=============================================================== Legacy Of Kain: Soul Reaver 2 Walkthrough by MeltMan Current Version: 0.77 =============================================================== =============== Contents =============== A. Story B. Controls C. Character Guide D. Reaver Guide E. Glitches and Precautions 1. Sarafan Stronghold 2. Dark Forge 3. Fire Forge F. Walkthrough 1. The Time Streaming Device 2. Sarafan Stronghold 3. The Southern Lake 4. The Pillars 5. Subterranean Ruins 6. Swamp 7. Dark Forge 8. Swamp 9. Subterranean Ruins 10. The Pillars 11. The Southern Lake 12. Light Forge 13. Sarafan Stronghold 14. Sarafan Stronghold 15. Time Streaming Device 16. Sarafan Stronghold 17. The Southern Lake 18. The Pillars 19. Subterranean Ruins 20. Swamp 21. Usctenheim 22. Air Forge 23. Usctenheim 24. Swamp 25. Time Streaming Device 26. Swamp 27. Usctenheim 28. Janos Audron's Retreat 29. Fire Forge 30. Usctenheim 31. Swamp 32. Subterranean Ruins 33. The Pillars 34. The Southern Lake 35. Sarafan Stronghold G. Codes 1. Bonus Materials H. Contact Information I. Version History J. Legal Information ============== A. Story ============= Legacy of Kain: Soul Reaver 2, picks up where the first one left off. Kain and Raziel are in Moebius' Chronoplast chamber, having a heated argument. Kain jumps through the time portal and slips into Nosgoth's past. Raziel must follow the evil Kain through different times in Nosgoth's history, and stop him from destroying everything in his path. Basically, this game is just like the first Soul Reaver, except there are new friends and foes, and new power=ups for Raziel and the Soul Reaver. Raziel also finds out more about his past as a Sarafan Warrior, before Kain resurrected him and his Sarafan Brothers, to be his sons, his Lieutenants in an evil empire. ============= B. Controls ============= Although I hate "Controls" sections in Walkthrough/FAQs, I'm putting this in for those unlucky people who rented the game and didn't get a manual: Left Analog Stick: Move Raziel X Button: Jump/Swim L2 + X Button: High Jump / Underwater Speed Burst Jump (X) + X in Mid-Air: Glide using Raziel's Wings Square Button: Action Button - Light attacks, pick up items, open doors, etc. Triangle Button: Heavy Attacks Circle Button: Hold to Devour Souls, Tap Twice to Activate / Deactivate the Soul Reaver L1: Block Attacks L2: Crouch L2 + Square Button: Drop Weapon R1: Sneak / Auto-Face Enemies in Combat R2: Look Around Mode (Hold R2 and use the Left Analog Stick to look around) R2 + Triangle Button: Fire Projectile (Hold R2 and the Triangle button, and use the left analog stick to aim. Release the Triangle Button to fire.) Select: Access Menu. From here you can Shift between planes, look at the map, and summon the Soul Reaver. =============== C. Characters =============== Raziel - "Born" to Kain as a Son and a Lieutenant of his Army, Raziel is really a Sarafan Warrior whose tomb Kain raided. Kain resurrected Raziel and the other Sarafan buried with him, and made them his "sons," who were to help him rule his empire of Nosgoth. Raziel, unfortunately, evolved before his master Kain did (Raziel grew wings at the beginning of the first game), and was thrown into the Lake of the Dead, destined to burn in the lake for all eternity. By some luck, however, the Elder God, a giant squid who dwells within the Abyss of the Lake, saved Raziel, giving him new life, and the ability to absorb the souls of his defeated enemies. This is how Raziel became the Soul Reaver. Kain - Kain, born to noble parents, and thinking himself invincible, became a vampire after being murdered by robbers. When Kain was resurrected, he found himself to be a vampire (see Blood Omen: The Legacy of Kain on Playstation.) At first, Kain made a decent attempt at healing Nosgoth by destroying the corrupt sorcerers who were poisoning it. But Kain became power hungry, and decided to rule Nosgoth rather than save it. He resurrected Raziel and the other Sarafan Warriors as his "sons" to help him rule this land. Moebius - Moebius is the controller and watcher of Time. He controls the Time Portals, which Kain is using to jump between eras. He is a deceitful little man, with an agenda of his own. He is not to be trusted. Vorador - An ancient vampire who roams the land which Raziel first finds himself in. Raziel feels that someone is watching him the whole time he is there, and later encounters Vorador outside of the Dark Forge. Ariel - The Balance Guardian, who was murdered. She now haunts the Pillars of Nosgoth. Elder God - The giant squid from the first Soul Reaver. He is both Raziel's savior, and his executioner. He saved Raziel from the Lake of the Dead by transforming his broken body into its new, soul devouring form, forever condemning Raziel to walk lands of Nosgoth, searching for the remaining vampires Janos Audron - An ancient vampire, and the 10th Guardian of the Pillars. He is the only Guardian still living. He explains Raziel's destiny to him, and how the Soul Reaver was forged. ============== D. Reaver Guide ============= Dark Reaver - The first elemental power that Raziel acquires for the Soul Reaver is Darkness. When the Soul Reaver has been recharged in a Dark fountain (they look like bowls with dark, purple light), it becomes the Dark Reaver. You can tell if the Dark Reaver is active by looking at the bottom left corner of your screen. If there is an eclipse symbol (the moon over the sun), the Dark Reaver is active. You can activate items with Dark Reaver symbols on them by using the action button while the Soul Reaver is in this state. Raziel can also activate Dark Reaver altars, which look like Purple Flames coming from spots on the ground. Shove the Dark Reaver into the altar to activate a Dark Bridge, which Raziel can walk on. The Dark Reaver's projectiles can also be used to blind the Sentry Eyes located around Nosgoth, for a short period of time. Light Reaver - The second elemental power that Raziel acquires for the Soul Reaver is Light. When the Soul Reaver has been recharged in a Light fountain (a bowl with yellow/white light), it becomes the Light Reaver. This is represented by a Sun symbol in the lower left corner of your screen. You can activate items with Light Reaver symbols on them by using the action button while the Soul Reaver is in this state. Raziel can also use the Light Reaver to shoot the Pink Orbs found over some doors, which are activated by the Light Reaver's projectile. Air Reaver - The third elemental power that Raziel acquires for the Soul Reaver is Air. When the Soul Reaver has been recharged in an Air fountain (a bowl with a bluish light), it becomes the Air Reaver. It is represented by a circle, with three U=shaped symbols attached to it, in the lower left hand corner. You can activate break weak walls using the Air Reaver's projectiles, and also you can activate Air Reaver altars with it. The Air Reaver altars look like the Air Reaver symbol, and will be located on the ground. Plunge the Air Reaver into them to activate an updraft, which Raziel can glide on. Fire Reaver - The fourth elemental power that Raziel acquires for the Soul Reaver is Fire. When the Soul Reaver has been recharged in a Fire fountain (a bowl with a flame coming out of it), it becomes the Fire Reaver. It is represented by a fire triangle, with a circle in the middle. It can open doors with the Fire Reaver symbol on it. ==================== E. Glitches and Precautions ==================== ============== Sarafan Stronghold ============== This new glitch comes via email from Carrol Curtis (carrollj@tds.net). Thank you, you were the first to be able to give me detailed information on how this glitch occurred! "I found another glitch! It is at the very start of the game when Raziel finds the physical Soul Reaver on that tomb. Well after Mobieus leaves and and the doors shut and lock, I tried to go back in. I jumped and held forward and just went through the locked gate, right through the lock at the center of the double doors. Well, guess what? You guessed it, there is no way out! Had to restart and watch all the opening movies again and redo all the battles." ======== Dark Forge ======== This is the only major glitch in the game, and it's a very annoying one. It seems that if you mess with the Ravens (the birds that turn green and disappear) outside the Dark Forge, and then enter and complete the puzzle, you will have no way to exit the forge. There are two solutions to this: Method 1: Replay the Dark Forge, taking extra care not to disturb the Ravens on your way into the forge. Complete the puzzle, and you should be able to use the Dark Reaver to open the door and exit. Doing this will still enable you to view the cut scene between Vorador and Raziel. Method 2: Open the door to the Dark Forge, and, while the door is open, switch to the Spectral Realm and proceed into the forge. Make sure you get a good, long way away from the open doors before you switch back to the Material Realm. This will cause the game to leave these doors open. Solve the Dark Forge puzzle, and then, before exiting the forge, switch back to the Spectral Realm. This will prevent the doors from closing when you approach them, and you can exit the Dark Forge without any glitches. Completing the Dark Forge in this manner will NOT allow you to view the cut scene between Raziel and Vorador. On a side