_ _ _ _ _ | (_)_ __ ___ _ __ ___ _ _ | \ | | ___ _ _| |_ _ __ ___ _ __ _ | | | '_ ` _ \| '_ ` _ \| | | | | \| |/ _ \ | | | __| '__/ _ \| '_ \ | |_| | | | | | | | | | | | | |_| | | |\ | __/ |_| | |_| | | (_) | | | | \___/|_|_| |_| |_|_| |_| |_|\__, | |_| \_|\___|\__,_|\__|_| \___/|_| |_| |___/ _ _ _ _ _ _ __ / \ _ __ __| | / \ | |_| |_ __ _ ___| | __ ___ / _| / _ \ | '_ \ / _` | / _ \| __| __/ _` |/ __| |/ / / _ \| |_ / ___ \| | | | (_| | / ___ \ |_| || (_| | (__| < | (_) | _| /_/ \_\_| |_|\__,_| /_/ \_\__|\__\__,_|\___|_|\_\ \___/|_| _____ _ _____ _ _ |_ _| |__ ___ |_ _|_ _____ _ __ | | _(_) ___ ___ | | | '_ \ / _ \ | | \ \ /\ / / _ \| '_ \| |/ / |/ _ \/ __| | | | | | | __/ | | \ V V / (_) | | | | <| | __/\__ \ |_| |_| |_|\___| |_| \_/\_/ \___/|_| |_|_|\_\_|\___||___/ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Game : The Adventures Of Jimmy Neutron Boy Genius: Attack of The Twonkies Platform : Play Station 2 Author : a_heavenly_body Version : 1.0 FAQ Type : FAQ/Walkthrough E-Mail : a.heavenly.body@gmail.com Copyright 2006 a_heavenly_body ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1-Introduction 2-Copyright Notice 3-Version History 4-Controls 5-Walkthrough 6-FAQ 7-Contact 8-Credit ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1-Introduction Hello and welcome to my FAQ/Walkthough for this game. I have tried to make the guide as detailed as possible, hope you find it useful. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2-Copyright Notice This document is copyright 2006 a_heavenly_body. It cant be altered reproduced or published under any circumstances without my permission. The only websites currently allowed to host it are http://www.gameFAQs.com/ http://faqs.ign.com/ That's it. If I find it on any other website without my permission then the web master will be in one heck of a trouble, as I will immediately take legal action. If you spot it on an un-authorized website inform me via e-mail as soon as you can (see contacts section). If you want it on your website then me an e-mail asking permission and we will discuss things (see contacts section) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3-Version History 28 June 2006 --- Made outline and did some basic sections. (0.1) 29 June 2006 --- Completed the first 7 episodes. (0.2) 30 June 2006 --- Completed some more levels. (0.3) 01 July 2006 --- This guide is complete as far as i am concerned. (1.0) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4-Controls Left Analog Stick ----- Navigation Right Analog Stick ----- Camera X Button ----- Jump X + X Button ----- Double Jump O Button ----- Quick Weapon Equip SQUARE Button ----- Fire TRIANGLE Button ----- Interaction L1 Button ----- Focus Camera R1 Button ----- Inventerface L2 Button ----- NO USE R2 Button ----- NO USE D-Pad ----- Hypercube START Button ----- Infotron XL SELECT Button ----- Options (While inside Infotrol XL) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5-Walkthrough Quicksearch your way to whichever episode you are stuck on. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.A Comet Cometh! Objectives: See Goddard In Power Room Use Lift To Access Top Level Create a Super Invention Explore the Club House Walktrhough: Go towards the green cloured trash can type thing and press the TRIANGLE button to interact with it. Now go to your right and you will see two more objects you can interact with. First interact with the alien flower pot and then with the remote control on the floor. Now go through the two doors for a cut-scene. See the orange fire-ball type thing in the air, go to it. Rotate the right analog stick left and right. Now press the L1 button to focus the camera. Follow the orange fire-ball and interact with the gadget on the floor. You have activated a check-point, you will spawn here incase you run out of health. Follow the fire-ball and go through the object to pick it up. Follow the fire- ball and then jump and double jump onto the platform and collect the object present there for a cut-scene. You have invented the "Scribble Sneakers" and they can be equipped through the hypercube by pressing the D-pad. Jump down and go towards the table on the right of the stairs, jump on it and collect the object which is "Bicycle Wheels". From this table, look right and go towards the platform with the air-planes. Jump on it and collect the object which is a "Rocket Engine". From here go forward and you will see another object on a table. Jump on it and collect it, it is a "Soda Bottle". All 3 of these were super invention objects. Now go towards the door where the orange fire-ball is and go through it. Follow the path through another door. You will see a blue coloured thing infront of you, it is a Goddard upgrade, collect it. Collect the invention object on your right, it is a "Flash Light". Use the hypercube to give Goddard the come command. Go towards the locked door. Infront of it will be it's switch. Position Goddard so that it is standing on the switch and then give the sit command. Collect the object which is a "Calculator", an invention object. Follow the orange fire-ball through the doors and stop on the lift. Interact with the switch to use the lift. Head left and interact with check-point machine to activate the check point. Head left and collect the object, it is a "blue-print".Now go to the other side towards the object. Collect it, it is a "Remote Control". It is an invention piece. Go through the door here and then another one. Head right and interact with the tunnel to get into your room. Collect the object here, these are "Skies". It is also a super invention piece. You now have the required four pieces to make a super invention, so press R1 to open the inventerface and go to the super inventions. You have created a "Strato XXL Rocket". Go into the right corner of this room, near the T.V and interact with the safe to get a gizmo piece, "Goggles". All of your objectives are complete now. Interact with the door nearby to end this level. NOTE: If you did everything i told you, your episode grade will be A. Save! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Blast Off! Objectives: Reach The Space Station Release The Tether Override The Defense Systems Collect Five Fuel Canisters Board Spaceship Reach TWONKUS - 3 Walkthrough: You are caught in a space storm. There will be large as well as small asteroids in your way. Fire and destroy them with the SQUARE button. You have manual aim, avoid the big ones. Keep an eye on the health of your rocket ship. Go forward and look left, take the object which is a "Magnet", a gizmo piece. Open your inventerface and go to the Gizmos section. Combine the Magnet with the sneakers to invent "Attracto Sneakers". Equip them through the hypercube. Now carefully go past the spinning terminals of the space station. Interact with the door on your right when you see the TRIANGLE icon. You will now be inside the space station. Head forwards towards the checkpoint and then right towards the big computer screen. Interact with it. You now have to deal with a simple puzzle. SQUARE Button - RED LASER X Button - BLUE LASER O Button - GREEN LASER Press the buttons in the following order. 1)X Button (1 time) 2)O Button (1 time) 3)SQUARE Button (1 time) Quickly head back out the door you came through. Continue forward, avoid the holes in the glass panels and jump on the platform. There will be 5 cells you can interact with, do all of them and then walk on the platform extending to your ship for a small cut-scene. You are now again in a meteor storm, avoid the large ones and blast the small ones until a cut-scene starts. Keep an eye on the health metre of your ship. Cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Crater Capers! Objectives: Collect Yellow Mineral Sample Collect Red Mineral Sample Break Through Ice Wall Blast Pillar Collect Blue Mineral Sample Return To Ship Area Walkthrough: Go straight forward towards the yellowish glow. Goddard will follow you. Take the Goddard upgrade. You have to dig out the yellow mineral sample right in front of you. Position yourself so that Goddard is standing over the yellow sample. Use the Excavator mode via the hypercube. Continue forward inside the cave and follow the path. You will see another Goddard upgrade, take it for a cut-scene. Position Goddard on the red sample area and use the Excavator mode via the hypercube. A small blue diamond type crystal will have dropped near this sample area, collect it. This is an invention piece. You can now create an invention, go to the inventerface and combine the remote control, flashligh and the diamond to create the "RefractoRay". Follow the path deeper into the cave and your path will be blocked by an ice wall. Use Goddard's fetch command via the hypercube to get past. Press and hold the SQUARE button until the fetch is completely filled and then let go. Continue forward and you will see a shiny green object, collect it as it is a gizmo piece, "Crystals". Go to your inventerface and combine the goggles with the crystals to create the Spectrawarp V4. You should see a pillar with many diamond type crystals embedded in it nearby, blast it down with the Refractoray. A sort of rough staircase will be formed where the pillar stood, get all the way up by jumping up the steps. At the top, go left towards the Blue mineral site. Goddard will already be there. Use th Excavator mode to get the sample. You will be shown the path back, carefully follow that path. Incase you fall down, climb back up via the rough stairs. Cut-scene when you reach the end of the path. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Crater Boss! Objectives: Make it to your Ship. Walkthrough: The Crater boss is destroying your ship. As soon as you gain control head towards your ship while avoiding the rocks the boss throws at you. Jump aside to avoid them. Don't waste time, your ship has a health metre, get to it before it ends. Likewise, keep an eye on your health metre as well and get to the ship before you health drains to zero as well. If a mad dash towards the ship does not work, then try to stay behind the big rock pillars whenever a boulder comes flying your war. Avoid the slippery part od the ice. Reach the ship for a cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.School Daze! Objectives: Escape from The Lab Access The Library Defeat Bully & Get Twonkus Back Save Kids In Cafeteria Access The Classroom Leave School Walkthrough: On the table on your left will be a blue-print, take it. On the left of this table will be another object, jump to get it. It is an invention object, "Rubber Band". Interact with the door infront of you to open it. Enter and head to the corner on your right. Interact with the locker. Collect the invention object that comes