#### ##### ### ##### ##### ##### ## ## ##### # # # # # # # # # # # ## # # # # # # # # # # # # # ### ### ### # # # ### # # # # # # # # # # # # # # # # # # # # # # # # # # # # ### ## ##### ### ##### ##### ##### ## ## ## B I O H A Z A R D O U T B R E A K ##### ### ### ##### ### # # # # # # # # # # # ### # # # # # # # # # # # # # # # # ##### # ##### ###### 'S C E N A R I O 0 1 - O U T B R E A K' offline guide w/ select online information ----------------------------------------------------------------------- Resident Evil Outbreak / BioHazard Outbreak For the PlayStation 2 Computer Entertainment System A Scenario One: Outbreak FAQ/Walkthrough Written by CVXFREAK E-mail: FireEmblemPride@hotmail.com Copyright 2003/2004 by CVXFREAK Version 0.4 ----------------------------------------------------------------------- *********************************************************************** ================= TABLE OF CONTENTS ================= 0. Introduction 1. Version History 2. Controls 3. Characters A. Kevin Ryman B. Mark Wilkins C. Alyssa Ashcroft D. David King E. Cindy Lennox F. Jim Chapman G. Yoko Suzuki H. George Hamilton 4. General Tips and Strategies 5. Walkthrough A. Kevin Ryman B. Mark Wilkins C. Alyssa Ashcroft D. David King E. Cindy Lennox F. Jim Chapman G. Yoko Suzuki H. George Hamilton 6. Item List and Weapon List 7. Event Checklist and Collection Goodies 8. Other Information 9. Frequently Asked Questions 10. Conclusion *********************************************************************** =============== 0. INTRODUCTION =============== It's good to be back. I haven't written a FAQ/Walkthrough for a Resident Evil game since 2003's Resident Evil Dead Aim (Gun Survivor 4: Biohazard: Heroes Never Die). But with the release of Outbreak for the PlayStation 2 in the U.S. and Japan, its time I got off the lazy chair and write a walkthrough for the American version game. Resident Evil Outbreak (Biohazard Outbreak) is a much larger game than any of the previous games in the series by a large margin. There are five different scenarios for the game. The scenarios are Outbreak, Below Freezing Point, The Hive, Hellfire, and Decisions, Decisions. Each scenario is like a short game in itself since there are many alternate strategies and styles in just one scenario between the eight different characters. For the sake of organization, this FAQ will focus on Scenario One: Outbreak. There will be eight different walkthroughs for each of the eight characters. They all follow the same basic flow but seeing other attempted FAQs try to merge all the characters into one, I decided that it's just not best that way. That way, there won't be confusion when reading a walkthrough designed to cover every character so haphazardly. Note that this FAQ is tailored toward the EASY and NORMAL MODES, as HARD MODE can be unlocked by people who beat the game, thus I assume they don't need walkthroughs. However, whenever possible, I will include HARD MORE and VERY HARD MODE tips but they will not be in abundance. If you are looking for help with the other scenarios, then in the future please consult my in-depth FAQs for the other scenarios. This FAQ may be found on the following websites. If you see this on any other, please e-mail me about it. Thank you. IGN FAQs (faqs.ign.com) GameFAQs (www.gamefaqs.com) GameSpot (www.gamespot.com) NeoSeeker (www.neoseeker.com) Resident Evil Fan: A New Blood (www.residentevilfan.com) *********************************************************************** ================== 1. VERSION HISTORY ================== April 8, 2004 Version 0.4 Fixed an incomplete sentence in Jim's profile. Added the Butcherknife and a few strategies involving David. April 7, 2004 Version 0.3 Finished the remaining walkthroughs for David and George. Entered the information on the controls of the game. Entered a few FAQs. Got the event checklist done for about 74% of the game. Added more to the health guide within the general tips section. The guide is ready for submission, but is only 85% complete. April 6, 2004 Version 0.2 Finished the walkthroughs for Yoko, Alyssa, Jim and Cindy. Completed Item List and Weapon List. Then I completed Mark's walkthrough. April 5, 2004 Version 0.1 Began the FAQ. Created the skeleton walkthrough for use in all the walkthroughs, first walkthrough done is for Kevin. Added the basic tips. *********************************************************************** =========== 2. CONTROLS =========== There are six different control schemes for Resident Evil Outbreak, each offering a minor variation over the other. Type B is highly recommended because it is exactly the same as the control scheme for the PSone Resident Evil games. ---------- - Type A - ---------- Start: Status Select: Options D-Pad: Move (3D), Select L3 Stick: Move (2D), Select R3 Stick: Appeal Triangle: Map Circle: Dash X: OK/Attack Square: Ad-Lib R1: Auto Aim R2: Aim L1: Reload L2: Appeal ---------- - Type B - ---------- Start: Status Select: Options D-Pad: Move (3D), Select L3 Stick: Move (2D), Select R3 Stick: Appeal Triangle: Map Circle: Ad-Lib X: OK/Attack Square: Dash R1: Auto Aim R2: Aim L1: Reload L2: Appeal ---------- - Type C - ---------- Start: Status Select: Options D-Pad: Move (3D), Select L3 Stick: Move (2D), Select R3 Stick: Appeal Triangle: Map Circle: OK/Attack X: Dash Square: Ad-Lib R1: Auto Aim R2: Aim L1: Reload L2: Appeal ---------- - Type D - ---------- Start: Status Select: Options D-Pad: Move (3D), Select L3 Stick: Move (2D), Select R3 Stick: Appeal Triangle: Map Circle: OK/Attack X: Ad-Lib Square: Dash R1: Auto Aim R2: Aim L1: Reload L2: Appeal ---------- - Type E - ---------- Start: Status Select: Options D-Pad: Move (3D), Select L3 Stick: Move (2D), Select R3 Stick: Appeal Triangle: Map Circle: Dash X: Ad-Lib Square: OK/Attack R1: Auto Aim R2: Aim L1: Reload L2: Appeal ---------- - Type F - ---------- Start: Status Select: Options D-Pad: Move (3D), Select L3 Stick: Move (2D), Select R3 Stick: Appeal Triangle: Map Circle: Ad-Lib X: Dash Square: OK/Attack R1: Auto Aim R2: Aim L1: Reload L2: Appeal *********************************************************************** ============= 3. CHARACTERS ============= ------------------ - A. Kevin Ryman - ------------------ OCCUPATION: Police Officer PERSONAL ITEMS: .45 Automatic Handgun SPECIAL ACTIONS: Kick (Press X while holding R1) INFORMATION: Kevin Ryman is a good all around character and is great for beginners. He has strength, speed and his own gun. Being a police officer he shoots everything very accurately and can deal with monsters quite well. He has no major disadvantages. RECOMMENDATION FOR SCENARIO: 4/5 ------------------- - B. Mark Wilkins - ------------------- OCCUPATION: Security Guard PERSONAL ITEMS: Handgun SPECIAL ACTIONS: Guard (Press X while holding R1) INFORMATION: Mark is a big guy so he runs a bit slow, but his size gives him an advantage because he can move heavy objects faster than someone like Yoko can. He also fires with good accuracy. His major disadvantage is running slow as mentioned above, so it's not wise to use him in a scenario where you have to keep moving at a fast pace, especially in Decisions, Decisions. He's alright for the first scenario though. RECOMMENDATION FOR SCENARIO: 3/5 ---------------------- - C. Alyssa Ashcroft - ---------------------- OCCUPATION: Journalist PERSONAL ITEMS: Lockpick Tools SPECIAL ACTIONS: Backstep (Press X while holding R1) INFORMATION: Alyssa is the best female you can have in the game. Her lockpicks help eliminate the need for some keys, and she runs fast and fires somewhat accurately. However, don't use Alyssa for the first scenario. See 'Section 6: Other Information' for the reason. RECOMMENDATON FOR SCENARIO: 0/5 with glitch (4/5 without glitch) ----------------- - D. David King - ----------------- OCCUPATION: Plumber PERSONAL ITEMS: Tool Box SPECIAL ACTIONS: Wrench Throw (Press X while holding R1) INFORMATION: David can repair broken items with his toolbox function. This is helpful in situations where a gun might break. His running speed is good and he's a good shot. He's not nearly as combative as Kevin or Mark, but his special abilities help him out. RECOMMENDATION FOR SCENARIO: 3/5 ------------------- - E. Cindy Lennox - ------------------- OCCUPATION: Waitress PERSONAL ITEMS: Herb Case SPECIAL ACTIONS: Duck (Press X while holding R1) INFORMATION: She's actually tougher than she looks. She's not particularly good at shooting, but she can play the piano, among other things. Her Duck ability helps her avoid damage. She's pretty average overall. RECOMMENDATION FOR SCENARIO: 3/5 ------------------ - F. Jim Chapman - ------------------ OCCUPATION: Train Company Employee PERSONAL ITEMS: Coin SPECIAL ACTIONS: Playing dead (Press X while holding R1) INFORMATION: He's annoying. He constantly whines, but he's a good character because he can play dead to help conserve ammo. This special action isn't much, but it's something notable. He runs fast, shoots well and is pretty good overall. RECOMMENDATION FOR SCENARIO: 4/5 ------------------ - G. Yoko Suzuki - ------------------ OCCUPATION: University Student PERSONAL ITEMS: Backpack SPECIAL ACTIONS: Escape (Press X while holding R1) INFORMATION: She's slow, has a hard time aiming a gun, and is rather weak in terms of strength. But her most redeeming factor is that she has a backpack which helps her carry twice the amount of items (8 vs. 4). This alone helps her avoid constant trading and backtracking. Highly recommended as a partner character whenever possible. RECOMMENDATION FOR SCENARIO: 3.5/5 ---------------------- - H. George Hamilton - ---------------------- OCCUPATION: Doctor PERSONAL ITEMS: Medical Kit SPECIAL ACTIONS: (Press X while holding or pressing R1) INFORMATION: George is a semi-frightened doctor, and being a doctor he takes aim with his medical knowledge to mix up herbs and medicines and such. He's a bit slow, and his shooting's not as good as it should be, but he's recommended for health freaks out there. RECOMMENDATION FOR SCENARIO: 3/5 *********************************************************************** ============================== 4. GENERAL TIPS AND STRATEGIES ============================== -------------- - Herb Chart - -------------- Green Herb = 25% Heal Blue Herb = Poison Heal Green Herb + Green Herb = 50% Heal Green Herb + Blue Herb = 25% + Poison Heal Green Herb + Green Herb + Blue Herb = 50% + Poison Heal Green Herb + Red Herb = 100% Heal Green Herb + Red Herb + Blue Herb = 100% + Poison Heal Red Herb + Blue Herb = Poison Heal Green Herb + George's Medical Kit = Antidote/Poison Heal Red Herb + George's Medical Kit = Hemostat/Stops Blood Blue Herb + George's Medical Kit = Recovery Medicine/25% Heal Red + Blue Herb + George's Medical Kit = Recovery Medicine/100% Heal ----------------- - Work Together - ----------------- More so than Resident Evil Zero, cooperation is the key to success here. While you can't control your partners, you can use them to hold items for you, help you kill enemies, help you when you're in Danger mode and help you up if you're hanging from a ledge. Resident Evil Outbreak will be difficult to win alone. ----------------------------- - Keep Your Partners Around - ----------------------------- Your partners may run off, making the game a tad bit harder. Try to communicate with them to keep them around. --------------------------- - Distribute Items Evenly - --------------------------- Your partner characters need healing items and weapons, too. Normally in every scenario you'll find multiple copies of guns and ammo so give each of your partners a gun and a healing item and you're set to run through the scenario smoothly. ------------------------- - Watch the Virus Gauge - ------------------------- On the lower right hand corner is the virus gauge. It's actually a slow timer which pushes you to complete a scenario as fast as you can. Once it reaches 100%, you die (or turn into a zombie temporarily in online mode). Stop the percentage from going up by using Herbs and Anti-Virus. ----------------- - Conserve Ammo - ----------------- This is very important in Outbreak because zombies take quite a few bullets to kill, and the menu system is in real time so it might take you awhile to reload. Conserving ammo gives you plenty for bosses which use up ammo the most. -------------------------------------- - Avoid Confrontations When Possible - -------------------------------------- Sometimes zombies don't have to be killed. Especially in rooms where you only visit them once, its wise to sometimes avoid zombies by running passed them in order to save time and ammo. The Special Actions of most characters help make this happen. ------------------------ - Use the Menu Quickly - ------------------------ With the menu being real-time unlike the previous Resident Evil games, you have to be quick with the menu when you're being attacked by zombies. Do what you want to do with the menu, such as reloading or healing, and then turn it off and move forward to avoid sustaining damage. ----------------------------- - Watch For Clues from UPCs - ----------------------------- The NPC's context when communicating with you contains clues about where to go, how to use an item, etc. These clues are really important to progressing in the game. While you are using a walkthrough, there might be something I possibly might have missed (in which case you should e-mail me so I can cover it). -------------------------------- - Look For an Enemy's Weakness - -------------------------------- Enemies are weaker against certain guns than others. Try to exploit their weaknesses to conserve health and ammo. For example, zombies die easier when you shoot them in the head or attack them with longer weapons. Groups of zombies are easily dispatched by a Shotgun shells rather than a single Handgun. ---------------------------------- - Break Down Doors When Possible - ---------------------------------- If possible, you can shoot or break down doors without having to use keys. Aim your gun at them and unload a couple (or maybe 15) rounds or bullets to get the door open. This saves having to search for the key which your partner NPC might have dropped. -------------------------------- - Keep Track of Items You Drop - -------------------------------- Sometimes an NPC may pick up an important key and then run off or drop it without knowing. In every room, try making sure if your partner holds an important item that they still have it. Otherwise when you really need the item, you might have to search for it. *********************************************************************** =============== 5. WALKTHROUGHS =============== Each walkthrough for a specific character is detailed, and just about complete. Optional rooms can be skipped over although visiting them is recommended. Most of the character's walkthroughs are 85% the same with minor variations, but it helps keep an order. The walkthroughs after all are designed for first timers. