(Edited for NES Versions only) Procyon Lotor presents: THE __________.__ __________ ___. \______ \ | __ __ ____ \______ \ ____ _____\_ |__ ___________ | | _/ | | | \_/ __ \ | | _// _ \ / \| __ \_/ __ \_ __ \ | | \ |_| | /\ ___/ | | ( <_> ) Y Y \ \_\ \ ___/| | \/ |______ /____/____/ \___ > |______ /\____/|__|_| /___ /\___ >__| \/ \/ \/ \/ \/ \/ The ULITMATE __ ___ __ ___ / |/ /__ ___ ____ _ / |/ /__ ____ / /|_/ / -_) _ `/ _ `/ / /|_/ / _ `/ _ \ /_/ /_/\__/\_, /\_,_/ /_/ /_/\_,_/_//_/ /___/ Guide to the basics FAQ - ver. 1.5 - by Procyon Lotor Contents: I) Intro a) What is this FAQ? b) Who is Mega Man? 2) NES a) Mega Man 1 b) Mega Man 2 c) Mega Man 3 d) Mega Man 4 e) Mega Man 5 f) Mega Man 6 6) Cast List I) Intro ----------------------------------------------------------- A) What is thie FAQ? Hello and welcome to the ULTIMATE Mega Man guide to the basics FAQ. I have decided to undertake this and it took a lot of work. This is version 1.0. I had to sit down and play each version during spring break (hey, it's not like I don't have a life, but I had to stay in school for crew practice. What else did I have to kill time?) Please flip through it and feel free to comment. If you know any info off the top of your head that has been omited or is incorrect, PLEASE feel free to email me and I'll add it in. Let me tell you the basic format I have used to write this FAQ in. For each game I will tell: Release date Comments and addtions to previous version Special tricks Where items can be found The order for the bosses (in addition, what weapon you get) Possible weaknesses for "Dr. Wily" stage bosses In addition, I will be including password info, but in a very limited fashion. I.E. Only the best ones, and possible breakdowns for each password (I know they cracked it for MM2 and 3 on the NES). I think I covered everything. This is not, I repeat NOT, a full strategy guide. It is a bare bones FAQ, not a walk through. Due to the amount of stuff I'm covering, a full strategy guide might very well get close to a Meg. Instead, this is meant as a simple reference manual. B) Who is Mega Man? Mega Man first hit the home video game screen on the NES in 1987. He was created by Capcom, and the first game had 1 Meg of memory. Mega Man in his lastest creation (MMX2) has 12, plus a processing chip called the C4, just to show you how far he's come since then. The Story for the NES and GB Mega Man's run along these lines. One day Dr. Light and Dr. Wily were partners and they made incredible creations and robots to simplify the lives of humans. But Dr. Wily had other ambitions (like taking over the world) so one day he reprogrammed all the original 7 robots (MM1 bosses + Mega Man), But Mega Man was able to resist that reprogramming and was left alone to fight against the other 6. Later on we find out that Mega Man was originally a boy/cyborg named Rock (who had a sister Roll). When Dr. Wily became a threat, he volunteered to have his body transformed into that of Mega Man, sometimes also known as the Blue Bomber. Through out each game, Dr. Light (also known as Dr. Right sometimes) creates new pals and assistants for Mega Man, the most famous being Rush the dog. In the SNES Mega Man X stories, we see a grim future time line of the NES Mega Man, in which Mega Man's technology has been put to use in many places, but some robots, known as Mavericks, want to take over the world and use humans for slaves because they feel they are superior. Mega Man (X) must go and stop these Mavericks (under the leadership of Sigma). Along the way he must find capcules that contain holographic images of Dr. Light. The contain power ups that make Mega Man stronger, possibly the strongest robot the world has ever known. Mega Man is considered a Robot Cop, and he has a fellow cop named Zero. Zero sacrifices himself in MMX1 