General FAQ/Guide for Nightmare of Druaga : Mysterious Dungeon for the Sony Playstation 2 by Zhou Tai An (kamenriderkirby@yahoo.com.sg) This work is copyright Zhou Tai An. Any use anywhere requires my permission. ****** Well, this isn't intended to be a really detailed guide or anything, since I'm not sure how many people actually bought this game. ^_^ But I for one was pleasantly surprised by it...I've always liked dungeon hacks (I can remember the HOURS I spent playing Hack, and Diablo, while simplistic, was certainly fun) and this one is unpretentious and well-executed. Hard to find good games like that these days. Anyway, on with the FAQ. Some of the information here is taken from Dungeon Banzai! (http://dungeon.jp/nod/), an excellent NoD site. If you can read Japanese, be sure to check it out. This document is still incomplete, I have a lot more Dungeon Strategy and Chest Locations to add... ****** System Explanation : Basically, this is just like most other dungeon hacks...go down into the dungeon, kill enemies, get more items, progress the story, get a new dungeon etc...here are the things that you'll encounter in the game. Dying in the dungeon - You lose half your gold and all your weapons. Everything in storage remain intact though. Generally not an attractive proposition, so don't do it. ^_^ Exiting the dungeon - Either go through a Warp Gate, use a Feather, or complete it. You get another Feather everytime you enter the dungeon. Seals - The priestess next to where you start will place Seals on your items for a price. An item with a Seal on it will not be lost when you die in the dungeon. You start with one Seal and can gain more as you progress. Item Identification and Storage - Both are in the same room, to the right of the throne room. Quite self-explanatory, items are ???? until identified and you can't use them. Storage is well, storage. Item Combining - Two ways you can do this, you can ask the student or master (master is the one on top...wait...that sounds so wrong... ^_^) The master is more reliable and gives better items, the students makes more mistakes, but will sometimes come up with a great item. Basically you get special combining items (Leafs, Roots, Petals etc) and then bring them back to combine them with other items. Not all items can be combined with each other, experiment and find out. Lastly, some items can ONLY be made through combination, so keep that in mind. All this costs money, so bring some along. Armor Combination - The smith will upgrade any piece of armor or weapon for you if you bring him another. Armor can only be combined with like armor (shield with shield, glove with glove etc) and weapons can only be combined with each other. After combination, the main item will grow in strength (exactly how much depends on the sub item used) and have a +1 next to it - after it reaches +15, you can't combine anymore. Gems - You can slot items with gems (find an armor/weapon, go to Equip and place your cursor on the slot and press O) and that piece of equipment will gain some stats depending on what the gem was. You can also throw gems and use them as spells. Protection of the Goddess - You start with a 100, it goes down once every 8 turns. When it reaches 20, the light around you will dim, and when it reaches 0 you won't be able to see anything. Offer items to the Goddess to increase it. Will 'o' the Wisps - Hang around for too long on a floor and these will come after you. They are invulnerable to everything and will do massive damage if they so much as touch you, so either make a beeline for the exit or use a Feather. Shopkeeper - A shopkeeper, he sells you stuff. ^_^ He only has a limited selection of wares, though, so keep rare stuff in storage. Sell your unwanted stuff to this guy. Another Dungeon - Once you complete a floor, you can go to the door and bash it in instead of using the key. This will bring you to Another Dungeon, which has the following charisteristics : 1. You can't use a Feather here. You can only leave by finding the key and going to the door, or dying. 2. You can keep going until Another Dungeon level 4, then you must proceed to the next floor (each floor in each dungeon has an Another Dungeon) 3. The dungeons here, unlike the normal game, are randomly generated. 4. Protection goes down a LOT faster, once every 3 steps. 5. Enemies here are a LOT tougher, and you do not get experience for killing them. However, they will have a much higher chance to drop items, and those items will usually be good. 6. There are no Silver or Golden Chests. The Another Dungeon is not to be taken lightly...it's LOADED with powerful enemies and dangerous traps. If you decide to venture within, be careful. Of course, the rewards can be great... Abilties - Abilities are sorta like spells, they come on each piece of equipment and they take AP to use. So when selecting a piece of gear, don't just look at the stats, think about what Abilities it has too. When an Ability is used, you go into Ability Boost mode, which makes the Ability cost more to use again, but powers it up as well. Breaking Walls - You can break walls with any