Current Version: FINAL - 1/4/03 James Bond is 007 in... /\ / \ | / \ ---- ------ ---- -|--- /------\ / | |----- |/ \ | / \ \----| |----- | | |-/ ^^^^^^^^^^^^^^^^^^^^|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ----| | | | | | | | | ---- --------| ------ ---- | | |/ \ | | |----- |/ \-----/ | | |-------| |------ | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ --------- | |----- | o ---- ------ | | |/ |----- | | | |------ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ********************************************************************* James Bond 007: Agent Under Fire - Playstation 2 FAQ/Walkthrough By: Luke Fritz GameFAQ's Username: Ml007 Copyright 2002 - Luke Fritz E-mail: LukeFritz@aol.com ********************************************************************* This is my first FAQ so if you need some clarification or have some suggestions just e-mail me or AIM me at LukeFritz@aol.com. Do not e-mail me to ask if I know any codes, because there are none. Also, do not e-mail me to ask if there are secret levels or different endings. There are none. This FAQ contains almost everything you could possibly want to know about AUF. I have beaten the game on 00 Agent and have all of the medals. You can also post in my help topic on GameFAQs.com. This FAQ may be used by anyone as long as credit is given to me, the FAQ is in its complete form, it is not used for profit, and you contact me first before using it. So far, here are the sites that are allowed to use my FAQ. If you find that anyone else has it, please e-mail me. -www.gameFAQs.com -www.cheatcc.com -www.psxcodez.com -www.neoseeker.com -www.robsgaming.com -www.ps2cheaters.co.uk -www.a2zcheats.com Some of the material found in this FAQ is other people's. I take no credit for their work. Credit is given where credit is due. I would like to thank all the people who helped me create this FAQ. Hope that you find this useful! ********************************************************************* History: Version 1.0: 1/19/02 - Original FAQ. Includes: Game Information and Characters, Controls, Level Walkthroughs, Bond Moves, 007 icons, Gold Reward Tips & Tricks, and Multiplayer Tips & Tricks. I will try to get more Level Walkthroughs done soon. Version 1.1: 1/20/02 - Minor updates, mainly so that the FAQ is easier to veiw online. Version 1.2: 1/21/02 - Fixed (hopefully) that god-awful title, add some more information on Bond Moves and 007 Icons. Also gave the FAQ a different format, added a few touches, and listed sites that can have this FAQ. Version 1.3: 1/22/02 - Added weapons descriptions, and some multiplayer tips & tricks. Also updated sites which can use this FAQ. Version 1.4: 1/28/02 - Completed two more walkthroughs, for Cold Reception and Evil Summit. Also made general updates and asked for help with more walkthroughs. Version 1.5: 2/5/02 - WOW. This update is so massive it is unbeliveable. I added a level walkthrough for Night of the Jackal, a new section dedicated to finding hard to obtain 007 Icons, fixed a ton of spelling errors, added some more multiplayer tips and tricks, and updated sites which can post this FAQ. Sorry for the delay in the update, but I had a ton of stuff to work on. The next update should be in a week or so. Version 1.6: 3/3/02 - Well it has been a little more than a week hasn't it? I added two more walkthroughs. One for Streets of Bucharest and one for Mediterranean Crisis. Also added some more reader tips. Sorry for not updating for a while, I have been very busy. But I will finish this FAQ! Only three more levels to go! Version 1.7: 3/10/02 - One week since the last update. This update includes another level walkthrough, this one is for Forbidden Depths. Thanks to Wally Stiehm for the walkthrough. Only two more left to do! Version FINAL: 1/4/03 - Finally finished this FAQ, way overdue. Thanks to Max for the help and everyone else that contributed. This FAQ is DONE! ********************************************************************* Table of Contents: 1. Game Information, Characters, and Weapons 2. Controls 3. Level Walkthroughs (Some are just FAQ's right now) A. Trouble in Paradise B. Precious Cargo C. Dangerous Pursuit D. Bad Diplomacy E. Cold Reception F. Night of the Jackal G. Streets of Bucharest H. Fire & Water (Just FAQ) I. Forbidden Depths J. Poseidon (Just FAQ) K. Mediterranean Crisis L. Evil Summit 4. Bond Moves (from Ellefan) 5. 007 Icons (from Palador) 6. Gold and Platinum Points and Rewards 7. Gold Reward Tips & Tricks 8. Tips for for difficult 007 Icons 9. Multiplayer Tips & Tricks (from the readers!) ********************************************************************* 1. Game Information, Characters, and Weapons 007: Agent Under Fire is the first Bond game for Playstation 2. Many online sites have given this game bad grades, but I think it is the sleeper game of the year. Good graphics, OK gameplay, and great multiplayer. It is definitely a buy, not a rent, I suggest that you try it if you haven't already. The plot is a typical Bond one, I will just leave it at that. Now onto the characters! --------------------------------------------------------------------- Good Guys James Bond- Duh, the famous 007, main character in the game. Zoe Nightshade- Woman CIA agent, also has an evil clone. 'Partners' with Bond. Q- The famous gadget man. Gives Bond all of his fancy electronic gear. R is his successor. R- Gives Bond Q's gear. Talks to Bond during missions. M- Head of MI6. Bond works directly for her. Natalya Damescu- Woman who gives Bond information on the evil deeds of Malprave. Bad Guys Adrian Malprave- The main antagonist. She is the head of Malprave Industries. Nigel Bloch- Malprave's main henchman. Has a double. The Twins- Identical twins who work for Malprave. One asks Bond to "Enjoy the view." Carla The Jackal- Woman who works for Malprave. She "falls" for Bond. Reginald Griffin- Works for Malprave. Has a double. Had a setback in Hong Kong. --------------------------------------------------------------------- Weapons Most of these weapon descriptions are from Kyleman, who got the from the AUF booklet, courtesy of EA. I modified the descriptons a bit, and added the driving and rail guns, but most of this is Kyleman's work. Thanks Kyleman! Pistols: Wolfram P2K: Designed to be the next generation of sidearm for the German police, this pistol sports a compact design and smooth single-action firing mechanism. The P2K fires special lightweight 9mm bullets. While not the most powerful rounds in Bond's world, they allow for rapid and precise firing. Bond's Wolfram P2K can be fitted with a silencer that screws into the barrel. Press select to arm the silencer. Windsor Viper: This large, stainless steel pistol delivers a .44 magnum bullet with a tremendous stopping power. The Windsor is limited by a heavy recoil, which reduces its rate of fire. IAC Defender: Developed for the Israeli military, the IAC fires the powerful .44 Magnum round at a steady rate of fire, thanks to a gas-powered blowback system. It's a powerful weapon, but the accuracy isn't that great. Dartgun: For special missions, R provides this gas powered pistol capable of firing non-lethal darts. Use this weapon to immoblize innocent guards in the Night of the Jackal level. Golden Gun: This special pistol is given as a reward for exceptional service in your first mission. It has all of the advantages of the standard P2K, except that it's more powerful. In multiplayer, the golden gun is capable of taking an opponent down in one shot. Submachine guns: Koffler & Stock KS7: Developed for German border patrols, the Koffler & Stock KS7 is an inexpensive lightweight machine gun, found in great numbers throughout the world. It's low firepower, poor accuracy, and small clip size make it effective only at close range. Ingalls Type 20: Orginally designed for urban police use, the Ingalls Type 20 never achived popularity because of its poor accuracy. It immediately caught on with the criminal underworld, where it's lack of finesse was viewed as an advantage rather than liability. Compared to the KS7, the Ingalls has a higher rate of fire and a larger clip size. Calypso P-750: The large-capacity cylindrical magazine gives the Calypso P-750 an unusual look, but it carries more rounds than any other submachine gun. An additional grip gives it great accuracy than the Ingalls or the KS7, and a high rate of fire makes it a formidable weapon. Munitions Belgique PS100: Built for the Belgian military, the PS100 features a dorsal magazine that holds more rounds than the Ingalls or KS7. Is's superior rate of fire makes the PS100 the most lethal submachine gun in the world. Kazakovich KA-57: The most recognizable assault rifle in the world, the KA-57 was developed for the soviet infantry during the Cold War. It's a sturdy rifle with low stopping power and a slow rate of fire, more accurate than a submachine gun, but lacking the punch of other assault rifles. Windsor FSU-4: A version of the US Army's standard-issue assault rifle, the windsor FSU-4 offers a decent rate of fire and accuracy with the added benefit of a grenade launcher. Press select to switch to it. Meyer-Westlicher UGW: While other nations preferred steel and aluminum alloy weapons, the Austrian Army realized the possibilities of designs based on plastics. The UGW features a good rate of fire and excellent accuracy, aided by a 3x scope. Koffler & Stock D17: This revolutionary design from Koffler & Stock may change weapons forever. The D17 fires caseless ammunition which increases the weapons accuracy. With a high rate of fire and a powerful 4x scope, the D17 ensures considerable firepower on a target with a high degree of accuracy. Other: Hand Attack: Your hand to hand combat training allows you to deliver a devastating knockout blow with your bare hands. In certain situations, a single strike can take down an opponent. Frinesi Special 12: Used by police forces around the world, this 12-gauge combat shotgun has limited range but tremendous firepower. In multiplayer press select to make an automatic shotgun. SWZ SSR4000: A bolt-action rifle, the SSR4000 can deliver powerful rounds accuratly and at great ditances. A single shot from the SSR4000 neutralizes almost any opponent, and in addition, the SSR4000 has the power to penetrate armored helicopter glareshields. Press select to access the more powerful scope. Grenades: Grenades can be used to attack opponents while taking cover. MRL-22: This compact, shoulder-launched weapon fires unguided rockets that deliver tremendous firepower. Accuracy is not a premium to the MRL-22, since collateral damage ensures neutralization of any nearby opponents. In multiplayer press select, it allows MRL-22 to shoot guided rockets. The rocket tracks your targeting cursor until it hits a solid object. Driving Weapons: (Rail levels) CH-6: This rocket launcher projects unguided missiles wherever you point it. KA-57S: The S stands for "scope." With the scope attachment, this rifle becomes a fine weapon for accurate long-distance shooting. Shotgun: This 12-gauge weapon features pump-action relaoding. It can also operate as a long-distance weapon, but with greatly diminished effectiveness. RCH-1: User-guided rockets. When launched, the veiw switches to that of the rocket until it impacts the target. Driving Weapons: (In the car) Machine Guns: All MI6 vehicles come equipped with standard, forward mounted machine guns. These have unlimited ammunition, but are by no means the most accurate weapon in your arsenal. Rockets: These forward firing projectiles have no guidance systems, so use with caution. (Yeah right). Missiles: Vehicle mounted missiles that will lock onto the nearest target. Allow sufficient time for target to lock before firing! ********************************************************************* 2. Controls Regular Controls- X- Fire Circle- Use Gadget Square- Action Triangle- Jump R1- Strafe Right R2- Manual Aim L1- Strafe Left L2- Kneel Control Pad Up/Down- Choose Weapon Control Pad Left/Right- Choose Gadget Right Analog- Look Up or Down Left Analog - Move Around Start- Menu Select- Secondary Fire Driving Controls- X- Accelerate Circle- Handbrake Square- Brake Triangle- Change View R1- Fire R2- Change Weapon L1- Fire Machine Gun L2- Look Behind Rail Controls- X- Fire Square- Action Control Pad Up/Down- Change Weapon R2- Manual Aim L2- Turn 180 Degrees Right Analog- Look Around Left Analog- Look Around ********************************************************************* 3. Level Walkthroughs These walkthroughs are for just beating the levels, not getting the rewards/medals. The walkthroughs are designed for Agent difficulty. I need help completing these so if you can help me do an in-depth walkthrough for any level that I have not fully covered yet, then e-mail me at LukeFritz@aol.com. Hope these walkthroughs help you out! ----------------------------------------------------------------------- A. Level 1: Trouble In Paradise OK this level is so easy that I doubt anyone will need help on it but here goes. There are two ways to get into the facility. The 1st way is to go up on the top using the Q-Claw. Switch to the Q-Claw and claw up to the top. Then turn to your right and go down the walkway. At the end of the walkway drop down, kneel, and then drop down again, behind the guard typing on the computer. Kill him then turn 180 and go forward until you get into the next room. The 2nd way is to use your Q-Decryptor on the main door in front of you at the start. When you go in, you will be caught on camera, the alarm goes off, but it doesn't really matter. Turn right and go use the Q-Decryptor on the door in front of you. Kill the guard in front of you, then go straight into the next room. Now you are in the same place if you go either way to get in. Turn right and go into the elevator. Press action and then the game loads a new room. As you "wake up" shoot the guard in front of you, as you descend. He is behind a desk. Get out of the elevator, pick up the guards ammo and then turn right, go up the steps, and use your Q-Laser to break the lock and open the doors. Go straight until you get a cutscene showing the guards running behind cover and then showing a car with a barrel on the back. Obviously from the cutscene, shoot the barrel on the back of the car. You will kill all of the guards. Now go down the ramp, collect their ammo, and continue down the ramp on the right. Kill the guard hiding behind the box on the right, and advance until you get the cutscene showing you the guards coming down the hall and the body armor. Kill the guards (there are around four), get the body armor and advance down the hall where the guards came from. You will stop, as the game loads a new room. When you wake up you are facing a room with plants and red and blue lights. As you go into the room, the lights will turn off, leaving you in the dark. In the right corner there is a guy throwing grenades, be sure to take him out first. Kill all the other guards in the room. Be sure to duck behind the rows of plants to