F1 2002: RADIO COMMUNICATIONS GUIDE by Wolf Feather/Jamie Stafford FEATHER7@IX.NETCOM.COM Initial Version Completed: October 22, 2002 FINAL VERSION Completed: February 17, 2003 ==================================== ==================================== ==================================== CONTENTS Spacing and Length Permissions Introduction Guide Notes Accidents and Dangerous Situations End of Race Engine Failures Fastest Laps FIA Rules Activated Offs Pit Stops Points Praise Qualifying Scoldings Teammate Information Tires Weather Other Thanks Contact ==================================== SPACING AND LENGTH For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for appropriate font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz This guide is approximately eight pages long in the Macintosh version of Microsoft Word 98 using single-spaced Courier 12 font. ==================================== PERMISSIONS This guide may ONLY be posted on FeatherGuides, GameFAQs.com, PSXCodez.com, F1Gamers, Cheatcc.com, Absolute- PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com, CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru, GameReactors.com, cheatingplanet.com, vgstrategies.com, CheatHeaven, IGN, hellzgate, Games Domain, RobsGaming.com, ps2fantasy.com, and neoseeker.com. Permission is granted to download and print one copy of this game guide for personal use. ==================================== ==================================== ==================================== INTRODUCTION For those who do not speak English as a native language, this guide can be beneficial to understanding what is said during the game in the radio communications. For ALL players, this guide can really reveal the radio problems/inconsistencies within F1 2002. Not necessarily every possible quote in the game is included in this guide, as there is a measure of randomness to what is said in the team radio communications. ==================================== GUIDE NOTES There is a bit of 'shorthand' used in this guide, which is explained here: This indicates an F1 driver who IS NOT a teammate of the player's chosen driver. Sometimes, only the driver's last name is used; sometimes, both the first AND last names are used to designate the driver in question. However, this is different when the indicated driver is either Michael or Ralph Schumacher, as the brothers are both current F1 drivers represented in the game (Ralph Schumacher drives for Williams, while Michael Schumacher drives for Ferrari); in this case, the driver's first AND last names are ALWAYS used. This is the official name of the given Grand Prix at which the player is racing. This represents the number of laps to which the radio communication is referring. This indicates a driver's current position in a race. Each F1 race venue is divided into three (usually-unequal) sections, called 'Sectors.' However, there appears to be a glitch at Spa-Francorchamps where the radio communication will occasionally make reference to Sector Twenty-nine... which obviously does not exist. (Not even the full Le Mans circuit has twenty-nine sectors!!!!!) This is the distance between a player's chosen driver and his teammate. This is usually represented in terms of time ('about five seconds,' 'about thirty seconds,' etc.). However, the separation can also be indicated as 'about one lap' and 'more than a lap.' The time/lap identifier is followed by either 'ahead' or 'behind' in relation to the teammate's current race position. There are eleven teams used in F1 2002; these are the same eleven teams which began the real-world 2002 F1 season: Arrows (did not complete the real-world 2002 F1 season) BAR Ferrari (won exactly HALF the total available points in 2002) Jaguar Jordan McLaren Minardi Renault Sauber Toyota (made unprecedented progress in its first-ever season in F1 racing) Williams This indicates an F1 driver who IS a teammate of the player's chosen driver. Sometimes, only the driver's last name is used; sometimes, both the first AND last names are used to designate the driver in question. However, this is different when the indicated driver is either Michael or Ralph Schumacher, as the brothers are both current F1 drivers represented in the game (Ralph Schumacher drives for Williams, while Michael Schumacher drives for Ferrari); in this case, the driver's first AND last names are ALWAYS used.