An Arcade Mode FAQ/Walkthrough for *GASP*... G U N ____ _ _ _ _ _ ________/\ /\________ _ / ___| | | | | | \ | | |_|______ / \ ______|_| | | _ | | | | | \| | |_\ / \ /_| | |_| | | |_| | | |\ | \ \ / / \____| \___/ |_| \_| \_\ /_/ S U R V I V O R _____ _ _ ____ __ __ _ __ __ ____ ____ | ____| | | | | | /\ \ \ \ / / | | \ \ / / / __ \ | /\ \ |___ | | | | | | \/ / \ \/ / | | \ \/ / | | | | | \/ / ___| | | |_| | | |\ \ \ / | | \ / | |__| | | |\ \ |_____| \___/ |_| \_\ \/ |_| \/ \____/ |_| \_\ 2 ____ _ __________________ |__ \ |_| | RESIDENT EVIL | \ | | SURVIVOR 2 | / / | -CODE: VERONICA- | / /__ _ |-----PAL NAME-----| |_____| |_| |__________________| B I O H A Z A R D _____ _ ____ _ _ ___ _____ ___ ____ ___ | _ \| | / __ \ | |__| | / _ \ |___ | / _ \ | /\ \ | _ \ | |_| /| || | | || __ | / /_\ \ / / / /_\ \ | \/ / || | | | |_| \| || |__| || | | | / _____ \ / /_ / _____ \ | |\ \ ||_| | |_____/|_| \____/ |_| |_|/_/ \_\/____|/_/ \_\|_| \_\|___/ - C O D E : _____ ____ ____ ____ _ | ___| / __ \ | _ \ | __| |_| ______ | | | | | | | | | \ | |__ |______|| | | | | | | | | | | __| | |___ | |__| | | |_| / | |__ _ |_____| \____/ |____/ |____| |_| V E R O N I C A - __ _ _____ ____ ____ _ _ _ ____ __ \ \ / /| ___| | _ \ / __ \ | \ | || || __| /__\ \ \ / / | |___ | |_|/ | | | || \ | || || | /|__|\ ______ \ \/ / | ___| | |\ \ | | | || |\\| || || | | __ | |______| \ / | |___ | | \ \| |__| || | \ || || |__ | | | | \/ |_____| |_| \_\\____/ |_| \_||_||____||_| |_| ************************************************************************ Gun Survivor 2: BioHazard CODE: Veronica PlayStation 2 (Japanese Version) An Arcade Mode FAQ/Walkthrough by CVXFREAK COPYRIGHT 2002 BY CVXFREAK VERSION 1.1 JULY 23, 2002 ************************************************************************ EMAIL: ReBioHazard6587X@hotmail.com NOTE: The PAL version of this game is called Resident Evil Survivor 2: CODE: Veronica. *************** VERSION HISTORY *************** July 23, 2002 UPDATE: Turned this into an Arcade Mode FAQ/Walkthrough since I still cannot find out what the other modes are for. Added character biography for Alexia Ashford, and refined some sections in the FAQ. ======== CONTENTS ======== 1. INTRODUCTION 2. GUN SURVIVOR 2: BIOHAZARD CODE: VERONICA 3. GAMEPLAY BASICS A. CONTROLS B. GUNCON VERSUS DUAL SHOCK 2 C. STRATEGIES 4. FREQUENTLY ASKED QUESTIONS 5. CHARACTERS 6. ARCADE MODE WALKTHROUGH A. PRISON MISSION B. PALACE MISSION C. MILITARY TRAINING FACILITY MISSION D. PRIVATE RESIDENCE MISSION E. AIRPORT MISSION 7. RESIDENT EVIL CODE: VERONICA X 9. CONCLUSION ======================================================================== 1. I N T R O D U C T I O N ======================================================================== This FAQ may only be found at: www.gamefaqs.com www.neoseeker.com www.anewblood.com Gun Survivor 2: BioHazard CODE: Veronica is copyright 2002 by Capcom Co., Ltd. Japan. All rights reserved for Capcom Japan. This is an unofficial FAQ of Gun Survivor 2: BioHazard CODE: Veronica, and should not be confused with any actual publications approved by Capcom. This FAQ was written by CVXFREAK. Unauthorized reproduction, hosting or plagiarism of this document is illegal and any of the above actions will be subject to punishment by lawsuit. Please e-mail me, CVXFREAK, at ReBioHazard6587X@hotmail.com with any questions, or comments about the FAQ, as long as they are not answered here. Please write to me in English or else I cannot help you out. And for the record, this game has not and will not be released in America, but is out in Japan and Asia as Gun Survivor 2: BioHazard CODE: Veronica. This game is out in Europe and Australia as Resident Evil Survivor 2: CODE: Veronica. This FAQ will cover the Japanese version of the game, so item names are strictly from my point of view, and will help out. If anyone with an English (UK) version has item names, please e-mail me with them, and I will be eternally grateful. Now, onto Gun Survivor 2: BioHazard CODE: Veronica. ----------------------------------------------------------------------- ======================================================================== 2. G U N S U R V I V O R : B I O H A Z A R D C O D E : V E R O N I C A ======================================================================== Here is the game in