### # # # ### ## ### # # # # ## ## ## # ## ## # ## ## ## ## # ## ## # ## ## ## # ## ## # ## # ### ### ## ## # ### # # ## # ##### # ## ## ## # # # ## ## # ## # ### # # # # # ## ### # # ########## ### # # # ## # # # ## # # # ## ## # ## # # # # ### # ## ## ## ## # # ## ##### # # ### # ## # # # # # *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Devil May Cry (PS2) FAQ/Walkthrough Ryan Kavanagh (Bonds Legacy) Version 1.00 - Updated - 10/30/01 Email - bondslegacy@yahoo.ca *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* TABLE OF CONTENTS ----------------- 1. FAQ Updates/Revision History 2. Game Overview 3. Story 4. Characters 5. Weapons 6. Weapon Combos 7. Walkthrough • Curse of the Bloody Puppets • Judge of Death • Destroyer of Ardor • Dark Knight • Guiding of the Soul • Evil of the Waterways • Holding the key of Ardor • The Legendary Knight Returns • New Strength • Canyon of Mist • Fate • Ghost Ship • Abyss • Deep Darkness and Towering Mountains • Wheel of Destiny • Nightmare of Darkness • Parted Momento • Spirit Stone Elixer • Enter the Corrupted World • Showdown with Nightmare • Living Cave • Legendary Battle • Mother's Guide 8. Secret Missions • Critical Hit • Phantom Baby • Phantom Baby II • The Three Beasts • One Eyed Evil • Wandering Ghosts • Water Cell • Treasure of the Reaper • Shadow of Darkness • Stairway of Tranquility • Blue Jem in the Sky • Holy Bangle 9. Items 10. Enemies / Bosses 11. Skills 12. Review 13. Frequently Asked Questions 14. Credits/Thanks 15. Copyright Info *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1. F A Q U p d a t e s / R e v i s i o n H i s t o r y *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* October 24 ---------- • Did a lot of work on the FAQ, formated and made the Game Overview section • Added level walkthroughs for Missions 2-4 • Fine tuned the walkthroughs • Added more to the Game Overview • Made the Credits section • Made the copyright section • More walkthrough work October 25 ---------- • More walkthroughs added • Made the ASCII art at the top of the page. Phew. That was tough. • Added a secret mission • Added the walkthrough for mission 8 • Did two more Mission walkthroughs October 26 ---------- • More work on the Game Overview section • More level walkthroughs • Did some character section work • Did some enemy/bosses section work • Added three more mission walkthroughs October 27 ---------- • Did a lot of work today, added a few characters • Added a couple enemy descriptions • Added one boss description • Finished off the rest of the walkthrough portion, Missions 14-23. • Did work on the skills section • Wrote a review • Fixed up the item section October 30 ---------- • Added some items • Did a couple Secret Missions • Finished the enemies section • Did the Bosses section • Fixed up the Table of Contents • More secret missions • Worked on the skills section November 1 ---------- • More items work • Finished up the secret missions • Finished the Skills section • Declared this my fist "full" version *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* II. G a m e O v e r v i e w *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Controls -------- Start Button......Use this to pause the game. There are a lot of options for you to choose from this menu, including a map, items, weapons, and objectives screen. To unpause the game, press start again. When you first turn the demo on, you will need to press start to begin the game. Triangle..........Use your sword. One of Dante's main attacks is to use a gigantic sword. You can find many different combos to do with it. Experiment, see what you can come up with. Circle............Jump. This button can make Dante jump into the air. If you jump while pushing forward ont he left analog stick, you can do a summer sault through the air. If you jump at a wall, press Circle again to kick off the wall, sometimes to reach secret places. You can also roll on the ground to avoid enemy attacks. X.................Use this button to use your gun while holding R1. You can also cancel menu selections with it. Square............While holding R1, this too can fire your gun R1................Lock onto the closet enemy. If you want to lock onto a different enemy, then just press it again. L1................When the power guage is full in the top left hand corner of the screen, press this button to change into a devil form of Dante. It can run faster and do more damage than Dante can usually do. The only problem is that it doesn't last for a long time. R2................Using this will act as a hotkey for taking out your map. Much quicker than going through the start menu. L2................Use this to taunt the enemy R3................Once you have aqquired the proper items, pressing this will let you choose between using Alastor or Ifrite. Red Orbs -------- Sometimes, when you defeat enemys, red orbs will pop out of their corpses. Get them. They are important. They allow you to buy new weapons/moves at the start of each new mission. You also need them to open doors. You can also pick them up off the ground without having to fight an enemy. Fighting an enemy and getting a combo rating of Stylish will give you more red orbs than defeating an enemy with a Dull combo rating. Green Orbs ---------- From a select few enemys, a green orb will pop out of their corpse. These orbs will refill your entire health bar. They can be found in lots of places on easy mode, but get harder to find on later difficulties. Yellow Orbs ----------- These are perhaps the most important orb. At least in some respect...The yellow orbs act as continues. When you die, you use up an orb and are put back into the level. When you run out of yellow orbs completely, it's Game Over. Don't let that happen...I'm not 100% sure on this, but you might be able to buy some from a shop. Blue Orb Fragments ------------------ You will find these throughout the castle. When you get four of them, your total amount of health you can get is increased. You can buy some of them in shops. But when you buy them in shops, they're whole orbs, bot frgments. There is enough orbs in the game to make two complete bars of vitality. It's a tough search, but worth it because you'll almost never die. Purple Orbs ----------- These orbs can raise the amount of devil trigger guages you have. The more you have the longer devil trigger mode will last. To get them, simply buy them from the shop thing before a mission starts. These orbs, you cannot find throughout the castle, you must buy them. Devil Trigger ------------- There are three japanese symbols under your health bar. When all three are lit up, you can use your Devil Trigger. Press L1 to transform into a devil. While in this form, Dante is more powerful and can move a lot quicker. After a short period of time, dante will return to normal. To return him to Devil Mode, wait until the three meters are charged up again. To do this, fight enemies. Saving/Loading --------------- After you complete a mission, you're prompted if you want to save or not. Choose your answer. If you want to save, you'll be taken to a screen where you choose memory card slot 1 or 2. Then, choose a file. When it's done saving, press triangle twice to return to the game. To load the game, go to "Load Game" when you boot up DMC. Choose the memory card slot then choose the file. You must have a previously saved game to load. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 3. Story *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* According to legend, 2000 years ago while snow was falling on a clear, freezing night on Earth, a fierce devil prince was born deep inside the darkest pit of the netherworld. He grew rapidly. Within a short time he gained his full powers and took over the Devil throne. His first act as ruler of all devils was to declare himself emperor of the Devil Kingdom. His next feat was an invasion on the human world. His plan was to conquer it and rule both the lower and upper realms. But a power-ful Dark Knight known as Sparda took pity on humans for their brief, transient lives. In fierce battles, he defeated all of the Devil's rulers armies and finally imprisoned the emperor himself in a sealed vault. Having achieved his victory, Sparda abandoned the Devil Kingdom to live in the human world. He married a human woman and soon fathered a half devil, half human son. But beware, mankind. After 2000 years, the cursed Devil Emperor will be released and will return to invade the huamn world once again. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 4. Characters *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Dante ----- Dante is a bad dude. There's not really anything else to say. He was trained in a martial arts style that is far superior to anything ever seen before. On top of that, he isn't 100% human! He is half human and get this, half demon! The demon part gives him special powers as well as increased strength. He lost his mother and sister to Mundus when he was smaller. He now owns a business known as Devil May Cry. A business that specializes in the destruction of demons and other related things. Trish ----- She is Dant's newest customer, and she has a really big job for him. Trish is a hauntingly beautiful woman who invites Dante to Mallet Island, gateway to the devil world. She possesses supernatural powers and vast knowledge about devils. It is said she knows Dante's secret history. But what is her true identity and purpose? Sarda ----- Dante's father. He is Dante's enemy throughout the game. Sarda was the original Dark Night. He was the one who sealed Mundus away for eternity, or so he thought. Sarda then left the Devil realm and went to the human realm, where he married and had a child. The child was half human, half demon, they called him Dante. Mundus ------ Mundus is one huge S.O.B. The guy is just HUGE. He is the one that is going to rise up and take over the human realm. He was stopped by Sarda long ag, now, will he be stopped by the son of Sparda? *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 5. W e a p o n s *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* D e v i l A r m s Alastor ------- What It Does: This sword is covered in a strange glowing light. It has more power than the average sword and can take out those damn puppet things usually with one hit. It used to belong to a warrior named Alastor, hence the name. Where Is It : The sword is located in Mission 2. Run up the path and take out the puppets. At the end, before you go through the door, look to the right to see a sword sticking out of a stone statue. Ifrit ----- What It Does: Ifrit is a pair of gauntlets. When whereing them, you summon the power of Ifit. A demon from the depths of the underworld. When you punch, your hand will be engulfed in flames. When you kick, your foot will be engulfed in flames. After you have aqquired the right skill, when you jump, your entire body is engulfed in flames! These things can do some serious damage. It puts Dante's martial arts skills to the true test. You also have your Devil Trigger Mode still in tact. Where Is It: You get the firey gauntlets after you jump from platform to platform in Mission 9 Force Edge ---------- What It Does: It is the sword Dante starts with. It is a basic sword, with no real special powers. But it is strong against the first few monsters in the game. This is the sword that Sarda, Dante's father, left for him. It is a powerful sword in the hand of an expert, but it isn't even the full version of the sword. Where Is It: Dante begins with this sword. Sarda ----- What It Does: This is the sword that Dante's father used. It is the full version of the force edge. It's a very powerful sword, and it almost looks like a sycthe. It covers Dante's entire back. It's THAT big. It will do more damage than