--------------------------------------------------------------------- WORLD SOCCER WINNING ELEVEN 5 FAQ --------------------------------------------------------------------- This document Copyright 2001 ThomasPuha Words by Thomas Puha riot@scene.org Version 1.1 March 28 --------------------------------------------------------------------- DISCLAIMER --------------------------------------------------------------------- This FAQ is written for personal use only. You are not allowed to publish/copy/alter the contents of this FAQ without asking and confirming from the author first. Use this FAQ to enjoy the best football game in the world even more, keep it real, keep it Winning Eleven. The World Soccer Winning Eleven 5 FAQ can be found at: http://www7.freeweb.ne.jp/play/bykazuu/ www.gamefaqs.com --------------------------------------------------------------------- TABLE OF CONTENTS --------------------------------------------------------------------- 1.0 FAQ Updates and History 1.1 Introduction 2.0 Features 2.1 The Stadiums 3.0 National teams 3.1 Club teams 3.2 Special teams 4.0 Menu translations 4.1 Main Menu 4.2 Pre-Game Menu 4.3 Match Menu 4.4 The Tactics/Strategy Menu 5.0 Controls 5.1 Standard Controls 5.2 Attacking 5.3 The One-Two 5.4 Defending 5.5 Free Kicks 5.6 Corner Kicks 6.0 Player Attributes 6.1 Normal Skills 6.2 Special Skills 7.0 Hints 8.0 Hidden Stuff 9.0 Differences between WE5 and previous Winning Eleven games 9.1 Future of the Winning Eleven Series 10.0 About Author 11.0 Special Thanks --------------------------------------------------------------------- 1.0 FAQ REVISION HISTORY --------------------------------------------------------------------- Version 1.0 released on March 22 Version 1.1 released on March 28 Version 1.1 additions : The first version looked pretty bad, so I've tried to make this version look a lot nicer. I fixed all the problems caused by excess use of the TAB button and some other stuff as well. Renderware 3D Information added Information on 33 Bonus players available via the Master League added Fixed Olympic Team info ( ie there is no such teams ) Added Hidden Stuff paragraphic which tells you how to get all the hidden teams and players available in WE5 Fixed the mistake with Palmeiras/Sau Paulo, sorry for all the Brazilian fans for the mistake, thanks to Bruno Marilda for the note Added the missing option to the Game Setup Menu explanation, thanks to Snowball for the information Added the Game tactics/Strategies menu Also added another helpful hint, thanks to Snowball for these useful advice regarding the practice mode --------------------------------------------------------------------- 1.1 INTRODUCTION TO WE5 --------------------------------------------------------------------- Developed by Konami Computer Entertainment Tokyo ( aka KCET ) Released on March 15, in Japan. CD-Rom format/PlayStation2 Support for up to 8 players simultaneously with two Multitap's. The games lead programmer and producer is again "Seabass" Takatsuka, who seems to be the key figure behind the WE series. World Soccer Winning Eleven 5 is the first WE game in the hugely popular series that has been released on the PlayStation 2. Previous PS2 ISS games have been based on the Perfect Striker Nintendo64 ISS games which are produced by Konami's Osaka Studio and Major A, the series pales in the face of Konami Computer Entertainment Tokyo's Winning Eleven series. --------------------------------------------------------------------- 2.0 FEATURES --------------------------------------------------------------------- 32 Club teams 53 National teams 4 stadiums ( + 1 Practice Stadium ) FifPro license which enables 29 national teams to use real names. The names are in Japanese but it's possible to rewrite them in the Team Edit menu 60 FPS graphics, twice as much animation as before Superb commentary from Jon Kabira and Katsyoshi Shintou Superbly realistic virtual recreations of famous football stadiums with animated crowds, confetti, flags, smoke and lighting effects Lot of nice little details such as random camera angles during the player and stadium introductions and absolutely superb lighting which results in a very realistic looking pitch whether it's day, evening or night Many players such as David Beckhamn, Luis Figo, Roberto Carlos and Roy Keane look almost exactly like their real-life counterparts. This