Wu-Tang: Shaolin Style - Ol' Dirty Bastard FAQ/Guide/Move List Version 0.3 Wu-Tang: Shaolin Style for PSX By Dan GC (Guardian Cloud) When Made: 12/01/99 07:59 PM PT Last Updated: 12/21/99 06:17 PM PT Document Information: 43 K (44, 671) bytes Designed for, at least, IE 3 or NN 3 at 640x480 Resolution and Courier New font enabled 44, 671 characters (letters, numbers, etc.) Wu-Tang: Shaolin Style was... Created by: Paradox Entertainment Licensed by: Activision Published by: Activision Released: November 10, 1999 Okay, if you have any comments, questions, corrections, or any other things you can add to this, E-mail them to _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Updates 2. What is Wu-Tang: Shaolin Style, anyway? (General Details) 3. Legend 4. Move List 1. Standing 2. Dash 3. Crouching 4. Grabs 5. Wake-Up Attacks 6. Launchers 7. My Okay Juggles 5. Strategy, Hints, and Tips 6. Moves' Damage 7. Using ODB & Against ODB 8. ODB Info - ODB Character Profile 9. Basics (Basic Moves available to all characters) 10. Frequently Asked Questions 11. Special Thanks 12. Author Information Copyright Disclaimer: Unpublished Work Copyright (c) 1999 Dan GC This FAQ is for private and personal use only. It may only be reproduced electronically, and if placed on a Web Page or Site, may be altered as long as this Disclaimer and the above Copyright Notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, book, etc. or being incorporated into magazines, etc. in ANY way without Full Authorization from me and any cohorts I may have. Wu-Tang: Shaolin Style is copyright (c) Paradox Entertainment and Activision 1999. This FAQ was created and is owned by me, Dan GC All Copyrights and Trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. If you would like to print these document, save it as a Text Document on your Hard Drive first, then open WordPad (if you have it), then change the font to a more suitable one, such as Arial with the size of 10, take out unnecessary things, then print it afterwards. This FAQ can be found at: ________________________________________________________________________ GameFAQs www.gamefaqs.com ________________________________________________________________________ Part 1: Updates ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 0.3 12/21/99: Put in the Parental Lockout Code in the 'Frequently Asked Questions' section. See my Expert FAQ or Secrets FAQ for details on it. Version 0.2 12/12/99: I haven't done much, since I covered about everything there is, so I just added two things to the Special Thanks section. But I did add a new 'Moves' Damage' section. Similar to the 'Move Analysis' section of my Raekwon and Method Man, as well as my Ehrgeiz character guides, Guides, this section lists the damage for each move, but it doesn't have a move analysis. I was also asked another question by some people about my high scores and stuff. Check that out in the Frequently Asked Questions section. It seems I'm not getting any mail relating to stuff I need, I just get people asking me for the Parental Lockout Code, secrets, or telling me how excellent I have done with these FAQs, even telling me things that are already in my FAQs as well. Version 0.1 12/01/99: First version ________________________________________________________________________ Part 2: What's Wu-Tang: Shaolin Style? (General Details) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now, I don't know everything about this game, or even individual characters. If you want to know, I'm still trying to find out all of ODB's moves, I'm missing quite a few. If you want to help with it, then just E-mail me. Okay, this game is a [up to] four-player fighting game. It's based on the fighting engine of Thrill Kill, which was being made quite a while back. Each character has their own unique strengths and weaknesses. There are a lot of secrets to get, and to get those secrets, you have to play through the Story Mode with every single character and get all of the Chambers (36 of them). This guide is just for one character: ODB. ________________________________________________________________________ Part 3: Legend ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Controls: UL U UR Up-Left Up Up-Right \ | / L -- N -- R Left Neutral Right / | \ DL D DR Down-Left Down Down-Right CR Crouch BL Block P1 Punch 1 P2 Punch 2 X Kick 1 O Kick 2 F Forward D Down B Back U Up Dash tap in any direction twice (F, D, B, or U) @ unofficial name (I made it up) # then (move on to different move, same as -->) ODB Ol' Dirty Bastard (the character) OTG Off the ground [] Square (or Box, as some people call it) /\ Triangle (rA) Rising Attack: a rising attack is an attack done when rising from crouch (check out the Basics section for more) Default 1 Button