note, I was told on AIM that if you re-enter the Dark Forge, and then exit it using the Dark Reaver after leaving using the method above, you *will* get the cutscene between Raziel and Vorador. I don't know if the potential to get stuck in the Dark Forge is still there the second time around or not. Thanks for information regarding this glitch go out to: Craig - JRRTolkienNut@aol.com Knightshade Dragon - knightshade@qwest.net Mr. Faididi - faididi@hotmail.com And thanks to everyone else who emailed me that they were having problems getting out of the Dark Forge. Without you guys, I would never have believed that there was a problem with the game, since I made it through glitchfree. Also, if I forgot someone in my list of thank-yous, let me know so I can give you the credit you deserve. ======== Fire Forge ======== This one comes straight from an email from Aaron Trionfi (trionfia@sbcglobal.net). Thanks a lot for the detailed information regarding this glitch, as so far no one had been able to tell me what the heck they did to enact it! "...I came across an interesting one (glitch) while completing the Janos Audron puzzle. If you look closely, you can see where the air currents will materialze once you complete a level of the puzzle. With this in mind, you can actually activate the currents with your Air Reaver before they materialize! Although you can't see the wind, you can still float up to the next level! I did not realize this was a glitch until after I completed the puzzle (an alternate way) only to place the last key in the wrong side of the last door (the game did not like this and refused to unlock the door!). I had to start the puzzle over." ============= F. Walkthrough ============= ====================== 1: The Time Streaming Device ====================== Raziel and Kain are where the first game left off, in the Chronoplast chamber. Raziel and Kain argue for a while, and then Kain leaps through a time portal and goes into Nosgoth's past, where it is still undamaged. Raziel follows in pursuit, but Moebius pulls him out of the time stream so that he does not slam headlong into a battle with Kain. ============================ 2: Sarafan Stronghold ============================ Moebius describes Kain's plan to confront Raziel at the Pillars of Nosgoth. Moebius describes Raziel's heritage as a Sarafan Knight before Kain resurrected Raziel and the others as his sons. Moebius forces an alliance between himself and Raziel. Moebius also shows Raziel the power of his staff, which can halt a vampires powers, by forcing the Soul Reaver to disappear, unable to reappear until Raziel is out of it's range. Moebius gets Raziel to resume a quest to destroy Kain and "embrace your Sarafan heritage." After the cut scene has ended, proceed to your right, through the large double doors. Proceed down the hallway, and defeat the two guards in it (don't forget to suck in their souls after defeating them). This will cause the gate to rise so you can exit through the door at the end of the hallway. In the next hallway, defeat the single guard, and exit through the door on your right. You cannot exit through the gate at the end of the hall yet. In this next room, defeat the single guard and proceed through the door directly across from where you entered (the only other exit). Raziel looks around the stronghold and sees stained glass depictions of his heritage as a Sarafan Knight, as well as statues of the Sarafan Knights. In this large courtyard area, you must defeat three enemies to raise the gate, which lowered at the end of the cut scene. Proceed to the gate and shift to the Spectral Plane. Walk forward until Raziel passes through the iron bars. Proceed to the Blue Portal in the middle of this room. Feed on the free souls in this room until Raziel's health has fully recovered, then stand on the Blue Portal and shift back to the Material Plane. Away from Moebius' staff, Raziel's Soul Reaver returns, and Raziel understands how Moebius' crusade against the vampires had been so successful. With Moebius' great power, vampires would be crippled and powerless, and at his mercy. In this new room, part of the Cathedral of the Stronghold, there are seven enemies, which you can slay, though it is not necessary to kill them all. At any rate, proceed through the large iron doors directly in front of where you appeared after the cut scene. **** WARNING: PLEASE READ "Sarafan Stronghold" IN THE GLITCHES AND PRECAUTIONS SECTION OF THIS FAQ BEFORE PROCEEDING ONWARD! THANK YOU! ***** Raziel finds the chapel in which the tomb of King William the Just is laid to rest. Moebius got Kain to slay William to start the genocide against the vampires. Raziel finds the original sword, the Soul Reaver, broken in two but still containing it's soul. Raziel's Spectral Soul Reaver absorbs the power of the broken blade, and nearly kills him. Raziel becomes the Soul Reaver's helpless pawn. Raziel accuses Moebius, who suddenly appears, of setting this trap for him. Raziel moves to kill Moebius, but leaves the old man, once again in pursuit of Kain. Raziel can now summon the Soul Reaver at will. His life gauge is also much smaller than at the start of the game. If the Soul Reaver is over-used in its new form (there's a second gauge next to your life gauge, it kind of curves around it), it will begin to feed on Raziel's health. There is also a cut scene in which Raziel looks at a Stained Glass portrait of the Sarafan Knights killing an ancient vampire, by ripping his heart out. The Sarafan protected his heart, known as the "Heart of Darkness". They wanted to make sure the evil power contained within it would never escape. Exit through the door on the left side of the room. In this hallway there will be one guard to defeat. Exit through the door at the end of the hall. Raziel is in a chapel, which is a memorial to himself and his former Sarafan Knights, before Kain transformed them into his sons, his Lieutenants. Raziel reflects on how righteous he was, and how vile he has become. Defeat the enemies in this room to open the gate, which was lowered at the end of the cut scene. Proceed up the spiral staircase that is located on the left side of the room, and exit through the door on the upper level. This hallway contains no enemies, so just run through it and out the door at the other end. =========================== 3: The Southern Lake =========================== Raziel looks at Nosgoth in its original form, before Kain destroyed it. Jump off of this ledge, and swim to the left, until you reach a piece of land with a set of gears on it. Raziel will illuminate a loop on a post, which are the game's checkpoints. If you're killed in the Material World, Raziel will return to the nearest checkpoint. Walk up the ramp in front of the gears, and activate them. This will open an underwater passage to your left. Swim through this passage, and head left until you reach a low piece of land. Raziel will now discover "ancient obelisks". These are the game's save points. Activate them to save your game. Now, walk back towards the water, turn left, and jump up onto the raised land. Now, crouch and jump up to the higher piece of land. Now, run forward and glide across the gap to the next piece of land. Now just follow this path, defeating enemies along the way. Eventually you will wade through a small river and activate another checkpoint. Turn around, and you will see a staircase to your right. Proceed up this staircase, fighting the enemies along the way. Raziel notices how the impaled vampires along his path look more like oppressed townsfolk than the ruthless hunters of his era, and becomes disgusted at this persecution. Upon reaching the gate, defeat the enemies around it, then hold the switch to remove the bars holding it closed. Now, proceed through it. ================== 4: The Pillars ================== Raziel discovers that Kain was born to be the Balance Guardian of the Pillars, to replace Ariel, after her assassination. Kain murdered the rest of the circle to restore balance to their corrupted pillars, but failed to destroy himself and finish the restoration. Kain avoided this, as it would annihilate their species, as he was the last vampire. Kain disappears after the cut scene. Walk behind the pillars to get the next cut scene. Now, shift to the Spectral plane to open up a path directly behind the pillars, and proceed down it. Once you reach the Blue Portal, shift back to the Material plane. There will be another cut scene, in which Raziel thinks he is being watched. Now, activate the checkpoint on your right, and proceed onward down the path in front of you. There will be another cut scene, in which Raziel sees a figure much like himself, painted on a door. Use the Soul Reaver to open the ancient door. ============================= 5: Subterranean Ruins ============================= Now, enter this newly opened path. The door will close behind you. Fight the (somewhat hard to see) Shadow Enemies as you follow this path. You will enter a room, which looks much like the pillars on the surface, and another cut scene will play out. You will discover the Elder God is still present in this world, and will have a nice little homecoming with Raziel. Straight ahead of you will be a save point. Now, dive underwater and search for a tunnel with lights on the entrance. Follow this tunnel, and emerge amongst more