___________ __ __ \_ _____/|__| ____ _____ | | | __) | |/ \\__ \ | | | \ | | | \/ __ \| |__ \___ / |__|___| (____ /____/ \/ \/ \/ ___________ __ \_ _____/____ _____/ |______ _________ __ | __) \__ \ / \ __\__ \ / ___< | | | \ / __ \| | \ | / __ \_\___ \ \___ | \___ / (____ /___| /__| (____ /____ >/ ____| \/ \/ \/ \/ \/ \/ ____ ___ ___ ___ \ \/ /| | | \ / | | | / \ | | | /___/\ \|___|___| \_/ ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | D E M O W A L K T H R O U G H | |____________________________________________________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: Alex Eagleson (A I e x) | | Began: November 15th, 2005 | | Completed: November 15th, 2005 | | Email: StarOceanDC(at)gmail(dot)com | | University of Guelph, Ontario | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || CT.TS || Table of Contents || CT.TS || | |_||_______||____________________________________________________||_______||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | - Table of Contents.....................CT.TS | | - Controls..............................CN.TR | | - Walkthrough...........................01.00 | | - Introduction.....................01.01 | | - Choosing a Scenario..............01.02 | | - The Phon Coast...................01.03 | | - The Stilshrine of Miriam.........01.04 | | - Characters............................02.00 | | - The Phon Coast......................02.A0 | | - Vaan.............................02.A1 | | - Basch............................02.A2 | | - Penelo...........................02.A3 | | - The Stilshrine of Miriam............02.B0 | | - Ashe.............................02.B1 | | - Fran.............................02.B2 | | - Baltheir.........................02.B3 | | - Item List.............................03.00 | | - Magic List............................04.00 | | - White Magic......................04.01 | | - Black Magic......................04.02 | | - Time Magic.......................04.03 | | - Green Magic......................04.04 | | - Bestiary..............................05.00 | | - The Phon Coast...................05.01 | | - The Stilshrine of Miriam.........05.02 | | - Legal & Copyright.....................LE.AL | | - Credits & Thanks......................CR.DS | |____________________________________________________________________________| |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 01.00 || Walkthrough || 01.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______________________________________________________________________________ ~~~ CONTROLS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CN.TR ~~~ +-----------------+----------------------------------------------------------+ | Circle Button | Cancel | +-----------------+----------------------------------------------------------+ | X Button | Confirm, Open the battle menu, Examine treasure chests | +-----------------+----------------------------------------------------------+ | Triangle Button | Not Used | +-----------------+----------------------------------------------------------+ | Square Button | Open the battle menu | +-----------------+----------------------------------------------------------+ | D-Pad | Move cursor, Select commands or characters | +-----------------+----------------------------------------------------------+ | D-Pad Up/Down | Select a new party leader | +-----------------+----------------------------------------------------------+ | D-Pad Left/Right| Cycle through nearby targets | +-----------------+----------------------------------------------------------+ | Left Analog | Move characters | +-----------------+----------------------------------------------------------+ | Right Analog | Move camera | +-----------------+----------------------------------------------------------+ | L1/R1 Button | Toggle targeted group (when selecting targets in menu) | +-----------------+----------------------------------------------------------+ | R2 Button | Press and hold to flee from enemies | +-----------------+----------------------------------------------------------+ | L2 Button | Not Used | +-----------------+----------------------------------------------------------+ | R3 Button | Reset camera to default position | +-----------------+----------------------------------------------------------+ | L3 Button | Not Used | +-----------------+----------------------------------------------------------+ | Start | Not Used | +-----------------+----------------------------------------------------------+ | Select | Not Used | +-----------------+----------------------------------------------------------+ _____ (, / / ___/__ +-- (__ / NTRODUCTION ------------------------------------------- 10.00 --+ And so with the release of Dragon Quest VIII we have in our hands the demo for the much-anticipated twelfth title in the Final Fantasy series. Don't get your hopes too high, while the demo is quite enjoyable it's very short and doesn't really allow you to experience much besides