Shining Force III WalkthroughSHINING FORCE III Produced by Iain and Ann Noble with additional and invaluable information from Joe Negron who wrote the walkthru for the Japanese version of the game. Some of his information is shown in [square brackets]. This is a general guide to battles and events, with some hints. Also a list of named characters, some tips for exploring Ruins and what the Smith will make for you. Some of the weapon Special Attacks are also listed. Make sure that you talk to everyone, and look at bookshelves, as missed information will affect later events, and of course check everywhere for items. BATTLES CHAPTER 1: Nightmare in the Floating City of Saraband Items to be found in Saraband. Large mithril, healing drop, potion, medical herb, Health bread. *Saraband Centre - mask monks *Saraband Pier - bats, mask monks. Hayward joins during the battle. (Tip: destroy the barrel on the gangplank for later access). Chest on ship - Iron bracer. *Outside Saraband - mask monks, bats. Then Saraband soldiers, Defence commander. Items to be found in Balsamo. Power wine, Hill Ruins map, potion, Brain food. Orbright joins. *Dwarf Valley - bats, scavens, worms, snipers. (Chest - Steel bracer) *Hill Ruins - worms, snipers, scavens, Dark mages, bats, thief commander. (Life ring, healing drop in the ruins). Resume of Chapter 1. The fiscal problems of the Republic triggered turmoil in Barrand, just the excuse the Empire needed to justify an invasion of the Holy Land, bringing both countries to the brink of full-scale war. A peace conference was called in an attempt to avert the coming war, but the abduction of the Emperor by Bulzome fanatics raised tensions on both sides. Both sides left the peace conference planning for war. Synbios managed to escape Balsamo, and is heading for the town of Raihead where General Produn awaits. CHAPTER 2: Cross-continental Railway Items to be found in Railhead. Happy cookie, Blue Ruins map, large mithril x2. *Cargo area, Railhead - birdmen, goblins, scavens, snipers, Dark mage. Irene joins during the battle. (Tip: go through the right-hand hole to get to Irene before she dies). Find healing drop, healing rain in the barrels. Julian joins. *Outside Railhead - birdmen, Imperial mage, snipers, Destonian soldiers, priest, Battalion leader. (Protect ring, Goddess tears in the ruins). *Switching point - snipers, dwarves, Destonian soldiers etc, etc. This is an unusual battle as the objective is to save as many of the refugees as possible, both for humanitarian reasons and because everyone in the party gets 10 exp points for each refugee saved. Send Dantares across the tracks towards the field [throw the switch between the tracks on his 3rd turn]. Find Gale ring, large mithril, healing drop. Cybel joins. (Before the next battle, stock up with herbs, drops and antidote because you will have to fight the next 4 battles with no access to a shop). Find Chicken Feed and Armor milk. To get a chicken to join you so that you can hatch the egg you buy later, use the Chicken feed on all the chickens until one follows you. *Train , 3rd cart - assassins, dwarves, birdmen, Dark mage. Find Angels wing, healing drop, fairy powder in barrels. Eldar joins. *Train roof - assassins, dwarves, birdmen, Dark mages, Shiraf. Large mithril. Resume of Chapter 2 The Synbios battalion arrived in Railhead to merge with Produn's army, which was supposed to be waiting there. Instead, they were greeted by a Border Guard unit placed there by Prince Arrawnt to protect the train station. To avoid fighting the Border Guards, Synbios and his crew left. They ran into Prince Medion at a rail switch point. By working together, the two nobles managed to save a band of refugees whose lives were in danger. Synbios and his party then boarded a train, and ruined a gang of bandit CHAPTER 3: Target: Guardian statue of Elbesem Items to be found in Quonus. Brave apple. *Quonus churchyard - Kyon-Shi (do NOT attack them, Kahn will deal with them), vampire bats, lich, skeleton. Kahn joins. *Quonus Mansion - vampire bats, lichs, skeletons, succubus, Vandal. You will find the boss battle much easier if all your characters have been promoted so spend some time on the ground floor getting them up to level 10. (Destroy all the barrels for later access). Dark matter on the floor of the Vandal's room. Vandal drops