of those wonderful shadow creatures. After killing them, turn around and head up the ramp on the left side of the room. Jump to the ledge (there's a small gap between the ramp and the next ledge) and proceed down the path. Eventually you will end up at another pool of water. Dive into it, and follow the underwater cavern that is lit. Proceed on until you find a wall that can be climbed (you won't need to climb it since you're swimming.) ================== 6: Swamp ================== When you emerge, you will be treated to another cut scene. Now, proceed forward and activate the checkpoint. There will be a few enemies here that will need a good slaying, and then you can proceed to the right by following the "stepping stones." The mud in this area is quite thick so try to fight enemies on dry land. You'll reach a door, which Raziel will kick down. Raziel will then have a small cut scene in which Raziel realizes Vorador is the person who is watching him. Proceed down the path that was opened, when Raziel kicked down the door. There will be a few enemies here. After defeating them, proceed around this area until you come to another arch, like the doorway Raziel went through after knocking down the door. You'll know when you've found it, as there is a save point located there. Proceed left from the save point, down the wide path, fighting the enemies as you go. There will be a small cut scene in which Raziel talks about "a passage to the north, which is obstructed and too high for me to reach." To the left of this area, there is a wall, which Raziel can climb. Head up it, and jump down on the other side of this wall. Proceed down this path, until you reach the ruins on which you saw Vorador. There will be a short cut scene. Now, use the Soul Reaver to open the door in front of Raziel (as you approach the door, you will activate another checkpoint.) ***** WARNING: BEFORE APPROACHING THE DARK FORGE, PLEASE READ SECTION "E: Glitches And Precautions" ABOVE BEFORE APPROACHING THE DARK FORGE. THANK YOU! ********* =================== 7: Dark Forge =================== The doors will close behind you, leaving you in an empty hallway. Head down it, and use the Soul Reaver to defeat the guard in front of the door. Pick up the shield, which will be floating near you in midair, and place it on the door to open it. Proceed down the hallway, and then shift to the Spectral Plane to pass through the gate blocking your path. Pass through this room then head right until you find a Blue Portal. Shift back to the Material Realm. Head back to the gate that you passed through, and climb up the wall on the left side of the room. There will be a short cut scene with Raziel. Head up the stairs, and slay the enemy at the top with the Soul Reaver. Now, glide across the room to the pillar with the platform on top. Now, Glide across to the platform with the stairs, in front of the pillar. There will be a short cut scene, while Raziel looks around this room. The room contains mirrors, which you must turn to open the doors located around it room. Drop down, and turn the mirror until it opens the room on the right. Go down this hallway, and at the end, Shift to the Spectral Plane to pass through the grate. You should end up in a large room with a tree, holding a platform, in the middle. Locate the Blue Portal and Shift back to the Material Realm. Climb one of the Climbing Walls (located at the North and South ends of the room) and Glide out to this platform. Now, shift to the Spectral Plane. The room will twist, and the Platform you are on will rise up, so that you can glide across to the hallway in front of you. Once across, stand on the Blue Portal, and Shift back to the Material Plane. Use the Soul Reaver to defeat the guard, and then pick up the shield, which is floating near you. Use it to open the nearby doorway. Proceed down this hall, and then use the Soul Reaver to shoot open the Ceiling, which is over the mirror. Grab and Drag the Movable pillar to the center of the room. Then turn the mirror to face it. If you did this correctly, there will be a small cut scene showing the shadow cast by the pillar. Now, jump on top of the fallen pillar piece to the right of the mirror. High jump to the top of the pillar, and glide across to the open passage. There will be a short cut scene. Pick up the small mirror, which is held on the platform. Now drop down and head out towards the main room. When you approach the door with the mirror symbol on it, it will now open for you. Now, head on back to the main mirror room. Walk into the room and the door will close behind you. Head to the back of the room, and place the mirror on the holder, which resembles the one you removed it from. Now, go and turn the large mirror until it opens the room on the left. It will open a door guarded by a gate on the left side. Shift to the Spectral Realm, and pass through the gate. Find the Blue Portal, shift back to the Material Realm, and find the Climbing Wall. Climb it, and head back towards the mirror you passed after coming through the gate. Turn the mirror by the gate towards the mirror in the main room (face it forward.) As you approach the ledge, there will be a pillar, which can be moved. Drag it to the center, and it will cast a shadow you can walk on. Walk out to the center platform, using this shadow. Use the Soul Reaver to shoot a projectile at the glowing spot on the ceiling in this room (its over the mirror that's on the platform.) Once this opens, turn the mirror until a passageway opens. High jump and head down this passage. Move the sundial to the right until the light shines down the hole, hitting the small mirror you placed. There will be a cut scene, and the large blue crystal in the main room will ignite the Soul Reaver forge. There will be a short cut scene, and Raziel will shove the Soul Reaver forge. You will now posses the Dark Reaver, and your life gauge will increase. Now, shove the Dark Reaver into the door behind Raziel, and there will be a cut scene where Raziel explains the elemental wells around Nosgoth. Now, head towards the far back door, and shove the Dark Reaver into it. Shove the Dark Reaver into the last Soul Reaver door, activate the checkpoint, and enjoy a cut scene between Raziel and Vorador. =============== 8: Swamp =============== Our goal now is to head back to the Southern Lake, at which point we will enter the Light Forge. I'll assume you can find your own way back to the Southern Lake, and I will pick up the guide from that point. =========================== 9: Subterranean Ruins =========================== There will be a cut scene between Raziel and the Elder God. This is a good hint that you're going the right way, if you're confused on how to get back to the Southern Lake. This is also a good place to use the Save Point. Use the Dark Reaver to open the Exit in this Area, and enter: ================= 10: The Pillars ================== Activate the Check Point here once again, and proceed on back to: ======================= 11: Southern Lake ======================= Jump into the lake, and swim back through the passage that you opened earlier, using the giant gears. In between the four waterfalls, there is a small piece of land with a door on it. Use the Dark Reaver to open this door and enter: ==================== 12: Light Forge ==================== As usual, the doors will snap closed behind you, and you'll be left in a long hallway. Fight your way through this hallway, and Glide out to the altar with the Purple flame in the middle of the large room. There will be a short cut scene. If you need to recharge the power of the Dark Reaver, go to the ground level behind the altar platform, and recharge it. Now, stand on the Altar and shove the Dark Reaver into the flames. This will activate a dark bridge over to the other side of the room. Cross the bridge, and then shift to the Spectral Plane to pass through the gate blocking your path. Activate the Check Point and shift back to the Material Plane. Proceed forward and use the Soul Reaver to open the door in front of you. There will be a short cut scene while Raziel looks around the room. This is the main room of the Light Forge. Head to the back of this room, and shift to the Spectral Plane. Pass through the Gate blocking your path. Head forward until you come to a Blue Portal. Shift back to the Material Plane. Head back to the gate that you passed through just a few seconds ago, now in solid form. On one side of the room, there will be a mirror, which you can move by sliding it up or down. Pull the mirror away from the gate so that it unlocks the set of doors with the Sun on them. Proceed down this hallway until the gates close, and you have to destroy the enemies to proceed. You will get a large mirror. Place this mirror on the empty stand in the main room. Go down the hallway by this mirror, and turn the large mirror until it opens the sun door near it. Go down this hallway until you reach a gate. Shift to the Spectral Plane and pass through the gate. There will be a short cut scene, which hints at the exit to this area. Climb up the pillars until you are high enough to glide to the exit. Proceed until you reach the Blue Portal, located on the left side of a long hallway. Shift back to the Material Realm. Head back to the room with the Pillars. Activate the Soul Reaver, and recharge it with the Dark Reaver