LLLLLL LLLLLL LLLLLLL LLLLLL LLLLLL LLLL LLLLLLLLLLL LLLLLL LLLLLL LLLLLLLLL LLLLLL LLLLLLLL LLLL LLLLLLLLLLLL LLLLLL LLLL LLLL LLLL LLLLLLLLL LLLL LLLL LLLL LLLLLL LLLLLL LLLL LLLLL LLLLLL LLLL LLLLL LLLL LLLL LLLL LLLLLL LLLLLL LLLL LLLLL LLLLLL LLLL LLLLL LLLL LLLL LLLL LLLLLLLLLLL LLLL LLLL LLL LLLL LLLL LLLLLLLLL LLLL LLLL LLLLLLLLLLLL LLLLLL LLLLLLLLLL LLLLLL LLLL LLLLLLL LLLLLLLLLLLL LLLLLLLLLLLLL LLLLLL LLLLLLLL LLLLLL LLLL LLLLLL LLLLLLLLLLL LLLLLL LLLLLLLLLL LLLLLLLL LLLLLLLLLL LLLLLLLLLL LLLLLLLLLL LLLL LLLL LLLL LLLL LLLL LLLLLLL LLLL LLLL LLLLLLL LLLL LLLL LLLLLLL LLLLLLLLLL LLLL LLLLLLLL LLLL LLLLLL LLLL LLLLLL LLLLLL LLLLLLL LLLLL LLLL LLLLL LLLLLL LLLLLL LLLLLLLLL LLLLLLL LLLL LLLLLLL LLLLLL LLLL LLLL LLLLLLLLL LLLL LLLLLLLLL LLLLLL LLLLLL LLLL LLLLL LLL LLL LLLL LLL LLL LLLLLL LLLLLL LLLL LLLLL LLL LLL LLLL LLL LLL LLLLLLLLLLL LLLL LLLL LLL LLLLLLLLL LLLL LLLLLLLLL LLLLLLLLLLLL LLLLLL LLLLLLLLLL LLLLLLLLL LLLL LLLLLLLLL LLLLLLLLLLLLL LLLLLL LLLLLLLL LLL LLL LLLL LLL LLL WALKTHROUGH BY KYLE BOON VERSION 8.0 FIRST CREATED: 3/5/99 LAST UPDATED: 7/7/99 E-MAIL: rinoa85@hotmail.com or rinoa@ffnet.zzn.com MOST RECENT UPDATE: VERSION 1.0: FAQ just made Added Ascii art Added partial part 1 walkthrough Added list of arts Added some extra stuff VERSION 2.0: Added more of the part 1 walkthrough Changed a bit of the format Took out the items list of items able to get in a certain area Added Boss stats Added Vahn's Art descriptions VERSION 3.0: Completed the part 1 walkthrough Added Noa's Art description Added Magic Table VERSION 4.0: Completed the Magic Table Made some changes to the bosses info Added ITEMS/POTIONS list VERSION 5.0: Completed the ITEMS/POTIONS list Added and completed the WHERE TO FIND THE HYPER ART BOOKS LIST Added the partial part 2 walkthrough VERSION 6.0: Edited the ASCII logo Made and completed the accessories list Added more of the walkthrough VERSION 7.0: Added more of the walkthrough Added the description of Gala's arts Edited some errors in the walkthrough VERSION 8.0: Added more of the walkthrough Changed some of the stuff in the contents section Added Frequently Asked Questions section Made changes to errors in Accessories guide Edited credits section CONTENTS: Disclaimer Something You Should Know Why I'm Making This FAQ Things To Know Walkthrough: Part 1( DRAKE KINGDOM ) Part 2( SEBUCUS ISLANDS ) Art Moves Description Of Art Moves Magic Table Items/Potions list Where to find the HYPER ART books Frequently Asked Questions Accessories Credits WALKTHROUGH( SECTION BY SECTION ) DRAKE KINGDOM( PART 1 ): 1.1 RIM ELM 1.2 HUNTER'S SPRING 1.3 DRAKE CASTLE 1.4 SNOWDRIFT CAVE 1.5 MT. RIKUROA 1.6 BACK AT DRAKE CASTLE 1.7 BIRON MONASTERY 1.8 WEST VOZ FOREST 1.9 BACK AT BIRON MONASTERY 1.10 EAST VOZ FOREST 1.11 BACK AT BIRON AGAIN 1.12 ZETO'S DUNGEON SEBUCUS ISLANDS( PART 2 ): 2.1 ANCIENT WIND CAVE 2.2 JEREMI 2.3 VIDNA 2.4 RETURN TO JEREMI 2.5 OCTAM 2.6 RETURN TO JEREMI 2.7 SHADOW GATE 2.8 UNDERGROUND VILLAGE OF OCTAM 2.9 FIRE PATH 2.10 BACK TO UNDERGROUND OCTAM 2.11 RETURN TO VIDNA 2.12 RETURN TO UNDERGROUND OCTAM 2.13 RATAYU ------------------------------------------------------------------------ DISCLAIMER ------------------------------------------------------------------------ This FAQ is made for personal use and can only be reproduced electronically. This FAQ can be posted on other websites other than gamefaqs.com as long as the FAQ remains unchanged and proper credit is given to me. This FAQ is for non-profitable purposes. This FAQ is copyright Kyle Boon 1999. ------------------------------------------------------------------------ SOMETHING YOU SHOULD KNOW ------------------------------------------------------------------------ Ok, for all that do not know, Legend of Legaia is a lot like Xenogears! So all you Xenogears fans, go get a copy of this game. But there are a few differences in the game. One difference is that of course the story is different. Another difference is that the battle system is a bit different. You can also learn skills to help you in your journey. The graphics are not bad, but I don't think that the FMVs are as nice as the Xenogears ones. But the good thing is that it is not so long and there are less bosses. What an advantage. Good gameplay, not bad music and great graphics. Almost perfect. So I'd give Legend of Legaia 9/10. And one more thing, I play this game on a four inch monitor sometimes, so it's kinda hard to see, so if there are any errors, please bear with it and I'll try to get it fixed. ------------------------------------------------------------------------ WHY I'M MAKING THIS FAQ ------------------------------------------------------------------------ There are a few reasons to why I'm writing this FAQ. Number one, I loved Xenogears and although I didn't write an FAQ for it as it was too long, Legend of Legaia is shorter and hence have deceided to write an FAQ for it like what I've done for a few other games like Final Fantasy 8, Chocobo Racing and Monster Seed. I hope that this FAQ will be useful to you, the reader. I also hope it's detailed enough. Number two, I have this tendency to write FAQs for games I've played and liked. Number three, I've got exams but my hands are itchy and can't seem to study so I've deceided to write this FAQ. Lastly, I kinda have a lot of free time. < < I N T R O > > ------------------ God created the heavens, the earth, and the seas. After creating all things in the universe, god created humans to rule over this world. Yet, while possessing the wisdom of god, humans were physically weaker than the wild beasts, and impulsive in spirit. Many times did the humans come close to dying out forever. Concerned about the humans' future, god gave them a mighty force with which to aid them. It was the Seru. Since the dawn of human memory, known as history, humans lived together with creatures known as the Seru. The Seru lived together with humans, always obeying them, and making the humans many times stronger than before. When not worn by a human, a Seru looks much like a stone figure. However...Upon touching a human, a Seru changes form and gives that human secret abilities. With a Seru, a human can lift extremely heavy objects and even fly in the air. However, that era came to an end. Appearing from out of nowhere, the Mist covered the land, bringing to an end the world of prosperous symbiosis between humans, rebelled against them. The Seru began attacking humans at will. Seru that attached themselves to humans controlled their minds and turned them into evil beasts. As if forsaken by god, human civilization collapsed. It was the twilight of humanity. Those who escaped the Mist inhabited the desolate areas and protected each other. Now, their faint hope is their only source of inspiration. This can be found in the beginning of the game. ------------------------------------------------------------------------ WALKTHROUGH ------------------------------------------------------------------------ Before starting the FAQ, maybe you would like to know the controls of the game, so here they are: D-pad: Used to walk/run in the direction you want to run. Also used when choosing an attack in battle mode. X: Action button. Use it to talk to people, examine things and use it to select the item you want to use or option you want to enter. It can also be used in a battle to choose you command. Also used to run instead of walk when in a town etc. Triangle: Brings you to the item menu. Circle: Cancel Button. Square: No use. L1: No use. L2: No use. R1: Run button. R2: No use. PART 1 D R A K E K I N G D O M ------------------------------------- This is a rough map of DRAKE KINGDOM ------------------------------------------------------------------------ | SNOW DRIFT ANCIENT WIND CAVE | | CAVE | | | | WEST VOZ FOREST | | | | | | EAST VOZ FOREST| | | | | | | | | | | | | | MT RIKUROA | | | | ZETO'S DUNGEON | | | | \ \ | | \ \ | | | | | | | | | | DRAKE CASTLE \ \ | | | | BIRON MONASTERY | | | | | | | | | | | | | | | | HUNTER'S SPRING | | | | \ \ | | | | \ \ --------|-|------- | | \ \ | | | | \ \----------------------------- -------------| | \______________________________________________| | RIM ELM | |______________________________________________________________________| 1.1 R I M E L M ######################################################################## When the game finally starts, you'll see a guy walking out of his house. He'll walk down to this tree called a "Genesis" tree. He bows his and is supposed to be praying as he is going hunting with the men of the village the next day. You'll get to name him but I'll just use the default name Vahn. Suddenly a village elder will appear. He'll talk to you about the hunting tomorrow. Answer his question with which ever you want to use to answer. After all the talking, go to the other side of the Genesis tree and examine the board on the tree. You'll be able to see some of your friends houses. After that, walk out and Mei will approach you and she'll ask you for your measurements for the hunting clothes she's making for you. She'll ask you to meet her at your house. Now's your chance to explore the town. This is optional, but I'll write the town stuff. So if you don't wanna explore the town, skip to the next section. This is a rough plan of the town. Town Plan: |------------------------------------------| | |_| | | | |---| | |-------------| | | |_1_| |8|| |_____3_______| | | |_|--------------| | | | | | |------| |----| | | | | 4 | |__6_| | | | |______| ____| | | |---| | | |_2_| | | |---| | | |_5_| | |------------------------------------------| | . .7 . . . . . . . . . | | . . . . . . . . . . | -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- KEY: |_|= door or entrance |---| |-------------| |----| |___| or |_____________| or |____| = house or shop -_-_-_-_ = sea . . . . . . = beach Numbers = people or houses to visit --- = wall Ok, look at the numbers. You can visit these people or houses. Who's in these houses? Well, they are...... 1) Somebody's house. Can't enter it though. 2) Mei and Juno's house. Can't really enter it too. Only at certain times like when Juno dies and at night when you are equipped with the Ra-Seru. 3) The town chief's house. You can get a healing leaf here. It's in the cupboard in the second room. 4) This is where the Genesis tree is. 5) This is your house. You live with your sister and father. You can get another healing leaf here. It's also in the cupboard. 6) An item and weapon shop. You cannot buy anything until you save the village from the fog. There's a locked drawer on the second floor but it doesn't seem to open. There's supposed to be a point card in it. You can only get the point card after you leave Rim Elm and come back again. 7) It's not another house here, but a man by the name of Tetsu. He'll teach you the basics of fighting, and also your first art. If you don't know, art is a special skill that takes up more AP, but inflicts more damage. 