Resident Evil: Director's Cut FAQ/Walkthrough For the Playstation System. Written by peach freak for peachfreak90@hotmail.com Copyright 2004-2005 Tim Brastow. All Rights Reserved. Version 1.75 Welcome! This is a Walkthrough for Resident Evil: Director's Cut (Advanced) for both Jill and Chris. If you have any questions, comments, or if you make a mistake, email me at peachfreak90@hotmail.com. Once questions are asked, I'll make an Asked Questions section. Also, this FAQ is protected by copyright. You cannot sell this, put this on your site without my permission, or any other violation of copyright law. You can, however, save this to your computer and print it out for LEGAL use. Table of Contents 1. Version History 2. Asked Questions 3. Characters 4. Controls 5. Weapons 6. Ammo 7. Enemies 8. Health 9. Jill's Advanced Walkthrough 10. Chris's Advanced Walkthrough 11. Resident Evil/Director's Cut Changes 12. Files 13. Unlockables 14. Endings 15. Credits ==================== 1. Version History ==================== Version 1.00, August 30, 2004: Submitted the first version of this FAQ, Jill and Chris's Walkthroughs are both done. Version 1.02, December 24, 2004: Fixed a lot of the spelling mistakes in this FAQ. Version 1.40, May 13, 2005: Since the first good question was asked to me, I made an Asked Questions section for this guide. I also added my older brother to the credits section. Version 1.75, September 16, 2005: After finally feeling like to do it, I finally added the Files section to this guide. It covers all of the files in the game, their locations, and the exact information found in each files. =================== 2. Asked Questions =================== Question: In Resident Evil: Director's Cut, I am having trouble getting the Wind Crest. I hit all of the pictures but instead the picture doesn't drop and all of the crows attack me. How do I get past this? Answer: Well, in the picture gallery room, you have to hit the pictures in a certain order. You don't start with the first picture in the room and then activate all other pictures from that one. First, read the descriptions and once you know where all picture names are, hit the pictures in this order. Newborn Baby Infant Lively Boy Young Man Tired Middle Aged Man Old Man The End of Life After that, the picture should fall, revealing the Wind Crest if you're on Advanced Mode, or it will be the Star Crest if you're playing on Standard Mode. ------------------------------------------------------------------------------- ============== 3. Characters ============== ALPHA TEAM: Jill Valentine: One of the two characters you can select in the game. Her mission's way easier than Chris's mission, but she can take less damage than Chris. Her partner is Barry Burton throughout the game, and Barry saves her in dangerous situations. She can hold 8 items at once. If you are a beginner, select Jill. Chris Redfield: The other character you can select. Select Chris is for people who know their way around the game and for those who are skilled. Playing Chris on standard mode is no fun by any means. He only gets 6 slots, starts the game with a knife, gets no Bazooka or lockpick, but he can take more damage than Jill. Rebecca Chambers helps him throughout the game. Barry Burton: The partner of Jill Valentine, the ALPHA TEAM weapon specialist. He has a really bad/funny voice acting, and he will save Jill all the time. Joseph Frost: Dies in the introduction of the game. Brad Vickers: ALPHA TEAM pilot. He leaves Wesker, Jill, Chris and Barry after Joseph dies in the beginning of the game. He has good computer skills but he has no courage, and is nicknamed "chickenheart" for many different reasons. Albert Wesker: Leader of the ALPHA TEAM. He has shades and a snappy haircut, viewed by many as a "cool guy". He is troublesome, and appears 4 of 5 times in the game. He works for Umbrella and is a traitor towards the S.T.A.R.S members. BRAVO TEAM: Rebecca Chambers: A rookie to the BRAVO TEAM and the youngest member of them (she's 18). She's the medical specialist, and helps Chris with things he can't do throughout the game. However, being a rookie, she must be protected well. Kenneth Sullivan: A scout for the BRAVO TEAM. He's been eaten by a zombie and you find him dead at the beginning of the game. Forest Speyer: Found on a balcony in the mansion, pecked to death by crows. But you can take his Bazooka. Richard Aiken: He dies due to poison. You find him alive, but he won't last long. Enrico Marini: A great leader of the BRAVO TEAM. You find him alive in the underground, and gets shot when he tells you the whole plan. Edward Dewey: Pilot for the BRAVO TEAM. Joseph finds his ripped-off arm in the beginning. He's been killed by the dogs. ============ 4. Controls ============ D-Pad: Move around Circle: Nothing: X: Open doors, activate switches, go up stairs, fire weapon (while RI is held) Triangle: When paused, cancels current action Square: Run (you move around while square is held to run) R1: Aim Weapon, press X to fire R2: Nothing L1: While holding R1, press this to aim at another nearby enemy.L2: Nothing: Start: Pauses/Unpauses game When the game is paused: Use X to select an item, and you will have 3 choices: Use, Equip (weapons), Check, or Combine. Use it to use items to put them in slots in the game, and check is to examine the item. When you check something (let's say Mansion Key), you can use the d-pad to turn the item so you can see different parts of it. If you turn a Mansion Key so you see the other side and press X, it would describe the item (it would say "A carving of a shield") and the name would change to "Shield Key". To combine ammo, select the ammo, and select Combine: Now, go to the weapon the ammo is used for and select the ammo. It will reload your gun. =========== 5. Weapons =========== Knife: The weakest weapon in the game. Both Chris and Jill start out with it, and it's very weak. You have to get up close to attack the enemies, and you can lose a lot of health doing this. Only use this when you want to spare ammo. Best used on dogs when they are on the floor. Put this in the first item box you get to. Beretta: Much better than the Knife. Jill gets one when she starts the game, and Chris finds Jill's Beretta on the floor in his game. In Resident Evil: Director's Cut, the Beretta is a lot stronger. If you're lucky, you can blow away a zombie's head in one hit. This saves a lot of ammo. Uses 15 rounds per clip. This becomes useless after you get back to the mansion. Shotgun: This is a pretty strong weapon. It can take down most weak enemies with 1-3 hits, but it takes down Hunters with around 5 hits. Use this on Zombies and Dogs to save ammo. Uses 7 shells at maximum. Both Jill and Chris get this weapon. Colt Python: I just call it the "Magnum" for short. My favorite weapon in the game, and can take down a Zombie, Hunter, Dog, Spider, or Chimera in 1 hit most of the time. Uses 6 rounds a clip. Useless against early bosses in the game. You can find it really early in Director's Cut (but you don't quite need it when you get it). Both Jill and Chris can get this weapon. Bazooka: A good weapon for almost any enemy in the game. Jill gets it and Chris doesn't. It uses 3 types of ammo: Grenade Rounds, Acid Rounds, and Flame Rounds. Grenade Rounds are pretty good and can take down non-boss enemies quickly. Acid Rounds are good against bosses early in the game. Flame Rounds are good on almost any non-boss enemy. It uses 6 rounds at maximum, but the bad thing is if you want to switch to a different type of ammo, you have to empty your Bazooka first. Found really early in the game. Flamethrower: A weapon in the underground that Chris gets and Jill doesn't. This is not a great alternative, and picking it up locks the door right next to it, so keep it where it is. It has 240% fuel, and that means it will run out of fuel if you fire for 9 straight seconds. There's no ammo you can get for it, so it's quite useless. Rocket Launcher: You can unlock this weapon at the end of the game, but it has only 1 use. It comes with 4 rockets and you use it to get rid of the Tyrant in the final fight. It can destroy any enemy in one hit (except for Plant 42), but it's fun to play with. Both Chris and Jill obviously get this weapon. ======== 6. Ammo ======== Clip: Ammo for the Beretta. Each one you get comes with 15 bullets, and these are scattered everywhere around the game. If you're playing as Chris, use these sparingly. Shotgun Shells: Ammo for the Shotgun: Each one you get comes with 7 shells, and wherever Jill finds Bazooka rounds, Chris is likely to find Shotgun Shells instead (or a Clip). These are limited in the early parts of the game, so save these for when you enter the guardhouse. Magnum Rounds: Ammo for the Colt Python. Each one you get comes with 6 rounds, and these are rare. Save these up for the Hunters and Chimeras, because you'll run out of ammo pretty fast. If you're Jill and run out of ammo, use Acid Rounds or Flame Rounds to get rid of the Hunters. If you're Chris, try to outrun them and use these when you need to. Grenade Rounds: Ammo for the Bazooka. These have a gray lid to tell what they look like. These should be used on non-boss enemies to save ammo. Uses 6 rounds each pack. Acid Rounds: My 2nd favorite of the Bazooka Rounds. These are very good on boss enemies and it can make short work of any enemy. Uses 6 rounds a pack. Barry says these are "really powerful, especially against living things". Barry gives you two packs of these in the game, but you can find more. Flame Rounds: My favorite type of Bazooka Rounds: These are nice on Hunters (they burn up going from green to black), and can get rid of the Plant 42 Boss in 5 seconds. Good against Spiders too. Uses 6 rounds a pack. =========== 7. Enemies =========== Zombie: The first enemy found in the game. You'll find some of them eating people/other zombies, but these can take a lot of health out of you. Use any type of weapon on these, and after a few shots they fall to the ground. But watch out, if a pool of blood appears around them, it means they're dead. If there isn't a pool of blood, they'll get up again, so kill them. If they are laying down and there's blood, aim down and kill them (if you get to close they're bite your leg). Common in the early game. Dog: Also known as Cerbreus. Some like to leap in the room out of nearby windows, and they jump and bite you for attacking. A knife can take these down without a problem, and a Beretta can take these down with at least 3 hits. Use any weapon on these except for a Bazooka. When you shoot them, they fall to the ground, then shoot at them when they growl at you. Hunter: One of the most annoying enemies in the game. These are green monsters and they walk on two legs. They make a "ticking" sound when they walk. They come up close and slash you to attack. If you are low on health, they'll leap at you and cut your head off. Acid Rounds, a Colt Python, or Flame Rounds can take these down in 1 hit. Spiders: These can walk on the ceiling. Use Flame Rounds or a Magnum to take these down in 1 hit. If they're on the ceiling, they'll spit drool on you, and they may poison you. If they're up close, they'll bite you. If you kill them with a Shotgun, little spiders will come out of the spider. First found in the guardhouse. Chimeras: Found in the laboratory: These walk on the ceiling and try to slash at you. Use a Magnum to take these down in one hit, and aim high if they're on the ceiling. If you're low on health, they'll cut your throat open. Snakes: Found in the courtyard dropping from the trees. Just run away from these and don't waste ammo on them, because if they bite you you'll be poisoned. You only have to deal with these about 3 times in the game, so don't worry. Crows: Run away from these as well. They peck at you for attacking and they are a waste of ammo. They only appear about twice in the game so don't worry. Neptune: The big shark that you meat in the guardhouse basement. You only need to avoid it once, but it biting you can really hurt. They cannot attack you once you drain the water. ========== 8. Health ========== When you pause the game, you'll notice an ECG, which shows your current condition: Fine (green), Fine (yellow), Caution (orange), Danger (red), or poison (purple). If you are Fine (green), you have plenty of health. Fine (yellow) means you've taken a small amount of damage. Caution means that you have taken a lot of damage and you can still be killed in 1 hit. Danger means you have very little health left and you can die from almost anything. If you're poisoned, your health will start going down and your health depends on the color of your health (if it's red, you can get killed shortly). To heal yourself, use Herbs or First Aid Sprays (which heals all your health except for poison). Also, you can combine different herbs for better healing effects. Green Herb: Restores 25% health. Red Herb: Has no effect on health. Blue Herb: Cures Poison. *Combined Herbs* Green + Green: Restores 50% health. Green + Green + Green: Restores all of your health. Green + Red: Restores all of your health. Green + Blue: Restores 25% health and cures poison. Green + Green + Blue: Restores 50% health and cures poison. Green + Blue + Red: Restores all of your health and cures poison. In order to get this type of mixed herb, you first combine a Blue Herb and a Green Herb. Then you combine the Red Herb with the mixed Herb of Blue and Green. =============================== 9. Jill's Advanced Walkthrough =============================== Story: On the Arklay Mountains, the ALPHA TEAM is searching for the lost helicopter of BRAVO TEAM. In the air, Jill notices smoke, so Brad flies down to it. They found BRAVO TEAM's helicopter. No one was in it, and the helicopter was empty. Joseph was searching the grass and he found something. He lifted up a pistol and he noticed a ripped arm was holding on to it (this is likely Edward Dewey's arm). He then screamed, and dogs came and attacked him. Joseph Frost was killed. The dogs now chase Jill, Barry, Chris, and Wesker, and they run back to the helicopter. When they got back to the helicopter, they noticed Brad flew away and forgot them. With the dogs still chasing them, they were still running for cover, shooting the dogs. Then, Chris spotted a house and they all ran into it, where they thought it was safe. ------------------------------------------------------------------------------- Note that this Walkthrough is on "Advanced" mode. I will have a separate Walkthrough to avoid confusion. ******************** THE MANSION: PART 1 ******************** At the beginning, Wesker, Barry, and Jill enter the mansion. Jill then notices Chris is missing, and tries to check outside. Wesker stops her, and then they here gunshots. Jill is ordered to check it, and Barry decides to come with him. So, they enter the double doors, and find themselves in a Dining Room. You will now gain control of Jill. Before you go anywhere, pause the game and equip your Berreta. Now, go to the other side of the dining room and you'll see Barry examining a pool of blood. When the cut-scene is done, open the door to your right. You'll be in a narrow hallway. Head left and you'll see a carpet to your right. Step on it, and you'll see a cut-scene of a Zombie eating someone. He'll notice you, and then go after you. Go back a few steps, aim at it, and kill it. When it's gone, to