power. Now, head back to where the exit you glided to is. The block in the wall between the two staircases can be dragged. Drag the block out, climb up, and proceed down the long hallway again. Head left at the end, defeat the guards, and plunge the Dark Reaver into the Altar. This will create another Dark Bridge. Head across it, and fight the Guards in the room at the end. Now you have the second small mirror, now jump down to the room below and place the mirror on the holder. Now head back to the main room, and back to where the mirror that slid up or down is. Slide the mirror down away from the sun door, so it shines on the other mirror. Now, head down the hallway across from the mirror, glide across the gap. Now, use the Dark Reaver to open the door. That solves the first part of the Light Forge Puzzle. Head back to the room with the pillars and now, you can open the Dark Reaver gate that you had to pass through before. Head back down the long hallway, past the large mirror, and Glide across the gap, to where the statue with the Dark Reaver symbol is. Now, use the Dark Reaver. There will be a short cut scene with the statue lowering into the ground. Now, turn the Large Mirror so that it shines onto the Small Mirror on the other side of the gap (there will be a short cut scene to let you know they're lined up right. Now cross the gap again, and use the Dark Reaver to open the door that the Small Mirror is shining on. This will cause it to shine on another mirror, and solve another part of the Light Forge puzzle. Head towards the gate in Light Forge Room (the first gate you passed through.) There will be a short cut scene and the gate will open. Now, head back up the long hallway to the room where the Sentry Eye is (where you used the Blue Portal and saw the guy get zapped by the beam.) Use the Dark Reaver to shoot a projectile into the eye (its located over the Sun Symbol, on the Ceiling.) Once the eye rolls back, run forward and grab the sun symbol. Now, the eye will roll back, so get out of its shooting range as quick as possible. If you get zapped, you'll shift back to the Spectral Realm, and will have to shift back to the Material Realm, and recharge the Dark Reaver in the Pillar Room, and do this all over again. Now, run down the long hallway, with the sun symbol, back to the room with the Light Forge in it. Stand in front of the Light Forge, and place the sun symbol on the spot that looks like a sun. After a short cut scene, you will be in control of Raziel again. Walk forward, and thrust the Soul Reaver into the Light Forge. After another cut scene, you will have the Light Reaver, and a larger health gauge. Proceed to the door located behind you, and thrust the Light Reaver into it. It's time to make our way out of the Light Forge, and back to the Southern Lake. Pass through the door you just opened, pass by the Light Reaver recharger, and open the Gate behind it using the Light Reaver. Pass through the room with two staircases (the one with the Dark Reaver Altar which activates the Dark Bridge) and shoot the symbol over the door with the Light Reaver (there is a short cut scene which hints at this.) This will open the doors in front of you. Head down the hallway, and use the Soul Reaver to open the doors in front of you, allowing you to proceed back to: ====================== 13: Southern Lake ====================== Swim back through the underwater passage (you'll need to open it again, using the gears like before) and make use of the Save Point before entering Moebius' Strong Hold once again. Once you're ready, use the Light Reaver to shoot at the Pink Orb over the partially submerged doors. This will open them up and you can enter the Stronghold. =========================== 14: Sarafan Stronghold =========================== Swim into the newly opened passageway. At the end of it, there will be a place to recharge the Light Reaver on the left side, and another hallway to your right. Head down the hallway to the right, and there will be a short cut scene showing the doors close behind you. Head down the hallway, defeating any enemies which you may encounter. Exit through the door at the end of the hall. Now you'll be in a room with several enemies. Defeat them all to open the next door. Head through this door, and you'll be back in the Cathedral where the Soul Reavers merged. Head forward through the large iron gates, for a long cut scene between Kain and Raziel. Head through the door to your left, and down the hallway, until you reach the round room with all the murals on the walls. Find the exit on the right side of the room, and head down it. You will now be in a room where you need to defeat the enemies to open the exit. Once they are beaten, proceed through the opened exit and into the courtyard you where in at the beginning of the game. Defeat the enemies here, and head down the hallway in front of you. Exit this hallway through the doorway at the end, and you will find yourself in another room where the exit is locked. Defeat the two guards and the dog to unlock the exit, and move onward through it. Go left down this new hall, and out the exit. Go through the large double doors, to the left of the Light Reaver recharge point, and enter the room where the game began. ================================== 15: Time Streaming Device ================================= Use the Light Reaver to shoot the pink orb over the door on the left side of the room. This will open the door, and cause a cut scene between Raziel and Moebius. Raziel will transport himself back in time, and emerge in the Time Streaming Device in the past. Exit through this room's only door, and enjoy the cut scene. Raziel will activate a checkpoint, and emerge in a very different version of: =========================== 16: Sarafan Stronghold =========================== After defeating the enemies in this room, exit through the large double doors, to the south. Proceed forward, destroying enemies as you encounter them. Exit through the twisted bars on the right side of the hallway. The creatures in this version of the Sarafan Stronghold are Wraiths, and will exist in both the Spectral and Material Realms, so be careful. Pass through the door at the back of this room, and head down the short hallway, and into the courtyard. Pass down the hallway on the opposite side of the courtyard, and through the door in the room at the end of it. You will find yourself in the round room that had all the paintings of the Sarafan Warriors on the walls. Head through the North exit, and defeat the two large enemies to remove the energy wall blocking your path. Head through the twisted iron bars and you will be treated to a cut scene, where Raziel finds out that he is really in Nosgoth's future, instead of the past. Raziel decides he has to explore the era he is in, since Moebius has left him stranded. Head through the gate to the west, and forward through the great cathedral, and out the door in the back, to the West. There will be a cut scene between Raziel and Moebius' spirit. After the cut scene, exit through the door to the right, and head on down the hallway. Defeat the three large enemies here to remove the green barriers blocking your path. Swim back out of the stronghold and enter: ================================== 17: The Southern Lake ================================== Now would be a very good time to use the save point across from the entrance to the Sarafan Stronghold. From the save point, head back towards the lake. At the edge of the lake, head left, jump up, and then high jump to the higher platform. Glide across and follow the path, fighting the enemies along the way. Eventually you will reach a pillar on the right side of the road, which is slanted over a pool. Run up the pillar, and glide across to the ledge. Be sure to activate the checkpoint on the right side of the stream, the head left, up the stairs. Jump and Glide across the broken bridge and proceed onward down the path. At the end, open the large double doors, and enter: =================== 18: The Pillars =================== There will be a cut scene between Ariel and Raziel. After the cut scene, if you try to proceed forward past the pillars as you did before, there will be a huge Wraith, which is not stunned by your attacks. Be very careful while fighting it, as it can kill you with a few hits. After defeating the Wraith, move forward on the path. There will be another Wraith, which must be defeated to remove the green barrier blocking your path. After destroying it, continue down the path. When you reach the Blue Portal, shift back to the Material Realm. Move forward and activate the checkpoint on the right side of the path, then continue on forward. At the end of the path, use the Soul Reaver to open the large door that has a large painting of a creature that resembles Raziel. Move forward through the door, and it will close behind you. Proceed down the short hallway to enter the: ============================= 19: Subterranean Ruins ============================= Follow the path forward, fighting the Shadow creatures using the Soul Reaver. Eventually you will end up at the second set of pillars, where the Elder God resided in the first world. He is still here, and there will be a cut scene between the Elder God and Raziel. Once the cut scene is over, two large Wraiths will attack you. After defeating