Game: Half Life System: Playstation 2 by: ‘Collider’ Version: 1.0 Half Life FAQ/Walkthrew -Legal Stuff- This is my work, I did it to help you. Now you can help me by NOT copying this faq, And NOT duplicating it in any way shape or form without my permission. If you wish to print it out for personal use, go ahead. It is for personal use only. Contents: I. Weapons a. Pistols (9mm Handgun, Magnum) b. Rifles (M4 Assault Rifle, Shotgun, and Dart Gun) c. Explosives (Grenades, Trip mines, Explosive Bags) II. Levels a. Anomalous Materials b. Unforeseen Consequences c. Office Complex (Coming soon) d. We’ve Got Hostiles e. Blast Pit f. Power Up g. On a Rail ------------------------------------------------ Ia. Pistols 9mm Handgun This is the first gun that you come across, Its a 9mm Berreta. You can get these from any security guard (You have to kill them). Its clip holds 17/250 shots, uses standard 9mm bullets. Its bullets are interchangeable with the M4 assault Rifle. Its low attack power make it useless against marines, But it is good against monsters. First Function: Fire Second Function: Rapid Fire Magnum This is a high power handgun that you get from a security guard in a later level. Its round holds 6/36 bullets, And uses Magnum bullets found all over. Each box of bullets hold 6 shots. It’s high power make it a great weapon for use against marines. First Function: Fire Second Function: - Ib. Rifles Shotgun This is the second weapon you get early in the game. Its shell capacity is 8/125, And ammo comes in boxes of 12. Its excellent second function make it the perfect weapon for sneaking up on enemy’s and getting an instant kill. First Function: Single Blast Second Function: Double Blast M4 assault rifle This is the third weapon you get in the third level. You get these from marines and its ammo is standard 9mm bullets, This rifle (Although a real M4 is a 5mm) can use the Berreta ammo with this weapon, And its second function makes it great for clearing out rooms of unwanted enemy’s. First Function: Rapid Fire Second Function: Grenade Launch Dart Gun You find this later on in the game. It is the Half Life equivalent of a Sniper rifle. Its a 1 shot kill weapon, and has a 5 shot clip. Ammo for this is found rarely, So use it sparingly. First Function: Shoot Second Function: Zoom in/move while zoomed in Ic. Explosives Grenades Grenades are basic explosives that you get in the second level. Their high attack power make then great at either killing un suspecting marines, Or simply getting marines to retreat and give you time to regroup. If a marine spots the grenade when you throw it, They could do a number of things from running to picking it up and throwing it back at you. Remember, the grenade has a five second fuse, Time your grenades to make them explode when you want them too. First Function: Grenade Second Function: - Trip mines These Trip mines you can get in the fourth level, They are great at covering areas behind you. These mines are set on the wall and use a laser to sense when some one walks by, Once the laser is tripped, It explodes with great power. First Function: Trip Mine Second Function: - Explosive Bags These explosives are the most powerful. These are used mainly to throw behind marines after you have sneaked up on them, Then when you get away, Detonate it and clear out a room. So mainly these are great for sneaking up on and killing multiple enemy’s. First Function: Throw and Detonate Second Function: - ------------------------------------------------ II. Levels ------------------------------------------------ IIa: Anomalous Materials This is the first part of the game. After a long train ride into the facility that basically tells you about who you are and what you do in the facility (The Black Masa research Facility). After the train ride a security guard will come to the door and let you out of the train. Follow him over to the main door to the complex and he will let you in. As you go threw the two huge steel doors you will see a main desk with a guard sitting there and some scientists walking around. After talking with the guard, He tells you that you are wanted in the Test Chamber after you get your HEV suit. If you really want to wander around you can, but to get your HEV suit and get done with this part of the game and get right into killing monsters and such, Then here is where you go. From the main room there is only one hall way. Fallow it until you see the first right that you can go. Go down the hall (There should be a loading screen once you are threw it) and go right. In this hall there is a lounge to the right, And in the back are the personal locker room. Skip the lounge and go right to the locker room. Freeman’s locker is the last one on right on the back wall, Closest to the bathroom which is to the right, And to the left, Which is where you want to go is your HEV suit. When you get there you will see a control panel. Push the button on the panel and your HEV suit’s cylinder will rise. Go and get your HEV suit then go back to your locker for a battery cell (They serve as