the body he was eating. You'll find it's Kenneth Sullivan, and search his body 3 times for 2 clips. Now, go back through the door into the Dining Room. You'll find Barry looking around the room and a Zombie enters the room. Barry kills it off, and Jill tells him Kenneth was killed. Now, head back to the main hall through the double doors. Wesker is missing. Barry tells you to look for him and not to leave this wall. You have two choices: walk around the stairs or head up the stairs and go back down the stairs. I prefer walking behind the stairs because it's faster and saves time. Whichever one you do, you'll be in the main hall 1F. Jill and Barry can't find him and they now start to explore the mansion. He says to start from the first floor and he goes back to the Dining Room. Anyway, head up the stairs in this hall. Up here, head up the stairs to your right. There are two doors in front of you. Open the one to the right. There is nothing major in this small hall. Just open the door at the other end. You'll be on the mansion's balcony. Walk to the end of it and you'll notice Forest Speyer's body. Pick up the Bazooka next to him and you'll notice a shining object as well, which is the Armor Key. Try to pick it up, and Forest will try to attack you. Back up and kill him, then pick up the Armor Key. Now, leave this room and head back to the Main Hall. Barry is up here. After your talk is done, Barry will give you a pack of Acid Rounds "It's really powerful, especially against living things". Now, Barry goes back to the Dining Room 2F (Barry's favorite room it seems). Head back down the stairs to the Main Hall 1F. Back down here there are a double blue doors and a door to the left of it. Unlock the single door first, and open it. In this room kill the Zombies. Now, go through the opening and kill the Zombie to your right. Now, open the door in this room. As soon as you enter, kill the Zombie heading towards you (nice reflection on the big mirror), and open the door on the side of the room. In here you have the chance to change your clothes: The black dress or Jill's blue police uniform. Change into whatever you want (if you want to), and go back to the Main Hall 1F. Back in here open the blue double doors. In here there is an opening in a door at the other end of the room. Unlock the door with your lockpick and open it. In this room watch out for the two dogs that leap out of the windows. Kill them, and follow this hall to a door. Open it. In this room head straight, unlock the first door you see, and open it. You'll be outside. Kill the dog in front of you and go to where the Green Herbs are. You'll notice a white object on the ground, which is the Chemical. Pick it up, use the Green Herbs to heal if you need to, and leave this room. By now you should have these items in your inventory: Beretta Clip (if you have any ammo left) Bazooka Knife Armor Key First Aid Spray Acid Rounds Chemical That should be all of your 8 item filled up. Back in this hall follow it to double doors. When you get to it, open it. In this room kill the two Zombies, unlock the door next to you, then open it. In this hallway kill the two Zombies. Before going up the stairs, open the door next to it. Ah, a save room. Open the item chest at the end of the room and open it. Put in these items: Knife Bazooka First Aid Spray (if you think you don't need it) Acid Rounds Chemical Also, take out the two clips in the item section (press A on them and then press A on an empty slot). Now, combine all 3 (or 2) clips so you have more space. Then, get the Broken Shotgun next to the chest. Now leave this room. Back in here, open the other door in this room. Back in this dark room, open the door on the other side of the wall. See all those crows? If you fire or make a mistake with this puzzle they will fly down to attack you. Notice those pictures on the wall? Press X on each and it will give you a description of them. There is a button beneath each picture, and press them in this order: Newborn Baby Infant Lively Boy Young Man Tired Middle Aged Man Old Man The End of Life If you hit them in that order, the picture in front of you will fall, revealing the Wind Crest. Grab it, then leave this room. Back in here, kill the Zombie in front of you. Go to the opening where it came out of, and open the door in it. In this curved room, kill the Dogs, then follow this hall to a door. The door is locked, but turn left. See those four slots? Put the Wind Crest in it, and leave this room (you need 3 more crests to unlock it). Back in here, follow the hall to the double doors, and open them. Back in this hall, open the door in front of you. In this small room, open the door to your right. In here, kill all 3 Zombies, then go to the Shotgun hanging on the wall. Take it, and put the Broken Shotgun in its place (if you don't the wall in the previous room will crush on you). Now, leave this room. Leave this small room also, and back in this hallway open the double doors in front of you. In here, open the door next to you. Back in this room, head up the stairs. At the top, head up the stairs to your right. Now, equip the Shotgun and kill the Zombie next to you. Then equip the Beretta and kill the other Zombie. From the stairs, go left and you'll see a door to the right. Unlock it with the Armor Key and go through. In here, open the door next to you. Press X on the broken glass next to you and press the switch. The water tank will empty. Now, get in the space between the cupboard and the tank, and push the tank to the right. Now, get on the left side of the cupboard and push it to the right. It should reveal a small hidden cupboard in the wall. Check it, and take the first half of the Moon Crest. Now, go to the desk and press X and you should get the "Researcher's Will" file. Read it if you want, and leave this room. Back in here, open the door next to you. In this hall, turn left, and follow this hall to a door. Once you get to it, open it. Again, you will be trapped in between two Zombies. Kill 1 quick with the Shotgun, and get rid of one to the Beretta. From the door you entered, turn left, and follow the hall until you see double Blue Doors. Unlock it with the Armor Key, and go through. In here are two vent holes, a switch, and two statues. Cover the holes with the statues, and when both wholes are completely covered, press the switch in the middle of the room. The glass at the other end of the room will lower, revealing an Emblem. Grab it, then leave this room. Back in this hall follow it until you see another door to your left. Unlock it with the Armor Key, but don't open it yet. Now, open the door to the right. You will be back in the Main Hall 2F. Go all the way straight to the other end of the room. Over here are two double doors. Open them. You'll be on the second floor of the Dining Room. There are 3 Zombies in this room way far away from you, and you have plenty of time to kill them all. Once they are all dead, go to the statue in this room. Push it to the right until you see a broken piece of wood in the ledge. Once you see it, push it over, and the statue will fall and break on the first floor of the Dining Room (no, Barry's not going to be there to inspect it). Now, open the door at the other end of the room, and equip the Shotgun. Watch out! A Zombie's right next to you? Well, show him who's boss by blowing him away with your Shotgun. Now, kill the next Zombie with the Shotgun, and kill the third with a Beretta. Now, head down the stairs in this wooden hall. Down here, follow this hall to a door, and kill all 3 Dogs that leap out of the window. When you get to a door, unlock the one to the right with the Armor Key (then discard it, there are no more doors that need the Armor Key), and open the door. In here, get the Colt Python (Woo-Hoo!) and Clip on the shelf. Now, go to the desk and unlock it with the Lockpick, and open it to get some Shotgun Shells. Grab them, and leave this room. Back out here, go to where the stairs where. Under the staircase is a door. Open it. Another save room. Grab the Ink Ribbon on the bed and save the game on the typewriter if you want to. There is also an item chest here. Before opening, you should have these items in your inventory: Beretta Clip (if you got any ammo left) Shotgun Shotgun Shells Colt Python Emblem Moon Crest (1st half) Deposit these items: Colt Python (you'll need it much later) Moon Crest (1st half) Also, put the Ink Ribbon away if you got it. Then, take out these items from the Chest: Chemical Now, leave this room, back out here, follow this hallway to the door again. Load up your Shotgun, equip it, and open it. In this hall there are two Zombies. Kill them both with the Shotgun and go through the opening the Zombies were in front of. In this opening, follow this hall to a door. When you get to it, open it. You'll be in a greenhouse, and the plants in the middle of the room are alive. Well, see that machine next to the window? Dump (use) the Chemical in it and it will kill the plants, allowing you to get by. Now, get to the other side of the room and grab the Sun Crest on the wall. Now leave this room. Back in here, follow this hall to a door. When you get to a door, go left until you see a door to your right. When you see the door to the right, unlock it with the Lockpick, and open it. In here, get the Clip on the Bed. Now, go to the other side of the room and press X on the table. The closet will open, revealing a Zombie. Kill it with your Shotgun, and get the Shotgun Shells in the closet. Now go to the desk, press X, and read the Keeper's Diary. Now leave this room. Back in here, unlock the door to the right, and open it. You'll be back in the room where you saw your first Zombie. Now, go left until you get to double doors. It's locked, but use the Lockpick to unlock the door to the left, then open it. This room is a bar with a piano in it. Now, see that shelf next to the piano? Push it to the right and it will reveal another shelf. Grab the music notes off that shelf and get in front of the piano. Use the music notes and Jill will play Beethoven's Moonlight Sonata very nicely. Once the song is done, a secret wall will open up, so go through the new opening. In here, grab the Gold Emblem, and the wall will shut. No problem, just put the normal Emblem in its place. Now leave this small room. Back in here, leave this room. Back in this hallway, go all the way straight until you get to the door that leads to the Dining Room. Open it. In here, place the Gold Emblem in the slot above the fireplace, and the grandfather clock will stop ticking, ring 3 times, then slider to the left, revealing a Blue Jewel. Grab the Blue Jewel, and go to where the statue crashed. Over here, get the Star Crest the statue was holding. Now, open the door you just came from. Back in here, open the door on the wall across from you. In here, go all the way straight until you see an opening to the left. Once you see it, go through it, and open the door in here. See that tiger statue? Walk up to it, and place the Blue Jewel in it. It will slide over, revealing the Sheild Key. Grab it, and leave this small room. Back in here, leave this small opening, and go right until you get to a wall. Now open the door next to you. Back in here, go under the staircase and open the door. Back in this small room, you should have these items with you: Beretta Clip (if you have ammo left) Shotgun Shotgun Shells (if you have any ammo left) Sheild Key Star Crest Sun Crest Open the item chest and deposit these items: Beretta Clip Shotgun Shotgun Shells Sun Crest Star Crest Now, take out these items: Bazooka Acid Rounds First Aid Spray Equip the Bazooka and leave this room. Back in here, head up the stairs. At the top, follow this wooden floor back to the door to the second floor of the Dining Room. When you get to it, open it. In here, open the door at the other end of the room, and you'll be at the Main Hall 2F. Open the door at the other end of the room. Back in here, remember the door you unlocked and didn't open? Well, open it. In here, follow this hall until you get to Richard. He's been bitten by a poisonous snake and needs Serum. So you go and get it. To tell you where it is, it's in that small room under the staircase on the shelf to the left of the item chest. Hopefully you know how to get there, and when you get there, pick up the Serum, save your game with the Ink Ribbon, and go back to Richard. Jill gives him a shot, but Richard dies and give you his Radio. Now check his body twice for a Clip, and open the door next to you. Kill the two Zombies in front of you with your Bazooka. Now, empty your Bazooka and load it with the Acid Rounds. Now head up the stairs in front of you, and unlock the door with the Shield Key, and discard it. Now open the door. In here, go right, and walk up to the middle of the room. A snake will come out of its hole ready for a fight: ******************************************************************************* Boss Battle: Yawn Difficulty: Easy Yawn (the snake's name) is not so hard as you think. Now, aim at him make sure you two aren't looking at the pole in front of you two, otherwise you'll miss all your shots. Press L1 to follow his movements, and pump 3 Acid Rounds into his body (that's all it should take, otherwise, fire some more). His bites poison you, and if he bites you twice, check your health, and use the First Aid Spray ******************************************************************************* Once the battle is over, Yawn will go into his hole and go away. Go to where the hole is and pick up the second half of the Moon Crest. Now, see those barrels? They have two cases of Shotgun Shells on top of them, so pick them up. Now, leave this room. If you got hit by the snake, Jill will pass out and Barry will take her and heal her at the room where you got the Serum. If you didn't get hit, great job. If you were hit, go back to the hall outside the room Richard died in, and follow this Walkthrough. If you weren't hit, leave this room. Back in Richard's room, leave this room as well. Back in this hall turn right, and follow this hall until you get to two doors. Open the one on the fall corner. In here, read the Botany Book on the table, unlock the other door (still broken from the other side), and open it. Back in this room, head down the stairs to the left. Now, head down the stairs next to you. Down here, open the door next to you, and you'll be in the storeroom. Right now you should have these items with you: Bazooka Acid Rounds First Aid Spray (if you didn't use it) Shotgun Shells (from the attic) Moon Crest (second half) Deposit these items in the item chest: Bazooka Acid Rounds Now, take out these items from the chest: Shotgun Any Shotgun Shells you may have Moon Crest (first half) Star Crest Sun Crest Also, take out the Ink Ribbon, go to the typewriter, and save your game. Now put the Ink Ribbon in the chest, combine the two halves of the Moon Crest and you will have a full one. Equip your Shotgun, and leave this room. Back in this room, open the other door. In this hall, head right and follow this hall back to a door. Once you get to the door, open it. In here, follow this hall to the locked door. Now, turn left towards where you put the Wind Crest. Now, put the Moon Crest, Sun Crest, and Star Crest in their slots, and the door will unlock, so open it. See that ladder? Push it to the shelf above you (hold the D-pad in the direction you're pushing it). When it's in front of the shelf, climb the ladder and get the Square Crank off the Shelf. Now, climb back down the ladder and open the door in this room. Congratulations, you've finished the first part of the Mansion! ************** THE COURTYARD ************** If you need to heal, use the Green Herbs next to you. Kill the Dogs out here with your Shotgun and when they are all gone, open the gate at the other end of the room. In here, follow this pathway to a plate. When you get to the plate, face it, and put the crank in. This will drain the water, revealing a ladder, so climb down it. Down here, go to the ladder across from you, and climb it. Up here, *RUN* to the lift. Ignore the snakes that fall from the trees, they're easy to kill and avoid and they can poison you. When you get on the lift, press X to activate it and it will lower. Down here, kill all the Dogs in this area and then open the gate at the other end of this area. In here, kill the Dogs and follow this passage to a door. When you get to a door, open it, and you're in the guardhouse. *************** THE GUARDHOUSE *************** There is a Blue Herb in this room if you've been poisoned by the Snakes. There are three doors in this room, and a set of double doors in this room. Open the door to the right of the double doors. Here's a save room. Pick up the First Aid Spray and the Grenade Rounds and you should have these items: Shotgun Shotgun Shells Square Crank First Aid Spray Grenade Rounds Deposit these items: Square Crank Grenade Rounds Also, take out these items: Bazooka Now, leave this room and open the door in front of you (not the double doors). In here, blow the Zombies away and unlock the Desk in here and get the Shotgun Shells. Now, leave this room. Back in here, open the set of double doors. In this bar are two Spiders on the ceiling. Try to ignore them, and get the Red Book on the table. Now, leave this room. If you've been poisoned by the Spiders, use the Blue Herb in here if you didn't need to. Back in here, go through the opening next to you, and follow this hall to a door. When you get to a door, open it. In here, follow this hall to the first door you see. Once you see a door in this hall, open it. In here, go through the opening to the left. See that huge bee's nest and the desk in front of it? Grab the 002 Key of the desk. Now, the wasps will start coming at you so RUN back to the door you came from. Open it. Back in this hall, follow it until you get to a door labeled "002" above it. Unlock it with your 002 Key, and discard it. Now open it. In here, pick up the Plant 42 Report on the bed, and unlock the desk and get the Shotgun Shells. Now, open the other door in this room. You'll be in a bathroom. Kill the Zombies in here, and get the 003 Key out of the sink. Now, go all the way back to the Wasp Nest Room. Back in here there's a door with "003" labeled above it. Unlock it with your Key, and discard it. Now open the door. In here, equip your Bazooka and open the door next to you. Now, kill the Zombies with the Bazooka, and pick up the Flame Rounds in here, then leave. Back in here, unlock the desk for an Ink Ribbon. Now, go to the Bookshelf on the other side of the room. Press X on it and you'll notice a row of Red Books with one white book it in. Take out the White Book and put in the Red Book. Another bookcase in here will slide over, revealing a door. Before you go in it, empty your Bazooka and put your new Flame Rounds in it. Now open the door. ******************************************************************************* Boss fight: Plant 42 Difficulty: Easiest boss in the game This boss is so easy. Before it has a chance to attack you, just pump 3 of your new Flame Rounds into it, and it will shrink. Easy? No? Then take the game out of your Playstation and beat yourself. Anyway, it has two attacks: Thrust you with its tentacles or the acid falling from above can hit you (it's not poisonous). ******************************************************************************* After the plant shrinks, it will grow again and grab Jill with one of its vines. Now, Barry comes in with a Flamethrower and says "What the hell is this thing?" Now, he burns down the plant with his Flamethrower, and Jill thanks him. Now, press X on the double doors. Now, you will see something shine in the fireplace. Grab the Control Room Key from it then leave this room through the double doors. You'll be in the Wasp Nest Room again. Go back to the 002 room. Back in here, you'll notice two cupboards right next to each other. Push the left one forward and then push right one to the right. Now, you'll see a ladder in the middle of the two cupboards. Climb down it. Down here, there are 3 crates and a pool of water. Go two the water and you'll notice two crates next to the water. Push them in the water (make sure they're in a row), then go to the third one. Push it 3 times and you'll be able to push it from where the ladder is. Now, push it to the wall across from you (here's a map if you need help): ============= | |Ladder | ______| | C | | X | | | | | | | | | | | | | ---- | | __________| Say the X is you. Push the crate a few times so you can get it off the wall. Now, get to the right of the crate (with your back on the ladder), and push it left until it hits a wall. Now, keep pushing it until you get to the opening leading to the water. Now, push into the water and you'll be able to cross it. Use the Green Herbs if you need to heal, and open the double doors. In here, go right and you'll see an opening to your left. Go through it. Now, go straight you'll get to two doors. But then a cut-scene will happen, showing 3 sharks coming after you. Before they get you, unlock the door to the left with the Control Room Key, discard the key, and open the door. In here, use the level on the control panel to drain all the water. Then, there will be a flashing red button. Push it, and it will unlock the door next to you. Leave this room, and open the new unlocked door. In here, collect the two boxes of Shotgun Shells, and leave the Clips. Now, pick up that flashing object in here, which is the Helmet Key. Leave this room, and back in here, go through the double doors. Back in here, head up the ladder, and back in the 002 room, leave this room. In the hallway, Jill will hears gunshots. Seems that Wesker has shot down a Spider. After the chat, open the door near you. Back in here, open the door that leads to the save room. Store these items in the item chest: Bazooka Take out the Colt Python from the item chest, save your game, and leave this room. Back in here, open the door that leads outside. Congratulations, you've made it through the guardhouse! ************** THE COURTYARD ************** Back out here, walk forward and you will get a call from Brad. He won't be able to hear you, so just follow this pathway back to a gate, and open it. Back in here, get to the lift at the other side of the room, and press X on it to activate it. Up here, follow this pathway back to a ladder. When you get to it, climb it down, and go to the ladder across from you, and climb it up. Up here, open the gate in front of you. In here, equip the Shotgun, and kill all the dogs in here. Now open the door in this room and you'll be back in the mansion. Equip your Colt Python. ********************* THE MANSION: PART II ********************* Well, we're back in the mansion, and with the Helmet Key we can explore the last part of the mansion. Now, go left and out of the opening. A cut-scene of a Hunter chasing you will happen, and it will open the door you came out of. Kill the Hunter with one hit of your Colt Python, and unlock the door in this room with the Helmet Key. In here, turn the switch on and the lamp will go on, so you can see in here. Get the Magnum Rounds from the desk, and the MO Disk from the shelf. Now leave this room. Back in here, open the door to the right of the door you came from. Two Hunters are now in this room. Kill both of them, and go into the storeroom. Looks like Barry left some stuff for you. Acid Rounds (he must love these), Shotgun Shells, and a First Aid Spray). Take all of the items, and put these items in the item box: Shotgun Shotgun Shells MO Disk (you'll need this much later) Also, take out the Bazooka from the item chest, save your game, and leave this room. Equip the Bazooka and head up the stairs. At the top, aim your Bazooka high at the Hunter above you (don't head up the stairs yet). Pump 1 Flame Round into him and he should die, and his color should turn from green to black (he lets out a horrible scream). Now, head up the stairs, and go right. See that Hunter? Give him a Flame Round and he'll be burned. Now, from the stairs, go left until you get to an opening to your right. Once you get to it, go through it. In here, open the door. In here, use the Helmet Key to unlock the door, and go through. This room is empty. Go to the piano and press X on it. Yawn will come out of the fireplace. ******************************************************************************* Boss Fight: Yawn Difficulty: Easy Yawn, the big snake, is here to fight you again. This time, he bites will not poison you. He'll try to attack you, but he'll miss and create a huge hole in the floor. Now, pump 1 Flame Round into him, and then load your Bazooka with the Acid Rounds Barry gave you. Now, attack Yawn with the Acid Rounds, and he should be down with about 4 or 5. If you run out of ammo, use the Colt Python (but do not use all your ammo). Use L1 to follow its movements and for more accurate hits. If he bites you twice, heal with the First Aid Spray. ******************************************************************************* After the fight Barry will come in and check the hole. Barry drops a rope down the hole and Jill rides it down. But then Barry drops the rope and looks for another one. So, go to the grave and push the button, and it will reveal a ladder. Heed my warning: DO NOT GO DOWN IT! If so, Barry will die at the end of the game. So go back to where the rope was dropped and wait a few seconds. Barry will come back in the room with a new rope, and you will be back in the room where you killed Yawn. Back up here, Barry apologizes and gives you a pass number. Now, leave this room. Back in here, open the door in this room. In here, follow the hall back to a door. When you get to a door, open it. In here, kill the Hunter in front of you with the Colt Python. Now wait for the other 2 Hunters to come, and kill them. Now, follow this hall to a door. Once you get to a door, open it. You'll be back on the Main Hall 2F. Use the stairs to get to the Main Hall 1F. Down here, open the double doors that lead to the Dining Room. In here, open the door at the other side of the room. In this room, ignore the two Spiders, and open the door on the wall in front of you. Three Hunters are in this room. Wait for two of them to come towards you, and kill them both. Now, remember that opening that lead to the Tiger Statue room? A Hunter is in the opening. Go to the opening, and kill the Hunter (it will scream before it attacks). Now, from the door you came from, go all the way straight until you get to a wall. Now open the door next to you. Two Hunters are in this room. Kill them both, and head up the stairs. At the top, kill the two Hunters. See those two doors we never opened? Unlock the one to the left with the Helmet Key, and discard it. Now, open it. In here, get the Magnum Rounds and Shotgun Shells, and pick up the Orders on the table. See the moose head on the wall? Push the ladder below the moose head, then hit the switch in this room. The lights will turn off, and you'll see something glowing in the moose's eye. So climb the ladder, face the moose's head, and take the Red Jewel out of its eye. Now, climb back down to the ladder and leave this room. Back in here, go down the stairs. Down here, follow this hall to a door, and open it. In here, go right until you see the opening to your left. Go through it, and open the door. Back in the Tiger Statue room, place the Red Jewel in the other eye. It will turn, revealing THREE BOXES OF MAGNUM ROUNDS. Pick up all three, and leave this room. Back in here, open the door to the right, and in this hall, open the door under the staircase. In this save room, save your game, and you should have these items in your inventory: Colt Python Magnum Rounds Bazooka Shotgun Shells Put away the Bazooka and take out the Shotgun and any Shotgun Shells you may have, now leave this room. Back in here, equip the Shotgun and head up the stairs. Up here, go to the only door in this room we haven't opened. Unlock it with the pass number (it does it by itself), and open the door. In here, kill the Zombies with the Shotgun. One of them is lying on the ground, but it's not dead, so shoot it. Use the Green Herbs if you need to, equip the Colt Python, and open the door. In here, wait for the two Hunters to come to you. Kill them both, then follow this hall to a set of Double Doors. When you get to them, equip your Shotgun, and open the door. In here, kill the Zombies, and read the blue Scrapbook on the table. Also in the corner of this room is a desk. Unlock it with your Lockpick and open it for some Magnum rounds. Now, open the door you'll find in this room. Here is a messed up Library. You'll find a statue and a button. Press the button and a light will shine in the corner of the room. That shows were to push the statue into. Once you have the statue in the corner the light was shining in, a bookcase will open, revealing an opening. Go through it. In here, get the Doom Book 1. Now, pause the game, check it, and turn the item so you can see the pages of the book, and press X. It will open, revealing the Eagle Medal. Now, un-pause the game, and leave this room. Back in here, search this room for a brown bookcase with no books in it. Push it to the left and you will find a door. In here, get the Battery at the other end of the room, and leave (watch for the Crows). Back in the Library, go through the double doors. In here, follow this hall to a door, and open it. In here, follow this hall to a door, and open it. In this room, follow this hall to a door, and open it. You'll be on the 2nd floor of the Dining Room if you're kind of lost. Anyway, kill the two hunters, and go through the double doors at the other side of the room. Back on the Main Hall 2F, open the door at the other end of the room. Back in this room, follow the hall to two doors. Open the one on the right. Back in this hall, head down both staircases. Down here, open the door leading to the Storeroom. In here, deposit these items in the item chest: Shotgun Shotgun Shells Eagle Medal Take out the Square Crank the and Bazooka, and now you should have these items in your inventory: Colt Python Magnum Rounds Square Crank Bazooka Battery Save your game with the Ink Ribbon, and leave this room. Back in here, open the door in this room. In this hallway, go through the opening, and open the door. In here, kill the Hunter, and open the door in this room. In here, open the door in front of you. Congratulations! Now you're done with the whole mansion! ************** THE COURTYARD ************** Out here, open the gate at the other side of the room. In here, use the ladders in here and get to the lift. Ride it down. Down here, you'll notice a lift in this