Setup Default 2 Button Setup ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Punch 1 [] (Square) Punch 1 [] (Square) Punch 2 /\ (Triangle) Punch 2 X Kick 1 X Kick 1 /\ (Triangle) Kick 2 O Kick 2 O Crouch L2 Crouch L1 Block L1 Block L2 Default 3 Button Setup Default 4 Button Setup ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Punch 1 [] (Square) Punch 1 [] (Square) Punch 2 /\ (Triangle) Punch 2 X Kick 1 X Kick 1 /\ (Triangle) Kick 2 O Kick 2 O Crouch R2 Crouch R1 Block R1 Block R2 My Custom Button Setup Custom Button Setup* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Punch 1 [] (Square) Punch 1 Punch 2 /\ (Triangle) Punch 2 Kick 1 X Kick 1 Kick 2 O Kick 2 Crouch L1 Crouch Block R1 Block *Unknown, you set up the buttons yourself. You push Select to edit the buttons, push the buttons in the order you want it. The button assigned to whatever command is in the order it appears (Punch 1 first, then Punch 2, etc.). So if you wanted my Custom Button Setup, then after pushing Select, you push these buttons in the following order: [], /\, X, O, L1, R1. I hope that helped you. ________________________________________________________________________ Part 4: Move List ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name Input _______________________________________________ 4.1: Standing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Jab P1 Face Pick Double P1, P1 Face Pick Triple P1, P1 One-Two P1, P2 Jab-Gut Stab P1, P1+P2 Gut Stab P1+P2 Down Hook F+P1 Down Hook-Butt In F+P1, K2 Drunken Combo F+P1, K2, P2 Drunken Gaite F+P1, K2, P1 Drunken Swagger F+P1, K2, P1, P2 Silly Punch D, F+P1 Silly Punch-Poke Kick D, F+P1, K2 Arm Sweep D, F+P1+P2 Double Arm Sweeps D, F+P1+P2, P2 Head Dive B, D, F+P1 Overhand P2 Uppercut Strike F+P2 Chi Palm D, F+P2 Drunk Man Flying B, D, F+P2 Drunk Wu-Tang Drop F, U, B, D+P2 High Kick K1 or F+K1 High Kick Double K1, K1 Scorpion Kicks D, F+K1, K1, K2, K1, K2, K1, K2 Donkey Kick B, D, F+K1 Forward Roll F, U, B, D+K1 Switch Back Kick K2 Rising Kick@ (rA) rising K2 Low Cheap Kick F+K2 Low Cheap to Rising F+K2, K2 Mitch Kick D, F+K2 Mitch Kick-Chi Palm D, F+K2, P2 Mitch Kick-Roll D, F+K2, K2 Layback Kick B, D, F+K2 Layback-Rest-Upper B, D, F+K2, P1 Layback-Rest-Rise B, D, F+K2, P2 Layback-Rest-Typhoon B, D, F+K2, K1 Layback-Rest-Lie B, D, F+K2, K2 Drunken Taunt K1+P2 Counter Low@ (low attacks) K1+K2 _______________________________________________ 4.2: Dashing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dash-Jab@ Dash+P1 Dash-Overhand@ Dash+P2 Dash-High Kick@ Dash+K1 Dash-Switch Back Kick@ Dash+K2 _______________________________________________ 4.3: Crouching (must be crouching) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Backfist P1 Low Backswipe P2 Crouch Thigh Kick K1 Crouch Sweep K2 _______________________________________________ 4.4: Grabs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rollover Swap K2+P1 Handstand Kicks Throw K1+P1 Drunken Heabutt Throw K2+P2 Behind Throw@ (behind) any grab command _______________________________________________ 4.5: Wake-Up Attacks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Forward Roll@ P1 Backward Roll@ P2 Typhoon Kicks@ K1 Flip Up Steps@ K2 _______________________________________________ 4.6: High Launchers ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Uppercut Strike F+P2 _______________________________________________ 4.7: My Okay Juggles ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As it says in the name above, these are "My Okay Juggles," which means these aren't my BEST juggles, but the average Joe Schmoe ODB juggles. I would like to list my best ones, but...I'm not going to spread my secrets over the world. You might not be able to execute them anyway, since they require some good timing and stuff. Sorry about this. 1. F+P2, #F+P2, #D, F+K1, K1, K2, K1, K2, K1, K2, K1, K2, K1, K2, K1 2^. F+P2, #F+P2, #F+P2, #F+P2, #F+K2, K2, #P1, P1, P1, #F+K2 3^. F+P2, #F+P2, #F+P2, #F+P2, #F+K2, K2, #F+P1, K2, P2 ________________________________________________________________________ Part 5: Strategy, Hints, and Tips ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Basic Strategy: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you're playing against someone who can do Tech Rolls really easily, which can be done really easily anyway, then OTG combos usually don't work on people like them. Now, you'll need some basic knowledge of this game. You can find some of it in the Basics section of this FAQ. You will also need some basic survival tips. If you want to learn the hard way, which I had to, then you'll play through Story Mode and find out yourself, if not, I'll tell you some tips. - Evasion: you'll need to avoid enemy attacks, especially when they jump you, as well as Raged