|\ ,, \\ ; ' || _ / \\ _-_ \\/\ \\ || \\/\\/\\ < \, '\\/\\ _-_ ,._-_ '\\/\\ || || || \\ || | || || || || || /-|| || ;' || || || ;' || || ||/ || | || || || || || (( || ||/ || || ||/ \\/ \\,/ \\/ \\ \\ \\ \\ \\ \/\\ |/ \\,/ \\, |/ ( ( -_- -_- - T R I A L E D I T I O N F A Q - FOR USE ON THE PLAYSTATION 2 COMPUTER ENTERTAINMENT SYSTEM ------------------------------------------------------------------------------- Devil May Cry is a trademark of Capcom USA, Inc. All rights reserved. This document is not sponsored or endorsed by Capcom USA, Inc. ---------------------------DOCUMENT INFORMATION-------------------------------- Game Title: DEVIL MAY CRY: TRIAL EDITION Console: Sony PlayStation 2 Computer Entertainment System Date: SEP 06, 2001 Version: 1.8 Written by: Kyle Jackson E-mail: kyle@jacksonmedia.com ------------------------------------------------------------------------------- -------------------------------LEGAL INFORMATION------------------------------- This document is for private, non-commercial use only and CANNOT be sold for profit. All information contained within this document is the author's original work. This document cannot be altered or edited under any circumstances other than by the author. No portion of this document can appear in any form within any other document or web site without the author's permission. ...basically if you rip off my work or sell it for profit I will sue you and win. :P ------------------------------------------------------------------------------- -------------------------------TABLE OF CONTENTS------------------------------- I. REVISION HISTORY II. INTRODUCTION III. CONTROLS A. THE DIFFERENCE BETWEEN RE AND DMC B. BASIC ACTIONS C. NORMAL ACTIONS D. ALASTOR ACTIONS E. SWORD COMBOS IV. MENUS A. TITLE MENU B. GAME MENUS C. POWER UP MENU V. WEAPONS A. DEVIL ARMS B. GUNS VI. ITEMS VII. WALKTHRU A. MISSION 2: THE JUDGE OF DEATH B. MISSION 3: DESTROYER OF ARDOR C. MISSION 4: THE BLACK KNIGHT VIII. EXTRA A. "HIDDEN" AREA AT THE END OF THE DEMO B. GAMESHARK CODES C. TRAILER MOVIES IX. THANKS ------------------------------------------------------------------------------- ------------------------------I. REVISION HISTORY------------------------------ SEP 06, 2001 - v2.0 - Added Confirmation Credit for Gameshark Codes Added Descriptions of Gameshark Codes SEP 01, 2001 - v1.8 - Added Trailer Movies Info AUG 30, 2001 - v1.7 - Added GameShark Codes AUG 29, 2001 - v1.6 - Added walkthru for Mission 4 Added walkthru for Mission 3 Added "HIDDEN" area information Added Game Menus Section Small updates to a few item descriptions Updated FAQ format AUG 27, 2001 - v1.0 - First version of the FAQ ------------------------------------------------------------------------------- -------------------------------II. INTRODUCTION-------------------------------- Devil May Cry (or DMC) is an incredible game from Capcom, the makers of the Resident Evil Series. It is a ground breaking title that is deserving of its own genre. The game follows the story of a man named Dante who works as a devil hunter and is actually part demon and part human. Some notable characters are Trish - a woman Dante encounters early in the game, (although she's not in the trial version) and Angelo Nero - who is apparently the big bad guy in the game. In the special trial edition of the game that comes with Resident Evil: Code Veronica X (or RE:CVX) for the PS2, you are able to enjoy three missions from the full version of the game, which is slated for US release on October 16, 2001. This FAQ is intended to provide the reader with information regarding the controls, menus, item, and extras in the trial version. A complete walkthru for the trial is also included. Devil May Cry is a must-have game. It will undoubtably go down in history as one of the best games on any system EVER. So without further delay, let's get started with the controls... ------------------------------------------------------------------------------- --------------------------------III. CONTROLS---------------------------------- +++A. THE DIFFERENCE BETWEEN RE AND DMC+++ The control scheme in DMC is a departure from the classic style of gameplay found in the Resident Evil series where the character moves forward by pressing up on the D-Pad/Analog stick and turns by using left/right on the D-Pad/Analog. Instead, in DMC, the character moves in whatever direction the Analog stick is pressed (the D-Pad is not used at all; at least not in the trial version) +++B. BASIC ACTIONS+++ -Walk/Run- Use the Left Analog Stick to walk/run in any direction. Dante will move in whatever direction is pressed and will walk or run depending on how much pressure is applied to the analog stick. -Sword Attack- Dante has a