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- - A. Kevin Ryman - ------------------ PRE-REQUISITES: First off, more than likely you will be partnered up with Cindy and Mark. Note that you can take great care of Bob and drag him through the scenario to gain extra points at the end of the scenario, but this is only recommended with Mark and not anyone else, and thus the details are in his walkthrough only. ---------- J'S BAR When the game begins, run over to the barrel near the windows the zombies are banging at and then push the barrel in front of the door. This will grant you more time. Then run to the counter and grab the HANDGUN. There will also be a S.T.A.R.S. Guide which is a special item. Turn the corner to the other side of the bar and grab the PLAYING MANUAL. Then go to the waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before going through it, go to the WOMEN'S BATHROOM. ************* OPTIONAL ROOM ************* WOMEN'S BATHROOM Around the time when you enter, the zombies will bust through the window. Search to the left of the door for a SCRUB BRUSH. Then exit the room to avoid a zombie encounter. ************* OPTIONAL ROOM ************* J'S BAR Run next door to the MEN'S BATHROOM. ************* OPTIONAL ROOM ************* MEN'S BATHROOM On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it to Cindy if she's inside (since Mark has his own gun). Then exit the room. ************* OPTIONAL ROOM ************* J'S BAR If you haven't given Cindy the second HANDGUN, then do so right now. Then go through the door you just unlocked. STAIRS BETWEEN 1F AND 2F To the left is PLAYING MANUAL 2. Run up the stairs, and there should be a GREEN HERB near the windows (if your partners got in here then they might have it). If the zombies broke into the bar, then they'll probably pursue you into the room. At the top of the stairs, a zombie will pop through the windows. Do not let it grab you or it might pull you out of the room and kill you. Go up another flight of stairs to the STAFF ROOM. STAFF ROOM Run forward from the stairs, and turn the corner. You'll see a white door. Go through it. BREAK ROOM Zombies will follow you in here. Search the trashcan for a map. On the floor to the right of the lockers will be HANDGUN ROUNDS. Searching the lockers will give you a special item. Searching under the bed will land you an IRON PIPE. Exit the room when you're finished. STAFF ROOM If there are zombies in the room, kill them all now. Run into the adjacent hallway to the left. Go through the first door on the left. ************* OPTIONAL ROOM ************* LOCKER ROOM You can hear the screaming citizens in here. To the right, the very left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes style. The middle-right locker contains HANDGUN BULLETS. The right-most locker contains a BLUE HERB, which you should mix with the GREEN HERBS you might have. On the other side's lockers, the very right one contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, which you should use to stop the virus gauge from rising for a short time. The last locker is another hiding place. Exit once you're done looking around. ************* OPTIONAL ROOM ************* STAFF ROOM Run to the main area. On the lit desk is a NAIL GUN. You can use it as a weapon against the zombies, which is rather ineffective, or you can use it to barricade the door-less doorway into the STAFF ROOM area by using the gun on the wooden boards near the door. The latter is recommended. Back in the main area, look on the coffee table for the RACCOON TODAY newspaper. Then look onto the table again to get the BLUE KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. Then head up the stairs and into the LIQUOR ROOM. LIQUOR ROOM Ignore the door to the right for now and search the wine racks for an ALCOHOL BOTTLE. Then return to the STAFF ROOM. STAFF ROOM Go to the door in the corner. ************* OPTIONAL ROOM ************* OWNER'S ROOM Go to the very right and place the ALCOHOL BOTTLE on the painting. You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, outside on the balcony. Leave the room. ************* OPTIONAL ROOM ************* STAFF ROOM Go to the small adjacent hallway into the DRAWING ROOM. ************* OPTIONAL ROOM ************* DRAWING ROOM In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the STAFF ROOM. ************* OPTIONAL ROOM ************* STAFF ROOM Return to the LIQUOR ROOM. LIQUOR ROOM Go to the door on the right to the WINE ROOM. WINE ROOM In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next to the door for SHOTGUN ROUNDS, which you will need later. On the floor is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, and then leave the room. (NOTE: You can also save and exit the game here.) LIQUOR ROOM Run down the long hallway, turn the corner and then turn left to the forklift. Use the FORKLIFT KEY and then activate the forklift. With it activated, run to the ladder on the side of the barrel shelf. You can also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. Now crawl over the shelves, turn left and go through the duct at the end. 3F ROOFTOP STAIRWAY Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an optional item. Then go through the door because the zombies will burst into the room in a few seconds (if they haven't already). ROOFTOP Ignore or shoot the crows. Then run down all the way to the end, where there's a door. Unlock it with the STORAGE ROOM KEY. ************* OPTIONAL ROOM ************* STORAGE ROOM In here, run forward and climb atop the boxes. Go towards the shelf and you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite side of the room for a FIRST AID SPRAY. Then exit. ************* OPTIONAL ROOM ************* ROOFTOP Run straight across the door and shoot or ram the fence (ramming is recommended). Climb onto the ledge and you'll see a cut-scene initiating a countdown to get to street in front of the bar. This countdown insures that online players catch up with their partners. Run along the rooftop ledge, climbing onto a higher ledge. At the end, jump across to the other rooftop (wait for your partners to jump, or do so first). When you jump, you'll likely hang from the building. Keep mashing the X Button while pushing UP on the D-Pad to get up, or call one of your partners for help. If a partner of yours needs help, help them. Then run to the door on the other side of the rooftop. TOP FLOOR OF APARTMENT There's nothing in here except an elevator. Call the elevator and then go inside. 1F OF APARTMENT Once you step out of the elevator, grab the GREEN HERB if you need it. Then avoid or kill the zombies as you turn the hallway left and exit the apartment through the door. IN FRONT OF J'S BAR Move forward and watch the cut-scene. Then, when you regain control, run to the right side of the police vehicle to get the town map. Then run forward to where the zombies are advancing and then pushing the police car forward. Then run back to where the police officer is shooting and then push the next car forward (down to the left of where the officer is). Once you've pushed it all the way, run to the large brown gate-like door. Wait for another cut-scene to occur. BEHIND THE APARTMENT Once the cut-scene's over, run to the opposite end of the alleyway to help the police officer break the door down, or try killing some zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed side of the alleyway. The police officer will eventually break down the door (try to do it very quickly though). SLOPE ALONG THE CANAL Once the cut-scene is over, run to the policeman's body and collect his SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run over to the valve handle on the tanker and then spin it to leak oil. Then use the LIGHTER from the edges, making sure all living characters are not standing on the gas. The gas will ignite. Once the cut-scene's over, run to the canal and jump in (make sure the camera angle changes). Then swim over to the hole high on the wall and crawl through it. TUNNEL When you get down, run toward the screen for a RED HERB and a GREEN HERB. Then run down the opposite path for one or two GREEN HERBS. Run down the tunnel to the ladder at the end, to the left. IN FRONT OF APPLE INN Run down the street passed the Apple Inn to the policeman at the end. Speak to the officer by pressing X (or whatever your confirm button is). Watch the cut-scenes. You will be transported to a new area. BEHIND THE RESIDENTIAL AREA Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin and a typewriter if you want to save and quit. Inside the truck is a SHOTGUN as well. There's also a RED HERB around there. Run passed the truck, and speak to the officer. Run up the stairs near him. To the side of the stairs is a BLUE HERB. As you climb you'll see an open window with a MAGNUM REVOLVER inside. On the floor nearby are MAGNUM ROUNDS. Run up the stairs. FOOTBRIDGE Run across the bridge and watch the cut-scene. When the cut-scene is finished, continue across the bridge and down the stairs. MAIN STREET You can now do ONE of TWO options here. One is to talk to the police officer in the middle of the street and then return to BEHIND THE RESIDENTIAL AREA and talk to the officer there. Alternatively, you can stay here, talk to the officer and then blow the zombies up. Either one will end the scenario. To blow the zombies up, run across the street diagonally so you can grab the DETONATOR HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to the body in the middle of the street, shooting the zombies to clear the way. Use the DETONATOR and the scenario will end. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- - B. Mark Wilkins - ------------------- PRE-REQUISITES: First off, more than likely you will be partnered up with Cindy and Kevin. Note that you should take great care of Bob and drag him through the scenario to gain extra points at the end of the scenario. ---------- J'S BAR When the game begins, run over to the barrel near the windows the zombies are banging at and then push the barrel in front of the door. This will grant you more time. Then run to the counter and grab the HANDGUN. There might also be a S.T.A.R.S. Guide which is a special item. Now, get a hold of Bob, the injured guy and drag him to the locked door in this room. Turn the corner to the other side of the bar and grab the PLAYING MANUAL. Then go to the waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before going through it, go to the WOMEN'S BATHROOM. ************* OPTIONAL ROOM ************* WOMEN'S BATHROOM Around the time when you enter, the zombies will bust through the window. Search to the left of the door for a SCRUB BRUSH. Then exit the room to avoid a zombie encounter. ************* OPTIONAL ROOM ************* J'S BAR Run next door to the MEN'S BATHROOM. ************* OPTIONAL ROOM ************* MEN'S BATHROOM On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it to Cindy if she's inside (since Mark has his own gun). Then exit the room. ************* OPTIONAL ROOM ************* J'S BAR If you haven't given Cindy the second HANDGUN, then do so right now. Get ahold of Bob, and then go through the door you just unlocked. STAIRS BETWEEN 1F AND 2F To the left is PLAYING MANUAL 2. Run up the stairs while holding Bob, and there should be a GREEN HERB near the windows (if your partners got in here then they might have it). If the zombies broke into the bar, then they'll probably pursue you into the room. At the top of the stairs, a zombie will pop through the windows. Do not let it grab you or it might pull you out of the room and kill you. Go up another flight of stairs to the STAFF ROOM, making sure you're holding onto Bob. STAFF ROOM Run forward from the stairs, and turn the corner. You'll see a white door. Go through it. Keep holding onto Bob. BREAK ROOM Zombies will follow you in here. Search the trashcan for a map. On the floor to the right of the lockers will be HANDGUN ROUNDS. Searching the lockers will give you a special item. Searching under the bed will land you an IRON PIPE. Exit the room when you're finished. STAFF ROOM If there