armor for your suit). Also take note of the health machine in the bathroom. You are done in the locker room, now its time to get right on with the experiment. Just follow the hall back to the lounge and go straight then continue following the hall until you come to a door. The security guard will open it for you and there will be another loading screen. In the next room it doesn’t matter which way you go, They end up at the same elevator. Get in the elevator and go down but take note of the ladder that goes up and down, You will need to know that later. When you get down just follow the hall until another loading screen. After the load continue on into the next room where you will see 3 scientists talking about todays experiment. When they are done one of them will open the next door for you. Continue down the hall until you go threw a door and see 2 scientists standing there waiting for you. Another loading screen. They will talk to you about the dangers of todays experiment then they will let you in the test chamber. In the back of the chamber there is a platform leading to a ladder. Go up the ladder to the control panel and when they tell you to push the button. Go back down the ladder and wait near the steel mesh around an elevator and wait for your test sample to come up. When it does push it into the center of the test. Uh oh, The scientists aren’t to happy with whats going on, then KABOOM. ------------------------------------------------------------ IIb: Unforeseen Consequences This level will basically test your awareness. There are plenty of little things that are easy to over look and get you killed. When you begin this level the place where the experiment took place is a mess, And you some how survived without a scratch. Go back out the door you came from and activate the eye scanner by the door. Donald Duck makes a guest appearance here and the door will slowly slide open. The guard is down and a scientist will be helping him. Keep following down the hall and to your right a pop machine will explode and crush another scientist. Be careful about that. Get back to the elevator and go up. A scientist will tell you to get to the surface for help. The door leading out is locked, You need to talk to the one scientist who is standing up to follow you. He will open the door for you. In the next room is one of the things that will kill you if your not careful. The door on the other side is closed, And it wont open so dont try to open it. Walk half way into the room then quickly run out. Electricity will begin shooting threw the window and it will hit the door and blow it open. When you feel it is safe to run across then do so. Now you back to the hall on the other side. After the loading screen you can just run threw the next room. There will be the first monster you see trying to get to you but ignore it. You can’t kill it any way since you wont have a weapon yet. In the next room there will be a line of piping with a laser shooting out of it. That will kill you in one hit so walk slowly along the pipes, That way you will be under the laser and there will be no way for it to hit you. Once you are past the laser go back to the opposite side of the hall and slowly walk forward. Another place in the pipe will burst and another laser will shoot out. Be careful to get across this one since it moves around. Once you get passed the lasers there will be a crow bar waiting for you on the other side. Duck down and get out your crow bar and break the glass on the door. Once you get back into the hall follow that to the elevator and you will see some of your scientist friends falling down the shaft in the elevator. Walk onto the platform and go down the ladder to get 30 more armor for your HEV suit, Then go back up the ladder. When you get up there will be one monster walking towards a security guard. Help the guard kill the monster with your crow bar. There will be another monster coming from the left of the guard. The guard will see the monster and shoot at it. let him kill the monster then take your crow bar and kill the guard for his hand gun. Once you get his gun the leave the room. In the next hall there will be to monsters in lab coats. In the next hall there will be 2 monsters in lab coats. Use your hand gun from down the hall. They will die in about 7 shots. After killing them continue down the hall. when you have the chance to go right, Dont take it. Go straight and if you lost any health go into the lounge and use the pop machine, Each button will give increase your life by 1. Continue down into the locker room and there will be another open locker with 2 clips in it. Take them then go to Freeman’s locker for some health items and 30 armor for your HEV suit. Now go back out into the main hall and go left. After the loading screen go to your left and follow down that hall. a vent will blow up and give you access into the room, But first go behind the desk and turn off the alarm. Once you go threw the vent, There will be 2 monsters waiting for you. One of them you can kill from outside the vent, and