______ ________ _ _ | ___ ) | ______| | | | | | | ) ) | | | | | | | |___) ) | |______ | | | | | ____) | ______| | | | | | | | | | | | | | | | |______ | | | | |_| |________| |_| |_| PARASITE EVE II - L RANK GUIDE Version 1.0 For the Sony PlayStation Author: Efrem Orizzonte ===================================================================== DISCLAIMER ===================================================================== THIS DOCUMENT IS (c)2001-2002 EFREM ORIZZONTE. THIS DOCUMENT IS FOR PRIVATE USE ONLY. YOU'RE NOT ALLOWED TO POST IT ON YOUR WEBSITE WITHOUT AUTHOR'S PERMISSION, LINK DIRECTLY TO IT, ALTER IT IN ANY WAY, PUBLISH IT IN BOOKS OR MAGAZINES, OR SELL IT FOR ANY PROFIT. YOU MAY PRINT IT AND GIVE IT TO WHOMEVER YOU WANT AS LONG AS YOU DON'T GET ANY CASH FOR IT. YOU CAN E-MAIL THE AUTHOR FOR QUESTIONS, COMMENTS, CORRECTIONS OR CONTRIBUTIONS AND YOU WILL BE GIVEN CREDIT FOR THEM AS LONG AS THEY'RE USEFUL AND PERTINENT TO THE DOCUMENT. THE E-MAIL ADDRESS IS THE FOLLOWING (REMOVE SPACES TO GET THE CORRECT ADDRESS): efroriz @ hotmail . com ===================================================================== CONTENTS ===================================================================== 1. REVISION HISTORY 2. WHY L RANK? 3. L RANK GUIDELINES 4. WALKTHROUGH 5. CREDITS ===================================================================== 1. REVISION HISTORY ===================================================================== Version 1.0 [12-10-2001] First version, pretty much complete. ===================================================================== 2. WHY L RANK? ===================================================================== When you first look at the rank chart for Parasite Eve II, you may think that getting L rank should be rather easy: after all, all you have to do is to flee all fights and only fight Boss battles, and there you are, L Rank. Right? WRONG!!!!!!! Getting L Rank may be actually HARDER than getting S Rank! That's because after you finish the game and take on Bounty Mode once or twice, EXP points start piling up, and soon you're just drowning in them. On the other hand, getting such a low EXP score AND still being able to get to the end of the game with that little BP you have in order to achieve L Rank may be a tad bit more puzzling than you may think at first. Therefore, getting L Rank is all but easy, and yet another fantastic challenge from this great game. So, why L Rank? Well, getting L Rank is the only way to get your hands on the infamous Monk Robe, a fine piece of armor that can generate MP and add 100 MP to your current amount, meaning you'll rarely need an MP refill. Moreover, L Rank gives you access to the Medicine Wheel from the beginning, allowing you to get many extra items not available before. There are actually 2 ways to get L Rank: the first is to get S Rank twice in a row - this way, the second time your rank is "upgraded" to L Rank AND you can actually afford the Medicine Wheel and the Gunblade for the ultimate item-collecting experience in Replay Mode (very funny IMO). Anyway, doing this requires a lot of time and a couple of trips down the long - and sometimes frustrating - Bounty Mode, and it's not that much of a challenge too. Getting L Rank through Normal Mode instead, is far more challenging and exciting, because you'll find yourself craving for some necessary BP to buy the Grenade Pistol and some precious ammo to beat the two final Bosses. Although you won't be able to afford the Medicine Wheel in your Next Replay, L Rank itself is your real reward. This guide is the result of a short but intensive study of the fastest and easiest way to get through the game fighting nothing but those few strictly compulsory battles you have to fight. Getting L Rank was really rewarding, and if you want to get it too, look no further than here. This guide will take you from the Akropolis Tower to the Pod Bottom, explaining when you have to fight and when you have to run away instead. So give it a try, and best of all, have fun! ===================================================================== 3. L RANK GUIDELINES ===================================================================== I've provided a full walkthrough for getting L Rank, but if you want to try to get it on your own, here's a few guidelines to help you know what you do. -To get L Rank, you must score less than 14511 EXP points through the whole game. - You can only achieve L Rank through Normal Mode. Replay Mode would give you some bonus EXP at the beginning, and this would ruin every attempt at getting the lowest possible EXP score. - You don't need to attempt the Shooting Gallery tests to get more BP. It's a waste of time since you only have to spend 2680 BP in the whole game, and you'll get them all quite easily. - Run from