are zombies in the room, kill them all now and protect Bob at all costs. Run into the adjacent hallway to the left. Go through the first door on the left. ************* OPTIONAL ROOM ************* LOCKER ROOM You can hear the screaming citizens in here. To the right, the very left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes style. The middle-right locker contains HANDGUN BULLETS. The right-most locker contains a BLUE HERB, which you should mix with the GREEN HERBS you might have. On the other side's lockers, the very right one contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, which you should use to stop the virus gauge from rising for a short time. The last locker is another hiding place. Exit once you're done looking around. Make sure Bob is still alive (if he isn't, then don't worry). ************* OPTIONAL ROOM ************* STAFF ROOM Run to the main area. On the lit desk is a NAIL GUN. You can use it as a weapon against the zombies, which is rather ineffective, or you can use it to barricade the door-less doorway into the STAFF ROOM area by using the gun on the wooden boards near the door. The latter is recommended. Back in the main area, look on the coffee table for the RACCOON TODAY newspaper. Then look onto the table again to get the BLUE KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. You might see a cut-scene involving Bob. Then head up the stairs and into the LIQUOR ROOM. LIQUOR ROOM Keep hanging onto Bob. Ignore the door to the right for now and search the wine racks for an ALCOHOL BOTTLE. Then return to the STAFF ROOM. STAFF ROOM Go to the door in the corner along with holding onto Bob. ************* OPTIONAL ROOM ************* OWNER'S ROOM Go to the very right and place the ALCOHOL BOTTLE on the painting. You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, outside on the balcony. Leave the room with Bob. ************* OPTIONAL ROOM ************* STAFF ROOM Go to the small adjacent hallway into the DRAWING ROOM. ************* OPTIONAL ROOM ************* DRAWING ROOM In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the STAFF ROOM. ************* OPTIONAL ROOM ************* STAFF ROOM Return to the LIQUOR ROOM. LIQUOR ROOM Go to the door on the right to the WINE ROOM. WINE ROOM In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next to the door for SHOTGUN ROUNDS, which you will need later. On the floor is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, and then leave the room. (NOTE: You can also save and exit the game here.) LIQUOR ROOM Run down the long hallway, turn the corner and then turn left to the forklift. Then use the FORKLIFT KEY and then activate the forklift. With it activated, run to the ladder on the side of the barrel shelf. You can also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. Now crawl over the shelves, turn left and go through the duct at the end. 3F ROOFTOP STAIRWAY Run up the stairs if Bob is dead or you haven't bothered to save him. Run down the stairs if you left him in the LIQUOR ROOM and open the shutter at the base of the stairs to get him into this room. On the desk is the STORAGE ROOM KEY, which is an optional item. Then go through the door because the zombies will burst into the room in a few seconds (if they haven't already). Bring Bob through the door with you. ROOFTOP Ignore or shoot the crows. Then run down all the way to the end, where there's a door. Unlock it with the STORAGE ROOM KEY. Note that if Bob's with you, you'll see a cut-scene with Bob. This will end the need to drag him any further. ************* OPTIONAL ROOM ************* STORAGE ROOM In here, run forward and climb atop the boxes. Go towards the shelf and you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite side of the room for a FIRST AID SPRAY. Then exit. ************* OPTIONAL ROOM ************* ROOFTOP Run straight across the door and shoot or ram the fence (ramming is recommended). Climb onto the ledge and you'll see a cut-scene initiating a countdown to get to street in front of the bar. This countdown insures that online players catch up with their partners. Run along the rooftop ledge, climbing onto a higher ledge. At the end, jump across to the other rooftop (wait for your partners to jump, or do so first). When you jump, you'll likely hang from the building. Keep mashing the X Button while pushing UP on the D-Pad to get up, or call one of your partners for help. If a partner of yours needs help, help them. Then run to the door on the other side of the rooftop. TOP FLOOR OF APARTMENT There's nothing in here except an elevator. Call the elevator and then go inside. 1F OF APARTMENT Once you step out of the elevator, grab the GREEN HERB if you need it. Then avoid or kill the zombies as you turn the hallway left and exit the apartment through the door. IN FRONT OF J'S BAR Move forward and watch the cut-scene. Then, when you regain control, run to the right side of the police vehicle to get the town map. Then run forward to where the zombies are advancing and then pushing the police car forward. Then run back to where the police officer is shooting and then push the next car forward (down to the left of where the officer is). Once you've pushed it all the way, run to the large brown gate-like door. Wait for another cut-scene to occur. BEHIND THE APARTMENT Once the cut-scene's over, run to the opposite end of the alleyway to help the police officer break the door down, or try killing some zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed side of the alleyway. The police officer will eventually break down the door (try to do it very quickly though). SLOPE ALONG THE CANAL Once the cut-scene is over, run to the policeman's body and collect his SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run over to the valve handle on the tanker and then spin it to leak oil. Then use the LIGHTER from the edges, making sure all living characters are not standing on the gas. The gas will ignite. Once the cut-scene's over, run to the canal and jump in (make sure the camera angle changes). Then swim over to the hole high on the wall and crawl through it. TUNNEL When you get down, run toward the screen for a RED HERB and a GREEN HERB. Then run down the opposite path for one or two GREEN HERBS. Run down the tunnel to the ladder at the end, to the left. IN FRONT OF APPLE INN Run down the street passed the Apple Inn to the policeman at the end. Speak to the officer by pressing X (or whatever your confirm button is). Watch the cut-scenes. You will be transported to a new area. BEHIND THE RESIDENTIAL AREA Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin and a typewriter if you want to save and quit. Inside the truck is also a SHOTGUN. There's also a RED HERB around there. Run passed the truck, and speak to the officer. Run up the stairs near him. To the side of the stairs is a BLUE HERB. As you climb you'll see an open window with a MAGNUM REVOLVER inside. On the floor nearby are MAGNUM ROUNDS. Run up the stairs. FOOTBRIDGE Run across the bridge and watch the cut-scene. When the cut-scene is finished, continue across the bridge and down the stairs. MAIN STREET You can now do ONE of TWO options here. One is to talk to the police officer in the middle of the street and then return to BEHIND THE RESIDENTIAL AREA and talk to the officer there. Alternatively, you can stay here, talk to the officer and then blow the zombies up. Either one will end the scenario. To blow the zombies up, run across the street diagonally so you can grab the DETONATOR HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to the body in the middle of the street, shooting the zombies to clear the way. Use the DETONATOR and the scenario will end. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- - C. Alyssa Ashcroft - ---------------------- PRE-REQUISITES: First off, more than likely you will be partnered up with Cindy and Mark. Note that you can take great care of Bob and drag him through the scenario to gain extra points at the end of the scenario, but this is only recommended with Mark and not anyone else, and thus the details are in his walkthrough only. Also, for Alyssa, please note that her game can freeze in many different moments so use her with caution. ---------- J'S BAR When the game begins, run over to the barrel near the windows the zombies are banging at and then push the barrel in front of the door. This will grant you more time. Then run to the counter and grab the HANDGUN. There might also be a S.T.A.R.S. Guide which is a special item. Turn the corner to the other side of the bar and grab the PLAYING MANUAL. Then go to the waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before going through it, go to the WOMEN'S BATHROOM. ************* OPTIONAL ROOM ************* WOMEN'S BATHROOM Around the time when you enter, the zombies will bust through the window. Search to the left of the door for a SCRUB BRUSH. Then exit the room to avoid a zombie encounter. ************* OPTIONAL ROOM ************* J'S BAR Run next door to the MEN'S BATHROOM. ************* OPTIONAL ROOM ************* MEN'S BATHROOM On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it to Cindy if she's inside (since Mark has his own gun). Then exit the room. ************* OPTIONAL ROOM ************* J'S BAR If you haven't given Cindy the second HANDGUN, then do so right now. Then go through the door you just unlocked. STAIRS BETWEEN 1F AND 2F To the left is PLAYING MANUAL 2. Run up the stairs, and there should be a GREEN HERB near the windows (if your partners got in here then they might have it). If the zombies broke into the bar, then they'll probably pursue you into the room. At the top of the stairs, a zombie will pop through the windows. Do not let it grab you or it might pull you out of the room and kill you. Go up another flight of stairs to the STAFF ROOM. STAFF ROOM Run forward from the stairs, and turn the corner. You'll see a white door. Go through it. BREAK ROOM Zombies will follow you in here. Search the trashcan for a map. On the floor to the right of the lockers will be HANDGUN ROUNDS. Searching the lockers will give you a special item. Searching under the bed will land you an IRON PIPE. Exit the room when you're finished. STAFF ROOM If there are zombies in the room, kill them all now. Run into the adjacent hallway to the left. Go through the first door on the left. ************* OPTIONAL ROOM ************* LOCKER ROOM You can hear the screaming citizens in here. To the right, the very left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes style. The middle-right locker contains HANDGUN BULLETS. The right-most locker contains a BLUE HERB, which you should mix with the GREEN HERBS you might have. On the other side's lockers, the very right one contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, which you should use to stop the virus gauge from rising for a short time. The last locker is another hiding place. Exit once you're done looking around. ************* OPTIONAL ROOM ************* STAFF ROOM Run to the main area. On the lit desk is a NAIL GUN. You can use it as a weapon against the zombies, which is rather ineffective, or you can use it to barricade the door-less doorway into the STAFF ROOM area by using the gun on the wooden boards near the door. The latter is recommended. Back in the main area, look on the coffee table for the RACCOON TODAY newspaper. Then look onto the table again to get the BLUE KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. Then head up the stairs and into the LIQUOR ROOM. LIQUOR ROOM Ignore the door to the right for now and search the wine racks for an ALCOHOL BOTTLE. Then return to the STAFF ROOM. STAFF ROOM Go to the door in the corner. ************* OPTIONAL ROOM ************* OWNER'S ROOM Go to the very right and place the ALCOHOL BOTTLE on the painting. You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, outside on the balcony. Leave the room. ************* OPTIONAL ROOM ************* STAFF ROOM Go to the small adjacent hallway into the DRAWING ROOM. ************* OPTIONAL ROOM ************* DRAWING ROOM In here is a LIGHTER, and a RACCOON TODAY newspaper. Grabbing the LIGHTER is a good idea. Run to the cabinet at the end of this room and unlock it with the S-SHAPED PICK. Once it is unlocked, you'll get another HANDGUN. Return to the STAFF ROOM. ************* OPTIONAL ROOM ************* STAFF ROOM Return to the LIQUOR ROOM. LIQUOR ROOM Go to the door on the right to the WINE ROOM. WINE ROOM In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next to the door for SHOTGUN ROUNDS, which you will need later. On the floor is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. On back shelf is JACK'S DIARY which is a special item. Grab that, and then leave the room. (NOTE: You can also save and exit the game here.) LIQUOR ROOM Run down the long hallway, turn the corner and then turn left to the forklift. Use the FORKLIFT KEY and then activate the forklift. With it activated, run to the ladder on the side of the barrel shelf. You can also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. Now crawl over the shelves, turn left and go through the duct at the end. 3F ROOFTOP STAIRWAY Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an optional item. Then go through the door because the zombies will burst into the room in a few seconds (if they haven't already). ROOFTOP Ignore or shoot the crows. Then run down all the way to the end, where there's a door. Unlock it with the STORAGE ROOM KEY. ************* OPTIONAL ROOM ************* STORAGE ROOM In here, run forward and climb atop the boxes. Go towards the shelf and you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite side of the room for a FIRST AID SPRAY. Then exit. ************* OPTIONAL ROOM ************* ROOFTOP Run straight across the door and shoot or ram the fence (ramming is recommended). Climb onto the ledge and you'll see a cut-scene initiating a countdown to get to street in front of the bar. This countdown insures that online players catch up with their partners. Run along the rooftop ledge, climbing onto a higher ledge. At the end, jump across to the other rooftop (wait for your partners to jump, or do so first). When you jump, you'll likely hang from the building. Keep mashing the X Button while pushing UP on the D-Pad to get up, or call one of your partners for help. If a partner of yours needs help, help them. Then run to the door on the other side of the rooftop. TOP FLOOR OF APARTMENT There's nothing in here except an elevator. Call the elevator and then go inside. 