!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | www.neoseeker.com | www.gamefaqs.com | www.ign.com | www.honestgamers.com | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- _____ _ _ | ___| (_) _ __ __ _ | | | |_ | | | '_ \ / _` | | | | _| | | | | | | | (_| | | | |_| |_| |_| |_| \__,_| |_| _____ _ | ___| __ _ _ __ | |_ __ _ ___ _ _ | |_ / _` | | '_ \ | __| / _` | / __| | | | | | _| | (_| | | | | | | |_ | (_| | \__ \ | |_| | |_| \__,_| |_| |_| \__| \__,_| |___/ \__, | |___/ __ __ ___ ___ ___ \ \ / / |_ _| |_ _| |_ _| \ \ / / | | | | | | \ V / | | | | | | \_/ |___| |___| |___| !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- FINAL FANTASY VIII (PSX) FULL FAQ/WALKTHROUGH v1.01 By Psycho Penguin (penguin_faqs@yahoo.com) !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- FIRST STARTED: May 4, 2005 FINISHED ON: May 21, 2005 LAST UPDATED: November 30, 2005 NUMBER OF UPDATES: 10 FILE SIZE: 817.1K NOTE: The side quests that I think are awesome to go through are listed right in the walkthrough. I designated them with special search features so you can find them easily. They are the following: - Tomb of the Unknown King (Getting the GF Brothers) - SQ001 - Centra Ruins (Getting the GF Odin) - SQ002 - Centra Ruins (Getting the GF Tonberry King) - SQ003 - Cactuar Island (Getting the GF Jumbo Cactuar) - SQ004 - Islands Closest to Heaven and Hell - SQ005 - Deep Sea Research Center (Getting the GF Bahamut) - SQ006 - UFO - SQ007 Please email me if you have any questions about: - Obel Lake - Chocobo Forest - CC Group Or read the great side quests FAQ found here at GameFAQs. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- CONTENTS !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- < 1.0 > INTRODUCTION 1.1 Guide Introduction 1.2 Game Introduction 1.3 Author Introduction < 2.0 > STORYLINE 2.1 Storyline 2.2 Characters < 3.0 > GAME BASICS 3.1 Controls 3.2 Menu 3.3 Battle 3.4 Magic/Junction 3.5 Other Basics < 4.0 > WALKTHROUGH 4.1 Disc One 4.2 Disc Two 4.3 Disc Three 4.4 Disc Four < 5.0 > GUIDES 5.1 Bosses 5.2 GF's 5.3 GS Codes < 6.0 > LISTS 6.1 Items 6.2 Weapons 6.3 Magic 6.4 Enemies 6.5 Cards < 7.0 > OTHER INFORMATION 7.1 Revision History 7.2 My Other Guides 7.3 Contact Information < 8.0 > CONCLUSION 8.1 Conclusion 8.2 Copyright Information !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 1.0 INTRODUCTION 1.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- This is where I introduce you to the game, the guide, and my wonderful self. Just read this to make me feel all warm inside! Thank you! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 1.1 --- Guide Introduction --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guide is for Final Fantasy 8, which was originally supposed to be a no side-quests guide, but I decided that since the game is a little bit easier at the end with all the cool GF's, and the side quests are kind of fun and easy to write for, that I would include them. I originally had less sections planned, but as I went into the guide, I decided to add more and more into it in order to make it as good as I possibly could. Even though this guide was done solely so I could say I wrote for all of the Final Fantasies, and I really didn't like the game much at all, I decided to make it pretty in-depth and good. If you find any problems with it, don't hestiate to email me with any questions or comments, etc. I wanted to go in- depth but I did skip on some side quests I didn't like, and I hate doing game basics. Otherwise, you should find everything you need. One more thing.. you won't find any spoilers here really. In the walkthrough, I completely ignored most of the storyline, as I hate it and you'll be seeing the story anyways. If you don't understand what's going on in the story.. don't worry. I don't think it's possible. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 1.2 --- Game Introduction --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I cannot stand Final Fantasy 8 really. It has its good points, but overall it's one of the weaker entires into the series in my opinion. For some reason, Square decided to try to "innovate" a lot, as you'll see below in the game basics section. They completely redid magic system, battle system, leveling up, etc. A lot of people love this game, but I really couldn't get into it at all. I gave it numerous chances, and while it's a decent game, it's not one to really go wild about, unlike the other 2 games in the PSX series (which were just awesome). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 1.3 --- Author Introduction --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My name is Steve McFadden, and I'm a 21 year old male currently residing in Greenacres, FL, near West Palm Beach, until January 2007 more than likely, as I have to go to college here before moving to North Carolina to be with my girlfriend. That has its bad side, but the good news is that I can pursue my main hobby: writing video game guides. It really is a blast for me to do and I can't think of anything I'd rather do when I am motivated to write. In addition to being a big fan of writing, I am a huge fan of the Final Fantasy series, as you may expect. Final Fantasies 7 and 6 are probably tied for my favorite game ever, while FF9 and FFX are in my top 10. With FFT and FF5 being so excellent with their job systems, FF4 being great, FFTA and FFMQ being sold entries, and the NES series being mostly good with a rare exception, there's a lot to like! If you wish to contact me, you may do so by reading the contact information at the bottom of the page, and then emailing me or AIMing me with your questions or if you just wish to talk. However, please be respectful and understand that I do have some sort of a life, and I've written for dozens of games and can't be expected to remember everything about every one of them. Thanks in advance. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 2.0 STORYLINE 2.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- This is a section where I try to explain the really asinine and boring plot of this game, followed by a rundown of all the angsty, emo kids you get to control during the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 2.1 --- Storyline --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Thanks to the instruction manual for the decent summary of the storyline. * At the forefront of a rising tide of violence brought on by Galbadia's war declaration is a SeeD cadet named Squall Leonhart. Serious to a fault, Squall has earned himself the reputation of being a lone wolf. A chance encounter with the free-spirited Rinoa Heartilly, however, turns his universe upside down. Having thrived on discipline, Squall finds Rinoa's carefree attitude fascinating. Yet there is no time to ponder these thoughts, for the job of dealing with the sorceress behind Galbadia's irrational hostility has fallen to SeeD and Squall. In Final Fantasy VIII, the player will assume the roles of Squall and Laguna to advance the story. At times, Squall is known to fall into a "dreamlike" state. It is during these periods that he encounters Laguna. What destiny awaits these two characters? At what point does the story between the two cross? Who is Laguna...? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 2.2 --- Characters --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As usual for a post-NES Final Fantasy, Final Fantasy 8 has a variety of characters that have different emotions, styles, and ways of living, but are joined by one thing: a common goal to save the world. -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Squall Lionheart -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 5'8 Date of Birth: August 23 Blood Type: AB Weapon: Gunblade Squall's weapon of choice is the Gunblade. It's a very unique sword that also doubles as a gun. He is one of only two Gunblade users in Balamb Garden, so Squall is a very valuable asset to the people there. Personality wise, he is an introvert. He keeps to himself, but he knows what he wants and is willing to do what it takes to accomplish it. Squall is a complex person with a cool sword, and he will prove to be another great Final Fantasy hero soon enough. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF SQUALL'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 223 | 1 | 1 | 2 | 1 | 20 | 15 | | 10 | 616 | 8 | 8 | 8 | 7 | 22 | 16 | | 20 | 1,044 | 15 | 14 | 15 | 13 | 24 | 16 | | 30 | 1,464 | 21 | 19 | 21 | 18 | 25 | 17 | | 40 | 1,877 | 27 | 24 | 27 | 22 | 27 | 18 | | 50 | 2,281 | 32 | 28 | 31 | 26 | 29 | 19 | | 60 | 2,678 | 36 | 32 | 35 | 32 | 30 | 19 | | 70 | 3,067 | 40 | 35 | 39 | 32 | 32 | 20 | | 80 | 3,449 | 43 | 37 | 42 | 33 | 34 | 21 | | 90 | 3,822 | 46 | 39 | 44 | 35 | 35 | 21 | | 100 | 4,187 | 47 | 41 | 45 | 36 | 37 | 22 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Squall uses the Renzokuken limit breaks. These limit breaks require you to push R1 when the light hits the small box towards the end. If you do this, successfully, the attack will be much stronger than if you miss the box entirely. He also randomly gets to add a limit break towards the end of this limit break, depending on the weapon. Rough Divide - Revolver, Shear Trigger, Cutting Trigger, Flame Saber, Twin Lance, Punishment, Lion Heart Fated Circle - Shear Trigger, Cutting Trigger, Flame Saber, Twin Lance, Punishment, Lion Heart Blasting Zone - Flame Saber, Twin Lance, Punishment, Lion Heart Lion Heart - Lion Heart -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Rinoa Heartilly -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 5' 3'1/2" Date of Birth: March 3 Blood Type: ?? Weapon: Blaster Edge Rinoa comes handy in battle due to her unique Blaster Edge weapon, which acts sort of like a handheld flail. She also has the ability to summon her dog when she is in trouble during battle. She is important to the game, not only because she happens to be Squall's main love interest, but because she is a member of the Timber Resistance group "Forest Owls", who is fighting against the president of Galbadia due to the suffering in her hometown. She acts based on her first instinct, and shows much more emotion than her male counterpart. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF RINOA'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 217 | 1 | 0 | 8 | 3 | 20 | 16 | | 10 | 610 | 10 | 5 | 15 | 8 | 22 | 17 | | 20 | 1,038 | 19 | 10 | 22 | 14 | 24 | 17 | | 30 | 1,458 | 27 | 14 | 29 | 19 | 25 | 18 | | 40 | 1,871 | 35 | 18 | 35 | 24 | 27 | 19 | | 50 | 2,275 | 42 | 21 | 42 | 28 | 28 | 19 | | 60 | 2,672 | 48 | 24 | 46 | 31 | 30 | 20 | | 70 | 3,061 | 52 | 26 | 51 | 34 | 32 | 20 | | 80 | 3,443 | 59 | 28 | 55 | 36 | 33 | 21 | | 90 | 3,816 | 64 | 30 | 59 | 38 | 35 | 22 | | 100 | 4,181 | 67 | 31 | 63 | 39 | 36 | 22 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Rinoa uses the Combine limit break, as she has multiple limit breaks. Her main limit break for most of the game is Angelo. You learn new tricks for Angelo by getting the various Pet Pals issues of magazines found throughout the world. To teach Angelo a trick, go to the Angelo status screen and select a trick with an empty or partially filled bar to learn the trick. When the trick is learned, you'll hear a whistle, and then you can learn a new trick. Here are the tricks that Angelo can learn during the game, how he learns them, and what the trick does. ------------------------------------------------------------------------------ / ANGELO RUSH / ------------------------------------------------------------------------------ Learned Via: Automatically learned. Description: Damages one enemy, randomly does a counterattack as well. ------------------------------------------------------------------------------ / ANGELO CANNON / ------------------------------------------------------------------------------ Learned Via: Automatically learned. Description: Damages all enemies. ------------------------------------------------------------------------------ / ANGELO STRIKE / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 1 Description: Damages one enemy. ------------------------------------------------------------------------------ / ANGELO RECOVER / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 2 Description: Restores hit points to a party member that has low hit points. ------------------------------------------------------------------------------ / INVINCIBLE MOON / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 3 Description: Make all party members invincible. ------------------------------------------------------------------------------ / ANGELO REVERSE / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 4 Description: Revives a party member from death. ------------------------------------------------------------------------------ / ANGELO SEARCH / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 5 Description: Finds items on the battlefield. ------------------------------------------------------------------------------ / WISHING STAR / ------------------------------------------------------------------------------ Learned Via: Pet Pals Vol. 6 Description: Damages all enemies severely. In Disc 3, Rinoa will learn the Angel Wing limit break. This limit break works kind of like the berserk status effect, only she'll use magic instead of physical attacks. The magic will be stronger than normal, and will be completely random. She must have some of the spells in her possession to cast them, but the spells she casts will not come out of her stock. -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Quistis Trepe -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 18 Height: 5'6" Date of Birth: October 4 Blood Type: A Weapon: Chain Whip Quistis is a great member of the party to have around during battle if you can find the items that allow her to learn her various limit break abilities. Some of them, like Degenerator, work quite well throughout the game. She also has decent attacks with her whip and junctioning makes her quite a powerhouse if you like her limit breaks enough. She is much admired in Balamb Garden, and she is known as a child prodigy due to her being able to instruct students at the young age of 18. Her intelligence and poise come in handy throughout the game. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF QUISTIS'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 26 | 1 | 1 | 1 | 2 | 19 | 14 | | 10 | 582 | 8 | 6 | 8 | 8 | 21 | 15 | | 20 | 980 | 15 | 11 | 14 | 13 | 22 | 15 | | 30 | 1,370 | 21 | 16 | 20 | 18 | 24 | 16 | | 40 | 1,753 | 26 | 20 | 25 | 22 | 25 | 17 | | 50 | 2,127 | 31 | 23 | 29 | 26 | 27 | 18 | | 60 | 2,494 | 36 | 26 | 33 | 29 | 28 | 18 | | 70 | 2,853 | 39 | 28 | 36 | 31 | 30 | 19 | | 80 | 3,205 | 42 | 29 | 39 | 33 | 31 | 20 | | 90 | 3,548 | 45 | 30 | 41 | 34 | 33 | 20 | | 100 | 3,883 | 46 | 30 | 42 | 34 | 34 | 21 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Quistis has the Blue Magic limit break. Basically, you can find items across the world, and use them to have her learn the enemy's skill. Below, I will list the various limit breaks you can learn in alphabetical order, as well as ways to get the item you need to learn the blue magic.. from dropping/stealing, to refining items, to card modding. ------------------------------------------------------------------------------ / ACID / ------------------------------------------------------------------------------ Item Needed: Mystery Fluid Drop/Stolen: Gayla Card Mod Ab: Gayla Refine Item: N/A ------------------------------------------------------------------------------ / AQUA BREATH / ------------------------------------------------------------------------------ Item Needed: Water Crystal Drop/Stolen: Chimera, Fastitocalon-F, Fastitocalon, Grand Mantis, Chimera Card Mod Ab: Fastitocalon-F, Fastitocalon Refine Item: None ------------------------------------------------------------------------------ / BAD BREATH / ------------------------------------------------------------------------------ Item Needed: Malboro Tentacle Drop/Stolen: Malboro Card Mod Ab: Malboro Refine Item: None ------------------------------------------------------------------------------ / DEGENERATOR / ------------------------------------------------------------------------------ Item Needed: Black Hole Drop/Stolen: Gesper, Wendigo Card Mod Ab: Diablos, Gesper Refine Item: N/A ------------------------------------------------------------------------------ / ELECTROCUTE / ------------------------------------------------------------------------------ Item Needed: Coral Fragment Drop/Stolen: Cockatrice, Creeps, Blitz Card Mod Ab: Creeps Refine Item: None ------------------------------------------------------------------------------ / FIRE BREATH / ------------------------------------------------------------------------------ Item Needed: Inferno Fang Drop/Stolen: Hexadragon, Ruby Dragon Card Mod Ab: Ruby Dragon Refine Item: None ------------------------------------------------------------------------------ / GATLING GUN / ------------------------------------------------------------------------------ Item Needed: Running Fire Drop/Stolen: BGH251F2, Iron Giant, SAM08G Card Mod Ab: SAM08G Refine Item: None ------------------------------------------------------------------------------ / HOMING LASER / ------------------------------------------------------------------------------ Item Needed: Laser Cannon Drop/Stolen: Belhelmel, Elastoid, Mobile Type 8 Card Mod Ab: None Refine Item: None ------------------------------------------------------------------------------ / LV ? DEATH / ------------------------------------------------------------------------------ Item Needed: Curse Spike Drop/Stolen: Forbidden, Imp, Malboro, Tri-Face Card Mod Ab: Tri-Face Refine Item: None ------------------------------------------------------------------------------ / MICRO MISSILE / ------------------------------------------------------------------------------ Item Needed: Missile Drop/Stolen: Death Claw, GIM52A Card Mod Ab: None Refine Item: None ------------------------------------------------------------------------------ / MIGHTY GUARD / ------------------------------------------------------------------------------ Item Needed: Barrier Drop/Stolen: Behemoth Card Mod Ab: Behemoth Refine Item: None ------------------------------------------------------------------------------ / RAY BOMB / ------------------------------------------------------------------------------ Item Needed: Power Generator Drop/Stolen: Blitz Card Mod Ab: None Refine Item: None ------------------------------------------------------------------------------ / SHOCKWAVE PULSAR / ------------------------------------------------------------------------------ Item Needed: Dark Matter Drop/Stolen: None Card Mod Ab: None Refine Item: 100x Curse Spike = 1x Dark Matter ------------------------------------------------------------------------------ / ULTRA WAVES / ------------------------------------------------------------------------------ Item Needed: Spider Web Drop/Stolen: Caterchipiller Card Mod Ab: Caterchipiller Refine Item: None ------------------------------------------------------------------------------ / WHITE WIND / ------------------------------------------------------------------------------ Item Needed: Whisper Drop/Stolen: Adamantoise Card Mod Ab: None Refine Item: None -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Zell Dincht -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 5'5" Date of Birth: March 17 Blood Type: B Weapon: Glove Zell is gay. Literally. I figured I'd get that out of the way now before continuing with the biography. He's not "gay", like in uncool, but gay as in GAY. He has a crush on Squall and wants to have butt sex with Seifer. He also has an unholy obsession with hot dogs. That being said, he's also a kick ass character to have along thanks to his powerful limit breaks, if you can remember how to perform them. Outside of battle, he is known as a klutz due to how clumsy he is, but everyone seems to get along with him okay. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF ZELL'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 252 | 2 | 1 | 1 | 0 | 20 | 14 | | 10 | 627 | 9 | 7 | 7 | 5 | 22 | 15 | | 20 | 1,035 | 16 | 12 | 14 | 9 | 23 | 15 | | 30 | 1,435 | 22 | 17 | 19 | 14 | 25 | 16 | | 40 | 1,828 | 27 | 21 | 24 | 17 | 26 | 17 | | 50 | 2,212 | 32 | 25 | 29 | 20 | 28 | 17 | | 60 | 2,589 | 36 | 28 | 33 | 22 | 29 | 18 | | 70 | 2,958 | 40 | 30 | 36 | 24 | 31 | 18 | | 80 | 3,320 | 43 | 32 | 38 | 26 | 32 | 19 | | 90 | 3,673 | 45 | 33 | 40 | 26 | 34 | 20 | | 100 | 4,018 | 47 | 33 | 42 | 27 | 35 | 20 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Zell's limit break, Duel, is a lot like Sabin's blitz attacks, for those of you familiar with Final Fantasy 6. At the start of the game, Zell knows a few basic commands. You can input various keys into the controller during the limit breaks, to perform different moves. For instance, pushing circle and X will let you perform the Punch Rush attack. You can learn different moves by finding the Combat King magazines throughout the world. Here is the listing of where you can find them: ------------------------------------------------------------------------------ | NAME | LOCATION | ------------------------------------------------------------------------------ | Combat King 001 | Cell in first floor of the D-District Prison. | | Combat King 002 | Defeat Raijin and Fujin in Balamb Garden. | | Combat King 003 | Get from Zell's girlfriend in Balamb Garden. | | Combat King 004 | Get from an Esthar Soldier in Esthar. | | Combat King 005 | Found in Lunatic Pandora during disc 3. | ------------------------------------------------------------------------------ When it comes time to perform the limit break, a window appears at the bottom of a screen showing your available attacks. Once you perform those, you can perform multiple if you have enough time. You also get to perform finishing moves. Below, I listed the various finishing moves, as well as where you can learn them, and any combos you can perform to get to the finishing maneuver. ------------------------------------------------------------------------------ / PUNCH RUSH / ------------------------------------------------------------------------------ Movement: Circle, X Location: Initially learned. Combos: None ------------------------------------------------------------------------------ / BOOYA / ------------------------------------------------------------------------------ Movement: Left, Right Location: Initially learned. Combos: None ------------------------------------------------------------------------------ / HEEL DROP / ------------------------------------------------------------------------------ Movement: Up, Down Location: Initially learned. Combos: None ------------------------------------------------------------------------------ / MACH KICK / ------------------------------------------------------------------------------ Movement: Left, Left, Circle Location: Initially learned. Combos: None ------------------------------------------------------------------------------ / DOLPHIN BLOW / ------------------------------------------------------------------------------ Movement: L1, R1, L1, R1 Location: Combat King 001 Combos: None ------------------------------------------------------------------------------ / METEOR STRIKE / ------------------------------------------------------------------------------ Movement: Down, Circle, Up, Circle Location: Combat King 002 Combos: Punch Rush (Circle, X) -> Booyah (Left, Right) -> Meteor Strike ------------------------------------------------------------------------------ / BURNING RAVE / ------------------------------------------------------------------------------ Movement: Down, Down, Down, Down, Circle Location: Initially learned. Combos: Punch Rush (Circle, X) -> Mach Kick (Left, Left, Circle) -> Punch Kick (Circle, X) -> Meteor Strike (Down, Circle, Up, Circle) -> Burning Rave ------------------------------------------------------------------------------ / METEOR BARRET / ------------------------------------------------------------------------------ Movement: Up, X, Down, Triangle, Circle Location: Combat King 003 Combos: Punch Rush (Circle, X) -> Dolphin Blow (L1, R1, L1, R1) -> Meteor Barret ------------------------------------------------------------------------------ / DIFFERENT BEAT / ------------------------------------------------------------------------------ Movement: Triangle, Square, X, Circle, Up Location: Combat King 004 Combos: Punch Rush (Circle, X) -> Booyah (Right, Left) -> Meteor Strike (Down, Circle, Up, Circle) -> Different Beat ------------------------------------------------------------------------------ / MY FINAL HEAVEN / ------------------------------------------------------------------------------ Movement: Up, Right, Down, Left, Triangle Location: Combat King 005 Combos: Punch Rush (Circle, X) -> Booyah (Right, Left) -> Heel Drop (Up, Down) -> Meteor Strike (Down, Circle, Up, Circle) -> My Final Heaven -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Selphie Tilmit -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 5'1 1/2" Date of Birth: July 16 Blood Type: B Weapon: Nunchaku Selphie is one of them annoying types of women, like Yuffie in FF7, but unlike Rinoa, she was INTENTIONALLY annoying. So, I didn't mind her too bad. She was a recent transfer student to Balamb Garden, and she is fighting to help the Garden Celebration between training sessions. She is a skilled fighter who is very capable with her nunchaku, and her slot limit breaks are pretty unique. I never used her too much, however, as Squall/Irvine/Zell was my favorite party, but she is not a bad supporting character if you choose to use her. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF SELPHIE'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 211 | 1 | 1 | 5 | 2 | 15 | 18 | | 10 | 559 | 7 | 6 | 11 | 8 | 17 | 19 | | 20 | 937 | 14 | 10 | 17 | 13 | 20 | 20 | | 30 | 1,307 | 20 | 15 | 22 | 18 | 21 | 21 | | 40 | 1,670 | 25 | 18 | 27 | 23 | 24 | 21 | | 50 | 2,024 | 30 | 21 | 32 | 27 | 26 | 22 | | 60 | 2,371 | 34 | 24 | 36 | 30 | 28 | 23 | | 70 | 2,710 | 38 | 26 | 40 | 33 | 30 | 24 | | 80 | 3,042 | 41 | 27 | 43 | 35 | 33 | 25 | | 90 | 3,365 | 43 | 28 | 46 | 37 | 34 | 26 | | 100 | 3,680 | 45 | 28 | 49 | 38 | 37 | 26 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- Selphie uses the Slot limit break, which is basically what it sounds like, sort of. Basically, the game randomly selects a spell, and how many times it will be cast. You can select "do it over" to change this, if you wish. This limit break is useful due to the spells you can cast with it. There are four spells in all, here they are. -> A quick tip to getting Wall/Rapture/The End: Have Selphie on a high level with VERY little HP remaining. Thanks to Richard Beast for the tip! ------------------------------------------------------------------------------ / FULL CURE / ------------------------------------------------------------------------------ Heals all of a character's hit points. I cannot stress how invaluable this is early on in the game, and even late if you have these spells junctioned to your statistics and don't want to use them. ------------------------------------------------------------------------------ / WALL / ------------------------------------------------------------------------------ I used this limit break over 100 times and only ended up with Wall 4 or 5 times, so I guess it's a little rare. However, it's a great spell that casts Protect and Shell on all party members. Definitely useful. ------------------------------------------------------------------------------ / RAPTURE / ------------------------------------------------------------------------------ This spell is also pretty rare, as it causes an enemy to fly away from the battle, eliminating them from the battle. It doesn't work on bosses, however. ------------------------------------------------------------------------------ / THE END / ------------------------------------------------------------------------------ By far the hardest spell to get on her limit break, but incredibly useful as it eliminates an enemy completely, and IT WORKS ON ALL BOSSES TOO, except the last one, meaning some tough boss fights can become incredibly easy if you get lucky and land on this limit break during the slot. -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Irvine Kinneas -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Age: 17 Height: 6'0" Date of Birth: November 24 Blood Type: A Weapon: Gun Irvine is an expert shooter who is very capable with a gun in his hand. He thinks of himself as a lady's man, as he is always trying to score with the latest hot chick. However, appearances can be deceiving, as he has been known to lose his cool during pressure situations. He is a great character to have on your team due to his great statistics, that can be added on by junctioning. In addition to this, his long range attacks definitely come in handy, as well. He is a good character, in my opinion. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL BY LEVEL RUNDOWN OF IRVINE'S STATISTICS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 213 | 1 | 1 | 1 | 0 | 19 | 13 | | 10 | 579 | 8 | 6 | 8 | 6 | 21 | 14 | | 20 | 977 | 14 | 12 | 14 | 11 | 23 | 15 | | 30 | 1,367 | 20 | 16 | 20 | 15 | 25 | 15 | | 40 | 1,750 | 25 | 20 | 25 | 19 | 27 | 17 | | 50 | 2,124 | 30 | 23 | 30 | 22 | 29 | 17 | | 60 | 2,491 | 34 | 26 | 33 | 25 | 31 | 18 | | 70 | 2,850 | 37 | 28 | 36 | 27 | 33 | 19 | | 80 | 3,202 | 40 | 30 | 39 | 28 | 35 | 20 | | 90 | 3,545 | 43 | 31 | 41 | 28 | 37 | 21 | | 100 | 3,880 | 45 | 31 | 42 | 28 | 39 | 21 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -------------- LIMIT BREAKS -------------- When Irvine gets to use his Shot limit break, he gets to select the type of ammunition he wishes to use. This is very important and actually requires some strategy, as you don't want to waste your strong ammunition on weaker enemies. First, here is how you can refine ammunition using the Ammo-RF ability. ------------------------------------------------------------------------------ -------------------| REFINING AMMO USING AMM0-RF ABILITY |-------------------- ------------------------------------------------------------------------------ | 1 Screw = 8 Pulse Ammo | 1 Normal Ammo = 1 Fast Ammo | | 1 Shotgun Ammo = 2 Fast Ammo | 1 Bomb Fragment = 20 Fire Ammo | | 1 Red Fang = 40 Fire Ammo | 1 Fuel = 10 Fire Ammo | | 1 Poison Powder = 10 Dark Ammo | 1 Venom Fang = 20 Dark Ammo | | 1 Missile = 20 Demolition Ammo | 1 Running Fire = 40 Demolition Ammo | | 1 Cactus Thorn = 40 Demolition Ammo | 1 Sharp Spike = 10 AP Ammo | | 1 Chef's Knife = 20 AP Ammo | 1 Laser Cannon = 5 Pulse Ammo | | 1 Energy Crystal = 10 Pulse Ammo | 1 Power Generator = 20 Pulse Ammo | ------------------------------------------------------------------------------ A thing to keep in mind is that you can stop shooting by pushing triangle if the ammo stops causing damage, because that means the enemy is dead. Now, there are eight different types of ammo, and each causes different damage values and types. Below, I will list the eight types and explain what each do. ------------------------------------------------------------------------------ / NORMAL AMMO / ------------------------------------------------------------------------------ Also known as Normal Shot. You can aim at different enemies while shooting this ammo, but it only targets one at a time. It causes a decent amount of damage and has a solid, but not really great, reloading speed. ------------------------------------------------------------------------------ / SHOTGUN AMMO / ------------------------------------------------------------------------------ Also known as Scatter Shot. This ammunition is a lot like the Normal Ammo, only it attacks every enemy on the screen instead of just one. ------------------------------------------------------------------------------ / DARK AMMO / ------------------------------------------------------------------------------ Also known as Dark Shot. This ammunition is a lot like the Normal Ammo, but you also have a decent chance of causing a status effect, ranging from Silence to Darkness, on the enemy. ------------------------------------------------------------------------------ / FIRE AMMO / ------------------------------------------------------------------------------ Also known as Flame Shot. It causes fire damage to all enemies on the screen, and has a decent reloading speed. Make sure to focus it on enemies that don't absorb fire magic, otherwise this ammo will heal those enemies and you will have effectively wasted the ammo. ------------------------------------------------------------------------------ / DEMOLITION AMMO / ------------------------------------------------------------------------------ Also known as Canister Shot. It is a more powerful version of the Normal Ammo, but the reloading time is much slower, so you might be better off with the Normal Ammo, especially if you have an excess of it to use up. ------------------------------------------------------------------------------ / FAST AMMO / ------------------------------------------------------------------------------ Also known as Quick Shot. As you may have guessed by looking at the name of the ammunition and the name of the shot, Fast Ammo has an extremely quick reloading speed, which works out well due to the limited attack power. You'll need a lot of ammo, though, as it quickly runs out due to the speed of firing. ------------------------------------------------------------------------------ / AP AMMO / ------------------------------------------------------------------------------ Also known as Armor Shot. This is a stronger version of the Demolition Ammo, as its attack power and reloading speed are much higher. In addition, this ammo ignores enemy defenses, causing lots of damage even if the enemy has armor or protect status. ------------------------------------------------------------------------------ / PULSE AMMO / ------------------------------------------------------------------------------ Also known as Hyper Shot. It is by far the best ammunition in the game, as it causes a ton of damage to one enemy, and can be aimed between different enemies. However, it is rare to find, as you need to refine Laser Cannons, Power Generators, or Energy Crystals to get some. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 3.0 GAME BASICS 3.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- Here is where you can go to get all the information on Final Fantasy 8 before you play the game. Well, you can actually use it at any time. This is basically just a list of general basics, tips, and strategies I put together to help you out on your quest. Tutorial: The tutorial in Final Fantasy 8 is an excellent way to get questions to any answers you may have that weren't answered here, since this is just an overview of the basics of the game, and not an in-depth look into them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.1 --- Controls --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The controls are taken from the instruction manual, as you may expect. ------------------ | BASIC CONTROLS | ------------------ - The Analog Joysticks may used only when the LED light is ON. - The Vibration Function may be used even if the LED display is OFF. MENU SCREEN ----------- directional button/left stick - Move Cursor / Switch screens between Status Attack & Defense and Elemental Attack & Defense while in the Magic Junction Menu. right stick - Not Applicable START button - Not Applicable button - Not Applicable button - Execute / Open Status Windows in the Status Menu. button - Open Limit Break Screen (Applies only in Status Screen). Open Learned Abilities Screen (Applies only in Junction> GF Screen). button - Cancel L1 or R1 button - Switch between corresponding character / GF L2 button - Not Applicable R2 button - Not Applicable FIELD SCREEN ------------ directional button/left stick - Move right stick - Not Applicable START button - Turn Vibration Function ON/OFF SELECT button - Not Applicable button - Open Menu Screen button - Talk / Execute Commands button - Talk / Challenge to a Card Game button - Cancel, Walk (when used with directional button or left stick) L1 button - Not Applicable R1 button - Not Applicable L2 button - Not Applicable R2 button - Not Applicable BATTLE SCREEN ------------- directional button/left stick - Move Cursor / Select Commands right stick - Not Applicable START button - Display help / Pause - Turn Vibration Function ON/OFF* SELECT button - Hold down to hide battle info button - Change to another active character button - Execute button - Scroll status window when affected by status abnormal- ities / Increase GF's attack power while the SELECT button is held down button - Cancel L1 button - Turn ON/OFF Target window R1 button - Trigger Squall's Gunblade L2 button + R2 button - Escape (Press L2 + R2 buttons simultaneously) WORLD MAP --------- directional button/left stick - Move right stick - Move Vehicles forward/backward START button - Turn Vibration Function ON/OFF SELECT button - Toggle World Map Display button - Open Menu button - Get ON/OFF Vehicles** button - Move Vehicles forward button - Move Vehicles backward L1 button - Turn camera angle counterclockwise R1 button - Turn camera angle clockwise L2 button - Not Applicable R2 button - Change Point of View (POV) * Turning the Vibration Function ON/OFF can be done through the "Vibration Mode" setting in the Configuration Screen (see page 19). ** Refer to page 12 on how to operate vehicles. - To restart the game without turning off the power, press the START button to pause the game, then press the L1, L2, R1, R2, SELECT and START buttons simultaneously. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.2 --- Menu System --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The menu system is one of the most important aspects of Final Fantasy 8, as it allows players to do a variety of things. To get to the menu, push the circle button. Here, you will see a listing of your characters on the left hand side, along with their current HP and MP and levels. On the right side, you will see some commands, then the play time, gold, location, etc. As I said, this is an important place to go to, as it tells you a LOT about your file. I am going to run down each menu command now, starting at the top and working my way down towards the bottom. Some of these commands are not that complicated, so I might not go into great detail about them, but I will try my best. Item: The item command is pretty simple. Here, you will have access to the various items that you have acquired during the game. You can rearrange items by going to rearrange and manually rearranging them, or by going to Sort and having them grouped by battle items, healing items, etc. A nice feature not seen in too many RPGs is the Battle selection, which lets you sort how you want the items to be arranged during battles. Finally, you can use a healing or other item here by going to the Use command and selecting the item you wish to use. Magic/Junction: I will have a more in-depth analysis of these commands below in section 3.4, but a quick rundown of what you can do in the menu. For magic, use lets you use a magic spell, exchange lets you trade magic spells between party members, All lets you remove all of one character's magic spells, and rearrange helps you to arrange the magic spells in the order you like them to appear in. Status: This screen is basically a screen which allows you to check the current statistics of the character. Name is their name, LV is their level, HP is their current hit points/maximum hit points, Current EXP is how any experience points that character has, Next Level indicates how many more experience points the character needs to go up to the next level, Strength indicates how fast their physical attacks are, while Vitality indicates their defense. Magic and Spirit are magic attack/magic defense, while Speed shows how quickly the character can act during battle. Luck affects the evasion rate, hit rate, and chance to strike first during battle. Evasion and hit rate indicate how likely you are to dodge enemy attacks or hit an enemy with an attack. Command is the command junctioned for battle, weapon is the character's current weapon, and ability is the ability junctioned for battle. The second screen shows you your elemental defense, status defense, elemental attack, and status attack. This basically indicates what elements you are protected against, which elements you have equipped on your weapon, and what statuses you attack with/are protected against. For instance, if you have the Blind status attack equipped, you will randomly cause an enemy to go blind during a battle with a physical attack. The third screen shows the statuses of the GFs. First, you will see the character's current compatibility with the GF's. If there is a little white square with a line through it next to the name of the GF, it means that character currently has that GF junctioned. The final screen shows the character's limit breaks, and you can select if you want them to be done automatically or manual. I always prefer manual as it's more fun that way, but it's really up to you either way. Ability: This screen allows you to use abilities on the menu screen. You can only use menu abilities here, and the GF must learn the menu ability before you can use it. Switch: This screen is fairly simple. You can switch party members around, either on the status screen or for battles. Junction exchange allows you to switch character junctions around as well, which is helpful when you want to change people around for battles. Card: On this screen, you can view your obtained cards. You can see the card, its statistics, and how many of the selected card you have. There are ten pages to represent the ten levels of cards. Push left or right to go across the pages. Configuration: This screen will allow you to change the game settings. You can switch the sound between stereo and mono, you can customize the controls, and you can switch how the cursor works during battle. You can set it to memory, which memorizes your last command, or you can set it to initial, which takes you back to attack each time. ATB indicates whether you want a Wait one or an Active one. A Wait one will stop as you select things. Scan will allow you to always see the stats of a scanned enemy, if you change it to Always. Camera movement indicates how much the camera angle will change, battle speed changes the battle speed, battle message changes the speed of battle messages, and field messages changes the speed of world map and field messages. Analog Input changes the reaction rate of the analog stick, and vibration function lets you turn the vibration on or off. Tutorial: Just a quick breakdown of all the different stuff you can learn in Final Fantasy 8, it's a really excellent source for newbies to the game. Save: Allows you to save your game. Only can be used when on a save point or world map. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.3 --- Battle System --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The battle system works a lot like Final Fantasy 7's in that battles are not turn based. Instead, the game runs off an ATB system. Your HP and ATB bar are shown in the lower right hand corner, while enemies have an ATB Bar but you'll never see it. Instead, you'll just see them on the other side of the screen. When it's your turn to battle, you can do one of a few options, depending on what abilities you have equipped (when you equip a GF, you can equip abilities like Item, Magic, etc.) Most of the abilities are the same old as always, with a few exceptions. Draw is Final Fantasy 8's most unique innovation (and the game has a lot of crazy, nonsensical ideas, so that's saying something!). When you choose the Draw option, a list of spells the enemy carries appears. Choose the spell you want, and whether you want to stock it for later use, or use it on the enemy. You sometimes miss drawing, and the amount of magic you draw is random most of the time. You can also draw as much as you want, so I like making an enemy weak and then firing away with drawing magic over and over. GF is the summon magic of the game. They work differently than normal, though. The GF has its own set of hit points and replace your character in battle when summoned. You can either tell them to go away, or keep them around and use them as a damage machine during tough boss battles. You can also heal GFs or bring them back to life with special items, which is explained in the Items section below. Card helps you to card an enemy. This works good in 2 ways. One, you don't gain any experience, and 2, you can get a Card that you can use for the awesome Triple Triad card game. How cool is that? Limit Breaks work a LOT differently in Final Fantasy 8 than they did in its predecessor. In this game, being in low health is actually the best way to bring limit breaks up. Repeatedly push triangle when in yellow until you hear a sound, then push right at the attack command to bring up limit break. Each limit break is performed differently and usually requires different button commands. In addition, you can use Aura magic to go into limit break status without risking an easy death. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.4 --- Magic and Junction System --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Understanding the magic and junction systems is one of the keys to doing well in Final Fantasy 8. The game pretty much relies on the junction system, so please follow this so you know what you are doing. First things first. There's no more MP in this game. Instead, you "stock" spells, and you can get up to 100 of each kind. Each time you use a spell, you reduce the stock of them by 1. Each character goes by their own stock, as well. How do you gain magic? There's one of two ways. The new and innovative draw system was explained in section 3.3 Battle System, and the 2nd way is by refining items. A complete guide on that is available in the items section. Once you have a few spells to work with, you can learn how to junction magic. This really isn't as challenging as it looks. Go to the junction menu, then junction a GF to a character. Each GF lets you junction a different kind of statistic. Some let you add onto speed, while others lets you add onto magic. Know what your characters need and plan accordingly. Choose the junction option, and select one of the available junctions. Find a magic spell, and at the bottom it'll show how your statistic will be affected. If you like how it looks, choose that junction and your statistic will go up. It's that simple! You can even do it on auto depending on how bored/uncomfortable you are. The game makes some odd decisions, though. Finally, if you junction a spell to your statistic, and then use the spell during battle, your statistic WILL be affected depending on how often you use the spell. The more stocked spells you have, the higher increase statistics will be, so keep that in mind when you're going to use magic during battle. That's about all you need to know about the magic and junction system in FF8. Told you it wasn't that bad! You can do it! Nicorette can help! Whoops, wrong thing... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 3.5 --- Other Basics --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now that I gave you a pretty in-depth look at the menu system, battle system, and the weird magic/junction hogwash, I'll just run you through some things you may need to know to have a successful time playing FF8. Status Effects: Status effects are a true nightmare for most RPG'ers. The amount of negative status effects that can afflict your character is a true nightmare. Here is a list of the various status effects that can affect your characters during the game. KO - Character has zero HP. Poison - HP decreases with each action. Petrify - Turns target into stone, disabling the target's commands. Darkness - Target becomes blind, decreasing their Hit Rate. Silence - Magic, GF, and Draw commands become disabled. Berserk - Target's strength increases but commands become disabled. Zombie - Applying recovery magic and items will cause damage. Sleep - Puts target to sleep. Slow - Slows down target. Stop - Stops target and disables commands. Confuse - Disables target's commands, they perform unintended commands. Drain - Drains and absorbs HP from target that was attacked. Curse - Disables Limit Breaks. As you can see, that's a lot of negativity. Fortunately, there are items and magic spells (especially Esuna) that will help you heal all these negative status effects during the game. Leveling up: Leveling up in Final Fantasy 8 is different from every other game in the series. You only need 1,000 experience points to level up, no matter what level you are on. It is not even a good thing to level up in this game, because enemies get stronger as you do, and without good junctions, you will probably be screwed. So, keep that in mind as you do your random battling. -> A good way to get AP without actually leveling up is to use the Card ability to card enemies. You won't get experience points, but you will get AP. Some enemies cannot be carded, however. -> Also a first for the series: You can gain experience without killing an enemy. Just harm them a few times and run away, and you will get some experience points for the damage that you caused. Weapons: You no longer simply can buy weapons. Instead, you have to get items from enemies and then combine them to make the weapon. You can combine items at any combination weapon shop in the world. Finally,, some basic tips. -> If you need money, run around in town for a while until you eventually gain money. Money is not won via battles in this game. -> Use Encounter None a lot if you need to, as leveling up really doesn't do you any good in this game. -> Stay in yellow HP a lot so you can gain easier access to the limit breaks. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 4.0 WALKTHROUGH 4.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- Finally, the heart and soul of this guide is underway. Here, I attempt to run you through the entire game, finding everything there is to find. I really disliked this game, as you may have figured out by now, but I'm still going to try my hardest to bring you all of the necessary information to help your trip through FF8 to be an easy one. Just a couple of things to point out before we get started. -> Leveling up is probably not a good thing. That's one of the only times you'll ever hear me say that. That's because enemies level up with you, so try not to focus on that too much. -> I'm not going to waste my time going through the storyline and writing what happened in each scene. I have far too many unfinished guides to devote THAT much time to this guide. Maybe if I liked the game more... -> I won't write much about side quests, but you can find them in this walkthrough by hitting SQ followed by 001 through 007. More information on that is available at the top of the guide. Good luck! The game isn't really challenging, but some parts are a little tricky, and one of the secret bosses sure is a PAIN! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 4,1 --- Disc One --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This takes you from Balamb Garden to the parade. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The opening FMV is totally kick ass, isn't it? One of the finer points of the game. It only gets worse from here. ;) After the kick ass FMV, you'll awaken in the medical room, and you'll get to name Squall. I personally name him Jackass to best describe his personality, but the choice is really up to you. After the scenes, Quistis will tell Squall that it's time to go to the Fire Cave, but first you may want to check out the study seat. Here at the study seat, you can read about the various basics of the game, if my wonderfully written game basics section just wasn't good enough. ;) Make sure to select the Tutorial even if you know what you're doing, because you'll get 2 Guardian Forces as a result, Shiva and Quezacotl. I believe this is the only spot to get those two, so make sure to do it. Now, what abilities are you going to want to learn right now? The big key is to have Quezacotl learn the Card ability right away. It's a particularly effective ability that lets you turn enemies into cards! Follow that up by learning Boost and Card Mod. For Shiva, learn Doom right away. Leave the study room when you're done, and ask if the girl is okay, then reply with sure. Go to the elevator and talk to the guy right besides it. He'll hook you up with some cards and ask you if you want to battle. It's up to you, I personally never found the game to be that fun but playing it online was certainly addictive for a while. Take the elevator down to the first floor now. Head to the library, which is to the right of where you end up. In here, you can find the first draw point: Esuna magic, which helps cure status effect issues. Also, you can get an issue of the magazine Occult Fans by searching the 2nd bookshelf from the left. When you're done exploring the floor, go to the front gates and Quistis will meet up with you. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB REGION: OVERWORLD -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Wow, the music sure is nice here, isn't it? I like FF7's overworld theme a bit better, but I have to admit that I am fairly impressed. The battle theme in FF8 kind of sucks, though. It's solid, but gets annoying and isn't anywhere near the classic theme of FF7. Anyways, the enemies you meet out here are Bite Bugs, Glacial Eye, Caterchipillar, T-Rexaur, and Fastitcalon-F. The good news here is that any enemy here is beatable. I'd advise just sticking to the grassy area for now to avoid tough enemies, however. Make sure to fight battles here to gain AP for your newly acquired GF's. Before entering the Fire Cave, make sure to draw some Blizzard spells from the Glacial Eyes in this area. Ice spells will definitely come in handy, as you may have figured out. ;) I also advise drawing spells from the enemies here so you can junction them to your statistics. The boosts won't be numerous yet, but every little bit counts, so take a few minutes to get magic. Also, get the Spider Web from a Caterchipillar to give to Quistis. It gives her the "Ultra Waves" blue magic. Make sure to pick a few extra up so you can upgrade your weapons later. Where is the Fire Cave at, anyways? Just go straight north, it's really hard to miss. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FIRE CAVE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The first dungeon of the game, but don't expect great difficulty here. Choose yes when you enter, then when the game asks you how long you want in the cave, just choose 10 minutes. You'll have plenty of time, I assure you. Don't waste any time in here, just go straight to the boss. You can come back in after you're done to get the items, draw spells, and random battles in here. Get random battles done quickly by summoning Shiva or by using the Blizzard magic I told you to draw via the Glacial Eyes. Go right at both intersections to eventually get to the boss of the cave, Ifrit. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- IFRIT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice STRONG VS: Fire AP GAINED: 20 DRAW LIST: Fire, Cure, Scan Ifrit's not really a tough boss at all. Junction Fire to your magic-defense before the battle, if you found the fire draw point in the cave and had an extra minute or two to prepare yourself. He attacks with physical attacks, as well as flame-based attacks, so the extra defense goes a long way. I had Squall summon Shiva over and over while Quistis used ice magic. Wasn't that challenging of a fight, and I won with over 2:30 of timer left to go. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You now have Ifrit as a Guardian Force. Learn Boost right away, then learn the HP and Strength bonuses, as those come in handy. You have plenty of time to leave the cave, so search around the cave. Make sure to get at least one Bomb Fragment and Card from the Bombs in here, as they'll come in handy later on. Red Bats and Buels don't provide any bonuses except for the usual EXP/AP advantages. Return to Balamb Garden when you're done here. Note that the Fastichilion-F enemies in the overworld give 3 AP per battle, so you may want to level up Ifrit for a while by fighting them. They're usually found on beaches. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BACK TO BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Back in Balamb Garden, you'll be offered a spot in SeeD. Return to Squall's room, then go back to the Lobby. You'll meet Seifer and Zell, and then you'll have to follow them. Follow them to the parking lot, and you'll get a car to drive around in. On the overworld, just go southwest to Balamb City, then board the naval ship. That's all you're really allowed to do right now. :( You'll get to watch a scene on the ship, then select okay when you're ready. You'll now get to go to the place that the demo starts you off in. :) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DOLLET -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Reminds you of the kick ass demo, doesn't it? BUT AARGH, they changed the music! It used to be so cool on the demo, and while it's still pretty kick ass on its own right, the demo music was far superior. Anyways, the ship crashes, the landing doors open, and out comes your party. Seifer and Zell join you. Tranfer magic from Quistis to Zell, and give each one one of your GF's, leaving one on Squall. You'll soon get into a battle. Just spend some time drawing cure magic from the soldiers before killing them with physical attacks. Keep going into the town and you'll be attacked by more soldiers. After this, you'll go into the center of the town and Seifer will order Squall and Zell to take out any remaining soldiers, so go up to the upper right hand part of the alley and kill the soldiers here. Follow Seifer after the scene, and cross the bridge to watch another scene. This will lead to a battle with an Anacondaur, which is weak against Ice magic, so use that. You'll randomly fight them here, as well as Geezards (who drop Screws, so make sure to get a few if you can) and Elite Soldiers. After completing the area, Seifer runs off and Selphie joins up. I hate when that happens in Final Fantasy games, seems a little too convenient. Anyways, say you don't want to jump off the cliff, then go right and say I guess so. Selphie's now in the party. Here at the elevator, draw some Blind magic from the draw point, then save your game. Make sure at least one of your party members can draw magic before going up the elevator. A scene will ensue and you'll be fighting two bosses now. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BIGGS/WEDGE ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Biggs - Poison, Wedge - Poison STRONG VS: Biggs - N/A, Wedge - N/A AP GAINED: 8 total DRAW LIST: Biggs - Fire, Thunder, Blizzard, Esuna Wedge - Fire, Thunder, Blizzard, Cure Draw some Esuna/Thunder/Blizzard spells if you want from these two guys, then when you're done having fun, use physical attacks to kill them. They're really not all that tough, you'll have to save your magic, because the next boss is much tougher. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- This boss will make an appearance after you kill off Biggs and Wedge. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ELVORET ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Wind STRONG VS: Poison AP GAINED: 10 DRAW LIST: Thunder, Cure, Double, Siren Score! This is your first opportunity to get the useful Double spells, which allow you to cast a spell twice in one turn. Draw a LOT of those, as many as you can for each character, then have one person draw Siren, your next GF. After drawing magic, it's time to get the battle underway. Just summon GF's over and over again, using Boost if you have it to really help out. Have someone in hand with cure spells just in case, because the Elvoret has a nasty breath attack which does some decent damage to all of the party members. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Siren is a pretty awesome GF, learn Boost and then Move-Find as soon as you can. It allows you to find hidden save and draw points. You now have 30 minutes to escape this area. Go down the elevator again, then save. Run back through the area and you'll soon meet up with an unfortunate enemy. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- X-ATM092 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder STRONG VS: Poison AP GAINED: 0 DRAW LIST: Fire, Blizzard, Cure, Protect You only have to do 1,100 damage to it to make it go down, but it won't kill it. You probably can kill this sucker right now, but I don't recommend it. Keep casting Thunder spells (hope you drew a bunch like I told you to) until he goes down, then you can escape the battle by holding down R2 and L2. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You have to make your way back to the city now, avoiding X-ATM092 along the way. When you get to the mountain where you met Selphie, keep the d-pad pressed all the way to the left. On the next screen, hold down the triangle button to walk slowly through the area. At the bridge, run to the 4th lamp post, and the machine will jump over you. Stand still for 5 seconds, then move to the lamp post to your left. He'll jump over you again. Now, go all the way right to leave this screen. Run towards the dog and push X over and over to make the dog run away. After this, you'll get to watch a cool CGI movie where the party members escape from the X-ATM092! I liked it, it was pretty badass. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You will finally be allowed to explore Balamb City now. Go into the train station and get the Timber Maniacs magazine, first edition from the signpost to the left. There's one at Zell's house as well, but it's a fake. You can meet up with his mother here and challenge her to a game of cards if you want. She's pretty good at it, however. You can also find the Queen of Cards in this city. She is a great player and always explains the current rules and stuff, definitely a helpful woman. When you're done here, go back to Balamb Garden to get the results of your exam. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Cid will ask you how the battle went, so say it felt good. After the scene, go right, and you will hear on the intercom that the participants of the exam should gather on the 2nd floor. Talk to everyone, and as you'll leave, the results will be announced. After finding out your results, talk to Cid again to get the "Battle Report" item from him. This badass item tells you the amount of steps taken, battles fought, and battles escaped from. Here is how the rankings work. For conduct, get to the shore at Dollet with 25 minutes or more left to score 100 points. For judgment, defeat Ifrit with 7 or LESS seconds left to score 100 points. For attack, defeat 75 enemies with physical attacks to score 100 points. For spirit, don't escape from any battles to score 100 points. And finally, for attitude, you have to ignore everyone in Balamb City before the Dollet mission, ignore Squad A and C members in Dollet, leave Biggs alone, follow all of Seifer's orders, ignore the short cut in Dollet cliff area, and save the dog from the X-ATM092. I got a ranking of 8, which nets some decent change. Your level should be around there, too. You'll now get access to the SeeD exams, but wait until later to do those. You have to have Squall at level 30 to be able to complete all of them. The higher your SeeD ranking is, the more money you get, so it's fairly important. Watch all the scenes at the inauguration ceremony that night, and when promoted, choose "Yeah, I guess so.". After this scene, you have to go to the Training Center, which is north of the library. The Training Center is a fairly challenging dungeon. There's two types of powerful enemies in here: Grat and the dangerous T-Rexaur. Grats contain some nice status ailment spells, but they cast them as well, so be careful. To defeat the T-Rexaur, cast Blind on it, followed by Ice spells. Both enemies are worth decent EXP and AP but I don't recommend leveling up in here. Instead, just go through the dungeon and then save your game. Go to the door, then go back and save your game. Going back to the beginning of the Training Center lands you in a boss fight. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GRANALDO/RALDO X3 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Granaldo: Wind, Raldo: N/A STRONG VS: Both: N/A AP GAINED: 8 total DRAW LIST: Granaldo: Sleep, Shell, Blind Raldo: Fire, Thunder, Protect Use Shiva or Ifrit at the beginning of the battle to eliminate the Raldos (or draw some Protect magic from them first), then wipe the Shell magic from Granaldo before easily finishing him off. Not a tough boss at all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Return to the dormitory, and Squall will get his own private room. In the morning, you have to meet Selphie in the main entrance. Get the issue of Weapons Monthly from Squall's desk first, then watch the scene where you're briefed on Squall's 1st SeeD mission. You'll also get the Magical Lamp item, which allows you to go get another GF, so let's do so! First, you can challenge Cid to a game of cards if you want. He has the valuable Seifer card, but he's tricky to beat. When you're ready, go to the overworld map and save, then get your three highest magic attack power users into battle by selecting the Magical Lamp item from the menu! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- DIABLOS ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Wind STRONG VS: N/A AP GAINED: 20 DRAW LIST: Cure, Demi By far the toughest boss in the game up to this point, and don't be discouraged if you get a game over once or twice before finally beating him. First, get some Demi magic from him, then start casting it on him. After one or two times, the damage will be sufficient enough that you can go to work by physical attacks, as well as magic and GF attacks. He attacks with a physical attack, as well as a simple Demi spell to one character. Since he only focuses on one character at a time, it's not that challenging. If he does the multi-character attack, attack him with a limit break, then cure. You should have him defeated fairly soon if you keep healing and getting some attacks in. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Before going to Balamb City, take a moment to set up Diablos. Learn Boost first, then Mug, Encounter Half, and Encounter None. Mug lets you steal items from enemies while attacking, Encounter Half reduces random enemies by half, and Encounter None completely eliminates them, making it less harder to avoid leveling up your characters later on in the game! So, make sure to learn those as you progress through disc 1. Onto Balamb City! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go to the train station and buy a ticket for 3,000 Gil. Board the train and follow Zell into his room. Respond with "Not too much." and then you'll be teleported into a weird dream sequence. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FIRST DREAM SEQUENCE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You'll have control of three new characters: Ward, Kiros, and Laguna. Follow the path along the way, checking out the kick ass battle theme song along the way. It's so much better than the regular battle theme, don't you think? When you get to park the vehicle, go to the lower right, and go to the Galbadia Hotel. Save, then go right to talk to the waitress. Say "Alright, I'm there!". Go upstairs to the reception counter to ask where Julia's room is, and the dream sequence will be over. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* HIJACKING A TRAIN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* I hate this part. All three characters will wake up in the morning and will discover that they all had the same dream. Freaky. Talk to the man and tell him that the owls are still around, that is the password. You'll be allowed on board the train now. Watch the interesting scene, then walk through the train into the pink room. You can now name Rinoa and her cool dog. She's way more uncool than her dog. Your objective now is to hijack the train that the fake president of Galbadia will be riding on. The game gives you a fairly detailed objective on what to do, but here's some tips. You start off at the base, and you have to jump up to the 2nd Escort. Run to detach the 1st Escort (left) from the President's Car (which is to the right of the 1st Escort). Then, detach the 2nd Escort. The dummy car will now be in place of the President's Car. That's the objective, so save when you're ready and let's do this! You have a five minute timer. Start by jumping across to the 2nd Escort when the car is close to the base. The guards sensors will be broken, so run across really quickly. You'll now have to detach the car while avoiding the guards. Enter two passwords, then grapple up to avoid the guard, then back down again to enter more passwords. You'll need to enter three passwords to detach this car. When you're done, enter two passwords, push R1 to see if a guard is coming, grapple up, enter in one more, push R1, grapple up, then enter two more. The car will now be detached. Junction all your members, then return to Rinoa's room to get the second volume of Pet Pals. Tell Rinoa you're ready, and the fake president will not be happy, so he challenges you to a fight! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- FAKE PRESIDENT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: N/A DRAW LIST: Cure The easiest boss in the game up to this point, honestly. Just stock up on cure spells if you want, then hit him with a few physical attacks. Don't waste any magic or anything, because a much more challenging boss is coming up. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After the battle, Gerogero will appear. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GEROGERO ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Holy, Fire, Earth, Cure STRONG VS: Poison AP GAINED: 20 DRAW LIST: Esuna, Double, Berserk, Zombie Okay I lied, he's not really that challenging. He likes to cast status ailments on your characters, but since he has Esuna spells in his arsenal, you can draw Esuna directly from him to heal your characters. Now you see why a lot of people don't like this game. Use a lot of fire-based attacks to quickly defeat him, after drawing all the spells you want from him of course. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Watch the scene, then for the first time you get to choose your own party. I used Squall/Zell/Selphie, but whatever you want is okay. Talk to Watts and you'll be off to Timber! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* TIMBER -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This place has a lot of battles with Galbadian soldiers, which seems like a bad thing, but it can be a good thing if you want it to be. Use the Mid-Mag RF ability to change the Fire/Blizzard/Thunder spells you can draw from them into Fira/Thundara/Blizzara. Excellent for junctioning or casting magic.. although at this point I think magic is becoming more and more useful as an attack form. There's also a few magazines to pick up in this town, as well. Go to the pet store and get the Pet Pals Volume 3 and 4 from the shop, they cost money but they are worth the price. In addition to these, go to the Timber Maniac Building and head into the office. You will find a copy of the latest edition of Timber Maniacs. Make sure to check the magazine heap as well, you'll end up with a copy of Girls Next Door. Someone at Square is definitely perverted, there's no denying that! There's no hotel you can stay at in town, so go to the small house next to the Dollet Train Station. Here, an old man will let you drink the Owl's Tears, which work just like an inn, only it doesn't cost any money. You can find the Owl's Tears by drinking from the faucet on the left side of the room. Now, enter the pub, and you will come across a man that is blocking your access. There are two ways to get him to move. One, you can hook him up with a monster card that you can find in a battle outside of the pub. He'll move out of the way and give you an additional card, to boot. Or, you can play a little mini game. Ask the waitress what his favorite drink is, then see the color of the drink he has. Match the two together to find out what he likes. RED GREEN YELLOW SWEET Mimett Tantal Curiel BITTER Krakka Reagan Sylkis When you are finally outside, save your game and then follow the path towards the television station. When Rinoa asks, say "Yeah, I'll tell you..." then "Well, I'll just leave it at that." Man, I really hate this Rinoa/Squall lack of chemistry thing so far. Listen to the President's speech, then when you can move, follow Quistis. Your objective now is to get to the train station to board a train heading for Dollet. Say that you have your orders, and then meet up with the old man (Zone dressed up!) to get the tickets. Head right to get on the train. Leave Zell alone in the train carriage, then head for your first optional part of the game, Dollet, just to pick up some cool stuff first. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DOLLET/TIMBER REVISITED -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You don't have to go here, and you can skip to the East Academy part instead if you wish. This is just here so you can pick up some items. Go into the hotel room to pick up a second issue of the Timber Maniacs magazine. Then, head out of the hotel and go to the Pub. On the 2nd floor, you can get another issue of the Timber Maniacs magazine. Search the pile of magazines on the floor to get the Occult Fans Volume 2. Now, we're done in Dollet, so go back to Timber and you can now enter the hotel for another issue of the Timber Maniacs magazine. Time to go to East Academy! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* EAST ACADEMY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You just have to be dropped off here. Check your junctions so Quistis, Selphie, and Rinoa all have good junctions. The game's going to start getting a little tougher, so just be prepared. Leave the academy and head west to get to the eastern forest. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ANOTHER LAGUNA DREAM SEQUENCE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Well, the game is now interrupted as we get another Laguna dream sequence. Wouldn't it have been cool if the game was about Laguna and we got Squall flashbacks instead? The battle song for Laguna's battles is literally a million times better than the decent but unspectacular regular battle theme, as I said before. LOL, Laguna brought the wrong map. Oh well. Say it's just your imagination, then take a right at the intersection. At the following intersection, go left this time. When you get to the three hatches in the floor, check the switch in the center one and tamper with it. Go back one screen, and the soldiers will fall for the trap that you just pulled. LOL, I really enjoy these dream sequences. Anyways, after the idiots fall for that, go back to the hatches and try to pull the switch on the right. It won't let you, however, so go all the way back to near the beginning and go left at the intersection this time. Take the ladder down, and you'll get to the hatches section again. Check the left one, and Laguna decides not to tamper with it. Go all the way back to the intersection where you went left to get to the hatches, and go up this time. Go up at the intersection and pick up the bomb detonator. Choose to push the red switch, then the blue one. The soldiers will now die. Watch out for a boulder that is a few screens north of here, make sure to detonate it before it hits you. Eventually, you'll get to a save point, so gave your game now. Go north again and you will have a few battles, then the dream sequence will sadly be over. They end too soon. :( -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* EASTERN FOREST -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Back here with the losers, you just have to head over to Galbadia Garden. Not too challenging, eh? ;) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* GALBADIA GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Quistis will announce upon your entrance that the Reception Room is where the party must meet, so go toi the northwestern exit in the main lobby and climb the stairs. Talk to everyone, then go over to the main lobby, where a couple of buddies of yours show up. ;) WHERE THE HELL IS SEIFER BLAH BLAH WHO CARES. Sorry. At the main entrance, the Headmaster of the Garden will give the party their new orders. You'll meet Irvine, and select that's no good when you get a choice. I'd put him in the main party right now if I were you. Anyways, after that's done, go to the train station in the south-west, and board the train to get to Deling City. A quick note on Irvine, real quick. He doesn't need special ammo for his weapon, but for his limit breaks, he does need the special ammo. Right now, you'll have two types of ammo: normal and shotgun. You need a lot of each type, as his limit break typically goes through 8-12 rounds of ammo, as you can push R1 a lot to pump out ammo like there's no tomorrow. You can buy ammo from the shop here or in Deling City. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DELING CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This isn't a terribly exciting or interesting place right now. Wait at the first bus station until a bus comes, then board it. Exit at the next stop, then talk to the guard to the far right. Choose to buy a location displayer for 5,000 Gil, since you need it for the next mission. Make sure to pick up the Timber Maniacs issue from the 2nd floor of the hotel before you leave this city. The city itself is just a bunch of little areas connected by the various buses that run throughout the town. The buses go in various directions, so just wait for the bus that you want to take. When you're done, leave the city and head northeast to the peninsula there. At the end of this, you will be at the Tomb of the Unknown King. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* TOMB OF THE UNKNOWN KING (SQ001) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The first objective here is to get the GF that's hidden in the tomb. At the first intersection, you'll find a sword laying on the ground. This is all you really needed to get in here, believe it or not, as it gives you a code number. However, we are going to get that GF, so let's do that now. This is a pretty tricky task, as the camera angle makes it hard to see where you are going. Plus, you have to beat the boss basically twice to get the GF to join you. Keep heading right a few screens and you will run into Sacred for the first time. Make sure to junction Aero to your attacks before the battle for an easier time. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SACRED ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison/Wind STRONG VS: Earth AP GAINED: 20 DRAW LIST: Shell, Protect, Berserk, Life Not a hard fight at all. Draw Protect from him and cast it on your party, then pound away on him using your wind-junctioned attacks. He's weak against wind so your attacks will do plenty of damage. Also, he does regenerate HP thanks to his regen spell, but casting Float on him will take care of that issue. See, he's not that challenging at all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After beating him, he'll run away, and two more rooms will open up. Go to the northern part of the tomb and flip the switch, then go to the western chamber and turn the water wheel to change the direction that the water is throwing. Leave and save, then come back in and head straight into the center of the tomb to fight the boss again. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SACRED/MINOTAUR ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Both - Poison/Wind STRONG VS: Both - Earth AP GAINED: Total - 40 DRAW LIST: Sacred - Shell, Protect, Berserk, Life Minotaur - Shell, Protect, Berserk, Double Now, the battle is a little bit trickier, but it's still not too bad. You'll need to cast Float again as both of them, regenerate their magic with regen. It makes the battle much more drawn out and longer if you don't cast float on them. Also, cast Float on your own party, as they combine for a devastating earth attack that won't phase you if you are floating. Focus on Minotaur first, as he usually has less HP but stronger attacks, then use the same strategy as before to defeat Sacred once and for all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Hooray, you win the GF Brothers, and the Sacred/Minotaur cards. Excellent. Brothers have a lot of HP and strength boost abilities, so make sure to learn them to get a kick ass character going. There's a few rare enemies in here that are worth checking out. The Armadodo has Turtle Shells that you can steal. Steal 2 of them. Also, Card the Forbidden enemy in here to get a Betrayal Sword, it'll come in handy for remodeling weapons later. Now, it's time to do some weapon remodeling. Leave the Tomb and fight Wendigos on the overworld. Steal a Steel Pipe. With a Steal Pipe, Bomb Fragment, and 2 Screws, you can upgrade Irvine's weapon. To upgrade Squall's weapon, fight Geezards and steal some Screws from them. With the Betrayal Sword I told you to get in the Tomb, the 2 Turtle Shells I also advised to get, and the 4 Screws, you can upgrade Squall's weapon to the Flame Saber. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DELING CITY REVISITED -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Tell the guard the password, then enter the mansion. The group will have to split into two groups. One group will be Squall/Irvine, and the other will be Quistis/Zell/Selphie. Each group is then given their orders, which I will go over more in the paragraphs ahead. Head to the mansion again when you're ready, then follow Caraway. He will end up at the Arch of Triumph. Here, he will question if he is being too mean, and then you will have to return to the mansion AGAIN. Sigh. Back there, save your game and then jump into the sewer on the right. Go left to get the Weapons Monthly issue, then go to the save point again and climb the crates to get to the top, then follow the path. It's now time to control Quistis, so have her examine the painting, then pick up a glass cup from the shelf on the left. Go left and set the cup on the statue. Then, go into the sewers again. Ride the waterwheel on the left side, then go north for a while and the scene will switch to Squall. Follow Irvine, then junction your GFs and magic (making sure you have at least one person with the Draw command, as a GF is coming up soon), and save your game. Go to Edea's room to meet up with Rinoa. You'll encounter a boss here. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- IGUION X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Earth, Holy STRONG VS: Fire, Poison AP GAINED: 10 DRAW LIST: Esuna, Cure, Break, Carbuncle The most important thing to do in this battle is to draw the Carbuncle GF from them. Otherwise, this battle isn't that hard, despite the fact that there's 2 of them and only 2 of you. Have Squall in critical condition and unleash a limit break if you want, otherwise summon the GF Brothers while Irvine does physical attacks or heals. Make sure to eliminate one of them ASAP as they can do a powerful combination attack. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Carbuncle is a solid but unspectacular GF that offers mostly defensive abilities and bonuses. The good news is that you can attach Status Attacks and Defenses now. It's up to you what you want to junction, but I always liked to junction Death to Attack and Sleep to Defense. Once you're done with the junctioning, go back to the previous screen and open the hatch in the floor to the right. Go down and get the rifle. Yay, time for a sewers dungeon. I LOVE SEWERS DUNGEONS! :( This one isn't so bad, thankfully. I'll get you through this one really quickly. While you're in here, you can have Quistis learn a new limit break. Fight the Creeps, and they'll randomly drop Curse Spikes or Coral Fragments, depending on what level they're on. Follow the path until you reach a ladder. You can cross it, but I wouldn't bother, as you'll have to make your way around again and the draw point is just Esuna. Soon, you'll come across a waterwheel that can't be used. Go left first to get Bio and Zombie draw points, then ride the waterwheel to the other side. Jump onto the next waterwheel, then go south to get to two more waterwheels. Let the ladder fall down first, then go right to another wheel. Ride it, then follow the path and save your game. Go up the ladder and you'll be at the arch of triumph again. When Zell says to, control Quistis and hit the control panel to the left. Time for a boss battle! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SEIFER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 0 DRAW LIST: Fire, Cure, Life He only has a few hundred HP, so you really won't have too many problems here. Maybe you should try stealing from him first, he has a Hero or Hero's War usually which definitely comes in handy. When you're done being bored (Life magic can be a good draw too if you need to pick up some), finish him off with a few physical attacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Edea will come in now, and she's pissed. You get Irvine and Rinoa now, however, which makes the battle a little bit easier. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- EDEA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 20 DRAW LIST: Cura, Dispel, Life, Double She is one of the tougher bosses in disc 1, although with a little bit of planning, you can win. Plus, you can always use Cura to draw from her and cast it on your own characters to make the battle easier. Start off by casting Carbuncle to protect against her powerful attacks. Then, cast other GFs or use strong physical attacks to whittle away at her HP. Keep Summoning Carbuncle over and over, while drawing the powerful spells if you wish, as they come in handy. Edea can't match the power of Carbuncle, as her once strong spells will do less damage than before, so don't worry too much. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After this battle, it will be the end of discs one. Yay, we're doing good so far, but disc 2's going to be a little bit trickier! I'll get you through it, though, I promise! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 4.2 --- Disc Two --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here we are in disc two. Now's the time to really start worrying about weapon remodeling, and junctioning is going to become more important now as well! Sadly, the game will continue for another two discs after this, but at least it starts off with a dream sequence! Whoo hoo! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* LAGUNA DREAM SEQUENCE: WINHILL -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Head on over to Raine's pub when you get control, and then choose "What's Ward up to?" to find out. When you're all ready to leave, junction everyone up and then go to the southern tip of the village. The two will have a discussion, and then return to the pub. You will discover more story stuff here, then go to Laguna's house when you're done. That's all there is to this dream sequence sadly. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* D-DISTRICT PRISON -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Zell will wake up in the same cell as the three female characters. Talk to all three of them, then watch a long scene. When it's done, you'll be back in control of Zell. Say you'll stop him. Back to Squall, he will have a little conversation with Seifer, and when you have to choose, choose to die. Back with Zell, junction everyone up, and then go up to the next floor. You'll get your weapons, but you'll have to fight a boss to get to them! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BIGGS/WEDGE ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Both: Poison STRONG VS: Both: N/A AP GAINED: Total: 10 DRAW LIST: Biggs - Cura, Haste, Slow, Regen Wedge - Fira, Shell, Protect, Reflect This is a very easy battle. Spend a lot of the time here drawing regen and reflect magic, as they definitely come in handy. In addition, you can steal some good items from them as well. Finish them off with physical attacks or GF's, either one will work fine really. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Once you're done with this battle, go down to the next floor, then go down to the next floor. Save your game before going down to the next floor. Nothing to do here except play cards, so go down to the next floor and pick up a Tent from the prison cell. Down on the next floor, you can get a Pet House, followed by a Pet Name Tag and Str UP on the next floor down. Finally, the bottom floor has a Combat King 001. If you get into a random battle with a GIM47N along the way, mug them for Steel Orbs, as this can help Quistis learn the Micro Missile limit break. Now, return all the way up to the beginning floor you started at (saving your game along the way again if you wish), then go up to the next floor to buy some items if you wish. The following floor has a Berserk draw point, followed by a save point on the next floor. Beat the man at cards here to get an upgrade in the battle report system at the tutorial screen, then a Thundaga draw point on the next floor. Go up two floors to meet up with Squall. Here, you will have control of Squall. Ride the Arm to the bottom, hitting the red switch when you are told to. Go to the end of the hallway on the bottom level and search the door. Return to the Arm and you'll have to control Zell again. Run in a clockwise direction to escape from the guards. You'll now have your whole party back together now, but you'll have to split into two groups. I advise putting your best junctioned characters with Squall's group, as you'll have to fight a boss battle with them. Squall, Quistis, and Irvine was my choice. When you're done selecting, have Squall's party go upstairs while Irvine's goes downstairs. On the 15h floor as Squall's party, go into the lower right corner to meet up with the bosses here. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ELITE SOLDIER/GIM521 X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Elite Solider: Poison GIM521: Thunder, Water, Earth STRONG VS: Elite Solider: N/A GIM521: Poison AP GAINED: Total: 8 DRAW LIST: Elite Solider: Fire, Thunder, Blizzard, Scan GIM521: Haste, Slow, Dispel Yet another pretty easy battle overall. Start by casting Quezacoatl a few times, that'll take care of the GIM521's. Use physical attacks to take out the Elite Soldier, who doesn't have that much HP. The only thing to watch out for is the Micro Missile attack of the GIM521, as it causes 50% HP damage to a character. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Go back to the previous screen and search the control panel in the upper right. Go back down, then head up across the bridge to the lower right. Run towards a safe spot when the bridge starts to fall, and when you have to, quickly maneuver everyone out by holding down the right directional key on the d-pad. The party will now leave. The next place to go is the missile base. You'll have to split the party into two groups again. Bring a weak character and a strong character with Squall, so you can help the weak character out a little. When you're done planning, sneak off into the train to the left. In Selphie's part, return to Deling City to get some supplies and remodel some weapons. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* MISSILE BASE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The missile base is in the northwest of D-District Prison. Drive the car into the base, then drive over to the building to the left. You'll see a save point, so save your game here, then search the terminal between the two doors, causing the left door to open. Enter that door now, then choose the 2nd option to walk. There's a save point after this scene, so save your game and then move to the lower left of the screen. There's a couple of soldiers here, so talk to them, and then return to the save point and head through the door to the right (Launcher Lift). There's more soldiers in here, so talk to them to. Tell them to leave for the circuit room, then get some Full-Life magic from the draw point. Return to where you talked to the first two soldiers, and you'll now be allowed to go into the Circuit Room. Go there, then choose the 1st option, then 2nd option, then push square a lot. Power will now be cut off to the base. Leave the circuit room, and choose to talk your way out. Then choose "We were just about to call on you." The guards will believe you, so enter the room with them and a battle will ensue. Hehe. Go back to the launcher lift door, then choose the 1st option twice to get access into the launcher lift door. In the next part, move Selphie in between the two soldiers, then keep pushing square over and over. Go to the right of the launcher lift door and find the control panels, located underneath the red light. Verify the equipment, then Set Target. Then, shift the Error Ratio all the way up as high as it can go, then Upload Data to the main terminal. Run a Simulation Test, then exit the system. Save your game and head into the controls room, which is southeast of the control panels. Talk to the guard, and you'll get a pretty easy boss fight triggered. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BASE LEADER/BASE SOLDIER X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Base Leader: Poison Base Soldier: Poison STRONG VS: Base Leader: N/A Base Soldier: N/A AP GAINED: Total: 4 DRAW LIST: Base Leader: Thunder, Confuse, Slow, Reflect Base Soldier: Blizzard, Silence, Confuse This is one of the easiest boss battles in the entire game. They don't have a lot of hit points, and their statistics are pretty weak. With good junctioning, you should have no issue taking these guys out with simple physical atacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Now, check the panels to the left, middle, then right to stop the launch. Go through the door in the right, then check the upper-left hand corner's terminal. Activate the self destruct sequence to 20 minutes. Before going through this door, junction thundara magic to two of your characters' elemental attack. Have the other be equipped with Quezcoatl. If you don't have enough, use Quake or Water. The door to the lower-right corner should work, so head out of it and soon you'll have to fight another boss! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BGH251F2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder, Earth, Water STRONG VS: Poison AP GAINED: 20 DRAW LIST: Shell, Protect, Stop Since you junctioned Thundara, Quake, or Water to two of your characters elemental attacks before the battle, you should have no problems. First, draw Protect from it to use on your characters, since his physical attacks are surprisingly strong, especially when it uses Beam Cannon, an extremely strong laser attack that can do some serious damage. Use the two physical attackers to constantly use their element-based physical attacks. BGH251F2 is weak against those magic spells, so the physical attacks will do a great amount of damage. Have the third character summon Quezcoatl and use Boost to pick up the damage. Shouldn't take more than 2 rounds of this to take out this boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You'll get an issue of Weapons Monthly, and your SeeD rank will increase by 2. You'll now be sent over to Squall's sequence of events in Balamb Garden. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You'll take control of Squall's merry band of idiots now. Select the 2nd option to get into a battle. After winning that battle, go into the Garden some more and eventually you'll see another scene. You'll now have to go find Cid, so start going in a clockwise direction. Each place has some tough enemies, so keep healed and stuff. You have to complete all 7 battles. Make sure to choose the 1st option each time, and sometimes kids leave behind items, so talk to them. If you talk to the student sitting in the screen right after you make your first choice "can't you just tell me what's going on" twice he'll give you a mega potion. Dr. Kadowaki (Infirmary) gives you an Elixir. The student in the middle standing in the Quad gives you an X-Potion (You need to walk all the way into the Quad until three students jump down in front of you, it doesn't matter which answer you give them). In the cafeteria there's four people. the second girl from the left gives you a gysahl green. There's a save point in the dorms. There's a cid look-a-like in the parking lot, also the student on the left gives you a tent. In the Training Center the Seed helping the junior students gives you a remedy there is still a save point in the back. In the library, past the initial two SeeD's there are two more people, the girl on the right gives you a remedy. Also There's a Demi Draw point in the Cafeteria. Once you've completed all seven battles, go back to the Main Lobby and go up to the 2nd floor, and talk to Xu. Now, go up to the 3rd floor and talk to Cid. After he gives the speech, you can talk to him again and you can save at the menu he opens. You'll get a key to the basement, so go down to the basement via the elevator. Once the lift is done, check out the control panels, then the floor plate in the upper left. Follow the path to get to a wheel, and pound away at the square button to turn it in 10 seconds. Go back to the previous screen.. and hey, that ladder wasn't there before! Climb it. There's another Full-Life draw point here, so draw some of its magic and then go left at the pillar. Choose to check it out, then go up the ladder and activate the green controls panel to the right. Use the same ladder to get out, and then choose "Kind of." when you get an option. Search the green light near the railings to open a path, then go down the path and save. Hit the switch to open a gate, then proceed to fight a boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- OILBOYLE X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Fire STRONG VS: Water AP GAINED: 20 DRAW LIST: Esuna, Blind, Cura, Confuse One Ifrit spell should be enough to take out both of them. Seriously. I guess the previous bosses weren't easy enough, I guess. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Go through the door, then down the ladder. Run left, and search the middle panel to be done with this. Back in Balamb Garden, go back to the end of the passageway on the second floor to reach the deck, then go to the 3F Command Bridge. During the long scene, select "No, I'm just showing her around." Eventually, the scene will be over and you'll have to fight another boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- NORG Pod/Right Orb/Left Orb/NORG ---- BOSS FIGHT! --- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: NORG Pod: N/A Right Orb: N/A Left Orb: N/A NORG: Wind STRONG VS: NORG Pod: Thunder, Poison Right Orb: All Elements Left Orb: All Elements NORG: Poison, Thunder AP GAINED: 20 DRAW LIST: NORG Pod: Cura Right Orb: Dispel, Confuse, Slow Left Orb: Thundara, Life, Bio NORG: Sheel, Protect, Esuna, Leviathan This boss is a little bit trickier, just because you have to get used to the idea of the battle. Have Squall focus his attacks on the NORG Pod, while the other 2 take out the Orbs. You'll want the Orbs dead ASAP, as they can cast some pretty serious magic spells. Once the NORG Pod is destroyed, NORG will come out. Draw Leviathan from him, then keep up the physical attacks, mixed in with some wind spells if you have them. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After this battle, watch the scene and then go to the infirmary to find Cid. Watch another scene, then return to the directory board. Go back to the 2nd Floor Deck now, and watch the scene. You'll now have to go to Fisherman's Horizon, so that's our next stop! After defeating NORG you get your first change to begin facing the card club members. You can beat everyone except Heart and King at this point. After you find Cid you need to find Ellone before you can go to fishermans horizon. She is in the back portion of the library. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FISHERMAN'S HORIZON -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Let's get the Occult Fans volume first real quick. From the entrance, follow the path until you spot a ladder that goes down. Take it down and follow this path along to get to a man who will hand over the Occult Fans after you apologize to him. Now, go up the ladder again and continue along the path. Take the crane, then go right. Get the Timber Maniacs from the Repair Shop, followed by another issue in the 2nd floor of the Hotel. Save your game, then head over to the mayor's house, which is in the center of the solar panel. There's a hidden draw point in his house which contains Ultima magic, so make sure to pick that up before leaving here. Now, the entire place will be under attack by the army. That's not good. Save your game, then make sure to Mug a SAM08G around here to get a Running Fire. You can learn the Gatling Gun limit break for Quistis from these items. When you're done, head over to the plaza in front of the train station. Choose to help, then fight the boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BGH251F2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder, Earth, Water STRONG VS: Poison AP GAINED: 20 DRAW LIST: Shell, Protect, Stop The problem with this game is that it gets way too easy when you start to have a lot of GFs at your disposal. Bring out Leviathan and Quezacoatl. It shouldn't survive more than 1 or 2 of their boosted attacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Finally, the party will be reunited with each other again. Choose that you were really glad to see them. After the scene is done, talk to Mayor Dobe, then go to the guy that gave you the Occult Fans. He'll ask to meet you at the hotel, but first head to the repair shop, leave, then re-enter. Talk to Grease Monkey to get a Mega Phoenix. Now, go to the hotel and choose to accompany the fisherman when you get the option. Now, go to the docks and agree with his opinions. Talk to him again and choose the second option to get a Megalixir! ----- NOTE ----- If you talk to the master fisherman again after getting the occult book he sends you on a little mini-side quest. to check on his pupil on the docks - his pupil is in a boat right by the junk shop. First time you speak to him answer "sort of". Speak to him again and answer "i saw him" and then "I was kind of impressed." After his fishing line wrecks the junk shop some more, talk to him again and his fishing line will start to choke the junk shop owner. Run over to the owner and click x to free him. Then go to the mayors house for the first time. This is your first chance to win quetzcotl's card from Mayor Dobe. After you fight the machine go to the docks to speak to the master fishermans apprentice (in the boat) again. he'll complete his cast and ask you to tell the master fisherman then go back to the master fisherman etc etc. Now, let's return to Balamb Garden! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This is a pretty stupid and boring part of the game. Find Selphie at the Quad and choose to cheer her up. Then, go to Cid and he'll give Squall a new status. Now, the other party members decide to have a concert for Squall. Whatever. Using Irvine, choose Tune A as the performance piece. Back in Balamb Garden, choose "I don't know" and head to the Fisherman's Horizon. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FISHERMAN'S HORIZON -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Move right, and then choose to make a folk song, as this works out best. The scene also gives the best possible relationship between the two. If you choose a jumbled mess, both Squall and Rinoa will feel uneasy around each other. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go up to the 3rd floor bridge, and you will have a new destination: Balamb City. You even get to pilot the Garden now! How cool is that? Too bad it's freaking slow! Oh well. Let's head to Balamb City! A quick word of advice.. head to Winhill and fight in the overworld for a little bit. You'll encounter a Vysage with 2 hands. Card the Vysage, then Mug a Life Ring from the left hand. You can get 20 Life spells from these rings using the Siren's L Mag-RF ability. Steal a few to get a lot of Life spells, which junction great to your HP! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RETURN TO BALAMB CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You will be allowed to enter here again. Talk to the guards in the Balamb Hotel, and they'll tell you that you need to find the captain. Go to the docks and talk to the soldiers here. Go to Zell's house now, then to the train station. Talk to everyone here, then run off to the docks again. Now, return to the docks and find the dog. He will take you to the captain. Follow Raijin back to the hotel, and you'll trigger a boss battle again. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RAIJIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: Thunder AP GAINED: 10 DRAW LIST: Thunder, Thundara, Shell, Protect Summon Ifrit or another awesome GF to take out the enemies, then draw Protect magic from him to cast on yourselves. After doing that, use physical attacks or a few more GF's to finish him off. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Now you'll have to fight both Raijin and Fujin again. They'll never learn. ;-) ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RAIJIN/FUJIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Raijin: Poison, Fujin: Poison STRONG VS: Raijin: Thunder, Fujin: Wind AP GAINED: Total: 22 DRAW LIST: Raijin: Thunder, Thundara, Shell, Protect Fujin: Aero, Cura, Life, Pandemona Note here that Fujin has the Pandemona GF to draw, so draw that first before you do anything else. After doing that, keep yourselves healed as Fujin has a nasty attack that reduces your HP to 1 HP. Keep healing, while the other 2 characters use physical attacks. You can use GF if you want, but try to avoid Ramuh as it won't do that much damage against Raijin. You'll get a Combat King 002 for winning this battle. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Immediately junction Pandemona to your character and equip lots of Haste magic to Speed-J. You'll immediately notice an improvement. ;) Watch the semi-cool scene, which makes you question what's really going on, and then let's head off to a tribe village, which is located in the northern-most continent of the world. You'll see it highlighted on the map. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* SHUMI TRIBE VILLAGE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You'll see 3 Shumi Tribe members blocking a draw point as you enter the town. You need to pay 5,000 Gil to draw magic from this, but you get Ultima spells, and that's an awesome spell to either use or junction magic to. You can get a lot for free later, though, so the choice is up to you. At this point of the game, I always had a few thousand extra gil to blow un Ultima, as the junctioning power of the spell cannot be underestimated. Once you're done deciding, go up the elevator. Get the Timber Maniacs issue from the Inn, then go out of here and into the left-most workshop next. Then, talk to the elder (house north of the Inn), then return back to the workshop. The guy here says he needs 5 special stones in order to finish off the statue of Laguna that the tribe is erecting. (LOL I said it!) First, go behind the Laguna statue and get the Blue Stone from the rocks to the left. Bring the Blue Stone to the man, then go to the rocks left of the Inn to get the Red Stone. Bring it to the man, then find the Life Stone underneath the tree to the right of the Inn. Bring it to the man, as usual, then go across from the Ultima draw point to find the Shadow Stone on the round stone ring. Return it to the man, then get the Water Stone in the sink of the resident's house next to the workshop. Bring back the final stone to the man, and the Elder will hook you up with a Phoenix Pinion. This awesome item lets you summon the GF Phoenix once, so it's pretty invaluable to have. Now, leave the village and return into it. Talk to the Elder, and you'll learn that sadly the statue needs even more manpower in order to be completed. Well, that sucks. Talk to the Moomba outside his house, then follow the Moomba to the workshop. Visit the elder again, then go back to the workshop again. Talk to the Elder's attendant, then go to the house next to the workshop and talk to the artisan. He needs some help, so let's get it for him. Return to Fisherman's Horizon and talk to the owner of the repair shop. You'll also get a Moomba Doll. Return to Shumi Tribe Village and talk to the Elder, then the Artisan. He will now help. Talk to the Elder again to get a Status Guard item. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* TRABIA GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Selphie will be very upset as you enter here, as you may expect. When she climbs the green net, you do the same. Go up and you will have a choice, say "Not really". Get the Weapon Monthly August magazine from the right hand corner of the Gargoyle, then go right until you get to a cemetery. Get the issue of Timber Maniacs here, then go to the right side of the Gargoyle and help the young cadets enter in the password. Go left and Selphie will be surrounded by two children. Talk to them and they'll scurry off like good little kids. Go left and check the missile on the stage to get a secret Aura draw point, then go left to get to a basketball court. (One thing I liked about FF8, surprisingly, was the inclusion of a basketball court. Basketball rules!). Talk to everyone and try to leave to watch a scene. This is when the game gets even weirder. Suddenly, Squall is much older. WTF. Go left and you will meet.. Squall? WTF. He will disappear when you talk to him. Go up and enter the house, then go right. Go up to the backyard, talk to Squall again, then go to the beach. When the long scene is done, talk to all the kids, and go through the door to the right. Talk to Irvine, then talk to Quistis, then talk to Selphie. You will now meet up with the Matron. ... Well, you're about to witness the dumbest plot twist in the history of video games. Man, this scene makes no sense. I really apologize ahead of time for making you watch this crap, but really, there's no alternative. :( The group will have a conversation.. and really, I just can't stand this storyline. Talk to Rinoa, then form a new party. You'll be on the world map, so let's get that Odin GF now real quick! IF YOU EVEN WANT THE GF, BECAUSE APPARENTLY THEY ERASE YOUR MEMORY! :/ -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* CENTRA RUINS (SQ002) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Like I said before, this is a completely optional side quest, but it's a good thing to do, as you get an awesome GF that really terrorizes enemies. The Centra Ruins are on an island off Centra Plains. Go in it, and you'll have a timer that's set off for 20 minutes. You may want to run away from every battle or equip Enc-None for an easier time. The 20 minute time limit represents the amount of time you have to find Odin and kill him. Go up the stairs, then look at the stone block elevator. Go up the ladder to the right to get some Aero from the draw point, then go left to examine the blue orb. Go down the ladder and look at this blue orb on the panel, to reveal some stairs. Go up these stairs and climb the ladder on the left. Look at the status and choose the top option to get the Eye Ruby. Go up the stairs and climb the ladder. Put in the eye and it will give you a password. Remove both eyes and return to the first statue. Place the eyes on the statue, then enter the password. You'll now get to fight Odin! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ODIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 20 DRAW LIST: Stop, Death, Double, Triple Oh man, he has Triple spells to draw. If you have a LOT of extra time, like 10 minutes or so, draw lots of Triple spells. He won't attack you until the timer runs out, then it's game over. Just kill him before the time meter runs out, stocking up on Double and Triple spells, as they junction to your magic quite nicely. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Now, you have the kick ass GF Odin. He can't be junctioned. He just appears randomly to kill enemies. We're now nearing the end of disc 2. Here's a quick update of the cards you can get from disc 2, since I'm not a big fan of the card game and totally ignore playing it this time around. - Balamb: Get the Pandemona card from the man outside the Hotel. Also, in the Garden, the kid running around on the 1st floor has the Mini Mog card, the girls in the 2nd floor Classroom have the Quistis Card. Finally, in Balamb City, have Zell in your party and win a card game with Zell's mom to get Zell's card. - Dollet: The master on the 2nd floor of the pub has the Siren card. - Deling: Lose the Ifrit card to General Caraway, then win Rinoa's card the next game. - Fisherman's Horizon: Get the Ifrit card back by beating Martine outside of the mayor's house. The mayor has the Quezacotl card as well. Weapons wise, you should have Squall's Punishment, Zell's Gauntlet, Irvine's Bismarck, Quistis's Red Scorpion, Rinoa's Cardinal, and Selphie's Morning Star. Read section 5-2 for more details on how to obtain these weapons. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Pilot Balamb Garden towards the Orphanage, and you will see a scene. I advise using encounter-none here to save a lot of hassle, as you have to switch groups a lot. When you have a list of commands, give them out in this order: The Garden's Course, Prepare for the Attack, Prepare our Defense, Call My Comrades, Take Care of the Junior Classmen, and No Orders/End. Then, meet up with everyone else. Go to the quad to check up on Zell, then go to the 3rd Floor. After doing that, you'll have to form a party of 3. You only get 3 choices though, as Squall has to go, and Zell has to go rescue Rinoa. I recommend using Selphie and Irvine, but it's up to you. If Quistis has decent blue magic, she is a possibility. Junction everyone up and then beat up on some weak soldiers. After beating their asses, talk to everyone in the classroom and leave. You'll be asked to go to the 3rd floor bridge, so do so now. There, Squall decides to attack Edea's army. Proceed to the 2nd floor and then you'll be asked to find a missing kid. He's at the end of the passageway on this floor. A trooper will pin Squall against the wall, though. Hit the X button to bring up some choices, and select the bottom one. Press X again, then select the 2nd option to bring up a mini game. This mini game is pretty interesting. Push X to punch, Triangle to kick, Square to block, and Circle to unleash a Deathblow attack when the enemy's about to be dominated. What I do is simply block a few times, then unleash a deathblow, then finish him off with some punches. It's not that challenging. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* GALBADIA GARDEN -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Yay, Rinoa's now rescued. After Squall and Rinoa have their little love scene, and select the 2nd option to enter the Garden together. Save your game at the save point, reorganizing everyone's junctions, then go right twice to reach the stairs. Go up the stairs, and then go left after a scene. Go through the door to the right and enter the door to the right to get a Card Key. Now, return to the save point, and go left, going through the left door. LOL, the ice hockey rink has actual ice hockey players that you can fight in random battles. How cool is that? Go through the door to the left to get some Life spells if you want, or go right to continue on. Go through the door straight ahead and talk to the student to get another Card Key. Go back to the save point now. Once there, save your game and go right again. Climb these stairs to the top floor, and go down onto the tennis court. Go left, then keep following the path down until you get to the main hall. Save your game at the east side of the hall if you wish before encountering the GF Boss in the center of the hall. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- CEREBUS ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Wind, Thunder AP GAINED: 30 DRAW LIST: Quake, Double, Triple Cerebus also has some nice double and triple spells to draw, if you didn't have enough time to get enough from Odin. He does like to cast them damn Triple spells on himself, though, but a quick Dispel can take care of that little problem. Cast Float right away, then use some physical attacks and keep your characters healed. He has no elemental weaknesses, but using GFs always helps. He's not that tough all in all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- He's a pretty cool GF. Spd-J is a nice thing to learn. Go down to the southwest exit now and go left in the next screen. Talk to the student hereee to get another Card Key. Go back to the stairs near the tennis court, and go down to the 2nd floor. Go left to the elevator, then go down and save your game at the save point. Exit here to get into another boss battle, this time with that idiot Seifer. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SEIFER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 20 DRAW LIST: Fira, Thundara, Dispel, Haste Really, he's tougher, but he's still not really tough or anything. Cast Protect on Squall, and then go to work using physical attacks and your most powerful GFs. You know the drill by now. After a while, he'll start doing the Demon Slice attack, so keep everyone well healed, as that attack can do serious damage to one party member. Devote your weakest character to healing, use the other one for GFs, and use Squall to attack. You shouldn't have too many issues. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Go back to the second floor, then go right from the stairs, then go down and enter the auditorium to your right. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- EDEA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 50 DRAW LIST: Blizzara, Demi, Esuna, Alexander You'll have to fight Seifer again first, but you shouldn't have any problems, as he's much weaker now. After defeating him again, Edea will come out to challenge you again. She has the GF Alexander to draw, so make sure to get that right away, as it's a useful GF. After doing that, do the usual attacking/GF/healing method to whittle away at her HP and, as usual, eventually she will die. Some things to watch out for include the Maelstrom attack, which removes half of all the party members' current hit points, and Death, which instantly kills one character. She also knows Demi and Blizzara, but she doesn't cast those as much. Have your characters equipped with Ice in elemental defense just in case. You may want to have Squall go in yellow on purpose to bring out a limit break. One or two should finish Edea off quickly. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Watch the little scenes, and guess what, we're done disc two! Yay! Disc 3 is the longest disc yet, featuring tons of side quests. I won't lead you through all of them, just the useful ones that I found entertaining. Sorry, but I don't get paid for this. ;) Disc 4 is incredibly short to make up for this, however. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 4.3 --- Disc Three --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- We've finally made it to disc 3! We're more than halfway done the game, as disc 4 is pretty damn short. Let's keep rolling, shall we? -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BALAMB GARDEN AND EDEA'S ORPHANAGE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* All you have to do at first is form a party of three to head to the orphanage, but first let's pick up some misc. side items that can come in handy later here. First, go to the Training Center and get the July issue of Weapons Monthly on the floor. It's a little brown spot surrounded by a yellow circle. Spend the night at the hotel to get the Combat King 003 hopefully, if not you can always buy it later. Okay, let's head off to the orphanage now! Here at the orphanage, you'll watch a surprising scene as a new enemy is revealed to you. Oh well, more fun beating up enemies later, I guess. Get the copy of Timber Maniacs off the ground here, then head to the overworld and try to find a Ruby Dragon. They can be mugged for an Inferno Fang, which you need to remodel Selphie's weapon. You can also use it to get Quistis's Fire Breath blue magic limit break. Back to Balamb you go, and you'll get to control Laguna in another freaking sweet dream sequence. :-D ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RUBY DRAGON ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice, Holy STRONG VS: Fire, Wind AP GAINED: 14 DRAW LIST: Aero, Firaga, Demi As you can see here, Ruby Dragon is weak against Ice, so cast them Ice spells and Shiva GF for a pretty easy battle. MUG THE INFERNO FANG, as I said before those things definitely come in handy, and here's your best chance to have one right now. Just keep attacking with Ice spells and physical attacks, you shouldn't even have to heal. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ANOTHER BADASS LAGUNA DREAM SEQUENCE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Wow, this dream sequence has Laguna becoming an actor. Pretty interesting stuff. You'll have to do a mini game now. Square is defend, and Triangle is attack. Just do a pattern of attack/defend/attack/defend to win pretty handily. After doing so, choose the 2nd option and save your game, because you'll have to face a boss. Make sure to junction GFs for an easier time! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RUBY DRAGON ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice, Holy STRONG VS: Fire, Wind AP GAINED: 14 DRAW LIST: Aero, Firaga, Demi As you can see here, Ruby Dragon is weak against Ice, so cast them Ice spells and Shiva GF for a pretty easy battle. MUG THE INFERNO FANG, as I said before those things definitely come in handy, and here's your best chance to have one right now. Just keep attacking with Ice spells and physical attacks, you shouldn't even have to heal. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- After this easy battle, you'll watch an interesting scene. It's all starting to make sense now... -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* TIME TO FIND US A WHITE SEED! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* No, that's not Seed, it's SeeD, lol. When you wake up, Edea will give you a letter to give to the White SeeD, so we need to find that thing now. Go north of the orphanage, and you will see three islands. The White SeeD ship is located near the southwestern portion of these islands. Once you find it, you'll watch a scene and be free to explore the ship. First, follow Zone into the bridge and talk to him to exchange the adult magazine for a Shiva card. Then, get the Timber Maniacs on the bridge. You should have them all now. =D When you are done collecting that side stuff, head to the cabin to speak to the leader. Your next objective is to go to the Fisherman's Horizon to get to Esthar, but you won't be able to get a few side quests done if you do this, so let's take care of the important ones. Here is a list of the places you can go now to do side quests, and the ones I chose to detail. CENTRA RUINS - SQ003 Chocobo Forests - Dome shaped forest on Trabia/Centra continents CC Group - win 15/20 battles in Balamb Garden. I'm sorry, but I hated the Chocobo Forest and CC Group side quests a lot. I promise I will answer any questions you have about them if you send me an email, and there's always the incredible side quests FAQ here at GameFAQs to help you if you need it. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* CENTRA RUINS (SQ003) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You may remember this place as the area where you fought Odin before. We're back now to pick up another useful GF! This one is harder to beat, though, so make sure to have Meltdown spells before entering here. Have Squall and Quistis both in yellow on your party. Go to the third screen and continually unleash limit breaks on the Tonberries. After a while, you'll find a Tonberry King. Cast Meltdown on it and use a limit break, and he should join you if the limit break did enough damage. Tonberry King has useful abilities, like Familiar and Level Down. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* FISHERMAN'S HORIZON BRIDGE AND ESTHAR REGION -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Head on over to Fisherman's Horizon when you're done fooling around with the side quests, then get Rinoa from the infirmary. You'll meet up with the other characters at the bridge, then choose the 2nd option when you get a choice to. You'll now have Edea as a playable character, but don't bother with her as she'll soon leave your party anyways. It's time to go to the Great Salt Lake, which is in Utah.. err, no it's not, but you'll see it. =D -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* GREAT SALT LAKE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go up one screen, then follow the path, picking up some Meteor and Thundaga spells along the way. Go up to the cliff and push X to jump off it, then follow the path to the north. Go right on the next screen for a save point, so save your game and have Ifrit and other fire-based attacks junctioned, as the next boss is weak against fire spells. When you're ready, go 2 screens to the left to meet up with the boss of this area. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ABADON ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Fire, Holy, Heal STRONG VS: N/A AP GAINED: 40 DRAW LIST: Cura, Esuna, Dispel This boss is interesting because the characters actually say his weakness before the battle, which doesn't happen all that much. Have a character summon Ifrit, while the others use fire-based attacks. When Abadon stands up, cast Cure spells on it to do some serious damage. He'll eventually die. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Go northeast to the next screen, then examine the background to unlock an opening. Climb up to it, and you'll be in Esthar City. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ESTHAR CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go right, then enter the door to the northeast. Wait for the elevator to stop, then through the door right in front of you. You'll get a badass video of how awesome Esthar City is, and then it's time for the final (*sniff*) Laguna dream sequence. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* THE LAST AWESOMELY COOL LAGUNA DREAM SEQUENCE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Talk to both of the soldiers, who will tell you to go upstairs. Go upstairs, and talk to the Moomba. Then, talk to the man, then the Moomba again, then finally the man again. An Esthar soldier will come in and you'll have to fight him, but he's really easy. I LOVE THE BADASS BATTLE THEME STILL! Junction Kiros and Ward, then get into another easy battle. After disposing of the freaks, go to the right elevator and head down to the first floor. Go right to exit and save at the save point. You'll find out that Dr. Odine knows where Ellone is, so go back to the labratory. Here, pick up the Weapons Magazine Monthly issue from the floor before going to the basement. You'll meet some enemies here. Mug the Elastoid to get a Laser Cannon, which teaches Quistis the Homing Laser blue magic skill. After doing this, you'll find out where Ellone is - in Odine's Labratory. You'll fight more enemies there, but as usual they're nothing too special. The elevator is in the center of the room, then fight more enemies on the next floor. Look through the blue glass, then look at the control panel to the right, then go back down to the first floor. Go through the door to rescue Ellone. And that concludes the Laguna dream sequences of the game. He finally did what he had to do. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* BACK WITH THE LOSERS IN ESTHAR CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Head into the car to go to the Presidential Palace. He'll ask you to leave Rinoa behind, as she cannot be allowed to be in your party for more than an hour at a time (That's not the actual reason, but if you think about it, it should be.) Exit the palace by going down and then right to get to the elevator pod. Esthar's a pretty confusing city, but just walk around until you are familiar where everything is. Buy some stuff at the shops. I noticed that the stuff changes depending on how often you enter, so enter the shopping mall and get a Force Armlet. Then, you should have the Tonberry King's Familiar ability learned by now, so buy some Pet Pals and Combat King magazines as well. You should have all of them now. Finally, buy a bunch of Power Wrists, as you can refine awesome Aura spells from them using Tool-RF (Aura helps you get into limit even if you're not on yellow HP.) Finally, go to the Air Station and talk to the Presidential Aide near here, then go to the Palace and talk to the secretary to get the Occult Fans final volume. You can exit here, and I recommend doing some overworld exploring real quickly. Walk around the western coast to meet up with Malboros. Junction a bunch of stuff to your status defense for an easier time, then mug them and run away. When you have 9 Malboro Tentacles, you've done your job. You need some for weapon remodeling, and you can use one on Quistis to get her to learn that bad ass Bad Breath attack. I recommend going to Tear's Point as well, real quick. You don't have to, but head in there and you can get the Solomon's Ring underneath a giant statue. If you have 6 Malboro Tentacles, 6 Steel Pipes, 6 Remedy Pluses, use the Solomon's Ring to get a new GF, Doomtrain. You can now head to Lunar Gate, which is east of Esthar. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* LUNAR GATE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Here, just enter the place and then talk to the girl that's standing at the gate. Then, follow the soldier and he will explain about an upcoming space journey (Ugh, I hate that part, too). Choose "I'll do whatever it takes", and you'll actually HAVE TO INCLUDE RINOA NOW. What a concept. Take Irvine or Quistis along as well. Choose to trust Zell, then save at the save point. You'll be Zell now, so return to Esthar City. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ESTHAR CITY (AS ZELL) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go to Odine's Labratory, and ride the elevator to meet up with him. Apparently, Galbadia has succeeded in recovering the Lunatic Pandora. It will land in Esthar within 5-8 minutes, then southeast of the Palace within 10-15 minutes, and finally north of the shopping mall within 17 minutes. I advise getting there as quickly as possible. First, exit the labratory and go 2 screens right. Go up at the intersection, then climb the stairs to the left. Wait for the Pandora to come, fight some soldiers, and then you'll be allowed inside the Pandora. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* LUNATIC PANDORA -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Since I helpfully instructed you to activate all the traps way back during Laguna's 2nd dream sequence, you should have full access here. There's a Meteor draw point in here, so stock up on that stuff, then go up the stairs and go to the blue 02 elevator. Go along the path, and go left at the intersection. At the elevator screen, go down the stairs towards the southeastern corner of the room. Here, go down the ladder to get a Confuse draw point. Stock up, then go right to get a LuvLuvG item. Go left from the draw point to get to three opened doors. Go through the doors to get a Silence draw point, Power Generator, and Phoenix Pinion. Go left to get a copy of Combat King 005, then follow the path, eventually going left, to get an Ultima draw point. Go all the way back to the red elevator now that you went by earlier. Go up the elevator, and it will take you to the lobby. Go left and go in the green 01 elevator. Stock up on Holy spells at the draw point here, then go up to a save point. At the intersection, go up and you will be picked out of the Pandora. Well, that sucks. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* LUNAR BASE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* When you wake up, get Rinoa and follow Piet into the lab. Place Rinoa in the chamber (time in your party this time: 32 seconds or so), then save your game at the save point. Exit the lab, then follow the path to get to the control room. Go to the upper right and check out the panels. Choose the 2nd option, then leave the room. Go down the stairs to the left, then go through the door. Talk to the girl, then go down the tunnel. Talk to Ellone, then head to the lab again. Rinoa won't let yuo come near her, so go back to the control room and touch the panel again instead. Go to the 2nd floor's locker room now, and examine the lockers to get the astronaut outfit. Go to the air lock on the left, then go back to the control room. Talk to everyone, and then go right to the elevator. Go down it, and save your game at the save point. Head right to enter the control pod. Watch all the silly little scenes, and soon you'll have to play a mini game to save Rinoa. Push triangle a lot and move the directional pad until you see Rinoa in the center, then keep her in the center until the timer runs out. All done! Watch the silly FMV sequence. Close the air lock by checking the panel to the left, then go up. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RAGNAROK -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You'll have to fight a lot of aliens in here, but they're not tough. There's four types of aliens, with two of them each. You must defeat the same color twice in a row. Do this four times and you're done. Junction everyone up, then go right and go down the stairs. A purple one will be here. After beating him, go through the door to the left, then quickly through the next door to the left. Beat up the purple alien in here. Go back to the previous room and take out the red alien now. Go through the door to the south, then climb the stairs to the right and kill the red alien here. Go back down tot he 1st floor and enter the door in the upper right hand corner to kill a green alien. Save your game at the save point, then go all the way back to where you met the 1st red alien, and go 2 screens left. Kill the Green Alien, then go through the door to the left and kill a yellow alien. Almost done! Go all the way back to the entrance and kill the last yellow alien. Save your game at the save point here. Now, go all the way back to where the 2nd green alien was, and go up the elevator. This is a nice little romantic scene with a pretty little song, but IT DOESN'T BLOODY MAKE ANY SENSE. Squall's a complete asshole to her all game, yet Rinoa still falls in love anyways. This game, and scene, makes no sense whatsoever. Oh well. Go back to the passenger deck now and then to the cockpit. You now have control of the Ragnarok. Time to head for the Sorceress Memorial, which is south of Lunatic Pandora Labratory. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* SORCERESS MEMORIAL -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Run in here and watch the scenes. Then, head back into the Ranarok and Rinoa will apologize. You can theoretically head to the last part of disc 3 now, but there's a few side quests that I feel you should do first. Those are Cactuar Island, Islands Closest to Heaven and Hell, Deep Sea Research Center, and UFO. Let's do these real quick, shall we? It's recommended that you try to remodel your weapons as strong as you can now, as the tough side quests are coming up right now. Check the weapons guide for the items you need, and the items section for the locations of said items. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* SHUMI VILLAGE REVISITED -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The statue of Laguna is finally done, yay! That's all to find out here, so let's go do some side questing if you wish, or skip down to Edea's Orphanage if you don't feel like it. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* CACTUAR ISLAND (SQ004) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* To the east of the Centra Ruins, you'll find the Desert. Find the Cactuar that randomly appears on the island, and eventually you'll run into it and fight the boss here. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- JUMBO CACTUAR ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Water STRONG VS: N/A AP GAINED: 20 DRAW LIST: Meltdown, Demi, Tornado The key to winning this battle is to constantly have one person devoted to reviving knocked out characters. 10,000 Needles will do 10,000 damage to one character, so you need to be doing that a lot. It's weak against Water, so use Leviathan and Water-junctioned physical attacks for an easier time. After a while, he will start to hesitate, so finish him off quickly with Leviathan magic or Meltdown/limit break combination. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You'll now have access to the GF Jumbo Cactuar! Yay! Let's go get ourselves some powerful Guardian Forces now! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ISLANDS CLOSEST TO HEAVEN AND HELL (SQ005) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* There's not too much to do here. The Heaven island is located southeast of Esthar, and the Hell island is located to the southwest of Deling City. You can fight powerful enemies and draw powerful magic from these islands. The enemies are always on level 100, so if you aren't ready to meet them, equip the Enc-None ability and draw away! You'll want to get Ultima junctioned to everyone's attack or magic power ASAP. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* DEEP SEA RESEARCH CENTER (SQ006) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This is by far the toughest side quest yet, so make sure you have everything you need to enter. That includes every GF available to this point, ultimate weapons, 100 badass spells junctioned to your important statistics, etc. This place won't be easy, as you have to fight Bahamut AND Ultima Weapon if you choose, who are two of the hardest bosses in the game. And the Research Center features a lot of tough enemies, and Enc-None does NOT work, so haha to you if you think it's gonna be easy. ;) There's also a few other things I'd recommend bringing along: Degenerator, Level Down, 100 Meltdown, 100 Aura, and Lion Heart limit break. All of these things will come in handy in this tough dungeon. When you're ready, go to the southwestern corner of the world map and look around for this place. Inside, you'll see a glowing ball. If it's glowing, you'll get into lots of battles. Wait for it to stop glowing before continuing. When you get to the ball, select the only option they give you. You have to fight a Ruby Dragon, which are pretty nasty enemies. You'll have to face more though, without healing between battles, so really, keep healed before you finish them off. I recommend summoning weaker GFs that you don't need later for tough boss battles. Level Down works as well. After the first battle with the Ruby Dragon, choose Never to get into another battle with the Ruby Dragon. Do you hate this game yet? I sure do. This one is harder because it's a back attack. Gotta love Square. After this battle, choose the hidden option underneath "None of your business". Time to fight Bahamut! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BAHAMUT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice STRONG VS: Fire AP GAINED: 40 DRAW LIST: Flare, Curaga, Full-Life, Dispel Bahamut is not a terribly challenging boss, I just wanted to scare you earlier. Cast Blind on him and you won't have to worry about physical attacks as much. Then, bring out the Protect/Shell combo to protect against his Mega Flare attack. I like summoning strong GFs to take the brute of that attack, anyways. Once you're well protected, cast Ice magic and Shiva on him, while Squall does the Meltdown/Aura/Lion Heart combo on him. Badda bing, badda boom. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You now have Bahamut to summon! But we still need one more GF to go, and it's located in this place, as well. The dungeon really isn't hard to go through, but the boss at the end is pretty insane. Go back out to the Ragnarok and enter the conference room. Talk to all the characters, then go back to the center of the research center. You should be able to go down. Now, the way this works is that on each floor, you have to spend a certain amount of units of health to progress to the bottom floor, and you need to have 10 units of health to fight Ultima Weapon. You start with 20. The enemies in here are pretty tough, ranging from Ruby Dragons to Tri-Faces. Make sure to mug some Curse Spikes from the Tri-Faces, they're the only enemy that has them. On the first floor, use 4 units. On the second floor, use 2 units. On the third floor, use 4 units on the monitor left of the stairs, then enter the steam room to recharge 7 units. Go back to the main room and use 1 unit. On the next floor, use 1 unit, and on the next floor, use 1 unit as well. Don't let Zell operate the machinery. Use 4 units to go to the next floor, then use Move-Find to activate a save point. Save and heal up, then use the remaining 10 units to fight Ultima Weapon. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ULTIMA WEAPON ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice STRONG VS: Fire AP GAINED: 40 DRAW LIST: Regem, Dispel, Ultima, Eden Hoo boy. This is the nastiest boss you've faced yet, but thanks to the easiness of the game, you still shouldn't have too many problems. His nastiest attack is an attack that does 9999 damage, so you really can't protect against that. Instead, have someone equipped with the Revive ability, or use a Full- Life spell, to quickly bring them back to life. You definitely want to keep everyone healed at all times. First, draw Eden from him. Eden is the best GF in the game, so it's nice to do that first. After, do the usual Meltdown/Aura/limit break combination while the other 2 keep healed at all costs. Squall will eventually finish him off with limit breaks, especially if the other two heal. The only problem you'll run into is if Ultima Weapon uses the 9999 attack on Squall. Use a Full-Life on him quickly, then have everyone summon strong GFs and hope they finish him off. If not, cast Haste on Squall and repeat the Meltdown/Aura/limit break combination. Good luck and stay focused! You can do it! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Congratulations, you did it! You now have the 2 best GFs in the game! Let's continue on, shall we? -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* UFO SIDE QUEST (SQ007) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* There are four places where you can find the UFO. Equip Enc-None and you can still meet them, so go to the following places: Kashkabald Desert, Island east of Trabia Garden, eastern shores of Timber continent, and around the Winhill Bluffs region. Once you encounter a UFO in each area, go to the cliffs north of the Grandidi Forest. Land the Ragnarok here and defeat the UFO that you'll meet. Get 5 Elixirs from Johnny's shop in Esthar. After getting the 5 Elixirs, go to the Balamb region. Defeat the UFO and a PuPu will show up. Use the 5 Elixirs on him to get the PuPu card. This is the only chance all game to get its card, which is why I put this side quest here. That's all there is to do now. Since you beat Ultima Weapon, I think you're safe to progress through the rest of the game. ;) -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* EDEA'S ORPHANAGE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You need to bring Rinoa on for this one. Watch the long scene here as some new and improved storyline stuff unfolds right before your very eyes! Go into the orphanage now and talk to Edea. Aww, Rinoa gets in a nice comment here. Okay, we have to go to Esthar again, so let's get our freak on! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ESTHAR CITY -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* You can land directly in here now, as you may have found earlier while getting the Elixirs. Go back to the Presidential Palace right away, as there's enemies here now. You'll finally get to meet the president. Ask him the 2nd through 4th options to learn some interesting stuff about the story, then choose the 1st option to progress the story. Doctor Odine will blab on about something, then choose Yes to advance the storyline again. Well, this time compression makes no stuff, but whatever. Get the Squall card from the President if you're into card collecting, then run around Esthar until you meet an Elynoyle. Mug a Moon Stone from it, then defeat a few Level 40 or above ones to get 8 Energy Crystals. You'll need this later for weapon upgrading. Go back to the Ragnarok, and you'll get another time compression confusing storyline scene. Oh well. Time to go to Lunatic Pandora, but let me explain what you should have equipped as weapons and abilities and stuff before you enter this place. Since we beat Ultima Weapon, the last part of the game shouldn't be THAT tough, except Omega Weapon. WEAPONS - Get all the Ultimate weapons. Check the items and weapons sections for more details. JUNCTIONED SPELLS - HP: Full-Life, Strength: Ultima, Vitality: Meltdown, Magic: Triple, Spirit: Reflect. You can get Meltdown by drawing from level 30 or above Gaylas in the Trabia Region. You can get Reflect by drawing from level 30 or higher Death Claws in the Centra Forest. GUARDIAN FORCES - You should have all of them now! Time to go to Lunatic Pandora! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* LUNATIC PANDORA -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go out the Ragnarok and you'll meet up with Raijin and Fujin. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RAIJIN/FUJIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Raijin - Poison, Fujin - Poison STRONG VS: Raijin - Thunder, Fujin - Wind AP GAINED: 20 total DRAW LIST: Raijin - Thundara, Thundaga, Shell, Protect Fujin - Aero, Curaga, Full Life, Tornado These guys are so easy. Summon Eden, use limit breaks, do whatever. The only thing to watch out for is the Shatter attack which reduces a character's hit points to 1. Otherwise, you really won't have too many problems with them. You really should be used to them by now, anyways. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Follow these 2 guys into the Pandora now. Go up and then left to meet up with Biggs and Wedge. Save your game at the save point, then go to the next screen and stock up on Meteor and Holy spells from the draw points. Now, go to the green 01 elevator. You'll meet up with another boss now. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- MOBILE TYPE 8 RIGHT PROBE/LEFT PROBE ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Mobile Type 8 - Thunder, Right Probe - Thunder, Left Probe - Thunder STRONG VS: Mobile Type - N/A, Right Probe - N/A, Left Probe - N/A AP GAINED: 40 total DRAW LIST: Mobile Type 8 - Firaga, Thundaga, Blizzaga, Flare Right Probe - Curaga, Demi Left Probe - Curaga, Esuna It has two different modes. One is Mobile Weaponry Attack Mode. In this mode, don't use physical attacks. Use Quezcoatl, Eden, Bahamut, Jumbo Cactuar, and thunder spells to whittle down its HP quickly. After a while, it'll switch modes and reduce everyone's HP to 1. Immediately get everyone healed up by Curaga magic (maybe Double or Triple it). Just keep focusing on the magic attacks to take these guys out. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- You are at a point that you cannot turn around now. The end of disc 3 is coming up now, so save a separate file if you need to, and then go up to meet up with the final boss of disc 3. Guess who... ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SEIFER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 40 DRAW LIST: Firaga, Thundaga, Blizzaga, Aura Stock up on Aura spells first, as those things come in handy. He has strong attacks, but you shouldn't have too many problems. Use Meltdown/Aura/limit break for a quick win, or do it the "hard way" by summoning GFs. Yeah, this game is so challenging. :/ STOCK UP ON AURA IF YOU NEED IT. YOU WON'T REGRET IT. After the battle, Seifer will kill Odin. :( Gilgamesh will come in sooo pissed off, though. Gilgamesh rocks, and he will come in handy. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Rinoa leaves the party again (what else is new really), so replace her with Quistis (but do not remove Rinoa's junctions). Leave the room, and guess what :) DISC 3 IS DONE! YAY! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 4.4 --- Disc Four --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's no turning back now. The overworld has been completely messed up and you can't do anything you could do in disc 3. That's why I recommended a separate save file. Anyways, we might as well finish this game off! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* LUNATIC PANDORA -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go up the first ladder, then another ladder for a Break draw point. Get as many as you need, then go back down the ladder and run left to go up the white pole. Go right and go into the opening. Use Move-Find to find the invisible save point, then save and heal up, as a tough boss battle is coming up. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ADEL/RINOA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Adel - N/A, Rinoa - N/A STRONG VS: Adel - N/A, Rinoa - N/A AP GAINED: 0 total DRAW LIST: Adel - Firaga, Thundaga, Blizzaga, Flare Rinoa - Esuna, Dispel, Regen Yes, Rinoa is actually a part of the battle. No, you cannot let her die. Instead, cast regen on her right away, so when Adel life drains her HP, she will recover right away. After taking care of Rinoa's situation, focus on Adel. You cannot do any attacks that do multi-hits, like Ultima, limit breaks, or GF's. So, hope you have a strong physical attack, as that's about all you can do. Use Meltdown on her to make it easier, and keep healed. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Watch the kick ass FMV after this boss battle, and then you'll be in the Commencement Room. Save your game, then go through the area. Go to the door, then you'll have to fight various Sorceresses. They're all easy, except for the last one. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SORCERESS C ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 55 DRAW LIST: Flare, Holy She counter attacks with each physical attack, so keep an eye out for that. Her counter attack is pretty nasty. Summon Eden/Bahamut while Squall does the old Meltdown/Aura/limit break combination. You'll notice her starting to count down. When that count down ends, Ultima happens, and that wouldn't be good. So, finish her off with all of these powerful attacks before she hits the final countdown! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* EDEA'S ORPHANAGE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Go up, then right, and go up again to watch a cool FMV. That's the final dungeon there, my friends. It features a lot of bosses, but none are really that challenging for the most part. Go up some more, then push X to jump towards the three portals. Go to the one in the upper left one to be dropped off in the Chocobo Sanctuary area. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* OVERWORLD -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Here, go inland and go north of the forest to get to the chocobo sanctuary. Use the chocobo to go south along the eastern shore of the continent, then go across the water towards the desert. Go to the beach south east of the desert, then go towards the center of the desert to get to the Ragnarok. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* RAGNAROK -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This is the final preparation point of the game. There's no turning back now. You may want to do some final preparation in the overworld, battle wise, but if you don't need to, go over to the Kashkabald desert and look for a portal in the northwest. This opens up another portal in the orphanage, so go back there and go in the new portal. You'll now be in the final dungeon of the game. Yay! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ULTIMECIA'S CASTLE -- FINAL DUNGEON!! -- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* When you enter this castle, all 8 of your commands will be sealed off. Item, Magic, GF, Draw, Command, Limit Breaks, Resurrection, and Save. Well, that sucks. You need to beat all 8 of the bosses in here to unlock the 8 abilities. You also need to split up into two groups. I recommend using Enc-None to save time, as you already should have everything you need. Split them into two groups, and exchange Diablos each time you switch groups. The green spots in the castle let you switch groups. The main party will start off, so go north and climb the stairs. First boss! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SPHINXAUR ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 20 DRAW LIST: Firaga, Thundaga, Blizzaga Since all you can use is physical attacks, just use them over and over until he dies, ignoring all the enemies that he brings along onside him. You should have decent enough HP and attack power junctioned by now to survive this boss battle without worries. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Unlock Magic or GF, depending on which you use more, then remember to add in this command. Go up the stairs, and go right. Go through the lower right hand door. Then, go right and down the stairs. Check the bell here. You don't need to use it now, but remember where it is for later. Go through the door, ignoring the green spot as well. In the next room, you'll see a bunch of paintings. Look at the first four paintings on the 1st floor, but don't look at the large one to the left. Then go up the stairs to the right and view the remaining 8 pictures. Return to the large painting on the 1st floor, and look at it this time. Enter Vividarium, Intervigilium, and Viator. You'll now get to meet up with yet another boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- TRAUMA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Wind STRONG VS: N/A AP GAINED: 30 DRAW LIST: Flare He also summons little creatures, but you shouldn't have to worry about them. If you chose to unlock GF, summon Jumbo Cactuar, Bahamut, and Eden, and he should be dead in one round. If you unlocked magic, use Triple and Tornado for an easy time. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Unlock the other command now, either Magic or GF. Go through the door to the north and then find the switch spot to the north. Time to switch parties! Make sure to junction them nicely, and give them Diablos Enc-None as well. Go up the stairs and into the door. Run onto the chandelier, and it will fall down. Examine the switch and you'll fall into the Wine Cellar, where you'll meet up with the 3rd boss now. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- TRI-POINT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Fire, Ice STRONG VS: Thunder AP GAINED: 30 DRAW LIST: Haste, Tornado, Bio, Siren Every time you attack him, he counters with a powerful thunder spell. So, keep everyone healed at all times, and then use a bunch of Firaga and Blizzaga spells for an easy time. Note that you can junction Firaga/Blizzaga to attack and Thundaga to defense for an even easier time. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Choose to unlock Limit Breaks. With limit breaks, magic, and GF, you shouldn't have too many issues now. Go back up to the Grand Hall, and go through the door to find a green switch in the courtyard. Switch parties now. With the main party, go through the door to reach the Floodgate. Go to the door in the left. It will shut behind you. Then, take the key from the hand of the skeleton to meet up with the fourth boss in here. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RED GIANT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Physical attacks AP GAINED: 30 DRAW LIST: Demi He is extremely strong against physical attacks, and mostly every GF can't hurt him as well. Meltdown/Aura/limit break WILL work though, as will the Jumbo Cactuar's 1000 Needles Attack. Next, please. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- I would unlock Save at this point, just because you haven't saved in a while. Go back to the switch spot, and switch parties now. Go to the door in the background. Remember the organ that's in here, and then climb the staircase to the right. Walk towards the wooden bridge to pick up the sparkly object, then return to the switch spot and switch parties. With the main party, go back to the Floodgate again and unlock the door to the right. Yet another boss, hoofreakingrah. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GARGANTUA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 42 DRAW LIST: Bio, Quake, Reflect The first part of him has 3 separate parts, but you can take them out easy with Holy magic or an Alexander summon. He'll then become whole. He likes to use status effect magic, so watch out for that or be well protected. Don't use physical attacks, as he likes to counter them, as well. Instead, use strong magic spells and GFs to take care of business. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Unlock Item and return to the switch spot outside of here, as before. Note, you need to reoganize your party now maybe. Your main party needs 2 males and 1 female, and your secondary party needs 1 male and 2 females. Switch to the secondary party and head back one screen. Go left towards the door, and step through the door at the end of the passageway to get back to the Main Hall. Go up the stairs, and then go left towards another door. Go down the steps to the left, and go past the switch spot. Go left into the next screen, and use the green switch spot here. With the main party, climb the stairs to the left, into the left opening, save your game (finally!), and step onto the elevator. There's a green switch spot, so use it to switch to the next party. Go left into a storage room, and then pick up the Floodgate Key. Return to the elevator and switch spot to switch to the main party. With the main party, go all the way back to the Floodgate and examine the switch to the left twice to drain the water. Go to the courtyard and pick up the treasure vault key in the fountain. Go back to the Grand Hall and step onto the switch spot to the right. With the secondary party, go back one screen and go through the door to the left. This is the treasure vault. Open the leftmost coffin, then the right most coffin, then the 2nd to left coffin. Open the 2nd to right coffin to face a boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- CATOBLEPAS ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Earth, Water STRONG VS: Thunder AP GAINED: 30 DRAW LIST: Meteor You don't have Squall for this battle, so you won't get to use the Meltdown/Aura/limit break combination, but you still shouldn't have too many issues. Summon the Brothers and Leviathan, as Catoblepas is weak against those particular elements. Keep VERY WELL healed as this jackass will cast Meteor before he dies. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Unlock Revive and head back to the Hall. Go through the door to the north, then over the chandelier and into the door. Another boss fight will be triggered! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- KRYSTA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Ice AP GAINED: 30 DRAW LIST: Holy I recommend using only GFs, as she counter attacks anything else and does some nasty attacks. Also, she uses Ultima at the end, which is why I also recommend using solely GF's. Use a few nice GF attacks to get the bitch begging for mercy. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Unlock the Command Abilities slot now, and you'll only need to unlock Draw now. Sweet. Return to the switch spot in the hall. With the main party, go into the Chapel and head up the staircase to the right. Cross the bridge and enter the left door. You're now in the Clock Tower. Use Move-Find to find the save point, and save your game. Climb up the path until you reach a bell. Position yourselves at the opposite end of the ledge the bell swings to, and push X to jump onto the bell. Enter the opening on the ledge to meet up with the final of the 8 bosses. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- TIAMAT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Fire, Thunder, Wind AP GAINED: 30 DRAW LIST: Flare, Eden (!) Cast Shell and Protect on everyone right away to protect against his nasty magic attacks. One does over 3,800 damage to everyone, which is not cool. Dark Flare is the name of that attack, and it's nasty. Have two people summon GF's while the other uses Meltdown/Aura/limit breaks. Where have you heard THAT strategy before? ;) Two limit breaks should send Tiamat back to where he came from. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Guess what? Unlock Draw.. and you only have the final boss to go. Getting excited yet? Go back into the clock tower, leap onto the bell, and travel up the path to the top. Go down at the intersection and run across the hands of the clock, then climb down the ladder and go right to go down another ladder. Save at the save point, and do your final preparations. Make sure one character has Bahamut/Jumbo Cactuar, one has Eden, and the other has a lot of Meltdown/Aura. The problem is that she randomly selects your characters. Junction magic to HP, Mag Power, Atk Power, etx. When you're all prepared, save and enter her room. She will randomly select three characters now. All battles will be done consecutively, meaning no time for healing between battles, but that also means you can cast stuff early on and have it last later. Keep that in mind. Here is what you should do with each character. Have Squall do Meltdown/Aura/limit break, of course. Rinoa should be a healer. Zell should use Aura/limit break as well. Quistis should be a healer. Irvine can either use physical attacks or summon a GF. Selphie should summon GF's. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ULTIMECIA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: Holy AP GAINED: N/A DRAW LIST: Haste, Slow, Reflect, Demi This is by far the easiest of the four forms. Take some time to cast Protect/Shell/Aura/Triple on everyone, as well as Haste/Regen. These statuses will last for all four battles. After doing so, use the Aura/limit break combo to take her out. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GRIEVER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Earth, Poison AP GAINED: N/A DRAW LIST: Bio, Quake, Tornado Griever is her GF, and he's particuarly nasty. He has a high amount of HP, draws magic from you, does Demi, and can kill a GF in one hit. So, don't summon GF's yet. Devote one character to healing, while the other two cast Meltdown, followed by using limit breaks (you did use Aura already, right?). If you have 2 guys, use their limit breaks. I am not sexist, but guys have better limit breaks at this point. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ULTIMECIA-GRIEVER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: N/A DRAW LIST: Firaga, Thundaga, Blizzaga I have yet to mention this yet, but the final boss theme is really cool. Anyways, she now combines her two previous forms into one badass form. She likes to draw magic, and her badass spells include Tornado, Meteor, and Holy. Ouch. Shockwave Pulsar is her nastiest attack, as it does 3,000 damage to everyone. She'll randomly summon little guys called Helixes. Once she summons two, she'll cast a powerful Great Attractor attack that does serious damage to your team. But, one Meltdown/Aura/limit break should be enough to kill a Helix, so kill it as soon as she summons one. As for what you should be doing to beat her.. you already have haste/shell/protect, which WILL help, so have a character devoting to healing, while the others do the Meltdown/limit break combination that we've been doing since about halfway through disc 3 now. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ULTIMECIA'S FINAL FORM ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: N/A DRAW LIST: Holy, Flare, Apocalupse She is truly nasty in this form, and you have to do whatever it takes to win this battle. First, start off by summoning all the GFs you have, and see if you can get some damage off them before she kils them. I managed to reduce her Hp by over half using this method. After wasting all of them (might as well use them, right?), focus on the Meltdown/limit break combination as usual. She has some truly frigtening attacks in this form, however. She still knows Meteor and Holy, and she also learned Ultima and Flare. Ouch! Her lower body will also randomly appear and cast Apocalypse, which does around 3000 damage to everyone in the party. She also can draw magic from you, which sucks. Just keep VERY well healed (have someone in Triple status and cast Curaga over and over) while the other two use limit breaks after Meltdown. She'll go down eventually. You'll know she's getting weak when she starts to talk crap. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- Guess what? You just beat the game! Congrats! Enjoy the pretty solid but nothing too special ending! !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 5.0 GUIDES 5.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- Here is a section where I give an in depth breakdown on the various guardian forces you collect, as well a section devoted to the various secrets in the game. I also posted the boss strategies here for easier access, and posted a list of the Gameshark codes. Enjoy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 5.1 --- Bosses --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you need help with any boss, here's an easily accessible way to find the help you need! I couldn't really list many stats like I usually do, as the stats fluctuate wildly from level to level and it's impossible for me to predict what level you'll be on, so I just listed the boss's weaknesses/strengths, AP gained, and magic you can draw from them. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- IFRIT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice STRONG VS: Fire AP GAINED: 20 DRAW LIST: Fire, Cure, Scan Ifrit's not really a tough boss at all. Junction Fire to your magic-defense before the battle, if you found the fire draw point in the cave and had an extra minute or two to prepare yourself. He attacks with physical attacks, as well as flame-based attacks, so the extra defense goes a long way. I had Squall summon Shiva over and over while Quistis used ice magic. Wasn't that challenging of a fight, and I won with over 2:30 of timer left to go. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BIGGS/WEDGE ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Biggs - Poison, Wedge - Poison STRONG VS: Biggs - N/A, Wedge - N/A AP GAINED: 8 total DRAW LIST: Biggs - Fire, Thunder, Blizzard, Esuna Wedge - Fire, Thunder, Blizzard, Cure Draw some Esuna/Thunder/Blizzard spells if you want from these two guys, then when you're done having fun, use physical attacks to kill them. They're really not all that tough, you'll have to save your magic, because the next boss is much tougher. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ELVORET ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Wind STRONG VS: Poison AP GAINED: 10 DRAW LIST: Thunder, Cure, Double, Siren Score! This is your first opportunity to get the useful Double spells, which allow you to cast a spell twice in one turn. Draw a LOT of those, as many as you can for each character, then have one person draw Siren, your next GF. After drawing magic, it's time to get the battle underway. Just summon GF's over and over again, using Boost if you have it to really help out. Have someone in hand with cure spells just in case, because the Elvoret has a nasty breath attack which does some decent damage to all of the party members. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- X-ATM092 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder STRONG VS: Poison AP GAINED: 0 DRAW LIST: Fire, Blizzard, Cure, Protect You only have to do 1,100 damage to it to make it go down, but it won't kill it. You probably can kill this sucker right now, but I don't recommend it. Keep casting Thunder spells (hope you drew a bunch like I told you to) until he goes down, then you can escape the battle by holding down R2 and L2. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GRANALDO/RALDO X3 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Granaldo: Wind, Raldo: N/A STRONG VS: Both: N/A AP GAINED: 8 total DRAW LIST: Granaldo: Sleep, Shell, Blind Raldo: Fire, Thunder, Protect Use Shiva or Ifrit at the beginning of the battle to eliminate the Raldos (or draw some Protect magic from them first), then wipe the Shell magic from Granaldo before easily finishing him off. Not a tough boss at all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- DIABLOS ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Wind STRONG VS: N/A AP GAINED: 20 DRAW LIST: Cure, Demi By far the toughest boss in the game up to this point, and don't be discouraged if you get a game over once or twice before finally beating him. First, get some Demi magic from him, then start casting it on him. After one or two times, the damage will be sufficient enough that you can go to work by physical attacks, as well as magic and GF attacks. He attacks with a physical attack, as well as a simple Demi spell to one character. Since he only focuses on one character at a time, it's not that challenging. If he does the multi-character attack, attack him with a limit break, then cure. You should have him defeated fairly soon if you keep healing and getting some attacks in. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- FAKE PRESIDENT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: N/A DRAW LIST: Cure The easiest boss in the game up to this point, honestly. Just stock up on cure spells if you want, then hit him with a few physical attacks. Don't waste any magic or anything, because a much more challenging boss is coming up. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GEROGERO ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Holy, Fire, Earth, Cure STRONG VS: Poison AP GAINED: 20 DRAW LIST: Esuna, Double, Berserk, Zombie Okay I lied, he's not really that challenging. He likes to cast status ailments on your characters, but since he has Esuna spells in his arsenal, you can draw Esuna directly from him to heal your characters. Now you see why a lot of people don't like this game. Use a lot of fire-based attacks to quickly defeat him, after drawing all the spells you want from him of course. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SACRED ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison/Wind STRONG VS: Earth AP GAINED: 20 DRAW LIST: Shell, Protect, Berserk, Life Not a hard fight at all. Draw Protect from him and cast it on your party, then pound away on him using your wind-junctioned attacks. He's weak against wind so your attacks will do plenty of damage. Also, he does regenerate HP thanks to his regen spell, but casting Float on him will take care of that issue. See, he's not that challenging at all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SACRED/MINOTAUR ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Both - Poison/Wind STRONG VS: Both - Earth AP GAINED: Total - 40 DRAW LIST: Sacred - Shell, Protect, Berserk, Life Minotaur - Shell, Protect, Berserk, Double Now, the battle is a little bit trickier, but it's still not too bad. You'll need to cast Float again as both of them, regenerate their magic with regen. It makes the battle much more drawn out and longer if you don't cast float on them. Also, cast Float on your own party, as they combine for a devastating earth attack that won't phase you if you are floating. Focus on Minotaur first, as he usually has less HP but stronger attacks, then use the same strategy as before to defeat Sacred once and for all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- IGUION X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Earth, Holy STRONG VS: Fire, Poison AP GAINED: 10 DRAW LIST: Esuna, Cure, Break, Carbuncle The most important thing to do in this battle is to draw the Carbuncle GF from them. Otherwise, this battle isn't that hard, despite the fact that there's 2 of them and only 2 of you. Have Squall in critical condition and unleash a limit break if you want, otherwise summon the GF Brothers while Irvine does physical attacks or heals. Make sure to eliminate one of them ASAP as they can do a powerful combination attack. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SEIFER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 0 DRAW LIST: Fire, Cure, Life He only has a few hundred HP, so you really won't have too many problems here. Maybe you should try stealing from him first, he has a Hero or Hero's War usually which definitely comes in handy. When you're done being bored (Life magic can be a good draw too if you need to pick up some), finish him off with a few physical attacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- EDEA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 20 DRAW LIST: Cura, Dispel, Life, Double She is one of the tougher bosses in disc 1, although with a little bit of planning, you can win. Plus, you can always use Cura to draw from her and cast it on your own characters to make the battle easier. Start off by casting Carbuncle to protect against her powerful attacks. Then, cast other GFs or use strong physical attacks to whittle away at her HP. Keep Summoning Carbuncle over and over, while drawing the powerful spells if you wish, as they come in handy. Edea can't match the power of Carbuncle, as her once strong spells will do less damage than before, so don't worry too much. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BIGGS/WEDGE ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Both: Poison STRONG VS: Both: N/A AP GAINED: Total: 10 DRAW LIST: Biggs - Cura, Haste, Slow, Regen Wedge - Fira, Shell, Protect, Reflect This is a very easy battle. Spend a lot of the time here drawing regen and reflect magic, as they definitely come in handy. In addition, you can steal some good items from them as well. Finish them off with physical attacks or GF's, either one will work fine really. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ELITE SOLDIER/GIM521 X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Elite Solider: Poison GIM521: Thunder, Water, Earth STRONG VS: Elite Solider: N/A GIM521: Poison AP GAINED: Total: 8 DRAW LIST: Elite Solider: Fire, Thunder, Blizzard, Scan GIM521: Haste, Slow, Dispel Yet another pretty easy battle overall. Start by casting Quezacoatl a few times, that'll take care of the GIM521's. Use physical attacks to take out the Elite Soldier, who doesn't have that much HP. The only thing to watch out for is the Micro Missile attack of the GIM521, as it causes 50% HP damage to a character. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BASE LEADER/BASE SOLDIER X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Base Leader: Poison Base Soldier: Poison STRONG VS: Base Leader: N/A Base Soldier: N/A AP GAINED: Total: 4 DRAW LIST: Base Leader: Thunder, Confuse, Slow, Reflect Base Soldier: Blizzard, Silence, Confuse This is one of the easiest boss battles in the entire game. They don't have a lot of hit points, and their statistics are pretty weak. With good junctioning, you should have no issue taking these guys out with simple physical atacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BGH251F2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder, Earth, Water STRONG VS: Poison AP GAINED: 20 DRAW LIST: Shell, Protect, Stop Since you junctioned Thundara, Quake, or Water to two of your characters elemental attacks before the battle, you should have no problems. First, draw Protect from it to use on your characters, since his physical attacks are surprisingly strong, especially when it uses Beam Cannon, an extremely strong laser attack that can do some serious damage. Use the two physical attackers to constantly use their element-based physical attacks. BGH251F2 is weak against those magic spells, so the physical attacks will do a great amount of damage. Have the third character summon Quezcoatl and use Boost to pick up the damage. Shouldn't take more than 2 rounds of this to take out this boss. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- OILBOYLE X2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Fire STRONG VS: Water AP GAINED: 20 DRAW LIST: Esuna, Blind, Cura, Confuse One Ifrit spell should be enough to take out both of them. Seriously. I guess the previous bosses weren't easy enough, I guess. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- NORG Pod/Right Orb/Left Orb/NORG ---- BOSS FIGHT! --- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: NORG Pod: N/A Right Orb: N/A Left Orb: N/A NORG: Wind STRONG VS: NORG Pod: Thunder, Poison Right Orb: All Elements Left Orb: All Elements NORG: Poison, Thunder AP GAINED: 20 DRAW LIST: NORG Pod: Cura Right Orb: Dispel, Confuse, Slow Left Orb: Thundara, Life, Bio NORG: Sheel, Protect, Esuna, Leviathan This boss is a little bit trickier, just because you have to get used to the idea of the battle. Have Squall focus his attacks on the NORG Pod, while the other 2 take out the Orbs. You'll want the Orbs dead ASAP, as they can cast some pretty serious magic spells. Once the NORG Pod is destroyed, NORG will come out. Draw Leviathan from him, then keep up the physical attacks, mixed in with some wind spells if you have them. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BGH251F2 ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Thunder, Earth, Water STRONG VS: Poison AP GAINED: 20 DRAW LIST: Shell, Protect, Stop The problem with this game is that it gets way too easy when you start to have a lot of GFs at your disposal. Bring out Leviathan and Quezacoatl. It shouldn't survive more than 1 or 2 of their boosted attacks. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RAIJIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: Thunder AP GAINED: 10 DRAW LIST: Thunder, Thundara, Shell, Protect Summon Ifrit or another awesome GF to take out the enemies, then draw Protect magic from him to cast on yourselves. After doing that, use physical attacks or a few more GF's to finish him off. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RAIJIN/FUJIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Raijin: Poison, Fujin: Poison STRONG VS: Raijin: Thunder, Fujin: Wind AP GAINED: Total: 22 DRAW LIST: Raijin: Thunder, Thundara, Shell, Protect Fujin: Aero, Cura, Life, Pandemona Note here that Fujin has the Pandemona GF to draw, so draw that first before you do anything else. After doing that, keep yourselves healed as Fujin has a nasty attack that reduces your HP to 1 HP. Keep healing, while the other 2 characters use physical attacks. You can use GF if you want, but try to avoid Ramuh as it won't do that much damage against Raijin. You'll get a Combat King 002 for winning this battle. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ODIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 20 DRAW LIST: Stop, Death, Double, Triple Oh man, he has Triple spells to draw. If you have a LOT of extra time, like 10 minutes or so, draw lots of Triple spells. He won't attack you until the timer runs out, then it's game over. Just kill him before the time meter runs out, stocking up on Double and Triple spells, as they junction to your magic quite nicely. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- CEREBUS ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Wind, Thunder AP GAINED: 30 DRAW LIST: Quake, Double, Triple Cerebus also has some nice double and triple spells to draw, if you didn't have enough time to get enough from Odin. He does like to cast them damn Triple spells on himself, though, but a quick Dispel can take care of that little problem. Cast Float right away, then use some physical attacks and keep your characters healed. He has no elemental weaknesses, but using GFs always helps. He's not that tough all in all. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SEIFER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 20 DRAW LIST: Fira, Thundara, Dispel, Haste Really, he's tougher, but he's still not really tough or anything. Cast Protect on Squall, and then go to work using physical attacks and your most powerful GFs. You know the drill by now. After a while, he'll start doing the Demon Slice attack, so keep everyone well healed, as that attack can do serious damage to one party member. Devote your weakest character to healing, use the other one for GFs, and use Squall to attack. You shouldn't have too many issues. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- EDEA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 50 DRAW LIST: Blizzara, Demi, Esuna, Alexander You'll have to fight Seifer again first, but you shouldn't have any problems, as he's much weaker now. After defeating him again, Edea will come out to challenge you again. She has the GF Alexander to draw, so make sure to get that right away, as it's a useful GF. After doing that, do the usual attacking/GF/healing method to whittle away at her HP and, as usual, eventually she will die. Some things to watch out for include the Maelstrom attack, which removes half of all the party members' current hit points, and Death, which instantly kills one character. She also knows Demi and Blizzara, but she doesn't cast those as much. Have your characters equipped with Ice in elemental defense just in case. You may want to have Squall go in yellow on purpose to bring out a limit break. One or two should finish Edea off quickly. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RUBY DRAGON ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice, Holy STRONG VS: Fire, Wind AP GAINED: 14 DRAW LIST: Aero, Firaga, Demi As you can see here, Ruby Dragon is weak against Ice, so cast them Ice spells and Shiva GF for a pretty easy battle. MUG THE INFERNO FANG, as I said before those things definitely come in handy, and here's your best chance to have one right now. Just keep attacking with Ice spells and physical attacks, you shouldn't even have to heal. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ABADON ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Fire, Holy, Heal STRONG VS: N/A AP GAINED: 40 DRAW LIST: Cura, Esuna, Dispel This boss is interesting because the characters actually say his weakness before the battle, which doesn't happen all that much. Have a character summon Ifrit, while the others use fire-based attacks. When Abadon stands up, cast Cure spells on it to do some serious damage. He'll eventually die. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- JUMBO CACTUAR ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Water STRONG VS: N/A AP GAINED: 20 DRAW LIST: Meltdown, Demi, Tornado The key to winning this battle is to constantly have one person devoted to reviving knocked out characters. 10,000 Needles will do 10,000 damage to one character, so you need to be doing that a lot. It's weak against Water, so use Leviathan and Water-junctioned physical attacks for an easier time. After a while, he will start to hesitate, so finish him off quickly with Leviathan magic or Meltdown/limit break combination. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- BAHAMUT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice STRONG VS: Fire AP GAINED: 40 DRAW LIST: Flare, Curaga, Full-Life, Dispel Bahamut is not a terribly challenging boss, I just wanted to scare you earlier. Cast Blind on him and you won't have to worry about physical attacks as much. Then, bring out the Protect/Shell combo to protect against his Mega Flare attack. I like summoning strong GFs to take the brute of that attack, anyways. Once you're well protected, cast Ice magic and Shiva on him, while Squall does the Meltdown/Aura/Lion Heart combo on him. Badda bing, badda boom. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ULTIMA WEAPON ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Ice STRONG VS: Fire AP GAINED: 40 DRAW LIST: Regem, Dispel, Ultima, Eden Hoo boy. This is the nastiest boss you've faced yet, but thanks to the easiness of the game, you still shouldn't have too many problems. His nastiest attack is an attack that does 9999 damage, so you really can't protect against that. Instead, have someone equipped with the Revive ability, or use a Full- Life spell, to quickly bring them back to life. You definitely want to keep everyone healed at all times. First, draw Eden from him. Eden is the best GF in the game, so it's nice to do that first. After, do the usual Meltdown/Aura/limit break combination while the other 2 keep healed at all costs. Squall will eventually finish him off with limit breaks, especially if the other two heal. The only problem you'll run into is if Ultima Weapon uses the 9999 attack on Squall. Use a Full-Life on him quickly, then have everyone summon strong GFs and hope they finish him off. If not, cast Haste on Squall and repeat the Meltdown/Aura/limit break combination. Good luck and stay focused! You can do it! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RAIJIN/FUJIN ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Raijin - Poison, Fujin - Poison STRONG VS: Raijin - Thunder, Fujin - Wind AP GAINED: 20 total DRAW LIST: Raijin - Thundara, Thundaga, Shell, Protect Fujin - Aero, Curaga, Full Life, Tornado These guys are so easy. Summon Eden, use limit breaks, do whatever. The only thing to watch out for is the Shatter attack which reduces a character's hit points to 1. Otherwise, you really won't have too many problems with them. You really should be used to them by now, anyways. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- MOBILE TYPE 8 RIGHT PROBE/LEFT PROBE ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Mobile Type 8 - Thunder, Right Probe - Thunder, Left Probe - Thunder STRONG VS: Mobile Type - N/A, Right Probe - N/A, Left Probe - N/A AP GAINED: 40 total DRAW LIST: Mobile Type 8 - Firaga, Thundaga, Blizzaga, Flare Right Probe - Curaga, Demi Left Probe - Curaga, Esuna It has two different modes. One is Mobile Weaponry Attack Mode. In this mode, don't use physical attacks. Use Quezcoatl, Eden, Bahamut, Jumbo Cactuar, and thunder spells to whittle down its HP quickly. After a while, it'll switch modes and reduce everyone's HP to 1. Immediately get everyone healed up by Curaga magic (maybe Double or Triple it). Just keep focusing on the magic attacks to take these guys out. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SEIFER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: N/A AP GAINED: 40 DRAW LIST: Firaga, Thundaga, Blizzaga, Aura Stock up on Aura spells first, as those things come in handy. He has strong attacks, but you shouldn't have too many problems. Use Meltdown/Aura/limit break for a quick win, or do it the "hard way" by summoning GFs. Yeah, this game is so challenging. :/ STOCK UP ON AURA IF YOU NEED IT. YOU WON'T REGRET IT. After the battle, Seifer will kill Odin. :( Gilgamesh will come in sooo pissed off, though. Gilgamesh rocks, and he will come in handy. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ADEL/RINOA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Adel - N/A, Rinoa - N/A STRONG VS: Adel - N/A, Rinoa - N/A AP GAINED: 0 total DRAW LIST: Adel - Firaga, Thundaga, Blizzaga, Flare Rinoa - Esuna, Dispel, Regen Yes, Rinoa is actually a part of the battle. No, you cannot let her die. Instead, cast regen on her right away, so when Adel life drains her HP, she will recover right away. After taking care of Rinoa's situation, focus on Adel. You cannot do any attacks that do multi-hits, like Ultima, limit breaks, or GF's. So, hope you have a strong physical attack, as that's about all you can do. Use Meltdown on her to make it easier, and keep healed. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SORCERESS C ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 55 DRAW LIST: Flare, Holy She counter attacks with each physical attack, so keep an eye out for that. Her counter attack is pretty nasty. Summon Eden/Bahamut while Squall does the old Meltdown/Aura/limit break combination. You'll notice her starting to count down. When that count down ends, Ultima happens, and that wouldn't be good. So, finish her off with all of these powerful attacks before she hits the final countdown! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- SPHINXAUR ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 20 DRAW LIST: Firaga, Thundaga, Blizzaga Since all you can use is physical attacks, just use them over and over until he dies, ignoring all the enemies that he brings along onside him. You should have decent enough HP and attack power junctioned by now to survive this boss battle without worries. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- TRAUMA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Wind STRONG VS: N/A AP GAINED: 30 DRAW LIST: Flare He also summons little creatures, but you shouldn't have to worry about them. If you chose to unlock GF, summon Jumbo Cactuar, Bahamut, and Eden, and he should be dead in one round. If you unlocked magic, use Triple and Tornado for an easy time. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- TRI-POINT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Fire, Ice STRONG VS: Thunder AP GAINED: 30 DRAW LIST: Haste, Tornado, Bio, Siren Every time you attack him, he counters with a powerful thunder spell. So, keep everyone healed at all times, and then use a bunch of Firaga and Blizzaga spells for an easy time. Note that you can junction Firaga/Blizzaga to attack and Thundaga to defense for an even easier time. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- RED GIANT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Physical attacks AP GAINED: 30 DRAW LIST: Demi He is extremely strong against physical attacks, and mostly every GF can't hurt him as well. Meltdown/Aura/limit break WILL work though, as will the Jumbo Cactuar's 1000 Needles Attack. Next, please. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GARGANTUA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: 42 DRAW LIST: Bio, Quake, Reflect The first part of him has 3 separate parts, but you can take them out easy with Holy magic or an Alexander summon. He'll then become whole. He likes to use status effect magic, so watch out for that or be well protected. Don't use physical attacks, as he likes to counter them, as well. Instead, use strong magic spells and GFs to take care of business. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- CATOBLEPAS ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Earth, Water STRONG VS: Thunder AP GAINED: 30 DRAW LIST: Meteor You don't have Squall for this battle, so you won't get to use the Meltdown/Aura/limit break combination, but you still shouldn't have too many issues. Summon the Brothers and Leviathan, as Catoblepas is weak against those particular elements. Keep VERY WELL healed as this jackass will cast Meteor before he dies. Unlock Revive and head back to the Hall. Go through the door to the north, then over the chandelier and into the door. Another boss fight will be triggered! ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- KRYSTA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Ice AP GAINED: 30 DRAW LIST: Holy I recommend using only GFs, as she counter attacks anything else and does some nasty attacks. Also, she uses Ultima at the end, which is why I also recommend using solely GF's. Use a few nice GF attacks to get the bitch begging for mercy. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- TIAMAT ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Fire, Thunder, Wind AP GAINED: 30 DRAW LIST: Flare, Eden (!) Cast Shell and Protect on everyone right away to protect against his nasty magic attacks. One does over 3,800 damage to everyone, which is not cool. Dark Flare is the name of that attack, and it's nasty. Have two people summon GF's while the other uses Meltdown/Aura/limit breaks. Where have you heard THAT strategy before? ;) Two limit breaks should send Tiamat back to where he came from. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ULTIMECIA ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: Poison STRONG VS: Holy AP GAINED: N/A DRAW LIST: Haste, Slow, Reflect, Demi This is by far the easiest of the four forms. Take some time to cast Protect/Shell/Aura/Triple on everyone, as well as Haste/Regen. These statuses will last for all four battles. After doing so, use the Aura/limit break combo to take her out. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- GRIEVER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: Earth, Poison AP GAINED: N/A DRAW LIST: Bio, Quake, Tornado Griever is her GF, and he's particuarly nasty. He has a high amount of HP, draws magic from you, does Demi, and can kill a GF in one hit. So, don't summon GF's yet. Devote one character to healing, while the other two cast Meltdown, followed by using limit breaks (you did use Aura already, right?). If you have 2 guys, use their limit breaks. I am not sexist, but guys have better limit breaks at this point. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ULTIMECIA-GRIEVER ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: N/A DRAW LIST: Firaga, Thundaga, Blizzaga I have yet to mention this yet, but the final boss theme is really cool. Anyways, she now combines her two previous forms into one badass form. She likes to draw magic, and her badass spells include Tornado, Meteor, and Holy. Ouch. Shockwave Pulsar is her nastiest attack, as it does 3,000 damage to everyone. She'll randomly summon little guys called Helixes. Once she summons two, she'll cast a powerful Great Attractor attack that does serious damage to your team. But, one Meltdown/Aura/limit break should be enough to kill a Helix, so kill it as soon as she summons one. As for what you should be doing to beat her.. you already have haste/shell/protect, which WILL help, so have a character devoting to healing, while the others do the Meltdown/limit break combination that we've been doing since about halfway through disc 3 now. ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- ---- BOSS FIGHT! ---- ULTIMECIA'S FINAL FORM ---- BOSS FIGHT! ---- ~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!-- WEAK VS: N/A STRONG VS: N/A AP GAINED: N/A DRAW LIST: Holy, Flare, Apocalupse She is truly nasty in this form, and you have to do whatever it takes to win this battle. First, start off by summoning all the GFs you have, and see if you can get some damage off them before she kils them. I managed to reduce her Hp by over half using this method. After wasting all of them (might as well use them, right?), focus on the Meltdown/limit break combination as usual. She has some truly frigtening attacks in this form, however. She still knows Meteor and Holy, and she also learned Ultima and Flare. Ouch! Her lower body will also randomly appear and cast Apocalypse, which does around 3000 damage to everyone in the party. She also can draw magic from you, which sucks. Just keep VERY well healed (have someone in Triple status and cast Curaga over and over) while the other two use limit breaks after Meltdown. She'll go down eventually. You'll know she's getting weak when she starts to talk crap. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 5.2 --- Guardian Forces --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Final Fantasy 8 ditches the traditional summoning system and replaces it with an innovative Guardian Force system. It is something unlike anything you have ever seen before. Guardian forces work in several unique ways that make them different from your average summons. 1.) They level up and gain statistics like you do. When you get EXP, Guardian Forces also gain EXP. When they reach enough EXP, they gain a level, and get increased statistics. Unlike FFX, however, they only gain increases in HP and attack power. It's still better than nothing, though. 2) The abilities system is pretty unique. Each GF can learn new abilities in addition to their pre-existing abilities. When a GF starts off with their preset list of abilities, you can use items to give them new abilities, which can then be leveled up. Once it levels up to the amount of AP needed, that ability becomes active and you can then use it. A lot of things in the game can be "modified" into new items, which give you the ability to give a GF new abilities. Everything from "Encounter Zero" to "HP +10%" can be learned, and it helps each GF become as strong as possible. 3) They work totally different in battle, as well. When you summon a GF, they replace the person in battle. If Selphie summons Bahamut, she disappears, and Bahamut comes in her place. Bahamut gets its own HP amount, ATB bar, etc. When it runs out of HP, it falls apart, and you return to battle. 4) You can make GFs go faster by increasing your relationship with them. The maximum compatibility rating for each GF is 1,000, but I recommend getting every one to about 700, at least. You need high compatibility to summon your GFs quicker. If the GF doesn't like the person, it takes forever for it to come, and it takes damage along the way, so you might not even get to use it before it dies. How do you increase compatibility? There's 3 main ways. - Use an item outside of the battle that increases GF compatibility with the person. - Summon the GF with that person. This usually increases the compatibility by 20 points. - Cast magic that is the same element of the GF. Ifrit likes Fire, so if you use Fira, it increases the compatibility that Ifrit has towards you. 5) Junctioning is only available if you junction a GF first. Each GF lets you junction magic to certain statistics. One GF may let you increase attack and speed, but another might not, instead choosing for Magic-Def and Speed. It's good to get a variety of GFs for each person, so you can junction to as many statistics as possible for each person. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | QUEZACOTL | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: Thunder | Starting Level: 1 | Starting HP: 300 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | 300 | 275 | HP-J | 50 | N/A | | 10 | 754 | 572 | Vit-J | 50 | Elem-Def J | | 20 | 1,266 | 902 | Mag-J | N/A | N/A | | 30 | 1,786 | 1,232 | Elem-Atk-J | 160 | N/A | | 40 | 2,314 | 1,562 | Elem-Def-J | 100 | Elem-Def x2 | | 50 | 2,850 | 1,892 | Elem-Def x2 | 130 | N/A | | 60 | 3,394 | 2,222 | Magic | N/A | N/A | | 70 | 3,949 | 2,552 | GF | N/A | N/A | | 80 | 4,506 | 2,882 | Draw | N/A | N/A | | 90 | 5,074 | 3,212 | Item | N/A | N/A | | 100 | 5,650 | 3,542 | Card | 40 | Card Mod | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Mag +20% | 60 | Mag +40% | | | Mag +40% | 120 | N/A | | | SumMag +10% | 40 | SumMag +20% | | | SumMag +20% | 70 | SumMag +30% | | | SumMag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | N/A | | | Boost | 10 | N/A | | | T Mag-RF | 30 | Mid Mag-RF | | | Mid Mag-RF | 60 | N/A | | | Card Mod | 80 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Balamb Garden Find Squall's study panel from the desk in his classroom and choose "Tutorial". After a tutorial, you will receive this one, as well as Shiva. Main Attack: Thunder Storm It lets off a large electrical charge to all enemies on screen. It works especially well against enemies weak against lightning magic. Best Ability: Card/Card Mod Card is one of the most useful abilities at the early part of the game. It lets you turn enemies into cards. It's great for adding to your collection, especially when you don't have many. Card Mod is also very useful. It allows you to refine items from cards. Advantages: HP and Speed Quezacotl has a higher HP amount than several other Guardian Forces, and it actually is a tad faster than I expected. It's not as fast as Shiva, but it gets the job done. Disadvantages: Late Game It basically becomes useless later on, as I used it for nothing more than a way to junction statistics by the end of the game. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SHIVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: Ice | Starting Level: 1 | Starting HP: 298 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | 298 | 263 | Str-J | 50 | Elem-Atk-J | | 10 | 734 | 564 | Vit-J | 50 | Vit +20% | | 20 | 1,226 | 897 | Spr-J | N/A | N/A | | 30 | 1,726 | 1,230 | Elem-Atk-J | 160 | N/A | | 40 | 2,234 | 1,564 | Elem-Def-J | 100 | Elem-Def x2 | | 50 | 2,750 | 1,897 | Elem-Def x2 | 130 | N/A | | 60 | 3,274 | 2,230 | Magic | N/A | N/A | | 70 | 3,806 | 2,563 | GF | N/A | N/A | | 80 | 4,346 | 2,897 | Draw | N/A | N/A | | 90 | 4,894 | 3,230 | Item | N/A | N/A | | 100 | 5,450 | 3,563 | Doom | Lv10 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Vit +20% | 60 | Vit +40% | | | Vit +40% | 120 | N/A | | | Spr +20% | 60 | Spr +40% | | | Spr +40% | 120 | N/A | | | SumMag +10% | 40 | SumMag +20% | | | SumMag +20% | 70 | SumMag +30% | | | SumMag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | N/A | | | Boost | 10 | N/A | | | I Mag-RF | 30 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Balamb Garden Find Squall's study panel from the desk in his classroom and choose "Tutorial". After a tutorial, you will receive this one, as well as Quezcoatl. Main Attack: Diamond Dust It lets off a large ice cloud dust that attacks all enemies on screen. It works especially well against enemies weak against ice magic. Best Ability: Doom I may want to argue that the Vitality and Spirit abilities come in handy, but a lot of GF's let you learn those, and not Doom. Doom is awesome because you can refine magic spells from it, and you can also use it to cast Slow Death on enemies, which works well when you want to draw magic from enemies and then kill them right away. Advantages: Speed, Abilities The speed of Shiva is great, as she's one of the faster GFs around, especially when compatibility is high. The vitality and spirit boosts that the GF provides are also a nice bonus. Disadvantages: Late Game, Only Good In Some Battles It basically becomes useless later on, as I used it for nothing more than a way to junction statistics by the end of the game. Also, Shiva is only good for battles with enemies of the fire element, so after the first cave in the game, you won't be using her all that much except for learning abilities and junctioning. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | IFRIT | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: Fire | Starting Level: 1 | Starting HP: 305 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | 305 | 298 | HP-J | 50 | N/A | | 10 | 804 | 607 | Str-J | N/A | N/A | | 20 | 1,366 | 950 | Elem-Atk-J | N/A | N/A | | 30 | 1,936 | 1,293 | Elem-Def-J | 100 | Elem-Def x2 | | 40 | 2,514 | 1,636 | Elem-Def x2 | 130 | N/A | | 50 | 3,100 | 1,980 | Magic | N/A | N/A | | 60 | 3,694 | 2,323 | GF | N/A | N/A | | 70 | 4,296 | 2,666 | Draw | N/A | N/A | | 80 | 4,906 | 3,009 | Item | N/A | N/A | | 90 | 5,524 | 3,352 | Mad Rush | Lv10 | N/A | | 100 | 6,150 | 3,695 | Str +20% | 60 | Str +40% | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Str +40% | 120 | Str Bonus | | | Str Bonus | 100 | N/A | | | SumMag +10% | 40 | SumMag +20% | | | SumMag +20% | 70 | SumMag +30% | | | SumMag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | Boost | 10 | N/A | | | F Mag-RF | 30 | N/A | | | Ammo-RF | 30 | Level 10 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Fire Cavern He is located as the boss in Fire Cavern. Defeat him and he will join you as a Guardian Force. Main Attack: Hell Fire This powerful fire attack will send enemies to a fiery doom. It works extremely well against enemies that are weak against fire, as you may expect. Best Ability: HP-J/Str Bonus Yeah, he has two best abilities. HP-J is a life saver early on in the game. You get to junction statistics towards your hit points, which makes life a lot easier for you.. literally. Str Bonus is great when learned at low levels, because you get a bonus point in strength every time you level up! A character can become a MACHINE by the end of the game if they level up enough using Str Bonus, which is why I think it's Ifrit's best ability.. well, tied anyways. ;) Advantages: Attack Power Ifrit has a much stronger attack power than your previous two Guardian Forces. At least 100 points higher at mostly any time, which really comes in handy for those battles where the enemy doesn't really have any particular weakness to magic. Disadvantages: Weak Main Ability Mad Rush is not the best main ability in the world. It does decent damage towards one enemy, but you would be better off summoning stronger guardian forces if you wanted to do physical attacks with them. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SIREN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 3 | Starting HP: 391 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | 391 | 223 | Mag-J | N/A | N/A | | 10 | 724 | 393 | ST Atk-J | N/A | N/A | | 20 | 1,206 | 634 | ST Def-J | N/A | N/A | | 30 | 1,696 | 875 | ST Def-J x2 | 130 | N/A | | 40 | 2,194 | 1,115 | Magic | N/A | N/A | | 50 | 2,700 | 1,356 | GF | N/A | N/A | | 60 | 3,214 | 1,596 | Draw | N/A | N/A | | 70 | 3,736 | 1,837 | Item | N/A | N/A | | 80 | 4,266 | 2,078 | Item | N/A | N/A | | 90 | 4,804 | 2,318 | Treatment | 100 | Level 12 | | 100 | 5,350 | 2,559 | Mag +20% | 60 | Mag +40% | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Mag +40% | 120 | Mag Bonus | | | Mag Bonus | 100 | N/A | | | Move-Find | 40 | N/A | | | SumMag +10% | 40 | SumMag +20% | | | SumMag +20% | 70 | SumMag +30% | | | SumMag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | Boost | 10 | N/A | | | L Mag-RF | 30 | N/A | | | ST Med-RF | 30 | N/A | | | Tool-RF | 30 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Elvoret Boss Battle You have to draw Siren from Elvoret during the boss battle with him in Dollet. Main Attack: Silent Voice It's a non-elemental attack, which makes it useful against pretty much any enemy in the game, and the added bonus of a random silence effect also is good. However, it's not as strong as other guardian forces, so keep that in mind. Best Ability: Move-Find Move-Find is one of the best abilities in the entire game. With it, you can move around and uncover hidden save points and draw points, although you still can't find hidden ones on the world map with this ability equipped. Treatment is another great ability, as you can cure any status effect like silence, poison, etc. all without consuming a valuable esuna spell or remedy item. Advantages: Non-elemental/good support abilities Siren lets you junction magic to your status defense and attack, which really comes in handy. Its non-elemental attack means it will come in handy pretty much during any fight, as opposed to elementals which may be rendered obsolete for a battle. Disadvantages: Weak Statistics As you can see in the listing above, Siren gains statistics at a much slower rate as every other guardian force. Her weak HP and attack power means that you won't be using Siren as much else but a junctioning GF. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | BROTHERS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: Earth | Starting Level: 7 | Starting HP: 670 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 7 | 670 | 529 | HP-J | N/A | N/A | | 10 | 824 | 632 | Str-J | 50 | Elem-Atk-J | | 20 | 1,406 | 977 | Spr-J | 50 | Elem-Def-J | | 30 | 1,996 | 1,322 | Elem-Atk-J | 160 | N/A | | 40 | 2,594 | 1,667 | Elem-Def-J | 100 | N/A | | 50 | 3,200 | 2,012 | Magic | N/A | N/A | | 60 | 3,814 | 2,357 | GF | N/A | N/A | | 70 | 4,436 | 2,702 | Draw | N/A | N/A | | 80 | 5,066 | 3,047 | Item | N/A | N/A | | 90 | 5,704 | 3,392 | Defend | 100 | N/A | | 100 | 6,350 | 3,737 | HP +20% | N/A | HP +40% | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Mag +40% | 120 | HP +80% | | | HP +80% | 240 | HP Bonus | | | Cover | 100 | N/A | | | HP Bonus | 100 | N/A | | | SumMag +10% | 40 | SumMag +20% | | | SumMag +20% | 70 | SumMag +30% | | | SumMag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | | | Boost | 10 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Tomb of the Unknown King You have to defeat Sacred, then defeat Sacred and Minotaur. Main Attack: Brotherly Love It sucks against flying creatures, but land-based enemies will feel the pain when the Brothers combine to form their deadly earth-based attack Brotherly Love. With their strong attack power, you will have no issues defeating enemies. Best Ability: HP Abilities I love junctioning magic to my HP, and with the HP Bonus and HP +80% that the Brothers provide, you can get 9999 HP very quickly if you wanted to, making it very hard for enemies to kill you. Most of the other abiltiies are either found on other GFs or pretty weak (Defend is a terrible secondary ability for a GF to provide), so it was really a matter of elimination anyways.. Advantages: Strong attack power, HP Bonuses As said above, the HP bonuses that this GF provides cannot be overlooked. In addition, their statistics are AWESOME. They have supper high hit points and attack power, making them a force to be reckoned with throughout the game. Disadvantages: Won't work against flying enemies/Crappy abilities This is not really a terrible disadvantage, but the fact that their attack won't work against flying enemies is something to keep in mind. In addition, their crappy abilities like Cover and Defend are terribly disappointing for such a kickass GF. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DIABLOS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 9 | Starting HP: 730 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 9 | 730 | 9% | HP-J | N/A | HP +20% | | 10 | 784 | 10% | Mag-J | N/A | N/A | | 20 | 1,326 | 20% | Hit-J | 120 | N/A | | 30 | 1,876 | 30% | Ability x3 | N/A | N/A | | 40 | 2,434 | 40% | Dark | 100 | N/A | | 50 | 3,000 | 50% | Magic | N/A | N/A | | 60 | 3,574 | 60% | GF | N/A | N/A | | 70 | 4,156 | 70% | Draw | N/A | N/A | | 80 | 4,746 | 80% | Item | N/A | N/A | | 90 | 5,344 | 90% | HP +20% | 60 | HP +40% | | 100 | 5,950 | 100% | HP +40% | 120 | HP +80% | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- HP +48% | 240 | N/A | | Note: The attack power means the | Mag +20% | 60 | Mag +40% | | percentage of max HP of the enemy. | Mag +40% | 120 | N/A | | | Mug | 200 | N/A | | | Enc-Half | 30 | Enc-None | | | Enc-None | 100 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | | | Time Mag-RF | 30 | N/A | | | ST Mag-RF | 30 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Sacred Lamp Talk to Headmaster Cid before leaving for Timber and he'll give you a Sacred Lamp. Use it and defeat Diablos to have him join you. Main Attack: Dark Messenger The Dark Messenger attacks works differently than most GF attacks do. Instead of doing elemental or attack power damage, Dark Messenger removes a percentage of the enemy's HP, depending on the level Diablos is on. The maximum amount of damage he can do is 9999, however, and lots of enemies are immune to it, so it's not as great as it sounds at first. Best Ability: Mug, Ability x3, Enc-None All of these abilities are totally kick ass and really make the Diablos GF a force to be reckoned with. Mug allows you to steal items from enemies, and that proves to be invaluable in gaining rare items needed to create better weapons. Ability x3 gives you an extra ability to equip, and Enc-None removes all random battles from the game. How cool is that? Advantages: Good as a decoy, nice abilities The Diablo has a high amount of hit points, so using him in a tough battle to guard against powerful attacks comes in handy. Also, his abilities are some of the best in the game. In addition to the ones listed above, Enc-Half is a good ability that reduces the amount of random battles, and Hit-J lets you junction magic to increase your hit rate. Disadvantages: Dark Messenger attack It sounds like such a good attack, but the problem with it is that it's basically worthless all game. It does crappy damage early, and by the time it reaches level 100, most enemies won't be affected by it. Oh well, it's a good idea in theory. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | CARBUNCLE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 16 | Starting HP: 1,220 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | HP-J | N/A | HP +20% | | 16 | 1,220 | N/A | Vit-J | N/A | N/A | | 20 | 1,326 | N/A | Mag-J | 50 | ST-Atk-J | | 30 | 2,086 | N/A | ST-Atk-J | 160 | N/A | | 40 | 2,714 | N/A | ST-Def-J | 100 | ST-Def-J x2 | | 50 | 3,350 | N/A | Ability x3 | N/A | N/A | | 60 | 3,994 | N/A | Magic | N/A | N/A | | 70 | 4,646 | N/A | GF | N/A | N/A | | 80 | 5,306 | N/A | Draw | N/A | N/A | | 90 | 5,974 | N/A | Item | N/A | N/A | | 100 | 6,650 | N/A | HP +20% | 60 | HP +40% | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- HP +40% | 120 | N/A | | | Vit +20% | 60 | Vit +40% | | | Vit +40% | 120 | N/A | | | Vit Bonus | 100 | N/A | | | Counter | 200 | Auto Reflect | | | Auto-Reflect | 250 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | | | Recov Med-RF | 30 | N/A | | | ST-Def J x2 | 130 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Draw from Iguion You must draw the GF Carbuncle from Iguion during a boss battle in the first disc. Main Attack: Ruby Light All it does is cast Reflect on your party members. This can be proven to be useful, but overall it's not as good as attacks that actually go after the enemy. Best Ability: Counter, Ability x3 Counter is an awesome ability that lets you attack the enemy sometimes after it attacks you, helping battles to go by quicker. Ability x3 lets you junction another ability, which could prove to be invaluable. Other useful abilities include the Status junctioning ones, as it's always nice to be able to junction status effects to your physical attack or physical defense. Advantages: Good as a decoy, nice abilities The Carbuncle has a high amount of hit points, so using him in a tough battle to guard against powerful attacks comes in handy. Also, his abilities are some of the best in the game. In addition to the ones listed above, Vit Bonus gives you an extra vitality point on each level up, and Vitality +40% increases your physical defense by almost half! Disadvantages: Main attack, some worthless abilities The main attack is probably the most useless of any in the game by GFs, because all it does is cast Reflect on your party members. That means it's only useful for one or two boss battles in the entire game. In addition to this, some of his abilities are pretty worthless or found on plenty of other GFs instead. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVIATHAN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: Water | Starting Level: 17 | Starting HP: 1,349 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Spr-J | N/A | N/A | | 17 | 1,349 | 963 | Magic | N/A | N/A | | 20 | 1,546 | 1,075 | GF | N/A | N/A | | 30 | 2,206 | 1,455 | Draw | N/A | N/A | | 40 | 2,847 | 1,815 | Item | 100 | N/A | | 50 | 3,550 | 2,185 | Mag-J | 50 | Elem-Atk J | | 60 | 4,234 | 2,555 | Elem-Atk-J | 160 | N/A | | 70 | 4,926 | 2,925 | Elem-Def x2 | 130 | N/A | | 80 | 5,626 | 3,295 | Recover | 200 | N/A | | 90 | 6,334 | 3,666 | Spr +20% | 60 | Spr +40% | | 100 | 7,050 | 4,036 | Spr +40% | 120 | Spr Bonus | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Spr Bonus | 100 | N/A | | | Auto Potion | 150 | N/A | | | Sum Mag +10% | 40 | Sum Mag +20% | | | Sum Mag +20% | 70 | Sum Mag +30% | | | Sum Mag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | | | Boost | 10 | N/A | | | Supt Mag-RF | 20 | GFRecovMed-RF| | | GFRecov Med-RF | 30 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Draw from NORG You must draw Leviathan from NORG during the boss battle in disc 2. Main Attack: Tsunami Leviathan's Tsunami attack is the strongest water-based attack in the entire game, and it causes decent amount of damage to any enemy that is not strong against magic spells. Best Ability: Recover Recover is by far Leviathan's best ability, as it completely restores one character's hit points. And you don't even need to use up a valuable healing spell that may be used for junctioning! The only downside is that you can only use it outside of battle, but that's to be expected I suppose. Advantages: Spirit-based abilities, strong statistics The Leviathan's Tsunami attack is awesome due to the fact that with its high attack power, the attack will be useful against almost any enemy that does not have a strength against water magic. Also, his high HP (over 7000 at level 100!) makes it a valuable asset during tough boss battles. Leviathan also has a few useful abilities, like Spirit +40% and Spirit Bonus, which will really help your character out in the magic defense category. Disadvantages: No killer abilities Most GFs have at least one super ability that you cannot live without, but Leviathan doesn't. Recover is useful, but not really necessary, and its junction abilities aren't particularly strong. Also, very few enemies in the game are weak against water magic. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PANDEMONA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 19 | Starting HP: 1,442 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Str-J | N/A | N/A | | 19 | 1,442 | 1,052 | Spd-J | 120 | Spd +20% | | 20 | 1,506 | 1,092 | Elem-Atk-J | N/A | N/A | | 30 | 2,146 | 1,466 | Elem-Def-J | N/A | N/A | | 40 | 2,794 | 1,840 | Magic | N/A | N/A | | 50 | 3,450 | 2,213 | GF | N/A | N/A | | 60 | 4,114 | 2,587 | Draw | N/A | N/A | | 70 | 4,786 | 2,961 | Item | N/A | N/A | | 80 | 5,466 | 3,335 | Absorb | 80 | N/A | | 90 | 6,154 | 3,708 | Str +20% | 60 | Str +40% | | 100 | 6,850 | 4,082 | Str +40% | 120 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Spd +20% | 150 | Spd +40% | | | Spd +40% | 200 | N/A | | | Initiative | 160 | N/A | | | Sum Mag +10% | 40 | Sum Mag +20% | | | Sum Mag +20% | 70 | Sum Mag +30% | | | Sum Mag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | | | Boost | 10 | N/A | | | Elem-Def-J x2 | 130 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Draw from Fujin You must draw this GF from Fujin during the battle with Fujin and Raijin in disc 2. Main Attack: Tornado Zone This is an awesome attack, as lots of enemies are weak against wind, and there's not a lot of wind based attacks out there. Use this a lot, as its got strong attack power as well. The attack shows the enemies being picked up by a tornado and driven into the ground. Pretty cool stuff. Best Ability: Speed-based stuff The speed abilities that the Pandemona offer are nice additions, as you'll want to have a fast character. With Spd-J, Spd +40%, and Initiative, you'll find yourself getting a lot more chances in battle than your opposition. Advantages: Awesome attack, Initiative Tornado Zone is one of my favorite GF attacks to use in the entire game, due to the fact that it works on practically every enemy in the game. Also, Initiative is an awesome support ability to equip, as it helps your character go first in battle. Disadvantages: Mostly weak junction Outside of the incredibly useful Speed junctions that this GF provides, there really isn't a whole lot here that you haven't seen before. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | CERBERUS | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 23 | Starting HP: 1,490 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Str-J | N/A | N/A | | 10 | N/A | N/A | Mag-J | 50 | ST-Atk-J | | 23 | 1,490 | N/A | Spr-J | 50 | ST-Def-J | | 30 | 1,876 | N/A | Spd-J | 120 | Spd +20% | | 40 | 2,434 | N/A | Hit-J | N/A | N/A | | 50 | 3,000 | N/A | ST-Atk-J | 160 | N/A | | 60 | 3,574 | N/A | ST-Def-J | 160 | ST-Def-J x2 | | 70 | 4,156 | N/A | ST-Def-J x2 | 130 | ST-Def-J x4 | | 80 | 4,746 | N/A | ST-Def-J x4 | 180 | N/A | | 90 | 5,344 | N/A | Ability x3 | N/A | N/A | | 100 | 5,950 | N/A | Magic | N/A | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- GF | N/A | N/A | | | Draw | N/A | N/A | | | Item | N/A | N/A | | | Spd +20% | 150 | Spd +40% | | | Spd +40% | 200 | Auto Haste | | | Auto Haste | 250 | N/A | | | Expend x2-1 | 250 | N/A | | | Alert | 200 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Galbadia Garden During the invasion of Galbadia Garden in disc 2, you can find him in the center of the main hall. Defeat him and he will join you. Main Attack: Counter Rockets I don't understand the name of this attack, as it neither uses rockets or counters any attacks. Regardless, it's an awesome ability that casts Double and Triple on your entire party, allowing you to kick some serious ass in the magic department. Best Ability: ST-Def-J x4 You pretty much won't have to worry about status effects as much with this ability equipped, as you can protect against FOUR different status effects at once, making the game a little bit more pleasant. I recommend sleep/confuse/petrify/silence myself. Advantages: Counter Rockets, Junctions Counter Rockets is an awesome move simply because it allows you to have double and triple magic for the entire battle. Junction wise, it's hard to find a better GF, with everything from strength to hit percentage taken care of, plus the awesome status effect bonuses it provides. Auto-Haste is an awesome ability as well, as it automatically helps your character goes 50 percent faster in battle. Disadvantages: No physical attack It's hard to write off a GF that doesn't have a physical attack, but really, that's the only real weakness that this awesome GF has. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ALEXANDER | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: Holy | Starting Level: 25 | Starting HP: 1,925 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Str-J | N/A | N/A | | 10 | N/A | N/A | Elem-Atk-J | 160 | N/A | | 25 | 1,925 | 1,350 | Elem-Def x2 | N/A | N/A | | 30 | 2,266 | 1,542 | Elem-Def x4 | 180 | N/A | | 40 | 2,954 | 1,920 | Ability x3 | N/A | N/A | | 50 | 3,650 | 2,298 | Magic | N/A | N/A | | 60 | 4,354 | 2,676 | GF | N/A | N/A | | 70 | 5,066 | 3,054 | Draw | N/A | N/A | | 80 | 5,786 | 3,432 | Item | N/A | N/A | | 90 | 6,514 | 3,810 | Revive | 200 | N/A | | 100 | 7,250 | 4,188 | Spr +40% | 60 | Spr +40% | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Spr +40% | 120 | N/A | | | Med Data | 200 | Med LV Up | | | Sum Mag +10% | 40 | Sum Mag +20% | | | Sum Mag +20% | 70 | Sum Mag +30% | | | Sum Mag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | | | Boost | 10 | N/A | | | High Mag-RF | 60 | N/A | | | Med LV Up | 120 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Draw from Edea You must draw this GF from Edea during the battle with her in disc 2. Main Attack: Holy Judgment Simply put, this attack kicks all kinds of ass. Holy is an extremely strong spell, and coupled with his decent attack power, you can just imagine how much damage it does. It isn't strong at first, but turning enemies into zombies helps make this attack a lot stronger. Best Ability: Revive Revive is an awesome ability that brings a character back to life with full hit points. It is extremely useful throughout the game, especially in tough boss battles. Advantages: Nice Abilities, Speed It's a pretty quick GF to summon, no matter what the compatibility between the caster and GF is. That always comes in handy. The Alexander GF also has some nice abilities to learn, like Med LV UP, which lets you take a few lower items and combine them to make a stronger item, like Potion to Hi Potion, and the Elem-Def x4 ability, which lets you junction four different elements to your defense. Disadvantages: Attack can be worthless at times The attack takes forever to level up properly, and it's only extremely good against enemies that are undead, so you might need to do extra work just to get the attack to be really strong. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DOOMTRAIN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: Poison | Starting Level: 28 | Starting HP: 2,521 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Elem-Atk-J | N/A | N/A | | 10 | N/A | N/A | ST-Atk-J | N/A | N/A | | 28 | 2,521 | 1,931 | Elem-Def x4 | 180 | N/A | | 30 | 2,686 | 2,028 | ST-Def-J x4 | 180 | N/A | | 40 | 3,514 | 2,509 | Magic | N/A | N/A | | 50 | 4,350 | 2,990 | GF | N/A | N/A | | 60 | 5,194 | 3,471 | Draw | N/A | N/A | | 70 | 6,046 | 3,953 | Item | N/A | N/A | | 80 | 6,907 | 4,434 | Darkside | 100 | N/A | | 90 | 7,774 | 4,915 | Absorb | 80 | N/A | | 100 | 8,650 | 5,396 | Auto-Shell | 250 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+| Sum Mag +10% | 40 | Sum Mag +20% | | | Sum Mag +20% | 70 | Sum Mag +30% | | | Sum Mag +30% | 140 | Sum Mag +40% | | | Sum Mag +40% | 200 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | GF HP +40% | | | GF HP +40% | 200 | N/A | | | Boost | 10 | N/A | | | Junk Shop | N/A | N/A | | | Forbid Med-RF | 200 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Tear's Point Get the Solomon's Ring from Tear's Point. If you have six Malboro Tentacles, six Steel Pipes, and six Remedy Pluses, use the ring and Doomtrain will join you. Main Attack: Runaway Train Runaway train, never coming back. Wrong way, on a one way track. Sorry, I got carried away there for a moment. This attack is poison-based and does poison damage to enemies. A lot of enemies are weak against poison so this is a good attack. It also randomly causes a bunch of different status effects, which is nice. Best Ability: Forbid Med-RF It's rare for me to choose a refinement ability as a best ability for a GF, but getting forbidden magic like Ultima from items is truly an awesome thing indeed. It's hard to get the items but the rewards are well worh it! Advantages: Nice Abilities Doomtrain's first 4 junction abilities: Elem-Atk-J, ST-Atk-J, Elem Def-J x4, and ST-Atk-J x4, are hard to come by individually, so getting them on the same GF is a real treat indeed. Junk Shop is another nice ability, Auto-Shell comes in handy against enemies that like to use magic, and the Sum Mag +40% and GF HP +40% are awesome as well. Disadvantages: Attack can be worthless at times Especially against bosses, as the attack really doesn't do that much damage and most bosses are immune to status effects anyways. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | BAHAMUT | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 35 | Starting HP: 3,274 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Ability x4 | N/A | N/A | | 10 | N/A | N/A | Magic | N/A | N/A | | 20 | N/A | N/A | GF | N/A | N/A | | 35 | 3,274 | 1,451 | Draw | N/A | N/A | | 40 | 3,714 | 1,614 | Item | N/A | N/A | | 50 | 4,600 | 1,940 | Str +60% | N/A | N/A | | 60 | 5,494 | 2,266 | Mag +60% | N/A | N/A | | 70 | 6,396 | 2,593 | Mug | 200 | N/A | | 80 | 7,306 | 2,919 | Move HP Up | 200 | N/A | | 90 | 8,224 | 3,245 | Auto Protect | 250 | N/A | | 100 | 9,150 | 3,571 | Expendx2-1 | 250 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Rare Item | 250 | N/A | | | Sum Mag +10% | 40 | Sum Mag +20% | | | Sum Mag +20% | 70 | Sum Mag +30% | | | Sum Mag +30% | 140 | Sum Mag +40% | | | Sum Mag +40% | 200 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | GF HP +40% | | | GF HP +40% | 200 | N/A | | | Boost | 10 | N/A | | | Forbid Mag-RF | N/A | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Defeat Bahamut You must defeat Bahamut in the Deep Sea Research Center in disc 3 to get him to join you. Main Attack: Mega Flare This powerful attack takes a long time to boost, meaning you can get it to cause a lot of non-elemental damage to all of the enemies on the screen via Boost. Best Ability: Rare Item/Ability x4 Rare Item does what it says it does, and that's help you find rare items by increasing the percentage of enemies dropping rare items after defeating them in battle. Ability x4 lets you equip on 2 more abilities than you normally would be allowed to, so that's definitely an invaluable ability to have. Advantages: Powerful, long attack, and Nice Abilities The fact that Mega Flare takes so long to charge means that you will get a load of chances to Boost it to 250, meaning it's going to do some SERIOUS damage to an enemy. Also, the abilities this GF provide totally kick ass. You get another Mug ability in case you need it (can't ever have enough Muggers!), Auto-Protect is a life saver (literally) against powerful foes, and Str +60%/Mag +60% help boost your characters up a lot. Disadvantages: Mega Flare taking forever/Eden being better Well, the downside to Mega Flare taking half a year to charge is that you WILL get bored of seeing it quickly, meaning you won't cast it as much (if you're like me). Also, Eden is a lot more powerful, although harder to get. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | JUMBO CACTUAR | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 20 | Starting HP: 1,766 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Eva-J | 200 | Eva +30% | | 10 | N/A | N/A | Luck-J | 200 | Luck +50% | | 28 | 1,766 | 2,000 | Magic | N/A | N/A | | 30 | 2,536 | 3,000 | GF | N/A | N/A | | 40 | 3,314 | 4,000 | Draw | N/A | N/A | | 50 | 4,100 | 5,000 | Item | N/A | N/A | | 60 | 4,894 | 6,000 | Defend | 100 | N/A | | 70 | 5,696 | 7,000 | Kamikaze | 100 | N/A | | 80 | 6,498 | 8,000 | Eva +30% | 150 | Expendx2-1 | | 90 | 7,324 | 9,000 | Luck +50% | 200 | N/A | | 100 | 8,150 | 10,000 | Initiative | 160 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+| Move-HP Up | 200 | N/A | | | HP Bonus | N/A | N/A | | | Str Bonus | N/A | N/A | | | Vit Bonus | N/A | N/A | | | Mag Bonus | N/A | N/A | | | Spr Bonus | N/A | N/A | | | Auto Potion | 150 | N/A | | | Expendx2-1 | 250 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Defeat the Jumbo Cactuar on Cactuar Island Cactuar Island is the island east of Centra Ruins. Randomly fight here until you get into battle with one of these, and defeat it to gain access to its powers. Main Attack: 1,000 Needles This attack is pretty badass. It's non elemental, and does the GF's level times 1000 of damage. Well, every 10 levels it basically goes up 1,000 attack points, so level 39 will do 3,000 while level 40 will do 4,000. This is such an awesome attack. It ignores spells like protect, so you will do the same amount to any enemy at any time. Best Ability: I don't know if it has any. The problem here is that most of the abilities are pretty worthless. Bonuses are nice, but by the time you et this GF, it should be near the end of the game, and you won't have a lot of leveling up to do anyways. Auto Potion is a pretty nice ability to have, but nothing life altering. Advantages: Non-elemental attack/High HP The fact that you know consistently how much damage the attack will do every time is definitely a nice advantage. Also, it has high HP which helps make it a good decoy during tough boss battles. Disadvantages: Too late in game :( You'll only really have access to it for 1/4 of the game or so, but I guess that's okay, as having this the entire game would mean a severe lack of challenge in a game that's already lacking in that department. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | TONBERRY KING | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 30 | Starting HP: 2,596 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Magic | N/A | N/A | | 10 | N/A | N/A | GF | N/A | N/A | | 20 | N/A | N/A | Draw | N/A | N/A | | 30 | 2,596 | 1,492 | Item | N/A | N/A | | 40 | 3,394 | 1,830 | LV Down | N/A | N/A | | 50 | 4,200 | 2,167 | LV Up | N/A | N/A | | 60 | 5,014 | 2,505 | Eva +30% | N/A | N/A | | 70 | 5,836 | 2,842 | Luck +50% | N/A | N/A | | 80 | 6,666 | 3,180 | Initiative | 160 | N/A | | 90 | 7,504 | 3,517 | Move-HP Up | 200 | N/A | | 100 | 8,350 | 3,855 | Auto-Potion | 150 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+| Sum Mag +10% | 40 | Sum Mag +20% | | | Sum Mag +20% | 70 | Sum Mag +30% | | | Sum Mag +30% | 140 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | N/A | | | Boost | 10 | N/A | | | Haggle | 150 | Sell High | | | Sell High | 150 | N/A | | | Familiar | 150 | Call Shop | | | Call Shop | 200 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Centra Ruins Go onto the third screen and kill a bunch of Tonberries using the Meltdown/limit breaks. After a while, a Tonberry King will show up. Kill him and he will join you as a GF. Main Attack: Chef's Knife Very disappointing, especially when compared to 1000 Needles, a much better attack. This attack selects an enemy at random and does an unspectacular amount of damage on them. I advise sticking with 1000 Needles. Best Ability: LV UP/Down Level Up and Down are crucial in low level games, and they also help you to steal or obtain items from enemies, as enemies items differ depending on their current level. These abilities also come in handy when fighting enemies normally, as you can make them stronger for more EXP, or kill them easier by lowing their level. Advantages: Nice Abilities Tonberry King has some awesome abilities that will come in handy many times during the end of the game. Haggle and Sell High will help you get items cheaper, while increasing the sell price of items. Call Shop is a life saver in disc 4, as you can revisit previously visited shops right from the menu. Finally, Familiar adds in new items to every shop. All of these abilities are very helpful indeed. Disadvantages: Worthless main attack Probably the worst main attack in the game, when you consider when you get the GF. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | EDEN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Element: None | Starting Level: 30 | Starting HP: 4,786 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATISTICS | ABILITIES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LEVEL | HP | ATTACK | START | AP | FINISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | 1 | N/A | N/A | Spd-J | N/A | N/A | | 10 | N/A | N/A | Eva-J | N/A | N/A | | 20 | N/A | N/A | Hit-J | N/A | N/A | | 30 | 4,786 | 5,425 | Magic | N/A | N/A | | 40 | 6,314 | 6,300 | GF | N/A | N/A | | 50 | 7,850 | 7,175 | Draw | N/A | N/A | | 60 | 9,334 | 8,050 | Item | N/A | N/A | | 70 | 9,999 | 8,925 | Mad Rush | 60 | N/A | | 80 | 9,999 | 9,600 | Darkside | 100 | N/A | | 90 | 9,999 | 10,675 | Devour | N/A | N/A | | 100 | 9,999 | 11,550 | Luck +50% | 200 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+| Expendx3-1 | 250 | N/A | | | Sum Mag +10% | 40 | Sum Mag +20% | | | Sum Mag +20% | 70 | Sum Mag +30% | | | Sum Mag +30% | 140 | Sum Mag +40% | | | Sum Mag +40% | 200 | N/A | | | GF HP +10% | 40 | GF HP +20% | | | GF HP +20% | 70 | GF HP +30% | | | GF HP +30% | 140 | GF HP +40% | | | GF HP +40% | 200 | N/A | | | Boost | 10 | N/A | | | GFAbl Med-RF | 30 | N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Location: Draw from Ultima Weapon Well, Ultima Weapon is in the Deep Sea Research Center, and he's a real bitch to beat, but make sure to draw this powerful GF from him before killing him. Main Attack: Eternal Breath Holy freaking cow, is this attack strong or what?!? It does like 10,000 damage when you get it, and with Boost, it can do some serious non-elemental damage. This game is officially too easy when you have this GF. Best Ability: Devour Devour helps you eat enemies, which is the best way by far to raise your statistics to the maximum level. Most enemies can be devoured, and the rare few offer bonuses to your statistics, like Speed +1. Well worth checking out if you want to get some really kick ass characters. Advantages: Everything Eden is by far the best GF in the game. The junctions are a little weak, but the statistics and strong ass attack more than make up for it. Disadvantages: Junctions Really the only disadvantage in equipping Eden is that it only has a few areas you can junction with, and most of the abilities are GF-related, but otherwise this is one killer GF. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* LIST OF ALL THE GF ABILITIES AND WHAT THEY DO AND STUFF -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Since the above guide only listed what the GFs learned, I decided to include this section to explain what each ability in the game does, as well as the item needed to learn the Ability, if applicable. They're in alphabetical order and separated by their type. Junction: Junction magic onto the statistics. Command: Perform abilities during battle. Character: Improves a character's statistics. Party: Helps the party overall. GF: Improves a GF's statistics. Menu: Gives you abilities to use on the menu. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| JUNCTION |--------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Junction: Junction magic onto the statistics. ------------------------------------------------------------------------------ / ABILITY X3 / ------------------------------------------------------------------------------ Description: Allows you to equip three party/character abilities instead of two. Item Used: None ------------------------------------------------------------------------------ / ABILITY X4 / ------------------------------------------------------------------------------ Description: Allows you to equip four party/character abilities instead of two. Item Used: Rosetta Stone ------------------------------------------------------------------------------ / ELEM ATK-J / ------------------------------------------------------------------------------ Description: Junctions elemental magic to a character's elemental attack. Item Used: Elem Atk ------------------------------------------------------------------------------ / ELEM-DEF-J / ------------------------------------------------------------------------------ Description: Junctions elemental magic to a character's elemental defense. Item Used: None ------------------------------------------------------------------------------ / ELEM DEF-J X2 / ------------------------------------------------------------------------------ Description: Junctions two elemental magic to a character's elemental defense. Item Used: None ------------------------------------------------------------------------------ / ELEM DEF-J X4 / ------------------------------------------------------------------------------ Description: Junctions four elemental magic to a character's elemental defense. Item Used: Elem Guard ------------------------------------------------------------------------------ / EVA-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's evasion percentage. Item Used: Eva-J Scroll ------------------------------------------------------------------------------ / HIT-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's hit percentage. Item Used: None ------------------------------------------------------------------------------ / HP-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's hit points. Item Used: HP-J Scroll ------------------------------------------------------------------------------ / LUCK-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's luck. Item Used: Luck-J Scroll ------------------------------------------------------------------------------ / MAG-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's magic power. Item Used: Mag-J Scroll ------------------------------------------------------------------------------ / SPD-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's speed. Item Used: Spd-J Scroll ------------------------------------------------------------------------------ / SPR-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's spirit. Item Used: Spr-J Scroll ------------------------------------------------------------------------------ / ST-ATK J / ------------------------------------------------------------------------------ Description: Junctions status magic to a character's status attack. Item Used: Status Atk ------------------------------------------------------------------------------ / ST-DEF J / ------------------------------------------------------------------------------ Description: Junctions status magic to a character's status defense. Item Used: None ------------------------------------------------------------------------------ / ST-DEF J X2 / ------------------------------------------------------------------------------ Description: Junctions two status magic to a character's status defense. Item Used: None ------------------------------------------------------------------------------ / ST-DEF J X4 / ------------------------------------------------------------------------------ Description: Junctions four status magic to a character's status defense. Item Used: Status Guard ------------------------------------------------------------------------------ / STR-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's strength. Item Used: Str-J Scroll ------------------------------------------------------------------------------ / VIT-J / ------------------------------------------------------------------------------ Description: Junctions magic to a character's vitality. Item Used: Vit-J Scroll -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| COMMAND |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Command: Perform abilities during battle. ------------------------------------------------------------------------------ / ABSORB / ------------------------------------------------------------------------------ Description: Drains hit points from the enemy and gives those HP to the caster. Item Used: None ------------------------------------------------------------------------------ / CARD / ------------------------------------------------------------------------------ Description: Transforms enemy into a card. Item Used: Gambler Spirit ------------------------------------------------------------------------------ / DARKSIDE / ------------------------------------------------------------------------------ Description: Character's attack power triples, but loses 10% of HP with each attack. Item Used: None ------------------------------------------------------------------------------ / DEFEND / ------------------------------------------------------------------------------ Description: Allows a character to defend during battle. Item Used: None ------------------------------------------------------------------------------ / DEVOUR / ------------------------------------------------------------------------------ Description: Allows you to devour enemies. Has different results based on enemy. Item Used: Hungry Cookpot ------------------------------------------------------------------------------ / DOOM / ------------------------------------------------------------------------------ Description: Casts Death on an enemy. Doesn't always work. Item Used: None ------------------------------------------------------------------------------ / DRAW / ------------------------------------------------------------------------------ Description: Allows character to draw magic during battle. Item Used: Draw Scroll ------------------------------------------------------------------------------ / GF / ------------------------------------------------------------------------------ Description: Allows character to summon GFs during battle. Item Used: GF Scroll ------------------------------------------------------------------------------ / ITEM / ------------------------------------------------------------------------------ Description: Allows character to use an item during battle. Item Used: Item Scroll ------------------------------------------------------------------------------ / KAMIKAZE / ------------------------------------------------------------------------------ Description: Does serious damage and knocks the caster out. Item Used: Bomb Spirit ------------------------------------------------------------------------------ / LV DOWN / ------------------------------------------------------------------------------ Description: Reduces a target's level by half. Item Used: None ------------------------------------------------------------------------------ / LV UP / ------------------------------------------------------------------------------ Description: Doubles the target's level. Item Used: None ------------------------------------------------------------------------------ / MAD RUSH / ------------------------------------------------------------------------------ Description: Casts Berserk, Haste, and Protect on all allies. Item Used: None ------------------------------------------------------------------------------ / MAGIC / ------------------------------------------------------------------------------ Description: Enables use of Magic in battle. Item Used: Magic Scroll ------------------------------------------------------------------------------ / MINI MOG / ------------------------------------------------------------------------------ Description: Restores hit points to all GFs, costs character's average level times 100 Gil to use. Item Used: Mog's Amulet ------------------------------------------------------------------------------ / RECOVER / ------------------------------------------------------------------------------ Description: Restores all of one character's hit points. Item Used: Healing Ring ------------------------------------------------------------------------------ / REVIVE / ------------------------------------------------------------------------------ Description: Revives one character from KO status. Item Used: Phoenix Spirit ------------------------------------------------------------------------------ / TREATMENT / ------------------------------------------------------------------------------ Description: Cures all abnormal status effects. Item Used: Med Kit -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |-------------------------------| CHARACTER |--------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Character: Improves a character's statistics. ------------------------------------------------------------------------------ / AUTO HASTE / ------------------------------------------------------------------------------ Description: Character automatically has haste. Does not go away even if character dies. Lasts the whole battle. Item Used: None ------------------------------------------------------------------------------ / AUTO POTION / ------------------------------------------------------------------------------ Description: Uses a recovery item automatically after sustaining damage. Item Used: Accelerator ------------------------------------------------------------------------------ / AUTO PROTECT / ------------------------------------------------------------------------------ Description: Character automatically has protect. Does not go away even if character dies. Lasts the whole battle. Item Used: Steel Curtain ------------------------------------------------------------------------------ / AUTO REFLECT / ------------------------------------------------------------------------------ Description: Character automatically has reflect. Does not go away even if character dies. Lasts the whole battle. Item Used: Glow Curtain ------------------------------------------------------------------------------ / AUTO SHELL / ------------------------------------------------------------------------------ Description: Character automatically has shell. Does not go away even if character dies. Lasts the whole battle. Item Used: Moon Curtain ------------------------------------------------------------------------------ / COUNTER / ------------------------------------------------------------------------------ Description: Character counterattacks after being hit with a physical attack. Item Used: Monk's Code ------------------------------------------------------------------------------ / COVER / ------------------------------------------------------------------------------ Description: Take the physical damage another ally was supposed to get, 1/2 damage. Item Used: Knight's Code ------------------------------------------------------------------------------ / EVA +30% / ------------------------------------------------------------------------------ Description: Increases a character's evasion percentage by 30 percent. Item Used: None ------------------------------------------------------------------------------ / EXPEND X2-1 / ------------------------------------------------------------------------------ Description: Reduces the number of magic taken in Double from 2 to 1. Item Used: None ------------------------------------------------------------------------------ / EXPEND X2-2 / ------------------------------------------------------------------------------ Description: Reduces the number of magic taken in Triple from 3 to 1. Item Used: Three Stars ------------------------------------------------------------------------------ / HP +20% / ------------------------------------------------------------------------------ Description: Increases a character's maximum hit points by 20 percent. Item Used: Regen Ring ------------------------------------------------------------------------------ / HP +40% / ------------------------------------------------------------------------------ Description: Increases a character's maximum hit points by 40 percent. Item Used: Giant's Ring ------------------------------------------------------------------------------ / HP +80% / ------------------------------------------------------------------------------ Description: Increases a character's maximum hit points by 80 percent. Item Used: Gaea's Ring ------------------------------------------------------------------------------ / HP BONUS / ------------------------------------------------------------------------------ Description: When a character levels up, the character gains 30 extra HP. Item Used: None ------------------------------------------------------------------------------ / INITATIVE / ------------------------------------------------------------------------------ Description: Character always gets the first turn during battle. Item Used: None ------------------------------------------------------------------------------ / LUCK +50% / ------------------------------------------------------------------------------ Description: Increases a character's evasion luck by 50 percent. Item Used: None ------------------------------------------------------------------------------ / MAG +20% / ------------------------------------------------------------------------------ Description: Increases a character's magic power by 20 percent. Item Used: Circlet ------------------------------------------------------------------------------ / MAG +40% / ------------------------------------------------------------------------------ Description: Increases a character's magic power by 40 percent. Item Used: Hypno Crown ------------------------------------------------------------------------------ / MAG +60% / ------------------------------------------------------------------------------ Description: Increases a character's magic power by 60 percent. Item Used: Royal Crown ------------------------------------------------------------------------------ / MAG BONUS / ------------------------------------------------------------------------------ Description: When a character levels up, the character gains 1 extra magic point. Item Used: None ------------------------------------------------------------------------------ / MED DATA / ------------------------------------------------------------------------------ Description: Doubles the recovery rate of items during battle. Item Used: Doc's Code ------------------------------------------------------------------------------ / MOVE HP UP / ------------------------------------------------------------------------------ Description: Recover HP just by walking around. Item Used: None ------------------------------------------------------------------------------ / MUG / ------------------------------------------------------------------------------ Description: Changes steal command to mug so you can steal items and attack the enemy at the same time. Item Used: None ------------------------------------------------------------------------------ / RETURN DAMAGE / ------------------------------------------------------------------------------ Description: Character sends back 1/4 of the damage taken, whether magical or physical. Item Used: Hundred Needles ------------------------------------------------------------------------------ / SPD +20% / ------------------------------------------------------------------------------ Description: Increases a character's speed by 20 percent. Item Used: Jet Engine ------------------------------------------------------------------------------ / SPD +40% / ------------------------------------------------------------------------------ Description: Increases a character's speed by 20 percent. Item Used: Jet Engine ------------------------------------------------------------------------------ / SPD +60% / ------------------------------------------------------------------------------ Description: Increases a character's speed by 60 percent. Item Used: Rocket Engine ------------------------------------------------------------------------------ / SPR +20% / ------------------------------------------------------------------------------ Description: Increases a character's spirit by 20 percent. Item Used: Rune Armlet ------------------------------------------------------------------------------ / SPR +40% / ------------------------------------------------------------------------------ Description: Increases a character's spirit by 40 percent. Item Used: Force Armlet ------------------------------------------------------------------------------ / SPR +60% / ------------------------------------------------------------------------------ Description: Increases a character's spirit by 60 percent. Item Used: Magic Armlet ------------------------------------------------------------------------------ / SPR BONUS / ------------------------------------------------------------------------------ Description: When a character levels up, the character gains 1 extra spirit point. Item Used: None ------------------------------------------------------------------------------ / STR +20% / ------------------------------------------------------------------------------ Description: Increases a character's strength by 20 percent. Item Used: Strength Love ------------------------------------------------------------------------------ / STR +40% / ------------------------------------------------------------------------------ Description: Increases a character's strength by 40 percent. Item Used: Power Wrist ------------------------------------------------------------------------------ / STR +60% / ------------------------------------------------------------------------------ Description: Increases a character's strength by 60 percent. Item Used: Hyper Wrist ------------------------------------------------------------------------------ / STR BONUS / ------------------------------------------------------------------------------ Description: When a character levels up, the character gains 1 extra strength point. Item Used: None ------------------------------------------------------------------------------ / VIT +20% / ------------------------------------------------------------------------------ Description: Increases a character's vitality by 20 percent. Item Used: Turtle Shell ------------------------------------------------------------------------------ / VIT +40% / ------------------------------------------------------------------------------ Description: Increases a character's vitality by 40 percent. Item Used: Orihalcon ------------------------------------------------------------------------------ / VIT +60% / ------------------------------------------------------------------------------ Description: Increases a character's vitality by 60 percent. Item Used: Adamantine ------------------------------------------------------------------------------ / VIT BONUS / ------------------------------------------------------------------------------ Description: When a character levels up, the character gains 1 extra vitality point. Item Used: None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |---------------------------------| PARTY |----------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Party: Helps the party overall. ------------------------------------------------------------------------------ / ALERT / ------------------------------------------------------------------------------ Description: Prevents an enemy from landing a sneak attack, increases chances of your party landing a sneak attack. Item Used: None ------------------------------------------------------------------------------ / ENC HALF / ------------------------------------------------------------------------------ Description: Random encounters are cut in half. Item Used: None ------------------------------------------------------------------------------ / ENC NONE / ------------------------------------------------------------------------------ Description: Random battles are completely eliminated. Item Used: None ------------------------------------------------------------------------------ / MOVE-FIND / ------------------------------------------------------------------------------ Description: Allows you to see hidden save points and hidden draw points. Item Used: None ------------------------------------------------------------------------------ / RARE ITEM / ------------------------------------------------------------------------------ Description: Rare items become easier to obtain after a battle is won. Item Used: None -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |-----------------------------------| GF |-----------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GF: Improves a GF's statistics. ------------------------------------------------------------------------------ / BOOST / ------------------------------------------------------------------------------ Description: Allows you to boost up a GF for added attack power. Item Used: None ------------------------------------------------------------------------------ / GF HP +10% / ------------------------------------------------------------------------------ Description: Increases a GF's hit points by 10 percent. Item Used: Healing Mail ------------------------------------------------------------------------------ / GF HP +20% / ------------------------------------------------------------------------------ Description: Increases a GF's hit points by 20 percent. Item Used: Silver Mail ------------------------------------------------------------------------------ / GF HP +30% / ------------------------------------------------------------------------------ Description: Increases a GF's hit points by 30 percent. Item Used: Gold Armor ------------------------------------------------------------------------------ / GF HP +40% / ------------------------------------------------------------------------------ Description: Increases a GF's hit points by 40 percent. Item Used: Diamond Armor ------------------------------------------------------------------------------ / SUM MAG +10% / ------------------------------------------------------------------------------ Description: Increases a GF's attack power by 10 percent. Item Used: Steel Pipe ------------------------------------------------------------------------------ / SUM MAG +20% / ------------------------------------------------------------------------------ Description: Increases a GF's attack power by 20 percent. Item Used: Star Fragment ------------------------------------------------------------------------------ / SUM MAG +30% / ------------------------------------------------------------------------------ Description: Increases a GF's attack power by 30 percent. Item Used: Energy Crystal ------------------------------------------------------------------------------ / SUM MAG +40% / ------------------------------------------------------------------------------ Description: Increases a GF's attack power by 40 percent. Item Used: Samantha Soul -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |----------------------------------| MENU |----------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Menu: Gives you abilities to use on the menu. ------------------------------------------------------------------------------ / AMMO-RF / ------------------------------------------------------------------------------ Description: Allows you to refine ammunition from items. Item Used: None ------------------------------------------------------------------------------ / CALL SHOP / ------------------------------------------------------------------------------ Description: Allows you to access previously visited shops from the menu. Item Used: None ------------------------------------------------------------------------------ / CARD MOD / ------------------------------------------------------------------------------ Description: Allows you to refine items from cards. Item Used: None ------------------------------------------------------------------------------ / FAMILIAR / ------------------------------------------------------------------------------ Description: Allows you to buy previously unlisted items at shops. Item Used: None ------------------------------------------------------------------------------ / F MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine fire magic from items. Item Used: None ------------------------------------------------------------------------------ / FORBID MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine forbidden from items. Item Used: None ------------------------------------------------------------------------------ / FORBID MED-RF / ------------------------------------------------------------------------------ Description: Allows you to refine forbidden medicine items from items. Item Used: None ------------------------------------------------------------------------------ / GFABL MED-RF / ------------------------------------------------------------------------------ Description: Allows you to refine GF Ability items from items. Item Used: None ------------------------------------------------------------------------------ / GFRECOV MED-RF / ------------------------------------------------------------------------------ Description: Allows you to refine GF recovery medicine items from items. Item Used: None ------------------------------------------------------------------------------ / HAGGLE / ------------------------------------------------------------------------------ Description: Buy items at shops at a reduced price. Item Used: None ------------------------------------------------------------------------------ / HIGH MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine High-Level magic from Mid-Level magic. Item Used: None ------------------------------------------------------------------------------ / I MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine water and ice magic from items. Item Used: None ------------------------------------------------------------------------------ / JUNK SHOP / ------------------------------------------------------------------------------ Description: Allows you to access a Junk Shop from the main menu. Item Used: None ------------------------------------------------------------------------------ / L MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine life and recovery magic from items. Item Used: None ------------------------------------------------------------------------------ / MED LV UP / ------------------------------------------------------------------------------ Description: Allows you to refine rare medicine from common medicines. Item Used: None ------------------------------------------------------------------------------ / MID MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine Mid-Level magic from Low-Level magic. Item Used: None ------------------------------------------------------------------------------ / RECOV MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine recovery magic from items. Item Used: None ------------------------------------------------------------------------------ / SELL HIGH / ------------------------------------------------------------------------------ Description: Sell items for a higher than normal price. Item Used: None ------------------------------------------------------------------------------ / ST MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine status effect magic from items. Item Used: None ------------------------------------------------------------------------------ / ST MED-RF / ------------------------------------------------------------------------------ Description: Allows you to refine status recovery medicine items from items. Item Used: None ------------------------------------------------------------------------------ / SUPT MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine support magic from items. Item Used: None ------------------------------------------------------------------------------ / T MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine lightning and wind magic from items. Item Used: None ------------------------------------------------------------------------------ / TIME MAG-RF / ------------------------------------------------------------------------------ Description: Allows you to refine time magic from items. Item Used: None ------------------------------------------------------------------------------ / TOOL-RF / ------------------------------------------------------------------------------ Description: Allows you to refine tools from items. Item Used: None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 5.3 --- Gameshark Codes --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here is a list of all the gameshark codes in Final Fantasy 8. Note that some of them may lock up your file or corrupt it, so be careful. All credit for these codes go to RPGClassics.com and the GS Code Creators site, both wonderful places to go. Gameshark codes below are from The Game Shark Code Creators Club. Codes Made & Tested on Version 2.3 Game Shark 1E Allows FF 8 to Play in a Mod-Chipped System D009B2B0 FFF3 8009B2E0 0046 D009B2B0 FFF3 8009B2E2 1000 1 Infinite Money 80076BA4 0FFF 80066BA6 5F5E 2 Save Anywhere 8006F372 0100 3 Play Time 80076D68 FFFF 4 Limit Time Play Fast 80076D6C FFFF 5 Super Chocobo 8009D4B4 0000 8009D4B6 0401 Characters Main Character 6 Max HP 80076528 270F 7 Infinite HP 8007652A 270F 8 Max EXP 8007652C FFFF 9 EXP For Next Level Up 8007652E ???? 10 Change Character (Replace ? For 0-A) 80076530 000? 11 Max Strength 80076532 FFFF 12 Max Knowledge 80076534 FFFF 13 Max Lucky 80076536 FFFF Second Character 14 Max HP 800766F0 270F 15 Infinite HP 800766F2 270F 16 Max EXP 800766F4 FFFF 17 EXP For Next Level Up 800766F6 ???? 18 Change Character (Replace ? For 0-A) 800766F8 000? 19 Max Strength 800766FA FFFF 20 Max Knowledge 800766FC FFFF 21 Max Lucky 800766FE FFFF Third Character 22 Max HP 800768B8 270F 23 Infinite HP 800768BA 270F 24 Max EXP 800768BC FFFF 25 EXP For Next Level Up 800768BE ???? 26 Change Character (Replace ? For 0-A) 800768C0 000? 27 Max Strength 800768C2 FFFF 28 Max knowledge 800768C4 FFFF 29 Max Lucky 800768C6 00FF Fourth Character 30 Max HP 80076A80 270F 31 Infinite HP 80076A82 270F 32 Max EXP 80076A84 FFFF 33 EXP For Next Level Up 80076A86 ???? 34 Change Character (Replace ? For 0-A) 80076A88 000? 35 Max Strength 80076A8A FFFF 36 Max Knowledge 80076A8C FFFF 37 Max Lucky 80076A8E FFFF Fifth Character 38 Max HP 80076788 270F 39 Now HP 8007678A 270F 40 Max EXP 8007678C FFFF 41 EXP For Next Level Up 8007678E ???? 42 Change Character (Replace ? For 0-A) 80076790 000? 43 Max Strength 80076792 FFFF 44 Max Knowledge 80076794 FFFF 45 Max Lucky 80076796 FFFF Sixth Character 46 Max HP 80076820 270F 47 Now HP 80076822 270F 48 Max EXP 80076824 82B8 49 EXP For Next Level Up 80076826 ???? 50 Change Character (Replace ? For 0-A) 80076828 000? 51 Max Strength 8007682A FFFF 52 Max Knowledge 8007682C FFFF 53 Max Lucky 8007682E FFFF 7th Character 54 Max HP 800768B8 270F 55 Now HP 800768BA 270F 56 Max EXP 800768BC 82B8 57 EXP For Next Level Up 800768BE ???? 58 Change Character (Replace ? For 0-A) 800768C0 000? 59 Max Strength 800768C2 FFFF 60 Max Knowledge 800768C4 FFFF 61 Max Lucky 800768C6 00FF 8th Character 62 Max HP 80076950 270F 63 Now HP 80076952 270F 64 Max EXP 80076954 82B8 65 EXP For Next Level Up 80076956 ???? 66 Change Character (Replace ? For 0-A) 80076958 000? 