++++++++++++++++++++++++++++++++++++++++++++++++ Arc The Lad: End of Darkness ++++++++++++++++++++++++++++++++++++++++++++++++ Written By: STARoceanEX //////////////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Table of Contents: (Quick find) Introduction 000 Copyright 001 Items and Cards 002 Special Skills 02/0 Magic 02/1 Gimmick 02/2 Special Parts 02/3 Attack 02/4 Defense 02/5 Conclusion 003 END //////////////////////////////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction 000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This gamefaq will take you through every card in the game. From character cards to special cards. I got it all. I was going to put it a Shops list and a monster list, but I didn’t have the time. Sorry. I’m sure once I get some more time I’ll put together a list of monsters and shops. But until then, I hope this helps your troubles. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright 001 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Even though I haven’t put much time into this FAQ I still know my rights. And they happen to be: This FAQ will and only be used for your personal use only. Any person who chooses to use this FAQ in other ways will be prosecuted in any way possible. So think before you do please. I don’t want to fill out the papers, they take to long. On top of that, some information I use is straight from the Brady Games Guide, so you can take it up with them. The information I use of them, I re-do in my own form and way, just with a spice I guess. All except the ATK type, I use their form. It seems to work nicely. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Items/Cards 002 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the game “End of Darkness” your items are cards, and your cards are items, skills, spells, and even weapons and armor. On through the next couple of chapters, I’m going to explain some simple facts and features of skills, spells and whatever else your in need of. Keep in mind I’ve been playing this game since it came out, and have been everywhere there is to be, online and off. So try and listen to keep up. I’m sure I can make you a master in no time at all. Basic outline +----------------------------+ Name(1) +----------------------------+____________________/| | Sell Price(2) | Class Requirement (3) | Element (4) | ATK Type(5) | Power Basis (6) | CP Cost (7) | Synthesis Formula (8) |-------------------------------------------------------------------------\| | Small Notes (9) Name of Skill, spell or items Price you get for selling card. Class need to be to have item or card. Element of the card. Type of attack: slice, pierce, shock and strike Power Basis: ATK, TEC and MAG Cost of CP The formula for making the item or card. Notes to help your needs. ------------------------------------------------------------------------------------------------------------------------ Every Character has a special skill card, except for Edda, who has 3. Skills come in all different elements, attack types and even power bases. You want to keep in mind that some skills are more costly than others, and some simply don’t do much but waste CP. I’m going to give you a run down all the specials you can get for you characters and give you some explanation on how they should be used, and when. ************************** Special Skills 02/0 ************************** < Edda > +----------------------------+ Lancer Spirit +----------------------------+____________________/| | 500G | Trainee | Light | Strike | ATK and TEC | 64 | Cane Secrets + Magical Belt |----------------------------------------------------------------------- |--\| | May stun enemy +----------------------------+ Earth Spirit +----------------------------+____________________/| | 500G | Trainee | Earth | Strike | ATK and TEC | 128 |Cane Secrets + Golem Hand II |-------------------------------------------------------------------------\| | Can stun +----------------------------+ Cragh Spirit +----------------------------+____________________/| | 500G | Hero | None | Pierce | MAG | 255 | Cane Secrets + Illusion Secrets |-------------------------------------------------------------------------\| | Well, when It comes to Edda, this is the skill to use. < Camellia > +----------------------------+ Bloody Thorn +----------------------------+____________________/| | 500G | Trainee | Earth | Strike | MAG | 128 | Magic Secrets + Golem Hand II |----------------------------------------------------------------------- |--\| | Eh! < Lutz > +----------------------------+ Blade Rain +----------------------------+____________________/| | 500G | Trainee | None | Pierce | ATK and TEC | 128 | Blade Secrets + Strike Power |-------------------------------------------------------------------------\| | Stun before you try it (using circle button) < Elc > +----------------------------+ Heat Wall +----------------------------+____________________/| | 500G | Trainee | Fire | Shock | ATK and TEC | 128 | Magic Secrets + Flaming Arrow II |----------------------------------------------------------------------- |--\| | < Delma > +----------------------------+ Crimson Slash +----------------------------+____________________/| | 500G | Trainee | Fire | Slice | ATK and MAG | 128 | Physical Secrets + Flaming Arrow II |----------------------------------------------------------------------- |--\| | < Tatjana > +----------------------------+ Mirage Field +----------------------------+____________________/| | 500G | Trainee | None | Shock | None | 128 | Machine Secrets + Rising Blast II |-------------------------------------------------------------------------\| | Makes Tatjana invisible < Maru > +----------------------------+ Shuffle Shot +----------------------------+____________________/| | 500G | Trainee | Dark | Strike | MAG and TEC | 128 | Shooting Secrets + Dark Sphere II |-------------------------------------------------------------------------\| | Will Stun enemy < Arc > +----------------------------+ Total Healing +----------------------------+____________________/| | 500G | Trainee | None | Shock | MAG | 200 | Magic Secrets + Water Bubble II |-------------------------------------------------------------------------\| | Heals all < Kharg > +----------------------------+ Windblade Shot +----------------------------+____________________/| | 500G | Trainee | Wind | Slice | ATK,TEC and MAG | 200 | Sword Secrets + Magic Secrets |----------------------------------------------------------------------- |--\| | < Theo > +----------------------------+ Cross Javelin +----------------------------+____________________/| | 500G | Trainee | None | Slice/Shock | ATK and TEC | 128 | Cane Secrets |-------------------------------------------------------------------------\| | Possible stun chance < Volk > +----------------------------+ Ice Smasher +----------------------------+____________________/| | 500G | Trainee | Ice | Strike | ATK and MAG | 128 | Physical Secrets + Water Bubble II |----------------------------------------------------------------------- |--\| | < Shu > +----------------------------+ Mortal Spray +----------------------------+____________________/| | 500G | Trainee | None | Pierce | TEC | 128 | Shooting Secrets + Wind Slash II |----------------------------------------------------------------------- |--\| | < Choco > +----------------------------+ Vanichoo +----------------------------+____________________/| | 500G | Trainee | None | Shock | MAG | 128 | Magic Secrets + Magical Stone |-------------------------------------------------------------------------\| | Can stun enemy < Tosh > +----------------------------+ Sakura Slash +----------------------------+____________________/| | 500G | Trainee | Light | Pierce /Slice | ATK and TEC | 200 | Sword Secrets + Flaming Arrow II |-------------------------------------------------------------------------\| | More or less will stun enemy < Leeza > +----------------------------+ Ravish +----------------------------+____________________/| | 500G | Trainee | None | Shock | None | 