GGGGG TTTTT 33333 RRRR AAA L L Y Y Gran G T 3 * R R A A L L Y Y Turismo G GG T 333 RRRRR AAAAA L L Y 3 G G T 3 * R R A A L L Y Rally GGGGG T 33333 R R A A LLLLL LLLLL Y Guide By Wolf Feather/Jamie Stafford FEATHER7@IX.NETCOM.COM Version: FINAL VERSION Completed: July 10, 2002 ==================================== ==================================== ==================================== JOIN THE FEATHERGUIDES E-MAIL LIST: To be the first to know when my new and updated guides are released, join the FeatherGuides E-mail List. Go to http://www.coollist.com/group.cgi?l=featherguides for information about the list and to subscribe for free. ==================================== ==================================== ==================================== CONTENTS Spacing and Length Permissions Introduction Fast Advancement Dirt Driving Wet-conditions Driving 'Guaranteed Wins' Circuit Tips and Warnings Wish List Contact ==================================== ==================================== ==================================== SPACING AND LENGTH For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for appropriate font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ==================================== PERMISSIONS This guide may ONLY be posted on FeatherGuides, GameFAQs.com, PSXCodez.com, Cheatcc.com, Absolute-PlayStation.com, Games Domain, InsidePS2Games.com, RedCoupe, CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru, cheatingplanet.com, gamesover.com, vgstrategies.com, ps2fantasy.com, hellzgate, RobsGaming.com, GT3 High Speed, and neoseeker.com. Permission is granted to download and print one copy for personal use. ==================================== ==================================== ==================================== INTRODUCTION Rally racing in the Gran Turismo series is ALMOST exclusively dirt-based, unlike games exclusively devoted to Rally racing. Those who have played the Rally Events in Gran Turismo 2 will certainly recognize almost all the Rally circuits in GT3, and will certainly appreciate the exquisite detail paid to the visuals. However, as in the rest of GT3, the new physics engine makes it virtually impossible to drive the same car (perhaps a Peugeot 206 Rally Car) the exact same way in both GT2 and GT3. Also, some of the returning circuits have much more pavement than before, although the majority of these circuits are still dirt-covered. The major change in Rally racing from GT2 to GT3 is in the actual racing format itself. In Gran Turismo 2, you compete against a ghost version of a particular vehicle for only one lap around a circuit, therefore dust is not an issue. However, GT3's Rally format uses multiple laps per race, against an actual (non-ghost) opponent. Further, GT3's maniacal attention to detail includes large clouds of dust (for dirt-based races) to greatly obscure your vision if you are not in the lead. Fortunately, the spray issue in the wet-conditions races is only slightly annoying, and does not truly obscure your vision. An important notation used in Gran Turismo 3 is the II designation. The name of a circuit followed by II means that the race is actually run in reverse of its standard direction. For example, Tahiti Challenge of Rally is run clockwise, while Tahiti Challenge of Rally II is run counterclockwise. Unfortunately, GT3 does not include the two Pike's Peak courses from GT2's Rally mode. However, the Suzuki Escudo (THE car of cars!!!!!) is still a part of the game - it can be purchased for 1,000,000 credits, or received as a bonus car by winning EVERYTHING in Rally Events (so save your money and work on winning it - details provided later in this guide). Actually using the Escudo at any venue but Test Course, however, is extremely difficult, as the Escudo's handling in Gran Turismo 3 is virtually nonexistent. ==================================== FAST ADVANCEMENT One of the best tips concerning the Rally Events is actually part of a larger plan for GT3 as a whole. Winning the Gold Trophy in ALL tests for a given level in the License Tests will give you a high-powered car which can then easily win virtually any race, thus amassing cars and money rather quickly. However, some people (myself included) are quite content enough with achieving a Bronze Trophy for each of the License Tests. This is where Rally comes in. Take the time to acquire a (standard) car and keep adding parts, entering the same vehicle in as many races as you can win. During this process, as you win cars, sell them, and use the money for more parts for your dedicated car - unless you win a car which can give