8) There's a save point here. To save, examine the blue thing and you'll be at the memory card slot thingie. That's about all to do in the village for now. Back to the game. Go back to your house and Mei will be there. She'll talk to NeNe before you enter. So it seems that Mei likes you. Cheeky youth, don't get any ideas. Once you enter, she'll take your measurements and leave. Talk to your dad and he'll tell you that he's not in the mood to chat. Talk to your sister and she'll ask you if you have thanked Mei. Choose your answer. Talk to her again and she'll tell you that there's something to eat in the cupboard. It's actually a healing leaf. Take it. You can explore the town again. After that, go back to your house and talk to your dad or sister to sleep. In the middle of the night, you'll be awoken by your father. He'll ask you to go outside to see what's happening. Say yes and leave. Go to the weapons shop and talk to the owner to get three healing leaves. Now go to Mei's house. Talk to her and choose the first option to get her to go to your house. This is to get Mei's pendant when you leave the village. Now you can go gain some levels as NeNe will heal you when you talk to her, but if you have the Ra-Seru equipped already, then she won't heal you. After raising those levels, talk to the villagers if you like, then head to the Genesis tree. Examine the tree and get Meta, Vahn's Ra-Seru. After the talking, go back to Vahn's house and talk to your father to get the villagers to gather round the Genesis tree. After all that, leave Rim Elm and Mei will send you off. She'll give you the hunter clothes and her pendant if you saved her. Note the you can now go to the shop to buy items etc. You can also get the point card if you leave and come back. I advice you to gain some levels and get some cash. It's kinda hard to get cash so go fight some monsters. 1.2 H U N T E R ' S S P R I N G ######################################################################## On the world map, go east. When you see a round, blue circle like thing, approach it and you'll be in Hunter's Spring. Talk to the hunters and the guy by the name of Lezam. You can repelenish your HP and MP by drinking from the mini fountain. You can also get the healing leaf from the chest at the lower right hand side. Accept Lezam's offer to save Drake Castle. Time to leave. 1.3 D R A K E C A S T L E ######################################################################## Note: To get Seru abilities, fight a Seru and use your Ra-Seru in your attacks. It's not a 100% chance that you'll get the ability, but it's good. It takes 10 MP to cast Gimard but it's very powerful for now. You probably need it for the boss later. Drake Castle is north-east of Hunter's Spring.In Drake Castle, get the chest when you are outside. Enter Drake Castle. There are a few doors or gates in the castle that need to be unlocked. But you might want to explore the castle to get some chests, and get the Gimard ability. Note: In certain rooms, there are bookshelves. There is useful information in them. Press X infront of the bookshelve to open it. Also, all the keys are encased in a certain thing. It's like yellow in colour. On the first floor, go to the room on the left to get the Sunrise Key to open the gate to the 2nd floor. There is a Healing Leaf in the chest at the upper left corner of the main room on the 2nd floor. Take the door located at the south (doesn't matter which one you enter because both of them are connected). In the next room there is a Fury Boost at the bottom, middle left of the screen, where the table in the middle room and the falling chair are. After that take the Lightning Key from the upper right corner of the room. Proceed to the 3rd floor. There is a Survival Knife in the chest in the left room on 3rd floor. Check the lower right corner in the same room to get a Magic Leaf. The Star Key is on the other room. Take the Healing Leaf on the 4th floor in the chest at the upper left corner. Take the door leading south (doesn't matter which one) and enter the throne room (the middle one). The left room in the throne room is the King's Bedroom where you can find the King's letter in the chest and the Mountain Key. The right room is a place where you can sleep and recover your HP and MP. Also, there is a save point and Fire Book I in the chest. Note that you need Fire Book I to learn Vahn's first Hyper art (Tornado Flame). Open the mountain gate and exit the castle. Now head to Rikuroa Mountain. 1.4 S N O W D R I F T C A V E ######################################################################## There's a switch here and you'll now be in command of Noa.There is a save point here. Talk to Terra and follow her. She will ask you three questions in 3 different places of the cave. The answer of the first question is the third choice. The second answer is the second choice. After answering the 2nd question, pick up the Healing Shroom on the floor. The answer to the 3rd question is the fourth choice. After that go to your right and pick up another Healing Shroom. Now enter the practice room. There is another Healing Shroom on the left side of this room. All you need to do here is to practice to gain some levels and new arts. Your enemies are the Red and Black Piura. After each battle you can talk to Terra to Replenish your HP and MP. After the 2nd battle is you talk to Terra, she will teach you an art. Anyway, from that point each time you talk to Terra she will ask if you want to go back to eat. Reject her offer as you need to gain some levels first.Actually, after you beat all the piuras, she will force you to go back and there's nothing you can do about it. Just follow her to the first room where you start. Talk to Terra once more in this room before she joins you. Just follow the path and exit the cave. Don't forget to pick up another Healing Shroom on your way out. You might want to get close to the Zeto's dungeon (where the mist come from) and pick up Nail Glove in the chest. It's back to Rikuroa Mountain. 1.5 R I K U R O A M O U N T A I N ######################################################################## You will play as Noa and Vahn in this part. First you control Noa until you reach the Genesis Tree. Then you'll control Vahn until you join Noa. Make sure that Noa has learnt her Tempest Break before you enter Rikuroa Mountain. Just follow the path and pick up some items in the chests. There is a healing leaf in the chest near the save point before you enter the cave. Inside the first cave, you can find a Scarlet Jewel and a Power Water in the chest. There is a boss waiting for you at the end of this cave ( The Golem ). Just concentrate your attacks on him and let Terra do the healing job. Use Noa's Tempest Break 3 times and that should do the trick. This is an easy battle. You'll get a Guardian Water from the Golem. You'll automatic exit the cave. Now enter the second cave and take Phoenix from the chest. You can save your game before you exit the cave. After the sequence, you will control Vahn again. Just follow the path and jump from one stone to the other. Before you reach the last stone on the north, take the south path first to pick up Speed Elixir in the chest. Now, head back north and enter the cave. You'll arrive at a T intersection. Take the right path first to get some goodies. Follow the path and exit the cave. Then enter the second cave.In the second cave, you'll jumping again from one stone to another. After you 6th jump, instead of jumping up, jump to your right to pick up a Healing Leaf in the chest. Then proceed to the top. Follow the path to exit the cave and pick up a Vahn Fist from outside. Now head back to the first cave where the T intersection is. Take the left path now and pick up a Healing Bloom in the chest before you enter the 2nd cave. Save your game at the save point before you join Noa to fight Caruban ( the boss ). BOSS NO. 1 CARUBAN ######################################################################## HP 1000+ ADDED EFFECT NONE ATTACKS BITE/FLAP/FIRE BREATH DAMAGE DEALT 500+ PER COMBO DAMAGE DEALT 200+ TO ALL CHARACTERS BY FIRE BREATH STRATEGY ******** A tough fight. Caruban's combos deal about 500+ damage. It's is good to have Gimard at a high level, and Vera too. Make sure Noa has learnt her TEMPEST BREAK art. My advice would be to spirit up Noa then attack with her TEMPEST BREAK while Vahn keeps using Gimard. Once Vahn has used up all of his MP, get him to spirit up and then use his most powerful arts. If you use this method, you should have no problem in defeating the boss. It may not be the best strategy, so don't e-mail me saying that you've got a better method. After the battle, you be able to revive the Genesis tree. Now to head back to Drake's Castle. Remember that you'll still have to fight random battles although the mist has cleared. 1.6 B A C K A T D R A K E C A S T L E ######################################################################## Now go back to Drake Castle to get a hero's welcome. You'll also get the Water Key.After that, go to the room on left of throne room and check the upper left corner for a Platinum Card. Now go back to the previous room and enter the room on the right of throne room to have a nap and save your game. You can also talk to the people in the castle to gain some information. After that go down to the 2nd floor to pick up a Healing Leaf in the chest. Back down to the 1st floor, pick up the Healing Bloom inside the left room and a Swift Water in the right room. There something you can do inside the castle courtyard. When you talk to Noa in front of the weapon shop, she'll ask you what money is, answer that you don't know and the arms dealer will give you a fighting robe for free. Now, when you talk to Noa in front of the item shop, there are 3 possibilities. You can get 10 Healing Leaves if you answer all of Noa's questions correctly. You'll get 5 if you answer 2 questions correctly. Finally, you just get a Magic Leaf if you didn't get any correct answer. Here is the correct answers : 1. Healing Berry 2. Escape from dungeon 3. Wats However, there's nothing you gain from Noa's question in front of the inn. After Noa rejoins your party, go back to the weapon shop and buy better equipment for Vahn and Noa. It's up to you to do whatever you wanna do! Then leave the castle. 