=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F I N A L F A N T A S Y V I I I A GUIDE TO THE SIDE QUESTS (and other side stuff) Version 1.5 Written by SMoon Pacman010@hotmail.com or CsacDanc10293847@aol.com (IM me if u can) Date Created: 11/26/99 Last Revised: 12/08/99 Copyright SMoon 1999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O D U C T I O N - Hey y'all, this is my first FAQ, and is hopefully very well written. As you see at the top of the screen, this is a FAQ/WALKTHROUGH to the many _SIDE QUESTS_ of the game, and will not have any walkthrough sections on the main parts of the game and such. There are many walkthroughs for the game on the gamefaqs website. This guide does have spoilers ahead, and I WILL NOT be careful to avoid them. You have been warned. The main reason I wrote this is because I was in dire need of a complete, detailed list of all the side quests in this game. Most of the walkthroughs have almost all of these quests, but none has all of them. So, in order to save you the time, I decided to write a FAQ specially devoted to the side quests in the game. The main side quests can be accomplished in this game are almost all on disc three. You should be able to beat all the side quests by the time you get the Ragnorok(which is basically the end of the game anyway). PLEASE NOTE: My main source for the statistics and lists of this faq is the strategy guide made by Brady on the American version of the game, but I did not just copy the guide word for word, I just looked at it for ideas. I did, though, copy all stats (of course, there is no way to renumber it or anything), so thanks to the makers of the guide for that! I tried to make, to the best of my ability, the directions clear, and, put it in a format to give you clues to the locations so you can have a little fun instead of completely cheating and just doing what the FAQ says. Any questions should be mailed to the address above. - R E V I S I O N H I S T O R Y - 11/26/99 1.0 First release. Have the side quests section finished but that's about it for now, and a chunk of the G.F. section done. 12/20/99 1.3 Sorry for not updating for so long, I did quite a few things, and I've had so much work and personal crap to do I haven't been able to do anything when I come home for the past 2 weeks. Well, there seemed to be a problem with the site not being able to center things, so I fixed all that. Also, finished more of the G.F. section, added an explanation section, and revised and added some other things throughout the guide. Check around, I redid many of the sections. - W H A T ' S N E W - 12/10/99 - Well, first of all, the what's new section. - Secondly, the way I put the stats for all the enemies. - Thirdly, I put the how to use this guide section in, and you could look at it to see how other sections that aren't completed will look. - Omega Weapon Strategy. - PLEASE! ANYBODY WITH THE CHOCOBO FOREST HELP ME!!! - More of the G.F. Section finished - Make sure to check the Deep Sea Research center section for an alternative (and MUCH easier) way to reach Ultima Weapon. - H O W T O U S E T H I S G U I D E - Using this guide is pretty easy and straightforward. I assume that you already know how to play the game, and if you don't, then go read the manual or inspect the tutorial. If you need help in a single, certain event, then you can just use a search (if your word processor/internet browser supports it). Also, by looking at these instructions, you can learn what in the FAQ is ahead, if I haven't finished a certain section. I will explain my plans for every section here, so expect what you see soon :) My FAQ is divided into different parts. First of all, the FAQ is always under some kind of work, so basically none of the sections are finished yet. Anyway, the divisions are like this: SIDE QUESTS - I'll explain all the known side quests here. These are the extras that most people have a hard time finding. I'll list them and explain how to do them. Some of it I may need your help on, if I do, it will explain at that particular section. This section should be pretty much self explanatory. G.F. - Here is where I'll explain all the G.F., their locations, abilities, etc. The way I am going to write the G.F. abilities are: ----------------------------------------------------------------------- G.F. Ability |Description |AP Required| ----------------------------------------------------------------------- SumMag+10% |Summon magic damage raised by 10% |40 | ----------------------------------------------------------------------- The G.F. ability is the ability, description is what it does, and AP required is...AP required! Refine lists: ------------------------------ |Ammo-RF | ------------------------------ |1 Screw = 8 normal ammo | |1 Normal Ammo = 1 Fast Ammo | |1 Shotgun Ammo = 2 Fast Ammo | |1 Bomb Fragment = | | 20 Fire Ammo | |1 Red Fang = 40 Fire Ammo | |1 Fuel = 10 Fire Ammo | |1 Poison Powder = | | 10 Dark Ammo | |1 Venom Fang = 20 Dark Ammo | |1 Missile = 20 Demolition Ammo| |1 Running Fire = | | 40 Demolition Ammo | |1 Cactus Thorn = | | 40 Demolition Ammo | |1 Sharp Spike = 10 AP Ammo | |1 Chef's Knife = 20 AP Ammo | |1 Laser Cannon = 5 Pulse Ammo | |1 Energy Crystal = | | 10 Pulse Ammo | |1 Power Generator = | | 20 Pulse Ammo | ------------------------------ Well gee, I wonder how to use this chart?! This info can be found in the tutorial, for your convenience. MAGIC - I will list the magic here. I'll give you their junctioning stats, etc. When I get to it, this is how it will look like: ------------------------------------- |Magic Name: Junction Stats | *Assume that you have 100 of a |Ultima HP: 6000 | magic. | Str: 100 | *Abbreviations: |Status: Vit: 82 | ELEMENTS: |Atk: - Mag: 100 | F = Fire I = Ice | Spr: 34 | L = Lightning E = Earth | Spd: 30 | P = Poison W = Wind |Def: - Eva: 30 | Wa= Water H = Holy | Hit: 40 | STATUS: | | D = Death P = Poison |Elemental: Magic Explanation: | Pe= Petrify B = Blind |Atk: - Ultimate magic; | M = Mute Be= Beserk | causes extreme | Z = Zombie S = Sleep | non-elemental | Sl= Slow St= Stop |Def: All damage to all | Sd= SlowDeath Sp= SlowPtry | elements enemies. | C = Confuse D = Drain | +100% | * = Blown Away G = Gravity ------------------------------------- Of course, the statistics mean: Status Atk - What the magic will do (if applicable) if you junction it to your status attack. Status Def - What the magic will do (if applicable) if you junction it to your status defense. Elemental Atk - What the magic will do (if applicable) if you junction it to your elemental attack. Elemental Def - What the magic will do (if applicable) if you junction it to your elemental defense. On status attack - that is the percentage of chance the magic will raise for that specific status to be inflicted when you attack. For status defense, that is the rate at which status attacks will be blocked. Elemental attack is how much your attack will damage your enemy with a certain elemental. So, if you attack with a 50% elemental fire junctioned to your attack, every time you attack an enemy that is 'neutral' with fire, there will be no effect. With one that is weak, to it will receive 50% more damage and vice versa. Elemental defense shows how much a certain element will be blocked / absorbed. The vital statistics: HP - your 'life'. This is how much the magic will raise its max value. Str - your attack value. The higher the number, the more damage a normal attack will do. Vit - Vitality = Defense. How much your ability to defend against normal _physical_ attacks is raised. Mag - How much your magic attack power is raised via junctioning the magic. Spr - How much your spirit is raised. Spirit is obviously your magic defense. Spd - Your speed. The higher it is, the faster your ATB gauge will fill. Eva - Your evade rate. When raised to higher numbers, enemies have a lower ability to hit you with attacks. Magic NEVER misses. Hit - Your hit rate. When you hit, you have a certain chance of hitting your target. I'm not sure if this is the official way, since Square normally does all of their numbers and calculating in strange ways, but I think this is how hit is calculated: If your hit is 105 %, and an enemies eva is 50 %, then you have a 55 % chance of you hitting the enemy (morons probably could even figure this, but for first timers who are wondering why your % would go past 100). Anyway, it would only be wise to junction to this stat if you want to attack Cactuars efficiently, because of their high eva rate. Of course, there are the elements and statuses. I'll explain this in the bestiary section. CHARACTERS - I'll give some tips on building your characters up, their limit breaks, and remodeling their weapons. This is how I will chart the characters: ----------------------------------------------------------------------- Character Name: Squall Leonheart Age: 17 Height: 5'8 DoB: August 23 ==================================================================== |Weapon Name |List of items/Gil needed | ==================================================================== |Revolver |M-Stone Piece x2, Screw x2, 100 Gil | | Atk: 11 | | | Hit: 255 | | -------------------------------------------------------------------- |Shear Trigger |Steel Pipe, Screw x4, 200 Gil | | Atk: 14 | | | Hit: 255 | | -------------------------------------------------------------------- |Cutting Trigger |Mesmerize Blade, Screw x8, 400 Gil | | Atk: 18 | | | Hit: 255 | | -------------------------------------------------------------------- |Flame Saber |Betrayal Sword, Turtle Shell, Screw x4, 600 Gil | | Atk: 20 | | | Hit: 255 | | -------------------------------------------------------------------- |Twin Lance |Dino Bone, Red Fang, Screw x12, 800 Gil | | Atk: 22 | | | Hit: 255 | | -------------------------------------------------------------------- |Punishment |Chef's Knife, Star Fragment x2, Turtle Shell | | Atk: 24 |Screw x8, 1000 Gil | | Hit: 255 | | -------------------------------------------------------------------- |Lion Heart |Adamantine, Dragon Fang x4, Pulse Ammo x12 | | Atk: 30 |2000 Gil | | Hit: 255 | | -------------------------------------------------------------------- Limit Break: Renzokuken A series of four to eight slashes, press R1 at the correct time to cause a critical hit. Also, he can finish with a special move which depends on his gunblade model. These finishing moves are: Rough Divide: Slashes at the enemy and causes heavy amounts of damage. Fated Circle: Squall completes a circle with his sword, and a blast hits all enemies for medium damage. Blasting Zone: Squall fires a huge beam into the sky, then crushes the enemy with the beam. Hits all enemies for medium/high damage. Lion Heart: Quite possibly the most powerful limit in the game; Squall slashes the enemy into the air, and launches a series of attacks against the enemy. Hits a single enemy roughly 19 times for EXTREME damage. Additional Notes: Not a good idea to mess with this fighter. His gunblade can have critical attacks just by pressing R1 at the correct time. To get the items for his weapons: M-Stone Piece - Dropped often by Bite Bugs(Balamb). Screw: Dropped often by Geezards(Near Galbadia). Steel Pipe: Mug REAL easy from Wendigos(Near Galbadia, desert like area). Mezmerize Blade: Dropped by Mezmerizes(Trabia Continent), or refined from Mezmerize Cards. Betrayal Sword: Mug Blitz(Centra Area) or Forbidden Card. Turtle Shell: Mug an Armadodo(Tomb of the Unknown King) Dino Bone: Refine Armadodo card Red Fang: Dropped/Mugged from Chimeras and Hexadragons, or 3 Hexadragon cards. Chef's Knife: Dropped by Tonberry or refine a Tonberry card. Star Fragment: Fight Elnoyles(Esthar roads after Lunar Cry) or T-Rexaurs(LV 30+) Adamantine: Dropped by Adamantoise(Long Horn Island, north of Dollet) Dragon Fang: Dropped by Blue Dragon(Trabia), Grendels(LV 1-30) ----------------------------------------------------------------------- As you can see, I describe the limits of all the characters. Also, I explain where to get the items for the weapons. That's all the explanation you'll probably need for this section. CARDS - Complete list of cards will be given. The section isn't even complete yet, but I have a layout ready. ------------------------------- ------------------------------- |Card Name: 5 | |Card Name: 6 | | Laguna (10) 9 A | | Seifer (10) 4 9 | | 3 | | A | |Location: | |Location: | | Receive from Ellone from | | Receive after challenging | | Lunar Base. | | Headmaster Cid anytime | | | | possible. | |Refines: | |Refines: | | 100 Heroes | | 3 Diamond Armors | ------------------------------- ------------------------------- Of course, there is the Card's Name. By the name is the cards level. To the right of the card's name is the card's statistics. Under the name, the location will be listed. For monster cards that are not rare, there will be a location in which you can fight the monster. Next under that is what the cards refine into. Note that if you refine a rare card (Level 8-10), then there is no way in which you can regain the card. BESTIARY - You heard me...the vitals of every monster in the game. Thanks to Bradygames and their strategy guide for the stats. The way I write the bestiary for the normal monsters is slightly different from the way I will write it for the bosses. FOR MONSTERS : ----------------------------------------------------------------------- MONSTER NAME: HP: Geezard 43-1840 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Lives in humid 1 5 4 1 1 3 0 | places. It sneak 20 19 4 11 4 5 1 | attacks humans that 40 32 5 21 7 6 3 | pass by. Uses status 60 44 5 30 11 8 4 | attacks when fully 80 55 6 37 14 10 6 | grown. 