1F OF APARTMENT Once you step out of the elevator, grab the GREEN HERB if you need it. Then avoid or kill the zombies as you turn the hallway left and exit the apartment through the door. IN FRONT OF J'S BAR Move forward and watch the cut-scene. Then, when you regain control, run to the right side of the police vehicle to get the town map. Then run forward to where the zombies are advancing and then pushing the police car forward. Then run back to where the police officer is shooting and then push the next car forward (down to the left of where the officer is). Once you've pushed it all the way, run to the large brown gate-like door. Wait for another cut-scene to occur. BEHIND THE APARTMENT Once the cut-scene's over, run to the opposite end of the alleyway to help the police officer break the door down, or try killing some zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed side of the alleyway. The police officer will eventually break down the door (try to do it very quickly though). SLOPE ALONG THE CANAL Once the cut-scene is over, run to the policeman's body and collect his SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run over to the valve handle on the tanker and then spin it to leak oil. Then use the LIGHTER from the edges, making sure all living characters are not standing on the gas. The gas will ignite. Once the cut-scene's over, run to the canal and jump in (make sure the camera angle changes). Then swim over to the hole high on the wall and crawl through it. TUNNEL When you get down, run toward the screen for a RED HERB and a GREEN HERB. Then run down the opposite path for one or two GREEN HERBS. Run down the tunnel to the ladder at the end, to the left. IN FRONT OF APPLE INN Run down the street passed the Apple Inn to the policeman at the end. Speak to the officer by pressing X (or whatever your confirm button is). Watch the cut-scenes. You will be transported to a new area. BEHIND THE RESIDENTIAL AREA Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS and a typewriter if you want to save and quit. Inside the truck is also a SHOTGUN. There's also a RED HERB around there. Run passed the truck, and speak to the officer. Run up the stairs near him. To the side of the stairs is a BLUE HERB. As you climb you'll see an open window with a MAGNUM REVOLVER inside. There might be MAGNUM ROUNDS on the floor nearby. Run up the stairs. FOOTBRIDGE Run across the bridge and watch the cut-scene. When the cut-scene is finished, continue across the bridge and down the stairs. MAIN STREET You can now do ONE of TWO options here. One is to talk to the police officer in the middle of the street and then return to BEHIND THE RESIDENTIAL AREA and talk to the officer there. Alternatively, you can stay here, talk to the officer and then blow the zombies up. Either one will end the scenario. To blow the zombies up, run across the street diagonally so you can grab the DETONATOR HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to the body in the middle of the street, shooting the zombies to clear the way. Use the DETONATOR and the scenario will end. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- - D. David King - ----------------- PRE-REQUISITES: First off, more than likely you will be partnered up with Kevin and Mark. Note that you can take great care of Bob and drag him through the scenario to gain extra points at the end of the scenario, but this is only recommended with Mark and not anyone else, and thus the details are in his walkthrough only. ---------- J'S BAR When the game begins, run over to the barrel near the windows the zombies are banging at and then push the barrel in front of the door. This will grant you more time. Then run to the counter and grab the HANDGUN. There might also be a S.T.A.R.S. Guide which is a special item. Turn the corner to the other side of the bar and grab the PLAYING MANUAL. Then go to the waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before going through it, go to the WOMEN'S BATHROOM. ************* OPTIONAL ROOM ************* WOMEN'S BATHROOM Around the time when you enter, the zombies will bust through the window. Search to the left of the door for a SCRUB BRUSH. Then exit the room to avoid a zombie encounter. ************* OPTIONAL ROOM ************* J'S BAR Run next door to the MEN'S BATHROOM. ************* OPTIONAL ROOM ************* MEN'S BATHROOM On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it to Kevin if he's inside (since Mark has his own gun which works with all kinds of ammo). Then exit the room. ************* OPTIONAL ROOM ************* J'S BAR If you haven't given Kevin the second HANDGUN, then do so right now. Then go through the door you just unlocked. STAIRS BETWEEN 1F AND 2F To the left is PLAYING MANUAL 2. Run up the stairs, and there should be a GREEN HERB near the windows (if your partners got in here then they might have it). If the zombies broke into the bar, then they'll probably pursue you into the room. At the top of the stairs, a zombie will pop through the windows. Do not let it grab you or it might pull you out of the room and kill you. Go up another flight of stairs to the STAFF ROOM. STAFF ROOM Run forward from the stairs, and turn the corner. You'll see a white door. Go through it. BREAK ROOM Zombies will follow you in here. Search the trashcan for a map. On the floor to the right of the lockers will be HANDGUN ROUNDS. Searching the lockers will give you a special item. Searching under the bed will land you an IRON PIPE. Exit the room when you're finished. STAFF ROOM If there are zombies in the room, kill them all now. Run into the adjacent hallway to the left. Go through the first door on the left. ************* OPTIONAL ROOM ************* LOCKER ROOM You can hear the screaming citizens in here. To the right, the very left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes style. The middle-right locker contains HANDGUN BULLETS. The right-most locker contains a BLUE HERB, which you should mix with the GREEN HERBS you might have. On the other side's lockers, the very right one contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, which you should use to stop the virus gauge from rising for a short time. The last locker is another hiding place. Exit once you're done looking around. ************* OPTIONAL ROOM ************* STAFF ROOM Run to the main area. On the lit desk is a NAIL GUN. You can use it as a weapon against the zombies, which is rather ineffective, or you can use it to barricade the door-less doorway into the STAFF ROOM area by using the gun on the wooden boards near the door. The latter is recommended. Back in the main area, look on the coffee table for the RACCOON TODAY newspaper. Then look onto the table again to get the BLUE KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. Then head up the stairs and into the LIQUOR ROOM. LIQUOR ROOM Ignore the door to the right for now and search the wine racks for an ALCOHOL BOTTLE. Then return to the STAFF ROOM. STAFF ROOM Go to the door in the corner. ************* OPTIONAL ROOM ************* OWNER'S ROOM Go to the very right and place the ALCOHOL BOTTLE on the painting. You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, outside on the balcony. Leave the room. ************* OPTIONAL ROOM ************* STAFF ROOM Go to the small adjacent hallway into the DRAWING ROOM. ************* OPTIONAL ROOM ************* DRAWING ROOM In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the STAFF ROOM. ************* OPTIONAL ROOM ************* STAFF ROOM Return to the LIQUOR ROOM. LIQUOR ROOM Go to the door on the right to the WINE ROOM. WINE ROOM In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next to the door for SHOTGUN ROUNDS, which you will need later. On the floor is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, and then leave the room. (NOTE: You can also save and exit the game here.) LIQUOR ROOM Run down the long hallway, turn the corner and then turn left to the forklift. Use the FORKLIFT KEY and then activate the forklift. With it activated, run to the ladder on the side of the barrel shelf. You can also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. Now crawl over the shelves, turn left and go through the duct at the end. 3F ROOFTOP STAIRWAY Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an optional item. Then go through the door because the zombies will burst into the room in a few seconds (if they haven't already). ROOFTOP Ignore or shoot the crows. Then run down all the way to the end, where there's a door. Unlock it with the STORAGE ROOM KEY. ************* OPTIONAL ROOM ************* STORAGE ROOM In here, run forward and climb atop the boxes. Go towards the shelf and you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite side of the room for a FIRST AID SPRAY. Then exit. ************* OPTIONAL ROOM ************* ROOFTOP Run straight across the door and shoot or ram the fence (ramming is recommended). Climb onto the ledge and you'll see a cut-scene initiating a countdown to get to street in front of the bar. This countdown insures that online players catch up with their partners. Run along the rooftop ledge, climbing onto a higher ledge. At the end, jump across to the other rooftop (wait for your partners to jump, or do so first). When you jump, you'll likely hang from the building. Keep mashing the X Button while pushing UP on the D-Pad to get up, or call one of your partners for help. If a partner of yours needs help, help them. Then run to the door on the other side of the rooftop. TOP FLOOR OF APARTMENT There's nothing in here except an elevator. Call the elevator and then go inside. 1F OF APARTMENT Once you step out of the elevator, grab the GREEN HERB if you need it. Then avoid or kill the zombies as you turn the hallway left and exit the apartment through the door. IN FRONT OF J'S BAR Move forward and watch the cut-scene. Then, when you regain control, run to the right side of the police vehicle to get the town map. Then run forward to where the zombies are advancing and then pushing the police car forward. Then run back to where the police officer is shooting and then push the next car forward (down to the left of where the officer is). Once you've pushed it all the way, run to the large brown gate-like door. Wait for another cut-scene to occur. BEHIND THE APARTMENT Once the cut-scene's over, run to the opposite end of the alleyway to help the police officer break the door down, or try killing some zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed side of the alleyway. The police officer will eventually break down the door (try to do it very quickly though). SLOPE ALONG THE CANAL Once the cut-scene is over, run to the policeman's body and collect his SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run over to the valve handle on the tanker and then spin it to leak oil. Then use the LIGHTER from the edges, making sure all living characters are not standing on the gas. The gas will ignite. Once the cut-scene's over, run to the canal and jump in (make sure the camera angle changes). Then swim over to the hole high on the wall and crawl through it. TUNNEL When you get down, run toward the screen for a RED HERB and a GREEN HERB. Then run down the opposite path for one or two GREEN HERBS. Run down the tunnel to the ladder at the end, to the left. IN FRONT OF APPLE INN Run down the street passed the Apple Inn to the policeman at the end. Speak to the officer by pressing X (or whatever your confirm button is). Watch the cut-scenes. You will be transported to a new area. BEHIND THE RESIDENTIAL AREA Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin and a typewriter if you want to save and quit. There's also a RED HERB around there. Run passed the truck, and speak to the officer. Run up the stairs near him. To the side of the stairs is a BLUE HERB. As you climb you'll see an open window with a MAGNUM REVOLVER inside. On the floor nearby are MAGNUM ROUNDS. Run up the stairs. FOOTBRIDGE Run across the bridge and watch the cut-scene. When the cut-scene is finished, continue across the bridge and down the stairs. MAIN STREET You can now do ONE of TWO options here. One is to talk to the police officer in the middle of the street and then return to BEHIND THE RESIDENTIAL AREA and talk to the officer there. Alternatively, you can stay here, talk to the officer and then blow the zombies up. Either one will end the scenario. To blow the zombies up, run across the street diagonally so you can grab the DETONATOR HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to the body in the middle of the street, shooting the zombies to clear the way. Use the DETONATOR and the scenario will end. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- - E. Cindy Lennox - ------------------- PRE-REQUISITES: First off, more than likely you will be partnered up with Kevin and Mark. Note that you can take great care of Bob and drag him through the scenario to gain extra points at the end of the scenario, but this is only recommended with Mark and not anyone else, and thus the details are in his walkthrough only. ---------- J'S BAR When the game begins, run over to the barrel near the windows the zombies are banging at and then push the barrel in front of the door. This will grant you more time. Then run to the counter and grab the HANDGUN. There might also be a S.T.A.R.S. Guide which is a special item. Turn the corner to the other side of the bar and grab the PLAYING MANUAL. Then go to the waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before going through it, go to the WOMEN'S BATHROOM. ************* OPTIONAL ROOM ************* WOMEN'S BATHROOM Around the time when you enter, the zombies will bust through the window. Search to the left of the door for a SCRUB BRUSH. Then exit the room to avoid a zombie encounter. ************* OPTIONAL ROOM ************* J'S BAR Run next door to the MEN'S BATHROOM. ************* OPTIONAL ROOM ************* MEN'S BATHROOM On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it to Kevin if he's inside (since Mark has his own gun which works with the common ammo). Then exit the room. ************* OPTIONAL ROOM ************* J'S BAR If you haven't given Kevin the second HANDGUN, then do so right now. Then go through the door you just unlocked. STAIRS BETWEEN 1F AND 2F To the left is PLAYING MANUAL 2. Run up the stairs, and there should be a GREEN HERB near the windows (if your partners got in here then they might have it). If the zombies broke into the bar, then they'll probably pursue you into the room. At the top of the stairs, a zombie will pop through the windows. Do not let it grab you or it might pull you out of the room and kill you. Go up another flight of stairs to the STAFF ROOM. STAFF ROOM Run forward from the stairs, and turn the corner. You'll see a white door. Go through it. BREAK ROOM Zombies will follow you in here. Search the trashcan for a map. On the floor to the right of the lockers will be HANDGUN ROUNDS. Searching the lockers will give you a special item. Searching under the bed will land you an IRON PIPE. Exit the room when you're finished. STAFF ROOM If there are zombies in the room, kill them all now. Run into the adjacent hallway to the left. Go through the first door on the left. ************* OPTIONAL ROOM ************* LOCKER ROOM You can hear the screaming citizens in here. To the right, the very left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes style. The middle-right locker contains HANDGUN BULLETS. The right-most locker contains a BLUE HERB, which you should mix with the GREEN HERBS you might have. Then check out Cindy's own locker. There are two GREEN HERBS in there which you should place in her HERB CASE. On the other side's lockers, the very right one contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, which you should use to stop the virus gauge from rising for a short time. The last locker is another hiding place. Exit once you're done looking around. ************* OPTIONAL ROOM ************* STAFF ROOM Run to the main area. On the lit desk is a NAIL GUN. You can use it as a weapon against the zombies, which is rather ineffective, or you can use it to barricade the door-less doorway into the STAFF ROOM area by using the gun on the wooden boards near the door. The latter is recommended. Back in the main area, look on the coffee table for the RACCOON TODAY newspaper. Then look onto the table again to get the BLUE KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. Then head up the stairs and into the LIQUOR ROOM. LIQUOR ROOM Ignore the door to the right for now and search the wine racks for an ALCOHOL BOTTLE. Also search the corner area of the shelves for MARK'S BOTTLE which is a special item. Then return to the STAFF ROOM. STAFF ROOM Go to the door in the corner. OWNER'S ROOM Go to the very right and place the ALCOHOL BOTTLE on the painting. You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, outside on the balcony. Leave the room. STAFF ROOM Go to the small adjacent hallway into the DRAWING ROOM. ************* OPTIONAL ROOM ************* DRAWING ROOM In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the STAFF ROOM. ************* OPTIONAL ROOM ************* STAFF ROOM Return to the LIQUOR ROOM. LIQUOR ROOM Go to the door on the right to the WINE ROOM. WINE ROOM In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next to the door for SHOTGUN ROUNDS, which you will need later. On the floor is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, and then leave the room. (NOTE: You can also save and exit the game here.) LIQUOR ROOM Run down the long hallway, turn the corner and then turn left to the forklift. Use the FORKLIFT KEY and then activate the forklift. With it activated, run to the ladder on the side of the barrel shelf. You can also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. Now crawl over the shelves, turn left and go through the duct at the end. 3F ROOFTOP STAIRWAY Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an optional item. Then go through the door because the zombies will burst into the room in a few seconds (if they haven't already). ROOFTOP Ignore or shoot the crows. Then run down all the way to the end, where there's a door. Unlock it with the STORAGE ROOM KEY. ************* OPTIONAL ROOM ************* STORAGE ROOM In here, run forward and climb atop the boxes. Go towards the shelf and you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite side of the room for a FIRST AID SPRAY. Then exit. ************* OPTIONAL ROOM ************* ROOFTOP Run straight across the door and shoot or ram the fence (ramming is recommended). Climb onto the ledge and you'll see a cut-scene initiating a countdown to get to street in front of the bar. This countdown insures that online players catch up with their partners. Run along the rooftop ledge, climbing onto a higher ledge. At the end, jump across to the other rooftop (wait for your partners to jump, or do so first). When you jump, you'll likely hang from the building. Keep mashing the X Button while pushing UP on the D-Pad to get up, or call one of your partners for help. If a partner of yours needs help, help them. Then run to the door on the other side of the rooftop. TOP FLOOR OF APARTMENT There's nothing in here except an elevator. Call the elevator and then go inside. 1F OF APARTMENT Once you step out of the elevator, grab the GREEN HERB if you need it. Then avoid or kill the zombies as you turn the hallway left and exit the apartment through the door. IN FRONT OF J'S BAR Move forward and watch the cut-scene. Then, when you regain control, run to the right side of the police vehicle to get the town map. Then run forward to where the zombies are advancing and then pushing the police car forward. Then run back to where the police officer is shooting and then push the next car forward (down to the left of where the officer is). Once you've pushed it all the way, run to the large brown gate-like door. Wait for another cut-scene to occur. BEHIND THE APARTMENT Once the cut-scene's over, run to the opposite end of the alleyway to help the police officer break the door down, or try killing some zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed side of the alleyway. The police officer will eventually break down the door (try to do it very quickly though). SLOPE ALONG THE CANAL Once the cut-scene is over, run to the policeman's body and collect his SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run over to the valve handle on the tanker and then spin it to leak oil. Then use the LIGHTER from the edges, making sure all living characters are not standing on the gas. The gas will ignite. Once the cut-scene's over, run to the canal and jump in (make sure the camera angle changes). Then swim over to the hole high on the wall and crawl through it. TUNNEL When you get down, run toward the screen for a RED HERB and a GREEN HERB. Then run down the opposite path for one or two GREEN HERBS. Run down the tunnel to the ladder at the end, to the left. IN FRONT OF APPLE INN Run down the street passed the Apple Inn to the policeman at the end. Speak to the officer by pressing X (or whatever your confirm button is). Watch the cut-scenes. You will be transported to a new area. BEHIND THE RESIDENTIAL AREA Get into the truck for two FIRST AID SPRAYS, a SHOTGUN, SHOTGUN SHELLS .45 AUTO ROUNDS for Kevin and a typewriter if you want to save and quit. There's also a RED HERB around there. Run passed the truck, and speak to the officer. Run up the stairs near him. To the side of the stairs is a BLUE HERB. As you climb you'll see an open window with a MAGNUM REVOLVER inside. On the floor nearby are MAGNUM ROUNDS. Run up the stairs. FOOTBRIDGE Run across the bridge and watch the cut-scene. When the cut-scene is finished, continue across the bridge and down the stairs. MAIN STREET You can now do ONE of TWO options here. One is to talk to the police officer in the middle of the street and then return to BEHIND THE RESIDENTIAL AREA and talk to the officer there. Alternatively, you can stay here, talk to the officer and then blow the zombies up. Either one will end the scenario. To blow the zombies up, run across the street diagonally so you can grab the DETONATOR HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to the body in the middle of the street, shooting the zombies to clear the way. Use the DETONATOR and the scenario will end. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- - F. Jim Chapman - ------------------ PRE-REQUISITES: First off, more than likely you will be partnered up with Kevin and Mark. Note that you can take great care of Bob and drag him through the scenario to gain extra points at the end of the scenario, but this is only recommended with Mark and not anyone else, and thus the details are in his walkthrough only. ---------- J'S BAR When the game begins, run over to the barrel near the windows the zombies are banging at and then push the barrel in front of the door. This will grant you more time. Then run to the counter and grab the HANDGUN. There might also be a S.T.A.R.S. Guide which is a special item. Turn the corner to the other side of the bar and grab the PLAYING MANUAL. Then go to the waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before going through it, go to the WOMEN'S BATHROOM. ************* OPTIONAL ROOM ************* WOMEN'S BATHROOM Around the time when you enter, the zombies will bust through the window. Search to the left of the door for a SCRUB BRUSH. Then exit the room to avoid a zombie encounter. ************* OPTIONAL ROOM ************* J'S BAR Run next door to the MEN'S BATHROOM. ************* OPTIONAL ROOM ************* MEN'S BATHROOM On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it to Kevin if he's inside (since Mark has his own gun). Then exit the room. ************* OPTIONAL ROOM ************* J'S BAR If you haven't given Kevin the second HANDGUN, then do so right now. Then go through the door you just unlocked. STAIRS BETWEEN 1F AND 2F To the left is PLAYING MANUAL 2. Run up the stairs, and there should be a GREEN HERB near the windows (if your partners got in here then they might have it). If the zombies broke into the bar, then they'll probably pursue you into the room. At the top of the stairs, a zombie will pop through the windows. Do not let it grab you or it might pull you out of the room and kill you. Go up another flight of stairs to the STAFF ROOM. STAFF ROOM Run forward from the stairs, and turn the corner. You'll see a white door. Go through it. BREAK ROOM Zombies will follow you in here. Search the trashcan for a map. On the floor to the right of the lockers will be HANDGUN ROUNDS. Searching the lockers will give you a special item. Searching under the bed will land you an IRON PIPE. Exit the room when you're finished. STAFF ROOM If there are zombies in the room, kill them all now. Run into the adjacent hallway to the left. Go through the first door on the left. ************* OPTIONAL ROOM ************* LOCKER ROOM You can hear the screaming citizens in here. To the right, the very left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes style. The middle-right locker contains HANDGUN BULLETS. The right-most locker contains a BLUE HERB, which you should mix with the GREEN HERBS you might have. On the other side's lockers, the very right one contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, which you should use to stop the virus gauge from rising for a short time. The last locker is another hiding place. Exit once you're done looking around. ************* OPTIONAL ROOM ************* STAFF ROOM Run to the main area. On the lit desk is a NAIL GUN. You can use it as a weapon against the zombies, which is rather ineffective, or you can use it to barricade the door-less doorway into the STAFF ROOM area by using the gun on the wooden boards near the door. The latter is recommended. Back in the main area, look on the coffee table for the RACCOON TODAY newspaper. Then look onto the table again to get the BLUE KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. Then