/ _ \/ ___/ __|_ _//___\/ ___/ ‘___ __/ / /_/ / /__ \ \ / / // // /__/ /’\ \/ / / __ / _/ \ \ / / // // __/ / / / / A Character Analysis / / \ \ /__ ___/ /_/ /_//__// /__/ / / / / For... /_/ \_\___/____/_____/____/____/_/ /_/_/ ____ __ ____ _ __ __ __ __ / __/\ / /_ _// / | | | | \ |_ / /_ \ \ / / / / / / |__ |__| |__/ |__ / __/ \ \/ / / / / / __ _ __ ___ __ _ / /___ \ /_/ /_/ /____ \ / |_ |_| | | |\ | | | /_\ /_____/ \/_____/______/ \/ |__ | \ |__| | \| _|_ |__ / \ _ _ \ \ / / \ \ / / \ \ / / \ \ / / \ \/ / \ / / \ / /\ \ / / \ \ / / \ \ / / \ \ /_/ \_\ Resident Evil Code: X by Capcom for the Playstation 2 game console Version 2.6 ============================================================== Resident Evil Code: Veronica X: Character Analysis Playstation2, Dreamcast, Gamecube Written by: Vaughn Jones(YeahokLives) Formatted by: CVXFREAK Copyright 2002 by YeahokLives and CVXFREAK Last Update: September 7, 2002 E-mail: vaughnjones3000@hotmail.com (YeahokLives) FireEmblemPride@hotmail.com (CVXFREAK) ============================================================== ========================================== Table of Contents: ========================================== 1) Introduction i) Legalities ii) Notes on RECVX 2) The characters: i: Claire Redfield ii: Chris Redfield iii: Steve Burnside iv: Albert Wesker v: Alfred Ashford vi: Alexia Ashford vii: Rodrigo Juan Raval 3)Plot Guide 4)File Analysis (Written by CVXFREAK) 5) Thanks =================================== 1) Introduction =================================== When Code: Veronica first came out on Dreamcast, it quickly became my all-time favourite game. When it came out on PS2, added scenes and all, nothing had changed. I decided to write this FAQ to find a way to pay homage to Code: Veronica X, so I hope this guide is as fun to read as it was to write. ----------------------- i)Legalities ----------------------- Capcom please restrain from suing me, I have no money to give to you. All these characters, storylines, etc. belong to Capcom. ----------------------- ii) Notes on RECVX ----------------------- Code: Veronica was first released on Dreamcast back in March, 2000. With it's groundbreaking graphics and engrossing storyline, it quickly became a hit. Today, on PS2 and Gamecube, with added cut-scenes and small changes, it is still impressive, not only to look at and watch, but also to play. The first half of the game takes place on a place called Rockfort Island, where the games protagonist, Claire Redfield is taken. The second half of the game takes place in Antarctica, through the eyes of both Claire and her brother Chris. The changes in the more recent versions include things like a largely extended ending, added cut-scenes featuring the game's sideline villain, Wesker, and the small but notable change of Steve's hairstyle and portrait. ================================== 2) The Characters ================================== ================================= i)Claire Redfield ================================= Claire Redfield Age: 19 Weight: 115 lbs Height: 5.5 ft Blood Type: O ID Number: WKD4496 Exceedingly resourceful and remarkably intelligent, Claire Redfield plays the role of main protagonist in Code Veronica. Many things have changed about Claire since RE2, most notably that Claire has received a virtual makeover. Claire, now sporting a strikingly beautiful face, a slim, curvaceous body(as opposed to her almost frumpy, plain appearance in RE2) and a whole new set of moves, is more than ready to hop into the spotlight. Anyone around here can tell you about my unhealthy obsession with her. From what we are told in the games, Claire is a brave young woman with a passion for motorcycles and a sarcastic tongue. She is also compassionate, loyal, and optimistic(seems almost contradictory). Claire played surrogate mother to Sherry Birkin in RE2, and in CVX; irritated babysitter to young Steve Burnside. One thing we can definitely grasp from the games is that she has a deep love for her brother Chris, who we assume feels the same way, he is more than willing to stick his neck out for her. In her latest adventure, her love for Chris has put her into quite a bit of trouble. While searching for Chris in an Umbrella facility located in Paris, she is discovered, chased, and with great effort, she is caught. She is then flown in to Umbrella’s Rockfort Island Prison Facility, as simply killing her would have made too much sense. But thanks to the compassion of captor Rodrigo Juan Raval, and a miscalculation by Albert Wesker, she escapes. While running wild in Rockfort, she comes across the reckless Steve, who causes her quite a bit of trouble. Can Claire escape the island, with all these odds against her? Read my plot guide to find out... -------------------------- Relationships -------------------------- =-=-=-=-=-=-=-= Claire-Chris =-=-=-=-=-=-=-= Chris is Claire's beloved brother, whom she is willing to risk everything for, Claire has confidence in Chris, and he in her. They share an unbreakable bond that not even a pair Miracle Shears could cut through. =-=-=-=-=-=-=-= Claire-Steve =-=-=-=-=-=-=-= Steve starts off as a speed bump in Claire’s quest, but eventually becomes useful, saving Claire a few times. He likes her quite a bit, but isn't willing to admit it until quite late in the game. =-=-=-=-=-=-=-= Claire-Wesker =-=-=-=-=-=-=-= Although they had no contact whatsoever in Code:Veronica for the DC, in CVX they have quite a little confrontation, starting with his personal introduction, and leading up to a swift kick to her face. It is seems that she knows all about his Machiavellian ways, regarding him with suspicion. In the game’s closing sequence, he uses her as a human shield to lure Chris out into the open. I don’t think there’s any love lost between these two. =-=-=-=-=-=-=-= Claire- Alfred =-=-=-=-=-=-=-= Claire feels, as we all do, no great liking for Alfred, considering the way he persistently tries to kill her. He attacks her with a sniper rifle in his introduction, and later resorts to unleashing a Tyrant on her. =-=-=-=-=-=-=-= Claire-Alexia =-=-=-=-=-=-=-= Claire only comes across the real Alexia twice, although neither times are pleasant. She first sees her when she is freed from the back of the staircase by Chris, and Alexia arrives to taunt them. Upon seeing her, Claire exclaims " There really is an Alexia?!" The second time Claire comes across her, she is advancing toward her with the intention of smiting her. While there isn’t much contact between these two, I’m sure once again that Claire doesn’t feel a desire to go over to the Ashford mansion for a sleep-over. The fake Alexia isn’t any different, although Claire only comes across "her" once. "she" tries to knock off Claire with a sniper rifle. =-=-=-=-=-=-=-= Claire-Rodrigo =-=-=-=-=-=-=-= While Claire isn’t overly thrilled that Rodrigo had been the one responsible for her incarceration, she feels compassion for him, in his weakened condition. This is best demonstrated when she brings him his hemostatic medicine, although she didn’t have much to gain personally by doing it. ---------------------------- Claire Game vs. Claire Book ---------------------------- The Claire of the game isn’t all that different from the Claire Redfield from the Resident Evil novels. S.D. Perry and Capcom seem to have the same idea as to her personality. Both regard her as strong and independent, while still caring and sensitive. However, one large difference is that Claire from the novels is far more teenager-ish than the Claire of the games. She makes smarmy cracks, comments, and swears occasionally. In the game, Claire is more subtle, and doesn’t have too much to say outside the usual "Steve!", and "Hang in there!" The Claire in the game does, however, have a few sarcastic things to say to Alfred, which are not present in the novel. Generally the idea stays the same. --------------------------- Appearance --------------------------- Brown hair pulled back in a just-below shoulder-length ponytail, red leather vest with illustration of a female angel warrior-type and "Let Me Live" written in large letters on the back, tight black t-shirt underneath, denim jeans and some form of boot, pink choker, black gloves. --------------------------- My Opinion of Claire --------------------------- Strong, beautiful, intelligent, what's not to like about Claire? She is definitely my favourite RE character. ========================== ii)Chris Redfield ========================== Chris Redfield Stats: Chris Redfield Age: 25 Weight: 177 lbs Height: 5.11 ft Blood Type: O ID Number: MRD6251 Chris Redfield is the most often recognized male protagonist of the Resident Evil series. The burly hero who kills the monster and saves the females. Irony, in this adventure, he takes the backseat to his little sister Claire. Chris is only really a sort of Deus-Ex-Machina, arriving only at a time where Claire is in need of aid in the game. Chris is an Air-Force veteran, which is realistically impossible because I’ve heard they don’t let you quit until you’re at least twenty-six. Chris’s only known family (well as far as we know) is the lovely Claire Redfield, with whom it seems he has almost a sort of father-daughter relationship with. It's easy to pick up that Chris loves Claire very much, and is willing to do almost anything for her. There are also rumours of an involvement between him and the er... nice Jill Valentine. Anyhow, after having received a transmission from Leon S. Kennedy telling of his sister's predicament, Chris races to rescue her. However, instead of finding his sister on the island, he finds someone he thought he had left behind not too long ago.... --------------------- Relationships --------------------- =-=-=-=-=-=-=-= Chris-Claire =-=-=-=-=-=-=-= Chris loves his sister very much, and would literally wade through any putrid abyss for her. Chris probably played the parental role for Claire during a good portion of his (and her) life. Chris and Claire do not have the same sort of relationship that is seen most often in siblings. They don’t fight, pull each other’s hair or read each other’s diaries. They are every parent's dream of what siblings should be like. =-=-=-=-=-=-= Chris-Steve =-=-=-=-=-=-= Chris only hears of Steve when he first rescues Claire, and the two never actually meet. =-=-=-=-=-=-= Chris-Wesker =-=-=-=-=-=-= Chris and Wesker share a deep hatred for each other that cannot be broken. Chris despises Wesker because he is directly responsible for the deaths of the majority of his team mates, and almost responsible for his own death. Wesker despises Chris because he and Jill Valentine single-handedly ruined his plans for the Spencer estate. The two meet on Rockfort island, and a few violent confrontations follow. =-=-=-=-=-=-=-= Chris- Alfred =-=-=-=-=-=-=-= Chris never has the "pleasure" of meeting a live Alfred, but instead, the corpse of. Chris finds Alfred’s corpse in the room from which Alexia emerged, after he opens her stasis tube, giving him quite a shock. =-=-=-=-=-=-=-= Chris-Alexia =-=-=-=-=-=-=-= Being that Alexia is the final boss of the game, and the fact that Claire in that point of the game is in no shape to finish Alexia off herself, it is Chris’s duty to rid the world of the last remaining Ashford. Alexia recognizes Chris as a threat to her, and takes it upon herself to kill him. She doesn’t succeed, but instead is blasted with the linear launcher. Chris is clearly threatened by Alexia, but fears more for Claire’s safety within Alexia's vicinity than his own. =-=-=-=-=-=-=-= Chris- Rodrigo =-=-=-=-=-=-=-= Chris comes across Rodrigo minutes upon his arrival on the island. Rodrigo lies on a wall, wounded, and tells Chris of his aiding Claire in her escape. Chris recognizes Rodrigo as an ally, and is about to help him before he is eaten by the gulp worm. Chris rescues him, although he is too late. Chris is sympathetic towards Rodrigo, although there is not much he can do for him. -------------------------- Chris Game Vs. Chris Book -------------------------- Chris in the game is very similar to Chris in the book, as both are extremely devoid of any personality, besides the fact that they hate Wesker, and love Claire. Chris never really has any interesting thoughts in the novel, unlike Claire, and is almost too valiant to be believable. The same is true for Chris in the game, because he seems too...well...invincible. He just doesn’t seem believable to me, and I suppose S.D. Perry couldn’t think of a way to make him more human. Chris in the novel does at least have some negative thoughts, and occasionally a curse word or two, but I’m still left with the same bland aftertaste of his character. ----------------------- Appearance ----------------------- Short brown hair spiked up, black RPD STARS flak jacket over a green golf shirt, dark green army pants, black boots and black leather gloves. ------------- My Opinion ------------- Well, Chris has an interesting design, and does some cool things, but without a personality, it’s hard for me to form an opinion of him. But, he does save Claire, so that earns him some respect from me. ========================== Steve Burnside ========================== Steve Burnside Age: 17 Weight: 148 lbs Height: 5.7 ft Blood Type: AB ID Number: MFD2872 Young, wild and strangely androgynous, Steve Burnside plays the role of Claire Redfield’s love interest. First meeting her in the prison, he shuns her, due to some people issues he has. However, as he has more contact with her, he grows to like her more and more, and those feelings eventually turn to love. At first, Steve seems like a thorn in Claire’s side. However, when Claire is about to be decapitated by a Bandersnatch, Steve is quick to rescue her with some moves that would make the Wachowskinbrothers sue. She then grows to appreciate him, and the two have a few close moments. Steve isn’t beyond the gauche act of kissing her while she’s asleep, unfortunately. Steve begins to grow on you however, and you almost feel sad when he dies. Steve is a martyr of a sort, sacrificing himself so Claire can escape during his last moments, assuming that Alexia would have spared him, had he killed Claire, which is unlikely. Also notable, Steve is a dead ringer for former teen idol Leonardo DiCaprio. I guess Capcom felt adding a good looking male love interest would boost sales or something. =-=-=-=-=-=-=-= Steve- Claire =-=-=-=-=-=-=-= Steve at first dismisses Claire, seeing her only as a liability to himself. Which is sort of ironic. However, as they spend more time together, he grows more fond of her, until eventually he is protective