100 65 7 4 17 11 7 | ---------------------------------------------- Draw List: (LV 001-019) (LV 020-029) (LV 30-100) Thunder Thunder Thunder Cure Thundara Thundara Cure Cura Cura Cura ----------------------------------------------------------------------- Status Effects Death : 70% Poison : 80% Petrify : 70% Blind : 80% Mute : 80% Berserk : 60% Sleep : 100% Slow : 90% Stop : 50% Slow Death : 80% Slow Petrify : 80% Confuse : 60% Drain : 100% Gravity : 100% Zombie : 70% ----------------------------------------------------------------------- ======================================================================= Elements Fire : 100% Ice : 100% Lightning : 100% Wind : 100% Earth : 100% Poison : 100% Water : 100% Holy : 100% ======================================================================= Drop: (LV 001-019) (LV 020-029) (LV 030-100) G-Returner Screw Screw Screw Magic Stone Wizard Stone Healing Water Healing Water Healing Water Mug: Mystery Fluid (All levels) Devour: No change (LV 1-19) Small amount of damage / Poison (LV 20-100) Area: Almost the whole Galbadian Continent, Dollet City, Centra Area. Additional Notes: Really easy monsters. Don't worry about them really even being able to scratch you. Nothing special about these ----------------------------------------------------------------------- That's how I'm going to arrange the monsters. Yes, I know it'll take me about half an hour to type up the stuff on one monster, and that you'll have to read a whole freakin' page just to get the stats on 1 of the 124 monsters/bosses in the game. Do you know what this means? The bestiary will be about 100 pages just in itself! Enough of my jabbering. I'll explain how I write the stats. There's the monster name, of course. Next to it is there level 1 and level 100 HP. I didn't give a vivid level by level description on HP, but what I gave you should be enough. Then there are the stats. Writing up the stats takes an unbearable amount of time, so I will only be writing stats for every 20 levels. If I ever find the time, I'll give full 10 level stats like I do on the bosses. Next to the stats are the information which you get when you scan the enemy. After this, there is a draw list. The draw list shows what magic can be drawn from them at certain levels. NOTE: At higher levels, different magic can be drawn, so look at all the different levels. Under this is the status effects list. I will show every status attack and the percentage chance in which it will work. There are 18 status effects which I'll explain here: Death - Instant death. Inflict with Death magic or LV? Death. Poison - Poisoned; every action inflicts damage. Inflict with bio magic and other items that cause poison damage. Petrify - Stoned. Cannot execute commands or be damaged during battle. If your party is stoned, game over. Inflict with Break. Blind - Your hit rate is drastically reduced. Inflict with Blind magic. Mute - All commands having to do with magic (including G.F.) are sealed; in or out of battle. Inflict with Mute magic or Siren G.F. Berserk - Attack power and speed raised. Cannot execute any command but attack. Inflict with Berserk magic. Zombie - Character is hurt by all curative items and magic. Inflict with Zombie magic. Sleep - Character is disabled until duration lasts out or character is ATTACKED. Inflict with sleep Slow - Character's speed decreased. Inflict with slow magic. Stop - Character disabled. Unable to accept commands until certain amount of time passes or Esuna is used. Inflict with stop magic. Slow Death - Timer runs on top of character. When it runs out, the character becomes KO'd. Inflict with Doom Train. Slow Petrify - Same as above, except when time runs out, character becomes Petrified. Inflict with Doom Train. Confuse - Character loses control and starts attacking friend or foe. Inflict with Confuse magic. Drain - HP is drained from enemy and given to you. Inflict with drain magic. Gravity - Gravity attacks cause certain percentage damage. Inflict with Diablos G.F. or Demi magic. Under this are Elemental stats. These stats show a percentage from - 100 to 300. 100 are normal damage. Anything below 100 is blocked, and negative numbers indicate absorption. Fire Ice Lightning Earth Wind Water Poison Holy After that, I will be giving descriptions of what the enemy will drop and what can be mugged from them. They drop different things at different levels, and at different chances. I typed it with the item with the largest chance of being dropped first and the item with the smallest chance last. Devour stats are after the drop/mug lists. Different enemies do different things when devoured, and some even raise stats! Finally, I'll describe the areas you can fight the enemy in and also give some additional notes about how to fight it if it's a dangerous enemy or note certain things that you can receive from fighting it. Bosses are not much different. ----------------------------------------------------------------------- BOSS BATTLE: HP: Odin 1300 - 31000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan statistics: ---------------------------------------------- A legendary GF that 1 4 121 26 151 1 0 | sleeps in a dungeon. 10 18 130 45 158 6 2 | Zantetsuken cuts 20 33 140 64 166 10 4 | Anything that stands 30 47 150 84 174 15 6 | in its way. 40 61 159 103 182 19 8 | 50 75 169 122 191 23 10 | 60 89 179 140 198 28 12 | 70 103 189 159 207 32 14 | 80 117 199 177 215 36 16 | 90 130 209 195 223 41 18 | 100 143 218 212 231 45 20 | ---------------------------------------------- Draw: Stop, Death, Double, Triple (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 100% Wind : 100% Water : 100% Poison : 100% Holy : 100% ======================================================================= Really easy. Hopefully, you have 13-17 minutes left. The more the better. First of all, scan him. After that, hit him until he has about two more hits worth of HP left. After this, constantly draw triple, since the magic junctions well. Keep on drawing until you have about 30-40 seconds left, then defeat him. ----------------------------------------------------------------------- All things are normal, except I list all stats available to me. Also, I don't mention drop/mug/devour or in a big list since it is a boss, and most of its drops and mugs are preset, and devour is usually something you cannot do to a boss. Also, I add a strategy to defeat it. ITEMS - Item listing. It's very self explanatory, and a description is not needed here :) Well, that should be all of the explanations. I hope you enjoy the FAQ! - C O N T R I B U T I O N S / H E L P W A N T E D ! ! ! - A couple of contributions and help which I would like: - The attacks of the bosses - Any mistakes (including grammatical) that I might have on the file. - I used an incorrect font, and my format got all messed up. If you see any incorrect line breaks or charts, then tell me. - Suggestions for a better faq. - Of course, the Chocobo Forest quest. - I'm probably missing buttloads of monster locations. Also, I have no knowledge of the monsters' attacks. I'm working on finding the attacks, but doing that for bosses will probably take awhile. Any help will be appreciated. - A ample explanation of how the experience system in this game is. Please note, that I have tried to experiment, and have made these conclusions: Experience definitely seems to fluctuate with level. It also seems that it does not rise only with levels; a hexadragon used to give me 1700 exp. _at least_ but now only gives me about 1200. Extra experience is given to the one who last attacks the monster or actually kills the monster. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C O N T E N T S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. SIDE QUESTS - Obel Lake - Centra Ruins - Shumi Tribe - Winhill - Chocobo Forest - CC members - Alien Encounters - Card Queen - Deep Sea Research center - Cactuar Island - Omega Weapon - SeeD Test Questions II. G.F. - Getting the G.F. - G.F. Abilities III. MAGIC IV. CHARACTERS - Leveling up - Limit Breaks - Weaponry V. CARDS - Info and Locations - Rare card info and secrets VI. ITEMS - Listing VII. MONSTERS - Bestiary VIII. EXTRAS - Special Thanks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I . S I D E Q U E S T S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here I will explain all the very many side quests of this game. To become a master at this game, you have to beat every one of these... ALSO, BIG NOTE: Almost all of these side-quests MUST MUST MUST be completed before disc three, due to time compression. -+-+-+-+-+- |Obel Lake| -+-+-+-+-+- North of Timber is a lake with water a slightly different color than normal (kinda looks murky). There should be a small peninsula reaching into the center of the lake. Go to the edge of the this peninsula and search it for a set of hidden options to appear. It will ask you: > Throw a Rock > Try Humming Try humming, and a 'black shadow' should appear. If not, keep trying. The shadow will tell you that his friend Mr. Monkey is lost, and asks you to help find the monkey. He gives you two clues: 'Mr. Monkey may have hopped a train toward Dollet', and 'Mr. Monkey likes hanging out inside of forests'. Have you guessed where he is? He's in the forest west of Dollet. Just walk around, and eventually you'll run into Mr. Monkey. Either choice will make him run for it, so just go back to Obel Lake. Now, the shadow will give you clues to 'stones' randomly: 'Take a break at the railroad bridge' 'At the beach near Balamb, something special washes up sometimes' 'Take time off at the Eldbeak Peninsula' 'You'll find something on an island east of Timber' 'You'll find something on top of a mountain with a lake and cavern' 'Back in the day, there used to be a small but beautiful village south of here surrounded by deep forrests' 'Mr. Monkey had a rock like this' NOTE: These are easier to accomplish with Enc-None on. 'At the beach near Balamb, something special washes ashore at times' The beach on the Balamb continent houses many rocks, just search the area constantly pressing X until you find the rock with 'STSLRM' 'You'll find something on an island east of Timber, too' There's an island east of timber without shores...fly Ragnarok there and search the island for rocks until you find the one REAIDR. 