the battle system. Many things have changed this time around, most notably the ability to move around freely in battle, a first for the (offline) Final Fantasy main series. It's a radical change indeed but don't let yourself be put off by it, once you become accustomed to everything I am certain you'll enjoy it. Even if you just can't make the transition, don't lose hope. There's still another three months or more until the Japanese release, and another eight months or so for the North American one (current information estimates around August 2006.) In that time they're sure to tweak everything to provide the best experience possible, that's why they constantly remind you that it's a demo not the final version. With that said let's put aside these minor issues, and check out the demo. ______________________________________________________________________________ ) ___ (__/_____) / / +-- (______) HOOSING A SCENARIO ------------------------------------ 01.01 --+ With the start button pressed at the title screen, you are faced with two choices. One takes place at The Phon Coast and is described as being "for thinking players." The other takes place at "The Stilshrine of Miriam" and is described as being "for thrill-seekers." The difference if you may not be aware, is not in the setting or locale but rather in the battle system itself. Those familiar with the Final Fantasy series may be familiar with the difference between "wait" and "active" options in the customization menu. Basically the idea is that during "wait", the battle will be paused while you navigate the menu. Not so under the "active" battle system. The Phon Coast scenario utilizes the "wait" system while The Stilshrine of Miriam utilizes the "active" battle system. We will begin the guide with The Phon Coast. ______________________________________________________________________________ ______) (, / / ) / +-- (_/ HE PHON COAST ---------------------------------------------- 01.03 --+ ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~| | ITEM CHECKLIST | Potion.........................................|_| | | | Remedy.........................................|_| | | | Ether..........................................|_| | | | Potion.........................................|_| | | | Potion.........................................|_| | | | Gold Needle....................................|_| | | | Remedy.........................................|_| | | | Phoenix Down...................................|_| | | | Remedy.........................................|_| | | | Hi-Ether.......................................|_| | | | Ether..........................................|_| | |-----------------------+----------------------------------------------------| | STAGE OBJECTIVE | Defeat the Rockeater! | |-----------------------+----------------------------------------------------| | CALLING THE ROCKEATER | Defeat three sleipnirs! | |-----------------------+----------------------------------------------------| | HINT | Sleipnirs hate mandragoras! Make your approach | | | when they're distracted fighting each other. | |-----------------------+--------------------+---------------+---------------| | ENEMIES | Headless | HP: 1953 | LV: 22 | | | Mandragora | HP: 410 | LV: 17 | | | Piranha | HP: 1165 | LV: 19 | | | Rockeater | HP: 6750 | LV: 22 | | | Seeq | HP: 1547 | LV: 20 | | | Sleipnir | HP: 2094 | LV: 24 | | | Water Wyrd | HP: 1710 | LV: 25 | |_______________________|____________________|_______________|_______________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your party for this scenario consists of Vaan, Basch and Penelo. Both Vaan and Basch use swords while Penelo is equipped with a bow, so she is able to attack from a long range. You are automatically in battle mode here right from the start, you will notice that behind you is a barrier of orange dots which cannot be crossed. Your goal as the objective says is to defeat three Sleipnirs and then kill the boss. This guide will help you to accomplish this goal and also introduce the basics of just playing the game in general. We'll begin with a short outline of the basic controls here. The X button brings up the battle menu. While the menu is open the action is paused. If you were playing the other scenario the action would continue still at this point. You can choose any of the commands from the list. When you select attack you can then choose an enemy target if one is close by. The same applies to magic. Summon commands call forth an Esper which helps you fight in battle, they can only be summoned when you have full MP. Gambit is an option which basically gives your characters freedom to attack in battle. There is no reason to turn this off. Items can be used at any point, simply choose the item option and select any item you wish from the menu. Pressing left and right on the D-Pad will switch between characters so that you can give commands to the rest of your party. Pressing up and