@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ___ _ __ _____ _ / _ \___ _(_)__ / / ___ _ __ / __(_)_ __(_) / , _/ _ `/ / _ \/ _ \/ _ \ |/|/ / _\ \/ /\ \ / /_/|_|\_,_/_/_//_/_.__/\___/__,__/ /___/_//_\_(_) __ _ __ _____ / / ___ ___ ___ | | /| / /__ / / _/ / /__/ _ \/ _ \/ -_) | |/ |/ / _ \/ / _/ /____/\___/_//_/\__/ |__/|__/\___/_/_/ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Rainbow Six: Lone Wolf A FAQ/Walkthrough by Super Nova For Sony PlayStation Final Version Last updated 20/5/03 *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* +-----------------------------+ | CONTENTS | +-----------------------------+ |1. Legal Disclaimer | |2. Version History | |3. Introduction | |4. Story | |5. Frequently Asked Questions| |6. Walkthrough | |7. Weapon List | |8. Gameshark Codes | |9. General Strategies | |10. Emailing Me | |11. Credits | +-----------------------------+ =============================================================================== ))))1. Legal Disclaimer(((( =============================================================================== This guide is Copyright (c)2002-2003 Duncan Hardy. Anything copied from it must only be done so with my consent of Duncan Hardy. This guide can only be found at the following sites: http://www.gamefaqs.com http://www.cheatcc.com http://faqs.ign.com http://UKwalkthroughs.com Should you find it anywhere else, I would be grateful if you could notify me at the above address. You may print a section or the whole of this document, but only for reference purposes (i.e. to look at it while you're playing). =============================================================================== =============================================================================== ))))2. Version History(((( =============================================================================== Version 2.0 (Final) Submitted 20/5/03 A HUGE reformatting of the guide, and changed quite a lot of stuff. I also added codes and some other new stuff, nothing major. This was my first FAQ, and a little rough around the edges, but hopefully this has corrected all that. ------------------------------------------------------------------------------- Version 1.01 Submitted 29/10/02 Reformatted the FAQ so it fits the 79 characters per line rule, a mistake I somehow managed to miss. Added FAQ. ------------------------------------------------------------------------------- Version 1.0 Submitted 28/9/02 Added briefings and tips section. Also, I've changed the name of my Gamefaqs alias because it looked stupid. ------------------------------------------------------------------------------- Version 0.8 Submitted 19/9/02 Added an entire new section (Weapons) and mission five. Changed the general presentation somewhat. Although the walktrough is complete I'm considering adding the briefing from the game in as well as developing the mission guides (e.g. more strategies) and maybe adding a tips section. This guide can now be found at faqs.ign.com! ------------------------------------------------------------------------------- Version 0.4 Submitted 9/9/02 Added levels three and four (with maps). Added all the usual stuff that goes at the end of a FAQ (email, credits etc.) as well as some minor additions to the story. This guide can now be found at cheatcc.com! ------------------------------------------------------------------------------- Version 0.2 Initial Release (submitted 6/9/02) Only level one & two walkthrough at the moment! But rest assured that I'll soon have the other levels done. Finished writing story. =============================================================================== =============================================================================== ))))3. Introduction(((( =============================================================================== Welcome to my Rainbow Six: Lone Wolf walkthrough! The fact remains that this is one of the shortest First Person Shooters on the Playstation, nay, ever. It has only five short levels! But it's damn hard at first, and this walkthrough is intended to help those hopelessly stuck. This is my first attempt at a complete walkthrough so I hope it turns out okay! All right, here we go... =============================================================================== =============================================================================== ))))4. Story(((( =============================================================================== Anyone who's read Rainbow Six by Tom Clancy as I have will know that it is all about an international anti-terrorism team called Rainbow. It is run by John Clark (a.k.a. "Rainbow Six"), a once pro CIA agent who has now retired and runs Rainbow instead. The role of his team is to combat global terrorism, and his son-in-law, Domingo Chavez, is the leader. The story in Rainbow Six: Lone wolf is totally original, but the characters are the same as in the novel, and the element of strategy from previous Rainbow Six games is still