=============================================================================== FAQ/Walkthrough for APE ESCAPE 2 =============================================================================== GUIDE INFORMATION Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PlayStation 2 Updated: 2nd April, 2006 Version: 1.1 CONTENTS 1. Introduction 2. Gadgets 3. Walkthrough 3.1. World One 3.2. World Two 3.3. World Three 3.4. World Four 3.5. World Five 3.6. World Six 3.7. World Seven 4. Monkey List 5. Copyright Information VERSION HISTORY 1.1: 2nd Apr, 2006 (Format update) 1.0: 2nd Apr, 2003 (First version) =============================================================================== 1. Introduction =============================================================================== Ape Escape 2 is the sequel to an fun 3D platform game on the PlayStation. In this game, players control Hikaru as 300 monkeys are released into the twenty vast levels. A variety of gadgets are used to catch the monkeys, varying from remote controlled cars and catapults, to stun clubs and water cannons. The gadgets are well thought out and useful, although it is disappointing that there are only a few new ones. Unlike the original, a mass of extra bonuses can be opened throughout the game, including concept art, stories, soundtracks and enemy pictures. This combined with the amount of monkeys provides a good replay value. Although the game suffers from being slightly too easy in places, Ape Escape 2 is a great improvement on an already enjoyable game. =============================================================================== 2. Gadgets =============================================================================== AQUA NET The Aqua Net is used for catching monkeys that swim underwater. Press the right analog stick to shoot a net. BANANARANG The Bananarang is a useful gadget that lures certain types of monkeys towards the scent it creates. Monkeys with low Stomach Fullness statistics will rush towards the Bananarang, while monkeys with high Stomach Fullness statistics will not be as interested. Pull the right analog stick back to aim and let go to shoot the Bananarang. CATAPULT The Catapult has three types of pellets which can be used. The normal pellets are used for alerting monkeys, defeating basic enemies and activating switches. The explosive pellets will stun monkeys and defeat tougher enemies. And finally the guided pellets will head straight for the nearest monkey. Pull the right analog stick back to aim, press down on the right analog stick to select the type of pellet, and let go to shoot the pellet. DASH HOOP The Dash Hoop is used to travel across areas much quicker than normal. It can also be used to climb steep slopes, defeat enemies and stun monkeys. Rotate the right analog stick to activate the Dash Hoop, and then use left analog stick to run in a direction. ELECTRO MAGNET The Electro Magnet is a gadget used for holding on to magnetic objects in the levels. Push the right analog stick toward the object to hold on, and use the left analog stick to move the object in a direction. MONKEY NET The Monkey Net is the most important gadget in the game, and is used for catching all the monkeys in the levels. Tilt the right analog stick to swing the net for the vertical strike, and press a direction immediately after the first strike for a horizontal strike. MONKEY RADAR The Monkey Radar is an extremely useful gadget for locating monkeys in the levels. Rotate the right analog stick to see a signal appear in front of the radar. A blue signal indicates that there are no monkeys present, while a red signal indicates that a monkey is nearby. The sound will become quicker the closer the monkey is to the radar. Press L2 after locating a monkey to view their statistics. POWER PUNCH The Power Punch is without a doubt the most powerful gadget in the game. Awarded after defeating Specter for the first time, the Power Punch can be used to stun monkeys, defeat all types of enemies in one hit (excluding bosses), and reveal secret areas in the levels. It has a very long reach, so it's also useful for activating switches from a distance. Press the right analog stick in a direction to use the Power Punch. R.C. CAR The Remote Controlled Car is used to stun monkeys, and can also be used for travelling under gaps to activate switches. Press the right analog stick to put the R.C. Car on the floor, then tilt the right analog stick to control the car. SKY FLYER The Sky Flyer enables Hikaru to hover up to high places in the levels. Rotate the right analog stick in either direction to hover up, and then tilt the left analog stick to travel in a direction. STUN CLUB The Stun Club is the first weapon in the game, and can be used for a variety of things. It will defeat most basic enemies seen early on in the game, and will stun monkeys for a short while. Tilt the right analog stick to swing the Stun Club in that direction, or rotate the right analog stick to spin the Stun Club. WATER CANNON The Water Cannon sprays a stream of water which can be used to put out fires, stun monkeys and defeat some enemies. Rotate the right analog stick to spray water, and use the left analog stick to move. =============================================================================== 3. Walkthrough =============================================================================== This section is written so that it doesn't include walkthroughs to every step of the levels, but rather just the locations of the monkeys and which gadgets should be used to catch them. I don't discuss the controls of the gadgets in the walkthrough, so make sure you use the trainer in the game whenever you gain a new gadget as it gives lots of information on the gadgets. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.1. World One Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Level 1: Liberty Island ------------------------------------------------------------------------------- CHILL Chill can be found at the end of the path behind the statue. GEORGE George is located before the first ledge near the start of the level. Run down the path and tap forward on the right analog stick to capture him with the net. HARLEY Q. WIN There are four lights surrounding the statue in the middle of the area. Select the Power Punch gadget and hit the top-left light to find the secret monkey. HENRY Henry is working high up on the left hand of the statue in the middle of the level. A catapult is required to shoot Henry down from the statue. LIBBY Jump over the two ledges after capturing George to find Libby standing further down the path. TOMKEY KRUISE Tomkey Kruise will be walking about on the platform that the large statue in the middle of the level is standing on. ------------------------------------------------------------------------------- Level 2: Breezy Village ------------------------------------------------------------------------------- BABOONDINI From the start point of the level, cross over the bridge and run up the steps at the right side of the first windmill. Jump onto the pole at the top of the steps and climb over the river to the grass area on the other side. Jump up to the top of the steps at the right side of the windmill to find Baboondini. BALBOA Run forward from the start of the level and run up the steps at the right side of the first windmill. Jump onto the pole at the top of the steps and climb over the river to the grass area on the other side. Select the Power Punch gadget and hit the small windmill to find the secret monkey. CRUSTY Quarter turn right after crossing the bridge near the start of the level and run up the steps at the end of the path. Turn left at the top of the steps and run forward to find Crusty in a gap behind the house. DOZY In a crate at the left side of the house that Crusty hides behind. Use the stun club to open the crate. JON Quarter turn left after crossing the bridge near the start of the level and hit the second crate after the first windmill to find Jon. WALTER Run forward from the start point of the level to find Walter on the other side of the bridge. ------------------------------------------------------------------------------- Level 3: Port Calm ------------------------------------------------------------------------------- BEDAY Climb up the steps in the middle of the first area and run over to the other side of the left bridge. Hit the switch to open the gates and swim through to the next area to find Beday on top of the fountain. Double jump from the highest part of the fountain and swing the monkey net to catch Beday. CHILI Jump into the water at the start of the level and swim through to the steps on the other side. From the top of the steps, run under the right bridge to find Chili. DANNYBOY Climb up the steps in the middle of the first area, and then run over the left bridge to find Dannyboy. FLORENCE Quarter turn right at the start of the level to see Florence standing up on a high platform. Use the Sky Flyer gadget to hover up to the platform. LILO Jump into the water at the start of the level and swim through to the steps on the other side. From the top of the steps, run under the left bridge and drop into the water. Swim through the tunnel on the right and jump out of the swimming pool to find Lilo sitting on a chair. MANUEL In the same area as Lilo, select the Power Punch gadget and hit the crate to find the secret monkey. PUNTO Found rowing a boat through the water near the start point of the level. SEANYBOY From the start point, Seanyboy is sitting on a chair near some tables at the top-right corner of the level. Climb up the steps in the middle of the area, and then cross the right bridge to find him. ------------------------------------------------------------------------------- Level 4: Viva Apespania ------------------------------------------------------------------------------- ANNIE Found in the arena with Toro, Annie jumps into a mechanical bull. Run in circles to avoid the bull as it charges, and hit the green button on the back of the bull when it stops. Hit the button three times and Annie will fall out. BILLY Billy stands at the left side of the slope in the first area. BIRGIT Run down the steps at the start of the second area and continue forward along the path to the curved steps at the other side. Run to the top of the steps, and then half turn right. Select the Dash Hoop gadget, and use it to run across the sloped roof to the second platform to find Birgit. CHUTNEY Run down the steps at the start of the second area and quarter turn right. Follow the path as it curves around to the left, and hit the button on the right to raise the platform. Ride the platform up to the top, and then jump off the right side of the platform to land on a small ledge with a block. Push the block onto the switch, and run across the bridge that is revealed. Run over the next bridge and hit the crate on the other side to find Chutney. LILY Run down the steps at the start of the second area and quarter turn left. Take the next path on the right, and hit the button on the right wall to raise the platform nearby. Run onto the platform and ride up to the roof to find Lily. LUIS Run down the steps at the start of the second area and continue forward along the path to the curved steps at the other side. Run to the top of the steps, and then go through the arch on the right to enter the arena area. Select the Dash Hoop gadget and run down to the path at the bottom of the slope. Select