and/or cheap enemies - Defense: you'll need to block a lot, especially when you're getting jumped or fighting against a Raged enemy; block until they're open then attack them with something quick and strong that'll knock them down - Offense: you'll need to attack a lot as well, but be careful with what attacks you use, don't risk doing a high-powered, slow move that would leave you open for a wide period of time, otherwise you can get killed; also, if you fight against someone who just keeps on blocking forever, keep doing really, really quick attacks (quick start up and recovery) and just do that forever, if that doesn't work... - Throwing: throw them, if you're fighting against someone who just loves to block and waits for an opportunity to attack, then just throw them while they're blocking, that'll teach 'em - Sneaking Up: if you're on a team, try sneaking up behind an enemy and attack/throw them to give an opportunity for your partner(s) to attack Survival Tips: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you really want some survival tips, they're above. To have individual survival tips for each character, just play through Story Mode with each character. You'll learn what it takes to survive with the character you are using. I can't really help you out here, except with ODB. But they can be described above and throughout the Story Mode Walkthrough. Mix-Ups and Juggles: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mix-Ups...what the freak is that!? Well, if you read one of my Ehrgeiz Character Guides, you'd know what it is. A mix-up...is exactly what it is, a mix-up. You have some moves that you trade off between that have different start up and recovery times that might trick your opponent into doing something you can attack them. You "mix" between them and you should be able to attack your opponent if you use it correctly. As for juggling, ODB is pretty good, and you should be able to think of some your own and if you think it's worthy/good enough, send it to me and I'll think about it. If I already know it, then I won't list it, maybe I will. It depends on what I feel like doing. ________________________________________________________________________ |Story Mode Walkthrough:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ _____________ _______________________________________________________ |Staten Island| Stages ŻŻŻŻŻŻŻŻŻŻŻŻŻ Courtyard: There are three enemies here, two with one life, and the other with two lives, while you get four lives. The enemies are Suang Dao, Wuji, and Shrui Shan (he has two lives). Suang Dao is Rza's rival; Wuji: Gza; Shrui Shan: ODB. Try shaking off two of the guys and keep one of them isolated with you so you can beat that guy up (try to make it a guy with one life). Once that guy's dead, go after the other one life guy. After he's dead, then you're only left with the last guy. It should be really easy. Just juggle your way to his death. If during anytime of the battle your Rage Meter is full, use it ASAP and kill them off. Bonus Area - Courtyard: Your enemy is Juwen Long (U-God's rival). He has three lives while you are given four. This shouldn't be too hard. Just keep juggling his sorry @$$ until he dies. Under the Bridge: Your enemy is Chang Dao Fu (Method Man's rival). She and you have three lives each. For a beginner, this could be difficult, but just try juggling her to her death. Chinese Barge: Your enemy is Wudi So (Inspectah Deck's rival). In this stage, you will be given a random partner (from the Wu-Tang Clan). Wudi So has four lives, while you have three and your partner has two. It shouldn't be too hard since there are two of you guys, and only one of him. Keep him isolated and just keep attacking. Bonus Area - Barge: Your enemies are Shrui Shan and Nan Wang. Shrui Shan is the rival of ODB, Nan Wang: Raekwon. You will have a random partner (from the Wu-Tang Clan). You and your partner will each have two lives, while your opponents have three lives each. You take care of one of the enemies while your partner gets the other. Try getting rid of one of your opponent's lives, then attack the other opponent for a while until your original opponent comes back. Once you have a full Rage meter, use it and kill these enemies quickly. __ _________ ___________________________________________________________ |Chinatown| Stages ŻŻŻŻŻŻŻŻŻ Warehouse: Your enemies are Jin Gang and Wuji. Jin Gang is Ghostface Killah's rival while Wuji is Gza's rival. Jin Gang has two lives, Wuji one, and you three. Bonus Area - Warehouse 1: Your opponent is Wuji (Gza's rival). He has two lives while you have three. It shouldn't be hard, since you have an advantage. Get rid of him just by juggling him to death. Bonus Area - Warehouse 2: Your opponents are Wudi So (Inspectah Deck's rival) and Shrui Shan ODB's rival). You will be given a random partner (from the Wu-Tang Clan of course) and you must kill ten of your opponents total. You and your partner each have three lives. This might be pretty difficult if you aren't good enough. But really, you just have to beat on one guy until he dies, then help out your partner to kill the guy he's fighting. Once you have a full Rage meter, activate it and go on a killing rampage. You should be able to kill at least three guys while Raged. Then it's pretty simple then. Chinatown Square: Your enemy is Nan Wang, Raekwon's rival. You each have three lives. Watch out for him, he's pretty tough, alright. But he isn't too hard. Just juggle him in the corner and it should be over just like that. Activate your Rage meter as soon as you get it and it'll be even easier. Bonus Area - Chinatown: Your enemy is Jin Gang (Ghostface Killah's rival). He has three lives while you have two. You will have two random partners (from the Wu-Tang Clan, of course, I can stop saying this now, I hope) that have one life each. Jin Gang's Rage meter fills up really quickly, and if he does one Jackhammer throw, you'll die, as well as your partners if it's done on them. Keep on attacking him, and juggle him as much as possible. Once you have a full Rage meter, use it. Your partners aren't always so smart, so you'll have to take on Jin Gang by yourself sometimes and it isn't funny. But with teamwork (or just some really good juggles), Jin will be dead...eventually. Chinatown Sewers: Your enemies are Suang Dao (Rza's rival) and Chang Dao Fu (Method Man's rival). You have to protect a random partner from the two enemies. All participants in this battle have one life each. Block/evade a lot, but try not to go towards your friend, otherwise they'll attack him when they get close. If you can, push your opponent into a corner, get away, and fight the opponents. This should be a pretty easy battle. Once your Rage meter is full, use it, and it'll be really easy to kill your opponents. Airport Hangar: There will be an infinite number of Gan Wuyin (Masta Killa's rival), but only three on the screen at a time. They have no power, so they die after one hit, but they just keep on coming. You are given four lives. You have to survive this stage for two minutes. This isn't a really easy stage. You have to block a lot, but don't let them get too close because they'll throw. You have to evade, too. Block, and when there's an opening, attack. You can also evade and then do a dashing attack towards an opponent. There are many things you can do to survive, but what matters is...can you take it? Try to keep dashing away for a really long time, but when one of the guys gets too close, try doing one or two attacks and dashing away again. If you can survive for at least 40 seconds per life, then this will be a pretty easy stage. __ _____ _______________________________________________________________ |China| Stages ŻŻŻŻŻ Chinese Courtyard: Your enemies are...well, it depends on who you're using, but there's three of them. All three of the enemies are the same character, but they are the rival of the character you are using. Two of them have one life each, while the other has two lives. You are given three lives. This is a really frustrating stage, especially when you seem powerless and you can't beat them. Trust me, 'You Can Do It If You Really Try'. Well, you have to evade quite often and get a quick attack in once in a while on one of the enemies. Try attacking one of the one-life guys, since once they die, there will be less guys left to fight. Once/if you have a full Rage meter, use it, and wreak havoc! This is probably the only "easy" way to win, even though it still isn't easy. But once you beat this stage, on to The Forgotten Temple. The Forgotten Temple: You will fight Hei-Mudan, except there are three of her!? You are given five lives, while two of the Hei-Mudans have two lives, while the other only has one life. Try killing the one with one life first. Block and evade as much as possible, getting in a few quick hits in there once in a while until you have a full Rage meter. Use your Rage and get rid of these enemies. Shouldn't be too hard, you're given an equal number of lives as all three of them combined. Shaolin Temple: Lei-Gong is your enemy, and he supposedly has the power to use the weather. But if he did, you'd be dead in one hit. You and he both have six lives. Okay, he is a really cheap character and loves ducking. If you don't have the right move to hit him with, this is really hard. Do not block for long, otherwise, he'll grab you, which he just loves to do. He also has some funky attacks like levitating near the top of the ceiling and going down slowly