them, you can use the save point located across from where Raziel stands. Now, dive into the water where the Elder God is, and locate the underwater tunnel, marked by the two lamps on either side. Follow it, and jump out when you reach the surface. Follow the path up the ramp to your right, and jump to the platform at the end of the ramp. Follow the ramp and the path as the twist upward, and then move downward. Use the Dark Reaver recharge point, and jump into the water surrounding the statue you see below you. Find the tunnel underwater, marked by two lights on either side of the entrance. Emerge from the water, fight the shadow creature, and then jump back in the water on the other side of the platform. Swim until you reach another tunnel in which you can emerge from the water. Jump out and onto the platform. Turn to your left, and jump up onto the ledge by the glowing crystal. Now, glide across the pool of water to the opposite ledge. Follow the short path, and jump up to another ledge. Now, turn around until you see a ledge with Purple Flames (a Dark Reaver mark.) Jump and Glide out to that ledge, and then thrust the Dark Reaver into the altar (the hole on the floor.) This will cause a Dark Bridge to form, so that you can walk across to the next ledge. At the end of the path in front of you, there will be a large enemy, which you'll need to defeat to remove the green wall blocking your path. After removing the green wall, proceed down the path a little bit, and there will be a climbing wall on the right. Climb up the wall, walk around the edge of the hole you just emerged out of, and enter: ============== 20: Swamp ============== Walk forward and activate the checkpoint in front of you. Defeat the bizarre looking enemies using the Soul Reaver, and walk forward to examine the door to the Time Streaming Device. There will be a new cut scene, explaining that your new goal is to break the seal, which is preventing you from using it. Head to the right, and follow the "stepping stones" around, where you will encounter a human enemy. Defeat him, and proceed through the archway. Proceed in a large U shape around this area, defeating the enemies as you go using the Soul Reaver. Pass through another arch, and defeat the enemies here. You may want to use the Save Point, which is located in this area. Head to the right from the save point, where you will encounter more human enemies. Head down this path, defeating the enemies as you go. Eventually there will be a small cut scene, which shows that you can now pass through the mountains. Move forward, and climb up the wall in front of you. Head down the path cut into the mountains. You'll activate a checkpoint as you enter: ============= 21: Uschtenheim ============= Jump off the ledge, just past the checkpoint, to the area where the waterfall is. Defeat the five enemies here, then head to the left of the waterfall, and climb the wall. Head down the path directly in front of the large wall, where you will encounter two large enemies, which must be defeated to remove the blue wall blocking your path. Beat them, and continue down the path (the correct path has rain falling down into it.) When you reach the next cavern, defeat the enemies and either climb up the wall in the back, or run up the ramp to the left. Now, proceed down this path until you reach an archway, which looks like part of a castle. Use your high jump to jump on top of the archway. Defeat the two guards, and hold the lever to open the gate below. There will be a cut scene in which Raziel enters a small village. Once you regain control of Raziel, there will be a large enemy in front of him. Destroy the enemy and head down the street in front of you. Eliminate the enemies as you go, and at the end of the street is a save point, which I suggest you make use of. Head back out from the save point, and move around the building which the save point is in. There will be a few enemies in this area. After defeating them, head left through the open gate, and follow the path. Destroy the large enemy to remove the green wall blocking you, and proceed further down the path. Drop down, and there will be about seven enemies trying to attack you all at once. Use the Soul Reaver to destroy them quickly. Now, jump up to the ledge on the opposite side of the room, and proceed up the ramp. There will be a large platform across a small gap, where an enemy is standing. Use your force projectile to knock him off the ledge, and then glide over to the ledge. Directly across from this ledge, there is a low ledge (you can reach it from the ground level) where an enemy with a cannon is. Glide, run, walk, whatever over to this ledge, and defeat him. Then climb up the wall behind where he was standing, and head down the path. Defeat the enemies here, while following the path. Climb up the wall at the end of the path, and defeat the two large enemies to remove the blue wall that is blocking your way. Continue along this path, and you will activate a checkpoint, and another cut scene will play out, involving Raziel and Kain. Head left from where you're standing, and get on the platform where the Light Reaver recharge is. Head up the platform until you reach a wall, and high jump up to the next platform. Now, head left, defeating the enemies until you reach a climbing wall. Climb up the wall, and two humans, and two very strong enemies will confront you. After beating the enemies, head to the end of the path and climb up the wall. There will be a Dark Reaver recharge here, and a few enemies. Head towards the door at the end of the path, and you will be confronted by three large enemies. After beating them, head up the stair to activate a checkpoint, use the Dark Reaver to shoot the Sentry Eye over the door. When the eye rolls back, run forward and use the Dark Reaver to open the door. Enter, and the door will close behind you. Welcome to the: ===================== 22. Air Forge ===================== After the cut scene, head up the stairs to your left or right, and use the Light Reaver recharger behind either wall, to turn the Soul Reaver into the Light Reaver. Now, walk out onto the middle platform (the one that juts out into the room.) Stand on the Light Reaver symbol on the floor, and use the Light Reaver to shoot a projectile at the gold, glowing area on the pillar in front of you. After the short cut scene, glide across the gap to the platform directly across from you. Shift to the spectral realm, and pass through the gate. Head down the short hallway, and to your right. Activate the checkpoint that's near the Blue Portal, and then use the Blue Portal to shift back to the Material Realm. Head down the hall, and two large enemies will materialize, blocking your path with a blue wall. Beat them, and proceed into the next room. Beat the enemies here to get a Blue Air Forge symbol. Pick it up, and use it to unlock the door in front of you. You will activate a checkpoint as you walk into the room. You are now in the main room of the Air Forge. After the short cut scene, drop down the ledge below, and locate the door with the Soul Reaver symbol on it (if you land all the way at ground level, climb the wall with the Soul Reaver symbol on it, then head down the hallway in front of the climbing wall and you'll find it.) Use the Soul Reaver to open the door, and enter the room beyond it. The door will close behind you. Defeat the enemies here to get the next Blue Air Forge symbol. Use it to open the door at the other end of the room, and proceed down the hallway behind it. There will be a short cut scene to give you an idea of where you need to go. Shift to the Spectral Realm, and climb up the block that slid out of the wall when you changed worlds (the block I'm referring to has a carving of a face on it, with something that looks like a ball below it. The block is on the left side of the room; don't use the right one, unless you already have the Light Reaver.) Use this block to get up to the next level of the room. Now, use the blue portal to shift back to the Material Realm. To the right of the portal there is a Light Reaver Recharge, and to the Left there is a staircase. In the middle of the wall on this side of the room, there is a vent blowing air. Stand in front of this while facing the opposite side of the room. High jump, and glide to the opposite side of the room. To your left is a Dark Reaver recharge, and to your left is a set of stairs. In front of you is a vent similar to the one that was blowing air on the other side of the room, but this one is closed. Use the action button to open it, and then use the Dark Reaver recharge. Glide back to the other side of the room using this newly opened vent, and head up the stairs. Shoot the Sentry Eye with the Dark Reaver, and run past it, up the stairs, and down a small hallway on the left. There's a Purple Flame altar here. Shove the Dark Reaver into it to activate the Dark Bridge. Cross about halfway over the Dark Bridge, and then glide down to your left (to the side with the Light Reaver Recharge.) Open the air vent on this side the same way you opened the one on the other side. Now, glide back across to the Dark Reaver recharge side, and head up the stairs. Use the Light Reaver to open the door. Now head up the stairs and to the right, and cross the Dark Bridge. In this darkened room, use the Light Reaver to shoot the