Gundam: Journey to Jaburo Suit Specs Strategy Guide Hints Movelist and more... Author: ZeroPilot195 Version 2.0 Note: This FAQ is NOT for commercial use and by reading this FAQ page you hereby agree that GameFaqs.com, CheatCC.com, AnimeWar.com and them alone has the right to use this guide, unless permission is given by me. See contact at the very bottom. 19 August 2001 === Version 1.0 created 22 August 2001 === Revised Suit Specs 22 August 2001 === Added more notes 22 August 2001 === Added more hints 22 August 2001 === Started Strategy Guide 29 August 2001 === Strategy Guide updated 29 August 2001 === Added Movie Gallery Help 29 August 2001 === Added More Codes 29 August 2001 === Added Military Profiles 29 August 2001 === Added "Special Thanks" 29 August 2001 === Added Garma Zaku II Specs 30 August 2001 === Updated Blue Destiny Comments I. Prologue II. Introduction A. Menus B. Controls III. Movelist IV. Tactics Battle A. Suit Specs B. Military Profiles V. Codes VI. Notes VII. Strategy Guide B. Movie Gallery Help ----------------------------------------------------------------------------- I. Prologue "It is the year 0079 of the Universal Century. A half-century has passed since Earth began moving it's burgeoning population into gigantic orbiting space colonies. Above the planet float hundreds of enormous cylinders with artificial living environments so that people can live as though they were on Earth. Nine months ago, the cluster of colonies furthest from the Earth, called Side 3, proclaimed itself the Principality of Zeon and launched a war of independance against the Earth Federation. Initial fighting lasted over one month and saw both sides lose half their respective populations. People were horrified by the indescribable atrocities that had been committed in the name of independance. Eight months had passed since the rebellion began. They were at a stalemate..." ----------------------------------------------------------------------------- II. Introduction Congratulations, if you're reading this FAQ then you have probably purchased Gundam: Journey to Jaburo which is one of the best Giant Robot games there is. All over the net you will more then likely hear alot of bad things about it and you will also get alot of people complaining about things which really are such a big deal. Here is a quick review of the game, which breaks everything down into categories. :Graphics: 8- The visuals in J2J (Journey to Jaburo) are amazing, the mobile suits are modeled almost perfectly and they really look great even in comparison to a game like Z.O.E. Right down to the beam sabers and other weaponry you'll be using everything is accurate. The backgrounds are a bit bland and repetitive, but the game follows the storyline of "MS Gundam" so it's not really Bandai's fault there. Damage can be seen on the mobile suits, for example when slicing a Zaku to pieces it may not be uncommon to see his shoulders go flying off or if you are running very low on health you can see your suit malfunction as electricity and sparks flow through your mobile suit. The most impressive thing visually I would have to say is the explosions, when a suit goes down and explodes it looks almost like a cut-scene straight outta Final Fantasy 7. The difference is it's in-game graphics and it gives off almost a matrix effect. The only problems I have with the graphics is the pop-up, and as far as jaggies go, only jaggies you can really see is on the smaller details like railing or signs and you can only see them from far away. You really have to look for the jaggies to notice them, since the action is so intense you shouldn't be looking for them anyway! I give this game an 8 on graphics because of the backgrounds and some other small details, it's definitely no FFX or MGS2, but it's a beautiful game. :GamePlay: 7- Here's where most people would say the game suffers, because of the "awful" control, but I'm going to have to disagree. If you're a newbie then it will take some getting used too especially the manual aiming. But if you're a pro (like me :D) or you're really good at Armored Core 2, then this should give you no problems. Aiming is not really an issue because the lock-on feature works so well, but when you're up against an Ace Pilot like Ramba Ral or Char, then just targeting alone won't work very well because of the reaction time they have. The overall control of the Gundam is done pretty well, you can only choose 1 weapon though and I dislike that the most about the game. Every "Gundam" has a beam saber, auxiliary attack, special attack, and another weapon of your choice. Note: You only get a weapon of choice in "Story Mode" with the RX-78-2 I'll get into that later in the suit specs section, but I've seen many people complain that you move slowly and respond slowly whilst other suits can run circles around you. This is only part true, the control is not sluggish and unresponsive, the way I see it is they put it in the game purposely for even more realism. If you look at Gundam on TV and a Zaku is behind Gundam, it doesn't just spin around with blinding speed and attack. It takes time to turn around and this is part of the more realistic in the Universal Century. For all those people who only know of GundamWing, you won't like the realism on the game. Don't get me wrong, I love GundamWing, but the suits in the series are much more unreal and fantastic compared to others. I give the game a 7 in this area because even though the control is perfect for me, to newer gamers or casual players it will seem annoying at first. :Sound: 10- What else can I say? Amazing! It has all the music tracks from the original series including my favorite "Dashing Char." It has all the voice actors from the show you see on Cartoon Network and in gallery mode there are trailer movies of other gundam series and they have their original intro themes playing in the background. As far as sound effects, it has all the sounds and effects from the series. It's almost a completely direct translation, especially the beam saber sounds when slicing up a hoard of angry Zaku! I do wish that you could choose which track played during a mission, but almost all of them are awesome anyway. :Depth: 9- The story mode is extremely short even though it is pretty hard towards the end, and the fact that you can only use Gundam in the story mode is another pain. I THINK once you beat a stage in Story Mode you can play it in "Stage Select" mode with suits you have unlocked but I am not sure at this point. The Tactics Battle mode adds much depth and the (20) extra suits that you can unlock are simply amazing, more on that in the suit specs section. The extra movies, trailers, BGM, etc., make this the Gundam fan's ultimate purchase! So I give this an 8.5 because though the story mode lacks, everything else boosts the score up. Add on- I upped this to a 9 now that I see, the more you play through