'There's also something on top of a mountain with a lake and cavern' Near the Galbadia garden site, there should be a mountain with a cavern with water coming out of it. Go on top of that mountain (Monterosa Plateau) and search the area directly above the cavern. There, you'll find a bird warming it's eggs. Select 'check it out' and you'll fight a Cokatrice. Kill it, then get the rock, which says EASNPD. 'Mr. Monkey had a rock like this I think...' First of all, go to the peninsula and throw rocks. Throw 'em until it says 'The rock skipped many many times'. After this, go to the forest with Mr. Monkey. Find him, and throw rocks at him ^-^. Eventually, he'll throw a rock back at you, saying URHAEO. Now...put the rocks together for the final clue (go back to the lake and the shadow will display the rocks in this order) S T S L R M U R H A E O R E A I D R E A S N P D See a pattern? If you read it from top right down the list of letters, it will say MORDREDPLAINSHASTREASURE; Mordred plains has treasure. Go to the Mordred Plains, which is north of Esthar. Here, different stones are all over the place. The one you really want to pay attention to is the red stones. They lie; meaning you should do exactly opposite of what they say. If they say that the treasure isn't there, then it's there; check it a second time to receive it. The treasure is a Three Stars, which teaches the ever useful Expendx3-1 ability. 'Take a break at the railroad bridge' Well, he hints to the many draw points around the world that are located on railroad bridges. 'Take time off at the Eldbeak Peninsula' Go to the Eldbeak Peninsula, which is located north of the Balamb Continent. Check around it for a stone which says: TRETIMEASUREATMINOFFDEISLE Figure it out? Take the clue literally, and take out the words TIME OFF from the stones. It should now say TREASURE AT MINDE ISLE. Minde Isle is located south of Esthar, and you'll get a Luck-J scroll for your effort. 'Back in the day, south of here, there used to be a small but beautiful village surrounded by deep forests. Everyone lived a happy life there' In Centra, there should be a forest with a round grassy clearing in middle of it. Inspect it, and Squall will mention that there's a lot of rubble around. Now, the best part of this side quest... THERE'S NOTHING HERE!!! +-+-+-+-+-+- |Centra Ruins| -+-+-+-+-+-+ On the Centra continent are two areas which you can explore...Edea's house, and the Centra Ruins. It's around the Centra crater. I would recommend you do this right after you get the mobile garden. - Getting Odin The first time you enter the ruins, there will be a timer for 20 minutes on the screen. I would recommend that for now, you keep Enc-None on. First, climb all the stairs and go up on the altar elevator. After this, climb the left stairs all the way to the top and into the room with the machinery. Here, you'll want to activate the switch. Now, climb back down. After getting back now, there should be another switch that lit up. Activate this switch to open up a stairway. Go up the stairway all the way up. Here, you'll be able to see a statue with one eye in it. Climb the small ladder and take the eye from the statue. Now, go up the stairs on the right to the top. Here, take the eye you had and put it in the missing socket of the statue here. A random code will appear. Remember this number. Now, take both eyes out of the socket and go back down to the previous statue. At the statue, put both eyes in the socket, and an place to input a code should appear. Here, use the directional keys to input the code you saw at the top of the ruins. After this, a door should open up and you'll be able to fight Odin. ----------------------------------------------------------------------- BOSS BATTLE: HP: Odin 1300 - 31000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan statistics: ---------------------------------------------- A legendary GF that 1 4 121 26 151 1 0 | sleeps in a dungeon. 10 18 130 45 158 6 2 | Zantetsuken cuts 20 33 140 64 166 10 4 | Anything that stands 30 47 150 84 174 15 6 | in its way. 40 61 159 103 182 19 8 | 50 75 169 122 191 23 10 | 60 89 179 140 198 28 12 | 70 103 189 159 207 32 14 | 80 117 199 177 215 36 16 | 90 130 209 195 223 41 18 | 100 143 218 212 231 45 20 | ---------------------------------------------- Draw: Stop, Death, Double, Triple (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 100% Wind : 100% Water : 100% Poison : 100% Holy : 100% ======================================================================= Really easy. Hopefully, you have 13-17 minutes left. The more the better. First of all, scan him. After that, hit him until he has about two more hits worth of HP left. After this, constantly draw triple, since the magic junctions well. Keep on drawing until you have about 30-40 seconds left, then defeat him. ----------------------------------------------------------------------- - Tonberry King Ok, first of all, you'll want to have stored a lot of Hi-Potions and Phoenix Downs. This quest is NOT easy, and failing it can be a very big waste of time. It took me about 40 minutes to do, but I died on the king and had to do it all over again. Slower players can take up to 2 hours to do this quest, so BE CAREFUL!!! The party you want for this is Zell, Squall, and your most 3rd most useful character (I recommend Rinoa). Now, you have to be in the beginning area of the ruins. The objective is to kill 18 - 22 Tonberries, in a row, and without leaving or saving! Once this is accomplished, the Tonberry King appears at random. The rumor about the 20 chef's knives has been confirmed to be...incorrect. Thanks to Morgan Lewis (?) for the information! ANOTHER NOTE!!!! I have been told (thanks Chris Keppler and quite a few other people, but its first come first serve in the thanks department) that you can exit the area to save, regardless of what a lot of people say! Try it out!!! My strategy is to keep Zell and Squall's HP REAL LOW. Also, make sure you have learned Zell's Meteor Drive limit. Tonberries have A LOT of HP (around 20000), and also have an attack which deals about 2000 damage. The catch is, they have to walk across the whole screen before they can hit you (unless they do everyone's grudge, which I'm not sure how it works). Begin the battle with Squall attacking with Renzokuken. After that, use Zell's duel. Depending on your luck, you may start with a lot or little time. Nevertheless, always do this chain of attacks: Punch Rush, Meteor Drive, Mach kick, OR, Booya, Heel Drop, Meteor Drive (whichever one is easier for you). For every second, you should be able to do 2-3 attacks per second, at least. Practice those moves, and you'll able to kill a tonberry with 1-3 duel attacks, meaning killing a tonberry can take as little as 2 minutes! If you use summons or attacks, then it can take upto 5 minutes per battle, meaning it really will take you 2 hours to do this quest. After the 20th or so kill, the Tonberry King will appear. ----------------------------------------------------------------------- BOSS BATTLE: HP: Tonberry King 2500-250000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- The king of the 1 7 81 21 20 2 0 | Tonberries. Appears 10 27 87 41 22 5 0 | to seek revenge for 20 49 95 62 25 7 1 | for all defeated 30 71 102 84 27 10 1 | tonberries. 40 93 110 104 30 12 1 | 50 114 117 124 32 15 2 | 60 135 125 143 35 17 2 | 70 156 132 162 37 20 2 | 80 177 140 180 40 22 3 | 90 197 147 197 42 25 3 | 100 217 155 214 45 27 3 | ---------------------------------------------- Draw: (LV 001-019) (LV 020-029) (LV 030-100) Death Death Death Cure Cura Curaga Life Life Full-Life ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 100% Wind : 100% Water : 100% Poison : 100% Holy : 100% ======================================================================= I would recommend that you fight him when he's at level 30+, since that's when he would have more useful magics to draw. First of all, make sure that at least 2 characters have the draw command. The other can have either draw or item. All the characters should have the G.F. command, and maybe magic as the missing spot. You DON'T want to die against this foe. If you do, you'll have to do the whole tonberry killing process again. I would NOT recommend you fight him at level 100, since he'll have some 250,000 HP (!) then. What you want to do, is attack with all your best G.F. Cast protect as a minimum, and maybe haste. If possible, attack with limits, but concentrate on using powerful G.F. instead. He has a selection of attacks: It's sharp can do anywhere from 1-9999 damage, and I'm not exactly sure how this damage is calculated. Be careful of this attack. His normal attack can do about a thousand to a single character. His toybox drop can cause 1500 damage to all. If any of your characters fall into low HP, draw cast curaga on him/her. If they're killed, then draw cast full-life. The battle can be tough, especially at later levels, and is time consuming. Good luck! ----------------------------------------------------------------------- -+-+-+-+-+- |Shumi Tribe| -+-+-+-+-+- The Shumi Tribe is located on a large island northwest of Trabia, it's on your map. Here, you can find an ultima draw point (5000 gil per use!)and some other interesting things. Explore the village. Eventually, you'll find someone that needs your help to finish a statue. You'll find that you need certain stones to complete this quest. The locations to the stones are: - Blue Stone Just to the left of the Laguna statue - Wind Stone On a boulder just to the left of the hotel - Life Stone Tree roots to the right of the Elder's house - Shadow Stone At the surface where the ultima draw point is; check every area with shadow. - Water Stone Check the stone the frog is sitting on, then check for it at the artisan's house (it's used for washing) After this, the statue is completed. Go to the elder to get a... PHEONIX PINION!!!! After the statue is completed and you got your prize, talk to the Elder's Attendant in the workshop. After this, go to the elder to ask for more assistance. After this, go talk to the moomba outside. Follow the moomba and then return to the elder. He'll say that he needs another helper for the completion of the statue. Go back and speak with the elder's attendant. After this, go talk to the artisan. Go back to the elder, and you'll be asked to find a way to convince the artisan. Go to FH and speak with the grease monkey (lives in a repair shop). He'll give you a moomba doll. Go back to the tribe, and show the elder the doll to receive a status guard. -+-+-+- |Winhill| -+-+-+- There are a couple of things you can do in Winhill. - The Vase Quest If you visit the mansion near Raine's old house, there will be a person inside who will ask you for help locating a vase, which unfortunately has shattered. The pieces of the vase can be found throughout the town. The first piece is located in a suit of armor inside the mansion. The second piece is located in Laguna's old house - in the white flowers. The third piece is located in Raine's house; talk to the lady living there until she starts talking about the smell of the flowers downstairs. Go downstairs and observe the flowers on the lower fight corner of the screen. Raine's spirit will appear. Speak to it and a cat will replace it. Inspect the cat to find the last piece of the vase. Return the pieces to the person in the mansion to receive a Holy Stone. +-+-+-+-+-+-+- |Chocobo Forest| -+-+-+-+-+-+-+ This is definitely a tough and time consuming quest. In order to finish it, you need to solve the puzzle in each chocobo forest. The rewards are pretty good, and you get a Chicobo card in the end too! What you want to do in each forest is to get only one chicobo remaining on the screen. Sometimes you have to call them out in a certain order. I really cannot describe the order in which to do all this without pictures...sorry. If anyone has good instructions to this quest, please tell me!! +-+-+-+-+- |CC Members| -+-+-+-+-+ On Balamb garden are some expert card players. For one, I recommend that you have some good cards