the Alastor for a lot of enemies, but there's no Devil Trigger Mode. Oh well, the extra power makes up for it. Where Is It: At the beginning of mission 18, a cut scene will begin. When it's over, you'll have your brand spank'n new Sparda ----------------------------------------------------------------------------- G u n s Pistol ------ What It Does: You hold two guns when you have this equipped, two pistols to be exact. You fire both of them at the same time. They aren't that powerful, they usually take about 7 well placed shots to take out an enemy completely. Where Is It: You start the game out with it Shotgun ------- What It Does: This is the only other gun available in the demo. It is a really cool one at that. Dante holds it above his head. When you fire it, he bings it down at the speed of light and lets a couple of rounds off. One or two well placed hits will take out most enemies. Where Is It: This gun takes a little bit of searching to find. In Mission 1, go to the library. Go up to the seconf floor. Across from the picture where you get the rusty key is a desk. Slash it with your sword. It will crumble to pieces. All that's left is the Shotgun. Pick it up with X and equip it through the pause menu. Grenade Gun ----------- What It Does: This gun will fire a single shell, packed with explosive grenade power! The gun will knock back a lot of enemies, sometimes knocking them off their feet. For other enemies, it's a waste of time to use it because it reloads to slow and they'll get to knock YOU off your feet. Where Is It: It is located in Mission 8 outside the drawbridge. Head around the turning thing to find it on a corpse! Needle Gun ---------- What It Does: This gun is the only weapon that can be used underwater. Since you are in first person mode, simply fire the gun and move the pad to hit enemies. There isn't even a curser, so it's a good thing this game has autoaim. It can ONLY be used underwater and not above, on the surface. Where Is It: It's found on the ghost ship in Mission 12. It's in the first cabin right beside the Blades. Nightmare Beta -------------- What It Does: This gun was formed in the Underworld. It takes power from the operator and fires it out in a burst of energy that can bounce off walls. Using it will use up your Devil Trigger Gauge. Where Is It: Find this in Mission 18. After you enter inside the mirror into the dark dimension, it's sitting on a bed, waiting for someone to grab it. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 6. W e a p o n C o m b o s *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* I have made wierd names up for the following weapon combos. If you have any that aren't in this FAQ, then please, by all means, send them to me. Soaring Blast ------------- Weapons Involved: Sword + Gun (Pistol or Shotgun) How To Do: Hold R1. Now, press Triangle while holding the analog stick in the direction away from Dante. You should be doing this in front of an enemy by the way. Your sword will lunge into the enemy and throw him up in the air. While still holding R1, press X. This will make Dante pull out his gun and shoot at the demon while in the air! Very cool. The body will explode if you use the shotgun. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 7. W a l k t h r o u g h *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Introduction ------------ After the opening cut scene, you'll be standing on a path. Run up it. On the left, there's a yellow orb. Keep heading up the path until you reach the little hole. Go through it to begin your first mission. ----------------------------------------------------------------------------- M i s s i o n 1 ~ Curse of the Bloody Puppets ~ Objective: Break the evil spell and open the cursed door Now, I can't really help you in this first part of the mission, you'll ahve to do it yourself. Just run around the mansion type room until you have gotten all 45 red orbs. nOw, head to the ground floor and look for a red door. Press the X button, an option will ask you if you want to use 45 red orbs to open the door, say yes. In the next room, break open the suits of armor to get some red orbs. Go through the dark passage and up the spiral staircase. Here, there's a puppet leaning against the wall, not moving, but by the name of the mission, you should be able to figure out what happens. Anyways, jump on top of the trunk here. Now, jump up and grab onto the ledge above you. In this room, grab the rusty key from the corner. As you turn to leave, the puppet will throw a knife at you. Turn around and chop him to pieces. Now, drop down the hole, kill the puppets here and leave the room. Head back to the main hall. Here, open up the big green door using the rusty key. There are quite a few puppets hanging from the ceiling, but they're not moving. Head over to the top right hand corner. There are two sets of armor here. Destroy them to find a crest hidden behind them. Slash at it with your sword until all the lights are lit up. It will turn into an elevator and bring you down to the basement. Here, you must fight a lot of puppets, when they're all dead, the wooden doors they came out of will close, and the elevator will return to the ground floor. Hop on it to go back to the previous room. Remember those non-moving puppets on the ceiling? Well, they're moving now. Kill all of them to break the curse on the door. Go through it. ----------------------------------------------------------------------------- M i s s i o n 2 ~ Judge of Death ~ Objective: Open the door of the Cathedral Start by running south. Some where in this hallway, a portal will appear and enemies will start to pur out of it. When this happens, just keep slashing away until they're dead. As you go up the hallway, the view will shift to behind you. There is a door on your left, but it's locked and needs a Rusty Key. Continue on down the hallway until you reach the door. Turn to the right and examine the picture. A cut scene will start, when it's over, you will have the Alastor! Go through. Now, you're in a library. if you want, you can go over to the books and press X to find out about them. When you're done with that, go underneath the bridge to the other side of the room. Go up the stairs. Notice that there is a big tree blocking the entrance to a doorway. You need to find another way through there. Anyways, when you get to the top of the stirs, head south. Go to the left. Slash at the desk so that a Shotgun will pop out. Pick it up. Now, head the other way. Go to the picture and get the ruted key. Now, jump over the balcony. Go through the doorway and back down the hallway. Go back to the doorway that needed the rusty key. Open it up and go through. In here, there is a fountain. Run to the other side of it. Run into the force filed that's surrounding the lion thing. You will be sent backwards. The lion will speak, telling you that you need a sign. A lot of enemies will start to appear. Kill all of them until there isn't anymore coming through the portal. Now, jump over the broken section of the stairs. Go up them. Then, jump to the second floor. Run around the room, jumping over the gaps in the floor. When you get to the end, go through the door. When you go through, run down the hall. There are a lot of enemies to kill, so do it with the shotgun. When they're all gone, continue down the hall. Take the first door on the right. Inside, slash at the coffin with your sword. It will start to be pushed backwards. When it's back against the wall, a secret door under it will be revealed. Press X while standing on top of it. You will be plunged into the darkness below. Walk forward and grab the Staff of Judgement. A door will open up behind you. Go through it. Now, you're in the library again, beside the big tree that had grown to block the entrance to a room. Try to exit the room through the big double doors. A hand will appear in it. Making it impossible for you to leave. 3 Grim Reaper persons will fly down from the ceiling. They aren't hard to kill, at least not when there's one left. When there's all 2 of them, they get tough because when yuo try to attack one, one will attack your back. Just use your shotgun or pistols while moving around the room constantly. This is a sure-fire way to beat them. You can also use your sword if you feel you have to. Now, when they're all dead, the hand in the door will shatter into glass. Exit through the door. At your feet, there are a lot of cock roaches. If you want, you can blow them up, they turn into a gross brown ooze. Eww. After that, examine the picture of the judge on the wall. It will ask you if you want to put the Staff of Judgement in it. Say yes. ----------------------------------------------------------------------------- M i s s i o n 3 ~ Destroyer of Ardor ~ Objective: Overcome the trial and acquire the Pride of Lion. Well, doesn't SOUND too difficult, does it? Well, guess what, it ISN'T. When you start, run towards the Pride of Lion. It's sitting on a red pedistle, and glowing with a golden light. Examine it. It will tell you that you must face a trail before you become worthy enough to take the Pride of Lion. It will shoot a beam at the door across from it. Shattering the hand that's in it. Go through that door. You'll be outside now. Run across the bridge. The camera will zoom out, and out. Stand on the multi-coloured portal and examine the sign. It'll give you a clue about how to complete the trial. Start heading back across the bridge. When you get to the middle, a beam of light will shoot down from somewhere, causing the bridge to crumble into pieces. When you get to play again, head down the underwater passage. You lose health every second that you're down here, so you must do it fast. Stand on the portal at the end of the tunnel. A bunch of skulls will appear around you. With the shot gun, blast each of them, a few well placed shots will take them out. You also have the choice to use your sword. When they're all dead, enter the portal. You'll appear back on the broken bridge. Go through the doors. Run up the path and grab the Pride of Lion. This, will trigger a cut scene, afterwards, it's off to face your first boss battle. It's a giant scorpian. Begin by just running around. Memorize his attacks, and when he's going to fire them. If a burst of laser energy forms in his mouth, hide behind a tree, because a beam of energy will come out. Other times, columns of fire will shoot up from the ground at Dante. And sometimes, he will swipe at you with his claws and his tail. I find, that the easiest way to kill him is to go into Devil Trigger mode and go crazy with your Alastor. After that, just jump up and use your sword to thrust it down into him and through his armor. Remember though, the sword must hit his head or the area around his head or it won't penetrate his armor.When he's dead, run around and pick up the green and red orbs. Go back through the now opened grey door. ----------------------------------------------------------------------------- M i s s i o n 4: ~ Black Night ~ Objective: Display one's strength to the Lion and open the Path. Collect the meloncoly soul You start back in front of the judge's picture, the one you stuck the staff into, well, go back down the hallway. When you get near the door on the left, the scorpian will come running down the hall! Quickly, go through the door. Walk behind the fountain to see the forcefield. Go near it. It will say you need to show it a sign. Then an option appears to show it the Pride of Lion. Do that, and the force field will disappear. Examine the Lion statue. it says you have to give it a magical blow or something. Slash at it 3 times with your sword, or once if you're Devil Dante. An evil spirit will creep out of the statue and turn into a Saber toothed Tiger or something. It's sort of