all battles (except Boss fights of course). You'll lose BP, but you will get more than enough to buy everything you need to get to the end of the game. Moreover, we don't want to waste time - you want to get L Rank as soon as possible, don't you? - Compulsory battles are very few. Minor bosses such as the Grey Stalker in the Underpass in Dryfield can be evaded. There are some situations though, when you'll have to fight to have access to some items you can't get while there are enemies around. In such cases, you can do nothing but killing the enemy. - The only things you have to buy are the Grenade Pistol and 500x .44 Magnum bullets. You'll use the Grenade Pistol in one fight only, and you'll find enough Grenades on your way, so you don't have to buy any. - Don't waste time looking for Protein Capsules - you have enough energy to get to the end of the game. - Don't bother killing Burner at Dryfield. You don't have enough firepower to do it anyway, and what you get if he runs away is very valuable. After all, you really have to suck to get L Rank, so you don't expect to get a good ending, do you? ;) - If Flint dies and you can't get a good ending, there's no reason to look for Pierce at Dryfield. Furthermore, if you follow Kyle you don't need to kill Bowman and you get the ultimate gun for the final Bosses. - You only need two specific Parasite Energies to finish the game, and anyway, you wouldn't have enough EXP to revive more than that. Since your ammo is very limited, you should guess which PE you need very easily. If you know Eve's attack, you'll quickly figure out the other PE you should revive. - Get at least 3 Ringer's Solutions for the final battle, and a couple of Recovery 3s for the Ultimate ANMC. ===================================================================== 4. WALKTHROUGH ===================================================================== You don't need to try the Shooting Gallery to get more BP. You'll get more than enough from the battles you'll fight, so don't bother. When the training is over, choose to stop. Get out of the Gallery and head for the Armory. Immediately get out and head for Pierce, who's waiting for you in the Parking. Speak with him and choose to leave. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------- AKROPOLIS TOWER --------------- After the cut scenes, move to the Square. Head for the telephone and answer the call, then enter the East Elevator Hall. Get the Cafeteria Key from the SWAT member and go back to the Square. Descend the steps, get a 9mm Parabellum refill and get the RECOVERY 2 from the dead body. Now, go down the west stairs. Ignore the first Stranger and enter the Cafeteria. Go ahead, skip the scene and enter the first Boss fight. -BOSS FIGHT: GREATER STRANGER- Aim and shoot 3 Pyrokinesis blasts, then pump in some bullets to end the fight. EXP: 300 Check the dead(?) monster to get the Metallic Implant. After another scene, run back to the Square, ignoring the two Strangers in the Patio. Call the MIST, then go down the east steps. Open the gate and enter the Fountain area. Go round the Fountain and open the door on the west side. Inside, ignore the rats and get the BLUE KEY inside the key box, then enter the Control Room. Use the Blue Key in the left keyhole, then go back to the Forked Road. You can avoid battle while you make your way to the escalator. In the Observatory, ignore the Strangers and get the Tactical Vest from the dead SWAT on the bench, then run away (we want the Vest for the Ringer's Solution you get after the Akropolis Tower mission). Equip the Vest. At the Promenade, check the box in front of the escalator to find 4 GRENADES. Ignore the Fatties and enter the Sanctuary. Skip the scene and get out, ignoring the Red Key on the floor. Back at the Promenade, get the MP5A5 from the corpse, then escape to the Bridge. There, input 561 on the control panel. Cross the bridge without mashing all the Fish and head for the Heliport. Go round the Tower until you reach the elevator. Check it four times, then go back and you'll meet No.9. -BOSS FIGHT: NO.9 - FIRST ENCOUNTER- As soon as the battle begins, aim and cast Pyrokinesis, then unload a full clip on him. Run around the corner, reload, run a little past the electric cord and aim at it. When No.9 shoots a grenade, take a step ahead, then go back to where you were standing. When he comes running at you, shoot the cord to electrocute him, and unload the MP5A5 on him. Shoot another Pyrokinesis blast. Repeat this procedure with all three cords and with the gas outburst near the elevator and you'll get an easy victory. EXP: 500 After the following scenes, get the RECOVERY 3 from the shelf in the MIST parking, then leave to Dryfield. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------- DRYFIELD -------- Get a full refill of 9mm Parabellum from the box near the car, then ATTACH the Parabellum rounds and a Recovery 1 to your armor. Take the Ringer's Solution from the Sedan trunk with you as well. Move to the Main Street and after the scene, run to the Driveway. Enter the Factory, go behind the car and raise the lever to activate the power. Go to the control panel opposite the door and press Up and Turn. Now go open the other passage in the fence, then go press Turn once more on the panel. Now you can unlock and enter the Garage. Skip the scene with Gary and head for Room 6, escaping all the battles (you can avoid battle with the Scorpions in the Main Street if you run on the stone pavement). In Room 6, go to the balcony and skip the scenes, then descend the ladder. Go ahead and skip the scene with the Chasers. Lure them out of the passage, then run to the panel and open the gate. Avoiding the Chasers, run to the opening and enter the cage (you may want to fight the Chasers outside the fence if you don't want to risk and get hit - it's your choice). Fight the Chasers here, avoiding their charges and shooting them while they're down to the ground or when they're not looking at you (EXP: 600). After the battle, climb the ladder, skip the scenes with Kyle, open the gate anew, and climb the ladder to the top of the Water Tank. Search the corpse for the SALOON KEY (don't bother getting the Recovery 1), then go back down, ignore the Scorpions and enter the Saloon Storeroom. Ignore the Mind Sucklers and check the fridge for the BOTTLECAP MAGNET, then get out the way you came in from. Go to the Back Alley and kill the Chaser that'll attack you there (EXP: 75). Use the intercom, talk to Gary and check the grating. Use the Magnet to get the GARAGE KEY and unlock the door. Head for the Trailer Coach and have a chitchat with Gary. After the dialogue, get out. In the Junkyard, get the WIRE ROPE and escape the battle. Go to the Driveway and use the Wire Rope in the well. Go down, escape the fight with the Bats and move on to the Underpass. Escape the Grey Stalker (it'll probably hit you once) and go to the ladder. Climb it to access the General Store. Escape the Blood Sucklers and get to the Dilapidated House Street. You can enter House 2 without waking up the Chasers, but it's not that easy. In the House, check the bolted cupboard 4 times, then head back to the Trailer Coach. In the Garage though, stop to kill the Mind Sucklers (EXP: 36), because you can't get the next Key Item as long as they're around. Talk to Gary about the bolted cupboard, then go to the Garage and retrieve the MONKEY WRENCH from the shelf. Go to House 2, avoiding entering battle if you can, then unbolt the cupboard and enter the Dilapidated House. Here, you'll meet No.9 again. -BOSS FIGHT: NO.9 - SECOND ENCOUNTER- When the battle begins, run to the opposite wall. Shoot him until he attacks, then avoid the slash, go behind him and use Pyrokinesis. Repeat until you run out of MP and finish him off with bullets. EXP: 800 After the long series of cut scenes, get out and escape all battles from here until the Gas Station. At the Station, you'll have to fight a group of Scavengers (EXP: 120) with Kyle's help. After the battle, refill your bullets, then go see Gary at the Trailer. You'll receive the LOBBY KEY. Now it's time to buy the GRENADE PISTOL, so do it. Go to the Lobby, check the cash register and enter #3033TOTAL to get the BRONCO MASTER KEY. Go upstairs, avoid the two Stalkers and enter the Loft. Check the safe in the corner and enter the code 4487 to get the HOLY WATER. Attach it, then get the JERRY CAN and escape. Make your way to the Gas Station, where you'll have to fight a compulsory battle with two Stalkers (EXP: 212). You have to fight here because you can't access the Key Item menu in Battle Mode. After that, use the Jerry Can to get some PETROL and bring it to Gary at the Garage. Now head for Room 6 via the Back Alley and choose to sleep. After some amazing cinema, it's time for another Boss battle. -BOSS FIGHT: BURNER- Go to the corner at the north intersection and start shooting with the M93R. Burner's punch can't reach you there, so you're safe from that attack. If you see fire coming out of his mouth, run along the walkway to the alcove, then go back to the corner. Pay close attention to how many times you reload. It takes slightly more than 14 clips to make Burner run away, so after the 14th clip, move towards the alcove near the stairs and end the battle there - this way, you'll reach the Main Street faster and you'll lose less BP on the way there after the battle. You must NOT witness the scene with Burner holding his face in pain. This shouldn't happen at all due to the poor damage you inflict with the Parabellum rounds, but if for some weird reason it happens, you'll