-==========================================================- -= F I N A L F A N T A S Y X =- -==========================================================- -= Final Fantasy X Blitzball FAQ =- -= For Playstation 2 =- -= By: AlaskaFox(Ronan Murphy) =- -= Created: September 2, 2002 =- -= Date last Updated: September 4, 2003 =- -= Version Final =- -= Home Page: http://tbns.net/deltablue/ =- -= Gamefaqs CRP: =- -= http://www.gamefaqs.com/features/recognition/7818.html =- -= =- -= Post your Questions/Suggestions on: =- -= http://denim.bbboy.net/alaskafox-viewforum?forum=1 =- -==========================================================- Disclaimer ========== This Game Guide / FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites, unless you have my written permission. You’re also not allowed to rip off part/s of this Game Guide / FAQ and put it on your own Game Guide / FAQ. Anyone doing this is guilty of plagiarism", the act of stealing and passing off of ideas and words of another as one’s own without crediting the source. You also cannot use this Game Guide / FAQ as a guide for you to make your own Game Guide / FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this Game Guide / FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire FAQ / Guide or a part of it, provided you only use it for personal purposes. Remember "You don’t have to steal, just ask." - B.O.F.III Questions/Suggestions ===================== If you wish to ask me a question or make a suggestion, go to: http://denim.bbboy.net/alaskafox-viewforum?forum=1 and post a message, stating your query. I will try to get to it as soon as possible. If I get an email regarding FFX, it will be ignored and deleted. Updates ======= The latest version of this FAQ can, and always will be found at: www.gamefaqs.com Current Progress: ----------------- Guide: 100% complete File Size: 295K Version Final (Started: August 26, 2003) ---------------------------------------- - Played Guide Completed - Vuroja's Techs Added - Nizarut's Techs Added - File Size: 295k Version 1.2 (Started: August 1, 2003) ---------------------------------------- - Deim's Stats Added - Tidus' Key Techs Fixed - 8 Frequently Asked Questions Added - Hints & Strategies: e & f Added (Thanks to ViviFF) - Some more Team Suggestions Added - File Size: 293k Version 1.1 (Started: September 17, 2002) ------------------------------------------ - 8 Tech Suggestions Added - Alastair's Strategies updated - 4 Frequently Asked Question Added - Fixed minor error in previous update - File Size: 223k Version 1.0 (Started: September 2, 2002) ----------------------------------------- - Disclaimer, Questions/Suggestions Notice Added - Outro, Credits Added - Playing Blitzball: full section added - Player Guide: Player Locations, Guide Added - Tech Guide added - Alastair's, Beginner's, Advanced Strategies added - 4 Frequently Asked Questions Added - Blitzball R&D Started - File Size: 214k Contents ============= -) Introduction i) Playing Blitzball a) Player Stats b) Blitz Basics c) Advanced Blitzing d) Team Management e) Team Suggestions ii) Player Guide a) Player Locations b) Player Guide iii) Technique Guide a) Tech Guide iv) Experience Chart v) Hints & Strategies a) Alastair's Strategies b) Beginner's Strategies I c) Advanced Strategies d) Starting Team Guide e) Level 99 Players f) Vivi FF's Strategies vi) Frequently Asked Questions vii) Blitzball Research & Design a) Game Improvements b) Tech Suggestions viii) Outro -=================================================- -= INTRODUCTION =- -=================================================- Throughout this FAQ you will see the words "Index Number" and "Search Field". These are to help you locate certain sections of the FAQ, as listed in the index. Use Ctrl + F on most Word Processors and in Internet Explorer to use the Find/Locate command. Example:If you are looking for the section "Playing Blitzball - Player Stats", type 'i-a' into the Find box. 'i' is the Index Number and 'a' is the section number. This will take you to the beginning of the section. -=================================================- -= PLAYING BLITZBALL =- -=================================================- Index Number: i Introduction ============ Use the in-game tutorial in conjunction with this section to learn how to play Blitzball more quickly. Blitzball - General Overview ============================ Blizball is a game based on numbers(like fighting in RPGs) - numbers will be used for everything in Blitzball. But don't let this deter you, as you will be missing out on one of the greatest(some say the greatest) Final Fantasy mini-games ever. =---------------------------------= =- Player Stats -= =---------------------------------= Search Field: i-a Player Stats ============ The most important thing in Blitzball is each Players' stats. These determine the outcome of every encounter, pass, and shot. Every player has eight stats, which are used in different situations. Every player has different stats, and their stats is what you will look for when recruiting new players, and deciding whether to drop your own. The stats and their uses are as follows: Level ===== You players' Blitzball level is not counted as a stat, but it is what determines your stats - the higher your level, the better your stats (in theory!). Players raise their Blitzball levels by performing various moves in the match. They will gain EXP for every pass, shot, etc. which will result in players levelling up. HP == (NOTE: This is not based on your HP in the 'outside world') Hit Points(HP) are what the player uses every time s/he moves with the ball, and whenever s/he performs an action or special technique. When you choose to perform an action, the amount of HP needed will be shown on screen. Players regain HP whenever they don't have the ball. If a player ever has 0 HP, s/he will be unable to participate in the match.(This is extremely rare) SP == Speed(SP) is how quickly a player moves during the game(with and without the ball). Faster players will be better able to get into good positions than slower players. Speed is moderatley important for every player(except the Goalkeeper). EN == Endurance(EN) is the amount of damage a player can take from opposition players when s/he has the ball. When breaking through opposition players (explained later), a player uses up EN, if his/her EN is 0 after the encounter, the other player will gain possession of the ball. The more EN a player has, the better chance s/he has of breaking through numerous tackles. Endurance is important in Midfield and Forward players as it is needed to break through tackles in order to shoot on goal. AT == Attack(AT) is the opposite to Endurance(EN). Attack is used by the defensive player during an encounter, and determines how much damage the player will inflict on the player with the ball. If your AT is higher than the opposing player's EN, then there is a very good chance that you will get the ball from the other player. High AT is important in defensive players, as it will stop players who are approaching your goal. PA == Passing(PA) determines how far and how fast a player can pass the ball. The higher the PA rating, the more chance the ball has of ending up in the receivers hands. Passes can be blocked by defensive players which have not be broken through. The defensive player will try to block the pass, and can take some of the power/speed off it - this is determined by the players Blocking(BL) rating. Note: The defensive player will not always block the pass. If PA drops to 0 during the block, the defender will get the ball. If PA falls to 0 after the block, but before it reaches the receiver, the receiver will fumble it. The PA rating will drop as the ball travels through the water, due to the friction of the water. High Passing is important in all players, but especially in Midfield players. BL == Blocking(BL) indicates the chance that a player will block shots or passes. The BL stat is used against PA and SH during passes and shots. The higher the BL rating, the more chance you have of intercepting the pass/shot. Note: sometimes the defensive player may not be able to block passes/shots. The Blocking attribute is important for defenders, in order to block shots on goal and passes to open players. SH == Shooting(SH) is the power and pace of the shot towards goal. The higher the SH attribute, the better chance the player has of scoring a goal. The power of the shot can be lowered by defensive player's BL stat. When a shot is taken on goal, the SH rating and the Goalkepper's CA rating are used to determine if the shot will be successful or whether it will be saved/caught by the Goalkeeper. The SH rating will drop as the ball moves through the water. Shooting is the most important attribute in Forwards. CA == Catching(CA) is only used by the Goalkeeper, and is used to determine if the Goalkeeper will save the shot. A Goalkeeper with a high CA rating has a better chance of stopping incoming shots. The Catching attribute is only important in Goalkeepers. =---------------------------------= =- Blitz Basics -= =---------------------------------= Search Field: i-b Playing Field ============= Blitzball is a team sport played by two opposing teams. Each team has 6 players. Their positions are similar to Ice-Hockey. There are two forwards: a Left and Right Forward (LF & RF), a Midfielder (MF), two defenders : Left and Right Defence (LD & RD), and a Goalkeeper (GL). Blitzball is played on a circular pitch (like the oval one used in Australian Rules), with a triangular goal at each end. There is a radar of the field in the bottom right-hand corner of the screen when playing Blitzball. This is used when you are using the 'Manual A' control system to play Blitzball. In the top right-hand corner are your player's attributes and their names. These are used during each encounter and when shooting or passing(as explained above). The score and the game's clock are also displayed in the bottom right-hand corner of the screen. Moving your players =================== NOTE: you can never control your players in defence. Press Triangle when you have the ball to bring up Control menu. There are three ways you can move your players: Auto, Manual A, and Manual B. Auto: This lets the CPU control your player's movement, all you will have to do is select what shots/passes/tackles to use. Manual A: This is my favoured option, you control the movement of your player(the one that has the ball) by pressing the directions on the D-Pad/Analog stick in relation to the radar on the bottom-right of the screen. Therefore: pressing left will make the player swim towards the opposition's goal, pressing down will make him/her swim to the side of the field. Manual B: This is similar to Manual A, except you control your player by his direction on the screen, and not the radar. It is not far removed from Manual A, and some players prefer to use it. Encounters ========== When you near an opposing player, you will enter an 'Encounter'. During an encounter you have the choice to break through players or No Break. If you choose No Break, the other players blocking(BL) attribute will come into the equation. You can now choose whether to pass or shoot. Hopefully your PA or SH exceeds the BL of the defender, if not you'll need some luck. Choosing to pass or shoot will use some of your HP (this is indicated on the screen) even if your pass/shot is not successful. When you select either option, the defender(s) will try to block it. S/he will take some of the power off your pass/shot if it gets through, if not s/he will claim the ball. This may be difficult to understand, but once you've played a Blitzball game you will see what I mean. Breakthroughs ============= the other option in an Encounter is to 'Break to [NAME]'. If you are facing more than one opponent, there will be numerous 'Break to [NAME]'s to choose from. When attempting to Break through other players, your EN and their AT comes into play. Look at you EN - for this example, we will say it is 15. Now look at the first defender's AT - e.g. 7. This means that you should be able to break through the first defender, as the amount of EN removed by the defender is between 50% and 150% of the defender's AT. So the least removed is 3.5 and the max 7.5 in this example. Now, let's look at the second defender. We'll say his AT is 4, as the max that can be taken away is 6 and the max from the first is 7.5, you should be successful(unless the defenders use techniques, explained later). If there is 3 or 4 defenders, do the same for them, and note: the defenders rarely take 150% away. Now, when you have chosen how many defenders you are going to break through. Select it from the menu. If you want to break through two, select 'Break to Defender2', if you want to break through 3, select 'Break to Defender3' and so on. After you have chosen how many defenders you want to break through you can choose whether to shoot, pass, or dribble. If you successfully break through the defenders, they will no longer be able to block your shots or passes. You can only choose to dribble if you have broken through all the defenders. Any remaining defenders will try to block your shots and passes. Passing ======= You can attempt to pass any time you have the ball. Passing outside encounters is worthwhile, as you can give the ball to more powerful players or better shooters. If you wish to pass or shoot outside an encounter, press Square to bring up the Pass/Shoot/Dribble menu. When you select pass, your PA stat comes into the equation. If there is no blocking players, the PA stat will be fully used for the Pass. If you are blocked, part of the PA stat may be removed by the blocker, or if the defender's BL is high, s/he may capture the ball. After you have passed the ball, the PA stat will diminish as the ball travels through the water, due to the friction of the water. If the ball reaches the receiver and the PA rating is still 1 or above, the pass will be successful. If it is 0, the pass will be fumbled, and a random player (usually the opposition) will gain control of it. The amount of HP used by the passing player is the same as his/her PA stat. Shooting ======== As with passing, you can shoot any time you have the ball. Generally, you will only want to shoot when you are near the opposition goal, as the friction of the water would decrease the SH rating, making it easier for the Goalkeeper to save. When shooting, you have do deal with an extra factor(apart from BL) - the Goalkeeper's CA rating. If this is high, you will have a more difficult time scoring. Sometimes when the CA rating is higher than SH, the ball can still go in. This is because the amount that the Goalkeeper's CA removes from your SH varies from 50% to 150% of the total CA. This is also the same for your Goalkeeper. As with passing, the amount of HP used is the same as the SH stat. =---------------------------------= =- Advanced Blitzing -= =---------------------------------= Search Field: i-c Techniques ========== Techniques(also called Techs) are special abilities used in Blitzball matches, which make the game more interesting. There are many different Techs in the game(see Techniques section for full listing), varying from ones that improve your stats(e.g. Sphere Shot), ones that inflict status ailments (e.g. Venom Tackle), and ones that speed up HP recovery(Regen). Techniques either cost HP to use or to equip. Techniques can only be equipped after level 3. Therefore, you have to have(nice word usage, there) played a number of games, before you can use Techniques. When you reach level 3, you will be able to equip one Technique, but as you level up, you will be able to equip more - up to a maximum of 5. Gaining Techniques ================== There are two ways to learn techniques in the game - Techcopy during matches, and win them in Tournaments/Leagues. Alright, so there is a third way, but that's only for Tidus! OK? Techcopy ======== Before each game, you can select which players you want your team to mark. When selecting who to mark, the other players will have techniques listed below their names, the ones that appear in colour, are the ones that your player can learn. During the match, if the marked player performs that Technique, the word Techcopy will appear in the top left-hand corner of the screen. When it flashes white, press X in order to learn it. If you are successful, you should hear a tinkle, and a confirmation that you have learned the new Technique will appear on the screen. Note: low level players will not be able to learn techniques off high-level players even if Techcopy appears on-screen. Key Techniques ============== Each player has 3 Techniques that s/he has to learn to be able to learn further Techniques. If you learn one of the three a certain number of extra Techs will be available to learn, if you learn 2 Key Techs, even more will be open, and so on. If you learn a Key Technique during the match, you will be alerted of this at half time. Assigning Techniques ==================== Before each game, and at the start of the second half, you can assign Techniques to your players Technique spaces in order for them to be able to use them in a match. Some Techniques require you to use HP when equipping them(such as Regen), this HP will be taken away from your Max HP as long as you have the Technique equipped. Using Techniques ================ During the match, when you choose to Pass/Shoot, you will be able to choose to use whatever Passing or Shooting Techniques you have equipped. The same for Tackling. These will require a certain amount of HP to use each time. Status Ailments =============== During the game you may be inflicted with status ailments, the most common of these is Poison. Poison: The effected player does not regain HP when s/he does not have the ball. The player cannot use anty Shooting Techniques while poisoned. The poison will wear off after a while or at half time. Wither: One of the effected players Stats will be halved. In order to remove this stat reduction, you must use that stat e.g. if PA is lowered, you must pass the ball. This effect wears off at half time. Sleep: Caused by Nap Techniques. This sends the player to sleep, unable to move. The player will awake at half time, after a goal is scored, or when s/he is hit by the ball. Defensive Formations ==================== Press Triangle while on defence to bring up the Formation menu. Your team will learn more formations as it wins more matches. Normal: The default formation. The players stick to their usual positions, but follow the attackers to a certain extent. My chosen formation. Mark Mode: Your players follow the players assigned in Mark Mode. Useful if you want a player to learn a certain Technique, but sometimes leaves the defense open. Left Side: Your players will protect the Left Side of the field more than the right. Useful if dealing with a strong attacker. Right Side: The opposite to Left Side. Centre Attack: The Midfield player pushes forward and becomes a Centre forward rather than a midfielder. Flat Line: The offence will form a line to attack, and there will be no defence. Counter: The defence closes down the offence more, leading to greater tackle success. Helpful if you want to hold onto a small lead. Double Sides: A combination of the Left and Right Sides formations. =---------------------------------= =- Team Management -= =---------------------------------= Search Field: i-d Recruiting Players ================== This is one of the best parts of Blitzball, as you can develop your Blitzball team while roaming the world. If you approach a person in the game, and press Square instead of X, you can see if they are a Blitzball player. When you start off, all you can see is their salary when you talk to them, but as you win more games your scouting level improves. With higher scouting levels, you can see player's attributes, their techniques and the techniques they can learn. If you find a player you want on your team, press Sqaure to see their Blitz stats, and then choose Sign Player. You will have to pay them a salary for each game they play. Don't worry if you can only afford them for a few games, you can get more money and resign them when their contract expires. Forwards ======== When recruiting forwards(you'll only need one, you have Tidus), look for high SH and EN attributes as these are the most important stats for forwards. Get Wedge in Luca as early as possible, as he will be able to play in Attack early on, then Defence and then in goal. Midfield ======== The most important attribute for a Midfielder is PA, but high BL and AT are also important. Defence ======= You will need players with high BL and AT, and reasonable PA. EN and SH don't really matter. Get Zalitz in Luca, as he is a good Defender to have early on. Goalkeeper ========== High CA and lots of Goalkeeper Techs(such as Super Goalie) are very important! Jumal is a great goalkeeper early on. =---------------------------------= =- Team Suggestions -= =---------------------------------= Search Field: i-e Introduction ============ If you want to add your Team Suggestions(for any stage in the game), send them in. Alastair's Team Suggestions =========================== (See Also Section v-a) Level 1-19 LF: Tidus RF: Wedge MF: Letty/Zev LD: Ropp RD: Zalitz/Jassu GL: Jumal/Keepa Level 20-35 LF: Tidus RF: Larbeight MF: Zev/Tatts/Mep/Pah Guado LD: Ropp RD: Wedge GL: Jumal/Keepa/Miyu Level 35-75 LF: Tidus RF: Larbeight/Vilucha MF: Brother LD: Ropp RD: Wedge GL: Nimrook Evil R's Team Suggestions ========================= I'll divide the BB game into 4 parts since most people won't play BB until level 99. I suggest that you should start Blitz Ball after Djose Temple since that is when the ferry will become available again and you can go back to recruit some good players. The best team early on right after Djose Temple is: LF: Tidus MF: Tatts/Kiyuri RF: Vilucha LD: Wedge RD: Zalitz/Ropp G: Jumal If you don't plan to play BB early on then you can consider the following teams. Level 1-29 LF: Tidus/Wakka MF: Tatts/Berrik (Al Behd Psyches)/Brother/Kiyuri/Naida/Svanda/Rin RF: Vilucha/Shammi/Mep/Linna LD: Zalitz/Judda (AL Bhed Psyches)/Kyou/Ropp RD: Wedge G: Nimrook/Miyu/Jumal/Kyou/Yuma Guado Level 30-59 LF: Tidus/Wakka MF: Brother/Berrik/Tatts/Kiyuri/Vuroja (kilika Beasts)/Svanda RF: Besik, Argai Ronso (Ronso Fangs)/Vilucha /Linna/Shammi/Larbeight (Kilika Beasts) LD: Judda/Ropp/Irga/Kulukan RD: Wedge G: Nimrook/Miyu/Kyou/Jumal/Keppa/Yuma Guado Level 60-90 LF: Tidus/Nedus/Wakka MF: Kiyuri/Vuroja/Svanda/Naida/Mifurey/Brother/Navara Guado RF: Vilucha/Larbeight/Linna/Shammi/Besik/Argai Ronso LD: Ropp RD: Kulukan/Irga/Zev Ronso G: Nimrook Level 99 LF: Larbeight/Tidus/Wakka/Nedus MF: Vuroja/Kiyuri/Mifurey/Linna/Svanda/Ropp RF: Vilucha/Linna/Shammi/Isken LD: Ropp/Kiyuri RD: Kulukan/Irga/Zev Ronso G: Nimrook/Wedge Alastair's Latest Suggestions ============================= < level 25 Fw: Tidus and Wedge MF: With the airship, you'd be a fool to pass over Brother DF: Ropp and one of either standard Ronso, Psyches or Goers, Kyou should be your top choice here. GK: With the airship? Nimrook. lvl 25-35 Fw: Tidus and the strongest stock Ronso, Guado or Psyches forward (depending on what stats you prefer). MF: why change a winning team? DF: Ropp and Wedge GK: Nimrook, obviously Lvl 35-50 Fw: Tidus and Larbeight (you may consider phasing out Tidus in favour of Vilucha around her level 40+) MF: Leave unchanged DF: Leave unchanged GK: Leave unchanged Post level 50: Now is the real time to start making your own lineups depending on your playing style. For best lineup, a few hints: Brother will start to drop back to just average, so consider replacing him. For defense, stick with Ropp and complement him with Kulukan or Irga Ronso. Now more than ever before, it's techs who make your game, not really stats. Find your best tech distribution, as you should have filled the tech grid for almost everyone. If you need to introduce several players who are way behind in levels, put them in your team one after another, use the tournament level-up strategy Miguel's Team ============= FW: Tidus, Larbeight MF: Brother DF: Ropp, Kulukan GK: Nimrook Vivi FF's Team Suggestions ========================== LF: Tidus RF: Vilucha MF: Tatts/Kiyuri LD: Wedge RD: Zalitz/Ropp G: Jumal If you don't plan to play BB early on then you can consider the following teams: Level 1-29 LF: Tidus/Wakka RF: Vilucha/Shammi/Mep/Linna MF: Tatts/Berrik/Brother/Kiyuri/Naida/Svanda/Rin LD: Zalitz/Judda/Kyou/Ropp RD: Wedge G: Nimrook/Miyu/Jumal/Kyou/Yuma Guado Level 30-59 LF: Tidus/Wakka RF: Basik, Argai Ronso/Vilucha/Linna/Shammi/Larbeight MF: Brother/Berrik/Tatts/Kiyuri/Vuroja/Svanda LD: Judda/Ropp/Irga/Kulukan RD: Wedge G: Nimrook/Miyu/Kyou/Jumal/Keepa/Yuma Guado Level 60-90 LF: Tidus/Nedus/Wakka RF: Vilucha/Larbeight/Linna/Shammi/Basik Ronso/Argai Ronso MF: Kiyuri/Vuroja/Svanda/Naida/Mifurey/Brother/Nav Guado LD: Ropp RD: Kulukan/Irga/Zev Ronso G: Nimrook Level 99 LF: Larbeight/Tidus/Wakka/Nedus RF: Vilucha/Linna/Shammi/Isken MF: Vuroja/Kiyuri/Mifurey/Linna/Svanda/Ropp LD: Ropp/Kiyuri RD: Kulukan/Irga/Zev Ronso G: Nimrook/Wedge -=================================================- -= PLAYER GUIDE =- -=================================================- Index Number: ii Introduction ============ This section will list everything known about every player in Blitzball, but if I've missed anything, don't hesitate to tell me on my boards. The first part of the Player Guide will list player locations - i.e. where they are found in the world. The second section the "Player Guide" itself will list everything about each Blitz player. If there are any mistakes, don't hesitate to post the corrections on my Board. Credit will be given for any corrections. The board address is listed at the top of this FAQ. =---------------------------------= =- Player Locations -= =---------------------------------= Search Field: ii-a Abus - Luca Harbour, Dock 3 Argai Ronso - Luca Harbour, Dock 4 Auda Guado - Guadosalam Balgerda - Luca Harbour, Dock 3 Basik Ronso - Luca Harbour, Dock 4 Berrik - Airship, Corridor Bickson - Luca Harbour, Dock 3 Biggs - Luca Stadium, Main Gate Blappa - Airship, Corridor Botta - Luca Stadium, Besaid Auroch's Locker Room Brother - Airship, Bridge Datto - Luca Stadium, Besaid Auroch's Locker Room Deim - Kilika Temple, Great Hall Doram - Luca Harbour, Dock 3 Durren - Calm Lands, Gorge Bottom Eigaar - Airship, Corridor Gazna Ronso - Luca Harbour, Dock 4 Giera Guado - Guadosalam Graav - Luca Harbour, Dock 3 Irga Ronso - Luca Harbour, Dock 4 Isken - Kilika Port, House Jassu - Luca Stadium, Besaid Auroch's Locker Room Judda - Airship, Corridor Jumal - Luca Seaport, Square Keepa - Luca Stadium, Besaid Auroch's Locker Room Kiyuri - S.S. Winno, Deck Kulukan - Kilika Port, Tavern Kyou - Djose Temple, outside Lakkam - Airship, Corridor Larbeight - Kilika Port, Docks Letty - Luca Stadium, Besaid Auroch's Locker Room Linna - Macalania Temple, Frozen Road Mep - Kilika Temple Mifurey - Thunder Plains, Travel Agency Miyu - Moonflow, North Shoopuf Wharf Naida - Calm Lands, Shop Navara Guado - Guadosalam Nedus - Luca Harbour, Dock 1 Nimrook - Airship, Corridor Nizarut - Kilika Temple, Great Hall Noy Guado - Guadosalam, Inn Nuvy Ronso - Luca Harbour, Dock 4 Pah Guado - Guadosalam, House Raudy - Luca Harbour, Dock 3 Rin - Airship, Corridor Ropp - Mi'ihen Highroad, Travel Agency Shaami - Luca Harbour, Bridge Shuu - Luca Seaport, Café Svanda - Calm Lands Tatts - Kilika Port, Docks Tidus - N/A Vilucha - Besaid Village, House Vuroja - Kilika Port, Docks Wakka - Airship, Bridge Wedge - Luca Stadium, Main Gate Yuma Guado - Guadosalam, House Zalitz - Luca Theater Zamzi Ronso - Luca Harbour, Dock 4 Zazi Guado - Guadosalam, House Zev Ronso - Luca Harbour, Dock 5 =---------------------------------= =- Player Guide -= =---------------------------------= Search Field: ii-b Introduction ============ Just to confrim it: Level 1 Techs are Techniques that can only be learned after you have learned one Key Technique, Level 2 Techs can only be learned after you have learned two Key Techniques, etc. Normal Techs are techs that can be learned without any Key Techniques. Abus ==== Location: Luca Harbour, Number 3 Dock Starting Team: Luca Goers Starting Contract: 17 matches Salary: 120 Key Techniques: Grip Gloves, Venom Tackle 2, Venom Shot 3 Starting Techs: Venom Shot, Venom Tackle, Volley Shot Normal Techs: Anti-Venom, Grip Gloves, Hi-Risk, Spin Ball, Venom Shot, Venom Shot 2, Venom Tackle, Volley Shot Level 1 Techs: Elite Defence, Super Goalie, Venom Pass 2, Venom Tackle 2, Volley Shot 2, Level 2 Techs: Anti-Venom 2, Brawler, Sphere Shot, Venom Pass 3, Venom Shot 3, Venom Tackle 3, Wither Shot Level 3 Techs: Invisible Shot, Volley Shot 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 130 297 520 757 1010 1277 SP: 60 60 60 60 60 60 EN: 9 13 17 21 24 28 AT: 3 4 5 6 7 8 PA: 4 5 7 8 9 11 BL: 1 1 2 3 4 5 SH: 13 15 18 21 23 26 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1560 1857 2170 2497 2840 3570 SP: 60 60 60 60 61 61 EN: 31 33 38 40 43 45 AT: 9 10 11 12 13 15 PA: 12 13 14 15 17 19 BL: 5 6 7 8 9 10 SH: 30 30 32 34 35 38 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4360 5210 6120 6990 SP: 61 61 61 61 EN: 45 45 45 45 AT: 17 19 21 23 PA: 20 22 23 24 BL: 12 13 15 16 SH: 40 41 42 43 CA: 15 17 19 20 Argai Ronso =========== Location: Luca Harbour, Number 4 Dock Starting Team: Ronso Fangs Starting Contract: 32 matches Salary: 200 Key Techniques: Anti-Drain, Venom Pass 2, Wither Tackle Starting Techs: Anti-Wither, Spin Ball, Volley Shot, Wither Shot Normal Techs: Anti-Wither, Brawler, Elite Defence, Golden Arm, Nap Pass, Nap Shot, Nap Tackle, Regen, Sphere Shot, Spin Ball, Super Goalie, Tackle Slip, Venom Pass, Venom Shot, Venom Tackle, Volley Shot, Wither Pass, Wither Shot, Wither Tackle Level 1 Techs: Anti-Nap, Anti-Venom, Hi-Risk, Nap Pass 2, Nap Shot 2, Venom Pass 2, Venom Shot 2, Volley Shot 2, Wither Pass 2, Wither Shot 2 Level 2 Techs: Anti-Drain, Drain Tackle 2, Pile Wither, Venom Pass 3, Venom Shot 3, Volley Shot 3, Wither Pass 3, Wither Shot 3, Wither Tackle 2 Level 3 Techs: Drain Tackle 3, Gamble, Invisible Shot, Nap Tackle 2, Tackle Slip 2, Venom Tackle 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 329 476 836 1196 1526 1856 SP: 40 40 40 40 40 40 EN: 16 17 19 21 23 26 AT: 5 6 8 9 11 12 PA: 5 6 7 9 10 12 BL: 4 4 6 8 9 11 SH: 10 13 19 25 31 36 CA: 1 1 1 2 2 3 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 2176 2486 2786 3076 3356 3886 SP: 40 41 41 41 41 41 EN: 28 31 34 37 41 48 AT: 14 15 17 18 20 23 PA: 13 14 16 17 19 21 BL: 13 14 16 18 20 23 SH: 41 46 50 54 58 66 CA: 3 4 5 5 6 8 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4376 4926 5236 5570 SP: 42 42 42 42 EN: 56 65 75 84 AT: 26 29 32 34 PA: 24 27 30 32 BL: 26 30 33 36 SH: 70 75 78 80 CA: 10 12 14 16 Auda Guado ========== Location: Guadosalam Starting Team: Guado Glories Starting Contract: 10 matches Salary: 120 Key Techniques: Anti-Nap, Anti-Venom, Anti-Wither Starting Techs: Elite Defence, Nap Pass, Venom Pass, Venom Tackle, Wither Pass Normal Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Venom 2, Drain Tackle, Elite Defence, Nap Pass, Nap Tackle, Venom Pass, Venom Tackle, Wither Pass, Wither Tackle Level 1 Techs: Anti-Nap 2, Brawler, Drain Tackle 2, Nap Shot, Sphere Shot, Tackle Slip, Venom Tackle 2, Volley Shot, Wither Tackle 2 Level 2 Techs: Anti-Wither, Drain Tackle 2, Nap Tackle 2, Tackle Slip 2, Venom Pass 2, Venom Tackle 3, Wither Pass 2, Wither Tackle 3 Level 3 Techs: Anti-Drain 2, Anti-Wither 2, Nap Pass 2, Venom Pass 3, Wither Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 95 212 391 604 854 1139 SP: 70 70 70 70 70 70 EN: 7 7 7 8 9 10 AT: 8 9 10 11 13 14 PA: 11 14 18 22 25 29 BL: 10 11 12 14 16 18 SH: 1 1 1 2 2 3 CA: 4 5 6 7 8 9 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1459 1815 2207 2634 3097 4129 SP: 70 71 71 71 71 71 EN: 12 14 16 19 22 28 AT: 16 18 20 23 25 30 PA: 32 35 37 40 43 47 BL: 20 23 26 29 32 40 SH: 3 4 4 5 5 6 CA: 10 11 12 13 14 16 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5303 6620 8079 9513 SP: 72 72 72 72 EN: 36 45 55 65 AT: 36 43 50 57 PA: 51 54 56 57 BL: 48 58 68 78 SH: 7 8 9 9 CA: 18 20 22 23 Balgerda ======== Location: Luca Harbour, Number 3 Dock Starting Team: Luca Goers Starting Contract: 19 matches Salary: 110 Key Techniques: Anti-Wither, Drain Tackle, Nap Tackle Starting Techs: Drain Tackle, Venom Pass 2 Normal Techs: Anti-Drain, Anti-Wither, Drain Tackle, Elite Defence, Nap Tackle, Venom Pass 2, Wither Tackle Level 1 Techs: Anti-Nap, Brawler, Drain Tackle 2, Goldern Arm, Grip Gloves, Pile Wither, Tackle Slip Level 2 Techs: Drain Tackle 3, Pile Venom, Venom Pass 3, Wither Tackle 2 Level 3 Techs: Nap Pass, Nap Tackle 2, Tackle Slip 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 141 295 541 817 1114 1431 SP: 60 60 60 60 60 60 EN: 5 6 7 8 9 10 AT: 9 11 14 17 20 23 PA: 9 11 14 17 20 23 BL: 8 9 11 14 16 18 SH: 1 1 2 2 3 4 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1769 2127 2506 2905 3225 4226 SP: 60 60 60 60 60 60 EN: 12 13 14 16 18 21 AT: 25 27 29 31 33 35 PA: 25 27 29 31 32 35 BL: 19 21 23 24 25 27 SH: 5 5 6 7 8 10 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5209 6274 7421 8523 SP: 60 60 60 60 EN: 24 28 32 36 AT: 37 38 38 38 PA: 36 37 38 38 BL: 28 29 29 29 SH: 12 14 17 19 CA: 15 17 19 20 Basik Ronso =========== Location: Luca Harbour, Number 4 Dock Starting Team: Ronso Fangs Starting Contract: 30 matches Salary: 3500 Key Techniques: Invisible Shot, Nap Shot, Venom Tackle Starting Techs: Sphere Shot, Spin Ball, Volley Shot, Wither Tackle Normal Techs: Anti-Venom, Brawler, Nap Shot, Regen, Sphere Shot, Spin Ball, Volley Shot, Wither Shot, Wither Shot 2, Wither Tackle Level 1 Techs: Drain Tackle, Elite Defence, Golden Arm, Tackle Slip, Venom Shot, Venom Shot 2, Venom Tackle, Volley Shot 2, Wither Pass Level 2 Techs: Anti-Wither, Invisble Shot, Pile Wither Level 3 Techs: Drain Tackle 2, Good Morning!, Pile Venom, Volley Shot 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 274 421 781 1131 1471 1801 SP: 40 40 40 40 40 41 EN: 17 18 20 22 24 26 AT: 5 6 8 10 12 15 PA: 3 3 4 5 5 6 BL: 2 3 5 6 8 9 SH: 9 11 16 21 26 31 CA: 1 1 1 1 1 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 2121 2431 2731 3021 3301 3831 SP: 41 41 41 41 42 42 EN: 29 32 35 38 42 50 AT: 17 19 21 23 26 30 PA: 7 7 8 9 10 11 BL: 11 12 14 15 17 20 SH: 35 40 44 48 52 59 CA: 2 2 3 3 4 5 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4321 4771 5181 5515 SP: 42 43 43 43 EN: 58 68 78 88 AT: 34 39 43 47 PA: 12 14 15 16 BL: 23 26 29 31 SH: 65 71 76 80 CA: 7 9 10 12 Berrik ====== Location: Airship, Corridor Starting Team: Al Bhed Psyches Starting Contract: 9 matches Salary: 30 Key Techniques: Elite Defence, Venom Tackle, Wither Tackle 2 Starting Techs: Nap Pass, Nap Tackle, Spin Ball Normal Techs: Anti-Drain, Brawler, Drain Tackle, Elite Defence, Golden Arm, Nap Pass, Nap Tackle, Regen, Spin Ball, Tackle Slip, Venom Tackle, Venom Tackle 2, Wither Tackle Level 1 Techs: Anti-Drain 2, Hi-Risk, Nap Pass 2, Nap Shot, Pile Venom, Pile Wither, Venom Pass, Volley Shot, Volley Shot 2, Wither Pass, Wither Tackle 2 Level 2 Techs: Anti-Nap, Drain Tackle 2, Sphere Shot, Venom Pass 2, Volley Shot 3 Level 3 Techs: Anti-Wither, Venom Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 205 275 473 701 962 1253 SP: 60 60 60 60 60 60 EN: 8 9 12 15 18 21 AT: 10 11 14 16 19 21 PA: 12 14 18 22 26 30 BL: 11 12 15 18 21 23 SH: 4 5 7 8 10 11 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1577 1931 2318 2735 3185 4178 SP: 60 60 60 60 60 60 EN: 24 26 29 31 34 39 AT: 23 25 27 29 31 34 PA: 34 37 41 44 47 53 BL: 25 28 30 32 34 38 SH: 13 14 16 17 19 22 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5297 6542 7913 9254 SP: 60 60 60 60 EN: 44 48 52 56 AT: 37 40 42 43 PA: 58 62 66 69 BL: 41 44 46 48 SH: 25 28 31 33 CA: 15 17 19 20 Bickson ======= Location: Luca Harbour, Number 3 Dock Starting Team: Luca Goers Starting Contract: 10 matches Salary: 70 Key Techniques: Anti-Nap, Nap Pass, Wither Shot Starting Techs: Tackle Slip, Venom Shot, Volley Shot Normal Techs: Golden Arm, Nap Shot, Tackle Slip, Venom Shot, Volley Shot, Wither Pass, Wither Shot Level 1 Techs: Anti-Nap, Anti-Wither, Good Morning!, Nap Pass, Nap Shot 2, Regen, Venom Shot 2, Volley Shot 2 Level 2 Techs: Anti-Venom, Gamble, Sphere Shot, Spin Ball, Volley Shot 3 Level 3 Techs: Invisible Shot, Nap Shot 3, Venom Shot 3, Wither Shot 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 140 307 530 767 1297 1570 SP: 60 60 60 60 60 60 EN: 12 15 18 21 24 26 AT: 3 4 5 6 7 8 PA: 5 6 8 9 10 12 BL: 2 2 3 4 5 6 SH: 12 15 18 22 25 27 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1570 1867 2180 2507 2850 3590 SP: 60 60 60 60 60 60 EN: 29 31 33 34 36 38 AT: 9 11 12 14 15 18 PA: 13 14 15 16 18 20 BL: 7 8 9 10 11 12 SH: 30 32 35 36 38 41 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4370 5220 6130 7000 SP: 60 60 60 60 EN: 40 41 40 40 AT: 22 26 29 33 PA: 21 23 24 25 BL: 14 16 18 19 SH: 43 44 45 45 CA: 15 17 19 20 Biggs ===== Location: Luca Stadium, Main Gate Starting Team: N/A Starting Contract: -- matches Salary: 100 Key Techniques: Tackle Slip, Venom Shot, Wither Shot Starting Techs: Anti-Drain, Venom Shot 2, Volley Shot, Volley Shot 2, Volley Shot 3 Normal Techs: Anti-Drain, Elite Defence, Gamble, Invisible Shot, Nap Shot, Super Goalie, Venom Shot, Venom Shot 2, Venom Shot 3, Volley Shot, Volley Shot 2, Volley Shot 3, Wither Shot Level 1 Techs: Anti-Drain 2, Anti-Nap, Anti-Venom, Brawler, Golden Arm, Grip Gloves, Spin Ball, Tackle Slip, Venom Pass Level 2 Techs: Anti-Wither, Anti-Wither 2, Hi-Risk, Nap Shot 2, Sphere Shot, Tackle Slip 2, Wither Shot 2 Level 3 Techs: Anti-Nap 2, Anti-Venom 2, Wither Shot 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 80 217 421 659 934 1244 SP: 57 57 57 57 57 57 EN: 10 14 18 23 27 31 AT: 5 6 8 10 11 13 PA: 3 3 3 3 3 3 BL: 2 3 5 7 9 10 SH: 11 11 11 12 13 15 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1589 1970 2387 2839 3327 4409 SP: 57 57 57 57 57 57 EN: 35 39 43 47 50 57 AT: 15 16 18 20 22 25 PA: 4 5 6 7 9 13 BL: 12 13 14 15 17 18 SH: 16 18 20 23 26 32 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5633 7000 8509 9966 SP: 57 57 57 57 EN: 64 71 77 82 AT: 28 32 36 38 PA: 20 28 39 51 BL: 20 21 21 21 SH: 40 49 59 69 CA: 15 17 19 20 Blappa ====== Location: Airship, Corridor Starting Team: Al Bhed Psyches Starting Contract: 4 matches Salary: 130 Key Techniques: Drain Tackle, Elite Defence, Nap Shot Starting Techs: Nap Pass, Nap Tackle, Nap Tackle 2, Spin Ball, Volley Shot, Volley Shot 2 Normal Techs: Anti-Nap, Drain Tackle, Elite Defence, Nap Pass, Nap Shot, Nap Tackle, Nap Tackle 2, Spin Ball, Super Goalie, Volley Shot, Volley Shot 2 Level 1 Techs: Brawler, Hi-Risk, Nap Pass 2, Sphere Shot, Tackle Slip Level 2 Techs: Invisible Shot, Nap Shot 2, Volley Shot 3 Level 3 Techs: Nap Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 186 257 459 697 970 1277 SP: 60 60 60 60 60 60 EN: 13 14 17 21 24 27 AT: 5 6 8 10 11 13 PA: 9 11 15 19 22 25 BL: 11 12 15 17 19 22 SH: 13 16 21 25 29 32 CA: 1 1 1 1 2 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1620 1967 2410 2857 3340 4410 SP: 60 60 60 60 60 60 EN: 30 33 35 38 41 45 AT: 14 15 15 16 17 19 PA: 28 31 33 35 37 39 BL: 24 26 27 29 31 33 SH: 34 37 39 41 43 47 CA: 2 3 3 4 5 6 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5620 6970 8460 9920 SP: 60 60 60 60 EN: 50 54 57 60 AT: 20 21 22 23 PA: 40 40 39 37 BL: 35 37 38 38 SH: 50 54 57 59 CA: 8 9 11 13 Botta ===== Location: Luca Stadium, Auroch's Locker Room Starting Team: Besaid Aurochs Starting Contract: 7 matches Salary: 50 Key Techniques: Nap Tackle, Venom Pass 2, Venom Shot Starting Techs: Pile Venom, Venom Tackle Normal Techs: Anti-Venom, Elite Defence, Grip Gloves, Pile Venom, Venom Pass, Venom Pass 2, Venom Shot, Venom Tackle, Venom Tackle 2, Venom Tackle 3 Level 1 Techs: Brawler, Gamble, Golden Arm, Regen, Sphere Shot, Venom Shot 2 Level 2 Techs: Anti-Venom 2, Nap Tackle, Tackle Slip, Venom Shot 3 Level 3 Techs: Anti-Drain, Anti-Nap, Anti-Wither, Drain Tackle, Spin Ball, Wither Tackle Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 105 304 573 864 1177 1514 SP: 60 60 60 60 60 60 EN: 3 4 5 6 7 8 AT: 10 11 12 13 14 16 PA: 6 7 8 9 10 11 BL: 5 7 9 11 13 16 SH: 1 2 3 4 5 6 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1873 2254 2658 3084 3353 4496 SP: 60 60 60 60 60 60 EN: 10 11 12 14 16 19 AT: 17 19 21 22 24 28 PA: 13 14 15 17 18 21 BL: 18 21 24 27 30 36 SH: 7 8 9 11 12 15 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5553 6696 7633 9121 SP: 60 60 60 60 EN: 22 26 30 34 AT: 32 37 41 46 PA: 24 27 30 33 BL: 42 49 57 64 SH: 17 20 23 26 CA: 15 17 19 20 Brother ======= Location: Airship, Bridge Starting Team: N/A Starting Contract: -- matches Salary: 210 Key Techniques: Nap Tackle, Sphere Shot, Wither Tackle 2 Starting Techs: Anti-Venom 2, Drain Tackle 2, Venom Pass Normal Techs: Anti-venom, Anti-Venom 2, Drain Tackle, Drain Tackle 2, Elite Defence, Golden Arm, Nap Pass, Nap Tackle, Super Goalie, Venom Pass, Venom Pass 2, Venom Tackle, Wither Pass, Wither Shot, Wither Shot 2, Wither Tackle Level 1 Techs: Brawler, Drain Tackle 3, Gamble, Good Morning!, Grip Gloves, Invisible Shot, Nap Tackle 2, Sphere Shot, Spin Ball, Tackle Slip, Venom Tackle 2, Wither Tackle 2 Level 2 Techs: Anti-Nap, Anti-Wither, Nap Pass 2, Regen, Volley Shot Level 3 Techs: Hi-Risk, Pile Venom, Pile Wither, Tackle Slip 2, Venom Pass 3, Venom Tackle 3, Volley Shot 2, Volley Shot 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 105 265 500 775 1090 1445 SP: 75 75 75 76 76 77 EN: 8 11 15 18 21 25 AT: 6 7 9 10 12 14 PA: 14 17 20 23 26 29 BL: 13 18 21 23 26 28 SH: 14 15 16 17 18 19 CA: 1 1 1 1 1 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1840 2275 2750 3265 3820 5050 SP: 78 79 80 81 83 85 EN: 28 31 34 36 39 44 AT: 16 18 21 23 25 30 PA: 31 33 35 37 39 41 BL: 29 31 32 34 35 37 SH: 20 22 23 24 26 29 CA: 2 3 4 5 6 8 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 6440 7990 9700 9999 SP: 89 92 96 99 EN: 49 53 56 59 AT: 36 42 48 54 PA: 43 44 44 44 BL: 40 42 44 45 SH: 32 35 39 42 CA: 10 13 17 20 Datto ===== Location: Luca Stadium, Auroch's Locker Room Starting Team: Besaid Aurochs Starting Contract: 15 matches Salary: 30 Key Techniques: Anti-Venom, Wither Shot, Wither Shot 2 Starting Techs: Nap Shot, Volley Shot Normal Techs: Anti-Nap, Brawler, Gamble, Golden Arm, Grip Gloves, Hi-Risk, Nap Pass, Nap Pass 2, Nap Shot, Nap Shot 2, Nap Tackle, Nap Tackle 2, Pile Venom, Spin Ball, Venom Pass, Venom Pass 2, Venom Shot, Venom Shot 2, Venom Tackle, Tackle Slip, Venom Tackle 2, Volley Shot, Wither Pass, Wither Pass 2, Wither Shot, Wither Shot 2, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Drain, Anti-Venom, Drain Tackle, Drain Tackle 2, Elite Defence, Super Goalie, Venom Tackle 3, Volley Shot 2, Volley Shot 3 Level 2 Techs: Anti-Drain 2, Anti-Nap 2, Anti-Venom 2, Anti-Wither, Drain Tackle 3, Good Morning!, Pile Wither, Regen, Tackle Slip 2, Venom Pass 3, Venom Shot 3 Level 3 Techs: Anti-Wither 2, Invisble Shot, Nap Pass 3, Nap Shot 3, Nap Tackle 3, Sphere Shot, Wither Pass 3, Wither Shot 3, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 90 205 376 578 811 1074 SP: 60 63 67 70 74 76 EN: 12 15 18 21 24 27 AT: 2 2 3 4 5 6 PA: 4 5 7 8 10 11 BL: 2 2 2 3 3 4 SH: 8 10 13 16 19 21 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1366 1693 2049 2435 2852 3779 SP: 79 81 84 85 87 90 EN: 30 32 35 38 41 46 AT: 7 8 9 10 12 14 PA: 13 14 16 17 19 22 BL: 5 6 7 8 9 12 SH: 24 27 30 32 35 41 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4828 6001 7296 8567 SP: 91 92 91 90 EN: 51 56 61 65 AT: 17 20 23 26 PA: 25 28 31 34 BL: 15 18 22 26 SH: 46 52 57 62 CA: 15 17 19 20 Deim ==== Location: Kilika Temple, Great Hall Starting Team: Kilika Beasts Starting Contract: 15 matches Salary: 90 Key Techniques: Pile Wither, Venom Tackle, Wither Pass Starting Techs: Brawler, Elite Defence, Wither Tackle Normal Techs: Anti-Nap, Anti-Wither, Brawler, Drain Tackle, Drain Tackle 2, Elite Defence, Nap Shot, Nap Tackle, Tackle Slip, Venom Pass, Venom Shot, Venom Tackle, Venom Tackle 2, Volley Shot, Volley Shot 2, Volley Shot 3, Wither Shot, Wither Tackle Level 1 Techs: Anti-Drain, Golden Arm, Good Morning!, Grip Gloves, Nap Shot 2, Pile Venom, Regen, Sphere Shot, Spin Ball, Super Goalie, Tackle Slip 2, Venom Pass 2, Venom Shot 2, Venom Tackle 3, Wither Shot 2, Wither Tackle 2 Level 2 Techs: Anti-Venom, Anti-Venom 2, Drain Tackle 3, Hi-Risk, Invisible Shot, Nap Tackle 2, Nap Tackle 3, Pile Wither, Venom Shot 3 Level 3 Techs: Anti-Drain 2, Anti-Nap 2, Anti-Wither 2, Gamble, Nap Shot 3, Venom Pass 3, Wither Shot 3, Wither Tackle 3 Stats: Level 2 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 122 204 374 590 849 1152 SP: 60 60 60 60 60 60 EN: 4 5 7 9 10 12 AT: 8 9 12 15 18 20 PA: 5 7 9 12 14 17 BL: 6 7 8 9 11 13 SH: 1 1 1 2 2 3 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1499 1890 2325 2804 3327 4505 SP: 60 60 60 60 60 60 EN: 14 15 17 19 21 24 AT: 23 25 27 29 32 35 PA: 21 24 28 32 36 45 BL: 15 17 20 22 25 31 SH: 4 4 5 6 7 8 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5859 7389 9095 9999 SP: 60 60 60 60 EN: 27 31 34 37 AT: 39 42 44 46 PA: 55 66 78 89 BL: 38 46 54 69 SH: 10 12 14 16 CA: 15 17 19 20 Doram ===== Location: Luca Harbour, Number 3 Dockk Starting Team: Luca Goers Starting Contract: 18 matches Salary: 100 Key Techniques: Nap Tackle, Volley Shot, Wither Tackle Starting Techs: Venom Tackle Normal Techs: Elite Defence, Grip Gloves, Nap Pass, Sphere Shot, Venom Tackle, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Wither, Gamble, Nap Pass 2, Nap Tackle, Pile Wither, Super Goalie, Volley Shot, Wither Pass, Wither Shot, Wither Tackle 3 Level 2 Techs: Anti-Wither 2, Hi-Risk, Nap Shot, Spin Ball, Venom Tackle 2, Wither Shot 2 Level 3 Techs: Nap Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 142 312 542 792 1062 1352 SP: 60 60 60 60 60 60 EN: 3 4 6 7 9 10 AT: 9 11 14 17 19 22 PA: 7 9 12 15 18 20 BL: 5 8 11 14 17 19 SH: 1 2 3 4 5 6 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1662 1992 2342 2712 3102 3942 SP: 60 60 60 60 60 60 EN: 12 13 15 16 18 21 AT: 24 26 28 29 31 34 PA: 23 25 27 29 31 34 BL: 22 24 26 28 29 32 SH: 7 8 9 10 11 13 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4862 5862 6942 7982 SP: 60 60 60 60 EN: 24 27 30 32 AT: 36 37 38 38 PA: 37 39 41 42 BL: 34 36 36 36 SH: 15 17 19 20 CA: 15 17 19 20 Durren ===== Location: Calm Lands, Gorge Bottom Starting Team: N/A Starting Contract: -- matches Salary: 400 Key Techniques: Anti-Nap, Nap Pass, Nap Pass 2 Starting Techs: Nap Pass 3 Normal Techs: Anti-Nap, Grip Gloves, Nap Pass, Super Goalie Level 1 Techs: Nap Pass 2 Level 2 Techs: Nap Pass 3 Level 3 Techs: Tackle Slip, Tackle Slip 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 236 430 655 910 1195 SP: 60 60 60 60 60 60 EN: 9 9 9 9 9 10 AT: 3 3 3 3 3 4 PA: 5 5 5 5 5 6 BL: 7 10 13 15 17 19 SH: 1 1 1 1 1 2 CA: 12 14 17 19 22 24 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1510 1855 2230 2635 3070 4030 SP: 60 60 60 60 60 60 EN: 10 11 12 13 14 16 AT: 5 5 6 7 8 11 PA: 6 7 8 9 10 12 BL: 20 21 22 24 25 27 SH: 2 2 2 2 3 3 CA: 25 27 28 29 30 30 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5110 6310 7630 8920 SP: 60 60 60 60 EN: 18 21 25 28 AT: 14 17 21 25 PA: 14 17 21 24 BL: 29 30 32 33 SH: 3 4 4 4 CA: 30 27 27 24 Eigaar ====== Location: Airship, Corridor Starting Team: Al Bhed Psyches Starting Contract: 10 matches Salary: 180 Key Techniques: Spin Ball, Venom Tackle, Volley Shot 3 Starting Techs: Nap Pass, Nap Shot, Nap Tackle, Volley Shot Normal Techs: Anti-Nap, Elite Defence, Nap Pass, Nap Shot, Nap Tackle, Sphere Shot, Super Goalie, Venom Tackle, Volley Shot Level 1 Techs: Brawler, Nap Shot 2, Regen, Spin Ball, Volley Shot 2 Level 2 Techs: Nap Tackle 2, Volley Shot 3 Level 3 Techs: Nap Pass 2, Nap Shot 3, Nap Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 186 258 463 704 982 1296 SP: 60 60 60 60 60 60 EN: 13 15 19 22 24 27 AT: 3 4 6 9 11 13 PA: 9 11 16 20 24 28 BL: 12 13 16 19 21 23 SH: 12 15 20 25 28 32 CA: 1 1 1 1 1 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1647 2034 2458 2918 3415 4518 SP: 60 60 60 60 60 60 EN: 28 30 32 33 35 37 AT: 15 17 18 20 22 24 PA: 31 34 37 39 42 45 BL: 26 28 30 32 34 38 SH: 34 37 39 42 44 48 CA: 2 2 3 3 4 5 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5767 7162 8703 9999 SP: 60 60 60 60 EN: 40 42 44 46 AT: 27 29 30 31 PA: 47 48 48 47 BL: 41 43 46 47 SH: 52 55 58 61 CA: 7 9 10 12 Gazna Ronso =========== Location: Luca Harbour, Number 4 Dock Starting Team: Ronso Fangs Starting Contract: 35 matches Salary: 150 Key Techniques: Drain Tackle, Venom Pass, Volley Shot 2 Starting Techs: Anti-Wither, Elite Defence, Wither Pass 2, Wither Tackle Normal Techs: Ant-Drain, Anti-Nap, Anti-Wither, Elite Defence, Golden Arm, Grip Gloves, Hi-Risk, Nap Pass, Nap Pass 2, Regen, Spin Ball, Super Goalie, Venom Pass, Volley Shot, Wither Pass 2, Wither Tackle Level 1 Techs: Anti-Nap 2, Anti-Wither 2, Brawler, Drain Tackle, Pile Venom, Pile Wither Level 2 Techs: Nap Pass 3, Nap Tackle, Venom Tackle, Volley Shot 2, Wither Pass Level 3 Techs: Anti-Drain 2, Gamble, Good Morning! Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 389 547 936 1317 1691 2057 SP: 40 40 40 40 40 40 EN: 20 20 20 20 21 22 AT: 7 8 9 10 12 13 PA: 11 12 15 17 20 22 BL: 5 5 7 9 11 13 SH: 4 5 6 7 8 9 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 2416 2767 3111 3447 3776 4411 SP: 40 41 41 41 41 41 EN: 23 24 26 28 30 34 AT: 15 17 19 22 24 29 PA: 25 27 30 32 35 40 BL: 15 17 19 21 23 28 SH: 10 11 12 13 14 16 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5016 5591 6136 6600 SP: 42 42 42 42 EN: 39 45 52 59 AT: 35 42 49 56 PA: 45 50 55 59 BL: 32 37 42 47 SH: 18 20 22 24 CA: 15 17 19 20 Giera Guado =========== Location: Guadosalam Starting Team: Guado Glories Starting Contract: 15 matches Salary: 1000 Key Techniques: Nap Shot, Pile Venom, Venom Shot Starting Techs: Ant-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Venom Pass, Wither Pass Normal Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Brawler, Elite Defence, Golden Arm, Grip Gloves, Nap Pass, Nap Shot, Venom Pass, Venom Pass 2, Venom Shot, Volley Shot, Wither Pass, Wither Shot Level 1 Techs: Anti-Drain 2, Anti-Nap 2, Anti-Venom 2, Anti-Wither 2, Nap Pass 2, Nap Shot 2, Pile Venom, Regen, Spin Ball, Super Goalie, Venom Shot 2, Volley Shot 2, Wither Shot 2 Level 2 Techs: Hi-Risk, Venom Pass 3, Wither Pass 2 Level 3 Techs: Nap Pass 3, Pile Wither, Wither Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 110 245 440 665 920 1205 SP: 75 75 75 75 75 75 EN: 12 12 12 12 13 14 AT: 3 4 5 6 7 8 PA: 10 13 17 20 24 27 BL: 6 10 14 17 19 22 SH: 11 14 17 20 23 26 CA: 1 1 1 1 1 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1520 1865 2240 2645 3080 4040 SP: 75 76 76 76 76 76 EN: 15 16 18 20 22 26 AT: 9 10 11 12 13 15 PA: 31 34 38 41 45 52 BL: 23 25 27 28 30 32 SH: 29 32 35 38 41 47 CA: 2 2 3 3 4 5 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5120 6320 7640 8930 SP: 77 77 77 77 EN: 31 37 44 51 AT: 17 19 21 22 PA: 59 66 73 79 BL: 35 37 39 41 SH: 53 59 65 70 CA: 7 9 10 12 Graav ===== Location: Luca Harbour, Number 3 Dock Starting Team: Luca Goers Starting Contract: 20 matches Salary: 200 Key Techniques: Drain Tackle 2, Tackle Slip, Venom Pass Starting Techs: Elite Defence, Venom Tackle Normal Techs: Elite Defence, Golden Arm, Good Morning!, Tackle Slip, Venom Pass, Venom Pass 2, Venom Tackle Level 1 Techs: Anti-Nap, Hi-Risk, Invisible Shot, Regen, Venom Pass 3, Wither Shot Level 2 Techs: Drain Tackle, Drain Tackle 2, Pile Venom, Volley Shot, Volley Shot 2, Wither Pass, Wither Tackle Level 3 Techs: Drain Tackle 3, Venom Tackle 2, Wither Tackle 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 207 302 550 812 1090 1382 SP: 60 60 60 60 60 60 EN: 9 10 13 16 19 22 AT: 8 9 11 13 15 17 PA: 13 14 18 21 25 28 BL: 8 9 13 16 20 22 SH: 8 9 12 14 17 19 CA: 2 3 4 5 6 7 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1690 2012 2360 2702 3070 3850 SP: 60 61 61 61 61 61 EN: 25 27 30 32 34 38 AT: 19 20 22 23 24 26 PA: 30 33 35 37 39 42 BL: 25 27 30 31 33 36 SH: 21 22 24 26 27 29 CA: 8 9 10 11 12 14 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4690 5590 6550 7485 SP: 62 62 62 62 EN: 41 43 45 46 AT: 27 28 28 28 PA: 43 44 44 44 BL: 37 38 37 36 SH: 31 32 33 33 CA: 16 18 20 21 Irga Ronso ========== Location: Luca Harbour, Number 4 Dock Starting Team: Ronso Fangs Starting Contract: 39 matches Salary: 450 Key Techniques: Pile Wither, Super Goalie, Wither Tackle 3 Starting Techs: Anti-Wither, Drain Tackle, Nap Tackle, Wither Tackle, Wither Tackle 2 Normal Techs: Anti-Wither, Drain Tackle, Elite Defence, Hi-Risk, Nap Tackle, Pile Wither, Wither Pass, Wither Pass 2, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Wither 2, Brawler, Golden Arm, Grip Gloves, Spin Ball, Super Goalie, Venom Tackle, Wither Shot, Wither Tackle 3 Level 2 Techs: Anti-Drain, Drain Tackle 2, Gamble, Regen, Tackle Slip Level 3 Techs: Anti-Drain 2, Drain Tackle 3, Good Morning!, Wither Pass 3, Wither Shot 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 230 536 896 1258 1616 1968 SP: 40 40 40 40 40 40 EN: 14 14 14 15 17 19 AT: 9 10 12 14 16 18 PA: 7 8 10 12 15 17 BL: 8 11 14 17 20 23 SH: 1 1 2 3 4 5 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 2316 2656 2996 3326 3656 4296 SP: 40 41 41 41 41 41 EN: 21 23 26 30 34 42 AT: 20 22 25 28 31 37 PA: 20 23 27 30 34 43 BL: 26 29 31 34 36 41 SH: 6 6 7 8 9 11 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4916 5516 6096 6600 SP: 42 42 42 42 EN: 53 65 78 92 AT: 44 51 59 67 PA: 52 63 74 85 BL: 45 49 52 55 SH: 12 14 16 17 CA: 15 17 19 20 Isken ===== Location: Kilika Port, House Starting Team: Kilika Beasts Starting Contract: 30 matches Salary: 120 Key Techniques: Wither Pass, Wither Tackle, Wither Tackle 2 Starting Techs: Tackle Slip, Venom Shot, Wither Shot Normal Techs: Anti-Drain, Brawler, Drain Tackle, Keep Power, Nap Shot, Nap Tackle, Pile Wither, Regen, Sphere Shot, Spin Ball, Tackle Slip, Venom Pass, Venom Pass 2, Venom Shot, Venom Tackle, Volley Shot, Wither Pass, Wither Shot, Wither Tackle Level 1 Techs: Anti-Nap 2, Anti-Venom, Anti-Wither, Drain Tackle 2, Elite Defence, Golden Arm, Grip Gloves, Nap Pass, Nap Shot 2, Nap Tackle 2, Pile Venom, Tackle Slip 2, Venom Shot 2, Venom Tackle 2, Volley Shot 2, Wither Pass 2, Wither Shot 2, Wither Tackle 2 Level 2 Techs: Anti-Drain 2, Anti-Nap, Drain Tackle 3, Gamble, Hi-Risk, Nap Pass 2, Nap Tackle 3, Venom Shot 3, Venom Tackle 3, Volley Shot 3, Wither Pass 3 Level 3 Techs: Anti-Venom 3, Anti-Wither 2, Good Morning!, Invisible Shot, Nap Pass 3, Nap Shot 3, Venom Pass 3, Wither Shot 3, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 136 189 354 565 823 1127 SP: 60 60 60 60 60 60 EN: 11 12 15 19 22 26 AT: 4 5 7 8 10 11 PA: 4 5 6 8 9 10 BL: 5 5 6 7 7 8 SH: 8 9 11 14 17 20 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1478 1875 2319 2809 3346 4559 SP: 60 60 60 60 60 60 EN: 29 33 38 42 47 56 AT: 13 14 16 17 19 22 PA: 12 13 14 15 16 17 BL: 9 9 10 11 12 13 SH: 23 26 30 33 37 45 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5958 7843 9314 9999 SP: 60 60 60 60 EN: 67 78 91 99 AT: 25 28 31 33 PA: 22 25 28 30 BL: 14 16 17 18 SH: 53 63 72 81 CA: 15 17 19 20 Jassu ===== Location: Luca Stadium, Auroch's Locker Room Starting Team: Besaid Aurochs Starting Contract: 8 matches Salary: 10 Key Techniques: Nap Tackle 2, Wither Tackle, Wither Tackle 2 Starting Techs: --- Normal Techs: Drain Tackle, Elite Defence, Golden Arm, Pile Venom, Venom Pass, Venom Tackle, Wither Pass Level 1 Techs: Anti-Venom, Anti-Wither, Brawler, Drain Tackle 2, Regen Level 2 Techs: Anti-Nap, Drain Tackle 3, Pile Wither, Venom Tackle 2 Level 3 Techs: Anti-Drain, Anti-Nap 2, Venom Pass 2, Venom Tackle 3, Wither Pass 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 239 448 695 962 1307 SP: 63 63 63 63 64 64 EN: 7 10 13 16 19 21 AT: 10 11 12 13 15 16 PA: 7 8 10 12 14 16 BL: 5 6 7 9 10 12 SH: 1 2 3 4 5 6 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1672 2075 2518 2999 3520 4678 SP: 64 64 65 65 65 66 EN: 24 26 28 30 31 34 AT: 18 19 21 23 25 29 PA: 18 20 23 25 27 32 BL: 13 15 17 19 21 25 SH: 7 8 9 10 11 13 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5992 7462 9088 9999 SP: 66 67 67 67 EN: 36 37 37 37 AT: 34 39 45 50 PA: 37 42 47 52 BL: 29 34 39 44 SH: 15 17 19 20 CA: 15 17 19 20 Judda ===== Location: Airship, Corridor Starting Team: Al Bhed Psyches Starting Contract: 10 matches Salary: 50 Key Techniques: Anti-Nap, Anti-Wither, Wither Tackle Starting Techs: Brawler, Nap Tackle Normal Techs: Anti-Nap, Anti-Venom, Brawler, Drain Tackle, Elite Defence, Golden Arm, Grip Gloves, Nap Tackle, Super Goalie, Venom Tackle Level 1 Techs: Anti-Wither, Drain Tackle 2, Regen, Venom Tackle 2, Wither Tackle Level 2 Techs: Anti-Drain, Gamble, Pile Wither Level 3 Techs: Anti-Wither 2, Drain Tackle 3, Hi-Risk, Nap Tackle 2, Venom Tackle 3, Wither Tackle 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 125 276 494 742 1023 1334 SP: 60 60 60 60 60 60 EN: 9 12 16 20 23 27 AT: 11 13 16 19 22 24 PA: 7 11 15 20 24 28 BL: 10 10 10 11 12 14 SH: 1 1 2 2 3 3 CA: 3 4 5 6 7 8 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1678 2052 2459 2656 2896 3366 SP: 60 60 60 60 60 60 EN: 30 33 36 39 42 46 AT: 27 29 31 33 36 39 PA: 32 36 39 43 47 53 BL: 15 17 19 21 24 30 SH: 4 4 5 5 6 7 CA: 9 10 11 12 13 15 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5558 6643 8254 9631 SP: 60 60 60 60 EN: 51 55 58 60 AT: 43 46 48 50 PA: 60 66 71 75 BL: 37 44 53 61 SH: 8 9 10 10 CA: 17 19 21 22 Jumal ===== Location: Luca Seaport, Square Starting Team: N/A Starting Contract: -- matches Salary: 200 Key Techniques: Spin Ball, Tackle Slip, Tackle Slip 2 Starting Techs: Super Goalie Normal Techs: Brawler, Elite Defence, Gamble, Golden Arm, Good Morning!, Grip Gloves, Hi-Risk, Pile Venom, Pile Wither, Regen, Spin Ball, Super Goalie Level 1 Techs: Tackle Slip Level 2 Techs: Tackle Slip 2 Level 3 Techs: Anti-Drain, Anti-Drain 2, Anti-Nap, Anti-Nap 2, Anti-Venom, Anti-Venom 2, Anti-Wither, Anti-Wither 2, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Invisible Shot, Nap Shot, Nap Shot 2, Nap Shot 3, Nap Tackle, Nap Tackle 2, Nap Tackle 3, Sphere Shot, Venom Pass, Venom Pass 2, Venom Pass 3, Venom Shot, Venom Shot 2, Venom Shot 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Volley Shot, Volley Shot 2, Volley Shot 3, Wither Shot, Wither Shot 2, Wither Shot 3, Wither Tackle, Wither Tackle 2, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 237 441 679 954 1264 SP: 60 60 60 60 60 60 EN: 8 8 9 10 10 11 AT: 1 1 1 2 3 4 PA: 5 5 5 6 8 10 BL: 4 4 4 4 4 5 SH: 1 2 3 4 5 6 CA: 14 14 15 16 18 19 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1609 1990 2407 2859 3347 4429 SP: 60 60 60 60 60 60 EN: 12 13 14 15 16 18 AT: 6 8 10 13 16 22 PA: 12 14 17 21 25 33 BL: 5 5 6 6 7 8 SH: 7 8 9 10 11 13 CA: 20 21 22 24 25 28 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5653 7020 8529 9999 SP: 60 60 60 60 EN: 21 24 26 29 AT: 30 39 49 59 PA: 44 56 69 83 BL: 10 12 14 16 SH: 15 17 19 20 CA: 31 34 38 41 Keepa ===== Location: Luca Stadium, Auroch's Locker Room Starting Team: Besaid Aurochs Starting Contract: 16 matches Salary: 60 Key Techniques: Anti-Wither, Super Goalie, Volley Shot Starting Techs: -- Normal Techs: Anti-Venom, Anti-Venom 2, Elite Defence, Golden Arm, Super Goalie Level 1 Techs: Grip Gloves, Regen, Volley Shot Level 2 Techs: Anti-Wither, Good Morning!, Hi-Risk, Volley Shot 2, Wither Tackle Level 3 Techs: Anti-Nap, Gamble, Invisible Shot, Sphere Shot, Tackle Slip Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 90 260 391 742 1014 1306 SP: 54 54 54 54 54 54 EN: 4 5 7 8 10 12 AT: 2 2 2 2 2 3 PA: 2 3 4 5 6 7 BL: 4 4 4 5 6 7 SH: 1 1 1 1 1 1 CA: 5 8 11 14 17 20 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1619 1952 2306 2680 3075 3926 SP: 54 54 54 54 54 53 EN: 14 15 17 19 22 26 AT: 3 4 5 6 7 9 PA: 8 9 10 11 13 15 BL: 8 10 12 15 17 23 SH: 1 1 2 2 4 9 CA: 22 25 27 29 31 34 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4859 5874 6971 8028 SP: 53 53 53 53 EN: 30 35 40 45 AT: 12 15 18 22 PA: 17 19 21 23 BL: 30 39 48 57 SH: 18 35 63 99 CA: 36 38 39 39 Kiyuri ===== Location: S.S. Winno, Deck Starting Team: N/A Starting Contract: -- matches Salary: 500 Key Techniques: Sphere Shot, Volley Shot 2, Wither Shot Starting Techs: Anti-Wither, Anti-Wither 2, Nap Pass, Venom Pass, Wither Pass 3 Normal Techs: Anti-Drain, Anti-Venom, Anti-Wither, Anti-Wither 2, Brawler, Elite Defence, Nap Pass, Pile Venom, Super Goalie, Venom Pass, Volley Shot, Wither Pass, Wither Pass 2, Wither Pass 3, Wither Shot Level 1 Techs: Drain Tackle, Good Morning!, Sphere Shot, Venom Pass 2, Volley Shot 2, Wither Shot 2, Wither Tackle Level 2 Techs: Anti-Nap, Drain Tackle 2, Golden Arm, Invisible Shot, Nap Pass 2, Nap Shot, Nap Tackle, Spin Ball, Volley Shot 3, Wither Shot 3, Wither Tackle 2 Level 3 Techs: Anti-Drain 2, Nap Shot 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 81 151 279 451 669 931 SP: 60 60 60 60 60 60 EN: 8 10 12 14 16 19 AT: 8 8 9 10 12 13 PA: 8 11 14 18 22 25 BL: 2 3 5 6 8 10 SH: 1 2 3 4 6 9 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1239 1591 1969 2431 2919 4029 SP: 60 60 60 60 60 60 EN: 21 24 27 30 33 39 AT: 15 17 20 22 25 32 PA: 29 33 37 41 45 53 BL: 12 14 17 19 22 27 SH: 13 16 18 21 24 29 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5319 6789 8439 9999 SP: 60 60 60 60 EN: 46 54 61 69 AT: 39 48 57 66 PA: 62 71 81 90 BL: 32 38 45 51 SH: 36 42 49 56 CA: 15 17 19 20 Kulukan ======= Location: Kilika Port, Tavern Starting Team: Kilika Beasts Starting Contract: 7 matches Salary: 50 Key Techniques: Drain Tackle, Nap Pass, Venom Tackle 3 Starting Techs: Anti-Venom, Brawler, Elite Defence, Golden Arm, Venom Tackle Normal Techs: Anti-Venom, Brawler, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Elite Defence, Golden Arm, Nap Shot, Nap Tackle, Regen, Super Goalie, Venom Shot, Venom Tackle, Volley Shot, Volley Shot 2, Wither Pass, Wither Pass 2, Wither Shot Level 1 Techs: Anti-Drain 2, Anti-Nap, Anti-Wither, Good Morning!, Grip Gloves, Hi-Risk, Nap Pass, Nap Shot 2, Pile Venom, Tackle Slip, Tackle Slip 2, Venom Tackle 2, Venom Pass, Venom Pass 2, Venom Shot 2, Venom Shot 3, Wither Shot 2, Wither Tackle Level 2 Techs: Anti-Venom 2, Gamble, Invisible Shot, Nap Tackle 2, Nap Tackle 3, Sphere Shot, Spin Ball, Pile Wither, Venom Pass 3, Venom Tackle 3, Volley Shot 3, Wither Shot 3, Wither Tackle 2, Wither Tackle 3 Level 3 Techs: Anti-Drain, Anti-Nap 2, Anti-Wither, Nap Pass 2, Nap Pass 3, Nap Shot 3, Wither Pass 3 Stats: Level 7 Level 10 Level 15 Level 20 Level 25 ------- -------- -------- -------- -------- HP: 316 439 668 931 1225 SP: 60 60 60 60 60 EN: 4 4 4 5 6 AT: 9 11 13 15 17 PA: 15 16 19 21 24 BL: 6 7 8 10 12 SH: 1 2 2 3 4 CA: 1 1 1 1 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1551 1909 2299 2721 3175 4179 SP: 60 60 60 60 60 60 EN: 6 8 9 10 12 15 AT: 20 22 25 28 31 37 PA: 28 31 35 39 43 52 BL: 14 16 19 22 25 31 SH: 4 5 6 7 8 9 CA: 2 2 3 3 4 5 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5311 6571 7959 9317 SP: 60 60 60 60 EN: 20 25 30 35 AT: 41 50 57 64 PA: 62 73 85 96 BL: 36 46 55 64 SH: 11 14 16 18 CA: 7 9 10 12 Kyou ==== Location: Djose Temple, Outside Starting Team: N/A Starting Contract: -- matches Salary: 300 Key Techniques: Nap Tackle 2, Venom Pass, Volley Shot Starting Techs: Drain Tackle, Elite Defence, Nap Tackle, Nap Tackle 3, Venom Tackle, Venom Tackle 2, Wither Pass, Wither Tackle Normal Techs: Brawler, Drain tackle, Drain Tackle 2, Elite Defence, Nap Tackle, Super Goalie, Venom Pass, Venom Tackle, Venom Tackle 2, Volley Shot, Wither Pass, Wither Tackle, Wither Tackle 2 Level 1 Techs: Drain Tackle 3, Golden Arm, Grip Gloves, Hi-Risk, Nap Tackle 2, Nap Tackle 3, Pile Venom, Pile Wither, Spin Ball, Wither Tackle 3 Level 2 Techs: Nap Pass, Regen, Tackle Slip, Venom Pass 2, Venom Tackle 3, Volley Shot 2 Level 3 Techs: Nap Pass 3, Venom Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 104 166 353 583 857 1175 SP: 63 64 65 65 66 67 EN: 9 12 17 22 27 31 AT: 15 15 15 15 16 16 PA: 8 8 10 13 15 18 BL: 6 6 6 7 8 9 SH: 1 2 3 4 5 6 CA: 12 13 15 16 18 19 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1537 1943 2393 2887 3425 4633 SP: 67 67 68 68 69 69 EN: 35 38 41 44 46 48 AT: 17 18 19 21 22 25 PA: 21 25 28 32 36 45 BL: 11 13 15 18 21 27 SH: 7 8 9 10 11 13 CA: 21 23 24 26 28 31 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 6017 7577 9319 9999 SP: 70 70 71 71 EN: 49 48 45 41 AT: 29 34 39 44 PA: 55 66 78 99 BL: 35 44 54 64 SH: 15 17 19 20 CA: 35 39 43 46 Lakkam ====== Location: Airship, Corridor Starting Team: Al Bhed Psyches Starting Contract: 8 matches Salary: 20 Key Techniques: Nap Pass, Tackle Slip, Venom Tackle Starting Techs: Elite Defence Normal Techs: Brawler, Drain Tackle, Drain Tackle 2, Elite Defence, Pile Venom, Venom Tackle, Venom Tackle 2, Volley Shot, Wither Tackle, Wither Tackle 2 Level 1 Techs: Drain Tackle 3, Nap Pass, Nap Tackle, Regen, Venom Tackle 3 Level 2 Techs: Anti-Drain, Anti-Nap, Tackle Slip Level 3 Techs: Anti-Nap 2, Nap Pass 2, Nap Tackle 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 237 441 679 954 1254 SP: 60 60 60 60 60 60 EN: 6 7 9 11 14 16 AT: 10 12 15 17 20 22 PA: 13 20 25 30 33 37 BL: 10 10 11 11 13 14 SH: 1 1 1 2 3 3 CA: 1 1 1 1 2 3 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1609 1990 2407 2859 3347 4429 SP: 60 60 60 60 60 60 EN: 19 21 24 27 31 37 AT: 25 27 29 31 33 37 PA: 39 42 44 47 49 53 BL: 16 18 20 23 26 32 SH: 4 5 6 7 8 10 CA: 3 4 5 6 7 9 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5653 7020 8529 9999 SP: 60 60 60 60 EN: 45 53 61 70 AT: 41 44 47 49 PA: 57 60 63 66 BL: 40 49 59 68 SH: 13 16 19 22 CA: 12 15 18 21 Larbeight ========= Location: Kilika Port, Docks Starting Team: Kilika Beasts Starting Contract: 22 matches Salary: 70 Key Techniques: Anti-Nap, Tackle Slip 2, Wither Shot Starting Techs: Tackle Slip, Venom Shot, Volley Shot Normal Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Brawler, Drain Tackle, Gamble, Golden Arm, Nap Pass, Nap Shot, Nap Tackle, Sphere Shot, Super Goalie, Tackle Slip, Venom Pass, Venom Pass 2, Venom Shot, Venom Tackle, Volley Shot, Volley Shot 2, Wither Pass, Wither Shot, Wither Tackle, Wither Tackle 2 Level 1 Techs: Elite Defence, Grip Gloves, Nap Shot 2, Nap Tackle 2, Pile Venom, Pile Wither, Regen, Tackle Slip 2, Venom Shot 2, Venom Tackle 2, Wither Pass 2, Wither Shot 2 Level 2 Techs: Anti-Drain 2, Anti-Venom 2, Drain Tackle 2, Hi-Risk, Nap Pass 2, Spin Ball, Venom Pass 3, Venom Shot 3, Venom Tackle 3, Volley Shot 3, Wither Shot 3 Level 3 Techs: Anti-Nap 2, Anti-Wither 2, Drain Tackle 3, Good Morning!, Invisible Shot, Nap Pass 3, Nap Shot 3, Nap Tackle 3, Wither Pass 3, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 129 181 345 557 819 1129 SP: 60 60 60 60 60 60 EN: 10 11 14 17 20 23 AT: 2 3 6 8 11 13 PA: 2 3 4 5 6 7 BL: 2 2 2 3 3 4 SH: 9 10 12 15 18 21 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1489 1897 2355 2861 3417 4675 SP: 60 60 60 60 60 60 EN: 26 30 33 37 41 49 AT: 16 18 21 23 26 31 PA: 8 9 10 11 12 14 BL: 5 6 7 8 9 12 SH: 24 28 32 36 40 50 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 6129 7779 9625 9999 SP: 60 60 60 60 EN: 58 68 78 87 AT: 36 41 46 50 PA: 16 18 20 22 BL: 15 18 22 26 SH: 60 72 84 96 CA: 15 17 19 20 Letty ===== Location: Luca Stadium, Auroch's Locker Room Starting Team: Besaid Aurochs Starting Contract: 10 matches Salary: 40 Key Techniques: Nap Pass, Venom Pass 3, Wither Tackle Starting Techs: Venom Pass, Normal Techs: Anti-Drain, Anti-Wither, Drain Tackle, Elite Defence, Pile Venom, Pile Wither, Venom Pass, Venom Shot, Venom Shot 2, Venom Tackle, Wither Shot, Wither Tackle Level 1 Techs: Anti-Nap, Anti-Venom, Brawler, Golden Arm, Grip Gloves, Nap Shot, Regen, Super Goalie, Venom Pass 2, Venom Tackle 2, Volley Shot, Wither Tackle 2 Level 2 Techs: Good Morning!, Tackle Slip, Venom Pass 3 Level 3 Techs: Anti-Venom 2, Drain Tackle 2, Invisible Shot, Sphere Shot, Tackle Slip 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 95 223 411 633 887 1173 SP: 60 60 60 60 60 60 EN: 7 8 10 12 14 16 AT: 5 6 7 8 9 10 PA: 10 13 16 19 22 25 BL: 5 6 8 10 12 13 SH: 4 5 6 8 9 11 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1492 1843 2227 2643 3092 4087 SP: 60 60 60 60 60 60 EN: 19 21 24 26 29 35 AT: 12 13 15 16 18 21 PA: 29 32 36 39 43 51 BL: 15 17 19 20 22 26 SH: 12 14 16 17 19 23 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5212 6467 7852 9209 SP: 60 60 60 60 EN: 41 47 54 61 AT: 25 29 33 37 PA: 58 66 75 83 BL: 29 33 36 39 SH: 27 31 35 39 CA: 15 17 19 20 Linna ===== Location: Macalania Temple, Frozen Road Starting Team: N/A Starting Contract: -- matches Salary: 900 Key Techniques: Drain Tackle, Nap Shot, Nap Tackle Starting Techs: Anti-Venom 2, Golden Arm, Nap Shot 3, Volley Shot Normal Techs: Anti-Nap, Anti-Venom 2, Brawler, Elite Defence, Golden Arm, Grip Gloves, Nap Pass, Nap Shot, Nap Shot 2, Nap Shot 3, Nap Tackle, Spin Ball, Super Goalie, Tackle Slip, Venom Pass, Venom Pass 2, Venom Tackle, Volley Shot, Volley Shot 2, Wither Pass, Wither Shot Level 1 Techs: Anti-Wither, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Gamble, Nap Pass 2, Pile Venom, Pile Wither, Regen, Venom Pass 3, Venom Shot, Venom Tackle 2, Volley Shot 3, Wither Pass 2, Wither Tackle Level 2 Techs: Anti-Nap 2, Nap Tackle 2, Sphere Shot, Venom Shot 2, Venom Tackle 3, Wither Pass 3, Wither Shot 2, Wither Tackle 2 Level 3 Techs: Anti-Wither 2, Tackle Slip 2, Venom Shot 3, Wither Tackle 3 Stats: Level 7 Level 10 Level 15 Level 20 Level 25 ------- -------- -------- -------- -------- HP: 314 441 679 954 1264 SP: 59 59 59 59 59 EN: 10 10 12 13 14 AT: 8 8 9 10 11 PA: 8 9 12 15 18 BL: 12 12 13 14 15 SH: 10 13 17 21 25 CA: 3 3 3 4 4 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1609 1990 2407 2859 3347 4429 SP: 59 59 59 59 59 59 EN: 16 17 18 19 20 22 AT: 12 14 16 18 21 27 PA: 22 26 30 35 40 50 BL: 16 18 20 22 24 30 SH: 29 33 38 42 47 55 CA: 4 5 6 6 7 9 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5663 7000 8529 9999 SP: 59 59 59 59 EN: 24 25 26 27 AT: 34 42 51 60 PA: 62 75 89 99 BL: 36 44 52 61 SH: 64 74 83 92 CA: 11 14 18 19 Mep === Location: Kilika Temple Starting Team: N/A Starting Contract: -- matches Salary: 150 Key Techniques: Anti-Drain, Drain Tackle, Pile Venom Starting Techs: Anti-Wither, Nap Pass 3, Pile Wither, Tackle Slip, Venom Pass, Wither Pass Normal Techs: Anti-Drain, Anti-Drain 2, Anti-Wither, Drain Tackle, Drain Tackle 2, Elite Defence, Grip Gloves, Nap Pass, Nap Pass 3, Nap Tackle, Pile Wither, Regen, Spin Ball, Super Goalie, Tackle Slip, Venom Pass, Venom Pass 2, Venom Shot, Venom Tackle, Volley Shot, Wither Pass, Wither Pass 2 Level 1 Techs: Anti-Venom, Anti-Wither 2, Brawler, Gamble, Golden Arm, Hi-Risk, Nap Pass 2, Nap Shot, Nap Tackle 2, Venom Shot 2, Venom Tackle 2, Wither Pass 3, Wither Shot, Wither Shot 2, Wither Tackle Level 2 Techs: Anti-Nap, Anti-Venom 2, Drain Tackle 3, Nap Shot 2, Pile Venom, Sphere Shot, Venom Pass 3, Volley Shot 2, Wither Tackle 2 Level 3 Techs: Venom Shot 3, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 60 307 630 967 1320 1667 SP: 60 60 60 60 60 60 EN: 9 10 11 12 13 15 AT: 6 9 12 13 15 16 PA: 5 6 7 9 11 13 BL: 19 19 20 21 22 22 SH: 7 11 15 19 23 27 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 2070 2467 2880 3307 3750 4660 SP: 60 60 60 60 60 60 EN: 16 18 19 21 23 27 AT: 24 26 29 31 33 37 PA: 15 17 20 22 25 31 BL: 23 23 23 23 24 23 SH: 30 33 36 39 42 46 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5670 6720 7830 8880 SP: 60 60 60 60 EN: 31 36 41 46 AT: 40 42 44 45 PA: 37 45 52 60 BL: 23 22 20 19 SH: 50 53 55 56 CA: 15 17 19 20 Mifurey ======= Location: Thunder Plains, Travel Agency Starting Team: N/A Starting Contract: -- matches Salary: 600 Key Techniques: Nap Pass, Super Goalie, Wither Tackle Starting Techs: Elite Defence, Tackle Slip 2, Venom Pass 3 Normal Techs: Anti-Drain, Anti-Nap, Anti-Venom, Brawler, Elite Defence, Hi-Risk, Nap Pass, Spin Ball, Super Goalie, Tackle Slip, Tackle Slip 2, Venom Pass, Venom Pass 2, Venom Pass 3, Wither Pass Level 1 Techs: Anti-Drain 2, Anti-Wither, Drain Tackle, Drain Tackle 2, Grip Gloves, Pile Venom, Regen, Sphere Shot, Venom Shot, Venom Tackle, Venom Tackle 2, Volley Shot, Wither Pass 2, Wither Tackle, Wither Tackle 2 Level 2 Techs: Drain Tackle 3, Gamble, Invisible Shot, Nap Pass 2, Nap Shot, Nap Tackle, Venom Shot 2, Volley Shot 2, Wither Shot Level 3 Techs: Nap Pass 3, Wither Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 85 186 338 516 723 956 SP: 20 20 20 21 22 23 EN: 8 11 14 17 20 24 AT: 8 9 11 12 14 16 PA: 5 8 12 15 19 23 BL: 3 3 3 4 5 6 SH: 10 14 19 23 28 31 CA: 2 2 2 3 3 4 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1218 1506 1823 2166 2538 3363 SP: 24 26 28 30 32 38 EN: 27 31 35 39 43 51 AT: 18 20 22 24 26 31 PA: 27 31 35 39 44 52 BL: 7 9 11 13 15 21 SH: 35 38 42 44 47 52 CA: 4 5 6 6 7 8 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4296 5343 6498 7631 SP: 44 52 60 68 EN: 60 70 79 88 AT: 36 41 47 52 PA: 61 71 80 89 BL: 27 35 43 52 SH: 55 58 59 59 CA: 10 11 13 14 Miyu ==== Location: Moonflow, North Shoopuf Wharf Starting Team: N/A Starting Contract: -- matches Salary: 200 Key Techniques: Gamble, Hi-Risk, Super Goalie Starting Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Drain Tackle, Nap Pass, Nap Shot, Nap Tackle, Tackle Slip, Venom Pass, Venom Shot, Venom Tackle, Wither Pass, Wither Shot, Wither Tackle Normal Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Drain Tackle, Nap Pass, Nap Shot, Nap Tackle, Super Goalie, Tackle Slip, Venom Pass, Venom Shot, Venom Tackle, Volley Shot, Wither Pass, Wither Shot, Wither Tackle Level 1 Techs: Gamble, Grip Gloves, Hi-Risk Level 2 Techs: Level 3 Techs: Anti-Drain 2, Anti-Nap 2, Anti-Venom 2, Anti-Wither 2, Drain Tackle 3, Nap Pass 3, Nap Tackle 3, Venom Pass 3, Venom Tackle 3, Wither Pass 3, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 307 580 867 1170 1487 SP: 60 60 60 60 61 61 EN: 15 17 19 21 23 26 AT: 14 14 14 15 16 17 PA: 2 2 2 2 3 3 BL: 2 2 2 2 3 3 SH: 4 4 5 5 6 6 CA: 11 13 16 19 21 23 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1820 2167 2530 2907 3300 4130 SP: 61 62 62 62 63 63 EN: 28 31 34 37 40 46 AT: 18 20 22 24 26 32 PA: 4 4 5 6 7 8 BL: 3 3 4 4 4 5 SH: 7 7 8 8 9 10 CA: 25 27 29 31 32 34 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5020 5970 6960 7940 SP: 64 64 65 65 EN: 52 59 67 74 AT: 38 46 54 63 PA: 10 12 14 16 BL: 5 6 7 7 SH: 11 12 13 14 CA: 36 37 37 37 Naida ===== Location: Calm Lands, Shop Starting Team: N/A Starting Contract: -- matches Salary: 340 Key Techniques: Nap Tackle 2, Spin Ball, Wither Shot Starting Techs: Anti-Wither, Anti-Wither 2, Nap Tackle, Venom Tackle, Wither Tackle 3 Normal Techs: Anti-Drain, Anti-Venom, Anti-Wither, Anti-Wither 2, Brawler, Drain Tackle, Elite Defence, Golden Arm, Hi-Risk, Nap Tackle, Super Goalie, Tackle Slip, Venom Tackle, Venom Tackle 2, Wither Pass, Wither Shot, Wither Tackle, Wither Tackle 2, Wither Tackle 3 Level 1 Techs: Anti-Nap, Drain Tackle 2, Gamble, Grip Gloves, Nap Tackle 2, Regen, Spin Ball Level 2 Techs: Anti-Drain 2, Drain Tackle 3, Nap Shot 2, Pile Venom Level 3 Techs: Pile Wither, Venom Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 237 441 679 954 1264 SP: 72 72 72 73 73 73 EN: 6 7 9 10 12 14 AT: 5 8 12 15 19 21 PA: 12 14 16 18 21 23 BL: 12 13 14 15 17 18 SH: 4 4 5 6 6 7 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1609 1990 2407 2859 3347 4429 SP: 73 74 74 74 75 75 EN: 15 17 19 21 23 27 AT: 24 26 29 30 32 35 PA: 26 29 32 36 39 46 BL: 20 22 24 27 29 34 SH: 8 9 10 11 12 14 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5659 7020 8529 9999 SP: 76 76 77 77 EN: 31 36 41 45 AT: 36 37 36 36 PA: 54 63 72 81 BL: 40 47 54 61 SH: 17 20 22 25 CA: 15 17 19 20 Navara Guado ============ Location: Guadosalam Starting Team: Guado Glories Starting Contract: 14 matches Salary: 100 Key Techniques: Drain Tackle, Nap Tackle 2, Super Goalie Starting Techs: Golden Arm, Nap Pass, Venom Pass, Wither Pass Normal Techs: Drain Tackle, Elite Defence, Golden Arm, Grip Gloves, Venom Pass, Venom Pass 2, Venom Shot, Wither Tackle Level 1 Techs: Brawler, Good Morning, Nap Pass, Super Goalie, Venom Shot 2, Wither Shot Level 2 Techs: Drain Tackle 2, Tackle Slip, Venom Pass 3, Venom Shot 3, Wither Tackle 2 Level 3 Techs: Drain Tackle 3, Pile Venom, Pile Wither, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 90 221 404 611 840 1091 SP: 57 57 57 57 58 58 EN: 7 7 7 8 9 10 AT: 5 6 7 8 10 11 PA: 16 20 24 28 32 36 BL: 14 14 14 15 16 18 SH: 4 5 7 8 10 11 CA: 1 1 1 1 1 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1365 1661 1990 2321 2665 3480 SP: 59 60 61 62 64 67 EN: 12 14 16 19 22 28 AT: 13 15 17 20 22 27 PA: 39 42 45 48 51 55 BL: 20 22 25 28 31 39 SH: 13 14 16 17 19 22 CA: 2 2 3 3 4 5 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4365 5340 6405 7440 SP: 70 74 79 84 EN: 36 45 55 65 AT: 33 40 47 54 PA: 59 62 64 65 BL: 48 58 70 82 SH: 25 28 31 33 CA: 7 9 10 12 Nedus ===== Location: Luca Harbour, Number 1 Dock Starting Team: N/A Starting Contract: -- matches Salary: 60 Key Techniques: Anti-Wither, Volley Shot, Volley Shot 2 Starting Techs: Nap Shot, Nap Shot 2, Sphere Shot, Wither Shot Normal Techs: Anti-Drain, Anti-Wither, Brawler, Grip Gloves, Nap Shot, Nap Shot 2, Pile Venom, Pile Wither, Sphere Shot, Super Goalie, Venom Pass, Venom Shot, Volley Shot, Wither Shot, Wither Shot 2 Level 1 Techs: Anti-Nap, Anti-Venom, Gamble, Nap Pass, Nap Tackle, Regen, Spin Ball, Venom Shot 2, Venom Tackle, Volley Shot 2 Level 2 Techs: Anti-Drain 2, Drain Tackle, Hi-Risk, Invisible Shot, Venom Pass 2, Venom Shot 3, Volley Shot 3, Wither Pass, Wither Shot 3, Wither Tackle Level 3 Techs: Anti-Venom 2, Nap Shot 3, Venom Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 235 430 655 910 1195 SP: 30 30 30 30 30 30 EN: 12 16 20 24 28 32 AT: 2 3 4 5 6 7 PA: 3 4 6 7 9 10 BL: 2 2 3 3 4 4 SH: 10 12 15 17 20 23 CA: 3 3 3 3 3 4 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1510 1855 2230 2635 3070 4030 SP: 30 31 34 38 45 76 EN: 36 39 43 46 49 55 AT: 8 10 11 12 13 15 PA: 12 13 15 16 18 21 BL: 5 5 6 6 7 8 SH: 26 29 32 35 38 45 CA: 4 4 5 5 6 7 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5110 6310 7630 8920 SP: 99 99 99 99 EN: 60 64 68 71 AT: 18 20 22 24 PA: 24 27 30 33 BL: 9 10 11 11 SH: 52 59 67 74 CA: 9 11 12 14 Nimrook ======= Location: Airship, Corridor Starting Team: Al Bhed Psyches Starting Contract: 24 matches Salary: 100 Key Techniques: Anti-Drain, Venom Tackle, Venom