F1 2002: EA SPORTS CARDS CHECKLIST by Jamie Stafford/Wolf Feather FEATHER7@IX.NETCOM.COM Initial Version Completed: August 1, 2002 FINAL VERSION Completed: November 16, 2002 ============================================== ============================================== ============================================== JOIN THE FEATHERGUIDES E-MAIL LIST: To be the first to know when my new and updated guides are released, join the FeatherGuides E-mail List. Go to http://www.coollist.com/group.cgi?l=featherguides for information about the list and to subscribe for free. ============================================== ============================================== ============================================== CONTENTS Spacing Permissions EA Sports Cards EA Sports Cards Acquisition Suggestions Thanks Contact Information ============================================== ============================================== ============================================== SPACING For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz This guide is more than 15 pages long in the Macintosh version of Microsoft Word 98 using single-spaced Courier 12 font. ============================================== PERMISSIONS Permission is hereby granted for a user to download and/or print out a copy of this driving guide for personal use. However, due to the extreme length, printing this driving guide may not be such a good idea. This driving guide may only be posted on: FeatherGuides, GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com, Cheatcc.com, gamesover.com, Absolute-PlayStation.com, RedCoupe, InsidePS2Games.com, CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru, cheatingplanet.com, GameReactors.com, RobsGaming.com, neoseeker.com, CheatHeaven, IGN, ps2fantasy.com, and vgstrategies.com. Please contact me for permission to post elsewhere on the Internet. Should anyone wish to translate this game guide into other languages, please contact me for permission(s) and provide me with a copy when complete. Remember: Plagiarism in ANY form is NOT tolerated!!!!! ============================================== ============================================== ============================================== EA SPORTS CARDS F1 2002 presents EA Sports Cards, awarded for completing specific events in the game, or for achieving certain feats during races. The following is a checklist of the EA Sports Cards available per team, and the requirements for earning each of these cards. Keep this list handy and cross them off as the various requirements are completed :-) As for the Cards themselves for each team, consider which level of the Cards you want to get. If you want the Bronze Medal level, just do all the requirements on Easy. Silver Medal = Medium. Gold Medal = Hard. Many of the requirements for the Cards are attained cumulatively across the game (with the caveat that Quick Race Mode is inherently Easy-only; this cannot be changed), so even before you start working on attaining x points for a given team, you may have already picked up 10 points by winning a race within its Team Duel. For those Cards which require specific tasks (such as starting P22 and finishing P1), make things as easy as possible... although this STILL took me three months to get all the Cards at Gold Medal level!!! Also, turn off FIA Rules, use clear weather, no damage, etc. Also, use Normal Handling... although after spending three months with Normal Handling, I now need to relearn Simulation Handling :-( The main thing, however, is to do as much as you can at the tracks where you perform best. For me, that has long been Monza (going back to F1 2000), especially with the new Goodyear Chicane. Shortcutting the initial chicane and handling the car well enough to fly through Roggia and Ascari at top speed without even tapping the brakes results in only THREE braking zones: First Lesmo, Second Lesmo, and Curva Parabolica. (It is possible to keep to the track - by using the rumble strips - at Goodyear Chicane and still keep full- on with the accelerator, but I have yet to master this.) Toyota (Gold) Duration: Complete an eight-lap race Racing: Gain a place Milestone: Score ten Top Six finishes Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Toyota (Silver) Toyota (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge Minardi Duration: Complete a sixteen-lap race Racing: Overtake a teammate Milestone: Ten podium finishes Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Minardi (Silver) Minardi (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge Arrows Duration: Complete a race of at least half the full race distance (i.e., a race of at least 39 laps at Monaco, which has a full race distance of 78 laps) Racing: Finish in a higher position than where started the race Milestone: Start P1 twenty times Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Arrows (Silver) Arrows (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge Renault Duration: Complete five 16-lap races Racing: Take first place Milestone: Win 20 races Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Renault (Silver) Renault (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge Jaguar Duration: Complete five races of at least half full race distance (i.e., a race of at least 39 laps at Monaco, which has a full race distance of 78 laps) Racing: Once at P1, keep from being overtaken for at least one full lap* Milestone: Score the fastest race lap twenty times Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Jaguar (Silver) Jaguar (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge BAR Duration: Complete five full-lap races Racing: Never leave the track for a single lap Milestone: Earn 100 points Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team BAR (Silver) BAR (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge Jordan Duration: Complete nine 16-lap races Racing: Start a race P22 and finish P1 Milestone: Win a season** Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Jordan (Silver) Jordan (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge Sauber Duration: Complete nine races of at least half full race distance (i.e., a race of at least 39 laps at Monaco, which has a full race distance of 78 laps) Racing: Set a fastest lap for a race Milestone: Earn 150 points Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Sauber (Silver) Sauber (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge Williams Duration: Complete nine full-lap races Racing: Win two races in a row Milestone: Win two seasons** Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Williams (Silver) Williams (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge McLaren Duration: Complete 17 races of at least half full race distance (i.e., a race of at least 39 laps at Monaco, which has a full race distance of 78 laps) Racing: Lap a backmarker Milestone: Earn 200 points Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team McLaren (Silver) McLaren (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge Ferrari Duration: Complete 17 full-lap races Racing: Lead race from start to finish* Milestone: Earn maximum points in a season Team Duel: Win Team Duel for the team Basic Challenge: Complete Basic Challenge for the team Advanced Challenge: Complete Advanced Challenge for the team Ferrari (Silver) Ferrari (Bronze) Duration Duration Racing Racing Milestone Milestone Team Duel Team Duel Basic Challenge Basic Challenge Advanced Challenge Advanced Challenge *If another driver can put the nose of his car just one pixel ahead of yours for just one millisecond, your chances of attaining this EA Sports Card at the current race are destroyed. **While it is obviously possible that a player can 'win' a season before the final race, the CPU does not recognize a season as officially having been WON until the player at least goes to the starting grid of the final race. However, for those races the player chooses to 'skip,' once the car is on the grid for the race, the player can elect to 'Retire from Session.' If this is done before the final race, the CPU will simply move on to the next round of the season; if this is done at the final race of the season, the CPU will first show race results and championship points (as usual), THEN award any appropriate EA Sports Cards if they have been earned during the season. This checklist can be used for strategy purposes. By studying this checklist carefully, players can determine the best approach for the game to gain as many of the EA Sports Cards as possible in the shortest possible time. Note that there are indeed some rewards for attaining ALL the teams' EA Sports Cards at Gold Medal level. These are detailed in my F1 2002: Unlockables Guide. ============================================== EA SPORTS CARDS ACQUISITION SUGGESTIONS Here are some suggestions for acquiring the medals as quickly as possible. However, A LOT of time will still be spent trying to collect each of the EA Sports Cards. General F1 2002 permits players to effectively 'skip' medals. There is no reason to first earn a team's Bronze Medal before working on its Silver Medal. Instead, players can immediately work toward earning a team's Gold Medal. Earning a higher medal will still grant access to those features unlocked with the acquisition of a lower medal. F1 2002 also permits players to acquire more than one EA Sports Card (per team) per event. 'Event' is specifically used here, as even when working on Challenges or Team Duel, other EA Sports Cards (such as a team's Racing Card) can also be earned. Not surprisingly, the EA Sports Cards requirements for the 'lesser' teams (Toyota, Minardi, etc.) are far easier than those for the 'greater' teams (i.e., Williams, McLaren, and Ferrari). Acquiring the various EA Sports Cards can be made a little easier by using Normal Handling with Tire Wear, Fuel, and FIA Rules deactivated, and with only dry Weather. Also, using shortcuts where available can be very handy, especially for those cards where one must gain first place and keep from being passed for a specific period of time. (For information on shortcuts, see my F1 2002: Illegal Times Guide. I find that Monza is the best circuit to use when shortcutting could be an integral part of attaining one or more EA Sports Cards.) Toyota The Racing Card can be easily acquired in the hunt for any of the other Toyota cards. Ten finishes in the points are required to gain Toyota's Milestone Card. One of these can be earned simultaneously by scoring in the points in an eight-lap race, which itself will grant the Duration Card. Minardi The Racing Card requires overtaking a teammate, which is the entire point of Team Duel. Thus, winning Team Duel will also grant the Racing Card. Arrows Somewhat similar to Minardi, the Arrows Racing Card requires finishing in a position higher than where one began an event. Therefore, since Team Duel always begins with the player at P22, successfully passing Team Duel will grant two cards at