======================================================================== 88888888888 8888888888 8888 8888 88888888888888 88888 88888 8888 8888 88 88 888 8888888 8888888 88888888 88 88 888 88888 88888 888888 88 88 888 88888 88888 8888 88 88 888 88888 88888 88 88888888888888 ======================================================================== F I N A L F A N T A S Y V I I I ======================================================================== Final Fantasy VIII (US. Version) Part II Final By Scott Ong E-mail: vaynard_x11x@yahoo.com Online version: http://www.risland.org ------------------------------------------------------------------------ ffviii_top <<<< Disclaimer >>>> -please read it!- This FAQ is meant for personal usage only. It cannot be altered and it can only be reproduced in electronic form only. It cannot be published in magazines, articles and any other form of reproduction. The FAQ is not meant for sale. Any offenders will be severly dealt with This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com). This is an unpublished work of Scott Ong 1999-2004. If you want to use this FAQ for your website or webpage, please seek the author's permission and link it to my site. You are allowed to print the FAQ out, but make sure that you did not sell it for cash! All my FAQs are not meant for sale! This is Part II of Final Fantasy VIII FAQ for the English version. Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you want to find information regarding tutorial about the junction system of FF8 and the walkthrough for FF8, please refer to Part I for more details which are also located in GameFAQs. <<< References >>> Official Final Fantasy VIII Website - http://www.ff8.com Official Squaresoft Website - http://www.squaresoft.com The Round Island - http://www.risland.org <<< Note to Webmasters >>> If you want to use this FAQ for your site, make sure that you keep on checking GameFAQs for latest revisions. Otherwise, I will have to answer questions that already answered in the latest editions. ___ / I \___________________________________________________________________ ------------------------------------------------------------------------ Revision History and Updates ffviii_001 ------------------------------------------------------------------------ -[Version 1.0]- . Done by Markweb . First appearance of FAQ -[Version 1.1]- . Added a few more stuff, done by Markweb -[Version 1.2]- . Re-vamp the layout to fix the word width . Added more information to most sections. . Corrects most errors done by Markweb. -[Version 1.3]- . Expand the item list [that's a lot!] . Added Gameshark codes! . Correct some errors. -[Version 1.4]- . Expanded the remainding Item List [Ammo and Junk Group] . More corrections made on the FAQ. -[Version 1.5]- . Added more strategies. . Added a method to remove card rules. . Added a frequently asked questions section. -[Version 1.6]- . Edit my disclaimer . Corrected most typos and errors . Enable Search mode in the FAQ. . Added Infinite Money Trick under Secrets Section . Expanded Frequently Asked Questions Section -[Version 1.7]- . Added a better strategy for defeating Adel. . Added few more strategies for the game. . Added information regarding the Pocketstation. The information is taken from The Saint's FAQ. -[Version 1.8]- . Updated the frequently asked questions section. . This will be the last update made to the FAQ. -[Version 1.9]- . Updated my new e-mail address (Final) . Make some minor changes to the FAQ ------------------------------------------------------------------------ The latest revisions of the FAQ can be found at: ------------------------------------------------------------------------ GameFAQs http://www.gamefaqs.com Cheat Code Central http://www.cheatcc.com ------------------------------------------------------------------------ * Currently, you can only get the latest revisions of the FAQ at GameFAQs. ____ / II \__________________________________________________________________ ======================================================================== Author's Note ffviii_002 ======================================================================== Well, it has been a long time since I have made an update for the FAQ. Even though the FAQ is already completed, there are still errors that required me to correct it. What's has been added to the FAQ? - Frequently Asked Questions --> Well, for the past few months since FF8 has been released, I have received countless e-mails regarding this game and I have decided to compile them. Otherwise, I will be repeated those answers over and over again. Of course, once I have added the list of questions, I will not be answering them anymore. BTW, if you have any problems regarding weapon upgrading, please refer to the ultimate weapon upgrading guide in Part I. - The third hint of Obel Lake Mystery --> thanks to one helpful contributor who has told me about this third hint [well, can't expect that it is actually a joke...]. Refer to Obel Lake Mystery Section for more details. - Search Mode --> A lot of FAQ readers have complained to me that the FAQ being too long as it takes ages to search for the information that you need. I have finally found a method, which is being obtained from Dingo Jellybean's FF7 FAQ but I have made some improvements to it. All you just need to do the following: (Note: there are actually people who tends to overlook this capability of WordPad and I myself is also one of them ^_^;) ---------------------------------------------------------------------- Method 1: From the toolbar, select Edit and choose Find. Enter the keyword. Method 2: Use the short-cut key Ctrl+F and you will see the Search Box popped up. Enter the keyword that you want to look for. ---------------------------------------------------------------------- But sometimes the keyword does not reached your desired destination, hence I have come up with a good idea and that's to add codes to the right side of the contents page. Just enter the following keyword: ffviii_xxx where xxx stands for the 3-digit code for the section. The list of code numbers can be found at the Table of Contents. But remember that you must enter the "ffviii_" in order for it to work, or you will find that you will end up at other pages instead! - Note to all webmasters. If you want to post the FAQ on your site, make sure that you keep update and get the latest versions. I will always sent my FAQs to GameFAQs. I will definitely not permit anyone else to edit my FAQs. No HTMLizing for my FAQs. Final Fantasy: Worlds Apart (http://www.ffnet.net) is an exception. - Strangely enough, I have received e-mails regarding whether I am doing a FAQ for Final Fantasy IX. I am about 75% sure that I will NOT be writing a FAQ for it due to several personal reasons. Anyway, I guess someone else will write a FAQ for that game. [But this means that you can be ensured that there will be FAQs for Final Fantasy IX.] - I have corrected most of grammatical errors as being requested by viewers. Thanks to them, otherwise I will not known the seriousness of the problems. I will try my best to correct errors for my other FAQs once I have time. - I hoped that this may be the final update for this FAQ. BTW, I am no longer accepting strategies and questions regarding this FAQ. ALL the stuffs that I know about FF8 can be found in this FAQ and Part II. If you have any recommendations, complaints, secrets regarding this game, and just e-mail to me and I will try my best to solve it. - I am quite sorry for not answering any e-mails after my March vacation as I have been rather busy with my assignments, projects and examinations. You should get your reply shortly. BTW, there will be no reply for those who do not add "FF8" or "Final Fantasy VIII" as I have deleted the e-mails that does not have this as a subject. [ except for those that contains other game headings which I have written a FAQ for...] For this "possible" final update: - This is probably going to the be last update of FAQ. I have gotten permission from The Saint about using some of Chocobo World information on the FAQ. For more details, I would recommend you to take a look at his FAQs, which is also available at GameFAQs. - I have updated the frequently asked questions with more detailed answers and hopefully, it could just solved your burning questions. - BTW, I'm no longer accepting strategies as I guessed there is enough strategies and all the new strategies are just minor improvements over the existing ones. Unless there is a great importance, I would not add it. - Last of all, good bye to those who read my FF8 FAQs... It's time for me to embark on a new FAQ writing journey... [Scott Ong] ------------------------------------------------------------------------ [Final Update] Message It is really surprising to see e-mails STILL coming in despite Final Fantasy VIII is being released around somewhere in 1998. My old e-mail address (kangning@singnet.com.sg) is no longer in use as due to spam- filled and shut of my old dial-up account. There are basically some minor changes to the FAQ. This will be final good bye and my last update for this FAQ! PS: My new e-mail is vaynard_x11x@yahoo.com. For those who just can't stand all these plain text, you can view an online guide created by me at The Round Island _____ / III \_________________________________________________________________ ======================================================================== Table of Contents ffviii_003 ======================================================================== I Revision History and Updates 001 II Author's Note 002 III Table of Contents 003 IV Frequently Asked Questions 004 1.0 Guardian Forces s01 - 1.1 Introduction 005 - 1.2 Management of GFs 006 - 1.3 How to get the GF? 007 - 1.4A Non-Abilities GFs 008 1.4B The GFs' Abilities List 009 - 1.5A Command Abilities 010 1.5B Party Abilities 011 1.5C Character Abilities 012 1.5D Junction Abilities 013 1.5E GF Abilities 014 1.5F Menu Abilities 015 - Magic Refinement 016 - Item Refinement 017 2.0 List of Magic s02 2.1 Curative Magic 018 2.2 Elemental Magic 019 2.3 Status Magic 020 2.4 Support Magic 021 2.5 Non-Elemental Magic 022 2.6 Junction Charts 023 3.0 Weapon Remodel / Limit Breaks s03 3.1 Squall Leonhart 024 3.2 Zell Dincht 025 3.3 Quistis Trepe 026 3.4 Selphie Tilmitt 027 3.5 Rinoa Heartilly 028 3.6 Irvine Kinneas 029 3.7 Dream Party: Laguna, Kiros and Ward a Laguna Loire 030 b Ward Zaback 031 c Kiros Seagul 032 3.8 Temporary Members: Seifer and Edea a Seifer Almasy 033 b Edea Kramer 034 3.9 Weapon Ingredients Chart 035 3.10 Battle Meter 036 4.0 The Card Game s04 4.1 Getting the Cards 037 4.2 Basics of Triple Traid 038 4.3 The Card Rules A Pre-Game Card Rules 039 B In-Game Card Rules 040 C Card Game Trade Rules 041 4.4 Card Game Tips 042 4.5 Card List Bestiary 043 4.6 Rare Card List 044 5.0 List of Items s05 5.1 Medicine Group 045 5.2 Battle Items Group 046 5.3 Field Items Group 047 5.4 GF Medicine Group 048 5.5 GF Ability Item Group 049 5.6 Ammo Group 050 5.7 Junk Group A Normal Items 051 B Blue Magic Items 052 C GF Comptability Items 053 D Bonus Attributes Items 054 5.8 Magazine Group A Weapon Monthly 055 B Combat King 056 C Pet Pals 057 D Occult Fans 058 6.0 List of Monsters s06 6.1 List of Abbreviations 059 6.2 Monsters Besitary A Cards Page 1 060 B Cards Page 2 061 C Cards Page 3 062 D Cards Page 4 063 E Cards Page 5 064 F Others 065 6.3 Important Storylines. 066 7.0 Sub Quests s07 7.1 Timber Maniacs 067 7.2 Missing Vase Pieces 068 7.3 Laguna's Statue at Shumi Village I 069 7.4 Laguna's Statue at Shumi Village II 070 7.5 Obel Lake Mystery 071 7.6 Getting Rare Cards Quest A Chocobo Forests: prove your affection! 072 B UFO Sighting Incident 073 C Card Queen Quest 074 D CC Group Members 075 7.7 Zell's Love Quest 076 7.8 Dollet: Bone Quest 077 7.9 Infinite Money Trick 078 8.0 GF Enhancement Setup 079 9.0 Strategies s09 9.1 Things that you should know... 080 9.2 Miscellaneous Strategies 081 9.3 BOSS Strategies 082 9.4 Weapon Strategies 083 10.0 Gameshark codes 084 11.0 Choco World [Mini-Pocketstation Guide] 085 12.0 Contact the Author 086 13.0 Contributors and Credits 087 ------------------------------------------------------------------------ ____ / IV \__________________________________________________________________ ======================================================================== Frequently Asked Questions ffviii_004 ======================================================================== As you see, I still have a lot of other FAQs to manage. Hence it will be best if you can add "FF8" as your subject so that I know that it is about Final Fantasy VIII. Lastly don't sent me any viruses/huge files. If you have a strategy to contribute, just type it in the mail instead add it to a text-file. BTW, don't expect me to e-mail you the list of cards, where to get them and other stuffs, you can get all these from the FAQs. If you sent me a question which the answer can be found in the FAQ, I will most likely ask you to refer to the FAQ. As for certain quests such as the Obel Lake Mystery, Missing Vase Pieces, don't expect me to type out the entire information for you [as it can't be explain in a few paragraphs or so.]. Okay don't with the list [mostly repeated]: Last Updated: 18/10/2004 ------------------------------------------------------------------------ Questions ------------------------------------------------------------------------ The list may be expanded depends on the number of e-mails that I have recieved on that particular topic. ------------------------------------------------------------------------ 1. How do you junction commands? A: You can ONLY junction commands (such as Magic, Item, Draw, etc.) and abilities (Mag-J, Str-J, Str+20%, SumMag +20%, Counter, Cover, etc) if you have a GF equipped for the characters. To equip a GF, select the character and Junction from the main menu. Next pick a GF and you will be able to equip the command! You can more help from the Tutorial Menu in the game. ------------------------------------------------------------------------ 2. How many GFs are there? A: There are a total of 16 GFs [GFs with abilities] and the miscellaneous GFs. I have include the list and the brief method on getting them. The sixteen Guardian Forces ------------------------------------------------------------------- Name Method Location/ Conditions Disc ------------------------------------------------------------------- Quezacotl Access Balamb Garden Network, 1~3 Balamb Garden 2F Classroom, Squall's desk Shiva Access Balamb Garden Network, 1~3 Balamb Garden 2F Classroom, Squall's desk Ifrit Defeat it Fire Cavern 1 Siren Draw Dollet Communication 1 Towers, BOSS: Elvoret Brothers Defeat it Tomb of Unknown King 1~4 Diablos Defeat it Magical Lamp - gain 1~4 from Cid before SeeD mission. Use it. Carbuncle Draw President's Residence, 1 Deling City, BOSS: Iguion Leviathan Draw Balamb Garden Basement, 2 BOSS: NORG Pandemona Draw Balamb Town, BOSS: 2 Fujin Cerberus Defeat it Galbadia Garden, Main Hall 2 Alexander Draw Galbadia Garden, 2 Auditorium, BOSS: Edea Doomtrain Access Solomon's Ring found at 3~4 Tear's Point. Get 6x Malboro's Tentacle, 6x Steel Pipe and 6x Remedy+ Bahamut Defeat it Deep Sea Research Center, 3~4 Must have Ragnarok airship. Cactuar Defeat it Cactuar's Island 3~4 Must have Ragnarok airship. Tonberry Defeat it Centra Ruins, defeat 20 3~4 Tonberries and King Tonberry. Must get Odin Eden Draw Deep Sea Deposit, BOSS: 3~4 Ultima Weapon. Must get Bahamut. Must have Ragnarok airship ------------------------------------------------------------------- Miscellaneous GFs ------------------------------------------------------------------- Name Method Location Disc ------------------------------------------------------------------- Chicobo Item Summon Mother Chocobo. 2~4 (Gyshal Greens) Use item, Gysahl Greens to summon it. Gysahl Greens can brought from Chocoboy at Chocobo Forests. Moomba Item Get Friendship item using 2~4 (Friendship) Pocketstation. MiniMog Command Get Mog's Amulet using 2~4 (Mog's Amulet) Pocketstation. Use the item on one of the 16 GFs. Use command to summon it. [MiniMog] Phoenix Item Get it by solving puzzles 2~4 (Phoenix at Shumi Village or Pinion) WinHill. Get it by refining 3x Mega Phoenix --> 1x Phoenix Pinion via Siren's Tool-RF. Odin Battle Defeat it at Centra Ruins. 2~4 (based on It will appear randomly at Luck and no. beginning of the battle. of Death Spirit items) Gilgamesh Battle Defeat Seifer with Odin 3 acquired. Note: Odin will be lost. If you haven't gotten Odin at that time, Gilgamesh will be lost. ------------------------------------------------------------------- ------------------------------------------------------------------------ 3. I had forgotten to draw a GF! Are there any other methods to get it? A: YES! You can get the GF by drawing it from the BOSSES found in the Ultimecia's Castle. Refer to Disc 4 walkthrough for more information. I did not include in the walkthrough as this will help to avoid spoilers. BTW, some of GF summoning items [Solomon's Ring for Doomtrain and Magical Lamp for Diablos] can be retrieved from the Pocketstation. ------------------------------------------------------------------------ 4. I had sold the Magical Lamp! Is there a method to get it later in game? A: Unfortunately no. In fact, that's the only Magical Lamp you can get from playing the game. You can get more Magical Lamps as you can get it from the Pocketstation. [Refer to Pocketstation guides that found in GameFAQs. You can find more information under the Pocketstation section in Part II. Please note that I don't own a Pocketstation.] ------------------------------------------------------------------------ 5. What is the purpose of SeeD tests? A: Note for all new players, you can only get cash through your SeeD salary. You will get your salary, once Squall has become an official SeeD member after Dollet's test at Disc 1. The SeeD level will change if you do any of following: SeeD Test ------------------------------------------------------------------- Method Effect ------------------------------------------------------------------- Answering SeeD tests with correct answers. Access Increase SeeD test from Tutorial menu --> TEST menu. SeeD level. Continue with the story of the game Increase SeeD level. Finish Train sequence in Disc 1 upon first try SeeD level +1 Walking around the world map, field terrains without Decrease doing anything. SeeD level ------------------------------------------------------------------- SeeD levels do not increase every time. In fact, it increases based on the number of steps that Squall walk on the terrains. Hence, do not try to not overdo it as it will decrease your SeeD level. The higher SeeD level, the more cash [in gil] that you will receive each time. For the test answers, refer to the walkthrough for disc 1. ------------------------------------------------------------------------ 6. I have seen a UFO moving around in a random battle and nothing happens.. What was that? A: It is the UFO Sighting Incident. There are four sighting spots which is being marked on the world map found at . Just go there with Diablo's Enc-None and move around to have a random battle. For more details, refer to the World Tour under the Disc 3 Walkthrough. ------------------------------------------------------------------------ 7. Why I can't convert 100x Curse Spikes into Dark Matter through GF Siren's Tool-RF, in order learn Quistis' last Limit Break, Shockwave Pulsar? A: In order to do that, GF Siren must reach LV 100. Otherwise, you will not be able to do the refinement. As for the help in getting Curse Spikes, you need to defeat the Imp, Forbidden or Malboro. ------------------------------------------------------------------------ 8. Is it true that you can't have both items obtained from stealing and defeat monsters? A: Yes. You can get only get one of the items. For example, let's says you encountered a battle with 2x Adamantoises, you defeat them without any characters using the Mug command. You will get the item won from battle, such as Adamantine, Whisper, Orichalons based on Squall's level. If you mug any of the Adamantoises, you will DEFINATELY NOT get Adamantine [which can only be obtained by defeating both Adamantoises]. Instead, you will get other items such as Whispers. ------------------------------------------------------------------------ 9. How do I get Squall's ultimate weapon and Limit Break, Lion Heart? A: To get Squall's ultimate weapon, you must have the following items: 1x Adamantine 3x Dragon Fang 12x Pulse Ammo << Recommended Methods >> - these are the easiest methods Adamantine - you can get this by defeat Adamantoises found shores of Dollet, Long Horn Island [to find the location of Long Horn Island, view the world map at http://risland.virtualave.net]. Dragon Fang - head towards Trabia area where you find the Shumi Village. Note that from the world map's point of view, you will find a row of mountains behind the village. Just walk closely against mountains and you will encounter Blue Dragons. Defeat it to get Dragon Fang. Pulse Ammo - you need to get Energy Crystal. Get 20x Elynole's card via card playing and you can convert them into 2x Energy Crystals through Quezacotl's Card-Mod RF. Next convert the Energy Crystals through Ifrit's Ammo-RF. You will get 20x Pulse Ammo. Now go to any of the junk shops found in the game and pay 2000 gil to remodel Squall's gunblade into Lion Heart. I have explained in more details under the Ultimate Weapon Upgrading section. ------------------------------------------------------------------------ 10. Where are the Islands closest to Heaven / Hell? A: It is kind of difficult to explain using words. You can get find the locations of them on a world map at my website . ------------------------------------------------------------------------ 11. I can't locate the Deep Sea Research Center! Where can I find it? A: To locate the Deep Sea Research Center, you need the Ragnarok airship. Pilot the airship to the extreme low-left corner of the world map. Move the Ragnarok low by press Down button. When you move the Ragnarok, you should see water splashing... Next navigate around that corner and you should find the Deep Sea Research Center. If you have any problems, get the world map mentioned in the above URL. ------------------------------------------------------------------------ 12. Why is there a screen showing "censored" when I used the Devour Command? A: It was just like that! ^_^; ------------------------------------------------------------------------ 13. Question on Card Games A: Well, it consists of a huge portion of my e-mails. Here is a section for it: Rare Cards - it is true that there is only one version of rare cards, not after time compression has occurred. To get back the lost rare cards, you need to defeat the CC Group Members at Ragnarok airship in Disc 4. (provided that you have defeat them in Disc 2.). You can get them back even after you have refined the card using Quezacotl's Card-Mod. Card Queen - the Card Queen is really tough as she changes the card rules and moves from areas to areas, which made her an extremely tough opponent. If you need more help, get FF8 FAQ Part II at http://www.gamefaqs.com and refer to the Card Queen's Side Quest. Obtaining cards - besides getting it by winning the card game, you can also get cards by defeating enemies or using the card command to convert dying enemies into cards [does not work on BOSS and human beings] Card Rules - It will be very difficult to explain the rules in a few sentences, hence there is a need to read the Card section of FF8 FAQ Part II. Abolish a Card Rule - a lot of gamers get frustrated regarding the random rule as it will force you into a bad situation in the card game. To abolish that rule, you can either play in a region where there is no such rules. One perfect example is Balamb area. Rules will be added as soon as you started in an area where there are new rules. ------------------------------------------------------------------------ 14. Tough Battles - answers found at my Monsters FAQ @ GameFAQs A: It seems that a lot of people are having trouble regarding combat in FF8. There are a few reasons for the toughness and one of them is that monsters levelling up as your character does. There are few methods to be stronger than your enemy: The hints are: - by remodelling the characters' weapons - get stronger spells via item refining. You can get a lot of rare items via cards. This means if you want an easy life in the game, play cards often! ------------------------------------------------------------------------ 15. Can I get into the cities during Disc 4? A: There is no way that you can get into the cities in Disc 4. Those barriers do not allow you to make contact with the city. I know the following question will definitely pop up if this happens... * how do I remodel my weapons? - you can remodel your weapons by using GF Tonberry's Call Shop or Call Junk Shop menu ability via the Ability menu. ------------------------------------------------------------------------ 16. I have sold the Magical Lamp. Is there any other way to get it? A: Finally found the answers for this... You can't draw Diablos from any of the bosses [bosses at Lunatic Pandora and Boss Sphinxaur in Ultimecia's Castle]. Once you sold it, you got to reset if you don't own a Pocketstation or Gameshark. It is still possible to complete the game without GF Diablos, but it will definitely be tougher. ------------------------------------------------------------------------ 17. Where are weapon monthly magazines? A: You don't need these items as it is compulsory to remodel your characters' weapon. In fact, the weapon's name will appear in the Junk Shop's menu once you have obtained its requirements. Here is a short list of weapon magazines: Weapon Monthly March - you will get this by defeating Elvoret at Dollet's Communication Tower in Disc 1. Weapon Monthly April - you will get this from Squall's desk after completing the sequence in Training Center. (after the ball dance) Weapon Monthly May - you can find this in the sewers while controlling Rinoa. Refer to walkthrough for more information. Weapon Monthly June - defeat BGHZ51F2 at Missile Base Weapon Monthly July - found it in Balamb Garden's Training Center after Disc 2. Weapon Monthly August - found it near the Gargoyle in Trabia Garden. ------------------------------------------------------------------------ 18. Why I can't get the second vase piece (found at the statue) in Winhill? A: Well, this is really my error and thanks to those whom have help me in solving this and that is you really need to have Irvine in your party. I guess it was perhaps due to the itching hands of Irvine ^_^;) Remember the time when he messes up the guns in Zell's room [for those whom have Irvine in your party] ------------------------------------------------------------------------ 19. Where can I locate the Tomb of Unknown King? A: It seems that this type of question is one of hardiest for me to answer. Imagine explaining the location using words. It was actually located on a peninsula, which is northeast from Deling. The tomb is quite small in size and if you still have the problem, get the world map found at . ------------------------------------------------------------------------ 20. How do I use the character's Limit Breaks? A: First of all, your characters need to get to "Crisis" conditions. It will be fulfilled when: - the character's HP turns red/yellow - Aura is being cast on the character Next to use the Limit Break, just tap Circle button (menu button) and you will eventually see a golden triangle on the right side of "Attack" or "Mug". Press right and you will be able to execute the Limit Break. General Tip on getting Aura. Aura is a magic that allows your character to get Limit Breaks easily. To get Aura magic, you need to get Fury Fragments which can be mugged from Blue Dragon found at the mountains near Shumi Village. [you don't need to stand on the mountain, just go near it]. Next just convert the Fury Fragment into 5x Aura magic through Leviathan's Supt Mag-RF ------------------------------------------------------------------------ 21. How do I return back to the Lunatic Pandora after I have finished the "Ragnarok crash scene" in Disc 3? A: You can choose to exit the Pandora after your Ragnarok has made its way to the Lunatic Pandora in Disc 3. To exit, just to talk to Selphie. From there, you can enjoy yourself for the quests or do some level up. After you are done, proceed to the bridge [or controls room] and talk to Selphie and you will be back at the Lunatic Pandora! ------------------------------------------------------------------------ 22. Is it possible to do the Lion Heart Limit Break each time once you have acquired the Lion Heart gunblade? A: No. The occurence of the Lion Heart Limit Break depends on chance. You can't control it. But Lion Heart seems to appear more frequently, once the entire party is down to critical status. ------------------------------------------------------------------------ 23. How do I get Limit Breaks for every characters? A: Squall - Upgrade his gunblade and Squall will learn new Limit Breaks. [see Part II for more details.] Quistis - Get Blue Magic Items [refer to Part II item bestiary on how to get them] and use it on Quistis. Zell - Get Combat Kings and select the item and Zell will learn the new Limit Breaks automatically. Selphie - Get it from her Limit Breaks. While you are choosing the type of spells, you can find her Limit Breaks [including those that are not uncovered.]. Cast it and Selphie will have that Limit Breaks. Rinoa - Get Pet Pals and select the item. Next check the status screen and select the limit break that you wish to teach Angelo. Hence walk around on the terrain for a while. Once the gauge has built up, Rinoa will learn the Limit Break! Irvine - Get the Ammo and he will have new Limit Breaks. Some of the rare ammo are quite hard to get. ------------------------------------------------------------------------ 24. How do I enhance my character's statistics? A: Through the junction system. The junction system is a system that could enfuse magic to your character's atttributes, hence making them stronger. See Basic Tutorial for more information. BTW, the effects of Junction are affected by the following: . Number of magic: The more you have, the better the effect of the junction system. . Types of spell: The stronger the spell you have, the better the effect the junction has on the character. Junction also allows your characters to equip commands and abilities. There is no accessories/armor in the game. Please read the Basic Tutorial thoroughly. You need to have junction abilities [i.e. abilities that are ended with "-J"] for boosting your character's statistics. ------------------------------------------------------------------------ 25. How do I upgrade my weapons in FF8? A: You can't buy new weapons instead you can tune them up through Junk Shops. But in order to do this, you need to have specific ingredients such as M-Stone Piece, Sharp Spike, Dragon Fang, etc. Of course, not everything in the world is free. You need to pay a small sum to upgrade them to new models [you can choose to upgrade or downgrade.] Everytime you attempt to remodel the weapon, the ingredients will be used up. If you want to upgrade back to the same weapon, you need to get new ingredients. To upgrade a weapon in Disc 4, just get GF Doomtrain [Call Junk Shop menu ability] and do the following: 1) Activate your menu. 2) Select the Ability header. 3) Select Call Junk Shop 4) Do what you normally do at Junk Shops. It's pretty simple huh? BTW, don't try to force your way in the towns, as it is impossible! ------------------------------------------------------------------------ 26. How I mug an item? A: This one is pretty hard to explain if you don't know anything about junction commands or abilities. First of all, you need to get a GF ability called "Mug" [from Bahamut or Diablos, requires 200 AP to master]. Next equip GF Bahamut or Diablos with the mastered Mug ability. After you have equipped the commands, you will be able to select the type of character/party abilities. Choose Mug and add it to one of the ability slots. If you equip the ability, you should see the attack command is being replaced with Mug. If that happens, you are on the right track. Just go to a random battle and look for the monster that you want to steal an item from. Remember to watch for the top status bar after your character has performed the attack. ------------------------------------------------------------------------ 27. How do I junctioned commands? A: Before I start this, I need to explain that GFs are extremely important as they worked like Materia in FF7. Without them, you can't have other commands besides attack. First of all, you need to get a GF. [If you have seen through the ability list in Part II, you should noticed that all the 16 GFs have Magic, GF and Draw.] To equip a command, do the following step-by-step and make sure that you are in the main menu. 1) Select Junction from the main menu 2) Select the character who you want to junction GFs with. 3) Select Junction command from the Junction Menu. Select the GFs that you want to equip with. Press Triangle once you are done. 4) You should be brought to the Auto screen if you have magic in that character's magic inventory. Choose either Atk, Def or Mag. If your character don't have any magic, you will be brought to the Ability sub-menu directly. Press Triangle once you are done. 5) At the ability screen, you should see the command list of the character with the slots along with ability slots. On the right is the list of commands available (if the cursor is pointing at either one of the three command slots, they are found under the Attack command) and list of abilities available (if the cursor is pointing at either one of ability slots.) Just pick and choose from the list. Duplicate commands will only appear once. [For example, as I had mentioned earlier, that all 16 GFs have the 3 basic commands, GF, Magic and Draw. These commands will appear only once even if you have more than 1 GFs equipped.] Press Triangle once you are done. ------------------------------------------------------------------------ 28. Where do General Caraway go after he had brought you to the Gateway? A: It is pretty funny that I got such e-mails more than twice ^_^;). After Caraway have move away from the Gateway, head towards the left side of the screen. You should be brought to the front screen where you see crowds and the gateway. Notice that there is no people on the left side of the crowd. Just walk down and exit from the screen. You will meet Caraway there. ------------------------------------------------------------------------ 29. Who is Squall's father? A: This may be a piece of spoiler [heck, anyway by typing out the FAQ, I had already spoiled the game...]. There is my evidence to support that Laguna Loire is Squall's father! A) If you re-visit Winhill, you will found out that the photo of the family (Laguna, Raine, "Squall" and Ellone) is missing. The photo is found at Raine's House [next to the pub] B) Laguna has probably left Squall in the hands of Edea before leaving for his journey to rescue Ellone. You had see sequences of Squall standing in the rain feeling bored and Laguna talking to Edea... (btw, this may be wrong as it is my own assumption) C) If you talk to Ward or Kiros, you make get more information leaked out about Squall and Laguna [that's a pretty good hint by the way...] ------------------------------------------------------------------------ 30. Have you heard any rumours about FF8? A: Definitely yes! Of course, FF8 is such a great RPG and there are also have some loopholes just like FF7 and so you can expect some rumours about the game. A) Getting Cloud Strife Well, I myself is also a fan of Cloud. But I don't have sufficient proof that Cloud is in the game. But based on gameshark, it is not possible to have Cloud. This always works btw. But here are some rumours [they seems a bit reasonable...] 1) Have 16 gameovers at the Island closest to Hell. Upon the 16th continue, Cloud will appear... My Reply: This is definitely not true! 2) During the battle against the Iron Clad [the BOSS at the missile base], you can mug an item from the BOSS which allows you to summon Cloud Strife! [Cloud will appears and do his Omnislash Limit Break!] My Reply: Haven't tested it yet as my party was too strong... I have killed that stupid Iron Clad with a few attacks... B) Getting GF Griever/ a hidden GF You can get GF Griever in Lunatic Pandora. You must have all the weapons, 666 items or something to that nature. Also in Balamb, next to Zell's house, an old man makes reference to an old story/ legend. My Reply: . About the ridiculous 666 item: This isn't true as it is impossible to have 666 of an item type. So give up your hopes... [That 666 items requirement is actually taken from Occult Fan III, which refers to GF Doomtrain ^_^; If you break the numbers up along with other issues, you should get 6x Steel Pipes, 6x Malboro Tentacles, 6x Remedy+] . An old man... Well, I guessed this may be partly right... I'm not sure about this anyway. But since half of the rumour is wrong, it is just as good as the rumour is false. C) Getting Seifer after Dollet Mission I know that there will be a lot of Seifer's fan hoping that this could be true. Well, I have recently received a rumour regarding this... Luckily for us, FAQ writers for FF8, Rinoa did not die in the game... Otherwise we may be facing problems like resurrecting Rinoa... *Phew* I have excluded some of rumours to save me from e-mails probing... BTW, here is a point of advice from me and that is don't be cheated by rumours. (Provided that there is sufficient proof to prove it... at least a screenshot of the rumour. Like showing Cloud fighting against any monster that's included in FF8.) ------------------------------------------------------------------------ 31. Why can't I equip Card Mod-RF on my character? A: You can't equipped that on a character. There are several types of abilities and below is a short summary on the abilities types: Type How to use it? Character You need to equip it to enable its effect. Go to Junction menu and choose the fourth tab, Abilities. GF Automatically takes effect once the GF has mastered the ability. Note that the learnt ability only applies to that GF, which has the ability in its slot. Junction It allows some of the Junction options to be enable on the Junction status screen. For example, if the equipped GFs does not have any Str-J, the Str option will be greyed out. There is no need to equip the ability, just equiped GF to enable its effect. Menu One of the abilities that can't be equipped. You can access this ability under Ability sub-menu of the main menu. [Card Mod-RF is a type of menu ability] Party Same as character ability, need to equip, followed the same method as character. ------------------------------------------------------------------------ 32. Is it possible to defeat the BOSS at lower levels compared to the statistics that you have given in the FAQ? A: Of course, you don't need to go to that extreme ^_^;). This is one of the reasons which makes FF8 different from FF7. Monsters, including BOSSES get level up as your characters level up [in proportion to Squall's level.], which means the higher Squall's level is, the more HP or level will be the BOSS. ------------------------------------------------------------------------ 33. How do I get Mog's Amulet? A: This is one time that can only be achieved by playing the Choco World. Besides, I have stressed on this many times... ------------------------------------------------------------------------ 34. How do I get more Rosetta Stones? A: To get more Rosetta Stones, you can either use the refinement method or search method. Rosetta Stones can be refined using a Menu Ability. [please refer to Menu abilities, FF8 Part II FAQ] ------------------------------------------------------------------------ 35. How do I get Zell's Armageddon Fist? A: This is actually a move that invented by one of FF8 gamers, Kaze Yagami [beats me why everyone choose to use to this name...]. It is actually a chain between Punch Rush, Booya, Punch Rush, Booya.... [I guess you should know that flow...]. It is named this, because of its killing effect. ------------------------------------------------------------------------ 36. How do I exit from Ultimecia's Castle in Disc 4? A: A simple analogy... How do you exit from your home? Of course, through the door! or the window [unless you are Spiderman or theft, otherwise I have no comments ^_^]. Just go back to the main hall and exit the door. Go to the chain and choose any of the doors to get back to the world. ------------------------------------------------------------------------ 37. Must I followed the story sequence based on the walkthrough? A: YES! All except for World Tours [or sub-quest which other FAQ writers call it.]. If you don't follow in order, like going to Galbadia Garden before you have finished up with Timber story sequence, you will find Galbadia Soldiers surrounding the building. ------------------------------------------------------------------------ 38. Does Ultimecia's castle contains every single enemy? A: YES! You can find virtually all the monsters that is available in the game. But some of them don't appear that frequently like Malboros, Tonberries and Elynoles. I have managed to encounter an Elynole on my trip up the clock tower... ------------------------------------------------------------------------ 39. When and where is the best place to level up all your characters? A: It depends only on your character current level. IMO, I guess it is best not to stress on your character's current level, as certain enemies are really a killer even it is only a level 15 monsters. The area where you get most EXP is from the enemies in the Island closest to Hell and Heaven, don't know where it is? Refer to the maps found at my website ! ------------------------------------------------------------------------ 40. No Alexander, No Doomtrain? --> Getting Remedy + A: Getting Doomtrain is one of hardiest feature in FF8, you need to get in pursuit of items and met its requirement to get it. First of all, you need to get all the requirements of 6x Steel Pipes, 6x Malboro Tentacles and 6x Remedy+ (!). After gotten the requirements, use the item "Solomon's Ring" to get GF Doomtrain. The key link between Alexander and Doomtrain is the requirement of Remedy+. If you don't have Remedy+, you can't get GF Doomtrain. To get Remedy+, you need to use Med LV Up [menu ability] to convert 60x Remedy [which can be bought from shops]. As for the other requirements, please refer to the walkthrough or FF8 FAQ Part II. ------------------------------------------------------------------------ 41. Gilgamesh interrupted my fight against Adel and kill Rinoa! A: One comments: The gamer is really unlucky ^_^;) You really needs to depend on luck and pray hard that Gilgamesh does not appear. Actually, IMO, I guess you need to make sure that at least one of members has most of the HP as this reduces the appearance of Gilgamesh. ------------------------------------------------------------------------ 42. How to get back Odin after I have gotten Gilgamesh? A: Sorry pals, as there is no way to get back Odin after Gilgamesh... Odin is already killed in half by Seifer in the battle at Lunatic Pandora [Disc 3], that's why Odin can never appear, beside its sword is already taken by Gilgamesh ^_^; so how is it going to attack? Besides in FF8, there is no lance for Odin... ------------------------------------------------------------------------ 43. How does the Rare Item takes it effect? A: It is one of doubts which still remains a mystery for me... Typically, Rare Item is party ability and takes effect after you have finished the random battles and just increase the "chances" [ I don't how it was being measured, but according to my gameplay, it seems to give me more GF type items and rarer items, but decreases the rate of junk items (which is more cheaper...)] ------------------------------------------------------------------------ 44. Why I have never found Selphie's Limit Break ? A: IMO, you need to take a lot of patience in getting this. The End appears about 1 out of 100 tries while using the Slots. You need to press "Do over" [1st option] and switch and switch... until you found the spell... But if you miss it, it WILL take you more longer to find it again in next try! Besides you can't use The End at your will since it is an instant killer spell! ------------------------------------------------------------------------ 45. Is it possible to complete the game without all GFs? A: Of course, the completion of the game depends on your will. If you want to have an easy fight, I would recommend you to get all GFs. In other words, it is not necessary to get all GFs to complete the game. The aim of this walkthrough is just to give you a clearer picture. ------------------------------------------------------------------------ Important Notes Things can't be done without a gameshark/pocketstation: - Get Apocalypse magic before the fight against True form of Ultimecia. - Get another Magical Lamp besides the one you get it from Cid. - Get Ribbon/Mog's Amulet/Friendship item. - Rare GF Abilities such as Supt Mag-RF, Discount, Awarness, etc. Things that never can be done... - Enter towns in Disc 4 - Find the gateways to the chain road in front of Ultimecia's Castle before Disc 4. - Find the white SeeD Ship after you return from space visit. - Read the Girl Next Door (it is a junk item...) ------------------------------------------------------------------------ _____ / 1.0 \_________________________________________________________________ ------------------------------------------------------------------------ Guardian Forces ffviii_s01 ------------------------------------------------------------------------ GFs are the returning summons from the previous FF series. Generally, there are a lot of differences between them. GF stands for Guardian Force and it is a common abbreviation used in the game. Differences between the previous series: - GFs have statues just like your characters. They can level up just like your characters in gaining EXP and they can accquired AP to learn abilities. - Summon GFs does not requires MP. There is no MP required to summon GFs. Instead, the GF's stats will overlap the character's stats, taking the Elem-Def-J and ST-Def-J from the character and also withstand from the enemy. Summon GFs require time and you need the blue ATB bar drop to zero (or empty) and GF will be summoned. Once GF's HP have drop to zero, the summon will be cancelled off. - GF obtain methods can varies... such as defeating them, accquired them by meeting requirements, draw them from BOSSES. - GFs are the strength of your characters as they gave your characters other abilities beside the Attack command. ------------------------------------------------------------------------ Frequently Asked Questions About GFs ------------------------------------------------------------------------ Here is the list of frequently asked questions about Guardian Forces. There are a total of 9 questions. ------------------------------------------------------------------------ Q1: I have forgetten to draw a GF, is there a way to get it back? ------------------------------------------------------------------------ Yes. But you can only get it back in Disc 4, from either one of BOSSES in Ultimecia's Castle. Of course, you have to unlock Draw, otherwise it is useless. Refer to Disc 4 Walkthrough: Ultimecia's Castle in Part I (@ at GameFAQs, http://www.gamefaqs.com) ------------------------------------------------------------------------ Q2: Why I don't see Med LV Up in Alexander's Ability list? ------------------------------------------------------------------------ You must obtain its prequisite in order to get its secondary ability. I have expanded the list section, just accompany this purpose. Refer to the abilities lists and description for more information. There are also certain cases that results lost of an ability: Case #1 You may eliminate the Ability/ its prequisite through using an Amnesia Greens. For this case, I can't help ^_^; Have to restart. You may need to try to use another GF Item to replace that. As far I know, GF menu and item refinements have no replacements. Case #2 You may use a GF Ability Item to cover up one of 22 slots. In this case, just use an Amnesia Greens to eliminate one of abilities so that, there is avaliable space for the ability to "grow" on it. [Is there any better words?] ------------------------------------------------------------------------ Q3: I have sold the Magical Lamp, is it possible to get it back? ------------------------------------------------------------------------ No. But unless you have a Pocketstation or Gameshark. For gameshark, just make use of the item modifier code to do it. If you have a Pocketstation, you can get it via Choco World. To do that, refer to Pocketstation FAQs that are found at GameFAQs. ------------------------------------------------------------------------ Q4: How to I get GF Doomtrain? ------------------------------------------------------------------------ You need to get the requirements: 6x Steel Pipe, 6x Malboro Tentacle, 6x Remedy+ (requires GF Alexander's Med LV Up, or Pocketstation) and of course, the Solomon's Ring. Refer to GF Bestiary for more information ------------------------------------------------------------------------ Q5: Is it possible to get GF Griever? ------------------------------------------------------------------------ I don't know. But most likely it's not. There is a rumour regarding Occult Fan III [Magic Issue], that you need 666 items to get this GF, the ring shown in the picture is actually the Solomon's Ring and 666 stands for "Steel Pipe", "Malboro Tentacles", "Remedy+". [it may be a piece of displeasing news ^_^;] ------------------------------------------------------------------------ Q6: How do I get Mog Amulet and Friendship item? ------------------------------------------------------------------------ Don't ask me about this.. These items can only be gotten through the Pocketstation. I am still trying to figure other methods besides gameshark. ------------------------------------------------------------------------ Q7: How do I boost a GF? ------------------------------------------------------------------------ Check the Boost Section under GF Abilities. Or you can get the in-game help [provided that you have gotten the Battle Meter]: Tutorial -> Information -> Abilities -> GF Abilities -> Boost ------------------------------------------------------------------------ Q8: How do I get GF Gilgamesh? ------------------------------------------------------------------------ You must have gotten Odin before you reached the final battle at the Lunatic Pandora in Disc 3. It is not necessary for you to kill Seifer as Gilgamesh will finish it up for you. You will lose Odin as it is lost. ------------------------------------------------------------------------ Q9: Why I can't use Tool-RF to convert 100x Curse Spikes into 1x Dark Matter? ------------------------------------------------------------------------ GF Siren must reached LVL. 100 or you can unlock it by upgrading your Battle Meter at the D-District Prison. This is allocated from my previous save files. ------------------------------------------------------------------------ _____ / 1.1 \_________________________________________________________________ ------------------------------------------------------------------------ Introduction ffviii_005 ------------------------------------------------------------------------ No. Name of GF __________________________________________ 1. Quezacotl | Name of GFs | 2. Shiva | ___ ___ ___ ___ ___ ___ ___ ___ | 3. Ifrit | | || || || || || || || | | 4. Siren | | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5. Brothers | |___||___||___||___||___||___||___||___| | 6. Diablos | ___ ___ ___ ___ ___ ___ ___ ___ | 7. Carbuncle | | || || || || || || || | | 8. Leviathan | | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9. Pandemona | |___||___||___||___||___||___||___||___| | 10. Cerberus |__________________________________________| 11. Alexander 12. Doomtrain 13. Bahamut 14. Cactuar 15. Tonberry 16. Eden ------------------------------------------------------------------------ Typically, it just like the ASCII Art shown above. The GFs slot will be occupied by the GF, once you have accquired it. GFs can be found during your jounery. To ensure no difficulties in getting them, take a look at the walkthrough and follow the instructions there and you should have no problems. Most GFs can obtained through drawing from BOSSES, so it is best to have Draw Command equip GFs. ------------------------------------------------------------------------ The GF Status Screen. ------------------------------------------------------------------------ _______ _______________________________________ | Photo | Quezacotl |Status P1| | of | LV. 1 | HP-J Complete! | | GF | HP 300 / 300 ||> Vit-J 0 / 50 AP | |_______| | Mag-J 0 / 50 AP | | Magic Complete! | Total EXP: 5,000 P | GF Complete! | EXP needed: 250 P | Draw Complete! | | Card 0 / 40 AP | | Mag +20% 0 / 60 AP | | GF HP +10% 0 / 40 AP | Learning | SumMag +10% 0 / 40 AP | Vit-J | Boost 0 / 10 AP | 10 / 50 AP | T Mag-RF 0 / 30 AP | |_______________________________________| ------------------------------------------------------------------------ ------------------------------------------------------------------------ Which GFs have them? ------------------------------------------------------------------------ Here is a brief explaination of GF Status Screen. Quezacotl, Shiva, Ifrit, Siren, Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry and Eden are the sixteen obtainable GFs and have this status screens. GFs such as Moomba (via Pocketstation), MiniMog (via Pocketstation), Chicobo, Odin, Gilgamesh and Phoenix does not have this screen. As for unattainable GFs such as Griever and Tiamat, you can't have them in your besitary. ------------------------------------------------------------------------ ------------------------------------------------------------------------ What are Abilities? ------------------------------------------------------------------------ Abilities are skills that allows GFs to learn to enhance besides summoning it. There are six major classes and here are a summary of what each of them does: Command - allows your character to have commands besides attack. All the first 16 GFs have the four basic commands: Item, Magic, GF and Draw. There are also other commands such as Card, Darkside, Absorb, Devour, etc. Each commands have different effects, so it's your option to test them out. Junction - under the Junction screen you will see that you can could make use magic to boost up a character's statistics through Junction. But in order to junction magic, you must have an ability for that junction. E.g. You must have Str-J in order to junction magic to Str. Elemental Combos and Status combos can be done using junction abilities such as Elem-Atk-J or Elem-Def-J, ST-Atk-J or ST-Def-J. Character - these abilities are rather hard to obtain. These abilities allows you to have add-ons such as Str + 20%, Mag +40%, HP +80%, etc. There are also some special abilities such as Auto-Haste, Auto-Shell, Mug, etc. These skills are pretty hard to mastered due to its high AP Consumption [of course, not as exagrating as AP requirements for the Materia in FF7.]. They can be equiped under the Ability section where you could equipped commands. Most GFs have 2 abilities to equip. Except for GFs with Ability x3 and Ability x4. Well, the abbreviation seems a bit clear, therefore no explaination ^_^; GF - Abilities meant for GFs.. There are typically three types, SumMag, GF HP and Boost. GF HP is avaliable for all GFs. SumMag is avaliable for GFs with a summon attack that has a elemental or non-elemental, except support element (e.g. Reflect, Triple/Double). Boost is a pretty good ability. Menu - A brand new innovation that has been included in this new epic RPG. The Menu ability allows you to do refinement of items and magic and some even allows you to call item shop and get discounts, sell for higher prices, etc. Ability menus for magic are quite good as some magic are very hard to obtained. One good example is Aura. Item refinement usually nabs you Medicine, Battle Items and GF Items. Party - this ability can be activate through the same method for character ability. In fact it affects for the entire party. There are only four party ability in the game. Examples are Enc-Half [reduces encounter rate by half.] ------------------------------------------------------------------------ ------------------------------------------------------------------------ How to learn Abilities? ------------------------------------------------------------------------ Pretty simple. Just select the GF that you wish to learn a particular ability using X button. Next you will have the status screen except you can't see abilities screen instead you will find red bars that shows compatibility of GFs for the characters. The higher the comptability, the faster the GF will be summoned and the less crosses you will find during Boost. Press X once again and you will find the abilities page. Each GF can only accquired a maximum of 22 abilities. Certain abilities require a prequisite in order to get the new ability. So refer to the GF besitary to find out more. Just simply select the ability that you wished to learn with the cursor. Next gain AP in battles. Once the ability is mastered. A "Complete!" sign will replaced the requirements. ------------------------------------------------------------------------ How to learn Abilities through using GF items? ------------------------------------------------------------------------ Not that it is not advisble to use GF items immediately before you have gotten all GF abilities. Otherwise, you will not be able to obtain some of GF abilities. To undo the wrong, just get Amnesia Greens and use it on a GF and forget the ability that you have just added. Remember that abilities that you have forgetten, can't be gotten back! Also have an additional save file before you attempt to do this. Note that you can't have the two of same ability. Example: you can't have two SumMag +30% and this applies for any other abilities. ------------------------------------------------------------------------ Generally, there are a lot of problems regarding GF's HP. The Quezacotl's maximum HP does not reached 9999 HP at Level 100 as due to its low EXP requirements to level Up. GF Eden can easily get 9999 HP at the level of 56 with GF HP +10% ~ 40% learnt and it has a higher EXP level compared a full EXP level Quezacotl. Certain GFs take ages to level up. Bahamut and Eden are great examples of these. Note: It is not compulsory that a GF has the same ability list as it has from the beginning. You can overwrite them by using GF item, Amnesia Greens. ------------------------------------------------------------------------ _____ / 1.2 \_________________________________________________________________ ======================================================================== Management of GFs ffviii_006 ======================================================================== Here are several tips that I would like share on about management of GFs. ------------------------------------------------------------------------ Tip #1 - All GFs into battles! Always get ALL GFs into battles [not necessary to summon them, but make sure that they are along with your characters to gain EXP]. They gain HP Bonuses and they will inflict more damage when they are at higher levels. You can easily use Junction Exchg under the Switch menu to transfer the junction from one character to another. ------------------------------------------------------------------------ Tip #2 - Got for Rare Abilities first. Always go after rare skills first (one good example is GF Diablos' Mug. This skill is pretty handy if you need to get the rare items such as Steel Pipes.) Some abilities such as Auto-Haste, Card Mod-RF are very useful add-ons for your party. ------------------------------------------------------------------------ Tip #3 - Junction Distribution Distribute the G.Fs evenly to all characters. Make sure everyone has junction to four basic factors: Strength (Str) - affects character's attacking power. Magic (Mag) - affects character's magic attacking power. Vitality (Vit) - affects the character's defense from physical damage. Hit Points (HP) - affects the character's HP. It is the life bar! ------------------------------------------------------------------------ Tip #4 - Get Boost first! For those GFs with "Boost", always get them beforehand of all other GF abilities. This ability can really does a lot of damage as if you does up to a maximum of 4 times the damage compared to a normal summon. ------------------------------------------------------------------------ Tip #5 - Make use of AP won from BOSS fight. Always check what abilities that you are learning before get into BOSS battles. Always pick those high AP skills that require to master before fighting them, thus making full use of the bonus. ------------------------------------------------------------------------ Tip #6 - Recover HP of GFs with GF Potions Use G-Potions to recover lost HP of your GFs. BTW, GFs have (auto, I guessed it was a hidden ability) Walk and Recover. Just walking around the field map, allows you to restore HP of GFs slowly at a time. ------------------------------------------------------------------------ Tip #7 - Improve GF Compatibility Summoning a GF many times using the same character, helps to improve the GF's compatibility with the character. "Boost" will work best in this case. GF compatibility affects the speed of the ATB bar of GF [the higher the compatibility, the faster the GF will be summoned!] Of course, there are generally alternate methods such as using compatibility items [refer to Items section for more information] or the ultimate compatibility booster item, LuvLuv G. ------------------------------------------------------------------------ _____ / 1.2 \_________________________________________________________________ ======================================================================== How to get the GF? ffviii_007 ======================================================================== The list below comprises of the method to get them (briefly as I have already explained in great detail in the walkthrough found in Part I) I have also included the second draw method for certain GFs. Of course, there are also GFs that I still not sure whether it is possible to get them.. ------------------------------------------------------------------------ E-mails about GFs ------------------------------------------------------------------------ GF Diablos - I have Received a lot of e-mails regarding a second method as they have sold off the item Magical Lamp which teleports you to the World of Darkness. If you know the method, besides this, kindly e-mail me the method! You will be helping a lot of people out there! My assumption is that you can draw it from the Mobile Type 8, Seifer or Sphinxaur. Well, it is already known that you can get Magicial Lamp through Pocketstation or Gameshark. As for directly from the game, GF Gilgamesh - Is there another method in getting it? I am not sure.. GF Griever - that stupid Occult Fan III which reveals a ring that allows you to summon the GF with 666 items. Actually, that is meant for the Doomtrain ^_^; So seek another method... ------------------------------------------------------------------------ The GF List ------------------------------------------------------------------------ GF Name Where to obtain them? ------------------------------------------------------------------------ Quezacotl B-Garden 2F, at Balamb Garden Network, check the (Tutorial) as Quistis has instructed you. Obtained Disc: 1 ~ 3 along with Shiva. ------------------------------------------------------------------------ Shiva B-Garden 2F, at Balamb Garden Network, check the (Tutorial) as Quistis has instructed you. Obtained Disc: 1 ~ 3 along with Quezacotl ------------------------------------------------------------------------ Ifrit During your SeeD examinations at Fire Cavern. Squall's field test. It's compulsory to have this Disc: 1 GF ------------------------------------------------------------------------ Siren During Dollet Dukedom Mission at Communication Towers, you need to draw from Elvoret after Disc: 1 and 4 defeating Biggs and Wedge, not after X-ATM092 fight. In Disc 4 at Ultimecia's Castle, draw from the Tri-Point found in Wind Cellar. Refer to walkthrough for more details. ------------------------------------------------------------------------ Brothers Defeat them at the Tomb of the Unknown King. The tomb is found northeast from Deling City, on a Disc: 1 ~ 4 peninsula. You must defeat Sacred in the east chamber and unlock the north and west chamber in order to enter their hideout in the middle. Defeat them in order to get them. ------------------------------------------------------------------------ Diablos After graduating to become a full-pledged SeeD, you will get an item (Magical Lamp) from Cid after your Disc: 1 ~ 4 departure for the first SeeD mission. It will be * provide lamp is automatically given to you. Access it from the item avaliable. menu. You can also defeat it using Laguna's Party. ------------------------------------------------------------------------ Carbuncle During the assasination plan in Deling, Squall and Irvine have sneaked into the President's Manison, Disc: 1 and 4 in order to save Rinoa. You can draw from Iguion. In Disc 4 at Ultimecia's Castle, draw it from Krysta found in the balcony of the castle. ------------------------------------------------------------------------ Leviathan After liberated the MD System, Squall will be asked to meet at the Lobby and proceed to the basement Disc: 2 and 4 where you met The Garden Master: NORG. Just draw it from NORG, must break the shield. In Disc 4 at Ultimecia's Castle, make the Trauma appear by solving the Art Gallery Puzzle and draw from it. ------------------------------------------------------------------------ Pandemona During Galbadia Conquest at Balamb Garden, you need to find the captain and you will eventually fight Disc: 2 and 4 Raijin and 2x G-Soldiers. Defeat them and the next fight, draw from Fujin at Balamb Hotel In Disc 4, at Ultimecia's Castle, proceed to the Flood Gate and enter the Prison Cell, examine the key and draw it from the Red Giant ------------------------------------------------------------------------ Cerberus During the Garden Crash Incident, proceed to Galbadia Garden's Hall [during your search for the Disc: 2 and 4 KeyCard.] and you will find it there. Defeat it. In Disc 4, at Ultimecia's Castle, get the Armory Key and enter the Armory. Defeat Vysage, Lefty and Righty. Draw from the BOSS, Gargantua. ------------------------------------------------------------------------ Alexander During the Garden Crash Incident, access to the 2F (after defeat Seifer at 3F), proceed to the Disc: 2 and 4 Authorium. Defeat Seifer and you will fight Edea. Draw it from Edea In Disc 4, at Ultimecia's Castle, get the Treasure Vault Key and enter the Treasure Vault. You will fight the Catolepas and draw Alexander from it. ------------------------------------------------------------------------ Doomtrain During your trip to Lunar Gate. Proceed to Tears' Point and collect the Solomon's Ring found at the Disc: 3 ~ 4 statue. Next you need to meet the requirements: 6x Steel Pipe - mug Wendigo, card-mod Elastoid. * can't get the Refer to Monster Bestiary. Solomon's Ring 6x Malboro Tentacle - defeat/mug Malboro, card-mod after Lunatic Malboro. Refer to Monster Bestiary Pandora has landed 6x Remedy+ - purchase 60x Remedies from any item on top of Tears' shop. Get GF Alexander (see above) and get Med Point. Data, followed by Med LV-Up and refine 60x Remedies to Remedy+ in a 1:10 ratio. ------------------------------------------------------------------------ Bahamut After gotten Ragnarok, pilot it to southwest of the World Map [the quarter-sized should be enough] and Disc: 3 ~ 4 you find a building. Press X to land on the launch pad. Enter. You will find a light column. Walk while it is not lighten up. Next examine the column and pick for the option in these order: 1st prompt: 1st option, vs Ruby Dragon 2nd prompt: 2nd option, vs Ruby Dragon, Back Attack 3rd prompt: 3rd option (hidden), vs Bahamut. Defeat it to get the GF! ------------------------------------------------------------------------ Cactuar After getting Ragnarok, pilot it to the southeast area. You will find a great yellow-white desert and Disc: 3 ~ 4 that's known as the Khaskabald Desert. Southeast from there, you will find a small island with a small patch of yellow-white desert. Land Ragnarok there and you need to find a small cactus icon. Make contact with it and you will fight the Jumbo Cactuar, at Cactuar Island. Defeat it to get this GF. ------------------------------------------------------------------------ Tonberry After getting GF Odin, you need to get 20x Chef's Knives as a signal of defeat for 20x Tonberries. Disc: 2 ~ 4 To reduce battles, card-mod Tonberry and King Tonberry's card to get Chef Knives. At the 20th battle, you will battle the King Tonberry. Defeat it to get this GF. ------------------------------------------------------------------------ Eden After getting GF Bahamut, you will be able to go down the hole to reach for its underground Disc: 3 ~ 4 facility. Just use the RSP in this method: 2-2-1-1 * have Zell in and have Zell dealt with the last machine. your party. It's Next at the Deep Sea Deposit, you will encounter not compulsory. the monsters in this order: You can't run Screen 1: Tri-Face from the sub Screen 2: Imp and Grendel battles at Deep Screen 3: Behemoth Sea Deposit Screen 4: Ruby Dragon The Deep Sea Screen 5: 2x Iron Giants Deposit quest can In the last steam machine. Use 10 RSP and fight be done in Disc 4. the Ultima Weapon. Draw Eden from it. In disc 4, at Ultemica's Castle, Proceed to the Clock Tower and draw it from Tiamat. ------------------------------------------------------------------------ ______ / 1.4A \________________________________________________________________ ======================================================================== Non-Abilities GFs ffviii_008 ======================================================================== Some GFs obtained does not posses any abilities. Well, I have listed them down here. Hope it helps you. In fact, I add more information and also give some descriptions/tips. ------------------------------------------------------------------------ Odin After gotten Balamb Mobile Garden, proceed to the Centra Continent. Find the Centra Ruins in one of islands. Next Disc: 2 ~ 4 you will find a timer at the top right-hand corner. Find and Odin within the given time limit. Just proceed the You can't right ladder. Proceed up the elevator and you will find summon Odin. two vertical ladders. Climb the one on the left and In fact, it proceed north. Examine the blue orb and next climb down. appears Activate the orb on the ground floor and climb up the randomly, at spiral stairways. Find a gargoyle, take the ruby eye. Go beginning of up the stairs. Now proceed to up the ladder on the left. battles. I You will find another Gargoyle. Place the ruby eye and guess it is you will get a five digit password. Now take both eyes. based on the Next proceed to back to the first gargoyle and put in luck stats both ruby eyes and the torch on the right lights up. Now and *frequent input the password by using D-Pad and end with X. Now encounter* enter chamber and defeat it the Odin About it's Summon Attack: Zantesuken ["Cutting Iron Sword"] Well, it is an instant killer weapon, however we can't have the Odin use his Gungen Lance of FF7... The Zantesuken typically works on all non-BOSSES except for Cactuars. *frequent encounter* - Monsters that you encountered in a repetitive battles. E.g. you have encounter a Mesmerize in the first battle. Next you encounter another Mesmerize. Chances of Odin appearing, will be increased greatly ------------------------------------------------------------------------ Gilgamesh Well, just get Odin before the boss fight against Seifer at Lunatic Pandora in Disc 3. At the end of battle, Disc: 3 Gilgamesh will replace Odin. Attacks [wow! One of the GFs that have multiple attacks!] Zantetsuken - Odin's sword ^_^;... refer to Odin's bestiary. Excalipoor - does 1 HP damage to all enemies. Excalibur - does medium damage to all enemies. Murasame - does high damage to all enemies [isn't it Sephiroth's sword?] Encounter: the Gilgamesh can encounter any part of battles.... even in BOSS fights against Omega and Ultimecia, intervals of battles, beginning of battles. The attack will differ based on the sword that it picks. ------------------------------------------------------------------------ Phoenix This GF is much easier to obtained and you just need to get a Phoenix Pinion and use Item command to summon it. Disc: 2 ~ 4 You can get Phoenix Pinions through the following: -> 1 from Vase Piece Quest, refer to walkthrough -> 1 from Shumi Quest Part I, refer to walkthrough -> through refinement ---- Getting Mega Phoenix ; 50x Phoenix Down -> 1x Mega Phoenix [Med LV Up] ; Buy from Esthar Shop!!! (Familiar) ; 1 from girl with pigtail in Library during NORG's Anger ; 1 from Grease Monkey during the Fisherman's Quest ---- Refinement through Siren's Tool-RF ; 3x Mega Phoenix -> 1x Phoenix Pinion. Attack - Rebirth Flame Don't look down on this attack. Not only it causes fire element damage and it also cast Life on all characters. The Rebirth Flame can does pretty decent damage but weaker compared to Ifrit's Hell Fire. There is a slight possibility.. where the Phoenix will be summoned! ------------------------------------------------------------------------ Chicobo This GF is also quite easy to get. You need to get Gysahl Greens. But you must first proved your affection for it Disc: 2 ~ 4 by summoning a Mother Chocobo at a Chocobo Forests. [ heck.. you can get ChocoBoy to help.]. To get Gysahl * advanced Greens, here are the methods: attacks - Win as prize during the card battles against card available battlers at D-District Prison [rare] if you have - Get one from the girl in Cafeteria during NORG's Anger. level up in - Get one from the Vase Piece Quest Choco World - Buy it from ChocoBoy [pay 6000 gil for 10x, 3000 gil for 5x] - Take it from Chicobo at Chocobo Holy Area [after complete the quest, paying 600 gil for each Gysahl Greens.] Use Item command to summon the Chicobo. Attack - ChocoFire/ChocoFlare/ChocoMeteor/ChocoBuckle ChocoFire is typically the main arsenal of Chicobo. However you can get the additonal attacks through the Pocketstation, by level up your Boko in the Choco World. ChocoFire - does minimum damage to all enemies. ChocoFlare - does medium damage to all enemies. ChocoMeteor - does multiple hits, random to all enemies. ChocoBuckle - does high damage against all enemies exceed 9999 HP damage. * Choco World is only accessible through Pocketstation. ------------------------------------------------------------------------ MiniMog After you have gain access to Choco World, by summoning a Chocobo in a Chocobo Forest. During this mini game, get Disc: 2 ~ 4 the Mog's Amulet. Now use it on one of 16 GFs and equip MiniMog Command. You will be able to summon the MiniMog using the command. Attack: Mog's Dance The MiniMog will start to dance and heal 1,500 HP all present GFs. * Choco World is only accessible through Pocketstation. ------------------------------------------------------------------------ Moomba After you have gain access to Choco World, by summoning a Chocobo in a Chocobo Forest. During this mini game, get the Friendship item and you will be able to use this item in combat, same method as summon Phoenix or Chicobo. Attack: MoombaMoomba Well, a Moomba is being summoned as started to attack with its claws and kicks one enemy. Damage varies as it depends on Luck and Speed. * Choco World is only accessible through Pocketstation ------------------------------------------------------------------------ ______ / 1.4B \________________________________________________________________ ======================================================================== GFs' Abilities List ffviii_009 ======================================================================== In this section, you will find a detailed list of abilities for the 16 main GFs [those with abilities]. This are initial list of abilities which includes the page number for the ability and the amount of AP needed to master the Ability. These abilities will be revealed for the GF list as long as you do not use Amnesia Greens and replaced them with a new ability. ------------------------------------------------------------------------ Q u e z a c o t l ------------------------------------------------------------------------ Summon Attack: Thunder Storm Thunder elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Card [40] | GF HP +20% [70] | | HP-J [50] | Boost [10] | | Vit-J [50] | Mag +20% [60] | | Mag-J [Complete!] | Mag +40% [120] | | Elem-Atk-J [160] | T Mag-RF [30] | | Elem-Def-J [100] | Mid Mag-RF [60] | | Elem-Def-J x2 [130] | Card Mod [80] | |_________________________________|__________________________________| ------------------------------------------------------------------------ S h i v a ------------------------------------------------------------------------ Summon Attack: Diamond Dust Ice elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Doom [60] | GF HP +20% [70] | | Str-J [50] | Boost [10] | | Vit-J [50] | Vit +20% [60] | | Spr-J [Complete!] | Vit +40% [120] | | Elem-Atk-J [160] | Spr +20% [60] | | Elem-Def-J [100] | Spr +40% [120] | | Elem-Def-J x2 [130] | I Mag-RF [30] | |_________________________________|__________________________________| ------------------------------------------------------------------------ I f r i t ------------------------------------------------------------------------ Summon Attack: Hell Fire Fire elemental damage against all enemies. Compatibility Items: Bomb Fragment, Red Fang, LuvLuv G ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Mad Rush [60] | GF HP +20% [70] | | HP-J [50] | GF HP +30% [140] | | Str-J [Complete!] | Str +20% [60] | | Elem-Atk-J [Complete!] | Str +40% [120] | | Elem-Def-J [100] | Str Bonus [100] | | Elem-Def-J x2 [130] | F Mag-RF [30] | | Boost [10] | Ammo-RF [60] | |_________________________________|__________________________________| ------------------------------------------------------------------------ S i r e n ------------------------------------------------------------------------ Summon Attack: Silent Voice Non elemental damage against all enemies + Silence status. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Mag Bonus [100] | | Draw [Complete!] | Boost [10] | | GF [Complete!] | SumMag+10% [40] | | Item [Complete!] | SumMag+20% [70] | | Treatment [100] | SumMag+30% [140] | | Mag-J [Complete!] | GFHP+10% [40] | | ST-Atk-J [160] | GFHP+20% [70] | | ST-Def-J [Complete!] | L Mag-RF [30] | | ST-Def-J x2 [130] | ST Med-RF [30] | | Mag +20% [60] | Tool-RF [30] | | Mag +40% [120] | Move-Find [40] | |_________________________________|__________________________________| ------------------------------------------------------------------------ B r o t h e r s ------------------------------------------------------------------------ Summon Attack: Brotherly Love Earth elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | HP +40% [120] | | Draw [Complete!] | HP +80% [240] | | GF [Complete!] | HP Bonus [100] | | Item [Complete!] | Cover [100] | | Defend [100] | SumMag +10% [40] | | HP-J [Complete!] | SumMag +20% [70] | | Str-J [50] | SumMag +30% [140] | | Spr-J [50] | GF HP +10% [40] | | Elem-Atk-J [160] | GF HP +20% [70] | | Elem-Def-J [100] | GF HP +30% [140] | | HP +20% [60] | Boost [10] | |_________________________________|__________________________________| ------------------------------------------------------------------------ D i a b l o s ------------------------------------------------------------------------ Summon Attack: Dark Messenger Non elemental damage against all enemies. Remove 1/4 of current Hit Points against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Mag +40% [120] | | Draw [Complete!] | HP +20% [60] | | GF [Complete!] | HP +40% [120] | | Item [Complete!] | HP +80% [240] | | Darkside [100] | GF HP +10% [40] | | HP-J [50] | GF HP +20% [70] | | Mag-J [Complete!] | GF HP +30% [140] | | Hit-J [120] | Time Mag-RF [30] | | Ability x3 [Complete!] | ST Mag-RF [30] | | Mug [200] | Enc-Half [30] | | Mag +20% [60] | Enc-None [100] | |_________________________________|__________________________________| ------------------------------------------------------------------------ C a r b u n c l e ------------------------------------------------------------------------ Summon Attack: Ruby Light Reflect status cast on entire party. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | HP +20% [60] | | Draw [Complete!] | HP +40% [120] | | GF [Complete!] | Vit +20% [60] | | Item [Complete!] | Vit +40% [120] | | HP-J [50] | Vit Bonus [100] | | Vit-J [Complete!] | Counter [200] | | Mag-J [50] | Auto Reflect [150] | | ST-Atk-J [160] | GF HP +10% [40] | | ST-Def-J [100] | GF HP +20% [70] | | ST-Def-J x2 [130] | GF HP +30% [140] | | Ability x3 [Complete!] | Recov Med-RF [30] | |_________________________________|__________________________________| ------------------------------------------------------------------------ L e v i a t h a n ------------------------------------------------------------------------ Summon Attack: Tsunami Water elemental attack against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Spr Bonus [100] | | Draw [Complete!] | Auto Potion [150] | | GF [Complete!] | SumMag +10% [40] | | Item [Complete!] | SumMag +20% [70] | | Recover [200] | SumMag +30% [140] | | Mag-J [50] | GF HP +10% [40] | | Spr-J [Complete!] | GF HP +20% [70] | | Elem-Atk-J [160] | GF HP +30% [140] | | Elem-Def-J x2 [Complete!] | Boost [10] | | Spr +20% [60] | Supt Mag-RF [30] | | Spr +40% [120] | GFRecov Med-RF [60] | |_________________________________|__________________________________| ------------------------------------------------------------------------ P a n d e m o n a ------------------------------------------------------------------------ Summon Attack: Tornado Zone Wind elemental damage against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Str +40% [120] | | Draw [Complete!] | Spd +20% [60] | | GF [Complete!] | Spd +40% [120] | | Item [Complete!] | Initiative [160] | | Absorb [80] | SumMag +10% [40] | | Str-J [Complete!] | SumMag +20% [70] | | Spd-J [120] | SumMag +30% [140] | | Elem-Atk-J [160] | GF HP +10% [40] | | Elem-Def-J [100] | GF HP +20% [70] | | Elem-Def-J x2 [130] | GF HP +30% [140] | | Str +20% [60] | Boost [10] | |_________________________________|__________________________________| ------------------------------------------------------------------------ C e r b e r u s ------------------------------------------------------------------------ Summon Attack: Counter Rockets Triple and Double status cast on entire party ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | ST-Def-J [Complete!] | | Draw [Complete!] | ST-Def-J x2 [130] | | GF [Complete!] | ST-Def-J x4 [180] | | Item [Complete!] | Spd +20% [60] | | Str-J [Complete!] | Spd +40% [120] | | Mag-J [50] | Alert [200] | | Spr-J [50] | Auto Haste [150] | | Spd-J [120] | Expend x2-1 [250] | | Hit-J [Complete!] | GF HP +10% [40] | | Ability x3 [Complete!] | GF HP +20% [70] | | ST-Atk-J [160] | GF HP +30% [140] | |_________________________________|__________________________________| ------------------------------------------------------------------------ A l e x a n d e r ------------------------------------------------------------------------ Summon Attack: Holy Judgment Holy elemental attack against all enemies ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Spr +20% [60] | | Draw [Complete!] | SumMag +10% [40] | | GF [Complete!] | SumMag +20% [70] | | Item [Complete!] | SumMag +30% [140] | | Revive [200] | GF HP +10% [40] | | Spr-J [Complete!] | GF HP +20% [70] | | Ability x3 [Complete!] | GF HP +30% [140] | | Elem-Atk-J [160] | Boost [10] | | Elem-Def-J [Complete!] | Med Data [200] | | Elem-Def-J x2 [130] | High Mag-RF [120] | | Elem-Def-J x4 [180] | Med LV Up [120] | |_________________________________|__________________________________| ------------------------------------------------------------------------ D o o m t r a i n ------------------------------------------------------------------------ Summon Attack: Runaway Train Poison elemental damage against all enemies + negative status *Note* Negative status: Silence, Sleep, Confuse, Berserk, Doom, Vit 0, Blind, Curse, Slow, and Stop ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Darkside [100] | GF HP +10% [40] | | Absorb [80] | GF HP +20% [70] | | Elem-Atk-J [Complete!] | GF HP +30% [140] | | Elem-Def-J x4 [180] | GF HP +40% [200] | | ST-Atk-J [Complete!] | Boost [10] | | ST-Def-J x4 [180] | Junk Shop [Complete!] | | Auto Shell [250] | Forbid Med-RF [200] | |_________________________________|__________________________________| ------------------------------------------------------------------------ B a h a m u t ------------------------------------------------------------------------ Summon Attack: Mega Flare Non elemental damage against all enemies ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Ability x4 [Complete!] | GF HP +10% [40] | | Str +60% [Complete!] | GF HP +20% [70] | | Mag +60% [Complete!] | GF HP +30% [140] | | Mug [200] | GF HP +40% [200] | | Auto Protect [250] | Boost [10] | | Expend x2-1 [250] | Rare Item [250] | | Mov HP-Up [200] | Forbid Mag-RF [Complete!] | |_________________________________|__________________________________| ------------------------------------------------------------------------ C a c t u a r ------------------------------------------------------------------------ Summon Attack: 1,000 Needles Non elemental attack against all enemies, 1000 units of damage against all enemies. ** Let's says if Cactuar is at level x0 and it will does x000 damage. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | Eva-J [200] | | Draw [Complete!] | Luck-J [200] | | GF [Complete!] | Auto Potion [150] | | Item [Complete!] | Expend x2-1 [250] | | Defend [100] | Initiative [160] | | Kamikaze [100] | Mov HP-Up [200] | | HP Bonus [Complete!] | Eva +30% [200] | | Str Bonus [Complete!] | Luck +50% [200] | | Vit Bonus [Complete!] | GFHP +10% [40] | | Mag Bonus [Complete!] | GFHP +20% [70] | | Spr Bonus [Complete!] | GFHP +30% [140] | |_________________________________|__________________________________| ------------------------------------------------------------------------ T o n b e r r y ------------------------------------------------------------------------ Summon Attack: Chef's Knife Non elemental damage against one enemy at random. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | GF HP +10% [40] | | Lv Down [Complete!] | GF HP +20% [70] | | Lv Up [Complete!] | GF HP +30% [140] | | Eva +30% [Complete!] | Boost [10] | | Luck +50% [Complete!] | Haggle [150] | | Auto Potion [150] | Familiar [150] | | Initiative [160] | Sell-High [200] | | Mov HP-Up [200] | Call Shop [200] | |_________________________________|__________________________________| ------------------------------------------------------------------------ E d e n ------------------------------------------------------------------------ Summon Attack: Eternal Breath Non elemental attack against all enemies. ____________________________________________________________________ | Page 1 | Page 2 | | Magic [Complete!] | SumMag +10% [40] | | Draw [Complete!] | SumMag +20% [70] | | GF [Complete!] | SumMag +30% [140] | | Item [Complete!] | SumMag +40% [200] | | Mad Rush [60] | GF HP +10% [40] | | Darkside [100] | GF HP +20% [70] | | Devour [Complete!] | GF HP +30% [140] | | Spd-J [Complete!] | GF HP +40% [200] | | Eva-J [Complete!] | Boost [10] | | Hit-J [Complete!] | Expendx3-1 [250] | | Luck +50% [200] | GFAbl Med-RF [30] | |_________________________________|__________________________________| ______ / 1.5A \________________________________________________________________ ======================================================================== Command Abilities (!) ffviii_010 ======================================================================== Command abilities are typically abilities that allows your character to use it while in battle. Character has already known the attack command and their Limit Breaks [based on certain citeria.] All the first 16 GFs have actually the four main commands: Item, Magic, GF and Draw Command, yet these items can be learnt too by using GF items. I have added the items that allows you to learn the ability. ------------------------------------------------------------------------ M a g i c ------------------------------------------------------------------------ GFs: All Item: Magic Scroll Can't: No magic stocked in inventory Under Silence, Berserk, Confuse, Petrify, KO, Sleep status AP: n/a It allows your character to cast Magic that is stocked in the character's Magic inventory. Each character has a maximum of 8 Magic pages and each page can stored up to 100x of the spells. Each slot is only avaliable for one specific magic. When you activate the magic command, you will view something like the one shown below: ________________ |P1 Num | |Fire 100 | After you have select the command, just select the |Blizzard 100 | spell that you wished to cast, pressing the X |Thunder 100 | button. |Ultima 100 | |________________| When Triple or Double is cast, you will have additional boxes of commands: _________ GF Cerberus provides both Double/Triple | Attack | ________ status on the Entire party. Double allows | Magic >| |Single | you to cast 2x Magic [same spell] and Triple | GF | |Double | allows you to cast 3x Magic [same spell]. | Draw | |Triple | This allows you to cast magic in a few turns |_________| |________| and at the same time, allow you to choose the opponent/ally that you wished to cast the spell on. ------------------------------------------------------------------------ G F ------------------------------------------------------------------------ GFs: All Item: GF Scroll Can't: GF's HP reached zero Under Silence, Berserk, Confuse, KO, Petrify, Sleep status. AP: n/a A command that allows you to summon a GF. Remember that you must equip this command before you can use to summon GFs. This command is pretty helpful as it summons the most powerful weapons [err.. early in the game.]. After you have summon the GF, the GF's ATB will cover the character's ATB. Well, the GF's ATB is moving in a different direction. Once the GF's ATB has reached zero, the GF will be summoned. ------------------------------------------------------------------------ D r a w ------------------------------------------------------------------------ GFs: All Item: Draw Scroll Can't: Have already 100x stocked in the magic inventory Under Silence, Berserk, Confuse, KO, Petrify, Sleep status AP: n/a One of the most important command. This command is the command that allows you to stock magic. This command is essential to draw magic from the field screen or battle screen. In the field screen, you will give the spell that's found in the Draw Point and allow you whom to draw the magic. In the combat screen. You need to do the following: _________ | Mug | | Magic | _______ _______ | Recover | |Stock | --> Monster's draw list |Fira | | Draw >| |Cast | e.g. Bite Bug |Scan | |_________| |_______| |_______| No matter what option you choose between Stock or Cast, you will still ended up at the Monster's draw list. Stock allows you to draw the desired spell [up to a maximum of 9x per draw] and saves it in the character's magic inventory. Cast, on the hand, allows you to draw 1x quantity and cast on the enemy/ally. Remember the Stock has a probability of failure as due to the character's low Mag stats or the monster has died before the character gets his/her turn to draw. Cast has no failure rate and each time, allows you to draw one quantity and cast it immediately. ------------------------------------------------------------------------ I t e m ------------------------------------------------------------------------ GFs: All Item: Item Scroll Can't: No items stocked in inventory Under Silence, Berserk, Confuse, KO, Petrify, Sleep status AP: n/a Well, as the name suggest, I guess you know what this command allows you to do. This command is quite important as it allows you to use items such as Phoenix Downs [restores Life, which you can't have Life magic early in the game..], Potions, etc. It also includes items such as combat items (or battle items). Examples of combat items are Holy Stone, Phoenix Pinion, etc. It works like the Magic command as you will be brought directly to the Item inventory pages [which you can also reorder..] ------------------------------------------------------------------------ C a r d ------------------------------------------------------------------------ GFs: Quezacotl Item: Gambler's Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 40 This command allows you to convert a dying monster into card. Certain monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card command can only be done when the monster's HP is low. The best way is to use Quistis' Micro Missile, summon Diablos or cast Demi magic and then use this command. About 1/20 chance, that you get a BOSS card... ------------------------------------------------------------------------ D o o m ------------------------------------------------------------------------ GFs: Shiva Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 60 It works like the Sudden Death and at the same time removes bonus magic effects [Haste, Aura, Triple, Double, etc.] from the character. You will find a 8 second counter above the monster's head. Once it reach zero, the monster is KO'd. Pretty effective against monsters that weak against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a curse status. ------------------------------------------------------------------------ M a d R u s h ------------------------------------------------------------------------ GFs: Ifrit, Eden Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 60 It is pretty risky.. The Mad Rush causes you to loses control of the ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the entire party. Berserk will still take effect even if the characters are protected against it through ST-Def-J linked to 100x Berserk. I guess it is quite good as if you are desperate... ------------------------------------------------------------------------ T r e a t m e n t ------------------------------------------------------------------------ GFs: Siren Item: Med Kit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 One of most useful command.. If you don't have the Ribbon or ST-Def-J x4, this command is a must. The Treatment command works like Esuna except it has a better off ability and that's even the character is under Silence, it is still usable! It just removes any negative status and magical effects. Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse, Poison, Blind. Magical effects: Slow, Stop, Vit 0 ------------------------------------------------------------------------ D e f e n d ------------------------------------------------------------------------ GFs: Brothers, Cactuar Item: Knight's code Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Well, I just can't understand why the characters needed to learn defense? I thought that they know it already. In the previous FF series, every character knows how to defend... Anyway the Defend command only works for the particular turn. It allows physical damage dropped to zero and halves magical damage. ------------------------------------------------------------------------ D a r k s i d e ------------------------------------------------------------------------ GFs: Diablos, Doomtrain, Eden Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Quite a good command, if you know how to make use of it. The Darkside just works like critical attack, doing 3 times more than usual, but sacrificed 1/10 of the current HP. This command could be a killer with you make used of Regen or ST-Atk-J linked to 100x Drain. ------------------------------------------------------------------------ R e c o v e r ------------------------------------------------------------------------ GFs: Leviathan Item: Healing Ring Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 200 I guess this is the best command.. This command is quite useful as it does a full recovery to one character. But beware that this can be also a move to attack.. It works pretty fine against undead and monsters under Zombie status. But it also does a instant dead attack to characters under Zombie status. Recover is really a good ability that you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga is a good magic for boosting Spirit] ------------------------------------------------------------------------ A b s o r b ------------------------------------------------------------------------ GFs: Pandemona, Doomtrain Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 This command target at one enemy by taking off a bit of HP (about 10% of monster's current HP.) But it does not work quite well, if you did this on undead monsters, monsters under Zombie status. I guess it is still quite a useful command, but don't over use it. ------------------------------------------------------------------------ R e v i v e ------------------------------------------------------------------------ GFs: Alexander Item: Phoenix Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 200 The second best command. It does most of the time, resurrect dead ally back to full health just like Full-Life. About 5% chance, you will see it restoring Life just like Life magic or Phoenix Down. I guess this perhaps effect due to Luck or Magic stats. But I would rather use a Phoenix Down than this command as it allows the characters to be revived but at critical status, hence doing Limit Breaks! ------------------------------------------------------------------------ L V D o w n ------------------------------------------------------------------------ GFs: Tonberry Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a Well, this aids you to weaken a strong foe but lower it's level and HP. It also causes a change in the draw list, attributes of the monsters [Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop. But it also allows you to nab items that can be obtained from it at lower levels such as M-Stone Piece. Most of the time, it halves the level and attributes. Monster at low levels have lesser skills too. Just like the pesky Ruby Dragons. But it reduces the experience points gained. ------------------------------------------------------------------------ L V U p ------------------------------------------------------------------------ GFs: Tonberry Item: n/a Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a The opposite of LV Down. Extremely useful if you want to get third class magic when your characters' levels are around 30+. But it could also be dangerous.. but it gives you better magic to draw from, stronger monsters, more rare items, more EXP at the same time. I have actually levelled up Ruby Dragons to level 100 and at the same time, giving Eden some training. That will help to move Eden to Level 100 at a faster rate. ------------------------------------------------------------------------ K a m i k a z e ------------------------------------------------------------------------ GFs: Cactuar Item: Bomb Spirit Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: 100 Under any circumstances, don't ever use this command in a BOSS fight. Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when character's HP is quite high.. about 3 times], but in turn sacrifices a character. The character can't be revived and only be able to revived after the battle. ------------------------------------------------------------------------ D e v o u r ------------------------------------------------------------------------ GFs: Eden Item: Hungry Cookpot Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a One of most useful commands. It works only against all enemies except for BOSSES. Devour does an instant dead attack [but with a crappy hit rate...] and may leads to bonuses or status. It can also help to build up the characters.. Devour a Ruby Dragon raises all statistics! But most monsters gives recovery to HP, status ailments or reduce HP! Refer to Monster List for more information. ------------------------------------------------------------------------ M i n i M o g ------------------------------------------------------------------------ GFs: n/a Item: Mog's Amulet Can't: Under Confuse, Berserk, Sleep, Petrify, KO status AP: n/a Allows you to summon MiniMog where the MiniMog will do the Mog's Dance which heals all GFs in combat 1,500 HP. Obtainable through Pocketstation only. ------------------------------------------------------------------------ ______ / 1.5B \________________________________________________________________ ------------------------------------------------------------------------ Party Abilities ffviii_011 ------------------------------------------------------------------------ Some people just don't bother pay attention to the Basic Tutorial found in Part I. It explains on how to equip commands, abilities to your characters. So refer to Part I, which can also be found at GameFAQs. Party Abilities works like character abilities except has a party effect.. For an example, Enc-None is equipped in one character's ability slot. The entire party will not encounter any monsters. But you must equip in at least one of the character's ability slot. ------------------------------------------------------------------------ M o v e - F i n d ------------------------------------------------------------------------ GFs: Siren Item: n/a Prequisite: n/a AP: 30 Allows you to uncover hidden draw points and save points. It works well as some of the terrains in the game, looks complicated.. ------------------------------------------------------------------------ E n c - H a l f ------------------------------------------------------------------------ GFs: Diablos Item: n/a Prequisite: n/a AP: 30 Reduce monster encounter rate by 50% or half. Quite a good ability if your characters' HP are running low or lack of curative magic, items, etc. Quite good if you are sick of combat. ------------------------------------------------------------------------ E n c - N o n e ------------------------------------------------------------------------ GFs: Diablos Item: n/a Prequisite: Enc-Half AP: 100 Allows your party do not encounter any enemies. Wow... Quite a good ability as it removes random battle status. Allows you to navigate around the field smoothly.. It is quite good when solving sub-quests such as Obel Lake Mystery or UFO sighting incident. Plus you can uncovered a lot of hidden draw points on the world map. ------------------------------------------------------------------------ A l e r t ------------------------------------------------------------------------ GFs: Cerberus Item: n/a Prequisite: n/a AP: 200 Allows your party never have back attack status. Not much use in battle. But it is great to use this while doing your quest at Deep Sea Research Center. Well, I really hate this.. for as in FF7, you can just simply tap the R2 and L2 and the characters will face the opponents. ------------------------------------------------------------------------ R a r e I t e m ------------------------------------------------------------------------ GFs: Rare Item Item: n/a Prequisite: n/a AP: 250 I could say that this ability is quite useful but not apply to finding Blue Magic items. In effect, it increases the rate of getting rare items. For your convience, I have illustrate four good examples: Name Defeat Defeat (with Rare Item) Wendigo Steel Orb (Junk) Strength Love, Steel Pipe (GF) Bomb Bomb Fragment (Junk) Bomb Spirit (GF) Bite Bug M-Stone Piece, Magic Wizard Stone (Junk) Stone (Junk) Jelleye Wizard Stone (Junk) Wizard Stone, Healing Water (Junk) But just like other abilities, it not necessary nab you GF items always, in fact, see the examples on Bite Bug and Jelleye. Therefore in order to get Power Generator for Blitz, the best is to not equip Rare Item as it increases the rate of GF Items, ability/ refinement items compared to Compatibility items and Blue Magic Items. ------------------------------------------------------------------------ ______ / 1.5C \________________________________________________________________ ------------------------------------------------------------------------ Character Abilities ffviii_012 ------------------------------------------------------------------------ Character Abilities are actually bonuses to combat and junction. They allows your characters to have bonus abilities such as Mug and HP +80%. They are extremely difficult to find as they are rare items and therefore you may required to get Bahamut's Rare Item and Mug for assistance. ------------------------------------------------------------------------ HP +20% GFs: Diablos, Carbuncle, Brothers AP needed: 60 Does: Maximum HP increased by 20% Prequisite: n/a Item: Regen Ring ------------------------------------------------------------------------ HP +20% is quite a good Hit Points booster at the beginning as it could increase the character's maximum HP by 20%. ------------------------------------------------------------------------ HP +40% GFs: Diablos, Carbuncle, Brothers AP needed: 120 Does: Maximum HP increased by 40% Prequisite: HP +20% Item: Giant's Ring ------------------------------------------------------------------------ HP +40% is really quite a good ability but if you equipped HP +20%, your character can enjoyed a benefit of HP +60%! ------------------------------------------------------------------------ HP +80% GFs: Diablos, Brothers AP needed: 200 Does: Maximum HP increased by 80% Prequisite: HP +40% Item: Gaea's Ring ------------------------------------------------------------------------ Wow! Maximum HP increased by 80%! This ability is extremely helpful when you need to boost your character's HP to 9999. [which is essential for BOSS Fights against the Omega..] ------------------------------------------------------------------------ Str +20% GFs: Ifrit, Pandemona, Shiva AP needed: 60 Does: Strength increased by 20% Prequisite: n/a Item: Strength Love ------------------------------------------------------------------------ A great ability for early in the game. The maximum strength stats that character can get is 255.. Even if you have gotten Squall to Level 100, his strength stats is only 170+ at most with 100x Ultima junctioned. Therefore this ability is quite critical. ------------------------------------------------------------------------ Str +40% GFs: Ifrit AP needed: 120 Does: Strength increased by 40% Prequisite: Str +20% Item: Power Wrist ------------------------------------------------------------------------ Str +40% is really a good ability and it will be a great booster for the character's strength! ------------------------------------------------------------------------ Str +60% GFs: Bahamut AP needed: n/a Does: Strength increased by 60% Prequisite: n/a Item: Hyper Wrist ------------------------------------------------------------------------ An ability which could makes a character a strong ally. This ability can increased a huge deal of strength for the character. Let's say if your character strength stats is 100, you can get 160 strength stats with this ability. ------------------------------------------------------------------------ Vit +20% GFs: Shiva, Carbuncle AP needed: 60 Does: Vitality increased by 20% Prequisite: n/a Item: Turtle Shell ------------------------------------------------------------------------ Remember this phrase.. A good attacker must has good defense. Vitality is critical important against foes such as Ruby Dragon [its breath weapon does no elemental damage.. unlike in the Japanese version..] ------------------------------------------------------------------------ Vit +40% GFs: Shiva, Carbuncle AP needed: 120 Does: Vitality increased by 40% Prequisite: Vit +20% Item: Orichalcon ------------------------------------------------------------------------ The best defense ability that you could get from GFs.. But there is a better ability which requires Adamantine. But Vit +40% is really more than enough. If a monster's strength stats is 255, and the character's defense is 110, that character will Received 145 points of damage.. Realized the importance of Vitality? ------------------------------------------------------------------------ Vit +60% GFs: n/a AP needed: n/a Does: Vitality increased by 60% Prequisite: n/a Item: Adamantine ------------------------------------------------------------------------ Vit +60% is an extremely good ability. Vitality is pretty effective, but at the meanwhile, pretty hard to get.. ------------------------------------------------------------------------ Mag +20% GFs: Quezacotl, Siren, Diablos AP needed: 60 Does: Magic increased by 20% Prequisite: n/a Item: Circlet ------------------------------------------------------------------------ Quite an important ability.. It affects the amount of damage done by the character through the Magic command. The higher the magic stats, the more damage/healing will be done. Mag +20% is quite a good ability. ------------------------------------------------------------------------ Mag +40% GFs: Quezacotl, Siren, Diablos AP needed: 120 Does: Magic increased by 40% Prequisite: Mag +20% Item: Hypno Crown ------------------------------------------------------------------------ It is a better ability compared to Mag +20%. In my opinion, this ability is sufficient to provide enough help for good magic users such as Edea, Selphie and Rinoa. ------------------------------------------------------------------------ Mag +60% GFs: Bahamut AP needed: n/a Does: Magic increased by 60% Prequisite: n/a Item: Royal Crown ------------------------------------------------------------------------ Probably the best booster for Magic. This ability has a great effect in turning weak magic users such as Quistis and Zell to good magic users.. ------------------------------------------------------------------------ Spr +20% GFs: Shiva, Leviathan, Alexander AP needed: 60 Does: Spirit increased by 20% Prequisite: n/a Item: Rune Armlet ------------------------------------------------------------------------ Spirit works like Vitality instead it increased defense against Magic. Spr +20% is quite a good ability for characters with great spirit. ------------------------------------------------------------------------ Spr +40% GFs: Shiva, Leviathan AP needed: 60 Does: Spirit increased by 40% Prequisite: Spr +20% Item: Force Armlet ------------------------------------------------------------------------ Spr +40% is the best ability that the GFs can provide you without any customization. Spr +40% is more than enough.. but insufficient to reach the 255 barrier. ------------------------------------------------------------------------ Spr +60% GFs: n/a AP needed: n/a Does: Spirit increased by 60% Prequisite: n/a Item: Magic Armlet ------------------------------------------------------------------------ Spr +60% is another ability that can Received through modifying GFs.. But Spr +60% can be good but it may affect your healing rate dramatically.. ------------------------------------------------------------------------ Spd +20% GFs: Cerberus, Pandemona AP needed: 60 Does: Speed increased by 20% Prequisite: n/a Item: Jet Engine ------------------------------------------------------------------------ Speed is an important factor as it affects the number of turns that you can used in a battle. Remember that the faster speed, the faster the ATB runs. ------------------------------------------------------------------------ Spd +40% GFs: Cerberus, Pandemona AP needed: 60 Does: Speed increased by 40% Prequisite: Spd +20% Item: Rocket Engine ------------------------------------------------------------------------ Spd +40% is the best speed booster that you can get in the game. ------------------------------------------------------------------------ Eva +30% GFs: Cactuar, Tonberry AP needed: 200 Does: Evade increased by 30% Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Evade increased the probability that your character could dodge an attack. But sometimes it also allows your character to dodge magic. In my opinion, it is nearly impossible to get 255 Eva stats as it is impossible unless you have used a gameshark. ------------------------------------------------------------------------ Luck +50% GFs: Cactuar, Tonberry, Eden AP needed: 200 Does: Luck increased by 50% Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Are you lucky? It lowers the character's chances of being targetted and increase the following: - appearance of GF Odin and Gilgamesh. Phoenix, after your entire party is wiped out [provided that you have Phoenix Pinions in your inventory] - increase the rate of critical. Seifer's criticals are the easiest to distinguish as you will see a fire swipe instead of a normal swipe. Criticals are just like Deathblows in FF7 as only they inflicit more damage compared to normal attacks. - Increase the use of Holy War-Trial, Hero-Trial, etc. ------------------------------------------------------------------------ Auto Potion GFs: Leviathan, Cactuar, Tonberry AP needed: 150 Does: uses Potions upon being attacked. Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Well, sometimes this ability do more harm than help.. I was try to get a character in critical status as the result, I have used about 50 Potions... The character will draw out a Potion [can be Mega Potion, X Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item inventory. Your character will use items from the inventory. To prove it to be more effective, equip Med Data... ------------------------------------------------------------------------ Auto Reflect GFs: Carbuncle AP needed: 150 Does: have Reflect cast automatically. Prequisite: n/a Item: Glow Curtain ------------------------------------------------------------------------ I myself personally don't like Reflect as it only reflect certain spells. The character equipped with this ability will have the Reflect status in the beginning. This status can still be removed from the character using Dispel. ------------------------------------------------------------------------ Auto Haste GFs: Cerberus AP needed: 150 Does: have Haste cast automatically Prequisite: n/a Item: Accelerator ------------------------------------------------------------------------ A good ability in terms of combat. Having Haste being cast on the character (Haste increased 2 times the speed of the character's ATB), increased number of turns. Again this status can be removed through using Dispel. [Squall was equipped with this when I fought Griever..] ------------------------------------------------------------------------ Auto Shell GFs: Doomtrain AP needed: 200 Does: Have Shell cast automatically Prequisite: n/a Item: Moon Curtain ------------------------------------------------------------------------ Shell works like Spirit except it halves damage by magic. Auto Shell is pretty good against magic-based BOSSES such as Edea, Adel, the Sorceresses. This status can also be removed through Dispel. Shell is being cast once you have entered the combat. ------------------------------------------------------------------------ Auto Protect GFs: Bahamut AP needed: 200 Does: Have Protect cast automatically Prequisite: n/a Item: Steel Curtain ------------------------------------------------------------------------ Protect works like Vitality except it halves damage by physical attacks. Auto Protect is pretty good against physical attack monsters such as Ultima, Omega, Ruby Dragon's Breath. This status can also be removed through Dispel. Protect is being cast once you entered the battle. ------------------------------------------------------------------------ Expend x2-1 GFs: Cerberus, Bahamut, Cactuar AP needed: 250 Does: cast 2 spells for price of 1 Prequisite: n/a Item: n/a ------------------------------------------------------------------------ One of best abilities you can get from the game. Under Double, your character will be able to cast two magic (e.g. 2x Cura, 2x Ultima, etc.) in a row. Now with Expend x2-1, you will be able to cast 2 spells for the price of one spell. ------------------------------------------------------------------------ Expend x3-1 GFs: Eden AP needed: 250 Does: cast 3 spells for price of 1 Prequisite: n/a Item: Three Stars ------------------------------------------------------------------------ One of best abilities you can get from the game. Under Triple, your character can cast three magic (3x Curaga, 3x Ultima, etc.) in a row. Now with Expend x3-1, you will be able to cast 3 spells for the price of one spell. ------------------------------------------------------------------------ Mug GFs: Diablos, Bahamut AP needed: 200 Does: steal an item as you attack. Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Mug is a very important ability in the game as it nabs you important items such as Power Generators, Steel Pipes, etc. But once an enemy is mugged, you can't get any items after you have won the battle. It is just like a double edged sword. But you will nab in more quantity and this based on the character's strength. With the ability equipped, the character's Attack command will be replaced with Mug. ------------------------------------------------------------------------ Cover GFs: Brothers AP needed: 100 Does: protect ally from attacks. Prequisite: n/a Item: Knight's Code ------------------------------------------------------------------------ Cover is actually quite a good ability as helps to reduce damage. The character will went in front of the character with a Defend position hence withstand the attack.. But remember that you must make sure that the character does have any commands used. ------------------------------------------------------------------------ Counter GFs: Carbuncle AP needed: 200 Does: counter attack when attacked. Prequisite: n/a Item: Monk's Code ------------------------------------------------------------------------ The character will counter with an Attack command when attacked. Elem-Atk-J, ST-Atk-J, Mug has effect on the attack. ------------------------------------------------------------------------ Initiative GFs: Pandemona, Tonberry, Cactuar AP needed: 160 Does: allow character to attack first Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Allows the equipped character to have a full ATB at the beginning, giving him/her the first opportunity to choose command. In terms of speed, this really a good ability as I use this, followed summoning GF Cerberus. ------------------------------------------------------------------------ Med Data GFs: Alexander AP needed: 200 Does: double usage of healing/support items Prequisite: n/a Item: Doc's Code ------------------------------------------------------------------------ Allows the equipped character to double the usage of an item. For example, a Potion normally healed 200 HP. With this equipped, the character uses a Potion but it heals 400 HP! Quite a good ability. As for X-Potion maybe it works like a Megalixir [not sure..]. Also affects Hero, Hero-Trial, Holy War-Trial and Holy War. ------------------------------------------------------------------------ Move HP-Up GFs: Tonberry, Cactuar, Bahamut AP needed: 200 Does: Restore HP by walking. Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Remember Cat's Bell in FF7? This works actually the same as Cat's Bell. Just walking on the field, you could restore HP by 1 per step. That's really a good ability when going down the Deep Sea Deposit.. ------------------------------------------------------------------------ Return Damage GFs: n/a AP needed: n/a Does: returns 1/4 of damage when attack. Prequisite: n/a Item: Hundred Needles ------------------------------------------------------------------------ A hidden ability. This ability allows the equipped character to do some counter without physically moving.. When the equipped character is attacked by a monster, 1/4 of damage will be returned to that monster automatically. It does not differ from whether it is physical attack or magic. ------------------------------------------------------------------------ Ribbon GFs: n/a AP needed: n/a Does: prevents all status abnormality. Prequisite: n/a Item: Ribbon ------------------------------------------------------------------------ Another hidden ability which can be only gotten from Pocketstation. It works like a ST-Def-J with all status protected. [Blind, Berserk, Poison, Sleep, Silence, Confuse, Petrify, Sudden Death, Vit 0, Slow, Stop and Curse are all protected.]. It prevents all status abnormality. ------------------------------------------------------------------------ HP Bonus GFs: Brothers, Cactuar AP needed: 100 Does: allows HP +30 for every level up. Prequisite: HP +80% Item: n/a ------------------------------------------------------------------------ Gains 30 bonus points for Hit Points as character level up. Let's says the character have 1200 HP at a level of 20. With HP Bonus, the character, at Level 100 can have more than 3600 HP [additions are based the character's normal levelling up.] [applies when equipped] ------------------------------------------------------------------------ Str Bonus GFs: Ifrit, Cactuar AP needed: 100 Does: allows Str +1 for every level up. Prequisite: Str +40% Item: n/a ------------------------------------------------------------------------ Str Bonus is really a great ability especially for Selphie and Rinoa. In fact, Squall really needs this in order to get Str 255.. Otherwise Lion Heart will not be that devastating. For every level up, Str increased by 1. [applies when equipped.] ------------------------------------------------------------------------ Vit Bonus GFs: Carbuncle, Cactuar AP needed: 100 Does: allows Vit +1 for every level up. Prequisite: Vit +40% Item: n/a ------------------------------------------------------------------------ Vit Bonus works just like the previous two bonuses instead it increase Vit by 1 for every level up [when equipped.] This works when you need to get super strong characters. ------------------------------------------------------------------------ Mag Bonus GFs: Siren, Cactuar AP needed: 100 Does: allows Mag +1 for every level up. Prequisite: Mag +40% Item: n/a ------------------------------------------------------------------------ Mag Bonus affects Magic stats. It can allow Quistis to be more effective in using magic and does more damage. Mag Bonus increases Mag by 1 for every level up [applies to when it is equipped.] ------------------------------------------------------------------------ Spr Bonus GFs: Leviathan, Cactuar AP needed: 100 Does: allows Spr +1 for every level up. Prequisite: Spr +40% Item: n/a ------------------------------------------------------------------------ Spr Bonus affects Spirit stats. Spr Bonus increases Spr by 1 for every level up [applies when it is equipped.] ------------------------------------------------------------------------ ______ / 1.5D \________________________________________________________________ ======================================================================== Junction Abilities ffviii_013 ======================================================================== Junction magic to statistics, only causes an improvement in stats. However you can equipped Character and Party abilities through the ability menu of the Junction screen. All GFs, by default has 2 Ability slots for you to equip abilities [not used in combat abilities]. However certain GFs have better junctions such as Ability x3 and Ability x4. Okay that's a brief introduction to Junction Abilities. Let's get started with the list: Abilities ------------------------------------------------------------------------ ------------------------------------------------------------------------ Ability x3 GFs: Diablos, Carbuncle, Cerberus, Alexander AP needed: n/a Does: Allows GF to have 3 ability slots Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Ability x3 allows you to have 3 slots for equipping abilities such as Mug, Str +20%, Rare Item, Counter, etc. ------------------------------------------------------------------------ Ability x4 GFs: Bahamut AP needed: n/a Does: Allows GF to have 4 ability slots Prequisite: n/a Item: Rosetta Stone ------------------------------------------------------------------------ Ability x4 has been possessed by the king of GFs, Bahamut. Ability x4 has 4 ability slots [twice the number of slots of a normal GF..] It allows your characters to have a Mug, Str +40%, Alert, etc. ------------------------------------------------------------------------ Junction ------------------------------------------------------------------------ ------------------------------------------------------------------------ Junction is extremely important in FF8. As it could change your character dramatically with strong attacking power. Junctioning requires magic to change its effect dramatically.. The stronger the magic and more quantity of that magic you have, the better the junction will be. ------------------------------------------------------------------------ HP-J GFs: Quezacotl, Ifrit, Brothers, Diablos and Carbuncle AP needed: 50 Does: Allows you to junction magic to HP Prequisite: n/a Item: HP-J Scroll ------------------------------------------------------------------------ HP-J allows you to junction magic to booster Hit Points. The stronger the magic, the better the junction will be. Increased maximum HP capacity. ------------------------------------------------------------------------ Str-J GFs: Shiva, Ifrit, Brothers, Pandemona and Cerberus AP needed: 50 Does: Allows you to junction magic to Str Prequisite: n/a Item: Str-J Scroll ------------------------------------------------------------------------ Str-J allows you to junction magic to booster Strength. The stronger the magic, the better the junction will be. Strength is critically important as it affects the amount of damage the character does. ------------------------------------------------------------------------ Vit-J GFs: Quezacotl, Shiva, Carbuncle AP needed: 50 Does: Allows you to junction magic to Vit Prequisite: n/a Item: Vit-J Scroll ------------------------------------------------------------------------ Vit-J allows you to junction magic to booster Vitality. The stronger the magic, the better the junction will be. Vitality is basically the character's defence stats. The higher the stats, the less damage the character will received from physical attacks. ------------------------------------------------------------------------ Mag-J GFs: Quezacotl, Siren, Carbuncle, Leviathan, Cerberus and Diablos AP needed: 50 Does: Allows you to junction magic to Mag Prequisite: n/a Item: Mag-J Scroll ------------------------------------------------------------------------ Mag-J allows you to junction magic to booster Magic. The stronger the magic, the better the junction will be. Magic is the attacking power of the character when he/ she uses magic. It also affects the healing effect/ draw rate of the character. ------------------------------------------------------------------------ Spr-J GFs: Shiva, Brothers, Leviathan, Cerberus and Alexander. AP needed: 50 Does: Allows you to junction magic to Spr Prequisite: n/a Item: Spr-J Scroll ------------------------------------------------------------------------ Spr-J allows you to junction magic to booster Spirit. The stronger the magic, the better the junction will be. Spirit is the defensive power against magical attacks. It also reduce healing rate of curative magic. ------------------------------------------------------------------------ Spd-J GFs: Pandemona, Cerberus, Eden AP needed: 120 Does: Allows you to junction magic to Spd Prequisite: n/a Item: Spd-J Scroll ------------------------------------------------------------------------ Spd-J allows you to junction magic to booster Speed/Dexrity. The stronger the magic, the better the junction will be. The ATB will be moving faster as higher speed stats. ------------------------------------------------------------------------ Hit-J GFs: Diablos, Cerberus AP needed: 120 Does: Allows you to junction magic to Hit% Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Hit-J allows you to junction magic to booster Hit rate. The stronger the magic, the better the junction will be. A higher hit rate reduces the rate of misses. Projectile weapons normally carries a better hit rate compared to normal weapons. Gunblade characters have a perfect hit rate. ------------------------------------------------------------------------ Eva-J GFs: Cactuar, Eden AP needed: 200 Does: Allows you to junction magic to Eva Prequisite: n/a Item: Aegis Amulet ------------------------------------------------------------------------ Eva-J allows you to junction magic to booster Evade. The stronger the magic, the better the junction will be. Evade is typically the rate that the character will dodge from an attack. ------------------------------------------------------------------------ Luck-J GFs: Cactuar AP needed: 200 Does: Allows you to junction magic to Luck Prequisite: n/a Item: Luck-J Scroll ------------------------------------------------------------------------ Luck-J allows you to junction magic to booster Luck. The stronger the magic, the better the junction will be. Luck helps a lot in playing RPGs. In FF8, increase the rate of criticals, defense against status that are not guarded, appearance of GF Odin and Gilgamesh, etc. ------------------------------------------------------------------------ Elemental/ Status Junction ------------------------------------------------------------------------ ------------------------------------------------------------------------ Not much emphasis in the previous FF series... But in FF8, this is an ability that you must know.. Almost all monsters carries an elements and each carries a different element. Elements are strong against opposite elements: e.g. Fire is strong against Ice-element monsters. However if it is same element, it results no damage.. sometimes even healed the monster! Just remember that what element the monster use to attack you, don't use that element. That's how I figured out Tiamat's weakness. I have junction 100x Flare to absorb its Dark Flare. ------------------------------------------------------------------------ Elem-Atk-J GFs: Quezacotl, Shiva, Ifrit, Brothers, Leviathan, Pandemona, Alexander, Doomtrain. AP needed: 160 Does: junction magic to Elem-Atk Prequisite: all junctions Item: Elem Atk ------------------------------------------------------------------------ Gives your character an attacking element. The more magic is being junctioned to it, the better the effect of Junction will be. For example, you junction Blizzaga to Elem-Atk-J, you inflicit more damage on Fire based monsters such as Bombs. But lesser/no damage/ damage absorbed against Ice based monsters such as Snow Lions. Refer to Monster List for more information. ------------------------------------------------------------------------ Elem-Def-J GFs: Quezacotl, Shiva, Ifrit, Brothers, Pandemona, Alexander AP needed: 100 Does: junction magic to Elem-Def Prequisite: all junctions Item: n/a ------------------------------------------------------------------------ Opposite of Elem-Atk. Instead have an elemental based weapon, your character will have an elemental based armor. The better and more quantity of magic you have, the better the junction will be. Certain magic affects more than one element [e.g. Meteor]. Ultima and Apocalyse affects all elements. ------------------------------------------------------------------------ Elem-Def-J x2 GFs: Quezacotl, Shiva, Ifrit, Leviathan, Pandemona, Alexander AP needed: 130 Does: junction 2 magic to Elem-Def Prequisite: Elem-Def-J Item: n/a ------------------------------------------------------------------------ Just like Elem-Def-J, just that you will be able to junction 2 magic instead of 1 magic. ------------------------------------------------------------------------ Elem-Def-J x4 GFs: Alexander, Doomtrain AP needed: 180 Does: junction 4 magic to Elem-Def Prequisite: Elem-Def-J x2 Item: Elem Guard ------------------------------------------------------------------------ Just like Elem-Def-J, just that you will be able to junction 4 magic instead of 1 magic ------------------------------------------------------------------------ ST-Atk-J GFs: Siren, Carbuncle, Cerberus, Doomtrain AP needed: 160 Does: junction magic to ST-Atk Prequisite: all junctions Item: Status Atk ------------------------------------------------------------------------ When using the Attack command, your character will be inflicit the junctioned status ailments at the same time. Blind and Sleep are the hot favourites among all. Drain works well, but it really sucks when you are fighting against undead and same elemental monster. ------------------------------------------------------------------------ ST-Def-J GFs: Siren, Carbuncle, Cerberus AP needed: 100 Does: junction magic to ST-Def Prequisite: all junctions Item: n/a ------------------------------------------------------------------------ Opposite of ST-ATk-J. You can junction magic to the character so that the character will be immune against the particular status. [provide it is 100x of that spell]. The higher number of spells, the better the junction will be. ------------------------------------------------------------------------ ST-Def-J x2 GFs: Siren, Carbuncle, Cerberus AP needed: 130 Does: junction 2 magics to ST-Def Prequisite: ST-Def-J Item: n/a ------------------------------------------------------------------------ Same as ST-Def-J and the only difference is that your character can be protected against two status ailments instead of one. ------------------------------------------------------------------------ ST-Def-J x4 GFs: Doomtrain, Cerberus AP needed: 180 Does: junction 4 magics to ST-Def Prequisite: ST-Def-J x2 Item: Status Guard ------------------------------------------------------------------------ Same as ST-Def-J and the only difference is that your character can be protected against four status ailments instead of one. ------------------------------------------------------------------------ ______ / 1.5E \________________________________________________________________ ======================================================================== GF Abilities ffviii_014 ======================================================================== Besides characters get upgrades, GFs too, also get upgrades in terms of attacking power and Hit Points. GFs have auto Mov HP-Up. Boost is one of useful abilities in the game. ------------------------------------------------------------------------ SumMag +10% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 40 Does: increase summon damage by 10% Prequisite: n/a Item: Steel Pipe ------------------------------------------------------------------------ It increase damage summoned by GFs by 10%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------ SumMag +20% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 70 Does: increase summon damage by 20% Prequisite: SumMag +10% Item: Star Fragment ------------------------------------------------------------------------ It increase damage summoned by GFs by 20%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------ SumMag +30% GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden AP needed: 140 Does: increase summon damage by 30% Prequisite: SumMag +20% Item: Energy Crystal ------------------------------------------------------------------------ It increase damage summoned by GFs by 30%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------ SumMag +40% GFs: Doomtrain, Bahamut, Eden AP needed: 200 Does: increase summon damage by 40% Prequisite: SumMag +30% Item: Samantha's Soul ------------------------------------------------------------------------ It increase damage summoned by GFs by 40%. The stronger the GF [or GFs have attained higher levels], the more damage it will inflicit. ------------------------------------------------------------------------ GF HP +10% GFs: All GFs AP needed: 40 Does: increase GF's HP by 10% Prequisite: n/a Item: Healing Mail ------------------------------------------------------------------------ It increases the GF's maximum HP by 10%. ------------------------------------------------------------------------ GF HP +20% GFs: All GFs AP needed: 70 Does: increase GF's HP by 20% Prequisite: GF HP +10% Item: Silver Mail ------------------------------------------------------------------------ It increases the GF's maximum HP by 20%. ------------------------------------------------------------------------ GF HP +30% GFs: Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut Cactuar, Tonberry and Eden AP needed: 140 Does: increase GF's HP by 30% Prequisite: GF HP +20% Item: Gold Armor ------------------------------------------------------------------------ It increases the GF's maximum HP by 30% ------------------------------------------------------------------------ GF HP +40% GFs: Doomtrain, Bahamut, Eden AP needed: 200 Does: increase GF's HP by 40% Prequisite: GF HP +30% Item: Diamond Armor ------------------------------------------------------------------------ It increases the GF's maximum HP by 40% ------------------------------------------------------------------------ Boost GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry, Eden AP needed: 10 Does: boost GF to inflict a higher damage Prequisite: n/a Item: n/a ------------------------------------------------------------------------ One of the greatest abilities in game. This ability can allow you to inflict more damage. Remember that Boost is critically important as it allows you to inflict roughly 3 times more.. You will first needed to enter the combat and summon a GF (mentioned in "GFs"). Next you will see a box with the summon attack's name. Hold down SELECT button and you will find a Square button [PSX's Square button], the counter says 75. Just tap Square repeatedly and the numbers will rise up! The higher the numbers, the stronger the summon will be. But there are generally obstacles. A red cross will appear between the summon.. Just stop and wait for it to disappear. The highest Boost figure you can gone is 250 and I myself believed only GF Eden could do it. But it is possible for other GFs. Provided you have high affection and a turbo controller. With turbo on, just hold down turbo and watch the number rises! I can't really tell when the Square is going to appear.. as it is random. ------------------------------------------------------------------------ ______ / 1.5F \________________________________________________________________ ======================================================================== Menu Abilities ffviii_015 ======================================================================== In the main menu, you will find a sub-header called "Ability". At the beginning of the game, it is greyed-out. But it will become avaliable once you have at least mastered one menu ability. Menu Ability are important as they could turn useless stuffs in valuable/ hard-to-find stuffs. But they can be really tedious and time- consuming. Menu Abilities can only be used while you are not in combat. Remember the all menu abilities can't be learned else where. Hence don't ever eliminate them. There are many types of meny abilities and here is a unclassified group.. I don't know where to put them. Therefore I would called it a "Miscellaneous Menu Abilities" ------------------------------------------------------------------------ Miscellaneous ------------------------------------------------------------------------ ------------------------------------------------------------------------ Card-Mod-RF GFs: Quezacotl AP needed: 80 Does: refine cards into items. Prequisite: Card, all menu Item: n/a abilties ------------------------------------------------------------------------ Card-Mod-RF is really a good skill as it convert cards into usable items. A lot of people dislike the idea of converting rare cards into items, but can't be helped for those without a Pocketstation. The Pocketstation really aids to nab some of rare items such as Ribbon and Mog's Amulet which can't be obtained for those who don't owned a Pocketstation. Worst of all, even items such as Energy Crystal takes such a long time to get. As for the list, refer to card list section ------------------------------------------------------------------------ Junk Shop GFs: Doomtrain AP needed: n/a Does: called a Junk shop at any spot. Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Call Junk Shop allows you to call a Junk Shop no matter where you are. A Junk Shop is actually a shop where you are allowed to remodel your weapons. ------------------------------------------------------------------------ Haggle GFs: Tonberry AP needed: 150 Does: gives you a discount of 25% Prequisite: n/a Item: n/a ------------------------------------------------------------------------ With this ability, you can get a discount of 25% of the items. Hmm.. you can buy items in huge quantity with that. [automatically take effect once learnt] ------------------------------------------------------------------------ Familiar GFs: Tonberry AP needed: 150 Does: allows you to buy rare items. Prequisite: n/a Item: n/a ------------------------------------------------------------------------ Wow.. quite a good ability when you need to get as many rare items such as Hypno Crown, Force Armlet, Power Wrist, Orichalcon, Str-J Scroll, Weapon Mon 1st Issue, etc. [automatically take effect once learnt.] ------------------------------------------------------------------------ Sell High GFs: Tonberry AP needed: 200 Does: selling price without discount Prequisite: Familiar, Haggle Item: n/a ------------------------------------------------------------------------ This ability will allows you to sell items at the usual price (half of the usual price of the item). [automatically take effect once learnt] ------------------------------------------------------------------------ Call Shop GFs: Tonberry AP needed: 200 Does: call item shop no matter where you are. Prequisite: Sell High Item: n/a ------------------------------------------------------------------------ This ability enables you to call any item shop (just choose from the menu) that you have visited. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Magic Refinement ffviii_016 ------------------------------------------------------------------------ I have just added/corrected a few miscellaneous bits of important information regarding some of the refinements. ------------------------------------------------------------------------ T Mag-RF [Thunder Magic Refinement] GFs: Quezacotl AP: 30 What it does: refine items into thunder and wind magic Prequisite: n/a 1x M-Stone Piece = 5x Thunder 1x Magic Stone = 5x Thundara 1x Wizard Stone = 5x Thundaga 1x Corel Fragement = 20x Thundara 1x Dynamo Stone = 20x Thundaga 1x Shear Feather = 20x Aero 1x Windmill = 20x Tornado ------------------------------------------------------------------------ I Mag-RF [Ice Magic Refinement] GFs: Shiva AP: 30 What it does: refine items into ice and water magic. Prequisite: n/a 1x M-Stone Piece = 5x Blizzard 1x Magic Stone = 5x Blizzara 1x Wizard Stone = 5x Blizzaga 1x Arctic Wind = 20x Blizzara 1x North Wind = 20x Blizzaga 1x Fish Fin = 20x Water 1x Water Crystal = 50x Water ------------------------------------------------------------------------ F Mag-RF [Fire Magic Refinement] GFs: Ifrit AP: 30 What it does: refine items into fire and flare magic Prequisite: n/a 1x M-Stone Piece = 5x Fire 1x Magic Stone = 5x Fira 1x Wizard Stone = 5x Firaga 1x Bomb Fragment = 20x Fira 1x Red Fang = 20x Firaga 1x Bomb Spirit = 100x Firaga 1x Phoenix Pinion = 100x Firaga 1x Phoenix Spirit = 100x Firaga 1x Flare Stone = 1x Flare 1x Inferno Fang = 20x Flare ------------------------------------------------------------------------ L Mag-RF [Life Magic Refinement] GFs: Siren AP: 30 What it does: refine items into recovery and life magic Prequisite: n/a 1x M-Stone Piece = 5x Cure 1x Magic Stone = 5x Cura 1x Wizard Stone = 5x Curaga 1x Healing Water = 20x Cura 1x Whisper = 50x Curaga 1x Healing Mail = 20x Curaga 1x Healing Ring = 100x Curaga 1x Tent = 10x Curaga 1x Cottage = 20x Curaga 1x Mesmerize Blade = 20x Regen 1x Life Ring = 20x Life 1x Regen Ring = 20x Full-Life 1x Phoenix Spirit = 100x Full-Life 1x Moon Stone = 20x Holy 1x Holy Stone = 1x Holy 1x Holy Water = 2x Zombie 1x Zombie Powder = 20x Zombie 1x Saw Blade = 10x Death 1x Dead Spirit = 20x Death 1x Chef's Knife = 30x Death 1x Death Stone = 1x Death ------------------------------------------------------------------------ Time Mag-RF [Time Magic Refinement] GFs: Diablos AP: 30 What it does: refine items into time support and earth magic Prequisite: n/a 1x M-Stone Piece = 5x Slow 1x Magic Stone = 5x Haste 1x Wizard Stone = 5x Stop 1x Lightweight = 20x Haste 1x Spider Web = 20x Slow 1x Aegis Amulet = 100x Haste 1x Accelerator = 100x Haste 1x Dino Bone = 20x Quake 1x Steel Orb = 15x Demi 1x Black Hole = 30x Demi 1x Dragon Fin = 20x Double 1x Rocket Engine = 30x Triple 1x Samantha Soul = 60x Triple 1x Three Stars = 100x Triple ------------------------------------------------------------------------ ST Mag-RF (Status Magic Refinement) GFs: Diablos AP: 30 What it does: refines items into status-changing magic. Prequisite: n/a 1x M-Stone Piece = 5x Silence 1x Magic Stone = 5x Berserk 1x Wizard Stone = 5x Bio 1x Eye Drops = 1x Blind 1x Ochu Tentacle = 30x Blind 1x Betrayal Sword = 20x Confuse 1x Sleep Powder = 20x Sleep 1x Cockatrice Pinion = 20x Break 1x Soft = 3x Break 1x Steel Pipe = 20x Berserk 1x Silence Powder = 20x Silence 1x Echo Screen = 2x Silence 1x Venom Fang = 20x Bio 1x Antidote = 1x Bio 1x Malboro Tentacle = 40x Bio 1x Curse Spike = 10x Pain 1x Mystery Fluid = 10x Meltdown ------------------------------------------------------------------------ Supt Mag-RF (Support Magic Refinement) GFs: Leviathan AP: 30 What it does: refines items into support magic. 1x M-Stone Piece = 5x Esuna 1x Magic Stone = 5x Dispel 1x Wizard Stone = 20x Dispel 1x Dragon Fang = 20x Esuna 1x Remedy = 5x Esuna 1x Med Kit = 100x Esuna 1x Saw Blade = 20x Dispel 1x Protect Stone = 1x Protect 1x Turtle Shell = 30x Protect 1x Giant Ring = 60x Protect 1x Steel Curtain = 100x Protect 1x Shell Stone = 1x Shell 1x Rune Armlet = 40x Shell 1x Barrier = 40x Shell 1x Moon Curtain = 100x Shell 1x Dragon Skin = 20x Reflect 1x Glow Curtain = 100x Reflect 1x Vampire Fang = 20x Drain 1x Aura Stone = 1x Aura 1x Fury Fragment = 5x Aura ------------------------------------------------------------------------ Forbid Mag-RF [Forbidden Magic Refinement] GFs: Bahmaut AP: 30 What it does: refine items into powerful magic Prequisite: n/a 1x Meteor Stone = 1x Meteor 1x Star Fragment = 5x Meteor 1x Ultima Stone = 1x Ultima 5x Pulse Ammo = 1x Ultima 1x Energy Crystal = 3x Ultima 1x Dark Matter = 100x Ultima ------------------------------------------------------------------------ Mid Mag-RF (Medium Class Magic Refinement) GF: Quezacotl AP: 60 What it does: refine primary class magic to secondary class magic Prequisite: T Mag-RF 5x Blizzard = 1x Blizzara 5x Fire = 1x Fira 5x Thunder = 1x Thundara 5x Cure = 1x Cura ------------------------------------------------------------------------ High Mag-RF (High Class Magic Refinement) GF: Alexander AP: 120 What it does: refine secondary class magic to high class magic Prequisite: n/a 5x Blizzara = 1x Blizzaga 5x Fira = 1x Firaga 5x Thundara = 1x Thundaga 5x Cura = 1x Curaga 10x Aero = 1x Tornado 10x Double = 1x Triple ------------------------------------------------------------------------ ------------------------------------------------------------------------ Item Refinement ffviii_017 ------------------------------------------------------------------------ GFs Item are rarely dropped from monsters, even with Rare Item equipped. The best method to get them is either through the Pocketstation [if you owned one..] and the refinement process [non-Pocketstation owners will have to suffer like me.] ------------------------------------------------------------------------ Recov Med-RF (Recovery Medicine Refinement) GF: Carbuncle AP: 30 What it does: change items into recovery items Prequisite: n/a 1x Healing Mail = 6x Hi-Potion 1x Healing Water = 2x Hi-Potion 4x Tent = 1x Mega Potion 2x Cottage = 1x Mega Potion 1x Healing Ring = 20x Mega Potion 1x Mesmerize Blade = 20x Mega Potion 1x Life Ring = 2x Phoenix Down 1x Regen Ring = 8x Phoenix Down 1x Phoenix Spirit = 100x Phoenix Down ------------------------------------------------------------------------ ST Med-RF (Status Medicine Refinement) GF: Siren AP: 30 What it does: refine item into status restoring items Prequisite: n/a 1x Poison Powder = 3x Antidotes 1x Venom Fang = 10x Antidotes 1x Cockatrice Pinion = 3x Soft 1x Ochu Tentacle = 3x Eye Drops 1x Silence Powder = 3x Echo Screen 1x Zombie Powder = 3x Holy Water 5x Betrayal Sword = 1x Remedy 5x Sleep Powder = 1x Remedy 1x Dragon Fang = 1x Remedy 1x Malboro Tentacle = 2x Remedy 1x Med Kit = 20x Remedy ------------------------------------------------------------------------ Ammo-RF (Ammo Refinement) GF: Ifrit AP: 30 What it does: refine items into ammo. Prequisite: F Mag-RF 1x Screw = 8x Normal Ammo 1x Normal Ammo = 1x Fast Ammo 1x Shotgun Ammo = 2x Fast Ammo 1x Bomb Fragment = 20x Fire Ammo 1x Red Fang = 40x Fire Ammo 1x Fuel = 10x Fire Ammo 1x Poison Powder = 10x Dark Ammo 1x Venom Fang = 20x Dark Ammo 1x Missile = 20x Demolition Ammo 1x Running Fire = 40x Demolition Ammo 1x Cactus Thorn = 40x Demolition Ammo 1x Sharp Spike = 10x AP Ammo 1x Chef's Knife = 20x AP Ammo 1x Laser Cannon = 5x Pulse Ammo 1x Energy Crystal = 10x Pulse Ammo 1x Power Generator = 20x Pulse Ammo ------------------------------------------------------------------------ Tool-RF (Tool Refinement) GF: Siren AP: 30 What it does: change item into tools. Prequisite: n/a 1x Healing Water = 2x Tent 1x Regen Ring = 5x Tent 1x Whisper = 1x Cottage 1x Healing Ring = 30x Cottage 1x Diamond Armor = 50x Cottage 1x Rune Armlet = 10x Shell Stone 1x Force Armlet = 30x Shell Stone 1x Turtle Shell = 10x Protect Stone 1x Orihalcon = 30x Protect Stone 1x Steel Pipe = 1x Aura Stone 1x Fury Fragment = 2x Aura Stone 1x Strength Love = 2x Aura Stone 1x Circlet = 2x Aura Stone 1x Power Wrist = 10x Aura Stone 1x Hypno Crown = 10x Aura Stone 1x Dead Spirit = 2x Death Stone 1x Inferno Fang = 2x Flare Stone 1x Moon Stone = 2x Holy Stone 1x Star Fragment = 2x Meteor Stone 1x Energy Crystal = 2x Ultima 3x Mega Phoenix = 1x Phoenix Pinion 1x Magic Scroll = 10x Wizard Stone 1x GF Scroll = 10x Wizard Stone 1x Draw Scroll = 10x Wizard Stone 1x Rosetta Stone = 1x Shaman Stone 1x Item Scroll = 10x Wizard Stone 1x Gambler Spirit = 10x Wizard Stone 1x Hungry Cookpot = 1x Shaman Stone 1x Mog Amulet = 1x Shaman Stone 1x Dark Matter = 1x Shaman Stone 1x Shaman Stone = 1x LuvLuv G 100x Curse Spike = 1x Dark Matter* * This option is NOT shown under the GF information screen. But you must get GF Siren to level 100 and you can do the following refinement. Well, maybe it is a hidden ability. ------------------------------------------------------------------------ Forbid Med-RF (Forbidden Medicine Refinement) GF: Doomtrain AP: 200 What it does: change items into hard-to-get items. 20x Mega Potion = 1x Elixir 1x Elem Atk = 4x Elixir 1x Elem Guard = 4x Elixir 1x Status Atk = 4x Elixir 1x Status Guard = 4x Elixir 1x Doc's Code = 1x Megalixir 1x Med Kit = 2x Megalixir 1x Gaea's Ring = 1x HP Up 10x Hyper Wrist = 1x Str Up 1x Monk's Code = 1x Str Up 5x Adamantine = 1x Vit Up 10x Royal Crown = 1x Mag Up 10x Magic Armlet = 1x Spr Up 2x Aegis Amulet = 1x Spd Up 50x Jet Engine = 1x Spd Up 5x Rocket Engine = 1x Spd Up 1x Hundred Needles = 1x Spd Up 1x Luck-J Scroll = 1x Luck Up ------------------------------------------------------------------------ GFRecov Med-RF (GF Recovery Medicine Refinement) GF: Leviathan AP: 30 What it does: refine items into GF recovery items. Prequisite: n/a 1x Healing Water = 2x G Hi-Potion 1x Mesmerize Blade = 2x G Hi-Potion 1x Whisper = 4x G Hi-Potion 1x Healing Ring = 20x G Mega Potion 1x Pet House = 2x G-Returner 1x Life Ring = 2x G-Returner 1x Regen Ring = 6x G-Returner 1x Phoenix Spirit = 40x G-Returner 1x Healing Mail = 1x Pet House 1x Silver Mail = 2x Pet House 1x Gold Armor = 4x Pet House 1x Diamond Armor = 16x Pet House ------------------------------------------------------------------------ Med LV Up (Medicine Level Up) GF: Alexander AP: 120 What it does: refine items into higher-level items Prequisite: Med Data 3x Potion = 1x Potion+ 3x Potion+ = 1x Hi-Potion 3x Hi-Potion = 1x Hi-Potion+ 3x Hi-Potion+ = 1x Mega Potion 3x Mega Potion = 1x X Potion 50x Phoenix Down = 1x Mega Phoenix 10x Remedy = 1x Remedy+* 10x Remedy+ = 1x Elixir 10x Hero-trial = 1x Hero 10x Hero = 1x Holy War-trial 10x Holy War-trial = 1x Holy War 10x Elixir = 1x Megalixir * This ability is critical to get GF Doomtrain. Refer to GF Bestiary for more information. ------------------------------------------------------------------------ GFAbl Med-RF (GF Ability Medicine Refinement) GF: Eden AP: 30 What it does: refine items into GF Ability items. Prequisite: n/a 1x Dark Matter = 1x Luck-J Scroll 2x HP Up = 1x HP-J Scroll 2x Str Up = 1x Str-J Scroll 2x Vit Up = 1x Vit-J Scroll 2x Mag Up = 1x Mag-J Scroll 2x Spr Up = 1x Spr-J Scroll 2x Spd Up = 1x Spd-J Scroll 2x Luck Up = 1x Luck-J Scroll 2x Moon Curtain = 1x Monk's Code 5x Silver Mail = 1x Gold Armor 5x Gold Armor = 1x Diamond Armor 5x Holy War = 1x Knight's Code 10x HP-J Scroll = 1x Giant Ring 10x Str-J Scroll = 1x Power Wrist 10x Vit-J Scroll = 1x Orihalcon 10x Mag-J Scroll = 1x Hypno Crown 10x Spr-J Scroll = 1x Force Armlet 10x Spd-J Scroll = 1x Accelerator 10x Accelerator = 1x Rocket Engine 10x Elixir = 1x Doc's Code 10x Giant Ring = 1x Gaea's Ring 10x Power Wrist = 1x Hyper Wrist 10x Orihalcon = 1x Adamantine 10x Force Armlet = 1x Magic Armlet 10x Hypno Crown = 1x Royal Crown 20x Magic Armlet = 1x Moon Curtain 20x Adamantine = 1x Steel Curtain 20x Royal Crown = 1x Status Attack 20x Phoenix Pinion = 1x Phoenix Spirit 50x Barrier = 1x Aegis Amulet 50x Energy Crystal = 1x Samantha Soul 100x Lightweight = 1x Accelerator 100x Dragon Fang = 1x Med Kit 100x Malboro Tentacle = 1x Moon Curtain 100x Whisper = 1x Healing Ring 100x Bomb Fragment = 1x Bomb Spirit 100x Dragon Skin = 1x Glow Curtain 100x Cactus Thorn = 1x Hundred Needles 1x Shaman Stone = 1x Rosetta Stone ------------------------------------------------------------------------ Well, that's all. If you want to know what each item does, refer to the Item Bestiary. _____ / 2.0 \_________________________________________________________________ ======================================================================== List of Magic ffviii_s02 ======================================================================== Magic is proved to be rather useful in all FF series. In FF8, you won't have the Materia System in FF7. But instead you will be able to "draw" them from sources of magic known as "draw points". Magic does not requires MP [Mind Points or Magic Points] anymore. Instead you can stocked them up from monsters too. Advance spells can be obtained from stronger foes. Ability Points, in FF7, is used to level up Materia. Whereas in FF8, they are used for GF Abilities. ------------------------------------------------------------------------ Frequently Asked Questions about Magic ------------------------------------------------------------------------ Here are frequently asked questions about Magic. Currently, there are 3 questions. ------------------------------------------------------------------------ Q1: How to stock magic? ["3-Ways to stock Magic"] ------------------------------------------------------------------------ Use Draw command [for more details on Draw, refer to GF Abilities section]. You can either stock from the following 2 options: - draw from a monster [refer to Monsters FAQ, or Monster Bestiary] - draw from Draw Points [refer to Walkthrough] The third method is through refinement such as T Mag-RF [refer to GF Menu Abilities --> Magic Refinement for more details] ------------------------------------------------------------------------ ------------------------------------------------------------------------ Q2: Where can I get more Aura? ------------------------------------------------------------------------ Aura is a big headache.. can't be draw from BOSSES, except for Seifer, during the fight at Lunatic Pandora in Disc 3. The last method as the remember the "3-ways" to stock magic [refer to the question above] is through refinement. You can refine 1x Fury Fragment [defeat low level Ruby Dragons or mug high levels Blue Dragons] and you can get 5x Aura per Fury Fragment! ------------------------------------------------------------------------ ------------------------------------------------------------------------ Q3: Where can I find the Apocalyse? ------------------------------------------------------------------------ Sad to say, there may not have any other alternate methods beside draw from the lower part of last BOSS. One method is through Game Shark, and worst of all, my Game Shark is outdated ^_^;. Still figuring out another method. BTW, the method to get the most powerful spells are summarized under the Strategies Section against Weapons. Apocalyse is the strongest booster from all magic. Since you can't get this, then Ultima will be your best bet. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Elemental Arts ------------------------------------------------------------------------ Nothing pays off without any work... Elemental Arts is very important when comes to magic. 1. NEVER ever use same-elemental based magic on the same-elemental monsters. It will do not damage on them or they will absorb them [ in other words, use it to regenerate lost HP]. One good example is using Fire on the Ifrit. 2. Fire-based monsters are basically weak against Cold/Water-based spells. This also applies vice-versa. 3. Humans basically are weak against status disorder and Poison. Poison, on the other hand, has no effect on mechanical beasts. 4. Lightning/Water/Cold works best against mechanical beasts. Fire works quite well on Poison-based monsters. Wind works well against flying creatures. [of course, there are some exceptions.] Wind is also great against Earth. 5. Holy works best against undead monsters. Healing magic is good example of Holy-elemental spell. 6. The damage inflicts depends solemnly on the Magic attributes of the character. Example, a character with Magic 136 will do more damage than a character will Magic 79 with the same spell. This also effects the drawing of magic spells. The higher the stats, the more benefits the character will do with using magic. 7. This also applies to Magical defense [called Spirit]. You can raises the stats by using sources such as Mag Up and Spr Up. 8. Element magic can sometimes cure your characters.. Just have a 100x Firaga [must be ultimate class and have 100x of it] and junction it to Elem-Def-J. Next just draw any Fire element spell and your character will be healed. But not that the healing will not be that great if your character has higher Spirit than Magic. Your characters can only uses Magic through Magic Command. However under status ailments such as KO, Petrify, Silence, Sleep, Confuse and Berserk, the character can't be able to excute the command. There are certain magic which can be activate by using stones. If you use an Aura Stone, it has the same effect as Aura. But stones are only avaliable for certain kind of spells. There are generally five types of magic and they are summarised below: ------------------------------------------------------------------------ Status Magic: magic that carries a status ailment. Element Magic: magic that carries an element Curative Magic: magic that restores HP Support Magic: magic that are used to aid your characters in combat Non Element Magic: attacking magic that carries no element. ------------------------------------------------------------------------ _____ / 2.1 \_________________________________________________________________ ------------------------------------------------------------------------ Curative Magic ffviii_018 ------------------------------------------------------------------------ Curative Magic is extremely important as it aids your character by restoring HP so that your character could withstand the battle longer. Curative magic can be also attacking magic against undead. So remember to remove Zombie status or you are in deep shit! ------------------------------------------------------------------------ C u r e ------------------------------------------------------------------------ Weak recovery magic for one ally. Restores only a small portion of HP. But it can very as effective as a Hi-Potion when your character has gotten high magic stats. Refinement: 1x M-Stone Piece -> 1x Cure [Siren's L Mag-RF] ------------------------------------------------------------------------ C u r a ------------------------------------------------------------------------ Medium recovery magic for one ally. Restores roughly above 2/3 of the character's maximum HP. Quite easy to get it later in the game. Cura means "Cure 2" Refinement: 1x Magic Stone -> 1x Cura [Siren's L Mag-RF] 1x Healing Water -> 20x Cura [Siren's L Mag-RF] 5x Cure -> 1x Cura [Quezacotl's Mid Mag-RF] ------------------------------------------------------------------------ C u r a g a ------------------------------------------------------------------------ Strong recovery magic for one ally. Restores between 70% to 80% of the character's maximum HP. This magic is extremely useful later in the game. Make sure all character have this magic. Curaga means "Cure 3" Refinement: 1x Wizard Stone -> 1x Curaga [Siren's L Mag-RF] 1x Whisper -> 50x Curaga [Siren's L Mag-RF] 1x Healing Mail -> 20x Curaga [Siren's L Mag-RF] 1x Healing Ring -> 100x Curaga [Siren's L Mag-RF] 1x Tent -> 10x Curaga [Siren's L Mag-RF] 1x Cottage -> 20x Curaga [Siren's L Mag-RF] 5x Cura -> 1x Curaga [Alexander's High Mag-RF] ------------------------------------------------------------------------ F u l l - C u r e ------------------------------------------------------------------------ Extremely strong recovery magic for all allies. Restores fully HP for all characters. Only Selphie could use this magic. You can only get this, by selecting it randomly through her Slots Limit Break. ------------------------------------------------------------------------ R e g e n ------------------------------------------------------------------------ Great curative magic when comes to combat. This magic works extremely well when you are battling tough BOSSES. Regen recovers about 5% of the character's HP per turn [unlike FF7's 1 HP per second..]. Regen, however can be removed, using Dispel and it will eventually wears off through time lapse. Refinement: 1x Mesmerize Blade -> 20x Regen [Siren's L Mag-RF] ------------------------------------------------------------------------ L i f e ------------------------------------------------------------------------ Weak life recovery magic. But in my opinion, I would rather use this than Full-Life as it allows your characters to unleashes their Limit Breaks. Life Magic removes K.O Status and also restores about 10% of the character's HP. In this way, the character will be definately be in Critical or Crisis status. Phoenix Downs typically works like Life. Refinement: 1x Life Ring -> 20x Life [Siren's L Mag-RF] Elemental and Status Defense: 100x Life to Elem-Def-J [30% defense against all elements] 100x Life to ST-Def-J [20% defense against Death] ------------------------------------------------------------------------ F u l l - L i f e ------------------------------------------------------------------------ Extreme life recovery magic. Full-Life looks extremely alike Raise in FFT or FF7. Not only removes the K.O Status but also brings the character back to full HP. But it does not work that most of the times, I guess it has something do with the character's Mag stats. Refinement 1x Regen Ring -> 20x Full-Life [Siren's L Mag-RF] 1x Phoenix Spirit -> 100x Full-Life [Siren's L Mag-RF] Elemental and Status Defense: 100x Full-Life to Elem-Def-J [40% defense against all elements] 100x Full-Life to ST-Def-J [40% defense against Death] ------------------------------------------------------------------------ _____ / 2.2 \_________________________________________________________________ ------------------------------------------------------------------------ Elemental Magic ffviii_019 ------------------------------------------------------------------------ Elemental Magic has rather famous in FF series such as Fire, Ice [in FF8, they called it Blizzard] and others. Most elemental magic provides booster against their respective elements. But the Elem-Atk-J and Elem Def-J has nearly confuses almost everyone. For those whom have problems regarding the Elem-Atk-J and Elem-Def-J, please refer to GF Junction Abilities for more info. ------------------------------------------------------------------------ F i r e ------------------------------------------------------------------------ Weak fire magic against one enemy. Fire is pretty weak against Fire based monsters but strong against Ice/Cold element. Fire is quite a good booster against Fire element in terms of Elemental Defense and Attack. Refinement: 1x M-Stone Piece -> 5x Fire [Ifrit's F Mag-RF] Elemental/Status Junction Effects 100x Fire to Elem-Atk-J [50%] 100x Fire to Elem-Def-J [50%] ------------------------------------------------------------------------ F i r a ------------------------------------------------------------------------ Medium fire magic against one enemy. Fira is pretty weak against Fire based monsters but strong against Ice/Cold element. Fira is quite a good booster against Fire element in terms of Elemental Defense and Attack Refinement: 1x Magic Stone -> 5x Fira [Ifrit's F Mag-RF] 1x Bomb Fragment -> 20x Fira [Ifrit's F Mag-RF] 5x Fire -> 1x Fira [Quezacotl's Mid Mag-RF] Elemental/Status Junction Effects 100x Fira to Elem-Atk-J [80%] 100x Fira to Elem-Def-J [80%] ------------------------------------------------------------------------ F i r a g a ------------------------------------------------------------------------ Strong fire magic against one enemy. Firaga is pretty weak against Fire based monsters but strong against Ice/Cold element. Firaga is quite a good booster against Fire element in terms of Elemental Defense and Attack. Refinement: 1x Wizard Stone -> 5x Firaga [Ifrit's F Mag-RF] 1x Red Fang -> 20x Firaga [Ifrit's F Mag-RF] 1x Bomb Spirit -> 100x Firaga [Ifrit's F Mag-RF] 1x Phoenix Pinion -> 100x Firaga [Ifrit's F Mag-RF] 1x Phoenix Spirit -> 100x Firaga [Ifrit's F Mag-RF] 5x Fira -> 1x Firaga [Alexander's High Mag-RF] Elemental/Status Junction Effects 100x Firaga to Elem-Atk-J [100%] 100x Firaga to Elem-Def-J [120%] ------------------------------------------------------------------------ B l i z z a r d ------------------------------------------------------------------------ Weak ice magic against one enemy. Blizzard is pretty weak against Ice based monsters but strong against Fire element. Blizzard is quite a good booster against Ice in terms of Elemental Defense and Attack. Refinement: 1x M-Stone Piece -> 5x Blizzard [Shiva's I Mag-RF] Elemental/Status Junction Effects 100x Blizzard to Elem-Atk-J [50%] 100x Blizzard to Elem-Def-J [50%] ------------------------------------------------------------------------ B l i z z a r a ------------------------------------------------------------------------ Medium Ice magic against one enemy. Blizzara is pretty weak against Ice based monsters but strong against Fire element. Blizzara is quite a good booster against Ice in terms of Elemental Defense and Attack. Refinement: 1x Magic Stone -> 5x Blizzara [Shiva's I Mag-RF] 1x Arctic Wind -> 20x Blizzara [Shiva's I Mag-RF] 5x Blizzard -> 1x Blizzara [Quezacotl's Mid Mag-RF] Elemental/Status Junction Effects 100x Blizzara to Elem-Atk-J [80%] 100x Blizzara to Elem-Def-J [80%] ------------------------------------------------------------------------ B l i z z a g a ------------------------------------------------------------------------ Strong Ice magic against one enemy. Blizzarga is pretty weak against Ice based monsters but strong against Fire element. Blizzaga is quite a good booster against Ice in terms of Elemental Defense and Attack. Refinement: 1x Wizard Stone -> 5x Blizzaga [Shiva's I Mag-RF] 1x North Wind -> 20x Blizzaga [Shiva's I Mag-RF] 5x Blizzara -> 1x Blizzaga [Alexander's High Mag-RF] Elemental/Status Junction Effects 100x Blizzaga to Elem-Atk-J [100%] 100x Blizzaga to Elem-Def-J [120%] ------------------------------------------------------------------------ W a t e r ------------------------------------------------------------------------ Medium Water magic against one enemy. Water is pretty strong against monsters in the desert except for monsters that use Water element attacks. A good magic to boost for Water Element in terms of Elemental Defense and Attack. Refinement: 1x Fish Fin -> 20x Water [Shiva's I Mag-RF] 1x Water Crystal -> 50x Water [Shiva's I Mag-RF] Elemental/Status Junction Effects 100x Water to Elem-Atk-J [100%] 100x Water to Elem-Def-J [150%] ------------------------------------------------------------------------ T h u n d e r ------------------------------------------------------------------------ Weak thunder magic against one enemy. Thunder works well against mechanical beasts except for monsters that use Thunder element attacks. Thunder is quite a good booster against Thunder, in terms of Elemental Defense and Attack. Refinement: 1x M-Stone Piece -> 5x Thunder [Quezacotl's T Mag-RF] Elemental/Status Junction Effects 100x Thunder to Elem-Atk-J [50%] 100x Thunder to Elem-Def-J [50%] ------------------------------------------------------------------------ T h u n d a r a ------------------------------------------------------------------------ Medium thunder magic against one enemy. Thundara works well against mechanical beasts except for monsters that use Thunder element attacks. Thundara is quite a good booster against Thunder, in terms of Elemental Defense and Attack. Refinement: 1x Magic Stone -> 5x Thundara [Quezacotl's T Mag-RF] 1x Coral Fragment -> 20x Thundara [Quezacotl's T Mag-RF] 5x Thunder -> 1x Thundara [Quezacotl's Mid Mag-RF] Elemental/Status Junction Effects 100x Thundara to Elem-Atk-J [80%] 100x Thundara to Elem-Def-J [80%] ------------------------------------------------------------------------ T h u n d a g a ------------------------------------------------------------------------ Strong thunder magic against one enemy. Thundaga works well against mechanical beasts except for monsters that use Thunder element attacks. Thundaga is quite a good booster against Thunder, in terms of Elemental Defense and Attack. Refinement: 1x Wizard Stone -> 5x Thundaga [Quezacotl's T Mag-RF] 1x Dynamo Stone -> 20x Thundaga [Quezacotl's T Mag-RF] 5x Thundara -> 1x Thundaga [Alexander's High Mag-RF] Elemental/Status Junction Effects 100x Thundaga to Elem-Atk-J [100%] 100x Thundaga to Elem-Def-J [120%] ------------------------------------------------------------------------ A e r o ------------------------------------------------------------------------ Medium Wind magic against one enemy. Aero works well against flying monsters, earth based monsters except for monsters that use Wind element attacks. Aero is quite a good booster against Wind, in terms of Elemental Defense and Attack. Refinement: 1x Shear Feather -> 20x Aero [Quezacotl's T Mag-RF] Elemental/Status Junction Effects 100x Aero to Elem-Atk-J [80%] 100x Aero to Elem-Def-J [80%] ------------------------------------------------------------------------ T o r n a d o ------------------------------------------------------------------------ Strong Wind magic against all enemies. Tornado works well against flying monsters, earth based monsters except for monsters that use Wind element attacks. Tornado is a very good booster against Wind, in terms of Elemental Defense and Attack. Refinement: 1x Windmill -> 20x Tornado [Quezacotl's T Mag-RF] 10x Aero -> 1x Tornado [Alexander's High Mag-RF] Elemental/Status Junction Effects 100x Tornado to Elem-Atk-J [100%] 100x Tornado to Elem-Def-J [200%] ------------------------------------------------------------------------ H o l y ------------------------------------------------------------------------ Strong Holy magic against one foe. Holy works extremely well against most enemies [especially, undead]. The only exception is the Omega Weapon. Holy is a very good booster against Holy, in terms of Elemental Defense and Attack. A Holy Stone just works like Holy Refinement: 1x Holy Stone -> 1x Holy [Siren's L Mag-RF] 1x Moon Stone -> 20x Holy [Siren's L Mag-RF] Elemental/Status Junction Effects 100x Holy to Elem-Atk-J [100%] 100x Holy to Elem-Def-J [200%] 100x Holy to ST-Def-J [40%] (Death, Drain, Confuse, Curse, Zombie, Sleep, Berserk and Poison) ------------------------------------------------------------------------ Q u a k e ------------------------------------------------------------------------ Strong Earth magic against all enemies. Quake works against all enemies on the ground except for flying enemies and earth based monsters. Quake is a good booster against Earth, in terms of Elemental Defense and Attack. Refinement: 1x Dino Bone -> 20x Quake [Diablos' Time Mag-RF] Elemental/Status Junction Effects 100x Quake to Elem-Atk-J [100%] 100x Quake to Elem-Def-J [200%] ------------------------------------------------------------------------ B i o ------------------------------------------------------------------------ Average Poison magic against one enemy. As the enemy moves, about 1% of the monster's HP is be deducted [showing effects of poisoned.]. Bio is indead a special spell as it is partial elemental and status magic. Bio works well against human beings but weak against Poison based monsters and mechanical beasts [can't they be poisoned?]. Bio will have a time lapse and still remains on the World Map [but no HP reduction, as no command is used]. Bio can be removed by using Antidote, Remedy, Treatment [Siren], Esuna, Remedy+, Megalixir, Elixir and Tent [at Save Point]. Bio is quite a good booster against Poison, in terms of Elemental and Status junctions. Refinement: 1x Wizard Stone -> 5x Bio 1x Venom Fang -> 20x Bio 1x Antidote -> 1x Bio 1x Malboro Tentacle -> 40x Bio Remove through: - Cast Esuna/ Use Remedy, Remedy+, Antidote, Elixir, or Megalixir / Use Treatment command. [other characters/oneself] - Time Lapse Elemental/Status Junction Effects 100x Bio to Elem-Atk-J [100%] 100x Bio to Elem-Def-J [150%] 100x Bio to ST-Atk-J [100%] (Poison) 100x Bio to ST-Def-J [100%] (Poison) ------------------------------------------------------------------------ _____ / 2.3 \_________________________________________________________________ ------------------------------------------------------------------------ Status Magic ffviii_020 ------------------------------------------------------------------------ Status Magic is critically important in FF8. Even though it is puny useless in the Final Dungeon [Ultimecia's Castle], it really possesses a great importance in FF8. Status ailments such as Death, Silence, Confuse, Berserk, Sleep, etc are extremely danagerous if they are not guarded. Fortunately, there is always a method in removing them. But as the saying goes, "Prevention is better than cure", you can be protected against status ailments through ST-Def-J or equipped the secret character ability, Ribbon [obtainable through Pocketstation only] ------------------------------------------------------------------------ B e r s e r k ------------------------------------------------------------------------ Causes a character become red-hot and keep on using the Attack command once the ATB is full. Berserk can be regarded as support magic, but I would regard it as status magic as it does not allows you to control the character. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment command. [other characters] - Time Lapse - Battle Ends Refinement: 1x Magic Stone -> 5x Berserk (Diablos' ST Mag-RF) 1x Steel Pipe -> 20x Berserk (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Berserk to ST-Atk-J [100%] (Berserk) 100x Berserk to ST-Def-J [100%] (Berserk) ------------------------------------------------------------------------ B l i n d ------------------------------------------------------------------------ A dark cloud of smoke appears around one character's head. Hit rate is reduce by about 30% to 50%. This status ailment is pretty worthless against character's with perfect hit rate such as Squall, Seifer and Selphie (provided you have gotten her Strange Vision) Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixir, Eye Drop or Megalixir / Use Treatment command. [other characters/oneself] - Time Lapse - Battle Ends Refinement: 1x Eye Drops -> 1x Blind (Diablos' ST Mag-RF) 1x Ochu Tentacle -> 30x Blind (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Blind to ST-Atk-J [100%] (Darkness) 100x Blind to ST-Atk-J [100%] (Darkness) ------------------------------------------------------------------------ B r e a k ------------------------------------------------------------------------ Causes ATB to stop and turns grey. Character turns into stone [or the term that Squaresoft uses "Petrified"]. Break is another deadly magic as it could turn an enemy into a rock, hence instantly ended the battle, giving you no EXP, AP and items. Once all party members are petrified, it's gameover. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Soft, Elixir, Megalixir / Use Treatment Command [other characters] - Time Lapse - Battle Ends [but you need to revive the character.] Refinement: 1x Cockatrice Pinion -> 20x Break 1x Soft -> 3x Break Elemental/Status Junction Effects 100x Break to ST-Atk-J [100%] (Petrify) 100x Break to ST-Def-J [100%] (Petrify) ------------------------------------------------------------------------ C o n f u s e ------------------------------------------------------------------------ Causes the characters to turn in circles on the spot. You will lose control of that character. That character will attack anyone including himself/herself and its random. A very dangerous situation when your strongest character [with highest Str stats] are under "Confuse" status. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment command. [other characters] - Time Lapse - Battle Ends Refinement: 1x Betrayal Sword -> 20x Confuse (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Confuse to ST-Atk-J [100%] (Confusion) 100x Confuse to ST-Def-J [100%] (Confusion) ------------------------------------------------------------------------ D e a t h ------------------------------------------------------------------------ A devil protudes from the ground and attacks with it deadly spear, hence causes a deadly attack and causes the targeted enemy's Hit Points dropped to zero instantly. This magic is extremely dangerous and even the toughest boss has it. Remove through - Cast Life, Full-Life/ Use a Phoenix Down, Phoenix Pinion, Mega Phoenix / Use Revive Command [other characters] Refinement: 1x Saw Blade -> 10x Death (Siren's L Mag-RF) 1x Dead Spirit -> 20x Death (Siren's L Mag-RF) 1x Chef's Knife -> 30x Death (Siren's L Mag-RF) 1x Death Stone -> 1x Death (Siren's L Mag-RF) Elemental/Status Junction Effects 100x Death to ST-Atk-J [100%] (Death) 100x Death to ST-Def-J [100%] (Death) ------------------------------------------------------------------------ P a i n ------------------------------------------------------------------------ A curse scripting of words and hence a fusion of dark energy gathers... causing a fixture of status ailments (Silence, Poison and Darkness). This spell is quite hard to get it, but it is really good as it is only magic that allows you to inflict three statues at one go. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixir, Megalixir / Use Treatment command. [other characters/oneself] Echo Screen, Antidote and Eye Drops removes Silence, Poison and Darkness respectively. - Time Lapse - Battle Ends Refinement: 1x Curse Spike -> 10x Pain (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Pain to ST-Atk-J [100%] (Poison, Darkness, Silence) 100x Pain to ST-Def-J [100%] (Poison, Darkness, Silence) ------------------------------------------------------------------------ S i l e n c e ------------------------------------------------------------------------ Disables GF, Magic, Draw and Item commands. A speech bubble with "..." appears. This one of the most damaging status if you are very dependant on magic. So better guard against it. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixir, Megalixir, Echo Screen / Use Treatment command. [other characters]. Note: Treatment command is still usable by the effected character. - Time Lapse - Battle Ends Refinement: 1x M-Stone Piece -> 5x Silence (Diablos' ST Mag-RF) 1x Silence Powder -> 20x Silence (Diablos' ST Mag-RF) 1x Echo Screen -> 2x Silence (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Silence to ST-Atk-J [100%] (Silence) 100x Silence to ST-Def-J [100%] (Silence) ------------------------------------------------------------------------ S l e e p ------------------------------------------------------------------------ Causes the ATB to stop. A symbol, "ZZZZ" appears at the character's forehead. Remember that the character can't defend himself/herself. However, the character can be awake with a critical attack (100%) OR normal attack (about 80%). Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment command. [other characters] - Being attacked - Time Lapse - Battle Ends Refinement: 1x Sleep Powder -> 20x Sleep (Diablos' ST Mag-RF) Elemental/Status Junction Effects 100x Sleep to ST-Atk-J [100%] (Sleep) 100x Sleep to ST-Def-J [100%] (Sleep) ------------------------------------------------------------------------ S l o w ------------------------------------------------------------------------ A purple clock appears. Causes ATB to turn dark blue and moves slower. Under this status, only ATB moves slower than usual [1/2 the normal ATB speed] Remove through: - Cast Haste/Esuna / Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment command. [other characters/oneself] - Time Lapse - Battle Ends Refinement: 1x M-Stone Piece -> 5x Slow (Diablos' Time Mag-RF) 1x Spider Web -> 20x Slow (Diablos' Time Mag-RF) Elemental/Status Junction Effects 100x Slow to ST-Atk-J [100%] (Slow) 100x Slow to ST-Def-J [100%] (Slow) ------------------------------------------------------------------------ S t o p ------------------------------------------------------------------------ A huge grey clock appears. Causes the ATB to greyed out. Character freezes and stop movement. Unable to uses commands and attack. Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixir, or Megalixir / Use Treatment command. [other characters] - Time Lapse - Battle Ends Refinement: 1x Wizard Stone -> 5x Stop (Diablos' Time Mag-RF) Elemental/Status Junction Effects 100x Stop to ST-Atk-J [100%] (Stop) 100x Stop to ST-Def-J [100%] (Slow) ------------------------------------------------------------------------ Z o m b i e ------------------------------------------------------------------------ Characters becomes dull-green in colour (yucks!) and turns into an undead, recieves damage from Holy element [include Cure/Cura/Curaga/ Regen/Life/Full-Life/Full Cure] Remove through: - Cast Esuna/ Use Remedy, Remedy+, Elixir, Holy Water or Megalixir / Use Treatment command. [other characters/oneself] - Time Lapse - Battle Ends Refinement: 1x Holy Water -> 2x Zombie (Siren's L Mag-RF) 1x Zombie Powder -> 20x Zombie (Siren's L Mag-RF) Elemental/Status Junction Effects 100x Zombie to ST-Atk-J [100%] (Zombie) 100x Zombie to ST-Atk-J [100%] (Zombie) ------------------------------------------------------------------------ _____ / 2.4 \_________________________________________________________________ ------------------------------------------------------------------------ Support Magic ffviii_021 ------------------------------------------------------------------------ Support Magic works like a hand aiding your characters, providing them with bonus but only during combat. Support Magic is really important as it could effect the outcome of the battle. One of the support magic, Aura allows your character to use their Limit Breaks instantly. ------------------------------------------------------------------------ A u r a ------------------------------------------------------------------------ A beam of golden light surrounds one character, hence turning that character golden yellow. Just tap Circle and you will be unleash your limit breaks any time! Remove through: - Cast Dispel - Cast status magic, Berserk, Silence, Confuse, Break and Sleep. - Time Lapse - KO Status - Battle ends Refinement: 1x Aura Stone -> 1x Aura (Leviathan's Supt Mag-RF) 1x Fury Fragment -> 5x Aura (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Aura to ST-Def-J [100%] (Curse) ------------------------------------------------------------------------ D o u b l e ------------------------------------------------------------------------ Purple or pink electronic waves form a hexagon and surrounds one ally, hence word "Double" appears. When you use Magic, the character will be able to cast two magic of the same spell in one turn. Works in conjunction with Expend x2-1 Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Dragon Fin -> 20x Double (Diablos' Time Mag-RF) Elemental/Status Junction Effects n/a ------------------------------------------------------------------------ D i s p e l ------------------------------------------------------------------------ One of the most important magic if an enemy loves to use Support Magic. Dispel can removes any support magic [magical effects to be exact]. Sorceress Edea have a fond of using them during her meetings with the SeeD. Dispel is critically important against Iron Giants. Remove through: n/a Refinement: 1x Wizard Stone -> 20x Dispel (Leviathan's Supt Mag-RF) 1x Saw Blade -> 20x Dispel (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Dispel to ST-Def-J [50%] (Absorption) ------------------------------------------------------------------------ D r a i n ------------------------------------------------------------------------ A ball of energy enters the monster and hence returns to the character, hence reduce the Hit Points of the target enemy. If you uses this magic on undead, you will reach negative Hit Points.. [which means damage!] Remove through: n/a Refinement: 1x Vampire Fang -> 20x Drain (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Drain to ST-Atk-J [100%] (Absorption) 100x Drain to ST-Def-J [100%] (Absorption) ------------------------------------------------------------------------ E s u n a ------------------------------------------------------------------------ One of most important magic when you want to combat monsters that uses Status ailments. Esuna is typically very important as it removes any status ailments and negative magical effects. But make sure the character that uses the spell is protected against Silence. Remove through: n/a Refinement: 1x M-Stone Piece -> 5x Esuna (Leviathan's Supt Mag-RF) 1x Dragon Fang -> 20x Esuna (Leviathan's Supt Mag-RF) 1x Remedy -> 5x Esuna (Leviathan's Supt Mag-RF) 1x Med Kit -> 100x Esuna (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Esuna to ST-Def-J [20%] (Poison, Petrify, Slow, Silence, Berserk Sleep, Slow and Confuse) ------------------------------------------------------------------------ F l o a t ------------------------------------------------------------------------ Allows your character to float in mid-air. During the flight, the character will have higher evade and earth magic [Quake] will become useless against the characters. Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: n/a Elemenetal/Status Junction Effects 100x Float to Elem-Def-J [50%] (Earth) ------------------------------------------------------------------------ H a s t e ------------------------------------------------------------------------ A golden clock appears on the character, hence ATB becomes red, hence moving twice as normal. There are signs of responsiveness. Remove through: - Cast Dispel, Slow - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Magic Stone -> 5x Haste (Diablos' Time Mag-RF) 1x Lightweight -> 20x Haste (Diablos' Time Mag-RF) 1x Aegis Amulet -> 100x Haste (Diablos' Time Mag-RF) 1x Accelerator -> 100x Haste (Diablos' Time Mag-RF) Elemental/Status Junction Effects n/a ------------------------------------------------------------------------ M e l t d o w n ------------------------------------------------------------------------ A white beam of energy that stretches one opponent, hence lowering Vitality. Does a decent amount of damage.. If the opponent turns pink, the opponent's defense is Vit 0. Remove through: - Cast Esuna - Time Lapse - KO Status - Battle ends Refinement: 1x Mystery Fluid -> 10x Meltdown (Diablos' ST Mag-RF) Elemental/Status Junction Effects n/a ------------------------------------------------------------------------ P r o t e c t ------------------------------------------------------------------------ A blue transulcent barrier appears in front of the character. The barrier doubles the character's defense against physical damage. Pretty effective against Ruby Dragon's Breath. Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Protect Stone -> 1x Protect (Leviathan's Supt Mag-RF) 1x Turtle Shell -> 30x Protect (Leviathan's Supt Mag-RF) 1x Giant Ring -> 60x Protect (Leviathan's Supt Mag-RF) 1x Steel Curtain -> 100x Protect (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Protect to Elem-Def-J [Fire, Ice and Thunder] ------------------------------------------------------------------------ R e f l e c t ------------------------------------------------------------------------ Reflect is really useless... It only allows you to reflect certain magic [those weak ones, including curative magic] and allows the enemy to attack with the stronger ones like Apocalypse, Ultima, Aero, Flare, Holy, Meteor, Tornado, Water, Dispel, Quake, Death and Zombie Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Dragon Skin -> 20x Reflect [Leviathan's Supt Mag-RF] 1x Glow Curtain -> 100x Reflect [Leviathan's Supt Mag-RF] Elemental/Status Junction Effects 100x Reflect to ST-Def-J [25%] (Poison, Petrify, Slow, Stop, Slow, Confusion, Silence, Berserk, Curse, Sleep) ------------------------------------------------------------------------ S c a n ------------------------------------------------------------------------ Scan is typically a form of information seeker. It allows you to see information on the targeted foe such as their attributes for strength [STR], Intelligence [INT], Dexterity [DEX], defense [DEF], spirit [SPI] and evasion [EVA]. It also gives information on it's weakness and a short description of the foe. A sonar appears from the character's body and thus focus on the monster with the words "TARGET". This followed by a detailed information on the stats of the targeted monster. Press "Triangle" to cancel this effect. You can turn around the monster while shown with the screen. You will have this effect for the first time round, but you can have it forever, but change "Always" through Config menu. ------------------------------------------------------------------------ S h e l l ------------------------------------------------------------------------ A pink globe surrounds one ally, hence increases the character's defense against magical attacks. Magical attacks also includes all forms of magic, including curative magic. Shell reduces the damage by half, but I would still consider it as good for reducing damage from Meteor and Ultima. Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Shell Stone -> 1x Shell (Leviathan's Supt Mag-RF) 1x Rune Armlet -> 40x Shell (Leviathan's Supt Mag-RF) 1x Barrier -> 40x Shell (Leviathan's Supt Mag-RF) 1x Moon Curtain -> 100x Shell (Leviathan's Supt Mag-RF) Elemental/Status Junction Effects 100x Shell to Elem-Def-J [20%] (all elements) ------------------------------------------------------------------------ T r i p l e ------------------------------------------------------------------------ One of best support magic you can find in this epic. Triple allows the character to cast three same magic spell in one turn. To me, it just like the All Materia in FF7 [heck, I still prefers that..] Works in conjunction with Triple. Remove through: - Cast Dispel - Cast Status magic, Berserk, Silence, Confuse, Break and Sleep - Time Lapse - KO Status - Battle ends Refinement: 1x Rocket Engine -> 50x Triple (Diablos' Time Mag-RF) 1x Samantha Soul -> 60x Triple (Diablos' Time Mag-RF) 1x Three Stars -> 100x Triple (Diablos' Time Mag-RF) 10x Double -> 1x Triple (Alexander's High Mag-RF) Elemental/Status Junction Effects n/a ------------------------------------------------------------------------ _____ / 2.5 \_________________________________________________________________ ------------------------------------------------------------------------ Non-Elemental Magic ffviii_022 ------------------------------------------------------------------------ Obviously, these are the cream of crop.. They are extremely strong and normally does group effects. They also great in junction magic. Due to these benefits, there will always be a reason for them to be difficult to obtain. ------------------------------------------------------------------------ A p o c a l y p s e ------------------------------------------------------------------------ The most devastating magic in the game. Apocalypse cannot be obtained by drawing from BOSSES except for Ultimecia [the final combat..]. The method to obtained this spell is still unknown. [still figuring..]