to help Mega Man, and this becomes a sub plot in MMX2. The layouts stay fairly constant within each system. On the NES, you fight 8 (only 6 in MM1) robots and the go through the Dr. Wily stages to beat the game. In the GB you fight 4 robots first, then another 4 again, then the Dr. Wily stages. (The GB carts tend to be the hardest of all the versions. Ridiculous jumps and so forth). The SNES versions are more like the NES versions so far, 8 robots then the Sigma stages. II) NES ------------------------------------------------------------ A) Mega Man 1 - 1987 - The very first one! - The ONLY version to keep score (except for Soccer of course) - The only version with on-screen pause (press Select) - The only version with just 6 bosses - The only version without passwords - Lets you fight through the Dr. Wily stages over and over. - Stages are revisitable. Special Tricks - Pausing the game when a hit registers, and unpausing results in multiple hits with the Cutman Blade and the Elecman Beam. By pressing start rapidly, you can score tons of hits on one shot. This works best on Rock Man (cyclops) and Dr. Wily. It CAN work against you too if you've been hit at the same time. Items: Magnet Beam - found in the ElecMan stage in plain sight behind blocks which can be destroyed by the Elecman beam, or thrown with Gutsman's power. Shoots, ledges which may be stood on for a short time. Yashishi - Only one in any Mega Man game, found on the 4th Dr. Wily stage, below the first teleporter. Gives back all weapons and health. Start With: Bombman - Weakness: Fire Storm. Get Bombs Press Select to pause the game, then upause to eliminate the annoying sound effects made by the moving platforms. Gutsman - Weakness: Bomb. Get throwing power. Cutman - Weakness: 2 Gutsman throw blocks in his room Get Cutman boomerang Blade Elecman - Weakness: Cutman Blades. Get three way Elecman Beam Iceman - Weakness: Elecman Beams. Get Ice Slasher FireMan - Weakness: Ice Slasher. Get the Fire Storm and force feild Dr. Wily: Stage 1: Rock Man (Cyclops) - use Elecman Beam (and the trick if you want an easy way out) Stage 2: Fight: Cutman, Fireman Mega Man Clone - Go to far wall, and jump and shoot a lot. Any weapon you use, he will use right back at you. Stage 3: Bubble Machine - Kill first 3 with normal gun, and use the four blocks with Gutsman on the last 4. Stage 4: Fight: Bombman, Fireman, Iceman, Gutsman Dr. Wily - use ElecMan beam on first half, use Cutman Blade on second half. (once again, the trick works well) ------------------------------------------------------------ B) Mega Man 2 - 1988 - The first version with Passwords - The first version with 8 bosses. - The first version with Energy Tanks (4 max) - The ONLY version with a difficulty selection (which IMO, they should have done more often) On Difficult, Weapons do less damage, enemies hurt more, and power ups are less frequent. All numbers here refer to Difficult mode. - stages not revisitable - Most varied boss strategy (I will list my favorite) Special Tricks - By pressing pause, in the middle of a jump, you reset Mega Man's velocity (down). By pressing rapidly pause at the height of the jump, you can coast back down over long gaps. ALSO, this makes Mega Man "phase out" for a moment. Continuously phasing out allow many bullets to fly through you. - Ultimate 1-ups. In Stage 1 of the Dr. Wily levels, use the Leaf Sheild at just the right spot at the part of the level where those screws jump out (after you use Item 3 or 1 for the first time). If you stand at just the right point, you'll get 1-up after 1-up. - Birds! When you select a boss to go to, hold down the A button and the stars in the background will be birds flying at different rates. Items: Item 1 - Floating Elevator, won from Heatman Item 2 - Jet Sled, won from Airman. Will keep going