before taking on this quest. Also, you need to have won about 15-20 card players before you can actually play the members. The CC members are not that easy. The first one, Jack, can be found walking around the directory every once in a while. After you beat him, you can face the Joker. He can be found in the training center; he was the one who sold items on the 'plank' near the blizzard draw point. He appears randomly, so it could take a while. Also, he has the Leviathan card, so remember to get it! The next member, Club, can be found wandering the hall area around the dormitory, cafeteria, and parking lot. After challenging them, go back to the directory. Sometimes, two girls will be walking up to the directory. After they stop, challenge them and you'll see that they're the Diamond. The next member is Spade, who is found on the second floor, near the elevator. He is in the same place that the guy who gave you the 7 cards in the beginning of the game was. Please note, though, he does appear very randomly. The fifth member, Heart, is Xu, who is found on the bridge. She has the Carbuncle card, so make sure you nab it from her. The final CC member is a little bit more difficult to find than the other members. First, speak with Nida (on the bridge) and then go challenge Dr. Kadowaki. She'll mention the king. Now, go back to the dorms and take a nap. If any party members are with you, they have to leave, so pick that option when at the dorm. The King will appear randomly, so just constantly try napping. The King has the Gilgamesh card, so make sure you get it. +-+-+-+-+-+-+-+- |Alien Encounters| -+-+-+-+-+-+-+-+ Have you found it strange, that say, when you fought in a certain area, a little UFO appeared? It sure as hell was that way for me! Before taking on this quest, It us required you have Ragnarok, Enc-None, and 5 Elixirs. The first encounter is at the Winhill Bluffs, which is near, you guessed it, WINHILL!! The second is on Mandy Beach, a shoreline near Timber (check your menu to see your current location). The third is on Kashkabald Desert, which is east of the Centra Ruins, and is the desert right to the right of Cactuar Island. There are two ways to get here. Either you get a chocobo at the forest west of the desert and go the long way, or you just fly Ragnarok there. The final encounter is east of Trabia, on an island east of Heath Peninsula (actually, the island is counted as part of the Peninsula; could this be a glitch?) After you have encountered the UFO in all four locations, go to the plateau just north of the Chocobo Forest in the Grandidi Forest. The Grandidi Forest is that huge forest area north of Esthar. Defeat the UFO (it ain't that hard) than go to the old Balamb garden site. There, you will encounter the alien PuPu. Here, you have two options: You can give it five elixirs and receive the PuPu card, or you could kill the thing and get an Accelerator. I would get the card, but it's your choice. +-+-+-+-+- |Card Queen| -+-+-+-+-+ This is probably the second most difficult and longest quest in the game. It WILL most DEFINETELY require a large amount of patience, and a crapload of resetting (remember the R1R2L1L2StartSelect trick!). If you remember, in Balamb, there was a Queen of Cards just outside the Balamb station. She will remain in Balamb until you lose/win a rare card to her. When that happens, she will move on to another town. What your goal should be is to get her to move to Dollet. She has different chances in different towns to go to different towns (did you get all that? :). When she does move to Dollet, she will have a new option in her list when you talk to. If you select that option, she'll request a rare card so she could give her father the card to make a new rare card. When you lose that card to her, her father will paint a new card, and that card will be given to someone around the world. The old card (MiniMog for example) will be given to the queen's brother, who lives in the artist's house (south of the pub). Play him to receive the card. What makes this quest so frustrating is that when you do lose a rare card, she'll move to another city, and you'll have to chase her down back to Dollet again. When you do lose a card that isn't part of the quest, you'll have to play HER to receive the card, meaning doing the quest and retrieving your lost cards will literally take hours. NOTE: You can only lose the requested cards in Dollet! Bad news, since you have to abolish the random rule in Dollet to be able to complete this quest (well, you could try it with the random rule, but good luck!!) She'll want these cards in this order: ======================================================================= Card |New Card |New Location ======================================================================= MiniMog Kiros Deling City, man in black near Junk shop. Sacred Irvine F.H., Flo who is the Mayor's wife Chicobo Chubby Chocobo Balamb Garden, guy sitting on bench in hall outside of library. Alexander Doomtrain Timber, pub owner Doomtrain Phoenix Esthar, Presidential Palace, assistant outside of library. ======================================================================= Here's a chart of where the queen will move. ======================================================================= Current Area |Chance of where she'll move to ======================================================================= Balamb Dollet(37.5%); Deling City(62.5%) Deling City Balamb, Dollet, Winhill(12.5%); F.H.(62.5%) Dollet Balamb(37.5%); Deling City(62.5%) Shumi Village Balamb(25%); Dollet(50%); Lunar Gate(25%) Winhill Deling City, Dollet(37.5%); F.H.(25%) F.H. Dollet(12.5); Winhill(25%); Esthar(62.5%) Esthar Dollet, F.H.(12.5%); Shumi(25%); Lunar Gate(50%) Lunar Gate Sure as hell any place in the world, good luck finding her, since she goes anywhere without giving a clue from here!!! ======================================================================= Some tips to minimize time: - You should NEVER EVER let her go to the Lunar Gate, and it wouldn't be smart to let her go to Deling City, F.H., or Esthar. - I _REALLY_ recommend that you abolish the random rule from the Dollet area, since it'll be near impossible to get the queen to take the cards she wants with it. MY METHOD OF ABOLISHING: First of all, go to an area that has at least one new rule to the area that has the rule you want to abolish. At the area with the new rule, play somebody there so that you could 'remember' that rule. FOR EXAMPLE: Balamb has the open rule. Dollet has Elemental and Random. You want to abolish Random, so go play someone at Balamb to remember the open rule. Now, go to the area with the rule you want to abolish. Play somebody there (make sure they say something like 'Oh, you have new rules, so lets play with [new rule area's] rules and ours!'). One of three things will happen: Either you will abolish a rule, spread a rule, or nothing will happen. If the desired effect fails to occur, then I would reset until it does. - You can do a little 'chain'. What you want to do is get the queen to Dollet from Balamb. After this, get her to go back to Balamb, then repeat the process. That will prevent her from going across the whole world. -+-+-+-+-+-+-+-+-+-+-+-+ |Deep Sea Research Center| +-+-+-+-+-+-+-+-+-+-+-+- The Deep Sea Research Center is located in a far, far, remote area. To reach it, go to the very bottom left corner of the map. It's around there. I would prepare before coming here. I recommend you have powerful limit breaks (the Lion Heart would be just perfect!), maybe degenerator, and lots of high stats. The level down ability might help also. Just as you enter the room, there will be a glowing core. If you noticed, every step you take probably leads into a battle. Why? If you walk when the core is lit, you will probably enter a battle before you can say 'HEY!'. Wait till the core is not lit, then walk toward the front of it. When you get here, you'll be given some options. So you wish to challenge me... > It's not our will to fight Pick the one and only option here. You'll be engaged in battle with a dreaded Ruby Dragon. Ruby Dragons are my worst nightmare; the only thing I find scarier than this is the...well, nothing! I find these dragons scarier than even the weapons! If the dragon starts the battle off with a 'Breath' attack, you're pretty much finished. That attack does about 9700 damage to all my characters! My strategy to defeat these bastards from hell is to have initiative on somebody with the level down ability. As soon as the battle starts, cast the ability on the enemy, and they'll be drastically weaker (especially if your characters are at higher levels). Keep doing this till the dragon can literally do only 2-3 digit damage. Finish it off then. Also, you can give Quistis initiative, and also have her HP as _LOW_ as possible. When the battle starts, pray that her limit will be available, then cast degenerator. If the dragon starts the battle quickly and attacks with breath or meteor, you are probably finished (but NEVER give up!!). Get her limit up as quick as possible, and use degenerate to implode the dragon. After the first battle, you'll be given another choice: Begging me for mercy? > Yeah...there's nothing I can do > Never Choose never, and you'll fight ANOTHER (!) Ruby Dragon (don't you love how hard Square makes their games?!). But...this time, you're disabled...the battle starts off as a back attack! I find that VERY often, the dragon also starts off his attacks with Breath. Just try to use the strategies above and hopefully you'll win. Damned imbeciles. Why do you wish to fight? > For the sake of protecting something > None of your imbeciles > Select the secret third option hidden below the 2 listings. Now, you'll fight Bahamut. ----------------------------------------------------------------------- BOSS BATTLE: HP: Bahamut 10,800 - 90000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Called the King of 1 59 71 62 16 10 0 | GF. Its Mega Flare 10 100 80 83 25 14 2 | ignores all defense. 20 146 90 105 36 18 4 | Gives assistance 30 191 100 126 46 22 5 | freely to those who 40 236 110 146 57 26 7 | show their power. 50 255 120 166 67 30 8 | 60 255 130 185 78 34 10 | 70 255 140 203 88 38 12 | 80 255 150 220 99 42 14 | 90 255 160 236 110 46 15 | 100 255 170 251 120 50 17 | ---------------------------------------------- Draw: Flare, Curaga, Full-Life, Dispel (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 50% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 50% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 0% Earth : Misses Wind : 0% Water : 100% Poison : 50% Holy : 100% ======================================================================= He isn't the easiest boss, but he ain't the hardest either. To start with an advantage, use Haste on yourself and cast Doomtrain on him. If you don't have Doomtrain, cast Meltdown, Slow and Blind on him. Also, cast Protect and Shell on yourselves to protect against some of his more deadly attacks. You're at a real advantage since you can draw curative magic from him. Because of this, have at least one or two characters have the draw skill. Basically, pound on him with G.F., limits, and high level magic. Limits are real nice (and Squall has a different animation for Renzokuken on Bahamut and other certain bosses). If blinded, his options are very limited. The only thing you'll have to worry about is his Mega Flare attack. It can do 4000+ damage to you, so I would recommend keeping your HP at about 6000 during the whole battle. If anyone gets finished off, draw cast Full-Life, and if anybody falls below the 4000 mark, draw cast curaga. He shouldn't last too long. ----------------------------------------------------------------------- By now, I hope you only have 1 more G.F. to get...Eden. After the battle, the core will have exploded. Go back to the Ragnarok, and enter it's conference room. Also, talk to all of your characters. After this, go back to the center. There should be a way down