============================================================================= ____________ ___ _ __ ___ _ _ | _ \ ___ \/ _ \ | | / / / _ \ | \ | | | | | | |_/ / /_\ \| |/ / / /_\ \| \| | | | | | /| _ || \ | _ || . ` | | |/ /| |\ \| | | || |\ \| | | || |\ | |___/ \_| \_\_| |_/\_| \_/\_| |_/\_| \_/ T h e A n c i e n t s' G a t e s ============================================================================= Unofficial FAQ/Walkthrough v.1.0 By Mr. Dubbers Email: mr_dubbers@yahoo.com Web Site: www.geocities.com/dubbersgames Last Updated: June 8, 2002 This FAQ is hosted by the following sites: www.gamefaqs.com ============================================================================= ----------------------------------------------------------------------------- CONTENTS ----------------------------------------------------------------------------- 1. INTRO/LEGAL INFO 2. VERSION HISTORY 3. CONTROLS 4. WALKTHROUGH 4.1 – SURDANA 4.2 – SHADOWMIRE 4.3 – SURDANA REVISITED 4.4 – ANDRELLIAN ISLES 4.5 – CRYSTAL MINES 4.6 – BONEGRINDER'S LAIR 4.7 – RAVENSHOLD 4.8 – NORTHERN TUNDRA 4.9 – SHIVERBANE 4.10- SURDANA...AGAIN! 4.11- VALLEY OF THE FALLEN 4.12- STRATOS 5. CREDITS ----------------------------------------------------------------------------- 1. INTRO/LEGAL INFO ----------------------------------------------------------------------------- Drakan is an action/adventure game along the lines of the Zelda games on N64 or the Soul Reaver series. You advance by exploring, slaying your foes, and getting more powerful doohickeys to slay those foes with. It's a long and difficult game, and you're bound to get stuck. That's where I come in. The walkthrough should guide you through any tricky or confusing parts of the game. I hope it's as helpful as I think it is! As for contacting me, I probably won't be of much help. I played through this game and wrote the entire guide over a three-day rental period. And I do not own the game. I never plan on playing it again, so any questions you have would best be directed towards the message boards. Any mail having to do with errors in the guide or submission of information is more than welcome, though. And now for the prerequisite legal mumbo jumbo… This FAQ is copyright 2002 by Mr. Dubbers. All rights reserved. This FAQ may only be reprinted with my permission, in an unaltered form. This FAQ may not be used for financial gain in any way. Do not publish it in a magazine or burn it to a disc. Violators of this shall be punished severely. Drakan: The Ancients' Gates is a trademark of Surreal Software/Sony Computer Entertainment America. ----------------------------------------------------------------------------- 2. VERSION HISTORY ----------------------------------------------------------------------------- June 9, 2002 – Version 1.0 – The first and final update to this guide ----------------------------------------------------------------------------- 3. CONTROLS ----------------------------------------------------------------------------- For those of you who bought the game used/rented it, here is a complete list of controls, as taken directly from the Drakan manual. MENUS Start/Pause game – START button Select Menu option – Directional button + X button Open/Close Items menu – SELECT button Cycle Items menu screens – L1/R1 button RYNN Dismount Arokh – X button (when Arokh is on ground) Jump on Arokh – left analog stick (walk Rynn into Arokh) Draw weapon – R1 button Attack with weapon – SQUARE button Parry attack (block) – CIRCLE button Thrust – Directional button + SQUARE button Attack with magic – SQUARE button Cast spell – CIRCLE button (hold) + Directional button Cycle hot slot weapon – R1 button Call Arokh/Talk to people – L1 button (hold to call Arokh) Throw switches – L1 button Pick up multiple items – L1 button Kneel – X button Roll forward or backward – X button + left analog stick UP or DOWN Jump – TRIANGLE button Backflip – left analog stick down + TRIANGLE button Flip left/right – L2 button (hold) + left analog stick LEFT/RIGHT + TRIANGLE button Sidestep – L2 button (hold) + left analog stick LEFT/RIGHT Pull up while hanging – left analog stick UP, or TRIANGLE button Climb ladder – Directional button or left analog stick UP/DOWN Pan camera view – right analog stick Push object – left analog stick Swim – left analog stick + right analog stick Set target lock – R2 button Toggle current target – L2 button SPECIAL COMBO ATTACKS Overhead chop attack – DOWN button twice + SQUARE button Heavy slash from left to right – LEFT button twice + SQUARE button Heavy slash from right to left – RIGHT button twice + SQUARE button Spin attack – DOWN button, then UP button + SQUARE button AROKH THE DRAGON Fly up/Take off from ground – TRIANGLE button Fly down/land – X button Fly or walk forward – left analog stick UP Fly or walk backward – left analog stick DOWN Turn – left analog stick LEFT/RIGHT Fly sideways – L2 button (hold) + left analog stick LEFT/RIGHT Change attack type – L1 button Lock target – R2 button Basic attack – SQUARE button or R1 button Powerful attack – CIRCLE button Basic bite attack (on ground) – UP button + SQUARE button Pitch up/down – right analog stick UP/DOWN Dive – left and right analog stick UP ----------------------------------------------------------------------------- 4. WALKTHROUGH ----------------------------------------------------------------------------- <4.1> After the cut scenes end, you'll find yourself on the path to Surdana. Open your menu by pressing the select button to see your first quest. You are to find Lady Myschala at the palace in Surdana. Move along the path a bit and you'll see a tent to your right. Go there and talk to the guard. He'll tell you that he set up a practice dummy for you. Take this time to get used to the controls and fighting. The chest contains some gold. When you are ready, continue along the path. You will get a cut scene of some monsters that want your gold. Take them out. One of them drops a Potion of Life. You can climb the hill to your left for some more treasure if you like. Get it and continue along the path. You'll come to a broken bridge. Jump across. Watch the tree crush the enemy, then roll under it. Kill the monster and continue. You'll see another tent on your left. This one has a bow for you to pick up and a target to practice on. When you're done with that, head into the town. Move along to see a cut scene. You will get a new map entry for Jade's Magic Emporium. Visit the blacksmith, alchemist, or tavern, if you wish. Otherwise, head for the lift. This takes you to the castle. Enter and get a cut scene. Do as the nice man says and head forward to see the Lady Myschala. Cut scene. You'll get a new quest to open the four gates. Arokh will return and you'll get some gold and another quest. This one is to retrieve the Cypher Rune from the Tree of Mourning in the Shadowmire. Arokh will fly you to the blacksmith's shop. Buy a new weapon, if you wish. The blacksmith will also give you an optional quest. He wants you to get Toadfist's Helm. When you are ready, leave the town through the east exit. Jump to your left off the bridge and swim towards the gate to Shadowmire. Talk to the nearby guard and he'll open the gate for you. Wade on through. Follow the narrow linear cave for a while and you'll be prompted to save. Do so. <4.2> Follow along the river, but turn right onto dry land when you get near the waterfall. You'll see a man standing near a bridge. Talk to him to receive an optional quest to rescue his daughter. Cross the bridge and head left down the path. When you reach the bottom, follow along the swamp until you see a cove on your right. There's a door here that you should enter. You'll find some gold and potions inside. After you've looted it sufficiently, hop back in the swamp and follow along. You'll eventually see another cove on your right. Loot it and continue. Continue along and find yet another cove full of goodies, this time on your left. Loot it and move on. There's another cove, again on the left, up the path further. Grab the stuff and get back in the water. You'll see a spiked log swinging back and forth. Time your movement to avoid being hit. Follow along the swamp, but this time you have to watch out for tiki masks that shoot arrows at you. You'll eventually see a path of land on your right that leads upward. Get out of the water and follow it up and along the cliff until you see a door. Go in and proceed through the tunnels, being careful not to fall through the holes in the floor. When you exit the tunnel, you'll be back on a path along a cliff. You'll come to a bridge with two holes in it. Jump across and kill the mage. Head left along the path and you'll spot a platform you can jump to. Do so. Jump down to the next platform, then to the ground. You'll get a cut scene of the man's daughter. Kill her captors and you'll automatically set her free. Climb the nearby ladder up to the platform. Enter the door and climb down the ladder there. Follow the cave path, killing spiders as you go. Eventually you will have the choice of going into a cave on your right or dropping down off of a cliff. Go into the cave. You will come to a lift, which you should ride. Follow this next short path and you'll spot the Tree of Mourning. Attempt to enter through the door at its base and you'll get a cut scene showing a huge drop-off. You're going to have to find another way in. If you look around a bit, you'll see a cave entrance to the north. Go on in. Follow the short linear path and you'll emerge back in a swampy area. Follow the narrow path and use the fallen tree as a bridge. Continue following this path until you see a hole in the path. Drop down to the swamp water and follow it towards the south. You'll eventually see a sign that says "Keep Out". From here, continue south a bit and you'll get a new map entry for the Hermit's Hut. Go up the ramp and enter the hut for a cut scene. You'll get a new quest to find four satchels of powder. Grab the mine key off the wall and leave the hut. The mines are located east of the hut. Enter them. Head left and pick the first powder off the table. Then ride the lift up and grab the second powder. Follow the path and you'll see another