__________ __ \______ \_____ _/ |_ _____ _____ ____ | | _/\__ \\ __\/ \\__ \ / \ | | \ / __ \| | | Y Y \/ __ \| | \ |______ /(____ /__| |__|_| (____ /___| / \/ \/ \/ \/ \/ __________ .__ \______ \ ____ ____ |__| ____ ______ | | _// __ \ / ___\| |/ \ / ___/ | | \ ___// /_/ > | | \\___ \ |______ /\___ >___ /|__|___| /____ > \/ \/_____/ \/ \/ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Game : Batman Begins Author : a_heavenly_body Console : Sony Playstation 2 Version : Final FAQ : Full FAQ/Walkthrough E-Mail : a.heavenly.body@gmail.com Copyrite 2005 a_heavenly_body ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- TABLE OF CONTENTS 1-Introduction 2-Copyrite Notice 3-Version History 4-Controls I.On Foot II.On Batmobile 5-Fear Factor I.What Is the Concept Of Fear? II.Why Use It? III.How To USe It? IV.Fear Representation Bars 6-Gadgets I.Bat-Graple II.Batarang III.Cam-Hack IV.Electro-Hack V.Flash Bangs VI.HF Transpoder VII.Lock-Pick VIII.Optic Cable IX.Smoke Grenade 7-Combat Moves A.Punch B.Kick C.Block D.Counter Attack E.Defense Break F.Finishing Attack G.Finishing Move H.Ground Attack I.Jump Attack J.Multiple Attack K.Roll Attack L.Vault Attack M.Interrogation 8-H.U.D I.Health II.Check-Points III.Objectives IV.Bars V.Enemy Heart Beat VI.Enemey Name VII.Enemey Weapon 9-General Walkthrough 1.Prologue 2.Himalayas 3.Docks 4.Passage To Gotham 5.Gotham City 6.The Narrows 7.Arkham Asylem 8.Saving Rachel 9.Wayne Manor 10.Narrows-Part 2 (Final Level) 10-Unlockables I.Interviews A.Interviw With the Cast B.Interview With The Film Makers C.Interview With EA D.Interview With The Writers E.Interview With WBIE II.Movie Footage 1.Teaser trailer 2.TV spot 3.Trailer 4.Prologue Intro 5.Prologue End 6.Himalayas Intro 7.Himalayas End 8.Gotham Docks Intro 9.Gotham Docks End 10.Passage to Gotham Intro 11.Passage to Gotham End 12.Gotham City Intro 13.Gotham City End 14.Arkham Asylum Intro 15.Arkham Asylum End 16.Saving Rachel intro 17.Saving Rachel End 18.Wayne Manor Intro 19.Wayne Manor End 20.Narrows Intro 21.Narrows End III.Alternate Batsuits A.Batman Begins B.Dark Knight C.World's Greatest Detective D.Caped Crusader IV.Bonus Batmobile Missions V.Gallery Of Fear I.East Wing 1.Lee Bascomb 2.Paul Ryker 3.Lungtaen Pem 4.Sgt. Robert Hardey 5.Jackson Eckhouse Esq. 6.Carmine Falcone 7.Marvin Walker 8.Walter Pfister II.West Wing 1.Detective Flass 2.Victor Zsasz 3.Paul Jennings 4.Jonathan Crane 5.Andrew Grieves 6.Ugyen Norbu 7.Robert Burke 8.Henri Ducard 11-Enemies A.Crane Thugs B.Manic Inmates C.League Member D.League Ninja E.Ra's Al Ghul F.Falcone's Thugs G.Consiglier H.Pfister I.Detective Flass J.Helicopter Pilot K.Enemy Car L.Enemy Van M.Freight Truck N.Police Vehicles O.Helicopters 12-Contact 13-FAQ 14-Credits ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1-Introduction Hi,this is my Full FAQ/Walkthrough for Batman Begins,the game.The movie as you might already know,gave rebirth to the batman franchise and the game although not path defining but definately fun.[i am a big batman fan :-)]. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2-Copyrite Notice This document is copyrite 2005 a_heavenly_body It cannot be altered reproduced or published under any circumstances without my permission. The only websites currently allowed to host it are http://www.gamefaqs.com http://www.supercheats.com Thats it. If i find it on any other website without my permission then the web master will be in one heck of a trouble as i will immediately take legal action. If you spot it on an un authorized website inform me via e-mail as soon as you can(see contacts section). If you want it on your website then me an e-mail asking permission and we will discuss things(see contacts section) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3-Version History 30-06-2005...v 0.1...Made the basic outline of the faq today,added in some questions in th faq section which i know will come,and completed the gadgets section. 01-07-2005...v 0.2..Did the first mission.Yeah i know i am very lazy :-) 07-07-2005...v 0.3..Redid the gadgets section.Changed the layout of the FAQ. Added a section on fear factor.Added all combat moves.Added the Unlockables section.Did the first couple of missions.The extra's of the game are all done. Now just the main storyline missions are left.This was one BIG update.Also did the controls section. 08/07/2005...v 0.4.Removed the unlockables section.Added an enemies section and wrote more missions.This enemies section is incomplete.I will redo the unlock- ables section some time again. 09/07/2005...v 0.5.Completed the enemies section.Redid the unlockables section. It is complete 90 %.If anyone can send me the descriptions of the last 5 people then i will be greatly obliged.General walktrhough complete upto the Gotham City.General Walkthrough section is 55 % complete.I expect to finish the unlockables section in next update and have the general walkthough section complete upto at least 70%.MIGHT redo the movie footage section.Contributions PLEASE. 10/07/2005...v 0.6...General walkthrough complete upto The Narrows.This section is 60% complete.Was not able to complete the unlockables section as my ps2 has gone for repair.Someone please send me the descriptions of the last 5 people for the gallery of fear.Mention that in the subject while sending an e-mail so that i pay extra attention.Was not able to re-do the movie footage section.I am a little off-schedule.To top it off,i will be out of town till the 15th of july and since i DONOT have a laptop i will not be able to respond to e-mails or work on an update.But don't stop sending me contributions or questions. 12/07/05...v 0.7...Change of plan.I wont be going out of town until the 15th of july.Made a H.U.D section in this update.Still was not able to get the history of the last 5 people in the gallery of fear.Will definately complete general wakthrough section upto wayne manor in next update. 17/07/05...v 0.8...GETIING ABSOLUTELY NO FEED BACK on the faq.Its like no one cares.So be it.I have not written the main arkham asylem part yet,will in next update.I start this level from the escape.Will cover it up in next update. 18/07/05...v 0.9...Still havent done the main asylem part.Completed upto wayne manor.This faq is very close to completion.Just the last level and the main part of the asylem are yet to be written.Alongside the history of the five people left in the gallery of fear.I'd say the faq is 90% complete.Also updated the enemies section in this version. 19/07/05...v 0.9b...Corrected a mistake in the escape from arkham part.FINALLY completed the histories of the last 5 people in the gallery of fear.Started work on the last mission. ***FINAL VERSION*** 20/07/05...v 1.0...Completed the last mission.Also completed the arkham asylem main part.Re-did the movie footage section.This faq is now 100% complete and i don't think it requires any more update. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4-Controls I.On Foot Left Analog Stick...........Move Right Analog Stick..........Control Camera X Button....................Jump/Double Jump/Glide O Button....................Situational action. TRIANGLE Button.............Kick SQUARE Button...............Puch R1 Button...................Situational Batarang L1 Button...................Use selected Gadget L2 Button...................Quit Combat/Camera R2 Button...................Block/Roll L3 Button...................Enter/Quit Stealth Mode Up/Down D-Pad...............Select Available Gadgets Left/Right D-Pad............Change between selected interactable objects Start.......................Pause Slect.......................Information about missions. II.On Batmobile Left Analog.............Steer X Button................Accelerate O Button................Jump SQUARE Button...........Brake/Reverse TRIANGLE Button.........Camera R1 Button...............Nitrous Oxide L1 Button...............Back View L2 Button...............Situational Weapon Start...................Pause Select..................Information About Missions ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5-Fear Factor Quote: Henry Ducard:"In order to manipulate fear in others,you must first master your own" (From Batman Begins,The Movie) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.What is the concept of fear? Batman,as many of you know is only a human.A human who has attained enough skills to make him ABOVE other humans.He is a master of many arts of fighting. He is a master of stealth.He is a master of interrogation.He is a tactical thinker.He has many high tech gadgets to support him.Even with all this,there is one BIG loop hole.He is still a HUMAN and will die just as fast of two shotgun blasts as you would.Since most of the enemies are armed with many high tech weaponry,it was necessary for batman to find a way to get an edge over his heavily armed enemies.Therefore batman learned to manipulate fear in others.To do so,he had to first master his own.And not only did he master his own fear but made the thing he was afraid of(bats) a symbol for others to be afraid of.Fear is the most complex of human instinctive reactions.When a person is afraid,his whole body is affected.He cannot think properly,he cannot talk properly,he cannot walk properly and so on.This is what batman uses against his enemies and this is what has made him a symbol of fear for enemies This game is completely based on fear and you must learn to manipulate fear in your enemies in order to complete the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II.Why Use It? Like i stated earlier,this game is completely based on fear.FEAR is your ULTIMATE weapon.If you scare an enemy,he will begin to move away from you.If he has a weapon,his aim is going to get seriously affected.He will not reach to attack you.He will back away from you.He will get on the defensive.If scared enough he will drop his weaponry.At times if scared enough the enemy will completely give up and throw himself at your feet,begging for mercy. Now if you come in to spoil the party when your enemies are cool as an ice berg,prepare for a tough fight.Your enemies will lunge to attack you.There aim will be right on your head.They will block your attacks and in the end kill you faster then a canary in a mine field. THAT is why you MUST use fear because otherwise you cannot complete the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III.How to Use It? Look around your environment.In order to strike fear into your enemies you have to look beyond your vision.Look for things that are interactable.Most of the time a small bat icon will come on the top right corner of the screen when an interactable object is nearby,press R1 to throw a batarang at it to bring it down and make your enemies nervous.They will drop their weapons most of the time.Sometimes when you are above an enemy,like on a pipe etc.You can press the O button when it appears on screen to grapple down and grab your enemy and take him out while above.This will also increase your reputation and area fear.Never go out in the open when an armed enemy is nearby.If all of your enemies are unarmed then go take them on.As you take out enemies your area fear will become greater and the left enemies will get nervous.Use your gadgets to make your enemies even more scared and vulnerable.Use flash bangs and smoke grenades to leave you enemy vulnerable for a limited time.Use the HF transpnder to make the enemy go completely berserk. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV.Fear Representation Bars How fearful you are depends upon two things.On the lower left corner of your screen are two bars.An area fear bar and a reputation bar.The higher both of these bars are,more your enemies are afraid of you.Both of these bars keep filling up gradually as you do things stated above.How scared the enemies are when they see you depends on the reputation bar.The area fear bar affects their bodily actions. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6-Gadgets One thing that everyone knows is that after all the training batman has,all hard time he has spent to become strong,fast,effective and technical,there is always one BIG loop hole.He is a human being and no altered human or mutant. That means he will also break 50 bones when he falls from the sixth floor.So to prevent that from happening,batman (using his money) has invented many gadgets that help him prevent accidents in which other NoRmAl human beings would get injured.Below i have listed all the gadgets in the game. The gadgets can be selected by pressing the up button on the d-pad.Press Either L1 or R1 to use them depending on the gadget. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I.Bat-Graple The trusty bat-graple will help batman reach high places and thus have an advantage over his enemies.This will also prevent him from breaking 50 bones when he falls from the sixth floor :-) Press the O button when a message appears on the screen. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II.Batarang Ahhh,the the trusty batrang.This particular projectile has'nt much use in this game apart from breaking windows and opening switches etc.Although it can do a lot more then that as every batman fan would know.Press R1 when a small bat icon appears on the top right corner of the screen. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III.Cam-Hack A new addition.Using it you can hack into a camera and see the camera's view in the lower right corner.Press L1 when you are in range of the camera to hack and mash the O button to hack into it. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV.Electro-Hack A new addition.Using it you can hack into machinery and use it to your advantage.When you use it you will see a small screen in the bottom right corner.You will see dull red X's and bright green O's.Press X button when the O has almost come.Do it 4 times to hack into the machinery. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V.Flash Bangs These little toys will stun your enemy leaving him extremely vulnerable for a limitied time.The enemy has to be scared before for these to take effect otherwise they don't effect. [Most Of the Time :-)] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI.HF Transponder A nifty new addition.Use it to call a team of bats onto an enemy and scare his pants off.Again the enemy has to be scared some what before you use it. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII.Lock-Pick After all the skills batman has attained,you dont expect him to stop midway due to a locked door,do you?Press the O button when the extended portion (s) reach the hollow space(s). ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VIII.Optic Cable Hmmm,never saw this in the comics or the animated series.This ladies and gentlemen is a splinter cell rip-off and will allow you to see through the door before entering.Press the square button when near a door to look beyond it. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IX.Smoke Grenades The greandes unleashes smoke which leaves your enemy extremely vulnerable for a limited time.The enemy has to be scared before for these to take effect otherwise they don't effect. [Most Of the Time :-)] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7-Combat Moves Most of these buttons have to be pressed when the message comes on screen to press them. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ A.Punch Press the SQUARE Button to punch. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ B.Kick Press the TRIANGLE Button to kick. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ C.Block Press the R2 button to block. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ D.Counter Attack Press the R2 button to block and press the square button just as the enemy's attack reaches you. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ E.Defense Break Some times an enemy will block and your attacks won't do any damage.Press O button to break through the enemies defense.It is a risky shot as it takes time to get through leaving you vulnerable. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ F.Finishing Attack When an enemy's health is dangerously low,press the O button when it appears on the screen to execute one last deadly move. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ G.Finishing Move When an enemy's health is dangerously low,plus he is very scared of you then press the O button when it appears on screen to execute a cool finishing attack. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ H.Ground Attack When you have fallen to the ground,press the O button to sweep nearby enemies off their feet while getting up. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I.Jump Attack Press X to jump and press O button while in air to come smashing down on the enemy. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ J.Multiple Attack When you are surrounded by enemies,press the O button to execute a crowd clearing move. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ K.Roll Attack Press R2 to roll and then press square to get up while punching your enemy. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ L.Vault Attack Double Jump over an enemy and press O while in air to execute a cool bone breaking but NOT deadly move. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ M.Interrogation This is not a combat move but i though it needed mentioning.Some times you can grab the enemy by pressing th O button when it appears on screen and then you can interrogate him pressing the square button repeatedly till you get the required information.After that you can preform a deadly finishing move to get rid of the enemy. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 8-H.U.D Also known as heads-up display. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I.Health When ever you lose or gain health,a bat icon will pop up in the top centre of your screen indicating an increase or decrease. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II.Check-Points They are sort of an automatic quick save.When you progress far enough in a level,you game is saved at a check point.This is the place where you will restart when you die. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III.Objectives Objectives appear on your in-game radar in many ways.A red X means an armed enemy very far from you..A red O type thing means that an armed enemy is near you.A green X means an armed enemy very far from you.A green O type thing means that an unarmed enemy is near you. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV.Bars Area fear and reputation bars tell you about their respective things.No sort of explanation is needed.Basically,the higher they are the better. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V.Enemy Heart Beat On your top left corner of the screen will be information telling you about the enemy's heart beat and type.The higher the heartbeat,the better. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VI.Enemy Name Just above an enemy's heart beat will be his name written.Use the name as a sort of reference to judge what type of enemy you will be facing.Use my part of the FAQ based on enemies for more info. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VII.Enemy Weapon In the same area where the heart beat and name is written will be a small picture of what type of weapon the enemy has.If he is unarmed, there will be a picture of fists.Most of the time pictures of knife's,crow-bars and guns will be seen.Use that as a reference to make your next attack. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 9-General Walkthrough SINCE this game was very linear and easy,i WONT go into every bit of detail. This is just a general walkthrough. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1.Prologue Take care of all enemies in this room.Enter the hall and go right to spot an enemy.Take care of him.Follow the path down to the elevator and use it.Follow the linear path.Take care of all the enemies after the cut scene finishes. Continue via the window.Make your way to the top.Keep vary of an explosion. You should notice a pipe nearby.Use it to get further.Crack the boards,enter and follow the path down for a cutscene.Fight the maniacs and follow the path out of the door and down the hall for a cutscene.Follow the path for another cutscene and the level is complete. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.Himalayas Follow your mentor until he tells you about stealth mode.Take out the armed ninja whilst in stealth mode.Follow him again.Now,see the lights on the roof. Swing from them to reach a door.Now go to ducard for a short cinematic.Scale the ladder and gp left.Follow the path and jump down.Take the shuriken and fall down via the trap door.Use the shuriken to unviel a ladder.Scale it.Go forward and use the shuriken again to see a ramp.Follow the path and hit the bell ahead.Follow ducard.Scale the ladder nearby and use the pipe to get to the other side.Use shurikens at the selected targets and then jump down and fight the ninja's.Grab the last one and ask him a coupe of questions.Now go back to where the bell was and throw a shuriken at it.Use the lever.Fight Ra's al Ghul and the ninja's after the cut scene.Throw shurikens at the ropes holding the cage and follow the prisoner until a cut scene starts.Level complete. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.Docks Follow the path to the elevator.Jump over the fence on your left.Stealthily take care of the armed thug and interrogate the other.Scale the ladder nearby and follow the path to the window.Jump and follow the stairs to a platform. Cling onto the wire above the platform and follow it to the other side of the fence.Now climb the boxes here and go through the window.Annhilate the obstacle and follow the path and drop down.Scale the ladder nearby and jump through the window.Cling onto the pipe and follow the path till you are over an enemy.Press the O button to get hold of him and ask him a couple of passionate questions and then dump him.Search for and take the key nearby and press the button to open the gate and use the fork lift you saw earlier.Take care of the oncoming enemies and then pick the lock of the fence door.Enter the hole.Use the bat- graple to reach up and press the button nearby.Enter the(now open) hatch and follow the path till you reach another graple point.Graple up to the pipe and use it to get across the blockade.Wait till one the guys below goes away and then fall down.Stealthily take out the armed thug and then the other one. Interrogate the now lonely thug for some useful information.Climb over the pipes and use the code and enter.Cling onto the pipe and get on the platform above you.Follow the path through the door and destroy all obstacles.Jump into the water below.Follow the water until you are outside.Jump on the ledge nearby and scale the ladder.Use the valve here and hit the pipe with a batarang.Now graple up and drop onto the pipe.Scale the pipe in the next room and then use the pipe to get over the fence.go forward and use a batarang on the pipe to get make the enemies drop their pants...i mean weapons :-)Take them out and go out side via the door behind you and target and batarang the chains to make a ramp Follow the path up the ramp and throught the door in a room with a ramp.Follow the ramps down.Press the button nearby to open a path.Follow it till you reach a graple point.Graple up and then get across to the other side using the pipe. Follow the path until you reach a hole.Stealthily take out the enemy.Go forward and use the valve.Now take out the enemies.Follow the path across the bridge and enter the door nearby.Scale the ladder here and wait some time and then scale the ladder to the left of the cops.Use the valve here.Graple to another crate .Wait for the enemy to go away before dropping down the hole here.Climb the chain nearby and exit the crate.Look for a hole nearby and drop down. Make your way outside and enter stealth mode.Carefully go left and then towards thr right and down the alley.Follow the linear path to the crane controls.Take care of the controls using the eltro-hack AFTER taking out the thug near it. Drop the box near the thugs.No go take them out.Scale the ladder and then glide your way to the other side.Move between the crates and go the end.Now put yourself against the wall and move to the left.Enter stealth mode and go past some enemies.Climb the chain near the wall.Jump onto the pipe and make your way onto a platform and enter the building.Follow the simple path outside Descend the ramp and use the forklift on your left.Now get up the crates and use the wire to get onto the ship.Go left and take out the unsupecting thug.Now follow the path to the other side from the RIGHT and stealthily take out the armed thug.Fight off the rest.Go into a path nearby and go top it.Stealthily take out the thug near the contols.Use the elctro-hack and then drop the boxes. Now fight out the scared thugs.Take out a thug near the dock for key and use it on the door nearby to enter the other side.Follow the path to the left and then descend the ladder.Scale a ladder here and then stealthily make your way to another ladder andscale it.Eradicate enemy and proceed through the door.Pick the next door and proceed down the ramps until you reach the door.Use the optic cable and then quickly hide behind some barrels.Wait some time and then enter the door.Follow the path and climb the pillar outside.Jump onto a pipe and then onto a platform.Destroy all obstacles,press the switch,jump onto another plat- form and then onto a ledge.Follow the path round the corner.Drop down and wipe out the thugs.Use the elevator and use the optic cable on the door here.Wait some time and then interrogate the thug who was talking earlier.Follow the path through the door on the left and take out some thugs.Climb the box here and jump onto a chain.Now jump from light to light to reach the otherside and climb the pillar here.Enter a vent nearby and follow the path into a room.Go through the windo and scale the ladder.Climb the pipe.Climb the pillar and use the switch.Now take out all enemies and use the elevator.Climb some crates and boxes and then get on the chain.Stealthily take out the thug near the controls and hack into them.Use the crane to get falcone's car.Follow the path up the stairs and the crane to trigger a cutscene and level finished. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.Passage to Gotham This is a driving mission where you get to control the batmobile.Can't help you much here as your skill will help you get past this level.NOT words.It's pretty easy though.Take out as many enemy cars as possible until alfred informs you about the bridge.After that focus your attention on using the nitrous oxide and driving fast.Ignore the enemy vehicles in this phase of the chase.Pick up as many nitrous oxide pick-ups as you can.Keep an eye on the timer. When you pass the bridge,ignore the enemy vehicles and use your nitrous oxide to reach the truck.Stay behind it and within range for your missiles.Let them lock-on and press L2 to fire.Keep at it till a cutscene begins and level ends. Get used to the controls to make this easy and fun mission even more easy. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5.Gotham City take out all thugs after the cuts scene ends.Pick the lock on the door nearby and enter it.Listen to alfred and scale the ladder near a black car on your right.Make your way through the vent and climb onto the pipe.Keep moving on the pipe untill you get past the fence.Drop down and break open the window nearby.Hack and use the computer terminal and then get out via the window. Follow the path to the left and be vary of a thug talking.Steadily make your way to the left till you reach a fence blockade.Graple over it and then drop down.Stealthily make your way down and wait for the thug working on the car to turn around.Then preform a stealth kill on him.Scale the ladder nearby and follow the path through the vents.When you are in the room with the thugs jump onto the pipe nearby,target the barrels and throw a batarang at it to scare the thugs.Not all of them wet their pants so continue moving on the pipe until you are above the armed thug.Press O button when the message comes onscreen to grab him and take him out while on the pipe.Now drop down and take care of the rest of the enemies.Interrogate the last one for the code.Now go back to place where the thug was working on the car and go back up the ramp and to thr right.Notice the thug standing near the door,stealthily take him out and use the code.Enter stealth mode and quickly go to the right and behind the guard.Take him out.If he notices you then quickly start attacking him before he gets a chance to do anything.Use the button near the elevator. Go straight and enter the door and STOP.There are infrared wires near the sofa's on the other end which will trigger booby traps.You have to quickly graple to the balcony above you and throw a batrang at a vase near the window to take care of the gas.Do it and then wait for the gas to finish before you drop down the other side.Go through the door and follow the path down the hall and go through the door on the left.Go forward towards the door in front of you to notice a graple point.REMEMBER IT.Now go for the door on your right to trigger a booby trap.Quickly go to the graple point and graple up before you get full of lead and stay there.An armed thug will come out to investigate and when he is under you,press the O button to grab him and take him out.Now enter the door from where he came and take out the other thug.Hack the machinery.Now come out and go for the door that triggered the booby trap. Enter it and enter the door on your right.Listen to alfred and use the cam hack gadget to hack the nearby camera.Use the direct feed vision from the camera and jump over the red squares and enter the door.Go forward and hack the camera in this room as well.Now this is a difficult room and may require some retries.Playy close attention to the direct feed you recieve from the camera and carefully make your way around the red square.Glide your way to solid ground when you think you are near enough.Now throw a batarang at the barrels to cause an explosion.An armed thug is on his way to invstigate that sound so quickly hide to the right and stealthily take him out when he comes. Enter the door he came from.Hack the camera in this room as well and use it to your advantage to get past the infrared wires.Use the pipe to get over them.Ignore both doors and scale the stairs.Throw a batrang at the vent and enter it.Follow the path in the vent and enter the room at the end.Don't go near the door at the bottom.Instead jump on the lights on the roof and throw a batarang at the barrels to trigger an explosion.Move towards the entrance