This is an easy to follow information guide regarding everything in Resident Evil 2 This FAQ Copyright 1999 by Mastermind and is to be copied/distributed only if credit is given to my sources and me. I will not speculate at all, information will be brief and to the point. This FAQ last revised 5/23/99. UPDATES 5/23/99-just added some information at the end WEAPONS _Hangun_you start off with this gun in all scenarios except Tofu's. It is good against zombies, dogs, and simple enemies. It can be used against lickers, but I do not recommend it, as the licker will almost definitely hit you and will take around ten shots. The custom handgun has an automatic function, making zombies easy to dispatch, Claire cannot get the custom handgun. Can hold thirteen or eighteen bullets, depending on the character in use. _Colt S.A.A._you can get this by accessing Claire's other outfit in the special key locker. It shoots fast and raises fast, but isn't strong and holds only six bullets. Help yourself. _Knife_you start off with this in every scenario except Hunk's. It sucks, don't use it unless you absolutely have to or if you're just screwing around and you want to try fighting a lone zombie. If you're going to use it, swing upward. _Shotgun_Only Leon and Hunk can use this. It is strong and should be used against lickers, plants, spiders, and Tyrant. It is also useful against hordes of zombies and can usually take out three at a time. Be careful, sometimes when you blast a zombie with this his torso falls off and requires one more bullet. The shotgun's coolest functions is how you can aim up and blast off multiple zombies' heads. The custom shotgun holds two more shells and is stronger than the magnum at close range, however, it kicks twice as hard. The shotgun holds five shells at a time. _Bow Gun_Only Claire can get this and she finds it in the same places Leon found the shotgun. It is a bad shotgun. It shoots out three arrows at a time and does significant damage only at close range. Use it against zombie hordes and lickers, however I recommend the grenade launcher instead. The bow gun holds eighteen arrows at a time, which is actually only six shots. _Grenade Launcher_Claire's main weapon that only she can use. It is useful against all enemies except dogs and smaller enemies that take one bullet. It holds three types of rounds: grenade, acid, and flame. Acid are strongest and should be reserved for Tyrant, William Birkin, and lickers (personally, I kill lickers with grenade rounds, but I have no justification). Flame rounds are useful against plants and work just fine against Tyrant and William Birkin. Grenade rounds spread into three shots and are useful against zombie hordes and spiders (Note: the grenade rounds don't travel far, don't use them unless the enemy is reasonably close by). _Magnum_Only used by Leon and Hunk. A very powerful weapon. It should only be used against William Birkin, his son, and Tyrant's combat form. It blows a zombie's head apart in one shot, which is cool but is a waste of very precious ammo. The custom magnum is stronger and looks cooler, but kicks VERY hard. The magnum holds eight bullets at a time. _Spark Shot_Claire finds this in the factory corridors before you reach the moving platform where you fight William Birkin. It's cool, but has no importance except maybe against the moth. Each shot decreases its ammo by 5%. Takes two item spaces. _Flamethrower_Leon finds this in the lab where the plant is sticking out of the wall. I only use it against the moth, which you don't really need to fight. Takes two item spaces. _Submachine Gun_Unless you do the endgame code (discussed later), it's found either in the weapon storage room in the police basement or in the dreaded shutter room in the lab. It lowers rank and takes two item spaces, but is loads of fun if you have the infinite one. Help yourself. _Gatling Gun_Accessed only through an endgame code. An infinite automatic weapon that shoots so fast that no enemy can stand the attack. Once you get this there is no need to collect anymore weapons or ammo. The gatling gun lowers rank and takes two item spaces. _Rocket Launcher_Accessed through an endgame code or when Ada gives it to you during the fight with Tyrant at the end of Scenario Two. It takes a little longer than normal to raise the gun, but it kills all normal enemies in one shot. The infinite rocket launcher lowers rank. The rocket launcher takes two item spaces. ITEMS _Ink Ribbon_Put these in typewriters to save your game. _Lighter_Leon always has this. It lights the fireplace behind the operation room, it lights kerosene lamps in the underground warehouse, it lights the furnace in the club room on the second floor, it lights the plant coming out of the wall in the lab, and it lights the flare gun after the sky