makes the game even more awesome as you really feel you are making that 25 metre freekick with David Beckham. Roberto Carlos still has his own specific camera angle when he takes free-kicks. Additional six hidden bonus teams. In previous WE games there were only 2 hidden teams which were the classic European and American All-Star Teams. Konami has responded to the fan's requests and has blessed us with four new classic teams in WE5. These are the German, English, Brazilian and Dutch teams. Winning Eleven 5 uses the Renderware 3 3D engine, which is produced by the British company Criterion. Konami licensed the engine over a year ago and its certain that the quick development time of WE5 is very much due to the Renderware engine. The problem has been that Renderware doesnt really push the PS2 hardware very much, but WE5 is certainly the best looking Renderware and sports PS2 game so far which bodes well for the system. It also takes away a lot of pressure from KCET who can concentrate more on gameplay than technology, which doesnt mean they have neglected the programming aspect, far from it, WE5 is one of the best looking games on the PS2. --------------------------------------------------------------------- 2.1 THE STADIUMS --------------------------------------------------------------------- There are only four stadiums in WE5 which isn't much when compared to the 15 of WE200. However, most of us only ever played on 2-3 favourite stadiums in the previous games so it doesn't really matter. The four stadiums of WE5 look amazing as they are modelled accurately and feature some superb athmosperic effects, so it's no wonder that only a few stadiums are represented as moddeling them accurately is an time- consuming process. The lighting of the stadiums during different times of day is absolutely awesome looking. THE SAN SIRO / GIUSEPPE MEAZZA STADIUM The home of the once mighty AC Milan in Italy. Also the home of one of the best defenders ever, Paolo Maldini. AMSTERDAM ARENA The home of Ajax Amsterdam in the Netherlands. Built during Ajax's reign in the mid-90's when Litmanen, Kluivert and the De Boer brothers played like a dream, the stadium suffers from problematic pitch which has been redone quite a few times. HIGHBURY The home of FC Arsenal in the UK. A classic british stadium, with very little space between the pitch and the crowds. CAMP NOU The home of Barcelona in Spain One of the biggest and well-known stadiums in the world --------------------------------------------------------------------- 3.0 NATIONAL TEAMS --------------------------------------------------------------------- Ireland, Northern-Ireland, Scotland, Wales, England, Portugal, Spain, France, Belgium, Netherlands, Switzerland, Italy, Czech Republic, Germany, Denmark, Norway, Sweden, Finland, Poland, Slovakia, Austria, Hungary, Slovenia, Croatia, Yugoslavia, Romania, Bulgaria, Greece, Turkey, Ukraine, Russia, Morocco, Tunisia, Egypt, Nigeria, Cameroon, South Africa, USA, Mexico, Jamaica, Colombia, Brazil, Peru, Chile, Paraguay, Uruguay, Argentina, Japan, South Korea, China, Iran, UAE, Saudi Arabia, Australia --------------------------------------------------------------------- 3.1 CLUB TEAMS --------------------------------------------------------------------- Spanish Club Teams Real Madrid, Barcelona, Valencia, Deportivo La Coruna French Club Teams Olympique de Marseille, Monaco, Bordeaux, Parist St. German Italian Serie A Teams FC Juventus, AC Milan, Inter Milan, Lazio, Parma, AC Fiorentina, AS Roma English League Teams Manchester United, West Ham, Leeds, Liverpool, Chelsea, Arsenal, Newcastle United German Bundesliga Teams Borussia Dortmund, Bayern Munchen, Leverkusen Argentinian Club Teams River Plate, Boca Juniors Brazilian Club Teams Vasco Da Game, Palmeiras Dutch Club Teams Feyenoord, PSV Eindhoven, Ajax --------------------------------------------------------------------- 3.3 SPECIAL TEAMS --------------------------------------------------------------------- The special teams in the game are indeed very special and bound to satisfy many WE fans. They are as follows: European All-Stars, World All-Stars, European Classic team, Dutch/Holland Classic team, German Classic team, Brazil Classic team and Argentina Classic team Go to the Hidden Stuff part to see how to get these special teams! --------------------------------------------------------------------- 