they die with two hits. But when you go in there will be an explosion. A large machine will fall, But its not likely that you would be near it to be crushed. On the other side of the machine is the other monster. Kill it then if you need to, there is a first aid machine on the wall. On the back wall there will be some machines piled up. Jump onto one and go out another vent to get to a new part of the area. Once you get out into the hall you can watch the funny show of a scientist killing a monster by pushing a file cabinet on it, Then getting attacked from behind. You can’t help up so just go on your way, but you can go into the room on your right and kill a monster with your crow bar. It will be sitting in a chair looking at a monitor. Sneak up on it and bash it. Once you kill it then go on your way down the hall. In the next room will be a guard who has just killed a monster. Take his gun and fill up on life if you need it. Then duck down and go under the door. Press the button on your left and the door will open. In the next room you will see a new monster. You can kill it with your crow bar easily. If you go to the right and look at the vent you can see a scientist being pulled up and killed, Then see his parts fly back out the vent. After watching that go to the left and when you get to the next room look up at the walk way. You will see a mysterious man in a suit standing there, Then he will walk away. Weird huh? You can’t kill him I have tried so dont waste your ammo. Continue on and in the room 2 monsters will come out. These die in about 5 hand gun shots. to your left will be a room with a first aid machine if you need it. to the right is a door and inside the door is a monster. Kill it and move on. As you go down this hall there will be a ladder at the end. If you slowly go up you will see a few monsters, Two little ones and 1 big one. To kill them easily just hit the explosive barrels behind them. To the right will be a scientist hiding. DONT KILL HIM. Talk to him and get him to follow you. Then go to the right with him. There will be the walk way that the man was seen on, And at the end of it will be a door that only the scientist can open and a monster. Kill the monster and go into the room. Inside the room there will be 3 hand gun clips, 3 grenades, and a first aid machine. Take all that you can and leave. Once you get out of the area go threw the hall way under the big ‘19’. In this hall walk up to the door that will be directly in front of you and wait for the monster inside to destroy it. Kill the monster and get two hand gun clips that are inside. Further down the hall there will be a scientist hiding in a dumpster. Behind the dumpster is another health machine. If you look threw the bars you can see another monster coming out of a grate in the floor. Kill him from a safe distance. Then look down the hole on your side of the bars. There will be a little monster waiting for you. Kill it from above then drop down. once you are down find your way to a valve and turn it. The water will rise and you will need to get out quick. Once the water raises turn around and take the first right that you can. Look up and there will be a vent cover. Press the use button and it should open and get out. When you get out there is only one way to go. Continue down the hall. In the next room there is two ramps leading up to the same place. Take the far ramp to get two clips off a guard, Then use the switch and quickly jump over the railing behind you to get on the elevator. As you go down the elevator several little enemy’s will fall down behind you but dont worry about them. What ever you do just dont fall off the elevator platform. Below it is a grinder that will kill you. Dont worry about the enemy’s that fall, If one stays on the platform just kill it and take some damage. There is a first aid machine down their waiting for you. The first aid machine is on your right, And there are a few monsters waiting for you on the left. Go to the first aid machine first and kill the monsters from a distance. Use the first aid machine if you need to. Go back to the other side and destroy the boxes with your crowbar, There will be some hand gun ammo in them. Go on down the hall and when you get to the next room, Where the ground is a steel grate, DONT RUN PAST. A monster will appear and destroy the path, So just walk a little bit onto it and then you will see some pipes on your right. Jump onto them and carefully make your way across. When you get to the end of the pipes there will be a vent you can go in. Break it open and go inside. The first place where you can go out of is over a long fall. Dont go out this way. Keep on going threw the vent until the end of it. That is where you want to get out. In the hall if you look you will see where you just came from. Go threw the hall and around the corner will be a bunch of boxes, Break them and get 30 armor for your HEV suit. At the end of the hall there is a broken walk way and some water below. You are going to need to go into the water but be careful since there is a