you a much greater horsepower output when maxed out. In my case, I routinely use a Mitsubishi Lancer Evolution VII GSR(J), maxed out to 565HP (details below). Once you have all the horsepower your chosen vehicle can accommodate, buy dirt tires and head for Rally Events!!! You will likely need to spend time seriously thinking about tuning your car (done in the Settings menu), but once you find the right settings for your vehicle, you can compete on virtually all the circuits in Rally mode and have a very good chance at winning each race. In terms of fast advancement, sweeping Rally Events results in 350,000Cr total and eleven rally cars, including the insanely-fast Suzuki Escudo. Here are the rally cars which can be won (alphabetical by manufacturer), along with their resale value: Citroen Xsara Rally Car 87,500 Cr Ford Escort Rally Car 87,500 Cr Ford Focus Rally Car 87,000 Cr Mitsubishi Lancer Evolution VI Rally Car 75,000 Cr Peugeot 206 Rally Car 87,500 Cr Subaru Imprezza Rally Car 75,000 Cr Subaru Imprezza Rally Car Prototype 87,500 Cr Suzuki Escudo Pikes Peak Version 250,000 Cr Toyota Celica Rally car 75,000 Cr Toyota Corolla Rally Car 75,000 Cf ==================================== DIRT DRIVING After completing a number of races on pavement, driving on dirt can be a radical change for newcomers to Rally racing. As in standard pavement racing, speed, braking, and racing line are all important, but - in my opinion - they all take a back seat to steering in Rally racing. Dirt is much more difficult for the tires to accurately grip to povide the traction necessary to brake, accelerate, and turn cleanly. Essentially, everything comes down to anticipation, even moreso than dry-conditions pavement driving because of the element of severely-reduced traction. Learning to control a sliding vehicle is key - the direction of the slide, the speed of the slide, the positioning of the wheels, and other factors all influence how you can get around a corner or how you can either hold or get back on the optimal racing line. Without question, Rally racing can be frustrating at first, especially the mostly-dirt and all-dirt circuits. Of course, the Rally License Tests will give you a chance to learn how to control your vehicle on various Rally circuits in differing situations. Even after the Rally License has been acquired, it may be beneficial to complete each Rally License Test several more times - both to reinforce the driving techniques, and to become more familiar with these courses. Dirt Driving Payout: Race Credits 1 5.000 2 10.000 3 20,000 Winning all three races at a given circuit in the given direction results in winning a Rally car. The number of laps per race (varies by circuit): Circuit Race Laps Tahiti Challenge of Rally (II) 1 2 2 3 3 5 Tahiti Maze (II) 1 2 2 3 3 5 Smoky Mountain Rally (II) 1 3 2 5 3 7 Swiss Alps (II) 1 3 2 5 3 7 I was able to win ALL the dirt-based Rally competitions using a Mitsubishi Lancer Evolution VII GSR(J) with these parameters and parts: Ride Height 117mm front, 117mm rear Shock Absorbers Level 9 front, Level 9 rear Camber Angle 1.0 front, 0.5 rear Stabilizers Level 3 front, Level 3 rear Gear Ratio Auto Setting: Level 22 Downforce 0.19 front, 0.41 rear Active Stability Level 14 Management TCS Controller Level 7 Parts Acquired Suspension/Semi-racing, Sports Brakes, Muffler and Air Cleaner/ Racing, Port Polish, Full-engine Balancing, Racing Chip, Clutch/ Triple Plate, Flywheel/Racing, Driveshaft/Carbon, Transmission/ Full-racing, Limited-slip/1.5-way, Turbo Kit Stage 3, Intercooler/ Racing, Sports Tires, Dirt Racing Tires, Lightweight Stages 1-3 Unfortunately, once you win a dirt-based Rally event, if you return to the same circuit, you will not have Active Stability Management or TCS Controller available to you; this occurs with both Rally-specific cars (such as the Subaru Imprezza Rally Prototype) and more 'mundane' cars. I prefer to believe this was deliberate, to keep players from gaining 'easy money' from races already won, but this could well be a legitimate bug in the game. ==================================== WET-CONDITIONS DRIVING One (extremely dirty) word: hydroplaning. The biggest problem in these wet races is sliding. While you obviously need to put down A LOT of power to try to win the races, that power constantly risks to slide you out of control. Should a slide ever make you completely spin around, you may as well just quit the race and start over, because you will NEVER be able to catch up with your opponent. Fortunately, if you are following closely behind your opponent, spray from the