of her to a great degree. He ultimately dies, so that she may live, but it is revealed that Wesker’s troops have taken his corpse, and that it is likely that he will revive, due to the virus within him. =-=-=-=-=-=-= Steve-Chris =-=-=-=-=-=-= Steve has no contact with Chris whatsoever, and all he knows about Chris is what he sees on the computer in the prison facility. He is also aware of Chris’s efforts to rescue Claire, which makes him happy that his sacrifice was not in vain. =-=-=-=-=-=-= Steve-Wesker =-=-=-=-=-=-= Steve has no knowledge of Wesker’s existence, but it is notable that Wesker’s troops take Steve’s body as a sample of the T-Veronica virus. =-=-=-=-=-=-= Steve-Alfred =-=-=-=-=-=-= Steve does not like Alfred, and considering what we read about Alfred in the files, most likely hates him. Steve is ultimately responsible for the death of Alfred, when he shoots of off the rail and into the icy pit of the Antarctic facility. Alfred, however, for some strange reason, blames Claire. =-=-=-=-=-=-= Steve-Alexia =-=-=-=-=-=-= Steve is exposed to the T-Veronica virus by Alexia, who was either getting revenge on him for the death of her twin, or simply as an experiment. Steve regards Alexia to Claire as a crazy woman, and I’m sure isn’t too happy with her. Steve also shoots the fake Alexia within moments of Claire’s planned demise in the Private Residence. =-=-=-=-=-=-= Steve-Rodrigo =-=-=-=-=-=-= Steve and Rodrigo never meet in the game, but in the novel Steve dislikes Rodrigo simply because he is an Umbrella employee. --------------------------- Steve Game Vs. Steve Book --------------------------- Steve is slightly less irritating and more rational in the novel than in the game, as we are given more insight into his character, and his dialogue is made less ridiculous. It also gives more information regarding the relationship between Steve and his father, and his mother’s death. The Steve in the novel is less violent than the Steve of the game, although they are both fairly sadistic. A similarity though, is that they are both instantly taken with Claire. ------------------ Appearance ----------------- Eye length reddish hair, bangs covering one side of his forehead, black button-up prison shirt over a yellow beater, camouflage pants, brown boots, a black collar with a device of some sort, black wristbands. My Opinion of Steve Well, I am slightly biassed against Steve, but then again, I would be biassed against anyone who wanted to befoul my precious Claire. But, despite his foolishness and naivete, he is almost sort of likable, and his death scene would be rather sad, if it weren’t so pathetic. =============================== iv) Albert Wesker =============================== Albert Wesker Age: 38 Weight: 186 lbs Height: 6 ft Blood Type: O ID Number: MSD6377 Albert Wesker is the main surprise of Code: Veronica X. He was thought to have perished in the Spencer Estate lower labs, but as we learn in his report, he had a back up plan. Now brandishing unimaginable physical strength and agility, he is after Alexia. The role that Wesker plays is the side-line villain, because we are never meant to fight him (well Chris sort of does), but he is always there to mock us for the losses we endure, and make our lives miserable. Albert Wesker is cool, determined, and evil. Wesker is more than willing to demonstrate a sadistic tendency in the game.When Wesker finds Claire on Rockfort, he slaps her around a little, probably taking out some of the anger he has for her brother. When he confronts Chris, we can see his expression of glee, as he begins to cut off his air supply. His primary goal was to recover the virus that Alexiahad developed, but when he meets her face-to-face, he is driven out of the power seat. ------------------------- Relationships ------------------------- =-=-=-=-=-=-=-= Wesker-Claire =-=-=-=-=-=-=-= Wesker first encounters Claire near the palace, and recognizes her instantly. He decides to back hand her, step on her shoulder, and kick her in the face, before taking off. In the ending, he holds her hostage, grabbing her by her ponytail, in an attempt to lure out Chris. Wesker hates Claire simply because she is related to Chris, and that Claire hates Wesker, simply because he always seems ready to smack her around. =-=-=-=-=-=-= Wesker-Chris =-=-=-=-=-=-= Wesker despises Chris above all else. He considers Chris responsible for everything that went wrong at the Spencer estate, and beats him around every time he comes across him. However, Chris is not completely helpless, and does manage to mangle Wesker’s face (sort of) in the ending sequence. =-=-=-=-=-=-= Wesker-Steve =-=-=-=-=-=-= We do not know exactly when Wesker finds out about Steve, but near the end of the game, he has his troops remove Steve’s body for a sample of the T-Veronica virus, a sequence we never see, but rather hear about from the man himself. =-=-=-=-=-=-= Wesker-Alfred =-=-=-=-=-=-= Wesker probably has heard of Alfred, and is aware of his existence, being that he attacked Rockfort, but the two never come in contact in the game. =-=-=-=-=-=-= Wesker-Alexia =-=-=-=-=-=-= Wesker is hunting for Alexia because his new employers want a sample of her virus. When he finally confronts her, she turns out to quite more formidable then he expected, and gives Chris the pleasure of having to deal with her, seeing that he is clearly outclassed. However, Wesker does not go home empty handed... =-=-=-=-=-=-=-= Wesker- Rodrigo =-=-=-=-=-=-=-= Wesker and Rodrigo have no knowledge of the other’s existence, as far as we know. ---------------------------- Wesker Game Vs. Wesker Book ---------------------------- Wesker is the character that changes the most between the novel and the game. In the game, Wesker seems omnipotent, a force to be reckoned with. He always has another plan, and is always one step ahead of everyone else. This is quite a contrast to the Wesker of the novels, who is brash and foolish. In the novels, Wesker actually expresses fear when it comes to Trent, a character made up completely for the novels. Now, anyone who has played the game knows that Wesker does not express fear very often, if at all. So, understandably, this seems quite odd. I found S.D. Perry’s portrayal of Wesker to be very disappointing. ---------------- Appearance ---------------- Blonde hair slicked backwards, black, heavily pocketed jacket stopping at elbows, black gloves, black pocketed pants, black boots, sunglasses. --------------------- My opinion of Wesker --------------------- Wesker is a two faced, manipulative bastard. I love him. ============================ v) Alfred Ashford ============================ Alfred Ashford Age: Around 25-27 Height: N/A Weight: N/A Blood Type: N/A ID Number: N/A Alfred Ashford is the main human villain for the first half of the game, taking every opportunity to make Claire’s life miserable. Raised in a high area of society, Alfred is understandably snotty. His grandfather being one of the original founders of Umbrella, and his father being a base commander, Alfred had a pretty good set-up for life. However, when his precious base is attacked, he assumes that it is the fault of his newest prisoner, Claire Redfield. He then takes it upon himself to eliminate her at almost any cost. Claire, being the heroine of the game, of course escapes all of his traps, much to his annoyance. Alfred is very much in love with his twin sister Alexia, and after she left him to go into stasis while the T-Veronica settled in her body, he missed her so greatly that he developed a split personality of her. This image is shattered when Steve kicks him into a mirror while he is still wearing his "Alexia" makeup. A truly pathetic creature. -------------------- Relationships -------------------- =-=-=-=-=-=-= Alfred-Claire =-=-=-=-=-=-= Alfred hates Claire above all else, believing that it is because of she that his base was attacked. He is constantly trying to have her killed, but ending always in failure, due to her unbelievable luck He also blames Claire for his imminent demise, although it was Steve Burnside who shot him off the catwalk. =-=-=-=-=-=-= Alfred-Chris =-=-=-=-=-=-= Alfred is not living when Chris stumbles upon him, although I’m sure Alfred would not have liked him simply because he is related to Claire. =-=-=-=-=-=-= Alfred-Steve =-=-=-=-=-=-= Alfred is probably not very fond of Steve, recognizing him not only as a prisoner, but as a compatriot to Claire. Alfred probably believed that Steve was in on Claire’s "plot". It is Steve who ultimately does away with Alfred. =-=-=-=-=-=-= Alfred-Wesker =-=-=-=-=-=-= Alfred is not in any way aware of Wesker’s existence, as far as we know. =-=-=-=-=-=-= Alfred-Alexia =-=-=-=-=-=-= Alexia is the person Alfred loves the most, and Alfred would do anything to protect her. Alfred develops a split personality of Alexia, but when that is shattered, he flies to Antarctica, determined to find her, taking Claire and Steve along for the ride. =-=-=-=-=-=-=-= Alfred-Rodrigo =-=-=-=-=-=-=-= Alfred is probably barely aware of Rodrigo, but would not care about him, as he does not care about any of his employees. --------------------------- Alfred Game Vs. Alfred Book --------------------------- S.D. Perry captivated Alfred Ashford exactly as he is portrayed in the game. Whiny, snidely, and irritating. The only real difference I can spot is that the novel actually details his sexual desires for Alexia. ------------- Appearance ------------- Blond hair slicked backwards, a Yacht-club type red jacket with military badges, a froofy looking white collar underneath, red pants with god stripes along the sides, black dress shoes, and a blue ring. -------------------- My Opinion of Alfred -------------------- Well, being that Alfred is the comic relief of sorts, I can’t bring myself to hate him. His snotty, high-pitched voice brings laughter rather than rage. He is simply too ridiculous to take seriously. ==================== vi) Alexia Ashford ==================== Alexia Ashford Age: Around 25-27 Weight: N/A Height: N/A Blood Type: N/A ID Number: N/A Brilliant, beautiful, and rich, Alexia has everything any normal girl wouldwant. However, being the hybrid of a monster and a crazy-man, Alexia has intentions that are more odd. She desires to dominate the world with her more powerful virus, which allows the user the power of the T-Virus, but the control over mind that a normal human possesses. Alexia has spent 15 years in cryogenic stasis while waiting for the virus to adapt to her body. Now, released, she is on a rampage! ---------------- Relationships ---------------- =-=-=-=-=-=-= Alexia-Claire =-=-=-=-=-=-= While we assume that it is Alexia who captures Claire after the defeat of Nosferatu, Claire apparently never saw her. But it seemsthat Alexia is clearly aware of her. Alexia is probably also aware that it is Claire who is indirectly responsible for the death of Alfred, and was probably plotting something horrible for her. Alexia makes only one effort to actually kill Claire, but it is foiled by Chris. =-=-=-=-=-=-= Alexia-Chris =-=-=-=-=-=-= Alexia seems to be amused by Chris, due to the strange little smiles she gives him, and the disturbing little rhyme she mentions to him by the Giant Spider. However, we do not know the extent of her power, and whether she is actually telepathic, like in the novels. But she seems to clearly know who every one is, and what they want. It is Chris who does away with her in the end. =-=-=-=-=-=-= Alexia-Steve =-=-=-=-=-=-= Alexia is directly responsible for Steve’s death, as it is she who injects him with the T-Veronica virus, causing him to mutate into a reptilian creature. It is debatable whether she actually knows that he is the one who killed Alfred, but I suppose that is the mystery of it. =-=-=-=-=-=-= Alexia-Wesker =-=-=-=-=-=-= Alexia comes across Wesker in the main hall of the Antarctic facility, as he demands that she give him the virus. She obviously doesn’t have much respect for him, laughing it off and slapping him around, until she gets a swift matrix-style left hook in return. I think she is amused by his demands. =-=-=-=-=-=-= Alexia-Alfred =-=-=-=-=-=-= Alexia clearly loves her brother, as shown when she is almost disturbingly stroking his hair as he lays dying, singing him his favourite childhood song. These two have a long history, and she clearly appreciates his desire to protect her at any cost. I mean, would you stroke the hair of a corpse of someone you didn't care about? =-=-=-=-=-=-=-= Alexia-Rodrigo =-=-=-=-=-=-=-= It is unlikely that these two have had any relations. ----------------------------- Alexia Game Vs. Alexia Book ----------------------------- These two have some notable differences. Alexia in the game is only confirmed to have increased physical strength and agility, while Alexia in the novel has telepathic and telekinetic powers, as well as heightened senses. Also, the Alexia in the novels is more foolish, choosing to have things end dramatically, rather than taking care of them when it is convenient. In the novels, Alexia clearly could have gotten rid of the Redfields had she not been so melodramatic. ----------------------- Appearance ----------------------- i)Human form: Long blond hair, a good deal of make-up, a black choker with a red jewel in the centre, a long black and purple dress, and white gloves. ii) Transformed 1: Grey flesh, Greenish-grey flesh-locks in place of hair, pebbled armour covering left leg and groin, vine-like green veins covering breasts, a curved green blade-type object from right hand, black fingernails. iii) Transformed 2: A large blob monster with tentacles spewing from all sides, larvae pockets, and a creature resembling form 1 with dragonfly wings for arms from the top. iv) Transformed 3: The creature from the top of form two released, with a long dragonfly-like tail and dragonfly wings. ---------------------- My Opinion of Alexia ---------------------- Well, I don’t mind Alexia too much. Her cheesy villainess antics never cease to amuse. ========================= vii) Rodrigo Juan Raval ========================= Rodrigo Juan Raval: Age: N/A Weight: N/A Height: N/A Blood Type: N/A ID Number: N/A Rodrigo is Claire’s wounded captor who releases her when the island is attacked, thinking it only fair to give her a chance to escape, howeversmall that chance is. While he was probably greedy and selfish before the attack, the realization that he will die of his wounds probably awoke some sort of sympathetic feelings within him. He is often a fan favourite, next to Wesker, because he is so noble in his actions. Rodrigo