and doing a flying sidekick or a smashing headbutt from the top. He has some really cheap attacks. Be careful, this might take you a while. The easiest way to defeat him is to just stand there in a neutral position. Once you see an opening, do one of the juggles the character you are using has, or just keep doing the same launcher, it should be able to hit at least four times if you use the right launcher. Then back up and stand there again. Just keep doing this until he dies. Once your Rage meter is full, use it and just try to kill him, it could be the only way for some characters. Before you can proceed on to the next stage, you must have 35 Chambers (you get the 35th Chamber by beating this stage). Otherwise, you'll beat Lei-Gong and you won't have access to the next stage. You can then get the other Chambers then come back, but you have to fight Lei-Gong again, so I wouldn't risk it if Lei-Gong is really difficult for you. Inner Sanctum: The last stage. Mong Zhu's your opponent. Both of you guys have nine lives. And he's a really quick character, but I don't think he's as cheap as Lei-Gong. This is where all of your skills you've learned on this quest comes in handy. Block and evade is the key, and once he activates his Rage, watch out, just evade as long as possible. Block until you see an opening, then attack and keep him away. It's gonna be a long battle, unless you use your Rage meter once you can and kill as many of his lives you can. The easiest way to defeat him is to just stand there in a neutral position. Once you see an opening, do one of the juggles the character you are using has, or just keep doing the same launcher, it should be able to hit at least four times if you use the right launcher. Then back up and stand there again. Just keep doing this until he dies. ________________________________________________________________________ Getting the Chambers: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this mini-section, after the listing of the chamber will be what to do to get that chamber. Chamber # What to do to get Chamber ŻŻŻŻŻŻŻ Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Chamber 1 Go to the first stage (Courtyard) Chamber 2 Go to and beat the Bonus Area - Courtyard stage Chamber 3 Beat any two stages consecutively (no continuing) Chamber 4 Execute a four-hit combo Chamber 5 Go to and beat the Under the Bridge stage Chamber 6 Beat any four stages consecutively (no continuing) Chamber 7 Execute a five-hit combo Chamber 8 Execute a six-hit combo Chamber 9 Execute a Swap Grab (Punch 1 + Kick 2) Chamber 10 Execute a seven-hit combo Chamber 11 Execute an eight-hit combo Chamber 12 Execute a nine-hit combo Chamber 13 Execute four throws during a match Chamber 14 Finish the enemy with Punch 2 (must have second fatality) Chamber 15 Kill three enemies while Raged Chamber 16 Block five moves consecutively Chamber 17 Go to and beat the Bonus Area - Barge stage Chamber 18 Keep away from all enemies for 15 seconds Chamber 19 Used the Rage Meter Chamber 20 Go to and beat the Bonus Area - Warehouse 1 stage Chamber 21 Execute a Tech Roll Chamber 22 Go to and beat the Bonus Area - Warehouse 2 stage Chamber 23 Go to and beat the Bonus Area - Chinatown stage Chamber 24 Go to and beat the Chinatown Sewers stage Chamber 25 Execute a 10-hit combo Chamber 26 Go to and beat the Airport Hangar stage Chamber 27 Beat a stage without dying (losing a life) Chamber 28 Finish the enemy with Kick 1 (must have third fatality) Chamber 29 Beat any six stages consecutively (no continuing) Chamber 30 Beat any eight stages consecutively (no continuing) Chamber 31 Go to and beat The Forgotten Temple stage Chamber 32 Go to and beat the Shaolin Temple stage Chamber 33 Beat any 10 stages consecutively (no continuing) Chamber 34 Finish the enemy with Kick 2 (must have fourth fatality) Chamber 35 Killed an enemy('s life) without losing any energy Chamber 36 Defeat Mong Zhu (Inner Sanctum) ________________________________________________________________________ Secrets with ODB: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Chambers Set What's Unlocked ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Blue ODB's Second Fatality Red Secret Character Outfit (ODB) Green ODB's Third Fatality Yellow Shrui Shan's Second Fatality (ODB's Rival) Purple Shrui Shan's Third Fatality (ODB's Rival) Magenta ODB's Rival, Shrui Shan Orange Original Character Concept Art (ODB and Shrui Shan) Blue-Purple ODB's Fourth Fatality Dark Green Shrui Shan's Fourth Fatality (ODB's Rival) Grey Shaolin Temple Arena Mustard Yellow FMV Viewer ________________________________________________________________________ Part 6: Moves' Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this section, I shall give the damage for each hit