area, and a slot next to it. Put the Battery in the slot, and ride up the lift. You'll be back in the Courtyard's starting area. Back out here, open the gate. In here, follow this pathway to a plate, and put the Square Crank in it. The water will rise again, but go back through the gate. Back in here, ride the lift down. Down here again, you'll notice a new ladder in this area. Climb it down, and you're in the underground! **************** THE UNDERGROUND **************** Starting the underground, you should have these items with you: Colt Python Magnum Rounds Square Crank Bazooka Any healing item if you needed one Now, open the door next to you. Barry is here. Go with him and have him go first. He'll walk away into another room, and you'll hear gunshots. Go to where he went, and open the door (he went to the door on the left). When you enter the room, a hunter leaps at Barry and he shoots it in mid-air, then kills it. Now, Barry covers you, so go through the opening across from you. In here, open the door. In here, follow this hall to an opening and you'll find Enrico. He tells you the whole plot of what happened and someone shoots him. When he's dead, check his body for the Hexagonal Crank (now that you have two cranks, remember which is which), and leave this room. Back in here, head left, ignore the Hunter, and open the door. In here, switch camera angles to see both Hunters, and kill them. Go through the opening to the right, and open the door. In here, go right, and follow this hall to a gap. Now, put the Hexagonal Crank on the slot to the left to rotate the floor. Now, the floor replaces the gap and now you can access the door. Open it. In here, go right and you'll get to a boulder. Touch it, and turn around. Now, the boulder starts rolling towards you so *RUN* back to the opening you came out of. When the boulder crashes, go to where it uses to be. See that case on the wall? Check it for some Flame Rounds, and two Hunters will enter the room. Kill them both (switch camera angles if you need too), and congratulations, there are no more Hunters in the game! Now, go to where the boulder is. It created a new opening, so go through it. Before entering the double doors, empty your Bazooka (if it has any Acid Rounds), and load in your new Flame Rounds. Equip your Bazooka, and enter the room. ******************************************************************************* Boss Fight: Black Tiger Spider Difficulty: Easier than Plant 42 Ok, I lied. This boss is the easiest boss in the game. Kill it with 1 Flame Round. At the end of the fight watch out for the mini spiders that appear out of the boss. They can bite you (but do little damage) and are a bit annoying. You can get rid of these by stepping on them. ******************************************************************************* Now, go to the other set of double doors in this room. You'll notice it's blocked by spider webs, so get rid of the webs with your Flame Rounds. Now you can open the double doors, so do so. No one's in here. Go left until you get to a door. Once you get to it, open it. Ah, a save room and an item chest in the Underground. Deposit the Bazooka, the Square Crank, and take out the Eagle Medal. Also, use the First Aid Spray if you need to heal, and there is a Blue Herb in here if you got poisoned by the spider. Grab the Ink Ribbon and save your game (then put it in the item box), and leave this room. Back in here, go all the way right until you get to a door. Once you get to a door, open it. In here, go through the opening to the right. Now, go all the way right until you get to a crank plate on the left. Use the crank until you turn the hole so that it's facing the left side (this makes an opening). Now, go up to the boulder and touch it. Now, the boulder will start rolling towards you, so *RUN* back to the opening to the left where the crank slot is. Once the boulder crashes, go to where it uses to be. See that opening? Go in it and get the Doom Book 2 (press X in the opening). Now, check it, turn so you can see its pages and open it to get the Wolf Medal. There is an Underground Map on the wall (which is pretty useless by now). Now, go to the opening to the left in this hallway, and open the door. See that crank slot? Put your crank in it and a wall will slide out. Use it again and it will go back in. So, push the statue to where the wall slides out and use the crank. The wall will slide out, pushing the statue a bit farther. Use the crank again to have the wall go back in. Now, push the statue to the right until it's on a pressure plate. This will open up a nook in this room, revealing a Lab Key. Take it, and leave this room. In here, go right until you get to an opening to the right, and go through it. In here, go through the opening in front of you, and take the lift. You're out of the Underground now. Back in the Courtyard, there are Green Herbs if you need them. Go to the fountain. See those hollows on them? Put the Eagle Medal in one and the Wolf Medal on the other hollow. Now, the water in the fountain will drain, and another hollow will open up. Go through it, and head down the stairs, into the elevator. ********************** UMBRELLA'S SECRET LAB ********************** You're now at the final building of the game. Climb down the ladder. Down here is a room with an item box. Put away the Bazooka and Hexagonal Crank. Take out the Shotgun, any Shotgun Shells, and the MO Disk, and open the door in this room. There are 3 Zombies in here. Take them out with your Shotgun, use the Green Herbs if you need to, then head down the stairs. Down here, go right until you run into a wall, killing any naked Zombies in front of you. Once you run into a wall, open the door next to you. In here, search the back of the room for a MO Disk. Turn on the computer (realistic one). Enter John as the name and Ada as the password). Now, unlock the doors on B3, then do B2, but you'll need a password. It's Mole, so type it in, and log off. Now, leave this room. Back in here, go all the way back to the staircase, and open the door next to it. In here, go to the other end of the room. The double doors are locked, so enter the door next to it. There are 5 naked Zombies in here. Blow them away with the Shotgun, and read the FAX on the wall. Now, go to the other side of the room. See that machine on the table? Put a MO Disk in it to get a pass code. Leave this room. Back in here, check the 3 buttons next to the double doors. You'll enter in your pass code, but you'll need two more. Turn around, and leave this room. Back in here, head up the stairs next to you. Up here, go into the opening and get the Slides on the table. Open the door next to you. In here, go to the overhead projector on the table, and put the Slides in it. You'll see pictures of humans that are monsters (Dogs, Hunters, the shark Neptune, and Tyrant). After the slides are done you'll see a picture of Umbrella's team. One has sunglasses and blonde hair. You wonder who that is. After the slides are done, you'll notice a shutter to the left of the screen. Open it, and press the switch. A column in this room will slide over, revealing a bookcase. Grab the MO Disk off it, and leave this room. Back in here, head down the stairs. Back down here, go right until you hit a wall. Now, go right until you hit another wall. Over here, unlock the door next to you with the Lab Key, discard it, and open it. In here, open the door to the right. In here are two boxes and a ladder. See those ventilation holes? Push the ladder to the right (make sure it doesn't hit the wall), and push the crate on the right to cover the right hole. Now, take the left, and push it right. Now, push it up, then push it until you can get it to the left hole. Now, push the ladder to the switch in between the holes, and climb it. Now, go through the ventilation shaft in front of you. In this room, kill those two Zombies lying on the ground. Also there is a machine in this room. Put the MO Disk in it and get another Pass Code. Now, unlock the door in here and open it. Back in here, go to the door you unlocked with the Lab Key, and open it. Back in here, go straight until you get to a door, killing any Zombies. Once you get to a door. Open it. You'll be in a save room. Use the Ink Ribbon and save your game, then put the Shotgun and Shotgun Shells in the item chest. Heal if you need to, then leave this room. Back in here, head left until you get to a set of double doors. Once you get to them, open them. You'll be in the lab's first power room. Equip your Colt Python. Kill any Chimeras on the ceiling, then search for a control panel in this room. Once you find it, use it to turn on the power. Now, head left to get to a door in this room. Open it. In the second power room, use the third and final MO Disk on the machine across from you to get a pass code, then head down the other passage and follow it to a door. Once you get to it, open it. There is a big computer and a small computer in the third power room. Go to the small one and use it to turn on the elevator power. Near the big computer there is a Battery. Take it, then leave this room (kill the Chimeras if they annoy you). Back in the second power room, head back to the first room, then leave the first power room. Back in here, follow this hall to an elevator. The power for is off, so press the switch next to it to turn it on. Barry enters the room saying he got lost. Now, go in the elevator. Down here, Barry and Jill find Wesker. Wesker tells Jill the whole story and Barry aims his gun at Jill's head. Looks like Wekser works for Umbrella and Barry has to do everything he says, threatening his family as well and taking them as hostages. Then Wesker tells Barry to go up on the floor and wait there. Wesker is taking Jill to the Tyrant lab, but then Barry knocks him unconscious by hitting him in the head with his gun. So Barry and Jill go through the double doors. In a tube you'll see the Tyrant, the world's "Ultimate Biological Weapon". Barry wants to kill it and lets it loose. Tyrant breaks free and knocks out Barry, then turns his attention to Jill. ******************************************************************************* Boss Fight: Tyrant Difficulty: Medium If you're new to Resident Evil, Tyrant may be a problem. But he is slow so run around the room and shoot randomly. It takes 3 Magnum Rounds to take him down. So Jill was right about saying "Tyrant is not completely developed". ******************************************************************************* After the fight is over, go check Barry. Seems he's still alive, and he admits he was embarrassed. Now, leave this room. The triggering system will now go off. Jill and Barry head up the elevator. Up here, go into the save room and save your game (make sure you have one free slot though), and have the Battery with you too, and also take all the Magnum rounds you have. Now leave this room. Back in here, go through the opening in front of you, and open the door. In here, go to where the staircase is, and open the door next to it. In here, go to the double doors and face the buttons to the right. Enter in the last two passwords and the double doors will open, so go through. In here, open the jail door in this room. You'll find Chris in here, and Chris thanks you for saving him. Now, leave the prison and leave the room outside of it. Out here, Chris will say "Let's go", and leave, so follow him. Back in here, head up the stairs. In here, follow this hallway to a door, and open it (kill the Zombies if you need to). You'll find Chris in here. Head up the ladder and Chris will follow. Barry is up here, and open the door in this room. In here, follow this hallway until you get a call from Brad. He is still flying around the area and he is running out of fuel, and he says this is our last chance to escape. Also, follow this hall to an elevator. The place will detonate in 3 minutes, and at the elevator, put the Battery in the slot next to it. Chris and Barry will take care of the monsters coming towards you. You'll be on the heliport. Pick up the flare on the box and use it anywhere. Brad will come in and try to land, but Tyrant will break through the ground before Brad picks you up. ******************************************************************************* Boss Fight: Tyrant Difficulty: Hard Your final boss is quite hard. Tyrant will make his claw bigger and run and scratch at you. Every two hits, check your health. If it's in Caution, heal. Now, fire 5 Magnum Rounds at him (or wait until there's 30 seconds at him), and Brad will drop a Rocket Launcher. Get to it and equip it. Now, fire it at Tyrant and it will destroy him (you have 4 rockets). ******************************************************************************* After the fight is over, Brad will land and pick up you, Barry, and Chris. Watch the ending, and have once the credits roll by, you'll see a picture of Jill, the time it took to beat the game, and the number of saves. For unlockables, go to the unlockables section. =================================== 10. Chris's Walkthrough (Advanced) =================================== NOTE: Playing as Chris, I assume you've played as Jill, and that you know your way around here better. Walkthrough: Barry is gone. A gun is fired and Chris is ordered to look at it, so he goes to the Dining room. No cut scene for Chris here. Just open the door at the other end of the room. In here, go left and meet your first Zombie. Don't be a fool and kill it with your knife, just go back to the Main Hall 1F. Wesker and Jill are gone. You'll notice Jill's Beretta is on the floor, so pick it up. Now go back to where the Zombie was. The Zombie is now to your right. Kill it and go to Kenneth's body. Search it 3 times for 2 clips. Go back to the Main Hall 1F, and head up the stairs. Up here, head up the stairs to your right, and open the door to the right. In this small room, see that vase next to you? Next to it is a Small Key. Pick it up. Open the door in here and you'll be on the mansion's balcony. No Bazooka for Chris! Instead, they replaced it with a Clip, so pick it up. Also try and get the Armor Key and Forest will attack you, so kill him. Now get the Armor Key, and go back to the Main Hall 2F. Back in here, open the door to the left of the one you came out of. In here, kill the Zombie in front of you, unlock the door next to you, and open it. In here, walk around the corner to find Richard. Rebecca Chambers is here telling you that he needs Serum. So, leave this place. Back in here, open the door next to you. Back in the Main Hall 2F, open the double doors at the other side of the room. In the Dining Room 2F, kill all 4 Zombies in here and push the statue to the right until you see a broken part in the rail. Now, push the statue over the rail and it will fall to the first floor, breaking. Now, open the door at the other end of the room. In here, kill the Zombie next to you, and kill the remaining two around the corner. Now, head down the stairs in here. Down here, open the door under the stairs. You should have these items with you: Beretta Clip Knife First Aid Spray Small Key Armor Key Put the Knife in the chest and leave this room. Leave this room. Back in here, follow this hall to a door, killing the Dogs that leap out of the window. When you get to a door, unlock the one to the right, and open it. In here, use the Small Key to