now. The way I did this, is: On the fist floor, use 4 units to go to floor 2. After this, use 1 unit to go to floor 3. Repeat this till you're at floor 6. After this, inspect the machinery, and _LET ZELL HANDLE IT_. If you don't you will not be able to fight Ultima Weapon. Go down. Make sure you save before going. On each floor, you'll fight 3-5 groups of a certain type of enemy. First, you'll fight TriFaces. After this, you'll fight imps and grendels. After this, you'll fight Behemoths. After this, Ruby Dragons. Finally, you'll fight 2 Iron Giants (!) at once. After all this crap, you'll finally be at the bottom. PLEASE NOTE: You cannot go back up to save/heal or else you'll be starting over. NEW!!! Secondary super easy strategy found!! Thanks bigtime to The Eliminator! The way you do this is: - On the first floor, 4 units are spent no matter what. - On the second floor, use 2 units to get to get down to the next floor. - On the third floor, spend 4 units on the monitor a little to the left of the stairs to enter the steam room. Here, use the station to recharge 7 steam units. Now, go back to the main room and use 1 unit to open the way to the next floor. - On the fourth floor, use 1 unit to get to the next floor. - On the fifth floor, use 1 unit to go to floor 6. - Here, don't let Zell operate the machinery, and spend 4 units to go straight to Ultima Weapon. Once at the bottom, use the Move-Find ability to find a save point. Save, then use your remaining ten units of steam to activate the final controls. After this, you'll engage in battle with Ultima Weapon. ----------------------------------------------------------------------- BOSS BATTLE: HP: Ultima Weapon 51000-160000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics ---------------------------------------------- The strongest 1 40 12 8 127 27 0 | ultimate monster. 10 62 28 27 130 28 1 | It's said to be 20 87 45 48 133 50 1 | impossible to defeat. 30 110 64 69 137 50 1 | 40 133 81 90 140 85 3 | 50 155 99 111 143 85 3 | 60 177 117 132 147 98 3 | 70 197 135 152 150 109 4 | 80 217 152 173 153 121 4 | 90 236 171 193 157 133 5 | 100 254 188 213 160 145 5 | ---------------------------------------------- Draw: Regen, Dispel, Ultima, Eden (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 100% Wind : 100% Water : 100% Poison : 100% Holy : 100% ======================================================================= All I can say is that he's not easy. First thing you should do in battle is to draw Eden. After this, you'll want to cast meltdown on him and also Aura on yourself. If you can pull it off, try using Lion Heart (limit break). If you can do it, it will most likely destroy the weapon. Otherwise, pound it with limits and G.F. Watch out! His light pillar attack can kick one of your guys out; it does 9999 damage. Revive with Full-Life. It might help to cast haste on everybody. Well, that's about all the strategy I can give you, GOOD LUCK!! ----------------------------------------------------------------------- -+-+-+-+-+-+-+ |Cactuar Island| +-+-+-+-+-+-+- Cactuar island is a small desert island just east of the Kashkabald Desert. It contains the ever popular cactuar - little cacti who have made previous appearances in other FF games. In this game, Cactuars are hard to hit, as normal, but in addition they run almost immediately in battle also. But, they give an amazing 20 AP each! This is probably where you would want to come to get your skills learned. What I do is I put initiative on Zell and have his HP really low. After this, I use his limit, and do a finishing blow which hits all the enemies. Also, you can attack with Squall or Selphie with their best weapons; they have 255% hit rates. The special part about this island is that you might see a little Cactuar head that pops out of the desert at random areas. If you run into it (not with Ragnarok) than you will fight the giant cactuar, another G.F. ----------------------------------------------------------------------- BOSS BATTLE: HP: Jumbo Cactuar 6000-600000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Some Cactuars live 1 21 26 13 13 5 0 | long lives and grow 10 35 30 23 25 6 0 | huge. This Jumbo 30 50 36 35 38 8 1 | Cactuar is one of 40 80 47 57 64 10 1 | those. 50 94 53 69 77 11 2 | 60 108 59 80 90 13 2 | 70 121 64 91 103 14 2 | 80 135 70 102 116 15 2 | 90 148 76 113 129 16 3 | 100 160 81 123 142 18 3 | ---------------------------------------------- Draw: Meltdown, Demi, Tornado (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 50% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 100% Wind : 100% Water : 290% Poison : 100% Holy : 100% ======================================================================= A really huge cactuar. I thought this was a pretty easy battle. My tip to you is to fight this cactuar at a low a level as you can, since at level 100 he'll have over half a million HP. Basically, what you want to do is just constantly pound with limit breaks and G.F. (specifically Leviathan). Also, the Renzokuken has a different animation for the cactuar, and I suggest that you see it. He has a lot of HP, but the only attack that you should worry about is the 10000 needles attack, as that causes instant death to a character. If it is cast, then I would revive him. BIG NOTE: Toward the end of the battle, Jumbo Cactuar will start 'hesitating'(you'll be given a message). This is your cue to start throwing major cans of whoop ass on the cactuar, because that's a sign that this thing is about to run away. Use limits and Leviathan to quickly finish it off. ----------------------------------------------------------------------- +-+-+-+-+-+- |Omega Weapon| -+-+-+-+-+-+ Hey y'all! I found a good strategy to defeat him...all by myself *GASP*! For you cheap people out there, if you feel like having an instant win, I've heard the 'The End'(Selphie's strongest limit) works on Omega! If you feel like doing it the cheap way, than use this tactic. But remember, the truly good players don't use ways like this to defeat the big bosses. Preparations: All the fighters should have their strongest weapons. Everybody should have ability to junction at least to HP, Str, Vit, Spr, Mag, and Spd. Now, junction: - Full life to HP - Meteor / Ultima / Aura to Str - Regen to Defense - Meteor / Ultima to Mag - Reflect to Spr - Haste to Spd - 100 death to status defense. It is recommended that you have at least 80, if not a hundred, of the specified magics. Having Zell, Squall, and Rinoa is a good party (Rinoa is an ABSOLUTE requirement) Also, everybody MUST be at 9999 hp. Also, have everybody have (hopefully) hp + 40 or 80 (to get your HP to 9999) and have str + 60 , and the last should be probably be Vit + 40, or Spr + 40. Str and Hp are first priority, then Vitality (or Spr, tell me what Terra Break is based on!). If all your characters are at least level 75, you should be able to get all your HP to 9999, Str above 200, vit above 130, Mag above 130, and spr above 120. Now, have two of your characters have one of these abilities: Recover, Revive. All of your characters should have GF and Magic. Try to get your compatibility with Cerberus and Eden real high. Put full life, aura, haste, protect, shell, and curaga at the front of your magic list. Now, get set to battle the weapon!!! *NOTE: this is a extremely difficult strategy, and will piss novice, intermediate, and even expert players off, but it's the only way to I could find to do without using Card refining. At the castle, have one of your parties save at the area right at the bottom of the winding tower leading to Tiamat and Ultimecia (need move- find). Now, go back outside the cathedral (this should be the party that is going to fight omega weapon, by the way) and switch parties. With the second party, go to the entrance. Now, go up the first set of stairs. At the 3 way split, go right. Enter the door there, and go down the stairs. Here, you should see a wire hanging down toward the bottom left corner of the screen. Pull the wire down, and you'll have one minute to find Omega weapon. Go to the green switch spot just north. Switch to the other party. Now, go back into the cathedral, and the big thing should be there. ----------------------------------------------------------------------- SPECIAL BOSS BATTLE (SMoon's strategy) HP: Omega Weapon 115105-1161000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Stronger than Ultima 1 67 61 70 121 61 0 | Weapon, Omega Weapon 10 113 65 128 125 61 1 | is the strongest 20 163 70 193 131 61 1 | monster. It is bad 30 213 76 255 136 61 2 | luck to run into this 40 255 81 255 142 61 2 | monster. 50 255 86 255 136 61 3 | 60 255 92 255 153 61 3 | 70 255 97 255 158 61 4 | 80 255 102 255 164 61 4 | 90 255 108 255 169 61 5 | 100 255 113 255 175 61 5 | --------------------------------------------- Draw: Flare, Holy, Meteor, Ultima (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire :-100% Ice :-100% Lightning :-100% Earth :-100% Wind :-100% Water :-100% Poison :-100% Holy :-100% ======================================================================= The ultimate monster. His attacks are in the extremes. He uses Ultima, LV 5 death, Meteor, Light Pillar(does 9999 damage to a single character), Medigo Flame(9998 damage to all characters which is unblockable), and finally, Terra Break, which does about 15-20 hits for about 4500 damage. Terra Break can be protected from by protect, but even with it you'll be lucky to have one character just barely holding on. Probably harder than the previous weapons from before. Following my strategy above: Have Cerberus cast immediately at the beginning of the battle. Now, cast haste and aura on everybody. After this, just wait. Make sure your HP stays at 9999; if your characters are damaged, then use Curaga. If he uses Terra Break, your finished. Have Rinoa ready. When he uses Medigo Flame, have Rinoa call Angelo. Hopefully, she'll use Invincible Moon (BTW - If you have wishing star, good luck, since she'll probably use those attacks more often) With you having aura and only 1HP remaining, your chance of doing Invincible Moon should be high, but like I said before, BEWARE!!! If you have other advanced moves (like wishing star) she'll most likely use that instead. If that's the case, TRY to have at least one holy war available, and use that instead. Hope you got all that. Now, when your invincible, you should have aura on, so just wail at him with limit breaks. Squall should have a high rate of using Lionheart, and Zell will probably have 12 seconds each time for his limit break. All Rinoa did for me was invincible moon, so I guess that if your invincibility fails, then use it again (but since your at 1 hp, your chance of surviving is not likely). If you can get in enough hits, you should be able to defeat him before your invincibility disappears. It took me a few tries, but I eventually did it. Good luck! ----------------------------------------------------------------------- -+-+-+-+-+-+-+-+-+- |SeeD Test Questions| -+-+-+-+-+-+-+-+-+- Here are the answers to the SeeD written test questions. Also, remember, you may only take tests up to your current level. -------------------------------------- |SeeD Test Answers | -------------------------------------- |Test 1 : Y N Y Y Y N N Y N N | |Test 2 : Y N Y Y Y N Y Y N N | |Test 3 : N N Y N Y Y Y N Y N | |Test 4 : N Y Y Y N N Y Y N N | |Test 5 : N N N Y Y N N Y Y Y | |Test 6 : Y N Y Y N N Y Y N Y | |Test 7 : Y Y Y Y Y Y N Y Y N | |Test 8 : N Y N N Y Y N N Y N | |Test 9 : N Y N N N N N N Y Y | |Test 10: Y N N N N N N N Y N | |Test 11: Y Y N Y Y N Y N N Y | |Test 12: N Y N N Y N Y N Y N | |Test 13: Y N N N Y N N N N N | |Test 14: Y Y Y Y N Y Y N Y N | |Test 15: Y Y N N N N N Y N Y | |Test 16: Y N N Y N Y N N Y N | |Test 17: Y N N N Y N N Y N N | |Test 18: Y N N N Y N N N N N | |Test 19: Y N N Y N N N N N Y | |Test 20: Y Y N Y N Y Y Y N N | |Test 21: Y Y Y Y N N Y Y Y N | |Test 22: N N N Y N N N Y Y N | |Test 23: Y N N N N Y Y Y Y Y | |Test 24: Y Y N N Y Y N N N Y | |Test 25: Y N Y Y Y N N Y N N | |Test 26: Y Y N Y N Y N Y N N | |Test 27: N Y N N N N Y N Y N | |Test 28: Y N N Y Y Y N Y N N | |Test 29: N N N Y Y N N N Y N | |Test 30: N Y N N N N Y N N N | -------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I I . G U A R D I A N F O R C E S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -+-+-+-+-+-+-+-+ |Getting the G.F.