down on the D-Pad while the menu is closed allows you to change the leader (the character which you control.) The right analog stick and L1 & R1 buttons rotate the camera, the R3 button centres it. Holding the R2 button allows you to put away your weapon and run from a fight with your party following you. That pretty much covers the basics you need to know, now let's go and get into a battle. Down on the shore you'll find some kind of Piranha monster. Approach it and choose the attack command with Vaan. Assuming your party members have Gambit enabled they will take care of themselves. Battle will pretty much occur automatically from here unless you need to do something besides attack. You're still free to move around if you wish which may be a good idea if you want to get out of harm's way. Each time you strike an enemy it will do some damage value. The enemy's total HP can be seen after choosing the target you want to attack, but before pressing the X button to confirm it. Once an enemy is defeated your party receives the amount of experience that appears on screen. Experience allows your party to level up and become stronger. Kill enough enemies in the demo and your party will level up. You may have noticed that there are a number of pots scattered around the area. When you approach these pots press the X button to examine them. The one closest to you down at the beach near the beginning contains POTION. Note the minimap at the top right corner of your screen, use that in order to keep track of direction even while the camera is spinning. From where you found the first item head northeast and you'll find another pot between a couple of rocks containing a REMEDY. Feel free to engage all enemies you pass along the way, for the most part I won't be addressing each enemy individually. Just east of where you found that item is the first Sleipnir. A Sleipnir is a large horse-like creature similar to the Aeon Ixion for those familiar with Final Fantasy X. There should also be a number of Mandragora enemies in a close proximity to the Sleipnir. As the hint suggested they often fight each other and this leaves the enemy distracted. As they are battling one another, run up to the Sleipnir and begin attacking. The Sleipnir is weak to the WInd element and you just so happen to have a spell that matches that. Cast Aero magic to exploit the enemy's weakness. Note that magic does consume MP and since Sleipnirs aren't exactly difficult, it may be better to save your MP. Just north of where you fought the first Sleipnir, locate another pot at the base of a tree with an ETHER inside of it. Further north from the tree there is a slope you can go up but at the top you'll only find an invisible wall. Head directly south from this slope onto the beach again and check the pot beside the large rock for a POTION. East of this is another pot, on the south side of the large raised area in the middle. The second Sleipnir lies just beyond this rock and is once again surrounded by Mandragoras. Head northwest of where you fought this enemy and you'll find a small cave in the side of the cliff. There's an enemy in there but also a pot containing GOLD NEEDLE. Proceed all the way south to were the water hits the beach and look east for a pot containing REMEDY. Continue east around the next large raised area, and check the other side of it near the beach for a pot containing PHOENIX DOWN. A fair ways east but still on the beach there are two more pots with REMEDY and HI-ETHER inside of them. North of that, near the wall, there is one more pot with an ETHER inside. Now head back a little bit and begin up that large slope leading east. As you proceed up the slope you'll find the third and final Sleipnir. Upon defeating it the boss appears. The name "Rockeater" doesn't immediately conjure up the image of a T-Rex, but that's what you get. ____________________________________________________________________________ |~~~~~~~~~~~~|~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ROCKEATER | LV: 22 | HP: 6750/6750 | Weakness: Wind | |____________|________|_______________|______________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | The first thing you should notice is that the boss has a weakness to Wind | | elemental powers. As we established beforehand, the Aero spell is of the | | wind elemental. The spell is fairly effective against the boss however | | there are much better ways to defeat him. Honestly it's not too hard to | | kill the boss just using normal attacks, magic periodically, and having | | the rest of your party do their thing. If you're looking for a really | | easy win or are still having trouble defeating it, try the following. | | | | Summoning your Esper is the easiest way to win this battle. To summon an | | Esper you must have full MP. If you don't then use either an Ether of Hi- | | Ether to full up that gauge. Now you can summon Hashmal, a powerful | | Earth-based Esper who will replace the other