difficult to kill. Use your guns. Fire at it from a distance, which is harder than it sounds because the thing jumps all around the place. Sometimes, it turns into a spear and lunges at you, other times it turns into a gas and crawls along the floor. Sometimes, it tuens into a giant set of teeth. Just keep shooting at it until it's dead. When that happens, a door above the lion statue will open. Run up the broken set of stairs. Wehn you get to the top, jump to the platform with the door. Go through. Kill the two enemies and go up the stairs. When you reach a door, kill the two enemies and go through. There are a lot of hints in here. To your left, beside the mirror, is a statue. Examine it to find out there is a slot to put something. I guess that means you have to find something. Exit the room and climb up the stairs to the very top. Read the scroll. It sys the soul is at the very highest point. Well, you're at the very highest point, but you can't see a thing! Jump over the blacony. You should land at the very bottom, in a small pool of water. Right in front of you is a wierd looking circle thing on the wall. Slash at it. The lights around it will begin to fill up. Keep doing this until a red portal appears in the middle of the room. A pillar will carry you to the very top of the tower. In front of you is a sword. Jump across the gap and pick it up. You can't use it though. Now, jump to the side, over the balcony. Run down the stairs until you reach the double doors. Go inside amd turn left. Examine the statue again. When it asks you, say Yes to insert the sword. It will trigger a cut scene. The Black Night will come out of the mirror and exit through the door. Follow him. Outside, jump over the balcony into a coutyard. The Night is standing on the top of the building. ----------------------------------------------------------------------------- M i s s i o n 5 ~ Guiding of the Soul ~ Objective: Go to the destination before the power of the Melancholy Soul fades away. This is one of the easier missions in the game. You'll start off, still in the courtyard from your last boss battle. Another phantom tiger thing come sout of the door above you. Fight it. It's just like the last one you fought, so you should be able to kill it without too much trouble. When it's dead, go back up to where you fought the Dark Knight the third time, on top of the building. Drop down the little crack here to find the door leading back to the bedroom. Go through it. Now, exit through the door on the other side. There's a couple of enemies, but don't worry about them just yet. Drop down the hole in the center of the room. Walk over to the door beside the stairs and place the Meloncholy Soul in it. ----------------------------------------------------------------------------- M i s s i o n 6 ~ Evil of the Waterways ~ Objective: Defeat the evil guardian and accquire the Guiding Light. Now, head north. Keep going to the end of the path to get a blue ornb fragment. Now, head back the other way. Around the corner is a door, go inside of it. You're in a room with lots of sewer pipes. At the far end, there is a glowing light in one of the pipes. Press X to get the Rusty Key! But, this also triggers a lot of bugs to come crawling out of the sewers. These are some of the easiest enemies you're going to face though. One hit from the shot gun will kill them, or one hit from trusty ole Alastor. When they're all dead, the shadow guarding the door will disappear. Exit through that door. Across from you is a tunnel. If you go through, you'll find some red orbs and a red orb fountain. When you come out, continue to the end of the path, killing all and any bugs that get in your way. Open the door at the end using the Rusty Key. Once on the other end, run through the path. If you take the side tunnel, you'll get a couple of green orbs. Keep going along the central path. At the end, there are some barrier pieces on the ground. Walk in the middle of them to engage in a semi-boss fight. He isn't hard, but takes a long time to kill. The easiest thing to do is to jump kick off the walls and slash with your sword. When he's dead, the force filed will disappear. Go around the corner to find a shrine. Pick up the "Guiding Light" from it. ----------------------------------------------------------------------------- M i s s i o n 7 ~ Holding the Key of Ardor ~ Objective: Return to the bedroom before the Guiding Light absorbs all of your vitality. Now, head back the way you came. When you turn the corner, the giant scorpian (Phantom) will come out of nowhere. Jump to avoid his blasts and keep running forward. You'll run into a few green orbs if you need them. When you get to the door at the end, go through. Now, head down the tunnel. Kill the two Gruim reaper type people to open the door. Go through the door. Now, out here are a bunch of bugs. You might want to kill them in order to get a green orb. Anyways, hit the shield thing to the side to activate the portal in the middle. Step on it to make it turn into an elevator and take you to the top, jump to the side. Now, head down the stairs, until you reach the first door. Go into it. Well, this is the bed room. Walk over to the indent of a sun on the wall. Put the guiding soul into it to open a door, go through the door. Yay. Now, you have somewhat of a break. The mission is over, but the next one doesn't begin yet. Jump over the gap in the bridge and go through the door to start the next mission. ----------------------------------------------------------------------------- M i s s i o n 8 ~ The Legendary Knight Returns ~ Objective: Activate the mechanism and escape from the rooftop Now, head forward and you will find a place to purchase red orb moves. When you're done, wall jump up onto the upper ledghe. There are 10 red orbs here. Collect them and go through the door. Head forward and jump over the little wall. You'll land in a courtyard now. Head towards the open gate, only it won't stay opened. The Phantom (Giant Scorpian) comes back! I find that he's easier now, though. Just keep using Devil Trigger Mode on him and go crazy with your sword. When he's dead, a small cut scene will begin, it's cool, so watch it. When you get control of Dante again, head through the now open gate. Go forward and pick up the trident. Now, drop into the hole. Hit the circualr object with your sword. This will lower the drawbridge. Head around the turning thing to find a corpse holding the grenade launcher! Pick it up and drop down the hatchway. Walk forward and place the trident into the shrine. It will open up the gate in the room underneath you. To reach that room, go through the wooden door. Now, run down the flight of spiral stairs, go through the wooden door on the left, at the bottom of the stairs. Run through the gate before it closes, and head out of the big opening. ----------------------------------------------------------------------------- M i s s i o n 9 ~ New Strength ~ Objective: Use the new strength to open the door When you start, run across the draw bridge. When you get to the other side, it will raise up. Hmmm. Anyways, continue the way you were going. In the corner of this area, there's a place to purchase more red orb moves. In the middle of the area is a tomb stone of sorts. Go behind it and press X to get a Devil thingy-majigger. Now, continue on down the spiraling flight of stairs. At the bottom, open the door. You're in a big courtyard. As soon as you step off the platform you're currently on, three enmies will pop out of the ground. Take them out and follow the glowing blue lights on the ground towards a big door. Go through it. Now, head to the left and wall jump to get up the wall. Run up the stairs and turn right. Follow the path around to find an item. Now, head back. Go behind the stairs. There's a crest in the middle. Slash at it until all the lights are lit up. This will make all of the platforms in the middle of the area form stepping stones up to the top of the area. Head down the path in the center. Jump to the first stone. From here, wait until the camera angle adjusts before jumping again. When you get to the top, jump to the shrine in the center. Examine it to find Ifrite. Ifrite is a pair of firey gauntlets. Cool. Now, jump down from the shrine. A bunch of enemies will attack you. You can use this chance to experiment with Ifrite. When they're dead, exit through the big door you came in through. A cut scene will begin, when it's over, you'll be in a boss battle. It's a giant griffon. He's pretty hard. Start by getting used to his attacks. Some times he'll drop pixey dust that will hurt you. Others, he will fire a beam of red energy at you. Use the grenade launcher to kill him. Just keep avoiding his attacks and fire grenades at his head. When he'd dead, the lights on the ground will lead you over to a door. On each side of it, there is a torch, but only one of them is lit. Punch the unlit one using Ifrite. The door will open, go through. Now, you're in a forest. Tons of enemies will start pouring out. Kill them and go through the door they open. In here, kill all the enemies again and exit through the red orb door. You'll have to pay 200 orbs to get through though. ----------------------------------------------------------------------------- M i s s i o n 10 ~ Canyon of Mist ~ Objective: Come out of the labrinyth alove This level is fairly easy. Go to the left and start killing the puppets. When you get a chance, read the stone tablet in the middle of the fork in the road. It will give you a riddle about guiding lights and stuff. I never understood it, but I DO know what to do. When all of the enemies are dead, a little ball of light will come out of no where and go up the right path. Follow it up and enter the next area. Now, once again, kill the enemies, only now, they're a little tougher. Afterwards, follow the light to the next area. Now, the enmies are really strong, but still not very hard to kill. When they're dead, run up the final path of the labrinyth! Thought you had the level beat? Not yet. There stands a couple of spiders in front of you, the number of them depending on the difficulty you're playing on. Afterwards, the giant metal gate will open, revealing a door. That's the door to end the mission, but first, head into the grass on the left to find a holy water. Now, exit throught the big door and onto the next mission. ----------------------------------------------------------------------------- M i s s i o n 11 ~ Fate ~ Objective: Offer the Chalice and open the path Now, as soon as you start, you'll be facing a death scythe. He's not that hard. Just wall jump a lot and slash down at it. After a while, he'll throw away his sycthe and die. Yay. Now, jump down the well in the center of the room. You're in an underground area. A dino thing comes running at you. Kill him, but make sure you don't jump back up the well. Now, head down the tunnel to find a shop. To the right of it is a crack in the wall. Slash at it a few times to bust it open. There are two more dino things here. Kill them both to recieve a blue orb fragment. Now, jump up through the crack into the next area. Here, run forward and pick up the sign of chastity off the shrine. Now, back track to the room where you fought the death scythe. Head over to the big door. Jump up to the higher level one. Go through. Now, don't jump across the area, jump to the side. You'll fall down to an alter of sorts. Run up to the glowing thing and place the sign of chastity into it. You will recieve the chalice. The only problem now, is that you have to fight a boiss. Nelo Angleo. He isn't hard. Whenever you can, make sure to go into Devil Trigger Mode. When he's dead, the door above you will open up, so wall jump to get back to the second floor. Junp across the blocks