present. WARNING: SPOILER ALERT! Rather than a complete copy from the instruction book let I thought I'd write a brief summary of the story as the game progresses. Ding Chavez is the most skilled member of the Rainbow team, and when his organization was tipped off by ex-criminal Xander about an arms ring run by terrorists in Solhier, Norway he was sent to deal with them alone before they became a real threat. Xander was being held by the terrorists in the holiday village of Solhier, and the bad weather conditions and nightfall provided a good cover for Chavez's infiltration of the town. He found a secure path leading to Xander's hut and entered it. The next morning he took Xander from his cabin, but the alarm was sounded. Chavez was forced to eliminate the terrorists who blocked his path as he escaped. Unfortunately, Xander was soon recaptured, and taken into a cave in the mountains, heavily guarded by the terrorists. Chavez had to infiltrate the cave, negotiating the terrorists within and finally freeing Xander. However, Xander refused to part with any information until his brother, also taken hostage, was freed. In order to safely bring back Xander's brother Ding Chavez eliminated the terrorists in another village West of Solhier and freed the hostage. His final challenge was to infiltrate the base of the arms dealers now its location had been revealed. It took all his stealth and skill, but eventually the Rainbow team triumphed once more. =============================================================================== =============================================================================== ))))5. Frequently Asked Questions(((( =============================================================================== In the months that this FAQ has been out I have been showered with questions about the game, so to avoid more I've decided to list the most common ones. Q: Are there any cheats for this game? A: No, there are no codes, button codes etc. for this game. Q: Are there any Gameshark codes for this game? A: Look further down in the guide. Q: I heard there are some codes at cheatz.de/planetplaystation.com/insert site here. Is this true? A: Maybe. But I don't have time to validate these claims. However, if you've made sure that they're true, tell me the codes and I'll put them on the FAQ and credit you. Q: Can I have your FAQ on my site? A: Probably not - I've been asked enough times already and I probably won't let you. But ask anyway just in case. Q: Can I have a copy of your FAQ to look at? A: Yes! Just go to gamefaqs.com and download one! You don't have to ask me! Q: My controller doesn't work for this game. What should I do? A: I don't know - get a new controller or something (yes I really did get asked this question). Q: I can't open doors! How do you? A: Press and HOLD X to open doors. Q: How many levels are there in this game? A: There are a pathetic five levels in this game. Q: Is this game worth buying? A: No. See my review at www.gamefaqs.com/console/psx/list_R.html for details. =============================================================================== =============================================================================== ))))6. Walkthrough(((( =============================================================================== Mission One: Operation Arctic Phoenix ------------------------------------- Objectives: Locate access path, Infiltrate Xander's cabin Briefing: Jan. 15, 2001 Control - Operation Arctic Phoenix. A previously convicted terrorist, Xander Theissan, contacted us at 07:00 hours claiming to have information on the recent weapon imports into Russia. His current location is Solhier, a small resort town. John Clark - This is a sensitive case, and could give us the edge on the terrorist activity in Russia. Xander claims the group that he used to be part of is monitoring him, eliminating the option to send an entire team out to Solhier. Ding Chavez, you have the knowledge to pull this mission off. You will travel alone, and it is imperative that you get to Xander without being detected. Enemy casualties are acceptable, but if you make your presence known this mission will be a failure. You'll go in at night to minimize the chances of detection. Weather reports for the region indicate a break in the heavy snowfall, giving you a window of opportunity. Kevin Sweeny - I have studied the case reports on Xander's interrogation two years ago and it is obvious he is a very intelligent man. With this comes arrogance, however: he is the kind of person who despises people who he feels are not as his equal. We do not know how he views Rainbow - be aware that he may have constructed this scenario with some ulterior motive. I advise you to tread very carefully. Recommended Kit: Primary weapon - 7.62mm PSG-1 Sniper Rifle Secondary weapon - 9mm 92FS Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: South of village shops _ __ __________ _____/ \___________ | |________ ____| | | _____/\____i__\ | |e____| | | ____e___3__ g|________ | | | \ / |___|g|________ | e|_| | | \ | _____ 4 | |________ |___ ___| \ | __| | | | | e |_____| | | | |e | | | e | \ |___ | | | | \ / |____| 5 | | | \ | /\ | | 2 | | | \/ | | | e | | e | | | ______ \ | _______ | | | e | | \ | | | | | ______ | | | | | d ____| _| e | | | | | | | d | | | ______|______|_e|_____ / | | |_______| |_____ ______| | | | | | \______________e___________| |_r___1___| |___ ___| | |_|i________| KEY e=enemy i=insertion point r=recommended insertion point g=gate d=door Note: I apologise for the crudeness of the map, but it should help to understand the walkthrough. I realise that it's slightly out of proportion, but it should aid you to locate the terrorists. The same applies for all the maps in this walkthrough. 