other vehicle is not such an issue that your vision is truly obscured. Granted, the spray of water is rather annoying, but you can still generally see what is ahead. If you have a powerful enough car, you can use it for the dirt AND wet-conditions Rally races. However, take care in coming out of the slow chicanes, as using too much power can cause a spin. A very special thanks goes to PJ Man for pointing out an oversight to me: Dirt tires are NOT required for wet- conditions Rally races. Therefore, ANY car in GT3 can be used for the wet-conditions races. Wet-conditions Driving Payout: Race Credits 1 5,000 2 10,000 3 20,000 Winning all three races at a given circuit in the given direction results in winning a Rally car. The number of laps per race: Circuit Race Laps Super Special Route 5 (Wet) (II) 1 2 2 3 3 5 I was able to win ALL the wet-conditions Rally competitions using a Mitsubishi Lancer Evolution VII GSR(J) with these parameters and parts: Ride Height 117mm front, 117mm rear Shock Absorbers Level 9 front, Level 9 rear Camber Angle 1.0 front, 0.5 rear Stabilizers Level 3 front, Level 3 rear Gear Ratio Auto Setting: Level 27 Downforce 0.19 front, 0.41 rear Active Stability Level 14 Management TCS Controller Level 7 Parts Acquired Suspension/Semi-racing, Sports Brakes, Muffler and Air Cleaner/ Racing, Port Polish, Full-engine Balancing, Racing Chip, Clutch/ Triple Plate, Flywheel/Racing, Driveshaft/Carbon, Transmission/ Full-racing, Limited-slip/1.5-way, Turbo Kit Stage 3, Intercooler/ Racing, Sports Tires, Dirt Racing Tires, Lightweight Stages 1-3 Another personal favorite is to use one of the F1 cars in the game (offered in Formula GT and each of the Endurance Races) for the wet-conditions races. However, F1 cars put down A LOT of power and are inherently much more agile than any other car in the game, which makes controlling the open-wheel monsters much more difficult in wet conditions. The TCS/Stability issue mentioned in the Dirt Driving section (above) does not apply for wet-conditions racing. ==================================== 'GUARANTEED WINS' There is a way to essentially have 'guaranteed wins' in Rally Events. This concerns BUYING the Suzuki Escudo Pikes Peak Version, which costs 1,000,000Cr in Gran Turismo 3 (half its prize in GT2). Even at stock configuration, the Suzuki Escudo will have a far higher horsepower output than any competitors in Rally Events. The problem is that in GT3, the Escudo is absolutely atrocious in terms of handling. In my opinion, the Escudo is really only good for use at Super Speedway (by riding the walls to force cornering) and especially at Test Course, but some players may wish to buy and use the Escudo in Rally Events nonetheless. Using the Suzuki Escudo in Rally Events will require 'riding the walls' to clear corners, although intense countersteering will likely be required upon corner exit, especially in the wet-based events (where throttle management on corner exit will also be key to success). ==================================== CIRCUIT TIPS AND WARNINGS Tahiti Challenge of Rally: Be careful when transitioning between pavement and dirt. About halfway around the circuit, the set of three jumps can easily cause you to find yourself sideways and smashing against a barrier, so it may be a good idea to position yourself NEAR a barrier so that if you do start to go sideways, the barrier will 'tap' you back in the right direction. Tahiti Maze: Perhaps the best thing to do here is simply ride the rails, especially if you are trying to catch up to the leader. Be careful when transitioning between pavement and dirt. Smokey Mountain Rally: In contrast to Gran Turismo 2, the 'front stretch' is now entirely pavement; however, it would be wise to slow just before cresting the final paved jump. There are a number of jumps all around the circuit which are quite likely to send you first airborne, then into a barrier or mountainside. Swiss Alps: This long, winding circuit has numerous hairpins which can either help you to catch up if you are behind, or can quickly put you behind if you are in the lead. Beware the transition to and from the bridge. Tahiti Challenge of Rally II: Be careful when transitioning between pavement and dirt. About halfway around the circuit, the set of three jumps can easily cause you to find yourself sideways and smashing against a barrier, so it may be a good idea to position yourself NEAR a barrier so that if you do start to go sideways, the barrier will 'tap' you back in the right direction. Tahiti Maze II: Perhaps the best thing to do here is simply ride the