unlock the desk and get some Shotgun Shells. Also, get the Clip and Colt Python off the shelf, and leave this room. Back in here, open the door under the stairs. In here, open the item chest and put away the Shotgun Shells and Colt Python. Now, get the Serum off the shelf and go back to the room where Richard is. Rebecca will give him a shot and Richard will lend you a radio and die. Leave this room now. Back in here, follow this hall until you see the blue double doors. Unlock them and open it. In the armor room, cover both ventilation holes with the statue, and press the switch in the middle. The glass will lower, revealing an Emblem. Grab it, and leave this room. Back in here, follow the hall to a door, killing the last 2 Zombies in here. Once you get to a door, open it. In here, read the Botany Book in the middle of the room, unlock the door in here, and open it. In here, kill the Zombies in front of you, head down the stairs to the left, then head down the stairs next to you. Down here, kill the Zombies and enter the storeroom. In here, you should have these items: Beretta Clip First Aid Spray Armor Key Emblem Get the Broken Shotgun, and put it away in the item chest, along with the First Aid Spray and Emblem. Now leave this room. Back out here, head up the stairs. At the top, head up the staircase to your right. Up here, go left until you see a door to your right. Once you see it, unlock it, and open it. In here, kill the two Zombies and open the door next to you. In here, press the switch to the left and the tank will drain. So, get to the left of it and push it to the right. Now, go to the Cupboard and push it to the right and it will reveal a hidden cabinet. Check it for the first half of the Moon Crest, and leave this room. Back in here, open the door across from you. In here, pick up the Lighter on the shelf, and leave this room. Out here, open the door next to you. In here, turn left, and head down the stairs to the first floor. Down here, go into the storeroom and put the Moon Crest in the item chest, and head back upstairs. Up here, go right this hall to a door. Once you get to it, unlock it, and open it. In this hall, follow it to the door that leads to Richard's room. Open it. In here, open the door in this room. In here, kill the Zombies in front of you, and go through the opening next to you, and open the door at the end. You'll be in a small dining room. See those candles on the table? Light them up with the Lighter, and it will brighten up in here. See that cupboard? Push it to the left and you'll find an opening. Go through it. In here, get the Sword Key off the shelf, and leave this room. Back in here, go into the hallway and open the door that leads to Main Hall 2F. In here open the double doors that go to the Dining Room 2F. In here, open the door at the other end of the room. In here, head down the stairs in this room. Down here, open the door under the staircase. In here, you should have these items: Beretta Clip Sword Key Armor Key Lighter Put away the Lighter and leave this room. Out here, follow this hall to a door, and open it. In here, kill the two Zombies in front of you, then go through the opening next to you. In here, unlock the door to the right with the Sword Key, and open it. In here, pick up the Clip on the bed, and go to the table at the other side of the room. Try to pick up the file on it, and a Zombie will come out of the closet. Kill it, and get the Shotgun Shells in the closet. Read the Keeper's Diary on the table, and leave this room. Back in here, unlock the door to your right, and open it. You'll be back in the room where you saw your first Zombie. Go all the way right to the double doors, and use the Sword Key to unlock the door to the left of it. In the piano bar, go to the shelf. Push it to the right and grab the music notes off the other shelf, and go to the piano. Try to use the music notes, but it seems Chris can't read music. Rebecca comes in to try and play Moonlight Sonata, and screws up at the end of the song. Let her practice, and leave the room. Out here, open the door that leads to the Dining Room. In here, leave the Star Crest where it is for now and go to the Main Hall 1F. In here, go to the other end of the room. Unlock the brown door with the Armor Key, but then go through the blue double doors. In here, use the Sword Key to unlock the door, and discard it. Now open it. In here, follow this hall to a door, and kill the two dogs. Once you get to the door, open it. In here, unlock the first door you see with the Armor Key, and then discard it. In here, kill the dogs and get the Chemical near the boiler, and leave this room. Back in here, follow this hall to the next door in this room. Once you get to it, open it. You'll be in a bathroom. Kill the Zombie and get the Clip next to the mirror, and search the tub for a Small Key. Now leave this room. Back in here, follow this hall to a set of double doors. Once you get to them, open it. In here, kill the 2 Zombies in front of you. Now, unlock the door next to you, but head left and open the door to your left. You'll be in the picture gallery. Press the switches beneath the pictures in this order: Newborn Baby Infant Lively Boy Young Man Tired Middle Aged Man Old Man The End of Life Now, the picture in front of you will fall, revealing the Wind Crest. Grab it, and leave this room. In here, kill the Zombie in front of you, and go into the opening it came out of. In here, open the door. In here, kill the 2 Dogs, and go to the locked door. Put the Wind Crest in the slot to the left of it, and leave this room. Back in here, open the door next to the double doors. You'll be back at the stairwell. Open the door that leads to the storeroom. Right now you should have these items: Beretta Clip Chemical Shotgun Shells Small Key Put away the Shotgun Shells, take out the Broken Shotgun, and leave this room. Back in here, open the door. In here, open the set of double doors next to you. In here, open the door to your right. In here, kill the 3 Zombies and take the Shotgun off the wall. Now, put the Broken Shotgun on the wall, and backtrack back to the Main Hall 1F. In here, open the door next to the blue double doors. In here, kill the 2 Zombies and get the Clip next to the mirror. Go through the opening and kill the Zombie next to you. Now, go to the desk and unlock it with the Small Key, and get the Shotgun Shells. Now, open the door behind you. In here, kill the Zombie and open the door. Change outfits if you want to, and get back to the Main Hall 1F. Back in here, go into the Dining Room and in the hall where the first Zombie was. In here, open the door in front of you. In this hall, follow it to a door, killing the Zombie in front of it. Once you get to a door, open it. In the greenhouse, dump the Chemical in the machine and the vines will die. Now, get to the other side of the room and get the Sun Crest off the wall, and leave this room. Back in here, get out of the passage you're in, and open the door in front of you. In here, open the door under the stairs. Put the Shotgun, Shotgun Shells, and Sun Crest in the item chest, and take out the Emblem. Now, leave this room, and go into the piano bar room. Looks like Rebecca is done practicing. Once the song is done a secret passage will open it, so go in it. In here, take the Gold Emblem and put the Emblem in its place. Now go back to the Dining Room. In here, put the Gold Emblem in the hollow above the fireplace. The clock will stop ticking and slide over, revealing the Blue Jewel. Grab it, and get the Star Crest near the broken statue as well. Remember where the Tiger Statue room is? Go to it (it's in the green hall that leads to the greenhouse and bedroom). In here, put the Blue Jewel in the tiger's eye and it will slide over, showing the Shield Key. Grab it, leave this room. Back in here, open the door to the right. In here, open the door under the staircase. In here, put the Star Crest, Beretta, and Clip in the item chest, and take out the Shotgun, and all Shotgun Shells you have. Combine all the Shotgun Shells for more space. Remember where Richard's room is? Head upstairs and go to it. In here, get the Green Herb and open the door. In here, unlock the door in front of you with the Shield Key and open it. In the attic, equip your Shotgun, and walk to the center of the room. ******************************************************************************* Boss Fight: Yawn (the snake) Difficulty: Medium Since Chris gets no Bazooka, he has to take Yawn out with the Shotgun. Now, run around the place and try not to get hit, and fire your Shotgun at him now and then. If he gets close, run around the poles and try to get him stuck. After about 7 shells, Yawn will leave this place. For more protection against this snake, don't stay where you are. Run around to a different spot in the room if he comes close. ******************************************************************************* Now, go to where the hole is and grab the second half of the Moon Crest. Now get the Shotgun Shells on the barrel, and leave this place. Out here, head down the stairs. If you weren't hit by Yawn, congratulations (I've never managed to get past him without getting poisoned). If you were hit, Rebecca will come in, and you get to play as her to get the Serum. Go to where the Serum room is (the room under the staircase), and grab the Serum on the shelf. Now, go back to where Chris is, and give him the Serum. Chris will no longer be poisoned, but you're health isn't completely healed, so use the Green Herb. Now, leave this room, leave Richard's room, and back in here, get back to the stairwell and into the storeroom. In here, take out the Sun Crest, Star Crest, and the first half of the Moon Crest, and combine the two halves. Now, go to the hall where the locked door and the 4 crests slots are. Put the remaining 3 crests in and the door will unlock, so open it. In here, push the ladder so it's in front of the shelf. Now, climb the ladder and get the Square Crank off the shelf. Now, see that barrel next to the door? There is a Small Key on it, so grab it. Now, open the door in this room. ************** THE COURTYARD ************** In here, wait for all 3 dogs to come at you, and kill them all. Now, you'll get a call from Brad, but we won't be able to hear you. Heal if you need to with the Green, Red, and Blue Herbs, and open the gate. In here, follow the pathway to a plate. Put the crank in it, and all the water will drain. Now, go to the ladder and jump down it. Down here climb up the ladder in front of you. Up here, get to the lift, and ignore the snakes falling from the trees. Once you get to the lift, activate it, and ride it down. Down here, kill all 3 Dogs (shoot and wait for them to come at you), and enter the gate at the other side of this area. Open it. In here, use the Blue and Green Herbs next to you if you need to, and kill the two Dogs here. Now, follow this path to a door. Open it, and you're in the Guardhouse. *************** THE GUARDHOUSE *************** Use the Blue Herb in here if you need to. Open the door across from the 001 door. In here, drop the Shotgun and Shotgun Shells and take out the Beretta and Clip. Also, put a away the crank, save your game with the Ink Ribbon in here, put the Ink Ribbon in the chest, and leave this room. Back in here, open the door that says "001" above it. Kill the zombies in here. On the desk in the corner, search the cup for a key (not the desk that's locked). Use the Small Key to unlock the desk and to get some Shotgun Shells. Now leave this room. Back in here, open the double doors. In here, head right and get the Red Book off the table, and leave this room, ignoring the spiders. Back in here, go through the opening in front of you, and in this hall, open the door. In here, open the first door you find. In here, go through the opening to your right. Now, get the 002 Key off the table and run back to the door you came from, ignoring the bees. Leave. Back in here, follow this hall to a door labeled "002" above it. Unlock it with the 002 key, and open it. In here, go to the bathroom opening the door next to you. In here, kill the Zombies and get the 003 key out of the sink. Now leave this room. Back in here, unlock the desk with the Small Key, and get the Shotgun Shells out of it. Also, see those two cupboards? Push one forward towards the wall and the other one to the right, and it will reveal a ladder, but instead, head back to the room with the bee's nest. In here, unlock the door that's labeled 003, and open it. In here, open the door next to you and you'll be in the bathroom. Kill the Zombies and take the Clip off the floor, and leave this bathroom. Back in here, kill the Zombies and go to the bookshelf. Take out the white book and put in the Red Book. A bookcase will slide over, revealing a door. Open it. You'll be in the room with Plant 42. Chris wants to look at it, so he walks up close and the plant grabs him. Screaming, Rebecca hears him from the other room and barges in. Chris throws her the book how to make the V-Jolt, and now you can play as Rebecca. Back in the bee's nest room, get in front of the only door we haven't opened in here. See the panel next to it? Check it and press these numbers in it in this order: 1, 2, 5. The door will open, so open it. You're in the chemical room. Here's a step walkthrough on how to make the V- Jolt: 1. Grab all 4 empty bottles in this room (they are the flashing objects). 2. Go to the sink and put water in one. 3. Go to the shelf behind you and get some UMB. NO 2. Put some in an empty bottle. 4. Combine the water and the UMB. NO 2. to get UMB NO. 3 5. Go to the empty shelf and get some UMB NO. 4 off of it. Put it in an empty bottle. 