lift. Ride it up, grab the third powder and follow the path outside then back around into the mine. Pick up the final powder off the table. Throw the switch for the nearby lift and ride it down. You'll be in the first room of the mine, so head out and visit the hermit again. Cut scene. Enter the cave south of the hut. You'll eventually come to a wall that you can blast away with your new explosives. You'll do this automatically. Head through the new door and go left at the fork. When you see a lift, throw the switch, and then ride it down. Follow the cave path out into the water. Go left and down the stairs to enter the ruins of a building. You'll see a hole in the west wall. Go through it and kill all who oppose you. Go up the hill and left up the stairs. Kill the monsters and go up the western stairs. You'll be in a room full of toppled bookshelves. Go up the stairs to the east. Head through the cave passage and follow along the path. You'll emerge at the bottom of the Tree of Mourning. Pick up the Cypher Rune and turn around. Head back along the same path you came from until you see a cut scene of a gate opening. Go through the new passage and head east in the next room. Follow the path around to a lift. Ride it down and follow the path to Toadfist's throne room. Cut scene. Kill Toadfist and take his helmet. Head out of the throne room through the north passage. Go back up the lift and head north until you see a bridge. When you try to cross it, you will be dropped to another swampy area. Follow the water until you reach a path leading up. Follow this long path all the way to a gate. Pull the nearby lever and go through. You will be near the very beginning of Shadowmire. On your way out, talk to the man and his daughter for a reward. Exit and head back to Surdana. <4.3> Cut scene. You'll have a new quest to search for a guide. You should first visit the blacksmith for new equipment and to sell Toadfist's Helm. When you're ready, mount Arokh and head east toward the Andrellian Isles <4.4> You'll start off with a cut scene. Two quests will be added to your journal. The first is to kill Bonegrinder. The second is to destroy the catapult battery. Let's start by destroying the catapult. Fly up, lock on to them, and launch fireballs until all of the catapults are gone. Return to the sailor who gave you the quest and you'll get some gold and a new quest: find Master Sevoth. So let's do like the man says and find this Master Sevoth fellow. Go south and you'll see some tents. You can talk to the people there if you want, but they aren't much help. Just west of the tents, you'll see a cave. Go in and head along the path. Eventually, you'll reach a fork. You can go straight to visit a blacksmith or right to meet Master Sevoth. Well, sort of. It turns out Master Sevoth is poisoned, so you're going to have to find his medicine pouch. Leave the cave and get on Arokh. Remember where those catapults were? Fly over there, then up and over the mountain. Kill all of the enemies on the ground, then land. Enter the cave to the east. Proceed along the path and ride the lift. Go along this path and you'll reach another lift. Take it down, kill some guys, and get some money. Ride back up and head left for a bit. Cut scene. Kill the big monster and you'll receive Sevoth's pouch. Take it back to him and you'll get a cut scene and a new quest. Sevoth wants you to go to a crystal mine and bring him 20 crystals. Fly far to the north until you reach an island with four rocket-launcher things. Kill the launchers and the nearby dragons, then land. Enter the Crystal Mines. <4.5> You don't really have to fight your way through the entire dungeon if you don't want to. Once you have the 20 shards, you are free to leave. Shards can be found by destroying the blue crystal pillars. Start off by heading forward until you are in a room with a gigantic hole in the middle. Head right and follow along until you see a lift. Ride it down and follow along the path, being sure to collect shards as you go. Eventually you'll reach another lift. Ride it. Walk forward a bit and you'll hear some ominous music. Kill the large monster and collect all of the crystals in this large room. Head east, leap across the gap, and climb the ladder. There are a lot of crystals in this room, so if you've yet to reach 20, this is your place. Go through the cave path in the north wall and follow it around to the next room and even more crystals. Get them if you still need 20, then climb the ladder. Follow the path, jumping when necessary, then go through the next cave entrance. You'll come to a lift. Ride it up for some treasure. Grab everything, come back down, and head through the passage to the north. There's more crystals if you really need them. Continue along the path to find even more crystals. Return to the last lift you rode and ride it again. This time, go to the right, pull the lever, and find yourself at the beginning of the dungeon. Follow the path and exit. <4.6> Our next stop is Bonegrinder's Lair. Before we head there, however, we have to stop and say hi to Master Sevoth. Hop on Arokh and fly