F1 2002: UNLOCKABLES GUIDE by Wolf Feather/Jamie Stafford FEATHER7@IX.NETCOM.COM Initial Version Completed: October 23, 2002 FINAL VERSION Completed: November 16, 2002 ==================================== ==================================== ==================================== ACCOLADE: The F1 2002: Unlockables Guide was deemed Best In- depth Guide of the Day on the FAQ Contributors Message Board at GameFAQs.com for October 24, 2002 :-) ==================================== ==================================== ==================================== CONTENTS Spacing and Length Permissions Introduction Overview Quick Race: Overtaking Onslaught Quick Race: Quick Race Season Bonus Challenges Domination Event Options New Concerns Contact ==================================== SPACING AND LENGTH For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for appropriate font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz This guide is 8 pages long in the Macintosh version of Microsoft Word 98 using single-spaced Courier 12 font. ==================================== PERMISSIONS This guide may ONLY be posted on FeatherGuides, GameFAQs.com, PSXCodez.com, F1Gamers, Cheatcc.com, Absolute- PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com, CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru, GameReactors.com, cheatingplanet.com, vgstrategies.com, CheatHeaven, IGN, hellzgate, Games Domain, RobsGaming.com, ps2fantasy.com, and neoseeker.com. Permission is granted to download and print one copy of this game guide for personal use. ==================================== ==================================== ==================================== INTRODUCTION At long last, I have FINALLY acquired all Gold Medals for all the EA Sports Cards for all eleven teams in F1 2002. This guide presents the unlockable features of the game for accomplishing this feat (which took me three months to complete). This information is specifically being made available through this separate guide so that those who do not wish to see it in my other relevant guides for F1 2002 will not see it. Note that this guide DOES NOT cover unlocking the race venues in standard Quick Race Mode, as those can be unlocked without ever attaining a single medal for any of the EA Sports Cards. For this information, please see my F1 2002: Driving Guide. ==================================== OVERVIEW Here is a brief synopsis of each of the unlockable features in F1 2002. Details are given in subsequent sections of this guide. (Again, this guide DOES NOT cover unlocking the race venues in standard Quick Race Mode, as those can be unlocked without ever attaining a single medal for any of the EA Sports Cards. For this information, please see my F1 2002: Driving Guide.) New Quick Race modes - Overtaking Onslaught: Keep passing cars within the time period indicated to continue playing - Quick Race Season: Essentially a Full Championship but using Quick Race parameters New Challenges - Two bonus challenges for both Basic and Advanced New Event options - Ability to choose time of day for each race - Ability to choose 2001 grid positions New Event - Domination: The player MUST win every event in the season (essentially the "sequel" to the Ferrari Milestone Card) New concerns - Failures to the player's car Unfortunately, it appears that the rumor about unlocking gold-plated cars is simply a rumor :-( ==================================== ==================================== ==================================== QUICK RACE: OVERTAKING ONSLAUGHT In standard Quick Race (four-lap racing) format, the player will automatically start at P22. In addition to the normal on-screen information, there in a countdown timer in the upper-left corner of the screen; before the timer expires, the player must pass a competitor. Each time another car has been passed, the timer is reset. The player CANNOT be passed by anyone at any time (only one pixel can cost the race) or else the race will immediately end in failure. Once the player achieves P1, the timer will expire, but since there are no more cars to be passed, the race continues on as normal... unless a competitor can get one pixel ahead of the player's car. It is important to remember that since this is within Quick Race Mode, the difficulty level is inherently set to Easy and cannot be changed. Therefore, the only reason a player should lose in Overtaking Onslaught is due to a momentary lapse of concentration (loud noise outside, etc.) or getting into an accident (in which case the player will either be passed, or will be too far behind the next car ahead to make the next required pass before the time on the countdown clock expires). While it may a first seem that - after all the months spent attempting to acquire all the EA Sports Cards at Gold Medal level - the player will have picked up A LOT of skill in the game, Quick Race: Overtaking Onslaught is still incredibly difficult. Again, only one pixel means the difference between maintaining position and being passed. This is especially important to remember at those circuits whose first turn is incredibly tight and where the traffic really bunches up together, such as the La Source hairpin at Spa- Francorchamps. For example, the player may pass numerous cars on corner entry by using the outside racing line, but at least one of those cars taking the inside racing line will likely get 'ahead' by a single pixel. Similarly, taking the inside racing line at La Source is often counter-productive because the cars on the inside racing line are obviously moving slower than the cars taking the outside racing line since the inside racing line is inherently a tighter, sharper turn. ==================================== QUICK RACE: QUICK RACE SEASON Quick Race Season is essentially a Full Championship using standard Quick Race parameters. Therefore, the player should ALWAYS be able to win each race. ==================================== BONUS CHALLENGES Four bonus Challenges are available once the EA Sports Cards have ALL been acquired at Gold Medal