avoid being shot. When you get out of that portion of the room, turn left, there is a guy with a shotgun behind a box. Take him out, and get the body armor behind the box. Then turn around and get the briefcase on the shelf on the right, containing the vials you are looking for. Open the door and the game pauses to load the final room. As you wake up, go up the stairs to the next level. To your right is the next set of stairs. Go up the stairs and advance. Shoot the sniper on the platform across from you. The game will play a cutscene which is the sniper dying in a crappy way ;). When you get to the main area, the game will play another cutscene. As the cutscene ends, there are two ways to get to the other side. Go to the right (where the sniper was). Pick up his gun and you can test it out right there or you can move along. Once you get to the far side, there will be stairs leading down. Take them and go straight at the bottom. You will probably heard one of the guards spot you, but don't worry, it doesn't matter. Go into the elevator and press action. When you get out, go forward, turn left, and then go forward again, then turn right and go through the opening. Now, there is a guy hiding behind the boxes in front of you. There is also a guy to your left, also behind some boxes. Kill them and then advance. There is body armor on the wall to your left. Kill guards until you are close to the corner. Then shoot the barrels to kill the rest. Advance again, and Zoe (the girl) will say something like "Watch out, its a trap James." A guard will come out around the next corner. Kill him and then turn around the corner (to your right). Two guards will come out of the elevator. Kill them and then advance, until you can go onto the walkway to the sub (on your right). Go down the walkway and go to Zoe. Go around the other side of her and use your Q-Laser to cut through the chain holding her to the sub and then presto! *MISSION COMPLETE* FAQ: How do you get the armory keycard? A: Use the 1st method of getting in, once you drop behind the guard, use your fists to kill him. He will leave the keycard on the desk. ----------------------------------------------------------------------- B. Level 2: Precious Cargo This level is rail level, meaning that you don't control where you are going. So I will just tell you what to shoot. Remember always to use the machine gun that you start with, except where I tell you to use the rocket launcher. At the start, turn to your left. Zoe (who is driving) will say "Watch out for that helicopter!" Sure enough a helicopter comes over the ridge to your left. Shoot the guy hanging off the side for a Bond Move, then shoot down the 'copter. Next, turn back forward and shoot the helicopter ahead. It shoots missiles, so get it out of the way quickly. When you do that, soon after where the 'copter was, Zoe says "They are right behind us." By now you should think, note to self - listen to Zoe. Because she basically tells you what to do. Anyway, turn around and a car races up to pursue you. You can do one of two things to cars that have people shooting at you. The first way is to shoot the tires out on the cars, they spin out of control and they can't follow you. I recommend this version, rather than the second, because it isn't that hard (but it is harder than the second version), it gets rid of the cars (the second way doesn't) and it gives you Bond Moves. The second way to take out cars is to shoot the guy that pops out of the sunroof or to shoot the car until it explodes. This isn't that hard but people keep on appearing out of the car and it takes lots of time. Back to the walkthrough. Shoot the car behind you after the helicopter. After that Zoe will say "They're right in front of us!" And they are once again she is right. There is an armored van in front of you. Shoot the tires out (you can't blow it up). As you progress through the next part of the level be sure to spin 180 all the time, so that you can check the cars around you. Pretty soon Zoe will say "James, there is a roadblock ahead" and then Bond says "Turn left here, Zoey!" You will turn into an alley. Straight ahead is a guy with a rocket launcher. Take him out and then you stop, as they have set a trap for you. There are three different places that people are located. Left, Right, and Straight. Shoot the barrels around the roadblocks. The way out is to the right, but if you want to have fun shoot all the barrels, and see a lot of explosions. After you get out of the trap, turn 180 degrees. A limo is chasing behind you. Shoot it, and any other cars behind you. Then turn forward and shoot the guy on the sidewalk around the next corner. Coming up is a big roadblock. Switch to the rocket launcher. Shoot the gas station and it should blow up. Then shoot the helicopter. After that Zoe will say "Those cars are in the way!" Look to your left and blow up the cars in the way. Zoe then says "That's gotta hurt!" Ahead is the factory. Shoot the guys (with the machine gun) outside the factory as you go in. Once you stop inside the factory, shoot everyone on the left and above you to advance. As you advance, shoot the guys with rocket launchers ahead of you on the walkway. Also, shoot the guy on the right, next to the fan. As you get out of that room, you are in the last room. As you come to a stop, get rid of a lot of the guys by shooting the barrels to your left. Once you have killed everyone, shoot the blinking red light to your right. It moves the crane load under the target. Then shoot the red block on the crane to drop the load on the target and then it is: *MISSION COMPLETE* FAQ: Why does Zoe tell me everything? Kind of makes it pointless. A: If you want to not know everything that is coming your way, then put it on 00 agent and the game will not tell you everything. ----------------------------------------------------------------------- C. Level 3: Dangerous Pursuit It would be impossible to guide you through this entire level, because there are many different roads to take. But I can tell you what you need to do. At the start, go straight. Follow the road and enjoy the great graphics until you get to the roadblock ahead. Then use your rockets to shoot the barrels on the left of the two cars. This blows everything up. It is also a Bond Move. Keep on following the road. When you get into the tunnel shoot the barrel ahead to blow everything up again, again getting a Bond Move. After you get out of the tunnel it is up to you. I suggest that you take the road to the left, and keep left until you get the Q-Booster in the middle of the road. Then look at your radar in the top right of the screen. It will show you a green dot on the top. That is where you have to head. Take any roads (it doesn't matter which) to get to the dot on the radar. Once you catch up to the dot (which is the van you have to disable) follow it until you feel that you are close enough that you can use the Q-Booster the get close to the van. Use the Q-Pulse when you are very close to the van (almost touching it). The Q-Pulse takes a second or two to charge, then it triggers and disables anything that touches it. You might have to use the Q-Pulse twice, so be sure to pick up any that are in your path along the way to the van. When you disable the van, it is then *MISSION COMPLETE* FAQ: I can't get close enough to the van, what do I do? A: Use any Q-Booster that you can find to catch up. FAQ: How do I switch to the Q-Pulse? A: Use R2 to switch weapons AND gadgets in driving mode. Use R1 to set the Q-Pulse off. Remember, it takes time to trigger. ----------------------------------------------------------------------- D. Level 4: Bad Diplomacy This level you can't kill the guards, so you have to use the Dart Gun for the entire level. If you run out of ammo, just use your fists until you can get some more. Be sure to not let the guards see you, because if they do they will run away from you and sound the alarm, ending the level. At the start, there is one guard walking in front of you. Shoot him with the dart gun before he sees you and sounds the alarm. Then advance forward. Go to your left down the hall. Follow the hall. You will see an elevator to your right, go past it for the moment. Around the corner, shoot the guard walking down the hall away from you and then go into the room to the left of where you killed the guard. Get the darts, next to the desk in the left corner of the room. Once you get the darts then go back to the elevator, get in and press action to go up to the next level. Once you get out of the elevator, turn left and go down the hall until you meet up with the guard in this area. Get rid of him and then turn around and go back where you came from. This time go to the right of the elevator and go through the doors at the end of the hall. When you open the door, make your way through the kitchen until you make a noise, by knocking some bottles over. A cutscene will play, it shows a guard hearing the noise and turning towards the room. Quickly go to the door where the cutscene played and kill the guard as he turns around. Then look forwards and shoot the guard walking in front of you, down the hall. Advance down the hall. There are some lasers on the floor. The lasers set off alarms if you touch them. Use your Q-Specs to see the control panel in the wall. Open it and then use your Q-Laser to disable it. You can do this with any lasers. Defeat the guard ahead, and then turn around. There is a guard outside the window. Shoot him and then turn around again. Go to the end of the hall and use your Q-Specs to see a secret door on your left. This has ammo and body armor in it. Get the goods and then go back to the open window and jump outside. A cutscene plays. Use the Q-claw to go up to Griffin's Quarters. Drop down to the ground. Walk through the window on your left. Then walk forward until you see a door on your right. Open it to play the cutscene of Malprave and get the keycard to open Griffin's off. Then walk forward until you see the first door on the left. Enter the door and get the dart ammo. Then turn around and use the keycard on the door in front of you. The cutscene plays. You see that Griffin has an evil clone, and you have to fight him. When you 'wake up' you will be facing the clone. Shoot him twice anywhere with the dart gun. Pick up the password generator that he leaves on the ground and head back towards the window. Go to the computer on the desk and press the action button. You will finish an objective. Now you just have to get out. Go back to where you killed Griffin. Right behind where you defeated him is another door. Use the keycard to go through it. A guard is just below you, to the left, around the glass cases. Shoot him, then go on down the hall. There is a laser that moves up and down. Just use your Q-Specs and Q-Laser again to disable it. Shoot the guard in front of you, walking down the hall. Walk past the elevator and shoot the guard at the end of the hall, then turn around and head back to the elevator. Enter it and press action. Once the elevator opens, turn left and walk down the hall. Go through the door at the end, where you originally came in. Then go up to the doors straight across from you. There is a guard at the door when it opens. If you have any ammo left you can shoot him, or you can just run by him to end the level. *MISSION COMPLETE* FAQ: I run out of darts and the guards always run away when I try to hit them. What should I do? A: Try to sneak up behind them and strike fast, don't wait. ----------------------------------------------------------------------- Level 5: Cold Reception To beat this level, try staying inside vents, sniping people with head shots. Don't alert the guards, they will set off alarms, bringing in lots of people and making the level much harder. OK, here goes. You start out in the reception room, just after talking to the twins for the first and last time. To get out of the room, go up the stairs to the desk on the right of you when you start. Press action on the blinking green button next to the computer, and the door opens. If you press either one of the other buttons, then they open doors with guards behind them. As a cool extra (that I found out myself) you can go up to the piano in the starting room and press action and it plays the Bond Theme. As you go through the door on the right, there is a vent ahead and a door on the right at the end of the hallway. Take the vent, by using the Q-Laser to break the lock. Go into the vent and look to the right, through the next vent that looks into the room. Put the silencer on the gun and kill the guard in the room. Now turn left and continue down the vent until you reach the next room. Kill the two guards in here from the vent. Across from you is another vent. You need to go into it, but not right now. Get out of the vent and go right, into the room where you just killed the guard from the vent. Go over to the the blue drawing, across the room from the vent. Get your Q-Camera out and photograph the drawing. Turn around and go into the vent which you saw from the first vent. There is one guard walking around the next room, so snipe him and then get out of the vent. Go into the room in which the guard was in and photograph the yellowish document. Now turn right and press action on the picture of the tiwns. It opens up to reveal body armor, a rocket launcher, and a shotgun. Turn around now, and go staight. Open the door, and then go down the hallway. You can see an elevator ahead but don't go over to it. There is a guard waiting to your right. Rush around the corner and take him out. Facing the same way (the elevator to your left) go down the hall that the guard was in. On the bookcase to your right is a keycard. Pick it up and then go to the elevator and get in. As you go down the elevator, get ready to shoot once the door opens. When the elevator opens, shoot the guard across from you. Now advance and turn left. Go through the door in front of you. turn to your left and go down the stairs. This is the maiframe area. Go straight across to the other side and turn left. Kill the guard walking here and then go back to the stairs. Facing the stairs, turn right and go staight until you can see the guard ahead. Kill him and now you have to turn off the alarm, using the keycard you got on the boookcase upstairs. Use the keycard on the computer on the right of the mainframe room, straight ahead and to the left a little from the stairs. It disables the alarm. Now to get out of the room. Use your Q-Decryptor on the three spots on the green walls of the room to open the door on the far side. Go over to the doot on the far side, diagonal on the left from the stairs. Open it by pressing the green blinking button to the left of the door. Now follow the hallway until you get to an elevator. Press action on the blinking green button to go down. After the game loads the next part to the level, get off the elevator and follow the hallway until you get a cutscene, showing you a spot to use your Q-Claw. Q-Claw