question. ------------------------------------------------- | | | GAME: Gun Survivor 2: BioHazard CODE: Veronica | | PLATFORM: PlayStation 2 | | COUNTRY: Japan; Asia | | MEDIA: 1 DVD | | EXTRAS: Namco GunCon 2 | | TV TERRITORY: NTSC/J | | RELEASE DATE: November 8, 2001 | | | ------------------------------------------------- Gun Survivor 2: BioHazard CODE: Veronica is not a direct sequel to BioHazard Gun Survivor (Resident Evil Survivor in the west). In is more of an extension to Resident Evil CODE: Veronica X's first part. It takes place on Rockfort Island, where CODE: Veronica X took place first. It features Steve Burnside, an island prisoner and Claire Redfield, survivor of the Raccoon City incident. Rockfort Island is running with T-Virus creatures, and it is up to Steve and Claire to get to the island's airport to escape the nightmare. Of course, this isn't a stand alone game in the series, since it features less than the original CODE: Veronica X in terms of storyline and gameplay. Gun Survivor 2: BioHazard CODE: Veronica is similar to CODE: Veronica X's battle game extra in first person mode. You kill off enemies, and find keys to reach new areas. You'll notice many similarities between the 2 games. Something Gun Survivor 2: BioHazard CODE: Veronica has that wasn't in the original CODE: Veronica X is a dungeon mode, among other modes. You may also use the Namco GunCon 2 with the game. The Dual Shock 2 may also be used. ======================================================================== 3. G A M E P L A Y B A S I C S ======================================================================== A. CONTROLS ----------- ************ DUAL SHOCK 2 ************ X : Not used SQUARE : Shoot gun ? : Action TRIANGLE : Not used R1 : Turn right L1 : Turn left R2 : Not used L2 : Not used LEFT STICK : Move character RIGHT STICK : Not used START BUTTON : Item Screen SELECT BUTTON: Not used (??) B. GUNCON 2 VERSUS DUAL SHOCK ----------------------------- It is unknown right now if the GunCon 2 or the Dual Shock 2 is the best for this game. As of right now, the only thing I can recommend is the Dual Shock 2 because that is the only one I have tried. Until I grab a GunCon 2, I will not be able to write the walkthrough using a GunCon 2. Sorry for any inconvenience. C. STRATEGIES ------------- CONTROL THE GAME CAREFULLY! With the Dual Shock 2, the game is considerably hard to control. Turning the character is tricky, and you can get hurt by something you cannot even see. HEAD FOR THE DOOR SURROUNDING BY LIGHTING! This is the door of hope! Head for it! USE THE MAP ON THE LOWER RIGHT CORNER! If you don't know where you are going, use the map to help you. Each territory is marked with a map. REMEMBER WHERE TO GO! This one is obvious. Remember the rooms to you go through because some backtracking will be made (small ones at that). CONSERVE YOUR HEALTH! You only have 4 lives and your health can be downgraded considerably by a zombie. You will want to use the Health Items you see throughout the game. START WITH STEVE! HE'S EASIER! With 2 Gold Lugers as his standard weapon, Steve has a better standard weapon, and can kill many enemies a lot easier than Claire can with her single Handgun. TRY TO BEAT THE MISSION BEFORE TIME RUNS OUT! Nemesis will appear if you run out of time for the mission. So you will want to be speedy and quick if you don't want to run into Nemesis. Nemesis will kill you in one hit, so if he appears, run away like mad. DESTROY BOXES! Hidden in boxes are weapons (and sometimes enemies). Those weapons will automatically be equipped by your character, and are usually more powerful. YOU DON'T HAVE TO KILL EVERY ENEMY! No, you do not, so don't. Ignore Lickers, Bandersnatches and Hunters, especially. GET BEHIND YOUR PARTNER CHARACTER! Your partner seems to live through a lot of damage, so get behind him/her and let him/her take any suffering it needs. You can shoot through your partner, too, so you're at a gain overall. TRY TO KILL BOSSES QUICKLY! Killing bosses quickly gives you more points! ======================================================================== 4. F R E Q U E N T L Y A S K E D Q U E S T I O N S ======================================================================== QUESTION: Is this game out in America? ANSWER: No. QUESTION: Will it ever come out in English? ANSWER: Yes, it