Tackle 2 Starting Techs: N/A Normal Techs: Drain Tackle, Brawler, Golden Arm, Nap Pass, Pile Wither, Venom Tackle, Wither Pass, Wither Tackle Level 1 Techs: Anti-Venom, Drain Tackle 2, Gamble, Grip Gloves, Sphere Shot, Super Goalie, Venom Tackle 2 Level 2 Techs: Anti-Drain, Hi-Risk, Invisible Shot, Nap Tackle, Pile Venom Level 3 Techs: Drain Tackle 3, Venom Tackle 3, Wither Tackle 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 96 237 439 669 927 1213 SP: 60 60 60 60 60 60 EN: 5 6 8 11 13 16 AT: 10 13 16 17 18 19 PA: 2 3 5 6 8 9 BL: 4 4 4 4 5 5 SH: 1 1 2 3 4 5 CA: 18 19 20 21 23 24 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1527 1889 2239 2637 3063 3999 SP: 60 60 60 60 60 60 EN: 19 22 26 29 33 42 AT: 20 21 22 22 23 24 PA: 11 12 14 15 17 20 BL: 6 7 8 10 11 14 SH: 6 7 8 9 11 13 CA: 26 28 30 33 35 40 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5047 6207 7479 8719 SP: 60 60 60 60 EN: 51 61 72 83 AT: 25 25 26 27 PA: 23 26 29 31 BL: 18 23 28 33 SH: 16 18 21 24 CA: 46 53 60 67 Nizarut ======= Location: Kilika Temple, Great Hall Starting Team: Kilika Beasts Starting Contract: 18 matches Salary: 150 Key Techniques: Anti-Nap, Anti-Wither, Venom Shot Starting Techs: Grip Gloves, Super Goalie Normal Techs: Anti-Drain, Anti-Venom, Brawler, Drain Tackle, Elite Defense, Golden Arm, Grip Gloves, Nap Pass, Nap Tackle, Super Goalie, Venom Shot, Venom Shot 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Volley Shot, Volley Shot 2, Wither Pass, Wither Shot, Wither Tackle Level 1 Techs: Anti-Wither, Drain Tackle 2, Gamble, Hi Risk, Pile Wither, Spin Ball, Tackle Slip, Tackle Slip 2, Venom Pass 2, Venom Pass 3, Venom Shot 3, Volley Shot 3, Wither Shot 2, Wither Tackle 2 Level 2 Techs: Anti-Nap, Anti-Nap 2, Anti-Wither 2, Drain Tackle 3, Nap Shot 2, Nap Tackle 3, Pile Venom, Regen, Wither Tackle 3 Level 3 Techs: Anti-Drain 2, Anti-Venom 2, Good Morning!, Invisible Shot, Nap Pass 2, Nap Pass 3, Nap Shot, Nap Shot 3, Nap Tackle 2, Nap Tackle 3, Sphere Shot, Wither Pass 3, Wither Shot 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 90 222 410 622 860 1122 SP: 57 57 57 57 57 57 EN: 2 3 5 7 9 11 AT: 2 2 2 3 4 5 PA: 6 8 10 12 14 16 BL: 4 4 4 5 6 7 SH: 3 3 3 3 3 3 CA: 6 7 9 11 13 15 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1410 1722 2060 2422 2810 3660 SP: 57 57 57 57 57 57 EN: 14 16 19 21 24 30 AT: 6 8 10 12 14 20 PA: 18 20 22 24 26 30 BL: 9 11 13 16 19 25 SH: 3 3 3 3 4 6 CA: 18 20 23 25 28 34 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4610 5660 6810 7930 SP: 57 57 57 57 EN: 36 42 49 56 AT: 26 34 42 51 PA: 34 38 42 45 BL: 33 42 52 62 SH: 11 19 32 50 CA: 40 46 53 60 Noy Guado ========= Location: Guadosalam, Inn Starting Team: Guado Glories Starting Contract: 19 matches Salary: 80 Key Techniques: Anti-Nap, Elite Defence, Wither Pass 2 Starting Techs: Grip Gloves, Nap Pass, Super Goalie, Venom Pass, Wither Pass Normal Techs: Anti-Nap, Anti-Nap 2, Brawler, Elite Defence, Golden Arm, Grip Gloves, Nap Pass, Super Goalie, Venom Pass, Wither Pass Level 1 Techs: Gamble, Pile Venom, Pile Wither, Sphere Shot, Tackle Slip, Venom Pass 2, Venom Pass 3, Wither Pass 2 Level 2 Techs: Anti-Wither, Anti-Wither 2, Hi-Risk, Invisible Shot, Regen Level 3 Techs: Anti-Drain, Anti-Venom, Anti-Venom 2, Nap Pass 2, Spin Ball, Wither Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 237 441 679 954 1264 SP: 62 62 62 62 62 62 EN: 2 2 2 3 4 5 AT: 2 2 2 2 3 4 PA: 2 3 5 6 8 9 BL: 4 4 4 4 4 5 SH: 1 5 9 13 16 19 CA: 9 11 14 16 19 21 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1609 1990 2407 2859 3347 4429 SP: 62 63 63 63 63 63 EN: 7 9 11 14 17 23 AT: 5 6 8 10 12 16 PA: 11 12 14 15 17 20 BL: 5 6 7 8 9 11 SH: 21 23 24 25 25 24 CA: 23 25 27 29 31 34 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5659 7020 8529 9999 SP: 64 64 64 64 EN: 31 40 50 60 AT: 21 27 34 41 PA: 23 26 29 31 BL: 13 16 20 23 SH: 21 16 9 1 CA: 37 40 42 43 Nuvy Ronso ========== Location: Luca Harbour, Number 4 Dock Starting Team: Ronso Fangs Starting Contract: 28 matches Salary: 650 Key Techniques: Tackle Slip, Venom Tackle, Volley Shot Starting Techs: Brawler, Venom Pass, Wither Pass 2, Wither Tackle, Wither Tackle 2 Normal Techs: Brawler, Drain Tackle, Drain Tackle 2, Elite Defence, Grip Gloves, Nap Tackle, Pile Venom, Pile Wither, Spin Ball, Super Goalie, Venom Pass, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Volley Shot, Wither Pass 2, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Golden Arm, Nap Pass, Regen, Tackle Slip, Wither Shot Level 2 Techs: Good Morning!, Hi-Risk, Nap Pass 2, Nap Tackle 2, Venom Pass 2, Volley Shot 2, Wither Tackle 3 Level 3 Techs: Anti-Drain 2, Drain Tackle 3, Gamble Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 214 472 788 1098 1402 1700 SP: 40 40 40 40 40 40 EN: 11 12 13 15 17 19 AT: 12 13 14 15 17 18 PA: 7 9 12 15 17 20 BL: 4 6 8 11 13 15 SH: 1 1 1 2 2 3 CA: 1 1 1 2 3 3 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1992 2278 2558 2832 3100 3618 SP: 40 41 41 41 41 41 EN: 21 24 27 30 33 41 AT: 20 22 24 27 29 35 PA: 24 27 30 34 37 45 BL: 18 20 22 24 26 30 SH: 4 4 5 6 7 8 CA: 4 5 5 6 7 9 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4112 4582 5028 5408 SP: 42 42 42 42 EN: 49 59 69 79 AT: 41 47 55 62 PA: 53 61 70 79 BL: 34 37 40 43 SH: 10 12 14 16 CA: 11 13 16 18 Pah Guado ========= Location: Guadosalam, House Starting Team: Guado Glories Starting Contract: 6 matches Salary: 100 Key Techniques: Drain Tackle, Gamble, Venom Tackle 2 Starting Techs: Brawler, Golden Arm, Nap Tackle, Venom Tackle, Wither Tackle Normal Techs: Brawler, Drain Tackle, Gamble, Golden Arm, Grip Gloves, Nap Pass, Nap Tackle, Pile Venom, Pile Wither, Regen, Super Goalie, Venom Pass, Venom Tackle, Venom Tackle 2, Volley Shot, Wither Pass, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Drain, Anti-Nap, Anti-Wither, Drain Tackle 2, Elite Defence, Hi-Risk, Nap Tackle 2, Spin Ball, Venom Pass 2, Venom Pass 3, Venom Tackle 3, Wither Pass 2 Level 2 Techs: Anti-Venom, Volley Shot 2, Wither Shot Level 3 Techs: Anti-Drain 2, Drain Tackle 3, Nap Pass 2, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 90 190 351 554 796 1082 SP: 65 66 67 67 68 68 EN: 3 3 3 3 4 5 AT: 10 10 10 10 11 12 PA: 13 16 19 23 26 29 BL: 7 8 9 11 13 15 SH: 1 1 1 1 1 1 CA: 3 3 4 4 5 5 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1408 1774 2182 2630 3120 4222 SP: 68 68 68 68 69 69 EN: 6 7 9 11 13 17 AT: 13 15 17 18 21 25 PA: 32 34 37 39 42 46 BL: 17 20 23 26 29 37 SH: 2 2 2 3 3 4 CA: 6 6 7 7 8 9 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5488 6918 8512 9999 SP: 69 69 69 69 EN: 22 28 35 42 AT: 31 38 45 53 PA: 50 53 56 58 BL: 45 55 65 75 SH: 5 6 8 9 CA: 10 11 12 12 Raudy ===== Location: Luca Harbour, Number 3 Dock Starting Team: Luca Goers Starting Contract: 22 matches Salary: 10 Key Techniques: Gamble, Grip Gloves, Tackle Slip 2 Starting Techs: N/A Normal Techs: Anti-Nap, Golden Arm, Grip Gloves, Super Goalie, Tackle Slip Level 1 Techs: Gamble, Hi-Risk, Nap Tackle, Tackle Slip 2 Level 2 Techs: Anti-Drain, Anti-Venom, Wither Tackle Level 3 Techs: Nap Tackle 2, Pile Venom, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 142 309 532 789 1022 1289 SP: 60 60 61 61 62 62 EN: 4 5 6 7 9 11 AT: 2 2 2 2 2 3 PA: 2 3 4 5 6 7 BL: 4 5 7 9 10 12 SH: 1 2 4 5 7 8 CA: 8 10 12 14 16 19 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1572 1889 2182 2509 2852 3582 SP: 63 63 64 64 65 66 EN: 13 15 18 21 24 30 AT: 3 4 4 5 6 7 PA: 8 9 10 11 12 14 BL: 14 15 17 19 21 24 SH: 10 11 13 14 16 19 CA: 21 23 25 27 29 33 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4372 5222 6132 7002 SP: 67 68 69 69 EN: 37 45 54 63 AT: 9 11 14 16 PA: 16 18 20 21 BL: 27 31 34 37 SH: 22 25 28 30 CA: 37 41 45 46 Rin === Location: Airship, Corridor Starting Team: N/A Starting Contract: -- matches Salary: 100 Key Techniques: Anti-Venom, Venom Pass, Venom Tackle Starting Techs: Good Morning!, Pile Venom, Tackle Slip, Venom Pass 2 Normal Techs: Anti-Venom, Brawler, Elite Defence, Gamble, Golden Arm, Good Morning!, Grip Gloves, Hi-Risk, Pile Venom, Pile Wither, Spin Ball, Super Goalie, Tackle Slip, Venom Pass, Venom Pass 2, Venom Pass 3, Venom Tackle Level 1 Techs: Anti-Drain, Anti-Nap, Anti-Wither, Invisible Shot, Nap Pass, Volley Shot, Wither Pass Level 2 Techs: Anti-Drain 2, Anti-Venom 2, Nap Pass 2, Nap Shot, Regen, Tackle Slip 2, Wither Pass 2 Level 3 Techs: Anti-Wither 2, Nap Pass 3, Volley Shot 2, Wither Pass 3 Stats: Level 5 Level 10 Level 15 Level 20 Level 25 ------- -------- -------- -------- -------- HP: 242 446 684 959 1269 SP: 60 60 60 60 60 EN: 9 12 14 17 20 AT: 5 5 5 6 7 PA: 12 15 17 20 22 BL: 5 6 8 10 12 SH: 5 7 8 10 11 CA: 1 1 1 1 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1614 1995 2412 2864 3352 4434 SP: 60 60 60 60 60 60 EN: 22 25 28 31 34 40 AT: 8 9 11 13 15 19 PA: 25 27 30 32 35 40 BL: 14 17 20 23 26 34 SH: 13 14 16 17 19 22 CA: 2 2 3 3 4 5 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5658 7025 8534 9999 SP: 60 60 60 60 EN: 46 53 60 66 AT: 24 30 37 44 PA: 45 50 55 59 BL: 42 52 62 72 SH: 25 28 31 33 CA: 7 9 10 12 Ropp ==== Location: Mi'ihen Highroad, Travel Agency Starting Team: N/A Starting Contract: -- matches Salary: 200 Key Techniques: Anti-Venom 2, Nap Tackle, Venom Pass 3 Starting Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Brawler, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Nap Pass, Venom Pass, Wither Tackle Normal Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Drain Tackle, Drain Tackle 2, Drain Tackle 3, Elite Defence, Nap Pass, Nap Tackle, Tackle Slip, Venom Pass, Venom Pass 2, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Venom 2, Venom Pass 3, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Wither Tackle 3 Level 2 Techs: Anti-Drain 2, Anti-Wither 2, Grip Gloves Level 3 Techs: Anti-Nap 2, Nap Tackle 2 Stats: Level 5 Level 10 Level 15 Level 20 Level 25 ------- -------- -------- -------- -------- HP: 191 365 571 810 1081 SP: 60 60 60 60 60 EN: 9 11 14 16 18 AT: 11 12 14 15 17 PA: 10 12 15 18 20 BL: 15 16 17 18 20 SH: 1 2 2 3 3 CA: 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1385 1721 2090 2491 2925 3890 SP: 60 60 60 60 60 60 EN: 21 23 25 27 29 33 AT: 20 22 25 28 31 38 PA: 24 27 31 35 39 49 BL: 21 23 25 27 29 33 SH: 4 4 5 5 6 7 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4985 6210 7565 8895 SP: 60 60 60 60 EN: 37 40 43 46 AT: 46 54 64 73 PA: 59 71 84 96 BL: 37 42 48 53 SH: 8 9 10 11 CA: 15 17 19 20 Shaami ====== Location: Luca Harbour, Bridge Starting Team: N/A Starting Contract: -- matches Salary: 190 Key Techniques: Venom Pass 3, Wither Pass, Wither Shot Starting Techs: Drain Tackle, Venom Shot, Venom Shot 2, Venom Tackle, Wither Tackle, Wither Tackle 2 Normal Techs: Drain Tackle, Golden Arm, Nap Pass, Nap Shot, Spin Ball, Venom Pass, Venom Shot, Venom Shot 2, Venom Shot 3, Venom Tackle, Wither Shot, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Drain Tackle 2, Nap Pass 2, Nap Tackle, Tackle Slip, Venom Pass 2, Venom Tackle 2, Volley Shot, Volley Shot 2, Wither Pass, Wither Pass 2, Wither Shot 2, Wither Tackle 3 Level 2 Techs: Nap Shot 2, Venom Pass 3, Wither Shot 3 Level 3 Techs: Drain Tackle 3, Nap Pass 3, Volley Shot 3, Wither Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 235 430 655 910 1195 SP: 58 58 58 59 59 60 EN: 11 14 18 22 25 29 AT: 4 8 12 15 17 20 PA: 5 5 6 6 7 8 BL: 2 2 3 3 4 5 SH: 10 12 15 18 21 24 CA: 2 2 2 3 3 4 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1510 1855 2230 2635 3070 4030 SP: 60 61 61 62 62 63 EN: 32 35 39 42 45 50 AT: 21 23 25 26 28 30 PA: 9 10 12 13 15 18 BL: 6 7 9 10 12 15 SH: 27 31 34 38 42 50 CA: 4 5 6 6 7 8 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5110 6310 7630 8920 SP: 64 65 66 66 EN: 55 60 65 68 AT: 33 35 37 39 PA: 21 25 30 34 BL: 18 22 27 31 SH: 59 69 79 88 CA: 10 11 13 14 Shuu ==== Location: Luca Seaport, Cafe Starting Team: N/A Starting Contract: --- matches Salary: 80 Key Techniques: Anti-venom, Pile Venom, Venom Tackle 2 Starting Techs: Nap Pass, Nap Pass 2, Venom Tackle, Wither Tackle Normal Techs: Brawler, Drain Tackle, Drain Tackle 2, Elite Defence, Grip Gloves, Nap Pass, Nap Pass 2, Nap Tackle, Regen, Super Goalie, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Nap, Anti-Venom, Anti-Wither, Golden Arm, Hi-Risk, Nap Tackle 2, Pile Venom, Pile Wither, Sphere Shot, Spin Ball, Tackle Slip, Venom Pass, Venom Pass 2, Wither Pass Level 2 Techs: Anti-Drain, Drain Tackle 3, Nap Pass 3, Nap Tackle 3, Wither Pass 2, Wither Tackle 3 Level 3 Techs: Anti-Drain 2, Anti-Venom 2, Gamble Stats: Level 3 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 215 313 570 845 1138 1449 SP: 60 60 60 60 60 60 EN: 10 11 13 15 18 20 AT: 4 5 8 11 14 16 PA: 4 5 8 11 14 18 BL: 9 10 11 12 13 15 SH: 10 11 12 13 14 15 CA: 1 1 1 1 1 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1778 2125 2490 2873 3274 4130 SP: 60 60 60 60 60 60 EN: 22 24 27 29 31 36 AT: 19 22 25 27 30 36 PA: 21 25 29 33 38 47 BL: 16 17 18 19 21 23 SH: 16 16 17 17 17 17 CA: 2 2 3 3 4 5 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5058 6068 7130 8156 SP: 60 60 60 60 EN: 40 45 49 53 AT: 41 47 52 57 PA: 57 68 80 91 BL: 25 28 30 32 SH: 16 14 12 10 CA: 7 9 10 12 Svanda ===== Location: Calm Lands Starting Team: N/A Starting Contract: --- matches Salary: 130 Key Techniques: Nap Shot, Regen, Venom Tackle 2 Starting Techs: Anti-Nap 2, Venom Tackle 3 Normal Techs: Anti-Nap 2, Anti-Venom, Brawler, Drain Tackle, Elite Defence, Gamble, Golden Arm, Grip Gloves, Hi-Risk, Nap Shot, Nap Tackle, Spin Ball, Venom Pass, Venom Pass 2, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Volley Shot, Wither Pass, Wither Pass 2, Wither Tackle Level 1 Techs: Anti-Drain, Anti-Wither, Drain Tackle 2, Invisible Shot, Nap Pass, Nap Shot 2, Nap Tackle 2, Tackle Slip, Volley Shot 2, Wither Tackle 2 Level 2 Techs: Pile Venom, Pile Wither, Regen, Super Goalie Level 3 Techs: Nap Pass 2, Nap Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 235 430 655 910 1196 SP: 60 60 60 60 60 60 EN: 10 12 14 17 20 23 AT: 10 10 10 10 11 12 PA: 8 10 12 15 17 20 BL: 15 15 15 15 15 16 SH: 14 15 17 19 21 23 CA: 4 4 4 4 4 5 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1510 1855 2230 2635 3070 4030 SP: 60 60 60 60 60 60 EN: 26 30 33 37 41 49 AT: 12 14 15 16 18 21 PA: 24 27 31 35 39 48 BL: 17 17 18 19 21 23 SH: 25 26 28 30 32 36 CA: 5 5 6 6 7 8 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5110 6310 7630 8920 SP: 60 60 60 60 EN: 57 66 76 85 AT: 26 31 36 42 PA: 58 69 81 92 BL: 26 30 34 38 SH: 39 43 47 50 CA: 10 12 13 15 Tatts ===== Location: Kilika Port, Docks Starting Team: N/A Starting Contract: -- matches Salary: 320 Key Techniques: Nap Tackle, Nap Tackle 2, Venom Tackle Starting Techs: Drain Tackle, Drain Tackle 2, Gamble, Golden Arm, Invisible Shot, Nap Pass, Nap Shot Normal Techs: Anti-Nap, Drain Tackle, Drain Tackle 2, Gamble, Golden Arm, Grip Gloves, Invisible Shot, Nap Pass, Nap Pass 2, Nap Pass 3, Nap Shot, Nap Tackle, Venom Pass, Volley Shot Level 1 Techs: Anti-Nap 2, Elite Defence, Good Morning!, Nap Shot 2, Sphere Shot, Super Goalie, Venom Tackle Level 2 Techs: Nap Shot 3, Nap Tackle 2, Nap Tackle 3, Pile Wither, Regen, Venom Pass 2, Venom Tackle 2 Level 3 Techs: Drain Tackle 3, Venom Pass 3, Venom Tackle 3, Wither Pass, Wither Pass 2, Wither Pass 3 Stats: Level 5 Level 10 Level 15 Level 20 Level 25 ------- -------- -------- -------- -------- HP: 215 400 625 890 1195 SP: 65 65 66 67 67 EN: 10 13 16 19 23 AT: 6 7 8 10 12 PA: 14 18 22 26 29 BL: 6 9 11 14 16 SH: 5 7 8 10 12 CA: 1 1 2 2 2 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1540 1925 2350 2815 3320 4450 SP: 67 69 69 69 69 69 EN: 26 29 33 37 41 46 AT: 13 15 17 19 21 26 PA: 33 36 39 42 46 51 BL: 19 21 24 26 29 34 SH: 14 16 18 20 22 27 CA: 3 3 4 4 5 6 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5740 7190 8800 9999 SP: 70 71 71 71 EN: 56 65 73 82 AT: 30 36 41 47 PA: 57 62 66 70 BL: 39 44 49 53 SH: 32 37 43 46 CA: 7 9 10 11 Tidus ===== Location: Everywhere Starting Team: Zanarkand Abes/Besaid Aurochs Starting Contract: Every match Salary: 1000(but you'll never have to pay him) Key Techniques: Anti-Venom 2, Drain Tackle 2, Venom Tackle Starting Techs: Sphere Shot, (Jecht Shot if you learn it) Normal Techs: Anti-Drain,Anti-Venom, Anti-Wither, Brawler, Drain Tackle, Elite Defence, Jecht Shot, Nap Pass, Nap Tackle, Sphere Shot, Super Goalie, Venom Pass, Venom Shot, Venom Tackle, Venom Tackle 2, Volley Shot, Wither Pass, Wither Shot, Wither Tackle Level 1 Techs: Anti-Drain 2, Anti-Nap, Drain Tackle 2, Drain Tackle 3, Golden Arm, Grip Gloves, Nap Pass 2, Nap Shot, Nap Tackle 2, Pile Wither, Regen, Spin Ball, Tackle Slip, Venom Pass 2, Venom Pass 3, Venom Shot 2, Venom Shot 3, Voley Shot 2, Wither Pass 2, Wither Tackle 2 Level 2 Techs: Anti-Venom 2, Anti-Wither 2, Good Morning!, Hi-Risk, Nap Shot 2, Pile Venom, Volley Shot 3, Wither Shot 2 Level 3 Techs: Anti-Nap 2, Gamble, Invisible Shot, Jecht Shot 2, Nap Pass 3, Nap Shot 3, Nap Tackle 3, Tackle Slip 2, Venom Tackle 3, Wither Pass 3, Wither Shot 3, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 132 237 441 679 954 1264 SP: 60 60 60 61 61 61 EN: 10 12 16 19 23 27 AT: 3 4 5 6 7 8 PA: 3 4 6 8 10 12 BL: 2 2 3 4 5 6 SH: 10 13 17 21 25 29 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1609 1990 2407 2859 3347 4429 SP: 62 62 63 63 64 64 EN: 30 34 37 41 45 52 AT: 9 10 11 12 13 15 PA: 14 16 18 20 23 27 BL: 7 8 9 10 11 12 SH: 33 37 41 44 49 55 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5853 7020 8529 9999 SP: 65 66 67 67 EN: 59 66 73 80 AT: 17 19 21 23 PA: 32 38 44 49 BL: 14 16 18 19 SH: 61 67 73 78 CA: 15 17 19 20 Vilucha ======= Location: Besaid Village, House Starting Team: N/A Starting Contract: -- matches Salary: 320 Key Techniques: Anti-Venom 2, Tackle Slip, Volley Shot Starting Techs: Wither Shot 3 Normal Techs: Brawler, Elite Defence, Golden Arm, Nap Shot, Regen, Spin Ball, Tackle Slip, Venom Shot, Venom Shot 2, Volley Shot, Wither Pass 3, Wither Shot, Wither Shot 3 Level 1 Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Hi-Risk, Nap Shot 2, Sphere Shot, Super Goalie, Volley Shot 2, Wither Shot 2 Level 2 Techs: Anti-Drain 2, Anti-Venom 2, Venom Shot 3 Level 3 Techs: Anti-Nap 2, Anti-Wither 2, Gamble Stats: Level 4 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 201 237 441 679 954 1284 SP: 60 60 60 60 60 60 EN: 11 12 14 17 20 23 AT: 9 9 9 9 9 9 PA: 4 5 6 7 8 10 BL: 10 10 13 15 17 19 SH: 14 15 18 21 24 28 CA: 3 3 3 4 4 5 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1609 1990 2407 2859 3347 4429 SP: 60 60 60 60 60 60 EN: 26 29 32 36 40 47 AT: 10 10 11 12 12 14 PA: 11 13 15 17 19 23 BL: 20 21 22 24 25 27 SH: 31 35 39 43 47 55 CA: 5 6 7 7 8 9 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5853 7020 8529 9999 SP: 60 60 60 60 EN: 58 65 74 83 AT: 16 18 21 23 PA: 27 32 38 43 BL: 29 30 32 33 SH: 63 72 82 91 CA: 11 12 14 15 Vuroja ====== Location: Kilika Port, Docks Starting Team: Kilika Beasts Starting Contract: 8 matches Salary: 50 Key Techniques: Anti-Nap, Nap Pass, Wither Tackle Starting Techs: Golden Arm, Tackle Slip, Venom Pass, Venom Pass 2 Normal Techs: Anti-Venom, Drain Tackle, Golden Arm, Nap Pass, Nap Shot, Pile Wither, Regen, Tackle Slip, Venom Pass, Venom Pass 2, Venom Shot, Venom Tackle, Wither Pass, Wither Shot, Wither Tackle Level 1 Techs: Anti-Nap, Elite Defense, Good Morning!, Grip Gloves, Nap Shot 2, Nap Tackle, Spin Ball, Super Goalie, Venom Pass 3, Venom Shot 2, Venom Tackle 2, Volley Shot, Volley Shot 2, Wither Pass 2, Wither Tackle 2 Level 2 Techs: Anti-Drain, Anti-Nap 2, Anti-Wither, Drain Tackle 2, Gamble, Hi Risk, Nap Pass 2, Pile Venom, Tackle Slip 2, Venom Shot 3, Volley Shot 3, Wither Shot 2, Wither Tackle 3 Level 3 Techs: Anti-Drain 2, Anti-Venom 2, Anti-Wither 2, Brawler, Drain Tackle 3, Invisible Shot, Nap Pass 3, Nap Shot 3, Nap Tackle 3, Sphere Shot, Venom Tackle 3, Wither Pass 3, Wither Shot 3 Stats: Level 3 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 139 191 355 567 829 1139 SP: 60 60 60 60 60 60 EN: 7 8 10 12 14 17 AT: 6 7 9 11 13 15 PA: 9 10 13 16 20 23 BL: 6 7 8 9 11 13 SH: 4 5 6 7 9 10 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1499 1907 2365 2871 3427 4685 SP: 60 60 60 60 60 60 EN: 19 22 25 28 32 39 AT: 17 20 22 25 27 32 PA: 27 31 38 40 45 56 BL: 15 17 20 23 26 32 SH: 11 12 14 15 16 19 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 6139 7789 9635 9999 SP: 60 60 60 60 EN: 47 56 66 75 AT: 37 43 49 54 PA: 67 80 93 99 BL: 39 47 56 65 SH: 21 24 26 28 CA: 15 17 19 20 Wakka ===== Location: Airship, Bridge(the only place where he can be hired) Starting Team: N/A - Retired Starting Contract: -- matches Salary: 1 Key Techniques: Drain Tackle, Tackle Slip, Wither Shot Starting Techs: Venom Shot Normal Techs: Anti-Drain, Brawler, Elite Defence, Hi-Risk, Nap Pass, Nap Shot, Nap Tackle, Sphere Shot, Spin Ball, Venom Pass, Venom Shot, Venom Shot 2, Venom Tackle, Volley Shot, Wither Pass, Wither Shot Level 1 Techs: Anti-Venom, Drain Tackle, Drain Tackle 2, Golden Arm, Grip Gloves, Nap Pass 2, Nap Shot 2, Pile Wither, Regen, Venom Pass 2, Venom Pass 3, Volley Shot 2, Wither Pass 2, Wither Pass 3, Wither Shot 2, Wither Tackle, Wither Tackle 2 Level 2 Techs: Anti-Drain 2, Anti-Nap, Anti-Wither, Auroch's Spirit, Drain Tackle 3, Good Morning!, Invisible Shot, Nap Tackle 2, Pile Venom, Super Goalie, Tackle Slip, Tackle Slip 2, Venom Shot 3, Venom Tackle 3, Volley Shot 3 Level 3 Techs: Anti-Nap 2, Anti-Venom 2, Anti-Wither 2, Gamble, Nap Pass 3, Nap Shot 3, Nap Tackle 3, Venom Tackle 2, Wither Shot 3, Wither Tackle 3 Stats: Level 3 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 150 210 383 589 825 1095 SP: 60 60 60 60 60 60 EN: 11 12 15 18 21 24 AT: 3 3 4 5 5 6 PA: 3 4 6 7 9 11 BL: 2 2 3 3 4 4 SH: 13 14 17 21 24 28 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1396 1729 2094 2491 2920 3874 SP: 60 60 60 60 60 60 EN: 27 30 33 36 40 47 AT: 7 7 8 9 10 11 PA: 12 14 16 17 19 22 BL: 5 5 6 6 7 8 SH: 32 35 39 42 46 53 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4956 6166 7504 8817 SP: 60 60 60 60 EN: 54 62 70 78 AT: 12 14 15 16 PA: 26 29 32 35 BL: 9 10 11 11 SH: 60 67 74 80 CA: 15 17 19 20 Wedge ===== Location: Luca Stadium, Main Gate Starting Team: N/A Starting Contract: -- matches Salary: 160 Key Techniques: Anti-Venom 2, Nap Tackle, Wither Tackle Starting Techs: Nap Pass 3, Regen, Venom Shot, Wither Shot Normal Techs: Anti-Nap, Brawler, Golden Arm, Nap Pass 3, Nap Shot, Nap Tackle, Pile Venom, Pile Wither, Regen, Sphere Shot, Tackle Slip, Venom Shot, Venom Shot 2, Venom Tackle, Volley Shot, Wither Shot, Wither Shot 2 Level 1 Techs: Anti-Drain, Anti-Wither, Elite Defence, Hi-Risk, Nap Shot 2, Spin Ball, Volley Shot 2, Wither Pass, Wither Tackle Level 2 Techs: Anti-Venom, Anti-Venom 2, Invisible Shot, Venom Shot 3, Venom Tackle 2, Volley Shot 3 Level 3 Techs: Nap Shot 3, Wither Shot 3, Wither Tackle 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 80 217 421 659 934 1244 SP: 65 65 65 65 65 65 EN: 9 13 17 21 25 29 AT: 6 11 15 18 20 23 PA: 3 3 3 3 3 4 BL: 5 8 11 13 15 17 SH: 17 17 18 19 20 20 CA: 2 2 2 3 4 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1589 1970 2387 2839 3327 4409 SP: 65 65 65 65 66 66 EN: 33 36 40 43 46 52 AT: 25 26 28 30 31 34 PA: 4 5 7 9 11 17 BL: 18 19 20 22 23 25 SH: 21 21 21 21 21 21 CA: 8 10 12 15 18 24 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5633 7000 8509 9988 SP: 66 66 66 66 EN: 57 61 65 68 AT: 37 39 41 43 PA: 26 37 52 68 BL: 27 28 30 31 SH: 21 20 18 17 CA: 32 42 52 62 Yuma Guado ========== Location: Guadosalam, House Starting Team: N/A Starting Contract: -- matches Salary: 100 Key Techniques: Anti-Wither, Nap Tackle 2, Venom Tackle Starting Techs: Anti-Venom, Anti-Wither 2, Grip Gloves Normal Techs: Anti-Nap, Anti-Venom, Anti-Wither 2, Brawler, Drain Tackle, Drain Tackle 2, Elite Defence, Golden Arm, Grip Gloves, Nap Tackle, Nap Tackle 2, Pile Venom, Regen, Spin Ball, Tackle Slip, Venom Tackle, Wither Tackle Level 1 Techs: Gamble, Hi-Risk, Nap Pass 2, Super Goalie, Tackle Slip 2, Venom Pass, Venom Tackle 2, Wither Tackle 2 Level 2 Techs: Anti-Drain, Anti-Wither, Drain Tackle 3, Good Morning!, Nap Tackle 3, Pile Wither, Venom Tackle 3, Wither Tackle 3 Level 3 Techs: Anti-Drain 2, Anti-Nap 2, Anti-Venom 2 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 115 250 445 670 925 1210 SP: 60 60 60 60 61 61 EN: 8 8 8 8 8 8 AT: 5 6 7 8 9 10 PA: 5 5 5 6 7 7 BL: 2 2 2 2 3 3 SH: 4 4 5 5 6 6 CA: 8 10 12 15 17 19 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1525 1870 2245 2650 3085 4045 SP: 61 62 62 62 63 63 EN: 9 9 9 10 11 12 AT: 11 13 14 15 16 18 PA: 8 10 11 12 14 18 BL: 4 4 5 6 7 8 SH: 7 7 8 8 9 10 CA: 22 24 26 28 30 34 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5125 6325 7645 8935 SP: 64 64 65 65 EN: 13 15 17 19 AT: 21 23 25 27 PA: 22 27 32 38 BL: 10 12 14 16 SH: 11 12 13 13 CA: 38 42 45 48 Zalitz ====== Location: Luca Theatre Starting Team: N/A Starting Contract: -- matches Salary: 150 Key Techniques: Anti-Venom, Tackle Slip, Venom Pass Starting Techs: Elite Defence, Hi-Risk, Nap Tackle, Venom Tackle, Wither Tackle Normal Techs: Anti-Venom, Elite Defence, Nap Tackle, Venom Tackle, Venom Tackle 2, Venom Tackle 3, Wither Tackle Level 1 Techs: Anti-Drain, Anti-Nap, Anti-Wither, Brawler, Drain Tackle, Drain Tackle 2, Hi-Risk, Tackle Slip, Venom Pass, Wither Shot Level 2 Techs: Anti-Venom 2, Pile Venom, Pile Wither, Regen Level 3 Techs: Anti-Drain 2, Anti-Wither 2, Drain Tackle 3, Gamble, Nap Tackle 2, Nap Tackle 3, Venom Pass 2, Wither Pass, Wither Tackle 2, Wither Tackle 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 100 235 430 665 910 1195 SP: 59 59 59 59 59 59 EN: 6 6 6 6 7 8 AT: 15 16 17 19 20 21 PA: 5 6 7 9 11 13 BL: 11 12 13 14 16 18 SH: 3 4 5 6 7 8 CA: 1 2 3 4 5 6 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1510 1855 2230 2635 3070 4030 SP: 59 59 59 59 59 59 EN: 9 10 12 14 16 20 AT: 23 24 25 26 27 29 PA: 15 17 20 22 25 31 BL: 20 22 25 28 31 37 SH: 9 10 11 12 13 15 CA: 7 8 9 10 11 13 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5110 6310 7630 8920 SP: 59 59 59 59 EN: 25 31 38 45 AT: 31 32 33 34 PA: 37 45 52 60 BL: 44 52 61 70 SH: 17 19 21 22 CA: 15 17 19 20 Zamzi Ronso ===== Location: Luca Harbour, Number 4 Dock Starting Team: Ronso Fangs Starting Contract: 30 matches