up, then duck into the vent. Now here is the tricky part. This room that you are now in is huge and has a ton of guards. If they set off the alarm then you have to find a different way out. But it is not that hard. Before I start you have to know that here are mant different ways to get around this room, and if the guards set off the alarm it doesn't matter, you just have to get out a different way. Look down on the grate opening in the floor of the vent that you are in. Go across it and then look through it. Wait for a guard to come. You have to act fast once you see him because they can, for some stupid reason, see you in the vent. Shoot the guard then turn around and drop down out of the vent. Now turn around and go up the stairs. Take the guards ammo and go look for other guards to shoot. Turn right and go into the huge cavern, that is fenced off in the middle. Kill any guards that you see in this room and then quickly turn to your right and go into the next room. Kill any guards you find here, so that there are now no more guards If the guards did not sound the alarm then go through the open blast door into the next room. If the alarm DID sound, go up the ladder near the blast door, facing the wall. If you went through the blast door: Kill the sniper ahead of you, and then turn right and go down the stairs. Kill everyone on the bottom by blowing up the barrels, but don't go down there. Turn left and go into the room ahead, up the stairs. Shoot the guard here, and then download the program that is flashing green on the wall with your Q-Remote. Now re-trace your steps, going up the stairs and going past where the sniper was. Follow the catwalk to the door, where you download the program from your Q-Remote to open the door. Once you open the door, be ready to fight. There are two super thugs that you have to fight. I suggest using the shotgun, which should kill them in two shots. Kill the thug in front of you, and then go foward and turn left and kill the second thug. Now turn right and shoot the guard behind the open door. Now advance quickly and take out the sniper to the left of you, across the area. Now go right and go into the room. Go up the ladder on the right of the room to get up to the tram line. Once you get off the ladder, turn left and go over to the hook. Press the action button and then watch Bond ride down the tram line to a nice getaway. *MISSION COMPLETE* ----------------------------------------------------------------------- Level 6: Night of the Jackal Wow, this level rules. One of my favorite levels in the game to be sure. The level is also pretty tough the first time through, so follow the walkthrough word for word. As you start out, don't go forward immidiatly. Know your surroundings - look around. Once you advance, a bus will pass by infront of you, and crash into the front gates of the embassy. Now the chaos starts. Basically, there are terrorists all around you. You have to shoot and move fast during this portion of the level. In the same alley as you started out in, there is body armor in a shop. Break the window and jump in to get it if you need it. Now onto the terrorists. Straight in front of you at the start, way down across the road, two terrorists are behind a building, waitng for you to come. Shoot both of them and then turn right and shoot the guy with grenades. Now advance in the same direction, and shoot the two terrorists behind the fountain. DO NOT SHOOT ANYONE INSIDE THE EMBASSY GATES! If you do, about five terrorists will turn around and start wasting you. To get past the sniper, you can either just run past in an area where the laser beam isn't close to, or shoot the sniper until he dies. If you go straight into the alley ahead, there is a shot gun and body armor in the shop windows. Get these, and then turn around and go out of the alley, and then turn left. Advance and then turn left. Advance again, and then shoot the guy in front of you. Get his ammo and then go right, under the arch. There are two more guards that will attack you once you get past the arch. They come from opposite sides, so my suggestion would be to get behind cover and kill the terrorists one at a time. Once you have killed them both, advance until you are under the ledge on the right, so the sniper can't see you. Now look up and advance into the snipers veiw. Shoot him fast, so he can't get a shot off. Once you have killed him, use your Q-Claw to grapple up to the ledge above you, on the side of the building. Now jump over to the balcony where the sniper was, and get his gun. Face outwards, and Q-Claw over to the building you just jumped from. Once you land on the ledge, follow it to the right around a corner and into the safehouse. If you can't do this, you can always break in through the windows. Once you are in the safehouse, go forward and to the right. There are two doors. The one on the right is locked, so go to the left and into the bathroom. Advance until the cutscene plays (Yeah baby!) Once the cutscene ends, advance through the shower and around the corner to the back balcony. Use your Q-Claw to get across to the embassy. Once you Q-Claw across, turn to your left and go forward until you fall off the roof. Once you have landed turn around, go up the stairs, and turn left. Use the Q-Card that R gave you to open the door. Go inside and the game stops to load a new room. Once you start playing again, get the body armor under the stairs if you need it and then go up the stairs. Follow the walkway until you get to the door. Now get ready to fight and save some hostages. Open the door with your gun ready and wait until a hostage comes running out of the room directly in front of you. Shoot the terrorist that is holding her hostage, and then turn left. Go forward, but don't advance around the corner yet. Ariound the corner is a hostage andf a terrorist. Quickly take the terrorist out, and then advance forward to the final hostage room. In the room coming up, to your right, there are three terrorists and three hostages. If you wait long enough, the terrorists will say some cool things. The terrorists are in a room with glass all around, so just shoot through that. Kill the rightmost terrorist first, be sure not to hit any hostages. Now take out the other two, one is across from you and the other is tucked behind on the left. Once you are done killing all of them it should say objective complete. If it does not, then you need to go back. If it does, jump into the room with the three hostages, take the terrorists ammo and advance in to the next room. Behind the mainframe computer on the left is some body armor. Get it by going around on the closest wall to you, and coming back the same way. If you don't do this, it is OK, you will just get hurt by sparks a little. Go and advance into the hallway. Follow it until the window on the side blows open, to reveal a terrorist with greandes. Kill him and then advance down the the hallway again. Ahead of you is the kitchen from earlier in the game, but this time with a lot of angry terrorist inside... Actually, this room is easy. Open the door and kill the guy behind the bar ahead. Turn to the left and fire rapidly at the three guys here. If you need to, duck back behind the door it is bulletproof. Once you have killed every body in the room, go over to the body of the first terrorist that you killed sand pick up his ammo. Now go over to the right-most far corner. There are sniper rifle bullets here. Pick them up and the turn around and go forward. On the left side of the room is more sniper ammo. Pick it up and then go pick up all of the other guards ammo. Now get out of the kitchen, through the door on the left. Advance down the hallway until you get to the center part, with the burning elevator. Get ready to fight two guys as you advance around the corner. Shoot them both, one is hiding on the left, and one is to the right. Once they are dead and you have picked up their ammo, advance again. When you turn to right, into the rotunda, shoot the terrorist ahead. Now you have to find the escape route that M refers to. You don't even have to put on the Q-Specs. The escape route should be obvious to anyone who is English, and since I am half British, (but was born in the good old USA, still live in Portland, Oregon) I found this quite easy. The escape route is hidden behind the United Kingdom flag on the right of the rotunda. It is the first flag on the right, just a few feet from the doorway, and it is red, white, and blue. The red part is a cross. Once you find it, go up to it and press action on it. It opens up to reveal the secret room. Go into the room and then follow the route to the left. Talk to Natalya Damescu and get the ammo and armor to the right of the door. Then open the door with the Q-Card and stop, as the game loads the next room. The room you start out in is just before the boss. Once you start out, look up and shoot the barrels on the top walkway, since a terrorist is lurking there. Once you have killed him, go directly under where he was and pick up the body armor and ammo. Now you are ready for Carla the Jackal. Adavance into the next room with the sniper rilfe out. To kill Carla, use the sniper rifle to deal damage to her fast. Hide behind the boxes on the left. Shoot her in the head and shoot the barrels next to her on the left of the room, on the walkway that she is on. Once she moves over to the claw thing on the wall (three moves since the start) go over to the right of the room and press the green button, sending her to her death. Once you have killed her, go up the ladder on the left of the room. Follow the walkway and get the ammo that Carla dropped. At the end of the walkway is armor. To the left is the door to the final part of the level. Go up the stairs and open the door to reveal the helipad. Let the helicopter take off. Once it does, you can do one of two things to kill the helicopter coming out. The first (and the easiest, and more fun way in my opinion) is to man one of the four machine guns in each corner of the roof, and shoot down the helicopter once it comes up each time. You have to move each time the gun runs out of ammo. Man the gun by pressing action near it. Once the helicopter explodes the mission is over. OR, you can pull out your sniper rifle and shoot the helicopter pilot in the head, once he comes into sight. This method is harder, but faster. Once the pilot is hit, the helicopter will spin out of control and then crash into the embassy, and land near the door you came in from. Get away from this area, because you will die if the helicopter lands on you. The machine gun in the left corner close to the wall from the door you came in from is in range of the crash too. Go to the edge of the roof, if you want to be sure not to even be close to the crash. Once the helicoper crashes the level is complete. *MISSION COMPLETE* ----------------------------------------------------------------------- Level 7: Streets of Bucharest This level starts out with you in the car, then it changes in the middle to a tank (rail). Thanks to littleleo for the walktrough, basically the entire thing is his. Car Section OK. You start this level in your car on the streets. Head down the first road, following the arrow pointing you the way to the locator. On the way pick up the Q-slicks just a bit further down the road from the start of the level and try to get in front of a car chasing you and use the Q-slicks you just got to stop it and get a Bond Move. On your way to the train station pick up the missiles and rockets and any other pick-ups you come across. When you get to the train station avoid the armour unless you are very low on it. Go between the trains and pick up the locator, which is on the far side of the train station, and try and shoot down the two helicopters that are either side of the train track with missiles to get another bond move. If you haven't already got the armour get it now and leave the train station driving down the middle road. There is some armour on the way and some more missiles. During the journey to the next objective on your map, shoot the enemy vehicles that get in your way and a helicopter will shoot a hole in the bridge you originally came across. If you successfully jump it you will be rewarded with another Bond move and be one step closer to the chip. Continue to the chip and pick it up. Now carry on full speed through the tunnel ahead and you should go onto two wheels and get another bond move. If you want to get full enemy count then turn and kill both cars that where in your way. Then continue down the steps ahead and up a hill over a gap in the street. This will earn you the last bond move in the car section. Finally travel along the street a bit further until R contacts you. He will tell you about a Q-booster. Look out for it just before the park. If you miss it there is another one in the park. Now equip the Q-booster and head towards the big flight of stairs ahead. Use the Q-booster at the bottom of the stairs and you will go flying through the window of a tank storage building! Note: You have to be going full speed and engage the booster on the middle of the steps to make it over the river. Tank Section In this section you are on rails, as you were on mission 2 and you have to shoot the enemy vehicles with a chain gun or a cannon that is attached to the tank. I won't need to give directions for this section but just to say shoot everyone you see. A lot of the people have rocket launchers and if you are on a hard difficulty then you will get hurt quickly! The first Bond Move is in a closed area with blockades on every exit. Look to the right and shoot the barrels with your chain gun making sure not to hit any of the people, or you wont get the Bond move. Then turn to the right and destroy all the other blockades and then you will get moving again. Soon after you will see a helicopter fly in. Destroy it for another Bond move and then shoot the cars that chase you down again. A short time later there will be a cut scene with a bridge and cars blocking it and a helicopter hovering above it. For another Bond move shoot the helicopter until it explodes and destroys the bridge. Bond will then travel over the wrecked bridge and you will go into night vision mode. In this part shoot anything that is white, the people are standing on top of the buildings ahead of you. Only two vehicles will come during this bit. For the final Bond move you have to shoot a barrel that is next to a vehicle with a man standing to the left of it. You will see this when M contacts you and tells you that Malprave's men have commandeered a supply train. The barrel is to the left of the car next to the man. After the night vision goggles have worn out there will be another scene showing two tanks and a train above going across a bridge. To destroy the tanks you have to equip the cannon and shoot one of the red train compartments which will explode and crush the tanks. NOTE: To destroy the tanks you have to equip the cannon and shoot one of the