. Apocalypse is just like Ultima with a better summoning effect and does damage to all enemies. Remove through: n/a Refinement: n/a Elemental/Status Junction Effects 100x Apocalypse to Elem-Def-J [100%] (all elements) ------------------------------------------------------------------------ D e m i ------------------------------------------------------------------------ A good magic as it could lowers HP of a foe. Demi can inflict a quarter of the monster's current HP. For monsters with HP above 9999, Demi can easily does 9999 damage each time. A pretty useful spell and quite easy to obtain. Remove through: n/a Refinement: 1x Steel Orb -> 15x Demi (Diablos' Time Mag-RF) 1x Black Hole -> 30x Demi (Diablos' Time Mag-RF) Elemental/Status Junction Effects n/a ------------------------------------------------------------------------ F l a r e ------------------------------------------------------------------------ A beam of thermal energy attacks one foe causing tremedous damage. Flare is very destructive and you make the most of it by having a Triple to Flare Combo. Remove through: n/s Refinement: 1x Flare Stone -> 1x Flare (Ifrit's F Mag-RF) 1x Inferno Fang -> 20x Flare (Ifrit's F Mag-RF) Elemental/Status Junction Effects 100x Flare to Elem-Def-J [80%] (Fire, Ice and Thunder) ------------------------------------------------------------------------ M e t e o r ------------------------------------------------------------------------ One of the forbidden magic. The monsters will be brought to space and followed by a meteorite shower against all enemies. It does multiple hit and attacks at random (meaning of the enemy will have endure more hits.) The rate of being hit can be done by increasing the character's Luck. Remove through: n/a Refinement: 1x Meteor Stone -> 1x Meteor (Bahamut's Forbid Mag-RF) 1x Star Fragment -> 5x Meteor (Bahamut's Forbid Mag-RF) Elemental/Status Junction Effects 100x Meteor to Elem-Def-J [150%] (Earth and Wind) ------------------------------------------------------------------------ U l t i m a ------------------------------------------------------------------------ Perhaps the best spell that you can draw in the game. Normally only the toughest BOSSES have it and it is really a high price to pay (at Shumi Village, you need to pay 5,000 gil in order to draw from the draw point) Ultima does damage to all enemies and the damage will be varies from the character's Magic stats. Remove through: n/a Refinement: 1x Ultima Stone -> 1x Ultima (Bahamut's Forbid Mag-RF) 1x Energy Crystal -> 3x Ultima (Bahamut's Forbid Mag-RF) 5x Pulse Ammo -> 1x Ultima (Bahamut's Forbid Mag-RF) 1x Dark Matter -> 100x Ultima (Bahamut's Forbid Mag-RF) Elemental/Status Junction Effects 100x Ultima to Elem-Def-J [100%] (all elements) ------------------------------------------------------------------------ _____ / 2.6 \_________________________________________________________________ ------------------------------------------------------------------------ Junction Charts ffviii_023 ------------------------------------------------------------------------ After a days of hard work, I managed to pile the statistics into the chart you seen below. Note that the statistics bonus are based on 100x of the magic spell. If you have less than 100x, the bonus will not be same as the chart shown below. Of course, there may be errors. So kindly inform me if you find one. I guess I don't have to explain what the abbreviations mean as they are actually the same abbreviations that you find in the game. ------------------------------------------------------------------------ Attributes Junction Chart [to the 9 basic attributes Junctions] ------------------------------------------------------------------------ ______________________________________________________________________ | Name | HP | Str | Vit | Mag | Spr | Spd | Eva | Hit | Luck | |____________|_____|_____|______|______|_____|_____|_____|______|______| | Aero | 300 | 17 | 10 | 16 | 10 | 20 | 8 | 22 | 15 | | Apocalypse |4200 | 80 | 80 | 80 | 90 | 30 | 12 | 30 | 30 | | Aura |3400 | 70 | 22 | 24 | 24 | 10 | 2 | 50 | 40 | | Berserk | 300 | 13 | 8 | 14 | 8 | 5 | 2 | 4 | 3 | | Bio | 700 | 24 | 15 | 24 | 15 | 5 | 2 | 4 | 4 | | Blind | 100 | 6 | 5 | 12 | 10 | 3 | 2 | 30 | 2 | | Blizzard | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Blizzara | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Blizzaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Break |1000 | 20 | 20 | 34 | 35 | 10 | 4 | 10 | 12 | | Cure | 200 | 4 | 15 | 4 | 15 | 3 | 2 | 2 | 2 | | Cura | 500 | 8 | 28 | 8 | 28 | 4 | 2 | 3 | 3 | | Curaga |2200 | 20 | 65 | 20 | 65 | 10 | 4 | 10 | 10 | | Confuse | 700 | 22 | 18 | 28 | 18 | 18 | 4 | 8 | 8 | | Death |1800 | 22 | 22 | 38 | 58 | 10 | 4 | 10 | 38 | | Demi |1600 | 34 | 18 | 36 | 18 | 12 | 4 | 14 | 10 | | Dispel |1000 | 12 | 36 | 16 | 60 | 8 | 4 | 8 | 14 | | Double | 200 | 15 | 6 | 18 | 6 | 10 | 4 | 40 | 2 | | Drain | 400 | 13 | 30 | 20 | 24 | 6 | 2 | 5 | 4 | | Esuna | 500 | 6 | 36 | 12 | 36 | 3 | 2 | 3 | 10 | | Fire | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Fira | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Firaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Flare |3200 | 56 | 26 | 44 | 26 | 12 | 4 | 26 | 12 | | Float | 200 | 8 | 15 | 8 | 15 | 16 | 4 | 12 | 20 | | Full-Life |4800 | 20 | 80 | 20 | 85 | 8 | 4 | 8 | 20 | | Haste | 500 | 12 | 16 | 20 | 20 | 50 | 8 | 10 | 10 | | Holy |3800 | 55 | 28 | 45 | 48 | 10 | 8 | 24 | 14 | | Life |1200 | 8 | 50 | 10 | 50 | 4 | 2 | 3 | 4 | | Meltdown |1500 | 24 | 80 | 20 | 20 | 3 | 2 | 12 | 8 | | Meteor |4600 | 75 | 34 | 52 | 34 | 30 | 12 | 40 | 22 | | Pain |2800 | 42 | 36 | 60 | 45 | 4 | 2 | 4 | 40 | | Protect | 400 | 6 | 40 | 10 | 18 | 3 | 2 | 3 | 14 | | Quake |2600 | 40 | 20 | 40 | 20 | 7 | 3 | 30 | 12 | | Reflect |2000 | 14 | 46 | 20 | 72 | 10 | 4 | 8 | 16 | | Regen |2600 | 18 | 70 | 18 | 60 | 8 | 4 | 12 | 8 | | Scan | 100 | 5 | 5 | 5 | 5 | 3 | 2 | 3 | 3 | | Shell | 400 | 6 | 18 | 10 | 40 | 3 | 2 | 3 | 14 | | Sleep | 100 | 6 | 5 | 8 | 10 | 4 | 4 | 3 | 2 | | Slow | 500 | 12 | 16 | 20 | 20 | 40 | 8 | 10 | 10 | | Stop | 800 | 18 | 20 | 30 | 24 | 48 | 10 | 20 | 10 | | Thunder | 100 | 10 | 4 | 10 | 4 | 8 | 3 | 10 | 8 | | Thundara | 200 | 15 | 8 | 15 | 8 | 12 | 4 | 16 | 12 | | Thundaga |1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 | | Triple |2400 | 70 | 10 | 70 | 10 | 70 | 16 | 150 | 30 | | Tornado |3000 | 48 | 24 | 42 | 24 | 33 | 13 | 38 | 14 | | Ultima |6000 | 100 | 82 | 100 | 95 | 60 | 24 | 60 | 64 | | Water | 300 | 20 | 14 | 18 | 14 | 12 | 4 | 18 | 13 | | Zombie | 800 | 15 | 24 | 15 | 12 | 2 | 1 | 2 | 2 | |____________|_____|_____|______|______|_____|_____|_____|______|______| ------------------------------------------------------------------------ Elemental Junction Attack/Defense ------------------------------------------------------------------------ This chart provides you with the information regarding Elem-Def and Elem -Atk. Remember that elements are critical important as they could increase your characters' attacking power. Even though with a Str stats of 255, Squall [or any other character] still can't get 9999 HP damage per attack. The only way to do this by having elements junctioned to the character's Elem-Atk-J or casting Meltdown to force Vitality to drop to zero. In the actual screen, you will not see a 100% at elemental defense. Instead you will see star replacing it. If the magic gives you a 150% defense, you will see a 50% at the slot with a green star on the right. Only 200% elemental defense will give a 100% on the slot and a star on the right. * Applies to Elemental Defense only. Absorption? Yes! As along your characters have a star and prove the monster's magic is stronger than your characters' Spirit, you can absorb the damage, hence healing one's HP. If your characters got 150% elemental defense against Water, a monster cast water on it and does 2000 HP. You will absorb the same damage, plus half of the damage, which makes 3000 HP. [2000 x 150% = 3000] * Applies to Elemental Attack only. You can inflict a lot more with this combo. Let's say if your character has 255 strength stats and have 100x Firaga to Elem-Atk-J. If you battle a Snow Lion and your character does 4500 HP without elemental attack. With Elemental attack, you character can inflict 4500 x 120%, which means 9999 HP attack. I have managed to figure out this, when I first saw all my character does 9999 HP to the Jumbo Cactuar. But if you use the same elemental combo [100x Firaga to Elem-Atk-J] on a fire based monster and your character does 2000 HP damage, he/she will get 2000 x 120% damage! Be alert when using this.. ____________________________________________________________ | Name | Elemental | Elem-Atk | Elem-Def | |____________|_________________________|__________|__________| | Ultima | All elements | - | 100% | | Apocalypse | All elements | - | 100% | | Meteor | Earth and Wind | - | 150% | | Flare | Fire, Ice and Thunder | - | 80% | | Fire | Fire | 50% | 50% | | Fira | Fire | 80% | 80% | | Firaga | Fire | 100% | 120% | | Blizzard | Ice | 50% | 50% | | Blizzara | Ice | 80% | 80% | | Blizzaga | Ice | 100% | 120% | | Thunder | Thunder | 50% | 50% | | Thundara | Thunder | 80% | 80% | | Thundaga | Thunder | 100% | 120% | | Water | Water | 100% | 150% | | Aero | Wind | 80% | 80% | | Holy | Holy | 100% | 200% | | Bio | Poison | 100% | 150% | | Quake | Earth | 100% | 200% | | Tornado | Wind | 100% | 200% | | Life | All elements | - | 30% | | Full-life | All elements | - | 40% | | Protect | Fire, Ice & Thunder | - | 20% | | Shell | All elements | - | 20% | | Float | Earth | - | 50% | |____________|_________________________|__________|__________| ------------------------------------------------------------------------ Status Attack/Defense Junction ------------------------------------------------------------------------ Status Magic can really be killer when you are battling strong monsters such as Ruby Dragons, T-Rexaurs, Behemoths, Elynoles, etc. But no matter how strong they, they will still be effected by status ailments. The only area where you could ignore them is during battles against BOSSES in the final dungeon at Ultimecia's Castle. The Omega Weapon may be invincible as it has an 100x Ultima to Elem-Def-J but still weak against status changes [or it will be invincible!] Support Magic These magic are simply damaging as they help in boostering up the character's attributes in combat. Protect may looks weak, but it actually doubles the character's defense. Of course, in FF8, the most useful magic will be Aura as it allows your characters to use Limit Breaks. BTW, they only last for a short period of time. Magic Effect Aura allows your character to use Limit Breaks more easily. Haste doubles the speed of ATB. Protect doubles the character's defence Shell doubles the character's magical defense Reflect reflects certain magic.. [check Magic: Reflect] Double allows character to cast two magic in a row. Triple allows character to cast three magic in a row Float doubles the character's evasion Regen restores a portion as the character reaches his/her turn. Meltdown causes opponent's Vitality dropped to zero * Dispel could remove all the above mentioned magic. ________________________________________________________________ | Status Magic Junction | |________________________________________________________________| | Name | Status ailments | ST ATK | ST DEF | |__________|________________________________|__________|_________| | Aura | Curse | - | 100% | | Berserk | Berserk | 100% | 100% | | Blind | Darkness | 100% | 100% | | Bio | Poison | 100% | 100% | | Confuse | Confusion | 100% | 100% | | Pain | Poison, Curse, Silence | 100% | 100% | | Death | Death | 100% | 100% | | Drain | Absorb | 100% | 100% | | Break | Petrify | 100% | 100% | | Reflect | Poison, Petrify, Stop, Slow | - | 25% | | | Confusion, Silence, Berserk, | | | | | Curse and Sleep | | | | Silence | Silence | 100% | 100% | | Sleep | Sleep | 100% | 100% | | Slow | Slow | 100% | 100% | | Stop | Stop | 100% | 100% | | Zombie | Zombie [Undead] | 100% | 100% | |__________|________________________________|__________|_________| | Despell | Absorb | - | 50% | | Esuna | Poison, Petrify, Slow, Silence | - | 20% | | | Berserk, Sleep, Stop & Confuse | | | | Holy | Death, Drain, Confuse, Curse | - | 40% | | | Zombie, Sleep, Berserk & Poison| | | | Life | Death | - | 20% | | Full-life| Death | - | 40% | |__________|________________________________|__________|_________| That's all, I have done for the magic section. Let's move on to the next section ------------------------------------------------------------------------ _____ / 3.0 \_________________________________________________________________ ======================================================================== Weapon Remodelling / Limit Breaks. ffviii_s03 ======================================================================== Weapon Remodelling is very useful [extremely important to the main lead, Squall Leonhart] as it increases the character's weapon attacking power and hit rate. In the previous FF series, you can easily buy the weapons from a weapon shop. But in FF8, you need to do the following in order to tune up your weapons [or remodel] ------------------------------------------------------------------------ 3 SIMPLE Steps to remodel a weapon: ------------------------------------------------------------------------ 1. Gathered up the ingredients for the weapons! For those whom are playing for the first time, I would recommend you to get the Weapon Monthly manuals. These manuals will give you a detail list of the requirements. The manuals will instantly unlock the weapon's name. The other way is, by having the required ingredients. Refer to each character's section to know where to get the ingredients. I would recommend you to check the Monster Bestiary. 2. Next find a Junk Shop.. There are a lot of them. And it does not matter which shop you go.. Or you can make use Doomtrain's Call Junk Shop Menu Ability [refer to GF Abilities] Locations of Junk Shops Balamb Junk Shop - left of the screen of the town center. Deling Junk Shop - in the Parade road Dollet Junk Shop - found within Noutilus FH Junk Shop - found on the right of town center, cross the planks Esthar Junk Shop - it's Don Juan's Shop! Man at Garden - it's the Card Magician Joker! You will find him at the Training Center (randomly) ------------------------------------------------------------------------ I hopefully you basically know the menu setup look like. If not, refer to the diagrams below [this diagram looks indentical to the Junk Shop menu]: ___________________________________________________ | Title of Junk Shop | |___________________________________________________| | Squall Leonhart | |___________________________________________________| | | | | Steel Pipe | Revolver 100 | | 1 (3) | |> Keer Trigger 200 | | | Cutting Trigger 400 | | Screws | Flame Saber 600 | | 2 (30) | | | |___________________________________| | | Strength 45% -> 48%^ | | | Accuracy 255% -> 255% | |_______________|___________________________________| Well, time for some explainations. The numbers in the brackets are those that you have in your ITEM inventory. If the numbers on the left exceed the numbers in the brackets, then you will be unable to perform an upgrade. Just in case, my English is a bit too hard to understand... _ _ _ _ _ the name of the ingredient ____/_____________ | Adamantine | | 1 (0) | | \_ _ _ _ _ avaliable in your item inventory |__ requirements In this above case, you can't perform an upgrade. The weapon [as you may guess it's the Lion Heart]. Why, you don't have the item produce an upgrade. (0) is definately less than 1. It is pretty easy to understand. If that's not clear, there's nothing I can do... Note that you can de-graded your weapon back to it's original form, but the used materials will be gone forever. If the number 48 is yellow in colour, that means there is an increase in attacking power. But if the colour of the digits is red, that means that your previous upgraded weapon is much better than the weapon you have choosen to upgrade to. [For example, Flame Saber is obviously a better weapon compared to the Cutting Trigger.]. The numbers next to the name of the weapon is price to pay in order to remodel them. VERY IMPORTANT NOTE (regarding combats) You can't get an item from a monster by winning IF you had steal from a monster during combat. How to equiped Mug? Refer to Basic Tutorial. Examples: 1. You fought 2x Adamantoise and you mug one of them [get an item, let's say Whisper for an example.]. You will not get Adamantine even though you have defeat the other one. Adamantine can be ONLY obtained if you defeat BOTH Adamantoise and do not mug them! 2. You fought 1x Ruby Dragon and you mug it [get: Inferno Fang] and when you defeat it you get nothing. 3. You fought 1x Ruby Dragon and defeat it. You will mostly get Fury Fragment or Inferno Fang [between level 20 ~ 40] or Energy Crystal [level 80 and above] ======================================================================== Learning Limit Breaks ======================================================================== In FF7, you learn Limit Breaks by using them. In FF8, individual characters have different ways in learning them. Plus, there is no more Limit Break guages. Typically you need to get them into crisis level. All characters can use their Limit Breaks once they are in crisis level. What is Crisis Level? There are a lot of mistakes made by me on this... All characters has a Limit Break guage just like the characters of FF7, the only difference is that it is invisible. Limit Guage builds up once the character is under attack [especially heavy attacks]. As different characters have different behaviour status. I believe that Seifer could probably under the Fury status, which explains why he can get his Limit Breaks so easily.. As your characters are in danger, the coloring of HP will changes from white to the following colours: (all are based on my own estimation) - yellow [if character's HP is between 85% to 15% of the maximum HP] - red [if character's HP is between 1% to 5% of maximum HP] Once you see this, just do the following below: __________ ____________ |Attack |>| |Renzoukuken | e.g. Squall Leonhart. |Magic | |____________| |GF | |Draw | You need to hold Right, in order to see the name of the |__________| character's Limit Break. Different character have different names for their Limit Breaks. Press X to select it. Notes on getting Limit Breaks: o Use an Aura on the character - refer to magic besitary in getting it. o Use an Aura Stone on the character - refer to Items in getting it. o Seifer is an exception of all characters, he can excute his Limit Breaks with the party's HP depleted to 83%. _____ / 3.1 \_________________________________________________________________ ------------------------------------------------------------------------ Squall Leonhart ffviii_024 ------------------------------------------------------------------------ Age: 17 Sex: Male Height: 5'10" [177 cm] Birthdate: August 23 Blood Type: AB Weapon: Gunblade Limit Break: Renzoukuken Initial Weapon: Revolver Occupation: SeeD Mercernary (Balamb) Description: The story's hero unsociable and expressionless. The hero of the game, a cadet in the SeeD special forces attached to Balamb Garden. Antisocial and stone-faced. Besides his aloof personality, he is very self centered and a person who hates influenced deeply by strangers. After a short listing about this character, time for the ingredient list: ___ / I \___________________________________________________________________ ======================================================================== List of Weapons ======================================================================== These are the list of weapons for Squall Leonhart. It includes the requirements for each weapons, the price to remodel and also the attributes bonus for each weapon. ------------------------------------------------------------------------ R e v o l v e r Price: 100 gil, ATK: - HIT: 255% ------------------------------------------------------------------------ Name: M-Stone Piece Quanitity needed: 6x What it does: Stone with a litte Magic Power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 2x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ S h e a r T r i g g e r Price: 200 gil, ATK: +4, HIT: 255% ------------------------------------------------------------------------ Name: Steel Pipe Quanitity needed: 1x What it does: GF learns SumMag +10% Ability Where to get it: Mug Wendigo Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling] Dollet- Hasberry Plains Card Mod: 1x Elastoid's Card -> 1x Steel Pipe Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 6x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ C u t t i n g T r i g g e r Price: 400 gil, ATK: +10 HIT: 255% ------------------------------------------------------------------------ Name: Mesmerize Blade Quanitity needed: 1x What it does: Long, sharp blade Where to get it: Defeat/Steal Mesmerize Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind Plains, Trabia Canyon, Trabia Crater Card Mod: 1x Mesmerize's Card -> 1x Mesmerize Blade Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 6x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ F l a m e S a b e r Price: 600 gil, ATK: +12 HIT: 255% ------------------------------------------------------------------------ Name: Betrayal Sword Quanitity needed: 1x What it does: Sword that betrays allies Where to get it: Mug Blitz/ Defeat Forbidden Encounter Monster: Blitz - Centra -Lenown's Plains, Serengetti Plains Esthar- Grandidi Forest. Forbidden - Esthar-Grandidi Forest, Centra Ruins Card Mod: 1x Forbidden's Card -> 1x Betrayal Sword Refinement: n/a ------------------------------------------------------------------------ Name: Turtle Shell Quanitity needed: 1x What it does: GF learns Vit +20% Ability Where to get it: Mug/Defeat Armaddo or defeat low-level Adamantoise Encounter Monster: Armaddo - Tomb of Unknown King Adamantoise - shores of Long Horn Island Card Mod: 3x Adamantoise's Card -> 1x Turtle Shell Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 4x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ T w i n L a n c e Price: 800 gil, ATK: +15 HIT: 255% ------------------------------------------------------------------------ Name: Dino Bone Quanitity needed: 1x What it does: Large dinosaur bone Where to get it: Defeat or Mug T-Rexaur Encounter Monster: Balamb- Accauld Plains (forests), B-Garden: Training Center, Island closest to Hell Card Mod: 1x Armaddo's Card -> 1x Dino Bone 2x T-Rexaur's Card -> 1x Dino Bone Refinement: n/a ------------------------------------------------------------------------ Name: Red Fang Quanitity needed: 2x What it does: Dragon's fang with a Fire element Where to get it: Defeat or Mug Hexdragons/Chimera Encounter Monster: Hexdragon - Esthar-Grandidi Forests, Island closest Hell, Great Plains of Esthar (before gotten Ragnarok) Chimera - Esthar- Khashabald Desert, Island closest Hell. Card Mod: 3x Hexdragon's Card -> 1x Red Fang Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 12x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ P u n i s h m e n t Price: 1000 gil, ATK: +18, HIT: 255% ------------------------------------------------------------------------ Name: Chef's Knife Quanitity needed: 1x What it does: Tonberry's knife Where to get it: Defeat or Mug Tonberry Encounter Monster: Centra Ruins Card Mod: 1x Tonberry's Card -> 1x Chef's Knife 1x King Tonberry's Card -> 1x Chef's Knife Refinement: n/a ------------------------------------------------------------------------ Name: Star Fragment Quanitity needed: 2x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giants/ Defeat level 100 T-Rexaurs Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City T-Rexaur - Balamb- Accuald Plains (forest), B-Garden Training Center, Island closest to Hell Card Mod: 3x Iron Giant's Card -> 1x Star Fragment Refinement: n/a ------------------------------------------------------------------------ Name: Turtle Shell Quanitity needed: 1x What it does: GF learns Vit +20% Ability Where to get it: Mug/Defeat Armaddo or defeat low-level Adamantoise Encounter Monster: Armaddo - Tomb of Unknown King Adamantoise - shores of Long Horn Island Card Mod: 3x Adamantoise's Card -> 1x Turtle Shell Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 8x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ L i o n H e a r t Price: 2000 gil, ATK: +26 HIT: 255% ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Dragon Fang Quantity needed: 4x What it does: Dragon's fang with strong recovery force Where to get it: Defeat 1x Blue Dragon Encounter Monster: - Island closest to Hell (about 1/10 chance) - Winter Island (where you find the Shumi Tribe), go near the mountains. (about 3/10 chance) Card Mod: n/a Refine: n/a ------------------------------------------------------------------------ Name: Pulse Ammo Quantity needed: 12x What it does: Ammo that contains powerful energy Where to get it: Through Ifrit's Ammo-RF [you must gotten F Mag-RF] * 1x Power Generator --> 20x Pulse Ammo * 1x Laser Cannon --> 5x Pulse Ammo * 1x Energy Crystal --> 10x Pulse Ammo Encounter Monster: I would recommend you to get Energy Crystal as there is a huge variety of monsters that possess it. The rest considered "extremely" rare. To get Energy Crystal: - Defeat Level 80 and above Ruby Dragons/ Behemoths - Defeat Level 50 and above Elynoles I would go for Elynoles as there is a secret area where you can encounter them to as much as you want! If you have problem doing that, level up to level 80 and the commonly found Ruby Dragons. [you can encounter more frequently at hilltops of Esthar.] Card Mod: 10x Elynole's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ======================================================================== Squall Leonhart's Limit Breaks ======================================================================== As the main character will always have the most powerful Limit Breaks, Squall is no exception. He can inflict as much as 180,000+ damage with his ultimate Limit Break, Lion Heart. [enough to eliminate any monster from the face of the earth..] Renzoukuken is the name of Squall's Limit Break. Renzoukuken means " Repetitive Slashes" or "Consecutive Blade" and looks quite like Cloud's Omnislash of FF7. As Gunblade is Squall's main attacking weapon, there are two features in this weapon. Squall could actually trigger his gunblade, giving him the ability to inflict more damage. To do this, you must trigger his gunblade, by pressing the R1 button. Just when Squall is using his Limit Breaks, a guage similar to the one below, will popped up at the lower screen. ___________________________ | | X | _ _ _ _ _ | |_____|___|_________________| You will see flashes of light and driving passes the box marked "X", to do a trigger, just tap R1 when the light reaches the box. You will next see - - - - being replaced with a number of hits. Someone has told me that if you trigger at the box while watching Squall hitting the monster will be much easier. If you triggered at the box, Squall can do a lot more damage compared to a normal attack. The maximum number of hits Squall can do, is 7. Normally, you will see a flashing blast at the seventh hit. Now I first jump to Squall's configuration screen before telling you about finishing blows. Here is an ASCII art of the screen. ________________________________________ | Gunblade Auto | ON | OFF | If you set Gunblade Auto ON, |_________________________|______|_______| Renzoukuken will be done | Renzoukuken Indicator | ON | OFF | automatically by the |_________________________|______|_______| computer. Choosing OFF allows |Special | you to trigger yourself. | Rough Divide Fated Circle | The Renzoukuken [ASCII art | Blasting Zone Lion Heart | above] indictator will be |________________________________________| visible if you choose "ON". About 1/6 chance, you see Squall execute one of his finishing blows. The chance will depend on Squall's current HP to maximum HP and also his members' current HP to maximum HP. You will learn new finishing blows, by remodel Squall's gunblade into a stronger gunblade. Of course, the better the gunblade, the better the Limit Break. The advance Limit Breaks to be executed varies as depend on the opponent's attributes, crisis level and luck. A lot of e-mails asking me how to get Lion Heart Limit Break each time, but it is impossible or Squaresoft will might as well have one Limit Break for each gunblade. _____ / III \_________________________________________________________________ ------------------------------------------------------------------------ List of Finishing Blows ------------------------------------------------------------------------ Name: Rough Divide Description: This move looks great as Squall uses the move that he has used during the battle with Seifer at the opening CGI. Squall just glides his gunblade across the ground and lift it, thus a blast appears from the ground. Area effect: Single opponent Learnt: Revolver Rating: 7/10 ------------------------------------------------------------------------ Name: Fated Circle Description: After Squall has finished the Renzoukuken, Squall helds his gunblade on his shoulders and leap up in mid-air and followed by a quick spin, forming sparks of fire on his opponents. Area effect: All opponents. Learnt: Shear Trigger Rating: 8/10 ------------------------------------------------------------------------ Name: Blasting Zone Description: Squall held his gunblade vertically upwards and followed by a generation of energy surrounding him. Next a beam of light appears from his gunblade and receives the outer atmosphere of the world, followed by a deep cut on the ground on all opponents. Area effect: All opponents. Learnt: Flame Saber, Twin Lance, Punishment Rating: 9/10 ------------------------------------------------------------------------ Name: Lion Heart Description: Squall held his gunblade facing downwards followed by a cloud of wind generating and starts a rushing series of 16x slashes on his opponent [9999 HP each!]. This is obvious the most damaging attack in FF8! I forgot that there is another addition of 9999 HP damage after he has excuted the Lion Heart! [this depends on Squall's Strength stats and monster's Vit] Area effect: Single opponent. Learnt: Lion Heart Rating: 10/10 [actually it deserves more than 10!] ------------------------------------------------------------------------ _____ / 3.2 \_________________________________________________________________ ------------------------------------------------------------------------ Zell Dincht ffviii_025 ------------------------------------------------------------------------ Age: 17 Sex: Male Height: 5'6" [167cm] Birthdate: March 17th Blood Type: B Weapon: Glove Limit Break: Duel Initial Weapon: Metal Knuckle Occupation: SeeD Mercenary (Balamb) Description: A master of comprehensive wrestling skills whom was admitted to the Garden. He has entered the Garden when he was only 13 years old out of admiration of his grandfather, who was an excellent soldier. He is the type who does everything with enthusiasm, but the reason is his weak point. However, at heart he is gentle and has a serious personality. After a short listing about this character, time for the ingredient list: ___ / I \___________________________________________________________________ ======================================================================== List of Weapons ======================================================================== These are the list of weapons for Zell Dincht. It includes the requirements for each weapons, the price to remodel and also the attributes bonus for each weapon. ------------------------------------------------------------------------ M e t a l K n u c k l e Price: 100 gil, ATK: - HIT: 98% ------------------------------------------------------------------------ Name: Fish Fin Quanitity needed: 1x What it does: Fish's Fin Where to get it: Defeat Fastitocalon-F Encounter Monster: Shores of the World Card Mod: n/a Refinement: n/a ------------------------------------------------------------------------ Name: M-Stone Piece Quanitity needed: 4x What it does: Stone with a little Magic power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ M a v e r i c k Price: 200 gil, ATK: +3 HIT: 99% ------------------------------------------------------------------------ Name: Dragon Fin Quanitity needed: 1x What it does: Very hard dragon's scale Where to get it: Mug/ Defeat Grendel Encounter Monster: Island closest to Hell, Timber- Shenand Hills (hilltops) Card Mod: 1x Grendel's Card -> 1x Dragon Fin Refinement: n/a ------------------------------------------------------------------------ Name: Spider Web Quanitity needed: 1x What it does: Allows Quistis to learn Blue Magic, Ultra Waves Where to get it: Mug / Defeat Caterchipillar Encounter Monster: Balamb- Accauld Plains [forests] Card Mod: 1x Caterchipillar -> 1x Spider Web Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ G a u n t l e t Price: 400 gil, ATK: +8 HIT: 101% ------------------------------------------------------------------------ Name: Dragon Skin Quanitity needed: 1x What it does: Durable dragon skin Where to get it: Defeat HedgeVipers [rare item] Encounter Monster: Dollet- Hasberry Plains [forests, hills] Card Mod: n/a Refinement: n/a ------------------------------------------------------------------------ Name: Fury Fragment Quanitity needed: 1x What it does: Stone that contains morale Where to get it: Mug Blue Dragon / Defeat low Levels Ruby Dragon Encounter Monster: Blue Dragon - Trabia -Winter Island [near mountains], Island closest Hell Red Dragon - Island closest to Hell, Centra- Lenown Plains [forests], Esthar - Nortes Mountains Card Mod: 1x Blue Dragon's Card -> 1x Fury Fragment Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ E h r g e i z Price: 800 gil, ATK: +13 HIT: 103% ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Dragon Skin Quanitity needed: 4x What it does: Durable dragon skin Where to get it: Defeat HedgeVipers [rare item] Encounter Monster: Dollet- Hasberry Plains [forests, hills] Card Mod: n/a Refinement: n/a ------------------------------------------------------------------------ Name: Fury Fragment Quanitity needed: 1x What it does: Stone that contains morale Where to get it: Mug Blue Dragon / Defeat low Levels Ruby Dragon Encounter Monster: Blue Dragon - Trabia -Winter Island [near mountains], Island closest Hell Red Dragon - Island closest to Hell, Centra- Lenown Plains [forests], Esthar - Nortes Mountains Card Mod: 1x Blue Dragon's Card -> 1x Fury Fragment Refinement: n/a ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ======================================================================== Zell Dincht's Limit Breaks ======================================================================== Zell's Limit Breaks are just like Tifa of FF7. However, his Limit Breaks has much options for you to chain. Zell is really a good player as his Limit Breaks allows you to put in more fun in battles. His Limit Breaks are quite easy to get compared to Squall. You just need to find items known as Combat King Volumes. Refer to Item Bestiary for the detailed information about them. Like Squall, Zell also has finishing blows and they are too damaging. BTW, Zell also has a status screen where you could set the character's Limit Breaks. ______________________________________________________ | Auto Duel | ON | OFF | |__________________________________|_________|_________| | | Auto Duel "ON" | Punch Rush Circle, X | allows the | Booya Forward, Back | computer to | Heel Drop Up, Down | chain the | Mach Kick Back, Back, Circle | attacks for | Dolphin Blow* L1, R1, L1, R1 | Zell. | Meteor Strike* Down, Circle, Up, Circle | | Burning Rave Down, Down, Down, Down, Circle | * they are | Meteor Barret* Up, X, Down, Triangle, Circle | finishing | Different Beat* Triangle, Square, X, Circle, Up | Limit | Final Heaven* Up, Forward, Down, Back, Triangle | Breaks |______________________________________________________| Normally, here are the sequences that you see while excuting Zell's Limit Breaks. 1. Zell will do his Punch Rush. 2. Next, a box containing the input of keys will appear. Enter any of these combinations before ending of Zell's Rush Fists. E.g. Booya 3. Now you will unleash the chosen up and chain it again until the time has reached 00:00. 4. Note that you need to chain up within the given time and time will flickes. It should looked something like this: ___________________ | ___ ____ | | / \ |___ | This means that you must chain up within | | | | | 22 seconds or the time will pass... | \___/ ____/ 22 | |___________________| | ___ | | / \ | | | The time passes as you chain your combos, also | | | |__|_ | this applies when you are not keying into | \___/ | 30 | buttons. So do it fast [anyway the keys are |___________________| shown when Zell is doing his Limit Breaks]. | ___ | | / \ /| | You must finish the combination of keys before | | | | | Zell finishes the move or the combo will stop. | \___/ __|__ 12 | |___________________| | ___ ___ | The combo will automatically ends when the | / \ / \ | following happens: | | | | | | . When the timer hits 00:00 [shown on the | \___/ \___/ 00 | left] |___________________| . When Zell has unleashes finishing blows, except for Punch Rush, Booya, Heel Drop, Mach Kick, Meteor Strike and the Dolphin Blow Well, I have summarised in the chart below on how to get the required Limit Break and the magazine issue needed for the technique. As for methods on getting the magazines, refer to Item section Forward means Right Back means Left _____________________________________________________________________ | Limit Break | Button Combination | Magazine Issue | |-----------------|---------------------------------|-----------------| | Punch Rush | Circle, X | Initial Attack | | Booya | Forward, Back | Initial Attack | | Heel Drop | Up, Down | Initial Attack | | Mach Kick | Back, Back, Circle | Initial Attack | | Dolphin Blow | L1, R1, L1, R1 | Combat King 001 | | Meteor Strike | Down, Circle, Up, Circle | Combat King 002 | | Burning Rave* | Down, Down, Down, Down, Circle | Initial Attack | | Meteor Barret* | Up, X, Down, Triangle, Circle | Combat King 003 | | Different Beat* | Triangle, Square, X, Circle, Up | Combat King 004 | | My Final Heaven*| Up, Forward, Down, Back, | Combat King 005 | | | Triangle | | |_________________|_________________________________|_________________| * they are also known as "Finishing blows". ------------------------------------------------------------------------ Name: Burning Rave Description: Well, Zell gathers his power, forming a huge shield and thus sparks of fire appear from his arm. Zell then punches the ground and thus forming a ground wave and followed by a blast to all opponents. Area Effect: All opponents Rating: 7/10 ------------------------------------------------------------------------ Name: Meteor Barret Description: My personal favorite. Zell jumps into mid-air and gather green bolts of energy and thus rushes to his opponent with a dashing punch and passes through the opponent and followed by an explosion. Area Effect: One opponent Rating: 8/10 ------------------------------------------------------------------------ Name: Different Beat Description: One nice trademark! Zell just simply kicks up his opponent into mid- air and starts with some swift knee bashes and finally ends with a knee stomp. Area Effect: One opponent Rating: 9/10 ------------------------------------------------------------------------ Name: My Final Heaven Description: Another great trademark.. wouldn't spoil it, watch for yourself. Area Effect: All opponents Rating: 10/10 ------------------------------------------------------------------------ ------------------------------------------------------------------------ NOTES about Zell's Duel ------------------------------------------------------------------------ Okay, the Limit Breaks carries non-elemental damage [Dolphin Blow does not does Water damage]. Here are some minor descriptions of Zell's other Limit Breaks: Punch Rush: Zell rushes forward to an opponent and does a fury of punches. I could say his fighting style is a bit different compared to Tifa. Booya: Zell waves his hands and followed by a knee jab at one opponent. Heel Drop: Zell raises his leg and followed by a slashing down heel drop against one opponent. Mach Kick: Zell turns and does a back turn kick against one enemy, the most damage non-finishing blow, Limit Break that you could accquired early in the game. Dolphin : Zell raises an uppercut followed by a dolphin rising up.. Blow Agree with Kao Megura, Squaresoft must be running out of ideas... Dolphin Blow does damage to all opponents. Meteor : Most damaging skill against non-BOSS. The Meteor Strike Strike removes 1/4 of the monster's current HP. Zell lifted up his opponent, followed by an aerial stomp. There are a lot of combinations which can get you to have new Limit Breaks. They are quite easy and if you put them into practice, you could excute them well. ------------------------------------------------------------------------ Using Finishing Blow: Burning Rave ------------------------------------------------------------------------ 1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike (preferred as Meteor Strike as it does more damage) -> [Burning Rave.] If the timer starts between 9'33 to 12'00 1. Booya, Heel Drop, Meteor Strike, Booya -> [Burning Rave.] ------------------------------------------------------------------------ Using Finishing Blow: Meteor Barret ------------------------------------------------------------------------ 1. Punch Rush, Dolphin Blow -> [Meteo Blast] If the timer starts between 9'33 to 12'00 1. Booya, Meteo Strike, Dolphin Blow, Mach Kick -> [Meteor Barret] 2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush, Mach Kick -> [Meteor Barret] ------------------------------------------------------------------------ Using Finishing Blow: Different Beat ------------------------------------------------------------------------ 1. Booya, Meteor Strike, Booya --> [Different Beat] If the timer starts between 9'33 to 12'00 1. Booya, Heel Drop, Mach Kick, Heel Drop, Booya --> [Different Beat] ------------------------------------------------------------------------ Using Finishing Blow: My Final Heaven ------------------------------------------------------------------------ 1 Booya, Heel Drop, Meteor Strike -> [My Final Heaven] If the timer starts between 9'33 to 12'00 2. Booya, Heel Drop, Mach Kick, Punch Rush -> [My Final Heaven] ------------------------------------------------------------------------ Using The Armageddon Fist ------------------------------------------------------------------------ by Kaze Yagami (yagami@pacific.net.sg) The Armageddon Fist is done by using Punch Rush and Booya. Some of the readers say that Heel Drop will be better as it inflicit more damage as compared to the Booya. You just need to switch between Booya and Rush Punch and the enemy will be dead meat in no time. As the combo can be done repeatedly many times, it can accumulated to heavy amount of damage. _____ / 3.3 \_________________________________________________________________ ------------------------------------------------------------------------ Quistis Trepe ffviii_026 ------------------------------------------------------------------------ Age: 18 Sex: Female Height: 5'6" [172cm] Birthdate: October 4 Blood Type: A Weapon: Whip Limit Break: Blue Magic Initial Weapon: Chain Whip Occupation: Instructor -> SeeD Mercenary (Balamb) Description: An Elite who serves as Squall's advisor. She has joined SeeD at the age of 15 and is now the guidance counselor of Squall and his friends. In opposition to her cool spirit and strong facade, she gets depressed easily about trivial matters since she is unused to setbacks. After a short listing about this character, time for the ingredient list: ___ / I \___________________________________________________________________ ======================================================================== List of Weapons ======================================================================== These are the list of weapons for Quistis Trepe. It includes the requirements for each weapons, the price to remodel and also the attributes bonus for each weapon. ------------------------------------------------------------------------ C h a i n W h i p Price: 100 gil, ATK: - HIT: 103% ------------------------------------------------------------------------ Name: M-Stone Piece Quanitity needed: 2x What it does: Stone with a little Magic power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------ Name: Spider Web Quanitity needed: 1x What it does: Allows Quistis to learn Blue Magic, Ultra Waves Where to get it: Mug / Defeat Caterchipillar Encounter Monster: Balamb- Accauld Plains [forests] Card Mod: 1x Caterchipillar -> 1x Spider Web Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ S l a y i n g T a i l Price: 200 gil, ATK: +3 HIT: 104% ------------------------------------------------------------------------ Name: Magic Stone Quanitity needed: 2x What it does: Stone with Magic Power Where to get it: Defeat Level 11~29 Bite Bug or Jelleye Encounter Monster: Bite Bug: Balamb- Accuald Plains Jelleye: Centra - Lenown's Plains, Serengetti Plains Card Mod: 1x Grat's Card -> 1x Magic Stone 1x Buel's Card -> 1x Magic Stone 1x Jelleye's Card -> 1x Magic Stone Refinement: n/a ------------------------------------------------------------------------ Name: Sharp Spike Quanitity needed: 1x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ R e d S c o r p i o n Price: 400 gil, ATK: +8 HIT: 106% ------------------------------------------------------------------------ Name: Ochu Tentacle Quanitity needed: 2x What it does: Strong, flexible tentacle Where to get it: Defeat/Mug Ochu Encounter Monster: Timber- Vaunly Canyon [giant forests], Island closest Heaven, Trabia - Hawkwind Plains [forests] Card Mod: 1x Ochu's Card -> 1x Ochu Tentacle Refinement: n/a ------------------------------------------------------------------------ Name: Dragon Skin Quanitity needed: 2x What it does: Durable dragon skin Where to get it: Defeat HedgeVipers [rare item] Encounter Monster: Dollet- Hasberry Plains [forests, hills] Card Mod: n/a Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ S a v e T h e Q u e e n Price: 800 gil, ATK: +13, HIT: 110% ------------------------------------------------------------------------ Name: Malboro Tentacle Quanitity needed: 2x What it does: Allows Quistis to learn Blue Magic, Bad Breath Where to get it: Defeat/ Steal Malboro Encounter Monster: Island closest to Heaven, Island closest Hell, Esthar- Grandidi Forest Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle Refinement: n/a ------------------------------------------------------------------------ Name: Sharp Spike Quanitity needed: 4x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------ Name: Energy Crystal Quantity needed: 4x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ======================================================================== Quistis Trepe's Limit Breaks ======================================================================== Quistis Trepe perhaps have most well-rounded Limit Breaks as she learn 16 Limit Breaks [err.. correction, Blue Magic]. Her Blue Magic are so indeed hard to get and it really takes time to get them. But they are worth it. The Power Generator, which allows Quistis to learn Ray-Bomb is indeed devasating and you need to take ages just to get it. How? Read on. Once Quistis is ready to use her Limit Breaks, you see the following diagrams: __________ ____________ |Attack |> || Blue Magic | Just select the Limit Break "Blue Magic" |Magic ||____________| will do the trick ^_^; |GF | You should a lot of Limit Break pages |Recover | shown below. Empty slots will be cover up |__________| the next Blue Magic. But they will be arranged in the following order: _____________________________________________________________________ | Laser Eye P1| Degenerator P2| Gatling Gun P3| Homing Laser P4| | Ultra Waves | Aqua Breath | Fire Breath | Mighty Guard | | Electrocute | Micro Missile | Bad Breath | Shockwave Pulsar | | LV? Death | Acid | White Wind | Raybomb | |________________|________________|________________|__________________| To learn the above 16 Limit Breaks, you must get items [Junk type] known as Blue Magic and access through the Item Menu [all other characters will be greyed out, so don't worry of giving it to a wrong character.] Now to get them? Refer to Bestiary below. BTW, Blue Magic are actually Enemy Skills from FF7, but they are learnt through using Blue Magic Items, not get it by monsters. ------------------------------------------------------------------------ List of Blue Magic ------------------------------------------------------------------------ Name: Laser Eye What it does?: Non-elemental damage against one enemy. Area Effect: Single Item required: n/a (Initial) Getting the Item: n/a Card Mod: n/a ------------------------------------------------------------------------ Name: Ultra Waves What it does?: Non-elemental damage against all enemies. But causes Slow or Stop. Area Effect: All Item required: Spider Web Getting the Item: Mug/Defeat Caterchipillar at the forests of Accauld Plains of Balamb Continent. Card Mod: 1x Caterchipillar's Card -> 1x Spider Web. ------------------------------------------------------------------------ Name: Electrocute What it does?: Thunder element damage against all enemies. Area Effect: All Item required: Coral Fragment Getting the Item: Steal/Defeat Creeps found in Galbadia City Sewers, Steal/Defeat Cockatrice found in Galbadia- Montersou Plateau [forests] Card Mod: 1x Creeps' Card -> 1x Coral Fragment Note: Monsters that carries a Thunder Element will absorb the damage. ------------------------------------------------------------------------ Name: LV? Death What it does?: Cast Death and Doom to all enemies. Area Effect: All Item required: Curse Spike Getting the Item: Steal/Defeat Tri-Face found at the Island closest Heaven Defeat Forbidden found in Centra Ruins, Esthar- Nortes Mountains with Rare Item equipped Card Mod: 1x Tri-Face's Card -> 1x Curse Spike Note: does not work on BOSSES and undead. ------------------------------------------------------------------------ Name: Degenerator What it does?: Removes an monster from the battlefield Area Effect: All Item required: Black Hole Getting the Item: Steal/Defeat Gesper during Laguna's 2nd Dream Sequence at Centra-Evacuation Site Card Mod: 1x Gesper's Card -> 1x Black Hole 1x Diablos' Card -> 100x Black Hole Note: Degenerator does not work on any BOSSES. It works on all monsters except for Tonberry. ------------------------------------------------------------------------ Name: Aqua Breath What it does?: Water-elemental damage against all opponents Area Effect: All Item required: Water Crystal Getting the Item: Steal/Defeat Fastitocalon found in Dingo Desert of Galbadia. [outside D-District Prison] Defeat Chimera found in Esthar's Khashabald Desert Card Mod: 1x Fastitocalon's Card -> 1x Water Crystal 5x Fastitocalon-F's Card -> 1x Water Crystal Note: Monsters with water-elemental will absorb the damage. ------------------------------------------------------------------------ Name: Micro Missile What it does?: Non-elemental damage + 1/4 of monsters' total HP. Area Effect: All Item required: Missile Getting the Item: Steal/Defeat GIM52N found in D-District Prison, Galbadia's attack at Balamb Garden, Galbadia's attack at Esthar City. Card Mod: n/a Note: Micro Missile does not work on BOSSES. ------------------------------------------------------------------------ Name: Acid What it does?: Non-Elemental Damage + chances of lower Vit to zero. Area Effect: Single Item required: Mystery Fluid Getting the Item: Mug Gayla found in Trabia- Bika Snowfields. Card Mod: 1x Gayla's Card -> 1x Mystery Fluid ------------------------------------------------------------------------ Name: Gatling Gun What it does?: Non-Elemental damage against one enemy. Area Effect: Single Item required: Running Fire Getting the Item: Defeat Iron Giants found in Esthar City after gotten Ragnarok. Mug/Defeat SAM08G found in D-District Prison, Galbadia Missile Base, Galbadia attacks at Balamb and Esthar City. Card Mod: 1x SAM08G's Card -> 1x Running Fire ------------------------------------------------------------------------ Name: Fire Breath What it does?: Fire element damage against all enemies. Area Effect: All Item required: Inferno Fang Getting the Item: Mug/Defeat low Levels Ruby Dragon at Island closest to Hell and Esthar- Nortes Mountains. Defeat Hexdragon found in Island closest to Hell/ Esthar- Grandidi Forests with Rare Item equipped. Card Mod: 10x Ruby Dragon's Card -> 1x Inferno Fang Note: Fire based monsters absorb the damage ------------------------------------------------------------------------ Name: Bad Breath What it does?: Cast status ailments of Confuse, Berserk, Sleep, Silence, Vit 0, Poison, Darkness, Curse, Doom and Slow Area Effect: All Item required: Malboro Tentacle Getting the Item: Mug/Defeat Malboro at Island closest to Heaven/ Esthar- Grandidi Forest Card Mod: 4x Malboro's Card -> 1x Malboro Tentacle Note: Does not work Poison elemental monsters and BOSS at Ultimecia's Castle. ------------------------------------------------------------------------ Name: White Wind What it does?: Cures and full heals all allies according to Quistis' maximum HP. Area Effect: All (ally) Item required: Whisper Getting the Item: Mug Adamantoise /defeat one Adamantoise at the shores of Long Horn Island. Card Mod: n/a ------------------------------------------------------------------------ Name: Homing Laser What it does?: Does non-elemental damage against one enemy. Area Effect: Single Item required: Laser Cannon Getting the Item: Defeat/Mug Mobile Suite Type 8 at Lunatic Pandora, Defeat Behelmel at Galbadia- Montersou Plateau (rare item must be equipped, even though it is high to get) Card Mod: n/a ------------------------------------------------------------------------ Name: Mighty Guard What it does?: Cast Haste, Protect, Shell on allies. Aura and Regen is sometimes being cast. Area Effect: All (ally) Item required: Barrier Getting the Item: Mug/Defeat Behemoth found in Great Plains of Esthar after gotten Ragnarok. Card Mod: 10x Behemoth's Card -> 1x Barrier Note: causes no effect when the characters are under Invincible status. ------------------------------------------------------------------------ Name: Shockwave Pulsar What it does?: Does over 9999 non-elemental damage to all enemies. Area Effect: All Item required: Dark Matter Getting the Item: Get 100x Curse Spikes and use Siren's Tool-RF to refine them into Dark Matter. Siren must be at Level 100 to do this. Get through Pocketstation. Card Mod: n/a ------------------------------------------------------------------------ Name: Ray-Bomb What it does?: Does non elemental damage to all enemies. Area Effect: All Item required: Power Generator Getting the Item: Mug Blitz at Centra- Khashalbald Desert [non-desert area] (make Rare Item not equipped, even though it is very rare.) Only about 4% chance to nab the item. Find it during Zell's Quest at Lunatic Pandora [refer to walkthrough], must trigger trap doors] Get it through Pocketstation Card Mod: n/a ------------------------------------------------------------------------ _____ / 3.4 \_________________________________________________________________ ------------------------------------------------------------------------ Selphie Tilmitt ffviii_028 ------------------------------------------------------------------------ Age: 17 Sex: Female Height: 5'1" [157cm] Birthdate: July 16 Blood Type: B Weapon: Nunchaku Limit Break: Slots Initial Weapon: Flail Occupation: Trabia Cadet -> SeeD Mercenary (Balamb) Description: A naive girl with flightily nature and capable character. A girl with skilled personality to the extent that you can't believe that she's a student at the military academy. Usually she has a carefree way of speaking and is frequently disturbed by the pace of her surroundings. After a short listing about this character, time for the ingredient list: ___ / I \___________________________________________________________________ ======================================================================== List of Weapons ======================================================================== These are the list of weapons for Selphie Tilmitt. It includes the requirements for each weapons, the price to remodel and also the attributes bonus for each weapon. ------------------------------------------------------------------------ F l a i l Price: 100 gil, ATK: - HIT: 98% ------------------------------------------------------------------------ Name: Bomb Fragment Quanitity needed: 1x What it does: Stone with Fire element Where to get it: Mug/Defeat Bomb Encounter Monster: Fire Cavern Card Mod: 1x Bomb's Card -> 1x Bomb Fragment Refinement: n/a ------------------------------------------------------------------------ Name: M-Stone Piece Quanitity needed: 2x What it does: Stone with a litte Magic Power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ M o r n i n g S t a r Price: 200 gil, ATK: +3 HIT: 99% ------------------------------------------------------------------------ Name: Steel Orb Quanitity needed: 2x What it does: Steel orb with graviational power Where to get it: Defeat Wendigo Encounter Monster: Great Plains of Galbadia [desert], Dollet- Hasberry Plains. Card Mod: 1x Wendigo's Card -> 1x Steel Orb Refinement: n/a ------------------------------------------------------------------------ Name: Sharp Spike Quanitity needed: 1x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ C r e s c e n t W i s h Price: 400 gil, ATK: +8 HIT:101% ------------------------------------------------------------------------ Name: Inferno Fang Quanitity needed: 1x What it does: Allows Quistis to learn Blue Magic, Fire Breath Where to get it: Defeat/Mug Ruby Dragon Encounter Monster: Centra- Lenown's Plains, Island closest to Hell, Esthar- Nortes Mountains Card Mod: 10x Ruby Dragon's Card -> 1x Inferno Fang Refinement: n/a ------------------------------------------------------------------------ Name: Life Ring Quanitity needed: 1x What it does: Ring with Life force Where to get it: Mug Mesmerize Encounter Monster: Trabia- Bika Snowfields, Hawkwind Plains Card Mod: 5x Torama's Card -> 1x Life Ring Refinement: n/a ------------------------------------------------------------------------ Name: Sharp Spike Quanitity needed: 4x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ S t r a n g e V i s i o n Price: 1000 gil, ATK: +13 HIT: 255% ------------------------------------------------------------------------ Name: Adamantine Quantity needed: 1x What it does: GF learns Vit +60% Ability Where to get it: Defeat 2x Adamantoise / Mug BGH251F2 during FH (Disc 2) Encounter Monster: Long Horn Island, it's located in the north-western area of Galbadia. North from the forest at Dollet, you will find a stretch of land that resembles a horn. You will encounter it on the shores (rarely) Card Mod: Minotaur's Card --> 6x Adamantine Refine: 10 Orihalcons -> 1x Adamantine [GFAbil Med-RF]. ------------------------------------------------------------------------ Name: Curse Spike Quanitity needed: 2x What it does: Allows Quistis to learn Blue Magic, LV? Death Where to get it: Steal/Defeat Tri-Face Encounter Monster: Deep Sea Deposit, Island closest Hell Card Mod: 1x Tri-Face's Card -> 1x Curse Spike Refinement: n/a ------------------------------------------------------------------------ Name: Star Fragment Quanitity needed: 3x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giants/ Defeat level 100 T-Rexaurs Encounter Monster: Iron Giants - Deep Sea Deposit, Esthar City T-Rexaur - Balamb- Accuald Plains (forest), B-Garden Training Center, Island closest to Hell Card Mod: 3x Iron Giant's Card -> 1x Star Fragment Refinement: n/a ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ======================================================================== Selphie Tilmitt's Limit Breaks ======================================================================== Selphie's Limit Break is regarded as most powerful Limit that you can find in the game. But it will reduce the fun that you could possible enjoy in the game. The End wipes out everything except for undead and Ultimecia.. Even Omega and Ultima have the fear on that spell. As the saying goes "you work for what you get.", quite a piece of bad news huh? You may take ages just to get her spells. Learning her Limit Breaks is unique. You need to get her Limit Breaks during your selection of spells. Executing her Limit Breaks is just others.. You need to get her into Crisis condition, cast Aura or use Aura Stone, so that she could uses her Limit Breaks. Once she was be able to use to her Limit Breaks, you should see something similar below.. _________ ________ |Attack |>| | Slots | Just push right, once you see the triangle. |Magic | |________| Next press X again and select slots and you |GF | will have a diagram below: |Item | |_________| ___________ ___________ ____________ | Firaga 3| | Aura 2 | |Full-Cure 1 | (1) choose | | | | | | "Do over" | Do over | --> | Do over | --> | Do over | | Use | (1) | Use | (1) | Use | |___________| |___________| |____________| The diagram is NOT exactly the same. It is just an example. You may take countless time, using "Do over" to get the rare magic spells. Those rare spells are her Limit Breaks. You NEED TO use them in order to Selphie learn her Limit Breaks. Generally there is a trick in selecting spells effectively without worrying enemies that is going to attack your party. Okay, Selphie can virtually cast any type of spells, including Apocalypse, Ultima, Full-Life, Curaga, etc. When you choose to cast under "Firaga 3x" she will cast Firaga three times and attack any enemies at random. What I am trying to say, you will not get the chance to cast in the order that you like. Anyway, here is the trick in getting spells. 1) First of all get Selphie to critical status or cast Aura/ use Aura Stone 2) Tap Circle to change turns, have the next member use a magic and meantime return Selphie and have her excute her Limit Break. 3) Before the other member cast the spell, open the Playstation lid immediately! 4) The character whom is casting the spell looks freezed.. in her/his casting pose. Now you could happily selecting your spells! 5) After finished selecting your desired spells, choose to cast. 6) Close the Playstation Lid and the freezed member will start to cast the spell! And it is followed by Selphie casting her Limit Break! ------------------------------------------------------------------------ List of Limit Breaks ------------------------------------------------------------------------ Name: Full-Cure What it does?: Recovers fully all HP for the entire party, hence also removing status ailments. Does not work for characters under Undead status. Those characters will be instantly killed off. Area Effect: All Chances: 70% ------------------------------------------------------------------------ Name: Wall What it does?: A rock of wall appears in front of the entire party, hence giving them the protective barrier of magical and physical defense. (Protect and Shell) Area Effect: All Chances: 50% ------------------------------------------------------------------------ Name: Rapture What it does?: A pair of wings appearing on the all enemies, hence lifting them away from battles. Some monsters are can be lifted away, due to mass and their elements. Typically does not work on Earth elemental monsters, BOSSES and Tonberry Area Effect: All Chances: 45% ------------------------------------------------------------------------ Name: The End What it does?: Instant dead attack, regardless of Death protection. Works on any monsters, except for Undead and Ultimecia Area Effect: All Chances: 15% ------------------------------------------------------------------------ _____ / 3.5 \_________________________________________________________________ ------------------------------------------------------------------------ Rinoa Heartilly ffviii_028 ------------------------------------------------------------------------ Age: 17 Sex: Female Height: 5'4" [163 cm] Birthdate: March 3rd Weapon: Blaster Edge Limit Break: Combine Initial Weapon: Pinwheel Occupation: Princess of "The Forest Owls" Description: A beautiful and enigmatic woman, kind-hearted and driven to succeed. A cheerful girl who possesses a "mood-making" liveliness and gentleness that touches people without discrimination. She's honest about her feelings and readily speaks what she thinks. However, in time, she ends up becoming warped... By the way, Rinoa has a pet dog called Angelo. After a short listing about this character, time for the ingredient list: ___ / I \___________________________________________________________________ ======================================================================== List of Weapons ======================================================================== These are the list of weapons for Rinoa Heartilly. It includes the requirements for each weapons, the price to remodel and also the attributes bonus for each weapon. ------------------------------------------------------------------------ P i n W h e e l Price: 100 gil, ATK: - HIT: 99% ------------------------------------------------------------------------ Name: M-Stone Piece Quanitity needed: 3x What it does: Stone with a litte Magic Power Where to get it: Defeat Level 1~10 Bite Bug Encounter Monster: Balamb- Accuald Plains Card Mod: 1x Fungaur's Card -> 1x M-Stone Piece 1x Bite Bug's Card -> 1x M-Stone Piece Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ V a l k y r i e Price: 200 gil, ATK: +3 HIT: 101% ------------------------------------------------------------------------ Name: Shear Feather Quanitity needed: 1x What it does: Bird's feather that files on wind Where to get it: Defeat Thrustaveis Encounter Monster: Great Plains of Galbadia, Timber- Vaunly Canyon Card Mod: 1x Thrustaveis' Card -> 1x Shear Feather Refinement: n/a ------------------------------------------------------------------------ Name: Magic Stone Quanitity needed: 1x What it does: Stone with Magic Power Where to get it: Defeat Level 11~29 Bite Bug or Jelleye Encounter Monster: Bite Bug: Balamb- Accuald Plains Jelleye: Centra - Lenown's Plains, Serengetti Plains Card Mod: 1x Grat's Card -> 1x Magic Stone 1x Buel's Card -> 1x Magic Stone 1x Jelleye's Card -> 1x Magic Stone Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ R i s i n g S u n Price: 400 gil, ATK: +7 HIT: 103% ------------------------------------------------------------------------ Name: Saw Blade Quanitity needed: 1x What it does: Serrated blade Where to get it: Defeat/Mug Behelmel Encounter Monster: Galbadia- Montersou Plateau Card Mod: 1x Behelmel's Card -> 1x Saw Blade Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 8x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ C a r d i n a l Price: 600 gil, ATK: +13 HIT: 104% ------------------------------------------------------------------------ Name: Cockatrice Pinion Quanitity needed: 1x What it does: Feather with petrifying power Where to get it: Defeat/Mug Cockatrice Encounter Monster: Galbadia- Montersou Plateau [forest], Esthar- Nortes Mountains. Card Mod: 1x Cockatrice's Card -> 1x Cockatrice Pinion 1x Iguion's Card -> 1x Cockatrice Pinion Refinement: n/a ------------------------------------------------------------------------ Name: Sharp Spike Quanitity needed: 1x What it does: Long, sharp claw Where to get it: Defeat/Mug Grand Mantis Encounter Monster: Centra- Lenown's Plains [forest], Esthar- Khashabald Desert. Card Mod: 1x Death Claw's Card -> 1x Sharp Spike 1x Grand Mantis' Card -> 1x Sharp Spike Refinement: n/a ------------------------------------------------------------------------ Name: Mesmerize Blade Quanitity needed: 1x What it does: Long, sharp blade Where to get it: Defeat/Steal Mesmerize Encounter Monster: Trabia - Bika Snowfields, Thor Peninsula, Hawkwind Plains, Trabia Canyon, Trabia Crater Card Mod: 1x Mesmerize's Card -> 1x Mesmerize Blade Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ S h o o t i n g S t a r Price: 1000 gil, ATK: +17 HIT: 107% ------------------------------------------------------------------------ Name: Windmill Quantity needed: 2x What it does: Windmill containing wind energy Where to get: Defeat Abyss Worm/ Thrustaevis Encounter Monster: Abyss Worm Galbadia- Dingo Desert (Outside D-District Prison) Esthar- Khaskabald Desert Thrustaveis Great Plains of Galbadia Galbadia- Montersou Plateau (hilltops) Card Mod: 1x Abyss Worm's Card -> 1x Windmill 1x Pandemona's Card -> 100x Windmill Refine: n/a ------------------------------------------------------------------------ Name: Regen Ring Quantity needed: 2x What it does: GF learns HP +20% Ability Where to get: Defeat Torama Defeat Chimera Defeat Mesmerize Encounter Monster: Torama: Great Plains of Esthar (after Lunar Cry) Chimera: Island closest to Heaven/ Khaskabald Desert Mesmerize: Trabia-Bika Snowfields/Hawkwind Plains. Card Mod: 10x Chimera -> 1x Regen Ring Refine: n/a ------------------------------------------------------------------------ Name: Force Armlet Quantity needed: 1x What it does: GF learns Spr +40% Ability Where to get: Defeat Malboro/Ochu Brought at Esthar Pet Shop with Familiar for 20,000 gil. Encounter Monster: Malboro/Ochu - Island closest to Heaven Card Mod: n/a Refine: 10x Mag-J Scrolls -> 1x Force Armlet [GFAbl Med-Ref] ------------------------------------------------------------------------ Name: Energy Crystal Quantity needed: 2x What it does: GF learns SumMag +30% Ability Where to get it: Defeat Behemoth (rare). Defeat Elnoyle. Defeat Ruby Dragon (Level 80 and above) Encounter Monster: Behemoth/Elnoyle - Esthar City Ruby Dragon - Esthar- Nortes Mountains /Island closest Hell. Card Mod: 10x Elnoyle's Card --> 1x Energy Crystal Refine: n/a ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ======================================================================== Rinoa Heartilly's Limit Breaks ======================================================================== Rinoa's method of learning Limit Breaks is rather unique too. She learns new moves by reading Pet Pals Volume. [I guess is giving her dog, Angelo tutorial on the move.] Of course, Angelo has accquired some of her moves initially. Angelo does not only appears when Rinoa is using her Limit Breaks, also while she is in trouble. During the space jounery, Rinoa has received her Sorceress powers, and hence gain a powerful Limit Breaks Angel Wings, or known as "Varly". This Limit Break increases her Magic to 255! Becomes extremely damaging while casting spells... But you will lost control of her.. ------------------------------------------------------------------------ Before Space Incident At Disc 3, while at Ragnarok _________ ________ _________ ____________ |Attack |>| |Combine | |Attack |>| |Angel Wings | |Magic | |________| |Magic | |____________| |GF | |GF | |Draw | |Draw | |_________| |_________| After Rinoa have been rescued.... _________ ___________ |Attack |>| |Combine | |Magic | |Angel Wings| |GF | |___________| |Draw | |_________| ------------------------------------------------------------------------ Rinoa's Limit Break has been classified into three groups and they are: ------------------------------------------------------------------------ Angelo's Limit Break ------------------------------------------------------------------------ These Limit Breaks cannot be using through your command. It appears while Rinoa is in trouble. I myself believe that Angelo is the perhaps the fourth character and she is in the back row of your party. She will automatically help Rinoa when her owner is trouble. All of them appears in random and you need to depend on Luck a lot. ------------------------------------------------------------------------ Name: Angelo Rush What it does?: Angelo counterattacks against one enemy, where Rinoa is under attack repetively, whether the attacks are magical or physical. Area Effect: Single Vol needed: Initial ------------------------------------------------------------------------ Name: Angelo Recover What it does?: Angelo uses an item to restore HP for any ally, who is in critical condition. This might depends on the items you have: E.g. a Hi-Potion+ can restores a whoopy 2000. It's always a rounded number. [i.e. 2000, 1000, etc.] Area Effect: Single (ally) Vol needed: Pet Pals Vol. 5 ------------------------------------------------------------------------ Name: Angelo Reverse What it does?: Angelo revives any wounded character with a Phoenix Down, but not using the Phoenix Downs in the inventory. The character will be revived with 1/10 of the HP and still under critical status. Area Effect: Single (ally) Vol needed: Pet Pals Vol. 4 ------------------------------------------------------------------------ Name: Angelo Search What it does?: Angelo sniffs the battlefield (quite amusing while seeing Angelo sniffing on snow..) She will then start digging and searching for items and later gives it to Rinoa. Rinoa then gives Angelo a biscuit. To encounted this often, boost Rinoa's Luck through Luck-J and have a longer than usual fight. Angelo can get typical and rare items. [e.g. Tent, Regen Ring, etc.] Area Effect: n/a Vol needed: Pet Pals Vol. 2 ------------------------------------------------------------------------ ------------------------------------------------------------------------ Limit Breaks: Combine ------------------------------------------------------------------------ These Limit Breaks can be execute directly by using Limit Breaks, just like using your characters. Rinoa need to get to critical status and she will be able to execute the Limit Breaks. [or use Aura] ------------------------------------------------------------------------ Name: Angelo Cannon What it does?: Rinoa whistles for Angelo, Angelo goes on her weapon, then Rinoa then fires Angelo at all enemies creating an explosion. [like using a sling- shot] After done with the damage, Rinoa awards Angelo a biscuit. If Rinoa's strength is maxed out, then this will damage all enemies for 9999 HP, making it better than Angelo Strike later in the game. Area Effect: All Vol needed: Initial ------------------------------------------------------------------------ Name: Angelo Strike What it does?: Angelo jumps in and sniffs an enemy, jumps at it and bites it while bringing it into the air, spinning it in a 360 degrees motion, a few times and brings the enemy back to the ground. Rinoa then awards Angelo with a biscuit. Early in the game this does more damage than Angelo Cannon, but if Rinoa's strength is maxed out, then this will only damage one enemy for 9999 HP so its worse than Angelo Cannon later in the game if Rinoa's strength is maxed out. It also allows you to nab rare items such as Hero-trial. Area Effect: Single Vol needed: Pet Pals Vol. 1 ------------------------------------------------------------------------ Name: Invincible Moon What it does?: Rinoa summons Angelo and throws a biscuit which Angelo catches with her mouth. Next, Angelo jump pass-by the moon [reminds me of Red XIII of FF7] and a curtain of white light surrounds the party giving them an "Invincible status" The characters will looks like partially transparent hence having the same effect as a Holy War or Holy War Trial. The Invincible status seems to last longer depending on what level Rinoa is at and her Magic stats. During this status, Rinoa can try to do Angel Wing (if she had aura or was critical before) but it will "miss" since she's stuck on invincible status at first. The Invincible status may causes all magic to cause a "MISS" except for GF Commands and Curative magic (except Regen). Area Effect: All (Allies) Vol needed: Pet Pals Vol. 3 ------------------------------------------------------------------------ Name: Wishing Star What it does/: Rinoa and Angelo run together as the background of the battle field becomes star filled. Shooting stars that are actually Rinoa riding Angelo hit all the enemies and it is around 10-20 times. The more speed Rinoa has in her stats the more hits this will do and the more strength Rinoa has, the more damage each hit will do. Area Effect: All Vol needed: Pet Pals Vol. 6 ------------------------------------------------------------------------ ------------------------------------------------------------------------ Rinoa's Limit Break: Angel Wing ------------------------------------------------------------------------ A Limit Break which can only be gained in Disc 3 at Ragnarok during the Space Incident. The Limit Break causes you to lose the control of Rinoa. But all her stats rises up [especially Magic] and thus doing 3000+ for Fire.. 9999 HP damage for using Ultima. Like Selphie's Slot, she can cast any spells which are not in her inventory. The only difference is that you can't control and she can only cast a spell once her ATB bar is full. One more thing to note.. She does not cast Support and Recovery Magic except for Dispel. Partially resembles Edea, huh? _____ / 3.6 \_________________________________________________________________ ------------------------------------------------------------------------ Irvine Kinneas ffviii_029 ------------------------------------------------------------------------ Age: 18 Sex: Male Height: 6'0" [185cm] Birthdate: November 24th Blood Type: O Weapon: Shotgun Limit Break: Shot Initial Weapon: Valiant Occupation: SeeD Mercernary (Galbadia) Description: A young man, well-liked by women whose strongest point is his marksmanship. A cadet at the Galbadia Garden, he self-styles himself as the "No. 1 gunslinger in the Garden" His shooting arm seems sure and he is the girls' favorite because he is full of confidence. He seems callous to simple men, but in truth, he is unexpectedly sensitive and seems to have a serious personality. After a short listing about this character, time for the ingredient list: ___ / I \___________________________________________________________________ ======================================================================== List of Weapons ======================================================================== These are the list of weapons for Irvine Kinneas. It includes the requirements for each weapons, the price to remodel and also the attributes bonus for each weapon. ------------------------------------------------------------------------ V a l i a n t Price: 100 gil, ATK: - HIT: 105% ------------------------------------------------------------------------ Name: Steel Pipe Quanitity needed: 1x What it does: GF learns SumMag +10% Ability Where to get it: Mug Wendigo Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling] Dollet- Hasberry Plains Card Mod: 1x Elastoid's Card -> 1x Steel Pipe Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 4x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ U l y s s e s Price: 200 gil, ATK: +3 HIT: 108% ------------------------------------------------------------------------ Name: Steel Pipe Quanitity needed: 1x What it does: GF learns SumMag +10% Ability Where to get it: Mug Wendigo Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling] Dollet- Hasberry Plains Card Mod: 1x Elastoid's Card -> 1x Steel Pipe Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 2x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ Name: Bomb Fragment Quanitity needed: 1x What it does: Stone with Fire element Where to get it: Mug/Defeat Bomb Encounter Monster: Fire Cavern Card Mod: 1x Bomb's Card -> 1x Bomb Fragment Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ B i s m a r c k Price: 400 gil, ATK: +8 HIT: 112% ------------------------------------------------------------------------ Name: Steel Pipe Quanitity needed: 1x What it does: GF learns SumMag +10% Ability Where to get it: Mug Wendigo Encounter Monster: Galbadia- Great Plains of Galbadia [outside Deling] Dollet- Hasberry Plains Card Mod: 1x Elastoid's Card -> 1x Steel Pipe Refinement: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 8x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ Name: Dynamo Stone Quanitity needed: 4x What it does: Stone with Thunder Element Where to get it: Defeat Blitz/ Defeat Cockatrice Encounter Monster: Blitz: Centra-Lenown Plains, Esthar-Grandidi Forests Cockatrice: Galbadia- Montersou Plateau, Esthar- Nortes Mountains Card Mod: 1x Blitz's Card -> 1x Dynamo Stone Refinement: n/a ------------------------------------------------------------------------ ------------------------------------------------------------------------ E x e t o r Price: 800 gil, ATK: +13 HIT: 122% ------------------------------------------------------------------------ Name: Dino Bone Quantity needed: 2x What it does: Large dinosaur bone Where to get it: Defeat T-Rexaur [mug at low-levels] Encounter Monster: Balamb- Accauld Plains (forests), Island closest to Hell/ Balamb Garden- Training Center Card Mod: 1x Armadodo's Card -> 1x Dino Bone 2x T-Rexaur's Card -> 1x Dino Bone 1x Sacred's Card -> 100x Dino Bones Refine: n/a ------------------------------------------------------------------------ Name: Moon Stone Quantity needed: 1x What it does: Holy moon stone with monsters living inside Where to get it: Mug Torama / Mug Elnoyle. Encounter Monster: Both - Esthar City Torama - Great Plains of Esthar/ Deep Sea Deposit Card Mod: n/a Refine: n/a ------------------------------------------------------------------------ Name: Star Fragment Quantity needed: 2x What it does: GF learns SumMag +20% Ability Where to get it: Mug Iron Giant/ Defeat high levels T-Rexaurs Encounter Monster: Iron Giant - Deep Sea Deposit/Lunatic Pandora/ Esthar City. T-Rexaur - Balamb Garden- Training Center/ Balamb- Accauld Plains/ Island closest to Hell Card Mod: 3x Iron Giant -> 1x Star Fragment Refine: n/a ------------------------------------------------------------------------ Name: Screws Quantity needed: 18x What it does: Use to remodel weapons Where to get it: Mug or defeat Geezard / Defeat GIM-47N Encounter Monster: Geezard - Galbadia- Montersou Plateau/ Dollet- Hasberry Plains/ Great Plains of Galbadia/ Timber- Vaulny Canyon. Card Mod: 1x Geezard's Card -> 5x Screws Refine: n/a ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ======================================================================== Irvine Kinneas' Limit Breaks ======================================================================== It looks kinda strange for me.. I myself don't think you can get new Limit Breaks just get his ammo. You must also tune up his weapon in order get the new Limit Breaks. His ammo is really easy to get compared to other characters. His attacks are superbly strong. But they also carries a couple of good elementals. In order to use his Limit Breaks, you must get Ammo. To get stronger or better Ammo, you must have GF Ifrit's Ammo-RF to order. Pulse Ammo are the strongest ammo. _________ _________ __________________ _____________________ |Attack |>| | Shot | | Num | | Num | |Magic | |_________| | Normal Ammo 100 | | Demolition Ammo 100 | |GF | | Shotgun Ammo 100 | | Fast Ammo 100 | |Draw | | Dark Ammo 100 | | AP Ammo 100 | |_________| | Fire Ammo 100 | | Pulse Ammo 100 | |__________________| |_____________________| ___________ | Dark Ammo | | 100 | The Limit Screen will appear as shown on left. You will | _______ | see a blue ATB [represented by the rectangle]. You can | |_______| | only shoot within that interval. You will stop the |___________| Limit Break when the following happens: 1) Used up all ammo 2) Press Triangle 3) Timer bar runs out. ------------------------------------------------------------------------ Name: Normal Ammo What it does?: Normal Ammo Area Effect: Single Comments: Irvine's basic attacking ammo. You can get this from all Item Shops, won during combat. The ammo is quite cheap and do a hefty 2000+ damage when Irvine's strength is 255 Learnt: Normal Shot, Variant ------------------------------------------------------------------------ Name: Shotgun Ammo What it does?: Ammo that attacks all opponents Area Effect: All Comments: Shotgun Ammo is pretty useful, compared to Normal Ammo. It is only a bit more expensive, yet it does damage to all enemies. Learnt: Scattered Shot, Variant ------------------------------------------------------------------------ Name: Dark Ammo What it does: Ammo with status changing effect. Area Effect: Single Comments: Another great ammo that causes a series of status ailments [namely Poison, Darkness, Silence] which is the same as to Pain. But it is still consider as a great ammo. Learnt: Dark Shot, Ulysses ------------------------------------------------------------------------ Name: Fire Ammo What it does: Ammo with Fire element Area Effect: All Comments: This ammo works fine especially monsters that you could find in Trabia Continent. It does damage to all enemies and carries a Fire element. Learnt: Fire Shot, Ulysses ------------------------------------------------------------------------ Name: Demolition Ammo What it does: Ammo 3 times more powerful than Normal Ammo Area Effect: Single Comments: A great ammo as you can does a whooping 6000+ damage with this ammo, plus this ammo can be brought from a shop, once you accquired GF Tonberry's Familiar. Learnt: Canister Shot, Bismarck ------------------------------------------------------------------------ Name: Fast Ammo What it does: Ammo for rapid fire Area Effect: Single Comments: This ammo has extremely fast shooting fire, fancy turning Irvine's shotgun in a machine gun. This ammo is quite easy to get, but it runs out easily. So remember to stock them up, once you got the chance. Learnt: Quick Shot, Bismarck. ------------------------------------------------------------------------ Name: AP Ammo What it does: Armor-piercing ammo Area Effect: Single Comments: The second best ammo after Pulse Ammo, rather easy to get and only through GF Ifrit's Ammo-RF. AP stands for "Armor Piercing" and it can does 9999 HP damage when Irvine has 255 Strength stats. It has a sensible recharge rate. Learnt: Armor Shot, Exetor ------------------------------------------------------------------------ Name: Pulse Ammo What it does: Ammo that contains powerful energy Area Effect: Single Comments: Does 9999 HP damage regardless of Irvine's strength stats and enemy's defense. This ammo is extremely dangerous and it is also very hard to get. Only rare items such as Power Generator, Energy Crystal, etc allows you to get this. Learnt: Hyper Shot, Exetor ------------------------------------------------------------------------ _____ / 3.7 \_________________________________________________________________ ------------------------------------------------------------------------ Dream Party: Laguna Loire, Ward Zaback and Kiros Seagul ------------------------------------------------------------------------ During the game, you will definately required to switch party. You will be able to use Laguna, Kiros and Ward for combat. They also have Limit Breaks [unlike Young Cloud and Sephiroth in FF7]. They don't need to learn Limit Breaks, as they have only 1 Limit Break. ______ / 3.7a \________________________________________________________________ ------------------------------------------------------------------------ Laguna Loire ffviii_030 ------------------------------------------------------------------------ Age: 27 Sex: Male Height: 5'11" [181 cm] Birthdate: January 3rd Blood Type: B Weapon: Machine Gun Limit Break: Desparado Initial Weapon: Machine Gun Occupation: Soldier --> Jounralist --> President of Esthar Description: A hot-blooded man who fights with a pen instead a sword. Kind out of compassion for humanity, he's a man full of courage who helps the faint-hearted and crushes the arrogant. A journalist of military origins, he swapped his sword for a pen and fights boldly against the evils of the world. ------------------------------------------------------------------------ L i m i t B r e a k ------------------------------------------------------------------------ Name: Desperado What it does?: Laguna will use a grenade and throw it to the crowd of enemy. Next Laguna jump and hang on a rope and swinging around with it and does rapid fire with his machine gun. Does approximately 4x the damage of his normal attacks. However, the damage was limited to 9999 HP. Area Effect: All ------------------------------------------------------------------------ ______ / 3.7b \________________________________________________________________ ------------------------------------------------------------------------ Ward Zaback ffviii_031 ------------------------------------------------------------------------ Age: 25 Sex: Male Height: 217 cm Birthdate: February 25th Blood Type: A Weapon: Harpoon Limit Break: Massive Anchor Initial Weapon: Harpoon Occupation: Soldier --> Janitor --> Minister of Esthar Description: Ex-Galbadian soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's Dream Sequences. Don't look down on him, as he looks huge and scary. He has work as a janitor in the D-District Prison.. (funny guy huh?) ------------------------------------------------------------------------ L i m i t B r e a k ------------------------------------------------------------------------ Name: Massive Anchor What it does?: Ward throw his harpoon into mid and next he leaps to mid-air following by his attack. And lands along with his harpoon at all enemies for massive damage. Area Effect: All ------------------------------------------------------------------------ ______ / 3.7c \________________________________________________________________ ------------------------------------------------------------------------ Kiros Seagul ffviii_032 ------------------------------------------------------------------------ Age: 23 Sex: Male Height: 191 cm Birthdate: July 6th Blood Type: O Weapons: Daggers Limit Break: Blood Pain Initial Weapon: Katal Occupation: Soldier --> Minister of Esthar Description: Ex-Galbadian soldier. He is one of Laguna's best pals. You can only use him in battles during Laguna's dream sequence. He is rather a helpful lad in Laguna's friend. He is considered as Laguna's most concerning friend where he consults Laguna for his failure in love with a pianoist called Julia Heartilly. ------------------------------------------------------------------------ L i m i t B r e a k ------------------------------------------------------------------------ Name: Blood Pain What it does?: Similiar to Yuffie's BloodFest of FF7. Kiros just rushes forward with a series of quick slashes which are embedded with red light and does damage to one enemy. Area Effect: Single ------------------------------------------------------------------------ _____ / 3.8 \_________________________________________________________________ ------------------------------------------------------------------------ Temporary Members: Seifer and Edea ------------------------------------------------------------------------ There are also certain members that would joing your party temporarily. There are two characters and here is their "service time": ------------------------------------------------------------------------ Seifer Almasy Disc 1, Dollet Dukedom Mission, while removing Galbadia threat from the town. Unable to use him after defeat sub-boss, Anacondour. ------------------------------------------------------------------------ Edea Kramer Disc 3, After Rinoa has met with a mishap, recruitable through your journey to Esthar. She leaves your party after gotten Ragnarok [or during your visit to Lunar Base at outer space to be more exact, but she will be still avaliable at the Switch screen] ------------------------------------------------------------------------ ______ / 3.8a \________________________________________________________________ ------------------------------------------------------------------------ Seifer Almasy ffviii_033 ------------------------------------------------------------------------ Age: 18 Sex: Male Height: 6'1" (188 cm) Birthdate: December 22nd Blood Type: A Weapon: Gunblade Limit Break: Cross Sword >> No Mercy Initial Weapon: Hyperion Occupation: Balamb Cadet -> Sorceress' Knight Description: A troublemaker who views Squall as his rival. A SeeD cadet who is treated as a problem child because he lacks composure and the ability to follow orders, even though he has the disposition to excel. On the other hand, he appreciates Squall's abilities highly and adamantly considers him a rival. ------------------------------------------------------------------------ L i m i t B r e a k ----------------------------------------------------------------------- Name: No Mercy What it does: Seifer held his gunblade 45 degrees down and generates an energy blade. Next he just turn his gunblade and the energy ball attacks all enemies. Has a hidden R1 trigger function Area Effect: All ----------------------------------------------------------------------- As you advance later in the game, you will see him using his new Limit Breaks. ______ / 3.8b \________________________________________________________________ ------------------------------------------------------------------------ Edea Kramer ffviii_034 ------------------------------------------------------------------------ Edea, wife of Cid Kramer is the sorceress of the game. She possesses the great power of magic and is consider the best user when comes to magic. She is rather mysterious and secretive. As if she is final boss, you will find out soon..... Limit Break: Ice Strike Weapon: Magic. Occupation: Sorceress -> Matron ------------------------------------------------------------------------ L i m i t B r e a k ----------------------------------------------------------------------- Name: Ice Strike What it does?: Remember what she do to Squall at the end of Disc 1? That's her Limit Breaks. Edea summons a set of icicles and throw them to the sky and they all come rushing down to one enemy. Carries an Ice element. Area Effect: Single ----------------------------------------------------------------------- _____ / 3.9 \________________________________________________________________ ----------------------------------------------------------------------- Ingredient List Chart ffviii_035 ----------------------------------------------------------------------- Here you will find a list of ingredients [including method on how to get them], where to locate the monsters, etc. I only include those monster which possesses those ingredient more frequently. ______________________________________________________________________ | Item Name | How and where to whom to get it | |________________|_____________________________________________________| | Screw | Steal or defeat Geezard at Galbadia Continent, it | | | rather easy to find it. Dollet- Hasberry Plains | | | [grasslands]. It is an ugly monster with a grey | | | belly. | |________________|_____________________________________________________| | Steel Pipe | Stealing from the Wendigo [the yellow-green gorilla]| | | forests found in Dollet- Hasberry Plains or the | | | Great Plains of Galbadia. [dark red desert] | |________________|_____________________________________________________| | Dragon Skin | Defeat or steal Anacondaur [remember the Dollet's | | | sub BOSS? It is found in forests of Timber- Vaunly | | | Canyon and it is rather rare. | | | Defeat Blue Dragon at Island closest to Hell or | | | near mountains of Winter Island. (rare) | |________________|_____________________________________________________| | Adamantine | Win it from those Adamantoises at the shores of Long| | | Horn Island found in the upper continent of Galbadia| | | Adamantine can only be gotten if you defeat both of | | | without stealing from one of them. | |________________|_____________________________________________________| | Inferno Fang | Defeat/Steal Ruby Dragon and Hexadragon | | | at Island Closest to Hell or at Esthar- Nortes | | | Mountains [Ruby Dragon], Esthar- Grandidi Forests [ | | | Hexdragon]. | |________________|_____________________________________________________| | Life Ring | Defeat/Steal from Mesmerize at Trabia- Bika | | | Snowfields. Defeat/Steal Turtapod at Esthar- City | | | after gotten Ragnarok | |________________|_____________________________________________________| | Energy Crystal | Defeat Ruby Dragon, Behemoth, Elnoyle at level 100 | | | Ruby Dragon at Lenown Plains, Island Closest to Hell| | | Behemoth at Esthar and Elnoyle inside Esthar near | | | the save point towards the location where the | | | Ragnarok lands low encounter rate also at Deep Sea | | | Deposit the last stairs area before fighting the | | | Ultima Weapon. | |________________|_____________________________________________________| | Ochu Tentacle | Defeat/steal from the Ochu forest near Timber and | | | Island closest to Heaven near Esthar's Grandidi | | | Forest. | |________________|_____________________________________________________| | Windmill | Defeat/steal from Thrustaevis at Galbadia | | | Defeat/Steal from Abyss Worm found in Dingo Desert | | | of Galbadia. | |________________|_____________________________________________________| | Shear Feather | Same as above. Defeat/steal from Death Claw found | | | at Lenown Plains and Grandidi Forest | |________________|_____________________________________________________| | Fury Fragment | Defeat/Steal from Armadodo or Blue Dragon. | | | Defeat Ruby & Blue Dragon at Island Closest to Hell | | | Armadodo can be encountered at Tomb of the Unknown | | | King. | |________________|_____________________________________________________| | Red Fang | Defeat/Steal from Ruby Dragon and Hexadragon | | | found at the Island closest to Hell. | |________________|_____________________________________________________| | Dino Bone | You can get this by defeating the T-Rexaur, found at| | | the Training Center of Balamb Garden or the forests | | | of Balamb- Accauld Plains. | |________________|_____________________________________________________| | Spider Web | Defeat/steal from Caterchipillar found in Balamb- | | | Accauld Plains. | |________________|_____________________________________________________| | Cockatrice | You can get this by defeating the Cockatrice | | Pinion | found at Esthar- Nortes Mountains/Sollet Mts and | | | forests of Galbadia's Montersou Plateau. | |________________|_____________________________________________________| | Dynamo Stone | Defeat/Steal from Blitz at Centra- Lenown Plains, | | | desert that is surrounding Edea's House. | |________________|_____________________________________________________| | Steel Orb | Defeat the GIM47N [yellow robot] at Fisherman | | | Horizon during Galbadia Attack or D-District Prison | | | Defeat Wendigo which is found at Hasberry Plains of | | | Dollet and deserts of the Great Plains of Galbadia. | |________________|_____________________________________________________| | Moon Stone | Steal from Elnoyle or Torama found in Esthar City | | | after you have gotten Ragnarok. | |________________|_____________________________________________________| | Sharp Spike | Defeat/steal from the Grand Mantis at Lenown Plains | | | of Centra Continent. | |________________|_____________________________________________________| | Saw Blade | Defeat/steal from the Belhelmel found in th deserts | | | Galbadia's Montersou Plateau. | |________________|_____________________________________________________| | Curse Spike | Defeat/steal from the Tri-Face at Deep Sea Deposit | | | and Island Closest to Heaven, Defeat Imp at Esthar | | | or Deep Sea Deposit, Defeat Forbidden at Centra | | | Ruins or Esthar- Grandidi Forest, Nortes Mountains | |________________|_____________________________________________________| | Pulse Ammo | Use Ifrit Ammo-RF and change 1x Energy Crystal to | | | 10x Pulse Ammo. Refer to Ammo-RF for more details. | |________________|_____________________________________________________| | Fish Fin | Defeat/steal against Fastitocalon, anywhere at the | | | shorelines. You can also defeat Fastitocalons found | | | Galbadia- Dingo Desert. | |________________|_____________________________________________________| | Force Armlet | Buy this at Esthar Pet Shop with Tonberry's Familiar| | | ability learnt. You can also get this by defeating | | | Malboro found at Island Closest to Hell/Heaven | |________________|_____________________________________________________| | Regen Ring | Defeat Vysage and its group at Winhill Bluffs | | | Defeat/steal against Torama or Turtapod at Esthar | | | City or Great Plains of Esthar after gotten Ragnarok| |________________|_____________________________________________________| | Chef's Knife | Defeat/Steal against Tonberry at Centra Ruins | |________________|_____________________________________________________| | Star Fragment | Defeat/Steal against Iron Giants at Deep Sea Deposit| | | Found them at Esthar City after you have defeated | | | Ultima Weapon. | | | Defeat Tri-face at Island Closest to Heaven | | | Defeat Ruby or Blue Dragon in Island Closest to Hell| |________________|_____________________________________________________| | Bomb Fragment | Defeat/steal from Bomb found in the Fire Cavern | |________________|_____________________________________________________| | Betrayal Sword | Defeat/steal against Forbidden in Centra Ruins | | | Esthar- Nortes Mountains / Sollet Mountains | |________________|_____________________________________________________| | Mesmerize Blade| Defeat/Steal Mesmerize found in Trabia- Bika | | | Snowfields or Great Plains of Esthar [before space | | | incident.] | |________________|_____________________________________________________| | Malboro | Defeat/Steal Malboro found in the Island closest | | Tentacle | to Hell/Heaven or Esthar's Grandidi Forest. | |________________|_____________________________________________________| | Dragon Fin | Defeat/steal from Grendel found in the hilltops of | | | Winhill Bluffs or the Island Closest to Hell. | |________________|_____________________________________________________| | Turtle Shell | Steal from the Adamantoise found at Long Horn Island| | | Steal at Armadodo at Centra Ruins and Tomb of the | | | Unknown King | |________________|_____________________________________________________| | Dragon Fang | Defeat the Blue Dragon found near the mountains of | | | Winter Island and Island closest to Hell | |________________|_____________________________________________________| If you think that you still have trouble in getting them, don't use the chart and look in the character's weapon list. And please! No more e-mails regarding Lion Heart. ______ / 3.10 \________________________________________________________________ ------------------------------------------------------------------------ The Battle Meter ffviii_036 ------------------------------------------------------------------------ * View through Information under Tutorial Menu. This is not an item! It is a record book that records everything about your combat, like the number of monsters that the character kills, how many times your characters have been KO, etc. The Battle Meter can be gotten Cid Kramer at the Headmaster Office at the 3F of Balamb Garden when Squall becomes an official SeeD mercenary. You need to talk to Cid in order to get this. This is only obtainable in Disc 1. In Disc 2, you are need to defeat the Battle Master in 10F of D-District Prison [through a card game] to enchance it. The last enhancement can only be gotten by defeating CC Group Magician Joker at the Balamb-Training Center [through a card game] in Disc 2 too. Here is a summary of the upgrades: ------------------------------------------------------------------------ Cid given Battle Meter Upgrade Battle Meter Upgrade Battle Meter at Desert Prison at Balamb, CC Joker _____________________________________________________________ | Battle Report | Character Report | GF Report | |_________________|_____________________|_____________________| | | | | | Walked 2109039 | Squall | Quezacotl | | | Total Killed 213 | Total Killed 176 | | Battles 1490 | KO'd 0 | KO'd 0 | | | | | | Won 1486 | Zell | Shiva | | | Total Killed 189 | Total Killed 110 | | Escape 4 | KO'd 0 | KO'd 0 | |_________________|_____________________|_____________________| ------------------------------------------------------------------------ What is a Battle Report? Typically, it is a summary of your entire party. Like number of steps that your party have walked, how many battles you have encounter, how many battles won, and lastly how many battles you have escaped. Also includes information about cities of the world. What is a Character Report? It's a summary report about your character ranging from Squall to Selphie which includes the total number of monsters killed and how many times the character has KO'd. Also include fact files about Seifer and Edea. Also give you important information regarding Limit Breaks, the 4 basic command, how to control your members and learning their Limit Breaks. Also includes profiles of Dr. Odine, Dobe, etc. What is a GF Report? GF Report is pretty similiar compared to the Character Report, except it reports only about GF like the number of monsters killed also including the number of times, the GF KO'd. It also includes a detailed besitary regarding Abilities and list of menu refinements [which I have gotten from and jointed down under Abilities section.] That's all about the battle meter. Crucial for those whom are new in the game. _____ / 4.0 \_________________________________________________________________ ======================================================================== The Card Game ffviii_037 ======================================================================== About Triple Triad and the Cards Cards are really popular in FF8. You can battle against players in cities and towns. They are scattered all over the world. The card game was created by a man named Orlan and the game rules are made by him. In order to play the card game, you must have at least 5 cards. Of course, there may be a question that you would like to ask me: why play the card game? It is extremely important for those who do have a Pocketstation. Remember that cards are the easiest methods to get rare items. To begin... You need to get at least 5 cards in order to start an adventure of Triple Triad. You can get 7 cards from the Card Spade at the elevator junction of 2F of Balamb Garden in Disc 1. Just press Square instead of X to start a card game. ------------------------------------------------------------------------ Frequently Asked Questions regarding Cards ------------------------------------------------------------------------ Here are the frequently asked questions about cards. There are a total of 3 questions ------------------------------------------------------------------------ Q1: How does card game look like? ------------------------------------------------------------------------ A: The objective of the card game is to get as many cards as possible to your side. Each player is only allowed to use 5 cards for one match of Triple. The card game is being played on the 3x3 board. To beat the opponent's card, your card's attributes must be stronger than your opponent's. The primary objective is to use the attributes of the card to defeat a defending cards. Cards can't change side if they are on the defensive side. The reading of the attributes is based on the direction where the opponent's defending card was placed. If it is placed at the north, then the north attribute of the card will be taken into account. The cards consists of four numbers arranged in diamond shape. The attributes varies from 1 to A. Each card consists of a character in the game, monsters and even the BOSS. BTW, not forgetting the GFs. GFs and Characters cards are considered rare cards as you can only get 1 before you reached Disc 4. As for methods on getting them, refer to sections below. As you advance in the game, you will get to see advance rules such as Same, Plus, Same Wall, etc. All the card rules and trade rules will be discussed in detail in the next few sections. ------------------------------------------------------------------------ Q2: How do I remove the Random Rule? ------------------------------------------------------------------------ A: For those whom are new to the game, take some time to read about the Card Game under the Tutorial Menu. Remember just as what the Card Queen says, your action affects the region rules. So play card games in cities you fancy and does not possess the rule that you want. Balamb area is perhaps the most favourite area as it has only few rules. Just keep on the playing and once the rule is no longer in use for a long time, it will be removed. But I myself like the Random rule, save me troubles for selecting cards. It is a matter of convience ^_^;. Another method is by paying cash to the Card Queen. She will remove the card rules for regions with a lot of rules and add card rules for regions with few rules. But you can't change her decision as you wanted. ------------------------------------------------------------------------ Q3: What happened when you have gotten all cards? ------------------------------------------------------------------------ There is nothing much to say... Just a yellow star being marked next to the card menu and marksthat you have completed the card game. ------------------------------------------------------------------------ Well, if certain questions becoming more frequently asked, I may added them here. _____ / 4.1 \_________________________________________________________________ ------------------------------------------------------------------------ Getting Cards ffviii_038 ------------------------------------------------------------------------ You must have at least 5 cards to play a card game. There are no limit [if you can reach 8020 cards...] that you can keep. You can collect at least 100 cards for each gene [or type]. There are certain cards that are rare to find. But they really worth it as they could complete your card collection and the same time, nab you great times through Quezacotl's Card-Mod RF. You can get cards through the following methods: 1) Find them or trade for them during your journey. [quite rare] 2) Defeat other card players. [most commonly used] 3) Use the Card Comand. You can get BOSS Cards too. [quite common] 4) Through quests, especially for rare cards [not quite common] _____ / 4.2 \_________________________________________________________________ ------------------------------------------------------------------------ Basics of Triple Triad ffviii_039 ------------------------------------------------------------------------ As you start to play a Card Game, you will have a prompt of whether to play the game. Just choose YES and you will see the list of rules and in addition the game rules and trade rules. You can choose either "Yes" to continue or "No" to decline. The former areas such as Balamb, Dollet and Deling will have few rules unlike rules such as Lunar and Esthar which is rather tedious. So the best way, is to practice. "Practice makes Perfect!" The early card rules are very simple. The objective to win the card game is have more cards turned blue than your opponent. There are many trade rules and card rules, which I will be explaining later. Is there a condition to start a card game? Yes! You must at least accquired five cards. If you got more than five cards, you will be allowed to choose your own cards or the Random rule is applied in that region, the computer will does it for you. A yellow pyramid, which is actually a dice for the game which determines whom will go first. Next you will be allowed to select your own cards [if Random rule is not avaliable] and should get a screen like this: _________________________ | Name NUM | | Geezard 1 | You just need to select the card that you | Funguar 1 | wished to use and you are needed to pick | Bite Bug 1 | 5 cards. Just select them, and you will | Gesper 1 | find them place in your column. To unselect | Fastitocalon-F 1 | a card, press Triangle. Okay, let's proceed | Gayla 1 | to the ASCII art of Triple Triad's Board. | | ------------------------------------------------------------------------ Opponent's Cards Triple Triad Board Player's Cards ______ _______________________ ______ #1 | | | | | | | | #1 | | | | | | | | |======| | 1 | 2 | 3 | |======| #2 | | | | | | | | #2 | | |_______|_______|_______| | | |======| | | | | |======| #3 | | | | | | | | #3 | | | 4 | 5 | 6 | | | |======| | | | | |======| #4 | | |_______|_______|_______| | | #4 | | | | | | | | |======| | | | | |======| #5 | | | 7 | 8 | 9 | | | #5 | | | | | | | | |______| |_______|_______|_______| |______| __ ____________________ __ |__ | Card Name Showed | |__ __| |____________________| __| ------------------------------------------------------------------------ What the abbreviations means? Player's Card - Refer to the cards you could control to play the game. Remember that you can't take cards that are in your card inventory. Opponent's Card - The five cards used by your opponent to challenge you. Same applies to the opponent, as he/she also can't take cards that are in his/her inventory. I would assumed that each opponent has infinite number of cards. #1-#5 - The number of cards found in each players deck. You are allowed to use one card during each time. The game ends when the nine spots of the board are being occupied by the cards. 