1.As soon as you start press pause and turn on night vision (in future I'll take it for granted that you'll use night vision yourself without me reminding you). Now turn left to face the wall and walk up to it. Strafe slowly right by repeatedly pressing R2 and take out your pistol. An enemy will soon appear in the roofed corridor, so crouch and peep round the corner then fire like there's no tomorrow. It will take a few tries but eventually you'll kill him before he kills you. 2.Now enter the corridor and crouch, advancing slowly until the outline of another terrorist becomes visible. Use the scope on your Sniper to pop him in one hit then stand up and aim right through the opening to see another terrorist who you should deal with the same way. Now look across the square - a sniper stands high up on the building opposite, so show him who the real sniper is. Turn further right so you are looking between this building and the one you faced at the beginning of the level. Press L2 repeatedly but don't touch the directional pad and soon another enemy can be seen behind a wall. Kill him then face the second enemy you killed and walk over to that area, ignoring the two guards on the path behind (it's not necessary to kill them). 3.Hold X to open the gate and you materialise on a path. Follow it until you see a terrorist with his back turned. Kill him for his incompetence and open the next gate further ahead. 4.Opposite you, behind the fountain is another victim for your sniper. Now look right a little and slowly move forward until you see another enemy who will also see you, so be quick with the rifle. 5.Walk over to the fountain then turn 135 degrees right to see another sniper who you should kill (he's in between the two houses). Now go back to the fountain and walk forwards until you see the last enemy of the level. Near his body is the door you should open to finish the level. ------------------------------------------------------------------------------- Mission Two: Operation Silent Shelter ------------------------------------- Objectives: Rendez-vous with Xander, Retreat to extraction point Briefing: Jan. 26 2001 Control - Operation Silent Shelter. The information obtained from Xander indicates that initial sceptism about him was unnecessary. Indeed, most of the information has already helped confirm several suspicions about the area. Rainbow will now take him under full protection. Rendez-vous at his house and escort him to a safe zone. John Clark - There is evidence to suggest that despite your caution last night the terrorists have learned that Xander has turned informant. We don't have time to wait for nightfall: you must extract Xander immediately. You know the town by now. Get to Xander's house immediately and escort him to safety. Kevin Sweeny - The tape you recorded last night has proven useful in analysing Xander's current state of mind. His voice wavers at key moments, suggesting he is scared or lying. The possibility that he is lying must be taken seriously, but given his experience at being deceitful, I wouldn't expect it to be so easy to spot. My warning still stands. I do not trust this man, and I think you should be wary . Recommended Kit: Primary weapon - 10mm MP5 10A2 Submachine Gun Secondary weapon - 9mm 92FS Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: South of water fountain _ __ __________ _____/ \___________ | |________ ____| | | _____/\_______\ | |_____| | |e i__________ g|________ | | | \ / |___|g|________ | |_| | | \ | e _____ | |________ |___ ___| \ | 6 __| | | | | |_____| | | | | e | | | | \ |___ | | | | \ / |____| | | | \ | /\ | | | | | e \/ | | | | | e | | | ______ \ | _______ | | | | | | \ 5 |2 | | | | ______ | | | | | d ____| _| | | | | | | | d 3 | e | | ______|______|__|_____ / | | e|4______| 1 |_____ ______| | | | | | \______________r___________| |_________| |___ ___| | |_|_________| KEY e=enemy i=insertion point r=recommended insertion point g=gate d=door Note: Remember that no enemies appear until you 've entered Xanders hut. 1.Enter the cabin through the same door as you did in the previous mission (Arctic Phoenix). You'll see an opening on the right hand side in the hut, so walk into this bedroom place and the alarm will be sounded and laser grid in the house set off. 2.Don't go into the next room just yet - if you look left through the window you'll see a terrorist with his back turned - easy prey. Unload a few rounds into him _then_ go back to the entrance area. 3.You'll see some lasers, so crouch under the high one (the low lasers can't be avoided, so beware). In the next room is a fireplace on the right and windows on ths left, with a big laser in the middle. Start to advance, and as soon as you hear "Hey, you!" retreat, as there are people behind the windows. There is no easy way to avoid them, but I suggest waiting a while then venturing back into the room. The exit is to the right after the fireplace. 