is out for UK and Australian PS2s. But I doubt you can play them unless you grab a PAL TV and a PAL PlayStation 2. QUESTION: Is the Japanese version worth it? ANSWER: Maybe if you have a Japanese PS2. QUESTION: Is this game a real BioHazard game? ANSWER: No. It is a sub-game to CODE: Veronica X. QUESTION: Does it cover all of CODE: Veronica X? ANSWER: No, it covers only the first half. QUESTION: Will Gun Survivor 3 cover the second half? ANSWER: No, Gun Survivor 3: Dino Crisis will be based off of Resident Evil's sister-game, Dino Crisis. QUESTION: Can the GunCon 2 be used with this game? ANSWER: Yes. In fact, there is a package with Gun Survivor 2 and the GunCon 2. ======================================================================== 5. C H A R A C T E R S ======================================================================== CLAIRE REDFIELD AGE: 19 Claire Redfield is a controllable character in the game. If you played Resident Evil 2 or CODE: Veronica X, you'll remember her. She is currently looking for her brother, Chris Redfield, from the first Resident Evil, as well as trying to get off Rockfort Island. She went to Raccoon City to find Chris, and ran into Leon in the process. Umbrella, a pharmaceutical company, had turned the city into a zombie town thanks to the T-Virus, a toxin that causes living things to become demos. But that wasn't the first outbreak. It was at the Spencer Mansion, where Chris Redfield had a mission at. Claire Redfield eventually escaped Raccoon City a few days before it was nuked, and followed up on clues that brought her to the Umbrella Headquarters in Paris, France. She is captured by Rodrigo Raval, and is taken to an island. After an outbreak on the island thanks to an attack by the supposedly dead captain of Chris Redfield, Albert Wesker, which prompted Rodrigo Raval to free her, she meets Steve Burnside and tries to fight her way off the insane asylum that has the maniac of all maniacs running around. STEVE BURNSIDE AGE: 17 Steve Burnside is a teenager. His family was captured and taken into the island after Umbrella had found out about his father's illegal activities with the company. Judging from his attitude, he hasn't been neglected by his family in the past. He was actually well raised, as he can operate seaplanes, and can shoot guns better than anyone in the Resident Evil series thus far. He is extremely cocky and evasive when Claire asks him personal questions. What exactly is he hiding? RODRIGO JUAN RAVAL AGE: 32 He captured Claire Redfield in Paris and after Wesker's attack, he lets her go to survive. Besides Steve Burnside, he is Claire's only other ally on the island. He doesn't seem extremely useful until middle in the game, when he provides Chris Redfield with information about Claire. His role is not big in the game, but like Richard Aiken from Resident Evil, Marvin Branagh from Resident Evil 2, and Mikhail Victor from Resident Evil 3: Nemesis, Rodrigo has a small but arguably important roll in the game. ALEXIA ASHFORD AGE: Unknown Alexia is as depraved as Alfred is. She did some strange experiments on herself and now she has become a monster. She never died to begin with, and that's a secret Alfred is keeping with him... during the game she turns into a monster because of her T- Veronica Virus. She is extremely pretty though, but looks can be extremely deceiving. She competes with William Birkin's G-Virus in order to get Umbrella's attention for a powerful virus. ======================================================================== 6. A R C A D E M O D E W A L K T H R O U G H ======================================================================== You can play as either Claire Redfield or Steve Burnside. It doesn't matter, as all objectives are the same. It covers Normal Mode. A. PRISON MISSION ----------------- ITEMS: Exit Key Submachine Guns Shotgun Assault Rifle TIME: 4:00 PRISON GRAVEYARD Start by shooting every zombie in here. You have unlimited ammo, so you should have no problem disposing of the zombies. There are around 5 or 6 in here. Run up and grab the SUBMACHINE GUNS or the ASSAULT RIFLE and continue shooting with those. Once they're gone, take the highlighted door in the room. GUILLOTINE CAGE Shoot the dog that lunges at you with an automatic weapon. Turn the corner and kill the zombies before