and stay on the top.Wait for the armed thug to enter and then grab him using the O button.Take him out and drop down.Enter the door in front of you and take out the thugs.Notice the curtain type thing on the wall.Press the button near it and then quickly jump onto it.When you reach the top,jump onto the balcony nearby.Drop down the other side and sneak up on pfister.Interrogate him and then finish him.Now go through the door on the right and follow the path down the hall crossing the various rooms and when you reach a dead end, enter the password on the door on your right.Go through the door pull the lever here.Now go ahead and jump onto the wire and go forward till you see the boards blocking your way.Throw batarags at them to destroy them and enter the building.Crack the vent in the next room and enter inside.Follow the path till you fall down.Follow the path along the plank and get on the beam.Walk along the beam and then glide towards the elevator.Climb up the chain.Jump on the wooden platform when atop.Throw a batarang at the thing holding the light. Jump onto the light and climb up.Glide and enter the vent.Follow the path in the room.Follow the path up the ramp and down the hall.Throw a batarang at the wire and glide onto it.climb up and glide onto an area witch some boxes.Throw a batarng at the target to lower a bucket.Climb up the rope holding the bucket and throw a batrang at another wire.Glide onto it.Climb up and throw another batarang at another wire and then glide onto it.Climb up and enter the doorway nearby.Go down the hall.Enter the door on your right and scale the ladder. Stealthily make your way forward until you can jump out.Push down the loose fence on your right and proceed further.There is another loose fence nearby. Push it down and make your way to the other side.Now keep moving carefully until you see a batarang target.Throw a batarang at it to scare the thugs into dropping their weapons.Now defeat them.There is a document inside one of the buildings here.Enter both of them by breaking the glass at roof and search for it.When you have read it and got the code,go outside and enter the code on the nearby door.Enter it and make your way to the left,down the hall.Throw a batarang at the controls.Enter the elevator and hit the button again.Jump on to a beam and climb up the chain.Enter the room at the top.Drop down via the hole and listen to what alfred has to say.Break open the boards and enter the window.Follow the linear path and then glide onto the beam.Climb the chain and graple up when you see the message.Use the pipe and make your way to the crane controls.Hack and use them.The crane wll move.Go outside again and then graple to the crane.Use the pipe to get near the beam and then glide onto it. Use a batarang on the targeted tanks below you to scare your enemies.Now jump down and take them out.Pick the lock on the door nearby and enter it.Follow the path down the hall and take a left.Ignore the door nearby and proceed towards the large shutter.It's closed.Use the shutter controls nearby.They open the shutter making a sort of stairway.Go up them and enter throught the window.Look to the right and glide towards that room.Hack and use the controls here.This stops the fan below.Now quickly and stealthily go down the stairs and go through the blades of the stopped fan.Go forward and fall down.Follow the simple path into a room where a cutscene takes place.Look for some plat- forms in a corner and jump onto them.When you reach the top,scale the ladder. Climb another platform and jump on a rope.Target another rope nearby and throw a batarang at it.Now jump through the window and take care of all enemies.Now target and throw a batrang inside the cage,at the handcuffs.Now grab flass and interrogate him.Level is finished. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.The Narrows Move forward and peek through the window.Wait for the patrolling thug to move away from the armed thug and then take him out stealthily.After that,deal with the armed thug.Now look for pipe in the right corner of the room.Climb it and move forward until you can target the chain holding the plane.Throw a batarang at it to make it fall down.Climb it and go forward until you reach a graple point.Graple up and and glide on the platform below.Climb the nearby pipe and move forward until you are above the bridge.Drop down and go through the door nearby.You will see two lights.Glide towards the first and then towards the second one.Target a chain nearby and throw a batarang at it.Now glide down and take care of all enemies.Go through the door nearby and go down the stairs.I think there is a thug nearby.I am not sure.Anyhows,follow the linear path towards the boards and break them.Go through the hole. Follow the path down the hall and to your left.DON'T enter any door,instead follow the path down the hall until you reach a graple point.Graple up and target the barrels.Throw a batarang at them.Now jump down and take care of the enemies.Now get onto the nearby elevator and use the button.When the elevator stops,press the button again and jump onto the floor above.Follow the path around the corner and wait for the thugs to finish.Then take care of them.Now go back to the elevator and get onto it's roof.Scale the ladder nearby.Follow the linear path.At the end,there is an armed guard towards your right.He is patrolling the area.Stay hidden till he moves away from you and then take him out stealthily.Now jump down the hole nearby,where the guard was patrolling. Follow the path towards your right and carefully make your way past the window Follow the linear path round the corner until you see a window.Go through it. You will be in a room with an armed guard.Steathily move upto him and grab him when he is not looking.Ask him some questions and then take him out.Jump onto a platform nearby.Now jump your way from platform to platform until you reach another floor.Go towards the light coming from round the corner and enter the hole.Now get on the beam and keep moving until you reach a graple point.Graple up and then glide down to another platform.From here jump onto the chain near you.You can now target a damaged support.Do so and throw a batarang at it to the enemies drop their weapons.Now glide down and take care of all enemies. Now go through the hole nearby.Follow the path to the right and pick the lock. Enter and go down the hall.In this room you can hear some thugs talking across thw window.Ignore them and follow the linear path until you are in a room with many armed thugs on the floor below you.Go to the end of this room and look for a beam nearby.Get on it and cross to the other side.Enter the room and look for a hole nearby.Drop down in.Follow the linear path until you see a couple of windows with thugs across them.Walk past and first and then wait for the thug to finish his conversation and move over to the other side before crossing the second one.Descend the ladder at the end.There is an armed thug inside this room.Wait for his face to be on the other(left)side before going in through the window and taking him out stealthily.Climb over the fence and use the elevator to go up.Now move forward until you reach a graple point. Graple up and drop down.Target the barrels and throw a batarang at them.Now all the enemies will have dropped their weapons.Take them all out.The last one dropa a key.Jump on the crates nearby and move forward till you reach a door. Open it using the key and go up the stairs.Follow the path down the hall and IGNORE the door.At the end you should notice an access grate leading inside a vent.Open it and enter the vent.Follow the linear path.You should be in a room with some explosive barrels.Go through the window.Get on the fire escape and go towards a graple point.Graple and reach a safe location.Break the window on your left with a batarang and target the barrels.Throw a batarang at it to cause an explosion which scares all the enemies.Glide through the window and take out all enemies.Last one drops a key.Enter through the door and follow the path down the hall towards your tight.Use the key to open the door.Go up the stairs and open the access grate.Enter and follow the path through the vent.You will be in an area with two thugs.One armed and other unarmed.Wait for the other one to look on the other side and then go arount the other side and preform a stealth kill.Look for a hole near the engine and drop down it. Move forward until you reach a graple point and then graple across to another platform.Jump onto the pipe via the box.Keep moving left on the pipe and drop down on a platform below.Glide to the open window nearby.In this room,on your right are some platforms.Climb them and then glide to another platform.Target and destroy a damaged girder with the help of a batarang from here.Jump onto the pipe and target the other damaged girder.Throw a batarang at it for a cutsccene.Take out all the enemies.Grab and pilot and interrogate him.Press the graple button as soon as the message comes on the screen for a free ride. Follow the path down the steps towards your right.Take out all blockades.Climb the pipe and move along it intil you reach a graple point.Graple,drop down and take out the maniac for a cutscene and level finishes. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.Arkham Asylem Turn around and scale the nearby ladder.Scale another ladder on your left when on top.Jump onto the hanging and continue.Drop when necessary.Continue moving forward until you reach the graple point.Graple and drop.Activate stealth mode.Enter the room and take out the guard on your right.Take out the other guard on your left.Go through the window and climb the pipe on your right.Climb down.There are two dumpsters.Hide behind the second one and wait for the thugs to finish talking.Throw a batarng at the targeted car to set off the alarm.Take on and out the thugs.Near the car are two windows which lead to the basement.Enter stealth mode.Enter left window.Look for a phone nearby.Use it to get the passcode.4563.Move forward and enter it on the keypad.Ignore the maniacs and follow the path down the hall and enter the door on your right. COntinue down the hall and take first right.Jump onto the boxes and then onto the pipe.Keep moving forward till you cant no more.Wait for the guard's order. Drop down and scale the ladder nearby.Navigate the simple path until you reach the hatch.Enter stealth mode.Drop down.Take out the guard.Hack into the panel using the elctro-hack and use the controls.Now enjoy a maniac v.s guard battle Mop up the surviviors.Look for gate with EAST WING written on it.Take out the maniac here.Pick the lock on the door on your left and enter it.Follow the path down the hall and enter the door at the end. Continue on and enter another door.You should be outside.Go down the stairs in stealth mode and go towards the grate door.Open and enter it.Walk through the duct.At the end,go left and jump onto the pipe.Climb up and jump to the right. Carefully follow the path towards your right and jump onto the pipe.Continue forward until your are exactly above a thug.You might need to wait for the placement.Press the O button to grab and finish him.Now jump down and take out the remaining enemies.Jump onto the roof of the nearby van and go through the window.Continue right,you should notice a small door nearby.Go through it and follow the path down the hall.Go through the door and down the stairs.Follow the linear path until you see a big gate.Get onto the pipe on your left and climb over the gate. Follow the path down the hall and use the button near the elevator.Get inside and press the button again.Use a batarang to break open the hatch above and then double jump out.JUmp onto the nearby cable and climb some distance up until you lock onto a fuse box.Use a batarang on it.Now climb up and jump in the opening to the right of the box.Go down the stairs and go through the gate.Jump out of the window and go towards your right.Carefully walk around until you can jump oto the pipes.Move along them and drop onto the platform below when necessary.Climb onto the nearby pipes.Move along them until you can drop onto a catwalk.Go through the nearby window.Go towards the door on your right and pick the lock on it.Enter it in stealth mode and head down the hall. Go left and enter the last door down the hall.Move along the small cover you have and when the guard is NOT looking,go towards the stove.Use it and quickly go back to the small cover.Yay Alfred!Go back a little and use a batarang on the targeted stove.All thugs scared,TAKE THEM ALL OUT.Another thug comes in- between the fight,take him out as well and go through the door he came from. Follow the linear path LEFT down the hall until you can go through a window. Jump through the windo and get onto the nearby wiring.Get to the top and drop on the nearby platform.Go through another nearby window.Press O to graple when you reach the graple point.Now you are on a pipe,keep moving forward until you see a science machine below you.Target and throw a batarang at it.An armed thug will come to investigate.Grab him when he is below you and take him out. Now drop down and take out the remaining enemies.Now go towards the intercom and use it.Now follow the path down the hall and jump through the window. Carefully navigate the linear path and jump onto the pipes.Keep moving until you see an opening,jump onto the roof.You have to take out the water tower. Continue forward on the roof and look to the left.There should be a hook type thing here.Use it.Jump onto the cables on your right and cross the gap.Drop down and climb the water tower.Graple and drop down when you reach the graple point.Enter stealth mode.Open and go through the window.Hide behind the cloth changing screen.Wait for the guards to go around the corner.Follow the path they took muscling through any debris blockade.Use the batarng on blockade to the attic.Climb the stairs and break the boxes here.Drop down the hole.Grab the explosives and everything else here.Now jump back up the hole and head left.Now get onto the pipes here and climb your way back to the water tower. Place the explosives,backtrack,use batarang for a cutscene.Take out all thugs you encounter. Go towards the big generator. and hack it using the electro-hack.Now pull the lever on your left and then the lever on the right.Quickly go to the other side and open the door.Run down the hall to end this part. Keep going forward and jump over the small fence.Follow the linear path down the hall until you are stopped by another fence.Notice a powerbox on your right.Target and throw a batarang at it.This will open the door.One of the enemies will be elctrocuted.Chase after the other one.Grab,interrogate,finish him.Code is 5839.Now go back to the beginning of this area and use the pascode on the keypad.Glide down to the elevator.Enter stealth mode.Enter door.Sneak away from the armed enemy to the other side and take him out.Now use the two fuses in the box to give the thugs a shock of their lives.Now quickly take them out.Enter the elevator nearby and press the button.Ride up and go to the left.Proceed forward,enter stealth mode and go through the fence door on your right.Wait for the guards to finish talking.Quickly go to the other side when they turn away.Open the small door and enter.Go to the end and open the other door.Wait for the guard to walk away before jumping out and letting him have it.Hope you are still in stealh mode.Go towards the door on your left.Use the optic cable,wait for the enemy to turn away,quickly exit stealh mode and open the door.Quickly take him out.Open and enter door nearby.You should be in a hall.Continue right and enter the door on your left,IN stealth mode.Get onto the platforms.Jump onto the ledge and then onto the pipe.Climb over to the other side and drop down.Put your back on this wall and go to the left.Get normal when you reach the platform.You should notice a fusebox nearby,hit it with a batarang.Watch the cutscene.Jump and glide down to where the enemies were before.Mop up the last one.Go through the door and follow the path left down the stairs.Let all the thugs here taste your fists.Now scale the ladder nearby.Follow the path and jump onto the pipes.Climb to the otherside and drop down.Follow the simple path and jump into the access duct.Drop down at the end Notice the boxes near you.Hmmm,something's fishy here.Throw batrangs at them to crack them,AH HA!there's a scared enemy.Grab,interrogate,finish him.Grab the dropped key and use it on the door nearby.Enter stealth mode.Enter door.Go towards the door ahead.Activate optic cable.See the Dr.J.c and the damsel in distress go.Keep watching and when the two enemies begin moving towards the door,quickly exit and hide behind the junk nearby,to your left.Wait for one of the thugs to go away.Just IGNORE this one.Instead,take out the other one stealthily.Now enter the room dr.crane was in.Ignore everything else and quickly use a batarang on the drug processor.All thugs taken care of.Scale the stairs and head right,to the end.You will reach a graple point.Enter stealth mode.Graple and drop down.You should notice a chain to your right.Press jump twice and glide onto it.Slide some way down and see if have targeted a drug processor.If yes,then use a batarang on it,if no then slide some more.Now jump down and take out all the scared thugs.Now walk towards the sewer pipe and pick the lock on it.Fall down to the bottom and head forward.You should see an opening nearby,to your left.Go through it and go down the stairs.You will see a sewer pipe opening nearby.Jump in.Follow the path to your right and jump on the platform,on your right.Crack the crates and put your back on the wall.Navigate towards your right.Exit this mode and ascend the stairs.You should notice a cable hanging on your left,at the top.Jump and glide onto it. Use your batarangs to crack the targeted boards blocking your way to the sewer pipe.Glide through it and follow the simple path over the fence.Make sure you enter stealth mode.You should see a ladder.Descend it.Get onto the pipe nearby Climb your way across the room until you are roughly above a thug.Press O button to grab and finish him.Now jump down and descend another ladder.Turn the wheel to open the door on the sewer pipe.Now ascend the ladder and go through the door.Go through the duct and ascend the ladder at the end.Now follow the path down the hall ignoring the guard and glide onto the nearby chain.Now glide from this chain to one on your left.Now glide onto the nearby walkway.Follow the path and ascend the ladder.Enter stealth mode and head to the door.Use the optice cable to listen dr.crane.Exit when he finishes and follow the path down the hall and around the corner.Use to batarngs here and enter the duct via the shelves.Enter stealth mode and continue to the end.Open the door.Take out the thug and then the guard near the computer.Use the elctro -hack and then use the computer.Watch cutscene.Continue forward towards the door.It's locked so pick it.Enter and continue forward.Try getting near Dr.Crane,he enters the elevator.Turn around can continue forward looking for an opening on your right.Go through it and ascend the stairs.Graple when you reach the graple point and then drop.Enter the building and go towards your right.DARN!he escapes again.Crack the boxes on your left and continue the path up the stairs.Get onto the pipe.Climb to the other side and drop down.Enter the building and go left.You should notice a fuse box nearby.Throw a batarang at it.Continue forward and follow the path down the hall until you see Dr. Crane again.He will send some maniacs at you.Show them the taste of your knuckles.Now break the nearby crates and open the door.Enter and ascend the ladder nearby.Use the panel nearby.Now descend the ladder and look for a graple point.Do so.Drop down and follow the path until you see Dr.Crane again. Follow the path left to next door and use your batarang at the opening of the access gate.Follow it to the end and drop down for a cutscene. THIS PART IS SOMEWHAT TIMED,SO BE QUICK. Drop down when the walls open enough and crack the crates near you.Quickly enter the door infront and continue on.Open the access gate and drop down. Ascend the semi broken stairs.Jump,glide,pull yourself up the gap.Continue on and muscle your way through the boxes.At the top,break down further debris and head right.Keep proceeding until you see a path to a room.Enter for a cutscene Now go left down the hall.You should notice a window,broken.Graple