captures Claire by catching her off guard after she has disposed of the Umbrella Paris Lab Facility’s security guards. He is later confronted by Chris, who is grateful to Rodrigo for aiding Claire in her escape. He dies after he is swallowed by the gulp worm, and rescued by Chris, giving Chris the lighter which Claire had bestowed upon him for comfort... -------------- Relationships -------------- =-=-=-=-=-=-=-= Rodrigo-Claire =-=-=-=-=-=-=-= I believe Rodrigo must feel regret for capturing Claire, realizing the fate he had condemned her to. He is also very grateful when she brings him the Hemostatic medicine for his internal bleeding. No hard feelings, I suppose. =-=-=-=-=-=-= Rodrigo-Chris =-=-=-=-=-=-= Chris is grateful to Rodrigo for helping his sister escape, and is even willing to risk his life to save Rodrigo. Rodrigo is probably fairly unaffected by Chris. =-=-=-=-=-=-= Rodrigo-Steve =-=-=-=-=-=-= I doubt these two have had any contact. =-=-=-=-=-=-=-= Rodrigo-Wesker =-=-=-=-=-=-=-= Ditto. =-=-=-=-=-=-=-= Rodrigo-Alfred =-=-=-=-=-=-=-= Times two. =-=-=-=-=-=-=-= Rodrigo-Alexia =-=-=-=-=-=-=-= No contact. ------------------------------ Rodrigo Game Vs. Rodrigo Book ------------------------------ These two are very similar also, but the main difference is that Rodrigo in the book is more strongly effected by Claire’s kind actions than the Rodrigo of the games, referring to Claire as an angel when Chris arrives onthe island asking about her. The Rodrigo in the game is slightly grateful to Claire, but not emotional about it. ------------------------ Appearance ------------------------ Dark black hair, dark moustache, blood-stained white t-shirt, blue jeans, black gloves. -------------------------- My Opinion of Rodrigo -------------------------- Well, he’s sort of dull in my opinion, but it’s cool that he saves Claire and everything. ====================================== 3) Cut Scene Walkthrough and Analysis: ====================================== -------------------------------------- Cut-scene 1: The Introduction -------------------------------------- The game opens with a text prologue, detailing Claire Redfield's escape from Raccoon City. Following that, in the gorgeous introduction (still among the top-detailed FMV sequences today, far more detailed than the Resident Evil remake's intro), we see a helicopter flying into a misty island. The scene cuts to an unseen man undoing the handcuffs on a pair of female hands. A bag is removed from the girl's head, revealing the pale, slightly confused, but otherwise notably beautiful face of a young girl. The unseen man tells the girl her identification number, and welcomes her with a blow to the back of the head with a rifle butt. Nice, eh? We now hear the voice of another unseen man, telling of the girl's adventure leading up to her incarceration. Her name is Claire Redfield. We now see the girl running for her life down a dim hallway, chased by gunfire. She reaches the end of the hall and is started by the spotlight of a helicopter outside the window, which, she notices, is about to release a burst of gunfire. She turns quickly, abruptly enough to confuse the guards, and dives for a connecting hallway. The guards are not quick enough to avoid the gunfire, and are killed. Claire gets up and begins to run again, just as the helicopter turns and follows in her direction, spraying gunfire. She reaches the end of the hallway, and throws herself into an open doorway, which turns out to lead down a flight of stairs. Claire completely skips the stairs, and lands on the ground below. She doesn't stop for a moment, and rolls when she hits the ground, landing on her feet. Unfortunately, she is stopped by several guards brandishing rifles at her. Claire raises her hands in the air as if to surrender, and notices a canister of gas behind them. The "I've got an idea!" look crosses her face, and she drops her gun, dropping herself and catches it before it hits the ground. She fires three shots into the aforementioned canister, causing it to explode. Claire dives for cover as the guards are blown forward. She gets up, and whips around, hearing footsteps on the stairway. She points her gun at the unknown man, and he does the same. Unlucky for Claire, his gun is loaded, whereas her's is not. Claire's last act had cost her the remainder of her ammunition. The camera zooms deeper and deeper into Claire's defeated eyes. We see Claire unconscious on the floor of a jail cell . She is awoken by the rumbling of the Earth. A confused Claire takes in her surroundings. The light in the room goes out, and the camera zooms in on her eyes again as they try to adjust to the darkness. She looks out of her jail cell, to see the same man who had caught her. The camera cuts to a close up of her beautifully shaped lips. The man approaches the cell, and she eyes him suspiciously. Analysis: Obviously, this scene is to set the background for the game. Naughty Claire has invaded an Umbrella Facility, and now she's paying the price for it. It is also possibly used to show us how much tougher Claire has become since Resident Evil 2. ---------------------------------- Cut-scene 2: Rodrigo ---------------------------------- Claire takes her lighter out of her pocket, and is startled by the expression of the man's face. He opens her cell, and turns the other cheek, heading to a seat by a table. He tells her to get out. Confused, she asks what he's saying. He repeats himself, telling her she's free to leave the complex. "What about you?" She asks. He tells her not to worry, and slips out of consciousness. Analysis: This scene is used, in my opinion, to give some depth into the character of Claire's captor, Rodrigo. It is used to show us that he is not without a soul. ---------------------------------- Cut-scene 3: The Graveyard ---------------------------------- At the end of the corridor is a set of stairs. Claire walks up the stairs, and sees that she is in a graveyard. She cautiously walks along. Suddenly, a loud explosion is heard from an exploding helicopter, and we see a flaming zombie approaching from the explosion wreckage. Claire is terrified, and walks backwards before tripping. Suddenly, zombies emerge from all corners and begin to grapple her. She manages to shake them off, and runs through a nearby door. Analysis: This one is simply to frighten the player, by showing the zombies desperately trying to grab our heroine. ------------------------------ Cut-scene 4: Steve Burnside ------------------------------ On the other side, she is greeted by a spotlight and the rattling of a Gatling gun. Diving for cover, she notices a gun next to an outstretched hand belonging to a corpse. Reloading it, she shoots the spotlight, and fires at her assailant. A teenage voice is heard shouting for her not to shoot. Claire of course questions him of his identity. He replies by remarking that she is IN FACT, not a zombie. Geez. What's an Einstein like that doing at a prison? He then tells her he is "coming over" and jumps down. He apologizes for the "little misunderstanding", and introduces himself. He is Steve Burnside, and he was a prisoner on the island. He deducts that she is not from Umbrella. I just can't keep up with this guy. She tells him to shut up, and raises her gun at him. Steve tells her to relax, and refers to her as "Beautiful"(in a pathetic attempt to hit on her). He states that there is an airport on the island, and if intending to find a way to it. He also remarks that it appears she's not from Umbrella. Claire introduces herself, and he starts to run off. She stops him. "You'll only slow me down" He barks. Claire responds with a stony glare as he leaves. She decides to chase after him (For reasons unknown). Analysis: This is the introduction of Claire's love interest, Mr. Steve Burnside. It is used to give a negative first impression of him, so that his deeper character can be revealed later. ------------------------------------- Cut-scene 5: The Office ------------------------------------- Through another door and several others, she finds herself in an office. Inside is Mr. Macho himself, Steve Burnside. He is looking at files on Chris on the computer. He questions her as to her relationship to him. She replies that they are siblings, which is something Steve muses (I don’t know why). Claire looks at the file, and notices that Umbrella has been keeping a very close eye on Mr. Redfield lately. She notes she must contact Leon with this info, so that he in turn can forward it to Chris. She begins to e-mail Leon, when Steve pipes up, jokingly saying that Claire should give the coordinates to her brother. Unaware of the existence of sarcasm, Claire is very enthusiastic of this suggestion, and does so. “Hey! I was just kidding!” Belts Steve. Claire says she knows that he will come. Steve freaks out, and yells that you will just end up disappointed if you rely on others. Okay then. He runs off as Claire calls after him. Analysis: This gives more insight into Steve's character, to show that he's very sensitive about trusting others. The reason why is given later in the game. ---------------------------------------------------- Cut-scene 6: Dragonflies, and the Ants Who Eat Them ---------------------------------------------------- Escaping the prison, Claire finds herself in some sort of palace. She wanders down a hallway, and through a random door. Inside is a room filled with strange paraphernalia. Guns, boats, dead bugs in display cases, the works. Also, a projector and screen. She pushes a mysterious button on the bug display. A movie starts on the screen, showing a lovely young blonde girl, and a girly looking blonde boy. The boy approaches the girl, with a dragonfly in hand. He pulls off the dragonfly’s wings, and drops it’s main body into a tank full of ants, who attack it. He smiles evilly at his sister. The movie ends, and a book shelf moves to the left, unveiling a secret room. Inside are a collection of guns, the most notable being two beautiful golden lugers. She tries to take them, but the room starts to heat up. She puts them back, deciding on a steering wheel sitting on the floor. Analysis: Also an introduction, this time to the two main villains that you will encounter in the game. Alfred, the boy, who is the villain for the first half of the game, and his far more dangerous sister, Alexia. --------------------------------------------- Cut-scene 7: Steve CAN Take Care of Himself! --------------------------------------------- She heads back to the front door, but can’t quite leave, and she hears a girlish scream. Claire heads back to the room she was just in, and sees red lights flashing. There is also a control panel that was previously not there. On it, a small monitor screen of Steve pounding on the door. Should have known that’s where the girly scream came from. On the panel also, is a puzzle, asking for a pair. Claire pushes to two buttons with pictures of guns on them. Steve is released from his prison of heat. He asks her what took her so long, but then thanks her, and shows her the lugers he took. She insists that she needs them (for why we’ll see later). He refuses, saying he will not trade unless she gives him a weapon that is fully automatic. He tells her he will see her around, and bids her “adios”. Wow! He speaks Spanish too! Anyone else really starting to like this guy? Once again, Claire calls after him, but to no avail. Analysis: A scene used to give us another glimpse of Steve's cocky side. Not much more to say. -------------------------------- Cut-scene 8: The Thin Red Line -------------------------------- Thoroughly annoyed, Claire heads back towards the entrance, but as she is walking in the main hall, a red line appears on her leg.. Claire realizes that it is the scope of a sniper rifle, and jumps for cover behind a pillar just as the sniper fires. The Sniper, a blonde man in a red jacket, berates her for interfering with the island’s business, and blames her for it’s destruction. She tells him she doesn’t know what he is talking about. “Unacceptable!” He belts. He questions her as to who she is working for, and makes one last attempt at her with the rifle, but misses. He says she can have it her way, she is a simply rat in a cage anyway. He says he’ll be sure to keep her entertained, and leaves. Close up on Claire’s face, where we can see a clearly irritated expression. Analysis: A formal introduction of the villain, Alfred, to show his extremely "pleasant" demeanor. Also, some fun cocky comebacks from Claire. ---------------------------------- Cut-scene 9: A Worm Gone Fishing ---------------------------------- Claire heads to the Military Training Facility, now to be referred to as the MTF. She enters the courtyard, only to be attacked by a large worm. Claire dives to the side, and retreats into the facility. Analysis: Introduction of big evil worm. ------------------------------------------------------------ Cut-scene 10: Researchers Never Survive a Resident Evil Game ------------------------------------------------------------ Inside is a room with several doors around, and a set of stairs with a lifted shutter above them. Heading up the stairs, she enters a room with a locked door and some bullet proof glass giving a view into the locked room. Suddenly, a researcher flings himself into the glass, banging on it for his dear life. Claire exclaims that she can’t get the door open, but suddenly, a large yellow-ish hand grabs the man’s head and slams him into the glass. Blood flows down the glass. Claire leaves, only to hear that the shutter will close because of a bio hazardous contamination. She runs down the stairs and does a cute little roll, barely avoiding the closing shutter. “That was close” says Claire. Analysis: This scene is used to fore-shadow the new creatures to be introduced soon, the Bandersnatches. Also shows off some of the lovely Claire's killer moves. ------------------------- Cut-scene 11: Mouse-Trap ------------------------- She unlocks a shutter covering a hallway, then follows it to a door. She enters what seems to be another courtyard, filled with explosive canisters. She walks slowly into it, but a strange red light trails her again... Claire sees it, and dives again, and a frustrated Alfred accidentally hits the canisters, causing a mild explosion. Claire runs up the stairs, only to have Alfred run through one of branching doors at the top. Claire follows after him, but the shutters behind the entrance of the new hall close. Claire bangs on them, understandably angered. Alfred comes onto a nearby speaker, saying that he has set up a little