________ __ __ .__ \______ \ _____ _______| | ____ _ _______ _/ |_ ____ | |__ | | \\__ \\_ __ \ |/ /\ \/ \/ /\__ \\ __\/ ___\| | \ | ` \/ __ \| | \/ < \ / / __ \| | \ \___| Y \ /_______ (____ /__| |__|_ \ \/\_/ (____ /__| \___ >___| / \/ \/ \/ \/ \/ \/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Game : Darkwatch Console : Playstation 2 Author : a_heavenly_body Version : Final FAQ Type : FAQ/Walkthrough E-Mail : a.heavenly.body@gmail.com Copyright 2005 a_heavenly_body ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1-Introduction 2-Copyright Notice 3-Version History 4-Controls 5.H.U.D 6-Story Summary 7-Weapons 8-Allies 9-Enemies 10-Abilities 11-Powers 12-Vehicles 13-Walkthrough 14-Unlockables 15-FAQ 16-Contact 17-Credit ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1-Introduction Hello and welcome to my FAQ/walkthrough for darkwatch. Darkwatch is an intense first person shooter but noth path defining. Only fans of FPS games will enjoy it. Some people claim it to be a rip-off of the Halo games in many ways, DONT believe them and just enjoy the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2-Copyright Notice This document is copyright 2005 a_heavenly_body It can't be altered reproduced or published under any circumstances without my permission. The only websites currently allowed to host it are http://www.gameFAQs.com/ http://www.faqs.ign.com/ Thats it. If i find it on any other website without my permission then the web master will be in one heck of a trouble as i will immediately take legal action. If you spot it on an un authorized website inform me via e-mail as soon as you can(see contacts section). If you want it on your website then me an e-mail asking permission and we will discuss things(see contacts section) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3-Version History 06 September 2005...version 0.1...I have made all the basic sections. Now only the walkthrough section needs to be done. 07 September 2005...version 0.2..I have written the first mission. Under the current set of circumstances, it is not possible for me to make huge updates daily. So expect one mission-a-day type of updates. 08 September 2005...version 0.3..I wrote another mission. Guys be patient, i am updating this guide on daily basis. So if you are stuck on one of the early levels then i am bound to reach that level in two-three days. If you are stuck on a later level that you MIGHT have to wait a week or so before i actually reach it. 09 September 2005...version 0.4..I wrote some more missions. I am updating this guide daily. If you dont see the mission you are stuck on today, check tomorrow. 10 September 2005...version 0.5..Dont have much time today. I have updated only one mission. 11 September 2005...version FINAL! I have completed everything in the FAQ and i have added everything i wanted to do in the FAQ.Probably no more major updates. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3-Controls Select Button: Score Menu Start Button: In-Game Menu L2 Button: Cycle Powers L1 Button: Throw (Emergency brake in vehicles) Up Dirctional Button: Cycle throwing weapon Down Directional Button: Cycle protectile weapon Left Directional Button: Lean left Right Directional Button: Lean right Left Analog Stick: Move (Up = forward) L3 Button (Press in): Crouch (release to stand up) Right Analog Stick: Turn and aim (Up = look up) R3 Button (Press in): Sight Mode/Blood Vision Square Button: Melee X Button: Interact O Button: Reload Triangle Button: Jump R1 Button: Shoot R2 Button: Activate Power ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4-H.U.D **The style of this section taken from widgeon infantry's FAQ. Thanks guy** **Information taken from Manual** Full Screen View +-------------------------------------+ | | 1) Life Display | 1 2 | 2) Weapon Display | | 3) Hit Indicator: Shows the direction | | of an off-screen enemy that just | | hit you. | | 4) Targeting Reticle: Shows the | 3 4 3 | direction of fire for your weapons. | | Always in the center of the screen, | | the reticle turns red when you're | | on target. | | 5) Text Messages: Inform you of a | 5 | decision to make, give you hints | | about special tactics, and | | optionally show subtitles for +-------------------------------------+ voices. Life Display +-------------------------------------+ | 1 2 | | 3 | | +-------------------------------+ | | 1) Power: (Single Player and Multiplayer Cooperative Modes Only) Shows | | the selected Power. When your Blood Bar is full, the entire Life | | Display glows to indicate that you can activate this Power. When | | you activate it, the luminous lines around its icon disappear | 4 | gradually like a timer counting down to the exhaustion of the Power. | | 2) Blood Shield: Decreases as you get hit; increases as time elapses | | between hits. | | 3) Health: Decreases after your Blood Shield is depleted and you get +-----+ hit; increases when you kill enemies and collect their Blood Clouds. When your healthdrops to zero, you're dead! 4) Blood Bar: (Single Player and Multiplayer Cooperative Modes only) Fills as you collect Blood Clouds of dead enemies. When your Blood Bar is completely full, you can activate any Power you have earned. Weapon Display +-------------------------------------+ | | 1) Thrown Weapon: Shows the total | 1 2 | number of remaining throwable | | weapons | | 2) Held Weapon: Shows the number of +-------------------------------------+ bullets left in your gun, and total bullets in reserve. Power Display +-------------------------------------+ | | 1) Selected Power: Press the L2 button | 1 | repeatedly to cycle through the | | Powers you have earned. Stop | 2 | pressing when the Power you want | | appears in the large center circle. | 3 | 2) Power Name: Displays the name of the | | selected Power. +-------------------------------------+ 3) Spirit Bars: The two bars on the ----------------------------------------- bottom fill with blue (good) and red In Single Player games, press and hold | (evil) energy as you earn your way the L2 button to bring up the Power | toward the next Power. Display and cycle through the powers | you have earnes. Press the R2 button | to activiate the selected Power (once | your Blood Bar is fully charged). | (Multiplayer matches do not use the | Power Display.) | ----------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 6-Story Summary Welcome to the Wild West, circa 1876. You are Jericho Cross seasoned outlaw. Looking for a big score, you raid a secret treasure train. Unknown to you, this train belongs to the Darkwatch, an ancient organization committed to defeating supernatural evils. The cargo of this train is not money or jewels, but a captured vampire lord being transported to the Darkwatch Citadel for interrogation. You blow open what you think is the treasure vault on the train only to release the oldest and most powerful creature of his kind. Perhaps from perverse gratitude, this vampire doesn't kill you. He just bites you, so you slowly turn into a vampire yourself! With growing supernatural powers, you hunt Lazarus, the vampire who sired you. If you gun him down before the Curse overcomes you completely, you might win back your soul. If you fail, you will be damned to walk the earth as an undead monster, having condemned the West to despair under the rule of evil incarnate. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 7-Weapons Over the centuries, Darkwatch scientists have invented weapons that are truly ahead of their time. As you are new to the Darkwatch, you should become familiar with these weapons before attempting to use them. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Redeemer Revolver Young Darkwatch engineering students are required to study the innovative blueprint for the Redeemer. Its indigenous design ejects expended cylinders through the breech while feeding loaded cylinders into the muzzle. By fanning the hammer (press and hold the SHOOT button), you can discharge many rounds rapidly, and then quickly reload by replacing the clip. The careful balance between accuracy, rate of fire, and power make the Redeemer a standard firearm for Darkwatch Regulators. Like any pistol, however, it has neither the stopping power nor long range accuracy of most rifles. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Warmaker Pistols Most Darkwatch Regulator scorn these light pistols for their lack of stopping power.However, you can dual fire (press and hold the SHOOT button) with one in each fist to achieve an impressive rate of fire. Also, swinging two-bladed handles gives you twice the punch in close quarters combat. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Blackfish Carbine Darkwatch engineers modified a musket into a beach-loading repeater to create the Blackfish Carbine. The Blackfish can be reloaded quickly and has good range and stopping power without too much recoil. Its heft and bladed handle make it a fine choice for close quarters combat. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Carson Range Rifle The Carson Range Rifle is designed to maximize range at the expense of all else. Its long barrel makes it impossible to conceal and awkward to carry. It bears a fragile 5 lb. scope that provides a great view of distant enemies but less than 6" point of reference. Press the SIGHT button once to use the scope; again to zoom in; a third time to resume normal view. You can't use Blood Vision while holding this rifle. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Argus Shotgun The Argus Shotgun sports four barrels, a simplified extractor spring for quick firing, and a wicked 6" blade for lethal melee action. While two barrels deploy, the second pair swing below the breech for simultaneous re-loading.The two firing barrels don't overlap in cone output, resulting in greater spread. These qualities make the Argus a favorite of Darkwatch agents facing an enemy that needs to be taken apart at close range. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.Dual Crossbow In the 19th century, the Darkwatch used arrows as platforms for powerful explosives that were too heavy and unstable to fire from normal pistols and rifles. The Dual Crossbow was designed to get the most from these explosive arrows. Perhaps the most unusual aspect of this crossbow is the presence simultaneously. Press the SHOOT Button to fire. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII.Rail Rocket Developed from a naval signal cannon, the Rail Rocket fires explosive mortars at a fair distance. To compensate for its inability to be fired at close range (without blowing you up), the Rail Rocket has the weight and blade of a formidable meele weapon. Although mortars move slowly enough to give distant enemies time to take evasive action, you can steer a mortar in flight. Press and hold the SHOOT button and move the right analog/thumbstick to use this weapon. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII.Dynamites Blow the crap out of anything nearby (including yourself if you are not careful). ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX.Splitter Grenades Incinerate weaker enemies with a well-placed throw a Splitter Grenade, or aim at their feet and watch as the grenade splits into five smaller but still deadly grenades. Don't be surprised if attentive adversaries see them coming and run for cover. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X.Scepter In certain chapters of the story, you can find and swing the Scepter as a weapon of last resort. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XI.Gatling Gun The Darkwatch dissected a working prototype of the first Gatling guns and found ways to increase their rate of fire to create the Darkwatch Gatling Turret. Because clandestine operations prefer to avoid the use of conspicuous stationary weaponry, the Darkwatch generally limits use of Gatling Turrets to mobile vehicles, such as the Coyote Steam Wagon. When you're in a Gatling Turret, move the right analog/thumbstick to turn and aim; press and hold the SHOOT button to fire. Ammo is unlimited. You can't throw, jump, or use Blood Vision while in a Gatling Turret. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 8-Allies To survive, Darkwatch Regulators must sometimes be ruthless as the supernatural forces they hunt. They would be delighted to sign up a criminal like you, even as you transform into a monster. Should you find Regulators as your allies, you better hope that they're as dedicated and lethal as they seem. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Cassidy Sharp Cassidy and you are the only human survivors of your derailed train robbery. Although young, this girl is serious. A Superb Regulator, Cassidy is hampered only by her conviction that the Darkwatch and the work she does for it are beyond reproach. She is a good shot and keeps her cool in deadly situations, but her slight physique majes her vulnerable to melee attacks. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Tala Don't let her seductive grace hypnotize you. Tala is a fearless and powerful fighter who goes out of her way to engage the undead. Silent as a shadow Tala will sometimes vanish from the field at what seems a critical moment, only to reappear suddenly behind enemy lines, bathed in the blood of her foes and signaling her squad that victory is at hand. In you she sees the perfect partner in the war against darkness, and in her own ambitious quest to rise to the top of the Darkwatch. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Other Darkwatch Regulators In the course of your quest, various Darwatch Regulators will help you battle wave upon wave of demented undead. All are well trained and fully prepared to give their lives to the cause. However, if you kill a Regulator, even by accident, don't be surprised if the other Regulators are less than amused. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 9-Enemies Lazarus is animating the damned to form an undead army and build his empire of despair. To help you better understand your enemies, the Darkwatch has prepared the followinig tactical summary of each known class of the undead. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Banditos Some fat, hard-drinking bastards never quite die, even though everyone wishes they would. In undead form, all that bludder hardens into armor making Banditos tough as hell. All those bar fights made them into great melee fighters too. On the way in to striking range, their shotguns pack a mean punch. Fortunately, Banditos are slow and stupid. Some things never change. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Banshees These daughters of sin speak death from above. Their screams will home in on you, so be prepared to take cover and shoot these lethal balls of energy. If a Banshee gets close to you, she will drop down and tear into you. Or you can go on the offensive first and vampire jump to her. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Braves The forces of darkness find the unmarked graves of massacred natives to be fertile ground for reanimation. Haunted by the injustice done to them and driven by an insatiable desire for vengeance, Braves jump and fight very well. They typically use the same weapons they favored during life: the bow and arrow and the tomahawk. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Gunslingers Reanimated outlaws, Gunslingers have a refined sense of disobedience and disloyalty. They play no favorites in matters of hatred either Gunslingers have been known to attack their own comrades just to steal more effective weapons. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Keggers Laden with explosives, the Kegger will charge toward an advancing enemy with a gaping grin to announce its intentions. Keggers are tenacious, bold and egoless. If they get close to you, they get close to you, they will blow themselves and send you to hell. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.Oozers These big fat ugly freakes take a lot to kill. At a range, they puke a powerful acid-like projectile. Up close, Oozers charge you with a fist full of cleavers and three tons of fury. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII.Reapers These decaying souls burst from graves with murder in mind and scythes in hand. They swarm you - slicing and dodging with unnatural speed, and leaping too high for your vampire jump to buy you any peace. The savagery of Reapers makes up for whatever they lack in size and strength. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII.Riflemen Death at the hands of the undead isn't always final. Some victims reanimate to join the fiends who killed them. When Darkwatch Regulators are struck down and reanimate, they become undead Rifleman who turn their training and advanced weapons against their former colleagues. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX.Undead Ryders Essentially Gunslingers on horseback, Undead Ryders use their demonic horses to move fast and block your fire, so targeting them isn't easy. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X.Vipers Vipers are quick hand-to-hand fighters with great jumping ability. When pressed they can teleport away from you. Try to take Vipers out at a distance if possible. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XI.Lazarus Malkoth Lazarus was the Roman who founded the Darkwatch in 66 A.D. to battle the real reason Rome fell: vampires. In his pride, Lazarus thought he could gain ultimate power over darkness by bending a demon spirit to his will. When the demon possessed Lazarus instead, he turned on the Darkwatch and nearly destroyed his organization. The Darkwatch pursued Lazarus across Europe and ultimately America, where he vanished. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 10-Abilities As you transform slowly into a vampire, your basic human abilities will be enhanced. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Walk Move the left analog stick up to move forward, down to move back, left to move left, and so forth. Move it a little to move slowly, or a lot to move quickly. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Ride Ride your horse, Shadow, and drive vehicles such as the Coyote Steam Wagon. It's just like walking except you can't jump. In addition, the L1 button becomes an emergency brake in vehicles. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Crouch Press and hold the L3 button (left analog stick) to crouch down. Release the L3 button to stand back up. Crouch behind low objects to take cover, and stand up briefly to fire. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Lean Press the directional button left to lean left, and right to lean right. Take cover behind a wall and lean out briefly to shoot. While in the saddle of your horse, Shadow, lean to the side opposite your enemies to use the horse as a shield. You can't shoot while leaning from your horse. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Jump Press the triangle button to jump. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.Turn and Aim Move the right analog stick up to look up, down to look down, left to look left, and so forth. Move it a little to pan your view slowly, or a lot to pan quickly. The targeting reticle is always in the center of your view. Turn and aim Gatling Turrets the same as hand-held weapons. The reticle shows the direction that projectiles will go; it turns red when you're on target. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII.Shoot/Reload Press the R1 button to shoot one projectile. Each weapon holds a limited number of projectiles, but reloading happens automatically as long as you still have projectiles in reserve. Press the O button at any time to reload manually. Also, some weapons have speacial behaviors when you press and hold the R1 button. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII.Cycle Weapons Press the directional buttons up to cycle your throwing weapons and down to cycle your projectile weapon. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX.Throw Press the L1 button to throw an explosive. You can't throw while driving, riding, or wielding dual Warmaker Pistols. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X.Melee Attacks Press the Square button to strike a nearby enemy with the blade of your weapon, or knock over small nearby objects. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XI.Interact With Objects Press the X button to interact with something you're close to. Not everything can be interacted with, but many things can be: Pick up a new weapon that's lying on the ground (Dead enemies often drop weapons.) You can't carry more than two weapons at a time. If you already have two weapons, you must set down the one in your hand to pick up another. However, you can usually keep your weapons across chapters. Open doors, push barrels around, knock over tombstones and more. You can even shoot dynamite barrels to take out enemies near them. Just don't stand too close yourself! Enter and exit the Coyote Steam Wagon and Gatling Turrets. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XII.Health Your health decreases after your Blood Shield is exhausted and you get hit. (The Blood Shield is a Vampire Power, but your health is part of your humanity) Health increases when you kill enemies and collect the energy from their Blood Clouds. IF your health drops below zero, you die! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 11-Powers You started acquiring Vampire Powers when you were infected with the Curse. Your Powers grow as you become less human and more vampire. There are two basic types of Powers: those that do not take blood energy to use are available to you at any time, and those that must be earned require blood energy. All Powers are negated in direct sunlight. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Powers you have from the start/Gain very Quickly In Single Player games, you quickly gain the following Vampire Powers as you progress through Jericho's story. In Multiplayer matches, you get these powers from the start: ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1.Blood Shield Protects you from losing health. Decreases as you get hit; increases as time passes between hits. When the Blood Shield is depleted, your health suffers with each hit. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2.Vampire Jump Double-tap the Triangle button rapidly to jump really high. Move the left analog stick to change direction while in the air. Press the X button to terminate the jump quickly. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3.Blood Vision Press in the R3 button (right analog stick) to cause enemies, weapons, and other key elements to glow, and zoom in your view a bit too. Press in the R3 button again to return to normal vision. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Powers That Have To Be Earned A.Single Player Powers You will occasionally encounter a victim of Lazarus. Based on your choice to aid or feed on such a victim, your sould will become increasingly good or evil. The blue (good) and red (evil) Spirit Bars in your Power Display track the progress of your soul. When a bar is full, you will earn a Power. Similarly, when you choose to free or feed on what remains of the spirit in a dead Tainted Victim, your woul will also gain either good or evil energy, depending on your choice. Activating a Power takes a lot of supernatural energy. Your Blood Bar tracks the energy you collect from the Blood Clouds of enemies you kill. When your Blood Bar is full, you can activate any Power you have earned at a moment of your choosing. Using a Power completely drains your Blood Bar. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- GOOD POWERS I.Silver Bullet The Silver Bullet Power increases shooting attacks with holy fire. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Fear The Fear Power terrifies most enemies. Some foes will merely laugh it off, though, so be careful! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Mystic Armor The Mystic Armor Power affords superior armor against attacks. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Vindicator The Vindicator Power calls down chain lightning on your enemies. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- EVIL POWERS I.Blood Frenzy The Blood Frenzy Power imbues your melee attacks with supernatural berserker power. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Turn The Turn Power makes slaes of your enemies and turns them against each other for a time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Black Shroud The enveloping evil of the Black Shroud Power awards armor and deals damage to those who dare to attack. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Soul Stealer The Soul Stealer Power sucks the very souls from distant enemies. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- B.Multiplayer Powers In Multiplayer matches, you can pick up the Silver Bullet, Mystic Armor, and Blood Frenzy Powers as floating power-ups. When you pick up a power, it activates automatically and immediately. Once activated, most multiplayer Powers have the same effects and duration as their Single Player counterparts. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 12-Vehicles Your means of transport. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Darkwatch Coyote The Coyote Steam Wagon is equipped with twin Gatling Turrets. The Coyote is designed so you can drive and shoot at the same time. When you're near the Coyote, press the X button to get in (and get out later). When on board, move and turn the Coyote just as you would move around on foot - except that the L1 button becomes the emergency brake, and you can't jump. Turning the Coyote also turns and aims the Gatling Turrets. Press and hold the R1 button to fire continuously. Ammunition is unlimited. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Shadow Your horse, Shadow, is tireless, swift, and undead. Your own vampire blood flows through Shadow's veins, deepening the psychic bond between rider and steed, and ensuring that Shadow reacts instantly to your every command. While riding Shadow, move and shoot the same as you would while on foot, but you can't jump or use Blood Vision. While riding Shadow, your ammunition is unlimited. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 13-Walkthrough Welcome to the meat of the FAQ. You have a choice of four difficulty levels. I have written the FAQ while playing on the 'Greenhorn' difficulty level as it is easy, will give the best gaming experience and most readers will be playing on this difficulty level. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.The Wrong Train Mission Information: Tonight's robbery is going to make you a rich man. Fight your way to the treasure car and blow open the safe. Walkthrough: Go straight ahead towards the door. Press the SQUARE button while aiming at the locks to break them. Continue through the door. Proceed forward and go through another door. Go towards the left of the cannon, press the L3 button when you are near it and cross under it while keeping the button pressed. Repeat again and go through the door and then another door. You will turrets blocking your way. Go towards them and press the TRIANGLE button near them to jump over them. Repeat again and then go through the door. Continue forward. You will see a seriously injured horse who dies after giving you a warning about what to expect ahead. Continue through another set of doors until you see a short cut-scene. This is your first enemy. Stay calm and aim for the head. Let go of the trigger button and repeat if necessary. Continue ahead through the doors. Two reapers will lunge towards you. I hope you know how to aim. Shoot them out and continue forward. You will recieve a redeemer revolver for the dead man. You can press and hold the shoot button for some rapid firing. Continue through the next set of doors and take out all the reapers. Go near the blue light at the end for a cut-scene. Your legend starts NOW. The explosion made a sort of ramp. Go up it. Killing enemies gives you blood clouds, blood clouds restore your health. Blood shield keeps you guarded as long as the bar stays. You have to fight lazarus as well as the reapers. Your female partner can pretty much take care of herself so focus your attention on the reapors and let go of the trigger button when lazarus teleports next to you. Keep repeating this until you deplete his life bar completely. Cut-scene and enter shadow, your very own vampire horse. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Ride Like The Devil Mission Information: Nice going, outlaw, your soul is slipping away, and hell's own horsemen nip at your heels. Your only hope is to ride with Cassidy to the Darkwatch outpost. Walkthrough: Lazarus is on your ass so 'ride like the devil'.Actually lazarus does'nt appear until you take out atleast 15-20 undead ryders (i think). You have unlimited ammunition while riding shadow (your horse) so dont be trigger shy. The undead ryders dont have a good aim. Plus they can be taken out in one-three hits. There bullets are'nt very damaging and you now have a blood shield which will keep you protected through out the level. (since the bullets are NOT that bad) You can also use your vampiric horse as a shield by leaning left or right. You cannot shhot from this position though. There will be a blue coloured arrow on either side of the screen which will tell you the direction of the undead ryders. Cassidy will also do the same as well. Just aim for the head or the horse of the ryders and let go. You will encounter lazarus pretty soon. He basically has three attacks. His first attack will be shooting many rocket like projectiles at you. You can either dodge them or shoot the one coming in your general direction before it gets near you. His second attack will be shooting a single yet powerful projectile. You cannot shoot this one so just dodge it. His third attack will be sending sort of electro-shock waves at you. These are a little difficult to avoid so be on your guard. Since you have unlimited ammunition, shoot like mad at him. Dont miss a single chance. He will try to fool you by flying over you and then going back, dont become a fool. Keep at it until his life bar is completely depleted. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Boneyard Mission Information: A cemetery ain't no place to be when the dead walk the Earth. Fight your way through the graveyard to reach the secret Darkwatch passage on the other side. Walkthrough: You start this mission with blood vision activated. This vampire power will allow you to see various things like weapons etc. Go forward and pick up the carbine near you. Follow the path through the gate and enter. You will face a froup of reapors. Care to test out your new weapon. Continue when you are done with them. You will now encounter a new type of enemy. THE GUNSLINGERS. Whats so special about them, you might ask? well unlike the previous set of enemies, these dudes actually have a gun, which means they have ranged attacks. So be on your guard. Take them all out and go towards the church type building. Go towards the door with the colour distinction, you know, the one which lights up the pinkish colour. Ready your gun and take out all the enemies you encounter. OMG! a mark of evil will come out of the ground. My butt...it looks like a tree to me :-) Take it out as fast as you can. Use the carbine. After you take it out, another one will emerge nearby, take it out as well. The door opens. You will see a new weapon near the door. Dynamites. Pick them up and go through the door and into the crypt. Descend the stairs nearby. You will notice a shotgun nearby after you get down. Take it. Follow the fath until you reach the gate. You will see a BANSHEE! Go throught the gate. DAMMIT! You have to fight more enemies. Just make your way through them following the banshee. There will be a gunslinger shooting at you when you get to the end. Take out all enemies here for a ground-breaking (hint hint) scene. Fight your way up the steps nearby and go through the gate. VAMPIRE JUMP! You can use this ability by press traingle twice. You can also navigate your path while in mid air. You can reach ground very quickly by pressing X. You have to fight more enemies. Just keep shooting at them. You can use your vampire jump to reach ammunition etc on high places. Keep taking out the reapors until you encounter the banshee's. Take them all out and after that take care of the gunslingers that come through the gate. WAIT! dont go through the