6. Combine the UMB No. 4 and UMB NO 3 to make UMB No. 7 7. Get UMB NO. 4 from the shelf and UMB NO. 2 from the other shelf. Combine the two and get UMB NO. 6 8. Combine UMB NO. 6 and UMB NO 7 to make UMB NO 13 9. Get some water from the sink and UMB NO. 2 from the shelf. Combine the two to make UMB NO 3 10. Combine UMB NO 3 and UMB NO 13 to make the V-Jolt Once you got the V-Jolt, go to the 002 room, and head down the ladder (if you didn't push the cupboards to reveal the ladder, push them over now). Head down the ladder. Down here, follow this hall to two crates. Push them both into the water. Now, go to the other crate and push it towards the opening that leads to the ladder. Now, with your back facing the ladder, push the crate forward to the wall across from you. Now, get behind the crate and push it until it hits a wall. Once it does, get to the right of the crate and push it left to a water. The three crates will make a bridge, so cross it and follow the hall to double doors (basement's flooded it seems). Open them. In here, head right until the camera angle changes. See that door? Open it. In here, go to the other side of the room. See those huge roots hanging from the ceiling? Use the V-Jolt on them and they will shrink. Leave this room. You will now gain control of Chris: ******************************************************************************* Boss Fight: Plant 42 Difficulty: Fairly Easy If you have a Beretta and enough ammo, this should be easy. Every now and then, fire 2-4 shots at the plant, and run around the room so you don't get hit by the acid falling from the ceiling. Keep shooting at the plant until it's dead, and run when you see acid falling from the ceiling. This plant can be killed easily. ******************************************************************************* Once the plant is dead, get the Control Room Key from the fireplace, and leave this room. Rebecca is in this room. Chris thanks her and Rebecca goes to the room where she made the V-Jolt. If you got hurt there, go into the room she's in, talk to her, and have her heal you. Now, go to the 002 room, and head down the ladder. Down here, follow this hall to a set of double doors, and open them. In here, head left, and follow this hall to two doors. The sharks are waiting in front of the doors, but ignore them and unlock the door to the left, and open it. In here, use the lever on the machine to drain all the water in this basement. You'll see a flashing button next to the door. Press it, and leave this room. Now, open the door next to you. In here, get the two Clips and two Shotgun Shells, and get the Helmet Key too. Now, return to the hall outside the 002 room. You'll find that Wesker has killed a Spider. It "seems" that he and Jill were attacked by something and lost Jill (yeah right). After the conversation, go back to the save room in the Guardhouse. Back in here, put away the Beretta, Clip, and take out the Shotgun, Shotgun Shells, and Colt Python. Combine the Shotgun Shells for more space, and leave this room. Back in here, open the door next to the statue, and leave the Guardhouse. ******** GARDEN ******** Head forward and you'll get a call from Brad, but he won't be able to hear you. So, follow this passage to a gate, and open it. In here, head up the lift at the other side of this area. Up here, follow this passage to a ladder, and ignore the snakes falling from the trees. Once you get to the ladder, drop down it, and climb the ladder across from you. Now, open the gate in front of you. In here, kill the Dogs with the Shotgun, and open the door that leads back to the mansion across from you. ********************* THE MANSION: PART II ********************* In the shed, open the door in front of you. In this hall, follow it to a door, and open it. In here, equip your Colt Python, and come out of the opening you're in. Watch the FMV and a Hunter will come in. Kill it, and unlock the only locked door in here with the Helmet Key, and open it. In here, press the switch on the desk, and the room will brighten up. Get the Magnum Rounds off the desk, and get the Mo Disk off the shelf, and leave this room. Back in here, open the door next to you. In the stairwell, there are two Hunters here. Kill them both, and open the door that leads to the storeroom. Looks like Wesker has left some goodies for you. Get the Shotgun Shells and the First Aid Spray, and leave the Clip. Put the Shotgun and all Shotgun Shells in the item chest, and take the First Aid spray if you need to. Use an Ink Ribbon to save the game if you need to, and leave this room. Back in here, head up the staircase. WAIT! Before you head up the stairs next to you, aim high at that Hunter, fire your Magnum and it should kill it. Now, turn right, and follow this hall to a door. Kill the Hunter in front of it, and open it. Once you enter, aim at the Hunter next to you and kill it. Now, wait until the two other two Hunters come, and kill them both. Now, follow this hallway to the door that goes to the Main Hall 2F, and open it. In here, head down the stairs to the Main Hall 1F. Down here, open the double doors and go into the Dining Room. In here, open the door at the other end of the room. In here, ignore the Spiders and open the door in front of you. In this hall, wait for the two Hunters to come and kill them both. Now head straight. A Hunter will come out of the alcove but it will scream before it attacks. Kill it, and open the door in the corner of this room (not the one leading to the Greenhouse or the bedroom). In here, kill the two Hunters, and head up the stairs at the end of the hall. Up here, kill the two Hunters and unlock the door here with the Helmet Key, and open it. In here, read the Orders on the table, get the Magnum Rounds and Shotgun Shells off the shelf, and then see that ladder? Push it to the moose on the wall above the fireplace. Now, hit the switch in here and the light will turn off. Now, go up the ladder, turn right, and face the moose. Take the Red Jewel out of its eye, and leave. Now, head downstairs. Down here, follow this hall to a door, and open it. In here, remember the alcove where the Hunter came out of? Go in it, and open the door. In the Tiger Statue room, put the Red Jewel in the tiger's other eye. It will slide over, revealing 3 sets of Magnum Rounds. Grab all 3, then head back to the storeroom on the other side of the mansion by using the 2nd floor (more safe). Once you get to the Storeroom, save your game, leave this room, and head up the stairs. Up here, turn left, and follow this hall to a door. Once you get to it, open it. In here get a Green Herb, unlock the door with the Helmet Key, and discard it. In here, check the piano, and a cut-scene happens. ******************************************************************************* Boss Fight: Yawn Difficulty: Medium He'll come slithering out of the fireplace. Now he'll try and bite you, but he misses and creates a hole in the floor instead. Equip your Shotgun and keep firing at him until he dies. Use L1 to follow his movements, and once you get hit, heal. This time, his bites don't poison you, and he's a bit easier. So, reload when you need to and he should die in no time. ******************************************************************************* Once he's dead, check the hole, and jump down it. Down here, press the switch on the tombstone and it will move, revealing a ladder. Climb down it. Down here, equip the Colt Python, kill the first two Hunters (the third will take a while to get to you), then run to the other end of the room, and open the door. In here, follow this hall to a door, and ignore the 2 Zombies eating the other one (they won't see you in time). Once you get to a door, open it. You'll be in the Kitchen (why on earth is it in the basement?). Get the small key on the counter, and head right. See that Zombie on the floor? Shoot it and it will die. Now, go into the opening, and head into the elevator. Up here, kill the Hunter next to you, and open the door it was facing. In this closet, get the two Boxes of Shotgun Shells off the shelf. Now, leave. Back in here, kill the other Hunter, and follow this hall to a set of double doors. Open them. In here, unlock the desk in the small corner with the Small key, and open it. Get the Magnum Rounds, and Equip the Shotgun. Now, kill all 3 Zombies in here, and read the scrapbook on the table. Now, get in front of the lone bookshelf here, and push it. It will reveal a door, so open it. In here, get the Battery on the other side of the room, and leave this place. Out here, open the other door in this room. You'll be in the mansion's messed up Library. In here is a statue and a switch. Push the switch and a light will shine in the corner of the room, showing where to push the statue. Push it there, and a bookcase will slide over, revealing a secret room. Go into it, and in here, get the Doom Book 1. Check it and turn it so you can see its pages. Now, open the book with X and get the Eagle Medal out of it. Remember where the elevator was? Go back to it, and go in it. Back down in the Kitchen, go in the opening at the other end of the room, and a scene will happen. A Zombie will open the door, so kill it (it takes a few hits, so watch out). Now, open the door it came out of. In here, head up the stairs in front of you. At the top, follow this hall to a set of double doors, unlock them, and open them. You'll be back in the hall where you met your first Zombie. Ignore the Spiders here, and go back all the way to the storeroom. In the storeroom you should have these items: Colt Python Magnum Rounds Shotgun Shotgun Shells Eagle Medal Battery Put away the Shotgun, Shotgun Shells, and Eagle Medal, and take out the Square Crank, and leave this room. Out here, open the door in this room. In here, turn right, and follow this hall to a door. Open it. In here, kill the Hunter and open the door at the other end of the hall. You'll be back in the mansion's shed, and open the door in front of you. ******* GARDEN ******* In here, open the gate at the other end of the room. In here, drop down the ladder in front of you, and climb up the one across from you. Now, follow this passage to a lift, and ignore the snakes. Once you get to the lift, ride it down. Down here, go to the other lift in this area, and put the Battery in the slot next to it. Now, go up the lift, and you'll be back in the first area of the Garden. In here, open the gate. In here, use the Square Crank in the plate, and the water will raise. Now, leave this place, and go back to the elevator. Ride it down. Down here, go to where the water was falling. It has stopped, revealing a ladder. Climb down it. **************** THE UNDERGROUND **************** Starting the underground, open the door next to you. In here, turn right, and follow this hall to a door. Once you get to it, open it. In here, open the door on the wall to the right. In here, follow this hall to Enrico. Enrico thinks you are Wesker, and will try to shoot Chris. Chris covers his eyes, and someone else shoots him. Once Enrico is dead, check him for the Hexagonal Crank. Now leave this room, and kill the two Hunters. Now, backtrack to the Underground's starting point, and kill any Hunters you see. Back in here, follow this hall to a hole. See that slot on the left? Put the Hexagonal crank in it, and the wall will rotate, and the hole will not be on the floor, so open the door. In here, get the Flamethrower next to you. Now head right and touch the boulder. Now, *RUN* back to the opening and the boulder will start rolling, so go back to the opening you came out of. The boulder will crash, but go where it was. Over here, open the case on the wall for some Magnum Bullets, and a Hunter will enter the room. Kill it, and kill the other one as well. Now, go to where the boulder crashed. In here, open the set of double doors. ******************************************************************************* Boss Fight: Black Tiger Spider Difficulty: Very Easy Even on Chris, the Spider is still the easiest boss in the game. Just fire three straight Magnum rounds into it and it will die. After the fight watch out for the mini spiders that come out of this boss, they can bite you (but do little damage to you) and they are a bit annoying. You can easily get rid of them by stepping on these little spiders. ******************************************************************************* Now, equip your Flamethrower, and go to the door blocked off by webs. Use the flamethrower to burn off all the webs, and now open the door. In here, head right. The door it locked, but turn right. Put the Flamethrower on the board and it will unlock, but turn around and go to the other end of the room. Over here, open the door to the left. In here, put away the Square Crank and take out the Eagle Medal. Heal if you need to, and leave this room. Back in here, open the door you just unlocked. In here, go through the opening to your right. In here, go all the way left until you get to a hole. Once you get to it, put the crank in the slot to the left, and keep using it until the hole is facing the left side. Now, go to the boulder and touch it. Now, it will start rolling, so *RUN* into the opening to the left. Once the boulder is by, go to where it was. Over here, get the Doom Book 2 from the opening. Check Doom Book 2 and turn so that you can see its pages. Now open it to get the Eagle Medal. Go back into the opening to the left and open the door. See that crank slot? Put the Hexagonal crank in it and the wall will push out. Now, use it and it will go back in. See that statue against the wall? Push it to where the wall pushes out and then use the crank in the slot. The wall will push the statue off the wall, so use the crank again, and the wall will go back in. See that plate on the floor? Push the statue on to it and a case in the wall will open, revealing the Lab Key, grab it, and leave this room. Back in here, head right until you get to an opening. Once you get to it, go through it. In here, go through the opening and front of you, and take the elevator. ******* GARDEN ******* Up here, head right. See the fountain? There are 3 hollows in it. Put the Wolf Medal in the front one and the Eagle Medal in the back one. The water will drain out and the other hollow will open, so go in the fountain. In here, head down the stairs and take the elevator to Umbrella's Secret Lab. ********************** UMBRELLA'S SECRET LAB ********************** In here, head down the ladder. Down here, open the chest next to you. Put away the Colt Python, Magnum Rounds, and Hexagonal Crank, and take out the Shotgun (equip it), Shotgun Shells, and the MO Disk. Now open the door in here. In here, kill all 3 Zombies and head down the stairs at the other end of the room. Down here, head right until you bump into a wall, killing any naked Zombies in front of you. Once you bump into a wall, open the door next to you. In here, search the back of the room for a MO Disk, and log onto the computer. Put John as the username and Ada as the password. Now, unlock the doors on B3. Now, unlock the doors on B2 but you'll need a password, so type in "Mole". Once you got the doors unlocked, log off the computer, and leave this room. Back in here, open the door next to the staircase. In here, go to the other end of the room. Over here are a set of double doors, but they're locked. So open the door to your right. In here, kill the 5 naked Zombies, and go to the other side of the room. Over here, use a MO disk on the machine to get Pass Code 01. Now read the FAX on the wall, and leave this room. Out here, see those 3 buttons to the right of the double doors? Check them and insert the pass code you got. Now turn around, and leave this room. Back in here, head up the stairs next to you. At the top, go into the opening to the left. In here, grab the Slides off the table, and open the double doors. See that projector on the table? Put the Slides in it, and you'll see a Slide Show (use X to go through it), showing the monsters, and Umbrella's Team. You'll notice someone with sunglasses and blonde hair. I wonder who that is... After the slides are done, you'll notice a shutter next to the screen. Open it and it will reveal a button. Push it and a column in this room will slide over, revealing a shelf. Grab the MO Disk off of it, and leave this room. Back in here, head down the stairs. Down here, head right until you bump into a wall, killing any naked Zombies in front of you. Now, head right until you hit another wall, killing more naked Zombies. Over here, unlock the door with the Lab Key, discard it, and open it. In here, open the door next to you. In this room are two ventilation holes, a switch, a ladder, and two boxes. Push the box on the right to the right, then get in front of it and push it to cover the hole on the right. Also, move the ladder out of the way (but make sure it doesn't touch the wall), and now push the left box to the right, then get in front of it and push it to the left ventilation hole. Now, with both holes covered up, push the