story mode, the missions will change. Also depending on your performance and the unlocking of many things, parts from the show which were thought to be left out can be acquired. Like the upgraded G modules and such. :Fun Factor: 9- What's more fun then piloting your favorite Gundam? Piloting your favorite Gundam and cutting tons of enemy mobile suits down to size. Dashing towards the enemy and ramming your saber right into his face. Assisting your buddies in assaulting bases and going on missions with lower chances of survival then winning the Lotto. This is what Giant Mecha games should be like and again, Tactics Battle and Training test are awesomeness! For those of you who are reading this and getting sick and talk about Gundams and other Feddy mobile suits, you can goto Tactics Battle and serve the Principality of Zeon faithfully! There's nothing more satisfying then destroy a federation base and then having Char himself lend you his personal mobile suit! "Take your sorrow and turn it into anger, HAIL ZEON!" Speaking of HAIL ZEON, throughout your battles and missions the cut-scenes help move the story along and that adds even more fun! It has revamped and remastered scenes from the show including, but not limited to the great speech at Garma's funeral. Not to mention that each time you unlock a federation mobile suit in Tactics Battle you are treated to a brand new and exclusive movie clip!!! Imagine my surprise when I destroyed an Ace Zeon core of Dom's and was awarded a new mobile suit by Shiro Amada himself and better yet, having him recognize me as an ace pilot myself! ::Overall (not an average):: 9 ------------------------------ II.A. Menus -={Start Screen}=- Story Mode Stage Select ???? (Tactics Battle) Record Gallery Options Story Mode: The main mode of the game, takes you through most of the storyline of MS Gundam and the saga that is Amuro Rey along with RX-78-2 a.k.a Gundam. You'll take on 9 missions with multiple tasks to be accomplished. Including duels with Char himself, taking out GAW Carriers, fighting hoards of Zeon mobile suits, and more! Stage Select: Play through stages you have beaten in "Story Mode" Tactics Battle: Once you have beaten the game, "????" will become "Tactics Battle" which in my opinion is the best part of the game. You'll unlock new FMV's, clips, mobile suits, missions, and more! You can play on the side of Federation or Zeon and earn upto 20 mobile suits. Record: Shows you the scores from your past battles which include: -Finish Time: How long the mission took -Demolished: How many enemies you destroyed of each type -Life Remaining: Percentage of life your Gundam had left -Success Rate: Averages of damage inflicted -Newtype Potential: Grade of your overall performance S+ (the best), A, B, C, D, E, F and G- (the worst) -Total Newtype Potential: Average Newtype Potential from all stages completed Gallery: Upon choosing gallery you will be asked to choose from 3 options: -MS: Shows specs and info on mobile suits you've encountered or used -Movie: View all the Cutscenes, trailers, FMV, etc., -BGM: Hear all the music tracks on the game Options: -Key Config: Choose from many different controller configurations -Vibration: Dual Shock on or off -Stereo/Mono: Type of sound -BGM: Background music on or off -SE Volume: Sound effect volume -Memory Card: Save or Load Data -Auto Save: Have the game save without being prompted to ------------------------------ II.B. Controls DPad Up - Walk Forward Dpad Down - Walk Backwards DPad Right - Turn Right Dpad Left - Turn Left L1 Button - Straif Left* L2 Button - Lock-on R1 Button - Straif Right* R2 Button - Must be used along with a main button: -R2+Square= Auxiliary Attack -R2+Triangle= Request Backup (Guncannon)**** -R2+Circle= Request Backup (Guntank)**** -R2+Select= Switch Radar Display Range Square Button or R3 Button** - Attack with main weapon or melee weapon***** Triangle Button - Switch between Main Weapon and Melee Combat Circle Button - Guard X Button - Thrust*** L3 Button (push down left analog stick)- Lock/Unlock camera R3 Button (push down right analog stick)- Fire weapon Select Button- Toggle between Walking/Running Mode Start Button- Bring up area map Left Analog - Move camera around your suit Right Analog - Manual Targeting -Double Tapping: Double Tapping any Dpad direction will cause you to boost quickly in that direction. Double tapping forward or backwards and holding the direction button down will allow you to boost in that direction continuously until your thrust power needs to be recharged which varies between suits. (see suit specs section) *Hint: Straifing is running in one direction while still looking forward, you will need to do this alot. The method most effective in alot of cases is to Lock-On, and then Straif while firing your main weapon at the enemy. You may also use the straifing in conjunction with boosting to fly sideways while aiming forward. This will help alot. **Note: R3 is used by pressing the right analog stick down ***Hint: Thrusters can be used in all directions, depending on what you use along with the X button. For example if you press X+L1 then you'll doing a flying straif to the left while facing forward. Also by repeatedly hitting X, you can boost up higher and higher, this will come in handy when you have to take out carriers, flying over buildings, etc., ****Note: You can only request backup during story mode in missions where you are accompanied by the two friendly suits. *****Hint: If you hold square, while you have your Main Weapon (not saber) in hand, you will perform a special attack. Most suits only have Special Attacks that are effective on suits that are right in front of you and your lock-on will turn off automatically when doing this move. ----------------------------------------------------------------------------- III. Movelist Note: This section only applies to suits that come equipped with a beam saber as their melee weapon. It also applies to Zeon suits which come equipped with a heat sword or heat hawk. Sequential saber slash: Square, Square, Square Tap square quickly (3) times and you'll do a series of slices which are aimed at different parts of the suit. It's your typical combo move. Dash Attack 1: Up, Up+Square You will dash forward quickly and slices diagonally across your enemy, when up too close this move is ineffective and will cause you to dash past your enemy and will leave you open to an attack from behind. Make sure you are at medium-close range before attempting this. Dash Attack 2: Up, Up (hold down)+Square You'll Dash forward and slash across your opponents torso. When up too close this move is ineffective and will cause you to dash past your enemy and will leave you open to an attack from behind. Make sure you are at medium-close range before attempting this. Slide Dash Attack (left or right): Left, Left+Sqaure OR Right, Right+Square Slash while dashing