potion. After the battle you can get through the doors in the mansion (large mithril, Black ring) and go to the mill (Brain food). Noon joins. *Border SW Plains - Kaiser guards, Imperial knights, megaloaders, Master mages, vampire bats, Franz. (Head north up the path ignoring the group by the river as they will be taken out by someone else). Franz drops Silver ring. Items to be found in Vagabond. Swift boots, Health bread, large mithril, Middle Ruins map. Buy Large egg and hatch it. *Barrand, North Plateau - vampire bats, succubus, White lords, megaloaders, master mages, lich, Spiriel, who drops a potion. (Healing drop, large mithril, Hope light, potion in the chests, and healing drop, angels wing in the barrels in the ruins). Collect Goddess tears from the Statue after the battle. Julian leaves the party. *Suspension bridge - Kaiser guards, megaloaders, Imperial knights, wing knights, Master mages, Garzel. He drops Iron bracer. Aspinian soldiers will appear behind you during the battle. (Large mithril on the ground, Chest - White ring). Resume of Chapter 3 The Vandal was a strong opponent, but Synbios brought back life to Quonus Village by defeating it. They then defeated General Franz and finally escaped Imperial territory. They defeat the Spiriel army who destroyed the Guardian Statue of Barrand, and were close to Republican territory, but two powerful generals, Edmund and Garzel, stood in their way. With the aid of Medion at the railroad switch, a newfound trust was born, and the alliance formed by that trust helped defeat the two powerful generals. CHAPTER 4: Revolt in the Republic of Aspinia Items to be found in Aspia. Large mithril x2, small mithril x2, Power wine, healing drop. *Road to Storich - hell hounds, hydra, wing knights, dire wolves, high priest, Aspia mage, Baersol soldiers, Force commander. Items to be found in Storich. Large mithril, map, Armor milk. *Desert road to Volcano cave - hydra, hell hounds, Aspia mage, Baersol soldiers, wing knights, mercenary, Commander. Commander drops Revenge mace. (Angels wing, Goddess tears in barrels, large mithril, small mithril, potion and Heat axe in chests in the Ruins). Ratchet joins. *Volcano cave - blood born, wyverns, hell hounds, baby dragon. [During this battle you can kill the dragon, or let the dragon live and just exit the cave]. Find Dark matter, and Mithril dirk in treasure chest. *Outside Volcano cave - Fafhard Items to find in Flagard. Large mithril x2, small mithril, potion. *Flagard Castle - mask monks, hydra, blood born, hell hounds, Fiale. CHAPTER 5: Tower ruins of Lookover Items to find in Flagard after the battle in the castle. Small mithril x2, large mithril, Running pimento. In the castle, Phoenix sword, large mithril, potion. The Smithy is now open for purchasing weapons and accessories. *On the road to Lookover - mask monks, wyverns, blood born, lizard men. Small mithril, and Magna glove in a chest. Items found in Lookover. Large mithril, small mithril, map, potion, ??? ring. *Lookover Tower - harpies, wyverns, hell hounds, mask monks, Fiale. (Goddess tear, small mithril, large mithril, Nelson lance, Wendigo wand in chests, and healing drop, Fairy powder in barrels in the ruins). In the Observatory, find Dark matter. *Great Wall - mask monks, harpies, Golem. This is the battle you were saving your Healing rain for. Plan A is Slow and Steady - luring enemies off the battlements while still being protected from the golem's Rockfall; whereas Plan B is Fast and Furious - sending the strongest people towards the golem. The Slow strategy takes a very, very long time; while Fast gets people killed and their friendship levels go down. The good news is that the golem is fairly easy to defeat once you get to him. Find large mithril, Dark matter and ??? blade in the ches Vagabond. Items to find. Small mithril, Quick chicken and ??? staff. Stock up on healing items as the shops in Malorie are closed although the Smithy is open. *Malorie North Marsh - mask monks, harpies, lizard men, cerberus. Then sting worms, Queen worm. (Tip: aim towards the monks in a compact group, don't go towards the mountain). Resume of Chapter 5. Intent on avenging his father's death, Synbios headed towards the town of Lookover in pursuit of the Bulzome High Priest Fiale. There, at the ancient tower, he caught up with the priest who murdered