grinder in the water. Stay on the surface and avoid the monsters on the ceiling. Head to your left and you will see a ladder. go up and into the door. Stay close to the wall so you dont fall back into the water and you will see another new monster. This one spits acid or something at you and it can hurt from a distance. Go into the door and follow the hall. In the next room is where they test your jumping. I STRONGLY ADVISE THAT YOU DO A QUICK SAVE BEFORE TRYING THIS. They are going to have you jump box to box, And its rather difficult. It will probably take you a few tries. When you get across do another quick save. Continue along the hall and go up the ladder at the end of the hall. Go up and go along the hall and when you go out of the door you will be on the other side of the broken walk way. Go to the elevator and get in and go up. Now your on to Office Complex. ------------------------------------------------ IIc: Office Complex As the level begins the elevator jerks to a halt and the doors slowly open. In the hall in front of you will be a scientist being pulled into the vent by a monster, and below that will be health and a battery cell for your HEV suit. Get those. You will notice a wire hanging down shooting out electricity. DONT GO NEAR IT. IT WILL KILL YOU NO MATTER WHAT. As you look at the wire if you go to your right the door will be locked. So look at the vent on the wall near the wire. Carefully sneak up to it and break it open with the crow bar and go in. You will see a set of bar, and some monsters on the other side. If you want ammo you will need to go in that side of the bars so I suggest throwing a grenade threw the bars to kill the monsters. After you do that turn on your flash light and go right, Then look left. There will be another vent cover to break open and you will have to be careful of the fan. You can’t afford to get hit by it. So hold down the crouch button and crouch into the room. There will be one monster that some how survived the grenade blast waiting for you so kill it with the hand gun from a distance. Still crouching, go to the right of the fan to get two hand gun clips, Then carefully leave. Continue threw the vent until you come to another cover. Break it open and go into the room. There will be 3 monsters up in the ceiling, But they can only get you if you touch the cord that they drop down, So just avoid those. Near the back there will be a door, Go threw and there will be a power switch. Turn off the power and go out the double doors that used to be locked. Now the wire is no longer a threat. Go past it and the door will be locked but just smash the window with the crow bar and go threw it. In the back of the hall there are allot of boxes. Destroy them all and in the end of this hall there will be a shot gun waiting for you. It will be sitting on a table along with 12 shells. Ahead of that is a guard and a monster about to attack the guard. If you want 36 more shells then you gotta save the guard and get him to open the gate. Once you get your shells (there is also a med kit in the back room), Drop down and destroy the boxes below the walk way for 15 armor, and another med kit. Then leave this area. After leaving the place where you got your shot gun you take an immediate right and watch a monster tear apart a room. Dont kill it right away, There are two hand gun clips waiting for you inside. The monster will eventually destroy the door completely, Then you can kill it. Get your ammo then you will notice that the two other doors in this area are locked. One of the rooms has a broken window leading to it. Go threw the window but try not to touch the ground. There is water and a broken wire IN the water. It wont kill you right away, But its best to avoid un needed damage. On the other side of the room is the light switch and a monster. Kill the monster and turn off the lights. After the water is safe to walk in, go to the cabinet that should be behind you and go in it. There is 15 armor in there. Then look at the vent on the wall. There are three monsters in there that you can kill before you open the vent with your hand gun. After you kill them go into the vent. Hold down the crouch button since in the next place if you stand up you will be killed by a large fan. At the end of the vent there is another cover, Smash it off and you will fall threw the ceiling but dont worry, You wont take any damage. Push the two grayish blocks together to get up into the ceiling, Climb up the ladder, Break threw the cover, Kill the monster up there then turn around and break the cover again. DONT fall in yet. There is a auto gun in the next room that will shoot at you. Let a scientist distract it while you seek cover behind another grayish box. I advise you to hid behind the gray box since its the only one that wont be destroyed. From the gray box there is a brown box on the right. Push that box and use it for cover. Underneath the drone gun is a power switch, Activate that to turn off the drone. After getting rid of the drone, Go into the back of this room, Back there you will