playground for Claire in the next room, and that he hopes she will not disappoint him by dying too quickly from whatever he has cooked up. Claire enters the next room. Analysis: This cut-scene is shows off Alfred's sadistic manner, and possibly lack of competence. -------------------------------------- Cut-scene 12: The Lady and her Knight -------------------------------------- Inside the next room, is some sort of warehouse, with an upper area and stairs leading down to it. There are no crates in the upper area. Claire sees some uzis near the edge of the upper area overlooking the lower, and grabs them. She heads for the stairs, and the other door locks behind her. Suddenly, a shutter opens, revealing a yellowish monster with a face resembling rubber stretched over a skull, and a large clawed arm. The same sort of monster that killed the scientist. We see a look of utter surprise and fear in Claire’s face. She kills the monster, with some difficulty, and heads down the stairs, into a nearby room. Inside, she is assaulted by another of the above monsters, now to be referred to as Bandersnatches. It grabs her and pulls her up, trying to crush her head. It looks like all is over, but suddenly, Steve “Neo” Burnside somersaults through a higher area window, and shoots the Bander in mid-air, in a “bullet-time” fashion. It drops Claire. Steve rolls on the ground, looks at Claire, and then sees the Bander getting up, so Steve rises to his feet. He unleashes a barrage of ammunition on the creature, before side kicking it into a wall and shooting one last bullet. It dies. Claire gets up slowly, as Steve gloats about saving her. He refers to himself as her “Knight in Shining Armour”. “You wish!” She replies, but thanks him for the help. He claims that situations like this are why she needs him. He “has her back”. She pulls out the uzis to show him, and trades him for the gold lugers. He is in awe of them, but when he raises them to fire, is sorely disappointed. One thing Claire forgot to mention. They are empty. He berates her for cheating him, but she mentions that she sees some ammo on top of a crate. She offers to get it for him. He gets on the ground so she can step on him to get it. He cracks that she is heavier than she looks. It appears to me that she jams her feet into his back at this point. She gets down with the ammo and gives it to him. Unfortunately, the lift under them (Did i forget to mention that they are on a lift? That is what the other room she entered is) begins to move. Alfred comes over the loud speaker again, saying that since Claire’s “knight” is here, he can join her on her descent into death. Below, where the lift stops, Steve offers to go ahead and kill all the monsters on the floor. He wants to test out his new toy. He goes through the door. You now briefly control Steve. Analysis: For the first time, this scene shows some chemistry between Claire and Steve, not to mention a Matrix rip that could make the Wachowsky brothers sue. Also, a reason to send Claire and Steve to the basement level. --------------------------------- Cut-scene 13: Burn, Baby, Burn --------------------------------- If you head back into the room Claire is in, she will insult him, saying “Do you want me to take care of this for you, little boy?”,“What’s the matter? Got cold feet?”, or “You’re not finished yet!” Analysis: Ok, this isn't "officially" a cut-scene, but the graphics in them are more detailed, and it is quite amusing. ------------------------------ Cut-scene 14: Guns vs. People ------------------------------ Steve navigates through the basement level, evading or killing zombies from the storage room to the boiler room, to the strange-head-catwalk-room. Once he reaches it, your brief romp as Steve is over. Claire will catch up, and he will brag about how he either wiped out the zombies on the floor, or saved ammo, depending on your actions. He will also remark that his weapons are far more useful than people. “Than people?!!” Claire questions. This leads her to ask why he is even at Rockfort, and where is his family? She has clearly hit a soft spot, and he tells her to shut up, and blast his guns in the air. Analysis: Also used to show Steve's angry, distrustful of people side. We see now that his family is the source of it. ------------------------------ Cut-scene 15: Steve's Problems ------------------------------ They move along to the elevator, up to the third floor, a small room with two doors, one covered with a shutter. They enter the other door, which leads to yet another catwalk. Claire must have put on weight during the adventure, because the catwalk breaks when she stands next to Steve on it. They fall down below, into what appears to be a storage room, filled with crates, barrels, a jeep, etc. Steve rises, and asks of Claire’s condition. Unfortunately, something has landed on her leg, and she is trapped on the ground. This is especially inconvenient, because a zombie has just appeared. Surprisingly, Steve is reluctant to shoot it. He seems almost...afraid. “No!” He exclaims. He backs off and collapses on his knees. The zombie heads for Claire, and is about to take a tasty bite. Claire screams Steve’s name, and he in turn shouts “father!!” Guess that clears up why “Rambo” was unwilling to fire. He shoots his father repeatedly with his uzis, until they are empty. In shock, he continues to press the trigger. He collapses on his knees again, crying his father’s name, over and over and over. When he is ready to talk again, he explains to Claire that his father worked for Umbrella, but was stealing formula’s and such, and selling them off to the highest bidder. Steve curses his father for being so foolish. Claire puts her hand on his shoulder and says “oh Steve” in an pseudo porno sort of way. She decides to leave him there to mourn, and continues her search. Analysis: And there you have it! Steve is distrustful because of his father. This is a conclusion to Steve's cockyness/irritability(mostly). -------------------------------- Cut-scene 16: Visiting Mr. Raval -------------------------------- Claire returns to Rodrigo with some hemostatic medicine for his wound. Rodrigo is of course thankful. "Here. Let me help you with that." She offerns, but he responds that he can take care of it himself. Claire gives Rodrigo her lighter, from Chris, for comfort, so he'll feel more safe in the dark... Analysis: Aw! Claire is showing some compassion for her captor. This scene is mostly to give insight into the two characters. ----------------------------------------- Cut-scene 17: Wesker the Unfriendly Ghost ----------------------------------------- Having returned from the Prison with the piano roll she found, Claire heads to the palace doors, only to be greeted by an old "friend" of her brother's, Albert Wesker. He concludes that she is, in fact, the lovely Claire Redfield. She sure is, Al. She sure is. She asks who he is. Wesker says that he is simply a ghost from Chris's past. Wesker states that there is clearly no need for further introductions, and is glad that "the cat has dragged in this nice surprise." Claire, in a valiant attempt to stand up for her brother, angrily tells Wesker that Chris is not the kind of person Wesker takes him for. Wesker grabs Claire by the neck, choking her, and tells her of how he despises Chris. He then backhands her off the stairs and onto the palace walkway. Before Claire can rise, Wesker jams his foot into her upper body, eventually her neck, telling her how Chris will despair to hear of her death. He cannot finish her off, however, as he receives what sounds like an important phone call. Claire tries to use this to her advantage, by slowly getting up, but Wesker stops her in her tracks with a boot to the face. He then tells Claire he will allow her to live, for now. He jumps over a nearby wall, heading toward the dock. A fazed Claire rises to her feet. Analysis: I guess this is to showcase Wesker's new found powers. I will note that this is a scene not in the original Code: Veronica, but one of the added scenes created for Code: Veronica X. The sheer brutality he inflicts on the young beauty, Claire, is amazing in it's maliciousness. --------------------------- Cut-scene 18: Ashford Plots --------------------------- Claire has made her way to the secret Ashford manor, thanks to the lugers Steve gave her, which were actually meant to be used as keys. She makes her way in through the creepy main hall, and climbs the turning staircase to the upper floor. There is a forking path on the upper floor, with a single window-like cut in the middle. Claire can hear talking from within the room where the cut is. She stealthily sneaks over to one of the walls, and eavesdrops. Inside, a young blond woman, presumably Alexia, is scolding her brother Alfred for failing to eliminate Claire. She tells him to keep focus, because their enemy is only a little girl. Alexia tells him that the pride of the Ashford family depends on Claire's elimination. He tells her apologetically that he realizes this, and will not fail again. Claire accidently makes a noise, and a suspicious Alexia looks out the window cut to investigates. Luckily, Claire has gotten out of site, and Alexia concludes she was hearing things. Analysis: This is foreshadowing for Alfred's secret, below in cut-scene 19. If you look closely, you cannot spot Alfred in any of the views of the room you get. Guess why... ------------------------------- Cut-scene 19: The Ashford Pride ------------------------------- Claire, after finding all three items she needs to activate her getaway plane, prepares to leave the private residence, starting with getting out of Alfred's room. Before she can do that, however, Alexia emerges from a stone relief/hidden passage within the room, brandishing a sniper rifle. She introduces herself, apologizing that the two of them must say goodbye so soon. Alexia spits that Claire must die for the pride of the Ashford family. She fires a shot, stupidly, and misses, Claire scrambling on the ground, telling Alexia to wait. Alexia aims properly, this time, and prepares to fire. Suddenly, the door flies open, Steve rushing in with his sub-machine guns. "What's going on?" He questions. Alexia answers with a rifle slug to the shoulder. On his way to the ground, Steve fires a burst of ammo into Alexia, as she screams and runs through the relief. Steve states they must follow her! Analysis: Also foreshadowing for the below cut-scene, not to mention it looks really cool when Steve blasts the Ashford beast. ----------------------------------------------------------- Cut-scene 20: The Adventures of Alfred: Queen of the Island ----------------------------------------------------------- Claire and Steve hot-foot it into the next room, searching for where Alexia went. Instead, however, they see her clothing sprawled out all over the room. Her dress over the bed, her hair on the music box. Wait! Her hair on the music box? Claire goes to investigate it, as Alfred, hiding on top of the upper area of Alexia's bed, jumps down, planning to bash her skull with his rifle butt. Claire dodges, and Steve kicks Alfred into the mirror. Alfred turns around, frightened, only to see his own reflection, with a good deal of makeup on it! He screams, amazed, and runs out of the room. Steve is confused. "So there never was an Alexia after all!" Says Claire. Steve, thoroughly creeped out, says he's getting out of here, and leaves. Claire starts to hear sirens and see flashing red lights. A cool female voice tells her that the self destruct sequence has been activated, please clear the area, blah blah blah. Analysis: This is the mystery of Alfred Ashford all wrapped up, folks. He thinks he is his sister, on account of missing her too much. Creepy. Also, it introduces a main component of every Resident Evil game. The self-destruct sequence! -------------------------------------- Cut-scene 21: All the Pretty Airplanes -------------------------------------- Claire sees Steve again at the entrance to the palace, and he tells her that several airplanes up in the sky are actually from within the facility. This means that there is a way out of there! They agree to jet over to the airport, by way of the dock. Analysis: None needed. ----------------------------- Cut-scene 22: Flight Troubles ----------------------------- When Claire and Steve reach the plane, they see that they cannot take off until the bridge ahead has been raised. Since Steve is the experienced 17 year-old pilot, Claire agrees to go ahead with the task. Analysis: I do not like Steve very much. Just to make that clear. Anyways, a way of getting Claire introduced to the tyrant, which you will see. ----------------------------- Cut-scene 23: Alfred's Lament ----------------------------- Claire has successfully raised the bridge, and is getting back to the plane in a roundabout way, back through the MTF. She reaches a Crate Transportation Lift, and is then told that she has five minutes until detonation. Meanwhile, we see Alfred/Alexia in the MTF control room, swearing he/she will not allow Claire and Steve (referred to as "those fools") to escape. He presses a button on the control panel, and our view shifts to a cold looking lab room, where a crygenic capsule raises from the ground. It opens, and a large almost human monster with a spiked club for a hand emerges. Analysis: The formal introduction of the much-beloved Tyrant. Here he is, ladies and gentlemen. ---------------------------------- Cut-scene 24: He'll Blow You Away! ---------------------------------- Claire is running up an outdoor passage back to the dock, when a large explosion simultaneously throws her back and destroys the nearby concrete wall. The Tyrant emerges, Claire is horrified. She then easily dispatches it. Analysis: The first of two conflicts with the tyrant, meant to introduce him to Claire. ------------------------------------- Cut-scene 25: Leaving, On a Sea Plane ------------------------------------- Claire returns, and Steve drills her (not in that way!) for taking so long. They take off. Alfred, meanwhile, heads through the MTF, and presses a button on a miscellaneous tank. It rolls forward, unveilling a hidden lift. Alfred proceeds down it, and through a long hallway. It leads him to an important looking door. He places a golden halberg into a like shaped hollow, and the door opens, revealing several jet planes. He gets into one, and takes off, stating that Claire and Steve will now know what real terror is, still speaking in Alexia's creepy voice. Back on the seaplane, Steve apologizes to Claire for causing her so