until energy runs out or it hits a wall. Item 3 - Wall Climber, won from Flashman. Start With: Metal Man - Weakness: Metal Blade (this is not a typo) win Metal Blade. Does not use up much power, and may be fired in 8 directions Bubble Man - Weakness: Metal Blade. Get Bubble Lead. Also does not use much power. Heat Man - Weakness: Bubbles. Get Atomic Fire. Can be powered up to three different levels. Flash Man - Weakness: Metal Blade. Get Time Stopper. This weapon is capable of stopping the killer beams in the Quick Man stage. It can't be stopped until it runs out of energy. Quick Man - Weakness: Time Stopper and finish off the last half of his energy with the Heat Wave. Get the Quick Boomerang, low power usage, and fires up to three at a time. Air Man - Weakness: Leaf Shield (Quick Boomerang works bvery well though...), get Air Shooter, three way firing. Crash Man - Weakness: Tornados. Get Crash Bombs, capable of breaking through barriers. Full power lets you fire off 7. Wood Man - Weakness: use Crash Bombs on him when the sheild is up, Heat Wave when it's off. Get Leaf Sheilds. Lasts forever until you move. Can fire off in 8 directions. Dr. Wily: Stage 1: Dragon - Use Quick Boomerang (alternate between the top and middle block) Stage 2: Gutsdozer - Use Quick Boomerang Stage 3: Drones - Use Bubble Lead Stage 4: Force Cannons - Use Crash Bombs. You only have 7, so only shoot the two walls you HAVE to destroy if you don't want to have to start over. If you die, walls will stay gone but the Cannons will come back. The "phasing out" trick mentioned above helps a lot here. Stage 5: Beat all the bosses again. Dr. Wily - A full blast of Atomic Fire will destroy the first window. Them aim and use Metal Blade repetedly. Stage 6: Alien Wily - Use Bubble lead. Passwords: All weapons, items, 4 Energy Tanks A5 B2 B4 C1 C3 C5 D4 D5 E2 ------------------------------------------------------------ C) Mega Man 3 - 1990 - First appearance of Rush!!! - First appearance of Protoman!!! - First use of icons for weapons list. - First appearance of Mystery Tanks. - First use of the Mega Slide. - 2 seperate boss circles. - Return of Mega Man 2 robots - stages not revisitable Special Trick - By pushing right on control pad 2, Mega Man can jump etrordinarily high. By pushing up on the same pad, Mega Man's controls and certain anima- tions slow down to a crawl. Movement, once you get Mega Man going, is normal Items: Rush Catipult - Gives Mega Man extra jumping power. Start the game with it. Rush Marine - Let's Rush (and Mega Man) swim through water (no gravity). Won from Shadow Man. Rush Jet - Let's Rush fly. Controlable. Won from Needle Man. Start With: Snake Man - Weakness: Needle Shot. Fire from the raised center platform. Get Snake Searcher (climbs walls) Gemeni Man - Weakness: Snake Searcher. Get Gemeni Beam (ricochets off walls). Needle Man - Weakness: Gemeni Beam. Get Needle Cannon (rapid fire) Start With: Spark Man - Weakness: Shadow Blade. Needle Shot is a good substitute. Get Spark Shock Magnet Man - Weakness: Spark Shot. Get Magnet Missle (semi-smart missile) Hard Man - Weakness: Magnet Missle. Get Hard Punch Can be used to break barriers like the Crash Bomb in MM2 Top Man - Weakness: Hard Punch. Get Top Spin. Must hit with contact to cause damage. May drain a lot of energy quickly. Mega Man can still get hurt using this. Shadow Man - Weakness: Top Spin. Get Shadow Blade. Boomerang effect, 8 directional firing. Doc Robots: MM3 boss - MM2 boss: 1st choice 2nd choice Shadow Man - Wood Man: Snake Needle Heat Man: Top Shadow Needle Man - Air Man: Spark Magnet Crash Man: Hard Top Gemeni Man - Flash Man: Needle Gemini Bubble Man: Shadow Spark Spark Man - Metal Man: Magnet Hard Quick Man: Gemeni Snake Dr. Wily: Stage 1: Turtles - Use Top Spin or Regular gun. Stage 2: Rock Man (Cyclops) - Hard