point so graple.Keep moving until you are above a guard.Attack him for a cutscene.Now you get to fight three thugs and dr.crane.Concentrate your attacks on the 3 thugs first and when they are taken care of,attack and grab Dr.Jonathan Crane. Cutscene.Follow the path out of the room towards your right.Graple when you reach the graple point.You are now above detective james gordan,an ally.Press O button to graple down and grab him.Cutscene. NOW you escape from the asylem. Go forward towards your right and use a batarang to crack open the window.Jump out and graple at the graple point.Wait for an order from the swat team.Now glide towards the open window.Enter the door to your left and climb the ladder Don't go lurking about in this area because a swat team is on it's way via the elevator.Use a batarang to crack open the window and jump outside.WAIT.There is a spotlight here.Time your jump.Wait for it to point down and then jump forward.Enter stealth mode.Walk around and descend via the pipe.Enter the open window to your left and quickly follow the linear path to the end of the hall. Enter the door and go left and out the window.Wait here till the swats are satisfied.Make your way around this linear path avoiding the spotlights until you are at a ledge where a guard is looking out through the window.Time your movements around this ledge avoiding the spotlight and guard at two places. When the guard leaves,enter the room.Go through door,left,enter door,quickly jump onto the hanging light.Use the batarang to break the window and then jump and glide through it.Hope you are in stealth mode.Throw a batarang at the targeted fire extinguisher nearby.Quickly run forward and muscle your way through the debris blockade.Follow the linear path down the hall and enter the door at thr right to end this level. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 8.Saving Rachel Another batmobile mission.This one is noticeably harder.You have to get to the bat cave in 10 seconds above 3 minutes.Plenty of time.The MAIN thing to worry about is your armour.DONOT hit any unnecessary cop car or civilian car during this whole mission otherwise you will run out of armor pretty quickly.Mid-way you will get an objective of taking down 12 cop cars.Only then use your car's armor to good use.Also helicopters will try to track you down via their spot- lights.Use the nitrous oxide if this happens.If you ran out of nitrous oxide then brake then quickly accelerate.If the spotlight metre reaches full,you end the mission as a failure.Oh,NEVER let go off the nitrous oxide (R1) button during all this time otherwise you will end up short of time.Banging the cop cars is your last dangerous objective,complete it with at least 5% armor left and you are home free.Leap into the bat-cave to end this mission. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 9.Wayne Manor Take out the two ninja's.Cutscene.Take out another pair of ninja's.Cutscene. Fight ducard until he counters your attack for a cutscene.Follow him down the hall for another cutscene.Take out the two ninja's.Go through the door from where they came.Muscle your way through the debris nearby.Use stealth mode where necessary.Go through the door nearby.The room is full of smoke,so look for a statue across the table and break the window using it to clear the smoke Climb the post nearby and jump on the platform.You have to double jump from 1 hanging light to the other.Problem is you dont have your cape so you cannot glide.Use the double jump.These jumps are a little hard to make and you may require some practice.Anyways jump from light to light and onto the platform to your right and go through the door.Follow the path down the hall and enter the door.Enter stealth mode and stealthily make your way to the last bookshelf Stealthily climb the ladder nearby and jump onto the platform to your right. Here again double jump from light to light to the other side and drop the vase down to scare the enemies.Now drop down and make them taste your knuckles.Now go through the door that was opened via the bookshelf.Follow the path down the hall.Go through the door here and then again through the door on your right. Go to where the bookshelfs are.You should notice that you are locked on to a book on one of the shelfs.Use it to open a hidded room with several goodies but the most important thing is in a cabinet.Lock on and open it to get a batarang.Now go back a little and notice the chandelier in the centre of the room above a small round table.Target and throw a batarang at it to bring it down and the climb it.Target a vase and use a batarang at it.Now jump ove to the other side and follow the path left.Enter the door and destroy the debris blocking your way.Use the batarng on the targeted pipe to notice a hole. Jump down and take out the over confident ninja.Go through from where he came and destroy the debris nearby.Carefully go past the fire and enter the door on your left.Go near fox for a cutscene.Now you have to save his ass. Go through the door on your left and enter the door on your right.Take out the ninja's and go behind the fire.Hit the ladder with a batarang and then scale it.Once up,climb another platform and go to your left.Jump onto the table and then double jump onto the bookshelf nearby.Move forward and crack the targeted window with a batarang.Double jump through it and enter the door nearby.Follow the linear path to your right until you can target a statue with your batarang Hit it for a cutscene.Now turn back and follow the path down the hall to your left and enter the room.Take out the two ninja's ninjitsu style and follow the linear path until you see your progress stopped by debris.Don't go using ninjitsu on this one as it's on fire.Instead,throw two batrangs at the part of the ceiling which is targeted.See artificial rain.Follow the linear path and enter the door in front of you for a cutscene.Level end. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 10.Narrows-Part 2 (Final Level) Start by going left and taking out the three maniacs.Now look for a ladder nearby.Jump over the blocking fence and scale the ladder.Jump on the nearby chain when on top.Climb up the chain and then jump onto the platform.Go left. Use the elevator.Follow the linear path towards the Dr.Crane to bring up a cutscene.Now take out another triplet of maniacs and take the car key which is dropped.Use it on the nearby car for a cutscene.Now scale the ladder near the crash site on your left.Graple.Drop down.Jump onto the pipe and make your way acros it.Drop down again.Now go towards the dr.crane again for a cutscene.Now use a batarang to crack the nearby window and then graple for a cutscene. Now you have to stop that GODDAMN emittor. Follow the linear path and enter the door.Keep moving until you get to a door which is locked.Pick it and continue inside and climb the pipe nearby.Graple when you get the message which moving on the pipe.Now muscle your way through the debris blocking your way and glide to the door nearby.Enter it.Continue forward and enter the duct nearby.Follow the linear path until you fall down. Continue and jump onto the nearby cable and climb it.Now throw two batrangs at the selected targets.Follow the linear path to the next platform and go left.Glide onto the platform you just busted.Now you have to use your bata- rangs on two support cables.Target and take out one and then move to the other side and take out the other.Now take care of the enemies in black pajama's.Now look at the gap in front of you.You should automatically have target the button far away.Throw a batarang at it to make a cable come near you.Jump and glide onto it.Now again use the batarang on the targeted button to get to the other side.Now glide across onto the platform.Enter the door and follow the linear path until you see a ladder.Throw a batarang at the targeted hatch above it and scale it.Take out the ninja's and follow the linear path until you get to the tunnels. Follow the path down the tunnels and take out the three maniacs.Keep going forward and jump over the debris.Now take on and take out FOUR maniacs. Scale the nearby ladder.Left.Scale another ladder.Enter the door on your left. Follow the linear path to your right to reach a locked door.Pick it and then ascend the stairs.Enter the door nearby for a cutscene. Glide to the next building.Now move left to reach a graple point.Graple.Crack the boards on the window and enter.Follow the linear path.Take out a couple of maniacs on your way to another window.Jump through it and go to your left.Get on the nearby pipe.Get to the top,right,glide to the next building.Continue along until you see a skylight.Crack it with a batarang and jump down.Now quickly go left and jump onto the barrels and then on the temporarily stopped train. Take out the four ninja's in front of you.Enter the first train cart.Continue forward and enter another door.Enter another door.You should notice a sliding door on your left.Go through it and bust the debris.Jump.Bust debris and enter the door infront of you.Glide to the next cart.Hug the die wall and follow the path around it.Now open the door and jump on the boxes.Now jump to the top.Now turn around and jump and glide to the next cart.Jump between the next two ca- rts.Enter the next couple of doors until you are outside.Now use a batarang to break down the targeted access door below you and enter the duct.Follow the linear path until you see a guard.Wait for him to turn his head around and then quickly jump up in stealth mode and send him to LA LA Land.Continue to the next cart.You should lock onto a coupling in this area.Use two batarangs at it for a cutscene.Now take out all your enemies in black pajama's.Grab the last one and interrogate him for the code,1942.Continue on until you reach the keypad and enter the code.Continue forward until you encounter a...Oh my GOd! ...ahh..another enemy in black pajama's.Take him out and notice the hatch from where he dropped.Jump via that hatch onto the roof.Now keep jumping from one roof to another till you can't anymore.Drop down and enter another two doors until you find yourself in a sticky situation.Walk on the catwalk and then jump onto the pipe nearby.Once past the guards,jump back on.Continue forward until you reach a ladder.Use a batarang on the targeted locking mechanism. Take out the scared ninja's.Use a batarang on the nearby access door and jump down.Move forward till you see a pipe.Jump onto it and continue.Jump down and follow the path through another access gate.Jump up and then follow the linear path through the doors until you reach Ra's Al Ghul...i mean henry ducard or whatever.Cutscene.Quickly take out the two ninja's.Remember Ra's Al Ghul CAN block and counter your attacks.Keep attacking him until a cutscene begins. QUICKLY press the O button to graple.Follow the linear path until you reach a ladder.Scale it and then jump and glide towards the microwave emmittor.Try using it and then quickly turn around.Take on Ra's Al ghul and when you have beaton him enough,he will give up.Grab and interrogate him.Finish him when you are done for a cutscene.Now quickly press the O button to graple for another cutscene,which ladies and gentlemen is the last cutscene for batman begins,the game.This means you JUST completed the game.Congrats! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 10-Unlockables You have plenty of unlockables,but most of them are a one time view only and don't add much to the replay value. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I.Interviews Here you can see interviews with the cast,crew,developers etc and hear about their experiences. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ A.Interview With The Cast Notes: This is by far the best interview.I really like it.Specially the katie holmes smile at the end :-) Available: After Prologue ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ B.Interview With The Filmmakers Notes: The crew discusses about how the movie was going to be shaped and what went into the game etc. Available: After Himalayas ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ C.Interview with EA Notes: They tell us how the game was going to be produced.What ideas they took from the movie etc. Available: After Docks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ D.Interview With The Writers Notes: They tell you how they shaped the storyline and what type of script they wrote. Available: After Passage To Gotham ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ E.Interview with WBIE Notes: The production house tell us about the gameplay they wanted in the game etc. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II.Movie Footage This section shows you clips and bits from the movie.I have listed them below There are 21 of them and contain spoilers so go watch the brilliant movie first. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1.Teaser trailer Just what a teaser trailor would be.Some glimpsis of the movie. Available: From Beginning ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.TV spot This one was aired on T.V and gives much more information about the movie. Available: From Beginning ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.Trailer This one gives more detail about a particular scene.Not random clips. Available: From Beginning ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.Prologue Intro This one shows all the pains bruce faced as a kid and as a adult. Available: From Prologue ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.Prologue End This one shows batman talking to himself as he falls out a window,ablaze. Available: After Prologue ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.Himalayas Intro This one shows the training and guidance bruce recieved. Available: From Himalayas ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.Himalayas End This one show the monastry falling apart and bruce saving his mentor. Available: After Himalyas ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 8.Gotham Docks Intro This one shows bruce wayne as a symbol,a SYMBOL to be afraid of. Available: From Docks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 9.Gotham Docks End This one shows BATMAN,a name to be feared. Available: After Docks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 10.Passage to Gotham Intro This one shows bruce getting equipment for his future alter-ego Available: From Passage to Gotham ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 11.Passage to Gotham End This one tells us about the decoy truck and batman chasing the wrong one. Available: After Passage To Gotham ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 12.Gotham City Intro This one shows detective flass as a pretty well informed person.Hmmmm. Availeble: From The Narrows ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 13.Gotham City End This one tells us that dr.crane's toxin is curable,via luscious fox. Available: After The Narrows ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 14.Arkham Asylum Intro This one shows the nosy rachel getting captured. Available: From Arkham Asylem ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 15.Arkham Asylum End This one shows batman coming through and scaring the pants of the crane guy. Available: After Arkham Asylem ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 16.Saving Rachel intro This one shows batman putting rachel in the batmobile and gordan's sense of humour. Available: From Svaing Rachel ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 17.Saving Rachel End This one shows batman busting his way through the cops while on his way to the batcave. Available: After Saving Rachel ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 18.Wayne Manor Intro This one shows bruce holding his birthday party and the appearence of his mentor. Available: From Wayne Manor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 19.Wayne Manor End This one shows bruce and alfred escaping to the batcave and getting ready. Available: After Wayne Manor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 20.Narrows Intro Can't exactly remember :-) Available: From Last Level ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 21.Narrows End This one shows the efforts of Ra's Al Ghul going useless and batman saves the day.Bruce Wayne is the Mask for Batman,not the opposite. Available: After The Last Level ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ III.Alternate Batsuits Play in the game in the suit of your choice.Gameplay wise all the suits are the same and don't enhance anything except your appearence. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ A.Batman Begins The dark suit from the movie.This suit REALLY depicts batman as a DARK knight. Available: From The Start ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ B.Dark Knight The suit from the animated series.Same as the batman begins costume except most of the suit is grey apart from the cap,cowl,underwear,gloves and boots. Available: After completing the game once. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ C.World's Greatest Detective This one was designed by adam west.This one has a blue cape,cowl,boots,gloves and underwear.Rest of the suit is grey. Available: After Completing the Game Once. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ D.Caped Crusader Exactly same as the adam west design.Only minor difference is that the bat symbol on the chest is inside a yellow hollow. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ IV.Bonus Batmobile Missions Available: After Passage To Gotham You can play these missions over and over again for some sensless time waste or fun.You have two missions.One is a time attack and other like any regular mission.You have two mobiles to choose from as well.The trusty bat mobile or the prototype.Your choice and your time.I did'nt play these missions a third time. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ V.Gallery Of Fear Here you can see the criminals you caught or saved.This area is divided into two portions,east wing and west wing.You can view a certain characters info in the game by going near them and pressing th button.I have also listed them below. PLESE NOTE THAT I HAVE COPIED THESE INFORMATION FROM THE GAME AND HAVE NOT BEEN MADE BY ME. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I.East Wing 1.Lee Bascomb A low level enforcer in Falcone's crime syndicate. Lee Bascomb has a simple mind, stong hands, and no aversion to violence. As Falcone has found himself involved in dealings with Dr. Jonathan Crane and the unamed foreign supplier of Bhutanese opiates, Bascomb has become more valuable within the syndicate simply being sensible enough not to ask questions. Available: After Prologue ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.Paul Ryker An overly ambitious strong-arm man on Falcone's payroll: Paul was Joe chill's cellmate in Gotham Prison, and the man who alerted Falcone that Chill intended to turn state's evidence. Available: After Prologue ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.Lungtaen Pem Lungtaen Pem is the longstanding footman in the League of Shadows. He was one of many in the League assigned to find Bruce Wayne after sightings of the vanished billionare in Asia and India. Pem allowed himself to be arrested for the killing of an Indian smuggler in Phuntsholing,in order to gain entrance to the Bhutanese prison where Wayne was rumored to be interred. By correctly indentifying Wayne, Pem faciliated his introduction to Henri Ducard and the League of Shadows. Available: After himalayas ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.Sgt. Robert Hardey Sergeant Hardey began his career as an idealistic and upstanding Gotham police officer. Corruption came first as a matter of survival,as Robert soon found himself accepting bribes when bullets were the alternative. As both he and his wife quickly developed expensive tastes.Hardey now considers himself more of an employee of Carmine Falcone than of Gotham City. Available: After The Docks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.Jackson Eckhouse Esq. Eckhouse is Carmine Falcone's lawyer and confidant. They grew up in the same tenements of Gotham City's Lower East Side, and have relied upon and trusted each other like brothers. It was largely Falcone's ill-gotten money that put Eckhouse through law school, on that understanding that he would use his education to keep Falcone out of jail. Needless to say, its been a full time job. Available: After the