1.7 B I R O N M O N A S T E R Y ######################################################################## Once at Biron Monastery, you'll see a lever like switch. Go near it and press X to open the door. Once inside,you'll be able to meet the master of the monastery as soon as the training for the day has been completed. Master Zopu greets you and welcomes you to the monastery. He asks you for your names and inquires abiut your journey. You will also meet Master Teacher who will later join you for the remainder of the quest, and Songi, who's always trying to be as good as Master Teacher, but can't. After you have met Master Teacher and Songi, you will be greeted by Maya, Mei's mother whom you are looking for. After talking to Maya, head over to the temple's shrine to collect a Power Elixir. Now head up the stairs to the left of the room and continue through to the door in front of you. In the room behind the door, you will be able to rest and recover your HP and MP levels. After doing so, go to the room at the other end of the hall. This room is not accesible to Vahn, but only to women.Noa will then go in and talk to Maya. After that little chat, go into the room in the middle of the hall. Inside you'll find a memory statue so save your game. This is a dinning room. Go through the door and you'll be able to buy weapons and items from the two dealers there. After you've done your shopping,go out and head up the next flight of stairs to reach the next part of the monastery. Master Zopu's quarters are on this level. Master Zopu's quarters is behind the door in the middle. Enter his room to get information you need to bring you to the next step of your journey. Now for the party. Enjoy it for a while, then, when Master Zopu enters, he will give a speech. He will also ask you to help save Biron by reviving the two Genesis trees near the monastery, one located in East Voz Forest, and the other in West Voz Forest. Once you say yes, you'll be transported to the main entrance where Master Zopu briefs you on your journey. No matter what, you'll have to go to West Voz Forest and Songi will get East Voz forest. After the party and everyone is asleep, Songi plans to get a Seru for himself. Hmmm, something's up. The next day, Master Zopu says a few words before you leave for your destination. He wishes you good luck and blesses you. Now, Master Teacher will join you and you'll find out that his name is Gala, and that Master Teacher is his rank. Go to the very top of the monastery and take the stairs on the left next to Master Zopu's room to get to West Voz Forest. 1.8 W E S T V O Z F O R E S T ######################################################################## Before actually going to West Voz Forest, you might want to stop by at Zeto's Dungon to get the Ivory book. Ok, remember that the forest is no place to be fooling around. As you make your way through the forest, you come to a "T" intersection. Take the right path to find a chest at the end. Head left and take the path deeper into the forest, making sure to pick up the healing leaf from the chest. In the next part of the forest,there is a leaf tunnel on each side of the wooded area. Take the left tunnel to collect the Speed Elixir and Fertilizer that you need to use at the end of the path. Now head to the right and go through to the other side, where there is a chest waiting to be opened. Grab the medicine inside and continue up deeper into the forest. Now make your way into the next area of the forest, where there is another chest to the right as you enter the area. In the chest you'll find a Magic Amulet. After you have the amulet head to the end of the path, where there is a flowing stream. Next to the stream is a small plant called Bridge Grass. Now use the fertilizer to make plant grow rapidly. There! The Bridge Grass grew so big that you can cross over to the tother side. Cross the bridge and enter the tunnel. Here you go deeper into the forest. On the other side of the tunnel, there is another chest containing a Door Of Light. Continue up the path where you find another chest containing a Noa Feral. After you have taken the item from the chest, head back down and go through the tunnel on the left of the path . Through the tunnel is another chest containing a healing bloom. From here, head down and save your progress before venturing any deeper into the forest. Head through the tunnel; on the other side you'll find the Genesis tree. You discover that the Genesis tree is in very poor health and cannot be revived. However, you receive a Ra-Seru Egg from the tree that you can use to increase defence against Thunder attacks. While you are looking at the Genesis tree, Biron is under attack. Head back to Biron Monastery to find out what caused that loud explosion. 1.9 B A C K A T B I R O N M O N A S T E R Y ######################################################################## As you enter the monastery, you notice a lot of mist. Gala will leave your party to go and investigate. There's nothing much you can do here. Go to the dinning room and you'll find that the door is locked. Don't worry, Master Zopu is inside and he'll tell the guy to open the door. Once inside, he'll tell you what happened. That Songi! Betraying Biron. After the conversation, go and save your game, then talk to the man standing at the top left corner of the room. His name is Kin and he'll teach you all each a art. Too bad Gala is not here or else he can learn his art too. In the next room, talk to the woman standing by the table to have a meal and replenish all your HP and MP. You can also get some weapons or stock up on items. If you want, you can explore the monastery to get some items that are hidden. Go to barrels or bottles or whatever and you can receive some items like a Phoenix and a Healing Leaf. It's also a good time to train your characters as you can just cure them by going back it the kitchen. Walk around outside of the Dinning room and go back in when you need to replenish HP. Once you've gained a few levels and have everything you need, it's time to leave for East Voz Forest. Gala will join you again. I suggest you go back and learn Gala's art from Kin and train his levels too. It would be vital. Anyway, it's another way to get cash. Now, we can go to East Voz Forest. Take the door on the right when on the top floor where Master Zopu's quarters is. 1.10 E A S T V O Z F O R E S T ######################################################################## Ok, take the path to East Voz Forest. Once there, go left. You'll find a chest with a Healing Flower in it. Return the way you came and then go through the tunnel on the right of the path. Now make your way to the next path on the right and locate the chests. In the first chest is a Weed Hammer which is used to break hard grass. This will allow you to gain access to two more chest. To use your weed hammer, when you encounter hard grass, press the action button to break it. Return to the path near the one where you got your Weed Hammer and continue to the next path of the forest. In this new area, you have to break through a wall of hard grass. Just after this wall, you arrive at a tunnel on your left, which leads to a chest. The chest contains a Cure Amulet. Now make your way up the path deeper into the forest. You come to a wall of hard grass that needs to be smashed. There is another tunnel just past this point. Beyond the tunnel is yet another blockade of hard grass, which prevents you from gaining access to two more chest containing a Survival Club and Antidote. Another tunnel lies ahead. It leads to a chest with a Azure Jewel in it at the higher part of the area. Collect the item from the chest and then head back down the path to the tunnel on the right. Once you're on the other side of the tunnel, bust your way through some hard grass to get to the next area. Make your way to the end of the path to where you see a chest with Medicine in it. Collect the Medicine from the chest and head through the tunnel. On the other side of the tunnel is a Memory Statue lighting your way to the battle ground; be sure to use it. Run forward a bit more to get to the battle field. Now you have found the fourth Genesis tree. Before you can revive the Genesis tree, Songi comes along to spoil the fun. After the conversation and stuff like that, prepare to fight two Viguros. BOSS NO. 2 VIGURO X 2 ######################################################################## HP 1200+ ADDED EFFECT NONE ATTACKS THUNDER BREAK DAMAGE DEALT 300+ BY LIGHTNING ATTACK STRATEGY ******** Use Vahn's Gimard spell because it's probably leveled up by now. Also use his TORNADO FLAME when low on MP or alternate. Use Noa's FROST BREATH and Tempest Break to deal more damage. You might want to try to get the Viguro spell from them as it's quite powerful although it needs 64 MP. Gala won't be able to do much unless he has leveled up quite a bit, so it's best to get Gala to heal your party members. Equip the Ra- Seru egg for defense against the Thunder Attacks. After defeating the enemies, go revive the Genesis tree. Gala will now also get a Ra-Seru. At first he is reluctant, but later he'll agree to accept the Ra-Seru and equip it. His Ra-Seru is Ozma, a Thunder Ra-Seru. 1.11 B A C K A T B I R O N A G A I N ######################################################################## Now head back to Biron to go meet Master Zopu. He'll tell you to go free DRAKE KINGDOM from the mist by destroying the mist generator in ZETO'S DUNGEON. Gala will now become your permanent partner. Maya will also talk to you and will offer a few words on what you should do. I suggest you stock up on items before leaving for ZETO'S DUNGEON. Go to the item vendor and purchase three DEEP SEA JEWELS and also talk to Maya and she'll give you ten Healing Leaves. Time to go. 1.12 Z E T O ' S D U N G E O N ######################################################################## This is a very well-guarded structure and goes deep into the ground. Remember that anytime you want to resurface in a hurry, use your DOOR OF LIGHT. It'll bring you back outside , just in case you want to get some stuff or replenish HP and MP. From the bottom of the stairs, make your way into the dungeon by walking across the first two narrow bridges to where you see a chest. In the chest is the "THUNDER BOOK 1", which is to be used by Gala to learn his first HYPER ART move. From the chest, head across to the next bridge to the right of the chest. There are chests at the top and the bottom of the area. Collect the items from the chest and head back to where you came from. Head straight to the other side of the platform and cross the narrow bridge to the near platform. At this point, go to the bottom part of the area and collect the FURY BOOST that's in the chest. Now head up the small stairs and across the bridge to the next landing. From this landing, head to the left and collect the HEALING BLOOM from the inside the chest. Then go back and to the right side, where you make your way across the bridge to another platform. From here, head across the long bridge to it's end. Go down the stairs to the SKULL ELEVATOR, which leads to the lower level. As you exit the elevator, you'll see a save point. Go and save your game. At the back of the elevator is a hidden chest which contains a SHORT SWORD. Exit the room and head down the corridoor until you reach a hall that cuts off to the right. Take this hall into the room at the end and get the shield elixir from the chest. After you've done this, come back to the main hallway and head down. Do the same thing at the next dead-end hallway. Another chest containing a PHOENIX is in the room at the end. After this hallway, you reach an intersection. Don't turn down the bottom hallway. Continue to the next room to collect the MEDICINE in the chest. Now head back and make your way down the hallway. Head straight to the end of this hall way and into the room there. Collect the WISDOM WATER in the chest, then head down the hall to the right of the area. Take this corridoor to the end and then enter the next area. In this next area, make your way to where there are two doors facing each other. Enter each of these rooms and collect the items inside- a HEALING BLOOM( top room ) and a TEMPEST JEWEL( bottom room ). Immediately following these two rooms you come to two more rooms and a MEMORY STATUE. Take the stuff in the rooms and save your game as you'll have to fight a boss