4.In this room there is a door opposite and a window to the left. Go over to it and hopefully a terrorist will be standing there - another easy kill. Now open the door and toss a flashbang out with a QUICK tap of R1 (don't hold it down) and rush out and look left immediately. You should eliminate the stunned enemy here. Step back when the flashbang explodes (being careful of the laser behind you). 5. Round the corner of the hut is a guard patrolling. You can either chuck a flashbang or go all out and run from behind cover (I prefer the latter method) to deal with this threat. Beware, as there is another guard nearby who may or may not rush up to you. If not you'll have to take him out yourself by peeping round the corner and firing until you're sure he's dead. 6.Move round the corner of the house next to the cabin to see _another_ patrolling threat, so using the time old peep-round-the-corner-and-fire tactic send him to meet his friends. Walk over to the gate and take out your flashbangs. Open it then run away to the left and while the gate is still open (not very long) and chuck in the flashbang. It takes practice and skill to execute this, but if you manage killing the terrorist behind is easy. Just walk along the path to finish the mission. ------------------------------------------------------------------------------- Mission Three: Operation Rapid Fox ---------------------------------- Objectives: Locate and free Xander Briefing: Jan. 26 2001 Control - Operation Rapid Fox. Xander has been tracked as the terrorists headed north into the mountains. They were last seen entering a cave system there: this is probably the source of the weapons being smuggled across the border. Xander must be rescued from the cave systems. The mountain has been mined extensively in the past for its copper and zinc content: analysis of the old records suggests the terrorists are heading towards a disused section to escape. John Clark - The terrorists have made a bold move seizing Xander in broad daylight. Either they're worried or overconfident. Doesn't matter which - either way you've got the edge. These caves go deep underground. If this is the way they've been smuggling weapons you should find a sizeable operation down there. Check your targets. You don't want to pop Xander by accident. Be on the lookout for guards dug into cover and don't fall for any obvious distractions. Kevin Sweeny - Xander know how to delay his kidnappers, so you shouldn't be too far behind them. They will be alert for any attempted rescue, so be cautious. Recommended Kit: Primary weapon - 7.62mm PSG-1 Sniper Rifle Secondary weapon - 9mm 92FS Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: Beggining of cave (the only one anyway) | | _______ | |/ | _____ | h |_ | \ | | __ | __ \ | e e | / \ | | |e \ ___ | | / | | | | \ ___ / \ | | / | | | | \ / \ / \ |_ e | / \ / | | \/ \/ \ | | | / 4__/\ \/ | \ 3 e ____ e\ | |5| _/ \_/ \ / \ __ | | \____ / \ | / \ / \ / \ 2 | | 1 | | _ | | e | \_/ \__/ \__ | | r| | | | | | | __|| | ____| | | | | | e\ | |____| | | | | |__/ / |__ ___| | |_| | | / \ | |___/ | ___________| \/ KEY e=enemy r=recommended insertion point h=hostage (Xander) 1. Put on your night vision and walk past all the crates. Look right and slowly advance until you see the first enemy. Snipe him, as he shouldn't even see you. 2. Turn around and take the left path. This leads to a raised area with a crate. Once you reach the crate crouch and move forward until you can see the torso of another guard. Take aim, fire, then return to the first guy's body. 3. Follow the winding path until you reach a beam with a light hanging from it. Through here is a large expanse with an enemy who can't even see you at the other end. Deal with him and move on. 4. You'll soon come across another cavern, and there is a wall of rock sticking out which will provide cover from the enemies within. Press L1 to aim and R2 to strafe out slowly, and as soon as one of the bad guys comes into sight, shoot (remember that there are two of them). 