tram. _Lockpick_Only Claire has this (it is her reusable item). It opens all simple locks. _Small Key_Leon finds some of these scattered around. They open things Claire would use the lockpick on. _Crank_It is used to lower the staircase in the clock tower. _G. Cogwheel_This is found in the club room on the second floor. It is put into the clock gears. You push the switch after using it to open up the iron plate to your right. _Unicorn Medal_In Scenario One it is found in the S.T.A.R.S. office on the third desk from the left, under Chris' diary. In Scenario Two it is on the second floor balcony in the RPD emblem. _Handgun Parts_Found in the drawer next to the entrance to the library via the spade door. Combines with the handgun to make the custom handgun. _Shotgun Parts_Found where Claire finds the spark shot. Combines with the shotgun to make the custom shotgun. _Magnum Parts_Found in the lab weapons locker. Combines with the magnum to make the custom magnum. _Cord_Found on the interrogation room table. You use to close the hallway window shutters. Not necessary. _Valve Handle_In Scenario One it is in the burnt out power room with the typewriter. In Scenario Two it is in the police office next to the room with the safe. It is used to extinguish the fire, change the speed of the fan in the sewers, and to manipulate the rising walkway in the sewers. _Chess Plugs_ 1)Leon finds the bishop plug by solving the library puzzle. 2)He gets the rook plug in the interrogation room. 3)He acquires the king plug by putting the two red jewels into the two women statuettes in the room with the glass ceiling (next to the helicopter that protrudes through the wall). 4)The knight plug is behind the iron plate in the clock tower. You put these into their places next to a sewer door. _Hell Stones_Claire finds the eagle stone, the serpent stone, and the two halves of the jaguar stone in the same places Leon finds the chess plugs. You put the three whole stones into their places behind the painting near the chief's desk. _Cabin Key_Found in the beginning of Scenario Two in the little security room. Used to open the old power room. _Spade Key_put the Unicorn Medal into the statue in the main hall. _Club Key_in the sewer room with the water fill selector. _C4 & Detonator_Claire finds the C4 in the diamond locker room. The detonator is on the desk in the diamond room where you kill the zombie of the black cop. Combine and put them next to the protruding helicopter. It will open a doorway to the chief's office. _Eagle/Wolf Medals_They shut off the waterfall blocking the sewer exit. _Weapon Box Key_You see this when you light the flare gun after the tram ride. It opens the weapons locker in the lab revealing either the magnum parts or two sets of grenade rounds. _Control Panel Key_In Scenario One it is inside the far room in the platform vehicle to the lab. In Scenario Two it is in the room entered through the door on the wall beside this vehicle. _Platform Key_Found at the far end of the train. Opens the door leading to the rest of the train area. _Master Key_It takes you to the secret exit accessed from the elevator in the lab. In Leon B it opens the security room in the lab complex where Sherry is lying. _Main Fuse & Fuse Case_Found in the white room in the lab. You put the fuse case into the machine with the arm. This gives you the main fuse which you put into the generator in the center of the lab complex. _First Aid Spray_Restores you to full health. Lowers rank. _Herbs_There are three kinds of herbs and they can be mixed together to form stronger herbs: 1)A green herb can boost your health. 2)A blue herb kills poison, but restores no health. 3)A mixture of two green is a double dose of green herb. 4)A blue mixed with a green is self-explanatory 5)Three greens boost you to fine condition but may not bring you to perfect health, depending on how hurt you are. 6)A red by itself does nothing. 7)A red and a green works like three greens. 8)Two greens and a blue are self-explanatory. 9)A mixture of one of each color brings you to fine, kills poison, and makes you temporarily invincible. _Manhole Opener_Found next to Ben's cell. Opens the manhole in the dog kennel. _G-Virus_Leon acquires this near the end of Scenario One, but as far as I can tell, it does nothing but replace your reusable item (i.e., lighter, lockpick). _Power Room Key_Opens the lab power room in Scenario Two. _Blue Card Key_Opens hall doors. In Scenario One the dying cop gives it to you in the room past the double doors in the hall. In Scenario Two, it is in the room with the glass ceiling. _Red Card Key_Found in the autopsy room in the basement. Used to access the weapons storage after power is on. _Lab Card Key_Found in William Birkin's lab at the bottom of the lab complex or in the room with the tentacles