have to reload your last save and retry. You don't want to kill Burner. EXP: 1000 At the Main Street you'll find out that Flint is dead (sorry guys, I hate to do that and you probably hate it too, but this gets you 1000 EXP points less, and you want the Chicken Plate, not that bulky M950). Talk to Gary until he's got no more to say, then go to the Junkyard via the underground (you can avoid battling in the General Store if you don't run into the Scorpion in the back passage). Be careful of the Grey Stalker in the Underpass. At the Junkyard, check the side of the green Limo to get the very important CHICKEN PLATE from the trunk (many Attachments and resistance to Impact make this armor the best defense you can get in this mission). Now go to the Garage, equip the Chicken Plate, equip all the necessary attachments and speak to Kyle to leave. Insert Disc 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------- THE MINE -------- Skip the scene and run near Kyle to activate battle mode. Lure the first Chaser into the chasm near the fence, then approach Kyle and he'll leave. Now you have to fight a group of Chasers. Don't target them and lure them into the chasm, one by one. You'll end the battle without firing a single bullet (EXP: 825). Enter the mine and go straight to the Gorge, escaping all the fights (that last battle gave you more EXP than you could possibly desire). Check the Gorge, then go back to the Forked Tunnel and enter the Tunnel. Move the mine cart out of the way and get the OAK BOARD at the end of the passage. Go back to the Gorge, use the Board, run away from the Bats, and enter the Refuge. Stock up on ammo, then check the panel on the wall. Take the JUMPER PLUG and insert it into the second hole from above. Move the lever to activate the gate. Revive Energyshot and upgrade it to Level 2, then go outside and enter the Cavern. Inside, you'll find a new Boss. -BOSS FIGHT: BLIZZARD CHASER- As soon as the battle begins, cast Energyshot. When he runs away, go after him. If you hear him growl, he's about to jump on you from above. Go on running, then as soon as he shows up, shoot. Keep moving and he'll have very few chances to hit you, even if he runs straight at you. When he drops, you'll get the P229 and the second JUMPER PLUG, then another fight will start. EXP: 300 -BOSS FIGHT: ZOMBIE BLIZZARD CHASER- Same as before, but with far more HP and with a bite attack that can poison you. If he runs towards you and then starts to turn around to look for you, stay behind him so that his attack will miss. In this battle, you may want to use the oil barrels to your advantage. Shoot a barrel 4 times, then lure the Boss near it and shoot one more time to blow up the barrel. This causes 400 HP damage. Repeat this with all four barrels, then just shoot the hell out of him until he dies. Don't worry if you can't hit him with all the barrels - you have enough bullets to win anyway. Just keep Energyshot active all the time. EXP: 500 After the battle, equip the P229 and check the motorbike. Press the button and go back to the Refuge. Refill your ammo, then take out the first Jumper Plug and insert one plug into the upper hole and the other one into the lower hole. Move the switch to unlock the gates. Now go back into the Cavern and press the button on the bike to open Gate 2. Go through it. In the Secret Passage, when the Ivory Stalker appears stun it with the flashlight of the P229, then run to the elevator and go down to the Shelter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------- THE SHELTER ----------- Go to the Storeroom, escaping battles on the way, and get a RINGER'S SOLUTION from the shelf near the entry door. Move to the Main Corridor and to the Sterilization Room. Get the 8 GRENADES from the storage box and take the elevator to B2. Ignore the enemies and enter the Breeding Room (you can avoid battling here if you stay close to the outer wall). Go to the L-Shaped Corridor, meet Bowman, then go back to B1. In the Sterilization Room the sterilization procedure will begin, so jump into the Garbage Chute. Check the garbage to find infinite refills of 9mm Parabellum and HYDRA bullets. Equip Hydra bullets and walk ahead to wake Glutton. -BOSS FIGHT: GLUTTON - ROUND 1- Use the M93R for this battle. Cast Energyshot and keep it active all the time. When he opens his mouth, shoot it when you get the chance, and avoid being sucked in at all costs. After every vacuuming some liquid will fall from above, so stay away from the circular shadows. If he moves one shoulder, he's about to emit some poisoning green gas, so move away. He'll get closer and closer, forcing you to retreat towards the exit. If he's got no more room to vacuum, he'll try to hit you with his tongue - if he does this, move to one side of the room and shoot into