running down. At the last door is another zombie to shoot. Take the door at the end. BARRACKS HALLWAY Turn right and start shooting the hell out of all the monsters you see nearby. It will take a lot of bullets, to be careful and stick behind your partner. Take to the door with the white arrow pointing to it. BARRACK Once again, kill every zombie in here. Then grab the EXIT KEY with the O BUTTON. Exit. [By now, Nemesis might have appeared and you might be low on health. Be VERY CAREFUL.] BARRACKS HALLWAY See that big door? Run for it, and kill the Hunter nearby. The Hunter shouldn't pose that much trouble. Run to the door, and use the key. COURTYARD Your first boss awaits. ====================== BOSS # 1: Giant Spider Difficulty: Medium This boss can be really tricky. Like the whole game, just shoot the living hell out of the thing. You will probably get hit a few times. There is a crate in the corner of the room, so shoot it and grab the automatic weapon. Keep shooting it, and avoiding its jumps and you will be victorious. ====================== The mission ends... B. PALACE MISSION ----------------- ITEMS: Exit Key Shotgun PALACE COURTYARD Shoot all the zombies in this room. There are quite a few, so stay where you are and keep shooting them all. Then run up to the door. PALACE MAIN HALL Shoot the crates and zombie dogs will appear. Shoot them to death, and take the door to the corner. PALACE HALLWAY There is a spider. It is smaller than the boss. Shoot it, and it shouldn't be able to get to you. Once that thing's down, take the door left of the dead spider. PROJECTOR ROOM Look in the small annex hallway and shoot the crate for a SHOTGUN. Then head for the other door in this room. PALACE HALLWAY 2 Kill or ignore the Licker, and then head for the double doors across. PAINTING ROOM Run up to the big picture and grab the EXIT KEY. Then exit the room, avoiding the Bandersnatches. PALACE HALLWAY 2 Turn left, and kill everyone in here. A Licker will pop out, so take the door to the right. CONFERENCE ROOM Another boss awaits. ====================== BOSS # 2: Sweeper Difficulty: Medium This boss can be really tricky. Like the whole game, just shoot the living hell out of the thing. You will probably get hit a few times. There is a crate in the corner of the room, so shoot it and grab the automatic weapon. Keep shooting it, and avoiding its jumps and you will be victorious. (Notice how the strategy is the same for this boss as the last one?) ====================== Your next mission begins. C. MILITARY TRAINING FACILITY MISSION ------------------------------------- ITEMS: Key 1 Exit Key PASSAGE Kill everyone here, and turn left. Avoid the bandersnatch. MTF YARD Kill the nearest enemy and aim for the double doors to your left. MTF MAIN HALL In here, kill the Licker as fast as you can, and turn right. When the zombies rise, back up and start shooting them. Aim for the door passed them. BALCONY YARD Spider alert! Shoot them from where you are and then run to the door at the base of the stairs. DIORAMA ROOM Quickly shoot your nearest opponent. You'll likely get bitten, so watch out. Head for the door to the right. LONG HALLWAY Kill everyone in here, and shoot the crates to the left. There is a health item there. Use it. Then head for the final door. STEVE'S DAD ROOM Kill everyone here and take the door to the left. TANK RO0M Hunter alert! Watch out and shoot all the enemies. Then grab the EXIT KEY. Run back the way you came. STEVE'S DAD ROOM Run back the way you came to the LONG HALLWAY. LONG HALLWAY Run to the DIORAMA ROOM. DIORAMA ROOM Run the way you came again, to the BALCONY YARD. BALCONY YARD Kill the spiders once again. Then head up the stairs. Nemesis might appear now, so be careful. MTF HALLWAY Run down, ignore the Licker and then head for the door with the yellow arrow pointing at it. STORAGE ROOM Kill everyone. Grab the EXIT KEY and leave. MTF HALLWAY Run back and zombie dogs will pop through the windows. Ignore them and exit. BALCONY YARD Take the door across from you. CONTROL ROOM Kill everyone here, especially the zombie dog and zombie. Then take the elevator to your left. BF1 Take all the ammo here and run to your left and use both keys on the door. MTF BOSS ROM Yet another boss awaits. ====================== BOSS # 3: Nosferatu Difficulty: Medium Kill both