and the dead scientist. Opens the moth room and the vaccine lab. _M.O. Disk_Found in the vaccine lab in the first scenario. It opens the gate at the bottom floor of the lab complex that leads to the final battle with William. _Cartridge_Only in Claire A, put in the machine in the vaccine lab to create the base vaccine. Found in vaccine lab. _Base Vaccine_Only in Claire A, bring it to William's lab at the lower level and insert it in the machine to create the G-Virus vaccine, code-named "Devil". _Joint S&N Plugs_Found at the end of Scenario Two. They are inside a security chamber located through the platform key door and past the staircase. You put them into a machine to start the power running through the train. The machine is through the door directly opposite the security chamber. _LOCATIONS_certain items change for every scenario, locations are here: Leon Scenario A: -shotgun is on the man in the gun shop's body or the S.T.A.R.S. office locker. -magnum is in the club room with the watchman's body. -Diamond key is in the room with the glass ceiling (near the helicopter wreck). -Heart key is in the diamond room where you kill the black cop. -Crank is found in the Spade file room. Leon Scenario B: -shotgun is in main hall. -magnum is in the S.T.A.R.S. office locker. -Diamond key is near the hole in the wall you see Sherry crawl through. -Heart Key is on the black cop's desk. -Crank is in the room accessed via the chief's office, in the small square box. Claire Scenario A: -bow gun is on the gun shop owner's body or in the burnt out power room with the valve handle. -grenade launcher is in the S.T.A.R.S. office locker. -diamond key is in the room with the glass ceiling. -heart key is on the chief's desk after you come back from talking to Sherry. -crank is in the spade file room. -lighter is in the waiting room with the item box. Claire Scenario B: -bow gun is in the S.T.A.R.S. office locker. -grenade launcher is on the desk in the main hall. -Crank is in the dog kennel. -diamond key is in the S.T.A.R.S. office, on Chris's desk. -heart key is on the chief's desk when you come back from talking to Sherry. -lighter is in the waiting room on the second floor. ENEMIES _Zombie_Basic enemy and embodiement of the T-Virus. When blood comes out of the torso after they fall down, they're dead. The naked zombies at the end of the game are tougher and hurt much more. _Dog_A zombie dog. They can be easily avoided by shooting them once with the pistol and running past them, they take awhile to get up. _Licker_The crawling thing with claws and a razor tongue, possibly an animal mutated by the G-Virus. They make clicking and growling sounds when closeby. Multiple forms of attack and can kill you quickly. The super lickers at the end are darker and much tougher. _Plant_They are found only in the lab. They spew acid and will really mess you up if you get too close. _Spider_Big and slow. Found in the sewers, they attack like plants but move more. You can just avoid most spiders in the game because you're much faster. _Alligator_Found in the hallway after you manipulate the rising platform in the sewers. Refer to the "Tricks" section for the only reasonable way to kill him. _Son of William_The adult offspring of the G-Virus. You only fight him in Scenario One. He is so slow that as long as you keep shaking off the little things he spits out, you should never lose to him. _Moth_Found in the lab room where you input your "Guest" registration. Best killed with flamethrower, but is unnecessary to fight unless you want to access the fingerprint lab room. _William Birkin_Human embodiement of the G-Virus. His first form (that you only see in Scenario Two) is where he attacks with the pipe (the overhead smash will kill you instantly). He is slow, but watch out, he can really mess you up. If he gets a good hit on you, you'll fall down and if you don't get up fast enough he'll hit you again which usually kills you. His second form is the one you fight on the descending platform. Easy enough to kill but don't let him get near you, his four hit combo should almost always kill you. His third form is the one in the lab room where he comes out of the ceiling (final boss Scenario One). After shooting him a few times he turns into combat mode and is faster. If he grabs you with his chest claws and throws you around, use a tri-color herb or you'll be killed soon enough. His final form is the monstrous thing at the end of Scenario Two. This is his coolest looking, but easiest form. Just stay close, but not too close to his face, and keep blasting him with your strongest weapon. _Tyrant_Tyrant is never actually called Tyrant during the game. You only fight Tyrant in Secnario Two and in the two secret missions; he has two forms. The first is the BIG guy in the overcoat that you fight