red train compartments which will explode and crush the tanks. To defeat the tanks, you have to switch to the tanks cannon, by pressing down on the control pad, on the left of the controller, and then shoot one of the red fuel cars on the train going across the bridge. Be sure to aim slightly ahead of the red car, to give the shell time to get there. Once you do this it is *MISSION COMPLETE* FAQ: How do I defeat the tanks at the end, under the bridge with the train? A: To defeat the tanks, you have to switch to the tanks cannon, by pressing down on the control pad, on the left of the controller, and then shoot one of the red fuel cars on the train going across the bridge. Be sure to aim slightly ahead of the red car, to give the shell time to get there. ----------------------------------------------------------------------- Level 8: Fire & Water This walktrough was made by Max, mchugg@ozemail.com.au. THANKS! Run along the pipes and up the first ladder. Turn right to find a guard. Shoot him and grab his ammunition. Climb the next ladder, shoot the guard, and grab more ammo. At the next level are two guards. You can kill them with little or no damage if you are quick and careful. Climb the ladder and run face first into the wall, turn 90 degrees left, move forwards a couple of steps, then turn another 90 degrees left again. You should now be looking directly at the guard who normally sets off the alarm. Shoot him and he will fall, exposing the guard hiding behind the box, and shoot him quickly because when he opens fire he does a lot of damage. You can now clearly see a helicopter hovering above, but don't shoot it because if you destroy it now, you cannot get 13 Bond moves. Climb the next ladder and open fire when the head of a guard working on a computer comes into view. After a cut scene, dash to the top of the ladder and run towards Bloch, ducking as soon as possible to be protected by the bullet-proof glass. If you really must destroy the helicopter, this is the place to do it. Stand at the right hand end of the left window, so that you can just see the green vertical piece of the window frame on the right hand edge of the screen. Get a grenade, and aim so that the vertical piece of the cross hair is aligned with the drive shave for the main rotor, and the horizontal piece is aligned with the top of the cockpit. Throw two grenades. The second grenade will cause a flame to come from the base of the rotor. At this point, about 4 pistol shots will cause the helicopter to explode. Having done this, you now can't get any more than 12 Bond moves. Using the Q-remote, get the computer program, (Bond move #1) picking up the ammo from the floor. Go to the door, crouch, and use the laser on the lock. (Bond move #2) The helicopter will take off - let it go, but keep clear of its fire, as it rises above the bullet proof glass. Using the crane remote control, drop the carton that is hanging in the air. (Bond move #3) Shoot the four guards who are outside. Had you destroyed the helicopter earlier there would have only been two and you would have met the others later when they would have been much harder to kill. When the guards are dead, go across to the door at the left hand side of the ladder you climbed, go outside, and pick up some armor. With the crane remote control, activate the two cranes to get the other two Bond moves. (Bond moves 4 & 5) If you do this now you won't forget, as the later option of hopping across the crates is too slow and risky. Also the heavy machine gun on the platform near the second crane takes up too much time, it is much more efficient to fight on the ground when you come to that place. Now go back through the computer room and exit the door to the left hand side of the window. If you have gold and are going for platinum, shoot the drum that you see as soon as the door opens, and a 007 token will appear. (007 PUMP ROOM You need the Calypso to be ready. Walk forward and shoot the three guards that appear, then refuel your Q-jet. As you came into the room there was a pile of boxes directly ahead of you and close to the rail, but with a narrow gap between them and the wall. Switch to the MRL-22 and move into this gap, ready to shoot a guard who is on patrol directly opposite. If he isn't there, simply wait for him to return. Switch to the sniper rifle, and move around to the rail on the left hand side of the pile of boxes. Crouch and you will be able to kill the first sniper by hitting him in the legs. Next jump to the top of the boxes - they are stacked 3 high - and hit the second sniper. While you are up there, switch to another weapon and put a shot into the drums piled down below as a safety precaution for later. Move to the far end of the rail where the staircase goes down to the floor, and engage the sniper rifle again. Directly opposite you, at the other side of the room, is a platform with a ladder. Just to the right of this ladder is a guard who is waiting to shower you with grenades when you are down on the floor. Go down the metal stairs until you are about two steps up from the floor. Take him out with the sniper rifle. Switch to the MRL-22, go down the steps, and move to the centre of the room, turn left and move forward until there is a central pillar on your right. A guard will appear from around the pillar, so take him out, then move forwards, when you will see a second guard who should be removed quickly. Now move over to the ladder on your left. If you have achieved gold, you will see a 007 icon (007 token #5). To get it, walk around the right hand end of the chain wire fence. Then climb the ladder and there is a door on your left, with a pile of drums inside that you can't quite see. Two guards will appear, one of them of the tougher variety. You can dispose of them either by lobbing a grenade through the door, or shooting them as they appear in the doorway. Enter the room and move forward until there is a door to your left and a control panel with a green button directly ahead. Don't touch the panel yet. Go through the door onto a platform where you will find sniper rifles and armor. Collect what is there, return to the room and start the pumps by pressing the green button. Two huge arms in the main room will begin to move up and down. Get the MRL-22 ready. When the arm on your right is going down, dash out of the door, turn right and go to the end of the platform. When the arm rises you will see a super guard who can be removed with (in order of preference) MRL-22, sniper rifle, grenades or pistol. The Calypso isn't a good option because a kill takes too long and the super guards fire back with considerable accuracy. Turn 180 degrees and move back to the rail by the door, where you will see another super guard who also must be removed. Go back into the control room and exit the way you entered. If you need more armour, there is some on th---------------------------------------------------------------------- - Level 9: Forbidden Depths This walkthrough was made by Wally Stiehm or itisprettysweet on AIM. Thanks! As long as you shoot fast and accurately, there is nothing to this rail level. At the start there is a guy to your left, after you shoot him, go ahead and bring your attention, and the sight of your gun, up toward the ceiling, because after about 5 seconds there is a flashing red light that means a turret gun is there, and if youre quick, you can blow it up before it even has time to shoot at you. Your gun will auto-aim to it after you have started shooting at it, just hold the trigger until it blows up. Next, you will go down for a few seconds, then you will start turning right, you will see another cart come into view. Let your auto-aim zero in on it, then just hold the trigger, if you hit it consistently, it will blow up quickly, but it usually takes at least one clip unloaded on it to finish it off. After this, there are a few curves that come to a straight-away, and right above the track is a tower. There are two men in this tower, kill them both for some ammo (and a 007 icon when going for the platinum medal). Right when you go under the tower, you will hear intruder, then you will see the red lights on the ceiling that indicate the turret guns. Shoot quickly and they will both explode before they shoot you, this also gives you some ammo. Next, you go through a door, and after a few seconds, a cut scene shows you a little ways down the track to reveal a large blockade set up to stop you. Nigel Bloch has stopped his cart and is turned around waiting for you and giving orders to his men to stop you at all costs. All of the men are on the platform left of the track, your auto-aim will go from man to man as you kill them, but I will tell you where they are anyway. One is directly to your left as you enter the area, then there are two more, one in the doorway, and one next to the first stone pillar, two more are behind the desk, and then there are three more around the second stone pillar, however, after killing the men behind the desk, a door opens and another man is there. After killing all the men, shoot the flashing red button behind the desk, you'll get a bond move and will continue forward. You curve right for a couple seconds, then another cart comes into view, let the auto-aim do its thing, and hold the trigger, this one explodes faster than most of them. Now you go down a hill and into a see-through tunnel (you can see the water and fish outside of the tunnel). This tunnel is a constant curve right. Be ready, because at the end of this tunnel, there is a turret gun on the ceiling. Right after you destroy the turret gun, you will hear someone say "It's just you and me." Tap L2 to turn around quickly and use the auto-aim on the guy and the cart blows up very quickly. Now, turn back around and you will go down and come to a fork in the track, you go left, and then come to another fork, you go left again, and now there is a cart. Kill this guy fast, because he has rockets and if he hits you with one, you don't last much longer. You reach another fork, and the cart in front of you goes right and crashes into the un-opened door, you go left, and Nigel Bloch is there. You can't kill him, but shoot him relentlessly anyway, because as long as you shoot him, he doesnt shoot you, as soon as you stop shooting, he starts. You get to another fork, he goes left, and you go right. He says something over the speakers to his men, and you continue going. Then you turn left and start going up, immediately, a turret gun comes into view at the top of the climb, it is nearly impossible to destroy this one without taking any damage, so dont get discouraged if it gets a few shots off on you. After you get to the top of the hill, you enter a large area, a man is next to the track on the right, the auto-aim goes to him, after you kill him, you get a shotgun in the middle of the track (so far, I have found this shotgun useless, because it is slow and is nothing compared to the machine gun you are using). Now you will go slowly through this area and will start to curve left, your gun will go to a man who is on the right side next to the track, kill him. Now you straighten out and start to go up, another turret comes into view. This one is also difficult to get without being shot yourself. Now you will come into another large room, where another blockade has been set up to stop you. Follow these instructions closely to kill all of the men fast, while taking a minimal amount of damage. As you enter the room, move your gun to the right, and when your cart stops, hold R2 and shoot the barrel that the men are all around, this gives you a Bond Move. Now keep moving your gun more to the right and shoot the man up on the balcony. Now another man comes out on the lower platform, still on the right side, shoot him and turn rapidly back to your left. There are two pillars; one on each side of the track, there is a man next to each of them. After you kill these men, everyone in that area should be dead, if you did it correctly, and killed everyone, the door will open in front of you. Be ready, because there is a cart on the other side, start shooting it right away because he has a rocket launcher. You will continue forward after killing this guy, and will get back on the regular path. Right after you exit the blockade area, a turret gun is on the ceiling, be ready for it. Now, a man with rockets will be on the right side of the track. After him, another turret gun, and then a man will be on the left side of the path, and then another turret gun. Now a man will be on the left side of the path, and then a man on the right side of the path. Now another turret gun, and another man on the left. Next is another one of those towers, kill both men for another 007 icon. After them you will see a cart, this is Nigel Bloch. Keep shooting him so he doesn't shoot you. Shoot him until he says "You're a dead man Mr. Bond!" After this he doesnt shoot anymore. However, keep your auto-aim on him, because he drops a series of mines that you must shoot before you get to them. If you keep your auto-aim on him, every time he drops a mine, it should switch to the mine, shoot it and get your aim back on him. Repeat this step until you see a turret gun on the ceiling. If you got all the mines before they got you, you get a 007 icon, and if you destroyed all of the turret guns in the level, after you get this one, you also get an icon. Now he goes left and closes the door, so you have to take the dangerous route. You bust or shoot through a gate, then turn and come upon a fan, shoot the fan, then you turn and see two more fans, shoot them both for a Bond Move. Now you turn left and see steam and a flashing red button, shoot the button and the steam turns off, there is one more of these. After going through both of those, you get another Bond Move. Now shoot through, or bust through the gate as you did when entering that tunnel. You enter a large circular room where the track just goes around and around. As soon as you get in, a cut scene shows Bloch running into some kind of facility hanging in the air. After that, there are three men at three different platforms around the room, after you kill them, another cut scene shows Bloch come out from inside the facility onto a long platform. He says "Come on, let's go Bond!" Put your auto-aim on him and fire away, it will take a little while, sometimes a couple times around the track to finally shoot him enough. After you have shot him enough, a cut scene shows him run back inside the facility and apparently activate something. The whole thing starts moving and he screams "Time to die!" Now there are three more men on the platforms, they have special rocket launchers with guided rockets. After killing them, another cut scene has Bloch say, "This is where we say good-bye Mr. Bond!" The entire middle of the room opens up revealing a large vat of some toxic lava looking substance. And the fan above the room stops moving so that there is no ventilation to stop the poisonous gas from filling the room. Now