Salary: 300 Key Techniques: Invisible Shot, Spin Ball, Super Goalie Starting Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Grip Gloves Normal Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Brawler, Elite Defence, Golden Arm, Grip Gloves, Pile Venom, Pile Wither, Spin Ball, Super Goalie Level 1 Techs: Gamble, Regen Level 2 Techs: Hi-Risk, Invisible Shot Level 3 Techs: Anti-Drain 2, Anti-Nap 2, Anti-Venom 2, Anti-Wither 2, Good Morning!, Nap Pass, Nap Pass 2, Nap Pass 3, Sphere Shot, Tackle Slip Stats: Level 3 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 339 488 854 1214 1568 1916 SP: 40 40 40 40 40 40 EN: 15 15 15 15 16 16 AT: 2 2 2 2 2 2 PA: 2 3 4 5 6 7 BL: 7 9 12 15 18 21 SH: 1 1 1 1 1 1 CA: 9 10 11 13 15 17 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 2258 2594 2924 3248 3566 4184 SP: 40 40 40 40 40 40 EN: 17 18 19 21 22 25 AT: 3 3 3 4 5 6 PA: 8 9 10 11 12 14 BL: 24 26 29 31 34 36 SH: 2 2 2 3 3 4 CA: 19 21 23 25 27 32 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4778 5348 5894 6364 SP: 40 40 40 40 EN: 29 34 39 44 AT: 7 9 11 13 PA: 16 18 20 22 BL: 42 45 48 50 SH: 5 6 8 9 CA: 37 43 49 55 Zazi Guado ========== Location: Guadosalam, House Starting Team: Guado Glories Starting Contract: 5 matches Salary: 90 Key Techniques: Anti-venom, Anti-Venom 2, Wither Shot 2 Starting Techs: Wither Pass, Wither Pass 2 Normal Techs: Anti-Drain, Anti-Nap, Anti-Venom, Anti-Wither, Brawler, Nap Shot, Pile Wither, Sphere Shot, Venom Pass, Volley Shot, Wither Pass, Wither Pass 2, Wither Shot, Wither Shot 2 Level 1 Techs: Golden Arm, Good Morning!, Grip Gloves, Invisible Shot, Nap Pass, Pile Venom, Regen, Spin Ball, Super Goalie, Tackle Slip, Volley Shot 2, Wither Shot 3 Level 2 Techs: Anti-Drain 2, Anti-Venom 2, Hi-Risk, Tackle Slip 2 Level 3 Techs: Anti-Nap 2, Anti-Wither 2, Gamble, Nap Pass 2, Nap Shot 2, Wither Pass 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 120 253 445 663 910 1183 SP: 75 75 75 75 75 75 EN: 12 12 12 12 13 14 AT: 3 3 4 4 5 5 PA: 11 14 18 22 26 29 BL: 7 11 14 16 18 20 SH: 12 14 17 19 22 25 CA: 1 1 2 2 3 4 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 1485 1813 2170 2553 2965 3870 SP: 75 76 76 76 76 76 EN: 15 16 18 20 22 26 AT: 6 6 7 7 8 9 PA: 33 36 39 42 46 51 BL: 22 23 24 26 27 29 SH: 27 30 33 35 38 43 CA: 5 6 7 7 9 11 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 4885 6010 7245 8450 SP: 77 77 77 77 EN: 31 37 44 51 AT: 10 11 12 12 PA: 57 62 66 70 BL: 31 33 35 36 SH: 49 54 59 64 CA: 13 16 19 21 Zev Ronso ========= Location: Luca Harbour, Number 5 Dock Starting Team: N/A Starting Contract: -- matches Salary: 150 Key Techniques: Anti-Wither, Pile Venom, Volley Shot Starting Techs: Golden Arm, Tackle Slip, Venom Pass, Wither Pass, Wither Pass 2 Normal Techs: Anti-Drain, Anti-Venom, Anti-Wither, Brawler, Golden Arm, Nap Pass, Nap Shot, Super Goalie, Tackle Slip, Venom Pass, Venom Pass 2, Volley Shot, Volley Shot 2, Wither Shot, Wither Tackle, Wither Tackle 2 Level 1 Techs: Anti-Drain 2, Elite Defence, Good Morning!, Nap Pass 2, Pile Venom, Regen, Sphere Shot, Spin Ball, Venom Pass 3, Venom Shot Level 2 Techs: Anti-Nap, Anti-Venom 2, Hi-Risk, Pile Wither, Tackle Slip 2, Wither Shot 2, Volley Shot 3, Wither Tackle 3 Level 3 Techs: Anti-Wither 2, Nap Pass 3, Wither Shot 3 Stats: Level 1 Level 5 Level 10 Level 15 Level 20 Level 25 ------- ------- -------- -------- -------- -------- HP: 230 547 936 1317 1691 2057 SP: 52 52 52 52 53 53 EN: 12 14 16 18 20 23 AT: 7 7 7 8 9 10 PA: 7 10 13 17 20 23 BL: 7 13 18 21 24 27 SH: 11 13 15 17 19 21 CA: 1 1 1 2 2 3 Level 30 Level 35 Level 40 Level 45 Level 50 Level 60 -------- -------- -------- -------- -------- -------- HP: 2416 2767 3111 3447 3776 4411 SP: 53 54 54 54 55 55 EN: 25 28 31 34 37 43 AT: 12 14 16 19 22 28 PA: 26 28 31 34 36 41 BL: 29 31 33 35 36 40 SH: 22 24 25 27 28 30 CA: 3 4 5 5 6 7 Level 70 Level 80 Level 90 Level 99 -------- -------- -------- -------- HP: 5016 5591 6136 6600 SP: 56 56 57 57 EN: 50 58 66 73 AT: 36 45 55 65 PA: 45 48 52 54 BL: 43 45 48 50 SH: 32 34 35 35 CA: 9 10 12 13 -=================================================- -= TECHNIQUE GUIDE =- -=================================================- Index Number: iii Introduction ============ This section lists the Techniques you can learn in Blitzball, and what they do. In the next version, I will list the players each Tech can be learned from. =---------------------------------= =- Tech Guide -= =---------------------------------= Search Field: iii-a Anti-Drain ========== Cost: 10 HP Success Rate: 50% Effects: Prevents HP Drain. Anti-Drain 2 ============ Cost: 50 HP Success Rate: 100% Effects: Prevents HP Drain. Anti-Nap ======== Cost: 40 HP Success Rate: 50% Effects: Blocks Sleep. Anti-Nap 2 ========== Cost: 210 HP Success Rate: 100% Effects: Blocks Sleep. Anti-Venom ========== Cost: 5 HP Success Rate: 50% Effects: Blocks Poison. Anti-Venom 2 ============ Cost: 50 HP Success Rate: 100% Effects: Blocks Poison. Anti-Wither =========== Cost: 30 HP Success Rate: 50% Effects: Prevents stat reduction. Anti-Wither 2 ============= Cost: 200 HP Success Rate: 100% Effects: Prevents Stat reduction. Auroch's Spirit =============== Cost: 600 HP Stat change: SH + 10 + (Effect) Effects: Sum of original Auroch's SH on team added to Wakkas. Brawler ======= Cost: 10 HP Success Rate: 60% Effects: Participate in encounters from farther away. Drain Tackle ============ Cost: -- HP Success Rate: 40% Stat Change: -- Effects: Absorbs 30 HP, own HP must exceed 30. Drain Tackle 2 ============== Cost: -- HP Success Rate: 70% Stat change: -- Effects: Absorbs 150 HP, own HP must exceed 150. Drain Tackle 3 ============== Cost: -- HP Success Rate: 100% Stat change: -- Effects: Absorbs 500 HP, own HP must exceed 500. Elite Defence ============= Cost: 5 HP to equip Effects: Find and interecept the ball carrier from farther away. Gamble ====== Cost: 300 HP Success Rate: 50% Effects: Stat randomised after waking. Press [X] to select. Golden Arm ========== Cost: 30 HP to equip Stat change: -- Effects: Slows SH & PA decrease during passes and shots. Good Morning! ============= Cost: 80 HP to equip Success Rate: 50% Effects: Powers up player after waking from sleep. Grip Gloves =========== Cost: 30 HP Effects: Raise Goalkeeper's ball control ability. Hi-Risk ======= Cost: 300 HP to equip Effects: Lowers all stats to half, but doubles experience points. Invisible Shot ============== Cost: 220 HP Success Rate: 60% Stat Change: SH + 3 Effects: Ball dissapears on way to goal, control with left stick. Jecht Shot ========== Cost: 120 HP Stat Change: SH + 5 Effects: Knocks away up to 2 opposing players. Jecht Shot 2 ============ Cost: 999 HP Stat Change: SH + 10 Effects: Invisible Shot, knocks away 3 opposing players. Nap Pass ======== Cost: 40 HP Success Rate: 30% Stat Change: PA + 3 Effects: Puts opponents to sleep. Nap Pass 2 ========== Cost: 200 HP Success Rate: 60% Stat Change: PA + 5 Effects: Puts opponents to sleep. Nap Pass 3 ========== Cost: 510 HP Success Rate: 100% Stat Change: PA + 7 Effects: Puts opponents to sleep. Nap Shot ======== Cost: 45 HP Success Rate: 40% Stat Change: SH + 3 Effects: Puts Goalkeeper to sleep. Nap Shot 2 ========== Cost: 80 HP Success Rate: 70% Stat Change: SH + 5 Effects: Puts Goalkeeper to sleep. Nap Shot 3 ========== Cost: 350 HP Success Rate: 100% Stat Change: SH + 7 Effects: Puts Goalkeeper to sleep. Nap Tackle ========== Cost: 40 HP Success Rate: 100% Stat Change: AT + 3 Effects: Puts target to sleep if EN is reduced to 0. Nap Tackle 2 ============ Cost: 90 HP Success Rate: 100% Stat Change: AT + 5 Effects: Puts target to sleep if EN is reduced to 0. Nap Tackle 3 ============ Cost: 180 HP Success Rate: 100% Stat Change: AT + 7 Effects: Puts target to sleep if EN is reduced to 0. Pile Venom ========== Cost: 30 HP to equip Effects: Cumulate poison effects. Pile Wither =========== Cost: 70 HP to equip Effects: Cumulates the effects of status-lowering techniques. Regen ===== Cost: 50 HP to equip Effects: Speeds up HP recovery when not carrying the ball. Sphere Shot ========== Cost: 90 HP Stat Change: SH + 3 + (Effect) Effects: Adds random amount to SH. Press [X] to select. Spin Ball ========= Cost: 30 HP Effects: Puts spin on the ball. Harder for the goalkeeper to catch. Super Goalie ============ Cost: 30 HP Success Rate: 60% Stat Change: CA + (Effect) Effects: Adds a random amount to CA. Press [X] to select. Tackle Slip =========== Cost: 40 HP Success Rate: 40% Effects: Evade Tackles. Player may be disoriented after evading. Tackle Slip 2 ============= Cost: 170 HP Success Rate: 80% Effects: Evade Tackles. Player may be disoriented after evading. Tech Find ========= Prize: Unlocks almost any slot in a character's skill list. Venom Pass ========== Cost: 40 HP Success Rate: 30% Stat Change: PA + 3 Effects: Poisons opponents. Venom Pass 2 ============ Cost: 120 HP Success Rate: 60% Stat Change: PA + 5 Effects: Poisons opponents. Venom Pass 3 ============ Cost: 250 HP Success Rate: 100% Stat Change: PA + 7 Effects: Poisons opponents. Venom Shot ========== Cost: 20 HP Success Rate: 30% Stat Change: SH + 3 Effects: Poisons goalkeeper. Venom Shot 2 ============ Cost: 35 HP Success Rate: 70% Stat Change: SH + 5 Effects: Poisons goalkeeper. Venom Shot 3 ============ Cost: 100 HP Success Rate: 100% Stat Change: SH + 7 Effects: Poisons goalkeeper. Venom Tackle ============ Cost: 30 HP Success Rate: 40% Stat Change: AT + 3 Effects: Inflicts poison. Venom Tackle 2 ============== Cost: 70 HP Success Rate: 70% Stat Change: AT + 5 Effects: Inflicts poison. Venom Tackle 3 ============== Cost: 160 HP Success Rate: 100% Stat Change: AT + 7 Effects: Inflicts poison. Volley Shot =========== Cost: 10 HP Success Rate: 50% Effects: Player can shoot free balls unblocked. Volley Shot 2 ============= Cost: 40 HP Success Rate: 75% Effects: Player can shoot free balls unblocked. Volley Shot 3 ============= Cost: 250 HP Success Rate: 100% Effects: Player can shoot free balls unblocked. Wither Pass =========== Cost: 40 HP Success Rate: 30% Stat Change: PA + 3 Effects: Lowers opponents' EN, AT, and BL. Wither Pass 2 ============= Cost: 180 HP Success Rate: 60% Stat Change: PA + 5 Effects: Lowers opponents' EN, AT, and BL. Wither Pass 3 ============= Cost: 440 HP Success Rate: 100% Stat Change: PA + 7 Effects: Lowers opponents' EN, AT, and BL. Wither Shot =========== Cost: 30 HP Success Rate: 40% Stat Change: SH + 3 Effects: Lowers goalkeeper's BL and CA. Wither Shot 2 ============= Cost: 180 HP Success Rate: 70% Stat Change: SH + 5 Effects: Lowers goalkeeper's BL and CA. Wither Shot 3 ============= Cost: 390 HP Success Rate: 100% Stat Change: SH + 7 Effects: Lowers goalkeeper's BL and CA. Wither Tackle ============= Cost: 8 HP Success Rate: 40% Stat Change: AT + 3 Effects: Lowers target's EN, PA, and SH. Wither Tackle 2 =============== Cost: 80 HP Success Rate: 70% Stat Change: AT + 5 Effects: Lowers target's EN, PA, and SH. Wither Tackle 3 =============== Cost: 250 HP Success Rate: 100% Stat Change: AT + 7 Effects: Lowers target's EN, PA, and SH. -=================================================- -= EXPERIENCE CHART =- -=================================================- Index Number: iv Introduction ============ This section will shows how your players gain EXP during Blitzball matches. Every time you do something in Blitzball, you will get EXP. The amount given for each move is listed here. Thanks to Kimarhi Ronso from the Blitzball board on GameFAQs for this chart. Shots ===== Normal Shot - 1 EXP Nap/Wither/Venom Shot and Sphere Shot - 2 EXP Nap/Wither/Venom Shot 2, Invisible Shot, and Jecht Shot - 3 EXP Nap/Wither/Venom Shot 3 - 4 EXP Jecht Shot 2 and Aurochs Spirit - 6 EXP Passes ====== Normal Pass - 1 EXP Nap/Wither/Venom Pass - 2 EXP Nap/Wither/Venom Pass 2 - 3 EXP Nap/Wither/Venom Pass 3 - 4 EXP Tackles ======= Normal Tackle - 0 EXP Nap/Wither/Venom/Drain Tackle - 1 EXP Nap/Wither/Venom/Drain Tackle 2 - 2 EXP Nap/Wither/Venom/Drain Tackle 3 - 3 EXP Saves ===== Getting a hand on the ball and Super Goalie - 2 EXP Catching the ball - 4 EXP Other ===== Anti-Nap/Wither/Venom/Drain and Tackle Slips - 1 EXP Goalie Bonus(just being the goalie) - 2 EXP(per half) Volley Shots - 3 EXP Good Morning! and Gamble - 4 EXP Successful Techniques ===================== Shot and Pass - 2 EXP(bonus) Tackle and Block (when you intercept the ball) - 3 EXP(bonus) -=================================================- -= HINTS & STRATEGIES =- -=================================================- Index Number: v Introduction ============ This section is for any strategies for Blitzball - whether it is a strategy to use in a match, or strategies on recruiting players. If you have a strategy you would like to add to this section, please post it on my boards. =---------------------------------= =- Alastair's Strategies -= =---------------------------------= Search Field: v-a (The following Strategies are from Alastair412) Novice strategies: How to get the upper hand on your first matches ================= Many players feel a bit lost when starting out playing Blitzball. Especially the first game against the Goers can be very difficult, since you both discover the game and face a really hard opponent. The following games will also be quite difficult to manager with the original Aurochs team: they're not the best around for starters, and they don't have any techs available (aside from Tidus). You'll quickly find out that the Goers are not a badass team at all in regular games, but the Al Bhed Psyches will get really troublesome. Here are a few methods for beating the Goers in the first match: On the SS Winno, en route to Luca, once you've watched all the cutscenes, collected all stuff you need and talked to everyone, save your game. Then go to the aft deck and get near to the Ball. You'll now begin a mini-game which will get Tidus a Blitball tech called "Jecht Shot". If you fail to get it, reload and try again. Jecht Shot is great in the sense that it eliminates two defenders when Tidus shoots. You can however beat the Goers both with and without it, I can attest to this. Jecht Shot just makes it a bit easier, that's all. Globally, the key is to pass the ball around like a madman during the first half, especially to Tidus. If you're on your first playthrough, you will probably find it quite difficult, though, as you're just discovering BB. Don't try to score during the first half, unless you have one of your forwards out in the clear and close to the goal. What helps is switching between Normal and Mark Formations: During pre-match setup, have your RF and RD mark their LF and your LF and LD mark their RF (MAKE SURE YOU CROSS THE SIDES!!!) and your MF mark their MF. As soon as you're in posession, hit triangle, first ascertain you're playing manual A, and switch to "Normal Formation". When you lose the ball, immediately hit triangle again and switch to Mark Formation. This will make sure both of the Goers' shooters have two people blocking / tackling them at any time. This will make it slightly more difficult to score, but ensure you won't get scored on. At the end of the first half, at least Tidus should have advanced to level 3. When setting up for the second half, make sure you activate Jecht Shot if you have it. Use Tidus to score with Jecht Shot, then use the mark mode to prevent any opponent goals. Around 2'30", Tidus is replaced by Wakka - if you're lucky, you might even score a second time . Again, try to score only if you have a clear shot - it is unlikely you'll survive the Goers' defender tackles. Now a few tips for the next few matches: As a good starting team (until level 10) in or around Luca: Forwards: Tidus, Wedge MF: Either keep Letty or get Zev (too slow for my tastes, and no tackles before you get his key techs) Defenders: Ropp and either keep one of the Aurochs or try out Zalitz (below level 10, he's worse than one of the Aurochs, though, so I usually don't take him). Goalie: either Jumal or stick with Keepa for the time being. Don't bother playing exhibition games if you want to techcopy before level 10, it's just a waste of time. However, if you're losing often, play a few exhibition games to get a better feel of BB. Level 10-20: your priorities should be to collect lots of techs on the way. Also, whoever is your second defender (Zalitz or an Aurochs) now becomes your biggest liability. If you have Zev as MF, his liabilities are in tackling and in speed, but his PA is just awesome. Combined with huge HP, one very effective tactic is to draw 3-5 opponents around him and use the best pass you have at that time (I had Wither Pass 3 and Venom Pass 2) and make carnage of the enemy ranks. He will probably get ahead of the rest of the team EXP-wise. Your next big challenge is to plan for a new forward: the really long-term good ones you can get for a while are probably all at level 1. The best prospect is probably to wait and pick up Larbeight in Kilika as soon as he's free. If you want to start building a stable team for the very long term, the best forwards available near Luca at level 99 are Vilucha, Larbeight and Tidus. Be aware, though, that Vilucha is below average until level 40 and almost devoid of techs when you get her. Larbeight is quite good when he first becomes available, and he starts to stand out above the fray as soon as level 20. After that, it's more or less straightforward for a very long while. Once Wedge hits level 25, put him in defence. He'll last at least 30-40 levels in that spot, and with Ropp, forms an almost impenetrable wall. His weak spot is his low PA, but since he can techcopy quickly and a lot, give him a good pass tech (any level 2 tech will do). When he's in posession, use his huge EN to your advantage: in defense, the opponent forwards usually have quite miserable AT anyway, so just wait until they're done tackling, then pass the ball to whoever is closer between your MF or Ropp. Once you get Wedge Tackle Slip, this becomes even easier. Your sole issue remaining at that time is the MF: I usually get sick of Zev so I start to level up another one for a change. If you plan to get Brother, you could get Pah Guado in the meantime. Tatts and Mep are also quite decent until level 35 or so. Goalie-wise, while waiting for Nimrook, your next best opportunity will be Miyu, both Letty and Jumal get way too bad quickly. Anyway, whoever you chose, the difficulty is to level them up at all: with Ropp and Wedge in defense, 80% of your matches won't even see a shot passing your blockers, that means the goalie only gets 2 XP per game. Advanced Team Strategies ======================== Once your average player level is 30, you should be experienced enough to form your own strategies and try them out. Here are a few of mine: - Offense-heavy: put a natural forward with decent PA as an MF. This will give you three shooters. Optionally, put a fourth one (with decent BL and AT though) in one of your defence spots, giving you even more attack power. You should score a lot, but you'll get scored against a bit. - The Wall: select an MF heavy on AT and BL, give him a good tackle and at least either Brawler or Elite Defense. Optionally, put a natural defender in one of your forward slots. Bottom line: you'll shoot less often, but no-one shall pass through your wall. - Speedy: use mainly Guados, swim around their defense and score. Lots. - The Tank: Use one defender with huge EN as a magnet to draw away the opponent, and dribble through enemy tackles: all opponents will be behind your guy. Once the field is clear in front of the goal, pass through one of your forwards and shoot. Rince and repeat. Especially usefull if you need to quickly level up a low-level forward. This strategy works less against fast teams (the original Guados, for instance). Tackle Slip becomes mandatory for your tank, though. - Griever: use a MF with huge PA and decent EN, give him Nap Pass and Wither Pass 2 or 3 (Zev Ronso comes to mind). Swim into a cluster of 2 or three opponents and make a short-distance pass. Rinse and repeat: in less than 30 seconds, the opponent team is either asleep or withered to death. - Diversion: use a really fast MF (like Brother), swim through the enemy lines and draw all opponent players back towards your goal. As soon as you get clear with everyone behind you, pass to your unopposed forwards. This strategy is effective, but cheap, and will cost you lots of experience, though. Less effective than The Tank for quick-levelling a new forward, in my opinion. - Faithful: stick to the original Aurochs Team. Once you reach the Airship, you may take Wakka back to make it easier on you. - Challenger: use only the worst players available. - Denial: set up your team as you wish, and keep the two best free agents on your bench. This stops the other teams from getting these players. Levelling up/Teching Up Tricks ============================== You're a BB star player and always win your games with 6-0 or more. Your only problem? Your goalie and defenders are way behind in levels, and aside from tackles and anti-techs, you have a hard time copying anything. Sounds familiar? Here are a few tips'n'tricks to compensate you being too good: - Goalie catch up: Every once in a while, your goalie will be several levels behind everyone, including the opponent's goalies. To catch up, hire another goalie for one or two games, give your main goalie a pass tech, put him in a defense slot and start a tournament. Switch to line formation as soon as you're in posession, retreat close to your goal and pass around. Don't go on offense at all, just keep passing with your goalie. You should end both halves 0:0 (if you get scored on, immediately counter to even the score), then concentrate in scoring in your third half with your normal team setup. - Getting those pesky pass techs: if you need to copy techs from the opposing MF and he never uses them because your players steal the ball before he even passes, switch your formation to all-out defense. All your players should retreat to the goal. Hopefully, the MF will pass from mid-court instead of rushing headlong into your team... - Getting more shot techs: Your defense's too strong? hire two weak defenders and enter a few exhibition games - this should improve your chances of getting scored at - Volley Shot troubles? Yeah, Volley Shots don't happen too often. Unfortunately, they also happen to be key techs for many players. So how do you get to see them? Enter a league game, switch to defense or line formation and retreat towards your goal - this should eventually attract your opponent's frontline. If not, use a fast MF to go and lure the whole opposing team to your goal. Now, with the enemy forwards clustered close to your goal, try to make long, tech-less passes to one of your surrounded players - use a player with very low PA already (Wedge's great for that). As soon as your team fumbles and misses the ball, you'll see quite a lot more Volley Shots... - Getting Anti-Drain: Now this is a drag. This is certainly the most annoying tech to copy, simply because the A.I. never equips it - no matter how much you drain tackle around. There's only one solution: hire a player who knows the tech, play an exhibition match, and make sure he has the tech equipped at the beginning of the second half. Then release him. As soon as he gets hired by another team, SAVE, then enter an exhibition game. The tech will remain equipped for the first half only, so drain tackle like there's no tomorrow. The same method can be used on for any tech, BTW. Just remember, you have only one half before the CPU unequips your selected tech, and he WILL always do so with Anti-Drains. - Getting Anti-Venom 2: Everyone wants this tech, for obvious reasons - you can't get JS 2 without it, right? And it always seems nobody has it. Well, in my experience, it starts propagating around player level 25+. The best way to get it is usually to wait for a weak goalie to equip it, then using Venom Shot 3 from a distance where your SH value is equal or slightly lower to the goalie's CA once it reaches the goal. Two games is usually all it takes to have everyone in your team learning the tech. From my observation, it seems one goalie will equip the tech about once every three games. - Copying Sphere Shot: The timing seems quite difficult at first, but it's in fact quite easy: When the copy message flashes white for the ninth time, copy it. It never fails. - Copying Invisible Shot: Same as above, but copy on the 12th white flash. =---------------------------------= =- Beginner's Strategies I -= =---------------------------------= Search Field: v-b (everything in Beginner's Strategies I is by the author, AlaskaFox, for other Beginner's Strategies, see Beginner's Strategies II - Section v-XXX) Status Techs ============ When you start out playing Blitzball, you will want your players to have as many Status Techniques as possible(i.e. don't replace the Jecht Shot, but replace other unneeded Techs). This is mainly because every Status Tech(with the exception of Drain, which is pointless anyway), has a Stat modifier. This is very helpful, and helps you to overcome those players you usually wouldn't. Also, if a status effect is inflicted on the other player, great! The third positive point about Status Techs is that you get more EXP when you use them, tahn you would if you didn't. So, if you enough HP, use Status Techs even when they are not needed. Nap is the most important status for Passing and Tackling, as sending opposition players to sleep is very beneficial to your team, because it is easier to score. Unfortunately, when you score the player(s) will wake up, and you'll have to send them to sleep again. Wither is the most important status for Shooting, as sending the Goalkeeper to sleep only happens 'once in a blue moon'. Lowering the Goalkeeper's stats has a slightly better success rate, and lowering the Goalkeeper's CA will guarantee an easy goal. Wither is the second most important Passing/Tackling status. This is because lowering opponent's stats makes scoring easier, and getting scored against less likely to happen(as with when they are asleep). This is followed by Venom, of which the only point is to stop opponents using