back to Sevoth's cave. Give him the 20 crystals and he'll give you a lightning spell. He'll also mark Bonegrinder's Lair on your map. Hop on Arokh and fly towards the lair, using your map if need be. You will get a cut scene. Afterwards, you will face off against a giant, two-headed water dragon. Yippee. Blast it a whole bunch of times and it'll die. When you've completed that task, land on the platform where the tornado is coming from. Dismount Arokh and enter the cave. Follow along the path and reach a large room. You'll see a monster warp in. Strange, eh? Head left and jump down the platforms. Kill the enemies that warp in, then follow along the path. You'll come to a plank that serves as a bridge. Carefully walk across it, then follow the path. Jump to the nearest platform, then jump down to the next one, then the ground. Follow the path. Hop down and you'll spot the vortex that Bonegrinder is using to create the storm. Hop onto the ring surrounding it, then to the next ring down. From here, locate a stack of crate below you. Use them to safely get yourself to the next path. When your there, follow along into the cave path. You'll come out in a large, yellow-lit room. Use the platforms to reach the lower level. Then continue around a bit and use the platforms to go even lower. Follow the cave path into a room with a large door. The door will roll aside. Enter the room and get a cut scene. Now you fight Bonegrinder. To defeat him, you have to first destroy the crystals that are making him invincible. Then do whatever you have to in order to kill him. After he's dead, pick up his staff. Then go south and pull the lever. Step on the light and you will be transported to the area right outside the entrance to the dungeon. Hop on Arokh and take off. Cut scene. <4.7> You'll start with two quests: Restore the Gateway to Surdana and Locate Ravenshold. Fly along the river until you get a cut scene. Fly over the city and activate the gateway to Surdana. Go back into town and talk to Ranwulf. He's hanging out in his lodge. Fly over to the wizard's tower (it's marked on your map). Cut scene. You'll then get four quests to find various items. Fly back to Ravenshold and talk to Ranwulf again. Then go talk to Tashvek in the building directly across from Ranwulf. You will get a couple locations marked on your map. Fly towards the Grull Camp. Look around and you'll eventually spot the entrance to a cave. Land and enter it. Follow the ninear path until you reach a room with some crates and bottles. Go near them and collect the blood. One item down, three to go. Leave the way you came. Go back to Ravenshold and talk to the blacksmith. He'll give you a quest to find a journal. He'll also mark the Daemog hunting grounds on your map. Go there. Enter the hunting grounds by landing Arokh near the mouth of the waterfall, dismounting, and wading through. First you will fight a baby yeti. Kill it, continue forward, and get a cut scene. Kill Daemog. It'll take a few tries, but you'll eventually be able to put him down. When he's gone, loot his cave to find Sebborna's journal. Leave the way you came and mount Arokh. Head back to Ravenshold and give the smith the journal. He will give you a key and a torch. Now we have to find the dungeon he spoke of. From Zeggoro's Tower, head northeast (more east than north, though). You'll eventually spot a statue of a man. Land, dismount, and enter the dungeon. Equip the torch the smith gave you and head left or right, your choice. You'll encounter some arrow traps, so be careful. Once you're back on the main path, you'll head down some stairs. Go right and roll under the door, then continue along the path. You'll go down more stairs. Continue straight without turning until you hit a wall. Turn left, then head right down the stairs. Go straight until you see a statue. Collect the gold from the chests, then turn around and go back up the stairs the way you came. Go left, then right, then left again. Pick up the Fangs Amulet. In this room, there's a hole in the northeast wall. Go through it. In the next room, take the Horns Amulet. Exit through the hole you entered through, then go out the north door to the main hall. Turn right, then left, then straight past the stairs. Then make a left, then a right. Grab the Talons Amulet. Leave this room, then make a right. Go straight at the fork then make another right. Take the Wings Amulet. Now leave this room and return to the room with the statue of a man. Place each amulet in a slot around the statue, then drop down through the hole it creates. Go straight and grab the ashes. Halfway there! Leave the room through the east passage. Go right, then left, then straight until you see a lever, which you should pull. Make two rights, then a left, then a final right to exit the dungeon. Phew! Hop on Arokh and fly to the entrance of the Northern Tundra. <4.8> Flight straight north until Arokh spots the Northmen's Camp. Land and dismount. Enter the cave and follow the path until you see a man at a desk. That's Serris, He'll talk to you and offer you the gold sword if you kill a certain Wartok for