you have to act fast. Listen carefully, because you have little time before the gas kills you. Switch weapons until you have the RCH-1. Look up and you will see three things above the fan blades that glow a reddish orange color. Fire a rocket, you can move it even after you have fired to ensure that you will hit the target. If you hit it, a cut scene shows it fall and break one of the supports holding up the facility. Now do this again, the second time there is no cut scene. Now do it one more time, and you have completed the mission. *MISSION COMPLETE* FAQ: How do I beat the end, where I am going around in circles on a track? A: Use the machine gun on Nigel until you use the rocket launcher at the end. You have to shoot Nigel until he goes inside. This can take a while but basically just be sure to hit him, using the auto-aim with the machine gun. After that, shoot the guys on the sides, they have rocket launchers. Once you shoot ALL of the three guards and pick up their rocket launchers, then you have to shoot the three glowing red things at the top of the room. The rockets are fly by wire meaning you can control where they go, even when they are in the air. ----------------------------------------------------------------------- Level 10: Poseidon You start of by dropping down from a hole in the celing, because you went into that tunnel at the end of Forbidden Depths. There are two locked grates around you, the one out of there is the smaller one. Use your Q-Laser to unlock it and advance through the small corridor. As you get closer to the end of the corridor, look through the grate and you should see a guard patroling around. Shoot him before you get out of the tunnel. Now unlock the grate with your Q-Laser and advance out. Right in front of you is a door. Use your Q-Decryptor to open it. Get ready though, as there is a guard behind the desk in front of you once the door opens. Kill him and take his weapon. There is more ammo, and a few grenades on the shelves on both sides of the room. Get it and then get out of there. Turn right and go open the door ahead. There are two bad guys hiding behind crates in the large room that you step into. The one to the left has grenades, take him out, then the guy to the right. You may want to hide behind the doorway so you can't be hit by one of the guards, so you can focus your attention on one at a time. Once you have killed both of the guards, go straight and press action on the green button on the far side of the room, in the middle. This makes the elevator doors come around you, and you are taken down to the next level. As the glass doors of the elevator slide open, don't move. Let me describe to you what is about to happen. Once you step out of the elevator, two thugs come up though the floor in glass tubes, one on each side up the room, to the left and right of the shark ahead. I like to start out with the thug on the left, so once you move out of the elevator, move over there. I suggest using the viper, and if you know where the thug is going to come up, it is quite easy to get a couple of headshots in. Go over to the other thug and get rid of him, using the shark tank as cover. Once both are dead go to the right of the room (from the elevator) and turn to the right again. A door is built into the wall. Go through it. Now you have to be cautious again. Follow the corridor, but don't go through into the next room, until you can see the guard patrolling in front of you, to the left. Advance quickly, but stay against the wall. Kill the guard patrolling and the guard in the white suit by the computer ahead. This room is symetric down the center, and there is another guard in a suit just to your right. Advance out from the wall's cover and kill the guard. Take all of the ammo, and go through the door ahead. This takes you to the next room, where there are tons of guards. Once you enter the room, don't move. I like to crouch and throw grenades ahead to get rid of some of the bad guys. Once you throw your grenades out, go ahead and venture out into the open to the left. Straight ahead, by the first tank are some guards, if you didn't kill them before. Basically follow this romm from left to right, killing everyone. When you get near to the very right a big guard comes out of the elevator ahead. If you are ready for him, it isn't a problem. Once you kill him, turn around and go back the way you came from. There are now three more guards at the start of the room, where you came in from. Be careful, these guys can converge around you in many different ways, so take one out at a time. Now you can get down to business. Download all three programs on the tanks with your Q-Remote. You will get a Bond Move for each one. Now go over to the elevator. There is Body Armor behind the orange barrels on the left. Go down the elevator and prepare to use some stealth. As the elevator opens, come out and quietly go down the steps and look to the left, where there is an opening. Go into it and follow the corridor to the center, where there is an opening to the right. A guard is in here, shoot him and go over to the green light and press action. This should set off the trip wires in the room and the remote gun at the top of the room will handily kill all or most of the guards in the main room. NOTE: This may not work all of the time, if it doesn't, the next part will be a little harder, but still beatable. Pick up the verification code on the side of the room (see FAQ at the bottom) if you want to and make your way out of the room. Now make your way around the far wall of the room ahead. Shoot each of the guards, including the ones in the bulletproof posts. In these three posts there are green lights, places to upload the Q-Remote with the programs you downloaded in the room above. Get all three and your objective will be complete. The room will start shaking, it's time for you to get out of there. There is a door to get out on the far right corner from where you came in. Use your Q-Decryptor to open it, and get ready for the tough guy behind it. Once it opens, kill him and go on. The game will stop to load the final level of the mission. This place is pretty hard to navigate, I will just tell you what you need to do. You need to go to the right, out of the control center where you start out. Avois the snipers all around or just kill them. Go into the place where the first sniper is, straight ahead. Press action on the green button to lower the stairs onto the submarine below. Make your way down the the wall, you can either run to avoid snipers on the other side or hide behing boxes and try to get them, it really doesn't matter that much. Head down the steps. Now you have a big task ahead. Get a gun out that you feel comforatable with. Ahead there are two sets of guards. Move around to be a hard target. Once you have taken care of them, run up the stairs at the far end that you lowered on to the submarine. *MISSION COMPLETE* FAQ: What's with the 'good' and the 'bad' ending? What is it? A: The game starts you in a different position on Level 11 if you beat Poseidon, in a good or bad way. If you want to start out the 'good' way, you have to get the verification code in the control room in Poseidon (where you push the green button to activate the lasers) the code is on the right side as you come in. It doesn't do anything except make the ending different and start you in a different place on Level 11. ----------------------------------------------------------------------- Level 11: Mediterranean Crisis All of the credit for this walkthrough goes to Todd Reynolds. Thank you very, very, much! If you started the level with the "good ending" you'll start on the outside of the ship with a ladder in front of you and a shotgun and armor. Climb the ladder being careful not to alert him of your presence. Shoot him with your silenced P2K or if you want double points, punch him from behind. Next go over to the door with your P2K out. Shoot the guard before he realizes you're there and pick up his ammo. Go down the stairs and you will be presented with a few different doors and choices. Take a left and open the unmarked door. Wait in the doorway with your P2K out and go for a headshot when the guard meanders along. Take his ammo, then go into his room and pick up the extra P2K ammo, you'll need it. Leave the room and take a left until you see a door labeled BRIG. Standing to the left of the door, open it. Be ready to shoot the guard inside, from now on assume I mean head shots, and to pick up their ammo. Use the Q-laser on the lock on the left cell and both doors will open. Go into the right cell and use the Q-Laser again on the second lock. Jump up and go into the vent. Crawl along until you see an opening with a guard not facing you in it. Look down the hall for another guard. Snipe the guard at the end of the hall with your P2K, this might take a little practice. Next shoot the guard directly in front of you. Do not open the lock. Continue through the vent until you reach the last opening. Look out, on the far end of the room there is a guard walking back and forth, if you shoot him quick enough a superguard will notice and come running, being careful not to be shot yourself, shoot him in his head twice. Cut the lock and drop down to get a message from M. Now backtrack and get everyone's ammo. Then continue through the door at the left side of the conference room. Underneath the stairs is armor and 2 grenades. Up the stairs there is a man typing at a computer oblivious to you. Before you shoot him, and before he notices you, shoot the head of a guard walking to the left through the glass (if this is too hard skip it) this will of course alert the typing man who you will extinguish. Take out the other two men in the room below from your position, being careful of men rushing you. Once that is done use the Q-laser on the lock to your left. Go through the vent and look out the exit, get a head shot of the guard you see with the P2K. Drop down into the room and go to the right side as far forward as you can. Look up to find a Q-Claw spot and pull yourself up. Going in the door and taking a left will bring you to another typing man, hopefully he will still be oblivious to you. If so, run up and punch him in the back of the head, if not, bounce a grenade around the corner and take him out. Get his ammo and the Harrier program from the room he was in. The next part gets mildly tricky. Go out of the room and continue on, you will see another window and more guards patrolling. Go outside from there and standing behind the box, snipe the only visible guard with the P2K, if you successfully get all headshots you won't alert anybody and everything will be copasetic. Go back to the window and start by taking out the second guard in the fenced in area thus breaking the glass. Take your time and kill every guard in the next area BUT the sniper, you'll need his gun and don't want it to disappear. When you're done, drop off to the right and burn off the lock to the fence gate, but don't go thru. Go along the edge of the ship again and look for another Q-claw spot. On top there is armor and a door. Go thru and through a hall to another door, be aware that when you open this next door the typing man is not going to be a retard this time, so shoot him in his head, then shoot the sniper and take his gun. To your right there will be two more guards, both probably standing right by barrels. So once you've blown them up, continue on across the bridge and up the stairs at the end of it. You will get a message from Zoe and she's in trouble. Ahead of you will be a hot water heater or whatever those are, get into the corner directly behind it and in front of the stairwell, being careful not to let the supersoldier around the bend see you. Bounce a grenade around the corner to kill him, or go around the corner quickly, and then go back and shoot the steam out, so it the guard runs into it. Pick up the guys gun and go up to the door to bring up the next area. There's armor if you need it right off. Wait at the bottom of the stairs for a guard to wander out in front of you just asking to be sniped with your P2K. At the top of the stairs use the Harrier program to fry the guys standing outside. Go up the stairs and before you head outside, wait for a guard to wander in front of you like a fool, blast him and continue outside and take a right. At what seems like a dead end look up and to the left, snipe the guy you see up there with the sniper rifle or your P2K, then use the claw to go up to where he was. Once on top immediately get out your P2K and crouch up against the wall right to the left of the door. There will be guards positioning themselves inside, wait for one to rush you outside, shoot him in the head. Then look up and there will be one or two men standing up against the window inside, not shooting you, or shooting and missing, take them in the head by popping up and aiming, crouching quickly, then popping up to shoot. Many guards will come out, just crouch and outside and snipe them, or when they come outside kill them fast with the shotgun. Once all the guards inside are dead, go in and to the left, pick up the armor and ammo, and go out the door to the right of the room. Continue on until your at the bottom of an extensive stairway. This part can be rough, there are two grenadiers above you, a supersoldier, and a sniper. Underneath the stairs there is armor if you need it. Climb these stairs in sections killing whoever you can see with quick headshots. The supersoldier notices you when you get to the first landing, two headshots and he's. Take out the next grenadier from wherever you can do it safely and out of the snipers line of view. When you get to the platform the sniper is eyeing walk backwards up the stairs until you can see his head but he can't see you, take him out. Go to the top of the stairs. There's armor if you need it there. Opening the door will alert two guards, it shouldn't be hard to get two headshots. There are more guards around the corner, but back out into the top of the stairs. Throw a grenade through the entrance where the sniper was standing and shots will be visible aimed at you, yet missing, it you bank it well you will easily eliminate two guards you can't see. Get out your SR4000 and go into the next area, wait and a helicopter will appear you know what to do, take out the pilot. If you can't do that, just hide until it goes away. Continue on and there will be a ladder. Use the Q-laser to open the lock at the top, but be on the ready for two guards to come running from behind you, shoot them or escape up the ladder, your call. Going up the ladder will mean a guard rushing you while another mans a mounted machine gun, take out the rusher and shoot the barrels by the machine gunner. Continue on to another ladder, on the right, use the Q-laser on the lock at its top and ascend it. There will be a guard 5 feet from you directly in front of you, take him out and then take out a guard to your right, once again point