here. As you enter the next room, you'll be greeted by Songi, who has been waiting to fight Gala. Gala has to fight alone and must be able to win for you to be able to proceed. BOSS NO. 3 SONGI ######################################################################## GALA FIGHTS ALONE( RECOMMENDED LEVEL: 10 ) HP 2500+ ADDED EFFECT NONE ATTACKS DOES COMBOS/HYPER WAVE DAMAGE DEALT 500+ BY COMBOS DAMAGE DEALT 300+ BY HYPER WAVE STRATEGY ******** This may seem like a tough battle, but it's not. I suggest you equip Gala with the DEFENDER CHAIN as it will block most of his attacks, minimizing the damage dealt by his combos. Another thing to equip is MEI'S PENDANT as it will raise your HP by 10%. You have an advantage as Songi isn't very good at blocking. Using Gala's HYPER ART move learnt from "THUNDER BOOK 1" is very useful as it deals a lot of damge to Songi. Also make sure that Gala has the VERA spell and that it's at least at level 2 and this battle will be a piece of cake. Once you've defeated Songi, ride the SKULL ELEVATOR down to face Zeto. From the elevator, make your way through the corridoor. The door at the end leads to the mist generator. Zeto will be protecting the mist generator, so if you want to see DRAKE KINGDOM free of the mist, you've got to kill Zeto and destroy the generator. BOSS NO. 4 ZETO ######################################################################## ALL CHARACTERS RECOMMENDED LEVEL: 10 HP 5000+ ADDED EFFECT NONE ATTACKS CALL WAVE/BIG WAVE DAMAGE DEALT 500+ BY COMBOS DAMAGE DEALT NONE. BUT IT IS TO CAST HIS BIG WAVE BY CALL WAVE DAMAGE DEALT 500+ BY BIG WAVE STRATEGY ******** Make sure you equip all your character with the DEEP SEA JEWELS you bought earlier. Remember that magic spells don't work well on Zeto, so it's better to stick to physical attacks. Have Noa use her TEMPEST BREAK and Vahn use TORNADO FLAME. Have Gala use his THUNDER PUNCH on alternate turns as you never know when you need him to heal your other characters. Another thing to remember is that when you see a message saying, " Expect a powerful attack next turn.", have all characters spirit up to minimize the damage done. After the battle, Zeto will disappear into thin air and your Ra-Seru will use their powers to destroy the mist generator. DRAKE KINGDOM is now free of the mist. YOu party will now leave ZETO'S DUNGEON. You've completed part one! Congrads to you! PART 2 SEBUCUS ISLANDS --------------------------- This is a rough map of the SEBUCUS ISLANDS ------------------------------------------------------------------------ | | | | | | | MT LETONA | | | | RATAYU | | | | | | | | OCTAM | | | | DOHATI'S CASTLE SHADOW GATE | | VIDNA | | | | | | | | | | FISHING POND | | JEREMI | | | | | | | | ANCIENT WATER CAVE | | | |______________________________________________________________________| 2.1 A N C I E N T W I N D C A V E ######################################################################## Here we go to SEBUCUS ISLANDS. And the only way to get there is... to go through the ANCIENT WIND CAVE! Once in the cave, you can enter the door on the left. behind the door is an old wizard. He will sell you weapons, items and even runs an inn. If you sleep at the inn, Noa will dream of her mother. Once you're done, it's time to go to the ANCIENT WATER CAVE. To get there, you have to pull the switch located at the top left area in the next room in the wizard's room. Exit the wizard's room and make your way to the door. You've now in the next area of the cave, heading to the other side of the mountain. Along the way through the tunnel, be sure to explore all the branching tunnels and get the DOOR OF LIGHT and HEALING BLOOM out of the chests before you come upon the witch. At the end of the long winding tunnel you meet up with the old water witch. She too has items and weapons for you to buy and runs an inn where you can rest. She'll force you to take a nap and you'll have a dream. You dream that you, Noa and Gala are standing in an unfamiliar pace, not far from where you are now. The dream shows what task you must accomplish in the near future. After the dream has ended, head out of the cave through the back corridor. Once you've exited the cave, you'll be at the SEBUCUS ISLANDS. Before you leave, the old water witch will give you two DOORS OF WIND and explains how to use them. Your first destination is JEREMI. The city has been taken over by the mist and is infested with Seru monsters. Go to Jeremi and save it's people from the mist by reviving the Genesis tree located high above the city. 2.2 J E R E M I ######################################################################## Enter the city and head to your right to find the weapons and items shop. Inside you find a chest containing a PHOENIX. Head into the basement and empty out the cabinets in the back right-hand corner. You'll receive a TARGET CHAIN from the cabinets. Now exit the building and walk to the middle landing so you can make you way further into the city. Go to the left and enter the inn. A set of stairs is in front of you. Go down to the basement and collect the POWER WATER there. After you have have cleared all the goods from the inn, go to the other side of the landing and enter the house. Inside you find a chest. Grab the HEALING FLOWER inside it and then return to the main area. Enter the main tower in the center of the city and head to the back door to find the broken elevator. Note: You might want to get the GUARDIAN RING from the pub which is located at the cabinet behind the bar. Take the elevator in the left corner up to the next floor. Take the elevator just below you to go up another level. After you leave the elevator, move up and around the wall to the next elevator. On the next floor you find a chest. Take the SPEED RING from itand then head back down. Go back around the wall and enter the other elevator at the bottom right corner. This takes you to the next floor. Head to the left side of the room and hop into the elevator at the upper end. This takes you to another floor, where you must find a large switch you must activate. This powers up the main elevator. Head back to the previous floorand enter the elevator in the lower left corner. This takes you up to the main elevator and to a door that leads outside. From the elevator, go to the door that leads outside. Take the stairs up to the memory statue and save your progress. To the left is a SPEED ELIXIR. To the right is a FOREST AMULET. If you go in the center, you'll encounter BERSERKER. Now enter the Garden Maze and find the chest hidden inside. Collect the SPEED ELIXIR and FOREST AMULET. Now go to the center and challenge BERSERKER. BOSS NO. 5 BERSERKER ######################################################################## ALL CHARACTERS RECOMMENDED LEVEL: 16 AND ABOVE HP: 5000 ADDED EFFECTS: ROT/VENOM ATTACKS: SPORE GAS/POISONOUS GAS DAMAGE DEALT: ????????? BY SPORE GAS DAMAGE DEALT: ????????? BY POISONOUS GAS STRATEGY ******** This is an extremely diffcult boss to defeat. Make sure you equip the FOREST AMULET before going into the battle. You would probably equip it on Vahn as he's the one that's probably going to do all the healing as his Vera spell would be the most leveled up. BERSERKER routinely attacks with a ROT condition and you'll need all the help you can get. Have Noa spirit up every other turn and cast TEMPEST BREAKs in-between; this should cause around 500 HP damage. If Gala can manage it, have him try the DRAGON FANG SUPER ART. Vahn will probably routinely be healing the other party members as his Vera spell should be the highest. But if Vahn is free, get him to use Zenoir. Once you've beaten BERSERKER, you'll receive FIRE BOOK 2. Now to revive the Genesis tree. After reviving the Genesis tree, two people will come and meet you. After the conversation, go down to the main floor. You'll meet the mayor. The mayor will will introduce you to the city and thanks you for your good deeds. Make your way around the city and gather all the information you need to make it through the next leg of your quest. The first thing you should do is to find Zalan the Jeweler. He asks you to deliver a letter to his son Pepe in the village of VIDNA. Then explore the rest of the town and talk to the rest of the people especially the ex-Biron monk. Remember to tell him that he does not look like a bum. Now to proceed to VIDNA in the north. 2.3 V I D N A ######################################################################## When you enter the village of VIDNA, you find serveral people standing outside the inn. These people offer you information for a fee. Don't bother buying the information from them as a girl inside the inn offers you much of the same information for free. Once you're inside the inn, head up the stairs to the sleeping quarters and talk to the person there to get information on SHADOW GATE. As soon as you've had your fill of information, head back downstairs and exit the inn. To the left of the inn is an item shop. In the back room you find a man who once bought many HEALING LEAVES. Go to the large cupboard and take the 10 HEALING LEAVES from it. After you're done purchasing items, head outside and travel to the beach area. On the beach you speak to the vacationing couple and their two children. Next to the couple you see some fishing gear. The man gladly gives it to you. You can use the equipment at the fishing spot to the east of the village. Your next destination is the house to the far west of the village. Once you've entered the house, go into the basement to talk to Danpas. He's a man with great ideas but is regarded as crazy by many people. He tells you about the shelter he is building in preparation for the coming of the mist. Once he's done telling his story, make your way outside and into the neighboring house. In there, you receive a surprise. You meet up here with some Biron monks and thir followers. You also will be introduced to the messenger of HARI, the DREAM GOD from REM. The messenger's name is SASHIA. She has been waiting for you in this village on the orders of her master. Even though your team has never met SASHIA, she claims to have known about you ever since the mist covered the earth. She tells you that HARI is waiting for you in OCTAM and advises you to make the journey to hear his words of wisdom. When she has finished speaking to you, make your way outside and travel to the hot springs in the northern part of the village. Enter the building at the hot springs and speak to the owner. He offers you free access to the springs. Standing next to the bar is a bearded man who gives you a few coins to use in the gambling machine. Should luck be on your side, the machine coughs up some additional coins. You can trade your winnings for items that can help you throughout your many days of travel. In the back room you discover a woman relaxing in the sauna. Be sure to talk to her to get a hint concerning one of your future destinations. Now that your tour of the hot springs is complete, leave through the back door. This takes you to a few houses that are behind the building. Here you find Zalan's son PEPE, to whom you deliver the letter. Stuck in the village for over 10 years, PEPE has lost all hope of seeing his father again. Thankfully, the letter you