out. "Antenna". You can now invent something, open the inventerface and combine remote control, rubber band and antenna to create the "Shrink Ray". Interact with the door to get out of this room. Go towards the door that is blocked by the table that the monster threw. There should be a mirror on its right. Stand a little away from the mirror but face it, equip the shrink ray via the hypercube and use it on the mirror to shrink yourself. Get out of the blocked door before you return to normal size. Head left and then right. Goddard will join you. Go towards the locker with the interaction sign on it and interact with it. A Goddard upgrade will come out, take it. You have a new control mode of Goddard, the "Locate Mode". Use this anytime a question mark appears above Goddard's head. Go to the last locker on the left of the batch of lockers where you got the Goddard upgrade. Use the locate mode via the hypercube and then interact with the locker. Collect the gizmo piece, "Coloured Chalk". Create a gizmo by combining the sneakers with the coloured chalk, you will get "Chalky Sneakers". Head forward and stop near the last batch of lockers before the left turn. You will notice a question mark on Goddard's head, use the locate mode via the hypercube. An interaction icon will come up on the locker with the sticker, interact with it. Pick up the invention piece, "String". Continue and just as you turn left, another question mark will pop up above Goddard's head. Use the locate mode and another interact-able locker will be available. Use it to get the gizmo piece, "Box of Goodies". Interact with the door nearby. There will a blue print on the table on your left, take it. Interact with computer with the sign on it. From this computer, go to the right and then left, don't go down the stairs. You will see an interact-able book on a table. Jump on the table and interact with book when the bully is ALMOST underneath you so that it hits him. If you miss, he will throw the book back at you, so avoid it. Hit the bully 3 times with the book to defeat him. Go down the stairs, there should be an interact-able computer behind the reception desk. Interact with it. The required book is on the upper level but before going up, head to the lest of the reception desk behind the satirs. There should be some monitors here. Take the shiny object near the monitors to get a gizmo piece, "Monitor. Head up the stairs. Go to the book shelf that you saw in the cut-scene and interact with the book. Go back down the stairs and go through the double doors that you saw the bully run out of. Goddard will come to you with a ? sign above his head. Use the locate mode. Goddard will sniff out the locker right infront of you, interact with it to get an invention object, "Wrench". You can create an invention, open the inventerface and go to the inventions. Combine the calculator with the wrench and the string to create "Retrowrench V3". IF YOU HAVE BEEN DOING EVERYTHING I TOLD, YOU WILL BE AWARDED A TROPHY AFTER THIS INVENTION. Go to the locker behind the one you just interacted with and use the locate mode to get another ineract-able locker. Open it to get the gizmo piece, "Fruit". You can now create a gizmo, combine the box of goodies with the fruit in the inventerface to create "Super Health Recharge". Now go straight forward towards the last batch of lockers and use locate mode. Interact with the locker Goddard sniff's out to get "Purple Flurp", a gizmo piece. Combine the sneakers with the purple flurp in the inventerface to create "Speed Sneakers". Now go and interact with the door in the middle of this hallway. Go to the end of this room, where the counter is. Jump into the kitchen. The power switch should be at the end of this room, interact with it. Now interact with another switch near the door, exactly opposite of this switch. There should be a small green coloured radio on the table near the power switch, interact with it. There should be a vent control box near the fridge, use the Retrowrench on it via the hypercube. Jump back into the cafetaria and interact with the door near the fire-extinguisher. Go left and then go straight ahead, the janitor's room will be after room 104 and it will be open, with the janitor sign visible behind the door. Enter the room and interact with the radio here. Exit this room and interact with the door to shut it. Go to room 101 on the otherside of the hallway and interact with door to enter it. Go to the end of this room and interact with the exit door. End of episode. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.Neighborhood Nightmares! Objectives: Explore Jimmy's Room Rescue Hugh from Garage Clear Jimmy's House See Sheen in his House Invent Sheenograph Gain Access To The Playground Walkthrough: Enter the bathroom and interact with the drawer to get a gizmo piece, "Hair Gel". Now go to the door near the monitor type thing and interact with it. Enter the closet and take the invention piece, "Backpack". Now go to the other door and interact with it. Exit this room and go to the other room in this area. Interact with the drawer to get a blueprint. Now head down the stairs. Head left into the dining room and jump on the table to get a gizmo piece, "Purple Flurp". You can now create a gizmo, head to the inventerface and combine the monitor with the purple flurp to create "Moduflurpagator". Go through the doorway on your