big sword that he can swing by pressing the TRIANGLE button. -Examine/Pick Up- Dante can examine the world around him by pressing the SQUARE or X button. Also use this to pick up various weapons/items you encounter during the game. -Jump- Dante can perform a regular jump by pressing the CIRCLE button. -Aim Weapon/Lock on to Target- Dante can aim his guns at an enemby by pressing R1. This also make him "lock on" to a target which is useful for hitting enemies with the sword. -Shoot Weapon- Dante can fire his guns by holding the R1 button and pressing the SQUARE or X buttons. (this is similar to the RE series) -Super Shot- You can charge up a super shot by holding R1 and either the TRIANGLE or X button until you see blue lightning form around Dante's guns. Release the button at any time to fire a super shot! -View Map- Dante can quickly access the map by pressing the L2 button. -Access Menus- Dante can access the game's menus by pressing the START button. You can equip weapons, use healing/expansion items, and view your skills from the various menus. -Taunt- Just for fun, Dante can taunt enemies by pressing the R2 button. Be careful when doing this as it leaves him completely vunerable for a few seconds... but it sure looks cool. :) +++C. NORMAL ACTIONS+++ -Devil Trigger- Beneath Dante's green life bar at the top of the screen are some magical gauges. Dante transform into a devil by pressing L1 when three or more of these gauges are filled. While in the Devil trigger state, the gauges gradually drain. When they are completely empty, Dante will return to his normal state. You may exit the Devil trigger state before the gauges drain by pressing L1. -High Time- Dante can launch his enemies into the air and slash them on the way back down if you Hold R1 and press the analog stick in the direction of Dante's back and the TRIANGLE button at the same time. Continue holding TRIANGLE to jump into the air. Press the TRIANGLE button once more to slash down. -Kick Jump- Dante can do a kick jump by pressing CIRCLE during a regular jump while near a wall or an enemy. -Roll- Dante can execute a roll if you Hold R1 and press the analog stick toward Dante's left or right and the CIRCLE button at the same time. Rolling is a crucial skill for the boss fight in this trial edition... more on that in the walkthru. +++D. ALASTOR ACTIONS+++ These are special actions that can only be used when the Alastor sword is equiped. They cannot be used until they are "purchased" from the god of time on Power Up screen using red orbs you get from defeated enemies. (see Power Up section under Menus) -Air Hike- Unavailable in Trial Version. -Round Trip- Unavailable in Trial Version. -Stinger-Level 1- With lightning speed, Dante plunges his sword into enemies. Hold R1 and press the analog stick in the direction that Dante is facing and the TRIANGLE button at the same time. -Stinger-Level 2- Unavailable in Trial Version. -Vortex-Level 1- Dante damages enemies with an intense spinning body attack. While airborne in the Devil Trigger state, press the analog stick in the desired direction and the TRIANGLE button at the same time. -Vortex-Level 2- Unavailable in Trial Version. -Air Raid- Dante becomes airborne and capable of performing aerial electrocution attacks. Press R1 while jumping in the Devil Trigger state. Press SQUARE or X to strike electrocution. +++E. SWORD COMBOS+++ -3 HIT- Rapidly tap TRIANGLE three times. -5 HIT- Tap TRIANGLE twice, then pause just long enough for Dante to complete the second swing, then tap TRIANGLE twice more for two more quick slashes and then one final blow. ------------------------------------------------------------------------------- --------------------------------IV. MENUS--------------------------------- +++A. TITLE MENU+++ The title menu has two options: GAME START, and OPTIONS, which allows you to toggle the vibration funcion ON/OFF. +++B. GAME MENUS+++ UNDER CONSTRUCTION +++C. POWER UP MENU+++ You can access the Power Up menu whenever you find a god of time statue. The DMC trial version also lets you access this menu in between each mission. 1. EXTRA - this allows you to exchange your red orbs for health and expansion items. 