the Power Punch gadget and hit the wall on the right to find Luis. OLE Run down the steps at the start of the second area and continue forward along the path. Turn right after passing under the arch to find Ole walking near the steps leading up to the sloped roof. POGO There are three crates at the left side of the slope in the first area. Select the Stun Club gadget and hit the third crate to find Pogo. SLOPE Slope is found at the top of the slope in the first area. Use the Dash Hoop gadget to run up the slope. TORO Run down the steps at the start of the second area and continue along the path to the curved steps at the other side. Run to the top of the steps, and go through the arch on the right to enter the arena area. Select the Dash Hoop gadget and run across the slope on the left to the furthest platform. Hit the button on the wall, and enter the arena to find Toro at the far side. TRIP Continue forward along the path after catching Ole to find Trip walking near the button that raises the platform. WIZ At the bottom of the steps in front of the entrance to the second area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.2. World Two Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Level 5: Castle Frightmare! ------------------------------------------------------------------------------- ARTHUR Quarter turn right from the start point of the level and select the Power Punch gadget. Go up the slope and hit the third grave near the castle to find Arthur. COUNT MONKULA Run up the left steps after entering the castle and jump up to the path at the other side of the room with the big statue. Run down the path and hit the top-right banana coffin to find Count Monkula. HYDE Run up the left steps after entering the castle and drop down the hole on the other side of the big statue to enter a new area. Hyde will be sitting at the left side of the table. JUMPY Run up the left steps after entering the castle and double jump left before you reach the button on the right wall to land on a high path. Follow the path along to find Jumpy at the top of the steps. MONK QUIXOTE Run up the right steps after entering the castle and jump across the two sets of two floating chairs. Run along the path after passing the chairs to find Monk Quixote before the swinging bananas. NANA In the same area as Hyde, Nana is sitting at the right side of the table. PIERCE Run up the left steps after entering the castle and run to the right side of the big statue to find Pierce. SIMON Run up the left steps after entering the castle and jump up to the path at the other side of the room with the big statue. Run down the path to find Simon in the room with the banana coffins. STEIN Run up the left steps after entering the castle and drop down the hole on the other side of the big statue to enter a new area. Run through the tunnel behind the right bookshelf to arrive in a huge area. Hit the button on the back of the Frankenmonkey three times and Stein will fall out. THE INVISIBLE MONKEY Run up the right steps after entering the castle and jump across the two sets of two floating chairs. Enter the room on the right and use the Water Cannon gadget to put out the fire on the left. Run through the fireplace to the room on the other side, and hit the statue at the top-right corner of the room with the Power Punch gadget to find The Invisible Monkey. VAN Run up the right steps after entering the castle and jump across the two sets of two floating chairs. Enter the room on the right and hit the monkey portrait on the wall to find Van. VIRGIL Turn slightly left at the start of the level and hit the crate at the top of the slope to find Virgil. VIV At the start of the castle, Viv is found at the top of the first set of steps. ------------------------------------------------------------------------------- Level 6: Vita-Z Factory ------------------------------------------------------------------------------- AL Turn slightly right at the start of the level and run forward to find Al. ARNIE Quarter turn left at the start of the level and select the Power Punch gadget. Hit the panel on the wall to find Arnie. BOB Run forward from the start of the level and hit the block with the Stun Club to find Bob on the other side. BOBBY After finding Vic, jump up the two steps and go through the tunnel to arrive in an area with two huge robots. Jump into the Pipotchi robot at the far side of the room and hit the green robot three times to find Bobby. CHOMP Hit the block with the Stun Club at the right side of the first area to find Chomp on the other side. PHIL G. After finding Vic, jump up the two steps and go through the tunnel to arrive in an area with two huge robots. Run through the tunnel at the other side of this area, and jump into the Pipotchi robot. Hit the top-left barrel in the room after the third door to find Phil G. SKIPPY After finding Vic, jump up the two steps and go through the tunnel to arrive in an area with two huge robots. Skippy is found at the start of this area. SNAP Climb up the pole at the top-right corner of the first area and hit the cog to lower the bridge. Run through the tunnel on the right and jump across both moving platforms. Run through the next tunnel and jump over the force fields on the two moving platforms to find Snap on the other side. VIC Climb up the pole at the top-right corner of the first area and hit the cog to lower the bridge. Run across the banana sack path and use the Sky Flyer to hover left to the next path. Drop down to the room at the bottom-left corner of the area to find Vic. ------------------------------------------------------------------------------- Level 7: Casino City ------------------------------------------------------------------------------- BUBBLES Quarter turn left at the start of the first area and jump to the top of the green platform. Double jump up to the left spinning platform, and then quarter turn left. Jump on the pole and climb across to the other side, and use the Catapult to shoot the button which activates the platform. Use the platform to travel across to the other side, and then run past the four card blocks. Run through the green entrance on the right to enter the circus. Bubbles is being carried by a Pineapple Finch in the middle of this area. CLINT APEWOOD Run around the right side of the circular platform in the first area and run up the steps to the bar. Clint Apewood is found behind the left side of the bar. JACKSON Quarter turn left at the start of the first area and jump to the top of the green platform. Double jump up to the left spinning platform in front to find Jackson dancing on the platform in the middle. JESSICA Run forward at the start of the first area and jump onto one of the small platforms orbiting the large circular platform. Double jump to the top of the large platform to find Jessica. JESTER In the same area as Bubbles, Jester can be found on the stands at the back of the circus. LEO Run around the right side of the circular platform in the first area and run up the steps to enter the bar. Select the Power Punch gadget and hit the jukebox to find Leo. OOZY Go forward at the start of the first area to find Oozy after the slot machines. PELVIS On the steps at the right side of the first area. PIERROT In the same area as Bubbles, Vindy is walking on the high rope above the middle of the circus. RAYMOND In the same area as Bubbles, Raymond is being carried by a Pineapple Finch at the top of the circus. SHAFT In the same area as Jackson, Shaft is dancing on the right spinning platform. SIMIAN SEAGAL In the same area as Clint Apewood, Simian Seagal is found behind the right side of the bar. ULYSSES Run around the right side of the circular platform in the first area and run up the steps to enter the bar. Ulysses is sitting in the area at the right side of the bar. VINCENT Run around the left side of the circular platform in the first area to find Vincent standing near the entrance to the bar. VINDY In the same area as Bubbles, Vindy is standing in the middle of the circus. ------------------------------------------------------------------------------- Level 8: Ninja Hideout ------------------------------------------------------------------------------- BON-O In the large hall of the second area, Bon-O is found up the steps at the right side of the first barrel. BOXER Shortly after the gap near the end of the second area, there is a room with tall green pillars and rocks. Select the Power Punch gadget and hit the right rock to find Boxer. CHAN After passing the switch near the end of the first area, jump into the water and swim to the top-right corner to find Chan. CHUCK Shortly after the gap near the end of the second area, there is a room with tall green pillars and rocks. Select the Power Punch gadget and hit the left rock to find Chuck. DUNCAN After passing the switch near the end of the first area, run to the left side of the area and select the R.C. Car gadget. Move the car into the pipe to make Duncan dive into the water, then jump into the water and use the Aqua Net to catch Duncan. HARRY KARRY Found shortly after the switch near the end of the first area. HARVEY At the start of the third area, hit the gear to open the first door and run to the other side to find Harvey. HIDEYOSHI In the large hall of the second area, run up the two sets of steps at the right side of the first barrel. Hit the switch on the right at the top of the second set of steps, and drop down to the room on the left to find Hideyoshi. JIM Run up the first set of steps near the start of the second area, and select the R.C. Car gadget. Use it to travel under the gap at the left side of the fence, and stop it on the switch to open the gate. Run through the gate to find Jim. LEDSKI In the third area, hit the gears and open all three doors to find Ledski sitting at the back of the room. RAPIDO Rapido is found at the start of the second area. He's very fast, so the Dash Hoop can be a useful gadget here. SHIHO At the other side of the large gap shortly after the temple in the second area. Use the R.C. Car to travel through the pipe and stop on the switch to create a bridge across the gap. SNOOZ Standing at the right side of the pipe that the R.C. Car travels through to open the gate in the first area. SOMNIA Run forward from the start of the first area to find Myeh behind the first fence on the right. Select the R.C. Car gadget and drive it under either gap, which will cause Somnia to crawl out from under the fence. TAKASHI At the bottom of the steps near the temple in the second area. TWIGGY Near the start of the first area, Twiggy is disguised as a statue at the left side of the path. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.3. World Three Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Level 9: Snowball Mountain ------------------------------------------------------------------------------- BERNIE At the top of the slope near the exit to the first area, half turn right and run along the path on the left to find Bernie. BIG BOPPER One of six monkeys skiing down the slope in the middle of the third area. CHILL On the snow before the icy path that leads to the house in the second area. DAVEE One of six monkeys skiing down the slope in the middle of the third area. EDDIE THE FALCON One of six monkeys skiing down the slope in the middle of the third area. ELODIE One of six monkeys skiing down the slope in the middle of the third area. JIBBER At the top of the slope near the exit to the first area, half turn right and run along the path on the left to find Jibber. JIMMY One of six monkeys skiing down the slope in the middle of the third area. MONKEY CLAUS Riding on a sleigh high above the christmas tree in the second area. Select the catapult and shoot a normal pellet to knock Monkey Claus off his sleigh. PARKA Holding onto the decorations above the left side of the christmas tree in the second area. RAVER Standing at the right side of the movable block before the christmas tree in the second area. THREEDEE At the top of the slope near the exit to the first area, half turn right and run along the path on the left to find a large crate. Select the Power Punch gadget and hit the crate to find Threedee. ZEBEDEE Ride the snowmobile up the slope in the middle of the third area and use the green arrows to launch over the first gap to the path on the other side. Run forward and go down the first path on the left. Clear the gap at the end of the path, jump off the snowmobile and go through the tunnel to arrive in an area with Zebedee. ZIPPY One of six monkeys skiing down the slope in the middle of the third area. ------------------------------------------------------------------------------- Level 10: Lookout Valley ------------------------------------------------------------------------------- ALLY After using the sky flyer to cross the first two gaps in the first area, Ally can be seen walking on the island in the middle of the water. CHRIS In the same area as Simian Tell, Chris can be found on the curved path at the back of the cave. GILL In the same area as Simian Tell, Gill is being carried by a Tomato Bird above the water at the back of the cave. Use the Catapult to shoot the Tomato Bird, and then use the Aqua Net in the water to catch Gill. GUNN Jump up the steps after crossing over the bridge in the second area to find Gunn standing near a robot. Hit the green button on the back of the robot three times and Gunn will fall out. LILY Swinging on the left vine of the large tree near the end of the second area. LIVINGSTONE Select the Power Punch gadget at the top-left corner of the first area and hit the rock to find Livingstone. LOUIS Swinging on the right vine of the large tree near the end of the second area. OLIVIA Olivia can be found at the top-left corner of the first area. SIMIAN TELL After using the sky flyer to cross the first two gaps in the first area, swim away from the right side of the island in the water to find a boat in a swamp. Paddle the boat to the other side of the swamp and run through the entrance to the cave. Select the Catapult and shoot a pellet to raise the platforms across the water. Jump across the platforms to the path at the top, and select the R.C. Car gadget. Drive it through the small gap in the fence on the left, and move it onto the switch after the second falling stone to raise the platform in the water. Use the Sky Flyer gadget to hover onto the platform, and double jump up to the ledge on the right to find Simian Tell. TY Ty can be found at the top of the steps near the start of the first area. ------------------------------------------------------------------------------- Level 11: The Blue Baboon ------------------------------------------------------------------------------- BRAD In the first area, Brad is standing next to Sandy. BRADLEY Sitting on the chair at the right side of the ocean house in the first area. ERIN Quarter turn right at the start of the first area and jump up to the top of the steps. Select the Power Punch gadget and hit the statue to find Erin. GLORIA Run forward at the start of the first area to find Gloria in the sand. MICHELLE Run forward at the start of the first area to find Michelle hiding in a snail shell at the other side of the beach. MONTAGUE Run forward at the start of the first area and go through the entrance at the other side of the beach. Run to the left side of the beach and jump into the submarine. Swim through the hole in the ship and follow the tunnel down to the room with two grates. Shoot the grate in front, continue along the tunnel, and shoot the next grate to arrive in an area with two spinning fans. Move through the gaps in the two fans and swim up through the next tunnel to the surface of the water. Exit the submarine and jump up to the platform to find Montague. MULDER Quarter turn left at the start of the first area, and swim through the water to Water Island. Run to the right side of this area to find Mulder standing near his ship. Hit the ship three times with the Stun Club and Mulder will fall out. RIK Quarter turn left at the start of the first area, and swim through the water to enter Water Island. Run to the right side of this area and jump up to the top of the steps to see a hut with a drawing of a banana on the front. Select the Bananarang gadget and throw it toward the hut. Rotate the right analog stick when the Bananarang is near the hut, and Rik will jump into the water. Drop down to the water and use the Aqua Net to catch Rik. SANDY In the first area, Sandy is in the sand near the beachball net. SHORTY Run forward at the start of the first area and go through the entrance at the other side of the beach. Run to the left side of the beach to see a hut with a drawing of a banana on the front. Select the Bananarang gadget and throw it toward the hut. Rotate the right analog stick when the Bananarang is near the hut, and Shorty will jump into the water. Jump into the water and use the Aqua Net to catch Shorty. SOOZ Enter the ocean house in the first area to find Sooz. SPEEDO Run forward at the start of the first area and go through the entrance at the other side of the beach. Speedo will be walking at the left side of the beach near the start of this area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.4. World Four Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Level 12: Enter the Monkey ------------------------------------------------------------------------------- BARRY Barry is one of seven monkeys training in the middle of the first area. BRUCE MONKEE Run under the next set of falling balls after finding Miyazaki, and go to the other side of the water to find a huge vase. Select the Power Punch gadget and hit the vase to find Bruce Monkee. CHAN Chan is one of seven monkeys training in the middle of the first area. CHAZ Chaz is one of seven monkeys training in the middle of the first area. DAIMION Run behind the left side of the temple in the first area, and go through the entrance on the right to find Daimion. DANIEL C. OOKE In the same area as Ryan, ride the second swing shortly before the spinning platforms to find Daniel C. Ooke. GOKU Floating on a cloud above the temple where Ming sits. Select the Catapult and shoot a normal pellet at the cloud to hit Goku off his cloud. JAMES In the same area as Ryan, James is standing on the first bridge near the start of the area. JEAN PAUL Jean Paul is one of seven monkeys training in the middle of the first area. JOHN OOK In the same area as Ryan, John Ook is standing on one of the grass platforms after the first bridge in the area. JOHNNY Run under the next set of falling balls after finding Miyazaki, and go to the other side of the water to find a huge vase and three small vases. Hit the left small vase to find Johnny. JOOLS In the same area as Ryan, Jools is dancing on the highest grass platform after the first bridge in the area. MARSHALL Marshall is one of seven monkeys training in the middle of the first area. MARTIN In the same area as Ryan, Martin is on the path after the spinning platforms. MING In the same area as Ryan, select the R.C. Car gadget after passing the spinning platforms and drive it through the gap in the fence. Drive the car over the moving platforms and stop it on the switch on the other side to open the fence. Jump to the top of the steps to find Ming sitting on the chair. MIYAZAKI Continue along the tunnel after finding Naseem and hit the gear at the end of the tunnel to open the red door. Run to the other side of the first set of falling balls to find Miyazaki. NASEEM Enter the temple in the first area and push both statues onto the red buttons to reveal a secret entrance. Run down the steps to find Naseem. RYAN Run across the bridge at the right side of the first area, and go through the entrance at the top of the steps. Jump onto the swing to cross the gap, and jump over the two spiked poles on the way down the path. Ryan can be found on the fourth pole at the bottom of the path. SIMESKI Simeski is one of seven monkeys training in the middle of the first area. WESLEY Wesley is one of seven monkeys training in the middle of the first area. ------------------------------------------------------------------------------- Level 13: Simian Citadel ------------------------------------------------------------------------------- ALEX Turn slightly right at the start of the first area and jump to the top of the pillar. Jump to the next pillar, and then double jump up to the path on the left. Run to the end of the path to see a hut with a drawing of a banana on the front. Select the Bananarang gadget and throw it toward the hut. Rotate the right analog stick when the Bananarang is near the hut, and Alex will jump down to the path. BRUCIE At the right side of the path near the end of the second area. COLIN Jump to the top of the blocks at the bottom-right corner of the huge hall in the third area, and use the Sky Flyer to hover from the highest block up to the gap at the left side of the window to find Colin. DALEY Found at the left side of the fountain in the middle of the fifth area. DAVE Standing in the middle of the large building in the fifth area. DOLPH Run to the top-right corner of the fifth area to find a crate. Select the Power Punch gadget and hit the crate to find Dolph. GONZALES Gonzales can be found running at the start of the fifth area. GRACE Floating on top of the fountain in the middle of the fifth area. JIM In the large building after the moving spears in the second area, Jim jumps into a mechanical bull when you enter the building. Run in circles to avoid the bull as it charges, and hit the green button on the back of the bull when it stops. Hit the button three times and Jim will fall out. JONAH Found at the bottom of the huge hall near the start of the third area. MERMONKEY Jump up the steps at the start of the third area to find a tank with a monkey swimming inside. Select the Sky Flyer and hover up to the middle section of the tank. Hover up to the right section of the tank and drop through the hole to land in the water. Swim down and use the Aqua Net to catch Mermonkey. NICKY Swimming in the water near the end of the fourth area. NORMAN On the path after the moving stars near the end of the first area. OLLIE Standing near the top-left corner of the large building in the fifth area. REX Standing on the large slope near the end of the second area. SLY Standing at the top of the steps before the pool in the first area. TOMMY Sitting near the back of of the large building in the fifth area. Select the Dash Hoop gadget and use it to stun him before he transports. VAUGHAN Found on the platform after the moving spikes in the submarine section of the fourth area. WOODY At the left side of the path near the end of the second area. ------------------------------------------------------------------------------- Level 14: Panic Pyramid ------------------------------------------------------------------------------- ANTHONY In the same room as