of each move in its corresponding order. Damage may vary depending on position of your character and your opponent. The damage of each move is based on normal damage, no Rage, and done with the opponent trapped against the wall. Number of hits may vary as well if not done with the opponent trapped against the wall. Name and Input |Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.1 Standing Jab: P1 |5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Face Pick Double: P1, P1 |5, 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Face Pick Triple: P1, P1 |5, 7, 8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ One-Two: P1, P2 |5, 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Jab-Gut Stab: P1, P1+P2 |5, 12 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gut Stab: P1+P2 |12 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Down Hook: F+P1 |8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Down Hook-Butt In: F+P1, K2 |8, 8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Drunken Combo: F+P1, K2, P2 |8, 8, 25 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Drunken Gaite: F+P1, K2, P1 |8, 8, 10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Drunken Swagger: F+P1, K2, P1, P2 |8, 8, 10, 25 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Silly Punch: D, F+P1 |9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Silly Punch-Poke Kick: D, F+P1, K2 |9, 12 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Arm Sweep: D, F+P1+P2 |10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Double Arm Sweeps: D, F+P1+P2, P2 |10, 10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head Dive: B, D, F+P1 |18 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Overhand: P2 |7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Uppercut Strike: F+P2 |9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Chi Palm: D, F+P2 |25 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Drunk Man Flying: B, D, F+P2 |15 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Drunk Wu-Tang Drop: F, U, B, D+P2 |30 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ High Kick: K1 or F+K1 |7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ High Kick Double: K1, K1 |7, 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Scorpion Kicks: D, F+K1, K1, K2, K1, K2, K1, K2 |11, 3 each hit (up to 12 hits) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Donkey Kick: B, D, F+K1 |14 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Forward Roll: F, U, B, D+K1 |13 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Switch Back Kick: K2 |8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rising Kick@ (rA): rising K2 |9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Cheap Kick: F+K2 |4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Cheap to Rising: F+K2, K2 |4, 9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mitch Kick: D, F+K2 |6, 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mitch Kick-Chi Palm: D, F+K2, P2 |6, 6, 25 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mitch Kick-Roll: D, F+K2, K2 |6, 13 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Layback Kick: B, D, F+K2 |10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Layback-Rest-Upper: B, D, F+K2, P1 |10, 12 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Layback-Rest-Rise: B, D, F+K2, P2 |10, N/A ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Layback-Rest-Typhoon: B, D, F+K2, K1 |10, 5 each hit (up to three hits) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Layback-Rest-Lie: B, D, F+K2, K2 |10, N/A ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Drunken Taunt: K1+P2 |N/A ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Counter Low@ (low attacks): K1+K2 |10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.2: Dashing Dash-Jab@: Dash+P1 |5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dash-Overhand@: Dash+P2 |7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dash-High Kick@: Dash+K1 |7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dash-Switch Back Kick@: Dash+K2 |8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.3: Crouching (must be crouching) Low Backfist: P1 |6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Backswipe: P2 |7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Crouch Thigh Kick: K1 |7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Crouch Sweep: K2 |8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.4: Grabs Rollover Swap: K2+P1 |N/A ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Handstand Kicks Throw: K1+P1 |24 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Drunken Headbutt Throw: K2+P2 |22 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Behind Throw@ (behind): any grab command |40 