2. ALASTOR - this allows you to exchange your red orbs for special abilities that can only be used whenever the Alastor sword is equipped. ------------------------------------------------------------------------------- -----------------------------------V. WEAPONS---------------------------------- Here are the weapons you can expect to find in the DMC trial version. +++A. DEVIL ARMS+++ 1. ALASTOR - Gives the possesor electrifying speed and aerial capabilities. +++B. GUNS+++ 1. HANDGUN - Ebony & Ivory, Dante's hand made guns. 2. SHOTGUN - A wide range gun. It is very destructive at close range. ------------------------------------------------------------------------------- ----------------------------------VI. ITEMS------------------------------------ This is a brief run-down of the items you will find and what their function is in the DMC trial version. -Green Orb- A sacred stone that revitalizes energy as soon as you get it. Can be found randomly after defeating enemies. -Red Orb- A red stone used to unlock new skills and also (in the full version of the game) to unlock doors. To acquire new skills, you must offer the stones to the god of time via the Power Up menu. -Yellow Orb- A sacred stone that brings back life after death. This acts as a continue. Out of stones = out of continues = game over :( -Blue Orb- Unavailable in Trial Version. -Purple Orb- Unavailable in Trial Version. -Vital Star (Green)- A rare stone that revitalizes energy. This is not the same thing as a green orb because it is consumable. Its basically the Herb of this game. -Magical Star- Unavailable in Trial Version. -Untouchable- Unavailable in Trial Version. -Holy Water- Unavailable in Trial Version. -Rusty Key- A rusty key. -Staff of Judgement- A staff that shines with a mysterious light. You need this to finish the first mission. -Pride of Lion- A sign of the strong that permits confrontation with the Lion gatekeeper. -Death Sentence- A decorative sword for rituals that cannot be used as a weapon. You need this to get the Melancholy Soul. -Melancholy Soul- An ornament resembling a soul. When activated, it loses its power over time. ------------------------------------------------------------------------------- ---------------------------------VII. WALKTHRU--------------------------------- Please take into account that unless it is part of the story, a boss fight or a particularly difficult area, I am not including detailed information regarding enemy encounters as the placement, type of enemy and location where you may find each enemy is totally random. Just be sure to familiarize yourself with the controls and be prepared for what's lurking around each corner... :) +++A. MISSION 2 - Judge of Death+++ NOTE: What happened to mission 1 here?? OBJECTIVE: Open the door of the cathedral. - Begin by heading into the background (away from you) When the screen changes you will see a door on the right. Enter and you will find a god of time statue. Remember this location in case you need to purchase vital stars or yellow orbs. - Exit the god of time room and head into the foreground (towards you) and check out the first set of double doors on the left side of the screen. They're locked, but the game throws you a blatant hint: You need a rusty key to open them. - Continue into the foreground past the double doors and up a small set of steps. Ignore the door there and examine the large carving on the wall. Its the Judge of Death... it looks like he should be holding something. Hmmm... - Enter the door to the left of the carving. You're in some kind of library. You can examine (X button) the book shelves around you for some interesting information regarding the castle and the history of its owners. From where you enter, head into the foreground and up the stairs. Upstairs, examine the painting on the wall to the right of the screen to get the RUSTY KEY. From the painting, turn around and walk to the left side of the screen. The screen will change and you'll see a desk that you can smash with your sword. Inside is the SHOTGUN. It will play a vital roll in the rest of the demo as it makes things much, much easier. - Exit the Library and return to the first set of double doors you saw and use the rusty key to open them. There is a large fountain in the middle of this room. From where you enter, head to the right side of the screen toward a big pile of rocks. The sreen will change and you will see a collapsed staircase. Jump onto the lower set of stairs and then accross the gap to the higher set to reach the balcony. Jump over the two large holes in the balcony to reach a door. - Enter the door and it will seal itself shut. Whenever a door is sealed, be sure to stand clear of it or else a giant hand will appear and damage you by grabbing Dante. Head down the hall and you will see a coffin with something under it to the right of the screen. Examine the coffin for a hint on how to move it: "A god stands before thee. To open the path, use thy strength to drive it back." Okay... so slash the heck out of the coffin to reveal a trap door underneath. - Enter the trap door and you will drop down into a sewer-type room. Grab the glowing STAFF OF JUDGEMENT that's right in front of where you drop down. A secret passageway will