two members of your party. | | Hashmal has 1737 HP and powerful attacks. It's almost impossible for him | | to be killed by the boss so the only way to have him disappear is if the | | timer beside his name runs out, though he should kill the boss long before | | that. Hashmal will also draw the boss' attacks so Vaan is free to do | | whatever he wants while the Esper wins the battle for you. Hashmal's main | | attack is Roxxor, a rock throw which does about 800 damage with each hit. | | He can also heal Vaan. Summoning the Esper pretty much guarantees a win. | | | | The final tactic is to use the Red Fang items you may have picked up along | | the way. A Red Fang is an item which deals fire damage when used as an | | item. They are dropped by the monster called Headless. Using one of them | | on the boss will deal at least 1500 damage, and you can find two if not | | three of them in the level. Once the boss is defeated then the stage ends | | and so does the demo (for this scenario.) Now you are free to select the | | second scenario which offers a little bit more of a challenge. | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______________________________________________________________________________ ______) (, / / ) / +-- (_/ HE STILSHRINE OF MIRIAM ------------------------------------ 01.04 --+ ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~_~~| | ITEM CHECKLIST | Potion.........................................|_| | | | Remedy.........................................|_| | | | Gold Needle....................................|_| | | | Ether..........................................|_| | | | Dragon Key.....................................|_| | | | Hi-Ether.......................................|_| | | | Ether..........................................|_| | | | Potion.........................................|_| | | | Remedy.........................................|_| | | | Potion.........................................|_| | | | Elixir.........................................|_| | | | Phoenix Down...................................|_| | |-----------------------+----------------------------------------------------| | STAGE OBJECTIVE | Defeat the Ring Wyrm! | |-----------------------+----------------------------------------------------| | FINDING RING WYRM: | An Adamantoise holds the Dragon Key. | | | Win it and pass beyond the ancient gates! | |-----------------------+----------------------------------------------------| | HINT | The Adamantoise can be found lurking in a dead-end | |-----------------------+--------------------+---------------+---------------| | ENEMIES | Adamantoise | HP: 3240 | LV: 22 | | | Bomb | HP: 964 | LV: 16 | | | Gazer | HP: 1456 | LV: 23 | | | Headless | HP: 1929 | LV: 20 | | | Ring Wyrm | HP: 6700 | LV: 20 | | | Sleipnir | HP: 1777 | LV: 19 | |_______________________|____________________|_______________|_______________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main difference between the two scenarios besides the enemies and scenery is of course the fact that the battles are now "active". When you encounter an enemy and bring up the menu, they will still be attacking you so you need to move quickly. The party is different as well now consisting of Ashe, Fran and Balthier. Your goal is to find the Adamantoise and it's not going to be very difficult. The proof is directly west of you. Rotate the camera to face west and there right in front of you is the Adamantoise, you just need to get to him. Let's begin by heading south down the corridor past the first enemy. At the south end there is a treasure chest (chests replace pots in this scenario) which contains POTION. Head east and find the chest not too far down this path containing REMEDY. Go east from here and begin south down the next hallway. Turn and head west when you reach the south end. Just south of the statue is another treasure chest, this one containing GOLD NEEDLE. Keep going west and then make your way north. Be sure to kill all the enemies along this path because you're approaching the Adamantoise and you don't want to fight it with a million other enemies on your tail. About halfway up this path on your left (when facing north) is another chest, this one with ETHER inside of it. The Adamantoise is not a boss enemy, just another normal enemy. It's very easy to defeat it using normal attacks, but you still might want to exploit the monster's weakness to ice. Once the Adamantoise is defeated it drops the DRAGON KEY which you will need to complete the level. Head south a little bit and then go west to reach a staircase leading down. Descend the stairs to find even more stairs to the west when you reach the bottom. One set leads north, the other south. Take the north stairs and open the chest at the bottom containing HI-ETHER. Head west then south and you'll pass a large door. You can open the door now if you want but there are still a couple more places to explore. Open the chest across