deliver lets him know his father is still alive. Although his mother, YUMA, died as the result of an illness, PEPE struggled to survive in the hope that someday he'd make it back to JEREMI. PEPE gives you his mother's ring to deliver to his father to show him that he's still alive. Before you tackle any other tasks, you must return to JEREMI and give YUMA'S RING to Zalan. In the next house you find 2 children who are waiting for their parents to come back. The mother of the children is the woman at the sauna. The boy asks you whether you want to hear a song. Say yes and listen carefully to what he has to say. This is a riddle of HARI and how the flying SERU function. When the song is over, you must be on your way. Leave the house and go to the Armor and Weapons shop to the east of the hot springs. It's now time to stock up and prepare for your next adventure. In the back room you find a cupboard containing a magic leaf I think. Collect it, head outside and then enter the building to the right of the Armor shop. You'll be in an machanical room that provides the steam neede to run the windmills. In the basement, you discover the pumps that drive the mills. A number of chest are in the boiling water, but get yourself killed trying to open them. You can't do anything in here just yet. You must now leave VIDNA and head for JEREMI to give Zalan YUMA'S RING. 2.4 R E T U R N T O J E R E M I ######################################################################## Once you reach JEREMI, head straight to Zalan's house to give him the ring. After telling him the story of his wife's passing and his son's good health, you hand him YUMA'S RING. He expresses deep regret that he could not be by his wife's side, but you assure him that there was nothing he could do. Before you leave Zalan's house, he stops you; he has a token of appreciation for your good deed. You receive an item called ZALAN'S CROWN, which you add to your equipment. Once you have left Zalan's house, travel to OCTAM. 2.5 O C T A M ######################################################################## Once you arrive in OCTAM, you see that the town is taken over by the mist, but is completely deserted. Not even seru are wandering here. After the cutscene has ended, agree with Noa and suggest that it would be wise to look around the village for clues to what has happened. Make a special note of all you read and see. Not many items to collect here, but once you're done, make your way down the stairs and to the left of the temple area. Through the door you find a chest containing a SWIFT WATER. Head back to the stairs and enter the door in the middle of the structure. This takes you to the lower part of OCTAM. At the bottom, you'll see four totem faces with messages on them. Read all four of the messages and remember to write them down if you don't have a good memory as you'll need this info in the later part of the game. Remember to read them acording to their order or else the secret door won't open. After reading all four messages in their respective order, a secret passage will be revealed when the fourth book moves. Go down and you'll discover a elevator. As sdoon as you approach it, Cara, a mysterious woman will appears. Cara will tell you what happened to the people of OCTAM and where their current whereabouts are. Cara also mentions the STAR PEARL which you've been reading about so much. It seems that she stole the STAR PEARL sometime ago hoping that it would be something. In the end, she pawned it to ZALAN the jeweler in Jeremi. I guess that you'll have to go back to Jeremi again. 2.6 R E T U R N T O J E R E M I ######################################################################## Go talk to ZALAN as soon as you return to JEREMI and he'll gladly give you the STAR PEARL. Go shopping and stock up on whatever you need, especially DOOR OF WINDs. They make travelling faster and you won't have to bump into any enemies. Go to the world map and use a DOOR OF WIND to get to OCTAM and the journey to the SHADOW GATE will be much shorter. 2.7 S H A D O W G A T E ######################################################################## To get to the SHADOW GATE, you'll have to cross the small bridge north of OCTAM and head right at the sign. You'll pass over one bridge and will be at another one which you'll have to cross. Beyond that bridge is the SHADOW GATE. Jsu as you're about to enter the SHADOW GATE, a man by the name of GI DELILAS will appear. He will be joined by his brother CHE and sister LU. They are the DELILAS family, assasins which you will learn more about later on in the game. You are actually supposed to challenge GI DELILAS, but it seems that he has more urgent matters to attend to. Anyway, you must now open the SHADOW GATE by going to the rock surfaces which are located at the four corners of the place and giving the correct answers to each of the rocks. The four rock surfaces are located just like at the lower part of OCTAM. The answers are: north is earth, south is water, east is wind and west is fire. If you are to input the wrong password, you'll have to find some easy enemies. If not, the pieces of the puzzle are set in motion, the ground shakes and the stone in the middle opens up, and revels some kinda of portal. This is the door to the undergrtound village of OCTAM. Toss the STAR PEARL into the portal and it will open a door. Walk into it and you'll be transported beneath the surface. You're not at OCTAM yet, but will instead be in some underground tunnel and must find your way to OCTAM. At the "T" intersection, head right and follow that path to the first chest. Grab the HEALING FLOWER inside and continue up the path. You'll come to another intersection. Head right again and climb the stairs to get the LIFE RING from the chest in the small cavern. Go back and return to the intersection. Continue over to the left side and up the staris until you reach yet another junction. Go straight and climb up the stairs into another cavern, get the WONDER ELIXIR from the chest and return to the junction. Head left until you reach an unevenly tiled floor. At the upper end of the floor is another cavern containing a chest. Collect the stuff in it and continue along the tiled floor until you've reached another landing. Keep going along the floating tiles, collecting FURY BOOST out of any chest you come across until you reach the landing with two paths to choose from. Go up first to collect the SHIELD ELIXIR from the chest before taking the lower path. Make your way down the spiral-edged path until you arrive at the underground village of OCTAM. 2.8 U N D E R G R O U N D V I L L A G E O F O C T A M ######################################################################## There's a MEMORY STATUE at the start of the village. Save your progress. You would probably want to go to the inn to replenish your HP and MP. Once that's done, go restock on your items and stuff. Head out of the inn and go left to the Mayor's house. Go to the top floor of the house and have a chat with the Mayor. After the talk, go out of the house. You'll be knocked down by a guard rushing to tell the Mayor some important news. HARI has awakened and the Mayor decides to go and see the DREAM GOD HARI. HARI is in the basement of the Meditation Building. The building is south of the Mayor's house. When inside, talk to the Mayor. It seems that HARI only wishes to speak to the three heros wearing the RA-SERU. Go into the basement and you'll see three babies. They are the past HARI, present HARI and future HARI. Talk to all of them and remember what they say as once you leave the building, a earthquake starts and the building collapses. The three spirits of HARI give their final words of wisdom. 2.9 F I R E P A T H ######################################################################## Your next goal is to enter the molten lava area north of the village, which is behind the house to the left of the Mayor's house. You did not have access to this area earlier, but the Mayor has given you special permission to enter this area. Once inside, travel down the path until you reach the next open area. Beside the next path is a sunken house; you find a chest containing a WISDOM WATER upon entering this area. Make your way down the path until you come to a cluster of circular stepping-stones. Head across to the next cluster of stones. Here you notice that the ground is shaking more-- and that this is dangerous to the citizens of OCTAM. You must rush through the cave door and down the stairs. Make your way along the path until you reach another cluster of easy-to-cross stepping-stones. The next large pillar you see has a door in its side, at the lower part of the area. You find a chest inside holding a MAGIC LEAF for you. Continue to the next pillar and recover the HEALING BLOOM from its left side. Now go down across the wooden walkway and into the right side of the pillar. The chest contains a MACE for Gala. Rush back across the wooden walkway to the left side of the pillar, and look for the chest inside. Grab the contents of the chest and head to the stone walkway, where you find a MEMORY STATUE. Save your progress because you're going to fight a boss soon. Make your way along the path to the next area. You step onto the large rock and float downstream to a rest spot that holds a chest. Note that the rock will stop on it's own. Collect the contents from the chest, hop back onto the large rock and go to the next spot. You now face XAIN, your next boss. To get him to fight you, you must talk to him three times. On the third time, he'll notice that you're wearing RA-SERUs. He asks you if you're the enemy. Answer yes and prepare to face XAIN's wrath! BOSS NO. 6 XAIN ######################################################################## ALL CHARACTERS RECOMMENDED LEVEL: 19 AND ABOVE HP: 10000+ ADDED EFFECTS: NONE DAMAGE DEALT: 1000+ BY TERIO PUNCH DAMAGE DEALT: ????????? BY BULL CHARGE DAMAGE DEALT: ????????? BY BLOODY HORNS STRATEGY ******** Some of Xain's attacks hit for over 1,000 HP, the TERIO PUNCH hits that high for the entire party. When you see a message saying " XAIN is saving up his strength ", you can expect a TERIO PUNCH on the next turn. Make sure all characters spirit up their next turn when the message is displayed as it should reduce the amount of damage dealt. Also, arts are not as effective as high level magic, but if you find yourself running low on MP, you're better off saving it for healing and trying to slowly wear XAIN down. You receive the WIND BOOK 2 for Noa after defeating XAIN. After defeating XAIN, he explodes and a SERU floats around you with a message. Unfortunately, although you've saved the UNDERGROUND VILLAGE OF OCTAM, VIDNA is in danger. The SERU had frozen the molten lava which runs the windmills at VIDNA. Without those windmills, the mist will be able to enter VIDNA! 