_____ ___ | | | | | |__| |___ | | | | | | | |___ _ ___ _____ __ ___ ___ /\ | \ \ / | |\ | | | | | \ | / /__\ | \ \ / |___ | \ | | | | |__/ |___ \___ / \ | / \ / | | \ | | | | | \ | \ / \ |_/ \/ |___ | \| | \___/ | \ |___ ___/ __ __ __ __ __ ___ / \ | / / \ / \ | / | | | | |__ | | | | | |/ | |___ | | | | | | | | |\ | | \__/ | \__ \__/ \__/ | \ | |___ __ __ __ ___ /\ |\ | | \ / | \ | /\ |\ /| /__\ | \ | | \ | |__/ |__ /__\ | \/ | / \ | \ | | / | | \ | / \ | | / \ | \| |__/ \__ | \ |__ / \ | | When I heard of this game for the first time, I thought: whoa! Lay off the drugs guys! Now I can't stop playing… anyway let's go straight to the point: I'm writing a faq to honor the game that kept me busy for 30 days. 30 days of madness with two rabbits. The only reason I wrote a FAQ (this is the first one I do) is that when I was stuck there was no walkthrough to help me. After receiving so much help from gamefaqs, why not help them? *********************************************************************** Credits *********************************************************************** My brother: He was as much addicted to cookie and cream as me and he helped me to pass all the levels. Gamefaqs.com and others sites that publish this faq: to let me show this faq. You: for reading this faq. *********************************************************************** Legal stuff (I'm kinda new to this…) *********************************************************************** This document is Copyright 2001 Nagna Zul. You cannot use it to make money. If you want to use it on a non-commercial site, ask me at nagna_zul@hotmail.com *********************************************************************** Things you should know *********************************************************************** This is a pretty unlikely style of game so let me explain: YOU MUST COOPERATE! (Like in the lost Vikings for snes) The time limit will go down if you get hurt of fall somewhere. It will go up if you can find watches (silver-20 gold-50). The controls are VERY simple 2 buttons plus the analog stick. Look in the upper-left and upper-right corners to see what they do. The action button (o on 2 players and r2 l2 alone) in the upper-left and upper- right corners will open and have a word in them if you can do something. You will also hear a weird noise when you can do something. (I think you only hear it when can talk to a rooster) You can use square to zoom. Cookie is the yellow rabbit on left side of the screen with a banjo and a plant on his head. Cream is the pink rabbit on the right side of the screen with maracas and an umbrella on her head. Press the action button if you see a rooster. They will tell you what to do. Practice your double-jump (press the jump button at the VERY top of your jump. Get all the timers. Never stop moving or you will lose time (jumping is not moving) Watch out for enemies, (they can be taken care of by jumping on them) holes or water. They cost a lot of time Tips for 1-player mode: Don't do the two movements at the same time, do it step by step. If one of you can't do anything, turn the control stick around to not get caught. Always talk to roosters even if you know what to do. They can (sometimes) give you a timer. If there is a ! over your head, you can probably do something around here. *********************************************************************** Walkthrough *********************************************************************** The moon festival…blah blah blah…the moon disappeared…yadda yadda yadda…the messenger, a rooster…anyway you can the intro for yourself. Story mode (main game) Select a mode and enter the first level of world one (1-1) Note: you cannot go far on the one player mode. It's nearly impossible to go across the game without a partner. World 1 (Jungle world) Good news: easy levels, a lot of time and a lot of info Bad news: Like in all levels, a flying thing will come steal your time if you don't move Qualities needed: Know a bit about platform and puzzle games 1-1 Press the switch on cookie's side. Pull the rope on cookie's side to move the alligator on cream's side. Talk to cream's black rooster for some time. Turn the lever on cream's side 90 degrees. Press the matching switches on cookie's side. Turn the lever on cream's side 90 degrees. Press the matching switches on cookie's side and grab the jigsaw piece on the right. End Here you will see your time, grade and gift (jigsaw pieces and useless stuff) Note: There are four pieces per world. When you all the portrait you will unlock a character on multiplayer battle. Some things like a saxophone in music world can be took but have no use (well, I think) except they are there in the menu. If you find some, e- mail me at Nagna_zul@hotmail.com and I will add it to the faq I don't think the time, grade and score have any effect. 