to the left or right. This is very effective if your enemy gets beside you, and even cam be used to dodge enemy fire if timed correctly. Jump Slash (While Jumping Up): Down, Up+Square You'll slash downward while descendinh from a jump. This is tied for the most powerful melee attack that you can perform, and it's hard to execute. Downward Stab (While Jumping): Up, Down+Square You'll turn your saber downward and ram it into the top of your enemy or object. Tied for most power melee move you can perform. Lower Level Attack: Up, Down+Square Slash Downward, good for attacking ground units or the enemy mobile suit's legs, ----------------------------------------------------------------------------- IV. Tactics Battle (????) This is the best mode in the game in my opinion and will be what you use to unlock extra mobile suits for you to use throughout multiple missions. I haven't completed this mode yet, but when I do I'll describe the rest of the missions if there are anymore. Look for improvements to this section in Version 2.0. Descriptions of the missions were written by me, hehe, sorry if they're a little weak, but they're to get you fired up as a pilot! {Earth Federation} Mission 1: Multiple Zeon Squadrons are attacking a federation base which is surrounded by trees and water which gives the enemy good cover. You must take whatever mobile suit you have and destroy all enemy suits which attack, you must do this while also protecting many vital points on the base. Mission 2: You're in neutral territory and a Zeon force is backing out after a failed invasion of the federation. They have sent many suits to keep you all busy while their main force escapes, your job is to take out all the suits that are sent at you to keep you busy. There are still many citizens in town, so keep the city damage to a minimum. Mission 3: You're in a battle at the desert and the battleline has been drawn via a gigantic rift in the ground. An enemy GAW is going to be passing overhead soon and your job is to destroy all the enemy mobile suits until you get the word that the GAW is approaching. If you check your map, it will be coming from the Upper Right corner of your screen right over the giant rift in the ground. To take out the GAW Carrier you must boost upwards and land on top of it, then using whatever your suit has, blow it up! Attacking the engines or the bump on top where the cockpit is will destroy it fastest. For some suits the mission ends here, for other suits the storyline will be a bit longer and the mission won't end until all enemy mobile suits are destroyed. Blue Destiny Test: The federation has recieved a new blue mobile suit nicknamed "The Blue Menace" and it is equipped with a state of the art battle computer which protects it from NewTypes, the problem is, the system is very unstable. When the system goes berserk the suit can't tell the difference between friendly suits and enemy suits and everyone is in danger. Your job is to choose an mobile suit you have available to you and take it out! Alex Test: The federation has recieved a brand new top of the line mobile suit designed specifically for Amuro Rey. It has enhance NewType capabilities and comes with magnetic armor, your job is to have a 1-on-1 duel with this suit and see whose the better pilot. *more coming soon if there are anymore* {Principality of Zeon} Mission 1: Our small Zeon force is in desperate need of supply lines and your job is to take your suit and attack a Federation base. There are multiple targets to be taken out, but the most important ones are giant half-cricle shaped structures with sliding doors that are open. Use your radar to see them labeled as "TARGET" and you may lock onto them if you cant' identify them yourself. The enemy has GM's, Multiple Gundam units, Guntanks, Guncannons, and typical base defenses so at times it may be necessary to pull back into the forest and follow the river around to stage ambush attacks. MAKE THEM PAY! SIEG ZEON! Mission 2: We're in neutral territory and our main force is exhausted after a failed sneak attack on the federation. Your job is to go out with a small force and destroy all enemy suits and backup and keep them busy until our main force can escape. The mission will end when all enemies in the area are destroyed. And remember that you are fighting for the glory of the colonies now, destroy the city if you have to! Take your sorrow and turn it into anger! HAIL ZEON! Mission 3: Our GAW attack carrier will be heading over a giant rift in the desert soon and you know that dirty federation will try and stop us. Destroy all enemy mobile suits, plain and simple, TAKE NO PRISONERS! Make the federation pay for the oppression they have given to use throughout history! Glory to all the colonies! *More coming soon* ------------------------------ IV.A. Suit specs Note: Military Profiles for each suit coming soon also Version 2.0 should have stats for every mobile suit. Lastly, I judge the suit specs by letter grade, but taking a book out of J2J's book the highest is S and not A. Grading Scale: S: Top of the Line A: Superb B: Great C: Average D: Lacking E: Terrible GM: Speed: C+ Armor: B- Weaponry: C Thrust: C Turning: C Main Weapon: Beam Spray Gun Melee Weapon: Beam Saber Aux. Weapon: Head Vulcan Guns Specialty: Ace Marksmanship Description: GM's were mass produced versions of the Gundams only cheaper and easier to maintain, consequently some performance was sacrificed, but they're more then capable of take out those pesky Zakus. Military Profile: GM, model number RGM-79. A mass-produced mobile suit based on field data acquired from the Gundam. These units are versatile, low-cost, easily manufactured, and many variations are in development. RX-78-2 Gundam: Speed: A Armor: C Weaponry: C Thrust: B Turning: B Main Weapon: Beam Rifle Melee Weapon: Beam Saber Aux. Weapon: Head Vulcan Guns Specialty: Ace Marksmanship Description: Typical Gundam, superior in every aspect as an overall suit to the normal forces of the federation such as the mass produced GM. Military Profile: Gundam, model number RX-78. This was the center piece of the V project, the Earth Federation Forces initial mobile suit development program. Equipped with beam weapons, it is a highly maneuverable, multi-task mobile suit capable of hand-to-hand combat. RX-77 GunCannon: Speed: D Armor: A Weaponry: A Thrust: D Turning: D Main Weapon: Beam Rifle Melee Weapon: Fists Aux. Weapon: Head Vulcan Guns Special: Shoulder Gun Cannons Specialty: Rapid Fire Description: This suit is basically a gigantic walking gun and for that reason the speed suffers greatly and the turning is a bit sluggish. Because it's so big and heavy it eats up thrust power quickly, but it recharges pretty well. This suit is VERY heavily armored and can almost take a hit better then the Gundams can. The best thing about this suit is because of it's armaments which lead me to give it the