to reach another shrine. Place the chalice on it. This will open a door below you. Hop down and go through it. ----------------------------------------------------------------------------- M i s s i o n 12 ~ Ghost Ship ~ Objective: Go to the deck and head to the Captain's Cabin As soon as you come out of the door, there is a shop on the left of Dante. I highly suggest picking up at least one holy water. When you're done, continue down the path. At the bottom of the flight of stairs, you'll encounter a few puppets. Take them out, and go forward into the cavern. In the middle of the cavern is a large ship. Go forward and hop into the pit of water. It will switch over to first person view mode. Move forward, you can collect the red orbs if you want. Go through the crack in the side of the boat. In the next room, avoid the blade and head to the surface. Dante will automatically jump out. Run up the stairs. You can fight the three blades here if you want, and I do suggest that you fight them for the orbs, because you'll need them later. Now, head over to the shiny item on the ground. Pick it up. It's a needlegun! It's the only gun that can be used underwater. Head up the left set of stairs There's another set of stairs back here, head up them and open the door. You'll be on the main deck of the ship now. You can climb up to the crows nest of several poles in order to get red orbs. You don't need to do that however. Head up to the second floor of the deck. There is a door covered by two blue swords. Examine them. It will tell you that you must protect the ship if you want to enter or something. Then, a sin scissors comes out. It's a semi hard boss to beat. Go into Devil Trigger mode and go crazy on him. I suggest using Ifrit because it seems to kill it faster. Afterwards, try to go through the blue sword doors again. The blades will rise up. Then, a cut scene appears, when it's over, you'll be fighting the Griffon. He will throw a red bird at you. Kill the red bird with the handguns and then use the holy water you picked up earlier. This will take half to three quarters of his health away. Now, I find the best thing to do, is to get to the top of a crows nest. Stand there and fire downwards with your handguns. When he's dead, the blue sword door will open again. Head on through it. ----------------------------------------------------------------------------- M i s s i o n 13 ~ Abyss ~ Objective: Find an exit and escape from the ship Now, to dante's left is a shop. Go ther eif you want. Then, wander around the cabin until you see a shiny item. Pick it up, it's the Staff of Hermes! Now, the ship begins to sink. You'll be completely submerged underneath water. Swim through the little black square of darkness near the floor. Now, you'll be in a large underwater part of the ship. Kill the two blades in front of you via the needle gun. Now, go through the doorway with the blue lights around it. There are more blades in this next room, so take care of them. Now, head towards the crack in the side wall. This completes the mission, but the next doesn't start just yet. To start it, you must get out of the water. Run down the corridor and up the stairs. Go through the door at the top. ----------------------------------------------------------------------------- M i s s i o n 14 ~ Deep Darkness and Towering Mountains ~ Objective: Go to the surface and head for the coliseum Head south down the stone corridor. Turn left. Keep following the path until you find a skeleton against the wall. Examine it to find a shield. The arm also acts as a lever, so pull it. This opens the iron gate you passed by, with an elevator inside. It also activated a booby trap. the floor starts to move against you, and spikes start popping out. If you have air raid, use it and just fly over top of the spikes to get to the door. If you don't, then you have to jump over the spikes, which is really hard. Either way you do it, go into the elevator and let it carry you back to the surface. At the surface, head south. Jump down the cliff to meet up with a bunch of blades as well as a larger type of blade. Keep killin them. You must have at least 200 red orbs right now. Head theough the mine on the side of the level to find a red orb door. Use the 200 red orbs on it and pass through. Now, you're in a courtyard. Kill all the enmies in this room. You can wall jump up on the single ledge to get a devil star. Hop down and run up the stairs. Pay 100 red orbs to open the door at the top. Through here, collect the red orbs and go through the door. ----------------------------------------------------------------------------- M i s s i o n 15 ~ Wheel of Destiny ~ Objective: Use the shield and a pair of lances to conquer the Coliseum You're back in the area where you first fought the Griffon. Go forward. There are a bunch of blades. Kill them. Now, beside the door with the torches is another door. Go through it. Find the door with the red shield on the front. Open the door using the emblem shield and go through. Now, don't go down the stairs, but go past the stairs. Kill the puppet and grab the item, the Luminite. Now, head down the stairs. Kill the puppets and break open the crack in the wall. Run inside and bust evereything open to recieve a couple of orbs. Now, back track and exit this area. Go forward and follow the path around a curver. You'll see a big door now. Run past it and open up the door with the blue shield on the front. Go down the stairs. Kill the puppets. Now, break open the cracked wall. Run in and destroy everything. You'll end up with a holy water and a blue orb fragment. Go back out and through the big blue doors. Now, head forward. You'll have t go north now. Wait until the set of blades in front of you disappears inside the wall and run past them. Continue this until you get to the end. Hop down onto the platform. Air Raid over to the shrine to pick up a pair of lances. Now, back track to the beginning of the tunnel and go up the ramp and through the door. Head back to the big doors that are between the blue and red shield doors. Put the lances in it to open it up. Now, once inside, hea donto the big blue glowing circle in the middle to trigger a cut scene. When it's over, you'll be fighting the Griffon again. Pull out your grenade launcher and go crazy on him. He HAS learned some new moves though. Now, he will shoot light beams that go all over the place, making it much harder to dodge them all. When he flys into the air, he will stay there for a long time. Avoid the red beams he drops down to the earth and skeep shooting him with the grenade launcher. When he gets down to half health, his wing will be torn off, making him tumble to the ground. He's even easier now. Mostly, he'll only run at you. Go crazy on him in devil Trigger Mode. A cut scene will appear. When it's over, jump on top of the raised column in the middle of the area. It's an elevator that takes you down to the basement. Go forward to get the Wheel of Destiny. ----------------------------------------------------------------------------- M i s s i o n 16 ~ Nightmare of Darkness ~ Objective: Unravel the mystery of the Staff of Hermes Now, turn away from the shrine and go back. There is a whole blue orb beside the elevator. Grab it and ride the elevator up. Jump dopwn and exit through the doors of the coliseum. Follow the path of blue lights over to a door. Go through the door and up the spiraling flight of stairs. At the top, head forward, past all the stones until you reach the drawbridge. Place the wheel of destiny into the slot in the ground to lower the bridge. Cross it. When you get to the door on the other side, go through. From here, go through the door directly in front of you. You're back in the room that you started the first mission in. Run around to the back of the stairs to find a blue orb. Now, jump up to find a crest. Smack it with your sword a few times. This will trigger a cut scene. Afterwards, jump up to avoid the laser blast of the enemy. Run over to him, pop into Devil Trigger Mode and go crazy. Killing him will release the curse on the green door. Go through it. Now, depending on the difficulty, there might or might not be another laser guy in the airplane room. Either way, go through the door on the left. Now, you're back in a familiar hallway. Run down it, killing the puppets as you go. When you reach the end, go to the right and through the doors that once lead to the pride of lion. The room is dark and there's a big puddle of water on the ground. Smack one of the four crests in thr oom until it lights the room up, now, go examine the puddle. It'll trigger a boss battle! He's basically a blob. Smack him a few times, and an orb should appear on his body, attack that for a while, continue this process until the lights go off, he'll then turn back into a moving puddle. If you walk on him when he's like this, you'll get sucked down to hell. Kill the skulls here. Then, your old pal, Phantom will emerge. He's not hard, kill him and enter the portal to be transported back to the boss battle. Doing this will do some damage to the Nightmare. Now, go smack a crest to turn the lights back on. Kill him. Collect the red orbs he leaves and go out the doors at the far end, the ones leading outside. Now, go forward. Jump across the stones to get to the other side. If you fall down, don't worry. Kill the skulls, enter the portal, and you'll end up on the side of the bridge that you want to be on. Go behind the pride of the lion tablet to find a sign with two snakes on it. Examine it and show the Staff of Hermes to it. This will make two pictures appear. Jump through the one on the left. ----------------------------------------------------------------------------- M i s s i o n 17 ~ Parted Momento ~ Objective: Slash away at the dragon and enter the court with the Quicksilver Now, head forward and run up the stairs. Now, there's now pile of rubble blocking the pathway, so continue up to the top of the tower. Another picture will appear, so jump through it. Now, fight the frosts that are flapping around the room, when they're dead, go through the door in front of you. In this hallway, go straigh, ignore the fork in the road. If you choose, you can fight the puppets scattered about. When you reach a door, go through. Now, go forward until you reach a little circle. There's a hand crank on one side of it and a stone tablet on the other. Stand on the circle and look forward. There's a large dragon head up ahead. Wait until he fires a blast of fire at you, then hit it back at him with your Alastor. Depending on the difficulty, the amount of hits you need to make varies. Now, go over to the hand crank and press X. Rotate the left analog stick in a clockwise direction. This will move the mirror that has appeared. Posisition it so that it's lined up with the mirror overhead. It'll start a chain reaction and uncover an item in the balcony ahead. Now, wall jump on the right side of the hallway to reach the ledge above. Follow it around the corner. Jump to the only platform that you can. From here, jump to the blue block. It disappears, so do it quickly, while you can still see it. Even when it's invisible, you can still stand on it. Follow all the blocks until you reach the balcony where the item was. Jump to it and take the item. It's Quicksilver! Jump down and run back down the hall. Exit this room. Now, back track down the hall until you reach the fork in the road. Go down it. Place the Quicksilver in the door and go through. In this room, go forward a little to trigger a cut scene. Now, it's another Boss battle. Nelo Angleo again. You should know the easiest ways to beat him by now, so I won't go through that. He has one new move, he summons a bunch of razor sharp knives and throws them at you. Avoid them by jumping