======================================================================== 88888888888 8888888888 8888 8888 88888888888888 88888 88888 8888 8888 88 88 888 8888888 8888888 88888888 88 88 888 88888 88888 888888 88 88 888 88888 88888 8888 88 88 888 88888 88888 88 88888888888888 ======================================================================== F I N A L F A N T A S Y V I I I ======================================================================== Final Fantasy VIII (Japanese/Import) Version 1.16 (Final) Part I For Sony Playstation By Scott Ong E-Mail: vaynard_x11x@yahoo.com Online version: http://www.risland.org ------------------------------------------------------------------------ <<< Disclaimer >>> - please read this! This FAQ is meant for personal usage only. It cannot be altered and it can only be reproduced in electronic form only. It cannot be published in magazines, articles and any other form of reproduction. The FAQ is not meant for sale. Any offenders will be severly dealt with This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com) This is an unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for your website or webpage, please seek the author's permission and link it to my site. You are allowed to print the FAQ out, but make sure that you did not sell it for cash! All my FAQs are not meant for sale! This is Part I of Final Fantasy VIII FAQ for the Japanese version. Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you want to find information regarding item list, weapon list, monster list or any other besitary data, please look up at Final Fantasy VIII FAQ Part II which is available at GameFAQs. This is meant for the Japanese version. <<< References >>> Official Final Fantasy VIII Website - http://www.ff8.com Official Squaresoft Website - http://www.squaresoft.com <<< Note to Webmasters >>> If you want to use this FAQ for your site, make sure that you keep on checking GameFAQs for latest revisions. Otherwise, I will have to answer questions that already answered in the latest editions. ___ / I \___________________________________________________________________ ------------------------------------------------------------------------ Introduction ------------------------------------------------------------------------ <<< Demo >>> That's right, the eagerly-awaited FF8 finally hits the stores. The game is much better and more realistic. You will take the role of the super cool Squall whom is led by Seifer, his rival to recapture the city of Dollet. The city has fallen into the hands of the evil President Deling, the dictator of the warlike nation, Galbadia.... <<< Final Fantasy VIII >>> The hero Squall, trained as a mercenary at a military academy, meets a girl named Rinoa at a party. Gradually influenced by her bohemian lifestyle, Squall rejects family and friends for people as yet... strangers. Meanwhile, at that while, the continent of Galbadia suddenly turns against the whole world and declares...war. Standing beside the President as he delivers this speech, is the figure of a witch who disappears from the memories of the people... ____ / II \__________________________________________________________________ ------------------------------------------------------------------------ Revision History ------------------------------------------------------------------------ Version 1.0 Contains the main document. Version 1.1 I have finished Disc 1 Walkthrough. I have make the Disc 1 walkthrough more detailed and correct some errors. Completed the Controls section. Version 1.2 Added a partial Disc 2 walkthrough. Also added the BOSS Diablos' facts. Version 1.3 Completed Disc 2 walkthrough and make some corrections. Start working on Part II. Added information on Chocobo Riding. Make more corrections on Disc 1 walkthrough. Version 1.4 Added Disc 3 walkthrough [partial] and make more corrections. Make some spelling corrections on the Leviathan, Quezacotl and Cerberus. I have added information on getting Phoenix and Odin. Version 1.5 Completed Disc 3 walkthrough including information on GFs Tonberry, Bahamut and Cactuar, plus the last GF Eden, thanks to Steven Bruck! Add more corrections in spelling and errors. Version 1.6 Added and complete Disc 4 walkthrough except for the ending FMV, don't want to spoil the fun ^_^; Added corrections/logo to the FAQ. Complete the list of gameshark codes. Version 1.7 Make mystical corrections. Miscellaneous information on Omega Weapon and the draw list from Tonberry, thanks to Hahaha Hahaha. I have added more information getting fragments of the pot and attaining full marks for the Dollet's SeeD examinations. Thanks to ChaRle5! I have added more information on getting GF Doomtrain. I have added information on Ward and Kiros. Correct most gramatical errors. Version 1.8 Edit some of the data and correct more errors. Added the correct way to get the Phoenix Pinion from Shumi Village's Subquest, thanks to Jerry Ng! Version 1.9 I have correct some of the previous errors. I had added ways to get the Pet Pals and Combat King Issues, with the courtesy of Lynn Tse. More information on the D-District Prison have been added, including a move that could save your life! Thanks to Markweb Jimenez. The list of items that can been obtained in Balamb Garden during Disc 2. The basic controls section have been expanded and ASCII maps have been added on it. More information regarding the Pocketstation have been added, thanks to Zane Merritt. Thanks to Crystal Power for that outstanding strategies to fight against the Ruby Dragons and the Bahamut. Thanks to Ciovo for telling me the usefulness of the Tonberry's Level Down. Draw an ASCII image of the Pocketstation! Thanks to Crystal Power for the correction on the lyrics "Eyes on me". Version 1.10 Some corrections have been made for the Esthar Shopping List. I have made corrections to lyrics "Eyes on Me", thanks to Hahaha Hahaha/Yee Seng Fu/ Franksiskus Febrainto ^0^. More information has been added regarding the Chocobo Mini-Game, thanks to Zane Merritt. I have made some magic spell corrections between Flare and Aero. I have made more corrections at certain areas. I have expanded the methods on getting GFs. I have been trying to correct gramatic errors and sentence structures. I have also find a way to get back lost cards. I have added more battle strategies against BOSS: Brothers, Jumbo Cactuar, Diablos and the final battle. A new strategy against the Omega Weapon have been added. Version 1.11 I have added the lyrics for the opening song. Thanks to Marco "vegeta" Colombo for the lyrics. Changes have been made to most parts of the FAQ. I had also added more information on the Controls section. I had added the list of items which can be won from BOSS fights [partially]. I had also added more miscellaneous information such as getting Occult Fan Part I, Pet Pals Vol. 2nd Issue and much more. Battle Tips are included to most parts of the walkthrough. I have added the type of spells, which you can draw from the Draw Points. [partially complete] Version 1.12 The remaining of Draw Points have been added (until Disc 3). I had also added list of items that you can won from BOSS fights, applies until Disc 3. (partially) I have added more battle tips until Disc 3 (partially). I made some corrections to the Basics section. I had also added informatiom about solving the Clock Puzzle. Thanks to Stephanus Rudiyanto Natari for his solutions. I have also added information about trading the Girl Next Door with Zone in the White SeeD Ship. Thanks to Marbweb Jimenez for the valuable information. I have added more information on hacking gameshark codes. Version 1.13 I have added information about the Chocobuckle. I have also added the remainding Draw Points (excluding those that are found at the World Map) [until fighting the Ultima Weapon.] I have also added more battle tips. [until Disc 3] I have also added the list of items which can be won from BOSS fights. [until Disc 3]. The list of monsters that are found at Deep Sea Research Center have been added, including how to tackle them. I have found another secret FMV, refer to Section 5.10 for more details. It's regarding Adel. Version 1.14 I have added the remainding Draw Points and BOSS stats thanks to Markweb Jimenez. The Japanese FF8 Debug Code has been added, thanks to Alex M. I have also added some strategies about the BOSSES in the final dungeon. I have also make some changes to the Magic translations according to Final Fantasy VII magic. . Heal (restore HP) -> Cure . Cure (fixed status ailments) -> Esuna . Life 2 (restore life and HP to full) -> Raise I have also correct some errors regarding the spelling with Cactuar and Pandemona. I have change all "Magic Stones" to "Draw Points". Version 1.15 I have managed to correct some of faulty errors such as translation problems and game errors. I have also ammend the layout and make it similar to the North American Version. I have also added the Sub-Quests that are excluded previously. A translation list has been added to provide help if you haven't gotten the FAQ. Version 1.16 For this update, I replay the Japanese version of FF8. [well, can't let the game to collect dust ^_^;]. I have made some corrections to the errors and adding stuff, which I have previously left out. Plus a mini- guide on clearing the area before I begin the walkthrough [i.e. which areas need to focus on]. I had also included an exclusive junctioning guide in the FAQ! (refer to Junction section for more information). The Areas-To-Focus-On section has been added to highlight key points for section. [It is been completed!] ------------------------------------------------------------------------ This FAQ can be found at the following addresses: GameFAQs http://www.gamefaqs.com/ ------------------------------------------------------------------------ * Check the above sites for latest revisions of this FAQ. _____ / III \_________________________________________________________________ ------------------------------------------------------------------------ Author's Note ------------------------------------------------------------------------ After receiving a lot of e-mails regarding translation errors.. Hey! I thought I have also added another walkthrough! It is labelled with a NA [North Amercian Version] and that's meant for the English version. Err.. Japanese users stick to this one as it has provided descriptions about the places compared to NA version. If you want to use this walkthrough for the NA version, make sure you refer to the "Changes" Section found at the bottom of the FAQ. I have added the list of translations. BTW, please note that both FAQs can be found at GameFAQs. Version 1.16 For this update, I had made an attempt from a point of view for someone who completely do not know Japanese. I have make some errors to the gramatical corrections [of course, spelling errors]. I have added a new section to the walkthrough called ATFO [it means "Areas to Focus On"], which will highlight some of key events. Hopefully, this could really help those who trouble in playing the Japanese version of FF8. Check out the Junction guide found in the Junction Section. I have also expanded the characters bestiary portion. Plus, a lot of corrections have been made. [well, it was like a moment of hell for me ^_^;] ____ / IV \__________________________________________________________________ ------------------------------------------------------------------------ Table of Contents ------------------------------------------------------------------------ 1. Characters Bestiary 2. Controls and Basic Tutorial 3. Walkthrough for Disc 1 4. Walkthrough for Disc 2 5. Walkthrough for Disc 3 6. Walkthrough for Disc 4 7. Gameshark codes 8. Translations Differences 9. Credits ________________________________________________________________________ Begin with the show! _____ / 1.0 \_________________________________________________________________ ======================================================================== Characters Bestiary ======================================================================== In this section, I would give you a brief preview of the game's crew, including the limit breaks they own and the general method in gaining them. For certain characters, I had even briefly describes what the Limit Break does. If you want to know more about weapon upgrading and limit breaks, please refer to Part II, which is a separate FAQ from this FAQ. * those marked with asterik are initially gain limit breaks. These are the characters who will depart on your strange adventure... ------------------------------------------------------------------------ The Main Crew ------------------------------------------------------------------------ In FF8, you will get the chance to use this crew of people and of course, you are entitled to play as the bonus characters. These characters will join Squall [the main character], through the course of this epic RPG. >>>>> Name: Squall Leonhart Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD special forces attached to Balamb Garden. Antisocial and stone-faced. Besides his aloof personality, he is very self centered and a person who hates influenced deeply by strangers. List of Limit Breaks: Name Type Rough Divide* Single Fated Circle Area Blasting Zone Area Lion Heart Single Note: Typically, Squall's Limit Breaks are attacking Limit Breaks and carries no elemental. How to gain Limit Breaks/ Notes: You need to upgrade Squall's gunblade through gaining items requirements for his gunblade. The better the gunblade, more of the new limit breaks will be gained. To tune up his gunblade, refer to weapon upgrading guide in my Part II FAQ. In FF7, you can control the type of Limit Breaks that you want by selecting the Limit level. But for Squall, his limit breaks occur randomnly based on his statistics opposed his enemy. The more HP of enemy to his HP ratio is the higher chances that he will execute the advanced Limit Breaks. It may not worked as it is based on my assumption. In other words, you can execute the Lion Heart Limit Break with his Lion Heart gunblade every time. For more details regarding Limit Break execution, please refer to Part II for more details. ATFO: . Tune up his gunblade to the Lion Heart. . How to execute his Limit Breaks >>>>> Name: Rinoa Heartilly Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: March 3rd [thanks to Rinoa Heartilly's Shrine] Weapon: Blaster Edge Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. Limit Breaks: Name Type What it does? Angelo Rush* Single Min. Damage Angelo Search n/a Search for items Angelo Recover* n/a Restore lost HP Angelo Reverse n/a Revives one dead ally Invisible Moon Allies Cast "Invinsible" on all allies Angelo Cannon* Area Max. Damage against all enemies Angelo Strike Single Max. Damage against one enemy Wishing Star Area Max. Damage against all enemies Angel Wing 'depends' Cast a random spell** ** This Limit Break is special. But there are several tradeoffs. Rinoa can cast a spell once when she get to her turn. The spell is not necessary from her inventory. She can even cast Apocalypse except for the remaining six hidden spells: The End, Catastrophe, Prasento, Wall, Rapture and Full-Cure. But you will lose control of Rinoa, until she was killed/ KO'd in the battle. How to gain her Limit Breaks/ Notes: To gain her Limit Breaks, you need to obtain a book item called "Pet Pals" series. Upgrading her weapon does not give her the chance to learn new Limit Breaks, instead it increase her hit rate and attack power [but in FF8, you depends on Junctioning for those two factors]. These item can be gotten via your quests while playing FF8 or you can buy them from Shops. But that's not all! You can only officially use them if the guage is full. Rinoa needs to take Angelo for a walk. I.e. walking on the field. To do this on the world, equipped Enc-None [an ability from GF Diablos]. Once the gauge is full, Angelo learnt the Limit Breaks. A special Limit Break called Angel Wing, can only be obtained in Disc 3. [You don't need to do any extra stuff to get that.] Once again, her Limit Breaks execution is based on luck and chance. Her Limit Breaks occur very randomnly. It is more hard to predict compared to Squall's Limit Breaks. ATFO: . Getting her Pet Pals Volume to learn Limit Breaks. . How to build up Angelo's learning gauge? >>>>> Name: Zell Dincht Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. Limit Breaks: Name Type What it does? Punch Rush* Single Minimum damage Booya* Single Minimum damage Heel Drop* Single Minimum damage Mach Kick* Single Medium damage Dolphin Blow Single Medium damage Meteor Strike Single Medium damage, gravity effect Deathblows Burning Rave* Area Medium damage Meteor Barret Single Maximum damage Different Beat Single Maximum damage My Final Heaven Area Maximum damage How to gain Limit Breaks? The method of gaining Zell's Limit Breaks is similar to Rinoa's except you need to get Combat King instead of Pet Pals. Combat King will only make its first appearance in Disc 2. You can execute them by keying in the button configurations while executing his Limit Breaks. They can chain during the given time [the length of time depends on Zell's crisis level, the more HP that enemy against Zell's HP.]. For more about his Limit Breaks, please refer to Part II. Armageddon Fist is not a Limit Break, in fact it is named by someone, who has start off with this combo. [heck, it is just a switch between Rush Punch and Booya.]. This move is invented by Kaze Yagami. ATFO: . Getting his Limit Breaks, i.e. location of Combat Kings . Executing his Deathblow Limit Breaks . What's Armageddon Fist? >>>>> Name: Selphie Tilmitt Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Description: A naive girl with flightily nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree way of speaking and is frequently disturbed by the pace of her surroundings. Limit Breaks Name Effect What it does? Full-cure All Fully restores all HP for all allies Wall All Cast Protect and Shell on all allies Rapture Single Cast Float on one foe and remove it from battlefield [may not work all times] The End Single Instantly kill the enemy. Works on any enemies, BOSSES [even Omega Weapon] except for undeads. How to gain her Limit Breaks/Notes Selphie has typically the ability to cast any spells that the game has, except for those two spells that are locked [Prasento and Catastrophe, only available if you unlock using gameshark.] The four spells are the spells that only she can use it. To gain them, you need to get into her Slots Limit Break. Keep on chosing the top option [Do over] until you had find the spell. Next choose Use [2nd option] and Selphie will automatically learn the spell! But remember that these spells occur randomnly and it is based on luck and critical status [the more endanger Selphie is, the higher the rate of getting these spells.]. The End is the most damaging spell that you can find in the game. AFTO: Getting her Limit Breaks. >>>>> Name: Irvine Kinneas Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Description: A young man, well-liked by women whose strongest point is his marksmanship. A cadet at the Galbadia Garden, he self- styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favorite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. Limit Breaks Name Effect Normal Shot Single, requires Normal Ammo Scattered Shot All, requires Shotgun Ammo Dark Shot Single, requires Dark Ammo, causes Blind/Sleep/Poison Fire Shot All, requires Fire Ammo, causes Fire elemental damage Canister Shot Single, requires Demolition Ammo Quick Shot Single, requires Fast Ammo Armor Shot Single, requires AP Ammo Hyper Shot Single, requires Pulse Ammo How to get his Limit Breaks/ Notes Irvine's Limit Breaks is relatively easy to get. To get them, you need to get the Ammo. [refer to the list above]. Different Ammo gives Irvine different types of attacks. Ammo is relatively easy to get as you can buy most of them from item shops. But please remember that you need to get Ammo-RF before you can refine items into ammo. That ability is a menu ability. To get it, refer to the GF section in Part II. ATFO: How to use the Ammo-RF to refine into Ammo Getting Pulse Ammo >>>>> Name: Quistis Trepe Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Chain Whip Description: An Elite who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance instructor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trivial matters since she is unused to setbacks. Limit Breaks Name Effect What it does? Item Laser Eye* Single Minimum damage n/a Ultra Waves All Minimum damage, causes Slow Spider Web Electrocoute All Average electric damage Corel Fragment LV? Death All Causes instant Death Curse Spike Degenerator Single Removes foe from battlefield Black Hole Aqua Breath All Average water damage Water Crystal Micro Missile All Average damage + gravity Missile Acid Single Average damage + Meltdown Mystery Liquid Gatling Gun Single Strong damage Running Fire Fire Breath All Strong Fire damage Inferno Fang Bad Breath All Causes status ailments Malboro Tentacle Mighty Guard All Support magic on allies Barrier White Wind All Restores HP based Quistis' HP Whisper Homing Laser Single Strong damage Laser Cannon Shockwave Pulsar All Devastating damage Dark Matter Ray-Bomb All Strong damage Power Generator How to gain her Limit Breaks/ Notes As you observed from the above list, most of Quistis' Limit Breaks are locked. You can unlocked them by using the items [they are known as Blue Magic items] through the item menu. But remember that these items are pretty hard to get [most of them can be obtained through your course of playing the game, but some of them requires a harder process.] Her Limit Breaks works actually like the Enemy Skills system in FF7. But the method of gaining is different. To gain them, refer to Limit Breaks section in Part II for more information. ATFO: Getting Dark Matter Getting Power Generator Getting Malboro Tentacle Getting Laser Cannon ------------------------------------------------------------------------ LAGUNA'S PARTY ------------------------------------------------------------------------ In this game, you will get a switch sequence between the past and present. In the past, you will get to control of an ex-Galbadia Soldier called Laguna Loire and his friends [Kiros and Ward.] They appears only in certain parts of game. They have only one Limit Breaks each. BTW, they are pretty strong as they have same statistics as the current party. >>>>> Name: Laguna Loire Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. Laguna has rather a sad story, as he lost his wife in saving the world and has become the President of Esthar. By the way the mystery has been solved, it was actually Ellone whom causes Squall to meet Laguna in his dream. His intelligence and leadership were unmatched. ATFO: n/a >>>>> Name: Ward Zaback Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Scenario. Don't look down on him, as he looks huge and scary. Ward is actually one of the most strongest guys in FF8, have high strength stats. Now Ward has become a minister for the President of Esthar. >>>>> Name: Kiros Seagul Age: 23 Sex: Male Height: 191 cm Birthdate: July 6th Blood Type: O Weapons: Daggers Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Scenario. He is rather a helpful lad in Laguna's friend. He is rather agile and swift in his movement. He has very cool weapons. Kiros had also became one of Laguna's right hand man. ------------------------------------------------------------------------ Other Characters ------------------------------------------------------------------------ Here, you will find the list of other characters that are in the game and possess great importance to the game. Name: Seifer Almasy Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. Notes Seifer is only usable for a short period of them and you can only use the first edition of his Cross Sword Limit Breaks: No Mercy. This Limit Break does damage to all enemies and can be executed once Seifer's HP is low or received consecutive hits. He has only one limit break. ATFO: . The secret R1 Trigger ------------------------------------------------------------------------ There are a lot more characters in the game, but I decided not to add them as it may lead to serious spoilers. _____ / 2.0 \_________________________________________________________________ ======================================================================== Controls and Basic Tutorial ======================================================================== This section is created for begineers for FF8 and those who have experienced problems with the Junction System. The game system is pretty hard to understand and it may takes a while before you fully understand the meaning of it. Therefore, please: *Read this section before you proceed to the main walkthrough.* _____ / 2.1 \_________________________________________________________________ ------------------------------------------------------------------------ Stuff That You Should Know.... ------------------------------------------------------------------------ This is the stuff that you should know when playing FF8. These can also be found in your manual. * Playing the Game from the Beginning Point the cursor at the first Option [NEW GAME] and enter your decision with the Circle button. * Continue from Save Data When you want to play using SAVE DATA to continue from the previous point, select the 2nd option and press Circle and you can now select the slot with the Circle Button. BTW, you can save up to the maximum data of 15 game saves. * Changing Disc Warnings As you proceed through the adventure. Do NOT turn off your Playstation Console. Just open the Playstation Lid and pop in the next disc and the game will automatically resumes itself. _____ / 2.2 \_________________________________________________________________ ------------------------------------------------------------------------ The Main Menu ------------------------------------------------------------------------ The Main Menu is a very important section as it allows you to use items, view stats of your characters and GFs, thus saving your game, adjust game settings, etc. Remember to read this if you have any enquires/doubts about the gameplay. ======================================================================== NOTE: All the settings are use in default settings. ======================================================================== MAIN MENU ------------------------------------------------------------------------ Junction: Allows you to set up your Guardian Forces and abilities Item: Allows you to use items or rearranged your items Magic: Allows you to use and trade magic with other characters Status: Allows you to view the stats of your characters. GF: Allows you to view the Guardian Force levels, and to develop your GFs' abilities. Ability: Allows you to use the abilities learned by the GF Switch: Allows you to change your party at the World Map or at the Save Point. Cards: Allows you to view the cards that you have. Config: Allows you to adjust your game settings. Tutorial: A very precise learning guide on how to play FF8. However, it is in Japanese ^_^; Save: Allows you to save your game. This option will only be selectable if you have approached a Save Point and at the World Map. ------------------------------------------------------------------------ Here is an ASCII art of the Main Menu [for those whom does not know Japanese]. A brief Diagram of Menu Screen ____________________________________________________________________ |Help | | |__________________________________________________| Junction | |STATUS | | | Zell LV 22 HP: 2411 / 1922 | Item | |--------------------------------------------------| | |STATUS | Magic | | Squall LV 31 HP: 2415 / 2551 | | |--------------------------------------------------| Status | |STATUS | | | Rinoa LV 20 HP: 1100 / 1930 | GF | |--------------------------------------------------| | | Irvine Quistis | Ability | | LV 20 HP 977 LV 22 HP 1059 | | | --------- --------- | Switch | | | | | Selphie | Cards | | LV 17 HP 824 | | | --------- | Config | | | | | | Tutorial | | | | | | Save | |__________________________________________________|_________________| _________________________________________________ | PLAY 24:15 | | || S.LV 30 | | B-Garden - Training Center || 446470 G | |_________________________________________________||_________________| _______ / 2.2.1 \_______________________________________________________________ ======================================================================== Junction Menu ======================================================================== Therefore, after you had activated the menu, select [Junction] sub- heading and you will see the following menu. ** JUNCTION MENU ** _______________________________________________________________ | [Junction] [Remove] [Auto] [Ability] | Junction | |__________________________________________________|____________| _________ __________ | Photo | Squall | COMMAND | | OF | | Attack | | SQUALL | Lv 31 |^| | Magic | | | | GF | |_________| HP 2415 / 2551 | Item | _______________________________________________________|__________| | [ HP ] Blizzaga 2551 [ST ATK] [ST DEF] [E ATK] [E DEF] | | [ STR ] ------------- 78 [ SPD ] --------------- 25 | | [ VIT ] ------------- 20 [ EVA ] --------------- 2 % | | [ MAG ] ------------- 45 [ HIT ] --------------- 225 | | [ SPR ] ------------- 35 [ LUCK ] --------------- 17 | |__________________________________________________________________| LIST OF ABBREVIATIONS Squaresoft has used a lot of abbreviations in the game and below is the list of abbreviations. [BTW, these are the abbreviations used for the English version of FF8] _________________________________________________________________ | | | | | | STR | Strength | Hit | Hit % | | VIT | Vitality | LUCK | Luck | | MAG | Magic | ST ATK | Status Attack | | SPR | Spirit | ST DEF | Status Defense | | SPD | Speed | E ATK | Elemental Attack | | EVA | Evade | E DEF | Elemental Defense | |________|_____________________|________|_________________________| What is their purpose? ** Strength ** This factor affects the attacking power of your character. The higher the stats, the more damage your character will inflict with the Attack Command. ** Vitality ** This factor effects the defensive power of your character. The higher the defensive stats, the lesser the amount of damage inflicted by your opponent. ** Magic ** This factor effects the magic attacking power of your character. The higher the stats, the more damage your character will inflict when using magic. ** Spirit ** This factor effects the magic defensive power of your character. The higher the stats, the lesser the amount of damage inflicted by your opponent when it uses magic. ** Speed ** This factor effect the speed of your time bar or ATB (also known Active Time Bar]. The higher the stats, the faster the ATB is. ** Evade ** This factor effect the rate whether your character will escape from an enemy's attack [causing a MISS in the opponent's attack]. The higher the stats, the more chance your character will dodge from an attack. ** Hit ** This factor effect the rate whether your character will hit your opponent with the Attack Command. The higher the stats, the lesser chance that your character will miss an attack [great against Cactuars] ** Luck ** For this one, I'm not quite sure. But I think that it will effect the rate whether the Odin will appear. It also effect the rate whether your character could escape from status ailments such as Death. If you have the luck stats of 100+, you will be able to see the Gilgamesh in between battles! It also affects the rate of criticals while using the Attack Command. [Critcials are high damaging normal attacks.] ** Status Attack ** This is similar to FF7's Elemental combo on your character's weapon Your character will inflict damage and also causes status ailments on your opponent. For example if you want to cause sleep with your character by attacking, junctioned Sleep to your Status Attack. ** Status Defense ** I myself prefered this than status attack. This works like FF7's Elemental combo on your character's armor. Your character will receive protection against the elemental that you have junctioned. For example if you want your character to be protected against Confusion, junction Confuse to your status defense. It would be better if you have acquired the Ribbon [prevents any status disorder, it's a secret GF ability which only available through the Pocketstation.] ** Elemental Attack ** This will cause more harm if you misuse it.. If you want to do more damage against Fire-based monsters such as the Bomb, junction Blizzard to your junction as Blizzard works well against Fire. However, ice-based monsters will absorbs the attack, thus you are helping them to restore lost HP! ** Elemental Defense ** This is much preferred against Elemental Attack. As you can recieved no damage from elementals or absorbs it and hence restores HP. This ability could make your life easier. If you junction Ultima to your Elemental defense, you will be able to nullify any kind of magic. For example, if you want your character to protect well against Fire, junction Fire to the character's Elemental defense. ------------------------------------------------------------------------ JUNCTION ------------------------------------------------------------------------ Once you have chosen Junction, you will have this menu. Press Circle and choose the "JUNCTION" tap. The top tool bar will have the following options: ___________________________________________________ | | | JUNCTION | < GF > < Magic > |_____________|_____________________________________ < GF > This allows you to set the GF monsters that you would like the character to use and this will lead to the Optimize and Ability Menu. After selecting this command you will have the following screen: I think perhaps due to space constraint, the name for the following GFs were shortened for the English version: Quezacotl - Quezalcoatl Pandemona - Pandemonium ______________________________________________ | Well, let's get started. G.F Page No. 1 G.F Page No. 2 | Here is the layout of _________________ __________________ | all the GFs. [] |Quezacotl [] | |Brothers | | represents a character |Shiva | |Diablos | | has already picked the |Ifrit [] | |Carbuncle | | GF. If you point the |Siren | |Leviathan | | cursor next to it, you |_________________| |__________________| | will see the name of | the character that the G.F Page No. 3 G.F Page No. 4 | GF is currently _________________ __________________ | equipped with. Press |Pandemona | |Bahamut | | D-Pad right or left |Cerberus | |Cactuar | | to change pages. |Alexander | |Tonberry | | Press Circle to select |Doomtrain | |Eden | | the GF. Press X after |_________________| |__________________| | you have finished | equipping your GFs. ______________________________________________| --> Optimize Menu. < Magic > If you have acquired junction abilities [icons with "J"], you will find out that you can junction magic to bolster your character's stats. This is rather difficult and here is a part of it. Press Circle and you will see the Magic Page on the right of character's photo ________ __________________ | | |MAGIC P1 NUM | I have "cut" the screen to a small | PHOTO | |Fire 100 | part as what I am saying will be | OF | |Blizzard 100 | focusing on within this area. For | SQUALL | |Thunder 100 | example if you want to junction 100x |________| |Blizzaga 100 | Fire to your Strength [provided that ________|__________________| you have acquired Str-J]. Select | <-- A ATK/DEF | [ STR ]and select the magic from the |___________________________| character's magic pages [1~8]. Press Left and you will see the following screen [below] ELEMENTAL ATTACK/DEFENSE JUNCTION WINDOW ------------------------------------------ ___________________________ Tip: Press Right to change back to |<-- ST ATK/DEF ABILITY >| Status chart. |___________________________|_______________________ | Fire --- 30% Poison --- 0 % | E ATK ----- | Ice --- 0 % Wind --- 0 % | |>E DEF Fire | Thunder --- 0 % Water --- 0 % | E DEF ----- | Earth --- 0 % Holy --- 0% | |____________________________________| STATUS ATTACK /DEFENSE JUNCTION WINDOW ------------------------------------------ ___________________________ Tip: Press Right to change back to | AT ATK/DEF-->| Elemental chart. |___________________________|__________________________________ | Death --- 0% Zombie --- 0% | ST ATK ----- | Poison --- 0% Sleep --- 0% | ST DEF ----- | Petrify --- 0% Slow --- 0% | ST DEF ----- | Darkness --- 0% Stop --- 0% | | Silence --- 0% Confuse --- 0% | | Berserk --- 0% Absorption --- 0% | |_______________________________________________| I have missed out one of them and I am rather tired in redrawing the table. That one is Curse [I could counter that 100% when I junctioned Aura to it]. That applies to Status Defense only. Ocassionally, if you junction 100x of a spell to the characters' elemental defense, you will see a green-colour star. This marks that the spell being cast on the equipped character will be absorbed. A green star marks 100% protection against the spell [which means it does 0 HP damage.] Over 100% will instantly absorbs the spell. * Thanks to fuuie for his precise guide on magic junctioning. If you need more help on junctioning, refer to his FAQ for more details. ------------------------------------------------------------------------ REMOVE ------------------------------------------------------------------------ Removes all the spells are set using the Junction Menu. Your character stats will change back to it's original. The numbers of the stats also decreases. You will be given a message box, if you have junctioned magic to the character's maximum HP through HP-J [HP Junction]. Removes all equipped Commands [GF command, Magic command, Item command, Draw command, GFs command such as Recover that is by junctioned through Junction Option. And of course the magic spells that are junction to your character's stats. It removes the equipped GF. This option works well when you want to transport all GFs to another character. ------------------------------------------------------------------------ AUTO ------------------------------------------------------------------------ Optimizes the spells by configuring according to the attacking power. The character's attacking stats are the highest. Optimizes spells for the highest magic attack and defense. Junction better magic [also giving you better results] to the magic. Optimizes spells for highest defensive power. Junction the better magic [also giving you better results] to the character's Vitality. ------------------------------------------------------------------------ ABILITY ------------------------------------------------------------------------ This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a GF, you will have 4 four commands being set. Here is the list of "BASIC" commands [all GFs have it!]. For information regarding the remainding commands, refer to Part II [JP] < Magic > Allows your characters to cast the spells that you have drawn from opponents or Draw Points. Must have the draw command in order to draw magic! < GF > Allows you to summon the GF monsters. There you will see the HP of the GF replacing the HP of the commanding character. There is a time bar in blue. The monster will automatically being summoned as all the blue bar has been used up. This can be cancel if the monster's HP reaches zero, being cast a Confuse spell or Silence spell. |One of the most important commands used in the game. With this command, |you can "draw" magic such as Fire, Thunder and much more from enemies. |NOTE: You must have this command in order to draw magic from the Draw | Points [purple translucent bubbles]. | |----[Stock] |Saves the magic for later use. Up to the maximum number of 9 spells |that can be drawn, this will depend on the level of your opponent, the |level of your character and your luck and not forgeting the Magic |attributes of the character. | |----[Cast] |One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this |situation is good for if you want to cast a spell that you have not |drawn before. There is a high possibility for you to draw question |marks from enemies. [as the spell haven't been uncovered.] Allows you to use items such as Potions, Phoenix Downs when engaged in combat. This are pretty handy when your character is unable to use magic [e.g. being silenced]. Also allows you to summon some special monsters such as the Phoenix. You can remove Magic by choosing the spell that you wished to remove by pressing Square instead of Circle to use it. Note that you will remove the entire pile of magic. For the usage of other commands, refer to Part II for more details. ------------------------------------------------------------------------ Getting Started on Junctioning ------------------------------------------------------------------------ Oh boy... I had missed this importance section of explaining on how to use the Junction system. Here is a step-by-step mini guide on how to enfuse magic into the statistics through Junction. But there may be some questions in your mind... IMO, the Junction is pretty hard to understand. Why there is a need to junction? Depending on the character's growth (in other words, levelling up), the attributes bonus aren't that great. In fact, only a bonus of +1 ~ +3 as compared to other FF series. That explains why the attacking power does not does that much damage as compared to other characters in other FF series. The only way to boost up the statistics is by junctioning. What is needed for junctioning? First of all, you need to have the following requirements before you can start a junction: 1. GF Without them, the Junction screen will be unaccessible. If you don't believe me, try to activate the menu before you start to claim GF Quezacotl and Shiva. The menu will be greyed out. Therefore, it is necessary to assign a GF to each battling character. [i.e. party members that are currently available in that the party that is currently used.] 2. Junction Abilities Almost every GFs, starts off with at least one Junction abilities. These words are marked with "-J" and a J icon. But before you can use them, you need to have them mastered by going into battles. Once it is mastered, then they are usable. You can modify your GFs by using GF items that gives Junction ability. More of these will be discussed in Part II. 3. Magic Yep. Without them, there will be no "junction" effect on the character. You need to get magic by drawing from enemies, draw points or through magic refinement menus. You can only do these if you have already start junctioning ^_^; Magic boost up statistics differently. [see junctioning chart in Part II for some interesting statistics]. Some magic can only work for certain junctions. For example, Fire can be used for Elem Def-J but can't be used for ST Def-J. The effect of junction is based on the following factors: Number - the more spells you have, the better the junction will be. Type - the stronger the type of spell, the better the junction will be. Now I guessed you should have a brief idea about junction. Now here are steps to get a quick junction. --- A Quick Junction Walkthrough --- (by Scott Ong) After you have gotten GF Quezacotl and Shiva from the Balamb Garden Student Network, do the following: Starting a Junction Step 1: Activate the Menu [press Triangle] Step 2: Select the Junction header and then select Squall Step 3: Select Junction command in the Junction Menu. Step 4: Select GF(s) to junction with Squall. Press X after you are done with the selection. Note that you can have up to 16 GFs junctioned to one character. Junction both Quezacotl and Shiva. Step 5: Now you will be brought to Optimize Menu [if you have magic] or Ability Menu. Next select the empty slots in the Command box and choose the command abilities from the Ability List. Make sure Draw is in the Command list. If you move down the cursor, you can add any character/party abilities to the characters. Press X once you are done. Step 6: Exit from Junction Menu [press X] and press X again to exit from the main menu. Now you will have other command besides the Attack command. Proceed to 1F and move towards south past the Save Point in the main area. Go out the gates and proceed to the fountain. Press Circle at the Draw Point and choose Squall to draw Cure for Squall. Now you have the magic and it's time to enfuse magic to Squall's statistics via junctioning. * Assumption: Assume that you have only gotten 1x quantity of spell from the draw point. Enfuse Magic using Junction Step 7: Activate the menu [press Triangle] and select [Junction] Step 8: First of all, please note that some of the attributes [Spd-J] are being greyed out as there is no Junction Abilities for that catergory. Therefore, select a junction ability [HP-J] by pressing Circle button Step 9: Select "Cure" from the magic menu. Next you will find out that Squall's HP has been raised by +2. [Let's says that Squall's HP stats is 102 (after junction)] Step 10: Exit from the menus. Now you should have understand that the effect of Junction. Okay, let's go for another example. Proceed back inside Balamb Garden and proceed to the Library. Next move between the shelves until you get a camera change. You should find a draw point. You can draw Esuna magic from it. Replace Magic on an ability through Junction Step 11: Activate the main menu and select [Junction] Step 12: Select HP-J which is currently junctioned with Cure. Step 13: Select Esuna from the magic menu and you will find out that Squall's HP-J has been raised by +5 instead of +2. [Now the strength stats should be 105] Step 14: Exit from the menu. See the effect of stronger magic? The more powerful the magic, leads to the better effect of the junction. Well, there is nothing much for you do besides going out to the battlefield and start drawing magic like crazy. Keep on stocking up magic, Cure from Caterchipillar [caterpillar that you can find in the forests] until you have 100x Cure in Squall's magic inventory. Next, try to doing the following: Effect having more Magic Step 15: Activate the menu and select [Junction] Step 16: Select HP-J which is currently junctioned with Esuna. Step 17: Select Cure from the magic menu and use it to replace it with Esuna. Note that Squall's HP has been raised by +200 instead of +5] Step 18: Exit from the menu. This time, the examples illustrates on the effect of having more quanity of magic. In short, this phrase comes handy "the more, the better". Now go and start drawing 100x Fire from Bite Bugs (blue flies found at the grasslands of Balamb continent.) or 100x Thunder from Caterchipillar. Now, the basics of normal junctions have been taught. But do you want to repeated the above steps to junction Fire into another ability? But is this a bit too tiring for repeating the steps for other attributes such as Str-J and Mag-J? Function of Auto Here comes the function of the Auto Command in Junction Menu. If you select Auto, it will junction better magic to the category you will prefered most [there are three categories and they are Attack, Magic and Defense]. But in this way, the computer will do it for you. It will only works if you have at least one magic spells. Okay folks, that's the end of the mini-Junction walkthrough. --- End of Quick Junction Walkthrough --- For more information about elemental/status junction effects, please refer to the sections above. ------------------------------------------------------------------------ More Stuff that you need to know about Junctions ------------------------------------------------------------------------ *Gasps* That's a lot more for me to cover! Here I have added the catergories of Junctions, including on how to use them [generally]. --- Character (C) Abilties Information Guide --- A short introduction to... Character Abilities: These abilities are abilities that boosts up the character's attributes by percentages [differently as compared to Junction, which boost up statistics by quantity of magic, e.g. gain 20% more strength stats by equipping Str +20%] or give characters special bonuses [eg 1: Auto Potion - ability that allows the character to use Potion when he/she is being attacked, eg 2: Mug - ability which allows the character to steal an item while attacking a character.] How to equip them? Here are the steps: Step 1: Activate the menu Command. [press Triangle] Step 2: Select [Junction], choose character, then to proceed to Junction Menu Step 3: Select the Junction command in the Junction Menu. Step 4: Select a GF(s) to junction, press X once you are done. Step 5: If you have magic, you will be brought to the Auto menu, pick any one that you preferred and press X and you will be brought to the Ability menu [i.e. if you don't have any magic, you will be brought automatically to Ability menu] Step 6: At the Ability menu, select the type of commands that you want to equipped for the character. Step 7: Next the cursor will point to the ability slots [the number of slots differ based on the GF. (i.e. certain GFs have Ability x3 and Ability x4, whereas a default GF allows you to equip 2 abilities.). Choose the ability you want to use and you will can enjoyed the effect! Step 8: Exit the menu. For more information about Character Abilities, please kindly refer to the GF Ability List: Character Abilities found in Part II FAQ. --- Party (P) Abilities Information Guide --- A short introduction to... Party Abilities are abilities that have the effect on the field. [i.e. the effect takes on the World Map, field terrain (the cities, the houses, etc are considered as field terrains). There are only a few abilties. Abilities like Enc-Half are pretty useful as it reduces enemy encounter rate by 50%. The steps to equip a Party Ability is similar to Character Ability. For more information about Party Abilities, please kindly refer to GF Ability List: Party Abilities in Part II FAQ. --- Guardian Force (GF) Abilities Information Guide --- A short introduction to... GF Abilities are abilities that gives bonus attributes such as more hit points and more damage done by their Summon Attack. These abilities does not needed to be equipped in order to take effect. Once they are mastered, they take immediate effect for that GF that owns the ability. There is a special ability called "Boost" that takes effect during battles. For more information about GF Abilities, please kindly refer to GF Ability List: GF Abilities in Part II FAQ. --- Menu (M) Abilities Information Guide --- A short introduction to... Menu Abilities are abilities that allows you to refine items [or cards] into magic and other items. All menu abilities end with a "-RF" are refinement menus. There are four menu abilities that gives you special bonuses for shopping [yup! that's right] It allows you to access to shops, even you are not in town! You don't need to equip these abilities for it to take effect. Once a menu ability is learnt/mastered, it will be added to the Ability Menu in the main menu. Below are the steps to use a menu ability: Step 1: Activate the main menu and select [Ability] Step 2: Select the menu that you want to use. Step 3: You will be brought to three different paths [based on the type of menu ability] - Items inventory if it refines items into magic or better items. You can even refine items to magic. - Magic inventory Menu abilities [Hi Mag-RF and Mid Mag-RF] will direct you to the magic inventory. But you need to select the character who you want to upgrade the menu.] - Cards inventory Use the cards that you have won from other card players to be refined into items inventory. Step 4: Select the item/magic/card and you will be able to refine it into the item/magic that is being listed in the refinement lists. Step 5: Press X to exit from menu and again to exit from the menu. Please to refer to the Menu refinement list found in Part II FAQ for the list of conversion rates. --- End of Junction Section --- _______ / 2.2.2 \_______________________________________________________________ ======================================================================== Item Menu ======================================================================== Items apparently are one of the most important factors in Final Fantasies. They will help you to restore HP, cure status disorder and helps in battles. I have classified them in six key groups/categories: --- Catergories of Items --- MEDICINE : Restorative items such as Potions, Phoenix Downs and Elixirs. Also includes status-effect restorative items such as Remedy. JUNK : Items such as M-Stone Piece, Magic Stone and Screws These items can not be use through the item command, however some of them provides some special desperation moves for Quistis and Weapon Upgrading. They can also be converted in materials for making Magic through Abilities Menu GF : Item used in restoring GF's lost HP or Life and allows GFs to learn new abilities. Provide that you have enough slots... BATTLE : Items that are only useable through the item command. One good example is the Phoenix Pinion. However, there are some exceptions... FIELD : Items that are group-based type, and only useable at Save Points, examples are Tents, Pet Houses and Cottages. MAGAZINE : Useful booklets which tells you requirements on Weapon Upgrading, new moves for Rinoa and new moves for Zell. BULLETS : This item are battle-type items and are used through Irvine's Limit Breaks. Drawing a full ASCII Art of the Item menu requires, time so I only draw out the Tool Bar. __________________________________________________________________ | < Use > < CUSTOMIZE> | ITEM | |_______________________________________________________|__________| This will enable you to use the items directly from the item menu. Only healing items such as Potions can be used from here. You can also view books, activate the item to fight the Diablos from here! To summon GF Doomtrain, use the Solomon's Ring through this command. [make sure you have met the requirements. You can also use items to let Quistis to learn special moves, improve GF affection by using GF affections items, upgrade character's stats with sources and allows you to read magazines. Allows you to arrange the items in your preferred way. Doing this will be much easier while in searching for the items that you wished to use. You can arranged the items by switching places and placing them in a blank space. There are about 25 item pages. This will cause the computer to arrange the items. Useable and important ones will be the top at the menu, while those unusable ones will be arranged at the lower section. Practically it is arranged in this order: [MEDICINE]-[GF]-[BATTLE]-[FIELD]-[AMMO]-[JUNK]-[MAGAZINES] < Command > This section allows you to arrange what you want to appear at the item pages [through item commands] Allows you to arrange the items in your own peference. Well look something like this: ________________________ |ITEM P1 NUM. | To change it's position, just simply |Potion 100 | the item on the top left screen and select |Phoenix Down 20 | another item [the spot where you want to |Remedy 6 | place the first item] There are about 10 |Gyshal Greens 1 | pages for items. You can use stones such |________________________| as Holy Stone as you are casting Holy! Refer to Part II FAQ for items bestiary. I have also included their translations and what they does. _______ / 2.2.3 \_______________________________________________________________ ======================================================================== Magic Menu ======================================================================== Magic apparently is an important factor in battles. Magic does decent amount of damage and some does massive amount of damage to a group of enemies, e.g. the Ultima Magic. Well here is the ASCII Toolbar of the Magic Menu. ______________________________________________________________________ | < Use > | MAGIC | |___________________________________________________________|__________| Allows you to use magic from the menu directly. NOTE: You can't use attacking magic such as Thunder, Fire, Blizzard, etc. You can only use all healing magic except for Regen. Usable magic will have white-color Japanese fonts. |Allows you to trade magic even a particular member is not currently in |your present party. There are a total of 3 commands from this section | |----[Hand over all] |Gives all the amount of a particular magic from an existing character |to the selected character in the lower row. Firstly select your |character and then select the magic spell you want to trade and then |select the character you want to give to and select the space where |you want to put the magic [All the amount of the current magic will be |given to the other character, e.g. If Squall has 3 Cure magic and you |trade Cure with Quistis, Quistis will have all the 3 Cure magic] | |----[Receive All] |Gives the top character to receive the amount of a particular spell |from the character at the bottom row. E.g. Squall is the top character, |and Quistis is the lower character. Select Quistis and the spell you |want to trade to Squall. Squall will have all the selected spell that |Quistis originally has. | |----[Divide] A better command. This option allows you to specify the number of magic that each of the character will recieve. The character must already has that spell in his/her own inventory. Allows the above character to receive all the magic from the bottom character. Very useful if you want to transfer all the spells from a character whom isn't in your party to the other character. A very common command used in arranging placing your magic in order for easy access during combat. Each character has 8 magic pages for Magic. To remove magic, just select the chunk of spells and press Square. ___________________ |MAGIC P1 NUM | |Ultima 45 | The ASCII art diagram on the left illustrates how |Thundaga 100 | the magic inventory box looks like. |Aura 100 | |Triple 100 | |___________________| _______ / 2.2.5 \_______________________________________________________________ ======================================================================== Characters' Status Window ======================================================================== This menu allows you to view the various abilities of your characters. Press the Circle button to open the Status Window. You can switch your characters with L1 or R1 buttons. Press Square to skip between status windows. --- Status 1st Window --- This allows you to get to know your character's basic abilities points like your character's name, level, current HP vs. its Maximum HP, the amount of EXP your character has gained, the experience points needed to reach the next level, attributes, the weapon that they are currently equipped with and the ability that they have acquired. --- Status 2nd Window --- This allows you to view the character's resistance against elements such as Poison and Fire. It also allows you to view their resistance against magic that causes status disorder such as Sleep and Darkness. Occasionally you will see a star at your character's attributes defense stats and status defense stats. That means that your character can absorbs that kind of elemental damage or protect from the status ailment 100%! ======================================================================== Elemental Chart ======================================================================== Elemental Resistence This tells how well the character is able to guard against the enemies' attack based on elemental. The higher the percentage, the lower the damage that the character will receive from the enemy. ______________________________________________ | | | | FIRE | POISON | | BLIZZARD | WIND | | THUNDER | WATER | | EARTH | HOLY | |______________________|_______________________| Here is a breakdown of the eight key elements.. FIRE : Fire magic is weak against Fire-based monsters, but is good against Cold/Ice/Water-based monsters. BLIZZARD : Blizzard magic is weak against Cold/Ice/Water-based monsters, but is pretty good against Fire-based monsters. THUNDER : Thunder elemental is weak against Thunder-based monsters, but great against mechnical beasts. EARTH : Earth elemental is useless against flying creatures but great against standing opponents except for Earth-based monsters. POISON : Poison elemental is useless against mechnical beast but great against humans except for Poison-based monsters. WIND : Wind elemental is great against flying creatures, but weak against wind-based monsters. Sometimes, Wind does not work well against flying creatures. WATER : Water elemental is great against monsters located at desert and mechnical beasts. Water works well against Fire-based monster. HOLY : Holy elemental works well against the undead ["false HP"]. Heal is an example of Life/Holy Magic. If you junction this to your character's Elemental attack.. you will make full use of it! ======================================================================== Status Disorder Chart ======================================================================== Status Disorder Resistence: If it is 100%, the character will be completely guarded against the status effect (i.e. the status disorder has no effect) ________________________________________________ | | ZOMBIE | | SUDDEN DEATH | SLEEP | | POISON | SLOW | | PETRIFY | CURSE | | DARKNESS | STOP | | SILENCE | CONFUSION | | BERSERK | ABSORPTION | |________________________|_______________________| Here is a breakdown of the status disorder (It should be quite familiar for those who have played Final Fantasies before. Unfortunately, they have remove the minature and frog status from FF7) SUDDEN DEATH: Your character will be killed instantly, HP drops to zero. This is very damaging and it's advisible to guard against it. POISON: A green cloud appears on head of your character. HP drops in chunks as the character reaches his turn. This status aliment WILL remain even while on the field. PETRIFY: The character becomes a solid stone and ATB stops [which means that you can't used that character. DARKNESS: A black cloud surrounds the forehead of your character. Your character will misses his/her attacks frequently. SILENCE: A tiny bubble speech that says "..." Your character can only use Attack Command and the GF's Abilities Command. BERSERK: Steam rushes out from the red-hot character. You will lost the control of the effected character as the character just attacked with the ATTACK COMMAND. ZOMBIE: The character becomes dull green in colour. Becomes an undead where vulunerable against Cure* and Life*. SLEEP: The character's ATB will stop and "zzzz" appears from the character. The character will only awake when under attack or a Remedy or Cure is used on him/her. CURSE: The colour of the character darkens and thus ATB bar slows down. [There isn't any magic that you can junction to your Elemental attack, that's reason why this status is being left out initially. Cast Aura to remove the status ailment. It also prevents your character from using his/her Limit Breaks. SLOW: The ATB guage [or known as the Active Time Bar] moves slower, thus changes to purple in color. STOP: The ATB guage freezes as the effected character stopped moving [even the super hyperactive Zell stops shaking!] CONFUSE: Your character turns around in circles and will attack your party on himself/herself! ABSORPTION: Finally found the usage. This depends on character's defense against life drain attacks, such as Drain. --- Status 3rd Window --- Allows you to glance through the GF that the characters have currently possessed. Also allows you to view the GF's affection towards the equipped character. The GF affection ratings can be improved by using GF affection items such as Dynamo Stone, refer to Part II for more details. GF affection could also be improved by summonining a couple of times. Regular summoning of a particular GF will improves affection with the character. --- Status 4th Window --- This allows you to view/set the characters' Limit Breaks to auto- function. 1. Limit Break [specials] For the case of Squall, you have trigger into the box, you will receive the amount of hits from 0 to perfect. If Squall has more than one hit, he will then perform his special move. For Zell, you have to input keys to inflict more damage to your enemy. If you want the input to be done automatically, move the cursor to ON, and decide with the Circle button. Refer to Part II for more details. _______ / 2.2.5 \_______________________________________________________________ ======================================================================== GF Menu ======================================================================== GF. stands for Guardian Forces. Guardians are just the summoned monsters from FF7 and FFT [Final Fantasy Tactics]. They possesses very powerful strength and devastating magic. Use them wisely. There is a difference between FF7 and FF8. That's the number of times you can summon a GF. Summoning a guardian will requires time and you will find the blue ATB bar will overleap the character's ATB and the HP of the Guardian will be covering the character's HP. Last of all, summoning a monster does not required to use MP anymore! However, the GF menu has other functions. GFs can learn new skills which are similar to Final Fantasy Tactics or AP learning system of FF7's Materia System. Skills includes Str +20%, SumMag +20%, etc. |As you battles, you will gain AP which is mentioned in Part II. AP is |similar to FFT's job points which allows you gain when the job is |being completed. Guardians also gain EXP to level up and AP to gain |new abilities. In this screen, you will be given a list, which |includes the list of skills and how much AP is required. | |--- [Junction]{J} | Allows spells to be selected through the Junction and Magic menu. | This will increases you character's statistics. The more amount of | magic you have, the greater your character's stats will increase. | Note: NOT all characters can be boosted by the same spell. Auto | effect when a GF is being junctioned to the character. | E.g. HP-J and Str-J | |----[Command]{!}* | This can be selected through the Junction and Abilities sub-menu | for the use in combat. More commands in other words. A character | can have up the maximum 4 commands [including Attack command] | E.g. Draw and Mug | |----[Character]{C}* | This can be selected through the Junction and Abilities mainly | but these are selected on the bottoms abilities window. Your | character's ability will automatically in effect when selected. | You can get better results, such as equip Str +40% and Str +20%. | This will result that the character's strength increases by 60%. | E.g. Mag +20%, Spr +20% | |----[Guardian Force]{GF} | No need to be equipped. In fact, it will take effect once they | were learnt. GF skills takes effect immediately. Once you have | learnt SumMag +10%, the GF's summon attack does 10% more damage. | E.g. Boost and GF HP +10% | |----[Menu] {M} | Menu abilities can be selected directly from the main menu. | Different Guardian Forces will serve different functions. Menu | Abilities are being classified two types and they are: | | Select-to-Use: Examples includes refinement abilities such as | GF Siren's Tool-RF and Alexander's Med LV Up. It also includes | Call Item Shop and Call Junk Shop which will bring up the | shopping menu. Select these through the Ability menu. | | Auto-Effect: Examples includes Discount, Sell High, Familiar. | Discount allows you to buy items at a discount of 25% and Familiar | allows you to buy rare items from shops. | |----[Party]{P}* | For the previous update, it seems to me that I forget to add this. | Party ability brings effect to the current party. If you have a | character equipped a party-type ability, you will have the effect | while on the field. * To put these into effect, they needed to be equipped and each character can equipped 2 to 4 abilities, whether the GF has Ability x3 [equipped 3] or Ability x4 [equipped 4] The symbols will be seen in the icon next to the ability. Details about these abilities will be described in detail in FF8 FAQ Part II. _______ / 2.2.6 \_______________________________________________________________ ======================================================================== Ability Menu ======================================================================== During the begining of the game, the option is being greyed out. To use this menu, learn GF's Menu abilities and you will be able to use it. This menu allows you to make items such as ammo for Irvine and magic and item refinement. It also allows you to change card into items. Refer to Part II for more details. Once you have mastered a menu ability, you will see the option to be selectable. Example: Card Mod-RF - This ability allows you to modify the card into the item. RF stands for refinement. ------------------------------------------------------------------------ So how do the ability works? ------------------------------------------------------------------------ Typically in the game, there are six categories of abilities and they are the following: Type 1 (Equip to Character's command/ability) ---------------------------------------------- . Command (!) --> These abilities takes effect if you have equipped them to the command list [but it is quite bad as you can have only a max. of 4 commands which include the attack command.]