blank, be careful not to shoot the lady in white. She will tell you that she can disarm the nuke and that Zoe is being held below when you use the q-laser to unlock her. Use the Q-remote to get the program in front of you then continue to the next area. There is a hook you can slide on, use square to use it, but hit square again quickly to get right back off, you will drop to a level that is one lower than where you were. Burn off the lock on the floor and drop through. Press the green button to operate the crane and get Zoe out, then shoot any barrel to kill both guards. Zoe will tell you that you have to keep the clone leaders from escaping and that she will pick you up in a harrier. There is a door to the right of where you came from and a long ladder, DON'T fall down, climb down. If you do fall there's armor there to fill you back up, but you're killing off points. Through a door there is a spot to use the missile program, it will eliminate a sniper, then take out a supersoldier that will rush you. Continue forward and M will tell you that the world leader clones are going to escape on the helicopter on the runway. Run to the mounted gun quickly. Use the mounted machine gun to quickly destroy it then Zoe will come out with a harrier and if you walk close to the railing down about three stairs to your right you will mysteriously be on it and the mission will be over. *MISSION COMPLETE* FAQ: How do I rescue Zoe? A: I usually snipe Zoe's captor's from the top of the ship. Just make sure not to hit the explosive barrels that are all around her. FAQ: How do I disarm the warhead? A: At the end of the level, after you come out of the door, and before you have to destroy the helicopter, there is a place that you can use your Q-Remote on if you got the program earlier in the level. Download the program and it disarms the warhead. FAQ: How do I shoot down the helicopter at the end? A: Man the machine gun (press B) overlooking the runway. If you run there fast, before the cutscene starts, you have more time to shoot the helicopter. Start shooting it right away, before it even takes off, to inflict maximum damage. ----------------------------------------------------------------------- Level 12: Evil Summit NOTE: The base of this walkthrough was done by King9992 or gcrib89 on the gameFAQs message boards. I modified this walkthrough extensively, but the original walkthrough was done by him. Thanks! In the beginning you start off on a helipad. First off, go right, straight through the door and then kill the guard that is behind it. Get the sniper rifle out of the locked box to your right. Cut the lock with the Q-Laser. Kill two of the snipers with the rifle (the ones on the left are best), and if you have Golden Accuracy on, then kill the other two with the P2K. Then go out the way you came in, and go over to the right and use the elevator to get up to the snipers platform. If you shot them with your P2K before, then pick up their ammo, and if you didn't then shoot them both and then pick up the ammo. Collect the ammo from both sniper towers. Now you need to get the door program. Get the program from the left sniper platform, using the Q-Remote. When you collect it then look down at the helipad where you started. What seems like unlimited guards come out of the door. Once you shoot someone then another one comes out, for about 3 minutes. Get out the sniper rifle and kill everyone that comes out of the doors. If you kill them with head shots then you should end up with about 7 or 8 shots left but that's only if you don't miss. Then go down to where the guards came out of and go collect their ammo. If you are fast enough then you should have about 500-800 rounds with the D17. (the ammo dissapears if it is not collected fast) Then go to the bridge that you crossed to get to the sniper towers and use the Q-Remote to open the door and kill the guard down the stairs, if you didn't kill him already. Then make your way to the door at the end of the hall. When the game stops loading the next room, open the door in front of you. This is this main room in the level. It is huge, and can take awhile to get accustomed to. In this room you need to save four of the G8 leaders. Shoot all of the guards in the room to rescue the leaders. If you have any ammo for your P2K left, kill as many guards as you can with it. Then use the d17 from now on. BE SURE NOT TO HIT A LEADER! When they are all dead go and get their ammo. Now go up the ladder on the far side, on the same level and directly across from where you came in. Get the armor and the ammo for the sniper rifle. Then go down on to the bottom level and collect the Silo 1 program (the only program that is flashing green) with your Q-Remote and then follow the colored line on the floor to go into the silo. You have to do this procedure for each silo. Kill the guards in the silo to get their ammo and save the another world leader. Try distracting the guards to come into veiw so that you can easliy kill them. If you fall to the bottom of any silo, don't worry, there is always a way up. Get the body armor on the side on the way out that are in all of the silos. Do the same for Silo 2 but this time there are four guards. Make sure to kill all of them, there is one to kill even after you save the world leader. Get the body armor if you need it and then continue on to Silo 3. Gcrib89's srategy: In silo 3 you can go left or right. I recommend left because if you go right then you have to time your jump so you land on the MOVING platform. Going left you could use your jetpack or you can fall and use the Q claw. My srategy: Try distracting the guards again. In this silo you can see a guard once you get in, between the missle and the ladder. If you get the guards attenion with gunfire then they will either kill themselves by going down the elevator or go down the stairs to the left, putting themselves in easy range. If they don't, then follow the other srategy. In Silo 4, shoot the guard that is clearly visible ahead and then go up the stairs to the left to kill the other gaurd in the silo. Watch out for the world leader though, because he will run around. Once you shoot the last guard you save the President of the United States of America, but you get locked in that silo. So go down to the bottom of the silo, by either jumping, which uses health, or going down the ladder, close to the missle and where the president was. Once you get to the bottom, go through the door, turn right at the end of the hall and get the armor if you need it. Go up the elevator and it is cutscene time. Time to kill an old adversary. When you get to the part where Nigel is jet packing around, you have to shoot him until he goes into the next room. This is where you should use the sniper rifle to hurt him fast when he is jumping around and shooting rockets. Try aiming where he is going to land and then shooting, don't follow him with the scope. When you get him with the sniper rifle then you save a whole bunch of ammo, and he goes away faster. If you have the sniper rifle you can shoot him in the head 1 or 2 times (depends on difficulty) or you could use a different gun and he will fly in to a little hole in the top of the room that you have to follow him into. To get to the hole you use your jetpack to fly to the broken catwalk, that Nigel shot down. Get the body armor and re-fuel the Q-Jet. Now Q-Jet up onto the catwalk and walk slowly up to the top. Don't miss, or you will most likely fall into a pit of flames. Once you get up there, look directly across from you and use the Q-Claw to get over there and go in to the hole. When you play again, he will be floating in the air, in the starting room of Cold Reception. When you land from the cutscene DON'T MOVE and you will pick up rocket launcher. Don't move because you are on a moving platform and if you go to the sides then you will fall and die. Shoot Nigel with the rocket launcher or any other gun and he will die and you will watch the only ending in the game. *MISSION AND GAME COMPLETE* ----------------------------------------------------------------------- Congratulations! You have just beat James Bond 007: Agent Under Fire! If you beat it on agent or 00 agent then you get a movie at the end, showing most of the Bond Moves. Yep, that is it. No secret levels or anything like that. And the ending that you saw when you beat Evil Summit is the only ending. I get a ton of questions about that. Now to get all of the medals and the cheats. Read on to find tip on how to get those high medal scores. *********************************************************************** 4. Bond Moves For those who don't know, Bond Moves are when you get that Duh-Duh-Da-Da, in the middle of the game, for completing a Bond like action. These Bond Moves give you points at the end and are also fun to get. A complete list of Bond Moves is below. These Bond Moves are ALL from Ellefan's FAQ (which I helped somewhat with, but he did all the hard work). Thanks a lot Ellefan! Level 1 - Trouble in Paradise - Open the main door with your Q-Decryptor. - Use the Q-Claw to get up to the roof. * After getting onto the roof, drop down and punch the guard working at the computer, he'll drop a keycard that you'll need. - Open the locked door with the Q-Decryptor. - Use the keycard you got from the guard to open the armory. - Use the Q-Laser to cut the lock on the gates. - Shoot the fuel tank on the back of the forklift. - Shoot the rope that the crate is hanging from. Level 2 - Precious Cargo * While all of the following go in chronological order, the most important Bond move to remember is to shoot out the tires of all the cars that chase you throughout the level. - Shoot the guy hanging out of the side of the first helicopter. - Shoot the barrels next to guys on the right when Zoe says "James, we're surrounded." - Shoot the guy hanging out of the side of the helicopter at the roadblock. - Shoot a rocket into one of the building columns behind the roadblock. - Shoot the barrels on the left side (on the second level, there's one guy above, and one below) - Shoot the two guys on the catwalk above the entrance to the last room. - Shoot the barrels on the forklift in the last room. Level 3 - Dangerous Pursuit - Shoot the barrels to the left of the first roadblock you encounter. - Shoot the barrels on the right side of the tunnel leading out into the city. - This next one needs some directions. Coming out of the tunnel into the city, stay to the left. You'll enter an area where the sky is orange, keep going until you pass a big building on the left with a skywalk going over the road. A little ways further, on the corner on the right, you'll see a gas station with two jerks in front of it shooting at you. Shoot the pumps to kill these guys. - Use the Q-Smoke to disable one of the cars accompanying the van. - Disable the van with the Q-Pulse on the first try. * BONUS BOND COOLNESS - This isn't a Bond move, and I'm not entirely sure why, but it's still fun. From the gas station you blew up, go to the right. You'll come to a bridge going across the road. Turn right just before the bridge. You'll pass a large colorful sign on your left, keep going and turn right. Follow this road and you'll see a building with an awning with flashing lights and a Q-Booster in front of the doors. All I'll say is that you can go smashing through those doors. The rest is up to you :) Level 4 - Bad Diplomacy - After going to the second floor and through the kitchen, you'll encounter a laser tripwire thing. Don your Q-Specs to see the secret panel. Open it, and cut the wires with the Q-Laser. - Go around the corner and past the open window (watch out for the guard :P) and you'll find another laser tripwire. Do the same thing you did for the last one. - Keep going around to the left and put your Q-Specs on to see a secret door on the left side wall. Open it and go in. - Go out the open window you passed before and use your Q-Claw to go up to the second floor. - Go through the room with the computer and open the door on your right. Watch the cutscene long enough to see Bond pick up the keycard. (But if you don't watch it all, you'll miss the jiggly show :P) - Pick up the passcode generator Griffin drops after you beat him. - On your way out, you'll hit another laser tripwire. Same as first two. Level 5 - Cold Reception - Cut the lock on the first vent cover you find after going through the left door from the main room. - Get the access card from the bookshelf behind the middle door. - Use the access card on the computer up the small set of stairs to turn off the data port alarms. - Take a picture of the little model oil rig near the exit door. - After using the Q-Claw to enter the first vent, go to the end of the vent and use the Q-Claw again to enter the second vent. - Use the Q-Remote to get the security door program. - In the large room with the tanks, kill a guard with steam by shooting a valve on one of the large tanks. - Open the security door with the Q-Remote. Level 6 - Night of the Jackal * It's a good idea to save a couple rounds of sniper rifle ammo till the end encounter with the gunship. - After using the Q-Claw to go up to the ledge, jump over to the balcony where the sniper was. - From the balcony, Q-Claw to the ledge beside the window. Follow the ledge around and go into the apartment through the open patio doors. - Use the Q-Claw to get across the street to the embassy. - Use the Q-Specs to see the secret door behind the Union Jack flag. (Facing the entrance to the large circular room, it's on the left) - Rescue Natalya Damescu (Talk to her) - After getting Carla the Jackal to the last point on the catwalk, move to the far right side of the room. You'll see a button near some crates, press it to kill her and hear a classic Bond-esque line. - Shoot the pilot of the gunship with the sniper rifle. Level 7: Streets of Bucharest - Use the Q-Slicks to get rid of a car chasing you. (Any one) - Destroy the two helicopters at the train station. - On the way to finding the chip, jump the bridge blown out by the helicopter. - After finding the chip, keep going full speed into the short tunnel ahead; you should go up onto two wheels and go between the cars. (thanks Palador) - After going between the cars, you'll go down some stairs then up a hill with a winding path on it; keep your speed up going up the hill and you'll jump across the road. * The following moves are done in the tank. - When you enter the large are with guys directly in front of you and a van on the left, shoot the barrels to the left of the van. - Kill the first helicopter you come across. - Kill the helicopter that appears over the bridge. - When M says that Malprave's men have commandeered a supply train, you'll see a limo and a guy standing beside it on the left side of the road. Shoot the barrels to the left of the guy. Level 8 - Fire and Water - Obtain the crane program with your Q-Remote. - Cut the lock on the door next to the crane program computer. - Use the Q-Remote to drop the crate hanging