Spud, select the Power Punch gadget and hit the wall at the left side of the room to find Anthony. BECKY In the same building as Eric, select the R.C. Car gadget and drive it under the gap in the fence to the button on the other side. Run under the fence and go through the entrance at the top of the three steps to enter the third area of the pyramid. Becky will be walking about at the start of this area. CHIMPETTE In the same area as Curley, Chimpette is standing on the step at the top of the slope with the rolling boulders. CLEO In the same area as Curley, select the Power Punch gadget and hit the wall after the red button to find Cleo. CURLEY Run over to the right side of the first area and push the cube onto either red button. Run onto the red button, select the Dash Hoop, and run through the door to the sphinx. Run down the path avoiding the two statues as they fall, and jump across the four vertically moving platforms at the bottom of the path. Jump from the fourth platform to land on the path, and select the R.C. Car gadget. Drive the car through the pipe and onto the red button to open the gate, and then run past the red button to find Curley. DANE In the same area as Curley, run half-way up the slope with the rolling boulders and run down the path on the right. Jump up the two small steps and use the Catapult to shoot the button, which will create a bridge over the gap. Run to the other side of the bridge to find Dane. ERIC In the second area of the pyramid, Eric is standing in a building after the moving fire platforms. GORDON In the same room as Becky, Gordon is found in the hall at the start of the third area. JIMBO Follow the path at the start of the first area and run up the slope to enter the pyramid. Jimbo will be standing at the top of the steps. PIZ Turn slightly right at the start point of the first area to see Piz dancing on a platform. ROBERTS In the first area of the pyramid, Roberts will be standing by the two statues near the pool. SLIM In the same area as Curley, run half-way up the slope with the rolling boulders to find Slim standing on the first step on the left. SPHINX After exiting the first room in the third area of the pyramid, select the Dash Hoop gadget and run across to the other side of the slope. Ride the moving platform to the other side of the area, and run through the door at the top of the steps to arrive in a room with five statues. Hit the third statue on the right to find Sphinx. SPUD After exiting the first room in the third area of the pyramid, select the Dash Hoop gadget and run across to the other side of the slope. Ride the moving platform to the second path, and double jump up to the ledge on the left. Select the Water Cannon gadget and rotate the right analog stick to put out the fire, and then run to the room on the other side to find Spud. STEVIE In the first area of the pyramid, jump into the pool near the two statues and swim to the other side to find Stevie. STU Run to the right side of the first area and push the left cube to the corner of the grid nearest the pillar. Jump onto the cube and use the Sky Flyer gadget to hover up to the top of the pillar. Hover up to the platform on the left, and jump from the next platform over to the right statue to find Stu. URI In the same area as Eric, select the Water Cannon and rotate the right analog stick to put out the fire on one of the platforms. Jump onto the platform and ride it around to the ledge at the right side of the building to find Uri. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.5. World Five Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Level 15: Pirate Isle ------------------------------------------------------------------------------- BOBBY Use the boat at the start of the third area and paddle over to the first rock on the left. Double jump up to the rock, and then double jump up to the platform above the boat. Jump from the next rock up to the platform, and run up the curved steps at the end of the platform to find a waterwheel. Select the Water Cannon and spray the waterwheel to create a path. Run across the path, and jump over the platforms in the lava to the path on the other side. Run up the mine cart track and turn left at the top to enter the next area. Bobby can be found in the holes at the bottom of the area. BONZO Walking on a rock near the start of the third area. Use the boat to paddle over to the rock. BRADLEY Bradley is standing on the platform with the cannons near the start of the second area. Use the Water Cannon to put out the fire on one of the platforms and double jump up to the platform to find Bradley. BURT Quarter turn left at the start of the level to see Burt walking at the right side of the ship. CAPTAIN OOK Use the boat to paddle across to the other side of the lava in the third area and go through the entrance to the next area. Run through the first door to find a robot. Hit the green button on the back of the robot three times and Captain Ook will fall out. DENIS In the same area as Captain Ook, run through the door at the other side of the first room and turn right. Run to the top of the steps and select the R.C. Car gadget. Stand on either of the red buttons, and drive the R.C. Car onto the other button to open the gate. Select the Dash Hoop and run quickly to the room at the other side of the gate. Hit the small crate at the right side of the big crate to find Denis. DICK Walking at the far side of the second room near the end of the second area. Select the Water Cannon and spray the waterwheels to create a ledge. Run across the ledge to get to the other side of the room. FREDDIE In the same area as Captain Ook, run through the door at the other side of the first room and turn left. Run to the end of the tunnel to find Freddie on the bed at the top-right corner of the room. HAWKINS Quarter turn right at the start of the level to see Hawkins standing at the front of the ship. INDY In the same room as Bobby, run up the slope in the mine cart track under the top entrance to the area. Turn left at the top of the slope and run to the end of the tunnel to find Indy. Hit the lever on the track and Indy will fall out of the mine cart. JEFFREY Use the boat to paddle across to the other side of the lava in the third area, and use the Sky Flyer gadget to hover up to the ledge at the right side of the entrance to the next area. Select the Water Cannon gadget and put out the fire on the platform on the left. Jump on the platform and double jump up to the ledge on the left. Use the Water Cannon on the next fire platform on the left, and run through the entrance to the next area. Drop down to the next path, quarter turn right and run to the end of the path to find Jeffrey. KELLY Quarter turn left at the start of the level and run to the back of the ship. Face toward the front of the ship and use the Sky Flyer gadget to hover up to the first mast. Jump away from the first mast and hover up to the second mast. Jump up to the platform on the right, and then hover up to the third mast to see Kelly standing on the high platform above the middle of the ship. Hover over to the platform where Kelly stands, and she'll jump down. Jump into the water and use the Aqua Net to catch Kelly. LEE In the same room as Denis, select the Power Punch gadget and hit the big crate to find Lee. MEL Mel is standing on the platform with the cannons near the start of the second area. Use the Water Cannon to put out the fire on one of the platforms and double jump up to the platform to find Mel. OLIVER In the same area as Captain Ook, run through the door at the other side of the first room and turn left. Run to the end of the tunnel to find Oliver sitting at a table at the top-left corner of the room. PUGWASH Quarter turn right at the start of the level to see Pugwash standing at the front of the ship. SCRATCHY In the same room as Bobby, run along the mine cart track at the right side of the room, and turn right at the end of the track to find Scratchy. STEPHENSON Quarter turn left at the start of the level to see Stephenson walking at the left side of the ship. TOBASCO Use the boat at the start of the third area and paddle over to the first rock on the left. Double jump up to the rock, and then double jump up to the platform above the boat to find Tobasco. VIC In the same room as Bobby, Vic can be found riding in a mine cart at the top-right corner of the area. Hit the lever on the track and Vic will fall out of the mine cart. ------------------------------------------------------------------------------- Level 16: Land of the Apes ------------------------------------------------------------------------------- BONES Climb the moving platforms in the second area and run along the path at the top to enter the spa. Bones is sitting on a rock near the waterfall in the middle of the spa. BRIAN Found at the left side of the spa. CRAIG Found at the bottom-right corner of the spa. DEAN Dean is skating on the ice at the right side of the second area. HEAR NO EVIL In the same area as Bones, Hear No Evil is one of three monkeys standing near the igloo at the top-left corner of the spa. LARS Climb the moving platforms in the second area and run along the path at the top to find the spa. Quarter turn right before the spa and run past Seb to the end of the path. Select the Sky Flyer gadget and hover up to the path high above. Run along this path to find Lars. LINZ Linz is one of three monkeys skiing down the slope in the third area. LYNN In the same area as Bones, Lynn is found sitting near a rock in the middle of the spa. MONKSKI Monkski is one of three monkeys skiing down the slope in the third area. MR FROSTY In the same area as Bones, run to the top-right corner of the spa and select the Sky Flyer gadget. Hover to the roof of the building to find Mr Frosty. MURRAY In the third area, jump off the snowmobile before entering the tunnel near the end of the track and run across the log to the island. Jump up the two steps and select the Sky Flyer gadget. Hover off the left side of the island to the next island, and hit the crystal with the Stun Club to find Murray. PATRICK At the top of the slope at the right side of the first area. PHILLIPE Working on the snowmobile at the start of the third area. ROBINSON Robinson is one of three monkeys skiing down the slope in the third area. RUPERT In the same area as Bones, select the Power Punch gadget and hit the igloo at the top-left corner of the spa to find Rupert. SEB Climb the moving platforms in the second area and run along the path at the top to find the spa. Quarter turn right before the spa and run along the path to find Seb. SMELL NO EVIL In the same area as Bones, Smell No Evil is one of three monkeys standing near the igloo at the top-left corner of the spa. SPEAK NO EVIL In the same area as Bones, Speak No Evil is one of three monkeys standing near the igloo at the top-left corner of the spa. STONE There are four platforms near spinning bananas at the start of the second area. Hit the crystal on the fourth platform with the Stun Club to find Stone. TORVILL Torvill is skating on the ice at the right side of the second area. ------------------------------------------------------------------------------- Level 17: The Lost World ------------------------------------------------------------------------------- BABE Use the Sky Flyer gadget to hover up to the highest of the platforms after the spinning logs near the end of the third area. Hover from the highest platform over to the high