. These commands take effect once they are being used in battle. Examples include Devour, Draw, Doom and Card. . Character (C) --> These abilities are rather easy to get and they take effect for that equipped character after they have equipped. They can be easily classified into few groups/and here are some of abilities to take note of: . In-battle effect abilities - For example, Mug causes the Attack command to be changed to Mug. i.e the character can steal an item from an enemy once he/she uses an attack command. Counter allows the character to counter with Attack command when attacked. Others include Damage Return, Ribbon, Med Data, etc. . Auto- x (replace x with either Reflect/Protect/Shell/Haste/Potion) - these abilities take effect once the battle starts. . x + 20%/40%/60% - these abilities enhance the character's statistics by boosting through percentages unlike magic which boost statistics based on the quantity and power of magic. . Field-effect abilities - these abilities take effect on the field [ Heck, there is only one ability that have this effect (that's Walk and Recover)] for the equipped character. . Ability slots - there are character abilities that give your characters bonuses ability slots and they are Ability x3 and Ability x4. Character abilities work like Accessories in previous Final Fantasies and they give terrific bonuses. . Party (P) - Equipping them gives the party a field effect. For example, if you equipped Enc-None for Squall, the entire party [as long Squall is in the party] will experience no random battles. Examples also included Rare Item menu ability. Type 2 (Equip GF to take effect) . Junction (J) --> enables your character to junction magic for that catergory. These abilities allows you to boost up character statistiscs. Example includes HP-J, Type 3 (No need equip to have effect) . These abilities generally refer to the GF abilities. They will automatically take effect once the GF learns that GF ability. It only applies to the GF that own the skill. Type 4 (Activate from the Ability Menu) . These abilities are also known as Menu abilities. Once they are mastered, they will be placed with the Ability list. Most of them are ended with "-RF" which stands for refinement. These abilities are really useful. Others [those that does not end with "-RF"] includes Med LV Up, Item Shop, Junk Shop, Haggle, Discount, Familiar, etc. That's all you need to know about Abilities. _______ / 2.2.7 \_______________________________________________________________ ======================================================================== Switch Menu ======================================================================== Exchanging of party members can only be done at a Save Point or at the World Map. This option is available after Rinoa has joined you. Just select a party member at the stock and choose the character that you want to replace with. Sometimes the character are compulsory, the picture of the character will grey out [which means that you can't have that character's misplaced.] Note: There are special sequences called Laguna Dream Sequence, where you will be transported to the past and you will sometime sees an arrow like which present character [part of Squall's team] is replacing who's in the past [part of Laguna's team, Kiros and Ward] Use the Junction Exchange effectively. It allows you to transfer the GFs and magic to another character. _______ / 2.2.8 \_______________________________________________________________ ======================================================================== Cards Menu ======================================================================== This section allows you to view the cards that you have in your hand. Cards can be won by defeating BOSS, draw from monsters or by defeating other card players. There is more information included in Part II of the FAQ. For help in completing your collection, refer to Steven Bruck's Card FAQ [of course do not missed out his awesome Guardian Force FAQ]. Refer to Eugene See's Rare Card FAQ on getting the rare cards. [they provide useful and "hard-to-get" items when you have convert them through the Quezacotl's Card Mod-RF] More information about cards: - There are also rare cards found in FF8 [i.e. cards of your GFs, characters and even BOSSES] and they certainly requires a harder time to get them otherwise they will have no practical value ^_^;) Below is a short summary of Character cards and GF cards. The BOSS cards are not quite rare as you can obtained by using the Card command. For the rare cards, you can get additional copies of them until Disc 4 but not during your gameplay in Disc 1 to 3. Refer to the walkthrough for more details. Of course, there are exceptions. BTW, all cards listed here are RECOVERABLE at Disc 4. Watch for it in Disc 4 walkthrough. Cards of Guardian Forces Name of Card Where to Get it? Notes MiniMog Defeat boy in Balamb Garden Disc 1 onwards Chicobo Solve Chocobo Forests Puzzle Disc 2 onwards Angelo Defeat Watts at Train/ SeeD ship Disc 1 & 3 Chubby Chocobo Card Queen Quest (1) Disc 2 onwards Gilgamesh Defeat CC Group King* Disc 2 onwards Quezacotl Defeat Mayor Dobe at Station Disc 2 onwards Shiva Exchange Girl Next Door with Zone Disc 3 Ifrit Won during battle against Ifrit Disc 1 Siren Defeat Card Master at Dollet Disc 2 onwards Sacred Won during battle against Brothers Any disc Minotaur After battle, receive from dead king Any disc Carbuncle Defeat CC Group Heart [Xu]* Disc 2 onwards Leviathan Defeat CC Group Joker* Disc 2 onwards Pandemona Defeat man outside Balamb Hotel Disc 2 onwards Cerberus Won during battle against Cerberus Disc 2 Odin Won during battle against Odin Disc 2 Alexander Defeat Piet at Lunar Base/Crash Site Disc 3 onwards Doomtrain Card Queen Quest (1) Disc 2 onwards Phoenix Card Queen Quest (1) Disc 2 onwards Bahamut Won during battle against Bahamut Disc 3 onwards Eden Won during battle against U. Weapon Disc 3 onwards Cards of Characters Name of Card Where to get it? Notes Ward Defeat Odine in Esthar City Disc 3 onwards Kiros Card Queen Quest (1) Disc 2 onwards Laguna Defeat Ellone at Lunar Base Disc 3 Quistis Defeat Trepe Groupie #2 in B-Garden Disc 1 onwards Selphie Defeat friend @ fountain in T-Garden Disc 2 onwards Irvine Card Queen Quest (1) Disc 2 onwards Zell Defeat Ma Dincht in Balamb Disc 1 onwards Rinoa Defeat Caraway at Deling City* (2) Disc 2 onwards Seifer Defeat Cid at Balamb Garden (3) Disc 2 /Disc 3 Edea Defeat Edea at Edea's House Disc 3 Squall Defeat Laguna at Esthar City Disc 3 * The CC Group is not associated with the Card Queen! You can find them once you got at least 5 rare cards. You can find all of them at Balamb Garden. For information about the CC Group, please refer to Part II. (1) The Card Queen Quest is very tiring and tough. (*recommended for FF8 expert card players*) You need to chase and run after the Card Queen all over the continent and even space! Refer to Part II FAQ for more information about the quest. (2) You need to deliberately loses the Ifrit's Card, so Caraway can uses his Rinoa's Card. Defeat him again to get that. To retrieve the Ifrit's Card, proceed to FH station and go right from the door, you should find Martine fishing at the bay. Defeat him to get Ifrit's Card. (3) You can get this card at two point of time. One is during the first Fisherman's Horizon visit, i.e. before Squall talks to the Mayor. The one is at Disc 3 while at Edea's House. Points to Note about Cards: - To gain cards, you can do the following (does not apply to rare cards) : by using the Card Command on the monster in battle : by defeating other card players : by defeat monsters [rarely] : by questing [does not applies to all quests] - To convert/refine the cards into items, make sure you have the cards and Card Mod-RF [requires prequesite Card Command to appear] Go to Main Menu -> Abilities -> Card Mod-RF - The cards have four status: White - represents that you have it currently on hand. Grey - represents that you haven't gotten any one on hand / (never meet the card in card game before and this applies to rare cards only.] Blue - Indicates current rare card is not in hand. Yellow - Indicates that you have gotten the rare card once, but lost it during a card game. _______ / 2.2.9 \_______________________________________________________________ ======================================================================== Config Menu ======================================================================== You can now change your settings during the game, but NOT during battles, except for ON/OFF the vibration if you have a Dual Shock controller. Here is the section down the list: 1. SOUND : You can switch between Stereo or Monaural. 2. CONTROLLER: You can set the settings on Normal [default] or Customize [assign the buttons by yourself] 3. CURSOR: Cursor will automatically being placed at the last command. 4. ATB: Switch between [ACTIVE] where they flows normally or [WAIT] where the time stops automatically while selecting a command. 5. LABELER: Choosing the second option, the labeler will appear for those monsters/enemies that have been labeled once. 6. CAMERA: Allows you to regulate from 0 % to 100 %. Higher percentage, the better the camera view is. 7. BATTLE SPEED: Regulates the speed of the battle. 8. BATTLE MESSAGE: Regulates the speed of messages during battle. 9. FIELD MESSAGE: Regulates the speed of messages during on the field. 10. ANALOG INPUT: Regulates the reaction speed of the stick input 11. VIBRATION: Turns the vibration ON/OFF (applies to only Dual Shock controllers.) The controllers vibrates when you are summon GFs. ________ / 2.2.10 \______________________________________________________________ ======================================================================== Tutorial Menu ======================================================================== A precise guide in playing FF8. Teaches you to play FF8, explain on how play the card games. The TEST will only be selectable after you have received the first progress sheet [the time when Squall is officially an SeeD member.] Unfortunately, it is Japanese ^_^;) The test answers are listed below for your reference: There is a SeeD test at the TEST menu and here are the answers: ________________________________________________________________________ ANSWER TO THE SeeD TESTS (contributed by Qingxiong and Benedict) ________________________________________________________________________ Level 1: Y, N, Y, Y, Y, N, N, Y, N, N HOW TO DO THE TESTS? Level 2: Y, N, Y, Y, Y, N, Y, Y, N, N Level 3: N, N, Y, N, Y, Y, Y, N, Y, N Just select "TEST after Level 4: N, Y, Y, Y, N, N, Y, Y, N, N Squall has become a SeeD Level 5: N, N, N, Y, Y, N, N, Y, Y, Y member [completed the Dollet Level 6: Y, N, Y, Y, N, N, Y, Y, N, Y mission] from the TUTORIAL Level 7: Y, Y, Y, Y, Y, Y, N, Y, Y, N menu. There you will be Level 8: N, Y, N, N, Y, Y, N, N, Y, N receiving a question whether Level 9: N, Y, N, N, N, N, N, N, Y, Y you are doing the test or Level 10: Y, N, N, N, N, N, N, N, Y, N not? Pick the option on the Level 11: Y, Y, N, Y, Y, N, Y, N, N, Y left and you will be able Level 12: N, Y, N, N, Y, N, Y, N, Y, N to take the test. Level 13: Y, N, N, N, Y, N, N, N, N, N __________________________ Level 14: Y, Y, Y, Y, N, Y, Y, N, Y, N |SeeD Test No. 4 | Level 15: Y, Y, N, N, N, N, N, Y, N, Y | Q.2 xxxxxxxxxxxxxxxxxxx | Level 16: Y, N, N, Y, N, Y, N, N, Y, N | xxxxxxxxxxxxxxxxxx | Level 17: Y, N, N, N, Y, N, N, Y, N, N | | Level 18: Y, N, N, N, Y, N, N, N, N, N | [YES] [NO] | Level 19: Y, N, N, Y, N, N, N, N, N, Y |__________________________| Level 20: Y, Y, N, Y, N, Y, Y, Y, N, N Level 21: Y, Y, Y, Y, N, N, Y, Y, Y, N Above is an ASCII art on how Level 22: N, N, N, Y, N, N, N, Y, Y, N the screen should look like. Level 23: Y, N, N, N, N, Y, Y, Y, Y, Y Level 24: Y, Y, N, N, Y, Y, N, N, N, Y NOTES: Level 25: Y, N, Y, Y, Y, N, N, Y, N, N Once you input the wrong Level 26: Y, Y, N, Y, N, Y, N, Y, N, N answers, you will not be Level 27: N, Y, N, N, N, N, Y, N, Y, N able to enter the answers Level 28: Y, N, N, Y, Y, Y, N, Y, N, N for that question. You have Level 29: N, N, N, Y, Y, N, N, N, Y, N to reset the test again. Level 30: N, Y, N, N, N, N, Y, N, N, N ________________________________________________________________________ KEY: Y stands for Yes, and N stands for No. [This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are taken from Benedict's and Qingxiong's FAQ.] For any enquires on getting the answers, mail them at narsh@letterbox.com Without them, this section will not be possible! ________________________________________________________________________ These answers will help to promote Squall's SeeD Level by 1. Once Squall is an officially SeeD member, you will be able to receive money through walking around the field. The highest SeeD Level that the test can give Squall is Level 30. To get SeeD Level 31 or A, you can get this by defeating more monsters or proceed in completing the game. The TEST option is only accessible after Squall has finished the Dollet Mission. ------------------------------------------------------------------------ NOTES ABOUT SeeD RANKING... ------------------------------------------------------------------------ <> You can only do tests if you have acquired the certain levels [this depends on Squall's level.] For example, to do Test No. 19, Squall must acquired Level 19 and above. <> The higher the SeeD ranking, the more money Squall will receive. SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD Level A allows you to earn 30,000 gil each time. You will hear a ring each time, Squall recieves his salary. <> The levels of the SeeD ranking is unstable. The level will automatically dropped if Squall wanders too much on the field. So it is better to do some than wandering around! To get back the level, get into battles and you will get back that level sooner or later. ======================================================================== ________ / 2.2.11 \______________________________________________________________ ======================================================================== Save Option ======================================================================== Saves your game in a Memory Card or Pocket Station. Could only save your game while on the WORLD MAP or at a SAVE POINT [a message will appear, saying that you must select the last option to save your game]. The Pocketstation option will be avalible after you will catch a Chocobo in any of the Chocobo Forests. You have two slots and overwrite the existing saved files, however it does not allow you to delete or manage your memory card. Below is based on my own assumption coz, I don't own the PC version. For the PC version, to excess the Pocketstation doing the following: (applies after you have gotten the Mother Chocobo in the Chocobo Forest Puzzle from Disc 2 onwards) - Locate yourself at the Save Point or World Map and activate menu. - Access the Save menu - Choose Pocketstation and you can played the game in the Pockestation! _____ / 2.3 \_________________________________________________________________ ======================================================================== Default Button Configuration ======================================================================== Before I begin with the default button configuration, please note that all button configurations used in this FAQ are used in default settings. BTW, the settings are meant for the Playstation (c) version. ------------------------------------------------------------------------ **** Direction Pad **** [D-Pad] Field Screen 1) Moves your character in the Field Screen or in the World Map screen. 2) Select your options / messages 3) Select items while in a shop Menu Screen: 1) Moves the cursor. It is used to switch attack, defense status and Junction attribute attacks / Defense menus when Junction Magic is present from the Junction Menu Battle Screen: 1) Use to move your cursor to select your commands during combat. ------------------------------------------------------------------------ **** Start button **** Field Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration Menu Screen 1) N/A Battle Screen 1) Use to pause the game and provides the Help Function and use to turn on/off the vibration ------------------------------------------------------------------------ **** Select Button **** Field Screen 1) Turns on the World Map when you have a vehicle. Menu Screen 1) N/A Battle Screen 1) Turn off the command menu display when being pressed only. ------------------------------------------------------------------------ **** Circle Button **** Field Screen 1) Use to talk to people 2) Use to attempt to draw magic from Magic Stones 3) Selecting your commands. 4) Use to examine items, examine a ladder, press Up to climb up the ladder and Down to climb down the ladder 5) Confirms the selection of the items that you want to sell or buy in the shops. 6) Allows your character to board the elevator. Menu Screen 1) Use to confirmed selected command Battle Screen 1) Use to confirmed selected command ------------------------------------------------------------------------ **** X Button **** Field Screen 1) When holding X, it will cause Squall and party to walk slowly, in a serious manner! [Walk] Menu Screen 1) Cancels your commands Battle Screen 1) Cancels your battle commands ------------------------------------------------------------------------ **** Square Button **** Field Screen 1) Use to challenge opponents to play the Card Game [available after receiving the cards from the man near the elevator of 2nd Floor of Garden Academy.] Menu Screen 1) Remove magic in stocks, not by single magic. 2) Jumps to next option avaliable. Battle Screen 1) Use to raise the GF's attacking strength when pressed with a good timing, available after learnt GF ability's "Boost" command ------------------------------------------------------------------------ **** Triangle Button **** Field Screen 1) Activates the Menu Screen Menu Screen 1) N/A Battle Screen 1) Change to the character who is still be able to accept commands. ------------------------------------------------------------------------ **** L1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/GF [right direction] 2) Switches language from Katakana, Hiragana, English during input your character's name. [towards left] Battle Screen 1) Uses to turn on/off the Target window. ------------------------------------------------------------------------ **** R1 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) Switches target character/GF [left direction] 2) Switches language from Katakana, Hiragana, English during input your character's name [right direction] Battle Screen 1) Trigger [in Squall's special move] ------------------------------------------------------------------------ **** L2 Button **** Field Screen 1) Rotates the camera view Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with R2 button] ------------------------------------------------------------------------ **** R2 Button **** Field Screen 1) Rotates the camera view. Menu Screen 1) N/A Battle Screen 1) Escape from battles [hold together with L2 button] ------------------------------------------------------------------------ An additional bonus for PC gamers and here is list of controls [extract from Now you are ready, let's begin with the walkthrough! _____ / 3.0 \_________________________________________________________________ ======================================================================== Walkthrough for Disc 1 ======================================================================== I have added information on what kind of magic that you have drawn from the Draw Point and the kind of items, which you can obtained by defeating the BOSS. However, please note that the list of items obtained from the battle will ONLY be available if you did not use the Mug command. The statistics of the BOSS' HP and what kind of magic you will be drawing is variable depends on the statistics of Squall's level. In other words, it means if Squall had attained higher levels, the stats of the BOSS will generally be much stronger. Personally, I did not know much about Japanese. All the translations are taken from a website [mentioned in credits section]. Thanks a lot or this FAQ will not be possible. The CGI/FMVs are SPOILERS, don't read too much about them. Thanks to Macro "Vegeta" Colombo for the lyrics: (They are added for those who don't understand what's going on in the CGI.) ________________________________________________________________________ ****** Liberi Fatali ****** Excitate vos e somno, liberi mei. Cunae non sunt. Excitate vos e somno, liberi fatali. Somnus non eat. Surgite. Invenite hortum veritatis. Ardente veritate Urite mala mundi. Ardente veritate Incendite tenebras mundi. Valetem, liberi, Diebus fatalibus For the english translation of the song, head for the following website http://www.geocities.com/Area51/Nova/9862/ This song is the song behind the opening duel... ________________________________________________________________________ ** Starting FMV Sequence ** Squall's lover, Rinoa waiting eagerly for him, is surrounded by a beautiful haze of cherry blossoms and followed by some cut scenes of the battle between Squall and Seifer. Unfortunately, Squall got injured by the powerful Seifer in the process [Seifer has used magic! which is not being allowed during the battle], thus leaving a scar on his forehead. Squall return fires... _____ / 3.0 \_________________________________________________________________ ======================================================================== Familizing with Balamb Garden ======================================================================== --- ATFO #1 --- Well, here comes the first ever Area-to-Focus On section. In this section, there is nothing much to do besides collecting items or save your game. You can find three save points here, one is at the Dormitory, the second one is at the main hall and the third one is found at the Training Center. There are a total of three draw points and they are: . Cure - located in front of the fountain before you reach the main gate. . Esuna - located in between the shelves at the library, it can only be drawn once btw. . Blizzard - located in the Training Center, beware of the danger there. You can get 2 GFs [Quezacotl and Shiva] from the Balamb Garden Student Network [which is located at Squall's desk]. You can get seven cards from the man in the alleyway before the elevator. Don't bother to play cards now as they are pretty weak cards. You can get an Occult Fan I in the bookshelve [before the study area.]. Please follow the Junction Walkthrough under the basic tutorial to get a headstart, otherwise you will have only one command [that's the Attack command]. To save your game, just approach the save point. BTW, don't proceed to the Training Center as there is a fierce monster that's too hard for Squall to handle. You can have a short scene of a girl talking about the guy who she admires at the library study area. To have better mobility, make use of the Directory. Just exit the main hall and proceed to main gate where you will meet Quistis. Exit the area and you will be at the World Map. Cross the forest at the left side and you should find a cave, that's the Fire Cavern. Before proceeding there, make some general preparations and stock up magic from the monsters in the region, using the Draw command. ---------- Squall will be lying unconscious at the Infirmary when he was inspected by the doctor of Balamb Garden [Dr Kadowaki]. Dr Kadowaki will be asking Squall whether he is alright or not, pick any one for Squall's reply and you will be given a chance to name your character [SQUALL]. After a short conversation, Dr Kadowaki will phone Squall's instructor, and you will have another FMV sequence.. ------------------------------------------------------------------------ ** FMV ** Squall sighs and will be lying back on the bed. A girl dressed in blue, peeped into the Infirmary through the window and leaves as soon as Squall turns his head. This followed a lady wearing a pair of spectacles, dressed in the SeeD uniform, who is entering the Infirmary. ------------------------------------------------------------------------ That person is actually Quistis. Next she instructs Squall to follow her to the classroom. Along the walkway, you will be able to talk to her by pressing the Circle button. Next you will have another FMV sequence about the students at Balamb Garden. Just followed her down the path. Next, Squall will be entering the classroom. BTW, noticed how sloppy Squall was! At the back row of the classroom, you will see Squall along with his rival, Seifer. Quistis will talk to the class that they will begin the SeeD final examinations. [The SeeD examinations is cruical for those whom want to be fully-pledged SeeD mercenaries] After the briefing, you will be regaining control of Squall. For this time, you will be able to view your menu [pressing Triangle button] for the first time. Now talk to Quistis who is surrounded by a group of students [they are known as Trepe Groupies]. She will tell you go to the Fire Cavern for the Field Test where you will battle against a Fire GF, Ifrit. [GF stands for Guardian Force]. You can now go back to your seat and watch the tutorial, and tried to get a slight idea on how to use the Junction system. [Balamb Garden Network, Tutorial Menu]. Pay attention to it or you can referred to the basic tutorial [section 2.0] for more details. ______ / 3.0i \________________________________________________________________ ------------------------------------------------------------------------ Balamb Garden Network ------------------------------------------------------------------------ The network is user-friendly and easy to use. Just simply get back to Squall's desk, pressing Circle on the study panel and you will be able access the student's network. Next pick the first option [Tutorial], and you will be able to take your first two Guardian Forces: GF Quezacotl and GF Shiva. You will be asked to name the GF and thus being brought to the screen where you name your characters. Next you can spend your time browsing the other options. Here is an ASCII art of the screen: ___________________________________________ | Balamb Garden Network main index | NOTICE: | ==========================================| | | The School Festival | [ Tutorial ] | Commitee is only | [ The Basics ] | available after you | [ About Garden ] | have gotten the first | [ A Message from Garden ] | copy of the Timber | _____ [ Garden Square ] | Magazines as soon as you | |SeeD | _______________________________ | have recruited Selphie | |Logo | \ School Festival Commitee \ | Tilmitt. It got some | |_____| \------------------------------\ | good stuffs! Applies to |___________________________________________| Disc 2 onwards. NOTE: After collecting the first two GFs, it is time to equip them. You must equipped GFs before you can equip any of the basics commands besides Attack. To equip a GF: 1) First of all, select the character. 2) Select the Junction Menu. 3) Select GF Sub-menu 4) Select the GF that you will want to equip 5) Press X twice after you have finished junctioning the GFs. Note that you must junction at least one GF otherwise, you can't have other commands beside Attack. 6) Next you can equip command and abilities. GFs has acquired some of abilities at the beginning of the game. Hence, utilize it. To exit the tutorial, simply press X and then choose the first option. ------------------------------------------------------------------------ Now exit the classroom. At the walkway, head south [towards the screen] a bit... Squall will eventually knocked into a girl and you will given two options. Pick the 1st one and after some chit-chat, you will given another 2 options, pick the 1st one if you are not familiar with the structure layout of Balamb Garden OR the 2nd option will result the girl leaving you. For those who have picked the 1st option: Squall will show the girl around the school and thus head for left where you can get to the elevator. There is a man dressed in yellow, talk to him and you will given 7 cards and instructions. Now you can play cards with your classmates, by going up to them and press the Square button. Now head inside the elevator. The elevator will take you to the 1st floor of the building and there is a short sequence where Squall will explain to the girl about the locations and their purpose. If you don't understand what they are talking about, read the following: ------------------------------------------------------------------------ SeeD Academy: 1st Floor of Balamb Garden ------------------------------------------------------------------------ This is the layout of the 1st floor of the school. It is arranged in a hexagon-shaped structure with passages leading to different areas. There are a couple of card players found in this main hall and their appearance is random. Note that you can go to the Training Center [but it will be a bit too risky..]. Those colour encoding marked in brackets is actually the colour coding on the ground. Here is the Legend: ------------------------------------------------------------------------ KEY MEANING ------------------------------------------------------------------------ E Stands for the elevator. L Stands for the lobby. [n] Stands for the Areas / Stands for paths Okay, let's get started. Starting in clockwise direction: 1. Dormitory: You can changed your clothes here or sleep [to recover lost HP] when needed. There are three players there after you have completed the fight against the Ifrit [Grey]. There is a Save Point in this area. 2. Parking Lot: The place where you parked the vehicles [Yellow] No significant purpose in the game. 3. Training Center: It's a huge jungle with huge rocks and pipes. The first time that you have entered, you will find two doors. There is a Save Point found here. [Green]. There is also a Draw Point found here. (Blizzard), it is somewhere near the ledge. 4. Library: The place for bookworms. There is a female player whom has very powerful cards. There is a Draw Point located in between the bookshelves You have to examine the bookshelf to find the Draw Point, the man looking at the bookshelf is also another card player. [Blue]. There is a note about the Draw Point, it will not be useable after you have draw from it. This is also the place, where you will find the person whom Zell loves with secretly. You can get the Occult Fan I from the second shelf, search the shelf [no camera change!]. (Esuna) Check here if you want to meet a girl whom secretly loves Zell. 5. Central Gate: The entrance of SeeD school. It does not lead to World Map directly! There is another player at the main gate. A Draw Point is found near the fountain. Found another player, standing near the entrance. [Dark Blue]. (Cure) 6. Infirmary: The place, where you will find the doctor and the room where sick/injured people were attended by Dr. Kadowaki. [Purple] 7. Quad: The School Stage. You can play cards with the girl near the stage [Pink]. 8. Cafeteria: The canteen of Garden. There is another player sitting on the left of the table on the extreme right [Red]. You will meet Seifer and his pals. [Fujin and Raijin], the first time you have been to there. 9. Elevator: This will allow Squall to head for the second floor, where you will find the classroom. You can also access the Tutorial menu. 10. Lobby: The place where you can find a map of Garden 1st Floor. There is a Save point near it. Press Circle to view the map. L stands for Lobby. ------------------------------------------------------------------------ Tip: Finding more around Garden is very tiring? Here's a way. Examine the map and pick the place that you want to go. Press Circle and your character will be on the path heading for the site that you want to go. This only works during early in the game. [for the entire of Disc 1.] ------------------------------------------------------------------------ [1] [8] | [2] \ | / [7]- - - E - - -[3] / L \ [6] | [4] [5] ------------------------------------------------------------------------ Familiarize yourself with the layout of the school. Here is a frequently asked question about imported/japanese games. ____________________________________________________________________ | Question No. 1 | | Q: How do I save my game ? | | A: Get to a Save Point and choose the bottom most option from your | | menu. You can only save your game at a Save Point or at the | | World Map. At changing Disc intervals, you will be also | | prompted to save your game. | |____________________________________________________________________| There is a Save Point at the lobby, that's located in front of the elevator [Please note that the design of the Save Point is different from those in FF7]. Now just head for the Central Gate and just simply hold forward at the red gate and Squall will knocked open the gate. Now you will reach the garden that's located in front of the school. There is another player somewhere around here. Now head outside the school gate and you will meet a girl dressed in orange, that's Quistis and she will join you. Now you exit out of Garden and now at the World Map. Now at the World Map, there is a very obvious difference between FF8 and FF7, that's the structures appeared much bigger that the marker [Squall]. Make your way towards right, not following the path. Just cut through the forest and you will find a cave located at the southeast from Balamb Garden. Below is a map of Balamb Continent: Legend FC Fire Cavern [Cave of Fire] BG Balamb Garden == Train tracks .. Road tracks ++ Mountains XX Forests - - - - - - - - - - - - - - - - - - - - - _________ _________________________________________| |_____________ / | Balamb | ___\ | FC . . . . . . . . . . .|_________|============ | | XXXXXXXXX ___.__ ================_| | XXXXXXXXXXX / \ XXXXXXXXXXX + | XXXXXXXX | BG | XXXXXXXXXXXXXXX + | \______/ XXXXXXXXXXXX +++ \ ++++++++++ \+++++++++++++++++++++++++++++++++++++++++++++++++++ ____________________________________________________________________ | Question No. 2 | | Q: How do I use Draw Points ? | | A: This is really simple. Firstly you must have equipped GF and | | the command "Draw". Next approach a Draw Point, press Circle | | and you will given two to four options [the number depends on | | the number of members you have in the current party]. The first | | option does not drain the Draw Point. Other options are the | | names of your characters. Simply select the person whom you want| | and if you check at the Magic sub-menu, you will find the gained| | spells there. Certain Draw Points can only be drawn once [one | | good example is the one at the Library]. Draw Points can | | regenerate, they will turn to purple translucent clouds. Note | | that you can't stock any type of magic more than 100 stock. | |____________________________________________________________________| ___________________ | I m p o r t a n t |________________________________________________ | | | For those whom have not played FF7, here is some information about | | the World Map [BTW, do you missed the Begineer's Hall of FF7?] | | | | 1. You WILL encounter random battles whether in forests or | | grasslands. Exceptions are while walking on the road and train | | tracks or within towns/cities. | | | | 2. You can enter structures such as caves, building by moving | | towards them. There are certain cases which allows you to enter | | a structure in a vehicle. | | | | 3. You can save anywhere while on the World Map. | | | | 4. You can find hidden draw points on the World Map. | |____________________________________________________________________| _____________________________ | Tutorial for Battles/Combat |______________________________________ |--------------------------------------------------------------------| | 10 Battle Tips from Scott Ong (kangning@mbox5.singnet.com.sg) | |--------------------------------------------------------------------| | 1. Always stock up your spells to its maximum [100 spells] as it | | could help in bolstering up your HP and stats through junction. | | However, never ever doing this when you are given a time limit. | | | | 2. Keep your eyes open on the surroundings. Make full use of | | elementals. You can stock up Thunder from the Caterchipillar, | | Fire from the Bite Bug and Blizzard from the Fastitocalon-F | | [refer to Part II of the FAQ for the descriptions.] You also | | stock up Cure from the Caterchipillar in the forests. Hope that | | this section helps you to get basic elementals. It will be | | better you can find Glaccid Eye [found near the mountains of | | Balamb] as it has spells such as Blizzard and Cure. | | | | 3. Always check the stats of the monster when you first encountered| | them. As this will benefit you from battles. Make full use of FF| | elemental rules [stated in the Basics section above] | | | | 4. Always get important abilities first such as Boost, these | | abilities comes handy during BOSS fights. Get SumMag +10% and | | followed by Junction ability and then switches back to SumMag | | +20%. | | | | 5. As you gained higher levels, monsters have DIFFERENT draw spells| | and BOSSES has new spells. So stock them if there is no time | | refrain. | | | | 6. Silenced monsters that uses magic! [you can get Silence from the| | Grat at the Training Center.] For convinence, I have added the | | list of monsters that you can found in that particular area. | | [Part II only ^_^;] | | | | 7. Get Quezacotl's Mid Mag-RF to lend you a hand early in the game.| | You can get better magic such as Cura, Fira and Blizzara. | | | | 8. This may sounds mad, but it is rather important. Draw special | | spells such as Double [from the Elvoret] and stock up to 100x of| | them. They are good magic to boast up your character's stats | | | | 9. To gain more AP at the begining, fight Fastitocalon-F [found at | | the shores of Balamb] as each will give 3 AP! Take this | | opporunity to master up menus such as Mid Magic-RF and Boost | | | |10. Last of all, good luck.... | |____________________________________________________________________| _____ / 3.1 \_________________________________________________________________ ======================================================================== The Fire Cavern ======================================================================== ____________________________________ | Get Blizzard from the Glaccid Eye | | found in the snowfields of Balamb | Battle Tip | Garden. The monsters in the Fire | #1 | Cavern are weak against Blizzard. | | You can also draw Blizzard from the| | Fokaru Feiku. (shore fish found in | | the shores of Balamb Garden). | |____________________________________| --- ATFO #2 --- This section is pretty straightforward section. Just take of the following: . The Bombs get enlarged once they are hit hard. If they become too big, they will explode [kamikaze will be a better word.] and dies off with either Quistis or Squall. . The Buel are weak against physical attacks but strong against magic, hence take note. . Conserve your limited supply of Potions as make use of Draw and Cast technique on the Caterchipillar (caterpillars that found in the forests of Balamb, outside the Fire Cavern.) The Ifrit BOSS is pretty weak against Blizzard/Ice magic. Summon Shiva and you can easily defeat the Ifrit. Take note of the time limit. About Limit Breaks: To execute your limit breaks, you need to get your characters into critical status (i.e their HP must be low until the colouring of words turned yellow or red). Once they are in that condition, tap Triangle button repeatedly until you see a small arrow pointing on the right side of the Attack Command. Then press right and you will see an additional box along with the name of general Limit Break. Limit Breaks are killer technique that does more damage compared to normal attacks. Hence it is advisible to use them wisely. Once your character can execute the Limit Break, he/she can execute infinite amount of times, until he/she is dead or he/she has passed the critical status (you must have cast a restorative magic or use an item to restore HP.) Quistis - Get a Spider Web by defeating the Caterchipillar and use it on Quistis to learn her Limit Breaks. Last of all, beware of the time limit once you start rampage at the Fire Cavern. -------------- As you reached the cave, Quistis will ask you a question, choose the 1st option to avoid repeating it. [actually that question is telling you whether you have gotten the GFs from the Balamb Garden Network] At the entrance of the cave, you will meet 2 guards wearing yellow caps [Garden Faculty]. Talk to them and you will be given two options, pick the 1st option if you are ready. Now they will give you a time limit 10 minutes 20 minutes 30 minutes 40 minutes Squall and Quistis will be able to enter the cave. Inside the cave, you find Squall's instructor Quistis, rather a nuisance. She keeps on bragging about her ability. The cave has rather a straight-forward layout. Just walk along the path and exit to the next screen. Simply walk up until the path started to split into three. Take the right path and absorb some Magic from the Draw Point. {Fire} Now take the middle path and there you find a fire pit. After some chit-chat, you will have to fight the first BOSS, Ifrit. NOTE: The time goes on whether you are talking or during battles. The time will only stops when you have returned back to the entrance. You must defeat the Ifrit and head back to the entrance within the time that you have chosen. In fact, the layout of the cave, is a straightforward one. ________ / BOSS 1 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Fire Cavern: Ifrit xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Ifrit LEVEL: 6 HP: 1,068 Facts: Weak against Ice. Absorbs Fire attacks. Attacks: Fire, Jump Swap Draw: Fire*, Cure*, Scan AP gained: 20 Win: 3~5x G-Returner, 1x Ifrit's Card ------------------------------------------------------------------------ Attributes Chart |||||||||| < HP > |||||||||| ||||| STR DEF ||||| || INT SPI |||||||||| | DEX EVA ------------------------------------------------------------------------ Strategy Make full use of your GF, [Quezacotl and Shiva] to fight the BOSS and the battle should be pretty easy. Use Potions to restore lost HP and use Phoenix Down to resurrect dead members. Note that the time still goes on as you fight in battles. Defeat the Ifrit and you will be able to summon it for battles! Ifrit is weak against Shiva and Blizzard magic. Time still goes on during the battle. Make full use of your elemental art. Try your best to stock up as a pile of Blizzard* Magic beforehand. Shiva can does about 300+ damage to the BOSS! It will be better if you have acquired "Boost". This battle isn't that tough as you can draw Cure from the BOSS! Using Limit Breaks If either Quistis or Squall is low on HP, tap Triangle repeatedly and the character will unleash his/her Limit Breaks on the BOSS. Remember to press R1 during Squall using his Renzoukuken. NOTE: The Ifrit will have higher HP if Squall has attained more levels. There is also a probability of a list of upgraded draw list, such as Fire being promoted to Fira and Cure to Cura. Note 2: During the battle, the time limit is still on. Hence try to finish off the Ifrit ASAP as this allows some time for your party to escape from The Fire Cavern. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After defeating the BOSS, head for the exit and the time limit will stop. The guards at the entrance will praise you for doing a great job in defeating the Ifrit. Now head back to Garden. With the field test completed, you need to battle the final examinations which will be held at Dollet. PS: From now onwards, you can back to the Fire Cavern anytime as you wished. There will be no more time limit. Remember to get back there as you can more goodies such as Bomb Fragment after you have accquired GF Diablos' Mug. I suggest that you better let both Quistis and Squall acquired more levels and gained abilities such as SumMag +10%, Mid Mag-RF and Boost. The Ifrit needs some training too! _____ / 3.2 \_________________________________________________________________ ======================================================================== Final SeeD Examinations at Dollet ======================================================================== --- ATFO #3 --- You will have two new members joining your party. At Dollet, avoid talking to everyone. Next make use of the junctioning and stock up to 100x spells of each for every character. Make sure you HAVE the Draw command for every character [i.e. don't bother to equiped the item command as there is no need to use the Phoenix Down.]. Separate the GF evenly. Give each of them a GF each, otherwise they won't be able to equip commands. At Dollet, remember that you need to go for a drawing craze that's to stock up every magic 100x. [i.e. 100x for Cure, Fire, Thunder, Blizzard for each and every character, so to enhance the effect of Junction.] Seifer has a high tendency to use his Limit Breaks, therefore you should have a much easier time of using his Limit Breaks. Zell, on the hand, requires you to chain up combos. I would recommend you to switch between Booya and Punch Rush for the maximum effect. Zell is a pretty weak magic user [his draw power is pretty weak], but Mag-J will solve that problem. The BOSS Elynole is a pretty tough cookie, but remember to stock up Double from it and draw Siren [or it will be lost forever!]. Make use of GF summons and Limit Breaks. Have Selphie use her Limit Break - Full-cure for effective healing. Don't depend too much on Limit Breaks, as it will increase the risk of having an early defeat. After you have defeated the Elynole, remember that you make use of the Save Point and use a Tent on it. During the battle against the X-ATM092, just keep on attack with Thunder magic and GF Quezacotl. You can't really knock it out. [It will just return back to its feet on. But you can knock its HP down to zero and gain 50 AP] --------------- Return back to the Garden. At the gate, Quistis will leave your party. Next she will tell Squall to meet her in the lobby. She will tell you to change into your Garden uniform. So head for the Dormitory. At the Dormitory, head for the bed and positioned Squall next to the bed and press the Circle Button, choose the 2nd option. At the Lobby, you will recruit a new partner, Zell Dincht. ------------------------------------------------------------------------ ** FMV ** Zell will come here and displays some of his fists and doing a couple of somersaults and he will approach towards both of you and Quistis. ------------------------------------------------------------------------ Noticed Squall is rather cold-blooded as he just simply give Zell a cold shoulder. Zell also rather dislike Seifer and comments to Squall about their mutual hate for Seifer. However, Quistis gives him a piece of surprising news, that is the leader for this mission is no other than Seifer Almasy! Seifer comes along with his pals, Fujin and Raijin. Seifer is rather unfriendly and rude person, for he has been classified as a "problem" child. Just as Zell wants to fight Seifer for calling him a "chicken punk". Now the principal of Balamb Garden will eventually shows up and his name is Cid Kramer [not that goofy pilot from FF7!]. Cid will briefly tell them about their mission. [not really, as he was just bragging..] After the little chit-chat, Seifer and his company plus Zell leave the lobby. Squall will head for the Parking Lot and you will get into a vehicle. Inside the vehicle, enjoy some funny conversation between the three. Zell will keep on talking non-stop, rather irritating. [he wants to view the weapon, Gunblade..] Squall does not responded to Zell's wishes, making Zell feel rather bored and gets up doing some punches. [this guy never sit still!] Seifer tells him to sit down and shut up. Now the screen will switch to the World Map and you will be able to control the vehicle. Well, here are the controls of the vehicle. ------------------------------------------------------------------------ Controls of Vehicles in Final Fantasy VIII ------------------------------------------------------------------------ Square: Moves your vehicle forwards. X: Moves your vehicle backwards. Circle: Get in/ Get Out of vehicle. R2: Changes the camera view. Select: World Map [Spot view, Side map, enlarged World Map] Note: There is no encounter rate for any monsters while in a vehicle. At this moment of time, you can't get off from the vehicle. Just followed the road and make contact with the structure [there are only three structures in this continent.] About Vehicles. ================ They are the basic transport in FF8, allows you to head for forests and around the world safety. Note: Cars have a limited amount of Petrol! Use a Fuel to replenish it. You will see a textbox appearing and a Fuel will be used automatically. ------------------------------------------------------------------------ Just simply drive your vehicle to the Balamb Town. You will have to enter the submarine-like boat. Just as everyone have moved off, head up the stairs and enter the sub-boat [that's what I would call it..]. Inside the boat, you will given a talk by a lady named Xu who will brief you about your mission. For the past 72 hours, Dollet City has been under-attacked by the Galbadian army. After 49 hours from outbreak of the war, the city of Dollet has been evacuated. At present, the people are hurrying to take refuge at the outlying of mountainous areas. The troop will disembark from Kubutan Beach. Ask to eliminate any enemy soldiers. Asked to penetrate through the city and eliminate any enemy troops. To wipe out any remaining enemy soldiers. After the briefing, Xu leaves. Squall decide to do something, that's is talk to who ? You will be given 4 options: Talk to Quistis Talk to Seifer Talk to Zell Nothing After this, enjoyed some humorous jokes in the conversation between Zell and Seifer. After another short chit-chat, head outside and you will enjoy an FMV feast. ------------------------------------------------------------------------ ** FMV ** A globe with several sub boats following through the south-eastern terrain. Squall is looking at the map and look at the island. Now time for some gun-firing scenes and your party will landed at the Kubutan Beach. ------------------------------------------------------------------------ Once arrived on the beach, just follow Seifer. You will be able to control Squall and Zell will follow you. There is a Save Point here. ________________________________________________________ | | | Equip GFs to other members. Note that both Zell and | BATTLE TIP | Seifer does not have any magic spells. Equip DRAW, so | #2 | that they can stock Cure and other magic spells from | | the G-Soldiers. | |________________________________________________________| You will fight 2 G-Soldiers, each of them being armed with a sword. They are quite simple not that tough, just simply throw in what you got. Draw magic from them and stock it up for later use. There is rather a high probability, you will encounter random battles, so be always on your guard. Continue following Seifer and you will be ambushed another 2 G-Soldiers. Continue in following Seifer until you have reached the town square. There you will be attacked by another G-Soldier. Now Seifer will tell Squall and Zell to scout for another other soldiers.. At the upper right hand corner, you will meet another G-Soldier [it's somewhere near the car]. Next talk to Seifer, wait until Seifer start to comment on the mission started to get bored. Just wait there for a while, where you will find the dog irritating Seifer. To prevent the dog from being hurt, talk to the dog! Getting rather frustrated, Seifer chases the dog away and causes the dog to bark. Six Galbadian soldiers started to march towards left. Seifer will tell both Zell and Squall to chase them. Zell did not wished to do that but surprisingly, Squall agrees with Seifer. So chase after them, and keep on following Seifer. Next you will be crossing a bridge and keep on heading left. You will encounter random battles there rather frequently. Whew! You have finally caught up with Seifer. Go up the stairs and you will be see the wounded Dollet soldiers being eaten up by the hungry huge snake, an Anacondour.. ________ / BOSS 2 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Path to Dollet Communication Tower: Anacondour xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Anacondour Level 7 HP: 1,178 Attacks: (Bite), (Grab and Twist), Mist Breath Facts: Absorbs Poison based attacks. Weak against Cold Draw: Fire*, Cure*, [Bio] AP gained: 4 Win: 6x M-Stone Piece or 1x Venom Fang ------------------------------------------------------------------------ Attributes Information |||||||||| < HP > |||||||||| ||||| STR DEF || | INT SPI | | DEX EVA ------------------------------------------------------------------------ Strategy This BOSS isn't really tough. You can draw healing magic from this guy. Just use your GFs to toast the BOSS. Beware of the Mist Breath as it does a massive amount of damage. Do not use Bio on the BOSS. [err.. do we have that spell?] Use GF Shiva with the "Boost" ability for more damage. Refer to Part II for more details. There is also a probability on Seifer unleashing his Limit Breaks... Seifer indeed as an R1 Trigger. While he is forming the energy ball, tap R1 repeatedly just like the Boost support and Seifer will inflict more damage. Junction 100x magic to booast the characters strength. The BOSS can cause a lot of mischief with its Mist Breath, use a Remedy/Antidote to fix that status ailment. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Continue up the stairs and head for the Communications Tower. There, you will see your teammates hiding and stay undercover at the cliff found in front of the tower. Next, you will watch a short conversation between the two guards. So soon as Seifer leaves, you enjoy another FMV sequence: ------------------------------------------------------------------------ ** FMV ** A girl dressed in the SeeD uniform, comes forward and start to fall down from the steep slope. The girl also winks at both Squall and Zell. ------------------------------------------------------------------------ The girl's name is Selphie. She is formerly a member of Squad A. While Squall, Zell and Seifer are in Squad B. She will start to jump off from the cliff start jumping and smiling. Note that Selphie will have the spells drawn by Seifer. "Follow" her suit proceed near the cliff and choose the first option. Now she will join your party. Next the scene was transferred to the conversation between Wedge and Biggs. Now head inside the tower, equip Guardian Forces for each of them. Draw from the Draw Point found on the left of the elevator. [Blind] There is also a Save Point located on the right of the elevator. Proceed towards the elevator and use the elevator by choosing the 1st Option. At the top of tower, you will have another FMV feast: ------------------------------------------------------------------------ ** FMV ** The ground starts to tremble and a screwdriver started to fall down from the trap door. The ground has shaken so greatly that Squall could stand still. There you will see the operations of the Radio Tower. Oh no! they have activated the communications. ------------------------------------------------------------------------ You will have a short talk with Biggs. After a while, Seifer will enter the area. Prepare for the tough BOSS Fight! ________________________________________________________ | | | Equip everyone with the "DRAW" Command. You can draw | BATTLE TIP | in good spells such as Esuna [remove status ailments] | # 3 | and Double. Note that Zell is quite weak in drawing | | magic, so have him as the person for healing lost HP | | REMEMBER to draw Siren from the BOSS Elvoret! Do not | | forgot to equip Siren after the battle. | |________________________________________________________| ________ / BOSS 3 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Dollet Communication Tower: Elvoret xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Biggs Level 7 HP: 610 Wedge Level 9 HP: 608 Elvoret Level 7 HP: 2,667 Attacks: Biggs: Thunder, (gun attack), (charge), Cure, Protect. Wedge: Fire, (sword swipe) Elvoret: Thunder, (claw swipe), Flood Breath [All], Fire Facts: Elvoret: Weak against Wind, Absorb Poison Wedge: Poison does not work! Draw: Elvoret: Thunder*, Cure*, Double, Siren Biggs: Fire*, Thunder*, Blizzard*, Esuna Wedge: Fire*, Thunder*, Blizzard*, Cure* AP gained: 18 Win: 2x Elixir, [2x Cottage], 3x G-Returner, Weapon Mon Mar ------------------------------------------------------------------------ Biggs' Attributes Information |||||||| < HP > |||||||| |||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA || ------------------------------------------------------------------------- Wedge's Attributes Information |||||||| < HP > |||||||| |||| STR DEF |||||| || INT SPI |||||||| | DEX EVA || ------------------------------------------------------------------------- Elovret's Attributes Information |||||||||| < HP > |||||||||| |||| STR DEF | |||| INT SPI |||||||||| | DEX EVA | ------------------------------------------------------------------------ Strategy - Fighting Biggs and Wedge You firstly face Biggs and just simply attack him with attacks and magic. As he was seriously wounded in the process, he will call for Wedge. Just keep on focus your attacks on one of them. After defeating one of them and you will eventually meet up with the main BOSS of Dollet Mission. Biggs have the probability of casting Cure/Protect on Wedge if both of them is seriously injured. - Fighting Elvoret It will cause both of them being attacked by the Elvoret. This BOSS could be an headache. Uses your GF monsters and magic to deal out massive punishment. Draw some magic from the BOSS and use in your own advantage. Use your Limit Breaks when needed. Use Potions /Cure to restore lost HP and Phoenix Down to revive dead members. If you draw from the Elvoret, you can summon the GF, Siren. [that will be the fourth option and could only be drawn once]. There is a easier way in defeating BOSS, that is by drawing Double and cast magic twice on the BOSS! Remember to stock up Double Magic for aleast one character as there will be another much tougher BOSS fight. For easy drawing of magic, junction 100x magic spells to the character's Magic stats. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx As you are done with the BOSS, you will have a short conversation. Seifer will leave and inform Squall and his friends that they have 30 minutes to head back to the sub-boat. So hurry! Examine the elevator and pick the first option. As Squall and his members were heading to the ground floor, you will have a scene of Biggs activating the controls, thus summoning the robotic beast to attack your party. Back at the ground floor of the tower, save your game and use Potions /Cure to restore lost HP. Head for the entrance and you will encounter a giant robotic crab! It will be more advisible to use a Tent at the Save Point. Note that the time limit continues during the battles with the BOSS. Do worry, there is no random battles during this battles. ________ / BOSS 4 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Path to Dollet Harbour: X-ATM092 ["The Black Widow"] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: X-ATM092 Level 7 HP: 5,492 Attacks: (Desperate Charge), Claw attack, Leg swipe, Ray Bomb Facts: Weak against Lightning. Poison has no effect on the BOSS. Draw: Fire*, Blizzard*, Cure*, Protect. AP Gained: 50 [defeat the BOSS' HP to zero] Win: n/a ------------------------------------------------------------------------ Attributes Information |||||||||| < HP > |||||||||| |||| STR DEF ||||||| || INT SPI || | DEX EVA | ------------------------------------------------------------------------ Strategy 1ST STRATEGY The BOSS' greatest weakness is Lightning. Use Quezacotl and Thunder Magic to dish out damage. Once the BOSS is down, press R2 and L2 to escape. You may have to fight this BOSS about five times. Hopefully that you have enough Double Magic on your inventory. It is possible to fight the BOSS only once. This BOSS can also be quite an headache. If you have already acquired Quezacotl's Mid Mag-RF, refine some Thunders to Thundara as it does more damage. 2ND STRATEGY This required your character to level up. Have GF Quezacotl with the Boost Ability and Summon Magic +20% [it will better if you have accquired Summon Magic +30%]. Just summoned the GF and it will inflicit about 2,000+ HP! Even Thunder can does an average damage of 400+ HP. So make use of Lightning elemental art. For better damage, use a Turbo controller if you have acquired GF Quezacotl's Boost Ability. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Simply make your way back to the beach, where the sub-boat has landed at. You have only 30 minutes to make your way back to the beach, so try to avoid as many battles against the X-ATM092 as much as possible. Just run every time you have defeat the BOSS. There is also an FMV sequence of the BOSS squashing the car as you have reach the town. Remember to save the dog at the main compound of the Dollet Town! [by press Circle at it] Just make your way out, until you saw this FMV: ** FMV ** X-ATM092 scramble down the streets of Dollet. It has knocked apart a building. Squall fall down on the ground and quickly gets up. Squall then head for the sub-boat as fast as he could thus making an attempt to jump across to reach the sub-boat. At this moment, Quistis pumped the BOSS with the gun. Whew! The sub-boat was safe and the BOSS had been reduced to a heap of waste metal ! **End of Demo** Now your party are back safe and sound. Back at the harbour, Seifer returns back to his normal self. His pals will come to the harbour and praises him for the victory. Quistis will congratulate Squall and the rest for doing a great job. However, the unfriendly Seifer and his company just simply uses your only transport, thus leaving your party back at the harbour. Now you have to walk back to Balamb Garden..... Exit the area and you will be at a winding path and there is a Hotel. Pay 100 gil to stay in the Hotel [as resting at the inn, will help to recover all your lost HP, but it also does provide help to your G.Fs]. If you want to save your game, use the Save Point found at the corner of the room. [There is also a copy of the Timber Magazine.] Rest as you must be tired and has lost quite a lot of HP [pick the first option and pay 100 gil]. Head left and you will enter the main compound of Balamb Town. There is a Draw Point here, draw some magic. You can draw Bolt from the Draw Point. If you talk to the man sitting on the bench, you will find out that he seems rather familiar to Zell. Actually, this is Zell's hometown! There are three houses found within the main compound. ________________________________________________________________________ 1st House> Weapon Upgrading Shop. [on the left of the main compound] 2nd House> Zell's house. You cannot enter his bedroom! You can get another copy of the Timber Magazine at the kitchen of his house! It is a fake one! [on the right, closer to screen] 3rd House> Zell's neighbour's house. Zell's family seems to be on good relationship with the neigbours. Zell's younger brother goes there rather often [on the right, beside Zell's House] ________________________________________________________________________ After you have done with browsing the town, proceed to the Gas Station. There you can rent a vehicle for 3,500 gil ! Pick first or second option to rent a vehicle OR pick the third to quit. The first option will result renting a blue-green vehicle while the second option will result renting a brown-black vehicle. In your "vehicle", head back to Balamb Garden. If you have a vehicle, press Circle to get off and entered the Garden. At the front gate, your teammates will leave. For those who doesn't want to waste your money, try to walk on the path as this will reduce the encounter rate! It will more advisible to stock more magic and convert them to Medium Class Magic. Note that there is Draw Point at the tunnel found behind Balamb Town [Esuna] _____ / 3.4 \_________________________________________________________________ ======================================================================== Falling in Love... ======================================================================== --- ATFO 4 --- There is few points to note here. - You can get a Battle Meter if you talk to Cid Kramer. The results of SeeD tests effect based on the actions that you have did earlier on. - You will officially become a SeeD member and start to gain money based on the number of steps that you walk. After walk on the field for a while (btw, the "field" is general term which also includes cities and the world map) and you will gain the salary. The salary given is based your SeeD level. To improve your SeeD level, refer below for more information. - At the Training Center, beware of the T-Rexaur, which is extremely deadly and much difficult than the BOSS. To defeat it, use Doom. Or if you have acquired Elem-Atk-J, junction 100x Blizzard to that attribute for better effect. Sleep works pretty well against all the enemies found here except for the Grat. (plant-like monsters) Use this to your advantage. - The room for lovers is a hard to locate [I have missed it on my first try], it is somewhere near the save point in the Training Center. -------------- Now proceed towards the Lobby. You will meet Quistis, Cid and Xu near directory where you find a map of Balamb Garden. Now, here is a piece of good news. Selphie had passed the SeeD test! Talk to Cid and he will speak to Squall for a short while. Now proceed right from here and you will meet Seifer at the entrance of the path that is leading towards the library. Talk to him. It seems that Seifer is feeling rather upset and fed up. You want to know why? Here comes the answer.. Cid will enter this area and talk to Seifer, the reason why he has failed the SeeD test mainly because he like to do things on his own. Seifer's hatred is being stirred and stays at within that area. Now head for the elevator and you will hear the announcement as all Garden cadets are asked to head outside the classroom located on the 2nd floor. Now talk to everyone whom is within the area outside the classroom. Noticed that Zell is walking back and forth? He is rather nervous about his results. After a while, a Garden Faculty will come up and announce the results to the group of anxious cadets. Announcing those whom has passed the SeeD test.... Zell of Squad B! and Squall of Squad B! Surprisingly, only Squall and Zell have passed the test, watch the expressions of those whom have failed the tests. Now the screen switches to the Cid's office where you have the Awards Ceremony. Only four Garden Cadets have passed the SeeD test. Before you left the area, talk to Cid. He will give you an item [it is something associated with your SeeD ranking, which is accessible through the Balamb Garden Network/Tutorial menu, it is the Battle Meter..] Next you will be shown the results of your performance at the Dollet Mission. [How to get full marks, read on..] ______ / 3.4a \______________________________________________________________ | Miscellaneous information on "Battle Meter" | | This is the item given to you by Cid. Just go to the Tutorial and | | a new option will be accessible and you will be able to the reports | | of your battle data [how many monsters have you defeated, how many | | battles have you undergone, how many times your character has die, | | etc.] Thanks to Stephanus Rudiyanto Natari for this valuable | | information. | |_____________________________________________________________________| From this moment onwards ,you can finally do the test at any moment of the game. Squall is now an official SeeD member. You will receive money, based on the number of steps on that you walk on the field. The higher the SeeD ranking it is, the more money that you will earn. To gain higher ranks for SeeD levels, do the SeeD tests [refer to Basic Tutorial for the answers]. You will be promoted by 1 level each time after gaining full marks for each test. Before you had received money, you will hear a ring and find those stats at the lower part of the screen. If you walk for too long without doing anything related to the story, your SeeD level will decrease! So avoid that as much as you can. If you have SeeD level A, you will received 30,000 gil each time! ______ / 3.4b \_____________________________________________________________ | | | "Full Marks for Dollet Mission" contributed by ChaRle5! | | The Dollet Mission is also a SeeD test. The test results depends | | solemnly on your actions in the game from Section 3.2 to Section 3.3| | The results are being marked based on the 5 categories below: | |_____________________________________________________________________| | Category | Description | |______________|______________________________________________________| | Agility | This rather hard. As soon as Seifer says that you | | | return back to the bay within 30 minutes. If you | | | managed to do that in 5 minutes and only encounter | | | X-ATM092 only once, you will get 100 points for it! | |______________|______________________________________________________| | Decision | In the Cave of Fire, has Squall only reach the | | Making | maximium levels of 8 to 9, and finish that section | | | within 30 minutes. | |______________|______________________________________________________| | Attacking | Have Squall and his party defeated 60 enemies from | | Power | Section 3.2 to Section 3.3. Well it counts and make | | | Squall alone has killed 60 enemies. | |______________|______________________________________________________| | Dignity | Never, ever ran away from battles. Each run will | | | cause a deduction of 20 points! An exception is the | | | BOSS fight against X-ATM092. | |______________|______________________________________________________| | Attitude | Never ever talk to members of Squad A and C [Squall | | | in Squad B, Selphie is an exception.] Do not jump | | | off from the cliff, instead walk around it. Follow | | | your leader, Seifer. Always protect the dog from | | | Seifer and save it during the chase with X-ATM092 | | | To protect the dog, simply walk up front and examine| | | it with the Circle Button. | |______________|______________________________________________________| If you have followed the above guide-lines, you will receive a SeeD level 9. ------------------------------------------------------------------------ After getting the item, exit from that area. Now you should be back at the walkway in front of classroom. Proceed to the alleyway outside the classroom. You will meet Seifer, along with his pals, Fujin and Raijin. To your surprise, they have clapped for those who have passed the SeeD test! Next Squall will be back at the Dormitory. Selphie is there too, dressed in her brand new SeeD Graduation suit. Proceed to the room near the Save Point and examine the bed. Pick the 2nd option and Squall will change his clothes into his SeeD graduation suit. You can save your game by using the Save Point. Just simply walk away from the Dormitory or talk to Selphie. Squall will be leaning against the wall of the ballroom. What a loner... Next Zell [whom is also dressed in his graduation outfit] will approach Squall and have a short chit. You will be given two options, pick any one of them. Next Selphie will enter the screen and talk to Squall. Pick any option adn Selphie will eventually leaves. This is followed by an FMV: ** FMV ** Squall looks at the transparent ceiling. A shooting star passed through the night sky. Squall will then meet Rinoa [dressed in yellow]. Fall in love at the first sight... Next Rinoa will approach Squall and have a short chit-chat. Squall was invited to dance with her. There you will see the personality of Squall, he doesn't quite like dancing as shown in the FMV. The dance will stop after the area has become darker and the beautiful clouds of fireworks appears.. Next Rinoa notices her friend, bid farewell and leave Squall alone.... Now the scene switches to the balcony, where Squall will have a short conversation with Quistis. Quistis will tell you to change back to your leisure clothes and meet her at the hall of the Training Center. Exit from the balcony and Squall will be on his thoughts "Why Quistis wants me to do at this moment of time?" Examine the bed and pick the first option, equip GFs on both Squall and Quistis only. Exit from the Dormitory. Note that the walkways leading to other places of Balamb Garden are being sealed off, except for walkways leading to the Dormitory and the Training Center. Procceed to the Training Center and you will eventually meet up with Quistis at the walkway. At the Training Center.... Most of the time, you will encounter the Grat [plant-type monsters]. Occassionally, you will battle the T-Rexaur. If you encounter one, I will suggest that you ran away [Press R2 + L2]. The T-Rex has about 10,000+ HP at Level 8! It is definately too tough for your characters at this moment of time. In the first area, you will find two doors, take the one located on the left. _________________________________________________________ | Have a hard time defeating the T-Rexaur? Here is a great| | method. First you must acquired Shiva's Death Sentence | | Next stock a couple of Blind magic from the Grat [ | BATTLE TIP | you should have no problem in recongise this...]