from the door to acquire an ETHER then continue south. Just before you reach the bottom there's a chest on your right (when facing south) containing POTION. Go past the stairs and then even further south. When you reach the southern wall look west to see a chest containing REMEDY. At the far east side there are two chests side by side which have in them both a POTION and an ELIXIR. Just outside this little room on the south wall is a somewhat-hidden chest containing PHOENIX DOWN. Remember the door you passed just recently on the far west side? Well that's your destination now. Before you open the door make sure to heal your party to full health using items of magic or whatever you need to cure everyone. Now use the Dragon Key to unlock the door. ____________________________________________________________________________ |~~~~~~~~~~~~|~~~~~~~~|~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | RING WYRM | LV: 20 | HP: 6700/6700 | Weakness: Holy | |____________|________|_______________|______________________________________| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | At the very beginning of battle the boss will not attack you if you do not | | move, however there is a chance that a Gazer enemy will appear to attack | | you. Gazer enemies appear randomly to help the boss, it is very important | | that you focus all your attacks on killing them because they will | | consistently suck the health out of your party if you don't. | | | | The boss itself isn't too much different from the one in the other | | scenario. Its attacks are moderately powerful, some of them are perfectly | | capable of killing your party members but that's what Phoenix Downs are | | for. Ring Wyrm is weak to holy magic, and you don't have the Holy magic | | spell in this scenario (you did have it in the other, too bad.) Balthier | | is equipped with the Flare magic spell which is extremely powerful so you | | will want to use that. Also since the Gazer enemy drops Red Fang items | | pretty often, those too will help out in this battle if you have any. | | | | Ashe has a different summon spell than Vaan, it's called Belias. Less HP | | and significantly less damage are both associated with this one, but that | | doesn't mean it can't significantly help you out in battle. If Ashe is | | lacking in MP just use the Hi-Ether or Elixir that you found in the chests | | before the battle. A combination of each of these will work best. | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______________________________________________________________________________ ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 02.00 || Characters || 02.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______________________________________________________________________________ ~~~ THE PHON COAST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 02.A0 ~~~ +-------------------+--------------------------+-----------------------------+ | VAAN | Hit Points: 670 | Magic Points: 52 02.A1 | +-------------------+--------------------------+-----------------------------+ | Cure | Type........ White Magic | MP Cost................. 06 | | Blindna | Type........ White Magic | MP Cost................. 06 | | Fire | Type........ Black Magic | MP Cost................. 06 | | Thunder | Type........ Black Magic | MP Cost................. 06 | | Blizzard | Type........ Black Magic | MP Cost................. 06 | | Water | Type........ Black Magic | MP Cost................. 12 | | Aero | Type........ Black Magic | MP Cost................. 14 | | Fira | Type........ Black Magic | MP Cost................. 16 | | Thundara | Type........ Black Magic | MP Cost................. 16 | | Blizzara | Type........ Black Magic | MP Cost................. 16 | | Protect | Type........ Green Magic | MP Cost................. 06 | | Shell | Type........ Green Magic | MP Cost................. 06 | +-------------------+--------------------------+-----------------------------+ +-------------------+--------------------------+-----------------------------+ | BASCH | Hit Points: 705 | Magic Points: 46 02.A2 | +-------------------+--------------------------+-----------------------------+ | Water | Type........ Black Magic | MP Cost................. 12 | | Aero | Type........ Black Magic | MP Cost................. 14 | | Fira | Type........ Black Magic | MP Cost................. 16 | | Thundara | Type........ Black Magic | MP Cost................. 16 | | Blizzara | Type........ Black Magic | MP Cost................. 16 | +-------------------+--------------------------+-----------------------------+ +-------------------+--------------------------+-----------------------------+ | PENELO | Hit Points: 569 | Magic Points: 73 02.A3 | +-------------------+--------------------------+-----------------------------+ | Cure | Type........ White Magic | MP Cost................. 06 | | Cura | Type........ White Magic | MP Cost................. 06 | | Life | Type........ White Magic | MP Cost................. 22 | | Blindna | Type........ White Magic | MP Cost................. 06 | | Stona | Type........ White Magic | MP Cost................. 12 | | Silena | Type........ White Magic | MP Cost................. 06 | | Poisona | Type........ White Magic | MP Cost................. 06 | | Holy | Type........ White Magic | MP Cost................. 44 | | Slow | Type......... Time Magic | MP Cost................. 06 | | Immobilize | Type......... TIme Magic | MP Cost................. 08 | +-------------------+--------------------------+-----------------------------+ ______________________________________________________________________________ ~~~ THE STILSHRINE OF MIRIAM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 02.B0 ~~~ +-------------------+--------------------------+-----------------------------+ | ASHE | Hit Points: 605 | Magic Points: 58 02.B1 | +-------------------+--------------------------+-----------------------------+ | Cure | Type........ White Magic | MP Cost................. 06 | | Blindna | Type........ White Magic | MP Cost................. 06 | | Fire | Type........ Black Magic | MP Cost................. 06 | | Thunder | Type........ Black Magic | MP Cost................. 06 | | Blizzard | Type........ Black Magic | MP Cost................. 06 | | Water | Type........ Black Magic | MP Cost................. 12 | | Aero | Type........ Black Magic | MP Cost................. 14 | | Fira | Type........ Black Magic | MP Cost................. 16 | | Thundara | Type........ Black Magic | MP Cost................. 16 | | Blizzara | Type........ Black Magic | MP Cost................. 16 | | Flare | Type........ Black Magic | MP Cost................. 48 | | Protect | Type........ Green Magic | MP Cost................. 06 | | Shell | Type........ Green Magic | MP Cost................. 06 | +-------------------+--------------------------+-----------------------------+ +-------------------+--------------------------+-----------------------------+ | FRAN | Hit Points: 628 | Magic Points: 60 02.B2 | +-------------------+--------------------------+-----------------------------+ | Cure | Type........ White Magic | MP Cost................. 06 | | Cura | Type........ White Magic | MP Cost................. 06 | | Life | Type........ White Magic | MP Cost................. 22 | | Blindna | Type........ White Magic | MP Cost................. 06 | | Stona | Type........ White Magic | MP Cost................. 12 | | Silena | Type........ White Magic | MP Cost................. 06 | | Poisona | Type........ White Magic | MP Cost................. 06 | | Slow | Type......... Time Magic | MP Cost................. 06 | | Immobilize | Type......... TIme Magic | MP Cost................. 08 | +-------------------+--------------------------+-----------------------------+ +-------------------+--------------------------+-----------------------------+ | BALTHIER | Hit Points: 648 | Magic Points: 50 02.B3 | +-------------------+--------------------------+-----------------------------+ | Water | Type........ Black Magic | MP Cost................. 12 | | Aero | Type........ Black Magic | MP Cost................. 14 | | Fira | Type........ Black Magic | MP Cost................. 16 | | Thundara | Type........ Black Magic | MP Cost................. 16 | | Blizzara | Type........ Black Magic | MP Cost................. 16 | | Flare | Type........ Black Magic | MP Cost................. 48 | | Slow | Type......... Time Magic | MP Cost................. 06 | | Immobilize | Type......... TIme Magic | MP Cost................. 08 | +-------------------+--------------------------+-----------------------------+ ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 03.00 || Item List || 03.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-----------------+----------------------------------------------------------+ | Alarm Clock | Remove sleep from one ally. | |-----------------+----------------------------------------------------------| | Antidote | Remove poison from one ally. | |-----------------+----------------------------------------------------------| | Dragon Key | Needed in second scenario to unlock the door. | |-----------------+----------------------------------------------------------| | Echo Herbs | Remove silence from one ally. | |-----------------+----------------------------------------------------------| | Elixir | Completely restore one ally's HP and MP. | |-----------------+----------------------------------------------------------| | Ether | Restore 50 MP to one ally. | |-----------------+----------------------------------------------------------| | Eye Drops | Remove blind from one ally. | |-----------------+----------------------------------------------------------| | Gold Needle | Remove stone/petrify from one ally. | |-----------------+----------------------------------------------------------| | Hi-Ether | Restore 200 MP to one