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.5: Wake-Up Attacks Forward Roll@: P1 |N/A ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Backward Roll@: P2 |N/A ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Typhoon Kicks@: K1 |6, 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Flip Up Steps@: K2 |7, 7 ________________________________________________________________________ Part 7: Using ODB & Against ODB ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ol' Dirty is a very unique character with a lot of quick, odd moves. He has a really quick combo that can be executed, then you evade, then do it again. He has some really crazy juggles and they're pretty high- hitting, too, some true eight+ hit juggles. He can do a 10+ hit combo, but it's not exactly a juggle since it's a move. The move is Scorpion Kicks (D, F+K1, K1). He's a pretty easy guy to use, and if you don't use him correctly, you'll fail in a match against a 'player'. _____________________ |Close-Range Fighting:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Most of ODB's attacks are close range, so you must mix-up tremendously to hit your opponent. Besides, some of his attacks are unpredictable anyway. Follow the standing P1 with: ============================ 1. P1 (to P1 links) 2. F+P1 (to F+P1 links) 3. F+P2 (to F+P2 juggles) 4. D, F+K2 (to D, F+K2 links) 5. Crouch+P1 or P2 6. Crouch+K1 or K2 7. Grab ______________________ |Medium-Range Fighting:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The standing P2 isn't really medium-range, but it sorta' is. It has quite some range. Follow the standing P2 with: ============================ 1. P1 (to P1 links) 2. F+P1 (to F+P1 links) 3. F+P2 (to F+P2 juggles) 4. B, D, F+K2 (to B, D, F+K2 links) 5. Crouch+P1 or P2 6. Crouch+K1 or K2 7. Grab ____________________ |Long-Range Fighting:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Don't get too far away, but ODB can get pretty far, since his standing P1+P2 has some range it can be used to get closer to your opponent. __________________ |Crouching Attacks:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ His crouching attacks are pretty slow, but his only crouching attack that hits low is CR+K2. The other crouching attack you can use is CR+P1. _______________________________ |Countering Opponent's Mistakes:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Just rush in and attack with any attack you got. It's actually pretty easy. And the way ODB fights, he's actually pretty difficult to figure out (sometimes) unless you come to understand him by using him. Try countering with ODB's standing P1+P2. It temporarily (very short) stuns your opponent. If you execute this and it hits your opponent, you can do almost anything you want (juggle recommended). ______________ |Miscellaneous:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ He's a fun character to use. Use him in an odd way (like a drunk) and you should be able to succeed. Don't worry too much, it shouldn't be too hard to win. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________ |Against ODB:| ŻŻŻŻŻŻŻŻŻŻŻŻ Well, watch out for his sudden attacking out of nowhere and then following it up with another attack. Try to not let him juggle you and if you can, attempt to Counter his attacks. It isn't really easy fighting against an ODB pro, or any character for that matter. ________________________________________________________________________ Part 8: ODB Info ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________ - ODB Character Profile ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name Ol' Dirty Bastard A.K.A.'s Dirt McGirt, Joe Bananas, and Ol' Dirt Schultz Story: Just about the most outspoken member of the Wu-Tang, ODB has become recognized for his brutal honesty. He became equally well known for some of the most outrageous lyrics in Hip-Hop as demonstrated on his solo release entitled 'Return to the 36 Chambers - The Dirty Version'. He has also served a vital role in the greater Wu family, like his lyrical style, his masterful 'Drunken' fighting styel, a favorite of the Wu-Tang, can be devastating against any opponent. The range of positions he can attack from will always leave the enemy guessing which direction the next blow will come from. He has perfected the art of ground fighting, and uses the earth ground to smash his opponent to bits. ________________________________________________________________________ Part 9: Basics ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you don't know how to move, block, crouch, and/or attack, then you need some common sense and/or knowledge. Well, here are some basic stuff you can do. Dash: To dash, push in any direction twice on the D-Pad/Joystick Tech Roll: When you are knocked into