his mouth. After a while, he'll go down. EXP: 500 After the battle, equip Parabellum rounds and move to the next room. -BOSS FIGHT: GLUTTON - ROUND 2- Run down the corridor and step on the pressure pad in the alcove. Stay there until the platform has risen completely, then run ahead and shoot him in the mouth when you can. After you've dealt some damage, he'll move ahead. When he's standing on the platform with its whole body, wait until he's completely down, then step on the second pressure pad to kill him. After the battle, get out. EXP: 700 After the scene with Kyle, move along the sewers, avoiding battle if possible. At the Water Supply, quickly insert the code 18 on the control panel, then get out before Kyle kills the Diver. In the Reservoir, ignore the Diver and move to the ladder (you'll receive one hit). Go ahead until you reach the elevator, and take it up. Kyle will give you the YOSHIDA CARD before he leaves. Go to the corridor where you met the Bowman ANMC and unlock the door with the Yoshida Card. Get the RINGER'S SOLUTION in the room with the operating table, then go to the Laboratory. Check the computer on the table and insert the password A3EILM2S2Y to log in. Choose option D and answer 3 questions to gain access to the info. Skip the scene and answer the phone. After that, go to the Pod Service Gantry and meet Kyle. After the chitchat, go to the monitors and check camera A, C and E, pressing the OPERATE button on each. Go to B2 and use the first elevator in the Main Corridor to reach Neo Ark. Skip the scenes and go down the south stairs. Go to the Shrine and check the stone panel. Move the red tablets in the proper way to open the gate to the Power Plant. From the lower-left corner in a diagonal ascending line to the upper-right corner, this is the order of the pictures: Egyptian god - Legs - Blank Eye - Rectangle. First, you must align the pictures this way. When you're done, you'll probably have a blank space left of the rectangle, while we want it in the lower-right corner of the table. To get it there, move it like this: right, down, down, left, up, right, up, left, down, down, down, right (many thanks to Vincent Merken for this). When the job's done, go to the Power Plant. Destroy the console behind the monster, ignoring the lasers, then use Pyrokinesis on the ANMC to kill it (EXP: 290). Now go back to the entrance and take the north path. Go to the Pyramid, climb the stairs and press the colored plates in the following order: RY BW BW RY WB YR (Again, thanks to Vincent Merken for this sequence. It's much easier to memorize it if the letters are regrouped like that). This will unlock the other gate to the Power Plant. Now go there via the Underwater Tunnel and the Bridge. Climb the stairs and repeat the procedure you followed for the first generator (EXP: 490). Go back downstairs, stock up on Hydra bullets from the box in the back of the room, and leave Neo Ark. In the Main Corridor B2, take the second elevator down and escape the battle by taking the next elevator down. On level B6, kill the Green Fatty with Pyrokinesis (EXP: 204). DON'T TOUCH THE SPEAKERS AT ALL. Now, before you enter the next room, upgrade Energyshot to Level 3 and attach one MP Boost 1 to your armor. Equip the Grenade Pistol and attach the M93R or the P229 (it's your choice - the M93R shoots faster, but the P229 criticals more often) to your armor. Now, open the door. -BOSS FIGHT: PUPPET STINGER- Cast Energyshot and start popping Grenades at him. It's best to stay in the corner opposite Eve, just behind the monster, or just in front of the Puppet Stinger. DO NOT, and I mean DO NOT, destroy the Speakers - they're worth 150 EXP each, and you don't want 300 more EXP in your final account. When Energyshot wears out, use the MP Boost and cast it again. When you run out of Grenades, switch to the M93R or the P229 for the final blows. Ram into the monster if he's about to use Combustion, the yellow light balls or the single blue laser - this way you'll be invincible while you fall to the floor from the impact. Time this well and he'll never get you. EXP: 1000 In Eve's room, skip the scenes and answer the phone. Speak with Kyle and try to get out. After the scenes, check the capsule in front of Eve. Now talk to Eve and _walk_ to the elevator so that she can follow you. Take the elevator up. Get out of Neo Ark and return to B1 via the South Elevator Hall (the other elevator has been shut down). Escape all battles and go to the Underground Parking. Check the control panel, get the CAR KEY and press the third and the fourth button, then press CALL to call the car. Take it, then use the Yoshida Card in the card reader to open the gate. Drive the car to the Vehicular Airlock. Escape all the Golems in the next rooms and enter the Guardroom. Press the