V V RRRR AAA L L Y Y 333 V V R R A A L L Y Y 3 3 V V --- RRRR AAAAA L L Y 33 V V R R A A L L Y 3 3 V R R A A LLLLL LLLLL Y 333 V-RALLY 3: TUNING GUIDE by Jamie Stafford/Wolf Feather FEATHER7@IX.NETCOM.COM Initial Version Completed: February 8, 2003 FINAL VERSION Completed: February 21, 2003 ============================================== ============================================== ============================================== JOIN THE FEATHERGUIDES E-MAIL LIST: To be the first to know when my new and updated guides are released, join the FeatherGuides E-mail List. Go to http://www.coollist.com/group.cgi?l=featherguides for information about the list and to subscribe for free. ============================================== ============================================== ============================================== CONTENTS Spacing and Length Permissions Introduction Tuning Vehicle Set-ups: Overview Vehicle Set-ups: 1.6L FWD Class Vehicle Set-ups: 2.0L 4WD Class Vehicle Set-ups: Bonus Car Class Contact Information ============================================== ============================================== ============================================== SPACING AND LENGTH For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ============================================== PERMISSIONS Permission is hereby granted for a user to download and/or print out a copy of this driving guide for personal use. However, due to the extreme length, printing this driving guide may not be such a good idea. This driving guide may only be posted on: FeatherGuides, GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com, Cheatcc.com, gamesover.com, Absolute-PlayStation.com, RedCoupe, InsidePS2Games.com, CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru, cheatingplanet.com, GameReactors.com, RobsGaming.com, neoseeker.com, CheatHeaven, IGN, ps2fantasy.com, and vgstrategies.com. Please contact me for permission to post elsewhere on the Internet. Should anyone wish to translate this driving guide into other languages, please contact me for permission(s) and provide me with a copy when complete. Remember: Plagiarism in ANY form is NOT tolerated!!!!! ============================================== ============================================== ============================================== INTRODUCTION V-Rally 3 is the first appearance of the V-Rally series on PlayStation2. Not surprisingly, its graphics are excellent, the cars have many more tuning options, the sounds are better and more convincing, and the fun factor has been raised :-) This guide is designed to help players in selecting vehicle set-ups for each stage in the game. There are six countries with four unique stages each, for a total of twenty-four stages. Each stage also has a reverse configuration, which will obviously use either an identical or a similar vehicle tuning set-up; this brings the grand total of 'separate' stages to forty-eight. The vehicle set-ups suggested here are based upon my own highly-aggressive driving style, and thus may not work for every player. In general, I tend to use very high brake strength (biased very closely to the rear of the vehicle) so that I can go much deeper into corners before braking. I also tend to straightline corners as much as possible, especially when on a long downhill run (primarily on gravel or asphalt), for which I also rarely use any braking. Please note that some of the information in this guide come from some of my other guides, with appropriate modifications: General Racing/Driving Guide V-Rally 3: Game Guide ============================================== ============================================== ============================================== TUNING There are various tuning options available in many gameplay modes of V-Rally 3. Note that once a tuning sub-category has been selected, adjustments are made in a pop-up mini-screen. Tires Selection There are twelve tire compounds offered in V-Rally 3, and each team selects the three which should be best-suited for a given rally (indicated at the bottom of the Tire Selection sub-screen). However, the player can override the team's decisions and choose from any of the twelve available tire compounds. Proper tire selection is EXTREMELY important, as selecting the wrong tire compound for a stage can slow the car by up to several seconds PER SECTOR. However, since most of the stages in V-Rally Mode (the game's career mode) are run consecutively without any Service Areas and opportunities to change vehicle settings, this will sometimes mean a MAJOR compromise on one stage in order to attain the best possible time on another stage. Pressure Lowering tire pressure flattens the tire and allows more of the tire to grip the roadway, but this sacrifices top-end speed. Conversely, raising tire pressure increases top-end speed by reducing the contact area and overall grip with the roadway. Chassis Suspension The suspension allows for a given amount of movement in the axles, and should be ideally set so that the main body of the car not pitch or jump around due to bumps. For smooth surfaces, a hard suspension setting is best. For rough or bumpy surfaces, a softer suspension is best (allowing for more axle movement). Ride Height Ride height is important for both regulating the passage of air underneath the vehicle and for ensuring the vehicle does not scrape the roadway, especially at the top of jumps and crests and when landing after a jump. Higher ride height settings slow the car somewhat due to more air passing underneath the vehicle, but reduce the chances of the car bottoming out (which can slow the vehicle even more). Lower ride height settings can slightly increase overall speed due to less aerodynamic friction, but greatly increase the possibility of the underside of the car scraping the roadway. Stabilizers Stabilizers are designed to ensure the vehicle remains upright, thus reducing the potential for a rollover incident (especially when cornering quickly). A higher stabilizer setting provides more stability, but cornering can be more difficult. A lower setting creates a greater risk of a rollover accident, but cornering can be made easier at higher speeds. Mechanics Gearbox Ratio Shorter gear ratios provide faster and stronger acceleration, but at the sacrifice of top-end speed. Longer gear ratios provide faster top-end speed, but acceleration will be slower and weaker. Differentials This controls the amount of power going to each wheel of the car. Brakes Brake settings here can be made in two areas. First, brake balance can be adjusted, so that the maximum braking power can be located more toward one end of the vehicle (if centered, then 50% of the braking power goes to the front wheels with the remaining 50% going to the rear wheels). Independent of brake balance is brake strength (which can also be adjusted in