over and over again. Dispatch him with shotgun, magnum, or grenades to the face. The second form is combat Tyrant at the end. He moves like lightning and kills you quickly if you don't keep moving and blasting. After you hit him a few times, Ada drops you a Rocket Launcher. Grab it, run a little away from him and shoot him, done. _Simple Enemies_These are the creatures that only require one bullet to kill. They include crows, hornets, and any tiny mutant you see crawling around on the floor. TRICKS, HINTS, & TIPS _Safe Combination_2236 _Statue Puzzle_The statue on the second floor of the police department that holds a red jewel in his hand is forced to drop the jewel when you manuever the movable statues next to him so that they are facing him and are on the different colored squares of the floor. _Library Puzzle_First, climb the stairs and run over the section of the floor where the rail is missing. After you fall through notice the picture on the wall and press the red button near the bookcase to activate power. Move the two far left bookcases to the right. The picture will open, revealing the bishop plug or the serpent stone. _Furnace Puzzle_First, light the big furnace. Then turn on 12, 13, then 11. _Power Puzzle_The sequence to turn on the power to the weapon storage room in the basement is up, up, down, down, up. Another sequence works, but makes no difference. _Sherry/Ada's Quest Puzzle_When you enter the room with the water fill selector, climb down to the area with the boxes and push them so that they are horizontally next to each other against the wall opposite the one where you climbed down. Go up and turn on the water fill selector and you have formed a bridge. _Way to the Power Room_ In Scenario Two there is an area with a lift, an item box, and a black box in the lab. Push the black box onto the lift, descend and push it to the place with two boxes stacked on top of each other. You can now climb onto them and reach the power room. _Rankings_Ranks are also dependant on your number of saves. 1)To get an A ranking, you must win in under 3 hours 30 minutes (six or less saves). 2)For a B, same as A with a rank decrease (discussed later). 3)For a C, 3.5-7 hours 4)There is also D, 7-9 hours, and E, 9 hours and up. I don't think there is an F. The following items will lower your rank: a)first aid spray b)submachine gun c)gatling gun d)infinite rocket launcher _Endgame Codes_These can only be done on Normal mode. 1)If you beat Scenario 1 with an A in under 2 hours 30 minutes, you earn the infinite rocket launcher. 2)If you beat Scenario 2 with an A, you earn infinite submachine gun. 3)If you beat Scenario 2 in under 2 hours 30 minutes with an A, you get infinite submachine gun & rocket launcher. 4)If you beat Scenario 2 in under 2 hours 30 minutes with an A, and without saving, you get infinite submachine gun, rocket launcher, and gatling gun. _Special Key_Run to the police station without picking up anything. Grab some bullets and return to the area near the stairs you climb to get to the police station. Kill the Brad Vickers zombie and search his body. You get the special key, which opens the locker in the darkroom and provides new outfits (and the Colt S.A.A. handgun for Claire). Leon's new outfits enable him to shoot faster. I don't recommend doing this because you miss a shotgun/bow gun and sixty bullets, plus Brad Vickers is quite tough. Normal mode only. _Alligator Kill_There is a large gas canister in the tunnel where you fight the alligator. Once he comes at you, run to the canister and press X, it will fall over. Now move back a few steps and wait for the alligator. He'll pickup the canister in his mouth. Shoot him and it will explode, killing him. He is very hard to kill otherwise (I once used the rocket launcher and STILL lost!). _Scenario Affectors_Certain things you do in Scenario One will affect Scenario Two. 1)Leave the side pack and the submachine gun for the next character. They are not necessary for either game, you never need to use the submachine gun anyway, but Scenario Two is harder and it is strategic to leave them. 2)If you kill the alligator with the technique above, then the second character will not have to fight him. 3)If you turn on the B.O.W. gas in Scenario One, it will already have completed spraying in Scenario Two and a second spraying will be unnecessary, however, the Scenario Two enemies seemed tougher to me when I did this in Scenario One. 4)If you enter your fingerprint into the computer in the moth lab room with both characters (Scenario One & Scenario Two) then you can access the closed shutter in Scenario Two. I SERIOUSLY do not recommend going into this room. It has three or four super lickers and all you get is a submachine gun. _Film D (from GameSages)_Check the far left hand desk in the S.T.A.R.S. office fifty times. It will open, revealing film D. _Free Refills_When you put the handgun, shotgun, and magnum parts onto their respective weapons, the ammo is immediately filled. This way you can shoot zombies with your magnum to empty the gun before the refill. _General Hints_ 1)Use controller type C for autoaiming, it helps a lot. 2)When entering your User Name on the lab computer, you should always enter "Guest". 