5. You'll soon come to a fork: take the right path and you will soon come across a doorway. Through it you should be able to see two enemies across the room, both behind crates. Shoot them both then put your back to the left side of the doorway. You should be able to see a terrorist who will immediately see you. Be quick, as it would be a shame to die at this point. When you've killed him the room should be clear so run over to Xander and wait for him to get up and... hey presto! Mission complete! ------------------------------------------------------------------------------- Mission Four: Operation Stone Feather ------------------------------------- Objectives: Locate Theissan cabin, free Xander's brother Briefing: Jan. 28, 2001 Control - Operation Stone Feather. Xander is refusing to disclose any more information until he is certain that his brother is safe. His last known location was a resort chalet to the west. If the terrorists have taken him he must be rescued. John Clark - It's not much of a resort - more like a collection of chalets. There is a small pathway between the houses, but that might be dangerous. This is a nighttime mission. Be extremely careful. If the terrorists spot you, they'll shoot the hostage. If you have to neutralize someone, use a silenced weapon. Kevin Sweeny - Hostage situations are always sensitive. In most cases the terrorists become nervous, and if not handled correctly will kill a hostage. In this case there is only one, so hopefully they will not expend their insurance too readily. With tensions running high they are likely to guard the hostage very closely , so check your targets. Recommended Kit: Primary weapon - 10mm MP5 SD10 Submachine Gun Secondary weapon - 0.45CAL M23 SD Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: North of Extraction Point _____________ _____/ _ \ / | | | | _____ \___ | | | | | | h | \ | |_| |_| |_e_d_| __ \ | e_3__ | | | | ___ | || | __ | __| | | |____||__|| | | __/ |___| e 2| | | / __e _ |__| | / |___| _ | | ___e | / ___ _ | | | || |e e| / | | e| | | | |_||____| 1| | e |___| | | |_| /\r\ | |_| __________________/ | e ____/ | / | ___/ | __/ /i/ KEY e=enemy i=insertion point r=recommended insertion point h=hostage (Xander's brother) d=door 1. As soon as the loading screen disappears, press R1 like crazy, do nothing else! This will kill a terrorist who would otherwise have killed you. Now crouch, put on night vision and turn towards another enemy who you should eliminate quickly. Look to where his body lies and strafe right until you see another target who you should deal with in the same way. This can be tricky-I recommend the use of a flashbang to help. 2. Walk near to his body and turn right between the two cabins. Take a left, crouch and slowly advance until you see another bad guy next to the hostage's house. Empty a round into him then run to to the door (don't open it though). 3.Crouch and look to the window. Retreat a bit then chuck in a flashbang. Open the door, run in and look left to see a dazed terrorist. Shoot him, go up to the hostage then start to leave the house. He'll follow, so just wait a few seconds while he makes his way to the extraction point and it's mission complete! (That must be the shortest mission walkthrough ever in the history of video games... however, it is the best path in this very short level). ------------------------------------------------------------------------------- Mission Five: Operation Cold Talon ---------------------------------- Objectives: Neutralize all terrorist activity in the base Briefing: Jan. 30, 2001 Control - Operation Cold Talon. Xander has now revealed the location of the terrorists' base of operations - a farmhouse in the valley several miles as from Solhier. Infiltrate the farmhouse and seize the weapons cache located within. John Clark - Finally we have the information we need. The farmhouse is their regional headquarters - losing it will set them back years. Shut them down, and about a dozen countries get a whole lot safer. You'll have the cover of some very nasty weather. The rain and sleet will help conceal you. To maximize the number of targets, though, you'll need to hit them during the day. Kevin Sweeny - The terrorists will feel secure in their base here: successful infiltration will require unsettling their equilibrium. Recommended Kit: Primary weapon - 10mm MP5 SD10 Submachine Gun Secondary weapon - 0.45CAL M23 SD Pistol Slot one - Flashbang Slot two - Primary Magazine Recommended Insertion Point: North of Barn (Thanks to KAZAA for telling about this weapons set, which I used but changed slightly). | | _______________________________/ \ ____________________/ | | / | | / 3 ____________e_______________d_ r| | | | | e 1___| \ \ | | |_ | | | | | | | _| / | | |___ | | | e| \ | _____________d____| ___| |___ | | e |_ | | | | 2 | | / |___________| | _| | | e |_| | | |___ | | | | e/ \_______|_| | \ \ |________| | | \ \ / i | \ \______________________/ | \__________e____________ | \_______ | \_________________| INSIDE THE HOUSE 1F ____________________________________ddd______ | | | | | | / | | |____| | |_|_|_|_|_| /__| | | | | |___| | |__ e | | 5 | | | | |_ | |____________ | |_|____4_______ | | | | | | | |_______________|______| |___ ___ _ | | | |___| |___| |_|| |_________________ddd______| |___________e__ | | | | | | ___ ___ | ||___| |___| | |____e_____________| 2F __________________ | | | | | ___ | | | | e | | | | | |__|___|______ | | | | | | | |____ | | | | | | |____|______ | | | e | | |_______ ____| | | |____| |_____| |_5__| KEY e=enemy d=door i=insertion point r=recommended insertion point 1. There is an enemy immediately in front of you when you begin. Crouch and stay still until he's gone then do the necessary things (e.g. put on night vision and change trigger group). When he returns shoot him straight away. Wait awhile and hopefully at least two enemies will come to examine his body. 2. When they are dealt with look left and walk around this area dealing with various threats. One terrorist is in between the barns, so strafe and shoot to kill him. Another walks along the edge of the cliff and another is opposite on the other side of the chicken pen (don't approach too much and hopefully he won't even see you). Don't worry too much about ammo, make survival your priority. 3. Walk around the house, leaning over the cliff with your pistol out on the way. An enemy will walk across below you, so use your vantage point to pop him in the head a couple of times. Now go to where 3 is marked on the map and blast away at the enemy patrolling here. There may be another from inside the house, so beware. If not, take out the flashbangs, hold down R1 then press X to open the door. Release the trigger button then run away until you hear an explosion. Quickly return and take out the dazed terrorist. 4. Follow the corridor until you see a doorway on your right. Enter and go to the other doorway on the left. Here you should see some crates and an enemy behind. Shoot him in the head with your pistol (the position you need to be in in order to do this is marked as 4 on the map.) Now enter this room, go up to his body and look through the doorway on your right. Position yourself so that you can throw a flashbang into the room. Chuck one in then run in and kill the stunned enemy. 5. Go to the stairs behind you and start to climb them. As soon as you hear "Hey, you!" retreat. Position yourself so that you can see the bottom half of a person if they were standing at the top of the stairs, but they can't see you. Soon an enemy will stand in exactly that position, so kill him with minimum hassle. Climb up the stairs again, and retreat once more when the other terrorist spots you. Repeat the process to kill him too, and finish the mission and the game. You will then be congratulated by John Clark, and the credits will appear. Congratulations! You've finished Rainbow Six: Lone Wolf! (Yeah, I know there are more impressive things to do, but at least you now have an excuse to sell the game - if you can find anyone gullible enough to buy it). =============================================================================== =============================================================================== ))))7. Weapon List(((( =============================================================================== Weapon: 5.56mm M4 Assault Rifle Trigger Group: Single, triple or fully-automatic Game Description: A compact version of the M-16, the M4 Carbine is commonly used when the firepower of an assault rifle is needed, but the weight and size is not. It is commonly used by US and Israeli special forces. It comes standard with a single and full auto trigger group. My Comments: I find this to be a little inacurate, and because of a quick fire rate your clip empties in seconds. It makes a lot of noise, and is therefore useless for stealth missions (which most are in this game). Anything it can do the SD10 can do better and more silently. Not highly recommended. ------------------------------------------------------------------------------- Weapon: 10mm MP5 10A2 Submachine Gun Trigger Group: Single, triple or fully-automatic Game Description: The preferred Submachine Gun of counter-terrorist operatives around the world, Heckler & Koch's MP5 is known for its reliability and accuracy, even when firing on full automatic. Rainbow uses the 9mm MP5A4 fitted with single, triple and full-auto trigger group. My Comments: This ideal for mowing enemies down, especially at close range, which is why I use it in level two. However, its accuracy falters at long range, and it can take 15-20 bullets to kill an enemy fifteen metres away. Always useful if you need to be sure of killing a terrorist before he kills you, but at the price of almost an entire magazine. ------------------------------------------------------------------------------- Weapon: 10mm SD10 Submachine Gun Trigger Group: Single, triple or fully-automatic Game Description: Terrorists throughout the world fear Heckler & Koch's MP55D. Its integral silencer is so effective that the report of the bullet is miniscule compared to the click of the bolt operating. Rainbow uses the MP55D5 whenever both accuracy and stealth are essential. My Comments: This Submachine Gun is more reliable, silent and accurate than its noisier brother, but