5 - Number of cards, that the player currently controlled. This feature has another function and it is actually the SCORE in the card game. To win the game, you must get a score of 6 and above. The highest score is 9. Card Name Showed - During the card game, it shows the NAME of the card, that you choose to put in to board. And during special circumstances, they are coloured: Yellow - cards that you have previously owned but lost Blue - cards that you haven't gain Grey - cards that you can't have them as you have gotten 100x. White - cards that you have gotten and below 100 cards. ------------------------------------------------------------------------ Have you ever wonder why this card game is called 'Triple Triad'? Typically, it's a rectangle board marked with 3 x 3 squares (3 rows and 3 columns). Now I have explained the board, it's time to proceed onto the cards. It seems that Elementals have a great deal of importance in the card game too. Some cards carries elemental such as the eight basic elements [ Fire, Ice, Thunder, Water, Wind, Earth, Poison and Holy] Of course, they will be brought into consideration once the Elemental rule is added to the card game. Well, forget about the elements for the time bein., Instead, I will explain the features of a card. ------------------------------------------------------------------------ Explanations about the card itself ------------------------------------------------------------------------ _____________ | _______E | E - Stands for Elemental of the card. I guess | 5 | || you should know by now. The Monsters, BOSS |2 2| || , GFs and Characters are being represented | 5 |Picture || by the cards. | | || Picture - Picture/drawing of the monster, BOSS, GF | |________|| or character. |_____________| 5 2 2 - Think these numbers as the attributes for 5 the cards. The higher the numbers, the more powerful the card will be. ------------------------------------------------------------------------ Now, the Elemental and Picture does not possess a great importance of the card, instead focus on the digits. The higher the digits are, the more powerful the card will be. The highest number in the game is A and lowest number is 1. [A stands for 10] To cover a card, you must attack with the corresponding opposite direction. To attack the south of the card, your card's north attributes must be higher than the attributes of the opponent's south attributes. North The attributes are arranged in this order, right? West East To attack the card, you must focus on the cards South attributes. Now I will explain the rule: ------------------------------------------------------------------------ Tutorial #1: Turning a Card from opponent to your side. ------------------------------------------------------------------------ Before you get too confused, there is a matter that I must clear. You can only change the card to your side, while its your turn to place a card on the board. Don't worry if your number is smaller than the card, it will remain unchanged, as it isn't the opponent's turn to attack your card. So I hoped you get it: "CARDS CAN ONLY BE CHANGED UPON ATTACKING!" Explaination A B Well, if you have problems with this, ____________________________ you will be in deep shit for the entire | ____ | ____ | card game. Let's says A is the card of | 5 | | | 5 | | | your opponent. You need to place a card |2 [2] | p | |{3} A | p | | on the right of it, to change it to | 5 |____| | 8 |____| | your side. Therefore you must be | | | focused on the east attributes (marked |_____________|______________| with a []). To change that card, your card's attributes must be higher than 2, as shown on the left. Therefore as long the west attributes of your card (marked with a {}) is higher than 2, you can turn the card over. Hint: If you don't understand what the above diagram is trying to say, don't read down. The above information must be fully understood. _____ / 4.3 \_________________________________________________________________ ------------------------------------------------------------------------ The Card Rules ------------------------------------------------------------------------ As every game has a rule, I will try to explains the rules. Squaresoft had tried to make the card game for interesting by adding some rules. But I guess some of the rules are just too much... At the beginning of the card game, you will be given a list of rules. Those were be the rules that you need to pay attention to it while playing the game. To review the rules. Press Circle while it is your turn. There are many types of rules and I have divided them into two categories: ------------------------------------------------------------------------ Pre-Game Rules: rules that take effect for the game from the beginning to the end. In-Game Rules : rules that take effect while playing the game, like how you are going to attack, and some special rules. Trade Rules : How the cards are being traded after the card game has ended. ------------------------------------------------------------------------ ______ / 4.3a \________________________________________________________________ ------------------------------------------------------------------------ Pre-Game Rules ffviii_039 ------------------------------------------------------------------------ Pre-Game Rules are rules that take effect for the game from the beginning until the end of the game. ------------------------------------------------------------------------ Name of Rule: OPEN What it does?: The cards will placed on each players' deck with them opened. You can see the player's card, and hence your cards can be seen too. Comments: Nothing much. If the OPEN rule is not added, you will see the opponents' card placed at the deck area with the back cover of the card instead. ------------------------------------------------------------------------ Name of Rule: RANDOM What it does?: The computer will choose your cards randomnly before the came game started. In other words, you will not be allowed to choose your cards. Comments: Pretty damaging when you are weak in using PLUS and SAME rule. But if you are expert in them, you can easily defeat your opponents. In my opinion, I think that weak cards [Level 1 ~5 cards] have good attributes for the PLUS and SAME. ------------------------------------------------------------------------ Name of Rule: ELEMENTAL What it does?: Elemental icons will be placed on the board and the following effect took place: - a non-elemental card placed on any element, the attributes will be decreased by 1 [the picture will be covered with a -1] (refer to Fig 4.1) Figure 4.1: Non-elemental card on an element. ________ __________ | A | | A ____ | After being placed |3 A | normally... |3 A |- 1 || over an element. | 3 | | 3 | || A becomes 9, 3 9 | becomes 2. hence 2 9 <- make the 2 attributes... - a Fire elemental card was placed on Ice element, all the attributes will be decresed by one. (refer to Fig 4.2) Hence, in other words, cards with a different elemental will have the attributes reduced by 1. Figure 4.2: Elemental cards placed on an opposing element __________ __________ | 9 Fire| | 9 _Fire| After being placed |8 6 | normally.. |8 6 | || on an opposite | 2 | | 2 | -1 || element, all 8 | attributes will be 7 5 <- reduced by one 1 - a Fire elemental card placed a Fire, all the attributes will be raised by one! Hence, meaning Elements will give cards with same elemental a raise of +1. (refer to Fig 4.3) Figure 4.3: Elemental cards placed on same element __________ __________ | 9 Fire| | 9 _Fire| After being placed on |8 6 | normally.. |8 6 | || its corresponding | 2 | | 2 | +1 || element, all A | attributes will be 9 7 <- increased by 1 3 ------------------------------------------------------------------------ ______ / 4.3b \________________________________________________________________ ------------------------------------------------------------------------ In-Game Card Rules ffviii_040 ------------------------------------------------------------------------ In-Game Rules are rules that take its effects while attackng. Take effects as the game start. These rules are deadly as they could cause you to lost a game. Just note that a COMBO is actually a combination of SAME and PLUS. ------------------------------------------------------------------------ Name of Rule: Basic or Default [can't remove this rule] What it does?: Attacking card changes defending card to its side if its attacking attributes are higher than the defending attributes. Comments: If you don't understand this rule, you ought to be shot! Explaination A B Well, if you have problems with this, ____________________________ you will be in deep shit for the entire | ____ | ____ | card game. Let's says A is the card of | 5 | | | 5 | | | your opponent. You need to place a card |2 [2] | p | |{3} A | p | | on the right of it, to change it to | 5 |____| | 8 |____| | your side. Therefore you must be | | | focused on the east attributes (marked |_____________|______________| with a []). To change that card, your card's attributes must be higher than 2, as shown on the left. Therefore as long the west attributes of your card (marked with a {}) is higher than 2, you can turn the card over. ------------------------------------------------------------------------ Name of Rule: SAME What it does?: Changes the card as long as the attributes of the attacking side are the same, applies to three cards involvement. Figure 4.4: Explaining the SAME Rule Abbreviations: * Attacking card XX Spot where the attacking card should be placed. -a Defending card A -b Defending card B [] Attributes to be focused for defending site {} Attributes to be focused for attacking site ________ To excute a same rule, you must have two | 6 -a| opponent's cards on the board. [the cards | 3 2 | must be on the board, before your card | [7] | is being placed. There are a lot of _______ |________|________ combinations besides the one shown on the | {7} | | 1 | left. In the diagram, all cards will be | 5 {3}| XX |[3] 6 | changed to the attacking side as the | 4 | --> | 4 | North attributes {7} and the East |_____*_| |______-b| attributes {3} of attacking card are the same as the south attributes [7] of Defending card A and the west attributes Fig 4.4 [3]of Defending card B. ------------------------------------------------------------------------ Name of Rule: PLUS What it does?: Changes the card as long as the sum of attacking attributes A against defending attributes A is equal to the sum of attacking attributes B against defending attributes B. [mathematics....]. Applies to three cards involvement. Figure 4.5: Explaining the SAME Rule Abbreviations: * Attacking card XX Spot where the attacking card should be placed. -a Defending card A -b Defending card B [] Attributes to be focused for defending site {} Attributes to be focused for attacking site ________ | 1 -a| This one requires a bit more of | 5 5 | thinking compared to the other rules | [4] | Just focus on the bracketed attributes ________|________| _______ as they are involving the rule. Now | 3 | | {5} | look at the North attributes of the | 6 [6] | XX | {3} 4 | attacking card and South attributes of | 3 | <-- | 4 | Defending Card A (adding up: {5}+[4]=9). |______-b| |______*| Now divert attention to the next two combinations: West attributes of Attacking Card and the East attributes of Defending Card (adding up: {3}+[6]=9). Hence PLUS Rule take effect! All cards turn to attacking side. Addition Method: Subtracting Method: {5} + [4] = 9 Defending card sides [6] - [4] = 2 {3} + [6] = 9 Attacking card sides {5} - {3} = 2 ------------------------------------------------------------------------ Why the Subtracting Method is more recommended? ------------------------------------------------------------------------ For the first method, you must look for the other cards to know the sum. This can results to confusion for the game. Whereas for the second method [subtraction method], you just need to subtract the larger number - smaller number and compared with the difference of affected attributes [in this case, the south attributes (dA) and the east attributes (dB) of the defending cards. ------------------------------------------------------------------------ Name of Rule: SAME WALL What it does: Changes the cards as long as the attributes are the same. E.g. three card with 3s as its north attributes placed on the squares 1, 2 and 3. Cards with "As" in the north will turn any cards to their side. Figure 4.6: Explaining SAME WALL Opponent's Cards Player's Cards _______ _______________________ _______ | | | | | | | | | [3] | | {3} | | {3} | | [3] | C1 |[6] 7 | |{6} 7 | 2 | 5 {5}| | 7 [5]| P1 | 3 | | 3 | | 5 | | [2] | |_______| |_______|_______|_______| |_______| | | | | | | | | | 7 | | | | | | [3] | P2 C2 | 1 2 | | 4 | 5 | 6 | |[6] 7 | | [2] | | | | | | 3 | |_______| |_______|_______|_______| |_______| | | | | | | | | | 3 | | 2 | | 9 | | 7 | | 9 6 | |{6} 3 | 8 | 9 {5}| | 4 2 | | A | | {2} | | {2} | | 7 | |_______| |_______|_______|_______| |_______| {#} - are numbers in corners/wall of the Triple Triad, must be same numbers, so to accomplished of forming a wall. [#] - are numbers of the attacker, that must be set to the same side of the board in order to defeat the defending cards. Example taken from above: _______ _______________________ _______ _______ | | | | | | | | | | | [3] | | {3} | | {3} | | [3] | | [A] | C1 |[6] 7 | |{6} 7 | 2 | 5 {5}| | 7 [5]| | 3 [A]| | 3 | | 3 | | 5 | | [2] | | 3 | |_______| |_______|_______|_______| |_______| |_______| P1 Edea's Card Ether C1 or P1 is put into Battle Area 2, both cards that are already in the Battle Area, will changes color or being defeated by defeated by the attacking C1 or P1, as the top area will be comprises of 3 in as the north attributes hence forming a "wall". If Edea's card or any card that it upper north number is "A" and that card is put into Square No. 2, all cards will change as it overwrites every other cards, no matter how high its blocking side even 'A'. ------------------------------------------------------------------------ Name of Rule: SAME/SAME PLUS What it does?: This rule is a combination of SAME and PLUS. The "Combo Rule" this rule is combination of both SAME and PLUS rule. But this time is continuous if effect this rule is powerful it can even defeat powerful cards Figure 4.7: Explaing SAME/SAME PLUS Opponent's Card Player's Card _______ _______________________ _______ | | | | | | | | | (1) | | 2 | | 4 | | 3 | C1 |(6) (2)| A-| 4 9 | 2 | A 4 |-C |(2) (1)| P1 | (1) | | 9 | | 9 | | 4 | |_______| |_______|_______|_______| |_______| | | | | | | | | | 1 | | 8 | | A | | 8 | P2 C2 |(2) (1)| B-| 4 4 | 5 | 8 7 |-D |(8) (4)| | (3) | | A | | 2 | | (3) | |_______| |_______|_______|_______| |_______| | | | | | | 9 | 3 |-E | 7 | 9 5 | 4 5 | | | 2 | 4 | |_______|_______|_______| | F For an example, Let's say if C1 is put into Square 7, all the cards (with a letter on its edge) B, F, E, D and C change into opponent's side. It is a simultaneous event after C1 attacks B & F [PLUS rule, focus on Square 4 and 8]. Now here is the COMBO sequence! F's east attributes "5" is greater than E's west attributes "4" and hence causing it to change color as the opponent. Next E's north attributes "3" is greater than D's south attributes "2", D will also changes its color too. Now for the last SAME, D's north attributes "A" is greater than C's south attributes "9" and the hence the card will also changes like others. This is an excellent card rule as it enables you to combine cards using Combo. ------------------------------------------------------------------------ Name of Rule: SUDDEN DEATH What it doee?: It will causes the game will continue if the game is tie or Draw until one of the player win. Of course, if no SUDDEN DEATH, the game will automatically ends whether it is a DRAW, WIN or LOSE. Note that you will get the cards that you have changed to your side during the previous round. E.g. After first round... ------------------------------------------------------------------------ Opponent's Card | STATUS | Player's Card | STATUS (Initial) | | (Initial) | ------------------------------------------------------------------------ Belhelmel | remains | Minotaur | change side. Chubby Chocobo | change side | Sacred | remains Geezard | remains | Bite Bug | change side Cockatrice | remains | Zell | remains Chicobo | change side | Squall | remains ------------------------------------------------------------------------ Therefore in the next round, the player will controls Sacred, Zell, Squall, Chubby Chocobo and Chicobo cards. Minotaur will be under the opponent's control along with Bite Bug, Belhelmel, Geezard and Cockatrice. ______ / 4.3d \________________________________________________________________ ------------------------------------------------------------------------ Card Game Trade Rules ffviii_041 ------------------------------------------------------------------------ Each time, you played FF8, you will experience different trade rule, based on the people are how subjective in guarding their cards. I have been experiencing a Trade Rule: One, all time... Until, I have started out with the Card Queen's Quest. The Card Queen's action typically affects the trade rule. ONE: Winner will be allowed to select one card from the defeated card player's five cards DIRECT: Remember my explaination on the Sudden Death rule? This rule works like that. The players will get the cards that he/she has changed to his/her side during the card game. Lost cards [cards that changed to the opponent's side] will trade to your opponent. E.g. ------------------------------------------------------------------------ Player's Cards || Opponent's Card -------------------------------||--------------------------------------- Cactuar | Change Side || Angelo | Change Side Jumbo Cactuar | Change Side || Ruby Dragon | Remains Tonberry | Change Side || Blue Dragon | Remains Ifrit | Remains || Hexdragon | remains Thurstaevis | Remains || Creeps | remains -------------------------------||--------------------------------------- Even though you lose.. You will get Ifrit, Thurstaveis and Angelo Whereas the opponent will get Cactuar, Jumbo Cactuar, Tonberry, Hexdragon, Blue Dragon, Hexdragon and Creeps. DIFF: Winner receive defeated cards from the loser according to the Card Score. Card's Score Win lose Choose a card 7 - 3 = 2 Winner could choose 2 cards 6 - 4 = 1 Winner could choose 1 card 9 - 1 = 4 Winner could choose 4 cards 8 - 2 = 3 Winner could choose 3 cards ALL: Winner will receive all cards from the defeated player ------------------------------------------------------------------------ Spreading/ Abolishment Rules ------------------------------------------------------------------------ Abolished Status: The rule will be removed from the region Causes: Rule not familiar with region Rule is not being used too often. Spread Status: The rule will be added to the region Causes: Rule is being used too often. Player want to add it. The third method is by paying the Card Queen to add or remove rules. _____ / 4.4 \_________________________________________________________________ ------------------------------------------------------------------------ Card Game Tips ffviii_042 ------------------------------------------------------------------------ 1. Understand the rules. If not familiar, test it out and practice! Of course, read the Cards Tutorial or the above sections. 2. Choose your card wisely if random rule is not implemented. That's why Random Rule is great sometimes! 3. If the rules that you currently use are unfamiliar to other player that player also can change the rule that you are currently used. 4. Rules also changed according to the number of cards that you currently own. The more cards you have, the rules will become more unfavourable to you for the most of the time. 5. Avoid getting greedy just to defeat another card. Don't try to defeat a card and then lost a card game! Focus on the weak ends of the cards and take note of the additional rules. 6. Try to take advantage of controlling the game. Force the opponent to follow you that you want him to be doing. 7. Avoid exposing the weak side of your card if you don't have the advantage or you don't have another card to recover it. 8. Take advantage of collecting cards early in the game 9. Take control of the hot spots Area 2,4,5,6 & 8 if you are offensive. 10. Take control of each corner. If you are a player that loves to use the Combo Rule 11. Take advantage of Elemental Rule these is pretty helpful Eg. If Square #2 and 4 are being placed by element of Fire and Water. You can put your card at Square 1 for defensive side. as the Elements act as a barrier. 12. If you are winning too much because of the rule that you used that player also can prevent you of using the same rule. 13. Sometimes it needs a little luck to win the game. Therefore, good luck in playing. 14. If you are weak in calculations, have a calculator or use the subtraction method. 15. If you have forgetten the rule, just press Circle to view the rules again. 16. The Card rules remover trick! You can remove any card rules by having a card game with the man at Balamb Dock. You will be able to remove the rule as he will mentions by let's play with Balamb rules along with his hometown rules. _____ / 4.5 \_________________________________________________________________ ------------------------------------------------------------------------ Card List Bestiary ffviii_043 ------------------------------------------------------------------------ Here you will find the list of cards, excluding the methods to gain them. I have listed their attributes and the Card Mod-RF exchange rate. I have also added the elements of the card. Basically, the cards have been categories into four sections: ------------------------------------------------------------------------ M o n s t e r s Page 1 ~ 5 ------------------------------------------------------------------------ Generally, there are the cards of all monsters. However not all monsters are included in the game. They are Raldo, Esthar Soldier, G-Soldier, Flapper, Elite Soldier, GIM-52N and Esthar Soldier [Cyborg]. Pupu's Card is a rare card. Refer to Getting Rare Cards for more information. All monster's card except for PuPu's card can be gotten through defeating other players or Card Command ------------------------------------------------------------------------ B O S S Page 6 ~ 7 ------------------------------------------------------------------------ Cards for all BOSSES found in the game except for Ultimecia and Griever. Cards of BOSS can be gotten by defeating other players and uses the Card command, refer to Monster's FAQ or Monster Bestiary for more information. ------------------------------------------------------------------------ G u a r d i a n F o r c es Page 8 ~ 9 ------------------------------------------------------------------------ Cards of your GFs. Most of them can be gotten through defeating a GF. You may also need to defeat some of best card players found in the game. GF Cards can be gotten through quests such as Chocobo Forests Quest. Refers to Rare Cards List for more information. ------------------------------------------------------------------------ C h a r a c t e r s Page 10 ------------------------------------------------------------------------ Cards of main cast of the game. Including the Dream Party member's card, along Seifer and Ward's Card. These cards are pretty hard to get as they got great attributes. Refer to Rare Cards List for more information ------------------------------------------------------------------------ Okay, let's continued with the card list and of course, it will be quite tiring to type out in full, hence I have made used of abbreviations and symbols: ------------------------------------------------------------------------ Legend ------------------------------------------------------------------------ E - card containing elemental Numbers - card attributes CM - Quezacotl's Card-Mod RF for refine cards into items. : # - number of cards needed ___________________________________________________________ | Card Page 01 | Card Page 02 | |_____________________________|_____________________________| | 1 Card Stat E-none | 7 Card Stat E-none | | 5 4 | 1 1 | | 1 | 3 | | Name: Geezard | Name: Grat | | CM 1 = 5 Screw | CM: 1 = 1 Magic Stone | |_____________________________|_____________________________| | 5 Card Stat E-none | 6 Card Stat E-none | | 3 1 | 3 2 | | 1 | 2 | | Name: Fungaur | Name: Buel | | CM: 1 = 1 M-Stone Piece | CM: 1 = 1 Magic Stone | |_____________________________|_____________________________| | 1 Card Stat E-none | 5 Card Stat E-none | | 5 3 | 4 3 | | 3 | 3 | | Name: Bite Bug | Name: Mesmerize | | CM: 1 = 1 M-Stone Piece | CM :1 = 1 Mesmerize Blade | |_____________________________|_____________________________| | 6 Card Stat E-none | 6 Card Stat E-Ice | | 2 1 | 3 1 | | 1 | 4 | | Name: Red Bat | Name: Glacial Eye | | CM: 1 = 1 Vampire Fang | CM :1 = 1 Arctic Wind | |_____________________________|_____________________________| | 2 Card Stat E-none | 3 Card Stat E-none | | 5 3 | 3 4 | | 1 | 5 | | Name: Blobra | Name: Belhelmel | | CM: 4 = 1 Rune Armlet | CM :1 = 1 Saw Blade | |_____________________________|_____________________________| | 2 Card Stat E-Thunder | 5 Card Stat E-Wind | | 4 1 | 5 3 | | 4 | 2 | | Name: Gayla | Name: Thrustaevis | | CM: 1 = 1 Mystery Fluid | CM :1 = 1 Shear Feather | |_____________________________|_____________________________| | 1 Card Stat E-none | 5 Card Stat E-Poison | | 1 5 | 5 1 | | 4 | 3 | | Name: Gesper | Name: Anacondaur | | CM: 1 = 1 Black Hole | CM :1 = 1 Venom Fang | |_____________________________|_____________________________| | 3 Card Stat E-Earth | 5 Card Stat E-Thunder | | 1 5 | 2 2 | | 2 | 5 | | Name: Fastitocalon-F | Name: Creeps | | CM: 5 = 1 Water Crystal | CM: 1 = 1 Coral Fragment | |_____________________________|_____________________________| | 2 Card Stat E-none | 4 Card Stat E-Thunder | | 1 1 | 2 4 | | 6 | 5 | | Name: Blood Soul | Name: Grendel | | CM: 1 = 1 Zombie Powder | CM:1 = 1 Dragon Fin | |_____________________________|_____________________________| | 4 Card Stat E-none | 3 Card Stat E-none | | 3 2 | 7 2 | | 4 | 1 | | Name: Caterchipillar | Name: Jelleye | | CM: 1 = 1 Spider Web | CM: 1 = 1 Magic Stone | |_____________________________|_____________________________| | 2 Card Stat E-Thunder | 5 Card Stat E-none | | 6 1 | 3 2 | | 2 | 5 | | Name: Cockatrice | Name: Grand Mantis | | CM: 1 = 1 Cockatrice Pinion | CM: 1 = 1 Sharp Spike | |_____________________________|_____________________________| ___________________________________________________________ | Card Page 03 | Card Page 04 | |_____________________________|_____________________________| | 6 Card Stat E-none | 2 Card Stat E-none | | 2 6 | 7 3 | | 3 | 6 | | Name: Forbidden | Name: Turtapod | | CM: 1 = 1 Betrayal Sword | CM: 5 = 1 Healing Mail | |_____________________________|_____________________________| | 6 Card Stat E-Earth | 6 Card Stat E-none | | 6 3 | 5 5 | | 1 | 4 | | Name: Armadodo | Name: Vysage | | CM: 1 = 1 Dino Bone | CM: 1 = 1 Wizard Stone | |_____________________________|_____________________________| | 3 Card Stat E-Poison | 4 Card Stat E-none | | 5 5 | 7 6 | | 5 | 2 | | Name: Tri-Face | Name: T-Rexaur | | CM: 1 = 1 Curse Spike | CM: 2 = 1 Dino Bone | |_____________________________|_____________________________| | 7 Card Stat E-Earth | 2 Card Stat E-Fire | | 3 5 | 3 7 | | 1 | 6 | | Name: Fastitocalon | Name: Bomb | | CM: 1 = 1 Water Crystal | CM: 1 = 1 Bomb Fragment | |_____________________________|_____________________________| | 7 Card Stat E-Ice | 1 Card Stat E-Thunder | | 3 1 | 7 6 | | 5 | 4 | | Name: Snow Lion | Name: Blitz | | CM: 1 = 1 North Wind | CM: 1 = 1 Dynamo Stone | |_____________________________|_____________________________| | 5 Card Stat E-none | 7 Card Stat E-none | | 3 6 | 6 3 | | 3 | 1 | | Name: Ochu | Name: Wendigo | | CM: 1 = 1 Ochu Tentacle | CM: 1 = 1 Steel Orb | |_____________________________|_____________________________| | 5 Card Stat E-Fire | 7 Card Stat E-none | | 4 6 | 4 4 | | 2 | 4 | | Name: SAM08G | Name: Torama | | CM: 1 = 1 Running Fire | CM :5 = 1 Life Ring | |_____________________________|_____________________________| | 4 Card Stat E-Fire | 3 Card Stat E-none | | 2 4 | 6 7 | | 7 | 3 | | Name: Death Claw | Name: Imp | | CM: 1 = 1 Sharp Spike | CM: 1 = 1 Wizard Stone | |_____________________________|_____________________________| | 6 Card Stat E-none | 6 Card Stat E-Poison | | 3 2 | 3 2 | | 6 | 7 | | Name: Cactuar | Name: Blue Dragon | | CM: 1 = 1 Cactus Thorn | CM: 1 = 1 Fury Fragment | |_____________________________|_____________________________| | 3 Card Stat E-none | 4 Card Stat E-Earth | | 4 6 | 6 5 | | 4 | 6 | | Name: Tonberry | Name: Adamantoise | | CM: 1 = 1 Chef's Knife | CM: 3 = 1 Turtle Shell | |_____________________________|_____________________________| | 7 Card Stat E-Earth | 7 Card Stat E-Fire | | 5 2 | 3 5 | | 3 | 4 | | Name: Abyss Worm | Name: Hexadragon | | CM: 1 = 1 Windmill | CM: 3 = 1 Red Fang | |_____________________________|_____________________________| ___________________________________________________________ | CARD PAGE 05 | CARD PAGE 06 | |_____________________________|_____________________________| | 6 Card Stat E-none | 2 Card Stat E-none | | 5 5 | 4 8 | | 6 | 8 | | Name: Iron Giant | Name: Fujin & Raijin | | CM: 3 = 1 Star Fragment | CM: 1 = 1 X-Potion | |_____________________________|_____________________________| | 3 Card Stat E-none | 7 Card Stat E-Wind | | 7 6 | 4 8 | | 5 | 3 | | Name: Behemoth | Name: Elvoret | | CM: 10 = 1 Barrier | CM: 1 = 10 Death Stones | |_____________________________|_____________________________| | 7 Card Stat E-Water | 4 Card Stat E-none | | 3 6 | 3 8 | | 5 | 7 | | Name: Chimera | Name: X-ATM092 | | CM: 10 = 1 Regen Ring | CM: 2 = 1 Turtle Shell | |_____________________________|_____________________________| | 3 Card Stat E-none | 7 Card Stat E-none | | 1 A | 5 2 | | 2 | 8 | | Name: PuPu | Name: Granaldo | | CM: 1 = 1 Hungry Cookpot | CM: 1 = 1 G-Returner | |_____________________________|_____________________________| | 6 Card Stat E-none | 1 Card Stat E-Poison | | 7 2 | 3 8 | | 6 | 8 | | Name: Elastoid | Name: Gerogero | | CM: 1 = 1 Steel Pipe | CM: 10 = 1 Circlet | |_____________________________|_____________________________| | 5 Card Stat E-none | 8 Card Stat E-none | | 4 5 | 2 2 | | 7 | 8 | | Name: GIM47N | Name: Iguion | | CM: 1 = 10 Fast Ammo | CM: 1 = 1 Cockatrice Pinion | |_____________________________|_____________________________| | 7 Card Stat E-Poison | 6 Card Stat E-none | | 2 7 | 5 8 | | 4 | 4 | | Name: Malboro | Name: Abadon | | CM: 4 = 1 Malboro Tentacle | CM: 1 = 30 Dark Ammo | |_____________________________|_____________________________| | 7 Card Stat E-Fire | 4 Card Stat E-none | | 4 2 | 6 8 | | 7 | 5 | | Name: Ruby Dragon | Name: Trauma | | CM: 10 = 1 Inferno Fang | CM: 1 = 30 Demolition Ammo | |_____________________________|_____________________________| | 5 Card Stat E-none | 1 Card Stat E-none | | 6 3 | 8 8 | | 7 | 4 | | Name: Elnoyle | Name: Oilboyle | | CM: 10 = 1 Energy Crystal | CM: 1 = 30 Fire Ammo | |_____________________________|_____________________________| | 4 Card Stat E-none | 6 Card Stat E-none | | 4 6 | 4 5 | | 7 | 8 | | Name: Tonberry King | Name: Shumi Tribe | | CM: 1 = 1 Chef's Knife | CM: 5 = 1 Gambler Spirit | |_____________________________|_____________________________| | 6 Card Stat E-none | 7 Card Stat E-none | | 7 6 | 1 5 | | 2 | 8 | | Name: Wedge & Biggs | Name: Krysta | | CM: 1 = 1 X-Potion | CM: 1 = 10 Holy Stone | |_____________________________|_____________________________| ___________________________________________________________ | CARD PAGE 07 | CARD PAGE 08 | |_____________________________|_____________________________| | 8 Card Stat E-none | 4 Card Stat E-none | | 8 4 | 9 4 | | 4 | 8 | | Name: Propagator | Name: Chubby Chocobo | | CM: 1 = 1 G-Mega-Potion | CM: 1 = 100 LuvLuv G | |_____________________________|_____________________________| | 8 Card Stat E-none | 9 Card Stat E-none | | 4 8 | 3 6 | | 4 | 7 | | Name: Jumbo Cactuar E-none | Name: Angelo | | CM: 1 = 1 Cactus Thorn | CM: 1 = 100 Elixir | |_____________________________|_____________________________| | 8 Card Stat E-Thunder | 3 Card Stat E-none | | 8 5 | 6 7 | | 2 | 9 | | Name: Tri-Point | Name: Gilgamesh | | CM: 40 = 1 Jet Engine | CM: 1 = 10 Holy War | |_____________________________|_____________________________| | 5 Card Stat E-none | 9 Card Stat E-none | | 8 6 | 2 3 | | 6 | 9 | | Name: Gargantua | Name: MiniMog | | CM: 10 = 1 Strength Love | CM: 1 = 100 Pet House | |_____________________________|_____________________________| | 8 Card Stat E-none | 9 Card Stat E-none | | 3 6 | 4 4 | | 7 | 8 | | Name: Mobile Type 8 | Name: Chicobo | | CM: 1 = 10 Shell Stone | CM: 1 = 100 Gysahl Greens | |_____________________________|_____________________________| | 8 Card Stat E-none | 2 Card Stat E-Thunder | | 8 3 | 4 9 | | 5 | 9 | | Name: Sphinxuar | Name: Quezacotl | | CM: 1 = 1 G-Mega-Potion | CM: 1 = 100 Dynamo Stone | |_____________________________|_____________________________| | 8 Card Stat E-none | 6 Card Stat E-Ice | | 4 8 | 9 7 | | 5 | 4 | | Name: Tiamat | Name: Shiva | | CM: 1 = 10 Flare Stone | CM: 1 = 100 North Wind | |_____________________________|_____________________________| | 5 Card Stat E-none | 9 Card Stat E-Fire | | 5 7 | 8 6 | | 8 | 2 | | Name: BGH251F2 | Name: Ifrit | | CM: 1 = 10 Protect Stone | CM: 1 = 3 Elem Atk | |_____________________________|_____________________________| | 6 Card Stat E-none | 8 Card Stat E-none | | 7 8 | 2 9 | | 4 | 6 | | Name: Red Giant | Name: Siren | | CM: 1 = 5 Meteor Stone | CM: 1 = 3 Status Atk | |_____________________________|_____________________________| | 1 Card Stat E-none | 5 Card Stat E-Earth | | 7 8 | 9 1 | | 7 | 9 | | Name: Catoblepas | Name: Sacred | | CM: 1 = 5 Rename Card | CM: 1 = 100 Dino Bone | |_____________________________|_____________________________| | 7 Card Stat E-none | 9 Card Stat E-Earth | | 8 7 | 9 5 | | 2 | 2 | | Name: Ultima Weapon | Name: Minotaur | | CM: 1 = 1 Ultima Stone | CM: 1 = 10 Adamantine | |_____________________________|_____________________________| ___________________________________________________________ | CARD PAGE 09 | CARD PAGE 10 | |_____________________________|_____________________________| | 8 Card Stat E-none | A Card Stat E-none | | 4 4 | 8 7 | | A | 2 | | Name: Carbuncle | Name: Ward | | CM: 1 = 3 Glow Curtain | CM: 1 = 3 Gaea's Ring | |_____________________________|_____________________________| | 5 Card Stat E-none | 6 Card Stat E-none | | 3 A | A 7 | | 8 | 6 | | Name: Diablos | Name: Kiros | | CM: 1 = 100 Black Holes | CM: 1 = 3 Accelerator | |_____________________________|_____________________________| | 7 Card Stat E-Water | 5 Card Stat E-none | | 7 A | 9 A | | 1 | 3 | | Name: Leviathan | Name: Laguna | | CM: 1 = 3 Doc's Code | CM: 1 = 100 Hero | |_____________________________|_____________________________| | 8 Card Stat E-none | A Card Stat E-none | | 5 A | 4 8 | | 3 | 6 | | Name: Odin | Name: Selphie | | CM: 1 = 100 Dead Spirit | CM: 1 = 3 Elem Guard | |_____________________________|_____________________________| | A Card Stat E-Wind | 9 Card Stat E-none | | 7 1 | 2 6 | | 7 | A | | Name: Pandemona | Name: Quistis | | CM: 1 = 100 Windmill | CM: 1 = 3 Samantha Soul | |_____________________________|_____________________________| | 7 Card Stat E-none | 2 Card Stat E-none | | A 4 | A 6 | | 6 | 9 | | Name: Cerberus | Name: Irvine | | CM: 1 = 100 Lightweight | CM: 1 = 3 Rocket Engine | |_____________________________|_____________________________| | 9 Card Stat E-Holy | 8 Card Stat E-none | | 2 A | 6 5 | | 4 | A | | Name: Alexander | Name: Zell | | CM:1 = 3 Moon Curtain | CM: 1 = 3 Hyper Wrist | |_____________________________|_____________________________| | 7 Card Stat E-Fire | 4 Card Stat E-none | | A 2 | A A | | 7 | 2 | | Name: Phoenix | Name: Rinoa | | CM: 1 = 3 Phoenix Spirit | CM: 1 = 3 Magic Armlet | |_____________________________|_____________________________| | A Card Stat E-none | A Card Stat E-none | | 6 8 | 3 A | | 2 | 3 | | Name: Bahamut | Name: Edea | | CM: 1 = 100 Megalixir | CM: 1 = 3 Royal Crown | |_____________________________|_____________________________| | 3 Card Stat E-Poison | 6 Card Stat E-none | | A 1 | 4 9 | | A | A | | Name: Doomtrain | Name: Seifer | | CM: 1 = 3 Status Guard | CM: 1 = 3 Diamond Armor | |_____________________________|_____________________________| | 4 Card Stat E-none | A Card Stat E-none | | A 4 | 9 6 | | 9 | 4 | | Name: Eden | Name: Squall | | CM: 1 = 3 Monk's Code | CM: 1 = 3 Three Stars | |_____________________________|_____________________________| In this section, you will find the entire list of cards along with the attributes, elemental status and the refinement through Card Mod-RF [It can be gotten from GF Quezacotl once you have learn Card Command] _____ / 4.7 \_________________________________________________________________ ------------------------------------------------------------------------ Rare Cards Location ffviii_044 ------------------------------------------------------------------------ A rare card means a card that there is only one of its kind [as for my assumption for the 2nd rare card, forget about it. I will be discussing about it later.] But they are extremely tough to get, requires long hours of game play. Getting them is really a tough work. BTW, if you don't want to collect in Disc 1 ~ 3, you can get them all in Disc 4! But make sure you have challenged the CC Group in Disc 2 or Disc 3 in Balamb Garden. ___ / I \___________________________________________________________________ ------------------------------------------------------------------------ Rare Card Getting It ------------------------------------------------------------------------ PuPu Refer to UFO Sighting Incident Quest for more information. You must choose to give the PuPu 5x Elixirs. As for getting Elixirs, refer to the Item refinement for more information. ------------------------------------------------------------------------ Chubby Chocobo Lose the Chicobo's Card to the Card Queen as on her request, next proceed to Balamb Garden. Outside the Library you will find a man sitting there. Defeat him for the card. ------------------------------------------------------------------------ Angelo Win from Watts during the train ride to Timber in Disc 1 [remember the place where you first defeat the fake President?] Or win from Watts at the White SeeD in Disc 3. ------------------------------------------------------------------------ Gilgamesh Defeat 4 CC Suits, Jack and Magician Joker. Next proceed to the Infirmary and defeat Dr. Kadowaki. Head to the Dormitory and choose to rest. During nighttime, Master King will eventually appears and "he" will challenges you. If you loses, you could challenge "him" at the bridge of Balamb Garden. ------------------------------------------------------------------------ MiniMog Defeat the boy, dressing in blue, running around the Balamb Garden's Hall. You may need to chase him ^_^; ------------------------------------------------------------------------ Chicobo Refer to Chocobo Forest: prove your affection for Chocobos for more details. Just dug out all the Stone [they acts as a proof for your character as affection]. Next proceed to the Chocobo's Holy Region and watch a Chocobo Dance. Talk to the Chicobo to get the Card. ------------------------------------------------------------------------ Quezacotl Defeat Mayor Dobe found in the Windmill of Fisherman's Horizons [after eliminating Galbadia threat], in a card game. ------------------------------------------------------------------------ Shiva Give Zone, the naughty magazine, Girl Next Door under no charges and he will give you Shiva's card along with a Rename Card. The Girl Next Door is found next to the counter at Timber Maniacs. You can get as long as you haven't proceed to Esthar. ------------------------------------------------------------------------ Ifrit Defeat GF Ifrit at Fire Cavern during your field test and you will get the card. You need to reclaim the card from Martine in FH while getting Rinoa's Card ------------------------------------------------------------------------ Siren Win from the Card Master found at Dollet Pub 2F. You need to answer him correctly and defeat him once. Next he will take you to his battle arena. Defeat him for Siren's Card. ------------------------------------------------------------------------ Sacred Received as a prize for defeating both Sacred and Minotaur at the Tomb of the Unknown King. ------------------------------------------------------------------------ Minotuar Received from dead king's soul at the Tomb of the Unknown King after the combat against the Brothers. ------------------------------------------------------------------------ Carbuncle Defeat Jack, Club, Diamond and Spade found in Balamb Area. Next proceed to the cockpit and challenge Xu [CC Group Heart] and defeat her in a card game for the card. ------------------------------------------------------------------------ Diablos Defeat Diablos by using the Magical Lamp (Cid has given to you) to engage combat. Received the card as a prize ------------------------------------------------------------------------ Leviathan Win a card game against the CC Group Magician Joker at Balamb Garden's Training Center. ------------------------------------------------------------------------ Odin Defeat Odin at Centra Ruins. Refer to GF Bestiary for information. ------------------------------------------------------------------------ Pandemona Win a card game against the Hotel Owner who is found in front of Balamb Hotel talking to a girl in Disc 2. ------------------------------------------------------------------------ Cerberus Defeat Cerberus at Disc 2, during the siege at Galbadia Garden. Found in Galbadia Garden's Hall. ------------------------------------------------------------------------ Alexander Win from Piet at Lunar Base in Disc 3. Or win from him at the crashed Lunar Base at the southern tip of Esthar, found somewhere near Abadon Snowfields. ------------------------------------------------------------------------ Phoenix Lose Alexander's Card to the Card Queen and she will give you a hint. Refer to Card Queen's Quest for more information. ------------------------------------------------------------------------ Bahamut Received card as prize by defeating the Bahamut at Deep Sea Research Center in Disc 3. ------------------------------------------------------------------------ Doomtrain Refer to the Card Queen's Quest for more details. ------------------------------------------------------------------------ Eden Received card as prize by defeating Ultima Weapon at Deep Sea Deposit in Disc 3. ------------------------------------------------------------------------ Ward Win a card game against Dr. Odine at Esthar Presidential Palace [before heading to Lunar Gate] and Odine's Laboratory [while Zell is saving Esthar] ------------------------------------------------------------------------ Kiros Refer to the Card Queen's Quest for more details. ------------------------------------------------------------------------ Laguna Win a card game against Ellone at Lunar Base at Disc 3 ------------------------------------------------------------------------ Selphie Win a card game against Selphie's friend at the Gargoyle [a statue with a fountain] of Trabia Garden at Disc 2 or 3 ------------------------------------------------------------------------ Quistis Win a card game from any of the Trepe Groupies in Balamb Garden. 2F Classroom will allows you to win the card from Trepe Groupie 2. You can also get the card by winning from Trepe Groupie 1 [found in Cafeteria] ------------------------------------------------------------------------ Irvine Refer to the Card Queen's Quest for more details. ------------------------------------------------------------------------ Zell Win a card game against Ma Dincht [Zell's Mother] at his house from Disc 2 to 3 onwards. ------------------------------------------------------------------------ Rinoa Choose to lose Ifrit's card against General Caraway, and play another card game he will then used Rinoa's card and win it from him. Ifrit's card can be recovered from Martine in FH. ------------------------------------------------------------------------ Edea Win a card game against Edea at Edea's House in Disc 3. ------------------------------------------------------------------------ Seifer Win a card game against Cid during the following sequences: - when Squall is asked to apologize to owner of FH. - while he is at Edea's House. ------------------------------------------------------------------------ Squall Win a card game from Laguna at Esthar- President's Office or at the Passenger seat in Ragnarok at Disc 3 ------------------------------------------------------------------------ * The Quests will be described in detail under Secrets Section. ____ / II \__________________________________________________________________ ------------------------------------------------------------------------ Getting Rare Cards for infinite times at the Ragnarok in Disc 4 ------------------------------------------------------------------------ Note: In order for this to work, you must defeat the CC Group along with Card King in Balamb Garden, aka. complete the card quests. Summary Now defeating Great Sorceress of the past, you will be brought to the huge chain. The chain leads to the Ultemicia's Castle, the final dungeon of the game. Next you will find three doors on the left. Just proceed on to the top-left hand door [press X while facing it from the chain to jump onto the ledge.] You will reach the shores of the Great Grandidi Forests [Actually, it is a world map location name for it.] The entire forests is the Grandidi Forests. Inside this forest, you will face the strongest foes of all time ranging from Mesmerize to Malboros! Just equip GF Diablos' Enc None to avoid the random battles. Note that the Chocobo Holy Region is located northwest from here. Board the Chocobo and use to get out of the forests. Proceed eastwards and down the shores on the right side of Esthar Continent. Note that Chocobos can cross shallow waters. Proceed on until you have reached the Centra Continent- Khashabald Desert. There you will find the Ragnarok there along with the fourth door to the great chain. Board Ragnarok, press Circle and hold down Triangle... You should have a sequence where Squall and company meets up the CC Group Heart, Xu. Now you will be play the card game with the CC Group Members. They have all the rare cards. Note that you can only complete your collection once. I.e. Once you have the Ifrit's Card, the CC Group Members do not use the Ifrit's Card. Refer to Disc 4 walkthrough for Part I. _____ / 5.0 \_________________________________________________________________ ======================================================================== List of Items ffviii_s05 ======================================================================== Wonder why I haven't made a update over the past few weeks? That is due to this section. It was really pain taking compared to other sections, which has took me only a mere few days to complete them. The Item Bestiary has been messed up with Markweb. Anyway, I have managed to complete and "repair" a portion of them. Hopefully, that they are still easy read. I have managed to break them in to several categories, just to make it more readable. As one of the readers say that he really experience problems in finding information regarding to the items that he want to know about. Therefore, I have also embedded the searching for the item list. Just use the Find option from the toolbar of Wordpad and enter "item_xxx" under the Find field. Just replace the xxx with the 3 digit code number for that item. Hence, happy searching! item_000 ........................................................................ Name Function Digit ........................................................................ Potion Restores HP by 200 001 Potion+ Restores HP by 400 002 Hi-Potion Restores HP by 1000 003 Hi-Potion+ Restores HP by 2000 004 X-Potion Fully Restores HP 005 Mega Potion Restores HP by 1000 to all 006 Phoenix Down Removes KO Status 007 Mega Phoenix Removes KO Status from all members 008 Elixir Fully Restores abnormal status and HP 009 Megalixir Fully Restores abnormal status and HP to all 010 Antidote Cures Poison 011 Soft Cures Petrify 012 Eye Drops Cures Darkness 013 Echo Screen Cures Silence 014 Holy Water Cures Zombie, Curse 015 Remedy Cures abnormal status 016 Remedy+ Cures abnormal status and magic effects 017 Hero-trial Makes character invisible sometimes 018 Hero Makes character invisible 019 Holy War-trial Makes all party members invisible sometimes 020 Holy War Makes all party members invisible 021 Gysahl Greens Chocobo related...? 022 Phoenix Pinion When used in battle.. 023 Magical Lamp You should save your game before using it! 024 Solomon's Ring An old, mysterious ring. 025 Friendship When used in battle.. 026 Shell Stone Same effect as Shell 027 Protect Stone Same effect as Protect 028 Aura Stone Same effect as Aura 029 Death Stone Same effect as Death 030 Holy Stone Same effect as Holy 031 Flare Stone Same effect as Flare 032 Meteor Stone Same effect as Meteor 033 Ultima Stone Same effect as Ultima 034 Tent Fully restores abnormal status and HP to all 035 Pet House Restores HP to all GFs 036 Cottage Same effect as Tent plus restores all GFs 037 G-Potion Restores 200 HP to GF 038 G-Hi-Potion Restores 1000 HP to GF 039 G-Mega-Potion Restores 1000 HP to all GFs 040 G-Returner Revives GF from KO 041 Rename Card Changes GF name 042 Pet's Nametag Changes Pet's name 043 Amnesia Greens Makes GF forget an ability 044 Magic Scroll GF learns Magic Ability 045 GF Scroll GF learns GF Ability 046 Item Scroll GF learns Item Ability 047 Draw Scroll GF learns Draw Ability 048 Gambler Spirit GF learns Card Ability 049 Med Kit GF learns Treatment Ability 050 Healing Ring GF learns Recover Ability 051 Phoenix Spirit GF learns Revive Ability 052 Bomb Spirit GF learns Kamikaze Ability 053 Hungry Cookpot GF learns Devour Ability 054 Mog's Amulet GF learns MiniMog Ability 055 HP-J Scroll GF learns HP-J Ability 056 Str-J Scroll GF learns Str-J Ability 057 Vit-J Scroll GF learns Vit-J Ability 058 Mag-J Scroll GF learns Mag-J Ability 059 Spr-J Scroll GF learns Spr-J Ability 060 Luck-J Scroll GF learns Luck-J Ability 061 Spd-J Scroll GF learns Spd-J Ability 062 Aegis Amulet GF learns Eva-J Ability 063 Elem Atk GF learns Elem-Atk-J Ability 064 Elem Guard GF learns Elem-Def-J x4 Ability 065 Status Atk GF learns ST-Atk-J Ability 066 Status Guard GF learns ST-Def-J x4 Ability 067 Rosetta Stone GF learns Ability x4 Ability 068 Steel Pipe GF learns SumMag +10% Ability 069 Star Fragment GF learns SumMag +20% Ability 070 Energy Crystal GF learns SumMag +30% Ability 071 Samantha Soul GF learns SumMag +40% Ability 072 Healing Mail GF learns GF HP +10% Ability 073 Silver Mail GF learns GF HP +20% Ability 074 Gold Armor GF learns GF HP +30% Ability 075 Diamond Armor GF learns GF HP +40% Ability 076 Regen Ring GF learns HP +20% Ability 077 Giant Ring GF learns HP +40% Ability 078 Gaea's Ring GF learns HP +80% Ability 079 Strength Love GF learns Str +20% Ability 080 Power Wrist GF learns Str +40% Ability 081 Hyper Wrist GF learns Str +60% Ability 082 Turtle Shell GF learns Vit +20% Ability 083 Orihalcon GF learns Vit +40% Ability 084 Adamantine GF learns Vit +60% Ability 085 Circlet GF learns Mag +20% Ability 086 Hypno Crown GF learns Mag +40% Ability 087 Royal Crown GF learns Mag +60% Ability 088 Rune Armlet GF learns Spr +20% Ability 089 Force Armlet GF learns Spr +40% Ability 090 Magic Armlet GF learns Spr +60% Ability 091 Jet Engine GF learns Spd +20% Ability 092 Rocket Engine GF learns Spd +40% Ability 093 Moon Curtain GF learns Auto Shell Ability 094 Glow Curtain GF learns Auto Reflect Ability 095 Steel Curtain GF learns Auto Protect Ability 096 Accelerator GF learns Auto Haste Ability 097 Monk's Code GF learns Counter Ability 098 Knight's Code GF learns Cover Ability 099 Doc's Code GF learns Med Data Ability 100 Hundred Needles GF learns Damage Return Ability 101 Three Stars GF learns Expend x3-1 Ability 102 Ribbon GF learns Ribbon Ability 103 Normal Ammo Normal Ammo 104 Shotgun Ammo Ammo that attacks all opponents 105 Dark Ammo Ammo with status changing effects 106 Fire Ammo Ammo with fire element 107 Demolition Ammo Ammo 3 times more powerful than Normal Ammo 108 Fast Ammo Ammo for rapid fire 109 AP Ammo Armor-Piercing Ammo 110 Pulse Ammo Ammo that contains powerful energy 111 M-Stone Piece Stone with little Magic Power 112 Magic Stone Stone with Magic Power 113 Wizard Stone Stong with strong Magic Power 114 Ochu Tentacle Strong, flexible tentacle 115 Healing Water Water with life force 116 Cockatrice Pinion Feather with petrifying power 117 Zombie Powder Powder with Zombie 118 Lightweight Shoes to make your feet light 119 Sharp Spike Long, sharp claw 120 Screw Use to remodel weapons 121 Saw Blade Serrated Blade 122 Mesmerize Blade Long, sharp blade 123 Vampire Fang Fang that makes Vampire attack 124 Fury Fragment Stone that contains morale 125 Betrayal Sword Sword that betrays allies 126 Sleep Powder Induce sleep 127 Life Ring Ring with life force 128 Dragon Fang Dragon's fang with recovery force 129 Fuel Fuel for rental car 130 Girl Next Door Naughty Magazine 131 Sorceress Letter Edea's introduction letter 132 Death Spirit Contains Death 133 Chocobo's Tag Changes Chocobo's name 134 Spider Web Allows Quistis to learn Blue Magic, Ultra Waves 135 Coral Fragment Allows Quistis to learn Blue Magic, Electrocute 136 Curse Spike Allows Quistis to learn Blue Magic, LV? Death 137 Black Hole Allows Quistis to learn Blue Magic, Degenerator 138 Water Crystal Allows Quistis to learn Blue Magic, Aqua Breath 139 Missile Allows Quistis to learn Blue Magic, Micro Missile 140 Mystery Fluid Allows Quistis to learn Blue Magic, Acid 141 Running Fire Allows Quistis to learn Blue Magic, Gatling Gun 142 Inferno Fang Allows Quistis to learn Blue Magic, Fire Breath 143 Laser Cannon Allows Quistis to learn Blue Magic, Homing Laser 144 Barrier Allows Quistis to learn Blue Magic, Mighty Guard 145 Whisper Allows Quistis to learn Blue Magic, Wind Whisper 146 Malboro Tentacle Allows Quistis to learn Blue Magic, Bad Breath 147 Power Generator Allows Quistis to learn Blue Magic, Ray-Bomb 148 Dark Matter Allows Quistis to learn Blue Magic, Shockwave 149 Pulsar Bomb Fragment Stone with Fire element 150 Red Fang Dragon's fang with Fire element 151 Arctic Wind Contains Ice element wind 152 North Wind Contains Strong Ice element wind 153 Dynamo Stone Stone with Thunder element 154 Shear Feather Bird's feather that files on wind 155 Venom Fang Poisonous monster fang 156 Steel Orb Steel Orb with gravitional power 157 Moon Stone Holy moon stone with monsters living inside 158 Dino Bone Large dinosaur bone 159 Windmill Windmill containing wind energy 160 Dragon Skin Durable dragon skin 161 Fish Fin Fish's fin 162 Dragon Fin Very hard dragon's scale 163 Silence Powder Powder contain Silence 164 Poison Powder Powder contain Poison 165 Chef's Knife Tonberry's knife 166 Cactus Thorn Cactuar's Thorn 167 Shaman Stone Stone with mystical power 168 LuvLuv G Raises compatibility with all GFs 169 HP Up Raises Hit Points (+10) 170 Str Up Raises Strength (+1) 171 Vit Up Raises Vitality (+1) 172 Mag Up Raises Magic (+1) 173 Spr Up Raises Spirit (+1) 174 Spd Up Raises Speed (+1) 175 Luck Up Raises Luck (+1) 176 ........................................................................ _____ / 5.1 \_________________________________________________________________ ------------------------------------------------------------------------ Medicine Group ffviii_045 ------------------------------------------------------------------------ Items possess a great importance as they allows you to restore HP and MP for the past FF series. But in FF8, even though, you no longer required MP you still need them as they possess great importance, regardless of getting items, completing quests and perhaps It aids you to past through the game smoothly. _ _ | | The icon of this group looks something like this.. /___\ ------------------------------------------------------------------------ Notes about Medicine Group ------------------------------------------------------------------------ Medicine Group can be used from the field or battle [through Item command]. They can't be used when the character is under Silence status. Most Medicine Group can be gotten through buying from Item Shops. You can get rare items such as Mega Potion, Mega Phoenix, Elixir if you have accquired GF Tonberry's Familiar ability. Items labelled with "+" can only be obtained through Pocketstation or Alexander's Med LV Up. The main refinement abilities that allows you to get these items are the following: : Siren's ST Med-RF (requires 30 AP) : Alexander's Med LV Up (requires 120 AP and Med Data [200 AP]) : Carbuncle's Recov Med-RF (requires 30 AP) And of course, you can get most of them through shopping and it will be your loss with GF Tonberry and the four great menu abilities [Call Item Shop, Haggle, Sell-High and Familiar] L i s t ------------------------------------------------------------------------ Name of Item What it does? Sell ------------------------------------------------------------------------ Potion Restores HP by 200 75 Potion+ Restores HP by 400 150 Hi-Potion Restores HP by 1000 375 Hi-Potion+ Restores HP by 2000 750 X-Potion Fully Restores HP 3750 Mega Potion Restores HP by 1000 to all 7500 Phoenix Down Removes KO Status 375 Mega Phoenix Removes KO Status from all members 7500 Elixir Fully Restores abnormal status and HP 3750 Megalixir Fully Restores abnormal status and HP to all 7500 Antidote Cures Poison 75 Soft Cures Petrify 75 Eye Drops Cures Darkness 75 Echo Screen Cures Silence 75 Holy Water Cures Zombie, Curse 75 Remedy Cures abnormal status 750 Remedy+ Cures abnormal status and magic effects 1500 ------------------------------------------------------------------------ ____ / II \__________________________________________________________________ ------------------------------------------------------------------------ Medicine Item Besitary ------------------------------------------------------------------------ Notes about medicine items: - You must give the character at least one GF with Item command. Equip Item command to use items. - Healing items such as Potion and Hi-Potion restores a fixed amount of HP unlike healing spells such as Cure/Cura/Curaga. There is no item that regenerate HP like Regen. - You can get items via mugging, item refinement, buying from shops with advance abilities such as Familiar, which can be gotten from Tonberry. - Items can be used as weapons too. For example, since healing items reduces HP of undead monsters, it can be used a weapon. Phoenix Downs is instant death attack against Undead. - Items have no effect on KO'd characters, exceptions are Mega Phoenix and Phoenix Downs. ======================================================================== Potion item_001 ======================================================================== Methods in Gaining Combat: Mug/Defeat LV 1 ~ 10 G-Solder/ Esthar Soldier Refinement: n/a Function: Restores HP by 200 Card Mod: n/a * Found at Card Master's Room * Received it from Forest Fox before leaving for Galbadia Garden * You can buy this from all Item Shops. * You start the game with 6x Potions. * It will restore HP by 200. If the character is under Zombie status, it will reduce HP by 200. ======================================================================== Potion+ item_002 ======================================================================== Methods in Gaining Combat: n/a Refinement: 3x Potion : 1 Potion+ (Alexander's Med LV Up) Function: Restores HP by 400 [support] Card Mod: n/a * You can also get this time from Angelo Search, Pocketstation and Gameshark. You can't get any of these via your normal course of the game [you did not use refinement.] * It will restore HP by 400. If the character is under Zombie status, it will reduce HP by 400. ======================================================================== Hi-Potion item_003 ======================================================================== Methods in Gaining Combat: Mug/Defeat LV 11 ~ 20 G-Soldier / Esthar Soldier Defeat Elite Soldiers during battle at Balamb in Disc 2. Refinement: 3x Potion+ : 1x Hi-Potion (Alexander's Med LV Up) 1x Healing Mail : 6x Hi-Potion (Carbuncle's Recov Med-RF) 1x Healing Water : 2x Hi-Potion (Carbuncle's Recov Med-RF) Fucntion: Restores HP by 1000 Card Mod: n/a * You can buy this item from most Item Shops * It will restore HP by 1000. If the character is under Zombie status, it will reduce HP by 1000. ======================================================================== Hi-Potion+ item_004 ======================================================================== Methods in Gaining Combat: n/a Refinement: 3x Hi-Potion : 1x Hi-Potion+ (Alexander's Med LV Up) Function: Restores HP by 2000 Card Mod: n/a * You can get this item from Angelo Search, Pocketstation or Gameshark. * It will restore HP by 2000. If the character is under Zombie status, it will reduce HP by 2000. ======================================================================== X-Potion item_005 ======================================================================== Methods in Gaining Combat: n/a Refinement: 3x Hi-Potion+ : 1x X-Potion (Alexander's Med LV Up) Function: Fully Restores HP Card Mod: 1x Biggs and Wedge's Card : 1x X-Potion 1x Fujin and Raijin's Card : 1x X-Potion * You will get one from a cadet in Balamb Garden's Quad in Disc 2. * You can buy this from Esthar Shop!!! with Familiar acquired. * The key difference between X-Potion and Elixir is that X-Potions do not restore negative status like Poison and Zombie. * It is also an instant dead attack against undead. ======================================================================== Mega Potion item_006 ======================================================================== Methods in Gaining Combat: Defeat Seifer at Disc 2, 3F of Galbadia Garden. Refinement: 3x X-Potion : 1x Mega Potion (Alexander's Med LV Up) 4x Tent : 1x Mega Potion (Carbuncle's Recov Med-RF) 2x Cottage: 1x Mega Potion (Carbuncle's Recov Med-RF) Function: Restores 1000 HP to all Card Mod: n/a * You can get it from the Balamb Garden Cadet found in the gate of Balamb Garden. * You can buy this item from Esthar Shop!!! with Familiar acquired. * They can be sold for higher prices. ======================================================================== Phoenix Down item_007 ======================================================================== Methods in Gaining Combat: Mug low levels [1 ~19] Elite Soldier/ Esthar Soldier/ G-Soldier / Esthar Soldier (cyborg) / Flapper Refinement: 1x Life Ring : 2x Phoenix Down (Carbuncle's Recov Med-RF) 1x Regen Ring : 8x Phoenix Down (Carbuncle's Recov Med-RF) Function: Removes KO Status Card Mod: n/a * Received one from Forest Fox before heading for Galbadia Garden. * You can buy this from all Item Shops. * Great against Undead as a weapon since it isn't costly compared to X-Potions. * It revives a wounded character and gives him/her a portion of their life [about 10%]. Does not effect on characters who are not KO'd. ======================================================================== Mega Phoenix item_008 ======================================================================== Methods in Gaining Combat: n/a Refinement: 50x Phoenix Down : 1x Mega Phoenix (Alexander's Med LV Up) Function: Removes KO Status to all Card Mod: n/a * You can get a Mega Phoenix from the ponytail girl found in Balamb Garden Library. * You can get another one from Grease Monkey during quest at FH. * You can buy this from Esthar Shop!!! with Familiar and Call Shop acquired. * This item is required to get Phoenix Pinions [which allows you to summon GF Phoenix]. * Only work unless one character is still alive. Revives wounded characters and gives him/her a portion of their life [about 10%]. Does no effect on characters who are not KO'd. ======================================================================== Elixir item_009 ======================================================================== Methods in Gaining Combat: Defeat Elvoret found in Dollet Communication Towers. Mug Edea at Deling City Refinement: 10x Remedy+ : 1x Elixir (Alexander's Med LV Up) 20x Mega Potions : 1x Elixir (Doomtrain's Forbid Med-RF) 1x Elem Atk : 4x Elixir (Doomtrain's Forbid Med-RF) 1x Elem Guard : 4x Elixir (Doomtrain's Forbid Med-RF) 1x Status Atk : 4x Elixir (Doomtrain's Forbid Med-RF) 1x Status Guard : 4x Elixir (Doomtrain's Forbid Med-RF) Function: Fully restores abnormal status and HP Card Mod: 1x Angelo's Card : 100x Elixir * Received it from Dr Kadowaki in Balamb Garden-Training Center if you choose to help them. * You need 5x of this item for the UFO Sighting Incident in order to get PuPu's Card. * It is a great item and can be sold for high price. But it is rather hard to get. The best way is make use of the Card-Mod RF of Angelo's card and get it back from the CC Group Members in Disc 4. ======================================================================== Megalixir item_010 ======================================================================== Methods in Gaining Combat: Mug Fujin during BOSS Fights at Balamb [Disc 2] and Lunatic Pandora [Disc 3] Defeat Sphinxaur at Ultimecia's Castle grand hall. Mug Rinoa during battle against Adel in Lunatic Pandora of Disc 4. Refinement: 10x Elixir : 1x Megalixir (Alexander's Med LV Up) 1x Doc's Code : 1x Megalixir (Doomtrain's Forbid Med-RF) 1x Med Kit : 2x Megalixir (Doomtrain's Forbid Med-RF) Function: Fully restores abnormal status and HP to all Card Mod: 1x Bahamut's Card : 100x Megalixir * Received one from Master Fisherman through FH Quest. * For those who do not want to use Hero/Holy Wars/Hero-trial/Holy War-trial, you really need them to battle the Omega Weapon. * This is even better than Elixir as it does a group effect. Unfortunately, it does not revives dead characters. ======================================================================== Antidote item_011 ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Poison Powder : 3x Antidote (Siren's ST Med-RF) 1x Venom Fang : 10x Antidote (Siren's ST Med-RF) Function: Cures Poison Card Mod: n/a * You will get one from Forest Fox on your departure to Galbadia Garden. * It is only an one-time effect. It does not cause your character to immune against Poison. There are few methods to allow immunity against Poison and they are: - Equip Ribbon Ability - Junction 100x Bio to ST-Def-J /ST-Def-J x2/ ST-Def-J x4 * Has no effect on other status and KO'd characters. ======================================================================== Soft item_012 ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Cockatrice Pinion : 3x Soft (Siren's ST Med-RF) Function: Cures Petrify Card Mod: n/a * You will get one from Forest Fox on your departure to Galbadia Garden. * One of the most important of all status curing items. This item provides an one-time effect. It does not cause your character to be immune against Petrify. There are few methods to allow immunity against Poison and they are: - Equip Ribbon Ability - Junction 100x Break to ST-Def-J/ ST-Def-J x2/ ST-Def-J x4 The consequences are devastating as once the entire party is petrified, it will be a game over. * Has no effect on other status and KO'd characters. ======================================================================== Eye Drops item_013 ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Ochu Tentacle : 3x Eye Drops (Siren's ST Med-RF) Function: Cures Darkness Card Mod: n/a * Kinda useless for characters with 255% hit rate especially Gunblade users and Selphie with her ultimate weapon. * It provides an one-time effect. It does not cause your character to be immune against Darkness. There are few methods to allow immunity against Darkness and they are: - Equip Ribbon Ability - Junction 100x Blind to ST-Def-J/ ST-Def-J x2/ ST-Def-J x4 * Has no effect on other status and KO'd characters. ======================================================================== Echo Screen item_014 ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Silence Powder : 3x Echo Screen (Siren's ST Med-RF) Function: Cures Silence Card Mod: n/a * Quite an important item if you relies on Magic/GF/Draw/Item command * It provides an one-time effect. It does not cause your character to be immune against Silence. There are few methods to allow immunity against Silence and they are: - Equip Ribbon Ability - Junction 100x Silence to ST-Def-J / ST-Def-J x2/ ST-Def-J x4 * Has no effect on other status and KO'd characters. ======================================================================== Holy Water item_015 ======================================================================== Methods in Gaining Combat: n/a Refinement: 1x Zombie Powder : 3x Holy Water (Siren's ST Med-RF) Function: Cures Zombie, Curse Card Mod: n/a * You need to use item if your character is under Undead/Zombie status otherwise, your curative magic and healing items does damage. Not forgeting Phoenix Down /Mega Phoenix /X-Potion/Elixir/Megalixir causes an INSTANT DEATH ATTACK. * It provides an one-time effect. It does not cause your character to be immune against Undead/Zombie. There are few methods to allow immunity against Undead/Zombie and they are: - Equip Ribbon Ability - Junction 100x Zombie to ST-Def-J / ST-Def-J x2/ ST-Def-J x4 * Has no effect on other status and KO'd characters. ======================================================================== Remedy item_016 ======================================================================== Methods in Gaining Combat: n/a Refinement: 5x Betrayal Sword : 1x Remedy (Siren's ST Med-RF) 5x Sleep Powder : 1x Remedy (Siren's ST Med-RF) 1x Dragon Fang : 1x Remedy (Siren's ST Med-RF) 1x Malboro Tentacle : 2x Remedy (Siren's ST Med-RF) 1x Med Kit : 20x Remedy (Siren's ST Med-RF) Function: Cures abnormal status Card Mod: n/a * Received it from Forest Fox leader before heading for Galbadia Garden. * Received it from Garden female cadet at Balamb Garden- Training Center in Disc 2. * Has no effect on KO'd characters. * It provides an one-time effect. It does not cause your character to be immune against any abnormal status. ======================================================================== Remedy+ item_017 ======================================================================== Methods in Gaining Combat: n/a Refinement: 10x Remedy : 1x Remedy+ (Alexander's Med LV Up) Function: Cures abnormal status and magical effects. Card Mod: n/a * You can only get this item from Alexander's Med LV Up Menu. [You need to master Med Data first, in addition a free slot for Med LV Up. Next master Med LV Up and select it through the Ability menu. Select the item [Remedy] and convert it into Remedy+. Note that you need at least Remedy, or else the refinement can't work. * This item is a better Remedy as it also removes magical status such as Vit 0, which caused by Meltdown. * This item is one of the requirements to summon GF Doomtrain. You need at least 6 of them to meet up with the requirements. Refer to Solomon's Ring [code: 025] for more information. ........................................................................ _____ / 5.2 \_________________________________________________________________ ------------------------------------------------------------------------ Battle Items Group ffviii_046 ------------------------------------------------------------------------ Battle Items are typically items that only usable in combat unlike Junk. They are extremely good as they can does a lot of damage such as Hero, Holy War, Phoenix Pinion, Gysahl Greens, Holy Stone, etc. _ //___ This group's icon should look something like the ASCII Art on |____| the left.. ------------------------------------------------------------------------ Notes on Battle Items Group ------------------------------------------------------------------------ These are the items that are usable in combat. [it really sucks compared to FF7 where you can uses items such as Grenade, Right Arm, etc.] These items are rather hard to get as they can't be obtained through the battles (except for BOSS fights) and the best method is either through the Pocketstation / refinement. Here are some of the important refinement abilities: Alexander's Med LV Up [120 AP, requires Med Data (200 AP)] Siren's Tool-RF [30 AP] Except for the Magical Lamp and Solomon's Ring, the remainder can be used repetitive [as long you have them stocked in the items inventory] Magical Lamp allows you to obtain Diablos (refer to GF bestiary) Solmon's Ring allows you to obtain Doomtrain (refer to GF bestiary) Hero-trial and Friendship is only obtainable through the Pocketstation. The remainding items can be obtained through refinement, completing quests, modified your cards into Items, etc. ------------------------------------------------------------------------ Name of Item What it does Sell ------------------------------------------------------------------------ Hero-trial Makes character invisible sometimes 7 Hero Makes character invisible 7500 Holy War-trial Makes all party members invisible sometimes 7 Holy War Makes all party members invisible 15000 Gysahl Greens Chocobo related...? 7 Phoenix Pinion When used in battle.. 7 Magical Lamp You should save your game before using it! 7 Solomon's Ring An old, mysterious ring. 7 Friendship* When used in battle.. 7 Shell Stone Same effect as Shell 7 Protect Stone Same effect as Protect 7 Aura Stone Same effect as Aura 7 Death Stone Same effect as Death 7 Holy Stone Same effect as Holy 7 Flare Stone Same effect as Flare 7 Meteor Stone Same effect as Meteor 7 Ultima Stone Same effect as Ultima 7 ------------------------------------------------------------------------ * Obtainable only through Pocketstation ======================================================================== Hero-trial item_018 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Makes character invisible sometimes Card Mod: n/a * Has only 50% chance rate of being invisible. I guess it is based on Luck. * Has no effect on KO'd characters. * You can get this item through Angelo Search. * Causes one character to be invisible that physical attacks and magicial attacks [attacking, support, status, time Magic except for recovery Magic] will causes a MISS or does zero damage. Recovery magic except for Regen, Life, Full-life will cause a miss. GF Commands such as Recovery also works. * Can get more of this through Pocketstation. ======================================================================== Hero item_019 ======================================================================== Methods in gaining Combat: Mug Seifer during your encounter with him at Galbadia Garden [Disc 2] and Lunatic Pandora [Disc 3] Refinement: 10x Hero-trial : 1x Hero [Alexander's Med LV Up] Function: Makes character invisible Card Mod: 1x Laguna's Card : 100x Laguna's Card * Causes one character to be invisible that physical attacks and magicial attacks [attacking, support, status, time Magic except for recovery Magic] will causes a MISS or does zero damage. Recovery magic except for Regen, Life, Full-life will cause a miss. GF Commands such as Recovery also works. * The most preferred method of getting Hero is by modifying the Laguna's Card and get it back in Disc 4 by battling the CC Group in the Ragnarok. ======================================================================== Holy War-trial item_020 ======================================================================== Methods in gaining Combat: n/a Refinement: 10x Hero : 1x Holy War Trial [Alexander's Med LV Up] Function: Makes party members invisible sometimes Card Mod: n/a * Has only ~50% chance of being invisible for the entire party. Based on Luck. * Causes entire party to be invisible that physical attacks and magicial attacks [attacking, support, status, time Magic except for recovery Magic] will causes a MISS or does zero damage. Recovery magic except for Regen, Life, Full-life will cause a miss. GF Commands such as Recovery also works. * Same as Hero-trial and the difference is that it affects the entire party. ======================================================================== Holy War item_021 ======================================================================== Methods in gaining Combat: n/a Refinement: 10x Holy War-trial : 1x Holy War [Alexander's Med LV Up] Function: Makes party members invisible Card Mod: 1x Gilgamesh's Card : 10x Holy War * Causes entire party to be invisible that physical attacks and magicial attacks [attacking, support, status, time Magic except for recovery Magic] will causes a MISS or does zero damage. Recovery magic except for Regen, Life, Full-life will cause a miss. GF Commands Recovery also works. * If you want an easy battle against Omega, this item would be your best bet. * The most preferred method of getting Holy War is by modifying the Gilgamesh Card and get it back in Disc 4 by battling the CC Group in the Ragnarok. ======================================================================== Gysahl Greens item_022 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Chocobo related..? Just summon a Mother Chocobo at any of the Chocobo forests and you will be able to summon Chicobo. Gets advance through levelling up Boko in Choco World via Pocketstation Card Mod: 1x Chicobo's Card : 100x Gysahl Greens * Note that you can pay 1x Gysahl Greens from the ChocoBoy in any of the Chocobo Forests. Sometimes it is not in a single quantity but you can buy: 10x Gysahl Greens for 6000 gil, 5x Gysahl Greens for 3000 gil. You can only buy Gysahl Greens from the ChocoBoy, provided that you haven't solved the puzzle in that particular Chocobo Forests. * After completing the Chocobo Forests Quest and obtained Chicobo's card, you can still obtained from the Chicobo in the Chocobo Holy Region each time you entered the forest. But of course, you will have 600 gil being snatched away ^_^; * Can get a prize by winning card games against Battle Masters in D-District Prison [Disc 2] * Gotten it from Balamb Garden female student in Cafeteria. * The most preferred method of getting Gysahl Greens is by modifying the Chicobo Card and get it back in Disc 4 by battling the CC Group in the Ragnarok. ======================================================================== Phoenix Pinion item_023 ======================================================================== Methods in gaining Combat: n/a Refinement: When used in battle... Allows you to summon GF Phoenix. GF Phoenix does Fire element damage to all enemies and casts Life on all party members. Function: 3x Mega Phoenix : 1x Phoenix Pinion [Siren's Tool-RF] Card Mod: n/a * You can get one by finding all the stones for Laguna's statue at the Shumi Village. * You can get a second one at Missing Vase Pieces in Winhill [not during Laguna's Dream Sequence.] * Found it at Lunatic Pandora in Disc 3 [refer to Walkthrough (or Part I) for more information] * The Phoenix Pinion has the chances of being used when your party is being wiped out by the enemy. Hence, it is quite reasonable to give at least one of the members, the item command. * The best method of getting Phoenix Pinions to refine Mega Phoenix [which can be bought from Esthar Shop!!! with Familiar] through Siren's Tool-RF. ======================================================================== Magical Lamp item_024 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: A cursed lamp.. Transports the current party to the World of Darkness and you will battle GF Diablos. Defeat GF Diablos to have it as your ally. Card Mod: n/a * You will get this item upon your trip to Balamb Town for your first SeeD Mission and it will be forced to be given to you by Cid Kramer. * A lot of e-mails have regarding about this item.. Is there is another alternate way of getting Magical Lamp? Yes! You can get this item through the Pocketstation. As for Angelo Search, I am still testing for it. * You can use this item anytime even during Laguna's Dream Sequences. ======================================================================== Solomon's Ring item_025 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: A mysterious ring. Allows you to summon GF Doomtrain as your ally by getting its requirements: 6x Steel Pipe, 6x Remedy+, and 6x Malboro Tentacle. Just press X to select it from menu. Card Mod: n/a * This item can be gotten from Tear's Point before your trip to Space. After returning to space, you will be unable to get the item. However, in Disc 4, you will be able to retrieve it. * Item not working even with all requirements? I myself haven't encounter that before.. But I assume it will be usable as long as you was not in the effected area by Lunar Cry [Esthar City and Great Plains of Esthar] or maybe the Centra Crater [where you find the Centra Ruins] * You need to have all the requirements met otherwise, you can't summon GF Doomtrain. Refer to Remedy+ [code: 000], Steel Pipe [code: 000] and Malboro Tentacles [code: 000] for more information on get these requirements. ======================================================================== Friendship item_026 ======================================================================== Methods in gaining Combat: n/a (obtainable through Pocketstation) Refinement: n/a Function: When used in battle.. Allows you to summon Moomba where it does it attacks, carrying non-elemental damage to all enemies. Card Mod: n/a * Available via Pocketstation only. * The Friendship, like Gysahl Greens [code: 022] and Phoenix Pinion [ code: 023], is an item that produced a one-time effect. That means in order to summon Moomba another time, you need to use another Friendship item. You can only summon Moomba during combat through the item menu. ======================================================================== Shell Stone item_027 ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3. Refinement: 1x Rune Armlet : 10x Shell Stone (Siren's Tool-RF) 1x Force Armlet : 30x Shell Stone (Siren's Tool-RF) Function: Same effect as Shell. Allows your character to cast Shell onto ally or oneself. Card Mod: 1x Mobile Type 8's Card : 10x Shell Stone * Shell Stone typically works like Shell except you cast it through the Item command instead. I would preferred Shell as it is much easier to obtain and you could enhance it with Triple/Double Magic. * You can also gotten a couple of these, by solving the puzzles in the Chocobo Forests. * The most preferred method of getting Shell Stone is by modifying the Mobile Type 8's Card. You can get it by having card games with CC Group or known players such as Cid or Dr. Kadowaki. ======================================================================== Protect Stone item_028 ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3. Refinement: 1x Turtle Shell : 10x Protect Stone (Siren's Tool-RF) 1x Orihalcon : 30x Protect Stone (Siren's Tool-RF) Function: Same effect as Protect. Allows your character to cast Protect onto ally or oneself. Card Mod: 1x BGH251F2's Card : 10x Protect Stone * Protect Stone works like Protect, except you cast it through the Item command instead. I would preferred Protect as it is much easier to obtain and you could enhance it with Triple/Double Magic. * You can also gotten a couple of these, through solving puzzles in the Chocobo Forests. * The most preferred method of getting Protect Stone is by modifying the BGH251F2's Card. You can get it by having card games with CC Group or known players such as Cid or Dr. Kadowaki. ======================================================================== Aura Stone item_029 ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3. Refinement: 1x Steel Pipe : 1x Aura Stone (Siren's Tool-RF) 1x Fury Fragment : 2x Aura Stone (Siren's Tool-RF) 1x Strength Love : 2x Aura Stone (Siren's Tool-RF) 1x Circlet : 2x Aura Stone (Siren's Tool-RF) 1x Power Wrist : 10x Aura Stone (Siren's Tool-RF) 1x Hypno Crown : 10x Aura Stone (Siren's Tool-RF) Function: Same effect as Aura. Allows your character to cast Aura onto ally or oneself. Card Mod: n/a * Aura Stone works like Aura, except you cast it through the Item command instead. I would preferred Aura Stone compared to Aura as it is much easier to obtained when you have problems in finding Fury Fragments or Draw Points containing Aura. * You can also gotten a couple of these, through solving puzzles in the Chocobo Forests. * The best method to get more Aura Stones is by refining Steel Pipes [which can be mugged from Wendigo] through Siren's Tool-RF. ======================================================================== Death Stone item_030 ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3 Refinement: 1x Dead Spirit : 2x Death Stone (Siren's Tool-RF) Function: Same effect as Death. Card Mod: 1x Elvoret's Card : 10x Death Stone * Death Stone works like Death, except you cast it through the Item Command. I would preferred Death over Death Stone as it is much easier to obtain and would be devastating with Triple/Double Magic. * You can also gotten a couple of these, through solving the puzzles in the Chocobo Forests. * The most preferred method of getting Death Stone is by modifying the Elvoret's Card. You can get it by having card games with CC Group or known players such as Cid or Dr. Kadowaki. ======================================================================== Holy Stone item_031 ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during the space journey in Disc 3. Defeat the Last Sorceress during Time Compression in Disc 4. Refinement: 1x Moon Stone : 2x Holy Stone (Siren's Tool-RF) Function: Same effect as Holy Card Mod: 1x Krysta's Card : 10x Holy Stone * You will get this as a prize by completing the Missing Vase Pieces. * You can also gotten a couple of these through solving the puzzles in the Chocobo Forests. * The most preferred method of getting Holy Stone is by modifying the Krysta's Card. You can get it by having card games with CC Group or known players such as Cid or Dr. Kadowaki. ======================================================================== Flare Stone item_032 ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during space journey in Disc 3. Defeat BOSS Abadon in Great Salt Lake of Disc 3. Refinement: 1x Inferno Fang : 2x Flare Stone (Siren's Tool-RF) Function: Same effect as Flare Card Mod: 1x Tiamat's Card : 10x Flare Stone * You can also gotten a couple of these through solving the puzzles in the Chocobo Forests * The most preferred method of getting Flare Stone is by modifying the Tiamat's Card. You can get it by having card games with CC Group or known players such as Cid or Dr. Kadowaki. ======================================================================== Meteor Stone item_033 ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during space journey in Disc 3. Defeat the last Sorceress during Time Compression in Disc 4. Refinement: 1x Star Fragment : 2x Meteor Stone (Siren's Tool-RF) Function: Same effect as Meteor Card Mod: 1x Red Giant's Card : 5x Meteor Stone * You can also gotten a couple of these through solving the puzzles in the Chocobo Forests. * The most preferred method of getting Meteor Stone is by modifying the Red Giant's Card. You can get it by having card games with CC Group or known players such as Cid or Dr. Kadowaki. ======================================================================== Ultima Stone item_034 ======================================================================== Methods in gaining Combat: Defeat BOSS Propagator during your visit at the Ragnarok during space journey in Disc 3. Defeat BOSS Ultima Weapon at Deep Sea Deposit Refinement: 1x Energy Crystal : 2x Ultima Stone (Siren's Tool-RF) Function: Same effect as Ultima Card Mod: 1x Ultima Weapon's Card : 2x Ultima Stone * You can also gotten a couple of these through solving the puzzles in the Chocobo Forests. * The most preferred method of getting Ultima Stone is by modifying the Ultima Weapon's Card. You can get it by having card games with CC Group or known players such as Cid or Dr. Kadowaki. ........................................................................ _____ / 5.3 \_________________________________________________________________ ------------------------------------------------------------------------ Field Items Group ffviii_047 ------------------------------------------------------------------------ Field items are typically items that are only activated once on the World Map or at the Save Point. There are three kinds and they all provide an entire party effect. _ /|\ The icon of the group looks something like this. /_|_\ L i s t ------------------------------------------------------------------------ Name of Item What it does? Sell ------------------------------------------------------------------------ Tent Fully restores abnormal status and HP to all 750 Pet House Restores HP to all GFs 375 Cottage Same effect as Tent plus restores all GFs 670 ------------------------------------------------------------------------ ======================================================================== Tent item_035 ======================================================================== Methods in gaining Combat: Mug Level 30 ~40 Elite Soldiers/ Esthar Soldiers [rare] Refinement: 1x Healing Water : 2x Tent (Siren's Tool-RF) 1x Regen Ring : 5x Tent (Siren's Tool-RF) Function: Fully restores abnormal status and HP to all, usable only at World Map or Save Point. Card Mod: n/a * Received from male cadet in the Parking Lot of Balamb Garden at Disc 2. * Found in a box in D-District Prison in Disc 2. * You can buy this from most stores. ======================================================================== Pet House item_036 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Healing Mail : 1x Pet House (Leviathan's GFRecov Med-RF) 1x Silver Mail : 2x Pet House (Leviathan's GFRecov Med-RF) 1x Gold Armor : 4x Pet House (Leviathan's GFRecov Med-RF) 1x Diamond Armor : 16x Pet House (Leviathan's GFRecov Med-RF) Function: Restores HP to all GFs Card Mod: 1x MiniMog's Card : 100x Pet House * Found in a box in D-District Prison in Disc 2. * You can buy these from GF Item Shops like the one in Timber. ======================================================================== Cottage item_037 ======================================================================== Methods in gaining Combat: Mug Level 50 ~ 60 Elite Soldiers or Esthar Soldiers (cyborg) Defeat Elynole at Communication Towers. Refinement: 1x Whisper : 1x Cottage (Siren's Tool-RF) 1x Healing Ring : 30x Cottage (Siren's Tool-RF) 1x Diamond Armor : 50x Cottage (Siren's Tool-RF) Function: Same effect as Tent plus restores HP to all GFs. Card Mod: n/a * Found one in a box in D-District Prison in Disc 2. * The best group item healer! You can buy these from Esthar Shop!!! with Familiar Ability learnt. ........................................................................ _____ / 5.4 \_________________________________________________________________ ------------------------------------------------------------------------ GF Medicine Group ffviii_048 ------------------------------------------------------------------------ Like characters, GFs needs items to restores HP and the items are known as GF recovery items. Although GFs have auto-walk and recover, they still requires these items as they provide more effective healing. G-Returners are commonly won by defeating most GFs while in Disc 1. You can get most of these through Leviathan's GFRecov Med-RF [30 AP]. G-Mega Potions are generally the best items for GFs, unlike Elixir and Megalixir for your characters. L i s t ------------------------------------------------------------------------ Name of Item What it does? Sell ------------------------------------------------------------------------ G-Potion Restores 200 HP to GF 75 G-Hi-Potion Restores 1000 HP to GF 225 G-Mega-Potion Restores 1000 HP to all GFs 37 G-Returner Revives GF from KO 187 Rename Card Changes GF name 37 Pet's Nametag Changes Pet's name 187 Amnesia Greens Makes GF forget an ability 375 ------------------------------------------------------------------------ ======================================================================== G-Potion item_038 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Restores 200 HP to GF Card Mod: n/a * You can buy this from Item and Pet Shops. * You can only use this item while not in combat. If you want to heal GFs during combat, you have to use MiniMog Command. ======================================================================== G-Hi-Potion item_039 ======================================================================== Methods in gaining Combat: Defeat Sacred in the Tomb of Unknown King in Disc 1. Refinement: 1x Healing Water : 2x G-Hi-Potion (GFRecov Med-RF) 1x Mesmerize Blade : 2x G-Hi-Potion (GFRecov Med-RF) 1x Whisper : 4x G-Hi-Potion (GFRecov Med-RF) Function: Restores 1000 HP to GF Card Mod: n/a * Quite easy to get as you can buy it from Pet Shops and Item Shops * You can only use this item while not in combat. If you want to heal GFs during combat, you have to use MiniMog Command. ======================================================================== G-Mega Potion item_040 ======================================================================== Methods in gaining Combat: Defeat GF Odin in Centra Ruins in Disc 2/ Disc 3 Refinement: 1x Healing Ring : 20x G-Mega Potion (GFRecov Med-RF) Function: Restores 1000 HP to all GFs Card Mod: 1x Sphinxuar : 1x G-Mega Potion 1x Propagator : 1x G-Mega Potion * Perhaps the hardest GF healing items to get. The recommended way is through modifying Sphinxuar's or Propagator's Card. * You can only use this item while not in combat. If you want to heal GFs during combat, you have to use MiniMog Command. ======================================================================== G-Returner item_041 ======================================================================== Methods in gaining Combat: Defeat GF Ifrit, Elvoret, Diablos, Minotaur [both fights] and Cerberus. Refinement: 1x Pet House : 2x G-Returner (GFRecov Med-RF) 1x Life Ring : 2x G-Returner (GFRecov Med-RF) 1x Regen Ring : 6x G-Returner (GFRecov Med-RF) 1x Phoenix Spirit : 40x G-Returner (GFRecov Med-RF) Function: Revives GF from KO Card Mod: 1x Granaldo's Card : 1x G-Returner * You can buy most of these from Item Shops and Pet Shops. * Remember to revive dead GFs before going back to battle. ======================================================================== Rename Card item_042 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Changes GF's name Card Mod: 1x Catoblepas' Card : 5x Rename Card * You can get one from D-District Prison when you refuse to submit. * You can get another one by trading the Shiva Card for Girl Next Door. ======================================================================== Pet's Nametag item_043 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Changes pet's name Card Mod: n/a * Found this item at the D-District Prison [before rescuing Squall] * This allows you to change Angelo's Name. ======================================================================== Amnesia Greens item_044 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Allows GF to forget an ability Card Mod: n/a * You can buy this from all Pet Shops. Extremely important when you want to customize your GFs. * Notes on Amnesia Greens: Amnesia Greens are used to remove unwanted abilities. For example, you want a GF to learn Str +60% but the GF ability slots is being fully occupied. Amnesia Greens allows you to remove BUT BE CAUTION when using it. Once an ability is removed, you can't get it back any more. * Please wait for the GFs to master all its Ability before you use this item. Let's says Alexander has gotten 21 of 22 abilities through the initial ability list. The only ability that has not been uncovered is the Med LV Up Menu Ability. You need to wait to master its prequisite Med Data before you can learn this. If the slot is being replaced by another ability let's says Str +60%, Alexander can't have additional space for Med LV Up, hence Alexander can't learn Med LV Up. Therefore, it highly recommended that you can all the 22 initial abilities before modifying them. If you have made the above mistake, use Amnesia Greens to remove any ability except for its prequisite. After doing this, check the menu and Med LV Up should appear on the ability list. ........................................................................ _____ / 5.5 \_________________________________________________________________ ------------------------------------------------------------------------ GF Ability Items ffviii_049 ------------------------------------------------------------------------ GFs can be customized by using these items known as ability items. They normally are hard to find as you required the Rare Item to get them. The most powerful ones such as Samnatha Soul can only be obtained through refinement known as GFAbl Med-RF from GF Eden. _ _ | | It should look like the ASCII Art on the left. It also /G F\ applies to GF Medicine Items. GFs can have only a maximum of 22 Abilities. The first time you got the GFs, only about 75% of GF Ability screen are filled and the list has left out a lot of them. Note that GFs requires additional slots to learn advance abilities from its prequisite abilities. Example: GF needs to learn SumMag +10% in order to get its prequisite SumMag +20%. There are a lot of abilities and also includes the rarely find abilities such as Ribbon (via Pocketstation only) and Hundred Needles [allows GFs to learn Damage Return]. Mog's Amulet [allows GFs to learn MiniMog] is also another item that can be only obtained from Pocketstation. Once you have gotten the item, it does not mean that you can use that ability. Instead they must be learnt. You may required to use Amnesia Greens which can be brought from all Pet Shops to forget abilities. Next replace the empty slot with the item that allows GF to learn the ability. Note that GFs can't have duplicated abilities such as 2x SumMag +10%. Once the item is used, the GFs will takes no AP to learn it as it is automatically learnt. L i s t ------------------------------------------------------------------------ Name of Item What it does? Sell ------------------------------------------------------------------------ Magic Scroll GF learns Magic Ability 1875 GF Scroll GF learns GF Ability 1875 Item Scroll GF learns Item Ability 1875 Draw Scroll GF learns Draw Ability 1875 Gambler Spirit GF learns Card Ability 3750 Med Kit GF learns Treatment Ability 3750 Healing Ring GF learns Recover Ability 3750 Phoenix Spirit GF learns Revive Ability 3750 Bomb Spirit GF learns Kamikaze Ability 7500 Hungry Cookpot GF learns Devour Ability 7500 Mog's Amulet GF learns MiniMog Ability 7500 HP-J Scroll GF learns HP-J Ability 3750 Str-J Scroll GF learns Str-J Ability 3750 Vit-J Scroll GF learns Vit-J Ability 3750 Mag-J Scroll GF learns Mag-J Ability 3750 Spr-J Scroll GF learns Spr-J Ability 3750 Luck-J Scroll GF learns Luck-J Ability 3750 Spd-J Scroll GF learns Spd-J Ability 18750 Aegis Amulet GF learns Eva-J Ability 18750 Elem Atk GF learns Elem-Atk-J Ability 18750 Elem Guard GF learns Elem-Def-J x4 Ability 18750 Status Atk GF learns ST-Atk-J Ability 18750 Status Guard GF learns ST-Def-J x4 Ability 18750 Rosetta Stone GF learns Ability x4 Ability 18750 Steel Pipe GF learns SumMag +10% Ability 112 Star Fragment GF learns SumMag +20% Ability 187 Energy Crystal GF learns SumMag +30% Ability 375 Samantha Soul GF learns SumMag +40% Ability 750 Healing Mail GF learns GF HP +10% Ability 112 Silver Mail GF learns GF HP +20% Ability 187 Gold Armor GF learns GF HP +30% Ability 375 Diamond Armor GF learns GF HP +40% Ability 750 Regen Ring GF learns HP +20% Ability 112 Giant Ring GF learns HP +40% Ability 1500 Gaea's Ring GF learns HP +80% Ability 11250 Strength Love GF learns Str +20% Ability 112 Power Wrist GF learns Str +40% Ability 1500 Hyper Wrist GF learns Str +60% Ability 11250 Turtle Shell GF learns Vit +20% Ability 112 Orihalcon GF learns Vit +40% Ability 1500 Adamantine GF learns Vit +60% Ability 11250 Circlet GF learns Mag +20% Ability 112 Hypno Crown GF learns Mag +40% Ability 1500 Royal Crown GF learns Mag +60% Ability 11250 Rune Armlet GF learns Spr +20% Ability 112 Force Armlet GF learns Spr +40% Ability 1500 Magic Armlet GF learns Spr +60% Ability 11250 Jet Engine GF learns Spd +20% Ability 1500 Rocket Engine GF learns Spd +40% Ability 11250 Moon Curtain GF learns Auto Shell Ability 15000 Glow Curtain GF learns Auto Reflect Ability 15000 Steel Curtain GF learns Auto Protect Ability 15000 Accelerator GF learns Auto Haste Ability 18750 Monk's Code GF learns Counter Ability 18750 Knight's Code GF learns Cover Ability 15000 Doc's Code GF learns Med Data Ability 15000 Hundred Needles GF learns Damage Return Ability 15000 Three Stars GF learns Expend x3-1 Ability 18750 Ribbon* GF learns Ribbon Ability 37500 ------------------------------------------------------------------------ *these items can only be obtained through the Pocketstation. ======================================================================== Magic Scroll item_045 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Magic Ability Card Mod: n/a GFs: All * You can get this item through buying from Timber Pet Shop. Note that all GFs can't use this item, unless you have removed the Magic Ability * With this item, your equipped character can use the Magic Command. ======================================================================== GF Scroll item_046 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns GF Ability Card Mod: n/a GFs: All * You can get this item through buying from Timber Pet Shop. Note that all GFs can't use this item, unless you have removed the GF Ability. * With this item, your equipped character can use the GF Command. ======================================================================== Draw Scroll item_047 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Draw Ability Card Mod: n/a GFs: All * You can get this item through buying from Timber Pet Shop. Note that all GFs can't use this item, unless you have removed the Draw Ability. * With this item, your equipped character can use the Draw Command. ======================================================================== Item Scroll item_048 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Item Ability Card Mod: n/a GFs: All * You can get this item through buying from Timber Pet Shop. Note that all GFs can't use this, unless you have removed the Item Ability. * With this item, your equipped character can use the Item Command. ======================================================================== Gambler Spirit item_049 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Card Ability Card Mod: 3x Shumi Tribe : 1x Gambler Spirit GFs: Quezacotl [60 AP] * This item can be obtained through the above methods or Pocketstation. * You can use this to allow GF to learn Card Command. Once it is being used, you don't need to accquired AP to master this ability. * The most preferred way to get Gambler Spirit is through card modification where you modify Shumi Tribe's Card. ======================================================================== Med Kit item_050 ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Dragon Fang : 1x Med Kit [GFAbl Med-RF] Function: GF learns Treatment Ability Card Mod: n/a GFs: Siren [100 AP] * This item can be obtained only through the above methods or via Pocketstation. Refer to Command Ability: Med Kit for more information. * Dragon Fang can be obtained by defeating Blue Dragon that find in Trabia- Winter Island region. Just move close to the mountains and you will encounter them. ======================================================================== Healing Ring item_051 ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Whisper : 1x Healing Ring [GFAbl Med-RF] Function: GF learns Recover Ability Card Mod: n/a GFs: Leviathan [200 AP] * This item can only be obtained through the above methods or via Pocketstation. Refer to Command Ability: Recover for more information. * Whisper can be obtained by defeating a single Adamantoise. You can also get this by stealing from Adamantoise. However, it practically takes ages to get 100x Whispers. ======================================================================== Phoenix Spirit item_052 ======================================================================== Methods in gaining Combat: n/a Refinement: 20x Phoenix Pinion : 1x Phoenix Spirit [GFAbl Med-RF] Function: GF learns Revive Ability Card Mod: 1x Phoenix : 3x Phoenix Spirit GFs: Alexander [200 AP] * This item can only be obtained through the above methods or via Pocketstation. Refer to Command Ability: Revive for more information. * The most preferred method of get Phoenix Spirits is by getting the Phoenix's Card. Modified the card and get it back by defeating CC Group members in Disc 4 at the Ragnarok. ======================================================================== Bomb Spirit item_053 ======================================================================== Methods in gaining Combat: Mug Level 100 Bombs [rare item equipped] Refinement: 100x Bomb Fragment : 1x Bomb Spirit [GFAbl Med-RF] Function: GF learns Kamikaze Ability Card Mod: n/a GFs: Cactuar [100 AP] * This item can only be obtained through the above methods or via Pocketstation. Refer to Command Ability: Kamikaze for more information. * Bomb Fragment can be obtained by defeating/mugging Bombs found at the Fire Cavern or forests near the southeastern Chocobo Forests. ======================================================================== Hungry Cookpot item_054 ======================================================================== Methods in gaining Combat: Give 5x Elixir to PuPu [during UFO Sighting Incident and card-mod the card.] Refinement: n/a Function: GF learns Devour Ability Card Mod: 1x PuPu : 1x Hungry Cookpot GFs: Eden * This item can only be obtained through the above methods or via Pocketstation. Refer to Command Ability: Devour for more information. * Well, there is only one method and it is get the PuPu's Card. ======================================================================== Mog's Amulet item_055 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns MiniMog Ability Card Mod: n/a GFs: n/a * This item can only be obtained through the Choco World of Pocketstation and you must unlock GF MiniMog before you could use the item. * The Mog's Amulet allows you to use the MiniMog Command. ======================================================================== HP-J Scroll item_056 ======================================================================== Methods in gaining Combat: n/a Refinement: 2x HP Up : 1x HP-J Scroll [GFAbl Med-RF] Function: GF learns HP-J Ability Card Mod: n/a GFs: Quezacotl, Ifrit, Brothers, Diablos, Carbuncle [50 AP] * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Str-J Scroll item_057 ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Str Up : 1x Str-J Scroll [GFAbl Med-RF] Function: GF learns Str-J Ability Card Mod: n/a GFs: Shiva, Ifrit, Brothers, Pandemona, Cerberus [50 AP] * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Vit-J Scroll item_058 ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Vit Up : 1x Vit-J Scroll [GFAbl Med-RF] Function: GF learns Vit-J Ability Card Mod: n/a GFs: Quezacotl, Shiva, Carbuncle [50 AP] * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Mag-J Scroll item_059 ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Mag Up : 1x Mag-J Scroll [GFAbl Med-RF] Function: GF learns Mag-J Ability Card Mod: n/a GFs: Quezacotl, Siren, Carbuncle, Diablos, Leviathan, Cerberus [50 AP] * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Spr-J Scroll item_060 ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Spr Up : 1x Spr-J Scroll [GFAbl Med-RF] Function: GF learns Spr-J Ability Card Mod: n/a GFs: Shiva, Brothers, Leviathan, Cerberus, Alexander * This item can be brought from Esthar Pet Shop when you have acquired GF Tonberry's Familiar Ability. ======================================================================== Spd-J Scroll item_061 ======================================================================== Methods in gaining Combat: Mug Cerberus at Galbadia Garden in Disc 2. Refinement: 2x Spd Up : 1x Spd-J Scroll [GFAbl Med-RF] Function: GF learns Spd-J Ability Card Mod: n/a GFs: Pandemona, Cerberus, Eden * This item can be found in Lunatic Pandora during Zell's quest at Disc 3, refer to Part I for more information. ======================================================================== Luck-J Scroll item_062 ======================================================================== Methods in gaining Combat: Mug Odin at Centra Ruins Refinement: 2x Luck Up : 1x Luck-J Scroll [GFAbl Med-RF] Function: GF learns Luck-J Ability Card Mod: n/a GFs: Cactuar [200 AP] * This item can be found by solving the hint no. 2 for Obel Lake Mystery. ======================================================================== Aegis Amulet item_063 ======================================================================== Methods in gaining Combat: Defeat/Mug UFO? during UFO sighting Incident. Refinement: 50x Barrier : 1x Aegis Amulet [GFAbl Med-RF] Function: GF learns Eva-J Ability Card Mod: n/a GFs: Eden, Cactuar [200 AP] * This item can be gotten from the above methods or via the Pocketstation. * Barrier can be obtained defeat/steal Behemoths found in the Great Plains of Esthar after you have gotten Ragnarok. ======================================================================== Elem Atk item_064 ======================================================================== Methods in gaining Combat: Defeat Trauma in Art Gallery in Ultimecia's Castle. Refinement: n/a Function: GF learns Elem-Atk-J Ability Card Mod: 1x Ifrit : 3x Elem Atk GFs: Quezacotl, Shiva, Ifrit, Brothers, Leviathan, Pandemona, Alexander. * This item can be only gotten via the above methods or Pocketstation. * The most preferred method of get Elem Atks is by getting the Ifrit's Card. Modified the card and get it back by defeating CC Group members in Disc 4 at the Ragnarok. ======================================================================== Elem Guard item_065 ======================================================================== Methods in gaining Combat: Defeat Krysta found in Balcony of Ultimecia's Castle Refinement: n/a Function: GF learns Elem-Def-J x4 Ability Card Mod: 1x Selphie : 3x Elem Guard GFs: Doomtrain, Alexander. * This item can be only gotten via the above methods or Pocketstation. * The most preferred method of get Elem Guards is by getting the Selphie's Card. Modified the card and get it back by defeating CC Group members in Disc 4 at the Ragnarok. ======================================================================== Status Atk item_066 ======================================================================== Methods in gaining Combat: Defeat Catoblepas in Treasure Vault of Ultimecia's Castle. Refinement: 20x Royal Crown : 1x Status Atk (GFAbl Med-RF) Function: GF learns ST-Atk-J Ability Card Mod: 1x Siren : 3x Status Atk GFs: Siren, Carbuncle, Cerberus, Doomtrain * This item can be only gotten via the above methods or Pocketstation. * The most preferred method of get Status Atk is by getting the Siren's Card. Modified the card and get it back by defeating CC Group members in Disc 4 at the Ragnarok. ======================================================================== Status Guard item_067 ======================================================================== Methods in gaining Combat: Defeat Tiamat found in the Clock Tower of Ultimecia's Castle Refinement: n/a Function: GF learns ST-Def-J x4 Ability Card Mod: 1x Doomtrain : 3x Status Guard GFs: Doomtrain, Cerberus * You can get one by solving the part II quest of the Shumi Village, you must solved Part I Shumi Quest: Finding Ingredients before you can proceed on with Part II. * This item can be only gotten via the above methods or Pocketstation. * The most preferred method of get Status Guards is by getting the Doomtrain's Card. Modified the card and get it back by defeating CC Group members in Disc 4 at the Ragnarok. ======================================================================== Rosetta Stone item_068 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Shaman Stone : 1x Rosetta Stone [GFAbl Med-RF] Function: GF learns Ability x4 Ability Card Mod: n/a GFs: Bahamut * You can get one by solving the Water Gate Quest in the Ultimecia's Castle. Refer to Part I for more information. * You can also get another one from Cheryl's Shop in Esthar Shopping Mall. You need to visit it many times and you will get it as a free gift. [Works only once] * This item can be only gotten via the above methods or Pocketstation. * Shaman Stone can be obtained by changing Dark Matter (1x) through Siren's Tool-RF]. That's the best method you can get Rosetta Stone. You can get more of these from the Choco World via Pocketstation. ======================================================================== Steel Pipe item_069 ======================================================================== Methods in gaining Combat: Mug LV 20 and above Wendigo Refinement: n/a Function: GF learns SumMag +10% Ability Card Mod: 1x Elastoid : 1x Steel Pipe GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden * Steel Pipe is required to summon Doomtrain as a requirement for the Solomon's Ring. You need 6x of them. You can also get it from stealing Elastoid. * The most preferred method of get Steel Pipes is by modifying the Elastoid's Card. You can get this card from most card players. ======================================================================== Star Fragment item_070 ======================================================================== Methods in gaining Combat: Mug LV 40 Iron Giant or Defeat LV 100 T-Rexaur [with rare item equipped] Refinement: n/a Function: GF learns SumMag +20% Ability Card Mod: 3x Iron Giant : 1x Star Fragment GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden * One of hardiest items to get, but it is quite good, in terms being refined into rare magic such as Meteor. * The most prefered method of getting Star Fragment is by stealing from Iron Giants found in Esthar City Area after you have gotten Ragnarok or you can modify 3x Iron Giant's Card to get it. ======================================================================== Energy Crystal item_071 ======================================================================== Methods in gaining Combat: Defeat LV 100 Ruby Dragons/Behemoths/Elynoles Refinement: n/a Function: GF learns SumMag +30% Ability Card Mod: 10x Elynoles : 1x Energy Crystal GFs: Quezacotl, Shiva, Ifrit, Siren, Brothers, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Tonberry, Eden * Very difficult to nab as you need to defeat the toughest BOSS. * The best method is proceed to the secret area in Esthar [after getting Ragnarok, you will find a black man in the city.] Talk to the black man and you will battle the Elynoles. Remember this: DON'T MUG THE ELYNOLE or you will get Moon Stones instead. Ruby Dragon and Behemoths has a lower rate of giving you this item, therefore Elynoles are your best bet. ======================================================================== Samantha Soul item_072 ======================================================================== Methods in gaining Combat: Mug BOSS Adel at Lunatic Pandora in Disc 4 Refinement: 50x Energy Crystal : 1x Samantha Soul [GFAbl Med-RF] Function: GF learns SumMag +40% Ability Card Mod: 1x Quistis : 3x Samantha Soul GFs: Doomtrain, Bahamut, Eden * This item can be only gotten via the above methods or Pocketstation. * The most preferred method of get Samantha Souls is by getting the Quistis' Card. Modified the card and get it back by defeating CC Group members in Disc 4 at the Ragnarok. * BTW, modifying 50x Energy Crystals to get 1 Samantha Souls seems a bit too unreasonable. ======================================================================== Healing Mail item_073 ======================================================================== Methods in gaining Combat: Mug Snow Lion /Defeat Tutrapod [rare item] Refinement: n/a Function: GF learns GF HP+10% Ability Card Mod: 5x Tutrapod : 1x Healing Mail GFs: All * The best method is to mug the Snow Lions, which can be found in the Trabia Continent- Winter Island. Go near the mountains and you will encounter it. Or you can modify 5x Tutrapod's Card to get one. ======================================================================== Silver Mail item_074 ======================================================================== Methods in gaining Combat: Defeat Snow Lion [rare item] Refinement: n/a Function: GF learns GF HP+20% Ability Card Mod: n/a GFs: All * This item can be only gotten via the above methods or Pocketstation. * Rarely, the Snow Lion drop this item. Silver Mails are quite hard to get. But they really worth it. ======================================================================== Gold Armor item_075 ======================================================================== Methods in gaining Combat: n/a Refinement: 5x Silver Mail : 1x Gold Armor [GFAbl Med-RF] Function: GF learns GF HP +30% Ability Card Mod: n/a GFs: Brothers, Diablos, Carbuncle, Leviathan, Pandemona, Alexander, Doomtrain, Bahamut, Cactuar, Tonberry, Eden * This item can be only gotten via the above methods or Pocketstation. * Get 5x Silver Mails [refer above] and modify them through GFAbl Med-RF. ======================================================================== Diamond Armor item_076 ======================================================================== Methods in gaining Combat: Defeat Iron Giant in the Prison Cell at Ultimecia's Castle. Refinement: 5x Gold Armor : 1x Diamond Armor [GFAbl Med-RF] Function: GF learns GF HP +40% Ability Card Mod: 1x Seifer : 3x Diamond Armor GFs: Doomtrain, Bahamut, Eden * This item can be only gotten via the above methods or Pocketstation. * The most preferred method of get Diamond Armor is by getting the Seifer's Card. Modified the card and get it back by defeating CC Group members in Disc 4 at the Ragnarok. ======================================================================== Regen Ring item_077 ======================================================================== Methods in gaining Combat: Defeat Torama [rare item]/ Chimera [rare item] Refinement: n/a Function: GF learns HP +20% Ability Card Mod: 10x Chimera : 1x Regen Ring GFs: Brothers, Diablos, Carbuncle * The most preferred method of get Regen Ring is by getting the Chimera's Card. But your party is rather strong, proceed to the Esthar City Area to look for Torama [but beware of its LV5 Death] or Esthar- Khashabald Desert for Chimeras. ======================================================================== Giant Ring item_078 ======================================================================== Methods in gaining Combat: Defeat LV 50 ~ 70 Behemoths Refinement: 10x HP-J Scroll : 1x Giant Ring [GFAbl Med-RF] Function: GF learns HP +40% Ability Card Mod: n/a GFs: Brothers, Diablos, Carbuncle * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar]. * Generally make of infinite money trick to get this. ======================================================================== Gaea's Ring item_079 ======================================================================== Methods in gaining Combat: Defeat Jumbo Cactuar. Refinement: 10x Giant Ring : 1x Gaea's Ring [GFAbl Med-RF] Function: GF learns HP +80% Ability Card Mod: 1x Ward : 3x Gaea's Ring GFs: Brothers, Diablos * This item can be only gotten via the above methods or Pocketstation. * The most preferred method of get Gaea's Rings is by getting the Ward's Card. Modified the card and get it back by defeating CC Group members in Disc 4 at the Ragnarok. ======================================================================== Strength Love item_080 ======================================================================== Methods in gaining Combat: Defeat Wendigo [rare item] Refinement: n/a Function: GF learns Str +20% Ability Card Mod: n/a GFs: Ifrit, Pandemona, Shiva * This is one of low-grade rare item [it means that it is very hard to get yet it does not give you the bonus that it should worth] ======================================================================== Power Wrist item_081 ======================================================================== Methods in gaining Combat: Mug Abadon found in Great Salt Lake found at Esthar. Refinement: 10x Str-J Scroll : 1x Power Wrist [GFAbl Med-RF] Function: GF learns Str +40% Ability Card Mod: n/a GFs: Ifrit * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar] ======================================================================== Hyper Wrist item_082 ======================================================================== Methods in gaining Combat: Mug/Defeat Bahamut Refinement: 10x Power Wrist : 1x Hyper Wrist [GFAbl Med-RF] Function: GF learns Str +60% Ability Card Mod: 1x Zell : 3x Hyper Wrist GFs: Bahamut * This item can be only gotten via the above methods or Pocketstation. * Str +60% is one of most devastating abilities that you can get it from the game. To get Hyper Wrist, you can either card-mod Zell's Card [ note that card modifying is not always the best method]. Instead make use of the infinite money trick, purchase 10x Power Wrists at Esthar Pet Shop [provided that you have already gotten Familiar] and refine it through GFAbl Med-RF. ======================================================================== Circlet item_083 ======================================================================== Methods in gaining Combat: Mug NORG during combat in Disc 2. Refinement: n/a Function: GF learns Mag +20% Ability Card Mod: 10x Gerogero : 1x Circlet GFs: Quezacotl, Siren, Diablos * Well, another low grade rare item. You can get one by mugging from NORG. But if you really want to get this item, make use of card modifying Gerogero's card. ======================================================================== Hypno Crown item_084 ======================================================================== Methods in gaining Combat: n/a Refinement: 10x Mag-J Scroll : 1x Hypno Crown [GFAbl Med-RF] Function: GF learns Mag +40% Ability Card Mod: n/a GFs: Quezacotl, Siren, Diablos * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar] ======================================================================== Royal Crown item_085 ======================================================================== Methods in gaining Combat: Mug Edea at Disc 2 /Defeat Tonberry King Refinement: 10x Hypno Crown : 1x Royal Crown [GFAbl Med-RF] Function: GF learns Mag +60% Ability Card Mod: 1x Edea : 3x Royal Crown GFs: Bahamut * This item can be only gotten via the above methods or Pocketstation. * Mag +60% is one of most devastating abilities that you can get it from the game. To get Royal Crown, you can either card-mod Edea's Card [ note that card modifying is not always the best method]. Instead make use of the infinite money trick, purchase 10x Hypno Crown at Esthar Pet Shop [provided that you have already gotten Familiar] and refine it through GFAbl Med-RF. ======================================================================== Turtle Shell item_086 ======================================================================== Methods in gaining Combat: Defeat Armaddo [rare item] Refinement: n/a Function: GF learns Vit +20% Ability Card Mod: 2x X-ATM092 : 1x Turtle Shell GFs: Shiva, Carbuncle * You can get a lot of these from monsters with hard shell. Not forgetting Adamantoise. * The recommended method to get more turtle shell is through card modifying X-ATM092's card or mugged Armaddo, which can found inside the Tomb of Unknown King. ======================================================================== Orihalcon item_087 ======================================================================== Methods in gaining Combat: Defeat Adamantoise [rare item] Refinement: 10x Vit-J Scroll : 1x Orihalcon [GFAbl Med-RF] Function: GF learns Vit +40% Ability Card Mod: n/a GFs: Shiva, Carbuncle * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar]. ======================================================================== Adamantine item_088 ======================================================================== Methods in gaining Combat: Defeat 2x Adamantoise [rare item] Mug BGH251F2 at FH. Refinement: 10x Orihalcon : 1x Adamantine [GFAbl Med-RF] Function: GF learns Vit +60% Ability Card Mod: 1x Minotaur : 10x Adamantine GFs: n/a * This item can be only gotten via the above methods or Pocketstation. * This item is generally one of the abilities that the 16 GFs that do carried with them. As it is a requirement for modelling Squall's gunblade into the Lion Heart, it is one of frequently-asked items. To get it, you must encounter them [Adamantoises always appear in pairs] and defeat both of them without mugging either one of them. ======================================================================== Rune Armlet item_089 ======================================================================== Methods in gaining Combat: Defeat Blobra [rare item] Refinement: n/a Function: GF learns Spr +20% Ability Card Mod: 5x Blobra : 1x Rune Armlet GFs: Shiva, Leviathan, Alexander * This item is quite easy to get. * The best method is perhaps by defeating Blobra found in Centra Ruins or the Tomb of Unknown King. ======================================================================== Force Armlet item_090 ======================================================================== Methods in gaining Combat: Defeat Malboro/Ochu [rare item] Defeat Seifer and Edea at the BOSS fight in Galbadia Garden. Refinement: 10x Spr-J Scroll : 1x Force Armlet Function: GF learns Spr +40% Ability Card Mod: n/a GFs: Shiva, Leviathan * This item can be only gotten via the above methods or Pocketstation. * You can buy this item from Esthar Pet Shop [with Familiar]. ======================================================================== Magic Armlet item_091 ======================================================================== Methods in gaining Combat: Defeat Gargantua at Ultimecia's Castle Refinement: 10x Force Armlet : 1x Magic Armlet Function: GF learns Spr +60% Ability Card Mod: 1x Rinoa : 3x Magic Armlet GFs: n/a * This item can be only gotten via the above methods or Pocketstation. * Spr +60% is one of most devastating abilities that you can get it from the game. To get Magic Armlet, you can either card-mod Rinoa's Card [ note that card modifying is not always the best method]. Instead make use of the infinite money trick, purchase 10x Force Armlet at Esthar Pet Shop [provided that you have already gotten Familiar] and refine it through GFAbl Med-RF. ======================================================================== Jet Engine item_092 ======================================================================== Methods in gaining Combat: Defeat Cactuar [rare item] Refinement: n/a Function: GF learns Spd +20% Ability Card Mod: 40x Tri-Point : 1x Jet Engine GFs: Pandemona, Cerberus * Jet Engine are pretty rare to get as they seldoms appears in the game. But if you are an intensive card player, go for Tri-Point cards as this ability is really good. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Rocket Engine item_093 ======================================================================== Methods in gaining Combat: Defeat Tri-Point at Wine Cellar found in Ultimecia's Castle. Refinement: 10x Accelerator : 1x Rocket Engine (GFAbl Med-RF) Function: GF learns Spd +40% Ability Card Mod: 1x Irvine : 3x Rocket Engine GFs: Pandemona, Cerberus * One of the best ability and also difficult to get this. I would rather go for Auto Haste compared to this. * This item can be only gotten via the above methods or Pocketstation. * The best method to get Rocket Engines is by modifying Irvine's card and get it back in Disc 4 by battling the CC Group inside the Ragnarok. ======================================================================== Moon Curtain item_094 ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Malboro Tentacle : 1x Moon Curtain (GFAbl Med-RF) 20x Magic Armlet : 1x Moon Curtain (GFAbl Med-RF) Function: GF learns Auto Shell Ability Card Mod: 1x Alexander : 3x Moon Curtain GFs: Doomtrain * Auto Shell works well against Magic-based BOSSES such as Adel, Sorceress and of course, Edea. * This item can be only gotten via the above methods or Pocketstation. * As Malboro Tentacles can be easily obtained later in the game, don't hesitate to refine them into Moon Curtains. ======================================================================== Glow Curtain item_095 ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Dragon Skin : 1x Glow Curtain (GFAbl Med-RF) Function: GF learns Auto Reflect Ability Card Mod: 1x Carbuncle : 3x Glow Curtain GFs: Carbuncle * Auto-Reflect isn't quite good, but it can be great if you have gotten abilities such as Auto-Potion, Recover, Treatment [this will not be reflected!], etc. * This item can be only gotten via the above methods or Pocketstation. * Dragon Skin is one of hardiest materials to get and it is meant for Zell's Ehregiz. You can get it from most dragons but mostly from Grendels and Blue Dragons. ======================================================================== Steel Curtain item_096 ======================================================================== Methods in gaining Combat: n/a Refinement: 20x Adamantine : 1x Steel Curtain (GFAbl Med-RF) Function: GF learns Auto Protect Ability Card Mod: n/a GFs: Bahamut * In my opinion, a must for fighting the Omega / Ultima Weapon as it can reduce physical damage by half. It will be able to guard your characters well, especially the Terra Break of Omega Weapon. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Accelerator item_097 ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Lightweights : 1x Accelerator (GFAbl Med-RF) 10x Spd-J Scroll : 1x Accelerator (GFAbl Med-RF) Function: GF learns Auto Haste Ability Card Mod: 1x Kiros : 3x Accelerator GFs: Cerberus * One of best items that you can get from refinement. The Accelerator works like Auto Haste and it will not be removed by Dispel and hence doubles the speed of ATB. * This item can be only gotten via the above methods or Pocketstation. * This item is actually the reason why people go and collect Lightweights. Lightweights can be refined into an Accelerator, which is really a good item. ======================================================================== Knight's Code item_098 ======================================================================== Methods in gaining Combat: n/a Refinement: 5x Holy War : 1x Knight's Code (GFAbl Med-RF) Function: GF learns Cover Ability Card Mod: n/a GFs: Brothers * Cover is pretty useless and hence you can actually forget about this item. But strategies can make a difference. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Monk's Code item_099 ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Moon Curtain : 1x Monk's Code (GFAbl Med-RF) Function: GF learns Counter Ability Card Mod: 1x Eden : 3x Monk's Code GFs: Carbuncle * Getting a Monk's Code can be extremely tedious, but much easier for Pocketstation. * This item can be only gotten via the above methods or Pocketstation. * The best method is to modify Eden's card and get it back in Disc 4 from the CC Group Members inside the Ragnarok. ======================================================================== Doc's Code item_100 ======================================================================== Methods in gaining Combat: n/a Refinement: 10x Elixir : 1x Doc's Code (GFAbl Med-RF) Function: GF learns Med Data Ability Card Mod: 1x Leviathan : 3x Doc's Code GFs: Alexander * Doc's Code allows you to get Med Data which doubles the effects of healing items. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Hundred Needles item_101 ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Cactuar's Thorn : 1x Hundred Needles (GFAbl Med-RF) Function: GF learns Damage Return Ability Card Mod: n/a GFs: n/a * A hidden ability and the above refinement is the way to get it or you can also get it via Pocketstation. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Three Stars item_102 ======================================================================== Methods in gaining Combat: Defeat Omega Weapon / Mug Ultima Weapon Refinement: n/a Function: GF learns Expendx3-1 Ability Card Mod: 1x Squall : 3x Three Stars GFs: Eden * You can get another one by solving the Obel Lake Mystery Hint #1. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== Ribbon item_103 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: GF learns Ribbon Ability Card Mod: n/a GFs: n/a * You can only get this item via Pocketstation. I think it is pretty hard to get the item. It protects against all status abnormality. * This item can be only gotten via the above methods or Pocketstation. ======================================================================== _____ / 5.6 \_________________________________________________________________ ------------------------------------------------------------------------ Ammo Group ffviii_050 ------------------------------------------------------------------------ Possess no importance to any other characters except Irvine Kinneas. Irvine learns new Limit Breaks with new Ammo and also new shotguns. The Ammo makes a huge difference in attacking and speed. The better ammo are very difficult to nab. Most ammo can be accquired by purchase them from item shops [especially Esthar Shop]. However the best two ammo can only be obtained through Ammo-RF. [they are AP Ammo and Pulse Ammo]. ------------------------------------------------------------------------ Name of Ammo Description Sell ------------------------------------------------------------------------ Normal Ammo Normal Ammo 1 Shotgun Ammo Ammo that attacks all opponents 3 Dark Ammo Ammo with status changing effects 22 Fire Ammo Ammo with fire element 37 Demolition Ammo Ammo 3 times more powerful than Normal Ammo 60 Fast Ammo Ammo for rapid fire 7 AP Ammo Armor-Piercing Ammo 75 Pulse Ammo Ammo that contains powerful energy 375 ------------------------------------------------------------------------ ======================================================================== Normal Ammo item_104 ======================================================================== Methods in gaining Combat: Defeat G-Soldier [rare] Refinement: 1x Screw : 8x Normal Ammo Function: Normal Ammo Card Mod: n/a * You can buy this from all Item shops. * Normal Ammo is basic ammo for Irvine's Limit Breaks. ======================================================================== Shotgun Ammo item_105 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Ammo that attacks all opponents. Card Mod: n/a * You can buy this from all Item Shops * Same as Normal Ammo, but this ammo attacks the entire group of enemies. ======================================================================== Dark Ammo item_106 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Poison Powder : 10x Dark Ammo [Ammo-RF] 1x Venom Fang : 20x Dark Ammo [Ammo-RF] Function: Ammo with status changing effects Card Mod: 1x Abadon : 20x Dark Ammo * You can buy this from Esthar Shop. [Cloud's Shop] * This Ammo does not only causes abnormal status such as Poison, Darkness, Silence, Sleep, Confuse and Berserk. It also causes damage at the same time. ======================================================================== Fire Ammo item_107 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Bomb Fragment : 20x Fire Ammo [Ammo-RF] 1x Red Fang : 40x Fire Ammo [Ammo-RF] 1x Fuel : 10x Fire Ammo [Ammo-RF] Function: Ammo with fire element Card Mod: 1x Oilboyle : 30x Fire Ammo * You can buy this from Esthar Shop [Cloud's Shop] * Very destructive against monsters that are weak against Fire. But fire elemental based enemies are immune against it. Hence, better to use it wisely. ======================================================================== Demolition Ammo item_108 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Missile : 20x Demolition Ammo [Ammo-RF] 1x Running Fire : 40x Demolition Ammo [Ammo-RF] 1x Cactus Thorn : 40x Demolition Ammo [Ammo-RF] Function: Ammo 3 times more powerful than Normal Ammo Card Mod: 1x Trauma : 30x Demolition Ammo * You can buy this from Esthar Shop [Cloud's Shop] with Familiar. * The cheapest form of destructive ammo. Not only it does 3x more damage than Normal Ammo, its firing rate is still quite fast! ======================================================================== Fast Ammo item_109 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Normal Ammo : 1x Fast Ammo [Ammo-RF] 1x Shotgun Ammo : 2x Fast Ammo [Ammo-RF] Function: Ammo for rapid fire Card Mod: 1x GIM47N : 10x Fast Ammo [Ammo-RF] * You can buy this from Esthar Shop [Cloud's Shop] with Familiar. * You can get 5x Fast Ammo, by going through FH Night sequence, refer to walkthrough for more information. * Hmm.. if you tap R1 repeatedly when Irvine is using his Limit Breaks, you can actually convert his shotgun into a machine gun. ======================================================================== AP Ammo item_110 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Sharp Spike : 10x AP Ammo [Ammo-RF] 1x Chef's Knife : 20x AP Ammo [Ammo-RF] Function: Armor-piercing ammo Card Mod: n/a * Only through the above refinement. * You can get 5x AP Ammo, by going through FH Night sequence, refer to walkthrough for more information. * The only downside of this ammo is its speed. But it is almost as powerful as Pulse Ammo and it is much easier to get. Therefore, I would recommend you to get this instead of Pulse Ammo. ======================================================================== Pulse Ammo item_111 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Laser Cannon : 5x Pulse Ammo [Ammo-RF] 1x Energy Crystal : 10x Pulse Ammo [Ammo-RF] 1x Power Generator : 20x Pulse Ammo [Ammo-RF] Function: Ammo that contains powerful energy Card Mod: n/a * Only through the above refinement. * You can get 5x Pulse Ammo, by going through FH Night sequence, refer to walkthrough for more information. * The most powerful ammo that you can get in the game. But putting into consideration of its speed, it is definitely much compared to AP Ammo. ======================================================================== _____ / 5.7 \_________________________________________________________________ ------------------------------------------------------------------------ Junk Item Group ------------------------------------------------------------------------ For the Japanese version, I have been working like hell to come up with a Bestiary, however in NA version of FF8, it is much simple as they are easily defined due to the clear explaination of the status screen. I will be adding more information for next update. ........................................................................ A. Normal ffviii_051 ........................................................................ Typically, I will call these items "unclassified" compared to normal. These items can't be used in combat as they have other purposes such as refinement into magic and items. These items are generally easy to get, except for a few. ------------------------------------------------------------------------ Name of Item Description Sell ------------------------------------------------------------------------ M-Stone Piece Stone with little Magic Power 7 Magic Stone Stone with Magic Power 18 Wizard Stone Stong with strong Magic Power 30 Ochu Tentacle Strong, flexible tentacle 112 Healing Water Water with life force 37 Cockatrice Pinion Feather with petrifying power 75 Zombie Powder Powder with Zombie 75 Lightweight Shoes to make your feet light - Sharp Spike Long, sharp claw 75 Screw Use to remodel weapons 37 Saw Blade Serrated Blade 75 Mesmerize Blade Long, sharp blade 75 Vampire Fang Fang that makes Vampire attack 75 Fury Fragment Stone that contains morale 187 Betrayal Sword Sword that betrays allies 75 Sleep Powder Induce sleep 75 Life Ring Ring with life force 75 Dragon Fang Dragon's fang with recovery force 75 Fuel Fuel for rental car 1125 Girl Next Door Naughty Magazine 187 Sorceress Letter Edea's introduction letter 187 Death Spirit Contains Death 112 Chocobo's Tag* Changes Chocobo's name 187 ------------------------------------------------------------------------ ======================================================================== M-Stone Piece item_112 ======================================================================== Methods in gaining Combat: Defeat LV 1 ~ 15 Bite Bug, Jelleye Refinement: n/a Function: Use to refine into magic and remodel weapons. Card Mod: 1x Funguar : 1x M-Stone Piece 1x Bite Bug : 1x M-Stone Piece * One of the mostly dropped items when the enemies' LV was around Level 1 ~ 15. This item can be refine into something useful.. ======================================================================== Magic Stone item_113 ======================================================================== Methods in gaining Combat: Defeat LV 16 ~ 28 Bite Bug, Jelleye Refinement: n/a Function: Use to refine into magic and remodel weapons. Card Mod: 1x Grat : 1x Magic Stone 1x Buel : 1x Magic Stone 1x Jelleye : 1x Magic Stone * You will get this quite often, once your characters have gained between level 20 ~ 29. Not much use but can be refined into something useful. ======================================================================== Wizard Stone item_114 ======================================================================== Methods in gaining Combat: Defeat LV 30 ~ 100 Bite Bug, Jelleye Win Granaldo/3x Raldo fight. Refinement: n/a Function: Use to refine into magic and remodel weapons Card Mod: 1x Vysage : 1x Wizard Stone 1x Imp : 1x Wizard Stone * As mentioned above, this item can be refined to the strongest form of the four basic spells: Cure, Fire, Blizzard and Thunder. ======================================================================== Ochu Tentacle item_115 ======================================================================== Methods in gaining Combat: Defeat Ochu Refinement: n/a Function: Use to refine into items, magic and remodel weapons Card Mod: 1x Ochu : 1x Ochu Tentacle * As the name of the item suggests that we should go for its monster, Ochu. This item is quite good as it satisfied all the cateria of a Junk Item. * Ochu can be found in the Island closest to Heaven, Trabia- Hawkwind Plains [tropical forests]. ======================================================================== Healing Water item_116 ======================================================================== Methods in gaining Combat: Defeat/Mug Jelleye Refinement: n/a Function: Use to refine into items and magic Card Mod: n/a * Healing Water will nab you item meant for GFs and sometimes pretty good magic. Preferred to get this when you have gotten sufficient Wizard Stones.. * Jelleye can be found Centra- Lenown Plains. ======================================================================== Cockatrice Pinion item_117 ======================================================================== Methods in gaining Combat: Defeat/Mug Cockatrice Refinement: n/a Function: Use to refine into items and magic. Card Mod: 1x Cockatrice : 1x Cockatrice Pinion 1x Iguion : 1x Cockatrice Pinion * Cockatrice Pinion is known for its petrification ability and generally refines into Soft and Break Magic. * Cockatrice can be found in Nortes Mountains of Esthar. ======================================================================== Zombie Powder item_118 ======================================================================== Methods in gaining Combat: Mug/Defeat Blood Soul Defeat BOSS Gerogero Refinement: n/a Function: Use to refine into items and magic. Card Mod: 1x Blood Soul : 1x Zombie Powder * Zombie Powder can be obtained easily from Blood Soul. It is mainly used for refinement into magic [Zombie] and items. * Blood Soul can be encountered at Galbadia- Montersou Plateau. ======================================================================== Lightweights item_119 ======================================================================== Methods in gaining Combat: Mug/Defeat Vysage Refinement: n/a Function: Use to refine into items and magic Card Mod: 1x Cerberus : 100x Lightweight * Lightweights has little use except it is a much better compared to Vampire Fang. It can be refined into an Accelerator when you have gotten 100x of it! * Vysage can be found along with Lefty and Righty at Winhill Bluffs, the area outside Winhill. ======================================================================== Sharp Spike item_120 ======================================================================== Methods in gaining Combat: Mug/Defeat Grand Mantis Refinement: n/a Function: Use to refine into items and used in remodelling weapons Card Mod: 1x Grand Mantis : 1x Sharp Spike 1x Death Claw : 1x Sharp Spike * Sharp Spike has a very importance as it can be refined into AP Ammo, remodelling Selphie's and Quistis' weapons. * Grand Mantis can be found in the forests of Lenown Plains and Estahr- Khashabald Desert [not the white desert, the darker ones..] ======================================================================== Screw item_121 ======================================================================== Methods in gaining Combat: Mug/Defeat Geezard Refinement: n/a Function: Use to refine into items and used in remodelling weapons Card Mod: 1x Geezard : 5x Screw * A very important ingredient for Irvine's Shotguns and Squall's certain models of Gunblades. * Geezards can be found in Vaulny Canyon of Timber, Hasberry Plains of Dollet and virtually anywhere in Galbadia region. ======================================================================== Mesmerize Blade item_122 ======================================================================== Methods in gaining Combat: Mug/Defeat Mesmerize Blade Refinement: n/a Function: Use to refine into items, magic and remodelling weapons. Card Mod: 1x Mesmerize : 1x Mesmerize Blade * Can't believe that this commonly found item will be one of most frequently asked ingredient. Of course as the name suggests, it can be obtained from Mesmerize! * Mesmerize is encounter in the Bika Snowfields of Trabia. [east of the Trabia Crater] ======================================================================== Saw Blade item_123 ======================================================================== Methods in gaining Combat: Mug/Defeat Behelmel Refinement: n/a Function: Use to refine into magic, items and weapon remodelling Card Mod: 1x Behelmel : 1x Saw Blade * Saw Blade is quite a good ingredient for weapon remodeling. Plus it can be refined into Confuse magic which is very good. * Behelmel can be encounter at the Galbadia- Montersou Plateau [outside Missile Base/ former Galbadia Garden] ======================================================================== Vampire Fang item_124 ======================================================================== Methods in gaining Combat: Mug/Defeat Red Bat/ Glaccid Eye Refinement: n/a Function: Use to refine into magic Card Mod: 1x Red Bat : 1x Vampire Fang * Red Bats can be found in Fire Cavern whereas Glaccid Eye can be found in partially-iced fields of Acauld Plains of Balamb Continent. * Vampire Fang has only one use and that's to refined into Drain magic. ======================================================================== Fury Fragment item_125 ======================================================================== Methods in gaining Combat: Mug Blue Dragon / Defeat LV 20 ~ 30 Ruby Dragons Refinement: n/a Function: Use to refine in magic and used in weapon remodelling. Card Mod: 1x Blue Dragon : 1x Fury Fragment. * I would recommend you go for Blue Dragon compared to ruthless Ruby Dragons. Fury Fragment are great as they can be refined into Aura magic. * Encountered Blue Dragon near the mountains of Winter Island [where Shumi Village is found] ======================================================================== Betrayal Sword item_126 ======================================================================== Methods in gaining Combat: Mug Blitz / Defeat Forbidden Refinement: n/a Function: Use to refine into magic and used in weapon remodelling. Card Mod: 1x Forbidden : 1x Betrayal Sword * This item that will more commonly dropped compared to the Power Generator. This item can be refined into pretty useful magic and is widely used in remodelling of weapons. * Blitz can be encounter at Centra- Lenown Plains whereas Forbidden can be encounter Esthar-Nortes Mountains or Centra Ruins. ======================================================================== Sleep Powder item_127 ======================================================================== Methods in gaining Combat: Mug/Defeat Funguar or Defeat/Mug Grat Refinement: n/a Function: Use to refine into magic and items. Card Mod: n/a * Funguar can be found in forests behind Dollet [Hasberry Plains], Grat can be encountered at the training center of Balamb Garden. * Sleep Powder generally produces sleep but it can be refined into great items such as Remedy! ======================================================================== Life Ring item_128 ======================================================================== Methods in gaining Combat: Mug/Defeat Mesmerize or Torama Refinement: n/a Function: Use to refine into magic and items Card Mod: 5x Torama : 1x Life Ring * Life Ring are great items when come for being refined into recovery magic, Life. You can get this item easily once you have reached LV 40+ * Mesmerizes can be found Bika Snowfields of Esthar, Toramas can be found Esthar City/Great Plains of Esthar after Lunar Cry Incident. ======================================================================== Dragon Fang item_129 ======================================================================== Methods in gaining Combat: Defeat Blue Dragon. Refinement: n/a Function: Use to refine into items, magic and used in weapon remodelling. Card Mod: n/a * Blue Dragons can be found near the mountains of Trabia's Winter Island (where you find the Shumi Village). They can be also found in the Island closest to Hell. But I would recommend you to search for the first method. ======================================================================== Fuel item_130 ======================================================================== Methods in gaining Combat: Mug/Defeat Oilboyles Refinement: n/a Function: Use as fuels for cars and refine into items and magic. Card Mod: n/a * This item will be automatically used when your vehicle starts to run out of fuel. * Can be brought in all Item Shops. ======================================================================== Girl Next Door item_131 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Naughty Magazine Card Mod: n/a * Found it near the counter of the Timber Maniacs Building * There is not much use for this item, except that you can trade it to Zone for Shiva's Card. * You can't read the content of this magazine! ======================================================================== Sorceress Letter item_132 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Edea's introduction letter Card Mod: n/a * Get this item from Edea before your departure in search of the White SeeD Ship. * Not much usage except that this item is essential to meet up with the leader of White SeeD. * You can't read the content of this letter! ======================================================================== Death Spirit item_133 ======================================================================== Methods in gaining Combat: Defeat Imp/Torama/Forbidden Refinement: n/a Function: Use to refine into magic. Card Mod: 1x Odin : 100x Death Spirit * I myself think that this item affects the compatibility with GF Odin. As the more Death Spirit you have, the higher the occurence rate. ======================================================================== Chocobo's Tag item_134 ======================================================================== Methods in gaining Combat: n/a Refinement: n/a Function: Changes Chocobo's name. Card Mod: n/a * Another item can be obtained via Pocketstation. This item allows you to change the name of Chocobo. [Boko] ======================================================================== ........................................................................ B. Blue Magic Items ffviii_052 ........................................................................ In FF7, we have the Enemy Skill Materia.. which allows the characters to learn the enemy's ability while receiving damage. In FF8, only Quistis can learn these, which are known as "Blue Magic". These skills also act as her Limit Breaks. She will these skills by using the items from the item menu. But not all items are easy to get. I would recommend you to take a look at her Limit Breaks to have a more precise way of getting them. ------------------------------------------------------------------------ Name of Item What it does? ------------------------------------------------------------------------ Spider Web Allows Quistis to learn Blue Magic, Ultra Waves Coral Fragment Allows Quistis to learn Blue Magic, Electrocute Curse Spike Allows Quistis to learn Blue Magic, LV? Death Black Hole Allows Quistis to learn Blue Magic, Degenerator Water Crystal Allows Quistis to learn Blue Magic, Aqua Breath Missile Allows Quistis to learn Blue Magic, Micro Missile Mystery Fluid Allows Quistis to learn Blue Magic, Acid Running Fire Allows Quistis to learn Blue Magic, Gatling Gun Inferno Fang Allows Quistis to learn Blue Magic, Fire Breath Laser Cannon Allows Quistis to learn Blue Magic, Homing Laser Barrier Allows Quistis to learn Blue Magic, Mighty Guard Whisper Allows Quistis to learn Blue Magic, Wind Whisper Malboro Tentacle Allows Quistis to learn Blue Magic, Bad Breath Power Generator Allows Quistis to learn Blue Magic, Ray-Bomb Dark Matter Allows Quistis to learn Blue Magic, Shockwave Pulsar ------------------------------------------------------------------------ ======================================================================== Spider Web item_135 ======================================================================== Methods in gaining Combat: Mug/Defeat Caterchipillar Refinement: n/a Function: Allows Quistis to learn Ultra Waves. Use in weapon remodelling and magic refinement Card Mod: 1x Caterchipillar : 1x Spider Web * Caterchipillar can be found in forests of Balamb- Acauld Plains. * The Spider Web is an important ingredient for upgrading Zell's weapon. ======================================================================== Coral Fragment item_136 ======================================================================== Methods in gaining Combat: Mug/Defeat Creeps or Mug/Defeat Cockatrice Refinement: n/a Function: Allows Quistis to learn Electrocute. Used in magic refinement Card Mod: 1x Creeps : 1x Coral Fragment * Creeps can be found in Grandidi Forests and Cockatrice can be found in Nortes Mountains. * You can meet the Creeps at the sewers of Deling City during Assassination of Sorceress in Deling for Disc 1. ======================================================================== Curse Spike item_137 ======================================================================== Methods in gaining Combat: Mug/Defeat Tri-Face, Defeat Imp/Forbidden [rare item] Refinement: n/a Function: Allows Quistis to learn LV? Death. Use in magic refinement and weapon remodelling. Card Mod: 1x Tri-Face : 1x Curse Spike * Tri-Face can be found in the Island closest to Heaven. The Tri-face can be also found at the Deep Sea Deposit before you have defeated the Ultima Weapon. * Imp can be found Great Plains of Esthar/Esthar City after Lunar Cry. * Forbidden can be found Esthar- Nortes Mountains or Grandidi Forests * Malboro occassionally drops Curse Spikes instead of Malboro Tentacles, hence take note. ======================================================================== Black Hole item_138 ======================================================================== Methods in gaining Combat: Mug/Defeat Gesper Refinement: n/a Function: Allows Quistis to learn Degenerator. Use in magic refinement. Card Mod: 1x Gesper : 1x Black Hole 1x Diablos : 100x Black Hole * Gespers can be found in Laguna's 2nd Dream Sequence in Centra- Evacuation Site [Disc 1] and 5th Sequence at Lunatic Pandora Research Center. [Disc 3] * Get this ASAP as Degenerator is a deadly Limit Break for Quistis. ======================================================================== Missile item_139 ======================================================================== Methods in gaining Combat: Mug/Defeat GIM52N Refinement: n/a Function: Allows Quistis to learn Micro Missile. Use in magic refinement and items. Card Mod: n/a * GIM52N can be ONLY be encounter in D-District Prison of Galbadia in Disc 2 and Esthar City, during Lunatic Pandora's attack sequence. * There is no other methods to get it, hence try to get it during Disc 2 at the D-District Prison [the Prison Tower] or Lunatic Pandora while you are controlling as Zell. ======================================================================== Mystery Fluid item_140 ======================================================================== Methods in gaining Combat: Mug/Defeat Gayla Refinement: n/a Function: Allows Quistis to learn Acid. Use in magic refinement. Card Mod: 1x Gayla : 1x Mystery Fluid * Gayla can be found in Bika Snowfields and Thor Peninsula of Trabia. * You can also encounter Gayla at the Trabia Canyon during Laguna's Dream Sequence No. 4. ======================================================================== Running Fire item_141 ======================================================================== Methods in gaining Combat: Mug/Defeat SAM08G or Defeat Iron Giant Refinement: n/a Function: Allows Quistis to learn Gatling Gun. Use in magic refinement. Card Mod: 1x SAM08G : 1x Running Fire * SAM08G can be found in D-District Prison [Disc 2], FH [Disc 2], Missile Base [Disc 2], Lunatic Pandora/Esthar City [Disc 3] * Iron Giant can be found in Deep Sea Deposit and Esthar City [after defeated Ultima Weapon]. The Iron Giants can also be encountered at the Deep Sea Deposit before you defeat the Ultima Weapon. You can also find them inside the Lunatic Pandora before Squall faces Seifer. ======================================================================== Inferno Fang item_142 ======================================================================== Methods in gaining Combat: Mug/Defeat Ruby Dragon or Hexdragon Refinement: n/a Function: Allows Quistis to learn Fire Breath. Use in magic refinement. Card Mod: 10x Ruby Dragon : 1x Inferno Fang * Ruby Dragon can be found at Island closest to Hell, Nortes Mountains of Esthar and Centra-Lenown Plains' forests. * Hexdragon can be found at Island closest to Hell and Esthar-Grandidi Forests. ======================================================================== Water Crystal item_143 ======================================================================== Methods in gaining Combat: Defeat Fastitocalon or Mug/Defeat Chimera Refinement: n/a Function: Allows Quistis to learn Aqua Breath. Use in magic refinement. Card Mod: 5x Fastitocalon-F : 1x Water Crystal 1x Fastitocalon : 1x Water Crystal * Fastitocalon can be found in Dingo Desert (outside D-District Prison) and shores near Centra Ruins. * Chimera can be found in Esthar-Khashabald Desert, Island closest to Heaven. ======================================================================== Laser Cannon item_144 ======================================================================== Methods in gaining Combat: Defeat Behelmel [rare], Defeat/Mug BOSS Mobile Type 8 Refinement: n/a Function: Allows Quistis to learn Homing Laser. Use in item refinement Card Mod: n/a * Behelmel drops this item rarely, just like the Power Generator case. Behelmel can be found in Galbadia- Montersou Plateau * Mobile Type 8 can be encountered at Lunatic Pandora [only ONCE as it is a BOSS fight.] ======================================================================== Barrier item_145 ======================================================================== Methods in gaining Combat: Defeat/Mug Behemoth Refinement: n/a Function: Allows Quistis to learn Mighty Guard, can be refined into items or magic. Card Mod: 10x Behemoth : 1x Barrier * Behemoths can be found at Esthar City/Great Plains of Esthar after Lunar Cry Incident broke out. ======================================================================== Whisper item_146 ======================================================================== Methods in gaining Combat: Mug/Defeat Adamantoise Refinement: n/a Function: Allows Quistis to learn Wind Whisper, can be refined into items or magic. Card Mod: n/a * Adamantoise can be found in shores of Long Horn Island and shores behind Dollet Town. Refer to World Map at my website [URL: http://risland.virtualave.net ] for more details. ======================================================================== Malboro Tentacle item_147 ======================================================================== Methods in gaining Combat: Mug/Defeat Malboro Refinement: n/a Function: Allows Quistis to learn Bad Breath, can be refined into items or magic and used in weapon remodelling. Card Mod: 4x Malboro : 1x Malboro Tentacle * Malboro can be found in Island closest to Heaven and Esthar's Grandidi Forests. * Malboro Tentacles are extremely difficult to get. So refer to Malboro Data Sheet under the Monsters Section. Malboro Tentacles are an essential in order to summon GF Doomtrain. ======================================================================== Dark Matter item_148 ======================================================================== Methods in gaining Combat: n/a Refinement: 100x Curse Spike : 1x Dark Matter [Siren's Tool-RF] Function: Allows Quistis to learn Shockwave Pulsar, can be refined into items or magic. Card Mod: n/a * Can be refined once Siren is LV 100. You can get this quite often in Choco World via Pocketstation. * The Dark Matter works wonder! It can be refined into other great items such as the Shaman Stone and much more. But getting 100x Curse Spike can be quite tiring. Hence try to get use to it. Refer to Curse Spike section for more information. ======================================================================== Power Generator item_149 ======================================================================== Methods in gaining Combat: Mug Blitz [rare] Refinement: n/a Function: Allows Quistis to learn Ray-bomb. It can be refined into items. Card Mod: n/a * The toughest item to get for Quistis' Blue Magic. You may need to do this as many as 100 times. Don't equipped Rare Item as it increases frequency for GF items than Junk items. Just keep on mugging and you will get it. BTW, the rate is about 4%... This means that you may need to battle with Blitz for 100 times and get about 4x Power Generators ... * You can find one at Lunatic Pandora if you have trigger the trap doors at Centra Evacuation Site [Laguna's 2nd Scenario] ======================================================================== ........................................................................ C. GF Compatibility Items ffviii_053 ........................................................................ First of all, compatibility is really an important term in FF8. It determines how well the GFs co-operate with the character [as you see, GFs are also monsters..]. The higher the compatibility, the better the team work. I would always to try to get high compatibility with Cerberus for I always keep on summoning Cerberus. These compatibility items are quite easy to get except for Shaman Stone and LuvLuv G. ------------------------------------------------------------------------ Name of Item Description Sell ------------------------------------------------------------------------ Bomb Fragment Stone with Fire element 37 Red Fang Dragon's fang with Fire element 112 Arctic Wind Contains Ice element wind 37 North Wind Contains Strong Ice element wind 112 Dynamo Stone Stone with Thunder element 187 Shear Feather Bird's feather that files on wind 187 Venom Fang Poisonous monster fang 112 Steel Orb Steel Orb with gravitional power 112 Moon Stone Holy moon stone with monsters living inside 112 Dino Bone Large dinosaur bone 112 Windmill Windmill containing wind energy 112 Dragon Skin Durable dragon skin 112 Fish Fin Fish's fin 37 Dragon Fin Very hard dragon's scale 37 Silence Powder Powder contain Silence 37 Poison Powder Powder contain Poison 37 Chef's Knife Tonberry's knife 112 Cactus Thorn Cactuar's Thorn 112 Shaman Stone Stone with mystical power - LuvLuv G Raises compatibility with all GFs - ------------------------------------------------------------------------ ======================================================================== Bomb Fragment item_150 ======================================================================== Methods in gaining Combat: Defeat/Mug Bomb Refinement: n/a Function: Improves affection with Ifrit by 1. Can be refined into magic and items. Card Mod: 1x Bomb : 1x Bomb Fragement. * Bombs can be encountered in Fire Cavern and forests near the Southeastern Chocobo Forests. You may get Bomb Spirits instead of Bomb Fragment when you defeat high levels Bombs. ======================================================================== Red Fang item_151 ======================================================================== Methods in gaining Combat: Defeat/Mug Hexdragon or Chimera Refinement: n/a Function: Improves affection with Ifrit by 3. Can be refined into magic. Card Mod: 3x Hexdragon : 1x Red Fang * Hexdragon can be encountered at the Island closest to Heaven and Esthar-Grandidi Forest. Refer to the world map at http://risland.virtualave.net for the location of Island closest to Hell and Heaven. * Red Fangs are rather easy to get later in the game. ======================================================================== Arctic Wind item_152 ======================================================================== Methods in gaining Combat: Defeat/Mug Glaccid Eye Refinement: n/a Function: Improves affection with Shiva by 1. Can be refined into magic. Card Mod: 1x Glaccid Eye : 1x Arctic Wind * Glaccid Eye can be found in Balamb-Acauld Plains [snowy regions] * Glaccid Eye can also be found in islands nearby Island closest to Heaven. ======================================================================== North Wind item_153 ======================================================================== Methods in gaining Combat: Defeat/Mug Snow Lion Refinement: n/a Function: Improves affection with Shiva by 3. Can be refined into magic. Card Mod: 1x Snow Lion : 1x North Wind 1x Shiva : 100x North Wind * Snow Lion can be found Winter Island, Thor Peninsula and Bika Snowfields of Trabia. You can encounter Snow Lions more often when you move Squall closet to the mountains on the Winter Island. ======================================================================== Dynamo Stone item_154 ======================================================================== Methods in gaining Combat: Defeat Blitz/Cockatrice Refinement: n/a Function: Improves affection with Quezacotl by 3. Can be refined into magic Card Mod: 1x Blitz : 1x Dynamo Stone 1x Quezacotl : 100x Dynamo Stone * Blitz can be found in Lenown Plains of Centra. Cockatrice can be found in Nortes Mountains and forest separating Vaulny Canyon and Galbadia Garden. ======================================================================== Shear Feather item_155 ======================================================================== Methods in gaining Combat: Defeat Thrustaveis Refinement: n/a Function: Improves affection with Pandemona by 1. Can be refined into magic and used weapon remodelling. Card Mod: 1x Thrustaveis : 1x Shear Feather * Thrustaveis can be found in Timber - Vaulny Canyon and Great Plains of Galbadia ======================================================================== Venom Fang item_156 ======================================================================== Methods in gaining Combat: Mug/Defeat Anacondour Refinement: n/a Function: Improves affection with Doomtrain by 3. Can refined into magic and items. Card Mod: 1x Anacondour : 1x Venom Fang * Anacondour can be encounter as the sub BOSS at Dollet Dukedom Mission. * Anacondour can be found at Timber-Vaulny Canyon forests and Dollet- Hasberry Plains (forests and hills) ======================================================================== Steel Orb item_157 ======================================================================== Methods in gaining Combat: Defeat GIM47N or Wendigo Refinement: n/a Function: Improves affection with Diablos by 3. Can be refined into magic. Card Mod: 1x Wendigo : 1x Steel Orb * GIM47N can ONLY be encounter during D-District Prison, FH and Lunatic Pandora attack upon Esthar. * Wendigo can be found in desert areas of the Great Plains of Galbadia and Dollet-Hasberry Plains. ======================================================================== Moon Stone item_158 ======================================================================== Methods in gaining Combat: Defeat Torama or Mug Elynole Refinement: n/a Function: Improves affection with Alexander by 3. Can be refined into magic and used in weapon remodelling Card Mod: n/a * You can get this item only after the space incident has occured. Torama and Elynole can be found in Esthar City area, whereas for Elynole you can battle them empteen times at Esthar City [refer to Monster Bestiary: Elynole for more information] ======================================================================== Dino Bone item_159 ======================================================================== Methods in gaining Combat: Defeat T-Rexaur Refinement: n/a Function: Improves affection with Brothers by 3. Can be refined into magic and used in weapon remodelling. Card Mod: 2x T-Rexaur : 1x Dino Bone 1x Armadodo : 1x Dino Bone 1x Sacred : 100x Dino Bone * Dino Bones generally dropped from Dinosaurs.. what else can you expect? T-Rexaur can be encounter in forests of Balamb and the Training Center of Balamb Garden. The T-Rexaur can also be found in the Island closest to Hell. ======================================================================== Windmill item_160 ======================================================================== Methods in gaining Combat: Mug Thrustaveis/Abyss Worm Refinement: n/a Function: Improves affection with Pandemona by 3. Can be refined into magic and used in weapon remodelling Card Mod: 1x Abyss Worm : 1x Windmill 1x Pandemona : 100x Windmill * Thrustaveis can be encounter in Great Plains of Galbadia [grasslands] and Abyss Worm can be encountered in Esthar-Khashabald Desert and of course, the Dingo Desert outside Galbadia's D-District Prison. ======================================================================== Dragon Skin item_161 ======================================================================== Methods in gaining Combat: Defeat Anacondour/Blue Dragon/Grendel Refinement: n/a Function: Improves affection with Carbuncle by 3. Can be refined into magic, items and used in weapon remodelling. Card Mod: n/a * Dragon Skin is really an hard item to nab as it is pretty rare. But you will be able to get them easily by battling Anacondours at hilltops of Dollet. ======================================================================== Fish Fin item_162 ======================================================================== Methods in gaining Combat: Defeat Fastitocalon-F or Fastitocalon Refinement: n/a Function: Improves affection with Leviathan by 2. Can be refined into magic. Card Mod: n/a * Fastitocalon can be found in shores of anywhere except for Dingo Desert and shores near Centra Crater [where you find Centra Ruins] ======================================================================== Dragon Fin item_163 ======================================================================== Methods in gaining Combat: Defeat Grendel Refinement: n/a Function: Improves affection with Cerberus by 3. Can be refined into magic and items. Used in weapon remodeling. Card Mod: n/a * Grendel can be encountered at the Island closest to Hell and the hilltops near Winhill. ======================================================================== Silence Powder item_164 ======================================================================== Methods in gaining Combat: Defeat Grat Refinement: n/a Function: Improves affection with Siren by 3. Can be refined into magic and items. Card Mod: n/a * Grat can be encountered at the Training Center [Balamb Garden] and Ultimecia's Castle. ======================================================================== Poison Powder item_165 ======================================================================== Methods in gaining Combat: Defeat Imp/Forbidden Refinement: n/a Function: Improves affection with Doomtrain by 1. Can be refined into magic and items. Card Mod: n/a * Imp can be encountered at Esthar City/Great Plains of Esthar after space incident. Forbidden can be found in Nortes Mountains. * The Imp can also be encountered in the Deep Sea Deposit (before defeating Ultima Weapon) ======================================================================== Chef's Knife item_166 ======================================================================== Methods in gaining Combat: Defeat/Mug Tonberry Refinement: n/a Function: Improves affection with Tonberry by 3. Can be refined into magic and items. Card Mod: 1x Tonberry : 1x Chef's Knife 1x Tonberry King : 1x Chef's Knife * Tonberry can ONLY be encounter at Centra Ruins' main hall. * Someone told me that you will NOT encounter the Tonberry King if you have gotten 20x Chef Knives. Instead you need to defeat 20 of them. ======================================================================== Cactus Thorn item_167 ======================================================================== Methods in gaining Combat: Defeat Cactuar Refinement: n/a Function: Improves affection with Cactuar by 3. Can be refined into magic and items. Card Mod: 1x Cactuar : 1x Cactus Thorn 1x Jumbo Cactuar : 1x Cactus Thorn * Cactuars can be found at Esthar-Khashabald Desert. You can also found them on Cactuar's Island. * Cactuars are fast-moving monsters. If they ran, you will get no EXP and AP. Have a character with excellent hit rate such as Squall or Selphie, or you will have a miss. ======================================================================== Shaman Stone item_168 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Rosetta Stone : 1x Shaman Stone (Siren's Tool-RF) 1x Hungry Cookpot : 1x Shaman Stone (Siren's Tool-RF) 1x Mog's Amulet : 1x Shaman Stone (Siren's Tool-RF) 1x Dark Matter : 1x Shaman Stone (Siren's Tool-RF) Function: Improves affection with Bahamut by 3. Can be refined into magic and items. Card Mod: n/a * You can get more of these via the Pocketstation. * Sad to say... The item can only gotten via refinement or through Pocketstation. But it is really a great item! The best way is get Dark Matter [firstly, you need to get 100x Curse Spikes] and refine them into Shaman Stone. Both methods required Siren's Tool-RF. Just select the Abilities menu to use it. ======================================================================== LuvLuv G item_169 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Shaman Stone : 1x LuvLuv G (Siren's Tool-RF) Function: Improves affection with all GFs by 20. Card Mod: 1x Chubby Chocobo : 100x LuvLuv G * Found one in Lunatic Pandora if you have trigger the first boulder in Laguna's Dream Sequence 2 at Centra Evacuation Site. * Easily nabbed in Pocketstation. ======================================================================== ........................................................................ D. Bonus Attributes Items ffviii_054 ........................................................................ Bonus Attributes Item are extremely good, but they are extremely hard to get. Imagine refine 10x Hyper Wrist [10x Power Wrist to get only one of these..] to get 1x Str Up. But the effects are quite good. And they can be rather easy once you have gotten as many gil and intensive purcashing of items such as Hypno Crown, Power Wrist with Familiar at Esthar Pet Shop. But they definately worth the effort. You can also get bonuses through Eden's Devour command. ------------------------------------------------------------------------ Name of Item What it does? Sell ------------------------------------------------------------------------ HP Up Raises Hit Points (+10) 375 Str Up Raises Strength (+1) 375 Vit Up Raises Vitality (+1) 375 Mag Up Raises Magic (+1) 375 Spr Up Raises Spirit (+1) 375 Spd Up Raises Speed (+1) 375 Luck Up Raises Luck (+1) 375 ------------------------------------------------------------------------ ======================================================================== HP Up item_170 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Gaea's Ring : 1x HP Up (Doomtrain's Forbid Med-RF) Function: Increases character's maximum HP by 10. Can be refined into other items. Card Mod: n/a * This item provide a permanent increase in the character's HP. Gaea's Ring can be gotten through Eden's GF Abil-RF by refining 10x Giant's Ring, which can be bought in Esthar Shop!!! with Familiar. ======================================================================== Str Up item_171 ======================================================================== Methods in gaining Combat: Mug/Defeat Raijin in all encounters Refinement: 10x Hyper Wrist : 1x Str Up (Doomtrain's Forbid Med-RF) 1x Monk's Code : 1x Str Up (Doomtrain's Forbid Med-RF) Function: Increases character's strength by 1. Can be refined into other items Card Mod: n/a * This item provide a permanent increase in the character's HP. 1x Hyper Wrist can be obtained by refining 10x Power Wrist, which can be bought in Esthar Shop !!! with Familiar. ======================================================================== Vit Up item_172 ======================================================================== Methods in gaining Combat: n/a Refinement: 5x Adamantine : 1x Vit Up (Doomtrain's Forbid Med-RF) Function: Increases character's vitality by 1. Can be refined into other items. Card Mod: n/a * Adamantine can be gotten by defeating Adamantoise [defeat both of them, and did not use the Mug command during battle]. Adamantoise can be found at the shores of Long Horn Island. ======================================================================== Mag Up item_173 ======================================================================== Methods in gaining Combat: Mug Left Orb during BOSS fight against NORG. Refinement: 10x Royal Crown : 1x Mag Up (Doomtrain's Forbid Med-RF) Function: Increases character's magic by 1. Can be refined into other items. Card Mod: n/a * Royal Crown can be gotten by refining 10x Hypno Crown, which can be bought in Esthar Shop !!! with Familiar acquired. ======================================================================== Spr Up item_174 ======================================================================== Methods in gaining Combat: Mug Right Orb during BOSS fight against NORG Refinement: 10x Magic Armlet : 1x Spr Up (Doomtrain's Forbid Med-RF) Function: Increases character's spirit by 1. Can be refined into other items. Card Mod: n/a * Magic Armlet can be gotten by refining Rinoa's card. ======================================================================== Spd Up item_175 ======================================================================== Methods in gaining Combat: n/a Refinement: 2x Aegis Amulet : 1x Spd Up (Doomtrain's Forbid Med-RF) 50x Jet Engine : 1x Spd Up (Doomtrain's Forbid Med-RF) 5x Rocket Engine : 1x Spd Up (Doomtrain's Forbid Med-RF) 1x Hundred Needles : 1x Spd Up (Doomtrain's Forbid Med-RF) Function: Increases character's speed by 1. Can be refined into other items. Card Mod: n/a * Make use of Hundred Needles (1x Hundred Needles = 100x Cactus Thorns). Cactus Thorn can be obtained [via defeat/mug] from Cactuars. ======================================================================== Luck Up item_176 ======================================================================== Methods in gaining Combat: n/a Refinement: 1x Luck-J Scroll : 1x Luck Up Function: Increases character's luck by 1. Can be refined into other items. Card Mod: n/a * Luck-J Scroll can be obtained from Minde Island as a part of Obel Lake Mystery. ======================================================================== _____ / 5.8 \_________________________________________________________________ ------------------------------------------------------------------------ Magazines ------------------------------------------------------------------------ Magazines possesses a great importance for FF8 as it allows you to do a lot of important things such as remodel your character's weapons, allows characters to learn Limit Breaks, etc. There are also another class of Magazines known as Anarchist's Magazines and Timber Maniacs which are not items, but the Anarchist's Magazine can be read on the notice board in the Forest Owl's Headquarters in Disc 1 and Timber Maniacs through the Balamb Garden Network. Here we will discuss on the magazines that are found in the item inventory. ______ / 5.8A \________________________________________________________________ ------------------------------------------------------------------------ Weapon Monthly Magazines ffviii_055 ------------------------------------------------------------------------ These are weapons reasearch magazines. They provide information about the requirements about your weapons, why the ingredient is used for the weapon, etc. *Prices are set with Haggle and Sell High. ------------------------------------------------------------------------ Weapons Monthly 1st Issue ------------------------------------------------------------------------ You will find this in Lunatic Pandora Research Center Place controls room during Laguna's Dream Sequence in Disc 3. You can get this later in the game, by buying it from Esthar Book Store. Buy/Sell: 37500 (with Familiar) ------------------------------------------------------------------------ Weapons Monthly March Issue ------------------------------------------------------------------------ You will get this by defeating Elvoret at Dollet's Communication Tower during Dollet Dukedom mission in Disc 1. Buy/Sell: 750 ------------------------------------------------------------------------ Weapons Monthly April Issue ------------------------------------------------------------------------ Found on the right table of Dormitory [single] after the night tour at the Balamb Garden Training Center in Disc 1. Buy/Sell: 750 ------------------------------------------------------------------------ Weapons Monthly May Issue ------------------------------------------------------------------------ Before meeting with Edea at the Commencement Room, controlling Rinoa and go down the manhole behind crates. Next proceed towards right three times and you will find it. Buy/Sell: 750 ------------------------------------------------------------------------ Weapons Monthly June Issue ------------------------------------------------------------------------ You will get this copy, by defeating BGH521F2 at the Missile Base as Selphie and her company in Disc 2. Buy/Sell: 750 ------------------------------------------------------------------------ Weapons Monthly July ------------------------------------------------------------------------ Returned back to the Training Center in Disc 3 and enter the area on the left, search the area for this copy. Buy/Sell: 750 ------------------------------------------------------------------------ Weapon Monthly August ------------------------------------------------------------------------ Found this from Disc 2 onwards in Trabia Garden. Head for the area where you find the Gargoyle. Walk five steps south and search the area [it's is somewhere close to screen, on the external right end.] Buy/Sell: 750 ------------------------------------------------------------------------ ______ / 5.8B \________________________________________________________________ ------------------------------------------------------------------------ Combat King Issues ffviii_056 ------------------------------------------------------------------------ These are magazines for fighters. Combat King Issues allows Zell to learn a new move for each issue such as My Final Heaven, Meteor Barret, Dolphin Blow, etc. Generally, they are very difficult to get. ------------------------------------------------------------------------ Combat King 001 ------------------------------------------------------------------------ Found this copy in the first floor of the D-District Prison. Before rescuing Squall, have Zell, Quistis and Selphie get to lower floors and get this magazine found in one of the rooms. Buy/Sell: 750 ------------------------------------------------------------------------ Combat King 002 ------------------------------------------------------------------------ Obtained this magazine, by defeating Fujin and Raijin at Balamb Hotel. It is during Disc 2, where Zell, Squall and another member are to find the captain... Buy/Sell: 750 ------------------------------------------------------------------------ Combat King 003 ------------------------------------------------------------------------ You will get this from Zell's Love Quest [see under Secrets Section for more information]. You need to meet girl with ponytail at the library [of course, Zell must be in the party], proceed to Balamb and talk to Shizuka [girl with pigtail's friend]. She will says that she has come to Balamb to look for Zell. Next proceed to Dincht's house, where Ma Dincht will say that the girl with pigtail has been looking for her son. Next choose to rest at Balamb Hotel and you will get the Combat King 003! Buy/Sell: 750 ------------------------------------------------------------------------ Combat King 004 ------------------------------------------------------------------------ You can get this from the lone Esthar soldier [somewhere near the Ragnarok Airstation] during Lunatic Pandora's attack at Esthar. Buy/Sell: 750 ------------------------------------------------------------------------ Combat King 005 ------------------------------------------------------------------------ You will find on the path leading left from Elevator 03's basement. This can only be done if you choose to trigger the red detonator during Laguna's 2nd dream sequence in Disc 1. Buy/Sell: 22500 ------------------------------------------------------------------------ ______ / 5.8C \________________________________________________________________ ------------------------------------------------------------------------ Pet Pals Issue ffviii_057 ------------------------------------------------------------------------ Pet Pals are magazines for dog lovers, hence allow Rinoa to training Angelo to learn new tricks. There are a total of 6 Pet Pals in game and most of them can be gotten by learning: ------------------------------------------------------------------------ Pet Pals Vol.1 ------------------------------------------------------------------------ You will receive this copy from Zell, during your trip to Timber [ remember the time where Zell is sitting on a comfortable crouch?] Buy/Sell: 750 ------------------------------------------------------------------------ Pet Pals Vol.2 ------------------------------------------------------------------------ After you have finishing briefing at the Forest Owl's Headquarters [ before Train Input sub-game], return back to the room where you meet Rinoa, the magazine is placed on the "bed" [which has turned into a crounch] Buy/Sell: 750 ------------------------------------------------------------------------ Pet Pals Vol.3 ------------------------------------------------------------------------ Brought this from Timber Pet Shop. You can also buy this from Esthar Pet Shop (with Familiar) Buy/Sell: 750 ------------------------------------------------------------------------ Pet Pals Vol.4 ------------------------------------------------------------------------ Brought this from Timber Pet Shop. You can also buy this from Esthar Pet Shop if you have accquired Familiar Buy/Sell: 750 ------------------------------------------------------------------------ Pet Pals Vol.5 ------------------------------------------------------------------------ Brought this from Esthar Pet Shop. Buy/Sell: 750 ------------------------------------------------------------------------ Pet Pals Vol.6 ------------------------------------------------------------------------ Brought this from Esthar Pet Shop. Buy/Sell: 750 ------------------------------------------------------------------------ ______ / 5.8D \________________________________________________________________ ------------------------------------------------------------------------ Occult Fan Issues ffviii_058 ------------------------------------------------------------------------ Nothing much in the game, except it gives you hints in getting Doomtrain, Eden and the UFO. Quite rare as only Occult Fan I and II can be brought. Occult Fan III and IV are only obtainable. Here is detailed list of the magazines: ------------------------------------------------------------------------ Occult Fan I - World's Mysterious Magazine Scoop Issue ------------------------------------------------------------------------ Found this magazine in the bookshelf of the Library in Balamb Garden. You can get this straight after you have completed the first field test at the Fire Cavern. Buy/Sell: 26250 ------------------------------------------------------------------------ Occult Fan II - World's Mysterious Magazine Photo Issue ------------------------------------------------------------------------ Found this magazine within the documents found in the Card Master's arena in Dollet. [happy searching..]