nickname "1 shot kill/3 hit deal." It can kill any normal mobile suit with one shot from it's shoulder cannons and the stronger mobile suits can be killed with 1 shot from it's beam rifle and 2 shots from the shoulder cannons which is 3 hits. Military Profile: Guncannon, model number RX-77. A mid-range support mobile suit designed during the V Project, the Earth Federation Forces inital mobile suit development program. It has limited maneuverability, but it's heavy armor makes a shield unneccesary. RX-75 Guntank: Speed: E Armor: B Weaponry: A Thrust: E Turning: D Main Weapon: Bob Missle x4 Melee Weapon: None Aux. Weapon: Shoulder Cannons Specialty: Rapid Fire Description: Big and bulky suit that uses tank treads to move around instead of regular legs like other suits. It's extremely heavy and for that reason it's slow, turns sluggish, and eats up thrust power like a puddin' pop at Bill Cosby's house. It's powerful shoulder guns make it a strong opponent though. Military Profile: Guntank, model number RX-75. A long range support mobile suit designed during V Project, the Earth Federation Forces inital mobile suit development program. It's main feature is that it moves using catepillar treads instead of legs. RGM-79SP GM Sniper Custom II: Speed: A- to B+ Armor: C- Weaponry: C- Thrust: B- Turning: B- Main Weapon: Sniper Beam Rifle Melee Weapon: Beam Saber Aux. Weapon: Head Vulcan Guns Specialy: Ace Marksmanship Description: GM's were mass produced versions of the Gundams with slightly less abilities, but they were more cost effective and easier to maintain. Thus, the performance is almost as good as a gundam. It's long beam rifle is great and all, but it takes alot of shots to kill the enemy unless you constantly use the special attack which takes alot of skill and it is far from unlimited use. It's pretty fast and has pretty good handling almost as good as the gundam, it's an overall average suit, but still better then a normal GM. Military Profile: GM, Sniper II, model number RGM-79SP. A customized GM with upgraded armor and propulsion for use by experienced pilots. It has upgraded censor systems and as the name suggests, it has been specialized for sniper functions. RX-79(G) Gundam (G) Speed: B Armor: B Weaponry: C- Thrust: A Turning: B- Main Weapon: MS Cannon Melee Weapon: Beam Saber Aux. Weapon: Illumination Shot Special: Chest Vulcan Guns Description: The Gundam used by the great Shiro Amada, this is a ground type mobile suit and this the mobility is average and slightly above the level of a GM, but not quite that of a normal Gundam. It's beam rifle is not overly strong, the illumination shell is pointless, and the chest gatlings take precision. It's an overall average Gundam. Military Profile: Ground Combat Gundam, model number RX-79G. A pre-mass production Gundam for use in terrestrial combat. Adapted for mass-production, the coreblock system has been removed. But, as the unit was designed mainly for ground combat it is loaded with primer based armaments. RX-79BD-1 GM Blue Destiny Speed: A Armor: B Weaponry: D Thrust: A Turning: A Main Weapon: Machine Gun Melee Weapon: Beam Saber Aux. Weapon: Head Vulcan Guns Specialty: Rapid Fire Old Description: This supposedly crazed mobile suit isn't all they make it out to be it's the same as any other GM accept with a weaker weapon and it's MUCH faster. That's about the best thing about this suit, the speed, but other then that...it'll leave you crying the blues if you expected something really really awesome from the Blue Menace. New Description: (thanks to williambrtam) As you can see from my old comments I wasn't really too high on the fighting capabilities of the "Blue Menace." I loved it's speed however, and it sure looks like a Blue Menace, but it sucked right? WRONG! How could I be any further from the truth... I got an email from william good ole' william pointing me to something that happens when your health gets low. And my health had never been as low as he suggested, so I decided to go on a mission and just let the Zaku's pummel me. What happened you ask? Well a red light went off on the back of my suits head and it started to mumble things to me. My first thought is..."hmmmm," then I checked the email again and I had just been informed on how to activated the Exam Operation System and I love it! Kinda shady of me to turn my opinion around so quickly, ain't it? But I can't help it. Not only does the saber grow a bit longer and do 3 times the damage, but your suit overheats less easily, and you have unlimited thrust power!!! Note: Unlimited THRUST power. NOT BOOST. Thrust would be thrusting forward along the ground, boosting would by flying through the air, and hopping from side to side. So unlimited thrust power, triple strength saber, extra armor, increased speed, and a larger sensor radius on the map. What more could a pilot ask for? For all the GundamWing fans who bought this game just because it had the word "Gundam" in it, the "Exam OS" is close to the "Zero System." Enjoy! Note 2: Check the codes section for a better explination Military Profile: Blue Destiny Unit 1, unit number RX-79BD-1. A prototype installed with the anti-newtype operating system "Exam." A high performance machine, but there are many unknowns regarding the operationg system "Exam." Caution must be exercised in it's use. RX-78NT-1 Gundam Alex Speed: S+ Armor: B Weaponry: B Thrust: S+ Turning: S+ Main Weapon: Beam Rifle Melee Weapon: Beam Saber Aux. Weapon: Head Vulcan Guns Special: Wrist Gatling Gun Description: It's weapon is about as average as all the other gundams. But it handles like a dream, speeds around with ease, has massive amounts of thrust energy, and turns almost like a Gundam straight out of the AC. This thing is the ULTIMATE mobile suit in terms of speed with a nice balance of power (so far). Military Profile: Gundam Alex, model number RX-78NT-1. Designed and developed to be used by Ensign Amuro Rey. Some of the latest technology has been incorporated, including a 360 degree video monitor and magnetic coating. -ZEON- Zaku II Speed: D Armor: C- Weaponry: C- Thrust: C- Turning: C- Main Weapon: Zaku Machine Gun Melee Weapon: Heat Hawk Aux. Weapon: Cracker* Special: 3-piece Missle Pod *Note: In Mission 1 of the Tactics Battle, when destroy the enemy garages the cracker is extreme effective when used on the sides of the structures. Description: Typical Zeon suit, it's average all around performance is reliable and it has a good dose of weaponry. Military Profile: Zaku II, model number MS-06. This main force, multi-task mobile suit has been used by our troops since the early days of the One Year War. With multiple armament and body variations, this masterpiece might be called the symbol of Zeon. Gouf Speed: c Armor: C+ Weaponry: D++ Thrust: C Turning: C+ Main Weapon: 5x 75mm Machine Gun Melee Weapon: Heat Saber Aux. Weapon: Heat Rod Special: Heat Rod Description: THIS