ladder onto the switch. Climb it, and go through the ventilation shaft. In here, kill the naked Zombies on the floor, and grab the Magnum Rounds off the shelf. Use the MO Disk on the machine on the desk to get Pass Code 02. Unlock the door in here, and leave. Back in this hall, go to the door you unlocked with the Lab Key, and open it. In here, kill the Zombie in front of you, and go all the way straight until you get to a door. Once you get to a door, open it. This is the final save room of the game. Put the Shotgun and Shotgun Shells in the item box, and take out the Colt Python and Magnum Rounds out of the box. Save your game, heal if you need to, and leave this room. Back out here, head left until you get to a set of double doors. Open them. You'll be in the Lab's first power room. Kill the Chimeras on the ceiling and go to the machine in the corner of this room. Use it to turn on the power in the lab, and open the door at the other side of this room. You'll be in the Lab's second power room. Use the MO Disk on the machine across from you to get the final Pass Code. Now, head down the other passage to the right, and at the end of it, open the door. In here, kill all 3 Chimeras on the ceiling. There is a big computer and a small computer in this room. Use the small one to turn on the elevator power, and next to the big one is a Battery. Pick it up, and leave this room. Back in the second power room, leave and go back to the first. Back in this power room, leave this room as well. Back in here, follow this hall to an elevator. Hit the switch next to it and it will turn on the power for it. Rebecca will come in the room, and you two head down the elevator. Down here, you'll find Wesker. Chris found out Wesker worked with Umbrella and you learn the whole story. Then, Chris asks if he killed Enrico and Wesker says "Yeah, like this", and shoots Rebecca in the chest. Now, Wesker wants to show you something, and you go in the set of double doors. In here you'll find the Tyrant. Chris will start laughing and call it a failure. Wesker releases Tyrant to kill Chris but instead Tyrant kills Wesker, and turns his attention to Chris. ******************************************************************************* Boss Fight: Tyrant Difficulty: Easy Tyrant is pretty easy. He is slow, and run around the room shooting at him. It takes 3 hits to knock him down. ******************************************************************************* Once he is dead, go to the computer Wesker uses to free Tyrant. Use it to unlock the door in here, and leave. Out here, you'll find Rebecca is alive, and that she was wearing a bulletproof jacket. You both go into the elevator. Rebecca will go and set off the triggering system, and now you go to the opening to the left and open the door. In this hall, open the door next to the staircase. In here, go to the other end of the room, and turn right. Enter in the final two pass codes and the double doors will unlock, so open it. In here, open the door in this room. You'll find Jill in this jail. Leave the jail. Back in here, leave this room. In here, Jill takes off and goes to the other end of the room, and leaves. Open the door she went through. In here, head up the stairs next to you. At the top, get the Green Herbs and open the door in here. In here, open the item chest and take out all healing items you have, and make sure you have the Battery, and climb up the ladder. Up here, open the set of double doors. In here, follow this hall until you get a call from Brad. He is still flying around, and it's his last chance for us to get out of here. So get to the elevator in here. Put the Battery in the slot next to it and there will be 3 minutes left until explosion. Rebecca and Jill will take down the monsters, while you go in the elevator. You'll be in the heliport. Pick up the flare on the box and use it anywhere. Brad will come but then Tyrant will burst out of the ground. ******************************************************************************* Boss Fight: Tyrant Difficulty: Hard This boss is quite hard. He's fast and more powerful, but just run around the heliport and shoot him. Every time you get hit twice, heal. After about 5 Magnum shots (or when the timer reaches 30 seconds), Brad will drop a Rocket Launcher. Pick it up, equip it, and destroy the Tyrant, and you've beaten the game. Now watch the ending. ******************************************************************************* =========================================== 11. Resident Evil: Director's Cut Changes =========================================== In Resident Evil: Director's Cut, you have 3 difficulties: Standard, Training, and Advanced. Standard and Training are the original Resident Evil, while Advanced is the same thing, with better camera angles, the items have been re- arranged, etc. In the original mode of Resident Evil, you got a Special Key for saving Chris and Barry as Jill (or Rebecca and Jill as Chris), which lets you access the room that lets you change your outfit. In the Advanced mode, the door is unlocked already (I don't like Jill's Advanced outfit, so I use her blue police one). Both Chris and Jill start out with new outfits. Jill has blue jeans and a Sleeve-less white police shirt, while Chris has a white shirt and army jeans. Also in Standard, the Moon Crest was a piece, while it was split into two pieces on Advanced. Here are all the randomized items in the game: ------------------------------------------------------------------------------- ARMOR KEY: Standard: In the greenhouse room where you use the Chemical Advanced: On the balcony with Forest SWORD KEY: (Chris only) Standard: In the room where you get the Serum Advanced: In the closet where the small dining room is near the Attic SHIELD KEY: Standard: Behind the grandfather clock in the Dining Room Advanced: Behind the Tiger Statue HELMET KEY: Standard: In the fireplace where Plant 42 is Advanced: In the basement closet in the guardhouse EMBLEM: Standard: In the slot above the fireplace in the Dining Room Advanced: Behind the glass in the knight statue room BLUE JEWEL: Standard: In the statue on the Dining Room 2F Advanced: Behind the Grandfather clock in the Dining Room WIND CREST: Standard: Behind the Tiger Statue Advanced: Behind the painting in the picture gallery (where you do the picture puzzle) STAR CREST: Standard: Behind the last picture in the picture gallery Advanced: In the statue on the Dining Room 2F SUN CREST: Standard: Behind the glass in the knight statue room Advanced: In the greenhouse MOON CREST: Standard: In the hole where you beat the snake in the attic Advanced (broken into two halves): 1st half: In the Researcher's room behind the cupboard 2nd half: In the whole where you beat the snake in the attic COLT PYTHON: Standard: Behind the Tiger Statue after using the Red Jewel Advanced: In the vacant room on the first floor BROKEN SHOTGUN: Standard: In the vacant room on the first floor Advanced: In the storeroom on the first floor CHEMICAL: Standard: In the storeroom on the first floor Advanced: In the boiler room outside 003 KEY: Standard: In the basement closet Advanced: In the 002 room bathroom sink C. ROOM KEY: Standard: Found after draining the tub on the 001 bathroom Advanced: Found in the fireplace where PLANT 42 is RED BOOK: Standard: Found on the bed in the 001 room Advanced: Found on a table in the bar BATTERY: Standard: Found in the closet in the hall leading to the Library Advanced: In the secret room in the Library HEXAGONAL CRANK: Standard: Found in the hall where Enrico is Advnaced: Found in Enrico's hands DOOM BOOK 1: Standard: In the Study room near where the first Hunter is Advanced: In the messed up Library DOOM BOOK 2: Standard: In the Underground room where you push the statue on the pressure plate Advanced: In the alcove behind the second boulder MO DISK 1: Standard: In the mess up Library Advanced: In the study near where the first Hunter is MO DISK 2: Standard: In the alcove behind the second boulder Advanced: In the back of the computer room in the lab MO DISK 3: Standard: On the table next to the double doors on B2 Floor Advanced: Found on the book shelf in the projector room SLIDES: Standard: On the floor in the computer room in the lab Advanced: On the table next to the double doors on B2 Floor LAB KEY: Standard: Found on the bookshelf in the projector room Advanced: Found in the underground room where you push the statue on the pressure plate BATTERY: Standard: Found right next to the elevator Advanced: Found in the third power room ========== 12. Files ========== Well, this section is finally here. It covers all files in the game, their exact information, and the location you can find them in. ------------ Botany Book ------------ About Medical Herbs As you may know, there are many plants that have medicinal effects. Since ancient times, humans have been healing wounds and diseases using various plants. In this book, we're going to sample three herbs that grow around the Raccoon Mountains and give their outlines as examples of those plants with medicinal properties. Each herb has different colors and different effects as medical plants: the green one recovers physical strength, the blue one neutralizes natural toxins, while the red herb does not have any affect by itself. The red herb is only effective when it is mixed with other herbs For example, if you mix this herb with the herb that recovers physical strength, the recovery effect will be tripled. By adjusting the amount and experimenting with these three herbs, you can create various kinds of medicines. But I'll leave the details in your hands, because that is the best way to acquire true knowledge. LOCATION: In the small library on the second floor of the mansion. It is on the little table in the middle of the room. --------------- Keeper's Diary --------------- May 9, 1998 At night, we played Poker with Scott the guard, Alias and Steve the Researcher. Steve was really lucky, but I think he was cheating. What a scumbag. May 10, 1998 Today, a high ranking researcher asked me to take care of a new monster. It looks like a gorilla without any skin. They told me to feed them live food. When I threw in a pig, they were playing with it... tearing off the pig's leg and pulling out the guts before they actually ate it. May 11, 1998 Around 5 o'clock this morning, Scott came in and woke me up suddenly. He was wearing a protection suit that looks like a space suit. He told me to put one on as well. I heard there was an accident in the basement lab. It's no wonder, those researchers never rest, even at night. May 12, 1998 I've been wearing this annoying space suit since yesterday. My skin grows musty and feels very itchy. By way of revenge, I didn't feed those dogs today. Now I feel better. May 13, 1998 I went to the medical room because my back is all swollen and feels itchy. They put a big bandage on my back and the doctor told me I did not need to wear the space suit any more. I guess I can sleep well tonight. May 14, 1998 When I woke up this morning, I found another blister on my foot. It was annoying and I ended up dragging my foot as I went to the dog's pen. They have been quiet since morning, which is very unusual. I found that some of them escaped. I'll be in real trouble if some of the higher-ups find out. May 15, 1998 Even though I didn't feel well, I decided to go see Nancy. It's my first day off in a long time. But I was stopped by the guard on the way out. They say the company has ordered that no one leaves the ground. I can't even make a phone call. What kind of joke is this? May 16, 1998 I heard a researcher who tried to escape from this mansion was shot last night. My entire body feels burning and itchy at night. When I was scratching the swelling on my arm, a lump of rotten flesh dropped off. What the hell is happening to me? May 19, 1998 Fever gone but itchy. Hungry and eat doggy food. Itchy itchy Scott came. Ugly face so killed him. Tasty. Itchy. Tasty. LOCATION: In the bedroom of the first floor in the mansion. It is on the table next to the closet, and when you try to pick it up a Zombie will come out of the closet. ------------------ Researcher's Will ------------------ My dear Alma, The fact that you have received this letter is both a joy and a sadness for me. I could not even talk to you because of that guy in the sunglasses. Alma, be calm and read this. I think I've told you that I moved to a pharmaceutical company's lab. They headhunted me. Last month, there was an accident in the lab and the virus we were studying escaped. All my colleagues who were infected by the virus are dead. To be accurate, they've become the living dead. They still wander around. Some of them are knocking on my room door desperately right now. But there's no sign of intelligence in their eyes. That cursed virus takes away all humanity from the human brain. Love, joy, sorrow, fear, humor... eternally. And Alma, even the memories of the days I spent with you... Yes, I'm infected. I did everything I could, but I could only delay the progress by a few days. The most frightening thing is, that I forget more about you by the day. So I chose a peaceful death, rather than become the living dead. Within an hour, I will have entered my eternal sleep. I do hope you'll understand my decision... Goodbye and Forever Yours, Martin Crackhorn LOCATION: In the small room with the tank and it is on the table. If you used the trick to make the game easier or if you are playing as Chris, parts of the file will be torn up. You'll only get to read from "Yes, I'm infected" to the rest of the file. ---------------- Plant 42 Report ---------------- 4 days have passed since the accident and the plant at point 42 is growing amazingly fast. It has been affected by the T-Virus differently than the other plants have been and shows unique shape in addition to its size. Looking at the way it behaves, it is now difficult to determine what kind of plant it was originally. There are two ways in which Plant 42 gathers nutrition. The first is through its root that reaches into the basement. Immediately after the accident, scientist went mad and broke the water tank in the basement. Now the basement is filled with water. It is easily imaginable that some chemical elements were blended in the water and promotes the incredibly fast growth of Plant 42. Another part of Plant 42 from the basement grows through the duct and hangs down like so many bulbs from the ceiling of the first floor. Many vines come out of those bulbs and they are the second resource for its nutrition. Once sensing movement, Plant 42 shoots its vines around the prey and holds it. Then it starts sucking up blood, using the suckers located at the back of its vine. It also has some intelligence. It blocks the door by twining its vines around it especially when it captures prey or is sleeping. Several staff members have already fallen victim to this. May 21, 1998 Henry Sarton LOCATION: It is in the guardhouse, found on the bed in the 002 room. ---------------- "V-Jolt" Report ---------------- As I stated in the last report, there are some common features found in the cells of the plant infected by the Tyrant virus. We also have found another interesting fact through some experiments. We found an element that destroys these plant cells rapidly in "UMB No.16", one of the series of UMB chemicals that we used for that experiment. We named this "UMB No.16" as "V-JOLT". In our calculation it will take less than 5 seconds to destroy Plant 42 if we put the "V-JOLT" directly on the root. You need to mix some of the UMB series chemicals in a specific order to create a "V-JOLT". But the UMB series chemicals may generate a poisonous gas which is harmful to the human body. Extreme caution should be taken when handling these chemicals. Following are the types of UMB series chemicals and their brief characteristics. UMB No.2 Red NP-003 Purple UMB No.4 Green Yellow-6 Yellow UMB No.7 White UMB No.13 Blue (stimulating smell) V-JOLT (UMB No.16) Brown LOCATION: When putting in the red book on the shelf in the 003 room, you'll see a white book. You'll need to take this out to put in the red book. That white book is the V-Jolt Report. ------------ Pass Number ------------ Pass No. 8108310 LOCATION: If you let Barry rescue you with the rope and you climb up it, he will give you this pass number to unlock the pass coded door in the mansion. ------- Orders ------- TOP SECRET July 22, 1998 2:13 To the Head of the Security Department "X-Day" is approaching. Complete the following orders within the week. 1. Lure members of S.T.A.R.S. into the lab and have them fight with the B.O.W. in order to obtain data of actual battles. 