4.0 MENU TRANSLATIONS --------------------------------------------------------------------- Winning Eleven 5 contains no English text option and there's quite a few menus to go through. WE players should be pretty familiar with the layouts of the various menus, but here's a brief look at the menus in English Theres quite a few options in WE5 that I have no idea what they do, so all the fans who read and understand Japanese, please email me and tell me what they are!!! --------------------------------------------------------------------- 4.1 MAIN MENU --------------------------------------------------------------------- Exhibition Match -National team match -Penalty Kick shootout with National teams -All Star Match -Master League match -Penalty Kick Shootout with Master League teams -Load Master League Teams Standard League -Begin League -Load from Memory Card Cup Mode -Begin Cup -Load from Memory Card Master League -Being New League -Load from Memory Card Practice Mode -Practice with National Teams -Practice with Club Teams Options Edit mode -Edit Player names ( to get English alphabets, take the fourth option down on the left row of symbols in the alphabet window ) - -Create/Modify current and new players - - Special ( Lists the new features of the game in Japanese ) --------------------------------------------------------------------- 4.2 PRE-GAME MENU --------------------------------------------------------------------- Day/Night Clear/Rain Match length in minutes Difficulty level ( The shortest option is Medium, the Longest is the Hard and middle on is Easy ) Injuries On/Off The amount of substitutions allowed per match Extra Time Yes/No Golden Goal Yes/No Penalty Shoot-out Yes/No Stadium Select --------------------------------------------------------------------- 4.3 MATCH MENU --------------------------------------------------------------------- This the Menu in the middle of the Match Set-up screen -Return to previous Menu -Change players -Set Free Kick/Corner Kick/Penalty takers -Set Captain -Game Setup --Change Formation --Set Defensive PLaying Style /Zone Defense/Man Mark --Set Arrows for players, this makes the player attack/defend more --Change Player position on pitch -Tactics --Set Strategies --Set Attack Level /either Automatic, Semi-Automatic or Manual -Load Formation Data --------------------------------------------------------------------- 4.4 THE TACTICS/STRATEGY MENU --------------------------------------------------------------------- Access this via the Match menu, then choose Tactics and the the upper choice . The Strategies seem to be the same as in previous WE games: -No Strategy -Normal -Center Attack -Right Side Attack -Left Side Attack -Opp. Side Attack??? -Change Sides -CB Overlap -Zone Press -Counter Attack -Offside Trap -Formation Changes ( you can switch formations on the fly with this ) --------------------------------------------------------------------- 5.0 CONTROLS --------------------------------------------------------------------- Quick controls Attack Defense X = Ground Pass X = Follow ball O = High pass, Low pass O = Sliding Tackle [ ] = Shoot, Header, Special shots [ ] = Header Triangle = Through Pass L1 + [ ] near/within the box = lob shot L1 = Run very slow R1 = Run fast R2 = Run at medium speed L1 + X then Triangle when the player receiving the pass gets the ball = one-two pass --------------------------------------------------------------------- 5.1 STANDARD CONTROLS --------------------------------------------------------------------- START =Advance screens = Pause game =Bring up Options screen L2 & R2 with the directional pad = Change tactics --------------------------------------------------------------------- 5.2 WHILE IN POSSESSION OF THE BALL/ATTACKING --------------------------------------------------------------------- Right Analogue Stick = 360 passing [ ] = Shoot = Clearing shot when near own goal ( Power depends on how long you hold down the button ) L1 + [ ] near/within the box = lob shot [ ] + X = Feint, cancel shot [ ] + O = Feint, cancel shot ( When near the opponents goal, press [ ] and then press X very quickly to do a dribble and cancel the shot. You can also "buffer" this move, by doing it just before receiving a pass. If you get the pass to a skilled player like Raul, you can get around the defending player quite often ) X = Ground Pass