Punch right to the eye. Stage 3: Clone Mega Men - Takes 4 Search Snakes to kill them (only one is vulnerable) Stage 4: Beat all the bosses. Stage 5: Dr. Wily Pinbot - Use Spark Shot on the low gun turret. Stand on Rush Jet to hit Dr. Wily in the cokcpit Stage 6: Peace Keeper - Use Hard Punch on the head. The either hit Dr. Wily with the Search Snake or use the Top Spin to connect and possibly kill in one shot. Passwords: All weapons, All Items, 9 ETs, no Doc Robots Blue: A3 B5 D3 F4 Red: A6 All weapons, All Items, 9ETs, Dr. Wily Stage 1 Blue: A1 A3 B2 B5 D3 F4 Red: A6 E1 ----------------------------------------------------------- D) Mega Man 4 - 1991 - Features Mega Man's origin - First appearance of the Mega Buster - First appearance of Flip Top. - First appearance of Doctor Cossack - Stages are revisitable Special Trick - Pharaoh shot can be used without energy usage Power it up, hit something with the shot building over your head. Press start, and come back, and power the shot up again and repeat. DO NOT FIRE if you don't want the shot to use energy. Items: Rush Coil - Gives Mega Man extra jumping power. Start the game with it. Rush Marine - Allow Rush (and Mega Man) to swim. Win from Toad Man. Rush Jet - Let's Rush fly. Verticle control only. Won from Drill Man Balloon - Sets up platforms (like MM2 Item 1). Found in Pharaoh stage. Rush catapult over the very 1st drop to the right. Wire - Grappling hook to ceiling, and pulls you up. Found in Dive stage. After 2nd whale, fall down very next hole (watch out for wall spikes). Can cause damage to enemies directly overhead. Start With: Toad Man - Weakness: Drill Shot. Get Rain Flush (acid rains pours on enemies) Bright Man - Weakness: Rain Shot (Don't waste any though) Get Time Stopper. Allows you to fire while time is frozen. Pharaoh Man - Weakness: Flash Stopper. Get Pharaoh Shot (like MM2 Heat Wave), can hit twice Once when building overhead, and again, when fired (8 directions). Ring Man - Weakness: Pharaoh shot. Get Ring Boomerang Dust Man - Weakness: Ring. Get Dust Crusher. Breaks in to parts when it hits, to damage twice. Skull Man - Weakness: Dust Shot. Get Skull Barrier, like Leaf Sheild but stops when it hits something. Can't be thrown (so you can move with it) Dive Man - Weakness: Skull Sheild. Get Dive Missile (homing missle) Drill Man - Weakness: Dive Torpedo (when he's out of the ground). Get Drill Bombs. Capable of breaking through barriers (like MM3 Hard Punch) Dr. Cossack: Stage 1: Moth Bot - use Ring Stage 2: Flying Base - Breaks up into three peices Slide under the bottom one. Be inside when it comes to rest. Use Dust Shot. Stage 3: Automatic Scrolling! Wall Walker (2) - Use Pharoah Shot. Aim when firing, but use the overhead trick whenever possible. Stage 4: Dr. Cossack - Use regular buster. Never stand right underneath him. Dr. Wily: Stage 1: Giant Met-all - Use regular buster Stage 2: Giant Tank - Use Rings Stage 3: Fight all 8 robots again. Dr. Wily ship - Stand right next to it and shoot mega busters at it. Flame shots will go over head. In the second phase, stay beneath the ship for safety and use mega busters when shot becomes available. Stage 4: Dr. Wily - Use Pharaoh shot. Use the Special Trick to defeat him. Passwords: PWs no longer keep track of ETs All weapons and items A1 A4 B5 E2 F1 F3 ----------------------------------------------------------- E) Mega Man 5 - 1992 - First apperance of Beat - Mega Man uses a Jet Ski (Wave Man) - First ever Mega Tank (refules EVERY weapon) - First time (some) walls may be broken or walked through. - stages are revisitable Special Trick - Spell out (find all the letters in) MEGAMANV and you can use Beat, the Bird who kills everything in it's path. Energy usage is per hit only. Items: Rush Coil - Gives Mega Man extra jumping power. Start the game with