much trouble. She tells him not to worry about it. The experience was difficult for both of them. Steve, changing the subject, asks her where in the world she wants to go. Claire, obviously a summer, wants to go to Hawaii. She's heard it is nice this time of year. They both laugh. Their moment is interrupted by a loud thump in the cargo space. Claire goes to check it out. Analysis: The conclusion of the Rockfort part of the game, or at least Claire's. We see some more chemistry between Steve and Claire, more to appear very soon, and we start to realize that the Tyrant is not dead just yet. --------------------------------------- Cut-scene 26: Tyrant, We Hardly Know Ye --------------------------------------- Claire enters the cargo room to see the Tyrant standing there, preparing to take her to hell. A look of horror and disgust crosses Claire's face. Analysis: None needed. ------------------------------ Cut-scene 27: Bye, Bye, Birdie ------------------------------ Claire dispatches the Tyrant by weakening him with her weapons, and then presses a button on the crate propelling system that fires the Tyrant out the back via an explosive crate. Analysis: The demise of the Tyrant. ------------------------------------- Cut-scene 28: Alfred, Evil Incarnate ------------------------------------- Claire returns to the cockpit. Steve questions her as to what the noise was. "Oh nothing. Just a giant cockroach that had to be stepped on." Claire coolly states. Her feeling of satisfaction is interrupted when Steve complains that the controls have locked up. A vision of Alfred comes up on the monitor. In Alexia's voice, he apologizes for not being able to allow them to escape. Claire responds by calling him a cross-dressing freak. Analysis: Well, some spunkiness seen in Claire. Also, this cut-scene is used to foreshadow the whole Antarctica scenario. -------------------------------- Cut-scene 29: The Mile High Club -------------------------------- The scene cuts to Claire and Steve sleeping against the wall of the cockpit, Claire nuzzling against his shoulder in a sleeping stupor. Steve awakes, quite intrigued, and admires her, obviously quite taken with this beautiful young girl. Without thinking, he moves in to kiss her, but she wakes up before this is accomplished. Claire has no idea of what he just tried, but he is rather embarassed none the less. He gets to his feet, and observes their white, snowy surroundings outside the flying plane. "Where are we?" He questions. He examines the longitude-latitude meters, and concludes, shaken, that they over the Antarctic. Claire is equally surprised. Suddenly, the plane becomes to descend, and Steve screams that they were going to crash! Both get into their seats, and they notice that the planes they saw from the island are parked by a facility below. It must be an Umbrella facility. The plane crashes into the facility, it's head going right through the wall. Claire and Steve are both knocked unconscious. Analysis: The formal introduction of the Antarctica scenario, and more (sigh) romantic interludes between Claire and Steve. This is the end of the first part of the game, and any sense of tolerence I had for Steve. --------------------------- Cut-scene 30: The Aftermath --------------------------- Claire awakens in a wrecked plane, sideways on the floor. She wakes up an unconscious Steve. Steve kicks open the cockpit door and jumps onto a catwalk below. Claire follows, but lands right on top of him, his arms around her instinctively. They lie there for a minute, as he gives her a special look. Claire gets up, and offers Steve her hand, but he gets up on his own, and observes that the plane is wrecked. They will have to split up and find another way out. Analysis: More romantic mumbo-jumbo. Blech. ----------------------- Cut-scene 31: Nosferatu ----------------------- After exploring the Antarctic Facility a bit, Claire finds a hidden passage in an office. Behind it, is a see-through metal grate, with a groaning humanoid monster visible. It is bound, and blindfolded, held in a chair by a large axe. It somehow directs it's head in her direction and screams. Analysis: The introduction of the monster, Nosferatu. We get the impression he has sort of a sixth sense, to be able to know where Claire is without seeing her. ------------------------------------- Cut-scene 32: Steve's Staring Problem ------------------------------------- Claire finds a valve handle in a machine room, and through the door she came from, finds Steve near a crane control in the mining room. He tells her that there is an Australian base not too far away. Claire suggests that they use a digging vehicle contained within the room (on a transportation thing) to dig their way out. Steve pilots the crane, but stops to admire Claire's um... assets. Before he knows it, Claire screams "Look out!", and the vehicle has crashed into a pipe leaking toxic gas. Claire goes to evacuate, but sees that Steve is not following. She runs to him and drags him out of the room like a child. He leans over the catwalk in the next room and sulks about it being his fault. Claire tells him not to say that (even though it SO is), and that they will get out of there together. They go to split up, and Claire again says her latter comment. Analysis: This cut-scene is a vehicle to re-introduce Alfred in this facility, and also to start off the poison gas dilemna. ---------------------------------- Cut-scene 33: The Return of Alfred ---------------------------------- Claire goes to the lower area of the mining room and turns off the gas thanks to a gas mask she found, and the valve handle, which she modified. She sighs in relief that they are safe, but a creepy feminine voice behind her (well actually, on the catwalk where Steve crashed the vehicle) tells her to think again. Alfred threatens Claire, telling her what a joy it will be to hear her shriek in agony. Steve bursts in, and tells him "Not this time!". Alfred tries to shoot Steve, but Steve flips onto the ground and pumps some bullets into Alfred, sending him toppling over the rail. Alfred tries to get up, but the ledge he's standing on breaks. Alfred topples into the abyss below. Claire and Steve's momentary tranquility is interrupted by another scream from Nosferatu, the monster under the grate. We see him breaking free from his metal shackles, and getting up, his hands still bound and his eyes still covered. Analysis: This is sort of the demise of Afred, or maybe the reason thereof. We do see him again in a bit. Also, to show why Nosferatu attacks us soon. -------------------------------------------- Cut-scene 34: I be Working in the Mine Shaft -------------------------------------------- Claire grabs the rifle that Alfred dropped, and she and Steve get into the nearby digging vehicle. Steve retells his plan, and Claire encourages him. They dig through the wall, releasing a great deal of water into the whole facility, soon to freeze over. The bust outside, and go up a nearby ladder. Claire and Steve find themselves on a deserted helipad, a staircase leading toward some Snow Cats. Claire begins to head down the staircase, but sees a Nosferatu countering from the other direction. She backs up slowly, as Steve, unable to see Nosferatu, mocks her cowardice. Once Nosferatu comes into his vision range, Steve pushes Claire behind him and readies his sub-machine guns. Tentacles spring from Nosferatu's back, and Nosferatu whacks Steve off the ledge of the helipad with them. Claire looks over where he fell, and sees Steve holding on for dear life by a single stray pipe. Claire tells Steve she will "waste the monster and then come back for him." That's a direct quote. Analysis: Claire is really cool. Not only now, but also in the next two cut-scenes. Oh yeah. Used to set everything up for another romantic interlude, and also to initiate the Nosferatu boss fight,. --------------------------------- Cut-scene 35: A Slug to the Heart --------------------------------- Actually, more like three slugs to the heart. Claire fires three sniper rifle rounds into Nosferatu's exposed pumping heart. On the last shot, remarks "I've got you now!", and pulls the trigger, causing Nosferatu's heart to explode. Analysis: Very cool, but the next one is my favourite. ---------------------------------------- Cut-scene 36: A Dagger Through My Heart! ---------------------------------------- This is more of an alternate cut-scene, but it's too cool not to put down. Claire slashes Nosferatu in the heart several times, until finally she gloats "I've got you now!", and jams her knife through his heart. She holds it there for a few seconds, and then quickly yanks it out, causing his heart to explode, and blood to spray everywhere. Cool. Analysis: So cool! ------------------------- Cut-scene 37: Reawakening ------------------------- Claire helps Steve up, and he apologizes for failing to protect her. She shrugs it off, saying not to worry about it. Claire hurries ahead, and Steve promises to protect her next time. They hurry toward the Snow Cat, very excited. They get in, and head toward the Austarlian base. Meanwhile, underground, we see a mortally wounded Alfred stumbling down a hallway, a trail of blood behind him. He enters what looks like a lab room, with many consoles, and a large cryogenic capsule in the middle. Alfred reaches out towards it, and cries "Alexia!". The consoles all light up, and Alexia is released, stark naked, from cryosleep. Alfred lovingly reaches out to her, joyful that she is finally awake. The celebration is cut short when he dies. Alexia seems livid. The screen cuts to a large tentacle flying out of the facility building, attacking the snow cat and smashing it against the ground. Alexia looks on from the lab room, stroking the dead Alfred's hair. Analysis: Well, I guess Alexia really is real. And things don't seem to be looking up for Claire and Steve, either. ------------------------------------------ Cut-scene 38: The Return of Chris Redfield ------------------------------------------ This is more of a narration, where Chris tells of receiving word from Leon that Claire is on the island. We see Chris climbing a steep mountainside on the nearly wrecked Rockfort Island. He enters a cave, after dropping his bag of supplies off the side of the cliff. Analysis: The title says it all. Clearly he hadn't gotten word of Claire's leaving the island. Quite a ride he's in for. ------------------------------------------------------- Cut-scene 39: The Return of Rodrigo (And the Gulp Worm) ------------------------------------------------------- Chris stumbles upon Rodrigo, who marvels that there is anyone else left on the island. Chris asks him if he's seen anyone named Claire Redfield, with extra emphasis on Redfield. Rodrigo says her name, and Chris realizes that Rodrigo has! He forcefully questions Rodrigo again, and Rodrigo tells of how Claire helped him escape. Chris is thankful, and says that Claire owes Rodrigo. Suddenly, Rodrigo is swallowed by a newly emerged Gulp Worm. Chris must save him! Analysis: This scene is a way of driving the story along, so Chris knows that Claire is no longer on the island. Also, to initiate Rodrigo's death. ------------------------------------------------- Cut-scene 40: The Death of an Umbrella Supervisor ------------------------------------------------- Chris defeats the Gulp Worm, and Rodrigo is spewed out, acidic bile covering him. In Redfield tradition, Chris hopelessly tells Rodrigo to hold on, but Rodrigo knows what's coming. Rodrigo is actually joyful, because now he can go to his family. He gives Chris Claire's lighter, he won't need it any more. Rodrigo dies in Chris's arms. Analysis: Poor Rodrigo. He wasn't so bad after all. But at this point, he isn't a useful plot device. ----------------------------------- Cut-scene 41: Alexia; Fully Clothed ----------------------------------- After further exploration of the fragmented Rockfort Island, Chris stumbles into the control room, where he sees a lovely blond woman (fully clothed) singing to Alfred's corpse, while stroking his hair. Chris wonders as to who she is. Cut to Wesker, at the Seaplane dock, fiddling around on the control panel, as he sees the screen of Alexia singing. "She's already fully awake?" He ponders. He sees Chris in a smaller screen, and invites Chris, the little fishy, to come see his new hook. Always the gentleman, Wesker also sends Chris some welcoming gifts, in the way of a strange, tiny bug-like robot that alerts hunters as to where you are. Analysis: This cut-scene is used to bring Wesker back into the game. Originally (in Code: Veronica for DC), I believe this was where Wesker was first introduced. Also to let you know that alexia is fuly clothed. --------------------------------- Cut-scene 42: Wesker, Interrupted --------------------------------- Chris, working his way through the island, finds himself in the same lab where the Tyrant was released. Trying to get back to the turntable lift, a voice behind him remarks at how long it's been. Chris turns around, only to see Wesker! "You're alive?!" Chris marvels. Wesker tells him that he is looking for Alexia, an assignment he received from his new employers. Chris realizes that Wesker is behind the attack on the island, and indirectly, his sister. Chris raises his weapon to hit fire, but Wesker, with superhuman speed, knocks Chris backwards. After thoroughly adjusting his sunglasses, Wesker flies forward and seizes Chris by the neck. Wesker chokes the young man, lamenting about how much hates Chris for ruining his plans. Chris flails his fist at Wesker, knocking off his sunglasses. Wesker turns his face back towards Chris, showing him his cat-yellow eyes. Chris is amazed and frightened at the same time, his eyes opening wide with shock. Wesker also informs Chris that Claire is in Antarctica, with Alexia(not sure if he's hinting that Alexia has her captive or not). Before he can successfully choke Chris to death, a loud, eerie laugh is heard from behind, and Wesker spots Alexia on a small screen, looking directly at him. Distracted, Wesker throws Chris into a cryogenic pod, and leaves. A bandersnatch is released from the pod, which Chris, after regaining his breath, quickly dispatches. Analysis: This scene is one of the more interesting. It is used to showcase Wesker's new powers, as well as let Chris know that his ultimate goal is definitely to find a way to Antarctica. ------------------------------------- Cut-scene 43: Leaving, On a Jet Plane ------------------------------------- Chris crafts himself a nice halberd out of the eagle plate he grabbed