O = Long pass = Centering when close the opponents goal = 2 x Medium height centering ( tap quickly! ) = 3 x Quick low centering ( tap quickly! ) Triangle = Through pass L1 = "Complex" dribbling ( tap quickly! ) L2 = "Simple" dribbling ( tap quickly! ) ( While you run with L2, you cannot do anything else except pass with the X button. This is because you change tactics with the L2 button as well ) R1 = Fast running ( Hold down ) R2 = Slower running ( Hold down ) ( allows for better ball control, which in turn makes passing quicker ) L1 = Very slow movement ( Hold down ) ( I'm really not sure whats the use of this movement method, the ball sticks to your feet but it doesn't seem to be a very useful move ) L1 + Triangle = High through pass L1 = Circle = High pass ( not sure how this differs from standard Circle button passing ) L2 & R2 with the directional pad = Change tactics R3 = Jump! ( Press down on the Righ Analogue Stick to make a small jump while dribbling to avoid tackles! ) --------------------------------------------------------------------- 5.3 THE ONE-TWO --------------------------------------------------------------------- This has been changed drastically from previous WE games so many WE5 players are having trouble with the 1-2 pass. KCET has made the 1-2 far less useful and more difficult to use than before, which is only a good thing as the move is far too powerful in ISS Pro Evolution 2. L1 + X, + Triangle = One-Two pass ( Press the Triangle when player you are passing to is receiving the ball ) L1 + X, + O = High One Two pass L1 + X, X = Fake One-Two pass You can control where the One-Two pass goes with either the D-Pad or the Analogue stick. You know if you have produced a "real" One-Two pass, as the commentator will yell out "one-two!". --------------------------------------------------------------------- 5.4 WITHOUT BALL/DEFENDING --------------------------------------------------------------------- [ ] + X = Double-team opposing player carrying the ball X = Follow ball ( hold down ) = Also steals the ball from the opponent ( hold down ) O = Sliding tackle Triangle = No function R1 = Run L1 = Switch player L2 & R2 with the directional pad = Change tactics --------------------------------------------------------------------- 5.5 FREE KICKS --------------------------------------------------------------------- The free kick physics have continously been improved and in WE5 aiming free kicks is far more difficult ( at first ) than in previous games. It's also almost impossible to score from beyond 35 metres, which wasn't the case in previous games. [ ] = Shoot Pushing up + [ ] = Hard shot Pushing Down + [ ] = Slower, more accurate shot Holding down <- or -> after shot = Add curve/spin O = High Pass Pushing up + O = Hard and low pass Pushing Down + [ ] = Fast ground pass --------------------------------------------------------------------- 5.6 CORNER KICKS --------------------------------------------------------------------- O = High Pass Pushing up + O = Hard highpass Pushing Down + O = Fast ground pass Holding down <- or -> after shot = Add curve/spin X = Ground pass --------------------------------------------------------------------- 6.0 PLAYER ATTRIBUTES --------------------------------------------------------------------- WE5 features far more variables for players than ever before. We saw the ratings from from 1-9 to 1-19 in WE2000. This made players more individual. WE5 brings us even more variables and introduces special skills, that some players have. Players can also represent three different positions, previously they only played one position. So in WE5 players like Totti are OH ( offensive-half ) and MF ( Mid-field ). This is a very good addition as it makes players like Beckham, who is all over the midfield in ManU, to play much more realistically. You can check out the Ratings/Skills in the pre-match screen where you change your tactics etc. Press L2 to go through four pages of ratings and special skills. --------------------------------------------------------------------- 6.1 NORMAL SKILLS --------------------------------------------------------------------- Press L2 to go through the 4 pages of player skills that are listed in the Team Settings menu. Page 1/4 Height Foot (right/left) Offense Defense Body balance Stamina Speed Dash Response Pass accuracy Pass speed Long pass Shoot