it. Rush Jet - Let's Rush fly. Verticle control only. Won from Napalm Man Super Arrow - Serves as a weapon, and a ledge creator. Won from Star Man. Sticks to walls and may be jumped on. Stays only temporarily. May also be ridden while flying across. Start With: Star Man - Weakness: Water Wave. Get Star Crash (like Skull Sheild) "M" in plain sight. Jump but avoid spikes Gravity Man - Weakness: Star Crash. Get Gravity Hold. Reverses gravity for enemies. "M" right after a gravity switch. Jump early before the switch to snag on the way down. Gyro Man - Weakness: Gravity Hold. Get Gyro Attack, a semi-controllable gun. Fire, then press up or down to change direction. "A" is below the falling bridge. Jump onto the block right above the A and let it fall just enough to pick it up and jump off to save a life. Crystal Man - Watch for Mega Tank in this board. Weakness: Gyro Attack. Get Crystal Eye. Fired as one big ball, then breaks into 3 smaller ricocheting balls. "V" during long verticle drop, push against left side of the 1nd screen of the drop to pick up the V on the left of the 2rd screen. (Spikes will kill you if you go left before the 1st drop) Napalm Man - Weakness: Crystal Eye. Get Napalm Bomb. "N" in a ledge right before drop. Push left to reach it. Stone Man - Weakness: Napalm Bomb. Get Power Stone, a tri stone outwardly rotating gun. "G" after first climb up a ladder to a new level continue right until you get to the end, and shoot the lower rightmost blocks. Slide under. Charge Man - Weakness: Stone Shot. Get Charge Kick. When you slide with this weapon activated, you can damage anything in your path. "A" in plain sight. Can be reached without Rush Coil, but use him if you want. Wave Man - Weakness: Charge Kick. Get Water Wave shot (hugs the ground) "E" in the water ski part of the stage. Jump to reach. Timing is needed so be careful. Proto Man: Stage 1: Tank Bot - use Water Wave Stage 2: Force Bot - Use regular gun. Keep jumping over it. Speeds up as it takes damage. Stage 3: Freezer Bot - Use regular gun. White rings from his gun freeze you in place. Stage 4: "Proto" Man - Use regular gun. Best time to hit him is when he lets out his force shield and jumps over you. Power up and fire. Dr. Wily: Stage 1: Boss - shoot the two torso parts so they fly over. Jump on them and aim at the head. Use the Crystal Eye on the head. Stage 2: Boss - sheilded, flies over head shooting every now and then. Comes down, first to the left, then to the right, with hatches open. Fire inside for damage. Stage 3: Fight all 8 robots again. Dr. Wily - Stand still and near the center. When the ship comes to rest, go to the ledge the ship covers least, and jump and fire at it. Stage 4: Skull Tank - Fire powered up shots to the gun. Dr. Wily - Use Beat or regular gun. Passwords: All weapons, and items. BLUE: B4 D6 F1 RED: C1 D4 F6 ----------------------------------------------------------- F) Mega Man 6 - 1993 - in America, produced (not programmed) by Nintendo instead of Capcom. - Rush no longer performs in Dog mode, but rather as armor enhancements for Mega Man. - Some boards have more than one boss, a false boss that is easy to find and the hidden true boss. Weapons are gained from each of them, but special items are only found from the true bosses. - Final NES version of Mega Man Special Trick - Spell out (win all the letters in) BEAT and you can use Beat, the Bird who kills everything in it's path. Energy usage is per hit only. Letters are won from beating the bosses. Items: Rush Power - Give Mega Man Punching power and added armor. Can be charged up. At full power, can bust through broken blocks. Won from Flame Man. Rush Jet - Now acts as a jet pack for Mega Man. Has a limited firing time. Must land to repower. Won from Plant Man. Energy Economizer - Distributes weapon energy to