from an Albinoid tank, and some Clement chemicals. He goes into Alfred's private Airport, and steals a jet to Antarctica. Analysis: Not really needed, once again. Chris is leaving the island. ------------------------------- Cut-scene 44: What Lies Beneath ------------------------------- Chris is exploring the Antarctic facility, an icy room in particular, when he comes across a valve handle. He picks it up, only to be accosted by some zombies who have rising from beneath the ice. Chris kills them, or runs, depending on you. Analysis: Kind of Chris's version of what happened to Claire in one of the opening scenes. --------------------- Cut-scene 45: Spy-Cam --------------------- Chris is walking down a miscellaneous hallway, only to find one of Wesker's evil cameras snooping behind him. It spots him, and he is assaulted by a hunter. Analysis: Simply a subtle way of telling you that Wesker, too, has made his way to Antarctica. That brings to mind some debate as to how. Maybe he had his submarine with him at the island. I'm pretty sure, though, that Chris would get there far before Wesker, if Wesker were taking a submarine. I don't know. ---------------------------------------- Cut-scene 46: How Would You Like to Die? ---------------------------------------- Chris explores the factory like area of the facility, and sees something embedded deep in the ice, on the end of a crane. He moves over to a nearby control panel to use the crane to pull it out. The crane fishes out a frozen and dead Nosferatu, who next to him, has a shiny earring. "How could anyone do this?" Ponders Chris. Sorry Chris. The villain is your baby sister, as far as this monster's death goes. Alexia (the real one) appears at the nearby door, reciting a nursery rhyme; "Said the spider to the fly, how would you like to die?". Alexia promptly leaves, and a giant black widow emerges from the ice. Chris either kills it or runs past it, grabbing the earring, and leaving. Analysis: Sort of a hint as to Nosferatu's identity, as well as showing you the creepy Alexia(I bet she has spiders in her hair). ---------------------------------------- Cut-scene 47: The Last of Alfred Ashford ---------------------------------------- Chris explores the laboratory section of the facility, and solves a strange puzzle in the room Alexia emerged from. The cryogenic capsule opens, revealing a dead Alfred Ashford. Chris is disgusted, but not too disgusted to steal Alfred's family ring. Analysis: Chris is a thief. It's true. We know now that Alfred is dead for sure, at least. ----------------------------------------- Cut-scene 48: The Hottie Under the Stairs ----------------------------------------- Chris finds a strange replica of the Spencer Mansion within the facility. He explores the main hall to some detail, and finds Claire webbed to the wall under the stairs! Chris, ever-resourceful, cuts her out with a combat knife, and she falls into his arms. Claire wakes, relieved to see her brother. She promptly embraces him. But if you did poorly against Nosferatu, and got poisoned, which I will assume you did, she will tell you that she's poisoned. If so, you have to get her some medicine, after she passes out. Analysis: The tearful reunion of Claire and Chris, and surprisingly the first time we ever see them together. ---------------------------------- Cut-scene 49: Genetically Inferior ---------------------------------- Claire, after being administered the antidote if needed, tells Chris that they cannot leave yet, because Steve is still somewhere around there. They were seperated after the Snow Cat crash, she tells him. Loud laughter is heard, as Alexia is seen at the top of the staircase. "It is over for you genetically inferior siblings!" She laughs, running off through a close doorway. "After her!" Commands Chris. They run up the staircase, Claire in lead, when the giant tenticle that attacked Claire earlier breaks through the wall and destroys part of the balcony, sending Chris tumbling. Claire, looking over the ledge, sees Chris nursing what seems to be an injured leg. Chris tells her to go find Steve, he will be alright. Claire hurries ahead. Analysis: An excuse to make a future scene between Claire and Steve private, as well as prompt Claire's once-again rescue, and therefore an excuse for the much loved self destruct sequence. ----------------------------------- Cut-scene 50: The T-Veronica Virus ----------------------------------- Claire explores a twisted area of the mansion/facility, and ventures into a small hall housing several knight statues. The door locks behind her. Claire finds Steve strapped to the same constraining chair that once held Nosferatu. Claire exclaims his name, glad to see him, and wakes him. She presses a button, and he is released, except for a large axe pressing against him. Claire is unable to move it. Steve warns her of Alexia's madness, telling of how she injected him with something that she claimed she gave her father, now to be known as the T-Veronica virus. Guess that solves the problem of Nosferatu's identity. He is in fact Alexander Ashford. Steve tells Claire to get out of there. Steve starts to convulse, and Claire is frightened. After several strange moans, Steve transforms into a large hunch-backed lizardy thing, and comes after her with his axe, just as a gate near the entrace of the hall begins to close. Analysis: Well, a way of getting rid of Steve, for now. --------------------------------- Cut-scene 51: RIP Steve --------------------------------- Claire dodges Steve's axe blows, and bolts under the gate before it closes. She backs against a wall, shocked and exhausted, as Steve strikes at the gate. That darned tentacle bursts through the wall and wraps her up, as Steve busts through the gate. He moves to remove her head, but stops suddenly. He looks at her almost lovingly, and grunts her name. Using his axe, he severs most of the tentacle. The tentacle does not take kindly to this, and drives itself into him. This probably crushed some internal organs, because Steve begins to transform back into a human, now dying. Claire moves toward him and tells him to hold on, her brother has come to save them. Steve regrets not being able to keep his promise of getting out with her, but says he is glad Chris can save her. Claire strokes his face, and he hers, and tells her how glad he is that he met her. Steve finishes by telling Claire he loves her, and dies, leaving a crying Claire alone in the locked down hall. Analysis: This scene could be were, if not so pathetic. I feel little to no sympathy for Steve at this point. Claire, I am a little disappointed in, bursting into tears like that. Oh well. She's hot, so I'll let it slip. Steve is now dead, or so it seems, and Claire cannot get out of the hall. Looks like it's back to Chris. ------------------------------------- Cut-scene 52: The REAL Alexia Ashford -------------------------------------- The scene cuts to Wesker at the bottom of the main hall staircase, Alexia at the top. Wesker informs her that the last known sample of what he wants, the T-Veronica virus, is inside her body, so she must come with him. She laughs at him, telling him he is not worthy of it. On that note, she begins to transform, her clothes burning off, her hair turning from golden and thin into fleshy, gray, and large, ivy-like armour growing on her. Wesker moves to strike her, but she is quicker, and delivers a swift backhand. Wesker flips backward, and she forward, trying to strike again, but he is also quite quick. Wesker, once again ripping off the Matrix, runs on the wall, launching himself off to give Ms. Ashford a hook to the face. He is unlucky in his timing, because at that exact moment she throws a barriage of blood-turned fire at him. Wesker shakes his arm, putting the fire out, and tells Chris, who's been discovered, to handle this, seeing as though he's one of Wesker's best men. Chris blasts the she-beast, and steals her choker jewel. He places all of the Ashford jewels into slots in a painting, and a hidden door opens, which Chris promptly uses. Analysis: Alexia is not only psychotic, but powerful. Not good. Not good at all. --------------------------------- Cut-scene 53: Behind Closed Doors --------------------------------- Chris finds his way to the area where Claire is located. He hears her crying from the other side of the locked door of the hall, and she tells him that Steve is in fact dead. She also tells Chris that the door can only be opened when the self destruct sequence is activated. She slips a security file she founds earlier under the door. Chris opens it to find a keycard. Analysis: The full fledged introduction of the self destruct sequence. Okey dokey. ---------------------------- Cut-scene 54: Code: Veronica ---------------------------- Chris goes up a set of stairs nearby to where Claire is trapped, and uses a strange dragonfly key to get to the control panel from a large square catwalk, where a large weapon called the Linear Launcher is contained. Finding the control panel, and taking a hint from a file he read, Chris enters "Veronica" as the password for the self destruct sequence. He is correct, and loud sirens are heard. He heads back to the square catwalk, and Claire greets him, the two sharing a quick embrace. They are interrupted by Alexia, who arrives via the large tentacle-like thing. She looks at them, displeased. They move towards the Linear Launcher container, both of them required to turn a switch simultaneously for it's release. They do so, but they are informed it has to charge for some time. Chris orders Claire to escape using a previously locked elevator leading to the airport. Claire tells Chris not to die on her. Claire's escape is short lived, when Alexia blocks the stairway with flame, and approaches Claire, fire in hand. Chris blasts Alexia, temporarily disabling her, and Claire escapes, or so it seems. Alexia turns her attention to Chris, and proceeds to transform into what looks like a queen ant with a human/dragonly sticking out of it. She attacks. Analysis: So you know by now we are in the final part of the game, what with Steve dead and Alexia transforming into a ridiculously large monster. ----------------------------- Cut-scene 55: The Ants ----------------------------- After fighting for a bit, some fiery ants attack Alexia's shell, gnawing away at it's flesh. A distressed Alexia breaks free of the shell, which is promptly eaten away to nothing. Flying around, she spits acid at Chris. Analysis: Even Alexia's best friends, the ants are not fond of her. Poor girl. Here comes the last fight (officially) of the game. ----------------------------- Cut-scene 56: Linear Launcher ----------------------------- The linear launcher finishes charging, and Chris grabs it. After some shoot and dodge, Chris lands a shot from the launcher on Alexia, and she responds by exploding, gore raining down on the area. Some explosions occur as Chris retreats. Analysis: Ok then.Gameplay is over, time for the ending. ------------------------------- Cut-scene 57: The Ending ------------------------------- Chris emerges into the corridor, only to find Wesker holding Claire by the hair. He pushes her, ordering her to move, through a newly revealed (through explosion) passageway, and Chris chases after them, dodging some angry zombies. He emerges into an icy dock, where Wesker's sub is parked. Claire calls out to Chris, probably hurting from having her hair pulled so maliciously. Wesker congratulates Chris on evading Alexia, informing him that Alexia's work wasn't much of anything. Wesker sneers that the only thing left for him to do is get revenge on Chris. Chris cajoles Wesker into releasing Claire, because she's not the one he wants. Wesker shoves Claire toward him, and she stumbles and falls. Chris helps her to her feet, forcing her behind him. Wesker is pleased. He may not have gotten Alexia, but killing Chris will be good enough for him. "Sorry to disappoint you, but Alexia is gone!" spits Chris. Wesker is indifferent, because he has Steve's corpse to work from. "What?" asks a curious and furious Claire. Wesker snidly tells her that there is still a living sample of Alexia's virus in Steve's body, and that he could be quite a good specimen. Perhaps he may come back from the dead and see Claire again. "Don't you touch him!" Yells Claire, running toward Wesker with a belligerent attitude, before being stopped by Chris. Wesker apologizes. His men have already taken Steve away. Chris orders Claire to leave once again. Claire questions him, but Chris says that as a surviving member of STARS, it's his duty to take care of this. Claire reluctantly agrees, but reminds Chris of his promise. Chris nods, and Claire runs to the jet. Chris vows to end this whole thing once and for all. He invites Wesker to say hello to his dead comrades. Wesker is amazed at Chris's confidence, dropping his sunglasses onto the floor as he approaches him. Chris backs up fearfully, knowing what's coming. He backs against a table full of steel pipes, and grabs one, swinging it at Wesker. The first blow connects, but Wesker stops the second, bending the pipe. Wesker throws the pipe to the side and boots Chris backward. Chris lands on his stomach as the ground begins to shake. The scene cuts to Claire toward the jet within the airport. She looks toward to upper catwalk, looking for any sign of Chris.There is none, of course. The scene back to the submarine dock, where Wesker pummels Chris, first delivering a gut punch, and following with three left hooks to the face. Chris is shaken, and Wesker uses this to his advantage, kneeing the STARS member in the stomach, and delivering another punch, this one slap-like. Chris spits blood on the ground. "Sure I'm not human anymore, but just look at the power I've gained!" brags Wesker, throwing a powerful uppercut at Chris, causing Chris to fly backward in a handspring like manner. Chris looks up at some steel beams near the ceiling, being held by a metal rope attached to a switch. "Magnificent, don't you think?" Laughs Wesker as he prepares to finish Chris off with a stomping jump. Chris dodges the jump and pulls the level of the switch, causing the beams to drop on Wesker. Chris relaxes a bit, thinking he's finished Wesker off, but Wesker rises from the mess. Both stumble toward eachother, Wesker congratulating him on his attempt to kill him. An explosion emerges from nearby, burning Wesker's face, and leaving fiery wreckage between them. "Today is your lucky day! Next time we meet, don't count on another." Seethes Wesker, holding his burned face. Chris agrees that