Final Fantasy X-2 (PS2) FAQ/Walkthrough by Karpah and Psycho Penguin v1.0 =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- d88888b d888888b d8b db .d8b. db 88' `88' 888o 88 d8' `8b 88 88ooo 88 88V8o 88 88ooo88 88 88~~~ 88 88 V8o88 88~~~88 88 88 .88. 88 V888 88 88 88booo. YP Y888888P VP V8P YP YP Y88888P d88888b .d8b. d8b db d888888b .d8b. .d8888. db db 88' d8' `8b 888o 88 `~~88~~' d8' `8b 88' YP `8b d8' 88ooo 88ooo88 88V8o 88 88 88ooo88 `8bo. `8bd8' 88~~~ 88~~~88 88 V8o88 88 88~~~88 `Y8b. 88 88 88 88 88 V888 88 88 88 db 8D 88 YP YP YP VP V8P YP YP YP `8888Y' YP db db .d888b. `8b d8' VP `8D `8bd8' odD' .dPYb. C8888D .88' .8P Y8. j88. YP YP 888888D 'Memories are nothing but tools to make you forget who you are now.' =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | YE OLDE TABLE OF CONTENTS | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- - 1.0 - INTRODUCTION 1.1 Introduction to Guide 1.2 Introduction to Authors - 2.0 - GAME BASICS 2.1 Storyline 2.2 Controls 2.3 Characters 2.4 Battle System 2.5 Missions 2.6 Misc. Basics - 3.0 - QUICK WALKTHROUGH 3.1 Chapter 1 3.2 Chapter 2 3.3 Chapter 3 3.4 Chapter 4 3.5 Chapter 5 - 4.0 - 100 PERCENT WALKTHROUGH 4.1 Chapter 1 4.2 Chapter 2 4.3 Chapter 3 4.4 Chapter 4 4.5 Chapter 5 - 5.0 - OPTIONAL STUFF 5.1 Sphere Break 5.2 Calm Lands Attractions 5.3 Clasko's Chocobo Ranch 5.4 Lightning Tower Calibration 5.5 Cactuar Nation 5.6 Blitzball 5.7 Gunner's Gauntlet 5.8 Al Bhed Primers 5.9 Desert Digging 5.10 Thunder Plains Puzzle Cavern 5.11 Mi'ihen Highroad Fiend Colony - 6.0 - FREQUENTLY ASKED QUESTIONS 6.1 Regular Playthrough 6.2 100 Percent Playthrough 6.3 Optional Stuff - 7.0 - CHARACTER DEVELOPMENT 7.1 Dresspheres 7.2 Accessories 7.3 Garment Grids - 8.0 - LISTS 8.1 Items 8.2 Key Items 8.3 Bestiary - 9.0 - OTHER INFORMATION 9.1 Credits 9.2 Revision History 9.3 Author's Information - 10.0 - CONCLUSION =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 1.0 | INTRODUCTION | 1.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Final Fantasy X-2. The name strikes fear into some people's hearts. Most people initially thought that the game shouldn't exist. I'll admit, I was one of them. Final Fantasy X, a very good game in most people's opinions, had a brilliant ending that left no opening for a sequel whatsoever. Yet, two years later, here we are. Back in Spira. Imitating Charlie's Angels. Boy, that one's gonna go down well with the male consensus. But the game is, nonetheless, enjoyable. Which is why I, Karpah, spent fifty hours over the course of a week playing it and Steve refused to go near it for a very long time. I beat the game before he did, and he bought it six months before I did. I'll keep this short because the guide is so damn long. On with it! Enjoy! Music recommendations while reading this guide: Becky: 1000 WORDS by Jade. Orchestral version if you can get it. Oh yeah. Steve: "It's All About the Pentiums" by Weird Al, "Bleeding In My Hands" by Fuel ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 1.1 INTRODUCTION TO GUIDE ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= Hello everyone, and welcome to another Final Fantasy X-2 guide. This is Karpah and Psycho Penguin's second attempt at a co write, but our first one we actually completed. And boy did it take a long time, with several breaks along the way, but we hope you enjoy the completed project. Karpah did game basics, Chapter 1, Chapter 4, half of Chapter 5, Sphere Break, Chocobo Ranch, Lightning Tower, Gunner's Gauntlet, Garment Grids, accessory locations, and Key Items. Psycho Penguin did the rest. We took notes for each other's walkthroughs. :) Enjoy! ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 1.2 INTRODUCTION TO AUTHORS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= Karpah: Howdy all! How are we all today? Ready to kick some X-2 ass? Good good. Me and my baby worked our asses off to make this guide good, so I hope you enjoy it. Enough about the guide! Let's talk more about it's sexy female author, eh? *winks* No, actually, Steve paid me to say that. My bad. Go read about him, he's interesting. He's a guy. Guys are good. Psycho Penguin: Hey all, welcome to another one of my guides. I had a goal to write for all the Final Fantasies, as you may know. That goal may or may not be on still.. and if it is, this is certainly a good step :) This is the first of hopefully many co written guides with my sexy soulmate, and I happen to think it's my best guide yet. What is there to know about me? I love sports, games, writing, and wrestling, and I don't mind emails as long as they ask good questions and are polite. =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 2.0 | GAME BASICS | 2.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Well, seeing as Psycho Penguin hates doing game basics with a passion, this job got dumped in my lap. You'll probably note that I'm a lot more informal with my work than he is, but I do go out of my way to be as thorough as possible anyways. This section is divided into several parts, and together they hopefully give you a detailed overview of the systems of Final Fantasy X-2. If I fail miserably, e-mail my other half and he will fix them up for me ;) ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 2.1 STORYLINE ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Seeing as this game is indeed a sequel to the immensely popular Final Fantasy X, it is recommended that you play that game first to get a feel for the storyline. However, it is not necessary, and the game does a decent job of filling in the blanks on Spiran history, and our characters' history, as you go along. Two years ago, a group of characters set out on a pilgrimage across Spira, from the isle of Besaid to the ruins of Zanarkand, to gain the ability to defeat Sin, a deadly creature that was terrorizing all of Spira. One of these characters was Yuna, a summoner, able to call forth the power of the aeons to do her bidding. Another of these characters was Tidus, a mysterious character not of their world, and the two forged a strong bond and fell in love. At the end of the journey, Yuna, along with her guardians, managed to successfully defeat Sin and bring the Eternal Calm to Spira. But Tidus did not - could not - survive in Spira after Sin's death. Yuna was shattered. Fast forward to the current day. Yuna has retired from being a summoner and is living a peaceful life back in Besaid. However, she is not content - she misses Tidus terribly. One day, her cousin, Rikku, who was also with her two years ago, appears with a sphere, a video recording if you like - a man has been taped within, one bearing a striking resemblance to Tidus. He's imprisoned in a cage, talking about saving the summoner... which Tidus did indeed do. Who is this mysterious man? Could he really be Yuna's lost love? With some smooth moves, Rikku encourages Yuna to join her group of sphere hunters, who track the globe in order to dig up spheres of Spiran history, similar to the one she has now. So the two, along with Paine, a young moody woman with a hidden agenda, they set out to uncover the truth of what is contained in the mysterious sphere - and what they find is not what you will expect. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 2.2 CONTROLS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Controls are fairly simple in Final Fantasy games, no? Final Fantasy X-2 isn't that much different, but it does introduce some new (long-awaited) concepts, using new buttons. ------------------------------------------------------------------------------ | FIELD | ------------------------------------------------------------------------------ These are the ones you use walking around on the main map. Common sense, right? D-Pad: Move Yuna Left Stick: Move Yuna Triangle: Enter menu Square: Pitch to people (publicity/PR missions), skip scene (if paused during scene) Circle: Jump/climb (certain places only) X: Activate (chest/NPC/item/etc.), continue, OK Start: Pause (during scenes) ------------------------------------------------------------------------------ | MENU | ------------------------------------------------------------------------------ These are used in the main menu screen (opened by pressing Triangle on the field). D-Pad: Move cursor Left Stick: Move cursor Triangle: N/A Square: N/A Circle: Cancel X: OK, confirm L1/L2: Switch between characters or dresspheres (only in some sections) L2/R2: Fast-scroll through lists forward/backwards ------------------------------------------------------------------------------ | BATTLE | ------------------------------------------------------------------------------ The battle gets its own whole set of controls. Whee! D-Pad: Move cursor (in menus, between targets) Left Stick: Move cursor (in menus, between targets) Triangle: Cancel turn (switch to next character in line) Square: N/A Circle: Cancel X: OK, confirm L1: Open Spherechange menu R1: Activate Special Dressphere in Dressphere menu (if applicable) L2/R2: Fast-scroll through lists forwards/backwards Start: Pause ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 2.3 CHARACTERS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Final Fantasy X-2 is very unique in the fact that it has only three playable characters, and you are therefore forced to use these three characters only during the entire game. While this sounds negative, it is important to know that these three girls can each hold any job in the game, due to the Dressphere system explained fully in section 7.0, Character Development. Therefore, the sky is the limit with how you want to train each character. ------------------------------------------------------------------------------ | YUNA | ------------------------------------------------------------------------------ Age: 19 Default Dressphere: Gunner Yuna is the High Summoner, famous all around Spira for being the one to defeat Sin two years ago. Everywhere she goes, she gets people flocking to her side, but all she wants is a little peace and quiet... and to be able to solve the mysteries of the sphere. Is it really 'him'? Or does it just look like 'him'? ------------------------------------------------------------------------------ | RIKKU | ------------------------------------------------------------------------------ Age: 17 Default Dressphere: Thief Rikku makes her return from FFX, as loud and annoying as ever. Always the peppy dumb blonde of the group, she sought to do good by showing Yuna the sphere containing 'you know who'. Now, after encouraging Yuna to join the Gullwings, she's on the ride of a lifetime solving age-old mysteries and saving the world in her spare time. ------------------------------------------------------------------------------ | PAINE | ------------------------------------------------------------------------------ Age: 18 Default Dressphere: Warrior Not much is known about Paine, the young silent warrior. She joined the Gullwings because she always wanted a chance to ride on an airship, but she has her own reasons for being in the best sphere hunting group in Spira. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 2.4 BATTLE SYSTEM ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Okay, hands up who liked the Conditional Turn-Based (CTB) battle system from Final Fantasy X? *my hand is the only one that goes up* Well you'll all be glad to know it's gone for good. The familiar Active Time-Bar (ATB) system from every other previous Final Fantasy is back with us, in full glory. When battles begin, you'll see that each girl in battle has a green time-bar in the lower right hand corner, beside their name. Each bar fills up slowly automatically, and when one bar is full, that girl is able to take their turn. Once they have completed their turn, the bar empties and begins to fill slowly again. While the bars is filling, the girls cannot perform any actions, they must simply wait. When a girl's turn comes up, she will have a number of commands at her disposal, depending on her current dress. These include (but are not limited to): - Attack: The girl will rush up to and strike one enemy. Not available for Songstress, Black Mage, or White Mage. - Black Magic: The girl can cast any black magic spell she has learnt. An inherent Black Mage ability. - Arcana: The girl can use any of the Arcana abilities of the Dark Knight. An inherent Dark Knight ability. - Steal: The girl will attempt to steal an item from the chosen enemy. An inherent Thief ability. - Item: The girl will use an item from the party inventory. Available for all dresses. Some actions, once selected (such as Attack), will be performed as soon as the girl gets an opportunity to (ie. once animation sequences are complete, once she finishes being attacked, etc.). Once performed, the green bar depletes to empty and starts filling up again slowly. Most other actions require a charge time, a new feature into an ATB-system RPG. A new purple 'wait' time-bar will replace the green bar, signifying the charging of the attack. Once the purple bar has filled, the girl will execute the action as soon as she gets the opportunity to. Once executed, the girl will recieve another turn immediately to make up for the waiting time. Different wait actions (actions that require a wait bar) require different charge times, and this is signified by the length of the wait bar. Commands like Mix and Howl have a long wait time, while an Alchemist with the ability Items 2 learned has a very short wait time for the Item command. Different no-wait actions (actions that are performed immediately) also have different recovery times, signified by the length of the green time bar after the attack has been performed. The attack command has a short recovery time, while the Trigger Happy command has a full-length green recovery bar, by far the longest of any command. If timed well, offensive actions can be performed sequentially in a chain attack, each attack in the chain doing significantly more damage than it would normally. This can be done by doing things like chaining a separate attack on the end of a Trigger Happy, by performing a normal attack just before a girl lets loose with a black magic spell, or by countering an attack on you just before you perform your own attack. Fiends and other enemies have no such ATB, well, not a visible one anyways. They will take turns at intervals just like our girls do, and each enemy has its own set of possible attacks and specials. It's up to you to learn, anticipate and respond to the enemy attacks. Have fun :-D ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 2.5 MISSIONS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Unlike every conventional Final Fantasy game before it, X-2 weaves a mission system into it's gameplay. Every task you're asked to complete in the game is given to you in the form of a mission - with its own rewards accordingly. Missions can come from anywhere - events you witness, or have happen to you, or people you talk to. You'll know you've got one when the Mission Time! screen (complete with cheesy music) appears. Similarly, the task pitched can be anything - retrieve a sphere, defeat a particular enemy, make it from point A to point B in one piece. Your overall objective will be given to you at the start of the mission - it may be related to the mission description, it may not. You can be involved in more than one mission at any one time. Some are very quick to complete, and you will set out to do it as soon as you receive it, and others span almost the entire length of the game (PR mission springs to mind for this one). The only missions necessary to complete are the ones you recieve at the Hotspots of the game, as those are part of the main quest of the game and you cannot proceed further with the story until all Hotspots are cleared (Mission Complete!) Stuck with some miscellaneous quest you don't like? (Like trying to match-make a few monkeys for some unknown reason?) Skip it. But if you're sent off to find a very important person such as Wakka, you better do it because no-one's gonna like you if you don't, and no-one will give you any more missions until you find him. Some people have gripes about the mission system, saying it doesn't fit in the Final Fantasy realm. But really, it's not that much different than any conventional system. Now, when you're asked to complete a specific task, you'll simply get a Mission Time screen giving you specific information about the task. That's about it. Voila! ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 2.6 MISC. BASICS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- I dunno why Steve assigned me to do this section. I don't know what's supposed to go in it, really. Hints and Tips, maybe? Okay, we'll go with that. - While you'll collect a number of Garment Grids and Dresspheres in the game, you will in no way use them all. Find the ones you like, that suit your style of play, with the abilities you want, and use them. For dresspheres, master them. Get more than one person mastering them. But always remember to keep someone in defense, as in an emergency, you might need a spot of healing that items simply can't cover. - If you're going for 100% completion, don't skip (Start/square) story scenes. You need to watch them fully to get 100%, which is why we've detailed them in the walkthrough. See, we watched them and were bored to tears by them too. =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 3.0 | QUICK WALKTHROUGH | 3.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- If you just need a quick, spoiler free way of playing through the game, this is the walkthrough for you! ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 3.1 CHAPTER 1 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Luca --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Observe the pop concert performed by the Yuna impostor. 2. Chase the impostor along the Luca docks. 3. Examine the moogle hiding on dock 2. 4. Defeat Lagos, Ormi and the impostor on dock 3, retrieving Yuna's Garment Grid. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Talk with everybody on deck. 2. Take a rest in the cabin. 3. Accept the first mission to Gagazet. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mt Gagazet --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Save Yuna from certain death. 2. Proceed through the ruins, completing the movement tutorials. 3. Go down on the elevator. 4. Meet and defeat the Leblanc Syndicate. 5. Accept the "Outrun the Leblanc Syndicate" mission. 6. Complete the "Outrun the Leblanc Syndicate" mission within the time limit. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Comfort Brother. 2. Collect the Black Mage dressphere. 3. Select a location from the Mission Select menu to visit. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Besaid Island --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Travel to the village of Besaid and watch the entrance scene. 2. Visit Lulu in Wakka's hut. 3. Stay the night in the village. 4. Agree to go look for Wakka, accepting the "Where's Wakka?" mission. 5. Collect the four ciphers located around the island. 6. Unlock and enter the cave near the beach. 7. Speak with Wakka. 8. Find the sphere in the cave. 9. Defeat the Flame Dragon and obtain the White Mage dressphere. 10. Speak to Wakka to obtain the Besaid Sphere and complete the mission. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Zanarkand Ruins --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Talk with Isaaru, on the hill. 3. Enter the temple and proceed to the Chamber of the Fayth. 4. Talk to Cid and pick a bone with him. 5. Uncover Isaaru's game in the Beyond. 6. Make your way through the Treasure Chamber. 7. Defeat the Guardian Beast and claim the broken sphere. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the scene about the Awesome Sphere in Kilika. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Kilika Island --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Visit Lady Dona. 2. Head north towards the entrance to Kilika Woods. 3. Listen to Nooj's speech. 4. Make your way to the temple stairs. 5. Complete the mission. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 3.2 CHAPTER 2 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the automatic scenes. 2. Go to the cabin and push the musicians, in order of size, smallest first. 3. Watch the scene, return to cabin, don't decide who to give sphere to yet. 4. Rest in cabin, then go to bridge and select Youth League. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mushroom Rock Road --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Give the sphere to Nooj. 2. Watch all the scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Djose Temple --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Head south towards Mushroom Rock Road. 2. Watch cutscene, then get Yuna's special dress sphere. 3. Defeat boss and collect uniform to get mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bikanel Desert --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Nhadala. 2. Go to Oasis, obtain Rikku's dress sphere. 3. Defeat boss, mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mt. Gagazet --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Kimahri twice. Choose second option. 2. Console every Ronso, then go to Scar of Fayth. 3. Climb rocks to right, then go all the way up. 4. Fight the boss, mission complete. 5. Make sure you did everything to do in chapter 2. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Guadosalam --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Enter by airship, watch cutscene. 2. Talk to Logos and Ormi, do massage. 3. Return to where you talked to them. 4. Watch cutscene, boss fight occurs. 5. Get Crimon Report 2 sphere, boss fight. 6. Disable security system, boss fight, mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bevelle --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Complete the mission, picking up valuable items and defeating a boss. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 3.3 CHAPTER 3 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch scenes. 2. Rest in cabin. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Besaid Island --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Lulu. 2. Watch Beclem and Wakka talk, and follow them to the temple. 3. Talk to Beclem inside the temple. 4. Go into the cloister and talk to Wakka. 5. Defeat a boss to finish the mission. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Kilika Island --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Dona. 2. Pass through the gate unnoticed. 3. View cut scenes at each blocked passage, and one when your party decides to go above the trees. 4. Get the Samurai dress sphere. 5. Defeat a boss to get mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mushroom Rock Road --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch scenes with Yaibal and Lucil. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Airship Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bevelle --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Go deep inside the temple to watch a scene with Gippal. 2. Keep going, until you get to where you fought Bahamut to watch another scene. 3. Defeat the mini boss, get the Crimson Sphere, and watch it on Celsius. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Djose Temple --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Complete the mission, defeat a boss, get two spheres. 2. When Yuna is on the Farplane, and she mentions she's all alone, push X until you hear a whistle four times. This is very important. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 3.4 CHAPTER 4 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the scene and learn about Lenne. 2. Meet Paine on the deck of the Celsius. 3. Watch Crimson Spheres 2 and 3 before accessing the CommSpheres. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Spiran CommSphere Network --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Talk with Wakka in Besaid. 2. Talk with Dona in Kilika Port. 3. Talk with Yaibal at Mushroom Rock. 4. Talk with Maroda in Bevelle. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Speak with Buddy to trigger a scene. 2. Speak with Paine about the Hymn of the Fayth. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Moonflow --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Complete the "Where's Tobli?" mission. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Dispatch the Hypellos over the Calm Lands. 2. Practice dancing with Rikku. 3. Watch some more CommSpheres. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Thunder Plains --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Begin the "Concert Clean-Up" mission. 2. Enter the "Fiend Haunt" and defeat the boss fiend, Zalamander. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Talk with Rikku and Paine once each. 2. Talk with Buddy and Brother twice each. 3. Talk with Shinra twice. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Thunder Plains --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. YUNAPALOOZA. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 3.5 CHAPTER 5 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the scene on the deck. 2. Meet with Brother to discuss strategy. 3. Rest in the Cabin and see the scene with Brother. 4. Meet Buddy in the Engine Room. 5. Watch Crimson Sphere 5. 6. Speak wth Buddy and decide on a location. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Tell Brother which hole to jump into. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Farplane --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the scene as the group enters the Farplane. 2. Defeat the series of bosses. 3. Speak with the Leblanc Syndicate before returning to the airship. 4. Enter the swirling vortex. 5. Record all the music notes, playing the keyboards to disable the barriers. 6. Find Gippal, and watch Paine's Sphere. 7. Step on the musical stones in the correct order of the melody. 8. Make your way to Vegnagun and watch the story scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 4.0 | 100 PERCENT WALKTHROUGH | 4.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- This is a 100 percent complete walkthrough for the game. It will help you get 100 percent, but does not fill you in on things that you do not need to get to get to 100 percent completion. For instance, there are some side quests you can attempt in chapter 5 that do not give you 100 percent.. so we included those in the optional stuff guide listed in section 5.0 Psycho Penguin decided to do chapters 2 and 3, while Karpah did chapters 1 and 4. We split chapter 5.. does it really matter who did what though? :P We both kick total ass, and as much as she doesn't like to admit it, Karpah is the best writer on the site. Psycho Penguin is all like OMG I hope I don't disappoint her with this guide.. but he will try his best. *ahem* Anyways.. the unique part of this guide is that we both decided to do boss strategies. Each boss has two strategies, since we are completely different in terms of playing style. Psycho Penguin is a level-up freak, who gets lots of different abilities. Karpah doesn't like leveling up much. Therefore, depending on your style, there will be a strategy for you. Neat, huh? Enjoy the walkthrough! Each section tells you how much percentage you gain, and what you have to do in a quick wrapup, followed by a lengthy walkthrough below for those that need details. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*==---=---=*=---=---=*=- 4.1 CHAPTER 1 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*==---=---=*=---=---=*=- --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Luca (1.6% gain -> 1.6% total) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Observe the pop concert performed by the Yuna impostor. 2. Chase the impostor along the Luca docks. 3. Examine the moogle hiding on dock 2. 4. Defeat Lagos, Ormi and the impostor on dock 3, retrieving Yuna's Garment Grid. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Start the game, and you'll get treated to a beautiful opening scene of a concert, being performed in the Luca blitzball stadium. It's Yuna, on stage, transformed into a pop star! (Or is it?) Watch the scene, and sing the song, real Emotion. I love it. *sings happily* [WHAT CAN I DO FOR YOU?!? -PP] Here you will also meet our three playable chracters of the game - Yuna, Rikku, and Paine, or YRP. These are the only three you get, unfortunately, so make the most of 'em. After the concert finishes, we zoom into Yuna's podium. Rikku and Paine have jumped on stage, and they are not happy with Yuna. Wait, that's not Yuna! It's an impostor! Enjoy the battle theme, titled "YuRiPa no. 1". One member of this FAQ-writing team loves it, the other thinks its meh. [I apologize for liking good music! -PP] Rikku and Paine are after something the impostor possesses, and they won't hesitate in fighting to get it back. Of course, this impostor will not fight alone. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yuna Impostor - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 1 (2) HP: 82 (86) AP: 1 (0) MP: 9,999 (9,999) EXP: 3 (0) GIL: 100 (0) DROP: Phoenix Tail STEAL: Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The impostor gets two goons to back her up, so we must fight all three. However, the battle is easy, and so it bloody should be, seeing as it's your first battle. Paine gets the first strike. Use her to attack everything in sight while Rikku steals Budget Grenades from the two goons, and a Hi-Potion from the impostor. Once you've got all three items, simply attack until the imposter falls to her knees, then bolts away. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Of course, you're not going to let her escape THAT easily, are you? Hell no. We're outside the stadium, chasing her for all she's worth around the docks. There are goons after us, and you'll probably get into a number of fights with them. Steal all you want, then kill them, they won't hurt you too bad. On the second dock, head out onto the bridge and you'll find a moogle in fear cowering near some crates. Touch it, to have your health fully recovered. (This be important.) Then go back to chasing the Yuna wannabe around the docks. [This is where I lost 100% my first time through the game.. grr -PP] On the third dock, run over to Paine, and Rikku will stop, all puffed out and exasperated. The impostor runs too fast! No, Rikku, you run too slow. Two guys approach Rikku and Paine and corner them, forcing them out onto the dock. Before they can attack, however, a line of bullets appears from behind and a familiar figure enters the scene, brandishing two big-ass guns - it's Yuna! The REAL Yuna! Now you're fully fit to take on these two goons! [YRP! -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Logos and Ormi - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Logos BASIC: LV: 2 (2) HP: 86 (86) AP: 1 (1) MP: 18 (18) EXP: 3 (3) GIL: 60 (60) DROP: Phoenix Down x1 STEAL: Silver Glasses x1 Ormi BASIC: LV: 2 (2) HP: 97 (97) AP: 1 (1) MP: 0 (0) EXP: 3 (3) GIL: 60 (60) DROP: Potion STEAL: Iron Bangle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Who are these two guys? Friends and lackeys of the impostor, because they're here to stop you chasing her. What does the impostor have that we want? We'll find out shortly. Now, Logos is the tall skinny one with guns, and Ormi is the short fat one with a big shield. Use Rikku to steal from each of them, Silver Glasses from Logos and from Ormi, while Paine uses her Power Break swordplay on them both. Have Yuna attack normally, or use her Trigger Happy attack (hammer R1 while the counter appears to inflict large chains of damage). Once they're both pickpocketed and power-broken, just attack until they go down, focusing attacks on one, then the other. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Once they're both down, crying to their boss, she will appear. The impostor. Give them back Yunie's Garment Grid, right now! No, they don't want to share it! Huffily, the imposter throws it back to them, revealing her true self in her gravity-defying purple clothes. She's pissed off now, she can't impersonate Yuna any more. So she'll attempt to kick your butt. 'Attempt' being the key word. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leblanc - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 5 (5) HP: 130 (130) AP: 2 (2) MP: 101 (101) EXP: 8 (8) GIL: 180 (180) DROP: Hi-Potion STEAL: Silver Bracer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yuna has first strike in this battle, and she's instructed to use the Garment Grid she just retrieved. Press L1 to access the spherechange menu, and select the Songstress dressphere, symbolized by the music note. Once she's changed in the pretty scene, you're told to use Darkness Dance, which is rather clever. So do it. Not like you have a choice, really. Wham, Darkness on Leblanc, now she can't see you to hurt you. So steal the Silver Bracer from her, Power Break her, then beat her down with normal attacks from Rikku and Paine. Should Yuna finish dancing, get her to dance again while your other two attack. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the battle, the trio of Leblanc, Logos and Ormi run off sooking. But something strange has happened to Yuna... she can't stop dancing! ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (1.8% -> 3.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Talk with everybody on deck. 2. Take a rest in the cabin. 3. Accept the first mission to Gagazet. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- After the battle, the girls' airship, the Celsius appears to pick them up. Yuna's all talkative about the dancing, it felt like someone else's excitement just took over. Shinra, boy know-it-all in the corner, has an explanation for this - the emotions of the person recorded in the sphere pass on to its user, and he doesn't know if its dangerous, which scares Buddy a little bit. Hey, he's just a kid! [There's also something extremely wrong with the kid, but more on that later. -PP] Brother doesn't care, he just wants to see Yuna dancing! If you've played FFX, you might remember Brother - pilot of the airship, brother of Rikku. So, also Yuna's cousin. Keep that in mind. When Yuna replies that it will cost him to see it, he goes frantically digging for money, not realizing that she's just kidding. But before he can respond, an alarm goes off, so he rushes back to his seat. [Yuna's only a whore in FFX, you know. :P -PP] So that's the crew of the Celsius - Yuna, Rikku, Paine, Shinra, Buddy, and Brother. Speak to them all and you'll get an insight into how Yuna knows them and what she thinks about them all. Speaking to Buddy will net you Al Bhed Primers XXI, and speaking to Brother will get you Al Bhed Primers XIX, III, and XVII. Like in Final Fantasy X, we can learn the Al Bhed language, spoken by the many Al Bhed throughout Spira including Buddy and Brother, through the discovery of primers. Each primer will translate one letter of the language into English - so there are 26 primers to collect. They can be obtained either from people who speak the language, or they can be dug up in the Bikanel desert. More on that later. Talking with Rikku will explain who they are and just what they're doing in this big old airship. It all started when she saw a sphere of him (him being He-Who-Must-Not-Be-Named, Tidus, Yuna's former lover), so she joined the Gullwings, your troop of sphere hunters, in hopes of discovering the meaning of the sphere. They fly all over Spira, and she's really enjoying herself. You can view the sphere of Tidus by talking with Shinra and selecting "Treasure Spheres". You can either do this now or later, but you must watch it eventually. Also speaking to Shinra, you can complete several tutorials in "Shinra's Guide to Everything". If you're not familiar with the systems in FFX-2 (so you obviously haven't read my game basics, ahem) they make for a good read and a good lesson. Plus, going through the Garment Grid tutorial nets you the Vanguard Garment Grid. It's better than the First Steps grid, so place all your dresspheres on it and equip it to each of your characters. Once you've spoken to everyone, you can visit the rest of the ship using the elevator outside. Loot the treasure chests in the Engine Room for 3x Remedy, an Ether, 4x Phoenix Down, and 4x Potion. In particular, meet Barkeep behind the bar in the cabin. You can purchase a number of items here: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Barkeep's Gullstore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion: 50 Gil Holy Water: 300 Gil Phoenix Down: 100 Gil Twist Headband: 3000 Gil Antidote: 50 Gil White Cape: 3000 Gil Eye Drops: 50 Gil Silver Glasses: 3000 Gil Echo Screen: 50 Gil Star Pendant: 4000 Gil Soft: 50 Gil - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - It's not worth your while purchasing any yet, plus your Gil is very limited, so just take a rest instead. Make sure to rest here in the Celsius at least once in each chapter, this is also important. Once you've rested, head back to the elevator and an announcement will occur - they've finished analyzing things. So head back to the bridge. [There's a save point on the bridge if you want to take advantage of it. Your reading should say 2%, but it's really 2 and some percentage points. It rounds your percentage down. -PP] Treasure sphere waves, coming from Mt Gagazet! Here we see the first instance of everyone acting like two-year-olds when they hear of a sphere, like it's the world's greatest event. It gets annoying after a while. Anyways, we'll go to the Mission Select screen, where Mt Gagazet will be listed as a hotspot. If you've played Final Fantasy X, you'll be rather familiar with the layout of Spira, including all the destinations listed on the screen. But for now, we have no choice but to go to Gagazet. Onward march! --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mt Gagazet (2.6% -> 6.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Save Yuna from certain death. 2. Proceed through the ruins, completing the movement tutorials. 3. Go down on the elevator. 4. Meet and defeat the Leblanc Syndicate. 5. Accept the "Outrun the Leblanc Syndicate" mission. 6. Complete the "Outrun the Leblanc Syndicate" mission within the time limit. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Sacred Mt Gagazet, city of the dead. Two years ago, the clouds around the peak dispersed... revealing long-forgotten ruins. You'll find a lot of new nooks and crannies and places hidden amongst familiar areas, this being one of them. After the girls are dropped at the top, Yuna will become dizzy, and topple off the top of the rocks they stand on. Luckily, she'll be caught by Rikku and Paine. What's their status? Disasterrific! God, some of the dialogue in this game is annoying. [It's a J-Pop game. Were you expecting Shakespeare? :P -PP] Yuna's hanging over the edge of a cliff, who knows how many metres above the ground, and Rikku and Brother get into an argument about the English language. Anyways, they haul Yuna to safety, and she remarks that it was a little close. A little close? Girl, you almost became a Yuna pancake, so hush. After she reassures a panicking Brother that everything is okay, you can set off into the ruins, in pursuit of the treasure sphere. [The word "ho" is mentioned during the Yuna sequence. Is this a hidden message from Square as to the easiness of Yuna? I THINK SO -PP] Follow Rikku and Paine down into the ruins, and you'll be taught how to jump. Basically, hold circle as you run, and you'll jump over any jumpable gap you get to. It also applies to climbing and falling, so holding circle is a very good idea. Once Rikku and Paine jump across the divide, fall down it to get to the chest containing a Yellow Ring, before climbing back up and jumping across after them. Head down the stairs and save at the bottom. The blue globes are save spheres, and you can use them to either save or board the Celsius. At the moment, cuz we're still in the introductory phase of the game, we can't board and escape the mission, so just save. Then move across into the dead end, which really isnt a dead end as there's a glowing button on the far side. Press it, and the elevator will crash downwards. Owwie! Funnily, Brother doesn't bitch at Yuna's use of the word 'disasterrific'. [Some people could learn from him, you know. ;) -PP] Jump down from the elevator, and follow the path down to solid-ish ground. If you head left past the waterfall, you'll find a treasure chest with an Elixir. Note, this is also where normal random battles start occuring. Get Yuna out of Songstress and back into Gunner by changing her dressphere, and fight as normal. Steal from everything you come across, then beat it all to death. Here is also when you should start looking at which abilities you want your characters learning, in the menu in the Abilities screen. [Get Yuna to learn Trigger Happy Level 2 as soon as possible. You will be using this a lot more than Potshot, and at only 80 AP it won't take a terribly long time to learn. I had Rikku learn Sticky Fingers right away, as it makes sure you steal an item successfully every time. Very useful. As for Paine, keep her on the path she's on. Those elemental attacks come in handy. -PP] Once you've looted the chest, head back and up on the right, towards the giant doorways. It can get kinda confusing to navigate around here, lots of small platforms to jump between and around. Ignore the doorways, instead go across and up towards the largish plateau. Once there, a commotion will start up behind you - someone is following you! As the cool music [?!? -PP] starts up, some familiar people will appear, Leblanc and her gang have been tailing you through the ruins. Oh, maybe she'll go away if you ignore her! Bleh. Oh, you guys are just a bunch of amateurs, you have no idea of what it takes to be a true sphere hunter. And she wasn't following you, it was just a pure coincidence that you both happen to be here. Enter Logos and Ormi, who are happy that following you has paid off, just like Leblanc said. Cue immature tittering from the Gullwings. (Argh, can I hit my PS2 already?) Now you've made her angry again. Gullwings v. Leblanc Syndicate, take two! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leblanc, Logos and Ormi - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Leblanc BASIC: LV: 5 (5) HP: 120 (120) AP: 2 (2) MP: 320 (320) EXP: 20 (20) GIL: 250 (250) DROP: Hi-Potion x1 STEAL: Tiara x1 Logos BASIC: LV: 3 (3) HP: 100 (100) AP: 1 (1) MP: 25 (25) EXP: 10 (10) GIL: 200 (200) DROP: Potion x1 STEAL: White Cape x1 Ormi BASIC: LV: 3 (3) HP: 130 (130) AP: 1 (1) MP: 10 (10) EXP: 10 (10) GIL: 80 (80) DROP: Potion x1 STEAL: Gauntlet x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Okay, what did we learn from our last battle with these guys? 1) Darkness Dance is good. 2) They have good stuff to steal. 3) Power Breaking works wonders. And we have three characters, so each can take a task. Have Yuna dance, Rikku steal, and Paine Power Break. Once you've pickpocketed them, choose one target, and attack with both characters while Yuna continues to dance. Focus your attacks on Leblanc first, as she has the multi-target attacks, then Ormi, as his attacks HURT. If Yuna should get to yellow health, take a turn out (not one of Yuna's) to give her a Potion, then resume attacking. The three shouldn't go down without too much of a fight. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - That was her going easy on us? Bahaha. As she throws a smoke bomb to escape, we have our first proper mission of the game! ------------------------------------------------------------------------------ Mission Time - Outrun the Leblanc Syndicate! ------------------------------------------------------------------------------ Beat the Syndicate to the top! But watch out! There's no telling what they'll do to stop you. Objective: Be the first to the top of the ruins. ------------------------------------------------------------------------------ Alrighty then! A race it is, between us and Leblanc to the top of the ruins for the treasure sphere! We've got a six minute timer on us, to get to the top. But it's not that difficult if you follow my lead. Note: battle time and menu time do not count in the six-minute timer. Follow the plateau you were standing on around, jumping the gap. In the very far corner is a chest with a Mega Phoenix, so pick it up then go back and climb up onto the next higher plateau. Instead of keeping heading up, head along back to the left, down towards another set of giant doorway arches. Inside, you will meet Logos laying in wait for you, and to delay you, he'll set two goons and two Recoils on you. The boss music plays, but it's not a real boss battle as you've prolly met all these creatures before. Dispose of them all quickly, then head inside the ruins. Here, just climb and jump along, heading straight, until you get back outside. Outside, you'll need to follow the path all the way around, from the left. When you get to the end, Ormi will sic some Recoils and she-goons on you. Piece of cake, wipe them out. Now, you've got to head around to the top. Head up along the ledge on the left, the game will prompt you to jump when you get near the end of the narrow bridge. Once you make it up to the pseudo-balcony, follow it around to the right and at the very edge you'll find a Star Pendant. Back to the start of the balcony, near where you jumped up, and jump across to another small ledge leading upwards. At the top, jump back to the main tower. When you reach the save point, if you're still under the six minute timer (which you should be...), you'll see a scene of Leblanc and her gang hanging off the edge of a cliff. [Leblanc tells me to stop staring. Why would I stare at her ugly ass? -PP] Save, then keep heading up - timer's off now. Grab the Muscle Belt from the chest near Leblanc [What, I can't kick her off? -PP], then keep going and take the stairs up. Of course, we're not just gonna waltz up and take the sphere now, are we. There's something in here protecting it. And its name is Boris. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Boris - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 8 (14) HP: 480 (804) AP: 1 (2) MP: 480 (804) EXP: 26 (120) GIL: 300 (300) DROP: Star Pendant x1 STEAL: Remedy x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Is it just me, or does this guy look like the X-ATM092 from Final Fantasy VIII? Could be my imaginitis. Either way, it's not that difficult. A party of the typical warrior, gunner, thief works well here. Steal and Pilfer Gil from the thief if you have it, Power Break and Flametongue from the warrior if you have it, and lots of Trigger Happy from the gunner. He should go down without too much of a fight. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the battle, Leblanc is jealous that you guys made it here first. Of course, in her expert opinion, the sphere is just a dud, perfect for the Dullwings. Baha, you're just jealous. Again, they act like two year olds, they'll be taking that sphere! Whoopee! [I get excited when I finish a FAQ, most people don't care ;) Also, I fail to see how they acted bad here. :P -PP] ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Take the spoils from the Boris fight, then head back outside. The Celsius will appear to pick you up - but Brother is not there, or with you. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (0.6% -> 6.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Comfort Brother. 2. Collect the Black Mage dressphere. 3. Select a location from the Mission Select menu to visit. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Brother, it turns out, had jumped ship when he heard that Yuna was in trouble. And here he is now, all bruised and beaten up. But he is alive, so Rikku just wants to leave him there. Shinra's going to analyze the sphere you found, so you can run around in the meantime. Talk to Brother, and choose to comfort him. He's all the modest hero, saying it was nothing, but then he tries to make a pass at Yuna. (Remember, he's her cousin.) Rikku kicks him away, calling him a sicko. Too right. Talk to Shinra, and he will have finished analyzing the sphere, so you can watch it. Inside is a scene of.... Zanarkand, it appears, for those familiar with FFX. The original Zanarkand, a thousand years ago. A vaguely familiar voice is thrilled to have gotten a ticket to something, and to be able to shake her hand. Whose hand? We don't know. Rikku isn't impressed with the sphere, and Paine angrily declares that it's junk. [Bunch of babies. -PP] You can use it as a dressphere, however, and a Black Mage one at that. Make sure to stick it on your Garment Grid, so you can use it. All of a sudden, sirens flash, alarms sound, more treasure sphere data coming in! After Buddy shames Brother into getting up off the floor, he tells of two treasure spheres - one in Besaid, one in the Zanarkand ruins. Now is where the game becomes as non-linear as you like. Speaking to Buddy will activate the Mission Select screen, like you saw before when you went to Gagazet. However, now you can go to wherever you like. The two locations, Besaid and Zanarkand, have been marked as Hotspots, and going to either of them will progress the story along. If you're interested in completing the game quickly, you can simply go to the two locations and proceed from there. However, seeing as this is a 100% Walkthrough, we'll stop in at all the places along the way and get the most out of the game, milking it for percentage points and interesting story tidbits :) In each chapter, before completing any of the Hotspots, it's wise to visit every locale and complete all the side missions there before going on with the main quest. However, I'd like to do chapter 1 a little differently. We're going to start from the top of the list, and visit each locale in turn, INCLUDING Hotspots. Which means, first up is Besaid Island. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Besaid Island (2.2% -> 8.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Travel to the village of Besaid and watch the entrance scene. 2. Visit Lulu in Wakka's hut. 3. Stay the night in the village. 4. Agree to go look for Wakka, accepting the "Where's Wakka?" mission. 5. Collect the four ciphers located around the island. 6. Unlock and enter the cave near the beach. 7. Speak with Wakka. 8. Find the sphere in the cave. 9. Defeat the Flame Dragon and obtain the White Mage dressphere. 10. Speak to Wakka to obtain the Besaid Sphere and complete the mission. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- The battles come thick and fast, here. Visit the village, the first stop on our hunt for the treasure sphere. There, you'll meet Wakka, whose voice actor has gotten horrendously horrible overnight :-/ Seriously, it's icky compared to FFX Wakka. [Too right. It starts off okay, then goes all downhill... -PP] Wakka thinks that Yuna's pretty different, now that she's embarked on life as a sphere hunter. But he's still the same, and he's going to be a father soon! He doesn't feel like one though... and doesn't know how a father should act... and doesn't remember his own parents, so he can't use them as role models. Does he have any spheres of them? Not a single---... and he cuts off, mid-sentence. Something's shifty here. Now, we gotta go say hi to Lulu, cuz she's been worried about Yuna. Lulu can be found in Wakka's old hut, which is the middle one on the right side. She's still the same as ever, and very non-pregnant-looking, which is rather odd (thanks Square-Enix!) She wants to go for a walk, so the four of you toddle off. [Seriously, she looks skinnier than in the original. WTF? -PP] Up on the promentary overlooking Besaid, Lulu wants to know what was so important for Yuna to leave Besaid. So she shows her the sphere, the one that started it all, that Kimahri found on Gagazet, supposedly showing footage of Tidus, Yuna's old lover, supposedly deceased. Lulu agrees, it looks like him, but something's off. And it must be fun, doing whatever you please. Yuna gets to spread her wings, but she must never forget who she is. She's High Summoner, and she defeated Sin. There are people who would use that. [*whistles innocently* -PP] Back in the village, she might as well stay the night, so visit Lulu back in her hut and tell her you want to stay. When you wake, talk to her outside. Where's Wakka? He's gone, said something about a cave. So you're gonna go after him, after all, there might be fiends! None of you have heard of a cave in the area, though, so tell Lulu you'll ask around. ------------------------------------------------------------------------------ Mission Time - Where's Wakka? ------------------------------------------------------------------------------ Wakka sure is acting weird. And now he's gone off to some cave? Gather clues from the villagers and track him down! Maybe you'll find treasure along the way... Objective Find Wakka, and maybe something else... ------------------------------------------------------------------------------ So time to quiz the villagers. From the woman outside the south-east hut, you'll find out that there's a contraption where the road forks near the beach. From the man inside, that there's four ciphers that open up a door. From the man squatting near Lulu's hut, that there are four numeric keys, ciphers, hidden around the island. From the woman inside the north-east shop, that we should start our search in the ruins. From the woman walking out of the temple, the ciphers hidden by the shore are numbers two and three of four. From the man walking out, that we might need to use the circle button to look around. From the woman inside the temple, talking about the spidery ruins over the path near the waterfall. Are we putting together clues yet? From Jassu, in the old Crusader's Lodge - the cipher easiest to see belongs before the other three. From Datto - atop the shattered pillar's peak, you'll find the final clue you seek. From Keepa - we should check the stone overlooking the village, there's a number inscribed there that you can't miss. The mid-western hut holds a shop where you can purchase the following items: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Besaid Shop - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion: 50 Gil Soft: 50 Gil Phoenix Down: 100 Gil Holy Water: 300 Gil Antidote: 50 Gil Watery Gleam: 3000 Gil Eye Drops: 50 Gil Blue Ring: 3000 Gil Echo Screen: 50 Gil - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Purchase what you like. Now, to make sense of the clues: - There is a door located where the path forks, near the beach. - Four ciphers, a four-digit code, is needed to unlock the door. - These four numbers are hidden around the island. - The easiest digit to see, on the stone statue overlooking Besaid, is the first in the code. - Two digits hidden around the shore make up digits two and three. - The last digit is on top of shattered ruins, over the path near the waterfall. I've written all that for a reason. Because the numbers are completely random. Once you've got all the clues, leave Besaid in search of the actual numbers. Pass the save sphere, and on the next screen, you'll see a red dot. This signifies the stone statue, the location of the first number. Write it down. On the next screen, there's a red dot on top of the first pillar on the right, this is the digit for the last clue, so digit 4. Jump up to read it, write it down too. Keep going. Brother will stop you, wanting to know if you're in any trouble. You guys are fine, but his heart is aching... what the...? [ Heart.. yeah.. right ;) -PP] Anyways, onto the shore for the other two clues. When you find the fork in the road, the door is on the little squiggly path to the south, but we haven't got all the codes yet, so go south towards the beach. Note: this door was not here in FFX. Funny bout that. Once on the shore, you'll see the next dot high above you, so jump up. Keep heading up until you get to the ruined building on top, and read the cipher. Heading further onto the beach, Yuna's earpiece will crackle, but nothing happens, except for Buddy reassuring her nothing is wrong. Whatever. The last cipher is on a hill on the far south-west corner of the beach, so get it, then go back to the door. When you examine the door, if you've gotten all the clues and the numbers, the correct code will appear above. Enter it. Access granted! Enter the cave. Inside, you will see Wakka, just sitting on the floor. Is there something in this cave? Possibly... In amongst all Wakka's insane rambling, we find that he's here looking for a sphere, but not really wanting to find it. So the excited Gullwings set off, leaving Wakka there in his misery. Head into the cave, and again Brother will check on Yuna. It's really getting annoying. When you reach the fork, the bottom path leads to a chest with 2x Potion, and the top leads to a save sphere, so we need to go that way. Battles in here can be kinda tough, especially if you meet a Coeurl. [Run from them. They will kick your skinny little ass at this point. -PP] Make your way across the platforms, and save. Just ahead is the sphere we're looking for it. Examine it, and a large fiend will appear behind you. Look out, Gullwings! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Flame Dragon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 16 (21) HP: 980 (1,883) AP: 1 (2) MP: 84 (84) EXP: 60 (180) GIL: 300 (350) DROP: Red Ring x1 STEAL: Hi-Potion x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Straight away, we've got one BIG clue. Flame Dragon. Get out your ice attacks, pronto! Paine should have Ice Brand by now, and one other character can be a black mage and use Blizzard. First off, Power Break him, because his attacks are powerful. Flame Breath will wipe 150 HP off each character. Once he's broken, have Paine using Ice Brand every turn, have a black mage (I used Rikku) casting Blizzard every turn, and have your third character (Yuna, in my case) using support. Potions and the like, squeezing in a Trigger Happy if everyone was over about three-quarters HP. It shouldn't be THAT difficult. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Yuna will party like it's 1999 [Translation - she mutters a sentence. The nerve! -PP] when she takes the sphere, which is actually a White Mage dressphere. Whee! Place it on your Garment Grid of choice. Save, then head back to Wakka. Together, the four of you will watch the sphere you found, which turns out to be just a small overview of the Besaid countryside. The Besaid Sphere item gets added to your inventory, for this. But it wasn't what Wakka was looking for. It turns out he was actually looking for a sphere of his parents. Chappu, his younger brother, told him once, long ago, that he found a sphere with mom and dad in it, and wasn't gonna tell him where it was! And eventually he forgot about it, until yesterday when you guys were talking about parents... But in the end, he didn't really want to find that sphere after all. He has this picture of his parents in his head, not real of course... strong, kind... but they might not be like that, they might be totally different. So he'll forget all about this mythical sphere, and concentrate on pulling himself together for his unborn child. [Buddy comes in over the headset and says Brother's starting to annoy him, followed by one of the most annoying Brother laughs ever, and that's saying something. Gee, wonder why. -PP] ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ And you get the Protection Halo Garment Grid for your efforts here in Besaid. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Kilika Island (0.2% -> 9.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mothing more than a short cut-scene to see here. No-one will recognize this town, even faithful followers of FFX. Remember how Sin leveled the island port? Well, the Youth League rebuilt it. But there are signs of trouble now... --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Luca (1.6% -> 10.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Begin the "Behind the Scenes" mission. 2. Complete the Balloon Drive in the main square. 3. Recreate the dock-chase, complete with Rikku examining the moogle. 4. Visit Rin in the stadium and learn about Sphere Break. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- The people are swarming all around Yuna, they LOVED her concert! Pity it wasn't her though, huh. It all started with the Garment Grid, the invention that lets them harness the dressphere's power... ------------------------------------------------------------------------------ Mission Time - Behind the Scenes ------------------------------------------------------------------------------ Retrace Yuna's steps during her impostor's concert in Luca. The truth is out there. Find it! Objective: Learn the whole story behind the concert. ------------------------------------------------------------------------------ No, we don't get a choice in accepting this mission either. Yuna starts remembering the concert, beginning with the easy part of ambushing Logos and Ormi at the end. But this is how it really began - YRP chasing the thieves to Luca, then hearing about the concert. And so, the real Yuna had to be disguised... Yes, that's a moogle suit she's wearing. A full-body moogle suit. This is where I started going... okay what were the developers smoking... Yuna in a moogle suit? [Well, she had to disguise herself somehow and all.. -PP] Anyways, while Rikku and Paine are going in to bust the fake Yuna, the real one should just behave herself until the time comes to play as herself again. Hey, the kids like her costume! As the moogle, follow Rikku and Paine down the steps into Luca. In real time, the three girls are reminiscing the events, going through it step by step. What Yuna did next remained a secret... but not for long. In the main square of Luca, the moogle Yuna gets ambushed and called over by a balloon-seller. Since you don't really have a choice, go over and talk to him, he's sitting right under the flag on the balloon stand. She's here to promote the concert, right? Well, no, but the man doesn't care, here's her task, don't screw up! Balloon Drive! You have to hand out ten balloons to the people in the plaza, to build up buzz for the concert. Sigh. Let's do this quickly. The ten balloons go out to the following people: - The woman on the other side of the balloon stand - The kid standing in front of the statue - The two people on the park bench, left side of the statue - The person on the park bench, far left side of the plaza - The two people sitting on the ground, top of stairs, north-west corner - The two announcers (examine the window just right of the two previous people to reveal the announcer's booth) - The doorman outside the cafe, northern path of plaza. For completing this task, you get the Healing Wind Garment Grid! Whee! Now, this is when YRP snuck into position, as was signified in the opening scene. Rikku remembers how packed the stadium was, and Paine thinks Leblanc was enjoying herself until she got hurt. Moogle Yuna tries to get into the stadium, but gets turned away at the door. So she runs away, when the guards hear of gatecrashers and turn into the familiar goons. [Yes, the awesome battle music comes back! This is easily my fave song in the game next to the 2 singing songs. Why couldn't this be the normal battle theme? *sigh* Oh well, I'll let my baby get back to recapping this scene.. -PP] She didn't know what to do, so she just ran, with Leblanc in close pursuit, and Rikku and Paine chasing Leblanc. However, she gets tired, so she stops on dock 2, and crumples in a corner. Ah, now we know why the hell we found and examined a moogle for, in the opening mission, eh? The moogle was Yuna! After Rikku examines her and runs away, we see Leblanc's cronies, that clued Yuna in to the fact that bad shit was going on. So she gets out of the moogle suit, and goes off in hot pursuit of Logos and Ormi. There they remember the battle scene, how Yuna stole all the fun. [Brother: Yuna dancing?!? Where? Funny stuff. -PP] This is Yuna's life now. Travelling around, day to day. She likes it, but sometimes she gets sad, missing what she had before. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ And we're transported back onto the Celsius automatically. Wait! We weren't finished in Luca! We hadn't visited the stadium! Grgrgrgrgrrrr.... head back to Luca. Once back in Luca, right near the entrance to the Mi'ihen Highroad, make your way back to the blitzball/concert stadium, following the path. Talking to the lady behind the counter outside the stadium, she will ask you if you're familiar with Sphere Break. Well, are you? Sphere Break is a great way to pass the time during the blitzball off season. Players are already there, downstairs near the locker rooms. There's a big tournament coming up soon, so learn the rules and practice hard! Sphere Break is the major mini game of FFX-2. We'll go to visit the players downstairs near the locker rooms, starting with the right one, so head up the stairs and down toward the right locker room. There you'll see all the sphere break players congregating... including a rather familiar face, Rin! Rin was a merchant in FFX, he owned a string of Al Bhed shops that provided refuge and items for weary travellers. So, what's he selling this time? Entertainment! Now that the people of Spira have time to relax, he's introduced Sphere Break! Luca will host the inaugural tournament soon, and everyone's excited. Will you compete in it? Of course! For talking with Rin, you get Al Bhed Primer XXII. If you actually want to learn about how to play Sphere Break, and practice, you'll need to go to the other set of locker rooms. Talk to the little guy dressed in purple there, and he'll go through the rules of how to play. These rules are detailed in the "Optional Stuff" section, under "Sphere Break". [It's a lot of fun, so make sure to check it out later. -PP] Going through the actual rules of the game will get you 5x Helm Coin, 5x Zurvan Coin, 5x Coyote Coin, and 5x Flan Coin. You can also practice against him, if you like. Once you've gone through all the Sphere Break details, or at least obtained the coins and met Rin, you can return to the Celsius. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mi'ihen Highroad (0.2% -> 10.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- All there is to do here is watch the short scene. Yuna will talk about the Mi'ihen Highroad, and about how she walked this path on her journey to Zanarkand two years past. Indeed, it was a journey filled with laughter. [You might as well pick up the Phoenix Down x2 in the chest. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mushroom Rock Road (4.6% -> 15.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Follow Logos and Ormi down the road. 2. Speak with Yaibal, and accept the "Foggy Fiend Frenzy!" mission. 3. Speak with Clasko before beginning the mission. 4. Follow Logos and Ormi into the ravine. 5. Take Crimson Sphere 9 in the Den of Woe. 6. Meet Maroda, and find out how Isaaru is. 7. Complete the "Foggy Fiend Frenzy!" mission. 8. Meet Lucil at Youth League headquarters, and talk to her twice. 9. Let Maechen speak what's on his mind, then shake his hand. 10. Go back and talk with Clasko, allowing him to board the Celsius. 11. Meet him in the cabin on the Celsius. 12. Watch Crimson Report One. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Once on the Mushroom Rock Road, just start down it until you see Logos and Ormi, up ahead of you. What are they here for? Maybe there's a sphere here... it's your turn to do the following now, so follow them. Up ahead, you'll be stopped by Yaibal, of the Youth League. Of course, if you're new to the game, you have no freakin' idea what the Youth League is. Anyways, they've been conducting a sphere hunt of their own. They, the Youth League, to better their understanding of Spira's past, vow to remain vigilant in their search, for ruins and spheres. Hey, it's Clasko! Remember Clasko, the chocobo knight? He's now working with the Youth League, but he sounds pretty bored and depressed. Leblanc's men did pass through there, they said they were going to take care of their fiend problem. The Youth League is in preparation for an important operation, and as a result the road to headquarters has been overrun with fiends. Are we gonna run the gauntlet? IS MY BABY SEXY? Hell yes! [Awwww =D -PP] Accept the mission. Before we enter the mission, however, speak to Clasko, who's directing you on which path to take to go towards headquarters. He followed Captain Lucil, also of the chocobo knights, to the Youth League, when the Calm began, but its just not his cup of tea. All he ever wanted was to ride on a chocobo... faster than the wind! Leave Clasko there now, and enter the mission by following the path and the red arrow. ------------------------------------------------------------------------------ Mission Time - Foggy Fiend Frenzy! ------------------------------------------------------------------------------ The Youth League is a bit shorthanded. Help them out by clearing out the fiends along Mushroom Rock Road! Fiends will attack more often under the cover of fog. Proceed with caution! Objective: Reach the lift leading to headquarters. ------------------------------------------------------------------------------ The mission briefing is right in that you should move only when the sun is out. If you don't, you're in for an assload of battles. But you might like that, I dunno. If your name is Steve and you are co-writing this FAQ, you will LOVE that, levelling freak he is. [BRING THEM ON -PP] NOTE: If you see a Tonberry, resist the urge to go up and hug it. Steal from it, then RUN. You can't kill them at this point of the game, for they have 9999 HP. NOTE: I'd keep a Black Mage in your party at all times, for when you run into Red Elementals. Those things pack a punch unless you kill them quick. I'd actually pick Black Mage, White Mage, and Gunner/Warrior as a good party here. [I recommend Yuna staying as a Gunner till she learns Trigger Happy Level 2, then switch her to a Warrior so she can learn some of those abilities. Have the other two become WM/BM (either one will work for either one) and leave them on their current abilities. -PP] Follow the path, and head up on the plate. Now's where the light gets dim. Once up, simply follow the path until you see Logos and Ormi. Keep following them, and you'll see that instead of following the main path, they jump down into a ravine. Follow them down the boulder staircase. Where are we now? Who knows... but it's mighty dark down here... Once in the ravine, you'll spot a treasure chest just ahead on the left, containing a Turbo Ether. Keep moving through, and after you make it through the narrow doorway (ignore the small path to the left, that's where you found the Godhand in FFX) you'll spot a chest with a Phoenix Down, top of screen. Keep following the narrow path along, avoiding all detours. Pick up the Hi-Potion, then follow the curve around. Save at the save point, then head inside the cave. Inside, you'll find Logos and Ormi, with arms full of spheres, trying them in slots on the door. However, when you spot them, they hurriedly collect all their spheres and disappear in a puff of smoke... accidentally leaving one sphere lying on the ground. Woot, Crimson Sphere 9 is ours. So what were they doing, trying to fit them in the door? Touch the door, and one of the arms on it will light up. When you go to leave the cave, a familiar figure will be standing in the doorway. Of course you remember him, it's Maroda, former guardian of Isaaru. He's also with the Youth League, and he's happy to hear that Yuna is trying out a new life as a sphere hunter. You know, Pacce, he and Isaaru's younger brother, is also a sphere hunter. But he refuses to say how Isaaru is... This cave is named the Den of Woe, and was sealed around Operation Mi'ihen, two years ago. But the seal can be broken with the right combination of spheres... so we'll try to open it later on, when we get more spheres. And with that, he kicks you out of the Den. But, but, but, we want to know how Isaaru is! So bug Maroda until he tells you that Isaaru hasn't changed a bit. Hmph, better than nothing, I suppose. Anyways, we're through there, so back to the mission of hunting down fiends and going to Youth League headquarters. Make your way back through the ravine, and out onto the road. Continue along the twists and turns of the road. The actual progress isn't that hard, but the battles might be unless you have a good party set up. *repeats my mantra about White Mage, Black Mage, and Warrior/Gunner* When you get to the end of the path, step on the plate to go up. At the top, proceed along and you'll meet up with Elma, also formerly of the chocobo knights. She's been doing well, she's always got something to do in the Youth League! And she's impressed that you made it past all the fiends. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ And you get a Glass Buckle and Heart of Flame Garment Grid for completing the mission. If you head past Elma, and down along the path, you'll find a chest with the Favorite Outfit accessory. And if I had to hazard a guess, I'd say it's Itchproof, eh ;) Now go back and head up on the lift. See the Youth League headquarters - you haven't been in this part of town since Operation Mi'ihen. And we get a bit of history on the Youth League - it was formed a year ago by people who opposed New Yevon. It's members claim that, in the hands of New Yevon, Spira will only repeat its past mistakes. The Youth League is led by a guy named Nooj, a former Crusader. I like Nooj. Very much so. [Best character in the game. Gasp, we agree on something.. -PP] At the headquarters, take the little side road on the right, opposite the save sphere, to find a chest with the Restless Sleep Garment Grid. Then, proceed right up to the front door to meet Lucil. Unfortunately, she won't let us through to speak with Nooj [Noojie Woojie! -PP], as he is busy preparing the important operation :( Keep speaking with her until she's got nothing more to say. To the right of Lucil is a familiar little man dressed in green, named Maechen. He's Spira's resident historian, and he likes to talk. So let him tell you a story. This part is very important - let him talk. Don't encourage him to go on, don't tell him to be quiet, just let him talk. On and on. He'll whittle for about ten minutes, so just put the controller down and go do something else if need be. However, he does give really good insight into Spiran history, or the last two years of it anyways. Really interesting listening, if you can put up with his crackly old voice. I'm not gonna go through it all, cuz it would take far too long - just listen to it for yourself. I'm going to go refill my cherry coke while he talks. [LMAO, I did the same exact thing. -PP] At the end, he's all in awe at being in Yuna's presence, and asks to shake her hand. Reply in the affirmative, this is also important. So now we know all about the history of New Yevon, and the Youth League, and how they compete for spheres. Something tells me that the Gullwings are gonna get stuck right in the middle... Anyways, we're just about through here at Mushroom Rock Road, for now. But remember, a poor man who was very depressed doing his job as tour guide, who wanted to ride chocobos as fast as the wind. Let's go back and talk to Clasko, shall we? You can board the airship and disembark back at the start of the road if you wish, and you'll find him right near the save point, head in his hands. He doesn't know what he wants out of life anymore, he's spent his whole life drifting from one failure to the next. But he knows there's a place for everyone in the world - even people like him. So he asks you if he can ride your airship, in search of his place in the world. Aww, we're nice girls and all, so let him. He runs off to go board the ship, so follow him. And cuz we're really REALLY nice girls [Hey, speak for yourself :P -PP], we'll even check up on him on board to make sure he's okay. He's in the Cabin, so go there. Poor guy, he's all racked up cuz the room won't stop shaking :( It'll get better Clasko, I promise! Now, to watch the sphere we dug up in the Den of Woe. Take it to Shinra, and watch it, it's listed under Treasure Spheres as Crimson Report One. What's on it? A dead body, a battlefield, a massacre. Total survivors of the final Crimson Squad selection exercise, the narrator boasts, zero, zilch, zip all. They killed every last one of them. And no, they didn't bother to count. ... okay, what was all THAT about? It shall become clear... --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Djose Temple (1.0% -> 16.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Register for digging. 3. Converse with Gippal on the Djose bridges. 4. Obtain the 'Letter of Introduction'. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- [The music in this place is one of my few well liked songs in an otherwise drab soundtrack. Rock on! -PP] Yuna firstly speaks of how Djose Temple was abandoned after Yevon fell. But just look at it now! People everywhere... all staring at Yuna... and she's uncomfortable with it, and she can't work out why they're doing it. Uh, Yuna, you're High Summoner remember? Responsible for saving the world? Duh, you can be a bit slow sometimes. [All that "sphere hunting" musta gotten to her.. -PP] [Sphere hunting? That's what they call it now? -K] As Yuna walks off in a huff, after Paine calls her old, a new figure arrives on the scene, complete with weird-ass-but-totally-cool music. Say, who's this spunk? It's Gippal, leader of the Machine Faction. Rikku knows him? Apparently so. Anyways, he's here to do some interviews. Interviews for what? Try to follow him into the temple, and you'll see. The people being interiewed are here to make money digging, do we wanna do that? Meh, let's give it a shot. First we gotta register though, so get in the line of people over to the right. Well, we don't actually gotta get in the line, just hang around until the line disappears. Talking to different people and killing time will cause the queue to shorten, so when it disappears entirely, then we can enter the tent. Take the Phoenix Down in the chest on the very left of screen. [Go behind the counter and talk to the guy for a funny comment. -PP] Seems like the Al Bhed are now calling themselves the Machine Faction, to get rid of the stigma that goes with the word 'machina'. Does it work? Well, no. Head into the tent when you're ready, and there you can get an overview of what the point of this whole digging exercise is. By digging, you make money, and also help the Machine Faction do their research. Sounds cool, sign us up. Once you've registered, you can head straight into the temple. Inside, Gippal is talking about needing three people... and he's hella surprised to see someone like Yuna there, wanting to dig. He gives you Al Bhed Primer IV, then tells you to follow him outside. Do so, and head all the way out of the temple along the bridges. Gippal's a smooth talker, but is a bit too sleazy for Yuna's tastes. So he moves on to the rest of the Gullwings, acknowledging 'Cid's girl', asking about Brother and Buddy, who are the same as ever. Then Paine.... whom Gippal is shocked to see. She introduces herself coldly, not giving him any leeway when he's acting like they obviously know each other. They're here for the interview, remember? As soon as you acknowledge that you really do wanna dig, you're hired. Just like that. He doesn't know why a superstar like Yuna wants to play in the sand, but he doesn't really care, she can dig if she wants. And he gives you the Letter of Introduction key item, to give to Nhadala in the Bikanel desert. This letter is what we came here for. Once you've got it, you can reboard the Celsius. Note that Bikanel Desert is now a Hotspot on the map. [It is important to go back to the Celsius, even though you can get to Moonflow from here. You get added percentage points from going back to the ship and watching an extra scene in Moonflow. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Moonflow (0.6% -> 17.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Talk to Tobli to learn about the mission. 3. Meet Tobli's assistant and begin the "Shave the Hypello?" mission. 4. Defeat all five bandits that approach the wagon. 5. Complete the "Shave the Hypello?" mission. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Yuna is happy that people seem to smile more often now, and that they can notice the beauty around them, like around the Moonflow area. It is indeed very pretty. She's on the south bank of the Moonflow, near the road to Djose. In the corner of the path, you'll spot a small creature in red, toddling around rapidly. What's his problem? This is Tobli, and one day he'll be sponsoring an extraordinary show on this very path! He has a favour to ask of you, before you leave. Paine and Rikku don't want to hear it, but Yuna's a big softy so she agrees to hear him out. Tobli's assistant, on his way back from Luca, hasn't returned. He went to get some vitally important supplies for the show... so he wants you to check on him. But you guys are sphere hunters, not babysitters! Ah, that's when he shows you the reward for helping him out - a sphere. [They do act a little weird when seeing the sphere this time.. -PP] The missing Hypello assistant is somewhere in the direction of Djose Temple, so we must take the Moonflow road that way. Follow the road along until you hear the Hypello wailing about being 'in trubbable', almost at Djose. (Hey, a little fighting never hurt anyone, in getting there.) Talk to him, and the Gullwings will agree to escort him back to Tobli. ------------------------------------------------------------------------------ Mission Time - Shave the Hypello? ------------------------------------------------------------------------------ If bandits grab the cargo, chase them down and take it back! You'll lose the cargo if they get away. Objective: Escort the wagon and its cargo safely to the Moonflow. ------------------------------------------------------------------------------ Once you start the mission, the assistant and his wagon will begin to roll slowly towards the Moonflow. Your job, as escorts, is to stick close by. There are five cases on the back of the wagon, and there must be five when you arrive at the Moonflow. Partway along the path, a bandit will appear and grab a case from the wagon. When he runs off, chase him down and fight him, to retrieve the case. After the battle, head back to the wagon and proceed slowly. More bandits will ambush the wagon, and your job is to keep fighting them off. For the next part, make sure you're travelling in front of the wagon, to the left of the chocobo. The second ambush will involve two bandits, both coming from that direction, so if you're lucky, you can stop both of them before they even get to the wagon. At least make sure to nab one. When you've killed one, run hehind the wagon, wait for the second to grab a case then jump off, then annihilate him too. When you get to the bend, the wagon will stop. Simply run ahead, and the wagon will reappear on the next screen, slightly ahead of you, so run hard to catch up. For the third group of bandits, you'll need to travel the same as you did the second, front left, although this time the second bandit will come from behind. Nab the first, that will run up from behind, then the second will grab a case then go to run north again. Kill him too, to get the case. Once you've dealt with the three sets of thieves, proceed up to the south bank of the Moonflow, back to greet Tobli. For this, you will obtain the Gun Mage dressphere, the Circlet accessory, and the Helios Guard Garment Grid. [This took me a few tries to do, so congratulations. -PP] ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ This is a good time to save and check your percentages. Save a new save file, and it should say 17%, to signify the exact 17.0. If it says 16 or below, you have failed to complete one of the tasks so far. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Guadosalam (0.4% -> 17.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Visit the Farplane. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Not much to do in Guadosalam, either. It seems like the Guado are on the brink of extinction - either way, terrible things have happened to them, sort of a just desserts after what they did to Spira. Some say they deserve it, but it just makes Yuna sad. Say, who lives in Seymour's old manor now? By the looks of the guards outside it, and the people coming and going, Leblanc lives there. There's also a shop in Guadosalam, on the second level, and you can purchase some decent items. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Guadosalam Shop - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion: 50 Gil Pearl Necklace: 4000 Gil Antidote: 50 Gil Angel Earrings: 5000 Gil Eye Drops: 50 Gil Gold Anklet: 5000 Gil Echo Screen: 50 Gil Kinesis Badge: 10000 Gil Soft: 50 Gil Mute Shock: 15000 Gil Holy Water: 300 Gil Venom Shock: 15000 Gil - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Once you've shopped, head over to the old Farplane, on the very top road of Guadosalam. Yuna recalls that it's a place where the living can connect with their memories of the dead, and that she wanted to visit, to see Tidus there. She isn't actually allowed to enter, however. :( --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Thunder Plains (0.2% -> 17.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Move along, nothing to see here. When you enter, you'll get a short scene. Rikku apparently overcame her fear of thunder, thank God. She apparently camped out in the Thunder Plains for a week to do so! [That's one good way to kill a fear. Maybe I should live in a snake infested room for a week.. meh, no thanks. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Macalania Woods (2.2% -> 19.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Speak with Bayra at the woods entrance. 3. Speak with Donga at the spring. 4. Speak with Pukutak in the north section of the woods. 5. Talk with Tromell at the Macalania Spring until he gives you Full Throttle. 6. Observe the Al Bhed outside the travel agency. 7. Chase O'aka, beginning the "Where's That O'aka?" mission. 8. Complete the mission, and let O'aka aboard the Celsius. 9. Visit him onboard. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Macalania has changed, since the temple sank. It's not only affected the lake, but the woods as well. How have they changed? We shall soon see. [The battles here can be a little tricky. Have a combo of BM/WM with Yuna being whatever (I had Warrior), WM can heal every round with Pray while BM casts elemental magic, mostly lightning. -PP] Once you enter the woods proper, you'll meet a man that goes by the name of Bayra. The woods will soon be no more, he says, before he teleports off. The Guado have fled here, to Macalania Woods, and now they've scattered. Bayra has a few friends, around the woods, that we should meet. The first is Donga, and she can be found at the spring (which will be rather familiar to FFX players, and makes me want to sing 'Suteki da ne' every time I visit there.) [Overrated. I'll get the couch ready.. -PP] To get to the spring, head right from the save sphere, right again, then south. Donga appears to be Scottish, or so his accent would suggest. A Scottish Guado? Interesting. [Best. Voice Acting. EVAR. Bar none. -PP] The end is coming for the Guado, faster than Donga thought, and there's not much they can do. He too teleports off, after telling someone that he'll be there in two shakes. The final member of the trio is Pukutak, and to find her, you'll have to go through the woods towards Lake Macalania. From the main path, you'll have to head up into the tree-tops, around the curves, until you find Pukutak, sitting near the first corner on the fourth screen. Notice something all three characters have in common? They're all musicians of sorts, which comes into play later. She's on her way to meet someone, so she waddles to a peak and teleports away... very solemnly. The Guado are sad. Their race is dying. Once you've met all three, keep going through the woods until you get to the next screen, the Lake Road. There's a familiar face to meet at the lake, which is the north-eastern exit from the road. Go all the way into the lake, where you met the Spherimorph in FFX. [What a bitch that boss was. -PP] There stands Tromell Guado, a man who committed more sins in the name of Yevon than most. He's very apologetic for his actions, and sorry that with Lord Seymour gone, the Guado are rarely different from the dead. Talk to him again, and he talks about the Ronso also losing their lives because of Seymour. The Ronso decided to get revenge, so the Guado blockaded themselves in Guadosalam. Soon, they couldn't even hold them out. Keep talking to him to get the rest of the story. He doesn't want sympathy for the Guado, for they followed Seymour willingly, even as he led Spira into madness. (Remember Tromell shattering Jyscal's sphere in FFX?) He doesn't want to be forgiven, only forgotten. When Yuna reveals that she's a sphere hunter now, Tromell remembers a sphere he found, that is no use to him. It's Paine's special dressphere, Full Throttle. And we get a short tutorial on how to use special dresspheres. Basically, if you switch from your starting dressphere, to every other dressphere on your Garment Grid, in the one battle, you can then access the special dressphere by pressing L1. Obviously, the fewer dresspheres on your Garment Grid, the easier this is to do. So Tromell also gives you the Unerring Path Garment Grid, to assist in this. Once he walks off, we can continue through the woods. Back on Lake Road, keep heading north to reach the travel agency on the lake. Well, what used to be the lake. There are Al Bhed surrounding the agency, and as far as we can tell, they're there trying to capture O'aka. Remember O'aka the XXIII, merchant extraordinaire? He makes a return here, only he's a fugitive. You get Al Bhed Primer XVI for watching the Al Bhed here. However, if you stand still and watch them, you'll find out that he's not in the agency. He's right behind you, but he turns and runs. So chase him back down the Lake Road. ------------------------------------------------------------------------------ Mission Time - Follow That O'aka! ------------------------------------------------------------------------------ O'aka is on the run from debt collectors. Go hunt him down, but stay on your toes! He's faster than the average merchant. Objective: Find O'aka and corner him. ------------------------------------------------------------------------------ Let's look at it this way. Of the roads we've traversed in the woods so far, was there anywhere for him to hide? No. He wasn't in the spring, because we chased him past there. So he's either at the other spring, where we found Donga, or in that vicinity somewhere. Head back that way. You can take the south-east exit from Lake Road, the shimmering path, to avoid enemy encounters. [Actually you'll still get into battles occasionally, sometimes with Anormopus gels. RUN LIKE THE WIND if you see them. They will win otherwise. -PP] NOTE: In front of the celestial plant, the one that powered up your celestial weapons in FFX, you'll find a chest with a Turbo Ether. If you take the right road from the save sphere, you'll see O'aka running off in that direction, so follow him. The right guard guarding the path to Bevelle tells you that the guy with the rucksack went thataway, so go thataway. He's not in the spring, nor is he on the road to the Calm Lands. Is he in the campsite? Ask the Guado. He has a lot of visitors today, doesn't he? BAHA! No, you weren't supposed to say that. Talk to him again, and you'll see O'aka, hiding in the tree. Which tree? The one in the back-left corner. So examine the tree and you'll find him. He also had a voice change too, it seems... and like Wakka, a decidedly bad one. [I think Enix hired these losers. -PP] So why are the Al Bhed after him? Well, he bought the Macalania travel agency from Rin, but then the temple went under, sinking business as well. Now the Al Bhed are after him, seems he still owed them money that he was going to pay back with business profits. He asks it you could give him a place to lay low for a while. Of course, because he's a good merchant, just unlucky, let him stay on your ship. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ For completing this mission, you get the Ice Queen Garment Grid. And, like Clasko, we're gonna be nice girls and check on O'aka, on board the airship. He's in the cabin, examining paintings on the wall. Talk to him, and in the corner of the screen you'll see his debt - 100,000 gil. Now me, right here, I had 8,141 gil. Did you know that when you buy things from him, you settle his debt? So we have to pay him 100,000 gil before the Al Bhed will stop hunting him. Of course, we can be shifty, buy things, then sell them to Barkeep, making a loss, but still not handing him 100,000 gil outright. You can start the buy/sell process right now, but ultimately, you'll need to settle his debt by the end of chapter 3. [CHEAT TO WIN, WHOOO -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Bikanel Desert (0.8% -> 20.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Follow Rikku until you collapse in the sand. 3. Talk to Gippal, then the two men to the left of the left dune buggy. 4. Show Nhadala the Letter of Introduction. 5. Begin the "Can You Dig It?" mission. 6. Complete the mission successfully and collect your reward. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Now we're off to the Hotspot of Bikanel, to obviously do some digging. Bikanel is where the Al Bhed Home stood two years ago, before the Guado invaded it. Now, some Al Bhed still reside there, as there are supposedly countless machina hidden beneath the sands. Like two years ago, Rikku supposedly knows the way to go here. And just like two years ago, she gets hopelessly lost. "I don't think that sand dune used to be there..." Follow her anyways, completing the random mandatory battles. [Random mandatory, eh? :P -PP] Eventually, the three girls, get so tired with all the aimless walking that they pass out. All is not lost, however, as a Watcher spots you and reports you, so that the Al Bhed come and pick you up, to take you to the digging headquarters. You get Al Bhed Primer XXIII when the man speaks with you, upon arrival. When you're free to move, you can find Gippal on the right hand side of the dune buggies. The camp was moved to avoid a sandstorm, Rikku reports, so they could have looked forever and never found it. (Way to ship the blame from your horrid navigation, Rikku.) The storm is coming in now, and it's too big for the airship to handle, so they won't be leaving that way. So anyways, where's Nhadala, to give her the Letter of Introduction so we can get digging? Talk to the pilot in front of the main buggy, he doesn't know. So talk to the two next to it. This will prompt Nhadala's dramatic arrival. Now you'll find her walking around in between the two buggies. Talk to her to trigger a scene. Hand over the Letter of Introduction when Rikku prompts you to. You won't get any special treatment, Yuna, even though you're high summoner. Your first mission is in a distant expanse of sand, which you can get to by hover. [Oh man I hate digging.. -PP] ------------------------------------------------------------------------------ Mission Time - Can You Dig It? ------------------------------------------------------------------------------ Dig up the machina parts that Nhadala asked you to find in the desert and transport them safely to camp. Objective: Dig up and deliver the required parts. ------------------------------------------------------------------------------ *roars* Can you dig it, SUCKAAAAAAA? I think we can. [You didn't say that.-PP] So talk to the pilot, and he'll agree to take you to the Western Expanse, a relatively safe area for beginners. Oh, and meet your partner, Picket. What, the Watcher? Bahhh.... [Hey, sweetcakes! Haha. -PP] Once you arrive, you'll get the digging basics. We're really only interested in the yellow Xs, which are the mission items. When you're on top of one, press X to dig it up. You've only got a limited time, 60 seconds in this case. If you stray too far from the hover, Picket will warn you. And the mission begins! Oh boy, this is damn easy... there's one mission item, to the left of the map. Run past the hover and over to it, mashing X when you're in the general vicinity, on top of the X on the map. Yuna will dig it up, then Picket tells you to get back to the hover. Return safely, and you're done. Geez. Nhadala is impressed with your digging skills *cough*, but warns you not to get a big head. [Too late.. I even have a spare one.. -PP] ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Your reward for completing the mission: 100 gil, the Still of Night Garment Grid, and an Elixir. You can keep digging if you like, and collecting rewards, but it is generally not a good practice to dig too much. You'll find out why later. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Bevelle (0.6% -> 21.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Enter the city of Bevelle and meet Baralai. 3. Follow him into the temple and collect the Tiara from him. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Even though Yevon is no more, Bevelle remains the heart of Spira. The capital city, if you like. It's Yuna's home town, for she was born here, but she doesn't have fond memories of it. [WHERE IS PAINE'S HOMETOWN?!? -PP] Run down the highbridge until you enter Bevelle itself. This is all stuff we never got to see in FFX, well, we saw it briefly for like five seconds before Bevelle was placed off-limits. [At least Square didn't have to magically add stuff not found in FFX this time. -PP] Keep moving into the township until a woman stops you and directs you one way. Ah, it appears as if the high summoner has decided to join New Yevon. Well, no, not really... but the man will summon the praetor immediately. Yuna is uncomfortable in Bevelle, and wants to leave immediately. There was an arrangement, you see, with the son of the chairman of New Yevon, that she turned down, which makes things kind of awkward. (Um, eh?) Paine agrees to go, but Rikku holds them back. And out comes Baralai, Praetor of New Yevon. [That scene didn't really make much sense.. -PP] He's not the chairman's son in question, as both the chairman and his son resigned recently, leaving the younger members to run the party. So, you see, it wasn't he that was intended to marry the high summoner (ahhh... the arrangement...), but they would appreciate your support regardless, she would be most welcome in New Yevon. He goes off on a ramble about how Spira is changing, and people are struggling to keep up. They want to help those who are lost in the winds of change, or some mumbo-jumbo like that. Not hard to tell what my alliance is here, is it? [I'm more concerned with that terrible bow thing he does. -PP] Once the scene's over, and the group finish checking Baralai out, follow him into the temple. For some reason, every time I enter this temple, I feel like screaming the words "The precepts must be obeyed!" Anyways. Inside, take the lift up to the first floor, and grab the Tiara from Baralai. Not much else to do here. Gullwings, move out. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Calm Lands (0.2% -> 21.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Begin the Publicity mission. 3. Begin the Marriage mission. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Many summoners have crossed the Calm Lands, their hearts heavy with the responsibilities of their pilgrimage. But they've changed now, into a veritable circus-land of games and attractions! None of these games are actually necessary to play, over the course of the game. Therefore, they're detailed well in the Calm Lands section of the Optional Stuff section. There are two important things to do here, however. They're not necessary to be done now, not they need to be done over the course of the game, so why not start now? The game will give you a brief overview on the Calm Lands, and their attractions run by Open Air Inc. and Argent Inc. However, Open Air are struggling, and they're in desperate need of some publicity. If you step up to any of the attractions (marked with a grey triangle on your radar), and talk with the Open Air promoter, you have a choice of a Publicity mission. Accept the Publicity mission, then take the time out to read about it. Basically, you can travel all around Spira and hawk Open Air attractions to all the people, earning yourself Publicity Points. The more points you earn, the better. Details on how many points are required will come around later, when it's relevant. For now, focus on talking to NPCs, and pressing square to have the chance to publicize Open Air. There's another similar mission you can do. Travel to the travel agency, in the center of the Calm Lands. The man behind the counter will sell you items: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Calm Lands Travel Agency - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion: 50 Gil Holy Water: 300 Gil Phoenix Down: 100 Gil Iron Bangle: 500 Gil Antidote: 50 Gil Silver Bracer: 500 Gil Eye Drops: 50 Gil Wristband: 1000 Gil Echo Screen: 50 Gil Amulet: 1000 Gil Soft: 50 Gil - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The man standing to the right will, out of the blue, ask you if you want to marry his son. Uh? He's a homebody, so it might be hard to find him a wife. [His son is the "fruit of his loins", which is something I did not need to know. -PP] Choose whichever option when the father pops the question, but either way, he has a favour to ask of ye... would you mind going out and helping him find a wife for his son? Similar to the Publicity mission, we can go around Spira, approaching the ladies and telling them about his son. Accept the mission. [Make sure to check later to find out the answers to the mission. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mt. Gagazet (0.4% -> 21.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Reassure Garik that you will find Lian and Ayde. 3. Tell Kimahri that he will learn to deal with the Ronso children. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mt Gagazet, home of the Ronso. They don't look too hospitable... except for their leader, Kimahri, a welcome face. The mountain is more quiet... maybe because summoners don't pass through here on their pilgrimages anymore. Kimahri thinks the elder's job is difficult, and he is troubled. Maybe because two of the tribe children, Lian and Ayde, have disappeared, gone off in search of the elder's horn? (Damn Biran and Yenke...) Seems like this Garik doesn't like Kimahri, saying that if he was a true elder, these things wouldn't happen. (Yeouch.) As Garik walks away, he acknowledges Yuna, knowing that it was she that saved Spira, but the Ronso are not saved yet. Reassure him, that you will find Lian and Ayde (because you're going to, trust me. We're general do-gooders as well as kick-ass sphere hunters) and he will hmmph at you and walk away. There are other people who need reassurance, in fact all the Ronsos do - so talk to everyone around the area, and basically go along with them, agree with them, suck up to them. Not required, but nice. Then talk to Kimahri again, and he will tell you how the Ronso children grow horns of hatred for the Guado. Importantly - tell him that he has to learn to deal with these things. He will apologize for whining, and Yuna will cheer him up a little. Once you've told him that, you can move on - to the final Hotspot, Zanarkand. [Finally! -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Zanarkand Ruins (1.8% -> 23.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the entrance scene. 2. Talk with Isaaru, on the hill. 3. Enter the temple and proceed to the Chamber of the Fayth. 4. Talk to Cid and pick a bone with him. 5. Uncover Isaaru's game in the Beyond. 6. Make your way through the Treasure Chamber. 7. Defeat the Guardian Beast and claim the broken sphere. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Yuna is all ready to reminisce about how the seven of them sat there that night, at the end of her pilgrimage. She wanted to keep that special feeling, that place, to herself for ever. But just look at it now - a tourist attraction. [I still had everyone on Vanguard. Yuna was Warrior learning sword abilities, Rikku was Black Mage learning Blizzaga, and Paine was White Mage learning Curaga. I noticed this was a good party.. but it's up to you. -PP] ------------------------------------------------------------------------------ Mission Time - Claim the Treasure Sphere! ------------------------------------------------------------------------------ Treasure sphere waves have been traced to the Zanarkand Ruins, once holy ground. Don't be the last sphere hunters to claim the prize! Objective: Acquire the treasure sphere. ------------------------------------------------------------------------------ So let's get right into it, into the Ruins! Oh wait... there's this annoying woman that won't let us through until we gaze at the view from the hill. Oh, alright... Follow the route they've set out, to the top of the hill, to be reunited with an old friend of sorts. This is the guy that Maroda wouldn't tell us about.... hello, Isaaru. Yes we remember you. [Who? :P -PP] He's here in Zanarkand because he's been helping Cid with his work. He's nothing more than a glorified tour guide now, showing people and sphere hunters from all over Spira through the sacred site. All of this tourism, it's all Cid's work! Rikku is disgusted with her father, and Yuna is getting more upset by the second. She understands that the area is of great historical importance, she just never wanted anyone else to stand there.... that was Tidus' spot, on the hill, overlooking the ruins. See: Final Fantasy X opening scene. [I knew it seemed familiar.. -PP] Once Isaaru has walked away, follow the path in towards the former temple. As we approach, we see two goons behind us.... Before you enter the temple, you see a bunch of little kids talking about the code, they need the code before they get the sphere... and the code is 'key'! Think you can remember that? Anyways, the lady on the right with her fabulousness, offers us some items for purchase. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zanarkand Shop - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Potion: 50 Gil Holy Water: 300 Gil Phoenix Down: 100 Gil Iron Bangle: 500 Gil Antidote: 50 Gil Silver Bracer: 500 Gil Eye Drops: 50 Gil Mythril Gloves: 1000 Gil Echo Screen: 50 Gil Defence Veil: 1000 Gil Soft: 50 Gil - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Once you're done, head into the temple. [I love the Zanarkand song! -PP] The children are also inside, trying to work out which way to go. If you like your gil, don't talk to the little rats around the place. Just follow the road until you meet the pack of children again. Of course, didn't Maroda say that his younger brother, Pacce, was a sphere hunter now too? These are the Kinderguardians, with Pacce in the lead! Note the goon in the background, watching over you. When they've run off, keep going. Soon you'll spot a goon, and listen in on him and his supposed secure transmission. Well duh, we're standing right there, and he's confirming the other half of the code. It's 'mon', right? Well 'mon' and 'key'... could the clue be 'monkey'? Baha, we're so smart. [They protect secrets so well in this game. -PP] When you get to the intersection, take the right-most path to find a chest with a Mega Phoenix, then keep going on the northern path. You'll find a goon, enthralled by the beauty of the ruined temple, and it takes him a moment to realize that you're sphere hunters. (And if you tell him you're tourists, he'll tell you that you lie as badly as you dress. LMAO!) Stupid goon. Fight time! Kill him quickly. [Yes, dumbass goon, I must be so sickingly honest.. -PP] Take the Phoenix Down from the next chest, then move on. Kill the next goons and she-goons (now called Ms. Goons) and head into the temple interior. Ignore all the clusters of people ruining the sanctity, and run straight past them into what used to be the Cloister of Trials. In the second room, a scene will take over. Is the code word 'monkey' a coincidence, really? Leave the Kinderguardians there, excited about their treasure, and take the central lift down to the Chamber of the Fayth. Inside, one of the men on the right is Cid, Rikku's father. My God, what happened to his voice? The Gullwings aren't impressed with Cid turning the place into a gift shop, so hell yes you have a bone to pick with him! Yuna can't explain what's wrong, but Rikku makes the analogy of this being like them turning the ruins of Home into a theme park. Okay, okay, he sees your point. He walks off, so [talk to the guy in yellow, then -PP] proceed further in. [The voice acting sure has taken a hit in this game. -PP] Next is Lady Yunalesca's chamber. It's full of chests, so empty them to find an Elixir, a Phoenix Down, a Hi-Potion, 2x Remedy, another Remedy, and an Ether. Ignore all the monkey ratty things. And on the next screen, there you are, on the epic battlefield of "The Beyond". Two years ago, Yuna cast off her beliefs and her false hope here. Move further onto the plateau, and a loud voice will slash the silence, scaring the bejeesus out of you. Ooh, you've done well to make it this far, the voice carries on, but you will not have the treasure you seek so easily.If you want the treasure, you must speak the password! (Why does this voice remind me of Jim Carrey playing the Riddler in Batman Returns?) Rikku shouts out the password, and this flusters the voice, exposing the game just a tad. So tell him, what is the meaning of life? Haha, I don't know what happens if you take the first four options, but the last one makes sense - who else would act so stupid other than Isaaru? And with that, the game is up, and Isaaru shows himself. He's just doing his job, bringing excitement to the people that wish to see the sacred place. For embarrassing you with the quiz, he coughs up the Heart Reborn Garment Grid. And he puts the showman voice back on and walks off. Well, they're not done there, because there really is a sphere there somewhere, the sphere oscillofinder said so. So, where to now? Well, the stairs leading out at the back of the beyond don't just lead to the other set coming in, like they did in the previous game in this chapter, so we'll try going down them. [Yay, the cool mission theme song is playing. -PP] Presto, secret new area! Follow the secret chanber along, jumping and falling where necessary. When you get to the grid-like area of the map, Rikku will spot the sphere - however it's not complete, its only half of one. But you're not alone there, unfortunately. Think you need a password with this one? How about 'kick it's ass'? Hehe. [Best. Password. EVAR. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Guardian Beast - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 18 (26) HP: 2,886 (4,030) AP: 1 (2) MP: 1,000 (1,000) EXP: 170 (380) GIL: 200 (380) DROP: Amulet x1 STEAL: Dark Veil x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The good thing about this guy is, he's weak against magic. So bring out your black mage, hope you've been training her up. Use the strongest stuff she's got, because it will hurt him bad. Any second level spell is good enough for the task, I was making Rikku use Fira. Paine, as default warrior, should have a few break skills by now, so use them, especially Power Break and Armour Break. If necessary, get your third character in as a white mage and cure every turn - you shouldn't need it though. [Easiest battle ever: Have Yuna be a Gunner, do Trigger happy Level 2 followed directly by a level 2 spell. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the battle, and after the Guardian Beast fails in his job and crumples into dust, the girls approach the sphere. You're gonna take it with you, even though it's broken. And Yuna can't believe how much this place has changed. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (0.2% -> 23.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the scene about the Awesome Sphere in Kilika. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- We're taken back on board the Celsius automatically here. And already there are alarms going off. There are reports of something called an "Awesome Sphere" coming from Kilika Woods, so straight away Yuna and Rikku decide to go for it. This pisses Brother off, because supposedly HE'S the leader, he gives the orders around there! Sigh, go for it Brother. Alright, let's go! Party! Party! --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Kilika Island (1.4% -> 25.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Visit Lady Dona. 2. Head north towards the entrance to Kilika Woods. 3. Listen to Nooj's speech. 4. Make your way to the temple stairs. 5. Complete the mission. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- If you've already visited Kilika before, and stolen the 0.2% story points, you won't see a welcome scene here, you'll just be dumped on the dock. If you haven't, you'll find out about how the Youth League rebuilt Kilika. Either way, head up the main path in Kilika, towards Kilika Woods... and a scene will take over, continuing the whole two-year-old thing, as Rikku and Yunna bounce around like they've just ingested five pounds of pure sugar. [I will admit this is the MOST ANNOYING SCENE YET. -PP] When it's mercifully over, we're on the second screen of Kilika. And an old ally and former summoner is living in Kilika now, in the house on the very top left of you as you enter. So head up there, and another scene will take over. Barthello will be kicked out of the hut by an impatient Dona, and when he can't win her back, he runs away crying. What was THAT about? Enter the hut to find out. Turns out, Dona is with the Youth League, and Barthello is with New Yevon. That's gotta make for some interesting domestic disputes, I must say. But when Yuna tries to help, Dona tells her to butt out. Hmph. We were just trying to be nice. Fine, have it your way, biotch. We never liked you anyways. [It's like dating a FF7 hater. :P -PP] Anyways, we have an awesome sphere to hunt for, so head north towards the woods. There's two Youth League guards present manning the gate, however, but for some reason they just let you straight through. (Wait... we're not in the Youth League... And I could've sworn that I had to sneak through, on my last game...) [That's later on baby. -PP] Groups of Youth League sphere hunters have congregated to hear Meyvn Nooj speak before the hunt. An important sphere is hidden in the temple, documenting Spira's true history. And they're demanding that New Yevon make the contents of the sphere public! New Yevon wants to hide the truth, just like the temples did before them! Together, they will bring the truth back to the people! [NOOJIE WOOJIE HAS ENTERED THE BUILDING OH HELL YEAH -PP] As Nooj hobbles off, Rikku utters the abysmal line of "oh poopie" at the thought that everyone is going after their sphere. Doesn't matter, they'll make it their own anyways! ------------------------------------------------------------------------------ Mission Time - Awesome Sphere Heist ------------------------------------------------------------------------------ Break through the checkpoints in the woods and at the temple steps. Once you're in, acquire the sphere that New Yevon's been hiding in the temple! Objective: Capture the Awesome Sphere. ------------------------------------------------------------------------------ Alright, we're going in! Prep up for the mission of a lifetime. In the woods, you'll see the first blockade that we have to avoid, and all the confrontations occuring through the woods. The way directly ahead of us is blocked, so we have to go around. Note that the hunt music plays during battles, instead of the god-awful chintzy normal battle theme. (This is a very good thing.) Head back, and take the left path at the intersection. Ahead, you'll see Dona racing over the treetop, how did she get up there? It's not important how she got up there, what's important is, the road she'll drop down on, is not blocked off. So take the small winding path upwards on the map, to bypass a lot of guards. Take the path leading upwards, even though it's a dead end, and you'll have the choice to take a peek through the trees and overhear some guards talking. Hey, sounds good to me. One of them forgot the password, so they'll go through it again. If the number of guards at the checkpoint is odd, then the password is Carved Monkey. Watch more, and then you'll be told, if the number is even, then the password is Craven Monkey. Right right, now we can take the path to the right and go to the temple. When you get to the outside circular path, backtrack down a bit until you see the second tree heading out over the water. You can scale the tree to grab a Megalixir, so do so. Continue back up the road until you reach the temple steps. Save at the bottom, then approach the first set of guards. Count the guards - four, even, so reply Craven Monkey. The next set has three (the third is hidden behind the flaming torch) so reply Carved Monkey. And they'll even toss you a Hi-Potion as they leave. The next set has four guards, although it's hard to tell with the crazy camera, so Craven Monkey again, and they'll give you an Ether. Last set is three, so Carved Monkey, but then a fourth guard arrives on the scene and asks you for the password again. Ahah, a fifth rocks up when you press X, so it's Carved Monkey again! We're just too damn clever. And they give you a Turbo Ether and the Menace of the Deep Garment Grid. [Is there even a use for most of these GG's? -PP] At the top of the stairs, you'll walk into a face off - Youth League, led by Dona, and New Yevon. While the New Yevon guy denies the existence of a sphere, two League members come running down saying they've found it. But they're being chased by some big mother that looks like a Defender Z. Ah, the New Yevon guy set a trap! Evil bastard! Gullwings to the rescue! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - YSLS-Zero - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 11 (13) HP: 1,935 (4,831) AP: 1 (2) MP: 0 (0) EXP: 350 (610) GIL: 100 (1,200) DROP: Wristband x1 STEAL: Mythril Gloves x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Machina, right? Yup, machina. Where's 'Provoke' when I need it? You'll need a warrior in this battle, to break the machina, both armour-wise and power-wise. The machina carries the familiar attacks of Haymaker and Blast Punch, and these things hurt, so make sure to keep all characters with high HP, preferably over 400. While magic is effective against it, mages are weak against his attacks. My poor black mage Rikku keeps getting her ass pounded in this fight. So once you've broken him, just get three fighters like your default dresspheres in there to do the fighting. A few Phoenix Downs and maybe a Cura spell won't hurt, either. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Everyone's looking at you guys kinda funny, until you reveal that you're really sphere hunters, and you're here to take the sphere. The Celsius appears over the horizon, and Paine scoops up the sphere as the Gullwings run off, victorious once more. [DO DO DO DO DO DO DO -PP] ------------------------------------------------------------------------------ Chapter 1 Complete! Total Percentage: 25.2% ------------------------------------------------------------------------------ Karpah Queen out! But never fear, Psycho Penguin is here to take over the FAQ -writing reins... ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 4.2 CHAPTER 2 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= Here's Psycho Penguin taking over for the amazingly talented and wonderful Karpah Queen. As you may notice, my style differs from her.. I tend to focus more on gameplay elements, while she tends to focus more on storyline. Thankfully we be adding notes into each other's walkthroughs, so you shouldn't notice too much (especially since I am going to take more of an effort to type out all the story scenes now.) I got chapters 2 and 3, so get the cherry coke out and let's get a cracking! [Mmm... cherry coke... -K.] --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Celsius (2.4% -> 27.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the automatic scenes. 2. Go to the cabin and push the musicians, in order of size, smallest first. 3. Watch the scene, return to cabin, don't decide who to give sphere to yet. 4. Rest in cabin, then go to bridge and select Youth League. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Finally we are in chapter 2. Back on Celsius, you will see the airship flying about in the sky. Rikku will celebrate their big victory, while Yuna questions whether they overdid it. Brother disagrees. Paine says maybe their newfound notoriety is a bad thing, but Brother just wants to have fun. Figures. Buddy just doesn't want him to land them in hot water, but Rikku and Brother sulk over being regular old sphere hunters. Paine (and me) sigh. [Me three! -K.] Here comes Shinra in to explain that Brother and Rikku disagreeing can only lead to bad stuff. Yuna says that can't be good. Gee, really? Thanks for the news flash. Now that you are in control, run up to the cabin. Buddy will stop you, though, so time to go to the deck. [It's called the bridge, baby ;) -K.] Time to watch the new sphere. Talk to Shinra. He says it doesn't appear to have any special functions. Ask to take a look. The sphere focuses on "him" (TIDUS!) walking onto a circular thing. Why is he asking about a girl named Lenne? Who is Lenne? He triggers some sort of awesome machine. End of movie sphere. Quite an interesting scene there. Brother speaks off in Al Bhed, mumbling something about machina, and Shinra has no idea what the sphere is about. Join the club. It definitely looks like a weapon and is definitely dangerous. THANKS SHINRA! Rikku notices it's Tidus, but Yuna questions whether it's Tidus or someone who just looks like him. Who is this Lenne? I want to know too, Yuna. [Actually, I wanna know who this 'Tidus' dude is you keep mentioning. I thought his name was, like, 'you-know-who' -K.] Brother tells the Gullwings to move front and center, and you'll get the Key Item Al Bhed Primer IX. Sweet. Walk up to him, and he wants to give back the sphere. Rikku says they worked so hard to get it,but Brother thinks it is uber bad news. [Uber, I tell you! -K.] Buddy wants them to donate the sphere to the study of Spira's history. That's what being a sphere hunter was originally about, right? Paine and Rikku explain that it's too late to bring that up, as they already swiped it. Brother says they're giving it about though, and Yuna doesn't object, as she's already seen it. [And when Yuna and Brother agree, creepy things go on in Brother's head. Yechhh. -K.] Buddy says it's shameless to give back a sphere they just stole. Paine says their reputation, especially Yuna's, is ruined if they give it back, and Brother tells her to shut up in Al Bhed. [CRID IBBBB! -K.] Nice guy, he is. He breaks down crying, and Yuna says it isn't any fun at all. Rikku has to let off some steam, and Shinra says Yuna should dance. Haha, classic solution there buddy. Yuna is flabbergasted, but Brother has no objections. Gee, didn't see that coming. Their sanity depends on it, apparently. Paine says it sounds like an order. Yuna says the exercise will do them good, and Brother does a WHOOOPEE dance. [These characters look so demented when they smile. Really deformed. -K.] Haha! Time to prepare for this big dance. Talking to Paine here is funny.. "Brother and Rikku are agreeing again. Take cover." As you leave the room, Yuna will hear a sound and wonder what it is. Just some hitchhikers Brother picked up, they're a colorful bunch, he says. I saved here, with a new file, but you don't have to. If you do, you should be at 26 percent. Now, run up to the cabin. You'll meet up with the three musicians. They'll ask you to [let them] play a song o' thanks, so agree to do so. Push the small one into the door first, then the skinny tall one, then the big fat one. They thank you and wish you luck for your show. Seems like the show will start soon. Yuna is dancing, as everyone is having a good old time. Even Rikku has decided to join in. Yuna's lalalalla singing is quite annoying here, though. [Sheesh, even I sing better than that! And my singing is pretty damn bad. -K.] Plus, Rikku is the worst dancer in the world. Not that I have room to talk, probably. Suddenly, the happy music stops, and Yuna is on the ship by herself wondering who Lenne is. She wants to know why she's so mad. WHO THE HECK IS LENNE? Someone sounds jealous to me.. not that I blame her. [!? -K.] Everyone is looking on concerned, so she says (quite nastily), that she's going to go to bed. In bed, she has a dream about her and Tidus escaping from a lot of soldiers. She sure did look different in FFX, and this confirms it. [I liked FFX Yuna better. Less slut-features. -K.] They end up by themselves in some room, that suddenly lights up, as the soldiers prepare their attack. Tidus and Yuna glare at each other happily, and the soldiers shoot at them, knocking them to the floor, as Yuna stares at Tidus. Um, okay. Yuna is startedly awakened by Paine and Rikku. She mumbles about her weird dream, as Rikku decides to blame her new jammies. Yuna fell asleep in her singing outfit! She will change back into her normal clothes. Even though you just rested, go to the barkeep and rest again. This earns percentage points later. Pay off O'aka's debt as well if you haven't done so already. Go back to the bridge now. Yuna will ask what's up, and Buddy will explain that while returning the sphere is all good, who are we gonna give it to? Shinra says that with the Youth League and New Yevon, it's a lose lose situation. Brother will ask what Yuna thinks, and Yuna happily and maybe sarcastically says she will follow Brother's orders, leader. Brother mumbles, then says, as leader, I order Yuna to decide! Haha, good one there. Yuna says that's cheating. Oh well, woman. [Once a cheaterer, always a cheaterer. -K.] Talk to him again, and Rikku will say Yevon is bad enough, but Paine says Youth League is reckless and picking all the fights. Pick Youth League to get to Mushroom Rock Road. It is very important you do this. [As in, you pick New Yevon, no 100% in one game for you, missy/mister. -K.] --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mushroom Rock Road (1.6% -> 29.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Give the sphere to Nooj. 2. Watch all the scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- You will be in the Headquarters. Rikku notices they are pulling out all the stops, and Yuna will wonder why. Paine reminds her again that she is the high summoner, but Buddy rightfully questions why people will throw a welcoming party for the people who just ripped them off. Brother says something in Al Bhed, of course. Shinra will start singing. KILL ME NOW. My lord. [Gullwings go, la la la la laaa... -K.] HERE COMES NOOJ ITS NOOJ NOOJIE WOOJIE. Yuna will give him the sphere in a hope to stop the fighting in Kilika. Nooj will say it's very generous, and sudden. Maybe she should start with introducing herself, high.. but before he finished, Rikku cuts in and says they're the Gullwings. I just want to smack that bitch in the head sometimes. [Second'd. -K.] Aha, so they're sphere hunters. He gracefully accepts and thanks them, on behalf of the Youth League, for the sphere. Three cheers for the Gullwings! Everyone starts chanting for the Gullwings, as they start to encourage it a little bit too. Haha. Nooj will then ask them if they watched it. Rikku will stumble around with words, and Yuna says they did. Nooj tells her to forget what she saw, but Yuna cannot. Paine says to don't let Nooj push her around, but Nooj just laughs and offers her advice: That thing on the sphere.. that weapon.. was none other than Vegnagun. It possesses overwhelming destructive power and should not be touched. Yet, the fools over at New Yevon think they can control it. The Youth League will do whatever it takes to make sure they don't get a chance to try that. Nooj says they don't want to get involved, but Yuna just wants to know who the man in the sphere was. Nooj cannot say, however. BOOO. Yuna will be a little distressed, when Buddy runs in, saying there's a distress signal from the Celsius. They're leaving! Back on the Celsius, Barkeep says there are intruders, and he's investigating to see if anything has been stolen. Then Shinra walks in with the bad news: It's official, they've been burgled. The broken sphere from the Zanarkand Ruins has been taken. The burglar left them a present: a sphere. So, time to watch it. Just a sphere with the damn Leblanc saying she won and took the sphere. Complete with Logos and Omni laughing. [Seriously, her dress defies the laws of physics. -K.] The key item Leblanc's Sphere has been obtained. Paine is mad that she got them, while Yuna just says oh poopie. Wow, twice in one game. Rikku says for Yuna not to talk like that, but Yuna correctly says she's just copying Rikku anyways. They're gonna take the sphere back. [*breaks out in more colourful language than 'poopie' over the crappy script* -K.] What about Vegnagun, though, Paine asks. Yuna starts talking to herself.. she doesn't want to get too involved. Not like when she was a summoner. Back to reality, they're forgetting who they are. They're sphere hunters, the Gullwings! They all put out their arms as that stupid song comes back on. They then do that annoying giggly dance like thing where they clap each other in mid air. Man oh man. [All we need now is someone popping bubblegum and twirling ponytails... -K.] In comes Brother. Hooray. The law of the sphere hunter is to steal back what is stolen, so you better damn believe we are going to get back our sphere! Time to go to Chateau Leblanc. We attack in the name of honor! Shinra then says ".. Get our hineys kicked in the name of honor." Very PG material there. Yuna says they may be able to sneak in in disguise, while Brother has a seizure and agrees. Rikku and Paine plan the mission: They have to fly around until they find Leblanc's gang, then steal three uniforms. Sounds simple enough. Mission time! ------------------------------------------------------------------------------ Mission Time - Strip Search? ------------------------------------------------------------------------------ The Leblanc Syndicate may have stolen the Gullwings' hard earned sphere, but you're going to sneak into Cheateau Leblanc and steal it right back! Locate the Syndicate members deployed across Spira and relieve them of their clothing! Objective: Acquire three women's Syndicate uniforms. ------------------------------------------------------------------------------ But we're going to do some percentage things first. Raid the chests while you're here.. Remedy x4, Potion x8, Phoenix Down x5, and Ether x2. Not bad at all. Return to the bridge and save. You should be at 29 percent now. Go to Buddy and select Besaid Island as your next destination. [Note: You can either do all non-uniform-obtaining missions, then go get them, then go to Guadosalam, like listed here, or you can simply repeat like chapter 1, start from Besaid, work your way down the list to Zanarkand, obtaining the uniforms on the way, then go to Guadosalam. Your call. -K] --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Besaid Island (0.8% -> 30.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to the blitzball players. 2. Accept Beclem's challenge. 3. Complete Gunner's Gauntlet by scoring 500 points and finding Beclem. 4. Mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Here, talk to all the blitzball players. Datto will ask if they gave the sphere to the Youth League. Jassu will say they know that the Gullwings were on their side. Yuna will ask what they mean, and Datto will drop the shocker: The Besaid Aurochs have all joined the Youth League. Wow. Well, officially at least, and Wakka hasn't joined up yet. Can't blame him though, he's got a kid popping out soon and can't concern himself with petty politics. Here comes Beclem. He's been dispatched to Besaid by Youth League Headquarters. And he has a very funny looking mask. He's there to pound some fight into these slackers. Jassu will mention that he is 100 times stricter than Wakka. Beclem will say he must be awfully confident in his strength if he's skipping training to flap his lips like that. Ouch. So, he guesses they won't mind showing him what they're really made out of. Dude, save it for prison.. [LMAO! -K] OH NO WAY, they all say. Is no one there man enough to break his record? How pathetic. He's starting to creep Rikku out. Me too, thanks to that mask and penchant for making innuendos to guys. Datto says bye to Yuna, using the old Yevon prayer, and Beclem says stop at once, as the age of temples and prayers is over, and it's time to let go of those musty old traditions. There's no need to bow down to summoners, either. Summoners are a thing of the past. Ouch. I smell a fight brewing.. Rikku gets mad and says hold it right there, whose Calm do you think this is, buster? Haha, she called him buster. He replies that there are no more aeons to summon, so summoners are worthless now. Yuna gets VERY mad and says he will take those words back. He will, if she succeeds in proving his worth to him. Well, what do we say? You're on, Beclem! Mission time. Run the Gunner's Gauntlet! She best break his record. ------------------------------------------------------------------------------ Mission Time - Run the Gunner's Gauntlet! ------------------------------------------------------------------------------ Gun down fiends and make your way to the beach within the time limit! Score high and put Beclem's record to shame! Objective: Score more than 500 points and make your way to the beach. ------------------------------------------------------------------------------ Gunner's Gauntlet is a pretty fun mini game. The objective right now is to score 500 points. The game basically has you take control of Yuna in a shooting mini game, running across Besaid Island, shooting enemies with different kinds of ammo to earn points. Each enemy drops ammo, meaning it's hard to run out, thank god. The mini game is fairly tricky and may take you a few tries to learn completely. Don't worry about it. It took me about eight tries before beating it. It controls fairly simply... use the shoulder buttons to switch between ammo, and push circle to lock onto an enemy, followed by X to shoot them. Switching between different targets is as simple as pushing square. The key to victory is to build up a long chain of enemies killed without being hit. The more you can go without being hit, the more you get by killing each enemy. Switching between ammo quickly and effectively is the key to victory. Save the death ammo for enemies that take lots of HP, and make sure to use the spread ammo when there's more than one target. Most of the earlier enemies can be taken out via simple ammo, but make sure not to run out, as you'll need some at all times. The best place to level up here is near the waterfall. There's a secret spot underneath the waterfall where it is near impossible to get hit, but I don't really know exactly where it is. Just run around shooting enemies near the waterfall. If you're running out of time and near 500 points, the enemy at the final screen gives a decent amount of points and can be killed with a single Death ammo. He also comes back from time to time, so leaving and coming back can lead to a quick amount of decent points. Run to Beclem in the following screen BEFORE TIME EXPIRES and with more than 500 points to win. You have to get to him, even if you have over 500. I ended up with over 700, so it is possible. The key is to stand in one place for a little while and keep jamming circle. If you see one enemy, use normal ammo. When two come on, switch to spread. When a 10 HP flying creature comes along, use a death ammo. Run back when needed, and run forward to collect ammo. You should have 500 points with plenty of time to spare. [The waterfall idea is good, just run to it as soon as you can. Once you get there however, you can get ambushed by fiends approaching from the other side, so take care crossing the bridges. When you're past them, an idea is to pick a spot, just around the corner... stand there, hammer circle, shoot when something appears. If nothing appears, dart forward and collect spoils, return to spot. If you run low on ammo, run back a bit where fiends come less frequently, so you can shoot a few and stock up on ammo, then return to chosen spot. Like Kimahri once said, pick spot, shut up, wait. When you've got a minute left on the clock, make a run for the beach, who cares if you get hit on the way. Save one death ammo for the Iron Giant near the beach... Don't make my mistake of racking up a thousand points, running out of ammo, and trying to run right past him to the beach... you gotta kill the bastard. -K] Take that, says Rikku. Beclem says they have skill, but he finds it hard to believe that Yuna defeated Sin. Yadda yadda, shut up already loser. She obviously had some help. I didn't see HIM defeating Sin, but maybe that's just too logical or something. Yuna says she did have help, from her friends and aeons who supported her along her pilgrimage. Memories of the time they spent together make her strong, and she won't stand there and let him call that strength useless. Must her kind always prattle on about their useless memories? He runs off as Rikku says he has some nerve and Paine says he is a sore loser. I agree on both. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ The Enigma Plate Garment Grid is yours for reaching Level 2 in Gunner's Gauntlet. Awesome! You will now be back on the Celsius. Save your game now. Hopefully, you'll be at 30 percent, because this is the 30.0 mark. If you're not.. hopefully you have a lot of save files to fall back on. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Kilika Island (0.2% -> 30.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the cutscene here. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Dona will approach you here, kindly remembering that you are the Gullwings. How thoughtful of her. She's glad you're on the Youth League's side, but it is kind of odd how they are sphere hunters who gave back a sphere. Talk to her again, and she won't let you enter. That's all to do here. [Left of the save sphere, jump across on the boat to find a chest with a Turbo Ether. Similarly, north of the save sphere, jump across to get 2x Mana Tablet... hey, I found more stuff to do! :-P -K.] --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Luca (0.8% -> 31.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Get interviewed by Shelinda. Doesn't matter how you respond. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- From the save point, go right and then down the stairs into the plaza. [At the mid-level of the stairs down, stop and jump across to find 2x Light Curtain. -K] Descending the stairs will trigger a cutscene. Riikku will look around then start running. This is Shelinda interviewing Yuna. She brings up the war between the Youth League and New Yevon, and how Youth League triggers wars, while New Yevon has voted in a new praetor. She brings up Al Bhed.. then the Gullwings. Here comes the interview with the special guest, High Summoner Yuna. The concert the other day was spectacular, but her response is puzzling. Also puzzling is how she disappeared. Rumor has it she left to find clues about a certain young man. Doesn't really matter how you respond here. You'll get a different answer depending on what you answer it. Brother will soon interrupt, after Shelinda dare insinuates that Yuna is the leader. In come Shinra, who acts elitist, and Buddy. Is it true that the Gullwings joined the Youth League? Sort of, but the Gullwings don't want to get involved. Sadly, Shelinda is now out of time. Interview over. Paine says it wasn't so bad. Yuna says she should have joined in, but Paine says it's more fun watching. Shelinda then thanks Yuna for the great interview and for helping out, You get the Covetous Garment Grid from her. Sweet. Rikku asks how long Shelinda has been a reporter. Well, after the Calm came, the temples were in decline. At first, she thought the best thing to do was help the temples get back on their feet. But everyone just ordered her around, and she got tired of it. But she couldn't just tell them no? That's the part she decided to change. She made up her mind to leave the temple and come here to Luca. They needed people for this, and they asked her to help.. so here she is. Paine wonders if this was another job she was "asked" to do, and Shelinda says she supposes nothing about her has really changed after all. Awww, and she sounded so serious for a second there, too. She's gotta run, as her next assignment is about to start. Paine says she complains, but you can tell she enjoys it. The old saying does go.. the more you love something, the easier it is to complain about it. [Is that why you bitch about me so much...? ;) -K] Haha, Rikku says it sounds a bit like Yunie. Classic. Yuna says really, but the others just shrug and run along. Hey Dr. P, care to give us your opinion? The hardest person to know is yourself. That's like, deep and stuff, dude. Yuna wants her to cut it out. Hooray, the scene is finally over. Back to the Celsius we can go! You can buy movie/music spheres or play sphere break as well if you wish. Once back on the Celsius.. save, as this is the 31% marker. Hope you got there alright. [Whoo! -K.] --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mi'ihen Highroad (1.4% -> 32.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes here. 2. Talk to Calli and do the chocobo mission. 3. Defeat the boss, mission complete. 4. Watch more cutscenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Time to worry about jobs and abilities once again. Have Yuna go back to Gunner and Trigger Happy Level 3 (better to get it now, as you'll use it more than anything else.) I had Rikku be a Gun Mage, just to learn some useful abilities. Paine was either a White or Black Mage.. have her learn some good magic so she can become more well rounded later. [In retrospect, I'd change my characters around... Gun Mage can learn some good stuff, but you don't really need that just yet... I'd just reverse my Black/White Mages, make Paine Black and Rikku White... Yuna's fine as a Gunner. -K] Here, you will start off at the Travel Agency, meaning you don't have to go through the god awful highroad and its tons of random battles again. Yay. Walk into the travel agency, then you will see a woman walk out, dejected that she won't be able to go chocobo riding. Follow her to the hill where she sits down. The woman will ask if you are Lady Yuna. She doesn't suppose you remember her.. but we do, her name is Calli. She is happy because Yuna really does remember her. We met her two years ago, on the Highroad, the little girl that was looking forward to the Calm. [She was like six in FFX... wtm... -K] What is she doing here? She came to ride a chocobo, as she's always wanted to ride one. Rikku says it's hard to find one nowadays, as hovers are the big thing. Calli also says there's a chocobo hunting fiend walking around, which probably doesn't help much. This isn't a very good place for poor little chocobos any more.. wait, there's one there! Everyone goes nuts at the thing, [Cho... cho ... cho? -K] but it runs off. Oh man, here comes the annoying chasing mission, I can just sense it. I SO wanna choose "You can't be serious." (YOU CANT BE OUT) but it won't let me get 100 percent. Grr. [Hehe. -K] ------------------------------------------------------------------------------ Mission Time - Cuckoo for Chocobos! ------------------------------------------------------------------------------ Your mission: catch the chocobo for Calli! Follow Captain Rikku's instructions and bring that winged whirlwind to justice! It's the kwest of a lifetime! Objective: Capture the chocobo? ------------------------------------------------------------------------------ [And the evil evil horrid chocobo theme starts up... shoot me... -K] The objective of the mission is to catch the chocobo. In part one, ignore Rikku's horrible directing skills and just go the opposite of what she says. It's not a good idea to pick up the feathers, as your item actually DECREASES as you pick up more of the useless feathers. [Just take the first feather, and spend the rest of the time staying as close to Rikku as you can. For this, you get a Gold Hourglass. -K] In part two, you have to try to catch it. But don't. Just guess the direction a few times and let it get away. [After it loses its concentration, you can spot which way its gonna run, so just select the right way. -K] Capture it five or so times, but not every time. Once the chocobo gets away, you actually succeeded, as this opens up new story scenes, and percentage points. It will jump over Rikku. Maybe it's just her, but this is really starting to chap her hide. Too much info there buddy. Follow her, [and she will start diverging off the main path. Follow her each time, into the first sub area on the right, and then into the ruins on the left. Second time, Rikku will climb up on the ruins, and spot the chocobo in the distance. When you get control of Yuna, follow the chocobo, and make sure you see Rikku fall from the ruins. -K] Walk to the third triangle and the damn chocobo will escape again. Grr, this is starting to chap my hide! Run to the following triangle, and Rikku says there has to be an easier way than this. Well, the chocobo IS starting to get tired and all. Paine says we won't get anywhere running after him, so we need to think of something else. Go back to the triangle and ask to ride a hover. (Note: random battles start here now.) [And I am so embarrassed to admit that the chocobo's whipping my pants. -K] It will take two times talking to her before she offers, by the way. Rikku and Paine will gang up on the Chocobo, then Yuna will surround it. However, it jumps over her, but the hover finally takes care of it once and for all. Finally, Yuna says. Truer words have never been spoken. Someone runs in and says Calli is in hot water. PLAY THAT COOL BATTLE THEME OH YEAH. [ Nooooooo! -K] The chocobo went wild and threw her off, leaving her near a Chocobo Eater. Time to rescue her. Save your game here just in case. Go to the next screen. Here comes the boss theme, as the group sees the Chocobo Eater. Yuna tries to back up, but Paine tells her she can't jump off. But Yuna insists there isn't enough time! In comes Clasko, who tries to buy them some time. Piece of cake, let's go, yadda yadda. You only have 2 minutes 30 seconds to get to where you have to go, but it's not hard. Run to the next screen, picking up Phoenix Down x3 from the chest along the way, then again to the next screen. Go up, then right and down the path where the red arrow on the map indicates. Pick up the Ether on the chest, then again follow the red arrow. The next screen actually contains the boss.. and with plenty of time to spare. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Chocobo Eater - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 11 (16) HP: 2,350 (2,993) AP: 1 (2) MP: 230 (230) EXP: 350 (680) GIL: 500 (700) DROP: Wall Ring x1 STEAL: X-Potion x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - The Chocobo Eater is extremely weak against Fire, so use a Black Mage to cast fire spells, while a White Mage heals and Thief steals. If you want to use other options.. Warrior's Flame Tongue and normal attacks work well, as does the Gunner's Trigger happy ability. Never found much use for a Gun Mage in this battle, and Songstresses are as useless as ever. [On the contrary, Samba of Silence works quite well, from the Songstress.... -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Make sure not to press any buttons after beating this boss. You must see Rikku along the bridge, so don't push X until you do. It may even take until the Mission Complete screen. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ After the battle, Calli will be on the chocobo, and she will start riding around. Yuna says she looks happy, and they leave. Rikku will run along the bridge hopefully.. mission complete. Selene Guard Garment Grid is yours. Now, go back to the Highroad, then go north and return Clasko and Calli to the airship. Back on the Celsius, make sure to talk to them in the Cabin. Calm Lands will now become a Hotspot, as Clasko wants to go there. Your save percentage damn better be 32% :P --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mushroom Rock Road (1.0% -> 33.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Go to Den of Woe and Speak with Nooj. 2. Go to Youth League Headquarters and speak with Lucil and Elma. 3. Watch the Crimson Record 7 sphere on Celsius. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- The next stop on our long and magical journey is the Mushroom Rock Road. When you enter the cavern, a bunch of Youth League members will stop you and comment on you really joining the Youth League after all. Yaibal decides to run over and thank Lady Yuna for joining. What a sweetheart, but did we really decide to join? Yuna wonders the same thing and questions what he is thanking her for, and he responds by asking that this will surely be the day that she decides to join the Youth League. He has long dreamed this day will come. But that's not why we're here. Hehe, Yaibal don't care though, as he says the Youth League will give them a grand welcome, and to please proceed to headquarters immediately. Well, he doesn't come off strong. He has duties to attend to. But so do we, as we're going to make a pit stop in the Den of Woe first. Even though the Youth League sent protectors for you, it's still okay to make a quick turn and go down the platforms. [With each set of protectors, you will travel battle-free if you run in between them. -K] Make sure to pick up the Turbo Ether x2 from the chest, as well as a Phoenix Down later on, then finally an Ether, before proceeding into the Den. In here, Nooj will greet you. He will be a little disturbed, so Yuna asks him if something is the matter. Oh, it's you. As you can see, this place has been sealed, and the portal is supposed to react to a certain kind of sphere. But just this one isn't enough. Yuna says that's the end of that then, but Rikku reminds her that it isn't. Oh! Yuna asks Nooj why he doesn't let the Gullwings accept the mission. You guys will find the other spheres? On Yuna's honor as a sphere hunter, but of course, they won't do it for free. Very well, Nooj is going to leave it in your hands, and he gives us a sphere to hold onto. He walks right by a greedy Rikku and hands it to Paine, questioning if this is fate. She doesn't think so. [Something suspicious here... first she possibly knows Gippal, now Nooj? -K] Yay, key item Crimson Sphere 7 is ours. We shouldd watch that later, but first let's get to the headquarters as originally planned. Rikku will run around and be like WOAH WOAH WOAH, you know him, Paine? Paine wants to know why she should care. You go, girl. Oh, and now Rikku's getting all personal and asking if there was something between the two. Oh boy. Paine starts to get annoyed. She'll only say this once. She considers Rikku a friend, trusts her, and even respects her. [Paine's doing better than me then .... I just want to strangle Rikku. -K] She thinks that would be enough. Well, yeah, but doesn't she want to know more about her friends? Not really. But Rikku does. What for? Who cares what happened in the past? Yuna busts out with 'There was something!' Hooray, this is soooo lame. Rikku lets out a sigh as Yuna gets up in her biznazz some more. Paine is now disappointed in Yuna. She thought Yuna was above all that. Well, not any more. She likes asking questions now. You'll lose friends, which is enough for Yuna to hear. Aww, but Rikku was looking forward to the good stuff, confessions of a shady past! You're a pain, Rikku, so minus four respect points for that. How many is that left? 47. That's not a whole lot. (LMAO, great stuff now). [Who the hell would have 51 respect points for Rikku? Well, maybe if it was out of a million.... -K] Yuna consoles Rikku as Paine rightfully points out that they should worry about getting in the Den of Woe instead of in her pants.. err, head. Sorry, thought I was a 12 year old on the board for a second there. [Oh boy... -K] Yuna FINALLY figures out that they may need more spheres like that one to open it up. How many Yunas does it take to screw in a light bulb, anyways? One, if you have a day to spare. Paine cleverfully points out that it might open if we find them all. Um, didn't Nooj say that an hour ago? ISNT THAT THE POINT? Rikku still kind of wants to know what happened. Sigh. LOL, Paine says that's 46. Too good. Finally, that bloody scene is over. Okay, now time to get to the headquarters. Random battles appeared to have started now, make sure to bring along a Black Mage to take care of elemental enemies. Remember to walk when they tell you to.. [Move the analog stick very slightly to walk... -K] If you run, you'll trigger a fight with a Drowsy Ochu, which is weak against fire magic. Um, weren't they gonna fight for me? Oh well. Eventually, you will finally be at the headquarters. [Take the Shining Bracer from the chest north of the lift. -K] Just run over to the red arrow. [Grab the Mythril Bangle from the chest on the small path on the right side. -K] Elma will run up to you. So, is it true that once the Gullwings join, you'll be in charge of your own division? Let's take one guess as to who said that. Everyone seems to be talking about it. Rikku points out that this story is just getting better and better. Yuna reminds Elma that you just helped out the one time, really. Elma, of course, knew it. She thought it sounded a bit strange. I mean, you seem like the kind of person who decides things on their own and just does whatever they planned to do. She can't picture you joining an army or organization or anything like that. Yuna wants to know if she really comes across that way. Um, hello? Rikku is starting to get more annoying again, sigh. Here comes Lucil with the news that she reprimanded Yaibal for being unprofessional and spreading rumors. Elma points out that it would be great if it were true. Paine yells at them for still making the pitch. Nope, as words are not enough to sway Lady Yuna's heart. BREAK OUT THE CHECKBOOK! The heart is not moved from without, but rather, when the time is right, it moves of its own accords from within. Finding the place where one belongs is, by nature, a personal journey. SOOOO DEEP, YEAH. Elma sucks up to Lucil and calls her amazing and wise. She just learned it all from her troops, however. Time for them to leave, as they have a strategy session to attend to. That's all for here, so head back to the Celsius. Make sure to talk to Shinra and watch Crimson Record 7. In this one, someone is running, asking where the guys are. [Voice... slightly familiar? -K] That's all of it, yep. Onto Djose! --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Djose Temple (0.4% -> 33.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Head south towards Mushroom Rock Road. 2. Watch cutscene, then get Yuna's special dress sphere. 3. Defeat boss and collect uniform to get mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Make sure to enter here via the airship. Go south, getting the Potion x3 along the way, then proceed down the bridge. [The guy just south of the save sphere is talking about 'fashion-impaired dames hunting around for something, on the Djose Highroad.' Hmm. -K] Go south one more screen, then keep going south and eventually you will find a couple of she goons wondering where they dropped " that thing". They have to find the sphere, or the boss will be furious.. they might even get the heel! [ON NOES! -K] Stop complaining and help her look! Yuna wonders if I heard that. Yeah, I think so. [If not, please turn the setting on your hearing aid up one notch, ok? -K] Let's find it first! Haha, Paine thinks someone's turned Yuna into a bad girl. Rikku wonders who. Yay, cool battle theme plays! Mission time! ------------------------------------------------------------------------------ Mission Time - Two Birds, One Stone ------------------------------------------------------------------------------ Swipe the Syndicate's lost sphere. As long as you're making a scene, you may as well nab their clothes, too! Objective: Find the missing sphere. ------------------------------------------------------------------------------ First, it's best to have a Gunner, Warrior, and White Mage here. [Or you might be like me, have each girl learning two jobs, switching between the two constantly in battle to keep using abilities and learning AP. I had a Gunner/ Gun Mage, Warrior/White Mage, and Thief/Black Mage. -K] Continue towards Mushroom Rock Road, getting into battles a lot as usual. You will find the dressphere along the way. [Behind one of the pillars on the right hand side. It's Yuna's special dressphere, Floral Fallal. -K] Ormi will come up and say that's where it was. Yep, too late though, huh? He apologizes for the trouble and thanks you for finding it for him. Haha, that's classic. What? We're not giving it back? Hell no! The nerve! Here comes Logos to bring up Dullwings, as if that hasn't been driven into the ground by now. Ormi whines that us meanies won't give him back the sphere. So then they take it back. Battle time! - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Logos and Ormi - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Logos BASIC: LV: 17 (17) HP: 1,030 (1,030) AP: 3 (3) MP: 48 (48) EXP: 80 (80) GIL: 120 (120) DROP: Silver Pendant x1 STEAL: Mega Potion x1 Ormi BASIC: LV: 16 (16) HP: 1,150 (1,150) AP: 3 (3) MP: 22 (22) EXP: 80 (80) GIL: 200 (200) DROP: Iron Bangle x1 STEAL: X-Potion x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - They come prepared with a She Goon, but one black magic spell or trigger happy should be enough to put her down for the count. It's the other two you mainly have to worry about, and they're not that tough. I had two black mages pound them with Fira, while Yuna as a Gunner did trigger happy a lot. If you have a Thief, make sure to steal some Elixirs. [Why did I just steal an X-Potion and a Mega-Potion then... -K] Darkness Dance still works, and White Mages can come in handy.. even though these guys don't hit that hard. [Cura, Trigger Happy and Fira every turn from the three characters... can't really go wrong there. And if you can chain the Fira on to the end of a Trigger Happy.... whee! Silenceproof and Blindproof might be nice, if you can have it, because of Logos' damn Flash Grenades. Take that dude out first. -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ And we got a Syndicate Uniform for our troubles. Whoo hoo. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Moonflow (0.2% -> 34.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Tobli here. 2. Sell all ten tickets, mission complete. 3. Talk to him again. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Move over one screen to the right. Find Tobli waddling around. In typical Tobli fashion, he will be cutely overreacting to tickets not selling. [Err, Tobli, cute? Whatever floats your boat -K] An empty house is like a full house, but with none of the people. Take that, Lucil! [That's deep... -K] He will ask you to sell tickets, and he'll even cut the base price in half, meaning lots of profits for us. Rikku urges Yuna to give it a shot, so select that it sounds like fun and it's mission time. Tobli will be excited because the Gullwings will help sell the tickets. ------------------------------------------------------------------------------ Mission Time - YRP, The Scalpers Three! ------------------------------------------------------------------------------ Talk to people along the south and north banks of the Moonflow with Square and sell as many tickets as possible. The base price is 500 gil, but if you can sell the tickets off at a higher price, the profits are yours! Objective: Sell tickets and report to Tobli. ------------------------------------------------------------------------------ Now, you have to sell all 10 tickets to get episode complete in chapter 5. The objective is to find people, push square, and ask them for a price they are willing to pay. Your goal is to make a profit or break even. Here are the 10 people you have to talk to, and how much to sell each ticket for. Go all the way back to where you met the Hypello in chapter 1. Talk to the woman wearing pink and purple on the left side of the road. Offer to sell it to her for 1500. One down, nine to go. Now, go back to where Tobli was and offer to sell the ticket to the woman in a red headband for 1500. 2 down, 8 to go. Go to the next screen to the left and talk to the woman in front of the save sphere. 1500 is a good price for her too. 3 down, 7 to go. In front of the docks, there's an old person [sitting on the stairs -K] wearing green. 1500 will work.. 4 down, 6 to go. The person to the left of the dock stairs, also wearing green, will buy one for 2000. Sweet, halfway there too. Now, ride the shoopuf across to the other side. (All aboards? Haha, I love the Hypello!) The kid below the steps and to the right of the shoopuf will buy one for 2,000 as well. Nice. 6 down, 4 to go. Talk to the woman in a yellow dress on top of the ramp.. 2,000 will do. WHOO HOO. 7 down, 3 to go. In the next screen, talk to the woman to the left of Hypello.. 2,000 will do as well for her. [That so looks like a guy, Steve. -K] The man in blue/yellow on the road to Guadosalam will buy one for 1500, and the man talking to the woman at the entrance will pay 2000. Yay, all done. Tobli will be thrilled and then cough up the profits. 12,500.. good stuff. You also get the accessory Muscle Belt and the Seething Cauldron Garment Grid for selling all the tickets. Freaking sweet. Paine says it's worth trying anything, and Tobli will flip and say it was an absolutely amicable arrangement, and now everyone is happy. We're really looking forward to the show! ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Hopefully, you'll be at 34 percent now. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Guadosalam (0.2% -> 34.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to the goons outside Leblanc's chateau. 2. Optional: Buy information. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- This is a hotspot, but it is our next destination. Run up to Leblanc's Chateau to trigger a cutscene. One of the goons calls us the Dullwings. How original. You're not getting in here, see? But Leblanc broke into our airship! Anything goes with the great Leblanc. Grr. Now, did you know that you can make 90,000 gil in about five minutes here, with very little effort required on your part? Oh, it's true, it's true. Save your game first of all, very important. Then speak to the Innkeeper and ask about the data, purchasing it off him for 10,000 gil. Someone in Guadosalam is after this data, and they'll pay you a lot of money for it. The Innkeeper will give you a clue about the identity of the person that wants the data, so pay attention to it. One of the possible clues he gives out is "It's the person you least expect", or something along those lines. If he doesn't give you that clue, reset and try again until he does. Want to know who wants the data with that clue? The Innkeeper himself, and he'll pay you 100,000 gil for it! So sell it back to him for 100,000 Gil. Hehe, good stuff. 90,000 profit! Now would be a good time to take care of O'aka's debt. [Note: Once you've taken care of O'aka's debt, he turns into a very valuable merchant, selling standard items at rock-bottom prices. Make an assload of money by buying 99 of everything from him, then selling it all to Barkeep for a profit. Repeat process until you have lots and lots of gil. -K] --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Thunder Plains (0.2% -> 34.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Cid and watch the scene. 2. Optional: Lightning tower calibration. See optional stuff section. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Note: Here is where you can calibrate lightning towers, but it's in the optional stuff section, because it's, well, optional. [I tried hard to do that section good. Hope you like it. -K] Also make sure to bring a Black Mage with water magic along to take care of the fiends here. Keep running north till you see a purple X on the map, that's Cid. [It's a red X in my game -K] Yuna will wonder what her Uncle Cid is doing out here for. Cid rudely replies, what are you blind, can't you see I'm trying to sulk? Gee.. wonder what got up his butt. [I do not want to know... -K] Rikku gets frustrated and tells Yunie to come on and let's go, but Yuna doesn't want to. They eventually decide to though, and Rikku tells Yuna he is upset about Zanarkand and how Yuna told him off. Paine questions the maturity of that. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Macalania Woods (1.4% -> 35.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to the Hypello. 2. Find the three musicians, mission complete. 3. Collect reward from the Hypello. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Talk to the Hypello on the right hand upper path, and he will be happy to shee yoo. [From the entrance to the woods from the Thunder Plains, take the solid path up. -K] Rikku notices him as Tobli's assistant, and the Hypello asks us to do him a favor. Paine wants to know what kind. The chief is throwing a feshtibble. Shinging and danshing and shellabebration? They're sheeking musishuns for a troupe, yesh? Where could they be? So, he wants us to help us find them. Shure, why not? He hands us a letter to give to them. Time to find those musicians! Go to where we saw Tromell in chapter 1 to speak to Bayra. If you don't remember, follow the shimmering path to the four way intersection and head right. Get the chest along the way of the path for a Silver Bracer accessory, you go up at the first intersection. Bayra wants to know what business you have with him. We have a letter from someone named Tobli. Rikku wants to know if he thinks he could help us out. He must speak with his friends. It is not his right to decide for them. He asks for a moment and starts to play a musical hymn. How strange. He cannot hear their voices. Their minds must be closed. Darn. Yuna wants to know what he means. The spirit of his friends often become butterflies and drift through the woods. If it is no trouble, why don't we seek them out ourselves? Mission time. ------------------------------------------------------------------------------ Mission Time - Track Down the Troupe! ------------------------------------------------------------------------------ Find Donga and Pukutak somewhere in the woods. They have taken the form of whirling circles of butterflies. Enter the circles and they will return to their true forms! Objective: Meet with Donga and Pukutak. ------------------------------------------------------------------------------ Donga is somewhere along the shimmering path.. just find the circle of butterflies to talk to him. [In the intersection near where you got the Silver Bracer. -K] He will appear from them, and will wonder what he can do for us. Yuna explains, and Donga says he can help out. Bad accent, ugh. [Hey, you liked the Scottish accent in chapter 1! And this guy looks a lot like Shrek. -K] Well, at least we found one. Now, go back to the save sphere and head right into the next screen. Again, if you get into battles with Gels on the shimmering path, escape immediately. Once on the next screen, go to the following one, then down one screen to the spring and find the butterflies. Pukutak will come out of them. Well, we startled her. Whatever could the problem be? We have favor to ask, and Pukutak accepts. Yay. Now, you will be in front of Bayra, so walk up and talk to him. His friends do not seem to object, so they will help Tobli, and will present a great event. Donga wants to give them all a real gas. Haha. Yes, it will be a brilliant finale for our doomed kind. Doomed? If only all the fayth had stayed, the woods would never fade. Donga happily says it looks like they'll be meeting their end soon. Hmm. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Haste Bangle accessory is ours. Don't return to the Celsius, go back and talk to the Hypello. He will thank you and give you the Bitter Farewell Garment Grid. Now we can return to the airship. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bikanel Desert (0.2% -> 36.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Nhadala. 2. Go to Oasis, obtain Rikku's dress sphere. 3. Defeat boss, mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- As you enter here, Picket will go nuts. Run over and talk to Nhadala. Before you start digging (PS: DONT DIG RIGHT NOW), she wants you go to check out the Oasis for her. Some strange stuff has been washing up there lately, so she'd appreciate if we'd look into it. Well, fine. Talk to the dude and he will be all like YEAH make sure you're ready. Well, we're ready, so let's go. ------------------------------------------------------------------------------ Mission Time - Water We Doing Here? ------------------------------------------------------------------------------ Too late to say 'no' now... so it's off to check out the Oasis for Nhadala. If anyone gets in your way, hurt first, ask questions later! Objective: Investigate the Oasis and report back. ------------------------------------------------------------------------------ [They're so creative with these desert mission names... -K] Go to the next screen, and Rikku will notice a sphere on the ground. Pick it up, it turns out to be Rikku's special dressphere, Machina Maw. Sweet, we now have all 3 of them. Here comes Logo to spoil the fun. You can lead a Gullwing to water, but you can't make it drink! Well, at least he didn't say Dullwing this time. Paine notices those are nice uniforms.. hmm. Boss time. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Logos - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 18 (18) HP: 1,220 (1,220) AP: 1 (1) MP: 46 (46) EXP: 160 (160) GIL: 200 (200) DROP: Lure Bracer x1 STEAL: Mega Potion x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Geez, you think he would have learned his lesson by now. He's really not that hard. Make sure to take out the two She Goons first, as they can cast powerful magic. Then, use some magic of your own to take him out. He's not too bad, but the Silence bomb could be a problem. Have a White Mage, Gunner, and Black Mage for an easier time. He does a lot of multi-character based attacks, so the White Mage's Pray ability will definitely come in handy. All you get by stealing is a dumb Potion, so don't even worry about that. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - After the battle, he will fall over like the bitch that he is. RUN AWAY HAHAHA. Loser. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ 2 uniforms down, 1 more to go, but we don't want to get the 3rd just yet. And why did we only get one when there were two She Goons? The world may never know. [*X-files theme* -K] The Hour of Need Garment Grid is now ours as well, sweet. [You also get a Lure Bracer, which you might find handy if you like power-levelling - increases encounter rate. -K] Back on the airship, hopefully your percentage is at 36 percent. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Calm Lands (0.8% -> 36.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Follow Clasko to monster arena. 2. Fight battles by picking out real monster, mission complete. 3. Talk to Lian and Ayde at travel agency. 4. Capture a chocobo. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- This is a Hotspot, but we can go here now. Clasko will run off the ship, babbling something about this being the place where he will find his calling, and go to the Monster Arena, so it's time to follow him there. He wonders what he is supposed to do now. He was sure this would be the perfect spot.. but it's infested with fiends! Hmm, wonder where this is going. Yes, Paine is with me. She has the feeling he wants something, too. Talk to him, as he is a visible mess. If only there weren't any fiends here. Argh! He's so close.. so close. Offer to help him out when the solution comes up. Mission time. ------------------------------------------------------------------------------ Mission Time - Clean Sweep ------------------------------------------------------------------------------ Exterminate the fiends that have taken up residence in the ruins. Leave no fiend unslain! Objective: Wipe out all of the fiends. ------------------------------------------------------------------------------ Go up and right and see the elemental there. Examine it, and you may get into a fight... or you may not. It may just disappear before your very eyes! And here's where we get into the tricky part of the mission. Every stall in the ranch, all fourteen of them, has a fiend in it, but only one fiend is real at any one time, the rest are simply holograms. The trick to finding the real one is to note which way they all face - all of the fiends will face the real fiend, but the real fiend may be facing the same direction or in a different direction entirely. Start tracking fiends by entering the top level of the ranch. Note which way all the fiends face - either they'll face left, or right. (If they all face one way except one, then the odd one out is real, examine it.) If they all face left, head downstairs to the left side of the ranch and see which way they all face. If one is the odd one out, examine it to start a fight. Ditto for the right side. If you examine a fake fiend, it will simply disappear. You get three missed attempts before all the fiends reset themselves and you have to try again. You must examine five correct fiends to complete the mission - make sure to use the save sphere between each fiend and actually save, because the Queen Coeurls can be deadly. After the fifth fiend, Yuna will wave, but Clasko will be knocked over. Looks like one more fight.. heal and save first. I don't really consider this to even be a boss.. have 3 Black Mages before the battle, cast Thundara on all 3 enemies, battle over. Clasko will be appreciative, as finally his dream can come true. What dream? He's going to start a chocobo ranch, and no one can bother him here. He can finally raise chocobos in peace. Yuna wishes him luck, but Clasko gets all whacked out again and realizes he can't raise anything without a chocobo. Well, yeah. Paine says he has his work cut out for him. She sure is a nice broad, eh? Mission over, yay. Alchemist dress sphere and Highroad Winds Garment Grid are now ours. [Alchemist = greatest defensive dressphere EVAR. Seriously, I cannot pimp this dressphere enough. Using items without any leaving your inventory? Using REALLY COOL items like Ethers, Mega-Potions, and Elixirs, without them leaving your inventory? Priceless. Get one of your characters mastering this ASAP. I used Rikku, seeing as the costume looks Al Bhed. -K] Get some Greens from Clasko before leaving. It's good to go to Thunder Plains to catch a chocobo. Put the Greens manually in the top of your order, for easy access during battle. Let's head out and catch us a chocobo.. when you see one, feed it a green, then win the battle without hitting it. Give it another green. It will join you. Might as well get one now, we need one by end of chapter 3 and I tend to forget these things later. Go to the travel agency now and talk with Lian and Ayde. Lian introduces himself, since you have not met before. After the introductory process, we learn Ayde doesn't like to talk much. Just grunts and stuff. They are happy to meet her. Kimahri told them many stories of Yuna and him. But please, don't tell Kimahri about the meeting today. Why not? Rikku realizes they are the two kids who left Mt. Gagazet. Kimahri's really worried. Paine wants to know if they should take Lian and Ayde back. Yuna says yeah, but Rikku says too late, as they ran off already. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Zanarkand Ruins (0.4% -> 37.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Isaaru. 2. Complete the monkey mission. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Walk in a little bit, and Yuna will notice that it looks like business is booming. She doesn't sound too happy about it, either. Rikku wants to know what Pop is thinking. Now, go deep into the dome (picking up Dispel Tonic in the eastern part of an intersection along the way, then a Phoenix Down x2 later on in the path), until you have a chat with Isaaru. [Once on the inside path leading up to the dome, empty various chests for 2x Hi-Potion, 2x Grenade, 2x L-Bomb, and a Remedy. -K] He will say hello. Rikku wants to know how work is. It's a never ending struggle, Isaaru replies. As you can see, the monkeys are multiplying. They were harassing the tourists, so we had to close down. Rikku comments that Pop got outsmarted by monkeys and told off by Yuna. That does gotta hurt. Well, he must be going. Yuna tells the monkeys to behave themselves, and Rikku has an idea.. if there were more of these little guys, you think the place would empty out? Haha, brilliant. Time to do the operation monkey mission. [Steve, baby, I love you and everything, but I'm not doing this godforsaken monkey thing a second time. I'm skipping it, so I trust your writing on this one. To everyone else - just do the mission before the end of chapter 3, for 100%. May as well do it now, no? -K] To do this mission, you have to match up monkeys by finding one and putting it with their soulmate. It's easy to tell which monkey is in love (little hearts go over their head), but it's harder to tell who they're in love with. Thankfully I am here to guide you through this annoying, tedious, and boring puzzle. I will just tell you the monkeys and screens (the first screen you are on is 1, you have to make it to 6). 1st pair: Go to last screen (Screen 6) and find Birch. Take it back two screens (screen 4) to meet up with Sequioa. 2nd pair: Go forward one screen (Screen 5), find Spring, go back two screens, up elevator, and find Autumn (Screen 2) 3rd pair: Go back one screen (Screen 1) and pick up Dusky all the way at bottom.. take it to Dawne in Screen 6. 4th pair: Go back one screen, pick up Rosemary, and carry her back two screens (up elevator) (Screen 3) to get Thyme. 5th pair: Get Terran on same screen, bring it to Skye on screen 6. 6th pair: Find Minnie on screen 5, and bring her to Max on screen 3. 7th pair: Find Summer on screen 4, and bring her to Winter on screen 1. Winter is towards the middle, the monkey on top. 8th pair: Find Peke on screen 3, and bring him to Valli in screen 4. Finally we don't have to travel far to get a damn connection going.. 9th pair: Find Canis on screen 5, and bring him to Felina on screen 1 (ugh.) Felina is towards the bottom. 10th pair: Find Arroh on screen 3 and bring him to Quivvr on screen 1. First monkey you see. 11th pair: Find Golde on screen 4 and bring him to Sylva on screen 1. She's directly to the left after the second set of stairs you go down. 12th pair: Luna is in screen 1. Go down some and you'll find her. Sol is in screen 5. Thank God this is over. [While you're touring around the Cloister of Trials, also pick up a Lunar Curtain, a Mana Spring, a Light Curtain, and 1000 gil. -K] Their world was veiled in darkness. But now, as monkey love blossoms and grows, a monkey-filled future surely lies ahead. This is their home. They will protect it, now and always. Soul of Thamasa accessory is ours. Now, back to save point and Celsius! --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mt. Gagazet (1.0% -> 38.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Kimahri twice. Choose second option. 2. Console every Ronso, then go to Scar of Fayth. 3. Climb rocks to right, then go all the way up. 4. Fight the boss, mission complete. 5. Make sure you did everything to do in chapter 2. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- When you get here, talk to Kimahri. He will apologize, and Yuna will wonder what he is sorry for. Kimahri explains that he looked for the sphere for Yuna, but he found nothing. He thinks he disappointed Yuna. But she assures it's him alright. She's happy he tried to help, but she has to deal with her own problems. He searched the mountain for a long time, but there is one place he didn't look yet. Fayth Scar rises high on mountain. Scar is sacred ground which Ronso not tread. Paine says there might still be some spheres up there. Summoners no longer climb mountain, Kimahri explains. Now, only sphere hunters come. Kimahri worry sphere hunters defile sacred ground. [Where's that big blue goon learn all these big words? -K] Rikku wonders aloud if it's Leblanc and her goons. Probably, knowing that bitch. Yuna thinks maybe we should check, and asks Kimahri for permission. Kimahri trust Yuna, though, so Kimahri not worry. Talk to him again to trigger another scene. Ronso youth filled with anger. Hate Guado. Kimahri must stop fight. But Kimahri not wise enough. Tell him he has to figure it out on his own. Kimahri agree with Yuna. Elder who relies on other is not worthy, but Yuna didn't mean it that way. Kimahri thank Yuna. Burden of elder lighter now. Now, time to console all the other Ronso on this screen. Make sure to talk to Garik. Ronso youth grow strong, destroy hated Guado. Garik swear to mountain! Garik avenge murdered Ronso! Ask him if he's talked to Kimahri about this yet. [If you want to lose his trust that is, and piss him off. Ask him what happens if the Guado retaliate. Makes things slightly easier later on. -K] Kimahri scared of battle. Lacks spirit to lead Ronso. That's nice of him to say. He doesn't think Kimahri should be elder? True Ronso fight! Elder Kelk meet end in battle. Even though we're gonig to the Fayth Scar, use the warp just pass the columns up to warp to the Mountain Trail. Once there, go down the path and get to the next screen (red arrow indicates where you need to go.) They will walk out of the cave, and Yuna says it must be up ahead. They run, and get to a huge ass mountain with lots of cliffs and platforms. Rikku scaredly asks if they're supposed to climb this. Paine says no wonder the Ronso never come here. Yuna spots a She Goon. Mission time. ------------------------------------------------------------------------------ Mission Time - Spring Into Action ------------------------------------------------------------------------------ You'll need uniforms to sneak into Chateau Leblanc! So what are you waiting for? Get to it! Objective: Obtain a Syndicate uniform. ------------------------------------------------------------------------------ Climb the rocks up, then go into a cave. Follow the cave across, jumping from ledge to ledge along the way. The enemies in here are getting harder.. the White Fangs have an instant death attack, so watch out for it. Warrior, White Mage, Black Mage works best here, but whatever. When you leave here, you will watch the She Goon go into another cave, but don't go in it. Instead, go all the way north and into the cave, getting a Phoenix Down, before proceeding north some more. Here, keep going up the ledges. There's a lot of ledges to go up, but you'll be glad you did. [Side note - man, Paine can't dance. -K] Eventually, Yuna will ask if there's anything up this way. Rikku says that if there is, we're going to get blown away before we see it! Paine says this is suicide, and to turn back. Now what? Go back down the rocks, and go to the left until you get to the next screen. Here, you guys will be on a rock directly above the Hot Springs. Some She Goons will be commenting on how great the water felt. Can you believe there's a hot spring in a place like this? The other She Goon comes to her senses and remembers that this is supposed to be sacred Ronso ground. Maybe this wasn't such a good idea after all. The other one says, what, is some Ronso boogie man going to come get you? That's still better than the boss. Here comes the boss, Ormi, in fact. He'll accuse the two of slacking off. No, sir, just trying to, uh, rejuvenate, yeah. The rock you guys were on will crumble, falling into the hot springs and scaring them all. Enjoy the hot springs scene, folks. Can't really recap because they didn't let me pause. You get to see all 3 of them in bikinis, and you get a Syndicate Uniform out of it. Not bad. Haha, Rikku thinks she knows who's got it going on. Yuna does, mostly. She's such a lunatic in this scene. Haha, Paine gets all pissed off at her and starts wanting to fight Rikku. [I'd be pissed off too if some obnoxious chick was checking me out. -K] Great scene, enjoy. [No no no, not great scene! Bad scene! BAD SCENE! -K] HYPELLO DANCE! And haha, Buddy knocked Brother out for getting too out of hand when finding out Yuna was taking a dip. This scene was excellent. She really needed that. Well, now you can control her again. Leave the hot springs, but save your game first if you want. Two steps later, the She Goon tells you she'll be taking that uniform back. If they lose it, LeBlanc will give them the heel. Time to fight them, not hard at all. A few steps later, and Ormi will show up, all pissed off (but thankfully saying Gullwings and not Dullwings.) Falling down on him gave him quite a little surprise, that's all. Paine comments that for a little surprise, it sure did take him a while to come back. Oooh, burn, haha. Who asked you anyways? Boss time. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Ormi - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 19 (19) HP: 1,344 (1,344) AP: 2 (2) MP: 45 (45) EXP: 240 (250) GIL: 240 (240) DROP: Twist Headband x1 STEAL: X-Potion x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Same old, same old. He doesn't have very strong attacks, so don't worry about having a white mage. I'd have a warrior doing normal attacks or stuff like Flame Tongue, while Gunners did Trigger Happy and Black Mages cast level 2 (or 3, in my case) spells for a quick win. [Level 3 spells... level up freak... -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Brother comes in on the microphone now. How is everything? Mission accomplished! We found ourselves a uniform! Roger, Brother and Buddy are on their way! ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Reward this time is the Stonehewn Garment Grid. Sweet. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Celsius (0.2% -> 38.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Back on the Celsius, Yuna will do a fashion show with her new syndicate uniform. She'll ask for opinions, and Brother, of course, thinks it's perfect. Rikku says it's time to go to Chateau Leblanc, and Paine says let's settle the score. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Bum Rush Garment Grid is now ours. Make sure you did everything you have to do in chapter 2, including capturing a chocobo. [That doesn't need to be done until the end of ch 3, though. -K] It's also good to get some PR Campaigning done, although you don't necessarily have to. It just makes things a tad easier. Once you do so, proceed to Guadosalam. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Guadosalam (3.4% -> 41.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Enter by airship, watch cutscene. 2. Talk to Logos and Ormi, do massage. 3. Return to where you talked to them. 4. Watch cutscene, boss fight occurs. 5. Get Crimon Report 2 sphere, boss fight. 6. Disable security system, boss fight, mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Guadosalam is now a hot spot, so time to go here. When you enter, go up to the Chateau. Yuna will hope this works. Paine tells her to worry after she's caught. Rikku says it's time to change, so let's do so. Mission time, as we're now dressed up as Leblanc's She Goons. ------------------------------------------------------------------------------ Mission Time - Faking and Entering ------------------------------------------------------------------------------ Nobody steals from the Gullwings! Sneak into Chateau Leblanc and take back what's rightfully yours! Objective: Recover the stolen sphere. ------------------------------------------------------------------------------ The goons at the front door will be all confused. Reporting for duty, that's what we're doing. They will be all confused and say Th-Thanks? Once inside, Rikku will comment on another smashing success, but Paine reminds her that we're not done yet, and wonders where the sphere is. Nooj will be here and will thank Leblanc. Anything for you, love. Now Nooj finally knows the location of Vegnagun. Spira is in for a rough ride. Take care. Yes, love. Um.. okay. What was that all about? [Nooj and Leblanc? Ewwwwww! ... but why do I keep thinking he's too good for her, and that she's just chasing him? -K] Leblanc will sulk, wondering how long they must be apart. These days without you are not easy on her, my love. Go through the purple doors directly in front of you and run to the end. Here are Logos and Ormi. The boss is a different person when that Nooj guy shows up, huh? Suppressing her natural charm and acting like some housewife.. she must be tense. Logos orders you to go to the boss's chamber and use your talents to help her.. unwind. UM, WHAT. [You know you love it, Steve. -K] Okay, so let's go out of here, up the stairs, and into her room. I have no idea what to expect here. She will be staring at what appears to be a statue of Nooj. She blows a kiss at it, and says to you that she's waiting. For what, pray tell? Um, massage? Okay, the objective is to watch her reaction and adjust your technique. [This is wrong on so many levels... -K] The idea is, on each grid, to find the 'sweet spot', which is the red heart. A yellow heart signals that you're one horizontal/vertical spot away from the sweet spot, and a green heart signals that you're one diagonal spot away. Hit the sweet spot, and you get a new grid. Sounds simple, right? [It's like a game of tic-tac- toe... only not... -K] It's best to mess up once and do it right the second time, you get a Heady Perfume, which is a really useful accessory that helps replenish hit points. [Or do it right the first time, and get a Gold Hairpin, an accessory that cuts MP cost for abilities in half. Your call. -K] [And the moans when you hit the sweet spot, are, well, disturbingly orgasmic. -K] She will comment that it feels really good, and wonders when you got so good at this. Um, um, I dunno. More massaging commences for some unknown reason. Noojie Woojie is such a manly man, don't you think? (Hell yeah.) He can be blunt, but that makes the occasional smile all the more irrestiable! That godly smile.. that's the whole reason Leblanc became a sphere hunter. Oh, if there were some miracle sphere.. something that could make him truly happy. What she wouldn't give! Yuna notices Leblanc fell asleep. Yuna is amazed she's that good. In come Logos and Ormi. Logos will be mad because the boss fell asleep, one massage and she's out like a light. Ormi says that they've been waiting for her too, because she had something important to tell them. Oh well. They'll just have to keep waiting. In the mean time, he sends us to make sure the switch panel is still working. Uh, switch? The back of the living room.. the same one as always! Go back to where you were talking to Logos and Ormi before and flip the switch to make sure it's still working. It's the little door like thing to the left of the big door, which opens when you push it. Rikku says it's a letdown, and starts pounding the wall. She suddenly falls down the hole, as the wall flips around. She gets all babyish and wonders whose idea that was. Paine says to take it up with the boss. She's had this thing on too long.. time to change. Proceed down the path, and Brother will come on the intercom to ask how you are doing. Rikku tells him to be quiet, as this is a covert operation. Over and out! Brother gets pissed, as she dares talk to her leader like that. She then tells him to shut up already, but it's too late, as Ormi will discover you. Boss time again, sigh. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Ormi - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 19 (19) HP: 1,640 (1,640) AP: 1 (1) MP: 40 (40) EXP: 220 (220) GIL: 220 (220) DROP: Black Choker x1 STEAL: X-Potion x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - It's amazing how he has the uncanny abilities to somehow add hit points each encounter. This time he comes with a She Goon and Dr. Goon, but all you have to do is take them out before doing the usual magic/physical attacks to him. He has an X-Potion and Elixir to steal, so try to get those before finishing off the battle. Also watch out for his new Huggles attack, it's his strongest one yet. [You can be a real smartass like me and finish this battle in one well-timed move. Start preparing a Fira and a Flametongue, so that they both hit while you're performing a Trigger Happy. A chain of 15 hits, DOWN GOES ORMI. -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - My first time through the game, this was one of my favorite places to level up, so you may want to take the time to level up now, as the game gets hard once you get to Bevelle. Level 23-25 should be fine. Leveling up abilities is also important, and there is a save sphere nearby. I advise getting Trigger Happy Level 3, Sticky Fingers, a Level 3 black spell or 2, and maybe Curaga. Each character should have at least one of those abilities by now. Once you are done, save. Should be at 40% now. Go north in the room to get the Heady Perfume [or Gold Hairpin -K] accessory (which is your reward for the Leblanc massage), before following the red arrow into a room. In here, you will see a sphere. Take it, and Rikku will ask if it's the sphere they stole. Yuna says we should watch it. It turns out to be the same sphere, but with some surprising new details. Crimson Sphere 10 is now ours. [Four lived... and again, those voices sound oddly familiar. -K] Paine will say it's a dud, and Logos says only naughty girls would go through other people's bedrooms, and Rikku turns it right around by correctly bringing up that Logos and the gang were the ones that broke into the Gullwings airship to begin with. The boss's orders are permission enough.. another fight with these idiots, yay. [Boss fight after boss fight... none of which are very hard. -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Ormi and Logos - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Ormi BASIC: LV: 19 (19) HP: 1,840 (1,840) AP: 1 (1) MP: 42 (42) EXP: 260 (260) GIL: 240 (240) DROP: Defense Veil x1 STEAL: X-Potion x1 Logos BASIC: LV: 21 (21) HP: 989 (989) AP: 1 (1) MP: 70 (70) EXP: 260 (260) GIL: 300 (300) DROP: Charm Bangle x1 STEAL: Mega Potion x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Logos has less HP, attacks more, and has the ability to cancel your character's attacks, so I would focus on him first. Since you should have Trigger Happy Level 3 and a Black Magic spell of Level 3, it should be easier to take him out now without too much trouble. He has a Mega Potion on him to steal, so make sure to get it. Now that he is out of the way, it's time to focus your concern on Ormi. As usual, the pattern of physical attacks and magic work best on him. He didn't even do the Huggles attack on me this time, meaning he just might be easier this time. You may need to heal once in a while, however, but simple items will do the trick. [I saw the Huggles attack once... it be nastay. However, if you have the time and patience to time attacks together nicely, holding off on a Trigger Happy for a few seconds so it can combine with the odd magic spell for double damage, do it. Either that, or level up so much they can barely touch you. I just hit level 20 here... and I'm normally a low leveller. -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - After the battle, they will arm some booby traps. Time to disarm them. First, go back and heal/save after that battle. Return to the room, but go north this time. Here, climb the wall, fall down, and activate the override. Do the same for the next one as well. Proceed to the end, and spikes will come out of the wall. You have to quickly hurry back, falling down each pit and jumping out quickly. At the end, let the spikes catch up to you. There will be a scene where the girls will be terrified, but they fall down into a pit. Whoo hoo. Now, press the button here and the booby traps will finally be deactivated. Go back to where the spikes were, and they won't be there now. Push the button to open the door. You will see a door to the left fall down, so go through that path now and follow the red arrow to the next screen. [Save before entering the room, the save sphere's just over there. -K] This is Leblanc's room, so Rikku says it has to be in here, right? Paine advises splitting up and looking for it. Yuna will stare at a circular globe, and Rikku and Paine both claim they found it. It's broken in half.. they stole the second half, because they already had the first half! Leblanc will congratulate them on finding out. She went through all that trouble just for Noojie Woojie, you see. So don't you lay a finger on them! Boss time again.. all 3 now. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Leblanc, Ormi and Logos - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Leblanc BASIC: LV: 23 (23) HP: 1,380 (1,380) AP: 2 (2) MP: 460 (460) EXP: 380 (380) GIL: 300 (300) DROP: Reassembled Sphere x1 STEAL: Elixir x1 Logos BASIC: LV: 20 (20) HP: 1,432 (1,432) AP: 1 (1) MP: 70 (70) EXP: 260 (260) GIL: 230 (230) DROP: Favorite Outfit x1 STEAL: Mega Potion x1 Ormi BASIC: LV: 19 (19) HP: 1,480 (1,480) AP: 1 (1) MP: 42 (42) EXP: 240 (240) GIL: 230 (230) DROP: Defense Veil x1 STEAL: X-Potion x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - The key to winning this battle is to take out Logos as quickly as possible, since he has the least amount of HP, and the trio can do a devastating three person attack. Once he is down, focus on Leblanc, as she can cast Shell and Protect on Ormi. Her Mach Fan is probably the strongest attack, and Ormi still has his annoying half HP attack. Ormi also has the annoying Huggles attack, so watch out for that. Phoenix Down will be the cure for that strong attack. [If you have a white mage with Dispel, it will come in handy after Leblanc uses the Not-So-Mighty Guard. That name nearly had me wetting myself with laughter, btw. -K] Use magic and Trigger Happy on Leblanc, as well as Ormi when she is finally defeated. Songstresses come in handy here [what was that? I didn't hear youuuuuu -K], with their dancing abilities able to cast status effects on them. Just focus on one at a time, heal as needed, and you will be fine like sunshine. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - After the battle, Rikku will ask them if they're ready for another helping of their just deserts. Haha. Paine comments that no one is going to hear them scream from down there. Wow, mean. Leblanc compromises.. she'll let them see what's in the sphere. Paine questions her though.. let us? Leblanc begs of her though.. the sphere is ours to watch. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Yay. Healing Light Garment Grid is now ours. The sphere is now going to play.. just some soldiers confronting Vegnagun. Leblanc will explain that that is the colossus, Vegnagun. They've finished their analysis of the sphere. It appears to have been recorded underneath Bevelle. Paine snipes in that Bevelle hasn't lost their fondness for secrets. Exactly, Leblanc replies, those Yevon scum have been concealing that weapon all along. If anyone uses it, Spira is done for. Rikku says it's a machina, though. All we have to do is shakey shake our way up there and take it apart. That's what Noojie Woojie has in mind, and of course, whatever he is planning, Leblanc is planning as well. What about us? The summoner who defeated Sin ought to stand up and defend Spira again. Yuna agrees, so Leblanc guesses that we are now on the same side then. Huh. Oh well, she'll be waiting for us. Waiting where? Don't be silly, love. On the airship, of course. She's always wanted to take a spin on that thing. Man. Rikku questions if she's ever heard of asking, but Leblanc just walks off. Sin is gone. The Calm is here. I thought our peaceful days would never end. The Eternal Calm. I really believed it would last forever.. until now. I've realized how fragile it can be. It will ask if you want to save.. 41% if you do. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Celsius (0.4% -> 42.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Back on the Celsius, Leblanc explains that we are going to Bevelle, full speed ahead! Brother says for blondie to just wait, then asks Yuna what do to next. Leblanc responds that she's off to save Spira, of course. Yuna agrees, and Rikku and Paine sigh and say that's typical Yuna. Yuna says well we're going, and while we're there, let's hunt for all the spheres on the side! Paine and Rikku agree somewhat, and Leblanc tells her just to admit that she's a goodie goodie. Yuna is shocked at the accusation. Time to go to Bevelle, so select it on your map there. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bevelle (2.6% -> 44.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Complete the mission, picking up valuable items and defeating a boss. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- As we enter, Rikku asks Yuna how are we going to do this. Yuna doesn't know, but Leblanc does. It's obvious, we nab the head honcho. Then, we make him lead us to Vegnagun, and bam.. checkmate. Yuna doesn't think that plan is all that bad. Ormi has no problem with this, either. Our new target is the New Yevon praetor, Baralai! Logos says that a girly man like that doesn't stand a chance without his escort. (Haha) Paine says that he's much stronger than he looks, however. Here comes company, as the soldiers ask who goes there. It's those Youth League spies. They won't have us defile this place like we did in Kilika! Leblanc chickens out and leaves, leaving us to fight. Cool battle song, though. Mission has officially begun. ------------------------------------------------------------------------------ Mission Time - Infiltrate Bevelle! ------------------------------------------------------------------------------ New Yevon's Headquarters - Bevelle. Does Vegnagun sleep deep beneath its streets? Take the lift down and see! Objective: Find Vegnagun. ------------------------------------------------------------------------------ Talk to Hypello to buy items (nice of him), then save if you wish. Should be at 42 percent now. Fight through the wave of enemies until you get to the temple, where you met up with Baralai in chapter 1. Here, you can now enter the rooms to the left and right. Go right, and jump on the lift. Then go in the room to the left, and touch the blue pillar to the south. This changes the direction the lift in the main room goes. When you get on the lift, Rikku will comment that things really are a mess now. Yuna just agrees sadly. Down into the depths of bluish hell we go! Once here, we will be back in a familiar place.. [The Cloister of Trials! -K] but with fiends now. This will irk Rikku, who questions what the fiends are doing there for. Paine says that the temples reek of secrets, so don't let a couple of fiends throw you. I am pretty sure the battles in this part of the temple are fixed at set spots. [*nods* -K] Go up, then right, then down to get a Remedy X3. Back up, then keep going left for a while until the next intersection. Go left, as down takes you back to the opening lift. Go down at the next intersection and follow the path for a chest containing 3,000 Gil, then back up and head up at the intersection this time. This time, go left at the intersection, defeat the Flan Palido/Skink, and get Hi Potion x4 from the chest. Go right, and get the Potion x8 and Phoenix Down x4 from the chests before proceeding to the next section. Go right at the intersection, and you will be in a room with a save sphere. Get the Chocobo Feather from the chest, save your game, and proceed to the next screen. You will now be in a room with a huge hole, with orange blinking occasionally. The group looks at Yuna, who says let's go. Paine jumps in, followed by Rikku, then finally Yuna. Down here, they are now in a much larger area, Leblanc and the gang are here as well. Walk foward a few feet to trigger another scene. You will see a overview of the entire dungeon area, then alarms go off, followed by another cool song. This one is more mysterious and deadly. [Becky like. -K] Yuna tells Leblanc to watch the exits, Leblanc then replies quite rudely by saying she doesn't take orders. But, she'll make an exception this time. Leave it to us, love. Okay, good. Here's the deal now. In here, you have to slide down a chain. It's at the top of the screen [and a damn sight impossible to see, so run near top of screen and hold circle until Yuna goes whizzing down it -K]. You then have to fight a few flying machina. Thunder magic works best here. After doing so, you have to fight six enemies in order, by touching pillars. There's also three chests to collect. Fight all six enemies by going up all six pilllars, then you will be finished.. or are you? There are two boss-like enemies to fight. Precepts Guard has a lot of HP, but is vunerable to thunder magic. Use a Gunner, Black Mage, and White Mage for an easy time. Georapella is a bit tougher, and has powerful black magic. Again, same party will apply, and it will be better this time, as their magic defense will help fend off some of the nasty spells this boss likes to cast. Now you can go into the orange door. OMG it looks just like the Via Infinito.. scared me for a second. ;) Nab the Ether x4 from the chest, then follow the path to the intersection, picking up Remedy x4 before going right. Step on the ledge and a lift will appear. Take it across. On the next screen, it's hard to see, but in lower right hand corner, there is a Downtrodder Garment Grid. Back inside the area, go left this time and then climb up both pillars to form a lift. Go across the gap using the lift. They will walk across the bridge, and Rikku will notice something and call for Yunie. That sphere with you know who was recorded here, wasn't it? Here comes Leblanc again, she says to get your head out of the clouds and move it.. and I mean she YELLS very loudly. Rude. Yuna will ramble about connections now. I can feel you calling in the air toooonight, hold on. Go get the Phoenix Down x5 from the chest at the end of the path, then go to where Logos and Ormi are and jump off to the left. Step on the purple insignia twice to restart the machine. When the machine gets above Logos and Ormi's head, stop it, then jump on it, then jump across ledges. Yuna will go Huh? Then almost get crushed by one of the machines. Rikku thinks she figured it out, though. Yuna wants Rikku to be careful, Rikku says to tell her when to move the platforms. For this, you have to push square to tell Rikku when to move the platforms. You can only do so while standing in a safe place. Basically, get off the machine by getting to one of the walls, then tell Rikku to move the machine. Stop the machine when it's on the 3rd and 4th floors, then the 3rd and 1st floors, to get the two items here (Bloodlust and Wring accessories). [This may take a lot of practice, and get very frustrating. And IMO, the accessories aren't worth it. -K] Mini game over. Back down, go to the left side of the screen to enter a new area. Walk through the corridor, and you will see three lifts. Go to the one on the right first. Get the Hi Potion from the chest, step on the two blocks, then fall down off the bottom of the screen. Go in the center lift this time, and stand on the block. Take the lift on the left, then go right and take the lift to the right. Take the center lift and step on the block again. Go down, then take the right lift. Go up here and get on the lift. Go down the steps we created to get the Dark Knight Dressphere, sweet! Go back up, save your game, then follow the path. Before you get around the corner, Baralai appears. He was wondering who was there. You don't have to tell him, you're here to destroy Vegnagun. If it could be destroyed, New Yevon would have destroyed it long ago. But it must not be touched. No one seems to understand that. Paine asks if he talked to Nooj, and Baralai says Nooj can't be trusted. Rikku questions if he can, and Baralai says he supposes Yevon brought that distrust upon itself. Leave Vegnagun to him.. what is he planning to do? The only thing he can do.. keep those who would seek to harm Vegnagun away. Huh. Boss time.. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Baralai - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 24 (24) HP: 3,380 (3,380) AP: 10 (10) MP: 540 (540) EXP: 1,000 (1,000) GIL: 1,300 (1,300) DROP: Pearl Bangle x1 STEAL: Charm Necklace x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - He is not the toughest boss around, but he can be a little tricky thanks to his high speed. Don't bring along slow characters, except maybe a Gunner who has the Trigger Happy Level 3. Use that, along with Darkness via Dark Knight, and maybe a White Mage to use Pray a lot. He has a lot of attacks, but none of them are too harmful, except Drill Shot, which will require a Hi Potion to heal from. The white mage should be plenty to heal the wounds you will sustain, and the gunner/dark knight will help to a quick win. [Dark Knight is the key here, this fight is really tricky without it. Looming Glacier is the thing that will do you in if you're not smart enough, as it'll stop a character and wipe their MP completely. Unless you have a stock of Ethers, this is a pain in the butt. Have an alchemist mixing Mega-Potions every now and then if you need it (mix Potion/Hi-Potion) otherwise wear him down with attacks. Don't try anything too fancy; as he'll suck all your MP and leave you high and dry. -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - This game is getting more interesting. Paine walks away, and she says she's going ahead. She has her reasons, and Rikku tells her to fill us in later. Much later, Paine says. Haha. Yuna and Rikku are going along too, I guess. Yuna wonders what is going to happen when the threads meet. Note, go back and save now. It's generally wise to do so. Walk down the path, and when you get to the insignia.. BAHAMUT ATTACKS? BAHAMUT? [Oh yeah sure, no more aeons around, everyone's been saying. What a crock. -K] WTF is going on here? Rikku flips out as Paine wonders what the hell is going on. I damn sure wanna know, too. Rikku tells her it's an aeon. This doesnt make any bloody sense. Yuna tries to control it, and it doesn't work. Boss time.. I do love the music too, baby. ;) [I TOLD YOU THIS MUSIC WAS THE COOLEST!! -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Bahamut - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 20 (20) HP: 8,400 (8,400) AP: 15 (15) MP: 9,999 (9,999) EXP: 1,300 (1,300) GIL: 1,000 (1,000) DROP: Gris-Gris Bag x1 STEAL: Mute Shock x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Bahamut may just be the toughest boss yet. He has a ton of HP, and still retains his special Mega Flare attack. In addition, he has some damaging spells and normal attacks. It is a must to have an Alchemist with Mega Potion ability, or White Mage with good white magic spells, in this battle. Have Gunner and Warrior/Dark Knight as your other two characters, to help withstand his devastating attacks. Once he starts counting down to Mega Flare, it's on. Don't waste time using specials, they take too long. Just keep attacking, he should be defeated with a little bit of time to spare. He won't attack you as he does the countdown, either. [Note: Seeing as you now have all three special dresspheres, you can use them similarly to how some used aeons in FFX, as shields. At the start of the battle, switch all the girls around so they can all activate their special dressphere at any time. Then, when he counts down to Mega Flare, get one out. If he uses it, and it kills the girl, it only kills the one character, back to the other two. Obviously, you can do this three times. But if you Power Break Bahamut enough, Mega Flare will barely scratch you. Armour Break works well, makes the battle quicker. My very easy method (just set up nine planets) - have a warrior break him every turn. Armour and Power, just alternate, this occupies ten turns cuz breaks stack up five times each. Have a dark knight use Darkness every turn, this will do some decent damage. And lastly, the alchemist mixing Mega-Potions again. It might be a long battle, but not exceptionally difficult. -K] - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - After the battle, Yuna will fall to her knees and ask why this is happening. She wishes Tidus was here with her. Paine comforts her, and Yuna thanks her, as she was right, we did have to fight Bahamut after all. Now you will be looking at a hole Vegnagun made recently, which is pretty deep. Leblanc wants to know where Vegnagun was, and when Yuna says not here, Leblanc credits her intimidation factor. Hahahha. Rikku doesn't think so, Tim. Leblanc must report to Noojie Woojie immediately. Paine wants to know where Vegnagun was. Yuna talks to herself again, saying this isn't how it was supposed to be, the Eternal Calm was supposed to save everything, blah blah. Brother will start screaming that they are in trouble. Chapter 2 is over, but trust me, this game is just heating up.. ------------------------------------------------------------------------------ Chapter 2 Complete! Total Percentage: 44.8% ------------------------------------------------------------------------------ ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 4.3 CHAPTER 3 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= The most interesting and side quest filled chapter yet. Let's begin, shall we? --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Celsius (0.8% gain -> 45.6% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch scenes. 