left and enter the kitchen.. Collect the invention object on the table, "Funnel". Go to the fridge nearby and interact with it. Collect the gizmo piece, "Colander". Exit the kitchen and interact with the door infront of you. On the table on the left will be an invention object, Blower Vac, take it. You can now make an invention. Head to the inventerface and combine the backpack with the blower vac and funnel to get "VDR". Press the O button to equip the VDR and then press and hold the SQUARE button in the direction of the twonkie. Press and hold down on the left analog stick to capture the twonkie. Jump on the nearby table and take another gizmo piece, "Springs". You can now create another gizmo, go to the inventerface and combine the sneakers with the springs to get "Bouncy Sneakers". IF YOU DID EVERYTHING I TOLD YOU, YOU SHOULD GET ANOTHER TROPHY. Equip your Retrowrench and use it on the door to open it. Exit this room. You have to capture all twonkies in this house. there are 5 of them, capture all of them. YOU SHOULD GET ANOTHER TROPHY. Exit the house through the door next to the stairs. Move forward a little for a cut-scene. Go to the house across the street, near the blue car. Interact with the door to enter, capture the twonkies here. Go up the stairs and enter the open room, collect the gizmo piece on the table, "Ultra Curl 1000". You can now create a new gizmo. Go to the inventerface and combine the Hair Gel with the ultra curl to get "Ultra Hair Slicker V2". Look to the right of the bed to see an interact-able window. Interact with it to get on the balcony, collect the super invention object on your right, "TV Aerial". Exit this house. From here go all the way left capturing as many twonkies on the way as possible, a little to your right will be the playground, next to it will be a house and there will be a tree nearby with an object next to it. The object is a super invention piece, "Rubber Hose". Now go to your house and go behind it, collect the super invention object, "Sprinkler Head". Collect the blueprint nearby as well. You can now create a super invention. Head to the inventerface combine the TV aerial, rubber hose, yellow mineral and sprinkler head to get "Lightning Absorber V2". Now get to the front of your house and all the way left so that you reach a T intersection on the road. Head left at the T intersection. Exactly next to you will be a BIG monster attacking a car. Exactly opposite this house is Sheen's house, with the ultra- lord mailbox. Interact with the door to enter. Activate the checkpoint on your left. Capture the three twonkies in this room. YOU SHOULD RECIEVE ANOTHER TROPHY, IF NOT THEN DON'T WORRY, JUST WAIT. Capture the twonkie in the room on your right as well and head upstairs. Take the blueprint nearby and capture the twonkie. Interact with the door here for a CUT-SCENE. Head downstairs and collect the invention object near the home theatre system, it's a "Speaker". Now head to the study nearby and jump on the table to take another invention object, "Sheen's CD". You can now create an invention. Head to the inventerface and combine remote contol, Sheen's CD and speaker to get "Sheenograph XL". YOU SHOULD GET ANOTHER TROPHY BY NOW. Exit the house and equip the Sheenograph via the hypercube. Aim at the those big twonkies and press SQUARE to emit sound waves at them. They will shrink into small twonkies, now equip the VDR and catch them. Repeat the process to catch all the BIG/small twonkies. YOU SHOULD HAVE GOTTON FOUR TROPHIES DURING ALL THE TWONKY HUNTING. Now head to the playground and enter it to end this level. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII.Playground BOSS! Objectives: Defeat The Playground Boss Walkthrough: Equip your Lightning Absorber V2 via the hypercube. The Playground Boss has 3 attacks. The first is a single lighting attack at you. The second attack is a lightning attacks that covers the whole ground. The third attack is sending tornadoes at you. There is an infinite supply of batteries and health packages so don't worry about them too much. Before doing the second attack, he will join two lightning bolts, use that as a sign and stay away from all metal objects to maintain health. Keep a lightning absorber near you as well. Where ever you are standing make sure you have one-two lighning absorbers ready in case he does his first attack. The absorbers will absorb his energy which will steadily decrease his health. Keep repeating this and eventually his health will run out. Jump away from the tornadoes to avoid them. As for the battery and health recharges, they regenerate near the swings. Collect them when you need them. Defeat the boss to end this level. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII.Main Street Mayhem! Objectives: Capture Twonkies in Main Street Explore The Candy bar Rescue Libby From Music Store Access Krazy Keith's Rooftop Save Cindy From Building Roof Gain Entry to Retroville Park Walkthrough: On your left will be an invention object. Take it, "Plastic Pipe". Take out your VDR and capture the two twonkies nearby. Continue forward for a cut-scene showing the twonkies taking over town. Head a little right and towards the twonkie inside the police car. Interact with the car to open the door, the twonkie will come out. Use the Sheenograph and then the VDR to capture it. Head left and capture the two twonkies nearby using the Sheenograph and VDR combination. Press O shift between the VDR and Sheenograph. Now go to the water hyrant near the police car and equip the retrowrench V3 via the hypercube. Go near the hydrant and press the TRIANGLE button to bring the twonkie down. Capture it. Once this area is clear, head left towards the main road. Capture the two twonkies in your way and head straight to the candy bar shop. Interact with the door to enter it. Capture the two twonkies near you and head left towards the juke box. Interact with it to shut it down. YOU SHOULD RECIEVE A TROPHY. Take the gizmo piece right next to the juke box, "Chewing Gum". Jump on the serving table nearby and take the invention object, "Whisk". Head around the right and interact with the purple flurp machine to get a gizmo piece, "Purple Flurp". You can now create a gizmo, head to the inventerface and combine the colander with the purple flurp to get the "Flurpulator". You should see a big twonkie trapped inside a glass box type thing near the purple flurp machine. Use your refractoray to break the glass and then capture the twonkie. Exit the candy shop. From here, head left towards the music shop. Activate the checkpoint near the hotel on the way to the music shop. Capture the nearby twonkie and then to the back of the music shop as the front door is blocked. You will see Goddard there. The backdoor is blocked by crate, use the "play dead" mode of Goddard via the hypercube near the crates. Interact with the door to enter. Capture all the tonkies you see here for a cut-scene. Jump on the table to take the invention object, "Oxygen Tank". You can now create an invention, head to the inventerface and combine the backpack, oxygen tank and whisk to get "Jet Pack". Exit this shop. Go to the main road and head left for a cut-scene. Jump on the car near the TV shop and equip your jet-pack via the hypercube. Use it to land on the roof of the TV shop. Use the Sheenograph on both BIG twonkies and then capture the. Go near both speakers and interact with them to turn them off. Intereact with the nearby red box to get a gizmo object, "Grease". Drop down from the roof. You can now create a new gizmo, combine the sneakers with the grease to get "Slippery Sneakers". YOU SHOULD REVIEVE A TROPHY. Go around the road to the other side of the TV store. Capture all twonkies here and go inside the alley near the phonebooth. Go straight ahead and take the invention object, "Whipped Cream". Head left for a cut-scene. Take care of the twonkie and equip the jet-pack. Fly up and land on the various metal ledges until you reach the rooftop. Avoid the flower pots that drop down. Take out your Sheenogrph once you reach the top and capture all twonkies with the VDR once they are small. YOU SHOULD RECIEVE TWO TROPHIES. After all twonkies are down, use your jet-pack to get on the ledge Cindy is standing on and ineract with her for a cut-scene. Activate the chekpoint and collect the invention piece nearby, "Super Oxidizer". You can now create a new invention. Combine the whipped cream with the super oxidizer and plastic tube to get "Supa Rusta Spraya". Carl's dad is standing nearby, interact with him. Equip the supa rusta spraya and press TRIANGLE near the lock for a cut-scene. End Level. NOTE: YOU WILL HAVE UNLOCKED BONUS ARTWORK ACCESSIBLE THROUGH THE MAIN MENU. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX.Park PanDemonium! Objectives: Rescue The One Man Band Return Carl' glasses to him Herd Llamas back into their pen Get Gromp off the Bandstand Retrieve Nick's Slingshot Head down to the Lake Area Walkthrough: You have to save that guy. Capture all the twonkies chasing after him. You will see a new type of twonkie here, an aqua blue coloured one. It is exactly the same as any other stomper twonkie and you can capture it with the VDR after shrinking it with the Sheenograph. Cut-scene when you save him. Now go to the tow main gates from where you entered the park. Look left and you will see a distant red object. Head straight to it and take it. It is a gizmo piece, "Balloon". You can now create a new gizmo by combining the colander with the balloon to get "Fantasmogum". From the main gates to the park, head straight (a little to the right), past the fountain with the music and you will see Carl. Ignore him for now and interact with the radio on the picnic table to turn it off. Capture the two twonkies nearby. Don't interact with Carl yet, instead look behind the picnic table to see a headge shaped like an elephant. Interact with it. Now go and interact with Carl. A door will become available on the left of Carl, go and interact with it to enter. Interact with the switch nearby for a cut-scene. Take the glasses that the monkey dropped. Open the closet next to the aquarium in the corner to get a gizmo object, "Jacket". Head back outside and interact with Carl for a cut- scene. Now go back inside the office (where the monkey was) and interact with the door here, go outside. Capture the two twonkies nearby and follow the path for a cut-scene. Activate the checkpoint nearby. There are two stomper twonkies here who are scaring the Llamas. Catch both of them. Now you have to herd the Llamas into their pen. Just go near one of them make them face the entrance of pen. They will then go there. Change their direction accordingly until all of them are insdie the pen. The speed sneakers