| +-+-+-+-+-+-+-+- This is where I will explain how to get each G.F.. I will use their DEFAULT NAMES throughout the faq. G.F. LIST - Quezacotl - Brothers - Pandemona - Bahamut - Shiva - Diablos - Alexander - Cactuar - Ifrit - Carbuncle - Cerberus - Tonberry - Siren - Leviathan - Doomtrain - Eden SEMI-G.F. List - Phoenix Use a phoenix pinion during battle - Mini Mog Learn ability with Mog's Amulet - Chocobo Use a Gysahl Green - Odin Find at the Centra Ruins (see CENTRA RUINS in the SIDE QUESTS section) - Gilgamesh Receive if you have Odin when you fight Seifer on Lunatic Pandora THE G.F. I _ABSOLUTELY_ RECOMMEND YOU TO GET AND WHY, ALTHOUGH I HOPE YOU GET ALL OF THEM - Carbuncle It's reflect casting abilities will help tremendously in some battles. - Cerberus Double and Triple - All in one...need I say more? - Doomtrain Probably the best G.F. in the game, very high HP and casts almost EVERY status ailment on all enemies with high success. - Eden The most damaging G.F. in the game, the only summon in all of FF history that can inflict five (yes, FIVE) digit damage (well except for maybe Cactuar, but lets not talk about him now). Let's see, at level 100 he can do 11550 damage. Add SumMag + 40%, then he does 23100 (remember, SumMag is cumulative). Now, add boost at max (250%), and he can do 57750! +-+-+-+-+-+-+-+- |Getting the G.F.| -+-+-+-+-+-+-+-+ Note: As most of you probably can figure, !!! means the ability comes already learned. (((( Q U E Z A C O T L )))) Access the study panel in the classroom on Balamb garden. Check the tutorial to receive the G.F. It's attack, Thunder Storm, does lightning damage. Nice abilities for this GF are: Card and Card Mod. These two abilities allow you to get cards and change them into just about any item you want. Also, its junction abilities are useful this early in the game. Ability List: Quezacotl ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- HP-J |None |50 | Vit-J |None |50 | Mag-J |None |!!! | Elem-Atk-J |Mag + 20% |160 | Elem-Def-J |Vit-J |100 | Elem-Def-Jx2 |Elem-Def-J |130 | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Card |None |40 | Mag + 20% |None |60 | Mag + 40% |Mag + 20% |120 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | Boost |None |10 | T Mag-RF |None |30 | Mid Mag-RF |T Mag-RF |60 | Card Mod |Card |80 | ----------------------------------------------------------------------- (((( S H I V A )))) Retrieve in the same area as Quezacotl. Shiva is a useful ice G.F., and her Diamond Dust attack is traditional from other FF games. Her useful abilities are her Spr/Vit +, and her other junctions. Ability List: Shiva ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Str-J |None |50 | Vit-J |None |50 | Spr-J |None |!!! | Elem-Atk-J |Str-J |160 | Elem-Def-J |Spr + 20% |100 | Elem-Def-Jx2 |Elem-Def-J |130 | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Doom |Reaching LV 10 |60 | Vit + 20% |Vit-J |60 | Vit + 40% |Vit + 20% |120 | Spr + 20% |None |60 | Spr + 40% |Spr + 20% |120 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | Boost |None |10 | I Mag-RF |None |30 | ----------------------------------------------------------------------- (((( I F R I T )))) It's the first boss, found in the fire cavern. He utilizes a fire attack called Hell Fire. If your reading this, (experts should only) you most likely got him already, but oh hell, here ya go. Oh, and by the way, his useful abilities are his Str abilities, and his Ammo-RF. ----------------------------------------------------------------------- BOSS BATTLE: HP: Ifrit 1068 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Fire GF; uses fire 6 37 44 9 183 3 0 | magic. It's a strong ---------------------------------------------- opponent but, as it is a part of Garden's exam, not impossible to defeat. Draw: Fire, Cure, Scan (only one level!) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : -100% Ice : 200% Lightning : 100% Earth : 100% Water : 100% Wind : 100% Poison : 100% Holy : 100% ======================================================================= It's really not that hard. Just make sure you have some GF junctioned, and use Shiva, Quezacotl, and Ice magic. If your trying to get the highest initial SeeD ranking, then I suggest that you get him to low HP (so that you could kill him with one _ATTACK_) and wait till about 20 seconds are left. Then you attack him, and the battle should finish with less than 7 secs left. ----------------------------------------------------------------------- Ability List: Ifrit ----------------------------------------------------------------------- Ability |Prerequisite | AP | ----------------------------------------------------------------------- HP-J |None | 050 | Str-J |None | !!! | Elem-Atk-J |None | !!! | Elem-Def-J |None | 100 | Elem-Def-Jx2 |Elem-Def-J | 130 | Magic |None | !!! | GF |None | !!! | Draw |None | !!! | Item |None | !!! | Mad Rush |Reach LV 10 | 060 | Str + 20% |None | 060 | Str + 40% |Str + 20% | 120 | Str Bonus |Str + 40% | 100 | SumMag + 10% |None | 040 | SumMag + 20% |SumMag + 10% | 070 | SumMag + 30% |SumMag + 20% | 140 | GFHP + 10% |None | 040 | GFHP + 20% |GFHP + 10% | 070 | GFHP + 30% |GFHP + 20% | 140 | Boost |None | 010 | Fire Mag-RF |None | 030 | Ammo-RF |Reach LV 10 | 030 | ----------------------------------------------------------------------- (((( S I R E N )))) Draw her from Elvoret on top of the Dollet Communications Tower. She uses an attack called Silent Voice, which inflicts Silence (not always though) and also small amounts of non-elemental damage. She has, though, good Mag abilities, and also the ever useful Treatment and Move-Find abilities. ----------------------------------------------------------------------- BOSS BATTLE: HP: Elvoret 1563 - 3523 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- A monster that lives 1 17 2 10 127 8 0 | in the abandoned 10 27 4 27 130 10 1 | Dollet Communications 11 28 4 28 130 10 1 | tower. No one knows ---------------------------------------------- where it came from. Draw: Thunder, Cure, Double, Siren (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 60% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 90% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 0% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : Misses Water : 100% Wind : 100% Poison : 0% Holy : 100% ======================================================================= Of course, what you want to do first is draw Siren. The way to defeat this monster is just pound away with your strongest G.F. Eventually, he should be easily defeated. If he does the attack that hits all your characters for about 200-300 damage, then draw cast cure on your characters. ----------------------------------------------------------------------- Ability List: Siren ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Mag-J |None |!!! | St-Atk-J |None |!!! | St-Def-J |None |!!! | St-Def-Jx2 |None |130 | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Treatment |Reach LV 12 |100 | Mag + 20% |None |60 | Mag + 40% |Mag + 20% |120 | Mag Bonus |Mag + 40% |100 | Move Find |None |40 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | Boost |None |10 | L Mag-RF |None |30 | ST Med-RF |None |30 | Tool-RF |None |30 | ----------------------------------------------------------------------- (((( B R O T H E R S )))) They're located at the Tomb of the Unknown King. They have useful HP + and HP-J abilities. There attack 'Brotherly Love' is one of the rare earth attacks which causes fairly large amounts of damage, but has a low ability to even hit many monsters. _____ |_ B _| MAP OF THE TOMB ___| |___ A: Sacred's Location | _ _ | B: Floodgate Controls ___| |_| |_| |___ C: Drawbridge Controls _ | _ _ _ _ | _ D: Final Location of Brothers | |__| |_| |_| |_| |_| |_| | |C __ _ _ D _ _ _ A| |_| | |_| |_| |_| |_| | |_| |___ _ _ ___| | |_| |_| | |___ ___| | | | | From the entrance - go up, right, left, right, left, right, up. Here, you will encounter one of the Brothers, Sacred. ----------------------------------------------------------------------- BOSS BATTLE: HP: Sacred 855-36375 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Earth GF in Tomb of 1 12 60 36 31 10 0 | the Unknown King. 10 35 61 48 40 15 1 | Recovers by power of 20 60 62 74 61 24 2 | the earth. Attacks 30 85 63 74 61 24 2 | with large steel 40 110 65 86 72 28 4 | orb. 50 134 66 99 82 32 4 | 60 158 67 111 93 37 5 | 70 182 68 124 103 41 6 | 75 194 69 130 108 43 6 | ---------------------------------------------- Draw: Shell, Protect, Berserk, Life (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth :-100% Wind : 200% Water : 100% Poison : 200% Holy : 100% ======================================================================= This is a pretty easy battle. Just cast all of your G.F. once or twice in a row, and he will be quickly defeated. BTW - if you have the chance, stock up on his magic! ----------------------------------------------------------------------- After this, you should go back one, go right, left, right, left, right, up. Here, activate the floodgate controls. Then, go back one, go right, left, right, left, right, up. Here, activate the drawbridge. Now, go back one, right, left, straight, left, straight. Here, you'll fight both of the brothers. ----------------------------------------------------------------------- BOSS BATTLE HP: Sacred 855-36375 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Earth GF in Tomb of 1 12 60 36 31 10 0 | the Unknown King. 10 35 61 48 40 15 1 | Recovers by power of 20 60 62 74 61 24 2 | the earth. Attacks 30 85 63 74 61 24 2 | with large steel 40 110 65 86 72 28 4 | orb. 50 134 66 99 82 32 4 | 60 158 67 111 93 37 5 | 70 182 68 124 103 41 6 | 75 194 69 130 108 43 6 | ---------------------------------------------- Draw: Shell, Protect, Berserk, Life (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth :-100% Wind : 200% Water : 100% Poison : 200% Holy : 100% ======================================================================= Minotaur 578-27218 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Sacred's older 1 9 40 26 31 10 0 | brother. This Earth 10 28 40 38 35 15 1 | G.F. has healing 20 48 41 51 41 19 2 | ability, as long as 40 87 42 76 52 28 3 | his feet are on the 50 107 42 89 57 32 4 | ground 60 126 43 101 63 37 4 | 70 145 43 114 68 41 5 | 75 154 43 120 71 43 6 | ---------------------------------------------- Draw: Shell, Protect, Beserk, Double (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 0% Wind : 200% Water : 100% Poison : 200% Holy : 100% ======================================================================= Twice the G.F., twice the challenge. This is not a very easy, nor very hard battle. Think...first of all, if you scan Minotaur, it says that it will be healed as long as its feet are _on the ground_ so, guess what will prevent his feet from touching the ground? Cast float on him and Sacred if this healing is starting to pester you. Basically, casting protect/shell on your characters will be a big help in the beginning of the battle. Your strongest G.F. and Tornado (draw from Thrustaevis outside, or mug windmills and convert them into tornadoes) are effective enough to attack them with. Eventually, the brothers will fall. My only caution is Minotaur's Mad Cow Special, which will hurt you pretty bad. Cast cura or curaga on your characters to recover from the attack. ----------------------------------------------------------------------- Ability List: Brothers ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- HP-J |None |!!! | Str-J |None |50 | Spr-J |None |50 | Elem-Atk-J |Str-J |160 | Elem-Def-J |Spr-J |100 | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Defend |None |100 | HP + 20% |None |!!! | HP + 40% |None |120 | HP + 80% |HP + 40% |240 | Cover |None |100 | HP Bonus |HP + 80% |100 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | Boost |None |10 | ----------------------------------------------------------------------- (((( D I A B L O S )))) If you talk to Cid before going on to the Timber mission, he'll give you a magic lamp. If you read its description, it says 'to save before you use it!'