ledge at the left side of the waterfall, and then drive the R.C. Car through the pipe. Hit Babe on the other side of the pipe and he will jump down to the path below. BAZ After climbing the first large tree in the second area, run across the bridge to the first treehouse to find Baz on the chair. CHRISTY Christy is found at the left side of the treehouse after the waterwheels in the second area. DES Des can be found walking at the left side of the large tree near the start of the second area. EMMA Climb to the top of the right dinosaur at the left side of the first area, and run through the entrance at the top of the slope that the boulders bounce down. In this area, jump across the three platforms held by the Pterodactyls and jump up to the top of the moving steps on the right to find a crate. Select the Power Punch gadget and hit the crate to find Emma. GRANT Turn slightly right at the start of the first area and drop into the water. Jump on the back of the dinosaur in the water and select the Stun Club gadget. When the dinosaur gets near to the ledge before the waterfall, hit the dinosaur and run up its neck to the head. Select the Sky Flyer gadget and hover over to the ledge on the right to find Grant. HOMER Climb to the top of the left dinosaur at the left side of the first area, and turn slightly right to see a hut with a drawing of a banana on the front. Select the Bananarang gadget and throw it toward the hut. Rotate the right analog stick when the Bananarang is near the hut, and Homer will jump down to the grass below. LEWIS Lewis is one of three monkeys running from the T.Rex near the start of the third area. LUNCH Ovett is one of three monkeys running from the T.Rex near the start of the third area. MERVIN Mervin is sitting under the right dinosaur at the left side of the first area. MONKO POLO Climb to the top of the right dinosaur at the left side of the first area, and run through the entrance at the top of the slope that the boulders bounce down. In this area, jump across the three platforms held by the Pterodactyls and jump up to the top of the moving steps on the right. Double jump up to the high ledge on the left to find Monko Polo. MURDOCH Climb to the top of the right dinosaur at the left side of the first area, and run through the entrance at the top of the slope that the boulders bounce down. In this area, jump across the three platforms held by the Pterodactyls and hit the lever on the left to create a bridge. Run over to the other side of the bridge to find Murdoch. OVETT Ovett is one of three monkeys running from the T.Rex near the start of the third area. PRINCE Prince can be found jumping on the platforms after the spinning logs near the end of the third area. SAM Sam is standing on top of the left dinosaur at the left side of the first area. STANLEY Found being carried by a Wax Owl at the top-right corner of the second area. STUMPY Stumpy is found at the start of the treehouse after the waterwheels in the second area. TERRY Climb to the top of the right dinosaur at the left side of the first area, and run through the entrance at the top of the slope that the boulders bounce down. In this area, jump across the three platforms held by the Pterodactyls and jump to the top of the moving steps on the right. Double jump to the high ledge on the left and select the Catapult. Shoot the nearest Pterodactyl to find Terry. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.6. World Six Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Level 18: Skyscraper City ------------------------------------------------------------------------------- ALI Ali will be swinging from a light at the right side of the sixth area. BRENDAN Run through the doors at the left side of the sixth area and climb to the top of the pole. Jump across the next five poles and enter the bar on the right to find Brendan on the desk. CAMERON Cameron will be walking on a platform in the middle of the sixth area. COLE Quarter turn right at the start of the second area and push the cube to the left side of the track. Jump to the top of the cube and select the Sky Flyer gadget. Hover up to the circular track in front to find Cole. DIN Din can be found standing on the statue of the elephant at the right side of the first area. DOUGLAS Hit the traffic light at the left side of the sixth area to find Douglas. DUM DUM In the sand at the left side of the animal statues in the first area. EUBANK Turn left after riding the moving magnetic block in the third area to see a hut with a drawing of a banana on the front. Select the Bananarang gadget and throw it toward the hut. Rotate the right analog stick when the Bananarang is near the hut, and Eubank will jump into the water. Drop down to the water and use the Aqua Net to catch Eubank. IVOR At the start of the fifth area, follow the right road down to arrive in a room with a tank. Jump in the tank and destroy all the crates in front to arrive at the bottom of a slope with boulders bouncing down it. Run to the room at the top of the slope, and continue following the road to find a robot. Hit the robot three times and Ivor will fall out. JIM There is a green crate at the left side of the road near the end of the sixth area. Select the Magic Punch gadget and hit the crate to find Jim. JITTER Jitter is standing on the path at the other side of the long pole near the end of the first area. KENGO Jump into the boat in the third area and paddle to the first set of steps on the right. Run to the top of the steps to find Kengo. MILLER Standing on top of the vent above the right side of the water after the R.C. Car section of the third area. RICARDO Standing at the top of the falling steps shortly after the first R.C. Car section in the sixth area. ROBSON Robson is sitting on the left chair behind the desk at the top of the moving steps in the second area. RORY Jump into the boat in the third area and paddle to the first set of steps on the right. Run to the top of the steps and select the Power Punch gadget. Hit the wall at the top-right corner of the room to find Rory. SLACKER Run down the steps at the start of the third area and select the Electro Magnet gadget. Pull the magnetic steps on the right, and then jump up the steps. Jump onto the vent at the top of the steps and drop down to the room on the other side to find Slacker. SLIDER Slider is found at the top of the steps at the right side of the first area. SPACEY At the start of the fifth area, follow the left road up to the top, and then select the Dash Hoop gadget. Run to the other side of the slope and climb to the top of the steps to find Spacey. SPANK Spank is found on the steps at the right side of the first area. SPUD II Spud II is sitting on the right chair behind the desk at the top of the moving steps in the second area. SUE Sue appears from the holes in the middle of the first area. TY Ty is standing at the far side of the hall from the start of the fourth area. ------------------------------------------------------------------------------- Level 19: Code C.H.I.M.P. ------------------------------------------------------------------------------- ARNOLD Run through the first entrance on the left in the fifth area to arrive in the room with Arnold. BOOTS Run along the first path on the right in the fifth area to find Boots at the bottom of the slopes leading up to the first area. BUZZ Select the Power Punch gadget at the start of the second area, and hit the roof of the large UFO to find Buzz. COLE Cole is walking near the first cannon after the moving platforms near the start of the first area. CORPORAL Run to the top of the first set of steps in the second area to find Corporal hovering above the middle of the room. EBIIKE Hit the gear near the UFOs in the first area to lower the bridge on the left. Run to the other side of the bridge to find Ebiike. GAELLE Gaelle is walking near the large cogs shortly after the conveyer belts in the fourth area. GENERAL At the top of the first slope in the third area. HESTON Run to the top of the first set of steps in the second area to find Heston walking at the top-right corner of the room. KEEBLE Run through the first entrance on the left in the fifth area and go through the entrance at the top-left corner of the room. Keeble is in the room in the middle of this area. KIKI Kiki is found near the UFOs in the first area. LAURA Laura is fighting with The Cleaner in the room with the two robots near the end of the third area. MAJOR Turn slightly right from the start of the first area to see Major walking on the path. MATT Matt is walking near the large cogs shortly after the conveyer belts in the fourth area. MIMI Mimi is found near the UFOs in the first area. SANDRA Run through the first entrance on the left in the fifth area to arrive in the room with Sandra. SINCLAIR Run through the first entrance on the left in the fifth area and go through the entrance at the top-left corner of the room. Sinclair can be found in the room at the left side of this area. SLOTH Sloth is Swinging on the rafter above the end of the first path before the steps in the second area. SYLVESTER Run through the first entrance on the left in the fifth area to arrive in the room with Sylvester. TANJOBI Turn slightly right at the start of the first area to see Tanjobi walking on the path. THE CLEANER The Cleaner is fighting with Laura in the room with the two robots near the end of the third area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.7. World Seven Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- Level 20: Moon Base ------------------------------------------------------------------------------- BOBA After entering the area with the yellow rolling platform near the end of the level, select the Sky Flyer gadget and hover from the platform over to the ledge on the right to find Boba. BRUCE In the after Luke Apewalker, ride the seventh magnetic block in the area and ride the platform up to find Bruce. CHELSEA Chelsea is hovering above the path near the start of the first area. Shoot a pellet from the Catapult to make him drop down to the path. CHEWY In the same area as SAL-01, Chewy is walking on the platform before the first green path with the moving electric beams. DARTH APESTER After exiting the area where Kai and Yoshi are found, run along the path and go through the second entrance on the left. Jump across both sets of the moving platforms to find Darth Apester at the bottom of the slope. G. OOKAS Found in the room with the four UFOs. HAN In the area after Bruce, jump in the Pipotchi robot at the start of the area and walk toward the robot. Hit the robot three times and Han will fall out. KAI Found in the big hall after the huge area with the moving magnetic blocks. KUBRICK In the same area as SAL-01, Chewy is floating above the platform before the first green path with the moving electric beams. LARDY Run through the first entrance at the left side of the path in the first area. Hit the cog to create a bridge over the gap, and then jump onto the platform at the other side of the bridge. Jump to the top of the steps to find Lardy. LISTER In the same room as Boba, select the Power Punch gadget and hit the statue at the right side of the room to find Lister. LUKE APEWALKER Luke Apewalker is found on the path after the second magnetic block, shortly after Obi Ook Kenobi. NEIL APESTRONG In the area after Han, Neil is walking on the path at the start of the area. NEO In the same area as Tsubasa, Neo is walking at the top of the