. Cast | #4 | Blind on the T-Rexaur and then cast Doom. Wait for | | 24 seconds and it will be another flawless victory. | | Credits: Final Fantasy: Worlds Apart. | | | | If you don't use Doom, casting Blizzard/Shiva as the | | T-Rexaur is pretty weak against it. Beating up the | | T-Rexaur nabs you 10 AP and a chunk of EXP! | |_________________________________________________________| From that area, you will find red pipes and raw substances used as building materials. Just proceed forward. Now you will find a Save Point found with the rocks. Walk up and go through the brighten gateway. [Do you know? This is actually a secret place for student lovers of Balamb, why Quistis had brought Squall here??] There will be a short chit-chat between the two. From that spot, they will be able to view the building of Balamb Garden. It seems that Quistis is talking about her past on how she has joined SeeD. After the conversation has ended, head right and absorb some magic from the Draw Point located near the edge of the land [Blizzard]. Head right and cross the bridge. Walk towards south and you see a girl being held captive by a huge dragonfly! [remember the girl whom has peeped into Infirmary at the beginning?]. Squall draws his sword and started to attack on the monster... It's another BOSS fight! ________ / BOSS 5 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Training Center: Granaldo and Raldo xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Granaldo Level 8 HP: 1,456 Raldo [3x] Level 8 HP: 223 Attacks: Granaldo: , , Fire, Raldo: Facts: Granaldo: Weak against Wind Draw: Granaldo: Sleep, Blind, Shell, [Pain] Raid: Fire*, Thunder*, Protect AP gained: 14 Win: 16x Wizard Stone ------------------------------------------------------------------------ Granaldo's Attributes Information |||||||||| < HP > |||||||||| || STR DEF ||||| ||| INT SPI |||| | DEX EVA ------------------------------------------------------------------------ Raldo's Attributes Information |||||| < HP > |||||| || STR DEF |||||||| |||| INT SPI |||||||||| |||||| DEX EVA ------------------------------------------------------------------------ Strategy - Strategy No.1 This BOSS fight isn't that tough as those Raldos will not attack your characters when the main BOSS is around. The BOSS is pretty weak in physical attacks. Just use the magic that you have already drawn from the monsters. Note that the BOSS can make of the Raldo and use as it's weapon. Make full use of the GF and Magic to deal the BOSS a deadly blow. Cast Cure* or use Potions to restore lost HP. You will get 14 AP when you defeat all three. The battle will only end when all of them were killed. To reduce damage, draw Protect [reduce physical damage] and Shell [reduces damage done by magic]. Shell works well against Magic attacks, but also reduce the rate of healing, so take note. ALTERNATE STRATEGY You can draw Sleep from the BOSS and use it it on the BOSS. While BOSS is under the sleep status, summon your GFs and you will be able get rid of the Raldos at one time! If the main BOSS is under the Sleep status, take this opportunity to stock up Protect and Shell, they works well! ======================================================================== After the battle, the girl is accompanied by two White SeeD cadets [How do they get there?] Now exit from the area. Quistis will tell Squall to meet the Headmaster and others at the Central Gate during the next morning. Hey! do you know that, know it is night time? Head back to the Dormitory and you will find Zell along the way. Back at the Dormitory, you will find the layout of Squall's Dormitory has also changed. Now, Squall will have a good night sleep, still can't get over the dance with Rinoa.... _____ / 3.5 \_________________________________________________________________ ======================================================================== The First SeeD Mission ======================================================================== --- ATFO 5 --- - Get the Weapon Mon Mar as it gives you a list of ingredients to tune for the character's current weapon. (Well, you may missed Squall's Revolver) - If you don't have sufficient cash, try to wander around or do some levelling up to gain some cash. BTW, don't hesitate to return to the Fire Cavern and nab some items. Refinement of magic is quite helpful here. BTW, try to unlock Selphie's Wall and Rapture Limit Breaks as it will come very handy in the future. - You will get a Magical Lamp which allows you to summon GF Diablos [of course, you need to defeat it.] Don't sell that item! - Stock up some Phoenix Downs for future use. [it will come really handy] - You will get a Pet Pals Vol. 1 which is an item for later use. Don't sell it. --------------- At the morning, you will hear a voice booming over the headphones calling Squall to rush to the Central Gate. Once you can control Squall, remember to get Weapon Mon Mar located on the right desk [where you will see a gunblade box.] Now make your way to the Central Gate, save your game if necessary. At the Central Gate, push open the red panel and you will see Cid along with a Garden Faculty and Selphie. Talk to Cid. Notice that everyone has changed into their own personal/casual clothes. Then Cid will simply brief your mission. Now again you will be accompanied by both Selphie and Zell, but where is Zell?. Speaking of devil, here comes Zell in his cool air-board, however skating in main compound is not allow in Garden. Zell's air-board is confiscated in the process. Now once you control Squall, try to exit the area. Cid will give you the Magical Lamp [DO NOT SELL THIS ITEM!] as it summons the GF Monster, the Diablos. You need to defeat it so that you can have a new GF. This BOSS is rather tough. Wait until you get two more GFs, before try to attempt to get it. Exit from Garden and you are back on the World Map. You had rent a vehicle, you will find your vehicle at the spot, where you have parked. You can enter the Dock using the car too. If you don't have, walk towards the Balamb Town. As you arrived at the town, head south from the Gas Station. Now walk down and make a left turn, there you will meet Zell's close friend. Next, walk left and you will reach the train station. There is a shop situated at the right side of the station, which sells items. [Refer to Part II for more details, I have included the shopping list.] Purchase some Phoenix Downs, it will help you in the later part of the game.. After this, talk to the man at the station and pay him 3,000 gil to enter the train. What happended if you have insufficent gil..., just head back to the World Map and level up for about 15 minutes and you will receive some cash ^_^; Inside The Train..... There is a Save Point inside the train. Next Zell will talk to both Squall and Selphie. They will leave the room. Follow their suit. Talk to Zell and he will enter the room on the left. Selphie will remain at the walkway of the train, happily singing. Now head inside the room and talk to Zell whom is sitting on the crouch. Move towards Zell and pick any option. Then Selphie will enter the room, looking unwell. Suddenly, Selphie passes out, so is Zell. Squall tries to approach them, but suddenly fall unconscious, lying on the ground and the screen fades.... No no! this isn't the headaches which, Cloud of FF7 has regularly has! BTW, You will receive a Pet Pals Vol. 1 from Zell once you start to enter the train. _____ / 3.6 \_________________________________________________________________ ======================================================================== Laguna Dream Sequence No. 1: Meeting the Singer ======================================================================== --- ATFO #6 --- A few points to note... - There is nothing much of interest besides drawing magic from the Draw Points found here. - You will get to use Laguna Loire and his friends in some part of the game. BTW, each of them has only one Limit Break. - You can choose to battle Diablos at this point of time. - There is no way you can get lost until you reached Deling City. Talk to the girl dressed in blue velvet near the piano and go to the counter after Laguna has met his dream girl. --------------- The screen will now switch to the "other party" and it's focusing on Laguna Loire and his company. The guy with long hair is Laguna Loire. The massive one is Ward Zaback. He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He carries two long swords. Pretty cool huh? _________________________________ | Notes on Laguna Dream Sequences |_________________________________ | At this moment of time, they will be able to access your GFs, | | Cards, Monsters and Magic. Laguna will have all Squall's | | commands that you have equipped. Ward will have all Zell's | | commands that you have equipped. Kiros will have all the | | commands that you have equipped on Selphie. They will also be | | able to fight the Diablos that has been trapped inside the | | Magicial Lamp, given by Cid. In this section, you will encounter | | random battles in the grasslands, similar to those at Galbadian | | Area. There is one common factor for all Laguna's Dream Sequence, | | that the maximum amount of gil they have is 3,000 gil. | |___________________________________________________________________| The path for this area is rather straight-forward. Just simply walk/ run along the track and head northeast. The path is surrounded by high grasslands. There is a Draw Point found along the path.{Cure} Now proceed north and you will see a lot of speech bubbles at a time. Make an anti-clockwise turn and you will find a Draw Point. {Water} In front lies a truck, enter it. Next the truck will transport you to the Capital of Galbadia, Deling City [which is named after the President]. At the city, once you have exit from the truck, head south. You will find a hotel called Galbadia Hotel. At the main hall you will find a Save Point. Next you can choose to sleep in the hotel, it cost 100 gil. After the "goodnight sleep", walk down the stairs found on the right of the main hall. Next talk to the waitress whom is wearing a blue velvet, and she is found in front of the piano. Next a lady dressed in red [Julia] will come out and play the piano. You will see Laguna talking to his pals. Head and talk to Julia and Laguna will fake injury on his foot, ^_^. Next Julia will approach Laguna and have a short chit-chat. Julia will move upstairs and thus leaving Laguna in his thoughts. Now head back to the man at the counter and pick the first option. There you will see a brief talk between Laguna and the Julia. Again, the screen will then fade again...... The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.] _____ / 3.7 \_________________________________________________________________ ======================================================================== Meet Once Again... ======================================================================== --- AFTO #7 --- Once you are at Timber, proceed down the entrance and you will meet a person, talk to him and pick any option. The sequences occured afterwards depend on your options. There is a Save Point in the next cabin. It is rather wisely to use it as it will be going to be a long time before you get your next chance to save. Point of Advice: Save your game at regular intervals. After you have met with the lady dressed in blue, proceed back to the main hall where everyone is. After the meeting is over, proceed back to the room where you meet "the lady" and pick up the Pet Pals Vol 2 issue. Talk to the guy with a blue cap [btw, if you play a card game with him, you can get Angelo's Card] and pick the 2nd option. The BOSS is an easy one, refer to strategies for more details. -------------- Both Zell and Selphie had already been awake up from that strange dream, But Squall is lying on the ground. Once again, you have regain control of your former party. You will eventually get off the train at the small train station. [I think it says "Timber Station", the wording is a bit too tough to read!] There is a booth, which will tell you something about Timber Town [it includes a map, information on Owl's Tears and Timber Manaics Magazines] In front of the pet shop, there is a guy blocking the entrance. Now walk down the steps and you will meet up with one person and he will prompt you a question, pick any one of them. After a series of sequences, you get to board on a mini-train. At the Train... Your party will stay there for a while. There are two other guys. One of them dressed in blue [Zone] while the other is wearing a yellow cap. [Watts] The punky guy in blue shirt will usually have a stomachache and puke at a corner ^_^;. Go up the stairs on the extreme right. There is a Save Point at the left-hand side of the train. I suggest that you use it. Zone will tell Squall to go and meet their "Princess". Now exit from the area and continue to head up, until you reached a highly-polished cabin. Inside the room, is the person who had danced with Squall at the Graduation Party. The moment she notices Squall, She hugs Squall and will have a brief chat [it's about... Seifer...]. She will tell her name, Rinoa. Her dog will enter the cabin later and you can name her dog [Angelo]. Once she had left the room, head back to the main cabin where your party was. Everyone will have a short chit-chat. Next you will be led to a room, which has the model of the tunnel. You're planning to attack the President, who is on board on the other train. There you will have a sequence of the process showing how the trains are connected. Here is a brief description of the sequence: NOTE: Remember to take Pet Pals Vol. 2 from Rinoa's bed [which been converted into a sofa after the mission briefing.]. Thanks to Lynn Tse for the valuable information. __________________ | Mission Briefing |__________________________________________________ | | | | | ======================== | | =========Legend========= B R I E F I N G | | ======================== | | [ ] Train carriage There will a be a strong sequence showing| | # Train tracks the connections of the trains. You are | | B Blue in the blue train carriage and your | | R Red aim is misplaced the president carriage. | | Y Yellow After that long process, you will see | | G Green the connection [below the original one] | | Next you will given a try to test | | entering the codes. 4 numbers for each | | codes. | | Here is the diagram | | | |*********************************************************************| | | | O R I G I N A L L A Y O U T | | | | ################################# [BBBB][YYYY]######### | | ### | | #######################[GGGG][GGGG][RRRR][GGGG]######## | | | | A F T E R..... | | | | ########### [GGGG][GGGG][BBBB][GGGG]######## | | ### | | ################# [RRRR][YYYY]############# | |_____________________________________________________________________| Once you're ready, talk to the Zone and pick the first option. [Don't forget to get the magazine (Pet Pals Vol. 2) Exit from this area and talk to Watts and pick the 2nd option and the screen will fade... Now, your party will be at the top of the train and your characters will jump across to reach the other train [pressing Circle]. Next Rinoa will talk to Squall and the scene will switches to the President, who you are chasing after. There you will have to the sub-game section and followed by a short FMV, showing the unlocking of train carriages. Now you will be on the other green train carriage and doing the sub-game sequence and followed by another FMV of the unlocking of trains and the replacement of the train carriage. __________ | Sub-Game |_________________________________________________________ | | | Your aim: | | | | Enter the codes to unhook the train without being discovered by | | Galbadian soldiers. Your aim is to replace the President's | | carriage with the empty one. | | | |....................................................................| | | | ================== Triangle [1] | | -----CONTROLS----- Square [3] Circle [2] | | ================== X [4] | | | | L1: Look left R1: Look Right | | Up: Getting Up Down: Move down | |....................................................................| | My Briefing: | | Squall will set up the device vertically on the top of the | | train. Rinoa will tell you the code. The code panel is shown on the| | top right-hand corner. You have to enter the number shown on the | | panel. For example: Let's says if the code to input is 1333, press | | Triangle, Square, Square, Square. You will be forced to stop if you| | was caught by the patrolling Galbadian soldiers. For the first | | train carriage, you have to input 3 codes within the given time | | limit. The codes need not to be input continuously. Note that you | | can't move while inputting codes on the panel. If a soldier is | | moving forward, press Up and Squall will be back at the top of the | | train. For the first mission, press L1 to look left to see the | | Galbadian soldiers are approaching you. For second time, you will | | have to input 5 codes with the same time limit. Press R2 to view | | right if Galbadian soldiers are moving towards you. If you have | | failed, you will given an extended time [note that this will | | decrease your SeeD ranking] If you managed to do this within the | | given time limit for the first time, your SeeD ranking will be | | promoted by one. | |____________________________________________________________________| Now you will back at the place where you firstly enter this train. Zone will have another stomachache. Once gain control of Squall, head back to the place where you find the Save Point and save your game. Return and talk to the man wearing a cap [Watts] and pick the 2nd Option and the screen will fade once again... Now you were in the carriage where the President is currently located at. Rinoa approaches the President but it's kind of a strange feeling... As you might have guessed, it is another BOSS fight! ________ / BOSS 6 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Fake President Gerogero xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Fake President: Level 8 HP: 458 Gerogero: Level 8 HP: 2,450 Attacks: Fake President: Charge and Life Drain Gerogero: Claw Swipe, Fire, Thunder, Flood Breath, Blind, Berserk, Zombie Facts: Gerogero: Weak against Fire, Earth and Holy. Poison has no effect on the BOSS Draw: Fake President: Cure* Gerogero: Esuna, Double, Berserk, Zombie AP gained: 20. Win: 8x Zombie Powder ------------------------------------------------------------------------ Strategy No. 1 Just dealt 400+ HP on Deling and it will changed to a huge ugly and dirty monster. Just use fire-based attacks and your GF. Use Cure or items such as Hi-Potions and Potion to restore lost HP. Next add more fire. The flood breath occasionally will cause Zombie, use Esuna to remove this status aliments. Do use Potions and Cure as your character becomes an undead or it will decrease your character's HP! Seize the opporunity to stock up Double Magic. Strategy No.1 (contributed by Patrick Han /Koo Yee Hui) The President is undead, use Cure on the BOSS and use Double to increase the damage by half (about 500+ HP, it's two spells at a time). This was sent by Patrick Han. There is also an alternate way to defeat the BOSS: Gerogero, it can be killed instantly by a Phoenix Down! This method is sent by Koo Yee Hui. ======================================================================== As you have defeat the BOSS, you will back at the place where you will shown the train diagram. Zone will squat down and puke. [Can't he stop this?] Now talk to Rinoa whom is squatting along with the other two. Squall will follow Rinoa's suit and receive 2 pieces of paper. The papers are actually a massage meant for Squall and his pals. The messages are sent from Cid. Zone will have another stomachache [Is there something wrong with his stomach?] and you will talk to head for the Timber TV station. Rinoa will join you and you will have to form a new party of three. Next exit from the area, through south. Head up the stairs and use that Save Point. Play a card game with Watts as you can get Angelo's Card from him! Now talk to Watts and choose Option 2. The train will now return back to the Timber Station. _____ / 3.8 \_________________________________________________________________ ======================================================================== Chaos at the TV Station ======================================================================== --- ATFO 8 --- Buy Pet Pals Vol 3 and Vol 4 from the Pet Shop near the entrance where you had entered Timber. Note that you will encounter G-Soldiers and Elite Soldiers [which is rarer], stock up the basic spells for Rinoa, or you make use of the Junction Exchange Menu. Move down and exit from the screen. The Save Point is found inside the Hotel and you can also choose to remodel your weapon if you managed to get the ingredients for them. For information on remodeling, please refer to Part II. After you have defeat the soldiers near the entrance, back-track and move right from the small train booth. [it is quite hard to locate for a first time FF8 player, therefore keep your eyes wide open...] Inside the majestic building, you can find a lot of items and draw points there. The Girl Next Door, a naughty magazine is found near the counter. You can also find a Timber Maniacs Magazine in the general office. BTW, you can't view the Girl Next Door item as it is a junk item and therefore, no picture. BTW, don't sell it as it can fetch something later in the game. Right from the building and you can find a pub. Inside the pub, talk to drunken fellow by picking 2nd option twice. Once he allows you to past, you will find another Save Point. Move up the stairs to the cinema. After the disruption, back track and proceed to the house on right, and move upstairs. Once you are ready to exit, proceed to the train station on the right side of the road. If you don't pick 500 gil in the cabinet, you can have a pool of water [Owl's Tears] that helps to recover HP and restore status disorder. Unboard after your first stop or you ended up Dollet Train Station. If you missed the train spot, retrace your path by following the railways. From the station, move north and proceed to the forest that is found in between the cliffs. Please note that a lot of people are trapped often here... so watch out! --------- For this moment of time, you will encounter G-Soldiers during this period of time. Hence, just stay on your guard. Once you have reached the station, get off from the train and received a cutscene from Elite Soldier and three G-Soldiers looking over a bridge. Head up and you can buy some items from the Pet Shop. Pet Shops provided items for GF [the list of items can be found at Part II of this FAQ]. You can also buy Pet Pals Vol. 3 and Vol. 4. Now head down and exit from the screen. There is a Junk Shop on the extreme top-left hand corner and the Timber Hotel is the building on the right of it. Inside the Timber Hotel. There is a room that's simply out of bounds. Actually you can only enter it by paying 100 gil at the counter [It allows you to get another copy of Timber Magazine in this way, But for the time being, you can't]. There is another card player [the little girl near the signboard] found here. Walk southeast to exit from this area. In this area, you find 2x Elite Soldiers threatening the guards at the gate, walk south and confront with them. You will have to fight them. Now return back to the Train station and this time, take the path facing right [it is somewhere in between the 2 platforms]. Now there is a huge building that's says "Timber Maniacs" Enter the building. You find several decks of documents. Search the documents on the right and get the Girl Next Door [which can be used to exchange for the Shiva Card later in the game]. The room, located on the left, has a hidden Draw Point [Blizzaga]. Head up the room located in the north. Inside the room, there are 3 people. There is a shiny item [a Timber Magazine], which you can collect from the deck of documents located at the right. If you talk to the man found at the north, you have another short sequence. The building next to the Maniacs is the house, which you will visit it later. Head right. Now you will be on a street. Notice! there is a girl, walking up to the shelter, actually that's the staircase which leads from the Pub. There is another card player [girl on the bench]. You will meet 2 G-Soldiers Soldiers and you will have to defeat them. There is another Item Shop located on the left of the Pub. There is another Draw Point [Cure] located at the right of the Pub. Head up and enter the Pub after you have done with your shopping. At the Pub, there's a drunken man sitting there at the door that's leads to the back alleyway of the Pub. Talk to the man dressed in a purple suit and choose the following [BTW, you have also gotten a Buel Card after the battle.]: ------------------------------------------------------------------------ 1st Question: 2nd Option 2nd Question: 2nd Option. The first option will allows you to buy drinks from the pub. Each drink costs 100 gil. In return, the man also gives you a Card. [Tonberry.] ------------------------------------------------------------------------ Now the owner will tell the drunken man to make way for you. Now head up and you will find a Save Point. There is another card player, whom is sitting on the bench. Now head left. There you will find a huge gate that leads to the TV Station. [if you head back it will reveal another Draw Point {Scan}]. Head up, forced the gate to open and went up the winding stairs. Now make a right turn and you will see a huge TV Street Monitor. There you will have a conversation and pick any option. Squall will eventually quarrels with Rinoa. Rinoa will then ran away and followed the entrance of Selphie/Zell will come and rejoins your party. Now watch the monitor. There you will have a sequence of the minister talking about Galbadia followed by entrance of the real President Deling. There you will see Zell talking about the President and more surprises will come... Seifer will enter the screen and threaten to kill the President. Quistis is also there and she will tell everyone to head for the TV Station. Now head left and walk up the path, you find Seifer there, holding the President as the hostage. After a short conversation, he will then pull the President to a corner. At that corner, Quistis will come in, trying to stop Seifer from killing the President. Suddenly, a mysterious lady appeared from thin air, it's Edea [the person whom frequently appears in the opening FMV]. She will talk out with Seifer, causing him to drop the President and leave with her. Quistis was injured in the process by her strong magic. Squall and his party will enter the place and was stopped in the process. Next Rinoa will be back at the area too. Now you have to follow both Quistis and Rinoa. Remember the house next to Timber Maniacs? So head there and you will find both of them. A short sequence will happen at the house. Firstly talk to Quistis and tried to exit. And you will talk out, and you will be given the chance to re-organize your party. On your way out, the woman will give you a Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will see a Galbadian Soldier outside the house. You can ignore the soldier by keep going right. There you will see Zone (in disguise), who will be distributing tickets to Quistis, Rinoa and Squall. Now enter the walkway, which is enclosed by a shelter. Now you will be on the other side of the Train Station. There is a house on the left and a mysterious furnace. Now cross over the bridge and head south, you will meet Quistis or Rinoa there. Pick Option 1 to enter the train. Your company will now be boarding on the train to Galbadia Garden, where Squall and company decide to visit. The train will now start to move. ------------------------------------------------------------------------ _______ / _____ \ XXX ____ XXXX __|__ G G-Garden | (_____) | XXXX |D | XXXX__| | D Dollet \___G___/ XXXXXX . __ Dol |] XX Hilltops mmmmmmmmmXXXXX .XX XXXX |_____| ffff forests XXXXXXXXXXXXXfffffffffXXX .XX XXXX | EA East Academy XXXXXXXXXXXXfffffffffffXXXX . XX XXXX D Dollet Station XXXXXXXXXXXXXfffffffffffXXXXhh.hXXXhhXXXX Dol Dollet _______________ ____________.________/ v Vaulny Canyon / / . m Monterosa Plateau / /_____ . h Hasberry Plains vvvvvvvvvvvvvvv |EA |vvvvvv . . Train Route |_____|........ ------------------------------------------------------------------------ Proceed to the area marked "ffff". If you have missed the first stop, just follow the train track back to the front or you can have fun at Dollet. Inside the train, talk to everyone and Zell last, picking the first option. Now you will be brought back to the World Map. There is a small platform there, and you will given two options. Pick the first option to get off the train. [if you did not get off you will be brought to the train station outside Dollet!] Next walk up the road and cross the bridge located at the north of the platform. You will find a forest surrounded by mountainous regions. Enter the forest, you will have a short sequence. Next Squall, Quistis and Selphie will suddenly fall unconsicious, could it be another Cloud's mishap? _____ / 3.9 \_________________________________________________________________ ======================================================================== The Centra Evacuation Site ======================================================================== --- ATFO #9 --- This is pretty strange forward battlefield. Just eliminate anyone here. To avoid gameovers easily, try to make use of stock Cure* and cast Cure strategy. [This is definitely better the Materia or magic which requires MP.] In this areas, examine all the traps and tampered with them. If you don't, you can get some of rarest items later in the game [that will be in Disc 3!] There is nothing besides proceeding north. Trigger the denotators with all options and tampered every trap door, included the hidden boulder. Save your game in a new slot just in case you have miss out anything. The ending point is near the Save Point. Just enter the entrance from the north. BTW, watch for Gespers [Big Head metallic Goblins with telekinetic powers!] and mug Black Hole, which allows Quistis to learn Degenerator! If you encounter the Elastoid [iron pillar with 4 legs that's floating in air], there is about 5% chances that you will get Laser Cannon, which allows Quistis to learn Homing Laser. ---------------- As you fall unconsicious, the screen switches back to Laguna and his company. They are talking about something, associated with the words "Lunatic Pandora"... Now you need to head for the building or mine-like structure located on the west of this area. Just pick any option during the conversation. As you head up, you need to fight some Esthar Soldiers, don't worry as they are not quite tough [just like the G-Soldiers, in fact they have the same stats as the Galbadian Soldiers and similar draw spells. Absorb some magic from the Draw Point. {Sleep} Now take the straight path and quite head right until the path splits into three. Take the one leading right and absorb some more magic from the Draw Point.{Confuse} Now head back to the entrance, where you have firstly fought the soldiers. Take the other path and press down when you reached the ladder. Next you will have a sequence and Laguna seems hurt. Continue to walk forward. Make a left turn and exit. Now your characters will be coming out from a huge pipe. If you examine the junk located near the entrance, Laguna will get an item, however he loses it afterwards! Notice that, there is a path leading northwest. Take that path and proceed forward until you have found a huge boulder and a torpedo-shaped like structure. Press Circle on the structure and choose both options [one at a time...] The boulder will start to roll down and thus blocking off the previous exit. Now walk up the path [there is another hidden Draw Point {Cure} trapped under the boulder on the left side of the pathway.] Go up the stairs and continue to move forward and make a left turn when your characters have reached a junction. Proceed left until you reach a small opening. There is a Save Point located in that area. Now make sure that your party is fully healed. Save your game and head up, you find a cliff facing the sea. Now you will be interupted by a couple of Esthar Soldiers and you have to fight them CONTINOUSLY. You will fight in this sequence: 1 - 2 - 2 - 2 [After you defeated the last Esthar Soldier, it will does a life-threatening damage to Ward and Kiros, reducing their HP to only one point]. The amount of battles will be reduced based on the number of traps you have ignited. After the battle, you will have a saddening sequence between the trio. Laguna will start to throw off his injured bundies over the cliff. After the exhausting sequence [throwing a big guy like Ward required some energy], Laguna will then tries to get down but he accidentally trips over!.. End of Laguna's 2nd Scenario. [How careless of Laguna Loire ^_^;] ______ / 3.10 \________________________________________________________________ ======================================================================== The Cowboy at Galbadia Garden. ======================================================================== --- ATFO #10 --- Gather all draw points that you can found here. BTW, there is a hidden draw point under the golden light. Proceed to the room on 2nd floor and exit Galbadia Garden. Meet everyone and you will recurit a new member, Irvine Kinneas! While at the world map, proceed southwest from the Garden and moves to the next station. (It is small green box, btw). Note: This section also causes a lot of people to miss it. ---------------- Squall, Selphie and Quistis will now be awaken from the mysterious dream. If you check Selphie's and Quistis' stats, you will notice that their HP have been reduced to 1! Equip Guardian Forces to the main party, if Quistis and Selphie is not at your party. Squall and his members will exit from the forest. Now you will be led to an opening desert. You will find the Galbadia Garden northwest from the forest. Below is a map to aid your navigation The Galbadia Garden's Surrounding Areas ------------------------------------------------------------------------ / Sea / Legend - - - - - - - - - - - - - - - - - - - - - - - - - - | ... train ______________ | tracks / _______ \ \ ffff forest / / \ \ \ - - beach ........... | |Galbadia | | | --- cliffs _______ \ \_______/ / | |Station| \______________/ | |_______| | \ ---------------------------------fffffffffffffff--------\ ------------------------------------------------------------------------ Enter that building and this will be followed by an FMV. * FMV ** Garden young cadets riding on robot-walkers flying around the the building and a close up view of the Far East Garden. As you enter the building, there are a couple of players. One of them is a girl walking towards you and the other is a guy resting on his robot-walker. At the right side of the atrium, you will find another player. Now head up and you will reach the Central Gate of the Galbadia Garden. Your members will assemble at the entrance. If Quistis is in your party, she will leave and you will be asked to re-form your party. Next you will be at the main compound of Galbadia Garden. There is a Save Point on the left and there are four paths leading from the main compound. There is a hidden Draw Point found here under the yellow light. {Haste} ________________________________________________________________________ =================== -----1ST Floor----- =================== THE SOUTH PATH: Leads to the Central Gate of the Galbadia Garden. The LEFT PATH: Leads to the Authorium and there is guard on the left. The RIGHT PATH: There are total of 2 doors here. The room on the right has three players. While the room on the left is the hockey field / skating compound. Presently you can't get the Draw Point that's within the skating compound. Head up the left door at the north, you find a card player plus another Draw Point. {Life} The NORTH PATH: There is a guard guarding the door. Head up and you will find an instructor guiding some cadets doing push-ups. Head up stairs located at the right. =================== -----2ND Floor----- =================== The LEFT PATH: Leads to the elevator, nothing else is found here. It is only accessible if you have the KeyCard No. 3 The RIGHT PATH: Leads to the circular path that's located directly above the main hall. There is another school hall within this area. You will find another Draw Point near the stand {Double} The ROOM: There is a guard guarding the room. ENTER this room! ________________________________________________________________________ You have a sequence between your party. Talk to Zell, attempts to exit and you will meet up with Quistis. After seeing this, talk to Rinoa whom is at the lower end of the room. After a short talk, converse with Selphie and you have some more conversation between the party. Next Squall will exit from the room, looks pretty angry and jealous. [Rinoa is concerned about Seifer....] Head down the stairs. Did you noticed that Zell is training along with the cadets, doing push-ups? Next exit from the area and you will meet up with Seifer's pals, Fujin and Raijin. They questioned Squall about something and why Seifer is not here. After that short chat, head for the Central Gate. At the gate, you will meet Quistis and exit from the area, talk to her and your members will head for the walkway at the entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the edge. Next you will meet Martine, who will be approaching your party in a vehicle. Notice that Rinoa isn't quite familiar with the SeeD way of addressing fellow SeeD members. Next the Martine will introduce you a new member, Irvine Kinneas in a cool FMV: ** FMV ** A butterfly flews onto Irvine's finger. Irvine is lying on the grass patch and look at Squall and company, then he will approaches and talk to your party. There, your members will try to know Irvine better. Talk to Selphie and you will have a sequence of her and Rinoa holding onto Irvine and leave. Squall looks a bit gloomy about this. ^_^; Now you will back at the World Map with Zell and Quistis or customized if you have do the trick below. Now enter the train station that's located northwest from the Garden. Next proceed towards the train attendant and pay 3,000 gil for the fee. You party will assemble at the main cabin of the train. Next Rinoa and Selphie will enter together with Irvine. As usual, the cheerful Selphie will enter the door and sang her song. Irvine will follow her. Proceed there and you will have another sequence. Next talk to Selphie and exit. Next you have another short talk and the screen will switch to the World Map and the train will take you to Deling City where Laguna's first scenario has occured. PS: I have found the trick to prevent the girls from hugging Irvine. Just talk to Zell and choose the second option and you have to re-organize your party! The storylines also changes too. ^_^; ______ / 3.11 \________________________________________________________________ ======================================================================== Meeting up with General Caraway in Deling City ======================================================================== --- ATFO #11 --- - Just watch out for bus stops! Talk to attendents to board the bus. - Just alight after the first stop. Remember to buy some ammo for Irvine. - Get Steel Pipes from the Wendigos found outside the city which appears for random battles in the red desert. It is no harm getting more than 7. You can get screws from Geezard, those red-grey reptiles. - Draw and stock up Float along with Aero from the Thrustaveis. [it is found in grassy areas and it often appear in pairs.] Junction Aero to Elem-Atk-J. - It is more advisible to rent a car for it is long journey for you to reach the tomb. BTW, the tomb is located on the opposite of the train tunnel. [I have made changes for the map.] - Just get out of the car and enter the tomb ----------------- You will now reached the city of Galbadia. There is a card player in the middle of the platform. Now head down the escalator. Now you should have a sequence between your party. Next head north and exit. There you will see the compound, where Laguna's Truck has stopped before. In the city, there are buses which transports your character from one location to another. To get on the bus, you need to find a bus stop [there is a bus attendant dressed in green for every bus stops]. Wait for the bus to come and pick the first option. Now talk to the bus attendent located south of the fountain.[you will see it immediately as you enter the area.] Now talk to the attendant and pick the first option to board the bus. Take the bus and choose to alight during the next stop. The moment that the bus has reach the next stop [the road is marked by 09] Press X to alight. Now talk to the Galbadia Solider on the extreme right.(he is rather diffcult to find) Talk to him and he asked for a three digit password. Next he will talk about the Tomb of the Unknown King, which located northwest from the city. Next he will give you the map. Next you will be given the following options: ------------------------------------------------------------------------ 1. Tell the password 2. Pay 3,000 gil to repeat 3. Pay 5,000 gil to give some hints [like where to find the password] (The walkthrough covers this.. Hence saves you 5000 gil ^_^;) 4. Head for the "Rent A Car" Shop ------------------------------------------------------------------------ Pick the fourth one and you will be brought to the area where you find the "Rent A Car" Shop. I suggest that you better rent a car as it is safer and the tomb is quite far from the city [it is on the grasslands, not the deserts!]. Just board and head northwest and you will find the tomb where the Galbadia Soldier has told you to head for. Below is a map to aid you. BTW, you can find Wendigo in random battles by walking around the deserts area. Great Plains of Galbadia ----------------------------------------------------------------Area Map N _________ ..... Grasslands W-|-E /......../ XXXXXX Mountains S /.[Tomb]./ [ ] Deserts /......../ ____| Cliffs in Deserts /......../ TT Train Tunnel /......../_____________ ____________|.........| ___ \ XXXXXXX ....................... \ \ XXXXX .........[Deling]......... \___\ XXXXXX............TT............. --> G-Garden .............................. ........................... Strangely enough, I have been receiving mails about Galbadia getting to the Tomb.. Well Missile D-District I guess you guys should Base Prison know why ^_^; ------------------------------------------------------------------------ For those whom has problems in moving around in this huge city, here is some miscellaneous information on Deling City. 1. Deling Fountain Area The first area where Laguna and his party has landed at. There are two bus attendents within this area. 2. Park Lane The area where you will find the attendent in front of the General's Mansion. The Left path leads to the clock tower/gateway of Deling. There you will find another Draw Point. {Thundara} There are two bus attendants in this area. 3. Galbadia Parade Street Basically a busy street. This road is infested with vehicles and there are a huge group of people. On the right, you will find the weapon shop [yellow signboard] and the item shop [orange signboard] 4. Galbadia's Clock Tower [Gateway of Deling] The most significant sight is the huge brown tower. There is a 4-way junction which leads to the other parts of the town. 5. In front of the President's Mansion You will find 2 bus attendants here and south is the President's mansion. There is a huge compound area, where the General will brief you about your mansion. 6. Galbadia's Hotel street Head northeast and cross the flags and you will end up at this street. Inside the Hotel, there is a Save Point. Hotel fees: 100 gil. 7. General Caraway's Mansion In front of the Mansion, there is a Save Point. To get there, just head east of the Park Lane. You must get the three digit password which is found on the Gunblade and he will lead you to the Mansion. ______ / 3.12 \________________________________________________________________ ======================================================================== The Tomb of Unknown King - Finding the Password ======================================================================== --- ATFO 12 --- - It is not compulsory to get the Brothers at this point of time. However, it saves you a trip from coming back later in the game. - Your motive is to get a 3 digit code [well you may wondeirng why I don't tell you the code directly? It is because the code changes every time you replay the game. It is typically random based on your performance for the game.] - The code is found on a gunblade, hence keep your eyes wide open for that gunblade. Just make contact with it and press Circle to view the code. Jot it down on a piece of paper or you may need to return back to the tomb again. - GF Brother's regeneration ability can be removed by "moving them off the ground". To do that cast Float on them and the regeneration will cut off. GFs works quite well in this battle and you can get the first revive spell, Life. Try to stock them from Sacred or you have to spend time in the later section. Refer to the strategy section for more details. ---------------- As you have arrived at the tomb, you find two girls [looking like Balamb Garden cadets] running away from the tomb. Is there ghosts in the tomb? Just kidding..^_^; You can find a Save Point on the right and a Draw Point on the left. {Protect}. Cross the bridge and enter the tomb. The Tomb has a very complex layout. To view the map that the attendant has previously given to you, press SELECT to view it while you are at the Tomb. If you are lost, hold down the SELECT button and press X and you will be given a message and pick the 1st option to exit from the Tomb. [But, this method will decrease your SeeD Ranking!] Here is the map [hope that it isn't very difficult to read ^_^]: ........................................................................ ** M A P O F T H E T O M B ** ======================================================================== L E G E N D ======================================================================== - - Path X X Bridge [G.F] GF Brothers hideout Right The right section where you will meet Sacred of the Brothers North The northen section where you find a Draw Point and a chain locking a wall. {Cura} Left The left section where you find a lever activating gears. You will also find another Draw Point at the right corner {Floats} ======================================================================== North | __ | __ | | | __ |__ | __| __ | | | | Left __|__ | [G.F] | __|__ Right | | X | | |__ |___X __| __| | | | |___|___| | | Entrance /Exit SELECT: To activate the map X: To exit from the tomb. ........................................................................ Be on your guard at all times while at the tomb. The monsters found here are quite tough and have good protection spells such as Protect and Shell. [Stock them up as you need for it later in the game, for providing defensive purposes. As you enter the tomb for the first time, you will be on a straight forward path. Straight paths are important as they will lead to special areas [providing me with help on how to proceed onwards.] Proceed forward and you will be at a junction with a gunblade on the ground. Examine the gunblade and you will get a number [I got the no. 016 and the number changes everytime you replayed the game]. Next take the right path of the junction. NOTE: ALWAYS turn right whenever you have came to junction, so that you will NEVER get lost. This section isn't compulsory but you can get GF Brothers from this section. Keep on turning right until you ended up on a straight path. There you will see Sacred of the Brothers. Yikes! It moved! There you will have to battle against Sacred of the Brothers..another BOSS fight! ________ / BOSS 7 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx The East Wing of The Tomb: Sacred xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Sacred Level 11 HP: 1,778 Attacks: (Regenration of HP), (Pole swing) Facts: Weak against Poison and Wind. Absorb Earth-based attacks. Draw: Shell, Protect, Berserk, Life AP gained: 0 AP Win: 8x G-Hi-Potion ------------------------------------------------------------------------ Attributes Information |||||||||||| < HP > |||||||||||| |||| STR DEF ||||| ||||| INT SPI |||| || DEX EVA | ------------------------------------------------------------------------ Strategy This guy can be an headache if you are at low levels. The BOSS has high attacking power and will regenarate his HP everytime it reaches his turn. So how to do it? First of all, you need to stock up some Float spells from those Thrustaveis found in grasslands before you reach the tomb.(They are purple periodic birds.]. Cast Float on Sacred. Remember that they are Earth-powered monsters! That will stop its regenaration of Sacred! Thanks to Stephanus Rudiyanto for this. Now the problem has removed, cast your GFs to finish it off or use your Limit Breaks! xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Now the Sacred will ran away from the area and head for the hideout [marked at the center of the map]. Return back to the junction and keep on turning right and you will end up at the North area of the Tomb. There you will see a river and it has been blocked off by a ledge. Examine the right side of the chain using the Circle button and water will flow out from the barrier. Next head north and keep turning right at the junctions and you will lead to another straight but broken path. There you find a lever on the left and some gears. Now press Circle to activate the gears and water will flow in. Now you have activate the bridge leading to their hideout. Now press Select and press X to return to the exit. Re-enter the cave and proceed north all the way. You show reach an area which can only be reached by crossing the bridge. Now you will meet Sacred and he will call for his brother, Minotaur and prepared to fight. ________ / BOSS 8 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Guardians of the Tomb: Sacred Minotaur xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Sacred Level 11 HP: 1,778 Minotaur Level 15 HP: 3,375 Attacks: Sacred: (Attack), (Regen) Minotaur: (Attack), (Swap All), (Regen) Combined: (Earthquake) Facts: Both: Weak against Wind and Poison, absorb Earth based attacks. Draw: Sacred: Shell, Protect, Berserk, Life Minotaur: Shell, Berserk, Protect, Double AP gained: 40 AP. Win: 8x G-Returner, 8x G-Hi-Potion, Sacred's Card ------------------------------------------------------------------------ Sacred's Attributes Information ||||||||||| < HP > |||||||||||| |||| STR DEF ||||| ||||| INT SPI |||| || DEX EVA | Minotaur's Attributes Information |||||||||||||| < HP > |||||||||||||| ||||||||| STR DEF |||||||||| |||||||| INT SPI |||||| ||| DEX EVA || ------------------------------------------------------------------------ Strategy There are two of them and use GFs will be good idea [GFs attacks both of them at one turn, make sure your GFs has high HP!]. First of all, draw and cast Double on a character, who has float and the magic command. Once the character reaches its turn, cast Float on the Brothers. Now focus all your attacks on Minotaur, the more dangerous one. Minotaur's Swap All does about 100+ to all your party members. [ Make use of Protect to reduce damage.] Their attacks also does about 120+ to each member. Cast Cure to regenrate lost HP. Use your Limit Breaks when needed. Beware of their most devastating trademark, the Earthquake, as it does damage to all characters. Use any healing items when needed when you are low on HP. Draw Double Magic from Minotaur and produce effective offense and healing. Cast Protect to reduce damage [ it would be better if everyone is protected by Protect]. Acquired the Make Magic Menus early in game as you can make advance magic such as Blizzara and Fira [this will inflict more damage.] This battle could be an easy one. If one of your characters is dead, draw Life to ressurrect dead members. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After you have defeated the Brothers, you will meet the dead king's spirit and he will give you the Brother's card and you will be able to summon them for battles. Press SELECT and then press X to exit. Re-organize your party when needed. Now head back to Deling City and talk to the attendant about your password. By the way, your SeeD ranking will decrease by 1 if you go out by that way! So it's better to figure your way out. Just walk south from the screen [you will see a light source over the ceilings] ______ / 3.13 \________________________________________________________________ ======================================================================== Mission Briefing - An Assassination Plan! ======================================================================== --- ATFO #13 --- - No point of interest besides entering the code that you have just gotten from the tomb. Enter the code backwards i.e. if the code is 016 you should enter as 6, 1, 0. - Buy some Softs before proceeding into the mansion. - Oh.. for those for who don't pay attention to the story, please look for Caraway. After your party has reached the gateway. Exit from the screen and look out for Caraway! If you are observant enough, you should find left side of crowd is empty. Just walk southwest from the screen. --------------- Head back to Deling City. Now you will know the importance of having a vehicle. You will be back at the "Rent-A- Car" Shop. Head northeast and you will be at a lane. Head right and you will be back at the Galbadia fountain section. Board the same bus and proceed to the street where you find the attendant. Now you will be able to submit the password, but you may wish to draw magic from the street on the left of the Park Lane. [Refer to 3.11 for more information]. Talk to the guy and enter the pin backwards. [let's says if the pin is 016, press 6, 1, 0 in this order]. If you have entered the pin correctly, you will be able to head for the mansion. There is a Save Point here. Save your game. Enter the mansion. Once at the mansion, talk to Rinoa. She will talk to Squall for a while. Shortly, General Caraway will enter the main hall and greet you and brief you about your mission. If Rinoa is in your party, she will leave your party and you will have to re-organize. The General is actually Rinoa's father and he will take you out and browse the places of interests of Deling City. Talk to him, while your party are at the Gateway. Next follow him and back to the mansion. A short sequence will occur and your party is going to divide into two. Squall and Irvine will form a party while Quistis, Selphie and Zell will form the second party. Now you will take control of Quistis and company. Now head for the door and you will meet Rinoa. A short event occurs and everyone leaves, leaving Rinoa in the mansion alone... [she is actually on her thoughts.] The screen will changes back to Squall, noticed that the streets has becoming crowded of sudden. They are going to welcome Edea, the person whom you are looking for. Simply follow Caraway and you will end up at the President's mansion. Now the screen will now switches back to Quistis and her party. Now head back to the mansion through the right path. Next you will have a sequence between Rinoa and her father. Rinoa will leave the mansion and head on her own... Quistis and her party comes back and found that the door was locked ! ______ / 3.14 \________________________________________________________________ ======================================================================== The Confrontation with the Sorceress ======================================================================== --- ATFO #14 --- - Do a junction exchange and assign all GFs to Squall and Irvine. - Before moving up the crates, proceed to the manhole. For those who watch Teenage Mutant Ninja Turtles, I guess you should know what it is... The manhole is located on the right of the truck. Once you get down, move left and you should find it. - The BOSS has another GF for you to draw. If you don't draw it at this point of time, you will lose that GF forever. Beware of the petrifying status as if both Squall and Irvine are petrified [i.e. they turn into stone], it is as good as both of them are KO'ed. Use the Soft or cast Esuna (for your relief, you can draw Esuna from the BOSSES]. Draw Carbuncle once you start the battle. ---------------- You will now gain control of Rinoa. There is a Save Point on the left. Before going up the crates, note that there is manhole near the right corner of the screen. Move Rinoa there and press the Circle button and you can go down to the sewers. Just move about three screens left, you can find a Weapon Mon May there. Now you will have to do some climbing. Head to the crates and press Circle button. Climb up until you reach the ledge. Head left. In this area, head for the ladder located on the left extreme side of the building. Now head up to the ceiling and Rinoa will reach the building. There is a chair in front of you. Proceed and examine it ... KA-Boom ! Rinoa was injured by Edea and Rinoa is then risen into mid-air... followed by this FMV. ** FMV ** Edea's hair shortens and uncovered her "beak" mask. Rinoa gets on her feet and wings appeared from the round at her back. She then passes through the door! And she will deliver her speech to her people. Rinoa is coming forward too, looks under the control of Edea. Edea talks for a while. Delivering a magic blow on the President, causing the President lying dead on the ground . Squall and Irvine spotted Rinoa. Squall thinks why Rinoa's up there!? Edea proceed to the hall and raises her hand, summoning monsters! ** FMV ** A statue of Lizard-Lion structure suddenly turns alive, forcing its way out of the city, causing chaos and thus attack Rinoa whom was awakened! Squall will talk to Irvine and the screen switches back to Quistis and her company. Now you have to find a way to get so that you can help Squall and Irvine... Look closely on the painting on the right. It's a statue of girl holding a glass. On the extreme top-left hand corner is also a statue of a girl. So to make it the same, get a glass from the cabinet next to the statue and press Circle to place it on the statue. It will then reveal a trap door! Enter the trap door and head down to the basement. There is a Save Point. To climb onto structures such as ladders, press Circle to examine it, press up and down to move. Now go down through the ladder and onto the wooden platform next to the gear and press Circle, Quistis and her company will be able to reach the other side of the basement through crossing over the gear. Head up and you will have another FMV sequence... ** FMV ** Squall and Irvine will view the opening of the gate.. there you will see dancers performing and crowd watching. Next there will enter a huge vehicle with Edea on a chair and Seifer is there too ! Seifer has also a scar, same as Squall! Now you will be able to move during intervals. Just follow Irvine and you will eventually enter the building. Equip Irvine with GFs as everything will be reset. Now, climb up the crates, following Rinoa's suit. Use the Save Point if needed. Now after you have climb onto the celling, try to move Squall towards the edge of the main building. Head for the door! You will find the President lying on the ground. In the next area, you will find a hatch located on the right of the red carpet. Ignore it for the time being and proceed inside the room. There you will see the unarmed Rinoa being attacked by those two lizard-lion type monsters and you will have to fight them ! ________ / BOSS 8 \______________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Inside the President's Mansion - Iguions xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Iguion [2] Level 12 HP: 944 Attacks: (Bite), (Whip), Acid Breath [may cause Petrify], Double Vibration Facts: Weak against Earth/Holy. Fire/Poison does not worked on the BOSS. Draw: Cure*, Esuna, Break, Carbuncle AP gained: 20 AP Mug: 4x G-Returner (each) Win: 8x G-Returner (both) ------------------------------------------------------------------------ Iguion's Attributes Information |||||||||||| < HP > |||||||||||| ||||| STR DEF |||||||||| |||| INT SPI || | DEX EVA ------------------------------------------------------------------------ Strategy For this BOSS fight, you can only use Squall and Irvine for your party. Use all GFs except for Ifrit. If low on HP, draw some healing spells and this should not be tough. Beware of the BOSS' Acid Breath as it could turn one of your members into stone. To counter with that status disorder, use Esuna which can be drawn from the BOSS. [You can also use Softs via the item command.] Remember to draw Carbuncle from them! Note that you can only draw once. For the case of Irvine, his Limit Breaks are only usable if you have Ammo in your stock [they can be bought in shops found in Galbadia and Timber]. Summoning Brothers with the "Boost" will be a good idea. Hopefully, that Squall has stocked up enough Double magic to provide effective healing. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After defeating the BOSS, Squall will try to help Rinoa. Rinoa will keep on hanging onto Squall's sleeve. Is there something wrong with Rinoa? Well, there is nothing wrong with her, except she is just too afraid ^_^;) Exit from this area and head for the hatch, examine it and you will eventually reached the destination, where the General had told you to went to. Now examine the rifle that's on the left of entrance and you will have a short event. Now switches back to Quistis and her company... ______ / 3.15 \________________________________________________________________ ======================================================================== Gates of Gateway ======================================================================== --- ATFO 15.1 --- - BTW, do an Junction Exchange before you start the quest. - IMO, this section is rather complex as it is in the sewers. The monsters are pretty strong for those who don't use Selphie, Quistis and Zell. - Watch for the gears as you need to go over them [to do this, examine the gear with Circle button]. - You can get a Curse Spike from the Creeps [black shadows] which allows Quistis to learn a new Limit Break. BTW, you also get a Corel Fragment which allows Quistis to learn Electrocoute. - Edea is a strong magic user, so watch out. To minimise her damage, use Shell [which draw from monsters found in the Tomb, Blobra (those blue yucky blobs] - If you cast Carbuncle on your party, you will probably find her casting Dispel on your characters. But remember do not using restorative magic such as Cura, etc as it will be reflect on Edea... --- ATFO 15.2 --- - This special AFTO focus on Diablos. - Note that once you have used the item "Magical Lamp" [which is given to you by Cid Kramer before you depart for the station], you will be brought to the battle against Diablos automatically. - GF Diablos' Demi and Gravija are deadly HP reducing magic, but if you will get to critical status very often. But I would recommend you to stay with high HP for at least one character. - Once the Magical Lamp is sold, it can't be recovered unless you have a Pocketstation or Gameshark. ---------------- This section is tough. I had lost my way, quite a few times. Writting a precise guide for this section will make you even more confused. So I will try to give out the hints to this section: 1. Monsters in this section are rather tough and mean. When you encounter a huge spider-like creature, run away from it as it will take ages to defeat it. Fight Creeps [black shadow] to get an item (Coral Fragment) to allow Quistis to learn Electrocoute. 2. Note that you can walk across gears, by examining them, pressing the Circle button. 3. There are only three Draw Points found here. {Esuna},{Zombie}, {Bio}. 4. You can open some of the doors in this section. 5. If you cannot proceed further, then you are on the wrong track. 6. The gears are turning in a certain direction either clockwise nor anti-clockwise. If you want to cross the gear from left to right, find a gear that is moving clockwise. 7. It would be better if you have Diablos' Enc-Half or Enc-None. ______________________________________________________ | Water-based monsters are weak against Fire. Fire | | magic works best in this area. Stock up Life from | BATTLE TIP | Creeps [also try to get Corel Fragment from them] | #5 | Occasionally you can win Curse Spikes or Dynamo Rock | | These provide help such as improving affection with | | Quezacotl and allows Quistis to learn "LV ? Death." | |______________________________________________________| At the beginning of the path, you find that you can only walk along the path on the left. Actually the destination is on the RIGHT side. If you are trapped, there is no harm in examining any of those gears which might lead you to the other area. At the end of the sewers, you will find a Save Point. Climb up that ladder. Now you will reach an area with a door. Press Circle at the ladder, pick the first option and you will reach the area where you will find a small window. Zell will look through the hole and followed by a FMV. ** FMV ** Zell will receive a bird's eye view from this section. The numbers has hit 20:00:00. Squall and his party whom were be at the elevated building. Edea will be looking at it and the vehicle is passing through the parade... Now push the switch [looks like a telephone] and you will have another great FMV. ** FMV ** The circus, which the general has shown to you have been activated. Squall and his company is up there. Suddenly the huge gate closed, locking up both Seifer and Edea within that huge clock tower... Squall will be talking to Irvine whom is aiming at Edea. Bang! Irvine's shot is very accurate, but it was deflected by Edea's powerful magic. Squall will say a few words and you will be shown the menu. Equip all GFs on Squall, Rinoa and Irvine and it will be followed by an FMV.... ** FMV ** Squall releases his gunblade and jump off from the top of the building. Attacking the G-Soldiers with some fancy swordplay, heading for the vehicle. The city will be in chaos of course. Squall will drive the vehicle at full speed, rushing the gate where Edea and Seifer were... A short talk with Edea, Seifer and Squall. Squall battles on Seifer one on one... IT'S REVENGE TIME! ________ / BOSS 9 \______________________________________________________________ ======================================================================== At the Gateway - Seifer ======================================================================== Name: Seifer Level 12 HP: 1,250 Attacks: (Gunblade), Fira, (Fire swipe) Facts: Nil Draw: Fire*, Cure*, Life AP gained: 0 Win: n/a Mug: Hero ------------------------------------------------------------------------ Strategy This battle, you can only controll Squall, but this would not be tough. If you are lack of HP, just draw Cure* from Seifer and use it for yourself. You can even dealt a finishing blow with a GF... Seifer is pretty weak... Take this opportunity to stock up Life Magic. ======================================================================== After the battle, Seifer will be wounded and knelt down. Next you will have to fight Edea, the final BOSS of Disc 1 ! During the battle, both Rinoa and Irvine will come forward to aid you.. _________ / BOSS 10 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Gateway- Edea xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Edea Level 12 HP: 4,600 Attacks: Firaga, Blizzaga, Thundaga, Dispel Facts: n/a Draw: Cura*, Dispel, Life, Double AP gained: 20 Win: n/a ------------------------------------------------------------------------ Edea's Attributes Information |||||||||||| < HP > |||||||||||| || STR DEF ||||||| |||||| INT SPI |||||||| ||| DEX EVA | ------------------------------------------------------------------------ Strategy This BOSS is very tough. She has very damaging magic such as Firaga and Blizzaga. Her magic does damage about 300+. Draw some magic from her and use it for your own use. Use attack, Limit Breaks, GF to dish out damage. Equip one of the party members with the ITEM as their fourth command. There is an easy way of defeating her. Make sure that your party is being healed to full health and then cast Carbuncle on your entire party. Now all the magic spell will be reflect onto her. Or she will waste her turns in casting Dispel to break off the Reflect status for each party member. If you have the Reflect status, and want to heal your HP, use Potions. Cast Double on two members to provide effective healing. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ** FMV ** Edea is seriously wounded. About to disappear, but she summons three icicles and throw it at your party. Rinoa turns around as she saw Squall being hit by one of those. Squall lost his grip and fall from the top of the building and Rinoa reaches for Squall. Squall closes his eyes... ______________ | SPECIAL BOSS |_______________________________________________________ |----------------------------------------------------------------------| | Do you know that you can fight a SPECIAL BOSS as soon as you left for| | Balamb Train Station? Just simply select your item menu and select | | the cigarette icon and it will automatically leads you to fight the | | Diablos! | | | |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |World of Darkness - GF Diablos | |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |Name: Diablos Level 9 HP: 8,000 | |Attacks: (Charge), Demi, Gravija, Curaga (counter) | |Facts: Weak against Wind | |Draw: Cure*, Demi | |AP gained: 20 | |Win: 8x G-Returner, Diablos' Card | | | |----------------------------------------------------------------------| |Diablos' Attributes Information | | | | |||||||||||| < HP > |||||||||||| | | |||||| STR DEF ||||||| | | |||| INT SPI ||||||||| | | || DEX EVA | | | | |----------------------------------------------------------------------| |Strategy | | | |1st METHOD | |This BOSS is rather tough if you have low levels. Gain in until you | |have reached double-dights level so that you will be able to fight | |him. The BOSS has a high tendency of using Demi magic before he start | |to attack. His attacks are strong which does about 100+. Draw Cure | |to use it to heal lost HP. Use GF to mince the BOSS! For a quick | |victory, use Demi which can be drawn from the BOSS and use it on it. | | | |2ND METHOD: EASY DEFEATING GF Diablos from John Paulo Marquez | |Firstly you must have obtained the double magic spell (the one that | |lets you to do magic in a turn) and Blind. As you begin the fight, | |cast double magic to your characters and blind magic to the GFs. It | |may requires some luck, which will result the BOSS from missing | |attacking you. Refer to Part II for more details on Blind magic. The | |BOSS' Gravija will never KILL your party even if your HP is at 10. Use| |your Limit Breaks and GFs you will be able to fry that guy in no time!| | | |SPECIAL! DIABLO HEALING YOUR HP! contributed by Stephanus Rudiyanto | |This works if you managed to stock up Demi directly from the BOSS. | |If the BOSS has unleashes Demi or attack your character, ignore it. | |Next use your stocked Demi and the Diablos will heal your character's | |HP with Curaga! | | | |______________________________________________________________________| END OF DISC 1 _____ / 4.0 \_________________________________________________________________ ======================================================================== Walkthrough for Disc 2 ======================================================================== Disc 2 is a great time for Quests and you have a lot of exploration to do as compared to the first one. BTW, have fun with the Choco World for those who owned a Pockestation! Pockestation is additional PSX peripheral, which is bought separately from a PSX console. BTW, don't bother to ask me about it as I don't own one. _____ / 4.1 \_________________________________________________________________ ======================================================================== Isolated in Winhill ======================================================================== --- ATFO 16 --- - The monsters encountered here are similar to the monsters you found outside Balamb Garden. Typically there are only two monsters. They are Bite Bug and Caterchipillar. If your characters have reached higher levels, you can obtained stronger magic such as Curaga. [based on your levels. The monsters will only appear here during this sequence. - Move to the pub and talk to Ellone. Next head inside the bar and you will be joined by Kiros. Remember to junction GFs to him too! - Next move down the area, talk to everyone if you wished to and get all the draw points here. Once you are at the end of the street, back track to second floor of the pub. After the conversation with Raine, move back to the old house next to the pub. Go to the bed and rest... --------------- The screen will now switches back to Laguna talking to a little girl called Ellone. Ellone will talk to Laguna for a while and head downstairs. There is a Save Point found in the second floor of the house. There is a hidden Draw Point in the cupboard found in this room. {Curaga} before heading down the stairs. Talk to Ellone and head for the Pub that's located on the left of the house. Now talk to the girl dressed in yellow [Raine] and she will tell you something about Julia. Next Kiros will enter the pub, he's still alive, but there is still no sign of Ward... well, actually he is working the D-District Prison as a Janitor ^_^; Talk to Kiros and pick the fourth option. Now Kiros will re-join your party. Head out and walk across the compound of Winhill. You will find a Draw Point {Dispel} if you go down the stairs near the river. Now head back and cross the bridge. You will have an event here. Now head south to exit the area. Now walk down the lane. You will find a florist on the left and there is a Draw Point {Drain} near the yellow board. Next head right. You will find a truck near the hill slope. Press Circle near the truck and it will uncover another Draw Point, draw some more magic {Reflect} from it and head down the slope. Head left. You will be at the lower end of the town. The house on the top-left is just a villager's house. The right side is the hotel and the Flower Restaurant. The shop at the south-west is an Item Shop, purchase some items. Then you will have another sequence. Now head back to the upper part through north. Note that you can't take the winding road. Now head up and you will be on a road with the signboard that's says "CAUTION" and you will have another sequence. Head up and you will be back at the road where you find the florist. There will be another sequence. Now Laguna will head back to the upper part of the town. Now head for the pub and up the stairs to the second floor. You will have another sequence there... _____________________________________________________________________ | QUESTION 3 | |Q: What has actually happened to Julia ? | |A: This is taken from Final Fantasy: Worlds Apart. Julia has waited | | for Laguna's return. Laguna did not returned due to his "mishap" | | [you should know this]. Julia sees that Laguna has not come to her| | for a long time and decide to marry General Caraway [Rinoa's | | father]. Actually Julia's full name is Julia HEARTILLY.. | |_____________________________________________________________________| Once you regain control of Laguna, talk to Raine and she will ask you to go to a house. Ignore that message. There is another sequence with Elone if you talk to her. Next head back to the house where you found the Save Point. Save your game. Now head to the bed and choose Option No. 1. Laguna will talk to Kiros and you will be transported back to Squall's time. _____ / 4.2 \_________________________________________________________________ ======================================================================== Being Held Captive... ======================================================================== --- ATFO 17 --- - The Guards [They look like G-Soldiers] have different spells to be drawn from them. Most of their magic are status related. Therefore also make use of that to your advantage. - The areas found below the 5th floor can only be accessed before you have rescued Squall. - Make use of Junction Switch, so that you don't have to change GFs manually ^_^;). - Remember to get the Missile item from those purple robots [btw, they got Haste, which is an excellent spell for combats!] Missile allows Quistis to get a new limit break! - As for the remaining, there isn't much to say. Just refer to the walkthrough will be fine. --------------- Now you will be back at the Prison.. where Zell, Selphie, Quistis and Rinoa were being held captive. Now you will be able to control Zell. Talk to everyone. Now talk to Rinoa and you will have a short talk... The screen will now switches back to Squall, who is being held in a portable cell, which is brought up to the 13th floor. Squall opened his eyes, but still severely injured. Then you will have an FMV. ** FMV ** The carriage suddenly moves. The connection to the path is broken up and thus sending the portable cell upstairs... Now you will switch back to the 7th floor, where Zell and his friends are. Next three guards will come in and they started to beat up Zell. Those ruthless guards just keep on kicking Zell. The guards are asking for Rinoa [Actually, the General has asked the Galbadia Army to release her only]. Eventually, Rinoa will leave with the guards. Then the screen fades... Now it switches back to the wounded Squall. The door opened and come in an angry Seifer. He just keep on beating the injured Squall. After a while, 2 orange beasts [Moomba] enter the cell and take Squall away... Squall will be then locked up onto a wall and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer now works for Edea, the evil magician.. Meanwhile, the screen switches back to Zell whom is being healed by Selphie. Next an orange beast similar to those that come to Squall was kicked in the process. Next you will be given the option of helping the beast, pick the 1st option and Zell will have his revenge. Now you will have another short talk.. Squall still be receiving torture. Just pick 1st option in the process. Now you will be back to Zell and company. Talk to Quistis and you have another talk. Then the Mumba will talk to Zell. Your aim to snatch back the weapons that is located on the eighth floor. So head for the eighth floor. Note that you will encounter random enemies. Remember to check your junction. Now your party will now fake death, while Zell talk to the guard. Zell then punches up the guard. Now Zell will be outside the cell, just head up the stairs. You will find two Guards, examining your weapons and admiring Squall's precious gunblade. Now approach them and you have to fight them. Just use GFs and you will be able to finish them easily. The screen will then fade, back the cell. The screen will now switches back to Squall, who was been saved the three Moombas. They just keep on calling Laguna [Of course, Squall will generally be amazed by the fact] Now everyone will have their weapons. Watch some fancy moves performed by each of them. The guards will enter and followed by Biggs and Wedge and you will have to fight them. Use GFs and remember to draw magic from them! They have new spells! Remember to draw Regen from Biggs! [the fourth spell!]. ______________________________________________________ | Remember to steal from the GIM52A [using Mug] | | and you can get Missile [an item which allows Quistis| | to learn "Micro Missile"]. You will also encounter | | Wendigo, steal from them and you can get Steel Pipes | BATTLE TIP | Haste can be drawn from the GIM52A [which is a good | #6 | spell for junctioning with Speed, a good factor | | against tough bosses later in the game. | |______________________________________________________| After defeating those two punkies, exit the area. Then Biggs will sound the alarm ! Now you will see Moomba meeting his pals and start to follow them. Head for 13th floor, where Squall is being held captive at. There are ledges that blocked at one side of the stairs. This means that you have to walk around the contour. Instead of moving upwards, try to move in the opposite direction as you can get great goodies include Combat King 001! In the D-District Prison, you can find not only goodies but also card players where they actually offer a fee to play and give you an item when you defeat them. You can get items such as Gyshal Greens. [which will summon GF Chocobo, but don't use it now when you have gotten it as you haven't unlock the GF Chocobo]. One of them allows you to unlock the Battle Meter. _____________________________ | Goodies in the Prison Tower |________________________________________ |======================================================================| | 1st Floor: Get the Combat King 001. [room on the right] | | A Save Point [room on the left]. | | 2nd Floor: Get items at the both of rooms. [Cottage and Str Up] | | 3rd Floor: Get an item on the left room. [Pet House] The right room| | is locked. | | 4th Floor: Get an item [Tent] on the left room. The right room is | | locked. | | 5th Floor: Meet a Card Player (1 game~500 gil), gives you an item | | when you won the card game [the door on the right] | | 6th Floor: Find a Save Point in this area. | | 7th Floor: Where Zell and company have been held captive. | | 8th Floor: Meet a man selling items at the room on the right | | 9th Floor: A Draw Point at the room on the right {Berserk} | |10th Floor: A Save Point at the room on the left. A Card Player at | | the room on the right [1 game~300 gil] | |11th Floor: A hidden Draw Point at the room on the right. Another | | Card Player at the room on the left [1 game~200 gil] | | {Thundaga} | |12th Floor: An empty floor ^_^; | | | |______________________________________________________________________| The layout of the 13th floor is different compared to other floors. Now head right where you will find the door being surrounded by beasts like Moomba. Enter the door and you will find Squall. Squall will receive back his gunblade and now he's back to action! Exit from that area. Outside the torture room, you will have another talk and exit from the area. Zell will leave the party for the time being as he has other things to take care of. Now Squall will head for the portable elevator that's located at the center of the D-District Prison. Press the keyboard located at the center with the Circle button. Once you reach the ground floor, head for the gate and press the Circle button. Black coloured sand [Coal] will flow onto the ground. Now Squall and his party will know that Zell is in trouble when they hear the raging gunshots. Now you will be controlling Zell. Note that Zell will be frequently chased after by Guards. Make a clockwise run through the right contour until you were blocked by a guard, Squall will come to your rescue. Quistis and Selphie are here too. Suddenly, gunfires started to attack Squall and his party. Just then, a hero dressed yellow cowboy suit, fires at them. Irvine and Rinoa are here too! Watch a funny sequence when Irvine is being kicked down the stairs. After that mushy stuff, you'll have to form a new party consisting of Squall and Rinoa. Irvine with the other two will deal with those gunfires. Control Squall, head up to the 14th floor. Once you reach the 13th floor, the screen will switches back to Irvine and his party. Have his party going in the other direction, down the stairs!. At the 6th floor, there is a Save Point. The screen will fade when you have reach the 5th floor. Now the screen will switch to Squall and company. You will be able to control Squall. Talk to your little friends, Moomba and they will give you a Rename Card and a Tent. Now head up the stairs located at the south of the area. Proceed forward and going up the stairs heading north. You will reach the controls room. Exit through the lower right side of controls room. There you will have a short conversation and now you will have to fight the BOSS of this section ! _________ / BOSS 11 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx D-District Prison - Elite Soldier 2x GIM-52A xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Elite Soldier: Level 16 HP: 2,264 GIM-52A [2x]: Level 17 HP: 1,790 Attacks: Elite Soldier: (Machinegun fire), (Charge), Meltdown, Cure, Aura, Shell GIM-52A : Charge, (Micro Missile). Facts: Elite Soldier: Weak against Poison GIM-52A : Weak against Lightning/Earth/Water Poison has no effect. Draw: Elite Soldier: Fire*, Thunder*, Blizzard*, {Scan -> Dispel} GIM-52A : Haste, Slow, [Stop] AP gained: 8 Win: Windmill or Missile Mug: GIM-52A: Missile Elite Solider: Tent ------------------------------------------------------------------------ Elite Soldier's Attributes Information ||||||| < HP > ||||||| |||| STR DEF |||||||||||| |||| INT SPI |||||||||||| || DEX EVA || GIM-52A's Attributes Information |||||||||||||| < HP > |||||||||||||| |||||| STR DEF |||| ||||| INT SPI |||||||||||||| || DEX EVA | ------------------------------------------------------------------------ Strategy This battle could be pretty tough, as you need a lot of Potions and Cure* spells in your stock. The Elite Soldier has a high tendency of casting Aura on the robots. Deal with the Captian first as it could cast Meltdown, which could lower your defense. Draw Slow and use it on the Elite Soldier so that he will have less chance of restoring his lost HP. Beware of the Micro Missile by the robots as it does about 300+ HP damage to one member. [it does 3/4 of your character's HP, just like Demi] Use GF Quezacotl and Thunder* on the robots. Dealt the Elite Soldier with your magic and physical attacks. Use other GFs when necessary. I would still recommended that you defeat the Captian first. Remember to steal Missile from the BOSS: GIM-52A so that Quistis could learn Micro Missile. You can make use of the Reflect spell by casting on the BOSSES as any good spells will be reflected on your members. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After the battle, Squall and his party will be at the controls room. Exit back to open area. Start to cross the bridge... ** FMV ** An awesome viewing of the height of the D-District Prison. It's being surrounded by desert areas. Could not imagine the size of those pesky towers... Now proceed forward. Rinoa and the other party member will head for the door that's says 01. While Squall has trouble on his steps.. ** FMV ** The path starts to move apart, thus causing the bridge about to split apart. Squall moves backwards and hang onto the ledge... The area is then surrounded by thick smoke... Move Squall towards the green orb! Now your party will be at the lower ground of the tower. Now the rest of the members is there too. The females will enter the car on the right, while the males will enter the car on the left. Now they will move away from the D-District Prison. Your party will end up at a deserted road. Once you gained control of Squall, remember to draw some magic from the Draw Point. {Aero} Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the Galbadia Missile base. They have launch the attack at Trabia [Selphie's terribly upset as her original school is Trabia Garden] Now that evil Sorceress had planned to destroy the Gardens with those deadly missiles. The next target will be Balamb Garden. Selphie has a suggestion to Squall that is to split the entire members into two groups. Now you need to send two groups. One of the groups will be led by Squall, as they will be heading for Balamb Garden to warn Cid about this. While the other group led Selphie, will head for the Missile Base to stop the missiles from firing. Organize your party well and off you go! Can't make any suggestions? Here is a group of ideal parties: 0--- Squall Leonhart 0--- Selphie Tilmitt 0--- Rinoa Heartily 0--- Irvine Kinneas 0--- Zell Dincht 0--- Quistis Trepe. I suggest that you assign a stronger party for Squall as his mission is tougher and longer as compared Selphie's mission. ______________________________________________________________________ | Suicide Anyone? contributed by Markweb Jimenez | |After defeating the BOSS, Squall will automatically hanging onto the | |ledge, right? If you did NOT move Squall towards the blinking green | |light, it's gonna to be a gameover [this also applies to when you are | |moving Squall towards left] | |______________________________________________________________________| _____ / 4.3 \_________________________________________________________________ ======================================================================== Affilating The Galbadia Missile Base ======================================================================== The screen will now switches to Squall and company. Head down through the lower end of the barb wire [Is that the correct word?]. Exit from the area by going through the barbwire. Now head left towards the controls of the train, and avoid being spotted. Get onto the train and you will watch a funny sequence of a Galbadian soldier chasing after the train. ^_^; __________________________________________________ | It is quite a good choice to upgrade the members | | As it is great time to train up the weaker party | BATTLE TIP | members [such as Quistis and Selphie (as they | # 7 | appear in sub-missions rarely. It would be better| | train everyone above Level 30.)] | |__________________________________________________| Now the screen will switches back to Selphie and her company. Press Circle to exit and save your game. Make your way to the Missile Base that's located at the other side of the desert. Please note that the Galbadia truck has limited fuel! Now enter the base along with the truck. Why? Doing this, your character could disguise themselves as Galbadian Soldiers. Now head left and you will be in a small room. There is a Save Point here. Now examine the blue sensor light. Irvine will pass a keycard [which has been found in the truck] and your party will be able to open the door. Enter. There you will meet a Galbadian Soldier guarding the door, which leads to the security system. As you enter, you will be given three options. Pick any one of them, hold X and you will find your party walking in a serious manner! Exit from the area. Now you will be at the junction where you find the machines unloading the missiles to the silos. Proceed and exit from the screen. In this area you will find: 1. A guard standing in front of a door. In that room you will find missile warheads [dismantled]. There is a hidden Draw Point near the warhead that says "03" {Full-life} 2. A Save Point on the left. Heading south from there leads to the soldiers at the ledge. There you will find a Draw Point at the steam platform. {Blind} 3. A computer on the right. This will allow you to prevent the missiles from hitting on Balamb Garden. The title says "Galbadian Republic Army Dept" plus a map of Galbadia. Head to the place where you found the two Galbadian soldiers. Talk to them. Proceed back to the place where you found the soldier examining the warhead. Next return back those soldiers and you have a sequence. Selphie will say the words, "I know." Head back to the first area where you find the soldier in front of the security system. Talk to him and enter the room. You will find another Draw Point. {Blizzara} Now Selphie will examine the keyboard. Choosing Option 1 will cause Selphie to smash the keyboard automatically. Choosing option 2 will allow you to smash the keyboard yourself by press the Square button. Then the screen will fades and you will meet two Galbadian soldiers. Pick second option thrice and you have an amusing sequence. Now head back to the area where you find the keyboard. You will a Galbadian soldier calling some of the soldiers to enter the room where the warheads were. Next you will have the choice of running away, fighting them or continue your disguise. No matter what has happened just simply go up the stairs and you will have to fight two Galbadian soldiers and a Captain. They have new spells such as Confuse, remember to draw some from them! Now Selphie and her company will be trying to destroy the system. Talk to the person on the left and you will be able to move to the room in the next area. In the next area, exmaine the computers and Selphie will set the timer from 10 mins to 40 mins. After you have done with the time settings, it's time to evacuate! Proceed to the first area, where you have entered the building. You will have a sequence of the injured Galbadian soldier leaning onto the panel. RETURN back to the place where you find the computer. You will find a wounded guard on the ground. Talk to him and he will give you an ID card. Press Circle at the computer and enter "EDEA" as your password. Now choose the "TARGET" menu and choose "SET ERROR RATIO". Hold Right until you reach the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu and select "YES". Exit from the computer and head outside of the Base. Note that uploading of data requires time about 30 seconds! Next as you head down, the ground will shook for a while... EXIT. Cross the road and you will a short FMV of the missiles being launched. Continue and you find a huge machine and that's the BOSS of this section. _________ / BOSS 12 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the entrance of Missile Base - BGHZ51F2 1x Elite Soldier 2x Galbadian Soldiers xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: BGHZ51F2 Level 12 HP: 6,400 Attacks: (Machinegun attack), (Laser Cannon) Facts: Weak against Thunder/Earth/Ice. Poison does not work on the BOSS. Draw: Shell, Protect, Stop AP gained: 4 Win: 1x Weapon Mon Jun ------------------------------------------------------------------------ BGHZ51F2's Attributes Information |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||||||| |||||||||| INT SPI |||||||||||||| | DEX EVA || ------------------------------------------------------------------------ Strategy This BOSS is quite tough. Make sure you have GFs such as the Brothers, Quezacotl, Shiva. Have tons of Thunder* Magic and use it to punish BOSS. Have two of your characters with the "ITEM" command. The laser beam packs a punch does about 900+ which will brings low HP characters to his/her death. Have a couple of Phoenix Downs. After the BOSS has been defeated, you fight a Elite Soldier and 2x G-Soldiers. They are really easy as the sum of their total HP did not exceed 1,000 HP! You will also received the Weapon Mon Jun! xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After you've defeated the BOSS, head up and examine the missile launchers. Your characters will knelt down followed by an awesome FMV of the base being blown up. [Remember to check the screen that the door is locked before heading there] NOTE: If you did NOT turn back to the wounded soldier to the error ratio, you will have an FMV of Balamb Garden being hit by the missiles and it's game over. You will not be able to fight the BOSS. ______________________________________________________________________ | ALTERNATE WAYS ON DESTROYING THE MISSILE BASE (contributed by | | Simon Wei) | | Make sure that you have continue your disguise all the way. | | Eventually, you will be able to head up to the missiles and you could| | help the Galbadian Soliders to load the missiles! Tap Square as | | Selphie and her pals are helping out to load the missiles. After | | that, exit from the area. Next head back to the computer and you will| | be able to setup the ERROR RATIO without using the ID Card!. After | | that, proceed upstairs and following the steps in the walkthrough | | [except you don't have to head back to base to setup the ERROR | | RATIO!] | |______________________________________________________________________| _____ / 4.4 \_________________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Chaos at Balamb Garden xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Finally, Squall and his company are back at Balamb Garden. You will see that it is currently total chaos, where you see cadets running up and down. This is rather fishy huh!? Now head down you can re-absorb some magic from the Draw Points [Draw Points take some times to regenerate and you will be able to draw magic from it once again. However, certain draw points can be only draw once.] Now the Garden cadets are fighting the SeeD cadets, what could cause the dispute between the two. You will meet a Garden Faculty. Pick 1st option to avoid the fight OR option 2 to fight. Note that you will encounter random battles at Garden. Your aim to find the headmaster. Now head inside Balamb Garden. You will eventually make enemies with the Garden Faculties.... In an anti-clockwise direction: 1. At the Central Gate... You will have to fight a Grat [those met at the Training Center] and the Caterchipillar. You can get a Mega Potion by talking to the wounded Garden cadet at the gate. 2. At the Library.... Talk to the Garden Faculty and pick second option to fight another Grat. Talk to the ladies and one of them will give you a Remedy 3. At the Training Center.... Find two Garden cadets and a Garden Faculty head north. Follow them. They are trying to attack a SeeD Cadet, choose Option 1 to help them and you will have to battle the T-Rexaur! [Level 19, HP: 17,923]. After the battle, remember to talk to the female Cadet and she will give you a Remedy. 4. At the Parking Lot..... Meet a Garden Faculty and fight Grendel [an electric lizard]. It should be quite easy if you have accquired high levels. Next you will find Cid and he will disappear in a split second. Talk to the SeeD Cadet and you can get a Tent. (Level 16, HP: 4,464) 5. At the Dormitory.... You will find a Garden Faculty and fight a Caterchipillar, which is found commonly in the forests outside Balamb Garden]. 6. At the Cafeteria..... You will find another Garden Faculty and fight a Bomb [meet at the Fire Cavern]. You will find four students in front of the counter. Talk to one of them and you will get a Gsyhal Green! 7. At the Quad.... No battles here. Head for the stage and three SeeD cadets will jump down. Talk to the cadet in the middle and he will give your a Hi-Potion. I have actually encounter a battle against Glaccid Eye [ those that look similar to the Unknowns in FF7] and a Bomb. 8. At the Infirmary... You will saw a scene between Garden cadets and SeeD cadets. Stop them and you will have to fight the Granaldo [Level 24, HP: 1,902] Next you find Dr. Kadowaki at the Infirmary. Talk to Kadowaki and you will get an Elixir! Now you are done when you have settled the fights around Garden, you will find Sue heading for the elevator. Follow her. At the second floor, head north and you will find Xu there. There is a short sequence. Now head back to the elevator and you head to the 3th floor. Head north and you will find Cid there. Talk to him and he will give Squall a key. To save your game, talk to Cid. Now you need to set up the MD system [a protection barrier against missiles]. Then you will an FMV feast: ** FMV ** The dead-seeking missiles fly past through the sky and pass through those thick clouds and the screen will fades... _______________________________________________ |Note that the monsters here are weak against | |Fire. If you have gotten Elemental attack, | BATTLE TIP |junction Fire* to inflict more damage. | #8 |Make full use of your elemental art | |_______________________________________________| While at the elevator, you will have a blackout. Examine the controls and then examine the hatch, that is directly under Squall's feet and climb down. As you are going down the ladder, be careful as the elevator will start to operate again! Now examine the hatch in front of Squall. Now head to the room on the left and examine the huge tap. Now you will be asked to tap Square repeatedly for 10 seconds. If failed don't worry, your party members will approach to help Squall. After you have succeeded, climb down the ladder situated in the upper region. In the next area, walk down the stairs. You will find a Draw Point {Full-life} near the pillar. Next head upwards and you will have a sequence. Controlling Squall, attempt to climb the ladder. Up to a certain point, Squall will force the ladder to reach the control room that's at the north. Now examine the controls on the right. The ground will eventually shake. Now examine the ladder, choose 1st option to go down. OBSERVE carefully, you find a door with a blinking green light. Examine it and you will be able to climb down the ladder. In the next area, you find a handle near the Save Point. Have Squall pushed the handle and the metal gate will eventually open. Now save your game, it's BOSS time as you cross the bridge. _________ / BOSS 13 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx The MD System of Balamb Garden - 2x Oilboyle xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Oilboyle (2x) Level 25 HP: 4,867 Attacks: (Grab and Bite), (Light Beam), (Flood Mud), (Water attack) Facts: Weak against Fire. Water has no effect on them Draw: Esuna, Blind, Cura*, Confuse AP gained: 20 Win: 10x Wizard Stone or 2x Fuel Mug: 1x Fuel (each) ------------------------------------------------------------------------ Oilboyle's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||||||| |||||||| INT SPI |||||||||||| | DEX EVA || ------------------------------------------------------------------------ Strategy This guys are very tough. They does about 200+ HP damage with their Flood Mud. Grab and Bite also packs a punch. The best move to attack the BOSS: That's is to make use of your GF Ifrit and Fire-Fira-Firaga. Use these well on the BOSS. If you are low on HP, draw Cura, which will restore about 1,000+. The Flood Mud will causes very high destructive damage and sometimes causes Status disorder, counter this with Esuna. Junction Fire to your character's Elem-Atk to inflict more damage. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Now enter the area, and down the ladder. This followed by another FMV sequence: ** FMV ** Now the dead seeking missiles are coming fast. You will be able to view the warhead of those missiles and these will fly past the sky at a tremedous speed. Now head left and you will be in front of a gigantic pillar, Now head up, examining the right side and you will have a short sequence. Suddenly the ground shakes, and electricity started to surround the pillar. The pillar will raises, causing Squall and his company to reach the 3rd floor where the Headmaster's office is. Next you will have this awesome FMV: ** FMV ** That giant yellow hoop starts to cover Garden forming a protective barrier. Just then several missiles attacked Garden. Fortunately that Garden has already to start to take off and move away from the spot. Talk to Cid and choose any option when given. Exit from the area. Now take the elevator and go to the door on the north of the classroom. You will then received another FMV feast ! ** FMV ** You will have a beautiful scenery of Garden flying in air accompanied by birds. If Rinoa is in your party, you will be able to view a scene of her admiring nature's beauty. That's the special one... Exit and head back to the elevator. A girl will come to tell you that the principal is looking for you. Now press the controls and you will have another FMV feast! ** FMV ** Garden moves slowly passing through the city of Balamb and head for the sea. Rising of tides is viewed and Garden will eventually landed on the sea. Garden starts to glide past the sea... Conversations are throughout during this FMV. Squall will be now at his bed. If Rinoa is in your party, she will come and wake up Squall, saying that she want to visit Balamb Garden's Cafeteria. If Zell is in your party, you will find him waiting for his order. Just head for the lobby. A Garden Faculty will come to you and tell you to head for the basement. Head for elevator. As you walk down the stairs, you will be joined by your party members. There you will see Cid being pushed by a rude Garden Faculty. Cid will leave and head back the elevator. Now head left. Next the ground will shakes and a sequence of a huge monster revealed from that huge "egg". You will have a short event of conversation and will eventually have to fight the NORG, The Master of Balamb Garden. _________ / BOSS 14 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Balamb Garden's Basement: NORG xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Middle Orb Level 17 HP: 2,000 Side Orbs Level 25 HP: 2,541 2x NORG Level 25 HP: 11,600 Attacks: Middle Orb: n/a Side Orbs: Thundara, Aero, Fire NORG: Water, Shell, Blizzara, (Mirror Blast) Facts: Middle Orb: Strong against Lightning, Weak against Poison Side Orbs: Fire/Ice/Lightning/Poison/Wind/Water/Holy has no effect on it Nogue: Weak against Wind. Poison does not work on him. Draw: Middle Orb: Cura* Side Orbs: Thunder*, Life Nogue: Shell, Protect, Esuna, Leviathan AP gained: 20 Mug: 4x Mag Up [left orb] Win: 8x Wizard Stone ------------------------------------------------------------------------ Middle Orb |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||||||||||| ||| INT SPI |||||||||||||||| |||||||| DEX EVA | Side Orbs ||||||||||||||||| < HP > |||||||||||||||| |||||||| STR DEF |||||||||||||| |||||||| INT SPI |||||||||||||| ||||||| DEX EVA | Nogue ||||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF | |||||||||||| INT SPI |||| ||| DEX EVA || ------------------------------------------------------------------------ Strategy This battle is rather tough. The Side Orbs can does mischief to your party. They will change from Blue --> Yellow --> Red. Once they reached the Red stage, they will cast powerful spells such as Ice 2. You change them back to blue, by attacking them. Strong attacks will cause the orbs to change back to blue directly. Siren works well on the three. Before you could fight NORG, you must break the middle orb. Once you have destroyed the middle orb, you can now draw Leviathan from NORG. NORG is pretty weak against Shiva. Use GF monsters to inflict more damage. Siren does damage to all parts of the BOSS. There is a risky way of reflect the BOSS' magic and it is by using GF Carbuncle to reflect those pesky spells back onto the BOSS. But note that once your party are in the Reflect status, you can't use magic to heal yourselves as the magic will bounce onto the BOSS. Hence, make full use of Potions, Hi-Potions and Phoenix Downs to restore lost HP. Use Limit Breaks when your characters are low on HP. Note that you can't reflect Aero from the two side orbs. Refer to the Magic Section for more details [Part II] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx NOTE: Remember to check the "egg" as it will uncover another Draw Point [Bio] After the battle, head back to the elevator and head for the Dormitory to save your game. Next head for the Infirmary and talk to Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will given brief information within five options. Actually there are more shocking news, that is, Edea, the evil sorceress is actually CID'S WIFE ! If you head for the Training Center, you will find a man selling items there at the wooden planks. After done with your "visit". Head for the lobby and you will meet Xu. Next head up to second floor and head to the door enfused with a red light [you will find three stairs and a red orb at the top of the door.]. Now you will find a huge ship docked near Garden. Next you will have a sequence and they are actually also SeeD cadets, whom has no intention to fight you. Next Cid will come in and have a short talk. Exit and you will have another sequence with your friends on the walkway. Now head for the library. Enter the area, where you find the desks. There you will meet the girl who you have previously saved at the Training Center [it was that young lady who has peeped into the Infirmary at the beginning of the game]. By the way, her name was Ellone! (is that name of that little girl in the dream sequence??)]. Now you will have another short sequence between the two. Next the girl will exit and Squall is left alone in the library. Now the girl will leave with those 3 SeeD cadets and board the ship. There you have another FMV: ** FMV ** The plates behind that huge ship was raised and the ship was set to sail, heading towards the evening sun... Now Squall will be back at the Dormitory. There Squall will be dreaming of a little boy standing outside a building under the huge downpour. If Zell/Rinoa is in your party, he/she will come to Squall and pick any option. Now exit the Dormitory. Now you will hear Cid's speech through the anouncement system. The screen will start switching back to Cid who has trouble in the controls. MORE SHOCKING NEWS: Actually the appearance of Laguna's Dream Sequence in Squall's dream is actually Ellone's doing. But what is the reason? _____ / 4.5 \_________________________________________________________________ ======================================================================== Arrival at Fisherman's Horizon ======================================================================== * Thanks to Heero Yuy, F.H. stands for Fisherman's Horizon Now you should have this sequence: A man is fishing at the sea. Then suddenly Cid lost controls of the system and followed by the FMV: ** FMV ** The fishing man saw a gigantic Garden approaching the support of the harbour. Tides occured and thus flushing down those short pillars. Garden has hit one of those pillars. The man could not leave due to fishing rod got stuck in river. As a result, he had let go of his fishing rod to get away from the area.. __________________________________________________ |Remember to mug from SAM08G which will nab you | |an item [Running Fires] which allows Quistis to | |learn "Gatling Gun". Stock some Life spells and | BATTLE TIP |Cure from the GIM47N. Basically most of the | #9 |monsters here are mechnical beast, so make use of | |Lightning elemental art. Junction Thunder* to your| |character's Elem-Atk-J. | |__________________________________________________| Now Squall should be at the controls room with Cid. Before you go down, you can have a card game with Cid to get Seifer's Card. Now exit from the control room and you will be re-joined by your party members. Now head for the elevator and head for the 2nd floor. Head for the door that's enfused with red light and you will find that Balamb Garden actually got stuck in between the ledges of the city. There will be a sequence with a villager. Now head right, talking to everyone that you have met along your way. _______________________________ | Master Fisherman's Side Quest |______________________________________ | This is a section which I have forgetten to include for the Japanese | | version of the game. You can get An Occult Fan III, A Full-life draw | | point plus a couple of treasures such as Mega Phoenix, etc. | | As you reach the area before you meet the guy at the elevator. Notice| | that there is a ladder. Press Circle and hold down.. Squall could | | actually use the ladder. Head left from the screen (of course, you | | need to undergo a series of stairs..) Next you will find the man in | | the CGI. Actually he is also known the Master Fisherman. Talk to him | | and you will be given two options. Pick the first one and you will | | Occult Fan III! | |______________________________________________________________________| Enter the building where you can actually have some fun.. There is a actually a machine, which tells about what has happened earlier in FH.. As you approaches the corner of the stairs you will view an FMV of the city. Exit from this area. Now head to the extreme right corner and talk to the guy near the elevator and pick the 1st Option to enter FH city. To get back to the upper section, talk to the man in light blue shirt. Now head down and you will find a windmill being surrounded by water. Right from this area is a Save Point and a Draw Point {Regen}. Now head to the windmill. Head up to the second floor of the windmill and you will have another sequence with the mayor, Dobe and his wife, Flo. At the extreme right corner, you will find a hidden Draw Point {Ultima}. Now exit from the windmill. There you will have another sequence with your party, exit and note that the background music has changed. Next you will meet Flo coming up and after a while, Dobe comes up too. Now head right and down the track to the city. Head up and you will find a dismantled train track. In the middle of the compound, you will find Dobe being threatened by an Elite Soldier. Pick the first option, Squall and his party will have a battle with those Galbadian forces. After the battle, the ground will suddenly shakes and you will have to fight a similar BOSS at the enemy's Missile Base. _________ / BOSS 16 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx The main compound of FH! - BGH251F2 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: BGH251F2 Level 26 HP: 7,600 Attack: (Gunshot), (Gun Beam) Facts: Weak against Earth/Water/Lightning. Poison does not work on the BOSS. Draw: Shell, Reflect, Stop AP gained: 20 Mug: 1x Adamantine Win: 8x Running Fires ------------------------------------------------------------------------ BGH251F2's Attributes Information |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| ||||||||| INT SPI ||||||||||||||| |||| DEX EVA || ------------------------------------------------------------------------ Strategy The BOSS' attacks may be deadly but it is pretty weak against GFs such as Quezacotl, Leviathan and Brothers. Just use Thunder* magic to attack the BOSS and this battle could be an easy one. Heal your party when necessary. Do not use Poison on the BOSS as it is mechnical boss. You can get Adamantine by mugging it (it allows you to upgrade Squall's gunblade to it's ultimate weapon, Lion Heart!) Make full use the Boost support as the GFs can inflict more damage. Leviathan will be a better choice as you could pump up to 140! If GF Siren or Brothers have attained level 30+, you can easily pump up to 150+ Ouen! For better results, make use of a Turbo Controller. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After defeating the BOSS, you will meet Selphie and her party members. Now, you will have a short conversation. Everyone will leave, leaving only Rinoa and Squall. Talk to Rinoa and pick any option. Head up to the deserted train station and you will find a Draw Point {Haste}. There is another hidden Timber Magazine at the house on the left of this screen. There is a Moomba statue in that house. The name of the owner is called Grease Monkey... _______________________________ | Master Fisherman's Side Quest |______________________________________ | After you have finished up with BOSS Fight, you can have some | | pleasure with the Fisherkid (the kid who is fishing near the area | | where you find the blacksmith), Pick the top option for all his 3 | | questions. He will tell you to go and meet the Master Fisherman | | inside the FH's Hotel. Before heading there, proceeded and meet with | | Grease Monkey and you should have a sequence down there.. A Elite | | Soldier is there and demands the technicians of FH to fix the | | BGH251F2 [well, I guess that you should know what is this..]. Exit | | from the House and re-enter. Well, the Elite Soldier has ran off.. | | In order to express his thanks, the man then gives you a Mega | | Phoenix! Okay back to Master Fisherman.. Now exit and head back to | | the area where you will find the elevators. You will meet Irvine | | along your way and he will join you. Now go down the ladder and meet | | Master Fisherman and he will told you to meet him in the inn. [In the| | area where you find the main street, you will actually find a | | building on the left. You can get pass there..]. You can enter the | | room as the Master Fisherman has pay your bill. During his talk, he | | will give you a prompt, pick the 2nd option. Uncover the floor for a | | Timber Maniacs Magazine. Now you will be able to exit. Converse with | | everyone there and Master Fisherman will give you another prompt. | | Pick the top option and he will give you a Spr Up! Talk to him again | | and pick the 2nd option to receive the Megalixir! Now there is | | nothing much to do besides getting the Quezacotl's Card by defeating | | Dobe in the windmill. Get back to the spot where you meet the Master | | Fisherman for the first time and you will be able to find a Full-life| | Draw Point. | |______________________________________________________________________| On the right of the street that you first enter the city, you will find a wooden plank, head right and you will find a Junk Shop where you could upgrade your weapons and there's a Draw Point next to the Blacksmith. [Shell] Now exit and head back to Garden. You will meet Irvine along your way and he will join you. Now head for the Quad. You will find Selphie there. There will be a short sequence between Selphie and Irvine. Now Squall will be talk to Cid at the Controls room. Next the screen will transferred to other parts of Garden where you find other party members. Now Squall will be back his room... The screen will now switches to the rest of the party members outside the windmill of FH town. The party members are organizing a concert to congratulates Squall. Then you will be given eight choices of instruments to select. You will proceed in this order: Zell, Irvine, Selphie and finally Quistis. After choosing the instrument/performance, select 1st option to use that particular instrument while the 2nd option to change the instrument. The list of instruments/performance is listed below. Before setting the band, don't talk to Zell, instead exit the screen. Just go to the city area where you find the inn and planks, Irvine will find out that all people are missing. Proceed to Grease Monkey's house, and you will still find that stubborn Elite Soldier. Next the Grease Monkey will ask Irvine to exit house for a moment... enter the house and you will be amused.. Grease Monkey has bashed up that Galbadia Soldier! Talk to Grease Monkey and he will give Irvine a Phoenix Down. Next talk to wounded soldier a couple of times and you will get 5x Fast Ammo, 5x AP Ammo and 5x Pulse Ammo. After done with this, there isn't much left to do.. Proceed back to the place where the remaining members and it's time to rock 'n roll! __________________________ | Preparations for Concert |___________________________________________ |----------------------------------------------------------------------| | List of Instruments | |----------------------------------------------------------------------| | 1. Guitar 5. Violin | | 2. Saxaphone 6. Flute | | 3. Electric Guitar 7. Electric Bass | | 4. Piano 8. Tap | | | |----------------------------------------------------------------------| | Songs | |----------------------------------------------------------------------| | Ballet : Requires Saxaphone, Electric guitar, Piano and Electric | | Bass. This song is similar to Rinoa's theme. | | Folk : Guitar, Violin, Flute and Tap. [better conversation..] | | | |______________________________________________________________________| Now after you have set up the instruments, the concert can be done at any time. Squall will awake. Next exit and you will have a sequence between Irvine, Rinoa [in her ball outfit] and Quistis. Then it will leave both Rinoa and Squall alone.. Pick any option during their conversation. Now you will be at the area in front of the windmill. Talk to Irvine twice and head down the ladder and IT'S CONCERT TIME! Press Square and head left. Next examine the opened magazine [Irvine's really a dirty....] and you will have a sequence between Squall and Rinoa. Squall will be pushed down in the process and you will another sequence, which causes this pair of lovers to quarrel again. Now Squall will be back on his bed and have the dream of a boy under the huge downpour. Now exit and head for the elevator and up to the 3rd floor. You will find Quistis, Xu and Nida. You will have a short talk. Now talk to Nida and you will be asked to re-organize your party and it will switch to the World Map and the directions to control the air-ship. NOTE: Selphie will be out on her vacation, so you will not be able to have her in party for sub-quests. [except for the mission at Balamb Town, she is on vacation..] ___________________________ | Controls of Balamb Garden |__________________________________________ | | | Here are the controls: | | | | Square: Moves forward on land/sea | | X: Moves backward on land/sea | | Circle: Board/Unboard on land/shore only | | Triangle: Inside Garden. You will be able to move about in Garden by | | exiting from here. Talk to the Nida and select first | | option. You will be asked to re-organize your party. Next | | you will be back at the World Map. | | R1: Changes camera view. | | Select: World Map [changes from a spot view, small map, full map] | | | | Note: The Balamb Garden has very low mobility, it can't crosses high | | type land and could only move on shores. By the way, it can't | | go through between cliffs that you have found at Galbadia. | |______________________________________________________________________| _____ / 4.6 \_________________________________________________________________ ======================================================================== The Great World Tour I ======================================================================== This section isn't compulsory but it provides you to get more items and it allows you to complete special quests. These quests include getting Phoenix Pinions (which summons Phoenix), getting GF Odin, unlock Chocobo to play Choco World. ______ / 4.6a \________________________________________________________________ ------------------------------------------------------------------------ Card Quest at Balamb Garden ------------------------------------------------------------------------ I will only start to gather cards once I have gotten sufficient cards. You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos' card. They are very important for the card quest as they are your ultimate cards for this quest. You can get more cards such as Odin [if you decided to head for Centra Ruins first..]. It will be better if you have completed the previous card pages before for this quest. The fifth card is optional.. Ultimate Card Strategy!! ------------------------------------------------------------------------ 1 2 3 1) Place Sacred's card at spot 3 4 5 6 2) Place Minotaur's card at spot 9 7 8 9 3) Place Ifrit's card at spot 8 4) Place Diablo's card at spot 1 ------------------------------------------------------------------------ Card Strategy for Plus/Same. ------------------------------------------------------------------------ It cannot be counted as a strategy but it works for me. Place your weakest card in the center. Upon the computer has finished for its turn, look out for any applications of Plus/Same. Next, the computer will normally try to counter with Plus and Same. Look out for it before placing down your card. Good strategy if you needed to protect your cards while trying to eliminate the Random rule by keep on playing at Balamb Area. ------------------------------------------------------------------------ After getting all the cards [for other pages, note that the Cards page 5 that there is blank as you can't get that card now.. it is a rare card...] Try to get as many as possible.. You should have no problem in covering all cards except for the characters, BOSS [page 6 & 7] and GFs. In Balamb, there are a lot of players. So try your luck. After you have completed page 1 to 5 cards [get at least 3x cards each...], It's time to seek a higher challenge.. the Card Group. Note: do all these stuff in Balamb Garden, you are not really to challenge the outside world.. If you have incurred the random rule from your previous card games, continue to play at Balamb Garden and it will eventually switch to Balamb Garden's rules. The Card Group is considered as the strongest group of card players in FF8. All except the Card Master can be found in Balamb Garden. Here is the sequence [remember that it is vital to save your game..]: ------------------------------------------------------------------------ Name: CC Group Jack Area: In front of the elevator. Usually walks from Library... Description He is a Garden Cadet. He will be the first one to introduce to you about the CC Group. He will be the first one to challenge you in a card game. Remember the guy that ask you whether you have challenged the Card Group? ------------------------------------------------------------------------ After Jack has been defeated (guess what? You have become one of the best card players!), other members will started to show up.. which also marks the beginning of the 4-Suit Quest. Follow in order.. ------------------------------------------------------------------------ 1-Suit: CC Group Knight Club Area: The area where you find the Dormitory, Parking Lot and Cafeteria Description: He is also a Garden cadet. He will says "Draw.." once you have approached him. Quite easy as he rarely uses Level 7 Cards. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 2-Suit: CC Group Princess Diamond Area: The Lobby, where you find the Directory. Description: Two female Garden cadets. They are usually in pairs and chit-chat with each other. Can only play with them, while they were chit-chatting at the Directory. Normally, you will get a lot of Level 7 cards from them. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 3-Suit: CC Group Prince Spade Area: The 2F alley, the man standing near the elevator. Description: He is the same guy, who have given the 7 cards in Disc 1 if you talk to him. (he normally says "so can you finished the game"). Not quite strong.. It is quite easy to defeat him. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 4-Suit: CC Group Queen Heart Area: Area at the bridge Description: She is actually Xu.. Defeat her in order to get the Carbuncle Card. She is quite strong in her card tactics. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Former Card King: Dr. Kadowaki Area: Infirmary Description: You have seen her so many times in the game.. She is quite strong.. as she will have at least one Level 7 card in the game. Even with the above ultimate strategy, I also lost... I believe that you need to defeat her in order to challenge the present card-master king ------------------------------------------------------------------------ ------------------------------------------------------------------------ CC Group Leader: Master King Area: At the Dormitory after you have defeat all suits and Dr Kadowaki. Head to Dormitory and choose to be alone and sleep.. "he" will challenge Squall at the middle of the night. Description: Believe it or not.. "he" is actually Quistis! She is really strong in her card tactics. Defeat her in order to get the Gilgamesh Card. You will be able to challenge her at the bridge after the night incident. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Last CC Group Member: CC Group Magician Joker Area: Training Center, where you find the wooden planks. Description: He is actually the "Man in Garden" whom sold items.. You will get a Battle Meter Upgrade if you defeat him. You can get the Leviathan Card from him. The upgrade is actually adding in the GF report... ------------------------------------------------------------------------ * Other Cards at Balamb Garden. MiniMog - won from the boy dressed in blue around the Hall. Quistis - won from Trepe Groupie #2, found her in the classroom at 2F. Well, that's all. You can head back to the bridge and it's time to cruise around the world! Anyway, prepare for much tougher card challenges... Now for Zell's Love Quest. ______ / 4.6b \________________________________________________________________ ------------------------------------------------------------------------ Zell's Love Quest [until Disc 3] ------------------------------------------------------------------------ Before heading to the above areas, I recommend you to return back to Balamb Garden. Make sure that Zell is in your party so that you can do this.. Head inside the Library. BTW, I have to repeat some of paragraphs, just to remind you as it last until Disc 3... One of the contributors has even given me a detailed sequence about the game and also the girl's name. [Shizuka is the name of the ponytail girl's friend] Before going to the Fire Cavern. The girl with ponytail will mention something about Library regulations for kids then talks about someone she likes. Before going to Timber, with Zell in party, talk to the girl and Zell will talk about his long wait for the book "Goodbye Pupurun". (That book was borrowed forever by Raijin! Check out the Study Panel) Zell will meet up with the girl with pigtail and was asking whether his book "Good Bye- Pupurun" is ready or not. (Well, he has already been waiting for several months already.. in fact, it has been borrowed by Raijin forever) Now exit and continue with the other quests first [one will do..] I am not sure whether this needed to be done before Balamb Garden has turned into a mobile ship or not.. I have did this after I have defeat NORG. (which means Zell is in the Alpha Team..) Now head back and you will find a conceited SeeD passing by the counter asking whether the girl with pigtail is around. She will told him that the girl is on leave. [complete all quests before your journey to Balamb Town] Once you have free Balamb Town from Galbadia, remember to head to the train station where you will find a girl [dressed in school uniform.. talk to her.] Before heading for Trabia, for Library once again and you will meet the friends of girl with pigtail and asking Zell a questionnaire... What's Zell's favourite colour? Red on my jacket Blue on my pants I'm embarrassed but pink What's Zell's favourite food? Beef Fish Hot Dogs.. Then you will be asked to leave the area. Before meeting up with Galbadia Garden (after Trabia incident) and head back to Balamb Garden. Head for the area in the Library where you find the Esuna draw point. Next you will have a sequence.. Guess what is it? At Disc 3, after Squall is being asked to head for Edea's House.. head back to the Library and girl at the counter will tell Zell that the girl with pigtail is looking for you. Now head back to Balamb Town and you will find the girl that you have meet in train station. Talk to her and she will tell Zell that she has been here.. Now head to Zell's House and you will find Zell's mom telling him that the girl with pigtail was here already on... Now head for the hotel, and pay 100 gil. The next morning, your party will find Zell missing.. Head downstairs and you will find Zell and girl with pigtail. She will hand in the Combat King 003 to Zell. ______ / 4.6c \________________________________________________________________ ------------------------------------------------------------------------ DELING: Still as busy as a bee.. ------------------------------------------------------------------------ Nothing's new here... But, I would recommend to at least pay a visit to Caraway for Rinoa's card [which is quite a powerful card for its double As on the left and right..] Now head for the mansion and note that you can access to the sewers from the statue.. Now talk to Caraway and he will give you three options. Ask about the Sorceress Ask about Esthar Ask about Cards They typically gives you enquires... one is very important, that's about Rinoa's card! Caraway will only uses his daughter's card if you lost the Ifrit's card to him. So you need to play a "lost" game to him. Select the Ifrit's Card [you will be able to do this as you have accumulated long hours at Balamb..] and a couple of lousy cards, hopefully the card rule, get everything is not available.. That's another reason, why I want to get at least 3 cards for each card type. Lost the game, even it is one card exchange, he will definitely pick the Ifrit card. Now he will tell you, he appreciate that and he will tell you that he will use his daughter's card to challenge you. Just focus on the lower ends or the higher ends of Rinoa's card. [don't straightaway put down your powerful cards, use the lousiest on the board first..] After gotten the card, talk to Caraway again and he will tell you that he has lost to a fellow officer, Martine [this guy is tough for he owns Level 7 Cards, you can find him on the right of the windmill] Just pilot Balamb Garden back to FH and defeat him in a card game. Focus on the lower ends of Ifrit's card, where its weakest point are..] That's the end of the Deling's card quest. Now head to Dollet. Area Rules [not quite confirmed..] ------------------------------------------------------------------------ Balamb Area Additions: Open Cities: Balamb Garden, Balamb Town. Galbadia Area Additions: Sudden Death and Plus, add Balamb Rules Cities: Deling City, Timber Town, Winhill Dollet Area Additions: Plus and Same, add Balamb Rules FH Area Additions: Elemental Rule and Sudden Death, add Balamb Rules Trabia Area (!!!) Cities: Trabia Garden, Shumi Village Additions: Random, Plus/Same, Sudden Death and add Balamb Rules How to remove those add-ons? Just simply play at least 8 games for the area that you wished to play in. I not sure about this, but it works for me. As you see Trabia is indeed a dangerous card playing region. FH and Balamb Area are the best choice.. Seek the chance to improve your cards tactics with Plus and Same as they kill if you make use of them. The worst is on here yet.. There are areas with a long series of rules.. ------------------------------------------------------------------------ Alternate way in getting Weapon Mon May [after Disc 1] Head back to the sewers. Go left after you descend down from the ladder, and go all the way up until you can't proceed further, then go to the right all the way, then all the way down. Then go right. You should be back to the first place, but on the other side. To get the Weapon Mon May there, open the gate to the left (forgot which one) then go right to get it. ______ / 4.6d \________________________________________________________________ ------------------------------------------------------------------------ Dollet: It has become a busy city! ------------------------------------------------------------------------ The Bone Quest. Well, Dollet is really an area of mystery.. During the trip to Galbadia Garden, you can head there and do this side quest. But you can have this quest done on Disc 2 onwards. Just simply enter the city, through the back path. Next you will reached the Rent-A-Car Shop.. Walk south and you will find a restaurant and harbour. Head west and you will be back at the place where you first battle the Galbadians [with Seifer in your party]. The city has been revamped... Next walk up and you will find the dog! Talk it and a cat with the bell will fall onto the ground. Enter the house on the left. You will find a man whom is upset over the boy for messing up his painting by drawing bones. [you can play cards with the boy..] Talk to the boy. Next you will find a painting [observe.. it's a painting of Dollet!] Now let's begin the quest. Painting No.1: Painting of the Fountain in front of Dollet Hotel Head there and examine the dog and choose 1st option ["Look"] and you will get a Potion! Painting No.2: Painting of the Dollet's Pub and the overhead bridge. Head there and examine the dog [which is under the bridge.] Pick the first option "Look" and you will get 1x Phoenix Down! Painting No.3: Painting of the alleyway outside the house. Just exit and examine the dog [which is on left], pick the first option and you will get 1x Soft! This time, you will have a quarrel.. do it yourself! Actually the man is also known as the Card Artist. The boy is actually the son of the Card Queen! ------------------------------------------------------------------------ After the sub quest, it is time to navigate around the town.. Now head for Pub. Head up to the second floor and you can get another copy of the Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and he will give the following options. Pick the 2nd option each time and you will be able to challenge him. Note that he is tough. After defeat him in the first time, he will brought to you to his fighting arena.. He is the Card Master! Now examine the layer of documents/magazines lying on the ground. You will get a lot of items from there and here is the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II! Talk to the Card Master and he will reward you with the following: 5x Geezard's Card 4x Red Bat's Card 3x Buel's Card 2x Anacondaur's Card 1x Cactaur's Card Challenge him in the card game and get the Siren's Card! [if I am not wrong, the area will add "Same" rule to your card game. Same and Plus may seems difficult in the beginning but I can tell you that these rules are going to be your most decision wining elements, refer to the section above for more information.] Head for the Hotel and pay 100 gil. You will be able to find a copy of Timber Maniacs at the desk found inside the room. You can get pass the Dollet guard stationed along the path towards the Dollet Communications Tower. Just talk with the guard twice and he will have..... and charge! You will encounter Galbadia Soldiers there. ______ / 4.6e \________________________________________________________________ ------------------------------------------------------------------------ Timber: An unexpected journey... ------------------------------------------------------------------------ What an unexpected journey! It was really mysterious and I have managed to figure it out... Head back to Timber [how to get there? Refer to your World Map, press Select.] Now head for the area where you find the cupboard with the savings. Now go down the stairs or if you enter through the entrance from Hotel, just head to the train tracks and a train will come. A little girl is in trouble. Squall approaches the girl and the screen will started to fade white. Now Squall will be brought to the Timber Hotel. You can get a copy of Timber Maniacs there. If you examine the train model found near the bed.. there is a secret message.. Actually, the secrets found in Timber are actually listed down in the menu found in the Souvenirs Shop. Here is the menu: Owl's Tears: Owl's Tear can be gotten but this applies only if you did not accept the 500 gil that's found in the cupboard. Check the basin. It restores your HP fully as it works like a Tent. Map of Timber: The old lady have draw up a map of Timber [err... it seems that my ASCII art is much better than her's ^_^;] Model Trains: This is actually the train incident that has happened. Naughty Magazine: The Girl's Next Door... That's all about Timber. If you haven't gotten the Girl's Next Door, make sure to get it at the area found near the counter. BTW, the former owner of the Hotel is called Aphora... Anyway all members found in Timber has their own nicknames such as Forest Fox and Forest Duck (!?) ______ / 4.6f \________________________________________________________________ ------------------------------------------------------------------------ Winhill: Still like a quite and peaceful town... ------------------------------------------------------------------------ It's still a peaceful and quiet town.. Just like in the past. Generally, there are changes made as the winding path has been concreted and the truck is no longer there. Now before heading the Mansion, head for the street where you find the caution sign. It's the Chocobo theme! Getting 1x Phoenix Pinion and 1x Gysahl Greens. There is small, tiny Chocobo walking from right to left. Just press X to kick it... Next you will find a green feather item arises from the top. Pick it up and it will says Vase Piece [even though that it does not add up to your item inventory]. Kick it once more and it will drop a Gysahl Greens followed by the Phoenix Pinion (this one is a bit special.. when you pick it up from the ground, it says Phoenix Down, but when you check the Item inventory, you will find a Phoenix Pinion! ... and lastly, try it yourself! Now it is time for another key quest. The Vase Piece Quest. Just head to the mansion, remember the big building that was formerly guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs.. Talk to the man wearing a grey suit [he was the owner and wants you to find him 4x Vase Piece..] You have already found 1 already.. Vase Piece no. 2 At: In the same building How: Head for the statue [which is actually a holding pole for armors] Examine the statue (can only be done after talking with the owner.] Now a crash will occur.. a Chicobo runs out and leaving a Vase Piece. Must have Zell or Irvine in your current party. Vase Piece no. 3 At: Raine's Pub How: Head up to the second floor. Squall generally has some hallucination... Raine is there, examining the cupboard. Actually, this is the new tenant. Talk to her and the cat.. Pay attention to this phrase "Smell flower fragrance" Now head to the 1st floor, examine the flower [it was in a vase found at the lower screen]. Now Squall will again see Raine and the cat will be there. Examine and you will find the 3rd Vase Piece. Vase Piece no. 4 At: The Florist's Shop How: As you walk down, you will noticed that the owner was always at the outside of the shop.. Now talk to her while at the shop. Now examine the flower bed (inside the shop, lower right hand corner) and you will get the 4th Vase Piece. Now head back to the mansion and he will give you the Holy Stone as your reward. ______ / 4.6g \________________________________________________________________ ------------------------------------------------------------------------ Shumi Village ------------------------------------------------------------------------ After finishing the Galbadia Continent (getting bored with the cards?), it is time to navigate other parts of the world.. Located at the north continent, Trabia, you will find a structure located at the Winter Island. Now enter the building. Notice the town folks are similar looking to NORG? This actually the hometown of the Shumis.. There is a draw point there.. which allows you to get Ultima. Be sure your eyes are opened wide when you decided to draw magic from it as there is no refund! Head for the elevator and you will ended up underground.. which is actually a beautifully generated town. Walk towards the left until you found a pond. The building found at the northwest is your destination. For the first time, Squall was amazed by the statue. It was the statue of Laguna. In other people's eyes, Laguna is a hero (well for Squall's case, he think Laguna is a funny joker..) Talk to the sculptor and he will give you the following option: OK. <-- We don't have time Remember to draw Firaga from the draw point found at the back. Now head back the Elder's House, located a screen right from here. You will find the Moomba that is blocking the entrance is finally out of your way.. Now you can access to the draw point {Blizzaga}. Now enter the room. Next you will have a briefing where Squall were told why the statue were here. He was also told on where do Moomba's originated from. It was actually 17 years ago, Laguna has ended up here and teaches the Moomba to talk... Next the Elder will tell Squall that they wished to complete the statue and would like Squall to assist them in completing the statue. Now head back to the room where you find the sculptor. He will tell Squall that he needs to find ingredients to make the statue and you will be given the following prompt. Forget it Alright <-- Next he will ask you to find the stone, which are already described in the table below. Once you have found the stone, talk to sculptor and he will tell you to find the next stone. Here is the list, requires to run about the village.. LOCATIONS OF THE STONES _______________________________________________________________________ | | | | Name | Where to find it? | |______________|_______________________________________________________| |Blue Stone | In the room with the statue. It is on the back wall. | | | Examine the huge blue coloured rock. The scupulator | | | has forget to test it ^_^; | |______________|_______________________________________________________| |Wind Stone | Go to the first screen of the village. Search it and | | | you will find the Wind Stone. The screen where you | | | find the Hotel of Shumi Village. It is found near the | | | rocks. | |______________|_______________________________________________________| |Life Stone | Go to the second screen where you find the village | | | chief's house. Go to the middle of the tree and | | | examine it. If done correctly, Squall will climb up | | | the branch and get the stone. | |______________|_______________________________________________________| |Shadow Stone | Back to first screen where you find Ultima. Go to the | | | right side and search behind the pillar that casts a | | | shadow. This is where you find the elevator. It is | | | found under the shadow of the container. | |______________|_______________________________________________________| |Water Stone | Go to the house found on the right and search by the | | | sink and you find last stone. This is the house of | | | Artisan. It is the left side of the sink. | |______________|_______________________________________________________| As the man at the statue tells you to get the Water Stone. Try to the search the pond where you found the frog at the pond and you will get a fake stone! Now hand the last stone to the man and talk to him. Next Squall will be asked to head to the Elder's house. There you will have a short sequence and the assistant will give you the Phoenix Pinion! After you have exited from the room, you will given the following prompts: (Ahh, why bother talking about) (Explain what it all mean.....) Artisan's Experience... Well, you can find a Timber Maniacs located near the bed. If you talked to him and he will show all the car models.. Now head for the southern continent and head for the Centra Ruin. ______ / 4.6h \________________________________________________________________ ------------------------------------------------------------------------ Centra Ruins ------------------------------------------------------------------------ The Centra Ruins is found somewhere in the Centra region (Centra Crater), south of the world. It's on one of those islands. The structure is a bit kind of strange. It's also called the "Blue Heaven" * There is a hidden Draw Point found in the main compound. It is somewhere near the fallen pillar on right. {Life} Enter it and notice that there is a timer, which last about 20 mins. Make sure you have acquired the Diablos' Enc-None Party Ability (equipped under the character's section). The monsters here are pretty tough. Watch for Tonberries [remember those tough cookies which can be morphed into a Ribbon found in the Northern Crater of FF7?]. Now enter the ruins and take the stairs leading right. It's possible to GF Tonberry at Disc 2 but you need to free GF Odin before you could get this GF. So that means you must finish this quest within the 20 minute time interval or your party will be killed by Odin's Zantesuken... Up the stairs and enter the chamber of the Odin. Next examine the stone block, it's actually an elevator. Next you have to take the one of the two ladders. The right one leads to a Draw Point. {Aero} Take the left ladder. Examine the blue orb (let's named it Power Source). Next climb down and examine the blue orb on the panel, that's located on the ground, it will reveal a series of stairs. Up the stairway, until you reached the statue of a monster. Climb up the ladder on the left and examine the statue and choose top option to take the Eye Ruby. Now head up the stairs, which will lead to the next statue. Climb up the ladder and put the eye that you will find a password [the password is random and it looks something like this 0-4-8-5-6]. Now remove both eyes and head back to the first statue. [There is a hidden draw point found on the right of the area. Place the eyes on the statue and the torch on the right will be lighted and enter your password. Well the numbers are placed in a vertical row. Just simply switch the digits using Left or Right of the D-Pad and Down to proceed to the next number. If you entered the password correctly, it will reveal a secret chamber and you will be able to find the Odin. It's time for BOSS fight! _________ / BOSS 17 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Inside Centra Ruin's Hidden Chamber - Odin xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Odin LV 31 HP: 10,300 Attacks: n/a, Zantesuken Facts: n/a Draw: Stop, Death, Double, Triple AP gained: 20 Win: 8x G-Mega Potion Mug: 1x Luck-J Scroll ------------------------------------------------------------------------ Odin's Attributes Information |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||||| |||||||||||| INT SPI |||||||||||| | DEX EVA || ------------------------------------------------------------------------ Strategy This BOSS does NOT attack! Just keep on attacking until he is dead. But beware of the time limit. Just use GFs and Magic to dish out damage. There are a couple of ways of defeat the Odin in three minutes, just simply cast Triple and use a powerful spell and you will be able to defeat it in no time! Seize the opportunity to stock Triple which is a good spell for junctioning. Note that you can't summon the Odin, instead it will appears randomly, based on the characters.... However, if you did not defeat it on time, it will use Zantesuken and blah.. it's game over. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Well that's all for the Centra Ruins and you will be back here later at Disc 3. You must get the Odin before you can get the GF Tonberry. You can get GF Tonberry at this moment of time unless your characters are really that powerful. Official Japanese Bug! If you play FF8 (Japanese), you will experience a game crash and that occurs in Disc 3 while you are trying get Odin. ______ / 4.6i \________________________________________________________________ ------------------------------------------------------------------------ The Chocobo Forests Guide ------------------------------------------------------------------------ Do you know that there are six Chocobo forests found at various regions of the world map? The seventh one is being surrounded by Grandidi Forests and also known as the "Chocobo Holy Region". You could reach there by crossing the shallow waters from the Chocobo Forest found at Trabia's Bika Snowfields. What is needed to done for this sub-quest? You needed catch to a "Mother Chocobo" at each forest without needed any help from the "Chocoboy". Next you needed to find an item (Ultima Stone, Meteor Stone, etc.) These items shows that the Chocobo have some affection to Squall it signifies that Squall was 'one of them'. Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil from the Chocoboy. He will typically explains on what does the Sonar do.. ChocoWhis Menu (Press Square to bring up the menu) To detect: [Choco Sonar] --> explanation (1) To catch: [Choco Ziner] --> explanation (2) Help Me --> explanation (3) No way, I'm not doing this --> explanation (4) (1) Choco Sonar This part of whistle allows you to detect the traces of Chicobos. At the lower right hand corner, you will find a red bar. That's the sonar. It will reacts tremendously to strong signals and you can activate it. Press Circle to select Chocobo Sonar and hold down the X button and walk around the area... High signals area always produces a high pitch. (2) Choco Ziner This part of the whistle allows you to catch the Chicobo. Just after finding the area with the strongest signal... Press Square to activate the menu and press Circle to choose Choco Ziner. Press X to whistle.. A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen. [you will find the Chicobo standing on Squall's head.) If it is stolen, talk to Chocoboy and pay 700 gil for the replacement. (3) Help Me This will cause Squall to ask the ChocoBoy to ask for help. You need to pay 1200 gil and the Mother Chocobo will appear. However you can't have that Mother Chocobo to dig for Stones. (4) No way, I'm not doing this Quit from the ChocoWhis Menu and do nothing. Familiar with the Tutorial? Each Chocobo Forests have different requirements and your aim to capture all Chicobos so that the Mother Chocobo will appear. For those whom have summon the Mother Chocobo for the first time, you will be able to name your Chicobo for the Choco World in Pocketstation. How to load data to your Pocketstation, refer to your manual. During your detection process, you can talk to the Chocoboy and he will give the following options: A hint 600 gil Gyashl Greens 5x / 10x 3000 gil / 6000 gil Question Free, nah 10 gil Forget It. ------------------------------------------------------------------------ Here the list of the Chocobo Forest and a Hint: X- the spot where you can gather the stones. C- denotes where you find the Chocoboy. NOTE: Select Choco Ziner and press X to dig for the stone. "Catch" means that the Chicobos will disappear from the ground. ------------------------------------------------------------------------ 1. Winter Island near Shumi Tribe "The Beginner's Forest: Try to find a spot where only 1 falls down." Item : Aura Stone Buy: 1x Gysahl greens Chicobos: 4 Difficulty: Beginners ___________________ | X | 1,2 & 3 - Catch 3 Chicobos at same time. | 4 | | (2) | 4 - The last Chicobo, talk to it press 'X' | | only if Chicobos positioned 1,2 & 3 are not | C (3) (1) | around, the Chicobo will call out 'Mother | | Chocobo' |____ __________| / / ------------------------------------------------------------------------ 2. Sorbald Snowfield northwest from Trabia Garden "The Basic Forest: You have to blow the whistle twice." Item: Flare Stone Buy: 1x Gysahl greens Chicobos: 5 Difficulty: Beginners _________________ | | (1&2)- Catch 2 Chicobos at same time first catch | (2) [4] | [3&4]- Catch 2 Chicobos at same time in 2nd catch | | 5 - Last Chicobo, talk to it only after Chicobos | 5 | at position 1,2,3 and 4 are not around, and | X | only after you found all spots. | (1) [3] C | | | |_____________ | \ \ ------------------------------------------------------------------------ 3. Bika Snowfield east from Trabia Garden "The Roaming Forest: Be careful where the (sonar) reacts." Item: Shell, Holy Stone Buy: 5x Gysahl greens Chicobos: 4 Difficulty: Intermediate __________________ | X | 1 - Catch 1 Chicobo for the 1st catch | (3) | (2&3) - Catch 2 Chicobos at same time, 2nd catch | | 4 - catch 1 Chicobo last catch, talk to it | 1 | only, when Chicobos position at 1, 2 and 3 | C (2) | are being captured. | | |______ ________| / / | | | | \ \ \ 4 \ ------------------------------------------------------------------------ 4. Nectar Peninsula north from Centra Ruins "The Forest of Solitude: Search carefully were the (sonar) reacts." Item: Protect, Meteor Stone Buy: 5x Gysahl greens Chicobo: 1 Difficulty: Intermediate ____________________ | | 1 - Look at the screen it aligned to the | 1 | head of the Chocoboy walk slowly and | | watch at the Sonar for intensive reaction. | | talk to it to call for 'Mother Chocobo' and | CX | the stone is located at the feet of the | | Chocoboy press 'Square' try to play cards |_______ _______| and move him away to the location of the \ \ Stone. ------------------------------------------------------------------------ 5. Lenown Plains north from Edea's House "The Forest of Fun: Chocobowling with 4 bottles, 1 ball." Item: Meteor, Flare and Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert __________________ | X | (1&2) - Catch 2 Chicobos at same time first catch | | [3&4] - Catch 2 Chicobos at same time second catch | *d 5 | 5 - Catch 1 Chicobo last time | (1)a | * - After 5 Chicobos are "captured", call for | c [3] | a Chicobo here and then call (2) to release |(2) b [4] | the Chicobos behind. |___ __________| a, b, c and d - The exact locations to catch the / / Chicobo in order ------------------------------------------------------------------------ 6. Talle Mountains west from Cactuar Island "The Enclosed Forest: Collect on outer side, then go in." Item: Meteor, Holy & Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert _________________ | 3 4 | (1&2) - Catch 2 Chicobos in 'a' location 1st catch | | 3 - Catch 1 Chicobo and Chicobo #2 will leave | (1) 5 X | then, Catch Chicobo #2 again in 'b'. Be | b | careful and did not to catch Chicobo #5 | (2) | 4 - You can only catch him stable if you | C | done the step above | | 5 - catch only if Chicobos 1, 2, 3 & 4 are |_a __________| already caught, then Chicobo #3 will call / / for Chicobo #5, talk to #5 and it will call for the "Mother Chocobo" a, b - specified spots on where to catch the Chicobos ------------------------------------------------------------------------ Now head to the Chocobo Holy Area and you will be able find all the Mother Chocobos and you will be able to view the Chocobo Dance [quite similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo and it will give Squall, the Chicobo Card. Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you will get a Gyshal Greens and at the same time, it will snatched away 600 gil! Exit and re-enter the Chocobo Holy Region and you will have the same sequence. In this way, you can also replenish your supplies regarding the Gyshal Greens ------------------------------------------------------------------------ CONTROLS ------------------------------------------------------------------------ X: Unboard from Chocobo. NOTE: the Chocobo will run away immediately after you have unboard it. D-Pad: Move the Chocobo. NOTE: Normal Chocobos can't cross oceans and mountains unless special type Chocobos, not sure whether they exist in the game or not. Chocobo can cross shallow rivers, you find pebbles.. Select: World Map [Spot View, Small World Map, Main World Map] ------------------------------------------------------------------------ Pocketstation: Choco World ------------------------------------------------------------------------ At last, someone in this world has provided me information on the Pocketstation. Here is the list of information on this special PDA. I myself do not own a Pocketstation (well, I have a tight budget..), if you have any enquires, just contact Zane Merritt (inverse@ignmail.com) Here are the list of special items that can only be found in Pocketstation: Friendship - summon Moomba into battles... Mog's Amulet - Allows GF to learn the MiniMog Command. ______________________ | __ __ | Well here is an ASCII art of the PDA. It is | / |====| \ | white in colour. Looks cute ^_^; It is an egg | | ______ | | shaped structure and has five buttons. XX | | ||XXXX|| | | refers to the screen. Thanks to Zane Merritt | | ||XXXX|| | | whom has sent three good pictures of the PDA! | | ||XXXX|| | | This is an enlarged view of the Pocketstation. | |\----------/| | He also sends me a picture of Ko-Mogri with | | [] _ | | the words "STANDBY" and "SLEEP" | |[] [] [_] | | Well hopefully that I can get more help | | [] | | from more contributors on the Pocketstation! | |\ /| | | | \ SONY / | | If you have any questions on the PDA, e-mail | |__\______/__| | to Zane Merritt at inverse@ignmail.com |______________________| CONTROLS OF THE POCKETSTATION ------------------------------- [2] ___ [1] [3] | 5 | [4] |___| ------------------------------------------------------------------------ Button No.1: Moves Boko [the Chicobo that you are playing as] fast to the west and cycles through the menu Button No.2: Moves the Chicobo fast to the north and selects the menu options. Button No.3: Moves the Chicobo fast to the east and cycles through the menu. Button No.4: Moves the Chicobo fast to the south and selects the menu options. Button No.5: Brings up the menu when being held for a while, allows you to the Chocobo RPG (it also save your game automatically] ------------------------------------------------------------------------ BASIC INFORMATION... You can get the remaining GF MiniMog and the Moomba from the Choco World. To begin the RPG, you must get the Chocobo from the Chocobo Forest [where you will be able to name the Chocobo!]. These summons cannot be used, unless the Choco World is loaded from the Pocketstation (the top command in the Choco World menu must be selectable for them to be used) ENHANCED CHOCOBO ATTACKS? <> CHOCO FLARE When playing the Choco World, level up to Level 50 and you will come to an event where Boko [the Chocobo that you are playing] save a female Chocobo. Afterward, it will say "Power Up" in FF8. Whenever you use the Gyashl Greens, the Chocobo will use Choco Flare instead of Choco Fire <> CHOCOBO METEOR First of all you need to do this: -> You must get to Level 100 -> One of the first events, you'll run into a female Chocobo [the one which you have saved previously] and that Chocobo has been kidnapped by a wizard. -> Run around a lot and after MANY, MANY battles, you will eventually ran into the wizard. Kill the wizard and the female Chocobo will thank you and then leave the screen. -> Run around a lot more and after many events, you meet up the female Chocobo again and Boko will receive a kiss from the female Chocobo and "POWER UP" <> CHOCOBUCKLE -> Same as the Chocobo Meteor. It is just after that you have gotten Chocobo Meteor. It does an outstanding of 5-digit damage! GETTING THE MINIMOG SUMMON... In order to get the MiniMog summon, you must rescue one of the Mogs in the Choco World. Once you do this when you load the Choco World data back into FF8, you will find a GF icon-based "Mog's Amulet". Use this to a GF and the GF will learn the battle command "MiniMog" Use this in battle and you will summon the MiniMog and it will use "Mog's Dance" (which heals about 1,500 HP to all GFs that are equipped to the battling characters.) GETTING THE MOOMBA SUMMON... You need to get an A-class item [Friendship]. For more information, contact Steven Bruck (Stevenbruck@bigfoot.com) or Zane Merritt to get it. NOTE: This summon will only works if, when you load the Choco World data into FF8 game and also applies if the MiniMog is in the standby position instead of sleeping. ------------------------------------------------------------------------ _____ / 4.7 \_________________________________________________________________ ======================================================================== Balamb Town under Galbadia Threat! ======================================================================== Now head back to Balamb Town/Dock where you have find Zell's family. If you are pretty observant enough, you will find that there is a huge redship similar to the Garden. Land the Garden somewhere near the beach /shore. Enter the town. The Town now has been infested by G-Soldiers. You will find them sealing off the entrance of the hotel, the train station, the roads of Balamb Town and the port. Now talk to the owner and the lady at the entrance and then talk to the Galbadian soldier. Now repeat talking them in that order and you will be able to allow to enter the Dock. Zell will come in if he isn't in your party. You will be asked to reform the party, which Zell and Squall as compulsory characters. You can have Selphie rejoins your group [well, it was because of the Galbadians, it has spoiled her vacation and that's why she's here..] Now talk to EVERYONE in the town before talking Zell's family. Next head for Zell's house. You will be able to allow to enter the room. Zell's room is nicely decorated. He has a great collections of rifles which will causes Irvine to touch them. His air-board is next the Save Point. Now you have a nap. Before leaving his room, you can punched his punching bag, press the Circle button. Now head for the dinning room [on the right]. Now you will be able to find Zell's family, which comprises of his mother and his two younger siblings. Talk to his mum first and then to his brothers, repeating this twice. Then the one that is dressed in yellow and jeans will head out of the town. Now you will need to find him. Firstly, head for the house next to Zell house and you will find the boy there. Next talk to the lady or the boy and he will run away. Now head to the Gas Station and you find the boy hiding under the tree next the vehicle which seal off the entrance. Wait the boy's signal and talk to the guard SLOWLY, until you see the boy has talked to the owner... Now head back and you will find him at the street outside his house. Tip: you can get Zell's Card by playing a card game with his mother, Ma Dincht. Before talking to the boy, you will find Zell's mother in the hall. Talk to him, the first option allows you to re-organize and leave the town. Do this and return back to the town and choose the second option. Now head for the guards at the hotel and you will be prompted to answer a question. Head for the Train station and you will find the guards has fallen asleep. Now head for the Dock, up where you have first board the sub-boat. You will find a Draw Point {Cure}, which can be obtained by standing in front of the ledge. Next talk to guards and the dog. The dog will ran, follow it to the train station. You will find Raijin being chased out in the process. Now purchased some Phoenix Downs, which will be essential for the next BOSS fight. Head back to Zell's house, you will find her at the oven cooking food. Head up to Zell's room and save your game. Now head for the hotel and you will have a sequence. Prepare for a BOSS fight. _________ / BOSS 18 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx In front of Balamb Hotel - Raijin 2x G-Soldiers xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Raijin: Level 22 HP: 8,800 G-Soldier: Level 22 HP: 271 2x Attacks: Raijin: (Pole strike), (Spin Pole) G-Soldier: (Sword attack), Fire, Protect Facts: Raijin: Weak against Poison. Absorbs Lightning G-Soldier: Weak against Poison Draw: Raijin: Thunder, Thundara, Shell, Protect G-Soldier: Fira, Thundara, Blizzara, Cura AP gained: 12 Mug: Raijin: 4x Str Up G-Soldier: 1x Hi-Potion Win: 2x Potion, 1x Str Up ------------------------------------------------------------------------ Raijin's Attributes Information |||||||||||||| < HP > |||||||||||||| |||||||||| STR DEF |||||||||| |||| INT SPI | ||| DEX EVA || ------------------------------------------------------------------------ Strategy This battle could be an easy one if you know how to make use of the drawn spells from the soldier. Kill one of G-Soldiers first. Now draw Fira and use it on Raijin. Summon all GFs except for Quezacotl. Draw Thundara and use it on the G-Soldier. Well, actually you are using their attacks to fight each other. Try to make use of HP-J to keep your HP high. GF Quezacotl and Ifrit has that ability. Beware of Raijin's Spin Pole attack as it does about 400+. Cast Protect to reduce damage. Or you can make use of Squall's Limit Break. If you are lacked of healing spells, do some stocking before you proceed to the BOSS fight. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Next the battle music changes and your characters will head into the hotel. You will meet Fujin there and she will be joined by Raijin and the bad news is that you have to fight both them. [This is continous!] _________ / BOSS 19 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Inside Balamb Hotel - Fujin Raijin xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Fujin: Level 26 HP: 7,720 Raijin Level 22 HP: 8,800 Attacks: Fujin: (Dart roll) Raijin: (Pole attack), (Spin pole), (Lightning Strike.) Facts: Fujin: Weak against Poison. Absorbs Wind attacks Raijin: Weak against Poison. Absorbs Lightning attacks. Draw: Fuujin: Aero, Cura, Life, Pandemona Raijin: Thunder, Thundara, Shell, Protect AP gained: 20 Mug: Fujin: 1x Megalixir Raijin: 2x Str Up Win: 1x Str Up, 1x Combat King 002, 1x Megalixir ------------------------------------------------------------------------ Fujin's Attributes Information ||||||||||||| < HP > |||||||||||||| |||||||| STR DEF || ||||||| INT SPI |||||||||||||||| || DEX EVA |||||||| ------------------------------------------------------------------------ Strategy This battle is going to be a tough one. Concentrates your attacks on Raijin. This is due to his extreme high-attacking limit break, does about 1,000+ HP damage. Fujin could also does about 300+ damage with her Dart Roll. To defeat Raijin, use Aero which can be drawn from Fujin. On the other hand, draw and cast Thundara from Raijin and use it on Fujin. This is apparently making them killing each other. Use all GFs except for Quezacotl, due Raijin's Lightning Elem-Def-J. Next remember to draw Pandemona from Fujin, or it's is going to be lost forever. You will get the Combat King 002 by winning this battle. An alternate method is lower their defenses by casting Meltdown [which can be draw Gayla (white with black stripes string-rays found in Trabia area]. Use your Limit Breaks as it can end the battle at a faster rate. Note that you will be going to relie on your Limit Breaks from this time onwards. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After the battle, you will have a sequence with both Fujin and Raijin. In the end, they will leave and you will be back at the bridge of Balamb Garden. Selphie will return from her vacation. Now you will be back at the World Map. Save your game. Now you need to head for Trabia Garden on the continent is north-east of Balamb Area. [View from the huge World Map]. Selphie wants to pay her visit at Trabia... Now you need to head for Trabia Garden which is located on the north- east continent of the World Map. It is marked by a dot on the full view of the World Map, somewhere in the snowy regions. Balamb Garden has low mobility, hence you may need to squeeze your way through... BTW, you can encounter Gayla, which you can win an item called Mysterious Liquid which allows Quistis to learn a new Limit Break called Acid. _____ / 4.8 \_________________________________________________________________ ======================================================================== Bringing Back Childhood Memories ======================================================================== As you have reached Trabia Garden, you will find Selphie heading towards the damaged wall. She seems rather emotional [she is rather upset because she can't stop the launch in time...] Now follow her suit, climbing up the green net, pressing the Circle button. Now you will be re-joined by your remaining party members. If Selphie is in your party, she will leave your party temporarily. Now head up and you will find Selphie talking to her friend. (You can get Selphie's Card by winning it but beware of the Random rule!). You can get a Weapon Mon Aug somewhere within that area. Now examine the Draw Point near the Gargoyle {Thundaga}. Talk to Selphie and her friend. Now head north-east from here, you will be at the cemetery. There is also a hidden Draw Point {Zombie} found at the tombstone on the right. There is also a Timber Manaics found within the cemetery. Next return back to the area where you find the Gargoyle and head north-west from here. Now you will find a couple of people here. Next head right. You will find a damaged control room. There is a Save Point on the top-left hand corner. Now talk to the men on the right and the camera view will changes. You can examined the screen which gives you information on former Trabia Garden's cadets. [Actually it's the bio-data of Selphie!] Next exit from the area. Now head back to the area where you find the men lying on the bed. Now you will find Selphie there. Talk to the kids and they will head right. Next Selphie will tell you to head for the basketball court, but there is a sequence at the cemetery. Now head left from the barracks and you will find a stage and a crashed missile [it look quite alike those missiles that attacked Balamb Garden]. Now walk up the stage and examine the area for a hidden Draw Point {Aura}. Now head left again and you will find everyone at the basketball court. Now talk to everyone and attempt to exit and you will find a basketball rolling down... It's Selphie. Next you will a short event of their pleasant childhood....except for Rinoa. Now you should be control a ghostly adult Squall. Head back left and you will meet young Squall. Talk to him and that kid will disappear! Head up and enter the house on the north and turn right [now you will back on the house where Irvine is talking to those young kids]. Now head up and you will be in the backyard of the house. Next talk Young Squall again and head for the beach.... Now there will be an event where everyone thinking of their pleasant childhood memories. They are having a campfire at the beach [did you noticed that you can't find Young Squall, he's a loner, same as Young Cloud of FF7]. Then the screen will start to switch from the beach back to the house. Irvine will be talking to the young form and Young Seifer will enter the building. Now control the form of ghostly Squall talk to all kids [they will disappear one by one] and exit through the door on the right. Now you back at the beach with the adult forms of your party. Firstly talk to Irvine and Quistis will move. Talk to Quistis and finally talk to Selphie and all of you will be back at the house again and a strange lady started to walk past and in their words... "Matron". The Sorceress is their Matron!!! Now you will transported back to your present and there will be another conversation between the party at the basketball court and now it's snowing. Next everyone will exit, leaving both Squall and Rinoa. Talk to Rinoa and the screen will fades and you will be asked to form a new party. Now you will be at the World Map inside Garden. Now you are search for the Galbadia Garden [that giant red ship that have previously docked outside Balamb Town.] _________________________________________________ | SPECIAL! CODE FOR ADMISSION TO THE TRABIA DATA! |____________________ |Remember in this area, you will find a breakdown computer. As you | |tried to attempt on pressing the following buttons: X, X, X, X. You | |will be able to access the data! But Selphie will turn the computer | |and it will not work again. This works ONLY during this section. I | |have figured out the code when seeing a woman talking about | |multiplications! The code is confirmed correct and you need just to | |press X while a message box with dots appear on the top left hand | |corner. Actually it is the personal data of Selphie! | |______________________________________________________________________| _____ / 4.9 \_________________________________________________________________ ======================================================================== The Garden Crash ======================================================================== The Galbadia Garden is located on a forest at the island on the south. There is a lighthouse and a building on left. [It is actually Edea's House] If you head south from Trabia Garden, you will find the "extremely" long bridge in the middle of the ocean [That's the railway that connects Galbadia with another country....]. Because of the railway, you can't cross to the southern part of the World Map. Hence, head northwest (The world is round, isn't it?). There you will find the Galbadia Garden docked on top of the forest. As you found it, make contact with it using your Garden. The below sequences are automatic once you are approach the Galbadia Garden. Now the screen will transport to the Controls room where Squall and Nida, currently are situated at. Next you will have a short event. Next Squall will view the Galbadia Garden with his scope in the FMV. Then you will be given nine options. Pick the 1st one (anyone of them will do practically ^_^;). After that, you will be able to control Squall. Now take the elevator down. Press Circle, pick the 1st option to exit from the Control Room. Now you will meet up the rest of the party, except for Zell and Rinoa. Then you will be asked to reform a new party. Talk to Quistis and you need to head for the Quad, [first floor, the west-wing] and you will have an FMV feast. ** FMV ** A deer is eating the grass and suddenly the gigantic Galbadian Garden moves forward, thus scaring it away. Note that you will be landed on the 2nd floor, instead heading up, return to the elevator and head for the Quad, which is located on the 1st floor. The Quad has been infested with both Garden and SeeD members. Zell is gathering up manpower for the final showdown with Galbadia troops. Head for the area, where you previously find the stage. You will meet Zell giving instructions to Garden Cadets. Talk to Zell and you will have another event. Next Rinoa and the rest will come. Now talk to Rinoa and you will be back at the controls room. Next you will have an awesome FMV: ** FMV ** The Galbadia Garden is heading towards Balamb Garden. Inside the controls center is that wicked Seifer, he did have a killer looking face. Seifer will be commanding Galbadian troops. There you will see Galbadian Soldiers riding on motorbikes and were launched from Galbadia Garden and head for Balamb Garden. There will be total chaos in Balamb Garden! Now the screen will switch to Zell and his party. Head left from the area where you found the stage. Remember to junction GFs for them! Then you will have an FMV: ** FMV ** Galbadia Garden crashes into Balamb Garden, causing a portion of Garden to reap apart and thus causing Rinoa to hanging on the ledge. Rinoa is in trouble! Head for the Lobby. On your way you will find a Save Point near the entrance of the Infirmary. Entrances to other areas of Balamb Garden are being sealed off. Worst of all, you have to fight random battles at Balamb Garden with Zell and another party member. You will meet Squall and his party on the way from the elevator. Next head for the Central Gate and you will have an event and asked to reform your party comprises of Squall and.... 1. Selphie and Quistis 2. Quistis and Irvine 3. Irvine and Selphie Now head for the classroom and you will have another FMV feast! ** FMV ** Green coloured Uniform based Galbadian Soldiers are preparing to launch and dressed in rocket packs. Then they were blast off from the ship and thus clutch onto the external walls of Balamb Garden and start to head down and eventually... A battle against 4 Green Galbadian Soldiers. This soldiers could be rather tough as they could cast very damaging spells such as Demi and Silent. They have Water magic spells, remember to draw from them! After the battle, look for the lady along with two kids at the right of middle row of the classroom. Talk to the lady and they will leave to safety. Next head back to the Controls room... At the Controls room, you will meet up with Dr. Kadowaki and there will be an event showing the rest of your party at the places except for Rinoa and Squall. Now controlling as Squall, head for the 2nd floor. You will meet a girl near the elevator. Now talk to her and head for the walkway along the classroom area. Head for the door enlosed with red light and you will find a boy there. You will be ambushed by a Galbadian Soldier in a bodypack whom will charge against Squall the moment he started to move. ____________________________ | Mini-Game- Duel in the Sky |_________________________________________ | Your aim is to defeat the flying guard. At the beginning, you will be| | forced to take a couple of hits. There you will be shown Squall's | | life bar. Press Circle and choose the third option. Press Circle | | again and pick the 2nd option and the mini-game will start. Here is | | the controls: | | | |----------------------------------------------------------------------| | D-PAD : Moves Squall towards and backwards | |================== Circle : Causes Squall to punch the guard | |-----CONTROLS----- X : Causes Squall to kick the guard | |================== Square : Causes Squall to block the guard's | | attacks. | | Triangle : Causes Squall to use the special | | attack. | |----------------------------------------------------------------------| | ================STRATEGY================== | |----------------------------------------------------------------------| |This battle is a straightforward one... Once Squall is being pushed | |out through that emergency exit, you will find Squall's life bar on | |the south left hand corner and the opponent's life bar at the right | |hand corner. Just simply use punches and kicks. Defend will reduce the| |damage. Just kick the guard when he is defending. The battle will take| |part in mid-air and it's a difficult one. If you are defeated, pick | |the first option and you will be back talking at the boy. There is | |something new. If Squall has defend for a long time, you will see | |a box that tells you to press Triangle. If you do that Squall will | |unleash the special punch! | |----------------------------------------------------------------------| |______________________________________________________________________| After defeating the guard, you will have this awesome FMV... ** FMV ** Squall glides around the huge-massive Balamb Garden and find Rinoa. Rinoa clings onto the rope and head down on the land. There you will see an FMV of Galbadian Cadets/soldiers fighting against Balamb Garden /SeeD cadets in a massive war, being armed with magic and swords. Head left and you will have another sequence at the entrance of the landed Galbadia Garden. It's actually the place, where you have met Irvine. Before entering the Garden, examine the tree in the north and it will reveal a hidden Draw Point! {Aura} Now enter the Garden. By the way, you get a chance to name the GF Giever, who is found with someone....the final BOSS of FF8! ______ / 4.10 \________________________________________________________________ ======================================================================== Final Showdown in Galbadia Garden! ======================================================================== The layout is rather confusing and it has been occupied with numerous doors and walkways. You will be re-joined by your fellow members and be asked to re-organize your party. Now there is a Save Point here and this is the core of your mission. Note that you will encounter random battles here. _______________________ | Getting KeyCard No. 1 |______________________________________________ | Take the path leading towards right. Next you will be in a walkway | | with 3 doors and only one is opened [on the right]. Actually is the | | staircase. Walk up the stairs and you will find Fujin and Raijin | | there on each side of the stairs. Talk to them and take the left | | path. Now enter the room on the right. You will meet a Garden Cadet, | | talk to him and get the KeyCard. Now head for the area where the Save| | Point is. | |______________________________________________________________________| _______________________ | Getting KeyCard No. 2 |______________________________________________ | From the area where the Save Point is, take the left path. Enter the | | door on the left. It leads to the hockey field. Cross the field [you | | will encounter easy hockey players in that area]. There is a Draw | | Point {Protect} under the goal post [the one that you can't get it | | previously.] Now you can get another Draw Point from the room on the | | left. {Life} Okay, head for the door on the right. You will be now at| | the walkway with three paths, head right and you find a guy in the | | lecture hall, talk to him and you will get KeyCard No. 2. Now return | | to the area where you find the Save Point is. | |______________________________________________________________________| In this maze, it allows you to get a new Guardian Force, Cerberus. It is a great support GF and this is only time that you can get it. Hence, play attention to the following steps. _____________________ | Getting GF Cerberus |________________________________________________ | Now head back the path leading right and up the stairs where you find| | both Raijin and Fujin. Up the next floor and you will find a door. | | Now you will be able to excess through the door. Enter it and you | | will be at the stadium. Next jump onto the field, examine the gate | | facing south. You will find another Draw Point here. {Shell} Now head| | left. Inside the building again, head south, ignore the stairs for | | the time being and head south to the main hall. You will find the GF | | Cerberus at place where you have found the hidden Draw Point. {Haste}| | Before fighting him, contour around him instead and use the Save | | Point behind it. Now for the BOSS fight! [Press Circle to approach | | it!] | |______________________________________________________________________| _________ / BOSS 20 \____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Main Hall of Galbadia Garden - Cerberus xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Cerberus LEVEL: 28 HP: 9,800 Attacks: Berserk, (Tail Whip), Triple, Thundaga, (Earthquake [all]) Facts: Wind has no effect on the BOSS. Absorb Lightning. Draw: Quake, Double, Triple Win: 8x G-Returner, Cerberus's Card Mug: n/a AP gained: 20 AP ----------------------------------------------------------------------- Cerberus' Attributes Information |||||||||||||||| < HP > |||||||||||||||| |||||||||||| STR DEF ||||| ||||||||||||||| INT SPI |||||||||||||||| ||||| DEX EVA |||| ------------------------------------------------------------------------ Strategy The BOSS has very damaging attacks. It has very powerful spells such as Earthquake [does about 600+ HP damage to all members] and Thundaga [600+ to one ally]. Use magic such as Firaga and Blizzaga, which can be drawn from the enemies in the area where you find the ship. GF is a must and make sure none of your members has HP below 1,000+. Use GFs except for Quezacotl and Pandemona. After the battle, you will be able to summon this GF for battles (provided you have defeat them). Make sure your weapons are upgraded as they will do more damage to the BOSS. Draw and cast Triple as you will be able to cast a magic three times in a turn. You can also junction magic to your attack to inflict more damage. [Triple has high junctioning effect for strength, stock them up!] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After the battle, remember to draw some magic from the Draw Point {Haste} under the yellow light. Save your game if needed and use a Tent. _______________________ | Getting KeyCard No. 3 |______________________________________________ | Now head west and enter the door on the left side of the walkway, | | talk to the girl and she will give KeyCard No. 3. Now return back to | | the main hall. Head to the stairs which lead to the second floor. | |______________________________________________________________________| Now you have gotten the third KeyCard, which allows you to use the elevator. You can proceed to chamber where you will find Seifer and the Sorceress there. On the second floor, head west and you find the elevator, board it and you will be lead to the floor where you met Seifer and Edea. There is a Save Point here. Next approaches Seifer and you will have a sequence. After that long talk, prepare for another BOSS fight against Seifer. Well this time, 3 versus 1 ! _________ / BOSS 21 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Chamber of Galbadia Garden xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Seifer Level 20 HP: 7,000 Attacks: (Gunblade swipe), Firaga, Fire, Thundara, Demon Slice, Cura Facts: Weak against Poison Draw: Fira, Thundara, Dispel, Haste Mug: Hero Win: 8x Mega Potion AP gained: 20 ------------------------------------------------------------------------ Seifer's Attributes Information |||||||||||||| < HP > |||||||||||||| |||||||| STR DEF |||||| |||||||| INT SPI |||||||||||||| |||||| DEX EVA || ------------------------------------------------------------------------ Strategy Seifer finally has made a great improvement. He is much tougher and stronger, but still has a weak point.... You can draw Haste from him and use it for faster summoning of GF monsters and allows your characters have more turns. There is a tendency of him using his trademark on Squall, the Demon Slice [about 1000+ HP damage]. So make sure other characters have a couple of Life Magic and Phoenix Downs in their inventory. Cast Aura and make full use of Squall's Limit Breaks and use it on Seifer. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After Seifer has been defeated, Edea stands up and left the area with her disappearing technique.. Now use the Save Point and SAVE your game! Next head for the elevator and head for the second floor... Now head for the hall which is located on the right side, which you have to walk around it. Next examine the stand and you will have another event... Edea will appear from the top! Seifer will come in later and prepared for a tough fight... _________ / BOSS 22 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Auditorium - Seifer Edea xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Seifer Level 20 HP: 5,000 Edea Level 20 HP: 10,000 Attacks: Seifer: Gunblade, Fira, Thundara Edea: Maelstorm, Death, Silence, Blizzaga, Dispel, Reflect. Facts: Seifer: Weak against Poison Edea: n/a Draw: Seifer: Fira, Thundara, Dispel, Haste Edea: Blizzara, Demi, Esuna, Alexander Mug: Seifer: 1x Hero Edea: 1x Royal Crown Win: 1x Force Armlet, 1x Holy War AP gained: 50 ------------------------------------------------------------------------ Edea's Attributes Information |||||||||||||||| < HP > |||||||||||||||| || STR DEF |||||||| |||||||||||||| INT SPI |||||||||||||||| |||| DEX EVA |||| ------------------------------------------------------------------------ Strategy This battle is quite tough. First of all, you can only fight against Seifer. He is pretty weak, plus his HP has been depleted. Next draw some Haste, store a few of them. After defeating Seifer with your GFs, you will be able to fight Edea. Edea too has improved tremedously. Her Maelstorm does not only causes 500+ HP damage to all members, but also causes Curse status. Draw Esuna from the BOSS to restore the status, as it prevents your character from using their Limit Breaks! Have someone with ITEM as their fourth command, Remedy/Echo Screen will be very useful to cure the Silence disorder. Use GFs on the BOSS. The BOSS has a tendency on casting Reflect on herself, use Dispel, to break this off. Cast Aura and use your Limit Breaks to dish out addition damage. Have Life magic in someone's inventory and a couple of Phoenix Downs. For a fast win, draw Demi and use it on the BOSS and it reduces her present HP to only 3/4! But it doesn't work most of the time. Demi can be reflected, hence take note! If you have junctioned Triple to Squall's Strength through Str-J, you will be able to make the most out of it and the battle is an easy one. ST-Atk-J combined with 100x Sleep [drawn from Grat found in the Training Center of Balamb Garden] will make this battle even more easier. Err.. Do NOT FORGET to draw Alexander from Edea!!!! xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Now you will view the scene of Seifer falling on the ground. Rinoa will approach Seifer, showing some concern and suddenly fall onto the ground. Next Quistis will come in if she isn't in your party. Edea will regain her consicious and she is actually the Matron referred by Squall and his party [except for Rinoa]. Worst of there is another huge question mark, Edea, during all this while, did not know what she has been doing all this while... SAVE your game. Popped in Disc 3 and start playing ! _____ / 5.0 \_________________________________________________________________ ======================================================================== Walkthrough for Disc 3 ======================================================================== Well, things will start to get a bit tougher as you proceed on from the game. The enemies will be much tougher and difficult. Hence, it is a level-up time. At GameFAQs, you can find power-up guide written by Aya Brea, which allows your characters to get astonishing statistics. But you need to avoid as many battles as possible. But in disc 3, this is the right thing to level up. Hence, remember to level up or you will experience problems against a BOSS in Disc 4. _____ / 5.1 \_________________________________________________________________ ======================================================================== The Effect of Time Compression ======================================================================== The screen will switches back to Squall, who is lying on his bed in the Dormitory. Next he will exit and look at the unconsicious Rinoa and Quistis will inform Squall to head for Edea's House, which is the building with lighthouse. Near the lighthouse, there is a Draw Point {Holy}! BTW, you can get a Weapon Mon Jul at the Training Center, hence remember to head there and get it. It is on the floor behind the left door. You can now get to the World Map through the Central Gate or through the controls. Either way will result you, forming a new party however you can't have Rinoa in your party at this moment of time. To get through the Central Gate, make sure that Balamb Garden is situated on land. Now enter the house on the left of that island [it's with the lighthouse]. Now you will head up to the building and you will find the rest of your party members outside house. The house seems have been damaged and been abandoned for a long time. Now head up and enter the house. You will find an item on the ground [it's the Timber Maniacs Magazine]. Next enter the room located at the north and draw some magic from the Draw Point located there [Curaga]. Now head back and enter the right side which will causes you to meet Cid. Now head right and you will meet Edea along with her husband.... Here is some great news. You can win Edea's Card along with Seifer's Card by winning a Card game from Cid and Edea. Edea will tell you about something and here is the scoop: SCOOP: A witch named Ultimecia from the future always want the power to compress time [i.e. allowing people in the past, the present and the future to live in the same time] She's searching for someone who has ability to transport memories of the past to others and that person is Ellone. Edea has been the body for her, Edea has tried to retilate but as in a result, was controlled by Ultimecia in the process.. Edea thinks the only solution is to prevent Ellone from being captured by that evil Sorceress. Now the Sorceress has left Edea's body and is trapped in Rinoas. Just simply talk to Edea about 4 times and then attempt to exit and you will be called back by Edea and your party. Next you will be back to the Controls of Balamb Garden, 3rd Floor. _____ / 5.2 \_________________________________________________________________ ======================================================================== A Journey to the Legendary Esthar ======================================================================== After regaining control of Squall, have two persons in mind and have GFs equipped, especially GF Shiva. Next head for the Infirmary, where Rinoa is. Now time will be transported to the past.... Before that you will have a party change like who is representing who in the past. Squall, of course is going to represent as Laguna and have those two characters represent as Kiros and Ward. If you have visited Shumi Village and have gotten the Timber Maniacs located there, Ward will not join your party for this section. Now Laguna, along with his bundies, Kiros and (Ward) are doing their prepartions for a play. (Ward) and Kiros are asked to dress as the evil Dragon and thus make their prepartions.... Laguna will enter the stage dressed as a Knight armed with a sword. You will be able to enjoy some scenes of the play as Laguna move towards the princess and the director. After some conversation, a gigantic red dragon appears and head down the slopes. Laguna thought that the dragon is Kiros and (Ward) in disguise but he is mistaken, it is a real Ruby Dragon! Now you have another sub-game, a sword fighting game! _______________________________________ | MINI-GAME : Laguna's a dragon-slayer! |______________________________ | | | ================== Square : Defend | | -----Controls----- X : Attack | | ================== | | | | NOTE: Laguna's Life Bar will be shown at the low-left corner, while | | the Ruby Dragon's Life Bar is at the low-right corner. | | | |----------------------------------------------------------------------| |======================== S T R A T E G Y =============================| |----------------------------------------------------------------------| |Similar to the previous sub game you have at Balamb Garden, you will | |be forced to take some damage. Laguna is not fighting the Dragon with | |his machine gun but a gunblade. This sub-game is pretty simple. Just | |simply return fire after the Dragon has attacked. As the Dragon attack| |Laguna, hold Square and Laguna will defend thus recieving no damage. | |It's just a piece of cake! Well if you are defeated, choose the 1st | |option to resume the game. | |______________________________________________________________________| After you have completed the mini-game, Laguna will head down but he was trapped! Luckily, Kiros and (Ward) came to his rescue, then you will have two options. The first one will FIGHT the dragon instantly, but note that neither Kiros nor (Ward) were equipped with GFs, so take note. Choose 2nd option, which will result Laguna and his party to run. Next you will need to head left. In the first screen, you will find a Save Point, so head up and until you reach the top of the cliff. Now head back down, note that you will encounter random battles and fight the sub-boss, he's a bit tough. ______________________________________________________ |Never ever look down on the elemental arts. They are | |fantastic! The upcoming BOSS is bit tough. First of | |all, try to get 100x Blizzaga for every character and | BATTLE TIP |junctioned it to the character's Elemental attack and | #10 |the characters will inflict twice the damage that | |they will inflict with/without other elementals. It is| |just simply destructive, you might like to junction | |Firaga to your character's Elem-Def. | |______________________________________________________| _________ / BOSS 23 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Trabia Canyon - Ruby Dragon xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Ruby Dragon Level: 28 HP: 18,468 Attacks: (Bite), (Claw Swipe), Breath, Aero, Firaga Facts: Weak vs Cold/Holy, Absorbs wind and fire-based attacks Draw: Aero, Fira AP gained: 14 AP Win: 1x Inferno Fang or 2x Red Fang Mug: 2x Inferno Fang ------------------------------------------------------------------------ Strategy This BOSS is much tougher compared to the T-Rexaur. It has pretty high- damaging attacks about 500+ HP damage. Next what you draw from the BOSS cannot be use to fight AGAINST it. Use Shiva [hopefully you have accquired the Boost] and Alexander to dish out damage. Use other GFs too except for Pandamonium and Ifrit. Use Cerebrus for fast-casting of spells. The BOSS has a move called Breath, which does damage to all members. You can get the Inferno Fang by using Mug on it. BTW, just refer to the Battle Tip to easy defeat the BOSS. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After defeating the BOSS, Laguna and his pals will be watching over the evening sun, then the screen will fade... Now you should have a dream sequence where Laguna is talking Matron Edea? Next you will be back to Squall and his party. Now heal your characters to full health and you need to search for the SeeD ship which Ellone is on board. SAVE your game. _____ / 5.3 \_________________________________________________________________ ======================================================================== The White SeeD Ship ======================================================================== After completing Laguna's 4th Dream Sequence, proceed back to Edea's House. She will tell you about the White SeeD ship (Or the Sorceress' SeeD). Then she will give you a letter [it's an item and you can't use it]. Next head northeast a bit and you will be able to locate the ship, somewhere in Centra Region. You will find the ship docked at internal depth of C-shaped Island, in the middle of islands. Make contact with the ship and your characters will be boarding onto the ship. NOTE: The ship is located in between the islands north-east from Edea's house. It is much smaller compared to Balamb Garden. BTW, the ship is actually a ship from Esthar that was sent to get Ellone and head for Esthar. Aboard the White SeeD Ship.... ______________________________________________________________________ |About "Girl's Next Door" | |Thanks to Markweb Jimenez for this valuable infromation. | |You can get this item from the Timber Manaics building. It is found at| |the deck of documents lying near the counter. You can get this even | |from Disc 2 ~ 3! Just talk to the Zone [who will be at the controls] | |and he will be surprised and thus giving you the following options | |1. Exchange for Shiva's Card, plus Rename Card | |2. Exchange for 25,500 gil! | |3. Nothing | |______________________________________________________________________| As you entered the ship, you will meet 3 White SeeD cadets. At the front of the ship, you will find a female SeeD girl and 2 kids. There is nothing. Head for the back cabin. There you will meet two familiar faces, that's punky guy [Zone] and the guy wearing a cap [Watts]. The stairs will lead to controls of the ship. Next head for the cabin, the bottom-most stairs. You will find a SeeD cadet and followed by a sequence. There is a Draw Point {Holy} here in this area. Next talk to the guy and note the sad music in the background. Now you will have a sequence about Ellone leaving with the Esthar Soldiers at the haul of the ship. Next you will be back at the Controls of Balamb Garden. Remember to grab the last copy of the Timber Magazine on the White SeeD ship! The use of them are described in Part II. [It's on another FAQ, found in GameFAQs] Head for the Dormitory and save your game. Next head for the Infirmary where you will find Rinoa. Now you will have another sequence that's Squall taking Rinoa to Fisherman's Horizon [FH city]. Head right and the screen will fade. Now Squall will be carrying Rinoa on his back, walking through that quiet and peaceful street. The moment he stopped and he will enjoy the scenery of the evening sun. Once you regained control of Squall, examine Rinoa and you will have Squall carrying Rinoa forward again. You will meet Quistis and Zell at the train station. Next guess who is coming.. it's Edea! Irvine and Selphie will come towards you next you need to head for a place. Then you will have to reform your party with Edea is in your party [not compulsory character]. Now you will be back at the World Map on the south-eastern continent of the map. SAVE your game. If you check the hill found on the west of the area, it will uncover another Draw Point {Tornado}. _____ / 5.4 \_________________________________________________________________ ======================================================================== The Great Salt Lake ======================================================================== Now head for the snowfield which is on the right. Then you will be asked to set a new party with Edea [again she is not a compulsory character.] Next head up through that snowfield, with Squall carrying Rinoa. Now you should be at the screen with that dinosaur skeleton. Instead of walking forward, climb up the skeleton on the right. Just simply walk up, no need to press Circle. Next you will be at the screen with the dinosaur's bone forming as a bridge. Examine the south area for hidden Draw Point. {Meteor} Next head up the "bridge". Next you will be at the edge of the cliff and there is another Draw Point. {Thundaga}. Next go to the edge and press Circle to jump down. Now the rest will follow suit, head up to the next area. You will be on the ledge. Make a right turn. There is a Save Point in the area. Head left twice and you will see a gigantic monster jumping from below, it's a BOSS fight! _________ / BOSS 24 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Abadon xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Abadon Level: 32 HP: 16,010 Attacks: (Claw grab), (Claw swipe), Confuse, Blind, Flare Facts: Weak against Holy/Fire. Undead Draw: Curaga, Esuna, Dispel, Flare AP gained: 40 Win: 10x Flare Stone Mug: 1x Power Wrist ------------------------------------------------------------------------ Abadon's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||||||| ||||||||||||||| INT SPI |||||||||||||||||| |||| DEX EVA ||||||||| ------------------------------------------------------------------------ Strategy This BOSS looks very scary and has very powerful attacks which does about 800+ damage, bringing low characters to instant death. Draw and cast Curaga on the BOSS and it will be dead meat in no time! Your attacks are puny useless and pretty weak. Use this method if you have not accquired Leviathan's Recover. The BOSS will turn into stone before it's death. If you have accquired Leviathan's Recover command, you can defeat the BOSS with just two hits as one will do 9999 HP damage to the BOSS. It will be dead meat in no time. If you want to seize the opporunity to stock up spells, cast Regen on the BOSS and it will remove HP, just like Poison. It is possible to defeat the BOSS, by casting Life on it. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After the BOSS fight, head right and you will hear something sound associated with electricity. Just face north and examine it. Then it will releases a electric force field. Then it will release a hidden ladder, next hold up and you will be in a new area. Now head northeast, don't worry there is no random battles here. Next examine the panel on the left, pick the first option and you can have some fun with the screen on the left. Take the northeast path and enter the door. Next you will enter the elevator [PS: it has no walls!]. Talk to your members. Then head up and the elevator will shake. Now Squall will put down Rinoa on the ground and there is a short conversation with your party. Next a hexagon door will reveal in the north. Enter it and you will have an FMV. ** FMV ** Squall and his fellow members will enter the legendary Esthar Captial. Then you will view the opening of the gate of the city and Squall and his members being transported into the city. Then you will see Squall and his party start to collapse and you will be shown the screen where you will able to deploy the cast, who will be replacing Kiros and Ward in Laguna's last Dream sequence. _____ / 5.5 \_________________________________________________________________ ======================================================================== Rescue Mission at Esthar! ======================================================================== Laguna and his party has been held captive by the Esthar government at the Research Center and they have been watched by Esthar Soldiers. Next you will find Kiros and Ward moving away from the spot. Now talk to the Esthar Soldier on the bottom right hand corner. Next talk to the miner at the entrance of the cabin which Kiros and Ward has entered. Next talk to the Moomba and talk to man at the panel. Return and talk to Moomba again and have a sequence. Next Laguna has to fight an Esthar Soldier by himself, one on one. Next you will have an FMV of the elevator coming down. Laguna will try to block off the soldier's way thus letting Moomba and the man to enter the elevator. Next Kiros and Ward will come here, followed by another Esthar Soldier. Now you will be given two options: _____________________________________ | Notes about Laguna's Dream Sequence |_______________________________ | 1st Option: Equip GFs. By the way, I forgot to tell you that | | every time you switches to Laguna, both Kiros and Ward | | will have only the ATTACK command. Choose this option | | and then choose option 2. Anyway, this is also Laguna's| | last scenario. | | 2nd Option: Fight them instantly. | |_____________________________________________________________________| You will fight more enemies [3 of them, 2x Esthar Soldiers and a Gesper]. Now head for elevator and you will find two research assistants. Head up the stairs on the right QUIETLY (Laguna and his party does not want to be discovered!) Next you will meet the man and the Moomba. Next, one of the assistants will come up. Now draw some magic from the Draw Point {Death} and save your game. Now return to the building. There, you can get the Weapon Mon 1st Issue at the south-left corner. Next head back to the elevator. Approaches Professor Odine and you will have another battle against those guys. (2x Esthar Soldiers (cyborgs), 1x Elastoid) After defeating them, follow him to the elevator and head right. Now you find a pretty cool flying car [maybe in the future?], next Laguna and friends will enter the car. Now your aim to save Ellone. You will now be at the research center where Ellone is being held captive. Walk up and you have to fight Esthar Soldiers. Defeat them and draw some magic from the Draw Point {Double} on the top right hand corner. Now head check the seat on the middle, it's actually a portable elevator, pick the first option and you will reach the second floor. Now examine the left side of the door and you will find another Draw Point. {Flare} Now enter the door and fight two more Esthar Soldiers. After defeating them examine the huge blue screen in front. Now you will find young Ellone there. Next examine those panels on the right under a message box appears on the top. Now the door should be able to open, head up the door and you will find Ellone, following by an event.... _____ / 5.6 \_________________________________________________________________ ======================================================================== The Legendary Esthar ======================================================================== The screen will switch back to Squall and his teamates, the rest will be there too. Now you will have another short event. Guess who is coming? It's Professor Odine and he will invited Squall and his party into a flying car. Talking during the journey to the huge city. At the high-polished building, you will have a sequence. Talk to everyone and head south, next you will be asked to head for the Lunar's Gate. Now exit the building and turn right. Board the elevator and you will have an FMV of elevator going down, exit from this area. Now in this huge city, you surely need a map for entering. How should we begin?. Elevators are very important, as walking for such long distances can be tiring. The left path leads to the door where you find soldiers guarding it. Head right and board the elevator and followed by an FMV of the elevator moving into the city. Here is the map of city. ======================================================================== Map of Esthar Capital [Internal] ======================================================================== ______________________________________________________________________ | |LEGEND | | _ _ _ _ _ | _ _ _ |-------------| | | \ | / | | E Elevator| | | [2]--- [ 1 ]--- [10] | | [] Area | | | | | | -- Path | | | | | | | | [3]-- [4] -- [5] -- [6]_ [9]-- [11] | | | | \ | | | | | | \ | [12] | | | [17] \_[7] | | | | |_ / | | | | \_ [16]-- [15]-- [14] --[8]----[13] | | | | | | | [19] | | | | | | | WORLD MAP | | |_______________________________________________________|_____________| [1] It is the main compound of the city, there is a Draw Point there {Blizzard} [2] Left Elevator Junction. Just go to the elevator and pick your destination. [3] The area with the red pipe of the left. [4] Car street and you will be able to view the picture of the main city. [5] Path above the yellow pipe on the left with the elevator. [6] A busy street with the town folks being dressed in green. [7] A street with yellow pipe on the right and there is a elevator and a Draw Point is found here. {Curaga} [8] The central gate of Esthar Captial, exit to the Rent-A-Car station. Head here after done with your shopping. Right of it is the Esthar Shopping Mall. [9] The path heading upwards with intersecting the path below. On the sides were the green pipe and the yellow pipe. [10] Right Elevator Junction. Just go to the elevator and pick your choice. [11] Screen with the red pipe on the right of the street. [12] Red pipe on the right and a trace of the green pipe. There is a construction works. [13] The Shopping Mall. Refer below for more details. [14] The horizontal street with the "LEFT SIDE" and "RIGHT SIDE" letterings on the pipe. [15] Red pipe Elevator Junction [16] Here you will find a stop for the elevator and the Save Point. [17] The red pipe on the right with the elevator. [18] Entrance of a building. Can't enter it yet. A guard prevent you from doing so. There is a Draw Point here. {Quake} [19] The Rent-A-Car Platform. To rent a car, examine the panel and pay 3,500 gil to rent a car. If you want to walk. Stand on the platform, and choose first option to exit the town. There will be an FMV of the elevator platform moving. E stands for the elevator. ======================================================================== Well hopefully you should have no problem, by using my map. Now I suggested that you do some shopping, so head for the shopping mall! SHOPPING MALL. Just simply approaches any of the shops and you will be asked to do shopping or not [left: YES, right: NO] Next you will be shown this screen. _________________________________________________________ | S H O P P I N G D I R E C T O R Y | | _________________ ___________________ | | | Rinnin's Store | | Cloud's Store | | | |_________________| |___________________| | | _________________ ___________________ | | | Johnny's Shop | | Don Juan's Shop | | | |_________________| |___________________| | | _________________ ___________________ | | | Karen's Shop | | Cheryl's Store | | | |_________________| |___________________| | | ____________ | | | EXIT | | | |____________| | |_________________________________________________________| Just simply choose the shop and pick them to shop by pressing the Circle button. Here is the shopping list. Visit all shops and you will get a bonus item. Well, you will be quite surprise to find the name, Cloud in the Shopping Directory. Anyway, Cloud is not an usable character in FF8 as we know. ======================================================================== Shops in The Capital of Esthar ======================================================================== For the complete shopping list, refer to Part II for more details. ________________ | Rinnin's Store |____________________________________________________ |---------------------------------------------------------------------| | Name of Item | Functions | Cost/Sell | |---------------------------------------------------------------------| | G-Potion | Restores GF's HP by 200 | 200 / 100 | | G-Hi-Potion | Restores GF's HP by 1,000 | 600 / 300 | | G-Returner | Restores GF's Life | 500 / 250 | | Pet House | Restores all GFs' HP. Use at a Save | 1000/ 500 | | | Point. | | | Amnesia Greens | Makes one GF forget its selected | 1000/ 500 | | | ability. | | | HP-J Scroll | GF leanrs HP-J ability | 10000/5000| | Str-J Scroll | GF learns Str-J ability | 10000/5000| | Vit-J Scroll | GF learns Vit-J ability | 10000/5000| | Mag-J Scroll | GF learns Mag-J ability | 10000/5000| | Spr-J Scroll | GF learns Spr-J ability | 10000/5000| | Pet Pals Vol 5 | Rinoa's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol 6 | Rinoa's Limit Breaks manual | 1000/ 500 | |----------------|----------------------------------------|-----------| |_____________________________________________________________________| _______________ | Cloud's Store |_____________________________________________________ |---------------------------------------------------------------------| | Name of Item | Functions | Cost/Sell | |----------------|----------------------------------------|-----------| | Potion | Restores HP by 200 | 100 / 50 | | Phoenix Down | Restores Life | 500 / 250 | | Eye Drop | Cures Darkness | 100 / 50 | | Soft | Cures Petrify | 100 / 50 | | Remedy | Cures all status disorder | 1000/ 500 | | Tent | Restores All HP. Use at Save Point | 1000/ 500 | | Fuel | Restore lost fuel for rented vehicles | 3000/1500 | | Normal Ammo | Use in Irvine's Limit Breaks | 20/10 | | Group Ammo | Use in Irvine's Limit Breaks | 40/20 | | Dark Ammo | Use in Irvine's Limit Breaks. [status] | 300/150 | | Fire Ammo | Use in Irvine's Limit Breaks. [Fire] | 500/250 | | G-Potion | Restores GF's HP by 200 | 200/100 | | G-Hi-Potion | Restores GF's HP by 1000 | 600/300 | | G-Returner | Remove KO's status for GF | 500/250 | |----------------|----------------------------------------|-----------| |_____________________________________________________________________| _______________ | Johnny's Shop |_____________________________________________________ |---------------------------------------------------------------------| | Name of Item | Functions | Cost/Sell | |---------------------------------------------------------------------| | Potion | Restores HP by 200 | 100 / 50 | | Hi-Potion | Restores HP by 1000 | 500 / 250 | | Phoenix Down | Restores Life | 500 / 250 | | Antidote | Cures Poison | 100 / 50 | | Soft | Cures Petrify | 100 / 50 | | Holy Water | Cures Zombie/Undead | 100 / 50 | | Remedy | Cures all status aliments | 1000/ 500 | | Tent | Restores all HP. Use at a Save Point | 1000/ 500 | | G-Mega Potion | Restores fully of one GF | 1000/ 500 | |----------------|----------------------------------------|-----------| |_____________________________________________________________________| _____________________________________________________________________ | Don Juan's Shop | | This is a weapon upgrading shop. For more information on weapon | | upgrading, please refer to Part II FAQ. | |_____________________________________________________________________| ______________ | Karen's Shop |______________________________________________________ |---------------------------------------------------------------------| | Name of Item | Functions | Cost/Sell | |---------------------------------------------------------------------| | Weapon Mon Mar | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Apr | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon May | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Jun | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Jul | Guide in upgrading your weapons | 1000/ 500 | | Weapon Mon Aug | Guide in upgrading your weapons | 1000/ 500 | | Combat King 001 | Zell's Limit Breaks manual | 1000/ 500 | | Combat King 002 | Zell's Limit Breaks manual | 1000/ 500 | | Combat King 003 | Zell's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol. 1 | Rinoa's Limit Breaks manual | 1000/ 500 | | Pet Pals Vol. 2 | Rinoa's Limit Breaks manual | 1000/ 500 | |----------------------|----------------------------------|-----------| |_____________________________________________________________________| _____________________________________________________________________ | Cheryl's Shop: CLOSED for the time being. You can only access it | | through Tonberry's Call Item Shop Menu Ability | |_____________________________________________________________________| Now head for the Tear's Point, which is located at the south-east of the World Map from the city. Make sure you have accquired the Mug ability from the Diablos. If not try to gain some levels. SAVE your game. BTW, it is safer to drive a car! [Note that you can't get into any random battles through driving a car.] Now exit the city and head to the outskirts of the city. Next head south-east of the continent of the World Map. It's called the Tears' Point. Next examine the Draw Point {Life} along the path and head up. Now in front of the statue, examine the Draw Point {Reflect} and pick up the Solomon's Ring. Next you need to steal Malboro Tentacle with the Diablos Mug ability. After you reach the requirements shown in the table below, you will be able to summon the Doomtrain by using the Solomon's Ring. _______________________________________________________________________ | | QUANTITY | Name of ITEM | | |__________|_______________________| |===================================| 1x | Solomon's Ring | | Requirements for GF Doomtrain | 6x | Remedy+ | |===================================| 6x | Steel Pipe | | | 6x | Malboro Tentacle | |___________________________________|__________|_______________________| Due to many questions regarding the Doomtrain, I have planned to make it more detailed. _______________________________ | Getting Doomtrain Information |______________________________________ | | | Only Remedy can be brought from shops except for Solomon's Ring and | | other items. Here is the information on getting materials. | | | | Malboro : A giantic green-monster with huge mouth, a huge plant | | Tentacle with tentacles & very high HP. It has an attack [Bad | | Breath] which will cause all types of status disorder | | like Confuse, Berserk, Poison, Darkness and Blind. So be | | careful about it. This gigantic monster is pretty strong.| | BTW, it has a low occurence rate baout 1/10 chance if you| | ask me. You will not find any more Malboros here after | | getting Ragnarok. | | It can be found at the Island closest to Hell/ Island | | closest to Heaven after recieving Ragnarok. So it's | | critical to meet them at here before you head for the | | Lunar Gate. The island closest to Heaven is marked on the| | northwest area of the World Map. You can find the world | | map at my FF8 website . | | It's possible to win Malboro Tentacles without stealing | | from them. For tips on defeating the Malboro, refer to | | Part II FAQ for more details. | | | | Steel : You can find these green-yellow gorillas found at the | | Pipe Great Plains of Galbadia, using Mug to steal from it. | | Sorry about the misleading information, as you will get | | Steel Orbs by defeating them. [GF] The Great Plains of | | Galbadia is the red desert surrounding Deling City. | | | | Remedy + : Firstly, you must have accquired the Alexander's menu | | ability of Med LV Up as by upgrading Remedy, you can get | | Remedy+. 1x Remedy+ = 10x Remedy! [need to spend 60,000 | | gil] Remedy used for curing and removing status disorder | | like Poison, Confuse, Berserk. To acquire Med LV Up, you | | must acquire its prequisite, Med Data. If you haven't | | mastered Med Data, you can't get Med LV Up. But before | | you master Med Data, make sure that you have additional | | slot for Med LV Up. Refer to GF Section for more details.| |______________________________________________________________________| Getting Malboro Tentacle easily _______________________________________________________ |Malboros are a great headache as they have an attack | |could cause Poison, Berserk, Silence, Confuse and | |Darkness. Have a bunch of Remedies in your inventory to| |cure the status disorder after the battle. Equip | |Initial [Pandemona, 160 AP] and Mug [Diablos, 200 AP] | BATTLE TIP |to that character. Be patient, Malboros have very low | # 11 |encounter rate. As you get into the battle, use the | |Mug Command and than run away from the battle (hold | |down R2 and L2 at the same time.) GF Siren's Treatment | |command can remove status disorder, but provided that | |the character is protect against Berserk and Confuse. | |_______________________________________________________| _____________________________________________________________________ | Why Malboros and other monsters disappear after you have gotten | | Ragnarok? | | Esthar will be infested by devils (you encounter monsters such as | | Imp, Behemoths, Tutrapod instead.) from the Hell, due to Rinoa | | releases the trapped Sorceress and the surrounding will turns a bit | | slightly red, so that explains why you can't find any Malboros there| | any more. You can find them at the forests near the Chocobo Holy | | Region. (at Grandidi Forest) The World Map can also be found at my | | website. Refer to it for more details. BTW, it can also be found at | | ChaRle5! FF8 website (http://members.xoom.com/hkcomic_net) | |_____________________________________________________________________| After obtaining this following requirements, just use the Solomon's Ring and you will summon GF Doomtrain! This is rather time consuming, but it is worth it. _____ / 5.7 \_________________________________________________________________ ======================================================================== Lunatic Pandora on Attack!! ======================================================================== Next head for Lunar Gate, it's north from Tear's point. The most distinguise feature is the platform that is used for blasting off rockets. Now head there and enter it. Next enter the building. At the building, follow the lady, you meet someone, not a person... it's Angelo. Next Squall will confront Angelo. Next you will be allowed to pass through, so enter! There, you will find the space capsule. Now you will find that the rest of your party will be gathered at the place. During the conversation and pick the 1st option. Now when Squall talk to the assistant, pick the second option. Now pick any option choose the person who is going to outer space.. Zell and Edea can't go along with Squall and Rinoa. Next enter the capsule, after the selected third party member enters that place. Now the screen will switch to the crew who are at that controls, and you will have an FMV of the capsule blasting into mid-air... Now the screen switches back to Zell and the rest. You will be able to control Zell and exit through the door with the green orb. Next you need to head back to the Esthar Captial. This followed by another FMV of the Lunatic Pandora approach the city.. Head back to the captial and head left twice, crossing the street with the red pipe that's has been written "LEFT SIDE" and "RIGHT SIDE". Next head down when you come to the elevator junction. Draw some magic from the Draw Point {Quake} and head for the Research center. Talk to the guy at the entrance, picking 1st option and enter the building. Now you should be familiar as you are back to the place where Laguna has come to during the 5th Dream Sequence. Next board the elevator and enter the controls room where you find Prof. Odine. Now talk to Odine and he will brief you about the Pandora's attack spots. The Pandora will pass through the city and launch three attacks. You need to stop them. They will come to the following places: ATTACK SPOT NO. 1: A Street where you will find the bird eye's view of the city. Time: 15:00 ~ 12:00 [4] on the map. ATTACK SPOT NO. 2: The place where you will find the intersection of the streets. Time: 10:00 ~ 05:00 [9] on the map. ATTACK SPOT NO. 3: The place where you will find the construction works. Time: 03:00 ~ 00:00 [12] on the map. ___________________________________________________ |The monsters that you encounter here are either | |mechnical beasts or Galbadia troops. So junctioned | |Thundaga to your character's Elem-Atk-J. For those | BATTLE TIP |who haven't acquired Missile, this is the last | # 13 |chance that you are getting the item. Edea is quite| |quite a good magic user, so have her doing the | |healing. Choose your characters wisely. | |___________________________________________________| Before heading to the Attack Spot 1, head to look for the lone Esthar Soldier and he will leave the Combat King 004 after you have finished talking to him. The screen switches back to Zell and followed by a short sequence. The screen fades and switches to Squall and his party... Remember the crater that surrounds Centra Ruins, this is something related to the Lunar Cry. These spots are where the place where you will find the Lunatic Pandora. So head back to the city. Now you need to head for Attack Spot No.1. You will find a time-bar which will tell you the time. So head right until you reach the central gate. Next take the path heading north from here, OBSERVE carefully. Now head up and draw Magic from the Draw Point {Curaga} located on the platform. Next head left. Press Square and you will find the picture of clip under the time bar. Now wait there until the time hits 15:00. NOTE: You will encounter random battles at the city. Press Square to view clips of the locations, this also means that you can't play any card game. As soon you found the Lunatic Pandora, you fight some G-Soldiers, so kick them out of your way. Now Zell and his party will enter the Pandora. Now draw magic from the Draw Point {Meteor} on the right. Next head up and you find another Draw Point {Curaga} near the elevators. BTW, There are couple of Draw Points found here. So it's your concern to find them all. Board the 02 elevator. Now head down and turn left once you reach the junction and proceed until you found that you are on the other side of the walkway. Once exit from that area, keep on heading down until you reach the 03 elevator. [RED] There is a ledge located at south-east and climb down the ladder and you will find a Draw Point {Confuse}. On the tunnel found on the right, you can get a LuvLuv G. Wait! There is a lot more stuff to collect for those who have trigger all traps/detonator in Laguna's 2nd Dream Sequence. Hence move left twice and you should find 3 trap doors. Check them and you will find the following treasures. Door 1: Power Generator Door 2: Draw Point {Silence} Door 3: Phoenix Pinion Now keep on head left and you will find a lone path. Search that area and you will get the Combat King 005. Before you exit from the area, check the generator and you will uncover a hidden draw point {Ultima} Climb and board 03 elevator. Once reach the ground floor, entered 01 elevator. Now head left and you will find a Draw Point {Holy} on the lower left corner. Now head up and you noticed a hole in that area, which you can actually enter it... Now enter the area and you will be able to get a Spd-J Scroll! Head up (a Save Point if you have equipped Siren's Move-Find) and until you find a huge robotic monster [Mobile Type 8] and approaches it. You will be thrown off from the Pandora and this followed by this CGI. ** FMV ** The Pandora approaches the Tear's Point and covered the site. As a result, this causes the cracking on the face of the staue. Pandora will now be covering it... The screen switches back to Zell and followed by a short sequence. The screen fades and switches to Squall and his party... Remember the crater that surrounds Centra Ruins? that is something related to the Lunar Cry. _____ / 5.8 \_________________________________________________________________ ======================================================================== Lunar Base - Seeking Treatment ======================================================================== ** FMV ** Launching of the capsule into outer space. There you will see the connecting of the space shuttles and some astronauts helping in the process. The shuttles are then assembled and brought into an area filled with green glowing light. Squall and his party will be released from their capsule. The screen is being tilted by the way. Now talk to the space crew and examine Rinoa who is just behind the guard near the south-left corner. Then Squall will carry Rinoa on his back. Now followed everyone to the Infirmary on left of the walkway, Enter the room and you will see Squall placed Rinoa inside an oxygen chamber. The guard is a card player by the way, exit and followed the man dressed in white, Piet. [If you play a card game against him, you can get the Alexander's Card!] Now you should be on the junction where you found a stairs. Head up and enter the controls room. Now check the monitor on the right of main controls. Next you will have a FMV about the rocks on the planet. Now talk to Piet and leave the room. Now head back to the area where you found the stairs. Head up and you should be at a tunnel. Talk to the girl and you will have another sequence. [there is an FMV of several astrounauts fixing a wall for a huge gigantic monster? Looks like Jenova in Mount Nibel of FF7..] There is a pathway that leads to the Astronaut's Locker Room and it is in the north-east direction of the tunnel. Now walk down the tunnel. You will find Ellone in the next area. There is a hidden Draw Point in this area. {Meteor} Next talk to Ellone. Now Elone will follow Squall after the conversation. Time to check on Rinoa. [Do forgot Laguna's Card, which can be obtained from Ellone through the Card Game!] Next as you were in the tunnel, and the screen will switches to Rinoa, whom is starting to move. And a warning signal was sent to the controls, could it be the machine failure. Next your other party member will leave along with Ellone. Now head for the Infirmary. As you was at the walkway outside the Infirmary, you will find the guard being knocked by a ghostly Rinoa. Press Circle at Rinoa and Squall will be rejected off from her. Head for the controls room, where she is heading to. Now at the control room, bump to her and she will leave. Check the monitor on the right and you will be shown the picture of the rocks. Next you will have an FMV of a spaceship approaching the planet. Leave the controls room and head upstairs and you will have this FMV: ** FMV ** The view from outerspace of the Planet. Then the screen switches to a strange planet which looks like an eye, which you will find an entire flock of them at the planet. Yucks ! The monsters are heading for the planet. Lava starts to pouring out... Enter the Astronaut's Locker room and you will find Rinoa [dressed in an astronaut suit head for the airlock. Now you need to get an astronaut suit, examine the cabin and Squall will change into an astronaut! Head for the air lock, through the door on the left in the locker room. You can't get Rinoa back to the place... Now head back to the control room and you will have an event of Rinoa breaking the circuits of that trapped monster... Now the ship has trouble as it is heading near the cursed planet. Now talk to everyone and they will head for the escape pod. Talk to Ellone and head right from the controls. Talk Ellone who was on the elevator and you will find a Save Point there. Head right and talk to Ellone. Next examine the unoccupied pod and you will view an FMV: ** FMV ** The escape pod has removed from the main shuttle and watch the end of the shuttle, Ka-Boom! Next Ellone will come out and has a flashback... Rinoa is on a Galbadian Truck with Irvine, a very funny sequence and followed by the talk with Zell at Balamb Garden. Next you will have the sequence after you have defeat Edea at the end of Disc 2. Rinoa has been possessed by the Sorceress from the future... and you will have a long event. Here is the summary of the event: Rinoa starts to float past through the space. As time passes, Rinoa is floating closer and closer. Next you will have a couple of FMVs of Rinoa regaining her consicious after her bangle floats up. She starts to think of Squall and operate her oxygen tank.. actually this is in Squall's mind. Squall started to exit from his chamber and help Rinoa and head out of the escape pod and reaches for Rinoa. Next you will have a mini-game of Squall catching Rinoa, which is about 2 minutes to catch Rinoa.. Just simply position her in the middle of the screen and press X to secure the position You will be automatically reunited with Rinoa after you have secured Rinoa.. Now Squall will carry his love and carry her forward in space and found a giant ship [Ragnarok] shown in a cool FMV. They will then enter the ship. Next examine the panel on the left and it will close the air-lock. Now head up and you will have some short conversation. Now go through the door and you will find out that the ship has been infested with gigantic monsters. Head down stairs and you will have to fight eight of them. Here are the general stats of these monsters. You will win stones such as Holy Stone, Shield Stone, Barrier Stone and the Ultima Stone. Stealing from them through the Mug command, will result your characters nabbing items such as Wizard Stones instead. INFORMATION on Propagators ____________________________________________________________________ | STATS | DRAW | STRATEGY | AP | |____________________|__________|_____________________________|______| | LEVEL: 39 HP:4900 | Thundaga | This guys may have very | 5 | | | Curaga | damaging attacks, but they | | | | Esuna | do have serious errors. Use | | | | Life | GFs and magic to dealt out | | | Attacks: Claw Swipe| | damage. When either Squall | | | Silence | | or Rinoa is down, draw Life | | | Blind | | and Curaga and you will be | | | Thundaga | | back to full health ! | | | BiteBite | | Cast Zombie on them and use | | | | | Phoenix Down/Life Magic to | | | | | kill them. | | |____________________|__________|_____________________________|______| Here is a map of Ragnarok: 1ST FLOOR ============================================================== | L E G E N D | Exit ____________________ | --------------------| __/ \__|DP | | SP | | Red Aliens | | | | | | |

Purple Aliens | | | | | | | Green Aliens | To \

\ | | | | Yellow Aliens | 2nd / / | | | | SP Save Point | Floor |________|___/ \___|__|_/\____| | |--| Stairs | | |--| | DP Draw Point | |

|--| | /\ Doors | | |--| | E Elevator | |____________________| | C Controls | | | 2ND FLOOR ============================================================== ________ | C | To | | 1st Floor | |_______ ___ | | || \/ | |____/\__| |_E_| | | | | | |_______/ \_______| | DP |--| |____ _____|--| | | |--| |_/ \_| To 1st Floor | | | | | | |__/\_| To Airlock ======================================================================== ______________________________________________________________________ | Question No.5 | | Q. How do I defeat those Ailens at the Ragnarok? | | A. Well, this is quite simple. You will not encounter any random | | battles here. Firstly you must defeat those ailens with the same | | colour first. Let's says if you have defeated the Purple | | Propagator in the main compound, you must then fight the Purple | | Propagator at the other side [refer to map]. If you did not, they | | will regenrate and you will fight them all over and again. Certain| | Draw Points will appear after you have defeated them. There are 4 | | kinds of aliens and they are different in colours and there are | | two of the same kind. | |______________________________________________________________________| After defeating all the aliens, head for the elevator where you found the green monster and you will have an event. Squall taking control of the seat and there you will hear the song below... a lot of mushy stuff. Here is the lyrics that are taken from Heero Yuy's FF8 FAQ and thanks to Rei Urabe for sending the lyrics. -------------------------------- ----- E Y E S O N M E ----- -------------------------------- Whenever sang my songs On the stage, on my own Whenever said my words Wishing they would be heard I saw you smiling at me Was it real or just my fantasy You'd always be there in the corner Of this tiny lttle bar My last night here for you Same old songs, just once more My last night here with you? Maybe yes, maybe no I kind of liked it your way How you shyly placed your eyes on me Oh, did you ever know? That I had mine on you Darling, so there you are With that look on your face As if you're never hurt As if you're never down Shall I be the one for you Who pinches you softly but sure If frown is shown then I will know that you are no dreamer So let me come to you Close as I wanted to be Close enough for me To feel your heart beating fast And stay there as I whisper How I loved your peaceful eyes on me Did you ever know That I had mine on you Darling, so share with me Your love if you have enough Your tears if you're holding back Or pain if that's what it is How can I let you know I'm more than the dress and the voice Just reach me out then You will know that you're not dreaming Thanks to Hahaha Hahaha for the missing line in the third paragraph. Thanks to Yee Seng Fu for his correction on the lyrics. Thanks to Franksiskus Febrainto ^0^ for his correction on the 4th paragraph. Thanks to Marcus "vegeta" Colombo for the correction. After that wonderful and romantic song, you will be now controlling Ragnarok and will be landed on the sandy area. There you will meet the people of Esthar including Professor Odain's assistant. Next Rinoa will leave [she has been accused of being a Sorceress]. Head back to Ragnarok and enter the meeting room [the place where you find the controls, marked "C"] There you will find Irvine, and the rest except for Edea and Rinoa. After some conversation, you find Selphie and Irvine moving out. Once you approaches Quistis, the ground will started to shake, because Ragnarok has landed off from the ground! Now head for the controls room and you will find Selphie as the pilot! Now you will be back at the World Map. Here are the controls of Ragnarok. BTW, there is a Draw Point {Life} at the junction where you find the stairs that led to the main hall of Ragnarok. A hidden draw point {Full-life} can be found in the cabin where you find the Save Point. ______________________________________________________________________ |----------------------------------------------------------------------| |C O N T R O L S O F R A G N A R O K | |----------------------------------------------------------------------| | Up/Down : Causes Ragnarok to descend/raises | | Right/Left : Allows you to rotate the Ragnarok | | R2 : Changes camera view. | | Square : Causes Ragnarok to move forwards | | X : Causes Ragnarok to move backwards | | Circle : Board/ Unboard | | Select : Opens World Map (Spot view, side map, full map) | | Triangle : Inside Ragnarok | | Start : Pause the game. | | Left Analog Stick - Moving it up and down causes the change in the | | attitude. Move it left or right can causes the | | Ragnarok to make a left or right run. | | Right Analog Stick - Move it up causes the Ragnarok to move forward.| | Moving it down causes the Ragnarok to travel | | backwards. | |----------------------------------------------------------------------| |______________________________________________________________________| Now the screen will switch to the World Map, where the Ragnarok is flying over the Esthar-Khasabald Desert. Just land your air-ship and you can save your game after your character has exit from the Ragnarok. _____ / 5.9 \_________________________________________________________________ ======================================================================== Rescuing Rinoa from the Sorceress' Memorial Hall! ======================================================================== After done with all the tour, head for the Sorceress' Memorial Hall. Now enter the Memorial Hall. Next walk up the stairs and there is a Draw Point {Stop} in this area. Talk to the Esthar Soldiers at the gate and they will allow you to enter the Memorial Hall. Next you find Rinoa, who is being trapped inside a chamber and the scientists experimenting on her. Next your members will try to stop them and thus giving Squall a chance to stop them. Next head left and approached the captured Rinoa you will have an FMV: ** FMV ** Rinoa is finally being released by her lover, Squall and they will hug each other and thus leaving the Memorial Hall. [isn't this similar to FMV in the beginning of the game, just as there is some difference in the background.] Now with Rinoa back in your hands, head to the entrance and you will be allowed to leave.. There is some sort of communication between Squall and the huge guy... Next back at the Ragnarok, your party will be asked by Rinoa to head to Edea's house. But before proceeding there, I would suggest that you should try to get the remaining GFs, making preparations for the final showdown and also unlock the remaining quests. Note that there are a lot of stuffs you can get by solving the quests. Plus you will be able to experience the toughest competition of FF8! ______ / 5.10 \________________________________________________________________ ======================================================================== The Great World Tour Part II ======================================================================== I have recieved a lot of e-mails regarding whether is it important for you guys to level up? The answer is yes! But due to the following reasons: R: Monsters have lower levels and HP when your character's HP is low. A: This is true but remember that if your character's level is low, your HP and other attributes will be low. The BOSS are still very tough even with low levels and one good example is Fujin and Raijin in Balamb Town. You need to level up as that will give you all the chances to get all abilities, more items and ease of finishing the game. A lot of people has been depending on GFs to win a battle, but here is a tip. Your characters can become stronger once they have higher levels and you can't always rely on GFs as there is a battle where you can't use them.. at that occurs in the beginning of Disc 4. R: When is the right time to level up? A: For me, I have gone under a few stages of levelling up and just pass through the quest at ease. In fact, you need to level up before you head to the Lunatic Pandora at the end of Disc 3. I have choose the following times: A Mini Level Up Guide by Scott Disc 1: There is no need to level up for you can make use of GF Cactuar's Attributes bonus to make Rinoa and Irvine stronger [they have join you quite late in the game]. But there is a need for Squall to reach at least level 18~20. [if you don't want struggling battles] Disc 2: Before heading inside the Missile Base - I choose this time, just to give Irvine [which I have put in that team always] levelling up. Remember that you need to undergo battles to get items for Quistis Limit Breaks and unlock Selphie's hidden spells through her Limit Breaks. (it's necessary). But building them up to level 25 will be sufficient, so that you can draw Tornado form Thrustaveis [those purple birds.] If your characters have higher levels, you can draw intermediate spells. The Great World Tour Part I - I would spell the time here to get GF Odin and at the same time, getting upgrades for Squall's weapon. You need to get at least level 40 for all characters to pass through the game with ease. You can draw GFs without any problems. Disc 3: At the beginning of Disc 3 - Actually it is not an upgrade, but to get the intermediate spells such as Meltdown [which is important], level up Levathian and Diablos to get Recover and Mug respectively. You need to have them for the final battle. Also here are the tips where you can get major magic: - Firaga, Blizzaga, Thundaga - get them from Jelleyes [they looks like a hourglass and their main colours comprises of red-blue-white. - Esuna, Curaga. Get them from Mesmerize (white horse with a huge horn) found in Trabia continent [snowfields], they can give you a lot of support spells. - Meltdown - get it from Gayla [white colour string-ray] found in the snowy Trabia continent. - Key status elements - you will definately need them to battle a certain monster: Sleep, Confuse - get it from Grat [found in Training Center]. You need to stock 100x for all characters! Berserk - get it from Wendigos found in Great Plains of Galbadia, it is just outside Deling City. Bio - get it from Anacondour found in Vaunly Canyon [area is just outside Timber area] Siren's Treatment and Alexander's Revive will be optional but with them, your party is not going to lose that easily. You need to have GF Cerberus and Diablos match together and junction those four magic to ST-Def-J. Stick these for Zell, Squall and Rinoa until they have reach level 50. The Great World Tour II - You are going to face the Final Showdown and this is your second last chance to get level up. You need to get all the remaining GFs, especially Bahamut [for it's Str +60%, Mag +60%] and Cactaur [for its Attributes Bonus]. Do the following in order: 1. Get Lion Heart weapon - and perhaps everyone's ultimate weapon. Get Doomtrain at the same time, while getting the ingredients with the first three. Master Med Data and get Med LV Up, then change your Remedies into Remedy+. BTW, this is still not the time to use Amnesia Greens as it is way too earlier, otherwise, you will lose a couple of important abilities. 2. Get GF Cactuar. Equip Str Bonus, Mag Bonus and Vit Bonus to a training character until level 90. You will be amazed by the solid stats. Do this for all characters [This is going to take a long time, but it will make your characters so strong that no one can defeat them]. Ideal places for level up are Island closest to Hell and Heaven [refer to the World Map at my FF8 website]. You can choose to get Tonberry before you level up as it is not that tough. 3. Get the remaining GFs [Bahamut and Eden]. You can make use of Deep Sea Research area for getting the remaining ten levels as you can get Curse spikes and Dark Matter for Quistis 4. Complete Quests and get all abilities for all GFs. Re-modify to optimize the party! Well, do you know that it's high time for capturing the remainding GFs. But before you could head for these places, first you can find hidden Draw Points at the following places: 1. Back of Dollet Communication Tower {Pain} (Do this with the Ragnarok) 2. Train Tunnel located in front of Deling City. {Esuna} 3. Train Tunnel located near Timber Town {Fira} 4. Train Tunnel located near Balamb Town. {Esuna} 5. Northen Tip of Long Horn Island {Aura} Note you can enter FH by positioning Ragnarok vertically on the top so that the shadow will be covering the city and you will find Ragnarok landed near the FH's Windmill (You will find Martine there). You can also enter a new place called Esthar Airport. Now there are a piece of bad news, that is you will encounter very powerful beasts such as Behemoths, Iron Giants, etc. at Esthar City Area. ------------------------------------------------------------------------ Places of Interest ------------------------------------------------------------------------ Cactuar's Island Also you want fast AP level Up, head for the Cactuar Island marked on the southeast corner of the World Map, you find a green Cactuar, that's the Jumbo Cactuar! (Defeat it so that you can get a new GF!) But there are some great news, you will encounter Cactuars which may give you a single digit EXP, but they give 20 AP! But note that your characters have low hit rate and they will ran away, thus giving you nothing. Squall never misses a shot. The Island closest to Hell This island is located at the most western area of the World Map __________________ | | It is located on the western area from Galbadia | iiii | continent. It is rather a huge island, without |* i iiiii | shores for Balamb Garden to reach it. This is | iii | typically a great area as it has tons of spells | | for you to draw [Ultima, Flare, Triple, | | Full-Life, Aura, Meteor, Quake] |__________________| Key: * Island closest to Hell Fig 10.0 iii Galbadia Continent To draw those spells, use Diablos' Enc-None to walk around the border to get it and within the area. Press Circle to search... The Island closest to Heaven This island is situation to the most northeastern area of the World Map. You will find it surrounded by the huge Grandid Forest along with some islands. It has also no shores. _____________________ | * | It is quite easily to read the map [hopefully] | GGGGGGG | Legend: | tttGGGGGGG | * Island closest to Heaven | mmm eee | GGG Grandid Forests | mmmm eeee | mmm Morded Plains | eeeeeeee | tt Trabia Continent | cccceeeee | eee Great Plains of Esthar | ccccceeee | ccc Esthar City Area | eeeeee aa| aaa Abadon Plains | eeee aa | mi Minde Island | mi aaa | | | Fig 10.1 Balamb Garden's Classroom For those, whom have missed the opportunity of viewing the Timber Magazines that you have collected, here is a chance! You can find Balamb Garden being docked at FH. Just simply landed your Ragnarok and head for Balamb Garden. Now finished up drawing up magic spells as it's high time for you to level up, make sure to fight more monsters and gain more GF's abilities such as Alexander's Revive and Leviathan's Recover as you are going to fight the most toughest guys in Disc 3. It's also high time to level up. There are four places where you can find the remaining GFs. It would be better to get everyone's most powerful weapons [refer to Ultimate Weapon Upgrading Guide which is listed below] ______ / 5.1a \_______________________________________________________________ ======================================================================= Utimate Weapon Upgrading Guide ======================================================================= This really too maddening! I have virtually received over 200 e-mails on weapon upgrading... Is it that hard? It also took me a day to understand the system [JP version, I don't know much about Japanese!] Here you will only find answers to the Ultimate Weapons [final weapons for each character] and how to get the ingredients. First of all, I need to start off with the following facts [some of them are good news and bad news..] 1. You don't necessary need the Weapon Mon Magazines to get the weapons. I have actually play back an old file [which I have forgotten to get the magazine, Weapon Mon 1st Issue]. As a result, I ended training and gotten numerous amounts of ingredients for the Lion Heart. As I was about to tune up Irvine's weapon, Exector, which is found Weapon Mon Aug. I found the Lion Heart is upgradeable.. as I have gotten the requirements! So it is not necessary to get them unless you have gotten the requirements. 2. Squall's Lion Heart can't be gotten in Disc 1... Why? In Disc 1, you are only limited to travelled within the Galbadia Continent which makes it impossible to get to the ingredient, "Dragon Fang" However, it's possible to get it at Disc 2 onwards. I have found another place to encounter Blue Dragons. Plus it applies to almost all other characters. You may need to play card intensively.. by getting over 20x Elynole's Card [that's mad..] and converts them through Card-Mod-RF. Still, I would prefer to get the first few weapons before that fight begins. 3. Rare Items such as Moon Curtains, Med Kit, Doc's Code can't be gotten from battles, instead you need to undergone a couple of refinement process. This makes me earned for the Accessories to come back. This will work much easier if you have gotten a Pocketstation. [unfortunately, I don't own one.]. For those whom have read my Monsters FAQ (also found in GameFAQs), you should have seen the ultimate disaster in getting 1x Holy War.. 4. Certain weapons required items are very hard to get... Examples are Adamantine, Energy Crystals etc. [the monsters that own them are even more tougher. One good example is the Ruby Dragon, which has an awesome HP of 89,100 at Level 100] But it's possible to defeat it. Locations of Junk Shops -| Balamb Junk Shop - left of the screen of the town centre. -| Deling Junk Shop - in the Parade road -| Dollet Junk Shop - found within Noutilus -| FH Junk Shop - found on the right of town centre, cross the | planks -| Esthar Junk Shop - it's Don Juan's Shop! -| Man at Garden - it's the Card Magician Joker! You will find him at the Training Center (randomly) I hopefully you basically know the menu set-up look like. If not, refer to the diagrams below [this diagram looks identical to the Junk Shop menu]: ___________________________________________________ | Title of Junk Shop | |___________________________________________________| | Squall Leonhart | |___________________________________________________| | | | | Steel Pipe | Revolver 100 | | 1 (3) | |> Keer Trigger 200 | | | Cutting Trigger 400 | | Screws | Flame Saber 600 | | 2 (30) | | | |___________________________________| | | Strength 45% -> 48%^ | | | Accuracy 255% -> 255% | |_______________|___________________________________| Well, time for some explanations. The numbers in the brackets are those that you have in your ITEM inventory. If the numbers on the left exceed the numbers in the brackets, then you will be unable to perform an upgrade. In case, my English is a bit too hard to understand... _ _ _ _ _ the name of the ingredient ____/_____________ | Adamantine | | 1 (0) | | \_ _ _ _ _ available in your item inventory |__ requirements In this above case, you can't perform an upgrade. The weapon [as you may guess it's the Lion Heart]. Why, you don't have the item produce an upgrade. (0) is definitely less than 1. It is pretty easy to understand. If that's not clear, there's nothing I can do... Note that you can de-graded your weapon back to it's original form, but the used materials will be gone forever. If the number 48 is yellow in colour, that means there is an increase in attacking power. But if the colour of the digits is red, which means that your previous upgraded weapon is much better than the weapon you have chosen to upgrade to. [For example, Flame Saber is obviously a better weapon compared to the Cutting Trigger.] VERY IMPORTANT NOTE (regarding combat) You can't get an item from a monster by winning IF you had steal from a monster during combat. How to equipped Mug? Refer to Basic Tutorial. Examples: 1. You fought 2x Adamantoise and you mug one of them [get an item, let's say Whisper for an example.]. You will not get Adamantine even though you have defeat the other one. Adamantine can be ONLY obtained if you defeat BOTH Adamantoise and do not mug them! 2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and when you defeat it you get nothing. 3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal [level 80 and above] Okay, time for the requirements.. Lion Heart S q u a l l L e o n h a r t ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the northwestern area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Dragon Fang Quantity needed: 4x What it does: Dragon fang with recovery force Where to get it: Defeat 1x Blue Dragon Encounter Monster: - Island closest to Hell (about 1/10 chance) - Winter Island (where you find the Shumi Tribe), go near the mountains. (about 3/10 chance) Card Mod: n/a Refine: n/a ------------------------------------------------------------------------ Name: Pulse Ammo Quantity needed: 12x What it does: Ammo that contains powerful energy Where to get it: Through Ifrit's Ammo-RF [you must gotten F Mag-RF] * 1x Power Generator --> 20x Pulse Ammo * 1x Laser Cannon --> 5x Pulse Ammo * 1x Energy Crystal --> 10x Pulse Ammo Encounter Monster: I would recommend you to get Energy Crystal as there is a huge variety of monsters that possess it. The rest considered "extremely" rare. To get Energy Crystal: - Defeat Level 80 and above Ruby Dragons/ Behemoths - Defeat Level 50 and above Elynoles I would go for Elynoles as there is a secret area where you can encounter them to as much as you want! Refer to Section 5.10 for more details. If you have problem doing that, level up to level 80 and the commonly found Ruby Dragons. [you can encounter more frequently at hilltops of Esthar.] Card Mod: 10x Elynole's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ Shooting Star R i n o a H e a r t i l l y ------------------------------------------------------------------------ Name: Windmill Quantity needed: 2x What it does: Windmill containing wind energy Where to get: Defeat Abyss Worm/ Thrustaevis Encounter Monster: Abyss Worm Galbadia- Dingo Desert (Outside D-District Prison) Esthar- Khaskabald Desert Thrustaveis Great Plains of Galbadia Galbadia- Montersou Plateau (hilltops) Card Mod: 1x Abyss Worm's Card -> 1x Windmill 1x Pandemona's Card -> 100x Windmill Refine: n/a ------------------------------------------------------------------------ Name: Regen Ring Quantity needed: 2x What it does: GF learns HP +20% Ability Where to get: Defeat Torama Defeat Chimera Defeat Mesmerize Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry) Chimera: Island closest to Heaven/ Khaskabald Desert Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains. Card Mod: 10x Chimera -> 1x Regen Ring Refine: n/a ------------------------------------------------------------------------ Name: Force Armlet Quantity needed: 1x What it does: GF learns Spr +40% Ability Where to get: Defeat Malboro/Ochu Brought at Esthar Pet Shop with Familiar for 20,000 gil. Encounter Monster: Malboro/Ochu - Island closest to Heaven Card Mod: n/a Refine: 10x Mag-J Scrolls -> 1x Force Armlet [GFAbil Med-Ref] ------------------------------------------------------------------------ Name: Energy Crystal Quantity needed: 2x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ Ehrgeiz Z e l l D i n c h t ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the northwestern area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Dragon Skin Quantity needed: 4x What it does: Durable dragon skin Where to get it: Defeat high levels Anacondaur. (rare) Encounter Monster: Galbadia- Hasberry Plains [forests and hilltops] Timber- Vaulny Canyon [forests] Card Mod: n/a Refine: n/a ------------------------------------------------------------------------ Name: Fury Fragment Quantity needed: 1x What it does: Stone that contains morale Where to get it: Mug Blue Dragon or Defeat (low levels) Ruby Dragon. Defeat Grendel (rare). Encounter Monster: Blue Dragon - Trabia- Winter Island, Island closest to Hell. Ruby Dragon - Island closest to Hell/Esthar- Nortes Mountains/ Centra- Lenown Plains Card Mod: 4x Blue Dragon's Card -> 1x Fury Fragment Refine: n/a ------------------------------------------------------------------------ Save the Queen Q u i s t i s T r e p e ------------------------------------------------------------------------ Name: Malboro Tentacle Quantity needed: 2x What it does: Allows Quistis to learn Blue Magic, Bad Breath. Where to get it: Mug/Defeat Malboro Encounter Monster: Island closest to Heaven/ Esthar- Grandid Forests Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle Refine: n/a ------------------------------------------------------------------------ Name: Sharp Spike Quantity needed: 4x What it does: Long sharp claw Where to get it: Defeat/Mug Death Claw/Grand Mantis. Encouner Monster: Death Claw - Galbadia Garden (Disc 2), Centra- Lenown Plains (forests) Grand Mantis - Centra- Lenown Plains Card Mod: 1x Grand Mantis' Card -> 1x Sharp Spike 1x Death Claw's Card -> 1x Sharp Spike Refine: n/a ------------------------------------------------------------------------ Name: Energy Crystal Quantity needed: 4x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ Exector I r v i n e K i n n e a s ------------------------------------------------------------------------ Name: Dino Bone Quantity needed: 2x What it does: Large dinosaur bone Where to get it: Defeat T-Rexaur [mug at low-levels] Encounter Monster: Balamb- Accauld Plains (forests), Island closest to Hell/ Balamb Garden- Training Center Card Mod: 1x Armadodo's Card -> 1x Dino Bone 2x T-Rexaur's Card -> 1x Dino Bone 1x Sacred's Card -> 100x Dino Bones Refine: n/a ------------------------------------------------------------------------ Name: Moon Stone Quantity needed: 1x What it does: Holy moon stone with monsters living inside Where to get it: Mug Torama / Mug Elnoyle. Encounter Monster: Both - Esthar City Torama - Great Plains of Esthar/ Deep Sea Deposit Card Mod: n/a Refine: n/a ------------------------------------------------------------------------ Name: Star Fragment Quantity needed: 2x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/ Esthar City. T-Rexaur - Balamb Garden- Training Center/ Balamb- Accauld Plains/ Island closest to Hell Card Mod: 3x Iron Giant -> 1x Star Fragment Refine: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 18x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ Strange Vision S e l p h i e T i l m i t t ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the northwestern area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Star Fragment Quantity needed: 3x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/ Esthar City. T-Rexaur - Balamb Garden- Training Center/ Balamb- Accauld Plains/ Island closest to Hell Card Mod: 3x Iron Giant -> 1x Star Fragment Refine: n/a ------------------------------------------------------------------------ Name: Cursed Spike Quantity needed: 2x What it does: Allows Quistis to learn Blue Magic, LV? Death Where to get it: Defeat Creeps, Death Claw, Forbidden Mug or defeat Tri-Face. Encounter Monster: Creeps - Ultemicia's Castle, Galbadia Garden Death Claw - Centra- Lenown Plains, Galbadia Garden Forbidden - Centra Ruins, Esthar- Nortes Mountains Card Mod: 1x Tri-Face Card -> 1x Cursed Spike Refine: n/a ------------------------------------------------------------------------ Well, that's all for weapon upgrading. If it isn't clear, there is really nothing else that I can do. _______ / 5.10b \_______________________________________________________________ ======================================================================== Get GF Cactuar at Cactuar's Island! ======================================================================== To Identify The Sabontander Island.... It is somewhere in south-east area on the World Map, located in Centura Area. The place has seem to have a green cactuar icon, moving about [that's is the Jumbo Cactuar!]. Make contact with it, by walking approaching it but not using Ragnarok! It is a HUGE one, not those tiny cactuars! _____________________________________________________ |The Cactuar is a bit tough. First of all, try to | |get Water spells which can be drawn from Giant Mantis| |Fastitocalon-F. Junction 100x Water spells to | BATTLE TIP |Squall's Elem-Atk-J so that you can inflict the | (!) |maximum damage on the BOSS. Refer to Part II for | |some more strategies or the Monster FAQ for help! | |_____________________________________________________| * Giant Mantis [huge spiders with a pointed tail] are found in forests of Lenown Plains [outside Edea's House]. To draw Water from Fastitocalon-F found in shores of the world, make sure your characters are at least level 30, so that you can draw Water. _________ / BOSS 25 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Cactuar's Island - Jumbo Cactaur xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Jumbo Cactuar Level: 40 HP: about 60,000+ Attacks: 10,000 Needles, Ker Plank. Facts: Weak vs. Water, Leviathan Draw: Meltdown, Demi, Tornado AP gained: 20 Mug: 3x Cactus Thorn Win: 1x Gaea's Ring ------------------------------------------------------------------------ Jumbo Cactuar's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||| |||| INT SPI |||||||| | DEX EVA | ------------------------------------------------------------------------ Strategy The Cactuar is very tough [but it is no where as tough as the Ultima and Omega Weapons]. Make sure you have accquired the Levitahan with the GF Boost and the Recover Ability. The BOSS is weak against Water. Next make sure everyone has Life-restoring items or Life magic. And make sure you have accquired Regen. Have strong magic junction to Str-J, Vit-J and Spr-J. To start off the battle: You need to get Aura spells [which can refine through Leviathan's Supt Mag-RF by using Fury Fragment.] Fury Fragment can be mugged from Blue Dragons (you can encounter them by moving around near the hills). Beforehand preparations: 1. Get Lion Heart Gunblade (refer to Weapon Upgrading Guide for more information) 1. First of get at least 20x Aura 2. Junction 100x Water to Elem-Atk-J (for Squall) 3. Boost your characters' HP to at least 4000+ each by junction magic through HP-J. Applies to Str-J and Vit-J too. 4. Give a character intitative and give him/her Aura spells. During battles: 1. Start off the battle by casting Aura on Squall 2. Next draw-and-cast Meltdown to lower the Jumbo Cactuar's Vit. 3. Have Squall use his Limit Breaks. You will get to use other Limit Breaks as Lion Heart gets on random. To use Limit Break, keep on tap the Triangle button, until it gets to Squall's turn and you will see an arrow on the right of Attack. 