. Well, save before you do, and then use it to enter battle with Diablos. Diablos is one of the two only gravity magics available for you to use. At first, he won't do very much, but as he gains levels, he can instantly kill enemies (under 9999 HP, that is). His level determines the percentage of HP an enemy has taken off. Useful abilities are the Enc-None, HP+, and Ability x3. Mug is also an extremely useful ability. ----------------------------------------------------------------------- BOSS BATTLE: HP: Diablos 1600-80800 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- A mysterious GF 1 17 51 5 77 15 0 | living in another 10 57 56 28 90 20 1 | dimension. Uses 20 102 62 52 105 25 2 | gravity attacks to 30 146 68 76 120 30 2 | take all HP away 40 190 75 100 135 34 4 | from opponent. 50 234 81 122 150 39 4 | 60 255 87 144 165 44 5 | 70 255 100 187 195 53 7 | 80 255 106 207 210 58 8 | 90 255 106 207 210 58 8 | 100 255 112 226 225 62 8 | ---------------------------------------------- Draw: (LV 001-019) (LV 020-029) (LV 030-100) Cure Cura Curaga Demi Demi Demi Holy ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 50% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 90% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 50% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : Misses Water : 100% Wind : 150% Poison : 100% Holy : 100% ======================================================================= As you can see, it would not be a very smart idea to fight him at later levels, as his statistics are at par with Ultima and even Omega weapon. I would fight him at a VERY low level, around 10-20 if possible. Even then, this is still a pretty hard level. Diablos attack is very high. So, to counter this, cast blind. Also, cast slow on him. There is a catch...he is susceptible to Gravity attacks; just draw cast Demi on him until you can easily defeat him with other attacks. Diablos attacks with Gravija, which knocks out 3/4 of your character's HP. At this point, you can either heal yourselves or blast away with limits. I would heal, and use the Demi strategy, but what you do is up to you. Good luck! ----------------------------------------------------------------------- Ability List: Diablos ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- HP-J |None |50 | Mag-J |None |!!! | Hit-J |None |120 | Ability x3 |None |!!! | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Darkside |None |100 | HP + 20% |HP-J |60 | HP + 40% |HP + 20% |120 | HP + 80% |HP + 40% |240 | Mag + 20% |None |60 | Mag + 40% |Mag + 20% |120 | Mug |None |200 | Enc-Half |None |30 | Enc-None |Enc-Half |100 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | Time Mag-RF |None |30 | ST Mag-RF |None |30 | ----------------------------------------------------------------------- (((( C A R B U N C L E )))) Draw it from the Iguions (Deling City, First Disc). Its 'attack', Ruby Light, proves its usefulness with it casting reflect on all your characters. He has a variety of useful skills: Ability x3, ST-Atk / ST-Def-Js, HP and Vit +, and Auto Reflect. ----------------------------------------------------------------------- BOSS BATTLE: HP: Iguion (x2) 127-1747 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- A mutation of a 1 14 52 10 10 3 0 | hallway decoration. 10 21 70 17 15 6 0 | Uses Petrify attacks. 19 28 88 23 19 8 1 | Someone has given it ---------------------------------------------- the reflect power. Draw: Cure, Esuna, Break, Carbuncle (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 0% Ice : 100% Lightning : 100% Earth : 200% Wind : 100% Water : 100% Poison : 0% Holy : 250% ======================================================================= A really easy battle; draw Carbuncle, then try and stock up on some of it's magic. It doesn't really have attacks you need to worry about; if your HP gets too low, then draw cast cure to heal yourselves. After your finished with your business, use your G.F. to kill them almost immediately. ----------------------------------------------------------------------- Ability List: Carbuncle ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- HP-J |None |50 | Vit-J |None |!!! | Mag-J |None |50 | St-Atk-J |Mag-J |160 | St-Def-J |None |100 | St-Def-Jx2 |St-Def-J |130 | Ability x3 |None |!!! | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | HP + 20% |HP-J |60 | HP + 40% |HP + 20% |120 | Vit + 20% |None |60 | Vit + 40% |Vit + 20% |120 | Vit Bonus |Vit + 40% |100 | Counter |None |200 | Auto-Reflect |Counter |250 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | Recov Med-RF |None |30 | ----------------------------------------------------------------------- (((( L E V I A T H A N )))) Draw from Master NORG. Leviathan is one of the only water based attacks in the game. He has an extremely useful ability: Recover. This ability automatically recovers one character completely. ----------------------------------------------------------------------- BOSS BATTLE: HP: Norg Pod 2000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- A defense shelter 1 1 150 1 171 56 1 | protecting Master 10 3 152 7 178 64 1 | NORG. The shelter 20 6 156 17 192 90 1 | must be destroyed in 27 6 156 17 192 80 1 | order to attack NORG, ---------------------------------------------- who is inside the shelter. Draw: (LV 001-019) (LV 020-027) Cure Cura ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 50% Earth : 100% Wind : 100% Water : 100% Poison : 0% Holy : 100% ======================================================================= NORG Left Pod 57-2865 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- NORG's support system 1 11 255 4 255 41 0 | with auto-recover 10 27 255 22 255 49 0 | functions that 20 43 255 42 255 58 1 | restore any damage. 27 55 255 56 255 65 1 | Uses attack magic. ---------------------------------------------- Immune to all elements. Draw: (LV 001-019) (LV 020-027) Thunder Thundara Life Life Bio ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 0% Ice : 0% Lightning : 0% Earth : 0% Wind : 0% Water : 0% Poison : 0% Holy : 0% ======================================================================= NORG Right Pod 57-2865 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- NORG's support system 1 11 255 4 255 41 0 | with auto-recover 10 27 255 22 255 49 0 | functions that 20 43 255 42 255 58 1 | restore any damage. 27 55 255 56 255 65 1 | Uses status attacks. ---------------------------------------------- Immune to all elements. Draw: Dispel, Confuse, Slow (All Levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 0% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 0% Ice : 0% Lightning : 0% Earth : 0% Wind : 0% Water : 0% Poison : 0% Holy : 0% ======================================================================= NORG 4400-12200 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Master of Balamb 1 17 4 52 11 5 0 | Garden. Opposes 10 40 5 70 18 10 1 | Headmaster Cid in 20 66 7 91 25 14 3 | trying to control 27 83 8 105 31 17 3 | Balamb Garden. ---------------------------------------------- Draw: Shell, Protect, Esuna, Leviathan (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 90% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 100% Poison : 0% Wind : 200% Water : 100% Holy : 100% ======================================================================= This is a pretty huge pod. I would recommend having at least two characters with draw. First of all, the real NORG is hidden behind the shell. If you can, try and mug the Mag Up and Spr Up from the right/left pods. It does take awhile. Unless you're really weak, the pods should not be a problem. If they cast a status effect on you, just cast Esuna (hoping that you have some in stock). If you don't, then you'll have to quickly destroy the pod. It isn't that hard. Just cast all your GFs to destroy it. After it is destroyed, NORG will be out. NORG has Leviathan, so draw it. He also has draw available, so remember that too. Now, if you have the chance, mug him for his circlet. After this, you should be able to easily take care of it with your GF. NOTE: Does anybody have info on his pod lights? You know, how if you hit them, it changes colors, and sometimes it doesn't attack depending on its color? Contribute please! ----------------------------------------------------------------------- Ability List: Leviathan ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Spr-J |None |!!! | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Mag-J |None |50 | Elem-Atk-J |Mag-J |160 | Elem-Def-Jx2 |None |130 | Recover |None |200 | Spr + 20% |None |60 | Spr + 40% |Spr + 20% |120 | Spr Bonus |Spr + 40% |100 | Auto-Potion |None |150 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | GFHP + 10% |SumMag + 10% |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | Boost |None |10 | Supt Mag-RF |None |20 | GF Recov Med-RF |Supt Mag-RF |30 | ----------------------------------------------------------------------- (((( P A N D E M O N A )))) You have to draw the GF from Raijin and Fujin, when you fight them at Balamb city. Pandemona is the strongest wind attack in the game, and quite a few enemies are weak against the element. Useful abilities he has are his Initiative, Spd +, and Str +. ----------------------------------------------------------------------- BOSS BATTLE: HP: Raijin 400-11600 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Looking for Ellone 1 32 42 3 1 10 2 | with Fujin. Good at 10 50 57 13 3 12 3 | physical attacks. 20 70 75 24 6 13 3 | Tries to act cool 29 88 91 34 8 15 3 | around other people. ---------------------------------------------- Draw: Thunder, Thundara, Shell, Protect (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 40% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 40% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 70% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning :-100% Earth : 100% Wind : 100% Water : 100% Poison : 150% Holy : 100% ======================================================================= Fujin 300-8700 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- Looking for Ellone 1 23 6 8 121 15 10 | under Seifer's command. 10 39 10 27 128 18 11 | Uses wind magic through 20 57 15 48 136 20 12 | the help of a another 29 72 20 67 144 22 13 | being with wind power. ---------------------------------------------- Attacks with pinwheel. Draw: Aero, Cura, Life, Pandemona (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 60% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 60% Slow : 60% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 40% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 100% Wind :-100 Water : 100% Poison : 150% Holy : 100% ======================================================================= This can be a fairly difficult battle. Raijin might come in right away and attack with his Raijin Special, which doe 700-1200 damage to a single character. This person will most likely almost immediately be killed, depending on his condition from the prior battle. After getting healed up, I would recommend you take out Fujin (the woman) first. Use all your GF for a quicker kill, but avoid Quezacotl as he will heal Raijin. Draw Cast Cura throughout the battle to heal up those who need it. ----------------------------------------------------------------------- Ability List: ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Str-J |None |!!! | Spd-J |None |120 | Elem-Atk-J |None |!!! | Elem-Def-J |None |!!! | Elem-Def-Jx2 |None |130 | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Absorb |None |80 | Str + 20% |None |60 | Str + 40% |Str + 20% |120 | Spd + 20% |Spd-J |150 | Spd + 40% |Spd + 20% |200 | Initiative |None |160 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | Boost |None |10 | ----------------------------------------------------------------------- (((( C E R B E R U S )))) To receive Cerberus, fight him at the Galbadia Garden lobby. He is probably one of the most useful GF; his 'Counter Rockets' cast Double and Triple on all of you're characters. He has a VAST array of useful abilities: Junctions for everything but Eva, HP, and Vit; St-Def-Jx4, Ability x3, Auto-Haste, and of course his Spd +. ----------------------------------------------------------------------- BOSS BATTLE: HP: Cerberus 7100-10000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- A 3-headed demon-dog 1 27 11 55 101 11 5 | of hell. In triple, 10 50 20 101 113 20 6 | each of the 3 heads 20 75 30 152 125 29 7 | use different magic. 