button, then get out and move to the Bulwark. Activate the panel and get out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------- THE FINAL RUSH -------------- After the scenes, get out of the Tent and meet Rupert outside to receive the MONGOOSE and 25 MAEDASP bullets. Buy 500x .44 MAGNUM rounds from the soldier near the truck, then equip the Mongoose with .44 Magnum bullets. Go back into the Shelter and go to the Sterilization Room. Attach 2 Recovery 3s to your armor, and have one Recovery 2 with you. Revive Metabolize to Level 1 and save. Go to the Pod Service Gantry and skip the scene. After that, use the Recovery 2 to heal you, then take the elevator down. Escape the final Golem and enter the Pod Bottom. -BOSS FIGHT: ULTIMATE ANMC- Cast Energyshot, aim at the Head and start shooting. After the Head, take out the Neck. If the Neck blinds you with its yellow beam, use Metabolize. When the Core is exposed, just shoot and reload continuously. The Chicken Plate will prevent you from dying because it will leave you with 1 HP after a blow that would usually kill you (that's what "Resist IMPACT" means). If you're left with 1 HP, immediately use a Recovery 3. Within a minute the battle will be over. EXP: 500 Attach 3 Ringer's Solutions to your armor and load the Mongoose with the MaedaSp bullets. Attach the Magnum bullets to your armor. Now move to the glowing panel and use the Yoshida Card to activate the bridge. The final confrontation is about to begin... -BOSS FIGHT: PARASITE EVE- Move to the end of the bridge and cast Energyshot. After that, stay at the edge of the bridge and just shoot her. Cast Energyshot every time it wears out. If she charges you, let her hit you - damage is fair, and you still have the Chicken Plate to help you. When the MaedaSp bullets are over, use the Magnum rounds and go on shooting. If Eve is about to shoot the colored balls, immediately cast Metabolize. It is IMPERATIVE that you don't let Eve create clones of herself. One single clone may be enough to give you too much EXP and ruin your attempt at the lowest possible EXP score, so beware. If she creates a clone you may want to retry from your last save (anyway, if you kill JUST ONE clone you MAY get L Rank - check your final rank before resetting). Use a Ringer's Solution every time your HP is too low. After a while, she'll be defeated. EXP: 5000 --------------------------------------------------------------------- Now, let's sum up the EXP points we got from the battles. Greater Stranger-------------300 No.9 - First Encounter-------500 Chasers at Cage--------------600 Chaser in Back Alley----------75 Mind Sucklers in Garage-------36 No.9 - Second Encounter------800 Scavengers at Gas Station----120 Stalkers at Gas Station------212 Burner----------------------1000 Chasers at Mesa--------------825 Blizzard Chaser--------------300 Zombie Blizzard Chaser-------500 Glutton----------------------500 Glutton - Round 2------------700 Proto Generator--------------290 Beta Generator---------------490 Green Fatty------------------204 Puppet Stinger--------------1000 Ultimate ANMC----------------500 Parasite Eve----------------5000 -------------------------------- TOTAL 13952 Since every one of Eve's clones is worth 300 EXP, it may be possible that you can defeat 1 and still get L Rank (which, according to official charts, is gotten if you score less than 14511 EXP points), but this is NOT confirmed. Congratulations! You've made it! You have achieved L Rank and you'll be able to buy the Monk Robe in Replay Mode. By the way, check your time - the entire thing should have taken you slightly more than an hour if you're playing the PAL version of Parasite Eve II, and probably even less if you're playing the NTSC version. Impressive, eh? That's it! Thank you for reading and enjoy your Monk Robe! ===================================================================== 5. CREDITS ===================================================================== Thanks to... Squaresoft for the game. It has higher replay value than any other survival horror out there, and possibly a way better plot too. This is a game that will keep you playing for a long, long time. Vincent Merken for his amazing Speed Guide, which provided two big timesavers (the colored plates puzzle and the pyramid dance) and helped players reduce the stress of trying to put those damn red plates in place. He also suggested that an L Rank guide should be made. Jeff "CJayC" Veasey for posting my FAQs on his great site, www.gamefaqs.com. All the people who e-mailed me about my Parasite Eve II FAQ, by far my most acclaimed English FAQ so far. Thank you, people - I hope you'll appreciate this guide as well. Me, for taking the time to write this. You know, sometimes you just feel too lazy to sit in front of the keyboard... ;)