it will be settled next time. Chris runs off, leaving Wesker laughing among the wreckage. Chris runs to the elevator, and it lowers to meet him, fiery bursts quickly following it. Claire, sitting in the back seat of the jet, ponders worriedly about Chris. The scene cuts to the Anthill where the ants were living being burned up. Chris gets in, an explosion following him quickly as the elevator rises. Claire, in the plane, is shaken as the base rumbles again. The elevator door opens, and Chris is thrown by the explosion onto the tip of the plane. Chris jokes that he always keeps his promises. Claire laughs. Awwww. The jet takes off JUST as the base explodes, narrowly dodging the base's prime explosion. In the plane, Claire touches Chris's shoulder, asking Chris to promise not to leave her alone again. He apologizes, but tells there is still something to be done. "You mean..." Claire starts, "Yeah! It's payback time! We've got to destroy Umbrella." Announces Chris. Analysis: Well, I don't think there's much else to be said. What an ending, huh? Quite impressive. This author will be quite angry if he sees the very ugly Jill Valentine anywhere near the main female role in RE4, which the beautiful Claire surely deserves. =============================== 6) Files) =============================== =============================== DIJ Diary: CVX Version ============================ During a heavy squall, a girl in a red outfit was brought to this island of Rockfort. What could she have possibly done? I've been living here quite some time now, but many who are brought to this island seldom leave alive. Through the sounds of gun and fire, soldiers appeared. There was something going on. I went to the prison, but the girl in red was nowhere in sight. I hurried to the military training facility. The "man" of Rockfort was attacking her relentlessly. How stupid of me. I got too close and almost got myself smashed by the shutters. But, thanks to my natural agility, I was able to get out of the situation and get outside. Anyone other than me would not have been so lucky. Again, I was able to find the girl in red. There she was; in front of the residence. Then from behind her appeared a man with blonde hair. As he called her, he approached her in a friendly manner and started saying something to her... and it happened abruptly. The man in blonde hair started to hurt the girl in red. "I must save her." I thought to myself. But the man in blonde hair went away. Who was that blonde haired man? What did he want from the girl in red? The self-destruct announcement and emergency siren warned the end of Rockfort Island. I hurried to the hangar of the transport. The transport we were on took off as everything exploded into flames. With my neck risking effort, the girl kin red slammed the monster out into the open sky. Sure enough, she was a Valkyrie, a goddess of destruction. I couldn't believe it. The transport landed in Antarctica. And to top it all, the transport that landed before us spilled tons of the T-Virus and everything alive had already turned into zombies. If I stayed, there was no way I could stay alive. I had to find a way to get out of there, quickly. I parted with the girl in red. I started searching the base to see if there was anything I could use. As I was resting in the dark, someone was coming. Whatever it was, it was right there. The door suddenly closed and there was no escape. I kept slamming the doors. Then the door opened. I exploded out of there. But I was no chicken. I stopped to turn around and there she was, the girl in red, standing there looking at me. Where was this place? I was stuck in a room with an elevator and old cannon. Where was I supposed to go? I was stranded. I felt endless despair. Then that blonde man with the sunglasses appeared. He had the girl in an arm lock. Then a man in a black vest came running after them. The man in the black vest followed them. I also hurried to chase after them. It was a grueling fight. Was the man who also knew that girl a monster? The fight looked like it could last forever. Then suddenly there was an explosion, which interfered the fight. That was my last chance. I had to get out of there. I snuck through the hatch of the sub as it was about to close. Finally, I was released from the world of death and I was able to come back to a world where desire and power ruled. DIJ Analysis: DIJ was thought to be a rat at first. I read this closely. But he's actually... the mouse! =========================== Playing Manual =========================== CHECK ALL ITEMS When you obtain a new item, always remember to look at it with the "Check" command on the status screen. Remember, it's always best to rotate the item so you can check it from different angles. TRY TO PUSH OBJECTS If you face an object and press and hold up on the directional button, sometimes you will be able to push it. You may find hidden rooms and items this way. USE THE QUICK TURN You can turn 180 degrees instantly by pressing the Cancel button while holding the directional button down. This is a very effective move when you attack an enemy and then want to turn around and run. USE THE MAP SCREEN When you are lost or are unsure of what to do, check the map screen. You can easily tell where you've been and can see which doors you have unlocked. CLIMB/DESCEND You can climb/descend some objects. To do this, face the object and then push the Action button. SECURITY BOXES The items you store in a Security Box in the prison cannot be accessed through an Item Box. Make sure you remove all important items from a Security Box before exiting a room. I CAN'T TAKE THE GOLD LUGERS FROM THE PROJECTION ROOM You cannot release the trap by yourself. After certain events occur, you will be able to release the trap and obtain the Gold Lugers. I CAN'T ENTER THE BIO-EXPERIMENT ROOM Once the shutter near the bio-experiment room shuts, you can't open it until the ventilation process completes due to the in-room air pollution problems. I CAN'T CLIMB THE LADDER IN THE BEDROOM You will need to place a pair of items onto the two music boxes. Then you will have to... I CAN'T SEND LOADS PROPERLY WITH THE SORTER The sorter judges which room each load will be sent to by an item that is posted on the load. You should check an already sorted load in the room you would like to send your load to and then... Analysis: This is the file that tells you what to do during the games. It has no significance to the story-line of the game. ============================= Fax on the Facility Access Application ============================= Be sure to verify the content of the following facility access application form, and add the applicants' name to the expected visitor's list. Chief Prison Guard Room Paul Steiner I hereby apply for access permission for Prison Area D. Details follow, Visitor's name: Carl Grisham Purpose of Entry: Carrying in the following materials; 1. New product sample from Metal Industries Co: "TG-01". 2. Various daily commodities ordered by the prison. Note: 1. Will use a transportation truck. 2. "TG-01" sample will be stored in a designated briefcase. Analysis: This hints where to find a certain item in the game. ========================= TG-01 Product Description ========================= Thank you for your continued support and for our products. This time we have gathered our most advanced technologies, and have succeeded in creating the unique anti-metal detection alloy "TG-01". -TG-01 features? 1. Cannot be detected by any metal detectors. 2. Cannot be pictured by roentgenography at the immigration check. 3. Lightweight, yet durable. We plan to develop various weapons utilizing this innovative new alloy. We enclosed a sample for you to review. We look forward to hearing from you regarding possible business opportunities. Metal Industries Co. Chief, Development Planning Carl Redhill Analysis: This hints that the TG 01 Item you get in the game can be taken passed the Metal Detectors in the Prison. ============================= User's Manual ============================= 3-D Duplicator User's Manual Our new product, the "3-D Duplicator" consists of two parts. 3-D Scanner Portion This portion scans the 3D object. Simply place the material that you want to have scanned onto the tray of the scanner. The scanned object will be processed into 3D data, which will be transferred to the duplicator portion. Duplicator Portion If you place the material you wish to have converted on the machine, you can begin conversion based on the 3-D data that was scanned portion. The conversion will be executed with complete data accuracy. The result will be an object precisely true to the original. Analysis: It hints at the puzzles of the game in the Prison Area. =========================== Memo on the Pass Number =========================== The emergency lock system in the biology experiment room can be released with the four digit pass number. I hope you haven't forgotton about it already. I have just received an order from the system administrator requesting us to change the pass number periodically. What bothers me is that you often lose important memos, pass numbers, or even chemicals... So, in an attempt to solve that problem, I came up with an idea. You know the red human skeleton picture at the back of the biology experiment room? I have decided to use the number signed on the picture as the pass number. If you happen to lose the memo just use the picture. Well, I don't think you would ever need to use the emergency pass number anyway. But just in case, now you know. Take it easy Mr. Careless! Analysis: This hints at what you need to see in order to find the Pass Memo Number. ============================ Message to the New Family Master ============================ Sir Alfred, Congratulations on your succession as master as the Ashford family. I hereby present you with an earthenware vase, according to the Ashford family tradition. As you may know, this tradition first began when a butler presented a golden teacup as a commemorative to Veronica. As founder of the Ashford family, her intelligence and beauty are legendary. The second and third, masters, Stanley and his son Thomas were also presented with similar teacups. It was their hope to achieve glory as Veronica did before them. The position as family master then shifted to Sir Thomas to his twin brother Sir Arthur. It then went to Sir Edward, your grandfather. That was when the Ashford family enjoyed it's golden age. It was also Sir Edward's achievement that established the large chemical enterprise, Umbrella Inc. However, when Sir Edward passed away, and your father Sir Alexander succeeded the position, the glorious Ashford family gradually began to sink... I sincerely hope that the Ashford family regains it's glory with your guidence, just as this vase continues to shine eternally. Ashford Family Butler, Scott Harman Analysis: This helps solve the painting puzzle in the Palace on Disk 1. =========================== Enhanced Anti-Decay Alloy =========================== Although we planned to utilize the enhanced anti-decay alloy called "Duploid" to create the storage capsule of the new B.O.W., we have had to cancel the plan. This is primarily based upon the fact that despite it's excellent resistance to all kinds of liquid including strong acid, it easily dissolves when soaked with a mixture of the two chemicals, "Clement a" and "Clement E". Due to the lethal nature of the new B.O.W., we cannot be too careful in choosing the material for their storage capsule. We have instead decided to use Duploid to create the plate portion of the "Eagle Plate", which shines in indigo-blue. CLEMENT INFORMATION The "a" type is used for gun maintenance and possesses no conspicuous characteristics. However, the E type will change its color to blue at a certain temperature. (It is an odd coincidence that the temperature is exactly the same as the date of completion of this training facility.) Based upon our analysis of the E type, we believe that Clement possesses more features. As new information is learned, we will update this file. Analysis: This hints at the need to mix the Clements on Disk 2. ======================= Prisoner's Diary ======================= May 13th This room stinks of death. Based upon the information I've found, I believe that I'm far south of the equator. Lucky for me that Bob in the bunk below me, is one of those interesting types of guys... May 16th Today Bob told some crazy story of why he was put this place with me. Bob said that he used to be an attendant of the head of this place. This "boss" named Alfred supposedly placed him in here because of a tiny little mistake. What does that mean? What's going to happen to me? May 20th Without warning, a group of military men took Bob to the building behind the guillotine stand. At midnight, I'll sneak out of here to see him. I've been hearing that anyone taken to that building never comes back. On top of that, there are these REALLY large plastic bags being constantly being removed from that place. I'd better pray for Bob... May 21st I was wrong. I shouldn't have gone there. What is going on it there?! All I could here was some insanely creepy laughter and the sound of Bob screaming. I don't know what to do. I can't sto thinking about it... Is that going to happen to me?! I can't let it... I just can't... May 27th Since my last entry, all of my fellow inmates have been taken to that building! I know that I am next...It's obvious that we are all here to be used as Alfred's guinea pigs. There's no way out! What am I going to do?!... Analysis: This hints that we have to explore the guillotine in the Prison Area. ================================ Anatomist's Note ================================ There is a demon in my mind. I can't control the fierce impluses that the demon sometimes drives me to act upon. It is a brutal ceremony. With the demon next to me, I enjoy watching agonize in pain, screaming and convulsing repeatedly as they die... But, Sir Alfred was kind enough to acknowledge me, and has given me the facilities, the chemicals, and the "equipment" necessary to study everything. I must never betray Sir Alfred's kindness. It is especially critical that no one discovers the sacred place that only he and I know about. I swear the basement of this medical building will be kept secret. Of course, I keep the key to the sacred place with me at all times. Even if an outsider sees it, they will never be able to tell that it is the key. I must remember that my life ends when I lose Sir Alfred's trust. Analysis: Hints there's a secret basement