30 99 40 202 138 38 7 | The tail is also ---------------------------------------------- powerful. Draw: Quake, Double, Triple (All levels) ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 0% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 0% Slow : 0% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 80% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning :-50% Earth : 100% Wind : 0% Water : 100% Poison : 100% Holy : 100% ======================================================================= Cerberus isn't too hard of an enemy. Hopefully, you'll have a few dispels. If Cerberus casts triple on himself, cast dispel to counter it. This way, he won't be able to attack you, unless he uses his tail attack. Anyway, just blast away with all your GF and characters with high attacks, and he should fall very easily. ----------------------------------------------------------------------- Ability List: Pandemona ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Str-J |None |!!! | Mag-J |None |50 | Spr-J |None |50 | Spd-J |None |120 | Hit-J |None |!!! | St-Atk-J |Mag-J |160 | St-Def-J |Spr-J |100 | St-Def-Jx2 |St-Def-J |130 | St-Def-Jx4 |St-Def-Jx2 |180 | Ability x3 |None |!!! | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Spd + 20% |Spd-J |150 | Spd + 40% |Spd + 20% |200 | Auto Haste |Spd + 40% |250 | Expendx2-1 |None |250 | Alert |None |200 | GFHP + 10% |None |40 | GFHP + 20% |None |70 | GFHP + 30% |None |140 | ----------------------------------------------------------------------- (((( A L E X A N D E R )))) You receive Alexander by drawing him from Edea when you fight her in Galbadia garden. Alexander is the strongest of the two holy attacks in the game. He has one of the most useful skills in the game; Revive. Revive casts full life on a character at no cost. His Med LV Up is a ability that is almost absolutely required at later side quests. He is one of the only GF that has Elem-Def-Jx4. ----------------------------------------------------------------------- BOSS BATTLE: HP: Edea 500-16000 ---------------------------------------------- LV |Str |Vit |Mag |Spr |Spd |Eva | Scan Statistics: ---------------------------------------------- A sorceress bent on 1 5 41 64 151 20 0 | conquering the world. 10 8 48 80 157 51 3 | Hired Galbadia Garden 20 10 56 98 165 23 5 | forces to destroy SeeD 30 13 65 115 172 24 8 | which stands in her 32 13 66 118 174 24 8 | way. ---------------------------------------------- Draw: (LV 001-019) (LV 020-029) (LV 030-032) Blizzard Blizzara Blizzaga Demi Demi Demi Esuna Esuna Esuna Alexander Alexander Alexander ----------------------------------------------------------------------- Status Stats: Death : 0% Poison : 0% Petrify : 0% Blind : 80% Mute : 0% Berserk : 0% Zombie : 0% Sleep : 80% Slow : 90% Stop : 0% Slow Death : 0% Slow Petrify : 0% Confuse : 0% Drain : 100% Gravity : 100% ----------------------------------------------------------------------- ======================================================================= Elemental Stats: Fire : 100% Ice : 100% Lightning : 100% Earth : 100% Wind : 100% Water : 100% Poison : 100% Holy : 100% ======================================================================= Defeat Seifer first. Defeat him the same way in which you did the last battle with him. After this, Edea will be targetable. Make sure you draw Alexander (after all, what's the point of this strategy if you don't?). Edea has a powerful gravity attack called Maelstorm, which also casts curse on you at the same time. If she uses Maelstorm, draw cast Esuna. Carbuncle will not work on her. Still, you can blow her away with your other GF and limits. Diablos will work very well against her if he's at a high level. Still, she only has 16000 HP, and can easily be defeated with your GF. ----------------------------------------------------------------------- Ability List: Alexander ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Spr-J |None |!!! | Elem-Atk-J |None |160 | Elem-Def-Jx2 |None |!!! | Elem-Def-Jx4 |None |180 | Ability x3 |None |!!! | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Revive |None |200 | Spr + 20% |None |60 | Spr + 40% |Spr + 20% |120 | Med Data |None |200 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | Boost |None |10 | High Mag-RF |None |60 | Med LV UP |None |120 | ----------------------------------------------------------------------- (((( D O O M T R A I N )))) To get this GF, first you need a Solomon Ring. I would recommend you have the Ragnorok when you try this quest. Anyway, to get the ring, you need to go to Tears' Point a little east from Esthar. Go to the very central area and you should see it. Now, you need 6 of three items: 6 Malboro Tentacles, 6 Steel Pipes, 6 Remedy +. To get the tentacles, go fight Malboros at the Great Plains of Esthar (pops up VERY rarely) before the Lunar Cry. You can also fight them at the Island Closest to Hell/Heaven. Fighting the Malboros can be hell, since their Bad Breath attack inflicts most status effects on you. To counter this, junction 100 Confuse, Sleep, and Berserk to you status Defense. Also, make sure you have Mug. Then, go into battle with the green thing, and mug the tentacles and RUN! The steel pipes are found via fighting Wendigos (in barren area outside of the Deling City) and mug it. To get the Remedy +, buy 60 remedies and use Med LV up to change them into the remedy +. Doomtrain has one of the most useful GF attacks: Runaway Train. This inflicts almost every status effect on an enemy; basically, if they're weak to any one, then it'll be inflicted. He also has BOTH Elem/St Def-Jx4 (!) and he has an auto-shell ability. Ability List: Doomtrain ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Elem-Atk-J |None |!!! | St-Atk-J |None |!!! | Elem-Defx4 |None |180 | St-Defx4 |None |180 | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Darkside |None |100 | Absorb |None |250 | Auto-Shell |None |250 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | SumMag + 40% |SumMag + 30% |200 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | GFHP + 40% |GFHP + 30% |200 | Boost |None |10 | Forbid Mag-RF |None |200 | ----------------------------------------------------------------------- (((( B A H A M U T )))) Bahamut is received by fighting him at the Deep Sea Research center. For information on fighting him, go to the SIDE QUESTS section and find the section about the center. Bahamut has a non-elemental attack, which is useful against enemies with multiple elemental defenses. He has excellent abilities, such as str/mag + 60%, ability x4, and Auto-Protect. Ability List: Bahamut ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Ability x4 |None |!!! | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Str + 60% |None |!!! | Mag + 60% |None |!!! | Mug |None |200 | Move HP up |None |200 | Auto-Protect |None |250 | Expendx2-1 |None |250 | Rare Item |None |250 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | SumMag + 40% |SumMag + 30% |200 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | GFHP + 40% |GFHP + 30% |200 | Boost |None |10 | Forbid Mag-RF |None |!!! | ----------------------------------------------------------------------- (((( C A C T U A R )))) The fruity character is back....and now he's a GF! To get him fight Jumbo Cactuar. To see a strategy, go to the CACTUAR ISLAND section in the SIDE QUEST. Cactuar has a load of status bonuses, and his attack does damage based on his level. Level 20 does 2000 damage, Level 100 does 10000. Ability List: Cactuar ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Eva-J |None |200 | Luck-J |None |200 | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Defend |None |100 | Kamikaze |None |100 | Eva + 30% |Eva-J |150 | Luck + 50% |Luck-J |200 | Initiative |None |160 | Move-HP up |None |200 | HP Bonus |None |!!! | Str Bonus |None |!!! | Vit Bonus |None |!!! | Mag Bonus |None |!!! | Spr Bonus |None |!!! | Auto-Potion |None |150 | Expendx2-1 |None |250 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | ----------------------------------------------------------------------- (((( T O N B E R R Y K I N G )))) The way you get this strange looking GF is by defeating the Tonberry King. Figure out how to do it by checking the CENTRA RUINS part in the SIDE QUESTS section. The king has loads of useful shopping abilities, and the useful Level UP/DOWN. Ability List: ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | LV Down |None |!!! | LV Up |None |!!! | Eva + 30% |None |!!! | Luck + 50% |None |!!! | Initiative |None |160 | Move HP Up |None |200 | Auto-Potion |None |150 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | Boost |None |10 | Haggle |None |150 | Sell-High |Haggle |150 | Familiar |None |150 | Call Shop |Familiar |200 | ----------------------------------------------------------------------- (((( E D E N )))) Eden is drawn from the Ultima Weapon in the Deep Sea Research center. Check the DEEP SEA RESEARCH CENTER part in the SIDE QUESTS section. Eden has the strange ability Devour, which can raise some of your stats. He also has the most powerful attack in the game. Ability List: Eden ----------------------------------------------------------------------- Ability |Prerequisite |AP | ----------------------------------------------------------------------- Spd-J |None |!!! | Eva-J |None |!!! | Hit-J |None |!!! | Magic |None |!!! | GF |None |!!! | Draw |None |!!! | Item |None |!!! | Mad Rush |None |60 | Darkside |None |100 | Devour |None |!!! | Luck + 50% |None |200 | Expendx3-1 |None |300 | SumMag + 10% |None |40 | SumMag + 20% |SumMag + 10% |70 | SumMag + 30% |SumMag + 20% |140 | SumMag + 40% |SumMag + 30% |200 | GFHP + 10% |None |40 | GFHP + 20% |GFHP + 10% |70 | GFHP + 30% |GFHP + 20% |140 | GFHP + 40% |GFHP + 30% |200 | Boost |None |10 | GFAbl Med-RF |None |30 | ----------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V I I I . E X T R A S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +-+-+-+-+-+-+- |Special Thanks| +-+-+-+-+-+-+- - Bradygames (www.bradygames.com), for making an excellent strategy guide which gave me the basic stats of the monsters you see before you, and also helped me out on the item/magic lists. - Gamefaqs for posting my FAQ. - Chris Keppler (chris@Cathedral.MB.CA) for submitting info on the 'saving' issue on the Tonberry King quest. - Thanks to Morgan Lewis (?) (mrl@efn.org) for info regarding to the chef's knives rumor. - Thanks to "The Eliminator (vlylyjgz@videotron.ca)" for submitting the excellent 'second way' on the deep sea research center. This second way should help most of you out a lot! - All the people who tried to contribute different things, specifically help on Omega Weapon and the Tonberry Quest that couldn't get posted. Thanks for trying...but I already had the info or it was too 'non explanatory' or didn't have what I needed. PLEASE PLEASE! Please note that, when I am looking for strategy on defeating Omega Weapon, I want a way that is fairly inexpensive (as in cards; no rare card refinement). All my emails submitting info on the weapon could easily be found elsewhere on the GameFAQs site and the other web pages.