at the cost of firing rate. No enemies hear it because, as the game boasts, it is very silent. As the focus of the game is essentially on stealth, this is a real bonus. If only it had the range of a sniper rifle this would be the only weapon you would need in the whole game. ------------------------------------------------------------------------------- Weapon: 12 Gauge SPA5-12 Shotgun Trigger Group: Single shot Game Description: The SPA5-12 is a fully automatic combat shotgun capable of emptying its nine-round clip in 2.255. This makes it ideal for quickly clearing a room of all hostiles. My Comments: Bah. This is pretty much useless. Only about two enemies in the entire game are close enough to warrant the use of a close range weapon, and those too far will take 5-6 shots to kill, by which time you'll be mincemeat. You have to use the make-it-known-that-you're-here-then-retreat-and-pick-them- off-when-they-come tactic to successfully finish any of the five missions in the game, and there has to be a handy wall for this to work. The only good thing about this is that it kills in one shot if the enemy is close enough. ------------------------------------------------------------------------------- Weapon: 7.62mm PSG-1 Sniper Rifle Trigger Group: Single shot Game Description: Arguably the most accurate off-the-shelf sniper rifle available. A favourite of police forces around the world, the PSG-1 comes standard with a 6x sight and fires the NATO 7.62mm round. My Comments: Because this is the only long range weapon in the game, and because most enemies in the game are more easily killed from a distance (most don't even see you if you're far enough away) this is an indispensable gun. You can finish the game with it if you want, no trouble. It kills in one shot, and the only possible disadvantage is if an enemy near you has seen you, you probably won't have time to take aim before you die. ------------------------------------------------------------------------------- Weapon: 0.45CAL M23 SD Pistol Trigger Group: Single shot Game Description: The specially designed sound and flash suppressor on this HK MK23 virtually eliminates muzzle flash and provides more than 35DB (Decibels) of sound reduction. An essential part of any Rainbow mission requiring both firepower and discretion. My Comments: This does not do as much damage as the 9mm Beretta, and has a smaller clip (13 bullets compared to 20 in the 9mm) but it is silenced, so it won't bring enemies rushing forth if you use it. It takes about five shots to kill, but that counts for both close and long range, so at least you'll know what to expect. I usually take this, as it allows for a more stealthy approach. ------------------------------------------------------------------------------- Weapon: 9mm 92FS Trigger Group: Single shot Game Description: The Beretta 92FS is Rainbow's 9mm pistol of choice. Its primary advantage is low recoil and a large magazie compared to te bulkier .45. My Comments: You can fire pretty fast with this, faster than with the silenced pistol, but don't forget that nearby enemies will hear you. It has a large magazine and can kill in three shots if you're close enough to the target. Avoid in stealth missions when enemies are close by. ------------------------------------------------------------------------------- Weapon: Flashbang Trigger Group: N/A Game Description: Capable of stunning adversaries wit a combination of bright flash and loud report, flashbangs are commonly tossed into rooms to "prepare" rooms prior to entry. The valuable seconds gained while potential hostiles from the stun effects can mean the difference between life and death to a tactical team. Also known as distraction devices or stun grenades. My Comments: This is an immensly useful weapon. You throw it like a grenade, and its blast radius is quite large. Its effects last about ten seconds, which is plenty of time for you to blast the victims. Almost every level in the game has several situations where they come in handy. The only disadvantage is that if you are near the explosion you will see white (the equivalent of being "stunned") for ages. Also, you only get three per mission. ------------------------------------------------------------------------------- Weapon: Frag Grenade Trigger Group: N/A Game Description: the M6I Fragmentation Grenade is the standard issue grenade used by infantry around the world. While its blast radius is small, an overhand throw is still necessary to safely clear the blast radius in the open. My Comments: I rarely use these, because in order to kill an enemy with one you need to be in a position which will make you vulnerable, and considering how quickly you die on this game this is not good. The blast radius is very small, so an enemy has to be really near to it when it blows to be killed by it. =============================================================================== =============================================================================== ))))8. Gameshark