weapon, it just costs about 5% of your HP each time. Quests - Later in the game you'll be able to go on Quests. This is what happens : 1. You start in a predetermined location at Level 1, with your initial gear. 2. The stuff you find during the Quest does NOT get kept. 3. Neither does the experience. Upon completing the quest, (or dying) you'll be back where you began, with the Quest reward. Silver and Golden Chests - On each floor, there is a Silver and Golden Chest, both of which only appear when certain conditions are met. You must get the Silver one to get the Golden one, which will only appear the next time you visit the floor. You can get them as many times as you want, but after the first 2 times you will most likely get Fine (Silver) or Quality (Golden) healing potions. If you are lucky you might get some other rare items though. The Goddess's Sermon - If you reset or turn off the game without saving in either the dungeon or town, you'll get a sermon when you restart it. This is highly irritating...I won't detail all the possible responses here, after the long string of questions in which one just keeps repeating, answer the first option until you get to the 6th one, then answer the second option. Resetting also has the following effects : 1. Reset in town and she takes away half your gold. 2. Reset in the dungeon and she takes away half your gold and all your items. It's basically the same as dying. ****** General Hints and Tips 1. Be very careful while playing this game...you CANNOT save and reset! (see above) And you can't copy the data to another memory card. (Don't believe me? Go ahead and try...) And the game saves after each level in the dungeon...it also saves at the beginning of the dungeon... So you'll have to play things safe. Place Seals on your best weapons, put anything unique, special or really strong in storage, always bring plenty of healing, and above all, use a Feather when it looks dangerous. 2. The best way to gain Protection is to offer useless items or Iron Spikes...they make for 20 Protection and only costs like 50 GP. Offer anything that you don't need and can't sell for money in town. 3. If you want to store money, buy Ingots and store them - they have the exact same buy/sell value. 4. Always bring some long-range weapons into the dungeon (Gems and/or Spikes) since they can come in handy in many situations. Striking from afar is always good. 5. Two-handed weapons do much more damage but you can't equip a shield with them, and shields can have good Abilities as well as adding defense. Your call on which to use. 6. Know when you're going to level up because when you do so, you regain all your HP/AP. This is useful for saving on healing items, especially AP recovery ones since you can't buy them. 7. There are basically two kinds of setups...offensive and defensive. In offensive, you go for full speed and power, doing so much damage enemies die before they can hit you. With full defense, enemies will hit you often and before you can move, but you'll take very little damage. I'm personally a fan of the former...^_^ Of course there are many variations in between. 8. If you can move faster than the enemy and you can lure them to you, you can get in two strikes for one. Just stand in a location and skip turns until their next move will bring them into your striking radius. That's one hit. After that, when they actually attack, you'll strike before them - if you can kill your enemy in 2 hits (3 with a spear or whip) you won't take any damage! This is why I prefer the speed and power approach, BTW. 9. Know how the enemy moves. Once they have targeted you, they will always take the shortest route to attack you, moving diagonally if possible. Use this to your advantage and position yourself in an advantageous location. Of course, this does not apply to enemies who attack from range...though those more or less move in the same way (when they target you they move to attack) 10. This is so simple as to be obvious, but try to use heights and walls to your advantage. You do more damage when striking from higher ground, and walls serve to guard your sides and back. 11. I find the bonus provided by Gems to not really be worth it - I either sell them (they're good to sell actually) or use them as items. Your mileage may vary. 12. Status ailments can be killer - always bring along some potions to stop them. Especially in the early game, Poison and Confuse can really do a lot of harm. 13. When struck from behind (or worse still, diagonally from behind) you will take a lot more damage (or in the case of diagonally behind, A LOT LOT LOT more damage) This also applies to enemies. 