open. Head through it and you'll wind up back in the Library. Head toward the Library exit and the door will seal itself and three Grim Reaper enemies will appear. This is the first semi-tough fight of the game. Your shotgun is the best weapon to use against these monsters, so equip it and you should be able to take them out with three to four shots apiece at close range. Once the reapers have been dealt with, the seal will be broken. Now, head for the Library exit. - Examine the carving of the Judge of Death again. Hmmm... looks like he should be holding something, eh? Well don't you have the STAFF OF JUDGEMENT? Use the staff on the carving to open the door. Mission Clear! - NOTE: Be sure to use the Power Up option between missions to purchase items or special attacks. I strongly suggest purchasing the AIR RAID manuever BEFORE Mission 4 - it'll make things MUCH easier. +++B. MISSION 3 - Destroyer of Ardor+++ OBJECTIVE: Overcome the trial and acquire the Pride of Lion. - The first room you enter will have sealed doors. Remember not to stand in front of them or else they will grab you. From where you enter, head left and then into the foreground between the "breathing" pillars, toward the altar. Examine the Pride of Lion for a hint: "The Pride of Lion is granted to those who choose the path of trials." The Pride of Lion will then shoot a laser beam that opens a sealed door. Exit through that door. - You'll find yourself outside on a huge bridge. Cross the bridge and examine monument in the middle of the circle for another hint: "Go back the path and thou shall return from the abyss with thy lionheart and the Pride of Lion shall be given." Alrighty, then... whatever. - Walk back accross the bridge and a lightning bolt will hit Dante (he's one tough cookie) and destroy the bridge. Danted falls into the ocean below... - Your health will constantly drain while you're underwater. Proceed toward the center chamber and stand on the circle in the middle of the room. The "trial" will begin as Six skull enemies appear and attack you. Here again, the shotgun is your best friend in the world. One hit a piece at close range will get rid of these uglies. The last one will leave behind a green health orb. Stand on the circle again when you have destroyed all the skulls. - You will return to the surface once again. (whew!) Head back inside and pick up the Pride of Lion. Mission Clear! +++C. MISSION 4 - Black Knight+++ OBJECTIVE: Display one's strength to the Lion and open the Path. Acquire the Melancholy Soul. - You begin the mission at the Judge of Death wall carving. Head for the double doors that lead to the Fountain room and enter. - Walk past the fountain in the middle of the room toward the blue energy field that looks like a backwards waterfall. Use the pride of Lion and slash the statue with your sword three times to unleash the Lion Gatekeeper and... Boy, are you in for it! - LION GATEKEEPER BOSS STRATEGY 1. ALWAYS STAY MOVING. Roll and jump around like crazy cuz the Lion can hit what he can't catch, right? 2. USE THE SHOTGUN at close range whenever you have a clean shot. 3. USE THE AIR RAID maneuver as frequently as possible. As soon as your magical gauges are full, go for it! 4. ATTACK HIS HEART whenever it is exposed. The Lion's heart is a wierd red/black sphere. Run up and slash like crazy! - Once you've tamed the Lion, a door will unlock. Enter that door and head up the stairs until you reach a set of double doors and enter them. From where you enter, there is a god of time statue near the bed to the right of the screen, and a woman statue next to a mirror to the left of the screen. Examine the woman statue and note that there is a slot for somethign to be placed. Examine the sun statue to the left of the mirror for a hint on obtaining the MELANCHOLY SOUL: "The brightness of the guiding light will scorch you. Only those who can bear the light can open the new path." Bright light, eh? - Exit this room and continue up the stairs until you reach another statue. Examine this for another hint: "The sword is the key to freeing the soul. The key resides at the highest place." Highest place, eh? :P So, you're looking for a bright light, and that will take you to a high place... jump over the balcony rail and let yourself fall (don't worry, Dante must've been a cat in his previous life cuz a mere 6 story fall won't even faze him) past the door where you entered and into the lowest part of this area. - On the wall you will see an eyeball that will light up and fill a gauge when you slash it. Slash until the gauge is full, then step onto the glowing red circle in the middle of the floor. A column will rise and take you to the highest place in this area, and whaddaya