find two hand gun clips, A shotgun, And a box of shot gun shells. ------------------------------------------------ IId: We’ve got Hostiles This is the funnest level inthe game in my opinion. It is the first appearence of the one thing Half Life is known for: The excellent AI used by the marines. In the beginning of the level you are in the elevator. WHen you get off the elevator there will only be one way to go. To your right. In this hall on your left will be a large red door. That is your final destination. On your right there is a security room. That is where you want to be in order to open your final destination. Near the red door is healt and HEV charge up, Use them if you need them And dont bother to save any sicne you will be needing all you can get for this level. The next door you have to walk threw you should notice is a Fire door. Those will probably really piss you off in this level cause if one of them locks down, You can’t get them open again. You will also hear a beeping. Those are even more new obsticals. Drone guns. These guns are activated by lasers, Once you walk threw them the guns are activated. The lasers are red, And also in this level you will see some new lasers. Blue ones. The blue ones are marine trip mines, and they really hurt. Avoid them at all costs. Lets begin hte level, Shall we? Walk threw the fire door and around the corner is a drone gun, Already activated. So dont bother to avoid the lasers. Its behind a pilar so that should give you some cover, But once you take that cover more monsters will appear around you. I suggest you take out that gun with a grenade. You can do this by skimming the wall, There is a section of the wall that sticks out so you can take cover from that. Then side step over, And lob a grenade over the mesh fence. If you did it right you should hear a hum, and an explosion, Meaning, The drone gun is dead. In this room there are a few explosive boxes, And your M4 assault rifle in the corner. If you choose to kill the monsters that appear, Be careful of these boxes. Also in this room is a fire door, So try to keep fire/explosives away from it cause once it shuts, You can’t go on with the level. You can choose to ignore the monsters and go on your way threw the fire door. Right around the corner is a trip mine. If you set off the mine the fire door will close, So try to avoid doing that. Jump over the laser, And around the corner is another one. Duck under this one and your set. Now there is a nice long hall. Dont get to confortable, since in the room ahead monsters are going to appear. On the right side of the wall are some pop machines, Take cover from those and strage out and kill the stuff that appears. There is a healt refill in this room, So it might be worth your time to clear it out. Down the ramp there are two explosive barrels, You will need them to keep a monster from activating the drone guns. Jump over the red laser right around the corner from those barrels, then turn around and wait for something to appear. Once it does, Shoot the barrels. About 3 things will come. There are a total of four drone guns in this room, You can destroy one on the far side by shooting the barrel, And a switf double blast will take care of the one right behind the boxes. You will also see a stack of boxes that seperate the room, On the other side of that are two un-activated drone guns, You can kill those by throwing some grenades over the boxes. One is in the corner to the right, and the other is in front of the door. BUT it IS a fire door, So be careful with your grenade. Past the fire door is a bunch of lasers. Just run threw those and jump up the boxes [LOADING] once over the boxes the floor will be slippery, And there will be a laser, Alone with two drone guns, AND a fire door, So a grenade is out of the question. Also there, is a open elevator shaft, and if you fall in there you are dead. I suggest you just be a man and run threw the laser’s with a shot gun and hope you don’t take to much damage. There are two scientists there to take the damage before you any way, So use them like a distraction. Once you destroy the two drone guns, There are two trip mines set in the next room. You can destroy them from a distance. Once you enter the room you will see that strange man up on the cat walk. Dont try to kill him cause you can’t, And dont try to chase him cause he just disappears in the hall any way. But follow his lead, and in the next room you meet the deadly Marines. There are two of them in the room, and you can get rid of them both with no confrontation by throwing grenades down there. Then you are ready to go up the elevator into the next part of the level. This level will be finised soon. -------------------------------- Special thanks to the makers of this game. My computer is crap, And I have always wanted to play Half Life. They made it possible. Thanks to you for reading my faq, And rest assured, There is more to come. I will try my hardest to make the most detailed Faq possible to help out you, And I will also try to finish it relatively soon.