Techs(which also stops you Techcopying them). Drain is the worst status, as gaining the other player's HP is pointless. Nap is the second most important status tech when shooting, because it can send the Goalkeeper to sleep, and a shot from anywhere with just enough power to reach the goal is surefire success. Venom, again is the next best, and finally the pointless Drain. =---------------------------------= =- Advanced Strategies I -= =---------------------------------= Search Field: v-c (again, everything in this section is by AlaskaFox, see Advanced Strategies II - Section v-XXX for other advanced strategies) Gaining lots of EXP =================== Have your players equipped with lots of level 2 and 3 Nap Techs. When you start the match, use these to make all the opposition players(doesn't matter about the Goalkeeper) asleep. Then just keep passing around between all your players(make sure you don't fumble the ball) for the rest of the half. With 30 seconds or so left in the half, swim forward to the opposition goal, and score. Do the same in the second half, and you will get lots of EXP. NOTE: make sure you use Passing Techs when passing to get more EXP. Invisible Shot ============== You can score every time when you use the Invisible Shot!!! Hold left until your circle is to the left of the goal(outside the goal), and keep it away from the Goalkeeper's circle. In Blitzball, there are no wides, therefore resulting in your shot ending up in the net. Easy! Scoring Ten Goals or more ========================= When trying to score 10+ goals, you will want to average a goal or more each minute(as there are 10 minutes in a match). This can be achieved by the following: -Never use the Jecht Shot, Sphere Shot or Auroch's Spirit. These waste too much time(the Jecht Shot will take over 20 seconds). Don't use Spin Ball either. -Hopefully the Goalie doesn't have Super Goalie, as this wastes more time. -Use Golden Arm, so you can score from the Half-way line -Use Status Techs, such as Nap and Wither Shots (Nap Shot 3 is very good when trying to score over 10 goals, as it will allow you to send the Goalkeeper to sleep whenever you don't score). -Use Elite Defence to catch attackers more quickly -Use Nap Tackle 2 and 3 to send defenders asleep -Try to pass only once before shooting Hope that helps, if you have anything to add to that strategy, post it on my Boards. =---------------------------------= =- Starting Team Guide -= =---------------------------------= Search Field: v-d (by Vivi FF) I have written a small BlitzBall guide on players and teams one should use when starting to play BB (short for BlitzBall). I made this guide because many people ask for a great starting team all the time and many people have to repeat themselves in each of these similar topics. Hopefully, this will help everyone in choosing a good team to play BlitzBall with. I have included the best starting players and their Lv.1 stats as well as their Lv.20 stats so you can see where they end up early on. Here goes. Shooters: Tidus: Lv.02 HP 132 SP 60 EN 10 AT 3 PA 03 BL 2 SH 10 CA 1 Tidus: Lv.20 HP 954 SP 61 EN 23 AT 7 PA 10 BL 5 SH 25 CA 5 He’s a decent shooter with average to somewhat above average stats. However, his main usefulness is not his stats, but his techs. Tidus has the Jecht Shot which is a great shot that eliminates two defenders and adds 5 to his SH. Tidus can also learn every tech and he can also learn the Jecht Shot 2 within time. Tidus is a permanent player on your team and he won’t get any EXP. and techs unless you use him. Wakka: Lv.03 HP 150 SP 60 EN 11 AT 3 PA 3 BL 2 SH 13 CA 1 Wakka: Lv.20 HP 825 SP 60 EN 21 AT 5 PA 9 BL 4 SH 24 CA 5 He’s yet another decent shooter with average to somewhat above average stats. Within time, he can learn his unique tech, Aurochs Spirit, which adds 10 to his SH and the sum of any original Aurochs’ SH on your team. He’s not really a great shooter but no team will ever hire him except for yours, so you may want to use him to give him his experience and levels. Vilucha: Lv.04 HP 201 SP 60 EN 11 AT 9 PA 4 BL 10 SH 14 CA 3 Vilucha: Lv.20 HP 954 SP 60 EN 20 AT 9 PA 8 BL 17 SH 24 CA 4 She’s a great shooter with very good stats. Great SH and EN as well as pretty good AT and BL for a great defensive shooter. She starts out with Wither Shot 3, which is a great tech that adds 7 to his SH and always withers the goalie if it won’t score. But it takes 390 HP, which will take awhile for her to get. The only bad thing about her is that she doesn’t get many techs and one of her key techs is Volley Shot, which is hard to learn. Shaami: Lv.01 HP 100 SP 58 EN 11 AT 04 PA 5 BL 2 SH 10 CA 2 Shaami: Lv.20 HP 910 SP 59 EN 25 AT 17 PA 7 BL 4 SH 21 CA 3 She’s another great shooter. With constantly rising EN and AT and a very good SH, she’s one of the better shooters out there. Not only that but she starts out with Venom Shot 3, which is a great tech that adds 7 to her SH and if it won’t score, it’ll poison the goalie. Plus it takes only 100 HP so she can use it rather soon. Only bad thing about her is her below average SP, which slowly increases throughout her levels. But it’s excusable because 2 points different in SP won’t really matter right off the bat. Wedge: Lv.01 HP 080 SP 65 EN 09 AT 06 PA 3 BL 05 SH 17 CA 2 Wedge: Lv.20 HP 934 SP 65 EN 25 AT 20 PA 3 BL 15 SH 20 CA 4 He starts out with the highest SH of 17. But his low EN will get the best of him until you level him up where it’ll gradually grow up. His SH grows slowly and it will stop at about Lv.30 where it’d only go down in the end. His AT and BL constantly grow, making him a great defender. In fact, Wedge would make an excellent MF if it weren’t for his low PA. If you use him, you will have to replace him early on because other shooters’ shooter stats will be much superior to Wedge’s. But if you need a good shooter for a very short (such as the Reset Data Trick to get Wakka’s ODs and Sigil), Wedge is the guy to get. Biggs: Lv.01 HP 080 SP 57 EN 10 AT 05 PA 3 BL 2 SH 11 CA 1 Biggs: Lv.20 HP 934 SP 57 EN 27 AT 11 PA 3 BL 9 SH 13 CA 5 He’s a tank with constantly increasing EN. But his SH rarely grows and that is his biggest flaw. Without enough SH, a shooter cannot shoot and score from it. You can use shooting techs to help out, buy you’re better off with a shooter with high SH... He has all three Volley Shots but they won’t be able to do much with low CA (unless the shot before was a Nap Shot or Wither Shot). Nedus: Lv.01 HP 100 SP 30 EN 12 AT 2 PA 3 BL 2 SH 10 CA 3 Nedus: Lv.20 HP 910 SP 30 EN 28 AT 6 PA 9 BL 4 SH 20 CA 3 He’s another tank. But he takes after a real tank and is slow with a SP of 30! But with high EN and good SH, he can survive any tackle a defender can do and still have the SH to score. His SP will start to grow at Lv.35 and will reach to 99 by Lv.70! He’s a good choice for a shooter if you can take his low SP for a while... Blappa: Lv.03 HP 186 SP 60 EN 13 AT 05 PA 09 BL 11 SH 13 CA 1 Blappa: Lv.20 HP 970 SP 60 EN 24 AT 11 PA 22 BL 19 SH 29 CA 2 ***Blappa starts off on the Al Bhed Psyches with 4 games.*** He is the best shooter you can get at early levels. With great EN, PA, and SH that constantly grows throughout his levels and his decent AT and good BL, you can’t go wrong with Blappa. His only problem is that he doesn’t have a large assortment of techs to use, but you can make the best of what he has. Blappa is not a free agent but 4 games can be up quite soon, allowing him to be dropped and picked up by you relatively soon. Refer to the “Getting a Blitzer off Their Team” trick below for an easier way to get Blappa. Summary: You have a great assortment of shooters to choose from. I highly suggest you get both Blappa and Shaami. Both make an unstoppable shooter duo together. But if you want Tidus and/or Wakka, I guess you should go with them because if you don’t use them, no one else will and they’ll be at a low level forever. So if you want the two to reach Lv.99, you’re going to have to use them. It’s easier to get them now rather than leveling them up from 3 to 99 when everyone else is 99... MidFielders (MFs): Brother: Lv.01 HP 0105 SP 75 EN 08 AT 06 PA 14 BL 13 SH 14 CA 1 Brother: Lv.20 HP 1090 SP 76 EN 21 AT 12 PA 26 BL 26 SH 18 CA 1 He’s quite possible the best MF you can get at early levels. He has fast SP, and constantly increasing EN, PA, and BL. The only thing bad about him is that he might become an experience hog and will gain levels faster than everyone else on your team. But use him accordingly and he will never do you wrong. Linna: Lv.07 HP 314 SP 59 EN 10 AT 08 PA 08 BL 12 SH 10 CA 3 Linna: Lv.20 HP 954 SP 59 EN 13 AT 10 PA 15 BL 14 SH 21 CA 4 She’s a pretty good MF. She starts off at such a high level with pretty good stats. Her PA and SH rises a lot and her AT and BL are great for a MF. She also starts out with Nap Shot 3, which is a great tech that adds 7 to her SH and if it misses, it will always put the goalie to sleep. The downside is that it takes 350 HP to use which maybe too costly. This tech can really help out your shooters. She’s a great MF to use if you would like a third shooter. Kiyuri: Lv.01 HP 081 SP 60 EN 08 AT 08 PA 08 BL 2 SH 1 CA 1 Kiyuri: Lv.20 HP 669 SP 60 EN 16 AT 12 PA 22 BL 8 SH 6 CA 5 She’s a pretty average MF. Her PA is her best stat and it increases a lot. Her EN and AT are decent too. But her HP is quite low, as well as her BL and SH. She’ll end up being a pretty good MF in the end but her early stats aren’t so great. She starts out with Wither Pass 3, a great passing tech but it take sup 440 HP, which she might be able to spare. She also starts out with Anti-Wither 2 so she can’t get withered. If you’re a fan of Kiyuri, then you might want to use her. Otherwise, you probably should stay away from her at early levels. Milfurey: Lv.01 HP 085 SP 20 EN 08 AT 08 PA 05 BL 3 SH 10 CA 2 Milfurey: Lv.20 HP 723 SP 22 EN 20 AT 14 PA 19 BL 5 SH 28 CA 3 She’s a pretty average MF who has an obvious flaw, her very low SP of 20! Her SP does gradually rise throughout all her levels and it will end up at 69 at lv.99, but for the most part, she’ll be slow. She has great SH, EN, and PA that all increase during her levels. She also has Venom Pass 3, a great passing tech that takes only 250 HP, and Tackle Slip 2, a tech that allows her to dodge others’ tackles 80% of the time. She’s a good MF if you can withstand her very low SP. Svanda: Lv.01 HP 100 SP 60 EN 10 AT 10 PA 08 BL 15 SH 14 CA 4 Svanda: Lv.20 HP 910 SP 60 EN 20 AT 11 PA 17 BL 15 SH 21 CA 4 She’s a pretty good overall MF. With good EN, PA, and SH as well as AT and BL, there’s not one thing she isn’t capable of in being a MF. Her stats don’t increase as much as the others, but her stats are pretty good, no matter what the level. She comes with Anti-Nap 2, which can insure her to never fall asleep, and Venom Tackle 3, a very good tackling tech. She’s probably one of the best overall MFs you can get at early levels. Tatts: Lv.05 HP 215 SP 65 EN 10 AT 06 PA 14 BL 06 SH 05 CA 1 Tatts: Lv.20 HP 890 SP 67 EN 19 AT 10 PA 26 BL 14 SH 10 CA 2 He’s a decent MF. He has great PA as well as good EN and above average SP. He’s not bad on the defensive side with good BL but his AT doesn’t increase as much. He starts out with Invisible Shot, which is a guaranteed goal 60% of the time if you know how to use and control it. Not a bad tech but can be harmful when it’s used on you. He’s a good MF that can score goals easily once you get the hand of the I. Shot. Rin: Lv.05 HP 242 SP 60 EN 09 AT 5 PA 12 BL 05 SH 05 CA 1 Rin: Lv.20 HP 959 SP 60 EN 17 AT 6 PA 20 BL 10 SH 10 CA 1 He’s a good MF. He has decent EN and PA that rises a bit. He’s not so good on the defensive side with low AT and so-so BL. He does start out with Venom Pass 2, a good passing tech, Pile Venom, which can aid with his Venom Pass 2, and Tackle Slip, so he can dodge 40% of others’ tackles. He’s not bad of a MF but not very good either. Zev Ronso: Lv.01 HP 0230 SP 52 EN 12 AT 7 PA 07 BL 07 SH 11 CA 1 Zev Ronso: Lv.20 HP 1691 SP 53 EN 20 AT 9 PA 20 BL 24 SH 19 CA 2 He’s a pretty good MF. His HP, EN, PA, and BL are all pretty high if you give him the chance to level up. He’s a Ronso so he’s slow but with SP of 52 that slowly increases, he’s obviously the fast Ronso. With good stats, he’s probably a better MF than Ganza could ever become. If you don’t mind his kinda low SP, then he can be a prime MF for you. Mep: Lv.01 HP 0060 SP 60 EN 09 AT 06 PA 05 BL 19 SH 07 CA 1 Mep: Lv.20 HP 1320 SP 60 EN 13 AT 15 PA 11 BL 22 SH 23 CA 5 He’s a pretty good MF, especially for an ancient monk! His stats don’t start out so well with low HP, but his BL is really high. Give him some levels and he’ll start to become a very good MF. His EN and PA don’t come out too high and this may lead to problems as he may be too weak to take tackles or pass over people. But he kinda makes up for it in his other stats. He starts out with Nap Pass 3, a great passing tech but it takes 550 HP to use so he might not be able to use it for a while. If you can find ways to make up for his low EN and PA, he can become a very good MF. Graav: Lv.03 HP 0207 SP 60 EN 09 AT 08 PA 13 BL 08 SH 08 CA 2 Graav: Lv.20 HP 1090 SP 60 EN 19 AT 15 PA 25 BL 20 SH 17 CA 6 ***Graav starts off on the Luca Goers with 20 games.*** He’s a very good MF. He has lots of HP, great EN, BL, and good EN and SH. The only thing bad about him is that he doesn’t have so many techs. Another bad thing is that he’s not a free agent right from the start. If you want Graav, either keep an eye out for him or get him yourself using the “Getting a Blitzer off Their Team” trick below. He is worth it for earlier levels. Berrik: Lv.03 HP 205 SP 60 EN 08 AT 10 PA 12 BL 11 SH 04 CA 1 Berrik: Lv.20 HP 962 SP 60 EN 18 AT 19 PA 26 BL 21 SH 10 CA 5 ***Berrik starts off on the Al Bhed Psyches with 9 games.*** Berrik is a monster MF. With great EN and PA along with pretty high AT and BL, he makes the ideal MF and even a defender. He has very good stats and a good assortment of techs to learn and use. But watch out, he could become an experience hog... If you want him, either wait out those games or use the trick below. Summary: With a good number of players for this one spot, choosing can become quite tough. I highly recommend Brother, Linna, Graav, and Berrik. Brother will last you up to Lv.60, Graav and Berrik will last you up to Lv.30-40 or so and then it’d be time to get another player. Linna can last all the way to Lv.99, but the other three have much better stats than her in lower levels. Basically, you have to choose which one you’d think would best suits your playing style and abilities. You can hire two MFs if you want and put one on the bench and switch off. But you won’t get a single overpowered MF (which you don’t want), instead you can get two weaker MFs (which you probably don’t want). Defenders: Ropp: Lv.05 HP 191 SP 60 EN 09 AT 11 PA 10 BL 15 SH 1 CA 2 Ropp: Lv.20 HP 810 SP 60 EN 16 AT 15 PA 18 BL 18 SH 3 CA 5 He’s the best defender there is. He’s not extremely good at early levels but his stats are pretty good. He has great EN and PA as well as good AT and BL. He starts out with all Drain Tackles and Drain Tackle 3 can drain an entire person’s HP. The downside is that he needs 500 HP to use it and he won’t get that until around Lv.15. However, he can learn every tackling tech, which is pretty convenient when you’re learning new techs. He’ll be a great defender to have. Naida: Lv.01 HP 100 SP 72 EN 06 AT 05 PA 12 BL 12 SH 4 CA 1 Naida: Lv.20 HP 954 SP 73 EN 12 AT 19 PA 21 BL 17 SH 6 CA 5 She’s a great defender. She has the high SP, PA, and BL. However, early on her AT is quite low. But once you level her up, her AT will rise pretty fast to be one of the top ATs there is. Top that off with her other great stats, including SP and you have a great defender. She starts off with Wither Tackle 3, which is one, if not, the best tackling tech out there. It costs 250 HP so Naida will have to level up a bit to be able to use it. She is a great defender if you give her time to level up into it. Kyou: Lv.01 HP 104 SP 63 EN 09 AT 15 PA 08 BL 6 SH 1 CA 12 Kyou: Lv.20 HP 857 SP 66 EN 27 AT 16 PA 15 BL 8 SH 5 CA 18 He’s a pretty good defender. He starts off with one of the highest ATs, but it doesn’t rise so quickly. He has great EN and good PA. His weakness is his low BL, which is needed for a good defender. Other than that, his other stats are high and can do the job right. He also starts out with the rare Venom Tackle 2, and Nap Tackle 3, which is one of the best tackling techs. Zalitz: Lv.01 HP 100 SP 59 EN 6 AT 15 PA 05 BL 11 SH 3 CA 1 Zalitz: Lv.20 HP 910 SP 59 EN 7 AT 20 PA 11 BL 16 SH 7 CA 5 He’s a good defender. With great AT and BL, he’s one to watch out for. He does have some flaws though. First, his AT and BL grow slowly. Although they are high, other defenders will slowly surpass him in those stats. His biggest flaw is that he has low EN and PA. This can pose problems if a defender comes along with too much AT to breakthrough and too much BL to pass over. You will need to use him wisely, if you use him. Shuu: Lv.03 HP 0215 SP 60 EN 10 AT 04 PA 04 BL 09 SH 10 CA 1 Shuu: Lv.20 HP 1138 SP 60 EN 18 AT 14 PA 14 BL 13 SH 14 CA 1 She’s a good defender. She starts off with really low AT and PA but if you level her up, her AT and PA will rise to a good level. She also has good EN and SH that can allow her to become a backup shooter if the rest are down. She starts off with Nap Pass 2, which is a good passing tech at early levels. If you give her some time, she can become a good defender. Judda: Lv.01 HP 0125 SP 60 EN 09 AT 11 PA 07 BL 10 SH 1 CA 3 Judda: Lv.20 HP 1023 SP 60 EN 23 AT 22 PA 24 BL 12 SH 3 CA 7 ***Judda starts off on the Al Bhed Psyches with 10 games.*** She’s a great defender. Her beginning stats aren’t all that hot but she’ll grow extremely fast. With high EN, PA, and very high AT, she makes the ideal defender. Her weakness is her BL, but hopefully, at time it won’t matter as much. She also doesn’t have a large variety of techs to learn, especially passing techs. But her high stats alone make her a very, very good defender. If you want her, either wait out those 10 games or use the trick below. Doram: Lv.01 HP 0142 SP 60 EN 3 AT 09 PA 07 BL 05 SH 1 CA 1 Doram: Lv.20 HP 1062 SP 60 EN 9 AT 19 PA 18 BL 17 SH 5 CA 5 ***Doram starts off on the Luca Goers with 18 games.*** She’s a great defender. She starts out with average defender stats but she quickly grows into very good defender stats. I prefer her over Balgerda because Balgerda is ugly... Not only that but her BL is too low. Doram has good AT and BL with great PA to back everything up. Her only weakness is that she doesn’t have many techs to choose from. She’s a great defender to have, especially very early in the game. If you want her, either wait the 18 games out or use the trick below. Summary: You have a good variety of defenders to choose from. I suggest you use Ropp and Naida. Together, these two make a great defensive couple. But always keep an eye out for Judda, she’s a very good defender that’ll last you longer than Naida. Choose whichever defenders you want or think would best help your team. Goalies: Jumal: Lv.01 HP 100 CA 14 Jumal: Lv.20 HP 954 CA 18 He’s a great goalie to start out with. But his CA grows quite slowly. Miyu: Lv.01 HP 0100 CA 11 Miyu: Lv.20 HP 1170 CA 21 She’s another great goalie. Her CA rises pretty quickly and at times, it’s the second best CA next to Nimrook. Kyou: Lv.01 HP 104 CA 12 Kyou: Lv.20 HP 857 CA 18 He makes a pretty good goalie too. Durren: Lv.01 HP 100 CA 12 Durren: Lv.20 HP 910 CA 22 He’s another great goalie. His CA rises pretty quickly at early levels but it slows down after Lv.30. You may not be able to get him if you enter the last area because he’ll disappear. Yuma Guado: Lv.01 HP 115 CA 08 Yuma Guado: Lv.20 HP 925 CA 17 She’s a good goalie. Her CA starts out low and seems to be a bit lower than the other goalies on the same level. Nimrook: Lv.01 HP 096 CA 18 Nimrook: Lv.20 HP 927 CA 23 ***Nimrook starts off on the Al Bhed Psyches with 24 games.*** He’s, by far, the best goalie in the game. But he starts out on the Psyches so he’s not free. Summary: You have a good number of goalies to pick from. Obviously, you’ll want the best goalie, which is Nimrook. But the Al Bhed have him. You can force him off using my strategy (below). But in the meantime, I suggest you get Jumal, Miyu, or Durren. Jumal’s CA starts off second best but Miyu and Durren will soon surpass it. It’s your call which goalie to get. My Final Team Suggestion: LF: Blappa RF: Shaami MF: Brother LD: Naida RF: Ropp GL: Nimrook If you’re starting to play right after Luca, then this is the team for you (you may need to force some people off the Goers). LF: Tidus RF: Shaami/Bickson* MF: Graav*/Zev/Letty LD: Doram*/Zalitz RD: Ropp GL: Jumal * The Luca Goers have these players: 10 games for Bickson, 20 for Graav, and 18 for Doram =---------------------------------= =- Opposition Team Guide -= =---------------------------------= Search Field: v-d (by Vivi FF) Facing the Other Teams ====================== These strategies are good early on when you play BB. As you play more and more games, the players on other teams’ contracts expire and the teams could resign a contract with that person OR hire a free agent to play. So after awhile, the teams will not have their original players anymore. Plus even if they do keep their original players, some of them might get better or worse. a. Kilika Beasts The easiest team you can face!!! They do stay easy until about Lv.60 or so… The team has LOW stats and hardly ever uses any good techs. The shooters have low SH and almost every goalie can catch their shots. Vuroja has low EN and decent PA so he’s easy to get the ball from. The defenders aren’t that good with really bad BL and below average AT. Nizarut is the worst goalie right now and he’s EASY to score on since his CA is low and hardly goes up. This team is an easy team to win and practice against because your team has almost double their stats. b. Ronso Fangs This team can be tough. All Ronsos have rather high HP and EN and super low SP. Apparently, all they do is pass and shoot the ball at each other and you can hardly get the ball because they can survive all your tackles and they’re very slow. This makes long games with them. Just get the ball somehow, by blocking it, catching it (goalie), or from the Blitz Off. Then just swim around and try to lose them. It shouldn’t be hard to score since Zamzi is about (if not a bit better) as bad as Nizarut. This team is hard and makes long games but if you get the ball, you should be able to score a goal or two. c. Guado Glories This team has high SP, PA, and BL but they have low HP, EN, and AT (except the defenders who have average AT). They like to rush away from you so you can’t catch them thus leaving them an open shot. They have low EN so they almost always never break through anyone and they have low AT so you can survive all of their tackles. You can beat this team easily if you have someone with high BL so that person can snag the ball from one of the passes and then when shooting, just break through about everyone but that doesn’t mean you should swim around so the entire team is after you. d. Luca Goers This team seems hard but they actually could be the second easiest! You just need the right team, most likely the team I recommended. OK, first off the shooters have pretty high SH and EN but if you choose good defenders with high AT, you should be able to break through and with a good goalie, you can catch their shots. Graav could be tough but with a shooter and/or midfielder with high AT and BL, you can get the ball easily. The defenders can’t get to you if you have pretty high EN, and their BL isn’t something to brag about… Last, Raudy is a bit better than Nizarut so his semi-low CA makes him easy to score on. This team is easy with the right team and if you know what you is doing. e. Al Bhed Psyches This is the HARDEST team for you. The main reason is they have good shooters with high SH, a super good MF, awesome defenders, and the BEST goalie. OK first off you need their goalie; otherwise it might be hard to score on him. So you need to make the best of it until he’s dropped. So, you need a good goalie to block Eigaar’s and Blappa’s shots. Plus you need defenders with either high EN or PA as both Blappa and Eigaar have kinda high AT and BL. Berrik is pretty good and is a monster MF later on. But if you have high AT or BL shooters and MF, he shouldn’t be a major problem. But you better watch out for him on defensive; he has high AT and BL and that will not help if he brings any other person with him. The defenders are seriously good so make sure you have high EN, there’s NO way you can shoot with their BL and still make a goal unless you have a shooter 30 levels higher than them and Nimrook. To score on Nimrook, you have to get REALLY close to the goal and try and get only one defender on you so you can survive her tackle and then use your highest-level shot. I suggest using Tidus and his Jecht Shot because the added 5 SH can really help and he can just knock off any defender without a chance to lose the ball. Otherwise, you’ll need to use a Sphere Shot and hope the SH gets much higher or a Lv.2 or 3 Shot, if you have one... You might not win the first time you face them, but you should stand a chance the second time. Just use the strategy above and practice. Also, watch out for Berrik!!! =---------------------------------= =- Level 99 Players -= =---------------------------------= Search Field: v-e (by Vivi FF, Evil R) Besaid Aurochs ============== Comments: Replace all other players except Tidus ASAP. Tidus: SP 67 EN 80 AT 23 PA 49 BL 19 SH 78 CA 20 A good shooter with the best techs. His Jecht Shots can knock away any defender; doesn’t matter how good they are. Otherwise he’s an above average shooter that you CANNOT fire... Datto: SP 90 EN 65 AT 25 PA 34 BL 26 SH 62 CA 20 A fast Forward... nothing else to say. He starts out slow, and then he REALLY gains a lot of speed in the first couple of levels. He has high EN but lower SH. The 3rd fastest person in the game with the second highest SP of 