small, glowing yellow spot towards the ceiling. This will illuminate the room, and cause blood to flow from the mural on the wall. You can now take the Blue Heart from the Mural. Head back to the main room, and drop down to the lowest level. Head down the path with the two Blue Stones on both sides of the entrance, and place the Blue Heart in the body, which is on top of the Blue Air Altar. This will activate the Blue Wind tunnel. Now, head back to the main room, and climb the wall with the Light Reaver symbol on it. Head down the hall, and defeat the enemy. Now, use the Light Reaver to open the door. Defeat the enemies here to get a Blue Air Forge symbol, and use it to open the door. Head down the hallway, and climb up either the left or the right side of the structure in front of you. Head out towards the Purple Flame altar, and then shift to the Spectral Plane. High Jump, and glide across towards the right ledge on the opposite side of the room (you can see the Blue Portal over there.) Use the Blue Portal to shift back to the Material Plane, and then locate the Dark Reaver recharger. Use this to change the Soul Reaver to the Dark Reaver. Glide back to the other side of the room (or jump down, and climb back up) and use the Dark Reaver to activate the Dark Bridge. Now, use the Light Reaver recharge right behind you to change the Dark Reaver to the Light Reaver, and head across the bridge. There are some pillars near the front of this platform, which you can high jump up, to get up to a higher part of the blowing air. Turn around until you face the exit which was in the cut scene (you can spot it easily, it's a dark room with a gold ball glowing towards the top of it), and high jump and glide across to the room. Use the Light Reaver to shoot the glowing gold spot. Walk forward after the cut scene and take the Green Heart. Head back to the main room once again, drop down to the lowest floor, and head down the tunnel with the Green Gems on both sides of it. Head up the Green Altar and place the heart into the body. Now, the Green Wind tunnel will be active. Now, head back to the main room, use the Dark Reaver recharge, and climb up the wall with the Dark Reaver symbol on it. Head down the hallway, defeat the enemy, and use the Dark Reaver to open the door. Defeat the enemies in this room to get a Blue Air Forge symbol, and use it to open the door in the back. Climb up the wall, either on the left or the right, and jump over it (this will allow you to avoid the Sentry Eye, which is located on the other side of the open doorway directly in front of you.) Head over to the left side, hop up, and shove the Dark Reaver into the Purple Flame altar in the ground. Run across the Dark Bridge quickly, as it only lasts for a limited time. At the end of the bridge will be a block in the wall, which you can pull out. Pull it out, and, when the Dark Bridge fades, it will fall down. Move the block until it is against the front wall of the room, in the center (opposite the Sentry Eye.) If you have a hard time finding this place, look around for a Dark Reaver symbol on a gate, which is just above your head. You need to use the block as something to stand on to open this gate. Once you've found it, use the Dark Reaver to open the gate. Stand in front of the Light Reaver recharge located inside the gate, and use the Dark Reaver to blind the Sentry Eye. Now, quickly, use the Light Reaver recharge located inside to change the Dark Reaver to the Light Reaver. Now, run as quickly as possible past the Sentry Eye. Head either left or right, and climb back up the pillars of this wall. Stand so that you are in front of the blowing air, facing the exit, which the cut scene showed you (it's a dark room at the top of the area, with a small yellow glowing dot in it.) High jump and glide across to the room. Use the Light Reaver to shot the small yellow glowing orb. Grab the Orange heart, and run back out of the room past the Sentry Eye (there will be a cut scene showing the eye roll up, so you know it's safe to run past it.) Head back to the main room, drop down, and head down the hallway with the Orange Gems on either side of the entrance. Head up the Orange Altar, and place the orange heart into the body. After a short cut scene, the Orange Wind tunnel will be active. Head back to the main room, and jump and glide. Hold glide and the wind tunnel currents will carry you back up top. Land on the giant, open-mouthed snake, and look around. You will see to statues on the walls. One with a yellow orb in it's mouth, the other with a purple. If you have the Light Reaver, use it to shoot the yellow orb first. If you have the Dark Reaver, shoot the purple orb first. Then, drop down to the bottom floor, and change Reavers. Glide back up to the top, and shoot the remaining orb. The Air Forge will now be active after a short cut scene. Step forward and plunge the Soul Reaver into the forge, and gain the Air Reaver, along with a larger life gauge. Proceed towards the door that closed during the cut scene (it's directly behind Raziel.) Notice the large circle on the ground, surrounded by three smaller circles? These are the air altars. Plunge the Air Reaver into the center of it, to activate an updraft. Glide upward, and you'll find a round pipe over the door. Land on the pipe, and walk through it. Drop down on the other side. Head down the hallway to activate the next checkpoint. When you reach the door that is cracked, use the Air Reaver to fire a projectile at it to destroy it. Pass through the opened doorway, and head back down to the lower level in this area. Use the Soul Reaver to open the Soul Reaver door that is in front of you. ====================== 23: Uschtenheim ====================== You're now back in Uschtenheim. On your way back through Uschtenheim, you'll encounter a closed gate while trying to reenter the city. Just high jump up on top of the wall, defeat the guards, and hold the lever to open it. It's also a good idea to use the save point here, since you've done so much and haven't been able to save lately. Head towards the gate that you originally entered Uschtenheim through. Hold the lever on the left side of the gate to open it. You need to head back to the Time Stream Device in the Swamp, so head back to the Swamp, and I'll pick the guide back up there. =================== 24. Swamp =================== Upon entering the Swamp again, you'll activate a checkpoint. Proceed forward on the path until you reach save point, which you can use if you need to. Just past that will be an archway, which you should pass through, then head in a large U-shape, until you reach the second archway. Pass through this, and follow the path until you activate the next checkpoint. To the right of the checkpoint will be the Time Streaming Device's door (near the edge of the room.) Use the Air Reaver to fire a projectile at the door, which will destroy it. Proceed through this newly opened pathway until you reach an Air Reaver altar in the floor. Plunge the Air Reaver into the altar to activate it, causing an updraft to occur. Use the updraft to glide high up into the room, and over the pit located in front of the altar. Follow the circular path until you reach another set of doors, which will slide open when you approach them. Walk through these doors, and you will be in the: ================================== 25. Time Streaming Device ================================== Walk up to the purple orb, which is the Time Streaming Device. Press the action button to activate it, and a cut scene will play out. Raziel emerges in an unknown era. Head out the doors behind you, activate the checkpoint, and follow the circular path around to the exit. Jump down, and then use the climbing wall in front of you to reach the ledge. Exit through the doors in front of you, and, after a cut scene, you will be back in: =================== 26. The Swamp =================== Head back towards Uschtenheim through the swamp (basically, head back the way you came, before you used the Time Streaming Device.) Use the save point if you need to. After passing by the Save Point, there will be a cut scene with Raziel. After the cut scene, head right towards the wall. Locate the Air Reaver altar on the ground, and plunge the Air Reaver into it. Use the updraft to glide up to the ledge, and go through the opening in the wall. Follow the path, activating a checkpoint as you pass it. A little past the checkpoint, you will witness a cut scene in which Raziel sees the Sarafan Warriors. Use the Soul Reaver to destroy them, then use the climbing wall towards the right side of the room to make your way up the next path. There will be Sarafan Warriors here too. Head down the path, destroying the Sarafan Warriors as you go. In this next large room, there will be three enemies that shoot magic, and three with weapons. Use the Soul Reaver to destroy the ones using magic first. Now you can easily use your hands or a weapon to destroy the others. Either head up the path to the left, or climb the climbing wall in the back of the room, and follow the path along to the gates of: ===================== 27. Uschtenheim ===================== High jump on top of the archway in front of you, defeat the guard, then hold the lever to open the gate below. Enter through the gate, and there will be a short cut scene of Uschtenheim. Now, proceed to the