weapons that need it most if you don't purposely select a weapon. Found in Tomahawk Man's stage. After long stretch (after 2nd Met-all producer) take the top path, and go up. Select Rush Power, jump to the left ladder and hang just low enough to punch left block. Start with: Flame Man - Weakness: Wind Storm. Get Fire Blast. Can melt ice barriers Blizzard Man - Weakness: Fire Blast. Get Blizzard Attack. Plant Man - Weakness: Blizzard Attack. Get Plant Barrier, just like Skull sheild and Star Crash. Tomahawk Man - Weakness: Plant Barrier. Get Silver Tomahawk. Travels in an upward sloping fashion. Get Beat "B" Part. True Boss - Read about Energy Economizer. Instead of taking top path, take lower path. You will need Rush Jet. Yamato Man - Weakness: Silver Tomahawk. Get Yamato Spear (fires up once, then down once). Get Beat "E" Part. True Boss - When you come to a raccoon shooting balls, and there are two ladders, one going up and the other going down, go up. You will need Rush Jet. Knight Man - Weakness: Yamato Spear. Get Knight Chain. Get Beat "A" Part True Boss - After the trampoline-like part, just before the false door, use Rush Power to break the block in the path going down. Centaur Man - Weakness: Knight Chain. Get Centaur Flash (time stopper). Get Beat "T" Part. True Boss - You can see the true door. Don't go down the ladder, but instead use Rush Power to fly over to it. Wind Man - Weakness: Centaur Flash. Get Wind Storm. Mr. X: Stage 1: Secret path in board that leads to 4 extra lives. On 5th board up from start, the window on the far right can be broken with Rush Power but the jumps are nearly impossible. Boss - Use Flame Blast on the SIDES of the robots, not the top or bottoms. Stage 2: Boss - Use Silver Tomahawk Stage 3: Met-all Tank - Use Blizzard Attack. Stage 4: Mr. X - Stay to left, jump over ground shots and fire powered up shots at ball. Dr. Wily: Stage 1: Dinosaur - Use Yamato Spear. Stage 2: Rolling Cannon - Use Wind Storm. Stage 3: Fight all 8 robots again. Stage 4: Dr. Wily - For parts 1 and 2, use Tomahawk For the last part, power up the Mega Buster. Passwords: All weapons, and items: B6 D4 F2 F4 F6 ----------------------------------------------------------- VI) Cast List ----------------------------------------------------------- Name GB# Dr. Wily Robot MMX# MM Soccer (*) # (NES Only) Dr. Light 1,2,3,4,5 N/A 1,2(dead) Dr. Wily 1,2,3,4,5 N/A Dr. Cassock N/A 1,2(Dr. Cain?) Proto Man(Blues) 3,4,5 000 * Mega Man(Rock) 1,2,3,4,5 001 1,2 * Roll 002 Rush 2,3,4,5 N/A Beat 3,4 N/A Fliptop 3,4,5 N/A Eddie N/A Tango 5 Cut Man 1 003 * Guts Man 004 Ice Man 1 005 * Bomb Man 006 * Fire Man 1 007 * Elec Man 1 008 * Metal Man 2 009 Air Man 2 010 * Bubble Man 1 011 * Quick Man 1 012 Crash Man 2 013 Flash Man 1 014 * Heat Man 1 015 Wood Man 2 016 * Needle Man 2 017 * Magnet Man 2 018 Gemeni Man 3 019 * Hard Man 2 020 Top Man 2 021 * Snake Man 3 022 * Spark Man 3 023 Shadow Man 3 024 Bright Man 4 025 Pharaoh Man 4 026 * Drill Man 3 027 Ring Man 4 028 Toad Man 4 029 * Dust Man 3 030 * Dive Man 3 031 Skull Man 3 032 * Gravity Man 033 Wave Man 034 Stone Man 4 035 Gyro Man 036 Star Man 037 Charge Man 4 038 Napalm Man 4 039 Crystal Man 4 040 Blizzard Man 041 Centaur Man 042 Flame Man 043 Knight Man 044 Plant Man 045 Tomahawk Man 046 Wind Man 047 Yamato Man 048 Freeze Man 049 Junk Man 050 Burst Man 051 Cloud Man 052 Spring Man 053 Slash Man 054 Shade Man 055 Turbo Man 056 Enker 1,5 * Quint 2,5 Punk 3,5 Ballade 3,5 Mercury 5 Venus 5 Terra 5 Mars 5 Jupiter 5 Saturn 5 Neptune 5 Uranus 5 Pluto 5 SunStar 5 Zero 1,2 Sigma 1,2 Chill Penguin 1 Storm Eagle 1 Flame Mammoth 1 Shock Babboon 1 Armor Armadillo 1 Launch Octopus 1 Boomer Kwanger 1 Sting Chameleon 1 Vile 1 Wire Sponge 2 Wheel Gator 2 Bubble Crab 2 Flame Stag 2 Morph Moth 2 Magna Centipede 2 Crystal Snail 2 Overdrive Ostrich 2