2.10 B A C K T O U N D E R G R O U N D O C T A M ######################################################################## Before entering the tunnel to the village, head to the right and locate the icy walkway, and climb to the top. A large boulder of ice blocks your way. Move it away by pressing the L1 button. At the end of the path you'll find a chest with a POWER ELIXIR inside. Go back and to where you pushed over the boulder and make your way to the village. Once you're back in OCTAM, wander around the village and speak to its citizens to hear their words of thanks. After that, go see the mayor. He thanks you and gives you permission to use the elevator to go up to the surface. After telling him that you are going to VIDNA, he'll ask you to help him get some SPRING SALTS. You might want to save your game and have a rest to restore your HP and MP before leaving for the surface. 2.11 R E T U R N T O V I D N A ######################################################################## As you step into VIDNA, you notice that the mist has taken over the town, and that the streets are bare. At the far left side of the village is Danpas's house. In the basement you'll find a handful of people hiding from the mist. You should rest here and save your progress. The SPRING SALTS are in the machine room near the Armor Shop. Now that the water has cooled, you can go get the chest at the bottom floor of the machine room. As soon as you've collected the SPRING SALTS, return to UNDERGROUND OCTAM to give it to the mayor. 2.12 R E T U R N T O U N D E R G R O U N D O C T A M ######################################################################## Take the elevator from the surface to the underground village of OCTAM. Go to the mayor's house to give him the SPRING SALTS. The mayor tells you that the SPRINGS SALTS are for his bath, and hence were not important. But in return for getting him the SPRING SALTS, the mayor gives you a SLOWNESS CHAIN and tells you about the the whereabouts of the next Genesis tree. It is near RATAYU, at the far northwestern part of the islands. Now to go to RATAYU. 2.13 R A T A Y U ######################################################################## The first thing that you must do is to go to the back of the town and you'll get to a castle. The castle is built into the mountainside. Flights of stairs lead up to it. As you enter the castle, head to the rear and take the stairs to the upper part of the room. Walk around the suspended floor to the middle door at the rear. Once through the door, go straight to the throne to meet the town's ruler. He is SARYU and is possessed by a SERU. Although possessed by a SERU, SARYU is still able to speak to you. He gives you the LETONA KEY whichs gives you access to MT.LETONA and the Genesis tree. The gate to MT.LETONA is near the beginning of the town at the far right. When you arrive at the gate, Vahn inserts the key and you begin your next quest. 2.14 M T . L E T O N A ######################################################################## Once you pass through the gate, you find a Memory Statue at the side of the path leading up the mountain. Save your progress and continue along the mountain path. When you enter the next area, your RA-SERU senses that the Genesis tree is nearby. You must hurry to the summit of the mountain to revive it. As you make your way up the path, you come to a junction. The path that cuts off to the left leads to two chests that contain a MAGIC LEAF and a WISDOM RING. As you reach the end of the path, you see a tunnel opening directly in front of you. Enter the doorway and follow the path to the end. You find another chet in the area. Get the GUARDIAN WATER and head back to main path. From the tunnel's entrance, continue to the right and up the side of the mountain towards the summit. Along the way you'll see a small path leading down to a chest. Get the POWER RING from it and continue along the path to the top of the mountain. You now enter a large cavern with multiple paths. Don't bother heading up the first path because there is nothing there. Turn up the path at the intersection and continue until you reach the next left turn. This takes you to two chest outside. Take the INCENSE and HEALING BLOOM from the chests and go back to the intersection. Go past it and up into the mountain. At the end of the path you'll come to a clearing and find a chest nearby. Collect the WISDOM WATER from the chest, you must go to another part of the mountain where there are a couple of paths. Go right from there to reach another chest with a HEALING FRUIT. Go and save your game at the Memory Statue before you leave the cavern. Make your way up the side of the mountain to arrive at the summit. At the summit, you find the Genesis tree. But the Genesis tree is protected by a strange forcefield. It's Songi's doing. He erected the forcefield to prevent you from reviving the Genesis tree. If you touch it, you'll get an electric shock. The only way to remove the forcefield is to find Songi. To find him, you must began to walk back down the mountain when suddenly Songi appears walking up. Songi will be more than willing to remove the forcefield as long as you defeat him. BOSS NO. 7 SONGI ######################################################################## ALL CHARACTERS RECOMMENDED LEVEL: 20 AND ABOVE HP 13,000+ ADDED EFFECTS: NONE DAMAGE DEALT: ????????? BY HYPER ATTACK DAMAGE DEALT: 900+ BY HYPER LIGHTNING DAMAGE DEALT: 900+ BY HYPER CRUSH STRATEGY ******** Songi has some powerful attacks. Make sure you heal often as his HYPER LIGHTNING and HYPER CRUSH attacks can cause about 900+ damage. Try using HEALING FLOWERs to conserve magic. Always try to spirit up your characters and unleash your arts. You'll receive the THUNDER BOOK THREE for Gala after beating Songi. Songi keeps his word after being defeated and removes the forcefield. He then leaves and you focus your attension on the reviving the Genesis tree. After reviving the tree, your SERUs will level up and it's time to head down the mountain. That's all for now folks! ------------------------------------------------------------------------ ART MOVES ------------------------------------------------------------------------ Art moves are skills you can learn by going into a battle and just pressing a combination of Highs, Lows, Rights and Lefts. Other art moves are learnt by reading books or getting other people to teach you. This section is optional, so if you want to figure it out yourself, DON'T READ THIS! But on the other hand, there are those that are too lazy to do that, so just look here! They deal more damage than a normal attack but they naturally take more AP. Remember that you need enough AP to activate the skill you want to use. Legend: L= Left, R= Right, U= Up, D= Down. These were contributed by my friend so I dunno whether they are all correct, but they should be. If there are any errors, please e-mail me. Something to know: NORMAL ARTS moves can be guessed, taught by people or read in books. They require the least ammount of AP but do not deal as much damage as HYPER ART, SUPER ART and MIRACLE ART moves. As you reach higher levels, it is possible to put about three arts into one attack. HYPER ARTS moves can only be learnt by reading the appropriate arts book. Vahn learns his HYPER ARTS from FIRE BOOKS, Noa learns her HYPER ARTS from WIND BOOKS, and Gala learns his HYPER ARTS from THUNDER BOOKS. SUPER ARTS are not new moves. In fact, they are two or more of your arts mixed together to get a SUPER ART. Yes they are more powerful than NORMAL ARTS, but require more AP.THey are also not recorded in your arts menu in the fighting screen, so you should remember them by heart or print this FAQ out for reference or write them down on a piece of paper. MIRACLE ARTS are the ultimate moves. They require so much AP and space in your attack bar that you probably won't even have space for another punch or kick. Judging from their names, you'd probably guess that they deal a lot of damage. You've right. They do. But you need to be of certain level to be able to activate this move. Another thing is, each character only has one MIRACLE ART. Vahn's Art Moves : ------------------------------------------------------------------------ Command Type Name of the move AP Required ------------------------------------------------------------------------ RDLULURDL Miracle Vahn's Craze 99 UDRLLDUUL Super Rolling Combo 66 UDUUUDU Super Tri-Somersault 60 DRUDLLD Super Maximum Blow 54 LRLLDRU Super Fire Tackle 54 DRUDUDL Super Power Slash 54 RDLDL Hyper Burning Flare 40 RRDL Hyper Fire Blow 32 RRL Hyper Tornado Flame 24 DUUU Normal Cyclone 24 UUDD Normal Hurricane 24 DUU Normal PK Combo 24 UDRL Normal Spin Combo 24 LRUL Normal Pyro Pummel 24 DDDU Normal Cross-Kick 24 LLD Normal Power Punch 18 UDL Normal Slash Kick 18 UDU Normal Somersault 18 DRU Normal Charging Scorch 18 LRL Normal Hyper Elbow 18 ------------------------------------------------------------------------ Noa's Art Moves : ------------------------------------------------------------------------ Command Type Name of the move AP Required ------------------------------------------------------------------------ LURDULUDR Miracle Noa's Ark 99 RRUUDUDLR Super Love You 72 RRLRRLUUU Super Super Tempest 60 DDDUUUDU Super Triple Lizard 66 UDUUUDD Super Dragon Fangs 54 UULDRDR Super Super Javelin 48 LUUUUDR Hyper Hurricane Kick 56 LLRLR Hyper Vulture Blade 40 LLRR Hyper Frost Breath 32 RRLUUU Normal Tempest Break 36 UULDR Normal Rushing Gale 30 DUDLR Normal Tough Love 30 DUUU Normal Swan Driver 24 DDDU Normal Bird Step 24 RRLR Normal Dolphin Attack 24 RRUU Normal Mirage Lancer 24 RLD Normal Blizzard Bash 18 RDR Normal Sonic Javelin 18 UDD Normal Acrobatic Blitz 18 UDU Normal Lizard Tail 18 ------------------------------------------------------------------------ Gala's Art Moves : ------------------------------------------------------------------------ Command Type Name of the move AP Required ------------------------------------------------------------------------ RRDUDUDLL Miracle Biron Rage 99 LRLULLRUL Super Neo Static Raising 66 DULUULDD Super Heaven's Drop 60 UDDULRL Super Back Punch X2 54 DULUUDD Super Super Ironhead 54 LRDULUU Super Rushing Crush 54 RRLLL Hyper Explosive Fist 40 RRUL Hyper Lightning Storm 32 RRL Hyper Thunder Punch 24 LURDL Normal Bull Horns 30 ULDR Normal Electro Trash 30 LLRUL Normal Neo Raising 30 ULDD Normal Black Rain 24 DDUU Normal Side Kick 24 LUU Normal Head-Splitter 18 LUL Normal Guillotine 18 LRL Normal Back Punch 18 UDD Normal Ironhead 18 LRD Normal Battering Ram 18 DUL Normal Flying Knee Attack 18 ------------------------------------------------------------------------ ------------------------------------------------------------------------ DESCRIPTION OF ART MOVES ------------------------------------------------------------------------ Vahn's arts ----------- ART: HYPER ELBOW( <, >, < ) The HYPER ELBOW attack uses 18 AP and is a valuable part of your arsenal. Select this skill to attack enemies that are lower to the ground than yourself. You'll have a much more effective attack as you thrust your elbow into an enemy's skull. ART: SOMERSAULT( ^, V, ^) Use the SOMERSAULT on floating enemies and taller characters. You give a few shots to the body first and then throw yourself into a backflip-like motion. Although it is an impressive-looking move, the SOMERSAULT is not always accurate. This move requires 18 AP. ART: CROSS-KICK( v, v, v, ^ ) The CROSS-KICK is a kick attack that hits the enemy with a couple of shots to the body, followed by a pair of sweeps to the enemy's legs. If the enemy is weak