14. Blue below the enemy means you will attack first, red means they will. 15. Certain types of weapons are a lot more effective on certain enemies...skeletons, for instance, don't take much damage from thrusting weapons like rapiers. Keep a few different weapons around just in case. 16. When moving on to a new dungeon, if there is a good Silver/ Gold Chest on an early floor, I recommend only getting it once, so it you get really screwed and lose your gear, you can still get a good item. This saved my butt once. ^_^ 17. You can still get the first strike (but not the second one) against enemies who are faster than you if you can predict where they will move to - just attack and they will move into your attack if you've guessed right (since they move first, they will be moving INTO your strike, which comes later) Yet another reason to adopt an offense-heavy build. :) ****** Dungeon/Strategy + Silver and Golden Chest Locations : --- Ruins of Darkness - B1F Silver - Defeat 3 Light Violent Vampires. (Clay Earring) Gold - Defeat a Bat, Vampire and Slime in order. (Aqua Shoes) B2F Silver - Defeat 3 Green Snakes. (Sulphur Shard) Gold - Reach the exit without defeating any Green Slimes. (Aqua Helm) B3F Silver - Defeat 3 enemies quickly - exact no. of turns unknown (Fleuret) Gold - Don't break any walls, defeat a Dark Spirit and then the turn immediately after that, break a wall. (Aqua Gauntlets) B4F Silver - Use your weapon 30 times. (Snail Necklace) Gold - Get the key without destroying any wooden boxes. (Spinel Shade) B5F Silver - Defeat a Blue Knight without taking any damage - or maybe a little, unverified. (Quartz Shade) Gold - Use 3 Healing Potions. (Thunder Spear) B6F Silver - Defeat 3 Black Knights. (Thunder Sword) Gold - In the middle of the stage, swing your weapon at the side of the pillar at the northwest of the bridge. (Chaos Amulet) B7F Silver - Defeat a Blue Knight in a certain number of (100?) turns. (Alabaster Shard) Gold - Get to 15 HP. (Hammer of Trouble) B8F Silver - Defeat 10 enemies. (Bronze Ring) Gold - Enter the second hollow on the way to the door. (Graphite Shard) B9F Silver - Defeat a Black Knight and Mage Ghost. (Thunder Blade) Gold - Get the key. (Aqua Armor) B10 Just hit the boss until it splits into the nucleus and small slimes, then hit the nucleus (use Abilities and it should go down in one turn) If it doesn't, just repeat. --- Underground Caverns : B1F Silver - Get to the door. (Thunder Hammer) Gold - Defeat two Blue Knights without defeating an Orange Vampire. (Rough Aquamarine) B2F Silver - Step on a spike trap - not the one with holes, the one with the spike (Wood Ring) Gold - Spend 50 turns at Protection 0. (Rough Spinel) B3F Silver - Kill 2 of each enemy. (Lapis Lazuli Shard) Gold - Get the key with 50,000 or over Gold. (Ice Mail) B4F Silver - Appears after 30 turns after you get the Key. (Aqua Shield) Gold - Defeat a Dust without defeating any Green Slimes. (Spike Shoes) B5F Silver - Move to a location along the second below the first wall. (Chrysoberyl Shard) Gold - Spend a 500-800 turns without getting the key. (Rough Sulphur) B6F Silver - Break one box. (Granite Mail) Gold - Defeat 6+ enemies without getting any chests or breaking any boxes. (Sarasvati's Tear) B7F Silver - Stand on a trap and defeat a Blue Knight Second. (Pearl) To get this one, find a Blue Knight Second first and lure him to a trap. Then walk to it, drink a potion, and hit the BKS with skills so as to kill him ASAP - since each turn you spend on the trap will activate it. Gold - Raise your Protection to 100 on the top of the small hill in the middle of the stage. (Rough Quartz) B8F Silver - Defeat five Blue Knight Seconds. (Ice Sallet) Gold - Defeat the Land Urchin. (Tebetje) The Gold can be hard to get. The moment you spot the Urchin, use as many Power and Defense ups as you have, then wait for it to come to you and hit it with the strongest attacks you can muster. Even with good armor, at this point in the game it will probably do 80-100 damage. I defeated it by using wasting a bunch of Lightning Strikes just to get myself into Ability Boost status, and then even so it took 2 hits... B9F Silver - Break 8 wooden boxes. (Selenite Shard) Gold - Remove your weapon. (Fire Claymore) B10F No chests, just a warp gate. B11F Silver - If you start in the north area, move 2 spaces west of the key. If you start in the south area, go to the middle and the south corner there. (Ice Glove) Gold - Go for 100 turns without killing any enemies. (Stone of Face) Just equip all the lightest weapons and armor you can and walk around. B12F Silver - Look at the torch at the beginning of the stage. (Marble Shard) Gold - Throw 3 spikes. (Fire Axe) B13F Silver - Defeat 3 Red Slimes. (Carnelian Shard) Gold - Defeat 7 Lizardmen. (Venom Blocker) B14F Silver - Destroy all the boxes in the stage, then get the key. (Silver Necklace) Gold - Move clockwise around the tree in the left part of the stage. (Rough Alabaster) B15F Silver - Move to every square - not counting the traps. (Jagged Saber) Gold - Pass an unknown no. of turns at full HP. (Aqua Mace) B16F Silver - Move to the most northwestern point of the southeastern section. (Ice Shield) Gold - Stand in front all the torches without destroying any walls. (Rough Graphite) B17F Silver - Defeat a number of Metal Knights. (Lord Stone Shade) Gold - Strike downwards from 5 squares above the door. (Rose Whip) B18F Silver - Defeat a Hyper Knight. (Lizard Belt) Gold - Stand in front of the door. (Rough Agate) B19F Silver - Defeat 3 Mages. (Thunder Rapier) Gold - Defeat ? enemies in ? turns (Thunder Plate) B20F Boss