directly outside the computer room. - Cut the lock on the vent to the left of where Bloch stands and yells "Come on, Bond." - Use the Q-Remote to activate the two cranes and lower the crates. (Each one counts as a separate Bond move) - Cut the lock on the vent directly across from the first one. - Shoot the pilot of the helicopter with your sniper rifle. - In the room with the giant pump arms, use the Q-Claw to get up to the platform where you jump onto the arm. - Use the Q-Claw to go from the catwalk on the huge tank on the right to the other huge tank. - Use the Q-Remote to drop the crate hanging above the two jerks. - Shoot the pilot of the helicopter who announces he has you surrounded. - Use the Q-Claw to go right up to the top platform. Level 9 - Forbidden Depths - Shoot the blinking red light to open the security door in the first section where you stop. - Shoot the barrels between the group of jerks on the right side of the second area where you stop. - Shoot the centers of the fans in the tunnel leading to the last area. - Shoot the red lights on the left side of the same tunnel to turn off the steam. Level 10 - Poseidon - Cut the lock on the smallest vent cover in the opening room. - Obtain the system pressure, temperature, and chemical regulator programs using your Q-Remote. (3 separate Bond moves) - Press the green button in the control room of the cloning room. - Use the Q-Remote to apply program changes to the three terminals in the cloning room. (3 separate Bond moves) - Press the green button on the left side of the submarine room to lower the stairs. Level 11 - Mediterranean Crisis - Cut the lock and enter the vent in Zoe's cell. - After entering the first hangar part (coming in behind the guy typing on the computer) cut the lock on the vent to the right. Go through the vent and make your way along the railing of the ship. Use the Q-Claw when you see the white circle thing to get up to the higher level. - Use your Q-Remote to obtain the Harrier program. - In the second area where you have the chain link fence to your left, and the railing to the right, use your Q-Laser to cut the lock on the chain link door. - In the same area, keep following the rail again, and use your Q-Claw when you see the white circle thing. - In the room you're in after Zoe says she's found the conference room, look out the window and use the Q-Remote to fire up the Harrier and toast the jerks. - After leaving that room, follow the path around and use your Q-Claw when you see the white circle thing way up and to the left. - Shoot the helicopter pilot with your sniper rifle. - Use your Q-Laser to free the Navy chick. - Use your Q-Remote to get the missile program. - Use the hook, but don't go right down! Instead, press the action button again to let go and land on the floor below. - After you land, cut the lock, drop down and press the green button to get Zoe out of harm's way. - Use the missile program to fire the missile and kill the sniper. Level 12 - Evil Summit - Cut the lock on the box in the building nearest the start point. - Get the access hatch program from the left tower using your Q-Remote. - Swing from the left tower to the right via the cable hook. - Swing from the right tower back to the building you got the sniper rifle from via the cable hook. - Open the access hatch using the Q-Remote. * Before you do the next one, make sure you're standing on the catwalk. - Cut the bundle of wires at the top of the room with your Q-Laser. - Rescue the French Prime Minister. - Rescue the German Chancellor. - Rescue the UK Prime Minister. - Rescue the US President. *********************************************************************** 5. 007 icons (for Platinum Medals) For those who don't know, 007 icons give you a Platinum Medal if you collect all of the icons in a level and reach a certain point value. 007 icons only show up after you beat a level and get a Gold Medal. If you get all of the icons in a level, it puts your point total up 50,000 points. These icon locations are from my old topic asking where they were. I put some up, but most of these are purely Palador's. Thanks for all of your help Palador, you helped me beat the game. Mr.Easy posted these icons in his FAQ but he took them from my topic, without asking Palador, and not giving Palador any credit, so I am giving him no credit. Level 1 - Trouble in Paradise 1. At the very beginning, Q-Claw up to the top of the building. The 007 icon is at the end of the ramp. 2. In the room after the first elevator, it is sitting on top of several crates. Jump on the crates to get to the 007 icon. 3. In the darkened room in the third area (the one before you get the vials), the 007 icon is to the left near the end of the room. 4. In the fourth area, the 007 is to the left of the ramp leading to the sub pen. Level 2 - Precious Cargo *In this Rail mission, the 007 icons appear on the "track" if you will only if you perform certain things. Below is a list of now where to get the 007 icons, but how to make them appear. 1. Destroy the two blue limos forming the roadblock. 2. Shoot the helicopter after exiting the warehouse. 3. Shoot the goon standing near the end of the street after turning left. 4. Subdue all three goons guarding the entrance of the factory. 5. Shoot the column without killing the goons after entering the factory. 6. Shoot the last fan after the column. Level 3 - Dangerous Pursuit 1. At start, turn around and head left. The 007 icon is at the end of the alcove. 2. Shoot the wooden crate in the middle of the road after the roadblock. 3. Head to the convention center to the left of exiting the warehouse district. The 007 icon is in the small area within the convention center. 4. Just past the convention center is a gas station with goons surrounding it. The 007 icon is in the gas station. 5. Down the same street as the convention center and the gas station, the scenery to the left will change from buildings to trees. The 007 is on the sidewalk to the left right after the scenery changes. Level 4 - Bad Diplomacy 1. On the first floor, past the elevator and past the second guard is a room where darts can be found. The 007 icon is in front of the darts. 2. On the second floor, head left after leaving the elevator. The 007 icon is on the far side of the rotunda. 3. On the second floor, it is in the secret room past the window leading to Griffin's quarters. Use the Q-Vision glasses to see the secret room. 4. On the third floor, in the room just past Griffins room where there are several glass displays. The 007 icon is to the right of the glass displays near the stairs. Level 5 - Cold Reception 1. Push the right button at start (the one that opens the door to the right, where the guards are). This opens up the room with the guards where the 007 icon is located. 2. In the vents that lead from the main room where the ML-22 can be seen in the window and connects to the room where the blueprints are. 3. In the mainframe room, just to the right of the stairs in the mainframe room. 4. In the second area, in the middle of the second set of vents above the cave. 5. Follow the second set of vents to the very end to an alcove. The 007 icon is in that alcove. 6. In the cave past the blast doors, it is on top of the steam vents in the bottom of the cave. 7. At the bottom of the cave is a ladder leading to the top of the cave. The 007 icon is at the foot of this ladder. Level 6 - Night of the Jackal 1. In a store window in the same area as the Firensi and the Armor. 2. In the second sniper's nest (where the SSR can be received) 3. In the room where the lady in red hides after being rescued. It is immediately to the right of the door. 4. In the area where the helicopter if fought with, it is in the far end of the area, behind the crates. Level 7 - Streets of Bucharest 1. Behind a pillar under the first bridge. 2. At the far end of the train area. (After entering into the train area, turn right) 3. After picking the locator up, it is in the alcove where the armor and the missiles can be found. 4. Floating in mid-air in the area after the microchip. *The next two are in the Tank Rail area. As before in the second mission, these icons only appear after you accomplish the following tasks. 5. Shoot the tanker that is being followed by two armored vans. 6. Destroy both helicopters right before the hotel Level 8 - Fire and Water 1. Immediately after going out of the door from the room where the crane program, shoot the barrel in front of Bond. The 007 icon is in front of Bond. 2. After going through the chain-link fence, head to the vent to the left. In the room that the vents lead to, the 007 icon is behind the barrels on top of a few crates. 3. In the area before the pump room area, the 007 icon is hidden below the cranes holding the metal crates. 4. In the area before the pump room area, the 007 icon is on the bottom level, underneath the bridge that connects the helicopter pad and the walkway leading to the door to the pump room. 5. In the pump room, the 007 icon is on the far side of the room on the bottom level, on top of the crates behind the ladder leading to the platform on the right side of the area. 6. After exiting through the door in the upper level of the pump room, head to the right. The 007 icon is behind a group of barrels. 7. In the same area as 007 icon #6, the 007 icon is below the tower with the sniper. 8. Up the elevator to the final area where the third helicopter appears, the 007 icon is in the corner of the room behind crates and barrels. Shoot the barrels to get to the icon. Level 9 - Forbidden Depths *As before in previous Rail missions, these 007 icons only appear after you do something. Just do the below to make the icons appear. 1. Kill both guards in the first tower. 2. Kill both guards in the second tower. 3. Destroy all of Bloch's mines. This one will appear right after the last mine is destroyed. 4. Destroy all gun turrets on the ceiling. This one will appear right before the fans. Level 10 - Poseidon 1. Right at start, Q-Laser the larger vent to the left. It is in the vent. 2. In the second area, shoot the barrels immediately to the right. The 007 icon will appear after the barrels are shot. 3. On the bottom level of the second area, just to the right of the stairs leading from the elevator. 4. In the third area, to the right of the start is a small room with armor and grenades. The 007 icon is in the room. 5. Go down the stairs and immediately turn right. Go around the crates to a small vent. Crawl through the vent to the end, there the 007 icon is. Level 11 - Mediterranean Crisis 1. On a lower level on the outside of the first area. (This icon would be right in front of Bond if the good ending of Poseidon played) 2. In the left cell in the Brig. (This icon would be right in front of Bond if the bad ending of Poseidon played) 3. Go into the vent in the right cell of the brig. Follow the vent all the way to the end. 4. From the briefing room and up the stairs, go into the vent in the right wall of the first control room and follow it to the end. 5. From the control room where the Harrier program can be obtained, go out through the door leading to the side of the ship. Turn right and go down, where Bond would be on the other side of the chain link fence. There is a Q-Claw target near the side of the ship, leading to a ledge. Q-Claw to the target to the ledge. Or a different way of getting to there is after getting past the sniper, go into the control room and through the door. Follow the passage way to the ledge. The icon is on the ledge. 6. Behind some crates on the way to the walkway with the sniper near the end of the area. 7. To the left of the foot of the stairs leading to the bridge in the second area behind the crates is the 007 icon. 8. Fall down the hole instead of using the hook to get to Zoe. The 007 icon is below the hole. 9. To the far right corner of the area where the super-goons are guarding Zoe. Level 12 - Evil Summit 1. On top of the right sniper tower. 2. On top of the left sniper tower. 3. On top of the projector, in the same area as the SSR bullets and armor. 4. At the bottom of the launch room of the French Prime Minister. 5. Outside of the far door leading to the German Prime Minister. 6. At the bottom of the launch room of the American President. *********************************************************************** 6. The Gold and Platinum Points and Rewards These are from my cheat post on GameFAQ's. These are the ONLY cheats in the game. There are NO push-button-codes that work that have been discovered. I must get 5 e-mails a day asking me if I know any codes. THERE ARE NO CODES! Just beat the game without cheats, it isn't that hard. Format is: Medal - Points Needed to Get: Reward for Medal ~ What the Cheat Does Level 1: Trouble In Paradise Gold - 50,000: Golden Gun ~ Makes The P2K Gold. (not kill in one shot) Platinum - 50,000 + 007 Icons: MP Map - Rocket Manor Level 2: Precious Cargo Gold - 50,000: Golden CH-6 ~ A Golden Rocket Launcher w/ Unlimited Ammo for Level Platinum - 50,000 + 007 icons: MP Game Mode - Golden Gun Level 3: Dangerous Pursuit Gold - 70,000: Unlimited Missiles ~ Just what it says, Unlimited Missiles in driving levels. Platinum - 70,000 + 007 Icons: MP Model - Stealth Bond Level 4: Bad Diplomacy Gold - 70,000: Golden Accuracy ~ Makes the P2K have perfect, pinpoint accuracy. Platinum - 70,000 + 007 Icons: MP Powerup - Gravity Boots Level 5: Cold Reception Gold - 90,000: Golden Clip ~ Makes the P2K have a larger clip size. (12 instead of 6) Platinum - 90,000 + 007 Icons: MP Model - Guard Level 6: Night Of The Jackal Gold - 90,000: Gold Grenades ~ Golden Grenades are given at the start of some levels. Platinum - 90,000 + 007 Icons: MP Weapon - Viper Level 7: Streets Of Bucharest Gold - 100,000: Lotus Esprit ~ New car for driving levels. Platinum - 100,000 + 007 Icons: MP Model - Alpine Guard Level 8: Fire & Water Gold - 100,000: Rapid Fire ~ Rapid Fire for the P2K. Platinum - 100,000 + 007 Icons: MP Weapon - Calypso Level 9: Forbidden Depths Gold - 110,000: Golden Armor ~ Golden health wheel. Platinum - 110,000 + 007 Icons: MP Modifier - Full Arsenal Level 10: Poseidon Gold - 120,000: Golden Bullets ~ Makes the P2K's bullets more powerful. Platinum - 120,000 + 007 Icons: MP Model - Cyclops Oil Guard Level 11: Mediterranean Crisis Gold - 130,000: Regenerative Armor ~ Health regenerates in some levels. Platinum - 130,000 + 007 Icons: MP Model - Poseidon Guard Level 12: Evil Summit Gold - 130,000: Unlimited Ammo ~ Unlimited ammo for the P2K. Platinum - 130,000 + 007 Icons: MP Model - Carrier Guard *********************************************************************** 7. Gold Reward Tips & Tricks These are tips and hints for Increasing your score on the levels, getting Gold and Platinum Medals. To get the Platinum Medals, you have to have the Gold Medal on the level first. To get Gold and Platinum medals you have to get a required # of points on the levels. Points are given at the end based on: Weapon Accuracy Ammo Efficiency Bond Moves