around. He's also a lot faster than he was in earlier battles. Afterwards, another cut scene will begin, a somewhat surprising cut scene... ----------------------------------------------------------------------------- M i s s i o n 18 ~ Spirit Stone Elixer ~ Objective: Throw the Philosopher's Egg into the fire and transform it into the Spirit Stone. Now, after the opening cut scene, you'll have a new sword, the Sparda! Walk onto the black portal that appears. It will tak you back to the tower, where another picture will open up. Hop into it. It's an underwater stage. Swim along, following the trail of red orbs, until you reach the doorway, when you go through, you'll be in a room with 4 sin scissors. Kill all of them with the needle gun to open a door. Go through the door. Go forward and smack the crest a few times to flood the room, swim up until you reach the stairs, make sure you're on top of the stairs before the water disappears. Run up the stairs, jumping over the gaqps. At the top, you'll find the Philosiphers egg. Take it, and head back down the stairs, at the bottom, go through the door. You're in the room where you used the pride of lion oh so long ago. Now, hop down from the rubble that used to be a staircase and examine the blue fire. Place the egg inside of it. Now, a boss battle will begin. It's a Nightmare again. Smack the crest on the wall to turn the lights on, then run over and start hitting the orb that appears. After a short battle, the Nightmare will be finished, and the egg will be ready. Walk over and pick it up. It has transformed into the Elixer! A black portal appears in the middle of the room before the mission ends. ----------------------------------------------------------------------------- M i s s i o n 19 ~ Enter the Corrupted World ~ Objective: Open the gate to the Underworld Now, enter the black portal that appeared in the previos mission. You're back in the tower. Follow the staircase down to the bottom. Step on the black portal to go back to the real world. Hop into the other painting. You're in the bedroom. Start by picking up the blue orb fragment. Now, jump to the top of the bed to get an untouchable. Now, head over to the mirror and examine it. The elixer reacts with it. Press X to go through it. Now, in this dimension, everything is sort of blurry, and the red orbs have no effect. What you do is go to the left and out the balcony doors. Jump over the balcony and pick up the Pillosophers stone from the center. This will trigger a cut scene, after which, you'll be fighting a couple of really big monsters. They're pretty tough, so take your time with them. Afterwards, you get tons of red orbs. Now, Hop up to the pathway and run around it. You should now how to get back to the balcony. When you do, go through the door. Head over to the mirror and back to the semi-real world. Step into the black portal. Now, jump across the stones and back to the cathedral. The power of the elixer is now reacting with the puddle on the floor. Walk over to it and press X. You will be submerged. Walk over and look at the little multicoloured orb in the ground. This opens the portal to the underworld. Hop in it. ----------------------------------------------------------------------------- M i s s i o n 20 ~ Showdown with Nightmare ~ Objective: Head to the place of sacrifice Now, when you start, wall jump up into the passage. Go along past the thumping things in the side until you reach a red thing. It's like skin or something. Rip through it with a sword and enter. You have to fight two of those big things from the mirrored dimension. They're pretty tough. When they're done, go to the shop and get what you want. Next, rip through the next skin thing. A cut scene will start. When it's over, you'll be in a circle of blue flames and fighting a Nightmare. Smack the red crest to light the place up, after that, you should know what to do. When he gets to about half life, Trish steps in and hurts you. Then, you're left to fight the nightmare again. When it's in the red, the orb on it's back will break in two. If you attack it, it'll shoot a beam of light at you. Just stay at a safe distance and use your grenade launcher. When it's dead, a cut scene will take over. ----------------------------------------------------------------------------- M i s s i o n 21 ~ Living Cave ~ Objective: Pulsate the heart and open the last gate Go through the door in front of you. You're in a big chamber with a huge heart in the middle. It's veins are connected to a door that you need to open to continue. Jump along the poles to the right. At the end, break open the crystal. This will open a door in the chamber you just left. So track back through the door. Jump up on the platform and slice open the skin and walk through. Now, run forward. The hallway will begin moving around like crazy. You'll come to a fork in the road, take the left path. Snakes will come out of the wall and attack you, quickly draing your health. Simply fire a couple hand gun shots at them or use your sword. When you get past two sets of these snakes, you'll come face to face with a large nobody. Kill it and continue down the passage. You'll encounter two more nobodys. Kill them to open the paths beyond them. At the last one, rip open the skin door and go through. Kill the two ice things before they split into 4 ice things! After that, jump across the rocks in the lava. Hit the crest on the other side. This will raise a pillar of rock. Jump to it and another pillar will raise. Jump to that, then to the next platform. There is a red orb fountain here. Get the orbs. Now, hit the next crest. Hop on the risong pillar. Now, you can't reach the next pillar just yet, so jump to the platform. Jump from one to the next until you can reach the next pillar. Jump to the ledge and rip open the skin door. Go through. Walk forward and jump over the gap. Hit the crest. This will make the heart begin to beat faster, making the door open. Go through it. You're in a big cathedral. Run forward to confront Mundus. A cut scene triggers, one with a sad ending. ----------------------------------------------------------------------------- M i s s i o n 22 ~ Legendary Battle ~ Objective: Defeat Mundus Now, you'll be flying through space. You can move in all directions to avoid incoming objects. using X or square will fire beams of blue energy at him. Just keep flying and shooting until he stops. Now, put on your Devil Trigger and he will knock you down to earth. He gets easier now, believe it or not, at least as long as you've bought Meteor level 1 or 2 from a shop for the Ifrit. If you do, then hop onto one of the floating rocks, get really close to him and start using it. If you don't have that move, then try running around, avoiding incoming boulders and shooting grenades at him. When he's dead, the mission's complete. ----------------------------------------------------------------------------- M i s s i o n 23 ~ Mother's Guide ~ Objective: Escape Mallet Island before it collapses Now, you must backtrack a lot. Start by going back to the heart chamber. From here, just keep going backwards. When you reach the area where you killed Nightmare, you must kill the two nobody's in order to open the door ahead. Run through it. In the next area, head for the coloured light and ride it up to the halfway point between earth and the underwold. Ride the big elevator back to the surface. Now, run out of the cathedral. Run all the way down the hall and through the doors to the first mission. A cut scene will take over for a few moments. When it's over, you'll be in the sewers, trapped! Mundus seems to have survived after all. Just run under him and start going crazy. he can't hit you from here, and you have unlimited Devil Trigger. When he's down to his last sliver of life, Trish will come out! She gives you her powers. Pull out your handguns, go into Devil Trigger Mode and fire one shot to finish Mundus off. Now, a cut scene takes over. When it's done, you'll be piloting a plne through a cavern. Watch out for the spike things because the plane moves really fast. If you have a lot of health, you don't really have to worry about anything. When you're at the end, you'll see light shining into the cavern. *Congratulations on beating Devil May Cry* *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 8. S e c r e t M i s s i o n s *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* S e c r e t M i s s i o n 1 ~ Critical Hit ~ Location: Right after you beat Phantom in Mission 3, go back outside, drop down into the water where you fought the skull things This mission is pretty hard. You need to beat a Sin Scissors with only one attack. Well, technically two. Anyways, run down the tunnel and step on the circle thing in the middle. This triggers the battle. Wait until it floats down right beside you. Jump up and slash down at it's mask. Then, fire a shotgun blast directly in it's face. If done properly, it will die and a blue orb will appear. It's a hard mission, so don't get discouraged too easily. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 2 ~ Baby Phantom ~ Location: After you've beaten Phantom for the first time in Mission 3, exit the door to go to Mission 4. Re-enter the cathedral This mission is easy. You must kill 100 baby phantoms in 30 seconds. Simply use your handguns and go crazy on the floor. Another way is to just use a holy water. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 3 ~ Baby Phantom II ~ Location: After you have done Baby Phantom 1, head back out of the cathedral. Start running down the hallway, when Phantom starts chasing you, keep running down the hal. Go through the door at the very baack to get into this secret mission. This mission is a little harder than the last. You aren't allowed to use any weapons or holy water. It's a small area, so just trample them all. It might take a few tries because the camera gets a little wierd. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 4 ~ The Three Beasts ~ Location: After you you show the Pride of Lion to the gate keeper and fight the shadow (Or death scythe on easy auto) exit the room. Go down the hall a little to find the door leading back to the room with an airplane. Go to th back cornr and light up the crest to take you down to the basement. This mission can be easy, or hard, depending on how good you are with shadows. You have to fight three at once. If you use a holy water, all of their cores will be exposed. That's one strategy for killing them. The other, is to run around, jumping and firing the shotgun. As soon as you see an exposed core, attack it. You'll get a blue orb for beating it. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 5 ~ One Eyed Evil ~ Location: After beating Mission 6 and going onto 7, go back to the room where you got the rusty key. Outside the room however, you'll have to take out all the bugs and break the curse on the door before hand. Now, the idea is to make one of the giant spiders kill the other. That means you can't kill them yourself. The easiest way to do this is to jump around in between them. Then, when they try to attack you, move out of the way and hopefully, they'll attack each other. Your health keeps going down, so try not to get hit, and make it quick. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 6 ~ Wandering Ghosts ~ Location: In mission 11, head back to where you fought the kykclops in mission 10. It's a secret mission! This is fairly easy. The objective is to reach the blue orb high in the air by jumpin off enemies. The easiest way to do this is so run forward jump up and kick off the first ghost. You should reach the orb, if you don't then keep trying. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 7 ~ Water Cell ~ Location: After you finish mission 13, you'll be in a small time period to run around before the next mission starts. Head back into the ship and swim back to the captain's cabin. Examine the skeleton corpse to trigger a secret mission This is a hard and easy battle. If you are good at using the underwater controls, this mission should be really easy. If you're like me, and have trouble using these controls, this can be quite difficult. Basically, you must defeat all the underwater blades using the needle gun. They will surround you, so try to stay to the outside of the areana. Also, don't stay in one place and shoot, shoot a little and move to another location. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 8 ~ Treasure of the Reaper ~ Location: Now, head back to the room in Mission 14 where the spikes rose out of the floor. To the right of the elevator is a picture of a skull. Examine it to start a secret mission. This mission is HARD. Three Shadows will come out of the skull picture so dodge the first one immediately after starting. When you try to go after one, the other will usually shoot spikes up at you. It's really difficult. Try using the Nightmare Beat if you can. If you don't have it, then use the trusty old shotgun. When an orb is exposed, go into Devil Trigger and Stinger that orb till it turns red. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 9 ~ Shadow of Darkness ~ Location: After you beat the First Nightmare in Mission 17, head back out of the cathedral. Head down to the end of the hall and go through the door. It will go to the secret mission sub screen. Now, you're in the airplane room to begin with. The objective is to hunt and defeat all the Shadows. Well, you don't see any in here, or do you..Jump on top of the airplane to find two sets of red glowing eyes. Jump down and they will come after you. Kill them both, you should know how to kill a shadow by now. AFter they are both dead, try to exit the room, you'll be transported into the main foyer. Kill the single Shadow in here, it's in the corner where a blue orb once lay. When it's dead, go out of the grey doors. It'll take you to the bridge area. Kill the shadow in here to complete the mission. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 10 ~ Stairway of Tranquility ~ Location: After Secret Mission 9, you'll be left standing in front of the brige. Head out of the doors and back to the coliseum. Go through the lance doors. This mission is just plain annoying. The objective is to reach the blue orb in the sky by climbing the stairway of death. Well, the "stairway" of death is a lot of skulls. The skulls will make a wierd noise that's sure to get on your nerves in a very short time period. You have to jump from skull to skull in order to reach the blue orb. You can't land on top of them though, because you have to kick jump. The camer angles don't help either. Just try to keep a steady hand, and eventually, you should be able to get it. Air hike also helps. ----------------------------------------------------------------------------- S e c r e t M i s s i o n 11 ~ Blue Jem in the Sky ~ Location: At the beginning of mission 17, turn around and go back on the portal. Now, the idea is to jump across the stone blocks of the bridge to get to the other side. The easy way is to step on the first block, go into Devil Trigger Mode, and then use Air Raid to fly across the stones. Either way, when you get to the other side, the mission will begin Now, a death scythe will come out of the bridge. The idea odf this mission is to use the tornado things it makes to launch yourself into the air, and to the blue orb. When you get really high, it's best to go into DT mode and float over to the orb using air raid ----------------------------------------------------------------------------- S e c r e t M i s s i o n 12 ~ Holy Bangle ~ Location: At the beginning of Mission 21, you'll be in a room with a statue of time. Right across from it is a wall, examine it to trigger the mission. This secret mission is longer than some missions! Start by running through the halls. You'll get a blue orb as you go. You'll also have to fight a couple of nobodys. When you reach a big room, jump up on the fungus type things to get to a rock level with a dinosaur head. You can't shoot his fire balls back like before, so start attacking him. Try using meteor a couple of times, if you don't have it, then jump across the chasm to the head and hit it with your sword. You'll have to climb back up after each hit though. When it's dead, hop down. You'll now have to fight a shadow. When it's killed, an elevator will appear above you. Climb up to the top of the area and jump to it. Let it carry you to a platform. From there, jump to another elevator. Jump to the rock it carrys you to. Run forward to get the Time Bangle, and finish the mission. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 9. I t e m s *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Red Orbs -------- Sometimes, when you defeat enemys, red orbs will pop out of their corpses. Get them. They are important. They allow you to buy new weapons/moves at the start of each new mission. You also need them to open doors. Green Orbs ---------- From a select few enemys, a green orb will pop out of their corpse. These orbs will refill your entire health bar. There aren't that many of them in the demo, I think there are 3. So be careful and try not to take too much damage from enemies. Yellow Orbs ----------- These are perhaps the most important orb. At least in some respect...The yellow orbs act as continues. When you die, you use up an orb and are put back into the level. When you run out of yellow orbs completely, it's Game Over. Don't let that happen...I'm not 100% sure on this, but you might be able to buy some from a shop. Blue Orb Fragments ------------------ You will find these throughout the castle. When you get four of them, your total amount of health you can get is increased. Purple Orbs ----------- These orbs can raise the amount of devil trigger guages you have. The more you have the longer devil trigger mode will last. To get them, simply buy them from the shop thing before a mission starts. ------------------------------------------- | ITEM | MISSION | SHOP | PRICE | ------------------+---------+------+------- | Vital Star | N/A | Yes | 480 | ------------------+---------+------+------- | Amulet | 1 | No | N?A | ------------------+---------+------+------- | Rusty Key | 1, 6 | No | N/A | ------------------+---------+------+------- | Pride of Lion | 3 | No | N/A | ------------------+---------+------+------- | Death Sentence | 4 | No | N/A | ------------------+---------+------+------- | Meloncholy Soul | 4 | No | N/A | ------------------+---------+------+------- | Guiding Light | 6 | No | N/A | ------------------+---------+------+------- | Trident | 8 | No | N/A | ------------------+---------+------+------- | Sign of Chastity | 11 | No | N/A | ------------------+---------+------+------- | Chalice | 11 | No | N/A | ------------------+---------+------+------- | Purple Orb | N/A | Yes | 440+ | ------------------+---------+------+------- | Blue Orb | All | Yes | 300+ | ------------------+---------+------+------- | Devil Star | Most | Yes | 550+ | ------------------+---------+------+------- | Untouchable | 9, 18 | Yes | 1000 | ------------------+---------+------+------- | Holy Water | Most | Yes | 700+ | ------------------+---------+------+------- | Yellow Orb | Most | Yes | 350+ | ------------------+---------+-------------- | Staff of Hermes | 13 | No | N/A | ------------------+---------+------+------- | Wheel of Destiny | 15 | No | N/A | ------------------+---------+------+------- Vital Star ---------- You start with one. Shops sell some. This item is great. Whenever you're vitality is a little on the low side, use one of these to replenish your health back up to full. Amulet ------ This was a memento from Dante's mother. With the help of an amulet that Sarda holds, it can be transformed into the perfect amulet. Nobody knows the true meaning to the amulet, but it sure means something to Dante. Maybe we'll find out in the sequel Rusty Key --------- Many places throughout game. This key can be used to open a few doors throughout the game. It's mandatory that you find them. I'm guessing they get their name because the old castle hasn't been used in years, so everything is beginning to rust. Just a hunch... Pride of Lion ------------- The pride of lion is a small sign with a picture of a lion head on it. It has the power to call forth the gate keeper. It's found in Mission 3. First you have to complete the Trials though. Death Sentence -------------- This sword cannot be used as a weapon. Too bad, because it looks kind of cool. You use it to recieve the meloncholy soul. The loaction of it is to ride the elevator from mission 3 up to the top of the tower. Jump over the gap and pick up the sword Melencholy Soul --------------- After you put the death sentence into a statue of a woman, the meloncholy soul will pop out. It has mystical powers, but those powers will run out after a while of being activated. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 10. E n e m i e s / B o s s e s *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* E n e m i e s ------------- Marionette ---------- As the name suggests, these enemies are controlled by the power of the devil's impure strings. At a glance, they seem slow, weak and easy to fight. However, beware the evil trap. Once Marionettes see their prey, they attack with their sword and scimitar nimbly and accurately. They sometimes throw their weapons at distant enemies. Some may already be armed with projectiles when you meet them. Sin Scissor ----------- Their appearance- floating in midair in long black cloaks, wielding huge scythe and scissors- may remind one of the Grim Reaper. However, the Grim Reaper harvests only on dead human's souls. These devils decapitate humans while they're still alive! When confronting them, aim at their masks. It is useless to attack their bodies, arms or legs. Shadow ------ Resembling beasts of the cat family, Shadows can move extremely fast and battle their opponents. However, that is not the only weapon in these cunning devil's arsenal. They sometimes change their body shape dramatically to finish off their prey. In fact, they are shapeless evil spirits with no substance. They enter the human world by wrapping their spirits with black magic. Sword attacks won't work against them, but projectile attacks will. Blade ----- These are like big dinosaurs/humans. They have armor and sharp teeth and claws. They are pretty tough to kill, but not nearly impossible. They just take more hits than the average enemy, but they also give off more red orbs than the average enemy. Beezlebub --------- Why did Capcom even bother to put these things in here. They are pathetic. I don't know how anybody could ever get hurt by these things. One hit from Alastor or any other weapon for that matter will turn these things into a pile of goo. Sometimes, the bug will come from the sewage, some crawl around on the walls, then there's the annoying bugs that fly around. Bloody Mari ----------- Bloody maris are almost exactly liuke marionettes. They even hang out with Marionettes! They will usually resort to throwing knives or using a shot gun. The easiest way to defeat this thing is to slash slash slash away with Alastor. They don't take very many hits to kill, and if you move constantly around the battle ground, you should never get hit either. Death Scissor ------------- These things are HARD. They are like the sin scissors in some ways, but only much, much stronger. They will attack you with their giant pair of scissors, as well as making little tornados underneath you to send you up into the ceiling. These things take a lot of