1-2 Press the switches on Cookie's side to lift the rafts. Push the wooden logs on cream's side to make a passage for cookie. Turn cream's lever to turn the thing on cookie's side, press the switch on cream's side then turn cream's lever again but make go to the far right so cookie can get the puzzle piece. End 1-3 Get the huge tree by standing next to it and pressing the action button. Pull cookie's rope to move the alligator again. Push the doors to move them on the rail. They move on the other side if you move them on one side (they will be is random). Push the log on cookie's bridge to get the timer on cream's side. Pull the log on cream's side and then press the button to get the time. Pull the log on cream's side and then press the button to get the time. (There are two of these) Double-jump on cream's pillars to get the time. Go to the far left of cream's side to find time. Don't touch the levers now, first make cookie get the time and then move the levers so you can get the puzzle piece (you can get it by double-jumping on cream's pillar. End 1-4 Talk to cookie's rooster to get time. Get the gopher on cookie's side as a gift. Don't touch cream's levers; you can make it by double-jumping. If you're having trouble, you can move the platforms with the levers. Grab the jigsaw piece on the red water lily (watch out, they sink) on the left of cookie's side Step on cookie's switch 2 times (let it completely finish) to complete cream's bridge Press the switches on cream's side to activate the bridges Grab the last timers Step on the switches near the door simultaneously End You should now have two gifts and 4 jigsaw pieces (I think there are only 2 gifts and 4 puzzle pieces per world) 1-5 (Boss) Watch the cut scene and meet your first boss, the stone golem! You can defeat him easily by luring him with cream to one of the switches and pressing it with cookie. After 3 times, he's a goner. Very easy boss since it's the first one. You'll see another later. You can now choose between desert world and music world. I'll go trough desert world first since it's the easiest (IMHO). World 2 (Desert world) Good news: none Bad news: The puzzles are getting tougher, there is less time, there are more enemies and you must not fall in sand pits and cactus. Qualities needed: quickness to act 2-1 Pull the plug on cream's side. Jump on cookie's totem to get a puzzle piece. Get cream's totem as a gift. There is a timer behind the wall on cream's side. Jump on cookie's catapult to get rid of cream's sand pit. Make cream grab the thing on the left, and then release it to make the birds on cookie's side stop. Jump on the birds and wait. (They'll start moving again after 5 seconds) Do it again with the next thing. End 2-2 Push cream's log to stop the skull. You can walk on the water here. Jump over cookie's wall by first hopping on the pot. Use the pump by jumping on it. Grab the piece of the puzzle on cream's side (EASY!!!). Jump on the house on cookie's side, then jump on his blue one, then make cream go to her red pillar, then her blue, then cookie's red, then cream's final red and cookie on his final blue. Now you can jump over cream's cactus. Jump on cookie's huge totem, then on the tent on the left, then make cream jump on the pillar, then make cookie jump on his pillar. Jump over cream's cactus again. End 2-3 Same pillar puzzles. Jump on cream's red, then cookie on his red , then cream on her blue, then cookie on his blue and almost at the same time jump on cream's red. Now you can make cream jump on the big pillar and get across that gap. (Even if you got lost, you can probably figure it out) Jump on cream's catapult to throw the rock, then go at the other side of that catapult and jump to get the jigsaw piece. Push the ostrich egg (The ostrich ran away when you threw the rock) and make it go under the hammer. Make cream pull the hammer to make the egg hatch. The baby ostrich will follow cookie, so go to the wall and jump on the ostrich to go over the house. You can also get a timer on the big house. Grab the skull on cream's side as a gift. Make cookie hold the rope, then cream must go turn the lever. Now, here comes the hard part. Make cream go touch the gate and stay there. Now align cookie with the three switches. Then hold the two forward (up) buttons at the same time. If everything goes well, you should get past all the gates easily. Jump on the switches (near the door) simultaneously to open the final