once: the Team Duel Card and the Racing Card. This comes from Nick Wade, who e-mailed me with this tip for getting the Arrows Milestone Card: '...for the Arrows Milestone Card, which is getting 20 pole positions, you don't actually have to do the race that you get pole position for. I was able to just go to any track I wanted and qualify, then once I got pole position, I would get to the screen where the only choices left are 'warm up' 'race' and 'exit'. I would choose 'exit' and just quit the whole event. Then I would begin a new event, either at the same track or another (it doesn't matter which track), and repeat the same process 20 times. And on the 20th time, I got the silver card, so there you have it.' Renault The requirement for Renault's Milestone Card (winning twenty races) inherently means taking first place, which is the requirement for the Racing Card. Since the Duration Card requires completing five sixteen-lap races, winning a single sixteen-lap race will grant the Racing Card. Successfully earning the Duration Card with ONLY RACE VICTORIES means that five of the required twenty wins for the Milestone Card will have been successfully attained. The Basic Challenge and Advanced Challenge for Renault both involve interactive Pit Stops at Indianapolis. In both scenarios, the Challenge begins at the entrance of Turn 12 (where the infield course rejoins the Indy 500 banking). To shed a few milliseconds and especially to ensure getting TO Pit Lane before the rival in the Advanced Challenge, the CPU WILL permit using the access road FROM TURN 11; this means that as soon as the Challenge begins, the player needs to cross the rumble strips to the right and get on the access road (the one used by Indy and NASCAR in their events), even though the official F1 Pit Entry is between Turn 12 and Turn 13. Also, a caution: In the Advanced Challenge, the player begins with an automatic speed boost due to inherent drafting from starting the Advanced Challenge directly behind the rival entering Turn 12, so it is far too easy to miss this 'extra' Pit Entry road and put all four wheels into the grass. Jaguar The Jaguar Milestone Card requires scoring twenty Fastest Laps. This is NOT 'Fastest Lap at twenty races,' which is the misinterpretation I included in earlier versions of this guide. This means that if a player elects to compete in a race of at least twenty laps, the Milestone Card could easily be attained at just that one race. However, such a tactic could almost certainly never be realized, as a player will occasionally be slowed by traffic, make a mistake and run off-course, etc. On the other hand, a good driver can easily set the required twenty fastest laps within five races of at least half the full race distance, which is the requirement for attaining the Duration Card. BAR The BAR Milestone Card requires earning 100 points. Fortunately, this is cumulative across the entire game, so simply playing as usual in virtually any race or event and placing consistently within the Top Six will amass points which will automatically be put toward the acquisition of this card. The Racing Card requires never leaving the track for a single lap. Since the Duration Card requires completing five full-lap races, even a novice player should be able to keep to the track for one full lap in a full-distance race and not lose so much time that the player cannot perform well in the race. I personally tried attaining the Racing Card while working on the BAR Team Duel (held at A1-Ring), and it was a major handful trying to keep to the track for an entire lap AND maintain position. The BAR Milestone Card is earned by accumulating 100 points. This can be earned quickly by competing in and winning ten four-lap races. Jordan Jordan's Racing Card is earned by starting last and finishing first. Depending on a player's skill, this can be easily done while working toward the Duration Card, which requires the completion of nine sixteen-lap races. For the Milestone Card, a season can use races as short as four laps each. Sauber The Racing Card is earned by setting the Fastest Lap for a race. The best way to do this is to choose a four-lap race, and start P22. Those with excellent skills combined with prime shortcut knowledge (and FIA Rules turned off) can quickly catapult themselves from P22 to P1 in just one lap, inherently resulting in a Fastest Lap (since F1 2002 awards Fastest Lap beginning with Lap 1 - this is a programming error which can be greatly exploited!!!). From here, a player must simply stay in front; if challenged seriously, dirty tactics such as banging wheels or cutting off the challenger should preserve the Fastest Lap set on Lap 1, unless the player can better that lap time in the three laps which remain. Note: Team Duel is a great place to attain the Racing Card, although it will be eight laps in length. As with BAR, the Milestone Card is based upon points, which are gained cumulatively across most racing events. Consistent performance in the Top Six will result in points being automatically used toward the acquisition of the Sauber Milestone Card. Williams The Williams Basic and Advances Challenge Cards take place at Monza, finishing just beyond the exit of Ascari (the left-right-left chicane leading onto the back straightaway). The key to a Gold Medal time here is to take Ascari at full acceleration, which requires intimate familiarity with this portion of the Monza circuit as well as fast reflexes. This is actually an