power Shoot accuracy Page 2/4 Jump Head accuracy Technique Dribble Dribble speed Curve Aggression (positive attitude) Mentality Stability Freekick --------------------------------------------------------------------- 6.2 SPECIAL SKILLS --------------------------------------------------------------------- These are included in for the first time in the WE series. These skills enable players to be far more individual than in previous WE games. Each player can now represent three different positions. For example, David Beckham is both OH ( Offensive-Half ) and MF ( Middle-Field ), before he was just MF. These are a bit sketchy to say the least, so Japanese reading players, please do email and explain the Special Skills better if you can! Page 3/4 Dribbler = Player dribbles better Post Player = Great first touch with the ball Positioning = Player seeks open spaces better Running out = Probability of running into open space is high Striker = Deadly skillz in the box area Gamemaker = Creates situations for other players, makes other team members seek open positions better Passer = Execptional passing skill PK Kicker = Very good at taking penalties Shoot on 1 vs 1 = Player is good at 1 on 1 situations against the goalkeeper Long throw = Exceptional throwing skill ( ball, not body Klinsmann style ) Direct play = Direct pass/shoot accuracy is higher Man mark = Marking players better Control of defence line = Creates off-sides better Sliding tackle = Slide Tackles better Pass Cut = Pass interference and cutting better Feed kick ( GK only ) = Opening passes are better PK GK ( GK only ) = GK with execptional PK taking skill 1 vs 1 ( GK only ) = GK is very good at 1 on 1 situations Injury tolerance = Player less prone for injuries --------------------------------------------------------------------- 7.0 Helpful hints --------------------------------------------------------------------- Free kicks The free kick physics have been changed so those of us accustomed to the previous games, need to learn the shotpower, curve and aiming again. When you are within in 20 metres of the goal, press down when you shoot, this will get the ball over the defensive wall but the shot wont be very powerful. If you are beyond 25 metres, you'll have to press UP while you shoot to give the shot more power. Dribbling Since it's very easy to lose the ball, it's advisable to mainly run with the R2 button since it gives you more time to pass the ball, thus you wont lose it quite so easily The L1 Dribble seems to be useless, but the quicker Dribble done with the L2 button is helpful. If you have the ball and control a good technical player such as Raul, he can get past defenders by doing the quick dribble Practice mode In practice mode (as in all recent WE games) you can select to play against your Bench Players. This way you're not obliged to play against the keeper only. Just pause the game, go into the players menu, press SELECT and choose the players of your bench you'd like to play against. You can play against your Defensive Line only in order to try out dribbles and different attacking formations for example. --------------------------------------------------------------------- 8.0 HIDDEN STUFF --------------------------------------------------------------------- One of the coolest aspects of WE has always been the hidden teams and players. In WE5 Konami has gone overboard with bonus teams and players. Seems that only Claudio Caniggia is missing...oh well, we cant have them all. 6 ADDITIONAL BONUS TEAMS European All-Stars ( Win International Cup ) World All-Stars ( Win League Mode ) European Classic team ( Win European Cup with either Italy, England or Yugoslavia ) Dutch/Holland Classic team ( Win European Cup with the Dutch ) German Classic team ( Win European Cup with Germany ) Brazil Classic team ( Win American Cup with Brazil ) Argentina Classic team ( Win American Cup with Argentina ) 33 BONUS MASTER LEAGUE PLAYERS ( Win Master League ) 4 sets of players appear in a new team that you can browse through in the Master League Team menu. Almost ALL the cool fan favourite players are available here. These are mostly players who are currently playing but their teams arent in WE5. So you get players such as Mario Jardel, Roberto Baggio and Denilson but also players like Jean Pierre Papin and Michael Laudrup. 