door. Finally, the end. 2-4 Make cookie go behind the wall (in the left corner where the timer is and then push. Make cream hold the gate when she can reach it (when cookie pushed it enough). Make cream push the weird 3-parts door, then make cookie push it, then let cream go out and then push the door with cookie. If you did everything correctly you can now access the switch with cream. Press the switch once, let cookie pass, hit it again to make cream pass. Cream must hop aboard the mine cart, and then jump when she is under bonuses (jigsaw piece and timer). (While she waits, a flying cactus may come if you don't move. You can either jump on it when it comes or walk around) Cookie must play with the switches so the trail looks like this 0(switch) /==3==\ 0(jigsaw piece) 0(switch) \=====\ 0(timer) 0(switch) /==1==\ | \===O (mine cart) Once it's like this, cookie must start the engine (the machine near the wall), and when the cart reaches the point 1 (on the map) he must press the first switch. He must also press the 3rd switch when the cart is at point 3. It may take a couple of tries. After this cream must pull the dynamite wire and lure a fire guy there. You must be very quick for this one. Make cream hold the wire then make cookie turn the lever and when the lever cannot be turned anymore, press the switch (a small pillar) to make another pillar come out under cream. But, you can make cream jump when she release the rope if you aren't quick enough. Press cookie's flashing switch when there is a key on it. Otherwise, you lose time. Make cream pull her log, then on the other side, make her pull cookie's log. End 2-5 (BOSS) A TOTEM??? WHAT'S GOING ON??? Ok, it may look weird, but this is a HARD boss. Use the hammer (action button) on the base of the totem when it doesn't move. It will change his attack mode every time you hit him. It has the jumping and the digging attack. Near the end, he'll also send lasers. You can throw the hammer with the jump button, but it doesn't seem to do any damage. World 3 (Music world) Good news: For some, this is a VERY easy world. The puzzles are not very hard, but you need to think a LOT. Bad news: if you don't have the required qualities, this will be a tough world. Qualities needed: timing, good ear and good cooperation (it's pretty obvious, but you need to cooperate more here.) 3-1 Get the puzzle piece guarded by the things (you can eliminate them by jumping on them). Jump on the drum, but don't touch the sticks. Make cream pull the switches to stop the cymbals (3 times). Watch out for the red guys. (You can't eliminate them by jumping on them, but you can if you jump near them) Cookie & Cream must stand near the drum near the wall (the drum near cookie's xylophone). Make cream hit the drum to make cookie go up the xylophone. Make cream jump on the drums to go over the wall. Make cookie hit the huge drum several times (I know, there's a lot of drums) to get rid of the weird monsters (I think they're called merry makers…). Make cookie go on the weird platform and then make cookie hit the gong twice. To the left of cream's xylophone (the one you jumped on) is a bell that can be taken as a gift. Make cookie jump on the drum to get across the gap. (If the drums didn't move, then you didn't step on cream's xylophone) Make cookie jump on the yellow platform, but don't touch the castanets (they act like catapults). Use cream's phonograph to make the platform move. At the end, jump on the top left castanet to jump to the end. End (Man, is it just me, or the levels are getting tougher?) 3-2 Grab the saxophone in the middle of cream's side as a gift. Watch out for the metronomes. Use the action button while standing near cream's mouthpiece (to the left of the second metronome). Cookie can now pass trough the hole, but watch out for not falling between the horns. Make cookie change the trombone to about the left end of the carpet and make cream play it. It must make the platform at the right level to play the trumpet. Cookie must make all three trumpet buttons go down to lower all platforms, then make cream go on the second platform, make the middle platform go up by making the middle button be up and the two others down to allow cream to get the puzzle piece. Cookie must watch out for the metronomes. It's easier on the left side but you don't get a timer. Cookie must blow the whistle-like thing to allow cream jumping on it. You can easily get past cookie's flute by not falling into the holes. Just blow the whistles and it's the… End 3-3 When the wheels step on the catapult, send them on cream's side. Jump on the floating things to get across the river. Play Cream's huge