Bandersnatches first and then concentrate on Nosferatu. Shoot anything you have on him and stay far away from him. Try to aim for his heart. Eventually, he should die. ====================== D. PRIVATE RESIDENCE MISSION ---------------------------- ITEMS: Exit Key Nemesis will chase you. Run down and follow the arrows up the ladder. L HALL Take out the crates and the dog and run to the roll up gate. BRIDGE Run across the bridge. FORK ROOM Kill the Sweepers and take the door ahead of you. DOCK Take the Bandersnatch out. Then go up the stairs before Nemesis gets to you. PRIVATE RESIDENCE STAIRWAY Run up the stairs and ignore every monster and go through the double doors. PRIVATE RESIDENCE MAIN HALL Take the stairs up and ignore the crates. Try to shoot the Banders, but make sure Nemesis doesn't get you. HALLWAY Shoot the Licker and take the nearby door. TUNNEL Shoot every bastard zombie you see here, and run for the door at the end. SPENCER ESTATE MAIN HALL You'll see Alexia Ashford, and you'll have a repeat boss battle. ====================== BOSS # 4: Giant Spider Difficulty: Medium This boss can be really tricky. Like the whole game, just shoot the living hell out of the thing. You will probably get hit a few times. There is a crate in the corner of the room, so shoot it and grab the automatic weapon. Keep shooting it, and avoiding its jumps and you will be victorious. ====================== Once the thing is dead, take the double doors passed the spider. RED HALL Take the healing item if you like. Then take the door to the left. Y HALL Run down and to the right. Kill all the Lickers and take the door to the left. ASHFORD BEDROOM Grab the EXIT KEY. Then exit the way you came. Watch out for Sweepers. Y HALL Watch out for the Lickers. Head for the RED HALL. RED HALL Head for the SPENCER ESTATE MAIN HALL. Yet ANOTHER boss battle... ====================== BOSS # 5: Alexia I and 2 zombie dogs Difficulty: Medium Take out the zombie dogs as Claire fights Alexia. Once they're gone, shoot Alexia and avoid her fire attacks. She can be dangerous that way. ====================== The mission ends... E. AIRPORT MISSION ------------------ ITEMS: None Now it's time to end this! CAROUSEL ROOM Run to the left and through the door there. Z HALLWAY Run down and collect all the ammo! Heal yourself, too. Not ANOTHER boss!! ====================== BOSS # 7: Tyrant Difficulty: Hard Damn! Talk about hard! All I have to say is shoot the hell out of that thing! Keep your distance and keep moving, too! It can take away heaps of health if you aren't careful! Keep moving R1 and L1 to shoot it constantly, and you have this battle won! ====================== Game over... or is it? ======================================================================== 7. R E S I D E N T E V I L C O D E : V E R O N I C A X ======================================================================== Resident Evil CODE: Veronica X where Gun Survivor 2: BioHazard CODE: Veronica draw from. The PS2 version came with a demo off Devil May Cry. The game was released on March 22, 2002 in Japan for both Dreamcast and PS2, and came out in the US August 28, 2001. Resident Evil CODE: Veronica X's storyline factors into Gun Survivor 2's only in that Rockfort Island and Claire and Steve trying to escape. CODE: Veronica X's second half, the Antarctica section, doesn't factor into the Gun Survivor 2 storyline (but some areas from Antarctica are in Gun Survivor 2, but they're still on Rockfort Island.) CODE: Veronica X had more characters in the game, too. Albert Wesker, Chris Redfield, and Alfred Ashford are noticeably missing from the game, who knows why. Enough ranting, grab a copy of CVX if you haven't already! ======================================================================== 8. C O N C L U S I O N ======================================================================== Making this FAQ and playing the game was a blast! Hopefully when I get a Japanese reader to let me know of this game, I can finish the FAQ! I have some people to thank! Capcom for making this game Namco for helping to make this game CJayC from GameFAQS for hosting the document. Peter Judson from NeoSeeker for hosting the document. And anyone else I forgot (sorry!) CVXFREAK ReBioHazard6587X@hotmail.com This FAQ is copyright 2002 by CVXFREAK. All rights reserved.