him. No problem, right? Exit the cave, get on Arokh, and fly to the new location on your map. Land near the two cave entrances. Dismount and enter either one. Follow the only available path into the next room. A couple of Wartoks will drop a boulder onto an explosive barrel from a high-up position. Avoid the explosion and continue on. You'll come to a room with a large hole in the floor. Head through the northeast tunnel. Follow this path all the way around the lava pit. You'll see some platforms with fireballs jumping around in between. Time your jumps to get across. Follow this path until you see some monsters fighting each other. Ignore them and take the south tunnel. Follow this until you reach a large room and boss music starts to play. Now you will face the Invisible Wartok. He's not really invisible, but he can disappear from time to time. Kill him and take his gauntlets. Leave this room through the northeast exit, pull the lever and go outside. Shout for Arokh, mount him, and bring the gauntlets back to the Northmen's Camp. You'll receive the Golden Blade in return. Now we have three of the four items. Now where can we get the other one? Talk to the man standing near the kegs and he'll give you a quest and a map location. He wants you to explore the Ice Caves. Do so by getting on Arokh and flying to the new location on your map. It's on the far east side of the map. Land near the two braziers and hop off Arokh. Step on the glowing purple circle to appear in a snowy forest. Move forward, taking out the laser golems as you go. After following this path northward for what seems like an eternity, you'll come to a snow-covered statue. Find the eyeball portion and press L1 near it to collect the final item, Visionary Amethyst. Head south a bit to see another purple glowing circle. Step on it, mount Arokh, and return to Zeggoro's Tower in the Ravenshold area. Cut scene. You'll find yourself at the Half-Men's Magic Barrier. Kill the half-men. When they are all dead, you'll get a cut scene. Ride Arokh into the now-open cave. <4.9> Ride Arokh the rest of the way through the cave and emerge into even more snow-covered wilderness. Our goal here is to activate the next gate. Fly Arokh to the far north and you'll see a gate opening on the ground. A yeti will come out. Kill, the walk Arokh into the cave, frying half-men as you go. At the end of the cave is a hole just big enough for Rynn. Dismount and go through. You are now in the half-men base. Continue along the path until you see an ice-brick wall with a hanging skeleton. On either side of you is a cave entrance. Go through the left one and follow the path. You'll emerge outdoors on a ledge above where you came in to this area. Go through the nearby cave and follow it out to get another cut scene. Now you have to fight two of those desert lords from the beginning. There's a lift nearby if you need to get to ground level, but they should land on the ledge near you. Take them out. Now return to the ice-brick wall with the skeleton. This time go into the other cave. Follow the path to a fork. Go right and follow the path until you are outside again. Follow the narrow path around the cliff and cross the bridge. There's some gold in the cave, if you want it. Continue along the path until you are on the ground again. Head south a bit then go up the hill into the cave. Head straight and down around the curve until you fall through the floor. Cut scene. You will find yourself in a prison, stripped of your items. Kill the guard with your lightning and you'll get a key. Use it on the panel to make the bars disappear. (Isn't it funny how the keyhole is INSIDE the cell, rather than outside?) Run to the left and up the stairs, then across the room then down some more stairs. The gates will close. The side gates will open and enemies will come out. Avoid them and enter each side room to flip a switch. Enter the now open gate and follow the cave path. After much evasion, you'll eventually come to a room with all of your equipment on the floor. Pick it all up and continue along the path. You'll see a lift. Pull the lever, then ride it up. Now follow the path all the way until you cross some wooden doors. You'll get a cut scene, then it's boss time. He's tough, but once you've taken him down, you'll get his maul and the gates will open. Go through for a cut scene. You'll be in front of the next gate, but you can't do much without your trusty dragon, can you? Follow the snow path until you reach a guard tower with a lever inside. Pull it and the gate preventing Arokh's entrance will open. Call him to you, then ride to the gate. Two down, two to go. Fly through to once again enter Surdana. <4.10> Fly Arokh down to the town and visit the blacksmith, alchemist, etc. Then ride the lift up and enter the castle for a cut scene. You will get a quest to find out how the assassins got in. Go through the west door and into the next room. A bookcase will swing aside, creating a secret path. Go through it. Follow the path and you'll come to a teleporter. Return to the guards for a cut scene. Now you fight Dane. After a