gate yet. Use your vampire jump to reach the highest level of this area. You will see a cross bow nearby. Take it and go down. Go through the gate that the gunslingers opened. Follow the path and go up the stairs at your right. More enemies. Shoot them out. Keep following the path until the game loads a save menu. Phew! finally some relief. Keep following the path and go through the only exit in this area. Go through the gate and take out all enemies. Go to the cross you SHOULD be seeing for a message. You have a choice of doing either a good deed or the bad one. I chose the good one so you should too. You get a new vampire power. The silver bullet. Follow the onscreen instructions and use your newfound power to take out all the enemies. Cut-scene. Banshee's attack you. Take them out as well. I hate the parts where you have to back track...sort off. Make your way to where you entered this area and you will encounter a mean looking OOZER. You silver bullet if your meter is full or use the cross bow which you collected earlier. Take it out from a distance and cassidy will arrive. Cut-scene. Poor Cassidy. ***Sniff*** ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Devil's Belly Mine Mission Information: Cassidy is dead, Lazarus lives, and your own damnation is dead ahead. Alone, angry, and fighting your lust for blood. Battle your way out of a haunted mine. Walkthrough: You now have the option of being good or evil with cassidy's soul. Choose the good path, WHY, BECAUSE i said so. Continue, take the ammunition nearby and go towards that mean looking device. Its on a crate. Use it to unblock the previously blocked path. Take out the reapor that appears and continue through the now open path. (by the way, that device is known as the plunger) Looks like a reapor's having dinner, take him out and follow the path on your right. Cut-scene. Proceed forward until you see another passage unblocked. Take out the reapor. You should be at an intersection. Head left and you should see a tainted victim. Poor thing, choose the good path. Go back to the intersection and follow the mine path. The roof explodes and more hungry reapors come to feast on you. Take them out and proceed forward until a cut-scene starts. Take out the reapors here. There should be dual- pistols nearby. Grab them and continue forward until a cut-scene starts. Grrrr, a mark of evil. Fight your way to the broken bridge and destroy the mark of evil here. This will open a door. Use your vampire jump to get across the bridge. Follow the path and very soon a reapor will attack you. Take it out. Jump to where he came from. Phew! some relief. Keep follow the tunnel. Cut-scene. Continue into the main room. YIKES! Take out every enemy that attacks you and use the vampire jump to get on the bridge on your right side. There should be a plunger nearby. Use it for a cut-scene. It will blow open a door. Some reapors come, take them out. WAIT. Dont take the new path yet. Almost opposite the new path, there will a path very weakly blocked by wood. Smash wood and take out the reapor. Go to the tainted victim and choose the good path. Now take the new path. Follow the path and pretty soon you will encounter two reapors. Take them out. Continue, you will soon see your path blocked by fire. There is a shotgun and a lantern on the wall on the right side near it. You have to crouch and go through this part to avoid the fire. Follow the path until you can jump down. Do so. Cut-scene. DAMN! Keggers. Take them out. You should notice a slope type path on your left. Head up it. Use your vampire jump twice to get to the top level. Proceed forward and very soon you will see a tainted victim. Choose the good path. Now what, well turn around head towards the broken bridge. Jump over it. Kill the stupid reapors and use the plunger. Take the path which it created and follow it until you see a lodaing screen. You will encounter riflemen in this area. Fight your way forward. There must be three plungers here. Fight your way to them and use all three of them to create a path. Follow it to the gate. Follow the path. You should encounter some enemies. Take them all out. There should be a tainted victim nearby. Choose and the path and follow the hallway. You will soon encounter a repaor, take it out. Your way will be blocked by weak pieces of wood. Break them and continue. Take out the keggers and keep following the path. Pretty soon two reapors will jump at you when you reach a type of opening. Jump down and head left. Choose the good path with the tainted victim. There should be holes in the ground, jump through them and continue. Cut-scene. Oh joy, an oozer plus a mark of evil. Take them both out. Jump to the other side, go through the door (where the oozer was). Keep moving until a cut-scene starts. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Darkwatch Outpost Mission Information: Guided by Cassidy's ghost. You find the Darkwatch Outpost, but all is not as it seems... Walkthrough: Activate blood vision. You should notice the range rifle near the gate. Grab it and get prepared for some hefty fighting. Fight your way through the riflemen and other enemies (care to test out your range rifle) . Very soon there will be a building onyour right which you can enter. Go through it, take care of all the enemies and choose the good path with the tainted soul (depending on how many souls you had been good with, by now you must have earned the second power, FEAR, if not then dont worry and just be good with some more tainted victims).Come out. Go through the gate near you. Take out all enemies here and continue along the path. Very soon you will see some train tracks. Look left and you should see an opening. Go through it. Watch the cut-scene. YIKES! (wets pants) Take out all the enemies here. Each and everyone. After all are taken care off, go towards the darkwatch ghost door (blackish- greenish vortex type thing). Welcome to darkwatch citadel. Follow the path and go up the steps. Take out all the enemies here. There should be an exit on your far left. Go through it. Head left and choose the good path with the tainted victim. Keep following the path. Hmmm...tasty, juicy bodies, there are bound to be reapors nearby. Take out all the reapors you encounter, follow the path, more reapors, take them out, follow path for a cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.War Train Mission Information: The sun's coming up and your luck is running out. The fastest way to the Darkwatch Citadel is to follow the railroad tracks. Ride like hell. Walkthrough: You are riding shadow again. You have unlimited ammunition. Take out the undead ryders while moving along until a darkwatch train appears. TNT barrels will be thrown at you. Either avoid them or shoot them. Try to ignore the undead ryders, if possible. Outrun the train and take out the enemies onboard. You have to shoot the coupling on the train as well. A direct hit on the red light will do the job. After all of cars are apart, focus your attention on the undead ryders. Deal with them and focus ALL of your attention on the engine. Keep shooting the red light on top of it until it explodes. Next concentrate on the other parts of the engine. When the life bar of the war train depletes completely, BOOM! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII.Torture Maze Mission Information: Darkwatch Brigadier General Clay Cartwright blames you for Cassidy's death. Survive his brutal initiation, and you just might save your soul. Walkthrough: You should notice the sceptor nearby. Go towards it and pick it up. Reapors attack you, so you should return the favor in the same way as well. Keep attacking them until all are down. You will encounter another wave of reapors but these one seem stronger. Take them out as well. The doors open. Go through. IGNORE the people around you. Keep your distance from them. Reach the door for a cut-scene. You will now encounter gunslingers. Take them out. Oh joy! riflemen. There is a gun on the far ledge. Your next test will be taking out enemies and protecting the people. Do the required and go through the door. Fight your way through this area and go through the door. Loading screen. Take the shotgun and jump down. Activate your blood vision and use it to find the three valves here. Turn all three of them and take out the banshees you encounter. Enter the sewers. Go forward and you will get information about the enemies you will encounter very soon. THE VIPERS! (shudders). Follow the path and take out the viper. Head right and take out another viper. Go left and OMG, another viper. Take it out as well. Now go left and then go right. You should see a slope here. Go up it and take out the vipers. Cross the bridge while collecting the splitter grenades on the way. Head left down the tunnel when you cross the bridge. Take out the viper and follow the path. *Yawn* Kill another viper and take the key here. Turn around and backtrack the way you come. Ignore the bridge and go up the slope. The key will open the door. Go through it and take out the viper. Continue until you reach a ladder. Loading Screen and cut-scene. DAMN! the sun takes away all your vampire powers. Take out the oozer. Take the shotgun and break the fence. Get in the shadows. Take out all different type of enemies you encounter to end this level. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII.Baptism Of Fire Mission Information: Joining the Darkwatch arrests your soul's slide into darkness. But there's still work to do. Your pursuit of Lazarus begins here, and you've got a new partner - Tala. Walkthrough: Take out all enemies. Notice the building on your right, go to it and you will see a tainted victim. Choose the good path. Come out and follow the path up the slope on your right, taking out all enemies on the way. Cut-scene. Jump down to the lpwer level. Notice the meter at the top of the screen. You have to deplete it, COMPLETELY. Just keep killing all sorts of enemies until the meter ends and you see a loading screen. Keep folowing Tala while taking care of the enemies on the way. Continue until a cut-scene starts. Oh joy! more undead. Take them all out. Make your way through them. You should see two riflemen on the ridge. Kill them for a cut- scene. Go collect the rail rocket (weapon shown in cut-scene). Aim for the mark of evil and let go. If will go down if it was a direct it plus it will take all enemies with it. Go to the house to the left of the recently taken care of mark of evil. Take out all enemies and go to the lower level of the house. The far door should be blocked by a couple of doors. Take them down and go to the tainted victim. Choose the good path. Ascend the steps for a cut-scene. (Rail Rockets nearby if you need them) Follow the path and you will see three people being chased by reapors. Save them by taking out the reapors. Proceed and you will see two more people being chased by reapors. Save them as well. Keep following the path until you see a cut-scene. You have a choice of being good or evil, choose the good path. Ascend the steps and take out the pathetic reapors. Drop down through the broken floor. See the door, go through it. Follow the path right and you will see a tainted victim. Choose the good path with the poor soul. Enter the gate and follow the path for a cut-scene. You have encountered the 'BANDITO' (shivers and coughs). Aim for the head and let go of the trigger button. Follow the path and take out the bandito on the way. Take out the banditos at the top. There are people here as well and since we want to AVOID shooting them, aim accurately. Cut-scene after you take out all enemies. Yikes (wets pants again, damn! just bought a new pair). Rather then being a brave knight and fighting the enemies with your weapons, i suggest that you use a little intelligence. This is a fast yet effective method for the enemies comprising of three steps. Take out rail rocket, aim for the mark of evil nearby, let go of the trigger button. If its a direct hit, all enemies will be taken care off. Go to where the mark of evil was and follow the path for a loading screen. Follow the path and take out all enemies. Blast open the gate and take out more enemies. Head left and follow the path until a cut-scene starts. Follow Tala taking out riflemen on the way. While exiting through the other side, you should go right and take the range rifle. Use it to take out the sniper. Switch weapons and head right. Take out all enemies for a cut-scene. Enter the building and take out all enemies. Follow the path and you will see a mark of evil. Use your rail rocket to take it out from some distance and a cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX.Citadel Mission Information: Explore the Citadel and choose your next Darkwatch mission. Watch your back, the Darkwatch ain't used to having a vampire on their side. Walkthrough: Talk with the scientist. Choose and accept the rescue mission and go through the door on your left. Descend the steps and head left. Talk to the man here and turn around. Go through the door and another door. Head left and go into the vortex. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X.Rescue Mission Information: A Darkwatch platoon got themselves ambushed, and the lost an experimental Coyote Steamwagon. You're the rescue team. Walkthrough: Go towards the coyote steam wagon and press X near it. Press X again. Navigate the wagon in forward direction until a cut-scene starts. Marks of evil and enemies are the obstacles. Destroy them on the way. You will reach a small town pretty soon. Once there, you will notice a bar on the screen. You have to deplete it completely, so kill EVERYTHING here. A mark of evil will emerge in a building. Go to it, and get of the wagon. Fight your way to the top of the building. Destroy the mark of evil. Cut-scene. Grrr, where do these mark of evil come from??? Jump back down to your steamwagon and take out all enemies alongside the mark of evil. Stop your wagon and get out. Go towards the last mark of evil and you should see a door behind it. Go through it. Cut-scene. You should meet up with the darkwatch regulators. There should be a crossbow in the middle of the room. Grab it. Kill all enemies after which a loading screen will come. Speak to the scientist back at the citadel. Accept the deadlight prism mission. Follow the familiar path back to the same man (the one whol told you about the coyote steamwagon) and will give you some choices. The shotgun seems the best choice. Follow the familiar path again to start this mission. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XI.The Deadlight Prism Mission Information: Lazarus' minions slaughtered a wagon train transporting the Deadlight Prism- an artifact that lets vampires walk in the daylight. Fight your way through the canyons and get the Prism. Walkthrough: NOTE: You will most probably earn your third vampire power, the Mystic Armor in this level depending on the amount of good deeds you did. If not then dont worry be good with some more tainted souls. DAMN! sunlight, which means no vampire powers. Plus you encounter the braves here. Rather then shooting at them, shoot the TNT barrels on the ground for some quick clearing. A cut-scene will start after you kill all the braves here. Oh Joy! Banshees join the battle alongside the braves. Take them all out for a cut-scene and then go through the the barricade that was forcefully opened very recently. Jump down to the ledge. Loading Screen. Run forward for a cut-scene. Grab the range rifle. Take out all enemies and follow the path down the slope. Follow the darkwatch regulators. Cut-scene and a mark of evil appears. Take out the mark of evil and follow the regulators. Loading screen. Proceed and take out the banshees and then follow the path left. Kill the braves and jump down the pit. Kill more of these stupid braves. Try to stay in the shadows so that you can use your vampiric abilities. Take out the braves and the and follow the path. You will encounter more enemies, fight your way through them. Loading screen. Choose the good path with the agent, because if you choose the bad one, the regulators turn against you. Grab the carbine near you and take out all the braves. Try to stay in the shadows and follow the path killing all enemies on the way. Very soon you will see a tainted victim on your left. Choose good with him. I got my third vampire power here, so if you have been following my FAQ doing good with every tainted victim like i said then you should also get this power now (use it when you want). Follow the path right and into the tunnel. Proceed taking out all enemies on the way and jump down. Head forward for a cut-scene. Jump to the above level, you should see a tainted victim. Choose the good path with him. Go back down and go to the prism. Enter the gatling gun turret. Because of the prism, you still have your vampire abilities despite the sun light. Take out all enemies and go into the cave to get back to the citadel. Talk to the scientist and accept invasion. Follow the familiar path to the man and choose the shotgun. Follow the familiar path again to start this mission. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XII.Invasion Mission Information: Lazarus' curse has raised the dead all across the west. A peaceful Indian tribe is under siege by their ancestors. Here's a chance to clean up some of the trouble you've made. Walkthrough: Start by shooting the TNT barrel on your left, this should take out the three braves. Follow the path taking care of any enemy you encounter and you will see a tainted victim at the end. Choose good with him. Turn around and bactrack the way you came. You will see a small cave on yur right side. Enter and follow the path. Take out all the braves that you encounter. Jump down. Kill that oozer. Continue left along the path and take out all the enemies you encounter. Follow the path taking out all enemies along the way and jump down when you reach the cliff. Kill the oozer and follow the path down the passage. Loading screen. Choose the good path with the poor indian. Follow the path taking out all the enemies you encounter. You should reach a building pretty soon. Look to the left of it to see some steps. Ascend them. Follow the path and cross the bridge on the other side. Take out the braves you encounter and head left. Jump to the rooftops and follow them. You will see a tainted victim pretty soon. Choose the good path with it. Jump down when you reach the end. Take out the braves here and a mark of evil will appear. Destroy it and head through the gate. Loading screen. You should notice the bar at the top of the screen. You have to deplete it completely. So keep killing the enemies you encounter until the bar depletes completely for a Loading screen. Welcome to the citadel again. Talk to the scientist. Take the Hangtown mission and follow the familiar path to the man behind the counter. Choose the carbine for this mission. Follow the familiar path again to start this mission. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIII.Hangtown Mission Information: Hangtown has been corrupted by the undead. Tala's idea of saving the town is to destroy it. Innocent folk are caught in the crossfire, Cartwright ain't gonna be happy about this. Walkthrough: NOTE: You should unlock your fourth vampire ability, THE VINDICATOR in this level if you followed by FAQ. If not then dont worry and be good with a couple more tainted victims. Head into the town for a cut-scene. Go through the gate and enter the first building on your right. Take the shotgun and get out. Meet the darkwatch regulators. We are ready to KICK ASS! Take out all the enemies you encounter. DAMN! You have to get to the hotel. Fight your way to the hotel. Kill all the enemeis and enter it. You should see the poor regulator. Poor soul. Be good with him as doing so will give you the fourth vampire ability, The Vindicator (if you followed my FAQ). Enter the saloon and take out all enemies. A mark of evil will appear pretty soon. Go to the barn and take it out. Another mark of evil appear but first go up the upper level of the barn and you will see a tainted victim. Since you have already earned all four vampire abilities by being good...its NO MORE Mr. Nice Vampire. Choose the evil path with the tainted victim. Destroy the mark of evil. Go throught the newly blasted door for a loading screen. Get to the top of the street and kill the oozer here. Head left and take out anoter oozer. Follow the path taking out all enemies you encounter. Head right at the end and you will see a tainted victim. Be bad with it and choose the evil path. Now go left and you will see another tainted victim. You are such a BAD BAD boy...be evil with it. Go towards the gate for a cut-scene. ***Mmmm, probably the best cut-scene of the game**** ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIV.The Price Of Passion Mission Information: Joining the Darkwatch isn't all it's cracked up to be. Cartwright's ready to kill you, and you're no closer to Lazarus, and it's about to get worse. Walkthrough: Start by grabbing the redeemer on your left and take the shotgun near the door. Head through the door and follow the path down the hallway. Go through the door on your right and take out the vipers here. Go through the door on your left. Cut-scene. Go through the door, follow the path and go through another door. Descend the steps and head right throught the next door. Follow the path and go through another door. Cut-scene. Take out the vipers. There are gatling gun turrets set up on each side. Use them until the ghost door is goes down. Go through the door you entered through, follow the path and ascend the steps. Enter the door. Continue along the path and go through the door for a cut- scene. Take out the vipers. Use the first door on your RIGHT side. Loading screen. Follow the path forward and then right, kill all your former partners. Follow the path to the end and head right. Take the evil path with the tainted victim. Backtrack to the previous room and head through the door. Follow the path down the hallway and go through the door. Make your way through the enemies here and head left when you reach the train tracks. Take out all enemies and go through the door on your left side here. Loading screen. Take the other door. You should notice a rail rocket nearby. Take it and continue. Take out all the enemies you encounter. Head right and ascend the slope. Jump onto the train and then go for the door. Go through the door and another one. Head right and take out the oozer. Follow the path taking out enemies on the way. Continue left along the path and take out all the enemies you encounter. Go through the entrance nearby and take out all the enemies here. Follow the path to the bottom and go through the door. Take out the enemies and continue to the end. Quickly turn around when you reach the end as you are cheap shotted from behind. Take out all the enemies you encounter. Head through the newly opened door on your right for a loading screen. Follow the path down the hallway and go through the door. Cut-scene. Take out all the enemies. Enter both side rooms and flip the switches here. This unlocks the door on the opposite side. Go through it. Cut-scene. Take out ALL the enemies you encounter. After you are done with them, go through the same door you used to enter for a cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XV.Showdown Mission Information: High noon in the ruins of the Darkwatch Citadel. Fight for you life...then decide what kind of man you are. Walkthrough: You have to deplete the life bar of lazarus completely. He will start by firing fire balls at you. Side step them. At times he may send two only, but they home in on you. Shoot them. After taking out approximately 1/4 th of his life bar, he backs off and sends reapors at you. Deal with them. When he returns, keep attacking him while dodging his attacks. After depleting his life to 2/4, he will rest again and send more enemies to attack you. Take them out and he will return again, this time with a new attack, bloody tornadoes. Avoiding them is the only option. Just keep dodging and attacking until his life bar depletes completely. Cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- THE BLOOD JUDGEMENT MENU You have two options after the boss fight: Good: Break The Curse Of The West Evil: Become the new lord of the vampires. Your decision will affect the cut-scenes and the final boss fight. If you choose good, you will fight Tala in the end, if you choose evil, you will fight cassidy in the end. I have covered both boss fights. I chose the good path but the choice is up to you completely. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XVI.The Right Train Mission Informaton: Lazarus is dead, but his plan is still in motion. You have to get to deadfall, and the quickes way is to board a Darkwatch train, but you know it can't be that easy... Walkthrough: You have to chase after the train. Show no mercy with the enemies you encounter along the way. Take out all enemies, whether on-board or riding beside. Go to te back of the train when you are done with them. Get on the ladder and go up. Continue forward and ascend the steps. Move the wheel here. Descend the same steps and enter the train. Just keep proceeding forward taking out ALL the enemies you encounter. Show no mercy at all. Go up the rubble ath end continue along the path. Go towards the opening in the car for a cut-scene. Take out the reapors and enter the door on the far side. Take out the enemies here and jump in the turret. Take out ALL enemies. You will be attacked from all sides but hold your ground (and nerves) and keeping kicking ass until the door in front of you explodes. Take out all the enemies for a cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XVII.Deadfall Mission Information: The destruction you'll witness in Deadfall is just a taste of what Lazarus had planned for the West. Fight through the chaotic streets of Deadfall to reach the Temple. Walkthrough: Exit the train car and you will be greeted by your fans. Take out the reapors. You should notice the riflemen on the bridge. Shoot the TNT barrels near them to take them out. Follow the path under the bridge and then head left, taking out any enemy you encounter. You should see a gatling turret nearby, enter it and take out all the attacking enemies. Follow the path down the street and head right. Take out all the enemis you encounter, especially the riflemen on the roofs. Enter the building in front of you for a loading screen. Continue forward garbbing all ammunition on the way and jump down. Get out and take out all the enemies you encounter, especially the riflemen on the roof. Just keep following the path until a cut-scene starts. Jump onto the roof. Aargh! a mark of evil. Take it out. Go through the path that the mark of evil was previously blocking for a loading screen. Make your way through the enemies you encounter. Very soon you will reach a building with steps. Ascend them and head left through the wall. Jump down and take out the mark of evil. Cut-scene. Follow the path down the road. Enter the building on your right for a loading screen. Take out the reapors. Another mark of evil. Destroy it. Jump onto the upper level and go through the door. Follow the path down the hallway and take out all the enemies you encounter. Ascend the steps and take out more enemies. Follow the path down the hallway taking out all enemies that you encounter. Ascend the steps at the end and follow the path for a loading screen. Take out all the enemies you encounter. Jump down and follow the wooden path. Continue along the path for a cut-scene. Destroy the mark of evil for another cut-scene. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XVIII.Curse Of The West Mission Information: End of the Trial. Walkthrough: This is the last fight of the game. You have to defeat Tala by depleting her life bar completely. Throughout the fight she will sacrifice innocent maidens. Her attacks are similar to those of lazarus and can be avoided most of the time. When Tala's health goes down by 25%, she will begin to send homing projectiles at you. Try to shoot them instead of side stepping them. She also starts her lighting attacks after you deplete her life bar another 20%. It is difficult to avoid so be on guard. After depleting her life bar another 20 % she sends out a black cloud. You can avoid it if you get under her in time. Otherwise it is unavoidable and pretty damaging. After depleting her life bar by another 20% she sacrifices the last maiden. After then she mixes up her attacks and flies away more often. Just keep unloading you ammo at her until here life bar depletes completely for the ending cut-scene of the game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- THE EVIL IF you chose the evil path, you will have to fight Cassidy. Strategy for Defeating Cassidy: This is the last fight of the game. You have to defeat Cassidy by depleting her life bar completely. Throughout the fight she will sacrifice innocent maidens. Her attacks are similar to those of lazarus and can be avoided most of the time. When Cassidy's health goes down by 25%, she will begin to send homing projectiles at you. Try to shoot them instead of side stepping them. She also starts her lighting attacks after you deplete her life bar another 20%. It is difficult to avoid so be on guard. After depleting her life bar another 20 % she sends out an unavoidable shockwave. The only way to minimise the damage is to get as far away as possible. After depleting her life bar by another 20% she sacrifices the last maiden. After then she mixes up her attacks and flies away more often. Just keep unloading you ammo at her until here life bar depletes completely for the ending cut-scene of the game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Congratulations on completing the game. You will get the ending cut-scene depending on whether you chose the good or the evil path. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 14-Unlockables (Taken from GameFAqs) Evolution of Jericho - complete story mode Enemies of Darkwatch 1 - 65%+ accuraccy in Boneyard Enemies of Darkwatch 2 - 20 or more melee kills in Showdown Vehicles - 20 or more headshots in Deadfall Allies of Darkwatch - Gunslinger Mode on Shootist difficulty in Baptism of Fire Weapons - 70%+ accuracy in The Morning After Bosses - Gunslinger Mode on Shootist difficulty in Curse of the West Environments 1 - no deaths in Darkwatch Outpost Environments 2 - Gunslinger Mode on Deadeye difficulty in Invasion Environments 3 - Complete Curse of the West in 10 minutes Darkwatch Archives - Gunslinger Mode on Deadeye difficulty in Invasion ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 15-FAQ 1) I am stuck in the mine/some other area...help? Ans) Read the part of the FAQ dedicated to this area. If its not up yet then wait a couple of days. I am updating the FAQ on one-misssion-a-day basis. 2) When will you update the FAQ? Ans) I am updating it on daily basis, if you dont see your required mission today, check back tomorrow. 3) What are the differences between the PS2/Xbox version? Ans) You don't get the splitter grenades in the xbox version. You dont get to play the "War Train" level in the xbox version. 4) Smack..drool...aaahh..jerricho and tala sex scene... Ans) What type of loser are you... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 16-Contact Contact me if you want to ask a question that has not been answered in the FAQ noticed an error etc i made Want to make a contribution Want to appreciate my walkthrough Want permission to host it on your web site DONOT contact me If you want to ask me a question about a section already covered in the FAQ want to send Hate Mails and viruses want to just spam my inbox E-mail Address: a.heavenly.body@gmail.com ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 17-Credits Me..For making a great faq. You..For Reading it. Widgeon Infantry...For letting me use a part of his FAQ The Instruction Manual...It saved me the trouble of thinking the basics on my own. [Your name here]..For sending a great addition in my FAQ. yada yada yada yada...................... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- .__ .__ _____ | |__ ____ _____ ___ __ ____ ____ | | ___.__. \__ \ | | \_/ __ \\__ \\ \/ // __ \ / \| |< | | / __ \_ | Y \ ___/ / __ \\ /\ ___/| | \ |_\___ | (____ / |___| /\___ >____ /\_/ \___ >___| /____/ ____| \/ \/ \/ \/ \/ \/ \/ ___. .___ \_ |__ ____ __| _/__.__. | __ \ / _ \ / __ < | | | \_\ ( <_> ) /_/ |\___ | |___ /\____/\____ |/ ____| \/ \/\/