head up the stairs and into the LIQUOR ROOM. LIQUOR ROOM Ignore the door to the right for now and search the wine racks for an ALCOHOL BOTTLE. Then return to the STAFF ROOM. STAFF ROOM Go to the door in the corner. ************* OPTIONAL ROOM ************* OWNER'S ROOM Go to the very right and place the ALCOHOL BOTTLE on the painting. You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, outside on the balcony. Leave the room. ************* OPTIONAL ROOM ************* STAFF ROOM Go to the small adjacent hallway into the DRAWING ROOM. ************* OPTIONAL ROOM ************* DRAWING ROOM In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the STAFF ROOM. ************* OPTIONAL ROOM ************* STAFF ROOM Return to the LIQUOR ROOM. LIQUOR ROOM Go to the door on the right to the WINE ROOM. WINE ROOM In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next to the door for SHOTGUN ROUNDS, which you will need later. On the floor is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, and then leave the room. (NOTE: You can also save and exit the game here.) LIQUOR ROOM Run down the long hallway, turn the corner and then turn left to the forklift. Use the FORKLIFT KEY and then activate the forklift. With it activated, run to the ladder on the side of the barrel shelf. You can also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. Now crawl over the shelves, turn left and go through the duct at the end. 3F ROOFTOP STAIRWAY Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an optional item. Then go through the door because the zombies will burst into the room in a few seconds (if they haven't already). ROOFTOP Ignore or shoot the crows. Then run down all the way to the end, where there's a door. Unlock it with the STORAGE ROOM KEY. ************* OPTIONAL ROOM ************* STORAGE ROOM In here, run forward and climb atop the boxes. Go towards the shelf and you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite side of the room for a FIRST AID SPRAY. Then exit. ************* OPTIONAL ROOM ************* ROOFTOP Run straight across the door and shoot or ram the fence (ramming is recommended). Climb onto the ledge and you'll see a cut-scene initiating a countdown to get to street in front of the bar. This countdown insures that online players catch up with their partners. Run along the rooftop ledge, climbing onto a higher ledge. At the end, jump across to the other rooftop (wait for your partners to jump, or do so first). When you jump, you'll likely hang from the building. Keep mashing the X Button while pushing UP on the D-Pad to get up, or call one of your partners for help. If a partner of yours needs help, help them. Then run to the door on the other side of the rooftop. TOP FLOOR OF APARTMENT There's nothing in here except an elevator. Call the elevator and then go inside. 1F OF APARTMENT Once you step out of the elevator, grab the GREEN HERB if you need it. Then avoid or kill the zombies as you turn the hallway left and exit the apartment through the door. IN FRONT OF J'S BAR Move forward and watch the cut-scene. Then, when you regain control, run to the right side of the police vehicle to get the town map. Then run forward to where the zombies are advancing and then pushing the police car forward. Then run back to where the police officer is shooting and then push the next car forward (down to the left of where the officer is). Once you've pushed it all the way, run to the large brown gate-like door. Wait for another cut-scene to occur. BEHIND THE APARTMENT Once the cut-scene's over, run to the opposite end of the alleyway to help the police officer break the door down, or try killing some zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed side of the alleyway. The police officer will eventually break down the door (try to do it very quickly though). SLOPE ALONG THE CANAL Once the cut-scene is over, run to the policeman's body and collect his SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run over to the valve handle on the tanker and then spin it to leak oil. Then use the LIGHTER from the edges, making sure all living characters are not standing on the gas. The gas will ignite. Once the cut-scene's over, run to the canal and jump in (make sure the camera angle changes). Then swim over to the hole high on the wall and crawl through it. TUNNEL When you get down, run toward the screen for a RED HERB and a GREEN HERB. Then run down the opposite path for one or two GREEN HERBS. Run down the tunnel to the ladder at the end, to the left. IN FRONT OF APPLE INN Run down the street passed the Apple Inn to the policeman at the end. Speak to the officer by pressing X (or whatever your confirm button is). Watch the cut-scenes. You will be transported to a new area. BEHIND THE RESIDENTIAL AREA Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin and a typewriter if you want to save and quit. There's also a RED HERB around there. Run passed the truck, and speak to the officer. Run up the stairs near him. To the side of the stairs is a BLUE HERB. As you climb you'll see an open window with a MAGNUM REVOLVER inside. On the floor nearby, there might be MAGNUM ROUNDS. Run up the stairs. FOOTBRIDGE Run across the bridge and watch the cut-scene. When the cut-scene is finished, continue across the bridge and down the stairs. MAIN STREET You can now do ONE of TWO options here. One is to talk to the police officer in the middle of the street and then return to BEHIND THE RESIDENTIAL AREA and talk to the officer there. Alternatively, you can stay here, talk to the officer and then blow the zombies up. Either one will end the scenario. To blow the zombies up, run across the street diagonally so you can grab the DETONATOR HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to the body in the middle of the street, shooting the zombies to clear the way. Use the DETONATOR and the scenario will end. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- - G. Yoko Suzuki - ------------------ PRE-REQUISITES: First off, more than likely you will be partnered up with Kevin and Mark. Note that you can take great care of Bob and drag him through the scenario to gain extra points at the end of the scenario, but this is only recommended with Mark and not anyone else, and thus the details are in his walkthrough only. ---------- WOMEN'S BATHROOM Around the time when the game begins, the zombies will bust through the the ventilation. Search to the left of the door for a SCRUB BRUSH and the sink for a MANLY HANKERCHIEF. Then exit the room to avoid a zombie encounter. J'S BAR Run over to the barrel near the windows the zombies are banging at and then push the barrel in front of the door. This will grant you more time. Then run to the counter and grab the HANDGUN. Turn the corner to the other side of the bar and grab the PLAYING MANUAL. Then go to the waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before going through it, go to the MEN'S BATHROOM. ************* OPTIONAL ROOM ************* MEN'S BATHROOM On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it to Kevin if he's inside (since Mark has his own gun which works with most ammo). Then exit the room. ************* OPTIONAL ROOM ************* J'S BAR If you haven't given Kevin the second HANDGUN, then do so right now. Then go through the door you just unlocked. STAIRS BETWEEN 1F AND 2F To the left is PLAYING MANUAL 2. Run up the stairs, and there should be a GREEN HERB near the windows (if your partners got in here then they might have it). If the zombies broke into the bar, then they'll probably pursue you into the room. At the top of the stairs, a zombie will pop through the windows. Do not let it grab you or it might pull you out of the room and kill you. Go up another flight of stairs to the STAFF ROOM. STAFF ROOM Run forward from the stairs, and turn the corner. You'll see a white door. Go through it. BREAK ROOM Zombies will follow you in here. Search the trashcan for a map. On the floor to the right of the lockers will be HANDGUN ROUNDS. Searching the lockers will give you a special item. Searching under the bed will land you an IRON PIPE. Exit the room when you're finished. STAFF ROOM If there are zombies in the room, kill them all now. Run into the adjacent hallway to the left. Go through the first door on the left. ************* OPTIONAL ROOM ************* LOCKER ROOM You can hear the screaming citizens in here. To the right, the very left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes style. The middle-right locker contains HANDGUN BULLETS. The right-most locker contains a BLUE HERB, which you should mix with the GREEN HERBS you might have. On the other side's lockers, the very right one contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, which you should use to stop the virus gauge from rising for a short time. The last locker is another hiding place. Exit once you're done looking around. ************* OPTIONAL ROOM ************* STAFF ROOM Run to the main area. On the lit desk is a NAIL GUN. You can use it as a weapon against the zombies, which is rather ineffective, or you can use it to barricade the door-less doorway into the STAFF ROOM area by using the gun on the wooden boards near the door. The latter is recommended. Back in the main area, look on the coffee table for the RACCOON TODAY newspaper. Then look onto the table again to get the BLUE KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. Then head up the stairs and into the LIQUOR ROOM. LIQUOR ROOM Ignore the door to the right for now and search the wine racks for an ALCOHOL BOTTLE. Then return to the STAFF ROOM. STAFF ROOM Go to the door in the corner. ************* OPTIONAL ROOM ************* OWNER'S ROOM Go to the very right and place the ALCOHOL BOTTLE on the painting. You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, outside on the balcony. Leave the room. ************* OPTIONAL ROOM ************* STAFF ROOM Go to the small adjacent hallway into the DRAWING ROOM. ************* OPTIONAL ROOM ************* DRAWING ROOM In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the STAFF ROOM. ************* OPTIONAL ROOM ************* STAFF ROOM Return to the LIQUOR ROOM. LIQUOR ROOM Go to the door on the right to the WINE ROOM. WINE ROOM In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next to the door for SHOTGUN ROUNDS, which you will need later. On the floor is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, and then leave the room. (NOTE: You can also save and exit the game here.) LIQUOR ROOM Run down the long hallway, turn the corner and then turn left to the forklift. Use the FORKLIFT KEY and then activate the forklift. With it activated, run to the ladder on the side of the barrel shelf. You can also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. Now crawl over the shelves, turn left and go through the duct at the end. 3F ROOFTOP STAIRWAY Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an optional item. Then go through the door because the zombies will burst into the room in a few seconds (if they haven't already). ROOFTOP Ignore or shoot the crows. Then run down all the way to the end, where there's a door. Unlock it with the STORAGE ROOM KEY. ************* OPTIONAL ROOM ************* STORAGE ROOM In here, run forward and climb atop the boxes. Go towards the shelf and you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite side of the room for a FIRST AID SPRAY. Then exit. ************* OPTIONAL ROOM ************* ROOFTOP Run straight across the door and shoot or ram the fence (ramming is recommended). Climb onto the ledge and you'll see a cut-scene initiating a countdown to get to street in front of the bar. This countdown insures that online players catch up with their partners. Run along the rooftop ledge, climbing onto a higher ledge. At the end, jump across to the other rooftop (wait for your partners to jump, or do so first). When you jump, you'll likely hang from the building. Keep mashing the X Button while pushing UP on the D-Pad to get up, or call one of your partners for help. If a partner of yours needs help, help them. Then run to the door on the other side of the rooftop. TOP FLOOR OF APARTMENT There's nothing in here except an elevator. Call the elevator and then go inside. 