couple hits, you'll get another cut scene and he'll run off. You'll get a new mark on your map. Complete all of your errands in town and fly towards the new area. When you see a gate, land and walk Arokh through. <4.11> Things kick off with a cut scene. Fly along until you see a small farm. You'll get a cut scene. You'll learn the locations of the other two gates and be asked to find a farmer's son. When the cut scene ends, you'll have to fight a couple of bone dragons. First of all, let's activiate the third gate. It's marked on your map, so just fly over and activate it. That was easy. Now we have to rescue the farmer's son. On the ground near the gate we just activated is a cave. Land and enter it. Go through the path into a large room with a lift in it. You should see a table with a green key on it. Grab this key and exit the way you came. Get back on Arokh and fly to the end of the river nearest to the gate. Land near it and you see a cave where the river flows from. Get off Arokh and swim into the cave. You'll come to dry land and a locked door. Use your new key to open it, then enter. Follow the linear path until you come to a cliff. Use the nearby crates to jump down. Follow the path until you come to a lift. Pull the lever and ride it up. Follow the path, but watch out when a couple of monsters shove a boulder down a hill at you. You'll arrive at a room with lots of crates and no apparent exit. Use the crates to climb up to a ledge, then continuethe nearby locked door for now. You'll eventually arrive at a room with pulleys and a few tables. Grab the key off the table, then throw the lever. You'll see a cage come down from the ceiling. Inside is Perry, the farmer's son. Talk to him, then lead him back to the locked door. You can now open the door, so do that and lead Perry through. You'll come to another door, this one has a lever to pull. Go through and you'll be outside. Cross the nearby bridge, then enter the cave near the campsite. Lead Perry all the way through and you'll once again emerge outdoors. You should see the small farm in the distance. Go along the path a bit then enter the next cave. Follow the path through and you'll emerge very near the farm. Just cross the bridge and talk to Perry's father, who is standing near the farmhouse. Talk to him again to receive 8000 gold and a new sword. Our next objective is to use Perry's key to enter the ruins. Get on Arokh and fly to the third gate. Near there is a low mountain you can fly over to reach a desert area. Now fly straight a ways until you see a castle area. Cut scene. Now you'll have a boss fight against a pair of dragons. Kill them and land. Dismount Arokh and walk to the left, ignoring the main entrance. You'll see a door, which you should use your key on to enter. Step on the teleporter to arrive in the ruins proper. Follow the path to another teleporter. Step on it and you'll appear in a strange area. Follow the path, being careful not to fall off the edge. You'll come to a catacombs area. Follow this a bit and the wall will open on your left. Enter the new passage and pull a lever. Get back on the main path and continue. You'll come to a room in which the door closes behind you. Kill all of the skeletons in the room and a door will open. Pull the lever inside and another door will open. Go through this new door and continue along the path. You'll come to an outdoor are that is seemingly a dead end. After walking around a bit, a staircase appeared. Go up it for a cut scene. Kill the boss, then grab the key near his throne. Backtrack to the room where all the doors closed. There'll be a new door open. It has a teleporter inside. Step on it, then run to your right and press the button on the door. Go up the stairs and head right. You'll be in a large open room. Drop down into the hole, then go through the water-filled passage. Rynn will make a comment about pushing the block. Push it to the center pillars, then use them to climb up. You'll see another set of pillars nearby. Climb those and go up the nearby stairs to the next room. In an alcove on the wall is a Sentinal Key. Pick it up. Climb another set of stairs and follow the hallway. You'll be on the other side of those lasers in the main entrance. Head into the only open corridor and ride the lift down. Follow the hall to a room with another Sentinal Key. Ride the lift back up to the laser room. Use the nearby pushable block to block a laser, then roll under the gap it makes. There'll be a door on either side of you. Use your Sentinal Keys to unlock each one and pull the levers. The lasers will be gone and the door on the far side of the room will open. Go outside and get Arokh. Before walking him through the new door, make sure you have everything you need, because you won't be coming back. When you're ready, go through and emerge in a large, dragon-filled cave. Kill the dragons, then fly down to the platform below you and to the left of where you entered. You'll have to dismount Arokh to get in. Do so, then follow the path. You'll eventually come to a lever, which opens a door in the previous room you were in. Go