important skill to have at Monza, as the traditional top-running drivers (both Schumachers, Barrichello, Montoya, Raikkonen, and Coultard) are all able to fly through Ascari at top speed, so a player able to do the same can maintain position in relation to these CPU-controlled drivers. Winning two seasons is required to earn the Milestone Card. It is certainly possible within a season to win two races in a row, which just happens to be the requirement for the Racing Card. For the Milestone Card, a season can use races as short as four laps each. McLaren McLaren's Racing Card requires lapping a backmarker. This can easily be accomplished in one of the seventeen half-distance races required for the Duration Card. Depending on the CPU, this may also occur in Team Duel or even in a standard four-lap race is Failures is activated, as cars may have trouble and go to Pit Lane for repairs - thus giving the player a chance to lap the backmarker(s). As with BAR, the Milestone Card is based upon points, which are gained cumulatively across most racing events. Consistent performance in the Top Six will result in points being automatically used toward the acquisition of the McLaren Milestone Card. Ferrari Ferrari's Racing Card requires starting AND finishing a race P1 WITHOUT EVER BEING PASSED. This effectively means no Pit Stops without having a large enough lead to maintain P1 (a lead of at least thirty seconds should be adequate for this purpose). This also places prime importance upon gear ratios and circuit selection - if a player wishes to attain the Racing Card at a circuit which requires long gear ratios (such as Hockenheim), the player will likely fail at the standing start due to long ratios' inherent slow acceleration. A circuit with good shortcutting opportunities, such as Albert Park or Monza, can work to the player's advantage. Another useful and morally legal 'trick' is to master driving in the rain, as the CPU-controlled vehicles tend to slow greatly in the rain, thus making it easier to create and maintain a massive lead right from the start of the race. Since the Ferrari Milestone Card requires completing seventeen full-lap races, expert players with great patience can attain the Racing Card in one of the required seventeen full-lap races. The Milestone Card requires earning maximum points in a season - in other words, the player must win EVERY race in the season. This will be extremely difficult at circuits where passing is fairly rare, such as Monaco and Hungaroring, unless the player can qualify P1 and never be passed during the race. It may also be a good idea to disengage Autosave, so that if a player does not win a race within a season, progress can be reloaded and the loss wiped clean, allowing the player to make another attempt; of course, the player should save game progress after each win!!!!! Ferrari's Duration Card is one of the hardest of the EA Sports Cards to acquire - after all, who really has the time to spend playing SEVENTEEN full-lap races??? Fortunately, HondaF1 from the GameFAQs message board for F1 2002 (PlayStation2 version) has discovered a nice time-saving measure: At the start of a race, pass the Start/Finish Line, then pull aside (out of the optimum racing line to avoid getting speared from behind) and walk away; come back about ninety minutes later, finish the lap, and since the leader should have won the race by then, the game will end. (It is important to note that on the race results, the CPU will deem the player 'DNF' for the race, but this does not matter.) Doing this seventeen times results in 'earning' the Ferrari Duration Card :-) Note that this same strategy can be used for other teams which require simply completing a specific number of races at a given distance. ============================================== ============================================== ============================================== THANKS A big thanks to HondaF1 from the GameFAQs message board for F1 2002 (PlayStation2 version) for discovering the 'cheat' for Ferrari's Duration Card. Thanks also to Nick Wade for the Arrows Milestone Card information. ============================================== ============================================== ============================================== CONTACT INFORMATION For questions, rants, raves, comments of appreciation, etc., or to be added to my e-mail list for updates to this driving guide, please contact me at: FEATHER7@IX.NETCOM.COM; also, if you have enjoyed this guide and feel that it has been helpful to you, I would certainly appreciate a small donation via PayPal (http://www.paypal.com/) using the above e-mail address. To find the latest version of this and all my other PSX/PS2/DC/Mac game guides, visit FeatherGuides at http://feathersites.angelcities.com/ ============================================== ============================================== ============================================== ======================================================================= Wolf Feather Jamie Stafford ======================================================================= Just as there are many parts needed to make a human a human, there's a remarkable number of things needed to make an individual what they are. - Major Kusanagi, _Ghost in the Shell_ ======================================================================= What isn't remembered never happened. - _Serial Experiments Lain_ =======================================================================