horn to get rid of Cookie's castanet. Jump on the boat on cookie's side with the jigsaw piece in it. Don't touch cream's wooden sticks. Pull the gate to let cookie pass. Make cream play the bamboo flute to make stairs for cookie. End 3-4 Step on the tilting drums and tilt them to your advantage to get the timers and cream's jigsaw piece. Watch out to not fall. Cream must use the wheel like a hamster would to activate the music box and calming the castanet. Make cream open the gate for cookie. Make cookie hold the violin bow, then make cream hold the other side. Hardest puzzle of all: Press cookie's blue button and play the same notes. The black notes are useless. Shake one side of the maracas to get rid of the enemies on the other side. Pull both cymbals and release them at the same time to open the door. End 3-5 (BOSS) This is quite an easy boss. Defeat him by attacking the pipes where his legs are. Make cookie and cream attack him at the same time. Every time you hit him, he'll turn around. World 4 (Trick world) Good news: none Bad news: you definitely need to be with a partner for this. Qualities needed: Quickness to think and to act. 4-1 Play with the red switches to open and close doors and grab the jigsaw piece while you're at it. (Telling you which one to press would be removing every ounce of fun of this fun but frustrating game ?. If you really can't figure it out, just ask me at Nagna_zul@hotmail.com.) Make cream turn the lever to make cookie's platform advance and make the cogs turn. If you take too much time to cross the gap, the cogs on cream's side will stop moving and the platform at the end in the middle will stop and cream won't be able to pass. You must be quick. (At the left end of cookie's side, there are two grey timers) Jump on the wooden platforms. Make cookie double-jump on the screw to turn the wall on cream's side. Watch out for cookie's walls. Cream must WALK on the floor and hide in the niche in the left wall before the end. (You cannot jump because the niche is too low) Time for a brainstorming puzzle: Jump on cookie's battery to reach the scale. Make him push the weight. Now that the scale is down on the right side, make cream jump on it. Now, make cookie grab the red switch to make another weight fall. Cream can now reach the end. (With a good double-jump, you should be able to reach it.) Now for cookie: jump on the scale, push the weight and double jump to the end. End 4-2 Jump on the moving platforms. (Tip: if you're playing 1-player mode, do it step-by-step.) Jump on the conveyor belt and go on the other side. Again, if you're playing 1-player mode, do it step-by-step. Make cream grab a small and moving red robot on the right of the big robot as a gift. Make Cookie & Cream jump in the big robot. Controls: Cookie's up: turn right. Cream's up: turn left. Cookie's down: Turn left. Cream's down: turn right. Both ups: go forward. Both downs: Go back. Cookie's up and Cream's down: Turn right faster. Cookie's down and Cream's up: turn left faster. Both action buttons: punch objects that are in the way. Quite a fun part, but don't forget: the time is not unlimited. While punching some thrash, you'll find a puzzle piece. End 4-3 Now here's the hard level!! Grab the timers (QUICKLY!!!) and make cookie pull the wheelbarrow lever and release it when cream is in it and there is a train on the rail. (Don't forget to move while you're on the train.) Cream must disembark near the conveyor belt with electricity and cookie must embark right after that (before the tunnel). Turn down the electricity on cream's side by pressing cookie's switches. Make cookie change the train's direction by pushing the lever. Push cookie's key on the train to send it on cream's side. Cream can now push it and open the chest to get a jigsaw piece. Grab the timer beneath cookie's stairs. Watch out for the special floor (you'll see what I mean when you'll see it) on cream's side because it collapses when the train steps on the switch on the right. Cream can jump on the train by hopping on the springboard and disembark before the tunnel. End 4-4 Cream must activate both switches (one is for the electricity later on and the round one is for cookie's elevator). Cream must get in the pot and cookie must pull the rope. If you shut down the electricity, you can easily jump over the wires. Cookie can go on the…things by jumping continuously on them. Cream must wait for the spikes to pass, go on the first wooden thing (what name can you give to that kind of thing?), wait for the spikes to pass, go on the second wooden thing, etc… Reactivate the power (cookie must press the switch) and let cream go past the automatic