in the Prison Area behind the guillotine. Apparently where the people in the Prisoner's Diary were taken. ========================== Secretary's Note ========================== Four years have passed since I began serving Sir Alfred. He doesn't trust anyone! Even though I am his attendant, I am still strictly prohibited from entering his private house! What is his problem anyway?! They say he lives with his twin sister, Alexia in his private house on the hill. Occasionally, I've seen someone standing by the window of the house. It might have been Alexia, whose extreme beauty is often talked about. I once asked Sir Alfred about this, but it only enraged him. Even though I am his attendant. He will not show me any lenience. If I ask about her again, I could put my life at risk. After all, it is a mystery why he so desperately tries to keep his private life with Alexia a secret. Robert Dorson Analysis: This hints that Alfred has a secret house on the hill behind his Palace (Private Residence) . ========================== Newspaper Clip ========================== A 10 year old girl genius graduated at the top of her class, from a prestigious university. The international corporation, Umbrella Chemical Inc., offered the position of head researcher. Analysis: This hints Alexia is SUPER SMART!!! ========================== Messege Card ========================== My dear brother, I firmly believe that the glory of the Ashford family will be revived through your courage and strength as an honored soldier. Yours faithfully, Alexia Ashford Analysis: Alfred seems to be in love with Alexia. Perhaps he loves her too much... ========================= Hunk's Report ========================= Attn: Mr. Alfred Ashford, head of the facility Today at 16:32, I arrived successfully from the Umbrella transport base with the large-scale B.O.W. capsule. Extreme care was taken during transport, and all 108 check points were confirmed condition "green" in accordance with standard procedures. It is currently being stored in a freezer. There's one thing that I don't understand. We are normally assigned to special missions. Why were we ordered to transport a frozen capsule this time? I understand that this may be classified as top-secret, but without knowledge of the contents, our safety could be at risk during this transport. This is especially important if the contents are potentially harmful. We would like to ask you provide us with more information, should we be assigned similar missions in the future? I still remember the good old days in the military training center. Nothing has changed since then. We will gear up for the next mission today at 23:00. Umbrella Special Forces Unit HUNK Analysis: HUNK is the 4th Survivor from Resident Evil 2. He was the one who stole the G- Virus from William Birkin and attacked William Birkin. =========================== Worker's Diary =========================== October 30th When I joined Umbrella Inc., I thought that I would be able to live care free for the rest of my life, being employed by this huge corporation. It's a joke that I ended up being a driver at a place like this. I asked for a position change, but they completely ignored me. It feels more like a prison! Work is extremely demanding, and there's nothing fun about it. I'd rather be dead! November 3rd My hard-earned vacation was canceled suddenly. I heard they failed to secure enough manpower due to a mistake made by the facility head, Alfred. That fool doesn't deserved forgiveness. He doesn't even treat us like human beings! November 5th I heard an interesting story from a guy who's been working here for 8 years. He must be awfully patient... He says that there is a man who has been confined for over 10 years, locked deep below here. People call him "Nosferatu" and are deathly afraid of him. What an absurd story! November 10th At midnight I woke up to an ominous growling sound that seemed to be coming from deep under ground...I'm so pathetic to have been frightened by such a foolish story. Then again, I suppose anyone would have a hard time maintaining their sanity if they were confined in a place like this! Analysis: This notes that Nosferatu has been around for a long time... ============================= Alexander's Memo ============================= My father, Edward, discovered the mother virus in cooperation with Lord Spencer, who was also a nobleman. They studied it for the purpose of military use. Eventually their study took shape. They named a variation of the mother virus, the "T-virus". To camouflage their research, they established Umbrella Chemical, Inc. I majored in bio genetics and have been involved with a top-secret project, supporting my father's research. However, my research went through a difficult phase, and my father died in the middle of the project. We are now at a major disadvantage against the other researchers, as there is great competition in the field of T- virus research. I have disgraced the honorable name of the Ashford family that out great ancestor Veronica established. If nothing is done, Umbrella will be taken over by Spencer. I must expedite the project to its fullest, without being detected by Spencer. After much thought, I decided to establish a large-scale advanced research facility. It will be located in the transport terminal that I created by using the abandoned mine in the Antarctic. Within the facility, I'll have a room built. It will be similar to the design of my mansion, the legacy of the late Trevor. I will be able to cherish my sweet memories there... For security purposes, this confidential project will be given a code name. It is the same name if the beautiful ancestor of the Ashford family, "Veronica" whom I wish to revive so badly. I am confident that the result of my research will be as glorious as her name, and that honor will be restored to the Ashford family again. Analysis: This is where the "CODE: Veronica" of the game comes in. It's the code for the explosion sequence. ============================== Butler's Letter ============================== Sir Alfred, Please forgive me, as I must tell you of my abrupt departure by leaving this letter. I first served your father, Lord Alexander, and have for so long shared in the joys and sorrows of the Ashford family. Lord Alexander disappeared unexpectedly 15 years ago, then an accident during an experiment took the life of our dear Alexia. You were forced to become the master of the family at a very young age, and nearly lost your sanity from the sorrow of having lost all of your family members at once. There was nothing I could do, and I felt powerless. I first though that I should kill myself to apologize. I then realized that it would be an insult to our dear Lord Alexander and Alexia, in the other world... Scott Harman Butler, Ashford family Analysis: Scott Harman has discovered something strange about Alfred. It was that he discovered Alfred's secrets about Alexia and Alexander Ashford. ============================ Confession Letter ============================ Alexia, my sister, is a genius and possesses unmatched beauty. She is everything to me. I would overcome any obstacle and be willing to risk my life for her. For Alexia, I must revive the glorious Ashford Family which fell during the era of my father, Alexander. Together, we will restore our family name. Once that has been achieved, I'll build a palace where only nobles may gather. I cannot allow the unwashed to see my dear Alexia, to whom my life is devoted. She reigns the world as queen, with I as her servant. That is my dream, and how sweet it will be. Those accomplishments will be proof of my love toward Alexia. It is the purpose of my existence. All other people are meaningless, and they shall prostrate themselves before Alexia and I. Devoted to my beloved Alexia, Alfred Ashford Analysis: Alfred seems to be VERY obsessed with Alexia. She vanished 15 years ago because she needed to perform an experiment... =========================== Secret Passage Note =========================== The underground passage, which leads to the mansion where Alexia and I live, has been badly damaged. Although I can never allow the unwashed to see Alexia, I cannot go on using the underground waterway that those local people made, either. Oh yes...I think I'll have those prisoners build a bridge. It must be a gorgeous bridge that benefits the perfection that is Alexia. Of course, I must kill everyone who's involved in the construction of the bridge after it is done, so that no one will know about the existence of our mansion. But that is okay, as I have no problems executing such matters. Once the bridge is completed, I'll seal the mansion entrance door at the end of the underground waterway. The entrance of the waterway is locked by the diorama trick, ensuring the secrecy of our mansion. Alfred Ashford Analysis: Alfred loves secret passages. He built an underground tunnel that connects the Private Residence to the Military Training Facility. But it has no significance to the game, though. ============================ Alfred's Diary ============================ January 30th, There's a sealed room in the hallway located inside of the Antarctic facility. I don't know what is hidden there, but I do not know how to get in. I can use the three jewels that each one of our three members wear as proof of being legitimate descendant of the Ashford family. The only problem is, I do not know how I can gain possession of my father's proof. February 17th, I finally succeeded in entering that sealed room. I never could have imagined that such an insane secret existed regarding the birth of both Alexia and myself... I hate my father. That fool, Alexander...Now it is obvious that we were merely created in an attempt to cover my father's blunder. I can never trust him again. I must regain the glory of the Ashford family with my sister. I have nothing to be afraid of, as long as Alexia is with me. March 3rd, Alexia carried out the experiment on the human body that we've been talking about. Our useless father must be happy now, since he can finally contribute to the Ashford family. The only thing we should be careful about is that the butler, Harman, does not become wise to our activities. April 22nd, The experiment resulted in failure. Our father was useless after all. Even worse, he turned into a dangerous monster that is completely out of control. We tied him down and locked him up in an underground prison cell. However, Alexia seems to be close to a solution. Beyond all my expectations, she now says that she wishes to conduct the experiment on her own body. On top of that, she feels she must be kept asleep for 15 years in order to accomplish the experiment. Thanks to that idiot, I can't see my dear Alexia for as long as 15 years. Alexia is going to sleep, with all of her trust relying upon me. Now, I am the only one who can protect Alexia. Analysis: Alfred Ashford and Alexia turned their "father" into Nosferatu because Alexander did something... he made Alexia and Alfred through using Veronica's gene and putting it into an embryo and giving birth to them. Weird... ============================ Queen Ant Report ============================ After discovering the remains of an ancient virus within the genes of a queen ant, I have been concentrating on the research of ants. The ecosystem of the ants seems truly ideal to me. There is one queen ant in each anthill, and the soldier and worker ants are the queen's slaves. They dedicate their lives to the queen. The death of the queen ant means the doom of the entire anthill. However, the soldier and worker ants can be easily replaced as long as the queen ant is alive. This is exactly the same relationship between myself and other ignorant masses. I have succeeded in creating an ideal virus by implanting the queen ant's gene into the mother virus that Spencer found. I used my otherwise useless father as a test subject. However, as I expected, the virus caused a rapid change in his cells, triggering the complete destruction of his brain cells and body flesh. Furthermore, a special type of poison gas was generated inside his body, that the blue herb had no effect against. Because of this, I created an antidote in case of an emergency, and stored it inside of the weapon/chemical warehouse on the B2 floor. I have decided to name this virus with unimaginable potential, the "T- Veronica" virus. When I find out how I can fully utilize the power of wonderful virus, my great research will finally be complete. Alexia Ashford Analysis: This is how the T- Veronica Virus was created. Alexia took an Ant gene and combined it with the T- Virus to create T- Veronica Virus. ============================= Virus Research Report ============================= Work continues on the "T-Veronica" virus , which I extracted from the queen ant. The more research I conduct on it, the more I am impressed by how much potential it has. I have finally implanted the virus into my own body, and discovered how to fully utilize its power. I will avoid making the mistake that I made on my father. I will suppress the activity of the virus at an ultra-low temperature, so that my cells will change slowly. My calculations indicate that it will take 15 years before my body will gain immunity, and become able to coexist with the virus. Until then, I have no choice but to trust the capsule that I will be in, to that inept but loyal soldier ant who is my brother. For me to obtain unlimited power, some risks need to be taken. When I awaken, I will be the queen... And the "T-Veronica" virus will be unleashed upon the entire world by my children. Every last creature on earth will exist to serve me. At that time, the world will achieve the perfect ecosystem, just like an anthill, but on a much grander scale. Alexia Ashford Analysis: This is why Alexia vanished. She was put into sleep to adjust to the T- Veronica Virus. Nosferatu was a mess compared to Alexia because Nosferatu didn't cope with the T- Veronica Virus. =============================== 5) Thanks =============================== Yeahok did: The Content(Character Analysis and Cut-scene Analysis) CVXFREAK did: The Formatting and the File Section My gratitude goes to: Cloud2049: for helping me defend Claire from all the blind unbelievers. Red Dwarf: For doing whatever I say. J/K. Thanks for reading my guide. CJayC: For running the best walkthrough site on the net, and letting me know about some formatting errors in the initial version. This document Copyrighted 2002 Vaughn Jones Use of this guide will be authorized, most likely, as long as permission is asked for.