rails, especially if you are trying to catch up to the leader. Be careful when transitioning between pavement and dirt. Smokey Mountain Rally II: In contrast to Gran Turismo 2, the 'front stretch' is now entirely pavement. Especially in this (clockwise) direction, there are a number of jumps all around the circuit which are quite likely to send you first airborne, then into a barrier or mountainside. Take care to slow down just before cresting the hill in the first turn; failure to do so will certainly launch you airborne and into a barrier, allowing your opponent to slip past you and gain a hefty lead before you can regroup. Swiss Alps II: This long, winding circuit has numerous hairpins which can either help you to catch up if you are behind, or can quickly put you behind if you are in the lead. The evening sun casts dark shadows over virtually ALL of the circuit, so intimate knowledge of the course is required to even have a chance of winning here. Beware the transition to and from the bridge; on approach, the dark shadows greatly mask the narrowness of the bridge opening, so a flawless racing line here is absolutely essential, and it may also be beneficial to quickly switch to Front Bumper View if necessary. Super Special Route 5 (Wet): Of course, the wet conditions will have you sliding around the circuit at almost all times, so the real trick is to control your sliding and make the vehicle slide in a manner conducive to winning. Be careful coming out of Turn 7 and heading into Turn 8 (the first timing point), as the vehicle will naturally want to slide out into the open area to the left on exiting Turn 7, and a barrier suddenly narrows the entry into Turn 8. To the extent possible, ride the rails. Super Special Route 5 (Wet) II: Of course, the wet conditions will have you sliding around the circuit at almost all times, so the real trick is to control your sliding and make the vehicle slide in a manner conducive to winning. To the extent possible, ride the rails. Do not let yourself get distracted by the beautiful moon, but please inform me ASAP if you happen to glimpse the Moon Kingdom!!! As you come out of the tunnel (the final turn), take care not to slide off into Pit Lane or ram the Pit Lane barrier on exit. ==================================== ==================================== ==================================== WISH LIST Some of the things I would like to see in future versions of the Gran Turismo series: 1.) Even MORE Rally cars 2.) Please bring back the Pikes Peak Downhill and Pikes Peak Hill Climb courses. 3.) Several Rally-based Endurance races, with several more cars on the circuits 4.) MORE wet-conditions Rally races. For example, how about driving the Cote d'Azur circuit in wet/raining conditions? 5.) If the dirt-based TCS/Stability issue mentioned in the Dirt Driving section truly IS a bug, please fix it!!!!! 6.) Give the Rally Events even more prominence in the game, specifically with more races on more circuits. 7.) Please add parallel-lane rally racing. This has been included in other PSX rally games, and provides a rather unique perspective on rally racing. 8.) Add point-to-point (i.e., stages) racing to Rally Events. ==================================== ==================================== ==================================== CONTACT INFORMATION For questions, rants, raves, comments of appreciation, etc., or to be added to my e-mail list for updates to this driving guide, please contact me at: FEATHER7@IX.NETCOM.COM; also, if you have enjoyed this guide and feel that it has been helpful to you, I would certainly appreciate a small donation via PayPal (http://www.paypal.com/) using the above e-mail address. To find the latest version of this and all my other PSX/PS2 game guides, please visit FeatherGuides (http://www.angelcities.com/members/feathersites/). The latest version will always be posted at FeatherGuides, while other Web sites may lag behind by several days in their regularly-scheduled posting updates. ==================================== ======================================================================= Wolf Feather Jamie Stafford ======================================================================= Just as there are many parts needed to make a human a human, there's a remarkable number of things needed to make an individual what they are. - Major Kusanagi, _Ghost in the Shell_ ======================================================================= What isn't remembered never happened. - _Serial Experiments Lain_ =======================================================================