ally. | |-----------------+----------------------------------------------------------| | Hi-Potion | Restore 400 HP to one ally. | |-----------------+----------------------------------------------------------| | Phoenix Down | Revive one KO'd ally. | |-----------------+----------------------------------------------------------| | Potion | Restore 100 HP to one ally. | |-----------------+----------------------------------------------------------| | Red Fang | Deal fire damage to all enemies in range. | |-----------------+----------------------------------------------------------| | Remedy | Remove all status ailments from one ally. | |-----------------+----------------------------------------------------------| | X-Potion | Restore a large amount of HP to one ally. | +-----------------+----------------------------------------------------------+ ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 04.00 || Magic List || 04.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______________________________________________________________________________ ~~~ WHITE MAGIC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 04.01 ~~~ +-----------------+----+-----------------------------------------------------+ | Blindna | 06 | Remove blind from one ally. | +-----------------+----+-----------------------------------------------------+ | Cura | 16 | Restore HP to all allies in range. | +-----------------+----+-----------------------------------------------------+ | Cure | 06 | Restore a small amount of HP to one ally. | +-----------------+----+-----------------------------------------------------+ | Holy | 44 | Deal heavy holy damage to one enemy. | +-----------------+----+-----------------------------------------------------+ | Life | 22 | Revive one KO'd ally. | +-----------------+----+-----------------------------------------------------+ | Poisona | 06 | Remove poison from one ally. | +-----------------+----+-----------------------------------------------------+ | Silena | 06 | Remove silence from one ally. | +-----------------+----+-----------------------------------------------------+ | Stona | 12 | Remove stone/petrify from one ally. | +-----------------+----+-----------------------------------------------------+ ______________________________________________________________________________ ~~~ BLACK MAGIC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 04.02 ~~~ +-----------------+----+-----------------------------------------------------+ | Aero | 14 | Deal wind damage to all enemies in range. | +-----------------+----+-----------------------------------------------------+ | Blizzara | 16 | Deal ice damage to all enemies in range. | +-----------------+----+-----------------------------------------------------+ | Blizzard | 06 | Deal ice damage to one enemy. | +-----------------+----+-----------------------------------------------------+ | Fira | 16 | Deal fire damage to all enemies in range. | +-----------------+----+-----------------------------------------------------+ | Fire | 06 | Deal fire damage to one enemy. | +-----------------+----+-----------------------------------------------------+ | Flare | 48 | Deal massive damage to one enemy. | +-----------------+----+-----------------------------------------------------+ | Thundara | 16 | Deal lightning damage to all enemies in range. | +-----------------+----+-----------------------------------------------------+ | Thunder | 06 | Deal lightning damage to one enemy. | +-----------------+----+-----------------------------------------------------+ | Water | 12 | Deal water damage to one enemy. | +-----------------+----+-----------------------------------------------------+ ______________________________________________________________________________ ~~~ TIME MAGIC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 04.03 ~~~ +-----------------+----+-----------------------------------------------------+ | Immobilize | 08 | Immobilize all enemies in range. | +-----------------+----+-----------------------------------------------------+ | Slow | 06 | Slow down one enemy's actions. | +-----------------+----+-----------------------------------------------------+ ______________________________________________________________________________ ~~~ GREEN MAGIC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 04.04 ~~~ +-----------------+----+-----------------------------------------------------+ | Protect | 06 | Raise one ally's defense. | +-----------------+----+-----------------------------------------------------+ | Shell | 06 | Raise one ally's magic defense. | +-----------------+----+-----------------------------------------------------+ ____________________________________________________________________________ |~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~| | || 05.00 || Bestiary || 05.