opposite end of the city, towards the back gate. If you need to, use the Save Point in the middle of the city. When you reach the gate, hold the lever to raise it. Follow the path until you reach a large round room with four enemies. After defeating them, high jump up to the low ledge on the northwest side of the room, and climb the wall behind it. Follow the path, and then climb the wall at the end of it. Follow this path, activate the save point, and watch the cut scene at the edge of Janos Audron's mountain retreat. Jump down onto the frozen lake, and shift to the Spectral Realm. Jump down through one of the holes in the ice, and head North until you find a tunnel under the "water." Jump up in it, and shift to the Material Plane using the Blue Portal located inside it. Swim to the end of the tunnel, head upward; hop out of the water and into: ================================= 28. Janos Audron's Retreat ================================= Head to the center of this area. Look around and you will notice a Sentry Eye guarding something, directly in front of you. Avoid it and head left to activate the checkpoint. Run up the ramp, and follow the path around. Move out to the platform in the center of the room, and then glide across to the platform where the Air Reaver recharge is. Recharge the Air Reaver, and glide back across to the center platform. Head straight, and follow the snow-covered path. At the end of the path, use the Air Reaver to shoot a projectile to destroy the cracked wall in front of you. Drop down onto the frozen lake, and head left. Jump up onto the ledge, use the Soul Reaver to defeat the two Sarafan Warriors here, and then use the Air Reaver to activate the Air Reaver Altar located on the ground at one end of the ledge. Glide up to the next platform, defeat the Sarafan Warrior, and use the Dark Reaver recharger. Now, glide back down to the frozen lake, and re=enter the passageway you had just emerged from. Head back to the center of the room, and shoot the Sentry Eye with the Dark Reaver. Run forward and grab the urn. Now return to the center of the room. Use the urn to scoop some blood out of the pool in the middle of the room. Now, go back up the ramp, and follow the path to the center of the upper level. Pour the blood from the urn into the pool located here. After a short cut scene, a ramp will appear in front of you. Follow this path until the next cut scene plays. Head down the ramp, and use the Light Reaver recharger. Now move up the ramp next to the recharger, and head to your right. Turn, and face the gap. Jump and glide over to the platform across from you. Now, move out of this platform, towards a door with a face and a red circle on it. Turn to face left, and look around until you see two pink icons suspended on chains. Move around until you line them up, and shoot at them with the Light Reaver. Assuming you have them lined up correctly, you will see a short cut scene, and the bridge will drop down. Now, head back to that side of the room, cross the bridge, and defeat the enemy to get the Red Shield. Use it on the door. Now, head back across the bridge, and turn right at the first intersection. Locate an urn near the wall, pick it up, and fill it with blood at the nearby pool. Now, head back across the bridge, through the doorway you opened with the Red Shield. Head straight, and use the urn to fill the empty pool. After the cut scene, head left and use the Air Reaver recharge. Now head back to the pool you just filled, and go up the stairs in front of it. Use the Air Reaver to unblock the path, where the cracked wall is. Continue down the path, and use the Air Reaver to break the next wall. Now, drop back down to the bottom level, activate the Air Reaver altar on the floor, and use the Light Reaver recharge. Use the Air Altar's updraft to head back up, and head through the first door you broke open. Locate the metal fence in this area, and stand to the left of it. From this position, locate the two pink orbs, on chains (like the ones you shot earlier.) Line them up and shoot them with the Light Reaver to activate the next bridge. Across this bridge is another empty pool, so take an urn and head back down to the last blood pool you filled up. Fill up the urn, and head back up, across the bridge, and fill this blood pool up. After the cut scene, head across the new bridge and use the Dark Reaver recharge. Head back, past the blood pool, and across the bridge, to the intersection. Turn right, and shoot the Sentry Eye with the Dark Reaver. Run past it, defeat the enemy, grab the Red Shield, and quickly run back before the Sentry Eye rolls over. If the eye does roll over, just jump down to the ground level before it has a chance to shoot you. In any case, head back to the sealed Red Door (it's on the second level, to the right, before the Sentry Eye.) Use the Red Shield to unseal the door. In this room there will be another empty blood pool, so, head back, find an urn, fill it with blood at the last pool you filled, bring it back here, and fill this pool with blood. Now, head back down to the Air Reaver recharge. Use it, and activate the nearby Air Reaver altar. Use the updraft to get back up to the 2nd level (you'll land right by the blood pool you just filled.) Now, walk up the stairs, and door right. Walk forward a little bit, and turn right (it's a gap between two "doors" on the inner wall.) Look around and you'll see a gold disc with the Air Reaver symbol on it. Use the Air Reaver to destroy this disc. Now, drop down to the ground level and use the Light Reaver recharge. Use the Air Reaver altars to head back up to the top level, and shoot the two pink orbs that were behind the gold Air Reaver disc (don't forget to line the orbs up, or they won't lower the bridge!) Now, turn left and head farther down this hall until you encounter a door with a Red Shield on it. Turn right, walk forward a bit, and turn left. There is a half=bridge here. A piece of walkway on either side sticks out, with a gap in the middle. High jump, and glide across this. Head left, and defeat the enemy with the Red Shield. Now, head left again towards the Red Shield door, and use the Red Shield to open it. Now, turn around and head back through the room where you fought the Red Shield enemy. Head straight down this hall, and turn right just past where you glided across. You'll notice two pink orbs suspended, one of them is swinging. Use the Light Reaver to shoot these. Time the shot so that they're lined up, and you'll drop the final bridge down. Now, head back to the area where you walked up the stairs to the third level. Head down the other hallway, and you'll encounter another Red Door. Face left, and glide to the ledge on the other side of the door. Fight the enemy here to get another Red Shield. Note that there is an empty blood pool at the end of this room. Turn around, and use the Red Shield to open the door. Now, find an urn, fill it with blood from the last blood fountain you filled, and fill the empty fountain. Now, find another urn, fill it with blood from the pool you just filled, and head across the bridge that just formed. Follow the path until you reach the next empty pool. Head up the newly formed stairs, and use the Light Reaver to open the door. There will be a long cut scene between Raziel and Janos Audron. You will now be in the: ================= 29. Fire Forge ================= **** WARNING PLEASE READ "Fire Forge" IN THE GLITCHES AND PRECAUTIONS SECTION OF THIS FAQ BEFORE STARTING THE FIRE FORGE PUZZLE! THANK YOU! **** Drop down, and locate the torch located at the back of the room. Pick up the torch, and ignite it on the open flame nearby. The room will begin to fill with blood. Floating platforms will begin to rise up from the ground. Glide across to each platform, until you reach the cauldron with the wood in it. Ignite it, and the Light Reaver recharge and three Air Reaver altars will emerge. Swim across to it and use it. Now, use the Light Reaver to shoot the large, pink crystal on the ceiling. This will drain the blood. Drop down, and use the Air Reaver recharge on the ground, before the blood drains back into the room. Now, when the room refills, pick any of the three Air Reaver altars, and thrust the Air Reaver into it (the best choice is the one farthest from the flame you lit.) After a cut scene, there will be three pillars with updrafts on them, at different heights. Use them to glide up to the next fire pot, and pick up a torch on the left or right side of it. Now, glide back down on the air streams (if you touch the blood at any time, you will lose the torch.) Ignite the torch on the flame at the end of the pillars, and glide back up. Now, ignite the fire pot. Now, if you want, you can swim all the way across the room. You can now reach the Fire Forge, but it's not yet active. To the right side of the Fire Forge is a save point, I suggest you use it since it's been awhile since you've been able to save. At any rate, head to the opposite side of the room (the end with the fire pot), and make sure you have the Light Reaver. Shoot the large pink crystal in the ceiling to drain the blood, and then quickly grab a torch and ignite it. Use the updrafts to glide all the way across the room, and land in front of the Fire Forge. Walk up to the center of the Fire Forge (a raised, round circle) and use the lit torch to