blue steps near the start of the area. OBI OOK KENOBI Obi Ook Kenobi is walking in the room at the top of the slope, shortly after Darth Apester. SAL-01 After exiting the room with the four UFOs near the start of the level, jump on the bar and ride to the other side of the gap to find SAL-01. SCULLY Sitting down at the bottom-right corner of the room with the four UFOs. TOM After exiting the area where Kai and Yoshi are found, run along the path and go through the first entrance on the left. Hit the button and the huge statue in the middle of this area will start moving. Run across the platforms and go through the entrance at the right side of this area to find Tom. TSUBASA In the area after Neil Apestrong, Tsubasa is found on the green platform at the other side of the entrance to the area. YOSHI Found in the big hall after the huge area with the moving magnetic blocks. =============================================================================== 4. Monkey List =============================================================================== 1. AL Level: 6 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 3 Description: Wimpy Defense: Laser Gun 2. ALI Level: 18 Alert: 2 Aggression: 5 Speed: 2 Stomach Fullness: 2 Description: Intense Defense: Punch 3. ALEX Level: 13 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Dense Defense: Bombs 4. ALLY Level: 10 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 0 Description: Flaky Defense: Punch 5. ANNIE Level: 4 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 0 Description: In charge Defense: Missiles 6. ANTHONY Level: 14 Alert: 2 Aggression: 4 Speed: 3 Stomach Fullness: 3 Description: Rare type Defense: Staff 7. ARNIE Level: 6 Alert: 4 Aggression: 1 Speed: 2 Stomach Fullness: 3 Description: Wimpy Defense: Scratch 8. ARNOLD Level: 19 Alert: 4 Aggression: 5 Speed: 3 Stomach Fullness: 0 Description: Fearsome Defense: Missiles 9. ARTHUR Level: 5 Alert: 4 Aggression: 5 Speed: 3 Stomach Fullness: 0 Description: Rare type Defense: Spear 10. BABE Level: 17 Alert: 4 Aggression: 1 Speed: 2 Stomach Fullness: 4 Description: Flustered Defense: Rocks 11. BABOONDINI Level: 2 Alert: 1 Aggression: 1 Speed: 2 Stomach Fullness: 3 Description: Spineless Defense: Scratch 12. BALBOA Level: 2 Alert: 4 Aggression: 5 Speed: 3 Stomach Fullness: 2 Description: Secret monkey Defense: Punch 13. BARRY Level: 12 Alert: 4 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Wimpy Defense: Kick 14. BAZ Level: 17 Alert: 1 Aggression: 2 Speed: 3 Stomach Fullness: 0 Description: Lazy Defense: Rocks 15. BECKY Level: 14 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 1 Description: Slow-witted Defense: Missiles 16. BEDAY Level: 3 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 0 Description: Clean Defense: Scratch 17. BERNIE Level: 9 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 1 Description: Clueless Defense: Laser Gun 18. BIG BOPPER Level: 9 Alert: 3 Aggression: 0 Speed: 4 Stomach Fullness: 5 Description: Easygoing Defense: None 19. BILLY Level: 4 Alert: 3 Aggression: 0 Speed: 4 Stomach Fullness: 3 Description: Lightning fast Defense: None 20. BIRGIT Level: 4 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 2 Description: Hungry Defense: Rocks 21. BOB Level: 6 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 3 Description: Delinquent Defense: Scratch 22. BOBA Level: 20 Alert: 4 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Easygoing Defense: Missiles 23. BOBBY Level: 6 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Gadget fan Defense: Bombs 24. BOBBY Level: 15 Alert: 1 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Sly Defense: None 25. BON-O Level: 8 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 3 Description: Happy Defense: Scratch 26. BONES Level: 16 Alert: 2 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Lazy Defense: Rocks 27. BONZO Level: 15 Alert: 1 Aggression: 2 Speed: 3 Stomach Fullness: 1 Description: Sly Defense: Rocks 28. BOOTS Level: 19 Alert: 3 Aggression: 3 Speed: 5 Stomach Fullness: 2 Description: Sly Defense: Bombs 29. BOXER Level: 6 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Rare type Defense: Bombs 30. BRAD Level: 11 Alert: 2 Aggression: 1 Speed: 3 Stomach Fullness: 0 Description: Rapid Defense: Banana Skin 31. BRADLEY Level: 15 Alert: 3 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Reckless Defense: None 32. BRENDAN Level: 18 Alert: 2 Aggression: 4 Speed: 3 Stomach Fullness: 2 Description: Loud Defense: Laser Gun 33. BRIAN Level: 16 Alert: 2 Aggression: 0 Speed: 1 Stomach Fullness: 0 Description: Dumb Defense: None 34. BRUCE Level: 20 Alert: 3 Aggression: 5 Speed: 2 Stomach Fullness: 5 Description: Flashy Defense: Missiles 35. BRUCE MONKEE Level: 12 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 3 Description: Rare Defense: Punch 36. BRUCIE Level: 13 Alert: 3 Aggression: 3 Speed: 2 Stomach Fullness: 2 Description: Punk Defense: Machine Gun 37. BUBBLES Level: 7 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 2 Description: Dependent Defense: Scratch 38. BURT Level: 15 Alert: 3 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Reckless Defense: None 39. BUZZ Level: 19 Alert: 1 Aggression: 5 Speed: 3 Stomach Fullness: 5 Description: Rare type Defense: Beam Pistol 40. CAMERON Level: 18 Alert: 5 Aggression: 5 Speed: 1 Stomach Fullness: 1 Description: Serious Defense: Missiles 41. CAPTAIN OOK Level: 15 Alert: 2 Aggression: 4 Speed: 2 Stomach Fullness: 5 Description: Pirate captain Defense: Bombs 42. CHAN Level: 8 Alert: 2 Aggression: 0 Speed: 2 Stomach Fullness: 5 Description: Acrobat Defense: None 43. CHAN Level: 12 Alert: 3 Aggression: 4 Speed: 2 Stomach Fullness: 1 Description: Intense Defense: Kick 44. CHAZ Level: 12 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 3 Description: Manic Defense: Kick 45. CHELSEA Level: 20 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Reliable Defense: Missiles 46. CHEWY Level: 2 Alert: 1 Aggression: 5 Speed: 3 Stomach Fullness: 0 Description: Dumb Defense: Missiles 47. CHILI Level: 3 Alert: 3 Aggression: 0 Speed: 2 Stomach Fullness: 1 Description: Wimpy Defense: None 48. CHILL Level: 14 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 3 Description: Intense Defense: Punch 49. CHILI Level: 9 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Serious Defense: Laser Gun 50. CHIMPETTE Level: 14 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 3 Description: Intense Defense: Punch 51. CHOMP Level: 6 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Overeater Defense: Bombs 52. CHRIS Level: 10 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 2 Description: Tetchy Defense: Punch 53. CHRISTY Level: 17 Alert: 1 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Easygoing Defense: Scratch 54. CHUCK Level: 8 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 1 Description: Spineless Defense: Scratch 55. CHUTNEY Level: 4 Alert: 4 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Lonely Defense: Rocks 56. CLEO Level: 14 Alert: 2 Aggression: 4 Speed: 3 Stomach Fullness: 2 Description: Rare type Defense: Staff 57. CLINT APEWOOD Level: 7 Alert: 4 Aggression: 4 Speed: 2 Stomach Fullness: 4 Description: Pushy Defense: Machine Gun 58. COLE Level: 18 Alert: 1 Aggression: 4 Speed: 3 Stomach Fullness: 1 Description: Arrogant Defense: Bombs 59. COLE Level: 19 Alert: 3 Aggression: 0 Speed: 5 Stomach Fullness: 5 Description: Airborne Defense: None 60. COLIN Level: 13 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 0 Description: Serious Defense: Missiles 61. CORPORAL Level: 19 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 0 Description: Serious Defense: Laser Gun 62. COUNT MONKULA Level: 5 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 3 Description: Bloodthirsty Defense: Bombs 63. CRAIG Level: 16 Alert: 2 Aggression: 1 Speed: 2 Stomach Fullness: 2 Description: Chilled out Defense: Scratch 64. CRUSTY Level: 2 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 1 Description: Lonely Defense: Rocks 65. CURLEY Level: 14 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 5 Description: Delinquent Defense: Spear 66. DAIMION Level: 12 Alert: 1 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Silent type Defense: None 67. DALEY Level: 13 Alert: 3 Aggression: 1 Speed: 5 Stomach Fullness: 3 Description: Lightning fast Defense: Banana Skin 68. DANE Level: 14 Alert: 1 Aggression: 3 Speed: 2 Stomach Fullness: 1 Description: Flashy Defense: Machine Gun 69. DANIEL C. OOKE Level: 12 Alert: 2 Aggression: 4 Speed: 3 Stomach Fullness: 1 Description: Intense Defense: Kick 70. DANNYBOY Level: 3 Alert: 4 Aggression: 2 Speed: 3 Stomach Fullness: 0 Description: Lucky Defense: Scratch 71. DARTH APESTER Level: 20 Alert: 3 Aggression: 5 Speed: 2 Stomach Fullness: 5 Description: Flashy Defense: Missiles 72. DAVE Level: 13 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 1 Description: Pushy Defense: Missiles 73. DAVEE Level: 9 Alert: 4 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Spineless Defense: None 74. DEAN Level: 16 Alert: 2 Aggression: 0 Speed: 5 Stomach Fullness: 2 Description: Flustered Defense: None 75. DENIS Level: 15 Alert: 2 Aggression: 4 Speed: 2 Stomach Fullness: 5 Description: Dumb Defense: Bombs 76. DES Level: 17 Alert: 2 Aggression: 4 Speed: 2 Stomach Fullness: 4 Description: Punk Defense: Staff 77. DICK Level: 15 Alert: 3 Aggression: 4 Speed: 2 Stomach Fullness: 1 Description: Flashy Defense: Bombs 78. DIN Level: 18 Alert: 1 Aggression: 4 Speed: 3 Stomach Fullness: 1 Description: Ignorant Defense: Bombs 79. DOLPH Level: 13 Alert: 3 Aggression: 1 Speed: 1 Stomach Fullness: 2 Description: Rare type Defense: Scratch 80. DOUGLAS Level: 18 Alert: 4 Aggression: 4 Speed: 3 Stomach Fullness: 3 Description: Intense Defense: Punch 81. DOZY Level: 2 Alert: 3 Aggression: 0 Speed: 2 Stomach Fullness: 2 Description: Tired Defense: None 82. DUM DUM Level: 18 Alert: 5 Aggression: 0 Speed: 0 Stomach Fullness: 3 Description: Dumb Defense: None 83. DUNCAN Level: 8 Alert: 2 Aggression: 3 Speed: 2 Stomach Fullness: 0 Description: Champ Defense: Throwing Stars 84. EBIIKE Level: 19 Alert: 3 Aggression: 5 Speed: 2 Stomach Fullness: 1 Description: Flashy Defense: Machine Gun 85. EDDIE THE FALCON Level: 9 Alert: 3 Aggression: 0 Speed: 4 Stomach Fullness: 5 Description: Hard worker Defense: None 86. ELODIE Level: 9 Alert: 4 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Sweet Defense: None 87. EMMA Level: 17 Alert: 4 Aggression: 3 Speed: 2 Stomach Fullness: 3 Description: Rare type Defense: Rocks 88. ERIC Level: 14 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 0 Description: Tetchy Defense: Punch 89. ERIN Level: 11 Alert: 3 Aggression: 2 Speed: 1 Stomach Fullness: 3 Description: Secret type Defense: Rocks 90. EUBANK Level: 18 Alert: 3 Aggression: 5 Speed: 3 Stomach Fullness: 0 Description: Intense Defense: Punch 91. FLORENCE Level: 3 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 2 Description: Naughty Defense: Scratch 92. FREDDIE Level: 15 Alert: 1 Aggression: 4 Speed: 3 Stomach Fullness: 2 Description: Dense Defense: Bombs 93. G. OOKAS Level: 20 Alert: 3 Aggression: 2 Speed: 5 Stomach Fullness: 5 Description: Lightning fast Defense: Missiles 94. GAELLE Level: 19 Alert: 5 Aggression: 5 Speed: 3 Stomach Fullness: 0 Description: Sweet Defense: Missiles 95. GENERAL Level: 19 Alert: 5 Aggression: 5 Speed: 3 Stomach Fullness: 3 Description: Serious Defense: Missiles 96. GEORGE Level: 1 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 