90. A good shooter early on. Letty: SP 60 EN 61 AT 37 PA 83 BL 39 SH 39 CA 20 An average MF. A great MF to use if you don’t have access to other MFs or the rest are at lower levels. Jassu: Sp 67 EN 37 AT 50 BL 52 PA 44 SH 20 CA 20 Nothing special about him. He makes a decent defender early on and could be a decent MF due to high PA, EN, and AT at low levels. He’s also a bit faster than most people. Botta: SP 60 EN 34 AT 46 BL 64 PA 33 SH 26 CA 20 Not too hot either. He makes a fair defender. But due to low PA, EN, and SH, he is horrible when on offense. Keepa: SP 53 EN 45 AT 22 PA 23 BL 57 SH 99 CA 39 Has the best SH in the game, but sucks at every other stat which makes him useless. However, if you use him like a Ronso shooter, he is actually quite good. Just ignore him and when he is open, pass him the ball and let him shoot. He hardly has any good techs so you’re going to have to use some Tech Finds on him to make him useful. His SH has a high jump between levels 80-99 (SH 38-99). A horrible goalie at low and high levels with pretty low CA, but it’s higher than other normal players. Luca Goers ========== Comments: All their players suck badly at high levels. None of their stats are over 50 (excluding SP) with Raudy the goalie with EN of 63...How could they win the cup year after year? They are a joke. Abus: High SH before level 30. Bickson: Same as Abus with higher EN and lower SH. Graav: A good MF with above average stats before level 40, after that, he doesn't gain much. Balgerda: Quite possibly the second ugliest girl in BB. High AT and PA before level 40. Doram: Quite possibly the cutest girl in BB. But she’s a more offensive version of Balgerda. Raudy: Best Luca Goer. An average goalie. Kilika Beasts ============= Comments: Like their name, these beasts start out slow (cause they are in their infant stage?), but they are monsters to compete at high levels. Recruit any of the below players when you have the chance (after level 30). Larbeight: SP 60 EN 87 AT 50 PA 22 BL 26 SH 96 CA 20 He’s the BEST overall shooter in the game! His EN and SH jump after level 60. Has the highest AT for a shooter. Any shooting tech gives him 99 SH! My favorite BlitzBall player. Isken: SP 60 EN 99 AT 33 PA 30 BL 18 SH 81 CA 20 3rd best shooter IMO. He can just break through everybody like a tank and shoot! His EN and SH jump after level 60. Vuroja: SP 60 EN 75 AT 54 PA 99 BL 65 SH 28 CA 20 He is the best all-around MF. He has the highest PA in the game. His stats jump after level 60. Kulukan: SP 60 EN 36 AT 64 PA 96 BL 64 SH 18 CA 12 The 2nd best defender IMO. She has the best balanced AT and BL. Any passing tech she does gives her 99 PA! Her AT, BL, and PA jump after level 60. She could also make a great defensive MF. Diem: SP 60 EN 37 AT 46 PA 89 BL 63 SH 16 CA 20 Obviously, the worst Kilka Beast. But she’s not totally bad though. Her stats are decently high for a defender but other defenders are so much better than her. In fact, Kulukan beats Diem in every stat except for EN, CA, and HP and those three stats aren’t as important for a defender. Nizarut: CA 60 The 3rd best goalie in the game. His CA jumps after level 50. All his other stats are pretty much all around the 50s. Al Bhed Psyches =============== Comments: The Al Bhed Psyches have incredible stats in the early and middle levels. But at high levels however, their stats are not very high for Eigaar, Blappa, and Berrik. They do have two OK defenders with AT 50, 49, PA >70, and BL 61, 68. Nimrook is the must have goalie. Another funny thing is that all of them could be decent MFs. Blappa: A crazily awesome forward before level 40. Due to high PA and BL, he could make a great MF before Lv.30. Eigaar: Same as Blappa but more defensive with higher AT, BL, and PA. Due to high PA and BL, he could make a better MF than Blappa. Berrik: A monster MF before level 60. Has incredibly high AT and BL that could mix him up as a defender. Due to high AT and BL, he could make a pretty decent defender. Judda: SP 60 EN 60 AT 50 PA 76 BL 61 SH 10 CA 22 A very good defender/MF due to high EN, PA, and AT before level 70. And an average defender/MF at level 99. Lakkam: Another good defender/MF before level 60, but worse then Judda. Plus she’s not the person you’d choose to date, much less thinking she’s a bit hot or cute. Nimrook: CA 67 Simply the best goalie at low to high levels. CA grows higher throughout his levels. He also has high EN, which could make him an average MF. Ronso Fangs =========== Comments: These Ronsos have huge EN and SH, however, their SP is very low so use that to your advantage. Irga is one of the best defenders that you may consider recruiting. (Surprisingly, none of their HP ever passes 6600 considering their huge HP at lower levels.) Basik: SP 43 EN 88 AT 47 PA 16 BL 31 SH 80 CA 12 A great shooter with high EN and SH. 2nd highest AT for a shooter. However his slow speed could become a problem. Argai: SP 42 EN 84 AT 34 PA 32 BL 36 SH 80 CA 16 Same as Basik but with lower AT and EN. He has the highest SH rating before level 80. Ganza: A decent MF. Has incredibly high EN at low levels but it doesn’t gain much. Irga: SP 42 EN 92 AT 67 PA 85 BL 55 SH 17 CA 20 The 4th best defender but her slow speed could become a major problem. You should pair her up with Nav Guado and give her Elite Defense and Brawler to make up for her slow speed. She gets a huge jump in EN, AT, PA, and BL after Level 60. Nuvy: A worse version of Irga. Zamzi: CA 55 The 4th best goalie in the game. Guado Glories ============= Comments: Guados are the fastest in the game. Their SP is almost all over 70 with Nav SP 84. The defenders have high PA and BL from level 1-99. However, they don't have high AT, EN or SH. So if you can't win with speed, you can win with brute force and high EN. They are an average team from beginning till the end. Nav: SP 84 EN 65 AT 54 PA 65 BL 82 SH 33 CA 12 A good MF and 3rd best defender due to the 4th highest SP, decent PA and highest BL in the game. He starts out as a slow Guado with a SP of 57 but his SP jumps after Level 40. Zazi: Fast shooter with low EN and average SH. Giera: Same as Zazi but with slight differences. Pah: A fast, decent defender with high BL. Auda: A speedy defender with high AT and BL. Noy: A decent goalie at low levels. Free players ============ Brother: SP 99 EN 59 AT 54 PA 44 BL 45 SH 42 CA 20 The rocket of the game. He is one of the fastest players in the game w/99 SP. He is the BEST MF/defender before level 60. He doesn't gain much after level 60. He totally dominates BB from level 1-60 but could make BB somewhat boring. With Wither Tackle 3 and Pile Wither, he could cripple people easily. Wedge: SP 66 EN 68 AT 43 PA 68 BL 31 SH 17 CA 62 The 2nd best goalie. Wedge is an interesting player. He starts with SH 17, which makes him a good LF or RF. Then at level 24 or so, his SH stops increasing and he has good EN and AT which switch him to a good defender. His role of defender last until about level 70 and he suddenly have a high jump in PA and CA (he starts with CA 2). By looking at his final stats, his only role is a goalie. So he is not the idea choice if you want to create a stable team from beginning to the end. Kiyuri: SP 60 EN 69 AT 66 PA 90 BL 51 SH 56 CA 20 Kiyuri is the best defensive MF due to her high AT, PA, EN and BL. The fact that you can get her very early in the game is another big plus. She is on S.S. Winno. However, she starts out with average stats. She will have her stats jump after level 50. She gets the 3rd highest AT in the game. Kyou: SP 71 EN 41 AT 44 PA 89 BL 64 SH 20 CA 46 A good early defender with high start AT 15, and stays quite consistent with high EN, decent PA, BL. His BL starts out low but gradually increases. A decent goalie as well. Not recommended after level 45. He has a PA jump after level 60. Starts out with many tackle techs. Zalitz: SP 59 EN 45 AT 34 PA 60 BL 70 SH 22 CA 20 A high start defender. A good defender early on, but worthless after level 40. His AT doesn’t grow much and his low EN, PA, and SH makes him useless on offense. Shaami: SP 66 EN 68 AT 39 PA 34 BL 31 SH 88 CA 14 A good overall shooter, but there are better ones out there. Has high AT for a shooter at low levels. Starts with Venom Shot 3 at low levels. Shuu: SP 60 EN 53 AT 57 PA 91 BL 32 SH 10 CA 12 A great defender at low levels. She may seem to be a shooter in the beginning with stats similar to a shooter but you have to give her some time to get in the “defender groove” however. Otherwise, she’s an average defender with high AT, EN (for a defender), and PA but low BL. Jumal: CA 41 He starts with CA 14 and ends with 41. His CA is OK before level 30 after that others will eventually have better CA. A good choice before you have access to other goalies. His CA gains slowly until Lv.60, when his CA jumps a bit. Svanda: SP 60 EN 85 AT 42 PA 92 BL 38 SH 50 CA 15 A good MF up there with Kiyuri. It all depends on if you want to play offense with her EN 85 or have a better defense with Kiyuri AT 66 BL 51. Stats jump after level 50. Any Lv.3 pass tech gives her 99 PA. Zev Ronso: SP 57 EN 73 AT 65 PA 54 BL 50 SH 35 CA 13 He may have a high AT 65 at level 99, but he starts out with AT 7 and won’t have a huge jump until level 70. He does make an OK MF due to his high EN, PA, BL or defender due to his PA and BL at lower levels but in the end, he will end up being a powerful MF/defender. Not recommended before level 50. He’s also always the fastest Ronso with at least 10 more SP than the rest. Tatts: SP 71 EN 82 AT 47 PA 70 BL 53 SH 48 CA 11 A good MF before level 50, an average MF in the end. However, he is the only person who has Invisible Shot before all the rest. His semi-high SP and his high EN might be a great plus. Durren: SP 60 EN 28 AT 25 PA 24 SH 33 SH 4 CA 24 None of his stats (excluding SP) exceed 33...THE WORST PLAYER. However, he makes the 2nd best goalie Lv.20-40. Nedus: SP 99 EN 71 AT 24 PA 33 BL 11 SH 74 CA 14 Before level 60: SP 30-45 EN 49 AT 13 PA 18 BL 7 SH 38 Another crazy character. He starts with turtle speed, but becomes the fastest shooter in the game w/SP 99. If you can endure 50 levels of low speed and average SH, you might give him a chance. Otherwise, hire him later on. His SP jumps after level 50 and raises to 99 before Lv.70. He makes the 4th best shooter due to high SP but semi-high SH. Naida: SP 77 EN 45 AT 35 PA 81 BL 61 SH 25 CA 20 By far, the hottest BlitzBall girl in the league. A very good and speedy defender/MF due to her high SP, AT, and BL early on. However she becomes an average MF or decent defender at high levels. A great choice if you want a speedy defender other than Nav and a highly recommended defender at early levels. Biggs: SP 57 EN 82 AT 38 PA 51 BL 21 SH 69 CA 20 He always has very high EN, but weak in all the other stats. Not worth the trouble. He could make a replacement for Wedge when his SH stops growing but there’s still better out there. Vilucha: SP 60 EN 83 AT 23 PA 43 BL 33 SH 91 CA 15 The second best shooter in the game (next to Larbeight of Kilika Beasts). There is only one way of using her, she breaks through and she scores! Not to mention you can get her quite early in the game in Besaid. Her stats jump after level 50. Mifurey: SP 69 EN 88 AT 52 PA 89 BL 52 SH 59 Ca 14 A decent and quick MF. Her SP starts out as the lowest of 20. However, She will reach SP 60 at level 90. So if you can endure her super low SP then feel free to use her. Otherwise wait a LONG time before you use her. However, she is the only one who has Venom Pass 3 and Tackle Slip 2 before all the others. Miyu: SP 65 EN 74 AT 63 PA 16 BL 7 SH 14 CA 37 At first look, Miyu can make a good defender. However, with her low BL and PA, she is not as useful as she seems to be. Only useful as an early goalie. Starts out with all Lv.1 Anti techs. Mep: SP 60 EN 46 AT 45 PA 60 BL 19 SH 56 CA 20 Not worth it. All stats are less then 60. Plus he could have a heart attack anytime. Yuma Guado: CA 48 A great early goalie at levels 10-40. Useful until other goalies become available/better, Linna: SP 59 EN 27 AT 60 PA 99 BL 61 SH 92 CA 19 She is the best offensive MF. Due to her high stats, she can be in any position and still be good. However, her low EN prevents her to be very effective on the offense, however, a Tackle Slip 2 can take care of the problem. The down side is that you get her pretty late in the game at Macalania Temple with 900 gil per game. Her stats jump after level 50. She has the highest PA and any Lv.3 shooting tech she uses can give her 99 SH. She has the 2nd best balanced AT and BL but Kulukan is better balanced with higher AT and BL. Rin: SP 60 EN 66 AT 44 PA 59 BL 72 SH 33 CA 12 An above average defender/MF due to high BL. A decent MF at low levels. Ropp: SP 60 EN 46 AT 73 PA 96 BL 53 SH 11 CA 20 Ropp really rocks. He is the BEST defender in the game with the highest AT, high PA and decent BL. He is a must have for defender and you can get him early on in Mi'ihen Highroad's Travel Agency. Also at high levels, Ropp can become the BEST defensive MF as well with his PA 96 and his high defensive stats. Any passing tech can give him 99 PA! Stats jump after level 50. Not a spectacular defender Lv.30-50. Wakka: SP 60 EN 78 AT 16 PA 35 BL 11 SH 80 CA 20 Wakka is only an above average shooter. He is completely useless when defending. He can be potentially very powerful with his Auroch Spirit skill. But if you don't have any Aurochs on your team, the skill's true potential will be wasted but it can make Wakka have VERY high SH early on. However, never pair him with Tidus as LF, RF. This combination will make your front line's defense VERY weak. Use at your own risk. Unfortunately, another team will NEVER hire Wakka so he will stay at Lv.3 unless you use him. =---------------------------------= =- Vivi FF's Strategies -= =---------------------------------= Search Field: v-f Jecht Shot ========== The Jecht Shot is a very useful shot that only Tidus can learn and use in BB. It adds 5 to his SH and can break through up to 2 defenders. So if you have any defenders on defense, you can go to No Break-Shot-Jecht Shot so the shot will bounce off 2 people and you don’t have to worry about them tackling or blocking you. You can learn it by going to SS Winno and go to the BlitzBall there and you’ll get a mini-game which you press “X” and the direction in which the quote is on in part of the screen. For example, if the message is on the top of your screen, you press “X” and the up direction together. After doing that for about 10-11 quotes, Tidus will do the Jecht Shot successfully and now you can equip it as a tech in a BlitzBall game and it will really help! You have a chance to get this before the big tournament and Luca. If you mess up on it, then you can always go back to Luca and go to Kilika or Kilika and go to Luca using the ship and get it on that ship by going to the BlitzBall. Also you may need to have subtitles on to play the game. Reset Trick =========== You can use this trick to get better prizes for leagues and tournaments. First, beat a league and/or a tournament (and have played 2-4 games for a new tournament to be set). That way, a new league/tournament will start the next time you select Play BB. However, DON’T LOOK AT THE PRIZES FOR THE LEAGUE/ TOURNAMENT!!! This means that you cannot go to the Play BB menu when a league’s/tournament’s prizes will be set. Instead, save your game (without looking at the prizes). Then go to Play BB and check the prizes of the league/tournament. If you like them, go on and play the league/tournament. If you don’t, then soft reset (L1, L2, R1, R2, select, and start and the same time) and load the save up. Then go to Play BB and check the prizes now. They should be different (if they are the same then you must have checked the prizes like you weren’t supposed to) and if you like the prizes then play the league/tournament if you didn’t then soft reset again and repeat. Lure ==== OK, to do this you need a fast player… Most likely Brother (you can also use any Guado, Datto, Naida, or Nedus). Anyways, give that fast person the ball and then let him/her swim near each player on the other team (or the 3 on the left or the 3 on the right; MF is the middle so that person can be on either side). Now when a person with the ball gets in a person’s range, he’ll go after that person with the ball. So then the people will go after the fast person. Have the fast person swim back to your goal (or somewhere close to it) and the other people fallowing you will still follow you. When the fast person starts to have no people in his range that will cause an encounter (it’s OK if there’s an one person encounter because you can break through or pass over him), have him pass to one of the shooters (that is now open since the entire right/left side is by that fast person). Now have the shooter swim to the opposite goal and there’ll be no defenders there since they are in the middle of the field coming back from the chase. So you don’t need to worry about losing the ball so just shoot! This trick works well if the other team doesn’t have so much fast people but doesn’t work as well when facing a team with many fast people (Guado Glories). Getting a Blitzer off Their Team ================================ This way you can get someone off the team they are on so you can hire them or not have to worry about facing. First off, scout the person you want out of the team they are on. Notice what team they are on and how many games they are on for (ex. Nimrook is on the AL Bhed Psyches and let’s say he has 17 games left with them). Then go play BB and play Exhibition games with the team the person is on. You should forfeit each time. You should forfeit enough games equal to one less the number of games that person has left on the team’s contract (ex. You play the Al Bhed Psyches 16 times and forfeit each time). That way the person will have one game left (ex. 17-16=1). Go back and scout that person just to make sure he has one game left and also because scouting a person whose contract is going to expire somewhat lowers the chance of that team resigning the character. Then, go and save your game. Then go play that team one more time in an exhibition game. Forfeit and now the person’s contract will expire. Now if the team does not resign him, you can now go out and hire him. If the team does resign him, soft reset (shoulder buttons plus start and select) and reload the game. Then play BB again and repeat until the person gets released. Fast Experience =============== To get experience fast, first you need the character to have a Lv.3 pass (get the one that consumes the least HP possible) and possibly Hi-Risk so you get double the experience. Then put that character on as defense. If you want, you could have another person level up by giving him the same things and putting him on the other defense. You might also want to have your MF have Nap Pass 3 equipped. Then at the Blitz Off, get the ball. Use All-Out Defense (it makes the defenders go closer together and it gives a good protection in case someone comes to get the ball). Then give the ball to the first character leveling up and have him use his Lv.3 Pass and pass it to the other person leveling up. Then vise versa… Between the time of catching the other person’s pass and the second before you can take an action, have the two people get closer to each other so the passing time is shorter, allowing you more time to pass. So keep repeating this process and if an opponent comes closer to the two defenders, pass the ball to your MF and have him get close to that opponent then make him encounter you and do Nap Pass 3 so that opponent goes to sleep and you have one less person to worry about. If you don’t have a Lv.3 Pass, you can learn some more Key Techs in case that person can learn one later on. If not, use a Tech Find on a place where you can learn a Lv.3 pass (Venom Pass 3 cause it takes less HP). Otherwise, you’ll need to use Lv.2 Passes (or worse, Lv.1 Passes) until you get a Lv.3 one. If you do not know why you need to have a Lv.3 Pass instead of the other lower level passes, it’s because a Lv.3 Pass gives more EXP. If you don’t have Hi Risk, either Tech Find it to open for you (if you don’t have the slot) or possibly using the Reset Trick (Tip B) so Hi Risk can be won in a league (it’s VERY rare). Check tip P for more information on Hi-Risk. Leveling Up Your Goalie ======================= As you play BB more and level up, you’ll find your goalie to gain less experience and falls behind the other player’s levels. The reason why for this is because the only way he gets experience is by blocking and catching the ball and using goalie techs. A goalie only gets 2 free EXP. for just being there. So sometimes, you should hire a different goalie (possibly the best one available) and put your real goalie as a defender and the one you just hired to be goalie and watch the goal as you level up the real goalie. Use the Easy Experience trick above until your real goalie has reached a decent level that your team is about or even higher than that! Then put the real goalie back in the goal and the other goalie you can either keep on the bench until his contract expires or hire someone else to warm the bench. Getting Everything in 26 Games ============================== First off, get a good team but don’t hire them for more than 5 games. Play the tournament that has the Attack Reels at first place. If the tournament is not up, go to exhibition games and forfeit them until the tournament comes up. Win it and get the Attack Reels. Then, reset the data (Play BB-Reset Data; it’s at the bottom). Check the League to see if the Status Reels are in first place prize. If not, keep resetting the data until it does. Then get your team again and this time hire them for no more that 16 games. Play the league and win it. Then, go to the tournament and see if the Aurochs Reels is for first place. If so, play it and get it. If not, then reset the data until it changes to the Aurochs Reels. If there’s no tournament, keep forfeiting exhibition games until you get one. Then after that, reset the data and check to see if the Jupiter Sigil is in first place prize for the league. If not, keep resetting the data until it changes to it. If so, rehire your team, for no more than 10 games and play the league and win it and now you’re done with BB with only 26 real games. However, make sure Wakka has been in those 450 battles before you go through this! Because you may get seeded (skip the first round) in tournaments, you might only have to play 24 or 25 games... Tech Copy ========= There are two ways to get more techs for your blitzers: winning them from tournaments and leagues (which is self-explanatory) or by Tech Copying them from other blitzers. To Tech Copy, you need to mark the person who has a tech you can Tech Copy (in blue). Then when that person uses it, push X when the Tech Copy sign appears in the top-left corner. You will have better chance on Tech Copying that tech if you stall for a bit of time then press X. So if you have 5 seconds to Tech Copy it, pushing it after the fourth second gives you a better chance to learn it then pushing it right away in the first second. You’ll also have a better chance if the level of your blitzer is the same or higher than the blitzer you’ll Tech Copy it. Also two shots are hard to Tech Copy. One is Sphere Shot, which you press X a second after the new SH has been confirmed (with that chime at the end) or a bit before the person kicks the ball. The other one is Invisible Shot, which you press X before the person throws the ball or about 2 seconds after the person starts extending his hands before he throws it. Drain Tackles are somewhat difficult to learn as well because they Tech Copy time is very short do you have to be very fast. Just slam X as soon as you can and you just might get it. Also people say that your Tech Copy will be successful if the words in the top-left are white when you press X, that kind of works in a way. So when in doubt, just press X the last time the words flash white. Tech Copying From a Goalie ========================== OK there are certain techs you can Tech Copy only from a goalie. These are Super Goalie and Grip Gloves. You CANNOT LEARN THEM FROM ANYONE ELSE!!! It’s stupid because other people other than goalies will use them such as Argai Ronso might sometimes equip Super Goalie as one of his techs. However, sometimes a goalie will equip techs that he can’t really use. The only techs you can Tech Copy from a goalie are Super Goalie, Grip Gloves, Anti-Wither, Anti-Wither 2, Anti-Venom, Anti-Venom 2, Anti-Nap, and Anti-Nap 2. Easy Wins ========= If you need some wins fast to get a higher scout level or for more team formations, then there’s a quick and easy way you can get them other than going through every game and winning it. Basically play an Exhibition game against a team with a bad goalie (ex. Kilika Beasts with Nizarut). Then get your shooter and use your own strategy and get him/her ready to score a goal (like in an actual game). Then shoot and score. Don’t bother passing to everyone or doing anything else that you usually do to get everyone some EXP. because you won’t get any in exhibition games and this is one of them. Once you get a goal, get the ball back from the other team (you may want to exchange your other shooter and your MF with your defenders so you can get the ball back easily). Then forfeit the game. Now since you’re winning, the forfeited game counts as a win and you will get an item for winning (ex. Potion). Repeat until you’ve gotten the scout level(s) and/or formation(s) that you want. Remember, every 5 wins get you a level or formation (if you got a 5th win and you won nothing, then you won all the levels and formations). Also, do NOT use this to trick and get more wins than anyone else. Learning Volley Shot ==================== The Volley Shots (Volley Shot 1, 2, and 3) are pretty hard techs to learn cause they are hardly ever used. Well there’s a little trick that can be used to force the person to use a Volley Shot. You need to have a person with very low PA (10 or less) and put him in a shooter spot and you need