Conrad and intended to do the same to Duke Palsis. He and his friends defeated Fiale and rescued the Duke, who then joined them on their journey. Palsis told Synbios the truth about his great father, which renewed and strengthened the young man's commitment to continue his father's mission. To restore peace CHAPTER 6: Colossus of Aspia Items found in Malorie. Large mithril x2, Kingdom ruins map, Holy ankh, small mithril, Gaia axe, Nimble ring. *Malorie Castle, Inner Court - giant armour, Silver knights, bow knights, Aspia mages, Wilmer. You have to keep Synbios and Dantares alive at the beginning of this battle until the rest of the party arrive. Make sure that they have at least 2 Potions each and other healing items. (Tip: destroy the barrels for later access). Barrels - Brave apple, large mithril. After the battle, find Dark matter, Macho maul, Ultra lance in the treasure room and Pretty glove, potion, Happy cookie, large mithril in the rest of the Castle . *Road between Malorie and Aspia - Silver knights, bow knights, harpies, griffons, sorcerors, Braff. After the battle , find the Statue Gem and the Photon blade. *Catacombs, Aspia - mask monks, harpies, cerberus, lizard men, minotaurs, griffons, Spiriel, Basanda. [Don't kill Spiriel. Instead surround her and use Kahn's Orb on her]. In the Ruins, large mithril in barrel, Dark matter and Mithra ankh in the chests. *Holy place, Catacombs An optional battleground for increasing your party's levels. Consists of a series of rooms with increasingly powerful enemies who reappear until you defeat the "boss". HP and MP are restored before each new room. Room 1 - skeletons, succubus. Large mithril. Room 2 - hydras, hell hounds, harpy. Room 3 - lizard men, cerberus, harpy, griffon, Giga breaker. Large mithril x2, small mithril Room 4 - High wizards, blue dragon, Skull mage. Large mithril x2. Chest - Fynnding joins. *Colossus at the bridge - Silver knights, sorcerors, bow knights, griffons, Gigabreakers, Colossus. Your party divides in two, with 12 people on the bridge and the rest under Fynnding going up the dam. You will need to hire mercenaries and hopefully will have the secret characters. Then straight into *Final battle - bow knights, high wizards, blue dragons, Gigabreakers, Arrawnt. TO BE CONTINUED...??? RUINS (or, where's Indiana Jones when you need him?) Make sure you have the Map! Save before you go in. As soon as you INSPECT the thieves start moving, so make sure the exploring party is all ready to go and that you can afford to reduce the outside party. Send in people who are fast, cover a lot of ground and can take punishment. Dantares, Cybel and Eldar are probably the best. Possibly equip them with weaker weapons because you have to hit the thieves to make them drop the treasure BUT if you kill all the thieves the ruins will collapse. An injured thief will drop 1 item but a dead thief drops everything that he's collected so make sure your character has enough space to carry them. The ruins will also collapse if all the thieves make it to the exit/s OR if you return to the Church. Usually only the thieves can unlock the chests. One strategy that can work is to place your characters blocking the exit/s so that the thieves can't escape and then you can gently hit them at your leisure. If you manage to collect all the items, save when you come out. Otherwise have another go. BATTALION HQ. R&R, STORAGE AND ADVICE. After Benetram leaves, Dantares acts as the advisor until Palsis arrives. MITHRIL & THE SMITH Large mithril is made into user-specific weapons, small mithril into accessories and dark matter always curses the wearer, but you can use it battles. Be prepared to spend some time getting the best items, using Save and Reset. This list is not complete. Large mithril: Synbios (10000 gold) Counter sword - raises Counter Shiva sword - inc Spark resist, SA Thunder drop Leviathan - SA Heat wave, inc fire resist +30 Dantares/Cybel (12000 gold) Nelson lance Holy lance - recovers HP at every turn Masqurin/Noon (13000 gold) Torture rod - Confuse magic, SA Nine gates Sleepy rod - Sleep magic, SA Meta dream Grace (12000 gold) Silence ankh - Dispel magic, SA Holy silence Tornado ankh - Tornado magic, SA Fool prayer Blessed ankh - Support magic, SA Apostle fire Hayward (15000 gold) Magnum bow - raises Crit Storm bow - Agl+5, SA Desert storm