4. Revive any dead character with Life [don't bother to waste Full-lifes] as it will get the character to critical status. However always keep one of the characters with his/her HP to it's maximum. 5. Squall can does 9999 HP damage to the Jumbo Cactuar partly to the Elem-Atk-J Combo. Just keep on using Limit Breaks and revive dead characters with Life. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Hmm.. You have finally cross the barrier and it's now time to level up your characters. Refer to mini-levelling up guide for more information. _______ / 5.10c \______________________________________________________________ ======================================================================= Centura Ruins - King Tonberry ======================================================================= NOTE: If you are not quite sure about the location of the ruins, you can find a good map at Final Fantasy: Worlds Apart HTML address: http://www.ffnet.net And of course ChaRle5!'s world map. [http://members.xoom.com/hkcomic_net]. This map can also be found at my website. [http://risland.virtualave.net] * You need to defeat GF Odin in order to do this section. This section can also be done in Disc 2 after you have gotten GF Odin. Head back to place where you get the Odin. Next head for the compound where the stairs and the atrium. Find a hidden Draw Point in front of fallen pillar on the right {Life}. Now walk around there and wait there for battles against Tonberry. Stay there and do not walk up the stairs! _____________________________________________________ |This section is rather tough. Get as many Tents and | |Pet Houses as you can. After about three Tonberry | |fights, head back to the World Map and use the Tent | |and Pet House to recover lost HP. Try to keep your | BATTLE TIP |character's stats at the critical status to conserve | (!) |important spells such as Aura and Ultima. It is also | |better if you have gotten every character's ultimate | |weapons. After everyone is fully healed, head back | |and fight again. | |_____________________________________________________| General Tips for fighting Tonberry * Before facing the Tonberry, get 100x Death spells junction ST-Def-J. ___________________________________________________________________ | Status | Strategy | AP | |_______________|_________________________________________|_________| | Level: 38 | Tonberrries are very tough as they can | 1 | | HP: 22,600 | cast Death Spells to your party members | | | | your members. Have one member with the | | | ATTACKS: | ITEM command. Use Phoenix Downs or Life | | |.Everyone's | magic on dead allies. Next use GF | | | Grudge | Leviathan Recover to restore lost HP | | |.Chef's Knife | The Tonberry wastes most of it's turns | | |.Death | by moving forward before excuting the | | | | Chef's Knife. | | | | GF Diablos is a great GF for this battle| | |---------------| defeating Tonberries as due to its 3/4 | | | Win: | Demi damage. The key victory to defeat | | | Chef's Knife | Tonberries is by using GFs [with Boost] | | | | and Limit Breaks. Try to keep one | | | Mug: | character in critical HP, so that you | | | Chef's Knife | don't Aura to enable Limit Breaks. BTW, | | | | Degenerator does not work on Tonberries.| | |_______________|_________________________________________|_________| After the 20th Tonberry has been defeated, you will fight the King Tonberry and it is the beginning of the BOSS fight! _________ / BOSS 27 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Centra Ruins - King Tonberry xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: King Tonberry Level: 90 HP: 120,000 Attacks: Chef's Knife, Earthquake, Everyone's Grudge, Death Facts: n/a Draw: Death, Curaga, Full-Life AP gained: 21 Mug: n/a Win: 1x Royal Crown ------------------------------------------------------------------------ King Tonberry's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI |||| || DEX EVA | ------------------------------------------------------------------------ Strategy This cookie is a lot tougher as it's more fast-moving compared to ordinary Tonberries. It has very damaging attacks. The Earthquake Stomp will cause all allies to be attacked in the process. The BOSS also has other quite damaging moves such as The Everyone's Grudge, which dealt about 1000+ HP damage to one character. Use Limit Breaks and high damaging spells such as Ultima and use it on the BOSS. Use GF Cerberus on your party and you will be able to cast three spells in a row. Note that this battle is continous from the 20th Tonberry fight, that's why you will gain an extra 1 AP ^_^. There is also another way to get great spells such as Aura/Meteor/Flare, refer to Part II cheats section. Make sure that you have acquired Expendx 1-2, so that you can cast Aura twice for the price of one. (Thanks to Hahaha Hahaha for the draw list of the Tonberry.) Step-by-Step Strategy 1. Summon GF Cerberus for one character while have one character to cast Aura on Squall and other to cast Meltdown on King Tonberry. 2. Once Cerberus have been summoned, cast Protect and Regen while having Squall to use Limit Break on the Tonberry. Have one character as a support healer. I would recommend that you have Rinoa or Selphie. 3. Make use of Limit Breaks to kill off the BOSS. Try to keep one character with his/her HP to its maximum. So that the Earthquake Stomp does not wiped out the entire party. 4. Revive dead characters as soon as possible. Equip Auto-Haste, junction Triple/Double to boost up Speed through Spd-J. 5. Just keep on using Limit Breaks and victory will be yours. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx _______ / 5.10d \_______________________________________________________________ ======================================================================== Deep Sea Research Center - Getting King of GFs ======================================================================== __________________ | | The Deep Sea Research Center is located at the | | south western of the World Map. Below is the | | enlarged version of the section. Just flew west |x ---EH | from Edea's House to extreme left of the World |__________________| Map. It is kinda hard to find it hence try to World Map View pilot the Ragnarok low and you should see traces of water splashing. Note that Deep Sea Research Center is not located directly west from Edea's House. In fact, it is a bit southwest from Edea's House. Locating it may takes a few tries just like the White SeeD Ship, hence try it. It is somewhere near that spot. Enlarged View ______________________________________________________________________ | _______ ________\ xxxx| | | | / xxxx| | | DSRC |--------------------------------------------\EH | | |_______| \--- --- -- | | ----| |______________________________________________________________________| _________________________________________________ |A summary of the monsters here. Here is the list | |of monsters: Bombs, Anacondours, Buel and Ruby | |Ruby Dragons. They are mostly weak against Cold | BATTLE TIP |So junction Blizzaga to your character's Elem-Atk| (!) |-J. Junction Firaga to Elem-Def-J, so that you | |can turn the enemies' attack into a mere bug bite| |_________________________________________________| So as you enter the Research Center, you find your members talking to each other at the entrance of the left, pick any options during the conversation. After a while, your party will enter the Research Center. The Research Center has been powered a light secruity system. The moment you move in the Research Center while the "light" is on, you will fight monsters such as Ancondours, Buels and Bombs. The moment the lights went off, move until you have the chance to examine the light source. Pick first option for the first question and you fight a Ruby Dragon [remember the dragon where Laguna has fight as an acting knight?]. Pick the second option for the second question and you will fight another Ruby Dragon. Ruby Dragon's Fact File _____________________________________________________________________ | Draw | Strategy | |________________|____________________________________________________| | | The Ruby Dragon has more damaging attacks and | | Firaga | are much tougher. They have Meteor spell and Flare| | Reflect | This opponent is very smart as it casts Reflect on| | Flare | oneself so that your magic will be reflected back | | Meteor | to you. To defeat it, certainly takes a lot of | |________________| time. It has also a very deadly weapon, Breath | | | which does an astonishing damage of 8000 to your | | Attacks | characters whose Vit is below 90. Hence junction | |________________| magic to Vit-J for all the battling characters and| | Claw swipe | you should be able to survive the attack. | | Meteor | | | Demi | Step-by-Step Strategy | | Reflect |1.Cast Meltdown on the Ruby Dragon to reduce its Vit| | Firaga |2.Cast Aura on Squall to make use of his Lion Heart | | Breath | Limit Break. | | |3.Make use of GF Cerberus to cast Curaga for quick | | | restoring of HP. | | |4.Have Squall keep on attacking and this monster | | | will be down in no time. | | | | | | Alternate Strategy by Crystal Power | | | Make use of Quistis' Degenerator as it simply | | | dealt an instant death attack against the monster.| | | | | | Status Attacking Strategy | | | Give two characters 100x Sleep being junctioned to| | | their ST-Atk-J while have Squall junction 100x | | | Blind to his ST-Atk-J. While the Ruby Dragon is in| | | sleep, just keep on attacking with your Limit | | | Breaks. It will wake up from normal attacks but | | | not the Limit Breaks! | |________________|____________________________________________________| * The second fight is a back-attacked battle. i.e. your characters have their back facing the Ruby Dragon. Hold down L2 and R2 to turn around so that you can face the monster. After defeating the two of these, pick the third option [hidden] for the last question, and you fight the Bahamut. _________ / BOSS 28 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Deep Sea Research Center - Bahamut xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Bahamut Level: 40 HP: 42,000 Attacks: Claw swipe, Mega Flame, Flare. Facts: Strong vs. Poison. Wind/Thunder has no effect on the BOSS. Draw: Flare, Curaga, Full-life AP gained: 40 Win: 1x Hyper Wrist, Bahamut's Card Mug: 1x Hyper Wrist ------------------------------------------------------------------------ Bahamut's Attributes Information ||||||||||||||| < HP > |||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI |||||||||| |||| DEX EVA ||||| ------------------------------------------------------------------------ Strategy Here is a brand new strategy against the Bahamut. Summon GF Cerberus and cast Regen on all your characters. Cast Meltdown on the BOSS to reduce the BOSS' high defensive stats. This battle is quite tough, but you can make speed as a killer weapon. Summoning GFs can be a great idea but don't bother to summon GF Quezacotl and Pandemona. Make sure that your characters have acquired their ultimate weapons so that you will have no problem in defeating the BOSS. The BOSS has a killer attack, Mega Flare which does about 3,000+ to all characters, so take note of that. Summon Doomtrain may does a small amount of damage, but it's negative status that makes the GF a valuable one. If your characters are wounded, draw Curaga to heal lost HP and Full-life to restore dead characters. Dish out damage with your character's Limit Breaks will be much favourable compared to summoning GFs. If you haven't gotten Doomtrain, junction 100x Blind for Squall's ST-Atk-J and you will be able to defeat the BOSS as it misses its attack! ALTERNATE METHOD Have Irvine in your party and has 100x Ammo of the most powerful Ammo, Pusle Ammo. Cast Aura on both Squall and Irvine and have them use their Limit Breaks [have their ultimate weapons and junction magic to their strength to 255]. If you are lucky enough, you will see Squall using his Lion Heart Limit Break to finish the Bahamut in ONE turn. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After defeating the Bahamut, you will recieved the card and the place will be in a mess. Return back to Ragnarok, by walking up back to it. _______ / 5.10e \_______________________________________________________________ ======================================================================== Deep Sea Deposit - The Ultima Weapon's Hideout ======================================================================== ___________________________________________________ |This section is very tough as you need to battle | |against a whole list of tough cookies. The best | |method of defeating them is by using Quistis' Limit| |Break, Degenerator. Try to keep at least one of the| BATTLE TIP |characetrs at critcial status whereas the remaining| (!) |two must be have their HP at the maximum. Try to | |seize the opportunity to get a lot of EXP and AP. | |This section is going to be tough and extremely | |difficult for those who have approximately LVl 30 | |___________________________________________________| I have quite a lot of trouble in this, thanks to Steven Bruck, who has told me the way to get to fight the Ultima Weapon! Thanks a lot! I'm really apprectiate it. Without him, I was unable to get the last GF Eden. Too bad, that you can't get the Knights of Round in FF8, otherwise you can easily defeat the Omega... But GF Eden is also great as it does a 5 digit damage with a hit! After defeating the Bahamut, head back to the Ragnarok. Press Triangle while on the World Map and talk to your pals. Next re-enter the Warship Island. Now you will find a Save Point outside the damaged light system. Proceed and climb down. There you will find a Draw Point {Dispel} and you will disperse, examining the underground research facility. Next head for the steam machine and you will have a guide of operating the machine. Your aim is to reach the basement of the laboratory with steam pressure with the 10x gas blocks. ======================================================================== MAP OF THE STEAM LAYOUT FOR WARSHIP ISLAND ======================================================================== ________________________________ | XXX | * KEY LEGEND * |____ XXX | XX Trunk | S | DP XXX | DP Draw Point |____|_____ _XXX_____________| S Steam Machine | |_ / \ | E Elevator | |_ \ 1 / __| D Door | | \____/ |S | |__________ ______________|__| ----:> Use 2 blocks of | |_ / \ | RSP. | |_ \ 2 / __| | | \____/ |S | |__________ ______________|__| ----:> Use 2 blocks of | |_ / \ | RSP. | |_ \ 5 / __| | | \____/ |S | |__________ ______________|__| ----:> Use 1 block of | |_ / \ | RSP. | |_ \ 9 / __| | | \___/ |S | __|__________EEEE______________|__|__ --:> Use 1 block of | | RSP. D | D __________________________ |---:> Have Zell using D | STEAM MACHINE | | the steam machine D___|________________________|________| (2nd Option) ======================================================================== ______________________________________ | Draw Points and Save Point locations |_______________________________ | | | 1. Save Point can be found when you exit from the huge steam machine,| | it's on the left. | | 2. As you reach the next area, you will find another Draw Point near | | the stairs. {Triple} | | 3. At the winding path, you will find a Draw Point hidden under a | | glowing rock. {Ultima} | | 4. If you have equipped GF Siren's Move-Find Ability, you will find | | another Save Point next to the steam machine found at the Deposit | |______________________________________________________________________| ________________________________________________________________________ 1st Area: Fighting the Tri-Face ------------------------------------------------------------------------ Probably the easiest among all the fight in this area. If you have problems in this area, I would suggest that you better retreated. Try to steal [using Mug] to get 100x Curse Spikes which can be converted into Dark Matter and allows Quistis to learn the Shockwave Pulsar. Just keep on hitting the monsters with your attack. You will get Poison Powder if you defeat the monster. [improves your affection with GF Doomtrain]. Junction Firaga to your characters Elem-Atk-J to inflict more damage. ________________________________________________________________________ 2nd Area: Grendel and Imp ------------------------------------------------------------------------ The Imp is rather tough as it could cast several elementals in a row. However it has very low defense. It could cast damaging spells such as Flare and Holy (before its death). Just simply junctioned Silence to your characters' ST-Def-J. The Grendel is weak against Earth/Wind/Holy elements. So use this to your advantage. Also junction Thundaga to the characters' Elem-Atk-J attributes attack. If you have sufficient Holy spells, junctioned it to the character's Elem-Atk-J as the Imp is also weak against it too. ________________________________________________________________________ 3rd Area: Behemoth ------------------------------------------------------------------------ A tough cookie but -very- weak against status elementals such as Poison and Sleep. Seize the opporunity to get Barrier if Quistis does not have Mighty Guard. Here is the method: <> Junction 100x Sleep to Squall's ST-Atk-J, junction Ultima to boost it up to 255. <> Junction 100x Sleep to the second character's ST-Atk-J [second highest attacking power.] <> Equip GF Diablos and Bahamut for the third character [these GFs does 9999 HP to all monsters whose maximum HP exceed 9999!] ________________________________________________________________________ 4th Area: Ruby Dragon ------------------------------------------------------------------------ The most dangerous monster in all areas. There are only a few methods, just junctioned 100x Blizzaga to the characters' Elem-Atk-J. Give your characters as high Vit as possible as that's the only method to reduce its damage. Step-by-Step Strategy <> Junction 100x Sleep to everyone's ST-Atk-J so that you can comfortably use your characters' Limit Breaks at ease. <> Have Squall use his Limit Breaks or make use of Quistis' Degenerator. <> Good spells to boost Vit includes Meteor and Triple. ________________________________________________________________________ 5th Area: 2x Iron Giants ------------------------------------------------------------------------ It may seems impossible to defeat them, but nothing is impossible. Just apply the below method and you can easily defeat them: Strategy Tips: - Give everyone 100x Sleep to ST-Atk-J and 100x Thundaga to Elem-Atk-J. - While the Iron Giants are asleep, summon GFs (Bahamut, Quezacotl and Diablos are good choice!) or use Limit Breaks. - You can win Running Fires (allows Quistis to learn Gatling Gun) or Star Fragments. ________________________________________________________________________ Now the door will open and enter the door. There is a Save Point there and this marks the battle against the monsters listed above. Enc-None or Enc-Half does not help in reducing random battles and you can't run away from any of the battles. Once you have reached the bottom floor, you will see a huge steam machine. If you have equipped Move-Find ability, you will find a Save Point. Use it and save your game. Use the remaining 10 RSP and you will fight the Ultima Weapon! _________ / BOSS 29 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Ultima Weapon xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Ultima Weapon Level 100 HP: ???????? [about 90,000+] Attacks: (Sword Swipe), Gravija, Quake, Meteor, Light Pillar. Facts: n/a Draw: Regen, Dispel, Ultima, Eden AP gained: 100 Win: 100x Ultima Stone, Eden's Card Mug: 1x 3 Stars ------------------------------------------------------------------------ Ultima Weapon's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF ||||||||||||||||| |||||||||||||||||| INT SPI ||||||||||||||||||| |||||||||||||| DEX EVA || ------------------------------------------------------------------------ Strategy He's one of the most toughest BOSS in FF8. It has very destructive spells and high attacking power. It has very damaging spells that could effect all members, such as Gravija [3,000+ per member], Quake [1,000+ per member] and Meteor [2,000+ per member.]. BTW, you WILL get 100x Ultima Stones from the fight! It has also a instant killer weapon [ Light Pillar] that does 9999 damage to a single character. Note that the Ultima Weapon has accquired the Ultima Weapon [Cloud's FF7's Final Weapon!] How to defeat it? Here is a strategy that I have come up with, (it may not works ) Firstly, draw Regen from the BOSS. Summon GF Cerberus and you will be able to cast Regen thrice. Next cast Ultima [3x] on the BOSS and it should does about 5000 HP damage each time. Or if you have Aura, cast it on a member and keep on switching turns until you see an arrow on the right and you will be able to use the characters' Limit Breaks! If you have Protect and Shell, cast it on your party as it serves quite well for defensive purposes. Make sure that you remember to draw Eden from the BOSS before it's death or it will be lost forever! It's possible to defeat the BOSS at low levels, provide that you junction magic to the character's HP. I have used "Lion Heart" to sent a ticket to the Planet Doom for the Ultima Weapon! IMPORTANT ABILITIES: Alexander's Revive and Leviathan's Recover. Tips: It will be better if you have accquired the Mighty Guard, stealing Behemoths at the Great plains of Esthar. This was sent by Heero Yuy. Use it on Quistis and she will have a new Limit Break, the Mighty Guard. Step-by-Step Strategy 1. Have the first character to cast Aura on Squall and the second character to cast Meltdown on the BOSS. 2. While Squall is using Limit Breaks, have the other characters to draw Ultima and have one of them to attack the Ultima weapon with ST-Atk-J with 100x Blind. 3. Once Aura has worn off, cast it again on Squall, revive any dead characters with Life. 4. Have everyone with Elem-Def-J with 100x Quake so that the damage will be absorbed. Just use Limit Breaks until the BOSS has been defeated xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx _______ / 5.10f \_______________________________________________________________ ======================================================================== Obel Lake Mystery ======================================================================== At least, I have finally made this section possible. Thanks to a few contributors for the answers for this mystery. First of all, you need to locate the lake. It is at Galbadia where you will find shallow waters [the colour seems a bit lighter.]. Now there is an arc of land that edges into the lake. Just press Circle and you will see the message below: It's Obel Lake Throw a rock Try humming <-- (this does not work in Disc 1 and 2) A black shadow rose to the surface Throw a rock Try humming again <-- Black Shadow: "...Hello, humans. What a lovely time." "There's something large there...." Press Circle again Black Shadow: "Hello!" Black Shadow: "Can do me a favour please?" (What is it?) <--- (I don't want to hear it.) Black Shadow: "It's my friend, Mr Monkey, can you find him for me?" Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking around and I'm sure to find him." Now you need to find Mr. Monkey... Next examine the lake and choose to "throw a rock" and retreat after you have something like the following message below.. . . . The rock skipped 3 times You need to get a phrase that says "The rock skipped many many times." You will know why later.. Now head to Dollet and you will find a train station near it right. On the extreme left, you will find a forest. [Dollet- Hasberry Plains] and you will have the following message. There is a monkey Throw a rock <--- Sing (very funny.. hahahahaha!) You will ALWAYS miss if you picked a stone that skip between 1 ~ 5 times.. and you will always get this message.. "Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom wear combat boots" If you use the rock "The rock skipped many many times."... you will definitely see this message: "... OUCH! ... D-Darn it ... You're gonna to pay for that!" The monkey will then threw a rock at you and upon inspecting the rock, you will find some carving on it. "URHAEO" Now report back to Black Shadow. You need to talk to the Shadow until he has you the corresponding phrases: 1st rock >>> Balamb Area Phrase: "At the beach in Balamb something special washes a shore all times" Now head to Balamb Town [don't enter it]. Instead search the shore way.. There is a special edge-out of sand when the tides are low. Just check that area and you will find the second rock "STSLRM" 2nd rock >>> That's the rock that you have obtained from Mr Monkey. Anyway, if you can't find him the Shadow will give the following hints: "If he's not around, perhaps he took a train towards Dollet." --> that's when you can't find Mr. Monkey... "Mr. Monkey had a rock like this I think..." that's the clue for that rock... "URHAEO" 3rd rock >>> Galbadia Area "You'll find something on an island of east of Timber, too." It's an elevated island where you need enter through Ragnarok. Enter it through Balamb is possible. But will be very hard... Just search along the land and you find the rock, "REAIDR" 4th rock >>> Galbadia Area "There's also something on top of a mountain with a lake and cavern." Just followed the trails of the river and it will lead to a waterfall. Now landed Ragnarok on top of the mountain and search the edge where you will found the waterfall and you will have the following message: A bird is warming an egg. Check it up <-- Leave it alone Check the egg out and you will have a fight against 2x Thrustaevis, they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found the 4th rock "EASNPD" Writings on the man-made rock: No. Rock Location : Carvings on the rock 1. Balamb rock : S T S L R M 2. Mr. Monkey rock : U R H A E O 3. Timber rock : R E A I D R 4. Lake Cavern rock : E A S N P D Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE Hint: Read from right to left from top to bottom on the carvings. Okay time to head for the Morded Plains. It is north from the Great Plains of Esthar, behind the mountains. You can find the entrance of Trabia Canyon [where Laguna's 4th Dream Sequence occurred there...] Next you need to search it thoroughly and here is a small map. ------------------------------------------------------------------------ tttttttttttttt//ttttttttttttttttttt| | | tttttttttttttt\\ttttttttttttttttttt| | G R A N D I D I | ttttttttt..........tttttttttttttttt| | | ..........XXXXXXXXXXXX........... / | F O R E S T | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ | | XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/ \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXX| \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | | XXXXXXXXXXXXXX XXXXXXXXXXXXXXX\_ | | ..................................\_______/ | eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee G R E A T P L A I N S O F E S T H A R ------------------------------------------------------------------------ tt - Trabia- Vienne Mountains XX - Esthar- Morded Plains * - Treasure [Three Stars] ee - Esthar- Norties Mountains Clear enough? Actually, the Morded Plains looks more like a hexagon compared to a star to me. Just simply press Circle with XXX Area [they look a bit more brighter...] and you will have the following message: [you can't view them on the world map, instead you will find message boxes instead..] "There are many multicoloured rocks with faces all over the place.." Press "X" again then a rock will spoke: The blue-faced rock whispers "People call us :The Liars Rocks!" "I don't know were the treasure is..." It will also gives some hints.. "Some just talk nonsense." "Some just repeat the same thing." "Some just say opposite of what we say." Next press Circle and you have a couple of speeches from other rocks and they are: The black-faced rock tell you sternly: "The treasure is probably at the direction of the North Star" The white-faced rock tells you coldly "The treasure is located at the west." or "The treasure is located at the east." or "The treasure is located at the north." or "The treasure is located at the south." The red-faced rock tells you angrily "The treasure is to the east." or "The treasure is to the west." or "The treasure is to the north." or "The treasure is to the south." or "The treasure is not here." As you could figure out, that the black-faced rock is the one that keep on telling you the same thing. However if you attempt to follow the white-faced rock to north and next it will say to the east, to all sort of directions!. Therefore the mostly reliable source of information comes from the red-faced rock! Just watch for its speech and move a step towards it's direction each. Ignore all other messages except for the red-faced rock. The treasure, which is a Three Star item is found in the center of the star.. But you must have this message box: " The treasure is not here.", press Circle again and you will get the treasure. It takes time and patient to solve this mystery. Avoid taking long distances, that's a tip that I could give. There are still two more spots... Hint #1 "Take sometime off at Eldbeak Peninsula. I bet it's a wonderful place." [that's located at Trabia, and you will see a small edge out facing Dollet if you view the World Map. It is between the vertical distances between Shumi Village and Balamb Town.] Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE Break the password up and it will give you the following: If you take out the words TIME and OFF TRE - TIME - ASUREATMIN - OFF - DEISLE You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the treasure was at the north, but instead the blue rock has mentioned that some of the rocks meant opposite of what they mean. At the lower-left area of Esthar, you will find: MINDE ISLAND! [Isle is a common short found used for "Island"]. Refer to Fig 10.1. Now head there (required the Ragnarok] and search the area and you will find another item, Luck-J Scroll! Hint #2: "Take a break at the railway road." I think the treasure could be a draw point. I have just simply follow the train track and search it on the other side where I find a draw point {Curaga} on West Coast of Esthar. You will also find a man in the Seaside Station. That person also uses Level 7 cards! Thanks to a fellow contributor, he manages to find out the reason (which is very convincing) but I did made some corrections to suit the walkthrough. From Jack Taylor: " Firstly, I have found the answer to "take a break at the railroad bridge"; "I wonder what it means?" This is a little joke on behalf of Squaresoft. They mean you to take the words very literally, and sure enough, on the Galbadia continent, there is a bridge with both a railway and a road going across it (hence railroad). There is a little area of land to the right hand side of the bridge, between the cliff and the river that can only be accessed with the Ragnarok. Land the Ragnarok on this strip of land then walk to the corner nearest the bridge, press Circle button, and there is a draw point with.... you guessed it.... "break" spells in it (hence "take a break"). This is hardly very valuable, and as far as I know there is nothing else there, so it is just Squaresoft wasting our time." Hint #4: Unexpectedly, there was indeed a fourth hint from Mr Shadow.. Well, I think that Jack Taylor really deserves a round of applause for solving the remainder of secret, which turn out to be another joke... Mr Shadow always says "take a break at the railroad bridge" and "take some time off at Eldbeak Peninsula" Thanks to Jack, he managed to cover something else... According to him: Mr Shadow says "Back in the day, South of here, there used to be a small but beautiful village surrounded by deep forests. Everyone lived a happy life there". And here is his solution for the problem. "This refers to a spot on the southernmost Centra continent. It is a more or less circular clearing surrounded by forest. When you walk up to it on the world map and press the Circle button and it says "nothing here but rubble" and if you press Circle again it says "absolutely nothing". _______ / 5.10g \_______________________________________________________________ ======================================================================== UFO Sighting Incident ======================================================================== Now time for some good looking quests, I would recommend you to do this after getting Tonberry GF as it has ability that allows you to buy Elixirs [but it will be expensive, so followed the cheat at the end of the section.] To make things work it easier, equip Enc-None [GF Diablos' ability]. You will be able sight UFOs in battles. UFO Sighting Spots [you don't have to do this sequence in this order] 1. Winhill Bluffs (east from Winhill) (Cow) 2. Mandy Beach [shores] (south-east from Timber). (head of a Statue) 3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid) 4. Health Island (east from Trabia Garden) *you needed the Ragnarok to accomplished this. (Artifact) How pilot Ragnarok and head to the Great Grandidi Forests [err.. there is only one huge forest found in Esthar continent.] Just head towards north from the Chocobo Holy Region which you done in Disc 2. And land Ragnarok on the hilltop north from it. Wonder around and you will encounter the UFO! _______________________________________ | UFO? Stats | | HP: 12,100 LV.100 AP: none | | Attack: none Draw: Demi | | Steal: none Win: Aegis Amulet | |_______________________________________| It does not attack, just keep on attacking it. Well, the item dropped seems to be a good one.. *Make sure you have the Item Command After it fled away with a Big BANG, you can now head towards the area where Balamb Garden is formerly located and you will encounter the PuPu, (it's the pilot of the UFO and he was ejected before his ship explodes). You can choose kill it and receive Accelerator or help him recover by giving him (Accelerators are cheap stuff compared to the Hungry Cookpot) , it keep on saying "Elixir Please" and "More Elixir please" gave it 5x Elixirs, which you have brought then you will receive PuPu card. _________________________________________________________________ | PuPu Stats | | HP: 810 LV. 100 AP: none | | Attack: none Draw: Firaga, Blizzarga, Thundaga, Curaga | | Steal: none Help: PuPu Card Defeat: Accelerator | |_________________________________________________________________| Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a Hungry Cookpot and a PuPu card into the collection, is definitely better than an Accelerator. [besides the ability learn is also much better] _______ / 5.10h \_______________________________________________________________ ======================================================================== Shumi Village - Laguna's statue completion ======================================================================== It has been a while since you have been to Shumi... Return and proceed to Elder's House. Next proceed to the statue room and you will find that the Attendant refuses to work.. Now return back to Elder's House and you will find out the reason. Next seek the Moomba outside for help. Next you will find Attendant's willing to work! Next talk to Attendant and he will say that it will be better if Artisan would help.. Now proceed to Artisan's House and you will know the reason why he is so upset.. Now proceed to Elder's House. Next talk to him. A stubborn... Artisan. Well, I was nearly stucked and found out the solution. Recall all the Moomba occurrences.. Moomba at D-District Prison - err.. can't enter it. Moomba at FH - well, you can find one at Grease Monkey's House! Moomba at Shumi - there are two.. One is at the entrance of Elder's House. The other one is actually a knob that triggers the background music. I guess you should know the answer by now. Proceed to Fisherman's Horizon! Just have Ragnarok placed vertically on top of FH and press Circle to land. Next you will find Ragnarok landed at the place where you find Martine. Now proceed to Grease Monkey's House. At Grease Monkey's House, Squall will ask him whether the Moomba is real or not. Next talk to him again and he will lend you the Moomba. Return back to Shumi Village. Meanwhile navigate around the area. Now return back and it's time to head towards Artisan's House. At the house and repetitive fast-talking Moomba keep on persuade Artisan. Just exit [don't press Circle...] and you will find Master Fisherman. He is fishing at the pond. Next noticed the background music and Artisan finally agrees to work! Proceed to the statue and you will see the four of them working hard. [Sculptor, Attendant, Artisan and Moomba]. Now returned back to Elder's House and you will get Status Guard as your gift! Notice the background music too. After you have gotten the President boarding on your ship, return back to Shumi Village and you will have a sequence at the statue room.. it's about the past. _______ / 5.10i \_______________________________________________________________ ======================================================================== Lunar Crash Area ======================================================================== I have make a couple of research and it is finally confirm where to meet the Piet and the members of former Lunar Base. It is just situated at the Abadon Plains. You need to equip Enc-None and wonder around that part of the plains. Remember that the southern tip of Esthar Continent? It is just somewhere marked on the ASCII map below: (BTW, I have corrected the ASCII map empteen times and this is my best shot.) | | \=======\ _ \ \ \======/ === search this area! | | \ \_ __\====/ BTW, this area is just \_\ \_____\ /======/ south from the Tears / \ / Point. Minde Island \/ Abadon Plains Just search the area and you will have the screen started to fade off.. Next you will find the crashed Lunar Base, along with Piet leaning his back against the scrap metal and you will also find an attendant too. Remember that it is not always the same spot.. Just walk around the area marked "==" and you will find the Crashed Site. Don't try to search the edges of the peninsula, just search inner area. It is somewhere in the middle and closest to the tip of Esthar. It does not matter whether you have gotten the Alexander's Card. ______ / 5.11 \________________________________________________________________ ======================================================================== The Meeting with the President of Esthar ======================================================================== Now your party will be asked by Rinoa to head to Edea's house. As you know Edea is already an experienced Sorceress on controlling her powers. You will find Angelo in front of the house. Next enter Edea's house and to the area where you find the couple. After talking to both of them, now you exit. At the entrance, there is a small path (anyway that area is already accessible upon first time in the game, but I did not mentioned it.) You will find Angelo and it will be heading now. Next your party, members will leave and Rinoa comes in. [a different situation, when Rinoa is in your party.] Rinoa will be asking Squall about certain topics like whether she will fight her or not... After a short and sweet conversation, Zell will report to you that Esthar's President would like to see you. Next exit and you find Edea talking to Squall. Head for Esthar City where you will meet the President. Now board Ragnarok and head to Ragnarok's Airstation. Just head north until you reached the elevator junction and make a turn to the north. Board that elevator (hmm.. why is this still working?) and you will be heading to Presidential Palace, just head left and you will reach the President's Room. BTW, the President of Esthar has defeated Adel the Sorceress [the sealed monster], 13 years ago. As Squall entered the room, he has found familiar faces Ward... and Kiros... Just walked forward and you found out that the President is actually Laguna Loire. [In Squall's eyes, Laguna is just a crappy Galbadia Soldier.. Can't believed the way, that a President of a such huge city will be dressed in such a simple manner.] Next talk to Laguna, you will be given the prompts [don't play the card, as you may lose due to the rules that have effected while at Lunar Base]: Explain the mission to defeat Ultemicia: Where's Ellone? -> gives the mission briefing (a bad sense of feeling.) Tell me about Raine -> Laguna refused to talk about it! What are you doing here -> The past after Dream Sequence #5* * Choose this one for those whom are playing the first time. Pick the first option once you have known the answers. Next you will meet Dr Odine! He has been doing research and on a machine called " Junction Machine Ellone" and plus a couple of reasons why Ultemicia wants Ellone, that's for Time Compression! Next you will be brought to the passenger's area where you will experienced a serious face-looking Laguna. After every one have exited, head to the hangar and save your game. Return back here and have a card game with Laguna and get the last card of the collection area: Squall Leonhart! BTW, you may find some hints from Ward and Kiros. ------------------------------------------------------------------------ SPOILERS [In-depth story] from The name of that Sorceress [the sealed monster which Rinoa has released it from the space chamber] is actually Adel. That Sorceress is actually the former leader of Esthar. It was Laguna, who has defeated it and sent it to outerspace. SECRET FMV! (also a spoiler!) Yes there is one which covers more about the past section. It was about the section after Laguna has rescued Ellone from the evil hands of Esthar [which was controlled by the evil Adel]. Just simply pick the fourth option while talking to Laguna and you see an FMV which tells about the origin of Ragnarok. Actually, there are three of them.. It also explains how Laguna has defeated Adel! ------------------------------------------------------------------------ ______ / 5.12 \________________________________________________________________ ======================================================================== The Final Showdown at the Pandora! ======================================================================== Now Laguna and his pals are at the meeting room of the Ragnarok. After a conversation with them, the rest of the members will leave. Lastly Squall will leave. Selphie and Zell will be driving the Ragnarok and your party will be consisting of Zell, Squall and Rinoa. Attack! BTW, you can play a card game with Laguna while at the Ragnarok which nabs Squall's Card. There is a Draw Point {Full-life} which can be found at the alleyway where you find the Save Point inside the Ragnarok. ______________________________________________________ |Here you will find the last tip from Scott. Basically | |human characters such as Seifer and his groupies are | |weak against Poison. So the Poison-elemental is most | BATTLE TIP |lethal against humans but does no damage to mechnical | (!) |beast. Junction 100x Sleep to your Elem-Atk-J and you | |will see the damaging effect of it! | |______________________________________________________| The Lunatic Pandora is located on the top of the Tears' Point where you get the Solomon's Ring. Now make contact with it using the Ragnarok and the screen will switches to Squall and his friends at the Ragnarok. Then you will have an FMV: ** FMV ** The Ragnarok fires it's heat-seeking missiles at the Pandora and started charge through breaking the force-field. Next it will grab onto the walls with it's claws. Talk to Selphie if you want to head back. Now enter the place...through back haul, marked by the EXIT on the map of the Ragnarok. You will meet Seifer's pals, Raijin and Fujin and prepare for a BOSS fight. _________ / BOSS 30 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Entrance of Lunatic Pandora - Fujin and Raijin xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Raijin Level 43 HP: 22,200 Fujin Level 43 HP: 17,900 Facts: Raijin: Weak against Poison, Absorbs Thunder Fujin: Weak against Poison, Absorbs Wind Draw: Raijin: Thundara, Thundaga, Protect, Shell Fujin: Aero, Curaga, Full-Life, Tornado. AP gained: 20 Mug: Raijin: 2x Str Up Fujin: 2x Megalixir. Win: 2x Str Up, 1x Megalixir ------------------------------------------------------------------------ Strategy Both Raijin and Fujin are much stronger compared to the previous fight. They have new spells and much powerful. Don't draw and release Tornado as Fujin will be healed in the process. Concentrate on attacking Fujin as she can cast very devastating magic. Make sure your characters' HP are above 3000+ as Fujin can cast Meteor. Summon GF Doomtrain as they are weak against Poison. Cast Cerberus and followed by casting Shell thrice [reduce magical damage] and Protect 3x [reduce physical damage] Do not use GF Quezacotl and Pandemona. Use Leviathan's Recover to restore lost health and use your character's Limit Breaks. Their HP does not changed even Squall is at Level 100! There is an easy method. Junction 100x Sleep to one character's ST-Atk-J and have that character attack both Raijin and Fujin. Have the others summoning G.Fs. In this way, there is no damage for your GFs to withstand. It will be better if you have another character junction 100x Pain to his/her status attack. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After defeating those two funkies, exit from this area. Head up and make a left turn, there you will meet Biggs and Wedge, talking to them. Don't worry there are no battles, as they are sick of fighting you. Now enter the building [there is a Save Point somewhere near the building]. Next you will be on the path which leads to the second elevator. Next head for the 02 elevator. Draw some magic and you have been here. {Curaga} {Meteor} Next head up. If you have accquired the Siren's Move-Find Ability, you will find a Save Point there. Head up and you will find Fujin and Raijin. They will not fight you, instead they summon the Mobile Type 8 to attack your party! _________ / BOSS 31 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Inside Lunatic Pandora - Mobile Type 8 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Mobile Type 8 Level: 34 HP: 43,600 L/R Probe Level: 41 HP: 9,100 Attacks: Mobile Type 8: (Tentacle whip), Twin Homing Laser, Corona, L/R Probe: Twin Homing Laser, Corona, (Dash) Facts: Mobile Type 8: Weak vs. Lightning. L/R Probe: n/a Draw: Mobile Type 8: Firaga, Thundaga, Blizzaga, Flare Left Probe: Curaga, Esuna Right Probe: Curaga, Demi AP gained: 40 Mug: Mobile Type 8: 1x Laser Cannon L/R Probe: 2x Vit Up Win: 2x Laser Cannon. ------------------------------------------------------------------------ Mobile Type 8 |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF || |||||||||||||||||| INT SPI || |||||||||| DEX EVA | Left/Right Probe |||||||||||||||||| < HP > |||||||||||||||||| |||||||||| STR DEF |||||||||||||||||| |||||||||||||| INT SPI |||||||||||||||||| |||||||| DEX EVA |||||||||||||||| ------------------------------------------------------------------------ Strategy Personally, this boss gets easier as you are at high levels and have higher powers. This BOSS typically could attack as a whole or with it's Left and Right Probe. You need to watch out for this messages: Mobile Weaponary attack mode ON Support Weaponary attack mode OFF During this, the BOSS will fight as a whole using its tentacle whip and you can still do damage to it's probes. It can also use its Twin Homing Laser as a counter-attack. Mobile Weaponary attack mode OFF Support Weaponary attack mode ON Now this is simply the reverse. The main body does not attack. But instead the left/right probes are attacking. They will counter attack your attacks with Twin Homing Laser [if you attack the respective probes.] If you stay for too long, the BOSS along with the probes will unleashes the Corona, which drops everyone's HP to 1. Just then, quickly draw and cast Curaga or the Recover Command. In order to win this battle easily, focus your attacks on the Mobile Type 8. The left Probe and Right Probe has higher defence. Get 100x Thundaga to Elem-Atk-J and you can make the hell out of it. Best of all, you can see the Lion Heart Limit Break when everyone's HP drops to one.... [but it is a bit risky.] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Restore all your characters' HP and prepared for Disc 3 final showdown. Enter the building and you will find Seifer on the top of the pillar, bragging about his dream of being the Sorceress Knight. Ellone is being held captive by those two groupies, Fujin and Raijin. But they release Ellone and wants Squall to knock Seifer back to his senses. After some talk, they will leave and you will fight Seifer. _________ / BOSS 32 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Inside Lunatic Pandora - Seifer Almasy xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Seifer Level 45 HP: 34,500 Attacks: (Sword swipe), Firaga, Bloodfest, (fire swipe) Facts: Weak vs. Poison. Draw: Firaga, Thundaga, Blizzaga, Aura AP gained: 40 Mug: 1x Hero Win: 1x Hero ------------------------------------------------------------------------ Strategy He is not tough, in fact the lousiest BOSS of all Disc 3. You want to why, because you can drawn the Aura spell and use it on Squall and have him dealt his Limit Breaks. Use Squall's Limit Breaks and give him a ticket to Planet Doom. ^_^; Or make of this opportunity to stock up Aura...and wait for the Gilgamesh to finish him off [provided that you have Odin] BTW, use Leviathan's Recover/Curative Magic restore lost HP. Use Phoenix Down or Life to revive dead members. By the way, use GFs such as the Doomtrain as he pretty weak against it. Seifer's Limit Break, Bloodfest does damage to all members. ____________________________________________________ | "Getting GF Gilgamesh" contributed by Steven Bruck |________________ | | | If you have accquired Odin, you will see the last of him, being cut | | into half by the "powerful" Seifer. There you will see the sword of | | the Odin being thrown off and back to the hands of a mysterious GF | | After you have defeated Seifer, GF Gilgamesh will eventually appear | | and defeat Seifer! | |_____________________________________________________________________| xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Well that's is the end of Seifer Almasy.... not really. After the battle, Rinoa will start to move away.. Suddenly Seifer awakes and kidnapped Rinoa! Seifer hold Rinoa as hostage and head for the chamber where the unawaken Sorceress Adel is.... End of Disc 3. If Rinoa is not in your party, Seifer will just instantly wake up and kidnapped Rinoa hence you will be able to re-organize your party. _____ / 6.0 \_________________________________________________________________ ======================================================================== Disc 4 Walkthrough ======================================================================== Well, we have reach the last disc, and proceed for the final showdown! BTW, this ENTIRE section is being contributed by Charles5!. Without him, I will not be able to finish the game. Thanks a lot ChaRle5! _____ / 6.1 \_________________________________________________________________ ======================================================================== Reborn of Sorceress Adel ======================================================================== Now you will regain control of your party, and form a new party. Next head for the top floor of the Pandora. You will find another Draw Point {Slow} if you have climb up the stairs. Now walk up that long pipe and make a right turn. Next you will reach the place where you will find Seifer holding Rinoa and facing the chamber where Adel is. Next you will have this FMV: ** FMV ** Seifer will now be holding Rinoa as the gift for Sorceress Adel. Rinoa tries her best in breaking off the grip from Seifer, but Seifer just pushes her onto the ground. Now the future witch, Adel suddenly awakes and thus grab the helpless Rinoa... BOSS Fight! _________ / BOSS 33 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx The Top of Lunatic Pandora - Adel and Rinoa xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Adel Level: 46 HP: ???????? [~20,000] Rinoa Level: 46 HP: 9,030 Attacks: Adel: Drain, Meteor, (Swipe), Energy Bomber Rinoa: n/a Facts: Adel: n/a Rinoa: n/a Draw: Adel: Firaga, Thundaga, Blizzaga, Flare Rinoa: Esuna, Dispel, Regen AP gained: 0 Mug: Adel: 1x Samantha's Soul Rinoa: 8x Megalixir Win: n/a [no status screen after the fight..] ------------------------------------------------------------------------ Adel's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||| |||||||||||||||||| INT SPI |||||||||||||||||| |||||||||| DEX EVA || ------------------------------------------------------------------------ Strategy This battle is quite an easy one (for those who have level up). Adel does not have high HP. Just that she is rather cruel and crafty. She can drain HP from Rinoa [about 700+ HP each time.] She has a couple of strong spells such as the Meteor. Do not use spells such as Ultima, Tornado or Meteor as these spells does not only damages Adel and but it also applies to Rinoa too. So it's a good reason not to use GFs. It was really frustrating as this BOSS unexpectedly becomes one of most difficult BOSSES (applies to those whom don't bother to train) To defeat her, you must have a lot of healing magic such as Curaga and Life. Before battle preparations - Make sure your characters' levels are approximate level 30. - Have Selphie, Zell and Squall as your members. - Selphie must acquired Full-Cure [learnt by using her limit breaks and unlock it by using it while in battle beforehand] - For Zell, make use of his Armageddon Fist as it can does the most after Squall's Limit Breaks. Squall is pretty useless during this fight, hence you need to rely on Zell Dincht. Armageddon fist (which is being invented by Kaze Yagami), is actually a switch between Booya and Punch Rush. Step-by-Step Strategy 1. Summon Cerberus whereas one of the remaining characters draw Regen from Rinoa. The other character draw-and-cast spell on Adel. 2. Cast Regen, Protect or have Selphie cast the Wall Limit Break. 3. Cast Aura on Zell and has him do the Armageddon Fist. Have Squall as a free character does support magic and he can be quite a good magic user. To reduce damage done by magic, junctioning to Spirit through Spr-J is must. 4. Cast Cura once it's Squall's turn. If Adel has used her Energy Bomber, cast Curaga on that character. Your aim is keep your characters' HP at its maximum. [The remaining characters just attack [Zell using Armageddon Fist and Selphie using draw-and-cast technique] 5. While Zell is attacking, Selphie is quite a good magic attacker, even if you don't bother to train her. Has her draw-and-cast magic on Adel. To add more wood to the fire, cast Meltdown on Adel and Aura on Rinoa. I have successfully defeat Adel with the above strategy whether my characters are at level 60 or level 20. I heard that you can make Rinoa invisible by using Hero on her, so that you can summon GFs to attack Adel.. Is there anyone who wants to try? If you have tried the method, please inform me whether it works or not. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx After the battle, both Laguna and Ellone will come to you and you will have another sequence. Ellone will drove away the spirit of Adel and thus bringing back her spirit. After a short chit chat, Laguna and Elone will leave and you will have an FMV: ** FMV ** Time started to compress and thus forcing Squall and his party back to time... Your party will start to fly in mid-air and just then they will pass through the deep ocean. Next you will see a flock of birds circling the tunnel of light and Squall will be brought back to time.. PS: You can't use any of those fake Save Points. But one of them is usable [that's the first save point!] As you landed on ground, noticed that Rinoa has disappear! There you will find a Save Point. Before approaching it, make sure that your party are back to full health and touch the Save Point. Next a dozen of them will appear. Now walk down the pathway to the door. Next the screen will turn white and you find Edea [remember the time in Disc 1 when Rinoa meet Edea at the Presiden's Mansion.] Next you will find Edea-like structures and split into two. It's BOSS fight between the witch of different era. Now you need to fight about 11 of them before you will fight the BOSS. _________ / BOSS 34 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Time Compression - Sorceress "A" Sorceress "B" Sorceress "Final" xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Sorceress A Level: 45 HP: 3,390 6x Sorceress B Level: 45 HP: 4,496 5x Sorceress "Final" Level: 45 HP: 100,000+ Attacks: Sorceress "A": (Swipe), Fire, Thunder, Thundaga Sorceress "B": (Flick), Meteor, Double, Haste Sorceress "Final": (Creepy Touch), Ultima, Double, Meteor Facts: Sorceress "A": n/a Sorceress "B": n/a Sorceress "Final": n/a Draw: Sorceress "A": Firaga, Blizzaga, Thundaga Sorceress "B": Haste, Double Sorceress "Final": Flare, Holy AP gained: 55 Win: 5x Ultima Stone, 6x Flare Stone, 5x Meteor Stone Mug: 3x Meteor Stone or Ultima Stone ------------------------------------------------------------------------ Sorceress "A" Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||| STR DEF || |||||||||||||||||| INT SPI |||||||| DEX EVA || Sorceress "B"'s Attributes Information |||||||||||||||||| < HP > ||||||||||||||||| |||||||||||||| STR DEF || |||||||||||||||||| INT SPI |||| DEX EVA || Sorceress "Final"'s Attributes Information |||||||||||||||||| < HP > ||||||||||||||||| |||||||||||||||||| STR DEF ||||||||||||||||| |||||||||||||||||| INT SPI |||| |||||||| DEX EVA || ------------------------------------------------------------------------ Well as you battles, you will proceed to the next places through time compression. The first eleven of them are easy except for the Sorceress "Final". The place will change each time, you have defeated a Sorceress. They are quite easy, I actually risked my battles in order to find the statistics by using the Leviathan's Recover and found the stats. Fortunately, (lady luck must be smiling on me...) I managed to defeat them by using Cerberus and Meteor. You will proceed in this order: ______________________________________________________________ | | | | 1. President's Mansion | 6. Snowfield outside Trabia | | 2. Timber Town | 7. Outside Balamb Garden | | 3. Beach of Balamb | 8. Inside D-District Prison | | 4. Esthar City Area | 9. Fire Cavern | | 5. Balamb Training Center | 10. Winhill Town | |______________________________|_______________________________| After eliminating all those disturbances, you will be transported to an unkown place where you will meet the Sorceress "Final". The Sorceress "Final" is quite tough if your characters have very low HP. The BOSS has a creepy touch which does 1,000+ which will bring low HP characters to instant death easily (and that is a counter attack). After you have injured the BOSS severely, it started to have a countdown of 5, similar to the Jenova Sythesis last battle at North Crater and it will cast Ultima on your members. Defeat the BOSS and you will be back at Edea's house! If you have GF Eden, summon it as it is deadly against the BOSS! [hopepfully that you have accquired "Boost" ability.] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At Edea's House, head for the place where you have meet Edea [just walk up and turn right and enter the door on the north]. There you will have a sequence and you will have a short FMV of Ultimecia's Castle [the place for the final showdown and also the final dungeon of the game.] Now the area will switch to a screen with two bodies of dead White SeeD cadets. Next head up and make a turn at the stairs, hopefully that you still had remembered the path during the childhood [it's has blocked off by those "strings"!]. Next you will find more death bodies and a Draw Point {Triple} there and you will need to head up that huge chain. There were three doors on the left of the path. Press Circle to jump on the ledge in front of the doors. ------------------------------------------------------------------------ The Four Doors to the Great World ------------------------------------------------------------------------ _______ | 1 | The door that is nearest to the Ultimecia's Castle. _|___|_ The door leads to the north of Esthar Continent [that's the Grandidi Forests] and you will find the Chocobo Holy Region there. The Chocobo Holy Region is similar to the Chocobo forests you found at the World Map. The Chocobo Holy Region is located northwest from the door. Better equipped Enc-None or you will have to fight a bunch of meanies... _______ | 2 | The door in the middle of the three doors. _|___|_ The door leads to the Centra Continent where you found the Centra Ruins. It is located northwest from the Ruins. _______ | 3 | The door nearest to Edea's house. _|___|_ The door leads to the Galbadian area where you will find the Missile Base. It is located east from the Missile Base. _______ | 4 | I will call this a hidden door as it leads to the place _|___|_ where you find the Ragnarok [it's on the right side of the chain and will appear after you have enter from that door on world map] ________________________________________________________________________ Retrieving the Ragnarok in Disc 4 ________________________________________________________________________ Just head for the Chocobo Holy region and get that free Chocobo. Ride on it and exit the Holy Region. Now return to the door where you have enter (don't enter it!) Now walk down the shallow waters of Esthar ( you will find shallow waters surrounding the easteren side of Esthar Continent and head for the Cactuar's Island. There you will find a huge desert on the left of it. That's the Great Khashabald Desert! Well, the red dot marked on the World Map is the Ragnarok. Near the airship, you will also find a door which leads to the right side of that huge chain. The cities are now surrounded by barriers, except for the damaged Missile base. Places such as the Fire Cavern, Centra Ruins, Deep Sea Research Center and Chocobo Forests are not being surrounded by barriers. You can't break into those forcefields. [well, finally found a better word...] Inside the Ragnarok as you go down to the elevator you will find a man [CC Joker] whom will give you the following options: 1. Buy Items 2. Upgrade your Weapons. You can also play cards with him to get the Leviathan's Card ________________________________________________________________________ But there is more! ________________________________________________________________________ Recapture Lost Cards ________________________________________________________________________ After getting Ragnarok, press Triangle and hold X. You will be brought to the haul of Ragnarok and you will meet Xu! The CC Group members are back! There, you will find at all parts of the Ragnarok. Here is the location: CC Group Heart: Haul of the Ragnarok. She is actually Xu. CC Group Spade: The place where you find the Save Point CC Group Diamonds: You will find two girls [Diamonds] at the main hall of the Ragnarok. CC Group Jack: You will find him at the hallway [the door on right where you find Xu] CC Group Club: You will find him at the second floor [near the stairway] CC Group Joker: You will find this guy near the elevator [where you need to board to head for Ragnarok.] Thanks to Franksiskus Febrainto for this piece of great news Or I could never, ever completed my cards collection. Thanks a lot. ________________________________________________________________________ Getting Lost Cards Guide ________________________________________________________________________ ALL Cards can be obtained from the CC Group members. I have done this myself as I am too lazy in playing that maddening Card Queen's Card Quest. This has been tested by me. You can get the cards from the CC Group members [CC Group Heart and CC Group Diamond (the female cadet on the left]. I have gotten the following cards from Sue: Ko-Chocobo and DebuChocobo Card. I have also gotten GF cards such as the Shiva, Phoenix, Doomtrain and character cards such Irvine and Kiros from the CC Group Diamonds. It is possible to get these cards without doing any of the maddening card quests. It is possible, but first you must gotten all the Page 8 cards before you can get Page 9 cards. [Example you can get Phoenix Card if you have missed out any of the Page 8 cards.] As for the Card Queen Quest, refer to Part II for more information. ________________________________________________________________________ Refer to my World Map for more details. _____ / 6.2 \_________________________________________________________________ ======================================================================== The Final Battle ======================================================================== Before entering the castle, there is another hidden Draw Point near the Save Point, thanks to Ciovo! {Flare} Next head up and you will reach the castle. Next you will find a Save Point and Squall will spilt his team into 2 parties. One of the parties will follow Squall and they will enter the place of their most horror nightmare! Now as you enter you will be forced to seal all your abilities except for attacks. Make sure that your characters has gained enough HP. Now here are some rules for this area... ------------------------------------------------------------------------ At the entrance, you will find a Save Point on the left, along with a hidden draw point at the right. Next Squall will spilt up his team into 2 parties. One of the parties will follow Squall, whereas the remaining three will form the other party. Now they will enter the place of their most horror nightmare! Upon entering the castle, you find the area being covered with green blinking light, followed the message below: The parties' powers have been sealed by Ultimecia. [Item] - sealed the item menu and item command. [Magic] - sealed the magic menu and magic command. [GF] - sealed GF command [Draw] - sealed Draw command [Command Ability] - seal Commands and Ability menu [Limit Break] - seal Limit Breaks [Resurrection] - seal from reviving dead members [Save] - seal from saving, using Save Points in the game. Now you need to fight the eight monsters found in the Ultimecia Castle. To break the seal, you must uncover their traces in the Castle and defeat them. At the beginning, you are only to use the Attack Command. Now you will find green spots called "Party Switch Point" or in short form, I will call "PSP". PSP will allows you to have the following options upon entering the area: Party Switch Point "Switch to other party" "Change party members" "Cancel" The first option allows you to switch between Alpha and Beta parties. The second option allows you to change members of the party. Usable when all members of the team [6 members] are at the PSP. The third option allows you to do nothing Now let's beginning to disperse our units into two teams: ------------------------------------------------------------------------ Alpha Party: Squall, Zell, and Rinoa - why this arrangement? I like this combination as it has great attacking prospects along with great defence. Squall and Zell can do the attacking while Rinoa could be a great healer. Squall's Lion Heart is almost unstoppable. Zell's Duel can be chained and causes huge amount of damage. Rinoa's Angel Wing can cast different magic and Angelo combination is also quite massive. Beta Party: Irvine, Quistis, and Selphie - why this arrangement? This combination is ought to be more devastating compared to the previous party. Irvine can really knocked out anyone with his Shot combo. Quistis can really boost up the team's speed, defence and magical defence from her Mighty Guard. Plus her Shockwave Pulsar can inflict tremendous damage (over 9999 HP). Selphie, on the other hand, has superb Limit Breaks such as Full-cure and Wall. She can really become a great support character. GFs? There is no need to disperse them ^_^;. You can have all GFs onto one party. You can used Switch menu and select through the Junction Exchange and the junction of the previous character along with the magic in that character will be automatically gives to them. The only weakness on this method is that you may need to waste magic in restoring HP. But it really saves the trouble. Magic requirements (the list is a bit quite long) - Status magic does not provide much help against the BOSSES here. But for the monsters, they are extremely important. - 100x Esuna - for at least 3 characters -> fix status ailments - 100x Silence - for at least 3 characters -> ST-Def-J - 100x Death - for at least 3 characters -> ST-Def-J - 100x Confuse - for at least 3 characters -> ST-Def-J - 100x Berserk - for at least 3 characters -> ST-Def-J - 100x Meltdown - for at least 3 characters -> Vit-J - 100x Curaga - for at least 3 characters -> Spr-J - 100x Cura - for at least 1 characters -> curing purposes - 100x Meteor - for at least 3 characters -> Mag-J - 100x Full-life - for at least 3 characters -> HP-J - 100x Life - for at least 3 characters -> restores HP. - 100x Tornado - for at least 3 characters -> Eva-J - 100x Demi - for at least 3 characters -> important.. - 100x Regen - for at least 3 characters -> critical - 100x Ultima - for at least 3 characters -> Str-J - 100x Aura - for at least 3 characters -> Luck-J and other purposes - 100x Firaga - for at least 3 characters -> Elem-Def-J - 100x Thundaga - for at least 3 characters -> Elem-Def-J - 100x Holy - for at least 3 characters -> Elem-Def-J - 100x Triple - for at least 3 characters -> Spd-J - 100x Haste - for at least 3 characters -> battle... - 100x Double - for at least 3 characters -> battle.. / Luck-J - 100x Quake - for at least 3 characters -> battle.../ Elem-Def-J - 100x Blizzaga - for at least 3 characters -> Elem-Def-J ------------------------------------------------------------------------ [Alpha] You will find the boss at the main stairway. Note, that you can only use the attack command as other commands are being sealed off. _________ / BOSS 35 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Stairway of Ultimecia's Castle - Sphinxaur xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Sphinxaur Level ?? HP: ~20,000+ Attacks: Firaga, Magic Summon, Doom, (Charge), Blizzaga Facts: ???? Draw: ???? AP gained: 31 AP [differs based on number of monsters] Win: 1x Megalixir Mug: n/a ------------------------------------------------------------------------ Strategy Since you have make Squall included in the main party, there is no need to change the party's junctions. This BOSS is not even a match against the Grendel that you encounter at the Island closest Hell. Just attack and you can easily finished it. The only thing to take note is its Magic Summon and the BOSS could call for additional monsters such as Jelleye, etc. Just go for the BOSS, Squall could do damage up to 5000 with 255 Str stats. You see the mask breaks as an indication that you have does a damage of 10,000 HP to the BOSS. Release Seal: Magic / Draw [if you haven't gotten Leviathan] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx This area is called the Hall. After you defeat this BOSS, you find the 4-way junction. Just take the right path and go to the door on the right. Next you will reach a spiral stairway, where you will find a bell along with PSP. Just simply enter the door. [as for the bell, you can mess with it later.] Junction Preparations: 100x Tornado to Elem-Atk-J for all characters Now you will be at the Art Gallery. Here is a little diagram to help you out: * * * * * * * * * * * * * * Map of The Art Gallery * * * * * * * * * * * * * * 1ST FLOOR OF ART GALLERY 2ND FLOOR OF ART GALLERY ______________________________________________________________________ | | | | | ___________________ | | ______/ \_________ | | p11 p6 p12 | | | | p1 p2 | | |p5 | | | | p3| | ----------------| | | | + __| | | p7| | | + _|||| | | |______ | | + |||||| | | |___ p8 | | | + p4| | |||||| p9| | | | | | ___| | | | |______/ \_________| | | ____| | | | | | | | | _________________| | | | | | DP p10| | | | |______________________| | |_____________________________|_______________________________________| ........................................................................ ================ p1: IGNUS p6: XERAMELINAE -----LEGEND----- p2: IVANDANTIA p7: VENUS ================ p3: IUDICIUM p8: VIATOR p4: INTERVIGILIUM p9: VIGIL p5: INAUDAX p10: VIVIDARIUM p11: XYSTUS p12: XIPHIS ++: MAIN PICTURE ||||: STAIRWAY /\: DOORS DP: DRAW POINT ........................................................................ NOTE: You can draw Meltdown from the Draw Point found at this area. Well with the map, this should be any problem. Take a look at ALL paintings. Next head for the main picture [marked + in the map] and you will given the list of pictures that you have seen before. Now you need to solve the puzzle and here is the way: In the Art Gallery, you will see a big clock painted on the floor. The three hands show VIII, VI and IIII. Look at all the Pictures and pick the following I, V and X Title Found Status IGNUS I Fire INANDANTIA II Flood IUDICIUM III Judgement INTERVIGILIUM IIII* Sleep VENUS V Love VIATOR VI* Messenger VIGIL VII Watchman VIVIDARIUM VIVII* Garden (delete the 2nd V) INAUDAX IX Cowardice XYSTUS X Tree-lined Road XEPAMPELINAE XI Red Clothes XIPHIAS XII Swordfish Now examine the big picture and you should get messages like the one below: The title is... It is too faint to read The title of this picture is .... The hands of the clock show 8 (VIII), 4 (IIII) and 6 (VI) Therefore the answer for the puzzle is VIVIDARIUM, INTERVIGILIUM and VIATOR. "VIVIDARIUM ET INTERVIGILIUM ET VIATOR" which means [In the Garden, sleeps a messenger] ------------------------------------------------------------------------ Now the hidden letters of the painting will be uncovered and the second BOSS will appear. Contact with it and you will find the following phrase "Face my wrath for seeking thy sealed power." and you might guessed it, another BOSS fight! _________ / BOSS 36 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Paint Gallery - Trauma Droma xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Attacks: Trauma: Drain, (Create), Pulse Cannon, (Whip) Droma: (Scuba Dive), Mini Pulse Cannon Facts: Trauma: Weak vs. Wind Droma: Weak vs. Wind Draw: Trauma: Flare Droma: Esuna, Dispel AP gained: 30 Win: 1x Elem Atk Mug: 2x Meteor Stone ------------------------------------------------------------------------ Trauma |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||| |||| DEX EVA || Droma |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||| STR DEF | |||||||||||||||||| INT SPI | |||||| DEX EVA |||||||||||||||||| ------------------------------------------------------------------------ Strategy The Trauma can inflict damage to all characters with its Pulse Cannon. And it really packs a punch! Almost all status attacks are pretty useless against them. Don't bother to attack the Dromas as they don't do much damage. In fact the Trauma can create endless of them to attack all your members. Once two Dromas are being killed in a row, the Trauma will unleash its deadly Pulse Cannon. Make use of Meltdown -> Tornado combo to defeat the BOSS. Tornado is a great spell against this BOSS as it increase the amount of damage inflict by 50%. BTW, the Dromas can mugged for Meteor Stones. So make sure you have the Mug command. Break Seal: Draw/ Magic [based on the choice before] ======================================================================== * Equip Draw for all characters Now behind the door of the Art Gallery, leads to the Flood Gate. There you will find an area that looks like the map below: _xx______________________________ | | | ----| | Abbreviations |1* | | ----| | xx Floodgate [locked] |_____ mmmm| | ----| | *1 Prison Cell Key ----------[1] |-------| | mm Cell door |_______| ____\ \ [1] Water Gate Lever ____ MM MM Armory Door \---\ \___ *2 Armory Key [wait...] \-2*\_______ -- Water path. _______________________\---\ Enter the door located in the north and you will another PSP and you will find two stairways heading up to the other side. Now head down to the Flood Gate. [just walk up]. Just proceed to the door "mmm" and it will lead to the Prison Cell. Your party will be locked up.. Next you will find a corpse and you will find a key marked by *1 [Prison Key] and the BOSS will automatically appears and it's another BOSS Fight! _________ / BOSS 37 \_____________________________________________________________ ======================================================================== Inside the Prison Cell - Red Giant ======================================================================== Name: Red Giant Level 52 HP: 30,000 Attacks: (Swipe), Gigantic Sword, (Punch) Facts: n/a Draw: Demi AP gained: 30 Win: 1x Gaea's Ring Mug: n/a ------------------------------------------------------------------------ Strategy Have you ever wonder why I pick "Draw" over others? GF Diablos also works well against this BOSS as it could does 9999 HP damage, but it requires time. Draw, on the other hand, could allow you to save Demi in your stock and does an equalvent damage to the Diablos. If you used physical attacks [which is reduce by 1/2], the BOSS will say the following: "GWahaHA! PHysical attackS? USeleSS!" But if you are smart enough, use Demi and the Red Giant will say, "Urgh! N-NO more DEMI, pleaSE...!" ^_^; After you defeat damage around 15,000 HP, the BOSS will throw away his sword. Just keep on using Demi, you will noticed that the damage drops gradually as it inflicts 1/4 of the BOSS current HP. After that, start to use attacks and you will be able to finish it easily. Sealed Ability: Command Ability [critical important.] ======================================================================== Beta Okay, now it's time for the other team to do some business. Head for the north door of the main hall, where you will find the first BOSS. Next in the area, walk onto the unstable chandelier [whole party] and you will fall directly onto the Grand Hall. Examine the hatch and you will find the following prompt. The hatch on the floor is broken. Would you like to open it? Yes <-- No Preparations: Junction 100x Thundaga to Elem-Def-J. Equip Recover and Draw Command Next walk down and you find the Wind Cellar. South of that area, you will find the 4th BOSS, a flying monster. Just examine the BOSS and you will see the familiar phrase. _________ / BOSS 38 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Inside the Wine Cellar - Tri-Point xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Tri-Point Level 51 HP: 22,400 Attacks: Mega Spark, Scan, Onrush, (Claw swipe). Facts: Absorbs Thunder. Very Weak against Fire. Draw: Haste, Tornado, Bio AP gained: 30 Win: 1x Rocket Engine Mug: n/a ------------------------------------------------------------------------ Tri-Point |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||| INT SPI | |||||||| DEX EVA || ------------------------------------------------------------------------ Strategy Tri-Point: "USING ELEMENTAL ATTACKS" "WHATEVER I DON'T USE, I DON'T LIKE" This battle is quite easy and you can defeat the BOSS within a minute time. The BOSS will auto-counter with attacks using Mega Spark which carries a Thunder element, which you absorb it through 100x Thundaga to Elem-Def-J. That's not the main problem. If the Tri-Point ever use Scan on your characters, it was start to use the Onrush, a desperate charging attack which is 3 times the power of the attacks. Immediately use Recover to restore the HP. Sealed Ability: Limit Break / Resurrection ======================================================================== You will find a hidden draw point {Aura} within the wine barrels found in the northeast area. If you have problems in finding them. Now head back to the top floor and you will find the Courtyard. Map of the Courtyard c h a p e l ____ ___ ___ _____xxxxx Legend |DP | | | / ____| xx floodgate |__ \ | | / / [] fountain \ \_| |_/ / DP {Slow} \ ___ / * Treasure Vault Key \ *|___| / PSP Party Switch Point \ / | PSP | Remember to get the Treasure Vault Key that's required for the next area. g r a n d h a l l Head for the chapel and you will find a huge organ and here the controls [I guess there is nothing hidden here, unlike in FF7 you can get Tifa's Final Heaven through playing the piano.]. You can draw {Dispel} from the draw point found in the chapel. ........................................................................ Circle : Do L1 : So ============== X : Re R1 : La -----KEYS----- Square : Mi L2 : Ti ============== Triangle : Fa R2 : Do START : Exit ........................................................................ Now head up the stairs on the right, there you will find the key which will fall onto the ground as soon as before you can reached it. [ actually you can get it, if you walk towards it] Next head back to the PSP inside the Grand Hall [note that you will be able to force the lever down which prevents the chandelier from falling] and switch to the other party, which should be at the front of Flood Gate. Alpha * Choose the Switch Menu. Junction Exchange allows you to use switch between Junction easily. Now have magic command, draw command and use Command Ability too. Now controlling the other party, head back to the basement and you will find a shiny item on the southeast corner of the screen, examine it and take the key [Armory Key]. You need to get the Armory into other to enter the room. You will find a Vysage... examine it and you will see the phrase. _________ / BOSS 39 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Inside the Armory - Vysage Lefty Righty Gargantua xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Vysage Level: 62 HP: 10,626 Lefty Level: 62 HP: 6,884 Righty Level: 62 HP: 6,884 Gargantua Level: 50 HP: 15,000 Attacks: Vysage - Protect, Haste, Sigh, Stare Lefty and Righty- (Grab and squeeze) [both], (Whip), Reflect, Flare, Curaga, Meteor, Tornado, etc. Gargantua : Counter Twist, Demi, (Smash), Evil-Eye, Demi, Quake. Facts: Vysage : Weak against Holy Lefty and Righty : Weak against Holy Draw: Vysage : Cure, Haste, Bio Righty: Bio, Demi, Quake, Regen Lefty: Shell, Protect Gargantua : Flare, Bio, Quake AP gained: 42 Mug: Lefty: Rune Armlet Righty: Wizard Stone Vysage: Lightweights Win: 2x Rune Armlet, 5x Wizard Stone, 1x Magic Armlet ------------------------------------------------------------------------ Gargantua |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||||| DEX EVA |||| ------------------------------------------------------------------------ Strategy Fighting Vysage, Lefty, Righty All of them are typically weak against Blind and Bio status attacks. They are quite easy as you can called it off by summoning GF Alexander. Just simply knocked out Vysage and Righty first. As they could does damage with status ailments and magic such as Meteor. After they have been defeated, you will eventually meet up with the BOSS, Gargantua. Sigh causes Doom, so remember to cure it as the fight is continuous Fighting against Gargantua This battle is quite easy... Just get someone equipped with Treatment command and protected against Sleep, Berserk, Confuse, Death. If you attack the BOSS, the BOSS will counter-attack with the Counter Twist (can does a lot of heavy damage). The BOSS's Evil Eye can does a mean status ailments of Curse/Slow on your characters. Just simply get someone with the Treatment command to call it off. Just having a Meltdown-Aura-Limit Break can killed off the BOSS easily. Break Seal: Resurrection/ Limit Break xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Search the area [or use Move-Find ability to uncover a hidden draw point {Ultima}!] and now exit from the Water Gate. Use the PSP and switch. Beta Head back to the Hall where to you encounter the Sphinxuar. Go up the stairs and enter the room located on the left. Now walk down and you will find a dark corridor, which has windows on the left. [there is a room here on the left, where you can accessed it using Treasure Vault Key found next to the fountain.] But I would not recommend you to do it now. Just head north to the elevator room. [Make sure that this team comprises of at least 2 females.] Just imagine the elevator as a balance. ------------------------------------------------------------------------ A B _______________ F stands for female and M stands for /\ | /\ male. Just simply get a heavier party / \ | / \ on the right. But first of all, you must /FFM \ | /MMF \ get the lighter party into the elevator. ------- | -------- Side B will go down as the weight is much UP DOWN heavier compared to Side A. It will generally works for the following combinations: _______________________________________________________________________ -----------------------------------------------------------------------| | Side A | Side B | Work / Fail| -----------------------------------------------------------------------| | Quistis, Selphie, Irvine | Squall, Zell, Rinoa | Works! | | Quistis, Selphie, Zell | Squall, Irvine, Rinoa | Works! | | Quistis, Zell, Irvine | Squall, Selphie Rinoa | Fail | | Rinoa, Zell, Irvine | Squall, Selphie, Quistis | Fail | | Selphie, Zell, Irvine | Squall, Quistis, Rinoa | Fail | | Selphie, Quistis, Rinoa | Squall, Zell, Irvine | Works! | ------------------------------------------------------------------------ ------------------------------------------------------------------------ Alpha Head up the stairs on the left and enter the opening door on the left. Now walk across the path, there is a Draw Point {Cura} and a Save Point. Now head across and you will reach the screen with the two elevators, now enter it and switch to the other party. The other party will go to the other ledge. [Perform a "Switch between parties"] Beta Now examine the room and you will find a Draw Point {Curaga} plus the Water Gate Key. This is essential for Flood Gate Quest. Just take the key and head back to the PSP and switch to Alpha Alpha Once you walk down from the elevator, the other party will automatically be brought to the 1st floor. Next it's time for the Flood Gate Quest. Just head back to the Water Gate where you will find you find the Prison Cell and Armory (it's a long way.) Just simply get across the corridor and go up the stairs and you will back at the Hall. Next enter the door on the right side [which access to the area where you find the bell]. Just go north, passing through the Art Gallery and go down to the flood gate. Refer to the map before you fight Red Giant. Head towards the Prison Cell and push right of your D-Pad and Squall will be able move towards to the stick marked [1] on the map. Press Circle and you will see a message saying that the Flood Gate Key has been inserted. Press Circle another time and you will see Squall pushing the lever. Now head back to the Hall. Go towards the room where you find the unstable chandelier. Go towards it and you will fall onto the Grand Hall. On the right side, you will find a PSP along with a lever. Go there and you will see a message "The lever has been depressed". Now perform a PSP and switch to Beta. Beta * Perform a Junction Exchange between members and restores everyone's HP to full. Junction 100x Water or 100x Quake to Elem-Atk-J and 100x Thundaga to Elem-Def-J. Now head south and back to the corridor. Examine the door on the left and use it [you will see a message saying "Treasure Vault Key" is used. Next you will find four coffins. Here is a diagram. You can draw {Holy} from the Draw Point found near the coffins. ____________________________________ ============= KEY | ___ ____ ____ _____ | A I M [] Coffins | \ o \ | c | | c | / o / | ============= DP Draw | \____\ |____| |____| /____/ | You need to open Point | DP | all four coffins /\ Door | | and the BOSS will c Closed |_______________/ \________________| appear. There is o Opened. no for the steps. Upon opening the coffins, you will see the Catoblepas appearing. Just examine it and it is another BOSS fight. _________ / BOSS 40 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Inside the Treasure Vault - Catoblepas xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Catoblepas Level: 43 HP: 31,500 Attacks: (Swipe), Assault Horn, Thundaga, Meteor Facts: Weak against Earth/Water. Absorb Thunder Draw: Meteor, Alexander AP gained: 30 Mug: n/a Win: 1x Status Atk ------------------------------------------------------------------------ Catoblepas |||||||||||||| < HP > |||||||||||||| |||||||||||||||| STR DEF |||||| |||||||||||| INT SPI |||| |||||| DEX EVA | ------------------------------------------------------------------------ Strategy The BOSS will start off the battle with following speeches: " I am Catoblepas." " What do you humans plan to do..." " Against the likes of me..." This BOSS is looks so cool.. and looks quite alike the Behemoth. Believe it or not, this guy is pretty easy to defeat. Unlike the Behemoth, it has strong defences against status ailments. So that means, you must watch for that Assault Horn. It has a pretty weak defence and normal attacks can do 7000+ HP damage if your Str stats are 255. The BOSS will cast Meteor after its death. Make sure that character's HP are all above 2000. The BOSS is weak against Water/Earth element. Have that to your advantage. Break Seal: It's up to you. I would recommend GF xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Now proceed up back south and head towards the Hall. [at the stairway junction, you will find another PSP]. Now head to the north room from the spot where you fight the Sphinxaur, Make sure that your characters' HP are back full. Now just head across the Chandelier and you will find a jewel shaped monster, the 7th BOSS, Krysta! _________ / BOSS 41 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the balcony - Krysta xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Krysta Level: 35 HP: 12,000 Attacks: (Cyber Frost), (Claw swipe), Ultima, Charge Facts: Cold has no effect on it. Draw: Holy AP gained: 30 Win: 1x Elem Guard Mug: n/a ------------------------------------------------------------------------ The BOSS is extremely strong in attacks! The Cyber Frost is a counter- attack weapon, which does damage according to your characters' Vit. 200+ Vit stats could only minimize the damage to 700+. Try to avoid using attacks and instead rush out for the magic. Don't bother to use Blizzaga or Shiva. Instead draw-cast Holy will be a nice idea, compared to attacks. The BOSS may have strong attacks such as Ultima [which does 2000+ to characters with a Spirit stats of 100+] and it affects all characters. Just make sure that you have two great commands such as Recover and Revive. Break Seal: Item/ Save xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Now walk across the chandelier and head back to the area where you find the bell. Use that PSP. Alpha * Perform a Junction Exchange and cure everyone's HP to full. Junction 100x Thundaga and 100x Firaga to Elem-Def-J or 100x Flare to Elem-Def-J It's time to complete the unfinished quest. Now head to back to courtyard area through the northern door in the Grand Hall. Just take the northeast path, which leads to the Water Gate. The water should be drained off already. Just walk left and you will find a straight path leading towards west. Examine the area and you can pick up a Rosetta Stone, which allows your members to learn the Ability x4. The door located south from her leads to the Prison Cell. Now head back to the Courtyard and take the path towards the chapel. Now walk up the stairs on the right. Cross the wooden bridge. The ladder takes to the lower section of the clock tower [which is the water gate]. Now walk up the winding path [it's a long way..] Now you will find a huge bell swinging from right to left. Now head and position yourself near the edge. Wait for the bell to come and press Circle. Now your party will be taken to the hole.. Next you will find the toughest BOSS among eight BOSSES in the castle. It looks quite like the Bahamut... [actually it is also formerly a GF!] _________ / BOSS 42 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Clock Tower - Tiamat xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Tiamat Level: 58 HP: 89,800 Attacks: (Claw Swipe), Dark Flare Facts: Strong against Fire/Lightning. Wind has no effect on the BOSS. Draw: Flare AP gained: 30 Mug: n/a Win: 1x Status Guard ------------------------------------------------------------------------ Tiamat's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| |||||||||||||||||| INT SPI |||||||||||||||||| || DEX EVA |||||| ------------------------------------------------------------------------ Strategy The eight BOSSES' strongest monster.. battle at the Clock Tower. The Tiamat looks extremely cool, and I think it is coolest BOSS in FF8 [ besides GF BOSSES and Weapons]. To defeat it, you need a couple of great Elem-Def-J. It's Dark Flare works like Ruby Dragon's Breath and attack based on Vit stats. 100+ Vit characters are bound to suffer ~9600 HP damage. There is a way to absorb the damage that's by junctioning Flare or Thundaga and Firaga to Elem-Def-J. As the Tiamat starts to elevate higher, it is going to use its Dark Flare [D-A-R-K F-L-A-R-E]. You will see a message box to it will starts to use Dark Flare and it affects all allies. This is the time where Elem-Def-J comes extremely handy. Just go all at the Tiamat. Make use of Limit Breaks [Squall's Renzoukuken has a high probability of using Lion Heart]. Break Seal: Save/ Item ========================================================================= After the battle, examine and check for another hidden Draw Point {Triple} after the battle. Now with all seal broken off, it's time to battle Ultimecia or for those whom want an additional Three Stars, you can battle the Omega Weapon. Just walk back to the bell and climb onto it. Walk up and you should enter a room that is full of gears. There you will find another draw point {Stop}. Now cross the hands of the clock face and climb down the ladder. Eventually, you will find a path leading to the Master Room. Use the Save Point there, SAVE your game and its time for the ultimate combat against the strongest foe at Ultemicia Castle, The Omega Weapon. ------------------------------------------------------------------------ Preparations: - Make sure you have no magic junctioned to Elem-Atk-J. The Omega absorbs all elements. - You need to gather all the rare cards. Card mod all the cards. Now head to Ability menu and use Call Item Shop [from the Tonberry], and buy at least 50x Amnesia Greens. [Look for Pet Shops] If you have insufficient cash, refer to the infinite gil cheat under getting Tonberry Section. - Card Mod? Yes. If you have gotten all the cards and you will find a yellow star next to the cards. Even if you card-mod all the rare cards, you will still find the star next to the Card menu. [not necessary all.. but best to do so.] Rare Cards Card Mod-List ------------------------------------------------------------------------ Name of Card Great Items Function Qty ------------------------------------------------------------------------ Squall Three Stars Expendx3-1 [GF] 3 Seifer Diamond Armor GF HP+40% [GF] 3 Edea Royal Crown Mag +60% [GF] 3 Rinoa Magic Armlet Spr +60% [GF] 3 Zell Hyper Wrist Str +60% [GF] 3 Irvine Rocket Engine Spd +40% [GF] 3 Selphie Elem Guard Elem-Def-J x4 [GF] 3 Quistis Samantha's Souls SumMag +40% [GF] 3 Kiros Accelerator Auto-Haste [GF] 3 Ward Gaea's Ring HP +80% [GF] 3 Laguna Hero Invincibility [Combat] 100 Phoenix Phoenix Spirit Revive [GF] 3 Doomtrain Status Guard ST-Def-J x4 (GF) 3 Eden Monk's Code Counter (GF) 3 Bahamut Megalixir HP fully (all) [Item] 100 Alexander Moon Curtain Auto-Shell (GF) 3 Cerberus Lightweights [no use]* (Junk) 100 Odin Death Spirit [no use]* (Junk) 100 Pandemona Windmills GF compatibility+3 with 100 Pandemona (Junk) Leviathan Doc's Code Recover [GF] 3 Carbuncle Glow Curtain Auto-Reflect (GF) 3 Diablos Black Holes Blue Magic, Degenerator 100 Minotaur Adamantine Vit +60% (GF) 10 Sacred Dino Bone GF Ccompatibility+3 with 100 Brothers (Junk) Siren Status Atk ST-Atk-J (GF) 3 Ifrit Elem Atk Elem-Atk-J (GF) 3 Shiva North Wind GF compatibility+3 with 100 Shiva (Junk) Quezacotl Dynamo Stone GF compatibility+3 with 100 Quezacotl (Junk) Gilgamesh Holy War Invincibility all [Combat] 10 MiniMog Pet House Restores HP for all GFs [ 100 Item] Chicobo Gyshal Greens Summon GF Chicobo (Combat) 100 Angelo Elixir HP fully (one ally) [ITEM] 100 Chubby Chocobo LuvLuvG GF compatibility +20 (GF) 100 PuPu Hungry Cookpot Devour (GF) 1 * can be refine to something useful. ------------------------------------------------------------------------ Next I would recommend you to customize your GFs for this final fight. Just eliminate those lousy ones with an Amnesia Greens [such as SumMag +10%, and replaced with SumMag +40% or other ability]. Generally there are some rules: - Each GF can have only 1 ability learnt for that kind of skill. Let say for SumMag +20%, you can have only 1x SumMag +20%. That means you can't use a Star Fragment [SumMag +20%]. GFs can only learn up to 22 abilities. - Make sure that they have mastered all the abilities before starting this changing process. - Under any circumstances, do not remove great abilities, especially menu abilities and Boost. They are critically important. - To defeat the Omega, you must have the following: - 3x Spd-J - separate the three GFs (Cerberus, Eden, Pandemona) and use 100x Triple as the key junction. Make use of items such as Jet Engine and Rocket Engine to boost up Spd. - 1x Auto-Haste - from GF Cerberus (you can get this by using a Accelerator, through Card-Mod Kiros' Card). - 3x Vit-J - Shiva, Quezacotl, Carbuncle [if you have insufficient, don't hesitate to buy 1x Vit-J Scroll from Timber Pet Shop (must have Familiar)] Use Meltdown as the main spell for defence. Make use of Turtle Shell, Orichalon and Adamantine to boost up Vit. - 3x Str-J - Ifrit, Brothers, Pandemona [if you have insufficient, don't hesitate to buy 1x Str-J Scroll from Timber Pet Shop (must have Familiar)] Use Ultima as the main spell for offence. Use Items such as Strength Love, Power Wrist and Hyper Wrist to boost up Strength. - 3x Spr-J - Typically to reduce damage done by Meteor and Ultima. Crucially important as Omega has 255 Mag Stats. Use Curaga as the key boost. Use items such as Rune Armlet, Force Armlet and Magic Armlet to boost up Spr. - 3x Mag-J - to make healing more effective. Just get Meteor to boost up the stats. Use items such as Hypno Crown, Royal Crown to boost up magic. - 3x HP-J - you need as much as 9999 HP as it could does a 9998 HP damage to all characters. Just remember that the Omega is a nuts. Use Full-life as the key booster. Use items such as Giant's Ring and Gaea's Ring to have better abilities such as HP +80% - 100x Life - as many as possible. As the Omega's Light Pillar ( err, isn't it the same name as Ultima Weapon's trademark?) can does 9999 HP irregardless of Vit and Spr. - All characters' strength stats must reach 255. If you can't hit it, try to use Str +60% through Hyper Wrist. - All characters must have protection against Death. - 1st: Attack, Magic, Draw, Item [with Auto-Haste] 2nd: Attack, Magic, Draw, Revive 3rd: Attack, Magic, Draw, Recover. - On the item screen arrange the following into your first page: ____________________ | Name NUM | Just spend your money mainly on Mega Phoenix | Megalixir 100 | as they are extremely important for this | Holy War 10 | combat. | Hero 100 | | Mega Phoenix 100 | |____________________| - This strategy has higher chances of winning compared to other strategies found in part II and the Monsters FAQ. ------------------------------------------------------------------------ Now to summon the Omega.. Alpha First of have the desired party [I would recommend the Guys Team or Quistis, Squall and Zell]. Now proceed back to the area where you find the courtyard. Just head for PSP and perform a party change. Beta Next have Beta party to examine the bell, and you will see the following message: "Monsters can be heard roaring far away" Now head back to PSP at the back and switch Alpha Party. Alpha Just move north and you will find the Omega in the chapel. Make contact with it and its a BOSS Fight! _________ / BOSS 43 \_____________________________________________________________ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx At the Chapel - Omega Weapon xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Name: Omega Weapon Level 100 HP: 1,058,000 Attacks: (charge punch), Iron Pillar, Megido Flame, Gravija, LV5 Death, Ultima, Meteor, Terra Break. Facts: Absorbs any elements [hidden] Draw: Holy, Flare, Ultima, Meteor AP gained: 250 Win: 1x Three Stars Mug: n/a ------------------------------------------------------------------------ Strategy The Omega is nuts... and here is a brief summary of his array of attacks (hmm.. seems nearly impossible to defeat it): Megido Flame - The Omega rises up in mid-air and followed by a blast at the ground and the ground arches up and then a 9998 HP damage to all characters. Iron Pillar - A light of intensive energy beam appears from the Omega's core and wipe a member of your team, dealing 9999 HP damage. Gravija - works like a Demi-All. But it does takes away 3/4 of your characters' HP. Extremely dangerous if the next turn is Ultima/Meteor. Magic [Ultima, Meteor]: does damage to the entire party with around 2000 HP to each character. LV5 Death - Summons a Devil that rises from the ground and attacks all allies causing instant death. It's game over if your characters are at levels that are multiple of 5. Just have 100x Death junctioned ST-Def-J. Terra Break - Omega leaps into mid-air and fire beams of energy balls [ like Akuma's Zankouken] and does multiple damage to the party. In fact all can be blocked by the aid of Holy Wars. First at the beginning of the battle, have Squall cast Aura on himself. Have Zell cast Meltdown on the Omega. Irvine/Quistis cast Aura on Zell. The Omega should reach its first turn, he will use LV5 Death on the entire party. Next have Squall and Zell uses their Limit Breaks whereas Irvine/Quistis should start to use a Holy War. Now attack! Next the Omega will execute its Megido Flame [no damage...]. Just keep on attack and tap Circle to skips Quistis/Irvine's turn. Aura should start to wear off after the Omega has used the Iron Pillar and Terra Break. Just have Squall stop and have Zell keep on attack. Next Holy War will start to wear off. Have Squall cast Aura on himself and Zell keep on using his Limit Breaks [or use Aura if the Aura wears off]. The Omega should cast either Gravija/Meteor/Ultima. Don't bother to heal your characters. Instead use another Holy War and just keep on attack! Zell's HP is be in critical status. Don't ever use Irvine/ Quistis to attack. Instead they should be waiting their turn and decide whether to use a Megalixir or Holy War. Just keep on attack. I have managed to called the Omega off with 10x Renzoukuken [2 Lion Hearts as finishing blows] and 7x Armageddon Fist [5 times with more than 04!] Just keep on the endurance and you will be able to finish it off. It took me about 10 minutes to finish it off. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Beside the prize is a Three Stars, you will also get a Proof of Omega found under the Information section under the Tutorial Menu. Now head back to the Save Point where you find the Masters Room. There you will see the final BOSS of the game. Save your game. _____ / 6.3 \_________________________________________________________________ ======================================================================== Battle of Destiny ======================================================================== As you examine the door, you will see the following prompt: (This is it.. Ultimecia is here.) (Get it over with.. Fight her now) <-- (It's too early to face her) Next you will finally get the chance to meet her in person.. She will then talk a lot of crap before she begins the last battle! _________ / BOSS 44 \_____________________________________________________________ ======================================================================== Ultimecia | Level 65 HP: 43,000 Griever | Level 65 HP: 330,000+ Ultimecia "Griever" | Level 65 HP: 350,000+ Ultimecia "True" | Level 65 HP: 600,000+ Ultimecia "Generator" | Level 65 HP: 179,982+ ======================================================================== Attacks: Ultimecia : Quake, Dispel, Firaga, Blizzaga, (Whip), (Angel), Thundaga, Tornado, Maelstrom, Stop, Holy Griever : Demi, (Remove magic spell), (Angel), Shockwave Pulsar, Tripe, Pain, (Claw swipe), Gravija Ultimecia "Griever" : (Swipe), Tornado, Meteor, (Remove magic spell), (Angel), Holy, Quake Ultimecia "True": Hell's Judgement, Flare, (Remove magic spell/junction), (Angel), Apocalypse Ultimecia "Generator": n/a Helix: n/a Facts: Ultimecia : Weak against Poison. Holy no effect Griever : Earth has no effect. Absorb Poison Ultimecia "Griever" : n/a Ultimecia "True" : n/a Ultimecia "Generator": n/a Helix: n/a Draw: Ultimecia : Haste, Slow, Reflect, Demi Griever : Bio, Quake, Tornado Ultimecia "Griever" : Firaga, Thundaga, Blizzaga Ultimecia "True" : Flare, Holy Ultimecia "Generator" : Apocalypse AP gained: n/a Win: n/a Mug: n/a ------------------------------------------------------------------------ Ultimecia's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||||||| STR DEF |||||||||||||||||| ||||||||||||||||||| INT SPI |||||||||||||||||| |||||||||||||||||| DEX EVA || Griever's Attributes Information |||||||||||||||||| < HP > |||||||||||||||||| |||||||||||||| STR DEF |||||||||||||| |||||||||||||||||||| INT SPI |||||| |||||||||||||||| DEX EVA || Ultimecia "Griever"'s Attributes Information |||||||||||||||||| < HP > ||||||||||||||||||| |||||||||||||||| STR DEF |||||||||||||| |||||||||||||||||||| INT SPI ||||||||||||||||||||| |||||||||||||||||||| DEX EVA ||||||||||||||||||||| Ultimecia "True"'s Attributes Information |||||||||||||||||||| < HP > |||||||||||||||||||||| |||||||||||| STR DEF |||||||||||| |||||||||||||||||||| INT SPI |||||| |||||||||||||||| DEX EVA || ------------------------------------------------------------------------ Strategy Here is it folks, the ultimate battle against the final boss of FF8 [no challenge compared to Safer Sephiroth of FF7]. But remember that this BOSS can also kick your butt if you don't play well. Ultimecia will pick three characters randomly to battle her. No necessary to have Squall in the first battle. The best way is to have all GFs junctioned to the best three characters. Defeated characters will be taken away from an Angel which has a status indicator of "Absorb into time". BTW, you must try to keep them alive at all costs. Ultimecia An easy battle at the beginning. She is pretty weak against Poison. Summon Doomtrain as it does a lot of damage. BTW, Demi works well on her. She is quite weak, just caste Haste on the entire party [desired party]. Summon GF Cerberus and cast Regen on all characters. As this going to be a long fight. She is just like Edea and her Maelstorm can does intensive damage to all characters along with Slow/Curse status. Just cast Esuna or use the Treatment command to remove it. After you have defeated her, she will summon her GF, Griever "The most powerful GF..." "You.. shall..." "..SUFFER!!!" "HAHAHA..." Griever Despite it called the strongest GF in the game, it is still no challenge compared to the Ultima and Omega Weapons. The GF is pretty smart, fancy casting Triple and does Triple Magic. He could do a couple of strong damage such as Gravija, blown a stock of spells in your inventory. Avoid using GF Brothers/Doomtrain as it is useless. Just simply use the Meltdown on it and keep on attack. After you have does damage approximately about 230,000+ HP damage, you will see these messages: "The GF's true power.." "Allow me..." "To show you...!" "Griever! Make them bleed" and this followed by the Shockwave Pulsar which will does approximately 3000+ HP damage to all allies. Fully-cure your members and unleash Limit Breaks to finish it off.. and you will eventually see the following messages: "I shall junction myself..." "..Unto Griever!" Ultimecia "Griever" A combination of Ultimecia and Griever and this battle is also quite easy beside the rapid usage of Magic such as Meteor, Ultima. The Ultimecia "Griever" can easily does tremendous amount of damage to all allies with the spells already... But it can do even more along with the Helix. Each Helix is a magic amplifier and they will increase the damage dealt by the BOSS by 25%. The BOSS can have only 2x Helix at all times. Don't bother on them, instead concentrate on the BOSS. It will typically use all the strongest magic such as Holy, Quake and Tornado. If you are bother with the status ailments inflicted by the BOSS, draw Esuna to fix it. If you have done 75% damage to it, the lower portion will start to drop off.. and it will start to use physical attacks. The claw swipe could does a massive damage of 1000 to a character with 100 Vit. Just keep up with the endurance and you will be able to defeat it and this will be followed by the following sequences: "Rghaah....." There you will see a starlight background... Is it over? No.. and there you will find the true form of Ultimecia: "I am Ultimecia." "Time shall compress..." "... All existence denied." Ultimecia "True" This is the final one.. But the BOSS has about 600,000 HP at the level of 65! But it is nowhere as strong as the Omega. Ultimecia has a high tendency of "blowing" off the entire stock of magic from a character. Plus the BOSS will use two of the strongest magic in the game. One is Ultima (as you could guess..) and other one is Apocalypse which could does a mean damage of 3000+ to all characters even with 200 Spr stats. Another powerful attack is Ultimecia's Hell's Judgement, which causes all HP drop to 1, just like Mobile Type 8's Corona. The only weakness of the BOSS is it's speed (for my case, I will be able to execute six turns for 1 turn of hers) and defence. It took me two Lion Hearts to finish it off Now make sure that you have Regen being cast on the entire party. Make sure that every character's HP are maxed out each time as the Apocalypse can be really a killer. Just cast Meltdown and cast Aura on Squall and have him released the Renzoukuken and you will definitely get a chance to see his Lion Heart. However there are some precautions. Ultimecia occasionally will draw Apocalypse from her lower half. But remember that you can also draw Apocalypse from her [but she will make sure that she uses it in the battle]. That's the only chance that you guys will be able to see the Apocalypse. Try to keep Squall's HP within a comfortable range of 4000+ and Aura being cast on him immediately upon it wears off... How do you know that the battle is started to close off? You will see Ultimecia saying off for her last words. The first phrase is "Reflect on your..." and this followed by the remaining phrases. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx The battle has finally ended and you will eventually get to the ending sequence of the game. Just one reminder, don't close off your Playstation unless you have saw the word "The End". The FMV is quite long..... ------------------------------------------------------------------------ Japanese Walkthrough Special! ------------------------------------------------------------------------ I have include a portion of the ending FMV and describes for those who don't understand it... ** FMV ** Squall was walking past a deserted island, feeling depressed as he can't find his love... Depression in his heart. Now the screen switches to Rinoa whom is running to search for Squall and was lost too. Examining her pendant, wishing Squall is all right. Now Squall will started to have illusions about Rinoa at the graduation ball and the President's mansion, Rinoa keeping on disappear from Squall's eyes. Squall can't stand it and fall onto the ground... Just then Rinoa has found Squall whom is barely breathing. She cries out and the screen will switch to the rest of the characters... Seifer/Fujin/ Raijin at Balamb Dock, Laguna visiting the tomb of his wife... followed by the ending FMV (can't tell it ^_^;)... close your Playstation console until you saw the words "THE END" _____ / 7.0 \_________________________________________________________________ ======================================================================== Gameshark Codes ======================================================================== A very special thanks to the Gameshark Code Creator's Club for their gameshark codes for FF8. Here is the HTML address of the Gameshark Code Creator's Club: http://www.cmgsccc.com/psximport/ffviii.shtml Note: This list of Gameshark codes isn't complete. The other codes can be found from the above webpage. ======================================================================== Miscelllaneous Codes ======================================================================== Allows FF8 to Play in a D009B2B0FFF3 Mod-Chiped System [Note 1] 8009B2E00046 D009B2B0FFF3 8009B2E21000 ___________________________________________________ Infinite Gil 80076BA40FFF 80066BA65F5E ___________________________________________________ Save Anywhere 8006F3720000 ___________________________________________________ Play Time 80076D68FFFF ___________________________________________________ Limit Time Play Fast 80076D6CFFFF ___________________________________________________ Super Chocobo 8009D4B40000 =================================================== In-Battle Codes =================================================== After One Battle, GF Max D002276C000C 8002276EAE30 ___________________________________________________ After One Battle, Memorize All 800229A00001 Enemy Skill ___________________________________________________ When make Magic, Draw Points will D01E69860066 regenerate automatically. 801E69860060 ___________________________________________________ Fast Store Energy to Attack 800775C42EE0 800777942EE0 800779642EE0 ___________________________________________________ Infinite HP 800775B2270F 80077782270F 80077952270F ___________________________________________________ 1st Character Limit Break D0081B0E8001 [Down + L2] 800774600400 ___________________________________________________ 2nd Character Limit Break D0081B0E8002 [Down + R2] 800776300400 ___________________________________________________ 3rd Character Limit Break D0081B0E8004 [Down + L1] 800778000400 ___________________________________________________ 1st Character Acquisition Attack D0081B0E1001 [Up + L2] 800774540000 ___________________________________________________ 2nd Character Acquisition Attack D0081B0E1002 [Up + R2] 800776240000 ___________________________________________________ 3rd Character Acquisition Attack D0081B0E1004 [Up + L1] 800777F40000 ___________________________________________________ After 1 battle, Accquisition Level 8002275234A2 100 ___________________________________________________ 800760FCFFFF 800760FEFFFF 80076100FFFF 80076102FFFF 80076104FFFF 80076106FFFF 80076108FFFF 8007610A00FF GF Acquisition And Change Shiva 80076140FFFF 80076142FFFF 80076144FFFF 80076146FFFF 80076148FFFF 8007614AFFFF 8007614CFFFF 8007614E00FF ------------------------------------------------------------------------ Character Codes ------------------------------------------------------------------------ This section consists of the codes that effects the stats of your characters. Maximum HP causes your character's HP to be 9999. Maximum Strength causes your character's Strength and Body Strength stats to be 255 and much more. - The case of "EXP For Next Level Up" Replace yyyy with FFFF will result the maximum EXP gained. - For changing characters, use the "Change Character" Code. Replace xx with the following to obtained the desire character. 00 --- Squall Leonhart 01 --- Zell Dincht 02 --- Irvine Kinneas 03 --- Quistis Trepe 04 --- Rinoa Heartilly 05 --- Selphie Tilmitt 06 --- Seifer Almasy 07 --- Edea 08 --- Laguna Loire 09 --- Kiros Seagul 0A --- Ward Zaback For "All Magic" Codes. With this code, it allows you to decide which magic to be placed at which slot of the character's magic inventory. 80076538 64 01 - - Determines the | | type of magic |_ _ Determines the slot |_ _ Allows you to that specifics location where you determine the "01" allows you decide to add the amount of magic to add Fire. magic to the to be stock. character's magic "63" allows 99x inventory "64" allows 100x o List of Magic Modifiers. Just simply replace the last two digits of the "All Magic Code" with the modified digits. ___________________________________________________________ | No. | Name of Spell | No. | Name of Spell | |-----------------------------------------------------------| | 01 | Fire | 1D | Protect | | 02 | Fira | 1E | Shell | | 03 | Firaga | 1F | Reflect | | 04 | Blizzard | 20 | Aura | | 05 | Blizzara | 21 | Double | | 06 | Blizzaga | 22 | Triple | | 07 | Thunder | 23 | Haste | | 08 | Thundara | 24 | Slow | | 09 | Thundaga | 25 | Stop | | 0A | Water | 26 | Blind | | 0B | Aero | 27 | Confuse | | 0C | Bio | 28 | Sleep | | 0D | Demi | 29 | Silence | | 0E | Holy | 2A | Break | | 0F | Flare | 2B | Death | | 10 | Meteor | 2C | Drain | | 11 | Quake | 2D | Pain | | 12 | Tornado | 2E | Berserk | | 13 | Ultima | 2F | Float | | 14 | Apocalypse | 30 | Zombie | | 15 | Cure | 31 | Meltdown | | 16 | Cura | 32 | Scan | | 17 | Curaga | 33 | Full-cure | | 18 | Life | 34 | Wall | | 19 | Full-life | 35 | Rapture | | 1A | Regen | 36 | Prasento | | 1B | Esuna | 37 | Catastrophe | | 1C | Dispel | 38 | The End | |_______|____________________|________|_____________________| There is a FAQ about gameshark found at GameFAQs. The author is Avatarr (avatarr@pacific.net.sg). That FAQ has Japanese encoding. Some of the information about getting 100x of the spells using gameshark are taken from his FAQ. =================================================== Main Character Codes (Squall Leonhart/ Laguna Loire) =================================================== Max HP 80076528270F Infinite HP 8007652A270F Max EXP 8007652CFFFF EXP For Next Level Up 8007652Eyyyy Change Character 8007653000xx Max Strength 80076532FFFF Max Knowledge 80076534FFFF Max Lucky 80076536FFFF 800765386401 8007653A6402 8007653C6403 8007653E6404 800765406405 800765426406 800765446407 800765466408 800765486409 8007654A640A 8007654C640B 8007654E640C 80076550640D 80076552640E 80076554640F 800765566410 All Magic 800765586411 8007655A6412 8007655C6413 8007655E6414 800765606415 800765626416 800765646417 800765666418 800765686419 8007656A641A 8007656C641B 8007656E641C 80076570641D 80076572641E 80076574641F 800765766420 ================================================== Second Character Codes (Quistis Trepe) ================================================== Max HP 800766F0270F Infinite HP 800766F2270F Max EXP 800766F4FFFF EXP for Next Level Up 800766F6yyyy Change Character 800766F800xx Max Strength 800766FAFFFF Max Knowledge 800766FCFFFF Max Lucky 800766FEFFFF 800767006311 800767026312 800767046313 800767066314 800767086315 8007670A6316 8007670C6317 8007670E6318 800767106319 80076712631A 80076714631B 80076716631C 80076718631D 8007671A631E 8007671C631F All Magic 8007671E6320 800767206321 800767226322 800767246323 800767266324 800767286325 8007672A6326 8007672C6327 8007672E6328 800767306329 80076732632A 80076734632B 80076736632C 80076738632D 8007673A632E 8007673C632F 8007673E6330 ================================================== Third Character Codes (Zell Dincht) ================================================== Max HP 800768B8270F Infinite HP 800768BA270F Max EXP 800768BCFFFF EXP for Next Level Up 800768BE???? Change Character 800768C0000? Max Strength 800768C2FFFF Max Knowledge 800768C4FFFF Max Lucky 800768C6FFFF 800768C86321 800768CA6322 800768CC6323 800768CE6324 800768D06325 800768D26326 800768D46327 800768D66328 800768D86329 800768DA632A 800768DC632B 800768DE632C 800768E0632D 800768E2632E 800768E4632F 800768E66330 All Magic 800768E86331 800768EA6332 800768EC6333 800768EE6334 800768F06335 800768F26336 800768F46337 800768F66338 800768F86339 800768FA633A 800768FC633B 800768FE633C 80076900633D 80076902633E 80076904633F 800769066340 ================================================== Fourth Character Codes (Selphie Tilmitt) ================================================== Max HP 80076A80270F Infinite HP 80076A82270F Max EXP 80076A84FFFF EXP for Next Level Up 80076A86???? Change Character 80076A88000? Max Strength 80076A8AFFFF Max Knowledge 80076A8CFFFF Max Lucky 80076A8EFFFF 80076A906331 80076A926332 80076A946333 80076A966334 80076A986335 80076A9A6336 80076A9C6337 80076A9E6338 80076AA06339 80076AA2633A 80076AA4633B 80076AA6633C All Magic 80076AA8633D 80076AAA633E 80076AAC633F 80076AAE6340 80076AB06341 80076AB26342 80076AB46343 80076AB66344 80076AB86345 80076ABA6346 80076ABC6347 80076ABE6348 80076AC06349 80076AC2634A 80076AC4634B 80076AC6634C 80076AC8634D 80076ACA634E 80076ACC634F 80076ACE6350 ================================================== Fifth Character Codes (Irvine Kinneas) ================================================== Max HP 80076788270F Infinite HP 8007678A270F Max EXP 8007678CFFFF EXP for Next Level Up 8007678E???? Change Character 80076790000? Max Strength 80076792FFFF Max Knowledge 80076794FFFF Max Lucky 80076796FFFF 800767986301 8007679A6302 8007679C6303 8007679E6304 800767A06305 800767A26306 800767A46307 800767A66308 800767A86309 800767AA630A 800767AC630B 800767AE630C 800767B0630D 800767B2630E 800767B4630F 800767B66310 All Magic 800767B86311 800767BA6312 800767BC6313 800767BE6314 800767C06315 800767C26316 800767C46317 800767C66318 800767C86319 800767CA631A 800767CC631B 800767CE631C 800767D0631D 800767D2631E 800767D4631F 800767D66320 ================================================== Sixth Character Codes (Edea Kramer) ================================================== Max HP 80076820270F Infinite HP 80076822270F Max EXP 8007682482B2 EXP for Next Level Up 80076826???? Change Character 80076828000? Max Strength 8007682AFFFF Max Knowledge 8007682CFFFF Max Lucky 8007682EFFFF 800768306301 800768326302 800768346303 800768366304 800768386305 8007683A6306 8007683C6307 8007683E6308 800768406309 80076842630A 80076844630B 80076846630C 80076848630D 8007684A630E 8007684C630F All Magic 8007684E6310 800768506311 800768526312 800768546313 800768566314 800768586315 8007685A6316 8007685C6317 8007685E6318 800768606319 80076862631A 80076864631B 80076866631C 80076868631D 8007686A631E 8007686C631F 8007686E6320 ================================================== Seventh Character Codes (Kiros Seagul) ================================================== Max HP 800768B8270F Infinite HP 800768BA270F Max EXP 800768BC82B2 EXP for Next Level Up 800768BE???? Change Character 800768C0000? Max Strength 800768C2FFFF Max Knowledge 800768C4FFFF Max Lucky 800768C6FFFF ================================================== Eighth Character Codes (Ward Zaback) ================================================== Max HP 80076950270F Infinite HP 80076952270F Max EXP 8007695482B2 EXP for Next Level Up 80076956???? Change Character 80076958000? Max Strength 8007695AFFFF Max Knowledge 8007695CFFFF Max Lucky 8007695EFFFF ================================================== Guardian Force Codes ================================================== No Random Battles 80077B18000C ================================================== GF 1 (Quezacotl) ================================================== Unlock GF 1 800760F80100 Maximum HP 80077A58270F 80077A5A270F Maximum EXP 80077A5C967F 80077A5E0098 Level 99 30077A600063 ================================================== GF 2 (Shiva) ================================================== Unlock GF 2 8007613C0100 Maximum HP 80076A64270F 80076A66270F Maximum EXP 80077A68967F 80077A6A0098 Level 99 30077A6C0063 ================================================== GF 3 (Ifrit) ================================================== Unlock GF 3 800761800100 Maximum HP 80077A70270F 80077A72270F Maximum EXP 80077A74967F 80077A760098 Level 99 30077A780063 ================================================== GF 4 (Siren) ================================================== Unlock GF 4 800761C40100 Maximum HP 80077A7C270F 80077A7E270F Maximum EXP 80077A80967F 80077A820098 Level 99 30077A840063 ================================================== GF 5 (Brothers) ================================================== Unlock GF 5 800762080100 Maximum HP 80077A88270F 80077A8A270F Maximum EXP 80077A8C967F 80077A8E0098 Level 99 30077A900063 ================================================== GF 6 (Diablos) ================================================== Unlock GF 6 8007624C0100 Maximum HP 80077A94270F 80077A96270F Maximum EXP 80077A98967F 80077A9A0098 Level 99 30077A9C0063 ================================================== GF 7 (Carbuncle) ================================================== Unlock GF 7 800762900100 Maximum HP 80077AA0270F 80077AA2270F Maximum EXP 80077AA4967F 80077AA60098 Level 99 30077AA80063 ================================================== GF 8 (Leviathan) ================================================== Unlock GF 8 800762D40100 Maximum HP 80077AAC270F 80077AAE270F Maximum EXP 80077AB0967F 80077AB20098 Level 99 30077AB40063 ================================================== GF 9 (Pandemona) ================================================== Unlock GF 9 800763180100 Maximum HP 80077AB8270F 80077ABA270F Maximum EXP 80077ABC967F 80077ABE0098 Level 99 30077AC00063 ================================================== GF 10 (Cerberus) ================================================== Unlock GF 10 8007635C0100 Maximum HP 80077AC4270F 80077AC6270F Maximum EXP 80077AC8967F 80077ACA0098 Level 99 30077ACC0063 ================================================== GF 11 (Alexander) ================================================== Unlock GF 11 800763A00100 Maximum HP 80077AD0270F 80077AD2270F Maximum EXP 80077AD4967F 80077AD60098 Level 99 30077AD80063 ================================================== GF 12 (Doomtrain) ================================================== Unlock GF 12 800763E40100 Maximum HP 80077ADC270F 80077ADE270F Maximum EXP 80077AE0967F 80077AE20098 Level 99 30077AE40063 ================================================== GF 13 (Bahamut) ================================================== Unlock GF 13 800764280100 Maximum HP 80077AE8270F 80077AEA270F Maximum EXP 80077AEC967F 80077AEE0098 Level 99 30077AF00063 ================================================== GF 14 (Cactuar) ================================================== Unlock GF 14 8007646C0100 Maximum HP 80077AF4270F 80077AF6270F Maximum EXP 80077AF8967F 80077AFA0098 Level 99 30077AFC0063 ================================================== GF 15 (Tonberry) ================================================== Unlock GF 800764B00100 Maximum HP 80077B00270F 80077B02270F Maximum EXP 80077B04967F 80077B060098 Level 99 30077B080063 ================================================== GF 16 (Eden) ================================================== Unlock GF 16 800764F40100 Maximum HP 80077B0C270F 80077B0E270F Maximum EXP 80077B10967F 80077B120098 Level 99 30077B140063 ------------------------------------------------------------------------ THE EXCLUSIVE FINAL FANTASY VIII DEBUG CODE! BY Alex M ------------------------------------------------------------------------ This code is found in the Japanese underground/hacking magazine Game Labo in April and this code has been translated by Alex M. Only this FAQ carries the code, other FAQ writers please consult Alex through the following mail: (madfuzzy@hotmail.com) Here is the code: D006F308 000F 8006F1C8 0001 D006F308 000F 8006F1CA 0049 Once you have enable the code, press L1 + L2 + R1 + R2 together once you are in the game (it doesn't seem to matter which CD you use), the screen will fade and debug mode will begin. Be warned it's *very* buggy. If you have a good command of Japanese, you'll be able to work out what the submenus all mean, but even so, it seems that the mode was written for the programmers to test stuff they found important and so only they will know what everthing does! :) _____ / 7.0 \_________________________________________________________________ ======================================================================== Translations List ======================================================================== Well, if you are having the English version and has problems with the translations. Here is the list of translations. The translations are formerly done by me (Scott Ong), Heero Yuy and Steven Bruck. Character Names ------------------------------------------------------------------------ Japanese Name English ------------------------------------------------------------------------ Cid Kramer Cid Kramer Edea The Witch Sorceress Edea / Edea Kramer Squall Leonhart Squall Leonhart Rinoa Heartilly Rinoa Heartilly Quistis Trepe Quistis Trepe Selphie Tilmett Selphie Tilmitt Zell Dincht Zell Dincht Irvine Kinneas Irvine Kinneas Laguna Loire Laguna Loire Kiros Seagul Kiros Seagul Ward Zaback Ward Zaback Seifer Almasy Seifer Almasy Fuujin, Rajin Fujin, Raijin Elone / El Ellone / Elle Raine Raine Loire Sue Xu Biggs (Vicks) Biggs Wedge Wedge Zone Zone Watts Watts Angelo Angelo Colonel Caraway General Caraway President Deling President Deling Prof. Odain Dr. Odine Piett Piet Altemisia Ultimecia Card Queen Queen ------------------------------------------------------------------------ Guardian Forces | Areas ---------------------------------|-------------------------------------- Japanese Name English Name | Japanese Name English Name ---------------------------------|-------------------------------------- Quezalcoatl Quezacotl | Balamb Balamb Shiva Shiva | SeeD SeeD Ifrit, Efreeti Ifrit | Galbadia Galbadia Siren Siren | Galbadia City Deling City Brothers Brothers | Cave of Fire Fire Cavern Carbunkle Carbuncle | Timber Timber Diablo Diablos | EM Tower Comm. Tower Leviathan Leviathan | Prison Tower D-District Prison Pandemonium Pandemona | Missile Base Missile Base Cerberus Cerberus | FH FH Alexander Alexander | Shumi Tribe Shumi Village Grasharaboras Doomtrain | Sentora Ruins Centra Ruins Bahamut Bahamut | Edea's House Edea's House Sabotander Cactuar | Far East Garden Galbadia Garden Tonberi Tonberry | Winhill Winhill Eden Eden | Witch Memorial Sorceress Memorial Gilgamesh Gilgamesh | Esthar Research Lunatic Pandora Odin Odin | Center Center Mumba Moomba | Tear's Point Tears' Point Chocobo Chicobo | Luna Gate Lunar Gate Boco Boko | Avadon's Hideout Great Salt Lake Ko-Mogri MiniMog | Great Salt Lake Obel Lake Phoenix Phoenix | Greivera Griever | ------------------------------------------------------------------------ Magic Translations ------------------------------------------------------------------------ Japanese Name English Name ------------------------------------------------------------------------ Fire, Fire 2, Fire 3 Fire, Fira, Firaga Bolt, Bolt 2, Bolt 3 Thunder, Thundara, Thundaga Ice, Ice 2, Ice 3 Blizzard, Blizzara, Blizzaga Cure, Cure 2, Cure 3 Cure, Cura, Curaga Water Water Wind, Tornado Aero, Tornado Quake Quake Holy Holy Barrier, Shield Protect, Shell Reflect Reflect Haste, Slow, Stop Haste, Slow, Stop Flight Float Aura Aura Ultima, Apocalypse Ultima, Apocalypse Petrify Break Curse Pain Blind Blind Poison Bio Confu Confuse Silent Silence Sleepel Sleep Metron Meltdown Double, Triple Double, Triple Life Life Dispell, Regen, Raise Dispel, Regen, Full-Life Meteor Meteor Limit Break Translations ------------------------------------------------------------------------ Japanese Name English Name Whose? ------------------------------------------------------------------------ Love Divide Rough Divide Squall Fatal Circle Fated Circle Squall Blasting Zone Blasting Zone Squall End of Heart Lion Heart Squall Rush Punch Punch Rush Zell Booya Heel Drop Zell Different Beat Different Beat Zell Meteo Strike Meteor Strike Zell Dolphin Blow Dolphin Blow Zell Final Heaven My Final Heaven Zell Ultra Vibration Ultra Waves Quistis Laser Eye Laser Eye Quistis Detonator Degenerator Quistis Boiling Liquid Acid Quistis Electrocute Electrocute Quistis Aqua Breath Aqua Breath Quistis Fire Breath Fire Breath Quistis Mighty Guard Mighty Guard Quistis Wind Whisper Whisper Wind Quistis Shockwave Phaser Shockwave Pulsar Quistis Leviator Rapture Selphie The End The End Selphie Full Cure Full-cure Selphie Wall Wall Selphie Massive Anchor Massive Anchor Ward Bloodfest Blood Pain Kiros Ice Strike Ice Strike Edea Desperado Desperado Laguna ------------------------------------------------------------------------ As for the items, they are being compared in the item bestiary against the current English names. The purpose of this translation list is to congratulates/thanks to Heero and Steven for make such close translations. _____ / 8.0 \_________________________________________________________________ ======================================================================== Credits ======================================================================== Here is list of credits whom have contribute to the FAQ indirectly and directly too. Without them, this FAQ will not be possible. Hopefully that I will not have to add a list of idiots whom have plagurised my FAQs. Unfortunately, it has happened. 1. Thanks to Square for producing this fantastic game ! Great Job ! 2. Thanks to GameFAQs for being supportive for putting my FAQ online. Thanks a lot for teaching me on writing a FAQ. 3. Thanks to Oronet's Unofficial FF8 Translation Homepage for the translactions, allowing me to know the story better. HTML address: http://oro.simplenet.com/ff8.html 4. Thanks to Final Fantasy 8 Source for the information on characters for FF8 and the first five answers to the tests. HTML address: http://www.ff8source.com/ 5. Thanks to Gameshark Code Creators Club for the gameshark codes for the game plus the creators of gameshark. 6. A VERY special thanks to Benedict and Qingxiong for the Test Guide. Refer to their FAQ for more details. Thanks to Brian Petersan whom has contribute the answers to the first five tests. 7. Thanks to Heero Yuy for his translations on the BOSS' names and information on other areas. Given me information on the Mighty Guard. Thanks for his valuable translations on the Items. 8. Thanks to Kao Megura for his style of writting a disclaimer. 9. Thanks to Final Fantasy World Apart for the tips to second disc walkthrough and hosting the HTML version of my FAQ. HTML address: http://www.ffnet.net/ 10. Thanks to those people whom have e-mail me about the corrections on the Level 18 test question. Sorry for replying this late because I have some problems with my PC. Thanks to John Paulo Marquez for his guide in easy killing the Diablos. Thanks to Patrick Han for his guide on defeating Gerogero. 11. Thanks to Steven Bruck for his help in getting the bonus GFs, except for the Chocobo. Thanks to Steven Bruck for providing me the information for the list of weapons and getting to fight the Ultima Weapon. Thanks a lot for providing help in the Item List. 12. Thanks to Sung Kato for helping me, providing information on FF8. 13. Thanks to ChaRle5! for his information on the last section on the game and help in finding the eight BOSSES. Thanks to ChaRle5!for the information on defeating the Omega Weapon. Thanks to him for allowing to use his cheats on my FAQs. HTML address: http://members.xoom.com/hkcomic_net 14. Those whom have help to contribute some of the information and they are the main support behind the FAQ. Thanks a lot. The list is found at Part II. 15. Thanks to Jerry Ng for the information on getting Phoenix. 16. Thanks to Lynn Tse for his help in getting the Fighter Magazines. 17. Thanks to Zane Merritt for the help in the Pocketstation. 18. Thanks to Qiao 2324 for provide tons of information about FF8. 19. Thanks to Avatarr for his precise guide on gameshark. 20. Thanks to fuuie for his guide on magic junctioning. 21. Thanks to everyone who have read the FAQ! ------------------------------------------------------------------------ T h a n k Y o u f o r R e a d i n g Final Fantasy VIII FAQ (Japanese/Import) Version Part I Please visit GameFAQs to get its latest updates Copyright of Scott Ong 2000