IS NO ZAKU BOY! NO ZAKU! Actually their closer to Zakus then they seem. The Goufs are much faster then Zakus and more manueverable, but the normal Gouf is more weakly armed. It's finger machine guns reload slowly and have to do so after each shot. Also the heat rod is very hard to connect with, but the Heat Saber is much more deadly then a beam saber or a heat hawk. Military Profile: Gouf, model number MS-07B. A successor to the Zaku II, it was designed for ground combat. It is equipped with several weapons for use in hand-to-hand combat, such as a heat rod and heat saber. Dom Speed: C++ Armor: C++ Weaponry: C++ Thrust: B- Turning: C++ Main Weapon: Giant Bazooka Melee Weapon: Heat Pole* Aux. Weapon: Illumination Shot** Special: Ace Marksmanship *Note: I know the game says Heat Saber, but it is different from what the Gouf has and extends straight out and is round like a pole. **Note: I know the game says Scattering Beam Gun, but when you do the attack it's actually just an Illumination shot. Description: Made famous by the "Black Tri-Stars" of Zeon, the Rik Dom is a very powerful mobile suit that far surpasses the Gouf and Zaku in speed and manueverability. This is mostly because designers found a way to use hovering technology to allow it to make more quickly on all terrain. The Giant Bazooka is also a force to be reckoned with and can take any suit down quickly. Military Profile: Dom, model number MS-09. A mass-production mobile suit for use in ground combat. Heavily armored, it is capable of high-speed hover locomotion. At this point in time, it is considered to be the backbone of our forces. Gogg Speed: E Armor: B Weaponry: B+ Thrust: E Turning: E Main Weapon: Torso Mega Particle Cannons Melee Weapon: Claw Aux. Weapon: Torso Missles 2x* Specialty: High-Power Shots *Note: The torso missles are much more accurate when you are standing still and locked onto the enemy. If you fire them while running then they will fly off course. Description: A big and slow amphibious suit with limited manueverability, but extreme power. Military Profile: Gogg, model number MSM-03. An amphibious mobile suit heavily armored to withstand underwater pressure. It is also the first Zeon mobile suit to be equipped with Mega Particle Cannons. Z'Gok Speed: D Armor: B Weaponry: B Thrust: D Turning: E Main Weapon: Mega Particle Cannon On Both Arms Melee Weapon: Claw Aux. Weapon: Head Missles 6x Specialty: Ace Marksmanship Description: Slow amphibious mobile suit that works well on land, but their overall speed holds them back from being truly great. The big advantage of these however is the main weapon, these were the first Zeon suits to use mega particle cannons. Military Profile: Z'Gok, model number MSM-07. An amphibious mobile suit which is highly maneuverable on land. With a well-balanced design, it's arms are equipped with mega particle cannons, and claws for hand-to-hand combat. ACGuy Speed: D- Armor: B Weaponry: B- Thrust: D Turning: E Main Weapon: Right Mega Particle Cannon Melee Weapon: Claw Aux. Weapon: Head Vulcans Special: Left Arm Missles 6x Description: Another slow, yet powerful amphibious suit, only this one comes equipped with slightly less firepower. Military Profile: ACGuy, model number MSM-04. This amphibious mobile suit shares many components with the Zaku II. It is easy to manufacture and maintain. This unit has stealth capabilities. Zaku I Speed: D Armor: D Weaponry: D+ Thrust: C- Turning: C- Main Weapon: Zaku Machine Gun Melee Weapon: Heat Hawk Aux. Weapon: Cracker Special: Hand Grenade Description: The original Zaku, it's lack of a shield makes it a bit more vulnerable then the newer models and it's special weapon is less effective then the newer models, but it is still used by rear line troops. Military Profile: Zaku I, model number MS-05. This unit will be remembered as the first combat ready mobile unit in history. Although it lost it's title as the main-stay of our forces with the development of the Zaku II, it is still used by rear line troops and supply units. Char's Zaku II Speed: C++ Armor: C Weaponry: C+ Thrust: C+ Turning: C+ Main Weapon: Zaku Bazooka Melee Weapon: Heat Hawk Aux. Weapon: Cracker Specialty: Ace Marksmanship Description: This suit is no typical Zaku II, it's increaed mobility and giant bazooka make it much more formidable and it was made famous as the personal suit of the "Red Comet." It's still a on par with Zaku performance, but it's upgraded. Military Profile: Zaku, Char Custom, model number MS-06S. The thruster output of this custom type is 30% greater then that of the Zaku II. It gained fame as the personal machine of Leutinent Commander Char Aznable the "Red Comet" Char's Z'Gok Speed: C- Armor: B Weaponry: B+ Thrust: C- Turning: D+ Main Weapon: Mega Particle Cannon On Both Arms Melee Weapon: Claw Aux. Weapon: Head Missles 6x Specialty: Ace Marksmanship Description: Almost the same as a Z'Gok only increased speed/mobility and it now has Mega Particle Cannons installed in BOTH hands. This was famous as the suit the red comet used during the attack on Jaburo. Military Profile: Z'Gok, Char Custom, model number MSM-07S. A custom Z'Gok featuring increased mobility. This unit is renowned for being the machine used by Captain Char Aznable the "Red Comet" when he infiltrated Jaburo. Garma's Zaku II Speed: C++ Armor: C Weaponry: C+ Thrust: C+ Turning: C+ Main Weapon: Magella Top-Gun Melee Weapon: Heat Hawk Aux. Weapon: 40mm Vulcan Gun x4 Specialty: Ace Marksmanship Description: This suit is no typical Zaku II, it's increaed mobility make it much more formidable and it was the mobile suit Garma Zabi used before his death. Through hard work for the Principality of Zeon it can be attained by the best pilot with special permission. It's still a on par with Char's Zaku performance, but it's Top-Gun is equal to that found on a standard Zeon tank! Hence the name Magella. Through this all, I would be led to say it's slightly better then Char's Zaku in the speed/mobility category. Whereas I usually end up with around 98% health with the Red Comet Zaku do to some slight problems with the Gundams, I am able to squeeze out with 100% health using this model. Of course the son of the sovereign of Zeon gets only the best right? Military Profile: Zaku, Garma Custom, model number MS-06FS. A Zaku II F-unit modified for the exclusive use of Garma Zabi. The most distinctive feature of this machine are the quad 40mm vulcans mounted on it's head. Hy-gogg Speed: D- Armor: C Weaponry: C+ Thrust: C Turning: E- Main Weapon: Beam Cannon On Both Arms Melee Weapon: Claw Aux. Weapon: Leg Missles x4 Specialty: Ace Marksmanship Description: A big and clunky amphibious mobile suit, it's size can sometimes block your view when too close to the enemy. It's also a BIG target and easy to hit, even when moving around and flying. However it's firepower is pretty good. Military Profile: Hy-gogg, model number MSM-03C. This model