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ______________________________________________________________________________ ~~~ THE PHON COAST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05.01 ~~~ +-----------------+------------------------+--------------+------------------+ | Headless | Hit Points: 1953/1953 | EXP: 521 | Level: 22 | | +------------------------+--------------+------------------| | | Weak: Ice | Drops: Red Fang | +-----------------+------------------------+--------------+------------------+ | Mandragora | Hit Points: 410/410 | EXP: 186 | Level: 17 | | +------------------------+--------------+------------------| | | Weak: Wind | Drops: N/A | +-----------------+------------------------+--------------+------------------+ | Piranha | Hit Points: 1165/1165 | EXP: 253 | Level: 19 | | +------------------------+--------------+------------------| | | Weak: Lightning | Drops: Alarm Clock | +-----------------+------------------------+--------------+------------------+ | Rockeater | Hit Points: 6750/6750 | EXP: N/A | Level: 22 | | +------------------------+--------------+------------------| | | Weak: Wind | Drops: N/A | +-----------------+------------------------+--------------+------------------+ | Seeq | Hit Points: 1547/1547 | EXP: 320 | Level: 20 | | +------------------------+--------------+------------------| | | Weak: Fire | Drops: Phoenix Down | +-----------------+------------------------+--------------+------------------+ | Sleipnir | Hit Points: 2094/2094 | EXP: 434 | Level: 24 | | +------------------------+--------------+------------------| | | Weak: Wind | Drops: Hi-Potion | +-----------------+------------------------+--------------+------------------+ | Water Wyrd | Hit Points: 1710/1710 | EXP: ??? | Level: 25 | | +------------------------+--------------+------------------| | | Weak: Lightning | Drops: X-Potion | +-----------------+------------------------+---------------------------------+ ______________________________________________________________________________ ~~~ THE STILSHRINE OF MIRIAM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05.02 ~~~ +-----------------+------------------------+--------------+------------------+ | Adamantoise | Hit Points: 3240/3240 | EXP: 921 | Level: 22 | | +------------------------+--------------+------------------| | | Weak: Ice | Drops: Dragon Key | +-----------------+------------------------+--------------+------------------+ | Bomb | Hit Points: 964/964 | EXP: 193 | Level: 16 | | +------------------------+--------------+------------------| | | Weak: Ice | Drops: Hi-Potion | +-----------------+------------------------+--------------+------------------+ | Gazer | Hit Points: 1456/1456 | EXP: 200 | Level: 23 | | +------------------------+--------------+------------------| | | Weak: Fire, Holy | Drops: Red Fang | +-----------------+------------------------+--------------+------------------+ | Headless | Hit Points: 1929/1929 | EXP: ??? | Level: 20 | | +------------------------+--------------+------------------| | | Weak: Ice | Drops: Phoenix Down, Eye Drops | +-----------------+------------------------+--------------+------------------+ | Ring Wyrm | Hit Points: 6700/6700 | EXP: N/A | Level: 20 | | +------------------------+--------------+------------------| | | Weak: Holy | Drops: N/A | +-----------------+------------------------+--------------+------------------+ | Sleipnir | Hit Points: 1777/1777 | EXP: 437 | Level: 19 | | +------------------------+--------------+------------------| | | Weak: Wind | Drops: Antidote, Eye Drops | +-----------------+------------------------+---------------------------------+ ______________________________________________________________________________ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~~ || LE.AL || Legal & Copyright || LE.AL || __||_______||____________________________________________________||_______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide is copyright (c) 2005 Alex Eagleson, the author. This walkthrough was written solely to be hosted at www.gamefaqs.com. It can also be found at www.ign.com, www.neoseeker.com and many other websites, all who sent an email asking permission to put them guide up on their site. I do by the way, encourage people to send email, feedback is always appreciated in any form, it's always nice to know you've helped someone. For a list of all my work, please visit the following URL: http://www.gamefaqs.com/features/recognition/45802.html ______________________________________________________________________________ ~~\/~~~~~~~\/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~~~~~~\/~~ || CR.DS || Credits & Thanks || CR.DS || __||_______||____________________________________________________||_______||__ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to Square-Enix and Level 5 for Dragon Quest VIII, and this demo. THanks to Jeff "CJayC" Veasey for hosting the guide on GameFAQs.com Thanks to Sean, Mark and Jeremy back at the University of Guelph. Thank you very much finally, to anyone and everyone reading this walkthrough. ______________________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~