96 | Illusion Secrets + Golem Hand II |-------------------------------------------------------------------------\| | Will stun enemy < Cheryl > +----------------------------+ Napalm Frenzy +----------------------------+____________________/| | 500G | Trainee | None | Shock | TEC | 128 | Shooting Secrets + Flaming Arrow II |-------------------------------------------------------------------------\| | < Darc > +----------------------------+ Pyron Summons +----------------------------+____________________/| | 500G | Trainee | Fire | Shock | MAG | 128 | Magic Secrets + Illusion Secrets |-------------------------------------------------------------------------\| | < Alec > +----------------------------+ Impulse Bomb +----------------------------+____________________/| | 500G | Trainee | Wind | Shock | ATK and TEC | 128 | Magic Secrets + Big Bang II |-------------------------------------------------------------------------\| | May stun enemy < Diekbeck > +----------------------------+ Diek Mission +----------------------------+____________________/| | 500G | Trainee | None | Shock | TEC | 128 | Machine Secrets + Flaming Arrow II |-------------------------------------------------------------------------\| | Can be found in Milmarna, at the card shop < Kukuru > +----------------------------+ Divine Judgment +----------------------------+____________________/| | 500G | Trainee | Light | Pierce | MAG | 96 | Illusion Secrets + Rising Blast II |-------------------------------------------------------------------------\| | < Iga > +----------------------------+ Lamda Punishment +----------------------------+____________________/| | 500G | Trainee | None | Strike/Shock | ATK and TEC | 128 | Physical Secrets + Lamda Crest |-------------------------------------------------------------------------\| | Will stun enemy < Ganz > +----------------------------+ Gigant Bazooka +----------------------------+____________________/| | 500G | Trainee | None | Strike | TEC | 128 | Shooting Secrets + Weapon Manual |-------------------------------------------------------------------------\| | < Lilia > +----------------------------+ Lilia Spiral +----------------------------+____________________/| | 500G | Trainee | Light | Slice | ATK, TEC and MAG | 128 | Blade Secrets + Rising Blast II |-------------------------------------------------------------------------\| | May stun enemy < Paulette > +----------------------------+ Heat Cyclone +----------------------------+____________________/| | 500G | Trainee | Fire | Pierce | TEC | 128 | Blade Secrets + Flaming Arrow II |-------------------------------------------------------------------------\| | < Bebedora > +----------------------------+ Mind Control +----------------------------+____________________/| | 500G | Trainee | None | Pierce | None | 98 | Illusion Secrets + Dark Sphere II |-------------------------------------------------------------------------\| | Most likely stun enemy Magic Cards are by far the most important thing in the game. Using and knowing where and when is even more important. In this section I tell you how to do it all. And where to get them, how to get them and use them. ************************** Magic ************************** +----------------------------+ Cure +----------------------------+____________________/| | 200G | Rookie | None | Shock | MAG | 64 | Healing Rain + Healing Rain |-------------------------------------------------------------------------\| | Heals small amount +----------------------------+ Cure II +----------------------------+____________________/| | 400G | Expert | None | Shock | MAG | 96 | Cure + Magical Stone |-------------------------------------------------------------------------\| | Heals medium health +----------------------------+ Cure III +----------------------------+____________________/| | 600G | Master | None | Shock | MAG | 192 | Cure II + Magical Stone |-------------------------------------------------------------------------\| | Heals all to more than half of health +----------------------------+ Healing Rain +----------------------------+____________________/| | 300G | Expert | None | Shock | MAG | 96 | Magic Secrets + Cure |-------------------------------------------------------------------------\| | Heals a small amount on a part +----------------------------+ Healing Rain II +----------------------------+____________________/| | 500G | Veteran | None | Shock | MAG | 128 | Healing Rain + Magical Stone |-------------------------------------------------------------------------\| | +----------------------------+ Healing Rain III +----------------------------+____________________/| | 700G | Hero | None | Shock | MAG | 255 | Healing Rain II + Magical Stone |-------------------------------------------------------------------------\| | +----------------------------+ Wind Slash +----------------------------+____________________/| | 150G | Trainee | Wind | Slice | MAG | 32 | Tornado + Tornado |-------------------------------------------------------------------------\| | Weak wind based spell +----------------------------+ Wind Slash II +----------------------------+____________________/| | 250G | Expert | Wind | Slice | MAG | 65 | Wind Slash + Magical Stone |-------------------------------------------------------------------------\| | Stronger Wind based spell +----------------------------+ Water Bubble +----------------------------+____________________/| | 80G | Trainee | Water | Strike | MAG | 24 | Diamond Dust + Diamond Dust |-------------------------------------------------------------------------\| | Weak water based spell +----------------------------+ Water Bubble II +----------------------------+____________________/| | 280G | Apprentice | Water | Strike | MAG | 48 | Water Bubble + Magical Stone |-------------------------------------------------------------------------\| | Stronger water based spell +----------------------------+ Big Bang +----------------------------+____________________/| | 250G | Apprentice | Fire | Shock | MAG | 96 | Flaming Arrow + Flaming Arrow |-------------------------------------------------------------------------\| | Weak fire based spell +----------------------------+ Big Bang II +----------------------------+____________________/| | 450G | Veteran | Fire | Shock | MAG | 128 | Big Bang + Magical Stone |-------------------------------------------------------------------------\| | Medium fire based spell. Not much stronger than I +----------------------------+ Diamond Dust +----------------------------+____________________/| | 250G | Expert | Water | Shock | MAG | 96 | Water Bubble + Water Bubble |-------------------------------------------------------------------------\| | Medium Water based spell +----------------------------+ Diamond Dust II +----------------------------+____________________/| | 450G | Veteran | Water | Shock | MAG | 128 | Diamond Dust + Magical Stone |-------------------------------------------------------------------------\| | Strong water based spell +----------------------------+ Dark Sphere +----------------------------+____________________/| | 400G | Veteran | Dark | Shock | MAG | 96 | Divide + Divide |-------------------------------------------------------------------------\| | Medium dark based spell; may stun enemy +----------------------------+ Dark Sphere II +----------------------------+____________________/| | 600G | Hero | Dark | Shock | MAG | 128 | Dark Sphere + Magical Stone |-------------------------------------------------------------------------\| | Strong dark based spell, with the chance of stunning +----------------------------+ Flaming Arrow +----------------------------+____________________/| | 100G | Trainee | Fire | Strike | MAG | 40 | Big Bang + Big Bang |-------------------------------------------------------------------------\| | Weak fire based spell +----------------------------+ Flaming Arrow II +----------------------------+____________________/| | 300G | Expert | Fire | Strike | MAG | 80 | Flaming Arrow + Magical Stone |-------------------------------------------------------------------------\| | Still a weak fire based spell, although stronger than I +----------------------------+ Divide +----------------------------+____________________/| | 400G | Expert | Dark | Shock | MAG | 96 | Dark Sphere + Dark Sphere |-------------------------------------------------------------------------\| | Weak dark based spell that steals HP +----------------------------+ Divide II +----------------------------+____________________/| | 600G | Master | Dark | Shock | MAG | 128 | Divide + Magical Stone |-------------------------------------------------------------------------\| | A bit stronger than I, but not much. Takes more HP +----------------------------+ Meteor Fall +----------------------------+____________________/| | 400G | Expert | Earth | Strike | MAG | 100 | Golem Hand + Golem Hand |-------------------------------------------------------------------------\| | Weak earth based spell +----------------------------+ Meteor Fall II +----------------------------+____________________/| | 600G | Master | Earth | Strike | MAG | 200 | Meteor Fall + Magical Stone |-------------------------------------------------------------------------\| | Medium earth based spell +----------------------------+ Golem Hand +----------------------------+____________________/| | 200G | Apprentice | Earth | Strike | MAG | 64 | Meteor Fall + Meteor Fall |-------------------------------------------------------------------------\| | Weak earth based spell +----------------------------+ Golem Hand II +----------------------------+____________________/| | 400G | Veteran | Earth | Strike | MAG | 96 | Golem Hand + Magical Stone |-------------------------------------------------------------------------\| | Still a weak earth based spell, but has good range to it +----------------------------+ Rising Blast +----------------------------+____________________/| | 400G | Apprentice | Light | Pierce | MAG | 64 | Thunder Storm + Thunder Storm |-------------------------------------------------------------------------\| | Very weak light based spell than can stun (rare) +----------------------------+ Rising Blast II +----------------------------+____________________/| | 600G | Veteran | Light | Pierce | MAG | 96 | Rising Blast + Magical Stone |-------------------------------------------------------------------------\| | Weak light based spell that may stun enemies +----------------------------+ Tornado +----------------------------+____________________/| | 250G | Apprentice | Wind | Slice | MAG | 96 | Wind Slash + Wind Slash |-------------------------------------------------------------------------\| | Weak wind based spell +----------------------------+ Tornado II +----------------------------+____________________/| | 450G | Veteran | Wind | Slice | MAG | 128 | Tornado + Magical Stone |-------------------------------------------------------------------------\| | Medium wind based spell +----------------------------+ Thunder Storm +----------------------------+____________________/| | 300G | Expert | Light | Shock | MAG | 96 | Rising Blast + Rising Blast |-------------------------------------------------------------------------\| | Strong Light based spell with good range +----------------------------+ Thunder Storm II +----------------------------+____________________/| | 500G | Master | Light | Shock | MAG | 128 | Thunder Storm + Magical Stone |-------------------------------------------------------------------------\| | Very strong light based spell with great range. +----------------------------+ Protection +----------------------------+____________________/| | 200G | Veteran | None | Shock | MAG | 64 | Magic Secrets + Armor Stone |-------------------------------------------------------------------------\| | A spell that raises DEF by 2 +----------------------------+ Strike Power +----------------------------+____________________/| | 200G | Veteran | None | Shock | MAG | 64 | Magic Secrets + Power Stone |-------------------------------------------------------------------------\| | A spell that raises ATK by 2 Gimmick Cards and can be used for many things. In this section I go through every GC in the game. I tell some hints and ideas on how to use them and when and where. Hope it helps ************************** Gimmick ************************** +----------------------------+ Dilz Bomb +----------------------------+____________________/| | 300G | Apprentice | Fire | Shock | TEC | 60 | Gunpowder Orb + Hard Metal |-------------------------------------------------------------------------\| | Great long distance TEC attack +----------------------------+ Firebomb +----------------------------+____________________/| | 300G | Apprentice | Fire | Shock/Strike | TEC | 40 |Empty Bottle + Oil Orb |-------------------------------------------------------------------------\| | +----------------------------+ Poison Bomb +----------------------------+____________________/| | 400G | Expert | None | Shock | TEC | 64 | Time Bomb + Oil Orb |-------------------------------------------------------------------------\| | Causes Poison +----------------------------+ Paralyzing Bomb +----------------------------+____________________/| | 400G | Veteran | None | Shock | TEC | 64 | Time Bomb + Numbing Ball |-------------------------------------------------------------------------\| | Causes the enemy to be stunned. (every time) +----------------------------+ Slow Bomb +----------------------------+____________________/| | 400G | Veteran | None | Shock | TEC | 64 | Time Bomb + Alraune Seed |-------------------------------------------------------------------------\| | Causes slow +----------------------------+ Time Bomb +----------------------------+____________________/| | 400G | Expert | None | Shock | TEC | 64 | Hand Grenade + Gunpowder Orb |-------------------------------------------------------------------------\| | Medium trap bomb. Good for those online runners +----------------------------+ Vilmer’s Unit +----------------------------+____________________/| | 400G | Hero | None | Shock | TEC | 100 | None; found in PA-200s and Tin Golems |-------------------------------------------------------------------------\| | Strong trap bombs, super for those online runners. +----------------------------+ Hand Grenade +----------------------------+____________________/| | 400G | Rookie | Fire | Shock | TEC | 40 | Gunpowder Orb + Light Metal |-------------------------------------------------------------------------\| | Medium range and medium TEC attack bomb. +----------------------------+ Discharge Machine +----------------------------+____________________/| | 500G | Master | Light | Shock | TEC | 80 |Spray Cannon + Vilmer’s Unit |-------------------------------------------------------------------------\| | Stuns on certain accounts +----------------------------+ Spray Cannon +----------------------------+____________________/| | 500G | Master | Water | Strike | TEC | 80 | None; Coleopt drops them |-------------------------------------------------------------------------\| | Great versus Fire element +----------------------------+ Flamethrower +----------------------------+____________________/| | 500G | Master | Fire | Shock | TEC | 80 | Spray Cannon + Oil Orb |-------------------------------------------------------------------------\| | Great versus Ice element +----------------------------+ Bent-Throwing Knife +----------------------------+____________________/| | 200G | Apprentice | None | Slice | TEC and ATK | 24 | Light Metal + Blade Secrets |-------------------------------------------------------------------------\| | +----------------------------+ Throwing Knife +----------------------------+____________________/| | 150G | Apprentice | None | Slice | TEC and ATK | 26 | Bent - Throwing Knife + Shooting Secrets |-------------------------------------------------------------------------\| | +----------------------------+ Alraune Seed +----------------------------+____________________/| | 200G | Expert | None | Strike | TEC and ATK | 64 | None; found from