is an improved version of the Gogg. Upgrading it's configuration and equipping it with a jet pack increased both cruising range and underwater speed. Zock Speed: D Armor: C+ Weaponry: B++ Thrust: C- Turning: D- Main Weapon: Shoulder Mega Particle Cannons x8 Melee Weapon: None Aux. Weapon: Head Sonic Laser Specialty: Rapid Fire Description: A big amphibious mobile suit with multiple mega particle cannons and a head cannon Military Profile: Zock, model number MSM-10. An amphibious mobile suit with formidable firepower. However it's maneuverability on land is slightly under par. Larger then the typical model, one could say that this machine bears a strong resemblance to a mobile armor. Kämpfer Speed: B- Armor: C+ Weaponry: C Thrust: c++ Turning: B Main Weapon: Customized Shot Gun Melee Weapon: Beam Saber Aux. Weapon: Head Vulcan Gun Special: Chain Main* *Note: This weapon an take out structures in one hit. Description: A big and ominous Zeon suit which specializes in it's customized weaponry. Most noticeable would be it's custom Shot Gun and it's Custom Beam Saber which glows a powerful yellow. This suit is very fastest, probably the fastest of the Zeon suits. Military Profile: Kämpfer, model number MS-18E. A prototype assault use mobile suit. Developed for high performance, this unit is equipped with high output thrusters and multiple customized weapons. ----------------------------------------------------------------------------- V. Codes Tactics Battle: Beat story mode to unlock this Get Garma's Zaku: 1. Go back to STORY MODE (will not work with stage select) 2. Play through stage 1 3. Start stage 2 4. Destroy atleast 5-8 Dopp planes before destroying the Magella 5. Garma will appear on a ledge with backup 6. Defeat Garma in his Zaku 7. Defeat Char in his Zaku 8. Go back to the title screen 9. Check the gallery 10. You should have "Garma's Zaku II" 11. If you do then goto Tactics Battle 12. Beat any stage, with any suit *Note: You must be atleast a major Alternate Colors: To get alternate suit colors in Tactics Battle, highlight the suit you would like to choose. Then hold down one of the combinations and hit X to choose your suit. Color 1 (default): X Color 2: L1+L2 (holding), hit X Color 3: R1+R2 (holding), hit X Color 4: L2+R2 (holding), hit X Get G Fighter: (thanks to crs1219) In Story Mode, before the end of Stage 6, destroy 18 or more enemy MSs. When successful, Sayla's fighter is the G Fighter (TV version), not the Core Booster (movie version). Exam OS: (thanks to williambrtam) While playing with "Blue Destiny" in Tactics Battle, allow your health to get down to 30% or lower. A red light will start to shine in the back of your suit's head and you will hear something that sounds like the suit speaking to you. This tells you that you've unlocked the "Exam OS" until the end of the mission. Your saber power will be increased, you'll have unlimited THRUST, increased armor, larger sensor radius, extra mobility, and also your saber will be slightly longer. ----------------------------------------------------------------------------- VI. Notes Note: Get as far away from exploding suits as possible, and watch out for flying shrapnel. Note: When fighting mobile suits/gundams equipped with beam weaponry, try flying into the air and shooting down on them. It's much harder to hit a flying target with a beam rifle, then one walking along the ground. Note: In missions requiring excessive ammunition, try the G Hammer because of it's deadly close range damage and unlimited use. Note: Rapid fire weapons like machine guns can overheat if you constantly use them without taking breaks and giving them time to cool down. (more coming soon) ----------------------------------------------------------------------------- VII. Strategy Guide 1. Gundam Rising! -You start off by getting up from your transport truck and standing up, you only have your beam saber to really rely on. Right in front of you should be a Zaku, head straight and take it out with the saber. Then you'll get a clip from the show where the other Zaku pilot will get angry and you'll have to find him and take him out. Stage Over. --Note: When you play this in Stage Select, after you defeat the second one Amuro will say something along the lines of "I can't believe I forgot the other one" and you'll have to fight a 3rd Zaku. 2. Winds of War -Equip yourself with the Hyper Bazooka now and as soon as the stage begins, run diagonally up and right. Or use the radar and find the first wave of "Magella" which are tanks. The reason you were to get the Bazooka is because it can destroy the whole tank in 1 shot. With the beam rifle you will only destroy the bottom half and the second part will become yet another troublesome flying enemy. Take out the magella by locking onto them from as far away as you can and taking them out one by one. There should be a hill you can stand on as you approach them. If you look on your map, to your left with be a Zaku, you can take him our or leave him to your allies. Straight ahead from the first set of Magella will be another set. Destroy them the same way and Amuro will exclaim "That's their squadron leader?" Garma will appear in a red Dopp along with a fleet and they'll start dive bombing white base. This is another reason to pick the hyper bazooka, it's almost impossible to aim at flying targets with it or the G Hammer. Take out a few Dopp's and then they'll inform you the Red Comet has arrived. You'll be warped forward and in the distance will be Char in his Customized Zaku II, ignore his backup because your allies will take them out. Take out Char be running side to side with your shield up and after each of his shots in closer and shoot. Continue firing while inching close after each one of his shots and he'll be gone after awhile. Garma will tell him to pull back and it's over. --Note: To enable yourself to get Garma's Zaku in the Tactics Battle then change the battle plan a little. Before you destroy the second wave of Magella Tanks, fly back to white base and land on top. Shoot down about 5-8 Dopps and then destroy the Magella tanks. Instead of being in a red fighter, this time Garma will emerge in his Zaku along with backup. Your alilies will fight his backup so beat him the same way you would beat Char. Right before you kill Garma, Char will tell him to back up and then he'll drop. Now you must fight Char in his Zaku. 3. Garma's Fate -First off you need to choose your weapon as the Hyper Bazooka, you'll find out why later on. In the very start, don't listen to their orders to go after the Zaku's, instead turn around and run back towards white base and just wait. After a few second they will change your orders from taking out Zaku's, to destroying a GAW Carrier which will pass overhead soon. Use the map to spot them, they should be coming in from the bottom left corner of the map. Draw your saber and run towards where it will be