ignite it. This will activate the Fire Forge. Plunge the Soul Reaver into the Forge, and, after a cut scene, you'll have the Fire Reaver, and an even larger health gauge. If you have not yet saved, do so now. Now, head down the hallway to the left of the Fire Forge, and use the Fire Reaver to open the door. There will be a cut scene in which you will see the Heart of Darkness ripped from Janos Audron, and Raziel will see his human self, which will in turn see his Soul Reaver form. You are now back in: ================================= 30. Uschtenheim ================================= After the cut scene, your new objective is clear: Head to the Sarafan Stronghold in this era, reclaim Janos Audron's heart, and the Soul Reaver, and restore the heart to Janos' body. Head off of the frozen lake, and you will encounter two of the large enemies from the future. After the cut scene, defeat them and continue onward. Work your way through Uschtenheim, watching the various cut scenes involving Raziel and the demons from the future. Use the save point in the town if you need to, and head back into the: ================== 31. Swamp ================== Jump down off the wall, and defeat the enemies here. Use the save point on the left if you need to. Just head through the swamp, battling the enemies, and watching the cut scenes involving the larger enemies. Now, activate the checkpoint and head back into: ============================ 32. Subterranean Ruins ============================ In this version of the ruins, the water has disappeared, and you will need to walk through them instead of swimming. Work your way down the path, into the room with the large statue. Defeat the large enemies here, and locate the Air Reaver recharger (it's on one of the walls.) Use it, and then find the Air Reaver altar in the middle of the room. Use the Air Reaver to activate it, and glide up to the ledge on top of the statue. Now, use the climbing wall on top of the statue to reach the top of it. Turn right, high jump, and glide to the ledge in front of you. Head to your left, jump and glide to the next ledge, then head left again and glide to the final ledge. Jump up to the next ledge, and head into this room, and climb the wall located near the left side of the room. Follow this path around, and head left, down a ramp. Follow the ramp and you should end up in a pool of water. Swim along the path, and you will end up in the Elder God's chamber. Swim up, and jump out onto the platform. There will be a cut scene that involves the Elder God and Raziel. If you need to, use the save point behind Raziel. Otherwise, glide across the water in front of Raziel and through the doorway. Follow the path until you reach the large door with the Soul Reaver on it. Use the Soul Reaver to open the door. You will now be back at: ======================== 33. The Pillars ======================== Follow the path until you reach the Pillars themselves. Here, there will be a short cut scene involving Raziel and three of the larger demon enemies. You'll have to fight them before you can proceed, so be careful, since they're quite strong. Now, head up the stairs in front of the Pillars. Open the large double doors and pass through. You will now be back at: ============================ 34. The Southern Lake ============================= Follow this path, defeating the enemies as necessary. You should know pretty well how to get back to the Sarafan Stronghold from this area by now. At the end of the path, drop down onto the frozen lake. If you need to, use the save point to the right. Now, locate the Fire Reaver Recharger. It's located at the opposite end of the lake. Use it, and head back to the large doors, near the path to the save point. Now, use the Fire Reaver altar in front of the large set of doors. After the short cut scene, enough of the lake will be melted so you can open the doors. Now you need the Light Reaver. Head northeast, until you can see the Light Reaver recharger up on a cliff. Now, just located the lowest ledge, and jump up on it. Now, just jump up and across the ledges until you reach the Light Reaver recharger. Alternatively, if you high jump in just the right spot, near the ledge by the Light Reaver recharger, you will grab it and pull yourself up. At any rate, use it, and head back to the large doors, near the save point. Use the Light Reaver to shoot the pink orb over the doors to open them. Now, jump into the water, swim down the path, and you'll be back in: ============================ 35. Sarafan Stronghold ============================ Avoid the female enemies by swimming underwater. When you reach the end of the path, jump out to the right, and follow the hallway. There will be a short cuts scene of the door closing behind you. At the end of the hallway, go through the door, and you will be in a room with three enemies. Defeat them to raise the gate blocking the exit. Go out the door, follow the hallway, and exit through the door in the left wall. In this room, there will be a cut scene with Raziel, the Soul Reaver, and Moebius. Raziel will now have the physical Soul Reaver, as Moebius has disabled your wraith blade. For a bonus cut scene, try to drop the Soul Reaver. For yet another bonus cut scene, press select to try to bring up the menu. Head out through the only available exit. You will now have to fight Malchiah and Zephon. Notice anything interesting? You're life won't go down no matter how much you get hit. After the battle, there will be a short cut scene with Raziel, as he realizes he is now invincible. Now, find the short hallway with the only available exit located within it. You will be locked in yet another room, and after a short cut scene, you'll have to fight Dumah and Rahab. After the battle, go through the exit that opened up. Now, after the cut scene, you will fight Turel. After the battle, locate the only exit, and head on through. Go down this hallway, and through the exit. In this round room, you will fight your final Sarafan Warrior, Raziel himself. Now, the ending to the game will play out, involving Raziel, Kain and the Soul Reaver. This cut scene will explain the entire plot in one big splurge. ========== The End ========== ============= G: Codes ============= ============ Bonus Materials ============ At the title screen (the screen with "Start Game" "Options" and "Bonus Materials") press: Left, Triangle, Right, Triangle, Down, Circle, X This will unlock all the bonus materials. There should be a confirmation screen if you did it right. Now you can go watch all the Voice Talent stuff that was locked, among other things. Be sure to watch the Outtakes under voice talents. Also as a side note, this is the only way to unlock these materials. The game gives you the code after you beat it. ====================================== H. Contact Information ====================================== I can be reached by email at: MeltMan@MeltMan.com I can be contacted on: AIM: MeltMan274 ICQ: 2958318 Yahoo!: MeltMan274 MSN: MeltMan@MeltMan.com If you message me, please do not sit there going "Hello? Hello? ARE YOU THERE? HELP HELP HELP!" etc. If I'm there, I'll respond. If i'm not, or if i'm busy, I'll respond when i'm availble. Also, do NOT email me at any other email adress than MeltMan@MeltMan.com. Yes, I know i get a Yahoo! email accont when I signed up for Yahoo! Messenger. I don't use it. Yes, I know i got a Hotmail account when I signed up for MSN Messenger. I don't use it. Please, do not email me, then contact me on AIM about the same problem. I do read my email, and I do reply to it. Bugging me on AIM if you've emailed me, or emailing me after you've talked to me on AIM about the same subject will just get you ignored. If you can't get a hold of me by one of those methods, I don't know what to tell you. Also, do not contact me to ask "When will you be updating your FAQ?", "Can you help we with this part.. I know the FAQ said not to contact you if it was past where you left off, but pleeeeeease?" or "Can I use your guide on my site" ... The FAQ is only to be on Gamefaqs.com or MeltMan.com. Thank you. ================ I. Version History ================ Version .1a - 11/01/01 - Initial release, with the walkthrough done up through the Light Forge. Version .2 - 11/02/01 - Walkthrough done up to the Air Forge. Version .3c - 11/03/ 01 - Walkthrough completed up to the Fire Forge. Version .42 - 11/04/01 - Walkthrough completed, FAQ slightly redesigned, codes added. Version .57 - 11/05/01 - Section about glitches added. Version .63 - 11/06/01 - Version History added. Walkthrough updated to make sure everyone reads the Glitches section BEFORE they reach the Dark Forge. Version .74 - 11/07/01 - Fixed some more grammar. Added Fire Forge and Sarafan Stronghold Glitches. Added a new code to the codes section. Version .75 - 11/11/01 - Removed bogus Fire Reaver code. Version .76 - 11/14/01 - Updated Dark Forge Glitch. ============================== J. Legal Information ============================== This FAQ is copyright 2001 MeltMan (Chris Abramson) and may appear only on sites that I approve. The latest version of the FAQ will always be available on GameFAQs.com and MeltMan.com. If you know anyone using this FAQ without my permission, please let me know. I am not affiliated with Crystal Dynamics or Eidos Interactive in any way; so don't blame me if you don't like them.