. You need to defeat the Card Master in order to enter the area. The Card Master's arena is on the right side of the bridge which is linked to the 2F of the Pub. Buy/Sell: 26250 ------------------------------------------------------------------------ Occult Fan III - World's Mysterious Magazine Magic Issue ------------------------------------------------------------------------ You will be given this from Master Fisherman at the lower ends of FH, after Balamb Garden has hit FH. You need to say the truth and he will give you the item. Sell: 26250 ------------------------------------------------------------------------ Occult Fan IV - World's Mysterious Magazine Report Issue ------------------------------------------------------------------------ You will find this after navigating around in Esthar during your departure for Lunar Gate. Instead heading for Lunar Gate, return back to the entrance of the Presidential Palace and you will find an assistant complaing about Odine and leaves the magazine. Grab it. Sell: 30000 ------------------------------------------------------------------------ _____ / 6.0 \_________________________________________________________________ ======================================================================== Monster List ffviii_s06 ======================================================================== Typically, the information that found all here are taken from my precise Monsters FAQ. However, some of the Devour status are still not added. First of all, here is a briefing about monsters: As in almost all RPGs (it stands for Role Playing Games for those whom still do not know...), there is always good guys and the bad guys. I have been serving the web and found that most sites tends to focus on the characters more that the monsters. [of course, there are some exceptions.] Monsters played a vital role in RPGs as they contribute the fun for your battles. Here is basic facts about monsters in FF8. - The monsters don't just disappear, in fact there are some "dying" sequences... [e.g. Defeat the T-Rexaur does not causes it to disappear instantly [except for ST-Atk-J with 100x Death], it will groan and fall onto the ground [negative response: Yummy, we will be having Dino meat for dinner.. :)] - The monsters does not allow you to get fixed EXP. This is one big problem, I have yet to solve. The monster does not give fixed EXP. In fact, you can gain 1,000+ EXP from a monster that nabs you only about 600 EXP (want to know how? read on..). The longer the battle, the higher EXP you will received. The higher the Level of the monster, the more EXP you will received. The last person to kill a monster will normally gets the most EXP. However the AP, you could gain from a monster is fixed. (well how about the most AP?, read on..). Monsters at different levels nabs you different items. So take note. AP allows GFs to learn new abilities such as Str +20%. - Monsters do level up in FF8.. They will gain additional moves, like for example the T-Rexaur will have a special attack that grab your character and swing the character into the air. [which only appears when the T-Rexaur is Level 100). - There is no Morph Command. Well, you can't get additional items by morphing monsters as there is no Morph Command in FF8. Instead they have replaced with Rare Item Ability. There is no more Steal command too, which has instantly replaced with the Mug Command. - Random Draw List. Well, the Draw Command allows you to draw magic from the monsters and stock it for your own usage (which means no more MP!). The draw list is random... for example: Bite Bug Level 1 ~ 15 Draw: Fire, Scan Level 16 ~ 35 Draw: Fira, Scan Level 36 ~ 100 Draw: Firaga, Scan Ruby Dragon Level 1 ~ 15 Draw: Fire, Aero Level 16 ~ 35 Draw: Fira, Aero Level 36 ~ 100 Draw: Firaga, Tornado, Flare, Meteor - Cash (Gil) Problem. A lot of e-mails I have received asked me how to get gil as they can't get gil by defeating monsters. Yeah, that's true! You can only get gil by walking through your SeeD Level. That's the way that SeeDs get their salaries. Need to take tests [*sigh*, school is already killing me, yet still need to take SeeD test..]. There is an alternate way but you must have some cash inside your inventory before you can do so. - Some monsters return from the previous FF Series. For example, Bomb has return from FF Tactics and Tonberry has return from FF VII. Well, as for characters, there seems to be no methods have been proven correct. Besides the methods that I have found, are a bit too impossible. - Don't expect monster's HP to be so restrained... Yeah it is true. For example the Ruby Dragon has massive amount of HP (89,100 HP!) at a level 100! Well now you can expect of the BOSSES in the later game. FF8's Difficulty arises from here.. - There are three basic status of fighting and here they are: 1 Chance for first strike! - All your character's ATB will be at its maximum. 2 Struck First! - All monsters will have their command first. 3 Back Attacked! - 1) Your characters will have their backs facing the monsters.. Monsters will have their command first. Equip GF Cerberus' Alert to prevent this. 2) Your characters will be facing the monsters' back, well don't be fooled by the Imp ^_^; Initative fall into your character's hands. - Most monsters have cards except for certain monsters such as GIM-52A (purple robots found D-District Prison), Raldo (remember those stone like monsters that you face at the training center where you encounter Ellone for the 2nd time?) and others. - The bird's nest story from FF VII is back.. During Obel Lake's Quest, you need to look for the stones right? There is one stone that is found inside the nest which leads to an instant battle against the Thrustaevis. For FF VII, you will face a giant ostrich at Corel Mt. which is the mother of the chicks and get you 10x Phoenix Downs. I have finally solved the Obel Lake which I will reveal in Part II. - Not all precious items can be gotten from monsters. For example, to get Glow Curtain, you can't get it by defeating monsters. Instead, you can get this by converting 100x Malboro's Tentacle into through Eden's GF Abl Med-RF. But you wonder how I get 100x Malboro Tentacle? Malboro are so tough.. therefore this FAQ comes handy. This is another reason why I make this FAQ. - Conditions for Game Over (these words may seem....) - All character's HP drop to 0. - All characters are under Petrify status. - When a monster is being pertified, you will Received 0 EXP but still recieves its AP. The most EXP you can get, are from the monsters found in the Island closest to Hell/Heaven. The least EXP are from the Cactaurs and Level 1 monsters (through Lv Down). - You can get a ripped part of the EXP gained if you wounded the monster in the battle from running away [hold R2 and L2]. You can also get some items if the battle consist of more than one enemy and you have defeated the monster. Example: Vysage usually appears with Lefty and Righty. If you defeat Vysage and run away, you will get the items [ Lightweights or Wizard Stones]. - There are draw points on the World of FF8 and it is your interest to get them all. Most of the quests such as the Obel Lake Mystery and Elabeak Peninsula Mystery can only be done on the World Map. I would also like to express my thanks to those whom have helped me in solving the mystery. - More battle combats.. You can get to do all sorts of new commands such as Revive [which is equalvent to Full-life], Recover [which is equalvent to Full-cure], Devour [instant death attack against one foe and may gain bonuses/damage] and much more. So it will be your interest to test them out... - List of Status Ailments in Battles I think it will be necessary to mentioned them.. Sleep A "ZZZ" appears on the character, ATB stops moving. Doom A red counter of 24 seconds [basketball?], when it drops to zero, the character will be instantly killed. Petrify A white counter of 20 seconds, when it drops to zero, the character will be petrified [turned into stone..] and will be unusable if not cured. Confuse The character will be turning around in circles.. ATB still moves as normal, but auto-attack commands will be selected. May does damage to oneself, enemy and even allies. Silence A speech bubble with "....". Character is unable to use Magic, GF and Draw Command. GF-type Commands (Recover, Treatment, Revive, etc) will still be usable. Darkness A black cloud surrounds the head of a character. Hit rate reduce by half. Zombie The colour of the character turns dull green except for the weapons. Becomes undead [Received damage from healing elements.] Berserk Character becomes red hot. ATB moves normally but as it reaches the character's turn, the character does an auto- attack to one. Poison A green cloud appears. ATB moves normally but as you excute a command, the HP drops by a small portion. To counter these, I guess you should all know by now.. if not, feel free to contact me. - In the previous FF series, FF7 and FFT, there are not much emphasis on the Elemental Arts. In fact, now they have possess a greater importance as it allows your character to boost to its optimum attacking power. In my own opinion, I think that Elem-Atk-J can be very damaging if you know how to use it. Like I managed to does 9999 HP to the Jumbo Cactaur each time.. Refer to the strategies for more details. _____ / 6.1 \_________________________________________________________________ ------------------------------------------------------------------------ List of Abbreviations ffviii_059 ------------------------------------------------------------------------ Okay.. let's get to work.. I will first start off to tell everyone that be expected of a lot of abbreviations [it will be very tedious to type out every word..]. Here is the legend: Legend ------------------------------------------------------------------------ Key Defination ------------------------------------------------------------------------ Name - Name of monster LV - Level of a monster from its minimum level to maximum level HP - monsters' minimum HP to maximum HP Taste - the effect by using Devour command to that monster [Eden] Refreshing/Delicious/All systems go!/Increased morale - Gained HP, Bonus, fix status ailments. Awful/Barf-Bwahh... - lost HP + abnormal status according to the monster No Taste - typically applies to all mechanical beasts. AP - AP point gained to that monster [this is very important..] Steal - Item you will steal from that monster by using Mug command ability Drop (') - Item that you will find after battle Rare Item - Item that you can find when equiped with Rare Item. Attack (^) - list of monster's attack Draw (*) - magic you can draw/gained to that monster by using Draw. Descri. - description, what monster look like or similar to Where - the locations of the monsters. Card - using the card command. NOTE - my battle strategies ^_^; Info - the list of words that I noted while scanning... ------------------------------------------------------------------------ ^ Notes on the attack list Monster also get new attacks when they level up same as your characters. One major difference from FF8 between other RPGs, is that the monster too also get Level Ups and have more HP at a higher level. Usually the key factor that causes this will be Squall's Level. To fix this, uses Tonberry's LV Down. At lower levels, you will see the monster using that tactic. Attacks are being enclosed in the brackets are names that I think of it myself. [quite creative, huh?]. The monster also uses spells, just BOSSES, some of them even use Blue Magic Items... ' Notes on Item Drop You can get better items by equiped the Party Ability, Rare Item which can be obtained from GF Bahamut. Most of the time, you will get GF items than Junk Items with this ability equiped. So make full use of this. You can less better items, if you perform LV Down or LV Up. Below is a slight scenario.. Bite Bug Level 1 ~ 10 M-Stone Piece [draw list: Fire, Scan] Level 11 ~ 25 Magic Stone [draw list: Fira, Scan] Level 26 ~ 100 Wizard Stone [draw list: Firaga, Scan] NOTE: Rare Item does not mean that you will get the item always. Without Rare Item, you can also get rare items. The Rare Item only helps to increase the success rate. Piss.. really have a hard time to get the Devour status.. One more thing about this.. You can only get items from a monster if you did not use the Mug Command. So it is like a double-edged sword.. * Notes about the Draw List Here is the explaination. As you see, whenever monsters level up, you will get new spells such as Firaga, Tornado, Curaga, etc. This spells can be obtained from strong foes. For those whom want to take a short cut, you can get them by using the Tonberry's LV Up and you will get new spells. Refer to Guardian Force Section found in Part II for more details. Situation #1 Fire* - this denotes that you can draw.. (it is not 100% accurate, it is just an estimation.) -> Fire from Level 1 ~15 Monsters -> Fira from Level 16 ~ 35 Monsters -> Firaga from Level 36 and above Monsters Situation #2 [Death] - this denotes that you will get this new spell as the monster has gain its level. [Death]- you can draw Death from the monster from Level 16 onwards, but can't below Level 16. {Death}- you can draw Death from the monster from Level 36 onwards, but can't below Level 36. Situation #3 {Scan -> Dispel}- this denotes a spell replacement.. [Scan -> Dispel]- you will draw Dispel instead of Scan from a monster that is Level 16 onwards, but could only draw Scan from the same monster below Level 16. {Scan -> Dispel}- you will draw Dispel instead of Scan from a monster that is Level 36 onwards, but could only draw Scan from the same monster below Level 16. _____ / 6.2 \_________________________________________________________________ ------------------------------------------------------------------------ Monster Besitary ------------------------------------------------------------------------ Clear with the abbreviations? I will tell you guys to read the list first before.. If you don't.. don't expect get help from me! It will be very frustrating and you will be provoking a volcano... Most of these monsters can be encounter mostly inside Ultimecia Castle at disc 4 in random, except for monster on the list at the last part. So, Let's start our hunting or knowing the monster... ^_^; as the saying "Knowing one foe, half the battle is already won." Okay on with List. I have arranged in form of cards... enjoy the list! ______ / 6.2A \________________________________________________________________ ------------------------------------------------------------------------ Card Page 1 ffviii_060 ------------------------------------------------------------------------ GEEZARD LV.1-100 HP: 120-2,000 Taste: Awful AP: 1 Steal/Drop: Screw, Magic Stone, M-Stone Piece, Wizard Stone, Geezard Card Rare Item : Healing Water, Screw Card : Geezard Card Attack : Bad Breath, (Bite), (Swipe) Draw : Cure, [Cura], Thunder, [Thundara] Descri. : Red-grey color ugly face stay mostly in grassy land in western continent [Galbadia.] Usually appears in pairs or single. Where : Dollet - Hasberry Plains Galbadia - Great Plains of Galbadia, Montersou Plateau, Shenard Hills Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach Missile Base D-District Prison B-Garden (NORG's Anger) NOTE : If you need one for this, you ought to be shot ^_^; Ideal for storing Cura in middle stages. It's Bad Breath does damage against all allies plus inflicit the Sleep Status. You can easily killed it with ST-Atk-J junctioned Death. Info : Lives in humid places. It sneaks and lurks on humans that passes by. Uses status attack when fully grown. ------------------------------------------------------------------------ FUNGAUR LV.1-100 HP: 200-2,200 Taste: Delicious AP:1 Steal/Drop: Sleep Powder, Magic Stone, Silence Powder, Fungaur Card, M-Stone, Wizard Stone. Rare Item: Wizard Stone, Sleep Powder Card : Fungaur Card, Biggs & Wedge Card Attack : Confuse, Sleep, Fire*, Rip Laser Draw : Sleep, Scan, Silence, [Confuse] Descri. : Large orange mushroom with 2 large eye it shrunk itself if defeated. Usually appears in large numbers, especially in forests. Where : Dollet- Hasberry Plains [forests] Galbadia- Great Plains of Galbadia Timber - Vaulny Canyon, Nanchuket Island, Mandy Beach Esthar- Grandidi Forest Laguna Dream Seqeunce #1 NOTE : If you need one for this, you ought to be shot ^_^; It is weak against physical attacks. The Rip Laser does a small amount damage compared to its magic. Info : A giant walking mushroom. Uses status change attacks with damage attacks. ------------------------------------------------------------------------ BITE BUG LV.1-100 HP:200-2600 Taste: Okay AP:1 Steal/Drop: Magic Stone, Wizard Stone, M-Stone Pieces, Bite Bug Card Rare Item : Wizard Stone Card : Bite Bug Card, Elvoret Card Attack : Poison Needle, Fire, Fira, (Bite), (Embeded Fire attack), Fart. Draw : Fira*, Scan Descri. : Big blue insect like a bee or a fly Where : Balamb- Accauld Plains Trabia- Winter Island (you will find the Shumi Tribe) Trabia- Bika Snowfields Great Plain of Esthar (before Lunar Cry Incident) Trabia Canyon Laguna's Dream Sequence #3 at Winhill. Balamb Garden (NORG's Anger) Esthar- Morded Plains NOTE : The bitebug is weak against Ice/Wind elements. Junction Blizzard*/Aero/Tornado to inflicit more damage. Fly Monster. Indeal monster for storing Scan. It's Poison Needle causes Poison, so take note. The Fart attack does minimal damage along with Berserk status to one character. Info : A bug monster that files, stay calm and attack. It's not a very strong enemy. ------------------------------------------------------------------------ RED BAT LV.1-100 HP:150-2,000+ Taste: Taste Okay AP:1 Steal/Drop: Vampire Fang, Magic Stone, M-Stone Piece, Wizard Stone, Red Bat Card. Rare Item : Vampire Fang, Wizard Stone Card : Red Bat Card, X-ATM092 Card Attack : Vampire, (Bite), Ultra Sound Draw : Thunder*, Scan, [Drain] Descri. : A red & black bat (vampires..) Where : Balamb -Fire Cavern Centra- Centra Ruins, Deling City- Sewers, Galbadia -Tomb of the Unknown King NOTE : Weak against Wind, so junction Aero/Tornado to inflicit more damage, an ideal monster for storing up Drain [you can also use Drain on it.] The Ultra Sound does damage to all and Vampire drains ally's HP. Fly Monster. Info : A type of bat with huge mouth lurks in dark places, dives quietly from the air to its target. ------------------------------------------------------------------------ BLOBRA LV.1-100 HP:350-3,840 Taste: Delicious AP:3 Steal/Drop : Rune Armlet, Wizard Stone, Magic Stone, Blobra Card Rare Item : Rune Armlet, Wizard Stone Card : Blobra Card, Granaldo Card Attack : Sticky Tap, Cure*, Slow, Shell, (Lengthen punch) Draw : Shell, [Blind], [Protect], [Confuse] Descri. : A blue blob with a big mouth and eyes Where : Tomb of the Unknown King [weak against Earth] Centra Ruins [weak against Holy] B-Garden- MD System [weak against Fire] NOTE : Indeed this is a very special monster. It's weakness lies on which type of area you find it. For example at the Tomb of Unknown King, it is -very- weak against Earth. It works differently for those you find at Centra Ruins. It is weak against Holy. Info : A half-liquid creature resistant to physical attack. Elemental weakness different with each one that it appears. ------------------------------------------------------------------------ GAYLA LV.1-100 HP:150-13,000 Taste: Delicious AP: 2 Steal/Drop: Mystery Liquid, Wizard Stone, Magic Stone, Gayla Card Rare Item : Mystery Liquid, Wizard Stone Card : Gayla Card, Gerogero Card Attacks : Hypnotize, Sleep, Gastric Fluid, (Tail Whip), (head bang) Draw : Sleep, Thunder*, {Meltdown} Descri. : Black & white stingray floating like a kite [more like a sting ray to me.] Where : Trabia Winter Island - where you find the Shumi Village Trabia- Trabia Crater, Thor Peninsula, Bika Snowfields Esthar City (before Lunar Cry Incident) Trabia Canyon NOTE : This monster has one of Quistis' Blue Magic Item called the Mystery Liquid which allows her to learn "Acid". Ideal monster for stocking up Meltdown. Fly Monster. The Hypnotize causes Sleep, so take note. It's Gastric Fluid does a handy sum of damage against one ally. Info : Puts enemies to sleep with the ttacks. Splits fluid which removes enemy's strength. ------------------------------------------------------------------------ GESPER LV.1-100 HP:200-4000 Taste: n/a AP: 2 Steal/Drop: Black Hole, Wizard Stone, Magic Stone, Gesper Card Rare Item : n/a Card : Gesper Card, Iguion Card Attack : Degenerator, Telekinesis, Protect, Blind, Curaga, (Punch) Draw : Shell, Protect, [Float], {Dispel} Descri. : Blue & Gray like a hunchback mechanical monster [quite an Esthar old model..] Where : Centra-Excavation Site (Laguna's Dream Sequence #2) Lunatic Pandora's Research Center (Laguna's Dream Sequence #4.) NOTE : This beast is rather damaging.. if you wait for a long time. It's Degenerator removes the character from the battlefield [which seldom misses] and you can't revive that character. It's telekinesis lifts up your character.. [circus?]. Weak against Poison. Info : Esthar's defective weapon. Attacks enemies and allies alike. Degenerator destroys opponent. ------------------------------------------------------------------------ FASTITOCALON-F LV.1-100 HP:300-8,200+ Taste: Okay AP:3 Steal/Drop : Water Crystal, Fish Fin, M-Stone Pieces, Fastitcocalon-F Card, Magic Stone, Wizard Stone Rare Item : Water Crystal, Fish Fin Card : Fastitocalon-F Card, Tonberry King Card Attack : (Bite), (Whip), Blizzard*, (Hide) Draw : Blizzard*, Scan, [Water], Sleep Descri. : Huge orange colored fighting fish with an attitude Where : mostly in the shoreline in any continent. NOTE : Weak against Fire, Nullifies Water. Junction Fire* to Elem-Atk-J. Always appears in groups of three. Defense is extremely high when underground. Can force it appear by inflicit sufficient damage. Summon GF Ifrit and you will have no woes.. Info : A fish that swins in the ground only fin can be seen. One theory says that it may be a shark.... ------------------------------------------------------------------------ BLOOD SOUL LV.1-100 HP:650-6,500 Taste: it's rotten AP:1 Steal/Drop : Zombie Powder, Wizard Stone, Healing Water, Blood Soul Card, Magic Stone, M-Stone Piece Rare Item : Healing Water, Zombie Powder Card : Blood Soul Card, Abadon Card Attack : Berserk, Blind, Silence, Zombie, (Bite), Disease Breath, Breath of Death, Curaga. Draw : Zombie, [Float -> Blind], [Silence -> Sleep], [Dispel] Descri. : small brown shape like a jelly fish only floating Where : Winhill - Winhill bluffs, Humphrey Archipelago. Esthar- Grandidi forest Deep Sea Research Center, B-Garden MD System (NORG's Anger) Galbadia Missile Base D-District Prison. Galbadia- Montersou Plateau, Shenard Hills, Lallapahooza Canyon NOTE : This monster can causes a series of damage [status related] to your characters. It is very weak against Holy. Undead monster. Use Revive or Life for an instant victory. Don't use Drain at it... Weak against Fire. Info : Floats with gas that fills its body. Looks weak but its status changing attacks may prove otherwise. ------------------------------------------------------------------------ CATERCHIPILLAR LV.1-100 HP:730-7,360 Taste: Delicious AP:2 Steal/Drop: Spider Web, Magic Stone, Wizard Stone, M-Stone Piece, Caterchipillar Card. Rare Item : Spider Web Card : Caterchipillar Card, Trauma Card Attack : (Tail Whip), (bite), Ultra Waves, Sticky Web Draw : Thunder*, Cure*, [Slow], {Stop} Descri. : A giant caterpillar Where : Balamb- Accuald Plain's forests, Trabia- forests, near mountains. Esthar- Grandid Forest Winhill - Laguna's Dream Sequence #3 NOTE : Strong against Earth Attacks, Weak against Fire/Ice. This monster allows you to nab a blue magic item [ Spider Web]. It's Ultra Waves does damage to all characters.. It's Sticky Web causes Slow/Stop Status. Info : Use an attack called Ultra Waves that damages all enemies ------------------------------------------------------------------------ COCKATRICE LV.1-100 HP:520-5,200 Taste: Delicious AP: 2 Steal/Drop : Cockatrice Pinion, Coral Fragment, Magic Stone, Cockatrice Card, Dynamo Stone Rare Item : Dynamo Stone, Cockatrice Pinion Card : Cockatrice Card, Oilboyle Card Attack : (Forward Kick), (Upward Kick), Petrify Stare, Break, Electric Discharge, Electrocute. Draw : Thunder*, {Break} Descri. : An average peacock with an antenna ^_^; Where : Timber- Vaunly Canyon, Shenard Hill Esthar- Grandidi Forest, Esthar- Nortes Mountains, Sollet Mountains. Galbadia- Lallapahooza Canyon NOTE : Thunder/Poison does not work on it. It has a petrifying ability. So be on your guard. Junction Thunder* to your character's Elem-Def-J. It allows you to get Corel Fragment [a Blue Magic Item] Weak against Wind. Info : Petrifies enemies with its tail. Uses thunder by flapping its wing. Uses Electrocute when fully grown. ------------------------------------------------------------------------ ______ / 6.2B \________________________________________________________________ ------------------------------------------------------------------------ Card Page 2 ffviii_061 ------------------------------------------------------------------------ GRAT LV.1-100 HP:300-5,600 Taste: Taste Awful AP:2 Steal/Drop: Silence Powder, Magic Stone, Sleep Powder, Grat Card Rare Item : Wizard Stone Card : Grat Card, Shumi Tribe Card Attack : (Tentacle beat), Vampire, Gastric Juice, Sleep, Silence, Sleeping Gas. Draw : Sleep, Silence, [Berserk], [Confuse] Descri. : Looks like a man-eater with a long tentacles Where : Balamb Garden Training Center Balamb Garden (NORG's Anger). NOTE : Pretty weak.. but considered along with its other attacks. It can does a series of damage. An ideal monster for storing up status spells. It's gastric juice causes Poison against 1 ally. It's Sleeping gas causes Sleep Status on all characters. Info : It's body is mosty a digestive bag. Digset enemy by catching with its vine. Use a gas attack that causes Sleep. ------------------------------------------------------------------------ BUEL LV.1-100 HP:50-1,840 Taste: Tastes Okay AP:1 Steal/Drop: Magic Stone, Buel Card, M-Stone Piece, Wizard Stone Rare Item : Death Spirit, Wizard Stone Card : Buel Card, Krysta Card Attack : Thunder*, Reflect, Blizzard*, Fire*, Death, (Spin attack) Draw : Thunder*, Blizzard*, Fire*, {Death} Descri. : Like a kite with a face which rotates vertically. Where : Balamb- Fire Cavern Galbadia- Tomb of Unknown King, Centra- Centra Ruins Deep Sea Research Center. (during Bahamut's Quest) NOTE : It is extremely weak against physical damage. Make sure you have Death junctioned to ST-Def-J. Weak vs. Wind/Holy. Sometimes even Ultima does not works well.. Info : Any magic attacks are almost inaffective. However very, very weak against physical attacks. ------------------------------------------------------------------------ MESMERIZE LV.1-100 HP:645-6,450 Taste: Refreshing AP:2 Steal/Drop : Mesmerize Blade, Life Ring, Wizard Stone, Mesmerize Card, Magic Stone, M-Stone Piece. Rare Item : Healing Mail, Regen Ring, Mesmerize Blade, Life Ring Card : Mesmerize Card, Propagator Card Attack : Blade Shot, (Head Dash, after Blade has broken off), Blade Slice, Hind Kick Draw : Cure*, Esuna, [Life], {Dispel} Descri. : Looks like a Deer only its horn are Crescent Where : Trabia - Eldbeau Penisula, Sorbald Snowfield, Winter Island, Bika Snowfield, Trabia Crater, Hawkwind Plains, Great Plains of Esthar (before Lunar Cry Incident) Trabia Canyon (during Laguna Dream Sequence #4) NOTE : It's blade shot packs a punch.. so beware. However an ideal monster for storing up spells such as Cure*. This monster is great when your characters are under status elemental woes. Info : Has a large blade for a horn. This blade has a healing effect when used as an item or make magic. ------------------------------------------------------------------------ GLACIAL EYE LV 1-100 HP:320-3,200 Taste: Tastes Okay AP:1 Steal/Drop : Vampire Fang, Arctic Wind, Glacial Eye Card, Wizard Stone, M-Stone Piece, Magic Stone. Rare Item : North Wind, Vampire Fang Card : Glacial Eye Card, Jumbo Cactaur Card Attack : (Slap), Blizzard*, Reflect, Petrify Stare, Vampire Draw : Blizzard*, Cure*, Scan Descri. : Look a floating gel with a face, resembles one of Unknown in FF7 in the Crashed Gelinka. Where : Balamb- Accauld Plains, near mountains Esthar- Minde Island, Morded Plains Trabia- Winter Island (plains and snowy grasslands), Bika Snowfield NOTE : A pretty good monster for stocking up spells. It has Blizzard and Cure which makes it an effective monster. Ice has no effect on it. Fly Monster. Weak against Fire. Petrify Stare causes Petrify status to one ally. Info : A floating Monster that uses Ice Magic. When running low on HP, uses Vampire to suck HP from opponents. ------------------------------------------------------------------------ BELHELMEL LV.1-100 HP:300-5,760 Taste: No taste AP:2 Steal/Drop : Saw Blade, Magic Stone, Wizard Stone, Laser Cannon (rare), Belhelmel Card, M-Stone Piece. Rare Item : Laser Cannon, Saw Blade Card : Belhelmel Card, Tri-Point Card Attack : Berserk, Counter Slice, Thunder*, (Slice), Laser Eye, Counter Laser Eye Draw : Thunder*, [Berserk] -> {Confuse} Descri. : A flying mask with a sharp edge. It is a mask being embedded a blade. Where : Timber- Shenard Hills Galbadia- Montersou Plateau D-District Prison Missile Base NOTE : This monster has two fighting styles. One is when it is furious (swing greatly...) and smile (normal). It will become when you attack it too often or stock 9x of it spells (result it using Counter). It will smile if you fail to draw magic. Weak against Holy, Strong against Thunder Info : Has a rotating blade around its face. It's battle tactics change when it face changes. ------------------------------------------------------------------------ THRUSTAEVIS LV.1-100 HP: 300-6,300 Taste: Delicious AP:3 Steal/Drop : Shear Feather, Windmill, Thrustaevis Card Rare Item : Windmill, Shear Feather Card : Thrustaevis Card, Garguntua Card Attack : Aero, (Tail Whip), (Dive), (Repeated Bite), Tornado Draw : Blizzard*, [Scan -> Aero], {Tornado}, Float Descri. : Like a vulture on it deep-blue in color with 2 pair of wings. Most of time appears in pairs or one. Where : Great Plains of Galbadia, Timber- Vaulny Canyon, Nanchuket Island, Mandy Beach Dollet- Hasberry Plains (mountains) D-District Prison. NOTE : This monster turn out to be one of monsters that allows you to draw a great Strength boosting spell, Tornado. -Extremely vulunerable- against Sleep/Blind Status Info : A monster on the Galbadia continent. Usually swoops down to attack enemy but also bits and causes wind gust when danager. ------------------------------------------------------------------------ ANACONDAUR LV.1-100 HP:250-24,800 Taste: ???? AP:4 Steal/Drop : Venom Fang, Dragon Skin, Magic Stone, Wizard Stone, Anacondaur Card Card : Anacondaur Card, Mobile Type 8 Card Rare Item : Venom Fang, Dragon Skin Attack : Dark Mist, Squeeze, (Slap) Draw : Fire*, Cure*, {Bio} Descri. : A large cobra shape snake Where : Timber- Vaunly Canyon (forests) Dollet- Hasberry Plains (forests) Deep Sea Research Center Esthar- Grandidi Forest NOTE : It's Dark Mist does damage plus Poison status against one ally. It's Squeeze attack does twice the damage of its normal attack. Weak against Ice. Strong against Fire, Absorbs Poison. ST Weakness: Sleep/Blind/Death Info : A large venomous snake that use squeeze attacks. Use Caution when its HP is low, its splits poisonous fluid. ------------------------------------------------------------------------ CREEPS LV.1-100 HP:60-6,200 Taste: ???? AP:2 Steal/Drop : , Dynamo Stone, Creeps Card, Wizard Stone, Magic Stone, M-Stone Piece, Cursed Spike Rare Item : Cursed Spike, Dynamo Stone Card : Creeps Card, Sphinxara Card Attack : (Swipe), Heart Break, Thunder* Draw : Thunder*, Life, {Death} Descri. : A thin shadow creature with red eyes floating. Where : Deling City Sewers Esthar- Grandidi Forest Galbadia Garden [The Garden Crash] NOTE : Weak against Holy. This black shadow do some harm too.. It's Heart Break could does a handsome attack... Quite high evasion stats.. Better to have Squall do the attacking. Absorbs Thunder. Selphie's Flail tends to miss very frequently. Info : Has a flat black body like a shadow. Said to be a living creature. Kills its opponent when it dies. ------------------------------------------------------------------------ GRENDEL LV.1-100 HP:300-30,000 Taste: Delicious AP:6 Steal/Drop : Dragon Fin, Dragon Skin, Grendel Card Card : Grendel Card, Tiamat Card Rare Item : Fury Fragment, Dragon Fin Attack : Breath, Tail Blade, (rising bite), (cross swipe) Draw : Fire*, Blizzard*, Double Descri. : A blue & brown coloured lizard-like only it has fur Where : Island Closest to Hell Winhill- Winhill Bluffs (hilltops) Galbadia - Lallapahooza Canyon (hilltops) Deep Sea Deposit (Ultima Weapon's Quest) NOTE : Weak against ST such as Sleep/Blind/Death. It is weak against Earth/Wind/Blizzard. Absorbs Thunder. It's Breath carries a Thunder Elemental. So make use of Thunder* junctioned to Elem-Def-J combo. Make sure your characters has high evasion stats as its Tail Blade can does a massive 4000+ HP damage to a low-Vit character at Level 100. Info : A smaller type of dragon. Sometimes appears in groups of two. May be more dangerous than other dragons. ------------------------------------------------------------------------ JELLEYE LV.1-100 HP:65-6,500 Taste: Tastes okay AP:3 Steal/Drop : Wizard Stone, Jelleye Card, M-Stone Piece, Healing Water, Magic Stone Rare Item : Wizard Stone Card : Jelleye Card, Fujin and Rajin Card Attack : Reverse, Bite, Fire*, Blizzard*, Thunder*, Silence, Sleep Draw : Fire*, [Blizzard*], [Thunder*] Descri. : Pink, red & blue jelley fish with 3 eyes much like a kite to Markweb and a flaten hourglass to me. Where : Centra-Lenown Plains, Poccarahi Island, Centra Crater, Serengetti Plains, Nectar Peninsula, Vorn Mountains, Shalmal Peninsula. Galbadia Garden (The Garden Crash) Esthar- Minde Island. NOTE : Very weak against Holy, weak against Wind. It can change its tactics as it differ from battle to battle. Take note you can killed it with Death junctioned to ST-Atk-J. Info : Changes it attacks as the battle progress, its magic also changes from fire to ice to thunder, etc. ------------------------------------------------------------------------ GRAND MANTIS LV.1-100 HP:130-13,000 Taste: Delicious AP:4 Steal/Drop : Sharp Spike, Grand Mantis Card, Wizard Stone, Water Crystal, Magic Stone, M-Stone Piece Rare Item : Water Crystal, Sharp Spike Card : Grand Mantis Card, BGH52IF2 Card Attack : Super Arm, Melting Bubbles, (Swipe) Draw : [Water], Esuna, Life Descri. : Combination of a large spider and a mantis, much like a giant lobster Where : Centra- Lenown Plains, Serengetti Plains Esthar- Kashkablad Desert Deling City Sewers NOTE : This monster can be quite tough for its physical attacks. Junction Blind to ST-Atk-J to prevent this. It's Melting Bubbles causes Silence status to one ally. Can be killed using Death ST-Atk-J Combo. Info : Used to live in water, but now lives above ground. Skewers enemies with its large claws and causes major damage. ------------------------------------------------------------------------ ______ / 6.2C \________________________________________________________________ ------------------------------------------------------------------------ Cards Page 3 ffviii_062 ------------------------------------------------------------------------ FORBIDDEN LV.1-100 HP:221-22,100 Taste: It's rotten AP:4 Steal/Drop : Dead Spirit, Betrayal Sword, Curse Spike, Forbidden Card Card : Forbidden Card, Red Giant Card Rare Item : Cursed Spike, Zombie Powder Attack : (Thrust), Double Sword, Death, Confuse, Blind, Stop, Zombie Draw : Zombie, Blind, Stop, {Death} Descri. : A skeleton holding with a two rusty swords Where : Centra - Centra Ruins Galbadia -Tomb of the Unknown King Esthar- Grandidi Forests Esthar- Nortes and Sollet Mountains Trabia- Winter Island (near mountains) NOTE : Undead Monster. The best way to defeat it is by using a Phoenix Down, Revive command or Recover. Quite a strong foe at high levels. Don't use Drain junctioned to ST-Atk-J. Very weak against Holy. Weak against Fire. Poison has no effect. Info : Not afraid of death. Its death blow kills enemies with 1 hit. ------------------------------------------------------------------------ ARMADODO LV.1-100 HP:187-18,700 Taste: ???? AP:3 Steal/Drop : [Fury Fragment*], , M-Stone Piece, Armadodo Card, Magic Stone, Wizard Stone Rare Item : Fury Fragment Card : Armadodo Card, Catoblepas Card Attack : Earthquake, (Swipe Claw), (Roll Attack), Protect, Shell Draw : Protect, Shell, {Quake} Descri. : a green shell with red skin, Knocks on his back if hits sometimes Where : Galbadia- Tomb of the Unknown King Centra- Centra Ruins NOTE : Not quite a strong foe. Info : The legs are small compared to its body and it falls easily when attacked with force. ------------------------------------------------------------------------ TRI-FACE LV.1-100 HP:216-21,600 Taste: ???? AP:8 Steal/Drop : Poison Powder, Star Fragment, Curse Spike, Tri-face Card Rare Item : Star Fragment, Cursed Spike Card : Tri-Face Card, Ultima Weapon Card Attack : (Bite), (Triple Bite), Poison Gas Draw : {Slow -> Stop}, {Silence -> Pain}, {Blind -> Flare}, Bio Descri. : A big dog with one small head with a two big mouth at the side. Looks quite alike like GF Cerberus. Where : Deep Sea Deposit (Ultima Weapon's Quest) Island Closest to Heaven Esthar- Grandidi Forest G-Garden -Hall (The Garden Crash) B-Garden MD System (NORG's Anger) NOTE : This monster can be quite mean if you battle it at Level 100. It's status causing breath [which causes Sleep/ Silence/ Pain/ Berserk/ Poison] is very damaging. Plus its attack power becomes that strong that your characters can't withstand the damage. The best way to defeat it is to junction Blind to your character's ST-Atk-J and Blizzaraga to Elem-Def-J. Info : A mosnters with three heads, the 2 heads on the right are not real but they bite and spit Poison as they were. ------------------------------------------------------------------------ FASTITOCALON LV.1-100 HP:400-3,000+ Taste: Delicious AP: 1 Steal/Drop : Fish Fin, Wizard Stone, Fastitocalon Card, Fastitocalon-F Card, Tonberry King Card, Water Crystal Rare Item : Water Crystal Card : Fastitocalon Card, Tonberry King Card Attack : Water, (Whip), Confuse, Sand Storm Draw : Water, Blizzard*, Scan, {Confuse} Descri. : It is a huge fish (shark..) with big mouth and orange fins. Where : Galbadia- Dingo Desert (where you find D-District Prison) Centra - Vorn Mountains. NOTE : Weak against Fire, Nullifies Water. Junction Fire* to Elem-Atk-J. Always appears in groups of three. Defense is extremely high when underground. Can force it appear by inflicit sufficient damage. Summon GF Ifrit and you will have no woes.. The only difference that this monster also uses Sand Storm and higher attacking power. The monster mostly nabs you a Water Crystal. Info : A fish that swins in the ground only fin can be seen. One theory says that it may be a shark.... ------------------------------------------------------------------------ SNOW LION LV.1-100 HP:121-121,000 Taste: ???? AP:10 Steal/Drop : North Wind, Healing Mail, Biggs & Wedge card, Snow Lion Card Rare Item : Silver Mail, North Wind Card : Snow Lion Card, Biggs and Wedge Card Attack : Ice Breath, (Tail Whip), Blizzard*, Berserk Draw : Blizzard*, Berserk Descri. : Like a giant Penguin only it has a big mouth and eyes Where : Trabia - Bika Snowfields, Winter Island NOTE : Indeed one of the strongest foes. Junctioned Sleep/Death/ Blind to your character's ST-Atk-J to kill it. To have 9999 HP damage at a strength of 255, junction 100x Firaga to your character's Elem-Atk-J. It's Ice Breath causes damage to all characters and also carries an Ice element. Absorbs Ice and weak against Fire. Info : Lives in the northern snowfields. Takes time to defeat because of its high HP. Uses Ice Breath. ------------------------------------------------------------------------ OCHU LV.1-100 HP:40-40,000 Taste: Barf-Bwahh... AP:7 Steal/Drop : Ochu Tentacle, Magic Stone, Giant's Ring, Force Armlet, Ochu Card Rare Item : Giant's Ring, Force Armlet, Ochu Tentacle Card : Ochu Card, Elvoret Card Attack : Ochu Dance, Drink Magic, (Tentacles), Earthquake, Blind Draw : Silence, Blind, Confuse, {Pain} Descri. : A giant man-eater plant like Malboro and a bigger version of Grat Where : Timber- Vaulny Canyon (forests) Island Closest to Heaven Esthar- Grandidi Forest Trabia - Hawkind Plains (forests) NOTE : Probably the weakest foe found in Island closest to Heaven. It's Ochu Dance causes damage and also the Slow/ Curse status. Its Earthquake attack causes Earth element damage to all foes. Info : Likes to live in the forests. Attacks with its tentacles and also uses status attacks. ------------------------------------------------------------------------ SAM08G LV.1-100 HP:400-6,000+ Taste: n/a AP:4 Steal/Drop : Running Fire, Screw, Magic Stone, Wizard Stone, SAM08G Card, M-Stone Piece Rare Item : n/a Card : SAM08G Card, X-ATM092 Card Attack : Store, Rocket Launcher, Shoulder Charge, Gatling Gun Draw : Shell, Protect, [Life], {Reflect} Descri. : A dinosaur shape monster with a rocket pod on its shoulder (160mm cannons..) Where : Galbadia- D-District Prison Galbadia Missile Base Lunatic Pandora (before Lunar Cry) FH- (Balamb Garden's Arrival), Esthar- City (during Arrival of Lunatic Pandora) NOTE : Not quite strong. Weak against Poison. Info : A living weapon made by Galbadia. Carries 155mm cannon on both shoulders and a 60mm vulcan cannon in its both. ------------------------------------------------------------------------ DEATH CLAW LV.1-100 HP:222-22,200 Taste: ???? AP:3 Steal/Drop : Shear Feather, Windmill, Curse Spike, Death Claw Card Rare Item : Cursed Spike, Windmill Card : Death Claw Card, Granaldo Card Attack : (Death Claw), Gas, (Swipe) Draw : Aero, Dispel, {Reflect} Descri. : Large Polar bear with four sharp arm claw. It has a couple of damaging attacks. Where : Centra- Lenown Plains (forests) Esthar- Grandidi forest Galbadia Garden [The Garden Crash] NOTE : Another average monster. This monster is pretty weak as its attacks could only inflicit minor damage. It's gas weapon could causes Sleep status to all allies, so take note. Info : A monster with 4 claws. Attacks with shear power but also uses gas attacks. ------------------------------------------------------------------------ CACTAUR LV.1-100 HP:112-1,600+ Taste: Refreshing AP:20 Steal/Drop : Cactaur Thorn, Jet Engine, Cactaur Card Card : Cactaur Card, Gerogero Card Rare Item : Jet Engine Attack : (Kick), 1,000 Needles, (Escape) Draw : Haste Descri. : small green Cactus man with super hyperactive speed and evasion. Pretty hard to hit it.. Where : Esthar-Kashkabald Desert Cactaur's Island NOTE : This thing can only be hurt if your character's Hit Rate is over 100. The best attacking weapons are gunblade (any type..) and the Strange Vision (Selphie's Ultimate Weapon). It's 1000 Needles will cause 1000 HP damage and it's karate kick could causes random damage, pretty damaging. Info : A speedy cactus of the desert. Damage always amount to 1000 units with it's special skill 1000 Needles. ------------------------------------------------------------------------ TONBERRY LV.1-100 HP:350-35,000 Taste: Refreshing AP:1 Steal/Drop : Chef's Knife, Tonberry Card Rare Item : Chef's Knife Card : Tonberry Card, Iguion Card Attack : Everyone's Grudge, (walk forward), Chef's Knife, Death Draw : Death Descri. : Similar to Tonberry of FF7, but it look like turtle with no shell and holding a lantern along with a knife. Where : Centra Ruins NOTE : No weakness against elements and status. This is the thing could does tedious damage. You need to have 100x Death to protect your character's from its attacks. Its Everyone's Grudge could does a massive damage to one character based on the damage. Note that the Chef's Knife hits randomly. The Tonberry will normally use up some of its turns for walking. Degenerator and Rapture does not work on it. Summon GF Diablos to finish it off. Gatling Gun packs a punch. Doomtrain is worth summoning for it reduces its' Vit to 0. Info : Mysterious looking living in dungeons walks slowly towards the enemu and kills that enemy with Chef's Knife. ------------------------------------------------------------------------ ABYSS WORM LV.1-100 HP:260-26,000 Taste: Delicious AP:6 Steal/Drop : Windmill, Shear Feather, Magic Stone, Wizard Stone, Abyss Worm Card Card : Abyss Worm Card, Abadon Card Rare Item : Windmill Attack : Sand Shake, (head rise), (Head Whip), Tornado, Gastric Juice Draw : Aero, {Tornado}, {Quake} Descri. : A giant orange worm look like it stock its head Where : Esthar-Kashkabald Desert Galbadia- Dingo Desert NOTE : Not quite a strong. Sand Shake causes damage to all allies. Info : A head protruding the earth only a part of the body is exposed. Use Earthquake when attack by enemies. ------------------------------------------------------------------------ ______ / 6.2D \________________________________________________________________ ------------------------------------------------------------------------ Card Page 4 ffviii_063 ------------------------------------------------------------------------ TURTAPOD LV.1-100 HP:42-5,000 Taste: Delicious AP:2 Steal/Drop : Life Ring, Wizard Stone, [Healing Mail*], Turtapod Card Card : Turtapod Card, Trauma Card Rare Item : Healing Mail, Life Ring Attack : (Defend), (Spin) Draw : Cure*, Esuna, Dispel, {Life} Descri. : Blue and yellow creature, but it looks like a small chair along with sharp spikes at its edges. Where : Esthar- City (Lunar Cry) Witch Memorial Hall (Lunar Cry) Great Plains of Esthar (Lunar Cry) Lunatic Pandora NOTE : Quite a weak enemy. Note that when it closes up, its defensive stats will drop. Counter this with Meltdown. Info : Atatcks with magic and sharp claws. It may change into defensive mode in order to protect itself from danager. ------------------------------------------------------------------------ VYSAGE (head) LV.1-100 HP:210-21,000 Taste: n/a AP:6 Steal/Drop : Wizard Stone, Vysage Card, , Magic Stone, M-Stone Piece. Card : n/a Rare Item : Wizard Stone, Lightweights Attack : Sigh, Esuna, Stare, Reflect, Haste, Protect Draw : Esuna, Haste, [Bio] Descri. : Black with gray stripes head of a monster which stuck out from the ground Where : Esthar-Great Salt Lake Winhill- Winhill Bluffs, Humphrey Archipelago. Timber- Shenard Hills NOTE : Pretty a formidible foe.. It's Stare can causes a series of status attacks such as Darkness, Confuse, Silence. It's Sigh can cause damage to all foe. It is weak against Holy. Junction 100x Holy to Elem-Atk-J. Sigh causes status ailments. Stare causes Petrify. Curse can only be done with Lefty and Righty and it causes Doom. Info : A monster shaped like a face. It uses support magic and special attacks when attacking with Righty and Lefty. ------------------------------------------------------------------------ VYSAGE (hand) LV.1-100 HP:138-13,800 Taste: n/a AP:6 Steal/Drop : Lightweights, Regen Ring, Wizard Stone, Rune Armlet, Magic Stone, Vysage Card Card : Vysage Card Rare Item : Regen Ring, Life Ring [Lefty], Rune Armlet [Righty] Attack : Righty - (Slap), (Grab along with Righty), (Squeeze) Lefty - Silence, Drain, Draw, Stop, Meteor, Quake, Demi, Bio Draw : Lefty - Bio, Demi, Quake, Regen Righty - Shell Protect Descri. : Black along with gray stripes in color, heck it is just a pair of hands. Where : Esthar-Great Salt Lake Winhill- Winhill Bluffs, Humphrey Archipelago, Shenard Hills. NOTE : Weak against Holy. Both of them are very powerful.. Lefty can does all sorts of magicial attacks [that's alot..] However, it is not quite strong in defense. Physical attacks works quite well. Righty is a monster that relies more on physical attacks and is usually be covered up with spells such as Protect and Reflect. Junction 100x Blind to ST-Atk-J works well. Anyway, Doomtrain will be the most apporiate summon. [it causes Vit 0 and does 9999 HP damage at Level 100!] Info : Lefty- A large left hand protruding from the earth. Sometimes cures party members with status abnormalities. Righty- A large right hand protruding from the earth. Can't uses magic, Uses strength to attack with force. ------------------------------------------------------------------------ T-REXAUR LV.1-100 HP:760-76,000 Taste: ???? AP:10 Steal/Drop : Dino Bone, Star Fragment, Wizard Stone, T-Rexaur Card Card : T-Rexaur Card, Shumi Tribe Rare Item : Star Fragment, Dino Bone. Attack : (Great Bite), (Bite), (Tail Whip), Quake Draw : Fire*, Thunder*, {Quake} Descri. : Look like the king of dinosaurs, T-Rex, but it is actually an Allosaurous. Where : Balamb- Accauld Plains (forest) Island Closest to Hell B-Garden Training Center NOTE : The most powerful foe in Balamb areas. It attacks can does whooping damage of 4000+ at high levels. It's Tail Whip does damage to all characters. The best way to defeat it and gain most EXP, is by junction Blind/Sleep to ST-Atk-J. Junction 100x Blizzarga to get 9999 HP damage on the foe. Info : Alive since the beginning of time. Its power and HP are very high. It is better to run if you encounter one. ------------------------------------------------------------------------ BOMB LV.1-100 HP:44-4,400 Taste: Danger! AP:1 Steal/Drop : Bomb Fragment, Magic Stone, Wizard Stone, Bomb Card, Bomb Spirit, M-Stone Piece Card : Bomb Card, Krysta Card Rare Item : Bomb Spirit Attack : Suicide, (Anger), (Bite) Draw : Fire, [Fira], {Firaga}, {Meltdown} Descri. : Big orange balloon (pumpkin?) with a pair of small hands. Originated from FFT. Where : Balamb- Fire Cavern Centra- Centra Ruins Deep Sea Research Center Lunatic Pandora B-Garden (during NORG's Anger) Esthar- Shalmal Peninsula, Minde Island NOTE : Very damaging. It can causes a suicide accident that will instantly kill your ally (if HP is below 4,400, based on the Bomb's HP). As you attacks or draw magic, it becomes bigger and it will sooner or later explode! Weak against Ice (extremely weak), Weak against Wind. Junction 100x Blizzaga to your characters' Elem-Atk-J. Info : A monster power by fire. Usually plain but still a dangerous monster that becomes gigantic or explodes with attack. ------------------------------------------------------------------------ BLITZ LV.1-100 HP:72-7,200 Taste: No taste AP:2 Steal/Drop : Dynamo Stone, Betrayal Sword, Power Generator, Blitz Card Rare Item : Dynamo Stone Card : Blitz Card, Propagator Card Attack : (Charge up itself), (Swipe), Thunder* Draw : Thunder, [Thundara], {Thundaga} Descri. : Dress in white the guy who cast Thunder on itself.. Hmm it looks more a barbarian to a knight to me. Where : Centra Ruins Centra- Lenown Plains Forest, Serengetti PLains, Nectar Peninsula. Esthar- Grandidi Forest, Kashkabald Desert, Shalmal Peninsula NOTE : Don't ever use Thunder as it does not only absorbs the damage but its Speed and Strength stats also increases. Absorbs Thunder. Info : Becomes electrified when attack with thunder. Attacks while its electrified causes thunder damage. ------------------------------------------------------------------------ WENDIGO LV.1-100 HP:160-16,000 Taste: Delicious AP:2 Steal/Drop : Steel Orb, Steel Pipe, Strength Love, Wendigo Card Card : Wendigo Card, Jumbo Cactaur Card Rare Item : Strength Love Attack : Shoot, Grab, Dribble, (Punch), Powerbomb Draw : Berserk, [Protect] Descri. : Yellow spot and green color headless gorilla, like the one in Congo movie except it is headless ^_^; Where : Timber- Vaulny Canyon Great Plains of Galbadia D-District Prison Galbadia Missile Base Dollet- Hasberry Plains [forests] NOTE : The killer damage is the move, Shot as it does a bounce on one character and reject across the entire party. Better make use of Blind/Sleep to ST-Atk-J combo. Info : A strong monster but not good at magic. Uses powerful physical attacks, replying on its strength instead. ------------------------------------------------------------------------ TORAMA LV.1-100 HP: 320-32,000 Taste: Delicious AP:4 Steal/Drop : Regen Ring, Moon Stone, Wizard Stone, Torama Card Card : Torama Card, Tri-Point Card Rare Item : Moon Stone, Regen Ring Attack : Esuna, (Blaster), LV5 Death, Meteor, Confuse, Holy, (Angry), (Charge), Blizzaga Draw : Death, Demi, Life Descri. : a giant Leopard with a pair of long whiskers, quite wise too ^_^;) Where : Esthar- City Area (after Lunar Cry) Great Plains of Esthar (after Lunar Cry) Lunatic Pandora Deep Sea Research Center NOTE : Beware of it's LV5 Death as it could cause a instant gameover when characters are at level 100 and are not protect against Death. It randonly uses powerful magic such as Meteor and it's consider a tough cookie. Info : Use multiple magic attacks while sitting. Even more powerful when it uses its blaster attack. ------------------------------------------------------------------------ IMP LV.1-100 HP:110-11,000 Taste: Tastes Okay.. AP:5 Steal/Drop : Poison Powder, Dead Spirit, Cursed Spike, Wizard Stone, Imp Card Rare Item : Cursed Spike Card : Imp Card, Garguntua Card Attack : Berserk, Blind, Holy, Meteor, Firaga, Blizzaga, Thundaga, (Fly), Break Draw : Blind, Silence, Confuse, Break Descri. : Red-violet small demon with a red long nose with wings and a devil-like tail Where : Esthar City area (after Lunar Cry) Great Plains of Esthar Deep Sea Deposit (during Ultima Weapon Quest), Lunatic Pandora NOTE : Better make sure of Elemental defense as it could cast spells like Firaga and Blizzaga. Holy junctioned to Elem-Def-J is essential. Info : A devlish looking monster with wings. Uses powerful magic despite its small size. ------------------------------------------------------------------------ BLUE DRAGON LV.1-100 HP:410-41,000 Taste: Refreshing AP:6 Steal/Drop : Dragon Fang, Dragon Skin, Blue Dragon Card, Fury Fragment Card : Blue Dragon Card, Mobile Type 8 Card Rare Item : Dragon Skin, Dragon Fang, Fury Fragment Attack : (Grab Punch), (Punch), Breath, (Tail Whip), Reflect Draw : Drain, Break, Death, Bio Descri. : early version of Bahamut and Tiamat, and it looks a bit awkward.. Where : Island Closest to Hell Trabia- Winter Island (near the mountains) Trabia- Hawkwind Plains (forests) NOTE : One great strange part about this foe that is you can't drain HP from it. It's damage are a bit strong. Best work with Blind/Sleep/Death ST-Atk-J Combo. Weak against Cold. Absorbs Poison. Info : A dragon that walks on 2 legs, Attacks with breath that causes statuses changes and drops a rare item called Fury Fragment. ------------------------------------------------------------------------ ADAMANTOISE LV.1-100 HP:425-42,500 Taste: ???? AP:4 Steal/Drop : Turtle Shell, Whisper, Orichalcon, Adamantine, Adamantoise Card Rare Item : Adamantine (defeat both), Orichalcon, Whisper Card : Adamantoise Card, Sphinxara Card Attack : Shell, Protect, (Bite), White Wind, Sand Storm Draw : Blizzard*, Shell, Protect, {Reflect} Descri. : A normal black turtle (of course with a hard shell!) usually come in pairs. Where : Long Horn Island (shores) NOTE : Pretty amazed from the difference in the difficulty from the Japanese version and US version. It's normal attacks are strong and its Sand Storm does damage to all allies. Its White Wind restores HP for both Adamantoise. Junction Blind to ST-Atk-J and summon Pandemona to finish it off. Weak against Wind. Earth has no effect. Info : It's high defense make it difficult to defeat. Owns rare items that makes it worth the effort. ------------------------------------------------------------------------ HEXADRAGON LV. 1-100 HP:400-40,000 Taste: ???? AP:8 Steal/Drop : Red Fang, Inferno Fang, Hexadragon Card, Star Fragment Rare Item : Star Fragment, Red Fang Card : Hexdragon Card, Tiamat Card Attack : (Kick), Fire*, Breath, Melt-Eye Draw : Fire*, [Dispel], [Shell], [Protect] Descri. : Black covering along with a blue color torso. Has a large tail (Z-shaped), 3 pairs of legs and multiple red eyes Where : Island Closest to Hell Esthar- Talle Mountains (after Lunar Cry) Esthar- Great Plains of Esthar (before Lunar Cry) NOTE : Quite a stronge enemy. Absorbs Fire damage. Weak against Ice. Junctioned Blizzaga to Elem-Atk-J and Firaga to Elem-Def-J. It's attcks are strong, so make sure you have used Blind ST-Atk-J combo as well. It's Melt-Eye causes Fire element damage to all characters. It's Breath causes non-element damage to one ally. Info : A type of mutated dragon burn with 6 eyes. Uses fire magic and special breath attack. ------------------------------------------------------------------------ ______ / 6.2E \________________________________________________________________ ------------------------------------------------------------------------ Card Page 5 ffviii_064 ------------------------------------------------------------------------ IRON GIANT LV.1-100 HP:780-78,000 Taste: no taste! AP:8 Steal/Drop : , Moon Stone, Running Fire, Wizard Stone, Iron Giant Card Card : Iron Giant Card, Fujin and Raijin Card Rare Item : Star Fragment Attack : Mighty Guard, Grand Slash, (Slash) Draw : Haste, {Quake}, Shell, Protect Descri. : Dark Blue armored with short knees warrior holding a giant blade. Also makes it appearance in FF7. Where : Deep Sea Deposit (Ultima Weapon Quest) Esthar City Area (after Lunar Cry) Lunatic Pandora NOTE : It is weak against Thunder. Poison does no effect on it. It is a mechnical beast with strong armor. Junction Thundaga to Elem-Atk-J and Sleep/Blind to Elem-Atk-J. May need to use Dispel to remove Mighty Guard. Info : Hard to damage due to its steel armor. Doesn't use magic but its sword causes significant damage. ------------------------------------------------------------------------ BEHEMOTH LV.1-100 HP:670-67,000 Taste: ???? AP:12 Steal/Drop : Barrier, Giant's Ring, Behemoth Card, Moon Stone, Energy Crystal Card : Behemoth Card, BGH521F2 Card Rare Item : Energy Crystal, Giant's Ring, Barrier Attack : Assualt Horn, Meteor, Holy, Flare, Tornado, Firaga, (Horn Rush), Mighty Guard Draw : Regen, Tornado, Flare Descri. : A gaint Purple bull with a pair of tiny wings at its back and armed a pair of large black horns. Returns from FFT. Where : Deep Sea Deposit (during Ultima Quest), Esthar City (Lunar Cry) Great Plains of Esthar (Lunar Cry) Lunatic Pandora NOTE : Perhaps one of most powerful enemies in the game. This guy always uses Meteor as its counter. The Assault Horn packs a punch. Junction 100x Death and you can say good bye to it. Simple huh? Info : Use powerful magic such as Meteor. A strong enemy that's hard to defeat. ------------------------------------------------------------------------ CHIMERA LV.1-100 HP:600-60,000 Taste: Refreshing AP:10 Steal/Drop : Red Fang, Inferno Fang, Energy Crystal, Chimera Card Rare Item : Energy Crystal Card : Chimera Card, Red Giant Card Attack : According to the its features (the heads and its tail) Lion Head- (Bite Attack) Eagle Head- Tornado Toad Head- Aqua Breath, Water Goat Head- Dispel, Confuse, Stop, Serpent Tail- Bio Draw : Water, Bio, Esuna, Thunder* Descri. : A 4-headed yellow dragon armed with the 4 different heads and a giant serpent tail. Where : Island Closest to Heaven Esthar-Kashkabald Desert NOTE : Just take note of the Lion Head and Toad Head. Junctioned 100x Blind to ST-Atk-J to prevent the Lion Head from creating harvoc. Junction 100x Water to absorbs its Aqua Breath (which does damage to all allies) Absorbs Thunder and Water. Poison has no effect. Info : A monsters with 4 heads that uses magic and physical attacks, status changes, and their original skill, Aqua Breath. ------------------------------------------------------------------------ ELASTOID LV.1-100 HP:220-16,000 Taste: n/a AP:3 Steal/Drop : Laser Cannon, Screw, Elastoid Card, Steel Pipe Card : Elastoid Card, Ultima Weapon Card Rare Item : n/a Attack : Meltdown, Shell, Protect, (Buckle drop), (Spin Attack), Beam Laser Draw : Dispel, Shell, Protect, {Meltdown} Descri. : Gold in color, 4 long poles, looks like a giant windchime. A hob is being embedded its middle. Where : Centra-Excavation Site (Laguna Dream Sequence #1) Esthar- Lunatic Pandora Research Center (Laguna Dream Sequence #5) Lunatic Pandora (during Lunatic Pandora's Arrival at Esthar) NOTE : Weak against Thunder, Poison has no effect. Same method for against mechnical beasts, junction 100x Thunder* to Elem-Atk-J. Info : Anti-personal weapon made in Esthar. Floats with anti- gravity engine. Attacks with its 4 pilable metallic legs. ------------------------------------------------------------------------ GIM47N LV.1-100 HP:300-3,400 Taste: n/a AP:3 Steal/Drop : Steel Pipe, Steel Orb, Screw, GIM47N Card, Fast Ammo Card : GIM47N Card, Oilboyle Card Rare Item : n/a Attack : Rip Laser, (spin punch), Chain Gun Draw : Cure*, Esuna, [Life] Descri. : A yellow big robot with a boxing gloves, like to move its hands Where : D-District Prison, FH- (Balamb arrival at Fisherman's Horizon) NOTE : I think fighting this mechnical beast is no worries. It is very simple for its low attacking power. Rip Laser does damage to one ally and Chain Gun does damage to all allies. Junction Thunder* to Elem-Atk-J to inflicit more damage. Weak against Thunder, Poison has no effect. Info : An older type of Galbadia support weapon. Has laser cannon but mostly punches using steel orbs on both hands. ------------------------------------------------------------------------ MALBORO LV.1-100 HP:1,435-143,500 Taste: Increased morale AP:12 Steal/Drop : Malboro Tentacles, Cursed Spike, Tonberry King Card, Force Armlet, Malboro Card Card : Malboro Card, Tonberry King Card Rare Item : Malboro Tentacles, Force Armlet, Hypno Crown Attack : Bad Breath, Earthquake, Dissolving Acid, Eerie Sound Wave Draw : Bio, Demi, Quake Descri. : A large green plant with a big mouth and you will hear him laugh before the fight (curly tentacles..) Where : Island Closest to Heaven Island Closest to Hell Esthar- Grandidi Forest NOTE : As one of the strongest monsters, this is indeed a tough one. Junction Sleep/Berserk/Pain/Confuse to nullify its Bad Breath (or you have to wait for the counter to stop) Draw and cast Demi [it's 9999 HP damage...]. It's Eerie Sound Wave does damage to all allies. It's Dissolving Acid damge to one ally. Absorbs Poison. Weak against Ice. Info : Uses Bad Breath, which causes all status abnormalities. Be ready with status defenses before fighting it. ------------------------------------------------------------------------ RUBY DRAGON LV.1-100 HP:891-89,100 Taste: All systems go! AP:14 Steal/Drop : Fury Fragment, Inferno Fang, Red Fang, Energy Crystal, Ruby Dragon Card Card : Ruby Dragon Card Rare Item : Fury Fragment, Energy Crystal Attack : Breath, Fire*, Meteor, Reflect, (claw swipe) Draw : Fire*, {Aero -> Reflect}, {Meteor}, {Flare} Descri. : A giant red dragon with a large black eye brow, thus forming like a V-shaped horn Where : Island Closest to Hell Centra- Lenown Plains (forests), Serengetti Plains (forests), Lolestern Plains (forests) Trabia Canyon (Laguan's Dream Sequence #4) Esthar- Grandidi Forest, Nortes Mountains NOTE : Considered as the strongest non-BOSS monster. It's Breath packs a punch against all allies and it is non-elemental. It's Claw Swipe does a whooping 2000+ HP damage to one ally. Make use of Vit-J and get it above 100. [Characters with 100 and below will be instantly killed.] Of course HP must be 8000+ and above. Make use of Meltdown, Demi as you can cause more damage to it. Have Firaga to Elem-Def-J, so that it has become an alternate source of regaining HP. Drain ST-Atk-J works fine and it will be better if you get Revive and Recover. Weak against Holy/ Blizzaga. Absorbs Wind/Fire. Doomtrain will be the best GF for the fight. It's weak against the following combos: Meltdown/Doom/Sleep --> Summon Doomtrain to do harvoc! Info : Strong and smart dragon. If enemies are using Reflect. It casts Reflect on itself to mirror the attack. ------------------------------------------------------------------------ ELNOYLE LV.100 HP: 82,000 Taste: Can't AP:18 Steal/Drop : , Energy Crystal (drop only), Elnoyle Card Card : Elynole Card, Catoblepas Card Rare Item : Energy Crystal Attack : Storm Breath, Meteor, Dispel, Holy, Pain, Death, (Claw Swipe), Tail Needle Draw : {Double -> Death}, Pain, Holy Descri. : Similar to Elvoret at Dollet tower in disc 1 except it is dull gray in color. Where : Esthar City- look for Esthar Soldier who answer "Heehehahahehe" [north from the place where you find Odine's laboratory] (Lunar Cry) NOTE : One of most toughest cookies in the game. You can't perform level down or devour it. Simply a strong enemy. You can easily defeat it when your characters are at Level 100, junction 100x Blind to your characters' ST-Atk-J. Can't Level down the monster. Storm Breath does damage to all allies. Make use of Tornado junction to Elem-Atk-J. Weak against Wind Info : A powerful monster. Uses magic but also uses Tail Needle which causes heavy damage. ------------------------------------------------------------------------ ______ / 6.2F \________________________________________________________________ ------------------------------------------------------------------------ Others ffviii_065 ------------------------------------------------------------------------ OILBOYLE LV.1-100 HP:200-20,000 Taste: ????? AP:10 Steal/Drop : Fuel, Wizard Stone Card : n/a Rare Item : Fuel Attack : Oil, (Grab and Suck), Light Beam, Water Draw : Esuna, Blind, Cure*, Confuse Descri. : White creature with red torso, looks like a mutation or advance version of Blobra Where : Balamb Garden MD Level [NORG's Anger] Ultimecia Castle NOTE : Weak against Fire. Water has no effect. It's Light Beam packs a punch compared to Oil. Both affects only one ally. Info : This creature lives underground. Its slimy body is full of oil. Attacks by splitting oil. ------------------------------------------------------------------------ PROPAGATOR LV.1-100 HP:125-12,500 Taste: n/a AP: 5 Steal : 8x Wizard Stone Drop : Aura Stone, Ultima Stone, Flare Stone, Shell Stone, Protect Stone, Death Stone, Holy Stone Rare Item : n/a Card : n/a Attack : BiteBite, Silence, Blind, Bio, Thunder* Draw : Thunder*, Cure*, Esuna, Life Descri. : 6-10 meter ailen monster Where : Inside Ragnarok (The Space Incident) NOTE : Yeah, no fear.. refer to strategy found in walkthrough Info : A monster living in space ship Ragnarok. Very violent in nature. Attacks anything moves within the ship. ------------------------------------------------------------------------ PuPu LV.1-100 HP:10-810 Taste: n/a AP:0 Drop : Accelerator Rare Item : Accelerator Card : PuPu Card Attack : (none), Elixir Please!, More Elixir Please!, Thank you Draw : Cure*, Fire*, Blizzard*, Thunder* Descri. : Cute alien, can't explain more.. (refer to UFO Sighting Incident for more info.) Where : Balamb - Accauld Plains where Balamb Garden formerly located (must did all the UFO Sighting before this) NOTE : I would recommend you not to kill it as that's the only way to get PuPu Card [which in turns get the Hungry Cookpot.]. Anyway Accelerator can be gotten through another method. Make sure you have aleast 5 Elixirs and a character with Item command. Info : An ailen from other planet. Someone destroyed its UFO and the alien is in need of help. ------------------------------------------------------------------------ UFO? LV.1-100 HP:121-12,100 Taste: n/a AP:0 Drop : Aegis Amulet Rare Item : Aegis Amulet Card : n/a Attack : (none) Draw : Demi Descri. : small blue and white Unindentified Flying Object with a yellow antenna Where : Grandidi Mountain north of Chocobo Holy Region (refer to UFO Sighting Incident in Part II for more info) NOTE : Not a strong foe (even an enemy), Just attack! Info : Unidentified flying object from outher space. ------------------------------------------------------------------------ RALDO LV.1-100 HP:24-2,800 Taste:???? AP:2 Steal/Drop: Magic Stone, Wizard Stone Rare Item : ??? Card : n/a Attack : (claw Swipe) Draw : Fire*, Thunder*, [Protect], Shell Descri. : A small version of Armadodo only with high defensive stats, It is like a solid rock! Where : Balamb Training Center Ultimecia Castle NOTE : Due to its high defensive stats, it will be more advisible to use Magic on it than normal attacks. Info : May look slow due to its stone-like body, but it is actually quite fast, appear in numbers. ------------------------------------------------------------------------ ESTHAR SOLDIER LV.1-100 HP:120-6,000 Taste: n/a AP:1 Steal : Potion, Tent, Hi-Potion Drop : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down Card : n/a Rare Item : n/a Attacks : Shotgun, (knife strike) Draw : Cure*, Thunder*, Blizzard*, Fire* Descri. : Type 1- Navy blue in color, Its head looks a grasshopper Where : Centra- Excavation Site (Laguna Dream Sequence #2) Lunatic Pandora Research Center (Laguna Dream Sequence #5) Esthar Odine's Labortary (Laguna Dream Sequence #5) NOTE : It just like the G-Soldier in Laguna's Dream Sequence. Junction 100x Bio to your characters' Elem-Atk-J or ST-Atk-J to deal with it. Weak against Poison Info : Esthar Soldier who uses both gun and sword. Shotgun attack can cause major damage. Not a strong enemy. ------------------------------------------------------------------------ ESTHAR SOLDIER LV.1-100 HP: 150-6,500 Taste: n/a AP:1 Steal : Potion, Tent, Hi-Potion Drop : Magic Stone, Potion, Tent, Hi-Potion, Phoenix Down Card : n/a Rare Item : n/a Attacks : Shotgun, (knife strike), Boomerang Sword, Soul Crash Draw : Thunder*, Blizzard*, Fire* Descri. : Type 2- Dark Navy blue in color, Its head looks a grasshopper (cyborg version) Where : Centra- Excavation Site (Laguna Dream Sequence #2) Lunatic Pandora Research Center (Laguna Dream Sequence #5) Esthar Odine's Labortary (Laguna Dream Sequence #5) NOTE : Weak against Thunder, Poison has no effect. The Soul Crush is the move that it uses on Ward and Kiros at Laguna's adventure at the evacuation site. Its Boomerang Sword affects all allies. Junction 100x Thundaga to inflicit more damage on it (of course, use Elem-Atk-J) Info : A cyborg in the form of an Esthar Soldier but far stronger. It only uses physical attacks. ------------------------------------------------------------------------ ELITE SOLDIER LV.1-100 HP:50-3,000+ Taste: n/a AP:2 Steal/Drop: Cottage, Tent, Phoenix Down, Hi-Potion Card : n/a Attack : (Charge), (Double Shot), Thunder*, Potion Rare Item : n/a Draw : Fire*, Blizzard*, Thunder*, {Scan -> Dispel} Descri. : A red soldier of Galbadia with a metallic padding on its shoulder. Where : Dollet Mission, Balamb Arrival at Fisherman's Horizon, Esthar during arrival of Lunatic Pandora, Lunatic Pandora. Galbadia Missile Base, Timber Town NOTE : A stronger G-Soldier. Has quite strong attacks against low level characters. Quite good enemy for storing magic. Weak against Poison. Info : An officer acting together with G-Soldiers, Reflect him first he uses recover magic on other soldiers. ------------------------------------------------------------------------ G-SOLDIER LV.1-100 HP: 50-1,200 Taste: n/a AP:1 Steal/Drop : Potion, Tent, Hi-Potion, Phoenix Down Card : n/a Attack : (Sword Swipe), Fire. Rare Item : n/a Draw : Fire*, Blizzard*, Thunder*, Cure* Descri. : A blue soldier of Galbadia holding a sword Where : Dollet Communications Tower Lunatic Pandora Esthar- arrival of Lunatic Pandora FH- Balamb Garden Arrival at Fisherman's Horizon, Balamb Garden- Garden Crash Galbadia Missile Base NOTE : The basic human enemy, extremely weak. Good for stocking the basic elementals. Weak against Poison. Sleep junctioned ST-Atk-J works well on this guy. Info : G-Soldier that use magic with a sword. Strong enough but nowhere near as strong as any SeeD member. ------------------------------------------------------------------------ GUARD LV.1-100 HP: 50-1,200 Taste: n/a AP: 1 Steal/Drop : Remedy, Hi-Potion, Phoenix Down Rare Item : n/a Card : n/a Attack : (sword swipe), Sleep Draw : Sleep, Silence, Blind, Cure* Descri. : same as G-Soldier Where : D-District Prison NOTE : Weak against Poison. Typically make them sleep before they did so! While they are "sleeping", summon GFs to finish them off! Info : A Prison secruity guard. A Galbadia Soldier that trained in sleep magic to capture escapees. ------------------------------------------------------------------------ PARATROOPER LV.1-100 HP:50-3,000+ Taste: n/a AP:1 Steal/Drop : Remedy, Antidote, Phoenix Down, Hi-Potion Rare Item : n/a Card : n/a Attack : (sword swipe), Blind, Demi, Water, Silence, Reflect, Remedy Draw : Sleep, Blind, Water, Silence Descri. : Similar to G-Soldier, Guard of Galbadia on its green Where : Balamb Garden - The Garden Crash NOTE : These guys are quite dangerous as they could cast Demi, along with dangerous status spells such as Silence. It will be best if you have equipped the Treatment command. Junction 100x Silence or 100x Sleep to ST-Atk-J, could does serious damage against it. Weak against Poison. Info : Soldier assigned to Galbadia Garden. Specializes in sneak attacks. Much stronger than regular Galbadia Soldiers. ------------------------------------------------------------------------ GIM-52A LV.1-100 HP:105-11,000 Taste: n/a AP:3 Steal/Drop : Missile, Running Fire Card : n/a Rare Item : Missile Attack : Micro Missile, Haste, Gatling Gun, Ray-Bomb, (Charge) Draw : Haste, Slow, {Dispel}, {Reflect} Descri. : A blue robot keep moving its hands, looks like Weltall of Xenogears. Where : D-District Prison, Esthar- City (Arrival of Lunatic Pandora) Inside Lunatic Pandora (before Lunar Cry) NOTE : Weak against Thunder. Cast Slow on it and cast Haste on your members and attack! Make use of Thunder Elem-Atk-J Combo. It's Micro Missile does 3/4 damage to one ally. Gatling Gun does damage to one ally. Ray-Bomb does damage to all characters. Info : A Galbadia Machine that attacks with magic and missile. The more advance models uses high powered beams. ------------------------------------------------------------------------ SLAPPER LV 40 HP: 1710 Taste: n/a AP: 3 Steal/Drop : Hi-Potion, Potion, Phoenix Down Card : n/a Rare Item : n/a Attack : (Slap), (teamwork) Draw : Blizzard, [Blizzara], {Blizzaga}, {Water} Descri. : A monster dressed like a hockey player Where : Galbadia Garden (The Garden Crash) NOTE : Pretty a weak monster.... Use Fire Elem-Atk-J Combo. Info : A member of Garden's semi-human ice-hockey club, attacks with speed and teamwork. ------------------------------------------------------------------------ _____ / 6.3 \_________________________________________________________________ ------------------------------------------------------------------------ Important Storylines (!SPOLIERS!), Press Page Down 11 times. ffviii_066 ------------------------------------------------------------------------ In RPGs, there are generally important sequences about the game. They may include in differences in gameplay. For example, you will be able to access more areas and thus allow you to have more leisure. If you find along the Monster Besitary, I have shortened the sequences using key words such as "Lunar Cry", "The Garden Crash", etc. Here they are: _____________________________________________________________ / Lunar Cry Incident (Disc 3 onwards, after getting Ragnarok) \_________ ------------------------------------------------------------------------ Upon your jounery to Lunar Base, Rinoa (possessed by the future witch Ultimecia) has freed the Adel (whom is sealed inside the ice chamber..), which causes the Lunar Cry which struck several years ago to occur once again. From the "Realm of Evil", the Lunatic Pandora (which has settled at the Tears Point), absorbs the energy of evil, thus causing the following areas become infested with more powerful, devil-looking monsters. The Lunar Cry has occured once and it forms the Centra Crater where you find the Centra Ruins. Esthar City (the streets of Giant Esthar City) It is on the World Map View. ------------------------------------------------------------------------ Original After Lunar Cry ------------------------------------------------------------------------ Gayla Behemoth Bite Bug Elynole Torama Imp Tutrapod ------------------------------------------------------------------------ Great Plains of Esthar (where you find the building structures of Lunatic Pandora Research Center, Tears Point, Lunar Gate, Witch Memorial Hall) ------------------------------------------------------------------------ Original After Lunar Cry ------------------------------------------------------------------------ Hexdragon Behemoth Mesmerize Torama Bite Bug Imp Caterchipillar Tutrapod Malboro ------------------------------------------------------------------------ _____________________________ / "The Garden Crash" (Disc 2) \_________________________________________ ------------------------------------------------------------------------ At Disc 2, you will experience this sequence where the two Gardens colliding together.. Seifer, Fuijin and Raijin at the other party as they were in search of Ellone. Galbadians start to invade the Balamb Garden along with Paratroopers.. You will start to have a sequence where Rinoa is in life-threatening damage [she is with Zell, coz she wants Squall's ring (with Griver engraved in it.)] Galbadia Garden is also full of monsters too.. the Sorceress generally wants to prolonged the time. ------------------------------------------------------------------------ Monsters (Balamb Garden) ------------------------------------------------------------------------ G-Soldier Elite Soldier SAM08G GIM-52A Paratrooper ------------------------------------------------------------------------ Monsters (Galbadia Garden) ------------------------------------------------------------------------ Jelleye Creeps Death Claw Tri-Face Slapper (only in the hockey fields) ------------------------------------------------------------------------ __________________________________________ / "Balamb Garden's Arrival at FH" (Disc 2) \____________________________ ------------------------------------------------------------------------ After drifting for several days, the Balamb Garden has finally undocked at the FH (also known as Fisherman's Horizons). Squall will be called by Cid Kramer (the headmaster of Balamb Garden) to apologise the Mayor of the incident. At the same time, they have company. It is the Galbadians! They are searching for the mysterious lady Ellone (or The "Sis" mentioned in Squall's Dreams). ------------------------------------------------------------------------ Monsters (Fisherman's Horizons) ------------------------------------------------------------------------ G-Soldier Elite Soldier GIM-72N SAM08G _____________________________________________________ / "Lunatic Pandora's Arrival at Esthar City" (Disc 3) \_________________ ------------------------------------------------------------------------ Things are really getting bad.. Upon leaving from the Lunar Gate, after bid farewell to Squall whom seeks treatment for Rinoa from Ellone, Zell are being assigned to protect the Matron (Edea, well Edea can protect herself anyway, why need him to do that?). As the Lunatic Pandora is once being brought alive from the face of earth and is heading the Tears Point. Zell and his company are to head to the City where they will be brief about the Lunatic Pandora from Dr. Odine. ------------------------------------------------------------------------ Monsters (inside Esthar City) ------------------------------------------------------------------------ G-Soldier Elite Soldier SAM08G GIM-52A ------------------------------------------------------------------------ Monsters (inside Lunatic Pandora) ------------------------------------------------------------------------ G-Soldier Elite Soldier SAM08G GIM-52A Elastoid ------------------------------------------------------------------------ ______________________________________ / "Ultima Weapon Quest" Disc 3 onwards \________________________________ ------------------------------------------------------------------------ Yeah.. the Ultima Weapon is back from FF7.. This Weapon is far one of the strongest in FF8. This weapon has a couple of damaging attacks. It's Light Pillar is indeed a killer (well, Irvine at Level 100 is more a killer ^_^;). After getting GF Bahamut at the Deep Sea Research Center, you will see a hole down the path.. this leads to the basement where Squall can gain access to the Deep Sea Deposit. You need make use of the Reserve Steam Pressure to reduce the crystal that is encovering the Ultima Weapon. Just have Zell, in the party. Head down to the hole. Examine the steam machine located on the left and you will have a short briefing about the scenario. Just do in 2-2-1-1 RSP usage and have Zell to handle the last steam machine (refer to Part II for more details). Upon that you will be able to access to the Deep Sea Deposit and a whole hell of them are awaiting for you... NOTE: Can't ran away... ------------------------------------------------------------------------ Monsters (Deep Sea Deposit) ------------------------------------------------------------------------ Tri-Face Grendel Imp Behemoth Ruby Dragon Iron Giant ------------------------------------------------------------------------ _________________________ / "NORG's Anger" (Disc 2) \_____________________________________________ ------------------------------------------------------------------------ After done with the Missile Base Sequence, Squall and the remainding two characters will head back to Balamb Garden to warn Cid Kramer for the incoming Missiles. (they have been launched..) This time, there are a dispute between the SeeD Cadets and Garden. A co-headmaster of the Garden, known as NORG is very unpleased with Cid (not his managment but the fact that Balamb Garden has been involved with opposition against the Sorceress.) The Garden Faculties along with those Garden cadets that have not been graduated (well, there are some exceptions..) fought against the SeeDs. ------------------------------------------------------------------------ Monsters (Balamb Garden) ------------------------------------------------------------------------ T-Rexaur (hopefully you got Siren..) Bomb Glaccid Eye Caterchipillar Bite Bug Grat ------------------------------------------------------------------------ Monsters (MD System) ------------------------------------------------------------------------ Geezard Blobra Tri-Face Blood Soul Oilboyle __________________________________________ / Laguna Dream Sequences (Disc 1 ~ Disc 3) \____________________________ ------------------------------------------------------------------------ Due to "Sis" Ellone doing, Squall repeatedly have this sequence about the past about this guy known as Laguna Loire (that's my fan favourite!) Generally, you will expect some battle sequences and here is a brief summary about the sequences. Laguna Dream Sequence #1: Laguna and his party on a jounery across the forests in Galbadia. Intend to meet his dream girl, Julia HEARTILLY at the capital city of Galbadia, Deling City (Disc 1) ------------------------------------------------------------------------ Monsters ------------------------------------------------------------------------ Funguar Geezard ------------------------------------------------------------------------ Laguna Dream Sequence #2: Laguna and his party are been instructed to investigate the evacuation site found in Centra. Laguna has a bad feeling about this (well, he bring the wrong map ^_^;, his leg got cramped.. as usual.). Ward and Kiros got injured.. (Disc 1) ------------------------------------------------------------------------ Monsters ------------------------------------------------------------------------ Esthar Soldier Esthar Soldier (cyborg) Gesper Elastoid ------------------------------------------------------------------------ Laguna Dream Sequence #3: Laguna is recovering from his injuries at Winhill where he is attended by Raine, the owner of the Pub. Next he has a job of killing off monsters that invaded Winhill. Ellone is a hot- wanted personal due to her special abilities that allows to transport back to the past and are heavily wanted by the Sorceress Adel (aka. Leader of Esthar). Laguna has to protect her... ------------------------------------------------------------------------ Monsters ------------------------------------------------------------------------ Bite Bug Caterchipillar ------------------------------------------------------------------------ Laguna Dream Sequence #4: Laguna's broke ^_^; He was acting as a knight at Trabia Canyon where he was on the journey to save Ellone.. Kiros are to act as the dragon.. but amusingly enough, a real Ruby Dragon appears. Laguna as a Dragon Slayer! ------------------------------------------------------------------------ Monsters ------------------------------------------------------------------------ Gayla Bite Bug Mesmerize Ruby Dragon (BOSS) ------------------------------------------------------------------------ Laguna Dream Sequence #5: Laguna is finally at Esthar.. but held captive ^_^;. He was at the Lunatic Pandora Research Center. The people of Esthar are pretty upset over Adel's rule and Laguna seems to the best candidate for the position. Now bracing through all dangers, Laguna managed to save Ellone whom was held captive at Odine's Lab. ------------------------------------------------------------------------ Monsters ------------------------------------------------------------------------ Esthar Soldier Esthar Soldier (cyborg) Gesper Elastoid ------------------------------------------------------------------------ Well that's all for the sub-quests. Enough Spoilers? ^_^; _____ / 7.0 \_________________________________________________________________ ======================================================================== Sub Quests ffviii_s07 ======================================================================== As we know, a RPG has always a lot of hidden secrets. In fact, they will always nab you some rare items and additional information regarding the game. In FF8, the toughest quests is the Obel Lake Mystery which is very tough to solve as you need to do it on the World Map. As for other sub- quests such as UFO Sighting Incident, they are pretty amusing and funny. In this section, you will find most of the subquests which extracted from Part I. Except that I have added more information for certain quests. _____ / 7.1 \_________________________________________________________________ ------------------------------------------------------------------------ Timber Maniacs ffviii_067 ------------------------------------------------------------------------ The Timber Maniacs are actually articles written by Sir Laguna [well, he deserves that address...] while he was a jounralist. The articles are practically written about his life travelling across the world with his pals, Kiros and Ward. Every articles have screenshots of the surroundings. The articles provide information about Laguna's past and of course the answers for your thrust. In Timber, there is a Timber Maniacs [not a magazine, but a building] where there is a reporter that tells Squall about his hallucinations. That's actually the place where Laguna has worked previously. You can't access these through the Item menu, instead you need to head to Balamb Garden Network where Selphie will translate them into the computer under Sir Laguna's Page. Also includes Selphie's comments ^_^;. BTW, the Diary also explains your actions.. The actions that are closer to the story, the better your SeeD ranking is. You still can get back to Balamb Garden at Disc 3 after you have gotten Ragnarok. It is docked somewhere at FH. Enough babbling, here is the list of Timber Maniacs. 1. Balamb Hotel. Just proceed up the stairs and get it from the table. Not necessary to foot the bill to enter the room ^_^; 2. Timber Hotel. There are two methods. You can get this only after Galbadians have left the town. The first method needs you to pay 100 gil to rent the room. The second method is go near the train tracks where you find the house with Owl's Tears... you will eventually ended up at the Hotel room. It is near the table. 3. Timber Maniacs of Timber. The building on the left of the Forest Fox's House. Enter the room in the north and proceed right to get the magazine 4. Deling City. Inside Galbadia Hotel, pay 100 gil to the clerk at the counter and you will find it under the bed. [not during Laguna's quiet momments with Julia...] 5. Dollet. Just proceed to Pub's 2nd Floor and you will find in near the pool (billard) table. 6. Dollet. Proceed the Dollet Hotel (north from Dollet's Pub). Pay 100 gil and get the Timber Maniacs. 7. Fisherman's Horizons. You will find it at the house of Grease Monkey [remember the huge compound?] 8. Fisherman's Horizons. Just proceed back to main city and you will find drunkard not blocking you anymore. You can actually enter the building where you could find FH Hotel [need pay 100 gil, or free of charge if doing Master Fisherman's Quest.] 9. Trabia Garden. Proceed to the Grave Yard found on the right of Gargoyle. Next search within the tombs. 10.Shumi Village: Proceed to the Shumi Village [found in northern continent] and head to Artisan's House. It is found on the bed. 11.Edea's House. It is on the floor before you meet Edea and Cid at the backyard. 12.White SeeD's Ship. Refer to Walkthrough for its location. Proceed to the bridge (found at the upper deck) and find it on the floor. You can returned back to the ship as long as you haven't taken Rinoa to FH.. For your convience, I have arranged them according to the game sequence. But you still get them as long as you are still in Disc 3 before you proceed to the Luantic Pandora. As for the contents, I would not be bothered to type them out as they will spoil the game (definately..), So you need to read them... _____ / 7.2 \_________________________________________________________________ ------------------------------------------------------------------------ The Missing Vase Pieces ffviii_068 ------------------------------------------------------------------------ Items: 1x Gysahl Greens, 1x Phoenix Pinion, 1x Holy Stone ------------------------------------------------------------------------ It's still a peaceful and quiet town.. Just like in the past. Generally, there are changes made as the winding path has been concreted and the truck is no longer there. Now before heading the Mansion, head for the street where you find the caution sign. It's the chocobo theme! Getting 1x Phoenix Pinion and 1x Gysahl Greens. There is small, tiny chocobo walking from right to left. Just press X to kick it... Next you will find a green feather item arises from the top. Pick it up and it will says Vase Piece [even though that it does not add up to your item inventory]. Kick it once more and it will drop a Gysahl Greens followed by the Phoenix Pinion (this one is a bit special.. when you pick it up from the ground, it says Phoenix Down, but when you check the Item inventory, you will find a Phoenix Pinion! ... and lastly, try it yourself! Now it is time for another key quest. The Vase Piece Quest. Just head to the mansion, remember the big building that was formerly guarded by Galbadia Soldiers? Enter the mansion and walk up the stairs.. Talk to the man wearing a grey suit [he was the owner and wants you to find him 4x Vase Piece..] You have already found 1 already.. Vase Piece no. 2 At: In the same building How: Head for the statue [which is actually a holding pole for armors] Examine the statue (can only be done after talking with the owner.] Now a crash will occur.. a chicobo runs out and leaving a Vase Piece. You need to talk to the owner and the assistant before you can do this. Vase Piece no. 3 At: Raine's Pub How: Head up to the second floor. Squall generally have some hallucination... Raine is there examining the cupboard. Actually, this is the new tenant. Talk to her and the cat.. Pay attention to this phrase "Smell flower fragmance" Now head to the 1st floor, examine the flower [it was in a vase found at the lower screen]. Now Squall will again see Raine and the cat will be there. Examine and you will find the 3rd Vase Piece. Vase Piece no. 4 At: The Florist's Shop How: As you walk down, you will noticed that the owner was always at the outside of the shop.. Now talk to her while at the shop. Now examine the flower bed (inside the shop, lower right hand corner) and you will get the 4th Vase Piece. Now head back to the mansion and he will give you the Holy Stone as your reward. _____ / 7.3 \_________________________________________________________________ ------------------------------------------------------------------------ Laguna's Statue at Shumi Village I ffviii_069 ------------------------------------------------------------------------ Item: 1x Phoenix Pinion Magic: Ultima - at the entrance, need to pay 5000 gil. Firaga - at the area where you find the statue. Blizzaga - at the area where you find the gigantic tree.. Save Pt: Hotel GF: n/a NOTES: n/a ------------------------------------------------------------------------ After finishing the Galbadia Continent (getting bored with the cards?), it is time to navigate other parts of the world.. Located at the north continent, Trabia, you will find a structure located at the Winter Island. Now enter the building. Notice the townfolks are similar looking to NORG? This actually the hometown of the Shumis.. There is a draw point there.. which allows you to get Ultima. Be sure your eyes are opened wide when you decided to draw magic from it as there is no refund! Head for the elevator and you will ended up underground.. which is actually a beautifully generated town. Walk towards the left until you found a pond. The building found at the northwest is your destination. There Squall will be amazed by the statue. It was the statue of Laguna. In other people's eyes, Laguna is a hero (well for Squall's case, he think Laguna is a funny joker..) Talk to the scuplutor and he will give you the following option: OK. <-- We don't have time Remember to draw Firaga from the draw point found at the back. Now head back the Elder's House, located a screen right from here. You will find the Moomba that is blocking the entrance is finally out of your way.. Now you can access to the draw point [Blizzaga]. Now enter the room. Next you will have a briefing where Squall were told why the statue were here. He was also told on where do Moomba's originated from. It was actually 17 years ago, Laguna has ended up here and teaches the Moomba to talk... Next the Elder will tell Squall that they wished to complete the statue and would like Squall to assist them in completing the statue. Now head back to the room where you find the scupulator. He will tell Squall that he needs to find ingredients to make the statue and you will be given the following prompt. Forget it Alright <-- Next he will asked you to find the stone which are already described in the table below. Once you have found the stone, talk to scupulator and he will tell you to find the next stone. Here is the list, requires to run about the village.. LOCATIONS OF THE STONES _______________________________________________________________________ | | | | Name | Where to find it? | |______________|_______________________________________________________| |Blue Stone | In the room with the statue. It is on the back wall. | | | Examine the huge blue coloured rock. The scupulator | | | has forget to test it ^_^; | |______________|_______________________________________________________| |Wind Stone | Go to the first screen of the village. Search it and | | | you will find the Wind Stone. The screen where you | | | find the Hotel of Shumi Village. It is found near the | | | rocks. | |______________|_______________________________________________________| |Life Stone | Go to the second screen where you find the village | | | chief's house. Go to the middle of the tree and | | | examine it. If done correctly, Squall will climb up | | | the branch and get the stone. | |______________|_______________________________________________________| |Shadow Stone | Back to first screen where you find Ultima. Go to the | | | right side and search behind the pillar that casts a | | | shadow. This is where you find the elevator. It is | | | found under the shadow of the container. | |______________|_______________________________________________________| |Water Stone | Go to the house found on the right and search by the | | | sink and you find last stone. This is the house of | | | Artisan. It is the left side of the sink. | |______________|_______________________________________________________| As the man at the statue tells you to get the Water Stone. Try to the search the pond where you found the frog at the pond and you will get a fake stone! Now hand the last stone to the man and talk to him. Next Squall will be asked to head to the Elder's house. There you will have a short sequence and the assistant will give you the Phoenix Pinion! After you have exited from the room, you will given the following prompts: (Ahh, why bother talking about) (Explain what it all mean.....) Artisan's Experience... Well, you can find a Timber Maniacs located near the bed. If you talked to him and he will show all the car models.. _____ / 7.4 \_________________________________________________________________ ------------------------------------------------------------------------ Laguna's Statue at Shumi Village II ffviii_070 ------------------------------------------------------------------------ Items: 1x Status Guard Magic: Ultima - pay 5000 gil Blizzaga - found at the corner where you find Elder's House Firaga - found behind Laguna's statue Regen - found next to the Save Point Haste - found at the Train Yard Shell - found next to the Junk Shop Save Pts: Shumi - Hotel FH - Train track GF: n/a ------------------------------------------------------------------------ It has been a while since you have been to Shumi... Return and proceed to Elder's House. Next proceed to the statue room and you will find that the Attendant refuse to work.. Now return back to Elder's House and you will find out the reason. Next seek the Moomba outside for help. Next you will find Attendant's willing to work! Next talk to Attendant and he will say that it will be better if Artisan would help.. Now proceed to Artisan's House and you will know the reason why he is so upset.. Now proceed to Elder's House. Next talk to him. A stubborn... Artisan. Well, I was nearly stucked and found out the solution. Recall all the Moomba occurences.. Moomba at D-District Prison - err.. can't enter it. Moomba at FH - well, you can find one at Grease Monkey's House! Moomba at Shumi - there are two.. One is at the entrance of Elder's House. The other one is actually a knob that triggers the background music. I guess you should know the answer by now. Proceed to Fisherman's Horizon! Just have Ragnarok placed vertically on top of FH and press X to land. Next you will find Ragnarok landed at the place where you find Martine. Now proceed to Grease Monkey's House. At Grease Monkey's House, Squall will ask him whether the Moomba is real or not. Next talk to him again and he will lend you the Moomba. Return back to Shumi Village. Meanwhile navigate around the area. Now return back and it's time to head towards Artisan's House. At the house and repetive fast-talking Moomba keep on persaude Artisan. Just exit [don't press X...] and you will find Master Fisherman. He is fishing at the pond. Next noticed the background music and Artisan finally agrees to work! Proceed to the statue and you will see the four of them working hard. [Sclputor, Attendant, Artisan and Moomba]. Now returned back to Elder's House and you will get Status Guard as your gift! Notice the background music too. After you have gotten the President boarding on your ship, return back to Shumi Village and you will have a sequence at the statue room.. it's about the past. _____ / 7.5 \_________________________________________________________________ ------------------------------------------------------------------------ Timber Obel Lake Mystery ffviii_071 ------------------------------------------------------------------------ Items: 1x Three Stars, 1x Luck-J Scroll Magic: n/a Save Pts: n/a Monsters: n/a [use Enc-None] ------------------------------------------------------------------------ At least, I have finally made this section possible. Thanks to a few contributors for the answers for this mystery. First of all, you need to locate the lake. It is at Galbadia where you will find shallow waters [the colour seems a bit lighter.]