1F OF APARTMENT Once you step out of the elevator, grab the GREEN HERB if you need it. Then avoid or kill the zombies as you turn the hallway left and exit the apartment through the door. IN FRONT OF J'S BAR Move forward and watch the cut-scene. Then, when you regain control, run to the right side of the police vehicle to get the town map. Then run forward to where the zombies are advancing and then pushing the police car forward. Then run back to where the police officer is shooting and then push the next car forward (down to the left of where the officer is). Once you've pushed it all the way, run to the large brown gate-like door. Wait for another cut-scene to occur. BEHIND THE APARTMENT Once the cut-scene's over, run to the opposite end of the alleyway to help the police officer break the door down, or try killing some zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed side of the alleyway. The police officer will eventually break down the door (try to do it very quickly though). SLOPE ALONG THE CANAL Once the cut-scene is over, run to the policeman's body and collect his SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run over to the valve handle on the tanker and then spin it to leak oil. Then use the LIGHTER from the edges, making sure all living characters are not standing on the gas. The gas will ignite. Once the cut-scene's over, run to the canal and jump in (make sure the camera angle changes). Then swim over to the hole high on the wall and crawl through it. TUNNEL When you get down, run toward the screen for a RED HERB and a GREEN HERB. Then run down the opposite path for one or two GREEN HERBS. Run down the tunnel to the ladder at the end, to the left. IN FRONT OF APPLE INN Run down the street passed the Apple Inn to the policeman at the end. Speak to the officer by pressing X (or whatever your confirm button is). Watch the cut-scenes. You will be transported to a new area. BEHIND THE RESIDENTIAL AREA Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin and a typewriter if you want to save and quit. There's also a RED HERB around there. Run passed the truck, and speak to the officer. Run up the stairs near him. To the side of the stairs is a BLUE HERB. As you climb you'll see an open window with a MAGNUM REVOLVER inside. On the floor nearby are MAGNUM ROUNDS (although they might not be there). Run up the stairs. FOOTBRIDGE Run across the bridge and watch the cut-scene. When the cut-scene is finished, continue across the bridge and down the stairs. MAIN STREET You can now do ONE of TWO options here. One is to talk to the police officer in the middle of the street and then return to BEHIND THE RESIDENTIAL AREA and talk to the officer there. Alternatively, you can stay here, talk to the officer and then blow the zombies up. Either one will end the scenario. To blow the zombies up, run across the street diagonally so you can grab the DETONATOR HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to the body in the middle of the street, shooting the zombies to clear the way. Use the DETONATOR and the scenario will end. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- - H. George Hamilton - ---------------------- PRE-REQUISITES: First off, more than likely you will be partnered up with Cindy and Mark. Note that you can take great care of Bob and drag him through the scenario to gain extra points at the end of the scenario, but this is only recommended with Mark and not anyone else, and thus the details are in his walkthrough only. ---------- J'S BAR When the game begins, run over to the barrel near the windows the zombies are banging at and then push the barrel in front of the door. This will grant you more time. Then run to the counter and grab the HANDGUN. There might also be a S.T.A.R.S. Guide which is a special item. Turn the corner to the other side of the bar and grab the PLAYING MANUAL. Then go to the waiter's side of the bar table and grab the STAFF ROOM KEY. Use it on the door nearby. Unlock the door. But before going through it, go to the WOMEN'S BATHROOM. ************* OPTIONAL ROOM ************* WOMEN'S BATHROOM Around the time when you enter, the zombies will bust through the window. Search to the left of the door for a SCRUB BRUSH. Then exit the room to avoid a zombie encounter. ************* OPTIONAL ROOM ************* J'S BAR Run next door to the MEN'S BATHROOM. ************* OPTIONAL ROOM ************* MEN'S BATHROOM On the sink is a GREEN HERB and in the trashcan is a HANDGUN. Give it to Cindy if she's inside (since Mark has his own gun). You can make ANTIDOTE by combining the GREEN HERB with George's medical kit. Then exit the room. ************* OPTIONAL ROOM ************* J'S BAR If you haven't given Cindy the second HANDGUN, then do so right now. Then go through the door you just unlocked. STAIRS BETWEEN 1F AND 2F To the left is PLAYING MANUAL 2. Run up the stairs, and there should be a GREEN HERB near the windows (if your partners got in here then they might have it). If the zombies broke into the bar, then they'll probably pursue you into the room. At the top of the stairs, a zombie will pop through the windows. Do not let it grab you or it might pull you out of the room and kill you. Go up another flight of stairs to the STAFF ROOM. STAFF ROOM Run forward from the stairs, and turn the corner. You'll see a white door. Go through it. BREAK ROOM Zombies will follow you in here. Search the trashcan for a map. On the floor to the right of the lockers will be HANDGUN ROUNDS. Searching the lockers will give you a special item. Searching under the bed will land you an IRON PIPE. Exit the room when you're finished. STAFF ROOM If there are zombies in the room, kill them all now. Run into the adjacent hallway to the left. Go through the first door on the left. ************* OPTIONAL ROOM ************* LOCKER ROOM You can hear the screaming citizens in here. To the right, the very left locker lets you hide in it Metal Gear Solid 2/The Twin Snakes style. The middle-right locker contains HANDGUN BULLETS. The right-most locker contains a BLUE HERB, which you should mix with the GREEN HERBS you might have. On the other side's lockers, the very right one contains a WOODEN POLE. The one next to it contains the DIARY OF BAR'S STAFF." Next to that is ANTI-VIRUS, which you should use to stop the virus gauge from rising for a short time. The last locker is another hiding place. Exit once you're done looking around. ************* OPTIONAL ROOM ************* STAFF ROOM Run to the main area. On the lit desk is a NAIL GUN. You can use it as a weapon against the zombies, which is rather ineffective, or you can use it to barricade the door-less doorway into the STAFF ROOM area by using the gun on the wooden boards near the door. The latter is recommended. Back in the main area, look on the coffee table for the RACCOON TODAY newspaper. Then look onto the table again to get the BLUE KEY WITH TAG. Use it to unlock the door across from the LOCKER ROOM. Then head up the stairs and into the LIQUOR ROOM. LIQUOR ROOM Ignore the door to the right for now and search the wine racks for an ALCOHOL BOTTLE. Then return to the STAFF ROOM. STAFF ROOM Go to the door in the corner. ************* OPTIONAL ROOM ************* OWNER'S ROOM Go to the very right and place the ALCOHOL BOTTLE on the painting. You'll get the FORKLIFT KEY on HARD MODE. There are HERBS in this room, outside on the balcony. Leave the room. ************* OPTIONAL ROOM ************* STAFF ROOM Go to the small adjacent hallway into the DRAWING ROOM. ************* OPTIONAL ROOM ************* DRAWING ROOM In here is a LIGHTER, a RACCOON TODAY newspaper and .45 AUTO ROUNDS for Kevin's HANDGUN. Grabbing the LIGHTER is a good idea. Return to the STAFF ROOM. ************* OPTIONAL ROOM ************* STAFF ROOM Return to the LIQUOR ROOM. LIQUOR ROOM Go to the door on the right to the WINE ROOM. WINE ROOM In here, grab the PLAY SINGLE PLAYER MODE file. Search the barrel next to the door for SHOTGUN ROUNDS, which you will need later. On the floor is a FIRST AID SPRAY, and on the table is the FORKLIFT KEY. Grab that, and then leave the room. (NOTE: You can also save and exit the game here.) LIQUOR ROOM Run down the long hallway, turn the corner and then turn left to the forklift. Use the FORKLIFT KEY and then activate the forklift. With it activated, run to the ladder on the side of the barrel shelf. You can also collect some more ALCOHOL BOTTLES if you like. Climb the ladder. Now crawl over the shelves, turn left and go through the duct at the end. 3F ROOFTOP STAIRWAY Run up the stairs. On the desk is the STORAGE ROOM KEY, which is an optional item. Then go through the door because the zombies will burst into the room in a few seconds (if they haven't already). ROOFTOP Ignore or shoot the crows. Then run down all the way to the end, where there's a door. Unlock it with the STORAGE ROOM KEY. ************* OPTIONAL ROOM ************* STORAGE ROOM In here, run forward and climb atop the boxes. Go towards the shelf and you'll encounter a HANDGUN MAGAZINE. Search the floor on the opposite side of the room for a FIRST AID SPRAY. Then exit. ************* OPTIONAL ROOM ************* ROOFTOP Run straight across the door and shoot or ram the fence (ramming is recommended). Climb onto the ledge and you'll see a cut-scene initiating a countdown to get to street in front of the bar. This countdown insures that online players catch up with their partners. Run along the rooftop ledge, climbing onto a higher ledge. At the end, jump across to the other rooftop (wait for your partners to jump, or do so first). When you jump, you'll likely hang from the building. Keep mashing the X Button while pushing UP on the D-Pad to get up, or call one of your partners for help. If a partner of yours needs help, help them. Then run to the door on the other side of the rooftop. TOP FLOOR OF APARTMENT There's nothing in here except an elevator. Call the elevator and then go inside. 1F OF APARTMENT Once you step out of the elevator, grab the GREEN HERB if you need it. Then avoid or kill the zombies as you turn the hallway left and exit the apartment through the door. IN FRONT OF J'S BAR Move forward and watch the cut-scene. Then, when you regain control, run to the right side of the police vehicle to get the town map. Then run forward to where the zombies are advancing and then pushing the police car forward. Then run back to where the police officer is shooting and then push the next car forward (down to the left of where the officer is). Once you've pushed it all the way, run to the large brown gate-like door. Wait for another cut-scene to occur. BEHIND THE APARTMENT Once the cut-scene's over, run to the opposite end of the alleyway to help the police officer break the door down, or try killing some zombies. There's a FIRST AID SPRAY amongst the rubble on the trashed side of the alleyway. The police officer will eventually break down the door (try to do it very quickly though). SLOPE ALONG THE CANAL Once the cut-scene is over, run to the policeman's body and collect his SHOTGUN and LIGHTER, if you didn't get the LIGHTER from the bar. Run over to the valve handle on the tanker and then spin it to leak oil. Then use the LIGHTER from the edges, making sure all living characters are not standing on the gas. The gas will ignite. Once the cut-scene's over, run to the canal and jump in (make sure the camera angle changes). Then swim over to the hole high on the wall and crawl through it. TUNNEL When you get down, run toward the screen for a RED HERB and a GREEN HERB. Then run down the opposite path for one or two GREEN HERBS. Run down the tunnel to the ladder at the end, to the left. IN FRONT OF APPLE INN Run down the street passed the Apple Inn to the policeman at the end. Speak to the officer by pressing X (or whatever your confirm button is). Watch the cut-scenes. You will be transported to a new area. BEHIND THE RESIDENTIAL AREA Get into the truck for two FIRST AID SPRAYS, .45 AUTO ROUNDS for Kevin and a typewriter if you want to save and quit. There's also a RED HERB around there. Run passed the truck, and speak to the officer. Run up the stairs near him. To the side of the stairs is a BLUE HERB. As you climb you'll see an open window with a MAGNUM REVOLVER inside. On the floor nearby, there might be MAGNUM ROUNDS. Run up the stairs. FOOTBRIDGE Run across the bridge and watch the cut-scene. When the cut-scene is finished, continue across the bridge and down the stairs. MAIN STREET You can now do ONE of TWO options here. One is to talk to the police officer in the middle of the street and then return to BEHIND THE RESIDENTIAL AREA and talk to the officer there. Alternatively, you can stay here, talk to the officer and then blow the zombies up. Either one will end the scenario. To blow the zombies up, run across the street diagonally so you can grab the DETONATOR HANDLE. Then run to the middle of the street and grab the DETONATOR MAIN UNIT. Combine the DETONATOR HANDLE with the DETONATOR MAIN UNIT to form the DETONATOR. Then run to the body in the middle of the street, shooting the zombies to clear the way. Use the DETONATOR and the scenario will end. *********************************************************************** ============================ 6. ITEM LIST AND WEAPON LIST ============================ ------------- - Item List - ------------- This is a list for all the quest items in the scenario. Weapons go under a separate list below. 1. Staff Room Key Location: J's Bar Counter Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: To unlock the door to the Stairs Between 1F and 2F. 2. Nail Gun Location: Staff Room Desk Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: To board up the doorway in the Staff Room. Function 2: Shoot enemies with the nails. 3. Raccoon Today Newspaper Location: Drawing Room floor, Staff Room Coffee Table Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Mix with Alcohol Bottle and Lighter to make Moltov Cocktail. 4. Blue Key With Tag Location: Staff Room Coffee Table Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Unlocks the locked door in the Staff Room. 5. Alcohol Bottle (4) Location: Liquor Room Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Fits inside painting of Owner's Room. Function 2: Mix with Newspaper and Lighter to create Moltov Cocktail. 6. Forklift Key Location: Wine Room (Easy/Normal); Owner's Room (Hard) Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Powers up the Forklift in the Liquor Room. 7. Lighter (2) Location: Drawing Room, Dead Officer's Body at Slope Along The Canal Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: To ignite the gas at Slope Along The Canal. Function 2: Mix with Newspaper and Alcohol Bottle for Moltov Cocktail. 