know... there's a key! Oh, wait, nope its a decorative sword, the DEATH SENTENCE... oh, well. Pick up the DEATH SENTENCE and head to the room with the woman statue in it. - Jam the DEATH SENTENCE into the statue and pick up the MELANCHOLOY SOUL. This triggers a really cool cutscene which introduces the black knight. He motions for you to come outside and play frisbee with him... or was it a sword duel he wanted? The door you entered will seal itself, so you may as well go find out what it was... - Follow the black knight out to the balcony he jumped from. The door will seal itself. Leaving you no option (well... there are a few options, see EXTRA section for details) but to jump down and trigger the final cutscene. The knight jumps from the top of one of the buildings and... we'll have to get back to you on that one. :( Mission Clear! To Be Continued! ------------------------------------------------------------------------------- ---------------------------------VIII. EXTRA----------------------------------- This section outlines secrets and other fun stuff in the game. +++A. "HIDDEN" AREA at the end of the demo+++ CREDIT: cucco, Devil May Cry MSG Board on GameFAQs.com DESCRIPTION: There's a cool little area you can explore right before the last cutscene in the demo. After exploring this area for myself, and based on the video footage of this boss fight that I've seen on IGN.com, I don't believe that this is actually a secret, just an area that you can explore before the cutscene begins, even in the full version. (though I can't confirm anything related to the full version since I don't have it.) WHAT TO DO: - After you follow the black knight out onto the balcony but BEFORE you jump down to meet him and trigger the last cutscene, do a kick jump off of the door (watch out for the hand!) and try to get throught the hole in the ceiling of this area. Yes, there really is a hole and you really can get up there. - Once you're up there head over to the right side of the screen and you can see another hole in the "roof". You can jump down there and see a lantern looking thing on the wall. - SPECIAL NOTE: If your magical guages are full, you can perform the AIR RAID manuever to fly all over this area and get a better view of the surroundings. Like I mentioned before, its not really a secret, but it is a fun thing to do if you just can't get enough of DMC and are looking for more. +++B. GAMESHARK CODES+++ SOURCE: www.gameshark.com DESCRIPTION: These are codes to be used with the GAMESHARK cheating device. CREDIT: Pierce was able to confirm all of these codes - Thanks, man. CODES: DESCRIPTION: This code MUST BE ON for ANY of the other codes to work. - (M) Must Be On - EC8783C01446A6EC DESCRIPTION: This code gives you infinite health. - Inf Health - 4CD98ECA1456E4FD DESCRIPTION: This code gives you maximum red orbs. - Max Red Orbs - 0CFC39341456E7A6 4CFC39341456E404 DESCRIPTION: This code gives you infinite magic. - Inf Magic - 4CD9925A1456E67D DESCRIPTION: This makes the game play and look like you are tripping on acid. - Acid Mode - 4CFC2F961456E7A6 DESCRIPTION: This code allows you to master all of the moves. (Even the ones that are unavailable in the demo... but the descriptions will be in japanese. NOTE: I won't include descriptions of these moves or how to execute them since 1) I can't read Japanese and 2) I don't even have a Gameshark to try these codes. - Master All Moves - 4CFC3926145630A5 +++C. TRAILER MOVIES+++ CREDIT: Reza Khan (Orion83110@aol.com) DESCRIPTION: This isn't really a secret, but again - its fun and neat to do. I noticed this the first time I played, but somebody emailed me about it before I thought to include it in my FAQ... so they get the credit. :P WHAT TO DO: - To trigger the trailer movies, just wait a few seconds (less than 10) at the title screen (where you select GAME START or OPTIONS) and 1 of 3 movies will play automatically. To view subsequent movies, just do the same thing: wait at the title screen. They're all really cool and show parts of the game that aren't in the demo. ------------------------------------------------------------------------------- ---------------------------------IX. THANKS------------------------------------ - Of course I wanna thank CAPCOM for making such a freaking awesome game. I absolutely can't wait for the whole thing!! - Thanks to my loving and supportive wife, Elizabeth, for putting up with my addiction to video games and always finding time to spend with me. - Thanks to CJayC of GameFAQs.com for posting my work. - Thanks to Pierce for confirming the Gameshark codes. - Thanks to you, the reader, for checking out my FAQ. -------------------------------------------------------------------------------