. Now there is an arc of land that edges into the lake. Just press X and you will see the message below: It's Obel Lake Throw a rock Try humming <-- (this does not work in Disc 1 and 2) A black shadow rose to the surface Throw a rock Try humming again <-- Black Shadow: "...Hello, humans. What a lovely time." "There's something large there...." Press X again Black Shadow: "Hello!" Black Shadow: "Can doe me a favour please?" (What is it?) <--- (I don't want to hear it.) Black Shadow: "It's my friend, Mr Monkey, can you find him for me?" Black Shadow: "Mr Monkey should be in a forest somewhere. Keep walking around and I'm sure to find him." Now you need to find Mr. Monkey... Next examine the lake and choose to "throw a rock" and retreat after you have something like the following message below.. . . . The rock skipped 3 times You need to get a phrase that says "The rock skipped many many times." You will know why later.. Now head to Dollet and you will find a train station near it right. On the extreme left, you will find a forest. [Dollet- Hasberry Plains] and you will have the following message. There is a monkey Throw a rock <--- Sing (very funny.. hahahahaha!) You will ALWAYS miss if you picked a stone that skip between 1 ~ 5 times.. and you will always get this message.. "Ahh Darn it!" Y-You're just a big loser. I make to skip the rock as many times as I want! So there! Ha-ha! Loser! Dork! Idiot! Your mom wear combat boots" If you use the rock "The rock skipped many many times."... you will definately see this message: "... OUCH! ... D-Darn it ... You're gonna to pay for that!" The monkey will then threw a rock at you and upon inspecting the rock, you will find some carving on it. "URHAEO" Now report back to Black Shadow. You need to talk to the Shadow until he have you the corresponding phrases: 1st rock >>> Balamb Area Phrase: "At the beach in Balamb something special washes a shore all times" Now head to Balamb Town [don't enter it]. Instead search the shore way.. There is a special edge-out of sand when the tides are low. Just check that area and you will find the second rock "STSLRM" 2nd rock >>> That's the rock that you have obtained from Mr Monkey. Anyway, if you can't find him the Shadow will give the following hints: "If he's not around, perhaps he took a train towards Dollet." --> that's when you can't find Mr. Monkey... "Mr. Monkey had a rock like this I think..." that's the clue for that rock... "URHAEO" 3rd rock >>> Galbadia Area "You'll find something on an island of east of Timber, too." It's an elevated island where you need enter through Ragnarok. Enter it through Balamb is possible. But will be very hard... Just search along the land and you find the rock, "REAIDR" 4th rock >>> Galbadia Area "There's also something on top of a mountain with a lake and cavern." Just followed the trails of the river and it will lead to a waterfall. Now landed Ragnarok on top of the mountain and search the edge where you will found the waterfall and you will have the following message: A bird is warming an egg. Check it up <-- Leave it alone Check the egg out and you will have a fight against 2x Thrustaevis, they are quite simple {Mug: 8x Shear Feathers, 6 AP} and you will found the 4th rock "EASNPD" Writings on the man-made rock: No. Rock Location : Carvings on the rock 1. Balamb rock : S T S L R M 2. Mr. Monkey rock : U R H A E O 3. Timber rock : R E A I D R 4. Lake Cavern rock : E A S N P D Words Build taken from the 4 Rock: MORDRED PLAINS HAS TREASURE Hint: Read from right to left from top to bottom on the carvings. Okay time to head for the Morded Plains. It is north from the Great Plains of Esthar, behind the mountains. You can find the entrance of Trabia Canyon [where Laguna's 4th Dream Sequence occured there...] Next you need to search it thorougly and here is a small map. ------------------------------------------------------------------------ tttttttttttttt//ttttttttttttttttttt| | | tttttttttttttt\\ttttttttttttttttttt| | G R A N D I D I | ttttttttt..........tttttttttttttttt| | | ..........XXXXXXXXXXXX........... / | F O R E S T | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/ | | XXXXXXXXXXXXXX * XXXXXXXXXXXXXXX/ \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXX| \ | XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX| | | XXXXXXXXXXXXXX XXXXXXXXXXXXXXX\_ | | ..................................\_______/ | eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee G R E A T P L A I N S O F E S T H A R ------------------------------------------------------------------------ tt - Trabia- Vienne Mountains XX - Esthar- Morded Plains * - Treasure [Three Stars] ee - Esthar- Norties Mountains Clear enough? Actually, the Morded Plains looks more like a hexagon compared to a star to me. Just simply press X with XXX Area [they look a bit more brighter...] and you will have the following message: [you can't view them on the world map, instead you will find message boxes instead..] "There are many multicolored rocks with faces all over the place.." Press "X" again then a rock will spoke: The blue-faced rock whispers "People call us :The Liars Rocks!" "I don't know were the treasure is..." It will also gives some hints.. "Some just talk nonsense." "Some just repeat the same thing." "Some just say opposite of what we say." Next press X and you have a couple of speeches from other rocks and they are: The black-faced rock tell you sternly: "The treasure is probably at the direction of the North Star" The white-faced rock tells you coldly "The treasure is located at the west." or "The treasure is located at the east." or "The treasure is located at the north." or "The treasure is located at the south." The red-faced rock tells you angrily "The treasure is to the east." or "The treasure is to the west." or "The treasure is to the north." or "The treasure is to the south." or "The treasure is not here." As you could figure out, that the black-faced rock is the one that keep on telling you the same thing. However if you attempt to follow the white-faced rock to north and next it will say to the east, to all sort of directions!. Therefore the mostly reliable source of information comes from the red-faced rock! Just watch for its speech and move a step towards it's direction each. Ignore all other messages except for the red-faced rock. The treasure, which is a Three Star item is found in the center of the star.. But you must have this message box: " The treasure is not here.", press X again and you will get the treasure. It takes time and patient to solve this mystery. Avoid taking long distances, that's a tip that I could give. There are still two more spots... Hint #1 "Take sometime off at Eldbeak Peninsula. I bet its a wonderful place." [that's located at Trabia, and you will see a small edge out facing Dollet if you view the World Map. It is between the vertical distance between Shumi Village and Balamb Town.] Eldbeak Peninsula : TRETIMEASUREATMINOFFDEISLE Break the password up and it will give you the following: If you take out the words TIME and OFF TRE - TIME - ASUREATMIN - OFF - DEISLE You get: TREASURE AT MINDE ISLE. The black-faced rock kept saying the treasure was at the north, but instead the blue rock has mentioned that some of the rocks meant opposite of what they mean. At the lower-left area of Esthar, you will find: MINDE ISLAND! [Isle is a common short found used for "Island"]. Refer to Fig 10.1. Now head there (required the Ragnarok] and search the area and you will find another item, Luck-J Scroll! Hint #2: This one I am still searching for it. "Take a break at the railway road." I think the treasure could be a draw point. I have just simply follow the train track and search it on the oher side where I find a draw point [Curaga] on West Coast of Esthar. You will also find a man in the Seaside Station. That person also uses Level 7 cards! Thanks to a fellow contributor, he manages to find out the reason (which is very convincing) but I did made some corrections to suit the walkthrough. From Jack Taylor: " Firstly, I have found the answer to "take a break at the railroad bridge"; "I wonder what it means?" This is a little joke on behalf of Squaresoft. They mean you to take the words very literally, and sure enough, on the Galbadia continent, there is a bridge with both a railway and a road going across it (hence railroad). There is a little area of land to the right hand side of the bridge, between the cliff and the river that can only be accessed with the Ragnarok. Land the Ragnarok on this strip of land then walk to the corner nearest the bridge, press X button, and there is a draw point with.... you guessed it.... "break" spells in it (hence "take a break"). This is hardly very valuable, and as far as I know there is nothing else there, so it is just Squaresoft wasting our time." Hint #4: Unexpectedly, there was indeed a fourth hint from Mr Shadow.. Well, I think that Jack Taylor really deserves a round of applause for solving the remainder of secret, which turn out to be another joke... Mr Shadow always says "take a break at the railroad bridge" and "take some time off at Eldbeak Peninsula" Thanks to Jack, he managed to cover something else... According to him: Mr Shadow says "Back in the day, South of here, there used to be a small but beautiful village surrounded by deep forests. Everyone lived a happy life there". And here is his solution for the problem. "This refers to a spot on the southernmost Centra continent. It is a more or less circular clearing surrounded by forest. When you walk up to it on the world map and press the X button and it says "nothing here but rubble" and if you press X again it says "absolutely nothing". _____ / 7.6 \_________________________________________________________________ ------------------------------------------------------------------------ Finding The Rare Cards - through Quest ------------------------------------------------------------------------ Here are some cards that are very hard to find... There are typically 4 quests for you to go through.. and the most confusing one is the Chicobo Card. Even Markweb has spoiled the word wrap, but he has done an excellent job in explaining this section. I have made several corrections and expanding the Card Queen's Quest. Except for the Card Queen's Quest and CC Group, the remainding two quests does not required any card playing.. ______ / 7.6a \________________________________________________________________ ------------------------------------------------------------------------ Chocobo Forest: Prove your affection for Chocobos! ffviii_072 ------------------------------------------------------------------------ Items: 1x Aura Stone, 1x Flare Stone, 1x Shell Stone, 2x Holy Stone, 1x Protect Stone, 3x Meteor Stone, 2x Ultima Stone, 1x Chicobo Card. ------------------------------------------------------------------------ Do you know that there are six Chocobo forests found at various regions of the world map? The seventh one is being surrounded by Grandidi Forests and also known as the "Chocobo Holy Region". You could reach there by crossing the shallow waters from the Chocobo Forest found at Trabia's Bika Snowfields. What is needed to done for this sub-quest? You needed catch to a "Mother Chocobo" at each forest without needed any help from the "Chocoboy". Next you needed to find an item (Ultima Stone, Meteor Stone, etc.) These items shows that the Chocobo have some affection to Squall it signifies that Squall was like 'one of them'. Here is the ChocoWhis Menu. You will given a tutorial for 1,000 gil from the Chocoboy. He will typically explains on what does the Sonar do.. ChocoWhis Menu (Press Square to bring up the menu) To detect: [Choco Sonar] --> explaination (1) To catch: [Choco Ziner] --> explaination (2) Help Me --> explaination (3) No way, I'm not doing this --> explaination (4) (1) Choco Sonar This part of whistle allows you to detect the traces of Chicobos. At the lower right hand corner, you will find a red bar. That's the sonar. It will reacts tremendously to strong signals and you can activate it. Press X to select Chocobo Sonar and hold down the Triangle button and walk around the area... High signals area always produces a high pitch. (2) Choco Ziner This part of the whistle allows you to catch the Chicobo. Just after finding the area with the strongest signal... Press Square to activate the menu and press X to choose Choco Ziner. Press Triangle to whistle.. A Chicobo will come down. If failed, Squall's ChocoWhis will be stolen. [you will find the Chicobo standing on Squall's head.) If it is stolen, talk to Chocoboy and pay 700 gil for the replacement. (3) Help Me This will cause Squall to ask the ChocoBoy to ask for help. You need to pay 1200 gil and the Mother Chocobo will appear. However you can't have that Mother Chocobo to dig for Stones. (4) No way, I'm not doing this Quit from the ChocoWhis Menu and do nothing. Familiar with the Tutorial? Each Chocobo Forests have different requirements and your aim to capture all Chicobos so that the Mother Chocobo will appear. For those whom have summon the Mother Chocobo for the first time, you will be able to name your Chicobo for the Choco World in Pocketstation. How to load data to your Pocketstation, refer to your manual. During your detection process, you can talk to the Chocoboy and he will give the following options: A hint 600 gil Gyashl Greens 5x / 10x 3000 gil / 6000 gil Question Free, nah 10 gil Forget It. ------------------------------------------------------------------------ Here the list of the Chocobo Forest and a Hint: X- the spot where you can gather the stones. C- denotes where you find the Chocoboy. NOTE: Select Choco Ziner and press Triangle to dig for the stone. "Catch" means that the Chicobos will disappear from the ground. ------------------------------------------------------------------------ 1. Winter Island near Shumi Tribe "The Beginner's Forest: Try to find a spot where only 1 falls down." Item : Aura Stone Buy: 1x Gysahl greens Chicobos: 4 Difficulty: Beginners ___________________ | X | 1,2 & 3 - Catch 3 Chicobos at same time. | 4 | | (2) | 4 - The last Chicobo, talk to it press 'X' | | only if Chicobos positioned 1,2 & 3 are not | C (3) (1) | around, the Chicobo will call out 'Mother | | Chocobo' |____ __________| / / ------------------------------------------------------------------------ 2. Sorbald Snowfield north-west from Trabia Garden "The Basic Forest: You have to blow the whistle twice." Item: Flare Stone Buy: 1x Gysahl greens Chicobos: 5 Difficulty: Beginners _________________ | | (1&2)- Catch 2 Chicobos at same time first catch | (2) [4] | [3&4]- Catch 2 Chicobos at same time in 2nd catch | | 5 - Last Chicobo, talk to it only after Chicobos | 5 | at position 1,2,3 and 4 are not around, and | X | only after you found all spots. | (1) [3] C | | | |_____________ | \ \ ------------------------------------------------------------------------ 3. Bika Snowfield east from Trabia Garden "The Roaming Forest: Be careful where the (sonar) reacts." Item: Shell, Holy Stone Buy: 5x Gysahl greens Chicobos: 4 Difficulty: Intermidiate __________________ | X | 1 - Catch 1 Chicobo for the 1st catch | (3) | (2&3) - Catch 2 Chicobos at same time, 2nd catch | | 4 - catch 1 Chicobo last catch, talk to it | 1 | only, when Chicobos position at 1, 2 and 3 | C (2) | are being captured. | | |______ ________| / / | | | | \ \ \ 4 \ ------------------------------------------------------------------------ 4. Nectar Peninsula north from Centra Ruins "The Forest of Solitude: Search carefully were the (sonar) reacts." Item: Protect, Meteor Stone Buy: 5x Gysahl greens Chicobo: 1 Difficulty: Intermediate ____________________ | | 1 - Look at the screen it aligned to the | 1 | head of the chocoboy walk slowly and | | watch at the Sonar for intensive reaction. | | talk to it to call for 'Mother Chocobo' and | CX | the stone is located at the feet of the | | Chocoboy press 'Square' try to play cards |_______ _______| and move him away to the location of the \ \ Stone. ------------------------------------------------------------------------ 5. Lenown Plains north from Edea's House "The Forest of Fun: Chocobowling with 4 bottles, 1 ball." Item: Meteor, Flare and Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert __________________ | X | (1&2) - Catch 2 Chicobos at same time first catch | | [3&4] - Catch 2 Chicobos at same time second catch | *d 5 | 5 - Catch 1 Chicobo last time | (1)a | * - After 5 Chicobos are "captured", call for | c [3] | a Chicobo here and then call (2) to release |(2) b [4] | the Chicobos behind. |___ __________| a, b, c and d - The exact locations to catch the / / Chicobo in order ------------------------------------------------------------------------ 6. Talle Mountains west from Cactuar Island "The Enclosed Forest: Collect on outer side, then go in." Item: Meteor, Holy & Ultima Stone Buy: 10x Gysahl greens Chicobos: 5 Difficulty: Expert _________________ | 3 4 | (1&2) - Catch 2 Chicobos in 'a' location 1st catch | | 3 - Catch 1 Chicobo and Chicobo #2 will leave | (1) 5 X | then, Catch Chicobo #2 again in 'b'. Be | b | careful and did not to catch Chicobo #5 | (2) | 4 - You can only catch him stable if you | C | done the step above | | 5 - catch only if Chicobos 1, 2, 3 & 4 are |_a __________| already caught, then Chicobo #3 will call / / for Chicobo #5, talk to #5 and it will call for the "Mother Chocobo" a, b - specified spots on where to catch the Chicobos ------------------------------------------------------------------------ Now head to the Chocobo Holy Area and you will be able find all the Mother Chocobos and you will be able to view the Chocobo Dance [quite similar to "Waltz Moon" (the dancing theme at ball.)]. Check the Chicobo and it will give Squall, the Chicobo Card. Not enough Gyshal Greens? Here is a method. Talk to the Chicobo and you will get a Gyshal Greens and at the same time, it will snatched away 600 gil! Exit and re-enter the Chocobo Holy Region and you will have the same sequence. In this way, you can also replenish your supplies regarding the Gyshal Greens ______ / 7.6b \________________________________________________________________ ------------------------------------------------------------------------ UFO Sighting Incident ffviii_073 ------------------------------------------------------------------------ Items: 5x Elixirs, 1x Aegis Armlet, 1x PuPu's Card Magic: n/a Save Pt: n/a Occur: World Map. ------------------------------------------------------------------------ Now time for some good looking quests, I would recommend you to do this after getting Tonberry GF as it has ability that allows you to buy Elixir [but it will be expensive, so followed the cheat at the end of the section.] To make things work it easier, equip Enc-None [GF Diablos' ability]. You will be able sight UFOs in battles. UFO Sighting Spots [you don't have to do this sequence in this order] 1. Winhill Bluffs (east from Winhill) (Cow) 2. Mandy Beach [shores] (south-east from Timber). (head of a Statue) 3. Esthar-Kashkabald Desert (north-west from Cactuar Island) (Pyramid) 4. Health Island (east from Trabia Garden) *you needed the Ragnarok to accomplished this. (Artifact) How pilot Ragnarok and head to the Great Grandidi Forests [errr.. there is only one huge forest found in Esthar continent.] Just head towards north from the Chocobo Holy Area which you done in Disc 2. And land Ragnarok on the hilltop north from it. Wonder around and you will encounter the UFO! UFO? Stats HP: 12,100 LV.100 AP: none Attack: none Draw: Demi Steal: none Win: Aegis Amulet It does not attack, just keep on attacking it. Well, the item dropped seems to be a good one.. *Make sure you have the Item Command After it fled away with a Big BANG, you can now head towards the area where Balamb Garden is formerly located and you will encounter the PuPu, (it's the pilot of the UFO and he was ejected before his ship explodes). You can choose kill it and receive Accelerator or help him recover by giving him (Accelerators are cheap stuff compared to the Hungry Cookpot) , it keep on saying "Elixir Please" and "More Elixir please" gave it 5x Elixirs, which you have brought then you will receive PuPu card. PuPu Stats HP: 810 LV. 100 AP: none Attack: none Draw: Firaga, Blizzardga, Thundaga, Curaga Steal: none Help: PuPu Card Defeat: Accelerator Just help and get that PuPu's Card. In my opinion, 5x Elixirs for a Hungry Cookpot and a PuPu card into the collection, is definately better than an Accelerator. [besides the ability learn is also much better] ______ / 7.6c \________________________________________________________________ ------------------------------------------------------------------------ Card Queen's Quest ffviii_074 ------------------------------------------------------------------------ Items: 1x Kiros' Card, 1x Chubby Chocobo's Card, 1x Doomtrain's Card, 1x Phoenix's Card, 1x Irvine's Card ------------------------------------------------------------------------ The Card Queen, or in the game she is being addressed as "Queen". She is actually the person whom monitors the card rules in the region where you found her. You can actually add or remove a card rule by pay her 30,000 gil each time. But most of time, you won't get rules that you wished.. But I found her quite useful as you can remove a ton of rules after you have returned from the space journey. You will find her at the train station of Balamb as you start the game. The Card Queen will says that she will start to get bored after she have gotten a Rare Card or lost a Rare Card. But normally you need to lose one rare card at the beginning ^_^; She is also quite formidible as she could be dramatic changes to the card trading rule.. Okay after lost a card where she will go? Here are the locations: Name of Town Where is she? ------------------------------------------------------------------------ Balamb In front of Balamb Train station Dollet 2F of Pub where you find the Card Master. Deling Inside the Galbadia Hotel. (not in the room!) FH At the screen left of the deserted train track. Winhill Found her at 1F of Flower Restaurant Esthar Found her inside the Presidential Palace. Lunar Site Random spot [not avaliable after gotten Ragnarok) Shumi Village In the Inn of Shumi Village. Okay.. typically it is a trading of cards. Now lost a rare card and make sure that she head back to Dollet. Now proceed to the Pub and she will say that she will tell you that if you lost a certain card, her father will paint another card.. Card Lost Card Gained [Location]/Who? ------------------------------------------------------------------------ MiniMog Kiros [Deling] Collect it from the guy in black wandering at the shopping street. Sacred Irvine [FH] Collect it from Mayor Dobe's wife, Flo Chicobo Chubby Chocobo [Balamb Garden], collect it from the man sitting outside library Alexander Doomtrain [Timber], collect it from Owner of the Timber Pub Doomtrain Phoenix [Esthar] collect it from Odine's assistant, Aide found inside the Presidental Palace. ------------------------------------------------------------------------ You can never get the card without losing the card that the Card Queen requested to do so. [how is her father going to paint it for you.] Remember that if you have defeat her to get a rare card or lost another rare card, she will moved to another region.. So it is best to obey instructions! For this quest, it is best to save your game frequently. The Card Queen is also not a person whom you can messed with. Hint: Remove the Random, by playing in Balamb Region, so that you could choose the card that you wish to lose. ______ / 7.6d \________________________________________________________________ ------------------------------------------------------------------------ CC Group Members ffviii_075 ------------------------------------------------------------------------ Items: 1x MiniMog's Card, 1x Leviathan's Card, 1x Carbuncle's Card, 1x Gilgamesh's Card ------------------------------------------------------------------------ I will only start to gather cards once I have gotten sufficient cards. You need to get aleast the Minotaur's, Sacred's, Ifit's and Diablos' cards. They are very important for the card quest as they are your ultimate cards for this quest. You can get more cards such as Odin [if you decided to head for Centra Ruins first..]. It will be better if you have completed the previous card pages before for this quest. The fifth card is optional.. Ultimate Card Strategy!! ------------------------------------------------------------------------ 1 2 3 1) Place Sacred's card at spot 3 4 5 6 2) Place Minotaur's card at spot 9 7 8 9 3) Place Ifrit's card at spot 8 4) Place Diablo's card at spot 1 ------------------------------------------------------------------------ Card Strategy for Plus/Same. ------------------------------------------------------------------------ It cannot be counted as a strategy but it works for me. Place your weakest card in the center. Upon the computer has finished for its turn, look out for any applications of Plus/Same. Next, the computer will normally try to counter with Plus and Same. Look out for it before placing down your card. Good strategy if you needed to protect your cards while trying to eliminate the Random rule by keep on playing at Balamb Area. ------------------------------------------------------------------------ After getting all the cards [for other pages, note that the Cards page 5 that there is blank as you can't get that card now.. it is a rare card...] Try to get as many as possible.. You should have no problem in covering all cards execept for the characters, BOSS [page 6 & 7] and GFs. In Balamb, there are a lot of players. So try your luck. After you have completed page 1 to 5 cards [get aleast 3x cards each...], It's time to seek a higher challenge.. the Card Group. Note: do all these stuff in Balamb Garden, you are not really to challenge the outside world.. If you have incurred the random rule from your previous card games, continue to play at Balamb Garden and it will eventually switch to Balamb Garden's rules. The Card Group is considered as the most strongest group of card players in FF8. All except the Card Master can be found in Balamb Garden. Here is the sequence [remember that it is vital to save your game..]: ------------------------------------------------------------------------ Name: CC Group Jack Area: In front of the elevator. Usually walks from Library... Description He is a Garden Cadet. He will be the first one to introduce to you about the CC Group. He will be the first one to challenge you in a card game. Remember the guy that ask you whether you have challenged the Card Group? ------------------------------------------------------------------------ After Jack has been defeated (guess what? You have become one of the best card players!), other members will started to show up.. which also marks the beginning of the 4-Suit Quest. Follow in order.. ------------------------------------------------------------------------ 1-Suit: CC Group Knight Club Area: The area where you find the Dormitory, Parking Lot and Cafeteria Description: He is also a Garden cadet. He will says "Draw.." once you have approached him. Quite easy as he rarely uses Level 7 Cards. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 2-Suit: CC Group Princess Diamond Area: The Lobby, where you find the Directory. Description: Two female Garden cadets. They are usually in pairs and chit-chat with each other. Can only play with them, while they were chit-chating at the Directory. Normally, you will get a lot of Level 7 cards from them. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 3-Suit: CC Group Prince Spade Area: The 2F alley, the man near the elevator. Description: He is the same guy, who have given the 7 cards in Disc 1 if you talk to him. (he normally say "so can you finished the game"). Not quite strong.. It is quite easy to defeat him. ------------------------------------------------------------------------ ------------------------------------------------------------------------ 4-Suit: CC Group Queen Heart Area: Area at the bridge Description: She is actually Xu.. Defeat her in order to get the Carbuncle Card. She is quite strong in her card tactics. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Former Card King: Dr. Kadowaki Area: Infirmary Description: You have seen her so many times in the game.. She is quite strong.. as she will have at least one Level 7 card in the game. Even with the above ultimate strategy, I also lost... I believe that you need to defeat her in order to challenge the present cardmaster king ------------------------------------------------------------------------ ------------------------------------------------------------------------ CC Group Leader: Master King Area: At the Dormitory after you have defeat all suits and Dr Kadowaki. Head to Dormitory and choose to be alone and sleep.. "he" will challenge Squall at the middle of the night. Description: Believe it or not.. "he" is actually Quistis! She is really strong in her card tactics. Defeat her in order to get the Gilgamesh Card. You will be able to challenge her at the bridge after the night incident. ------------------------------------------------------------------------ ------------------------------------------------------------------------ Last CC Group Member: CC Group Magician Joker Area: Training Center, where you find the wooden planks. Description: He is actually the "Man in Garden" whom sold items.. You will get a Battle Meter Upgrade if you defeat him. You can get the Levithan Card from him. The upgrade is actually adding in the GF report... ------------------------------------------------------------------------ You can still challenge the CC Group in Disc 4.. Enter the door found nearest to Ultimecia's Castle. Just simply walk through that thick forests and find a huge Chocobo Forests. [you should know the shape by now..]. Just simply enter the forest and get a Chocobo from there. For my case, I have found six Chocobos already. After gotten Chocobo, do not press X. Just go through the western side of Esthar Continent. You will find those transparent barriers along your way. Remember that Chocobo can cross shallow waters as due to their quickness [I suppose that the Chocobos here are more powerful..] Just simply wonder down the continent and you will find great Khashabald Desert.. Southeast of that great desert [from World Map point of view. The red dot that's not moving is actually the Ragnarok] you will find a path lead into the desert and you will find the Ragnarok landed next the door. Now unboard from the Chocobo and enter Ragnarok and press the following: Press Circle [this will lead to the cockpit] and hold Triangle. You will reached the sequence, if you battle all the CC Group members in the Balamb Garden. At the haul, you will meet Xu and she will talk to Squall that CC Group has come to seek for revenge and decide to challenge him for cards once more. Here is list, where you will encounter them: ------------------------------------------------------------------------ Member Location ------------------------------------------------------------------------ CC Group Heart Haul of the Ragnarok CC Group Spade Hangar CC Group Diamonds: Main Hall CC Group Jack: Hallway that's located on right side of the Haul CC Group Club: 2F- Stairway CC Group Joker: You will find this guy near the elevator [where you need to board to head for Ragnarok.] CC Group King: Just get Quistis in your party and head for the cockpit and challenge her for the card game. ------------------------------------------------------------------------ My experience in this quest: Virtually, the CC Group Members have hold all the cards that you have not collect since the beginning of the game. [except for the Cards that you have used Card-Mod which you will find status screen saying "Used Up"]. Now this is really an headache. First of all, they will start to add rules each time you battle them. Like in this order: Balamb - Dollet - Galbadia - Trabia - FH - Centra - Esthar - Lunar Base Worst still, the cards does not appear all the time.. You may depend a lot on luck. Remember that you must getting the card according to the card order in the card page. That means if you haven't gotten the Phoenix's and Doomtrain's Card, you must gotten the Phoenix's Card before you could challenge them for the last cards. Some of the cards that is originally found with CC Group Members such Leviathan being found from the CC Group Magician Joker, will only be won from the original owner only. The more rules you add [by challenging them, they will add rules], the more chances you will get the rare cards in the game. BTW, the above cards that you found here can be obtained from the Card Queen's Quest which is described in detail in Part I. There are two rare cards for Gilgamesh. First of all, you must get the Gilgamesh from the CC Group King. There you must modified it using Card-Mod and get 10x Holy Wars. Now head for the haul and challenge Xu for a card game and you will see another Gilgamesh card! Currently, I am still trying out for other cards. How to win card battles? Here is what I normally do [even my own record does seems that great, I have only ~40% winning percentage compared to my brother's ~50% winning percentage. But I have played over a thousand card games, whereas my brother has only play 20 card games (but he has played the tougher ones more often).]... Once you reached the Ragnarok, head to the Ragnarok to save your game. Next challenge for cards, [most of the rare cards are obtained Diamonds], and get the rare card. If you lost a rare card, reset and replay again. Once you have gotten a rare card, save your game and then resume. Make sure you don't lose any rare cards, or it will be much harder.. Here is a brief summary on how I play card games with the following rules: [I only include the tough ones] Random: don't bother whether it is lousy cards or rare cards. Just shoot. In my opinion, some of Level 4~5 cards are great for Plus and Same Rule. They could kill my opponent through Card Combo and Plus. Same/Plus: Just required some more mental calculations. If you are not quite good in mathematics, just use a calculator. Plus rule is more useful compared to the Same Rule in my opinion. You can even make use of this to turn over the tables at your opponent. Imagine that I have only 1 card left on the board and the last slot, I put. I got a straight combo with Pluses and Same. As the result, I won. [That's all I got Edea's card.] Sudden Death: Never ever place your most powerful cards on the board under this rule. Remember that you need to protect them. As if it ended up with a draw, you will continue with the cards that you have earlier got under your control. This is most dangerous rule in my opinion. The rest are not that importance, but do not ignore them as they are quite helpful. If you have forgetten the rule, just press Circle while having the game and a glimpse of the summary. One last tip: no matter how strong your opponent are, there is always a glimpse of hope in defeating them. Never give up! After done with this, you can pay a visit to the Card Queen at the Abadan Plains where you first met Piet at Crashed Lunar Base. 2 rare cards? It has been confirmed for the Gilgamesh. But I myself will assume that there are 2 rare cards. One is from the present and the other one is from the future. Ugh! The Time Compression is giving me headaches! Except for PuPu's card, I guess there are actually 2 rare cards... Still testing. _____ / 7.7 \_________________________________________________________________ ------------------------------------------------------------------------ Zell's Love Quest ffviii_076 ------------------------------------------------------------------------ Before heading to the above areas, I recommend you to return back to Balamb Garden. Make sure that Zell is in your party so that you can do this.. Head inside the Library. BTW, I have to repeat some of paragraphs, just to remind you as it last until Disc 3... One of the contributors has even given me a detailed sequence about the game and also the girl's name. [Shizuka is the name of the ponytail girl's friend] Before going to the Fire Cavern. The girl with pigtail will mention something about Library regulations for kids then talks about someone she likes. Before going to Timber, with Zell in party, talk to the girl and Zell will talk about his long wait for the book "Goodbye Pupurun". (That book is borrowed forever by Raijin! Check out the Study Panel) Zell will meet up with the girl with pigtail and was asking whether his book "Good Bye- Pupurun" is ready or not. (Well, he has already been waiting for several months already.. in fact, it has been borrowed by Raijin forever) Now exit and continue with the other quests first [one will do..] I am not sure whether this needed to be done before Balamb Garden has turned into a mobile ship or not.. I have did this after I have defeat NORG. (which means Zell is in the Alpha Team..) Now head back and you wil find a conceited SeeD passing by the counter asking whether the girl with pigtail is around. She will told him that the girl is on leave. [complete all quests before your jounery to Balamb Town] Once you have free Balamb Town from Galbadia, remember to head to the train station where you will find a girl [dressed in school uniform.. talk to her.] Before heading for Trabia, for Library once again and you will meet the friends of girl with pigtail and asking Zell a questionaire... What's Zell's favourite colour? Red on my jacket Blue on my pants I'm embaressed but pink What's Zell's favourite food? Beef Fish Hot Dogs.. Then you will be asked to leave the area. Before meeting up with Galbadia Garden (after Trabia incident) and head back to Balamb Garden. Head for the area in the Library where you find the Esuna draw point. Next you will have a sequence.. Guess what is it? At Disc 3, after Squall is being asked to head for Edea's House.. head back to the Library and girl at the counter will tell Zell that the girl with pigtail is looking for you. Now head back to Balamb Town and you will find the girl that you have meet in train station. Talk to her and she will tell Zell that she has been here.. Now head to Zell's House and you will find Zell's mom telling him that the girl with pigtail was here already on... Now head for the hotel, and pay 100 gil. The next morning, your party will find Zell missing.. Head downstairs and you will find Zell and girl with pigtail. She will hand in the Combat King 003 to Zell. _____ / 7.8 \_________________________________________________________________ ------------------------------------------------------------------------ Dollet: Bone Quest ffviii_077 ------------------------------------------------------------------------ Items: 3x Potion, 2x Phoenix Down, 1x Soft, 1x Occult Fan II, 1x Antidote, 5x Geezard's Card, 4x Red Bat's Card, 3x Buel's Card, 2x Anacondaur's Card, 1x Cactuar's Card, 1x Siren's Card Draw: Silence - found near the fountain in the Town Square Save Pts: Dollet Hotel- in the front hall. GF: n/a ------------------------------------------------------------------------ Monsters Dollet- Hasberry Plains Anacondaur: Fire*, Cure*, {Bio} Wendigo: Berserk, [Protect] Geezard: Thunder, [Thundara], Cure, [Cura] Fungaur: Sleep, Scan, [Silence], [Blind] Dollet- Trip to Communications Tower G-Soldier: Fire*, Thunder*, Blizzard*, Cure* Elite Soldier: Fire*, Thunder*, Blizzard*, {Scan -> Dispel} ------------------------------------------------------------------------ The Bone Quest. Well, Dollet is really an area of mystery.. During the trip to Galbadia Garden, you can head there and do this side quest. But you can have this quest done on Disc 2 onwards. Just simply enter the city, through the back path. Next you will reached the Rent-A-Car Shop.. Walk south and you will find a restaurant and harbour. Head west and you will be back at the place where you first battle the Galbadians [with Seifer in your party]. The city has been revamped... Next walk up and you will find the dog! Talk it and a cat with the bell will fall onto the ground. Enter the house on the left. You will find a man whom is upset over the boy for messing up his painting by drawing bones. [you can play cards with the boy..] Talk to the boy. Next you will find a painting [observe.. it's a painting of Dollet!] Now let's begin the quest. Painting No.1: Painting of the Fountain in front of Dollet Hotel Head there and examine the dog and choose 1st option ["Look"] and you will get a Potion! Painting No.2: Painting of the Dollet's Pub and the overhead bridge. Head there and examine the dog [which is under the bridge.] Pick the first option "Look" and you will get 1x Phoenix Down! Painting No.3: Painting of the alleyway outside the house. Just exit and examine the dog [which is on left], pick the first option and you will get 1x Soft! This time, you will have a quarrel.. do it yourself! Actually the man is also known as the Card Artist. The boy is actually the son of the Card Queen! ------------------------------------------------------------------------ After the subquest, it is time to navigate around the town.. Now head for Pub. Head up to the second floor and you can get another copy of the Timber Maniacs.. Now talk to the man [dressed like a rich fellow..] and he will give the following options. Pick the 2nd option each time and you will be able to challenge him. Note that he is tough. After defeat him in the first time, he will brought to you to his fighting arena.. He is the Card Master! Now examine the layer of documents/magazines lying on the ground. You will get a lot of items from there and here is the list: 2x Potion, 1x Phoenix Down, 1x Antidote and 1x Occult Fan II! Talk to the Card Master and he will reward you with the following: 5x Geezard's Card 4x Red Bat's Card 3x Buel's Card 2x Anacondaur's Card 1x Cactaur's Card Challenge him in the card game and get the Siren's Card! [if I am not wrong, the area will add "Same" rule to your card game. Same and Plus may seems difficult in the beginning but I can tell you that these rules are going to be your most decision wining elements, refer to the section above for more information.] Head for the Hotel and pay 100 gil. You will be able to find a copy of Timber Maniacs at the desk found inside the room. You can get pass the Dollet guard stationed along the path towards the Dollet Communications Tower. Just talk with the guard twice and he will have..... and charge! You will encounter Galbadian Soldiers there. _____ / 7.9 \_________________________________________________________________ ------------------------------------------------------------------------ Infinite Money Trick ffviii_078 ------------------------------------------------------------------------ You can get infinite gil at any time later in the game (well, it applies any time after you get Tonberry to be exact). Have Tonberry learn all menu abilities. Call an Item shop. Buy as many Tents as possible. Even without doing any SeeD Tests, I managed to accumulated sufficient cash. You needed at most 100,000 gil (75,000 gil if you have Discount) to have 100x Tents. Now convert them into Mega Potions with Leviathan's Recov Med-RF ability. The exchange rate is 4 Tents = 1 Mega Potion. You will get 25x Mega Potions. Now sell them and you can get 187,500 gil in return! That's a quick gil.. Unlike you have to wonder and wait for a salary payment from SeeD. If you don't like the idea of sacrificing a Tent, you can also go nuts with Mesmerize Blade, which can be won from Mesmerize! That's a short cut to get quick money. _____ / 8.0 \_________________________________________________________________ ======================================================================== GF Enhancement Setup ffviii_079 ======================================================================== GFs are extremely good for not only combat as also it could customize your characters to great superb characters, but allowing Magic to be junctioned through the Junction System and boost up their stats. Unlike in previous FF Series, Character's strength will be in greatly by getting their new weapons. In FF8, Weapon remodel only increases the strength by only a maximum of 20+ and the is Squall's Lion Heart. GFs' Abilities are not quite evenly spread out. Therefore we could make use of Amnesia Greens to customize the characters into the stronger ones. In order to get the GF Items, refer to Item List for more information. This section is fully contributed by Markweb Jimenez. ------------------------------------------------------------------------ Characters Analysis ------------------------------------------------------------------------ Name of Character: Squall Leonhart Recommend to Boost: Str-J [255], Spd-J [80+] Reason: Squall's Lion Heart is extremely dangerous when Squall has accquired 255 Str stats and there will generally be more slashes if his speed is higher. Squall's Lion Heart can ONLY does 9999 HP damage when his strength is 255. But it is possible without Str 255, if you have cast Meltdown on the enemy. ------------------------------------------------------------------------ Name of Character: Rinoa Heartilly Recommend to Boost: Str-J [200+], Mag-J [200+], Spd-J [70+] Rinoa needed Str-J to increase damage of her Angelo Strike/ Cannon. Strength and Speed increases the number of hits and damage of Wishing Star. Magic Junction increases the effectiveness of Invinsible Moon. ------------------------------------------------------------------------ Name of Character: Quistis Trepe Recommend to Boost: Str-J [200+], Mag-J [200+] The higher her Strength, the more damage her ultimate Limit Break, Shockwave Pulsar does. Magic is pretty important as it increases the effectiveness of her magic-based Limit Breaks, such as the Mighty Guard for example. ------------------------------------------------------------------------ Name of Character: Selphie Tilmitt Recommend to Boost: Mag-J [255], Luck-J [20+] Magic helps to increase the number of spells and damage of her Limit Breaks. Her Limit Breaks are typically based on magic. Luck helps to increase probability of using powerful spells in her Limit Breaks ------------------------------------------------------------------------ Name of Character: Zell Dincht and Irvine Kinneas Recommend to Boost: Str-J [255], Spd-J [120+] Speed is almost everything for these two great offensive characters. With a strength stats of 255, Zell's Punch Rush can does an outstanding damage of 3000+ [more if Meltdown is being cast]. Speed helps to increase the amount of time for his Limit Breaks. As for Irvine, both Strength and Speed are equally important [but you would not get that much trouble if Irvine is being levelling up with HP Bonus, Strength Bonus, Vitality Bonus and Magic Bonus. Speed helps to slower the Timer and increases the recovery time for each ammo. With a strength of 255, Irvine can does 9999 HP damage with his AP Ammo [ which is much easier to get and faster recovery time compared to Pulse Ammo.] ------------------------------------------------------------------------ As for their defense, Vit-J must get at least for 200+ for the members, that are battling against the Weapons and Spr-J have to get at least 100+ for defense against BOSSES such as Ultimecia, Sorceress etc. Now here is an important note: Don't remove a GF ability if you don't have the ability to replace to it. Remove GF abilities only if your character don't needed than ability or its replaceable. Here will be Markweb's Setup for his customized GFs. Enhanced GF's #1 : Best assigned for Rinoa, Selphie or Quistis _____________________________________________________________________ | GF Shiva | GF Eden | GF Doomtrain | | Remove - Change to | Remove - Change to | Remove - Change to | |-----------------------|---------------------|-----------------------| | Magic - HP-J | Magic - Recover | none - none | | Draw - Mag-J | Draw - HP+40/80% | none | | GF - Abilityx4 | GF - Spd+20/40% | none | | Item - Luck-J | Item - Mag+40% | none | | Elem-Def - Mag+60% | | | | Elem-Defx2- Str+40% | | | | Vit+20% - Vit+60% | | | | Spr+20% - Spr+60% | | | |_______________________|_____________________|_______________________| Enhanced GF's #2 : Best assigned for Squall or Selphie ______________________________________________________________________ | GF Cactuar | GF Bahamut | GF Siren | | Remove - Change to | Remove - Change to | Remove - Change to | |-----------------------|----------------------|-----------------------| | HP Bonus - HP-J | none - none | ST-Def - Elem-Defx4 | | Str Bonus - Str-J | | ST-Defx2 - ST-Defx4 | | Vit Bonus - Vit-J | | Mag Bonus- Revive | | Mag Bonus - Spd-J | | | | Spr Bonus - Spr-J | | | | Magic - Spd+20/40%| | | | GF - Vit+60% | | | | Draw - Spr+60% | | | | Item - HP+40/80% | | | |_______________________|______________________|_______________________| Enhanced GF #3 : Best assigned for Quistis, Rinoa, Irvine and Zell ______________________________________________________________________ | GF Ifrit | GF Diablos | GF Leviathan | | Remove - Change to | Remove - Change to | Remove - Change to | |----------------------|-----------------------|-----------------------| | Elem-Def - Abilityx4 | Magic - ST-Atk | Magic - Mag+60% | | | Draw - ST-Defx4 | Draw - Vit+60% | | | Item - Eva-J | Item - Str+60% | | | GF - Spd-J | GF - Spd+20/40% | | | HP+20% - Vit-J | | | | Mag+20% - Luck-J | | |______________________|_______________________|_______________________| Enhanced GF #4 : Best assigned for Selphie, Squall and Quistis ______________________________________________________________________ | GF Brothers | GF Alexander | GF Tonberry | | Remove - Change to | Remove - Change to | Remove - Change to | |----------------------|-------------------------|---------------------| | Magic - Vit-J | Magic - Vit+60% | none - none | | Draw - Mag-J | Draw - Str+40/60% | | | Item - Eva-J | Item - Mag+40/60% | | | GF - Luck-J | GF - Spr+40/60% | | | Elem-Def - Abilityx4 | Elem-Def - ST-Atk | | | | Elem-Defx2 - ST-Defx4 | | | | | | |______________________|_________________________|_____________________| Enhanced GF's #5 : Best assigned for Zell or Squall ______________________________________________________ | GF Pandemona | GF Carbuncle | | Remove - Change to | Remove - Change to | |--------------------------|---------------------------| | Magic - Eva-J | ST-Def - ST-Defx4 | | GF - Str+60% | Abilityx3 - Abilityx4 | | Draw - Vit+60% | Vit Bonus - Recover | | Item - Spr+40/60% | | | Elem-Def - Mag+40% | | | Elem-Defx2 - Elem-Defx4 | | |__________________________|___________________________| Enhanced GF #6 : Best assigned for Irvine, Rinoa and Quistis _____________________________________________________ | GF Cerberus | GF Quezacotl Remove | | Remove - Change to | Remove - Change to | |--------------------------|--------------------------| | Magic - Eva-J | Elem-Def - Vit+60% | | Draw - Spr+40 or 60% | Elem-Defx2 - Elem-Defx4 | | GF - Str+60% | | | Item - HP+40% | | | ST-Def - Recover | | |__________________________|__________________________| _____ / 9.0 \_________________________________________________________________ ======================================================================== Strategies ffviii_s09 ======================================================================== The strategies section are back, so that you gamers can help to reveal some of the top secrets in combat in FF8. If you have one, just feel free to submit to me through e-mail at kangning@mbox5.singnet.com.sg Thanks the following strategies masters, for their awesome strategies! ______ / 9.1 \________________________________________________________________ ------------------------------------------------------------------------ Things that you should know.... ffviii_080 ------------------------------------------------------------------------ - Ways to equip commands (refer to basic tutorial found in Part I) - Junction magic to your characters' stats, thus bolstering them up. (refer to Basic Tutorial found in Part I) - Ways to get the spells [refer to GF Mag-RF Menu Abilities such as Triple] e.g. Hi Mag-RF -> Getting Triple Draw Double from Grendel (refer to monster besitary above) and you can get Triple by exchange 5x Double for 1x Triple ______ / 9.2 \________________________________________________________________ ------------------------------------------------------------------------ Miscellaneous Strategies ffviii_081 ------------------------------------------------------------------------ Here you will find some of top killer strategies in detail.. These strategies are extremely useful as they help in making life easier for you. ------------------------------------------------------------------------ Defeating Malboros by Qiao2324 Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Malboros can be defeated! Just meet the following requirements - Berserk, Confuse, Sleep and Death (Pain will be quite good...) - 3x Initiative (c) [Pandemona, Tonberry, Cactaur] - Spd +40% [Pandemona, Cerberus] - Spd J [Cerberus, Pandemona] - Auto Haste [Cerberus] - Aura [gotten from the Draw Points at the borders of Island closest to Hell/Heaven or the shoreline at the tip of Long Horn Island.] - Squall's Lionheart or Quistis' Degenarator] - Meltdown [needed if using Lionheart, draw from Gayla] - Treatment or Esuna [drawn from Mesmerize] - Str-J [if have Lionheart, junction to Squall's Str until 255] <> With Lion Heart Have all status ailment magic junctioned to ST-Def-J to that character and give that character the Treatment command. First of all, have the first character to cast Meltdown to weaken the Malboro. Next after the Malboro have used the Bad Breath, have that character use the Treatment to cure others and have the members casting Aura on Squall. There will be a high probability that Squall will use Lion Heart on the Malboro.... Note: Malboro will not use Bad Breath if a character is still under the status ailments. <> With Degenarator As you go into the battle, cast Aura on Quistis and have she cast Degenarator [first item on the 2nd Specials page.] This strategy works well against tough cookies such as the Ruby Dragon. <> As a Party (NEW!, added by Scott Ong) Pretty amazed by this strategy.. You can get 2x Elem-Def-J x4 One from Alexander and the other one from Doomtrain. Just junction 100x Sleep, Confuse, Pain, Berserk to the character and give the character the Treatment command. Once the Malboro has used its Bad Breath, have that character cast Treatment on the remainding characters. Draw Demi from the Malboro and use on it. It will does 9999 HP damage each time.. Attack! ------------------------------------------------------------------------ Status Elemental Strategy by Markweb Jimenez (markweb_3t@yahoo.com) ------------------------------------------------------------------------ - Junctioned 100x Zombie to the 1st character's ST-Atk-J. - Junctioned 100x Pain to the 2nd character's ST-Atk-J - Junctioned 100x Death to the 3rd character's ST-Atk-J Commands ASCII Diagram __________ __________ __________ |Commands | |Commands | |Commands | |Attack | 1st |Attack | 2nd |Attack | 3rd |Magic | |GF | |Magic | |Recover | |Draw | |GF | |Draw | |Item | |Revive | |__________| |__________| |__________| Start off with the 1st character attacking the monster [make sure that it is not undead]. Have the second character used a Phoenix Down, if it misses have the third character used the Revive Command. And the monster will be instantly killed! (if you do not have Revive, just used Life Magic) If the monster is instantly undead, used a Phoenix Down for an easy kill. Death works well against most monsters such as Behemoths. ------------------------------------------------------------------------ Fighting against Undead by Markweb Jimenez (markweb_3t@yahoo.com) ------------------------------------------------------------------------ Don't bother to attack, just use a Phoenix Down or cast Life on the monster. [Life can be drawn from Mesmerize] Note that you can make undead with Zombie, refer to the strategy above for more details. Zombie does not work on plants-type monsters such as Ochu and of course the undead. ------------------------------------------------------------------------ Fighting against the monsters found at the Island closest to Hell by Scott Ong (kangning@mbox5.singnet.com.sg). ------------------------------------------------------------------------ In summary, here is a brief list and their toughest rating. Please read as it is kinda important for survival. Currently, I am still figuring out a better objective in defeating the Ruby Dragon. So watch for the next update. [well, it can't be possible using Degenerator everytime.. unless you are willing to keep Quistis at low HP..] ------------------------------------------------------------------------ Name Difficulty Rating ------------------------------------------------------------------------ Ruby Dragon ***** Malboro ****1/2 Grendel *** Hexdragon *** T-Rexaur *** Blue Dragon *** ------------------------------------------------------------------------ Strategy: Ruby Dragon - I think it is the most dangerous monster in FF8. It's Breath [when it is at Level 100] does 9999 HP to any character who has less than 100 Vit Stats. Currently, I am still thinking a way to prevent that. I guess the best way is to use Degenerator and summon GF Doomtrain. Malboro - refer to the strategy above. Grendel - Junction Death/Sleep/Blind to your characters' ST-Atk-J along with Elem-Atk-J [Quake, Aero* or Blizzard*]. Well, just attack. Blind junctioned ST-Atk-J is very important. Hexdragon - Make sure you have high attacking power. Junction Firaga to your character's Elem-Def-J to nullify its Breath Attack. T-Rexaur - Make sure that you have accquired Blizzaga junctioned to Elem-Atk-J. Blind junctioned to the ST-Atk-J is vital or you will be its prey. Blue Dragon - quite weak against status such as Blind, Death or Sleep. Quite an easy foe, so no fear. ------------------------------------------------------------------------ Defeating the T-Rexaur by Rob Strokes (r_stokes@yahoo.com) ------------------------------------------------------------------------ The T-Rexaur is weak against Ice. Junction 100x Blizzaga to your character's Elem-Atk-J and he/she can does as much as 4000 even with the Str stats of 100+. This is due to the weak defense of the T-Rexaur. Also junction 100x Blind to your character's ST-Atk-J so it is defenceless or use Doom to have the monster met his "doom". ------------------------------------------------------------------------ Sleep ST-Atk-J Strategy by Markweb Jimenez (markweb_3t@yahoo.com) ------------------------------------------------------------------------ First of all you must gotten spells such as Sleep, Haste, Slow <> Sleep: Funguar <> Slow: LV 20+ Caterchipillar <> Haste: Iron Giant, Cactaur Junction 100x Sleep to Squall's ST-Atk-J and make sure that he has high Speed stats. Give him also Auto-Haste. Junction 100x Slow to another character's ST-Atk-J. As for the last character, junction 100x Pain for his/her ST-Atk-J. Give that character with Slow, the Initiative ability first. Just keep on attacking with the third character summoning a GF and have the character with Slow, does the attacking first and followed Squall doing his job. In this way, you can conserve most of the HP of your GFs for BOSS fights. ------------------------------------------------------------------------ Easy defeat Iron Giant by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Very bothering with the Iron Giant attacking your characters with the Grand Sword which can inflict a minimum damage of 1000+ to all characters? Here is a method: -> Junction 100x Sleep to every characters' ST-Atk-J! -> Junction 100x Thundaga to every characters' Elem-Atk-J. -> Equip GFs Diablos, Quezacotl, Lv100 Cactaur Now as soon as your characters reaches his/her turn, attack the Iron Giant and it will be instantly under the Sleep status. Once under the Sleep status, summon Diablos and Quezacotl which should last about 2 summons for each GF (unless superb compatibility). Have one character do stocking of Haste, if you don't have or have that character wait until the Sleep status wear off. And start to attack again. In this way, there is no chance for the Iron Giant to does damage on your characters. It also works on monsters such as Behemoth. Blind also workes well. ------------------------------------------------------------------------ Easy gaining EXP and AP through escaping by Prasetia Gunawan ------------------------------------------------------------------------ You must have gotten Ragnarok and have GF Odin. Head for the Island closest to Hell. The monsters give a handsome sum of EXP. Just simply junction 1x Initiative for each character and run once you begin a battle [press L2 and R2 to escape] If you are lucky, you will experience Odin entering the battle. It is Zantesuken doing the job.. works quite well for repeated battles. ------------------------------------------------------------------------ The Demi HP-Calculator by Markweb Jimenez (markweb_3t@yahoo.com) ------------------------------------------------------------------------ You may know the monster's current HP by looking at the damage done by Demi spell. Example if the damage inflict is 3,600 and you know that Demi does 1/4 of damage. Multiply by 3 and you will get 10,800 HP and you don't have to trouble yourself in using the Scan spell. ------------------------------------------------------------------------ Meteor Destruction by Sung Kato (ssj3kato@hotmail.com) ------------------------------------------------------------------------ An old strategy which I have forgotten to mention. Firstly you must have acquired GF Eden and have Expendx3-1 [or use the Three Stars which can be stolen from the Ultima Weapon, or the Card Refinement of Squall's Card]. Stock Meteor from your fight against Ruby Dragon. Do here is the fun. Junction 100x Sleep to every character's ST-Atk-J and cause them in Sleep status and summon GF Cerberus. Once the Triple Status is on, cast Meteor and you will be able to summon it thrice for the price of one without the monster attacking. ------------------------------------------------------------------------ The deadly of Doomtrain! by r_rjonah ------------------------------------------------------------------------ Have Squall being equipped the Initiative command from Pandemona to get the first turn in battle right. Make sure that Squall was junctioned the GF Doomtrain. Make sure that Squall has a high compatibility with Doomtrain is about 1000! Once the battle began, summon the Doomtrain! BOOM!! almost all of the monsters have the SLOW, PETRIFY, SLEEP, DARKNESS, DEATH, BERSERK, POISON, VIT 0 all in one turn!!! Once it has happen just kill the monster IN ANY MANNER YOU WANT!!! But some monster are immune to the above effects (one good example is the Malboro) but many strong monsters are affected like the RUBY DRAGON, IRON GIANT ,BEHEMOTH and almost any other monsters will be affected! ------------------------------------------------------------------------ The Murderer.. by r_rjonah ------------------------------------------------------------------------ First of all, have the following magic being junctioned to the character's ST-Atk. Squall --> 100x Death spells, will arise 100% for Sudden Death! Zell --> 100x Zombie spells, will arise 100% for Zombie! Irvine --> 100x Break spells, will arise 100% for Petrify! Make sure that Squall is protect from Confuse (otherwise, you will be dead meat in no time if the other characters does not have 100% protection against Sudden Death. If the opponent is under Zombie status, use Recover for a quick kill. Revive will be much better. ------------------------------------------------------------------------ The Stealer of HP by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Pretty amazed when I first time discovered this. You can get HP too, by using this superb combo. 100x Drain junctioned to ST-Atk-J. But it is pretty weak and sometimes causes a huge damage.. Here is a brief summary. Typically it seldom works on BOSSES, that's I did not mentioned in the walkthrough! ------------------------------------------------------------------------ Monster's Element Elem-Atk-J Effect ------------------------------------------------------------------------ Absorbs Fire Fire* reduces HP Absorbs Ice Blizzard* reduces HP Absorbs Earth Quake reduces HP Absorbs Wind Aero/Tornado reduces HP Absorbs Poison Bio reduces HP Absorbs Thunder Thunder* reduces HP Fire no effect Fire* 0 HP Ice no effect Blizzard* 0 HP Earth no effect Quake 0 HP Wind no effect Aero/Tornado 0 HP Poison no effect Bio 0 HP Thunder no effect Thunder* 0 HP Holy no effect Holy 0 HP *Weak against Fire Fire* / n/a increase HP *Weak against Ice Blizzard* / n/a increase HP *Weak against Thunder Thunder* / n/a increase HP *Weak against Wind Aero/ Tornado / n/a increase HP *Weak against Earth Quake / n/a increase HP *Weak against Holy Holy / n/a increase HP *Weak against Poison Poison/ n/a increase HP Undead any element reduces HP. Blue Dragon any element 0 HP. Chimera any element except 1/2 of ATK. Thunder/Poison/Water Strong BOSSES any element 0 HP. Weak BOSSES any element 1/2 of ATK (e.g. Fujin and Raijin) ------------------------------------------------------------------------ * Any element will support the case, unless the monster can absorbs the element damage. Example: ------------------------------------------------------------------------ Snow Lion Absorption Success Elements Weak against Fire Elem-Atk-J: Fire/Wind/Earth/Thunder/Holy/Poison ------------------------------------------------------------------------ Notice that I did not include Ice element? Because the Snow Lion nullifies Blizzard*. If you don't have any magic junctioned to Elem-Atk-J, it will be still a success. Happy stealing.. ------------------------------------------------------------------------ Ruby Dragons? No Fear! by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Ruby Dragons are extremely tough at high level as they could does an astonishing 9999 HP damage to any characters with a Vitality less than 100. The Breath carries no element unlike the Japanese version. Just to reduce the damage, you must get a couple of important magic. Protect is generally a must as it reduces physical/non-elemental damage by half. You must also get GF Cerberus or you need to have a lot of Triple. Make use of Expendx3-1 as it saves Magic. You need magic such as Regen, Firaga [junctioned to Elem-Def-J], Blizzarga or Holy to Elem-Atk-J, Aura and GF Doomtrain [if you don't have 100x Sleep to ST-Atk-J and 100x Meltdown.] Ruby Dragons are strong against Darkness, Poison, Petrify, Stop, Silence except for Slow, Vit 0 and Sleep. [if you have 100 quantity of that magic.] Drain to ST-Atk-J works well, but it is not quite advisble. Instead prefer to use ST-Atk-J with Sleep junctioned. Just cast Protect on all characters, after casting Triple (summon GF Cerberus.). Attack the Ruby Dragon with the characters that has Sleep to ST-Atk-J only and followed by summoning Doomtrain [or Meltdown]. The Ruby Dragons will be greatly weaken and you can easily killed it off by summoning GFs such as Bahamut and Eden. You can also choose to eliminate the Ruby Dragon with Limit Breaks. ------------------------------------------------------------------------ Usefulness of Darkside by Psyco Schizophrenic ------------------------------------------------------------------------ Here is one useful tip. Typically it only works on basic monsters such as Ruby Dragons except for BOSS (exceptions: Fujin and Raijin). Just simply has 100x Drain junctioned to ST-Atk-J. Equip Darkside command. Now just use Darkside [which allows you to attack thrice as much and also suffer a deflict of 1/10 of the current HP), you will be able to drain the HP back while inflict as much as 3 times! ------------------------------------------------------------------------ Reduce EXP gain by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ A helpful strategy for those whom want to train your characters. I myself typically started training when he has accquired LV 20. [for him, his Strength stats is really good. LV 100, he can already gotten 175+ and that's without any bonus!] Just give him Str Bonus while he have accquired Str Bonus. There is generally three methods to reduce EXP.. and gain a lot of AP: 1. Run! - don't quite like this method as your hands will generally got sore if you do that every moment. You will still get a portion of EXP if you have attack the opponent. 2. Fight Cactuars - yep.. They give low EXP and at the same high AP. Seize the opportunity to master Str Bonus for Ifrit, Mag Bonus for Siren, HP bonus for Brothers, Vitality Bonus for Carbuncle and Spirit for Leviathan. 3. Use LV Down or LV Up. LV Down will reduce greatly the EXP gain. As the lower levels, the more easier is the fight. The higher EXP, the faster the character will level up. ------------------------------------------------------------------------ The Well of Souls by borayar@home.com ------------------------------------------------------------------------ Phase: After Departing Timber/Before Laguna's Dream Sequence #2 Location: Due West of Timber in brown area bordering mountains, between ocean and train bridge Monster: Vysage, Lefty, Righty Requirements: Squall at Limit Break All characters stocked with Silence and Blind magic Preferred Abilities: All characters with ST-ATK-J Squall with Silence 2nd Character with Silence 3rd Character with Blind Order of Attack: Squall, #2, #3 Target Priorities: Silence Vysage Silence Lefty Blind Righty Blind Vysage Blind Lefty Strategy: First Round Squall casts/attacks Vysage with Silence #2 casts/attacks Lefty with Silence #3 casts/attacks Righty with Blind 2nd Round (assuming all 1st round attacks succeeded) Squall casts/attacks Vysage with Blind #2 casts/attacks Lefty with Blind #3 waits for 3rd round OR Subsequent Rounds Draw and stock magic When the Head begins to use Curse (usually at higher levels and long after you have stocked all available magic) use Squall's Limit Break in the first round to KO the Head or Righty. The Curse cannot be summoned unless all three are parts of the Vysage are there. Silencing or blinding the Head does not stop the Vysage from casting Curse. Each successful battle yields 12 AP and special items. The most prized of the special items are Life Rings and Regen Rings. You can also get Lightweights. Using Siren's L MAG-RF, you can convert the Life Ring into Life magic and the Regen Ring into Full-Life magic at this early stage of the game. Otherwise, you have to wait until the Esthar phase to grab/win these items or after the Lunar adventure to fly to the Island Closest to Heaven/Island Closest to Hell to get this magic from the hidden Draw Points. 100x Lightweights can be converted to 1x Accelerator after gaining Eden's GFAbl Med-RF in order to have a GF learn Auto-Haste. This is also an excellent opportunity to level-up your characters, level-up your GFs, and add GF abilities. Coming back at intervals before Esthar will help you get those costly GF abilities in a short amount of time. Depending upon your character's levels, you can draw magic now from the Head (Esuna, Haste, Bio), Lefty (Bio, Demi, Quake, Regen, Blind, Drain, Slow), and Righty (Shell, Protect) instead of having to bog down through later sections drawing from other monsters. ------------------------------------------------------------------------ Well of Dark Matter by borayar@home.com ------------------------------------------------------------------------ Phase: Deep Sea Deposit, Battle Area #1 Location: Battle Area #1 Monster: Tri-Face (occurs at three locations all the time) Behind column before reaching Save Point Top of 2nd small stairs Top of stairs to next screen Note: All monster locations can be reset by doing one of the following: Going to next screen and returning. Going back to Save Point and switching party members. Switching junctions is not required. Remember to keep Quistis in the middle position. Requirements: . Quistis at Limit Break (Blue Magic - Degerator) . Siren at Level 100 with Tool-RF Ability . Move-Find Ability Preferred Abilities: All characters with ST-ATK-J and Blind magic junctioned All characters with Initiative, Auto-Haste, and/or High Speed Junction Order of Attack: #1, Quistis, #3 Strategy: #1 attacks Tri-Face with Blind If Quistis's Limit Break activates, Quistis casts Blue Magic - Degerator [auto-victory] If Quistis's Limit Break does not activate, press "O" to go to #3. #3 attacks Tri-Face with Blind Continue to press "O" until Quistis's Limit Break activates, then cast Blue Magic - Degerator [auto- victory] Each successful battle yields 8 AP and special items (8x Poison Powders, 8x Curse Spikes, or 3x Star Fragments). The occurrence of Poison Powders/Curse Spikes is about 50/50, with the Star Fragments being infrequent. Another Rare Item is Tri-Face's Card. Using Siren's TOOL-RF, you can convert 100x Curse Spikes into 1x Dark Matter. The Dark Matter can be used to: . Have Quistis learn Shockwave Pulsar . Refine 100x Ultima Magic (Bahamut's Forbid Mag-RF) . Refine 1x Luck-J Scroll (Eden's GFAbl Med-RF) . Refine 1x Shaman Stone (Eden's Forbid Med-RF) . Refine 1x SHaman Stone into . 1x Rosetta Stone (Eden's Forbid Med-RF) . 1x LuvLuv G (Siren's Tool-RF) Using Siren's ST Med-RF, you can convert 1x Poison Powder into 3x Antidotes. Using Call Shop, you can sell the Antidotes for cash. In fact, this is an another, excellent location to level-up characters, GFs, and GF abilities. You simply run up and down and use the local Save Point to assist in resetting the monster locations and switching out characters that achieve level 100 with others that haven't. Remember to equip any Bonus Abilities (HP, Mag, Hit) to specific characters in order to get those additional levels in addition to experience levels. I was able to accumulate 7x Dark Matters before all my characters achieved Experience Level 100. That provides enough Rosetta Stones to have every character have Ability x4 after modification and distribution of GFs. ------------------------------------------------------------------------ Power-Up with Bonuses by SnowBall87@aol.com ------------------------------------------------------------------------ What you need to do is get through the game on the smallest level possible, what I recommend is getting everyone to level 30 and stopping there. You'll have to use enc-none or run to avoid getting exp. Then once you get the 4 bonuses from jumbo cactuar give them all to one character, kill the other members of your party and level him up till level 100. Then revive another character and give the bonuses to him/her and do that until everyone has gotten the bonuses and are at level 100. This will add 70 to you base stats. Don't put on the hp bonus though. I've played around with the different spells and I think I've got a pretty good junction now. Junction the spells like this: HP- Ultima Str- Meteor Vit- Meltdown Mag- Flare(mag isn't that important), Spr- Reflect Spd- Triple Eva- Tornado Hit- Double Luck- Aura. Elem-Atk- None Elem-Def- Shell, Life, Full-Life ST-Atk- Pain, ST-Def- Death, Holy, Esuna, Reflect (But if you're fighting Malboro make it Confuse, Sleep, Beserk, and Silence) Now that you have all magic junctioned up set your abilties. The two must have abilties are Vit+%60 and Spr+%60. If you have those the ruby dragons breath attack only does 400 damage(pretty good huh?) and the last boss becomes a joke because the most damge she ever does aside from Gravija is 300 or so. Str+60% is also important on two of the characters but the other one should be a healer. What I have on my characters is Squall: Vit+60, Spr+60, Str+60, Spd+40 Zell: Vit+60, Spr+60, Str+60, Spd+40 Rinoa: Vit+60, Spr+60, Expend3x-1, Spd+40 If you followed my advice you'll have the most powerful characters around. Enjoy never fearing any opponent(except the weapons which can still kill you with ease) ------------------------------------------------------------------------ Fast Levelling Up with Death Combo! by MuxerMan@aol.com ------------------------------------------------------------------------ I have a strategy for beating practically ANY enemy (the only ones i've yet to see it work on are Malboros, Hexadragons, and Ruby Dragons, and bosses of course.)! Simply junction 100x death to all of your characters' attack. Watch the enemies drop!! It kills them in one hit, although sometimes it won't work until 2nd or 3rd hit. It will inflict no damage and the monster just fades away in a red transparency (kind of like how bosses died in FF3.) GREAT for leveling up, I gained 40 levels in one day with it!! I'm not exactly sure but I think my rare item chance has gone up significantly when using this strategy.. ------------------------------------------------------------------------ The Perpetual Squall's Limit Break. by Fong Liu ------------------------------------------------------------------------ To do this all you need is: Aura OR Really low HP for Squall + Hero/Invincible Moon The method is based on one simple realization: there is a chance for a limit break whenever you press Circle [that's to change turns for your characters] while in combat. Every time, you select Squall by pressing the Circle button, you give him a chance to use his Limit Breaks. So here is one possible way to utilize Squall's Perpetual limit break: (Pre-combat) Make sure Squall has no elemental junctions on his weapon 1) Get Squall as fast as possible--haste, speed etc. 2) Aura Squall somehow. or get him at low HP 3) make the other 2 characters busy (summon a GF or something) 4) Keep pressing the Circle button really fast until you hear the little ring that signals a limit break (you may have to practice this so you don't miss the ring). Use the limit break quick! Don't miss your triggers! 5) Repeat 4 until the other two characters are done with their action. When they are done with their actions make them busy again and keep repeating 4. Squall does the most damage with his limit break if he's at 1 HP... so against Omega Weapon, wait for a Terra Break before you use Hero on him. Otherwise, with this technique, EVERY BOSS is eliminated very easily... INCLUDING Ultimecia. Omega is the only challenge. ------------------------------------------------------------------------ Elynoles Extinction! by Vox Necros ------------------------------------------------------------------------ This sure-fire strategy can be done by juntioniong 100x Zombies to ST-Atk-J, which seems to have a 95% chance of zombying the Elynole. Then just cast Life on it, and *poof* you win. I've noticed that Phoenix Downs always seem to miss it, but haven't had a problem with the spell yet. I usually take the thing down before it even gets a chance to act, and my characters does have have Initiative ability equipped ------------------------------------------------------------------------ ______ / 9.3 \________________________________________________________________ ------------------------------------------------------------------------ Bosses Strategies ffviii_082 ------------------------------------------------------------------------ Some of the strategies from the contributors. They are pretty efficient. If you have a problem in battling a BOSS, I will add it here. Just submit the status (include GFs you have, level of your characters, name of weapon) to me and I will try. ------------------------------------------------------------------------ Armagedon Madness I: Defeating the GF Jumbo Cactaur by Akuma20000 ------------------------------------------------------------------------ Basics Requirements: - Level 60. Have Zell in the party and have his HP keep at the critical status, yellow in color. Have tons of Phoenix Downs. Have the other characters with the item and Draw. - Magic needed: 100x Ultima - junctioned it to Zell's Str stats through Str-J. Triple works quite well too. Get this from the draw points found at the Island closest to Hell/Heaven and the draw point found at the second floor of the windmill at FH. You can get a lot of this at the Shumi Village but it is rather costly. Meltdown - you can get that from the BOSS or you can get that by drawing from Gayla. Slow - you can draw this magic from the Caterchipillar. Protect - most monsters have them, refer to Monsters section for more details. Haste - draw from the GIM52A while at D-District Tower or the Iron Giant. Curaga - draw from Caterchipillar while your characters are at Level 60+. Mesmerize will be a preferred choice. Water - draw from the Grant Mantis. Stock 100x Water and junctioned to Elem-Atk-J. If Zell's Str Stats are 255, you can do 9999 HP damage! Steps in defeating the Jumbo Cactaur 1. Draw Meltdown from the Cactaur and cast on the BOSS, this will decrease the defensive stats of the Cactaur. 2. Have one character cast Slow on the Cactaur. 3. Have the others cast Triple and followed by Haste and Protect 4. Now just keep on using Zell's Limit Break [tap Circle repeatedly until it appears and each of his hits will take over 1000+ and if you're lucky, the rate of critical that will be about 3000+ 5. Just using the normal moves, such as Punch Rush and Booya. Let's say you can get 9 seconds for Zell's special technique and for each second you get around 3 hits (each hit giving around 1500 damage) that's a total of 4500 for 1 second and if you can get nine seconds, Zell can easily cause around 40,000+ HP damage! 6. Meanwhile have the other two characters, for healing lost HP and drawing. Don't bother to heal Zell and just keep him at critical status so that you can use his Limit Break each time. Just make sure that the other characters have maintained their HP above 3000 (just in case, the Cactaur uses its elbow drop!) If Zell dies just use a Phoenix Down or cast Life on him and that'll be enough OTHER STUFFS - This strategy isn't meant for people who want to beat the Cactaur at low levels. This method has only one aim, that's this consume items and magic spells [such as precious Aura] ------------------------------------------------------------------------ Armagedon Maddness I: Defeating the Bahamut by Akuma 20000 ------------------------------------------------------------------------ Basics Requirements - Have Zell at Level 60 and have him at critical status. Junction powerful magic to boast up his Str stats. Equip Auto Haste and 3x Initiative [each for one character..] Magic needed: - Slow -> Draw this magic from the Caterchipillar Meltdown -> Draw this magic from the Gayla Steps in defeating the Bahamut 1. Cast Meltdown and Slow while have Zell doing his limit techniques. Kept everyone's HP above 4000+. You will be able to finish of the Bahamut with just two Limit Breaks [9 seconds... it is indeed a killer.] Have tons of Phoenix Down in your inventory. Meanwhile seize the opportunity to get spells such as Full-life. ------------------------------------------------------------------------ The War against Jumbo Cactaur with Water by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Have you seen Squall does 9999 HP everytime, you uses the Attack Command? It is possible.. But you need to get the following ^_^; Water - draw from the Grand Mantis found at the Lenown Plains. Get 100x of this and junction 100x Water to Elem-Atk-J. [well, the Cactaur is weak against that.] Revive - just in case the BOSS uses its 10,000 Needles.. The Revive Command restore the character's HP back to full health! Get Squall's Str stats to 255. [Ultima will be the best choice. If you can't junction Str +20%, Str +40% to boost it to that status.] Have Squall in Critical Status and you will see the might. I have defeat it with the Lion Heart as I have uses Irvine's Pulse Destruction and Zell's Armagedon Fist Madness. Lion Heart will be the top option. ------------------------------------------------------------------------ Defeat the Odin in less than 3 minutes by Markweb Jimenez (markweb_3t@yahoo.com) ------------------------------------------------------------------------ First of all, have Squall equipped with Str +20% and Str +40%. This will make Squall's Str stats to be increased by 60%! Next have him does attack [making him in critical status] and have him using his Limit Breaks on the Odin. You will be able to finish the Odin in a turn or two.. [this will help to conserve some precious Aura magic] There is a way of get Squall in critical status, first have Squall being killed in a battle. Next revive Squall with a Phoenix Down and you will be able to use Squall's Limit Break easily when you tap Circle repeatedly. ------------------------------------------------------------------------ Gun-Destruction Fire against Bahamut by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Of course, you need the character that most people does not like most.. Irvine Kinneas. But he is relatively one of the most strongest as you used the ultimate level up technique (mentioned in the Miscellaneous section) For Irvine. 100x Pulse Ammo - you can get Energy Crystal fast and easy... by defeat the Elnoyle at Esthar City (refer to Monster Besitary for more info.) 100x AP Ammo - you can get this, by refine Chef's Knife through Ammo-RF. 100x Triple/Meteor/Ultima - this works well, if you junction to boost his Str-J. 100x Blind - draw from the Grat, or heck, search through the Besitary. Junctioned it to other character's ST-Atk-J Initative Have Irvine in critical status (aka. yellow HP.) and tap Circle repeatedly to use Limit Break. Note have him attack with a normal attack first to inflicit the Darkness status on the Bahamut. Next uses his Limit Break. Start off with the AP Ammo and then the Pulse Ammo. You will be able to finish it off within a minute... ------------------------------------------------------------------------ Easy Defeat of Diablos (later stages.) by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Diablos are indeed tough in the later stages. It has awesomely strong attack against your characters.. (about 2000+ HP for that charge if you battle it at Level 100). Junction 100x Blind and Sleep to each character's ST-Atk-J. Stock up Demi and use the "stocked" Demi and it will counter with Curaga. Once your characters are on critical status, attack with Limit Breaks and it is all over. ------------------------------------------------------------------------ Defeating Adel (Disc 3) by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Wonder why I keep on getting e-mails on how to defeat Adel? It was beginning to annoy me.. I guess I think I know what's wrong. Remember that Adel has Rinoa being embedded in her? You can easily defeat her if you concentrate on her and keep on maintaining Rinoa's HP. I guess the guy's team will be fine for this battle. Have all GFs junctioned to all the characters. Particularly make Zell's and Irvine's Str up to at least 190. [For Irvine get a lot of AP Ammo]. Just keep have Zell and Irvine doing the Limit Breaks [Irvine: don't use his Flame Ammo and Shotgun Ammo as it will inflcit more of Rinoa and Adel]. Why not Squall as the key attacking character? Occassionally he may unleash his Blasting Zone.. [remember it does 9999 HP..] Rinoa's HP is at only up to the maximum as 9034... So do considerate and don't be too dependant on Squall. Instead have Squall as the healing party. [BTW, he can also be a good healer!] I have notice a lot of people has problems in fighting against Adel as due to low levels and low-level weapons... Solution: - Make sure you have at least 3x HP-J and junctioned it with your second strongest magic. [Full-Life gives the highest boosting.. which you can stock it from Master Tonberry, Fujin [disc 3 at Lunatic Pandora], and Bahamut [he is a worm if you know its weakness..]. - Get as many Ultima to junctioned to either Zell or Irvine. They are the best fighters besides Squall. Of course, you should have at least 3x Str-J. Have Zell excute the Armageddon Fist. - Get as many Curaga as possible. Life is more useful compared to Full-Life as it gives your characters revived from K.O and in critical status. If you don't have Life, you better get Phoenix Downs. Always kept Squall in his highest HP. ------------------------------------------------------------------------ Easy Fight against Ultimecia by Joshua Banker Rock Hill, SC (jbanker@kanawha.com) ------------------------------------------------------------------------ Towards the end of the game, everyone should be maxed out with all the GF abilities. Give everyone Auto-Potion and sell off anything that's weaker than an X-Potion. Make 100 X-Potions by using Med LV Up. Also, give one person Treatment and another member the Recover command. Don't waste time with Revive. If you do things right, you won't need to Revive or even use a Phoenix Down. Make your party Squall (duh), Rinoa and Qusitis. A: Squall... two words, Lion Heart. Nuff said. B: Rinoa... Limit Breaks Wishing Star (massive amounts of damage) and Invincible Moon (like a Woly War). C: C: Quistis... Mighty Guard and Shockwave Pulsar (obscene amounts of damage, possibly the third or fourth most damaging attack in the game). To begin with, waste off anyone starting in the party who is not one of the three mentioned above, or let Ultimecia do it while you summon Doomtrain (for the Vit 0 effect if nothing else). Once you have all three up and running, cast Aura or use Aura stones on everyone and start hitting away. Once the attacks start rolling in, Auto-Potion should kick in. This is especially helpful when hit with Demi, Gravija and Maelstorm. Also, you might want to use the Luck + 50% ability to raise you chances of getting Gilgamesh and the stronger Limit Breaks. ------------------------------------------------------------------------ Easy Battle against Bahamut by Sami "Elvenlord" Hautamaki (mustahaltia@yahoo.com) ------------------------------------------------------------------------ First put Ifrit to Squall and use Str bonus ability. Level Up in order to get more strength. Then change Str bonus to Str+20%, Str+40% and get HP +80% from Diablos. After that put strong magic to Hp-J (Meltdown is good) and very good magic to strength (Ultima is best to this. Get 100x of both magic.) Now you should have HP about 9000+ and massive strength of 255. Next put good weapon to Squall and give high HP and strength to Zell and Irvine. How I fight. That's dead simple. Use Aura to Squall and use Limit Break. Make one or two perfect Limit Break and you should have one badly beaten GF. You can use this tactic to all other boss too. It's more effective if you give Zell and Irvine high strength stats and HP. They are the probably the only characters who can do multiple damage when using Limits. Where to get Aura? You get them from Fury Fragments. 