3)When you kill Tyrant in his overcoat you can search his body for different kinds of ammo. 4)There are stashes of ammo that are not visible. They are: a)on the body of the guy opposite the heart door b)in the room with the painting that you light c)behind the far left desk in the S.T.A.R.S. office d)in the helicopter once you put out the fire e)in the big factory area opposite the large elevator down to the lab f)in the room with the glass ceiling after you put in both jewels g)on the bodies of agents in the sewers 5)In the sewer control room you can push the locker away revealing a hidden weapons warehouse. 6)Light fire to the plant sticking its tentacles out of the lab room wall, it reveals a passageway to another room. 7)When you get the control panel key in Scenario Two, check the monitor. 8)You can run past the crows every time without being hurt or wasting ammo on them. 9)Read every little scrap of paper and film you find if you haven't read or seen it already. They provide useful hints and you miss the whole story if you don't. 10)Leon B is most likely the shortest mission. When playing it for speed it is unnecessary to even get the unicorn medal or spade key! _Secret Missions_To access Hunk's mission, beat Scenario One & Scenario Two in a row with two A rankings. To access Tofu's mission, beat six scenarios in a row with all A's and with Hunk's mission already saved. CHARACTERS _Leon Kennedy_New addition to the S.T.A.R.S. team who arrives for his first day on the job only to find Raccoon City swarming with zombies and other things. He feels the need to truly serve and protect. _Claire Redfield_Chris Redfield's (from Resident Evil) sister. She is searching for him in Raccoon City. Claire is a caring person. _Ada Wong_A spy from the agency searching for the G-Virus. She became intimate with a man associated with Umbrella's labs in order to learn more of the virus. She is human, but unaware that other people exist. _William Birkin_Brilliant scientist working for Umbrella. He developed the T-Virus and the G-Virus. Although he created the monstrous weapons, he did not intend for anything to happen, he just wanted the satifaction of creating the ultimate bio-weapon. _Annette Birkin_William's wife. She works for Umbrella too, but we don't learn of anything she actually does. She is obsessed with William and his G-Virus and is paranoid about everyone trying to steal it from them. _Sherry Birkin_William and Annette's daughter. She is independent and hasn't had much attention from her parents. Although she is a good person, she is rather dim-witted, considering that she has been holding the G-Virus all along without knowing it. _Ben Bertolucci_Reporter who is investigating the viral outbreaks in hope of a breaking story. He bothers you before William impregnates him. Gives Leon incriminating evidence about the chief. _Chief Brian Irons_The chief of the Raccoon City Police Dept. He is kinda strange and prone to violence, but actually cares about the town. He's been covering up for William the whole time. _Hunk_One of the members of Umbrella's strike force sent to retrieve the G-Virus samples from William. Aside from Tofu, he is the only team member left. _Tofu_The toughest guy ever. He is the last and most secret member of Umbrella's strike force. He doesn't use guns because they're for sissies. He can take ridiculous amounts of damage before being hurt the least bit, however, he is armed only with a knife. Oh, and he is actually a large cube of tofu with hands. _Agent T-00_Also known as Tyrant. Tyrant is a bio-weapon sent by Umbrella to obtain the G-Virus. He is most likely made of a hard metal and is eight feet tall. In combat mode, he is lighter, quicker and has razors for fingers that are over a foot long each. MISCELLANEOUS I give credit to Mark Kim, Jim Irwin, GameSages, and anyone who wrote a Resident Evil 2 FAQ. I read them all even though I beat the game on my own. If you want a game walkthrough, refer to one of them, I don't do walkthroughs. GameSages gets credit for not only being the best code outlet on the internet, but for giving me the Film D trick. I have an information guide for Syphon Filter out as well, check it out. I also have a *Fighting Tactics* guide out for Silent Hill, both at gamefaqs.com. My latest is a FAQ for Legend of Legaia. If you have any questions, email me at: apiege@banet.net by Mastermind