Codes(((( =============================================================================== I've been asked several times for these, but couldn't find any. Luckily, Drew P. Stevenson provided me with the following codes. Thanks! Inf Health 800F7074 00C8 Inf Ammo Primary 800F6EDC 001E Inf Ammo Secondary 800F69D4 000D Inf Slot 1 800F6834 0003 Inf Slot 2 800F67AC 0003 Inf Health 8012F64C 00C8 Inf Ammo Primary 8012F4B4 001E Inf Ammo Secondary 8012EFAC 0014 Inf Slot 1 8012EE0C 0003 Inf Slot 2 8012ED84 0003 Inf Health 800FDBCC 00C8 Inf Ammo Primary 800FDA34 001E Inf Ammo Secondary 800FD52C 0014 Inf Slot 1 800FD38C 0003 Inf Slot 2 800FD304 0003 Inf Health 800F0914 00C8 Inf Ammo Primary 800F077C 001E Inf Ammo Secondary 800F0274 0014 Inf Slot 1 800F00D4 0003 Inf Slot 2 800F004C 0003 Inf Health 80107E7C 00C8 Inf Ammo Primary 80107CE4 001E Inf Ammo Secondary 801077DC 0014 Inf Slot 1 8010763C 0003 Inf Slot 2 801075B4 0003 =============================================================================== =============================================================================== ))))9. General Strategies(((( =============================================================================== Although I have a mission walkthrough, this does not tell you everything you might need to know, so this section will have some general strategies for you. If you have any useful tips, email me. -Night vision is your best friend. There is only one mission in the game where it is light, and even then night vision will illuminate enemies (even if it makes the screen go a little fuzzy). -Your secondary weapon can be more useful than you might think. It takes more shots to kill an opponent, but it saves primary ammo if the enemy can't see you, so you're safe to fire without them attacking back use your secondary gun. -Ammo is never really an issue in this game. Although enemies don't drop ammo as long as you choose primary magazine in one slot you won't run out. Especially with sniper, where you practically never have to reload at all. -In missions three and four the terrorists never kill the hostage whatever happens, which is very boring but makes it easier. Glitches: --------- There are some glitches in the game that I thought I'd list here for fun. If you've found any more, please email me and tell me about it so I can put it here. -Climb up logs: In mission five, opposite the northern insertion point there are some logs stacked on top of each other. For some reason you can climb up these. A sniper post maybe? -Floating bodies: Also in mission five, you can get a terrorist's body to float. Go to the bottom of the stairs in the house and shoot the guy at the top. If he falls forwards when he dies his body will float in mid-air. -Walk through doors without opening them: In any level with doors, go up to a door and run forwards into it (but don't press X!) You may find that you're trapped in the door. Move around a little then face the other side and if you can free yourself you'll walk out the other side without opening the door! -See through walls: (Thanks to FieryDude for this one) In mission two, head for the hut with the alarm. When it goes off, you can (supposedly) enter the bathroom. If you climb into the bath you can see through the wall and kill the guys outside easily. This is as yet uncomfirmed. =============================================================================== =============================================================================== ))))10. Emailing Me(((( =============================================================================== If for some reason you wish to email me (preferably it will have something to do with Rainbow Six: Lone Wolf or this walkthrough) do so at the address at the top of this FAQ. I accept contributions/suggestions and if I add them to this document you will be given full credit (as you can see, the credits list is somewhat small at the moment, so please, if you have an idea, email me). If you spot a mistake/something I've missed out and are correct you will also be credited. If you're stuck and my walkthrough isn't detailed enough write and I'll help if I can. HOWEVER.. Don't send me junk mail, spam, advertisments etc. because I'M NOT INTERESTED! Also, make the subject something like "Rainbow Six: Lone Wolf". =============================================================================== =============================================================================== ))))11. Credits(((( =============================================================================== CJayC, posting this FAQ on the best free gaming site on the World Wide Web Drew P. Stevenson, for sending me the GameShark codes. FieryDude, as he had another glitch I could add. KAZAA, for giving a weapons recommendation for mission 5. You, for wanting to read it, thus giving it a reason to exist. Myself, for having spent about six hours writing it. END OF DOCUMENT. ===============================================================================