the driving-specific tuning options below). A harder brake strength reduces the required braking zone before a corner, whereas a softer brake strength necessitates a longer braking zone. Also, harder brake strength settings risk to create wheel-lock if the brakes are applied harshly (which is a natural driver reaction if an accident is about to occur), thus causing the vehicle to slide and not decelerate properly. There are also driving-specific tuning options which can be made on a separate screen before heading to the stage(s). Note that once a driving-specific sub-category has been selected, adjustments are made in a pop-up mini-screen. Car Options Gear Box Select between Automatic and Manual Transmission. This is set to Automatic by default. Steering This controls steering sensitivity, or the amount of delay between button press and car response Acceleration This controls the rate of acceleration Brakes This controls brake strength. Note that this DOES NOT handle brake balance, which can only be adjusted in the actual Tuning section. Ghost Activate and deactivate the ghost car (if applicable) Controller Configure Change button configuration Vibration Select between low, medium, and high vibration rate It is important to remember that these tuning options can only be accessed at the beginning of a rally and immediately after each Service Area. Therefore, it may be necessary to think several stages ahead in terms of tuning options, which means that the vehicle may not perform well in one stage but will likely excel in another. Also, when a player takes part in a teams' driving test in V- Rally Mode (the game's career mode), the player is not permitted to tune the vehicle. ============================================== ============================================== ============================================== VEHICLE SET-UPS: OVERVIEW The vehicle set-ups suggested here are based upon my own highly-aggressive driving style, and thus may not work for every player. In general, I tend to use very high brake strength (biased very closely to the rear of the vehicle) so that I can go much deeper into corners before braking. I also tend to straightline corners as much as possible, especially when on a long downhill run (primarily on gravel or asphalt), for which I also rarely use any braking. Many tuning options for parts have a graph with a given number of squares, with the center square slightly larger than the others. For the purposes of simplicity, this guide treats this larger center square as 0 (zero, or neutral). A positive number means that the given part should be tuned that many numbers to the right of the center circle (i.e., a '+2' means that the player should move the right-most colored circle two positions to the right of the center circle), while a negative number means that the given part should be tuned that many numbers to the left of the center circle (i.e., a '-2' means that the player should move the right- most colored circle two positions to the left of the center circle). Note that these tuning suggestions do not include the driving-specific tuning options, as those are very much player-dependent options, and are also global to V-Rally 3. The main tuning options will need to be reconfigured for each stage in V-Rally 3 in order to maximize vehicle performance. Also, in V-Rally Mode (the game's career mode), there will often be times when the player must successfully complete two or more rally stages before arriving at a Service Area to repair any damages and tune the car for the next set of stages. The tuning set-ups suggested here are viable for only a single stage, so the player will likely be forced to make some potentially-difficult decisions when running consecutive stages without a Service Area; for example: 1.) If the first stage has 85% mud and 15% wet gravel, and the second stage has 100% loose gravel, which tire compound is best to produce lower times across the combined stages? 2.) If the first stage has numerous tight, twisty corners with virtually no straightaways between them, and the second stage has only very minor corners and rather lengthy straightaways, what is the best gear ratio setting to use across the combined stages? Obviously, it is not always possible to achieve a 'happy medium' between consecutive stages when the stages involved are extremely different. This is where a lot of educated guesswork comes into play. In these situations, it is very important for the player to be consciously aware or the human and vehicle limitations and strengths. Also, if the player has previously amassed a great lead (of time) over the rest of the competitors, then the player can lose a given amount of time on one stage and excel on the other by tuning 'only' for one of the stages (fully recognizing that time will be lost on the other stage, but still tuning and driving in such as manner as to attempt to minimize the time which will be lost in this endeavor). ============================================== VEHICLE SET-UPS: 1.6L FWD CLASS The vehicle set-ups are listed here in the country order used in Time Attack Mode. Actual rallies in V-Rally Mode may appear in a different order (and with different weather conditions), and the stages used in Challenge Mode (whether playing default challenges or player-created challenges) can come from ANY country in ANY order. Remember that for the purposes of V-Rally 3, the entire continent of Africa is treated as a 'country.' Target vehicle used for 1.6L FWD Class: Citroen Sport Saxo Finland Stage 1 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height +1 front, +1 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type ZA (Soft Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height 0 front, 0 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension +1 front ,+1 rear Ride Height 0 front, 0 rear Stabilizers -1 front, -1 rear Mechanics Gearbox Ratio +1 Differentials -1 Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height +1 front, +1 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 Brakes -2 balance, +2 strength France Stage 1 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 Brakes -2 balance, +2 strength England Stage 1 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 Brakes -2 balance, +2 strength Sweden Stage 1 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials -1 Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 Brakes -2 balance, +2 strength Germany Stage 1 (Forward and Reverse Configurations) Tires Selection Type GS1 (Snowy Icy Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials -1 Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials -1 Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type GS1 (Snowy Icy Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials -1 Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials -1 Brakes -2 