enough, it'll will fall due to the leg sweeps. The CROSS-KICK is best used against enemies found in the Sebucus Islands. This move requires 24 AP, but if you want to knock weaker enemies off their feet, this is the method you should employ. ART: POWER PUNCH( <, <, v ) The POWER PUNCH is a two-handed attack that can cause a lot of damage to the internal organs. This move is more effective against enemies that are not able to block your attack. Use this move as much as possible in the early rounds. This attack requires 18 AP. ART: PYRO PUMMEL( <, >, ^, < ) Selecting the PYRO PUMMEL over the POWER PUNCH will greatly increase your success rate. The PYRO PUMMEL is helpful against those flying enemies that you can't reach very well. This move requires 24 AP. ART: SPIN COMBO( ^, v, >, < ) This complex spinning attack causes your opponent to fall to his or her knees. Although it's not a truly powerful move, it does a fine job on bigger opponents. This move requires 24 AP. ART: HURRICANE( ^, ^, v, v ) The HURRICANE attack is kinda like a forward somersault that whacks your opponent on the head followed by a jab. The damage done is extensive and long lasting. It requires 24 AP. ART: CYCLONE( v, ^, ^, ^ ) The CYCLONE is an attack aiming for the higher parts of an opponents body. It's better to use on flying or taller creatures as it misses a few punches when hitting a low enemy. It requires 24 AP. ART: PK COMBO( v, ^, ^, < ) A combination of three kicks to the torso followed by two punches is what this attack is all about. Useful against normal sized creatures. It requires 24 AP. ART: SLASH KICK( ^, v, < ) A few strikes to the body followed by a side kick to the face which is swift. How's that for knocking some sense into an opponent's head. It requires 18 AP. ART: CHARGING SCORCH( v, >, ^ ) Two quick body shots and a flaming charge to your opponent's stomach. Adds a little pain into your opponent's life. It requires 18 AP. ART: TORNADO FLAME( >, >, < )HYPER ART The TORNADO FLAME is a attack like a rising burning uppercut to the torso to your oponent. It inflicts quite a bit of damage but consummes 30 AP. But still, it's quite worth it. Requires "FIRE BOOK 1" ART: FIRE BLOW( >, >, v, < )HYPER ART The FIRE BLOW is a wonderful finisher to kill your weakened opponents. Once weakened, apply this finish to do the job. It's stronger than TORNADO FLAME but requires 40 AP. Requires "FIRE BOOK 2" ART: BURNING FLARE( >, v, <, v, < )HYPER ART The third of its kind is the BURNING FLARE. It requires 50 AP and you need the "FIRE BOOK 3" to learn it. A beautiful finisher that scorches your opponent by raising your hand high and unleashing a mighty stream of flames. ART: VAHN'S CRAZE( >, v, <, ^, <, ^, >, v, < )MIRACLE ART The best of the best, ultimate combo Vahn will ever have. Vahn's craze is a sequential combination of all his art moves. It deals a hugh amount of damage and we know that as you need to do at about level 28 and use spirit to be able to excute this wonderful power. It requires a whooping 99 AP Noa's arts ---------- ART: LIZARD TAIL( ^, v, ^ ) The first art you'll learn. Terra will teach it to you after practicing on the Red and Black Piuras and get healed at least once. Noa will perform a back somersault and kicks the opponent in the chin. Something like Vahn's SOMERSAULT move, and it's not very strong. It requires 18 AP. ART: BLIZZARD BASH( >, <, v ) Something like a slam dunk from basketball. After a few blows to the opponents body, Noa will leap into the air and slam the enemy on the head. It is a good move at the beginning and it requires 18 AP. ART: DOLPHIN ATTACK( >, >, <, > ) Noa does a spiral jump in combination with a few shots to the body. It is pretty effective as it is using lefts and rights. Notice that lefts and rights have a higher chance of hitting an opponent than highs and lows. This attack requires 24 AP. ART: SWAN DRIVER( v, ^, ^, ^ ) This attack unleashes multiple kicks to the abdomen. If this skill is used on a large and is able to block easier than other opponents, you may not get the desired effect you want. This skill requires 24 AP. ART: TEMPEST BREAK( >, >, <, ^, ^, ^ ) A very powerful attack. Noa can cause striking transformations to an opponent's body with the TEMPEST BREAK. First a few kicks followed by using her hands to pierce the skin, causing a lot of damage. THe TEMPEST BREAK need 36 AP, worth it for something so powerful. ART: TOUGH LOVE( v, ^, v, <, > ) Noa does a few up/down hits and follows them up with a reversed heart toss, causing your opponents to love her to death. Another really valuble skill to Noa's list. It requires 30 AP. ART: ACROBATIC BLITZ( ^, v, v ) Being the most agile of the group, Noa performs this move with grace. A shot to the head and then to the body is followed by a forward flip that drives her two feet into the skull of her opponent. This move requires 18 AP. ART: SONIC JAVELIN( >, v, > ) Being a combination of skill and power, Noa delivers a powerful and deadly supersonic punch to the opponent. This move requires 18 AP. ART: RUSHING GALE( ^, ^, <, v, > ) A elegant triple kick is what the RUSHING GALE is all about. Noa performs the immpossible to knock the opponent senseless. THis is a great all round attack. It requires 30 AP. ART: BIRD STEP( v, v, v, ^ ) THe BIRD STEP involves hitting the enemy with a pair of blows to the torso, then flying up in the air and stomping on the enemy's head a few times. Best against midrange enemies, most found in the Sebucus Islands. THis move requires 24 AP. ART: MIRAGE LANCER( >, >, ^, ^ ) This is an elegant ballet-style move. The move involves a charge strike to the body and then, as she pushes off the enemy into the air, she applies two more shots to the head area. It needs 24 AP to use. ART: FROST BREATH( <, <, >, > )HYPER ART This move is aquired after getting the "WIND BOOK 1". A large tornado spirals up from the enemies' feet and twirls them. This a quite a strong attack but it takes 40 AP. ART: VULTURE BLADE( <, <, >, <, > )HYPER ART The VULTURE BLADE is a graceful move that begins with the arms swinging in a circular motion, Tai Chi fashion. THe attack then proceeds with Noa ripping into her opponents chest cavity with her bare hands without spilling a drop of blood. This impressive move requires 50 AP and you need the "WIND BOOK 2". ART: HURRICANE KICK( <, ^, ^, ^, ^, v, > )HYPER ART To do some serious damage, use this. It needs the "WIND BOOK 3" and requires 70 AP. But, Noa attacks your opponents with a flood of kicks to the torso, causing death in circumstances. ART: NOA'S ARK( <, ^, >, v, ^, <, ^, v, > )MIRACLE ART The best of the best for Noa. Her ultimate move. Nothing can get better than this. NOA'S ARK is a sequential attack of all her art moves. It requires 99 AP, but it's worth it for the ammount of damage done. Gala's arts ----------- ART: FLYING KNEE ATTACK( v, ^, < ) Gala rams his knee into his opponent which stuns him for a moment. This is probably one of the first arts you'll learn for Gala and is also one of the weakest. Probably more for weakening enemies for absorbing their seru powers. It requires 18 AP. ART: BATTERING RAM( <, >, v ) Gala charges into his opponent to deliver the damage. Another art requiring 18 AP. It is also another one of Gala's weakest arts which will probably be one of the first arts Gala will learn. ART: GUILLOTINE( <, ^, < ) 18 AP is required for this attack. More effective against lower leveled enemies but not so on higher leveled ones. The attack involves a mighty blow to the head from Gala's right arm. ART: BACK PUNCH( <, >, < ) Gala performs a back punch to his opponents face. Like other arts, it requires 18 AP and is one of Gala's weaker arts which will probably be one of the first arts Gala will, again. ART: HEAD SPLITTER( <, ^, ^ ) How about splitting open an enemy's head? Sounds good huh? Well, not a bad attack. Yet again, it is one of Gala's weakest arts and requires 18 AP. ART: IRON HEAD( ^, v, v ) How about another head attack to add to Gala's list. A not so strong attack which requires 18 AP again. More powerful against enemies that are standing and are less effective against enemies lower to the ground. ART: BLACK RAIN(^, <, v, v ) Gala leaps into the air and comes down hard onto your opponent's head. This attack requires 24 AP and is usually a better way to deal with weaker enemies as it can kill them in one blow. ART: SIDE KICK(v, v, ^, ^ ) Gala attacks his opponent's torso and works his way down to a low kick and powerful slide kick. This attack requires 24 AP and is better when faced with enemies from the SEBUCUS ISLANDS. ART: BULL HORNS( <, ^, >, v, < ) A series of blows follwed by a forceful attack to the opponent's upper body. A good amount of damage done to an unexpecting enemy. Definitely a more powerful attack but requires 30 AP. ART: NEO RAISING( <, <, >, ^, < ) Another 30 AP using attack. Powerful too. Learnt probably much later into the game, when you've reached about level 20 I think. Worth your AP. ART: ELECTRO THRASH( ^, <, v, >, < ) Thrash your opponent with this attack that requires 30 AP. Yet another one of Gala's more powerful arts which again will probably learnt only when your levels are at about 20 or so. ART: THUNDER PUNCH( >, >, < )HYPER ART Requires 30 AP and Gala's thunder hyper art book. Very powerful at the first part of the game. But due to the amount of AP it uses, you might not be able to use it many times without using your spirit. Gala electrifies his opponent, making them nice and crispy. ART: LIGHTNING STORM( >, >, ^, < )HYPER ART The second of Gala's hyper arts. It requires 40 AP and you'll need Gala's thunder hyper art book 2 to learn it. Stronger than the first hyper art but requires more AP. A few punches with the lightning element added to them. ART: EXPLOSIVE FIST( >, >, < , <, < ) The last and most powerful of the three hyper arts. It requires 50 AP and Gala's thunder hyper art book 3. Gala's attacks with the thunder element again, making them even more crispy than before. ART: BIRON RAGE( >, >, v, ^, v, ^, v, <, < )MIRACLE ART Do I have to say much? Definitely Gala's strongest move. And of course it requires the most amount AP, exactly 99 AP. Wow it's powerful. ------------------------------------------------------------------------ MAGIC TABLE ------------------------------------------------------------------------ KEY: INT=INTELLIGENCE SPD-SPEED AGL=AGILITY LVL-LEVEL ATK=ATTACK DF=DEFENCE CREATURE/NAME MP RA-SERU SKILL ADDED EFFECT TARGETS ( LEVEL ) ------------------------------------------------------------------------ ALURU 90 FINAL BLASTER ------------ SINGLE ENEMY BARRA 85 HELL DRIVE TARGETS SPD-5%(LVL 3) SINGLE ENEMY /TARGETS SPD-10%(LVL 5) /TARGETS SPD-15%(LVL 7) /TARGETS SPD-20%(LVL 9) FREED 90 FREEZING TARGETS AGL-5%(LVL 3) ALL ENEMIES POINT /TARGETS AGL-10%(LVL 5) /TARGETS AGL-15%(LVL 7) /TARGETS AGL-20%(LVL 9) GILIUM 160 SPACE TARGETS INT-5%(LVL 3)/ ALL ENEMIES CANNON TARGETS INT-10%(LVL 5)/ TARGETS INT-15%(LVL 7)/ TARGETS INT-20%(LVL 9) GIMARD 10 BURNING TARGETS ATK-5%(LVL 3)/ SINGLE ENEMY ATTACK TARGETS ATK-10%(LVL 5)/ TARGETS ATK-15%(LVL 7)/ TARGETS ATK-20%(LVL 9) GOLA GOLA 40 FIRE TARGETS ATK-5%(LVL 3)/ ALL ENEMIES TARGETS ATK-10%(LVL 5)/ TARGETS ATK-15%(LVL 7)/ TARGETS ATK-20%(LVL 