Alraune’s |-------------------------------------------------------------------------\| | Causes stun +----------------------------+ Empty Bottle +----------------------------+____________________/| | 20G | Trainee | None | Strike | TEC and ATK | 10 | None; found from Bandits |-------------------------------------------------------------------------\| | +----------------------------+ Ointment +----------------------------+____________________/| | 200G | Apprentice | None | Shock | TEC | 36 | Empty Bottle + Cure |-------------------------------------------------------------------------\| | TEC based healing item +----------------------------+ Gunpowder Orb +----------------------------+____________________/| | 200G | Trainee | Fire | Shock | TEC | 20 | None; found from Bomber Flies |-------------------------------------------------------------------------\| | +----------------------------+ Oil Orb +----------------------------+____________________/| | 150G | Trainee | None | Strike | TEC and ATK | 20 | None; found from Dancing Shells |-------------------------------------------------------------------------\| | Causes Slow +----------------------------+ Hard Metal +----------------------------+____________________/| | 200G | Expert | None | Strike | TEC and ATK | 32 | None; found from SA-100, Cannon Trap and Tin Golems |-------------------------------------------------------------------------\| | +----------------------------+ Light Metal +----------------------------+____________________/| | 150G | Apprentice | None | Strike | TEC and ATK | 24 | None; found from Gun Traps and Shotgun Traps |-------------------------------------------------------------------------\| | +----------------------------+ Iron Ball +----------------------------+____________________/| | 50G | Trainee | None | Strike | TEC and ATK | 24 | Hard Metal + Light Metal |-------------------------------------------------------------------------\| | +----------------------------+ Numbing Ball +----------------------------+____________________/| | 150G | Rookie | None | Strike | TEC and ATK | 30 | Alraune Seed + Oil Orb |-------------------------------------------------------------------------\| | Chances of Stunning Enemy +----------------------------+ Healing Rod +----------------------------+____________________/| | 600G | Veteran | None | Shock | TEC | 100 | Lusah Cane + Healing Rain |-------------------------------------------------------------------------\| | TEC based party healing item. Huge help +----------------------------+ Lusah Cane +----------------------------+____________________/| | 600G | Expert | None | Shock | TEC | 96 | None; found from Killer Gargoyles and Mage |-------------------------------------------------------------------------\| | +----------------------------+ Stone +----------------------------+____________________/| | 8G | Trainee | None | Strike | TEC and ATK | 6 | None; found from Hunter Fly and Mandrakes |-------------------------------------------------------------------------\| | +----------------------------+ Transparent Stone +----------------------------+____________________/| | 16G | Rookie | Earth | Strike | TEC and ATK | 12 | None; Scorpions drop them |-------------------------------------------------------------------------\| | +----------------------------+ Shockwaver +----------------------------+____________________/| | 250G | Apprentice | None | Shock | None | 40 | Lusah Cane + Tornado |-------------------------------------------------------------------------\| | +----------------------------+ Small Stone Sack +----------------------------+____________________/| | 50G | Apprentice | Earth | Strike | TEC and ATK | 24 | Stone + Lizard Hide |-------------------------------------------------------------------------\| | +----------------------------+ Polished Stone +----------------------------+____________________/| | 50G | Rookie | Earth | Strike | TEC and ATK | 13 | Transparent Stone + Universal Cloth |-------------------------------------------------------------------------\| | +----------------------------+ Steel Trap +----------------------------+____________________/| | 250G | Trainee | None | Slice | TEC | 50 | None; found from Attack Dogs and Whip Lady |-------------------------------------------------------------------------\| | Great for causing slow on enemies. +----------------------------+ Paralyzer +----------------------------+____________________/| | 250G | Apprentice | None | Shock | None | 48 | Lusah Cane + Big Bang |-------------------------------------------------------------------------\| | Causes Stun +----------------------------+ Mysterious Ore +----------------------------+____________________/| | 100G | Apprentice | Earth | Strike | MAG | 20 | None; found from Evil Eye and Dark Dweller |-------------------------------------------------------------------------\| | Special Parts Cards are very important too. Especially online. The game can get hard, but if you know some knowledge of SP’s then you shouldn’t have problem. Take a look at all of them and find there weaknesses and strengths. Once you find them, find the ones you need and want. Then make them and use them ….wisely. Basic Outline +----------------------------+ Name +----------------------------+____________________/| | Buy | Sell | Stat it Raises (and how much) | CP Cost ( MAG TEC or ATK) | Synthesis Formula |-------------------------------------------------------------------------\| | Notes ************************** Special Parts ************************** +----------------------------+ Blade Secrets +----------------------------+____________________/| | 500G | 250G | None | None | None; found from Whip Hunter and Whip Lady |-------------------------------------------------------------------------\| | Helps create skills and spells. +----------------------------+ Cane Secrets +----------------------------+____________________/| | 500G | 250G | None | None | None; found from Spear Hunter and Spear Lady |-------------------------------------------------------------------------\| | Helps create skills and spells. +----------------------------+ Illusion Secrets +----------------------------+____________________/| | 500G | 250G | None | None | None; found from Fungus |-------------------------------------------------------------------------\| | Helps create skills and spells. +----------------------------+ Machine Secrets +----------------------------+____________________/| | 500G | 250G | None | None | None; Bought in stores |-------------------------------------------------------------------------\| | Helps create skills and spells. +----------------------------+ Magic Secrets +----------------------------+____________________/| | 500G | 250G | None | None | None; found from Dark Knight and Mage |-------------------------------------------------------------------------\| | Helps create skills and spells. +----------------------------+ Shooting Secrets +----------------------------+____________________/| | 500G | 250G | None | None | None; found from Shotgun Hunter and Shotgun Lady |-------------------------------------------------------------------------\| | Helps create skills and spells. +----------------------------+ Physical Secrets +----------------------------+____________________/| | 500G | 250G | None | None | None; found from Lamda Monk |-------------------------------------------------------------------------\| | Helps create skills and spells. +----------------------------+ Sword Secrets +----------------------------+____________________/| | 500G | 250G | None | None | None; found from Sword Master, Swordsman, Sword Hunter | and Sword Lady |-------------------------------------------------------------------------\| | Helps create skills and spells. +----------------------------+ Antidote Ring +----------------------------+____________________/| | 800G | 400G | None | None | Toy Ring + Polished Stone |-------------------------------------------------------------------------\| | Can’t be poisoned when on. +----------------------------+ Balance Ring +----------------------------+____________________/| | None | 400G | None | None | Toy Ring + Transparent Stone |-------------------------------------------------------------------------\| | Wearer can’t be knocked back or down. Bad versus magic. +----------------------------+ Toy Ring +----------------------------+____________________/| | None | 2000G | TEC 50 | Adds to Gimmick Card cost | None; found from Lekelta |-------------------------------------------------------------------------\| | Good for those non-TEC characters +----------------------------+ Blue Earrings +----------------------------+____________________/| | None | 100G | None | Decreases cost of Skills | None; found from Gur Apis and Cerberus |-------------------------------------------------------------------------\| | Synthesis all earrings to get Romantic Stone +----------------------------+ Red Earrings +----------------------------+____________________/| | None | 200G | None | Decreases cost of MAG | Blue earrings + Romantic Drop |-------------------------------------------------------------------------\| | Synthesis all earrings to get Romantic Stone +----------------------------+ Yellow Earrings +----------------------------+____________________/| | None | 300G | None | Decreases cost of Gimmick cards | Red Earrings + Romantic Drop |-------------------------------------------------------------------------\| | Synthesis all earrings to get Romantic Stone +----------------------------+ Ancient Ring +----------------------------+____________________/| | None | 2000G | MAG +50 | Adds to cost of MAG | None: found in Mission |-------------------------------------------------------------------------\| | Great for those non-MAG characters. +----------------------------+ Angel Statuette +----------------------------+____________________/| | 3200G | 1600G | None | None | Mysterious Ore + War God Tome |-------------------------------------------------------------------------\| | Adds 100HP to character +----------------------------+ King Statuette +----------------------------+____________________/| | None | 3000G | None | None | Mysterious Ore + Manual of Warfare |-------------------------------------------------------------------------\| | Adds 200HP to character +----------------------------+ Goddess Statuette +----------------------------+____________________/| | None | 2000G | None | None | Mysterious Ore + Tomb of Five Rings |-------------------------------------------------------------------------\| | Adds 150HP to Character +----------------------------+ Armor Stone +----------------------------+____________________/| | 200G | 100G | DEF +10 | None | Techno Stone + Romantic Drop |-------------------------------------------------------------------------\| | Adds to characters DEF +----------------------------+ Magical Stone +----------------------------+____________________/| | 200G | 100G | MAG +10 | None | Polished Stone + Romantic Drop |-------------------------------------------------------------------------\| | Adds to character MAG +----------------------------+ Power Stone +----------------------------+____________________/| | 200G | 100G | ATK +10 | None | Transparent Stone + Romantic Drop |-------------------------------------------------------------------------\| | Adds to characters ATK +----------------------------+ Romantic Stone +----------------------------+____________________/| | None | 2000G | None | Decreases costs of MAG, ATK and Gimmick Cards | Yellow Earrings + Romantic Drop |-------------------------------------------------------------------------\| | The best thing to use if you want to spam spells or skills. Great for online +----------------------------+ Techno Stone +----------------------------+____________________/| | 200G | 100G | TEC +10 | None | Mysterious Ore + Romantic Drop |-------------------------------------------------------------------------\| | Adds to characters TEC +----------------------------+ Healing Card +----------------------------+____________________/| | None | 1500G | None | None | Cure II + Cure II |-------------------------------------------------------------------------\| | Recover 10HP every 3 seconds +----------------------------+ Mystery Card +----------------------------+____________________/| | None | 10G | None | None | None; Bad Combo in synthesis | or found from Cannon Trap and Mummy. Found through out the online | and offline game. |-------------------------------------------------------------------------\| | 10 cards gives you 1 chance at Lottery in Dilzweld. (characters, spells and skill) +----------------------------+ Cloth Belt +----------------------------+____________________/| | None | 800G | MAG +20 DEF +20 | None | None; found from Ninja |-------------------------------------------------------------------------\| | Synthesis to make Magical Belt. Good for beginners +----------------------------+ Magical Belt +----------------------------+____________________/| | None | 1500G | MAG +40 DEF + 30 | None | Cloth Belt + Warrior Charm |-------------------------------------------------------------------------\| | Great for offline play. Adds to MAG and DEF +----------------------------+ Clivis’s Book +----------------------------+____________________/| | None | 2400G | None | None | None; found from Warlock |-------------------------------------------------------------------------\| | Stops from getting stunned or slow +----------------------------+ Engineer’s Manual +----------------------------+____________________/| | 400G | 200G | TEC + 25 | None | Survival Guide + Machine Secrets |-------------------------------------------------------------------------\| | Another good offline or beginners card. Adds to TEC +----------------------------+ Dragon’s Scales +----------------------------+____________________/| | None | 900G | MAG +20 | None | None; found from Dragons |-------------------------------------------------------------------------\| | Adds to MAG. Easy to find and good to gain money with. +----------------------------+ Lizard Hide +----------------------------+____________________/| | None | 600G | DEF + 15 SPD -5 | None | None; found from Hell Kite and Wyvern |-------------------------------------------------------------------------\| | Adds to DEF but Decreases SPD. Another good beginners Card. +----------------------------+ Universal Cloth +----------------------------+____________________/| | None | 500G | DEF +20 SPD -5 | None | None; found from Monk and Mummy |-------------------------------------------------------------------------\| | Adds to DEF but decreases SPD. Same as Lizard Hide. +----------------------------+ Ninja Scarf +----------------------------+____________________/| | None | 600G | None | None | Whirlwind Bandana + Universal Cloth |-------------------------------------------------------------------------\| | Prevents Slow +----------------------------+ Healing Pygmy +----------------------------+____________________/| | None | 300G | None | None | Healing Card + Universal Cloth |-------------------------------------------------------------------------\| | Adds 10Hp every 2 seconds +----------------------------+ Lamda Crest +----------------------------+____________________/| | None | 1000G | None | None | None; found from Lamda Monk |-------------------------------------------------------------------------\| | Helps with synthesis +----------------------------+ Nidellia Crest +----------------------------+____________________/| | None | 1000G | None | None | None; found from Drakyr |-------------------------------------------------------------------------\| | Helps with synthesis +----------------------------+ Sol’s Crest +----------------------------+____________________/| | None | 1000G | None | None | None; found from Lupinae |-------------------------------------------------------------------------\| | Helps with synthesis +----------------------------+ Lark Coat of Arms +----------------------------+____________________/| | None | 500G | None | None | Silver Rosary + Gold Rosary |-------------------------------------------------------------------------\| | Prevents Stun +----------------------------+ Romantic Drop +----------------------------+____________________/| | None | 1000G | None | Barely decreases costs of MAG, TEC and Gimmick Cards | Any Level 2 MAG + The same Level 2 MAG |-------------------------------------------------------------------------\| | Not nearly as good as the Romantic Stone. +----------------------------+ Shell +----------------------------+____________________/| | None | 1600G | None | None | None; found from Sandworms |-------------------------------------------------------------------------\| | Great for Online play. Can’t be knocked back or stopped from attacking. +----------------------------+ Violet Racer +----------------------------+____________________/| | None | 1500G | SPD +20 | None | Silver Rosary + Shell |-------------------------------------------------------------------------\| | Adds to SPD and decreases knock back +----------------------------+ Whirlwind Bandana +----------------------------+____________________/| | 1000G | 500G | SPD +15 | None | Universal Cloth + Lizard Hide |-------------------------------------------------------------------------\| | Adds to SPD. Can be good in magic matches, so you can escape the opponent. +----------------------------+ Warrior Charm +----------------------------+____________________/| | None | 2000G | MAG -30 DEF +35 | None | Hard Metal + Lizard Hide |-------------------------------------------------------------------------\| | Bolsters DEF with the sacrifice of MAG Attack Cards are one of the main items for characters improvement. So depending on the character, and online and offline play. Choose wisely. In my Character section I give my own opinions on characters improvement cards. So be sure to check that out. ************************** Attack ************************** +----------------------------+ Battle Armband +----------------------------+____________________/| | 1600G | 800G | ATK +60 | Adds to cost of special skills | Muscle Wristband + Power Stone |-------------------------------------------------------------------------\| | Decent ATK card for starters. +----------------------------+ Devils Armband +----------------------------+____________________/| | None | 2000G | ATK +120 | Bolsters the cost of special skills | Physical Secrets + Iron Fang |-------------------------------------------------------------------------\| | Raises ATK a great deal with the sacrifice of CP cost. (equip a romantic stone to even it out) +----------------------------+ Wristband +----------------------------+____________________/| | 60G | 30G | ATK +16 | Barley raises cost of special skills | None; found from a Kuskle |-------------------------------------------------------------------------\| | One of the worst ATK cards in the game. Good I guess for starting out. +----------------------------+ Muscle Wristband +----------------------------+____________________/| | 1000G | 500G | ATK +48 | Adds to the cost of special skills. (not a lot) | Power Wristband + Power Stone |-------------------------------------------------------------------------\| | Mediocre ATK card for starters or newbies. +----------------------------+ Leather Wristband +----------------------------+____________________/| | 360G | 180G | ATK +24 | Adds like all, to the cost of special skills. | None; buy from a store |-------------------------------------------------------------------------\| | Again, not a good card to use. Pass it by. Leave it be. +----------------------------+ Bewitching Beads +----------------------------+____________________/| | 1000G | 500G | MAG +48 | Adds to the cost of MAG spells | Jade Beads + Crystal Beads |-------------------------------------------------------------------------\| | A decent MAG card for new kids. But, other than that, its useless. +----------------------------+ Broken Beads +----------------------------+____________________/| | 80G | 40G | MAG +16 | Cost of MAG spells raise a very little | None; Buy from a store |-------------------------------------------------------------------------\| | The worse MAG card there is. Leave it alone. +----------------------------+ Cairngorm Beads +----------------------------+____________________/| | 1600G | 800G | MAG +60 | Adds to the cost of MAG spells | Bewitching Beads + Magic Secrets |-------------------------------------------------------------------------\| | Decent but still no good MAG card. Pass it by. +----------------------------+ Crystal Beads +----------------------------+____________________/| | 300G | 150G | MAG +24 | Barley adds to MAG cost | Transparent Stone + Broken Beads |-------------------------------------------------------------------------\| | One of the worst MAG cards there are. Leave it be. +----------------------------+ Jade Beads +----------------------------+____________________/| | 600G | 300G | MAG +32 | Adds to cost of MAG spells (not a lot) | Polished Stone + Broken Beads |-------------------------------------------------------------------------\| | Once again, not a good MAG type card. Pass it up too. +----------------------------+ Battle Magazine +----------------------------+____________________/| | 80G | 40G | TEC +16 | Adds to cost of Gimmick cards (barely) | None; bought in a store |-------------------------------------------------------------------------\| | One of the worst TEC cards there are. Leave it be. +----------------------------+ Complete Combat +----------------------------+____________________/| | 1600G | 800G | TEC +60 | Raises Gimmick cards cost (not a lot) | Fighting Travelog + Survival Guide |-------------------------------------------------------------------------\| | Decent TEC card, but still not the best. You want the best. +----------------------------+ Fighting Travelog +----------------------------+____________________/| | 300G | 150G | TEC +24 | Barely cost to use Gimmick Cards | None; bought from a store |-------------------------------------------------------------------------\| | Another bad TEC card. Don’t bother getting it, its not worth it.. +----------------------------+ Manual of Warfare +----------------------------+____________________/| | None | 2000G | TEC +120 | Cost a large amount to use Gimmick cards | Tomb of Five Rings + War God Tomb |-------------------------------------------------------------------------\| | The Best TEC card there is. Use this for your TEC characters. Good Deal with a Romantic Stone +----------------------------+ Survival Guide +----------------------------+____________________/| | 600G | 300G | TEC +32 | Barely adds CP cost to gimmick cards | None; bought at a store |-------------------------------------------------------------------------\| | Decent card for beginners but not for you. +----------------------------+ Weaponry Manual +----------------------------+____________________/| | 1000G | 500G | TEC +48 | Small increase gimmick card cost | Battle Magazine + Survival Guide |-------------------------------------------------------------------------\| | Needed for making a top weapon. So think about it. +----------------------------+ War God Tome +----------------------------+____________________/| | None | 2000G | TEC +100 | Big Increase in gimmick cost. But worth the risk | None; found from Ogre |-------------------------------------------------------------------------\| | Second best TEC card there is. Some use it because +20 isn’t much. But I think it is. You still need it to make the best TEC weapon. So find it anyhow. +----------------------------+ Tomb of Five Rings +----------------------------+____________________/| | None | 2000G | TEC +82 | Raises gimmick cost a bit. | Complete Combat + Survival Guide |-------------------------------------------------------------------------\| | If your using Deikbeck, this isn’t a bad deal. Other than that, you need it for the ultimate TEC card. +----------------------------+ Chief’s Claws +----------------------------+____________________/| | None | 200G | ATK +40 TEC +40 MAG +80 | Decreases cost of skills. | Hard Metal + Mysterious Ore |-------------------------------------------------------------------------\| | Delmas special Item card. Must have for her. +----------------------------+ High Priest Crest +----------------------------+____________________/| | None | 200G | ATK +80 MAG +40 TEC +40 | Decreases cost of skills. | Complete Combat + Lamda Crest |-------------------------------------------------------------------------\| | Iga’s special item card. Mast have for him. +----------------------------+ Brain Hilt +----------------------------+____________________/| | None | 200G | ATK +80 MAG +40 TEC +40 | Decreases cost of skills. | Mysterious Ore + Weaponry Manual |-------------------------------------------------------------------------\| | Alec’s special item card. Must have for him. +----------------------------+ Nidellia Hilt +----------------------------+____________________/| | None | 200G | ATK +80 MAG +40 TEC +40 | Decreases cost of skills. | Mysterious Ore + Nidellia Crest |-------------------------------------------------------------------------\| | Khargs special item card. Must have! +----------------------------+ Dieks Pencil +----------------------------+____________________/| | None | 200G | ATK +40 MAG +40 TEC +80 | Decreases cost of skills. | Vilmer’s Unit + Engineer’s Manual |-------------------------------------------------------------------------\| | Diekbecks special item card. Must have! +----------------------------+ Exorcist’s Shaft +----------------------------+____________________/| | None | 200G | ATK +80 MAG +40 TEC +40 | Decreases cost of skills. | Lusah Cane + Lark Coat of Arms |-------------------------------------------------------------------------\| | Edda’s special item card. Must have! +----------------------------+ Popular Stuffed Toy +----------------------------+____________________/| | None | 200G | ATK +40 MAG +80 TEC +40 | Decreases cost of skills. | Universal Cloth + Cairngorm Beads |-------------------------------------------------------------------------\| | Bebedora’s special item card. Must have! +----------------------------+ Tactical Glove +----------------------------+____________________/| | None | 200G | ATK +40 MAG +40 TEC +80 | Decreases cost of skills. | Gauntlet + Weaponry Manual |-------------------------------------------------------------------------\| | Cheryl’s special item card. Must have! +----------------------------+ Sol’s Shaft +----------------------------+____________________/| | None | 200G | ATK +80 MAG +40 TEC +40 | Decreases cost of skills. | Lusah Cane + Sol’s Crest |-------------------------------------------------------------------------\| | Theo’s special item card. Must have! +----------------------------+ Silver Rosary +----------------------------+____________________/| | None | 2000G | MAG +82 | Adds to the cost of MAG spells | Light Metal + Mysterious Ore |-------------------------------------------------------------------------\| | Good starters MAG card. Helps make a better one! +----------------------------+ Gold Rosary +----------------------------+____________________/| | None | 2000G | MAG +120 | Huge increase in MAG spells cost | Silver Rosary + Mysterious Ore |-------------------------------------------------------------------------\| | Worth it? YES! The best MAG card there is. +----------------------------+ Shining Cross +----------------------------+____________________/| | None | 2000G | MAG +100 | An increase in MAG cost | Silver Rosary + Polished Stone |-------------------------------------------------------------------------\| | Second best MAG card. Pretty good? Yes! +----------------------------+ Power Wristband +----------------------------+____________________/| | 600G | 300G | ATK +32 | Adds to the cost of skills | Wristband + Leather Wristband |-------------------------------------------------------------------------\| | Don’t even bother with it. Makes a better card, but not much better. +----------------------------+ Monsters Fang +----------------------------+____________________/| | None | 2000G | ATK +100 | Increases more than half of the cost of skills | Illusion Secrets + Iron Fang |-------------------------------------------------------------------------\| | Second best ATK card. Pretty good. +----------------------------+ Dilz Unit +----------------------------+____________________/| | None | 200G | ATK +40 MAG +40 TEC +80 | Decreases the cost of skills | Vilmer’s Unit + Techno Stone |-------------------------------------------------------------------------\| | Tatjana’s special card item. Must have! Defense Cards. The hit taker, the career of your character. You absolutely need defense. And this section just so happens to go through all the defense cards in the game. So pick your poison and pick it right. Because one mistake can be your downfall. Mwhahahahaha!!! 16 ************************** Defense ************************** +----------------------------+ Battle Armor +----------------------------+____________________/| | 2400G | 1200G | DEF +90 SPD -10 | None | Heavy Armor + Warrior Charm |-------------------------------------------------------------------------\| | A DEF card that gains and loses. Not the best there is, but its decent. +----------------------------+ Dragon Bone Armor +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Dragon Guard + Dragon Scales |-------------------------------------------------------------------------\| | Darcs special item card. A must have! +----------------------------+ Heavy Armor +----------------------------+____________________/| | 1800G | 900G | DEF +80 SPD -20 | None | Ring Armor + Hard Metal |-------------------------------------------------------------------------\| | Decreases your knock back stat. Good armor +----------------------------+ Ring Armor +----------------------------+____________________/| | 1200G | 600G | DEF +50 SPD -10 | None | Hard Metal + Cloth Outfit |-------------------------------------------------------------------------\| | Alright for starters, but for you. NO! +----------------------------+ Rune Armor +----------------------------+____________________/| | 3000G | 1500G | DEF +70 MAG+20 SPD -10 | None | Battle Armor + Magical Stone |-------------------------------------------------------------------------\| | Great defense card. For online and offline. +----------------------------+ Smelian Armor +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Rune Armor + Mysterious Ore |-------------------------------------------------------------------------\| | Arc’s special item card. Must have! +----------------------------+ Hermit’s Robe +----------------------------+____________________/| | None | 900G | DEF +50 MAG +20 | Decreases the cost of magic spells | Magic Robe + Magical Stone |-------------------------------------------------------------------------\| | Great armor for you MAG Arc. +----------------------------+ Magic Robe +----------------------------+____________________/| | None | 500G | DEF +30 MAG +15 | Decreases the cost of MAG spells | Traveler’s Robe + Magical Stone |-------------------------------------------------------------------------\| | Another decent set of MAG armor. +----------------------------+ Traveler’s Robe +----------------------------+____________________/| | 400G | 200G | DEF +10 MAG +5 | Decreases cost of MAG spells | Cloth Outfit + Ranger Suit |-------------------------------------------------------------------------\| | Good for starting out, but still. Not what you want to have. +----------------------------+ Sayer’s Robe +----------------------------+____________________/| | 1200G | 600G | DEF +20 MAG +10 | Reduces cost of spells a small amount | Traveler’s Robe + Cloth Outfit |-------------------------------------------------------------------------\| | Same as the Traveler’s Robe, but a bit better. Stay away still. +----------------------------+ Blade Boots +----------------------------+____________________/| | 1800G | 900G | ATK +20 DEF +24 SPD +10 | None | None; found from Sword Master |-------------------------------------------------------------------------\| | Great armor for starting out. Have protection with you. +----------------------------+ Magic Shoes +----------------------------+____________________/| | 1600G | 800G | DEF +20 MAG +10 SPD +10 | None | Blade Boots + Magical Secrets |-------------------------------------------------------------------------\| | Boots that provide small DEF and some MAG points. Not bad for starting out. +----------------------------+ Mercenary’s Robes +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decrease in cost of skills | Survival Guide + Lizard Hide |-------------------------------------------------------------------------\| | Ganzs’ special item card. A must have! +----------------------------+ Craft Gloves +----------------------------+____________________/| | 160G | 80G | DEF +4 TEC +8 | None | None; bought in stores |-------------------------------------------------------------------------\| | Very weak gloves. Once you get them, you don’t really need them. +----------------------------+ Leather Gloves +----------------------------+____________________/| | 320G | 180G | DEF +10 TEC +16 SPD -2 | None | Craft Gloves + Lizard Hide |-------------------------------------------------------------------------\| | Same as the craft gloves. Good, but when you can get them, you should have something better. +----------------------------+ Ninja Hand Guard +----------------------------+____________________/| | 800G | 400G | DEF +20 TEC +24 SPD +4 | None | Craft Gloves + Whirlwind Bandana |-------------------------------------------------------------------------\| | Pretty good gloves for DEF and TEC. Gives you that dash of SPD too. +----------------------------+ Chain-Mail Vest +----------------------------+____________________/| | 800G | 400G | DEF +40 SPD -6 | None | Leather Vest + Light Metal |-------------------------------------------------------------------------\| | Not the best armor to get. Pass it up, if you must. +----------------------------+ Elven Chain-Mail +----------------------------+____________________/| | None | 600G | DEF +50 TEC +10 SPD +5 | None | Sayer’s Robe + Violet Racer |-------------------------------------------------------------------------\| | Pretty decent starters TEC armor. Get it for a Lutz or Diekbeck. +----------------------------+ Cloth Outfit +----------------------------+____________________/| | 40G | 20G | DEF +10 | None | None; bought in stores |-------------------------------------------------------------------------\| | Very bad armor. Don’t even try to get it. Let it go. +----------------------------+ Fiona’s Outfit +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Sayer’s Robe + Universal Cloth |-------------------------------------------------------------------------\| | Lilia’s special item card. Must have! +----------------------------+ Horn Outfit +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases cost of skills | Hermit’s Robe + Universal Cloth |-------------------------------------------------------------------------\| | Leeza’s Special item card. Must have! +----------------------------+ Lupine Cloak +----------------------------+____________________/| | None | 200G | Def +110 SPD +10 | Decreases cost of skills | Traveler’s Robe + Warriors Charm |-------------------------------------------------------------------------\| | Volk’s special item card. Must have! +----------------------------+ Pyulka Jacket +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases cost of skills | Hermit’s Robe + Lizard Hide |-------------------------------------------------------------------------\| | Elks special item card. Must have! +----------------------------+ Ranger Suit +----------------------------+____________________/| | None | 1000G | DEF +60 TEC +20 SPD +10 | None | Cloth Outfit + Combat Gear |-------------------------------------------------------------------------\| | The best TEC based armor there is. Pretty good, if you have decent DEF. +----------------------------+ Combat Gear +----------------------------+____________________/| | 300G | 150G | DEF +10 ATK +4 SPD +10 | None | Cloth Outfit + Whirlwind Bandana |-------------------------------------------------------------------------\| | ATK based armor. But not that great. +----------------------------+ Gauntlet +----------------------------+____________________/| | 1200G | 600G | DEF +30 TEC +32 SPD -6 | None | Leather Gloves + Light Metal |-------------------------------------------------------------------------\| | Pretty good TEC based armor. Slows you down though. +----------------------------+ Dragon Guard +----------------------------+____________________/| | None | 2000G | DEF +110 SPD -5 | None | Rune Armor + Dragon Scales |-------------------------------------------------------------------------\| | Great armor, but slows you down. Go with Lizard Guard. +----------------------------+ Leather Vest +----------------------------+____________________/| | 500G | 250G | DEF +25 SPD -4 | None | None; bought in stores |-------------------------------------------------------------------------\| | Weak armor for weak players. Hahaha! +----------------------------+ Lizard Guard +----------------------------+____________________/| | None | 1600G | DEF +100 SPD +10 | None | Rune Armor + Lizard Hide |-------------------------------------------------------------------------\| | In my opinion, the best armor there is. Non-special that is. +----------------------------+ Crause Shield +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Battle Armor + Warrior Charm |-------------------------------------------------------------------------\| | Paulette’s special item card. Must have! +----------------------------+ Dubach Mask +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Armor Stone + Lizard Hide |-------------------------------------------------------------------------\| | Maru’s special item card. Must have! +----------------------------+ Holy Mother’s Sash +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Cloth Belt + Romantic Drop |-------------------------------------------------------------------------\| | Kukuru’s special item card. Must have! +----------------------------+ Largo’s Belt +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of special skills | Magical Belt + Romantic Drop |-------------------------------------------------------------------------\| | Choco’s special item card. Must have! +----------------------------+ Piana Petal +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Alraune Seed + Romantic Drop |-------------------------------------------------------------------------\| | Camellia’s special item card. Must have! +----------------------------+ Scarf of the Elite +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of special skills | Ninja Scarf + Whirlwind Bandana |-------------------------------------------------------------------------\| | Shu’s special item card. Must have! +----------------------------+ Sasha Tool Bag +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Small Stone Sack + Cloth Belt |-------------------------------------------------------------------------\| | Lutz’s special item card. Must have! +----------------------------+ Monji’s Coat +----------------------------+____________________/| | None | 200G | DEF +110 SPD +10 | Decreases the cost of skills | Magical Belt + Combat Gear |-------------------------------------------------------------------------\| | Tosh’s special item card. Must have! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Conclusion 002 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So were at the end, all I can say is, go out and kick some *censor* Have fun with what I know, and learn it, keep it close and work with it. Eventually, you will Make it far in the world of Arc, so have fun. Once again, thanks. Sent in by: kait0s