arriving. When the GAW is in sight, boost up and land on top of it, then slice, blast, and do whatever you have to do to blow it up before it reaches the dome where white base is. After you destroyed the GAW, they will tell you that another one is coming and that you need to destroy it...but ignore that. Destroy the normal Zaku's 1 by 1, try and avoid char until you can take out atleast 2 of them. Now, if the 3rd normal Zaku is by himself then kill him... if not... go after Char. Now is why you need the Hyper Bazooka, because Char is extremely fast and even if you miss the shot a little, you will still cause damage if it explodes near him. Using L1 and R1, run to the sides while firing at him. Everytime he shoots at you, hold up your shield, because he doesn't have to hit you to do damage...he has a hyper bazooka too. Each time he takes a hard hit... move in a little closer. Keep doing this until you have blown him up. Also, if he ever gets in REAL close, like in range for his heat hawk. Boost into the air and float backwards while firing down on him. Don't forget to hold your shield up whenever you're not shooting at him as well. Once Char is dead, all you have to do is destroy 1 GAW before any of them bomb the dome. And it's over. 4. The Threat of Zeon -Equip the hyper bazooka. There is a Zeon base in your midst and you along with Gun Cannon and Gun Tank must take it down. As soon as you start you'll be standing on a hill and GunCannon will mumble something about backing him up, but don't bother. Slide down off the rock and run forward a little bit, you'll have two Magella to destroy. Next gead to the right using the rocks as cover and take out the Zaku that awaits you over there. From the right side of the base you can begin targeting the turrets, sattelites, magella, and other base defenses. Fly into the air and target, then take them out with ease. Now once you've taken everything on the base out, on the left side there will be an old Zaku I, take him out. You'll get a contact from white base saying a launch is incoming, it's Ramba Ral in his Gouf along with two Zakus. Look on the radar and find your backup, they should be pretty far behind you. Turn and fly back towards your allies and reunite with them. Gouf and the two Zakus will come flying and will attack, concentrate on the Gouf and keep him out of Heat Saber range. Once he's dead they'll pull back and the mission is over, so you don't have to even bother with the Zaku II's backing him. 5. Cross of Sand -You're alone on this one and are forced to use the beam rifle so make the most of it. In the very beginning you need to fly around the perimeter of the base taking out the Mega Particle Cannons, but you have to target and shoot them from afar. If you get close then they'll drop down into the ground. Take those out and then head towards the middle where you'll need to destroy a few structures. They'll show up as read dots on your map. Watch out for the Customized Zakus. Once you do this, a gian flying mobile armour will rise from the ground and he has a Zaku back him up. You can ignore the Zaku or take him out first, but watch out. The Armour will release "bits" and if they get close they'll catch you in an electric shock. Get close to the flying armor, but not directly under it, keep hitting lock-on until you target the flying bits and shoot them down. Now while backing up, just target the many different spots on the Amrour and keep shooting till it goes down. You have to destroy 2 of it's guns which takes like 1 shot and 3 of it's legs, then it's over. 6. Ramba Ral's Attack -Flying, run, and boost after the yellow vehicle, but watch out for it's gigantic cannon. Keep blasting it with your beam rifle until either it goes out of the battlefield range or you take it down. You'll get a contact after either of those happens. Head back to white base using your radar and find the Gouf again, it's Ramba Ral again. Use the same strategy you use on Char or any other suit and take him down, but DO NOT try to fight him in close. His Heat Saber and Heat Rod will take you down easily. While you're killing him he'll try to get into your head by talking trash to you, just keep on shooting. And then in the end he'll say THIS IS NO ZAKU BOY! NO ZAKU! just like in the show. Then he'll say JUST REMEMBER YOU OWE IT ALL TO THAT SUITS CAPABILITIES! And Amuro will reply "You're a sore loser," just as Ramba blows up. Note: See movies section for a special secret about this stage. 7. Soldiers of Sorrow -The White Base has made an emergency landing and word is that the Zeon has sent out the "Tri-Star" group. In the beginning they'll tell you to hunt down the enemy Dom's and take them down. But, you've gotta be a better strategist then that! I saw this coming from a mile away, but anyway, no matter what they say... run back towards white base. A Dom will be coming through the forest behind it and will start to attack, so take him out. I used the G Hammer, but whatever you want will work in his situation, though the beam rifle isn't a good choice. After you take him out, the true Tri-Star groups will show up and they'll gang up on you 3-on-1. Retreat like your life depended on it, because it does. No matter what, there is an EXTREMELY slim chance that you'll take out 3 Dom's by yourself. Retreat and then request back up, then as the suits scatter, take them out 1-by-1. End of Mission... Note: If you play story mode through again, not only will there be 4 Dom's, but also several Zaku II's. 8. Across the Atlantic Ocean -No strategy here, just fly around and take out the various Amphibious mobile suits that show up. Try not to get yourself cornered or jumped by multiple suits because their weaponry is POWERFUL. At all costs, try to take them out from far away. 9. Tragedy in Jaburo -Ah yes...the one that everybody and their family has trouble with, when the answer was right under our noses! I too had much trouble with this one at first. All ya do is use the good ole G Hammer, because the Bazooka or Beam Rifle will run out of ammo and a saber just won't cut it. Help out the GM right below you by taking out the Zaku and ACGuy, if you let him die then you'll never get a grade of S. Once you take them out, turn around and head back the other way. Take out the other ACGuy and you're done with him. Now Char with be there in his Z'Gock, way on the other end, but it's a trap. Look on the radar and try to take out his buddies which are separated at first. Once you may it to Char, run from side to side while holding up your shield and at every opening wack him with the hammer. Even try flying into the air and hitting him downwards. EVEN try double tapping either strafe button and getting to the side or behind him. You should have about 50% health now. You'll be inside of a cave and in front of you will be many enemies. Just double tap forward and boost right past them, stop, recharge a