9) GOZEM 28 BUBBLE TARGETS AGL-5%(LVL 3)/ ALL ENEMIES CRUSH TARGETS AGL-10%(LVL 5)/ TARGETS AGL-15%(LVL 7)/ TARGETS AGL-20%(LVL 9) IOTA 90 ODD TARGETS DF-5%(LVL 3)/ ALL ENEMIES DIMENSION TARGETS DF-10%(LVL 5)/ TARGETS DF-15%(LVL 7)/ TARGETS DF-20%(LVL 9) JUGGERNAUT 255 UNKNOWN ------------------------- ALL ENEMIES (DARK ECLIPSE) KEMARO 72 FANG TARGETS DF-5%(LVL 3)/ SINGLE ENEMY TARGETS DF-10%(LVL 5)/ TARGETS DF-15%(LVL 7)/ TARGETS DF-20%(LVL 9) MUSHURA 60 CRAZY DRIVER TARGETS DF-5%(LVL 3)/ ALL ENEMIES TARGETS DF-10%(LVL 5)/ TARGETS DF-15%(LVL 7)/ TARGETS DF-20%(LVL 9) NIGHTO 13 HELL'S MUSIC --------------------------SINGLE ENEMY NOVA 48 VIOLENT WIND TARGETS SPD-5%(LVL 3)/ SINGLE ENEMY TARGETS SPD-10%(LVL 5)/ TARGETS SPD-15%(LVL 7)/ TARGETS SPD-20%(LVL 9) ORB 18 RESTORE ALL CURES POISON(LVL 3)/ ALL ALLIES COMPANIONS CURES ROT/POISON(LVL 5)/ CURES NUMB/MOLD/POISON (LVL 7) PUERO 120 DREAM TARGETS MP-5%(LVL 3)/ ALL ENEMIES ILLUSION TARGETS MP-10%(LVL 5)/ TARGETS MP-15%(LVL 7)/ TARGETS MP-20%(LVL 9) RA-SERU HORN 200 RESURRECTOR ----------------------------ALL ALLIES RA-SERU JEDO 200 DEADLY ----------------------------ALL ENEMIES PROMISE RA-SERU META 240 INFERNO ----------------------------ALL ENEMIES RA-SERU MULE 200 DEEP ----------------------------ALL ENEMIES AVALANCHE RA-SERU OZMA 240 VOLTAGOR ----------------------------ALL ENEMIES RA-SERU PALMA 200 METEOR ----------------------------ALL ENEMIES CLUSTOR SLIPPERY 110 DEADLY TARGETS AGL-5%(LVL 3)/ ALL ENEMIES RAIN TARGETS AGL-10%(LVL 5)/ TARGETS AGL-15%(LVL 7)/ TARGETS AGL-20%(LVL 9) SPOONS 45 HOLY EYES CURES POISON(LVL 3)/ ALL ALLIES CURES ROT POISON(LVL 5)/ CURES NUMB,MOLD,POISON(LVL 7) SWORDIE 32 SONICSIZER TARGETS SPD-5%(LVL 3)/ SINGLE ENEMY TARGETS SPD-10%(LVL 5)/ TARGETS SPD-15%(LVL 7)/ TARGETS SPD-20%(LVL 9) THEEDER 24 TURNING TARGETS INT-5%(LVL 3)/ SINGLE ENEMY LASER TARGETS INT-10%(LVL 5)/ TARGETS INT-15%(LVL 7)/ TARGETS INT-20%(LVL 9) VERA 6 MYSTIC CARE CURES POISON(LVL 3)/ SINGLE ENEMY CURES ROT,POISON(LVL 5)/ CURES NUMB,MOLD,POISON(LVL 7) VIGURO 64 PLASMA TARGETS INT-5%(LVL 3)/ ALL ENEMIES STORM TARGETS INT-10%(LVL 5)/ TARGETS INT-15%(LVL 7)/ TARGETS INT-20%(LVL 9) ZENOIR 36 VERTICAL TARGETS ATK-5%(LVL 3)/ SINGLE ENEMY HAMMER TARGETS ATK-10%(LVL 5)/ TARGETS ATK-15%(LVL 7)/ TARGETS ATK-20%(LVL 9) ------------------------------------------------------------------------ ITEMS/POTIONS ------------------------------------------------------------------------ NAME EFFECT COST SELL ANTIDOTE CURE VENOM 40 20 CAMERA STONE TAKE PICTURES 100 N/A DOOR OF LIGHT TELEPORT ESCAPE 200 100 DELUXE ROD N/A N/A N/A DOOR OF WIND TELEPORT MOVE 200 100 EVIL SERU KEY N/A N/A N/A FURY BOOST +ACTION GAUGE N/A 1000 FERTILIZER FOR BRIDGE GRASS N/A N/A GUARDIAN WATER +4 DEFENCE N/A N/A GENESIS SEEDLING SEEDLING N/A N/A HEALING BERRY MAX HP 3000 1500 GOLD CARD DISCO CLUB N/A N/A HEALING BLOOM +200 HP ALL 600 300 LEGENDARY ROD N/A N/A N/A HEALING FLOWER +800 HP 400 200 LETONA KEY OPENS GATE TO LETONA N/A N/A HEALING FRUIT +800 HP ALL 2400 1200 LIGHTNING KEY OPENS LIGHTNING GATE N/A N/A HEALING LEAF +200 HP 100 50 MARY'S DIARY ARTS BOOK N/A N/A HEALING SHROOM +200 HP 60 30 MOUNTAIN KEY OPENS MOUNTAIN GATE N/A N/A HEAVY LURE DEEP WATERS 1000 200 MUSIC SCORE MUSIC FOR GRANTES N/A N/A HONEY +4 ALL STATS N/A N/A OLD ROD N/A N/A N/A INCENSE -ATTACK FREQUENCY N/A 1000 PLATINUM CARD BUY MORE N/A N/A LIFE WATER +16 MAX HP N/A 2500CARD WORTH 5% OF PURCHASE N/A N/A LIGHT LURE SHALLOW WATER 200 100 RUINS KEY OPENS DREAM DOORS N/A N/A LIPPIAN FLUTE CALL LIPPIAN N/A 50 SOREN FLUTE CALL SOREN N/A N/A MAGIC FRUIT +200 MP 5000 2500 SOREN SECRETS ARTS BOOK N/A N/A MAGIC LEAVES +50 MP 1000 500 SPRING SALTS N/A N/A N/A MAGIC WATER +8 MAX MP N/A 2500 STAR KEY OPENS STAR DOOR N/A N/A MEDICINE CURE ABNORMAL STATUSES 300 150 SUNRISE KEY OPENS SUNRISE GATE N/A N/A MIRACLE WATER +4 ALL STATS N/A 5000 SWIMSUIT FOR PHOTO TAKING N/A N/A NORMAL LURE NORMAL WATERS 500 150 TIMESPACE BOMB BLOW UP KORU N/A N/A PHOENIX RESURRECT ALLY 1600 800 WATER KEY OPENS WATER GATE N/A N/A POWER ELIXIR +ATTACK 1500 750 WEED HAMMER BREAK WEEDS N/A N/A POWER WATER +4 ATTACK N/A 2500 WEST RATAYU KEY OPENS WEST GATE N/A N/A SHIELD ELIXIR +DEFENSE N/A 750 ZALAN'S LETTER FOR PEPE N/A N/A SORU BREAD FEED SAGES 6000 3000 SPEED ELIXIR +SPEED 1500 750 SPIKEFISH FLUTE CALL BLOWFISH N/A N/A SWIFT WATER +4 SPEED N/A 1000 WISDOM WATER +4 INTELLIGENCE N/A 1000 WONDER ELIXIR +ATTRIBUTES N/A 3000 ------------------------------------------------------------------------ WHERE TO FIND THE HYPER ART BOOKS ------------------------------------------------------------------------ BOOK LOCATION FOUND ------------------------------------------------------------------------ FIRE BOOK DRAKE CASTLE FIRE BOOK 2 DEFEAT BERSERKER TO GET IT FIRE BOOK 3 DEFEAT GI DELILAS TO GET IT WIND BOOK WATER GATE WIND BOOK 2 DEFEAT XAIN TO GET IT WIND BOOK 3 DEFEAT LU DELILAS TO GET IT THUNDER BOOK ZETO'S DUNGEON THUNDER BOOK 2 DEFEAT SONGI TO GET IT THUNDER BOOK 3 DEFEAT CHE DELILAS TO GET IT ------------------------------------------------------------------------ FREQUENTLY ASKED QUESTIONS ------------------------------------------------------------------------ Q. WHERE DO I GO TO FIGHT LAPIS? A. GO BACK TO MT. DHINI AND A HIDDEN BOSS, LAPIS WILL APPEAR. Q. AFTER DEFEATING LAPIS, YOU'LL RECEIVE THE EVIL MEDALLION. WHAT DOES IT DO? A. IT MAKES YOUR EQUIPPED CHARACTER GO INTO BERSERK. Q. HOW DO I SAVE? A. FIND A MEMORY STATUE AND PRESS X TO BRING UP THE MENU AND SELECT SAVE, OR GO ONTO THE WORLD MAP AND GO IN MENU AND SELECT SAVE. Q. HOW DO I GET META'S, TERRA'S AND OZMA'S SPELLS. A. MAKE SURE THAT YOU'VE ALL THEIR ARTS, HYPER ARTS AND MIRACLE ART. FOR META, GO TO THE GENESIS TREE IN SOL AND TOUCH IT TO GET META'S SPELL. FOR TERRA'S SPELL, GO TO THE GENESIS TREE IN MT. RIKUROA AND TOUCH IT. FOR OZMA'S SPELL, GO TO THE GENESIS TREE IN EAST VOZ FOREST. Q. IS IT TRUE THAT YOU CAN GET THE WAR GOD ICON FROM THE FISHING IN VIDNA? AND HOW MANY POINTS DO YOU NEED? A. YES. IT IS TRUE THAT YOU CAN GET THE WAR GOD ICON FROM THE FISHING IN VIDNA. YOU NEED 50,000 POINTS TO BE ABLE TO GET IT. Q. WHERE DO I GO TO FIND LARGE FISHING LURES? A. YOU CAN TRADE THEM FOR COINS TO THE SLOT MACHINE AT VIDNA WITH THE MAN. ------------------------------------------------------------------------ ACCESSORIES ------------------------------------------------------------------------ NAME COST SELLING ABILITY AREA FOUND AZURE JEWEL 2,500 1,250 +20%LDF EAST VOZ FOREST BAD LUCK BELL 13,000 6,500 MORE BATTLE - BRONZE BOOK 8,000 4,000 MORE ITEMS - BURNING JEWEL 2,000 1,000 FIRE DEFENSE ZETO'S DUNGEON CHICKEN GUARD 10,000 5,000 OPPONENTS - CAN'T RUN CHICKEN HEART 10,000 5,000 BETTER ESCAPE DANPAS/DOHATI CASTLE CHICKEN KING - 12,500 100% ESCAPE MUSCLE DOME CHICKEN SAFE 10,000 5,000 +DEFENSE - ESCAPE CRIMSON BOOK - 32,500 X3 EXPERIENCE BIO CASTLE CURE AMULET 800 400 NULLIFY VENOM EAST VOZ FOREST DARK STONE - - DARK DEFENSE WEST VOZ FOREST (AFTER SERU-KAI) DARK TALISMAN - - DARK DEFENSE ZALAN(FROM DARK STONE) DEEP SEA JEWEL 2,000 1,000 WATER DEFENSE EAST VOZ FOREST DEFENDER CHAIN 1,200 600 BLOCK UP - EARTH JEWEL 2,000 1,000 EARTH DEFENSE EAST VOZ FOREST EARTH EGG 100,000 - EARTH DEFENSE SOL SLOT COINS EARTH TALISMAN - - EARTH DEFENSE ZALAN(FROM EARTH EGG) EBONY JEWEL 4,000 2,000 DARK DEFENSE - EVIL GOD ICON - 20,000 STEAL WHEN SOL ATTACK SLOT/FLOATING CASTLE EVIL MEDALLION - 4,999 BERSERK LAPIS/DEVIL CORT EVIL TALISMAN - - LESS BATTLE SARYU FIRE DROPLET - - AP= 100 URU MAIS FOREST AMULET 2,000 1,000 NULLIFY ROT SKY GARDEN GOLDEN BOOK - 20,000 +25% GOLD SOL GOLDEN COMPASS 3,000 1,500 MORE FIRST VIGURO STRIKE GOOD LUCK BELL - 6,000 LESS BATTLE MT DHINI GUARDIAN CHAIN - 3,000 NO BLOCK FIRE PATH/ROGUE'S TOWER GUARDIAN RING 8,000 4,000 +20% LDF/UDF VIDNA SLOT/JEREMI IVORY BOOK 5,000 2,500 +SUMMON DRAKE PROBABILITY KINGDOM/RATAYU LIFE ARMBAND - 15,000 +25% MAX HP SOL/ABSOLUTE FORTRESS/BIO CASTLE LIFE GRAIL - 20,000 RECOVER HP/TURN FISHING(BUMA) SOL WAREHOUSE LIFE RING 9,500 4,750 +10% MAX HP ANCIENT PATH TREASURE CHEST LIFE SOURCE 50,000 25,000 +HP FROM WALKING KARISTO STATION LIGHT EGG - - LIGHT DEFENSE CARA LIGHT TALISMAN - - LIGHT DEFENSE ZALAN(FROM LIGHT EGG) LOST GRAIL - 30,000 RECOVER MAX HP SOL AFTER 0 SLOT/CONKRAM/AB -SOLUTE FORTRESS/BIO CASTLE/VAN SARYU LUMINOUS JEWEL 4,000 2,000 LIGHT DEFENSE - MADLIGHT JEWEL 4,000 2,000 THUNDER DEFENSE - MAGIC AMULET 2,000 1,000 NULLIFY CURSE WEST VOZ FOREST MAGIC ARMBAND - 25,000 +25% MAX MP ROGUE'S TOWER/ BIO CASTLE MAGIC GRAIL - 20,000 RECOVER MP/TURN FISHING(BUMA)/ URU MAIS/ CORT MAGIC RING - 10,000 +10% MAX MP SOL/ VIDNA/ FLOATING CASTLE MAGIC SOURCE 50,000 25,000 +MP FROM WALKING KARISTO STATION MEI'S PENDANT - - +10% MAX HP RIM ELM/ BIO CASTLE METTLE ARMBAND 40,000 20,000 +25% GAIN AP FISHING(VIDNA)/ DOHATI METTLE GEM - 32,000 USE 50% LESS AP NIVORA RAVINE/ TETSU METTLE GOBLET - 32,500 AP= 100 BIO CASTLE METTLE RING 12,000 6,000 +10% AP GAIN SONGI(IN ZETO'S DUNGEON) METTLE SOURCE 50,000 25,000 +AP FROM WALKING KARISTO STATION MINEA'S RING - - +25% MAX HP CONKRAM(PAST) NATURE AMULET 8,000 4,000 NULLIFY NUMB IOTA NEMESIS GEM - - INCREASE KING NEBULAR ENCOUNTERS AND QUEEN MINEA POWER RING 8,000 4,000 +20% ATTACK FISHING(VIDNA)/ MT LETONA PURE AMULET 1,600 800 NULLIFY VENOM/TOXIN - RAINBOW JEWEL - 25,000 ALL DEFENSE NIVORA RAVINE/ ABSOLUTE FORTRESS RA-SERU EGG - - THUNDER DEFENSE WEST VOZ FOREST SCARLET JEWEL 2,500 1,250 +20% UDF MT RIKUROA SERU FLAME - - +25% AP GAIN KING NEBULAR SILVER COMPASS 3,000 1,500 DECREASE AMBUSH RATE ANCIENT WIND CAVE/ ZETO SLOWNESS CHAIN 1,000 500 ACT LAST OCTAM MAYOR SPEED CHAIN - 15,000 ACT FIRST DISCO KING SPEED RING 8,000 4,000 +20% SPEED JEREMI SPIRIT JEWEL - 15,000 -25% MP USE SOL/ NIVORA RAVINE/ CONKRAM (PRESENT) SPIRIT TALISMAN - 25,000 -50% MP USE FISHING(BUMA)/ IOTA LV2/ IOTA LV3 STAR PEARL - - +20% INT JEREMI STONE AMULET 15,000 7,500 NULLIFY STONE - TARGET CHAIN 1,200 600 ACCURACY UP JEREMI TEMPEST JEWEL 2,000 1000 WIND DEFENSE ZETO'S DUNGEON UNHOLY ICON - 25,000 PENETRATE ENEMY MT DHINI/ DEFENSE ABSOLUTE FORTRESS VITALITY RING 50,000 25,000 +20% AGILITY SOL SLOT WAR GOD ICON - 30,000 DOUBLE ATTACK FISHING(VIDNA) MUSCLE DOME WAR SOUL 60,000 30,000 INCREASE ART POWER VIDNA SLOT/ DOHATI CASTLE WARRIOR ICON - 27,500 COUNTER ATTACK NIVORA RAVINE/ ABSOLUTE FORTRESS WATER EGG 20,000 - WATER DEFENSE FISHING(BUMA) POINTS WATER TALISMAN - - WATER DEFENSE ZALAN(FROM WATER EGG) WISDOM RING 8,000 4,000 +20% INT MT LETONA WONDER AMULET - 25,000 NULLIFY ABNORMAL SOL/ MT DHINI/ ABSOLUTE FORTRESS YUMA'S RING - - +10% MAX MP VIDNA ZALAN'S CROWN - - +10% AP GAIN ZALAN ------------------------------------------------------------------------ CREDITS ------------------------------------------------------------------------ To gamefaqs.com for posting my FAQ and also because it's a great website. To Kao Megura, my idol. To all Ping Yians in the PYSS band. To the class of 2/02 99', this faq is dedicated to you all. To Irene, Doreen a.k.a Siao Char Bo, Xiu Xian, Steven a.k.a steam, Gerald, Rudi a.k.a forest, Ikaika, Amin a.k.a Batman, Ayudia, Chee Seng a.k.a cheese dale cheese and Desmond a.k.a IFD my friends who are really nice to me. To Jin Ting, a very lovely girl. And lastly, to myself for having the determination to write this FAQ.