Dragon bow - Def+5, SA Dragon snipe Moon bow - SA Lunatic, Berserk Breaker bow - Def +7, SA Spell virus Orbright/Horst (8000 gold) Heat axe - Blaze 2, inc fire resist+10 Gigantic axe - def+2, SA Laguna lock Irene/Kahn (5000 gold) Mithril claw - raises Crit and Counter Berserk claw - raises Counter, Berserk Tiger claw - SA Storm fang Spiked glove - raises Crit and Counter Muscle glove - Def +5, SA Sky dance, Attack L1 Spark glove - Spark 2, raises spark resist +40 Eldar (10000 gold) Counter sword Shiva sword Leviathan Sonic wing Justin (13000 gold) Heavy cross bow Breaker bow Dragon bow Moon bow Murasame (12000 gold) Wind cutter - SA Kamaitachi, Tornado Bone eater - SA OniHyakusoku Rumbling sea - SA Umi Zato Ratchet Small Mithril: Power ring - Atk+5, Def+5 Gale ring - Def+5, Agl+5 Master ring - raises Crit and Counter Protect ring - Def+5 Apollo pin - Atk+5, Luck+7, raises Crit Attack ring - Atk+5, attacks if used Magic ring - raises Def, recovers MP Artemis pin (female) - Def +5, Luck +2 Dark matter SPECIAL ATTACKS Some weapons have a built-in special attack but usually they are given to people using a type of weapon. Synbios and Julian: Knife (sword) - Sword (sword) - Sonic wave, Twin wave, Rapier (sword) - Triangle, Pentagram, Centurion, Blade (sword) - After burner, Ice breaker, Eldar: Sword - Power slash, Sky high, Wing (sword) - Twister, Cross slash, Bloody spin, Dantares and Cybel: Spear (spear) - Side winder, Lance (spear) - Lance charge, Mega charge, Super charge, Halberd (spear) - Tornado, Obright and Horst: Small axe (axe) - Full swing, Power wheel, Axe (axe) - Full swing, Giga wheel, Hand axe (axe) - Power throw, Mace (axe) - Power crash, Stun bomb, Earthquake, Press bomb. Masqurin, Grace and Noon: Rod (spirit v. dragons) - Double palm, Stun palm, Wand (exorcist v. magic users) - Soul shot, Fairy soul, Ankh (holy v. undead) - Seal of sin, Judgement, Apocalypse, Irene and Kahn: Claw (glove) - Dragon claw, Glove (glove) - Brutal shock, Bullet heel, Vortex kick, Cestus (glove) - Fist 0' fury, Thunder drop, Hayward and Justin: Short bow (bow) - Ice arrow, Mesmer arrow, Bow (bow) - Long bow (bow) - Dazzle shot, Armor shot, Explode, Cross bow (bow) - Double bolt, Sniper bolt, Vulcan bolt, Murasame: Katana (katana) - Cocoon dance, Izuna drop, SECRET CHARACTERS, and how to get them Horst the Gladiator. Can be recruited in Aspia. [Bird. 1) get a chicken to follow you on the train using the Chicken feed; 2) buy the Large egg in Vagabond and get the friendly chicken to hatch it. Pen will be in Storich and join you]. Ratchet. To have him join the party, you must: 1) press the switch in the ground floor room in Vandal's mansion and talk to him; 2) talk to him in Vagabond. Frank the Wolfman. You have to physically push him into HQ when you meet him in Flagard. Ninja. Find him hidden behind one of the pillars in the Ruins on the way up Lookover Tower. A CAST OF 1000'S!NAMEDESCREC ALGERNONMargaret's son ARRAWNTMiddle son of Emperor BARNARD BASANDAHigh priest of Bulzome BENETRAMKing. Head of Rep Assembly BRAFFSon of Fafhard BRUTUSLord of Baersol. Vice head of Rep Assembly BULZOMEVandal CAMPBELLGeneral, Imp Army CONRADEx-Imperial General CREWARTGeneral, Imp Army CYBELCavalier under Gen VarlantAUTO DANTARESGeneral, Rep ArmyAUTO DESSHERENHigh priest of Bulzome DOMARICEmperor DUNCANEx-bandit in Balsamo EDMUNDGeneral, Rep Army ELBESEMGuardian deity ELDARBirdsoldierAUTO FAFHARDGeneral, Rep Army FIALEHigh priest of Bulzome FRANKWolfman FRANZGeneral, Imp Army FYNNDINGBirdsoldier, Malorie GALMVandal GAROSHBridge guard, Saraband GARVINGovernor General, Saraband GARZELGeneral, Imp Army GORIATEHigh priest of Bulzome GRACEPriestAUTO GRANTACKAdvisor to Medion HAYWARDMercenary archerAUTO HORSTMercenary gladiatorVOL IRENEMonkAUTO JULIANSoldierAUTO JUSTINBow knight under EdmundAUTO KAHNMonkAUTO MAGERONEldest son of Emperor MARGARETSister to Synbios MASQURINMagicianAUTO MEDIONYoungest son of Emperor MURASAMENinjaAUTO NOONWizard AUTO PALSISDuke, Flagard PRODUNGeneral, Rep Army RATCHETScientist ROGANGeneral, Imp Army SHIRAFBandit chief SPIRIELGeneral, Imp Army SYNBIOSSoldier, son of Lord ConradAUTO SYNTESIS TOBYHeadman's son, Balsamo TRISTUSLord of Malorie, married to Margaret TYBALTLord, Barrand URYUDO VANDALBoss in Garvin's Mansion VARLANTGeneral, Rep Army WILMERVice commander, Malorie Army ZEROBirdsoldier