a defender with high EN or PA or both. If you can’t find a person w/low PA, use Wakka if you haven’t used him for a while cause his PA is low and if you don’t use him, no one will hire him and he won’t gain any levels. Then go and play a game w/a team who has someone who has a Volley Shot equipped as a tech. First mark that guy who has it. Then during the game, get a defender (the faster the better) to lure the guy w/Volley Shot very close to the goal. Have the defender breakthrough the shooter by either letting him tackle you (if you have higher EN than his AT) or by passing over him (if you have higher PA than his BL) and pass the ball to the person as a shooter w/low PA. Then have that person w/low PA (The farther away he’s from your goal and the defender who passed him the ball, the better) pass the ball back to the defender who just passed it to him. Use a normal pass and make sure you don’t have Golden Arm equipped. Now the defender should fumble the ball since the PA should be reduced to 0. Now that the ball is free, the shooter w/Volley Shot might be triggered to shoot the ball if he’s close enough to the ball and the goal. If he does, Tech Copy it. If he doesn’t it could mean he has a lower Volley Shot (like Volley Shot 1 or 2) or he was too far away from the goal. Anyways, repeat for other players to learn it or to retry to learn it. Remember, the higher level volley shot the shooter has, the easier it is to Tech Copy it cause the higher level shot has a higher percentage to Volley Shot the ball. Copying Hi-Risk =============== This seems to be another hard tech to learn. Well it actually isn’t, it’s just very rare. You get Hi-Risk by winning it. You can’t Tech Copy it from someone. You can only get it by winning it. It’s VERY rare!!! I NEVER saw it and I played a lot of games. I’ve heard it shows up as a second place prize in a league. I’ve also heard that it’s a one out of two hundred chance (1/200) for it to show up. Getting second place in a league seems kind of hard but you can do it. I don’t think Hi-Risk is available in tournaments so it may not be a good idea to keep looking for it in them. And if you don’t know what Hi-Risk does, it halves all your stats (rounded down) except for HP and SP, which makes the games challenging. But it also gives you double the experience. It’s pretty risky but very rewarding if you don’t care if you win or lose. If you still need to get Hi-Risk, you can just make sure the character has the slot open (Tech Find it if necessary) and fire him so when a team hires him, they can learn it for you because the computer makes their blitzers learn their techs pretty quickly, regardless if the tech is rare or not. Then you can just rehire that character once you get the chance. Luck ==== People think that there is an “invisible stat” in blitzers. This “stat” is Luck. People say that blitzers who have higher luck will have a better chance on doing everything. For example, someone said that Wedge is a better goalie than Nimrook because Wedge has higher luck. He said that Nimrook always lets in easy shots in the 50s while Wedge blocks shots in the 80s. Well, there is NO LUCK! Every stat is the game is worth 50% to 150% of that stat. So a stat of 10 is worth anywhere from 5 to 15. So, that means you have a 5 out of 11 chance to get a better stat for this particular stat (10). There is no individual luck. Apparently luck does exist but it’s your luck, neither Wedge’s nor Nimrook’s. So it’s like this, you take 10 pieces of paper, each with a number ranging from 5 to 15. Then you put them in a bucket (or top hat) and pick one of them out. That would now be what that stat is worth. So if you pick a low stat such as 7, well that’s your bad luck. If you picked 13, then that’s your good luck. So you see, it’s not whether Nimrook is lucky or not, it’s if you are lucky or not. Also, for me Nimrook always catches the ball except for probably once or twice in my entire game. That does not count the cheap Invisible Shot scores… Also if Wedge is considered “luckier”, than at Lv.1 why can’t he score on Nimrook so easily? Wedge does have 17 SH and Nimrook has 18 CA. So why can’t Wedge always score on Nimrook if there’s a one point difference? Hey, they said Wedge is luckier... The Best Team ============= OK just for fun, I will tell you my team that is the best team at Lv.99. This team is Vivi FF’s choice so you know it will be awesome. I will also tell you why it’s awesome: LF- Larbeight RF- Isken MF- Vuroja LD- Kulukan RD- Ropp GL- Nimrook Yes, I do have 4 original Kilika Beasts… There’s a pretty good reason why!!! All Kilika Beasts turn out to be AWESOME at higher levels and ALL 6 of them can learn EVERY tech (except the Jecht Shots and Auroch’s Spirit). LF- Larbeight is the BEST shooter in the entire game. He does have the 2nd highest SH of 96 (Keepa has 99 SH), but he also has other crucial stats that make him a good shooter, which Keepa doesn’t. Larbeight can have 99 SH easily by using ANY shot tech. He has the 4th highest EN of 87 and he is the best attacking shooter with the highest AT of 50 of all other shooters. Plus he’s just the coolest guy in BB! RF- Isken is a tank with the highest EN in the entire game with 99 and he has very high SH of 81. He can survive any tackle (or even a couple of tackles) and still be able to shoot and score. I chose him over Vilucha because of his extreme EN. It’s funny though how everyone tries so hard to get the ball from him. Plus with a Tackle Slip 2, he can break through the entire team!!! MF- Vuroja is an awesome MF because he has 99 PA and high EN (75), AT (54), and BL (65). He can pass over anyone and survive many attacks and he’s pretty hard to get past. He is also the best all-around MF that is very useful. His SH is low but I never use my MF to shoot. Most MF opponents like to breakthrough him and he usually gets the ball from them (they don’t seem to know what a Wither Tackle 3 can do...). Sometimes that happens but if he doesn’t get the ball then my shooters would be in trouble if the MF were using Nap Pass 3. But if Vuroja fails, I always have Larbeight ready to attack if the opponent is stupid enough to break through 2 people. LD- Kulukan is the second best defender with the best balanced AT and BL. She has 64 with both AND she has 96 PA so she can pass over anyone and ANY pass tech she uses makes her have 99 PA. She is a great wall I have that is extremely hard to get past by breaking through or pass/shooting over. The other team doesn’t know what to do when they have to go through her. Plus she’s kinda cute (for a videogame character) and provides morale support to the other guys (hehe). RD- Ropp is the BEST defender in the game. He has 73 AT, the highest AT in the game! With an Lv.3 tackling tech, he can have 80 AT!!! He has 53 BL though but with Kulukan and Vuroja with higher BL, there’s no real disadvantage to him. He also has 96 PA; any pass tech will make him have 99. I like to use Venom Pass 3 with my defenders so they can pass through the shooters so they can’t use any shooting techs (like Invisible Shot) that could trouble Nimrook. GL- Nimrook is obviously the BEST goalie from Lv.1 to Lv.99. So obviously, I use him. His CA of 67 makes it very hard for the other team to score on him. Using Super Goalie and Grip Gloves, his CA is practically almost 80! He never misses any shot now except for the stupid Invisible Shots but I actually caught one once! I used some Tech Finds to make him have all the Lv.2 Anti’s so he now has the best techs a goalie can use. To make your own best team, you’ll need the best players and the characters have to be at Lv.99. For shooters, Larbeight is the best, followed by Vilucha (as 2nd), Isken (as 3rd), and Nedus (as 4th). Tidus and Wakka could be in because of their techs that no one else has but it’s not always worth it. Keepa is also a possibility but you can only make him shoot cause he’s pathetic with anything else. For your MF, Vuroja is the best overall MF. Linna is the best offensive MF if you give her Tackle Slip 2 and Kiyuri is the best defensive MF. But if you really want a defensive MF, then Ropp, Kulukan, Nav Guado, or Irga Ronso qualifies, as they are all better then Kiyuri. And the others you don’t use could be on your defense. Ropp though is the best out of them all as a defensive MF. For defenders, there’s 4 choices: Ropp (highest AT), Kulukan (best-balanced AT and BL), Nav Guado (highest BL), and Irga Ronso (high EN and 2nd highest AT). As for goalie, Nimrook is the best followed by Wedge (2nd) and Nizarut (3rd) but you only need the one with higher CA, which is Nimrook. -=================================================- -= FREQUENTLY ASKED QUESTIONS =- -=================================================- Index Number: vi Introduction ============ This section is for all questions about Blitzball. Unlike the other sections, it contains its own Table of Contents to help you find the question you're looking for. If you have a question that is not listed here, don't hesitate to post it on my message boards. Contents ======== vi-a) Do the players stay in the same places? -b) Do Free Agents stay Free Agents? -C) How do you get the Jecht Shot? -d) How do you get Jecht Shot 2? -e) How do I get X Tech? I can't get the timing right -f) How do I get Nimrook? -g) How do I get the invisible shot? -h) How do I get the opposing players to learn Anti-Venom 2? -i) How do I beat the Goers in Luca -j) What do I get for beating the Goers in Luca? -k) What's the best way to level up low-level players? -l) How do the face-offs work? -m) What free agents are available at the start of the game? -n) Who is the best midfielder? -o) I signed up Wedge for 99 games thinking he'd be good... -p) What's an Auroch? -q) Post it on my boards.... Question 1 ========== Search Field: vi-a Q. (by Ninto) I'm up to the Calm Lands in the game, the only player I have recruited so far is Rin (MF), will I still be able to go back to places such as Luca Square and the Mi'ihen Travel Agency to sign players up for my team? Will they still be waiting there in their same locations? A. The players stay in the exact same positions during the game(except for Wakka, of course), and you will be able to go back and recruit them at a later stage in the game. Question 2 ========== Search Field: vi-b Q. (by Ninto) Will Free Agents stay Free Agents throughout the entire game? A. Free Agents can be signed by any team throughout the game. The only way to keep them as Free Agents is to not play Blitzball, and I'm not going to encourage that! Question 3 ========== Search Field: vi-c Q. How do I get the Jecht Shot? A. When you are on the S.S. Liki near the beginning of the game, walk up to the Blitzball at the front of the ship. You will have to play a fairly easy mini-game in order to get the Jecht Shot. TIP: Use the D-Pad instead of the analog, it makes it easier. Question 4 ========== Search Field: vi-d Q. How do I get Jecht Shot 2? A. You have to win it in a Tournament after you have acquired all Tidus's Key Techniques. Question 5 ========== Search Field: vi-e Q. How do I learn X tech? I can't get the timing right! A. This is all explained in Alastair's Advanced Strategies section. Thanks very much to Alastair for providing the info. Question 6 ========== Search Field: vi-f Q. (by Ron7852) How do I get Nimrook? A1. (by Alastair) Sure, wait for him to get released by the Al Bheds, then sign him up. To increase your chances to get him released: - when he has one game left, save, try to hire him, then enter an exhibition match against the psyches and forfeit. If he doesn't get released, soft-reset and try again. - It is also reported that if you score more than 4 goals in the last half during his last game, the odds of him getting released will increase even more, but I haven't verified this myself. A2. (by AlaskaFox) When he has one game to go on his contract, hire a new goalie (one you wont be using after the match) for just 1 game. Next, enter an exhibiton match against the Al Bhed Psyches, select your new goalie in your lineup. Beat the Psyches by a few goals, and don't resign your goalie after the match. Hopefully, they will release Nimrook, and hire your keeper instead. Question 7 ========== Search Field: vi-g Q. How do I get the Invisble shot? A. You can either get it by Techcopying(see Alastair's section), or win it as a Top Scorer prize in a tournament. (Thanks to Sister for the Top Scorer info) Question 8 ========== Search Field: vi-h Q. How do I get the other players to learn Anti-Venom 2 so I can get it? A. (by SNO) Brother knows Anti-Venom 2 from the start, you could equip it on him and just have him keep breaking tackles on guys that have venom tackle. That way the opposing teams will be able to learn the tech, then you can learn it from them using Venom Pass or Venom Tackle (though I used pass). Question 9 ========== Search Field: vi-i Q. (by sr1487) What is a good strategy to beating the Goers in the Luca Tournament? A. Firstly, check Alastair's Strategy for it (Section v-a ). If you're still stuck, here's some strategy from FATE48: Switch to manual A, get the ball and pass constantly and break Abus, mostly Jassu and Tidus and Letty. Don't let Gravv get too close. Score with Tidus early in the second half and have Wakka score with venom shot if needed. Question 10 =========== Search Field: vi-j Q. (by sr1487) What do you get for winning the match in the Luca Tournament against the Luca Goers? A. (by FATE48) If you win the tournament, you will get a +4 Strength Sphere. Which is quite nice. Question 11 =========== Search Field: vi-k Q. What's the best (quickest) way to level up low-level players? A. Position them as your defenders and keep passing between them. Also, use any Techs they have as much as possible. Question 12 =========== Search Field: vi-l Q. (by cqbrules) How do the face-offs work? Is there actually a point to them? Or is there any way I can win more of the face-offs. A. (by Vivi FF, and AlaskaFox) At the start of each half, there's a 50% chance you will get the ball. It's random (kinda like a coin toss). If a team scores, then during the blitzoff that takes place after scores, the ball will go to the team that got scored on. If you want to win more face-offs, I'd suggest conceding more goals. Good idea, eh? Question 13 =========== Search Field: vi-m Q. What free agents are available near the start of the game? A. (from tsumari) -Kiyuri (SS Winno from Kilika to Luca) -Linna (Macalania Temple) -Ropp (Mi'hen High Road Agency -Zev Ronso (Luca) -Vilucha (Besaid Village) -Shaami (Luca) -Kyu (Djose Temple - bridge) -Miyu (Moonflow - north) -Naida (Calm Lands Agency) -Svanda (Calm Lands NNW of Agency) Blappa's initial contract with the Al Bhed is only 4 games. Lakkam and Judda have relatively short initial contract terms, as do Kulukan and Vuroja with the Beasts. Question 14 =========== Search Field: vi-n Q. Who is the best midfielder? A. Linna, Vuroja, Nav, and Kiyuri are recommended as the best. It depends on what you're looking for in your midfielder though - are you looking for an all-round player, a defensive player or an attacking player? Question 15 =========== Search Field: vi-o Q. (by Jackal) I signed up Wedge for 99 games, I thought he'd be good. But he isn't. His defence is crap, even though every says put him as a defender. A. When you first get Wedge he is not much of a player, but you need to advance him to higher levels so he is good enough. Question 16 =========== Search Field: vi-p Q. What's an Auroch? A. (by Vivi FF) Well the teams all have a meaning. Fangs, Psyches, Beasts, Glories (what kinda name is that?), and Goers. We know what those all mean but not an Auroch. Well, I found out what it is… Actually on April 26, 2002, there was a show about wild animals in your home or something and these guys have to get the wild animals out of the homes, like the Cops shows but instead of going after people breaking the law, they showed these people rescuing wild animals so they don’t harm or kill anyone. Anyways, one of them was a wild animal that was being transported to a zoo. So when the guy went to check on the animal along the way, it attacked the guy and started to run off. The animal catcher guy didn’t know what kind of animal it was. Well the other guy said it was an Aurochs. So after I looked it up, an Aurochs (that’s how you spell it; singular not plural) is an extinct wild ox or bull with characteristics like some cattle. I don’t think they are extinct because the show obviously had one and it said there are less than a hundred of them worldwide. Anyways, they have a body of a bull, a bit of a cattle’s lifestyle (grazing), and they have these 2 massive horns on them and used them like how bulls do. Apparently they are extinct/endangered because people killed them because they attacked domestic cattle doing nothing bad to them. They lived back in Europe and Asia. Well anyways with the show, they did get the animal controlled and they got it to the zoo so it’s not like they killed it. Well, at least we know what an Aurochs is… -=================================================- -= BLITZBALL R&D =- -=================================================- Index Number: vii Introduction ============ This section is for fun. Everything people want in Blitzball can be found here - Created Techs, new Players, everything! The aim of this section is to suggest what Blitzball needs to make it an even better game! =---------------------------------= =- Game Improvements -= =---------------------------------= Search Field: vii-a Goalie Pass =========== (by SelectPopcorn) You should be able to tell your Goalie where to pass the ball, so s/he doesn't always pass to your worst player. Interceptions ============= (by SelectPopcorn, modifications by AlaskaFox) If a defender is in the path of the shot, s/he should be able to try an intercept it - relevant to a third of the BL stat. =---------------------------------= =- Tech Suggestions -= =---------------------------------= Search Field: vii-b These will be listed alphabetically, some of them would improve the game of Blitzball, and some are just crazy!!!! NOTE: There will be no suggestions for a Jecht Shot 3 in this section, as there would be waaaaayyyyy too many suggestions, or any Auron Shots/Lulu Passes or whatever. Originality, please! Crazy Shot ========== Created by: Gladius007 Cost: ??? HP Success Rate: 45% Stat Change: SH + 5 Effects: (This shot is like Auron's Overdrive thingy where you have to press the correct buttons in a matter of time) The buttons are random everytime, and you have 10 seconds. It has a 45% chance of being unblocked by the goalkeeper, and defenders. Crazy Shot 2 ============ Created by: Gladius007 Cost: ??? HP Success Rate: 65% Stat Change: SH + 10 Effects: This is like Crazy Shot, except there are more buttons, and only 5 seconds. It has a 65% chance of being unblocked by the goalkeeper, not the defenders. Crazy Shot 3 ============ Created by: Gladius007(modified by AlaskaFox) Cost: ??? HP Success Rate: 65% Stat Change: SH + 15 Effects: This shot is like the Crazy Shots, except you have a bit more buttons, and only 4 seconds. It has 100% chance of being unblocked by the goalkeeper, not the defenders. Death Shot ========== Created by: Toshinawa Cost: ??? HP Success Rate: 30% Stat Change: SH + 3 Effects: Knocks out goalkeeper and all blocking players for the entire game. Death Shot 2 ============ Created by: Toshinawa Cost: ??? HP Success Rate: 60% Stat Change: SH + 5 Effects: Knocks out goalkeeper and 3 blocking players for the entire game. Death Shot 3 ============ Created by: Toshinawa Cost: ??? HP Success Rate: 90% Stat Change: SH + 10 Effects: Invisible Shot, knocks out the Goalkeeper for the entire game. Notes: Death Shot 3 does not knock away opposing players, so the shot can be blocked or reduced. If it did knock away opposing players, the shot would be too cheap. Doom Tackle =========== Created by: XeoKhorne Cost: 100 HP Success Rate: 50% Effects: Inflicts Wither/Nap/Venom. Doom Tackle 2 ============= Created by: XeoKhorne Cost: 250 HP Success Rate: 75% Effects: Inflicts Wither/Nap/Venom. Doom Tackle 3 ============= Created by: XeoKhorne Cost: 550 HP Success Rate: 100% Effects: Inflicts Wither/Nap/Venom. Double Team =========== Created by: Zell 17 Cost: 1000 HP to equip Effects: Allows two friendly players to use to use the same techniques for a cumulative effect(i.e. Wakka and Tidus both doing Sphere Shot at the same time for cumulative SH power). Evasion ======= Created by: Aegis Reaver Cost: 60 HP Success Rate: 40% Effects: Remove an opponent from an encounter. Evasion 2 ========= Created by: Aegis Reaver Cost: 150 HP Success Rate: 80% Effects: Remove up to 2 opponents from an encounter(30% chance to remove the second opponent). Ghost ===== Created by: SelectPopcorn Cost: ??? HP Success Rate: 5% Effects: Chance to vanish for a second to avoid tackle attempts. Leech Pass(HP Switch) ===================== Created by: Zell 17 Cost: 200 HP Effects: Takes 200HP from the passer and gives it to the receiver of the ball(including opponents). Nap Eater ========= Created by: Everplayer Cost: 100 HP Success Rate: 50% Effects: Everytime someone tries to put someone to sleep, Nap Eater reverses the process. Nap Eater 2 =========== Created by: Everplayer Cost: 200 HP Success Rate: 100% Effects: Everytime someone tries to put someone to sleep, Nap Eater reverses the process. Pass Shot ========= Created by: Zell 17 Cost: 50 HP Effects: Passes to player to make immediate shot. SH value is the same as 1/3 of PA value when ball is received. Cannot be used in conjunction with Venom Pass etc. Pass Shot 2 =========== Created by: Zell 17 Cost: 175 HP Effects: Passes to player to make immediate shot. SH value is the same as 2/3 of PA value when ball is received. Cannot be used in conjunction with Venom Pass etc. Pass Shot 3 =========== Created by: Zell 17 Cost: 400 HP Effects: Passes to player to make immediate shot. SH value is the same as the full PA value when ball is received. Cannot be used in conjunction with Venom Pass etc. Risk Shot ========= Created by: jinsaeyoo Cost: 200 HP Stat Change: SH +/- (Effect) Effects: Activates a roulette. The roulette can actually decrease the SH as well, but the gain is greater than that of Sphere Shot. It can decrease or increase the SH stat from -20 to +20. Note: The Risk Shot can allow your SH to exceed 99. Risk Shot 2 =========== Created by: jinsaeyoo Cost: 350 HP Stat Change: SH +/- (Effect) Effects: Activates a roulette. The roulette can actually decrease the SH as well, but the gain is greater than that of Sphere Shot. It can decrease or increase the SH stat from -30 to +30. Note: The Risk Shot can allow your SH to exceed 99. Risk Shot 3 =========== Created by: jinsaeyoo Cost: 700 HP Stat Change: SH +/- (Effect) Effects: Activates a roulette. The roulette can actually decrease the SH as well, but the gain is greater than that of Sphere Shot. It can decrease or increase the SH stat from -50 to +50. In addition to the SH Effect, it can also cause a random status effect to you OR the blockers/goalie. Note: The Risk Shot can allow your SH to exceed 99. Reversal ======== Created by: Zell 17 Cost: 100 HP to equip Success Rate: 50% Effects: If tackled with a status effect tackle, and that status is inflicted, there is a 50% chance that the attacker will gain that status in place of defender. Applies to everything including Drain; also penetrates Anti-Venom etc. Reversal 2 ========== Created by: Zell 17 Cost: 500 HP to equip Success Rate: 80% Effects: If tackled with a status effect tackle, and that status is inflicted, there is a 80% chance that the attacker will gain that status in place of defender. Applies to everything including Drain; also penetrates Anti-Venom etc. Sentinel ======== Created by: Zell 17 Cost: 200 HP to equip Effects: Player recieves attacks inplace of other players if close enough. Hopefully, I'll have this summed up exactly in the next version. Snare Shot ========== Created by: XeoKhorne Cost: 650 HP Success Rate: 100% Effects: Goalkeeper cannot make an action for 20 seconds. Time Shot ========= Created by: SelectPopcorn Cost: ??? HP Stat Change: SH + 3 Effects: Stops the clock during the shot. Time Shot 2 =========== Created by: SelectPopcorn Cost: ??? HP Stat Change: SH + 5 Effects: Stops the clock during the shot. Time Shot 3 =========== Created by: SelectPopcorn Cost: ??? HP Stat Change: SH + 3 Effects: The clock goes back during the shot animation. Venom Eater =========== Created by: Everplayer Cost: 100 HP Success Rate: 50% Effects: Everytime someone tries to use Venom, Venom Eater reverses the process. Venom Eater 2 ============= Created by: Everplayer Cost: 200 HP Success Rate: 100% Effects: Everytime someone tries to use Venom, Venom Eater reverses the process. Wither Eater ============ Created by: Everplayer Cost: 100 HP Success Rate: 50% Effects: Everytime someone tries to use Wither, Wither Eater reverses the process. Wither Eater 2 ============== Created by: Everplayer Cost: 200 HP Success Rate: 100% Effects: Everytime someone tries to use Wither, Wither Eater reverses the process. Wrestler ======== Created by: SelectPopcorn Cost: ??? HP Effects: Chance to throw opponents out of the arena until the next goal is scored(like in the opening FMV). -=================================================- -= OUTRO =- -=================================================- Next Version: -Hmmmm..... Will there even be one? FAQ Credits: -PlayOnline.com for some player info -Kimarhi Ronso for the experience chart -Strategies by Alastair214 -Everyone who submitted Tech Suggestions -Strategies by Vivi FF -James E Brooker for help getting some stats -Christine Bomke for Nizarut and Vuroja's Techs General Credits: -"A" Tadeo for the Disclaimer -CJayC for putting this FAQ on his site, www.gamefaqs.com -SquareSoft for this Game -Microsoft for Windows and Notepad -DELL for my 1.8Ghz animal of a PC -You for reading it ___ _ ___ ______ _____ ____ ____ _ _ / _ \| | / _ \/ __/ |/ / _ \| __| | \/ / | ___ | |__| ___ |__ \ | ___ | __| || || | |_| |_|____|_| |_|___/_|\_\| |_|_| |____|_/\_\TM ©Ronan Murphy - AlaskaFox 2002/2003