through the new door. Follow the path to a lift. Ride it down, then follow the path to a key on a pedestal. Take it. Leave the way you came and ride the lift back up. Use your key on the door that is still locked. Follow the path all the way down and around to what appears to be an uncrossable chasm. Jump across to land on the sparkles and make your way across, being careful not to fall. When you're safely across, go up the stairs and follow the path until you get a cut scene. Boss fight time. Kill your attacker, then go south and open the door for a cut scene. <4.12> After the cut scene ends, hop on Arokh and kill your attackers. Fly to the location on your map marked "Ferry?" Land and dismount. Walk into the building and talk to the NPC standing there. You'll get a new quest. Fly to the place on your map marked "Grotus' Lair". Land and dismount. Enter the half-open door, then make your way along the linear path all the way to the bottom. Kill the demon that appears and the door will open. Go through and follow the path a bit. You'll come to a set of hallways. This part is very confusing. You see all of those doors that don't open when you approach? It seems to me that one will open each time you kill one of those floating demons. Most of them are filled with potions and weapons, but one of them on the north wall leads to the next area. When you've gotten through, explore both side areas and open all of the treasure chests, because one of them contains the Grotus Potion, which you need. Return to the center for a cut scene. Boss time. Kill him and the teleporter ahead will activate. Step on it. You'll arrive back at the "Ferry?" location. Walk into the building for a cut scene of Rynn drinking the Grotus Potion. Walk onto the circular lift and ride it down. Follow the hall to another lift and ride it down. Follow the hall to a room with a demon guy and a closed door. Kill the demon to open the door. Enter and it will seal behind you. Talk to the woman in the mask. Approach the closed door and it will open. Kill two more demon guys and another door will open down the hall. Go in it and follow the path. Go left at the fork and the door will open for you. You'll see the ferry pull in. Leave this room and run straight ahead. Kill the demon and enter the door. Follow the path down and around and you'll come to a door. It will open for you; go on through. You see the ferry again. Run around and enter the door opposite of where you entered. Follow the path for a cut scene. When the man goes to push the button, run back to where the ferry docks. Run across the sparkles to board it. Cut scene. After the scene, you'll find yourself at the golem palace. Kill the demon guys and step on the nearby teleporter. Move forward for a cut scene. OK, this begins the single most annoying and confusing part of the game. Go into the door to the right of the altar. The door will close behind you. Kill the golems and move into the next room. This is a large room with red shields blocking the doors. To remove the shields, you will have to destroy the floating things behind them. Easier said then done. In the center of the room are two blocks you can step on, which lower the shields across from them for a limited time (not long enough to run across). As soon as you step on one, whip out your bow and shoot down the crystal. This permanently removes that shield, allowing you access to the levers inside. There are four of these. When you have flipped all four levers, the exit will appear. Go through, fight your way through the halls, and you'll reach a door. It will open, bringing you back to the main chamber. Now go up to the door to the left of the altar. This part is even more annoying. Run through the hall, killing the golems as you go. You'll come to a VERY large room. The exit is on the wall opposite you. Go there and enter a path. Follow this path to a room full of urns. Break every urn and kill every skeleton. This will open a door. Go through and up the stairs. You'll be on a balcony above the main chamber. Flip the switch on the railing. Then, whip out your bow and shoot down the chandelier. Cut scene. Ready your lightning and target the flying urn. Zap away until it's gone. Cut scene. Move forward to grab the Golem Staff. Walk back down the stairs and step on the teleporter. Move forward for a cut scene. Defeat the boss. After another cut scene, it's time for the final battle. Press R2 to target the golem, then hit L2 to switch targets to the desert lord the golem is carrying. Swoop in close to the golem, causing it to try and swing at you. This exposes the desert lord. Blast him, then back away. Swoop in again, etc. Keep repeating this until the desert lord dies. Congratulations! You've completed Drakan: The Ancients' Gates! ----------------------------------------------------------------------------- 5. CREDITS ----------------------------------------------------------------------------- Mr. Dubbers – For typing this guide GameFAQs – For hosting this FAQ Zauron – For his VERY helpful FAQ Surreal Software – For making this game SCEA – For publishing this game