bit, then flying past the rest of them and head right for Char. Amuro will yell like an idiot and cause Char to fly away. Then you'll get chokeslammed by the by flying suit and you'll be in battle. Move in close while shielding yourself, then just like always, use tactics and beat him up with the G Hammer. And it's over, so easily... ------------------------------ B. Movies STORY note: After you complete the story mode completely, there should still be one movie missing. It will come after Ramba Ral's Attack A and is named, gee... Ramba Ral's Attack B. To unlock it, play through STORY MODE, this will not work with Stage Select. Play through STORY MODE upto Stage 6 "Ramba Ral's Attack." At the very beginning, chase after the hovertank and target the many different points on it while shooting. Preferably, shoot its giant gun off first, then the wings, followed by the body. If you're good enough then you may try and boost into the air and land on top of it before it flies off screen. From there you can use your saber easily. You COULD do that, however, DO NOT DESTROY THE HOVERCRAFT YET! Weaken it and then leave it alone once you get a contact to return to White Base. Ignore the Gouf and destroy the Zaku that came with him, then wait for awhile and another Zaku will appear on your radar. Find this second Zaku and destroy it, watch out, it has a Magella Top-Gun unlike the other Zaku's. Once you've killed this second Zaku, destroy Ramba Ral, and then wait for a second. More reinforcements will show up, destroy whatever Mobile Suits appear on your radar now. After they're gone the stage will not end for some reason. Why? Because remember how you spared the poor Hovercraft crew? Well not go hunt them down like Zeon dogs an destroy them! Once the stage is over you should have destroyed atleast 4 mobile suits. 1. The Zaku accompanying Ramba Ral 2. The next Zaku that appears 3. Ramba Ral 4. Any other mobile suits that appear afterwards Note: Each time you play through story mode, each level changes a bit. Now exit and check your movie gallery, Ramba Ral B should have been unlocked for your viewing pleasure! Don't be fooled however. Even though the movie will seem the same at first, it's different towards the end. Also once you have unlocked this movie, your support fighter will no longer be the Core Booster/Core Fighter. It will be the version with the upgrade modules seen in the show. T.B.1: (in order) Fly Gundam! = Unlocked once you beat the game. Gundam NT-1 = Unlocked once you beat the Alex Test Blue Menace = Unlocked once you beat the Blue Destiny Test Land Combat Gundam = Unlocked once you get RX-79(G) White Dingo = Unlocked once you get GM Sniper Custom II =unknown =unknown Matilda 1 = Unlocked the first time you get a new suit Matilda 2 = Unlocked when you get Alex Test Matilda 3 = Unlocked when you get Blue Destiny Test Matilda 4 = Unlocked when you get a grade of E, F, or G Matilda 5 = Unlocked when you get a grade of C or D Matilda 6 = Unlocked when you get a grade of S, A, or B Matilda 7 = Unlocked when you fail or die T.B.2: Female soldier 1 = Unlocked first time you get a new suit Female soldier 2 = Unlocked when you get a grade of S, A, or B Female soldier 3 = Unlocked when you get a grade of E, F, or G Female soldier 4 = unknown Female soldier 5 = Unlocked when you get a grade of C or D+ Char 1 = When Char gives you his Zokk Char 2 = When Char gives you his Zaku II Char 3 = When Char gives you his Z'Gok M'Quve and Vase = When you recieve Garma's Zaku II Gihren Address = When you've completed all the missions, with the suits you have available on the side of Zeon. Bright Address = When you've completed all the missions, with the suits you have available on the side of Earth Federation. ----------------------------------------------------------------------------- [Recognition] Creators of Gundam: Journey to Jaburo - Bandai [http://www.bandaigames.com] Official Gundam Website [http://www.gundamofficial.com] CactusJakS and Nintendoald for pointing out mistakes in the suit specs, I have taken them directly from the game in this version. Williambrtam for pointing out the "ExamOS" secret ----------------------------------------------------------------------------- [Special: Other Games!] ---------Gundam Battle Assault-------- (From BandaiGames.com) It is A.C. 19X, and although the world is technically at peace, some Mobile Suit pilots are still clinging to their ideals and continuing their fight. You take on the role of Heero Yuy, a pilot who is determined to maintain the tenuous peace of the world at any cost. Your mission: fight the legendary Mobil Suits and save the world from total chaos! *From the hit television series! Take on the role of Heero Yuy, with his Wing Gundam Mobile Suit, in his first-ever video game appearance! *Revel in detailed hand-drawn 2D animation graphics. *Choose from 20 Mobile Suits Fighting Units (including hidden ones), each equipped with their own Mega Special Attack. *Shatter your enemy with powerful, all-new aerial and ground attacks. Witness your enemy's armor buckle with each blow! ---------Gundam Zeonic Front--------- (coming soon)(From PS2.ign.com) Alright, let's face it. Yes, the principality of Zeon are the bad guys. Yes, they're all nuts. Yes, they killed about two billion people in the opening salvos of the One Year War with a combination of nerve gas, nuclear bombs, and colony drops, and then tried to blow the living hell out of the world at least two more times in 0083 and Char's Counterattack. We're not supposed to like them. But if you've got heroes as gimpy as the ones in the Universal Century, what can you do but root for the bad guys? If you agree, Bandai of America will be bringing out the game for you later this year. Gundam: Zeonic Front, the second major Gundam release on PlayStation 2, is a 3D realtime strategy game featuring all your favorite flat-colored mobile suits in earthbound 0079 action. Imagine something like Rainbow Six, a small-scale team-based game with a substantial action component, and replace the olive-drab commandos with olive-drab one-eyed axe-wielding giant robots. You are the commander of a three-man MS team, carrying out various missions on Earth (most of which involve the destruction of a whole lot of faceless GMs). Each begins with a preparatory briefing and logistics sequence, where you organize your equipment and strategy beforehand -- each of your Zakus can carry a load of weapons and equipment tailored to the role you want them to play in the upcoming mission. Then, your squad deploys on the battlefield. ----------------------------------------------------------------------------- Author contact: ZeroPilot195@cs.com Homepage: http://www.animewar.com Note: This FAQ is NOT for commercial use and by reading this FAQ page you hereby agree that GameFaqs.com and them alone has the right to use this guide, unless permission is given by me.