0 Description: Simple Defense: Scratch 97. GILL Level: 10 Alert: 2 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Easygoing Defense: Laser Gun 98. GLORIA Level: 11 Alert: 2 Aggression: 0 Speed: 0 Stomach Fullness: 5 Description: Relaxed Defense: None 99. GOKU Level: 12 Alert: 2 Aggression: 5 Speed: 4 Stomach Fullness: 4 Description: Very rare Defense: Extendable Pole 100. GONZALES Level: 13 Alert: 3 Aggression: 1 Speed: 5 Stomach Fullness: 0 Description: Fast Defense: Banana Skin 101. GORDON Level: 14 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 3 Description: Lonely Defense: Rocks 102. GRACE Level: 13 Alert: 3 Aggression: 1 Speed: 1 Stomach Fullness: 1 Description: Sexy Defense: Scratch 103. GRANT Level: 17 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Dense Defense: Bombs 104. GUNN Level: 10 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 2 Description: Serious Defense: Rocks 105. HAN Level: 20 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Sore loser Defense: Missiles 106. HARLEY Q. WIN Level: 1 Alert: 3 Aggression: 4 Speed: 4 Stomach Fullness: 3 Description: Secret monkey Defense: Bombs 107. HARRY KARRY Level: 8 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 3 Description: Dumb Defense: Throwing Stars 108. HARVEY Level: 8 Alert: 2 Aggression: 0 Speed: 2 Stomach Fullness: 5 Description: Wimpy Defense: None 109. HAWKINS Level: 15 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 0 Description: Dumb Defense: Bombs 110. HEAR NO EVIL Level: 16 Alert: 2 Aggression: 1 Speed: 5 Stomach Fullness: 3 Description: Chilled out Defense: Scratch 111. HELMUT Level: 11 Alert: 1 Aggression: 2 Speed: 2 Stomach Fullness: 1 Description: Relaxed Defense: Rocks 112. HENRY Level: 1 Alert: 2 Aggression: 3 Speed: 2 Stomach Fullness: 2 Description: Serious Defense: Hammer 113. HESTON Level: 19 Alert: 3 Aggression: 5 Speed: 3 Stomach Fullness: 2 Description: Serious Defense: Beam Pistol 114. HIDEYOSHI Level: 8 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Nervous Defense: Bombs 115. HOMER Level: 17 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 0 Description: Overeater Defense: Rocks 116. HYDE Level: 5 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 4 Description: Clever Defense: Fork 117. INDY Level: 15 Alert: 1 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Reckless Defense: Bombs 118. IVOR Level: 18 Alert: 4 Aggression: 4 Speed: 2 Stomach Fullness: 4 Description: Punk Defense: Machine Gun 119. JACKSON Level: 7 Alert: 2 Aggression: 3 Speed: 2 Stomach Fullness: 3 Description: Plastic Defense: Machine Gun 120. JAMES Level: 12 Alert: 4 Aggression: 2 Speed: 5 Stomach Fullness: 1 Description: Flustered Defense: Kick 121. JEAN PAUL Level: 12 Alert: 3 Aggression: 2 Speed: 5 Stomach Fullness: 3 Description: Trendy Defense: Kick 122. JEFFREY Level: 15 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 0 Description: Sly Defense: Bombs 123. JESSICA Level: 7 Alert: 3 Aggression: 2 Speed: 4 Stomach Fullness: 2 Description: Happy Defense: Scratch 124. JESTER Level: 7 Alert: 3 Aggression: 2 Speed: 4 Stomach Fullness: 0 Description: Laid-back Defense: Scratch 125. JIBBER Level: 9 Alert: 2 Aggression: 3 Speed: 2 Stomach Fullness: 0 Description: Punk Defense: Machine Gun 126. JIM Level: 8 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Flashy Defense: Bombs 127. JIM Level: 13 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 3 Description: Keen Defense: Bombs 128. JIM Level: 18 Alert: 3 Aggression: 5 Speed: 4 Stomach Fullness: 1 Description: Rare type Defense: Punch 129. JIMBO Level: 14 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 3 Description: Easygoing Defense: Rocks 130. JIMMY Level: 9 Alert: 3 Aggression: 0 Speed: 4 Stomach Fullness: 5 Description: Hard worker Defense: None 131. JITTER Level: 18 Alert: 4 Aggression: 1 Speed: 5 Stomach Fullness: 1 Description: Lightning fast Defense: Banana Skin 132. JOHN OOK Level: 12 Alert: 1 Aggression: 5 Speed: 3 Stomach Fullness: 3 Description: Intense Defense: Kick 133. JOHNNY Level: 12 Alert: 4 Aggression: 2 Speed: 2 Stomach Fullness: 2 Description: Thrifty Defense: Kick 134. JON Level: 2 Alert: 3 Aggression: 0 Speed: 2 Stomach Fullness: 3 Description: Cheeky Defense: None 135. JONAH Level: 13 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 1 Description: Lazy Defense: Missiles 136. JOOLS Level: 12 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Naughty Defense: Kick 137. JUMPY Level: 5 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 3 Description: Nervous Defense: Bombs 138. KAI Level: 20 Alert: 4 Aggression: 5 Speed: 5 Stomach Fullness: 5 Description: Cyber Ape Defense: Beam Rifle 139. KEEBLE Level: 19 Alert: 1 Aggression: 5 Speed: 3 Stomach Fullness: 2 Description: Gadget fan Defense: Beam Pistol 140. KELLY Level: 15 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 1 Description: Easygoing Defense: Scratch 141. KENGO Level: 18 Alert: 3 Aggression: 4 Speed: 2 Stomach Fullness: 1 Description: Bossy Defense: Machine Gun 142. KIKI Level: 19 Alert: 4 Aggression: 5 Speed: 2 Stomach Fullness: 2 Description: Flashy Defense: Machine Gun 143. KUBRICK Level: 20 Alert: 1 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Dense Defense: Missiles 144. LARDY Level: 20 Alert: 5 Aggression: 5 Speed: 2 Stomach Fullness: 0 Description: Overeater Defense: Missiles 145. LARS Level: 16 Alert: 3 Aggression: 4 Speed: 1 Stomach Fullness: 2 Description: Slow-witted Defense: Missiles 146. LAURA Level: 19 Alert: 3 Aggression: 3 Speed: 5 Stomach Fullness: 4 Description: Lightning fast Defense: Bombs 147. LEDSKI Level: 8 Alert: 5 Aggression: 5 Speed: 3 Stomach Fullness: 3 Description: Dubious Defense: Bombs 148. LEE Level: 15 Alert: 2 Aggression: 4 Speed: 2 Stomach Fullness: 3 Description: Rare type Defense: Bombs 149. LEO Level: 6 Alert: 3 Aggression: 2 Speed: 4 Stomach Fullness: 2 Description: Rare type Defense: Scratch 150. LEWIS Level: 17 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 5 Description: Intense Defense: Punch 151. LIBBY Level: 1 Alert: 2 Aggression: 1 Speed: 2 Stomach Fullness: 3 Description: Easygoing Defense: Scratch 152. LILO Level: 3 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 0 Description: Flustered Defense: Scratch 153. LILY Level: 4 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 1 Description: Wimpy Defense: Scratch 154. LILY Level: 10 Alert: 2 Aggression: 2 Speed: 3 Stomach Fullness: 2 Description: Easygoing Defense: Rocks 155. LINZ Level: 16 Alert: 2 Aggression: 0 Speed: 5 Stomach Fullness: 5 Description: Lightning fast Defense: None 156. LISTER Level: 20 Alert: 3 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Rare type Defense: Scratch 157. LIVINGSTONE Level: 10 Alert: 4 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Rare Defense: Rocks 158. LOUIS Level: 10 Alert: 2 Aggression: 4 Speed: 3 Stomach Fullness: 1 Description: Tetchy Defense: Punch 159. LUIS Level: 4 Alert: 5 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Rare type Defense: None 160. LUKE APEWALKER Level: 20 Alert: 3 Aggression: 5 Speed: 3 Stomach Fullness: 5 Description: Intense Defense: Missiles 161. LUNCH Level: 17 Alert: 3 Aggression: 1 Speed: 3 Stomach Fullness: 5 Description: Foolish Defense: Scratch 162. LYNN Level: 16 Alert: 0 Aggression: 1 Speed: 3 Stomach Fullness: 3 Description: Chilled out Defense: Scratch 163. MAJOR Level: 19 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 0 Description: Foolish Defense: Laser Gun 164. MANUEL Level: 3 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 3 Description: Secret monkey Defense: Rocks 165. MARSHALL Level: 12 Alert: 3 Aggression: 4 Speed: 2 Stomach Fullness: 2 Description: Edgy Defense: Kick 166. MARTIN Level: 12 Alert: 4 Aggression: 4 Speed: 2 Stomach Fullness: 3 Description: Pushy Defense: Laser Gun 167. MATT Level: 19 Alert: 5 Aggression: 5 Speed: 3 Stomach Fullness: 0 Description: Serious Defense: Beam Pistol 168. MEL Level: 15 Alert: 3 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Reckless Defense: None 169. MERMONKEY Level: 13 Alert: 3 Aggression: 0 Speed: 4 Stomach Fullness: 3 Description: Sexy Defense: None 170. MERVIN Level: 17 Alert: 4 Aggression: 1 Speed: 2 Stomach Fullness: 1 Description: Lonely Defense: Rocks 171. MICHELLE Level: 11 Alert: 5 Aggression: 1 Speed: 2 Stomach Fullness: 0 Description: Dreamy Defense: Rocks 172. MILLER Level: 18 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 1 Description: Wimpy Defense: Scratch 173. MIMI Level: 19 Alert: 4 Aggression: 4 Speed: 3 Stomach Fullness: 4 Description: Serious Defense: Laser Gun 174. MING Level: 12 Alert: 2 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Easygoing Defense: Kick 175. MIYAZAKI Level: 12 Alert: 3 Aggression: 5 Speed: 3 Stomach Fullness: 3 Description: Deadly Defense: Kick 176. MONA Level: 16 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 1 Description: Dumb Defense: Punch 177. MONK QUIXOTE Level: 5 Alert: 3 Aggression: 3 Speed: 1 Stomach Fullness: 5 Description: Fearless Defense: Spear 178. MONKEY CLAUS Level: 9 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Generous Defense: Bombs 179. MONKO POLO Level: 17 Alert: 5 Aggression: 2 Speed: 2 Stomach Fullness: 0 Description: Serious Defense: Rocks 180. MONKSKI Level: 16 Alert: 3 Aggression: 0 Speed: 5 Stomach Fullness: 5 Description: Show-off Defense: None 181. MONTAGUE Level: 11 Alert: 4 Aggression: 0 Speed: 2 Stomach Fullness: 0 Description: Wimpy Defense: None 182. MR FROSTY Level: 16 Alert: 5 Aggression: 0 Speed: 2 Stomach Fullness: 4 Description: Sly Defense: None 183. MULDER Level: 11 Alert: 4 Aggression: 2 Speed: 3 Stomach Fullness: 2 Description: Serious Defense: Rocks 184. MURDOCH Level: 17 Alert: 3 Aggression: 5 Speed: 3 Stomach Fullness: 3 Description: Cautious Defense: Missiles 185. MURRAY Level: 16 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 3 Description: Dumb Defense: Missiles 186. NANA Level: 5 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Dense Defense: Fork 187. NASEEM Level: 12 Alert: 3 Aggression: 2 Speed: 5 Stomach Fullness: 2 Description: Cocky Defense: Kick 188. NEIL APESTRONG Level: 20 Alert: 3 Aggression: 2 Speed: 5 Stomach Fullness: 5 Description: Lightning fast Defense: Missiles 189. NEO Level: 20 Alert: 2 Aggression: 5 Speed: 2 Stomach Fullness: 5 Description: Punk Defense: Missiles 190. NICKY Level: 13 Alert: 3 Aggression: 0 Speed: 5 Stomach Fullness: 2 Description: Hard worker Defense: None 191. NORMAN Level: 13 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 1 Description: Cautious Defense: Missiles 192. OBI OOK KENOBI Level: 20 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Easygoing Defense: Missiles 193. OLE Level: 4 Alert: 5 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Cocky Defense: None 194. OLIVER Level: 15 Alert: 2 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Overeater Defense: Fork 195. OLIVIA Level: 10 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Slinky Defense: Bombs 196. OLLIE Level: 13 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 2 Description: Poor Defense: Missiles 197. OOZY Level: 7 Alert: 2 Aggression: 3 Speed: 2 Stomach Fullness: 1 Description: Gangster Defense: Machine Gun 198. OVETT Level: 17 Alert: 3 Aggression: 1 Speed: 5 Stomach Fullness: 5 Description: Lightning fast Defense: Banana Skin 199. PARKA Level: 9 Alert: 3 Aggression: 0 Speed: 2 Stomach Fullness: 2 Description: Wimpy Defense: None 200. PATRICK Level: 16 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 