hits with anything to kill them. Try using Devil Trigger to deal some serious damage. Fetish ------ These guys are cool. They are also very very hard. They are like a marionette, but they shoot fire instead of throwinw knives or shooting guns. They will usually start spinning while exerting a stream of fire. If it gets ahold of you, it can do some damage, so don't let that happen. This enemy will never make an appearance on Easy Automatic Mode. Death Sycthe ------------ These are like the death scissor. Except for the fact that it now has a scythe instead of a pair of scissors. Do the math and figure out which can do more damage. A scythe, or a pair of scissors. The answe ris obviously the scythe. It's still basically the same strategy as the death scissor though, just jump around a lot and attack it in Devil Trigger Mode. The grenadegun also does a lot of damage. Kyklops ------- Miniature Phantoms. The Phantom is the giant spider/scorpian hybrid boss you have to fight in case you didn't know. These things act in the same way, except they don't shoot out lava or fire because they're not fire based spiders. Just use the same strategy for the Phantom, jump around, slashing at the head. Nobody ------ These are giant monsters from the depths of the underworld. They start out small, and crawling on the floor, when you attack them, they will summon power and grow in size. They will keep growing until they are at least twice as big as you. Now, things get interesting. Jump around A LOT. You don't want these thiongs getting ahold of you because they do a lot of damage. Try to go into Devil Trigger and attack them. It makes everything a lot easier. Plasma ------ At first, they'll appear as a blue bat. The bat will attack you by dropping ice on you. After you hit it a few times, it will come down to the ground and morph into a human shape. It will still shoot ice at you though. If you attack it, but don't kill it fast, it will split into three! If you don't kill those, they split into 3 each! That's why it's important to finish off these little buggers as soon as possible. Sargasso -------- These things are basically giant floating skulls. You'll encounter them in four parts of the game. In mission 3, when you're getting the prid eof the lion, and every time you fight Nightmare, if you get sucked down to the underwold, you'll have to fight a squad of them. They will usually come in groups of about 6. If you get near one, it will become solid and start attacking you, but the rest of them will stay where you are until you get too close. There are many ways to kill them. A shot gun shot at close range will take them out, or you can do a High Time with a slash down. ----------------------------------------------------------------------------- B o s s e s ----------- N e l o A n g e l o Attacks: • multiple sword combos • horizontal slash with sword • Fire a beam of blue energy • transport to appear behind you • Throw a series of knives at you First Fight ----------- He'll hop down, and you'll be fighting your first boss battle. He's easy. He will try to do some wacked out moved to you. To avoid it, jump over his head and slash down with your sword. This is all you really need to do. When your devil trigger guage is full use it, run up to Nelo and go crazy with Alastor. When he reaches two thirds of his life back, he will transport to a higher area. Jump up to where he is and do the same as before. When he reaches one third of his life left, he will transpor to the highest area. To reach him, run up the stairs and jump over the gap. Now, wall jump on top of the rubble to reach him. Do the same as before to finish him off. Second Fight ------------ He will try to do some wacked out moves to you, even more wacked out than the last time you met because now he does combos. The basic comcept stays the same though. Jump over his back and slash down. Use the Devil Trigger whenever possible. If you run low on health, jump over the railing into the water. There is a green orb here. to you. To avoid it, jump over his head and slash down with your sword. This is all you really need to do. When your devil trigger guage is full use it, run up to Nelo and go crazy with Alastor. Third Fight ----------- He will try to do some wacked out moves to you, even more wacked out than the last time you met because now he does combos. The basic comcept stays the same though. Jump over his back and slash down. Use the Devil Trigger whenever possible. If you run low on health, jump over the railing into the water. There is a green orb here. to you. To avoid it, jump over his head and slash down with your sword. This is all you really need to do. When your devil trigger guage is full use it, run up to Nelo and go crazy with Alastor. The only diffrence you have to make between this fight and the last fight is to jump around more. ----------------------------------------------------------------------------- P h a n t o m Attacks: • Shoot a beam of red energy • Strike with tail • Attack with pincers • Make columns of lava erupt from floor • JUmp on you First Fight ----------- It's a giant scorpian. Begin by just running around. Memorize his attacks, and when he's going to fire them. If a burst of laser energy forms in his mouth, hide behind a tree, because a beam of energy will come out. Other times, columns of fire will shoot up from the ground at Dante. And sometimes, he will swipe at you with his claws and his tail. I find, that the easiest way to kill him is to go into Devil Trigger mode and go crazy with your Alastor. After that, just jump up and use your sword to thrust it down into him and through his armor. Remember though, the sword must hit his head or the area around his head or it won't penetrate his armor.When he's dead, run around and pick up the green and red orbs. Go back through the now opened grey door. Second Fight ------------ It's a giant scorpian. Begin by just running around. Memorize his attacks, and when he's going to fire them. If a burst of laser energy forms in his mouth, hide behind a tree, because a beam of energy will come out. Other times, columns of fire will shoot up from the ground at Dante. And sometimes, he will swipe at you with his claws and his tail. I find, that the easiest way to kill him is to go into Devil Trigger mode and go crazy with your Alastor. After that, just jump up and use your sword to thrust it down into him and through his armor. Remember though, the sword must hit his head or the area around his head or it won't penetrate his armor. When his health ----------------------------------------------------------------------------- G r i f f o n Attacks: • drops energy dust on you • Shoots a spinning energy ball that burts beams of energy out • Fires energy bars at you horizontally • While on the ground, he'll charge at you First Fight ----------- Start by getting used to his attacks. Some times he'll drop pixey dust that will hurt you. Others, he will fire a beam of red energy at you. Use the grenade launcher to kill him. Just keep avoiding his attacks and fire grenades at his head. When he'd dead, the lights on the ground will lead you over to a door. Second Fight ------------ He will throw a red bird at you. Kill the red bird with the handguns and then use the holy water you picked up earlier. This will take half to three quarters of his health away. Now, I find the best thing to do, is to get to the top of a crows nest. Third Fight ----------- He HAS learned some new moves though. Now, he will shoot light beams that go all over the place, making it much harder to dodge them all. When he flys into the air, he will stay there for a long time. Avoid the red beams he drops down to the earth and skeep shooting him with the grenade launcher. When he gets down to half health, his wing will be torn off, making him tumble to the ground. He's even easier now. Mostly, he'll only run at you. Go crazy on him in devil Trigger Mode. ----------------------------------------------------------------------------- N i g h t m a r e Attacks: • Fires pin needles at you • Shoots energy beams at you • Stepping on him in blob form will send you to the underworld • After visiting the underworld, it'll just do a lot of damage First Fight ----------- Smack him a few times, and an orb should appear on his body, attack that for a while, continue this process until the lights go off, he'll then turn back into a moving puddle. If you walk on him when he's like this, you'll get sucked down to hell. Kill the skulls here. Then, your old pal, Phantom will emerge. He's not hard, kill him and enter the portal to be transported back to the boss battle. Doing this will do some damage to the Nightmare. Second Fight ------------ In this battle, it's the same strategy as before, only you may have to jump around a tad more to avoid being hit. Third Fight ----------- Smack the red crest to light the place up, after that, you should know what to do. When he gets to about half life, Trish steps in and hurts you. Then, you're left to fight the nightmare again. When it's in the red, the orb on it's back will break in two. If you attack it, it'll shoot a beam of light at you. Just stay at a safe distance and use your grenade launcher. When it's dead, a cut scene will take over. ----------------------------------------------------------------------------- M u n d u s First Fight ----------- Now, you'll be flying through space. You can move in all directions to avoid incoming objects. using X or square will fire beams of blue energy at him. Just keep flying and shooting until he stops. Now, put on your Devil Trigger and he will knock you down to earth. He gets easier now, believe it or not, at least as long as you've bought Meteor level 1 or 2 from a shop for the Ifrit. If you do, then hop onto one of the floating rocks, get really close to him and start using it. If you don't have that move, then try running around, avoiding incoming boulders and shooting grenades at him. When he's dead, the mission's complete. Second Fight ------------ Just run under him and start going crazy. he can't hit you from here, and you have unlimited Devil Trigger. When he's down to his last sliver of life, Trish will come out! She gives you her powers. Pull out your handguns, go into Devil Trigger Mode and fire one shot to finish Mundus off. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 11. S k i l l s *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* N o r m a l S k i l l s High-Time --------- To do this, hold R1, hold back on the analog stick and press the circle button. It will lunge the sword into the enemy and throw it up. If you hold the button after that, Dante will jump up after the enemy. Pushing circle yet a third time will make him come down with a powerful and usually kill the enemy. While the enemy is in the air, you can also let go of circle and start pressing your gun button to keep the enemy suspended in air while his body gets riddled with bullets. Roll ---- Push left or right and jump. This is a very helpful move when surrounded by many enemies. Instead of staying in the middle getting beaten up, roll to the outside and take them on one by one. Wall Jump --------- If you press triangle when hitting a wall or enemy, you will be propelled further into the air. This technique is great to get behind most enemies. You can even start firing with your guns on the way down, Matrix style. Devil Trigger ------------- There are three japanese symbols under your health bar. When all three are lit up, you can use your Devil Trigger. Press L1 to transform into a devil. While in this form, Dante is more powerful and can move a lot quicker. After a short period of time, dante will return to normal. To return him to Devil Mode, wait until the three meters are charged up again. To do this, fight enemies. You can buy purple orbs from time statues to gain more symbols in the DT guage Easy Auto --------- You get easy auto when you do really bad on the first level. In this mode, just by pressing the circle button, your sword will do diffreent things depending on the situation. You don't have to old down R1 to use your gun, and by holding down X or square, you can use rapid fire. ----------------------------------------------------------------------------- A l a s t o r S k i l l s Stinger (Level 1) ------- Move the analog stick in the direction Dante is facing, hold down R1 and press the circle button. Dante will lunge his sword into the enmy. By rapidly pressing the cirlce button, Dante will continue to jab the enemy until it's dead. Stinger (Level 2) ------- Move the analog stick in the direction Dante is facing, hold down R1 and press the circle button. Dante will lunge his sword into the enmy. By rapidly pressing the cirlce button, Dante will continue to jab the enemy until it's dead.You might have noticed that this move is just like the level one stinger . That's because it IS like the level one stinger, except you can lunge your sword from further away. Round Trip ---------- Hold down the circle button, after Dante slashs with his sword, he will hold it up. Let go of the circle button to throw the sword. It will attack an enemy and stay there swinging around hitting it. The longer you hold down the button, the longer the sword will attack the enemy for. You can use your guns while the sword is attacking the enemy. Air Hike -------- This is like a wall jump. When you jump into the air, press the triangle button again to be propelled further into the air. Otherwise known as a double jump. Air Raid -------- While in Devil Trigger mode, jump and press R1. You will turn into a flying demon! While in this demonic stae, you can attack enemies below by using the square and X buttons. When the Devil Trigger guage runs out, so does the power of Air Raid. You can also move around in the flying demonic mode. You just can't move up and down, but you can move in any direction. Vortex (Level 1) ------ While in Devil Trigger Mode, jump into the air and push forward and circle. Dante will begin to swirl around attacking enemies left and right. Great for big groups of enemies. Vortex (Level 2) ------ While in Devil Trigger Mode, jump into the air and push forward and circle. Dante will begin to swirl around attacking enemies left and right. Great for big groups of enemies. The only difference between the two levels is that Dante does more damage with level 2 ----------------------------------------------------------------------------- I f r i t S k i l l s Magma Drive ----------- Hold R1 and the analog stick in the direction of Dante's back. Press the circle button. If you want, you can hold it to charge your fists up. Dante will rush forward and upper cut the enemy. The enemy will fly up into the air, just like a high time. From here, you can do a lot of the things you could normally do with high-time. Kick 13 (Level 1) ------- Hold the left analog stick in the direction Dante is facing, hold R1 and press and hold circle. Dante's feet will begin to charge up with fire. The power will be unleashed into the nearest enemy. Kick 13 (Level 2) ------- Hold the left analog stick in the direction Dante is facing, hold R1 and press and hold circle. Dante's feet will begin to charge up with fire. The power will be unleashed into the nearest enemy. Level 2 will allow you to kick from further and do more damage Rolling Blaze ------------- Meteor (Level 1) ------ Hold R1. Now, hold the analog stick in the direction of Dante's back and press circle. Dante will preform what i think is an upper cut, but when he gets to the highest point, a huge fireball comes out of his fist. Very effective against bosses and other enemies for that matter Meteor (Level 2) ------ Hold R1. Now, hold the analog stick in the direction of Dante's back and press circle. Dante will preform what i think is an upper cut, but when he gets to the highest point, a huge fireball comes out of his fist. Very effective against bosses and other enemies for that matter. Level 2 does more damage than Level 1. Inferno ------- This move is really cool. While in Devil Trigger mode, jump up, move the left analog stick around and push circle button. Dante will crash in the fround, erupting a couple deadly waves of fire into his foe. A very deadly attack and good for large groups of enemies. It will make your DT guage go down faster though. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 12. R e v i e w *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Introduction ------------ The first time i ever saw an advertisement for Devil May Cry, I honestly didn't care about it. I thought that the main character, Dante, looked strange. I also didn't like the gothic theme the game had. Then, I kept hearing every talking about how great the game was. I looked at some more screenshots, read some more news about it, I still didn't think it was more than a Superman 64. Then, Resident Evil CODE: Veronica X came out. I went to pick it up and discovered that it had the Devil May Cry demo with it. I took the game home and popped in Devil May Cry first. From that moment on, I was hooked. I played the demo for three hours straight. Waiting, for the full version to come out. Now, it has, and I'm not disappointed in the least. Graphics: 10/10 --------------- One of the highpoints of the game. The graphics are awesome. The backgrounds are wonderfully detailed and the character models perfectly textured. Above that, the game runs at a constant 40-60 frames per second, so there's never any slowdown. All the cut scenes are done in real time. That's surprising, because they look really good. The enemies are wonderfully detailed too. Of course, you don't get much of a look at them because the action is so fast paced, but they really do have great character models. Some people dismiss the PlayStation 2 because some of the games have "jaggies" caused by the PS2's hardware. Well, those people can rejoice, because this game almost has no jaggies, at least none that you can really notice. The backgrounds are also crisp and clear, not blurry and hard to look at as some people say. Game Play: 10/10 ---------------- And people say great graphics can't be accompanied by great gameplay. Everything about this game play is top notch. For the magority of the game, you will have a sword on your back and a gun in your hand. You can use both of them to make creative combos. You can lunge your sword into the enemy, throw him up, and put a couple pounds of lead into his body. That's the combo that Devil May Cry has been made famous for. Jumping is easy and the control placement is perfect. As you kill enemies, you're "Devil Trigger Guage" will begin to fill up. When it's completely full, you can press L1 to turn into a demon form! dante moves quicker and attacks stronger. The poer runs out when you're Devil Trigger goes down to zero. There are also lots of bosses throughout the game. They're all pretty cool. The only problem is the camera sometimes gets a little wierd and can disorient you for a few seconds. As you do weapon combos, you will be given ratings. Things like "Dull, Cool, Awesome" will give you an idea of how good your combo really is. There are only two primary weapons that you will probably be using throughout the game. Those are the Alastor, a sword, and Ifrite, a pair of firey gauntlets sent from hell. Music: 10/10 ------------ The music only adds to the greatness that this game is. The gothic type music adds to the creepyness of the castle. Then, as soon as you run into a horde of enemies, the music switches over to a fast action paced beat that gets your heart moving. The sound effects are really something as well. The puppet enemies will scrpae across the floor as they move, and their razor sharp blades will clank together. As Dante jump kicks off a wall, he will breathe a sigh of exhaustion. The enemies will sometimes growl at you as they charge towards you. Even the character voices are well done. The voices fit their appearance and personality perfectly. Story: 9/10 ----------- This is the downpoint of the game. There isn't much of a story to tell about. Basically, Dante owns a business named "Devil May Cry" where he kills demons for anymoe willing to pay the hefty fee. Then, one night, he gets a visitor. A girl named Trish. She plays a big part throughout the game. She takes you to a castle where a great evil will rise up from the netherworld and take over the human realm. She needs your help. Well, you end of going. Once in the castle, it's basically one concept. Get through the puzzles and missions. Sometimes, before a mission, there will be a cut scene. The cut scenes very rarely tell anything. Sometimes, you might not even know what's going on. There are a lot of plot twists and only playing through the game will allow you to discover them. Rent/Buy: Buy ------------- You will not regret buying this game. Capcom has gone to great lengtbs to make everything about this game cool. Once you beat it on normal, you'll unlock hard mode, beating that, will unlock an even harder mode. You'll eventually end up with a mode that you can be in Devil Trigger mode all the time. Also, for every mission, you get ranked on how fast yuo complete it. It goes from D Rank to S Rank, S being the best. On top of the 23 regualr missions, there are 10 secret missions hidden throughout the castle. It'll take all your skill, or at least most of it to find and complete all these secret missions. This game will keep you playing for a while to come. Last Comment ------------ Ths game's so great, even the Devil May Cry out of sheer happiness. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 13. F r e q u e n t l y A s k e d Q u e s t i o n s *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Question: When does this game come out? Answer: It's already out. Came out on Oct. 17... ----------------------------------------------------------------------------- Question: What is Dante Must Die Mode? Answer: Beat the game on Hard to unlock DMD mode. It's an extremely hard mode ----------------------------------------------------------------------------- Question: How do i beat Nightmare? Answer: Check the Bosses section of this FAQ ----------------------------------------------------------------------------- *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 14. C r e d i t s / T h a n k s *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Credit/Thanks for this FAQ/Walkthrough go to: - CJayC: For hosting this FAQ on his site - Capcom: For developing the game - You, the reader for using my FAQ - Me: Well, I DID write this.... ^_^ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 15. C o p y r i g h t I n f o *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Copyright: Copyright 2001 Ryan Kavanagh (Bonds Legacy). This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned)in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Ryan Kavanagh. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned in this FAQ. This FAQ was written for GameFAQs (www.gamefaqs.com) only. I don't want it to be put up on any other web site and am not above explaining this to your ad banner guys or whoever else I can get ahold of if you decide to violate this disclaimer. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Remember that plagiarism is a crime, and that this is a copyrighted work--stealing from this guide is putting yourself at risk, plain and simple, because the law is on my side. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. •~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~•~• ~ End of File Copyright 2001 (c) Ryan Kavanagh ~