the air, right before your body lands on the ground push the [Block] button (you can hold it if you wish) Blocking: If you stand in a neutral position, you will automatically block high and middle attacks. To block low attacks, you must crouch and hold block. You can also just hold block as a backup, but sometimes its better to stand neutrally. Flip Up: When you are on the ground, push the [Block] button and you'll flip up. Activate Rage Meter: When your Rage Meter (the red power bar under the green one) is full, push all attack buttons simultaneously, damage you do is now doubled. Roll: When you are on the ground, you can roll in four different directions. Which direction you roll is relative to the camera angle, so when you push Up, it might be a forward/back roll or a side roll. The same thing with the other directions. Wake-Up Attacks: When you are on the ground, you can push one of the attack buttons to get up and attack. Rising Attacks: To do a rising attack, you must be crouching. Let go of the crouch button and right after letting go, push an attack button, that is a rising attack. But only some attacks differ when it's a rising attack. Juggling: The opponent can only be launched three times, including the original launcher. So you can only relaunch twice during a juggle, then there's an opportunity to do an OTG anytime during the juggle. Miscellaneous Stuff: For moves that require you to push a direction (L, R, U, or D), you can change the direction of each movement to its opposite (L with R, U with D) and do the move like that and it'll still come out normally. Also, if you hit the opponent while they are on the ground, the damage they take is reduced a lot. ________________________________________________________________________ Part 10: Frequently Asked Questions ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. What is your best record with any character for each type of record? ___________ |Story Mode:| ŻŻŻŻŻŻŻŻŻŻŻ Character Rank Streak Continues Time Chambers Got ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ Raekwon Abbot 16 none 00:17:10 ALL ____________ |Time Attack:| ŻŻŻŻŻŻŻŻŻŻŻŻ Character Time Defeated Stages Chambers Received ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Raekwon 00:17:10:35 ALL ALL The other records don't matter. I played through all of the stages, never continued, never played the same stage more than once, and got all of the chambers. I wonder what I'd get if I skipped all of the bonus stages...for Time Attack. 2. What's the Parental Lockout Code? The Parental Lockout Code is... /\ O X X [] /\ O [] If you think I copied PRevolution's FAQ, I didn't. I bought this game the day after it came out. Be forewarned, if you already have secrets for the game without the Parental Lockout Code, then you can't have the Memory Card with your file in Slot 1, otherwise it would load that data and you'd never get a chance to put the code in. If you put the code in, then you'll be losing the stuff you earned. It's on you. These paragraphs below are of my previous response. Sorry, I'm not going to tell you. If you don't have the instruction manual, then it could mean you got the game illegally, even if you didn't, so I'm not going to tell you. I want to respect what Paradox Entertainment did, and that's not distributing the code to whoever doesn't have the manual. It wouldn't be fair to people who had to get the instruction manual. If you got a burn of this game, well, that's just how it is for you, isn't it? Actually, if you want the code, check out the GameFAQs Message Board. 3. What are some of your "best" juggles? Like I said before, I'm not going to tell my secrets to the whole world. I did that once with Ehrgeiz, and I'm not going to do it again. Have any questions or if you can help me answer any questions that need confirmation, then E-mail them to lbdangc@aol.com ________________________________________________________________________ Part 11: Special Thanks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Paradox Entertainment: Making this game Queen Ruby Holdings: Help making this game Activision: Publishing and help making this game Kao Megura: His old disclaimer which I'm using ________________________________________________________________________ Part 12: Author Information ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name: Dan GC E-mail: LB Dan GC@aol.com Web page: http://i.am/dan_gc Under Construction ICQ: None "You're funny. But keep it up and you'll just piss me off." ~ Fei Don't plaigarize! It's bad! And always give credit where it's due! ________________________________________________________________________ Unpublished Work Copyright (c) 1999 Dan GC ________________________________________________________________________ END