are very useful in this situation. Take the key that Carl gives you. Go back the way you entered this area and you will notice a door with a keyhole which can be entered now that you have the key. Interact with door and go inside. Interact with the nearby radio to turn it off and now capture all thee twonkies in this area. Interact with the door at the end for a cut-scene. Activate the checkpoint infront of you. Go near Nick for a cut-scene. From the entrance of this area, head staight forward making your way around the obstacles and capturing the twonkies. You will reach the cafetaria which is a big building. Take the gizmo piece infront of it's doors, "UV Light". You can now create a new gizmo by combining the colander with the UV light to get "Infravisor". Near the UV light, to the left will be an open speaker, interact with it to turn it off. Go to the centre of this park (where the music instruments are) for a cut- scene. Head up the stairs and take the super invention piece nearby, "Trumpet". Now interact with the musical instruments. You have to fill the noise metre all the way up. This is just a button mashing sequence. Just keep mashing all four buttons (O, X, SQUARE, TRIANGLE) periodically untill the metre fills up for a cut-scene. Use the sheenograph on this huge twonkie and then capture all small ones. Go to where Nick was standing and enter and the Giraffe enclosure nearby. Interact with the nearby lawn mower. Mow around a little bit until one of the twonkies comes out. Get of the mower and shrink/capture the twonkie. Get on lawn mower again and repeat the process until all 5 twonkies are captured. Take the "Slingshot" which the last twonkie drops. This is a super invention object. Exit the Giraffe enclosure and head left to see the bridge leading to the lake. Go up it to end this level. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X.Frozen Lake Boss! Objectives: Defeat The Lake Boss Walkthrough: Jump on top of the crate on your right to pick up a super invention object, "Hockey Puck". You can now create a super invention. Combine the trumphet with the slingshot, red mineral and hockey puck to get "Energy Puck Launcher". Now go towards the lake boss for cut-scene. Take the gizmo piece infront of you, "Cotton Candy". Combine your sneakers with cotton candy for "Sticky Sneakers", equip these via the hypercube whenever you are on ice to prevent slipping. First of all, there are batteries/health regenerating all over the place. Keep taking them whenever you need them, specially the batteries because walking without the sticky sneakers is pure hell. The boss has two attacks at the start. Tornado breath is what i choose to call the first attack. He will breathe at you knocking you along with any incoming puck backwards. His second attack is throwing crystals at you with his hand. These 5-6 crystals turn into shard point crystals after 3-4 seconds, so get away from them. Stay near the ramps because thats where the battery/health pick-ups are and you can throw the puck at him with the ramp. Press and hold SQUARE for 2-3 seconds while aiming at the ramp and then let go, the puck will go up the ramp and land somewhere near the feet of the monster (hopefully). That's all you have to do right now. Keep attacking him this way until his health drops to half. When his health is almost half, he will add a new attcack to his list, the pound attack. He will slam his fist on the ground and if you are caught in the resulting crack, you will become an ice cubicle for some seconds. In order to avoid it, press jump and double jump while moving the analog stick left/right at the exact moment you hear the thud of his fist. Another method is to fire a puck at the sound of the thud but i have never been able to avoid becoming an ice-man with this method. Your best choice is to avoid the pound attack by jumping, the other attacks with the usualt way and keep attacking him from the ramps until his health drops to zero and you complete this level. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XI.Sideshow Spectacular! Objectives: Capture Dark Matter Twonkies Access The Arcade Beat all the Arcade Machines Access Bat Outta Heck Ride Walkthrough: From your current position, head left towards the Octa-Puke ride. Interact with it to get genius points. Get of the ride and head ride towards the cannon type machine. Interact with it and aim left. There should be a purple coloured stomper twonkie on what looks like the popcorn vendor. Next turn all the way left and fire down a twonkie on top of the planet type thing in the fountain. Aim left a little more and knock down the twonkie on top of the Octa-puke sign. Now get of this cannon and shrink/capture all twonkies you can see. Go to the ice-cream vendor where you knocked down a twonkie, go around it and collect the gizmo piece "Popcorn". You can now create a new gizmo by combining the popcorn with the chewing gum to get "Spectrapops". Now go to the front of the "Whack-A-Tack" machine near the popcorn vendor. Right next to it will be a balloon vendor. Collect the gizmo piece on it, "Balloon". You can now create a new gizmo by combining the jacket with the balloon to get " Floatcoat 1000". Go to the entrance of "Show me The Mummy", right next to it's gates will be a gizmo piece, "UV Light". You can now create a new gizmo by combining the monitor with the UV Light to get "Invertulater". YOU SHOULD RECIEVE A TROPHY. Now go towards the machine "Eye in The Sky" near the popcorn vendor and enter the maze. Make your way across the simple maze and activate the checkpoint on the other side. Capture all twonkies here including the big monster twonkie. From your current position, you should notice a cage infront of you. Next to it will be a balloon vendor. Jump on it to get the gizmo piece, "Mega-Phone". You can now create a new gizmo by combining the sneakers with the mega-phone to get "Mega Sneakers". Near the cage will be the Ultra-Lord sign, collect the gizmo piece next to it, "Hair Gel". Create a new gizmo by combining the jacket with the hair gel to get "Sticky Suit V5". There should be a music speaker behind this sign, interact with it to turn it off. Head around this cage towards the right and take the super invention piece, "Glasses". On the left of the balloon vendor will be another cannon, interact with it and aim straight up at the ride, it is circling very fast with one stomper twonkie on it. Just take aim at any seat and keep firing until the twonkie gets hit and falls down. Aim right and you should see another twonkie on top of what looks like the drink vendor. Now get of this cannon and capture ALL twonkies. Look on the ground and you will see purple coloured footprints, follow them into the Midway area. As soon as you enter, head left and take the blueprint. As soon as you enter, there will be a yellow coloured IQ machine on your right. Interact with it. Now go towards the "Bat Outta Heck" sign and take the super invention object next to it, "Mine Cart Wheel".On your left will be the arcade, interact with it for a cut-scene. From your current position, look left and grab that super invention object, "Spotlight". You can now create a super invention by combining the Mine Cart Wheel with the spotlight, Blue mineral and glassed to get "Photon Energy Pulse". YOU SHOULD RECIEVE A TROPHY. Head towards the arcade games on the right and interact with "Downtown Danger". In this game you have to guide your squirrel safely across the road avoding the cars and then across the grass avoiding the animals. Touch the tree and a nut will pop up on the edge of the road. Collect it and go back to your side of the place and touch one of your nuts. Repeat until you more then 10,000 points, then quit the game. You should get 10 tokens bringing your total tokens to 13/50. Now go and interact with the game called "Yokian Defender". In this game you have destroy all the enemies with the SQUARE button while avoiding fire. You have to score more then 50,000 points to be in a position to quit this game. Your tokens should now be 23/50. Now go to the game called "Ultra-Lord Rampage" and interact with it. In this game you have to destroy the enemies by using the SQUARE button and then escape. You have to score 25,000 points before quitting the game. You should now have 33/50 tokens. Now go to the machine called "Lab Rescue" and interact with it. This is a simple prevent the ball from falling game. Hit all the blocks while deflecting the ball. Bonus points if you hit the floating man. Score 10,000 or more points before quitting. You should know have 43/50 tokens. Now go to the game titles "Influenza". You have to kill the influena viruses. This is very easy, just keep rotating 360 degress while firing in all directions and eventually you will recieve the required 25,000 points after which you may quit. You should now have the required amount of tokens. Exit the arcade and go towards the entrance of the "Bat Outta Heck" machine for a cutscene and end of this level. NOTE: You have unlocked a bonus accessible via the main menu. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XII.Bat Outta Heck! Objectives: NONE Walktrhough: Watch the Cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIII.Roller Coaster Boss! Objectives: Defeat The Roller Coaster Boss Walkthrough: Equip your Photon Energy Impulse via the hypercube. This boss like every other you have met, has 3 attacks. The first one is spitting icky smelly health reducing goo at you. Avoid it and stay clear of it. The second attack is the same as the first one except this time the goo is live and moving towards the you. The third attack is throwing a big web between the pillars so that you get stuck in it. In addition to that, the boss can dissappear and reappear at will and you also have to avoid the ride. Attacks one and three can be avoided by dodging them, the moving goo can be destroyed by throwing a photon energy impulse in it's path. The only weakness this boss has is LIGHT. In order to create light, hold the square button while the PEI is equipped and let it charge for 2-3 seconds, then let go of the button. The PEI will create a hole in the ceiling and light will come. This is tedious work as you have to throw at least 60-70 PEI's so that there is sufficient light to trap the boss. Try to cover every inch of shadow you can. Once the boss is trapped in a handful of light, there is no turning back and his health will decrease all the way down. If the boss is caught in just one hole of light, then he will lose some health but regain it after he moves in the dark. There health/battery recharges are every where so don't worry about them. Just keep creating holes until the boss dies due to the light. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIV.Radio Station Rampage! Objectives: Access interior Via Rooftop Rescue the Radio Executives Get in to the Annnouncer Studio Save the Radio Announcer Walkthrough: There should be a couple of twonkies here inlcuding a monster twonkie. Capture all of them. There should also be a gizmo piece nearby, take it. It is "Radar Dish". Interact with elevator switch for a cut-scene. There should be a power switch to the right of the stage, interact with it to shut it. Take the gizmo piece nearby, "Capacitor". You can now create a new gizmo by combining the jacket with the capacitor to get "Minimizer". Capture all the twonkies here. YOU SHOULD RECIEVE TWO TROPHIES There should be a door right next to the power switch, interact with it. Enter and take out the twonkie. Take the gizmo object, "Disco Ball". Go to the reception desk for a cut-scene. Capture that twonkie. Interact with the door on the right of the reception desk. The twonkie here will be throwing CD's at you. Dodge them and go near him. He will jump down. Capture it. Now interact with the other door near the reception desk to enter the meeting room. Take out all twonkies you see here. There is a gizmo piece on the left of the table, take it. "Gaffer Tape". You can now create a new gizmo by combining the radar dish with the gaffer tape to get "Indestructodish". Interact with the door in the corner. Capture all twonkies here. YOU SHOULD RECIEVE A TROPHY There should be a gizmo piece in one corner of this room, take it."Turn Table". You can now invent a new gizmo by combining the turn table with the disco ball to get "Disco King II". Interact with the door here. Activate the checkpoint on your left. Ignore the stairs and enter the room ahead of you for cut-scene. Interact with the door and shrink/capture the two monster twonkies. Interact with the other door her for a cut-scene. Exit this area and go up the stairs. Ignore the rooms on your left and right and enter the room right in front you at the top of the stairs. Ignore the two doors on your left and right, instead follow the path and capture the two twonkies near the elevator. Now back towards the door through which you entered this area. Stand infront of it as if you have just entered this area. Interact with the door on your right. Take out all twonkies you see here. Now interact with the door on your left. Go straight ahead and take the gizmo piece, "Insulation Tape". You can now create a new gizmo by combining the turn table with the insulation tape to get "Spinmaster MK IV". Activate the checkpoint here. There are two doors in this room. Interact with door which has the caution sign next to it. Capture the twonkie here and exit the room. Now interact with the other door to get to top of the staircase area. There is only one door left and that is the one on the right as you stop of the stairs. The one with the on-air sign next to it. Interact with it for a cut-scene. Interact with the mixing board in front of you. The first time you interact with it, the aqua blue coloured mixer will go up. Use the Sheenograph in the mike and the aqua blue coloured twonkie will shrink. Now interact with the mixer board again, this time the purple one goes up. Again use the Sheenograph and the purple twonkie will shrink. Repeat for all colours. Now interact with the door on your right and capture all twonkies. Now go towards the radio announcer for a cut-scene. End level. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XV.Final Boss! Objectives: Defeat The Final Boss Walkthrough: This is the final boss fight of the game. This boss has all the powers of the previous bosses and he changes the power randomly. Just use the weapon which was effective against that boss the last time. The dance floor is slippery so use the sticky sneakers. The following is a weapon reminder: Playground Boss --- Lightning Absorber V2 Frozen Lake Boss --- Energy Puck Launcher Rollercoaster Boss --- Photon Energy Impulse The health/battery charges are nearby, they regenerate so use them whenever you need them. All the previous strategies apply, so just keep your head and defeat the boss to see the ending cut-scene of the game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- YOU HAVE COMPLETED THE GAME! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 6-FAQ The most common questions will be answered here....... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 7-Contact Contact me if you want to ask a question that has not been answered in the FAQ noticed an error etc I made Want to make a contribution Want to appreciate my walkthrough Want permission to host it on your web site DONOT contact me If you want to ask me a question about a section already covered in the FAQ want to send Hate Mails and viruses want to just spam my inbox E-mail Address: a.heavenly.body@gmail.com ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 8-Credits Me..For making a great FAQ. You..For Reading it. [Your name here]..For sending a great addition in my FAQ. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- .__ .__ _____ | |__ ____ _____ ___ __ ____ ____ | | ___.__. \__ \ | | \_/ __ \\__ \\ \/ // __ \ / \| |< | | / __ \_ | Y \ ___/ / __ \\ /\ ___/| | \ |_\___ | (____ / |___| /\___ >____ /\_/ \___ >___| /____/ ____| \/ \/ \/ \/ \/ \/ \/ ___. .___ \_ |__ ____ __| _/__.__. | __ \ / _ \ / __ < | | | \_\ ( <_> ) /_/ |\___ | |___ /\____/\____ |/ ____| \/ \/\/