Docks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.Carmine Falcone The last of the old guard. Carmine Falcone has profited the most of the graft, corruption, theft, and violent crime in Gotham City for the last three decades. Falcone is the linchpin of a network of loyalty, intimidation, and greed, protected equally by his street toughs and by scores of corrupt cops and politicans. He was untouchable, until the apperance of Batman. Available: After The Docks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.Marvin Walker One of Falcone's longest running and most loyal employees. Walker has been sent to jail five times - and the hospital twice - in service to the syndicate.He achieved mino infamy in the criminal community for carrying out the "Crowne Job," an in-office hit on the shortest acting GPD Chief Superintendent on record, Leonard Crowne. He has been on the Gotham Police Most Wanted list ever since, but has been saved from arrest by the system's rampant corruption. Available: After The Docks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 8.Walter Pfister Pfister began working for Falcone as a surveillance man, hiding the cameras in seedy hotels and upscale brothels in order to blackmail wealthy and politically influential. Arrested under electronic eavesdropping laws, he agreed to provide the cops with hidden surveillance on Falcone rather than do jail time. But he could not keep his betrayl a secret,without Batman's timely arrival,Pfister would be staring at the underside of a Gotham landfill Available: After The Narrows ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ II.West Wing 1.Detective Flass Flass has been corrupt even longer than he's been a cop. He's run dozen of low-level graft since he was a teenager, everythng from five-dollar bribes from street hustlers to free falafels from unlicensed pushcarts.Being partnered with Detective James Gordon has put such a damper on his bribery collection, but not so much that he's cut back on his falafel consumption. Available: After The Narrows ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2.Victor Zsasz Mr. Zsadz is a notorious serial killer and current resident of Arkham Asylum. He evolved from a killer who murders by compulsion to the kind of sociopath who murders for pleasure. His arms and chest are covered with lines, each one etched into his skin to memorilaize a victim: he's running out of carving space. Available: After The Narrows ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3.Paul Jennings Jennings started his life of crime on film sets, selling pain killers and illicit favors to the stars of Gotham's silver screen. With the collapse of the city's film business, Jennings had to find another industry,and found a perfect match for his tastes for easy violence and easy cash in an introduction to Carmine Falcone. Available: After The Narrows ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4.Jonathan Crane A brilliant but morally bankrupt former psychopharmacologist at arkham asylem, Jonathon Crane's entire personality has been hijacked by the "Scare Crow" persona he developed as part of his fear experiment.His dementia is the result of exposure to his own fear toxin,a weaponrized form of the hallucinoenic poppies used by the League Of Shadows. Available: After Arkham Asylem ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.Andrew Grieves A white collar everymen,Grieves suffered a nervous breakdown as a result of an IRS investiation,an extra-marital affair and alcohol abuse.His family was notified that the one week of observation at arkham asylem would be extented indefinately.They were not told that his condition had taken a sharp detour in to violent schizophrenia as a result of Dr.Crane's fear experiments. Mr Grieves enjoys howling,chewing on his hands and beating his head against things. Available: After Arkham Asylem ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6.Ugyen Norbu A relatively new recruit ti the league of shadows,Ugyen Norbu has made great progress in his 7 years of training. His discipline and great skill are marred only by an excessive taste for violence,and lack of control that sometimes inspires. The League,however,deemed his personality perfect for a mission in which the league would have to face and defeat Bruce Wayne. Available: After Wayne Manor ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7.Rober Burke Burke was one of the many criminals who found themselves cast out into the cold after carmine falcone was brought to justice.He eagerly accepted work from Dr.Jonathon Crane,not knowing the circumstances of the job. He has a preference for less physocoligically-traumatizing violence and is currently seeking other employment. Available: After Last Level ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 8.Henri Ducard There are multiple and conflicting rumours about the history of henry ducard. One of the more reliable describe him as a private detective who died on a hunting expedition in Nepal over a decade ago. Other rumours place him as a manhunter along the ganges river in Bangladesh, who caught every criminal he stalked except the one who killed his wife. The most persistent rumours make him to be a top-echelon member of the League of Shadows,a westerner who by skill and force of will,worked his way upwards through the ranks to sit at the right hand of the legendary Ra's Al Ghul. Available: After Last Level ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 11-Enemies In this section i will describe about the enemies you face in the game. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ A.Crane Thugs They ar mostly unarmed.Are very easy to scare and take out.They are armed with guns in the later levels. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ B.Manic Inmates They are one of your tougher enemies.Are tough to scare and take a couple of extra hits to go down.They are always unarmed. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ C.League Member Are sometimes armed with guns or swords.Mostly unarmed and very easy to scare and take out. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ D.League Ninja Are sometimes armed with guns or sword.Mostly unarmed.They are stronger then their league member counterparts. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ E.Ra's Al Ghul He's a boss.You never get to take him out.He is the only one who counters your attacks.Be vary. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ F.Falcone's Thugs Are mostly armed with guns,knives and crowbars.Are slightly tough. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ G.Consigliere Very easy. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ H.Pfister You just grab him and interrogate him.Very easy. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I.Detective Flass Just grab and interrogate him ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ J.Helicopter Pilot Just grab and interrogate him. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ K.Enemy Car They appear in the mission,'passage to gotham' and are very easy.Just crash through them. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ L.Enemy Van They appear in the mission,'passage to gotham' and are tougher.Again,just crash through them. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ M.Freight Truck This a sort of a boss and is significantly tougher.Get near it and wait for your onboard weaponry system to lockonto it and press L2 to fire your missiles at it.It moves at a pretty fast speed so you have to use your nitrous oxide to catch up to it.Plus the lock on takes time to lock,which is annoying because if the truck suddenly takes a left or right turn you have again catch upto it and wait for your missiles to lock on.I think 6 or missiles will take out the truck. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ N.Police Vehicles They appear in the mission saving rachel and are very easy.Just crash through them.But they are also plenty in number so unecessary crashes will deplete your armor,which can end up short in that level. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ O.Helicopters They appear in the mission saving rachel and are tough to avoid.They will try to track you down with their spotlights and if the spotlight metre reaches full,you fail the mission.Use your nitrous oxide to avoid them.If you ran out of nitros oxide,then break and accelerate suddenly. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 12-Contact Contact me if you noticed an error etc i made Want to make a contribution Want to appreciate my walkthrough Want permission to host it on your web site DONOT contact me If you want to send Hate Mails and viruses want to just spam my inbox E-mail Address: a.heavenly.body@gmail.com ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 13-FAQ 1)I once saw a cut scene in which batman becomes a demon and takes out the enemy,how does it happen? Ans)It happens when your area fear bar and reputations bars are almost full and you press the O button for a finishing move. 2)I want to contribute the histories of the last 5 people in the gallery of fear... And)Please Do. 3)I have some other contribution.... Ans)PLEASE Send them in. 4)What do you mean by graple point? Ans)Graple point is that location which when you reach,a message comes on your screen to press the O button. 5)I can't make it to the lights hanging from the ceiling in the wayne manor. It's very difficult... Ans)Since you don't have your cape,you cannot glide.You must time your jumps. Jump and then fall a little and then jump again. Will update as i get more questions.... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 14-Credits Me..For making a great faq. You..For Reading it. [Your name here]..For sending a great addition in my FAQ. WB Games...For Batman EA Development Studios...For This GAME yada yada yada yada...................... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- .__ .__ _____ | |__ ____ _____ ___ __ ____ ____ | | ___.__. \__ \ | | \_/ __ \\__ \\ \/ // __ \ / \| |< | | / __ \_ | Y \ ___/ / __ \\ /\ ___/| | \ |_\___ | (____ / |___| /\___ >____ /\_/ \___ >___| /____/ ____| \/ \/ \/ \/ \/ \/ \/ ___. .___ \_ |__ ____ __| _/__.__. | __ \ / _ \ / __ < | | | \_\ ( <_> ) /_/ |\___ | |___ /\____/\____ |/ ____| \/ \/\/