2. Rest in cabin. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Back on the Celsius, the danger music keeps playing, so you know something is up. Alarms are going off, as Buddy says there is big time trouble. Fiends are pouring out of the temples. Which ones? All of them. Brother calls it a freaking state of emergency. Brother asks if it's Gullwing time, but Shinra reminds him it's not exactly sphere hunter work. Buddy says that seeing Yuna out there could calm a lot of people down. He does have a good point. Paine replies that they'll expect Yuna to do the dirty work. Rikku explains that Yuna wants to do the work though. Typical Yuna, heh. Rikku has an idea. We can be your friendly neighborhood Gullwings. (Hey, that's got a nice ring to it.) Buddy asks if she means taking out fiends and charging for it. Paine asks what Yuna thinks, and Yuna, SHOCKINGLY, says sure, since she'd be helping people. This means sphere hunting is now on hold, as the friendly neighborhood gullwings are in service. Brother says its decided, and asks where to, when Brother gets a distress signal. He wonders what this means.. Nooj and Baralai have disappeared. Brother says fascinating, sarcastically, then asks where to again. A bunch of hotspots open up, but right now let's rest in the cabin first, before heading to Luca. In this chapter, I'm gonna do all the non hotspots first, then all the hotspots. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Luca (0.8% gain -> 46.4% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Win the Sphere Break Tournament. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- The camera pans all over Luca as you enter. Buddy reminds you that there's no report of fiend activity here, so there's no girl to be made in Luca. Everyone's worked up about some kind of sphere breaking contest. Shinra says it's Sphere Break. He says we should enter, as the prize is a dressphere. Rikku's been practicing, so Yuna wants to take a look. The camera will pan around Luca again for a second time. Yawn. Shelinda will be doing another report. You can't go anywhere in Luca without hearing about Sphere Break, she cheerfully reports. And now it's just about time for the competition to get under way. But first a word from our sponsor, Lord Rin. Lots of cheers go up, as he says some things in Al Bhed, then says he is looking forward to a good competition. Show time, folks! You now are entered in a tournament. Use the coins prescribed to challenge people with core spheres. You must win 3 of 5 matches to advance. You can't play against the same opponent more than once. Find three people to play around here, they shouldn't be too hard. Remember to use a lot of echo bonuses to win.. 2 and 3 combos shouldn't be too hard to master and will lead to lots of bonuses. I dominated my 3 opponents with simple 2 coin combos, you get big bonuses after a while. Rikku will then comment that she was so close. Yuna will ask who beat you.. then Shinra will come in. It's elementary, really, once you get the hang of it. Once he outplays Yuna, the tournament is his. The nerve of this kid.. Haha, he's going down. The probability you'll win is slim at best, he says. This is a tough matchup, as you have to beat Shinra, and he is one TOUGH cookie, especially when he throws 1's to block your echo bonuses. 15 turns, 50 coins. Hopefully you can do the 2 coin bonus echo over and over without him blocking you, it's more about luck than anything else. This could take you a while to win, so good luck and stay patient at all times! After finally winning (I jumped up and down, as it took me like 5 tries, plus I never did it my 1st time through the game), Yuna will celebrate her win, as Shinra makes up excuses. His goggles fogged up, fun stuff. Everyone will cheer as Shelinda announces the winner of the first ever Sphere Break tournament.. High Summoner Yuna! Presenting her award is our sponsor, Lord Rin. He says congratulations in Al Bhed, then hands her the Lady Luck Dressphere. Sweet. That's all to do here, unless you wanna buy movie/music spheres, so back to the Celsius we go. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mi'ihen Highroad (0.6% gain -> 47.0% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Defeat the out of control machina. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- As you enter here, Yuna will start rambling to herself again. "It doesn't have anything to do with the fiends or the temples, but there have been problems here, too. Seems some machina are on the rampage" Rikku wants to mangle those machina and take the reward. Paine asks if we want to.. hell yeah we do. It's mission time. PLAY THE COOL BATTLE THEME OH YEAH. The objective here is to destroy 13 sets of machina. Try to dismantle more than the Al Bhed can. Just run around finding as many as you can and destroy them. You'll see them marked as green on the map. You have to jump up platforms to face some of them towards the end. I ended up winning 9-4. :) Afterwards, the place will be saved. 10,000 Gil is our reward, sweet. Rikku wants to know what made the machina go all haywire to begin with. None of us can figure it out, pretty creepy huh? Agency property got smashed, bad things happened, then the machina started going haywire. If she finds anything out, she'll let us know. Rikku says it wasn't a very feel-good ending, but hey.. mission complete, so I don't mind too much. ;) Undying Storm Garment Grid is now ours. Save your game, should be at 47% on the dot now hopefully. If not, uh, hope you have some backup files.. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mushroom Rock Road (0.4% gain -> 47.4% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch scenes with Yaibal and Lucil. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Run up to the red arrow to talk to Yaibal and Lucil. First, make sure to notice Shinra installing the Commsphere. It won't function properly, however. Now, talk to them. Yuna will report that the Gullwings are here, and wants to know where the fiends are. Yaibal will say there's no need for concern, Lady Yuna, as everything is under control. The fiends got close to the headquarters, but thankfully no further. The Al Bhed from Djose assisted us in fighting them off, he says. So, Gippal was here? Yes, his group also brought us these machina to help in the fight. You know, he said something which was kind of odd. He said not to depend on Lady Yuna as much. Yuna seems stunned, as Yaibal continues that he said we need to rely on our own strength to defend Spira. In comes Lucil, who gracefully asks Lady Yuna if she can interrupt and ask for a favor. She leads the group into a private area and explains to Yuna that, as Yuna probably already knows, we have not heard from our leader, Nooj, in quite some time. Lucil asks Yuna if she has any information as to Nooj's whereabouts, but Yuna is sorry, as the Gullwings don't know any more than Lucil does. If we see him, we'll tell him to return here. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Djose Temple (0.2% gain -> 47.6% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scene with Gippal. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Get the Phoenix Down x3 from the chest to the right of the save point before entering the temple. As you approach it, Gippal will stop you. He immediately calls Rikku Cid's little girl again. Rikku doesn't like it and reminds him again that she has a name. Yuna points out that they seem kind of close, and Gippal announces that they made quite the couple. (.... HAHAHAHHAHA This is great.) Yuna is stunned as Rikku runs up, pushes him, and yells something at him in Al Bhed. Gippal laughs and says that Rikku is always good for a laugh. If you're here about digging, this isn't the best time. Rikku asks him if they want us to clean up the fiends that were here. Fiend hunting? What, did you guys give up the sphere gig? Temporarily, as right now helping people out is more important. Maybe you'd like to hire us? Nope, Gippal says, as we already took care of Sin. We can't come running to you every time something happens and we get in trouble. He watches his own back, and Rikku calls him a showoff. Nothing more to do here. Al Bhed Primer XV is now ours. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Moonflow (0.2% gain -> 47.8% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Tobli twice. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Time to pay a visit to our good friend Tobli. Watch Shinra install the Commsphere, then talk to him to verify it. Talk to Tobli now, and he is freaking about the show as usual. He is upset that the show has no passion, no climax. Talk to him again, and he'll explain that he can't run a show without climatic passion. Becky knows about that. ;) He must have miscalculated, as this wasn't supposed to happen at all. Rikku consoles him by saying that the next show will make up for it. Next show? How can there be a next show when the first show made the next show a no show? (Tobli's great.) Well, one thing's for sure. He needs to attract celebrities to attract an audience. Yuna wants to know if he has a celebrity in mind.. Tobli thinks, then says he has one in mind. Paine tells Yuna to run, so Yuna asks what's wrong. Don't ask, just run. Run now, run fast. (Brilliant.) The group runs off, as Tobli asks them to wait just a second. Keep running, Paine says. What's gotten into you, Rikku wonders. Do you really need to ask? You do know what he's planning, right? This is our big chance, and it might be fun. But Paine just sighs. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Guadosalam (2.0% gain -> 49.8% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Logos and Ormi, then Leblanc. 2. Talk to Logos and Ormi again. 3. Go to their room, watch scenes and spheres. 4. Go to right side of bed and find Gaol's Sphere. 5. Talk to Maechen, don't interrupt him. 6. Find the Crimson Sphere 4 in Leblanc's room. 7. Return to Celsius and watch the Crimson Record 4. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Head into Leblanc's chateau, then head straight ahead into the purple door. Ormi is telling Leblanc that there's nothing to worry about. Not even close, Logos says, so Ormi says let's see him do it then. Logos says it even funnier, which cracks Ormi up. Yuna asks what they are doing, and they explain that the boss has been rather depressed since Nooj went missing, so they want to comfort her. Rikku asks if that was supposed to be Nooj, and Logos is sad because it was that bad of an accent. Paine says that even if they did sound like Nooj, do you really think it would help? Ormi and Logos immediately say it would, and Paine just shrugs it off. Whatever you say, guys. Go upstairs and talk to Leblanc now. As you can guess, she is quite sad. She just wants to be left alone. Rikku asks if she wants to hunt some spheres. The Gullwings are going to get all the spheres in Spira, you know. This doesn't seem to make Leblanc upset though, as she just says fine by me very angrily. There's no point in chasing spheres if her Noojie Woojie isn't there to smile. What difference does it make? Paine says she's a mess, and Leblanc just tells her to say whatever she wants. Back downstairs to talk to Logos and Ormi again. Ormi gets the idea to show her a sphere of Nooj. Paine just says go for it, why should you even be asking us anyways? Logos remembers something about "that sphere". Logos explains that they took one in Bevelle, care to watch it? What's on it? They haven't looked yet, so meet them in their room, for a little screening. So, go to their room. It's down the secret passage and to the right from there. Note you can get into battles down here, and it's not a terrible place to level up at. I had a Dark Knight/Thief/Alchemist party at this point. Once in their room, the party will make themselves at home. Logos will soon arrive, and he will find the sphere immediately. This is the funniest sphere yet, as Logos and Ormi will focus on Yuna's ass and stuff, as Logos will state that Ormi shot this, not him. (Hilarious.) Logos will soon state it's a dud, as Rikku will get all offended and ask who he's calling a dud. Now, the real sphere will start, as Yuna states there's somewhere there. Rikku doesn't see, so Logos zooms in.. it's Nooj! What is he doing? Paine doesn't like what she sees, all these secrets, just one after another. Logos interrupts and asks them not to tell the boss what they just saw. Rikku questions why, and Logos explains that this Vegnagun thing, whatever it is, is clearly dangerous. Nothing the likes of we sphere hunters have any business fooling around with. But if the boss knew that Nooj was involved, there'd be no stopping her. If anything were to happen to her.. Rikku says you guys have it rough, huh? If only she noticed, Logos sadly replies. Key Item Logos's Sphere is now ours. We also get Key Item Ormi's Sphere, sweet. Now, don't leave here. Go to the right of the room and get the Gaol Sphere. Yuna will look at it, then ask if it's from Bevelle, and Rikku asks if they've been taking naughty pictures again. Logos says that he didn't shoot this one, he found it. The image in this one is deteroriated, so it must be old. OMG it's whats his name again! Something about a war in Zanarkand, and how there shouldn't even be a war, and how one day, the precious little weapons will end up destroying you. In comes Maechen, who explains that he is probably referring to the war of 1,000 years past. Logos wants to know when the old man sneaked in. Key Item Gaol Sphere is now ours. Maechen can't be expected to remember everything that happens! He must admit, the likeness is positively uncanny. Yuna wants to know if it really can be him. He's afraid not, after all, that sphere was recorded a thousand years ago. Of course, Yuna says. Talk to him again, and let him talk, don't interrupt him. (Time for another cherry coke, heh.) After he is done rambling about being connected to each other, the scenes are done, but our work here is not quite done yet. Go along the secret path to enter Leblanc's Room. Pick up the Tetra Band from the chest, then climb the crate on the northwest side of the room. Run across the top ledge to pick up the Crimson Sphere 4 at the end. Return to the Celsius now and choose to watch the Crimson Record 4. Something about reporting about a monster in the cave. This is the longest sphere yet, so enjoy. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Thunder Plains (0.2% gain -> 50.0% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Cid again. 2. Watch the scene with Lian and Ayde, send them anywhere. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Talk to Shinra to verify that the Commsphere is installed. Follow the path north until you see the pink X. It's Cid again, and he's as jolly as ever. Rikku will ask him if he's still bummed out, and Cid who meanly say who asked you. Paine tells the group to let's go.. but Cid stops Yuna, and he asks for her forgiveness. Now, proceed to the second screen and find Lian and Ayde underneath the old thunder shelter. Rikku will joke that with horns like that, they better watch out, as they might get struck by lightning. Lian will just shake his head and explain that Lian and Ayde left mountain to find a way to repair Elder Kimahri's horn. They cannot return to mountain until a way is found. And they expect to find that here? Yes. Where do we think he should search? Doesn't matter at all, so just pick one. You will find them there in chapter 4. He thanks High Summoner for her help. We're done here. Save your game, you should be right at 50% now. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Macalania Woods (0.8% gain -> 50.8% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Make sure you pay off Oaka's debt first. 2. Complete the mission and save O'aka. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Make sure you have paid off O'aka's debt before entering here. When you do, the cool mission theme song plays, as Rikku will notice that the agency is being attacked by fiends. Yuna will be shocked that fiends are here, but Paine points out that they must be from the temple. Rikku says they can worry about why later, and Yuna says we have to help them. Paine wonders what the fee is, and Rikku says she'll pay herself. The objective of the mission here is to win six consecutive battles. It's nice to have a Black Mage who knows Firaga, as well as a Dark Knight and Alchemist. Use Darkness, Firaga, and Stash Mega Potion for an easier time. The Rhyos are pretty tough, and remember you can't heal between battles, so heal before finishing off battles. After you finally complete all six battles, Paine will wonder if that's the last of them. Rikku is more concerned about the people inside, so Yuna says to go take a look. Mission is now complete.. but no victory theme. Hmm.. lots of experience and items, though, as well as the Pride of the Sword Garment Grid. Anyone who has mastered the Warrior dressphere should use this GG, as it allows any dressphere to have Warrior abilities. Inside, Rikku will gasp as an Al Bhed mumbles something and then passes out. Rikku tells him not to talk, and to save his strength instead. Berserker Dressphere and Al Bhed Primer I are now ours as well! Awesome, a great dressphere and a great garment grid, good rewards for a tough mission. The Berserker dressphere is definitely one of the more underrated ones in the entire game, in my opinion. O'aka will now run in and ask what happened to his shop. Come on, lad, he's come to give back the money he owed. He can't die before the money is paid back, think of O'aka's reputation! He begs, but it's too late, so he starts crying, saying this is a disgrace to the O'aka name. What a charmer. The shop is now closed for the remainder of chapter 3, so no more to do here. When you go to leave, he will say mark my words, I will stand by this shop. Paine thinks he'll get more fiends than customers, but that doesn't seem to phase O'aka. He owes it to the lads who died defending his shop. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bikanel Desert (0.4% gain -> 51.2% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Nhadala. 2. Go to Cactaur Nation and talk to Marlena until the side quest opens up. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- As soon as you enter here, Nhadala will approach you. She is glad to see you. She needs your help with something. Fiends? Nope, cacti. Marlena of the Cactaur Nation has asked to see them. However, it's been to busy around here, so no one can be spared at this time. Of course, this means she is going to ask us to come along and represent them. Yuna wants to know what the Cactaur Nation is, and Nhadala just says to not worry if we haven't heard of it before, as there has only recently been diplomatic ties established. Benzo (who looks a lot like Shinra) will accompany you along to translate. He will introduce himself, as Paine wonders when Yuna will ever learn to say no. (Note: If you save now, you should be at 51% exactly.) Now, go over to the pilot dude, who will lead you to Cactaur Nation. Once here, you will see a bunch of cacti everywhere. The group will walk along, as Rikku points out that it's cactus central out here. She wants to know where Marlena is, and Benzo leads her to her.. but where is she? Yuna wants to know if this is the right place, and here comes Nhadala. Suddenly, the cactus talks, and Rikku wants to know what's going on. Benzo says that the cactus itself is Marlena. Marlena is greeting us, she says hello to Benzo and the sphere hunters. She is Marlena of the Cactuar Nation. It does not surprise her that you are startled. The cacti of this nation were once cactuars themselves. As the cacti that sprout in the desert grow, they become cactuars. When the cactuars mature, they once again become cacti. Their roots dig deep into the earth. Thus, we have watched over the sands of the desert since the dawn of time. Say it makes perfect sense. Benzo now thinks Marlena is about to tell us why she called us here. A strange wind has been blowing through the desert, Marlena states. You, too, may have felt the sand trembling beneath your feet. A fearsome fiend that rests deep beneath the earth has begun to stir. In the depths it gathers its strength, and it will not be long before it makes its move. And when that time comes, it will bring its wrath to bear upon the Cactuar Nation first. The reason it lusts for vengeance against us? It is we who locked it away beneath the dunes so very long ago. To be more precise, it was not us, but our ancestors who ruled this land in ages past. Its need for retribution will surely lead it here. We must summon the Great Haboob and prepare ourselves for the coming menace. Only the cactuars known as the Ten Gatekeepers can weave this magical barrier. But they are out training in every corner of Spira. I need your help to seek them out and bring them back. The Cactaur Mothers know there they have gone. Lose no time in finding the Ten Gatekeepers and returning them to us. That's all she has to say. The mission opens up, but I will handle it as a side quest as you can do it whenever you want. Just make sure to capture the first six before the end of chapter 3. The objective is to find the mom, get the hint, hunt the cactuar, defeat it in an annoying mini game, then capture it and return it. More on this below. Oh yeah, and I still don't advise digging yet. Just leave, or attempt to do the side quest now. Just remember to do it before the end of chapter 3. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Calm Lands (0.4% gain -> 51.6% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Complete the help tourists mission in the gorge. 2. Make sure you see Shinra install commspheres in Calm Lands and Chocobo Ranch. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- There are two choices for missions.. choose the first one. You will be in the save point in front of the gorge. Move left to watch a scene.. there are fiends deep in the cave, and people are still trapped inside. There's nothing anyone can do to help them.. Yuna talks to herself now. To be honest, I've had enough. I wanted to blame them for turning a place like this into a tourist attraction. An old lady kindly asks Yuna to please help rescue the people left inside, so choose yes. We are most kind, she says. Buddy comes in and says the Friendly Neighborhood Gullwings are open for business. The mission here is to save the tourists from the fiends. We have to go deep inside the gorge and rescue several groups of tourists. There is a certain order to rescue them in.. damned if I know what it is, so I'll just tell you how I did it, even if it takes longer. (Feel free to fix this if you want, baby.) The enemies in here are quite tough if you are not prepared for them. Have a Black Mage for sure.. Alchemist and Dark Knight work best for the other two, as usual. Have Alchemists heal, Dark Knights use Darkness, and Black Mages can use level 2 or 3 spells, as there's plenty of elemental enemies in this gorge. When you enter, you will see a teleport, but you can't go in it yet, so follow the skinny path to the right. Follow the right path at the intersection to pick up the 1st fellow... he prefers parties of 8 or less, and if he's one of the 1st 5 in line, he can handle big crowds. Well, okay, why the hell does he care though, since he's gonna DIE if he doesn't get out? I wouldn't mind a big crowd if it meant my survival.. that's just me, though. Move into the next area and talk to the guy on green sitting on the floor. He hates groups of size 3 or more, but since he'll be 2nd in line, he won't mind larger groups. Follow straight ahead and talk to the girl there.. she hates groups of 5 or more, so we better only pick up 2 more people. Go left and a guy will run by you.. so chase him... he's all the way back right and down, in that area you found the guy in green. Might as well lead these guys out to safety now, so do so. One guy should give you Energy Core 1, one guy will thank you several times, the girl will give you Energy Core 2, and the last guy will give you a Besaid Key. Neat. 11 are still trapped, however, so let's go back into the cave and make a right at that last intersection this time. You'll find a lady and two children.. you'll have to bring all 3 along. That's all they care about. Pick up the White Ring from the chest, then move left at the intersection this time and follow the path. The person in the small hole to the right can be taken now, so take her, then go up and take the two people here.. make sure the man doesn't leave, but that shouldn't be a problem right now. Take the Blue Ring accessory from the chest, then go down and up the path to the left this time. Chase the two kids along the path, then get them at the end. Find the guy hiding in the corner to the left intersection of where the kids were originally running. Return all the people to the first screen now. The lady with the two kids will give you the Energy Core 3. The 2nd person just thanks you. The 3rd group gives you the Energy Core 4. The kids give you the Energy Core 5. You can now restore some function to the platform in the back of the cavern! The guy gives you an Energy Core 7. Now, go outside the cavern and talk to the guy to get an Energy Core 8. Now, warp to the back of the cavern using the teleport pad. Teleport to the left and right sides to pick up the last two people, also getting treasures from the treasure chests in the process. NOTE: I seriously advise equipping all three ladies with Star Pendants for this upcoming battle. Choose to teleport to the Chamber of Fayth now. Here, Yuna will ask why this is happening, but Yojimbo just attacks. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Yojimbo - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 36 (36) HP: 22,000 (22,000) AP: 15 (15) MP: 9,999 (9,999) EXP: 2,000 (2,000) GIL: 1,500 (1,500) DROP: Recovery Bracer x1 STEAL: Power Wrist x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - This is one of the hardest bosses in the game to this point. For one, it has a devastating array of status based effects, so make sure to bring some accessories in that protect against Poison for an easier time. His physical attacks are also pretty dangerous, so make sure to keep healing. His most devastating attack is the Zanmato attack, which reduces HP and MP for all party members to 1. He will put his finger in front of his face to signal this.. immediately follow with a Stash Mega Potion. Some of his attacks are MP based, which is good, because you shouldn't need MP for this fight. I was doing over 1,000 damage each round with just regular attacks. By the way, don't kill the dog. I don't really see the point.. just focus on Yojimbo and make sure to protect against Poison, or have a lot of Antidotes in hand! Three poisoned girls with 1 HP is teh suck.. Hopefully you have an Alchemist with the Stash Mega Potion ability.. I had that and 2 Gunners who constantly did Trigger Happy. If not, mix a Potion and Hi Potion for the same effect, just less wait time. It took a while, but I eventually won. Good luck! - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - There will be a big time celebration, yadda yadda, and you earn the Tetra Master Garment Grid for completing this mission. Not bad, but there's still one more thing to do here, so when you get back to the Celsius, return to the Calm Lands and head over to the Mission 2 this time. Go inside the Chocobo Ranch and go to the top floor. Follow Shinra and talk to him when he installs the Commsphere. Return to Mission 1 and insure the installation of the Commsphere at the travel agency. That's all you have to do here, so let's head back to the Celsius and move on over to Mt. Gagazet now. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mt. Gagazet (0.4% gain -> 52.0% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Kimahri to receive Trainer dressphere. 2. Go to top of mountain, defeat boss, mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Talk to Kimahri when you enter. He says Yuna must leave, as Ronso youth use force. Seek vengeance for fallen Ronso. Garik lead angry Ronso youth. Decide to take revenge on Guado. Garik go to battle. Now Garik climb peak, tell mountain battle plan. Rikku questions why he's just going to wait here, and Kimahri explains that Garik hear voice of mountain. Garik change mind. Kimarhi hope so. And if he doesn't, Paine asks. Kimahri stop Ronso youth. Yuna says that's crazy, and Kikmahri says he has no choice, then he gives Yuna something.. looks like a sphere in his hand. Yep, he says he searched the mountain, but only found a sphere. Kimahri not know if found sphere is one Yuna seeks. But Kimahri happy if sphere helps Yuna. We scored the Trainer Dressphere, whoo hoo. It's a very useful dressphere with lots of neat animal abilities. Yuna speaks to him, but he just walks away. Rikku says this isn't good, and Paine reminds her that there's still time, and asks if he should follow them. Hell yeah we should! Yuna tells Kimahri that she's going to go, to reason with Garik. Kimahri thinks that is a good idea, as Kimahri thinks Yuna might be able to reason with Garik. If not, Kimahri will deal with Garik. The enemies in this dungeon can be defeated the normal way.. Black Mage/Dark Knight/Alchemist still works best, as long as you have a way to heal and a way to deal damage to elemental enemies (mainly fire based magic) you should be okay here. I was on level 31 and had very little problems, and I was using a Gunner/Thief/Songstress for most of it. =-O The pads are not working, so it's time to go up the mountain ourselves. Go to the next screen, then again just follow the path along all the way (it's quite a distance), going up the first darkish blue path to make the teleport operational, then go down the light blue path until you (finally) get to the next screen. Here, just follow the path to the next screen. Once there, you will be on another path, and guess what, follow the path to the next screen again! This is so innovative, it's scary. Now you'll be in the caverns. Go up the stairs, then left, and follow the path along to the left until you get to a save point.. save, then touch the teleport to the right. Now this one is operational too, cool. Once outside, Garik will confront you. He says that the Ronso will hold anger no longer. Ronso youth fearless. Go to battle with Guado! Yuna wonders what will happen if she asks him not to go. Mountain tells Ronso to go, Garik replies. Yuna asks him what if he can't go? Summoner not hold Ronso anger with puny arms. But if she does, he will stop his talk of vengeance. Very wellm but Garik never falls! Rikku quips that somebody is a few spheres fall of a garment grid. But what about Garik, I wonder.. Typical Ronso, Paine replies, but Rikku was talking about Yunie, too! HAHAH. Boss time. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Garik Ronso, Ronso Youth x2 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Garik Ronso BASIC: LV: 33 (33) HP: 6,880 (6,880) AP: 3 (3) MP: 238 (238) EXP: 380 (380) GIL: 90 (90) DROP: Shining Bracer x1 STEAL: Icy Gleam x1 Ronso Youth x2 BASIC: LV: 24 (24) HP: 4,060 (4,060) AP: 2 (2) MP: 170 (170) EXP: 220 (220) GIL: 20 (20) DROP: Remedy x1 STEAL: Mythril Bangle x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Garik casts the Mighty Guard on himself and his friends, making this battle a lot tougher if you have no way of removing this status effect from him. Dispel Tonics work best, so use them. Also, they like to use a lot of Blind attacks, so have accessories that protect against it, or use Eye Drops immediately on the blinded character.. unless it's the Alchemist, I guess. They attack quickly and usually gang up on one person, so watch out for that. They don't like to play fair and seem to be on haste while you are not. Make sure to keep healing, while the Dark Knight does Darkness a lot. Multi enemy spells and attacks do work best here. I had a Dark Knight/Gunner/Alchemist for the party.. you know the deal. I had the Gunner focus Trigger Happy on Garik since he is by far the toughest of the 3. He was pretty challenging, but I found a way to win eventually. Just remember to use Dispel Tonics, and use Mega Potion every turn (Stash) for an even easier time. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Once the battle is mercifully over, Yuna will tell Garik that is enough vengeance. Ronso keep word. He clutches his chest as he announces that Yuna defeat Garik in battle. Garik honor Yuna's wish. Not go to battle. Yuna thanks him, and Garik replies that he underestimated Yuna and he understands he is weak in battle, so no thanks is needed. Garik wait. Destroy Guado after he become better warrior. Mission complete. Wishbringer Garment Grid is now ours. Don't worry about commspheres here, so back on the Celsius, save your game.. should be at 52% now. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Zanarkand Ruins (0.2% gain -> 52.2% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Isaaru. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Zanarkand is the last non-hot spot for this chapter, so let's go there. I still absolutely love the song that plays here. Go up the path, all the way into the dome, to talk to Isaaru. You can still pick up items along the path if you want, they refill between chapters. When you finally get to him, he will tell you that he heard that fiends have been appearing at the temples. Do we know anything? Yuna replies that they are coming from the Chambers of the Fayth. It pains him to hear that. And Zanarkand? There are fiends as always, no more, no fewer. But the ruin tours are another matter. The only things thriving here are the monkeys, and to make matters worse, Cid ran off a while ago and never came back. I guess that makes Isaaru Zanarkand's lone defender. It's time for him to defend some more, so until next time. We already did the monkey mission in chapter 2 (thank god), and we already talked to Cid, so let's go clear the hot spots and finish chapter 3 already. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Besaid Island (2.0% gain -> 54.2% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Lulu. 2. Watch Beclem and Wakka talk, and follow them to the temple. 3. Talk to Beclem inside the temple. 4. Go into the cloister and talk to Wakka. 5. Defeat a boss to finish the mission. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- This is the first of three hot spots, and two we can do before finishing the chapter for good. Go left into the town, then go into the second house up from the right to talk to Lulu. She will say that the fiends are coming from inside the temple. But it's all right, because Wakka and the others fought them off. Luckily, no one was hurt. Buddy chimes in that he guesses the friendly neighborhood gullwings won't be needed after all. Lulu replies that any fiends they missed may still be wandering around. Wakka and the rest split up, so go give them a hand. Buddy says the Gullwings are on the job, and we'll even give you our own special bargain price. That's nice, Lulu replies, which Yuna chuckles and apologizes. Lulu says it's alright and urges Yuna to go, and says the village people will feel better that Yuna is around. Outside, Yuna will ask Shinra what he's up to. Installing a Commsphere, he says. You never know when you might need a Commsphere. A new invention of his, Yuna asks. Brother then asks if Shinra fell and got a boo boo. (What a charmer.) Here's the perfect guinea pig, Shinra whispers. Yuna looks into the CommSphere, and Brother gasps as he can see Yuna. Yuna also gasps, as Shinra explains that the CommSphere transmits an image back to the airship. Oh, neat. Yuna waves, as Brother begs for more. Shinra thinks it's just as asinine as I do. Rikku then comes running up, screaming to Yunie that something is up. She points over to Beclem and Wakka talking. Beclem will be asking Wakka what there is to decide. We can finish the fiends off right here and now. Wakka replies that burning down the temple is going too far. Beclem asks Wakka if he has another suggestion, but Wakka doesn't. Beclem says they have to do something, what if the fiends keep coming? Or maybe Wakka doesn't mind putting his family in danger? Wakka says, hey, all we gotta do is stop the fiends, ya? He runs off into the temple, so let's go there now. In the temple, talk to Beclem near the stairs. He'll say that Wakka is inside, fighting fiends. It would be so simple to burn this place down and take the fiends with it. Praying to them never did anyone any good. You're the one who destroyed Sin. You should know. Yuna just looks at him, then walks up the stairs. Going to help Wakka, Beclem asks. He won't wait much longer before burning the place down. Yuna asks him if he wants to see it burn that badly, and Beclem says it's for the safety of the village. Mission time. ------------------------------------------------------------------------------ Mission Time - Protect Besaid Temple! ------------------------------------------------------------------------------ Fiends have appeared deep within the temple where Yuna first trained. Get rid of them before Beclem sets fire to the entire place! Objective: Purge the fiends from the temple. ------------------------------------------------------------------------------ Go inside the door now. Go down the stairs and keep following the path, taking care of minorly difficult enemies along the way. This is a really simple mission, eh? At the path where you can go left or up and right, go left. Wakka will be there sitting down, so talk to him. Rikku will ask him if he's okay. Just a few scratches, eh? Nothing to worry about. Paine says there are too many, so let's get out while we can. The man was right, we have to use fire. Wakka will say that whatever is controlling the fiends must be down there, so take that bad boy out. And we won't need fire, which Paine thinks is fair enough. Yuna tells Wakka to stay here, and he asks why. Rikku says she wouldn't want daddy to overdo it. Hey, wait up, Wakka says, but it's too late. Go through the door, and look who's there, Valefor. Yuna's first aeon, so let's not expect too tough of a battle. Heal up, and have the following dress spheres equipped for an easier time: Gunner w/Leveled Up Trigger Happy, Dark Knight, Alchemist w/Mega Potion ability. I use these for most boss battles, as you may have figured out by now. Walk up to it, and a badly hurt Wakka will walk up and be shocked that an aeon is here. Yuna says no, something's not right. Rikku urges Wakka to stay back, as it's not safe. Boss time. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Valefor - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 22 (22) HP: 8,430 (8,430) AP: 15 (15) MP: 9,999 (9,999) EXP: 1,500 (1,500) GIL: 1,200 (1,200) DROP: Moon Bracer x1 STEAL: Healing Spring x4 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Considering we already took out tougher aeons, this one won't be as much of a problem. I just kept attacking with my normal attacks, or using Trigger Happy and Darkness. He is also weak against black magic, if you have a Black Mage. He uses two attacks regularly, a weak physical attack that does damage to all three ladies, and an attack that drains MP. Don't sweat him. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Yuna will be upset after the battle, as Valefor was her very first aeon. Yuna will then talk to herself again (they have medicine for this, Yunie.) She grew up here in Besaid. This is her home. She became a summoner here. This is where she first met him. She has to protect this place. Wakka then feels bad for Yuna. Paine says the job is done, so Beclem will say he's glad to see we're not hurt.. or are we? Aren't you going to be a father soon, he asks Wakka. What if something had happened to you? What then? Beclem walks away, as Rikku tells the big meanie to be quiet. Wakka says it's okay, as he has a point. Yuna scolds him for saying that, as Wakka says if we die trying to save one memory, we risk using them all. But, what if it's a really important memory, Rikku asks. "Memories are nice, but that's all they are." It's an Al Bhed saying, ya? Yeah, well, but.. Rikku can't really reply to that. Back outside, Brother will ask Yuna if she's alright, and Yuna says yeah, just fine. Brother will be waiting! Talk about a one-track mind, Paine says. (Ummm.. not that there's anything wrong with that ;) Wakka asks himself again, memories are just memories, ya? Wakka says that if fiends ever come out of the temple again, he may really have to burn it. Yuna guesses so, but call her before he does. We'll save fire for our last resort. You got it, Wakka says. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Moon Bracer is our only reward for this boring mission. ;) Back on the Celsius, save your game (54 percent, you better have it), then head to Kilika Island hot spot. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Kilika Island (1.0% gain -> 55.2% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Talk to Dona. 2. Pass through the gate unnoticed. 3. View cut scenes at each blocked passage, and one when your party decides to go above the trees. 4. Get the Samurai dress sphere. 5. Defeat a boss to get mission complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Ah, Kilika Island. It's now open to you again, first check on the construction in the third or so screen, all the way to the right. This is important for later. Now, go up to Dona's house and speak with her. (In case you forgot, go up to second screen, go up stairs, it's house on far left). My, my, my, she says, what brings us here? We heard fiends were coming from the temple, Yuna replies. And you just had to come running. Well, uh, Yuna wouldn't say that, and Dona replies that she isn't even sure that there are fiends in the temple. Paine asks if she has checked, and Dona says she is in the Youth League, do you think they would let her into the temple? Rikku asks now what, are we giving up? No, Yuna says, let's take a look first. You'll never get near the temple, Dona says. The Youth League's blocked the forest entrance. As they should. We can't have those temple vermin crawling into town, now can we? Besides, it spares me from having to see that sulky face. She walks away, and Rikku asks what silky face.. Barthello? Of course. He's with New Yevon, so naturally he's in the temple. But then, it's really none of Dona's business. Yuna says fine, we'll make it ours. Besides, she's worried about the fiends. Dona says if she wants to go that badly, I won't stop her, but they're turning people away at the gate. She contemplates something, then whispers that she's got it. She'll distract one of the guards, that's our chance to run through. She walks away, then Yuna says she knew Dona was worried about him. Outside, you'll automatically be at the temple entrance. Dona will be talking to a guard, and Rikku says she thinks it's working. Paine says that leaves one, so let's wait for our chance, and take it. Choose yes, we're ready to rush the gate. RUSH THE GATE: Push R1 to change our view of the scene. Watch closely, and when the guards are distracted, and they open the gate, push X to run for the open gate. Be patient and take your time, it's not timed or anything like that. When a Youth League member approaches, the guard will open the gate to let them pass. So pay attention as people get near the gate! The guard Dona is talking to will occasionally turn around to check the gate. Don't run for the gate while he's looking! You can practice first if you want, I advise it. Once you get the hang of it, let's go for it. Hopefully you made it successfully, if you did, you get the Bushido Lore accessory, which allows you to use Samurai skills without being a Samurai. If you didn't succeed, you won't get the accessory. Dona tells us to walk the treetops, so remember that. In the forest, there are several blocked paths, so make sure to visit all of them to get cutscene percentage points. There's one north of where you are, go there, then down, left, and up. Go down, left, and up again. Now, go all the way right past the beginning intersection, and Paine says that Dona said there was a hidden path. "Walk the treetops". Yuna does so, then follow your party north. You'll be at the temple entrance now. Everyone's running down, but you should run north. Sort of like a highway during hurricane evacuation. ------------------------------------------------------------------------------ Mission Time - Pest Control ------------------------------------------------------------------------------ Restore order by stamping out the fiends coming from Kilika Temple! Objective: Put a stop to the fiends' rampage. ------------------------------------------------------------------------------ The soldiers will be busy taking out the fiends, but they need help. That's where we come in handy. Go all the way down into the temple, where you will see machina everywhere. Save your game at the save point before continuing into the temple. Go down at the elevator. Go up and talk to the soldier on the ground, he will say that blue flames blocked his path and there was nothing he could do. Go through the door, and you will see those blue flames. You will now have to fight in a series of battles with Daevas, but they're easy. After the first one, you will find Barthello laying on the ground. He says he'll be okay. Yuna asks about the fiends, and he says we are holding them off, somehow. They are coming from inside. One after another, then he screams. If the fiends reach the town, they'll reach.. Dona! They won't, Yuna says. Barthello walks away and says thanks. Rikku says that Dona wants to see him, well, she didn't come right out and say it, but you can kinda tell. He wants to see, her too. Even if they believe different things, he'll always feel the same about her. The time of the summoners may have passed, but he'll always be Dona's guardian. He lives only to protect her! Paine asks if he can say that with a straight face. Barthello just screams for Dona and walks off. After that interesting scene, a pretty cool song plays. Run into the blue flame for another battle with a Daeva. In the next room, you'll see three blue flames. Touch the one on the right, then the one on the left, then the one on the center. In the next room, you'll have to fight two Daveas at the same time, but still no problem. Go down the stairs and make sure to pick up the Samurai dressphere on the floor here. Go up the stairs and through the door. Make sure to have a Black Mage or two in your party before entering. When you enter, Yuna will say again. It's Ifrit! Paine will be amazed at the aeon (?, you've seen them before Paine..) Yeah, Yuna replies. Yunie says she is ready to take care of it. (This is such an odd scene.) Play that cool aeon boss song! - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Ifrit - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 23 (23) HP: 8,820 (8,820) AP: 15 (15) MP: 9,999 (9,999) EXP: 1,800 (1,800) GIL: 1,300 (1,300) DROP: Angel Earrings x1 STEAL: Fiery Gleam x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Ifrit is strong against fire and weak against ice, so that's why I recommended bringing along a couple of Black Mages. If you have two Black Mages and an Alchemist doing Mega Potion, you won't lose. Physical attacks also work pretty well, as does the Warrior's Ice Brand attack. Songstresses come in handy with their Slow Dance ability. Ifrit has strong physical attacks, hence the need for the Alchemist or White Mage. It also moves fast and has a decent Meteor Strike attack, as well as Firaga to everyone, but you shouldn't have too much problems with this boss. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Paine says there's another hole. Hmm, what are those holes doing exactly? ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Angel Earrings are your only reward. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Airship Celsius (0.6% gain -> 55.8% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Back on the Celsius, the girls will be contemplating something. Rikku will say she doesn't get it. Shinra will say fortunately, he knows everything. Rikku asks why fiends were coming out of the temple. Shinra says that the fiends didn't come from the temples, they came from the Chambers of the Fayth. Right, exactly. But why? Shinra says he's just a kid. (LOL, gotta love it) He then runs off, as Paine asks if the holes in the Chamber of the Fayth were there before. Yuna says no, so Rikku says the holes must be new, right? Paine says that there was one in Bevelle, too. A great hole.. Rikku says that that one was made by Vegnangun, right? Yuna replies that it's true, but they must be connected somehow. Brother says.. the holes.. are connected? Yuna says, yes, but it's more than just that. Somehow I think there are deeper connections. Brother says, oh, that is deep. Suddenly, a distress call comes from Djose Temple, they had some trouble clearing out the fiends. Brother says the order is to forget it, let Gippal save himself! (Haha. No.) Rikku runs up and says what, and they start speaking in Al Bhed. Buddy, being the ever nice one, asks Yuna, and she says we'll just have to charge him a little extra. Let's go, Gullwings! Rikku asks if we can give him a discount instead. Djose Temple is now a hotspot, but let's do Bevelle first. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bevelle (1.6% gain -> 57.4% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Go deep inside the temple to watch a scene with Gippal. 2. Keep going, until you get to where you fought Bahamut to watch another scene. 3. Defeat the mini boss, get the Crimson Sphere, and watch it on Celsius. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- When you enter, Gippal will show up. He just walks off, though. Save your game at the save point, then go to the temple. Here, go up the lift, and then outside to get two items from the priests. (ELECTROCUTIONER and HYPNO CROWN). Go back down the lift, go into the western chamber, and move the lift direction down. Now, take the lift down. You'll now be in a maze-like area again. Go up and then right at the intersection. Go right at the next intersection, fight a forced battle, and get the Remedy x4 from the treasure chest. Now, go back to the intersection, and ho up and right this time, getting the Oath Veil from the treasure chest. Now, go back to the beginning intersection and go left this time. At the next intersection, go down and follow the path to get 5,000 Gil from the treasure chest. Now, go up the path again and go up this time. At the next intersection, go left, up a long lift, and left some more for a Hi-Potion x5 from the treasure chest. Now, continue right along the path. Get the Potion x9 and Phoenix Down x5 from the two chests here before moving your way along to the right. Go up the lift, and up the stairs. Go right at the intersection into the next screen. Here, you'll find Gippal. He'll be scratching his head, and then he'll walk away. Rikku will ask if that was.. Gippal? Yuna nods, and Rikku wonders what he's doing here. Save your game at the save point and then move to the next screen. Jump down the hole, then go up and down the chain. Seem familiar? Go left, and then make your way around until you can jump down the plates into the next part of the temple. Once in here, jump across to get the Ether x5 from the treasure chest. Follow the path, getting the Remedy x5 from the treasure chest, then go left at the intersection. Stand on the two pillars, just like before, to open the path. Follow this path to the next screen. Here, go left and then left again into the next screen, picking up the Phoenix Down x6 from the treasure chest at top before doing so. Ugh, gotta do that damn lift puzzle again. It's not as hard this time, though. Take the lift on the right, step on the two blocks, get the Remedy, and go up the lift. That's it. Save at the save point if you want, then go north to the next screen. Here, Gippal will be walking, and say hey to Baralai and Nooj. Baralai says he's late. Nooj says if he was on time, he'd start to worry. Haha. The girls will wonder why he isn't missing. Gippal asks if they should be here, as the Youth League and New Yevon are crumbling without you guys to hold them together. Nooj says he expects too much, and Gippal says learn from us, then asks why we're even here. Baralai says there is something he needed to be sure about. Vegnangun.. is gone. The screen shakes and move up. Nooj says listen to you. Nooj and Baralai argue about its disapperance, and Baralai tries to defend its actions, but Nooj won't hear it. Gippal is surprised that someone tried to destroy it, and they wonder who. Baralai is confused. Baralai asks if Nooj tried to claim it for himself, but it awoke because Nooj wanted to destroy it. Nooj defends his actions by saying Baralai has always been too naive to see, and now there's seeds of tension in this group. Baralai says he believed in Nooj once, and he thought he'd never find a better friend, but he betrayed that trust, two years ago. Baralai holds a gun to Nooj's head, then asks why Nooj shot Baralai and Gippal. He wants Nooj to answer, but Gippal wants Nooj to apologize. Gippal says not to push him, then holds a gun to Baralai's head. If this is what it takes, he says. Nooj then throws his cane down, and says it turned out perfectly. Yes, he shot them. He then puts a gun to Baralai's head, and he says him and Paine were easy targets. Why did he shoot Paine? Baralai gets pissed, and Nooj's voice changes and says he is too weak to be not taken advantage of. (Holy crap, this is a great scene.) Nooj then falls to his knees, out of breath. Baralai's voice then changes, and he says Nooj is seeking his own death, and now he can have it. Gippal and Paine tell him to stop though. Nooj tells Paine to get out of here. The music changes again, and a boss fight ensues against a Malboro. Defeat it rather easily. After the battle, Rikku wonders where'd they go. Paine says she saw Baralai escape. Nooj and Gippal probably chased after him. Yuna says, so, she knew all three of them. Long ago, Paine replies. Rikku wonders, yeah, but Nooj.. Yes, Paine replies. He shot us. It was an accident. At least that's how she sees it. Rikku asks why she never told us, and Paine says it's because we never asked. Rikku's asking now, though. Rikku says she doesn't wanna tell us, huh? Bingo, Paine replies, which makes Rikku upset. Paine breaks down and finally asks Yuna if she really wants to know. Yuna replies, yeah, but, forcing you to reply isn't any better. We'll wait until Paine is ready. No, pressure, huh? Paine replies. Pick up the Crimson Sphere 1 from the floor, then return to the airship and watch it. (Crimson Record 1). Basically, it shows more of Gippal and Baralai's history with the Crimson Squad. Also, this is where Nooj meets Baralai and Gippal. Interesting sphere, that one. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Chapter 3 Checklist (0.0% gain -> 57.4% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Catch a chocobo. 2. Capture the first six cactuars and return them to their mom. 3. Have around 400 PR points, as close as you can get. 4. Finish the monkey mission in Zanarkand. 5. Double check commspheres are installed in Calm Lands. (2 of them) 6. Double check all spheres are watched. 7. Have everything above completed. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Once you are done with everything above, continue to the final hotspot of chapter 3. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Djose Temple (2.2% gain -> 59.6% total) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Complete the mission, defeat a boss, get two spheres. 2. When Yuna is on the Farplane, and she mentions she's all alone, push X until you hear a whistle four times. This is very important. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- I warned you to do everything before entering here, because you won't have a chance to now. This is the final part of chapter 3, and we are slowly getting through the game. In terms of leveling abilities and stuff, at this point, I just used the three dresspheres that needed help leveling up. Berserker, Thief, and Alchemist. It is vital to have at least one Alchemist w/Stash Mega Potion, and a Gunner w/Trigger Happy Level 3 is a life saver as well. Black Mages should be preparing for or already have a decent variety of level 3 spells, and maybe Focus as well. When you enter Djose, you will see guards aiming at the doors. Yuna will walk in and one of the guards will say something to Rikku in Al Bhed. Rikku will translate, he said that Gippal is not back yet. Yuna will wonder if he is still with Nooj and Baralai. Probably, Paine says. More Al Bhed from the guard. Translation: Not good! Then that's our cue, Yuna says. ------------------------------------------------------------------------------ Mission Time - No Way, Djose! ------------------------------------------------------------------------------ Eliminate the fiends that have appeared inside Djose Temple! Be careful, though. These fiends aren't to be taken lightly. Objective: Liberate the temple. ------------------------------------------------------------------------------ Key Item Al Bhed Primer XIV is now ours. Enter the temple. Go north up the stairs. In the next screen, you will see some people fall down as they attempt to open a door blocked by lightning. Go north and then up the lift. Talk to the guy next to you, he says pushing the altars in the back should stop the electricity. So, let's do that now! Go north to the back of this area. Get the Wristband accessory from the chest, then keep pushing altars until you come to the right one. Fiends won't attack you when you get the right one pushed. The game determines this randomly so that's all the help I can provide in this situation. Once you find the right one, go up the previously blocked stairs. Up here, you'll see more people falling over as Ixion attacks them. Rikku will suddenly be surprised at the aeon, as Yuna wonders how they can be merged with Al Bhed machina. Who cares now, it's time to take out our former horse friend! - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Ixion - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 28 (28) HP: 12,380 (12,380) AP: 15 (15) MP: 9,999 (9,999) EXP: 2,600 (2,600) GIL: 1,800 (1,800) DROP: Soul of Thasama x1 STEAL: Sprint Shoes x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Ifrit is weak against water, so bringing along a Black Mage who knows Waterga is an excellent idea. Having a Warrior with Watertouch is a great addition, too, and an Alchemist with Stash Mega Potion doing that roundly means you will be unstoppable in this battle, even with Ixion's decent attacks. If you don't have Water-based attacks, at least not strong ones, physical attacks work pretty well. I also used the Berserker's Crackdown and Mad Rush skills a lot. You can also steal some Sprint Shoes from him if you want. Aerospark is his main bad ass attack, and it only hits one character. He also does Thundara to all three characters sometimes, so cast Mega Potion often. Thor's Hammer is his finisher and does severe damage to all three ladies. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Once he is finally defeated (took me a few minutes) and that cool battle theme stops playing, you will see him slowly disappear and the mission is now over. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Soul of Thamasma and Unwavering Guard are your rewards for completing another surprisingly basic and easy mission. Wow, that's like three in a row now.. what's going on here? After the mission is complete, Rikku will wonder what is down the hole. Let's go find out, Paine says, but Rikku doesn't want to. The hole we found was so deep, but Yuna shouldn't know what's down there. Get back, Paine says, as a fireball comes shooting at them, barely missing them. Yuna suddenly goes down the hole. When she says "I'm all alone", PUSH X FOUR TIMES UNTIL YOU HEAR FOUR WHISTLES. It's very important. It's so bright. Can you hear me, a voice says. Yes, Yuna says. Ah, you can hear me. I can't see you. Where are you? Right here! You'll now see a waterfall. The voice sounds a lot like Tidus, believe it or not. Yuna will be laying down and wake up in her songstress outfit. Again, when you says she's all alone, four whistles are a must. Enjoy the scene. You find out something totally weird here. This guy looks like Tidus and calls himself Shuyin, and he calls Yuna Lenne. What the heck is going on here? Nooj comes in and that Shuyin guy disappears. Gippal looks into his hand, and nothing happens for a while, Yawn. Baralai will say the end is not far from now, then walk away into a black hole. Nooj wants Yuna to give Paine a sphere, so does Gippal. How do you know Paine? The four of us go way back, Gippal says. Take care of things, Nooj says. Crimson Sphere 2 and 3 are now ours. Things are not done yet, though. Make sure to push X four times, it's coming up now. Yuna will run around pissed off at the world. This is the time to hear that damned whistle at last. She starts screaming quite annoyingly. Why do I like this bitch again? If you push it four times, she'll chase a Tidus- like shadow until it disappears into the night. She'll then wake up in Bevele, and Buddy will be telling her to come in over the intercom. Yuna, reporting in. Everyone is happy to hear she's back. ------------------------------------------------------------------------------ Chapter 3 Complete! Total Percentage: 59.6% ------------------------------------------------------------------------------ ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 4.4 CHAPTER 4 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Okay, we're back with me now, sorry. Enough of teh Penguinator, you're stuck with the feminine contingent for at least a chapter and a half. [Sorry guys, I'll make it up to you. -PP] Ready? All eyes on me. I mean, all of them. [No doubt there. -PP] Actually, all eyes on your TV screen, so you can play FFX-2. [Darn. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (1.8% -> 61.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the scene and learn about Lenne. 2. Meet Paine on the deck of the Celsius. 3. Watch Crimson Spheres 2 and 3 before accessing the CommSpheres. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Back on board the Celsius, Yuna is strangely happy, and Brother is babbling incoherently. Oh, he couldn't go on living without Yuna! Baha. Wimp. She was gone so long, they didn't know what had happened... they even tried tossing a CommSphere into the hole, but nothing happened. (How long's she been gone, anyways?) Yuna relates the story of what happened after she fell in the hole (very briefly, so briefly it doesn't even appear on our screen!) Lenne, huh... the girl from the Songstress dressphere! Shinra knew, and he NEVER TOLD ANYONE. The brat. So Shuyin keeps calling Yuna Lenne.... because of the dressphere? Oh, forget Lenne, Shuyin's the one wanting to use Vegnagun to vaporise Spira! [Meanie head. -PP] Nooj and Gippal are obviously cooking up something, so Buddy just wants to let them deal with it. This obviously have some effect on Paine, their mysterious former partner in crime (so to speak), and she walks out miserably. Follow her out, towards the elevator, and Rikku will jump all over Yuna, asking her about Shuyin, is he anything like 'you know who'? (It's Tidus, okay, Tidus is his name!) [NO HE DOES NOT HAVE A NAME HIS NAME IS HIM DONT QUESTION THIS. EVER. - PP] But no, they're not really the same, just in their face. She elects not to tell her about hearing him whistle on the Farplane, if you were indeed smart enough to follow the directions and hear him whistle. Once in the elevator, head up onto the deck to find Paine outside. Yuna's brought the two spheres Nooj and Gippal gave her, Crimson Spheres 2 and 3. Paine takes them, but looks sad. She almost looks like she's gonna cry, you know. But she chooses now to open up, to tell Yuna about her past. Here goes... They were old friends. The three of them were candidates for the Crimson Squad, and she was the recorder assigned to their team. Yevon had created the squad, and started training members two years ago for an elite fighting force. The best were supposed to be given leadership of Crusader chapters around Spira... but the squad was destroyed. Most of the candidates died in a freak accident, and the four of them got separated. She was there, saw what happened, but didn't understand... so she went to look for answers, and became a sphere hunter! Oooh-er! Rikku appears on the scene, wondering what they're gossiping about. Oh, secrets, eh? It's alright, she didn't wanna know anyways! Just as Paine was about to tell her the secrets... really? Oh, the four of them used to laugh like this once. She's been chasing her past for so long, but sometimes she just wants to forget it. What about Yuna? Shuyin isn't the man she thought he was, so maybe they should both let go of their pasts, and focus on the future... Side note: Paine's shorts look really stupid, with boots that high. [My baby, the fashion expert. ;) -PP] All the paths seem to be intertwined, according to Yuna... but none of them lead to Tidus. So why be a sphere hunter if what she's looking for can never be found? Both her and paine are thinking of leaving the Gullwings... poor Rikku. Where does Rikku fit into this, anyways? All we know is that her and Gippal supposedly made quite the couple once, or so he said. Meh. Once the scene's over, head back to the bridge. Rikku, Buddy, Brother and Paine are discussing people leaving the Gullwings... will Yuna leave? Of course not, Brother screams in Al Bhed, prompting the reply from Paine, "and who asked you, airhead?" Also in Al Bhed, funnily. Since when did she speak it? Of course, Yuna picks now to waltz in and interrupt things. Shinra interrupts too, telling us to check the CommSpheres and see how Spira's doing without any of its leaders. Take Al Bhed Primer XI, then talk to Shinra to check out the CommSpheres. You can also watch Crimson Records 2 and 3, while we're here. 2 has Paine recognizing that Nooj is just looking for a place to die, 3 has the quartet talking about Operation Mi'ihen (remember that?) and what they were going to do after Sin was defeated. Of course, we all know how well that one went. [So bloody well! -PP] Save your game, and check percentage before accessing the CommSpheres. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Spiran CommSphere Network (0.8% -> 62.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Talk with Wakka in Besaid. 2. Talk with Dona in Kilika Port. 3. Talk with Yaibal at Mushroom Rock. 4. Talk with Maroda in Bevelle. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Seeing as we were checking how well the world was doing without its leaders, we should check out each faction's HQ. Here is also where we'll find out whether or not we've royally screwed our game percentage chances. First check in on Besaid, and rotate it to the right until Wakka appears. It's been pretty quiet there, since the fiends have stopped appearing in the temple. Beclem declared the place safe, but he won't be there much longer, seems like the Youth League have called him back to HQ. Don't worry about them, Wakka's keeping the place safe. After she thanks him, you're free to disconnect. [Thank God. -PP] Connect to Kilika next. Someone's carrying the CommSphere, into Dona's tent. Wonder who it is? Dona's talking about Kilika being in disarray, without Nooj there to bark orders. They even asked Dona to be leader, figuring a former summoner would have some sort of control. After she gets up and walks away, commenting that the place won't be the same until Nooj returns, disconnect. Luca and Mi'ihen are both non-functioning, so next is Mushroom Rock. Yaibal runs into camerashot, calling out to Lady Yuna. They've heard rumours coming from Bevelle, that New Yevon is going to launch an attack! Of course, these are only rumours, but who cares? So they're getting together preparations to launch a counter-attack... only it's not exactly countering because they're attacking first... oh it doesn't matter, victory favours the bold! When he runs off, disconnect. The only remaining functional sphere is Bevelle, so go there. Wait until Maroda comes running out, to sit and chat with Yuna. Fiends are on the loose, the temple is in disarray, even Youth League members like himself can run around without being spotted! Of course, as soon as he says that, a guard calls out to him, so he waves farewell, and the CommSphere disconnects automatically. Once you've viewed all four scenes, return to the Celsius. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (0.8% -> 63.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Speak with Buddy to trigger a scene. 2. Speak with Paine about the Hymn of the Fayth. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Note the new Celsius theme music. Oh, as much as I hated the old one... it was probably better than this. [This game literally has the worst soundtrack in the history of video gaming. This is just an absolutely appalling song. -PP] Speak to Buddy, and he will comment that the three leaders have still not returned. If he was a follower of any group, he'd be worried - and scared. Tension between the two major groups is at an all-time high now, with the leaders missing. Soon, things shall be getting rather ugly, according to Wonder Boy in the corner. And Vegnagun's on the loose too, with Shuyin behind the wheel (figuratively). Basically, Spira's going to hell on an express elevator. Sound familiar? Vegnagun can sense hostility, so if the Crimson team really have gone after it... when they get near it, it'll become even more dangerous. So what the heck are they supposed to do, anyways? Yuna remembers how Nooj told her to take care of things topside, like it were the simplest thing to do in the world. She wants to do something; Nooj asked her to help, so that's what she'll do. Brother is excited, they're gonna smash the action figure and risk their lives protecting Spira from Vegnagun! But Yuna doesn't like it, she doesn't wanna fight. Spira's falling apart with it's leaders gone, so she wants to bring it back together. (But... how?) So what are they gonna do, sing campfire songs, remarks Paine dryly. (Good to see she's back to her normal sarcastic self.) Uh oh, this gives Brother an idea. All of Spira shall be the captive of Yuna's singing and dancing! (Oh... no....) Rikku wants to get Tobli to help, while Shinra handles all the techie stuff. Where's Tobli? The Moonflow! Gullwings, move out! Shinra asks you if you want to check the CommSpheres before you go to the Moonflow, as the sphere waves keep pouring in. Sounds like a good idea (and good for percentage points). Talk with Paine first, then check the CommSpheres with Shinra. (Note: I scared myself here, by checking the CommSpheres and seeing a big fat "62%" staring at me. Talk with Paine on the bridge, if you haven't already, and rest in the cabin. If it still says 62... you're in deep doo-doo. Thankfully, mine now says 63 so I can continue.) [Hehe, I had 63 percent thankfully. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Spiran CommSphere Network (4.4% -> 67.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. View the Besaid CommSphere seven times. 2. View the Kilika Temple CommSphere twice. 3. View the Kilika Port CommSphere three times. 4. View the Luca CommSphere three times. 5. View the Mi'ihen Highroad CommSphere and solve the mystery. 6. View the Mushroom Rock Road CommSphere six times. 7. View the Djose Temple CommSphere six times. 8. View the Moonflow CommSphere four times. 9. View the Guadosalam CommSphere five times. 10. View the Macalania Entrance CommSphere twice. 11. View the Macalania Travel Agency CommSphere six times. 12. View the Bikanel Desert Excavation Camp CommSphere twice. 13. View the Bikanel Desert Cactuar Nation CommSphere once. 14. View the Bevelle CommSphere once. 15. View the Calm Lands Travel Agency CommSphere five times. 16. View the Calm Lands Chocobo Ranch CommSphere five times. 17. View the Mt Gagazet Mountain Gate CommSphere twice. 18. View the Mt Gagazet Hot Springs CommSphere a staggering sixteen times. 19. View the Zanarkand CommSphere once. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- This part = VERY BORING. Plus, it's a pain in the ass to write for because you can't pause a CommSphere scene. I'll take it a location at a time, and describe each scene you see. At the end of each scene, disconnect and reconnect. [I am not going to take any notes for these. Too boring. -PP] Note: If you see a scene repeated, it means you didn't wait long enough before disconnecting, so wait longer this time then reconnect to see the next one. ------------------------------------------------------------------------------ Besaid ------------------------------------------------------------------------------ => Two children will run across the screen, giggling. They're playing hide and seek, and one takes forever to get ready to be found. When he finds her, you're through. => Keep an eye on the dog walking around, eventually it'll come up and bark at the CommSphere. => Focus on Wakka's tent, and eventually he will come out and start pacing around. Is it time? No, but he can't sit still! You're the eighth person to tell him to calm down, ya? => The Aurochs are all around the centre of town, practicing their blitzball. They're gonna make the world a better place by entertaining the people. => Still practising... one Auroch is practicing shots while Keepa stands quietly behind. Eventually, he connects with a shot and hits Keepa, knocking him down. => Aurochs are still practising, doing their stretches in the center of town. Beclem appears from left of screen, and he's not happy that he takes his eyes off them, and so they turn around and play ball. Jassu quickly apologizes. => Still stretching... pan around until eventually the CommSphere gets hit by a blitzball and goes offline. Shinra comments that the Aurochs really suck. ------------------------------------------------------------------------------ Kilika Temple ------------------------------------------------------------------------------ => Focus on Barthello when he comes out of the tower, and Yuna will talk with him. He gets frustrated at the thought that the Youth League might not be protecting Dona in the town, and breaks the CommSphere. => Shinra: "It's broken!" ------------------------------------------------------------------------------ Kilika Port ------------------------------------------------------------------------------ => Dona talks about children being trapped there, not able to see their parents in the temple. They release balloons, and Dona promises Yuna that they'll make it to the temple. => Dona's asleep on the bed. Zoom in on her until you hear her mumbling in her sleep for Barthello to apologize. => Not much to see in town. ------------------------------------------------------------------------------ Luca ------------------------------------------------------------------------------ => It says the camera's offline, but it works anyways. Shelinda interviews a woman about the future of Spira. => Shelinda interviews a man about the fights between the Youth League and New Yevon. => Shelinda interviews a man on the docks about the blitzball season. => The CommSphere won't connect. ------------------------------------------------------------------------------ Mi'ihen Highroad ------------------------------------------------------------------------------ This section relates to the Mi'ihen Mystery from Chapter 3, of who crashed the hover and released the rogue machina. Save your game before attempting the following, in case it gets stuffed up :-/ => Rin exits the travel agency and talks with Yuna about strange events on the highroad. He wants your help investigating, so agree to help him. He's set up a number of CommSpheres along the road, and if you see anything suspicious, call him using Circle. R2 switches CommSpheres. There are five possible culprits - the Chocobo Eater, the Prophet, Rikku, Calli, and Rin. The idea is to make sure Rikku is the culprit; this gets you an awesome accessory (the Ragnarok) in Chapter 5. In order to ensure she is the culprit, do the following: => Access the Ruins CommSphere. When the machina stalls in front of the ruins, press Circle to call Rin. There are footprints on the drone machina! => Visit the Newroad, and zoom in on the people standing there, then call Rin. There are marks on the ground, indicating that something fell from there into the ravine! Now you should be getting closer to the heart of the matter, so keep investigating... => Access the Hover Crash Site, and when the machina appear to examine the hover, call Rin. They found a wounded man in the brush! => View Shinra's CommSphere (Travel Agency, Front) and call Rin. If Rin finds a clue here, he will again tell you you're doing well. If he doesn't, not all is lost. Complete the following: => Switch to a different CommSphere, then switch back. When you see a baby chocobo eater appear chasing a gull, call Rin. => Switch to the back of the Travel Agency, and call Rin when a woman appears to examine the console. She runs off, eliciting suspicion. => View the Newroad, and call Rin when the baby chocobo eater chases the hover over the bridge. This should proceed the investigation further. => Back to Travel Agency Front... focus on Rin on the left, then call him anyways. The man he rescued spoke deliriously... providing some enlightening information. => At the back of the Travel Agency, examine the man on the roof when he appears, then call Rin. The man will fall off the roof, but won't be hurt. The drone machina is okay, too. If you've completed all the steps, Rin should comment that all the pieces are falling into place, and that he will take the investigation from there. ------------------------------------------------------------------------------ Mushroom Rock Road ------------------------------------------------------------------------------ => Focus on the guard in front, he will get annoyed at you, wondering how he's supposed to concentrate. => The guard wants war to start, so he can show New Yevon what he's made of. => Oh yeah, he loves being a guard. => The guard relates that battle preparations are going great, and if New Yevon wants a piece of them, then let them come. => According to the guard, the Youth League is ready to fight - not even Commander Lucil could stop them now. => The guard takes a seat and relaxes a tad. ------------------------------------------------------------------------------ Djose Temple ------------------------------------------------------------------------------ => An Al Bhed man approaches the CommSphere and starts talking in Al Bhed... luckily, he gives us Al Bhed Primer II so we can understand him a lil' more. => The man re-appears and keeps talking, this time about a massive fiend in Bikanel Desert, does it relate to Vegnagun? => If you sent Lian and Ayde to Djose in chapter 2, they will exit the temple, without having any luck in finding a way to repair Kimahri's horn. => The Al Bhed man re-appears, talking about the hole in the Chamber of the Fayth being dug out from below. => The man talks to the female on the right side of screen, complaining about not being able to get any machina parts. => The woman stands in the center, trying to remember a password. What was the name of that talking cactus again? You get Al Bhed Primer VII for this. => The woman rips up the CommSphere to use it for parts. End of transmissions. ------------------------------------------------------------------------------ Moonflow ------------------------------------------------------------------------------ => Yuna wonders where Tobli went. She asks a Hypello, who replies that Tobli's feeling under the weather and he doesn't know where he is. => Hypello appear on the left side of screen and start practising for the show, to try and impress their master. (HYPELLO DANCE!) => Three Hypello congregate on the left side of screen and have a conversation. => Normal Hypello daily life. ------------------------------------------------------------------------------ Guadosalam ------------------------------------------------------------------------------ => Ormi comes out of the chateau, and tells Yuna that Leblanc went out looking for Nooj... and Logos went after her. Wait until he walks back inside before disconnecting. => Wait a while... a Hypello approaches one of the guards at the door, but gets turned away. => The two guards have a talk about Logos and Leblanc. If they don't come back, will Ormi take over and change the name to the "Ormi Syndicate"? Everyone will leave if he does, they think. => The two guards talk about where they came from. One is Al Bhed, and the other deserted the Crusaders during Operation Mi'ihen. Leblanc took them in when they had nowhere else to go, which is why they will never complain. Anything goes for Leblanc! After Shinra gets snipey, disconnect. => Ormi comes out, does a dance, then goes back inside. ------------------------------------------------------------------------------ Thunder Plains ------------------------------------------------------------------------------ => Zoom in on the chocobo when it appears on the right of screen, and Shinra will catch it with his latest invention, the ChocoPorter. => Zoom in on the next chocobo, it will transport it successfully but glitch up the CommSphere. => CommSphere is unusable. ------------------------------------------------------------------------------ Macalania Woods Entrance ------------------------------------------------------------------------------ => The three musicians will appear, and talk about their dream. The woods will perish, and they along with them. When all three have teleported away, disconnect. => Two Guado will appear, and talk together privately. ------------------------------------------------------------------------------ Macalania Woods Travel Agency ------------------------------------------------------------------------------ => O'aka emerges from his shop. Business isn't too good, because of the fiends, but just you wait, he'll be bigger than Rin! All of Spira's shops will bear the name of O'aka!... eventually... => Another day, and still no customers... => Apparently, it's already been a year since he left. Who is 'he', exactly? => O'aka is out practicing his sales pitch, but wonders what the point of it all is. => LMAO, O'aka practices his sales pitch in Al Bhed. => O'aka's brother Wantz appears on the screen, after being gone for a year. He wonders if O'aka is still angry with him... => Various fiends go slithering past the Agency. ------------------------------------------------------------------------------ Bikanel Desert Excavation Camp ------------------------------------------------------------------------------ => Focus on Nhadala to instigate a conversation. There's been a nasty fiend wandering about the desert, and she wants your help in showing it who's boss. Shinra comments - hero, summoner, doormat. => Everyone's working hard, and Nhadala is nowhere to be seen. ------------------------------------------------------------------------------ Bikanel Desert Cactuar Nation ------------------------------------------------------------------------------ => Zoom in on the front cactus and Marnela will talk, but it's useless without Benzo there to translate. ------------------------------------------------------------------------------ Bevelle ------------------------------------------------------------------------------ => New Yevon guards immediately shoot the CommSphere out, and Shinra remarks that they must be camera shy. ------------------------------------------------------------------------------ Calm Lands Travel Agency ------------------------------------------------------------------------------ => Note the customers coming and going, also zoom in on the father and son of the marriage campaign. => Repeat previous step. => A woman talks to the father of the unmarried man then runs off, and the son cries. => The father toys with a treasure chest out back. Make sure to check this chest later. => There are fiends everywhere... and one of them decides that the CommSphere looks pretty tasty. ------------------------------------------------------------------------------ Calm Lands Chocobo Ranch ------------------------------------------------------------------------------ => Clasko runs over to a chocobo and pats him. You're a good boy, yes you are! (Are there any girl chocobos?) => Clasko tells the chocobo that he misses Lady Yuna, so she calls him over. She won't be able to visit for a while, so he should take good care of the chocobos while she's gone. => Hmm, the chocobo is missing from it's stall.. but Clasko brings it back. For some reason, Clasko is starting to remind me of my Steve, lol. Don't tell him I said that. Really, don't tell him. => Clasko lays on the floor, and doesnt even respond to the chocobo kicking him to wake him up. => Clasko keeps petting the chocobo. ------------------------------------------------------------------------------ Mount Gagazet Mountain Gate ------------------------------------------------------------------------------ => Examine Kimahri, and he says he can't come to the concert, he has a duty to the mountain. But Yuna sings from the heart, and he will hear her song. When he stops walking away, disconnect. => Kimahri sits on the ground, getting a back massage from the female Ronso. ------------------------------------------------------------------------------ Mount Gagazet Hot Springs ------------------------------------------------------------------------------ Of course, this is where all the action is... => A Ronso sits in the water, wondering if his grudge will melt away here. When he gets up, walks to a different spot, then sits back down, disconnect. => Spot the cactuar, hiding in the bottom-right corner of the spring, and zoom in on it. It bounces around, then runs away, as Yuna is all shocked. => Tobli appears in the water, and walks slowly towards camera. When he gets out, he hears a female giggle, and he tries to run away but trips and falls. When he picks himself up and exits screen, it's safe to disconnect. => Zoom in on the blue dots and move around until Shinra wonders what they are, then a bunch of Hypellos pop up HYPELLO DANCE OH YEAH => Two shoopufs bathe in the springs. I have but three letters to say - W T F? => A man swims around in the spring alone, and Yuna is disappointed. What, you wanted maybe a few aeons swimming around next? => On the right side of screen, Buddy can be seen getting a massage from Barkeep. After moaning that it felt gooood, he reboards the airship automatically. Go back into the CommSphere menu, we ain't done yet. => O'aka sits in the hot spring, big green backpack and all. He's practicing his sales pitches, in some disturbing tones of voice. I'm scared. Someone hold me. After Shinra's comment, disconnect. => Two women are bathing, but Wantz is here spying on them... oh, very subtly, mmhmm. After they spot him, he runs away and can be heard screaming in the distance. What the hell happened? => Isaaru, Maroda, and Pacce meet in the springs, along with a few of the Kinderguardians. Isaaru never changes, and he thinks it's a great asset that he doesn't. What's an asset, Pacce wants to know. Eventually, Isaaru gets fed up, and asks to speak with Maroda privately. Off-screen, the CommSphere glitches, and a scream is heard. Freaky... => Elma bathes in the water, then gestures Lucil over. They wonder what Clasko is doing - Lucil worries, but Elma says he's fine, gushing over his good little chocobo somewhere. When she walks away, disconnect. => A monkey is seen on screen. Maechen is to the right, praying to the mountain, and he asks the monkey if he wants to hear a story. Heh. After the "pity" comment, exit. => IS EVERY MAN AND HIS DOG SWIMMING TODAY? Clasko and a chocobo are bathing in the springs. Clasko enjoys sitting there doing nothing, cuz when he does stuff, he gets it wrong. Maybe he can do nothing at all? After he chases the chocobo off screen, exit. => Cid and Nhadala are in the water. Cid's ranting over kids getting bent out of shape, and Nhadala reasons that not everyone getting bent out of shape is a kid. Heh, he comments that she's not so young and should act her age. Cid swims over to talk with Rin, who wonders why they would rebuild Home when the Al Bhed don't need it. He wants his own home, you see. Cid can't believe it! After the two men get out and walk away, disconnect. Laugh at a lone Nhadala first. => Dona's in the water bathing, and she doesn't like bathing alone. When she starts swimming away, disconnect. => The water is empty. (FINALLY!) ------------------------------------------------------------------------------ Zanarkand ------------------------------------------------------------------------------ => The tourists stand around the campfire quietly. Once you've finished checking out all the CommSpheres, talk to Buddy and he'll ship you to the Moonflow. No time for sidetrips. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Moonflow (0.8% -> 68.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Complete the "Where's Tobli?" mission. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Gah, Buddy drops you off at the WRONG end of the Moonflow road. But while you're there, why don't you take a little stroll? [Do we have to? Guess so. -PP] ------------------------------------------------------------------------------ Mission Time - Where's Tobli? ------------------------------------------------------------------------------ Find Tobli and enlist his help in producing Yuna's concert! Objective: Speak with Tobli. ------------------------------------------------------------------------------ Doesn't sound that difficult, right? Eh heh. If you have a Charm Bangle, equip it and you'll finish this mission in about five minutes. If not, be prepared for an assload of random battles. From your starting position near Djose, head up to the banks of the Moonflow, where Tobli normally hangs out. The people on the hover are looking for him also, and as he runs out of a bush and down the path, chase them. You'll be chasing the group along the ENTIRE Moonflow... when you get to the little side path, in the forest section, examine it and Tobli will come running out... heading in the direction you just came... oh grgrgrgrrrrr.... this is starting to chap my hide! Head back towards Djose. Eventually, Tobli will come roaring past you on a huge hover... going back towards the river! So head back over the area you've already traversed twice now. Haha, Tobli crashed his hover into the Hypellos' wagon. But he's already gone, out of sight... Keep heading down the road, towards the shoopuf. Paine talks to the Hypello, and discovers that Tobli crossed the Moonflow, so we gotta riiiiiide ze shoooooopuf . [She says it so cutely, too. ;) -PP] On the north bank, take the left exit towards Guadosalam. When the goons wonder if Tobli climbed a tree, he drops down onto the guys head and bolts off towards Guadosalam, so again, we must follow! After he... tries to scare you away with a shoopuf... keep going to finally corner him outside the town. Rikku tells Tobli about the plan, and he coins the term 'Yunapalooza', to describe what the concert will be like. He definitely definitely wants to arrange it, so can he? (Definitely.) So where's it gonna be anyway? Well, the more people they can get, the better, so why not the Thunder Plains? You could pack a plethora of people in there! So Tobli sends the Hypello out to advertise the concert. They kinda have to be sure, as Brother gives the other to bring every Hypello on the Celsius with them. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ And you get the Black Tabard Garment Grid. [You SCORE it! -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (1.0% -> 69.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Dispatch the Hypellos over the Calm Lands. 2. Practice dancing with Rikku. 3. Watch some more CommSpheres. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- They're over the Calm Lands now, so all the Hypellos jump overboard to start publicing the Yunapalooza. On board, Shinra's developing a giant sphere screen for the stage, so even people on the back will be able to see her. Of course, his invention. And they're still getting CommSphere waves. Achtung, baby! To the concert grounds! Are we going to depart to the Thunder Plains just yet? Nope. Notice that Rikku's not in her usual place sugar-rushing around the bridge, so go meet her in the cabin. (Save first.) Rehearsal for the concert is starting! Mish Yoona and Mish Rikku are a bit nervoush about the concert, you see. So when the beat starts, you gotta hit the right keys in time with Rikku's dancing, to keep the beat. Or, you can just mash keys wildly. If you score over 150 points, you'll get the Shmooth Shailing accessory, and using my patented button-mashing method, I scored 726. So shall you do it the right way, or the RIGHT WAY? Anyways. Do you think people will show up? Hells yeah, the Thunder Plains are gonna be packed! So what's she gonna sing, anyways? Yuna clears her throat, and starts humming quietly... it's a beautiful song, that one. She didn't hear it, but she can feel the song echoing inside her... Lenne? Of course, cuz Yuna doesn't have a musical bone in her body. Yuna's learning about Lenne more and more... bits and pieces of her memory keep pouring in... she can feel what Lenne was feeling! [Oh God. -PP] Once Yuna's changed back into her normal Gunner outfit, take a rest if you haven't already this chapter, then head back up to check the CommSphere waves that keep pouring in. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Spiran CommSphere Network (2.4% -> 71.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. View the Besaid Commsphere six times. 2. View the Kilika Port CommSphere four times. 3. View the Luca CommSphere four times. 4. View the Mushroom Rock Road CommSphere six times. 5. View the Moonflow CommSphere twice. 6. View the Guadosalam CommSphere six times. 7. View the Thunder Plains CommSphere once. 8. View the Macalania Entrance CommSphere four times. 9. View the Macalania Travel Agency CommSphere three times. 10. View the Bikanel Desert Excavation Camp CommSphere once. 11. View the Bikanel Desert Cactuar Nation CommSphere once. 12. View the Mount Gagazet Mountain Gate CommSphere seven times. 13. View the Zanarkand CommSphere three times. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Thankfully, this is not as extensive as last time, but we're still gonna be looking at a shitload of insignificant little scenes to rack up very minor percentage points. Start with Besaid, like before. ------------------------------------------------------------------------------ Besaid ------------------------------------------------------------------------------ => Zoom in on Beclem, and he'll tell you he's leaving Besaid in the hands of slackers. Apparently, Wakka's brother was ten times the person Wakka is. Yes, Beclem knew Chappu. And Chappu built Wakka up to be so good.... Beclem was let down when he met the real man. When he excuses himself, disconnect. => Move left to find Lulu. She still doesn't look pregnant, mind you. Shame on you, Yuna, for holding a concert when Lulu can't attend. As Lulu lectures about changes, Wakka appears, all concerned for her safety. Maybe he's changed... maybe he hasn't changed at all. => Zoom in on the Aurochs and they'll run to camera. They can't attend the concert either, but they'll be listening through the CommSphere, and they'll be rooting for her! => Botta and Jassu decide to interview Wakka, they'll appear left of screen. Botta asks Wakka what it feels like to be a father, and he doesn't know, because he isn't one yet. Oh, so that explains why he's walking around without a clue! Wakka gets playful mad and chases the two Aurochs away. => Interview part two, with Datto and Keepa. When Wakka approaches Keepa to answer the question of is it a boy or a girl, he replies that it's gonna be a boy, but Keepa quickly contradicts. What, how does he know, did he find out somehow? Hehe. When Datto closes out the interview, disconnect. => Wakka walks around town nervously. ------------------------------------------------------------------------------ Kilika Port ------------------------------------------------------------------------------ => Zoom in on Dona, who's practising a speech to apologize to Barthello. Please, please come home! Oh, this is so not her... Laugh when a Hypello comes in, interrupting her spiel, to publicize the concert. => She's practising another speech, at the window, but this one is not so nice. She's talking of firing Barthello for not guarding her properly. This time, it was Shinra that didn't shee a thing ;) => Dona's carrying the CommSphere through town, and she ties it to a balloon to send to the temple. It drifts away, high in the air, and cuts out automatically. (check: 70%, save) => The balloon arrives at the temple, along with many others Dona sent Barthello. He knows they came from her, but cant send any back - he always over-inflates the balloons, and they pop. In frustration, he breaks the CommSphere - score two broken spheres for Barthello. ------------------------------------------------------------------------------ Luca ------------------------------------------------------------------------------ => Shelinda will promote Yuna's concert. => Some Hypello dance in the town square. => The Luca Goers are blitzball training on the stairs near Mi'ihen Highroad... hi Logos... => The Luca Goers are training in the main square. ------------------------------------------------------------------------------ Mushroom Rock Road ------------------------------------------------------------------------------ => Starting view of Lucil's ass... okay... They're not getting ready to attack New Yevon, and she is doing her best to calm the troops down, but she fears their cries for blood will overpower her and she'll lose control of them. => Yaibal wishes he could go to the concert, if only it wasnt for his 'responsibilities'. But Yuna convinces him to come anyways, and so he decides to make up an excuse and see her there! => Yaibal's set up a squad to, er, protect the concert grounds from New Yevon invasion! Lol, nice excuse. But it works, and the Yaibal Squad is out of there! => Zoom in on the guard - he's afraid that New Yevon might attack while everyone's preoccupied with the concert, yet people are still abandoning their posts and flocking to the Thunder Plains! => Screw it, maybe the guard will go to the concert too! => Haha, the guard is gone! Lucil marches back and forth, while a Hypello dances for the camera. ------------------------------------------------------------------------------ Djose Temple ------------------------------------------------------------------------------ The CommSphere appears to have been stolen! ------------------------------------------------------------------------------ Moonflow ------------------------------------------------------------------------------ => To the left of screen, Elma arrives with a chocobo, but the Hypello won't let the chocobo on the shoopuf! She'll get there though, even if she has to swim! See you at the concert! => A Hypello appears and reports on the concert promotion, before a shoopuf stomps through and smashes the CommSphere. ------------------------------------------------------------------------------ Guadosalam ------------------------------------------------------------------------------ => Ormi talks about the concert - just like two years ago, Yuna's going to bring magic back to Spira, start out a new age, he can feel it. When he goes back inside, disconnect. => A Hypello tries unsuccessfully to get the guards to attend the concert. HYPELLO DANCE AGAIN! => Two fem-goons appear and talk about Leblanc - maybe she'll come back when she hears about the concert! She usually loves that stuff.... but only if she's the star... => Another two fem-goons appear, and talk about maybe trying to hijack the concert if Leblanc returns. One doesn't like it, because when they go against the Gullwings, they always seem to end up getting their clothes ripped off! But they're plotting something nasty... => One of the goons on the doors wonders if he could join the Gullwings, if the Syndicate goes under. The fem-goon replies that it would never happen, because Leblanc is infinitely classier than Yuna. True, Yuna has a lot to learn. => Ormi comes out and dances for the cameras again. ------------------------------------------------------------------------------ Thunder Plains ------------------------------------------------------------------------------ => The Hypellos are busy stirring up excitement for Yunapalooza. ------------------------------------------------------------------------------ Macalania Woods Entrance ------------------------------------------------------------------------------ => The three musicians appear and each wish Yuna good luck for the concert. Bayra is a tad depressing, however. => Pukutak appears from the bottom of screen and teleports away. => Donga teleports in, then disappears. => The three musicians all appear again, before fading away to black. ------------------------------------------------------------------------------ Macalania Travel Agency ------------------------------------------------------------------------------ => O'aka will emerge from the travel agency, surprised that Yuna didn't tell him about it. He's been selling tickets, but it's free to go, she just wants everyone there! So he makes plans to go, and runs off for the concert. => Various fiends appear around the Agency, scaring away a Hypello promoter. => Various fiends keep reappearing around the Agency. ------------------------------------------------------------------------------ Bikanel Desert Excavation Camp ------------------------------------------------------------------------------ => Move left and Nhadala wil come over to the camera. They sent out a team to take out the major fiend, but they failed... boom, something explodes and bye-bye CommSphere. ------------------------------------------------------------------------------ Bikanel Desert Cactuar Nation ------------------------------------------------------------------------------ => Zoom in on Marnela and she'll start gibbering in Cactuar again. Does Shinra understand her? He's just a kid. Yeah, well so is Benzo! That's surprisingly mean of her to say! Benzo appears to translate - Benzo was always saying how he wants to be more like Shinra! So Benzo turns off the CommSphere. ------------------------------------------------------------------------------ Bevelle ------------------------------------------------------------------------------ The Bevelle CommSphere is still offline. ------------------------------------------------------------------------------ Calm Lands Travel Agency/Chocobo Ranch ------------------------------------------------------------------------------ These scenes just repeat from before, nothing new. ------------------------------------------------------------------------------ Mount Gagazet Mountain Gate ------------------------------------------------------------------------------ => Garik appears from the right, speaking of the Ronso hate for the Guado. It will never unite the youth, mountain say so. So how can he unite the youth? => A youth will appear from the left, saying how he will protect the mountain, but first, he must attend the concert! => The CommSphere is covered in snow; move it around and eventually a Ronso will wipe it partially clean. Shinra comments that they're snowed in. => Kimahri tells of an oath he made, the day he met Yuna, to always protect her. Now he's making a new oath, to the mountain, to the Ronso, to Spira. => A female tells of how the Ronso used to think Kimahri was weak, because he would not fight. But his eyes were clear, and he led with wisdom, and now they see that the strength is to avoid battle, not to win battle. => Garik approaches the camera and talks of the Ronso finding a new path to follow in life. => Kimahri gets another back massage. ------------------------------------------------------------------------------ Mount Gagazet Hot Springs ------------------------------------------------------------------------------ Thank God we don't have to repeat all these scenes again. If you saw them all before, the Springs will remain empty. ------------------------------------------------------------------------------ Zanarkand ------------------------------------------------------------------------------ => Pan left to the fire, and zoom in on Isaaru. The Hypello told him of the concert, and he wishes her well, he knows she's the only one of them that could do it... for a second time. => Isaaru says he still doesn't feel comfortable using machina to talk, and Maroda often laughs at him for being behind the times. They talk of the situation in Bevelle, how New Yevon is not coping without a leader. => Zoom in on the monkeys, and you'll hear Isaaru wonder about what he's supposed to be protecting. Thank God that's done again... Return to the bridge, and head towards the Thunder Plains. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Thunder Plains (0.4% -> 72.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Begin the "Concert Clean-Up" mission. 2. Enter the "Fiend Haunt" and defeat the boss fiend, Zalamander. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Upon arriving at the Thunder Plains, Yuna is greeted by a Hypello who wonders if she's ready to "shing her shong". She is, but there are some fiends who have snuck around and are threatening the spectators. So, they must be dealt with first. [It's a good reward at the end, though. -PP] ------------------------------------------------------------------------------ Mission Time - Concert Clean-Up! ------------------------------------------------------------------------------ A fiend has crawled out from beneath the earth. Exterminate it so concertgoers can listen to your song without any distraction! Objective: Defeat the boss fiend. ------------------------------------------------------------------------------ So, where is this boss fiend, anyways? It's lurking somewhere in the Thunder Plains... and the red arrow is pointing in its general direction. Follow it along, until eventually it stops, at the entrance to a small cave. Speak to the Hypello outside, and he will completely recover your health, then head inside. Now, where's this bastard hiding? In here... somewhere... If you head right and follow the path around, you'll find a chest with an X-Potion, then follow the path back around and to the left for a Haste Bangle. Still on the left hand path, climb up the rocks on the first right to reach the next level of the cave. Jump the gap and take the center path up on the map. Don't make my mistake and jump back down, or you'll have to go around and climb up again. On the path above and near where you found the X-Potion, grab the 2x Phoenix Down. Spot the fiend in the distance, on the central path, that's where we're going. Down into the gap, and take the right path away from the fiend. You can climb up onto the platform to grab an Elixir in the far corner, but for the love of God, go back the way you came, don't jump down to where you got the X-Potion! Once you're back down, head towards the fiend on the northern side, the dragon-wannabe. Bounce over the rocks to meet him. [HE IS ZE LAW. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Zalamander - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 41 (49) HP: 12,850 (14,243) AP: 1 (2) MP: 276 (276) EXP: 1,200 (2,100) GIL: 900 (1,300) DROP: Crimson Ring x1 STEAL: Sublimator x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Scanning the Zalamander using a Gun Mage will reveal some interesting info - namely, the description written in Hypello, and the fact that this guy has Null Magic, and is weak against Ice. Put your Black Mage outfit away for this battle, cuz she won't do a lick of damage. Seeing as it's weak against Ice, get a Warrior out to use the Ice Brand. A second character would always be good as a healer, either an Alchemist or a White Mage, to either spam stashed or mixed Mega-Potions, or casting Curaga. If you've been training Yuna as a Trainer, Kogoro Freeze is a decent option for dealing out a lot of ice-based damage. Or you can revert to the pure physical attackers - Gunner, Warrior, Dark Knight. Don't bother with trying to Break the guy - he's immune to them all, so just try and kill him quick. [This strategy works quite well. If you don't have any Ice-related attacks, just use your strong attacks. He doesn't really have a strong defense, so physical attacks work pretty well. Trigger Happy works well, as does the Warrior's basic attacks. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the battle, empty the chest containing the Black Ring, then start making your way out of there. You know how I said, don't jump down to where you got the X-Potion? Jump down that way, it's the only way to get out. Outside, the Hypello are happy and STILL DANCING! [Does he ever get tired -PP] And the Celsius is here, crammed so full of people it's in danger of falling out of the sky! ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ And with that, we're returned to the landed Celsius automatically. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (1.0% -> 73.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Talk with Rikku and Paine once each. 2. Talk with Buddy and Brother twice each. 3. Talk with Shinra twice. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Check your game, first of all. It should say 72%! Now we can talk to people - cuz everyone's nervous about the concert. Talk to Rikku, Paine, Brother, and Buddy, in that order, talking to each until they give you text boxes. The guys will talk twice, the girls once. When you talk with Shinra, he will announce that the sphere screen calibration is complete, and you can start at any time. Talking to him again will elicit a response from Rikku, about the crowd acting funny. When Shinra brings the video up, then the audio, we see that the two factions, New Yevon and the Youth League, are getting into confrontation after confrontation outside - one woman says the concert will be spoiled by the Yevonites fouling the air, while a man doesn't think the Youth League 'dogs' are worthy of hearing the high summoner sing. Oh, it all goes from there, getting worse and worse and worse. With that, the girls vow that now is the time to do something, and Tobli appears from the elevator. The spectators are making a spectacle, he doesn't even want to speculate! Yuna has to do something! Well, what did we just promise? [A blowjob? I hope so.. -PP] Talk to Tobli, and on with the show! Watch YRP do their Charlie's Angels thing (it took me nearly two chapters to make a Charlie's Angels reference, please applaud my restraint) [Excellent job, took a lot longer than I expected! -PP] and we're off! --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Thunder Plains (0.4% -> 73.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. YUNAPALOOZA. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Do I even need to say it? Watch the scene. Yuna interrupts the people talking, as she mentions a time a thousand years ago, during a terrible war. Out of the rift left by the terrible conflict, Sin was born. But in the last two years, Spira has shaken off its unhappy past and moved on. Now Spira grows brighter with each passing day, and that light is their strength. She gets all motivational, with Rikku and Paine chiming in towards the start of the song. Sing the song. Cuz I sure will. "I know that you're hiding things, Using gentle words to shelter me, Your words were like a dream, But dreams could never fool me, Not that easily... I acted so distant then, Didn't say goodbye before you left, But I was listening, You'll fight your battles far from me, Far too easily... Save your tears, cuz I'll come back, I could hear that you whispered As you walked through that door But still I swore To hide the pain when I turned back the pages Shouting might have been the answer What if I'd cried my eyes out and begged you not to depart But now I'm not afraid to say what's in my heart... Cuz a thousand words from all through the ages They'll fly to you, even though I can't see I know they're reaching you Suspended on silver wings Oh, a thousand words, one thousand embraces Will cradle you Making all of your weary days seem far away They'll hold you forever Oh, a thousand words, have never been spoken They'll fly to you, they'll carry you home And back into my arms Suspended on silver wings And a thousand words, called out through the ages They'll cradle you Turning all of the lonely years to only days They'll hold you forever...." I freakin LOVE that song. While the orchestral version of it kicks ass even more than the normal version, it is still teh roxxor no matter which way you look at it. [It's an excellent song! -PP] *resets game so I can listen to it again* --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (2.2% -> 75.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Learn from Rikku and Paine what happened during the concert. 2. Speak with Maechen on the bridge. 3. Meet with Leblanc in the engine room, and obtain Crimson Sphere 5. 4. Watch the Farplane CommSphere with Shinra. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Back on board, after Yuna shocked everyone with her rendition of 1000 Words (everyone saw Shuyin and Lenne, thanks to Shinra's sphere screen)... she's reassuring everyone that she's okay. According to Shinra, the dressphere and the sphere screen might have reacted with each other... creating what they saw... but why? He doesn't know, he's 'only a kid'. Even Rikku gets fed up sometimes. Yuna knows the truth - it was Lenne, she was singing her song. And Paine can't believe that they actually saw Shuyin and Lenne on the sphere. When Yuna gets changed back to Gunner, head up to the bridge. (What the hell, there's a whole damn family of chocobos on my airship!) A scene with Maechen will automatically ensue, in which he believes that the event will truly bring Spira together. Everyone realized the folly of their tiresome squabbling, as she sang. Even Maechen himself shed a tear when Lenne appeared... wait, he knows Lenne? Would you like to hear... of course! (Lol at that familiar tone of voice, 'would you like to hear...' and Yuna cutting him off before he even finishes.) [I am quite glad she did that. -PP] A thousand years ago, Lenne was a popular songstress in Zanarkand. The talk of the town, you see. However, the setting of war did not allow her to leave out her live peacefully as a performer. Her gift for singing was matched by her genius in the summoning arts, so when the war began and summoners were sent to the front lines, Lenne knew she would not return home alive. So she lay her life down to protect her people, but there was one person who would refuse to let her die. A young man, Lenne's lover. We all know it's Shuyin, but Maechen can't confirm, as the man's name was lost to history. So Shuyin went to steal Bevelle's machina weapon to save Lenne, however... it didn't go well, and both lovers died a tragic death. The images they saw on the sphere were most certainly that of their final moments, giving everything a rather depressing feel. So Shuyin and Lenne were lovers, and the weapon he tried to steal - Vegnagun. Rikku can understand Shuyin's thoughts and motives, because two years ago she was the same, trying to find a way to save Yuna. Yuna was eternally grateful for Rikku's support, and Paine rationalizes that maybe Lenne felt the same way. Knowing that the man she loved, fought till his dying breath to save her - her final words might have been happy ones. Yuna's getting all confused, wondering how this relates and connects with her and Tidus, before she realizes... it's all wrong. Shuyin is still around wanting to protect Lenne using Vegnagun, so he mustn't have heard her last words of 'I love you'. How sad :( Sirens flash - Leblanc's gang is around, wanting to see Yuna, so Buddy has them wait in the engine room. Head over and see them, preferably without talking to Shinra. As the familiar music starts up, talk with Leblanc. She found a peculiar sphere while you were gone, and it shows her Noojie Woojie in it! But for some reason, that chump Baralai is in it too... it must be a Crimson Sphere! She'll hand over Crimson Sphere 5 (see, I was right) then ask you if you found her Noojie. (I found a Noojie... and gave it to my baby. But anyways.) Yuna confesses that she saw him on the Farplane with Gippal, and Leblanc goes schizo, what the hell is he doing there? Oh, just searching for Baralai and Vegnagun, no biggie. So Baralai's pulling Vegnagun's strings.... well, yes and no. Leblanc won't even listen to Yuna's explanation, she's going to the Farplane! Logos and Ormi aren't happy with the idea - actually, Ormi's wetting his pants and Logos knows they don't match up against Vegnagun. But the power of love apparently conquers all... or so Leblanc says. Empty the chests down there if you haven't already, to get 3x Turbo Ether, 7x Phoenix Down, 6x Remedy, and 8x Hi-Potion (behind Logos). Ignore Leblanc showboating around, and head back up to the bridge to 'get the tanker moving'. Talk with Shinra, ostensibly to watch the sphere you just obtained, and a scene will start. What have we here? A transmission, albeit a weak one. From the CommSphere that they dropped down the hole in Djose... when they were looking for Yuna, back in chapter 3! Leblanc appears, and she doesn't care about whiz kid, telling him to move aside. So she beats up his computer with her fan, and presto, it connects! Gippal is down on the Farplane, gazing at the CommSphere. He's impressed with the machina, and more impressed with himself for fixing it. But obviously he didn't fix it good enough, because the communication is only one way. Nooj is also down there, eliciting an orgasmic response from Leblanc. Apparently, he has a plan for fixing Vegnagun, even though they can't even walk up to it without scaring it and freaking it out. And it it doesn't work? Death will be his apology. But what about Leblanc? Well, she.... and it cuts out. Leblanc is livid, why did it cut out, just when Nooj was about to say good things about her? She doesn't care anyways, she'll just go ask him herself. But what about the Gullwings? No response. Yuna wants to help out Nooj, but first she wants to talk with Shuyin, to tell him Lenne's last words that they've suddenly decided were real, even though they have no way of knowing. So how will they find him? They'll just have to jump into one of those holes... together, this time! And with that, the Celsius takes off, full speed ahead! [Yay, finally done chapter 4! -PP] ------------------------------------------------------------------------------ Chapter 4 Complete! Total Percentage: 75.6% ------------------------------------------------------------------------------ ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 4.5 CHAPTER 5 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- Chapter 5 is the most interesting chapter (and the final chapter, no less) because it sums up all the mini-storylines we've seen so far, in every town in Spira. Seeing as Psycho Penguin and I have each covered two chapters so far, we decided to split up this final one... well he decided it and assigned me some towns while he took others. Thank the Lord he didn't make me do Bevelle. Everything in this chapter between the first Celsius scene, and jumping into the Farplane way down at 94%, is optional. You can pick and choose the events, but if you're going for 100%, of course you'll have to complete them all. And some of them are rather lengthy. Bear with us here. Some of them assume you've done certain things in the game, without us having explicitly told you that you are to do them. For example, the Calm Lands scene requires you to have racked up 400 points in the Publicity mission. (If you haven't, don't worry cuz it's still possible to get them.) Similarly, the Chocobo Ranch sidequest can only be unlocked by completing prerequisites - so you might have to take some time out to do those on your own before embarking on the main quest using this guide. Hope you enjoy this, the final chapter of an engrossing and highly addictive (IMO) game. [Becky said that. I hate this game. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (2.0% -> 77.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the scene on the deck. 2. Meet with Brother to discuss strategy. 3. Rest in the Cabin and see the scene with Brother. 4. Meet Buddy in the Engine Room. 5. Watch Crimson Sphere 5. 6. Speak wth Buddy and decide on a location. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- On board the Celsius to kick off the penultimate chapter, Rikku starts the discussion about Vegnagun. It's on her mind, but that's all they need to worry about - all of Spira is a mess! Paine wants to check things out, but they don't know if they'll have time. So they decide to play it by ear, like always. Hey, it worked so far! [Exactly.. if it ain't broke, don't fix it! - PP] Once the group descend in the elevator, meet Brother to start the strategy pow-wow. We know that Vegnagun is in the deepest reaches of the Farplane, and the only way to get there is to jump in one of the holes created in the Temples. But which one? There's one in Besaid, one in Kilika, one in Djose Temple, one in the Calm Lands gorge (Cavern of the Stolen Fayth), and one in Bevelle. Brother doesn't particularly care which you choose, just that you pick one and dive! But the decision of which one, gets dumped on Yuna's shoulders. If you speak to Brother now, you can decide which hole to pick and get right to it. [I like going into holes. -PP] However, that's the path straight to the end of the game, and we don't want that now, we're only at 75%! So head around a bit. Rest in the cabin, for the final time. You should have done this once in each chapter, and this is the reason. Interrupting Yuna's sleep, is a very drunk-sounding Brother at Barkeep's bar. He doesn't know what to do, so Barkeep suggests, if you love her, tell you how you feel? (Okay, who does Brother love? Wait... I don't want to know... really... that's disgusting!) If he doesn't tell her, Mish Yoona will turn her back on him... but maybe it's better that way. He likes Yuna's back.... apparently, yes, she has a nice backside! (o.O) Brother agrees.... wait, no no no! (Bahahaha...) What he meant was, Yuna always looks forward into the future, with her back to him. He likes that Yuna, even more than a Yuna that is facing him. He loves her! Geez... Barkeep comments, the heart of man is complicated. Of course, says Brother, they're born bachelors, the two of them! Wait, two? LMAO, Barkeep isn't a bachelor! In comes another Hypello, doting over ol' Barkeep. Hiiii, shweetie! This is his Darling! Ohhh... it ish the design of deshtiny... love at firsht shight... As the two Hypello get mushy-mushy, Brother declares that he can't take it anymore, and stomps off. Damn, that scene is hilarious. (Ask Steve how long I impersonated the Hypello for, after watching that scene for the first time. Ohhh, shtopppp!) [This is the funniest scene in the entire game IMO. And yes, she impersonated it like crazy. -PP] Note that now you can use Barkeep and Darling to change the names of the animals used for the Trainer dressphere. Admit it, Kogoro, Ghiki, and Flurry are sucky names. Give them cool ones. Like Pepsi, Link and Avril. (What? Those are my pet's names...) [I named them Otis, Milo, and Apollo. No reason. -PP] Once you've done that, head down to the Engine Room for some chest-emptying. 4x Turbo Ether, 7x Remedy, 8x Phoenix Down, and 4x X-Potion. The game throws such good items at you in such high quantities, it's kinda hard to lose. Anyways... after you've done that, start examining the back wall of the engine room, near the machinery. After a while, Buddy will appear, warning Yuna to keep her distance or she'll lose a finger. [Thanks for the advice! -PP] Heh, the engine is his baby, and Yuna says it's like he's talking to a person. Well, the ship is one of the Gullwings too, you know! So he settles in to tell the tale of how he and Brother got the airship. Right after Yuna brought them the Calm, he got word of an airship in the sea to the north, so he and Brother decided to go for it. But a fog moved in, and they couldn't tell east from west, as well as freezing their blitzballs off! (o.O for the second time.) But then a gull appeared above them, like a sign, it had come to save them. Seeing as they had no other options, the two of them chased after the gull with everything they had. And it led them straight to the ship, nestled within the ice! Oh, so that's why they're the Gullwings! Well... not exactly. He doesn't want to tell her, but she persists, so he continues. They had found the airship, but they were still on thin ice, so to speak. They had nothing at all to eat, and they nearly died from hunger. But there was that gull, that had come to save them.... so with the last of their strength, they bagged that bird, and uh.... Yuna doesn't want to know, and neither do I, really. Ick. On a slightly less nausea-inducing note... we got Crimson Sphere 5 from Leblanc at the end of chapter 4, and we haven't watched it yet! So speak with Shinra to turn it on. In the same cavern that the Crimson Squad were in before, a lot of screaming is being done as people attack and kill each other. Gippal doesn't know what's going on, and the trio decide to stay back until they know what's going on. But Nooj... picks up a gun and continues on. The other Crimson Suqad candidates finish other off, and the pyreflies fly out of their bodies... straight into Nooj's. He raises his gun, as do Baralai and Gippal in self defense. Isn't this what the other groups were doing too? Interesting watching.... After that, talk to Buddy on the bridge, and he'll tell you that they got a message from Besaid - Lulu had her baby! And one from Kilika - things are getting a little messy, now the two factions are bickering over the fact that all the bickering's stopped. Ugh. Just have a look at your Mission Select screen! Every single locale, possibly with the exception of the Calm Lands, is a Hotspot! Yikes! Whether your actually are aware of it or not, every location in Spira is home to its own 'episode', its own little story path that wound throughout the chapters. So in Chapter 5, every episode has to wrap up to be either complete or concluded. Complete means that you saw the full storyline and completed all elements in it, concluded means that you missed either one or the other, or both. There's a reward for you, if you manage to get Episode Complete for all areas. And you'll need to get it, to get 100%. The details of all the necessary requirements have been included in the walkthrough thus far, and the rest is still to come under its relevant sections. We recommend that you kick off the episode endings with Zanarkand, then return to Besaid and make your way down the list (only varying by completing Djose after Bikanel, and Mushroom Rock after Bevelle). The reason for this is that if Zanarkand is completed last, you will not get the reward for completing all areas, for mysteriously unknown reasons. And you'll find out why some have been done out of order. For example, it's necessary to visit Bikanel to get Episode Complete for Djose, so if you want to keep track of percentages properly, get Bikanel out of the way first, make sense? So head off to Zanarkand, once you've done all the appropriate things on the Celsius. [Have fun, I'll check in infrequently because these are just place holders until my laptop is fixed. I already took notes before! -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Zanarkand Ruins (0.8% -> 78.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the opening scene with the monkeys - episode complete! 2. Speak with Maechen. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Finally, all those pesky tourists have disappeared from Zanarkand! The trio sit around the campfire, reminiscent of a similar (but larger) group just a few years ago... and Yuna's memories are safe now. She has to learn to be stronger, though, because even a place like this can't last forever.... she needs to learn to accept it. Perhaps one day she'll find something more precious... but until then, she wants to protect this place. Even now, see, she still dreams of finding Tidus. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ Note a familiar figure on the left, so go talk to Maechen. Would you like to hear about Vegnagun? Sure! Vegnagun was created during the Machina War, but never used, why? Because it was nothing more than a failure, quick to respond, but slow to differentiate between friend and foe, therefore much too dangerous. So it was locked away under Bevelle. Geez, Gramps is really smart, how does he know all this stuff? He gives away the game, when he allows the pyreflies to circulate... he's an unsent! As in, dead, D-E-D dead! He actually only remembered that he was unsent when he shook Yuna's hand, back in chapter one... because a thousand years ago, he met a young lady here with the exact same handshake... Lenne! He's seen a lot of people come and go, including a disturbing flashback to the previous summoner's party to Yuna's - Braska, Auron and Jecht! Oh boy... THAT one came from left field! Yuna cries, Father!? But it's gone, just like that... and so is Maechen... Okay, stop and regain breath... that was freaky. [Luke, I am your father! -PP] Then reboard the airship, cuz there's not much else to see here, after Isaaru locked up the dome. Don't believe me? Look for yourself. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Besaid (1.8% -> 80.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Meet Wakka and Lulu at the temple entrance. 2. Farewell Beclem at the beach. 3. Give the War Buddy Sphere to Wakka at the Promontory. 4. Return to Besaid at nightfall for the naming ceremony - episode complete! --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- When you land in Besaid, Wakka will come running up to you, he has a baby boy, wanna meet him? Well sure, we didn't come all this way for nothing, you know. So follow Wakka back to the village, all the way up to the temple entrance, and speak with him again. Lulu's holding a little boy with orange hair, that looks about six months old. (But it's a baby, just like she looked pregnant, right? Just checking.) [This game has really odd ideas about the concept of a pregnancy. -PP] Oooh, he's so cute! Good thing he doesn't look like Wakka eh? (Nah, Lulu gave him the orange hair.) So what's his name, anyways? Uh... the Calm will probably end before Wakka makes up his mind. And Wakka goes off like he swallowed an instructional parenting manual. That's really not in character, ya. After seeing the scene, head over to the beach. Beclem said he was leaving, remember, and today is the day he's going. On the way, if you haven't already, grab the Twilight Rain key item by following the small path down, left of the path at the first waterfall, and jumping down to the chest. Then keep going to the beach. Beclem is at the dock, on the western side. Speak to him, and a scene will take over. Has Wakka decided on a name for his kid? Nope. He decides to leave, just like that, but his conscience wins out and he returns with something for you to give to Wakka - a sphere. It's a memory of a war buddy, so take the aptly-named War Buddy Sphere. As Beclem goes to board the departing boat, a blitzball hits his feet. (I SO knew it was going to be Keepa shouting "sorry!") So Beclem gets revenge by showing exactly what he can do with a blitzball - a hell of a lot more than Keepa can. Poor Keepa gets knocked down :( [A funny running joke IMO. -PP] After Beclem leaves, take the sphere back towards Besaid, to show Wakka. You'll actually find Wakka outside Besaid, at the promotory, at the statue where everyone used to pray for good luck. Talk to him, and he'll tell you he was on his way to say goodbye to Beclem. But Beclem's already gone :( So Yuna delivers the sphere instead. Hey, let's see! So he starts it up, turns it on, doing whatever it takes to make a sphere start playing video, how should we know? It's a sphere of Wakka and his brother Chappu! Wakka's praying at this same promontory, while Chappu tells of a little white lie he once told - about finding a sphere showing their parents. Truth is, there was no such sphere, he just made it up to get back at Wakka for lecturing him all the time. He wanted a brother, not a surrogate father. And Wakka shows just how much lecturing he did, criticizing him for having the time to take photos but not enough time to pray. Poor Wakka, poor Chappu... Wakka is sad, wondering why Chappu never just told him that he wanted a brother. [It is very sad, but at least it clears up that little plot scene. I understand how Wakka feels. -PP] But he cheers up quick, telling you guys to stay in the village until nightfall, before running off. Follow him, and night will fall as you re-enter the village. Everyone gathered around the fire that night. Wakka called everyone around to introduce them all to the newest member of Besaid village.... but they all already met him, an Auroch correctly points out. But now is different, because he has a name now - and his name is Vidina. Everybody take good care of him, ya? Wakka gets introspective when Yuna congratulates him. See, he always tried to fit into some kind of mould - a blitzer, a guardian, a follower of Yevon, and now a father. He gets so wound up abut what he should be.... but in the end, he's just himself. He can't keep coming up with new Wakkas all the time, so he'll just have to start doing things his way. That's the way he'll write their story. Later on that night, Wakka and Lulu sit by the fire. He's apologetic that it took him so long to come up with a name, but it's alright by her, she had faith. She had faith in him? Well, whether he knows it or not, they're in this together, and she really does rely on him. And the Gullwings watch the cozy scene, before scampering off back to the Celsius. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Kilika Island (1.0% -> 81.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. View the scene at the forest gate. 2. Follow the townspeople to the temple - episode complete! --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- The trouble, as always, is brewing in Kilika, between the Youth League in the town and New Yevon at the temple... head to the second screen, towards the gate to the forest, to recognize this. The Youth League are at the gate, they want through! One kid just wants to see his sister... awww... The guard is insistent, without orders, he can't let them pass! So Dona approaches, and she is disgusted. Some boys don't know how to behave, apparently, hasn't the guard noticed that he's the only one nit-picking over party politics? LMAO, it's called a complex, get over it. Wasn't he listening to the song? [Inferority complex... -PP] Everyone falls quiet in awe, as Rikku nudges-without-touching Yuna. (That looks really odd.) They're talking about your song, Yunie! The guard may want to stand firm, but Dona is persistent, declaring that this is his order! So he opens the gate, letting the townsfolk run through to the temple. Of course, there's more roadblocks in the way, but those fall without a second thought. Paine notices that songs are powerful, and everyone has felt what Yuna felt. No, not Yuna's feelings. Lenne's. Once in the forest, and after seeing Dona walk away, we want to see a reunion at the temple, right? See the feel-good results of Yuna's singing. So head there, you're practically there already. If you failed to collect the 13 Squatter Monkeys back in chapter 1, you can keep collecting them now for the lady in the village. Say, who's the first cab off the rank when you reach the temple? Barthello... but is Dona there to meet him? She is, but she's a tad flustered... she launches into the second speech you saw her practising in chapter 4, the berating one, but loses it half way through. When he interrupts, she tells him to shut up and let her finish what she's been practicing, drawing a laugh from the crowd. He rushes to her side, falling all over himself in apology, he'll never leaver her again, just let him be her guardian! (Awww...) She won't hear it, however, but grudgingly agrees to let him make it up to her. (She can be SUCH a biotch. If I had a guy all over me like that, I'd be like... whooo...) As the confetti falls and the balloons rise high in the air, we get... [Yay! -PP] ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ Oh, and a Tricks of the Trade Garment Grid :) [Score! -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Luca (0.6% -> 81.8%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Learn about blitzball season, and decide whether or not to play. 2. Look out over the balcony south of the Mi'ihen Highroad exit. 3. Complete the "Follow That Moogle" mission - episode complete! --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Shelinda's making her announcements, as our girls walk into the stadium area. Blitzball season has finally begun! Hmmm... the Aurochs aren't coming this year, they have their hands full with babysitting... and they want the Gullwings to compete in their place. Say WHAT? In FFX, Yuna was in non-swimmer category, now she's gonna be playing blitzball? Rikku's happy, she always wanted to play! Paine, however, isn't too thrilled. Brother doesn't give two hoots, leave it up to him! Well, Yuna makes the decision, really. Wanna play blitzball? If you say no here, I'd say you don't get to play later, so if you plan on playing at all, you'd better say yes here. If you say yes, Yuna's happy because she's been practising her diving a lot. Then you go to the main blitzball screen. You don't have to actually play, so if you don't wanna play now or ever, cancel out of the screen. Me, I hate blitzball, so if you want to know how to play, you'll have to check out the excellent blitzball section written by the great Psycho Penguin. He isn't too thrilled with the idea of writing for it. I'm so evil. [I struggled through it anyways. You owe me! -PP] From there, head towards the Mi'ihen Highroad. At the balcony just before the stairs up, look out over Luca. A scene will begin, where Yuna will practice whistling, like Tidus showed her how to do in FFX. And she remembers, how the two of them once stood on that very spot. (Note: I love the song playing in the background here.) [It's a pretty good song, yeah. -PP] Wherever in Spira Yuna goes, she always has her memories of there, memories of her journey, memories of him. A small moogle appears down by her feet, shocking her slightly. Paine asks what's wrong, as the normal Luca theme starts up. (Poopie.) Neither her nor Rikku can see the small moogle standing by Yuna... and it drifts up, and floats away. Wait here, Yuna calls to the rest of YRP, as she chases the moogle. ------------------------------------------------------------------------------ Mission Time - Follow That Moogle! ------------------------------------------------------------------------------ There's a furtive, floating, fluffy, flying moogle. What more do you need to know? Chase after it! Objective: Catch the moogle? ------------------------------------------------------------------------------ Right... this is an official mission? I don't care if it is, but can they play the cool music again? Please? No? Rats. [This is cool music! -PP] The moogle floated down into the Luca square, so follow it. In the square, it moves over towards the announcer's booth, and another scene of Tidus will take over. (And the cool music starts up! Whoo!) I even remember the conversation Tidus and Yuna had when standing in that spot, Tidus was remarking how big Luca was, compared to Besaid and Kilika, and Yuna asked if Luca was big like his Zanarkand. And off the moogle goes, towards the stadium. Near the fountain, Yuna and the moogle stop to remember how Tidus taught her to whistle. Whistle like that if they get separated, and he'll come running. Yuna tries, but can't do it, so he comments that they should stick together than, until she can do it. Follow the moogle into the stadium, and along the left dock. Out on the dock, the moogle hovers outside the boat. Oh no, she's not going to recall... hehe, Tidus getting in trouble for shouting at the Goers, and the scene before the arrival of Maester Mika. (I've played far too much FFX.) These are their memories, hers and Tidus'... but she doesn't want to let them be just memories yet. She was still holding out hope, see, that Tidus would return. [BUT HE WONT! THE OLD BASTARD'S DEAD AND HE AINT NEVER COMING BACK! *ahem* Sorry. -PP] The moogle disappeares into dust, as Rikku and Paine approach, wondering if Yuna has gone insane. It wasn't a dream, if her heart was pounding, it means her and someone she cares about are connected. (Duh!) Rikku's felt like that too... with who? As she makes plans to trade secrets with Paine, Yuna wonders... everyone clings to their secrets, their doubts, their memories, they never put them aside. It's okay to feel that way, even if it brings confusion, Yuna thinks. How worldly. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Mi'ihen Highroad (0.2% -> 82.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes where Rikku is the culprit hopefully. 2. Return here, get on a chocobo, go to southeast corner to get Victor Primoris key item. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Will we finally get the end to this mystery? Let's find out. When you enter, someone runs up to you and says Rin is presenting the results. Yay! He'll accompany you to the Travel Agency. When inside, go outside and you will meet up with Rin. The party walks up to him, and he is glad we're here, as he is going to talk about the incidents. He has a Chocobo Eater captured, and will now talk about the cirumstances surrounding the hover crash. Marks found along the Newroad seem to indicate something fell from the ravine below. The injured person near the crashed hover has been identified as its pilot. Now, let us consider the runaway drone machina. The machina can only be configured for operation through a control panel behind the agency. Naturally, he has considered that someone might have tampered with that control panel. However, after seeing a man fall off the Agency's roof, another possibility struck him. An impact, were it strong enough, could also be enough to cause a machina to malfunction. Such an impact would not necessarily require beastly strength. Even someone weak could deal a forceful enough blow - with a little help from nature. Suppose, for example, someone were to jump down from a great height.. that would do it. The screen fades to black, and he will now try to figure out who perpetrated these nefarious acts. We have already heard some testimony: The hover lost its balance and overturned while attempting to avoid a passerby. But who could that passerby be? According to the hover's pilot, it was an Al Bhed female. We found footprints on one of the malfunctioning machina. So, he will ask you all: Has anyone recently been to the ruins on the Highroad's south end? All three girls raise their hand, and then he asks if anyone recalls jumping down from a great height. Rikku raises her hand, then asks surprised when no one else does. One final question. Would the Al Bhed ladies please raise their hands? Again, only Rikku. Uh oh. Rin asks her to recall what happened. She does, we all remember the scenes because I told you to make sure they happened. ;) She comes running across the bridge, forcing a machina to fall over, then she jumps off the ruins. Yep, seems like she's the culprit we're after. Rikku is very shocked, as a bad ass song plays. Uh oh. Precisely, as the hover crashed while trying to avoid her. And she caused the drone machina to malfunction when she landed on it. She is the one that caused these two incidents to occur. She gets on her knees and cries, but Rin is sure she meant no harm, but he still must sentence her. What sentence, she cries out. Yeah, what is the sentence? Trash duty, it turns out, so Rikku runs off to do it as Paine says she didn't expect that to be the punishment. She's finally done with it, as Yuna quips she must be tired. Rikku responds in Al Bhed. Rin rides in on chocobos, as they will be used to power a ferryboat. That's great, Rikku says, but she wants to go home now, as she picked up all the trash. (Yuna's still there, though.) Haha, the chocobo dropped feathers everywhere, so now she has to clean those up too. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ We also scored the accessory Ragnarok, which reduces the wearer's MP cost to zero. Nice! We're not done here quite yet, though. PR Mission if you must, and then go get a chocobo. Talk to the hover attendant to get one, then go all the way past the bridge area. Stand between the plants near the pillars for a while to get a Phoenix Down x5, then come back and do it again to get a useful Victor Primoris key item, which allows you to equip Break HP Limit and Break Damage Limit on Rikku's Machina Maw special dressphere. Now we're all done here, so return to the Celsius and move onto Moonflow. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Moonflow (0.4% -> 82.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes where you go onstage to get episode complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Go right to the next screen. Talk to Tobli, and he will go off about how Yunapalooza was a smasheriffic success. He wants to do another concert right now. So, we shall relax and enjoy a show. Rikku will dance as Tobli has an idea. He wants us to join them onstage. He insists, so might as well go for it. All you really have to do is stand there for a little while, eventually you can just push circle to finish it. He wants to give us something in return, but Rikku declines, as they enjoyed doing it anyways. Well, he's delighted that we were so entertained. He's so very ecstatic to hear us say so! This is a dream! His dream! Joining everyone's hearts into one ginormous heart! So, that's why he does it. His work! He's talked far too long, so back to work! He wants to ask for our help again one of these days, so he asks in advance. Woo hoo, sarcastically chimes in Paine. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ That's all to do here, unless you got PR work to do or something. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Guadosalam (1.2% -> 83.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes. 2. Talk to Tromell to get episode complete. 3. Come back and talk to Tromell again. 4. Get Baralai's Sphere, go back to Celsius and watch it. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- When you enter Guadosalam, go north slightly to see a scene with the three musicians. Rikku will clap and the girls will run up to see them perform. (That song sounds familiar..) Tromell walks in and says there is no sweeter melody, as it is as this music delivered the Guado from their unhappy fate. Revilved by all of Spira, most of his people decided to forsake Guadosalam. Those of them who remained until the very end eventually tired of their miserable fortune and fled to Macalania. They went to wither away, together in the woods. That is when they met their musicial friends. The friends, too, were prepared to fade away with their beloved Macalania Woods. Yet hearing them performed, he felt a quickening in his blood. He was quite moved. He could not stand by and let such exquisite music be extingushed. After consulting with the other Guado, he decided to bring them home to Guadosalam. Not a single Guado objected. It's been many years since he's seen such solidarity amongst his people. Surely, this was the music that was the salve that healed their weary hearts. Talk to Tromell again. He is quite aware of the Ronso's hatred for the Guado. If they were to attack tomorrow, he would neither run nor hide. If they asked to talk, he would talk. If he were to take his life, he would give it willingly. Not the Ronso, Yuna says. They don't want bloodshed, because their elder is on top of things. That is auspicious news, as the Guado must choose a new leader. What about him? Preposterous! He will never be remembered for anything but his service under Lord Jyscal and Lord Seymour. Donga interrupts and tells him to cut his bellayching, as he'd make a fine leader. Bayra says he guided us to salvation withyout any concern for his own safety. He shows resolve worthy of a leader. But his strength came from his music, Tromell replies. Paine says he's wrong, as the music only helped him unleash his inner strength. Tromell asks if she really thinks so, so he will work his old bones as best as he can to help his Guados. Pututak says if he ever feels weary, they'll play a song to cheer him up. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ You'll be back on the Celsius, but let's return to Guadosalam again. Talk to Tromell once again. He's glad we're here. He asks us to take anything we need. She asks what this place is, and he says that this was to be the final resting place of the Guado. Before leaving, they carefully stored away those things we had passed down for generations. He's told that some of them stole back here for a nostalgic glance at lost times. Even the most unassuming of memories can console a wounded spirit. In that case, Yuna doesn't think she should take anything. On the contrary, he responds, Yuna's path leads to a bright tomorrow. The Guado would be honored if she used the path to shape Spira's future. Go through the door, and a woman walks up and asks if she is Lady Yuna. Yes. She knew it, as Lyan and Ayde told her about us. Really? Yeah. She heard the Ronso hate the Guado, but Lian and Ayde were really friendly! Ayde gave her something to give to us, Tempered Will Garment Grid. Yeah, they gave her a ton of them. Lian told her the story of Lady Yuna and the Elder. Now that she met Yuna, she wants to meet the elder too! Besides, Lian and Ayde promised her that they would climb their mountain together. Open up the chest to get the Key item Baralai's Sphere, and return to the Celsius to watch it (after doing PR Mission stuff if you must). It's called Yevon's Secret. Baralai will just rant about his friends turning on him and stuff.. talking to Seymour. Wow, very cool. Seymour's voice seems to have changed a little.. or maybe it's been too long since I played FFX. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Thunder Plains (1.0% -> 84.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Begin the "A Fallen Genius?" mission. 2. Defeat the first nine Rhyos, collecting the reward chests. 3. Defeat the Humbaba at tower 10. 4. Enter the newly discovered cave and rescue Cid - episode complete! 5. Meet Cid on the deck of the airship, then return to the bridge. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- As soon as you enter the Thunder Plains.... fiends! FIENDS! Apparently, according to Boy Wonder, sphere waves from the concert caused fiends in the region to rampage. So we're gonna wipe them all out... yup yup yup! ------------------------------------------------------------------------------ Mission Time - A Fallen Genius? ------------------------------------------------------------------------------ Frenzied fiends are feeding off the energy stored in the lightning rod towers. Destroy every last one of the fiends clinging to the towers! Objective: Defeat the fiends at each tower. ------------------------------------------------------------------------------ Jeez, this place looks creepy now... lightning is falling to the ground, because the fiends have occupied the towers! Look at them all... all Rhyos fiends... man I hate Rhyos... From chapters two and three, we know that there are ten lightning towers, scattered across the plain. Each is now occupied by a Rhyos, and here is also where our lightning tower calibration mini-game comes into play. For each Rhyos you kill, a chest will appear, and the item inside depends on how well you calibrated the particular tower. [You sure did love that mini game, didnt you? -PP] Let's run through an example. Run over to lightning tower one, on your left. Fight the Rhyos, and smash his face into the ground. These Rhyos can be tough foes, as we found out in chapter 3 if you saved the Macalania travel agency. (My party of Trainer Yuna (Holy Kogoro), Alchemist Rikku (Mega-Potion) and Berserker Paine (Mad Rush) works well, I believe.) Inside the resulting chest is an item that depends on how well you calibrated the tower in chapters two and three, with a score out of 30 (30 being perfect calibration). Tower 1: - - - - - - - - - - - - 0-5: Ether 6-14: 2x Ether 15-24: Turbo Ether 25-29: 2x Turbo Ether 30: Elixir In case you can't see the towers easily enough, they're also marked on your overhead map as flickering triangles. Make your way to each triangle, defeat the fiend, and obtain the prize. The rest of the prizes are... Tower 2: Tower 3: Tower 4: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0-5: X-Potion 0-5: Mega Phoenix 0-5: Power Wrist 6-14: 2x Mega Potion 6-14: Mega Phoenix 6-14: Black Belt 15-24: Elixir 15-24: Elixir 15-24: Hyper Wrist 25-29: Elixir 25-29: Elixir 25-29: Power Glove 30: Megalixir 30: Megalixir 30: Champion Belt So you see, no matter what your score, you're still picking up some pretty nifty items. Take the Ochre Ring from the chest in front of the two diverging paths, then take the left path to the travel agency and save before continuing. Tower 5: Tower 6: Tower 7: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 0-5: Silver Bracer 0-5: Yellow Ring 0-5: Blue Ring 6-14: Hypno Crown 6-14: Lightning Gleam 6-14: Watery Gleam 15-24: Gold Bracer 15-24: NulShock Ring 15-24: NulTide Ring 25-29: Pixie Dust 25-29: Ochre Ring 25-29: Cerulean Ring 30: Regal Crown 30: Electrocutioner 30: Short Circuit If you happen to meet an Oversouled Rhyos (which I did, at tower 8) it isn't that much different, except for the fact that its HP has skyrocketed from 4000-something to 14000-something. Meh. Tower 8: Tower 9: - - - - - - - - - - - - - - - - - - - - - - - - - 0-5: Red Ring 0-5: White Ring 6-14: Fiery Gleam 6-14: Icy Gleam 15-24: NulBlaze Ring 15-24: NulFrost Ring 25-29: Crimson Ring 25-29: Snow Ring 30: Freezerburn 30: Subliminator What about tower 10, I hear you say? Well, you may recall, tower 10 is over the other side of a lake, to the left of screen. The red arrow is pointing in it's general direction, so follow it. When you reach it, Paine will realize, the tenth tower! (Oh boy...) If you agree to take a look at it, the fiend that guards it will jump the lake and pounce on you... bring it, beefsteak! [lol -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Humbaba - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 52 (62) HP: 27,772 (30,163) AP: 1 (2) MP: 785 (785) EXP: 1,800 (2,300) GIL: 550 (700) DROP: Hi-Potion x4 STEAL: Hi-Potion x2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Err... uh oh... This thing has, by far, the highest HP we've seen in the game so far. But really, if you have a decent strategy to systematically wear down his health, its no trouble at all. Like previous bosses, there's a great advatage in having either a White Mage or an Alchemist in your party, stashing or casting the strongest curative stuff you've got, every turn. While one character acts as a healer, the other two should be strong attackers - elementals aren't worth the effort, so pure fighters like Gunner, Berserker, Warrior, or, best of all, Dark Knight. A dark knight spamming Darkness every turn will make short work, while I had Paine using the berserker's Mad Rush for 2500 a hit. Sure, sometimes it fails, but the times it connects make up for it, IMO. His Uppercut attack will wipe off about 1500 HP and inflict Delay, but this shouldn't matter if you have a dedicated healer. Lightningproof or Lightning Eater armour might also help, as he is fond of casting Thundaga for up to 800 damage on each member of your party. What you do need to be afraid of, however, is the Meteor he casts when you kill him - like the Behemoths of old, he has one final parting shot and tries to take you with him if you die. If you have over 2000 HP, this shouldn't be any sort of problem. [I had two Dark Knights doing Darkness while the Alchemist mixed up some healing items almost every round. You definitely need to keep the HP up, because you never know when he is going to die. So, if you know you are close to winning, keep that in mind. This thing killed me once so remember to play defensively for a while. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Bad news, though.... there's another hole out by the tower. While you do gain the Valiant Lustre Garment Grid, it doesn't make up for the fact that this may be a hole like the others, down to the Farplane. But there's no fayth here... and Rikku has a bad feeling about this... [Keep the fayth, Rikku! -PP] You can turn his offer down for now. Empty the final reward chest, and save your game back at the travel agency before jumping in. Make use of all your cool new accessories that you've been picking up along the way, I'm especially fond of my new Tetra Bracelet (features Tetra Eater, whoo.) You'll be fighting a lot of machina in the cave, so lightningproof/eater armour still pays its own way, as do water attacks. (Me, I just cheat and use the berserker's Eject.) [Cheaterer.... once a cheaterer... -PP] Inside the cave, our destination is again marked by a red arrow, and we don't know what it is as yet. So we'll just go there, and hope for the best, aye? Take the first right you see, through the red-marked passage, and you'll see the red arrow stop at the end of a parallel path. At the end of the tunnel, you'll see a few pink-marked passages, and the way to go becomes clear - hang a right at the end, then your next three lefts, then straight up to find the red arrow. The red arrow is Cid! He found a hole, and decided to explore it... but now he can't get out, as the place is crawling with fiends. He musta pulled a muscle or something, cuz he can't even stand up... how are they supposed to get him out of there? Meh, Cid doesn't really care, he just wants you to take care of this huge giant machina for him.... you're kidding, right? [Man, we gotta do all the work around here.. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Machina Panzer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 45 (45) HP: 30,500 (30,500) AP: 10 (10) MP: 1,247 (1,247) EXP: 4,300 (4,300) GIL: 10,000 (10,000) DROP: Phoenix Tail STEAL: Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The first of the actual tough bosses, whee. Look at the AP on that baby! I want it, I want it, I want it, so I'm gonna damn well get it! Note three Watchers in the battle - these are the same watchers that have been observing you through battles since chapter 3. You'll note with the Panzers first move, that he reveals the watchers to be Attack Ability Scrambler, Recovery Ability Scrambler, and Special Ability Scrambler - meaning they record your use of these types of attacks, and report them to the boss for his own use! Aye! Take them out as quickly as you can, one or two hits of Darkness should do the trick. After that, it's you v. the Panzer... and the Panzer likes to fight. It's Gatling Gun attack will hit a total of about thirty times, say ten on each girl, doing low double digit damage, under 50, each time. And its Sorcery Ray will hit your party for 600-700 damage each, bearable. Apart from the slight variations in attacks, this boss is too similar to the previous Humbaba, and the strategy is the same - an Alchemist or White Mage, curing every turn (because you never know what's coming around the next corner); a Berserker using Mad Rush, and a Dark Knight using Darkness. (Rather soon you should realize that Darkness is one of the best attacks in the game, and you get it for free, without even needing any AP to even learn it.) [Darkness definitely kicks all sorts of ass. Again, I used two Dark Knights and an Alchemist. You should be getting used to that strategy by now. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - What follows is a half-translated scene (half-translated due to me missing more than a few Al Bhed Primers), but Yuna offers to take Cid aboard the airship, while Brother angrily shouts that he's not welcome unless Cid apologizes to him. (For what?) When Cid offers his sincerest apologies, Brother mumbles that it was too easy, what is his old man plotting? Even Rikku doesn't know the extent of the trouble between Cid and Brother (HEY THE COOL MUSIC's PLAYING AGAIN), but Yuna thinks there's something nice about the whole reunion thing. She wishes she could have done the same with her father... or than Tidus could have done the same with his. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ Take Al Bhed Primer XXVI, and get out of there. Back on the Celsius, Cid is up on the deck, all alone, mumbling about how they've fixed the Celsius up. When he walks back inisde, follow him down to the bridge. All he wants to do is bitch and moan, about Brother's reckless piloting, about this, about that... until finally both Rikku and Brother shut him up, this is their airship, not his! Hehe. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Macalania Woods (0.6% -> 85.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Seek out the remaining Guado to get an episode complete. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- When you enter here, go northeast, across the non-sparkly path, until you reach the next screen. Follow the path all the way to the next screen. Keep following these paths until you are finally at the north spring. Talk to the Guado here, who will say the Guado have returned home to Guadosalam. Yuna will reply that the woods are so empty, and Rikku will wonder if this place has much time left. It's kind of sad that all of this will be gone. Paine says that at least we have our memories. Once this scene is done, return all the way to the beginning of Macalania, and go east two screens, then south to that spring. Here, the girls will walk around, and Yuna will ask for a moment alone. Paine wants to know why, but Rikku just pushes her away. Walk forward and Yuna will remember the good times she and Tidus had at this spring in Final Fantasy X. She'll even try to whistle for him, but nothing happens. She doesn't want to call it just a memory. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ You score a Ray of Hope Garment Grid! Back on the Celsius, return to Macalania Woods and go to O'aka's travel agency now. O'aka will ask how dare ye drag yer sorry butt back here! Ye cast away the family business and run off for the gills! Gone a whole year, ye were! And ye call yerself O'aka XXIV. They will argue for a while about the store and their relationship and stuff. They will finally kiss and make up at the end of it, about bloody time! ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ Now, return to the Celsius and that's it for here! --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bikanel Desert (1.2% -> 86.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Find the remaining Cactuars. 2. Complete the annoying dungeon and beat the Jumbo Cactuar. 3. Defeat Angra Mainyu. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- NOTE: When trying to get Episode Complete for Djose Temple, you will need to visit Bikanel, which is why Bikanel has been listed first. For percentage purposes (to keep this guide accurate), it is assumed that you get Episode Complete in Bikanel before attempting Djose. The things you need to do in Bikanel, to get Episode Complete for Djose, are listed in the Djose section (so scroll down a bit ;) The group will walk forward as Nhadala will be glad we're here. Fiends are attacking the Cactuar Nation! Yuna will offer to take care of it, of course. Paine and Rikku make some great comments.. Paine was wrong, she doesn't jump into trouble. Rikku replies, she jumps in head first. A COOL BATTLE THEME PLAYS! As some enemies come flocking through the desert. They want to know what is happening, even though Nhadala already said so. The girls figure out that these are different than normal fiends, so they ask Marlena for help. Benzo translates that she means an ancient and terrifying fiend that long slept beneath the earth has awoken. That fiend is here. We must lose no time in raising the Great Haboob. Only the Ten Gatekeepers are capable of raising this magic barrier. You must gather them here before the last of my power wanes. A bunch of fiends come at the party again, but Marlena shoots a laser at them, sending them backwards. The party will be shocked at this, of course. She's struggling just to buy us time, so time to find the rest of the gatekeepers. ------------------------------------------------------------------------------ Mission Time - The Cactuar Connection ------------------------------------------------------------------------------ The Ten Gatekeepers have ventured into the world proper to train. Round them up and bring them home to the Cactuar Nation! Think you can unravel the Cactuar Mothers' clues and sniff them out? Objective: Find the Ten Gatekeepers. ------------------------------------------------------------------------------ Here are the locations of Cactuars 7 through 10. ------------------------------------------------------------------------------ Seventh Cactuar Mother: Chiapa's Mother Location: West of Marlena ------------------------------------------------------------------------------ Hint: "I am Chiapa's mother. I heard from him just the other day. He says he's going to meet up with some friends. The meeting place? It's some secret place high, high up - somewhere he can take in the town and the woods." Location: The Treetop in Kilika Woods, southeast corner. Upon Return: "My little Chiapa, have you grown? Now aren't you glad you listened to your mother and took the trip?" ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Eighth Cactuar Mother: Erio's Mother Location: Northwest of Chiapa's mother ------------------------------------------------------------------------------ Hint: "I've gotten word from Erio. His message read: Two brothers, my friends, to a spring went we. I got to see snow.. what rhymes with we? He may never listen to his parents, but I can't help but love my sweet Erio." Location: Path in the south entrance of the Scar of Fayth in Mt. Gagazet. Upon Return: "Thank you, Gullwings, for finding my Erio. Of course, he'll probably just run off somewhere again...." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Ninth Cactuar Mother: Bartschella's Mother Location: South of Cactuar Gate Entrance ------------------------------------------------------------------------------ Hint: "I am Bartschella's mother. My daughter simply adores money. She left the desert in search of a 'man of means' - whatever that is. It turns out our 'man of means' isn't quite what you'd expect, hoho! Managed to save up quite a bundle. Turns out it's a former summoner! Don't get caught green handed, Bartschella!" Location: Dona's house in Kilika Upon Return: "Welcome back, Bartschella. I guess 'men of means' aren't always men, are they, dear? ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Tenth Cactuar Mother: Frailea's Mother Location: Southwest of Bartschella's mother ------------------------------------------------------------------------------ Hint: "I hate to admit it, but my Frailea can be a bit of a handful. He's really a nice boy who just wants to be around friends. But he always seems to be falling in with the wrong crowd. I'm worried he may not even be traveling at all." Location: Talk to marlena then enter Cactuar Hollow. Upon Return: N/A ------------------------------------------------------------------------------ After getting the clue for 10th, it's time for another mission. ------------------------------------------------------------------------------ Mission Time - The Last Cactuar ------------------------------------------------------------------------------ Who'd have thought the last cactuar would be so close? Use the help of the nine gatekeepers you've already tracked down to bring that rascal home! Objective: Find the tenth gatekeeper. ------------------------------------------------------------------------------ Benzo will say that the only way to get the 10th cactuar is by going inside Cactuar Hollow. Oh boy, here we go again. Paine wants to teach them some social skills. YAY, COOL BATTLE THEME PLAYS! Save your game. Follow the path along, after a few battles you'll encounter your first boss fight in a while. It's easy to kill, though, as it's just an oversized version of an enemy you've already fought. Now you'll have to keep on fighting oversized enemies for the remainder of the dungeon. At the first intersection, go up and jump over some platforms to get an Ether from the treasure chest. Now, go back down and head right this time. Here, the sand will fill up very slowly. You can either spend time getting the treasure chests (it's not hard to do and they're decent rewards) or run quickly to the end. Timing is key, but you only have to start over if the sand fills up, so get the chests and then move onto next area. At the end, you need to jump up the platform to the right, then to the left, then up. In the next area, just keep following the path (jamming to that cool beat along the way!) Soon enough, you'll finally see the last Cactuar. You don't really NEED to win, but it's good if you do.. you get a garment grid that doubles AP and Experience. Once you're done either winning or losing, he will now cooperate regardless. Yuna will kneel down (she's used to being on her knees) to look at Frailea. No more running away from home! All of a sudden, a bunch of cactuars come running and jumping all over the place. They turn into this super huge cactuar! Boss time. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Jumbo Cactuar - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 42 (50) HP: 22,222 (33,333) AP: 10 (15) MP: 1,111 (1,111) EXP: 0 (0) GIL: 0 (0) DROP: Stamina Tonic x1 STEAL: Stamina Tonic x2 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - I had a Dark Knight, Gunner, and Alchemist for this battle. You should know the deal by now. The Dark Knight's Darkness ability will really come in handy to kill off the two little Cactuars, who are the most dangerous part of this battle. Once they are defeated, just fire away against the Jumbo Cactuar, who basically just stands there the whole time anyways. It doesn't have any evasion skills like the little Cactuars. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Now, return back outside. Here, Yuna will run back out and the Cactuars will all light up a big circle. Very odd but sad scene here. Marlena used all her powers to stop the boss. ------------------------------------------------------------------------------ Mission Time - Showdown in the Sands ------------------------------------------------------------------------------ The fiend that was ousted from the Cactuar Nation is raiding the Al Bhed camp! Wipe it out once and for all.. Gullwings style. Objective: The demon of the desert must fall! ------------------------------------------------------------------------------ When it's done, return to the Celsius and prepare for battle with a tough, but not that challenging, boss. Yuna: I had her equipped with Dark Knight and Darkness. Same with Rikku. Paine had Alchemist w/Stash Mega Potion (and the highroad winds garment grid for boosted speed). Equip everyone with as much status-defense equipment as possible, especially Confusion Proof. If you have these and are around Level 40 or higher, you should have really little problem with this boss hopefully. Go back to Bikanel and fight the boss. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Angra Mainyu - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 47 (47) HP: 333,444 (333,444) AP: 30 (30) MP: 9,999 (9,999) EXP: 5,000 (5,000) GIL: 5,000 (5,000) DROP: Ribbon x1 STEAL: Megalixir x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - I don't really think this is such a challenging boss, and Becky sure didn't either. The Dark Knight/Dark Knight/Alchemist combination just made the game way too easy sadly. Of course, I recommend using Darkness, Darkness, and healing over and over. Equipping stuff that protects against the status effects that Angra Mainyu likes to use is important, as well. Cast Reflect right away, to protect a little against Flare and Perdition's Flame, its two most dangerous attacks. To do this easily, mix a Potion and Lunar Curtain with your Alchemist. This will give your entire party Shell, Protect, and Reflect. Now you won't have to worry about Flare as much. Angra Mainyu has two supporters with it: Tawrich and Zarich. Make sure to keep these dead so Angra does not fire off its most powerful attack, Perdition's Flame. Darkness should keep these supporters down, while Angra wastes time resurrecting them, giving you more time to do serious damage.Zarich and Tawrich aren't that special, they just drain MP and do little attacks that prove to be more of a nuiscane, and they'll be dead for a majority of the battle anyways. The most important thing to remember here is patience. He has a lot of HP so don't expect to be finished in 30 seconds. 333,444 hit points, combined with the two supporters you need to keep taking out, takes at least 25-30 minutes to fully defeat. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - YAYYAYAYAY Finally we beat this boss. Watch the scene (sorry, can't pause and I was too excited from wasting 65 minutes beating this boss.) Episode will finally be complete, after the Desert gets a little messed up in the process. Food is always a good thing, too. I was hungry throughout the 65 MINUTE BOSS FIGHT I JUST WENT THROUGH. ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ Mercurcial Strike Garment Grid is now ours. Back on the airship, Celsius, it's time to move on in our quest! --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Djose Temple (0.8% -> 87.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Learn about the Experiment, and accept the challenge. 2. Defeat the Experiment at its initial levels. 3. Raise the Experiment to max levels, by digging for assemblies. 4. Defeat the Experiment at its maximum levels - episode complete! --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Once at Djose, enter the temple and a scene will begin. A bunch of Al Bheds are standing around, they're all excited because they've managed to construct a machina superweapon! Not quite Vegnagun superweapon, but still damn good, or so they think. Not even we could beat this thing, apparently. Indeed, it sounds like a dare. [I double dare you! -PP] We get a small rundown on the Experiment - its power increases if you've found assemblies in the desert (which is indeed why you were told not to dig too much in earlier chapters, don't want to power it up too much), and, once defeated, it can be repaired using repair manuals to have a rematch. If you haven't done any digging, it should be at level 1/1/1, which is the way we like it. Accept the challenge, and we have a mission to do and a boss to fight. ------------------------------------------------------------------------------ Mission Time - Masterpiece Theatre ------------------------------------------------------------------------------ Prove your strength by smashing the Machine Faction's masterpiece: Spira's most powerful machina weapon? Objective: Defeat the Experiment. ------------------------------------------------------------------------------ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Experiment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 50 (50) HP: 18,234 (18,234) AP: 40 (40) MP: 0 (0) EXP: 0 (0) GIL: 0 (0) DROP: Phoenix Tail STEAL: Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Okay, after the Angra Mainyu beast I just took on in Bikanel, this thing is a joke. And, seeing as I still have my Angra Mainyu set-up (I forgot to switch back to my normal Garment Grids and dresspheres), I'll have to use it. It's pretty much a default for all major battles, well until you get a certain accessory later on. Always have a healer, an Alchemist with constant stashing of Mega-Potions works best to keep your party in top shape. Then select your best physical roles for the other two characters, and pound away. I've got two Dark Knights, knocking off 2000 HP each turn with Darkness. As you can see, the fight won't last long. In terms of his defense... all I saw before I wiped him out was a physical attack that hit my alchemist for 700 damage a shot, or my dark knight for 350. No specials at all, so nothing a Mega-Potion can't fix. [I yawned my way through this boss battle. It is literally a cake walk compared to Angra Mainyu. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the fight, Paine whispers something for Yuna to tell the Al Bhed technician - I can't translate it perfectly, but it's something like 'you can take your machina and shove it'. I know the last part, anyways. He likes her attitiude, and declares that he's gonna build a stronger machina. Whee, bring it on, punk! Lol, after Yuna is rapt he understood her speaking Al Bhed, Rikku tells her to watch her language. Now we're told how to power up the Experiment - by finding special assemblies in the desert. Then find a repair manual to challenge it again. Take Al Bhed Primer VIII, and move out. [Oh man, not again! -PP] Note that we haven't got Mission or Episode Complete yet? Because we haven't truly defeated the Experiment. To beat it, we need to power it up to its max then kick its ass, so we need assemblies. Where do we find them? In Bikanel Desert. Leave Djose, and head to Bikanel. You can undertake digging missions in any part of the desert to find the special assembly parts, they will always be the special yellow mission items. Dig one up, then return to the hover to complete the mission. Keep heading back out to collect more. There are three types of assembly, each corresponding to an attribute of the Experiment - Attack, Defense, and Special. Each type of assembly comes in three denominations - Z, worth 5 points; S, worth 3 points; and A, worth only one point. To raise the levels of the Experiment to 5, their maximum, you need 38 points worth of the corresponding assemblies. We need to make sure they're all level 5, so you need 38 points of each of the three types of assemblies. What type of assembly you dig up seems to be totally luck, so just keep digging until you get the points you need (40 digs and climbing here...) When you've got them all, return to Djose Temple. [The one you get is pure randomness. The game randomly selects one. -PP] You'll need a repair manual to fight the Experiment again; there are a few on offer at Djose. On your way back to the machina, you'll pass a guy standing alone in a room full of pedestals, he wants a password. I seem to recall, a woman in chapter 4, muttering about the password, what was the name of that talking cactus again... couldn't be Marnela, by any chance? Input it, and he'll offer you one, called The Spirit of Recycling. Also in Djose, you can obtain a manual from the monkeys outside the temple, tin the alcove to the right. Wait until all three jump at the same time, then press X to obtain "Repairing for Dummies". In the Chamber of the Fayth, hand over the manual. Check the levels of the Experiment. If they're not all 5's, go back and do more digging. (I'm getting really really sick of digging.) If they're all 5's, a short cut-scene will take over, in which the Experiment has gone out of control! The Al Bhed got cocky, and souped it up too much, now look! Yuna's right though, there's only one thing to do. Take it on! [Not again! -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Experiment - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 50 (50) HP: 18,234 (18,234) AP: 40 (40) MP: 0 (0) EXP: 0 (0) GIL: 0 (0) DROP: Elixir x1 STEAL: Turbo Ether x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ding ding, round 2, fight! Good news is, its HP is exactly the same as before. Bad news is, now its a badass since we hiked up its stats. We've increased its Attack, Defense, and worstly, its Specials. Now it's got all sorts of icky attacks like Rocket Launcher (similar to Angra Mainyu's Perdition Flame, but slightly less ghastly), Lifeslicer (KO one character), Annihilator (~1500 damage to each girl) and more. While it's health isn't high, its a nasty bugger. (Note: This battle is the only time to learn the Annihilator Blue Bullet skill. If you plan on mastering any Gun Mages, you must get them out and get them hit with Annihilator in this battle.) Use a Light Curtain if you have one, to Protect your whole party (helps greatly with Rocket Launcher). Of course, after Lifeslicer, you'll have to reapply it. Once that's out of the way, keep the same set-up you should for most normal boss battles - a dedicated healer, preferably an alchemist with Mega-Potion learned, or a white mage with Curaga; then two fast attackers. I chose two berserkers, both with Counter-Attack and Mad Rush learned, to deal out damage quickly (quicker than even a dark knight, in this case). Mad Rush, Mad Rush, Mega-Potion/Curaga, every turn. The only time you need to deviate is to use a Light Curtain or a Phoenix Down, and if your alchemist has Items 2, it won't differentiate from the routine much at all. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the battle, the Al Bhed are absolutely gobsmacked that you wiped out their machine. Take the Elixir, and Magical Dances Volume II. So who taught Paine to speak Al Bhed, anyways? Paine is vague, but Rikku knows it was Gippal. Oh, he got her interested.... and Rikku is furious, she knew Gippal was a player! ("...") It wasn't like that though... Paine just thought that learning a new language might broaden her horizons... it didn't work though, because words weren't enough. But she did realise something - to expand her horizons, she had to open herself up, get involved with the outside world, let it shape and affect her. Of course, dumb blonde Rikku doesn't get it. She's trying to say that running around with the Gullwings helped her a lot, like now she feels she can talk about things. True, they did annoy her at first, because they never shut up, she was gonna lay down some serious hurt. (OMG girlie why didn't you!?!?!?!) As Yuna gets mock upset at the revelation, the trio escape the temple, giggling. Must everything be so dramatic? ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- Bevelle (1.8% -> 89.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- 1. Watch the scenes. 2. Come back and complete the Via Infinito. --==--==--==--==--==--==--==--==--==--==--==--==--==---==--==--==--==--==--==- "Praetor Baralai's still missing, but it looks like New Yevon's remaining members are holding the party together." Enter this hotspot and walk alllll the way up the long path to the temple. Enter the next screen and keep going until you are finally in the temple. Before getting there, you will meet up with Maroda again. Yuna wants to know why he's in front of the New Yevon headquarters, since he's a member of the Youth League. He's been asking himself the same question. His brother heard that Bevelle was a mess, and came all the way from Zanarkand. He can do what he wants, but how did Maroda get dragged into this? You're protecting Bevelle together, Yuna says, and Maroda agrees, saying someone has to watch Isaaru's back. Pacce runs up to ask what everyone is talking about, and Maroda says we are talking about how brothers have to stick together. Oh, okay! He then leaves with the rest of the Kinderguardians. Rikku shrieks because they are multiplying, and Maroda says they are turning into a regular Kindercorps. (Aw, how cute.) Yuna says well, at least they're having fun, and Maroda wonders if fun is all the world really needs. Rikku wants to know if Isaaru's changed too much, and Maroda says Issaru will never change. He goes around playing superhero and leaves us with all the headaches. LOL, Rikku and Paine seem to know what he's talking about. Hilarity ensues as Yuna asks if they mean Brother or Buddy. Wrong there, Yuna. Try again. Paine suddenly wants to get going, as does Rikku. (This is another funny moment.) Yuna still wants to know who. LOL ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ We scored the Scourgebane Garment Grid, sweet! Now, you may think that since we got episode complete, this is over. Not so fast, my friend! This is where all the fun begins. There is an optional side quest called the Via Infinito dungeon in here. It is a massive 100 floor dungeon that is quite tortrous. The floors randomly generate between several different designs, and the enemies and bosses are tough as nails. The only good news is that you can leave and save on any floor. Otherwise, this is pure hell. Preparations if you want to complete this dungeon: - Be on a high level. 50 to start sounds about right. - Be prepared for lots of battling. Charm Bangle doesn't work. - Save lots. Be patient. It takes a long time to complete this. - Have an Alchemist w/Stash Mega Potion, and have 2 Dark Knights as well. - Use Darkness in almost every battle. It saves a lot of time. - Have status-protecting garment grids or accessories equipped. - You get the Iron Duke accessory, which increases all statistics by 100. Why would you want to complete this dungeon? There are a few nice bonuses. - It's the only way to get 100% in one playthrough. - After Floor 39, you get the Cat Nip, which does 9999 damage per hit if you are in yellow HP. It is an extremely useful accessory. - After Floor 39, you'll also get a Speed Bracer. - You'll get some crimson spheres to help with percentages, and it unlocks Den of Woe in Mushroom Rock Road if you found the rest of them. - You'll level up lots. - The final boss will be a joke if you complete this dungeon. Literally. - It's a good challenge and an excellent time killer. To enter this dungeon, head back to Bevelle and enter the right hand side of the first floor of the temple. You will meet up with the Kinderguardians. They will inform you that they found this place all by themselves, then they will take the blue warp down. Do the same, and you will see another scene where you meet up with someone that gives you vague advice about a Trema guy. Rikku will comment that this looks like the Farplane, heh. Pick up the Crimson Sphere and let's roll. FLOORS 1-20: Not the toughest in the world yet. The enemies are rather easy and the floor designs themselves are pretty basic. I saw about five different floor designs in the first 20 floors. - A few basic ones where you just follow the path along. Three of those in total. - One where you go up, and a block blocks you to the left. Go right, and kill the Tonberry. Problem solved. - When if you go up, there's a big Elder Drake there. Go down, then left, and then up. Push the switch, and blocks will appear over Elder Drake's head. Now, you can jump over him. When you get to Cloister 20, you will meet up with Maester Kinoc, who will turn into an evil monster. A SquareEnix representive, perhaps? - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Aranea - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 52 (62) HP: 18,280 (33,994) AP: 1 (2) MP: 178 (178) EXP: 4,000 (7,500) GIL: 800 (2,500) DROP: Stamina Tonic x1 STEAL: Turbo Ether x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - This boss is pretty damn easy, and will even become a regular enemy once you get deeper into the dungeon. All you have to really do is keep hitting him, while using a Mega Potion once in a while. He has a pretty decent attack where he spits a girl out after eating her (Sounds wrong.) that does about 2,000 damage or so. That's the only thing to really worry about. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - After this, the party decides to go ahead deeper into the Via Infinito. Well, Yuna says to and Rikku/Paine sort of agree. FLOORS 21-40: Enemies are starting to get a little tougher but nothing you really can't handle yet. You're starting to fight larger enemies now, as well. Around Floor 38 or 39 is when you start to meet tougher enemies, like Humbaba. Watch out. Make sure to save at Floor 39 because the boss here can be a problem if you are not ready for him. A lot of the floor designs are the same as before, too. Some of the new floor designs to be found here: - One where an Elder Drake jumps in front of you right away. Wait for it to jump away, then run quickly to the other side. When you turn the corner, keep moving straight and ignore the first path right. Take the second path right instead. Jump up the platform, and keep running until you get to the end. - One where you start off with a giant circle underneath you, and when you go up there's a four-way split. Jump down, then up the path to the right and step on the switch. The screen will flash and the Tonberry will disappear. Now, step on the switches to the upper and lefter platforms as well. All the switches will now disappear. Fall down the hole to the next floor now. - One where you turn the corner and there's a bunch of platforms to jump on. Jump on a few of them, then head left, and up. You have to keep jumping in these directions, of course. Finally, head left and smack the Tonberry up. Now, go right and fall down the hole. On Cloister 40, someone turns into a Black Elemental. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Black Elemental - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 88 (99) HP: 9,999 (10,988) AP: 1 (2) MP: 2,380 (2,380) EXP: 770 (1,200) GIL: 380 (1,200) DROP: Mana Tonic x1 STEAL: Ether x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - He only has 9,999 HP, but he's a really tough hombre. The defense is super high, and he knows Ultima, which pretty much kills everyone. So, get out a Songstress (yes this is Steve typing!) and do the Magical Masque dance. Now he can't cast Ultima. Now you can beat him up without too much worrying. If you don't have that particular ability, use Tableturner w/Gunner and Charon w/1 or 2 Dark Knights for a quick win. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - You get all sorts of accessories after this, including a bunch of Bracers, and a Cat Nip. Cat Nip totally rules. Give it to a Gunner with Level 2 or 3 Trigger Happy immediately and keep them in yellow. Enjoy the results. FLOORS 41-60: The enemies are going to start getting really tough, but you now have the Cat Nip, so keep a Gunner w/Trigger Happy Level 3 in yellow HP and use Trigger Happy with the Cat Nip for major damage. This will make these floors a little more bearable, but still tough. Level up if you must, and have an Alchemist or White Mage in your party at all times. Also, you'll start dealing more with Elder Drakes and Mega Tonberries now. You do NOT want to mess with these enemies, believe me. They will use you as toilet paper. Once you get to around 46 or 47, you'll start to face much tougher enemies like Ultima Weapon. When you fight these, remember they don't have a ton of HP, but their attacks are strong. A Catnipped Gunner should be able to handle them thankfully. You will get a lot of repeating floors, as usual, but here are some of the new annoyances you must deal with throughout these cloisters. - A section like the Elder Drake platform jumping, only there's a Mega Tonberry there now. Go down, and fall below. Run straight up, following the path and jumping over things, and then kill the Tonberry to get to the lift. At the lift, you will be transported up. Go down and carefully climb up the platforms (they're hidden so they are a little hard to see). This part is tough. You need to jump VERY accurately or else you're screwed. Jump down to the far right and land on this platform. Now, fall down to the left when you land on it, to get to the other platform. Move around the Mega Tonberry to get to the exit. - If you go down and get a dead end, with a long path in front of you, it's the maze one. Go up, around the corner, then down, and left at the intersection. Then, go down and up around the U-shaped corridor. Go left and then up this time to reach the exit eventually. - When you fall down on a switch block, and there's a 4 way split around you. Go right, then follow the path. At this intersection, go north (left sorta), and then left at the following intersection. Fall down the exit. - A screen with the Elder Drake jumping in front of you. You can no longer follow the path you took before exactly. 2nd right leads you into a jump landing you on top of the Elder Drake (I learned this the hard way. :( You need to carefully fall off the ledge and walk around him to get to the exit. Someone else will turn into Concherer. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Concherer - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 96 (99) HP: 342,280 (360,444) AP: 1 (2) MP: 170 (170) EXP: 6,000 (9,000) GIL: 6,000 (9,000) DROP: Blessed Gem x1 STEAL: Ether x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Wow, he has a lot of hit points. Fortunately, a Gunner with Trigger Happy and low HP with Cat Nip = lots of damage right away. Should only take two or three shots with Trigger Happy to kill him. Watch out for Megatron Press as it does tons of damage to one person. Regular attacks aren't TOO bad, but keep two Dark Knights as your other 2 slots due to their high HP, meaning his attacks won't kill you. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Paine says that he's not here. Who? Trema. Rikku wants to know how that is. Trema is the founder of New Yevon. He kept all of the spheres from Spira's past to himself and then vanished without a trace. Who'd have thought he'd crawl down here. But... that was a year ago. So he's probably already - Dead? Maybe he was from the start. They say he was able to control the most powerful of fiends. Which is why I really think we should go home now. FLOORS 61-80: This is when the dungeon starts to get really tricky. You need to watch out for Mega Tonberries and stuff for real, they will rape you if you aren't careful. The enemies are getting tougher and the floor designs are getting weirder and tougher. Now's not the time to play around. Here is what I had equipped: Yuna: Gunner w/Trigger Happy Level 3, Cat Nip, Speed Bracer Rikku: Dark Knight w/Darkness, Champion Belt, Speed Bracer Paine: Dark Knight w/Darkness, Speed Bracer, Kaiser Knuckles You will start to face bosses from early in the game, as well as tougher enemies like Omega Weapon. Ouch. Having this equipment set up and a plan for battles is a must if you hope to survive. Make sure to save often, like once every three or four cloisters. You never know when an enemy will kill you, or when you will run into an annoying elder drake or mega tonberry. The Cat Nip will REALLY help. Here's some of the new annoying floor designs you will undoubtedly discover in these annoying floors: - Room with tonberries everywhere, and you can pan the camera around using L1 and R1. Go right to step on a switch, then go down the hole it creates. - A screen with several small floating platforms to the right of where you start. Just jump across every platform, talk to the Tonberry for an X-Potion, and follow the path to the exit. - You start off with a long platform slanting up in front of you. Go up these, and when you reach the very top, be careful as you come down. Wait for the Mega Tonberry to be walking away, then go off the platform and around to the left hand side quickly, away from the path Mega Tonberry walks on. Climb up the platform, then go across the path, following it around. Here, you will see 3 paths to the left. Take the bottom one and kill the Tonberry, then take the top one and kill the Tonberry. This opens up the exit in the middle path. - Start off in a block with four-way split. Go right and carefully walk to the left of the Mega Tonberry, making sure not to touch him. Then go left twice at the two intersections, talk to the Tonberry for a Potion, then left again to exit. Once you get to Floor 80, go out of here and return to Mushroom Rock Road. Keep fighting Gucamatzes until they oversoul, then run and return here for a much easier boss battle. Someone will turn into Chac on Level 80. Chac is very hard. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Chac - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 98 (99) HP: 437,850 (459,743) AP: 1 (2) MP: 820 (820) EXP: 2,200 (2,950) GIL: 750 (2,200) DROP: Shining Gem x1 STEAL: Ether x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Chac is very unique in that he is harder when he's not oversouled than when he is. The reason for that is that he loses his Heaven's Cataract attack when he is oversouled. That helps a lot but this guy is still no pushover. A Gunner w/Trigger Happy Level 3 and Cat Nip is a must. Trying to get low HP before entering here may not work so you may need to waste a turn and kill/seriously damage the Gunner and bring them back to life, to get them in yellow. Fire away with them, and play defense with the other two at all costs, trying to stay alive until the Gunner finishes the job off. He starts off with Stony Glare usually, so you'll be screwed off the bat. I just healed that person right away and kept healing each other, reviving the Gunner as needed, and eventually I somehow won. The physical attacks are definitely a problem, so use a dressphere with high HP and use a Lunar Curtain for added protection. Chac hits HARD. If he's not oversouled? You're in trouble. He uses Heaven's Cataract attack which will cause SERIOUS problems. Better hope he's oversouled. ;) If you want to attempt this, you need to get all sorts of side quest items that I never bothered to find. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - The apparent lovers will now disappear, and the guy seems a little ticked. FLOORS 81-100: The big kahunas. These are by far the most dangerous floors of them all, with super tough enemies (Chac even shows up from time to time!) Aranea was the first enemy I faced on Floor 81, and he was the boss on Floor 20, just to give you an example. You may want to level up majorly in the first few floors, until around Level 80-90 just to be safe, if you have the time. Elder Drakes appear, but you can at least run away if they are a random battle. Other enemies you face include Concherer and Black Elemental. Black Elemental will die in 1 hit, but Concherer will still give you problems. Be VERY careful until you save, don't want to have to do Chac over again. Have that Cat Nip ready at all times and save every other floor or so, just to be on the safe side. The floors are also getting nastier, with trickier traps than ever before. Here's what I had in terms of level and equipment: Yuna Level 67: Gunner w/Cat Nip, Speed Bracer Rikku Level 68: Dark Knight w/Champion Belt, Champion Belt Paine Level 69: Alchemist w/Stash X-Potion/Mega Phoenix and Speed Bracer, Kaiser Knuckles Most of the floors you have seen before, with few exceptions. It's the enemies that are the real problem here. Once you get to Floor 91 or so, you start to face packs of 3 Lacertas, and Lacerta/Black Elemental combos and stuff like that, so it gets tough really quickly at the end. I ran from most battles. ;) Here are the new traps you will find in the remaining floors: - When you go down and see a Mega Tonberry standing behind the wall. Go up and around the corner, then left, and up around the corner again. Rinse and repeat again to finally reach the exit. Once you get to cloister 100 (marked as an infinity sign) you will have to face the two toughest bosses in the entire game. Time to prepare yourself for the worst! - Gunner should have really high defense and be in yellow HP. Level 3 Trigger Happy is a must, as is Cat Nip. Level 99 is recommended, but I beat these guys on Level 73, so we'll see. Highroad Winds GG is recommended, so you can put an extra accessory on her, replacing the Speed Bracer. - Other two should be Dark Knights w/Shining Bracers and Crystal Bangles. You can replace Shining Bracer with Speed Bracers if you want. They should be wearing the Higher Power Garment Grid. - Have at least five Soul Springs. These are important. - Stamina Tonics are good if you don't have super high HP, and don't forget about the defense/magic defense ratings. If you're around 175, you'll be fine. When you are ready, go down to Closter 100 and watch the scene where a guy turns into a really kick ass weapon-type enemy. The bad ass boss theme plays, so you know they're not fucking around. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Paragon - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 99 (99) HP: 200,000 (210,000) AP: 1 (2) MP: 9,999 (9,999) EXP: 9,000 (13,000) GIL: 3,000 (6,000) DROP: Supreme Gem x1 STEAL: Supreme Gem x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - He likes to use a move called Genesis right off the bat. Genesis is a really kick ass explosive move that pretty much kills every girl right off the bat if you are not prepared for it. Use a Lunar Curtain right away, to give you the Protect status. This is only if you do not have the Shining Bracers equipped, of course. The move should wipe out one person, but not all three if they have high enough hit points. Big Bang is also another nasty attack that he likes to use from time to time. It does 999,999 damage to everyone. I really don't have a bloody idea how to stop this and he killed me every time he used this. If you try to use magic on him, he will counter back with the same spell, or a demi spell if you use cure magic. For instance, using Flare on him makes him use Flare back. So, magic is not the best thing in the world to use.. Once that is out of the way, you are in for a major fight. He has 200,000 HP, so just make sure to devote the Dark Knight to healing and defense while the Gunner does her thing. I won in about 8 rounds, but you need to be careful and stay focused throughout the entire battle. The next one is the REALLY shitty one. - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Now, you meet with the founder of New Yevon.. Trema. The nastiest boss in the entire game. And you don't even get a chance to save in between. :( - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Trema - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - BASIC: LV: 99 HP: 999,999 AP: 50 MP: 999 EXP: 10,000 GIL: 10,000 DROP: Dark Matter x1 STEAL: Ether x1 - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - No, those statistics are really not a joke or a typo. I told you he is a nasty jackass, but you just wouldn't listen, now would you? He has 999,999 HP, which is really the main problem with him. But, that can be taken care of with patience. Let's worry about defensive measures first. You can use Soul Springs on him 5 times to completely remove his MP. Do that as soon as possible, to get him from casting his nasty spells. This works particuarly well, because he will actually waste turns trying to cast spells he can't cast, giving you more of a chance. He likes to use Meteor, Flare, and Ultima, but since he won't have any MP, he won't be able to do these nasty ass spells, and will give you more of a chance to win this battle. I only really attacked with my Gunner. She was doing 130,000 damage every round. That means it'll take around 7 or 8 rounds of her shooting him with Trigger Happy while cat nipped. That means lots of defense in between. Since you have a generated Protect effect on the girls, with high defense and HP hopefully, his attacks won't kill you. Since his attacks won't kill you, and he can't do his favorite spells, you have the battle won if you heal and play smart. Be patient, though. He is a bit of a prick and has been known to kill people many a times. He is super fast and can really lay a beatdown on your party. If you aren't on Level 99 and have trouble with him, maybe you should level up that high and try again. Good luck! - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - Yay, we finally beat this damned dungeon! Go us! ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mushroom Rock Road (3.0% -> 92.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Learn about the Youth League battle tournament. 2. Agree to enter, starting the "Youth League Tournament" mission. 3. Complete the tournament by defeating Lucil. 4. Hear her speech - episode complete! 5. Enter the Den of Woe. 6. Make your way to the end of the path, defeating all five opponents. Make sure not to skip the long scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Upon entering the Road, start making your way towards Youth League headquarters, ostensibly for the tournament mentioned on the mission select screen. [Ooh, my baby making the word choicage today. -PP] Elma will stop you, and be so excited to see you, she loved your concert, it was spectacular! Seems like your concert was the motivation needed to make people push for a truce between New Yevon and the Youth League. But there are some who don't know what to do with themselves now, now that they've lost the chance to fight. (Apparently, they're SO ready to blow up.) So they've decided to let everyone blow off some steam with a battle tournament! Rikku wants to compete, and Elma thinks that would be SO COOL! (Dude, LAY OFF THE SUGAR! Normally I save that comment for Yuna and Rikku, but, geez!) [The ladies of X-2 really have some sort of sugar problem. Are they diabetic? -PP] You have to talk to Yaibal, as he's handling registration. So talk to him, standing behind the two Hypello who have just joined the Youth League, and agree to enter. [Yay, another mission.. -PP] ------------------------------------------------------------------------------ Mission Time - Youth League Tournament! ------------------------------------------------------------------------------ Defeat the Youth League's finest in a no-holds-barred fight to the finish! Do you have what it takes? Commander Lucil will be the judge of that. Objective: Win 7 battles in a row. ------------------------------------------------------------------------------ If you're completing the hotspots in the order listed, this should be a nice walk in the park. Even if you're cheating like me and only completed half of the Via Infinito first (hey, I'm not writing for that section...) it should be fairly easy. [Cheaterererer! -PP] In case you hadn't worked it out, this mission simply consists of battle after battle. Seven, in all, surprisingly enough. And first up is Yaibal, paired with two warriors. Three on one wouldn't be very fair now, would it? Unfortunately, Yaibal's such a pansy he and his cronies only hit you for 50-100 damage per hit. And they have no special moves that I saw. Moving right along the road... [They do very little of anything actually. Their statistics are pathetic. I killed the two warriors in 1 hit each. -PP] Next is a set of three members, two mages and a veteran. League Mage? That's a new one for me. The mages have second-level elemental spells, but it doesn't matter much when they all go down after one hit of Darkness, now. For the record, the spells will hit you for about 100 damage. The veteran will hack for 200-250. While you, meanwhile, can spam Darkness for about 6000 total damage points. [You make combat look effortless! -PP] Thirdly are two warriors and another veteran. This is really just a time to practice your skills, because you should be so far overlevelled (or these guys are just so weak). I have a samurai practicing Spare Change with 1 gil per turn (you do the math on the damage there), an Alchemist using Mega-Potions (not that they're needed) and a dark knight using Break, of all things. The battle will take all of three turns. [These things are going to make me fall asleep. -PP] Oh, now we're onto the BIG stuff. Opponents named "Master" and "Slasher". Scared now. Honestly. The master is just a glorified mage, but she attacks your entire party unlike the last mages we saw. The slashers can actually do some damage seeing as they like to attack simultaneously. Not too much, though. [Is this really the best they got? -PP] Keep following Lucil down the road. Four veterans, now. Unless you're really screwing up terribly, or have skipped most of the game entirely, these battles should really be no problem. After all, if you have a higher HP than your opponent, you can't exactly lose. [What if they were invincible? -PP] Yay, back to the named people that I'm actually gonna enjoy beating the shit out of. Like that obnoxious Elma. She's similar to Leblanc in the fact that she has skills like Not-So-Mighty Guard, which cracks me up every time I see it on screen. You can Dispel it if it will hassle you, or just leave it. She also screams like a stuck pig (or maybe Tim the Toolman Taylor) when she's using spells like Osmose or Sleep. And what, Elma is immune to Break? Phooey, beat her the old fashioned way. [WOWOWOWOW No wonder they always need our help. She also uses Hush Grenade which puts people to sleep. -PP] This is the best the Youth League has got? Geez, no wonder they suck. Lucil is telling everyone that they fought well, and to learn from their defeats. (Well, everyone's learning except us, eh?) Who's next? More like, who's left? Lucil seems to be the only one left. Step forth, Commander Lucil, and fight! Be gentle? Okay, we'll kill you in four hits instead of three. Lucil is the hardest of the bunch, not that that's saying much. She uses elemental items, and does actually do some decent damage. Harbinger will also hit you with Doom. I liked having three samurais using Momentum here. It was fun. Dispose of her any way you wish. [I just attacked! -PP] After the battle, everyone is amazed with your mad battle skillz. ------------------------------------------------------------------------------ Mission Complete! ------------------------------------------------------------------------------ Take your rewards for all seven battles. Whee! Now Lucil wants to talk, about something that's been on her mind, concerning the Youth League and Spira's future. As the familiar music starts up, she talks about the Calm echoing in the hearts of the youth, when it arrived two years previously. They had lost their mortal enemy, but also their purpose in life. She too didn't know what direction to take, where to channel her energy. It was Nooj who gave them their new purpose of unveiling Spira's true past. The same man who was once called Deathseeker, who made no attempts to hide his despair. (As an assload of Crimson Spheres have proven.) They don't know what made him change, but it is none of their concern, they now have a way to apply their strength, thanks to him. But look at them - the power they had hoped to use for good has them all intoxicated, even Nooj. The Youth League is in danger of becoming a mindless band of thugs... (too late, too late, she cried...) Power that destroys rather than creates. Without meaning. No better than Sin. (Yeouch.) Why does the Youth League seek the past? Because the past is the foundation for the future, and their power exists to cut a new road, create a new age. An age where children will never have to lift a sword! Hurrah for Lucil! [Very noble cause, I guess. -PP] ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ Of course, that's not all there is to do in Mushroom Rock Road. Remember a certain door, hidden in a certain cave? Right, the Den of Woe. The reason this section comes after Bevelle is because the last two Crimson Spheres needed to unlock it are hidden there. Once you've got them, you can complete this section. Return to Muchroom Rock Road, to the Den of Woe. Inside, examine the door and all ten blue lines should light up. If not, you're missing a Crimson Sphere. When they light up, the door will open. This is the time to face Paine's past... and in we go. It alternates between very-dark and reasonably-visible in here, so moving can be a slow process. A Charm Bangle will also help matters, to avoid random battles (unless you need to do a bit more levelling for what's coming.) You may get confused with the maze-like nature of the place, but there simply isn't much to see. At the intersections, go straight across, following the red arrow. When you reach the red arrow, something will approach. Another Crimson Sphere... or just some of Paine's memories... pyreflies? Are they unsent? No, it's like the Farplane... people's memories kept eternal. [These memories are boring. -PP] Shuyin appears, shocking everyone. He wanted to rest, but the pyreflies keep making him relive the memories over and over. He descends to the ground, trapping Rikku in his grasp, possessing her, just like he possessed Nooj. All three fall to the ground, as he grabs them one by one... Shuyin, playing music on Vegnagun. Lenne appearing, calling him to stop.... oh, this is all too familiar. The soldiers approaching, the two being shot... Yuna isn't Lenne! This isn't her story! Everything fades, and what are the trio of girls left shooting at? Nothing... except the possessed Rikku, screaming... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rikku - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 53 (53) HP: 7,800 (7,800) AP: 3 (3) MP: 92 (92) EXP: 800 (800) GIL: 200 (200) DROP: Black Lore x1 STEAL: Bushido Lore x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - At least we get the cool music to fight with. But Yuna is all on her own, facing off with the devil Rikku. If your Yuna is currently wearing Lady Luck like mine is, this could be an interesting fight. [Mine was too. Gambling workswell and can be a fun thing to use! But I had to change dresspheres to a Dark Knight after a few rounds. -PP] Seeing as Yuna is alone, best to beef up her defences and HP. Rikku uses regular attacks, and elemental items like Arctic Winds and Dragon Scales. A Dark Knight dressphere works perfectly for this, it may be slow but it deals out damage and will give you enough HP to just take hits while you beat her down, without worrying about recovery. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As Yuna calls for Rikku to snap out of it, someone else has clearly snapped INTO it. Paine. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Paine - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 58 (58) HP: 9,200 (9,200) AP: 3 (3) MP: 55 (55) EXP: 800 (800) GIL: 200 (200) DROP: Champion Belt x1 STEAL: Sword Lore x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Second verse, same as the first, a little bit louder and a little bit worse. Well, a little bit harder anyways. Yuna will be back at full health, but still fighting alone against a warrior Paine. Paine has more defense and strength than Rikku, but is slower. Dark Knight Yuna was hitting for about 1000 with a normal attack here, for me. (Why is it, that although these enemy girls are the same level as my girls were, their HP is SO much higher? All other stats are significantly lower, but HP is higher... grrr....) [It's the dream versions of them. ;) -PP] Darkness might be preferable to use, as it will deal out slightly more damage than a regular attack, plus it actually has a shorter wait-bar than the attack's recovery bar. Paine just uses normal attacks, so isn't that hard to defeat anyways. Just make sure to keep your health out of yellow, unless you like your Cat Nip. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Oh, Shuyin is no ordinary unsent! (AND WHY CAN I NOT PAUSE DURING ALL THESE SCENES?) Shuyin's feelings are intertwined with the pyreflies, creating the nightmare... and this is similar to what crushed the Crimson Squad wannabes. They felt Shuyin's despair, went mad, and died. Killed each other! More flashbacks. These three lived... Nooj, Baralai and Gippal... so Shuyin decided to use them! Oh, he'll pay for this! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Baralai - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 52 (52) HP: 12,220 (12,220) AP: 5 (5) MP: 720 (720) EXP: 1,200 (1,200) GIL: 200 (200) DROP: Crystal Ball STEAL: Nature's Tome - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Next on the line-up is... Baralai. In the same possessed form. At least we have all three of our girls back to fight, this time. Which makes the fights extraordinarily easy. I'm sure you've got your favorite set-up of girls by now. If you don't, figure out what your favorite set-up is. I have Paine as a dark knight, Rikku as an alchemist, and Yuna as a gun mage. Heaven's Cataract blue bullet seems to work especially well here. [I used Yuna as Berserker, Rikku as Warrior, and Paine as Dark Knight. I really just used physical attacks. -PP] Baralai still has all the same tricks he had in chapter 2, although now they're not as devastating. Silence, to silence your entire party; Looming Glacier, to Stop one character and wipe their MP; and Glint, to attack two characters. Simply pummel him the way you would anything else. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No surprises for guessing who's next. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gippal - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 56 (56) HP: 14,800 (14,800) AP: 5 (5) MP: 235 (235) EXP: 1,200 (1,200) GIL: 5,000 (5,000) DROP: Kaiser Knuckles x1 STEAL: White Lore x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - We haven't fought Gippal before, so we don't really know his moves. If you can make it through these fights, the final boss will be simple, by the way. And what's with that sad, sad, song... About his only bad move is one that will knock 1500 HP off each of your party members. But if you have an alchemist spamming Mega-Potions, you'll recover that in one turn. You are a high enough level to take a hit like that, are you? If you've followed the path of this walkthrough, including chapter 5, you damn well should be, by now. My characters are level 50s and romping it home. [Level 60 here and this guy barely touched me. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And lucky lucky last.... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Nooj - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 63 (63) HP: 23,800 (23,800) AP: 10 (10) MP: 720 (720) EXP: 1,800 (1,800) GIL: 30,000 (30,000) DROP: Magical Dances, Vol 1 STEAL: Arcane Lore x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - They save the best for last, eh? Actually, they do, because Nooj is a pain in the ass. Trust me, it's not fun to get this far in the Den Of Woe, only to get Nooj kicking your ass. [Noojie woojie! -PP] The trick is to end this fight as quickly as you can. It might sound stupid, but that's the basic idea. Don't have two characters dealing damage, have one weakening Nooj's stats to have the other deal more damage per hit. Over 3000 is ideal. Greedy Aura is a pain in the ass, as it saps MP. Don't worry about replacing it, unless it's vital for your stat-weakening character. The thing is, if you don't knock out his last 3000 HP in one swoop, ie. if he gets a turn while his HP is <3000, he gets this idea in his head to obliterate your entire party. If you have over 5000 HP yourself, this is fine. If you don't, you die. So it's generally best not to see this move. I didn't. I'm kinda thankful for that. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rikku doesn't want to be here anymore!!!! (What, she just reached that conclusion NOW?) So your party leaves the Den. Outside, Paine tells that this is what happened to them two years ago, the guys encountered Shuyin's memories and learned of Vegnagun. They wanted to uncover the truth behind it, but then Nooj shot them. But Nooj wasn't Nooj... and finally she understands why. Shuyin was using him the whole time! Yuna wants to go find Nooj, and everyone agrees. He has to be freed from Shuyin! Well, everyone except Rikku agrees.... remember when the three men met in the Bevelle Underground? (And they had guns at each others heads? Such a cool scene...) All the pyreflies came out of Nooj's body in a big cloud, and went whooshing into Baralai! So it's Baralai they're saving, then. And they'll be helping, of course! ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ Take all your goodies - a lot of EXP and Gil, some cool accessories, the Supreme Light garment grid, and Magical Dances vol 1. You'll reboard the Celsius automatically. [The Magical Dances volume helps in the Via Infinito if you haven't done it yet. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Calm Lands (0.4% -> 92.4%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Collect 400 PR points over the span of the entire game. 2. Unite the two Calm Lands companies. 3. Do some chocobo breeding to uncover the Amazing Chocobo's dungeon. 4. Make your way through the dungeon to find the Amazing Chocobo. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- First things first. For the Calm Lands to even appear as a Hotspot, you'll need to have started the PR mission (for either company, doesn't matter which) and obtain the full 400 points needed to get to level 5. If you don't, you can go to the Calm Lands and nothing will happen. If you don't have the points because you've been neglecting the PR mission, follow the PR mission section of this guide (written by teh sexy Stevemeister) for as much of chapter 5 as you can. To make up the remaining points if you still don't have enough, you'll have to start losing credits to your PR company by losing at their mini games. Sky Slots is the quickest to lose money at, and in chapter 5 you'll need to lose 200 credits to gain one publicity point. I ended up burning through 250000 gil to get to 400 points. [It's way hard to get PR points by credits in Chapter 5. As the chapter increases, it takes a lot more credits to earn points. -PP] As soon as you have 400 points and visit/are in the Calm Lands, a scene will take over. The final showdown, over which company is more popular, out of Open Air and Argent Inc! Drumroll... and the winner is.... well, whichever company you PRed for, of course! The winner will try and force the loser out of the Calm Lands, but Tobli will intervene. Guests will not come to play with all this confronting! Allow him to take care of business! [I chose Open Air. I rock. -PP] ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ After this, the two companies will combine and a new game will open up, the game depending on which company you PRed for. If you reach level 3 in PRing for both companies, you will open up both of the possible games. And you'll be transported back to the Celsius. [I did a guide for this below! -PP] But there's another face we need to visit in the Calm Lands, that of Clasko. At first, nothing seems amiss when you visit him, nothing spectacular. But when you make full use of his chocobo breeding program, that's when things start to happen. To get 100%, you need to breed enough to uncover the Amazing Chocobo. Full details are listed in the Chocobo Ranch section, but I'll sum them up here. To unlock it, you need to: 1) Send out three chocobos of each level, 1 through 5, and have them return to the ranch. The same chocobo can be used for multiple levels. 2) Have your four Choco-Runners all as level 5. [I really hate chocobo breeding and stuff. I even hated it in FF7, and that's my fave game! -PP] Once you've fulfilled both of these requirements, leave then re-enter the ranch for a cut-scene to take place. Clasko's in trouble and doesn't know what to do, so of course Yuna offers to help. The chocobos have found something, one of their own kind. Hah, Paine totally makes a mockery out of the entire situation. There's an amazing chocobo inside, but wimpy little Clasko can't go find it himself! Exactly! Jump down into the gap, to find the secret chocobo dungeon. Note chase theme starting up. And also note, no map here. It's far too crazy for me to be able to draw a map, but if you have a Charm Bangle (and you definitely should), equip it and you'll have no problems. There's a decent map of the dungeon located here: http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo_dungeon.gif (I didn't make it, don't argue with me for linking to it) [There goes MY idea! -PP] If you don't wanna check the picture, simply wander around emptying chests until you find a long gap, the width of the entire dungeon, with two platforms in the centre. There are five such paths with platforms across the gap, we want the middle one (which might have you wandering aimlessly for a few minutes, but if you've got a Charm Bangle, who cares.) [I care. I have a crappy Via Infinito to write for! -PP] Across the middle gap, examine the back wall to find the boss of the dungeon. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Anything Eater - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 48 (52) HP: 11,600 (11,600) AP: 15 (25) MP: 310 (310) EXP: 3,400 (4,800) GIL: 2,000 (2,000) DROP: Phoenix Tail STEAL: Hi-Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This guy is tough, even wiping out a few of my level 60 characters. He uses a lot of magical attacks like level 3 elementals, and Flare, so if you can protect against those, you've got this fight won. (Hint: Songstress, Magical Masque, makes you immune to all magic.) While one character dances, it's best to have another healing from his hard physical attacks. He was knocking 1500 off one character with a swing, here. So keep either a white mage or an alchemist, curing those who get hit, or curing everyone all the time just because. Your third character should be the dedicated attacker. Choose something with a lot of punch - dark knight, gunner, warrior, samurai, beserker. And p-p-pow his ass into oblivion. Eventually, he'll kick the bucket just like any other Eater monster. [This was such a great strategy. The Songstress was a life saver for sure. I used an Alchemist/Warrior/Songstress, it took a while but I eventually prevailed without coming close to dying. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the battle, move through the next fake wall. There's a lot more fake walls to be knocked down, none of which can be opened from this side. So back out into the main dungeon, opening all the other fake walls at the end of the pathways over the gap. There's another four sets to open, which can be a PAIN IN THE ASS if you don't use that map listed above. Get the map. Use it. [I'm sure he's a nice guy. - PP] When you've unlocked the fifth and final path, examine the back wall opposite where you found the Anything Eater, and a scene will take place. Clasko will appear, and the wall will rise to reveal the Amazing Chocobo. Paine comments that it looks pretty choco-boring, hah. I like this chick. [CHOCOBORING LOLOL -PP] And now it's choco-bolting! Clasko calls out to it, and the durn thing actually turns around and comes back. Ah, see, THIS chocobo is female, I know I commented before asking if they were all male cuz Clasko kept going 'good boy'. See, the female one is the amazing one ;) And now they're choco-bonding. IT WAS FUNNY THE FIRST TIME, darnit. Now it's just annoying. Awww, and Clasko and the chocobo make a good couple. Is that the only girl he can get, or something? ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ And you get the Higher Power Garment Grid. [SCORE! -PP] Reboard the Celsius. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Mt Gagazet (1.2% -> 93.6%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Observe the scene between Kimahri and Garik. 2. Talk to Kimahri after Garik leaves. 3. Meet Kimahri and Garik at the top of the mountain. 4. Watch the scenes and the unveiling of the statue. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- At first, Mt Gagazet seems pretty empty. Kimahri isn't even around. But if you go to leave by the southern exit, towards the Calm Lands, Garik and Kimahri will appear. Garik doesn't know what path to walk, and while he doesn't have a path, he'll lose to his hate. Hate for the Guado, STILL? Bah. Kimahri thinks Garik has to be patient, but he won't hear a word of it. Force won't solve your problem, doofus. So what good is the power from the mountain, then? They're not defending Yevon sacred ground anymore. Kimahri's no elder, apparently. And off he goes, walking up the mountain. Speak with Kimahri, and he'll be ashamed. He's the elder, and he must lead the way to Ronso future, but he can't even guide Garik. Ah, but some good news, the Ronso children, Lian and Ayde, have returned to the mountain! ('Member them? They went off looking for a way to fix Kimahri's horn...) They enjoyed seeing Spira, and didn't really want to come home. So they decided, to journey again and meet many people. Kimahri relents, and agrees, so the two children run off. [These Ronso with their DRAMA! -PP] And now Kimahri's heading up the mountain, after Garik. So follow them up. You can't warp, as they'll meet before the next warp point, so simply run. [Or walk if you have time! :P -PP] Garik is really pissed, by this point. He won't listen to Kimahri unless he speaks of Ronso future, and Kimahri can't give the answers, because he's not the elder! And he takes a swing at poor Kimahri, who's a lot tougher than he looks, trust me. And Kimahri's going to retaliate, teaching Garik how to use force... uh oh... As the two get into a scuffle, happy music starts which means we must be near some sort of conclusion. Garik's not even a pup, you see. Because Lian and Ayde, only children, made a long journey and found their own paths. So Garik has to find his own path too. He's not alone, and they will think together, because Kimahri is the elder. One day the Ronso path will become clear, Kimahri believes. Awwww. [So will my face, hopefully. -PP] Now, at the very summit, the following scene will vary determining on who the statue ends up being of. If you talked with all the Ronso in chapters 1 and 2, addressing their concerns well, the statue will be of Yuna. Otherwise, Kimahri. My statue is of Kimahri, and here Kimahri talks about looking to the future being better than dwelling on the past. They'll look together, without fear. Long live Elder Kimahri! Whee! ------------------------------------------------------------------------------ Episode Complete! ------------------------------------------------------------------------------ And for watching the scenes, you get the Sacred Beast Garment Grid. [SCORE! - PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (0.6% -> 94.2%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Get the Mascot dressphere! 2. Tell Brother which hole to jump into. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- On board the Celsius, happy music will start if you successfully obtained Episode Complete for each location. (You can still have one Hotspot, that of Bevelle, because completing the Via Infinito is NOT required.) [It sure is fun to try, though. ;) -PP] A special bonus for the Gullwings, Buddy remarks. And Brother really really likes the way they look. Shinra wants one too. What are they, exactly? Ahahaha, special dresspheres! Yuna's back in her moogle outfit, only she seems happy about it this time. Paine isn't exactly thrilled with her tonberry outfit, and Rikku seems quite content in her Cait Sith suit. [She would. -PP] This dressphere, Mascot, is the best in the entire game. Just check out its abilities! It's unique for each girl - Yuna has white mage abilities such as Lifeja and Regenja, as well as the power to use Swordplay and Arcana abilities; Rikku has break abilities like Power Eraser and basic elemental magics, and the power to use Instinct and White Magic abilities; and Paine has status abilities such as Poison Knife, and the power to use Bushido and Black Magic abilities. Suh-weet. If your characters are trained up in their respective abilities (out of mine, Yuna has Arcana, that's it) then they'll become real powerhouses now. All three dresspheres also come with Ribbon ability, for 999 MP. Get learning ;) [There's a LOT of good abilities to learn. Maybe we shoulda done this before Via Infinito, so you could learn a bunch of abilities in there. Oh well.. -PP] After oohing and aahing over Mascot, and if you've done everything you want for now, talk to Brother and select to jump in one of the holes. It makes no difference, really, which hole you jump in. If you just want a simple path, choose Bevelle. Laugh as Brother doesn't know what to call the Gullwings anymore. SURGING FLAPPING NEIGHBOURING GULLWINGS, ATTACK! (I choose not to write about the boys' dance routine. Ugh.) [Why not? They're MAD COOL, YO! -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Farplane (0.8% -> 95.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Watch the scene as the group enters the Farplane. 2. Defeat the series of bosses. 3. Speak with the Leblanc Syndicate before returning to the airship. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Note: Let's have a look, before we start the path to destruction, at your character's levels. If you're going for 100%, you're probably at level 99 or close to it, unless you saved the Via Infinito for later (as I have). The strategy guides have varying level recommendations - Brady says 65, Piggyback says 45, unofficials say different. Me, I don't give a stuff what level you're at. I'd say 30, which you definitely should be at by now. If you have just one certain key dressphere, Dark Knight, you could comfortably beat the game at level 30. The first time I played this game, I had trouble whooping the final boss's ass at level 37, but that was without Dark Knight (and Alchemist, and Berserker, etc, etc.) I went back, picked up Dark Knight only, and creamed it. [Level 30? Wow.. I'm on Level 77.. of course I did beat the Via Infinito.. Of course, she is right, all you need is a good Dark Knight and an Alchemist w/Stash Mega Potion and you are in really good shape. I was using Lady Luck and Samurai at this point just to level them up, and I even did fine. -PP] Say you've picked the Bevelle path, like I have. The paths are similar, some have moving platforms that you have to navigate around, others are just curved roads. Watch the scene as the Gullwings jump into the respective hole, and note the awesome epic music that starts up. Make your way along the road, until you reach the large plateau. Jump onto it, and looky who appears! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shiva - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 41 (41) HP: 14,800 (14,800) AP: 15 (15) MP: 9,999 (9,999) EXP: 8,000 (8,000) GIL: 2,000 (2,000) DROP: Crystal Gloves x1 STEAL: Snow Ring x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Well, we fought a few aeons in chapters 2 and 3, why not fight one more here in the Farplane, eh! As we all know, Shiva is ice elemental. Some of you might know that some of her attacks also inflict Delay and Stop, which can be a pain in the rooty-patooty. However, her HP is not all that high, compared to some fiends we've seen, so it should be a piece of cake. If you're at a lower level, you'll need to get out a Black Mage with Firaga learnt, and have her casting it repeatedly. Any other character with strong attacks, get them out too. Always have one character in reserve for healing, say an alchemist (or a white mage I used, first time through). Stashing Remedies or casting Esuna might prove worthwhile. [Cat Nipped Gunner really makes this battle truly unfair. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Afterwards, Shiva turns into a save spot. If you found that to be a really tough battle, it might be an idea to leave and level up for a while, cuz they just get tougher from here. [If you have a Cat Nipped Gunner you can beat the game on Level 25! :) -PP} If not, save and continue. More paths, winding downwards towards the ultimate Farplane. [Get the Elixir along the way! -PP] At the next large platform, you'll find some more old friends to fight first, however. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Magus Sisters (Cindy, Sandy, Mindy) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Cindy BASIC: LV: 46 (46) HP: 12,240 (12,240) AP: 8 (8) MP: 9,999 (9,999) EXP: 3,000 (3,000) GIL: 1,000 (1,000) DROP: Faerie Earrings x1 STEAL: White Cape x1 Mindy BASIC: LV: 44 (44) HP: 9,788 (9,788) AP: 8 (8) MP: 9,999 (9,999) EXP: 3,000 (3,000) GIL: 1,000 (1,000) DROP: Faerie Earrings x1 STEAL: Chaos Shock x1 Sandy BASIC: LV: 45 (45) HP: 10,330 (10,330) AP: 8 (8) MP: 9,999 (9,999) EXP: 3,000 (3,000) GIL: 1,000 (1,000) DROP: Pixie Dust x1 STEAL: Potpourri x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Ah, thrice the trouble of the last battle. How well do you know your FFX aeons? If you don't remember much about these guys (not many people do... sad, cuz they were my favorite aeons), I'll tell you that Cindy (the fat one) uses a lot of support magic (Shell, Protect, etc), Mindy (the bumblebee one) uses elemental magic (Firaga, etc) and Sandy (the normal one) uses a lot of normal attacks. The trick is to keep your same set-up from before, it worked well, didn't it? And target all of your attacks on one character (or in dark knight's case, the entire party). Get an alchemist to mix Potion/Star Curtain, for Reflect/Shell/Protect on the entire party, then simply beat away at one character. Choose Mindy, as she has the lowest HP. It's important that you kill one quickly, otherwise they may perform the devastating Delta Attack (think Yojimbo's Zanmato, reducing party HP to 1.) If this happens, use either a Mega-Potion or Megalixir immediately, or byebye. Each of the aeons still has their special attacks from FFX - Passado, Razzia, and Camisade. Another reason to eliminate Mindy first is that Passado is the most dangerous, 15 hits on one character. Apart from that, however, they're not that tough if you're at a decent level. Spam Darkness like it's going out of style, and use an alchemist/white mage to cure constantly. [Okay, let's say you suddenly don't want to use a Cat Nipped Gunner. Since you did the Via Infinito, you can basically stand there and attack these girls and kill them before they do much to you. If you didn't beat the Via Infinito and are on a low level, refer to Becky's strategy because it rocks. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - No you don't get to save and heal this time, just keep heading on the path down, down, down. To the next large platform. I bet you know what's coming right? But do you know WHO? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Anima - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 43 (43) HP: 36,000 (36,000) AP: 15 (15) MP: 9,999 (9,999) EXP: 6,000 (6,000) GIL: 2,000 (2,000) DROP: Tetra Band x1 STEAL: Fury Shock x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - More HP than the Magus Sisters combined! Here we go! The biggest baddest aeon of them all is back. And she's not on our side this time :( (Note - yes, Anima is female.) At least Pain (the move, not the misspelt person) no longer kills one character outright - rather, it does mediocre damage (several hundred) and inflicts silence, darkness, and a full break (mental, power, armor, and magic break). Oblivion is no longer the scariest move in the entire game, rather, it pummels your characters for 15 hits each, doing no more than low double digits for each hit. Bleh. If you have mascot, it is pretty hard to lose this as your characters have such high HP (7000 and climbing, here.) If no mascot, your typical set-up of dark knight and alchemist will work fine. If no alchemist, use white mage. If no dark knight, use berserker. If no berserker, get out a warrior and use Excalibur. If no warrior.... how the hell are you playing this game? This battle might be long, depending on your strength, but you shouldn't lose it no matter what level you're on. [Anima is female? Wow.. didn't know that. You know, one shot from a Cat Nipped person kills HER then. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Grab the Immortal Soul Garment Grid after the fight. [You SCORE it automatically! -PP ] And the fayth appears, remember him? The fayth is sad, because they weren't strong enough to stop him, meaning Shuyin. They were dragged into the darkness when they tried to warn someone, so they're no better than fiends... What is Shuyin, anyways? Just a shadow, the real Shuyin died long ago. A thousand years later, his hate and misery live on. Oh, Yuna can handle killing a shadow. But how in bleeping hell do you stop something that doesn't really exist, that is just a pile of feelings? Ummm... Oh, she's going to banish shadow with light, with Lenne's feelings of love. Alrighty then! And now we're in the Farplane Garden. Move over to where the Leblanc Syndicate are standing, how the hell did they get here? Baha, you took your sweet time, according to Leblanc. Anyways, they're here because they would never disregard Nooj's wishes. They found a sphere from him, addressed to Leblanc, telling her to leave, turn back, wait for him to return. Oh, she looked at Noojie-Woojie's face on the sphere and was charmed! How could she possibly turn back now? [Noojie Woojie is the best character ever. -PP] But the Gullwings persuade her to stay here, wait for him to return. And they'll pass on the mesage to Nooj about her waiting like a good girl. And yes, we'll stress 'good girl', okay okay. Save your game, and you'll be at 95%. Return to the airship for some additional percentage scenes. [Almost to the end of the game, at last.. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Celsius (1.0% -> 96.0%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Speak with Shinra about the Farplane. 2. Spy on Buddy and Brother on the Deck. 3. Watch the scene with Cid in the Cabin. 4. Return to the Farplane, re-board the airship, and speak with Rikku on the Deck. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Firstly, speak with Shinra. He's been studying the Farplane while you were in it, and is fascinated with it. Limitless energy, the life force of the planet.... (Mako? Hehehe, no...) He's thinking of extracting the energy into a usable form (MAKO! Eek!) Sweet, says Brother, but he's not impressed when he hears that it would take generations. But still, something worth looking into, imagine how it would change Spira! [There ain't nothing wrong with some good Mako! -PP] Next, to the deck. You may need to visit the cabin first, then to the deck. [Yep, sure have to. -PP] Buddy and Brother will be off to one side, speaking in Al Bhed about the future of the group. Shinra is leaving, and who knows what Paine and Yuna are thinking. Maybe they should do some recruiting? Lol, Buddy wants some cute girls, but Brother is serious! Pretty girls could be nice... prettier than Yuna? Not possible, according to Brother. But they need to do something, otherwise they'll be stuck with Cid - yech! Cid appears, right on cue. Get back to work, slackers! If they won't take care of the ship, he'll be happy to do it for them... uh, no. Take an Al Bhed Primer for your troubles, if you haven't scored them all already. [You can get them all via digging. -PP] Now head to the cabin, and Cid will be there. Front and centre, Yuna! Bahahaha, lecture time. He doesn't understand the sphere hunter business, but he doesn't want unwed girls running around doing crazy stuff. ("...") He wants the girls to be more ladylike, but Rikku won't hear of it. It doesn't matter which choice you take, to agree with Rikku or Cid. Hahaha, if you choose that it's primitive, Cid will admit that he's an old fart. Oh, and MAJOR respect points for Cid for calling Brother a 'mohawked moron'. [He's a moron and he has a mohawk, so I agree! -PP] While Rikku, Cid and Brother get into a domestic dispute, Yuna contemplates where her home is. Born in Bevelle, raised in Besaid, now living on an airship. But each and every place she visited on her journey feels like home to her... To get the last scene, you may need to return to the Farplane and reboard the Celsius (well I did, anyways). Talk to Brother to go back to the Farplane, then come back on board and speak with Rikku on the deck. Rikku always feels like she's being left behind, for some reason. Yuna wants to change, and she is, and so is Paine. But she's not.... Yuna is quick to remind her that Rikku instigated her change, dragging her from Besaid onto the airship to be a sphere hunter. So next time will be Rikku's story. (Next time? FFX-3? *commits suicide*) [Yeah they're setting up for it here.. hope to God they don't make it, though. -PP] Rikku is excited, what kind of story? Yuna tells her, but we don't get to hear it. And Rikku just wants a hunky boy in her story anyways. Geez.... [Hey, I'm available! *gets slapped* -PP] Once you've seen all the scenes, go back to the Farplane and continue the story. If you take all five routes from the airship to the Farplane garden, you'll obtain the Megiddo Garment Grid for your troubles. It should only take you a few minutes with a Charm Bangle, and don't worry, you don't have to fight the bosses again ;) [And it's a damn good Garment Grid. -PP] --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Farplane (4.0% -> 100%) --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- 1. Enter the swirling vortex. 2. Record all the music notes, playing the keyboards to disable the barriers. 3. Find Gippal, and watch Paine's Sphere. 4. Step on the musical stones in the correct order of the melody. 5. Make your way to Vegnagun and watch the story scenes. --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Back in the Farplane garden, examine the swirling vortex and select to continue onwards. Baha, look at what we gotta get through now! [Man oh man I hated this part the first time I played. -PP] First of all, examine the blue floorpad to the left of the vortex. It'll tell you some music notes, So, Mi', Re'. (' used to denote the star the game gives.) The check the keyboard, the hollow near the pad. Select the three notes you were given, and it'll play them. Voila, the first electric barrier disappears. Take the path to the left. The second barrier has another pad in the middle of it. Step on it while the electric field is down, and it'll tell you the notes, Do', Ti. At the next intersection, take the path back to the right and again step on the pad when the field is down. La. Head back the way you came and continue. Jump across to get the Megalixir from the chest, and follow the path down to get the note So, avoiding the barrier. Then play the keyboard back near the chest with the four new notes, Do' Ti La So, to disable a second barrier. Back on the main path - it branches. Take the right path, then jump down to the secondary path. There's a blue footpad with more notes at each end of it - Fa at one end, So Do at the other. Yuna will automatically jump down after picking up So and Do. Take the left path, and get Fa Mi. Just past the electric field, jump up on the right, grab the 3x Turbo Ether, and play the five notes on the scale - Fa Mi Fa So Do. Third barrier down. Continue up the path. - Note: You don't have to disable these barriers. But you do need to know the music notes later on, and if you don't disable them, you'll meet a yucky Azi Dahaka monster when you pass under them and later on. [These things are easy enough to kill if you're beefed up like me, but lower levels should avoid. - PP] Up ahead, the group will meet Gippal. He got careless, but he's alright, he could just use.. a nap. Nooj went on ahead, and here is the Leblanc Syndicate, hey, Leblanc never said WHERE she would wait! Yuna tells her to look after Gippal, and when Leblanc is mad that Yuna gave her an order, Paine calms her down. Gippal has a present for Paine, from Nooj. A sphere from two years ago, left in the sphere camera. Grab Paine's Sphere, and while she wants to watch it later, Yuna urges her to watch it now. So we do. Gippal's got the camera with the Crimson Squad, talking about fun. Paine's idea of fun is a giant airship, gliding through the air... and all make plans to be onboard it when she gets it. Nooj gets assigned the role of captain, and when he says he'll work them all like dogs, everyone cracks up laughing. Odd scene. Paine wonders what happened to that version of herself. She's inside, sleeping, let's wake her up! The captain and navigator are waiting! [WTF. Weird. -PP] Now we have the most pain-in-the-posterior puzzle ever. All the music notes we've collected, we need to play them in order by stepping on the right stones. Save your game first. I'll try to go through this in logical order: So, Mi', Re': Jump on the platform just north of the watcher. It'll take you up, then jump to your right. Do', Ti: From SMR, jump right and the platform will move up. Jump to the smaller platform, then up to the bigger one. La: Go back to the watcher and jump on the platform right of the save sphere. Jump to the north platform, and it will move across. Jump to the left to get to La. So: From the watcher platform, jump to the left, and another platform will move up. Jump to the right to find the platform directly west of Do' Ti. Fa, Mi: Jump back across to the right, and the platform will move up again. Grab the 2x Mega Phoenix, then jump up to get Fa Mi. Fa: Jump back to the moving platform and it will return to its original position. Jump off, then back on, to raise it one level, then jump left and down to get Fa. The moving platform will move back, so jump right off Fa to get down. So, Do: Jump right from Fa then right again, to go back to base level. Save while you're down there, then head back up on the right hand side. From there, jump directly across to the bottom of the two platforms, and it will move up. Jump up to So Do. After you've done that, jump up to the final platform and stand in the centre. All of the notes will play in turn, and the final barrier will break. This is the point of no return, once you go further, there's no turning back, as Rikku correctly observes. Make a final save before going through, or do anything else you want before going up the path. [Thank God we finally completed that annoying ass puzzle! -PP] There you will find Vegnagun, and it's alive, it's moving! Follow the path up to the first platform. Jump up, then follow the platforms up the path towards the machine. At the second large platform, you'll find Nooj. Both Baralai and Vegnagun belong to Shuyin now, he remarks. They're up there, Shuyin using Baralai's body to play the giant keyboard. Nooj has a plan, not exactly a smart one though - shooting Baralai to stop Shuyin possessing him. Then Shuyin will come for him, and he will die. Yeah bloody right! He's gonna take Shuyin with him to the grave? Umm... Best line in a video game EVAR - "I don't like your plan. It sucks!" [Gee where have I heard that before! She and her nephew only say it 8,000 times a day. ;) -PP] His plan is no different than what Yuna and co did two years ago - killing those who fought by their side. They had no choice then, but they have a choice now. It's a great scene (but one I can't pause to describe, argh!) Everyone was happy when Yuna saved them two years ago, so many smiles, she was smiling too. When she looks back, though, the people who should be there, aren't there. Hear the trippy voices in the background, hmmm... The magic words, we have no choice. But the magic never worked, all they're left with is regret. She doesn't want friends to die, friends to fade away, battles they have to lose in order to win. She's trying to persuade Nooj not to go, to believe in her. Damn straight, Yuna has a plan. [But her plan sucks, I don't like it. -PP] Light! No, thats plan B. First, she just wants to take the machina apart, can it be done? Rikku is hesitant, but here comes Gippal, since when was Rikku the think-before-you-act type? Baha, never. But if Gippal comes... yup, the Leblanc Syndicate is in tow. Hehehehe. Together they convince themselves that it can be beaten, because it's just a big machine, built by people. Too right! But now it starts to move, and Logos comments that it's pissed now. Witless little widget, isn't it? Hehe. As the group scrambles to safety, watch Vegnagun's transformation. Again, the familiar voices, Jecht, Braska, Auron, all calling out to her. Yuna calls for everyone to attack at once to defeat it, so they need to split up. The Leblanc Syndicate takes the legs, while the Crimson Squad want the torso. And the Gullwings get the tail. And off they all go.... how the hell can Nooj fight when he hobbles away so slowly? Anyways... Alright, we get control now. Prepare for the fights of your life right now. [Compared to Trema, these things are a joke. -PP] Equip the best of everything you've got - just standard battles coming up, so get out your best trio of dresspheres. I'm using two dark knights and an alchemist. Make your way back up the platforms, and along the path. There you will find Vegnagun's tail, the first fight. [Note: My baby did excellent strategies for them. If you are like me, on Level 80 with a Cat Nipped Gunner, my strategy is going to be kill them easily with Trigger Happy of course. If you'd like to do them the normal way, read the following strategies. -PP] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vegnagun (Tail) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 41 (41) HP: 34,200 (34,200) AP: 5 (5) MP: 9,999 (9,999) EXP: 5,000 (5,000) GIL: 3,000 (3,000) DROP: Megalixir x1 STEAL: X-Potion x4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Here we go! Ready for the big final showdown? You better be... As you've got just one target in this battle, you might not need such a strong dressphere such as dark knight. If you have one that has stronger single-target hits, get it out. (I used my berserker's Mad Rush to deal out twice as much damage.) Like before, mix a Potion/Star Curtain to protect yourself from the tail's powerful hits, then start the attack. Noil Me Tangere can knock 1500 HP off each of your party members, so you'll need a constant healer. Either Curaga or Mega-Potion, because you simply can't afford to let yourself get down to low health. Attack with two, defend with one, and kick that tail's booty. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - What's next? The Leblanc Syndicate are in trouble! They're leaving, so Yuna tells you to run up and protect them. Stop and heal yourself if necessary, after that battle, then head up the path. Climb the curvy platform tower to reach the stranded Syndicate. Leblanc will leave you there to fight, while she goes to cheer Noojie on! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vegnagun (Leg) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 38 (38) HP: 18,220 (18,220) AP: 5 (5) MP: 9,999 (9,999) EXP: 6,000 (6,000) GIL: 3,000 (3,000) DROP: Mythril Bangle x1 STEAL: Elixir x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - While there are four targets in this battle, you have little hope of reaching/hitting/damaging the three nodes, so it's best to again concentrate on a single target - the leg. The red node uses Dies Irae - small hits from falling objects on your party, nothing to be really scared of. The yellow node uses elemental magic - again, not very powerful, a few hundred HP damage each time. The green node uses curative magic - curing the other nodes and the leg itself. We can ignore these. Use all the single target attacks from before, to focus on the leg. You can mix the Hi-Wall again if you wish, but you really won't need it. Simply spam Darkness with two characters, and you'll be doing at least 2000 damage combined, per turn, while the other character spams Curaga or Mega-Potions. Nine turns absolute maximum, and he's history without being any real threat at all. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the fight, Paine and Rikku will spot gunfire, further up the path - Nooj and Gippal, fighting the torso. Paine is going up, so I guess all three of you are. Head up, using the platforms and passing Logos and Ormi to get to the second path. It's Gippal with the big gun, but Vegnagun has the bigger gun, shooting straight back. So we're going in one more time, to fight off the torso. Can't ANYONE defend themselves lately, must we do ALL the work? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vegnagun (Torso) with two Bulwarks - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 43 (43) HP: 33,040 (33,040) AP: 10 (10) MP: 9,999 (9,999) EXP: 7,000 (7,000) GIL: 3,000 (3,000) DROP: Megalixir x1 STEAL: Turbo Ether x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Well now. This is a damn sight trickier, because these Bulwarks are a menace and can't be simply ignored, unlike the nodes. Definitely use your first move to get your alchemist to mix the Hi-Wall (Potion/Star Curtain) for protection. You can either go multi-target attacks, to wipe out both the legs and the torso, or focus all your attention on the torso (as Auron's and Jecht's voice suggest, and will continue to suggest if you target the Bulwarks). Or use both - one character with strong multi-target attacks, one with single. You should be able to kill the Bulwarks with one or two hits of Darkness, which will do significant damage to the torso as well. The torso does attack, though it is rare and I didn't in fact see it in my game. After a while though, the torso will waste turns bringing them back with Full-Life, leaving itself open for you to pound it some more. Easy battle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And we don't even get time to breathe before Shuyin and Baralai gets REALLY mad. He plays, and the music starts, and we're thrust into battle again. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Vegnagun (Head) with two Redoubts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: LV: 57 (57) HP: 38,240 (38,240) AP: 10 (10) MP: 9,999 (9,999) EXP: 0 (0) GIL: 0 (0) DROP: None STEAL: Megalixir x1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The thing is, you really need multi-target attacks with this one, because you can't actually attack the head until the Redoubts are dead. Check it out, it won't even be listed as a target. There's also a catch with this fight - periodically through it, Shuyin will stop and call to Vegnagun to help him destroy the world. They're short specific scenes, interrupting battle, you can't miss them. The catch is, you must win the battle before he speaks seven times - or else Vegnagun goes into action, causing the 'bad ending' of the game as some people say, destroying Spira. So you're on a race against the clock, not just against Vegnagun itself. The Redoubts together, while alive, will use attacks such as Palidor Mors, which will deal heavy damage to one character. After they die, the head will use its next turn to cast Acta Est Fabula, bringing them both back to life. The good thing about this is, the head reviving the Redoubts doesn't take the head out as a target, so once you kill them once, forget about them and go after the head. The move you need to be worried about most is Shuyin's move, as controller of the head. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Eventually, the head will collapse in a burst of fire. Whee! But Shuyin is still there... still alive.... so Yuna brings the inner Lenne out to meet him. She gets out her big final plan - the L-word plan - and for a while, it works. Shuyin is devasatated, but how can she forgive him when he didn't save her? It doesn't matter... so Shuyin lets go of Baralai. He approaches Yuna, now he and Lenne can finally fade together! But wait a second... she's not Lenne! Uh oh, now you made him mad, Yuna! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shuyin - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BASIC: HP: 23,180 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And now we gotta fight him off. Great. Just great. This is an interesting battle, because it draws a lot of similarities between Shuyin and the man that Yuna thought he was, Tidus. Apart from a normal attack, Shuyin uses just four moves - Spin Cut, Hit and Run, Force Rain, and Terror of Zanarkand. A smart eye might be able to pick that the names are similar to Tidus' Swordplay overdrives in FFX, and the moves are exactly identical. Therefore, you know exactly what to expect. Terror of Zanarkand (aka imitation Blitz Ace) is the worst, and unfortunately, it comes up first. Eight hits on one character, dealing up to 350 damage a hit, so you'll need to keep someone on standby with curative powers, if your character's HP is not significantly above that. Get out your characters' best single-target dresspheres. Me, I have Yuna in Dark Knight, Rikku in Alchemist, and Paine in Berserker. (Has Steve mentioned in the dresspheres section how much I <3 Berserker?) [I don't think I did, but I probably should. You love that damn Songstress too though. -PP] And simply perform your best attacks. This battle is not hard for even a low levelled character. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After the battle, Shuyin seems lost, no-one can understand what he's going through. Except... Lenne! It's the real Lenne, coming out from within Yuna! The two shadows re-unite, decide to go home, and they try to recreate a reverse of the famous Cloud/Tifa wheelchair scene. After Lenne thanks Yuna, the two lovers disappear into the night... leaving a bittersweet but happy trio behind. ------------------------------------------------------------------------------ Chapter 5 Complete! Total Percentage: 100.0% ------------------------------------------------------------------------------ Now to watch some kick-ass ending scenes. If you pressed X four times during the Farplane scene at the end of chapter 3 to hear the whistling, press X again when Yuna walks through the garden, for the fayth to appear. Select Yes when he asks you if you want to walk together again for the 'good ending' scene to appear later on. Back to normal ending scene first. I'm not going to spoil it, but it is one of the best ending scenes I have ever seen, and truly moved me to tears. (Though hearing Yuna scream "Brother, higher, Brother, faster!" was disturbing.) And Yuna looks the prettiest in these ending scenes than I've ever seen before. [I don't know, I didn't think it was that great. She sure is hot though. Nice rack. -PP] Don't turn off when the credits appear. Enjoy the music, and wait for the credits to finish rolling. Now for the good ending scene. Will Tidus and Yuna re-unite? Ahhhh.... watch and see ;) I'd love to recap the entire scene, but some things should be left unsaid, no? After The End appears, your stats will appear below. Story Completed, Times Played, and your characters' levels. Save your New Game Plus data so you can play again and again and again. Then the perfect ending scene will appear, if you were good enough to earn it..... enjoy! Have fun playing it again! PRAISE BE TO SQUARE-ENIX! :-D [The "perfect ending" is really lame. -PP] =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 5.0 | OPTIONAL STUFF | 5.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- So you need to do just about everything in the game to get 100%, a perfect game. However, a lot of the mini-games are left untapped and not fully completed. Here's where the two of us will detail as much as we can about those enjoyable side quests, for your viewing and playing pleasure. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 5.1 SPHERE BREAK ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Have you ever heard anyone say "OH NOES THERE'S A MATHS MINI-GAME IN THIS GAME?!?" I sure have. And this is it! Sphere Break, Rin's latest invention, that's taken the world by storm! Your first exposure to Sphere Break may occur in Chapter 1. If you re-visit Luca after your initial trip, you can meet Rin in the right locker room of the stadium, and he'll tell you all about Sphere Break. If you visit the little man in purple in the left locker room, he'll tell you the actual rules of the game, and give you a few coins to start you off. These given rules are where most of the next section comes from. ------------------------------------------------------------------------------ | RULES OF THE GAME | ------------------------------------------------------------------------------ The game is deceptively simple, and if you can add two numbers smaller than ten together in your head, you've got the maths know-how to play the game. The playing field is set out like so: O O O O O 0 0 O () O 0 0 O O O O O I drew the grid up that big to highlight the circle in the very middle. All of the O's, 0's and the () on the grid are called coins. And funnily enough, that's exactly what they are. The coin in the very centre, the (), is known as the core sphere, and it can be numbered anywhere from 1 to 9 inclusive. The four around the outside on the core, the 0's, are known as entry coins. These are what you provide to play the game, from your own stash of coins. Don't worry, you'll be given some after the tutorial. They're also numbered from 1 to 9 inclusive. After a game is over, you'll lose the four coins there. But you can get new coins when you play, and also find new coins. These two sets of coins are the most important, and are not removed from the board. The twelve coins around the outside are known as the border coins. You do not have to provide them to play. Sphere Break is essentially a number game. To win, you need to combine the numbers on the coins to create multiples of the number on the core sphere (known as the core number). Say the core number is four. You can combine any number of entry and border coins (you must use at least one entry coin) to add up to any multiple of four. 4, 8, 12, as high as you like using the sixteen coins. The score window, above the game board, will tell you several things. The sum of the numbers on the coins you've selected so far (so you don't even need to add them yourself), and what the next break multiple (multiple of the core number) is. The basic idea is to get a sum that equals a break multiple. The first coin you select must be an entry coin, one of the four bronze coins around the core (0's). Once a coin is selected, there's no unselecting it, so select carefully. From there, you can select any number of coins to create a break multiple. If you can manage it, you will get what is called a 'core break' and your turn will be over. Any border coins you use during your turn will disappear, and will not return for a number of turns, so it is up to you to decide how many you wish to use. However, border coins will also randomly disappear and reappear after turns, just to make things tricky and limit the number of coins you have to play with. Now you know the concept of creating a core break. If you can create a core break, you'll use up a turn. A game of Sphere Break consists of a set number of turns. The turn information will be shown in the top-left corner of the screen - how many you've had, how many you have left. Also note that you have a quota specified as well. To win a game of Sphere Break, you need to meet the quota before you run out of turns. The quota is like the target score - if you don't get the quota, you lose. To add to your score, you will gain one point for each border coin you use in a core break. There is only one way to win, but numerous ways to lose. If you fail to meet the quota in your allotted number of turns, you will lose. If you fail to make a core break during a turn, you will lose. If you run out of time during a turn, you will also lose. Yes, each turn in a game has a time limit on it, to further impede you. What fun is it if you can sit forever and analyze the best course of action to take? None at all. Most Sphere Break games have a time limit of one minute a turn - some are less. This sums up the rules of how to play - make core breaks by adding up numbers to make a multiple of the core number. Use enough border coins during your alloted turns to meet your quota, and you will win! ------------------------------------------------------------------------------ | COIN FEATURES | ------------------------------------------------------------------------------ The entry coins, provided by you, have more distinguishing them from each other than just the number on it. Some have certain traits that may help you or hinder you in your game. The border coins may also have traits on them. A list of the important entry coin traits (the only ones you can directly influence with your choice of coins) is listed as follows: CoinCountEcho: This is how you can collect large amounts of coins towards your quota very quickly. Basically, if you use the same number of coins in your core break in consecutive turns, your coin multiplier with double, meaning you get double points towards your quota. For example, for your first turn you use four coins on your core break, two entry and two border (one entry with the CoinCountEcho trait). You get two points towards quota for the two border coins. If, on the second turn, you do the exact same thing, use four coins, two entry (one with trait), two border, you'll get the two border coins x2 = 4 points towards quota. Repeat again, and you'll get two border coins x3 = 6 points towards quota. My record is 3x7 = 21 coins in one turn. This chain breaks if you use a different number of coins in a turn. MultiplierEcho: This works similar to CoinCountEcho. If you use coins that add up to the same multiplier of the core number on each turn, your multiplier will increase. The multiplier is always your core break number divided by the core number. If the core number is 4 and you make a core break of 12, then the multiplier is 3. For example, for your first turn you use four coins on your core break, two entry and two border (one entry with the MultEcho trait), making up a multiplier of 3. You get two points towards quota for the two border coins. If, on the second turn, you do the exact same thing, use two border coins and make the same multiplier, you'll get the two border coins x2 = 4 points towards quota. Repeat again, and you'll get two border coins x3 = 6 points towards quota. This chain breaks if you make a different multiplier during a turn. Rare Coin: A border coin with the Rare Coin trait will appear, meaning you get access to the rarest coins if you select it. These coins are not findable anywhere else. Rare Item: A border coin with the Rare Item trait will appear, meaning you get access to rare items if you select it. The items are not that rare, but you can get two hard-to-find garment grids using this method. ------------------------------------------------------------------------------ | ENTRY COINS | ------------------------------------------------------------------------------ What follows is a list of all the entry coins available to you, the player, in the game. I have also included where to get them, what numbers they use and what traits they may have. To make the list more concise, it's ordered by place you can get them, as there are only very few places to collect coins. Unfortunately, the game keeps no record of coins collected in your inventory. The only way to see which you have collected, and how many you have, is to attempt to start a game of Sphere Break. Key: cn - coin number (number on the coin) ---------- Bikanel Desert (Central Expanse) ---------- Coins: Azi Dahaka (cn 7, RareItem) Chocobo (cn 6, Coin) Dinictus (cn 1, CoinCount2) Eater (cn 3, RareCoin) Evrae (cn 2, Quota3) Gel (cn 3) Haizhe (cn 5, Coin) Hermit (cn 3, Quota2) Omega Weapon (cn 7, Quota3) Tentacles (cn 3, CoinCountEcho) Ultima Weapon (cn 9, Quota2) ---------- Bikanel Desert (Eastern/Nothern Expanses) ---------- Coins: Arachnid (cn 1) Bomb (cn 1, CoinCountEcho) Cactuar (cn 2, Coin) Creeper (cn 3, CoinCount2) Dragon (cn 9, Gil2) Fungus (cn 3, Coin) Magic Urn (cn 5, Gil2) Pairika (cn 7, CoinCountEcho) Piranha (cn 6, MultEcho) Sahagin (cn 2, CoinCountEcho) Stalwart (cn 4, MultEcho) Tonberry (cn 4, Quota2) ---------- Bikanel Desert (Western/Southern Expanses) ---------- Coins: Adamantoise (cn 3, Item) Behemoth (cn 7, Quota2) Blade (cn 5, CoinCountEcho) Chimera (cn 2, Item) Coeurl (cn 5, CoinCount2) Daeva (cn 9, Quota2) Defender (cn 8, MultEcho) Drake (cn 4, CoinCountEcho) Elemental (cn 9) Iron Giant (cn 6, MultEcho) Kukulcan (cn 8) Marlboro (cn 3, MultEcho) Ochu (cn 7, Gil2) Ogre (cn 4, Coin) Phantom (cn 7, Coin) Purperea (cn 5) Ruminant (cn 1, Item) Tomb (cn 1) Worm (cn 2, Coin) Zu (cn 3, Item) ---------- Luca Locker Rooms ---------- Coins: Coyote (cn 3, Coin) Flan (cn 2, Item) Helm (cn 1) Zurvan (cn 5) ---------- Rare Coins (found using the Rare Coin trait) ---------- Coins: Angra Mainyu (cn 3, Quota4) Auron (cn 9, Quota4) Georapella (cn 2, Quota4) Jumbo Cactuar (cn 5, RareItem) Kimahri (cn 9, CoinCountEcho) Lulu (cn 9, RareCoin) Paine (cn 9, MultEcho) Precepts Guard (cn 4, Quota3) Rikku (cn 9, CoinCountEcho) Seymour (cn 9, RareItem) Wakka (cn 9, RareItem) Yuna (cn 9, CoinCountEcho) ???? (cn 9, Quota5) ---------- Sphere Break Tournament (Luca, Chapter 3) ---------- Coins: Ahriman (cn 6, CoinCountEcho) Bird (cn 5) Reptile (cn 3) Wasp (cn 2, Item) ------------------------------------------------------------------------------ | WHERE TO PLAY SPHERE BREAK? | ------------------------------------------------------------------------------ The home of Sphere Break is Luca, during the blitzball off season. In chapters 1 and 2, you can play against the trainer in the left locker room only. In chapter 3, you have the option of entering the Sphere Break tournament if you visit Luca. No Sphere Break is available in chapter 4. In chapter 5, you can again play in the locker rooms in Luca. However, you can play everyone, and the difficulty is ramped up a notch from chapter 3. This is where the hardcore Sphere Break players (read: not me) hang out. Have fun! ;) ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 5.2 CALM LANDS ATTRACTIONS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- Here is where you can get all the PR mission points in each chapter. I will tell you where the people are, and what you have to say to them. ------------------------------------------------------------------------------ CHAPTER 1 ------------------------------------------------------------------------------ ------------- Besaid Island ------------- PR: Lady outside 1st tent to the right - 2nd option Guy inside 1st tent to the right - 1st option Shopkeeper inside 1st tent to the left - 5th option Lady walking her dog - 4th option Guy inside 2nd tent to left - 1st option Boy running outside the temple - 3rd option Marriage: Lady outside 1st tent to the right - 3rd option Shopkeeper inside 1st tent to the left - 3rd option Lady walking her dog - 4th option ------------- Kilika Island ------------- PR: Guy standing next to boatsman - 5th option Cross the bridge, talk to guy in blue - 4th option Take the ferry ride to next area, go on right path via stairs. Go south and talk to lady under the stairs of a bridge - 2nd option Guy underneath bridge, wearing blue - 5th option Walk over the bridge to the left path. Talk to guy standing outside of a hut near Dona's hut - 5th option Go all the way southwest and talk to guy in green - 4th option Marriage: Lady under the stairs of the bridge (take ferry across) - 3rd option ---- Luca ---- PR: Lady sitting alone on bench - 3rd option Lady sitting with a guy on bench (take stairs down) - 5th option Boy southeast of monument - 4th option Guy in brown, sitting on bench in western part - 5th option Go to blitzball stadium, guy with green bandana randomly walks in - 3rd option Lady sitting on bench above counter - 2nd option Go to dock area and up one more screen. Lady that appears from eastern path - 4th option Guy in white walking around northern area - 1st option Marriage: Lady sitting alone on bench - 2nd option Lady sitting with guy on bench (take stairs down) - 3rd option Go to blitzball stadium. Lady on bench above counter - 2nd option Go to docks and one screen up. Lady comes from eastern path - 2nd option ---------------- Mi'ihen Highroad ---------------- PR: Two ladies standing next to a statue. Lady in blue - 1st option Lady with her back to you - 2nd option Guy in right hand side before leaving first area - 3rd option Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option Guy on right hand side before hitting 4th screen - 2nd option Go north to Rin's agency. Talk to guy on cliff. - 1st option Go in agency. Lady sitting on left - 2nd option Guy sitting on right - 4th option Exit and go north to 5th screen. Lady in yellow on bridge - 4th option Go to next screen. Talk to boy standing near gate - 5th option Go down southeast path to next screen. Guy in purple shirt - 2nd option Follow road down to next screen. Lady in far right - 4th option Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option Marriage: Two ladies standing next to a statue. Lady in blue - 1st option Lady with her back to you - 5th option Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option Go in agency. Lady sitting on left - 4th option Exit and go north to 5th screen. Lady in yellow on bridge - 1st option Southeast of Mushroom Rock Road gate. Lady in far right - 1st option ----- Djose ----- PR: Lady standing next to save sphere - 3rd option Al Bhed lady outside the shop - 1st option Guy standing next to elderly man left of Temple - 2nd option Go down the center path to the next area. Al Bhed lady - 3rd option Guy in green - 5th option Guy in yellow - 4th option Guy in orange - 1st option Lady in purple - 3rd option Marriage: Lady standing next to save sphere - 4th option Al Bhed lady outside the shop - 5th option Go down the center path to the next area. Al Bhed lady - 5th option Lady in purple - 5th option ---------------- Road To Moonflow ---------------- PR: Al Bhed lady on left side - 3rd option Marriage: Al Bhed lady on left side - 1st option -------- Moonflow -------- PR: Kid walking around save sphere - 5th option Head west and talk to kid in red - 5th option Ride the shoopuf, talk to woman at bottom of screen - 5th option Marriage: Woman on bottom of screen in shoopuf area - 4th option ---------- Guadosalam ---------- PR: Go to bottom right, entrance. Elderly lady at entrance - 1st option Go back into Guadosalam. Little girl east of save sphere - 1st option Inn keeper inside the Inn - 2nd option Go to upper level. Hypello outside eastern most house - 3rd option Fat guy inside weapon/accessory shop - 4th option Weapon/accessory shop owner - 2nd option Marriage: Elderly lady at entrance - 5th option --------- Macalania --------- PR: Guado east of save sphere - 1st option Go east two screens, then north and talk to Guado there - 4th option Marriage: None. ------------------------------------------------------------------------------ CHAPTER 2 ------------------------------------------------------------------------------ ------ Besaid ------ PR: Lady outside first tent to right when you enter village - 3rd option Guy in first tent to right when you enter village - 1st option Lady inside first tent to left when you enter village - 5th option Blitzball's keepa in second tent to left - 1st option Lady walking her dog - 4th option Boy and girl running around Temple - 3rd option Marriage: Lady outside first tent to right when you enter village - 3rd option Lady inside first tent to left when you enter village - 3rd option Lady walking her dog - 4th option ---- Luca ---- PR: Lady sitting alone on bench - 3rd option Lady sitting with a guy on bench (take stairs down) - 5th option Boy southeast of monument - 4th option Guy in brown, sitting on bench in western part - 5th option Go to blitzball stadium, guy with green bandana randomly walks in - 3rd option Lady sitting on bench above counter - 2nd option Go to dock area and up one more screen. Lady that appears from eastern path - 4th option Guy in white walking around northern area - 1st option Marriage: Lady sitting alone on bench - 2nd option Lady sitting with guy on bench (take stairs down) - 3rd option Go to blitzball stadium. Lady on bench above counter - 2nd option Go to docks and one screen up. Lady comes from eastern path - 2nd option ---------------- Mi'ihen Highroad ---------------- It is advisable to start from Mushroom Rock Road and go down to Mi'ihen Highroad and get the PR mission/marriage mission points from there. In this case, do the following in reverse order. PR: Two ladies standing next to a statue. Lady in blue - 1st option Lady with her back to you - 2nd option Guy in right hand side before leaving first area - 3rd option Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option Guy on right hand side before hitting 4th screen - 2nd option Go north to Rin's agency. Talk to guy on cliff. - 1st option Go in agency. Lady sitting on left - 2nd option Guy sitting on right - 4th option Exit and go north to 5th screen. Lady in yellow on bridge - 4th option Go to next screen. Talk to boy standing near gate - 5th option Go down southeast path to next screen. Guy in purple shirt - 2nd option Follow road down to next screen. Lady in far right - 4th option Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option Marriage: Two ladies standing next to a statue. Lady in blue - 1st option Lady with her back to you - 5th option Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option Go in agency. Lady sitting on left - 4th option Exit and go north to 5th screen. Lady in yellow on bridge - 1st option Southeast of Mushroom Rock Road gate. Lady in far right - 1st option ----- Djose ----- PR: Lady standing next to save sphere - 3rd option Al Bhed lady outside the shop - 1st option Guy standing next to elderly man left of Temple - 2nd option Go down the center path to the next area. Al Bhed lady - 3rd option Guy in green - 5th option Guy in yellow - 4th option Guy in orange - 1st option Lady in purple - 3rd option Marriage: Lady standing next to save sphere - 4th option Al Bhed lady outside the shop - 5th option Go down the center path to the next area. Al Bhed lady - 5th option Lady in purple - 5th option -------- Moonflow -------- PR: Kid walking around save sphere - 5th option Head west and talk to kid in red - 5th option Ride the shoopuf, talk to woman at bottom of screen - 5th option Marriage: Woman on bottom of screen in shoopuf area - 4th option --------- Macalania --------- PR: Guado east of save sphere - 1st option Go east two screens, then north and talk to Guado there - 4th option Marriage: None. ------------------------------------------------------------------------------ CHAPTER 3 ------------------------------------------------------------------------------ ------ Besaid ------ PR: Lady outside first tent to right when you enter village - 2nd option Guy in first tent to right when you enter village - 1st option Lady inside first tent to left when you enter village - 5th option Blitzball's keepa in second tent to left - 1st option Lady walking her dog - 4th option Boy and girl running around Temple - 3rd option Marriage: Lady outside first tent to right when you enter village - 3rd option Lady inside first tent to left when you enter village - 3rd option Lady walking her dog - 4th option ------------- Kilika Island ------------- PR: Lady and guy standing side northeast from save sphere. - 5th option (both) Cross the bridge, talk to guy in blue - 4th option Take the ferry ride to next area, go on right path via stairs. Go south and talk to lady under the stairs of a bridge - 2nd option Guy underneath bridge, wearing blue - 5th option Walk over the bridge to the left path. Guy standing near Dona's hut - 5th option Guy in green shirt standing under a hut in southwest area - 4th option Guy in blue shirt standing under a hut in southwest area - 5th option Marriage: Lady northeast from save sphere - 1st option Lady under the stairs of the bridge (take ferry across) - 3rd option ---- Luca ---- PR: Two ladies east of save sphere. Lady in yellow - 3rd option Lady in pink - 2nd option Go down stairs, then go south to next screen. Guy wearing white cap - 1st option Little boy running around - 4th option Red hair lady with back turned to you - 4th option Guy in yellow who will randomly come in - 5th option Go west to blitzball stadium. Lady above counter on bench - 2nd option Guy in yellow who will randomly come in - 3rd option Marriage: Two ladies east of save sphere. Lady in yellow - 2nd option Lady in pink - 3rd option Go down stairs, then go south to next screen. Red hair lady with back turned to you - 2nd option Go west to blitzball stadium. Lady above counter on bench - 2nd option ---------------- Mi'ihen Highroad ---------------- PR: Two ladies standing next to a statue. Lady in blue - 1st option Lady with her back to you - 2nd option Guy in right hand side before leaving first area - 3rd option Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option Guy on right hand side before hitting 4th screen - 2nd option Go north to Rin's agency. Talk to guy on cliff. - 1st option Go in agency. Lady sitting on left - 2nd option Guy sitting on right - 4th option Exit and go north to 5th screen. Lady in yellow on bridge - 4th option Go to next screen. Talk to boy standing near gate - 5th option Go down southeast path to next screen. Guy in purple shirt - 2nd option Follow road down to next screen. Lady in far right - 4th option Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option Marriage: Two ladies standing next to a statue. Lady in blue - 1st option Lady with her back to you - 5th option Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option Go in agency. Lady sitting on left - 4th option Exit and go north to 5th screen. Lady in yellow on bridge - 1st option Southeast of Mushroom Rock Road gate. Lady in far right - 1st option ---------------- Road To Moonflow ---------------- PR: Al Bhed lady on left side - 3rd option Marriage: Al Bhed lady on left side - 1st option -------- Moonflow -------- PR: Kid walking around save sphere - 5th option Head west and talk to kid in red - 5th option Ride the shoopuf, talk to woman at bottom of screen - 5th option Marriage: Woman on bottom of screen in shoopuf area - 4th option ---------- Guadosalam ---------- PR: Go to bottom right, entrance. Elderly lady at entrance - 1st option Go back into Guadosalam. Little girl east of save sphere - 1st option Inn keeper inside the Inn - 2nd option Go to upper level. Hypello outside eastern most house - 3rd option Fat guy inside weapon/accessory shop - 4th option Weapon/accessory shop owner - 2nd option Marriage: Elderly lady at entrance - 5th option --------- Macalania --------- PR: Guado east of save sphere - 1st option Go east two screens, then north and talk to Guado there - 4th option Marriage: None. ------------------------------------------------------------------------------ CHAPTER 4 ------------------------------------------------------------------------------ ---------------- Road To Moonflow ---------------- PR: Al Bhed lady on left side - 3rd option Marriage: Al Bhed lady on left side - 1st option -------- Moonflow -------- PR: Kid walking around save sphere - 5th option Head west and talk to kid in red - 5th option Ride the shoopuf, talk to woman at bottom of screen - 5th option Marriage: Woman on bottom of screen in shoopuf area - 4th option ---------- Guadosalam ---------- PR: Elderly lady at entrance - 1st option Marriage: Elderly lady at entrance - 5th option ------------------------------------------------------------------------------ CHAPTER 5 ------------------------------------------------------------------------------ ------ Besaid ------ PR: Lady outside first tent to right when you enter village - 2nd option Guy in first tent to right when you enter village - 1st option Lady inside first tent to left when you enter village - 5th option Lady walking her dog - 4th option Boy and girl running around Temple - 3rd option Go to Besaid Beach. Guy besides Blitzball's Keepa - 1st option Marriage: Lady outside first tent to right when you enter village - 3rd option Lady inside first tent to left when you enter village - 3rd option Lady walking her dog - 4th option ------ Kilika ------ PR: Cross bridge, talk to lady and guy there. Both - 5th option Guy in blue with yellow sleeve directly east of save sphere - 4th option Take ferry. Guys in front of gate. Green shirt guy - 4th option Blue shirt guy - 5th option Proceed to the right path via stairs. Lady in blue on bridge - 2nd option Go over the bridge onto left path. Guy southeast of Dona's hut - 5th option Marriage: Cross bridge, talk to lady - 1st option Take ferry. Proceed to the right path via stairs. Lady in blue on bridge - 2nd option ---- Luca ---- PR: Boy with blitzball in his hand near counter - 4th option Head west to dock. Lady in white. - 2nd option Head north to next area. Lady comes in from top area. - 4th option Guy in white walking around northern area. - 1st option Head east to next area. Two guys chatting. - Guy on left - 3rd option Go west, then south to next area. Guy in brown on bench - 5th option Go up stairs to far right. Lady sitting next to guy on bench - 5th option Lady sitting alone on bench - 4th option Marriage: Head west to dock. Lady in white. - 2nd option Head north to next area. Lady comes in from top area. - 2nd option Go south and then east. Go south and then up stairs to far right. Lady sitting next to guy on bench - 5th option Lady sitting alone on bench - 2nd option ---------------- Mi'ihen Highroad ---------------- PR: Two ladies standing next to a statue. Lady in blue - 1st option Lady with her back to you - 2nd option Guy in right hand side before leaving first area - 3rd option Go all the way to 3rd screen. Talk to Al Bhed lady. - 4th option Guy on right hand side before hitting 4th screen - 2nd option Go north to Rin's agency. Talk to guy on cliff. - 1st option Go in agency. Lady sitting on left - 2nd option Guy sitting on right - 4th option Exit and go north to 5th screen. Lady in yellow on bridge - 4th option Go to next screen. Talk to boy standing near gate - 5th option Go down southeast path to next screen. Guy in purple shirt - 2nd option Follow road down to next screen. Lady in far right - 4th option Guys all the way south. Top guy - 1st option, Bottom guy - 3rd option Marriage: Two ladies standing next to a statue. Lady in blue - 1st option Lady with her back to you - 5th option Go all the way to 3rd screen. Talk to Al Bhed lady. - 2nd option Go in agency. Lady sitting on left - 4th option Exit and go north to 5th screen. Lady in yellow on bridge - 1st option Southeast of Mushroom Rock Road gate. Lady in far right - 1st option ----- Djose ----- PR: Lady outside shop - 3rd option Al Bhed lady outside the shop - 1st option Guy sitting on ground outside shop - 2nd option Go down the center path to the next area. Guy in green - 5th option Guy in yellow - 4th option Guy in orange - 1st option Lady in purple - 3rd option Guy in green walking in circle - 5th option Al Bhed lady near entrance - 3rd option Marriage: Lady standing next to save sphere - 4th option Al Bhed lady outside the shop - 5th option Go down the center path to the next area. Lady in purple - 5th option Al Bhed lady near entrance - 5th option ---------------- Road To Moonflow ---------------- PR: Al Bhed lady on left side - 3rd option Marriage: Al Bhed lady on left side - 1st option -------- Moonflow -------- PR: Kid walking around save sphere - 5th option Head west and talk to kid in red - 5th option Ride the shoopuf, talk to woman at bottom of screen - 5th option Marriage: Woman on bottom of screen in shoopuf area - 4th option ---------- Guadosalam ---------- PR: Go to bottom right, entrance. Elderly lady at entrance - 1st option Inn keeper inside the Inn - 2nd option Go to upper level. Hypello outside eastern most house - 3rd option Little girl inside the house - 1st option Fat guy inside weapon/accessory shop - 4th option Weapon/accessory shop owner - 2nd option Marriage: Elderly lady at entrance - 5th option ------------------------------------------------------------------------------ RAISING PR POINTS AND EARNING CREDITS ------------------------------------------------------------------------------ The easiest way to raise PR points is by the methods I mentioned above. If you ever need more publicity points, you need to earn them by winning mini-game credits. Also, you can earn prizes by earning credits. Here is a list of prizes you can earn. --------------------- OPEN AIR --------------------- Publicity Level: 1 Potion - 10 Phoenix Down - 30 Budget Grenade - 50 Hi-Potion - 150 Charm Bangle - 500 Publicity Level: 2 Poison Fang - 100 Remedy - 200 Mithril Gloves - 750 Glass Buckle - 2,500 Publicity Level: 3 S-Bomb - 100 Dark Grenade - 300 Titanium Bangle - 500 Power Wrist - 1,500 Black Belt - 5,00 Publicity Level: 4 M-Bomb - 300 L-Bomb - 500 Pretty Orb - 1,000 Shining Gem - 3,500 Mortal Shock - 12,000 Publicity Level: 5 Stamina Tablet - 1,000 Dream Shock - 3,000 Hyper Wrist - 5,000 Supreme Gem - 15,000 Tetra Gloves - 50,000 Sword Tome - 80,000 Disaster GG - 200,000 Bushido Tome - 100,000 --------------------- ARGENT, INC. --------------------- Publicity Level: 1 Potion - 10 Phoenix Down - 30 Budget Grenade - 50 Hi-Potion - 150 Ether - 500 Publicity Level: 2 Lunar Curtain - 70 Silver Hourglss - 100 Dispel Tonic - 200 Defense Veil - 750 Gold Bracer - 2,500 Publicity Level: 3 Farplane Shadow - 100 Mana Spring - 300 Soul Spring - 500 Tarot Card - 1,500 Hypno Crown - 5,000 Publicity Level: 4 Stamina Spring - 350 Gold Hourglass - 500 Pearl Necklace - 1,000 Tetra Band - 3,500 Soul Thamasma - 12,000 Publicity Level: 5 Turbo Ether - 1,000 Mana Tonic - 3,000 Pixie Dust - 5,000 Chocobo Wing - 15,000 Tetra Bracelet - 50,000 Black Tome - 80,000 Flash of Steel - 200,000 White Tome - 100,000 ----------------------------------------------------------------------------- MINI GAMES ----------------------------------------------------------------------------- Here is the section where I list all of the mini games and a quick wrap up of how to play and get good at all of them. ------------------------- LUPINE DASH ------------------------- Chapters: 1, 2, 3, 5 Location: SW Corner of Calm Lands Objective: This mini-game is the wolf equivalent of dog racing. From a field of five lupines, figure out which one is most likely to win and place your bets! Win credits that you can use to purchase valuable and sometimes rare gifts. This mini-game is pretty fun and doesn't take a whole lot of skill to complete. The objective is to pick a lupine, and bet on it. There are five lupines, and each one is graded based on certain aspects. These aspects are speed, stamina, rally, flux, luck, and overall. Speed is basically how fast the lupine goes. While it is important, stamina is also a key. Stamina shows how capable the lupine is of running for extended periods of time. Rally is how capable the lupine is of getting faster and making a late push at the end. Flux is a statistic that shows how likely the lupine's statistics are of changing. Luck determines if the statistics will change for the better. Overall is just the average of the statistics, 50 is average. Each lupine has odds based on its statistics. The lesser the odds, the less you win, but the more chance you have of winning. For instance, if a lupine is particuarly good at racing, it will have a lower odds, like 2:1. That means if it wins, you get double what you bet. But a lower rated lupine may be 8:1, and that means you get 8 times as many credits as you bet! It just depends on how risky you are, really. There are two different kind of bets to choose from. Win Bet is a single winner, and Double Bet is a bet for the lupines that finish 1 and 2. The key to winning is a little luck and studying the statistics closely and figuring out which lupine is most likely to win, while giving you the greatest chance of making big credit wins. Good luck! ------------------------- SKY SLOTS ------------------------- Chapters: 1, 2, 3, 5 Location: North of Travel Agency stand in Calm Lands Objective: Win credits by playing this living version of a slot machine. As the fiends fly by, stop them in hopes of getting three in a row! This one is basically a slot machine. You know how they work. The key is timing. You have to study the pattern of the slot machine and then time your X push so it lands on the fiend you want. The reel never changes, so try it on Level 1, then progressively move higher until you are so good at timing, that you can land big credit gains on Level 5. Here is what you earn for each proper landing: Aculete - 5x Assassin Bee - 10x Death Dauber - 25x Divebeak - 100x Peregrine - 50x Vespa - 5x So, yes, you definitely want to land on the Divebeak, which is the hardest one to get 3 of a row in by far, as you may expect. When you feel confident enough that you can get a Divebeak, bet 100 credits in Level 5 and earn 1,000. ;) ------------------------- GULL FORCE ------------------------- Chapters: 5 Location: Southern entrance of Calm Lands Objective: Try to shoot the REAL gull out of a line of fakes! This certainly is an interesting mini game here. You need to get a Level 3 or higher Publicity Level in Open Air to land this mini game. The objective of the mini game is to shoot the real gulls while not shooting the fake ones. The way to figure out which one is the real one and which are not is simple early.. the fake ones don't spin and the real ones do. Later on, the real ones spin in an opposite direction. Good luck! The key is to stopping before it gets too challenging, otherwise you lose all your credits. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 5.3 CLASKO's CHOCOBO RANCH ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Everyone knows that Clasko loves chocobos. Period. In FFX, he wanted to be a chocobo breeder, but never got the chance. Here, in FFX-2, you can let Clasko fulfill his dream. There are several steps to letting Clasko open up a chocobo ranch: 1) In Chapter 1, meet Clasko on the Mushroom Rock Road (after completing Foggy Fiend Frenzy) and let him board your airship. 2) In Chapter 2, after rescuing Calli from the chocobo eater, revisit the Mi'ihen Highroad and bring Clasko, Calli and the chocobo on board the airship. 3) In Chapter 2, visit the Calm Lands and Clasko will automatically jump off the ship to start his chocobo ranch, in the old abandoned Monster Arena. Visit him and complete the Clean Sweep mission. Then the ranch will open. ------------------------------------------------------------------------------ | CATCHING CHOCOBOS | ------------------------------------------------------------------------------ So apart from making Clasko happy (not in that way, at least I hope), what does this chocobo ranch do? Well, first of all, you can help Clasko run it by catching chocobos you see in the wild, in battles. Did you ever notice chocobos randomly appearing in battle, only to run away when you moved? In the chocobo ranch, you can get Gysahl Greens (listed under Junk Food Greens) from Clasko. To capture a chocobo in battle, make sure the FIRST MOVE you make in battle is to feed the chocobo one of the greens. The chocobo will be satisfied enough to let you continue the battle, killing everything around it (if you do it quickly). If you touch the chocobo at all, it will bolt for the hills. Once everything else in the battle is dead, give the chocobo another Gysahl Green. You might have to feed it midway through the battle as well, if it finishes the first green and starts attacking you. After feeding it at the end of battle, you will catch the chocobo and it will magically be transported to Clasko's chocobo ranch. NOTE: You must catch at least one chocobo before the end of chapter 3. You will get up to two in optional story scenes in chapter 4 as well. ------------------------------------------------------------------------------ | DISPATCHING CHOCOBOS | ------------------------------------------------------------------------------ The ranch can hold 14 chocobos - 4 as Choco-Runners, 10 as Choco-Reserves. And what exactly are they used for? Well, they're not ridable like in FFX, in this game they're used to retrieve items for you. If you talk to Clasko, you have the option to Dispatch Chocobos. You can choose which of your Choco- Runners to send off, and where to send them to. And the chocobo will set off into the unknown to the area of your choice, to look for items. After your party wins six battles of any type, the chocobos will (hopefully) return to the ranch, with items in tow. Speak to Clasko, and he'll tell you the news. Unfortunately, chocobos don't always return. Whether or not they return depends on several things: 1) The suitability of the chocobo for the region you sent it to. Chocobos come in three flavours - bold, normal, and timid. Each type is better suited for some regions of Spira than others - bold chocobos are well-suited for Djose Highroad and the Calm Lands, normal chocobos for Besaid Island and Macalania, and timid chocobos for the Moonflow, Kilika Island and Bikanel Desert. It's generally best to send a chocobo to an area that they're suited for. 2) A chocobo's Heart, or fatigue level. After each dispatch, a chocobo will come back with less Heart than before. To restore a chocobo's Heart, you'll need to speak with Clasko and choose to feed it Pahsana Greens. One Pahsana Green will restore 10 Heart. Loss of Heart during a dispatch mission also relates to the suitability of the chocobo for the mission. 3) There is also a random factor involved. Sometimes chocobos just don't come back and there's nothing you can do about it. The number of items a chocobo will bring back depends on their level, the suitability for the region they went to, and also a random factor. Levelling brings me to my next section. ------------------------------------------------------------------------------ | LEVELLING CHOCOBOS | ------------------------------------------------------------------------------ All chocobos, when you capture them, will be on level 1. However, not all chocobos need to stay on level 1. There are 5 levels, and the five levels relate to the skill of the chocobo in sniffing out the rarest items during their dispatch missions. Raising chocobos is done using greens. You can obtain greens to raise chocobos by asking Clasko about Nutritive Greens. At first, he'll offer you a ratio of greens to give you, then he'll give you the greens. Pahsana Greens are used for both restoring Heart and raising chocobos to level 2, Mimett Greens are used for raising them to levels 3 and 4, and Sylkis Greens, the rarest, will raise your chocobos to level 5. In summary, required greens looks like the following: Level 2 - 10x Pahsana Greens required - available in all chapters Level 3 - 10x Mimett Greens required - available from chapter 3 Level 4 - 30x Mimett Greens required - available from chapter 3 Level 5 - 40x Sylkis Greens required - available from chapter 5 Until chapter 3, it's wise to set the ratio of greens you receive to 100% Pahsana (as that's all you can get). In chapters 3 and 4, set it to 100% Mimett. And in chapter 5, set it to 100% Sylkis. Nutritive Greens regenerate automatically after a set number of battles. In other words, you can pick up a fresh batch of 10 or so after every five or six battles, spread out in the percentages you specified (ie. 3x Pahsana, 3x Mimett and 4x Sylkis, or perhaps 10x Sylkis.) Generally, every time you come back to see what your chocobos brought back, you can pick up a fresh set of greens for your inventory. You can carry up to 99 of each type, and Clasko will store any extras for you to grab at any later date. So that's greens done. You can level your chocobos by selecting Feed Chocobos. This will bring up a list of your Choco-Runners and Choco-Reserves, their levels, and the greens required to take them to the next level. Select the right chocobo, give them the greens, and presto. Not all chocobos can be raised to the ultimate, level 5. It seems to be purely random, what level each chocobo you catch can be raised to, so you simply have to keep trying to catch them. In chapter 5 only, you can examine the chocobos in their stalls to see their max level. This is the only way of knowing. Ideally, what you're trying to do is keep sending out your chocobos, collecting greens, and levelling as many as you can, up to level 5. This is to do the following... ------------------------------------------------------------------------------ | THE AMAZING CHOCOBO | ------------------------------------------------------------------------------ It's like a Gold Chocobo from Final Fantasy VII, only... not. (FF7 sucked anyways.) It's simple to explain how to get, but OH SO TEDIOUS to actually do in the game. For starters, you'll need a lot of chocobos because the buggers keep running away. You'll need to be actively sending them out as you raise them, as well. In particular, you'll need to send out three chocobos from each level, ie three level 1 chocobos, three level 2 chocobos, etc. It doesn't matter what type of chocobos you send out or where they go, simply that they go. And come back. After the fifteen (at least) chocobo runs comes the hard part - getting four chocobos to level 5. To get the Amazing Chocobo, your four Choco-Runners need to be level 5. Simultaneously. Me, I seem to always get stuck with a bunch of chocobos that can't go any further than level 4, so I have to keep releasing them and going off to catch some more. Once you've completed both tasks, Clasko will discover the entrance to the secret chocobo dungeon, in the Ruin Depths of the ranch. The full walkthrough for this section is listed in chapter 5, as it's necessary to complete to get 100%. Enjoy! ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 5.4 LIGHTNING TOWER CALIBRATION ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Me, this is my favorite mini-game of them all. When Steve and I were dividing up the side-quests to write for, I beat him over the head and said I'M DOING THIS ONE. So he had no choice but to listen to me and let me do this one, really. Lightning tower calibration is a fun mini-game that spans chapters two and three, in, you guessed it, the Thunder Plains. From FFX, you might remember that there were lightning towers scattered across the plains, that absorbed lightning when you stood near them. In FFX-2, this tradition continues, only in chapter two, something has happened to the towers, and they need to be recalibrated to work properly. Enter - the Gullwings! To start the mini-game, approach the Al Bhed technician near the save point, in the south plains. Agree to help him recalibrate them, and he'll run off to the travel agency, leaving you to calibrate them. Towers are marked on your map as green squares. Approach one, and examine it, and the mini-game will begin. Calibration is all based on memory and reflexes, when it comes to pushing certain buttons on your PS2 controller. There are three broad types of calibration: Rikku Calibration: Applies to towers 1, 4, and 7. Rikku's type is the easiest to calibrate, and it relies on reflexes. A picture of a particular button/pair of buttons will appear in a random place on the screen, and you have to press it/them before they disappear. Paine Calibration: Applies to towers 2, 5, and 8. Paine has, IMO, the hardest calibration. Three different pictures of buttons will fall from the top of the screen to the bottom, and half way down, one button will flash. You have to press the button that flashed, before the three reach the bottom of the screen. Yuna Calibration: Applies to towers 3, 6, 9 and 10. Yuna's calibration relies purely on memory. A sequence of pictures of buttons will appear in random places over the screen, then when you are prompted to input, you must copy the sequence by pressing the corresponding buttons in time. A calibration test counts the number of hits and misses each girl performs. A hit would be pressing the correct button or inputting the correct sequence, and a miss would obviously be if buttons are pushed incorrectly. To pass a test, and calibrate the tower perfectly, you must get 30 hits in a test, while keeping less than three misses. Three misses, and the test is over, retry. What do you get for calibrating the lightning towers? If you calibrate at least five of the ten perfectly, passing the tests, and at least attempt the remaining towers, you are eligible to get the Samurai's Honour Garment Grid. To get it, just talk to the Al Bhed technician again, in the travel agency. There you can also check your progess, your high scores and number of attempts for calibrating each tower. He will also give you tips and clues if you get a bit stuck. Each tower also gives it's own reward for calibration, later on in chapter 5. These rewards will be discussed now, when I go in-depth into each tower and how to calibrate it correctly. ------------------------------------------------------------------------------ | TOWER 1 | ------------------------------------------------------------------------------ Type: Rikku Calibration Towers 1, 2 and 3 are a basic introduction into the three types of calibration, and are subsequently the easiest. For Tower #1, one of four buttons will appear in the centre of the screen - circle, square, triangle, and X. Your job is to press the button before it disappears. At the beginning you'll have approximately three seconds to press each button, but it speeds up considerably on your way to the 30-hit mark. Prizes in chapter 5 for calibrating (max. hits): 0-5: Ether 6-14: 2x Ether 15-24: Turbo Ether 25-29: 2x Turbo Ether 30: Elixir ------------------------------------------------------------------------------ | TOWER 2 | ------------------------------------------------------------------------------ Type: Paine Calibration An introduction into Paine's type of calibration. She has, IMO, the hardest type. Three buttons will fall from the top of the screen, one over each character's head. When they get to head level, one will flash, and your job is to press the flashing button before they hit the ground. Tower #2 uses the circle, square, triangle, and X buttons for the first 10 hits, with about a second and a half reaction time to press the buttons. After 10, it speeds up slightly and contains the D-pad buttons - left, right, up, down. At hit #26, the speed doubles for the last few, so they might catch you off guard. Prizes in chapter 5 for calibrating (max. hits): 0-5: X-Potion 6-14: 2x Mega-Potion 15-24: Elixir 25-29: Elixir 30: Megalixir ------------------------------------------------------------------------------ | TOWER 3 | ------------------------------------------------------------------------------ Type: Yuna Calibration Yuna Calibration is memory work, and easy memory work at that, at least at the start. During the Memory Phase of the calibration, buttons in the pattern will appear sequentially anywhere on the screen, and stay there for about a second before the next one appears. Then, during Input Phase, you must repeat the pattern that appeared on screen. Do this thirty times for successful calibration. At the beginning, the sequence is short, only two buttons, and will consist if either circle, X, triangle, or square. As the number of hits increases, the sequence will extend to three and four buttons long. Prizes in chapter 5 for calibrating (max. hits): 0-5: Mega Phoenix 6-14: Mega Phoenix 15-24: Elixir 25-29: Elixir 30: Megalixir ------------------------------------------------------------------------------ | TOWER 4 | ------------------------------------------------------------------------------ Type: Rikku Calibration The second of Rikku's three towers. This one is considerably more difficult than the first (the first was hard? What?) but still fairly easy. This time, the buttons will appear all around the screen, not just in front of Rikku, and they may be any one of circle, square, X, triangle, and the D-pad (left, right, up, down). At the start, you'll get about two and a half seconds between appearances, to press it. At the end, the buttons will be appaearing fast enough for the next to appear before Rikku finishes her slashing animation for the previous. Prizes in chapter 5 for calibrating (max. hits): 0-5: Power Wrist 6-14: Black Belt 15-24: Hyper Wrist 25-29: Power Glove 30: Champion Belt ------------------------------------------------------------------------------ | TOWER 5 | ------------------------------------------------------------------------------ Type: Paine Calibration The second of Paine's three towers. More difficult than the first, which was already the hardest so far. Again, buttons are falling, but they're falling a touch faster this time. You'll get about two seconds to look at them while they fall, and about a second and a half to press the corresponding button after one flashes. The first ten hits will have you using square, circle, X, triangle, and the D-pad (for the last few). After that, the tempo increases and the L1 and R1 buttons are introduced. At about the 16th or 17th hit, the speed will double and you'll get a touch frantic. This may be the first tower you actually fail to calibrate the first time, as you get less than a second to examine the three falling pieces before they flash. Prizes in chapter 5 for calibrating (max. hits): 0-5: Silver Bracer 6-14: Hypno Crown 15-24: Gold Bracer 25-29: Pixie Dust 30: Regal Crown ------------------------------------------------------------------------------ | TOWER 6 | ------------------------------------------------------------------------------ Type: Yuna Calibration Relief for another easy one after Paine's tower. Yuna calibration is the easiest, so this one falls squarely in the 'easy' basket even though it's #6. This is the second of Yuna's four towers. You'll see why Yuna gets four later. Again, you'll start with short sequences, two buttons long, and each will stay on screen for about a second before disappearing. Then, you'll get very ample time during Input Phase to repeat the sequence. Again, the sequence will get no longer than four buttons but this time it will include the D-pad. Try to ignore Rikku running around, as she can distract when you're trying to determine the directional button to press. Prizes in chapter 5 for calibrating (max. hits): 0-5: Yellow Ring 6-14: Lightning Gleam 15-24: NulShock Ring 25-29: Ochre Ring 30: Electrocutioner ------------------------------------------------------------------------------ | TOWER 7 | ------------------------------------------------------------------------------ Type: Rikku Calibration Rikku's last tower. And it's a doozy. This one will make your hands hurt because you're clenching the controller so hard, and your eyes hurt as they dart around endlessly looking for the next sequence. Like Rikku's previous towers, you're pressing buttons before they disappear. But the twist with this tower is that you must press two buttons sequentially for each hit. Two buttons will appear side by side for each hit, and you must press them at the same time. This gets frustrating, especially in the later stages because they simply go so fast. At the start, you'll get about a second and a half per hit. That's, to see both buttons, locate them both on your controller, and press them at the damn-close-to-exact same time. This is using the D-pad, circle, square, X, triangle, and L1 and R1. Towards the end, they pop up with less than a second between them. Ouch. And L1 and R1, and square and circle, look too identical for me to distinguish and locate that quickly. My tip: Save all your misses for after the 26th-27th hit if you can, then attempt every second hit to limp to the thirtieth hit. Prizes in chapter 5 for calibrating (max. hits): 0-5: Blue Ring 6-14: Watery Gleam 15-24: NulTide Ring 25-29: Cerulean Ring 30: Short Circuit ------------------------------------------------------------------------------ | TOWER 8 | ------------------------------------------------------------------------------ Type: Paine Calibration The hardest tower of them all. Paine's third tower is a nightmare, but it won't start off that way. It starts off at the same level as tower #5, with only the D-pad and circle, square, X and triangle for the first ten hits. After 10, they introduce L1 and R1. After 16, the speed doubles. You cruise to hit #20, and think, wtf is this Karpah chick smoking? This ain't hard at all! Then the speed doubles again. And all of a sudden, you don't even get time to look at all three of the falling buttons before the flash. Less than a second, you get. After 25, I swear it's purely luck unless you've got better hand-eye co-ordination than me. My tip: Same for tower #7. Save all your misses for after the 26th-27th hits, then attempt every second hit to give your eyes time to rest. PS. I calibrated this tower perfectly for the first time while writing up this walkthrough. Hip hip hooray! Prizes in chapter 5 for calibrating (max. hits): 0-5: Red Ring 6-14: Fiery Gleam 15-24: NulBlaze Ring 25-29: Crimson Ring 30: Freezerburn ------------------------------------------------------------------------------ | TOWER 9 | ------------------------------------------------------------------------------ Type: Yuna Calibration Yuna's third tower is still easy. Not quite in the easy basket, but a hell of a lot easier than towers 7 and 8. Again, the sequence will start off at a length of two. But the time you get to see them for will be shortened, down to about a second, and the input phase is also shortened. After 11 hits, the sequence will increase to three and the time will shorten again. All of the D-pad, L1, R1, and circle, square, X, and triangle are included for the whole calibration. After 20, they'll noticeably speed up again and you may find yourself running out of input time. Persevere and you should manage it. My tip - Sit close to the TV as the directions shown on the D-pad can look deceiving. Any that appears over Paine's body can possibly be mistaken because of the grey over the black. Down can look like up, etc. You may also find it easier to press the buttons during the memory phase, and simply recreate your finger movements during the input phase. If you're like me and get L1 and R1 mixed up because their icons are virtually identical, remembering that you used your left hand instead of right hand to press it the first time can help. Prizes in chapter 5 for calibrating (max. hits): 0-5: White Ring 6-14: Icy Gleam 15-24: NulFrost Ring 25-29: Snow Ring 30: Subliminator ------------------------------------------------------------------------------ | TOWER 10 | ------------------------------------------------------------------------------ Type: Yuna Calibration The mother of all towers. Surprisingly, I still found this easier than towers 7 and 8. (Can you tell I hated those towers?) At first, you may not even know where tower 10 is. Tower 9 was at the very edge of the Thunder Plains! But head back a way, and you'll see a lake opposite tower 8, on the left side of the plains. Examine the lake, and Yuna will spot a final tower due for remote calibration, starring none other than herself! It's very similar to tower 9, but with one wicked twist - you have to input the sequence in reverse. Yup. If you're shown a sequence of X, L1, down during memory phase, you will be inputting down, L1, then X in the input phase. For the first time, you'll be using every button on your controller as well (barring start and select). L1, L2, R1, R2, D-pad, circle, square, X, and triangle. The first ten hits, two button sequences, are simple. After eleven, they increase to three. After sixteen, to four. After twenty, to five. They're not particularly fast on screen, just confusing. You'll see five buttons in five or six seconds, then have three or so seconds to input them backwards. This is one in which input time will be too short, especially if you try and cheat and write down the sequences ;) I wish you luck with this one. My record is 27 hits, but when the sequences got to six buttons long, I got very very confused :-/ Prizes in chapter 5 for calibrating (max. hits): 0-5: Tetra Band 6-14: Tetra Gloves 15-24: Tetra Guard 25-29: Tetra Bracelet 30: Ribbon ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 5.5 CACTUAR NATION ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- There are ten cactuars to find throughout Spira. Talking to the Cactuar with the green dot represented on the map gives a clue as to the location of the cactuar. When you find a Cactuar, you have to duel with him in a shooting mini game. They're not really required to win, but they're good fun and somewhat challenging. You have three things to shoot at, and the screen rotates between the three. You have to aim your shot at the cactuar, so shoot it when it comes on screen. Sometimes it responds with a 1000 Needles attack, so sidestep it as quickly as possible. You only have a certain amount of ammo, wasting ammo or getting hit with the 1000 Needles attack reduces the amount of ammo you have remaining. ------------------------------------------------------------------------------ First Cactuar Mother: Lobivia's Mother Location: Southeast of Marlena ------------------------------------------------------------------------------ Hint: "I am Lobivia's mother. Lobivia was supposed to head north from the Oasis with his friends. But I haven't heard a thing from him since. Oh, I suppose Lobivia's always had a bit of wanderlust. He's probably off wasting time in some good-for-nothing place this very moment. Call it motherly instinct." Location: Oasis at Bikanel Desert. Easiest one, take the pilot to get you to Oasis and find him there. Upon Return: "Welcome home, Lobivia. Of course, you never left in the first place, did you?" ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Second Cactuar Mother: Toumeya's Mother Location: South of Marlena ------------------------------------------------------------------------------ Hint: "Toumeya always dreamed of seeing waters vaster than our little Oasis. And now he's finally getting his wish. Sands whiter than the desert, a gentle breeze, glistening sunlight.. and more water than can be imagined. I can't wait to hear the tales he'll have to tell." Location: He's on the beach at Besaid Island, of course. You can find him in the northwest corner. Upon Return: "Precious Toumeya. You must tell me your tale of the southern islands." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Third Cactuar Mother: Lobeira's Mother Location: Northeast of Marlena ------------------------------------------------------------------------------ Hint: "According to his mother, Lobeira loves getting into cramped spaces. He left with only one thing in mind: Finding the most comfortable box in existence. He finally found a most splendid treasure chest in the home of a sphere hunter. How long it's been since I've heard from him, I cannot say.. Oh, my careless, little Lobeira. I've told you a thousand times to be careful with boxes with locks on them!" Location: The secret passage in LeBlanc's palace in Guadosalam, it's in the treasure room north of the save point. Upon Return: "Lobeira, you've made it home safe! Did you find your cozy little box?" ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Fourth and Fifth Cactuars Mother: Areq and Arroja's Mother Location: South of Lobeira's mother ------------------------------------------------------------------------------ Hint: "I am the mother of those inseparable brothers, Areq and Arroja. Areq and Arroja love being together. It seems they met some large, yellow birds on a wide open plain. Arroja is having such a good time he said he's put off seeing snow, whatever that is." Location: Go to Mt. Gagazet and head south into the Calm Lands gorge. Just cross the bridge and keep going south. They're riding a chocobo. Upon Return: "Welcome back, Areq and Arroja. Wouldn't it be nice if you found some chocobos to play with here in the desert?" ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Sixth Cactuar Mother: Islaya's Mother Location: East of Areq and Arroja's mother ------------------------------------------------------------------------------ Hint: "I am the mother of Islaya the sage. I am oft called the Wise Mother. Isaya embarked to follow in the footsteps of our cactuar forebears who left the desert in ages past. Isaya, my sage son, have you found the Cactuar Stones they left so long ago? Try not to get burned to a crisp, and take good care of yourself." Location: Northern part of Thunder Plains. Take the Macalania Woods spot and head south from there for a quicker path. Upon Return: "Islaya. I think it's time you took a little nap." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Seventh Cactuar Mother: Chiapa's Mother Location: West of Marlena ------------------------------------------------------------------------------ Hint: "I am Chiapa's mother. I heard from him just the other day. He says he's going to meet up with some friends. The meeting place? It's some secret place high, high up - somewhere he can take in the town and the woods." Location: The Treetop in Kilika Woods, southeast corner. Upon Return: "My little Chiapa, have you grown? Now aren't you glad you listened to your mother and took the trip?" ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Eighth Cactuar Mother: Erio's Mother Location: Northwest of Chiapa's mother ------------------------------------------------------------------------------ Hint: "I've gotten word from Erio. His message read: Two brothers, my friends, to a spring went we. I got to see snow.. what rhymes with we? He may never listen to his parents, but I can't help but love my sweet Erio." Location: Path in the south entrance of the Scar of Fayth in Mt. Gagazet. Upon Return: "Thank you, Gullwings, for finding my Erio. Of course, he'll probably just run off somewhere again...." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Ninth Cactuar Mother: Bartschella's Mother Location: South of Cactuar Gate Entrance ------------------------------------------------------------------------------ Hint: "I am Bartschella's mother. My daughter simply adores money. She left the desert in search of a 'man of means' - whatever that is. It turns out our 'man of means' isn't quite what you'd expect, hoho! Managed to save up quite a bundle. Turns out it's a former summoner! Don't get caught green handed, Bartschella!" Location: Dona's house in Kilika Upon Return: "Welcome back, Bartschella. I guess 'men of means' aren't always men, are they, dear? ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Tenth Cactuar Mother: Frailea's Mother Location: Southwest of Bartschella's mother ------------------------------------------------------------------------------ Hint: "I hate to admit it, but my Frailea can be a bit of a handful. He's really a nice boy who just wants to be around friends. But he always seems to be falling in with the wrong crowd. I'm worried he may not even be traveling at all." Location: Talk to marlena then enter Cactuar Hollow. Upon Return: N/A ------------------------------------------------------------------------------ ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 5.6 BLITZBALL ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- To play blitzball, return to Luca in Chapter 5 and speak with the woman at the ticket counter. Blitzball is more or less a simulation now instead of an actual game. Here's a basic tutorial and a rundown of everything you can do in this complex but riveting (*cough*) mini game. Basic Rules: - Each match lasts five minutes. - Under certain conditions, a called game is declared. - Tournament matches go into overtime if a score is tied. Training: - Spend command points to advance your players. - Select a player name and allocate points to the skill you'd like him or her to practice. - Different attributes change depending on the training regimen selected. - Select Practice to begin training the selected skills. - Players with high teamwork will play well together. - Adjust players' formation and play style. Competing: - There are three types of matches that teams can particpate in. - Press triangle during a match to take a timeout. - Press L1 or R1 to adjust the adrenaline gauge. Scouting: - Use the Scout menu to scout and release players. - Teams have a scout level which determines the quality of the players that can be scouted. - Teams cannot scout players if doing so would push them over the 12 player limit. - Teams that fall to 7 players or fewer can no longer train or particpate in matches. Use scouting to maintain a mininum roster of 8. ------- TRAIN: You can train two different things. Formation, which switches the formation of the team or Play Style, which switches a play style. You can Practice new skills for individual players, as well. Go up and select a player. You can switch their skill there. The skills are: Downtime - Lowers FTG. Iron Man - Raises END, lowers BLK. Sandbagging - Raises ATK, lowers CAT. Passing - Raises PAS, lowers END. Shooting - Raises SHT, lowers REC. Blocking - Raises BLK, lowers RNG. Goalkeeper - Raises CAT, lowers PAS. Receiving - Raises REC, lowers SHT. Throwing Arm - Raises RNG, lowers ATK. Pep Talk - Chances of raising MOR to the max. Counseling - New Age counseling to optimize your life biorhythms! Teamwork - Partner up with a teammate to build trust and cooperation. ------- But what do the stats mean? END - Endurance, which determines how easily one can dodge a tackle. ATK - Attack, which determines the strength of one's tackle ability. PAS - Passing, which determines if your pass will succeed or fail. SHT - Shooting, which determines if your shot will succeed or fail. BLK - Blocking, which determines if one will block a pass or not. CAT - Catching, which determines if your player can catch shots. RNG - Range, which determines if you can complete long distance passes. REC - Receive, which determines if you can catch passes from teammates. Other stats which do not change during training: SPD - Speed, which determines how quickly the player moves through water. RCH - Reach, which determines how easily one can catch an opponent. OUT - This is how many games the player has to sit out due to injury. CNT - How many games the player has left on their contract. GIL - Number of command points needed to sign the player. MOR - Morale, which affects special shots and combos. FTG - Fatigue, the higher the worse, lower the better. You can only change the top group of statistics via training, and to do so, you must practice the skills. For instance, practicing Blocking increases your blocking, which determines if you will block a pass or not. But it also lowers your range, which affects long-distance passes. So, using this person as an attacker is best. ------- Now then, what about formations? There are several different formations to choose from. 4-2-1 There is a strong defensive line in front of the goal. The default formation focuses heavily on defense, but is a little weak on offense. 4-1-2 It weakens the defense, as a defender becomes a forward, but it makes it easier to score goals at times. 3-3-1 Good at counter attacks, and it's very well balanced on both defense and offense. It does leave only one forward, however, and it's weaker defensively than the 4-2-1. 3-1-3 The formation has a well balanced defensive and offensive line, but there's only one person in the middle of the field. 2-4-1 This crowds up the middle of the field, but leaves the offensive and defensive lines vunerable. Only use this if you have strong midfielders. 2-3-2 Super for offensive attacks, and still leaves a few people on defense, although not too many. Focuses heavily on offense, with two people on the offensive line and three at midfield. 2-2-3 This focuses on a strong offensive line and provides a decent defensive one as well. Midfield is a little vunerable, however. Now, finally, let's see what the different play styles do. Center Attack This focuses on the short passing game. Right Side Focuses heavily on right side dribbling. Left Side Focuses heavily on left side dribbling. Post Play Puts the ball in the center midfielder, which gives the midfield chances to score. Short Pass Take advantages of holes in the defense by passing the ball quickly and often. Long Feed Focuses on long passes between defenders and midfielders, sort of like the fast break attack in basketball. ------- How does this all translate into the game? You must find out what your opponent is strong/weak against and focus a play style and skills on that. If they have a good defense, but weak offense, you should play a midfield game with short passes and try to find holes in their defense. ------- One last thing to remember is that you can scout new players. There are 35 players who are listed as free agents, and you use Command Points earned from winning games to scout new players. You can scout better players as you win more games. You need 8 wins for a level 2, 18 wins for a level 3, 38 wins for a level 4, and 58 wins for a level 5. To secure a player, you also need command points. You need 20 for a level 1, 25 for a level 2, 30 for a level 3, 40 for a level 4, and 50 for a level 5. Scouting is very important, and is the best way to get your team better quickly. Here is a listing of all the free agents you can scout. You can find their level, contract duration, command points needed to sign, special shot, and statistics below. ------------------------------------------------------------------------------ | GULLWINGS | ------------------------------------------------------------------------------ ----- PAINE ----- Scout Level: 1 Contract Duration: 99 CP Needed: 3 Special Shot: N/A STAT START MAX OPT PTS END 3 48 7 ATK 2 20 5 PAS 2 30 5 SHT 5 92 9 BLK 2 20 5 CAT 1 10 4 RNG 70 130 8 REC 50 135 9 SPD 30 - - RCH 50 - - ----- WEDGE ----- Scout Level: 1 Contract Duration: 15 CP Needed: 3 Special Shot: N/A STAT START MAX OPT PTS END 2 33 4 ATK 4 57 6 PAS 3 60 4 SHT 1 20 8 BLK 3 40 8 CAT 1 10 4 RNG 27 95 8 REC 32 82 8 SPD 30 - - RCH 60 - - ---- YUNA ---- Scout Level: 1 Contract Duration: 99 CP Needed: 3 Special Shot: N/A STAT START MAX OPT PTS END 3 41 7 ATK 5 28 4 PAS 4 84 9 SHT 2 42 8 BLK 3 73 5 CAT 1 65 4 RNG 39 119 8 REC 45 154 9 SPD 30 - - RCH 50 - - ----- BUDDY ----- Scout Level: 1 Contract Duration: 20 CP Needed: 3 Special Shot: N/A STAT START MAX OPT PTS END 3 38 5 ATK 4 61 5 PAS 4 63 7 SHT 1 32 4 BLK 2 40 8 CAT 1 10 5 RNG 46 120 8 REC 30 135 9 SPD 30 - - RCH 65 - - ----- BIGGS ----- Scout Level: 1 Contract Duration: 10 CP Needed: 3 Special Shot: N/A STAT START MAX OPT PTS END 3 33 5 ATK 2 10 5 PAS 3 71 8 SHT 3 42 5 BLK 4 21 5 CAT 1 10 4 RNG 39 88 8 REC 45 95 7 SPD 30 - - RCH 60 - - ------- BROTHER ------- Scout Level: 1 Contract Duration: 40 CP Needed: 3 Special Shot: N/A STAT START MAX OPT PTS END 4 42 7 ATK 2 12 5 PAS 2 43 8 SHT 1 51 9 BLK 4 21 6 CAT 1 10 5 RNG 36 115 8 REC 40 200 9 SPD 40 - - RCH 60 - - ----- RIKKU ----- Scout Level: 1 Contract Duration: 99 CP Needed: 3 Special Shot: N/A STAT START MAX OPT PTS END 2 43 6 ATK 2 22 5 PAS 4 78 9 SHT 2 45 6 BLK 4 82 9 CAT 1 34 7 RNG 38 89 8 REC 28 190 8 SPD 35 - - RCH 65 - - ----- SHINRA ----- Scout Level: 1 Contract Duration: 30 CP Needed: 3 Special Shot: N/A STAT START MAX OPT PTS END 1 44 5 ATK 3 20 5 PAS 3 11 5 SHT 2 5 5 BLK 1 42 5 CAT 3 79 3 RNG 37 72 5 REC 11 26 5 SPD 33 - - RCH 70 - - ------------------------------------------------------------------------------ | LUCA GOERS | ------------------------------------------------------------------------------ ---- ABUS ---- Scout Level: - Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 15 41 5 ATK 3 18 3 PAS 16 41 7 SHT 21 45 8 BLK 11 38 4 CAT 5 17 3 RNG 105 118 6 REC 110 158 7 SPD 35 - - RCH 50 - - -------- BALGERDA -------- Scout Level: - Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 9 41 4 ATK 25 52 7 PAS 17 52 8 SHT 3 26 4 BLK 19 29 4 CAT 6 28 3 RNG 72 92 6 REC 95 140 7 SPD 30 - - RCH 65 - - ------- BICKSON ------- Scout Level: - Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 20 55 7 ATK 13 37 4 PAS 11 41 4 SHT 30 52 8 BLK 14 38 5 CAT 2 19 3 RNG 105 120 8 REC 105 112 8 SPD 40 - - RCH 55 - - ----- BOWER ----- Scout Level: 1 Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 16 30 5 ATK 21 51 7 PAS 18 37 5 SHT 6 18 4 BLK 17 42 7 CAT 1 10 3 RNG 90 100 7 REC 88 130 8 SPD 30 - - RCH 80 - - ----- DORAM ----- Scout Level: - Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 15 54 6 ATK 18 38 8 PAS 27 51 9 SHT 3 30 5 BLK 10 75 4 CAT 7 28 3 RNG 120 130 8 REC 99 110 8 SPD 40 - - RCH 55 - - ----- GRAAV ----- Scout Level: - Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 23 51 7 ATK 11 42 6 PAS 30 54 9 SHT 15 55 5 BLK 14 41 5 CAT 3 19 4 RNG 100 122 7 REC 106 120 8 SPD 35 - - RCH - - - ------ PRETUS ------ Scout Level: - Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 25 48 4 ATK 12 77 7 PAS 20 53 5 SHT 2 11 3 BLK 20 51 5 CAT 2 13 2 RNG 130 142 6 REC 95 105 7 SPD 40 - - RCH 65 - - ----- RAUDY ----- Scout Level: 1 Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 1 11 2 ATK 1 11 3 PAS 2 13 3 SHT 1 26 2 BLK 9 26 2 CAT 22 52 6 RNG 30 70 5 REC 37 37 4 SPD 30 - - RCH 60 - - ------------------------------------------------------------------------------ | KILIKA BEASTS | ------------------------------------------------------------------------------ ---- DEIM ---- Scout Level: - Contract Duration: 10 CP Needed: 12 Special Shot: N/A STAT START MAX OPT PTS END 2 20 4 ATK 3 52 7 PAS 4 77 8 SHT 2 10 3 BLK 3 20 5 CAT 1 10 2 RNG 60 87 6 REC 66 70 6 SPD 30 - - RCH 30 - - ------ ENKROY ------ Scout Level: - Contract Duration: 10 CP Needed: 12 Special Shot: N/A STAT START MAX OPT PTS END 3 20 4 ATK 2 93 8 PAS 4 40 5 SHT 2 18 4 BLK 2 20 4 CAT 1 10 3 RNG 62 78 6 REC 57 85 7 SPD 28 - - RCH 45 - - ----- ISKEN ----- Scout Level: - Contract Duration: 10 CP Needed: 12 Special Shot: N/A STAT START MAX OPT PTS END 4 41 5 ATK 3 10 3 PAS 3 45 6 SHT 3 55 5 BLK 5 10 5 CAT 1 10 3 RNG 78 104 6 REC 72 92 6 SPD 30 - - RCH 50 - - ------- KULUKAN ------- Scout Level: - Contract Duration: 10 CP Needed: 12 Special Shot: N/A STAT START MAX OPT PTS END 3 29 5 ATK 3 51 5 PAS 4 92 8 SHT 3 30 4 BLK 3 55 4 CAT 1 10 3 RNG 65 130 9 REC 56 100 8 SPD 36 - - RCH 40 - - --------- LARBEIGHT --------- Scout Level: - Contract Duration: 10 CP Needed: 12 Special Shot: N/A STAT START MAX OPT PTS END 3 45 5 ATK 2 30 4 PAS 2 22 3 SHT 4 54 9 BLK 4 10 4 CAT 2 10 3 RNG 71 104 8 REC 85 89 9 SPD 30 - - RCH 50 - - ------- NIZARUT ------- Scout Level: - Contract Duration: 10 CP Needed: 12 Special Shot: N/A STAT START MAX OPT PTS END 2 43 4 ATK 2 30 5 PAS 1 30 3 SHT 3 8 2 BLK 1 10 3 CAT 3 52 3 RNG 40 88 7 REC 35 52 7 SPD 30 - - RCH 30 - - ------ VUROJA ------ Scout Level: - Contract Duration: 10 CP Needed: 12 Special Shot: N/A STAT START MAX OPT PTS END 4 56 7 ATK 3 30 4 PAS 5 76 9 SHT 1 21 4 BLK 4 20 4 CAT 1 92 5 RNG 61 88 8 REC 81 95 9 SPD 30 - - RCH 40 - - ----- ZANDA ----- Scout Level: - Contract Duration: 10 CP Needed: 12 Special Shot: N/A STAT START MAX OPT PTS END 4 22 4 ATK 2 77 9 PAS 3 40 5 SHT 1 10 4 BLK 3 10 5 CAT 1 10 3 RNG 65 85 6 REC 43 78 8 SPD 30 - - RCH 45 - - ------------------------------------------------------------------------------ | AL BHED PSYCHES | ------------------------------------------------------------------------------ * - Also has Corkscrew Shot as a special shot. ------ BERRIK ------ Scout Level: - Contract Duration: 10 CP Needed: 70 Special Shot: Overhead Volley* STAT START MAX OPT PTS END 28 71 6 ATK 10 40 4 PAS 21 51 9 SHT 36 72 6 BLK 13 56 4 CAT 2 51 2 RNG 118 122 8 REC 128 158 7 SPD 35 - - RCH 55 - - ------ BLAPPA ------ Scout Level: - Contract Duration: 10 CP Needed: 70 Special Shot: Overhead Volley* STAT START MAX OPT PTS END 41 82 5 ATK 10 41 4 PAS 18 72 6 SHT 33 90 7 BLK 21 37 3 CAT 9 11 3 RNG 120 132 9 REC 160 190 9 SPD 35 - - RCH 30 - - ------ EIGAAR ------ Scout Level: - Contract Duration: 10 CP Needed: 70 Special Shot: Overhead Volley* STAT START MAX OPT PTS END 31 73 4 ATK 20 52 4 PAS 25 54 3 SHT 35 71 6 BLK 11 52 4 CAT 2 18 3 RNG 130 150 8 REC 135 178 6 SPD 33 - - RCH 45 - - ----- JUDDA ----- Scout Level: - Contract Duration: 10 CP Needed: 70 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 21 51 3 ATK 21 52 4 PAS 37 76 6 SHT 19 51 6 BLK 14 37 6 CAT 2 52 4 RNG 104 120 7 REC 110 153 4 SPD 35 - - RCH 40 - - ------ KEPPEL ------ Scout Level: - Contract Duration: 10 CP Needed: 70 Special Shot: N/A STAT START MAX OPT PTS END 14 39 5 ATK 39 72 7 PAS 17 51 6 SHT 4 17 4 BLK 30 40 7 CAT 2 17 3 RNG 88 115 7 REC 120 151 6 SPD 30 - - RCH 80 - - ------ LAKKAM ------ Scout Level: - Contract Duration: 10 CP Needed: 70 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 10 27 6 ATK 28 93 4 PAS 41 69 9 SHT 2 12 3 BLK 16 54 5 CAT 3 20 4 RNG 72 104 4 REC 100 115 8 SPD 30 - - RCH 90 - - ------- NIMROOK ------- Scout Level: - Contract Duration: 10 CP Needed: 70 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 19 72 6 ATK 10 27 5 PAS 12 27 7 SHT 8 38 7 BLK 16 73 7 CAT 32 73 9 RNG 34 114 3 REC 113 155 4 SPD 30 - - RCH 60 - - ----- NOMMA ----- Scout Level: - Contract Duration: 10 CP Needed: 70 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 12 54 6 ATK 33 71 8 PAS 27 42 9 SHT 1 18 4 BLK 34 72 7 CAT 2 19 4 RNG 82 113 8 REC 99 115 9 SPD 30 - - RCH 70 - - ------------------------------------------------------------------------------ | RONSO FANGS | ------------------------------------------------------------------------------ ----------- ARGAI RONSO ----------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 43 71 9 ATK 10 27 8 PAS 9 30 6 SHT 17 53 7 BLK 11 73 7 CAT 5 31 5 RNG 110 120 8 REC 117 178 6 SPD 30 - - RCH 50 - - ----------- BASIK RONSO ----------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: Overhead Volley STAT START MAX OPT PTS END 33 93 9 ATK 9 41 8 PAS 10 37 4 SHT 16 54 6 BLK 9 39 4 CAT 2 10 3 RNG 100 190 8 REC 135 155 9 SPD 30 - - RCH 50 - - ----------- DARGA RONSO ----------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 41 75 9 ATK 20 55 7 PAS 17 55 6 SHT 3 18 4 BLK 17 53 4 CAT 3 30 2 RNG 93 123 8 REC 108 152 8 SPD 30 - - RCH 60 - - ----------- GAZNA RONSO ----------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: Overhead Volley STAT START MAX OPT PTS END 28 91 8 ATK 15 56 4 PAS 17 73 5 SHT 11 37 4 BLK 6 39 4 CAT 4 21 6 RNG 71 101 5 REC 125 164 8 SPD 30 - - RCH 50 - - ---------- IRGA RONSO ---------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 41 71 7 ATK 16 52 8 PAS 19 54 9 SHT 6 37 4 BLK 17 54 6 CAT 10 28 8 RNG 53 110 8 REC 136 172 9 SPD 30 - - RCH 60 - - ---------- NUVY RONSO ---------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 31 95 8 ATK 11 52 6 PAS 21 55 5 SHT 9 40 5 BLK 9 30 4 CAT 4 31 4 RNG 53 109 8 REC 125 135 8 SPD 30 - - RCH 60 - - ----------- ZAMZI RONSO ----------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 31 95 8 ATK 26 54 7 PAS 12 42 8 SHT 1 27 4 BLK 11 39 7 CAT 18 19 3 RNG 56 107 8 REC 73 111 8 SPD 30 - - RCH 60 - - ----------- ZONDI RONSO ----------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 35 93 9 ATK 20 56 7 PAS 12 39 6 SHT 9 29 5 BLK 21 40 4 CAT 6 31 5 RNG 72 118 7 REC 141 153 8 SPD 30 - - RCH 60 - - ------------------------------------------------------------------------------ | GUADO GLORIES | ------------------------------------------------------------------------------ ---------- AUDA GUADO ---------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 4 41 5 ATK 6 52 6 PAS 53 93 9 SHT 4 28 4 BLK 8 54 7 CAT 5 10 3 RNG 240 150 6 REC 170 195 6 SPD 28 - - RCH 60 - - ----------- GIERA GUADO ----------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: Overhead Volley STAT START MAX OPT PTS END 5 31 5 ATK 4 31 5 PAS 29 72 7 SHT 6 41 8 BLK 4 28 4 CAT 5 30 4 RNG 180 200 9 REC 190 250 9 SPD 27 - - RCH 55 - - --------- NAV GUADO --------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 4 27 5 ATK 3 30 4 PAS 26 92 9 SHT 5 42 5 BLK 7 38 5 CAT 1 10 3 RNG 220 230 9 REC 175 223 9 SPD 28 - - RCH 55 - - --------- NOY GUADO --------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 2 43 4 ATK 5 38 5 PAS 20 53 7 SHT 2 12 4 BLK 3 10 3 CAT 7 52 9 RNG 90 109 7 REC 120 220 9 SPD 25 - - RCH 60 - - --------- PAH GUADO --------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 5 12 4 ATK 7 37 6 PAS 42 73 8 SHT 1 3 3 BLK 7 40 7 CAT 2 21 6 RNG 131 165 9 REC 200 250 9 SPD 24 - - RCH 70 - - --------- WON GUADO --------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: Overhead Volley STAT START MAX OPT PTS END 4 12 6 ATK 8 52 4 PAS 55 93 8 SHT 3 11 3 BLK 9 73 7 CAT 1 11 3 RNG 235 250 8 REC 120 187 9 SPD 27 - - RCH 60 - - --------- YIL GUADO --------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 6 11 3 ATK 8 55 5 PAS 60 91 9 SHT 1 10 4 BLK 5 51 7 CAT 3 17 7 RNG 185 220 8 REC 150 168 8 SPD 25 - - RCH 60 - - ---------- ZAZI GUADO ---------- Scout Level: - Contract Duration: 10 CP Needed: 30 Special Shot: Overhead Volley STAT START MAX OPT PTS END 3 31 4 ATK 6 41 6 PAS 38 74 8 SHT 6 55 7 BLK 8 37 4 CAT 3 30 4 RNG 195 220 8 REC 195 250 9 SPD 28 - - RCH 55 - - ------------------------------------------------------------------------------ | BESAID AUROCHS | ------------------------------------------------------------------------------ * - Also has Corkscrew Shot ------ BECLEM ------ Scout Level: - Contract Duration: 10 CP Needed: 60 Special Shot: Overhead Volley STAT START MAX OPT PTS END 38 56 9 ATK 21 38 4 PAS 29 40 6 SHT 42 75 9 BLK 9 16 4 CAT 1 11 3 RNG 120 125 9 REC 190 187 9 SPD 30 - - RCH 50 - - ----- BOTTA ----- Scout Level: - Contract Duration: 10 CP Needed: 60 Special Shot: N/A STAT START MAX OPT PTS END 22 52 5 ATK 48 72 8 PAS 19 53 9 SHT 3 12 5 BLK 19 39 4 CAT 3 10 3 RNG 52 83 5 REC 124 131 6 SPD 30 - - RCH 65 - - ----- DATTO ----- Scout Level: - Contract Duration: 10 CP Needed: 60 Special Shot: N/A STAT START MAX OPT PTS END 31 95 8 ATK 22 51 5 PAS 24 74 6 SHT 4 37 5 BLK 22 40 4 CAT 3 19 3 RNG 85 87 7 REC 110 140 7 SPD 40 - - RCH 60 - - ----- LETTY ----- Scout Level: - Contract Duration: 10 CP Needed: 60 Special Shot: N/A STAT START MAX OPT PTS END 22 56 4 ATK 20 41 5 PAS 45 92 9 SHT 25 31 5 BLK 9 73 7 CAT 2 17 3 RNG 80 89 8 REC 120 198 9 SPD 30 - - RCH 60 - - ----- JASSU ----- Scout Level: - Contract Duration: 10 CP Needed: 60 Special Shot: N/A STAT START MAX OPT PTS END 18 38 6 ATK 48 62 9 PAS 21 52 7 SHT 10 37 4 BLK 24 75 6 CAT 1 20 3 RNG 80 91 8 REC 175 188 7 SPD 30 - - RCH 65 - - ----- KEEPA ----- Scout Level: - Contract Duration: 10 CP Needed: 60 Special Shot: N/A STAT START MAX OPT PTS END 3 16 4 ATK 5 21 4 PAS 4 19 4 SHT 1 99 2 BLK 4 18 4 CAT 39 74 7 RNG 60 67 5 REC 87 99 5 SPD 40 - - RCH 40 - - ------- VILUCHA ------- Scout Level: - Contract Duration: 10 CP Needed: 60 Special Shot: N/A STAT START MAX OPT PTS END 24 53 6 ATK 25 92 9 PAS 32 30 7 SHT 1 92 5 BLK 12 29 5 CAT 1 38 3 RNG 107 120 6 REC 114 124 5 SPD 33 - - RCH 60 - - ----- WAKKA ----- Scout Level: - Contract Duration: 10 CP Needed: 60 Special Shot: Overhead Volley STAT START MAX OPT PTS END 35 72 9 ATK 6 39 4 PAS 10 27 6 SHT 48 74 8 BLK 7 40 5 CAT 2 16 3 RNG 130 134 8 REC 180 190 8 SPD 30 - - RCH 50 - - ------------------------------------------------------------------------------ | ZANARKAND ABES | ------------------------------------------------------------------------------ * - Also has Corkscrew Shot ----- CETAN ----- Scout Level: - Contract Duration: 10 CP Needed: 90 Special Shot: N/A STAT START MAX OPT PTS END 11 38 4 ATK 30 30 4 PAS 5 72 8 SHT 2 20 3 BLK 18 71 7 CAT 54 93 9 RNG 90 120 8 REC 21 36 8 SPD 30 - - RCH 30 - - ----- KIRYL ----- Scout Level: - Contract Duration: 10 CP Needed: 90 Special Shot: Overhead Volley STAT START MAX OPT PTS END 43 75 7 ATK 23 26 4 PAS 31 59 5 SHT 63 95 9 BLK 20 42 4 CAT 8 13 3 RNG 180 190 9 REC 155 190 9 SPD 30 - - RCH 30 - - ------- LUPERIS ------- Scout Level: - Contract Duration: 10 CP Needed: 90 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 30 53 6 ATK 54 92 8 PAS 32 55 6 SHT 2 28 4 BLK 28 31 4 CAT 9 10 3 RNG 34 67 6 REC 90 113 7 SPD 30 - - RCH 70 - - ---- NAYA ---- Scout Level: - Contract Duration: 10 CP Needed: 90 Special Shot: Overhead Volley* STAT START MAX OPT PTS END 51 99 4 ATK 30 39 5 PAS 41 53 9 SHT 29 35 5 BLK 48 53 9 CAT 10 19 5 RNG 200 230 6 REC 121 154 8 SPD 35 - - RCH 60 - - ----- SHAFT ----- Scout Level: - Contract Duration: 10 CP Needed: 90 Special Shot: Overhead Volley STAT START MAX OPT PTS END 37 74 4 ATK 30 40 6 PAS 51 74 9 SHT 32 34 4 BLK 41 58 4 CAT 12 20 3 RNG 102 116 8 REC 120 160 7 SPD 40 - - RCH 50 - - ----------- STAR PLAYER ----------- Scout Level: - Contract Duration: 10 CP Needed: 90 Special Shot: Overhead Volley* STAT START MAX OPT PTS END 47 92 7 ATK 27 36 4 PAS 30 73 4 SHT 98 99 9 BLK 10 42 4 CAT 2 13 3 RNG 190 199 7 REC 174 250 6 SPD 32 - - RCH 50 - - ----- SUZAM ----- Scout Level: - Contract Duration: 10 CP Needed: 90 Special Shot: N/A STAT START MAX OPT PTS END 30 40 5 ATK 60 99 8 PAS 31 39 5 SHT 12 13 4 BLK 41 55 6 CAT 3 17 5 RNG 90 100 7 REC 98 116 8 SPD 30 - - RCH 80 - - ---- TOMA ---- Scout Level: - Contract Duration: 10 CP Needed: 90 Special Shot: Overhead Volley STAT START MAX OPT PTS END 30 55 6 ATK 21 38 4 PAS 27 52 4 SHT 68 71 8 BLK 19 39 4 CAT 8 10 3 RNG 140 145 7 REC 125 159 9 SPD 38 - - RCH 30 - - ------------------------------------------------------------------------------ | FREE AGENTS | ------------------------------------------------------------------------------ * - Also has Corkscrew Shot ---- ADDA ---- Scout Level: 4 Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 1 28 6 ATK 27 56 7 PAS 1 93 9 SHT 1 29 5 BLK 3 40 7 CAT 5 10 3 RNG 58 110 8 REC 110 174 9 SPD 30 - - RCH 60 - - -------- AUBORINE -------- Scout Level: Max Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 1 2 2 ATK 3 4 2 PAS 3 4 2 SHT 99 99 3 BLK 1 2 2 CAT 5 6 2 RNG 10 11 2 REC 10 11 2 SPD 60 - - RCH 60 - - ------ BALKAI ------ Scout Level: 1 Contract Duration: 10 CP Needed: 10 Special Shot: N/A STAT START MAX OPT PTS END 6 33 4 ATK 9 74 6 PAS 3 60 5 SHT 2 20 4 BLK 13 53 6 CAT 1 19 2 RNG 50 73 8 REC 64 99 8 SPD 30 - - RCH 60 - - --------- BARTHELLO --------- Scout Level: Max Contract Duration: 10 CP Needed: 40 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 4 42 7 ATK 3 20 5 PAS 6 18 4 SHT 4 94 9 BLK 41 31 7 CAT 5 92 5 RNG 33 71 6 REC 33 90 5 SPD 30 - - RCH 60 - - ------ CAHHAN ------ Scout Level: 4 Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 18 38 5 ATK 22 51 7 PAS 31 76 9 SHT 11 30 6 BLK 24 74 9 CAT 5 28 4 RNG 120 132 9 REC 72 200 8 SPD 30 - - RCH 60 - - ---- DONA ---- Scout Level: Max Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 25 52 5 ATK 25 52 5 PAS 25 51 5 SHT 24 54 5 BLK 26 52 5 CAT 25 54 5 RNG 73 84 5 REC 73 84 5 SPD 28 - - RCH 60 - - ------ DURREN ------ Scout Level: 2 Contract Duration: 10 CP Needed: 15 Special Shot: N/A STAT START MAX OPT PTS END 3 51 6 ATK 3 31 4 PAS 16 53 8 SHT 4 37 4 BLK 15 79 9 CAT 5 39 3 RNG 64 120 8 REC 61 154 9 SPD 30 - - RCH 60 - - ----- FOBBI ----- Scout Level: 4 Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 19 22 4 ATK 11 31 6 PAS 14 51 8 SHT 2 3 2 BLK 31 93 9 CAT 9 72 5 RNG 72 104 7 REC 145 168 8 SPD 30 - - RCH 60 - - ----- HILDI ----- Scout Level: 1 Contract Duration: 10 CP Needed: 10 Special Shot: N/A STAT START MAX OPT PTS END 6 40 4 ATK 8 21 3 PAS 10 38 4 SHT 5 53 7 BLK 3 42 6 CAT 3 51 2 RNG 51 89 7 REC 71 113 8 SPD 30 - - RCH 60 - - ------ ISAARU ------ Scout Level: Max Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 35 92 5 ATK 2 10 5 PAS 42 96 5 SHT 1 12 5 BLK 39 96 5 CAT 1 10 5 RNG 11 22 5 REC 130 210 5 SPD 30 - - RCH 60 - - ------- JAIALAI ------- Scout Level: 3 Contract Duration: 10 CP Needed: 20 Special Shot: N/A STAT START MAX OPT PTS END 12 38 4 ATK 25 75 9 PAS 23 40 8 SHT 11 16 4 BLK 12 30 6 CAT 9 30 5 RNG 70 130 8 REC 80 110 8 SPD 38 - - RCH 60 - - ----- JUMAL ----- Scout Level: 2 Contract Duration: 10 CP Needed: 15 Special Shot: N/A STAT START MAX OPT PTS END 9 44 8 ATK 15 94 9 PAS 9 11 4 SHT 4 6 3 BLK 6 60 4 CAT 5 57 3 RNG 43 100 8 REC 50 70 7 SPD 30 - - RCH 60 - - ------ KIYURI ------ Scout Level: 3 Contract Duration: 10 CP Needed: 20 Special Shot: N/A STAT START MAX OPT PTS END 15 55 6 ATK 26 95 9 PAS 9 42 4 SHT 11 20 5 BLK 12 21 4 CAT 8 16 4 RNG 85 110 7 REC 95 136 9 SPD 30 - - RCH 60 - - ----- KWINN ----- Scout Level: 4 Contract Duration: 10 CP Needed: 30 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 1 3 2 ATK 3 4 2 PAS 3 5 2 SHT 2 4 2 BLK 1 2 2 CAT 24 94 2 RNG 93 95 5 REC 10 23 4 SPD 30 - - RCH 60 - - ----- LUCIL ----- Scout Level: Max Contract Duration: 10 CP Needed: 40 Special Shot: Overhead Volley* STAT START MAX OPT PTS END 7 77 7 ATK 7 77 7 PAS 7 77 7 SHT 7 77 7 BLK 7 77 7 CAT 7 77 7 RNG 77 177 7 REC 77 177 7 SPD 30 - - RCH 77 - - ------ MARODA ------ Scout Level: Max Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 8 41 5 ATK 18 27 7 PAS 31 92 9 SHT 17 19 7 BLK 11 29 5 CAT 10 40 7 RNG 90 105 6 REC 135 158 9 SPD 30 - - RCH 60 - - ------- MIFUREY ------- Scout Level: 3 Contract Duration: 10 CP Needed: 20 Special Shot: Overhead Volley STAT START MAX OPT PTS END 20 31 6 ATK 3 28 4 PAS 3 26 4 SHT 2 16 3 BLK 1 18 7 CAT 29 73 9 RNG 64 70 6 REC 77 192 8 SPD 30 - - RCH 60 - - ---- MIYU ---- Scout Level: 4 Contract Duration: 10 CP Needed: 30 Special Shot: Overhead Volley* STAT START MAX OPT PTS END 24 54 5 ATK 21 41 5 PAS 16 41 5 SHT 32 83 9 BLK 16 39 6 CAT 9 38 6 RNG 72 110 8 REC 82 210 9 SPD 30 - - RCH 60 - - ----- NAIDA ----- Scout Level: 2 Contract Duration: 10 CP Needed: 15 Special Shot: N/A STAT START MAX OPT PTS END 1 75 3 ATK 3 20 4 PAS 10 56 8 SHT 12 54 7 BLK 3 42 5 CAT 5 28 4 RNG 54 118 8 REC 70 130 9 SPD 30 - - RCH 60 - - ----- NEDUS ----- Scout Level: 1 Contract Duration: 10 CP Needed: 10 Special Shot: N/A STAT START MAX OPT PTS END 4 41 4 ATK 4 40 4 PAS 8 58 7 SHT 2 27 4 BLK 9 56 8 CAT 3 57 3 RNG 41 57 8 REC 56 105 9 SPD 30 - - RCH 60 - - ----- NEFFE ----- Scout Level: 3 Contract Duration: 10 CP Needed: 20 Special Shot: N/A STAT START MAX OPT PTS END 22 73 9 ATK 11 56 7 PAS 10 51 5 SHT 21 73 7 BLK 11 41 5 CAT 8 31 4 RNG 70 120 9 REC 70 156 9 SPD 30 - - RCH 60 - - ------- NHADALA ------- Scout Level: 2 Contract Duration: 10 CP Needed: 15 Special Shot: N/A STAT START MAX OPT PTS END 8 26 5 ATK 5 26 5 PAS 15 71 8 SHT 4 17 4 BLK 1 30 4 CAT 4 28 4 RNG 60 120 9 REC 67 155 9 SPD 30 - - RCH 60 - - --- MEP --- Scout Level: 2 Contract Duration: 10 CP Needed: 15 Special Shot: Overhead Volley STAT START MAX OPT PTS END 14 54 6 ATK 6 55 4 PAS 3 55 4 SHT 13 75 8 BLK 1 52 4 CAT 3 29 2 RNG 71 98 7 REC 68 115 8 SPD 30 - - RCH 60 - - --- RIN --- Scout Level: 4 Contract Duration: 10 CP Needed: 30 Special Shot: N/A STAT START MAX OPT PTS END 19 53 9 ATK 11 27 5 PAS 19 52 7 SHT 35 73 9 BLK 15 52 4 CAT 7 27 3 RNG 93 135 8 REC 91 152 8 SPD 30 - - RCH 60 - - ---- ROPP ---- Scout Level: 1 Contract Duration: 10 CP Needed: 10 Special Shot: N/A STAT START MAX OPT PTS END 3 28 4 ATK 12 42 6 PAS 6 26 4 SHT 2 19 3 BLK 11 60 7 CAT 1 26 3 RNG 48 81 7 REC 45 78 7 SPD 30 - - RCH 60 - - ------ SHAMMI ------ Scout Level: 3 Contract Duration: 10 CP Needed: 20 Special Shot: Corkscrew Shot STAT START MAX OPT PTS END 20 53 8 ATK 17 39 6 PAS 11 29 4 SHT 28 72 9 BLK 12 31 4 CAT 8 19 3 RNG 81 125 8 REC 78 171 9 SPD 30 - - RCH 60 - - ---- SHUU ---- Scout Level: 1 Contract Duration: 10 CP Needed: 10 Special Shot: Overhead Volley STAT START MAX OPT PTS END 7 62 7 ATK 2 37 5 PAS 2 39 4 SHT 9 45 6 BLK 1 19 4 CAT 2 16 3 RNG 51 102 8 REC 58 112 8 SPD 30 - - RCH 60 - - ----- SULYA ----- Scout Level: 1 Contract Duration: 10 CP Needed: 10 Special Shot: N/A STAT START MAX OPT PTS END 1 39 4 ATK 3 30 5 PAS 1 10 3 SHT 1 13 3 BLK 3 30 6 CAT 8 57 3 RNG 36 80 8 REC 65 72 6 SPD 30 - - RCH 60 - - ------ SVANDA ------ Scout Level: 2 Contract Duration: 10 CP Needed: 15 Special Shot: N/A STAT START MAX OPT PTS END 1 26 6 ATK 4 19 4 PAS 14 72 9 SHT 2 11 3 BLK 7 26 7 CAT 11 71 5 RNG 51 111 7 REC 81 132 8 SPD 35 - - RCH 70 - - ----- TATTS ----- Scout Level: 4 Contract Duration: 10 CP Needed: 30 Special Shot: Overhead Volley STAT START MAX OPT PTS END 25 55 6 ATK 15 42 7 PAS 18 39 5 SHT 32 92 9 BLK 15 96 9 CAT 2 41 3 RNG 100 121 7 REC 100 188 7 SPD 30 - - RCH 60 - - ----- UKYOU ----- Scout Level: 1 Contract Duration: 10 CP Needed: 10 Special Shot: N/A STAT START MAX OPT PTS END 10 61 9 ATK 3 16 5 PAS 5 26 7 SHT 4 31 4 BLK 5 28 6 CAT 4 11 4 RNG 38 78 7 REC 55 132 9 SPD 30 - - RCH 55 - - ---------- YUMA GUADO ---------- Scout Level: 3 Contract Duration: 10 CP Needed: 20 Special Shot: N/A STAT START MAX OPT PTS END 13 39 5 ATK 11 21 3 PAS 11 37 4 SHT 6 51 2 BLK 27 73 9 CAT 5 40 3 RNG 56 115 8 REC 74 114 8 SPD 30 - - RCH 60 - - ----- YUYUI ----- Scout Level: Max Contract Duration: 10 CP Needed: 40 Special Shot: N/A STAT START MAX OPT PTS END 1 99 1 ATK 1 99 1 PAS 1 99 1 SHT 1 99 1 BLK 1 99 1 CAT 1 99 1 RNG 1 255 1 REC 1 255 1 SPD 30 - - RCH 60 - - ------ ZALITZ ------ Scout Level: 2 Contract Duration: 10 CP Needed: 15 Special Shot: N/A STAT START MAX OPT PTS END 18 52 6 ATK 7 42 5 PAS 6 56 8 SHT 2 28 4 BLK 15 72 4 CAT 4 39 3 RNG 51 91 7 REC 78 150 8 SPD 38 - - RCH 60 - - --------- ZEV RONSO --------- Scout Level: 3 Contract Duration: 10 CP Needed: 20 Special Shot: N/A STAT START MAX OPT PTS END 12 31 4 ATK 18 64 9 PAS 11 39 4 SHT 9 42 5 BLK 24 68 9 CAT 18 56 7 RNG 70 92 7 REC 90 175 9 SPD 30 - - RCH 60 - - ------- Most importantly, just have fun. Most of it is just basic scouting and training, just like in a sports game, so I didn't mind too much. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 5.7 GUNNER's GAUNTLET ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Ah, Gunner's Gauntlet. Again, Steve knew I was gonna be pissed at him if he didn't let me do this one. It's just that much fun, and as he once told me 'it's like that PE2 game you used to play, with shooting and ammo and action stuff'. ------------------------------------------------------------------------------ | BASICS | ------------------------------------------------------------------------------ Basically, Gunner's Gauntlet is a mini-game that opens up to you in chapter 2, should you visit the isle of Besaid. Beclem will put your mad combat skillz to the test, and ask you to defeat the Gunner's Gauntlet, beating his high score of 500. As the name suggests, the Gunner's Gauntlet consists of Yuna running a gauntlet of enemies, from the town to the beach. You'll start off with a set health of 30, and a supply of ammunition. Each enemy you kill will drop a chest with more ammunition, the type depending on the creature. Types of ammunition: Ammo - normal ammunition. Will do one point of damage to one enemy. Dual Shot - will do one point of damage to each of two targets onscreen. Death - will kill any fiend with one shot. Volley - will kill all targets onscreen with one shot. Controls: Circle - select a target (or switch targets) X - fire D-pad - move Yuna L1/R1 - switch ammo types Every enemy you kill will also increase your Chain meter, at the bottom of screen. As the Chain meter increases, you will recieve multipliers to your points per kill, up to a maximum of 3. However, the Chain will reset if an enemy reaches and attacks you. Your first pass through the Gauntlet, during the mission in chapter 2, will be fairly standard. I'll copy and paste the notes I made there about the mission: The best place to level up here is near the waterfall, just run to it as soon as you can. Once you get there however, you can get ambushed by fiends approaching from the other side, so take care crossing the bridges. When you're past them, an idea is to pick a spot, just around the corner... stand there, hammer circle, shoot when something appears. If nothing appears, dart forward and collect spoils, return to spot. If you run low on ammo, run back a bit where fiends come less frequently, so you can shoot a few and stock up on ammo, then return to chosen spot. Like Kimahri once said, pick spot, shut up, wait. When you've got a minute left on the clock, make a run for the beach, who cares if you get hit on the way. Save one death ammo for the Iron Giant near the beach... Don't make my mistake of racking up a thousand points, running out of ammo, and trying to run right past him to the beach... you gotta kill the bastard. Once you've completed the mission, scored more than 500 points and made it to level 2, you'll be able to return to Besaid and play Gunner's Gauntlet at any time. As your high score increases, your level in the mini-game will increase and you will get rewards. Level 2 - 500 points - Enigma Plate Garment Grid Level 3 - 750 points - Power Wrist Level 4 - 900 points - Silver Bracer Level 5 - 1000 points - Titanium Bangle Level 6 - 1150 points - Mortal Coil Garment Grid Level 7 - 1300 points - Beaded Brooch Level 8 - 1400 points - Diamond Gloves Level 9 - 2000 points - Faerie Earrings Level MAX - 2800 points - Adamantite I bet you're thinking, I barely scraped my way to 500 points during the mission, how the hell am I supposed to get to 2800? Well, as your level increases, the game gets tougher. Imagine my surprise when, starting level 4 for the first time today, I found five dingoes on the first screen of the game, as opposed to the normal two. And harder enemies that came far more often, letting me rack up points a lot quicker. This is what happens. A list of enemies, their hit points, and what levels of the Gauntlet they will appear on: Coyote - 5 HP - 3 pts - Level 1+ Wild Wolf - 7 HP - 5 pts - Level 1+ Shantak - 10 HP - 10 pts - Level 1+ YSLS-99 - 17 HP - 15 pts - Level 1+ Creeper - 1 HP - 1 pt - Level 3+ Tomb (small) - 10 HP - 5 pts - Level 3-5 Nashorn - 8 HP - 12 pts - Level 4+ Bicocette - 11 HP - 8 pts - Level 6+ Tomb (medium) - 16 HP - 8 pts - Level 6-7 Hrimthurs - 6 HP - 25 pts - Level 7+ Dive Beak - 12 HP - 4 pts - Level 7+ Tomb (large) - 20 HP - 15 pts - Level 8-9 Tomb (giant) - 30 HP - 20 pts - Level MAX ------------------------------------------------------------------------------ | TIPS AND TRICKS | ------------------------------------------------------------------------------ - Doing well in the game comes from experience. It's twitch gaming, something not a lot of RPG gamers are fond of, so it won't be to everyone's tastes. I know Steve hates it. I like it though. - Move cautiously along the path. Hammer circle constantly. On earlier levels, know what you're facing and know the ammo to deal with it. Shantaks, the flying birds, should cop a death ammo to the head immediately. - Yuna's gun holds six bullets. After she shoots them, she'll take a second or two to reload before she can shoot again. To avoid this, shoot five, then cycle through your ammo before keeping firing. - Don't be afraid to retreat. If you're low on ammo, and don't want to move forwards into a huge onslaught of enemies, head back so you can pick one off at a time. If you're gettign near the end of the path with five minutes on the clock, head back to the waterfall area and proceed forwards slowly again. As long as you get the points, it doesn't matter how you get them. Enjoy! ------------------------------------------------------------------------------ | CLOISTER OF TRIALS | ------------------------------------------------------------------------------ Regular Gunner's Gauntlet too easy for you? Gotten to Level MAX without breaking a sweat and looking for something better? Well, the Cloister of Trials is for you. If you cleared out the fiends from the Besaid temple in chapter 3, you can return to the temple and try the Gunner's Gauntlet in there in chapter 5. Simply speak to the man outside the entrance to the Cloister, and he'll give you entrance. It's a whole different kettle of fish from the one outside. I'm not too experienced in it, but I can tell you, it's hellishly difficult. I managed to score 26 points then die. I'm that damn good. No longer do you control Yuna's movements, as this is from a first-person perspective. You control Yuna's field of view (the camera, so to speak) as she moves constantly through the Cloister, and fiends will approach you from all sides and angles. It relies very much on patience and practice, this one. Something I don't have. Heck, I'm still trying to get to level 7 in the regular Gunner's Gauntlet as I write this. Sorry for the crummy advice, but hey, if you can do better than me, send your helpful info for this section to traybaby@gmail.com and I'll do my best to include it! ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 5.8 AL BHED PRIMERS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- The key to learning the Al Bhed language is collecting primers. There are 26 primers throughout the game, and the order you receive them in is up to you. Most can only be collected at a certain point though. I helps you learn the letter A, XXVI helps you learn Z. It just goes in ABC order. Here is where you can find all of them. If you miss any, you can always go digging and find the rest. Luca: Talk to Rin in the locker room area of the blitzball stadium. Celsius: After finishing the first mission, talk to Brother three times. Also, talk to Buddy before you hear Brother's broadcast. At the start of chapter 2, speak with Shinra. At the start of chapter 4, speak with Paine then return to the bridge. In chapter 5, watch the scene where Buddy and Brother talk on the deck. Djose Temple: Sign up for the digging mini game with Gippal. Speak with Gippal at the temple. Before the hotspot in chapter 2 opens up, speak with Gippal in the temple. Watch all the events in the CommSphere to get two more. Defeat the Experiment in Chapter 5. Lake Macalania: Talk to the AL Bhed woman in front of the Travel Agency before the "Follow O'aka Mission" begins. In chapter 3, Start the "No way, Djose" mission. Watch the CommSphere in Chapter 4 to get one also. Bikanel Desert: Digging. You also get one on your first visit. Thunder Plains: Defeat the Machina Panzer boss in secret dungeon (Chapter 5) ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 5.9 DESERT DIGGING ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- BASICS You can complete this mini-game in any chapter except chapter 4. It is, of course, located in the Bikanel Desert and basically involves going to a certain area of the desert and running around looking for items. It is required some to get the machine part requirements for the Experiment boss, but you can also complete it as an optional side quest, to get cool items. In order to register for desert digging, you need to visit Djose Temple in chapter 1 and get the Letter of Introduction from Gippal. Give it to Nhadala, then she will allow you to go digging. In chapter 1, you can only get to dig in the Western Expanse, but later on in the game, you can explore more and more areas. Complete the Oasis Mission to unlock the Southern Expanse in chapter 2, and start the Cactuar Nation mission in chapter 3 to open the Northern Expanse and Eastern Expanse. In chapter 5, send a chocobo to Bikanel Island to open the Central Expanse. --- REWARDS Now, what are the rewards for doing the desert digging side quest? In addition to getting cool items and stuff like that, you can also raise your rank. After a certain amount of digs (It starts at 15 and keeps doubling from there, so 15 to 30 to 60 for instance), your digs will be evaluated. If you have more successful than failed, your rank will go up by one. This is not really a huge deal, though. What CAN be a big deal is the pay raises at Djose Temple. You will notice that after you successfully complete a dig, you earn 100 Gil. You can raise this number though by applying for a pay raise. The computer is in the right hand room in the big room you enter in. Now, answer the questions and if the computer accepts them, you're guaranteed a pay raise. The easiest way to answer these is just by admitting you love to dig very much. --- HOW TO DIG Digging itself can be one of the most frustrating parts of the entire experience. You will see the usual map in the upper right hand corner. Machina parts are highlighted with a yellow X, and other items get a white X. It's important to separate the two when you are going out for the Experiment digging in Chapter 5, by the way. You only get 60 seconds to complete the digging, so just run around and snag as many items as you can. Make sure to get back to the hover in time or you will automatically lose. You don't know how many times I lost a dig because I took too much time in the open and forgot to run back to the hover in time! How do you get a successful dig? You need to find at least one machina part (yellow X). So make sure to always get one of those before heading back to the hover. If you only get white X items, the dig will still be considered a failure anyways! Finally, other diggers rival you and try to get items before you. Enemies are also present, and early in the game, if you see a purple X, run back to the hover, as that is Angra Maiynu and he will overpower anyone early in the game. --- WHAT TO FIND IN EACH SECTION ------------------- CENTRAL EXPANSE ------------------- Items: Al Bhed Primer, Desert Key, Dispel Tonic, Ether, Farplane Shadow, Grenade, Hi-Potion, M-Bomb x2, Mega-Potion, Nature's Tome, Poison Fang, Potion, S-Bomb x2, 1000 Gil, 2000 Gil Coins: Azi Dahaka, Chocobo, Dinictus, Eater, Evrae, Gel, Haizhe, Hermit, Omega Weapon, Tentacles, Ultima Weapon ------------------- EASTERN EXPANSE ------------------- Items: Al Bhed Primer, Echo Screen x5, Ether, Eye Drops x5, Hi-Potion, Hi- Potion x2, Mega Phoenix, Phoenix Down, Potion, Power Gloves, Remedy, Soft x5, 1000 Gil, 5000 Gil Coins: Arachnid, Bomb, Cactuar, Creeper, Dragin, Fungus, Magic Pot, Pairika, Pirahna, Sahagin, Stalwart, Tonberry ------------------- NORTHERN EXPANSE ------------------- Items: Al Bhed Primer, Candle of Life, Chocobo Feather, Chocobo Wing, Light Curtain, Lunar Curtain, Potion, Phoenix Tail, Silver Hourglass, Star Curtain, Twin Stars, 400 Gil, 5000 Gil Coins: Arachnid, Bomb, Cactuar, Creeper, Dragon, Fungus, Magic Pot, Pairika, Pirahna, Sahagin, Stalwart, Tonberry ------------------- SOUTHERN EXPANSE ------------------- Items: Al-Bhed Primer, Antarctic Wind, Arctic Wind x2, Bomb Core x2, Bomb Fragment, Budget Grenade, Budget Grenade x2, Budget Grenade x3, Dark Grenade, Dragon Scale x2, Electro Marble, Fish Scale, Grenade, Grenade x2, L-Bomb x2, Lightning Marble x2, M-Bomb x2, Petrify Grenade, Potion, S-Bomb x2, Silence Grenade, 200 Gil, 400 Gil, 1000 Gil, 4000 Gil Coins: (Chapter 2) - Coyote, Defender, Drake, Flan, Helm, Malboro, Phantom, Purpurea, Ruminant, Worm, Zu, Zurvan (Chapters 3, 5) - Adamantoise, Behemoth, Blade, Chimera, Coeurl, Daeva, Elemental, Iron Giant, Kukulcan, Ochu, Ogre, Tomb ------------------- WESTERN EXPANSE ------------------- Items: Al Bhed Primer, Antidote x2, Antidote x5, Echo Screen x2, Ether, Eye Drops x2, Hi-Potion, Hi-Potion x2, Holy Water x2, Holy Water x5, Potion, Potion, Phoenix Down, Remedy, Soft x2, Turbo Ether, 1000 Gil, 3000 Gil Coins: (Chapters 1, 2) - Coyote, Defender, Drake, Flan, Helm, Malboro, Phantom, Pupupera, Ruminant, Worm, Zu (Chapters 3, 5) - Adamantoise, Behemoth, Blade, Chimera, Coeurl, Daeva, Elemental, Iron Giant, Kukulcan, Ochu, Ogre, Tomb ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 5.10 THUNDER PLAINS PUZZLE CAVERN ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Have you ever heard anyone say "OH NOES THERE'S A MATHS DUNGEON IN THIS GAME?!?" I sure have. And here it is, in the Thunder Plains, accessible once you've completed the "A Fallen Genius?" mission and gotten Episode Complete in chapter 5. Of note is that this dungeon is not necessary for 100% completion, otherwise it would have gone in the 100% section. It's purely for your... well, I suppose you could call it enjoyment? It nets you a few decent accessories, and if you'll let it, an assload of fighting, levelling, and developing. When you speak to the man on the shore, and enter the cave, you'll get a short tutorial on how to make your way through, which I will transcribe here. ------------------------------------------------------------------------------ Exploring This Cave Various numbers are strewn throughout the cavern. Commit them to memory and then combine them to open the walls that bar your progress. When you open a wall, two treasure chests will appear. You can choose only one of the two chests to open. The other will vanish. ------------------------------------------------------------------------------ And numbers will appear, top left and bottom right of screen - your current data, and your next target. Press X, and they'll vanish, but you can bring them up by pressing Square. (Note: You can only bring them up three times per wall, so you'd better be writing them down if you'd like to make it through.) This is the information you need to unlock the walls in your way. When you enter, the top left screen will display 'no data', so you don't need to worry about it. The bottom right will tell you about the first wall you need to unlock, both the number of it, and it's first Key Number. There are sixteen walls in total you need to unlock, to make it through, and each is numbered, 1 through 16. These doors will always be unlocked in a set order each time, so you can plot a route if you know the order of walls to unlock. Refer to the following map of the Puzzle Cavern: S---------------------------------------------------------- 1 2 3 4 5 6 7 | | | | | | | -------- | | | | | -------- | | | | | | | | | | | | | 16 | | | | | ---| | | | | | |--- | | | | | | | | |---------- | | | ----------| 8 | | | 9 | | 15 | | | | | | | -----10| | | | |11----- | | | | | | | | | | | | | | | --------------- | ---------------- | | 12 14 13 | ---------------------------------------------------- From when you enter the cavern, you can read in the bottom right hand corner that the first wall you need to unlock (signified by the >>) is 3. Also note the white number under the 3, this is the first Key Number. Write it down, cuz unless you have a stellar memory you'll need to write it down. That's right, find a piece of paper, write down "Wall #3 - Key #1 is X", where X is the random number. NOTE: Please, for the love of god, equip a Charm Bangle while in here, if you're seriously trying to go through it. You'll see why. Make your way from the start, S, to wall number 3. Examine it, and the yellow number in the top corner should say 3. If not, you're at the wrong wall. Find the right wall, and the white number underneath is the second Key Number. Add the two together, input the answer, and presto, wall unlocks. Write down key 2, and the total, just in case ;) Now you have a choice of two treasure chests to pick from. These chests can contain a variety of things - either nothing, a hint, or a free opening of the next door. You can only choose one, for when you open one, they'll both disappear, so pick one randomly. When you saw the second Key Number for the wall, you also saw the next wall information in the bottom right corner. Similarly to when you entered the cavern, it points to the next wall you'll need to unlock, in this case it is wall 10. Write it down, plus Key #1 again, like before. If you were so lucky to open a chest that opened the next wall, it will give you the total of the two key numbers that was required to open it, so you can add it to your notes, should you need it later. Head over to wall #10, using either the in-game arrow, or the map I provided above. On the way, on the horizontal path below the one with the locked wall, take the Diamond Gloves from the chest at the end. Unlock wall 10 successfully, then follow the new path to the end to empty a barely-visible chest with a Hyper Wrist in it. The next wall is 11, and to get to it, you'll need to follow the new path around. Use the map above if you get stuck, but you'll need to follow the bottom horizontal path all the way along. Just before you get to wall 11, take the Mystery Veil from the chest. NOTE: You may have spotted funny objects in the very corners of the dungeon. The very bottom left wall of the dungeon contains a battle compendium, a list of the numbers of battles you've fought in the dungeoun before opening each wall. If you're wearing a Charm Bangle, this number is always zero. It's here because sometimes these numbers will be involved in calculations, so watch out ;) The second such counter is in the bottom right corner, and it's a code compendium, a list of all the codes required to unlock walls so far. So if you're NOT writing them down, against my advice, you can always return to the wall to check them. Just write them down as you open them, saves you tracking around. The third is in the top right hand corner, a gil compendium of how much gil you have earnt since entering the cave. Again, if wearing a Charm Bangle, this number is always zero. And yes, all three of these figures will come into calculations. Note a funny number when you open wall 11 - the first key number for the next wall, wall 5, is listed as 'wall 10's code'. See why you need to have them handy? To get to wall 5, head south from wall 11 (take the Talisman from the chest on the right at the bottom), then around to the left and north. Open wall 5, and make a note of the strange clue for the next wall, wall 1. I think I like this place. It's kooky, like me. Proceed through the dungeon, taking notes of the codes and opening walls using my fabulous ASCII art map above. Along the way you will also find a Nature's Lore (in the right hand passage past wall 1), the Corpus Invictis (from the left passage past wall 7), the Salvation Promised Garment Grid (just before wall 16). When you open the final wall, wall 4, your next clue is "it ends. Well done." Yup, you finished the dungeon. And got no reward whatsoever, except the items you've picked up along the way. But wait! What do you get if you complete the dungeon again? (What, I'm insane enough to go through all this stuff again?) Indeed I am. Just for shits and giggles, I'm gonna write down the code for all the doors I opened up on my second pass through: Wall 3 = 4 + 3 = 7 Wall 10 = 5 + 71 = 76 Wall 11 = 4 + (wall opened automatically) code was 639 Wall 5 = Wall 10's code + 956 = 1032 Wall 1 = Battles between entering the cave and opening wall 11 + wall 10's code = 76 Wall 8 = 624 + wall 10's code + battles since entering the cave = 700 Wall 12 = Wall 10's code + wall 1's code + 998 = 1150 Wall 13 = 8392 + 3889 = 12281 Wall 9 = Battles between entering the cave and opening wall 12 + wall 10's code = 76 Wall 6 = Wall 5's code + wall 5's code + wall 8's code + 2199 = 4963 Wall 7 = Wall 5's code + battles since opening wall 5 + gil gained since entering the cave = 1032 Wall 14 = Wall 8's code + wall 8's code + wall 9's code = 1476 Wall 2 = 57947 + battles since opening wall 6 = 57947 Wall 15 = Wall 13's code + battles between opening walls 8 and 14 + gil obtained since entering the cave + 44862 + 82965 + gil obtained since opening wall 1 = 140108 Wall 16 = 278 + 373 = 651 Wall 4 = 1 + 0 = 1 (Note: the above set of paragraphs was my way of demonstrating both what the codes are like and the order in which you open the walls. I'm so sneaky.) Woohoo! I made it through again! You'll note, once you make it through twice, that a treasure chest materializes, right before your very eyes! (It better be something good...) And in it is.... drumroll.... a Force of Nature accessory! Oooh... it gives you the Omnistrike auto-ability... was it worth it? You be the judge. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 5.11 MI'IHEN HIGHROAD FIEND COLONY ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Betcha never heard of this one before, eh? I hadn't, before being assigned to write it up. So I go digging through strategy guides, quizzing people for info, randomly looking through the game. And I present this section to you. Understandably, the Fiend Colony is located in the Mi'ihen Highroad, and is accessible to you in chapter 5. But the entrance is hidden from Yuna's (and your) prying eyes. Therefore, you must send something to scout it out and find it's location for you. What better than... a chocobo? There's a catch, of course. The chocobo must be level 4 or higher, so you'll have to do some chocobo training. Send it out to the Mi'ihen Highroad, go out and fight the designated six battles, then see the chocobo back safe and sound in the chocobo ranch. Return to your ship, and jump down to the Mi'ihen Highroad. It's a long walk to the colony, so take a chocobo. Ride it past the travel agency, right up to the Mushroom Rock Road exit, then take the south exit to get to the Oldroad. Near the save sphere in the field, you'll find a green shimmery portal - this is the entrance to the colony. Inside, it doesn't look like much, does it? Empty the chest for the S-Bomb however, and you'll find the key to progressing through the colony. You'll be needing a ton of bombs, to blow through walls to get through. And the game will run through a tutorial. Press square to get to the bomb menu, and you can select from your inventory of the three types of bomb, Small Medium and Large. S-Bombs have a charge of 1, M of 2, and L of 3. Walls come in different thicknesses, and require different amounts of bombs to get through. Note: For this walkthrough, you'll need a grand total of 100 points of bombs to make it through the colony. If you don't have them, leave, go get them, and come back. Don't waste any of them here because your progress will be lost. This first wall is a soft wall, of strength 5. Either set 5 S-Bombs, or a M-Bomb and a L-Bomb, and it'll crumble for you to get through. See how it works? You'll get an M-Bomb for your trouble. Ah-hah, another one! Yes you know the drill. Again, set 5 points worth of bombs, and watch it go ka-blooey! Take the S-Bomb, and now you're on youre own. There's no map here, so I'll just guide you to the big bad boss using as few bombs as possible. (Of course there's a big bad boss at the end. Isn't there in every dungeon?) Take the path to the left, and blow the wall with 5 points of charge. On a side note, you'll know if you're at a wall that can be blown if Yuna's skirt starts flapping in the breeze when you stand near it. At the end of the hall, turn right and charge straight down. Again, 5 points of charge on the end wall. You might need a good supply of bombs for this. At the end of the tunnel, turn left then right to find five treasure chests. Unfortunately, they're all empty :( So vent your frustration by blowing up the wall behind them, again with 5 points of charge. At the dead end, the only path through is behind the wall on the left, so nuke it with five points then follow the path through. This can be a tricky bit, so bear with me. You need to find the second wall from the end, on the right of the path. So, from the very end of the tunnel, find the first wind tunnel on the right, then make your way back to find the second. Found it? Good. Nuke it with ten points. At the next block in the road, nuke straight ahead with 25 points. Yes, 25. If you've got 8 L-Bombs spare (I had 17 at this point), use them then an S-Bomb to make the wall give way. Only a few more to go. Take the path on the right, then take the last on the left. Nuke the wall in front of you with 5, then turn left at the crossroads. Note that you're jumping across gaps now, so we're near the end. At the dead end, set five points of bombs, then continue through. If you've been calculating, we've used 75 points of bombs so far from my original sum of 100. Meaning, the last wall at the end of the tunnel, you'll need 25 points. Blow the bastard to hell. Heal up if you've taken any damage through the dungeon, set your characters up with as much fire absorption as you can, then proceed through to the very end. And you'll find one very nastay giant flaming lizard to fight! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - King VERMIN! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HP: 39857 EXP: 5000 AP: 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Okay. I think it's a lizard. I'm not sure. Either way, it definitely got beaten with a damn big ugly stick. Like most bosses, this is a case of having the right preparations and the right set-up of characters more than anything. If you've got any of the major attacking dresspheres (Berserker/Dark Knight) with one defensive dressphere (White Mage/Alchemist) you've got the fight in the bag. But don't get too cocky just yet. The boss relies heavily on fire attacks, casting Firaga on just about every turn. So if you can absorb or null Fire, like I suggested before the fight, you pretty much can't lose. If you can't it's simply a matter of curing when your health gets low, while you attack with whatever you like. It's not a hard fight, even though his HP may be the highest you've seen yet. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - And as a reward for beating the boss, you'll get a set of Power Gloves and the Font of Power garment grid. Enjoy! After the fight, you'll be dumped back outside the colony. If you were riding a chocobo, you'll still be sitting on it. No scene. No big hoo-hah. No fun. =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 6.0 | FREQUENTLY ASKED QUESTIONS | 6.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Here is where you can go to find out answers to commonly asked questions, especially on the game help board for Final Fantasy X-2, which we both frequent on occasion. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 6.1 REGULAR WALKTHROUGH ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 1. What stuff do I need to do in just a regular playthrough? A: Just the hotspots. You don't need to do much else. 2. What's the lowest percentage you can complete the game with? A: Smack-bang on 48%. Yup, more than half of the game is optional. 3. Do I have to watch the Commspheres? A: Only during the first sequence, and you only have to look at like three. It's not like you have to look at the MOUNT GAGAZET COMMSPHERE SIXTEEN TIMES or something, like I did. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 6.2 100 PERCENT WALKTHROUGH ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 1. Why is pushing X four times in the farplane so important? A: You can't see a good/perfect ending without doing this. 2. New Yevon or Youth League? A. To get to 100 percent in one game, choose the Youth League. 3. I finished the game without getting 100 percent. How can I get 100 percent in new game plus? A: If you are close to 100 percent, just choose New Yevon next time. Otherwise, find out what you missed and make sure to do those. 4. I am so close to 100 percent. What did I miss? A: If you did everything possible, you could have messed up somewhere. Did you skip any scenes? Did you watch all the spheres? Did you let Maechen talk without interrupting him? 5. Do I need to finish Via Infinito to get 100 percent? A: Yes, there's story scenes at the end. 6. Do I need to finish Via Infinto to get the Mascot dressphere? A: No, it's not needed for an episode complete. 7. Do I need to watch all the Commspheres? A: Absolutely. Bahahahahahahahahahah! ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 6.3 OTHER STUFF ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 1. Man, this game blows. I hate only having women in my party! A. The number one complaint right here. Shove it, I could care less. 2. So, what did you not like about this game then? A: Um, how easy it was to miss something and not getting 100 percent as a result. Uneven story and characters. Boring missions. The fact you have to go to the same places over and over. Music wasn't great. 3. Do I have to play blitzball or sphere break? A: Blitzball, no. Not even for 100 percent. Sphere break, only in the tournament if you want 100 percent. 4. How do I get the Mascot dressphere? A: Get Episode Complete in every area except Bevelle in Chapter 5. 5. Teach me about special dresspheres. A: Sure. To activate these special dresspheres, you need to go through every dressphere on your grid during battle. You then turn into the special dressphere. Use a garment grid with only two nodes for an easier time. 6. How many total movie and music spheres are there in this game? A: 11 movie spheres and 57 music spheres in total. 7. Is there any way to watch/listen to them outside of Luca Theater? A: No, unless they're part of the game :) =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 7.0 | CHARACTER DEVELOPMENT | 7.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Here is a section pertaining to and devoted to the character development aspects of Final Fantasy X-2. Everything from dresspheres to garment grids are listed here. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 7.1 DRESS SPHERES ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- Dress spheres are used in this game to change statistics, change your commands, and add on different abilities. Each character starts off with a dress sphere, then you can get different ones later. Each dress sphere has their own strengths and weaknesses, and some are better than others. It all comes down to personal preference, though. ------------------------------------------------------------------------------ ALCHEMIST ------------------------------------------------------------------------------ Main Commands: Attack, Mix, Stash, Item Location: Talk to Clasko in Chapter 1 and Chapter 2. Invite Calli onboard in chapter 2. He'll give it to you in Chapter 3. Strengths: Awesome stash abilities, decent attacks, items are powerful. Weaknesses: Low hit points and defense, only useful for healing really. Description: I love the Alchemist dressphere. Love it, love it, love it. It really is one of the most useful dresspheres in the entire game. The Stash ability is a really big lifesaver. It allows you to learn an item, like Mega Potion, and then use them without using up an item. For instance, you could stash a Mega Potion and then keep using it over and over without using any of the inventoried ones. I cannot explain enough how awesome this is. In addition to this super useful Stash, Mix allows you to combine two items to make a stronger one. And it's no longer an overdrive! The Alchemist has a strong attack, with grenade launcher, but HP and defense is a bit of a concern. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Mix AP: 0 MP: 0 Description: Combine two items for various results. Abilities Required: None Potion AP: 10 MP: 0 Description: Use a spare potion that you have tucked away. Abilities Required: None Hi-Potion AP: 40 MP: 0 Description: Use a spare Hi-Potion that you have tucked away. Abilities Required: Potion Mega Potion AP: 230 MP: 0 Description: Use a spare Mega Potion that you have tucked away. Abilities Required: Hi-Potion X-Potion AP: 160 MP: 0 Description: Use a spare X-Potion that you have tucked away. Abilities Required: Mega Potion Remedy AP: 20 MP: 0 Description: Use a spare Remedy that you have tucked away. Abilities Required: None Dispel Tonic AP: 20 MP: 0 Description: Use a spare Dispel Tonic that you have tucked away. Abilities Required: Remedy Phoenix Down AP: 30 MP: 0 Description: Use a spare Phoenix Down that you have tucked away. Abilities Required: None Mega Phoenix AP: 200 MP: 0 Description: Use a spare Mega Phoenix that you have tucked away. Abilities Required: Phoenix Down Ether AP: 400 MP: 0 Description: Use a spare Ether that you have tucked away. Abilities Required: Dispel Tonic Elixir AP: 999 MP: 0 Description: Use a spare Elixir that you have tucked away. Abilities Required: Ether Items Lv. 2 AP: 30 MP: 0 Description: Cuts the time required to use items by 80 percent. Abilities Required: None Chemist AP: 40 MP: 0 Description: Doubles the potency of recovery items. Abilities Required: None Elementalist AP: 80 MP: 0 Description: Doubles the potency of elemental items. Abilities Required: None Physicist AP: 100 MP: 0 Description: Doubles the potency of non-elemental items. Abilities Required: Chemist and Elementalist. ------------------------------------------------------------------------------ BERSERKER ------------------------------------------------------------------------------ Main Commands: Attack, Berserk, Instinct, Howl, Item Location: Won from Macalania "protect the agency" mission. Strengths: Berserk is a good skill, nice instinct skills. Weaknesses: Not as strong or useful as other dresspheres. Description: The Berserker dressphere is definitely an unique dressphere that you will specifically want to use in order to get anything good out of it. Berserk is an awesome skill, as it puts you in berserk mode automatically. You then lose control of the character, but she proceeds to do unhuman amounts of damage on the enemies each round. The Instinct skills are also great, ranging from Crackdown, which removes enemy's special effects like Shell, and Becky's personal favorite Mad Rush, which does 2x damage if it succeeds. Berserker is also the only dressphere to get the counter attack and magic counter abilities. Speed is not a concern, neither is attack power, especially on Berserk. MP, HP, and defense is a little on the low side, however, and magic power is pathetic. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Berserk AP: 0 MP: 0 Description: Boosts the user's attack power but loses control of the character. Abilities Required: None Cripple AP: 20 MP: 0 Description: Cuts the enemy's hit points in half. Abilities Required: None Mad Rush AP: 30 MP: 6 Description: Heavily damage one enemy. Often fails. Abilities Required: Cripple Crackdown AP: 30 MP: 6 Description: Damage one enemy and nullifies Shell, Protect, and Reflect. Abilities Required: None Eject AP: 40 MP: 8 Description: Instantly defeats an enemy. Sometimes fails. Abilities Required: Mad Rush Unhinge AP: 40 MP: 8 Description: Damage one enemy and lowers their accuracy and evasion. Abilities Required: Crackdown Intimidate AP: 50 MP: 8 Description: Inflict damage and Slow on one enemy. Abilities Required: Unhinge Envenom AP: 30 MP: 10 Description: Inflict damage and Poison on one enemy. Abilities Required: None Hurt AP: 60 MP: 10 Description: Damage one enemy according to the user's current hit points. Abilities Required: Envenom Howl AP: 80 MP: 0 Description: Doubles the user's maximum hit points. Abilities Required: Mad Rush Itchproof AP: 20 MP: 0 Description: Guards against the Itchy status effect. Abilities Required: Cripple Counterattack AP: 180 MP: 0 Description: Attack back after being physically attacked. Abilities Required: None Magic Counter AP: 300 MP: 0 Description: Attack back after being attacked by magic. Abilities Required: Counterattack Evade and Counter AP: 400 MP: 0 Description: Evade a physical attack and then attack back. Abilities Required: Magic Counter Auto Regen AP: 80 MP: 0 Description: Automatically casts Regen. Abilities Required: Hurt ------------------------------------------------------------------------------ BLACK MAGE ------------------------------------------------------------------------------ Main Commands: Black Magic, Focus, MP Absorb, Item Location: Strengths: Powerful variety of black magic. Weaknesses: Not a very varied character, can't attack. Description: The Black Mage dressphere is a very specialized one. All it is useful for is black magic, as you may expect. However, in previous games you could actually attack and stuff. Not so here, as the Black Mage can ONLY attack, defend, use an item, focus, absorb MP, or escape from battle. The lack of a variety is the only problem with this dressphere. If you like black magic, knock yourself out. MP Absorb is a useful ability that lets you absorb magic points from enemies. Focus raises your magic power and makes those strong spells even stronger. If you're in an area where monsters are weak against magic, bring out a Black Mage and have fun. It's good to put it on a dressphere that increases magic power. ---------- Abilities: ---------- Fire AP: 0 MP: 4 Description: Deal fire damage to one or all enemies. Abilities Required: None Blizzard AP: 0 MP: 4 Description: Deal ice damage to one or all enemies. Abilities Required: None Thunder AP: 0 MP: 4 Description: Deal lightning damage to one or all enemies. Abilities Required: None Water AP: 0 MP: 4 Description: Deal water damage to one or all enemies. Abilities Required: None Fira AP: 40 MP: 12 Description: Deal fire damage to one or all enemies. Abilities Required: None Blizzara AP: 40 MP: 12 Description: Deal ice damage to one or all enemies. Abilities Required: None Thundara AP: 40 MP: 12 Description: Deal lightning damage to one or all enemies. Abilities Required: None Watera AP: 40 MP: 12 Description: Deal water damage to one or all enemies. Abilities Required: None Firaga AP: 100 MP: 24 Description: Deal fire damage to one or all enemies. Abilities Required: Fira Blizzara AP: 100 MP: 24 Description: Deal ice damage to one or all enemies. Abilities Required: Blizzara Thundaga AP: 100 MP: 24 Description: Deal lightning damage to one or all enemies. Abilities Required: Thundara Waterga AP: 100 MP: 24 Description: Deal water damage to one or all enemies. Abilities Required: Watera Focus AP: 10 MP: 0 Description: Raises the user's magic power. Abilities Required: None MP Absorb AP: 10 MP: 0 Description: Absorbs magic points from the enemies. Abilities Required: Focus Black Magic Level 2 AP: 40 MP: 0 Description: Cuts the time required for Black Magic by 30 percent. Abilities Required: MP Absorb Black Magic Level 3 AP: 60 MP: 0 Description: Cuts the time required for Black Magic by half. Abilities Required: Black Magic Level 2 ------------------------------------------------------------------------------ DARK KNIGHT ------------------------------------------------------------------------------ Main Commands: Attack, Darkness, Arcana, Charon, Item Location: Located in Bevelle (chapter 2). See that walkthrough for more details. Strengths: Darkness is the best secondary attack in the game. Weaknesses: Um.. um.. um.. slow speed at times. Description: The Dark Knight is definitely one of my favorite dresspheres in the entire game. It has the best secondary ability in the entire game, Darkness. Darkness is a powerful attack that does loads of damage to all the enemies. It doesn't cost any MP, and you don't need to learn it. It comes pre- assembled. So, what's the downside? It takes a fair bit of time to pull off, and you lose 10 percent or so of your hit points. It's a fair tradeoff though, especially versus multiple enemies. Arcana abilities are pretty decent, but most accessories have the same skills. Charon saves up a super attack to unleash on the enemy, but kills you. Dark Knight has excellent attack power, HP, and defense, but is a little weak on speed and very weak on MP (which you won't need much of). Enjoy. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Darkness AP: 0 MP: 0 Description: Sacrifice hit points to damage all enemies. Abilities Required: None Drain AP: 20 MP: 8 Description: Absorb hit points from one enemy. Abilities Required: None Demi AP: 20 MP: 10 Description: Reduce the hit points of all enemies by 1/4. Abilities Required: None Confuse AP: 30 MP: 12 Description: Confuse one enemy. Abilities Required: Demi Break AP: 40 MP: 20 Description: Petrify one enemy. Abilities Required: Confuse Bio AP: 30 MP: 16 Description: Poison one enemy. Abilities Required: None Doom AP: 20 MP: 18 Description: Doom one enemy. Enemy is knocked out when the count reaches zero. Abilities Required: Bio Death AP: 50 MP: 24 Description: Instantly kill an enemy. Sometimes fails. Abilities Required: Doom Black Sky AP: 100 MP: 24 Description: Randomly damages enemies. Abilities Required: Death Charon AP: 20 MP: 0 Description: Sacrifice life to heavily damage one enemy. Abilities Required: None Poisonproof AP: 30 MP: 0 Description: Guards against Poison. Abilities Required: None Stoneproof AP: 30 MP: 0 Description: Guards against Petrification. Abilities Required: Poisonproof Confuseproof AP: 30 MP: 0 Description: Guards against Confusion. Abilities Required: Stoneproof Curseproof AP: 40 MP: 0 Description: Guards against Curse. Abilities Required: Confuseproof Deathproof AP: 40 MP: 0 Description: Guards against Death. Abilities Required: Curseproof ------------------------------------------------------------------------------ FLORAL FALLAL ------------------------------------------------------------------------------ Main Commands: Attack, Fallalery, Great Whirl, Libra, Stigma, Pistilplay Location: Strengths: Super powerful attacks and valuable defensive skills. Weaknesses: Takes a long time to level everything up. Description: I never really used the Floral Fallal dressphere until recently, and let me tell you, I wish I used it earlier. It's a powerful attack/defense/magic trifecta, due to the fact you get three separate things with this dressphere. The basic Floral Falalal has magic-based and physical attacks. The Right Pistil works on defense and affecting the party's and Yuna's statuses. The Left Pistil works solely on affecting enemy's statuses. Definitely a killer combination of abilities, despite the fact it takes a while to level things up sometimes. ------------------------------- Yuna's Floral Fallal Abilities: ------------------------------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Libra AP: 4 MP: 0 Description: View detailed information about one enemy. Abilities Required: None Heat Whirl AP: 0 MP: 0 Description: Unleash a chain of fire attacks on all enemies. Abilities Required: None Ice Whirl AP: 0 MP: 0 Description: Unleash a chain of ice attacks on all enemies. Abilities Required: None Electric Whirl AP: 0 MP: 0 Description: Unleash a chain of lightning attacks on all enemies. Abilities Required: None Aqua Whirl AP: 0 MP: 0 Description: Unleash a chain of water attacks on all enemies. Abilities Required: None Barrier AP: 20 MP: 36 Description: Guard fully against magical attacks. Abilities Required: None Shield AP: 20 MP: 36 Description: Guard fully against physical attacks. Abilities Required: Barrier Flare Whirl AP: 24 MP: 64 Description: Unleash a chain of non-elemental attacks on all enemies. Abilities Required: None Great Whirl AP: 30 MP: 0 Description: Inflict heavy damage on all enemies. Abilities Required: Flare Whirl All-Life AP: 8 MP: 70 Description: Revive the party from knockout. Abilities Required: None Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Aurora Rain Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Twilight Rain Key Item ----------------------------- Yuna's Right Pistil Abilities: ----------------------------- White Pollen AP: 0 MP: 0 Description: Restores the party's hit points. Abilities Required: None White Honey AP: 10 MP: 0 Description: Gradually restore the party's hit points over the time. Abilities Required: None Hard Leaves AP: 0 MP: 0 Description: Reduce the magical damage inflicted on party. Abilities Required: None Tough Nuts AP: 0 MP: 0 Description: Reduce the physical damage inflicted on party. Abilities Required: None Mirror Petals AP: 0 MP: 0 Description: Deflect spells cast at the party back at the enemy. Abilities Required: None Floral Rush AP: 20 MP: 0 Description: Casts Haste on the party. Abilities Required: White Honey Floral Bomb AP: 0 MP: 0 Description: Damage all enemies and lower their Strength. Abilities Required: None Fallal Bomb AP: 0 MP: 0 Description: Damage all enemies and lower their Defense. Abilities Required: None Floral Magisol AP: 0 MP: 0 Description: Damage all enemies and lower their Magic. Abilities Required: Fallal Bomb Fallal Magisol AP: 0 MP: 0 Description: Damage all enemies and lower their Magic Defense. Abilities Required: Floral Magisol Right Stigma AP: 20 MP: 0 Description: Damage one enemy. Abilities Required: Fallal Magisol Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Aurora Rain Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Twilight Rain Key Item ---------------------------- Yuna's Left Pistil Abilities: ---------------------------- Dream Pollen AP: 0 MP: 0 Description: Inflict damage and Sleep on all enemies. Abilities Required: None Mad Seeds AP: 0 MP: 0 Description: Inflict damage and Berserk on all enemies. Abilities Required: None Sticky Honey AP: 0 MP: 0 Description: Inflict damage and Slow on all enemies. Abilities Required: None Halfdeath Petals AP: 0 MP: 0 Description: Halve the hit points of all enemies. Abilities Required: None Poison Leaves AP: 10 MP: 0 Description: Inflict damage and Poison on all enemies. Abilities Required: None Death Petals AP: 10 MP: 0 Description: Instantly defeat one enemy. Sometimes fails. Abilities Required: Poison Leaves Silent White AP: 0 MP: 0 Description: Inflict damage, Silence, and Darkness on all enemies. Abilities Required: None Congealed Honey AP: 20 MP: 0 Description: Inflict damage and Stop on all enemies. Abilities Required: None Panic Floralysis AP: 10 MP: 0 Description: Inflict damage and Confusion on all enemies. Abilities Required: Congealed Honey Ash Floralysis AP: 10 MP: 0 Description: Inflict damage and Petrification on all enemies. Abilities Required: Panic Floralysis Left Stigma AP: 20 MP: 0 Description: Guards against all status ailments. Abilities Required: None Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Aurora Rain Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Twsilight Rain Key Item ------------------------------------------------------------------------------ FULL THROTTLE ------------------------------------------------------------------------------ Main Commands: Attack, Throttle, Fright, Sword Dance, Dextral Arts, Sinistral Arts, Stamina, Mettle, Reboot Location: Strengths: Super powerful attacks and valuable defensive skills. Weaknesses: Takes a long time to level everything up. Description: I never really used the Full Throttle dressphere until recently, and let me tell you, I wish I used it earlier. It's a powerful attack/defense/magic trifecta, due to the fact you get three separate things with this dressphere. The basic Full Throttle has attacks and magic-based attacks. These are pretty powerful and definitely helpful. Dextral Wing has similar attacks, as well as defense additions for the party. Sinistral Wing mostly focuses on helping the party out. This is a valuable special dressphere. -------------------------------- Paine's Full Throttle Abilities: -------------------------------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Fright AP: 20 MP: 0 Description: Damage and confuse one enemy, while delaying its actions. Abilities Required: Assoil Aestus AP: 0 MP: 0 Description: Deals fire damage to one enemy. Abilities Required: None Winterkill AP: 0 MP: 0 Description: Deals ice damage to one enemy. Abilities Required: None Whelmen AP: 0 MP: 0 Description: Deals water damage to one enemy. Abilities Required: None Levin AP: 0 MP: 0 Description: Deals lightning damage to one enemy. Abilities Required: None Wisenen AP: 10 MP: 0 Description: Reduce one enemy's hit points by 3/4. Abilities Required: None Fiers AP: 20 MP: 0 Description: Inflict critical damage to one enemy. Abilities Required: Wisenen Deeth AP: 20 MP: 0 Description: Instantly defeat one enemy. Sometimes fails. Abilities Required: Fiers Assoil AP: 20 MP: 0 Description: Deals holy damagge to one enemy. Abilities Required: None Sword Dance AP: 30 MP: 0 Description: Damage all enemies. Abilities Required: Fright Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Corpus Invictus Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Victor Primoris Key Item ------------------------------- Paine's Dextral Wing Abilities: ------------------------------- Venom Wing AP: 0 MP: 12 Description: Inflict damage and Poison on one enemy. Abilities Required: None Blind Wing AP: 0 MP: 12 Description: Inflict damage and Darkness on one enemy. Abilities Required: None Mute Wing AP: 0 MP: 12 Description: Inflict damage and Silence on one enemy. Abilities Required: None Rock Wing AP: 10 MP: 12 Description: Inflict damage and Petrification on one enemy. Abilities Required: None Lazy Wing AP: 0 MP: 12 Description: Inflict damage and Sleep on one enemy. Abilities Required: None Violent Wing AP: 10 MP: 12 Description: Inflict damage and Berserk on one enemy. Abilities Required: None Still Wing AP: 10 MP: 12 Description: Inflict damage and Stop on one enemy. Abilities Required: None Crazy Wing AP: 10 MP: 12 Description: Inflict damage and Confusion on one enemy. Abilities Required: Violent Wing Stamina AP: 0 MP: 0 Description: Restore hit points to one character. Abilities Required: None Mettle AP: 0 MP: 0 Description: Restores magic points to one character. Abilities Required: None Reboot AP: 10 MP: 0 Description: Revive one knocked out character. Abilities Required: None Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Corpus Invictus Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Victor Primoris Key Item -------------------------------- Paine's Sinistral Wing Abilities: -------------------------------- Steel Feather AP: 0 MP: 12 Description: Raises the party's Strength. Abilities Required: None Diamond Feather AP: 0 MP: 12 Description: Raises the party's Defense. Abilities Required: None White Feather AP: 0 MP: 16 Description: Lowers the Strength of all enemies. Abilities Required: None Buckle Feather AP: 0 MP: 16 Description: Lowers the Defense of all enemies. Abilities Required: None Cloudy Feather AP: 10 MP: 16 Description: Lowers the Magic of all enemies. Abilities Required: None Pointed Feather AP: 10 MP: 16 Description: Lowers the Magic Defense of all enemies. Abilities Required: Cloudy Feather Pumice Feather AP: 10 MP: 38 Description: Casts Haste on the party. Abilities Required: None Ma'at's Feather AP: 10 MP: 0 Description: View detailed information about one enemy. Abilities Required: None Stamina AP: 0 MP: 0 Description: Restore hit points to one character. Abilities Required: None Mettle AP: 0 MP: 0 Description: Restores magic points to one character. Abilities Required: None Reboot AP: 10 MP: 0 Description: Revive one knocked out character. Abilities Required: None Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Corpus Invictus Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Victor Primoris Key Item ------------------------------------------------------------------------------ GUN MAGE ------------------------------------------------------------------------------ Main Commands: Attack, Blue Bullet, Fiend Hunter, Scan, Item Location: Chapter 1 - Complete the 'Shave the Hypello' mission. Strengths: Decent physical attack power, good attacks vs species. Weaknesses: It's one of the weaker specialty classes. Description: The Gun Mage is a pretty interesting dressphere. The main abilities of the Gun Mage allow you to focus attacks on individual species. One attack works well against Flans, while another works well against Mechs. It's good to use these skills at times, but physical attacks from other stronger characters tend to work almost as well. The lack of any sort of magic hurts, but the Blue Mage-like ability to learn enemy attacks is a definite advantage and work almost like magic. There's nothing really awesome about this dressphere, and in my opinion it's one of the weaker specialty ones, but for the special specie killing abilities, and enemy skills, it's a useful class indeed. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Blue Bullet AP: 0 MP: 0 Description: Use a special enemy attack. Abilities Required: None Scan AP: 20 MP: 0 Description: View statistics of an enemy. Abilities Required: None Shell Cracker AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Helms. Abilities Required: None Anti-Aircraft AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Birds or Wasps. Abilities Required: None Silver Bullet AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Lupines. Abilities Required: None Flan Eater AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Flans. Abilities Required: None Elementillery AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Elementals. Abilities Required: Flan Eater Killasaurus AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Reptiles. Abilities Required: None Drake Slayer AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Drakes. Abilities Required: Killasaurus Dismantler AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Machina. Abilities Required: None Mech Destroyer AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Mechs. Abilities Required: Dismantler Demon Muzzle AP: 20 MP: 3 Description: Deal four times the amount of normal damage to Imps and Evil Eyes. Abilities Required: Anti-Aircraft Fiend Hunter Level 2 AP: 30 MP: 0 Description: Cuts time required by 40 percent. Abilities Required: None Scan Level 2 AP: 20 MP: 0 Description: Allows user to rotate targets when casting Scan. Abilities Required: None Scan Level 3 AP: 100 MP: 0 Description: Allows user to target party members with Scan. Abilities Required: Scan Level 2 ---------------------- Blue Bullet Abilities: ---------------------- Name of Ability: 1000 Needles Magic Points Cost: 24 Description: Damage one enemy. Enemy Learned From: Cactuar Name of Ability: Absorb Magic Points Cost: 3 Description: Absorb hit points and magic points from one enemy. Enemy Learned From: Baralai in Chapter 2, Cindy, Flan Azabache, Haizhe, Jahi, Protochimera, Vegnagun Name of Ability: Annihilator Magic Points Cost: 48 Description: Damage all enemies. Enemy Learned From: Experiment Name of Ability: Bad Breath Magic Points Cost: 64 Description: Inflicts status ailments on all enemies. Enemy Learned From: Great Malboro, Malboro Name of Ability: Blaster Magic Points Cost: 30 Description: Damage one enemy. Enemy Learned From: Coeurl, Queen Coeurl Name of Ability: Cry in the Night Magic Points Cost: 80 Description: Damage all enemies. Enemy Learned From: Mega Tonberry Name of Ability: Drill Shot Magic Points Cost: 32 Description: Damage one enemy. Enemy Learned From: Baralai in Chapter 5 Name of Ability: Fire Breath Magic Points Cost: 28 Description: Deal fire damage to all enemies. Enemy Learned From: Balivarha Name of Ability: Heaven's Cataract Magic Points Cost: 22 Description: Damage all enemies and lower their defense and magic defense. Enemy Learned From: Chac, Gucumatz, Kukulcan Name of Ability: Mighty Guard Magic Points Cost: 32 Description: Cast Shell and Protect on the entire party. Enemy Learned From: Garik Ronso, Haizhe Name of Ability: Mortar Magic Points Cost: 99 Description: Damage all enemies. Enemy Learned From: Gippal Name of Ability: Seed Cannon Magic Points Cost: 28 Description: Damage one enemy. Enemy Learned From: Cephalotus, Leucophylla Name of Ability: Stone Breath Magic Points Cost: 32 Description: Petrify all enemies. Enemy Learned From: Dolmen, Epitath, Monolith, Tomb Name of Ability: Storm Cannon Magic Points Cost: 38 Description: Damage all enemies. Enemy Learned From: Ironside Name of Ability: Supernova Magic Points Cost: 70 Description: Damage all enemies. Enemy Learned From: Paragon, Ultima Weapon Name of Ability: White Wind Magic Points Cost: 16 Description: Restore HP to all party members and cure status ailments. Enemy Learned From: Bully Cap, Coeurl, Ms. Goon, Mycotoxin, Queen Coeurl ------------------------------------------------------------------------------ GUNNER ------------------------------------------------------------------------------ Main Commands: Attack, Trigger Happy, Gunplay, Item Location: Yuna's first dress sphere Strengths: Trigger Happy combo leads to good combos, agility is a plus. Weaknesses: Weak at first, low MP means you won't do Gunplay much. Description: The Gunner is Yuna's main job. As a Gunner, the main advantage you will have is the Trigger Happy command. This may just be the best attack in the entire game (that doesn't cost any MP, anyways) due to the fact it will get lots of hits, leading to good combos the entire game. Make sure to beef up the Gunner with a strength/accuracy Garment Grid as soon as possible to really beef up the damage. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Trigger Happy AP: 0 MP: 0 Description: Press R1 for repeated hits. Abilities Required: None Potshot AP: 20 MP: 8 Description: Damage one enemy with physical damage. Abilities Required: None Cheap Shot AP: 30 MP: 8 Description: Damage one enemy, ignoring defense. Abilities Required: Potshot Enchanted Ammo AP: 30 MP: 8 Description: Inflict magic damage on one enemy. Abilities Required: None Target MP AP: 30 MP: 8 Description: Removes lots of magic points from one enemy. Abilities Required: Enchanted Ammo Quarter Pounder AP: 40 MP: 8 Description: Reduces enemy's hit points by 25 percent. Abilities Required: Target MP On The Level AP: 40 MP: 12 Description: Reduces hit points depending on experience level. Abilities Required: Target MP Burst Shot AP: 60 MP: 12 Description: Me on Becky last night. Abilities Required: None Tableturner AP: 60 MP: 8 Description: Greater damage to all enemies with high defense. Abilities Required: Potshot Scattershot AP: 80 MP: 8 Description: Damage all enemies. Abilities Required: Burst Shot Scatterburst AP: 120 MP: 36 Description: Critically damage all enemies. Abilities Required: Scattershot Darkproof AP: 30 MP: 0 Description: Guards against Darkness. Abilities Required: None Sleepproof AP: 30 MP: 0 Description: Guards against Sleep. Abilities Required: Darkproof Trigger Happy Level 2 AP: 80 MP: 0 Description: Extends Trigger Happy time. Abilities Required: None Trigger Happy Level 3 AP: 150 MP: 0 Description: Extends Trigger Happy time. Abilities Required: Trigger Happy Level 2 ------------------------------------------------------------------------------ LADY LUCK ------------------------------------------------------------------------------ Main Commands: Attack, Gamble, Tantalize, Bribe, Item Location: Win from Shinra in Chapter 3's Sphere Break Tournament Strengths: Hosts some of the strongest attacks in the entire game. Weaknesses: As the name implies, most of it is sheer luck. Description: I don't really love the Lady Luck dressphere or anything, but it's a pretty decent one. The problem with it is that far too much of it is determined solely by luck. Reels and dice can do some strong attacks, but it's all random. Outside of that, Lady Luck is useful for a few reasons. The Double EXP is a valuable ability that doubles the experience you earn in battle. Gillionare doubles gil, and Double Items shockingly doubles the items. Bribe is sort of weird, you pay gil to make sure the enemy leaves the battle. Overall, this is a good dressphere if you know that you're getting yourself into. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Bribe AP: 40 MP: 0 Description: Offer gil to persuade one enemy to leave the battle. Abilities Required: None Two Dice AP: 20 MP: 4 Description: Damage one enemy by rolling two dice. Abilities Required: None Four Dice AP: 100 MP: 8 Description: Damage one enemy by rolling four dice. Abilities Required: Two Dice Attack Reels AP: 60 MP: 0 Description: Spin slots to deal physical damage. Abilities Required: None Magic Reels AP: 70 MP: 0 Description: Spin slots to deal magical damage. Abilities Required: None Item Reels AP: 80 MP: 0 Description: Spin slots to trigger random item skills. Abilities Required: Magic Reels Random Reels AP: 120 MP: 0 Description: Spin slots to trigger various skills. Abilities Required: Item Reels Luck AP: 30 MP: 8 Description: Raises the user's Luck. Abilities Required: None Felicity AP: 40 MP: 8 Description: Raises the party's Luck. Abilities Required: Luck Tantalize AP: 60 MP: 0 Description: Inflict confusion on all enemies. Abilities Required: None Critical AP: 160 MP: 0 Description: Always inflict critical hits. Abilities Required: Felicity Double EXP AP: 80 MP: 0 Description: Doubles the amount of experience earned after battle. Abilities Required: None SOS Shellspring AP: 30 MP: 0 Description: Reduces the magic points cost to zero when hit points are low. Abilities Required: Four Dice Gillionaire AP: 100 MP: 0 Description: Doubles the amount of gil earned after battle. Abilities Required: Double EXP Double Items AP: 100 MP: 0 Description: Doubles the amount of items earned after battle. Abilities Required: Gillionaire ------------------------------------------------------------------------------ MACHINA MAW ------------------------------------------------------------------------------ Main Commands: Attack, Machinations, Revival, Vajra, Homing Ray, Smash, Crush, HP Repair, MP Repair Location: Strengths: Super powerful attacks and valuable defensive skills. Weaknesses: Takes a long time to level everything up. Description: I never really used the Machina Maw dressphere until recently, and let me tell you, I wish I used it earlier. It's a powerful attack/defense/magic trifecta, due to the fact you get three separate things with this dressphere. The basic Machina Maw has attacks and magic-based attacks. These are pretty powerful and definitely helpful. Smasher-R has similar attacks, as well as defense additions for the party. Crusher-L mostly focuses on helping the party out. This is a valuable special dressphere. ------------------------------ Rikku's Machina Maw Abilities: ------------------------------ Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Revival AP: 10 MP: 10 Description: Revive one knocked out character. Abilities Required: None Death Missile AP: 0 MP: 12 Description: Instantly defeat one enemy. Sometimes fails. Abilities Required: None Bio Missile AP: 0 MP: 12 Description: Inflict damage and Poison on one enemy. Abilities Required: None Break Missile AP: 0 MP: 12 Description: Inflict damage and Petrification on all enemies. Abilities Required: None Berserk Missile AP: 10 MP: 12 Description: Inflict damage and Berserk on all enemies. Abilities Required: None Stop Missile AP: 10 MP: 12 Description: Inflict damage and Stop on all enemies. Abilities Required: Berserk Missile Confuse Missile AP: 10 MP: 12 Description: Inflict damage and Confuse on all enemies. Abilities Required: Stop Missile Shockwave AP: 20 MP: 36 Description: Damage all enemies. Abilities Required: None Shockstorm AP: 20 MP: 36 Description: Damage all enemies and delay their actions. Abilities Required: Shockwave Vajra AP: 30 MP: 0 Description: Damage all enemies. Abilities Required: Shockstorm Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Machina Reactor Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Machina Booster Key Item --------------------------- Rikku's Smasher-R Abilities: --------------------------- Howitzer AP: 0 MP: 12 Description: Damage one enemy. Abilities Required: None Sleep Shell AP: 10 MP: 12 Description: Inflict damage and Sleep on one enemy. Abilities Required: None Slow Shell AP: 10 MP: 12 Description: Inflict damage and Slow on one enemy. Abilities Required: Sleep Shell Anti-Power Shell AP: 10 MP: 12 Description: Damage one enemy and lowers its Strength. Abilities Required: None Anti-Armor Shell AP: 10 MP: 12 Description: Damage one enemy and lowers its Defense. Abilities Required: Anti-Power Shell Scan AP: 10 MP: 0 Description: View detailed information about one enemy. Abilities Required: None Shellter AP: 20 MP: 10 Description: Casts Shell on the party. Abilities Required: None Protector AP: 20 MP: 10 Description: Casts Protect on the party. Abilities Required: Shellter HP Repair AP: 0 MP: 0 Description: Restore hit points to one character. Abilities Required: None MP Repair AP: 0 MP: 0 Description: Restores magic points to one character. Abilities Required: None Homing Ray AP: 0 MP: 0 Description: Damage one enemy. Abilities Required: None Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Machina Reactor Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Machina Booster Key Item --------------------------- Rikku's Crusher-L Abilities: --------------------------- Howitzer AP: 0 MP: 12 Description: Damage one enemy. Abilities Required: None Blind Shell AP: 10 MP: 12 Description: Inflict damage and Blind on one enemy. Abilities Required: None Silence Shell AP: 10 MP: 12 Description: Inflict damage and Silence on one enemy. Abilities Required: Blind Shell Anti-Magic Shell AP: 10 MP: 12 Description: Damage one enemy and lowers its Magic. Abilities Required: Silence Shell Anti-Mental Shell AP: 10 MP: 12 Description: Damage one enemy and lowers its Magic Defense. Abilities Required: Anti-Magic Shell Booster AP: 20 MP: 30 Description: Casts Haste on the party. Abilities Required: None Offense AP: 20 MP: 30 Description: Raises one character's Strength. Abilities Required: None Defense AP: 20 MP: 30 Description: Raises one character's Defense. Abilities Required: Offense HP Repair AP: 0 MP: 0 Description: Restore hit points to one character. Abilities Required: None MP Repair AP: 0 MP: 0 Description: Restores magic points to one character. Abilities Required: None Homing Ray AP: 0 MP: 0 Description: Damage one enemy. Abilities Required: None Ribbon AP: 0 MP: 0 Description: Guards against all status ailments. Abilities Required: None Double HP AP: 20 MP: 0 Description: Doubles maximum hit points. Abilities Required: None Triple HP AP: 30 MP: 0 Description: Triples maximum hit points. Abilities Required: Double HP Break HP Limit AP: 20 MP: 0 Description: Allows maximum hit points to exceed 9,999. Abilities Required: Machina Reactor Key Item Break Damage Limit AP: 20 MP: 0 Description: Allows maximum damage to exceed 99,999. Abilities Required: Machina Booster Key Item ------------------------------------------------------------------------------ MASCOT ------------------------------------------------------------------------------ Main Commands: Attack, (Mascot), (Secondary Attack), (Secondary Magic), Item Location: Episode Completes in every area except Bevelle, chapter 5. Strengths: A very special dressphere well worth the effort to get. Weaknesses: Most of the skills are found in other dresspheres too. Description: I finally got the Mascot dressphere, and I will tell you, it's a pretty useful dressphere. The best part of the dressphere is easy to figure out: not only do you get the useful abilities of the Mascot dressphere (which are pretty useful albeit basic), but you also get the abilities of two other dresspheres as well. There are three different combos: Warrior/Dark Knight, Berserker/White Mage, and Samurai/Black Mage. All are pretty kick ass combos. The choices are endless with this awesome dressphere, which uses helpful status protecting abilities for the most part. ---------------- Yuna's Abilities: ---------------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Moogle Jolt AP: 40 MP: 0 Description: Restore magic points to one character. Abilities Required: None Moogle Cure AP: 0 MP: 10 Description: Cure one character of status ailments and restore some hit points. Abilities Required: None Moogle Regen AP: 0 MP: 18 Description: Casts Haste and Regen on one character. Abilities Required: None Moogle Wall AP: 0 MP: 18 Description: Casts Shell and Protect on one character. Abilities Required: None Moogle Life AP: 0 MP: 40 Description: Revive one knocked out character and fully restore hit points and magic points. Abilities Required: None Moogle Curema AP: 40 MP: 15 Description: Restore hit points and cure the party's status ailments. Abilities Required: None Moogle Regenja AP: 40 MP: 24 Description: Casts Haste and Regen on the party. Abilities Required: None Moogle Wallja AP: 40 MP: 24 Description: Casts Shell and Protect on the party. Abilities Required: None Moogle Lifeja AP: 40 MP: 60 Description: Revive all party members and fully restore hit points and magic points. Abilities Required: None Moogle Beam AP: 80 MP: 99 Description: Damage one enemy. Abilities Required: None Ribbon AP: 999 MP: 0 Description: Guards against all status ailments. Abilities Required: Warrior's SOS Protect Auto-Shell AP: 80 MP: 0 Description: Automatically casts Shell. Abilities Required: None Auto-Protect AP: 80 MP: 0 Description: Automatically casts Protect. Abilities Required: Auto-Shell Swordplay AP: 80 MP: 0 Description: Use Warrior skills. Abilities Required: None Arcana AP: 80 MP: 0 Description: Use Dark Knight skills. Abilities Required: None ------------------ Rikku's Abilities: ------------------ Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Cait Fire AP: 0 MP: 12 Description: Fire damage to enemies. Sometimes Poison/Petrification. Abilities Required: None Cait Thunder AP: 0 MP: 12 Description: Thunder damage to enemies. Sometimes Poison/Petrification. Abilities Required: None Cait Blizzard AP: 0 MP: 12 Description: Ice damage to enemies. Sometimes Poison/Petrification. Abilities Required: None Cait Water AP: 0 MP: 12 Description: Water damage to enemies. Sometimes Poison/Petrification. Abilities Required: None Power Eraser AP: 40 MP: 12 Description: Lowers Strength of all enemies. Abilities Required: None Armor Eraser AP: 40 MP: 12 Description: Lowers Defense of all enemies. Abilities Required: None Magic Eraser AP: 40 MP: 12 Description: Lowers Magic of all enemies. Abilities Required: None Mental Eraser AP: 40 MP: 12 Description: Lowers Magic Defense of all enemies. Abilities Required: None Speed Eraser AP: 40 MP: 12 Description: Lowers Evasion of all enemies. Abilities Required: None PuPu Platter AP: 80 MP: 48 Description: Instantly defeats all enemies. Sometimes fails. Abilities Required: None Ribbon AP: 999 MP: 0 Description: Guards against all status ailments. Abilities Required: Warrior's SOS Protect Auto-Shell AP: 80 MP: 0 Description: Automatically casts Shell. Abilities Required: None Auto-Protect AP: 80 MP: 0 Description: Automatically casts Protect. Abilities Required: Auto-Shell Instinct AP: 80 MP: 0 Description: Use Berserker skills. Abilities Required: None White Magic AP: 80 MP: 0 Description: Use White Mage skills. Abilities Required: None ------------------ Paine's Abilities: ------------------ Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Dark Knife AP: 0 MP: 10 Description: Inflict damage and Darkness on one enemy. Abilities Required: None Silence Knife AP: 0 MP: 10 Description: Inflict damage and Silence on one enemy. Abilities Required: None Sleep Knife AP: 0 MP: 10 Description: Inflict damage and Sleep on one enemy. Abilities Required: None Berserk Knife AP: 0 MP: 10 Description: Inflict damage and Berserk on one enemy. Abilities Required: None Poison Knife AP: 0 MP: 10 Description: Inflict damage and Poison on one enemy. Abilities Required: None Stone Knife AP: 0 MP: 10 Description: Inflict damage and Stone on one enemy. Abilities Required: None Stop Knife AP: 0 MP: 10 Description: Inflict damage and Stop on one enemy. Abilities Required: None Quartet Knife AP: 0 MP: 10 Description: Lowers one enemy's Strength, Defense, Magic, and Magic Defense. Abilities Required: None Arsenic Knife AP: 0 MP: 10 Description: Instantly defeats one enemy. Sometimes fails. Abilities Required: None Cactling Gun AP: 80 MP: 99 Description: Heavily damage one enemy. Abilities Required: None Ribbon AP: 999 MP: 0 Description: Guards against all status ailments. Abilities Required: Warrior's SOS Protect Auto-Shell AP: 80 MP: 0 Description: Automatically casts Shell. Abilities Required: None Auto-Protect AP: 80 MP: 0 Description: Automatically casts Protect. Abilities Required: Auto-Shell Bushido AP: 80 MP: 0 Description: Use Samurai skills. Abilities Required: None Black Magic AP: 80 MP: 0 Description: Use Black Mage skills. Abilities Required: None ------------------------------------------------------------------------------ SAMURAI ------------------------------------------------------------------------------ Main Commands: Attack, Bushido, Spare Change, Zanmato, Item Location: Chapter 3 - on floor after killing 2 Devas in 'Pest Control' mission (Kilika Temple) Strengths: A trio of pretty-useful abilities. Weaknesses: I don't see why you'd want this to be a long term dressphere. Description: The Samurai is one of the weaker dresspheres in my personal preference. The Samurai's most useful benefit is the unique skills their dressphere inherits. Momentum, Nonpareil, and Spare Change, among others, are great abilities that will come in handy when you use the Samurai. However, other dresspheres have more useful abilities, and Spare Change makes you waste money (although it's really useful towards the end of the game when you no longer need the money.) Defense is decent, attack power is high, HP is normal. Make sure to give the Samurai a speed boost though. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Spare Change AP: 0 MP: 0 Description: Attack by throwing gil. Abilities Required: None Mirror of Equity AP: 30 MP: 16 Description: Deals more damage when hit points are low. Abilities Required: None Magicide AP: 30 MP: 4 Description: Deals magic points damage to one enemy. Abilities Required: None Dismissal AP: 30 MP: 10 Description: Freezes an enemy temporarily. Abilities Required: Magicide Fingersnap AP: 40 MP: 10 Description: Revert an enemy to normal level. Abilities Required: Dismissal Sparkler AP: 40 MP: 12 Description: Damage one enemy. Abilities Required: None Fireworks AP: 60 MP: 18 Description: Damage all enemies. Abilities Required: Sparkler Momentum AP: 60 MP: 10 Description: Does more damage with all the enemies you kill. Abilities Required: Sparkler Shin-Zantesu AP: 100 MP: 32 Description: Instantly defeat all enemies. Abilities Required: Momentum Nonpareil AP: 20 MP: 10 Description: Raises the user's strength and accuracy. Abilities Required: None No Fear AP: 30 MP: 12 Description: Casts Shell and Protect on the user. Abilities Required: Nonpareil Clean Slate AP: 40 MP: 16 Description: Restores the user's hit points and cures status ailments. Abilities Required: No Fear Hayate AP: 60 MP: 120 Description: Raises user's evasion and casts Haste. Abilities Required: Clean Slate Zantetsu AP: 140 MP: 0 Description: Instantly defeats one enemy. Abilities Required: Shin-Zantetsu SOS Critical AP: 80 MP: 0 Description: Inflict critical damage when hit points are low. Abilities Required: Fireworks ------------------------------------------------------------------------------ SONGSTRESS ------------------------------------------------------------------------------ Main Commands: Dance, Sing, Item Location: Gained after first battle with LeBlanc. Strengths: Some of the dances are pretty useful in specialized battles. Weaknesses: Gee, no attacks, no magic, only get to sing and dance.. Description: Some people really like this damned dressphere, but I never really found much use for it. For one, you don't get to physically attack or use magic. All you get is a variety of dances and songs that take way too long to obtain because dancing is a pain in the ass and you only get 1 AP each time you do one of the dances. Some dances are useful in specialized battles, like bosses who are weak against certain status ailments. Plus, the dances that raise party statistics are pretty useful. Too bad they take too long to obtain, my recommendation is wait until you get an accessory that lets you use another dressphere's skills, and have fun. ---------- Abilities: ---------- Darkness Dance AP: 0 MP: 0 Description: Inflict darkness on all enemies. Abilities Required: None Samba of Silence AP: 20 MP: 0 Description: Inflict Silence on all enemies. Abilities Required: None MP Mambo AP: 20 MP: 0 Description: Reduces the party's magic points cost to zero. Abilities Required: Magical Dances Volume 1 (Key Item) Magical Masque AP: 20 MP: 0 Description: Nullify magic against the party. Abilities Required: Magical Dances Volume 2 (Key Item) Sleepy Shuffle AP: 80 MP: 0 Description: Inflict sleep on all enemies. Abilities Required: None Carnival Cancan AP: 80 MP: 0 Description: Doubles the party's magicpoints. Abilities Required: Sleepy Shuffle Slow Dance AP: 60 MP: 0 Description: Inflict Slow on all enemies. Abilities Required: None Break Dance AP: 120 MP: 0 Description: Inflict Stop on all enemies. Abilities Required: Slow Dance Jitterbug AP: 120 MP: 0 Description: Sustain a Haste effect on party. Abilities Required: Slow Dance Dirty Dancing AP: 160 MP: 0 Description: The party will always get in critical hits. Abilities Required: Carnival Cancan Battle Cry AP: 10 MP: 4 Description: Raises the party's Strength. Abilities Required: None Canius Firmus AP: 10 MP: 4 Description: Raises the party's Magic. Abilities Required: Battle Cry Esoteric Melody AP: 10 MP: 4 Description: Raises the party's Defense. Abilities Required: None Disenchant AP: 10 MP: 4 Description: Raises the party's Magic Defense. Abilities Required: Esoteric Melody Perfect Pitch AP: 10 MP: 4 Description: Raises the party's Accuracy. Abilities Required: None Matador's Song AP: 10 MP: 4 Description: Raises the party's Evasion. Abilities Required: Perfect Pitch ------------------------------------------------------------------------------ THIEF ------------------------------------------------------------------------------ Main Commands: Attack, Steal, Flimflam, Flee, Item Location: Rikku's first dress sphere. Strengths: You can get loads of useful items from enemies. High agility, and decent attacks considering it's not a strength based class. Flimflam abilities are great. Weaknesses: Forget about using magic. Strength still not super great. Description: The Thief is a mainstay in the Final Fantasy series, and for good reason. This dress sphere allows you to steal useful items from enemies, plus the Flee ability allows you to escape from battles easier. In addition, the Flimflam abilities are some of the more useful abilities in the entire game. Some allow you to steal HP and MP from enemies (allowing you to basically never being forced to not use these abilities, as you can always refill MP by stealing it from enemies), while others allow you to steal gil and experience. On the gunner grid, a power advantage works best, as speed is already good enough and magic.. forget about it. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Steal AP: 0 MP: 0 Description: Steal an item from one enemy. Abilities Required: None Pilfer Gil AP: 30 MP: 2 Description: Steal gil from one enemy. Abilities Required: None Borrowed Time AP: 100 MP: 16 Description: Cast Stop on one enemy. Abilities Required: None Pilfer HP AP: 60 MP: 10 Description: Steal hit points from one enemy. Abilities Required: Pilfer Gil Pilfer MP AP: 60 MP: 0 Description: Steal magic points from one enemy. Abilities Required: Pilfer HP Sticky Fingers AP: 120 MP: 20 Description: Always steal items from one enemy. Abilities Required: Pilfer HP Master Thief AP: 140 MP: 20 Description: Steal rare items from one enemy. Abilities Required: Sticky Fingers Soul Swipe AP: 160 MP: 12 Description: Casts Berserk on one enemy. Abilities Required: Pilfer HP Steal Will AP: 160 MP: 18 Description: Causes one enemy to flee from battle. Abilities Required: Soul Swipe Flee AP: 10 MP: 0 Description: Increases chance of party escaping from battle. Abilities Required: None Item Hunter AP: 60 MP: 0 Description: Improves odds of enemies dropping items. Abilities Required: None First Strike AP: 40 MP: 0 Description: Get the first chance during battle. Abilities Required: None Initiative AP: 60 MP: 0 Description: Raises chances of party going first. Abilities Required: First Strike Slowproof AP: 20 MP: 0 Description: Guards against Slow. Abilities Required: Item Hunter Stopproof AP: 40 MP: 0 Description: Guards against Stop. Abilities Required: Slowproof ------------------------------------------------------------------------------ TRAINER ------------------------------------------------------------------------------ Main Commands: Attack, Pet, Item Location: Strengths: Strong physical attacks, many attacks are magic based. Weaknesses: Not as useful as other dresspheres. Description: I like the Trainer dressphere a lot. It's a pretty valuable dressphere that changes abilities based on who equips it. Yuna gets a dog, Kogoro. He is fire based and does a lot of useful magic-based attacks. Rikku has a pet monkey, Ghiki, who helps her steal items and Gil. Paine has a bird, Flurry, that deals with instant-death and status ailments. Each pet is useful for different situations. I would never recommend using a trainer for a boss fight, but for normal fighting situations, I love bringing a Trainer or two along and having my pets whoop some ass! --------------- Yuna Abilities: --------------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Holy Kogoro AP: 0 MP: 18 Description: Deal holy damage to one enemy. Abilities Required: None Kogoro Blaze AP: 40 MP: 4 Description: Inflict fire damage and sometimes Darkness on one enemy. Abilities Required: None Kogoro Freeze AP: 40 MP: 4 Description: Inflict ice damage and sometimes Stop on one enemy. Abilities Required: None Kogoro Shock AP: 40 MP: 4 Description: Inflict lightning damage and sometimes Berserk on one enemy. Abilities Required: None Kogoro Deluge AP: 40 MP: 4 Description: Inflict water damage and sometimes Sleep on one enemy. Abilities Required: None Kogoro Strike AP: 80 MP: 5 Description: Instantly defeats one enemy. Sometimes fails. Abilities Required: None Doom Kogoro AP: 80 MP: 6 Description: Inflict damage and Doom on one enemy. Abilities Required: Kogoro Strike Kogoro Cure AP: 30 MP: 10 Description: Restores hit points to one character. Abilities Required: None Kogoro Remedy AP: 40 MP: 10 Description: Cure one character of all status ailments. Abilities Required: Kogoro Cure Pound! AP: 100 MP: 24 Description: Call Kogoro's friends to gang up on the enemy. Abilities Required: Doom Kogoro Half MP Cost AP: 200 MP: 0 Description: Reduces magic points cost by one half. Abilities Required: MP Stroll HP Stroll AP: 20 MP: 0 Description: Automatically recovers hit points while walking. Abilities Required: None MP Stroll AP: 20 MP: 0 Description: Automatically recovers magic points while walking. Abilities Required: HP Stroll Kogoro Level 2 AP: 80 MP: 0 Description: Cuts the time required for Kogoro to attack by 30 percent. Abilities Required: None Kogoro Level 3 AP: 100 MP: 0 Description: Cuts the time required for Kogoro to attack by half. Abilities Required: Kogoro Level 2 ---------------- Rikku Abilities: ---------------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Sneaky Ghiki AP: 0 MP: 12 Description: Steal gil and damage one enemy. Abilities Required: None Ghiki Gouge AP: 40 MP: 8 Description: Inflict damage and Darkness on one enemy. Abilities Required: None Ghiki Gag AP: 80 MP: 8 Description: Inflict damage and Silence on one enemy. Abilities Required: None Mugger Ghiki AP: 40 MP: 12 Description: Steal items and damage one enemy. Abilities Required: None Pesky Ghiki AP: 100 MP: 8 Description: Inflict damage and Berserk on one enemy. Abilities Required: None Bully Ghiki AP: 100 MP: 8 Description: Inflict damage and delays the actions of one enemy. Abilities Required: Pesky Ghiki Ghiki Meds AP: 40 MP: 10 Description: Cure one character of all status ailments. Abilities Required: Ghiki Pep Ghiki Pep AP: 30 MP: 10 Description: Restores hit points to one character. Abilities Required: None Ghiki Cheer AP: 80 MP: 12 Description: Raise one character's strength and defense. Abilities Required: Kogoro Cure Swarm, Swarm! AP: 100 MP: 24 Description: Call Ghiki's friends to gang up on the enemy. Abilities Required: Bully Ghiki Half MP Cost AP: 200 MP: 0 Description: Reduces magic points cost by one half. Abilities Required: MP Stroll HP Stroll AP: 20 MP: 0 Description: Automatically recovers hit points while walking. Abilities Required: None MP Stroll AP: 20 MP: 0 Description: Automatically recovers magic points while walking. Abilities Required: HP Stroll Ghiki Level 2 AP: 80 MP: 0 Description: Cuts the time required for Ghiki to attack by 30 percent. Abilities Required: None Ghiki Level 3 AP: 100 MP: 0 Description: Cuts the time required for Ghiki to attack by half. Abilities Required: Ghiki Level 2 ---------------- Paine Abilities: ---------------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Carrier Flurry AP: 0 MP: 8 Description: Instantly defeats one enemy. Sometimes fails. Abilities Required: None Poison Flurry AP: 40 MP: 4 Description: Inflict damage and Poison on one enemy. Abilities Required: None Stone Flurry AP: 60 MP: 16 Description: Inflict damage and Stone on one enemy. Abilities Required: Poison Flurry Death Flurry AP: 60 MP: 20 Description: Instantly defeats one enemy. Sometimes fails. Abilities Required: Stone Flurry Flurry Guard AP: 60 MP: 10 Description: Restores one character's hit points and cast Protect. Abilities Required: Flurry Speed Flurry Speed AP: 60 MP: 10 Description: Restores one character's hit points and casts Haste. Abilities Required: None Flurry Speed AP: 60 MP: 10 Description: Restores one character's hit points and casts Shell. Abilities Required: Flurry Speed HP Flurry AP: 30 MP: 10 Description: Restores hit points to the party. Abilities Required: None Recovery Flurry AP: 40 MP: 10 Description: Cure one character of all status ailments. Abilities Required: Kogoro Cure Maulwings! AP: 100 MP: 24 Description: Call Flurry's friends to gang up on the enemy. Abilities Required: Death Flurry Half MP Cost AP: 200 MP: 0 Description: Reduces magic points cost by one half. Abilities Required: MP Stroll HP Stroll AP: 20 MP: 0 Description: Automatically recovers hit points while walking. Abilities Required: None MP Stroll AP: 20 MP: 0 Description: Automatically recovers magic points while walking. Abilities Required: HP Stroll Flurry Level 2 AP: 80 MP: 0 Description: Cuts the time required for Flurry to attack by 30 percent. Abilities Required: None Flurry Level 3 AP: 100 MP: 0 Description: Cuts the time required for Flurry to attack by half. Abilities Required: Flurry Level 2 ------------------------------------------------------------------------------ WARRIOR ------------------------------------------------------------------------------ Main Commands: Attack, Swordplay, Assault, Sentinel, Item Location: Paine's starting dressphere Strengths: Great physical attacks, magic based sword attacks. Weaknesses: Gets weak later on in the game once Dark Knight is gained. Description: For the first half of the game, it is tough to top the dependable Warrior dressphere, with its strong physical attack power and great sword attacks, including magic based attacks like Flametongue (Fire) and Ice Brand. It even has a Holy-based attack. The break attacks are also useful and single handedly keep this dressphere useful, even when the superior Dark Knight dressphere comes along. You won't use this for the physical attacks then, but the breaks, including Power Break and Armor Break, are hard to beat. Sentinel works like an improved Defend, and Assault casts all sorts of good status effects on the party. One problem: no super strong attacks, which makes it not very great towards the end of the game. ---------- Abilities: ---------- Attack AP: 0 MP: 0 Description: Attack one enemy. Abilities Required: None Sentinel AP: 20 MP: 0 Description: Take less physical damage until next turn. Abilities Required: None Flametongue AP: 20 MP: 4 Description: Deal fire damage to one enemy. Abilities Required: None Ice Brand AP: 20 MP: 4 Description: Deal ice damage to one enemy. Abilities Required: None Thunder Blade AP: 20 MP: 4 Description: Deal lightning damage to one enemy. Abilities Required: None Liquid Steel AP: 20 MP: 4 Description: Deal water damage to one enemy. Abilities Required: None Demi Sword AP: 60 MP: 6 Description: Deal gravity damage to one enemy. Abilities Required: Flametongue, Ice Brand, Thunder Blade, Liquid Steel Excalibur AP: 120 MP: 24 Description: Deal holy damage to one enemy. Abilities Required: Demi Sword Power Break AP: 30 MP: 4 Description: Damage one enemy, lowers its Strength. Abilities Required: None Armor Break AP: 30 MP: 4 Description: Damage one enemy, lowers its Defense. Abilities Required: None Magic Break AP: 30 MP: 4 Description: Damage one enemy, lowers its Magic. Abilities Required: None Mental Break AP: 30 MP: 4 Description: Damage one enemy, lowers its Magic Defense. Abilities Required: Magic Break Delay Attack AP: 100 MP: 10 Description: Damage one enemy and delays its action. Abilities Required: Armor Break Delay Buster AP: 120 MP: 16 Description: Damage one enemy and severely delays its action. Abilities Required: Delay Attack Assault AP: 100 MP: 0 Description: Casts Berserk, Haste, Shell, and Slow on the party. Abilities Required: Sentinel SOS Protect AP: 20 MP: 0 Description: Casts Protect when your hit points are low. Abilities Required: Sentinel ------------------------------------------------------------------------------ WHITE MAGE ------------------------------------------------------------------------------ Main Commands: Pray, Vigor, White Magic, Item Location: Strengths: It's really useful.. Weaknesses: .. until you get Alchemist. Description: The White Mage is another specialized dressphere that is pretty useful at times, especially in the beginning of the game. The White Mage has decent secondary skills in Pray and Vigor. Pray cures minor hit points for all three characters, and Vigor restores more hit points to just the white mage herself. While these are useful skills, and white magic kicks ass, it's best to use Alchemists w/Stash Mega Potion and Mix once you get it, and waste MP outside of battle using white magic (since you don't need to be a white mage to use white magic outside of battle). ---------- Abilities: ---------- Pray AP: 0 MP: 0 Description: Restore a little hit points to the party. Abilities Required: None Vigor AP: 20 MP: 0 Description: Restore some hit points to the user. Abilities Required: None Cure AP: 20 MP: 4 Description: Restore a little hit points to the party or one member. Abilities Required: None Cura AP: 40 MP: 10 Description: Restore some hit points to the party or one member. Abilities Required: Cure Curaga AP: 80 MP: 20 Description: Restore a lot of hit points to the party or one member. Abilities Required: Cura Regen AP: 80 MP: 40 Description: Gradually restore hit points to the character over time. Abilities Required: Curaga Esuna AP: 20 MP: 10 Description: Cure one character's status ailments. Abilities Required: None Dispel AP: 30 MP: 12 Description: Negate all spell effects on one enemy. Abilities Required: Esuna Life AP: 30 MP: 18 Description: Revive one knocked out character. Abilities Required: None Full Life AP: 130 MP: 60 Description: Revive one knocked out character and restore all hit points. Abilities Required: Life Shell AP: 30 MP: 10 Description: Reduce magical damage inflicted on the party. Abilities Required: None Protect AP: 30 MP: 12 Description: Reduce physical damage inflicted on the party. Abilities Required: Shell Reflect AP: 30 MP: 14 Description: Deflect spells cast at the party back at the enemy. Abilities Required: Protect Full Cure AP: 80 MP: 99 Description: Fully restore one character's hit points and cure status ailments. Abilities Required: Regen White Magic Level 2 AP: 40 MP: 0 Description: Cuts the time required for white magic by 30 percent. Abilities Required: None White Magic Level 3 AP: 60 MP: 0 Description: Cuts the time required for white magic by 50 percent. Abilities Required: White Magic Level 2 ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 7.4 ACCESSORIES ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- Accessories in Final Fantasy X-2 are used to add new abilities and statistics. They are collected in a variety of ways. The objective of this listing is to explain the abilities and statistic gains of each accessory, how much you can buy it for, how much it sells for, and where you can get it. ------------------------------------------------------------------------------ | ADAMANTITE | ------------------------------------------------------------------------------ Statistic Gains: HP +100%, Defense +120, Magic +120, Agility -30 Abilities Gained: Auto Wall Buy Price: N/A Sell Price: 10 Description: Provides incredible defense but is miserably heavy. ------------------------------------------------------------------------------ | AMULET | ------------------------------------------------------------------------------ Statistic Gains: Magic +10 Abilities Gained: N/A Buy Price: 1,000 Sell Price: 250 Description: Raises Magic by 10. ------------------------------------------------------------------------------ | ANGEL EARRINGS | ------------------------------------------------------------------------------ Statistic Gains: Defense +5, Magic Defense +5 Abilities Gained: Deathproof Buy Price: 5,000 Sell Price: 1,250 Description: Guards against Death. ------------------------------------------------------------------------------ | AP EGG | ------------------------------------------------------------------------------ Statistic Gains: Luck +15 Abilities Gained: Triple AP Buy Price: N/A Sell Price: 10 Description: Triples the amount of AP earned. ------------------------------------------------------------------------------ | ARCANE LORE | ------------------------------------------------------------------------------ Statistic Gains: Magic +12 Abilities Gained: N/A Buy Price: 50,000 Sell Price: 12,500 Description: Use Arcana abilities used as a Dark Knight. ------------------------------------------------------------------------------ | ARCANE TOME | ------------------------------------------------------------------------------ Statistic Gains: MP +10%, Agility +5 Abilities Gained: Turbo Arcana Buy Price: N/A Sell Price: 10 Description: Cuts the time required for Arcana by 40 percent. ------------------------------------------------------------------------------ | BEADED BROOCH | ------------------------------------------------------------------------------ Statistic Gains: Defense +8, Magic Defense +8 Abilities Gained: Sense Preserver Buy Price: 10,000 Sell Price: 2,500 Description: Guards against Silence and Darkness. ------------------------------------------------------------------------------ | BLACK BELT | ------------------------------------------------------------------------------ Statistic Gains: Strength +20, Defense +20 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,000 Description: Raises Strength and Defense by 20. ------------------------------------------------------------------------------ | BLACK CHOKER | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Confuseproof Buy Price: 4,000 Sell Price: 1,000 Description: Guards against Confusion. ------------------------------------------------------------------------------ | BLACK LORE | ------------------------------------------------------------------------------ Statistic Gains: Magic +12 Abilities Gained: N/A Buy Price: 50,000 Sell Price: 12,500 Description: Use Black Magic abilities learned as a Black Mage. ------------------------------------------------------------------------------ | BLACK RING | ------------------------------------------------------------------------------ Statistic Gains: HP +10%, MP +10% Abilities Gained: Gravityproof Buy Price: N/A Sell Price: 2,500 Description: Nullifies Gravity damage. User can cast Demi. ------------------------------------------------------------------------------ | BLACK TOME | ------------------------------------------------------------------------------ Statistic Gains: MP +10%, Agility +5 Abilities Gained: Turbo Black Magic Buy Price: N/A Sell Price: 10 Description: Black magic requires 40% less time. User can cast Osmose. ------------------------------------------------------------------------------ | BLIND SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -5, Magic +3 Abilities Gained: Darktouch Buy Price: 15,000 Sell Price: 3,750 Description: Adds Darkness to attacks and skills. User can cast Blind. ------------------------------------------------------------------------------ | BLOODLUST | ------------------------------------------------------------------------------ Statistic Gains: HP -40%, MP -40%, Strength +60, Magic -50, Magic Defense -50 Abilities Gained: Kijo's Soul Buy Price: N/A Sell Price: 10 Description: Horrific invention said to make its bearer fight to the death. ------------------------------------------------------------------------------ | BLUE RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +4 Abilities Gained: Water Ward Buy Price: 3,000 Sell Price: 750 Description: Halves water damage. User can cast Water. ------------------------------------------------------------------------------ | BUSHIDO LORE | ------------------------------------------------------------------------------ Statistic Gains: Strength +12 Abilities Gained: N/A Buy Price: 50,000 Sell Price: 12,500 Description: Use Bushido abilities learned as a Samurai. ------------------------------------------------------------------------------ | CAT NIP | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: SOS ???? Buy Price: N/A Sell Price: 10 Description: A seemingly ordinary jewel, but when the going gets tough... ------------------------------------------------------------------------------ | CAT'S BELL | ------------------------------------------------------------------------------ Statistic Gains: HP +15% Abilities Gained: HP Stroll Buy Price: N/A Sell Price: 10 Description: Automatically recover HP while walking. ------------------------------------------------------------------------------ | CERULEAN RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +10 Abilities Gained: Water Eater Buy Price: 10,000 Sell Price: 2,500 Description: Converts water damage to HP. User can cast Waterga. ------------------------------------------------------------------------------ | CHAMPION BELT | ------------------------------------------------------------------------------ Statistic Gains: Strength +40, Defense +40 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,500 Description: Raises Strength and Defense by 40. ------------------------------------------------------------------------------ | CHAOS SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength +5, Magic +5 Abilities Gained: Confusetouch Buy Price: 15,000 Sell Price: 3,750 Description: Adds confusion to attack and skills. User can cast Confuse. ------------------------------------------------------------------------------ | CHARM BANGLE | ------------------------------------------------------------------------------ Statistic Gains: Luck +10 Abilities Gained: No Encounters Buy Price: N/A Sell Price: 10 Description: Eliminates random enemy encounters. ------------------------------------------------------------------------------ | CIRCLET | ------------------------------------------------------------------------------ Statistic Gains: Magic +10, Magic Defense +10 Abilities Gained: N/A Buy Price: 4,000 Sell Price: 1,000 Description: Raises Magic and Magic Defense by 10. ------------------------------------------------------------------------------ | CRIMSON RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +10 Abilities Gained: Fire Eater Buy Price: 10,000 Sell Price: 2,500 Description: Converts fire damage to HP. User can cast Firaga. ------------------------------------------------------------------------------ | CRYSTAL BALL | ------------------------------------------------------------------------------ Statistic Gains: Magic +50 Abilities Gained: N/A Buy Price: N/A Sell Price: 3,000 Description: Raises Magic by 50. ------------------------------------------------------------------------------ | CRYSTAL BANGLE | ------------------------------------------------------------------------------ Statistic Gains: HP +100% Abilities Gained: N/A Buy Price: N/A Sell Price: 2,000 Description: Raises max HP by 100%. ------------------------------------------------------------------------------ | CRYSTAL GLOVES | ------------------------------------------------------------------------------ Statistic Gains: Defense +60 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,000 Description: Raises Defense by 60. ------------------------------------------------------------------------------ | DEFENSE BRACER | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Auto Wall Buy Price: N/A Sell Price: 10 Description: Generates constant Shell and Protect effects. ------------------------------------------------------------------------------ | DEFENSE VEIL | ------------------------------------------------------------------------------ Statistic Gains: Magic Defense +20 Abilities Gained: N/A Buy Price: 1,000 Sell Price: 250 Description: Raises Magic Defense by 20. ------------------------------------------------------------------------------ | DIAMOND GLOVES | ------------------------------------------------------------------------------ Statistic Gains: Defense +40 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,000 Description: Raises Defense by 40. ------------------------------------------------------------------------------ | DRAGONFLY ORB | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Stopproof Buy Price: 4,000 Sell Price: 1,000 Description: Guards against Stop. ------------------------------------------------------------------------------ | DREAM SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -5, Magic +3 Abilities Gained: Sleeptouch Buy Price: 15,000 Sell Price: 3,750 Description: Adds Sleep to attacks and skills. User can cast Sleep. ------------------------------------------------------------------------------ | ELECTROCUTIONER | ------------------------------------------------------------------------------ Statistic Gains: Strength +10 Abilities Gained: Lit/Water Strike Buy Price: N/A Sell Price: 10 Description: Adds lightning and water elements to attacks and skills. ------------------------------------------------------------------------------ | ENTERPRISE | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Break HP Limit Buy Price: N/A Sell Price: 10 Description: Insignia of health. Allows max HP to exceed 9,999. ------------------------------------------------------------------------------ | FAERIE EARRINGS | ------------------------------------------------------------------------------ Statistic Gains: Defense +8, Magic Defense +8 Abilities Gained: Sanity Preserver Buy Price: 10,000 Sell Price: 2,500 Description: Guards against Confusion and Berserk. ------------------------------------------------------------------------------ | FAVORITE OUTFIT | ------------------------------------------------------------------------------ Statistic Gains: Evasion +10, Luck +10 Abilities Gained: Itchproof Buy Price: 4,000 Sell Price: 1,000 Description: Guards against Itchy. ------------------------------------------------------------------------------ | FIERY GLEAM | ------------------------------------------------------------------------------ Statistic Gains: Strength +8 Abilities Gained: Firestrike Buy Price: 3,000 Sell Price: 750 Description: Adds fire element to attacks and skills. ------------------------------------------------------------------------------ | FORCE OF NATURE | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Omnistrike Buy Price: N/A Sell Price: 10 Description: Adds all elements to attacks. Turns elemental damage to HP. ------------------------------------------------------------------------------ | FREEZERBURN | ------------------------------------------------------------------------------ Statistic Gains: Strength +10 Abilities Gained: Fire/Ice Strike Buy Price: N/A Sell Price: 10 Description: Adds fire and ice elements to attacks and skills. ------------------------------------------------------------------------------ | FURY SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -5, Magic +5 Abilities Gained: Berserktouch Buy Price: N/A Sell Price: 10 Description: Add Berserk to attacks and skills. User can cast Berserk. ------------------------------------------------------------------------------ | GAUNTLETS | ------------------------------------------------------------------------------ Statistic Gains: Strength +5, Defense +5 Abilities Gained: N/A Buy Price: 2,500 Sell Price: 625 Description: Raises Strength and Defense by 5. ------------------------------------------------------------------------------ | GLASS BUCKLE | ------------------------------------------------------------------------------ Statistic Gains: Defense +8, Magic Defense +8 Abilities Gained: Health Preserver Buy Price: 10,000 Sell Price: 2,500 Description: Guards against Poison and Sleep. ------------------------------------------------------------------------------ | GOLD ANKLET | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Stoneproof Buy Price: 5,000 Sell Price: 1,250 Description: Guards against Petrification. ------------------------------------------------------------------------------ | GOLD BRACER | ------------------------------------------------------------------------------ Statistic Gains: MP +60% Abilities Gained: N/A Buy Price: 4,000 Sell Price: 1,000 Description: Raises Max MP by 60%. ------------------------------------------------------------------------------ | GOLD HAIRPIN | ------------------------------------------------------------------------------ Statistic Gains: Magic +20 Abilities Gained: Half MP Cost Buy Price: N/A Sell Price: 10 Description: Halves MP cost during battle. ------------------------------------------------------------------------------ | GRIS GRIS BAG | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Curseproof Buy Price: 4,000 Sell Price: 1,000 Description: Guards against Curse. ------------------------------------------------------------------------------ | HASTE BANGLE | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: SOS Haste Buy Price: N/A Sell Price: 750 Description: Casts Haste when HP is low. ------------------------------------------------------------------------------ | HEADY PERFUME | ------------------------------------------------------------------------------ Statistic Gains: MP +20%, Magic +5, Defense +10, Magic Defense +10, Agility +2, Luck +10 Abilities Gained: HP/MP Stroll Buy Price: N/A Sell Price: 10 Description: Leblanc's secret weapon. Dated, but still good for a high. ------------------------------------------------------------------------------ | HYPER WRIST | ------------------------------------------------------------------------------ Statistic Gains: Strength +30 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,000 Description: Raises Strength by 30. ------------------------------------------------------------------------------ | HYPNO CROWN | ------------------------------------------------------------------------------ Statistic Gains: Magic +20, Magic Defense +20 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,000 Description: Raises Magic and Magic Defense by 20. ------------------------------------------------------------------------------ | ICY GLEAM | ------------------------------------------------------------------------------ Statistic Gains: Strength +8 Abilities Gained: Icestrike Buy Price: 3,000 Sell Price: 750 Description: Adds ice element to attacks and skills. ------------------------------------------------------------------------------ | INVINCIBLE | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Break Damage Limit Buy Price: N/A Sell Price: 10 Description: Insignia of destruction. Allows max damage to exceed 9,999. ------------------------------------------------------------------------------ | IRON BANGLE | ------------------------------------------------------------------------------ Statistic Gains: HP +20% Abilities Gained: N/A Buy Price: 500 Sell Price: 125 Description: Raises max HP by 20%. ------------------------------------------------------------------------------ | IRON DUKE | ------------------------------------------------------------------------------ Statistic Gains: HP +100%, MP +100%, Strength +100, Magic +100, Defense +100, Magic Defense +100, Agility +10, Accuracy +100, Evasion +100, Luck +50 Abilities Gained: N/A Buy Price: N/A Sell Price: 10 Description: Forged in the belief that power is but a number. ------------------------------------------------------------------------------ | KAISER KNUCKLES | ------------------------------------------------------------------------------ Statistic Gains: Strength +50 Abilities Gained: N/A Buy Price: N/A Sell Price: 10 Description: Raises Strength by 50. ------------------------------------------------------------------------------ | KEY TO SUCCESS | ------------------------------------------------------------------------------ Statistic Gains: HP +100%, MP +100%, Luck +100 Abilities Gained: Double All - Doubles AP/EXP/GIL/effect of items Buy Price: N/A Sell Price: 10 Description: Tobli's guide to getting all one's desires at twice the speed. ------------------------------------------------------------------------------ | KINESIS BADGE | ------------------------------------------------------------------------------ Statistic Gains: Defense +8, Magic Defense +8 Abilities Gained: Time Preserver Buy Price: 10,000 Sell Price: 2,500 Description: Guards against Slow and Stop. ------------------------------------------------------------------------------ | LAG SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -5 Abilities Gained: Slowtouch Buy Price: 15,000 Sell Price: 3,750 Description: Adds Slow to attack and skills. Allows user to cast Slow. ------------------------------------------------------------------------------ | LIGHTNING GLEAM | ------------------------------------------------------------------------------ Statistic Gains: Strength +8 Abilities Gained: Lightningstrike Buy Price: 3,000 Sell Price: 750 Description: Adds lightning to attacks and skills. ------------------------------------------------------------------------------ | LURE BRACER | ------------------------------------------------------------------------------ Statistic Gains: Strength +15 Abilities Gained: More Encounters Buy Price: N/A Sell Price: 10 Description: Raises the frequency of random enemy encounters. ------------------------------------------------------------------------------ | MINERVA'S PLATE | ------------------------------------------------------------------------------ Statistic Gains: MP +100%, Strength -80, Magic +100 Abilities Gained: Turbo Black Magic - Gain 0 AP/EXP, use Black Magic Buy Price: N/A Sell Price: 10 Description: Dramatically increases magic power.. but what's the point? ------------------------------------------------------------------------------ | MOON BRACER | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Auto-Shell Buy Price: N/A Sell Price: 10 Description: Generates constant Shell effect. ------------------------------------------------------------------------------ | MORTAL SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -6, Magic +5 Abilities Gained: Deathtouch Buy Price: N/A Sell Price: 10 Description: Adds Death to attacks and skills. User can cast Death. ------------------------------------------------------------------------------ | MUSCLE BELT | ------------------------------------------------------------------------------ Statistic Gains: Strength +10, Defense +10 Abilities Gained: N/A Buy Price: 4,000 Sell Price: 1,000 Description: Raises Strength and Defense by 10. ------------------------------------------------------------------------------ | MUTE SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -5, Magic +3 Abilities Gained: Silencetouch Buy Price: 15,000 Sell Price: 3,750 Description: Adds Silence to attacks and skills. User can cast Silence. ------------------------------------------------------------------------------ | MYSTERY VEIL | ------------------------------------------------------------------------------ Statistic Gains: Magic Defense +40 Abilities Gained: N/A Buy Price: 6,000 Sell Price: 1,500 Description: Raises Magic Defense by 40. ------------------------------------------------------------------------------ | MYTHRIL BANGLE | ------------------------------------------------------------------------------ Statistic Gains: HP +60% Abilities Gained: N/A Buy Price: N/A Sell Price: 1,500 Description: Raises Max HP by 60%. ------------------------------------------------------------------------------ | MYTHRIL GLOVES | ------------------------------------------------------------------------------ Statistic Gains: Defense +20 Abilities Gained: N/A Buy Price: N/A Sell Price: 1,500 Description: Raises Defense by 20. ------------------------------------------------------------------------------ | NATURE'S LORE | ------------------------------------------------------------------------------ Statistic Gains: Strength +12 Abilities Gained: N/A Buy Price: 50,000 Sell Price: 12,500 Description: Use Instinct abilities learned as Berserker. ------------------------------------------------------------------------------ | NATURE'S TOME | ------------------------------------------------------------------------------ Statistic Gains: HP +10%, Agility +5 Abilities Gained: Turbo Instinct Buy Price: N/A Sell Price: 10 Description: Cuts the time required for Instinct by 40%. ------------------------------------------------------------------------------ | NULBLAZE RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +6 Abilities Gained: Fireproof Buy Price: 8,000 Sell Price: 2,000 Description: Nullifies fire damage. User can cast Fira. ------------------------------------------------------------------------------ | NULFROST RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +6 Abilities Gained: Iceproof Buy Price: 8,000 Sell Price: 2,000 Description: Nullifies ice damage. User can cast Blizzara. ------------------------------------------------------------------------------ | NULSHOCK RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +6 Abilities Gained: Lightningproof Buy Price: 8,000 Sell Price: 2,000 Description: Nullifies thunder damage. User can cast Thundara. ------------------------------------------------------------------------------ | NULTIDE RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +6 Abilities Gained: Waterproof Buy Price: 8,000 Sell Price: 2,000 Description: Nullifies water damage. User can cast Watera. ------------------------------------------------------------------------------ | OATH VEIL | ------------------------------------------------------------------------------ Statistic Gains: Magic Defense +60 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,000 Description: Raises Magic Defense by 60. ------------------------------------------------------------------------------ | OCHRE RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +10 Abilities Gained: Lightning Eater Buy Price: 10,000 Sell Price: 2,500 Description: Converts lightning damage to HP. User can cast Thundaga. ------------------------------------------------------------------------------ | PEARL NECKLACE | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Pointlessproof Buy Price: 4,000 Sell Price: 1,000 Description: Guards against Pointless. ------------------------------------------------------------------------------ | PIXIE DUST | ------------------------------------------------------------------------------ Statistic Gains: Magic +40 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,500 Description: Raises Magic by 40. ------------------------------------------------------------------------------ | POTPOURRI | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Berserkproof Buy Price: 4,000 Sell Price: 1,000 Description: Guards against Berserk. ------------------------------------------------------------------------------ | POWER GLOVES | ------------------------------------------------------------------------------ Statistic Gains: Strength +40 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,500 Description: Raises Strength by 40. ------------------------------------------------------------------------------ | POWER WRIST | ------------------------------------------------------------------------------ Statistic Gains: Strength +20 Abilities Gained: N/A Buy Price: 6,000 Sell Price: 1,500 Description: Raises Strength by 20. ------------------------------------------------------------------------------ | PRETTY ORB | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Slowproof Buy Price: 4,000 Sell Price: 1,000 Description: Guards against Slow. ------------------------------------------------------------------------------ | RABITE'S FOOT | ------------------------------------------------------------------------------ Statistic Gains: Luck +100 Abilities Gained: N/A Buy Price: N/A Sell Price: 10 Description: Raises Luck by 100. ------------------------------------------------------------------------------ | RAGNAROK | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Spellspring Buy Price: N/A Sell Price: 10 Description: Insignia of magic. Reduces MP cost to zero during battles. ------------------------------------------------------------------------------ | RECOVERY BRACER | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Auto Regen Buy Price: N/A Sell Price: 10 Description: Generates a constant Regen effect. ------------------------------------------------------------------------------ | RED RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +4 Abilities Gained: Fire Ward Buy Price: 3,000 Sell Price: 750 Description: Halves fire damage. User can cast Fire. ------------------------------------------------------------------------------ | REGAL CROWN | ------------------------------------------------------------------------------ Statistic Gains: Magic +40, Magic Defense +40 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,500 Description: Raises Magic and Magic Defense by 40. ------------------------------------------------------------------------------ | REGEN BANGLE | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: SOS Regen Buy Price: 3,000 Sell Price: 750 Description: Casts Regen when HP is low. ------------------------------------------------------------------------------ | RIBBON | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Ribbon Buy Price: N/A Sell Price: 10 Description: Guards against all status ailments. ------------------------------------------------------------------------------ | RUNE BRACER | ------------------------------------------------------------------------------ Statistic Gains: MP +100% Abilities Gained: N/A Buy Price: N/A Sell Price: 1,500 Description: Raises max MP by 100%. ------------------------------------------------------------------------------ | SAFETY BIT | ------------------------------------------------------------------------------ Statistic Gains: Defense +12, Magic Defense +12 Abilities Gained: Life Preserver Buy Price: 10,000 Sell Price: 2,500 Description: Guards against Petrification and Death. ------------------------------------------------------------------------------ | SHINING BRACER | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Auto Protect Buy Price: N/A Sell Price: 10 Description: Generates constant Protect effect. ------------------------------------------------------------------------------ | SHMOOTH SHAILING | ------------------------------------------------------------------------------ Statistic Gains: Defense +30, Magic Defense +30 Abilities Gained: Super Ribbon - Constant Slow effect Buy Price: N/A Sell Price: 10 Description: Protects against all status ailments, but it's Hypello, so.. ------------------------------------------------------------------------------ | SHORT CIRCUIT | ------------------------------------------------------------------------------ Statistic Gains: Magic +10, Magic Defense +10 Abilities Gained: Lit/Water Eater Buy Price: N/A Sell Price: 10 Description: Converts lightning and water damage to HP. ------------------------------------------------------------------------------ | SILVER BRACER | ------------------------------------------------------------------------------ Statistic Gains: MP +40% Abilities Gained: N/A Buy Price: 500 Sell Price: 125 Description: Raises max MP by 40%. ------------------------------------------------------------------------------ | SILVER GLASSES | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Darkproof Buy Price: 3,000 Sell Price: 750 Description: Guards against Darkness. ------------------------------------------------------------------------------ | SNOW RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +10 Abilities Gained: Ice Eater Buy Price: 10,000 Sell Price: 2,500 Description: Converts Ice damage to HP. User can cast Blizzaga. ------------------------------------------------------------------------------ | SOUL OF THAMASA | ------------------------------------------------------------------------------ Statistic Gains: Magic +15 Abilities Gained: Magic Booster - spells get 1.5x boost Buy Price: N/A Sell Price: 10 Description: Strengthens spells but doubles their MP cost. ------------------------------------------------------------------------------ | SPEED BRACER | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Auto Haste Buy Price: N/A Sell Price: 10 Description: Generates constant Haste effect. User can cast Hastega. ------------------------------------------------------------------------------ | SPRINT SHOES | ------------------------------------------------------------------------------ Statistic Gains: Agility +10 Abilities Gained: First Strike Buy Price: N/A Sell Price: 10 Description: Act at the beginning of battle. User can cast Haste. ------------------------------------------------------------------------------ | STAR BRACER | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: Auto Reflect Buy Price: N/A Sell Price: 10 Description: Generates constant Reflect effect. ------------------------------------------------------------------------------ | STAR PENDANT | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Poisonproof Buy Price: 4,000 Sell Price: 1,000 Description: Guards against Poison. ------------------------------------------------------------------------------ | STONE SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -5, Magic +4 Abilities Gained: Stonetouch Buy Price: N/A Sell Price: 10 Description: Adds Petrification to attacks and skills. User can cast Break. ------------------------------------------------------------------------------ | SUBLIMATOR | ------------------------------------------------------------------------------ Statistic Gains: Magic +10, Magic Defense +10 Abilities Gained: Fire/Ice Eater Buy Price: N/A Sell Price: 10 Description: Converts fire and ice damage to HP. ------------------------------------------------------------------------------ | SWORD LORE | ------------------------------------------------------------------------------ Statistic Gains: Strength +12 Abilities Gained: N/A Buy Price: 50,000 Sell Price: 12,500 Description: Use Swordplay abilities learned as a Warrior. ------------------------------------------------------------------------------ | SWORD TOME | ------------------------------------------------------------------------------ Statistic Gains: HP +10%, Agility +5 Abilities Gained: Turbo Swordplay Buy Price: N/A Sell Price: 10 Description: Cuts the time required for Swordplay by 40%. ------------------------------------------------------------------------------ | SYSTEM SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -10 Abilities Gained: Stoptouch Buy Price: 15,000 Sell Price: 3,750 Description: Adds Stop to attacks and skills. ------------------------------------------------------------------------------ | TALISMAN | ------------------------------------------------------------------------------ Statistic Gains: Magic +30 Abilities Gained: N/A Buy Price: N/A Sell Price: 2,000 Description: Raises Magic by 30. ------------------------------------------------------------------------------ | TAROT CARD | ------------------------------------------------------------------------------ Statistic Gains: Magic +20 Abilities Gained: N/A Buy Price: 6,000 Sell Price: 1,500 Description: Raises Magic by 20. ------------------------------------------------------------------------------ | TETRA BAND | ------------------------------------------------------------------------------ Statistic Gains: Defense +10, Magic Defense +10 Abilities Gained: Tetra Ward Buy Price: N/A Sell Price: 10 Description: Reduces fire, ice, lightning, and water damage by half. ------------------------------------------------------------------------------ | TETRA BRACELET | ------------------------------------------------------------------------------ Statistic Gains: Defense +20, Magic Defense +20 Abilities Gained: Tetra Eater Buy Price: N/A Sell Price: 10 Description: Converts fire, ice, lightning, and water damage to HP. ------------------------------------------------------------------------------ | TETRA GLOVES | ------------------------------------------------------------------------------ Statistic Gains: Strength +12, Magic +12 Abilities Gained: Tetrastrike Buy Price: N/A Sell Price: 10 Description: Adds fire, ice, lightning, and water to attacks and skills. ------------------------------------------------------------------------------ | TETRA GUARD | ------------------------------------------------------------------------------ Statistic Gains: Defense +15, Magic Defense +15 Abilities Gained: Tetraproof Buy Price: N/A Sell Price: 10 Description: Nullifies fire, ice, lightning, and water damage. ------------------------------------------------------------------------------ | TIARA | ------------------------------------------------------------------------------ Statistic Gains: Magic +5, Magic Defense +5 Abilities Gained: N/A Buy Price: 2,500 Sell Price: 625 Description: Raises Magic and Magic Defense by 5. ------------------------------------------------------------------------------ | TITANIUM BANGLE | ------------------------------------------------------------------------------ Statistic Gains: HP +40% Abilities Gained: N/A Buy Price: 3,000 Sell Price: 750 Description: Raises max HP by 40%. ------------------------------------------------------------------------------ | TWIST HEADBAND | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Sleepproof Buy Price: 3,000 Sell Price: 750 Description: Guards against Sleep. ------------------------------------------------------------------------------ | VENOM SHOCK | ------------------------------------------------------------------------------ Statistic Gains: Strength -5, Magic +3 Abilities Gained: Poisontouch Buy Price: 15,000 Sell Price: 3,750 Description: Adds Poison to attacks and skills. User can cast Bio. ------------------------------------------------------------------------------ | WALL RING | ------------------------------------------------------------------------------ Statistic Gains: N/A Abilities Gained: SOS Wall Buy Price: 10,000 Sell Price: 2,500 Description: Casts Shell and Protect when HP is low. ------------------------------------------------------------------------------ | WATERY GLEAM | ------------------------------------------------------------------------------ Statistic Gains: Magic +8 Abilities Gained: Waterstrike Buy Price: 3,000 Sell Price: 750 Description: Adds Water element to attacks and skills. ------------------------------------------------------------------------------ | WHITE CAPE | ------------------------------------------------------------------------------ Statistic Gains: Defense +4, Magic Defense +4 Abilities Gained: Silenceproof Buy Price: 3,000 Sell Price: 750 Description: Guards against Silence. ------------------------------------------------------------------------------ | WHITE LORE | ------------------------------------------------------------------------------ Statistic Gains: Magic +12 Abilities Gained: N/A Buy Price: 50,000 Sell Price: 12,500 Description: Use White Magic abilities learned as a White Mage. ------------------------------------------------------------------------------ | WHITE RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +4 Abilities Gained: Ice Ward Buy Price: 3,000 Sell Price: 750 Description: Halves ice damage. User can cast Blizzard. ------------------------------------------------------------------------------ | WHITE TOME | ------------------------------------------------------------------------------ Statistic Gains: Agility +5, MP +10% Abilities Gained: Turbo White Magic Buy Price: N/A Sell Price: 10 Description: White Magic requires 40% less time. User can cast Osmose. ------------------------------------------------------------------------------ | WIZARD BRACELET | ------------------------------------------------------------------------------ Statistic Gains: MP +20% Abilities Gained: MP Stroll Buy Price: N/A Sell Price: 10 Description: Automatically recover MP while walking. ------------------------------------------------------------------------------ | WRING | ------------------------------------------------------------------------------ Statistic Gains: HP -40%, Magic +80, Defense -20 Abilities Gained: Majo's Soul, Use Black Magic Buy Price: N/A Sell Price: 10 Description: Generates a constant Poison and Haste effect. From an ancient War. Makes its user a spellcasting machine. ------------------------------------------------------------------------------ | WRISTBAND | ------------------------------------------------------------------------------ Statistic Gains: Strength +10 Abilities Gained: N/A Buy Price: 1,000 Sell Price: 250 Description: Raises Strength by 10. ------------------------------------------------------------------------------ | YELLOW RING | ------------------------------------------------------------------------------ Statistic Gains: Magic +4 Abilities Gained: Lightning Ward Buy Price: 3,000 Sell Price: 750 Description: Halves lightning damage. User can cast Thunder. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 7.3 GARMENT GRIDS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- Garment Grids are essential items for arranging dresspheres on. Each node on a Garment Grid can have a dressphere placed in it, and all dresspheres on a girl's grid are accessible during battle by pressing L1. Garment Grids are customized by selecting the option from the menu. There, you can view all the grids in your possession, as well as modifying the contents of any of them, in terms of placing and rearranging dresspheres. Garment Grids are equipped to characters using Equip, from the main menu. Some Garment Grids offer stat bonuses for using them, or for passing through the coloured locks when switching between dresspheres. Others offer special abilities, such as the ability to use any Black Magic spell already learned, or use the Haste spell. It is important to look at the bonuses when deciding on which Garment Grid to equip each character with. Key: # - a coloured lock on the Garment Grid O - a node on the Garment Grid for a dressphere # or # - passing through either lock will give the wearer the stat boost/ability #/# - passing through both locks is required for the wearer to get the stat boost/ability (note: some diagrams may be slightly simplified to allow me to draw them in ASCII) ------------------------------------------------------------------------------ | BITTER FAREWELL | ------------------------------------------------------------------------------ Obtained: Macalania, Chapter 2 (talk to Layout: /----O----\ the Hypello after completing the 1 | 2 "Track Down The Troupe" mission) | | | Equip: Use Death, Use Doom O-----O-----O Locks: 1 - Deathproof | | | 1/2 - Deathtouch 3 | 4 3 - Doomproof \----O----/ 3/4 - Doomtouch ------------------------------------------------------------------------------ | BLACK TABARD | ------------------------------------------------------------------------------ Obtained: Moonflow, Chapter 4 (complete Layout: /----O----\ "Where's Tobli?" mission) 1 / 2 Equip: Use Black Magic | | | Locks: 1/2/3/4 - Magic +15, Black Magic O----O--O---O wait down | | | 3 / 4 \----O----/ ------------------------------------------------------------------------------ | BLOOD OF THE BEAST | ------------------------------------------------------------------------------ Obtained: Bevelle, Chapter 3 (visit the Layout: /----O----\ depths before it becomes a Hotspot, 1 \ 2 New Yevon path only) | | | Equip: Use Instinct O---O--O----O Locks: 1/2/3/4 - Strength +15, Instinct | | | wait down 3 \ 4 \----O----/ ------------------------------------------------------------------------------ | BUM RUSH | ------------------------------------------------------------------------------ Obtained: Celsius, Chapter 2 (after getting Layout: O all three Syndicate uniforms) /|\ Equip: Strength +10, Magic +10 1 | 2 Locks: 1 or 3 - Strength +10 / | \ 2 or 4 - Magic +10 O---O---O \ | / 3 | 4 \|/ O ------------------------------------------------------------------------------ | CHAOS MAELSTROM | ------------------------------------------------------------------------------ Obtained: Kilika, Chapter 3+ (collect 13 Layout: /----O----\ Squatter Monkeys) 1 / 2 Equip: Use Arcana | | | Locks: 1/2/3/4 - Magic +15, Arcana O---O---O---O wait down | | | 3 / 4 \----O----/ ------------------------------------------------------------------------------ | CONFLAGRATION | ------------------------------------------------------------------------------ Obtained: Mt Gagazet, Chapter 5 (speak to Layout: 1 Lian and Ayde after Episode / \ Complete) / \ Equip: Use Black Magic / \ Locks: 1/2/3 - Use Flare O---O---O \ | / 2 | 3 \|/ O ------------------------------------------------------------------------------ | COVENANT OF GROWTH | ------------------------------------------------------------------------------ Obtained: Bikanel Desert, Chapter 5 (defeat Layout: O Frailea in Cactuar Hollow) /|\ Equip: None / | 1 Locks: 1 - Double EXP / | \ 2 - Double AP O---O---O \ | / 2 | / \|/ O ------------------------------------------------------------------------------ | COVETOUS | ------------------------------------------------------------------------------ Obtained: Luca, Chapter 2 (complete an Layout: O interview with Shelinda) / \ Equip: None 1 2 Locks: 1 - Use Drain / \ 2 - Use Osmose O-------O ------------------------------------------------------------------------------ | DISASTER IN BLOOM | ------------------------------------------------------------------------------ Obtained: Calm Lands, Chapter 5 (obtain PR Layout: 1----O----2 level 5 for Open Air and spend | | | 200,000 credits) O----O----O Equip: 1 - Sleeptouch | | | 2 - Silencetouch 3----O----4 3 - Darktouch 4 - Poisontouch 1/2/3/4 - Stonetouch ------------------------------------------------------------------------------ | DOWNTRODDER | ------------------------------------------------------------------------------ Obtained: Bevelle, Chapter 2 (turn right Layout: O after entering the Labyrinth) / \ Equip: Gravity Eater 1 2 Locks: 1 - Gravitystrike / \ 2 - Use Demi O---3---O 1/2/3 - Double HP ------------------------------------------------------------------------------ | ENIGMA PLATE | ------------------------------------------------------------------------------ Obtained: Besaid, Chapter 2 (reach level 2 Layout: O----1----O in the Gunner's Gauntlet) | | Equip: Magic Defense +10 2 3 Locks: 1/2/3/4 - Magic Defense +15 | | O----4----O ------------------------------------------------------------------------------ | FIRST STEPS | ------------------------------------------------------------------------------ Obtained: Luca, Chapter 1 (unmissable) Layout: O Equip: None / \ Locks: None O---O / \ / \ O---O---O ------------------------------------------------------------------------------ | FLASH OF STEEL | ------------------------------------------------------------------------------ Obtained: Calm Lands, Chapter 5 (obtain PR Layout: O level 5 for Argent and spend /|\ 200,000 credits) 1 | 2 Equip: Strength +20, Magic +20 / | \ Locks: 1 or 3 - Strength +20 O---O---O 2 or 4 - Magic +20 \ | / 3 | 4 \|/ O ------------------------------------------------------------------------------ | FONT OF POWER | ------------------------------------------------------------------------------ Obtained: Mi'ihen Highroad, Chapter 5 Layout: O--1--O--2--O (complete the Fiend Colony) \ | / Equip: Half MP Cost \ | / Locks: 1/2/3 - Magic +15, One MP Cost \ 3 / \ | / \|/ O ------------------------------------------------------------------------------ | HEALING LIGHT | ------------------------------------------------------------------------------ Obtained: Guadosalam, Chapter 2 (defeat the Layout: /-----1-----\ Leblanc Syndicate in their cheateau) | | Equip: Use Cure O--2--O--3--O Locks: 1 - Use Cura | | | 2 - Use Life \-----O-----/ 3 - Use Curaga 1/2/3 - Use Full-Cure ------------------------------------------------------------------------------ | HEALING WIND | ------------------------------------------------------------------------------ Obtained: Luca, Chapter 1 (complete the Layout: O-----O Balloon Drive in "Behind the / \ Scenes" mission) 1 2 Equip: Use Cure \ / Locks: 1 - Use Cura ---O--- 1/2 - Use Curaga ------------------------------------------------------------------------------ | HEART OF FLAME | ------------------------------------------------------------------------------ Obtained: Mushroom Rock Road, Chapter 1 Layout: O (complete "Foggy Fiend Frenzy") / \ Equip: Fire Eater, Use Fire 1 2 Locks: 1/2 - Use Fira / \ 3 - Firestrike O---3---O 1/2/3 - Use Firaga ------------------------------------------------------------------------------ | HEART REBORN | ------------------------------------------------------------------------------ Obtained: Zanarkand, Chapter 1 (embarrass Layout: /----O----\ and expose Isaaru in the Beyond) 1 2 Equip: Use Life, Use Cure | | Locks: 1 - Use Cura \--O---O--/ 1/2 - Use Curaga ------------------------------------------------------------------------------ | HELIOS GUARD | ------------------------------------------------------------------------------ Obtained: Moonflow, Chapter 1 (complete Layout: ----O---- "Shave the Hypello?" mission) / \ Equip: SOS Protect, Use Protect O-----1-----O Locks: 1 - Auto-Protect \ / ----O---- ------------------------------------------------------------------------------ | HIGHER POWER | ------------------------------------------------------------------------------ Obtained: Calm Lands, Chapter 5 (obtain Layout: 1---O---2 Episode Complete for Chocobo Ranch) / | \ Equip: Break HP Limit O-----O-----O Locks: 1/2/3/4 - Break Damage Limit \ | / 3 | 4 \ | / \ | / \|/ O ------------------------------------------------------------------------------ | HIGHROAD WINDS | ------------------------------------------------------------------------------ Obtained: Calm Lands, Chapter 2 (complete Layout: O the "Clean Sweep" mission) / \ Equip: First Strike 1 2 Locks: 1 - Slowproof / \ 2 - Stopproof O O 3 - Use Haste \ / 1/2/3/4 - SOS Haste 3 4 \ / O ------------------------------------------------------------------------------ | HORN OF PLENTY | ------------------------------------------------------------------------------ Obtained: Bikanel Desert, Chapter 5 (open Layout: O---1---O chest in camp using Desert Key) \ | / Equip: Use Nab Gil \ | / Locks: 1 - Gillionaire \|/ O ------------------------------------------------------------------------------ | HOUR OF NEED | ------------------------------------------------------------------------------ Obtained: Bikanel Island, Chapter 2 (defeat Layout: /----O----\ Logos at the Oasis) 1 | 2 Equip: Defence +10, Magic Defence +10 | | | Locks: 1 or 3 - Defence +10 O-----O-----O 2 or 4 - Magic Defence +10 | | | 3 | 4 \----O----/ ------------------------------------------------------------------------------ | HOWLING WIND | ------------------------------------------------------------------------------ Obtained: Macalania Woods, Chapter 3 (talk Layout: O----1----O to the three musicians) | | | Equip: None 2----O----3 Locks: 1/2/3/4 - Agility +5 | | | O----4----O ------------------------------------------------------------------------------ | ICE QUEEN | ------------------------------------------------------------------------------ Obtained: Macalania Woods, Chapter 1 Layout: O (complete "Where's That O'aka?") / \ Equip: Ice Eater, Use Blizzard 1 2 Locks: 1/2 - Use Blizzara / \ 3 - Icestrike O---3---O 1/2/3 - Use Blizzaga ------------------------------------------------------------------------------ | IMMORTAL SOUL | ------------------------------------------------------------------------------ Obtained: Chapter 5, Road to the Farplane Layout: /----O----\ (defeat third boss) | | | Equip: Use Life, Use Cure O--1--O--2--O Locks: 1 - Use Cura | | 2 - Use Curaga \----3----/ 1/2/3 - Use Full-Life ------------------------------------------------------------------------------ | MEGIDDO | ------------------------------------------------------------------------------ Obtained: Chapter 5, Farplane (take all 5 Layout: O paths to the Garden) / \ Equip: Use Black Magic / O \ Locks: 1 - Use Flare / / \ \ 1/2/3 - Use Ultima 1 O 2-O \ \ / \ 3 / \|/ O ------------------------------------------------------------------------------ | MENACE OF THE DEEP | ------------------------------------------------------------------------------ Obtained: Kilika Temple, Chapter 2 (give the Layout: O guards the correct passwords) / \ Equip: Water Eater, Use Water 1 2 Locks: 3 - Waterstrike / \ 1/2 - Use Watera O---3---O 1/2/3 - Use Waterga ------------------------------------------------------------------------------ | MERCURIAL STRIKE | ------------------------------------------------------------------------------ Obtained: Bikanel, Chapter 5 (obtain Layout: /----O----\ Episode Complete) | | | Equip: None | /-O | Locks: 1 - Swordplay wait down | 1 | | 2 - Bushido wait down O-/ 2 /-O 3 - Instinct wait down | | 3 | | O-/ | | | | \----O----/ ------------------------------------------------------------------------------ | MORTAL COIL | ------------------------------------------------------------------------------ Obtained: Besaid, Chapter 2+ (reach level 4 Layout: 1----O----2 in Gunner's Gauntlet) | | | Equip: Itchproof O----O----O Locks: 1 - Curseproof | | | 2 - Stoneproof 3----O----4 3 - Stonetouch 4 - Use Break ------------------------------------------------------------------------------ | MOUNTED ASSAULT | ------------------------------------------------------------------------------ Obtained: Calm Lands, Chapter 2+ (random Layout: O prize retrieved by chocobo with / \ less than 100 Heart) 1 2 Equip: First Strike / \ Locks: 1 - Slowproof O O 2 - Stopproof \ / 3/4 - Use Hastega 3 4 1/2/3/4 - Auto-Haste \ / O ------------------------------------------------------------------------------ | PRIDE OF THE SWORD | ------------------------------------------------------------------------------ Obtained: Macalania, Chapter 3 (complete Layout: /----O----\ "SOS Travel Agency" mission) 1 \ 2 Equip: Use Swordplay | | | Locks: 1/2/3/4 - Strength +15, Swordplay O---O--O----O wait down | | | 3 \ 4 \----O----/ ------------------------------------------------------------------------------ | PROTECTION HALO | ------------------------------------------------------------------------------ Obtained: Besaid, Chapter 1 (complete Layout: /----O----\ the "Where's Wakka?" mission) 1 | 2 Equip: Defence +5, Magic Defence +5 | | | Locks: 1 or 3 - Defence +5 O-----O-----O 2 or 4 - Magic Defence +5 | | | 3 | 4 \----O----/ ------------------------------------------------------------------------------ | RAGING GIANT | ------------------------------------------------------------------------------ Obtained: Besaid, Chapter 3+ (use Besaid Layout: /----O----\ Sphere to unlock second part of 1 | 2 cave) | | | Equip: Use Confuse O-----O-----O Locks: 1 - Confuseproof | | | 1/2 - Confusetouch 3 | 4 3 - Berserkproof \----O----/ 3/4 - Berserktouch ------------------------------------------------------------------------------ | RAY OF HOPE | ------------------------------------------------------------------------------ Obtained: Macalania, Chapter 5 (obtain Layout: O Episode Complete) / \ Equip: Luck +30 1----O O----2 Locks: 1/2/3/4 - Luck +30 \ / --O O O-- / / \ \ 3--- ---4 ------------------------------------------------------------------------------ | RESTLESS SLEEP | ------------------------------------------------------------------------------ Obtained: Youth League HQ (on small path Layout: /----O----\ opposite save sphere) 1 | 2 Equip: Use Sleep, Use Bio | | | Locks: 1 - Sleepproof O-----O-----O 1/2 - Sleeptouch | | | 3 Poisonproof 3 | 4 3/4 - Poisontouch \----O----/ ------------------------------------------------------------------------------ | SACRED BEAST | ------------------------------------------------------------------------------ Obtained: Mt Gagazet, Chapter 5 (obtain Layout: O Episode Complete) /|\ Equip: Holy Eater 1 O 2 Locks: 1 - Holystrike / / \ \ 1/2/3/4 - Use Holy O-3 4-O ------------------------------------------------------------------------------ | SALVATION PROMISED | ------------------------------------------------------------------------------ Ontained: Thunder Plains, Chapter 5 Layout: /--O--\ (complete Puzzle Cavern twice) 1 | 2 Equip: Use White Magic abilities | | | Locks: 1/2/3 - Use Auto-Life O---O---O \ / \ / \ / 3 ------------------------------------------------------------------------------ | SAMURAI'S HONOUR | ------------------------------------------------------------------------------ Obtained: Thunder Plains, Chapter 2/3 Layout: /----O----\ (calibrate at least 5 towers) 1 \ 2 Equip: Use Bushido | | | Locks: 1/2/3/4 - Strength +15, Bushido O---O--O----O wait down | | | 3 \ 4 \----O----/ ------------------------------------------------------------------------------ | SCOURGEBANE | ------------------------------------------------------------------------------ Obtained: Bevelle, Chapter 5 (obtain Layout: 1----O----2 first Episode Complete) | | Equip: None O O Locks: 1 - Sleepproof/Poisonproof | | 2 - Silenceproof/Darkproof 3----O----4 3 - Confuseproof/Berserkproof 4 - Curseproof/Itchproof ------------------------------------------------------------------------------ | SEETHING CAULDRON | ------------------------------------------------------------------------------ Obtained: Moonflow, Chapter 2 (sell all Layout: O----1----O 10 tickets for Tobli) | | Equip: Magic +10 2 3 Locks: 1/2/3/4 - Magic +15 | | O----4----O ------------------------------------------------------------------------------ | SELENE GUARD | ------------------------------------------------------------------------------ Obtained: Mi'ihen Highroad, Chapter 2 Layout: /----O----\ (complete "Cuckoo for Chocobos") | | Equip: SOS Shell, Use Shell O----1----O Locks: 1 - Auto-Shell | | \---------/ ------------------------------------------------------------------------------ | SHINING MIRROR | ------------------------------------------------------------------------------ Obtained: Mushroom Rock Road, Chapter 2 Layout: /----O----\ (give the Awesome Sphere to New | | Yevon and complete the mission) O----1----O Equip: Piercing Magic, Use Reflect | | Locks: 1 - Auto-Reflect \---------/ ------------------------------------------------------------------------------ | STILL OF NIGHT | ------------------------------------------------------------------------------ Obtained: Bikanel Desert, Chapter 1 Layout: /----O----\ (complete "Can You Dig It?") 1 | 2 Equip: Use Silence, Use Blind | | | Locks: 1 - Silenceproof O-----O-----O 1/2 - Silencetouch | | | 3 - Blindproof 3 | 4 3/4 - Blindtouch \----O----/ ------------------------------------------------------------------------------ | STONEHEWN | ------------------------------------------------------------------------------ Obtained: Mt Gagazet, Chapter 2 (after Layout: O----1----O obtaining Syndicate uniform) | | Equip: Defence +10 2 3 Locks: 1/2/3/4 - Defence +15 | | O----4----O ------------------------------------------------------------------------------ | STRENGTH OF ONE | ------------------------------------------------------------------------------ Obtained: Calm Lands, Chapter 2+ (random Layout: O----1----O prize retrieved by chocobo with | | less than 100 Heart) 2 3 Equip: Strength +10 | | Locks: 1/2/3/4 - Strength +15 O----4----O ------------------------------------------------------------------------------ | SUPREME LIGHT | ------------------------------------------------------------------------------ Obtained: Mushroom Rock Road, Chapter 5 (get Layout: O Episode Complete for Den of Woe) /|\ Equip: Use White Magic / 1 \ Locks: 3 - Use Auto-Life / \ \ 1/2/3 - Use Holy O-2 O 3 \ \ / / \ O / \ / O ------------------------------------------------------------------------------ | TEMPERED WILL | ------------------------------------------------------------------------------ Obtained: Macalania, Chapter 5 (enter locked Layout: O house after Episode Complete) /|\ Equip: None 1 | \ Locks: 1 - Double HP / | \ 2 - Double MP O---O---O \ | / \ | 2 \|/ O ------------------------------------------------------------------------------ | TETRA MASTER | ------------------------------------------------------------------------------ Obtained: Calm Lands, Chapter 3 (save all Layout: /----O----\ 15 people from the gorge cave) 1 | 2 Equip: Tetrastrike | | | Locks: 1 - Fire Eater O-----O-----O 2 - Ice Eater | | | 3 - Lightning Eater 3 | 4 4 - Water Eater \----O----/ ------------------------------------------------------------------------------ | THE END | ------------------------------------------------------------------------------ Obtained: Celsius, Chapter 1+ (look at Layout: O Shinra's bestiary after Oversouling /|\ all fiends) 1 | 2 Equip: Break HP Limit / | \ Locks: 1/2 - Break Damage Limit O---O---O 1/2/3/4 - Use Finale \ | / 3 | 4 \|/ O ------------------------------------------------------------------------------ | THUNDER SPAWN | ------------------------------------------------------------------------------ Obtained: Luca, Chapter 1+ (from chest on Layout: O Dock 5) / \ Equip: Lightning Eater, Use Thunder 1 2 Locks: 3 - Lightningstrike / \ 1/2 - Use Thundara O---3---O 1/2/3 - Use Thundaga ------------------------------------------------------------------------------ | TREASURE HUNT | ------------------------------------------------------------------------------ Obtained: Luca, Chapter 3 or 5 (during the Layout: O Shinra Sphere Break match) / \ Equip: Use Mug O---O Locks: 1 - Double Items / \ O---1---O ------------------------------------------------------------------------------ | TRICKS OF THE TRADE | ------------------------------------------------------------------------------ Obtained: Kilika, Chapter 5 (obtain Episode Layout: ----O---- Complete) / | \ Equip: None | 1 | Locks: 1 - Black Magic wait down | \ | 2 - White Magic wait down O---O-2-O---O 3 - Arcana wait down | \ | | 3 | \ | / ----O---- ------------------------------------------------------------------------------ | UNDYING STORM | ------------------------------------------------------------------------------ Obtained: Mi'ihen Highroad, Chapter 3 Layout: O (complete "Machina Mayhem") /|\ Equip: Strength +15, Magic +15 1 | 2 Locks: 1 or 3 - Strength +15 / | \ 2 or 4 - Magic +15 O---O---O \ | / 3 | 4 \|/ O ------------------------------------------------------------------------------ | UNERRING PATH | ------------------------------------------------------------------------------ Obtained: Macalania Woods, Chapter 1 Layout: O (speak to Tromell four times) \ Equip: None \ Locks: None \ O ------------------------------------------------------------------------------ | UNWAVERING GUARD | ------------------------------------------------------------------------------ Obtained: Djose Temple, Chapter 3 (complete Layout: /----O----\ "Pest Control" mission) 1 | 2 Equip: Defence +15, Magic Defense +15 | | | Locks: 1 or 3 - Defence +15 O-----O-----O 2 or 4 - Magic Defence +15 | | | 3 | 4 \----O----/ ------------------------------------------------------------------------------ | VALIANT LUSTRE | ------------------------------------------------------------------------------ Obtained: Thunder Plains, Chapter 5 Layout: /----O----\ (complete "A Fallen Genius?") 1 | 2 Equip: Defense +20, Magic Defense +20 | | | Locks: 1 or 3 - Defense +20 O-----O-----O 2 or 4 - Magic Defence +20 | | | 3 | 4 \----O----/ ------------------------------------------------------------------------------ | VANGUARD | ------------------------------------------------------------------------------ Obtained: Celsius, any chapter (complete Layout: O Shinra's Garment Grid tutorial) /|\ Equip: Strength +5, Magic +5 1 | 2 Locks: 1 or 3 - Strength +5 / | \ 2 or 4 - Magic +5 O---O---O \ | / 3 | 4 \|/ O ------------------------------------------------------------------------------ | WHITE SIGNET | ------------------------------------------------------------------------------ Obtained: Luca, Chapter 3 or 5 (during a Layout: /-----O-----\ Sphere Break match against the dog) 1 / 2 Equip: Use White Magic | | | Locks: 1/2/3/4 - Magic +15, White Magic O----O-O----O wait down | | | 3 / 4 \-----O----/ ------------------------------------------------------------------------------ | WISHBRINGER | ------------------------------------------------------------------------------ Obtained: Mt Gagazet, Chapter 3 (defeat Layout: /-----O-----\ Garik Ronso in battle) | | Equip: HP Stroll, Use Regen O--1--O--2--O Locks: 1 - Use Curaga | | 1/2 - Auto-Regen \-----O-----/ =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 8.0 | LISTS | 8.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- The following lists will give you helpful and valuable information for items, key items, and monsters. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 8.1 ITEMS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- Here is a complete rundown of all the items in the game. ------------------------------------------------------------------------------ | ARCTIC WIND | ------------------------------------------------------------------------------ DESCRIPTION: Deals ice damage to one enemy. BUY PRICE: N/A SELL PRICE: 50 TARGET: Single ------------------------------------------------------------------------------ | ANTARCTIC WIND | ------------------------------------------------------------------------------ DESCRIPTION: Deals ice damage to one enemy. BUY PRICE: N/A SELL PRICE: 50 TARGET: Single ------------------------------------------------------------------------------ | ANTIDOTE | ------------------------------------------------------------------------------ DESCRIPTION: Cures the Poison status effect. BUY PRICE: 50 SELL PRICE: 12 TARGET: Single ------------------------------------------------------------------------------ | BLESSED GEM | ------------------------------------------------------------------------------ DESCRIPTION: Deals holy damage to one enemy. BUY PRICE: N/A SELL PRICE: 125 TARGET: Single ------------------------------------------------------------------------------ | BOMB CORE | ------------------------------------------------------------------------------ DESCRIPTION: Deals fire damage to one enemy. BUY PRICE: N/A SELL PRICE: 50 TARGET: Single ------------------------------------------------------------------------------ | BOMB FRAGMENT | ------------------------------------------------------------------------------ DESCRIPTION: Deals fire damage to one enemy. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | BUDGET GRENADE | ------------------------------------------------------------------------------ DESCRIPTION: Damages all enemies. BUY PRICE: N/A SELL PRICE: 12 TARGET: All ------------------------------------------------------------------------------ | CANDLE OF LIFE | ------------------------------------------------------------------------------ DESCRIPTION: Casts Doom on one enemy. BUY PRICE: N/A SELL PRICE: 50 TARGET: Single ------------------------------------------------------------------------------ | CHOCOBO FEATHER | ------------------------------------------------------------------------------ DESCRIPTION: Casts Haste on one character. BUY PRICE: N/A SELL PRICE: 40 TARGET: Single ------------------------------------------------------------------------------ | CHOCOBO WING | ------------------------------------------------------------------------------ DESCRIPTION: Casts Haste on the entire party. BUY PRICE: N/A SELL PRICE: 45 TARGET: All ------------------------------------------------------------------------------ | DARK GRENADE | ------------------------------------------------------------------------------ DESCRIPTION: Inflicts damage and the Darkness status effect on all enemies. BUY PRICE: N/A SELL PRICE: 37 TARGET: All ------------------------------------------------------------------------------ | DARK MATTER | ------------------------------------------------------------------------------ DESCRIPTION: Deals major damage to all enemies. BUY PRICE: N/A SELL PRICE: 7,500 TARGET: All ------------------------------------------------------------------------------ | DISPEL TONIC | ------------------------------------------------------------------------------ DESCRIPTION: Negates all spell effects on one character. BUY PRICE: N/A SELL PRICE: 70 TARGET: Single ------------------------------------------------------------------------------ | DRAGON SCALE | ------------------------------------------------------------------------------ DESCRIPTION: Deals water damage to one enemy. BUY PRICE: N/A SELL PRICE: 50 TARGET: Single ------------------------------------------------------------------------------ | ECHO SCREEN | ------------------------------------------------------------------------------ DESCRIPTION: Cures the Silence status effect. BUY PRICE: 50 SELL PRICE: 12 TARGET: Single ------------------------------------------------------------------------------ | ELECTRO MARBLE | ------------------------------------------------------------------------------ DESCRIPTION: Deals lightning damage to one enemy. BUY PRICE: N/A SELL PRICE: 50 TARGET: Single ------------------------------------------------------------------------------ | ELIXIR | ------------------------------------------------------------------------------ DESCRIPTION: Fully restore one character's magic points and hit points. BUY PRICE: N/A SELL PRICE: 1,250 TARGET: Single ------------------------------------------------------------------------------ | ETHER | ------------------------------------------------------------------------------ DESCRIPTION: Restores 100 magic points to one character. BUY PRICE: N/A SELL PRICE: 250 TARGET: Single ------------------------------------------------------------------------------ | EYE DROPS | ------------------------------------------------------------------------------ DESCRIPTION: Cures the Darkness status effect. BUY PRICE: 50 SELL PRICE: 12 TARGET: Single ------------------------------------------------------------------------------ | FARPLANE SHADOW | ------------------------------------------------------------------------------ DESCRIPTION: Sometimes inflicts Death on one enemy. BUY PRICE: N/A SELL PRICE: 75 TARGET: Single ------------------------------------------------------------------------------ | FIRE GEM | ------------------------------------------------------------------------------ DESCRIPTION: Deals fire damage to all enemies. BUY PRICE: N/A SELL PRICE: 75 TARGET: Random ------------------------------------------------------------------------------ | FISH SCALE | ------------------------------------------------------------------------------ DESCRIPTION: Deals water damage to one enemy. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | GOLD HOURGLASS | ------------------------------------------------------------------------------ DESCRIPTION: Delays the actions of all enemies. BUY PRICE: N/A SELL PRICE: 37 TARGET: All ------------------------------------------------------------------------------ | GRENADE | ------------------------------------------------------------------------------ DESCRIPTION: Damages all enemies. BUY PRICE: N/A SELL PRICE: 25 TARGET: All ------------------------------------------------------------------------------ | GYASHL GREENS | ------------------------------------------------------------------------------ DESCRIPTION: Restores 100 hit points. Used to feed or capture a chocobo. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | HEALING SPRING | ------------------------------------------------------------------------------ DESCRIPTION: Casts Regen on the entire party. BUY PRICE: N/A SELL PRICE: 150 TARGET: All ------------------------------------------------------------------------------ | HERO DRINK | ------------------------------------------------------------------------------ DESCRIPTION: Makes one character invincible. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | HI-POTION | ------------------------------------------------------------------------------ DESCRIPTION: Restores 1,000 hit points to one character. BUY PRICE: 500 SELL PRICE: 125 TARGET: Single ------------------------------------------------------------------------------ | HOLY WATER | ------------------------------------------------------------------------------ DESCRIPTION: Cures the Itchy, Curse, and Pointless status effects. BUY PRICE: 300 SELL PRICE: 75 TARGET: Single ------------------------------------------------------------------------------ | ICE GEM | ------------------------------------------------------------------------------ DESCRIPTION: Deals ice damage to all enemies. BUY PRICE: N/A SELL PRICE: 75 TARGET: Random ------------------------------------------------------------------------------ | L-BOMB | ------------------------------------------------------------------------------ DESCRIPTION: Damages all enemies. BUY PRICE: N/A SELL PRICE: 100 TARGET: All ------------------------------------------------------------------------------ | LIGHT CURTAIN | ------------------------------------------------------------------------------ DESCRIPTION: Casts Protect on the entire party. BUY PRICE: N/A SELL PRICE: 45 TARGET: All ------------------------------------------------------------------------------ | LIGHTNING GEM | ------------------------------------------------------------------------------ DESCRIPTION: Deals lightning damage to all enemies. BUY PRICE: N/A SELL PRICE: 75 TARGET: Random ------------------------------------------------------------------------------ | LIGHTNING MARBLE | ------------------------------------------------------------------------------ DESCRIPTION: Deals lightning damage to one enemy. BUY PRICE: N/A SELL PRICE: 50 TARGET: Single ------------------------------------------------------------------------------ | LUNAR CURTAIN | ------------------------------------------------------------------------------ DESCRIPTION: Casts Shell on the entire party. BUY PRICE: N/A SELL PRICE: 45 TARGET: All ------------------------------------------------------------------------------ | M-BOMB | ------------------------------------------------------------------------------ DESCRIPTION: Damages all enemies. BUY PRICE: N/A SELL PRICE: 75 TARGET: All ------------------------------------------------------------------------------ | MANA SPRING | ------------------------------------------------------------------------------ DESCRIPTION: Absorbs magic points from one enemy. BUY PRICE: N/A SELL PRICE: 75 TARGET: Single ------------------------------------------------------------------------------ | MANA TABLET | ------------------------------------------------------------------------------ DESCRIPTION: Doubles the max magic points of one character (single battle). BUY PRICE: N/A SELL PRICE: 300 TARGET: Single ------------------------------------------------------------------------------ | MANA TONIC | ------------------------------------------------------------------------------ DESCRIPTION: Doubles the max magic points of the entire party (single battle). BUY PRICE: N/A SELL PRICE: 400 TARGET: All ------------------------------------------------------------------------------ | MEGALIXIR | ------------------------------------------------------------------------------ DESCRIPTION: Fully restore the party's magic points and hit points. BUY PRICE: N/A SELL PRICE: 5,000 TARGET: All ------------------------------------------------------------------------------ | MEGA PHOENIX | ------------------------------------------------------------------------------ DESCRIPTION: Revives the entire party from knockout. BUY PRICE: N/A SELL PRICE: 1,000 TARGET: All ------------------------------------------------------------------------------ | MEGA POTION | ------------------------------------------------------------------------------ DESCRIPTION: Restores 2,000 hit points to all characters. BUY PRICE: N/A SELL PRICE: 375 TARGET: All ------------------------------------------------------------------------------ | MIMETT GREENS | ------------------------------------------------------------------------------ DESCRIPTION: Restores 100 hit points. Used to feed a chocobo. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | PAHSANA GREENS | ------------------------------------------------------------------------------ DESCRIPTION: Restores 100 hit points. Used to feed a chocobo. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | PETRIFY GRENADE | ------------------------------------------------------------------------------ DESCRIPTION: Inflicts damage and the Petrification status effect on all enemies. BUY PRICE: N/A SELL PRICE: 50 TARGET: All ------------------------------------------------------------------------------ | PHOENIX DOWN | ------------------------------------------------------------------------------ DESCRIPTION: Revives one character from knockout. BUY PRICE: 100 SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | POISON FANG | ------------------------------------------------------------------------------ DESCRIPTION: Inflicts damage and deals the Poison status effect to one enemy. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | POTION | ------------------------------------------------------------------------------ DESCRIPTION: Restores 200 hit points to one character. BUY PRICE: 50 SELL PRICE: 12 TARGET: Single ------------------------------------------------------------------------------ | REMEDY | ------------------------------------------------------------------------------ DESCRIPTION: Cures all status effects. BUY PRICE: N/A SELL PRICE: 375 TARGET: Single ------------------------------------------------------------------------------ | S-BOMB | ------------------------------------------------------------------------------ DESCRIPTION: Damages all enemies. BUY PRICE: N/A SELL PRICE: 25 TARGET: All ------------------------------------------------------------------------------ | SHADOW GEM | ------------------------------------------------------------------------------ DESCRIPTION: Reduces hit points of all enemies by 25 percent. BUY PRICE: N/A SELL PRICE: 50 TARGET: Random ------------------------------------------------------------------------------ | SHINING GEM | ------------------------------------------------------------------------------ DESCRIPTION: Deals non-elemental damage to one enemy. BUY PRICE: N/A SELL PRICE: 75 TARGET: Single ------------------------------------------------------------------------------ | SILENCE GRENADE | ------------------------------------------------------------------------------ DESCRIPTION: Inflicts damage and the Silence status effect on all enemies. BUY PRICE: N/A SELL PRICE: 37 TARGET: All ------------------------------------------------------------------------------ | SILVER HOURGLASS | ------------------------------------------------------------------------------ DESCRIPTION: Delays the actions of one enemy. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | SLEEP GRENADE | ------------------------------------------------------------------------------ DESCRIPTION: Inflict damage and the Sleep status effect on all enemies. BUY PRICE: N/A SELL PRICE: 50 TARGET: All ------------------------------------------------------------------------------ | SOFT | ------------------------------------------------------------------------------ DESCRIPTION: Cures the Petrification status effect. BUY PRICE: 50 SELL PRICE: 12 TARGET: Single ------------------------------------------------------------------------------ | SOUL SPRING | ------------------------------------------------------------------------------ DESCRIPTION: Absorbs hit points and magic points from one enemy. BUY PRICE: N/A SELL PRICE: 100 TARGET: Single ------------------------------------------------------------------------------ | STAMINA SPRING | ------------------------------------------------------------------------------ DESCRIPTION: Absorbs hit points from one enemy. BUY PRICE: N/A SELL PRICE: 75 TARGET: Single ------------------------------------------------------------------------------ | STAMINA TABLET | ------------------------------------------------------------------------------ DESCRIPTION: Doubles the max hit points of one character (single battle). BUY PRICE: N/A SELL PRICE: 200 TARGET: Single ------------------------------------------------------------------------------ | STAMINA TONIC | ------------------------------------------------------------------------------ DESCRIPTION: Doubles the party's max hit points (single battle). BUY PRICE: N/A SELL PRICE: 400 TARGET: Single ------------------------------------------------------------------------------ | STAR CURTAIN | ------------------------------------------------------------------------------ DESCRIPTION: Casts Reflect on the entire party. BUY PRICE: N/A SELL PRICE: 45 TARGET: All ------------------------------------------------------------------------------ | SUPREME GEM | ------------------------------------------------------------------------------ DESCRIPTION: Deals non-elemental damage to all enemies. BUY PRICE: N/A SELL PRICE: 250 TARGET: All ------------------------------------------------------------------------------ | SYLKIS GREENS | ------------------------------------------------------------------------------ DESCRIPTION: Restore 100 hit points. Used to feed a chocobo. BUY PRICE: N/A SELL PRICE: 25 TARGET: Single ------------------------------------------------------------------------------ | THREE STARS | ------------------------------------------------------------------------------ DESCRIPTION: Reduces the entire party's magic points cost to zero. BUY PRICE: N/A SELL PRICE: 1,250 TARGET: All ------------------------------------------------------------------------------ | TURBO ETHER | ------------------------------------------------------------------------------ DESCRIPTION: Restores 500 magic points to one character. BUY PRICE: N/A SELL PRICE: 750 TARGET: Single ------------------------------------------------------------------------------ | TWIN STARS | ------------------------------------------------------------------------------ DESCRIPTION: Reduces the magic points cost of one character to zero. BUY PRICE: N/A SELL PRICE: 200 TARGET: Single ------------------------------------------------------------------------------ | WATER GEM | ------------------------------------------------------------------------------ DESCRIPTION: Deals water damage to all enemies. BUY PRICE: N/A SELL PRICE: 75 TARGET: All ----------------------------------------------------------------------------- | X-POTION | ----------------------------------------------------------------------------- DESCRIPTION: Restores all of hit points to one character. BUY PRICE: N/A SELL PRICE: 250 TARGET: Single ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- 8.2 KEY ITEMS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=-- The Key Items are automatically collected in your inventory, after story events, scenes, or sidequests. It is not possible to get them all at one time, nor possible to get all of the actually-possible ones on a first-run 100% game (following the walkthrough above, which is why a few of them will not be mentioned there, but will be mentioned here.) Some, like the Al Bhed Primers, are used automatically to translate Al Bhed to English, others like the Crimson Spheres are available to watch with Shinra on the Celsius. They are not actively selectable and usable in the field. ------------------------------------------------------------------------------ | CRIMSON SPHERE 1 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Bevelle, Chapter 3 - collect from Vegnagun area before visiting the Djose Hotspot. Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 2 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Djose Temple, Chapter 3 - after defeating Ixion. Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 3 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Djose Temple, Chapter 3 - after defeating Ixion. Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 4 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Guadosalam, Chapter 2 onwards - from a chest on the top level of the circular Treasure Room, in Chateau Leblanc Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 5 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Celsius, Chapter 4 - obtain from Leblanc in the engine room after watching the Yunapalooza concert. Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 6 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Bevelle, Chapter 5 - cloister 0 of the Via Infinito Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 7 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Mushroom Rock Road, Chapter 2 - speak with Nooj in the Den of Woe to recieve it. Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 8 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Bevelle, Chapter 5 - cloister 20 of the Via Infinito Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 9 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Mushroom Rock Road, Chapter 1 - ambush Logos and Ormi in the Den of Woe. Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | CRIMSON SPHERE 10 | ------------------------------------------------------------------------------ Description: Appears to be part of some kind of record. Location: Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc Use: Unlock the Den of Woe. ------------------------------------------------------------------------------ | NEW BEGINNINGS SPHERE | ------------------------------------------------------------------------------ Description: Led Yuna to become a sphere hunter. Location: You have it at the start of the game. ------------------------------------------------------------------------------ | GAGAZET SPHERE | ------------------------------------------------------------------------------ Description: Found in the Floating Ruins at Gagazet. Location: Mt Gagazet, Chapter 1 - defeat Boris at the top of the Fayth Scar. ------------------------------------------------------------------------------ | SPHERE FRAGMENT | ------------------------------------------------------------------------------ Description: Half of a sphere, found in the Zanarkand Ruins. Location: Zanarkand Temple, Chapter 1 - at the end of the dungeon beyond the Beyond. Discarded: Chapter 2 - after Leblanc burgles the Celsius. ------------------------------------------------------------------------------ | AWESOME SPHERE | ------------------------------------------------------------------------------ Description: Formerly hidden away in Kilika Temple. Location: Kilika Temple, Chapter 1 - complete "Awesome Sphere Heist" Discarded: Chapter 2 - give it to either the Youth League or New Yevon. ------------------------------------------------------------------------------ | LEBLANC'S SPHERE | ------------------------------------------------------------------------------ Description: Left behind by Leblanc's gang. Location: Celsius, Chapter 2 - after Leblanc burgles the Celsius. ------------------------------------------------------------------------------ | REASSEMBLED SPHERE | ------------------------------------------------------------------------------ Description: Composed of two sphere fragments. Location: Guadosalam, Chapter 2 - obtain in the circular treasure room, Chateau Leblanc. ------------------------------------------------------------------------------ | LOGOS'S SPHERE | ------------------------------------------------------------------------------ Description: Recorded by Logos in the Bevelle Underground. Location: Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc ------------------------------------------------------------------------------ | ORMI'S SPHERE | ------------------------------------------------------------------------------ Description: Recorded by Ormi in the Bevelle Underground. Location: Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc ------------------------------------------------------------------------------ | GAOL SPHERE | ------------------------------------------------------------------------------ Description: Found by Logos in th Bevelle Underground. Location: Guadosalam, Chapter 2 - Logos' room, Chateau Leblanc. ------------------------------------------------------------------------------ | NOOJ'S SPHERE | ------------------------------------------------------------------------------ Description: A sphere from Lucil. Location: Mushroom Rock Road, Chapter 5 - speak with Lucil after the Youth League Tournament. ------------------------------------------------------------------------------ | GIPPAL'S SPHERE | ------------------------------------------------------------------------------ Description: A sphere from Rin. Location: Mi'ihen Highroad, Chapter 5 - find Rin guilty in the Mi'ihen Mystery. ------------------------------------------------------------------------------ | BARALAI'S SPHERE | ------------------------------------------------------------------------------ Description: Found in Guadosalam. Location: Guadosalam, chapter 5 - obtain from Guado treasure room after Episode Complete. ------------------------------------------------------------------------------ | PAINE'S SPHERE | ------------------------------------------------------------------------------ Description: Found inside Paine's sphere recorder. Location: Farplane, Chapter 5 - after meeting Gippal. ------------------------------------------------------------------------------ | WAR BUDDY SPHERE | ------------------------------------------------------------------------------ Description: A sphere from Beclem. Location: Besaid, Chapter 5 - speak to Beclem on the beach. ------------------------------------------------------------------------------ | BESAID SPHERE | ------------------------------------------------------------------------------ Description: Found on Besaid Island. Location: Besaid, Chapter 1 - complete "Where's Wakka?" ------------------------------------------------------------------------------ | AL BHED PRIMER I-XXVI | ------------------------------------------------------------------------------ Description: Teaches the letters 'A'-'Z' in Al Bhed. Location: Each individual primer can be obtained during various story scenes in the game, or can be found in Bikanel Desert at any time. ------------------------------------------------------------------------------ | SYNDICATE UNIFORM (S) | ------------------------------------------------------------------------------ Description: Courtesy of Leblanc's goons. Location: Chapter 2, Djose Temple - complete "Two Birds, One Stone" Use: Chapter 2, Guadosalam - to sneak into Chateau Leblanc. ------------------------------------------------------------------------------ | SYNDICATE UNIFORM (M) | ------------------------------------------------------------------------------ Description: Courtesy of Leblanc's goons. Location: Chapter 2, Bikanel Desert - complete "Water We Doing Here?" Use: Chapter 2, Guadosalam - to sneak into Chateau Leblanc. ------------------------------------------------------------------------------ | SYNDICATE UNIFORM (L) | ------------------------------------------------------------------------------ Description: Courtesy of Leblanc's goons. Location: Chapter 2, Mt Gagazet - complete "Spring Into Action" Use: Chapter 2, Guadosalam - to sneak into Chateau Leblanc. ------------------------------------------------------------------------------ | LETTER OF INTRODUCTION | ------------------------------------------------------------------------------ Description: A letter from Gippal to Nhadala. Location: Chapter 1, Djose Temple - complete the interview with Gippal. Use: Chapter 1, Bikanel Desert - show Nhadala to get permission to dig. ------------------------------------------------------------------------------ | HOW TO REPAIR WITH SOUL | ------------------------------------------------------------------------------ Description: May be useful for repairing machines. Location: Djose Temple, Chapter 5 - speak with an Al Bhed in one of the temple side rooms. Use: Djose Temple, Chapter 5 - to repair the Experiment for a rematch. ------------------------------------------------------------------------------ | THE SPIRIT OF RECYCLING | ------------------------------------------------------------------------------ Description: May be useful for repairing machines. Location: Djose Temple, Chapter 5 - speak with an Al Bhed inside the temple after going up on the elevator and give him the correct password of "MARNELA". Use: Djose Temple, Chapter 5 - to repair the Experiment for a rematch. ------------------------------------------------------------------------------ | THE ABCS OF REPAIR | ------------------------------------------------------------------------------ Description: May be useful for repairing machines. Location: Calm Lands Secret Dungeon, Chapter 5 - obtain from a chest inside. Use: Djose Temple, Chapter 5 - to repair the Experiment for a rematch. ------------------------------------------------------------------------------ | REPAIRING FOR DUMMIES | ------------------------------------------------------------------------------ Description: May be useful for repairing machines. Location: Djose Temple, Chapter 5 - outside the temple, in the alcove to the right, press X when all three monkeys are jumping in the air. Use: Djose Temple, Chapter 5 - to repair the Experiment for a rematch. ------------------------------------------------------------------------------ | EVERYMAN'S REPAIR MANUAL | ------------------------------------------------------------------------------ Description: May be useful for repairing machines. Location: Mi'ihen Highroad, Chapter 5 - examine all the machina to collect it from one. Use: Djose Temple, Chapter 5 - to repair the Experiment for a rematch. ------------------------------------------------------------------------------ | BESAID KEY | ------------------------------------------------------------------------------ Description: Engraved with the emblem of Besaid. Location: Besaid, Chapters 1/2 - purchase from item shop for 900000 gil Calm Lands Gorge Cave, Chapter 3 - obtain from tourist trapped in cave Use: Besaid - use to unlock a chest in a temple side room, obtaining the Search Sphere. ------------------------------------------------------------------------------ | DESERT KEY | ------------------------------------------------------------------------------ Description: Found in the desert. Location: Bikanel Desert Central Expanse, Chapter 5 - dig up as a reward item. Requires sending a chocobo to Bikanel in chapter 5 first. Use: Bikanel Desert Excavation Camp, Chapter 5 - use to open the chest left of the dune buggy to obtain the Horn of Plenty Garment Grid. ------------------------------------------------------------------------------ | CALM LANDS DISCOUNT PASS | ------------------------------------------------------------------------------ Description: Allows bearer to ride hovers at a reduced fare. Location: Calm Lands, any chapter - ride a hover ten times. ------------------------------------------------------------------------------ | CALM LANDS FREE PASS | ------------------------------------------------------------------------------ Description: Allows bearer to ride hovers free of charge. Location: Calm Lands, Chapter 5 - receive Episode Complete then talk to a group of people at the travel agency. ------------------------------------------------------------------------------ | TWILIGHT RAIN | ------------------------------------------------------------------------------ Description: Enables Floral Fallal to learn Break Damage Limit. Location: Besaid, Chapter 5 - in a chest below the first waterfall on Waterfall Way. ------------------------------------------------------------------------------ | AURORA RAIN | ------------------------------------------------------------------------------ Description: Enables Floral Fallal to learn Break HP Limit. Location: Calm Lands Gorge Cave, Chapter 5 - open a chest near where you fought Yojimbo. ------------------------------------------------------------------------------ | MACHINA BOOSTER | ------------------------------------------------------------------------------ Description: Enables Machina Maw to learn Break Damage Limit. Location: Mushroom Rock Road, Cpater 5 - from a chest south of the lift to Youth League HQ. ------------------------------------------------------------------------------ | MACHINA REACTOR | ------------------------------------------------------------------------------ Description: Enables Machina Maw to learn Break HP Limit. Location: Calm Lands Secret Dungeon, Chapter 5 - obtain from a chest inside. ------------------------------------------------------------------------------ | VICTOR PRIMORIS | ------------------------------------------------------------------------------ Description: Enables Full Throttle to learn Break Damage Limit. Location: Mi'ihen Highroad, Chapter 5 - obtain from a second chest at the turn of the path past the two bridges - ride a chocobo, and wait at the feather to obtain one, then leave screen and repeat. ------------------------------------------------------------------------------ | CORPUS INVICTUS | ------------------------------------------------------------------------------ Description: Enables Full Throttle to learn Break HP Limit. Location: Thunder Plains Puzzle Cavern, Chapter 5 - obtain from a chest in the left passage past wall 7. ------------------------------------------------------------------------------ | MAGICAL DANCES VOL I | ------------------------------------------------------------------------------ Description: Enables Songstress to learn MP Mambo. Location: Mi'ihen Highroad, Chapter 5 - defeat the final boss after unlocking the Den of Woe. ------------------------------------------------------------------------------ | MAGICAL DANCES VOL II | ------------------------------------------------------------------------------ Description: Enables Songstress to learn Magical Masque. Location: Bikanel Desert, Chapter 5 - obtain episode complete after defeating Angra Mainyu. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- 8.3 BESTIARY ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*=---=---=*=---=---=*=- Here is a complete rundown of all the enemy statistics in the game. ------------------------------------------------------------------------------ | ENEMY STATS KEY | ------------------------------------------------------------------------------ CLASS: Class enemy belongs in BASIC: LV: Level HP: Hit Points AP: Ability Points MP: Magic Points EXP: Experience GIL: Gil Earned BASE: STR: Strength MAG: Magic DEF: Defense SPD: Speed ACC: Accuracy EVA: Evade WEAK: Spells enemy is weak against. RESIST: Spells that don't effect enemy much. ABSORB: Spells that heal the enemy. IMMUNE: Spells that enemy is immune to. (Spell will not work.) DROP: Items enemy drops. Some are rare. STEAL: Items you can steal from enemy. Some are rare. * Note: Statistics in ( ) are oversoul statistics. ------------------------------------------------------------------------------ | ??? | ------------------------------------------------------------------------------ ( This is the fight with the Impostor Yuna at the beginning of the game. ) CLASS: None BASIC: LV: 1 (2) HP: 82 (86) AP: 1 (0) MP: 9,999 (9,999) EXP: 3 (0) GIL: 100 (0) BASE: STR: 8 (8) MAG: 10 (10) DEF: 0 (0) SPD: 71 (92) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Berserk, Blow Away, Confuse, Curse, Darkness, Death, Death Sentence, Gravity, Petrification, Poison, Silence, Sleep, Stop DROP: Phoenix Tail STEAL: Hi-Potion ------------------------------------------------------------------------------ | ACULEATE | ------------------------------------------------------------------------------ CLASS: Wasp BASIC: LV: 22 (26) HP: 776 (1,840) AP: 1 (2) MP: 27 (27) EXP: 177 (220) GIL: 72 (72) BASE: STR: 31 (31) MAG: 5 (5) DEF: 3 (3) SPD: 0 (0) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Same) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Stop, Berserk, Confuse (Same) DROP: Echo Grass, Panacea, Poison Fang STEAL: Echo Grass, Panacea, Star Pendant ------------------------------------------------------------------------------ | ADAMANTOISE | ------------------------------------------------------------------------------ CLASS: Adamant BASIC: LV: 37 (44) HP: 7,850 (8,243) AP: 1 (2) MP: 210 (210) EXP: 1,500 (2,800) GIL: 650 (1,000) BASE: STR: 45 (45) MAG: 18 (18) DEF: 133 (133) SPD: 111 (144) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: All status effects (Same) DROP: Hi Potion x4, X-Potion, Black Belt STEAL: X-Potion, Muscle Belt, Mysterious Viel ------------------------------------------------------------------------------ | ADAMANTORTOISE | ------------------------------------------------------------------------------ CLASS: Adamant BASIC: LV: 42 (50) HP: 14,580 (25,809) AP: 1 (2) MP: 270 (270) EXP: 2,582 (3,348) GIL: 72 (72) BASE: STR: 44 (44) MAG: 20 (20) DEF: 245 (245) SPD: 83 (121) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Accuracy Reformed, Berserk, Blow Away, Confuse, Curse, Darkness, Death, Death Sentence, Defense Reformed, Gravity, Petrification, Poison, Power Reformed, Silence, Sleep, Slow, Stop DROP: Hi Potion, Crystal Pendant STEAL: X Potion, Black Belt, White Veil ------------------------------------------------------------------------------ | AESHMA | ------------------------------------------------------------------------------ CLASS: Spell Spinner BASIC: LV: 18 (22) HP: 8,788 (9,227) AP: 1 (0) MP: 9,999 (9,9999) EXP: 1,600 (0) GIL: 800 (0) BASE: STR: 1 (1) MAG: 38 (46) DEF: 8 (8) SPD: 72 (94) ACC: 0 (0) EVA: 0 (0) WEAK: Holy (Holy) RESIST: Dark (Dark) ABSORB: None (None) IMMUNE: Death, Petrify, Sleep, Silence, Dark, Poison, Confuse, Berserk, Slow, Stop, Doom, Magic Down DROP: Dragonfly Orb, Dream Shock STEAL: Candle of Life x2, Farplane Shadow x2 ------------------------------------------------------------------------------ | AGAMA | ------------------------------------------------------------------------------ CLASS: Reptile BASIC: LV: 8 (10) HP: 133 (532) AP: 1 (2) MP: 29 (29) EXP: 27 (55) GIL: 16 (33) BASE: STR: 38 (39) MAG: 6 (6) DEF: 24 (24) SPD: 63 (69) ACC: 0 (0) EVA: 8 (10) WEAK: Water (Water) RESIST: None (None) ABSORB: None (None) IMMUNE: None (None) DROP: Antidote, Remedy STEAL: Hi Potion, Remedy ------------------------------------------------------------------------------ | AHRIMAN | ------------------------------------------------------------------------------ CLASS: Ahriman BASIC: LV: 2 (4) HP: 99 (396) AP: 1 (2) MP: 15 (15) EXP: 2 (8) GIL: 20 (38) BASE: STR: 7 (8 ) MAG: 9 (10) DEF: 1 (1) SPD: 55 (61) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Eye Drop, Phoenix Tail STEAL: Potion, Phoenix Tail, Mega Phoenix ------------------------------------------------------------------------------ | AKA MANAH | ------------------------------------------------------------------------------ CLASS: Belial BASIC: LV: 40 (48) HP: 6,322 (6,638) AP: 1 (2) MP: 6,550 (6,550) EXP: 1,030 (0) GIL: 670 (0) BASE: STR: 32 (32) MAG: 22 (22) DEF: 3 (3) SPD: 131 (195) ACC: 0 (0) EVA: 0 (0) WEAK: Holy (Holy) RESIST: None (None) ABSORB: None (None) IMMUNE: Beautiful Glass Ball, Darkness Shock STEAL: Panacea, Life Candle ------------------------------------------------------------------------------ | AHMORPHOUS GEL | ------------------------------------------------------------------------------ CLASS: Gel BASIC: LV: 28 (34) HP: 973 (2,333) AP: 1 (2) MP: 999 (999) EXP: 480 (780) GIL: 380 (520) BASE: STR: 18 (18) MAG: 58 (58) DEF: 255 (255) SPD: 82 (98) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (None) RESIST: None (None) ABSORB: Fire (None) IMMUNE: Curse, Berserk, Confusion, Sleep, Slow, Stop DROP: Water Ring, Pure Water Ring STEAL: Ice Ring, Ice Flash ------------------------------------------------------------------------------ | ANOLE | ------------------------------------------------------------------------------ CLASS: Lizard BASIC: LV: 24 (31) HP: 734 (2,736) AP: 1 (2) MP: 734 (2,736) EXP: 105 (138) GIL: 70 (100) BASE: STR: 23 (26) MAG: 14 (14) DEF: 26 (38) SPD: 71 (83) ACC: 0 (0) EVA: 25 (31) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Poison DROP: Hi-Potion STEAL: Hi-Potion ------------------------------------------------------------------------------ | ANYTHING EATER | ------------------------------------------------------------------------------ CLASS: Eater BASIC: LV: 48 (52) HP: 11,600 (36,980) AP: 1 (2) MP: 310 (310) EXP: 3,400 (4,800) GIL: 1,500 (1,800) BASE: STR: 142 (142) MAG: 24 (64) DEF: 38 (38) SPD: 82 (131) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Sleep, Slow, Stop, Death, Poison DROP: Power Gloves STEAL: Mega Potion ------------------------------------------------------------------------------ | AQUILA | ------------------------------------------------------------------------------ CLASS: Bird BASIC: LV: 22 (26) HP: 1,897 (4,843) AP: 1 (2) MP: 42 (42) EXP: 102 (130) GIL: 55 (85) BASE: STR: 44 (44) MAG: 24 (24) DEF: 4 (4) SPD: 130 (156) ACC: 0 (0) EVA: 56 (74) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Sleep, Slow, Stop DROP: Hi Potion STEAL: Hi Potion, Mega Potion, X-Potion ------------------------------------------------------------------------------ | ARANEA | ------------------------------------------------------------------------------ CLASS: Spider BASIC: LV: 52 (62) HP: 18,280 (33,394) AP: 1 (2) MP: 178 (178) EXP: 4,000 (7,500) GIL: 800 (2,500) BASE: STR: 74 (104) MAG: 63 (93) DEF: 44 (44) SPD: 72 (115) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: All but Eject DROP: Stamina Tonic, Mythril Bangle, Crystal Bangle STEAL: Turbo Ether, Kinesis Badge ------------------------------------------------------------------------------ | ARAST | ------------------------------------------------------------------------------ CLASS: Imp BASIC: LV: 29 (48) HP: 2.742 (3,614) AP: 1 (2) MP: 650 (650) EXP: 880 (0) GIL: 330 (0) BASE: STR: 21 (21) MAG: 44 (42) DEF: 22 (22) SPD: 64 (111) ACC: 0 (0) EVA: 36 (66) WEAK: Fire (Fire) RESIST: None (None) ABSORB: None (None) IMMUNE: Silence, Berserk, Confusion, Slow, Curse, Stop, Doom DROP: Holy Water STEAL: Dispel Tonic ------------------------------------------------------------------------------ | ARCHAEOTHYRIS | ------------------------------------------------------------------------------ CLASS: Lizard BASIC: LV: 32 (38) HP: 1,332 (3,320) AP: 1 (2) MP: 58 (58) EXP: 188 (334) GIL: 110 (198) BASE: STR: 36 (36) MAG: 17 (17) DEF: 33 (44) SPD: 85 (102) ACC: 0 (0) EVA: 35 (44) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Poison DROP: Eye Drops, Remedy STEAL: Eye Drops, Remedy ------------------------------------------------------------------------------ | ARMET | ------------------------------------------------------------------------------ CLASS: Helm BASIC: LV: 23 (31) HP: 788 (2,370) AP: 1 (2) MP: 21 (21) EXP: 113 (165) GIL: 72 (112) BASE: STR: 38 (38) MAG: 6 (6) DEF: 126 (130) SPD: 54 (65) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Light Curtain, Star Curtain STEAL: Lunar Curtain, Star Curtain ------------------------------------------------------------------------------ | ASSASSIN BEE | ------------------------------------------------------------------------------ CLASS: Bee BASIC: LV: 19 (23) HP: 233 (832) AP: 1 (2) MP: 1 (1) EXP: 38 (61) GIL: 48 (90) BASE: STR: 29 (29) MAG: 2 (2) DEF: 3 (3) SPD: 92 (101) ACC: 0 (0) EVA: 23 (29) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Curse DROP: Antidote, Poison Fang, Star Pendant STEAL: Antidote, Poison Fang, White Cape ------------------------------------------------------------------------------ | ASSAULT MACHINA | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 39 (47) HP: 4,477 (5,121) AP: 1 (2) MP: 0 (0) EXP: 600 (0) GIL: 180 (0) BASE: STR: 28 (28) MAG: 0 (0) DEF: 20 (20) SPD: 103 (134) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse, Doom DROP: Silence Grenade, Petrify Grenade STEAL: M-Bomb ------------------------------------------------------------------------------ | BALIVARHA | ------------------------------------------------------------------------------ CLASS: Horned Beast BASIC: LV: 28 (34) HP: 3,688 (8,758) AP: 1 (2) MP: 0 (0) EXP: 460 (710) GIL: 230 (330) BASE: STR: 47 (48) MAG: 36 (36) DEF: 61 (72) SPD: 78 (90) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Fire (Fire) IMMUNE: Confuse, Curse, Doom, Poison DROP: Fire Gem, Fire Gleam STEAL: Hi Potion, Fire Gem ------------------------------------------------------------------------------ | BANDIT | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 9 (11) HP: 132 (139) AP: 1 (2) MP: 22 (22) EXP: 28 (0) GIL: 30 (0) BASE: STR: 28 (28) MAG: 6 (6) DEF: 10 (10) SPD: 48 (62) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confuse DROP: Potion, Grenade STEAL: Budget Grenade ------------------------------------------------------------------------------ | BARBUTA | ------------------------------------------------------------------------------ CLASS: Shell BASIC: LV: 22 (26) HP: 562 (2,144) AP: 1 (2) MP: 13 (13) EXP: 42 (75) GIL: 33 (72) BASE: STR: 31 (31) MAG: 5 (5) DEF: 124 (127) SPD: 52 (57) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion DROP: Light Curtain, Wall Ring STEAL: Light Curtain, Star Curtain ------------------------------------------------------------------------------ | BARONG | ------------------------------------------------------------------------------ CLASS: Blade BASIC: LV: 33 (41) HP: 2,733 (6,833) AP: 1 (2) MP: 0 (0) EXP: 270 (260) GIL: 138 (240) BASE: STR: 43 (48) MAG: 0 (0) DEF: 8 (8) SPD: 95 (114) ACC: 0 (0) EVA: 24 (38) WEAK: Fire (Fire) RESIST: None (None) ABSORB: None (None) IMMUNE: Sleep, Silence, Poison, Curse, Slow, Doom DROP: Antidote, Angel's Earrings STEAL: Phoenix Down, Mortal Shock ------------------------------------------------------------------------------ | BASCINET | ------------------------------------------------------------------------------ CLASS: Shell BASIC: LV: 33 (41) HP: 1,342 (3,335) AP: 1 (2) MP: 27 (27) EXP: 210 (270) GIL: 110 (180) BASE: STR: 44 (44) MAG: 7 (7) DEF: 128 (134) SPD: 67 (80) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion DROP: Hi Potion, Star Curtain STEAL: Hi Potion, Star Curtain ------------------------------------------------------------------------------ | BATTLESNAKE | ------------------------------------------------------------------------------ CLASS: Snake BASIC: LV: 20 (24) HP: 252 (265) AP: 1 (2) MP: 0 (0) EXP: 12 (0) GIL: 40 (0) BASE: STR: 32 (32) MAG: 0 (0) DEF: 2 (2) SPD: 74 (96) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse, Doom DROP: Potion, Hi Potion STEAL: Phoenix Down ------------------------------------------------------------------------------ | BEHEMOTH | ------------------------------------------------------------------------------ CLASS: Behemoth BASIC: LV: 28 (34) HP: 1,420 (1,491) AP: 1 (2) MP: 280 (280) EXP: 102 (180) GIL: 80 (152) BASE: STR: 48 (48) MAG: 85 (85) DEF: 4 (4) SPD: 68 (68) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse, Doom, Darkness DROP: Circlet, Yellow Ring STEAL: Circlet, Phoenix Down, Electro Marble ------------------------------------------------------------------------------ | BICOCETTE | ------------------------------------------------------------------------------ CLASS: Shell BASIC: LV: 8 (10) HP: 182 (738) AP: 1 (2) MP: 10 (10) EXP: 44 (82) GIL: 18 (34) BASE: STR: 22 (23) MAG: 2 (2) DEF: 120 (124) SPD: 22 (23) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion DROP: Potion, Light Curtain STEAL: Potion, Light Curtain, Wall Ring ------------------------------------------------------------------------------ | BIG BULLY CAP | ------------------------------------------------------------------------------ CLASS: Fungus BASIC: LV: 51 (52) HP: 4,880 (5,124) AP: 1 (2) MP: 128 (128) EXP: 180 (172) GIL: 48 (98) BASE: STR: 5 (5) MAG: 38 (46) DEF: 114 (114) SPD: 38 (48) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: None (None) ABSORB: Water (Water) IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse, Doom DROP: Remedy STEAL: Black Choker, Potpurri ------------------------------------------------------------------------------ | BLACK ELEMENTAL | ------------------------------------------------------------------------------ CLASS: Elemental BASIC: LV: 88 (99) HP: 9,999 (10,998) AP: 1 (2) MP: 2,380(2,380) EXP: 770 (1,200 GIL: 380 (1,200) BASE: STR: 11 (11) MAG: 255 (255) DEF: 250 (250) SPD: 255 (255) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Petrify, Sleep, Silence, Poison, Confuse, Berserk, Curse, Doom DROP: Mana Tonic, Terra Glove, Terra Guard STEAL: Ether, Rune Bracer ------------------------------------------------------------------------------ | BLACK GUARD | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 18 (19) HP: 760 (798) AP: 1 (2) MP: 35 (35) EXP: 30 (0) GIL: 42 (0) BASE: STR: 42 (42) MAG: 10 (10) DEF: 47 (47) SPD: 58 (75) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion DROP: Potion, Grenade STEAL: Phoenix Down ------------------------------------------------------------------------------ | BLITZBALL | ------------------------------------------------------------------------------ CLASS: Blitzball BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 0 (0) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Confusion, Curse DROP: None STEAL: None ------------------------------------------------------------------------------ | BLUE ELEMENTAL | ------------------------------------------------------------------------------ CLASS: Elemental BASIC: LV: 22 (23) HP: 363 (788) AP: 1 (2) MP: 350 (350) EXP: 342 (620) GIL: 180 (290) BASE: STR: 3 (3) MAG: 16 (18) DEF: 206 (206) SPD: 63 (69) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (Lightning) RESIST: None (None) ABSORB: Water (Water) IMMUNE: Fire, Ice DROP: Dragon Scale, Water Gem STEAL: Dragon Scale, Water Gem ------------------------------------------------------------------------------ | BOLT DRAKE | ------------------------------------------------------------------------------ CLASS: Drake BASIC: LV: 21 (25) HP: 623 (2,492) AP: 1 (2) MP: 42 (42) EXP: 152 (245) GIL: 130 (183) BASE: STR: 42 (46) MAG: 26 (26) DEF: 72 (72) SPD: 58 (64) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Petrify, Poison, Eject, Zanmato DROP: Hi Potion, NulShock Ring STEAL: Lightning Marble, Lightning Gem, Yellow Ring ------------------------------------------------------------------------------ | BOMB | ------------------------------------------------------------------------------ CLASS: Bomb BASIC: LV: 2 (3) HP: 140 (145) AP: 1 (2) MP: 265 (265) EXP: 2 (8) GIL: 30 (55) BASE: STR: 15 (17) MAG: 12 (12) DEF: 29 (29) SPD: 48 (53) ACC: 0 (0) EVA: 0 (0) WEAK: Ice, Water (Ice, Water) RESIST: None (None) ABSORB: Fire (Fire) IMMUNE: Death, Petrify, Poison, Eject, Zanmato DROP: Potion, Phoenix Down, Bomb Fragment STEAL: Bomb Fragment, Bomb Core, Potion ------------------------------------------------------------------------------ | BULLY CAP | ------------------------------------------------------------------------------ CLASS: Fungus BASIC: LV: 8 (10) HP: 94 (376) AP: 1 (2) MP: 83 (83) EXP: 26 (58) GIL: 14 (32) BASE: STR: 1 (1) MAG: 16 (16) DEF: 2 (2) SPD: 46 (46) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Silence, Sleep, Berserk, Curse DROP: Eye Drops STEAL: Eye Drops ------------------------------------------------------------------------------ | CACTUAR | ------------------------------------------------------------------------------ CLASS: Cactuar BASIC: LV: 28 (34) HP: 2,002 (7,777) AP: 1 (2) MP: 120 (777) EXP: 0 (0) GIL: 0 (0) BASE: STR: 52 (52) MAG: 96 (96) DEF: 122 (122) SPD: 101 (165) ACC: 0 (0) EVA: 86 (108) WEAK: Water (Water) RESIST: None (None) ABSORB: None (None) IMMUNE: Sleep, Confusion, Berserk, Curse DROP: None STEAL: None ------------------------------------------------------------------------------ | CANIS MAJOR | ------------------------------------------------------------------------------ CLASS: Wolf BASIC: LV: 24 (29) HP: 943 (2,458) AP: 1 (2) MP: 8 (8) EXP: 158 (270) GIL: 67 (93) BASE: STR: 36 (37) MAG: 9 (9) DEF: 3 (5) SPD: 103 (124) ACC: 0 (0) EVA: 21 (26) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Darkness, Berserk DROP: Hi Potion STEAL: Hi Potion ------------------------------------------------------------------------------ | CEPHALOTUS | ------------------------------------------------------------------------------ CLASS: Plant BASIC: LV: 23 (25) HP: 1,830 (6,075) AP: 1 (2) MP: 0 (0) EXP: 213 (247) GIL: 62 (111) BASE: STR: 44 (57) MAG: 0 (0) DEF: 82 (97) SPD: 71 (76) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk DROP: Echo Screen, Remedy STEAL: Echo Screen, Remedy ------------------------------------------------------------------------------ | CHAC | ------------------------------------------------------------------------------ CLASS: Basilisk BASIC: LV: 98 (99) HP: 437,850 (459,743) AP: 1 (2) MP: 820 (820) EXP: 2,220 (950) GIL: 750 (2,200) BASE: STR: 254 (254) MAG: 88 (88) DEF: 152 (152) SPD: 164 (213) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Ice) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep DROP: Shining Gem, Pixie Dust, Crystal Ball STEAL: Ether ------------------------------------------------------------------------------ | CHOCOBO | ------------------------------------------------------------------------------ CLASS: Chocobo BASIC: LV: 5 (6) HP: 366 (368) AP: 1 (2) MP: 0 (0) EXP: 0 (0) GIL: 0 (0) BASE: STR: 32 (32) MAG: 24 (24) DEF: 9 (9) SPD: 53 (65) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep, Doom, Petrification DROP: None STEAL: None ------------------------------------------------------------------------------ | CLARET DRAGON | ------------------------------------------------------------------------------ CLASS: Dragon BASIC: LV: 45 (52) HP: 17,320 (18,186) AP: 1 (2) MP: 378 (378) EXP: 1,280 (1,313) GIL: 780 (1,300) BASE: STR: 140 (158) MAG: 60 (71) DEF: 103 (133) SPD: 107 (134) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Everything (Everything) IMMUNE: Everything DROP: Hi Potion STEAL: Hi Potion, Ether ------------------------------------------------------------------------------ | COEURL | ------------------------------------------------------------------------------ CLASS: Coeurl BASIC: LV: 12 (15) HP: 320 (1,380) AP: 1 (2) MP: 310 (310) EXP: 24 (60) GIL: 30 (80) BASE: STR: 19 (19) MAG: 32 (32) DEF: 10 (10) SPD: 72 (79) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Petrification DROP: Potion, Hi Potion STEAL: Phoenix Down ------------------------------------------------------------------------------ | CONCHERER | ------------------------------------------------------------------------------ CLASS: Snail BASIC: LV: 96 (99) HP: 343,280 (360,444) AP: 1 (2) MP: 170 (170) EXP: 6,000 (9,000) GIL: 1,200 (3,000) BASE: STR: 152 (152) MAG: 163 (163) DEF: 122 (122) SPD: 155 (202) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk DROP: Blessed Gem, Crystal Gloves STEAL: Ether ------------------------------------------------------------------------------ | COYOTE | ------------------------------------------------------------------------------ CLASS: Wolf BASIC: LV: 2 (4) HP: 74 (296) AP: 1 (2) MP: 0 (0) EXP: 3 (10) GIL: 10 (30) BASE: STR: 7 (12) MAG: 1 (1) DEF: 1 (1) SPD: 59 (67) ACC: 0 (0) EVA: 1 (2) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion DROP: Potion, Hi Potion STEAL: Potion, Hi Potion ------------------------------------------------------------------------------ | CREEPER | ------------------------------------------------------------------------------ CLASS: Inseect BASIC: LV: 48 (51) HP: 1,974 (7,896) AP: 1 (2) MP: 870 (870) EXP: 220 (280) GIL: 80 (100) BASE: STR: 18 (18) MAG: 25 (25) DEF: 98 (98) SPD: 112 (123) ACC: 0 (0) EVA: 28 (38) WEAK: None (None) RESIST: None (None) ABSORB: Water (Water) IMMUNE: Curse, Gravity, Berserk, Confusion DROP: S-Bomb STEAL: Hi Potion, Phoenix Down ------------------------------------------------------------------------------ | CRIMSON SHADOW | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 36 (43) HP: 2,020 (1,491) AP: 1 (0) MP: 114 (120) EXP: 340 (0) GIL: 30 (0) BASE: STR: 44 (30) MAG: 42 (42) DEF: 62 (62) SPD: 52 (94) ACC: 0 (0) EVA: 13 (16) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk DROP: Hi Potion STEAL: Phoenix Down ------------------------------------------------------------------------------ | CRITICAL BUG | ------------------------------------------------------------------------------ CLASS: Insect BASIC: LV: 78 (94) HP: 57,234 (60,096) AP: 1 (2) MP: 908 (908) EXP: 1,400 (2,800) GIL: 1,000 (2,700) BASE: STR: 222 (222) MAG: 255 (255) DEF: 102 (102) SPD: 244 (255) ACC: 0 (0) EVA: 10 (13) WEAK: None (None) RESIST: None (None) ABSORB: None (Ice, Water) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Slow, Eject DROP: Stamina Spring, Electrocutioner, Ceurlean Ring, Subliminator STEAL: Ether ------------------------------------------------------------------------------ | DAEVA | ------------------------------------------------------------------------------ CLASS: Hellion BASIC: LV: 33 (40) HP: 3,230 (3,392) AP: 1 (0) MP: 4,480 (4,480) EXP: 60 (0) GIL: 90 (0) BASE: STR: 27 (27) MAG: 21 (21) DEF: 4 (4) SPD: 102 (133) ACC: 0 (0) EVA: 0 (0) WEAK: Holy (Holy) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk DROP: Phoenix Down STEAL: Farplane Shadow ------------------------------------------------------------------------------ | DARK ELEMENTAL | ------------------------------------------------------------------------------ CLASS: Elemental BASIC: LV: 28 (34) HP: 433 (983) AP: 1 (2) MP: 1,028 (1,028) EXP: 670 (852) GIL: 410 (800) BASE: STR: 8 (8) MAG: 18 (20) DEF: 225 (225) SPD: 64 (94) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Death, Darkness, Poison, Curse, Confusion, Berserk, Sleep, Slow DROP: Water Gem, Fire Gem, Mystery Veil STEAL: Ice Gem, Lightning Gem ------------------------------------------------------------------------------ | DEATH DAUBER | ------------------------------------------------------------------------------ CLASS: Bee BASIC: LV: 5 (6) HP: 78 (132) AP: 1 (2) MP: 1 (1) EXP: 18 (32) GIL: 12 (18) BASE: STR: 18 (18) MAG: 1 (1) DEF: 2 (2) SPD: 133 (146) ACC: 0 (0) EVA: 21 (26) WEAK: Fire, Ice (Fire, Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Phoenix Down STEAL: Potion, Phoenix Down ------------------------------------------------------------------------------ | DEEP HAIZHE | ------------------------------------------------------------------------------ CLASS: Haizhe BASIC: LV: 20 (24) HP: 1,030 (4,119) AP: 1 (2) MP: 122 (122) EXP: 133 (138) GIL: 40 (83) BASE: STR: 18 (18) MAG: 26 (26) DEF: 72 (72) SPD: 56 (62) ACC: 0 (0) EVA: 0 (0) WEAK: Gravity, Lightning (Gravity, Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Petrify, Curse, Confusion, Berserk DROP: Hi Potion, Dragonfly Orb STEAL: Gold Anklet, Dragonfly Orb, Gold Hourglass ------------------------------------------------------------------------------ | DETONATOR | ------------------------------------------------------------------------------ CLASS: Bomb BASIC: LV: 24 (29) HP: 1,860 (7,220) AP: 1 (2) MP: 423 (423) EXP: 132 (220) GIL: 98 (190) BASE: STR: 31 (31) MAG: 21 (21) DEF: 52 (52) SPD: 58 (64) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Gravity DROP: Bomb Core, Candle of Life, Fire Gem STEAL: Bomb Core, Candle of Life, Fire Gem ------------------------------------------------------------------------------ | DINICTUS | ------------------------------------------------------------------------------ CLASS: Fish BASIC: LV: 24 (32) HP: 1,873 (7,792) AP: 1 (2) MP: 0 (0) EXP: 187 (380) GIL: 88 (140) BASE: STR: 78 (84) MAG: 22 (22) DEF: 114 (144) SPD: 68 (78) ACC: 0 (0) EVA: 0 (0) WEAK: Gravity, Lightning (Gravity, Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Petrification DROP: Water Gem STEAL: Water Gem, Short Circuit ------------------------------------------------------------------------------ | DIVEBEAK | ------------------------------------------------------------------------------ CLASS: Bird BASIC: LV: 1 (5) HP: 10 (72) AP: 1 (2) MP: 2 (2) EXP: 2 (8) GIL: 12 (28) BASE: STR: 4 (7) MAG: 1 (1) DEF: 1 (1) SPD: 82 (110) ACC: 0 (0) EVA: 33 (41) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Antidote, Ether STEAL: Potion, Ether ------------------------------------------------------------------------------ | DOLMEN | ------------------------------------------------------------------------------ CLASS: Monolith BASIC: LV: 32 (38) HP: 5,320 (6,636) AP: 1 (2) MP: 9,999 (9,999) EXP: 1,130 (0) GIL: 320 (0) BASE: STR: 37 (37) MAG: 40 (40) DEF: 68 (36) SPD: 79 (103) ACC: 0 (0) EVA: 0 (0) WEAK: Holy, Water (Holy, Water) RESIST: Fire, Ice, Lightning (None) ABSORB: None (Gravity) IMMUNE: Curse, Confusion, Berserk, Poison, Doom DROP: Hi Potion, GrisGris Bag STEAL: Remedy ------------------------------------------------------------------------------ | DR. GOON | ------------------------------------------------------------------------------ CLASS: Goon BASIC: LV: 14 (17) HP: 232 (244) AP: 1 (0) MP: 41 (41) EXP: 10 (0) GIL: 50 (0) BASE: STR: 35 (35) MAG: 10 (10) DEF: 6 (6) SPD: 56 (73) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Grenade STEAL: Cheap Grenade, Grenade ------------------------------------------------------------------------------ | DROSWY OCHO | ------------------------------------------------------------------------------ CLASS: Ochu BASIC: LV: 18 (26) HP: 2,484 (2,608) AP: 1 (2) MP: 103 (103) EXP: 280 (480) GIL: 180 (310) BASE: STR: 36 (42) MAG: 38 (38) DEF: 17 (17) SPD: 42 (55) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence DROP: Remedy STEAL: Remedy, Beaded Brooch ------------------------------------------------------------------------------ | DRUM MACHINE | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | EARTH WORM | ------------------------------------------------------------------------------ CLASS: Worm BASIC: LV: 36 (44) HP: 36,233 (52,545) AP: 1 (2) MP: 95 (95) EXP: 2,230 (3,135) GIL: 6,000 (6,000) BASE: STR: 122 (142) MAG: 37 (40) DEF: 0 (0) SPD: 72 (101) ACC: 0 (0) EVA: 0 (0) WEAK: Water (Water) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence, Slow, Stop, Sleep, Petrification DROP: Mega Potion, Mythril Bangle STEAL: Mega Potion ------------------------------------------------------------------------------ | ELDER DRAKE | ------------------------------------------------------------------------------ CLASS: Drake BASIC: LV: 62 (74) HP: 38,500 (42,530) AP: 1 (2) MP: 135 (135) EXP: 1,300 (1,800) GIL: 550 (1,600) BASE: STR: 176 (90) MAG: 48 (48) DEF: 133 (133) SPD: 112 (142) ACC: 0 (0) EVA: 0 (0) WEAK: Fire, Ice, Lightning, Water (Same) RESIST: None (None) ABSORB: Gravity (Gravity) IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence, Poison, Sleep DROP: Mega Potion STEAL: Turbo Ether ------------------------------------------------------------------------------ | ELDER ZURVAN | ------------------------------------------------------------------------------ CLASS: Imp BASIC: LV: 35 (43) HP: 7,520 (16,296) AP: 1 (2) MP: 210 (210) EXP: 440 (0) GIL: 180 (0) BASE: STR: 25 (25) MAG: 17 (17) DEF: 16 (0) SPD: 63 (82) ACC: 0 (0) EVA: 4 (5) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence, Doom, Silence DROP: Remedy, Holy Water STEAL: Remedy ------------------------------------------------------------------------------ | EPITAPH | ------------------------------------------------------------------------------ CLASS: Monolith BASIC: LV: 43 (52) HP: 17,433 (18,305) AP: 1 (0) MP: 9,999 (9,999) EXP: 1,200 (0) GIL: 330 (0) BASE: STR: 56 (56) MAG: 122 (122) DEF: 180 (180) SPD: 134 (174) ACC: 0 (0) EVA: 0 (0) WEAK: Holy, Water (Holy, Water) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Silence, Doom, Silence DROP: Remedy STEAL: Remedy ------------------------------------------------------------------------------ | EVRAE | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | FAN | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | FEM GOON | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 16 (19) HP: 167 (175) AP: 1 (2) MP: 172 (172) EXP: 10 (0) GIL: 70 (0) BASE: STR: 26 (26) MAG: 8 (8) DEF: 5 (5) SPD: 62 (81) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Hi Potion STEAL: Potion ------------------------------------------------------------------------------ | FLAILING OCHU | ------------------------------------------------------------------------------ CLASS: Ochu BASIC: LV: 35 (43) HP: 9,860 (24,650) AP: 1 (2) MP: 85 (85) EXP: 977 (1,600) GIL: 430 (430) BASE: STR: 56 (63) MAG: 58 (58) DEF: 58 (58) SPD: 83 (100) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk. Death, Petrfication, Gravity DROP: Remedy, Ether, White Cape STEAL: Remedy, White Cape, Mute Shock ------------------------------------------------------------------------------ | FLAK PYTHON | ------------------------------------------------------------------------------ CLASS: Snake BASIC: LV: 7 (8) HP: 98 (160) AP: 1 (2) MP: 0 (0) EXP: 8 (0) GIL: 10 (0) BASE: STR: 18 (18) MAG: 0 (0) DEF: 0 (0) SPD: 42 (55) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Sleep, Silence, Poison, Doom DROP: Potion, Phoenix Down STEAL: Budget Grenade ------------------------------------------------------------------------------ | FLAMETHROWER | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | FLAN AMARILLO | ------------------------------------------------------------------------------ CLASS: Flan BASIC: LV: 18 (18) HP: 303 (1,172) AP: 1 (2) MP: 322 (322) EXP: 82 (152) GIL: 42 (72) BASE: STR: 14 (14) MAG: 14 (17) DEF: 110 (110) SPD: 56 (62) ACC: 0 (0) EVA: 0 (0) WEAK: Water (Water) RESIST: Fire, Ice (Fire, Ice) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk DROP: Electro Gem, Lightning Marble STEAL: Electro Gem, Lightning Marble ------------------------------------------------------------------------------ | FLAN AZABACHE | ------------------------------------------------------------------------------ CLASS: Flan BASIC: LV: 47 (56) HP: 7,730 (9,697) AP: 1 (2) MP: 999 (999) EXP: 380 (650) GIL: 98 (230) BASE: STR: 203 (203) MAG: 34 (34) DEF: 222 (222) SPD: 82 (107) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Gravity (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Holy, Ice, Lightning, Water DROP: Ether STEAL: Ether ------------------------------------------------------------------------------ | FLAN AZUL | ------------------------------------------------------------------------------ CLASS: Flan BASIC: LV: 4 (7) HP: 55 (220) AP: 1 (2) MP: 87 (87) EXP: 5 (24) GIL: 20 (63) BASE: STR: 4 (4) MAG: 10 (14) DEF: 98 (98) SPD: 53 (58) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (Lightning) RESIST: Fire, Ice (Fire, Ice) ABSORB: Water (Water) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Fish Scale STEAL: Potion, Fish Scale, Dragon Scale ------------------------------------------------------------------------------ | FLAN BLANCO | ------------------------------------------------------------------------------ CLASS: Flan BASIC: LV: 24 (29) HP: 625 (2,113) AP: 1 (2) MP: 542 (542) EXP: 98 (130) GIL: 72 (107) BASE: STR: 9 (9) MAG: 11 (11) DEF: 103 (103) SPD: 43 (52) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Lightning, Water (Lightning, Water) ABSORB: Ice (Ice) IMMUNE: Curse, Confusion, Berserk DROP: Arctic Wind, Hypno Crown STEAL: Arctic Wind, Hypno Crown ------------------------------------------------------------------------------ | FLAN PALIDO | ------------------------------------------------------------------------------ CLASS: Flan BASIC: LV: 12 (15) HP: 24 (73) AP: 1 (2) MP: 222 (222) EXP: 24 (73) GIL: 30 (82) BASE: STR: 3 (3) MAG: 21 (23) DEF: 102 (102) SPD: 54 (59) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Lightning, Water (Lightning, Water) ABSORB: Ice (Ice) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Hi Potion, Antarctic Wind STEAL: Potion, Hi Potion, Antarctic Wind ------------------------------------------------------------------------------ | FLAN ROJO | ------------------------------------------------------------------------------ CLASS: Flan BASIC: LV: 28 (34) HP: 1,220 (3,050) AP: 1 (2) MP: 674 (674) EXP: 320 (520) GIL: 125 (122) BASE: STR: 11 (11) MAG: 1 (5) DEF: 104 (104) SPD: 56 (67) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Ice) RESIST: Lightning, Water (Lightning, Water) ABSORB: Fire (Fire) IMMUNE: Curse, Confusion, Berserk DROP: Bomb Core, Fire Gem STEAL: Bomb Core, Fire Gem, Red Ring ------------------------------------------------------------------------------ | FLY EYE | ------------------------------------------------------------------------------ CLASS: Eye BASIC: LV: 12 (14) HP: 258 (1,032) AP: 1 (2) MP: 52 (52) EXP: 24 (24) GIL: 20 (40) BASE: STR: 10 (10) MAG: 22 (22) DEF: 2 (2) SPD: 48 (53) ACC: 0 (0) EVA: 13 (16) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Phoenix Down, Black Choker STEAL: Phoenix Down ------------------------------------------------------------------------------ | GECKO | ------------------------------------------------------------------------------ CLASS: Reptile BASIC: LV: 10 (11) HP: 228 (911) AP: 1 (2) MP: 10 (10) EXP: 22 (48) GIL: 18 (33) BASE: STR: 42 (42) MAG: 3 (3) DEF: 8 (10) SPD: 77 (85) ACC: 0 (0) EVA: 7 (9) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Sleep DROP: Antidote, Remedy STEAL: Antidote, Remedy ------------------------------------------------------------------------------ | GEMINI | ------------------------------------------------------------------------------ CLASS: Iron Giant BASIC: LV: 28 (34) HP: 2,044 (2,046) AP: 1 (2) MP: 0 (0) EXP: 275 (420) GIL: 153 (276) BASE: STR: 87 (87) MAG: 0 (1) DEF: 200 (200) SPD: 79 (103) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification DROP: Lunar Curtain, Light Curtain, Wall Ring STEAL: Lunar Curtain, Wall Ring ------------------------------------------------------------------------------ | GIGAS | ------------------------------------------------------------------------------ CLASS: Ogre BASIC: LV: 22 (26) HP: 2,290 (9,360) AP: 1 (2) MP: 22 (22) EXP: 884 (1,020) GIL: 180 (600) BASE: STR: 54 (54) MAG: 8 (8) DEF: 18 (18) SPD: 80 (88) ACC: 0 (0) EVA: 0 (0) WEAK: Gravity (Gravity) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Sleep, Stop DROP: Muscle Belt STEAL: Hi Potion, Potpourri, X Potion ------------------------------------------------------------------------------ | GOLD ELEMENTAL | ------------------------------------------------------------------------------ CLASS: Elemental BASIC: LV: 16 (19) HP: 84 (396) AP: 1 (2) MP: 280 (280) EXP: 40 (68) GIL: 40 (72) BASE: STR: 6 (6) MAG: 20 (20) DEF: 202 (204) SPD: 56 (62) ACC: 0 (0) EVA: 0 (0) WEAK: Water (Water) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Sleep, Ice, Fire, Petrification DROP: Electro Marble, Lightning Marble STEAL: Electro Marble, Lightning Marble ------------------------------------------------------------------------------ | GOON | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 1 (2) HP: 13 (14) AP: 1 (0) MP: 8 (8) EXP: 1 (0) GIL: 30 (0) BASE: STR: 7 (7) MAG: 1 (1) DEF: 4 (4) SPD: 47 (61) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Phoenix Down STEAL: Budget Grenade, Phoenix Down ------------------------------------------------------------------------------ | GREAT HAUNT | ------------------------------------------------------------------------------ CLASS: Ghost BASIC: LV: 46 (54) HP: 8,483 (13,020) AP: 1 (0) MP: 720 (720) EXP: 120 (0) GIL: 210 (0) BASE: STR: 26 (26) MAG: 55 (55) DEF: 142 (142) SPD: 61 (79) ACC: 0 (0) EVA: 0 (0) WEAK: Holy (Fire, Holy) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Curse, Poison, Silence, Darkness DROP: Ether STEAL: Mana Spring, Soul Spring ------------------------------------------------------------------------------ | GREAT MALBORO | ------------------------------------------------------------------------------ CLASS: Malboro BASIC: LV: 42 (51) HP: 12,988 (19,937) AP: 1 (2) MP: 152 (152) EXP: 2,235 (3,860) GIL: 1,200 (1,500) BASE: STR: 53 (53) MAG: 68 (68) DEF: 16 (16) SPD: 81 (105) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Fire, Poison, Silence, Sleep, Slow, Stop DROP: Remedy, Beaded Brooch STEAL: Dispel Tonic, Remedy ------------------------------------------------------------------------------ | GREATER DRAKE | ------------------------------------------------------------------------------ CLASS: Drake BASIC: LV: 23 (27) HP: 1,819 (6,658) AP: 1 (2) MP: 103 (107) EXP: 320 (470) GIL: 140 (210) BASE: STR: 47 (48) MAG: 36 (90) DEF: 88 (102) SPD: 72 (80) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Poison, Fire, Silence, Sleep, Slow DROP: Fire Gem, Nulblaze Ring STEAL: Fire Gem ------------------------------------------------------------------------------ | GRIM GAZE | ------------------------------------------------------------------------------ CLASS: Eye BASIC: LV: 33 (41) HP: 1,720 (4,223) AP: 1 (2) MP: 388 (388) EXP: 244 (380) GIL: 130 (220) BASE: STR: 31 (31) MAG: 21 (21) DEF: 5 (5) SPD: 62 (79) ACC: 0 (0) EVA: 27 (59) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Slow, Gravity DROP: Phoenix Down, Remedy, Holy Water STEAL: Phoenix Down, Remedy, Pixie Dust ------------------------------------------------------------------------------ | GUADO GUARDIAN | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | GUARD MACHINA | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 24 (29) HP: 2,460 (2,583) AP: 1 (0) MP: 0 (0) EXP: 85 (0) GIL: 40 (0) BASE: STR: 25 (21) MAG: 0 (1) DEF: 20 (20) SPD: 50 (65) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Doom, Poison, Petrification, Silence, Sleep DROP: Budget Grenade, Darkness Grenade STEAL: Budget Grenade, Darkness Grenade ------------------------------------------------------------------------------ | GUCUMATZ | ------------------------------------------------------------------------------ CLASS: Basilisk BASIC: LV: 34 (41) HP: 3,720 (13,820) AP: 1 (2) MP: 140 (140) EXP: 410 (780) GIL: 173 (340) BASE: STR: 46 (46) MAG: 10 (53) DEF: 93 (93) SPD: 67 (74) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison, Silence, Slow DROP: Soft, Gold Anklet STEAL: Soft, Gold Anklet, Mana Tablet ------------------------------------------------------------------------------ | GUG | ------------------------------------------------------------------------------ CLASS: Ogre BASIC: LV: 39 (47) HP: 6,433 (16,300) AP: 1 (2) MP: 67 (67) EXP: 1,130 (1,555) GIL: 600 (600) BASE: STR: 58 (61) MAG: 9 (9) DEF: 32 (32) SPD: 83 (100) ACC: 0 (0) EVA: 0 (0) WEAK: Gravity (Gravity) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Sleep, Stop DROP: Phoenix Down, Power Wrist, Hyper Wrist STEAL: Hi Potion ------------------------------------------------------------------------------ | GUN | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | HAIZHE | ------------------------------------------------------------------------------ CLASS: Haizhe BASIC: LV: 16 (19) HP: 653 (2,612) AP: 1 (2) MP: 0 (0) EXP: 48 (90) GIL: 22 (52) BASE: STR: 38 (38) MAG: 21 (21) DEF: 12 (12) SPD: 84 (192) ACC: 0 (0) EVA: 0 (0) WEAK: Gravity, Lightning (Gravity, Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Silence, Sleep, Gravity, Petrification DROP: Potion, Phoenix Down, Pretty Orb STEAL: Silver Hourglass, Phoenix Down, Pretty Orb ------------------------------------------------------------------------------ | HAUNT | ------------------------------------------------------------------------------ CLASS: Ghost BASIC: LV: 35 (42) HP: 813 (854) AP: 1 (0) MP: 433 (433) EXP: 108 (0) GIL: 120 (0) BASE: STR: 8 (8) MAG: 33 (33) DEF: 83 (113) SPD: 63 (82) ACC: 0 (0) EVA: 0 (0) WEAK: Holy (Fire, Holy) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison, Silence, Sleep DROP: Water Ring, Twist Headband STEAL: Arctic Wind, Water Gem ------------------------------------------------------------------------------ | HEAVY SALLET | ------------------------------------------------------------------------------ CLASS: Helm BASIC: LV: 31 (37) HP: 11,200 (12,915) AP: 1 (2) MP: 0 (0) EXP: 380 (640) GIL: 110 (180) BASE: STR: 71 (71) MAG: 4 (4) DEF: 223 (254) SPD: 82 (107) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Poison, Silence, Sleep, Stop DROP: Light Curtain, Star Curtain STEAL: Lunar Curtain, Star Curtain ------------------------------------------------------------------------------ | HEXAPOD | ------------------------------------------------------------------------------ CLASS: Insect BASIC: LV: 47 (54) HP: 2,805 (11,220) AP: 1 (2) MP: 980 (980) EXP: 220 (280) GIL: 80 (100) BASE: STR: 24 (26) MAG: 29 (29) DEF: 97 (97) SPD: 75 (83) ACC: 0 (0) EVA: 30 (38) WEAK: None (None) RESIST: None (None) ABSORB: Ice (Ice) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity DROP: L Bomb STEAL: Hi Potion, Remedy ------------------------------------------------------------------------------ | HRIMTHRUS | ------------------------------------------------------------------------------ CLASS: Ogre BASIC: LV: 18 (22) HP: 522 (2,208) AP: 1 (2) MP: 11 (11) EXP: 74 (120) GIL: 44 (72) BASE: STR: 52 (55) MAG: 4 (4) DEF: 12 (12) SPD: 52 (57) ACC: 0 (0) EVA: 0 (0) WEAK: Gravity (Gravity) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Stop, Sleep DROP: Phoenix Down, Mega Phoenix, Mega Potion STEAL: Phoenix Down, Mega Phoenix ------------------------------------------------------------------------------ | HUG BUG | ------------------------------------------------------------------------------ CLASS: Insect BASIC: LV: 49 (52) HP: 2,350 (9,400) AP: 1 (2) MP: 950 (950) EXP: 220 (280) GIL: 80 (100) BASE: STR: 24 (24) MAG: 27 (27) DEF: 96 (96) SPD: 112 (123) ACC: 0 (0) EVA: 28 (38) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity DROP: M Bomb STEAL: Hi Potion, Phoenix Down ------------------------------------------------------------------------------ | INSECT MATRIARCH | ------------------------------------------------------------------------------ CLASS: Insect BASIC: LV: 78 (94) HP: 48,796 (51,236) AP: 1 (1) MP: 868 (868) EXP: 1,200 (2,200) GIL: 1,000 (2,700) BASE: STR: 222 (222) MAG: 255 (255) DEF: 90 (90) SPD: 244 (255) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (Fire, Lightning) IMMUNE: Curse, Fire, Gravity, Lightning, Sleep, Slow, Stop, Berserk DROP: Mana Spring, Freezer Burn, Sublimator, Snow Ring STEAL: Ether, Elixir ------------------------------------------------------------------------------ | IRON GIANT | ------------------------------------------------------------------------------ CLASS: Iron Giant BASIC: LV: 7 (8) HP: 222 (232) AP: 1 (2) MP: 0 (0) EXP: 20 (100) GIL: 40 (110) BASE: STR: 48 (48) MAG: 1 (4) DEF: 152 (155) SPD: 93 (121) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification DROP: Budget Grenade, Grenade STEAL: Budget Grenade, Grenade, M Bomb ------------------------------------------------------------------------------ | IRONSIDE | ------------------------------------------------------------------------------ CLASS: Armor BASIC: LV: 34 (40) HP: 8,432 (12,154) AP: 1 (2) MP: 1,400 (1,400) EXP: 660 (940) GIL: 200 (340) BASE: STR: 72 (88) MAG: 94 (94) DEF: 223 (233) SPD: 74 (101) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: All DROP: Stamina Tablet, Shadow Gem STEAL: Stamina Tablet, Shadow Gem ------------------------------------------------------------------------------ | JAHI | ------------------------------------------------------------------------------ CLASS: Spirit BASIC: LV: 46 (55) HP: 2,033 (1,817) AP: 1 (0) MP: 360 (360) EXP: 1,200 (0) GIL: 620 (0) BASE: STR: 39 (39) MAG: 52 (52) DEF: 84 (84) SPD: 68 (91) ACC: 0 (0) EVA: 0 (0) WEAK: Holy (Holy) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Silence, Slow, Stop DROP: Gold Anklet STEAL: Remedy, Mana Spring ------------------------------------------------------------------------------ | KILLER HOUND | ------------------------------------------------------------------------------ CLASS: Lupine BASIC: LV: 12 (14) HP: 202 (818) AP: 1 (2) MP: 0 (0) EXP: 36 (68) GIL: 18 (34) BASE: STR: 28 (26) MAG: 8 (8) DEF: 2 (3) SPD: 62 (68) ACC: 0 (0) EVA: 5 (6) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Hi Potion STEAL: Potion, Hi Potion ------------------------------------------------------------------------------ | KILLER MACHINA | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 48 (50) HP: 4,222 (4,118) AP: 1 (0) MP: 0 (0) EXP: 600 (0) GIL: 180 (0) BASE: STR: 36 (34) MAG: 0 (1) DEF: 0 (0) SPD: 68 (101) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Poison, Silence, Sleep, Slow, Death DROP: Darkness Grenade, Petrify Grenade STEAL: M Bomb ------------------------------------------------------------------------------ | KING TAKOUBA | ------------------------------------------------------------------------------ CLASS: Blade BASIC: LV: 48 (56) HP: 18,004 (22,104) AP: 1 (2) MP: 0 (0) EXP: 485 (963) GIL: 300 (735) BASE: STR: 71 (72) MAG: 14 (14) DEF: 43 (48) SPD: 75 (98) ACC: 0 (0) EVA: 27 (34) WEAK: Fire (Fire) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Darkness, Sleep, Stop, Slow DROP: Farplane Shadow, Candle of Life STEAL: Star Pendant, Glass Buckle, Angel Earrings ------------------------------------------------------------------------------ | KUKULCAN | ------------------------------------------------------------------------------ CLASS: Basilisk BASIC: LV: 23 (28) HP: 3,220 (9,480) AP: 1 (2) MP: 85 (85) EXP: 135 (233) GIL: 86 (140) BASE: STR: 44 (44) MAG: 3 (3) DEF: 92 (92) SPD: 78 (96) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Silence, Poison, Death, Slow DROP: Soft, Gold Anklet STEAL: Soft, Remedy ------------------------------------------------------------------------------ | LACERTA | ------------------------------------------------------------------------------ CLASS: Lizard BASIC: LV: 72 (86) HP: 12,324 (13,556) AP: 1 (2) MP: 62 (62) EXP: 750 (980) GIL: 400 (1,200) BASE: STR: 188 (188) MAG: 18 (18) DEF: 144 (144) SPD: 113 (136) ACC: 0 (0) EVA: 80 (100) WEAK: None (None) RESIST: None (None) ABSORB: Gravity (Gravity) IMMUNE: Curse, Confusion, Berserk, Doom, Gravity, Petrification, Darkness, Sleep, Slow, Stop DROP: Chocobo Wings, Dash Shoes STEAL: Ether ------------------------------------------------------------------------------ | LEAGUE FIGHTER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 6 (7) HP: 168 (176) AP: 1 (0) MP: 14 (14) EXP: 10 (0) GIL: 50 (0) BASE: STR: 31 (31) MAG: 3 (3) DEF: 48 (48) SPD: 55 (72) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Budget Grenade, Grenade STEAL: Potion, Phoenix Down ------------------------------------------------------------------------------ | LEAGUE MAGE | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 23 (28) HP: 1,020 (1,071) AP: 1 (0) MP: 420 (420) EXP: 70 (0) GIL: 130 (0) BASE: STR: 29 (29) MAG: 22 (22) DEF: 2 (2) SPD: 73 (95) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion, Phoenix Down STEAL: Ether, Amulet ------------------------------------------------------------------------------ | LEAGUE MASTER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 32 (38) HP: 1,732 (1,785) AP: 1 (0) MP: 670 (670) EXP: 160 (0) GIL: 140 (0) BASE: STR: 76 (99) MAG: 43 (43) DEF: 18 (18) SPD: 76 (99) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Ether STEAL: Phoenix Down ------------------------------------------------------------------------------ | LEAGUE FIGHTER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 6 (7) HP: 168 (176) AP: 1 (0) MP: 14 (14) EXP: 10 (0) GIL: 50 (0) BASE: STR: 31 (31) MAG: 3 (3) DEF: 48 (48) SPD: 55 (72) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Budget Grenade, Grenade STEAL: Potion, Phoenix Down ------------------------------------------------------------------------------ | LEAGUE RAIDER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 16 (19) HP: 293 (308) AP: 1 (0) MP: 30 (30) EXP: 70 (0) GIL: 130 (0) BASE: STR: 37 (37) MAG: 13 (13) DEF: 34 (34) SPD: 64 (83) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion, Grenade STEAL: Phoenix Down ------------------------------------------------------------------------------ | LEAGUE RANGER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 16 (19) HP: 230 (242) AP: 1 (0) MP: 180 (180) EXP: 10 (0) GIL: 80 (0) BASE: STR: 18 (18) MAG: 83 (83) DEF: 2 (2) SPD: 66 (86) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Phoenix Down STEAL: Phoenix Down ------------------------------------------------------------------------------ | LEAGUE SCOUT | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 6 (7) HP: 128 (134) AP: 1 (0) MP: 18 (18) EXP: 10 (0) GIL: 60 (0) BASE: STR: 27 (27) MAG: 4 (4) DEF: 33 (33) SPD: 62 (81) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion, Budget Grenade STEAL: Phoenix Down, Potion ------------------------------------------------------------------------------ | LEAGUE SLASHER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 30 (36) HP: 1,650 (1,733) AP: 1 (0) MP: 58 (58) EXP: 160 (0) GIL: 140 (0) BASE: STR: 38 (31) MAG: 16 (16) DEF: 30 (30) SPD: 82 (107) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion STEAL: M Bomb, L Bomb ------------------------------------------------------------------------------ | LEAGUE SOLDIER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 14 (17) HP: 178 (187) AP: 1 (0) MP: 28 (28) EXP: 10 (0) GIL: 80 (0) BASE: STR: 34 (34) MAG: 12 (12) DEF: 28 (28) SPD: 58 (75) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Grenade STEAL: Grenade ------------------------------------------------------------------------------ | LEAGUE TROOPER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 13 (16) HP: 244 (256) AP: 1 (0) MP: 16 (16) EXP: 10 (0) GIL: 60 (0) BASE: STR: 41 (41) MAG: 6 (6) DEF: 52 (52) SPD: 56 (73) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Phoenix Down, Grenade STEAL: Grenade ------------------------------------------------------------------------------ | LEAGUE VETERAN | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 33 (40) HP: 1,720 (1,806) AP: 1 (0) MP: 42 (42) EXP: 160 (0) GIL: 100 (0) BASE: STR: 42 (36) MAG: 17 (17) DEF: 54 (54) SPD: 68 (68) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion STEAL: M Bomb, L Bomb ------------------------------------------------------------------------------ | LEAGUE WARRIOR | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 24 (29) HP: 422 (443) AP: 1 (0) MP: 26 (26) EXP: 70 (0) GIL: 120 (0) BASE: STR: 41 (41) MAG: 12 (12) DEF: 53 (53) SPD: 58 (75) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion, Grenade STEAL: Hi Potion, Grenade ------------------------------------------------------------------------------ | LEAGUE RAIDER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 16 (19) HP: 293 (308) AP: 1 (0) MP: 30 (30) EXP: 70 (0) GIL: 130 (0) BASE: STR: 37 (37) MAG: 13 (13) DEF: 34 (34) SPD: 64 (83) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion, Grenade STEAL: Phoenix Down ------------------------------------------------------------------------------ | LESSER DRAKE | ------------------------------------------------------------------------------ CLASS: Drake BASIC: LV: 14 (16) HP: 577 (2,108) AP: 1 (2) MP: 33 (33) EXP: 30 (58) GIL: 22 (40) BASE: STR: 38 (41) MAG: 28 (28) DEF: 48 (48) SPD: 53 (58) ACC: 0 (0) EVA: 4 (5) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Fire, Silence DROP: Potion, Bomb Core, Bomb Fragment STEAL: Potion, Fire Gem, Bomb Fragment ------------------------------------------------------------------------------ | LEUCOPHYLLA | ------------------------------------------------------------------------------ CLASS: Flower BASIC: LV: 26 (30) HP: 2,234 (8,936) AP: 1 (2) MP: 0 (0) EXP: 210 (332) GIL: 86 (140) BASE: STR: 58 (59) MAG: 0 (0) DEF: 7 (11) SPD: 76 (77) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Poison DROP: Remedy STEAL: Phoenix Down, Hi Potion, Remedy ------------------------------------------------------------------------------ | LICH | ------------------------------------------------------------------------------ CLASS: Ghost BASIC: LV: 31 (37) HP: 3,444 (3,616) AP: 1 (0) MP: 1,300 (1,300) EXP: 730 (0) GIL: 330 (0) BASE: STR: 16 (16) MAG: 31 (33) DEF: 81 (81) SPD: 48 (62) ACC: 0 (0) EVA: 0 (0) WEAK: Holy (Fire, Holy) RESIST: None (None) ABSORB: Gravity (Gravity) IMMUNE: Curse, Confusion, Berserk, Petrification, Darkness, Silence, Sleep, Poison, Stop DROP: Black Ring STEAL: Hi Potion, Stamina Spring ------------------------------------------------------------------------------ | LUPUS | ------------------------------------------------------------------------------ CLASS: Wolf BASIC: LV: 27 (32) HP: 1,262 (3,455) AP: 1 (2) MP: 10 (10) EXP: 188 (240) GIL: 80 (130) BASE: STR: 37 (38) MAG: 12 (12) DEF: 4 (6) SPD: 93 (112) ACC: 0 (0) EVA: 26 (33) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion STEAL: Hi Potion, Potion ------------------------------------------------------------------------------ | MACHINA HUNTER | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 19 (23) HP: 1,780 (1,869) AP: 1 (0) MP: 0 (0) EXP: 63 (0) GIL: 30 (0) BASE: STR: 23 (23) MAG: 0 (0) DEF: 20 (20) SPD: 71 (92) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning, Lighthning IMMUNE: Curse, Confusion, Berserk, Poison, Sleep, Death DROP: Budget Grenade, Sleep Grenade STEAL: Budget Grenade, Sleep Grenade ------------------------------------------------------------------------------ | MACHINA LEADER | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 46 (55) HP: 2,744 (2,913) AP: 1 (0) MP: 0 (0) EXP: 450 (0) GIL: 120 (0) BASE: STR: 32 (32) MAG: 0 (0) DEF: 0 (0) SPD: 99 (129) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop DROP: Sleep Grenade, Darkness Grenade STEAL: S Bomb ------------------------------------------------------------------------------ | MACHINA RANGER | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 23 (28) HP: 2,490 (2,615) AP: 1 (0) MP: 0 (0) EXP: 170 (0) GIL: 22 (0) BASE: STR: 30 (30) MAG: 0 (0) DEF: 20 (20) SPD: 92 (120) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop DROP: Silence Grenade, Darkness Grenade STEAL: S Bomb, M Bomb ------------------------------------------------------------------------------ | MACHINA SOLDIER | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 37 (44) HP: 3,048 (3,620) AP: 1 (0) MP: 0 (0) EXP: 450 (0) GIL: 120 (0) BASE: STR: 32 (32) MAG: 0 (0) DEF: 0 (0) SPD: 99 (129) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop DROP: Sleep Grenade, Darkness Grenade STEAL: S Bomb ------------------------------------------------------------------------------ | MACHINA STRIKER | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 40 (48) HP: 6,722 (7,058) AP: 1 (0) MP: 0 (0) EXP: 1,400 (0) GIL: 400 (0) BASE: STR: 32 (32) MAG: 18 (18) DEF: 101 (101) SPD: 126 (164) ACC: 0 (0) EVA: 0 (0) WEAK: Water (Water) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: All DROP: L Bomb, Petrify Grenade STEAL: L Bomb ------------------------------------------------------------------------------ | MAGIC URN | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | MEGA TONBERRY | ------------------------------------------------------------------------------ CLASS: Tonberry BASIC: LV: 90 (99) HP: 48,600 (51,030) AP: 2 (3) MP: 0 (0) EXP: 2,600 (3,000) GIL: 600 (1,800) BASE: STR: 255 (255) MAG: 67 (67) DEF: 200 (200) SPD: 104 (135) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: Water (Water) ABSORB: None (None) IMMUNE: All DROP: Twin Stars, Power Glove STEAL: Turbo Ether ------------------------------------------------------------------------------ | MACHINA LEADER | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 46 (55) HP: 2,744 (2,913) AP: 1 (0) MP: 0 (0) EXP: 450 (0) GIL: 120 (0) BASE: STR: 32 (32) MAG: 0 (0) DEF: 0 (0) SPD: 99 (129) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Doom, Death, Sleep, Slow, Stop DROP: Sleep Grenade, Darkness Grenade STEAL: S Bomb ------------------------------------------------------------------------------ | MIC | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | MONOLITH | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 38 (47) HP: 9,999 (9,999) AP: 1 (0) MP:9,999 (9,999) EXP: 1,420 (0) GIL: 460 (0) BASE: STR: 48 (48) MAG: 79 (79) DEF: 71 (52) SPD: 84 (135) ACC: 0 (0) EVA: 0 (0) WEAK: Holy, Water (Holy, Water) RESIST: None (Fire, Ice, Lightning) ABSORB: Gravity (None) IMMUNE: All DROP: Hi Potion STEAL: Phoenix Down ------------------------------------------------------------------------------ | MR. GOON | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 6 (7) HP: 120 (126) AP: 1 (0) MP: 28 (28) EXP: 8 (0) GIL: 30 (0) BASE: STR: 19 (19) MAG: 6 (6) DEF: 5 (5) SPD: 52 (68) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Grenade STEAL: Budget Grenade ------------------------------------------------------------------------------ | MS. GOON | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 4 (5) HP: 80 (84) AP: 1 (0) MP: 85 (85) EXP: 8 (0) GIL: 30 (0) BASE: STR: 16 (16) MAG: 6 (6) DEF: 4 (4) SPD: 60 (78) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Grenade STEAL: Budget Grenade ------------------------------------------------------------------------------ | MUSHROOM CLOUD | ------------------------------------------------------------------------------ CLASS: Fungus BASIC: LV: 81 (97) HP: 9,999 (10,887) AP: 1 (2) MP: 270 (270) EXP: 1,000 (2,000) GIL: 320 (1,000) BASE: STR: 1 (1) MAG: 32 (82) DEF: 138 (138) SPD: 78 (94) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Curse, Confusion, Darkness, Berserk DROP: Mana Tonic, Remedy STEAL: Ether ------------------------------------------------------------------------------ | MYCOTOXIN | ------------------------------------------------------------------------------ CLASS: Fungus BASIC: LV: 29 (34) HP: 810 (3,240) AP: 1 (2) MP: 120 (120) EXP: 212 (276) GIL: 83 (152) BASE: STR: 1 (1) MAG: 20 (21) DEF: 4 (4) SPD: 43 (47) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Sleep, Slow, Stop, Darkness DROP: Antidote, NulTide Ring STEAL: Antidote, NulTide Ring ------------------------------------------------------------------------------ | MR. GOON | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 6 (7) HP: 120 (126) AP: 1 (0) MP: 28 (28) EXP: 8 (0) GIL: 30 (0) BASE: STR: 19 (19) MAG: 6 (6) DEF: 5 (5) SPD: 52 (68) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Potion, Grenade STEAL: Budget Grenade ------------------------------------------------------------------------------ | NASHORN | ------------------------------------------------------------------------------ CLASS: Horned Beast BASIC: LV: 10 (12) HP: 482 (1,928) AP: 1 (2) MP: 0 (0) EXP: 33 (63) GIL: 22 (53) BASE: STR: 72 (72) MAG: 10 (10) DEF: 2 (2) SPD: 65 (72) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom, Poison, Sleep DROP: Potion, Hi Potion, Phoenix Down STEAL: Phoenix Down, Mega Potion ------------------------------------------------------------------------------ | NEGATOR | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: None DROP: None STEAL: None ------------------------------------------------------------------------------ | OCHU | ------------------------------------------------------------------------------ CLASS: Ochu BASIC: LV: 18 (22) HP: 1,480 (3,755) AP: 1 (2) MP: 62 (62) EXP: 124 (280) GIL: 133 (240) BASE: STR: 24 (26) MAG: 42 (42) DEF: 22 (22) SPD: 41 (49) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Curse, Doom, Gravity, Poison, Petrify, Slow, Stop DROP: Antidote, Twist Headband, Mute Shock STEAL: Antidote, Twist Headband, Mute Shock ------------------------------------------------------------------------------ | OMEGA WEAPON | ------------------------------------------------------------------------------ CLASS: Weapon BASIC: LV: 81 (83) HP: 24,200 (25,410) AP: 1 (2) MP: 9,999 (9,999) EXP: 3,350 (4,230) GIL: 5,000 (5,000) BASE: STR: 68 (77) MAG: 51 (55) DEF: 43 (43) SPD: 109 (122) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: All DROP: Safety Bit, Elixir STEAL: Turbo Ether, Faerie Earrings ------------------------------------------------------------------------------ | PARIKA | ------------------------------------------------------------------------------ CLASS: Spirit BASIC: LV: 22 (26) HP: 1,130 (1,187) AP: 1 (0) MP: 312 (312) EXP: 124 (0) GIL: 100 (0) BASE: STR: 30 (30) MAG: 8 (8) DEF: 83 (83) SPD: 53 (69) ACC: 0 (0) EVA: 0 (0) WEAK: Fire, Holy (Fire, Holy) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Gravity, Sleep, Stop, Berserk DROP: Stamina Spring, Lightning Gleam STEAL: Lightning Marble, Yellow Ring ------------------------------------------------------------------------------ | PARAGON | ------------------------------------------------------------------------------ CLASS: Weapon BASIC: LV: 99 (99) HP: 200,000 (210,000) AP: 1 (2) MP:9,999 (9,999) EXP: 9,000 (13,000 GIL: 3,000 (8,000) BASE: STR: 244 (244) MAG: 244 (244) DEF: 88 (88) SPD: 188 (244) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: All DROP: Supreme Gem, Dark Matter STEAL: Supreme Gem ------------------------------------------------------------------------------ | PEREGRINE | ------------------------------------------------------------------------------ CLASS: Bird BASIC: LV: 12 (14) HP: 735 (3,040) AP: 1 (2) MP: 28 (28) EXP: 70 (110) GIL: 44 (83) BASE: STR: 39 (40) MAG: 16 (16) DEF: 3 (3) SPD: 113 (124) ACC: 0 (0) EVA: 48 (63) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: Hi Potion, Mega Phoenix STEAL: Phoenix Down, Mega Phoenix ------------------------------------------------------------------------------ | PHANTOM | ------------------------------------------------------------------------------ CLASS: Ghost BASIC: LV: 44 (55) HP: 1,755 (2,158) AP: 1 (0) MP: 852 (1,352) EXP: 950 (0) GIL: 140 (0) BASE: STR: 33 (33) MAG: 25 (25) DEF: 84 (84) SPD: 73 (104) ACC: 0 (0) EVA: 0 (0) WEAK: Fire, Holy (Fire, Holy) RESIST: None (None) ABSORB: Gravity (Gravity) IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Stop, Silence, Poison DROP: Phoenix Down STEAL: Hi Potion ------------------------------------------------------------------------------ | PIRAHNA | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | POP FRY | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 30 (36) HP: 4,293 (4,508) AP: 1 (0) MP: 0 (0) EXP: 220 (0) GIL: 100 (0) BASE: STR: 27 (27) MAG: 0 (6) DEF: 76 (76) SPD: 115 (150) ACC: 0 (0) EVA: 0 (0) WEAK: Water (Water) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Confusion, Berserk, Darkness, Gravity, Poison, Silence, Sleep, Death, Doom DROP: Sleep Grenade, Petrify Grenade STEAL: Sleep Grenade, Petrify Grenade ------------------------------------------------------------------------------ | PROTEAN GEL | ------------------------------------------------------------------------------ CLASS: Gel BASIC: LV: 40 (48) HP: 6,680 (16,700) AP: 1 (2) MP: 3,000 (3,000) EXP: 9,999 (9,999) GIL: 330 (580) BASE: STR: 22 (22) MAG: 34 (34) DEF: 255 (250) SPD: 89 (107) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (None) RESIST: Fire, Ice (None) ABSORB: Water (None) IMMUNE: Curse, Confusion, Berserk, Silence, Sleep, Slow, Stop, Poison, Darkness, Gravity, Petrify DROP: White Ring, NulFrost Ring, Ceruelan Ring STEAL: Blue Ring, NulIce Ring, Short Circuit ------------------------------------------------------------------------------ | PROTOCHIMERA | ------------------------------------------------------------------------------ CLASS: Chimera BASIC: LV: 14 (17) HP: 420 (1,680) AP: 1 (2) MP: 210 (210) EXP: 80 (144) GIL: 120 (210) BASE: STR: 52 (52) MAG: 42 (42) DEF: 2 (2) SPD: 68 (75) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Darkness, Confuse, Sleep, Lightning, Gravity DROP: Potion, NulShock Ring, Phoenix Down, NulBlaze Ring STEAL: Potion, NulFrost Ring, Yellow Ring, NulTide Ring ------------------------------------------------------------------------------ | PURPUREA | ------------------------------------------------------------------------------ CLASS: Flower BASIC: LV: 6 (9) HP: 196 (784) AP: 1 (2) MP: 0 (0) EXP: 14 (40) GIL: 18 (55) BASE: STR: 16 (18) MAG: 0 (0) DEF: 6 (6) SPD: 64 (70) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: Water (Water) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Poison DROP: Echo Screen, Remedy STEAL: Echo Screen, Remedy ------------------------------------------------------------------------------ | QUADRICORN | ------------------------------------------------------------------------------ CLASS: Horned Beast BASIC: LV: 5 (6) HP: 188 (572) AP: 1 (2) MP: 0 (0) EXP: 4 (16) GIL: 13 (72) BASE: STR: 15 (15) MAG: 6 (6) DEF: 1 (1) SPD: 42 (46) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion DROP: Potion, Hi Potion, Phoenix Down STEAL: Echo Screen, Hi Potion, Phoenix Down ------------------------------------------------------------------------------ | QUEEN COEURL | ------------------------------------------------------------------------------ CLASS: ****ing bitches, aka Coeurls BASIC: LV: 24 (30) HP: 3,270 (12,480) AP: 1 (2) MP: 1,340 (1,400) EXP: 208 (405) GIL: 330 (610) BASE: STR: 12 (12) MAG: 19 (36) DEF: 0 (0) SPD: 77 (85) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Doom, Gravity, Sleep, Slow, Stop, Berserk, Gravity, Poison DROP: Phoenix Down, Ether STEAL: Phoenix Down, Ether, Mortal Shock ------------------------------------------------------------------------------ | RECOIL | ------------------------------------------------------------------------------ CLASS: Snake BASIC: LV: 2 (3) HP: 38 (40) AP: 0 (0) MP: 0 (0) EXP: 1 (0) GIL: 10 (0) BASE: STR: 12 (12) MAG: 0 (0) DEF: 0 (0) SPD: 40 (52) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Doom, Curse, Sleep, Petrify, Poison, Silence, Sleep DROP: Potion, Phoenix Down STEAL: Budget Grenade, Phoenix Down ------------------------------------------------------------------------------ | RED ELEMENTAL | ------------------------------------------------------------------------------ CLASS: Elemental BASIC: LV: 9 (11) HP: 99 (336) AP: 1 (2) MP: 28 (28) EXP: 28 (52) GIL: 32 (43) BASE: STR: 1 (1) MAG: 21 (21) DEF: 192 (205) SPD: 76 (84) ACC: 0 (0) EVA: 0 (0) WEAK: Ice (Ice) RESIST: None (None) ABSORB: Fire (Fire) IMMUNE: Curse, Confusion, Lightning, Petrify, Water, Sleep, Berserk DROP: Potion, Bomb Core, Bomb Fragment STEAL: Potion, Bomb Core, Bomb Fragment ------------------------------------------------------------------------------ | RHYOS | ------------------------------------------------------------------------------ CLASS: Chimera BASIC: LV: 31 (34) HP: 4,360 (14,440) AP: 1 (2) MP: 485 (485) EXP: 650 (1,000) GIL: 310 (550) BASE: STR: 37 (38) MAG: 45 (46) DEF: 46 (48) SPD: 83 (108) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: Fire, Water (Fire, Water) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Darkness, Death, Doom, Lightning, Poison, Stop, Sleep, Slow DROP: Lightning Gem, Watery Gleam, NulTide Ring STEAL: Lightning Gem, Lightning Gleam ------------------------------------------------------------------------------ | RIFLE | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | RONSO YOUTH | ------------------------------------------------------------------------------ CLASS: Ronso BASIC: LV: 24 (29) HP: 4,060 (4,263) AP: 2 (0) MP: 170 (170) EXP: 220 (0) GIL: 20 (0) BASE: STR: 51 (51) MAG: 48 (48) DEF: 23 (23) SPD: 78 (126) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Death, Gravity, Silence, Sleep, Stop DROP: Remedy STEAL: Mythril Bangle ------------------------------------------------------------------------------ | RUFFIAN | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 26 (31) HP: 1,480 (1,554) AP: 1 (0) MP: 45 (45) EXP: 90 (0) GIL: 250 (0) BASE: STR: 33 (33) MAG: 17 (17) DEF: 50 (50) SPD:682 (68) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk, Doom DROP: Potion, Ether STEAL: S Bomb, Grenade ------------------------------------------------------------------------------ | RUKH | ------------------------------------------------------------------------------ CLASS: Eagle BASIC: LV: 36 (43) HP: 12,850 (16,493) AP: 1 (2) MP: 112 (112) EXP: 1,220 (2,130) GIL: 530 (840) BASE: STR: 98 (98) MAG: 28 (28) DEF: 44 (44) SPD: 66 (86) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: All status effects. DROP: Phoenix Down, Angel Earrings, Mega Phoenix STEAL: Phoenix Down, Ether, Angel Earrings ------------------------------------------------------------------------------ | SAHAGIN | ------------------------------------------------------------------------------ CLASS: Sahagin BASIC: LV: 3 (6) HP: 60 (240) AP: 1 (2) MP: 28 (28) EXP: 3 (10) GIL: 7 (20) BASE: STR: 12 (18) MAG: 14 (14) DEF: 58 (58) SPD: 68 (75) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Potion, Fish Scale STEAL: Potion, Fish Scale ------------------------------------------------------------------------------ | SAHAGIN CHIEF | ------------------------------------------------------------------------------ CLASS: Sahagin BASIC: LV: 42 (50) HP: 9,660 (13,093) AP: 1 (2) MP: 65 (65) EXP: 300 (575) GIL: 105 (148) BASE: STR: 47 (87) MAG: 34 (34) DEF: 37 (44) SPD: 71 (92) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Death, Gravity DROP: Water Gem STEAL: Blue Ring, NulTide Ring ------------------------------------------------------------------------------ | SAHAGIN PRINCE | ------------------------------------------------------------------------------ CLASS: Sahagin BASIC: LV: 48 (58) HP: 6,430 (13,720) AP: 1 (2) MP: 25 (25) EXP: 185 (240) GIL: 105 (178) BASE: STR: 52 (52) MAG: 34 (34) DEF: 63 (64) SPD: 91 (99) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (Lightning) RESIST: None (None) ABSORB: Water (Water) IMMUNE: Curse, Berserk, Confusion, Darkness, Stop, Berserk DROP: Hi Potion STEAL: Phoenix Down ------------------------------------------------------------------------------ | SALLET | ------------------------------------------------------------------------------ CLASS: Shell BASIC: LV: 3 (4) HP: 60 (248) AP: 1 (2) MP: 4 (4) EXP: 4 (12) GIL: 10 (32) BASE: STR: 12 (13) MAG: 1 (1) DEF: 122 (122) SPD: 42 (46) ACC: 0 (0) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Potion, Light Curtain STEAL: Potion, Light Curtain ------------------------------------------------------------------------------ | SAND WORM | ------------------------------------------------------------------------------ CLASS: Worm BASIC: LV: 22 (26) HP: 12,722 (20,558) AP: 1 (2) MP: 42 (42) EXP: 280 (550) GIL: 340 (630) BASE: STR: 41 (41) MAG: 34 (34) DEF: 0 (0) SPD: 44 (62) ACC: 0 (0) EVA: 0 (0) WEAK: Water (Water) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Darkness, Death, Doom, Haste, Petrify, Stop, Sleep, Slow, Silence DROP: Mythril Bangle, Crystal Bangle STEAL: Phoenix Down, Stamina Tablet ------------------------------------------------------------------------------ | SCOUT MACHINA | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 27 (32) HP: 3,444 (3,616) AP: 1 (0) MP: 0 (0) EXP: 280 (0) GIL: 48 (0) BASE: STR: 33 (31) MAG: 0 (0) DEF: 20 (20) SPD: 62 (81) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Poison, Petrify, Sleep DROP: S Bomb, M Bomb STEAL: S Bomb, Silence Grenade ------------------------------------------------------------------------------ | SHANTAK | ------------------------------------------------------------------------------ CLASS: Bird BASIC: LV: 16 (19) HP: 1,130 (1,187) AP: 1 (2) MP: 47 (47) EXP: 90 (200) GIL: 120 (220) BASE: STR: 38 (38) MAG: 12 (12) DEF: 2 (2) SPD: 62 (81) ACC: 0 (0) EVA: 9 (11) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Darkness, Gravity, Petrify, Sleep, Stop DROP: Phoenix Down STEAL: Remedy, Black Choker, Mega Phoenix ------------------------------------------------------------------------------ | SHE GOON | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 1 (2) HP: 7 (7) AP: 1 (0) MP: 38 (38) EXP: 1 (0) GIL: 30 (0) BASE: STR: 4 (4) MAG: 3 (3) DEF: 3 (3) SPD: 58 (75) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Potion, Phoenix Down STEAL: Budget Grenade, Phoenix Down ------------------------------------------------------------------------------ | SHELL SHOCKER | ------------------------------------------------------------------------------ CLASS: Shell BASIC: LV: 24 (31) HP: 4,700 (4,935) AP: 1 (2) MP: 82 (82) EXP: 860 (1,360) GIL: 780 (1,500) BASE: STR: 71 (78) MAG: 68 (68) DEF: 72 (72) SPD: 72 (94) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Berserk, Curse, Sleep, Slow, Stop, Silence, Gravity, Death, Doom DROP: Black Ring, Tetra Band, Titanium Bangle STEAL: Iron Gloves, Mythril Bangle, Mythril Gloves, Iron Bangle ------------------------------------------------------------------------------ | SKINK | ------------------------------------------------------------------------------ CLASS: Lizard BASIC: LV: 25 (33) HP: 882 (2,328) AP: 1 (2) MP: 44 (46) EXP: 108 (188) GIL: 78 (133) BASE: STR: 26 (31) MAG: 13 (13) DEF: 28 (34) SPD: 73 (78) ACC: 0 (0) EVA: 11 (14) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Hi Potion, Dispel Tonic, Pretty Orb STEAL: Hi Potion, Dispel Tonic ------------------------------------------------------------------------------ | SPEAR | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | SPINE DRAKE | ------------------------------------------------------------------------------ CLASS: Drake BASIC: LV: 26 (32) HP: 2,582 (8,826) AP: 1 (2) MP: 82 (103) EXP: 226 (378) GIL: 127 (208) BASE: STR: 46 (47) MAG: 38 (40) DEF: 92 (104) SPD: 64 (74) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Darkness, Ice, Poison, Sleep, Slow DROP: Arctic Wind, Ice Gem, Nulfrost Ring STEAL: Arctic Wind, Ice Gem, NulFrost Ring ------------------------------------------------------------------------------ | SPLASHER | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | STALWART | ------------------------------------------------------------------------------ CLASS: Armor BASIC: LV: 30 (36) HP: 1,240 (1,312) AP: 1 (2) MP: 175 (175) EXP: 122 (202) GIL: 100 (210) BASE: STR: 75 (75) MAG: 42 (42) DEF: 142 (142) SPD: 36 (46) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Darknes, Death, Doom, Gravity, Silence, Sleep, Slow, Stop DROP: Phoenix Down, Shadow Gem, Black Ring STEAL: Phoenix Down, Gauntlets, Diamond Gloves ------------------------------------------------------------------------------ | SWORD | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | TAKOUBA | ------------------------------------------------------------------------------ CLASS: Blade BASIC: LV: 16 (19) HP: 984 (3,936) AP: 1 (2) MP: 0 (0) EXP: 75 (122) GIL: 110 (185) BASE: STR: 33 (33) MAG: 0 (0) DEF: 5 (5) SPD: 112 (123) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Gravity, Silence, Sleep DROP: Phoenix Down, Candle of Life STEAL: Phoenix Down, Candle of Life ------------------------------------------------------------------------------ | TAROMAITI | ------------------------------------------------------------------------------ CLASS: Spirit BASIC: LV: 35 (42) HP: 1,782 (8,227) AP: 1 (0) MP: 999 (1,000) EXP: 650 (0) GIL: 280 (0) BASE: STR: 16 (16) MAG: 32 (32) DEF: 72 (72) SPD: 64 (130) ACC: 0 (0) EVA: 0 (0) WEAK: Fire, Holy (Fire, Holy) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Berserk, Confusion, Darkness, Death, Doom, Gravity, Petrify, Poison, Silence, Sleep, Stop DROP: Star Pendant, Venom Shock STEAL: Antidote, Stamina Spring ------------------------------------------------------------------------------ | STALWART | ------------------------------------------------------------------------------ CLASS: Armor BASIC: LV: 30 (36) HP: 1,240 (1,312) AP: 1 (2) MP: 175 (175) EXP: 122 (202) GIL: 100 (210) BASE: STR: 75 (75) MAG: 42 (42) DEF: 142 (142) SPD: 36 (46) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Hi Potion, Dispel Tonic, Pretty Orb STEAL: Hi Potion, Dispel Tonic ------------------------------------------------------------------------------ | TENTACLES | ------------------------------------------------------------------------------ CLASS: Octopus BASIC: LV: 35 (38) HP: 2,530 (10,120) AP: 1 (2) MP: 64 (64) EXP: 143 (220) GIL: 95 (180) BASE: STR: 44 (46) MAG: 34 (34) DEF: 38 (38) SPD: 61 (77) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Gravity, Water (Gravity, Water) IMMUNE: Curse, Petrify, Sleep, Stop DROP: Phoenix Down STEAL: Phoenix Down, Blue Ring, Mega Phoenix ------------------------------------------------------------------------------ | TINDALOS | ------------------------------------------------------------------------------ CLASS: Wolf BASIC: LV: 30 (36) HP: 3,324 (7,330) AP: 1 (2) MP: 12 (12) EXP: 900 (985) GIL: 315 (550) BASE: STR: 40 (40) MAG: 19 (19) DEF: 4 (8) SPD: 135 (152) ACC: 0 (0) EVA: 33 (41) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Gravity, Stop DROP: Hi Potion, Antidote, Sprint Shoes STEAL: Hi Potion, Chocobo Feather ------------------------------------------------------------------------------ | TOMB | ------------------------------------------------------------------------------ CLASS: Monolith BASIC: LV: 27 (32) HP: 4,820 (5,481) AP: 1 (0) MP: 999 (999) EXP: 480 (0) GIL: 130 (0) BASE: STR: 34 (34) MAG: 66 (66) DEF: 64 (144) SPD: 85 (111) ACC: 0 (0) EVA: 0 (0) WEAK: Holy, Water (Holy, Water) RESIST: Ice, Lightning (Ice, Lightning) ABSORB: None (None) IMMUNE: Curse, Death, Doom, Gravity, Petrify, Silence, Sleep, Stop, Slow DROP: Remedy, White Cape STEAL: Remedy, Black Choker ------------------------------------------------------------------------------ | TONBERRY | ------------------------------------------------------------------------------ CLASS: Tonberry BASIC: LV: 21 (25) HP: 9,999 (39,996) AP: 2 (3) MP: 0 (0) EXP: 120 (250) GIL: 300 (600) BASE: STR: 16 (16) MAG: 46 (46) DEF: 3 (3) SPD: 71 (78) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: Water (Water) ABSORB: None (None) IMMUNE: All status effects. DROP: Hi Potion, Ether, Turbo Ether STEAL: Ether, Turbo Ether ------------------------------------------------------------------------------ | TRICK URN | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | ULTIMA WEAPON | ------------------------------------------------------------------------------ CLASS: Weapon BASIC: LV: 82 (86) HP: 34,300 (67,515) AP: 1 (2) MP: 9,999 (9,999) EXP: 3,350 (4,230) GIL: 3,000 (4,200) BASE: STR: 74 (84) MAG: 53 (63) DEF: 32 (82) SPD: 112 (155) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: All status effects. DROP: Safety Bit, Rune Bracer, Crystal Bangle STEAL: Supreme Gem ------------------------------------------------------------------------------ | VARAN | ------------------------------------------------------------------------------ CLASS: Imp BASIC: LV: 28 (37) HP: 1,132 (1,189) AP: 1 (0) MP: 480 (480) EXP: 410 (0) GIL: 240 (0) BASE: STR: 6 (6) MAG: 43 (18) DEF: 22 (22) SPD: 84 (109) ACC: 0 (0) EVA: 42 (53) WEAK: Fire (Fire) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Doom, Sleep, Slow, Stop, Silence DROP: Holy Water STEAL: Dispel Tonic ------------------------------------------------------------------------------ | VERTIGO | ------------------------------------------------------------------------------ CLASS: Ahriman BASIC: LV: 18 (22) HP: 688 (2,352) AP: 1 (2) MP: 57 (57) EXP: 65 (108) GIL: 36 (78) BASE: STR: 24 (24) MAG: 31 (31) DEF: 3 (3) SPD: 58 (64) ACC: 0 (0) EVA: 14 (18) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Slow DROP: Antidote, Holy Water, Remedy STEAL: Antidote, Tarot Card ------------------------------------------------------------------------------ | VEPAR | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | VESPA | ------------------------------------------------------------------------------ CLASS: Insect BASIC: LV: 25 (28) HP: 983 (2,758) AP: 1 (2) MP: 32 (32) EXP: 185 (294) GIL: 78 (124) BASE: STR: 36 (37) MAG: 6 (6) DEF: 4 (4) SPD: 101 (168) ACC: 0 (0) EVA: 37 (47) WEAK: Ice (Ice) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Stop DROP: Antidote, Remedy, Poison Fang STEAL: Echo Screen, Star Pendant, Poison Fang ------------------------------------------------------------------------------ | VIPER SNIPER | ------------------------------------------------------------------------------ CLASS: Snake BASIC: LV: 18 (22) HP: 256 (269) AP: 1 (0) MP: 0 (0) EXP: 10 (0) GIL: 20 (0) BASE: STR: 32 (32) MAG: 0 (0) DEF: 0 (0) SPD: 73 (95) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Death, Doom, Berserk, Confusion, Silence, Sleep, Poison DROP: Budget Grenade, Grenade STEAL: Phoenix Down ------------------------------------------------------------------------------ | VOLCANO | ------------------------------------------------------------------------------ CLASS: Bomb BASIC: LV: 37 (44) HP: 6,210 (10,840) AP: 1 (2) MP: 488 (488) EXP: 880 (1,280) GIL: 330 (400) BASE: STR: 42 (42) MAG: 5 (5) DEF: 54 (54) SPD: 79 (80) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Fire (Fire) IMMUNE: Curse, Berserk, Confusion, Gravity, Silence, Sleep DROP: Fire Gem, Crimson Ring STEAL: Hi Potion, Fire Gem ------------------------------------------------------------------------------ | WASP QUEEN | ------------------------------------------------------------------------------ CLASS: Insect BASIC: LV: 38 (46) HP: 7,344 (9,815) AP: 1 (2) MP: 23 (23) EXP: 230 (310) GIL: 98 (153) BASE: STR: 62 (88) MAG: 13 (13) DEF: 18 (28) SPD: 82 (124) ACC: 0 (0) EVA: 50 (63) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Death, Doom, Petrify, Poison, Silence, Sleep, Slow, Stop DROP: Poison Fang STEAL: Poison Fang ------------------------------------------------------------------------------ | WATCHER A | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 44 (53) HP: 624 (655) AP: 1 (0) MP: 512 (512) EXP: 100 (0) GIL: 0 (0) BASE: STR: 38 (38) MAG: 33 (53) DEF: 55 (55) SPD: 50 (65) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Berserk, Confusion, Darkness, DeatH, Doom, Gravity, Sleep DROP: Hi Potion, Potion STEAL: Potion ------------------------------------------------------------------------------ | WATCHER R | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 45 (54) HP: 620 (651) AP: 1 (0) MP: 512 (512) EXP: 100 (0) GIL: 0 (0) BASE: STR: 40 (40) MAG: 33 (53) DEF: 55 (55) SPD: 50 (65) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Berserk, Confusion, Death, Gravity, Doom, Petrify, Sleep, Slow, Stop DROP: Hi Potion, Potion STEAL: Potion ------------------------------------------------------------------------------ | WATCHER S | ------------------------------------------------------------------------------ CLASS: Machina BASIC: LV: 44 (53) HP: 620 (651) AP: 1 (0) MP: 512 (512) EXP: 100 (0) GIL: 0 (0) BASE: STR: 40 (40) MAG: 33 (53) DEF: 55 (55) SPD: 50 (65) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Berserk, Confusion, Death, Gravity, Doom, Petrify, Sleep, Slow, Stop DROP: Hi Potion, Potion STEAL: Potion ------------------------------------------------------------------------------ | WEAPON | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | *WEAPON* | ------------------------------------------------------------------------------ CLASS: None BASIC: LV: 1 (2) HP: 1 (1) AP: 0 (0) MP: 1 (1) EXP: 0 (0) GIL: 0 (0) BASE: STR: 1 (1) MAG: 1 (1) DEF: 1 (1) SPD: 1 (1) ACC: 1 (1) EVA: 1 (1) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Confusion, Berserk DROP: None STEAL: None ------------------------------------------------------------------------------ | WHITE ELEMENTAL | ------------------------------------------------------------------------------ CLASS: Elemental BASIC: LV: 14 (18) HP: 77 (308) AP: 1 (2) MP: 155 (155) EXP: 28 (53) GIL: 26 (50) BASE: STR: 1 (1) MAG: 31 (33) DEF: 198 (202) SPD: 58 (64) ACC: 0 (0) EVA: 0 (0) WEAK: Fire (Fire) RESIST: None (None) ABSORB: Ice (Ice) IMMUNE: Curse, Berserk, Confusion, Lightning, Petrify, Sleep, Water DROP: Potion, Antarctic Wind STEAL: Antarctic Wind, Arctic Wind ------------------------------------------------------------------------------ | WHITE FANG | ------------------------------------------------------------------------------ CLASS: Wolf BASIC: LV: 13 (16) HP: 378 (1,412) AP: 1 (2) MP: 4 (4) EXP: 40 (78) GIL: 48 (90) BASE: STR: 32 (32) MAG: 6 (6) DEF: 3 (3) SPD: 74 (79) ACC: 0 (0) EVA: 6 (8) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Sleep DROP: Hi Potion, Potion STEAL: Hi Potion, Potion, Phoenix Down ------------------------------------------------------------------------------ | WIGHT | ------------------------------------------------------------------------------ CLASS: Spirit BASIC: LV: 38 (46) HP: 4,278 (4,492) AP: 1 (0) MP: 2,100 (2,100) EXP: 1,130 (0) GIL: 520 (0) BASE: STR: 12 (12) MAG: 48 (48) DEF: 99 (99) SPD: 68 (88) ACC: 0 (0) EVA: 0 (0) WEAK: Holy (Fire, Holy) RESIST: None (None) ABSORB: Gravity (Gravity) IMMUNE: Curse, Berserk, Confusion, Darkness, Petrify, Poison, Silence, Doom Death, Stop DROP: Ether STEAL: Stamina Spring ------------------------------------------------------------------------------ | WILD WOLF | ------------------------------------------------------------------------------ CLASS: Wolf BASIC: LV: 8 (11) HP: 185 (740) AP: 1 (2) MP: 0 (0) EXP: 10 (26) GIL: 12 (28) BASE: STR: 20 (21) MAG: 3 (3) DEF: 2 (2) SPD: 67 (73) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Hi Potion, Potion STEAL: Hi Potion, Potion, Phoenix Down ------------------------------------------------------------------------------ | XIPHACTINUS | ------------------------------------------------------------------------------ CLASS: Fish BASIC: LV: 12 (14) HP: 773 (2,892) AP: 1 (2) MP: 0 (0) EXP: 70 (102) GIL: 30 (30) BASE: STR: 77 (77) MAG: 18 (18) DEF: 112 (112) SPD: 53 (58) ACC: 0 (0) EVA: 0 (0) WEAK: Gravity, Lightning (Gravity, Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Petrify, Silence DROP: Fish Scale, Water Gem STEAL: Fish Scale, Water Gem ------------------------------------------------------------------------------ | YAC-13 | ------------------------------------------------------------------------------ CLASS: Mech BASIC: LV: 17 (20) HP: 1,380 (1,449) AP: 1 (0) MP: 0 (0) EXP: 80 (0) GIL: 25 (0) BASE: STR: 31 (31) MAG: 29 (29) DEF: 52 (52) SPD: 50 (65) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow, Poison, Petrify DROP: S Bomb, Silence Grenade STEAL: S Bomb, Sleep Grenade ------------------------------------------------------------------------------ | YAC-62 | ------------------------------------------------------------------------------ CLASS: Mech BASIC: LV: 31 (37) HP: 4,100 (5,460) AP: 1 (0) MP: 0 (0) EXP: 255 (0) GIL: 94 (0) BASE: STR: 42 (42) MAG: 58 (58) DEF: 52 (52) SPD: 62 (87) ACC: 0 (0) EVA: 0 (0) WEAK: Lightning (Lightning) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow, Poison, Petrify DROP: Sleep Grenade, Darkness Grenade STEAL: Darkness Grenade, Sleep Grenade ------------------------------------------------------------------------------ | YAIBAL | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 26 (31) HP: 4,330 (4,515) AP: 1 (0) MP: 48 (48) EXP: 500 (0) GIL: 100 (0) BASE: STR: 55 (51) MAG: 12 (12) DEF: 47 (47) SPD: 71 (92) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow, Poison, Petrify DROP: Muscle Belt STEAL: Chocobo Feather ------------------------------------------------------------------------------ | YAU-28 | ------------------------------------------------------------------------------ CLASS: Mech BASIC: LV: 18 (22) HP: 1,270 (1,334) AP: 1 (0) MP: 0 (0) EXP: 80 (0) GIL: 25 (0) BASE: STR: 52 (52) MAG: 0 (0) DEF: 48 (48) SPD: 81 (105) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow, Poison, Petrify DROP: S Bomb, Darkness Grenade STEAL: S Bomb, Grenade ------------------------------------------------------------------------------ | YAU-71 | ------------------------------------------------------------------------------ CLASS: Mech BASIC: LV: 34 (41) HP: 3,800 (4,305) AP: 1 (0) MP: 0 (0) EXP: 255 (0) GIL: 94 (0) BASE: STR: 42 (42) MAG: 0 (0) DEF: 52 (52) SPD: 89 (116) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Death, Doom, Silence, Sleep, Slow, Poison, Petrify DROP: Sleep Grenade, Silence Grenade STEAL: Silence Grenade, Sleep Grenade ------------------------------------------------------------------------------ | YELLOW ELEMENTAL | ------------------------------------------------------------------------------ CLASS: Elemental BASIC: LV: 1 (2) HP: 12 (48) AP: 1 (2) MP: 120 (120) EXP: 2 (8) GIL: 24 (43) BASE: STR: 2 (2) MAG: 5 (5) DEF: 188 (188) SPD: 62 (68) ACC: 0 (0) EVA: 0 (0) WEAK: Water (Water) RESIST: None (None) ABSORB: Lightning (Lightning) IMMUNE: Curse, Berserk, Confusion, Fire, Ice, Petrify, Sleep DROP: Potion, Phoenix Down, Electro Marble STEAL: Potion, Electro Marble, Lightning Marble ------------------------------------------------------------------------------ | YEVON DEFENDER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 12 (14) HP: 186 (195) AP: 1 (0) MP: 38 (38) EXP: 10 (0) GIL: 40 (0) BASE: STR: 16 (16) MAG: 8 (8) DEF: 27 (27) SPD: 49 (64) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Potion, Phoenix Down STEAL: Hi Potion, Budget Grenade ------------------------------------------------------------------------------ | YEVON GUARD | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 11 (13) HP: 223 (234) AP: 1 (0) MP: 38 (38) EXP: 10 (0) GIL: 40 (0) BASE: STR: 32 (32) MAG: 6 (6) DEF: 33 (33) SPD: 62 (81) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Potion, Phoenix Down STEAL: Hi Potion, Budget Grenade ------------------------------------------------------------------------------ | YEVON STRIKER | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 32 (38) HP: 1,730 (1,817) AP: 1 (0) MP: 65 (65) EXP: 80 (0) GIL: 140 (0) BASE: STR: 36 (36) MAG: 17 (17) DEF: 33 (33) SPD: 73 (95) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Hi Potion, Phoenix Down STEAL: Holy Water, Ether ------------------------------------------------------------------------------ | YEVON'S FINEST | ------------------------------------------------------------------------------ CLASS: Human BASIC: LV: 22 (26) HP: 1,722 (1,808) AP: 1 (0) MP: 89 (89) EXP: 80 (0) GIL: 140 (0) BASE: STR: 22 (22) MAG: 22 (22) DEF: 28 (28) SPD: 62 (81) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion DROP: Hi Potion, Phoenix Down STEAL: Holy Water, Fiery Gleam ------------------------------------------------------------------------------ | YSLS-99 | ------------------------------------------------------------------------------ CLASS: Mech Defender BASIC: LV: 46 (46) HP: 2,775 (6,838) AP: 1 (2) MP: 0 (0) EXP: 200 (300) GIL: 400 (800) BASE: STR: 92 (92) MAG: 71 (81) DEF: 71 (81) SPD: 50 (60) ACC: 0 (0) EVA: 0 (0) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Death, Doom, Petrify, Poison, Silence, Sleep, Slow, Stop DROP: Stamina Tablet, Diamond Gloves STEAL: Mythril Gloves, Defense Veil, Power Gloves ------------------------------------------------------------------------------ | ZU | ------------------------------------------------------------------------------ CLASS: Bird BASIC: LV: 27 (32) HP: 9,338 (10,805) AP: 1 (2) MP: 0 (0) EXP: 730 (1,320) GIL: 164 (340) BASE: STR: 72 (82) MAG: 28 (28) DEF: 118 (119) SPD: 64 (83) ACC: 0 (0) EVA: 11 (19) WEAK: None (None) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Poison, Petrify, Poison, Darkness, Gravity, Silence DROP: Phoenix Down, Fiery Gleam STEAL: Crimson Ring, Phoenix Down ------------------------------------------------------------------------------ | ZURVAN | ------------------------------------------------------------------------------ CLASS: Imp BASIC: LV: 22 (26) HP: 583 (612) AP: 1 (0) MP: 310 (310) EXP: 88 (0) GIL: 70 (0) BASE: STR: 1 (1) MAG: 41 (48) DEF: 20 (20) SPD: 83 (108) ACC: 0 (0) EVA: 31 (39) WEAK: Fire (Fire) RESIST: None (None) ABSORB: None (None) IMMUNE: Curse, Berserk, Confusion, Doom, Silence, Stop DROP: Hi Potion, Phoenix Down STEAL: Dispel Tonic =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 9.0 | OTHER INFORMATION | 9.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Here's just some misc. crap to finish the guide off. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 9.1 CREDITS ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= Steve would just like to thank: - Becky for being such a wonderful co author even though we sucked at being motivated at times. :D - Brady Games for their helpful information for blitzball and desert digging - GameFAQs for posting this guide. Becky would just like to thank: - Steve, for putting up with me when I go off on random tangents about the game. I played it for a week straight once. And never once did he tell me to shut up about it. - The official Brady Games and Piggyback strategy guides. Yes, I own them both. The guys at EB gave me a sweet deal on them. And they helped out with a lot of the tedious list work. If the figures are wrong, BLAME THEM. We verified as many as we could. - Pepsi (my dog). Cuz I can. ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 9.2 REVISION HISTORY ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= v1.0 - 07 December 2004 - 1123 K - We finally finished this bloody guide. WORD! ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= 9.3 AUTHOR'S INFORMATION ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=----=*==---=---=*=---=---=*= ------- Becky's ------- Well now, what is there to say about someone like me. My name is Rebecca Skinner, so yes before the e-mails start saying 'r u really a gurl', I am a girl. (A female that loves video games? Wtf?) I live in Melbourne, Australia, and when I'm not addicted to playing video games, I'm either at university studying computer science, or at my local tenpin bowling alley. (Duh. I'm a nerd.) I love playing RPGs, games I can lay thousands of hours into and never get bored. Though once in a while I am fond of sports games such as the latest AFL or cricket versions, or the odd car racing game. (Need for Speed Underground 2, here I come!) If you want to know more about me, or have anything at all to say about my guide, feel free to drop me an e-mail. ----------------------------- traybaby@gmail.com ----------------------------- I check it fairly often, but my inbox does tend to fill up with crap all the time. A good way to get me to read your e-mail: 1) Make it in readable English. I hate 1337 or AIM speak. 2) Please don't ask me how to do something I've already documented. I don't mind if you ask for clarification on points, or ask me to explain further, but the fiftieth e-mail asking me where to get the Iron Duke or Bloodlust is ANNOYING. 3) Include "Final Fantasy X-2" in the topic line. This is NON NEGOTIABLE. 4) Offer cash donations. Just joking. Or am I? *X-Files theme* I don't give out IM addresses anymore, sorry. After the seven hundredth person IMed me saying 'who are you?' because they'd added me to their lists then forgotten who I was, I gave up on the idea. Sorry, folks. E-mail it is. ------- Steve's ------- You can check out all of my other guides on GameFAQs, which will hopefully include a very sexy Star Ocean 3 guide soon. I can't wait to finish that thing. I did guides for a lot of Final Fantasies, as well as some random Castlevania and wrestling games, and both Tales of Destiny games. Check them out! And there's always Tales of Symphonia to look forward to... I appreciate any information you can contribute, especially to the Via Infinito section, as that was a nightmare, as well as stuff I missed, walkthrough, etc. Anything can help. Also, feel free to email any game tips, as I may add a game tips section in the future. Any errors and omissions that you may see can be corrected if you inform me of them. I'll also credit you, if your error or omission is actually correct and worth an update for me to fix. I am somewhat busy, you know. That's about it. If anyone would like me to add anything, you can always email me. AIM: JuanDixonFor3 MSN: mcfa4834@bellsouth.net YIM: mcfaddenvg If you contact me on one of the instant messengers, and I do not respond, it probably means I am busy. I am always talking with my girl, and friends, so sometimes I just ignore some instant messages from people I do not know. Be nice, and I will talk to you, just don't come out and ask the question and be all rude if I do not respond in five seconds, otherwise I probably will just block you. I will answer all e-mails about the game, however. You can contact me by emailing me at penguin_faqs@#yahoo.com One last note: Only email me about the game at penguin_faqs@yahoo.com, all emails about Final Fantasy X-2 sent to my other e-mail addresses will be deleted and/or ignored. Thanks to all those that have emailed me so far, I appreciate it! 1. Check my email backlog. If it's filled up, you may have to wait a while before you get a response. 2. I check my email once in a while. Please wait for a response, because I will respond to all emails. 3. Please read my guide before asking questions, thats why I have a FAQ and Reader Tips section. 4. I will only post your question/tip in my guide if it is good, and has not been answered in this guide. Also, I have AIM and Yahoo. My AIM name is JuanDixonFor3, but PLEASE do not harass me with annoying questions or I'll block you. I only wish to chat with people. My Yahoo is mcfaddenvg but I don't go on too much. =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- | | | | | 10.0 | CONCLUSION | 10.0 | | | | | =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- This guide took a lot of time and effort to put together, as it took loads of patience to complete. The game was a very interesting one indeed. Some of it drove us insane, but for the most part we had a good time writing it, and we are so happy we finally finished the thing, and are quite pleased with what we were able to accomplish. We hope you appreciate the final result. Till next time, K and PP.