Rez Secrets FAQ v1.2 (5/30/02) by Gene ------------------------------------- Rez (PS2) 1 Player 1 Disc (CD-ROM) Genre: Midnight Hi Shooting Memory: 54 Kbytes Rez (DC) 1 Player 1 Disc (GD-ROM) Genre: Midnight Hi Shooting Memory: 9 Blocks Mouse, Arcade stick support 1) Introduction 2) Frequently Asked Questions 3) Unlocking Secrets 3.1) Completing the game 3.2) Unlocking Secrets 3.3) Scoring Tips 4) Appendix / Et Cetera 1) Introduction --------------- This is a FAQ for the Playstation 2 and Dreamcast game, Rez. It was released on 11/22/2001, in Japan. It will be released in North America early in 2002. This FAQ will only deal with unlocking the secrets in the game. Furthermore, it will only cover the Japanese versions. I will not have access to any other version, so do not email me about it. 2) Frequently Asked Questions ----------------------------- Q) Can I play it without much knowledge of Japanese? A) Yes. The game is completely in English. It detects the language setting of your system and displays the language accordingly. Q) What is the Transvibrator? A) The Transvibrator is an external rumble pack that connects in the PS2's USB port. There is no Transvibrator for the Dreamcast. However, it is not required to play the game; it only enhances play. There were two PS2 versions made for the PS2: A Transvibrator included special version, and one without. The Transvibrator was made by ASCII, not Sega. It was also sold separately by ASCII themselves. It may not be released for the PS2 version in America. Q) Where are the extra songs(music tracks) in the game? A) Lost Area and Trancemission Q) Can you unlock the extra areas in Travelling mode? A) It doesn't seem like there is any way to play the extra modes in Travelling mode, yet. Q) Is there a sound test or jukebox code? A) None yet. 3) Unlocking Secrets -------------------- There are many secrets to be unlocked over time. Most of them require that you complete a certain task. However, some of them are unlocked over time. 3.1) Completing the game ------------------------ There are five areas in the basic game. Only four areas are selectable at the start. You must unlock the fifth area. After completing the first four areas, you will unlock Score Attack for each area. After completing the fifth area, you will unlock Beyond Mode (Lost Area), Beyond Mode (Direct Assault) and Score Attack Area 5. 3.2) Unlocking Secrets ---------------------- Here is the list of the secrets and how to unlock them. Each one must be played in a certain mode. Play mode means the regular Play mode accessed from the main menu. Other secrets are unlocked from Score Attack and Direct Assault. Play Mode --------- Unlock Area 2 Clear Area 1 (Play mode) Unlock Area 3 Clear Area 2 Unlock Area 4 Clear Area 3 Unlock Area 5 Clear Area 1-4 (100% Clear) Score Attack Mode ----------------- Unlock Area 1 Clear Area 1 (Play mode) Unlock Area 2 Clear Area 2 Unlock Area 3 Clear Area 3 Unlock Area 4 Clear Area 4 Unlock Area 5 Clear Area 5 Beyond Mode ----------- Unlock Direct Assault - Normal Clear Area 5 (Play mode) Unlock Direct Assault - Ambient Clear Direct Assault - Normal (or once) Unlock Direct Assault - Punk Clear Direct Assault - Ambient (or twice) Unlock Direct Assault - Oldschool Clear Direct Assault - Punk (or 3x) Unlock Direct Assault - Psychedelic Clear Direct Assault - Oldschool (or 4x) Unlock Direct Assualt - Trance Clear Direct Assault - Psychedelic (or 5x) Lost Area Clear Area 5 (Play mode) or Play time over 5 hours Trancemission Rank 1st (Lost Area) Boss Rush Area 1-5 Shot down > 95% Beyond Mode Options ------------------- Player Select Zero Form Unlocked with Second Form Second Form Any Area Shot down 100% (Play mode) / Play time over 5 hours Third Form Any 2 areas Shot down 100% (Play mode) / Play time over 6 hours Fourth Form Any 3 areas Shot down 100% (Play mode) / Play time over 7 hours Fifth Form Any 4 areas Shot down 100% (Play mode) / Play time over 8 hours Final Form Any 5 areas Shot down 100% (Play mode) / Play time over 9 hours Morolian Form Area 1-5 Shot down, Item capture 100% (Play mode) / Play time over 10 hours Immortal Clear all Direct Assault modes Beam Type 1 Clear Score attack more than 5 times Beam Type 2 Clear Score attack more than 10 times Beam Type 3 Clear Score attack more than 15 times Beam Type 4 Clear Score attack more than 20 times Beam Type 5 Clear Score attack more than 25 times Beam Type 6 Clear Score attack more than 30 times Overdrive Infinity Rank 1st (Boss Rush) Camera View Near view Rank 1st Area 2 (Score attack mode) Far view Rank 1st Area 3 (Score attack mode) Dynamic view Rank 1st Area 4 (Score attack mode) First Person view Rank 1st Area 5 (Score attack mode) 3.3) Scoring Tips ----------------- - Chain together as many kills as possible. - Missile are typically worth 10 points by themselves, but if they're chained in with other kills, the multiplier makes them worth the effort. - Go to the Options area and enable Point Display. This way you can see what is worth the most points and concentrate your chains on them. (Note that Point Display only works on areas that track your score.) - Learn the patterns. Almost everything in Rez comes in waves that are a square root of 2. For example, most enemies come in waves of 2, 4, or 8. Try to chain them all together to get the most points. - When overwhelmed by enemies, use an Overdrive. Do not use an Overdrive for just a few ships; it should be incredibly busy on the screen before you press the Overdrive button. Additionally, using the Overdrive at the proper time will yield another Overdrive as a reward. - In large groups of missiles (the boss on Area 3 for example), look for missiles that are either flashing or are slightly different colored than the normal missiles. These are the ones that can hurt you. The rest are free points (if you hit them). - Go out of your way to get all the Support Items you can. Most Support Items make themselves apparent after you kill every ship in a wave of similar enemies or after killing a particularly difficult enemy. The Support Items give you both points and special abilities (like Overdrive). Use them wisely. - If you shoot down 98% or more during the 10 layer levels, you get a more difficult boss. Additionally, you get a lot more points for killing the boss. For example, instead of 10,000 for the first boss, you get 20,000. 4) Appendix / Et Cetera ----------------------- Sega Homepage: www.sega.co.jp (Japan) UGA Homepage: www.u-ga.com Rez Homepage: www.u-ga.com/rez/ This FAQ is not associated with Sega, UGA, ASCII or any of their products either software or hardware. The respective companies retain all copyrights of their products mentioned in this FAQ. Feel free to email any advice or suggestions! Due to time constraints, do not expect a reply on email. Thanks to all those who posted on the GameFAQs Rez boards and emailed me about my mistakes. Thanks to Kevin Rice (sbddsl@swbell.net) for additional info and the scoring tips. -- 5/30/02 Gene(intv@canada.com)