level for ALL teams. As with the other Challenges, there are Bronze, Silver, and Gold Medal levels for each of the Bonus Challenges. Basic Challenges - Bonus 1: The player must pass a given competitor before the end of a lap during the Monaco Grand Prix. - Bonus 2: From a standing start at the Spanish Grand Prix, the player must survive an opening-lap incident and get to the entrance of Repsol (Turn 4) within the allotted time. Advanced Challenges - Bonus 1: In the space of 2-2/3 laps at Monaco, the player must both pass a given competitor (as before) AND finish in the points (P6 or better). It is highly likely that the player will finish P1. - Bonus 2: In this two-lap race at Catalunya, the player must both clear the opening-lap incident (as before) AND finish in the points (P6 or better). It is highly likely that the player will finish P1. Unfortunately, for bonus Challenges unlocked by accomplishing such a massive feat as attaining ALL EA Sports Cards for ALL teams at Gold Medal level, these bonus Challenges are incredibly %^$%#^&*$@# easy, and DO NOT rely upon any skills the player may have acquired in the quest for all Gold Medals for all the EA Sports Cards :-( ==================================== DOMINATION Domination was included in F1 2001 as an unlockable feature, and it has made an unexpected return in F1 2002 due to the need to unlock this game mode. (Domination was available in F1 2001 by first completing the various Challenges in that game.) Domination has just one rule: Win EVERY race of the season. The easiest way to accomplish this feat is to use Normal Handling on Easy difficulty in dry weather conditions with no tire wear and with FIA Rules deactivated. The fastest way to accomplish this feat is to use four-lap races without qualifying (or only by qualifying at those race venues where the player feels uncomfortable with the chances of moving from P22 to P1 within four laps). ==================================== EVENT OPTIONS Attaining ALL Gold Medals for ALL EA Sports Cards for ALL teams unlocks a few new race options. Time of Day: Events can be held at dawn, at midday, or at dusk. (Nighttime races are not possible, as the F1 venues do not have appropriate lighting.) Before ALL the EA Sports Cards are attained at Gold Medal level, all races are held at midday by default. Choosing to hold events at dawn or dusk will obviously change the lighting situation for the events, and the change is just enough that the circuits will 'feel' different, and may also slightly disorient the player. Unfortunately, there is no 'real-time' light changes in terms of the position of the sun :-( 2001 Grid Positions: Activating the 2001 Grid Positions will eliminate Qualifying from each Grand Prix weekend. Practice and Warm-up are still available, but Qualifying will obviously not be necessary. For those who wish to reenact their favorite races from the 2001 season, this can be a good event option to enable :-) For those drivers who first joined F1 in the 2002 season, they are placed in the slots occupied by the drivers they replaced; for example, McLaren's Kimi Raikkonen is slotted in Mika Hakkinen's 2001 starting positions. Toyota obviously did not exist in F1 racing in 2001, so Toyota takes the positions held by Prost in the 2001 season, with Alan McNish taking the spots of Prost's Tomas Enge, and Toyota's Mika Salo taking the grid positions held by Heinz-Harald Frentzen in the 2001 season. ==================================== NEW CONCERNS Only once ALL the EA Sports Cards have been attained at Gold Medal level for ALL teams will the player need to become concerned with suffering mechanical failures. Extended periods of high engine revs (i.e., long periods of running at top-end speed) tends to cause engine damage. Therefore, speed/throttle management will now be an important part of racing. For example, at Monza, engine trouble tends to occur just before the Goodyear Chicane and just before the Curva Parabolica. Engine trouble is a two-step process. Step One is a big plume of bluish smoke coming from the rear of the car; this almost certainly indicates a massive spewage of oil. The player then has approximately 1-1/3 laps to limp to Pit Lane to have the crew fix the problem. If the player keeps powering along the circuit normally at full throttle, then Step Two is almost certain to occur well before the car can make it back to Pit Lane. Step Two is a total engine explosion. F1 2002 shows this as a lot of grayish smoke spewing from the rear of the car (when other cars' engines expire in the player's view, this is what is seen). The throttle no longer has any effect, so the player can only coast at best (unless speared from behind by someone else). Once the car has come to a complete stop for approximately two seconds, the race will automatically end, showing the player as 'DNF' ('Did Not Finish'). ==================================== ==================================== ==================================== CONTACT For rants, raves, etc., contact me at FEATHER7@IX.NETCOM.COM; also, if you have enjoyed this guide and feel that it has been helpful to you, I would certainly appreciate a small donation via PayPal (http://www.paypal.com/) using the above e-mail address. To find the latest version of this and all my other PSX/PS2/DC/Mac game guides, visit FeatherGuides at http://feathersites.angelcities.com/ ==================================== ==================================== ==================================== ======================================================================= Wolf Feather Jamie Stafford ======================================================================= Just as there are many parts needed to make a human a human, there's a remarkable number of things needed to make an individual what they are. - Major Kusanagi, _Ghost in the Shell_ ======================================================================= What isn't remembered never happened. - _Serial Experiments Lain_ =======================================================================