1 HIDDEN STADIUM ( the practice grounds ) "Researching" this one but you probably get this by winning the Konami Cup as in the past --------------------------------------------------------------------- 9.0 Major changes in Winning Eleven 5 when compared to Winning Eleven 4 & World Soccer Winning Eleven 2000 U-23 --------------------------------------------------------------------- WE5 is clearly a KCET game as it is very similair in all aspects to the earlier WE/ISS Evolution games. The gameplay, the various playmodes and style are very familiar to the fans of the series. The graphics have taken a leap forward and now bring us to the next-generation. However, the rendering technology and level of detail will be far, far better in WE6. Some of the differences I've noted while playing the game are as follows: One-Two doesn't work by the L1 + X button combination anymore and the new One-Two is far more difficult and less effective than before The shooting method is again refined and getting of good shots is more difficult than before as the AI so much tighter and blocks your attempts. The goalkeeper AI is perhaps the weakest aspect of the game. Shots from a good open place usually go in very easily, which didn't happen in WE2000 which had the best goalkeeper AI of the series so far. This is rather strange since WE2000 had such tremendous GK AI. --------------------------------------------------------------------- 9.1 THE FUTURE OF THE WINNING ELEVEN SERIES --------------------------------------------------------------------- 2001 September - October WE5 PAL/ ISS Pro Evo 3? / ISS 2001? The release of Winning Eleven 5 ( ISS 2001? ) in Europe for the PlayStation 2. KCET will be making many improvements to WE5's PAL release, so it will be like WE5 ½.It's a similair situation was it was with WE3 which was converted to ISS 98. ISS98 had many improvements over the Japanese WE3, so Konami released WE3 France Final Edition which is basically the European ISS Pro 98. 2001 4th Quarter J League Winning Eleven ? The usual KCET release of WE with only Japanese Club teams. It's highly likely that many improvements made to this version are the ones that will be found in the PAL WE5 as well. 2002 Winning Eleven World Cup 2002 Winning Eleven 6 ( Both on PlayStation 2 thankfully! ) Konami is working on Online support for the future WE games but there is no official word yet on when and which game. --------------------------------------------------------------------- 10.0 ABOUT THE AUTHOR --------------------------------------------------------------------- Freelance writer for several US game magazines and websites. EIC/Producer of videogame programs at a Television channel --------------------------------------------------------------------- 11.0 SPECIAL THANKS --------------------------------------------------------------------- This will be a long list since I love to write Special Thanks and Credits kinda lists, so here goes : "Seabass" Takatsuka & KCE Tokyo WE team For creating the best football game series in the world. Whereas EA produces a lacklustre un-football like experience every year, Konami IMPROVES it's football games every time. Special Thanks for Jun Miura, his help in compiling this FAQ was very crucial. The Special Skills and Hidden Teams information was based on information supplied by Jun. Check out his superb Winning Eleven site Fantastista located at http://www7.freeweb.ne.jp/play/bykazuu/ Snowball, Bruno and Fowler for FAQ contributions and hints To my boys and girls at Konami for the support, you know who you are. My man K-Dogg and videowrestling.com for inspiration ps2.ign.com, dc.ign.com, games.dk, www.issonline.com, www.winningeleven.net www.worldstadiums.com for help on the Stadium details, awesome site. Hifi, Stubbette, Rudds, Skip, TorgoX, Slim, SamK, Gergle, Hazama, III_Demon, Starfall, , Prisoner, Jesper Kyd, DaveZ, Fury, Dangohead, Statix, Paul at Paragon5, hardcore ISS fans Soren and Jacob in Denmark To my local ISS homies, Johnny K, DN Green, J.O and Rapping Martinez ALL the Winning Eleven/ISS fans across the world, keep it real, keep it Konami Useless Bonus Trivia I listened to the following artists/bands while writing this and the Roster List FAQ : Limp Bizkit "Rollin", Crystal Method "Bad Stone", 3 Doors Down "Loser" , XSupermodels "Get'em up", HIM "Right here in my arms", Mark Morrison "Return of the Mack" and Ice Cube "Ask about me"