doors. Cookie can now shut down the power again. Cream must jump on the robot's switch to power it up. Cream can (and must) jump on the crates to the right to get three timers. (Those crates are right before the wires.) When the blue bird comes out, cookie must get it……………as a GIFT! Make cookie grab the jigsaw piece on the wooden bridge. Remember, it will tilt if you don't step at the same time. Jump in the car and go to the end. End 4-5 (BOSS) Easy boss if you know how to manipulate the car. Press cream's action button to catch monsters (like a vacuum cleaner!) and then throw them at the enemy. Remember that cookie controls the turning and cream controls the forward and backward. It's best to catch only the yellow walking things because if you try to catch a red thing, it explodes. You can only catch a bird when the boss spits them. World 5 (Water world) Good news: The puzzles are not THAT hard. Bad news: none, except that the qualities needed are CRUCIALLY REQUIRED to go across this world. Qualities needed: being good at jumping and guessing what to do. 5-1 Jump on cream's catapult. Make cookie jump the hippo that is eating the cabbage thrown by cream's catapult. Press on cream's white switch to free the hippo. Watch out for the snakes. Make cookie turn the lever to open a passage beneath cream's waterfall. Go in the passage and you'll find a puzzle piece. (WOW, that was hard) Cream must pull the anchor until cookie can jump on the barrel. In order to move the barrel, cookie must run on the barrel facing south. When you're near falling, jump on the other side of the barrel and start running again. Make cookie return the favour by pulling the anchor. End (quite a short level, huh?) 5-2 Like in desert world, the pillars will go up on the other side if you step on them, but this time it's on WATER. Quite hard on one-player mode. Again, make cream pull the anchor. Talk to the white rooster (before the rafts) to receive some time. Jump (I told you, there's a lot of jumping) on the rafts to pass. Near the end, (Not the final raft, the raft before) you must stay on the raft and you'll see a…Jigsaw piece! (Big surprise) Make cookie jump and stay in the pot. Cream can now go up the stairs. Make cream jump on the trampoline. After that, make cookie stand on the little blue thing to make another emerge on cream's side. Take cookie's baby hippo as a hostage…nah just kidding. As a gift. Make cookie stand on the little blue thing to make another emerge on cream's side. End 5-3 In the next version, maybe… *********************************************************************** Gifts & jigsaw pieces section *********************************************************************** If you're just looking for missing pieces of the puzzle or gifts, you've come to the right place. Note: some of the following were submitted by grant. 1-1 By pressing the right switches on cookie side, you can reach a jigsaw piece on cream's side. 1-2 It's on cookie's side. While making cream turn the levers to turn the things on cookie's side, you can access the puzzle piece by make go the second thing to the right. 1-3 Gift: A huge tree at the start. The levers must be turned to the far right to allow cream to jump on the big pillar, and then get the jigsaw piece. 1-4 Gift: Gopher at the start right after crossing a little pond. The piece is on a red lily near the moving platforms. 2-1 Piece: on cookie's totem Gift: cream's totem itself 2-2 On cream's side, after the pump. 2-3 Piece: On the rock on cream's catapult. (that rock was for scaring the ostrich) Gift: A skull on cream's side. (after the ostrich puzzle) 2-4 On cream's side, while doing the mine cart puzzle. 3-1 Piece: right at the start, on cream's side Gift: a bell On the left on cream's xylophone. (the one you jumped on) 3-2 Gift: a saxophone at the start on cream's side. Piece: On cream's side, while cookie is playing the trumpet. 3-3 After playing the huge horn, a boat on cookie's side will appear with a piece in it. 3-4 On the tilting drums, on cookie's side, at the start. 4-1 On cookie's side, at the start, while playing with the red switches. 4-2 Gift: a small red robot on the right of cream's side near the big robot. Piece: while punching some trash in the big robot. 4-3 Push cookie's key on the train to send it on cream's side. Cream can now push it and open the chest to get a jigsaw piece. 4-4 Make cookie grab the jigsaw piece on the wooden bridge. 5-1 Make cookie turn the lever to open a passage beneath cream's waterfall. Go in the passage and you'll find a puzzle piece. 5-2 Piece: On cookie's raft. Gift: a baby hippo near the end, on cookie's side. End…FOR NOW