3 Description: Cautious Defense: Missiles 201. PELVIS Level: 7 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 3 Description: Unknown Defense: Scratch 202. PHIL G. Level: 6 Alert: 4 Aggression: 1 Speed: 2 Stomach Fullness: 3 Description: Testy Defense: Scratch 203. PHILIPPE Level: 16 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 3 Description: Slow-witted Defense: Missiles 204. PIERCE Level: 5 Alert: 3 Aggression: 3 Speed: 1 Stomach Fullness: 5 Description: Spineless Defense: Spear 205. PIERROT Level: 7 Alert: 2 Aggression: 2 Speed: 4 Stomach Fullness: 3 Description: Confident Defense: Scratch 206. PIZ Level: 14 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Dense Defense: Bombs 207. POGO Level: 4 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 0 Description: Clumsy Defense: Rocks 208. PRINCE Level: 17 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 3 Description: Sore loser Defense: Punch 209. PUGWASH Level: 15 Alert: 1 Aggression: 4 Speed: 3 Stomach Fullness: 3 Description: Pushy Defense: Bombs 210. PUNTO Level: 3 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 0 Description: Special Defense: Scratch 211. RAPIDO Level: 8 Alert: 3 Aggression 3: Speed: 5 Stomach Fullness: 3 Description: Eager Defense: Throwing Stars 212. RAVER Level: 9 Alert: 1 Aggression: 3 Speed: 2 Stomach Fullness: 2 Description: Flashy Defense: Machine Gun 213. RAYMOND Level: 7 Alert: 3 Aggression: 2 Speed: 4 Stomach Fullness: 3 Description: Sad Defense: Scratch 214. REX Level: 13 Alert: 5 Aggression: 5 Speed: 1 Stomach Fullness: 4 Description: Serious Defense: Missiles 215. RICARDO Level: 18 Alert: 3 Aggression: 5 Speed: 2 Stomach Fullness: 2 Description: Flashy Defense: Machine Gun 216. RIK Level: 11 Alert: 2 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Sweaty Defense: Laser Gun 217. ROBINSON Level: 16 Alert: 3 Aggression: 0 Speed: 5 Stomach Fullness: 5 Description: Narcissistic Defense: None 218. ROBERTS Level: 14 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 1 Description: Tired Defense: Spear 219. ROBSON Level: 18 Alert: 4 Aggression: 4 Speed: 3 Stomach Fullness: 2 Description: Efficient Defense: Laser Gun 220. RORY Level: 18 Alert: 3 Aggression: 4 Speed: 2 Stomach Fullness: 0 Description: Rare type Defense: Machine Gun 221. RUPERT Level: 16 Alert: 3 Aggression: 5 Speed: 3 Stomach Fullness: 0 Description: Rare type Defense: Missiles 222. RYAN Level: 12 Alert: 2 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Cool Defense: Kick 223. SAL-01 Level: 20 Alert: 4 Aggression: 5 Speed: 5 Stomach Fullness: 5 Description: Cyber Ape Defense: Beam Rifle 224. SAM Level: 17 Alert: 3 Aggression: 3 Speed: 2 Stomach Fullness: 2 Description: Dumb Defense: Laser Gun 225. SANDRA Level: 19 Alert: 5 Aggression: 5 Speed: 3 Stomach Fullness: 3 Description: Fearsome Defense: Missiles 226. SANDY Level: 11 Alert: 1 Aggression: 0 Speed: 0 Stomach Fullness: 5 Description: Relaxed Defense: None 227. SCRATCHY Level: 15 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 0 Description: Serious Defense: Staff 228. SCULLY Level: 20 Alert: 4 Aggression: 2 Speed: 3 Stomach Fullness: 5 Description: Wimpy Defense: Missiles 229. SEANYBOY Level: 3 Alert: 2 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Easygoing Defense: Scratch 230. SEB Level: 16 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 1 Description: Intense Defense: Punch 231. SHAFT Level: 7 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 3 Description: Easygoing Defense: Scratch 232. SHIHO Level: 8 Alert: 2 Aggression: 3 Speed: 2 Stomach Fullness: 3 Description: Titanium Defense: Throwing Stars 233. SHORTY Level: 11 Alert: 2 Aggression: 3 Speed: 2 Stomach Fullness: 0 Description: Punk Defense: Machine Gun 234. SIMESKI Level: 12 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 0 Description: Hungry Defense: Kick 235. SIMIAN SEAGAL Level: 7 Alert: 4 Aggression: 4 Speed: 2 Stomach Fullness: 3 Description: Pushy Defense: Machine Gun 236. SIMIAN TELL Level: 10 Alert: 2 Aggression: 3 Speed: 3 Stomach Fullness: 1 Description: Reckless Defense: Laser Guun 237. SIMON Level: 5 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 4 Description: Tardy Defense: Bombs 238. SINCLAIR Level: 19 Alert: 1 Aggression: 4 Speed: 3 Stomach Fullness: 1 Description: Gadget fan Defense: Bombs 239. SKIPPY Level: 6 Alert: 3 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Manic Defense: Scratch 240. SLACKER Level: 18 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 4 Description: Dozy Defense: Bombs 241. SLIDER Level: 18 Alert: 5 Aggression: 5 Speed: 1 Stomach Fullness: 2 Description: Serious Defense: Missiles 242. SLIM Level: 14 Alert: 1 Aggression: 4 Speed: 2 Stomach Fullness: 2 Description: Flashy Defense: Staff 243. SLOPE Level: 4 Alert: 3 Aggression: 2 Speed: 2 Stomach Fullness: 2 Description: Fearless Defense: Rocks 244. SLOPE Level: 19 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Easygoing Defense: Bombs 245. SLY Level: 13 Alert: 4 Aggression: 4 Speed: 1 Stomach Fullness: 3 Description: Slow Defense: Missiles 246. SMELL NO EVIL Level: 16 Alert: 2 Aggression: 1 Speed: 3 Stomach Fullness: 3 Description: Chilled out Defense: Scratch 247. SNAP Level: 6 Alert: 3 Aggression: 1 Speed: 4 Stomach Fullness: 3 Description: Cheesy Defense: Banana Skin 248. SNOOZ Level: 8 Alert: 2 Aggression: 3 Speed: 3 Stomach Fullness: 5 Description: Serious Defense: Spear 249. SOMNIA Level: 8 Alert: 1 Aggression: 2 Speed: 3 Stomach Fullness: 4 Description: Secure Defense: Scratch 250. SOOZ Level: 11 Alert: 2 Aggression: 0 Speed: 1 Stomach Fullness: 1 Description: Confused Defense: None 251. SPACEY Level: 18 Alert: 5 Aggression: 1 Speed: 5 Stomach Fullness: 3 Description: Lightning fast Defense: Banana Skin 252. SPANK Level: 18 Alert: 3 Aggression: 4 Speed: 2 Stomach Fullness: 0 Description: Flashy Defense: Machine Gun 253. SPEAK NO EVIL Level: 16 Alert: 2 Aggression: 2 Speed: 3 Stomach Fullness: 4 Description: Chilled out Defense: Scratch 254. SPEEDO Level: 11 Alert: 2 Aggression: 3 Speed: 2 Stomach Fullness: 1 Description: Odd Defense: Bombs 255. SPHINX Level: 14 Alert: 2 Aggression: 4 Speed: 3 Stomach Fullness: 2 Description: Rare type Defense: Staff 256. SPUD Level: 14 Alert: 3 Aggression: 1 Speed: 5 Stomach Fullness: 3 Description: Lightning fast Defense: Rocks 257. SPUD II Level: 18 Alert: 5 Aggression: 2 Speed: 1 Stomach Fullness: 3 Description: Lazy Defense: Missiles 258. STANLEY Level: 17 Alert: 5 Aggression: 3 Speed: 2 Stomach Fullness: 3 Description: Serious Defense: Rocks 259. STEIN Level: 5 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 2 Description: Gadget fan Defense: Bombs 260. STEPHENSON Level: 15 Alert: 1 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Reckless Defense: None 261. STEVIE Level: 14 Alert: 3 Aggression: 1 Speed: 2 Stomach Fullness: 2 Description: Lonely Defense: Rocks 262. STONE Level: 16 Alert: 1 Aggression: 2 Speed: 3 Stomach Fullness: 2 Description: Dumb Defense: Scratch 263. STU Level: 14 Alert: 3 Aggression: 3 Speed: 3 Stomach Fullness: 4 Description: Easygoing Defense: Laser Gun 264. STUMPY Level: 17 Alert: 1 Aggression: Speed: 3 Stomach Fullness: 0 Description: Overeater Defense: Bombs 265. SUE Level: 18 Alert: 2 Aggression: 0 Speed: 4 Stomach Fullness: 5 Description: Smelly Defense: None 266. SYLVESTER Level: 19 Alert: 3 Aggression: 5 Speed: 4 Stomach Fullness: 2 Description: Fearsome Defense: Missiles 267. TAKASHI Level: 8 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 1 Description: Easygoing Defense: Throwing Stars 268. TANJOBI Level: 19 Alert: 2 Aggression: 5 Speed: 2 Stomach Fullness: 2 Description: Flashy Defense: Machine Gun 269. TERRY Level: 17 Alert: 5 Aggression: 2 Speed: 2 Stomach Fullness: 2 Description: Dumb Defense: Rocks 270. THE CLEANER Level: 19 Alert: 4 Aggression: 3 Speed: 3 Stomach Fullness: 4 Description: Flashy Defense: Bombs 271. THE INVISIBLE MONKEY Level: 5 Alert: 1 Aggression: 2 Speed: 1 Stomach Fullness: 3 Description: Ultra secret Defense: Scratch 272. THREEDEE Level: 9 Alert: 5 Aggression: 3 Speed: 1 Stomach Fullness: 4 Description: Rare type Defense: Staff 273. TOBASCO Level: 15 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 2 Description: Dumb Defense: Staff 274. TOM Level: 20 Alert: 3 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Vigilant Defense: Rocks 275. TOMKEY KRUISE Level: 1 Alert: 3 Aggression: 2 Speed: 2 Stomach Fullness: 3 Description: Vigilant Defense: Rocks 276. TOMMY Level: 13 Alert: 5 Aggression: 5 Speed: 5 Stomach Fullness: 3 Description: Very rare Defense: Staff 277. TORO Level: 4 Alert: 5 Aggression: 0 Speed: 3 Stomach Fullness: 5 Description: Confident Defense: None 278. TORVILL Level: 16 Alert: 2 Aggression: 0 Speed: 5 Stomach Fullness: 1 Description: Lightning fast Defense: None 279. TRIP Level: 4 Alert: 3 Aggression: 1 Speed: 4 Stomach Fullness: 3 Description: Flustered Defense: Banana Skin 280. TSUBASA Level: 20 Alert: 5 Aggression: 5 Speed: 2 Stomach Fullness: 0 Description: Cool Defense: Missiles 281. TWIGGY Level: 8 Alert: 1 Aggression: 2 Speed: 1 Stomach Fullness: 3 Description: Dumb Defense: Scratch 282. TY Level: 10 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 3 Description: Intense Defense: Punch 283. TY Level: 18 Alert: 3 Aggression: 5 Speed: 3 Stomach Fullness: 2 Description: Tetchy Defense: Punch 284. ULYSSES Level: 7 Alert: 4 Aggression: 3 Speed: 2 Stomach Fullness: 5 Description: Hardcore Defense: Machine Gun 285. URI Level: 14 Alert: 1 Aggression: 4 Speed: 3 Stomach Fullness: 1 Description: Dense Defense: Staff 286. VAN Level: 5 Alert: 3 Aggression: 2 Speed: 3 Stomach Fullness: 5 Description: Connoisseur Defense: Scratch 287. VAUGHAN Level: 13 Alert: 5 Aggression: 4 Speed: 1 Stomach Fullness: 2 Description: Slow Defense: Missiles 288. VIC Level: 6 Alert: 4 Aggression: 1 Speed: 2 Stomach Fullness: 3 Description: Wimpy Defense: Scratch 289. VIC Level: 15 Alert: 3 Aggression: 4 Speed: 3 Stomach Fullness: 5 Description: Easygoing Defense: Bombs 290. VINCENT Level: 7 Alert: 4 Aggression: 4 Speed: 2 Stomach Fullness: 3 Description: Pushy Defense: Machine Gun 291. VINDY Level: 7 Alert: 3 Aggression: 3 Speed: 4 Stomach Fullness: 2 Description: Foolish Defense: Staff 292. VIRGIL Level: 5 Alert: 2 Aggression: 1 Speed: 2 Stomach Fullness: 1 Description: Spineless Defense: Scratch 293. VIV Level: 5 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 3 Description: Dense Defense: Bombs 294. WALTER Level: 2 Alert: 4 Aggression: 1 Speed: 3 Stomach Fullness: 0 Description: Easygoing Defense: Rocks 295. WESLEY Level: 12 Alert: 4 Aggression: 2 Speed: 2 Stomach Fullness: 4 Description: Spineless Defense: Kick 296. WIZ Level: 4 Alert: 3 Aggression: 1 Speed: 4 Stomach Fullness: 2 Description: Lightning fast Defense: Banana Skin 297. WOODY Level: 13 Alert: 3 Aggression: 3 Speed: 2 Stomach Fullness: 1 Description: Pushy Defense: Machine Gun 298. YOSHI Level: 20 Alert: 5 Aggression: 5 Speed: 5 Stomach Fullness: 5 Description: Very rare Defense: Beam Rifle 299. ZEBEDEE Level: 9 Alert: 1 Aggression: 3 Speed: 3 Stomach Fullness: 3 Description: Jumpy Defense: Bombs 300. ZIPPY Level: 9 Alert: 2 Aggression: 0 Speed: 5 Stomach Fullness: 5 Description: Lightning fast Defense: None =============================================================================== 5. Copyright Information =============================================================================== This document is Copyright 2003-2006 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.