8. Detonator Handle Location: Main Street, on the right side of the street Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Combine with Detonator Main Unit to form Detonator. 9. Detonator Main Unit Location: Main Street, in the middle of the street Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Combine with Detonator Handle to form Detonator. 10. Detonator Location: Main Street/Detonator Main Unit and Detonator Handle combined Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Use in the middle of the street to end the scenario. ---------------- - Weapons List - ---------------- 1. Handgun (1) Location: J's Bar Countertop Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Kills all kinds of enemies Power: Moderate Capacity: 15 bullets Compatible with: Handgun Ammo, Handgun Magazine 2. Handgun (2) Location: Men's Bathroom, in the trashcan Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Kills all kinds of enemies Power: Moderate Capacity: 15 bullets Compatible with: Handgun Ammo, Handgun Magazine 3. Scrub Brush Location: Women's Bathroom, in the stall near the door Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Attacks and damages enemies Power: Weak Capacity: N/A Compatible With: N/A 4. Iron Pipe Location: Break Room, under the bed Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Damages enemies until it is too bent to use Power: Moderate Capacity: N/A Compatible With: N/A 5. Wooden Pole Location: Locker Room locker Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Attacks and damages enemies Power: Weak Capacity: N/A Compatible With: N/A 6. Nail Gun Location: Staff Room Desk Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Moderately damages enemies Power: Medium Capacity: 20 Nails Compatible With: Wooden Boards 7. Moltov Cocktail Location: Combine Newspaper, Alcohol Bottle and Lighter to make M.C. Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Attacks and burns enemies Power: Heavy Capacity: N/A Compatible With: N/A 8. Handgun (3) Location: Drawing Room, in the locked cabinet only Alyssa can lockpick Characters: Alyssa (can be given to others once obtained) Function: Kills all kinds of enemies Power: Moderate Capacity: 15 bullets Compatible With: Handgun Ammo, Handgun Magazine 9. Shotgun (1) Location: Slope Along The Canal, near Police Officer's body Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Fatally damages all kinds of enemies with widespread range. Power: Heavy Capacity: 7 shells Compatible With: Shotgun Shells 10. Shotgun (2) Location: Truck in Behind Residential Area Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Fatally damages all kinds of enemies with widespread range. Power: Heavy Capacity: 7 shells Compatible With: Shotgun Shells 11. Magnum Revolver Location: Open window in Behind Residential Area Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Kills all non-boss enemies with one hit. Power: Deadly Capacity: 8 rounds Compatible With: Magnum Rounds 12. Butcherknife Location: Staff Room fridge Characters: Kevin, Mark, Alyssa, David, Cindy, Jim, Yoko, George Function: Damages and kills enemies Power: Moderate Capacity: N/A Compatible With: N/A 13. Flamethrower Location: N/A Characters: Jim (needed to make it), everyone else can use it Function: Burns enemies Power: Heavy Capacity: N/A Compatible with: Lighter, Pesticide Spray needed to make it 14. Spear Location: N/A Characters: Jim (needed to make it), everyone else can use it Function: Hurts and kills enemies Power: Moderate Capacity: N/A Compatible with: Butcherknife, Scrub Brush needed to make it *********************************************************************** ========================================= 7. EVENT CHECKLIST AND COLLECTION GOODIES ========================================= ------------------- - Event Checklist - ------------------- Here are the events in Outbreak that must be fulfilled by any character and in replays, in order to achieve a 74% completion rate. Once I uncover more methods, they will be added to the FAQ. Some events can only be completed in the harder difficulty modes. - Built barricade out of barrels. - Used the staff room key. - Used the key with blue tag. - Solved painting puzzle. - Unlocked cabinet (Alyssa). - Moved cargo with the forklift. - Destroyed liquor room shutter. - Destroyed wire fence on rooftop. - Built patrol car barricade. - Opened gasoline tanker valve. - Used lighter to ignite gas. - Activated detonator. - Killed zombies and survived. - Escaped zombies and survived. - Collected every map. - Obtained "newspaper." - Obtained "staffer's diary." - Obtained "Raccoon Today." - Saw crow fly into drawing room. - Saw bottle break in liquor room. - Watched "Bob Gets Worse." - Watched "Bob's Suicide." - Watched "Block Staff Door." ---------------------- - Collection Goodies - ---------------------- You will earn these following movies, costumes and galleries, sounds and extras by completing the Outbreak scenario. This list is currently incomplete, but will be completed as time progresses. The amount of points needed to purchase these is listed in parenthesis. GALLERY ------- NO. 001 - "Outbreak" BGM (1000 Points) COSTUME ------- NO. 012 - "NPC in Outbreak" (4000 Points) NO. 014 - "NPC in Outbreak" (5000 Points) NO. 015 - "NPC in Outbreak" (8000 Points) MOVIE ----- NO. 001 - "Resident Evil Outbreak Opening Movie" (500 points) NO. 002 - "Kevin: Opening and Ending Movie" (500 Points) NO. 003 - "Mark: Opening and Ending Movie" (500 Points) NO. 004 - "Jim: Opening and Ending Movie" (500 Points) NO. 005 - "George: Opening and Ending Movie" (500 Points) NO. 006 - "David: Opening and Ending Movie" (500 Points) NO. 007 - "Alyssa: Opening and Ending Movie" (500 Points) NO. 008 - "Yoko: Opening and Ending Movie" (500 Points) NO. 009 - "Cindy: Opening and Ending Movie" (500 Points) NO. 010 - "Scene 01 Movie" (500 Points) NO. 011 - "Scene 02 Movie" (500 Points) SOUND ----- NO. 001 - "Outbreak BGM" (1000 Points) EXTRA ----- NO. 001 - "HARD MODE" (2000 Points; complete all 5 scenarios to unlock) *********************************************************************** ==================== 8. OTHER INFORMATION ==================== ------------------------------------ - Unlocking "Below Freezing Point" - ------------------------------------ To unlock the second scenario, you can do one of several things. First off, beat the scenario on any difficulty mode with any character. Otherwise, you may simply achieve around a 50% event completion rate which will help unlock the next scenario scenario. ---------------- - Network Mode - ---------------- Playing the scenario online is similar to playing it offline, except your partners are all controlled by humans. The walkthrough remains the same for most part, although the way you handle items and distribute health and ammo is up to you. The only difference is if your virus gauge fills up to 100%, you turn into a zombie for a few minutes and then die. Note that a PlayStation 2 Network Adapter as well as Broadband service is required to play the game online. In Japan, a KDDI Multimatch Service account is required, as well as a Japanese credit card and address. 56K Dial Up service connection is available only to Japanese gamers and not American gamers. American gamers play online for free. Outbreak will not be online in PAL areas. ------------------ - Shortest Times - ------------------ Usually, the first time beating the scenario can take up to an hour or so. However, in replays, the "Outbreak" scenario can be beaten in under ten minutes if you're quick. The fast characters, such as Alyssa and Kevin, are highly recommended because of their great running speed. Others such as Yoko and Mark, who are slow runners, probably will not net you the fastest times. An HDD is recommended for speed runs. (see below) --------------------- - The Alyssa Glitch - --------------------- Only in the "Outbreak" scenario and only with Alyssa, the game might freeze. The official Capcom explanation is that Alyssa's text messages are longer in length than all the other characters' as well as her Japanese version, so the glitch will not occur with other characters, or with Alyssa in the Japanese version. Basically, at any point in the scenario where you perform a task, such as using the lighter to trigger the FMV, or saving Bob, your game might freeze. It isn't recommended you play as Alyssa. You may not be able to get a 100% completion rate but you don't have to worry about the game freezing. Alternatively, you can just quit the game from the options screen once you perform an important task with Alyssa (such as unlocking the cabinet which she is the only character who can do so). I myself have managed to mostly avoid the glitch, but many others have gotten it. ----------- - The HDD - ----------- Resident Evil Outbreak and BioHazard Outbreak are compatible with the PlayStation 2's HDD (hard disk drive) add on. The PAL version of Outbreak will NOT be compatible with the HDD. The HDD serves to minimize the long loadtimes seen throughout this game, providing a faster paced feel for the game rather than the sometimes slow pace the game may encounter due to the long loadtimes. In the Japanese version, it can also hold a patch to fix the scenario. The HDD is available in the U.S. for $99.99 and comes with Square Enix's Final Fantasy XI Online game. In Japan, it is available separately or with a network adapter. Please refer to the instruction booklets for installing the HDD. Once I get an HDD, I will add installation instructions here. ------------------------------ - USB Keyboard Compatibility - ------------------------------ When going online and entering your information, you may use a USB Keyboard to enter your information. USB Keyboards are available in your local computer store, or you might even be using one with your PC. Plus the keyboard into one the USB ports on the blue portion of your PS2. *********************************************************************** ============================= 9. FREQUENTLY ASKED QUESTIONS ============================= Q. If I am a victim of the Alyssa glitch, what should I do? A. It is recommended that you return your copy for a new one, or simply stop playing as Alyssa. Q. Will Capcom ever publish glitch-less copies? A. Most likely, but they might be a bit quiet about it. Most likely a Greatest Hits release of Resident Evil Outbreak will remove the glitch. Q. What has Resident Evil Outbreak been called in the past? A. Resident Evil Outbreak has gone under the name "Resident Evil Network", "Resident Evil Online", "Network BioHazard", "BioHazard Online" and "BioHazard Network." The name was changed due to the game being offline as well as online. The final names are Resident Evil Outbreak and BioHazard Outbreak. Q. Are there any downloads for HDD users? A. Only in Japan can you download a patch which fixes a glitch in the Scenario 4 (Hellfire) event completion list. Other than that, there aren't any so far unless Capcom USA decides to create a patch which fixes the Alyssa glitch, which they haven't announced yet. Q. There are blank slots in the scenario selection screen. How do I unlock them? A. They cannot be unlocked. When the game was being demonstrated and previewed, it seemed as if more than 5 scenarios would be unlocked. Its probable than an expansion pack to the game will be released. Capcom Japan will announce the expansion pack if so. Q. Who is the best character in the game? A. There is no best character. Each character has a different attribute that helps it excel over another character. In my personal opinion, Jim is the worst character because his personal item is just a coin. Kevin, Alyssa and Yoko are my first tier characters because the first two are fast, shoot well and Yoko has the extra item storage. Mark, David, Cindy and George have great attributes but they all seem a bit secondary compared to the first three. Q. Is this coming to any other platform besides PlayStation 2? A. Not at the moment, but unlike Resident Evil 4 which is a 100% GameCube exclusive, Outbreak may come to the PC, Xbox or GameCube at sometime in the future. Q. Is Outbreak is the main Resident Evil series? A. Yes it is, because it tells more of the Raccoon City tale started by Resident Evil 2 and Resident Evil 3: Nemesis. It isn't the true progressor of the series because that's Resident Evil 4's role. Q. Are you going to write for Resident Evil 4 or Silent Hill 4? A. Yes I will, for both games. Q. What about the other 4 scenarios? A. Yes, I will write for those as well in different documents to keep my Outbreak work organized. *********************************************************************** ============== 10. CONCLUSION ============== This FAQ is about 80% complete, but should be good enough for a full blue dot. It's been great writing and playing Outbreak. Look for updates in the future! Thanks to: - Capcom, for creating this great game - My friends, family and fellow FAQers - Shahan Garabet for all his help in completing this game - Jeff "CJayC" Veasey for hosting this on GameFAQs - Stephen Ng on IGNFAQs for hosting this - Peter Judson on NeoSeeker for hosting this - Rob McGregor (Rombie) for posting this on Resident Evil Fan - Minesweeper (Nathan Norris) for the AIM chats - Lik-Sang, for the free shipping on the Japanese version =) - Sony Metreon, for hosting the Outbreak launch party - Scream135 for information on the Butcher Knife, Spear & Flamethrower ---CVXFREAK FireEmblemPride@hotmail.com "I still love you, Oprah." - My Gaming-Age Forums Tag ***********************************************************************