Difficulty Damage Taken Enemies Subdued Overall Time 007 Icons (for Platinum Medals) Level 1: Trouble In Paradise Suggested Difficulty for getting Gold - Operative This is really easy. Just do all the Bond Moves and basically just do my level walkthrough fast. My high score on this level is around 250,000, so it is not hard at all. If you are really having trouble getting the points, put your difficulty up to Agent. If you put it on a higher difficulty level then you get a bonus at the end. The bonuses are: Operative- None Agent- x1.5 00 Agent- x2.0 Level 2: Precious Cargo Suggested Difficulty for getting Gold - Operative Since this is a rail level you can't really go faster, except by shooting the guy on the sidewalk, giving you a different way to get to the roadblock near the end. When you are in the factory, make quick work of the guards, and you will have this medal easy. Just do most of the Bond Moves and you will be fine. Level 3: Dangerous Pursuit Suggested Difficulty for getting Gold - Operative or Agent This level, people are having a little difficulty with. Most people slow down to do all of the Bond Moves. That really isn't necessary. Put the difficulty on Agent to make up for the lack of Bond Moves that are possible to do. Just go really fast to the van and disable it quickly using the Q-Booster to catch up to it and the Q-Pulse to disable it (try for the first time, it is a Bond Move). Level 4: Bad Diplomacy Suggested Difficulty for getting Gold - Operative or Agent This one is simple. Just do everything fast. Also, get tons of points for Ammo Efficiency by using your fists, instead of the dart gun. Do all the Bond Moves, because they don't take that much time. At the very end, if you don't want to waste ammo and time, just run by the guard in the door. Level 5: Cold Reception Suggested Difficulty for getting Gold - Agent or 00 Agent To get this medal, don't worry about time. Go slow, do ALL of the Bond Moves, go for head shots, hide in vents, and snipe people. Just make sure to beat the time limit at the beginning. Don't set off the alarms. They bring in more people that you have to kill. Level 6: Night Of The Jackal Suggested Difficulty for getting Gold - Agent or 00 Agent This is a difficult one to get the Gold medal on. Go slow at the start. Be sure to kill everyone, until you hear no gunfire. Kill everyone inside the gates too. Then kill the sniper, and get his gun, which is a bond move. Then speed up and go as fast as possible. Get the 2 boxes of sniper bullets in the bottle room. When you get to Carla the Jackal, you can kill her easily by doing what I said in the walkthrough. Be sure to shoot down the helicopter with the sniper rifle, to get another Bond Move. Just try to get all the Bond Moves, doing it fast, except at the start, where you should kill everyone. Level 7: Streets Of Bucharest Suggested Difficulty - 00 Agent I put the suggested difficulty on 00 Agent because it is not that much harder than Agent and you get more points. Try just doing this level fast, doing some, but not necessarily all, of Bond Moves. Try not to use a whole lot of ammo, especially in the tank. This level is hard just to beat on 00 Agent, because of health. If you beat it though, you will probably get the cheat. Level 8: Fire & Water Suggested Difficulty - Agent or 00 Agent For some reason I thought that this is one of the hardest levels to get a gold medal on. But many people had no difficulty with it. I kind of don't like this level. But on with the tips for the medal. To get it you have to be very fast, skip some Bond Moves, and not get hit almost at all. You can lower the two cranes in the second area from the first area. Go outside the room where you download the crane program. You can see the two cranes outside. Use the remote there, instead of using up lots of time to do it on the next level. Once you get to the next level, I suggest that you take the right vent, once you laser off the gate lock. Go up the ladder at the end of the vent and go straight for the pump room. Kill the guy that comes around the corner, and then shoot the sniper on the walkway ahead. Then go straight into the pump room. IGNORE the Bond Move of shooting the helicopter pilot. Do all the other Bond Moves and complete the level fast, like in my level walkthru. Level 9: Forbidden Depths Suggested Difficulty - 00 Agent This level has a pretty hard difficulty of getting the Gold Medal. But it is not even close to impossible. Just be sure to use the machine gun exclusively, except for the end. Use the analong stick (not the red crosshair) to aim, because it is faster. Make sure to do all of the Bond Moves. Always look up and train your eyes to look for the red lights of the machine guns or else they will waste you and lower your damage taken score. Level 10: Poseidon Suggested Difficulty - 00 Agent This level is easy (in my opinion) to get the Gold Medal on. If you just complete the level on 00 agent doing all of the Bond Moves, then I don't see how you can not get the gold medal. Just watch your health, because it is easy to take a lot of damage fast in this level. Know where all the body armor is, because it is plentiful. All in all, not that hard. Level 11: Mediterranean Crisis Suggested Difficulty - 00 Agent This level is so big that the opportunity for points is everywhere. Just do all of the Bond Moves and you will be fine. Don't even try to go fast, just slow down and try to focus on the other point categories. Go for head shots and go slowly. That's really it, explore the level for more point opportunities. Level 12: Evil Summit Suggested Difficulty - 00 Agent NOTE: You can easily get the gold medal on this level, by downloading the door program at the top of the sniper tower over and over. It gives you a Bond Move each time you do it. I consider this cheating though, and below is a way to get it without cheating. Evil Summit is hard to get a gold medal on. But here is how I did it. Kill EVERYONE at the beginning when they come out of the door. Snipe them from the platforms. Pick up all of their ammo (this is great for ammo efficiency). Use the D17 exclusively, until you get to the part where Nigel is jet packing around. This is where I used the sniper rifles auto-aim to hurt him fast when he is jumping around and shooting rockets. When you get him with the sniper rifle then you save a whole bunch of ammo. That all that I can think of, just go fast EXCEPT at the beginning where you snipe everyone from the platforms (this takes a while). *********************************************************************** 8. Tips for finding difficult 007 Icons This section is very new, so I will be adding to it soon. Many people need help obtianing some 007 Icons, so I am making it a part of my FAQ. The icons below are the same numbers from the 007 Icon location FAQ above. (#5 in table of contents) If you think that there should be one here that isn't here, then e-mail me at LukeFritz@aol.com. DO NOT e-mail me asking about the last Forbidden Depths icon, because it is beyond even me. Look below for tips and walkthroughs. Level 1 - Trouble in Paradise: NONE Level 2 - Precious Cargo: 2nd Icon - Shooting the helicopter is WAY easier with the machine gun, not the rocket launcher. Be ready to shoot fast ahead, once you get out of the trap. 5th Icon - As you come into the room, don't shoot the guy on the catwalk straight ahead. The generator is on the left of the wall in front of you, under some catwalks. It is kind of grayish, and if you shoot it with the rocket launcher then it blows up and you will advance. I think that this will get you that icon. Level 3 - Dangerous Pursuit: This is a walkthrough for the level three icons, originally posted in my help topic on gameFAQs.com. Do exactly what I say. I am assuming that you are getting the one at the start. Just go to the left at the very start, where you emerge from the warehouse district. The second one is in the convention center. OK, now keep going the same way as you were before, when you went into the convention center, but at the first opportunity to go right, do so. Stop and turn around right after you turn right. Face towards the convention center. You are now facing the gas station. Blow it up, get a Bond Move, and get the icon inside, at the very back, between the pumps. Now. Turn around again and go back down the same street that the convention center is on. Get the Q-Booster in the middle of the road, it will help you out later. Now just hug the left side of the road, around a few turns and the icon is on the sidewalk. NOW go and get the van. During the first part you don't have anybody following you. The mission is not timed, so there is no limit on the time to get to the van, you just have to keep it in sight once you find it. Hope this helps! Level 4 - Bad Diplomacy: NONE Level 5 - Cold Reception: 6th Icon - To get this one, you have to jump up on the cliff opposite of the steam container and then take a running jump onto the container, so that you can get the icon on top. Level 6 - Night of the Jackal: NONE Level 7 - Streets of Bucharest: 3rd Icon - This icon is found after the jump, after you pick up the locator from the train. Look around the streets and you should be able to find it. 6th Icon - To get this icon, use the cannon on one of the helicopters and the machine gun on the other. Level 8 - Fire & Water: NONE Level 9 - Forbidden Depths: 4th Icon - If you are looking at this section, it is almost assuredly for this icon. This has got to be the most talked about icon to find ever. I must have had a stroke of luck, because I played it twice and I got it. IT IS SHOOTING THE GUNS! That is the icon. Many people have trouble with this one. All that I know is that when I got the medal it was on 00 Agent, and it was shooting all of the guns, mostly using the right analog to control. But someone e-mailed me with this: I have found what to do on Forbidden Depths. First, pick up both rocket launchers (CH-6) as this makes it easier. Then, after Bloch has put down the last mine, whip out your CH-6 and blast the last gun turret, then quickly fire rockets under the closing door which Bloch is going through. You also have to destroy the gun turrets. -Sam Leving Here is another piece of information sent to me by littleleo: I missed the last turret and still got the icon. Deal lots of damage to Bloch. I got both of the CH-6's and when I shot Bloch with them then it gave me the icon at the end. Hmm, maybe there are two ways to get the Icon? We might never know. If you have any more srats for this icon that would help, e-mail them to me and I will put it on this FAQ, with credit given to you. Level 10 - Poseidon: NONE Level 11 - Meditteranean Crisis: 1st Icon - If you are missing one of the two icons at the start of this level, go back and finsh Poseidon the "right" way. (See FAQ for that level) This will put you in a different starting position, and now you can easily find the other icons, like the one in the brig. Level 12 - Evil Summit: NONE *********************************************************************** 9. Multiplayer Tips & Tricks These tips and tricks were given to me by readers like you. If you think any more should be put in, just e-mail me and I will do so, giving credit to you. ----------------------------------------------------------------------- From czy bkr: Wine Celler Trick - The wine cellar trick is best used with four players. Have two teams of two each. Have one member of the team try to pin down the other one or two members of the team in the wine cellar pit with the big wooden thing on top. Have the other member of the team go around and find a wheel that they turn so the wooden thing on the roof comes down and crushes the other two players of the opposing team! Avoid Getting Hit By The Train - This hint is for the escort level of multiplayer. If you are on the tracks, and you hear a train coming, go to the far end of the railroad and hug the edge of the wall, get as far away form the track as possible and you should be able to miss getting hit by the train. This works great for killing and protecting those VIPs. Hope these help you! ----------------------------------------------------------------------- From Craptastical: On the Harbor level, climb up a the ladder on the building with two ladders. Use the Q Claw to get on top of the roof opposite of the wall you are near. Some body armor is there and if you jump with the jetpack, You can get up on the more elevated part of the roof and snipe your opponents and they won't suspect a thing. Use the Q Claw to stay up on a ceiling (to do this, hold down circle) and aim down and shoot at your opponent when they walk into the room. On the town level, you can use the Q Claw to get in one of the two towers in the tall castle. ----------------------------------------------------------------------- From Kyleman: 1. If you run out of ammo just use your Q-Claw as a weapon, it does ok damage. 2. In the level with the pipes you can place Trip Mines in the holes and in the tubes making it impossible to jump over and to get in the tubes. 3. In the Town level you can use your Q-Claw to get in the balcony or use your Q-Claw to get on top of the buildings making a great sniping point. 4. In the level with the tubes shoot the pipe near the part where there's a hole in the wall and you can place a Prox. Mine where you cant see it. ----------------------------------------------------------------------- From Sam Leving: On the Dungeon level, face the middle jail cell and turn around. Go forwards, and before the first set of steps, turn right. There is a wall with a few sticking out bricks. Push the one nearest the right to open the cell. You can trap enemies in here to by presing the brick again. If you get trapped, aim for the brick and shoot it, it should open the door. ----------------------------------------------------------------------- From the6milman: In the dungeon, not only can you use the central chandelier as a shooting perch, but on the lowest level (if youre coming down the stairs, so this would be on the left handside) there is a big brick sticking out of the wall and it has some weird cement stuff around it. Shoot it or press action on it. It opens the center dungeon cell door (but it will also close on you if you are in it too long). Also in the middle tier, on one of the far walls, there is wreckage and two barrels visible next to a large vat with a spigot. Shoot the barrel, and the thing explodes and all the bricks tumble and yield a secret room with armor inside. ----------------------------------------------------------------------- From Johnathan Jackson: Here is a tip for multiplayer mode. It works well in any course with a celing. Just use the Q-claw at the roof and keep holding the O button. You can then look down and shoot others from above *********************************************************************** That is the end of my first FAQ. Hope everyone liked it. I put a lot of time and effort into this. Copyright 2002 Luke Fritz