2. Collect two embryos per B.O.W. type making sure to include all species except for Tyrant. 3. Destroy the Arklay lab including all researchers and lab animals in a manner which will seem accidental. White Umbrella LOCATION: In the room that has the deer's face with the Red Jewel in it in the mansion, it will be found on one of the tables. ---------- Scrapbook ---------- RACCOON TIMES MAY 27, 1998 May 20. At around 10pm a 20-year old young woman's body was found by a passer- by on the left bank of Marble River in the Older District of Raccoon City. Raccoon police assume it to be a grizzly or other animal's doing because there are teeth marks along her mutilated arms and left foot that show considerable power. Since she was wearing a hiking boot on her remaining foot, it has been determined that she was attacked in the Arklay Mountains and fell into the river. They are hurrying to identify this woman. RACCOON WEEKLY JUNE 16, 1998 MONSTERS IN ARKLAY MOUNTAINS? Some people claim they've seen monsters in the Arklay Mountains. The monsters are supposedly about the same size as large dogs and usually run in a pack as wolves do. This may sound like a group of ordinary wild dogs, but these monsters are surprisingly fierce and hard to hurt. They say these dogs won't bother unless you wake them, so you smart readers should stay out of the Arklay Mountains for the time being. But if you're looking for adventure, check it out! You wanna try? RACOON TIMES MYSTERY ON ARKLAY MOUNTAINS! MOUNTAIN ROAD BLOCKED Due to excessive disasters in the Arklay Mountains, the city authorities have decided to block the road leading to the foothills. At the same time, Raccoon police intend to begin the search for lost people with the help of S.T.A.R.S. team members. They expect great difficulty because of the vast size of the Arklay Mountains and the primeval forest that covers most of the area. Also people are still reporting sightings of grotesque monsters in the mountains. LOCATION: It is in the big library in the second floor of the mansion. It is a blue book on a small table. -------------------- Researcher's Letter -------------------- June 8, 1998 Dear Ada, Ada, by the time you read this, I'll be something... different. Today's test turned out to be positive, just as I expected. I feel like going crazy when I think about becoming one of them. Ada, you're not infected and I hope you will never be. In case you're the last one left, take the material in the Visual Data Room and go to the Power Room to operate the Triggering System before you escape. And make all this public through the media. If everything is in order, all the locks can be opened by the security system. You can access the system if you log in with my name from the terminal in the small lab and enter the password. The password is your name. To unlock the door at B2 where the Visual Data Room is located, you'll need to access with our names first and then enter another password. I've written the code below. I'm sure you'll understand it easily. And this is my last hope - if you find me completely changed, please kill me yourself. PASSWORD: |\/| /\ |\ |\/| |/\| \/ | | | | | /\ | | | Yours, John LOCATION: In the Umbrella's Secret Lab where John's Room is (the dark room where you need to turn on the switch). The symbols there represent the letter "Mole" so you don't have to solve a big puzzle to find it out. ---- Fax ---- To: General Manager of Sanitation Division From: Special Committee on Disasters Raccoon Special Research Dept. This memorandum is strictly confidential and must be destroyed as soon as it is understood. Regarding the "T-Virus" outbreak which occurred recently, this Committee conducted a field survey. According to the results, estimates on the amount of damage caused by the accident are considerably greater than reported earlier. First, although it is very difficult to obtain accurate data in terms of actual numbers, it is thought that more than half of the researchers died after exposure to the "T-Virus". The body count will almost likely increase since nearly all of the survivors show symptoms peculiar to the "T-Virus". Second, our security system is still in operation. However, our special security guard squad has been nearly destroyed. Because of that, research information considered by our company to be top secret has been made available to outsiders. Counter-measures should be taken as soon as possible. Finally, many of the "subjects" from the experiments have escaped and are out of control. We believe that some of the researchers were killed by these "subjects" and their bodies were mutilated. By a curious coincidence, these events are proof of the success of our research. However, there is also a very high risk that this news may be leaked to the press if we don't act immediately. The condition is very serious. Our operation to cover-up the situation is difficult to attain, however we hope the problem will be solved quickly. We are especially concerned that the State Police and S.T.A.R.S. are intervening too quickly. We need to act on this situation as well. LOCATION: In Umbrella's Secret Lab. It is in the room with the 5 naked zombies and where you use a mo disk to get pass code 01. ------------- Pass Code 01 ------------- "I swear by myself", declares the Lord, "that because you have done this and have not withheld your son, your only son, (Genesis 22:16) LOCATION: This pass code can be obtained by using a mo disk in the output machine in the room with the 5 naked zombies in Umbrella's Secret Lab (the room with the poster of a woman on the wall). ------------- Pass Code 02 ------------- I will surely bless you and make your descendants as numerous as the stars in the sky, and as the sand on the seashore. Your descendants will take possession of the cities of their enemies, (Genesis 22:17) LOCATION: This pass code can be obtained in Umbrella's Secret Lab. To get to this room, solve the puzzle with the two crates and the ladder (without hitting the toxin switch) and then going through the vent. You'll be in the room with the dead zombies on the floor. Put a Mo Disk in the output machine in this room to get this pass code. ------------- Pass Code 03 -------------- and through your offspring all nations on earth will be blessed, because you have obeyed me." (Genesis 22:18) LOCATION: This pass code can be obtained in Umbrella's Secret Lab. The output machine for this pass code is in the small and narrow power room. Put a Mo Disk in the output machine to get this pass code. ---------------- Security System ---------------- BASEMENT LEVEL 1 HELICOPTER PORT Executives and Government Officials only on helicopter port. This restriction may not apply in case of an accident. PASSAGE TO THE HELICOPTER No one is allowed to enter unless they are attended by a Research Consultant or Security Director. All others will be shot on sight. ELEVATOR The elevator stops during all emergencies. BASEMENT LEVEL 2 VISUAL DATA ROOM Visual Data Room is within the control of Special Research Division. Keith ArVing, the Room Manager, is designated to have jurisdiction over room usage. BASEMENT LEVEL 3 PRISON Sanitation Division controls the usage of the prison. Consultant Researchers (E. Smith, S. Ross, A. Wesker) must be present if virus is used. TRIPLE LOCK DOOR No one is allowed to enter unless he presents all pass code documents. Pass code documents must be created on the specialized output machine by the Chief Researcher of each block. POWER ROOM Only Headquarters Supervisors may enter. This restriction may not apply if the Consultant Researcher has received special instructions. PASS-CODE OUTPUT MACHINE No one is allowed to use the pass code output machine but the Chief Researchers. BASEMENT LEVEL 4 TOP SECRET Regarding the progress of "Tyrant" after the use of t-virus... (Remaining document is unreadable) LOCATION: In Umbrella's Secret Lab. The room it is in is on B2, where the projector is. It is located behind the pillar when it is moved. ------- Slides ------- 1. "Umbrella Bio-Organic Weapon Official Report" 2. "MA-39 Cerberus" 3. "Fi-3 Neptune" 4. "Ma-121 Hunter" 5. "T-002 Tyrant" 6. (missing) 7. "Bio-Weapon Research Institute. R and D staff" LOCATION: In Umbrella's Secret Lab, you will need to insert the Slides into the projector in the data room. You can see the monsters of the game using this slide show and then view it as many times as you want. ---------------- Barry's Picture ---------------- Something is written on the back of the picture. "My dearest Moira and Poly. I hope you will grow up to be a strong and beautiful woman and help to cheer up mother. Your father will watching you all from heaven. Dad" LOCATION: You can only get this file if you play as Jill and let Barry die. You will get it from his dead body in the underground or he will give you it in Umbrella's Secret Lab before he dies. ================= 13. Unlockables ================= Unlimited Colt Python: Beat the game on Advanced as Jill or Chris with a Good+ ending (see the endings section). Unlimited Rocket Launcher: Beat the game on either difficulty and either character under 3 hours. No certain ending required. Special Key: Beat the game on standard with either character with a Good+ ending. They key lets you get into the room where you change your clothes. Double Ammo: This isn't an unlockable, but I'll say it here. Go to new game, and highlight Advanced. Hold right until the word Advanced turns green. On Advanced (either character), all ammo and ink ribbons will be doubled. ============ 14. Endings ============ Jill's Endings: Good+: Barry and Chris alive, mansion destroyed How to obtain: Listen to Barry, rescue Chris Good: Barry alive, Chris dead, mansion destroyed How to obtain: Listen to Barry, don't rescue Chris Bad+: Barry dead, Chris alive, mansion and Tyrant not destroyed How to obtain: Never listen to Barry, rescue Chris Bad: Barry dead, Chris (?), mansion and Tyrant not destroyed How to obtain: Don't listen to Barry and don't rescue Chris (I wonder what happens to him since the mansion doesn't blow up) Chris's Endings: Good+: Rebecca and Jill alive, mansion destroyed How to obtain: Keep Rebecca from danger and rescue Jill Good: Rebecca alive, Jill dead, mansion destroyed How to obtain: Keep Rebecca from danger and don't rescue Jill Bad+: Rebecca Dead, Jill alive, mansion and Tyrant not destroyed How to obtain: Let the Hunters kill Rebecca, rescue Jill Bad: Rebecca dead, Jill (?), mansion and Tyrant not destroyed How to obtain: Let the Hunters kill Rebecca and don't rescue Jill ------------------------------------------------------------------------------- Jill's Adventure: How to kill Barry There are two areas where you kill Barry. After you defeat the second snake, Barry will use a rope to have you get down the hole. Instead of waiting for him to drop a rope, head down the ladder under the tombstone and you will find him dying at the end of the game. 1. The underground has a lot to do with Barry. First, go with him and have him go first. Instead, don't open the door he went and open the opposite door. Continue through the game and you'll find him dead at the end of the game. 2. In the underground, do not go with Barry and do not agree to stay where you are. Barry will leave, unless you follow his gunshots, and open the opposite door, you'll find him dead at the Underground's entrance. 3. In the underground, do not go with Barry and decide to stay where you are. Barry will leave, and unless you follow his gunshots and open the opposite door, you'll find him dead at the end of the game. Notes: If Barry is dead he will not knock out Wesker in the Tyrant Lab. Instead the Tyrant will kill Wesker and he'll drop his Master Key you'll need to open the jail cell and rescue Chris. The triggering system will not be activated. ------------------------------------------------------------------------------- Chris's Adventure: How to kill Rebecca: 1. If you decide to go to the Serum room and find Rebecca, she will ask if you want to go with her. Say "No" (but she will be there to play the piano and if you get hit by Yawn), and continue the game until you get to the guardhouse. Do NOT read Plant 42's Report on the 002 bed and do not look at its roots in the basement. When you go to Plant 42, instead it will take you and throw you to the ground, and you have to kill it yourself. When you get back to the mansion, kill the first Hunter and Chris will say "What are they? Monsters? Rebecca? She's still in the house!" If you head to the hallway outside the Serum Room, you'll find a Hunter attacking Rebecca under the staircase. Killing the Hunter saves Rebecca. If you leave and return, you'll find her head cut off. 2. If you decide to meet Rebecca in Richard's room, she will send you to get the Serum. Instead, do other stuff to waste some time, and check Richard's room every now and then. If Rebecca is still there, do some more stuff. When she's not in that room anymore, continue through the game until you get to the guardhouse. Now, do NOT read Plant 42's report on the 002 bed or look at its roots in the basement. Now, fight Plant 42 and it will grab you and throw you to the ground, and you'll have to kill it yourself. Once you get back to the mansion, kill the first Hunter and you'll her Rebecca scream. She is in the small Library where the Botany Book is on the second floor. Rebecca is cornered by a Hunter. If you want to save her, kill the Hunter. If you want to kill her, leave and come back, and you'll find her head cut off. Notes: If Rebecaa is dead, Wesker will drop a Master Key when the Tyrant kills him. This is to unlock the jail to rescue Jill. Since Rebecca is dead, no one will activate the triggering system. ------------------------------------------------------------------------------- ============= 15. Credits ============= Me = I wrote this FAQ. You = You read this FAQ, and liked it (hopefully). CJayC = The administrator of the best site in the world (GameFAQs) posted this Site. Sony = They made the Playstation. Capcom = For making Resident Evil. My older brother = For helping me solve many of the puzzles.