balance, +2 strength Africa Stage 1 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials -1 Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials -1 Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +3 Differentials -1 Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type ZE (Loose Wet Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +3 Differentials -1 Brakes -2 balance, +2 strength ============================================== VEHICLE SET-UPS: 2.0L 4WD CLASS The vehicle set-ups are listed here in the country order used in Time Attack Mode. Actual rallies in V-Rally Mode may appear in a different order (and with different weather conditions), and the stages used in Challenge Mode (whether playing default challenges or player-created challenges) can come from ANY country in ANY order. Remember that for the purposes of V-Rally 3, the entire continent of Africa is treated as a 'country.' Target vehicle used for 2.0L 4WD Class: Mitsubishi Lancer Evolution VII Finland Stage 1 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height +1 front, +1 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type ZA (Soft Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height 0 front, 0 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension +1 front ,+1 rear Ride Height 0 front, 0 rear Stabilizers -1 front, -1 rear Mechanics Gearbox Ratio +1 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height +1 front, +1 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength France Stage 1 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 front, +1 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 front, +1 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 front, +1 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 front, +1 rear, 0 central Brakes -2 balance, +2 strength England Stage 1 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Sweden Stage 1 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Germany Stage 1 (Forward and Reverse Configurations) Tires Selection Type GS1 (Snowy Icy Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type GS1 (Snowy Icy Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Africa Stage 1 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +3 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type ZE (Loose Wet Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +3 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength ============================================== VEHICLE SET-UPS: BONUS CAR CLASS The vehicle set-ups are listed here in the country order used in Time Attack Mode. Actual rallies in V-Rally Mode may appear in a different order (and with different weather conditions), and the stages used in Challenge Mode (whether playing default challenges or player-created challenges) can come from ANY country in ANY order. Remember that for the purposes of V-Rally 3, the entire continent of Africa is treated as a 'country.' Target vehicle used for Bonus Car Class: Subaru Imprezza 2000 Finland Stage 1 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height +1 front, +1 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type ZA (Soft Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height 0 front, 0 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension +1 front ,+1 rear Ride Height 0 front, 0 rear Stabilizers -1 front, -1 rear Mechanics Gearbox Ratio +1 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 front, -1 rear Ride Height +1 front, +1 rear Stabilizers 0 front, 0 rear Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength France Stage 1 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 front, +1 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 front, +1 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 front, +1 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 front, +2 rear Ride Height -1 front, -1 rear Stabilizers +1 front, +1 rear Mechanics Gearbox Ratio -1 Differentials +1 front, +1 rear, 0 central Brakes -2 balance, +2 strength England Stage 1 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type M (Muddy Gravel) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Sweden Stage 1 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +1 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type GA (Deep Snow) Pressure -1 front, -1 rear Chassis Suspension -1 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio 0 Differentials -1 front, -1 rear, 0 central Brakes -2 balance, +2 strength Germany Stage 1 (Forward and Reverse Configurations) Tires Selection Type GS1 (Snowy Icy Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type GS1 (Snowy Icy Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type N (Dry Asphalt) Pressure -1 front, -1 rear Chassis Suspension +2 Ride Height -1 Stabilizers -1 Mechanics Gearbox Ratio -1 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Africa Stage 1 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 2 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +2 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 3 (Forward and Reverse Configurations) Tires Selection Type ZB (Hard Rough Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +3 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength Stage 4 (Forward and Reverse Configurations) Tires Selection Type ZE (Loose Wet Gravel) Pressure -1 front, -1 rear Chassis Suspension 0 Ride Height +1 Stabilizers -1 Mechanics Gearbox Ratio +3 Differentials 0 front, 0 rear, 0 central Brakes -2 balance, +2 strength ============================================== ============================================== ============================================== CONTACT INFORMATION For questions, rants, raves, comments of appreciation, etc., or to be added to my e-mail list for updates to this driving guide, please contact me at: FEATHER7@IX.NETCOM.COM; also, if you have enjoyed this guide and feel that it has been helpful to you, I would certainly appreciate a small donation via PayPal (http://www.paypal.com/) using the above e-mail address. To find the latest version of this and all my other PSX/PS2/DC/Mac game guides, visit FeatherGuides at http://feathersites.angelcities.com/ ============================================== ============================================== ============================================== ======================================================================= Wolf Feather Jamie Stafford ======================================================================= Just as there are many parts needed to make a human a human, there's a remarkable number of things needed to make an individual what they are. - Major Kusanagi, _Ghost in the Shell_ ======================================================================= What isn't remembered never happened. - _Serial Experiments Lain_ =======================================================================