1x Fury Fragment can be changed to 5x Aura magic with Supt Mag-RF. It take some time but you can get lot of them when you are waiting that Ultima draw point to recharge. Hint. If character doesn't get limit change characters with O button until they got it. ------------------------------------------------------------------------ Easy Fight at Centra Ruins by Christopher Ong Boon Siong (sci90140@nus.edu.sg) ------------------------------------------------------------------------ For this to work get Odin first to remove the time limit. Junction to Squall the following: Attack, magic, item and GF only. To the 2 other characters: Attack, magic, item and GF. If you have recover and/or revive you can replace magic with them. Magic need only to be junction if you have Life or Full-life. Junction 100x Death to ST-Def-J. Basically the idea is to have Squall use his Limit Breaks constantly on the Tonberry by maintaining a low HP for Squall. As Squall's Limit Break generally have a total damage hit of more than 9999 if you trigger it perfectly and with a chance to include a finishing blow. Thus it is much more damaging and faster than the GF Diablos animation. If Squall is killed, just use a Phoenix Down or use Life to revive him with the other 2 characters. This method have another advantage being that Squall's Limit Break automatically jumps into battle the next turn even though it is not his turn yet. Thus you don't have to spend a long time to kill the 20 Tonberries. Just remember to save every time and then and definitely after the 19th Tonberry. The only danger is not saving and have your entire party killed. As for the Tonberry King, the above method can also be use but it is recommended that the other 2 characters have full HP constantly to withstand the junk attack of the king, so as to be able to revive Squall after the attack or just alternate healing after the attack and GF attacks on the king when the entire party are at full life. I accquire the GF Tonberry after getting Odin before atttacking Galbadia Garden and finished disc 2 with Squall at level 100 and with his Punishment, using both Zell (Ehergiz) and Quistis (Red Scorpion) for the battle. ------------------------------------------------------------------------ No woes in fighting Sorceress Edea! by Shawn Nicholas (msshawn@mbox4.singnet.com.sg) ------------------------------------------------------------------------ A way to defeat Sorceress without being touched... Just junction Sleep to ST-Atk-J in one of the character's weapons or cast Sleep on her. Boy, what can I say, Edea is sleepy. She'll sleep throughout the battle and all you need is to do is to cast Diablos which drains about 3,000 to 4,000 HP each turn. The funny thing is that, she still sleeps.. maybe under reaches her coffin! ------------------------------------------------------------------------ Getting Diablos before the train trip by Omega 2003 (omega_2003@hotmail.com) ------------------------------------------------------------------------ Diablos' vital statistics: HP: 9200 ~ 9400 Attacks: Demi > removes 1/4 of the character's HP Gravija > removes 1/4 of the entire party's HP (charge) > physical attack on one member. Recommended Party: Squall, Selphie and Zell ------------------------------------------------------------------------ Zell Command: Attack GFs: Ifrit HP-J 100x Esuna Magic - 100x Blind Str-J 100x Fire Draw Elem-Atk-J 100x Thunder GF ------------------------------------------------------------------------ Squall Command: Attack GFs: Siren, Quezacotl HP-J 100x Esuna Magic Mag-J 100x Blind Draw ST-Atk-J 100x Sleep Item ST-Def-J 100x Silence ------------------------------------------------------------------------ Selphie Command: Attack GFs: Shiva Str-J 100x Fire Magic - 100x Blind Spr-J 100x Esuna Draw - Full-cure acquired Item ------------------------------------------------------------------------ Just keep on casting Blind, until GF Diablos is under Darkness status. Just draw in Demi magic and stocked until it is about 150+ Demi. While drawing GF Diablos will be using his Gravija or casting Demi. Don't heal your characters as these magics only reduces the HP. Once the characters are in critical status, have Squall unleashes his Renzoukuken and Zell doing his Duel. While Selphie should be cast Full-cure on the entire party through her Slots Limit Breaks. Just repeated the process and you will be able to kill off GF Diablos in no time. Full-cure is essentially as there is an odd chance of GF Diablos using the charge.. Hints: stock Blind from the BOSS Fight against Granaldo stock Fire from Elite Soldiers, G-Soldiers during Dollet exam stock Esuna from Biggs while battling at Communications Tower stock Silence and Sleep from Grat found in Balamb Garden- Training Center. ------------------------------------------------------------------------ Easy defeat of GF Diablos with GF Carbuncle by PokemonWI@aol.com ------------------------------------------------------------------------ If you don't want any risk in fighting this mean GF. Just get GF Carbuncle which can be drawn from Iguions. Demi can be reflected by the Ruby Light! But make use you uses item as your healing items so that you will not lose out that much. ------------------------------------------------------------------------ Foolproof against Adel by Jason Kennedy (leeann1013@juno.com) ------------------------------------------------------------------------ It is possible to defeat Adel at level 40. With a party combination of Squall (at level 41), Selphie (at level 21), and Irvine (at level 23) To beat Adel at such a low level, Cerberus must be cast, and you must have at least 50 Cure spells (preferably Curaga) with each player. A Cure spell must also be cast on Rinoa every so often. Ok, here is how you do it... 1) Cast Cerberus 2) Cast Haste on all three players (repeat this when necessary) 3) Have Squall do the attacking 4) Have the other 2 players cast Thundaga or Firaga 5) Cast Curaga when necessary I only had one character die once with this method, and that was because I didn't cure when I should've. It seems pretty foolproof. ------------------------------------------------------------------------ ______ / 9.4 \________________________________________________________________ ------------------------------------------------------------------------ Defeating the Weapons ffviii_083 ------------------------------------------------------------------------ The Weapons are the most toughest BOSSES in Final Fantasies as the nightmares such as the Diamond, Ruby, Ultimate, Emerald and Sapphire Weapon from FF7 and Omega Weapon from FF5. I myself have come up with some strategies. Whom is going into the battles? Actually for myself, I believed that every character is good! ----[ Character Analysis ]---- Squall Leonhart Of course you don't have the choice of not using him. But he is indeed a great character and perhaps the most damaging Limit Break (physical) when you have gotten his Lion Heart. Extremely dangerous if you have junctioned his Str to 255. How to get Lion Heart, refer to Part II or the Weapon Upgrading Guide (sigh..) Zell Dincht Don't look down on this super hyperactive kid. He has great Speed stats and can does a handful amount of damage when you chain his moves when executing his Limit Break. Hmm.. Armageddon Fists.. (the chain between Punch Rush and Booya) Irvine Kinneas The most well-rounded character with decent attacking power and defense stats. He could easily knocked down any formidable foe if you have Pulse Ammo in the inventory. Best if you have junction Drain to his ST-Atk-J! He can be a superb character if you have train him with Cactaur junctioned with all the bonuses. Simply a dangerous man.. Quistis Trepe She is also a great character plus she has a move [Mighty Guard] that could cause Haste, Protect, Float, Shell, Regen and sometimes Aura! Best of all, her Shockwave Pulsar could does over 9999 HP damage to all foes! Monsters (except for certain monsters such as Tonberry) have the most fear for her Degenerator. Selphie Tilmitt Probably the best support character. Even though her offense isn't great compared to Quistis, but she could make something like cast Full Cure and Wall on the entire party. She can does more damage with her awesome trademark "The End". However her Rapture does not work that well... Her Strange Vision has an amazing hit rate of 255%! Rinoa Heartilly I would recommend her if you does have enough Hero. Make sure that you have acquired Invincible Moon and Angelo will be able to cast Invincibility on the entire party. Her Angelo Cannon is also rather massive, could does over 9999 HP damage when she has acquired high levels. I myself have made the following combinations (they may not 100% worked, so don't sue me ^_^;) but most of them worked for me. Top Combinations of Party! ___________________________________________________________________ | | | | | | | | Squall | Squall | Squall | Squall | Squall | Squall | | Irvine | Quistis | Selphie | Zell | Zell | Irvine | | Zell | Rinoa | Rinoa | Rinoa | Quistis | Selphie | |__________|__________|__________|__________|__________|__________| ESSENTIAL WEAPONS Preferred if you have gotten their best weapons. Lion Heart is a must when battling against Weapons. Refer to The Weapon Upgrading section for more details. I myself think that characters such as Zell and Irvine will not be great if they does have their ultimate weapons. I have noticed that the better the weapon, the better the hit rate. ESSENTIAL MAGIC Magic is really important.. if you don't have them, your attacking power will not be too good.. So here is the list where you will get the spells. <<< Curaga >>> An important factor for tough battles as they could recover most of damage. Make sure that all characters have them. You can get this by drawing from Mesmerize at high levels or Caterchipillar. <<< Meltdown >>> This magic can lowers the defensive stats of the BOSS, thus weakening them. For example, if Squall inflicts 4000+ HP damage with his Renzoukuken, now when Meltdown is being cast on that foe, he can do up 6,000+ damage. You can obtain this spell by drawing from Gayla. <<< Full-life >>> This magic is great as it could revive a death character back to full health. You can get tons of these from the Draw Points found at the borders of the Island closest to Hell/Heaven. You can also stock up this from your fights against the King Tonberry and the Bahamut. <<< Aura >>> A very important magic. This magic will allows you to unleash the character's Limit Breaks! You can get this from the Draw Points found at the borders of the Islands closest to Hell/Heaven. You can also stock up during the last battle against Seifer at the Lunatic Pandora. <<< Haste >>> It is impossible to have three Spd +40% [if you are willing to sacrifice Irvine's Card..], This magic will do it's best as you will be able to do a lot of turns before the Weapons have reaches their turns. You can draw this from the Iron Giant and GIM52A <<< Regen >>> This magic allows you to restore HP once the character have reached his/ her turn and this magic works its best against the Omega. You can draw this spell from the Behemoths. Quite good support [however I still prefer the previous Regen where it restores 1 HP for every second..] <<< Ultima >>> Used for junctioning to your characters' stats thus bolstering them up. You can get most of these from the Draw Points found at the borders of the Island closest to Hell/Heaven or pay 5,000 gil at the Shumi Tribe [where you find the elevator]. There is another one found the second floor of the windmill in FH. <<< Triple >>> Quite a good spell in bolstering your character's abilities. You can draw this from the BOSSES fight against Cerberus and the Odin. You can get this magic by converting 5 Double Magic to 1 Triple Magic through Hi-Mag-RF Menu ability [Alexander]. You can get Double magic by drawing from Grendel. It works like the All Materia in FF7 <<< Meteor >>> Quite a good spell when comes to junction against the character's Str stats. You can get this by drawing from the Ruby Dragon. I would recommend to draw from the draw points found at the Island Closest to Hell/Heaven. <<< Death >>> You need this spell to protect your characters from death-type attacks such as LV 5 Death [Level 100 characters will die instantly.] You can draw this from the Tonberry. Essential GFs [don't bother to summon it unless the character has high compatibility against it, use GF comptability items to do this. To improve comptability such as Eden, summoned them frequently!] ________________________________________________________________________ GFs FOR Squall Leonhart <> Cerberus --- of course you have seen it appearing in most parts of my strategies against BOSSES. Actually while fighting against Weapons, there is no need in summoning it but make sure that it has the following abilities: - Auto Haste (c), Spd +40% (c), Spd-J (j), ST-Def x4 (j) <> GF Quezacotl, Shiva, Bahamut, Tonberry - HP-J, Mag-J, Str-J, Str +60%, Mag +60%, Auto Protect, Ability x4, Initiative, Vit J [make sure that it has hit at least 200] ________________________________________________________________________ GFs FOR Second Character [the character whom has lower Speed stats] <> Pandemona -- Another great GF when comes to Speed. This fact actually allows your characters to select his/her commands before the BOSSES does its turn. - Spd +40% (c), Initiative (c), Str-J (j) <> GF Brothers, Alexander, Carbuncle, Doomtrain - HP +80%, HP-J, Vitality J, Revive, Ability x3, ST-Def x4, Str-J ________________________________________________________________________ GFs FOR Third Character [the character whom has higher Speed stats] <> Cactaur -- Another great GF which can helps in building up a strong character with all bonuses such as Str Bonus, HP Bonus and much more. Train the character with Vit Bonus equipped. - Initiative (c) <> GF Ifrit, Diablos, Leviathan, Siren - HP-J, Str-J, HP +80%, [Enc-None], Str +40%, ST-Def x2 (junction against Death), Ability x4 (use a Rosetta Stone if you have one, just eliminate SumMag +10% from any following GFs), Recover, Mag-J ________________________________________________________________________ COMMANDS SCREEN What you should see from your battle menu.... Squall 2nd Character 3rd Character ___________ ___________ ___________ |Commands | |Commands | |Commands | |Attack | |Attack | |Attack | |Magic | |Magic | |Magic | |GF | |Item/Draw | |Item/Draw | |Draw/Item | |Revive | |Recover | |___________| |___________| |___________| _______________ / Ultima Weapon \_______________________________________________________ ------------------------------------------------------------------------ DEFEATING ULTIMA WEAPON ------------------------------------------------------------------------ The Ultima Weapon is back.. (it was named the Ultimate Weapon in FF7..) It is more ferciously looking and it carries the Ultima Weapon (Cloud Strife's Ultimate Weapon). It has a couple of new attacks and most of them are quite mean.. Here is the summary of its attacks: Ultima Weapon's Combat List ------------------------------------------------------------------------ (sword swipe) Description: The Ultima Weapon charges forward and along with the sword slash. Damage: Medium Avoid: Junction Magic to Eva-J to avoid the attack. ------------------------------------------------------------------------ Quake (all) Description: The Ultima Weapon casts Quake on all members. Damage: Average Avoid: Junction 100x Quake to every characters' Elem-Def-J ------------------------------------------------------------------------ Light Pillar (one) Description: A blast of light energy arises from the Ultima's Torso Damage: Extreme Avoid: Can't avoid but can reduce damage by having 255 Def Stats. Your character's HP should drop to 1 if I'm not wrong. ------------------------------------------------------------------------ Gravijia (all) Description: The Ultima Weapon summons a black ball of Gravity energy that attacks all members. Damage: Medium ~ Extreme Avoid: Can't but he is helping you to get critical status ^_^; _______ NOTICE |_______________________________________________________________ | **IMPORTANT ** Remember to Eden from the Ultima Weapon [remember to | equip at least one character with the "Draw" Command] | NOTE: You can also get Eden from Tiamat found in Ultemicia Castle | _______________________________________________________________________| ------------------------------------------------------------------------ Speed Battle against Ultima Weapon By Sung Kato (ssj3kato@hotmail.com) ------------------------------------------------------------------------ The best way to tackle the weapons is to acquired Squall's Lion Heart [ his ultimate weapon which can does 17x 9999 HP damage to any foe at the Str Stats of 255.] Don't bother in summoning GFs because even though they does damage, but now that your characters can do comparable damage. Summoning a GF requires time, and speed is the key to victory in defeating the Weapons. Start the battle by cast Meltdown [all your character's ATB Time Bar should be full as you can automatically selects the command immediately as you started the battle. Cast Haste on the characters with the lowest Speed stats. Have Squall or someone else casting Aura on Squall and have him does the Renzoukuken. If your party is being hurt by the Ultima Weapon, use Recover to restore lost HP and cast Full-Life on death characters [which can be drawn from the BOSS] ------------------------------------------------------------------------ The Light of War By Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ Speed is everything for this war.. Junction 100x Ultima to Squall's Str-J and make sure it is 255. Make full use Lion Heart as it will be the most damaging attack. Junction 100x Quake to all character's Elem-Def-J. Make sure that you have all GFs (except for Eden or you can get that....) Okay make sure you have a couple of Aura magic or Aura Stones. It is very important. How to get Aura, scroll to the essential magic section. - Give every character Initative (from Tonberry, Cactaur, Pandemona) - Junction Spd-J for every characters (Auto-Haste is a top option for Squall) - 1000 compatibility with Cerberus for Squall. - Juntion 100x Quake to every characters' Elem-Def-J. - Make sure you have aleast 50x Regen, Aura, Meltdown. - If you have gotten Quistis, make sure you have Mighty Guard. and she must be in critical status. - 50x Mega Phoenix in your inventory or Phoenix Down. Phoenix Pinion is essentail in case of accident ^_^; Starting off... - Cast Mighty Guard or having in this sequence. Summon Cerberus and have the two character cast Meltdown on Ultima and the other character cast Regen on all characters. - Next turn, cast Aura and Curaga to restore lost HP from the sword swipe attack. Use Phoenix Down (if one character is down) or Mega Phoenix if other two characters are down. - Once in Aura, use Squall's Renzoukuken... Continue to have other do the healing [Zell and Irvine can also join in the fight too, but make sure at least one of them do the healing] ------------------------------------------------------------------------ Ultima Weapon to be finished in 2 minutes. by BoBaFeT & Sephiroth ------------------------------------------------------------------------ First of all, you must have Aura magic. Next you must have Irvine in your party. You also need to have AP Ammo which you can buy this in Esthar. You must use Aura in battle on Irvine this way he will get his Limit Break every time you can choose him. Now you must use AP Ammo and you will shoot 9999 points of damage every time you shoot on the Ultima Weapon. Irvine's strength must be 255. ______________ / Omega Weapon \________________________________________________________ ------------------------------------------------------------------------ Defeating The Omega Weapon ------------------------------------------------------------------------ The nightmare from FF5 is back.. more powerful and it's a killer. When I first play against it in the Japanese Version, I thought that it was just like the Ultima (not that though).. but surprising it is a killer. My party HP is less than 9999 as I have just fought the Tiamat.. Here you will find the strategy to kill it! If you defeat it, you will find the Proof of Omega. Easy Ultima Cheat. - You CAN run from the Omega! Just have 100x Triple to Spd-J (from GF Cerberus and Pandemona) plus an Auto-Haste for last character. Give them the draw command and have them keep on drawing Ultima from the Omega. Have 100x Death junctioned to ST-Def-J. Once it does the LV 5 Death attack, run after it has been excuted as the Omega will compile his remaining attacks. Some Shocking statistics: ------------------------------------------------------------------------ Omega Weapon Level 100 HP: 1,161,000 (if Squall's Level is 100) Str 255! Mag 255! (well, quite shocking huh?) ------------------------------------------------------------------------ Attack List of the Omega Weapon ------------------------------------------------------------------------ LV5 Death (all) Description: A devil rises from the ground and attacks all characters. Damage: n/a (if fully protected), Extreme (if not protected) Avoid: Anyone with levels,multiple of 5 will be killed. Junction 100x Death to ST-Def-J to prevent this. ------------------------------------------------------------------------ Meteor (all) Description: The characters are being transported into space and thus a meteorite shower is formed. Damage: Average Avoid: Just simply increase Vit-J and Spr-J ------------------------------------------------------------------------ Ultima (all) Description: A green ball of energy appears just like a explosion of energy. Damage: High Avoid: Increase Mag Def by junction magic to Spr-J ------------------------------------------------------------------------ Gravija (all) Description: The Omega Weapon summons a black ball of Gravity energy that attacks all members. Damage: Medium ~ Extreme Avoid: Can't but he is helping you to get critical status ^_^;, But make sure that your character's HP are kept at its fullest! ------------------------------------------------------------------------ Light Pillar (single) Description: The Omega Weapon launches a beam of light energy from its torso. (rapid firing) Damage: 9999 HP, Danger! Avoid: Use a 9999 HP GF as your block shield.. Or resurrect your characters using Mega Phoenix or Phoenix Down. Invincibility from Hero works well.. ------------------------------------------------------------------------ Megido Flame (all) Description: The Omega fires a beam that attacks all characters. Damage: 9998 HP to all characters, Extreme Avoid: Same as above. But it will be better if you have some Phoenix Pinion in your inventory. ------------------------------------------------------------------------ Terra Break (all) Description: The Omega leaps in mid-air and blast down with flames of energy on the entire party. Damage: Does random, multiple hits. Medium to Extreme damage. Avoid: Very hard to dodge. High Vit can minimize the damage to 200 HP only. ------------------------------------------------------------------------ Conditions: - All characters' HP must be 9999 HP. - Get all GFs to Level 100. - Get 3x ST-Def-J. - Get 100x Ultima for each character and junctioned to Str-J. Add some Str +20%, Str+40%, Str+60%, to reached 255. - Get aleast 2x Phoenix Pinion - you can get more through the following method. ------------------------------------------------------------------------ Getting Phoenix Pinions ------------------------------------------------------------------------ Why need this? You are facing the toughest BOSS in FF8 and you need to guarrantee that you can stay in the battle for a long time. (1) 50x Phoenix Down -> 1x Mega Phoenix [or buy at Esthar Shop] (2) Get 3x Mega Phoenix [use Quick Gil Cheat... refer to Part II] (3) Convert it Phoenix Pinion (3 Mega Phoenix :1 Phoenix Pinion) through Tool-RF (GF Siren) ------------------------------------------------------------------------ Getting Holy War (it is rather tedious..) ------------------------------------------------------------------------ Yeah.. This is rather tedious. You need to get a lot of items ( especially Cursed Spikes) where you can get Heroes through several refinement sections. However, there is an alternate way and that is through Card Mod-RF where you can change: BTW, a Holy War is equalvent to 3x Heroes.. Card Mod-RF ------------------------------------------------------------------------ Gilgamesh's Card: 1x -> 10x Holy Wars Laguna's Card: 1x -> 100x Heroes ------------------------------------------------------------------------ The tough way..... (extremely tedious) ------------------------------------------------------------------------ In summarising, you need to get 10,000 Cursed Spikes to get 1x Holy War! (1) Get 100x Cursed Spike (win from Imp [rare], Forbiddon [rare], Tri-Face) (2) Convert 100x Cursed Spike in 1x Dark Matter through Tool-RF (GF Siren must be at Level 100) (3) Tool-RF List (GF Siren) 1x Rosetta Stone --> 1x Shaman Stone (Water Gate Incident) 1x Hungry Cookpot --> 1x Shaman Stone (UFO Incident) 1x Mog's Amulet --> 1x Shaman Stone (Pocketstation) 1x Dark Matter --> 1x Shaman Stone (the tedious method..) Scott: "Don't be shocked.." (4) Forbid Med-RF (GF Doomtrain) 10x Shaman Stone --> 1x Holy War Trial (^_^; feel like crying huh?) Scott: "The next step will make you vomit blood" (5) Med LV-Up (GF Alexander) 10x Holy War Trial -> 1x Holy War So in "5" steps you can get a Holy War ^_^; ------------------------------------------------------------------------ So now you will know the importance of the Card Game? The Pocketstation also plays a vital role in the game, as you can get these items easily.. ------------------------------------------------------------------------ Speed Battle against Omega Weapon by Sung Kato (ssj3kato@hotmail.com) ------------------------------------------------------------------------ This method works with the Offensive Team [Squall, Zell and Irvine] Have Zell as the healer for this battle. Make sure that everyone has 100x Death being junctioned to the character's ST-Def-J. Make sure that both Irvine and Squall's Str stats has hit 255. First of all, have Zell casting Triple on himself, have the rest does the attacking. Have Zell cast Aura on the entire party. Next have Squall and Irvine executing their Limit Breaks. Meanwhile, have Zell cast Haste on the entire party. Continue your attacks until the party's HP have drop to one.. Next have Irvine casting Recover on Squall while Zell [whom have Mag 255] casting Curaga on Irvine and himself. If the Omega has killed one of the members, revive him with Revive or Full-Life [if you use Life/ Phoenix Down/Mega Phoenix, has that character summon a HP 9999 GF to withstand the damage for him. Continue your endurance and you will be able to trash the Omega. ------------------------------------------------------------------------ The Extreme Combat by Scott Ong (kangning@mbox5.singnet.com.sg) ------------------------------------------------------------------------ *EVERYONE'S HP MUST REACHED 9999 ** Members required: Squall, Quistis and Zell Others: - 100x Ultima junctioned to Str and get 255 for both Squall and Zell. - Get about 40x Aura - 100x Death and junctioned it to ST-Def-J - 100x Triple or high affection with GF Cereberus. (refer above) - 100x Haste - Mighty Guard (use Barrier (steal from Behemoth) - 3x Intitative (Pandemona, Cactaur, Tonberry) - Lion Heart (ugh.. if someone asked me about this.. I gonna to kill him. Explain a couple of times already...) Start off.. (1) - Cast Aura on everyone. (2) - Have Quistis cast Mighty Guard. Squall using Renzoukuken and Zell uses Armageddon Fist. [Switch turns, don't have both to attack at the same time.] (3) - Omega should be casting the Lv5 Death already. Cast Regen on everyone. (hopefully that you are lucky..) Have Squall continue attacking. (4) - Omega will now be casting the Meteor. STOP Attack! Use Recover and Curaga and keep HP to its maximum. (5) - Omega will be using its Megid Flamme which does 9998 HP. Use a Megalixir/Recover/Mega Phoenix (if someone's killed) (6) - The Omega may switch its combat tactics from now onwards.. So be carefully of Gravijia. Again use Recover and Curaga to restore back to full health. If it uses Licht Scale.. revive that character immediately. It has to be a 3 on 1 fight. (7) - Next the Omega will uses a series of spells such as Ultima, Demi to attack. So seize the opportunity, still have Quistis as the support member. (8) - Once the Omega has uses Lv5 Death once again.. it is back to (1). Keep up the edurance and you will be able to beat it! ------------------------------------------------------------------------ Rush Hour.. Holy War Attack! by squal.leonheart@eudoramail.com ------------------------------------------------------------------------ Firstly you have to level up all GFs and characters until it reached level 100 and the GFs have learned all the abilities (not necessarily), and you must have gotten the best weapon. After that, junction the GF to your character as you wish, try to get HP with 9999, in example; here is the character i've used, Zell at HP 9999 and level 100 Squall at Level 100 and his best weapon Lion Heart Irvine with hp 9999 and level 100 Don't junction Eden to Squall, because Squall's only attacking arsenal is his Limit Break. Remember that, you must have a lot of Holy Wars, which you can obtained from by using Card Mod on Gilgamesh card. Get a lot of Aura spells which can be gotten through Supt Mag-RF [1x Fury Fragment [mugged from Blue Dragon] --> 5x Aura] During battle, The first thing you do, cast Aura onto Squall and have the other use Holy Wars and another summon a GF [note: you must cast Aura to Squall first before using the Holy Wars, if your magic will cause a miss) After that, continue with Squall unleash his Limit Breaks and summon GF Eden without worry getting hit with the enemy. But don't forget to cast Aura on Squall again, after the effect of Holy Wars have worn off, and used another Holy War. Keep on continuing using this pattern, and the Omega will be dead meat in no time.. ------------------------------------------------------------------------ Fighting Omega without Aura by oDiN (Dino_de_la_Rama@yahoo.com) ------------------------------------------------------------------------ 1. All you need is your three best characters (I really don't care who, besides Squall and Zell of course) equipped with Initiative and the BEST junctions (probably all best magic junctioned to Spd-J, Str-J, Spr-J, Eva-J and Vit-J). 2. Characters at Level 100 and 100 Deaths at St-Def-J and at least everyone must have the Item command and Holy War as first selection in the Battle. 3. EXTREMELY LOW HP (probably 800-1000 HP is enough) but be sure that your characters have their max base HP (1000/9999). Remember this: you want Zell's 12-second Duel, Squall's Lion Heart and Irvine's slow Time Bar do you? And since you may want the idea of not wasting any Aura spells because it's junctioned to a stat, a low HP increases the chances of a better Limit Break rather than an Aura spell (heck, its my opinion) 4. A couple of Holy Wars or Rinoa's Invincible Moon (for the holy wars: Card Mod Laguna card, then Med Lev Up all 100 Heroes into 10 Holy War-Trials, then 10 Holy War-Trials into 1 Holy War or Card Mod Gilgamesh card for 10 Holy Wars). 5. Speedy characters but leave a weak character because you want him/ her to do the Holy War thingies and probably a cast of Meltdown to lower Omega's vitality stats (junction 100 Triple to Spd-J plus a couple of Spd+% percentages, it's up to you plus the Initiative ability for all three characters from Pandemona, Cactuar and Tonberry). START THE FIGHT!!! If Omega Weapon will use a Physical Attack at the start of the fight: Answer : Junction lots to Vit-J plus lots of Vit+% percentages and lots to Spd-J and Eva-J if you don't have Vit-J junction. If Omega will use LV5 Death at the start of the fight: Answer : Junction 100 Death to St-Def-J beforehand or any level that's not a multiple of 5. 1. Use this character lineup: First : your average fighter, probably a support member for using Holy Wars and casting Life/Phoenix Downs/Mega Phoenix Second : Squall Third : your next strongest fighter, also a speedy, but fighting, character 2. Your first member must use the Holy War (scrap Aura, you'll have low HP and higher chances of a stronger limit break). 3. Heck, you know what to do right now, do you? If not, cast Meltdown, then LION HEART! DUEL! SHOT! Those interactive Limit Breaks can surely bring Omega Weapon down easily. 4. If you lose Invincibility status, use any of your characters to Holy War (you have speedy characters, so you may outrun Omega Weapon's attacks before he uses the deadly Mendigo Flame (9998 damage) or Terra Break (meteor-like attack that deals 5000-9000). 5. Well, that's about it! Just repeat these four steps and Omega'll go down fast. (Lousy suggestion : since you'll be gaining 250 AP afterwards, I suggest that you move Eden's learning to Expend-3x1, that is if you're not done researching all those high-priced abilities. Lousy, isn't it? :) NOTE that you can _lower_ the damage done by the Terra Break IF you junction to 255 Spirit (magic defense). One time Krysta (the crystal boss in the balcony at the back room of the chandelier) casted Ultima on me and did about 200 damage! ALSO NOTE that above I said 'the BEST junctions (probably all best magic junctioned to Spd-J, Str-J, Spr-J, Eva-J and Vit-J)'. It's actually optional to junction to Eva-J and Spr-J/Vit-J but it's better to play safe in case you lose Invincibility status and Omega suddenly attacks you. ------------------------------------------------------------------------ Defeat Omega at Ease by SnowBall87@aol.com ------------------------------------------------------------------------ Note: Refer to Power Up with Bonuses for the preparations section After fighting him several times I think I found a pretty good strategy that works. You need to refine the Gilgamesh card to get 10 holy wars, Laguna too if you want extra insurance. This strategy is a bit risky but overall it kills him fast and is easy to pull off. Simply go into battle with Squall at about 400 or 500 hp to eliminate the need to cast Aura on him (and he seems more likely to pull off Lion Heart the lower his HP are). When the battles starts have the first character cast haste on Squall and the second character cast meltdown on Omega and then the third use Holy War. Then just hit round after round of Renzouken. Squall doesn't seem to like using Lion Heart on Omega Weapon so don't expect him to use it too much. Of the three times I fought Omega Squall only used Lion Heart once. The Holy War seems to wear off of Squall before the others using this strategy so either use Hero on him or just use another Holy War. You should only have to use 3 or 4 Holy Wars because Squall can get in about 5 or 6 limit breaks every Holy War. ______ / 10.0 \________________________________________________________________ ======================================================================== Gameshark Codes ffviii_084 ======================================================================== After looking into other great FAQs written by other authors, it seems that a great FAQ can't do without a list of decent Gameshark codes. Anyway surprisingly, my version of GameShark still works! I have managed to put some of the codes to work. For the codes to work, you need to input them by using a Gameshark. How to input codes? Refer to your manual ^_^; The following codes are the courtesy of Gameshark Codes Creator Club and here is the URL: http://www.cmgsccc.com/psx/ff8/ -check here for the full list. Card Modifier Codes Cards are extremely hard to get and you can have them in your inventory effortless by inputting the 117 codes for those whose Gameshark is older than version 2.2. Gameshark users (version 2.2 and above) should use the Ultimate card code, just to save time! Level 1 Monster Cards Level 6 Boss Cards ------------------------------------------------------------------------ Geezard 30078658 00FF Fujin, Raijin 3007869F 00FF Funguar 30078659 00FF Elvoret 30078690 00FF Bite Bug 3007865A 00FF X-ATM092 30078691 00FF Red Bat 3007865B 00FF Granaldo 30078692 00FF Blobra 3007865C 00FF Gerogero 30078693 00FF Gayla 3007865D 00FF Iguion 30078694 00FF Gesper 3007865E 00FF Abadon 30078695 00FF Fastitocalon-F 3007865F 00FF Trauma 30078696 00FF Blood Soul 30078660 00FF Oilboyle 30078697 00FF Caterchipillar 30078661 00FF Shumi Tribe 30078698 00FF Cockatrice 30078662 00FF Krysta 30078699 00FF Level 2 Monster Cards Level 7 BOSS Cards ------------------------------------------------------------------------ Grat 30078663 00FF Propagator 3007869A 00FF Buel 30078664 00FF Jumbo Cactuar 3007869B 00FF Mesmerize 30078665 00FF Tri-Point 3007869C 00FF Glacial Eye 30078666 00FF Gargantua 3007869D 00FF Belhelmel 30078667 00FF Mobile Type 8 3007869E 00FF Thrustaevis 30078668 00FF Sphinxaur 3007869F 00FF Anacondaur 30078669 00FF Tiamat 300786A0 00FF Creeps 3007866A 00FF BGH251F2 300786A1 00FF Grendel 3007866B 00FF Red Giant 300786A2 00FF Jelleye 3007866C 00FF Catoblepas 300786A3 00FF Grand Mantis 3007866D 00FF Ultima Weapon 300786A4 00FF Level 3 Monster Cards Level 8 GF Cards* ------------------------------------------------------------------------ Forbidden 3007866E 00FF Chubby Chocobo 300786A5 00F0 Armadodo 3007866F 00FF Angelo 300786A6 00F0 Tri-Face 30078670 00FF Gilgamesh 300786A7 00F0 Fastitocalon 30078671 00FF MiniMog 300786A8 00F0 Snow Lion 30078672 00FF Chicobo 300786A9 00F0 Ochu 30078673 00FF Quezacotl 300786AA 00F0 SAM08G 30078674 00FF Shiva 300786AB 00F0 Death Claw 30078675 00FF Ifrit 300786AC 00F0 Cactuar 30078676 00FF Siren 300786AD 00F0 Tonberry 30078677 00FF Sacred 300786AE 00F0 Abyss Worm 30078678 00FF Minotaur 300786AF 00F0 Level 4 Monsters Card Level 9 GF Cards* ------------------------------------------------------------------------ Turtapod 30078679 00FF Carbuncle 300786B0 00F0 Vysage 3007867A 00FF Diablos 300786B1 00F0 T-Rexaur 3007867B 00FF Leviathan 300786B2 00F0 Bomb 3007867C 00FF Odin 300786B3 00F0 Blitz 3007867D 00FF Pandemona 300786B4 00F0 Wendigo 3007867E 00FF Cerberus 300786B5 00F0 Torama 3007867F 00FF Alexander 300786B6 00F0 Imp 30078680 00FF Phoenix 300786B7 00F0 Blue Dragon 30078681 00FF Bahamut 300786B8 00F0 Adamantoise 30078682 00FF Doomtrain 300786B9 00F0 Hexadragon 30078683 00FF Eden 300786BA 00F0 Level 5 Monster Cards Level 10 Character Cards* ------------------------------------------------------------------------ Iron Giant 30078684 00FF Ward 300786BB 00F0 Behemoth 30078685 00FF Kiros 300786BC 00F0 Chimera 30078686 00FF Laguna 300786BD 00F0 PuPu 30078687 00FF Selphie 300786BE 00F0 Elastoid 30078688 00FF Quistis 300786BF 00F0 GIM47N 30078689 00FF Irvine 300786C0 00F0 Malboro 3007868A 00FF Zell 300786C1 00F0 Ruby Dragon 3007868B 00FF Rinoa 300786C2 00F0 Elnoyle 3007868C 00FF Edea 300786C3 00F0 Tonberry King 3007868D 00FF Seifer 300786C4 00F0 Wedge, Biggs 3007868E 00FF Squall 300786C5 00F0 ------------------------------------------------------------------------ High Level Card Codes This code will give you all High Level Card Activator the level 8~10 cards but with 'Have' The Cards 8-10 800786C6 FFFF zero quantity. So use Level 8 800786C8 FFFF ~ 10 card codes to set 300786CA 0001 quantity to one. * This code must be used for the card codes for Level 8 ~ 10 to work. ------------------------------------------------------------------------ Ultimate Card Code Your gameshark must be Have All Cards 50004D01 0000 version 2.2 or above to use 30078658 00FF the code. Don't use any other 50002101 0000 card codes as this code gives 300786A5 00F0 you all cards with their 800786C6 FFFF quantities maxed out. 800786C8 FFFF 300786CA 0001 ------------------------------------------------------------------------ Item Modifier Codes I know that getting rare items are "extremely" time consuming. Anyway, I have found a great modifier list from the above-named site. This also includes items that you can gotten from the Pocketstation! I have also added some of my experience. * MiniMog Command will results nothing if GF MiniMog is not unlocked. * Chicbo will not be summoned if you haven't "summon" GF Chicobo in a Chocobo Forest Notes: With the following codes, you don't need to have the item, or quantity in the position you are modifying. Here is the list of 198 slots of the Item menu. ------------------------------------------------------------------------ Slot Code Slot Code ------------------------------------------------------------------------ 1 80077EBC 63xx 101 80077F84 63xx 2 80077EBE 63xx 102 80077F86 63xx 3 80077EC0 63xx 103 80077F88 63xx 4 80077EC2 63xx 104 80077F8A 63xx 5 80077EC4 63xx 105 80077F8C 63xx 6 80077EC6 63xx 106 80077F8E 63xx 7 80077EC8 63xx 107 80077F90 63xx 8 80077ECA 63xx 108 80077F92 63xx 9 80077ECC 63xx 109 80077F94 63xx 10 80077ECE 63xx 110 80077F96 63xx 11 80077ED0 63xx 111 80077F98 63xx 12 80077ED2 63xx 112 80077F9A 63xx 13 80077ED4 63xx 113 80077F9C 63xx 14 80077ED6 63xx 114 80077F9E 63xx 15 80077ED8 63xx 115 80077FA0 63xx 16 80077EDA 63xx 116 80077FA2 63xx 17 80077EDC 63xx 117 80077FA4 63xx 18 80077EDE 63xx 118 80077FA6 63xx 19 80077EE0 63xx 119 80077FA8 63xx 20 80077EE2 63xx 120 80077FAA 63xx 21 80077EE4 63xx 121 80077FAC 63xx 22 80077EE6 63xx 122 80077FAE 63xx 23 80077EE8 63xx 123 80077FB0 63xx 24 80077EEA 63xx 124 80077FB2 63xx 25 80077EEC 63xx 125 80077FB4 63xx 26 80077EEE 63xx 126 80077FB6 63xx 27 80077EF0 63xx 127 80077FB8 63xx 28 80077EF2 63xx 128 80077FBA 63xx 29 80077EF4 63xx 129 80077FBC 63xx 30 80077EF6 63xx 130 80077FBE 63xx 31 80077EF8 63xx 131 80077FC0 63xx 32 80077EFA 63xx 132 80077FC2 63xx 33 80077EFC 63xx 133 80077FC4 63xx 34 80077EFE 63xx 134 80077FC6 63xx 35 80077F00 63xx 135 80077FC8 63xx 36 80077F02 63xx 136 80077FCA 63xx 37 80077F04 63xx 137 80077FCC 63xx 38 80077F06 63xx 138 80077FCE 63xx 39 80077F08 63xx 139 80077FD0 63xx 40 80077F0A 63xx 140 80077FD2 63xx 41 80077F0C 63xx 141 80077FD4 63xx 42 80077F0E 63xx 142 80077FD6 63xx 43 80077F10 63xx 143 80077FD8 63xx 44 80077F12 63xx 144 80077FDA 63xx 45 80077F14 63xx 145 80077FDC 63xx 46 80077F16 63xx 146 80077FDE 63xx 47 80077F18 63xx 147 80077FE0 63xx 48 80077F1A 63xx 148 80077FE2 63xx 49 80077F1C 63xx 149 80077FE4 63xx 50 80077F1E 63xx 150 80077FE6 63xx 51 80077F20 63xx 151 80077FE8 63xx 52 80077F22 63xx 152 80077FEA 63xx 53 80077F24 63xx 153 80077FEC 63xx 54 80077F26 63xx 154 80077FEE 63xx 55 80077F28 63xx 155 80077FF0 63xx 56 80077F2A 63xx 156 80077FF2 63xx 57 80077F2C 63xx 157 80077FF4 63xx 58 80077F2E 63xx 158 80077FF6 63xx 59 80077F30 63xx 159 80077FF8 63xx 60 80077F32 63xx 160 80077FFA 63xx 61 80077F34 63xx 161 80077FFC 63xx 62 80077F36 63xx 162 80077FFE 63xx 63 80077F38 63xx 163 80078000 63xx 64 80077F3A 63xx 164 80078002 63xx 65 80077F3C 63xx 165 80078004 63xx 66 80077F3E 63xx 166 80078006 63xx 67 80077F40 63xx 167 80078008 63xx 68 80077F42 63xx 168 8007800A 63xx 69 80077F44 63xx 169 8007800C 63xx 70 80077F46 63xx 170 8007800E 63xx 71 80077F48 63xx 171 80078010 63xx 72 80077F4A 63xx 172 80078012 63xx 73 80077F4C 63xx 173 80078014 63xx 74 80077F4E 63xx 174 80078016 63xx 75 80077F50 63xx 175 80078018 63xx 76 80077F52 63xx 176 8007801A 63xx 77 80077F54 63xx 177 8007801C 63xx 78 80077F56 63xx 178 8007801E 63xx 79 80077F58 63xx 179 80078020 63xx 80 80077F5A 63xx 180 80078022 63xx 81 80077F5C 63xx 181 80078024 63xx 82 80077F5E 63xx 182 80078026 63xx 83 80077F60 63xx 183 80078028 63xx 84 80077F62 63xx 184 8007802A 63xx 85 80077F64 63xx 185 8007802C 63xx 86 80077F66 63xx 186 8007802E 63xx 87 80077F68 63xx 187 80078030 63xx 88 80077F6A 63xx 188 80078032 63xx 89 80077F6C 63xx 189 80078034 63xx 90 80077F6E 63xx 190 80078036 63xx 91 80077F70 63xx 191 80078038 63xx 92 80077F72 63xx 192 8007803A 63xx 93 80077F74 63xx 193 8007803C 63xx 94 80077F76 63xx 194 8007803E 63xx 95 80077F78 63xx 195 80078040 63xx 96 80077F7A 63xx 196 80078042 63xx 97 80077F7C 63xx 197 80078044 63xx 98 80077F7E 63xx 198 80078046 63xx 99 80077F80 63xx 100 80077F82 63xx * Just replaced "63" with "64" and you can get 100x items. ------------------------------------------------------------------------ Modifier Digits : subsitute xx with the following digits below. ------------------------------------------------------------------------ E.g. Let's says you want to have 100x Ribbon at 100th Slot. Just get the code: 80077F82 64xx and replaced xx with the modifier digit for Ribbon [64] Hence the code will be 80077F82 6464 Digit Name of Item Digit Name of Item 01 Potion 6D M-Stone Piece 02 Potion+ 6E Magic Stone 03 Hi-Potion 6F Wizard Stone 04 Hi-Potion+ 70 Ochu Tentacle 05 X Potion 71 Healing Water 06 Mega Potion 72 Cockatrice Pinion 07 Phoenix Down 73 Zombie Powder 08 Mega Phoenix 74 Lightweight 09 Elixir 75 Sharp Spike 0A Megalixir 76 Screw 0B Antidote 77 Saw Blade 0C Soft 78 Mesmerize Blade 0D Eye Drops 79 Vampire Fang 0E Echo Screen 7A Fury Fragment 0F Holy Water 7B Betrayal Sword 10 Remedy 7C Sleep Powder 11 Remedy+ 7D Life Ring 12 Hero-trial 7E Dragon Fang 13 Hero 7F Spider Web 14 Holy War-trial 80 Coral Fragment 15 Holy War 81 Curse Spike 16 Shell Stone 82 Black Hole 17 Protect Stone 83 Water Crystal 18 Aura Stone 84 Missile 19 Death Stone 85 Mystery Fluid 1A Holy Stone 86 Running Fire 1B Flare Stone 87 Inferno Fang 1C Meteor Stone 88 Malboro Tentacle 1D Ultima Stone 89 Whisper 1E Gysahl Greens 8A Laser Cannon 1F Phoenix Pinion 8B Barrier 20 Friendship 8C Power Generator 21 Pet House 8D Dark Matter 22 Tent 8E Bomb Fragment 23 Cottage 8F Red Fang 24 G-Potion 90 Arctic Wind 25 G-Hi-Potion 91 North Wind 26 G-Mega Potion 92 Shear Feather 27 G-Returner 93 Dynamo Stone 28 Rename Card 94 Venom Fang 29 Amnesia Greens 95 Steel Orb 2A HP-J Scroll 96 Moon Stone 2B Str-J Scroll 97 Dino Bone 2C Vit-J Scroll 98 Windmill 2D Mag-J Scroll 99 Dragon Skin 2E Spr-J Scroll 9A Fish Fin 2F Spd-J Scroll 9B Dragon Fin 30 Luck-J Scroll 9C Silence Powder 31 Aegis Amulet 9D Poison Powder 32 Elem Atk 9E Death Spirit 33 Elem Guard 9F Chef's Knife 34 Status Atk A0 Cactus Thorn 35 Status Guard A1 Shaman Stone 36 Rosetta Stone A2 Fuel 37 Magic Scroll A3 Girl Next Door 38 GF Scroll A4 Sorceress' Letter 39 Draw Scroll A5 Chocobo's Tag 3A Item Scroll A6 Pet's Nametag 3B Gambler Spirit A7 Solomon Ring 3C Healing Ring A8 Magical Lamp 3D Phoenix Spirit A9 HP Up 3E Med Kit AA Str Up 3F Bomb Spirit AB Vit Up 40 Hungry Cookpot AC Mag Up 41 Mog's Amulet AD Spr Up 42 Steel Pipe AE Spd Up 43 Star Fragment AF Luck Up 44 Energy Crystal B0 LuvLuv G 45 Samantha Soul B1 Weapons Mon 1st 46 Healing Mail B2 Weapons Mon Mar 47 Silver Mail B3 Weapons Mon Apr 48 Gold Armor B4 Weapons Mon May 49 Diamond Armor B5 Weapons Mon Jun 4A Regen Ring B6 Weapons Mon Jul 4B Giant Ring B7 Weapons Mon Aug 4C Gaea's Ring B8 Combat King 001 4D Strength Love B9 Combat King 002 4E Power Wrist BA Combat King 003 4F Hyper Wrist BB Combat King 004 50 Turtle Shell BC Combat King 005 51 Orihalcon BD Pet Pals Vol 1 52 Adamantine BE Pet Pals Vol 2 53 Rune Armlet BF Pet Pals Vol 3 54 Force Armlet C0 Pet Pals Vol 4 55 Magic Armlet C2 Pet Pals Vol 5 56 Circlet C3 Pet Pals Vol 6 57 Hypno Crown C4 Occult Fan I 58 Royal Crown C5 Occult Fan II 59 Jet Engine C6 Occult Fan III 5A Rocket Engine C7 Occult Fan IV 5B Moon Curtain 5C Steel Curtain 5D Glow Curtain 5E Accelerator 5F Monk's Code 60 Knight's Code 61 Doc's Code 62 Hundred Needles 63 Three Stars 64 Ribbon 65 Normal Ammo 66 Shotgun Ammo 67 Dark Ammo 68 Fire Ammo 69 Demolition Ammo 6A Fast Ammo 6B AP Ammo 6C Pulse Ammo ------------------------------------------------------------------------ NOTE: This code may cause bugs and harm to your Playstation, so enter at your own risk. ______ / 11.0 \________________________________________________________________ ======================================================================== Choco World [Mini-Pocketstation Guide] ffviii_085 ======================================================================== Please read this before proceeding on: This section is formerly written by The Saint , which has been edited by me to suit the FAQ's format. If you have any enquire regarding the Pocketstation section of the game, please contact the Saint at saintly@innocent.com. ------------------------------------------------------------------------ What's a Pocketstation? ------------------------------------------------------------------------ The Sony SCPH-4000 Pocketstation is a special memory card for the Sony Playstation. Like the standard card, it holds 15 blocks of regular data. In addition to that, it has a small screen (32x32 pixels) and can run programs that are designed to work with the game. For people who are interested, it uses an ARM7TDMI Thumb processor chip developed by Atmel Corp. (San Jose, CA) which manufactures many chips for mobile products and other Personal Digital Assistants (PDAs), including the ARM7 and the StrongARM RISC processors. The processor is a 32-bit RISC chip with contains the CPU, flash memory, RAM, LCD controller, D/A converter (for controlling a speaker) and IrDA communication system. It has 2k of SRAM (for executing programs) and 128k of Flash RAM (holds the memory card data; programs also use it store their data as well). It is powered by a standard Cr2032 watch battery. The biggest drain on the battery life is, of course, the LCD screen. Chocobo World can run for at least 5-6 months without needing a battery replacement under normal conditions, but leaving some screens displayed (i.e. screen is all black with the 'Event!' message) can drain the battery 10 times as fast. Sony released the Pocketstation in Japan in Dec 98, but cancelled a scheduled US release due to manufacturing difficulties. For now, the only way to get on in the US is to order it from a console import shop like National Console Support (http://www.ncsx.com). That is where I ordered mine. They charge about $50. Since the release was cancelled, most US games have removed support for it if there was any in the original Japanese title. So far, only 'Final Fantasy 8', 'Street Fighter Alpha Zero' and 'Ridge Racer' english titles support this device. Moreover, Street Fighter must be unlocked with a GameShark to support this feature. Don't expect to be using the Pocketstation for much besides FF8. You can choose one of two spiffy colors; White or Crystal (clear). ------------------------------------------------------------------------ Transfering Data to the Chocobo World ------------------------------------------------------------------------ Once you get a 'Chicobo' in the main Final Fantasy 8 game (directly after you catch a Chocobo by yourself for the first time in any Chocobo Forest), you can play Choco World. The earliest you can really do this is near the beginning of Disc 2 after you have can cross over the ocean. Once you have the Chicobo, go to the 'Save' screen of the menu, and select 'Chocobo World'. The first time you do this, the game will tell you that you need to initialize the pocketstation. If you select "Yes", Chocobo World will be transferred to the Pocketstation. Since you cannot have more than one 'Chocobo World' game on the pocketstation at a time, this will erase any previous games. The new game of Chocobo World will be assigned a new weapon (usually 2211), given it's own ID (usually the last three digits of the Pocketstation's unique ID) and also given a random hidden ID number. This is the number transmitted as the 'header' during a vs. battle. From there on, you can play the game. FF8 will direct you to also save your game before you exit the save screen. This is important because of the hidden ID number; FF8 will not let you import data from a Pocketstation that does not match this number! Your Chocobo can begin its adventure in the pocketstation, collect items for you, and gain levels and power. To import all this data back into your FF8 game, go to the save screen again, select Chocobo world. Next select the option "Home" to bring all the collected items and the state of the Chocobo back to the FF8 game. Select "World" to send him back to the Pocketstation. When the chocobo is in the pocketstation, he cannot be summoned with Gysahl Greens and the MiniMog ability won't work in the FF8 game. When he is in the FF8 game, you cannot play Chocobo World on the Pocketstation. ------------------------------------------------------------------------ Getting Started at the Chocobo World ------------------------------------------------------------------------ There is something of a plot to the game, but it's not all that deep (Hey! What did you expect out of 32x32 pixels?). In the first part of the game, you are supposedly trying to find your friend Mog (a moogle, like the ones in FF7). Later on you have to rescue this female Chocobo that you've only ever seen twice before. After you do that, the game is pretty much over, although you can wander around forever and collect items to send back to FF8. Boko (the name of your Chocobo if you didn't change it, I named him Spike), wanders around in the desert most of the time (well, he seems to sleep most of the time in my games, grr...). You can see his handsome self walking around. The direction he is facing (and the direction the dots are going on the ground) tell you which way he is headed. If you press Enter at this screen, you can see a map. The square is the map you are walking on. The flashing dot is you, the solid dots are 'Events'. The big arrow on the right is the direction you are headed, and under the map is the level you are on and the current time. Look at the map and steer Boko towards a black Event dot (NOTE: you cannot do this on the map! Press Enter to leave the map and go to the walking screen, then use the direction buttons to guide Boko toward a dot). Boko runs faster if you hold down the button in the direction that you want to go. Running off one side of the map will put you on the other side (is each level a sphere or something?) Hitting a dot will give you an 'Event'. There are a few kinds of Events that you can hit: 1. Battles (most common) - Boko fights a monster 2. Moomba (about 10%) - A Moomba appears and offers you a weapon 3. Cactaur (about 10%) - A Cactuar appears and gives you an item 4. Special Event - Depends on level and settings Because this is a boring game, Boko gets bored too. After a while of wandering around, he will get distracted with something else and will stop walking. There are several other activities he'll do: - Listen to a portable radio - Eat a picnic lunch - Fishing - Watching a TV - Sitting around a campfire with Moomba (The minimized screen says '???' during any of these) There is also a percentage chance per each step that he will go to sleep on his own. It seems to be based on how damaged he is. If he is at 1 HP, he will probably sleep when he moves onto the next map square. He regains HP while sleeping or doing any of the other activities listed above. If he is on Rank 2-6, he regains 4 HP every few seconds, on Rank 1 he regains 5 HP. After a minute or two of sleeping with full HP or doing one of the other activities, he will wake up and keep going on his journey. While sleeping, the minimized screen says 'Zzz...". While fighting or walking on the map, the screen says 'Walking'. ------------------------------------------------------------------------ Weapons ------------------------------------------------------------------------ All 'weapons' are just a series of four numbers. When you hit someone in the battle, one of the numbers is selected randomly and that is how much damage you do. So, to make an obvious point, the average damage you will do with any weapon can be figured by adding up all four numbers and dividing by 4. A 5544 weapon does an average damage of 4.5, and is thus more powerful than a 9111 (ave. damage 3.0). The best weapon you can get is based on your Rank. ------------------------------------------------------------------------ The Class of Items in Chocobo World ------------------------------------------------------------------------ There are four categories of items; called, oddly enough A items, B items, C items and D items. When you import back into the FF8 game, each A/B/C/D item becomes one or more real items in the FF8 game. D items become cheap stuff like condition curing items and the M-Stone Pieces. C items become slightly better stuff, like Potions, Hi Potions, a few of the weaker GF ability items (like Turtle Shells, Healing Mail, etc..) and some of the stronger junk items. B items become the best GF ability items (including cool stuff, like Three Stars, Rosetta Stones, Moon Curtains), rare items (Malboro Tentacles, Inferno Fangs), and even unique items (Girl Next Door, Solomon's Ring, Magical Lamp) and the various power-up items (Str Up, Mag Up, etc..). Yup, that's right buckaroos; you can get the solomon ring and all the items you need to summon Doomtrain in disc 2! A items become the best B items. Some items I have never gotten outside of the pocketstation are: - Ribbon: Gives GF the 'Ribbon' ability (immunity to all status changes) - Mog Amulet: Gives GF the 'MiniMog' ability (heals GF during battle) - Friendship: Use item for 'MoombaMoomba' attack; lowers enemy to 1Hp! - Chocobo Tag: Rename the chocobo Some notable really rare items that you can get: - Rosetta Stones - Power Generators, Dark Matter (for Quistis' Blue Magic, 'B'/'A' items) - Samantha Soul, Energy Crystal, Gaea's Ring, Diamond Armor ('B' items) - Hero and Hero-Trial (rare 'B' items!) Thanks to for sending me a list of how the items are determined (for the PC version of Chocobo World). This seems to be accurate for the Pocketstation game too, but some things may be off. He pointed out that you can also get some items not listed here, like Pulse Ammo and (Hi-)Potion+. I have also gotten Hero-Trials. I thought I had gotten a 'Holy War-trial' item, but it was a mistake. I haven't ever gotten another after thousands of items imported, so I don't think it is possible. Each time an item is brought in, a random number 1-64 is generated with each number being mapped to an item. Often, a range of numbers is mapped to one item to make an item more common. So if an item has a 2/64 chance, then 2 numbers out of 64 can end up to be that item. -- "A" Rank -- (1/64 each) - Monk's Code, Moon Curtain, Aegis Amulet (2/64 each) - Hundred Needles, Steel Curtain, Rocket Engine (5/64 each) - Friendship, Elem Atk, Elem Guard, Status Atk, Status Guard, Bomb Spirit, Hungry Cookpot, Three Stars, Ribbon, Dark Matter, Shaman Stone. -- "B" Rank -- (3/64 each) - Friendship, HP Up, Str UP, Mag Up, Spd Up (2/64 each) - Aegis Amulet, Vit Up, Spr Up, Luck Up (1/64 each) - Hero, Ultima Stone, Gysahl Greens, Tent, Cottage, G-Hi-Potion, G-Returner, Str-J Scroll, Mag-J Scroll, Spd-J Scroll, Elem Atk, Elem Guard, Status Atk, Status Guard, Rosetta Stone, Magic Scroll, Draw Scroll, Gambler Spirit, Phoenix Sprit, Hungry Cookpot, Mog's Amulet, Star Fragment, Samantha Soul, Silver Mail, Diamond Armor, Giant's Ring, Power Wrist, Orihalcon, Force Armlet, Hypno Crown, Jet Engine, Rocket Engine, Steel Curtain, Accelerator, Hundred Needles, Ribbon, "Girl Next Door", Pet Nametag, Magical Lamp, LuvLuv G. -- "C" Rank -- (2/64 each) - Rename Card, Chocobo's Tag (1/64 each) - Potion, Hi-Potion, X-Potion, Mega-Potion, Phoenix Down, Mega Phoenix, Elixir, Megalixir, Remedy, Remedy+, Shell Stone, Protect Stone, Death Stone, Holy Stone, Meteor Stone, Regen Ring, Turtle Shell, Doc's Code, Ochu Tentacle, Cockatrice Pinion, Zombie Powder, Lightweight, Sharp Spike, Screw, Mesmerize Blade, Fury Fragment, Betrayal Sword, Sleep Powder, Life Ring, Dragon Fang, Spider Web, Coral Fragment, Curse Spike, Black Hole, Water Crystal, Missile, Mystery Fluid, Running Fire, Inferno Fang, Malboro Tentacle, Whisper, Laser Cannon, Barrier, Red Fang, Arctic Wind, North Wind, Dynamo Stone, Shear Feather, Venom Fang, Steel Orb, Moon Stone, Dino Bone, Windmill, Dragon Skin, Dragon Fin, Poison Powder, Dead Spirit, Chef's Knife, Cactus Thorn, Pet Nametag. -- "D" Rank -- (13/64 ea.) - Magic Stone (12/64 ea.) - M-Stone Piece, Wizard Stone (4/64 each) - Normal Ammo, Dark Ammo, Demolition Ammo, AP Ammo (1/64 each) - Antidote, Soft, Eye Drops, Echo Screen, Holy Water, Screw, Mesmerize Blade, Coral Fragment, Arctic Wind, Dragon Skin, Poison Powder. ------------------------------------------------------------------------ Battles in Chocobo World ------------------------------------------------------------------------ Battles in Chocobo World are fairly simple. Your Chocobo appears on the right side of the screen, the monster on the left. The monster you get in the battle is related to the map you are on. They don't really have names, but they look like some monsters in the FF8: Level 1-100: Creep (Monster A) , HP is Map Level/5 +6 Level 10-100: Vampire Bat (Monster B) , HP is Map Level/5 +8 Level 30-100: Blobra (Monster C) , HP is Map Level/5 +10 Level 70-100: Wendigo (Monster D) , HP is Map Level/5 +16 The monster's HP appears on the left, yours is on the right. In the middle of the bottom portion of the screen are two numbers counting down to 0. When one of the numbers hits '0', the person on that side (either you or the monster) makes an Attack and both counters reset and begin counting down again. The speed at which the your counter counts down is constant, but you can make it count faster by pressing the left/right buttons alternately. The easiest way I've found to do this is to use two hands, one thumb to each button. The speed at which the monster counts varies by monster type (A is slowest, D is fastest). When either side is reduced to 0 HP, the battle ends. If you're not on level 100, you will go to a tic-tac-toe grid a little rock will whiz around and land on one of the empty squares. If you get three dots to line up in a row, you go to the next level. You should be able to advance a level in not less than 3 battles won, and not more than 6 battles won. Left alone, Boko advances one level about every 20 minutes or so. When Boko gets reduced to 0 HP, he goes to sleep. While he sleeps, he will slowly recovers HP. After a while of wandering around, he will go to sleep anyway (regardless of current HP). He eventually wakes up after some time (long after he has reached full HP). You can wake him up by pressing the 'Enter' button while he is sleeping. This doesn't work if he has 0 HP. ------------------------------------------------------------------------ Reports and Preferences ------------------------------------------------------------------------ Lastly, if you go to the map screen, you can view your status and change settings by pressing left/right. In order of pressing 'Right' from the map screen: - Status screen: Displays current weapon, power level, map level, HP and ID - Item screen: Displays how many of each item you have - Chocobo World Vs. Screen: Lets you challenge another Pocketstation - Event Wait screen: Lets you set Event Wait on or off - Mog screen (after level 25): Lets you set Mog to sleep or standby - Move screen: Lets you set the movement rate Since Chocobo World is amazing boring after a while, you can make it just play itself automatically. Set 'Event Wait' OFF by pressing the Down button on that screen. Boko will wander, sleep, fight, collect items and do random stuff without waiting to tell you. Normally, Boko just heads on forever in a straight line if you leave the game running. Fix this by setting Movement rate on the move screen to a higher number. Boko will 'scan' for a number of pixels around him and turn toward an event dot within his sight range. The Movement rate tells him how many pixels to 'look'. So, setting it to '6', he will turn towards an event dot that is less than 6 squares away. Event dots disappear after he moves onto them and reappear somewhere else on the map. Sometimes, there will be no dots within 6 squares of Boko's line of travel and he will just keep going in the same direction forever. Check him occasionally if you leave him in Event Wait Off for long periods of time. ------------------------------------------------------------------------ Chocobo World Game Special Events ------------------------------------------------------------------------ Various special events will pause the game even if you have Event Wait Off and wait for you to come watch them. This will totally drain the battery in a few weeks (at most!) so don't leave the game displaying the 'Event!' screen forever. The Level specified here is usually just the earliest level the event occurs, you may meet Koko any time after level 20 for example. Only the Level 50 and Level 100 events are fixed to that level. Level 20: Meet Koko (this occurs even if event wait is off) Koko bumps into Boko (or the other way around if event wait is off. Love at first sight, which makes sense since these two seem to be the only overgrown chickens in the game. Level 25: Find Mog, initial settings (event wait can be off) Koko and Mog jump up and down a few times. You can set Mog to either Standby or Sleep. If he's on standby, and you are killed in battle, he will jump in and make one final attack for you. If that attack reduces the enemy to HP 0, you will survive the battle with 1 HP. If not, then you lose Mog and have to find him again. Level 50, event wait on: Rescue Koko (1st powerup) or Level 50, event wait off: Fall into a pit It is IMPORTANT to have Event Wait on before you hit your first event dot on level 50! If you have it off, Boko falls into a pit, misses the first powerup (meaning you may only get two!) and dies. Some people have reported not being able to get *ANY* powerups if they miss the first one, so if you miss yours, it is much better to use 'Do over' to reset your CW back to an old level. DO NOT USE THE 'HOME' command if you missed it, because it will update the 'Do over' command. Level 75: Hurry up! The Cactuar guy and the Moomba tell you to hurry up and watch the fireworks. Level 100: Koko abducted! A demon monster grabs Koko and disappears. What a demon wants with a big chicken is beyond me. Still, you get to go rescue her. Set MV to 1 to fight demon king He has 99 HP, but is pretty slow & easy to beat. Visit event dots with 'event wait' on (and possibly mog on standby as well) to get the 2nd and 3rd powerup (random, but won't appear without Event wait on). Maybe it's just me, but both times I got the 3rd powerup I had MV set to 3. I got both powerups within 20 straight battles after fighting the demon king (without losing any battles). Each Powerup improves Boko in FF8. When you summon Boko with the Gysahl Greens (available as an item in Chocobo World, or buyable from the ChocoBoy), he will appear, make an attack and leave. Depending on the number of powerups the attack strength varies: ------------------------------------------------------------------------ Powerup Effects ------------------------------------------------------------------------ 0 power-ups: ChocoFire (weak fire attack, about as strong as 'Fira') 1 power-up : ChocoFlare (strong fire attack, 5000-9000 damage!) 2 power-ups: ChocoMeteor (9999 damage!) 3 power-ups: ChocoBuckle (INCOMING! Usually 10,000-20,000 damage) NOTE: That's not a typo, ChocoBuckle can do more than 10,000 damage in a SINGLE ATTACK. It is one of only a few attacks that can do that; the others are the Giant Cactuar's level 100 attack (does exactly 10,000 damage), Eden (also can do 65,000 damage), Quistis' Shockwave Pulsar (sometimes does 10,000-20,000 damage). To see the max HP damage, summon ChocoBuckle vs a weak enemy like the Geezard. Mostly it does 10,000-20,000 damage though. To see Eden do 65,000 damage, summon her vs. a weak enemy after casting 'Meltdown' on it. Eden must be at level 100 and have all four SumMag +XX%s and 250 boost. ------------------------------------------------------------------------ These are some of the information that you need to know about Chocobo World. If you need to more information about the Pocketstation or the Chocobo World, you can contact The Saint or you can read his FAQs at GameFAQs. ______ / 12.0 \________________________________________________________________ ======================================================================== Contact the Author ffviii_086 ======================================================================== Well, I think it is time to stop all the questions that has been bothering me, make my mailbox flooded with questions. The reason that I am making this section is reduce my burden [as you see, I am still schooling!] and prevent questions that I have seen it many times like before. Okay let's get on with business.. ------------------------------------------------------------------------ FAQs-related questions. ------------------------------------------------------------------------ Q: Can I post your FAQs? A: Okay. Webmasters are free to post this FAQ up on their site as long as the FAQ is being unaltered without any changes. The entire FAQ must remained UNALTERED! I have spend countless of hours in typing this FAQ out, so please appreciate my efforts. You are free to link to GameFAQs but to the Final Fantasy VIII section where you see FAQs made by others. If you directly link it to here, well don't blame me for adding your name to the idiot list! It is mentioned under GameFAQs. Q: Can I HTMLized your FAQs? A: No! I heard that someone is trying to make of use of Ad banners for every single page of my walkthrough. Unless you have Received my permission or it is strictly no. Q: Where can I find a World Map for Final Fantasy VIII? A: A world Map of Final Fantasy VIII can be found at the following address: http://risland.virtualave.net Well, the site will not be updated anyway and please stop signing up for the awards as I have lost all my .img files. [it will be like hell if I were to re-create them.] Anyway, please support the sponsors or the site will close down. You are free to have that world map uploaded on your site, but remember that you need to link back to the site. I am also no longer updating QUATZ too, for your information. Q: Where can I find the latest revisions of the FAQs? A: Well, you can always get them from GameFAQs. Check at Playstation > Final Fantasy VIII > FAQ/Walkthrough done by SOng. Don't hesitate to pick other walkthroughs written by other FAQ writers if you find my FAQ a bit too huge. You can always check What's New column. Q: Can you sent me the latest revisions of your FAQs to me? A: No! Well, it is impossible for me to sent an 1 MB file to every requested user. Otherwise, I will have problems with my mailbox. If you have really problems, get a friend to visit GameFAQs and have him/her to sent it to you. Q: Can I print the FAQ? A: Err.. if you want to, sure! But it will cost a lot of ink. Remember the FAQs are meant for the public in the Internet and cannot be sold for cash! The FAQs written by me are meant for personal usage and nothing more! Q: Can this FAQ be used for European version/PC version/Japanese version? A: Well, it can be used but I would recommend you to pick the Japanese walkthrough that I have written for the Japanese version as due to certain differences between the North Amercian Version and Japanese version. Q: I have posted a hint for you, why you haven't added it? A: It could be already found in the FAQ. Errr... please stop tell me that you can draw Eden from Tiamat as it has been mentioned in the NA FAQs. This also applies to Quick Money Guide/plus some storylines related the one at Timber. ------------------------------------------------------------------------ Sending a Question ------------------------------------------------------------------------ This problem has given me much problems from my previous FAQs. I have tried my best to answer when possible. Also don't ask me questions which answers can be found in the FAQ. First of all, read the following before sending an e-mail to Scott: - Remember to add in "FF8" as your subject in the subject field of the e-mail. I have gotten countless e-mails for FF8 and it will help me if you classified it with the game titles. - Next state your question as clearly as possible. If I find the e-mail quite hard to understand, I really don't know how to help it. - Make sure that words are not in CAPS lock [capital letters], which is quite rude, anywhere it doesn't matter to me. But try to avoid it when necessary. Once I got really in a bad mood that I delete all e-mails that written in CAPS lock.. - If a question is too frequently asked, I will add it to the FAQ under frequently-asked section. - Don't expect me to give answers which can be found in the FAQ. Or it will be useless for me to type it out so concisely. - If you have problems in locating a shop/building, refer to the Maps section to settle out those problems. - BTW, unlike other FAQ writers, I have only one motive and that's to help you guys out there by writting the FAQ as concise as possible. [ in order to give the help that I could]. Well, the FAQ can be proved by judging the amount of e-mails. ------------------------------------------------------------------------ Most Frequently Asked Questions [FAQs]. ------------------------------------------------------------------------ - READ THIS BEFORE SENDING AN E-MAIL. Well, I do accept complaints and comments for my FAQs. I would prefer complaints as it allows me to know what changes can be done for the FAQ. If you have a comments, free to drop an e-mail. [it helps to urge me on!] Q: Can I post the FAQ for your website? A: Sure as long as the following steps are followed: - the disclaimer, including my name and format of the document is not altered. - No changes should not be made to the FAQ. - No HTMLizing of document, as this is same as editing the document. You can't place banners on top of the FAQ. - If you link to GameFAQs, don't link it directly to the FAQ, instead link it to the Final Fantasy VIII FAQs database at GameFAQs. Q: Where can I get the latest revisions of the FAQ? A: At GameFAQs. If you want your site to be added to the addresses where this FAQ can be gotten, you need to seek permission from me. Q: Can you sent me the FAQ? A: No. Otherwise, I would not have to post it to GameFAQs. Remember that this FAQ is a bit too huge to be posted via e-mail. Remember that you need to get the latest revisions yourself at GameFAQs. (http://www.gamefaqs.com) I know that some guys out there have problems in access to Internet due to personal reasons. But it can't be helped. Anyway, you can always count on a friend to get it for you. I felt quite sorry for WebTV users as they can access a maximum of 170 Kbs. Don't worry, I will try my best to keep this file small. Or I may spilt the FAQ in separate FAQs. Q: What other FAQs that you have written? A: Quite a lot, you can check it out at my Contributor page anyway. Q: Why you haven't answered my e-mail? A: There perhaps may be a few reasons: - school [I still got tons of assignments/projects/tests] - the answer can be found in the FAQ [if you haven't received the e-mail for two weeks]. I always check my e-mail during weekends/ holidays, unless I am really busy for that week. - Other things may coped up. Note that if you can't contact me, feel free to contact other FAQ writers for the particular game. But I will be free most of the time during school breaks. - I may be busying playing the game to uncover more secrets. Q: What is the Round Island website about? A: Basically it is an online HTML version of the FAQ (of course, my English is definitely better than the FAQ ^_^:) with screenshots and images. It also covers an online guide on Final Fantasy VII http://www.risland.org ------------------------------------------------------------------------ ______ / 13.0 \________________________________________________________________ ======================================================================== Contributors and Credits ffviii_087 ======================================================================== Well, it is impossible for me to do this all by myself. I would like to thank everyone for their support in supplying with hidden stuffs, tips, information about the game, etc. First of all, I would like to thank the contributors for the Japanese version. For the Japanese version: ------------------------------------------------------------------------ 1. Steven Bruck (Stevenbruck@bigfoot.com) - For contributing information on getting the GFs and Cards - For contributing information on fighting the Ultima Weapon - For contributing information on the list of weapons and Limit Breaks - My personal apologies for typing his name wrongly. - For contributing information where to get items for Quistis' Blue Magic and give information like what monster has it and how to obtain it. - For telling me to get the Cards [rare ones] - For providing me help in the item list. Basically in the translations. - For telling me where to get the Combat King Vol. 003 and 004. - Also provide me with the translations of the Ammo. - For correcting most errors on GFs. Thanks. ------------------------------------------------------------------------ 2. ChaRle5! (nghouse@geocites.com /nghouse@hkstar.com) - For providing me help in the last section of the Disc 4 and miscellaneous information. - Telling me the way to get the Ragnarok at Disc 4. - For providng me information on the Omega Weapon. - For allowing using his cheats on my FAQ. Thanks a lot. Webpage: http://members.xoom.com/hkcomic_net - My personal apology for writting his URL wrongly. Sorry. ------------------------------------------------------------------------ 3. Sung Kato (ssj3kato@hotmail.com) - For providing me miscellaneous information on the strategies in fighting and some help. - Provide me easy strategies in defeating Seifer and Edea in the last of Disc 2 and about increasing strength by junctioning magic. - For telling me more information on defeating the Omega Weapon. Told me about the destruction of Triple Meteor [that method has saved me a continue!] - For telling me the usage of Meltdown. - For providing me the list of magic and translations. - Thanks for his amazing strategies ------------------------------------------------------------------------ 4. John Paulo Marquez - For his strategy on easy defeat GF Diablos ------------------------------------------------------------------------ 5. Patrick Han - For his information on defeating on Gerogero ------------------------------------------------------------------------ 6. Adrian Susanto - Thanks for the valuble information on GF Boost - The hidden Draw Point in Laguna's 3rd Dream Sequence in Winhill ------------------------------------------------------------------------ 7. Hahaha Hahaha (evil_terran@yahoo.com) - For getting the second Phoenix Pinion through Shumi Village - Error in the Test No. 18 question - For contributing Tonberry's Draw List. - For the corrections on the lyrics "Eyes on Me" ------------------------------------------------------------------------ 9. Koo Yee Hui - For his information that Gerogero can be killed by a Phoenix Down! ------------------------------------------------------------------------ 10. Heero Yuy (kanketsu@usa.net /wing@telebot.net) - Thanks for his translations on the names on BOSS. - Thanks for his information on getting the Mighty Guard. - Thanks for his list on items and plus the translations. And also provide some important information on Quistis' items - Thanks for telling me where to get the list of items for weapon upgrading - Thanks for the information on Gilgamesh ------------------------------------------------------------------------ 11. Qingxiong / Benjamin (narsh@letterbox.com) - For their answers for the SeeD test. ------------------------------------------------------------------------ 12. Jerry Ng (jyg@olemiss.edu) - For telling me the correct way to get the Phoenix Pinion at Shumi Village. [more precise] - Tell me information on the fake Water Stone. ------------------------------------------------------------------------ 13. Jesus Zhu (zhu@mexport.com.mx) - For providing me information on the cards and telling me errors in the card strategies. - For telling me about Angel Wings [Limit Break for Rinoa] - For telling me the information on CC members. - For telling me about the Auto Pilot [someone mentioned this before but I have lost the mail, please reply] - Thanks for the correction of 28 Draw Points at Island closest to Hell/Heaven! ------------------------------------------------------------------------ 14. Lynn Tse (classic@superlink.net) - For providing the list of Weapon Upgrading materials - For providing the way to get the Pet Pals Vol. 2 - For telling me the way to get the Combat King 001. ------------------------------------------------------------------------ 15. Ana C.J. Carvalho (glasswalker@ax.apc.org) - For telling me the usage of the Float spell. - Thanks for the storylines about FF8 [D-District Prison] and facts about Adel and Ultimecia. ------------------------------------------------------------------------ 16. Xu Yuming (xuyuming@singnet.com.sg) - For translating some of the spells [even though that I did not follow it, but I appreciate it] - Translate the Card Queen's conversation. Allows me to know what the card queen is saying. Thanks. ------------------------------------------------------------------------ 17. Crystal Power (cryspower@hotmail.com) - For telling me the "easiest" way to defeat Bahamut - For telling me a teleportion Limit Break for Quistis. - For telling me the usage of the Tonberry's Familiar. - For telling me the correction of the lyrics of "Eyes on Me" - Thanks for the correction of the song. - For telling me an important note on my e-mail - For telling me another error on the lyrics "Eyes on Me" ------------------------------------------------------------------------ 18. Markweb Jimenez (markweb_3t@yahoo.com) - For telling me errors in my FAQ and remind me of my gramatical errors and spelling errors for the card game's name! - For telling me an important factor of the suicide at the D- District Prison. - Give me lots of strategies such as the Status/Elemental strategy - Provide me with some corrections about the item that you received from the Moomba is actually Rename Card (not a card) - About Selphie's vacation to Balamb Town (that's why you can use Selphie while at Balamb Town) - Telling me that the Girl's Next Door can be obtained after Disc 1! Plus the method in getting Shiva's card. - Telling me about the exact position of Timber Maniacs location for the Shumi Village - For telling some valuable information about the CC Group. - For telling me about the usage of Full-cure - Thanks for providing with more strategies. - Thanks for the list of items and Draw Points found at Ultemicia's Castle. - He also tell me about a secret strategy against the Tiamat, but I have promised him not to tell about this. Ask him about it. ------------------------------------------------------------------------ 19. Zane Merritt (inverse@ignmail.com) - For providing me information on getting the Pocketstation GFs! - Plus an exclusive picture of Pocketstation! - For providing the controls of the Pocketstation. - Tell me on how to get the MiniMog through Pocketstation - Provide me some information on the Moomba - Provide more information on the Chicobo Summon. [Choco Flare and Choco Meteor] - Provide me some information about getting Chocobuckle ------------------------------------------------------------------------ 20. Qiao2324 (qiao2324@home.com) - For giving the Status screen of Quistis' Limit Breaks. - For reminding me of the difference between Flare and Aero [Wind]. - For testing Selphie's Limit Breaks [reduce my burden, thanks] - Thanks for testing Rinoa's Limit Breaks and above some information on about Angelo - Thanks for providing the information on the Seifer's R1 trigger - Telling me that The End kills BOSSES except for Ultimecia. - Thanks for telling me where to get the second tablet for Obel Lake Mystery. ------------------------------------------------------------------------ 21. Rei Urabe - For providing the lyrics on "Eyes on Me" ------------------------------------------------------------------------ 22. Edwin "Shinji" Chow (ikarishinji5@hotmail.com) - For providing me information on the UFO viewing scenario. ------------------------------------------------------------------------ 23. Eugene See [inverse3@pacific.net.sg] - For allowing me to use his information on the Card Queen's Quest - For telling me the way to meet the Card King - And getting the Shiva Card ------------------------------------------------------------------------ 24. Percival Estacion (akomedstude@pinoymail.com) - For providing corrections in Laguna's 2nd Dream Sequence at Centra Evacuation Site. - For telling me that it is possible to get the GF Tonberry without consecutive battles. - For providing me a helpful, easy gaining levels methods. ------------------------------------------------------------------------ 25. Ciovo [sperazz@tin.it] - For telling me a hidden Draw Point at the entrance of Ultimecia Castle. - For telling an alternate method to defeat the Ruby Dragons! - Thanks for his information on EXP gaining. ------------------------------------------------------------------------ 26. Robert Strokes (rob_strokes@yahoo.com) - Thanks for hosting the HTML version of FF8 Walkthrough. (Japanese) Final Fantasy: Worlds Apart URL: http://www.ffnet.net - Thanks for his valuable information on the storylines and plus several miscellaneous information on FF8 ------------------------------------------------------------------------ 27. Yee Seng Fu (ysf@pacific.net.sg) - For telling Tonberry's Draw List - Also tell me about Rinoa's Limit Break information. - Sorry for typing your name and your e-mail wrongly. - For telling me about the fake Timber Maniacs! - Also tell me about the mistake in "Eyes on Me" - For telling me a site that has a program which plays file from your FF8 disc from your PC. This requires MMX technology. Download the program from this site: http://www.phoenix.net/~feldon/psxvideo/ ------------------------------------------------------------------------ 28. Happy Matt (happy_matt@email.msn.com) - For telling me the way to get the Force Armlet. - For telling me a way to get Selphie's Limit Breaks. Thanks a lot. - Thanks for the correction on Angelo ------------------------------------------------------------------------ 29. Franksiskus Febrainto ^0^ (ris@dnet.net.id) - For telling me alternate ways of getting Cards [!] - For telling me that the Tonberries are weak against Diablos. - For telling me the maximum of spells that you can draw each time. - For correcting me that the Phoenix cast Life, not Full-life! - Miscellaneous information on the Gilgamesh ------------------------------------------------------------------------ 30. Stephanus Rudiyanto Natari (s_rudiyanton@mailcity.com) - Thanks for providing another usage on Float spell - Thanks for usage of Cover. - Thanks for the corrections. - Thanks for the information about Gilgamesh and Phoenix. - Thanks for the usage of Fuel - Thanks for the information about "Battle Meter" - Thanks for telling me more about the way to get the answer for the Art Gallery in the final stage. - Thanks for the correction about GF Cactuar and GF Carbuncle - Thanks for the information about the Curse Status. - Thanks for telling me about Selphie's The End does not killed undeed. - Thanks for his Easy Money Guide. - Thanks for clearing up the mystery about the Obel Lake Mystery. ------------------------------------------------------------------------ 31. Jessie Wong (Tenoh@aol.com) - Thanks for miscellaneous corrections about the Sorceress. - Thanks for information about the Water Gate Incident - Thanks for some more corrections - Thanks for the ways on getting Occult Fans. ------------------------------------------------------------------------ 32. LAM Hung Geoffrey (ac_lhxaa@stu.ust.hk) - Thanks for the translation on the moves and the BOSS names ------------------------------------------------------------------------ 33. Macro "Vegeta" Colombo (vegeta@uli.it) - Thanks for the correction on the lyrics "Eyes on Me" - Thanks for the lyrics "Liberi Fatali" - Thanks for providing the information for the remainding spells. ------------------------------------------------------------------------ 34. Simon Wei (wei0650@yahoo.com) - Thanks for the alternate method of squashing up Missile Base. ------------------------------------------------------------------------ 35. Akuma20000 (AKUMA20000@aol.com) - Thanks for his valuable strategies for using Zell against tough BOSSES such as the Cactuar and Bahamut. ------------------------------------------------------------------------ 36. Steven Chang-Tai Chiang (schiang@gladstone.uoregon.edu) - For telling me about Selphie's Limit Break Trick. - Thanks for telling me about the Junction Bug [Japanese only] - Plus a rumour that could recruit Cloud Strife of FFVII. ------------------------------------------------------------------------ 37. Chris (Chrisj1616@aol.com) - For telling me about the usage of Junction Bug for all abilities. [applies to Japanese version only.] ------------------------------------------------------------------------ 38. Alex M (madfuzzy@hotmail.com) - For the exclusive FF8 Debug Gameshark code [Japanese] ------------------------------------------------------------------------ 39. R_Rjonah (r_rjonah@hotmail.com) - For those status attack strategies. ------------------------------------------------------------------------ 40. Kyousuke (kyousuke@mailcity.com) - For telling me the birthday of Rinoa. - Thanks for information about Angelo's Wishing Star ------------------------------------------------------------------------ Okay now for the North Amercian Version: ------------------------------------------------------------------------ Jeff "CJayC" Veasey Thanks to GameFAQs for hosting my FAQs. Thanks to Jeff "CJayC" Veasey for teaching me on writing a FAQ. Thanks for making me a Contributor page. Visit GameFAQs (http://www.gamefaqs.com) for the latest editions. ------------------------------------------------------------------------ Thanks to Geocities for hosting my sites. Be sure to visit it for the latest of this FAQ in ZIP format. ------------------------------------------------------------------------ Markweb Jimenez (markweb_3t@yahoo.com) For updating me with new information and more help. But you have spoiled the Word Wrap for Part II FAQ ------------------------------------------------------------------------ Thanks to Mark Andrews for uncovering the top secret in removing magic. Sorry for not adding your name to the Japanese version. ------------------------------------------------------------------------ Jaden For telling me the quick money guide. Typically it is the same that were contributed Stephanus Rudiyanto's Quick gil cheat for the Japanese Section. ------------------------------------------------------------------------ Sami "Elvenlord" Hautamaki For contributing a strategy to defeat the Bahamut. Quite a good strategy which does not required many requirements. ------------------------------------------------------------------------ Vahn Arcane For giving me more in depth action regarding Zell's Love Quest. It's about a book that Raijin borrows and never return! Also tell me how to get the magazine [Weapon Mon May] not through the manhole! Thanks for a hidden hint about Balamb Town during Galbadia Occupation. ------------------------------------------------------------------------ Mark Kim (Vesther Fauransy) A BIG Thank you to Mark Kim. I could consider he as my senior as he has start writting FAQs earlier than me. Thanks for his comprehensive guide regarding getting full marks for Dollet Mission! He has also pointed out what makes Irvine a great character which makes him more suitable for Alpha Team. If you also want, you could visit his website, Verasnaship Interactive and his ICQ unit #37614712 ------------------------------------------------------------------------ Christopher Ong Boon Siong Thanks for his comprehensive guidance in the Centra Ruins [this may help the beginneers.] ------------------------------------------------------------------------ Wolfmor and MrFister@aol.com Actually both of them help out me with Obel Lake mystery mentioning where find the treasure at Minde Island. Mr. Wolfmor has even break up the code for easy encoding! ------------------------------------------------------------------------ Remah jJonah Jalandoon Not forget to mentioned the ultimate strategy that changed my view over Doomtrain, but also sent me a detailed Quick Money Guide which is rather similar to Stephanus Rudiyanto's Quick Money Guide. ------------------------------------------------------------------------ scrwdrvr Thanks for telling me the items found at Morded Plains is Three Stars and some information regarding the Mad Chase, along with some useful information about Meltdown. ------------------------------------------------------------------------ Ed Asano Thanks for telling me about the meaning of and . Also thanks for the handy shortcut to the status screen which makes the Square button a bit useful. ------------------------------------------------------------------------ Jonathan Thanks for simplfying the Ultimecia Castle and also thanks for the correction regarding the elevators. ------------------------------------------------------------------------ Pwrpossem@aol.com For telling me the location of Occult Fan IV at Esthar Presidential Palace. ------------------------------------------------------------------------ Kaoru For giving me an expansion on the Evacation Site. Thanks a lot. ------------------------------------------------------------------------ Brian For telling me that if you defeat the X-ATM092's HP to zero, you will get 50 AP. But you will end getting a low score. And also how to make full use of Card Mod-RF. ------------------------------------------------------------------------ Cloud McLeod For the method to prevent from fighting X-ATM092 at the chase. Refer to Mad Run Chase for more details. ------------------------------------------------------------------------ Albert Sardi For his secret regarding Elynoles. Thanks a lot pal! ------------------------------------------------------------------------ KK. For his helpful information regarding re-entering Dollet Communication Tower after The Dollet Dukedom Mission! ------------------------------------------------------------------------ Looi Chung Keat (looick@hotmail.com) Thanks for telling me the alternate method for the Deep Sea Deposit. ------------------------------------------------------------------------ Shelia Khosla (rinoa@animegoddess.com) Thanks for descriptions regarding Rinoa's Limit Breaks. ------------------------------------------------------------------------ Gameshark Code Creators Club (http://www.cmgsccc.com) Thanks for the gameshark codes and the modifier digits for all items. ------------------------------------------------------------------------ Omega 2003 (omega_2003@hotmail.com) Thanks for the strategy against GF Diablos. ------------------------------------------------------------------------ Sung Kato (ssj3kato@hotmail.com) Thanks for being a great pal in terms of gameplay and strategies. Thanks pal! ------------------------------------------------------------------------ Akuma2000 Thanks for his strategy against Bahamut and Jumbo Cactaur. ------------------------------------------------------------------------ Bloodchylde Thanks for the note for when to tap Square for Shiva's boost. It's kinda handy. ------------------------------------------------------------------------ BoBaFeT & Sephiroth For one of the most powerful and useful strategy against the Ultima Weapon! ------------------------------------------------------------------------ For telling me a strategy against the Omega Weapon. Quite helpful. ------------------------------------------------------------------------ Shawn Nicholas For his strategy against Sorceress Edea at Disc 2 ------------------------------------------------------------------------ Joshua Banker Rock Hill, SC For contributing a strategy to defeat Ultemicia. It was pretty unbelievable that Ultimecia has over one million HP when your characters are at level 100! ------------------------------------------------------------------------ Kaze Yagami - For the translations on Omega's Attack - For information on Crisis Level - For information about Omega. - For creating the name "Armageddon Fist" for Zell's Booya and Rush Punch Chain. ------------------------------------------------------------------------ Yu Shenfu - For notifying me the errors on the FAQ. - For allowing me to use miscellaneous information from his FAQs. - Thanks for correcting my errors. ------------------------------------------------------------------------ Lazarus Ledd - Thanks for additional of Fart Attack for Bite Bug. ------------------------------------------------------------------------ Psyco Shizopheric - Thanks for contributing the strategies. - Thanks for easy Ultima drawing method. ------------------------------------------------------------------------ Thanks to the guys whom have help me out in Japanese version. Without them, I can't possibly completed the game. Thanks a lot pals! Your names will be summarised at Part II (I am trying to keep this file small) I have removed the names for various section but rest ensured that I will put them up on the Part II's contributors' section. Want to know why? Because it will increase the length of FAQ unnecessary.. Markweb Jimenez (markweb_3t@yahoo.com) For updating me with new information and more help. But you have spoiled the Word Wrap for Part II. Thanks to Mark Andrews for uncovering the top secret in removing magic. Sorry for not adding your name to the Japanese version. Jaden For telling me the quick money guide. Typically it is the same that were contributed Stephanus Rudiyanto's Quick gil cheat for the Japanese Section. Sami "Elvenlord" Hautamaki For contributing a strategy to defeat the Bahamut. Quite a good strategy which does not required many requirements. Ian For giving me more in depth action regarding Zell's Love Quest. It's about a book that Raijin borrows and never return! Also tell me how to get the magazine [Weapon Mon May] not through the manhole! Thanks for a hidden hint about Balamb Town during Galbadia Occupation. Mark Kim (Vesther Fauransy) A BIG Thank you to Mark Kim. I could consider he as my senior as he has start writing FAQs earlier than me. Thanks for his comprehensive guide regarding getting full marks for Dollet Mission! He has also pointed out what makes Irvine a great character, which makes him more suitable for Alpha Team. If you also want, you could visit his website, Verasnaship Interactive and his ICQ unit #37614712 Christopher Ong Boon Siong Thanks for his comprehensive guidance in the Centra Ruins [this may help the beginners.] Wolfmor and MrFister@aol.com Actually both of them help out me with Obel Lake mystery mentioning where find the treasure at Minde Island. Mr. Wolfmor has even break up the code for easy encoding! Remah jJonah Jalandoon Not forget to mentioned the ultimate strategy that changed my view over Doomtrain, but also sent me a detailed Quick Money Guide which is rather similar to Stephanus Rudiyanto's Quick Money Guide. scrwdrvr Thanks for telling me the items found at Morded Plains is Three Stars and some information regarding the Mad Chase, along with some useful information about Meltdown. Ed Asano Thanks for telling me about the meaning of and . Also thanks for the handy shortcut to the status screen which makes the Square button a bit useful. Jonathan Thanks for simplifying the Ultimecia Castle and also thanks for the elevator incident Pwrpossem@aol.com For telling me the location of Occult Fan IV at Esthar Presidential Palace. Kaoru For giving me an expansion on the Evacuation Site. Thanks a lot. Brian For telling me that if you defeat the X-ATM092's HP to zero, you will get 50 AP. But you will end getting a low score. And also how to make full use of Card Mod. Cloud McLeod For the method to prevent from fighting X-ATM092 at the chase. Refer to Mad Run Chase for more details. Albert Sardi For his secret regarding Elynoles. Thanks a lot pal! KK. For his helpful information regarding re-entering Dollet Communication Tower after The Dollet Dukedom Mission! Looi Chung Keat (looick@hotmail.com) Thanks for telling me the alternate method for the Deep Sea Deposit. Marco Navarro (beat_nut69@hotmail.com) Thanks for telling me an additional sequence before setting up the band for the concert. Jack Taylor (jacktaylor@mindless.com) Thanks for breaking the hard shell, which causes several people to probe regarding the Obel Lake Mystery. The Saint (saintly@innocent.com) Thanks for revealing to me that Magicial Lamps can be obtained from Pocketstation. Refer to his Pocketstation FAQ at GameFAQs. Thanks for allowing me to use some of information from his Pocketstation Technical FAQ. - Thanks for sending to The Saint the list of what all the items in Chocobo World (A,B,C,D) can become when they are imported! It applies to the PC version, but The Saint think it may be close to the Pocketstation version as well. Jason Daniel (jmdaniel@home.com) Thanks for telling me that you can get Hero-trials via Angelo's Search. Jason Kennedy (leeann1013@juno.com) Thanks for your foolproof strategy on fighting Adel with Squall under level 50. Omega 2003 Thanks for the strategy against GF Diablos. oDiN for his strategy against the Omega without using Aura! borayar@home.com for his valuable strategies on getting rare items such as Dark Matter and Accelerator! SnowBall87@aol.com for his strategies on Omega and a mini-power up and junction guide! MuxerMan@aol.com for a strategy that can pumped up your characters by 40 levels in a day. I have tested this myself and it really works! Fong Liu for the strategy to allow Squall having easy Limit Breaks Vox Necros for his strategy to force Elynoles to easy defeat! Lastly, thanks to everyone whom has read this FAQ. Without you, this FAQ will not be possible. ============================= F F V I I I ============================== T H A N K Y O U F O R R E A D I N G Final Fantasy VIII FAQ Part II Copyright Scott Ong 1999-2004