67 Max Strength 8007695A FFFF 68 Max Knowledge 8007695C FFFF 69 Max Lucky 8007695E FFFF 70 Main Character (All Magic) 80076538 6301 8007653A 6302 8007653C 6303 8007653E 6304 80076540 6305 80076542 6306 80076544 6307 80076548 6308 8007654A 6309 8007654C 630A 8007654E 630B 80076550 630C 80076552 630D 80076554 630E 80076556 630F 80076558 6310 8007655A 6311 8007655C 6312 8007655E 6313 80076560 6314 80076562 6315 80076564 6316 80076566 6317 80076568 6318 8007656A 6319 8007656C 631A 8007656E 631B 80076570 631C 80076572 631D 80076574 631E 80076576 631F 71 Second Character (All Magic) 80076700 6311 80076702 6312 80076704 6313 80076706 6314 80076708 6315 8007670A 6316 8007670C 6317 8007670E 6318 80076710 6319 80076712 631A 80076714 631B 80076716 631C 80076718 631D 8007671A 631E 8007671C 631F 8007671E 6320 80076720 6321 80076722 6322 80076724 6323 80076726 6324 80076728 6325 8007672A 6326 8007672C 6327 8007672E 6328 80076730 6329 80076732 632A 80076734 632B 80076736 632C 80076738 632D 8007673A 632E 8007673C 632F 8007673E 6330 72 Third Character (All Magic) 800768C8 6321 800768CA 6322 800768CC 6323 800768CE 6324 800768D0 6325 800768D2 6326 800768D4 6327 800768D6 6328 800768D8 6329 800768DA 632A 800768DC 632B 800768DE 632C 800768E0 632D 800768E2 632E 800768E4 632F 800768E6 6330 800768E8 6331 800768EA 6332 800768EC 6333 800768EE 6334 800768F0 6335 800768F2 6336 800768F4 6337 800768F6 6338 800768F8 6339 800768FA 633A 800768FC 633B 800768FE 633C 80076900 633D 80076902 633E 80076904 633F 80076906 6340 73 Fourth Character (All Magic) 80076A90 6331 80076A92 6332 80076A94 6333 80076A96 6334 80076A98 6335 80076A9A 6336 80076A9C 6337 80076A9E 6338 80076AA0 6339 80076AA2 633A 80076AA4 633B 80076AA6 633C 80076AA8 633D 80076AAA 633E 80076AAC 633F 80076AAE 6340 80076AB0 6341 80076AB2 6342 80076AB4 6343 80076AB6 6344 80076AB8 6345 80076ABA 6346 80076ABC 6347 80076ABE 6348 80076AC0 6349 80076AC2 634A 80076AC4 634B 80076AC6 634C 80076AC8 634D 80076ACA 634E 80076ACC 634F 80076ACE 6350 74 Fifth Character (All Magic) 80076798 6301 8007679A 6302 8007679C 6303 8007679E 6304 800767A0 6305 800767A2 6306 800767A4 6307 800767A6 6308 800767A8 6309 800767AA 630A 800767AC 630B 800767AE 630C 800767B0 630D 800767B2 630E 800767B4 630F 800767B6 6310 800767B8 6311 800767BA 6312 800767BC 6313 800767BE 6314 800767C0 6315 800767C2 6316 800767C4 6317 800767C6 6318 800767C8 6319 800767CA 631A 800767CC 631B 800767CE 631C 800767D0 631D 800767D2 631E 800767D4 631F 800767D6 6320 75 Sixth Character (All Magic) 80076830 6301 80076832 6302 80076834 6303 80076836 6304 80076838 6305 8007683A 6306 8007683C 6307 8007683E 6308 80076840 6309 80076842 630A 80076844 630B 80076846 630C 80076848 630D 8007684A 630E 8007684C 630F 8007684E 6310 80076850 6311 80076852 6312 80076854 6313 80076856 6314 80076858 6315 8007685A 6316 8007685C 6317 8007685E 6318 80076860 6319 80076862 631A 80076864 631B 80076866 631C 80076868 631D 8007686A 631E 8007686C 631F 8007686E 6320 76 G.F. Acquisition & Change Shiva (Main Character) 800760FC FFFF 800760FE FFFF 80076100 FFFF 80076102 FFFF 80076104 FFFF 80076106 FFFF 80076108 FFFF 8007610A 00FF 80076140 FFFF 80076142 FFFF 80076144 FFFF 80076146 FFFF 80076148 FFFF 8007614A FFFF 8007614C FFFF 8007614E 00FF 77 All Acquisition 800760F8 0100 8007613C 0100 80076180 0100 800761C4 0100 80076208 0100 8007624C 0100 80076290 0100 800762D4 0100 80076318 0100 8007635C 0100 800763A0 0100 800763E4 0100 80076428 0100 8007646C 0100 800764B0 0100 800764F4 0100 78 Pocket Muumuu Unlock 8001F7B4 576D 8001F7B6 106F 79 Acquisition LV100 After 1 Battle 80022752 34A2 In-Battle Codes 80 After One Battle, GF Max D002276C 000C 8002276E AE30 81 After One Battle, Memorize All Enemy Skill 800229A0 0001 82 When Make Magic, Magic Stone Will Not Reduced D01E6986 0066 801E6986 0060 83 Fast Store Energy to Attack 800775C4 2EE0 80077794 2EE0 80077964 2EE0 84 Infinite HP 800775B2 270F 80077782 270F 80077952 270F 85 1st Character (Down+L2 to Use Special Attack) D0081B0E 8001 80077460 0400 86 2nd Character (Down+R2 to Use Special Attack) D0081B0E 8002 80077630 0400 87 3rd Character (Down+L1 to Use Special Attack) D0081B0E 8004 80077800 0400 88 1st Character (Up+L2 to Use Acquisition Attack) D0081B0E 1001 80077454 0000 89 2nd Character (Up+R2 to Use Acquisition Attack) D0081B0E 1002 80077624 0000 90 3rd Character (Up+L1 to Use Acquisition Attack) D0081B0E 1004 800777F4 0000 Caetla Only Codes 91 Main Character (All Magic) B0310002 00000001 80076538 6301 92 Second Character (All Magic) B0310002 00000001 80076700 6311 93 Third Character (All Magic) B0310002 00000001 800768C8 6321 94 Fourth Character (All Magic) B0310002 00000001 80076A90 6331 95 Fifth Character (All Magic) B0200002 00000001 80076798 6301 96 Sixth Character (All Magic) B0200002 00000001 80076830 6301 97 All GF Card And Player B04B0002 00000000 80077378 E4E4 300773C4 00E4 B01F0002 00000000 800773C6 F0F0 300773C5 00F0 800773E6 FFFF 800773E8 FFFF 300773EA 00FF Guardian Forces Codes GF 1 98 Max HP 80077A58 270F 80077A5A 270F 99 Max exp 80077A5C 967F 80077A5E 0098 100 Level 99 30077A60 0063 GF 2 101 Max HP 80077A64 270F 80077A66 270F 102 Max exp 80077A68 967F 80077A6A 0098 103 Level 99 30077A6C 0063 GF 3 104 Max HP 80077A70 270F 80077A72 270F 105 Max exp 80077A74 967F 80077A76 0098 106 Level 99 30077A78 0063 GF 4 107 Max HP 80077A7C 270F 80077A7E 270F 108 Max exp 80077A80 967F 80077A82 0098 109 Level 99 30077A84 0063 GF 5 110 Max HP 80077A88 270F 80077A8A 270F 111 Max exp 80077A8C 967F 80077A8E 0098 112 Level 99 30077A90 0063 GF 6 113 Max HP 80077A94 270F 80077A96 270F 114 Max exp 80077A98 967F 80077A9A 0098 115 Level 99 30077A9C 0063 GF 7 116 Max HP 80077AA0 270F 80077AA2 270F 117 Max exp 80077AA4 967F 80077AA6 0098 118 Level 99 30077AA8 0063 GF 8 119 Max HP 80077AAC 270F 80077AAE 270F 120 Max exp 80077AB0 967F 80077AB2 0098 121 Level 99 30077AB4 0063 GF 9 122 Max HP 80077AB8 270F 80077ABA 270F 123 Max exp 80077ABC 967F 80077ABE 0098 124 Level 99 30077AC0 0063 GF 10 125 Max HP 80077AC4 270F 80077AC6 270F 126 Max exp 80077AC8 967F 80077ACA 0098 127 Level 99 30077ACC 0063 GF 11 128 Max HP 80077AD0 270F 80077AD2 270F 129 Max exp 80077AD4 967F 80077AD6 0098 130 Level 99 30077AD8 0063 GF 12 131 Max HP 80077ADC 270F 80077ADE 270F 132 Max exp 80077AE0 967F 80077AE2 0098 133 Level 99 30077AE4 0063 GF 13 134 Max HP 80077AE8 270F 80077AEA 270F 135 Max exp 80077AEC 967F 80077AEE 0098 136 Level 99 30077AF0 0063 GF 14 137 Max HP 80077AF4 270F 80077AF6 270F 138 Max exp 80077AF8 967F 80077AFA 0098 139 Level 99 30077AFC 0063 GF 15 140 Max HP 80077B00 270F 80077B02 270F 141 Max exp 80077B04 967F 80077B06 0098 142 Level 99 30077B08 0063 GF 16 143 Max HP 80077B0C 270F 80077B0E 270F 144 Max exp 80077B10 967F 80077B12 0098 145 Level 99 30077B14 0063 Enable GF Codes 146 GF1 800760F8 0100 147 GF2 8007613C 0100 148 GF3 80076180 0100 149 GF4 800761C4 0100 150 GF5 80076208 0100 151 GF6 8007624C 0100 152 GF7 80076290 0100 153 GF8 800762D4 0100 154 GF9 80076318 0100 155 GF10 8007635C 0100 156 GF11 800763A0 0100 157 GF12 800763E4 0100 158 GF13 80076428 0100 159 GF14 8007646C 0100 160 GF15 800764B0 0100 161 GF16 800764F4 0100 162 No Random Battles 80077B18 000C !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 6.0 LISTS 6.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- Here is the usual lists.. items, weapons, enemies, yadda yadda. There's no armor or accessories in this unusual game, so at least it'll be easier now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 6.1 --- Items --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As with the rest of Final Fantasy 8, Squaresoft decided to go and make the whole system of items a tad more complicated than it should be. Instead of just your normal, average list of items, this is the most complex one yet. This is because they decided to add a "mod" aspect to the game. Now, you can mod items to get new items and abilities. It certainly makes describing items a tad more interesting than usual. I will explain what everything you will see in each individual list means now. Item Type - There's several types of items. Some are used to modify for ammo, some are used to modify for limit breaks, some are used for healing, etc. Use - What the item is used for. Win - The best way to receive the item. Card Mod - What card/cards you can modify in order to receive the item. Weapon - What weapon you can modify in order to receive the item. Refine - What you can refine from the item. This is not to receive the item, this is what you get when you don't want the item and want to refine new items out of it. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ACCELERATOR | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Ability | | Use: GF learns Auto Haste ability. | | Win: Mod from Kiros card. | | Card Mod: 1x Kiros = 3x Item | | Weapon: N/A | | Refine: Med-RF: 1x item = 10x Spd-J Scroll | | Med-RF: 1x item = 100x Lightweight | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ADAMANTINE | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Ability | | Use: GF learns Vitality +60% ability. | | Win: Defeat 2X Adamantine. | | Card Mod: 1x Minotaur = 6x Item | | Weapon: Squall's Lion Heart (x1) | | Zell's Ehreigz (x1) | | Selphie's Strange Vision (x1) | | Refine: Med-RF: 1x item = 10x Orcichalons | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | AEGIS AMULET | Price: 350 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Ability | | Use: Makes GF forget an ability. | | Win: Defeat/Mug UFO. | | Card Mod: N/A | | Weapon: N/A | | Refine: Med-RF: 1x item = 50x Barriers | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | AMNESIA GREENS | Price: 1,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Ability | | Use: GF learns Vitality +60% ability. | | Win: Buy from pet shops. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ANTIDOTE | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Healing Item | | Use: Cures the poison status effect. | | Win: Buy from shops. | | Card Mod: N/A | | Weapon: N/A | | Refine: Med-RF: 10x item = 1x Venom Fang | | Med-RF: 3x Item = 1x Poison Powder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | AP AMMO | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Ammunition | | Use: Ammo for Irvine's limit breaks. | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: Ammo-RF: 20x Item = 1x Chef's Knife | | Ammo-RF: 10x Item = Sharp Spike | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ARCTIC WIND | Price: 200 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Affection Item | | Use: Improves affection with Shiva by 1. Can be refined into ice. | | Win: Defeat or mug a Glaccid Eye. | | Card Mod: 1x Glaccid Eye = 1x Item | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | AURA STONE | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Combat Item | | Use: Casts Aura magic. Can cast onto character or an ally. | | Win: Defeat BOSS Propagandor. | | Card Mod: N/A | | Weapon: N/A | | Refine: Tool-RF: 10x Item = 1x Hypno Crown | | Tool-RF: 10x Item = 1x Power Wrist | | Tool-RF: 2x Item = 1x Circlet | | Tool-RF: 2x Item = 1x Strength Love | | Tool-RF: 2x Item = 1x Fury Fragment | | Tool-RF: 1x Item = 1x Steel Pipe | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | BARRIER | Price: 125 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Limit Break Ability | | Use: Allows Quistis to learn the Mighty Guard limit break. | | Win: Defeat or mug a Behemoth. | | Card Mod: 10x Behemoth = 1x Item | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | BETRAYAL SWORD | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Refinement | | Use: Used to remodel weapons and refine magic from. | | Win: Mug Blitz. | | Defeat Forbidden. | | Card Mod: 1x Forbidden = 1x Item | | Weapon: Squall's Flame Saber (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | BLACK HOLE | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Blue Magic | | Use: Teaches Quistis the Degenerator limit break. | | Win: Defeat/Mug Gesper | | Card Mod: 1x Gesper = 1x Item | | 1x Diablos = 100x Item | | Weapon: N/A | | Refine: Time Mag-RF: 1x Item = 30x Demi | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | BOMB FRAGMENT | Price: 25 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Affection Item | | Use: Improves affection with Ifrit by 1. Can be refined into fire. | | Win: Defeat/Mug Bomb | | Card Mod: 1x Bomb = 1x Item | | Weapon: Selphie's Flail (x1) | | Irvine's Ulysses (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | BOMB SPIRIT | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Ability | | Use: Teaches a GF the Kamikaze ability. | | Win: Mug Level 100 Bombs (have the Rare Item ability equipped.) | | Card Mod: N/A | | Weapon: N/A | | Refine: Med-RF: 1x Item = 100x Bomb Fragments | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | CACTUS THORN | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Affection Item | | Use: Improves affection with Cactuar by 3. | | Win: Defeat a Cactuar. | | Card Mod: 1x Cactuar = 1x Item | | 1x Jumbo Cactuar = 1x Item | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | CHEF'S KNIFE | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Affection Item | | Use: Improves affection with Tonberry by 3. | | Win: Defeat/Mug Tonberry. | | Card Mod: 1x Tonberry = 1x Item | | 1x Tonberry King = 1x Item | | Weapon: Squall's Punishment (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | CHOCOBO'S TAG | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Misc. | | Use: Changes a chocobo's name. | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | CIRCLET | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Ability | | Use: Teaches a GF the Mag +20% Ability. | | Win: Mug NORG. | | Card Mod: 10x Gerogero: 1x Item | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | COCKATRICE PINION | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Refinement | | Use: Refines into soft or break magic usually. | | Win: Defeat/Mug Cockatrice | | Card Mod: 1x Cockatrice = 1x Item | | 1x Iguion = 1x Item | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | COMBAT KING #001 | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Limit Break | | Use: Helps Rinoa learn a limit break. | | Win: Located in 1st floor of D-District Prison. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | COMBAT KING #002 | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Limit Break | | Use: Helps Rinoa learn a limit break. | | Win: Defeat Fujin and Raijin at Balamb Hotel. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | COMBAT KING #003 | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Limit Break | | Use: Helps Rinoa learn a limit break. | | Win: During Zell's Love Quest side story, talk to the girl in the | | library, then return to Balamb and talk to her friend. Go to | | Dinct's house and talk to mom, then rest at the Balamb hotel. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | COMBAT KING #004 | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Limit Break | | Use: Helps Rinoa learn a limit break. | | Win: Receive from the only Esthar soldier during the Lunatic | | Pandora's attack on Esthar. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | COMBAT KING #005 | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Limit Break | | Use: Helps Rinoa learn a limit break. | | Win: Found on the path leading left from elevator 3's basement. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | CORAL FRAGMENT | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Blue Magic | | Use: Teaches Quistis the Electrocute limit break. | | Win: Mug Creeps. | | Defeat/Mug Cockatrice. | | Card Mod: 1x Creeps = 1x Item | | Weapon: none | | Refine: T Mag-RF: 1x Item = 20x Thundara | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | COTTAGE | Price: 450 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Healing | | Use: Restores HP/MP to party and HP to all GF. | | Win: Defeat Elynole. | | Card Mod: N/A | | Weapon: N/A | | Refine: Tool-RF: 1x Item = 1x Whisper | | Tool-RF: 30x Item = 1x Healing Ring | | Tool-RF: 50x Item = 1x Diamond Armor | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | CURSE SPIKE | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Blue Magic | | Use: Teaches Quistis the Lv? Death limit break. | | Win: Defeat/Mug Tri-Face | | Card Mod: 1x Tri-Face = 1x Item | | Weapon: Selphie's Strange Vision (x2) | | Refine: ST Mag-RF: 1x Item = 10x Pain | | ST Med-RF: 1x Item = 1x Remedy | | Tool-RF: 100x Item = 1x Dark Matter (Siren must be level 100) | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DARK AMMO | Price: 30 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Ammunition | | Use: Ammo with status changing effect. | | Win: N/A | | Card Mod: 1x Abadon = 20x Item | | Weapon: N/A | | Refine: Ammo-RF: 10x Item = 1x Poison Powder | | Ammo-RF: 20x Item = 1x Venom Fang | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DARK MATTER | Price: 250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Blue Magic | | Use: Teaches Quistis the Shockwave Pulsar limit break. | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: Tool-RF: 1x Item = 100x Curse Spike | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DEAD SPIRIT | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Attack Item | | Use: Same effect as Death. | | Win: Defeat Propagator during disc 3's space journey. | | Card Mod: 1x Elvoret = 10x Item | | Weapon N/A | | Refine: Tool-RF: 1x Item = 2x Death Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DEATH STONE | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Attack Item | | Use: Same effect as Death. | | Win: Defeat Propagator during disc 3's space journey. | | Card Mod: 1x Elvoret = 10x Item | | Weapon N/A | | Refine: Tool-RF: 1x Item = 2x Death Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DEMOLITION AMMO | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Ammunition | | Use: Ammo for Irvine's limit break. | | Win: N/A | | Card Mod: 1x Trauma = 30x Item | | Weapon N/A | | Refine: Ammo-RF: 20x Item = 1x Missile | | Ammo-RF: 40x Item = 1x Running Fire | | Ammo-RF: 40x Item = 1x Cactus Thorn | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DIAMOND ARMOR | Price: 1,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns HP +40% Ability. | | Win: Defeat Iron Giant in the Prison Cell at Ultimecia's Castle. | | Card Mod: 1x Seifer = 3z Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 5x Gold Armor | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DINO BONE | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affectionm with the GF Brothers by 3. | | Win: Defeat T-Rexaur. | | Card Mod: 2x T-Rexaur = 1x Item | | 1x Armadodo = 1x Item | | 1x Sacred = 100x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DOC'S CODE | Price: 20,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns Med Data Ability. | | Win: N/A | | Card Mod: 1x Leviathan = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x Elixir | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DRAGON FANG | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into items, magic, and weapon remodeling. | | Win: Defeat the Blue Dragon. | | Card Mod: N/A | | Weapon Squall's Lion Heart (x4) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DRAGON FIN | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Cerebrus by 3. | | Win: Defeat Grendel. | | Card Mod: N/A | | Weapon Zell's Maverick (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DRAGON SKIN | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Carbuncle by 3. | | Win: Defeat the Blue Dragon, Anacoundaur, or Blue Dragon. | | Card Mod: N/A | | Weapon Quistis's Red Scorpion (x2) | | Zell's Gauntlet (x1) | | Zell's Ehrgeiz (x4) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DRAW SCROLL | Price: 2,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns Draw Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | DYNAMO STONE | Price: 250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Quezacotl by 3. | | Win: Defeat the Blitz or Cockatrice. | | Card Mod: 1x Blitz = 1x Item | | 1x Quezacotl = 100x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ECHO SCREEN | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Item | | Use: Used to heal the Silence status effect. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ELEM ATK | Price: 25,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Elem Atk-J Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ELEM GUARD | Price: 25,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Elem Def-J Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ELIXIR | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Restores all HP and status to one character. | | Win: Defeat Elvoret or Mug Edea at Deling City. | | Card Mod: 1x Angelo = 100x Item | | Weapon N/A | | Refine: Med LV Up: 1x Item = 10x Remedy | | Forbid Med-RF: 1x Item = 20x Mega Potions | | Forbid Med-RF: 4x Item = 1x Elem Atk | | Forbid Med-RF: 4x Item = 1x Elem Guard | | Forbid Med-RF: 4x Item = 1x Status Atk | | Forbid Med-RF: 4x Item = 1x Status Guard | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ENERGY CRYSTAL | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the SumMag +30% Ability. | | Win: Defeat a Level 100 Ruby Dragon, Behemoth, or Elynole. | | Card Mod: 10x Elynoles = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | EYE DROPS | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Heals the Darkness status effect. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: ST Med-RF: 3x Item = 1x Ochu Tentacle | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | FAST AMMO | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Ammunition | | Use: Ammunition for rapid fire. | | Win: N/A | | Card Mod: 1x GIM47N = 10x Fast Ammo | | Weapon N/A | | Refine: Ammo-RF: 1x Item = 1x Normal Ammo | | Ammo-RF: 2x Item = 1x Shotgun Ammo | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | FIRE AMMO | Price: 25 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Ammunition | | Use: Ammunition that has the fire element. | | Win: N/A | | Card Mod: 1x Oilboyle = 30x Item | | Weapon N/A | | Refine: Ammo-RF: 20x Item = 1x Bomb Fragment | | Ammo-RF: 40x Item = 1x Red Fang | | Ammo-RF: 10x Item = 1x Fuel | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | FISH FIN | Price: 25 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Leviathan by 2. | | Win: Defeat either the Fastitocalon-F or Fastitocalon. | | Card Mod: N/A | | Weapon Zell's Metal Knuckle (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | FLARE STONE | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Attack | | Use: Has the same effect as Flare magic. | | Win: Defeat Propagator or Abadon in Disc 3. | | Card Mod: 1x Tiamat = 10x Item | | Weapon N/A | | Refine: Tool-RF: 2x Item = 1x Inferno Fang | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | FORCE ARMLET | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Helps the GF learn Spirit +40% ability. | | Win: Defeat Malboro, Ochu, or Seifer/Edea. | | Card Mod: N/A | | Weapon N/A | | Refine: Tool-RF: 1x Item = 10x Spr-J Scroll | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | FRIENDSHIP | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Summon | | Use: Summons the Moomba summon during battle, attacking all enemies.| | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | FUEL | Price: 750 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used as fuel for cars. | | Win: Mug or defeat Oilboyles. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | FURY FRAGMENT | Price: 125 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into magic, also used for weapon remodeling. | | Win: Mug a Blue Dragon, or win from level 20-30 Ruby Dragons. | | Card Mod: 1x Blue Dragon = 1x Item | | Weapon Zell's Gauntlet (x1), Zell's Ehrgeiz (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | G-POTION | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Healing | | Use: Used to restore 200 HP to a GF. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | G-HI POTION | Price: 150 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Healing | | Use: Used to restore 1,000 HP to a GF. | | Win: Defeat Sacred in Tomb of Unknown King. | | Card Mod: N/A | | Weapon N/A | | Refine: GFRecov Med-RF: 2x Item = 1x Healing Water | | GFRecov Med-RF: 2x Item = 1x Mesmerize Blade | | GFRecov Med-RF: 4x Item = 1x Whisper | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | G-MEGA POTION | Price: 250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Healing | | Use: Used to restore 1,000 HP to all GF's. | | Win: Defeat Odin in Centra Ruins. | | Card Mod: 1x Sphinxuar = 1x Item | | 1x Propagator = 1x Item | | Weapon N/A | | Refine: GFRecov Med-RF: 20x Item = 1x Healing Ring | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | G-RETURNER | Price: 125 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Healing | | Use: Brings a GF back from death. | | Win: Defeat Ifrit, Elvoret, Diablos, Minotaur, Cerebus. | | Card Mod: 1x Granaldo = 1x Item | | Weapon N/A | | Refine: GFRecov Med-RF: 2x Item = 1x Pet House | | GFRecov Med-RF: 2x Item = 1x Life Ring | | GFRecov Med-RF: 6x Item = 1x Regen Ring | | GFRecov Med-RF: 40x Item = 1x Phoenix Spirit | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | GAEA'S RING | Price: 11,250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the HP +80% Ability. | | Win: Defeat a Jumbo Cactuar. | | Card Mod: 1x Ward = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x Giant Ring | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | GAMBLER'S SPIRIT | Price: 1,250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Card Ability. | | Win: N/A | | Card Mod: 3x Shumi = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | GF SCROLL | Price: 1,250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the GF Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | GIANT'S RING | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the HP +40% Ability. | | Win: Defeat a Behemoth. | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x HP-J Scroll | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | GIRL NEXT DOOR | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magazine | | Use: Just a dirty magazine. :P | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | GLOW CURTAIN | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Auto Reflect Ability. | | Win: N/A | | Card Mod: 1x Carbuncle = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 100x Dragon Skin | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | GOLD ARMOR | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the HP +83% Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 5x Silver Mail | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | GYASHAL GREENS | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Chocobo Related | | Use: Pocketstation related item. | | Win: N/A | | Card Mod: 1x Chicobo = 100x Gysahl Greens | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HEALING MAIL | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the HP +10% Ability. | | Win: Mug Snow Lion or Defeat a Tutrapod. | | Card Mod: 5x Tutrapod = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HEALING RING | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Recover ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 100x Whisper = 1x Item | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HEALING WATER | Price: 25 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refining | | Use: Used to refine into item or magic. | | Win: Defeat or Mug a Jelleye. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HERO | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Invisibility | | Use: Use this to make a character invisible. | | Win: Mug Seiger during Galbadia Garden or Lunatic Pandora. | | Card Mod: 1x Laguna = 100x Item | | Weapon N/A | | Refine: Med LV Up: 10x Hero-trial: 1x Item | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HERO TRIAL | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Invisibility | | Use: Pocketstation related item. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HI-POTION | Price: 250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Character recovers 1,000 HP. | | Win: Mug or defeat a G-Soldier/Esthar Soldier. | | Card Mod: N/A | | Weapon N/A | | Refine: Recov Med-RF: 6x Item = 6x Healing Mail | | Med LV Up: 1x Item = 3x Potion | | Recov Med-RF: 2x Item = 1x Healing Mail | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HI-POTION+ | Price: 500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Character recovers 2,000 HP. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med LV Up: 1x Item = 3x Hi-Potion | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HOLY STONE | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Attack | | Use: Same effect as Holy magic. | | Win: Defeat Propagator. Defeat Edea. | | Card Mod: 1x Krysta = 10x Item | | Weapon N/A | | Refine: Tool-RF: 2X Item = 1x Moon Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HOLY WAR | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Invisibility | | Use: Makes the entire party invisible. | | Win: N/A | | Card Mod: 1x Gilgamesh = 10x Holy War | | Weapon N/A | | Refine: Med LV Up: 1x Item = 10x Holy War-trial | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HOLY WAR - TRIAL | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Invisibility | | Use: Sometimes makes the entire party invisible. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med LV Up: 1x Item = 10x Hero | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HOLY WATER | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Cures the Zombie and Curse status effects. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: ST Med-RF: 3x Item = 1x Zombie Powder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HP UP | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Character Stats | | Use: Increases a character's max HP by 10. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Forbid Med-RF: 1x Item = 1x Gaea's Ring | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HP-J SCROLL | Price: 2,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the HP-J Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 2x HP Up | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HUNDRED NEEDLES | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Damage Return Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 100x Cactuar's Thorn | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HUNGRY COOKPOT | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Devour Ability. | | Win: Give 5 Elixirs to the PuPu enemy. | | Card Mod: 1x PuPu = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HYPER WRIST | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Str +60% Ability. | | Win: Mug/Defeat Bahamut. | | Card Mod: 1x Zell = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x Power Wrist | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | HYPNO CROWN | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Mag +40% Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x Mag-J Scroll | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | INFERNO FANG | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Blue Magic | | Use: Teaches Quistis the Fire Breath limit break. | | Win: Mug or Defeat a Ruby Dragon or Hexdragon. | | Card Mod: 10x Ruby Dragon = 1x Inferno Fang | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ITEM SCROLL | Price: 1,250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Item Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | JET ENGINE | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Spd +20% Ability. | | Win: Defeat Cactuar. | | Card Mod: 40x Tri-Point = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | KNIGHT'S CODE | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Cover Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 5x Holy War | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LASER CANNON | Price: 125 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Blue Magic | | Use: Allows Quistis to learn the Homing Laser limit break. | | Win: Defeat Behelmel or Mug Mobile Type 8. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LIFE RING | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into items and magic. | | Win: Mug or Defeat a Mesmerize or Torama. | | Card Mod: 5x Torama = 1x Life Ring | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LIGHTWEIGHT | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into items and magic. | | Win: Mug or defeat a Vysage. | | Card Mod: 1x Cerebus = 100x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LUCK UP | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Character Statistics | | Use: Used to increase a character's Luck by 1. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Item-RF: 1x Item = 1x Luck-J Scroll | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LUCK-J SCROLL | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Luck-J Ability. | | Win: Mug Odin at Centra Ruins. | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 2x Luck Up | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | LUVLUV G | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with all GFs by 20. | | Win: N/A | | Card Mod: 1x Chubby Chocobo = 100x Item | | Weapon N/A | | Refine: Tool-RF: 1x Item = 1x Shaman Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | M-STONE PIECE | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into magic and remodel weapons. | | Win: Defeat Bite Bug or Jelleye. | | Card Mod: 1x Funguar = 1x Item | | 1x Bite Bug = 1x Item | | Weapon Squall's Revolver (x2), Rinoa's Pinwheel (x3), Quistis's | | Chain Whip (x2), Zell's Metal Knuckle (x4), Selphie's Flail | | (x2) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MAG UP | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Character Statistics | | Use: Increases a character's magic power by 1. | | Win: Mug the Left Orb during the fight with NORG. | | Card Mod: N/A | | Weapon N/A | | Refine: Forbid Med-RF: 1x Item = 10x Royal Crown | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MAG-J SCROLL | Price: 2,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Helps the GF learn the Mag-J Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 2x Item = 1x Mag-J Scroll | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MAGIC ARMLET | Price: 7,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Helps the GF learn the Spr +60% Ability. | | Win: Defeat Gargamtia at Ultimecia's Castle. | | Card Mod: 1x Rinoa = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x Force Armlet | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MAGIC SCROLL | Price: 1,250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Helps the GF learn the Magic ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MAGIC STONE | Price: 12 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into magic and refine weapons. | | Win: Defeat a Bite Bug or Jelleye. | | Card Mod: 1x Grat = 1x Item | | 1x Buel = 1x Item | | 1x Jelleye = 1x Item | | Weapon Rinoa's Valkyrie (x1) Quistis's Slaying Tail (x2) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MAGICAL LAMP | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF House | | Use: Houses the GF Diablo. Will trigger a battle. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MALBORO TENTACLE | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Blue Magic | | Use: Allows Quistis to learn the Bad Breath limit break. | | Win: Mug or defeat a Malboro. | | Card Mod: 4x Malboro = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MED KIT | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Helps the GF learn the Treatment Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 100x Dragon Fang = 1x Item | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MEGA PHOENIX | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Revives all characters from knockout. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 50x Phoenix Down | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MEGA POTION | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Recovers 1,000 hit points to all characters. | | Win: Defeat Seifer in Galbadia Garden during Disc 2. | | Card Mod: N/A | | Weapon N/A | | Refine: Med LV Up: 1x Item = 3x X-Potion | | Recov Med-RF: 1x Item = 4x Tent | | Recov Med-RF: 1x Item = 2x Cottage | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MEGALIXIR | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Recovers abnormal status and all HP to every character. | | Win: Mug Fujin during Balamb fight, Defeat Sphinxaur. | | Card Mod: 1x Bahamut = 100x Item | | Weapon N/A | | Refine: Med LV Up: 1x Item = 10x Elixir | | Forbid Med-RF: 1x Item = 1x Doc's Code | | Forbid Med-RF: 2x Item = 1x Med Kit | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | METEOR STONE | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Attack | | Use: Same effect as Meteor magic. | | Win: Defeat Propagator or Edea. | | Card Mod: 1x Red Giant = 5x Item | | Weapon N/A | | Refine: Tool-RF: 2x Item = 1x Star Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MESMERIZE BLADE | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into items or magic. | | Win: Mug or defeat a Mesmerize. | | Card Mod: 1x Mesmerize = 1x Mesmerize Blade | | Weapon Squall's Cutting Trigger (x1), Rinoa's Cardinal (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MISSILE | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Blue Magic | | Use: Teaches Quistis the Micro Missiles limit break. | | Win: Mug GIM-52A | | Defeat BGH251F2 | | Card Mod: N/A | | Weapon: N/A | | Refine: Ammo-RF: 1x Item = 20x Demolition Ammo | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MONK'S CODE | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with all GFs by 20. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MOON CURTAIN | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Helps the GF learn the Counter Ability. | | Win: N/A | | Card Mod: 1x Eden = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 2x Moon Curtain | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MOON STONE | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Alexander by 3. | | Win: Defeat Torama, or Mug the Elynole. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | MYSTERY FLUID | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Blue Magic | | Use: Teaches Quistis the Acid limit break. | | Win: Defeat Gayla | | Card Mod: 1x Gayla = 1x Item | | Weapon: N/A | | Refine: ST Mag-RF: 1x Item = 10x Meltdown | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | NORMAL AMMO | Price: 1 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Ammunition | | Use: Decent ammunition. | | Win: Defeat G-Soldier. | | Card Mod: N/A | | Weapon: N/A | | Refine: ST Mag-RF: 8x Item = 1x Screw | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | NORTH WIND | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Affection | | Use: Improves affection with Shiva by 3. | | Win: Defeat or mug a Snow Lion. | | Card Mod: 1x Snow Lion = 1x Item | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | OCCULT FAN VOL 1 | Price: 17,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: N/A | | Win: Found in library in Balamb Garden. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | OCCULT FAN VOL II | Price: 17,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: N/A | | Win: Magazine pile in Card Master's arena in Dollet. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | OCCULT FAN VOL III | Price: 17,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: N/A | | Win: Master Fisherman gives it to you. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | OCCULT FAN VOL IV | Price: 17,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: N/A | | Win: Esthar, during departure for Lunar Gate. | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | OCHU TENTACLE | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Refinement | | Use: Used to refine into items and magic. | | Win: Defeat an Ochu. | | Card Mod: 1x Ochu = 1x Item | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ORIHALCON | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Ability | | Use: Teaches a GF the Vit +40% Ability. | | Win: Defeat an Adamantoise. | | Card Mod: N/A | | Weapon: N/A | | Refine: Med-RF: 1x Item = 10x Vit-J Scroll | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PET HOUSE | Price: 250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Healing | | Use: Restores HP to all GFs. | | Win: N/A | | Card Mod: 1x Mini Mog = 100x Item | | Weapon: N/A | | Refine: GFRecov Med-RF: 1x Item = 1x Healing Mail | | GFRecov Med-RF: 2x Item = 1x Silver Mail | | GFRecov Med-RF: 4x Item = 1x Gold Armor | | GFRecov Med-RF: 16x Item = 1x Diamond Armor | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PET PALS VOL 1 | Price: 500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: Angelo Ability | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PET PALS VOL 2 | Price: 500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: Angelo Ability | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PET PALS VOL 3 | Price: 500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: Angelo Ability | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PET PALS VOL 4 | Price: 500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: Angelo Ability | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PET PALS VOL 5 | Price: 500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: Angelo Ability | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PET PALS VOL 6 | Price: 500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Magazine | | Use: Angelo Ability | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PHOENIX DOWN | Price: 250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Healing | | Use: Revives a character from death. | | Win: Mug level 1-19 Soldiers of any kind. | | Card Mod: N/A | | Weapon: N/A | | Refine: Recov Med-RF: 2x Item = 1x Life Ring | | Recov Med-RF: 8x Item = 1x Regen Ring | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PHOENIX PINION | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Summon | | Use: Allows you to summon Phoenix. | | Win: N/A | | Card Mod: N/A | | Weapon: N/A | | Refine: Tool-RF: 1x Item = 3x Mega Phoenix | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PHOENIX SPIRIT | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: GF Ability | | Use: Teaches a GF the Revive Ability. | | Win: N/A | | Card Mod: 1x Phoenix = 3x Item | | Weapon: N/A | | Refine: GFAbl Med-RF: 20x Item = 1x Phoenix Spirit | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | POISON POWDER | Price: 25 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Doomtrain by 1. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | POTION | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Restores HP by 200. | | Win: Defeat or Mug a Level 1-19 Esthar Soldier. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | POTION+ | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Restores HP by 400. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med LV Up: 1x Item = 3x Potion | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | POWER GENERATOR | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Blue Magic | | Use: Allows Quistis to learn the blue magic limit break Ray Bomb. | | Win: Mug a Blitz (rare) | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | POWER WRIST | Price: 5,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches a GF the Str +40% Ability. | | Win: Mug an Abadon. | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x Str-J Scroll | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PROTECT STONE | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Support | | Use: Same effect as Protect. | | Win: Won from Propagator. | | Card Mod: 1x BGH251F2 = 10x Item | | Weapon N/A | | Refine: Tool-RF: 30x Item = 1x Orihalcon | | Tool-RF: 10x Item = 1x Turtle Shell | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | PULSE AMMO | Price: 250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Ammunition | | Use: Ammo that contains powerful energy. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Ammo-RF: 5x Item = 1x Laser Cannon | | Ammo-RF: 10x Item = 1x Energy Crystal | | Ammo-RF: 20x Item = 1x Power Generator | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | RED FANG | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Ifrit by 3. | | Win: Defeat or Mug a Hexadragon or Chimera. | | Card Mod: 3x Hexdragon = 1x Red Fang | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | REGEN RING | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches a GF the HP +20% Ability. | | Win: Defeat a Torama or a Chimera. | | Card Mod: 10x Chimera = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | REMEDY | Price: 500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Cures any abnormal status effects. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: ST Med-RF: 1x Item = 5x Betrayal Sword | | ST Med-RF: 1x Item = 5x Sleep Powder | | ST Med-RF: 1x Item = 1x Dragon Fang | | ST Med-RF: 2x Item = 1x Malboro Tentacle | | ST Med-RF: 20x Item = 1x Med Kit | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | REMEDY+ | Price: 1,000 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Cures any abnormal status and magical effects. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med LV Up: 1x Item = 10x Remedy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | RENAME CARD | Price: 25 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Renaming | | Use: Rename a GF. | | Win: N/A | | Card Mod: 1x Catoblepas = 5x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | RIBBON | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Pocketstation related item. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ROCKET ENGINE | Price: 7,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Spd +40% Ability. | | Win: Won from Tri-Point. | | Card Mod: 1x Irvine = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x Accelerator | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ROSETTA STONE | Price: 18,750 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Ability x4 Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 1x Shaman Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ROYAL CROWN | Price: 7,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Mag +60% Ability. | | Win: Won from Tonberry King. | | Card Mod: 1x Edea = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 10x Hypno Crown | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | RUNE ARMLET | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Spr +20% Ability. | | Win: Win from Blobra. | | Card Mod: 5x Blobra = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | RUNNING FIRE | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Blue Magic | | Use: Teaches Quistis the Gatling Gun limit break. | | Win: Defeat/Mug SAM08G | | Defeat/Mug Iron Giant | | Defeat/Mug GIM52A | | Card Mod: 1x SAM08G = 1x Item | | Weapon: N/A | | Refine: Ammo-RF: 1x Item = 40x Demolition Ammo | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SAMANTHA SOUL | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Sum Mag +40% Ability. | | Win: Mug Adel at Lunatic Pandora. | | Card Mod: 1x Quistis = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 50x Energy Crystal | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SAW BLADE | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into magic and items. | | Win: Mug or win from a Behelmel. | | Card Mod: 1x Behelmel = 1x Item | | Weapon Rinoa's Rising Sun (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SCREW | Price: 25 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into weapons. | | Win: Mug or win from a Geezard. | | Card Mod: 1x Geezard = 5x Item | | Weapon Squall's Revolver (X2), Squall's Shear Trigger (x4), Squall's | | Cutting Trigger (x8), Squall's Flame Saber (x4), Squall's Twin | | Lance (x12), Squall's Punishment (x8), Rinoa's Rising Sun (x8),| | Irvine's Valiant (x4), Irvine's Ulysses (x2), Irvine's | | Bismarck (x8), Irvine's Exeter (x18) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SHAMAN STONE | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Bahamut by 3. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Tool-RF: 1x Item = 1x Rosetta Stone | | Tool-RF: 1x Item = 1x Hungry Cookpot | | Tool-RF: 1x Item = 1x Mog's Amulet | | Tool-RF: 1x Item = 1x Dark Matter | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SHARP SPIKE | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into weapons. | | Win: Mug or win from a Grand Mantis. | | Card Mod: 1x Death Claw = 1x Item | | 1x Grand Mantis = 1x Item | | Weapon Rinoa's Cardinal (x1), Quistis's Save the Queen (x4), Selphie's| | Morning Star (x2), Selphie's Crescent Wish (x4) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SHEAR FEATHER | Price: 125 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Pandemona by 1. | | Win: Win from a Thrustaveis. | | Card Mod: 1x Thrustaveis = 1x Item | | Weapon Rinoa's Valkyrie (x1) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SHELL STONE | Price: 100 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Support | | Use: Same effect as Shell. | | Win: Defeat the Propagator during Space Journey in disc 3. | | Card Mod: 1x Mobile Type 8 = 10x Item | | Weapon N/A | | Refine: Tool-RF: 10x Item = 1x Rune Armlet | | Tool-RF: 30x Item = 1x Force Armlet | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SHOTGUN AMMO | Price: 2 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Ammunition | | Use: Shotgun ammo that attacks all enemies. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SILENCE POWDER | Price: 25 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Siren by 3. | | Win: Win from Grat. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SILVER MAIL | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the HP +20% Ability. | | Win: Win from a Snow Lion. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SLEEP POWDER | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Defeat or Mug a Grat. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SOFT | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Cures the Petrify status effect. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: ST Med-RF: 3x Item = 1x Cockatrice Pinion | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SOLOMON'S RING | Price: 125 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Housing | | Use: Houses the Doomtrain GF. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SORCERESS'S LETTER | Price: 125 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Letter | | Use: Edea's introduction letter. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SPIDER WEB | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Blue Magic | | Use: Teaches Quistis the Ultra Waves limit break. | | Win: Defeat/Mug Caterchipillar | | Card Mod: 1x Caterchipillar = 1x Item | | Weapon: Quistis' Chain Whip (x1) | | Zell's Maverick (x1) | | Refine: Time Mag-RF: 1x Item = 20x Slow | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STAR FRAGMENT | Price: 125 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Sum Mag +20% Ability. | | Win: Won from Level 100 T-Rexaur, or Mug Level 40 Iron Giant. | | Card Mod: 3x Iron Giant = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATUS ATK | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the ST-Atk-J Ability. | | Win: Won from Catoblepas in Ultimaceia's Castle | | Card Mod: 1x Siren = 3x Item | | Weapon N/A | | Refine: Med-RF: 1x Item = 20x Royal Crown | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STATUS GUARD | Price: 12,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the ST-Def-J x4 Ability. | | Win: Won from Tiamat in Ultimecia's Castle. | | Card Mod: 1x Doomtrain = 3x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STEEL CURTAIN | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Auto Protect Ability. | | Win: N/A | | Card Mod: 20x Adamantine = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STEEL ORB | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Diablos by 3. | | Win: Won from GIM47N or Wendigo. | | Card Mod: 1x Wendigo = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STEEL PIPE | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Sum Mag +10% Ability. | | Win: Mug a level 20 or higher Wendigo. | | Card Mod: 1x Elastoid = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STRENGTH LOVE | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Strength +20% Ability. | | Win: Won from Wendigo. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SPD UP | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Statistics | | Use: Increases a character's speed by 1. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Forbid Med-RF: 1x Item = 2x Aegis Amulet | | Forbid Med-RF: 1x Item = 50x Jet Engine | | Forbid Med-RF: 1x Item = 5x Rocket Engine | | Forbid Med-RF: 1x Item = 1x Hundred Needles | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SPD-J SCROLL | Price: 2,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Spd-J Ability. | | Win: Mug Cerberus at Galbadia Garden in disc 2. | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 2x Spd Up | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SPR UP | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Statistics | | Use: Increases a character's spirit by 1. | | Win: Mug the Right Orb during the fight against NORG. | | Card Mod: N/A | | Weapon N/A | | Refine: Forbid Med-RF: 1x Item = 10x Magic Amulet | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | SPR-J SCROLL | Price: 2,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Spr-J Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 2x Spr Up | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STR UP | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Statistics | | Use: Increases a character's strength by 1. | | Win: You can steal it from Raijin in every encounter. | | Card Mod: N/A | | Weapon N/A | | Refine: Forbid Med-RF: 1x Item = 10x Hyper Wrist | | Forbid Med-RF: 1x Item = 1x Monk's Code | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | STR-J SCROLL | Price: 2,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches the GF the Str-J Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 2x Str Up | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | TENT | Price: 250 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Fully restores abnormal statuses and HP to all characters. | | Win: Muf a Level 30-40 Elite Solider. | | Card Mod: N/A | | Weapon N/A | | Refine: Tool-RF: 2x Item = 1x Healing Water | | Tool-RF: 5x Item = 1x Regen Ring | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | THREE STARS | Price: 12,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Expend x3-1 Ability. | | Win: Mug or won from Ultima Weapon. | | Card Mod: 1x Squall = 3x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | TURTLE SHELL | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: GF learns the Vit +20% Ability. | | Win: Won from an Armadodo. | | Card Mod: 2x X-ATM092 = 1x Turtle Shell | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ULTIMA STONE | Price: 5 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magic | | Use: Has the same effect as Ultima. | | Win: Won from Propagator or Ultima Weapon. | | Card Mod: 1x Ultima Weapon = 2x Item | | Weapon N/A | | Refine: Tool-RF: 2x Item = 1x Energy Crystal | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | VAMPIRE FANG | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into magic. | | Win: Won from or Mug a Red Bat or Glacial Eye. | | Card Mod: 1x Red Bat = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | VENOM FANG | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Doomtrain by 3. | | Win: Won from or Mug an Anacoundar. | | Card Mod: 1x Anacondour = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | VIT UP | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Statistics | | Use: Raises a character's vitality by 1. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Forbid Med-RF: 1x Item = 5x Adamantine | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | VIT-J SCROLL | Price: 2,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Ability | | Use: Teaches he GF the Vit-J Ability. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: Med-RF: 1x Item = 2x Vit Up | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WATER CRYSTAL | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item Type: Blue Magic | | Use: Teaches Quistis the Aqua Breath limit break. | | Win: Defeat Grand Mantis (rare item) | | Defeat/Mug Fastitocalon | | Defeat/Mug Fastitocalon-F | | Card Mod: 5x Fastitocalon-F = 1x Item | | 1x Fastitocalon = 1x Item | | Weapon: N/A | | Refine: I Mag-RF: 1x Item = 50x Water | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WEAPONS MONTHLY 1ST | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magazine | | Use: Teaches you about weapon remodeling. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WEAPONS MONTHLY APR | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magazine | | Use: Teaches you about weapon remodeling. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WEAPONS MONTHLY AUG | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magazine | | Use: Teaches you about weapon remodeling. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WEAPONS MONTHLY JUL | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magazine | | Use: Teaches you about weapon remodeling. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WEAPONS MONTHLY JUNE | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magazine | | Use: Teaches you about weapon remodeling. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WEAPONS MONTHLY MAR | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magazine | | Use: Teaches you about weapon remodeling. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WEAPONS MONTHLY MAY | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Magazine | | Use: Teaches you about weapon remodeling. | | Win: N/A | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WHISPER | Price: N/A Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Blue Magic | | Use: Teaches Quistis the Wind Whisper blue magic. | | Win: Mug or won from a Adamantoise. | | Card Mod: N/A | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WINDMILL | Price: 75 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: GF Affection | | Use: Improves affection with Pandemona by 3. | | Win: Mug a Thrustaevis or Abyss Worm. | | Card Mod: 1x Abyss Worm = 1x Item | | 1x Pandemona = 100x Item | | Weapon Rinoa's Shooting Star (x2) | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | WIZARD STONE | Price: 20 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into magic or weapons. | | Win: Won from Granaldo or Level 30-100 Jelleyes. | | Card Mod: 1x Vysage = 1x Item | | 1x Imp = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | X-POTION | Price: 2,500 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Healing | | Use: Fully restores one character's hit points. | | Win: N/A | | Card Mod: 1x Biggs/Wedge = 1x Item | | 1x Fujin/Raijin = 1x Item | | Weapon N/A | | Refine: Med LV Up: 1x Item = 3x Hi-Potion+ | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | ZOMBIE POWDER | Price: 50 Gil | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- | Item type: Refinement | | Use: Used to refine into magic or items. | | Win: Mug or win from a Blood Soul. Won from Gerogero. | | Card Mod: 1x Blood Soul = 1x Item | | Weapon N/A | | Refine: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 6.2 --- Weapons --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Weapons are your main source of attacking in Final Fantasy 8, as in mostly any RPG. However, weapons are obtained a little differently this time. Instead of finding them in chests or in shops, you usually have to go to a creation shop and find items that enemies drop to combine into the weapon. Here is how I list each weapon. I list the name, then the cost, attack power, hit percentage, and what limit break it triggers. I then list the items it takes to create. Weapons are listed by character and in order of attack power, so you know which one you should have at the time. -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Squall Lionheart -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Squall typically uses powerful gunblade weapons. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BASIC REVOLVER | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 100 GIL | ATTACK POWER: 11 | HIT: 255 | | LIMIT BREAK: Rough Divide | | ITEMS NEEDED: M-Stone Piece x2, Screw x2 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SHEAR TRIGGER | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 200 GIL | ATTACK POWER: 14 | HIT: 255 | | LIMIT BREAK: Rough Divide, Fated Circle | | ITEMS NEEDED: Steel Pipe x1, Screw x4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CUTTING TRIGGER | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 400 GIL | ATTACK POWER: 18 | HIT: 255 | | LIMIT BREAK: Rough Divide, Fated Circle | | ITEMS NEEDED: Mesmerize Blade x1, Screw x8 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FLAME SABER | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 600 GIL | ATTACK POWER: 20 | HIT: 255 | | LIMIT BREAK: Rough Divide, Fated Circle, Blasting Zone | | ITEMS NEEDED: Betrayal Sword x1, Turtle Shell x1, Screw x4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | TWIN LANCE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 800 GIL | ATTACK POWER: 22 | HIT: 255 | | LIMIT BREAK: Rough Divide, Fated Circle, Blasting Zone | | ITEMS NEEDED: Dino Bone x1, Red Fang x1, Screw x12 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | PUNISHMENT | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 1,000 GIL | ATTACK POWER: 24 | HIT: 255 | | LIMIT BREAK: Rough Divide, Fated Circle, Blasting Zone | | ITEMS NEEDED: Chef's Knife x1, Star Fragment x2, Turtle Shell x1, Screw x8 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LION HEART | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 2,000 GIL | ATTACK POWER: 30 | HIT: 255 | | LIMIT BREAK: Rough Divide, Fated Circle, Blasting Zone | | ITEMS NEEDED: Adamantine x1, Dragon Fang x4, Pulse Ammo x12 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Rinoa Heartilly -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Rinoa uses long range blaster edge weapons. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | PINWHEEL | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 100 GIL | ATTACK POWER: 11 | HIT: 99 | | ITEMS NEEDED: M-Stone Piece z3 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | VALKYRIE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 200 GIL | ATTACK POWER: 14 | HIT: 101 | | ITEMS NEEDED: Shear Feather x1, Magic Stone x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | RISING SUN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 400 GIL | ATTACK POWER: 18 | HIT: 103 | | ITEMS NEEDED: Saw Blade x1, Screw x8 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CARDINAL | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 800 GIL | ATTACK POWER: 24 | HIT: 104 | | ITEMS NEEDED: Cockatrice Pinion x1, Mesmerize Blade x1, Sharp Spike x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SHOOTING STAR | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 1,000 GIL | ATTACK POWER: 28 | HIT: 107 | | ITEMS NEEDED: Windmill x2, Regen Ring x1, Force Armlet x1, Energy Crystal | | x2 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Quistis Trepe -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Quistis uses chain whips. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CHAIN WHIP | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 100 GIL | ATTACK POWER: 12 | HIT: 103 | | ITEMS NEEDED: M-Stone Piece x2, Spider Web x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SLAYING TAIL | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 200 GIL | ATTACK POWER: 15 | HIT: 104 | | ITEMS NEEDED: Magic Stone x2, Sharp Spike x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | RED SCORPION | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 400 GIL | ATTACK POWER: 20 | HIT: 105 | | ITEMS NEEDED: Ochu Tentacle x2, Dragon Skin x2 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SAVE THE QUEEN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 800 GIL | ATTACK POWER: 25 | HIT: 107 | | ITEMS NEEDED: Malboro Tentacle x2, Sharp Spike x4, Energy Crystal x4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Zell Dincht -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Zell attacks with his fists, but the boxing gloves he uses comes in handy, I'm sure. ;) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | METAL KNUCKLE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 100 GIL | ATTACK POWER: 12 | HIT: 98 | | ITEMS NEEDED: M-Stone Piece x4, Fish Fin x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | MAVERICK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 200 GIL | ATTACK POWER: 15 | HIT: 99 | | ITEMS NEEDED: Dragon Fin x1, Spider Web x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GAUNTLET | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 400 GIL | ATTACK POWER: 20 | HIT: 101 | | ITEMS NEEDED: Dragon Skin x1, Fury Fragment x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | EHRGEIZ | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 800 GIL | ATTACK POWER: 25 | HIT: 103 | | ITEMS NEEDED: Adamantine x1, Dragon Skin x4, Fury Fragment x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Selphie Tilmit -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Selphie attacks with her world famous nunchaku, sort of like Michaelangelo I guess. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FLAIL | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 100 GIL | ATTACK POWER: 12 | HIT: 98 | | ITEMS NEEDED: M-Stone Piece x2, Bomb Fragment x1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | MORNING STAR | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 200 GIL | ATTACK POWER: 15 | HIT: 99 | | ITEMS NEEDED: Steel Orb x2, Sharp Spike x2 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CRESCENT WISH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 400 GIL | ATTACK POWER: 20 | HIT: 100 | | ITEMS NEEDED: Inferno Fang x1, Life Ring x1, Sharp Spike x4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | STRANGE VISION | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 800 GIL | ATTACK POWER: 25 | HIT: 255 | | ITEMS NEEDED: Adamantine x1, Star Fragment x3, Curse Spike x3 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Irvine Kinneas -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Irvine uses kick ass guns to attack! -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | VALIANT | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 100 GIL | ATTACK POWER: 12 | HIT: 105 | | ITEMS NEEDED: Steel Pipe x1, Screw x4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ULYSSES | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 200 GIL | ATTACK POWER: 15 | HIT: 108 | | ITEMS NEEDED: Steel Pipe x1, Bomb Fragment x1, Screw x2 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BISMARCK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 400 GIL | ATTACK POWER: 20 | HIT: 110 | | ITEMS NEEDED: Steel Pipe x1, Dynamo Stone x4, Screw x8 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | EXETER | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COST: 800 GIL | ATTACK POWER: 25 | HIT: 115 | | ITEMS NEEDED: Dino Bone x1, Moon Stone x1, Star Fragment x1, Screw x18 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 6.3 --- Magic --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This magic listing is different than my usual magic listings. The reason for this is that magic now affects multiple things. Not only can they be used as magic spells, but they also affect your statistics if you choose to junction them. In this section, I will list the spells in order of their type, alphabetically. So, all the life spells will be grouped together alphabetically. I will list the descriptions, and how well your statistics improve if you junction 100 SPELLS to the status. HP: Hit Points STR: Strength VIT: Defense MAG: Magic Power SPR: Magic Defense SPD: Speed EVA: Evade HIT: Attack Percentage LUCK: Luck ELEMENTAL ATTACK %: The percentage of increase. FIRE, ICE, THUNDER, EARTH, POISON, WIND, WATER, HOLY: How your statistics increase in those areas. ELEMENTAL DEFENSE %: The percentage of increase. FIRE, ICE, THUNDER, EARTH, POISON, WIND, WATER, HOLY: How your statistics increase in those areas. STATUS ATTACK %: The percentage of increase. STATUS EFFECT: What status effect it adds. STATUS DEFENSE %: The percentage of increase. STATUS EFFECT: What status effect it helps protect against. -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- LIFE SPELLS -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Life spells are good for healing, and they usually improve HP and Vitality pretty well for the most part. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CURA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Restores a decent amount of HP to one ally. JUNCTIONING TO STATISTICS -------------------------- HP: 500 STR: 8 VIT: 28 MAG: 8 SPR: 28 SPD: 4 EVA: 5 HIT: 3 LUCK: 3 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CURAGA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Restores a large amount of HP to one ally. JUNCTIONING TO STATISTICS -------------------------- HP: 2,200 STR: 20 VIT: 65 MAG: 20 SPR: 65 SPD: 10 EVA: 10 HIT: 10 LUCK: 10 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CURE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Restores a small amount of HP to one ally. JUNCTIONING TO STATISTICS -------------------------- HP: 200 STR: 4 VIT: 15 MAG: 4 SPR: 15 SPD: 3 EVA: 4 HIT: 2 LUCK: 2 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | DEATH | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Randomly kills the targeted enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 1,800 STR: 22 VIT: 22 MAG: 38 SPR: 58 SPD: 10 EVA: 10 HIT: 10 LUCK: 38 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Death STATUS DEFENSE --------------- %: 100 ADDS: Death -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FULL-LIFE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Revives an ally with full hit points. JUNCTIONING TO STATISTICS -------------------------- HP: 4,800 STR: 20 VIT: 80 MAG: 20 SPR: 85 SPD: 8 EVA: 10 HIT: 8 LUCK: 20 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 40 FIRE: Yes ICE: Yes THUNDER: Yes EARTH: Yes POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: 40 ADDS: Death -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | HOLY | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes lots of damage to the targeted enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 3,800 STR: 55 VIT: 28 MAG: 45 SPR: 48 SPD: 10 EVA: 18 HIT: 24 LUCK: 14 ELEMENTAL ATTACK ----------------- %: 100 FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: Yes ELEMENTAL DEFENSE ------------------ %: 100 FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: Yes STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: 40 ADDS: Berserk, Bio, Confuse, Cursed, Death, Drain, Sleep, Zombie -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LIFE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Revives an ally with a small amount of HP. JUNCTIONING TO STATISTICS -------------------------- HP: 1,200 STR: 8 VIT: 50 MAG: 10 SPR: 50 SPD: 4 EVA: 3 HIT: 3 LUCK: 4 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 30 FIRE: Yes ICE: Yes THUNDER: Yes EARTH: Yes POISON: Yes WIND: Yes WATER: Yes HOLY: Yes STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: 20 ADDS: Death -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | REGEN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Restores a small amount of HP to one ally every few seconds during battle. JUNCTIONING TO STATISTICS -------------------------- HP: 2,600 STR: 18 VIT: 70 MAG: 18 SPR: 60 SPD: 8 EVA: 8 HIT: 8 LUCK: 8 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ZOMBIE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Turns an enemy into a zombie. JUNCTIONING TO STATISTICS -------------------------- HP: 800 STR: 15 VIT: 24 MAG: 15 SPR: 12 SPD: 2 EVA: 2 HIT: 2 LUCK: 2 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Zombie STATUS DEFENSE --------------- %: 100 ADDS: Zombie -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- FIRE SPELLS -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- If you can't figure out what fire spells do, stop playing this game immediately. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FIRA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict decent fire damage on the enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 200 STR: 15 VIT: 8 MAG: 15 SPR: 8 SPD: 12 EVA: 8 HIT: 16 LUCK: 12 ELEMENTAL ATTACK ----------------- %: 80 FIRE: Yes ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 80 FIRE: Yes ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FIRAGA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict major fire damage on the enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 1,400 STR: 30 VIT: 16 MAG: 30 SPR: 16 SPD: 14 EVA: 10 HIT: 20 LUCK: 14 ELEMENTAL ATTACK ----------------- %: 100 FIRE: Yes ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 150 FIRE: Yes ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FIRE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict minor fire damage on the enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 100 STR: 10 VIT: 4 MAG: 10 SPR: 4 SPD: 8 EVA: 6 HIT: 10 LUCK: 8 ELEMENTAL ATTACK ----------------- %: 50 FIRE: Yes ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 50 FIRE: Yes ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FLARE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict major non-elemental damage on the enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 3,200 STR: 56 VIT: 26 MAG: 44 SPR: 26 SPD: 12 EVA: 10 HIT: 26 LUCK: 12 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 80 FIRE: Yes ICE: Yes THUNDER: Yes EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- ICE SPELLS -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- If you can't figure out what ice spells do, Final Fantasy X will give you a nice little explanation, as Tidus is apparently 4 years old. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BLIZZARA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict decent ice damage on the enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 200 STR: 15 VIT: 8 MAG: 15 SPR: 8 SPD: 12 EVA: 8 HIT: 16 LUCK: 12 ELEMENTAL ATTACK ----------------- %: 80 FIRE: - ICE: Yes THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 80 FIRE: - ICE: Yes THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BLIZZAGA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict major ice damage on the enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 1,400 STR: 30 VIT: 16 MAG: 30 SPR: 16 SPD: 14 EVA: 10 HIT: 20 LUCK: 14 ELEMENTAL ATTACK ----------------- %: 100 FIRE: - ICE: Yes THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 150 FIRE: - ICE: Yes THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BLIZZARD | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict minor ice damage to one enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 100 STR: 10 VIT: 4 MAG: 10 SPR: 4 SPD: 8 EVA: 6 HIT: 10 LUCK: 8 ELEMENTAL ATTACK ----------------- %: 50 FIRE: - ICE: Yes THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 50 FIRE: - ICE: Yes THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | WATER | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict decent water damage to one enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 300 STR: 20 VIT: 14 MAG: 44 SPR: 14 SPD: 12 EVA: 10 HIT: 18 LUCK: 13 ELEMENTAL ATTACK ----------------- %: 100 FIRE: - ICE: Yes THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 100 FIRE: - ICE: Yes THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- THUNDER SPELLS -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- If you can't figure out what thunder spells do, Final Fantasy X will give you a nice little explanation, as Tidus is apparently 4 years old. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AERO | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict decent wind damage to one enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 300 STR: 17 VIT: 10 MAG: 16 SPR: 10 SPD: 20 EVA: 18 HIT: 22 LUCK: 15 ELEMENTAL ATTACK ----------------- %: 80 FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: Yes WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 80 FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: Yes WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | THUNDARA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict decent lightning damage on the enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 200 STR: 15 VIT: 8 MAG: 15 SPR: 8 SPD: 12 EVA: 8 HIT: 16 LUCK: 12 ELEMENTAL ATTACK ----------------- %: 80 FIRE: - ICE: - THUNDER: Yes EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 80 FIRE: - ICE: - THUNDER: Yes EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | THUNDAGA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict major thunder damage on the enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 1,400 STR: 30 VIT: 16 MAG: 30 SPR: 16 SPD: 14 EVA: 10 HIT: 20 LUCK: 14 ELEMENTAL ATTACK ----------------- %: 100 FIRE: - ICE: - THUNDER: Yes EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 150 FIRE: - ICE: - THUNDER: Yes EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | THUNDER | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict minor lightning damage to one enemy. JUNCTIONING TO STATISTICS -------------------------- HP: 100 STR: 10 VIT: 4 MAG: 10 SPR: 4 SPD: 8 EVA: 6 HIT: 10 LUCK: 8 ELEMENTAL ATTACK ----------------- %: 50 FIRE: - ICE: - THUNDER: Yes EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 50 FIRE: - ICE: - THUNDER: Yes EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | TORNADO | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Inflict decent wind damage to all enemies. JUNCTIONING TO STATISTICS -------------------------- HP: 3,000 STR: 48 VIT: 24 MAG: 42 SPR: 24 SPD: 33 EVA: 32 HIT: 38 LUCK: 14 ELEMENTAL ATTACK ----------------- %: 100 FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: Yes WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 100 FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: Yes WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- TIME SPELLS -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Time magic does a variety of different things, ranging from earth-based attacks to spells that speed up your speed or slow down enemy opposition. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | DEMI | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Reduces the target's hit points by 1/4. JUNCTIONING TO STATISTICS -------------------------- HP: 16 STR: 34 VIT: 18 MAG: 36 SPR: 18 SPD: 12 EVA: 8 HIT: 14 LUCK: 10 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | DOUBLE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Allows target to cast two of the same spells at the same time. JUNCTIONING TO STATISTICS -------------------------- HP: 200 STR: 15 VIT: 16 MAG: 18 SPR: 6 SPD: 10 EVA: 10 HIT: 40 LUCK: 2 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | HASTE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Speeds up the target's ATB gauge. JUNCTIONING TO STATISTICS -------------------------- HP: 500 STR: 12 VIT: 16 MAG: 20 SPR: 20 SPD: 50 EVA: 20 HIT: 10 LUCK: 10 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | QUAKE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes earth elemental damage to all enemies. JUNCTIONING TO STATISTICS -------------------------- HP: 20 STR: 40 VIT: 20 MAG: 40 SPR: 20 SPD: 7 EVA: 7 HIT: 30 LUCK: 12 ELEMENTAL ATTACK ----------------- %: 100 FIRE: - ICE: - THUNDER: - EARTH: Yes POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 100 FIRE: - ICE: - THUNDER: - EARTH: Yes POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SLOW | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Slows down the target's ATB gauge. JUNCTIONING TO STATISTICS -------------------------- HP: 500 STR: 12 VIT: 16 MAG: 20 SPR: 20 SPD: 50 EVA: 40 HIT: 10 LUCK: 10 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Slow STATUS DEFENSE --------------- %: 100 ADDS: Slow -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | STOP | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Completely stops the target's ATB gauge. JUNCTIONING TO STATISTICS -------------------------- HP: 20 STR: 18 VIT: 20 MAG: 30 SPR: 24 SPD: 48 EVA: 25 HIT: 20 LUCK: 10 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Stop STATUS DEFENSE --------------- %: 100 ADDS: Stop -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | TRIPLE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Allows the target to cast three of the same spells at the same time. JUNCTIONING TO STATISTICS -------------------------- HP: 2,400 STR: 70 VIT: 10 MAG: 70 SPR: 10 SPD: 70 EVA: 40 HIT: 150 LUCK: 30 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- SUPPORT SPELLS -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Support spells range in variety, from spells that protect the party, to spells that harm the opposition's defenses and attack powers. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AURA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Allows the target to be in limit break mode more often. JUNCTIONING TO STATISTICS -------------------------- HP: 3,400 STR: 70 VIT: 22 MAG: 24 SPR: 24 SPD: 10 EVA: 5 HIT: 50 LUCK: 40 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: 200 ADDS: Curse -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | DISPEL | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Removes an enemy's beneficial status effects. JUNCTIONING TO STATISTICS -------------------------- HP: 1,000 STR: 12 VIT: 38 MAG: 16 SPR: 60 SPD: 8 EVA: 8 HIT: 8 LUCK: 14 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: 50 ADDS: Drain -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | DRAIN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Caster will get healed for the amount of damage inflicted. JUNCTIONING TO STATISTICS -------------------------- HP: 400 STR: 13 VIT: 30 MAG: 20 SPR: 24 SPD: 6 EVA: 5 HIT: 5 LUCK: 4 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Drain STATUS DEFENSE --------------- %: 100 ADDS: Drain -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ESUNA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Removes all status effects from the target. JUNCTIONING TO STATISTICS -------------------------- HP: 500 STR: 6 VIT: 36 MAG: 12 SPR: 36 SPD: 3 EVA: 8 HIT: 8 LUCK: 14 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: 20 ADDS: All status effects. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FLOAT | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Protects target against earth based attacks. JUNCTIONING TO STATISTICS -------------------------- HP: 200 STR: 8 VIT: 15 MAG: 8 SPR: 15 SPD: 16 EVA: 8 HIT: 12 LUCK: 20 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 50 FIRE: - ICE: - THUNDER: - EARTH: Yes POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | PROTECT | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Increases the target's physical defense. JUNCTIONING TO STATISTICS -------------------------- HP: 400 STR: 6 VIT: 40 MAG: 10 SPR: 18 SPD: 3 EVA: 3 HIT: 3 LUCK: 14 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 20 FIRE: Yes ICE: Yes THUNDER: Yes EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | REFLECT | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Target will reflect cast spells back at the caster. JUNCTIONING TO STATISTICS -------------------------- HP: 2,000 STR: 14 VIT: 46 MAG: 20 SPR: 72 SPD: 10 EVA: 10 HIT: 8 LUCK: 16 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: 25 ADDS: Bio, Petrify, Blind, Silence, Berserk, Sleep, Slow, Stop, Confuse -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SCAN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Allows the caster to see the statistics of the target. JUNCTIONING TO STATISTICS -------------------------- HP: 100 STR: 5 VIT: 5 MAG: 5 SPR: 5 SPD: 3 EVA: 3 HIT: 3 LUCK: 3 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SHELL | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Increases the target's magic defense. JUNCTIONING TO STATISTICS -------------------------- HP: 400 STR: 6 VIT: 18 MAG: 10 SPR: 40 SPD: 3 EVA: 3 HIT: 3 LUCK: 14 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 20 FIRE: Yes ICE: Yes THUNDER: Yes EARTH: Yes POISON: Yes WIND: Yes WATER: Yes HOLY: Yes STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- FORBIDDEN SPELLS -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- Forbidden spells are by far the strongest in the game, and are perfect choices for high junctioning power. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | METEOR | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Randomly attacks enemies for large amounts of damage. JUNCTIONING TO STATISTICS -------------------------- HP: 4,600 STR: 75 VIT: 34 MAG: 52 SPR: 34 SPD: 30 EVA: 30 HIT: 40 LUCK: 22 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 50 FIRE: - ICE: - THUNDER: - EARTH: Yes POISON: - WIND: Yes WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ULTIMA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes a ton of damage to all enemies. JUNCTIONING TO STATISTICS -------------------------- HP: 6,000 STR: 100 VIT: 82 MAG: 100 SPR: 95 SPD: 60 EVA: 60 HIT: 60 LUCK: 60 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 100 FIRE: Yes ICE: Yes THUNDER: Yes EARTH: Yes POISON: Yes WIND: Yes WATER: Yes HOLY: Yes STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- STATUS EFFECT SPELLS -*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*- As you may have guessed, status effect spells are used to inflict various status effects on enemies. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BERSERK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes the berserk status effect. JUNCTIONING TO STATISTICS -------------------------- HP: 300 STR: 13 VIT: 8 MAG: 14 SPR: 8 SPD: 5 EVA: 5 HIT: 4 LUCK: 3 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Berserk STATUS DEFENSE --------------- %: 100 ADDS: Berserk -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BIO | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes poison damage and adds the poison status effect. JUNCTIONING TO STATISTICS -------------------------- HP: 700 STR: 24 VIT: 15 MAG: 24 SPR: 15 SPD: 5 EVA: 5 HIT: 4 LUCK: 4 ELEMENTAL ATTACK ----------------- %: 100 FIRE: - ICE: - THUNDER: - EARTH: - POISON: Yes WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: 100 FIRE: - ICE: - THUNDER: - EARTH: - POISON: Yes WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Bio STATUS DEFENSE --------------- %: 100 ADDS: Bio -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BLIND | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes the blind status effect. JUNCTIONING TO STATISTICS -------------------------- HP: 100 STR: 6 VIT: 5 MAG: 12 SPR: 10 SPD: 3 EVA: 3 HIT: 30 LUCK: 2 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Blind STATUS DEFENSE --------------- %: 100 ADDS: Blind -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BREAK | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes non-elemental damage and adds the petrify status effect. JUNCTIONING TO STATISTICS -------------------------- HP: 1,000 STR: 20 VIT: 20 MAG: 34 SPR: 35 SPD: 10 EVA: 10 HIT: 10 LUCK: 12 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Petrify STATUS DEFENSE --------------- %: 100 ADDS: Petrify -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CONFUSE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes the confuse status effect. JUNCTIONING TO STATISTICS -------------------------- HP: 700 STR: 22 VIT: 18 MAG: 28 SPR: 18 SPD: 18 EVA: 8 HIT: 8 LUCK: 8 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Confuse STATUS DEFENSE --------------- %: 100 ADDS: Confuse -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | MELTDOWN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes non elemental damage and lowers the target's defense. JUNCTIONING TO STATISTICS -------------------------- HP: 1,500 STR: 24 VIT: 80 MAG: 20 SPR: 20 SPD: 3 EVA: 4 HIT: 12 LUCK: 8 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: - ADDS: - STATUS DEFENSE --------------- %: - ADDS: - -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | PAIN | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes the blind, poison, and silence status effects. JUNCTIONING TO STATISTICS -------------------------- HP: 2,800 STR: 42 VIT: 38 MAG: 60 SPR: 45 SPD: 4 EVA: 4 HIT: 4 LUCK: 4 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Blind, Bio, Silence STATUS DEFENSE --------------- %: 100 ADDS: Blind, Bio, Silence -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SILENCE | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes the silence status effect. JUNCTIONING TO STATISTICS -------------------------- HP: 100 STR: 6 VIT: 5 MAG: 12 SPR: 10 SPD: 3 EVA: 3 HIT: 3 LUCK: 2 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Silence STATUS DEFENSE --------------- %: 100 ADDS: Silence -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SLEEP | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Causes the sleep status effect. JUNCTIONING TO STATISTICS -------------------------- HP: 100 STR: 6 VIT: 5 MAG: 12 SPR: 10 SPD: 4 EVA: 10 HIT: 3 LUCK: 2 ELEMENTAL ATTACK ----------------- %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - ELEMENTAL DEFENSE ------------------ %: - FIRE: - ICE: - THUNDER: - EARTH: - POISON: - WIND: - WATER: - HOLY: - STATUS ATTACK -------------- %: 100 ADDS: Sleep STATUS DEFENSE --------------- %: 100 ADDS: Sleep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 6.4 --- Enemies --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's a lot to talk about with the enemies of Final Fantasy 8. For one, gold is no longer gained from winning battles. Therefore, you will not see a section here for "GP". Enemies still give experience, but as previously noted, you only need 1,000 to level up. As you level up, enemies level up, too. Therefore, I have included a helpful chart to help you out with the statistics no matter what level you are at. Everything is straight forward here, so enjoy. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ABADON | Location: Eshtar | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 40 | EXP: N/A | WEAK VS: Fire, Holy, Cure | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 510 | 39 | 2/141 | 61 | 2/41 | 16 | 8 | | 10 | 5,010 | 52 | 6/145 | 69 | 6/45 | 18 | 9 | | 20 | 10,010 | 64 | 12/150 | 79 | 12/50 | 20 | 11 | | 30 | 15,010 | 80 | 17/155 | 87 | 17/55 | 22 | 12 | | 34 | 17,010 | 85 | 19/157 | 91 | 19/57 | 22 | 12 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Power Wrist (all levels) | | Items Dropped | Flare Stone (all levels) | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Cure | Esuna | Dispel | None | | 20-29 | Cure | Esuna | Dispel | None | | 30-34 | Curaga | Esuna | Dispel | Flare | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These guys are undead, so you know what to do. One Phoenix | | | Down will kill them no matter what level you are on. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ABYSS WORM | Location: Kashkabald Desert | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 6 | EXP: 100 (+10) | WEAK VS: Wind, Water | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 210 | 11 | 2 | 3 | 8 | 3 | 0 | | 10 | 2,150 | 24 | 7 | 9 | 9 | 4 | 0 | | 20 | 4,400 | 38 | 13 | 15 | 10 | 6 | 1 | | 30 | 6,750 | 52 | 19 | 21 | 11 | 7 | 1 | | 40 | 9,200 | 66 | 26 | 27 | 13 | 8 | 2 | | 50 | 11,750 | 80 | 32 | 33 | 14 | 9 | 2 | | 60 | 14,400 | 93 | 38 | 38 | 15 | 11 | 3 | | 70 | 17,150 | 107 | 44 | 44 | 16 | 12 | 3 | | 80 | 20,000 | 120 | 51 | 49 | 18 | 13 | 3 | | 90 | 22,950 | 132 | 57 | 54 | 19 | 14 | 4 | | 100 | 26,000 | 145 | 63 | 59 | 20 | 16 | 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Windmill (all levels), Magic Stone (Levels 1-19, 178/256 | | | success rate) | | Items Dropped | Level 1-19: M-Stone Magic Stone, Windmill | | | All Other Levels: Magic Stone, Wizard Stone, Windmill | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Aero | None | None | None | | 20-29 | Aero | None | None | None | | 30-100 | Aero | Tornado | Quake | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These guys are not that tough. Their only major attack is | | | Sand Shake, which they counter with if you attack them. | | | However, it's not that strong, and their other attacks are | | | a little powerful but very manageable. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ADAMANTOISE | Location: Ultamecia Castle | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 4 | EXP: 50 (+10) | WEAK VS: Thunder, Earth | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 573 | 13 | 210 | 2 | 151 | 3 | 3 | | 10 | 1,550 | 27 | 210 | 10 | 155 | 4 | 3 | | 20 | 3,300 | 42 | 210 | 17 | 160 | 4 | 3 | | 30 | 5,750 | 56 | 210 | 25 | 166 | 5 | 3 | | 40 | 8,900 | 70 | 210 | 32 | 171 | 6 | 3 | | 50 | 12,750 | 85 | 210 | 39 | 176 | 7 | 3 | | 60 | 17,300 | 99 | 210 | 46 | 182 | 7 | 3 | | 70 | 22,550 | 113 | 210 | 52 | 187 | 8 | 3 | | 80 | 28,500 | 127 | 210 | 59 | 192 | 9 | 3 | | 90 | 35,150 | 141 | 210 | 65 | 198 | 9 | 3 | | 100 | 42,500 | 155 | 210 | 70 | 203 | 10 | 3 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Turtle Shell, Whisper, Orichalon | | | All Other Levels: Turtle Shell, Orichalon, Adamantine | | Items Dropped | Level 1-19: Whisper | | | All Other Levels: Whisper, Orichalon | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blizzard | None | None | None | | 20-29 | Blizzara | Shell | Protect | None | | 30-100 | Blizzaga | Shell | Protect | Protect | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Their hard-shell make them particularly hard to defeat. | | | Thunder magic is probably the best way to go here, as their | | | physical defense is extremely high. It will take a while to | | | beat these creatures no matter how you try it, but they are | | | definitely worth it. Plus, their attacks are not really THAT | | | strong. They are just more annoying than anything. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ANACONDAUR | Location: Hasberry Plateau | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 4 | EXP: 60 (+10) | WEAK VS: Ice | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 842 | 18 | 10 | 2 | 2 | 10 | 0 | | 10 | 1,400 | 30 | 15 | 13 | 9 | 11 | 1 | | 20 | 2,400 | 42 | 20 | 26 | 17 | 12 | 1 | | 30 | 3,800 | 55 | 25 | 38 | 26 | 13 | 2 | | 40 | 5,600 | 67 | 30 | 50 | 34 | 14 | 2 | | 50 | 7,800 | 79 | 35 | 62 | 42 | 15 | 3 | | 60 | 10,400 | 91 | 40 | 75 | 51 | 16 | 3 | | 70 | 13,400 | 103 | 45 | 86 | 59 | 17 | 4 | | 80 | 16,800 | 115 | 50 | 98 | 67 | 18 | 4 | | 90 | 20,600 | 126 | 55 | 110 | 76 | 19 | 5 | | 100 | 24,800 | 138 | 60 | 122 | 84 | 20 | 6 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Venom Fang | | | All Other Levels: Venom Fang | | Items Dropped | Level 1-19: M Stone, Venom Fang, Dragon Skin | | | All Other Levels: M Stone, Venom Fang, Dragon Skin, Star | | | Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Cure | None | None | | 20-29 | Fira | Cura | None | None | | 30-100 | Firaga | Curaga | Bio | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Their physical attacks are not that bad, as they usually | | | rely on the prototypical physical attacks. The big thing to | | | worry about here is that they will use a poison attack on | | | you when its HP gets below 1/4 of its max. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ARMADODO | Location: Tomb of Unknown King | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 4 | EXP: 60 (+10) | WEAK VS: Ice | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 731 | 12 | 120 | 1 | 4 | 4 | 0 | | 10 | 1,150 | 23 | 120 | 10 | 5 | 5 | 0 | | 20 | 1,900 | 34 | 121 | 18 | 6 | 6 | 1 | | 30 | 2,950 | 45 | 122 | 27 | 7 | 7 | 1 | | 40 | 4,300 | 56 | 123 | 35 | 9 | 8 | 2 | | 50 | 5,950 | 67 | 124 | 43 | 10 | 9 | 2 | | 60 | 7,900 | 77 | 125 | 50 | 11 | 10 | 2 | | 70 | 10,150 | 87 | 125 | 58 | 12 | 11 | 3 | | 80 | 12,700 | 97 | 126 | 65 | 14 | 12 | 3 | | 90 | 15,550 | 107 | 127 | 72 | 15 | 13 | 4 | | 100 | 18,700 | 116 | 128 | 79 | 16 | 14 | 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Magic Stone | | | All Other Levels: Magic Stone | | Items Dropped | Level 1-19: M Stone, Sharp Spike | | | All Other Levels: Magic Stone, Sharp Spike, Turtle Shell | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Protect | None | None | None | | 20-29 | Protect | Shell | None | None | | 30-100 | Protect | Shell | Quake | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | It has a very hard shell, so physical attacks will be a tad | | | difficult to land properly. They'll rarely do too much | | | damage, unless you have Ice junctioned to your weapon. That | | | is probably your best bet, as it's weak against Ice magic. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BEHEMOTH | Location: Great Plains of Esthar | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 12 | EXP: N/A | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 35,263 | 64 | 12 | 3 | 3 | 3 | 0 | | 10 | 37,900 | 81 | 12 | 26 | 24 | 4 | 1 | | 20 | 41,400 | 101 | 13 | 51 | 46 | 4 | 1 | | 30 | 45,500 | 120 | 13 | 76 | 69 | 5 | 2 | | 40 | 50,200 | 138 | 14 | 101 | 91 | 6 | 3 | | 50 | 55,500 | 157 | 15 | 125 | 114 | 6 | 3 | | 60 | 61,400 | 176 | 15 | 149 | 136 | 7 | 4 | | 70 | 67,900 | 195 | 16 | 173 | 159 | 7 | 4 | | 80 | 75,000 | 213 | 17 | 197 | 181 | 8 | 5 | | 90 | 82,700 | 231 | 17 | 220 | 204 | 9 | 6 | | 100 | 91,000 | 250 | 18 | 243 | 226 | 9 | 6 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Barrier | | | All Other Levels: Barrier | | Items Dropped | Level 1-19: Wizard Stone, Barrier | | | All Other Levels: Barrier, Giant's Ring, Energy Crystal | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Regen | Tornado | None | None | | 20-29 | Regen | Tornado | None | None | | 30-100 | Regen | Tornado | Flame | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | For those that are used to Final Fantasy games, you know how | | | tough the Behemoth enemies are. They have lots of HP and use | | | strong ass magic. They cast Meteor when they die, so that is | | | the biggest problem with them. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BELHELMEL | Location: Monterosa Plateau | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 10 (+6) | WEAK VS: Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 369 | 4 | 30 | 5 | 10 | 10 | 0 | | 10 | 495 | 14 | 30 | 14 | 11 | 12 | 0 | | 20 | 720 | 25 | 30 | 23 | 12 | 13 | 1 | | 30 | 1,035 | 36 | 30 | 33 | 13 | 15 | 1 | | 40 | 1,440 | 46 | 31 | 42 | 15 | 17 | 2 | | 50 | 1,935 | 57 | 31 | 51 | 16 | 18 | 2 | | 60 | 2,520 | 67 | 31 | 60 | 17 | 20 | 3 | | 70 | 3,195 | 77 | 32 | 69 | 18 | 22 | 3 | | 80 | 3,960 | 87 | 32 | 78 | 20 | 23 | 4 | | 90 | 4,815 | 97 | 32 | 87 | 21 | 25 | 4 | | 100 | 5,760 | 106 | 33 | 95 | 22 | 27 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Saw Blade | | | All Other Levels: Saw Blade | | Items Dropped | Level 1-19: M Stone, Saw Blade | | | All Other Levels: Magic Stone, Saw Blade, Laser Cannon, | | | Saw Blade | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Sleep | Thunder | None | None | | 20-29 | Berserk | Thundara | None | None | | 30-100 | Confuse | Thundaga | None | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The Belhelmel is an unique enemy in that its battle strategy | | | will change from time to time depending on how its face | | | changes. It sometimes casts magic, and sometimes focuses | | | more on physical attacks. This makes it an unique enemy. It | | | is not very challenging to kill, though. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BITE BUG | Location: Alcauld Plains | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 15 (+5) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 114 | 2 | 4 | 1 | 2 | 4 | 2 | | 10 | 170 | 9 | 4 | 7 | 3 | 5 | 3 | | 20 | 270 | 17 | 4 | 13 | 5 | 5 | 4 | | 30 | 410 | 24 | 4 | 19 | 7 | 6 | 4 | | 40 | 590 | 32 | 4 | 24 | 8 | 6 | 5 | | 50 | 810 | 39 | 5 | 30 | 10 | 7 | 6 | | 60 | 1,070 | 46 | 5 | 35 | 12 | 7 | 6 | | 70 | 1,370 | 53 | 5 | 40 | 13 | 8 | 7 | | 80 | 1,710 | 59 | 5 | 44 | 15 | 8 | 8 | | 90 | 2,090 | 65 | 5 | 49 | 17 | 9 | 8 | | 100 | 2,510 | 72 | 6 | 53 | 18 | 9 | 9 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: M Stone | | | All Other Levels: Magic Stone, Wizard Stone | | Items Dropped | Level 1-19: M Stone | | | All Other Levels: M Stone, Magic Stone, Wizard Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Scan | None | None | | 20-29 | Fira | Scan | None | None | | 30-100 | Fira | Scan | None | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These enemies are found at the beginning of the game, so | | | they are not terribly tough at all. Just attack them with a | | | physical attack for a quick and painless victory. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BLITZ | Location: Galbadia Garden | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 20 (+10) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 611 | 9 | 35 | 57 | 25 | 4 | 1 | | 10 | 765 | 18 | 35 | 60 | 25 | 4 | 1 | | 20 | 1,040 | 29 | 35 | 62 | 26 | 6 | 1 | | 30 | 1,425 | 39 | 36 | 65 | 26 | 7 | 2 | | 40 | 1,920 | 48 | 36 | 67 | 27 | 9 | 2 | | 50 | 2,525 | 58 | 37 | 69 | 28 | 10 | 3 | | 60 | 3,240 | 68 | 37 | 71 | 28 | 12 | 3 | | 70 | 4,065 | 77 | 37 | 73 | 29 | 14 | 4 | | 80 | 5,000 | 86 | 38 | 75 | 30 | 16 | 4 | | 90 | 6,045 | 95 | 38 | 76 | 30 | 17 | 5 | | 100 | 7,200 | 103 | 39 | 78 | 31 | 19 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Betrayal Sword | | | All Other Levels: Betrayal Sword, Power Generator | | Items Dropped | Level 1-19: M Stone, Betrayal Sword, Coral Fragment | | | All Other Levels: Magic Stone, Betrayal Sword, Dynamo | | | Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Thunder | None | None | None | | 20-29 | Thunder | Thundara | None | None | | 30-100 | Thunder | Thundara | Thundaga | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | You do not want to attack these guys with Thunder magic. Not | | | only will they absorb it, but then they will become electric,| | | and any physical attacks you do on it will turn to Thunder | | | attacks. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BLOBRA | Location: Tomb of the Unknown King | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 40 (+8) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 246 | 8 | 240 | 9 | 170 | 6 | 0 | | 10 | 330 | 15 | 240 | 23 | 171 | 6 | 1 | | 20 | 480 | 22 | 241 | 38 | 172 | 7 | 2 | | 30 | 690 | 29 | 241 | 53 | 173 | 7 | 3 | | 40 | 960 | 36 | 242 | 67 | 173 | 7 | 3 | | 50 | 1,290 | 43 | 242 | 82 | 175 | 8 | 5 | | 60 | 1,680 | 49 | 243 | 96 | 176 | 8 | 6 | | 70 | 2,130 | 56 | 243 | 111 | 177 | 9 | 7 | | 80 | 2,640 | 62 | 244 | 125 | 178 | 9 | 8 | | 90 | 3,210 | 68 | 244 | 139 | 180 | 9 | 9 | | 100 | 3,840 | 74 | 245 | 153 | 181 | 10 | 10 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: M Stone, Rune Armlet | | | All Other Levels: Magic Sword, Rune Armlet, Wizard Stone | | Items Dropped | Level 1-19: M Stone, Three Stars | | | All Other Levels: Magic Stone, Rune Armlet, Wizard Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Shell | None | None | None | | 20-29 | Shell | Blind | Berserk | None | | 30-100 | Shell | Reflect | Blind | Berserk | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They are completely immune to physical attacks, so you have | | | to use magic to kill them. The problem is that they have a | | | different elemental defense every time you fight them, so | | | you may have to do some experimenting in order to defeat | | | them. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BLOOD SOUL | Location: Monterosa Plateau | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 15 (+5) | WEAK VS: Holy, Fire | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 510 | 4 | 7 | 10 | 150 | 8 | 0 | | 10 | 650 | 10 | 11 | 21 | 153 | 9 | 0 | | 20 | 900 | 16 | 17 | 32 | 156 | 11 | 1 | | 30 | 1,250 | 23 | 22 | 44 | 160 | 12 | 1 | | 40 | 1,700 | 28 | 28 | 55 | 163 | 13 | 2 | | 50 | 2,250 | 34 | 34 | 66 | 166 | 14 | 2 | | 60 | 2,900 | 39 | 39 | 77 | 170 | 16 | 3 | | 70 | 3,650 | 45 | 45 | 88 | 173 | 17 | 3 | | 80 | 4,500 | 49 | 51 | 98 | 176 | 18 | 4 | | 90 | 5,450 | 54 | 56 | 109 | 180 | 19 | 4 | | 100 | 6,500 | 58 | 62 | 119 | 183 | 21 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Zombie Powder | | | All Other Levels: Zombie Powder | | Items Dropped | Level 1-19: M Stone, M Stone, Zombie Powder | | | All Other Levels: Magic Stone, M Stone, Zombie Powder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Zombie | Float | None | None | | 20-29 | Zombie | Float | Silence | None | | 30-100 | Zombie | Float | Silence | Dispel | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Its physical attacks are not that strong, but they provide | | | status effects depending on how they are feeling at the time.| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BLUE DRAGON | Location: Trabia Snowfield | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 6 | EXP: 100 (+20) | WEAK VS: Ice | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 236 | 15 | 71 | 27 | 120 | 5 | 0 | | 10 | 2,525 | 29 | 76 | 46 | 125 | 8 | 1 | | 20 | 5,400 | 45 | 82 | 67 | 130 | 10 | 1 | | 30 | 8,625 | 60 | 88 | 87 | 135 | 13 | 2 | | 40 | 12,200 | 76 | 95 | 108 | 140 | 15 | 3 | | 50 | 16,125 | 91 | 101 | 128 | 145 | 18 | 3 | | 60 | 20,400 | 107 | 107 | 148 | 150 | 20 | 4 | | 70 | 25,025 | 122 | 113 | 167 | 155 | 23 | 4 | | 80 | 30,000 | 137 | 120 | 187 | 167 | 25 | 5 | | 90 | 35,525 | 151 | 126 | 206 | 165 | 28 | 6 | | 100 | 41,000 | 166 | 132 | 225 | 170 | 30 | 6 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Fury Fragment | | | All Other Levels: Fury Fragment | | Items Dropped | Level 1-19: Dragon Fang, Fury Fragment | | | All Other Levels: Dragon Fang, Fury Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blind | None | None | None | | 20-29 | Blind | Drain | Bio | None | | 30-100 | Drain | Break | Death | Bio | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Physical attacks with ice junctioned onto elemental attack | | | work best against these dragons. They attack with a breath | | | attack that causes status effects to each member of your | | | party, making them a pretty frustrating enemy to kill. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BOMB | Location: Fire Cavern | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 30 (+5) | WEAK VS: Ice | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 288 | 2 | 2 | 1 | 4 | 2 | 0 | | 10 | 400 | 11 | 6 | 14 | 13 | 3 | 0 | | 20 | 600 | 21 | 12 | 28 | 23 | 5 | 1 | | 30 | 880 | 30 | 17 | 42 | 33 | 6 | 1 | | 40 | 1,240 | 40 | 23 | 56 | 44 | 7 | 2 | | 50 | 1,680 | 49 | 29 | 69 | 54 | 8 | 2 | | 60 | 2,200 | 58 | 34 | 82 | 64 | 10 | 3 | | 70 | 2,800 | 66 | 40 | 95 | 75 | 11 | 3 | | 80 | 3,480 | 75 | 46 | 108 | 85 | 12 | 4 | | 90 | 4,240 | 83 | 51 | 120 | 95 | 13 | 4 | | 100 | 5,080 | 91 | 57 | 132 | 105 | 15 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Bomb Fragment | | | All Other Levels: Bomb Fragment, Bomb Spirit | | Items Dropped | Level 1-19: M Stone, Bomb Fragment | | | All Other Levels: Magic Stone, Bomb Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | None | None | None | | 20-29 | Fire | Fira | None | None | | 30-100 | Fire | Fira | Firaga | Meltdown | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Ice attacks are most affective against the Bombs. Usually, a | | | single ice spell will be enough to kill them. Junctioning Ice| | | to your attack will be wise as well. If you don't kill them | | | quickly enough, they self destruct, so beware of that. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | BUEL | Location: Fire Cavern | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 5 (+1) | WEAK VS: Wind, Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 43 | 1 | 1 | 3 | 200 | 10 | 0 | | 10 | 85 | 6 | 1 | 24 | 201 | 11 | 0 | | 20 | 160 | 10 | 2 | 47 | 202 | 11 | 1 | | 30 | 265 | 15 | 2 | 70 | 203 | 12 | 1 | | 40 | 400 | 19 | 3 | 93 | 205 | 13 | 1 | | 50 | 565 | 24 | 4 | 115 | 206 | 14 | 2 | | 60 | 760 | 28 | 4 | 138 | 207 | 14 | 2 | | 70 | 985 | 32 | 5 | 160 | 208 | 15 | 3 | | 80 | 1,240 | 36 | 6 | 183 | 210 | 16 | 3 | | 90 | 1,525 | 39 | 6 | 205 | 211 | 16 | 3 | | 100 | 1,840 | 43 | 7 | 227 | 212 | 17 | 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: M Stone | | | All Other Levels: Magic Stone, Wizard Stone, Circlet | | Items Dropped | Level 1-19: M Stone | | | All Other Levels: Magic Stone, Wizard Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Thunder | Blizzard | None | | 20-29 | Fira | Thundara | Blizzara | None | | 30-100 | Fira | Thundaga | Blizzaga | Bio | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They are very strong against magic attacks, but one physical | | | attack will usually be enough to take out these weird flying | | | enemies. Their attacks are nothing to worry about, and the | | | magic you can draw from them can also be drawn from other | | | enemies. You can draw here, though, since they will barely | | | phase you with their physical and magic attacks. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CACTAUR | Location: Cactaur Island | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 20 | EXP: 1 (+1) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 202 | 2 | 16 | 5 | 254 | 8 | 100 | | 10 | 230 | 5 | 31 | 19 | 254 | 9 | 100 | | 20 | 280 | 9 | 49 | 33 | 254 | 11 | 100 | | 30 | 350 | 12 | 66 | 47 | 254 | 12 | 100 | | 40 | 440 | 15 | 84 | 60 | 254 | 13 | 100 | | 50 | 550 | 17 | 101 | 73 | 254 | 14 | 100 | | 60 | 680 | 20 | 119 | 86 | 254 | 16 | 100 | | 70 | 830 | 22 | 136 | 99 | 254 | 17 | 100 | | 80 | 1,000 | 24 | 154 | 111 | 254 | 18 | 100 | | 90 | 1,190 | 25 | 171 | 123 | 254 | 19 | 100 | | 100 | 1,400 | 27 | 189 | 134 | 254 | 21 | 100 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Cactus Thorn | | | All Other Levels: Cactus Thorn | | Items Dropped | Level 1-19: Cactus Thorn, Lightweight | | | All Other Levels: Cactus Thorn, Lightweight, Jet Engine | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Haste | None | None | None | | 20-29 | Haste | None | None | None | | 30-100 | Haste | None | None | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These little green cacti have been known as a major pest in | | | a majority of the Final Fantasy games, and FF8 is certainly | | | no exception. They are deceptively quick, so the only way to | | | kill them effectively is by summoning a GF and hoping for | | | the best. Physical attacks will usually miss, and magic will | | | always miss. Their main attack is 1,000 Needles, which will | | | always amount to 1,000 HP of damage to the character it is | | | aimed at. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CATERCHIPILLER | Location: Alcauld Plains | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 28 (+5) | WEAK VS: Fire, Ice | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 172 | 10 | 2 | 7 | 18 | 4 | 0 | | 10 | 340 | 19 | 8 | 23 | 18 | 5 | 0 | | 20 | 640 | 27 | 15 | 40 | 19 | 5 | 1 | | 30 | 1,060 | 36 | 21 | 58 | 19 | 6 | 1 | | 40 | 1,600 | 49 | 29 | 75 | 20 | 7 | 1 | | 50 | 2,260 | 53 | 36 | 92 | 20 | 8 | 2 | | 60 | 3,040 | 61 | 42 | 108 | 21 | 8 | 2 | | 70 | 3,940 | 69 | 50 | 125 | 21 | 9 | 3 | | 80 | 4,960 | 76 | 57 | 142 | 22 | 10 | 3 | | 90 | 6,100 | 84 | 63 | 158 | 22 | 10 | 3 | | 100 | 7,360 | 91 | 71 | 174 | 23 | 11 | 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Spider Web | | | All Other Levels: Spider Web | | Items Dropped | Level 1-19: Spider Web, M Stone | | | All Other Levels: Spider Stone, Magic Stone, Wizard Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Thunder | Cure | None | None | | 20-29 | Thunder | Cure | Slow | None | | 30-100 | Thundaga | Curaga | Slow | Stop | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Its Ultra Wave attack is the most potent of their attacks, | | | as it will deal mid-level damage physical damage to all of | | | the characters. In addition, they have a range of physical | | | attacks, which will do normal damage to one character. They | | | are elusively quick, so be careful and keep striking. Fire, | | | ice, and physical attacks work best to take down these | | | slithery enemies. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CHIMERA | Location: Kashkabald Desert | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 10 | EXP: 150 (+20) | WEAK VS: Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 352 | 21 | 41 | 27 | 89 | 5 | 2 | | 10 | 3,750 | 38 | 49 | 46 | 97 | 7 | 3 | | 20 | 8,000 | 55 | 59 | 68 | 106 | 9 | 3 | | 30 | 12,750 | 73 | 67 | 90 | 115 | 11 | 4 | | 40 | 18,000 | 90 | 77 | 111 | 125 | 13 | 5 | | 50 | 23,750 | 107 | 86 | 133 | 134 | 15 | 5 | | 60 | 30,000 | 124 | 95 | 154 | 143 | 17 | 6 | | 70 | 36,750 | 141 | 104 | 175 | 152 | 19 | 6 | | 80 | 44,000 | 158 | 114 | 197 | 161 | 21 | 7 | | 90 | 51,750 | 174 | 122 | 217 | 170 | 23 | 8 | | 100 | 60,000 | 190 | 132 | 238 | 180 | 25 | 8 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Red Fang | | | All Other Levels: Red Fang | | Items Dropped | Level 1-19: Water Crystal, Red Fang | | | All Other Levels: Water Crystal, Red Fang, Star Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Water | Thunder | Esuna | None | | 20-29 | Water | Bio | Thundara | Esuna | | 30-100 | Water | Bio | Thundaga | Esuna | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | High attack power and lots of HP make Chimera one of the | | | more formidable opponents you will face in this part of FF8. | | | Their Aqua Breath attack is most effective, but their normal | | | physical attacks can be deadly if you are not careful. They | | | have the Esuna spell to draw if you wish, but otherwise, | | | take them out with physical attacks. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COCKATRICE | Location: Roshfall Forest | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 40 (+10) | WEAK VS: Wind | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,007 | 9 | 9 | 14 | 91 | 12 | 2 | | 10 | 1,105 | 18 | 15 | 32 | 97 | 14 | 4 | | 20 | 1,280 | 28 | 22 | 52 | 105 | 15 | 6 | | 30 | 1,525 | 37 | 29 | 71 | 111 | 17 | 7 | | 40 | 1,840 | 46 | 36 | 90 | 119 | 19 | 9 | | 50 | 2,225 | 55 | 43 | 108 | 126 | 20 | 10 | | 60 | 2,680 | 64 | 50 | 127 | 133 | 22 | 12 | | 70 | 3,205 | 72 | 57 | 145 | 140 | 24 | 14 | | 80 | 3,800 | 80 | 64 | 163 | 148 | 25 | 16 | | 90 | 4,465 | 88 | 70 | 180 | 154 | 27 | 17 | | 100 | 5,200 | 96 | 78 | 198 | 162 | 29 | 19 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Cockatrice Pinion | | | All Other Levels: Cockatrice Pinion | | Items Dropped | Level 1-19: Coral Fragment, Cockatrice Pinion | | | All Other Levels: Coral Fragment, Cockatrice Pinion, | | | Dynamo Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Thunder | None | None | None | | 20-29 | Thunder | Break | None | None | | 30-100 | Thundaga | Break | None | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The Cockatrices have 3 of the most annoying attacks in the | | | game. For those familiar with the Final Fantasy series, you | | | know the Cockatrices have the ability to turn a party member | | | into Stone. And boy, they like to do it a lot in this game. | | | In addition to that, it will start to 'grow' during the | | | battle, while using lightning-based attacks. When it is | | | fully grown, it uses the Electrocute skill. Use physical | | | attacks or Wind magic on it to kill it before it reaches | | | this final stage (hopefully) and make sure to bring along a | | | few Softs, just in case. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COMMAND LEADER | Location: Galbadia Missile Base | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 30 (+5) | WEAK VS: Poison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 806 | 6 | 31 | 9 | 45 | 6 | 2 | | 10 | 890 | 22 | 37 | 24 | 49 | 7 | 3 | | 20 | 1,040 | 38 | 44 | 41 | 54 | 7 | 4 | | 30 | 1,250 | 54 | 51 | 57 | 60 | 8 | 5 | | 40 | 1,520 | 70 | 58 | 74 | 65 | 9 | 5 | | 50 | 1,850 | 86 | 65 | 90 | 70 | 10 | 6 | | 60 | 2,240 | 102 | 72 | 106 | 76 | 10 | 7 | | 70 | 2,690 | 118 | 79 | 122 | 81 | 11 | 8 | | 80 | 3,200 | 133 | 86 | 138 | 86 | 12 | 9 | | 90 | 3,770 | 148 | 93 | 154 | 92 | 12 | 10 | | 100 | 4,400 | 163 | 100 | 170 | 97 | 13 | 10 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Tent, Cottage | | | All Other Levels: Tent, Cottage | | Items Dropped | Level 1-19: Potion, Phoenix Down, Shotgun Ammo, Cottage | | | All Other Levels: Potion, Phoenix Down, Hi-Potion, Cottage | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Thunder | Confuse | Slow | Reflect | | 20-29 | Thundara | Confuse | Slow | Reflect | | 30-100 | Thundaga | Confuse | Slow | Reflect | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They are slightly stronger than the normal Galbadian | | | soldiers you will encounter, but they are still not too bad. | | | They just do normal physical attacks, and you can kill them | | | by just attacking them until they die. Not a terribly tough | | | or complex enemy. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | COMMAND SOLDIER | Location: Galbadia Missile Base | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 30 (+5) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 217 | 7 | 23 | 4 | 32 | 4 | 0 | | 10 | 455 | 18 | 29 | 13 | 32 | 5 | 1 | | 20 | 880 | 30 | 36 | 23 | 32 | 5 | 2 | | 30 | 1,475 | 41 | 43 | 33 | 33 | 6 | 3 | | 40 | 2,240 | 52 | 50 | 44 | 33 | 7 | 3 | | 50 | 3,175 | 63 | 57 | 54 | 33 | 8 | 4 | | 60 | 4,280 | 74 | 64 | 63 | 34 | 8 | 5 | | 70 | 5,555 | 84 | 71 | 73 | 34 | 9 | 6 | | 80 | 7,000 | 94 | 78 | 83 | 34 | 10 | 7 | | 90 | 8,615 | 104 | 85 | 92 | 35 | 10 | 8 | | 100 | 10,400 | 114 | 92 | 101 | 35 | 11 | 8 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Hi-Potion | | | All Other Levels: Hi-Potion | | Items Dropped | Level 1-19: Potion, Normal Ammo, Phoenix Down | | | All Other Levels: Potion, Normal Ammo, Phoenix Down | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blizzard | Silence | Confuse | None | | 20-29 | Blizzara | Silence | Confuse | None | | 30-100 | Blizzaga | Silence | Confuse | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They're not as strong as the leaders. Just hit them with a | | | physical attack or two and they will die. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | CREEPS | Location: Galbadia Garden | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 35 (+8) | WEAK VS: Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 210 | 6 | 3 | 7 | 171 | 25 | 30 | | 10 | 350 | 13 | 3 | 16 | 175 | 26 | 31 | | 20 | 600 | 20 | 4 | 26 | 180 | 28 | 32 | | 30 | 950 | 28 | 4 | 35 | 185 | 29 | 33 | | 40 | 1,400 | 35 | 5 | 45 | 190 | 30 | 34 | | 50 | 1,950 | 42 | 5 | 55 | 195 | 31 | 35 | | 60 | 2,600 | 48 | 6 | 64 | 200 | 33 | 36 | | 70 | 3,350 | 55 | 6 | 73 | 205 | 34 | 37 | | 80 | 4,200 | 62 | 7 | 83 | 210 | 35 | 38 | | 90 | 5,150 | 68 | 8 | 92 | 215 | 36 | 39 | | 100 | 6,200 | 74 | 8 | 101 | 220 | 38 | 40 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Coral Fragment | | | All Other Levels: Coral Fragment | | Items Dropped | Level 1-19: M Stone, Coral Fragment | | | All Other Levels: Curse Spike, Coral Fragment, Dynamo Stone| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Thunder | Life | None | None | | 20-29 | Thundara | Life | None | None | | 30-100 | Thundaga | Death | Life | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These are some annoying enemies because they will kill the | | | person that killed it. Therefore, you will have a major | | | problem with them. Kill them with physical attacks. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | DEATH CLAW | Location: Galbadia Garden | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 40 (+15) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 4,231 | 11 | 45 | 11 | 8 | 4 | 0 | | 10 | 4,650 | 23 | 46 | 20 | 9 | 7 | 1 | | 20 | 5,400 | 37 | 47 | 30 | 11 | 9 | 1 | | 30 | 6,450 | 50 | 48 | 40 | 13 | 12 | 2 | | 40 | 7,800 | 63 | 50 | 50 | 14 | 14 | 2 | | 50 | 9,450 | 75 | 51 | 60 | 16 | 17 | 3 | | 60 | 11,400 | 88 | 52 | 69 | 18 | 19 | 3 | | 70 | 13,650 | 100 | 53 | 78 | 19 | 22 | 4 | | 80 | 16,200 | 112 | 55 | 87 | 21 | 24 | 4 | | 90 | 19,050 | 123 | 56 | 95 | 23 | 27 | 5 | | 100 | 22,200 | 135 | 57 | 103 | 24 | 29 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Windmill | | | All Other Levels: Windmill | | Items Dropped | Level 1-19: M Stone, Sharp Spike, Windmill | | | All Other Levels: Sharp Spike, Shear Feather, Windmill | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Aero | None | None | None | | 20-29 | Aero | Dispel | None | None | | 30-100 | Aero | Dispel | Reflect | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They mainly do physical attacks, but some of their attacks | | | are breath attacks. They involve gas, so beware of that | | | stuff. Magic won't really work well, neither will summons. | | | Physical attacks will work best. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ELASTOID | Location: Centra Ruins | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 80 (+20) | WEAK VS: Thunder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 531 | 9 | 130 | 10 | 120 | 3 | 4 | | 10 | 950 | 22 | 130 | 26 | 121 | 5 | 5 | | 20 | 1,700 | 36 | 130 | 44 | 122 | 7 | 4 | | 30 | 2,750 | 50 | 130 | 62 | 123 | 8 | 7 | | 40 | 4,100 | 63 | 130 | 79 | 125 | 10 | 7 | | 50 | 5,750 | 77 | 130 | 97 | 126 | 11 | 8 | | 60 | 7,700 | 90 | 130 | 114 | 127 | 13 | 9 | | 70 | 9,950 | 103 | 130 | 131 | 128 | 15 | 10 | | 80 | 12,500 | 116 | 130 | 149 | 130 | 17 | 11 | | 90 | 15,350 | 128 | 130 | 166 | 131 | 18 | 12 | | 100 | 18,500 | 141 | 131 | 182 | 132 | 20 | 12 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Dynamo Stone | | | All Other Levels: Dynamo Stone, Laser Cannon | | Items Dropped | Level 1-19: M Stone | | | All Other Levels: Magic Stone, Wizard Stone, Laser Cannon | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Dispel | None | None | None | | 20-29 | Dispel | Stop | None | None | | 30-100 | Dispel | Stop | Meltdown | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These floating creatures are a tad tricky to kill. They only | | | attack with mid-range physical attacks, so that is not too | | | bad. Your best bet is to use either Thunder magic or | | | physical attacks. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ELITE SOLDIER | Location: Dollet | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 30 (+5) | WEAK VS: Poison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 148 | 3 | 36 | 6 | 38 | 6 | 2 | | 10 | 260 | 15 | 37 | 17 | 38 | 7 | 3 | | 20 | 460 | 28 | 38 | 29 | 38 | 8 | 4 | | 30 | 740 | 41 | 39 | 42 | 38 | 9 | 5 | | 40 | 1,100 | 54 | 41 | 54 | 39 | 9 | 5 | | 50 | 1,540 | 67 | 42 | 66 | 39 | 10 | 6 | | 60 | 2,060 | 79 | 43 | 77 | 39 | 11 | 7 | | 70 | 2,660 | 91 | 44 | 89 | 40 | 12 | 8 | | 80 | 3,340 | 103 | 46 | 101 | 40 | 13 | 9 | | 90 | 4,100 | 115 | 47 | 112 | 40 | 14 | 10 | | 100 | 4,940 | 127 | 48 | 123 | 41 | 14 | 10 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Tent, Cottage | | | All Other Levels: Tent, Cottage | | Items Dropped | Level 1-19: Potion, Phoenix Down, Shotgun Ammo, Cottage | | | All Other Levels: Potion, Phoenix Down, Hi Potion, Cottage | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Thunder | Blizzard | Scan | | 20-29 | Fira | Thundara | Blizzara | Scan | | 30-100 | Firaga | Thundaga | Blizzaga | Dispel | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The soldiers here won't do much except for weak physical | | | attacks, so now would be an excellent time to draw any magic | | | you may need, especially magic that will help with your | | | junctions. Two physical attacks should be enough to defeat | | | these weak soldiers. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ELNOYLE | Location: Ultimecia Castle | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 18 | EXP: 220 (+20) | WEAK VS: Wind | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 30,968 | 64 | 11 | 64 | 81 | 10 | 0 | | 10 | 39,975 | 82 | 17 | 81 | 90 | 11 | 0 | | 20 | 50,600 | 101 | 25 | 101 | 100 | 11 | 1 | | 30 | 61,875 | 120 | 32 | 120 | 110 | 12 | 1 | | 40 | 73,800 | 139 | 39 | 138 | 120 | 13 | 1 | | 50 | 86,375 | 158 | 47 | 157 | 130 | 13 | 1 | | 60 | 99,600 | 177 | 54 | 176 | 140 | 14 | 2 | | 70 | 113,475 | 196 | 61 | 195 | 150 | 14 | 2 | | 80 | 128,000 | 214 | 69 | 213 | 160 | 15 | 2 | | 90 | 143,175 | 233 | 76 | 231 | 170 | 16 | 3 | | 100 | 159,000 | 251 | 83 | 250 | 180 | 16 | 3 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Moon Stone | | | All Other Levels: Moon Stone | | Items Dropped | Level 1-19: Wizard Stone, Moon Stone, Energy Crystal | | | All Other Levels: Wizard Stone, Moon Stone, Energy Crystal | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Pain | Double | None | None | | 20-29 | Pain | Double | None | None | | 30-100 | Pain | Double | None | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The Elnoyle is a flying creature that can really dish the | | | pain. Seeing as he is in the final dungeon of the game, I | | | recommend you have some pretty strong junctions before facing| | | him and his crushing attacks. He uses physical attacks | | | rarely. His main one is Tail Needle, which does heavy damage | | | to all characters. Plus, his magic attacks are strong. Use | | | physical attacks or Wind magic to kill him, but make sure to | | | heal as needed, because he will kill you if you underestimate| | | his abilities. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ESTHAR SOLDIER (CYBORG) | Location: Centra Ruins | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 30 (+3) | WEAK VS: Thunder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 163 | 8 | 44 | 6 | 31 | 6 | 0 | | 10 | 345 | 21 | 44 | 18 | 35 | 10 | 1 | | 20 | 670 | 35 | 44 | 31 | 41 | 14 | 1 | | 30 | 1,125 | 49 | 44 | 44 | 46 | 19 | 2 | | 40 | 1,710 | 63 | 45 | 57 | 52 | 22 | 2 | | 50 | 2,425 | 76 | 45 | 69 | 57 | 26 | 3 | | 60 | 3,270 | 89 | 45 | 82 | 63 | 30 | 3 | | 70 | 4,245 | 102 | 46 | 94 | 68 | 34 | 4 | | 80 | 5,350 | 115 | 46 | 107 | 74 | 38 | 4 | | 90 | 6,585 | 128 | 46 | 119 | 79 | 42 | 5 | | 100 | 7,950 | 140 | 47 | 131 | 85 | 46 | 6 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Phoenix Down | | | All Other Levels: Phoenix Down | | Items Dropped | Level 1-19: Potion, Phoenix Down, Tent, Cottage | | | All Other Levels: Potion, Phoenix Down, Hi-Potion, Tent, | | | Cottage | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Thunder | Blizzard | None | | 20-29 | Fira | Thundara | Blizzara | None | | 30-100 | Firaga | Thundaga | Blizzaga | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The soldiers here are basically cyborg versions of the human | | | soldiers. Their attacks are a tad stronger, and it will take | | | a little bit longer than usual to kill them, but they still | | | are not too bad. Use the usual strategy of draw magic/attacks| | | to win this relatively painless and easy battle. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | ESTHAR SOLDIER (HUMAN) | Location: Centra Ruins | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 20 (+3) | WEAK VS: Poison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 98 | 3 | 2 | 1 | 5 | 5 | 0 | | 10 | 210 | 13 | 2 | 8 | 6 | 7 | 1 | | 20 | 410 | 22 | 3 | 16 | 7 | 9 | 3 | | 30 | 690 | 32 | 3 | 24 | 8 | 10 | 4 | | 40 | 1,050 | 41 | 4 | 31 | 10 | 12 | 5 | | 50 | 1,490 | 50 | 5 | 39 | 11 | 13 | 6 | | 60 | 2,010 | 59 | 5 | 46 | 12 | 15 | 8 | | 70 | 2,610 | 68 | 6 | 54 | 13 | 17 | 9 | | 80 | 3,290 | 77 | 7 | 61 | 15 | 19 | 10 | | 90 | 4,050 | 85 | 7 | 68 | 16 | 20 | 11 | | 100 | 4,890 | 93 | 8 | 75 | 17 | 22 | 13 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Potion | | | All Other Levels: Potion, Hi-Potion | | Items Dropped | Level 1-19: Potion, Phoenix Down | | | All Other Levels: Potion, Hi Potion, Phoenix Down | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Thunder | Blizzard | Cure | | 20-29 | Fira | Thundara | Blizzara | Cura | | 30-100 | Firaga | Thundaga | Blizzaga | Curaga | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The soldiers here won't do much except for weak physical | | | attacks, so now would be an excellent time to draw any magic | | | you may need, especially magic that will help with your | | | junctions. Two physical attacks should be enough to defeat | | | these weak soldiers. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FASTITOCALON | Location: Dingo Desert | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 60 (+20) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 215 | 6 | 40 | 36 | 58 | 3 | 5 | | 10 | 425 | 16 | 43 | 50 | 60 | 5 | 6 | | 20 | 800 | 27 | 46 | 65 | 62 | 7 | 7 | | 30 | 1,325 | 38 | 50 | 80 | 64 | 8 | 8 | | 40 | 2,000 | 49 | 53 | 95 | 66 | 10 | 9 | | 50 | 2,825 | 59 | 56 | 110 | 68 | 11 | 10 | | 60 | 3,800 | 70 | 60 | 124 | 70 | 13 | 11 | | 70 | 4,925 | 80 | 63 | 138 | 72 | 15 | 12 | | 80 | 6,200 | 90 | 66 | 153 | 74 | 17 | 13 | | 90 | 7,625 | 100 | 70 | 167 | 76 | 18 | 14 | | 100 | 9,200 | 110 | 73 | 181 | 78 | 20 | 15 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Water Crystal | | | All Other Levels: Water Crystal | | Items Dropped | Level 1-19: Fish Fin, Water Crystal | | | All Other Levels: Fish Fin, Water Crystal | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blizzard | Sleep | Scan | None | | 20-29 | Blizzara | Sleep | Scan | None | | 30-100 | Blizzaga | Scan | Water | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | No one knows exactly what these swimming creatures are, but | | | they put up a good fight. Their physical attacks are what | | | they are best known for. Expect to lose a few HP while | | | fighting these creatures. Drawing magic won't really work | | | here, as they have a few mediocre spells and spells you can | | | get from a lot of other creatures. Therefore, just focus on | | | using physical attacks on it to send it to its grave. Magic | | | attacks definitely won't work well at all, sorry to say. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FASTITOCALON-F | Location: Galbadia Beaches | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 15 (+5) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 215 | 6 | 40 | 36 | 58 | 3 | 5 | | 10 | 425 | 16 | 43 | 50 | 60 | 5 | 6 | | 20 | 800 | 27 | 46 | 65 | 62 | 7 | 7 | | 30 | 1,325 | 38 | 50 | 80 | 64 | 8 | 8 | | 40 | 2,000 | 49 | 53 | 95 | 66 | 10 | 9 | | 50 | 2,825 | 59 | 56 | 110 | 68 | 11 | 10 | | 60 | 3,800 | 70 | 60 | 124 | 70 | 13 | 11 | | 70 | 4,925 | 80 | 63 | 138 | 72 | 15 | 12 | | 80 | 6,200 | 90 | 66 | 153 | 74 | 17 | 13 | | 90 | 7,625 | 100 | 70 | 167 | 76 | 18 | 14 | | 100 | 9,200 | 110 | 73 | 181 | 78 | 20 | 15 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Fish Fin | | | All Other Levels: Fish Fin | | Items Dropped | Level 1-19: Fish Fin, Water Crystal | | | All Other Levels: Fish Fin, Water Crystal | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blizzard | Sleep | Scan | None | | 20-29 | Blizzara | Sleep | Scan | None | | 30-100 | Blizzaga | Scan | Water | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | No one knows exactly what these swimming creatures are, but | | | they put up a good fight. Their physical attacks are what | | | they are best known for. Expect to lose a few HP while | | | fighting these creatures. Drawing magic won't really work | | | here, as they have a few mediocre spells and spells you can | | | get from a lot of other creatures. Therefore, just focus on | | | using physical attacks on it to send it to its grave. Magic | | | attacks definitely won't work well at all, sorry to say. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FORBIDDEN | Location: Tomb of the Unknown King | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 4 | EXP: 85 (+15) | WEAK VS: Holy, Fire | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 221 | 14 | 25 | 1 | 200 | 11 | 2 | | 10 | 1,400 | 28 | 26 | 14 | 201 | 15 | 4 | | 20 | 2,900 | 43 | 27 | 28 | 202 | 20 | 6 | | 30 | 4,600 | 59 | 28 | 41 | 203 | 25 | 7 | | 40 | 6,500 | 74 | 30 | 54 | 205 | 30 | 9 | | 50 | 8,600 | 89 | 31 | 68 | 206 | 35 | 10 | | 60 | 10,900 | 104 | 32 | 81 | 207 | 40 | 12 | | 70 | 13,400 | 119 | 33 | 94 | 208 | 45 | 14 | | 80 | 16,100 | 134 | 35 | 107 | 210 | 50 | 16 | | 90 | 19,000 | 149 | 36 | 120 | 211 | 55 | 17 | | 100 | 22,100 | 163 | 37 | 133 | 212 | 60 | 19 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Dead Spirit | | | All Other Levels: Dead Spirit | | Items Dropped | Level 1-19: Betrayal Sword, Dead Spirit, Zombie Powder | | | All Other Levels: Dead Spirit, Zombie Powder, Curse Spike, | | | Force Amulet | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Zombie | None | None | None | | 20-29 | Zombie | Blind | Stop | None | | 30-100 | Zombie | Blind | Stop | Death | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These undead creatures like to strike with an attack that | | | causes instant death to one of your party members. However, | | | seeing as this is an undead enemy, there is a way to get him | | | to die pretty quickly. Just use a single phoenix down on the | | | enemy to take care of it instantly. ^_^ | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | FUNGUAR | Location: Timber Forest | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 20 (+3) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 303 | 5 | 2 | 1 | 2 | 2 | 0 | | 10 | 345 | 11 | 6 | 8 | 6 | 3 | 0 | | 20 | 420 | 18 | 12 | 16 | 12 | 3 | 1 | | 30 | 525 | 24 | 17 | 24 | 17 | 4 | 1 | | 40 | 660 | 30 | 23 | 31 | 23 | 5 | 2 | | 50 | 825 | 36 | 28 | 38 | 28 | 5 | 2 | | 60 | 1,020 | 42 | 34 | 45 | 34 | 6 | 3 | | 70 | 1,245 | 47 | 39 | 52 | 39 | 6 | 3 | | 80 | 1,500 | 52 | 45 | 59 | 45 | 7 | 3 | | 90 | 1,785 | 57 | 50 | 66 | 50 | 8 | 4 | | 100 | 2,100 | 62 | 56 | 72 | 56 | 8 | 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Sleep Powder | | | All Other Levels: Sleep Powder | | Items Dropped | Level 1-19: M-Stone, Sleep Powder | | | All Other Levels: Magic Stone, Wizard Stone, Sleep Powder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Sleep | Scan | None | None | | 20-29 | Sleep | Scan | Silence | None | | 30-100 | Sleep | Scan | Silence | Confuse | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | You would think fire spells would work best against these | | | enemies, but fire not effective at all. They don't use fire | | | based attacks, either. They use these status changing moves | | | that are very effective in making you poisoned, tired, etc. | | | Physical attacks work best to kill them. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GALBADIAN SOLDIER | Location: Galbadia Missile Base | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 20 (+3) | WEAK VS: Poison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 45 | 3 | 1 | 1 | 2 | 4 | 0 | | 10 | 115 | 11 | 2 | 8 | 3 | 5 | 1 | | 20 | 240 | 18 | 3 | 14 | 4 | 5 | 2 | | 30 | 415 | 26 | 4 | 24 | 5 | 6 | 3 | | 40 | 640 | 33 | 6 | 31 | 7 | 7 | 3 | | 50 | 915 | 40 | 7 | 39 | 8 | 8 | 4 | | 60 | 1,240 | 47 | 8 | 46 | 9 | 8 | 5 | | 70 | 1,615 | 54 | 9 | 54 | 10 | 9 | 6 | | 80 | 2,040 | 61 | 11 | 61 | 12 | 10 | 7 | | 90 | 2,515 | 67 | 12 | 68 | 13 | 10 | 8 | | 100 | 3,040 | 73 | 13 | 75 | 14 | 11 | 8 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Sleep Powder | | | All Other Levels: Sleep Powder | | Items Dropped | Level 1-19: M-Stone, Sleep Powder | | | All Other Levels: Magic Stone, Wizard Stone, Sleep Powder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Thunder | Blizzard | Cure | | 20-29 | Fira | Thundara | Blizzara | Cura | | 30-100 | Firaga | Thundaga | Blizzaga | Curaga | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The soldiers here won't do much except for weak physical | | | attacks, so now would be an excellent time to draw any magic | | | you may need, especially magic that will help with your | | | junctions. Two physical attacks should be enough to defeat | | | these weak soldiers. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GAYLA | Location: Trabia Snowfield | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 30 (+5) | WEAK VS: Wind | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,021 | 5 | 15 | 7 | 34 | 10 | 1 | | 10 | 1,300 | 14 | 20 | 17 | 40 | 13 | 2 | | 20 | 1,800 | 24 | 25 | 29 | 48 | 15 | 3 | | 30 | 2,500 | 33 | 30 | 39 | 54 | 18 | 4 | | 40 | 3,400 | 42 | 35 | 50 | 62 | 20 | 4 | | 50 | 4,500 | 51 | 40 | 61 | 69 | 23 | 5 | | 60 | 5,800 | 59 | 45 | 71 | 76 | 25 | 6 | | 70 | 7,300 | 68 | 50 | 82 | 83 | 28 | 7 | | 80 | 9,000 | 76 | 55 | 92 | 91 | 30 | 8 | | 90 | 10,900 | 84 | 60 | 102 | 98 | 33 | 9 | | 100 | 13,000 | 93 | 65 | 112 | 105 | 35 | 9 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Mystery Fluid | | | All Other Levels: Mystery Fluid | | Items Dropped | Level 1-19: M-Stone, Mystery Fluid | | | All Other Levels: Magic Stone, Wizard Stone, Mystery Fluid | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Sleep | Thunder | None | None | | 20-29 | Sleep | Thundara | None | None | | 30-100 | Sleep | Thundaga | Meltdown | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These enemies are some of the weirdest in the game. They | | | will always start off with a sleep attack, and then follow | | | it up with a normal physical attack, or an attack which | | | removes the strength from the sleeping character. Use wind | | | magic for a quick win. Physical attacks also work well. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GEEZARD | Location: Monterosa Plateau | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 10 (+5) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 43 | 5 | 4 | 1 | 1 | 3 | 0 | | 10 | 85 | 12 | 4 | 6 | 2 | 4 | 1 | | 20 | 160 | 19 | 4 | 11 | 4 | 5 | 1 | | 30 | 265 | 25 | 4 | 16 | 6 | 6 | 2 | | 40 | 400 | 32 | 5 | 21 | 7 | 6 | 3 | | 50 | 565 | 38 | 5 | 26 | 9 | 7 | 4 | | 60 | 760 | 44 | 5 | 30 | 11 | 8 | 4 | | 70 | 985 | 50 | 6 | 34 | 12 | 9 | 5 | | 80 | 1,240 | 55 | 6 | 37 | 14 | 10 | 6 | | 90 | 1,525 | 60 | 6 | 41 | 16 | 11 | 6 | | 100 | 1,840 | 65 | 7 | 44 | 17 | 11 | 7 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Screws | | | All Other Levels: Screws | | Items Dropped | Level 1-19: G-Returners, Screws, Healing Water | | | All Other Levels: Screws, Magic Stone, Wizard Stone, | | | Healing Water | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Thunder | Cure | None | None | | 20-29 | Thunder | Thundara | Cure | Cura | | 30-100 | Thunder | Thundara | Cure | Cura | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These enemies are fast-paced and very agile. Fortunately, | | | speed is really their only asset. Their statistics are | | | pretty mediocre overall, and this makes them easy to kill. | | | Watch out for that status attack that they use when they're | | | fully grown. Otherwise, you should have no problem handling | | | these fully capable monsters. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GESPER | Location: Centra Ruins | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 32 (+8) | WEAK VS: Poison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 525 | 6 | 10 | 51 | 60 | 4 | 3 | | 10 | 860 | 16 | 10 | 62 | 61 | 7 | 3 | | 20 | 1,460 | 26 | 11 | 75 | 62 | 9 | 4 | | 30 | 2,300 | 37 | 12 | 87 | 63 | 12 | 4 | | 40 | 3,380 | 48 | 13 | 100 | 64 | 14 | 4 | | 50 | 4,700 | 58 | 14 | 112 | 65 | 17 | 5 | | 60 | 6,260 | 69 | 15 | 125 | 66 | 22 | 5 | | 70 | 8,060 | 79 | 15 | 135 | 67 | 24 | 5 | | 80 | 10,100 | 89 | 16 | 147 | 68 | 26 | 6 | | 90 | 5,250 | 99 | 17 | 158 | 69 | 27 | 6 | | 100 | 14,900 | 109 | 18 | 169 | 70 | 29 | 6 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Black Hole | | | All Other Levels: Black Hole | | Items Dropped | Level 1-19: Black Hole, M-Stone, Remedy | | | All Other Levels: Black Hole, Remedy, Wizard Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Shell | Protect | None | None | | 20-29 | Shell | Protect | Float | None | | 30-100 | Shell | Protect | Confuse | Float | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Very erratic enemies that will end up attacking their allies | | | as much as they attack your party. They are still pretty | | | dangerous, however, especially with their Degenerator attack,| | | which really destroys whoever he decides to use the attack | | | on. Very weird enemies, yet still plenty dangerous overall. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GIM47N | Location: Galbadia D-District Prison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 30 (+5) | WEAK VS: Thunder, Earth, Water | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 310 | 11 | 40 | 2 | 6 | 2 | 0 | | 10 | 450 | 21 | 40 | 3 | 7 | 3 | 1 | | 20 | 700 | 32 | 41 | 5 | 8 | 3 | 1 | | 30 | 1,050 | 43 | 41 | 6 | 9 | 4 | 2 | | 40 | 1,500 | 53 | 42 | 7 | 11 | 5 | 3 | | 50 | 2,050 | 64 | 43 | 9 | 12 | 5 | 3 | | 60 | 2,700 | 71 | 43 | 10 | 13 | 6 | 4 | | 70 | 3,450 | 80 | 44 | 11 | 14 | 6 | 4 | | 80 | 4,300 | 88 | 45 | 12 | 16 | 7 | 5 | | 90 | 5,250 | 95 | 45 | 13 | 17 | 8 | 6 | | 100 | 6,300 | 102 | 46 | 13 | 18 | 8 | 6 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Steel Orb | | | All Other Levels: Steel Orb | | Items Dropped | Level 1-19: Screws, Steel Pipe, Steel Orb | | | All Other Levels: Steel Orb, Screws, Steel Pipe, Dynamo | | | Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Cure | Esuna | None | None | | 20-29 | Esuna | Life | None | None | | 30-100 | Curaga | Esuna | Life | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The GIM47N comes equipped with numerous offensive abilities, | | | as well as a high defensive power. Fortunately, they are | | | pretty weak against Thunder and Water magic, so try to use | | | those a lot. They will attack using their steel orbs, which | | | provide a decent amount of damage, but shouldn't be | | | something you can't overcome. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GIM52A | Location: Lunatic Pandora | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 30 (+8) | WEAK VS: Thunder, Earth, Water | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,431 | 13 | 3 | 5 | 120 | 5 | 0 | | 10 | 1,850 | 26 | 12 | 15 | 121 | 6 | 1 | | 20 | 2,600 | 39 | 22 | 26 | 122 | 8 | 1 | | 30 | 3,650 | 53 | 32 | 37 | 123 | 9 | 2 | | 40 | 5,000 | 66 | 43 | 47 | 125 | 10 | 2 | | 50 | 6,650 | 79 | 53 | 57 | 126 | 11 | 3 | | 60 | 8,600 | 91 | 63 | 67 | 127 | 13 | 3 | | 70 | 10,850 | 104 | 73 | 77 | 128 | 14 | 4 | | 80 | 13,400 | 116 | 84 | 86 | 130 | 15 | 4 | | 90 | 16,250 | 128 | 94 | 95 | 131 | 16 | 5 | | 100 | 19,400 | 140 | 104 | 104 | 132 | 18 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Missile | | | All Other Levels: Missile | | Items Dropped | Level 1-19: Screw, Missile, Windmill, Fuel | | | All Other Levels: Screw, Missile, Windmill, Fuel | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Haste | Slow | None | None | | 20-29 | Haste | Slow | Dispel | None | | 30-100 | Haste | Slow | Esuna | Dispel | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Like its GIM47N brethren, these robotic machines have a | | | variety of offensive attacks, mainly focusing on magic and | | | missiles. However, they are also weak against thunder, | | | earth, and water, so using those would help you tremendously.| | | These are the most advanced of the Galbadia Machines, but | | | that doesn't mean they are terribly challenging to defeat. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GLACIAL EYE | Location: Alcauld Plains | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 15 (+5) | WEAK VS: Fire | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 205 | 3 | 12 | 5 | 100 | 10 | 0 | | 10 | 275 | 9 | 15 | 12 | 100 | 10 | 0 | | 20 | 400 | 15 | 18 | 20 | 101 | 11 | 1 | | 30 | 575 | 21 | 22 | 28 | 101 | 11 | 1 | | 40 | 800 | 26 | 25 | 36 | 102 | 12 | 1 | | 50 | 1,075 | 31 | 28 | 43 | 103 | 12 | 2 | | 60 | 1,400 | 35 | 32 | 51 | 103 | 13 | 2 | | 70 | 1,775 | 39 | 35 | 58 | 104 | 13 | 2 | | 80 | 2,200 | 42 | 38 | 65 | 105 | 13 | 3 | | 90 | 2,675 | 45 | 42 | 72 | 105 | 14 | 3 | | 100 | 3,200 | 47 | 45 | 79 | 106 | 14 | 3 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Vampire Fang, M-Stone | | | All Other Levels: Vampire Fang, North Wind, Artic Wind | | Items Dropped | Level 1-19: Vampire Fang, M-Stone | | | All Other Levels: Vampire Fang, North Wind, Artic Wind | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blizzard | Cure | Scan | None | | 20-29 | Blizzara | Cure | Scan | None | | 30-100 | Blizzaga | Curaga | Scan | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They are very weak against fire magic, so use that for an | | | easy win. Make sure to have your armor protected against Ice | | | magic, since they almost always attack with Ice magic. Also, | | | when their HP gets low, they will use the Vampire attack, | | | which sucks HP from you and gives it to them. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GRAND MANTIS | Location: Deling City Sewers | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 4 | EXP: 80 (+20) | WEAK VS: Ice, Thunder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 5,213 | 8 | 150 | 2 | 2 | 3 | 0 | | 10 | 5,395 | 18 | 152 | 3 | 6 | 4 | 0 | | 20 | 5,720 | 28 | 155 | 5 | 12 | 5 | 1 | | 30 | 6,135 | 37 | 157 | 6 | 17 | 6 | 1 | | 40 | 6,760 | 47 | 160 | 7 | 23 | 7 | 1 | | 50 | 7,475 | 56 | 162 | 9 | 28 | 8 | 2 | | 60 | 8,320 | 65 | 165 | 10 | 34 | 9 | 2 | | 70 | 9,295 | 73 | 167 | 11 | 39 | 10 | 3 | | 80 | 10,400 | 81 | 170 | 12 | 45 | 11 | 3 | | 90 | 11,635 | 89 | 172 | 13 | 50 | 12 | 3 | | 100 | 13,000 | 97 | 175 | 13 | 56 | 13 | 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Sharp Spike | | | All Other Levels: Sharp Spike | | Items Dropped | Level 1-19: Sharp Spike, Curse Spike, Water Crystal | | | All Other Levels: Sharp Spike, Curse Spike, Water Crystal | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Water | Esuna | Scan | None | | 20-29 | Water | Esuna | Scan | None | | 30-100 | Water | Esuna | Life | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They were formerly water-based creatures, so thunder magic | | | works very effectively. Their statistics are not majorly | | | high, but they do have a few attacks which will cause some | | | damage if you are not careful. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GRAT | Location: Training Center | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 38 (+10) | WEAK VS: Ice, Fire | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 209 | 3 | 3 | 2 | 8 | 8 | 0 | | 10 | 535 | 14 | 3 | 12 | 9 | 9 | 0 | | 20 | 560 | 26 | 4 | 24 | 10 | 10 | 1 | | 30 | 875 | 38 | 4 | 35 | 11 | 11 | 1 | | 40 | 1,280 | 50 | 5 | 46 | 12 | 11 | 2 | | 50 | 1,775 | 61 | 6 | 57 | 13 | 12 | 2 | | 60 | 2,360 | 73 | 6 | 68 | 14 | 13 | 3 | | 70 | 3,035 | 84 | 7 | 78 | 15 | 14 | 3 | | 80 | 3,800 | 96 | 8 | 89 | 16 | 15 | 4 | | 90 | 4,655 | 107 | 8 | 99 | 17 | 16 | 4 | | 100 | 5,600 | 118 | 9 | 110 | 18 | 16 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Silence Powder | | | All Other Levels: Silence Powder | | Items Dropped | Level 1-19: Sleep Powder, Silence Powder, Poison Powder | | | All Other Levels: Sleep Powder, Silence Powder, Poison | | | Powder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Sleep | Silence | None | None | | 20-29 | Sleep | Silence | Berserk | None | | 30-100 | Sleep | Silence | Berserk | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These large plant-like creatures are a lot like the Ochus | | | you may have encountered in later Final Fantasy games. They | | | have a digestive attack which causes it to engulf one of | | | your characters for several turns, and it also has a sleep | | | attack that proves to be quite effective. These enemies are | | | quite positive, so don't hesitate to use your strongest fire | | | magic, even if you have it junctioned. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GRENDEL | Location: Roshall Forest | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 6 | EXP: 80 (+15) | WEAK VS: Earth, Wind, and Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 2,131 | 22 | 51 | 52 | 121 | 10 | 2 | | 10 | 3,450 | 41 | 58 | 70 | 127 | 11 | 3 | | 20 | 5,200 | 62 | 66 | 89 | 135 | 12 | 3 | | 30 | 7,250 | 83 | 73 | 109 | 141 | 13 | 4 | | 40 | 9,600 | 103 | 81 | 128 | 149 | 14 | 5 | | 50 | 12,250 | 124 | 89 | 147 | 156 | 15 | 6 | | 60 | 15,200 | 145 | 96 | 165 | 163 | 16 | 6 | | 70 | 18,450 | 160 | 104 | 184 | 170 | 17 | 7 | | 80 | 22,000 | 185 | 112 | 202 | 178 | 18 | 8 | | 90 | 25,850 | 206 | 119 | 220 | 185 | 19 | 8 | | 100 | 30,000 | 226 | 127 | 238 | 192 | 20 | 9 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Dragon Fin | | | All Other Levels: Dragon Fin, Power Wrist | | Items Dropped | Level 1-19: Dragon Fin, Dragon Skin, Dragon Fang | | | All Other Levels: Dragon Fin, Dragon Fang, Fury Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Blizzard | Double | None | | 20-29 | Fira | Blizzara | Double | None | | 30-100 | Firaga | Blizzaga | Double | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These dragon-like enemies have amazingly high statistics, | | | which means defeating them will be a little tougher than | | | normal. Magic wise, earth and wind seem to work best. Fire | | | really does nothing whatsoever. Physical attacks are what I | | | recommend usually, however. The physical attacks of the | | | Grendel are somewhat powerful, but you should be able to | | | overcome quite a few of them without perishing. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | GUARD | Location: D-District Prison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 20 (+3) | WEAK VS: Poison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 45 | 3 | 1 | 1 | 2 | 5 | 0 | | 10 | 115 | 11 | 2 | 8 | 3 | 6 | 1 | | 20 | 240 | 18 | 3 | 16 | 4 | 6 | 2 | | 30 | 415 | 26 | 4 | 24 | 5 | 7 | 3 | | 40 | 640 | 33 | 6 | 31 | 7 | 8 | 3 | | 50 | 915 | 40 | 7 | 39 | 8 | 9 | 4 | | 60 | 1,240 | 47 | 8 | 46 | 9 | 9 | 5 | | 70 | 1,615 | 54 | 9 | 54 | 10 | 10 | 6 | | 80 | 2,040 | 61 | 11 | 61 | 12 | 11 | 7 | | 90 | 2,515 | 67 | 12 | 68 | 13 | 11 | 8 | | 100 | 3,040 | 73 | 13 | 75 | 14 | 12 | 8 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Potion, Phoenix Down, Remedy | | | All Other Levels: Potion, Phoenix Down, Remedy | | Items Dropped | Level 1-19: Potion, Phoenix Down, Remedy | | | All Other Levels: Potion, Phoenix Down, Remedy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Sleep | Silence | Blind | Cure | | 20-29 | Sleep | Silence | Blind | Cura | | 30-100 | Sleep | Silence | Blind | Curaga | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These soldiers like to use sleep magic and other sleep | | | attacks a lot, but otherwise they are relatively harmless. | | | Their attacks and defense are weak, so just kill them with | | | physical attacks and move on. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | HEXADRAGON | Location: Grandidi Forest | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 8 | EXP: 240 (+30) | WEAK VS: Water | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 10,052 | 52 | 71 | 47 | 51 | 10 | 0 | | 10 | 10,750 | 70 | 75 | 65 | 57 | 11 | 1 | | 20 | 12,000 | 89 | 81 | 85 | 64 | 12 | 1 | | 30 | 13,750 | 109 | 87 | 104 | 71 | 13 | 2 | | 40 | 16,000 | 129 | 92 | 124 | 78 | 13 | 2 | | 50 | 18,750 | 148 | 98 | 143 | 85 | 14 | 3 | | 60 | 22,000 | 167 | 104 | 162 | 92 | 15 | 3 | | 70 | 25,750 | 186 | 110 | 181 | 99 | 16 | 4 | | 80 | 30,000 | 205 | 115 | 200 | 106 | 17 | 4 | | 90 | 34,750 | 224 | 121 | 219 | 113 | 18 | 5 | | 100 | 40,000 | 243 | 127 | 238 | 120 | 18 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Red Fang | | | All Other Levels: Red Fang | | Items Dropped | Level 1-19: Dragon Fang, Red Fang, Dragon Skin | | | All Other Levels: Dragon Fang, Red Fang, Inferno Fang, | | | Star Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Shell | Protect | None | | 20-29 | Fira | Shell | Protect | None | | 30-100 | Firaga | Dispel | Shell | Protect | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These weird looking dragons love to attack your party with | | | fire magic. Their breath attacks can also be particularly | | | nasty, especially if you are not prepared for them. These | | | enemies also have high HP, so don't mess around too much | | | when you fight them! | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | IMP | Location: Lunatic Pandora | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 60 (+10) | WEAK VS: Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 4,212 | 6 | 8 | 9 | 121 | 4 | 30 | | 10 | 4,380 | 13 | 10 | 21 | 126 | 8 | 32 | | 20 | 4,680 | 21 | 13 | 33 | 132 | 13 | 33 | | 30 | 5,100 | 28 | 15 | 45 | 138 | 18 | 35 | | 40 | 5,640 | 36 | 18 | 57 | 144 | 23 | 36 | | 50 | 6,300 | 43 | 20 | 68 | 150 | 28 | 38 | | 60 | 7,080 | 50 | 23 | 80 | 156 | 33 | 39 | | 70 | 7,980 | 57 | 25 | 91 | 162 | 38 | 41 | | 80 | 9,000 | 63 | 28 | 102 | 168 | 43 | 42 | | 90 | 10,140 | 69 | 30 | 113 | 174 | 48 | 44 | | 100 | 11,400 | 76 | 33 | 124 | 180 | 53 | 45 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Poison Powder | | | All Other Levels: Poison Powder | | Items Dropped | Level 1-19: Dead Spirit, Curse Spike | | | All Other Levels: Dead Spirit, Curse Spike, Moon Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blind | Silence | Confuse | Break | | 20-29 | Blind | Silence | Confuse | Break | | 30-100 | Blind | Silence | Confuse | Break | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These Imps are usually weak creatures in other Final Fantasy | | | titles (it's practically a tradition!), but not so here. The | | | reason for this is the powerful magic that the Imp has the | | | ability to cast. It's weak versus Holy magic, so exploit | | | that to your advantage if you wish. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | IRON GIANT | Location: Lunatic Pandora | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 8 | EXP: 140 (+30) | WEAK VS: Thunder | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 663 | 14 | 120 | 3 | 1 | 7 | 0 | | 10 | 6,900 | 32 | 120 | 5 | 2 | 8 | 0 | | 20 | 14,400 | 52 | 121 | 7 | 3 | 10 | 1 | | 30 | 22,500 | 72 | 121 | 9 | 4 | 11 | 1 | | 40 | 31,200 | 90 | 122 | 11 | 6 | 12 | 2 | | 50 | 40,500 | 111 | 123 | 13 | 7 | 13 | 2 | | 60 | 50,400 | 130 | 123 | 15 | 8 | 15 | 3 | | 70 | 60,900 | 150 | 124 | 16 | 9 | 16 | 3 | | 80 | 72,00 | 169 | 125 | 18 | 11 | 17 | 4 | | 90 | 83,700 | 188 | 125 | 19 | 12 | 18 | 4 | | 100 | 96,000 | 207 | 126 | 20 | 13 | 20 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Star Fragment | | | All Other Levels: Star Fragment | | Items Dropped | Level 1-19: Wizard Stone, Star Fragment | | | All Other Levels: Running Fire, Star Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Haste | Shell | Reflect | None | | 20-29 | Haste | Quake | Shell | Reflect | | 30-100 | Haste | Quake | Shell | Reflect | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They rely solely on physical attacks, as their strong attack | | | power makes them a force to be reckoned with. Physical | | | attacks barely hurt them due to their strong, fortified | | | armor, so use limit breaks and magic attacks to take down | | | these truly giant enemies. | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | JELLEYE | Location: Centra Plains | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 30 (+5) | WEAK VS: Holy, Wind | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 510 | 5 | 6 | 21 | 80 | 10 | 0 | | 10 | 650 | 10 | 9 | 39 | 85 | 11 | 0 | | 20 | 900 | 16 | 12 | 58 | 90 | 11 | 1 | | 30 | 1,250 | 22 | 16 | 77 | 95 | 12 | 1 | | 40 | 1,700 | 27 | 19 | 96 | 100 | 12 | 1 | | 50 | 2,250 | 32 | 22 | 115 | 105 | 13 | 2 | | 60 | 2,900 | 37 | 26 | 134 | 110 | 14 | 3 | | 70 | 3,650 | 42 | 29 | 153 | 115 | 14 | 3 | | 80 | 4,500 | 47 | 32 | 172 | 120 | 15 | 4 | | 90 | 5,450 | 52 | 36 | 190 | 125 | 16 | 4 | | 100 | 6,500 | 56 | 39 | 208 | 130 | 16 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Healing Water | | | All Other Levels: Healing Water | | Items Dropped | Level 1-19: M-Stone | | | All Other Levels: Magic Stone, Wizard Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Thunder | Blizzard | None | | 20-29 | Fira | Thundara | Blizzara | None | | 30-100 | Firaga | Thundaga | Blizzaga | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | One of the strangest creatures to be found in the entire | | | game, the Jelleye repeatedly changes what it does during a | | | battle, changing from physical to magic, even changing the | | | type of magic it casts. It's always an interesting battle | | | when you face one of these oddities. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LEFTY | Location: Great Salt Lake | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 40 (+10) | WEAK VS: Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,821 | 1 | 1 | 33 | 180 | 2 | 0 | | 10 | 2,100 | 6 | 1 | 52 | 181 | 3 | 1 | | 20 | 2,600 | 11 | 2 | 72 | 182 | 4 | 1 | | 30 | 3,300 | 16 | 3 | 93 | 184 | 5 | 2 | | 40 | 4,200 | 20 | 4 | 113 | 185 | 6 | 2 | | 50 | 5,300 | 25 | 5 | 134 | 187 | 7 | 3 | | 60 | 6,600 | 29 | 6 | 154 | 188 | 8 | 3 | | 70 | 8,100 | 33 | 7 | 174 | 190 | 9 | 4 | | 80 | 9,800 | 37 | 8 | 194 | 191 | 10 | 4 | | 90 | 11,700 | 40 | 9 | 214 | 192 | 11 | 5 | | 100 | 13,800 | 44 | 10 | 234 | 194 | 12 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Life Ring | | | All Other Levels: Life Ring | | Items Dropped | Level 1-19: M-Stone, Life Ring | | | All Other Levels: Life Ring, M-Stone, Regen Ring, Wizard | | | Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blind | Drain | None | None | | 20-29 | Blind | Drain | Slow | None | | 30-100 | Bio | Demi | Quake | Ring | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | A very interesting character design for sure. This enemy is | | | basically a hand that sticks out of the ground for some | | | unknown reason. He's not terribly strong, but is very well | | | protected against magic with its high spirit ratings, so | | | I advise mostly using physical attacks, for an easier time. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | MALBORO | Location: Grandidi Forest | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 12 | EXP: 220 (+40) | WEAK VS: Fire/Ice | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,410 | 26 | 10 | 4 | 8 | 4 | 0 | | 10 | 14,150 | 39 | 11 | 27 | 9 | 6 | 1 | | 20 | 28,400 | 53 | 12 | 52 | 52 | 7 | 1 | | 30 | 42,750 | 67 | 13 | 78 | 11 | 8 | 2 | | 40 | 57,200 | 80 | 15 | 102 | 13 | 10 | 2 | | 50 | 71,750 | 94 | 16 | 127 | 14 | 11 | 3 | | 60 | 86,400 | 107 | 17 | 152 | 15 | 12 | 3 | | 70 | 101,150 | 120 | 18 | 177 | 16 | 14 | 4 | | 80 | 116,000 | 133 | 20 | 202 | 18 | 15 | 4 | | 90 | 130,950 | 145 | 21 | 226 | 19 | 16 | 5 | | 100 | 146,000 | 158 | 22 | 251 | 20 | 18 | 6 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Marlboro Tentacle | | | All Other Levels: Marlboro Tentacle | | Items Dropped | Level 1-19: Malboro Tentacle, Curse Spike | | | All Other Levels: Malboro Tentacle, Curse Spike, Hypno | | | Crown | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Bio | None | None | None | | 20-29 | Bio | Demi | None | None | | 30-100 | Bio | Demi | Quake | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The Malboros became truly a nightmare in this game, as their | | | Bad Breath attack causes ALL status abnormalities to occur. | | | You better hope you have some ribbons equipped when you | | | fight these creatures, or you might see that game over | | | screen pretty quickly, thanks to the confusion status | | | effect that will have your own characters attack themselves. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | MESMERIZE | Location: Bika Snowfield | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 15 (+4) | WEAK VS: Nothing | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 400 | 5 | 11 | 6 | 26 | 12 | 0 | | 10 | 600 | 13 | 16 | 15 | 33 | 16 | 1 | | 20 | 850 | 20 | 22 | 25 | 41 | 20 | 1 | | 30 | 1,200 | 28 | 28 | 35 | 54 | 24 | 2 | | 40 | 1,650 | 36 | 34 | 45 | 58 | 27 | 3 | | 50 | 2,200 | 43 | 40 | 55 | 66 | 31 | 4 | | 60 | 2,850 | 50 | 46 | 64 | 75 | 35 | 4 | | 70 | 3,600 | 58 | 52 | 74 | 83 | 39 | 5 | | 80 | 4,450 | 65 | 58 | 83 | 91 | 42 | 6 | | 90 | 5,400 | 72 | 64 | 92 | 100 | 46 | 6 | | 100 | 6,450 | 78 | 70 | 101 | 108 | 50 | 7 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Mesmerize Blade | | | All Other Levels: Mesmerize Blade | | Items Dropped | Level 1-19: Life Ring, Mesmerize Blade, Healing Water | | | All Other Levels: Mesmerize Blade, Life Ring, Healing Mail,| | | Regen Ring | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Cure | Esuna | None | None | | 20-29 | Cure | Esuna | Life | None | | 30-100 | Curaga | Esuna | Dispel | Life | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They are not terribly tough enemies. They have low | | | statistics for the most part, and their only valuable thing | | | is their horns, which heals them sometimes. However, you | | | will usually have them killed by then, unless you want to | | | draw some life spells or something from them. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | OCHU | Location: Roshall Forest | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 7 | EXP: 140 (+20) | WEAK VS: Fire/Ice | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 152 | 19 | 20 | 9 | 16 | 4 | 0 | | 10 | 1,750 | 35 | 22 | 30 | 16 | 5 | 1 | | 20 | 4,000 | 53 | 24 | 52 | 17 | 6 | 1 | | 30 | 6,750 | 70 | 26 | 74 | 17 | 7 | 2 | | 40 | 10,000 | 88 | 28 | 96 | 18 | 8 | 2 | | 50 | 13,750 | 105 | 30 | 118 | 19 | 9 | 3 | | 60 | 18,000 | 122 | 32 | 140 | 19 | 10 | 3 | | 70 | 22,750 | 139 | 34 | 162 | 20 | 11 | 4 | | 80 | 28,000 | 155 | 36 | 183 | 21 | 12 | 4 | | 90 | 33,750 | 171 | 38 | 205 | 21 | 13 | 5 | | 100 | 40,000 | 188 | 40 | 226 | 22 | 14 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Ochu Tentacle | | | All Other Levels: Ochu Tentacle | | Items Dropped | Level 1-19: Magic Stone, Ochu Tentacle | | | All Other Levels: Magic Stone, Ochu Tentacle, Wizard Stone,| | | Force Armlet | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Silence | Blind | None | None | | 20-29 | Silence | Blind | Confuse | None | | 30-100 | Silence | Blind | Confuse | Life | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Ochus have been known to be some of the more annoying | | | enemies in Final Fantasy games, and the FF8 reincarnation | | | is certainly no exception to the rule, with their nasty | | | status effect attacks and decent physical attack power. | | | Make sure to be well protected against blindness and | | | confusion, and have some fire spells/Ifrit for an easier | | | time. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | PARATROOPER | Location: Balamb Garden | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 30 (+5) | WEAK VS: Poison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 607 | 11 | 36 | 11 | 45 | 11 | 5 | | 10 | 705 | 28 | 37 | 30 | 45 | 12 | 6 | | 20 | 880 | 45 | 38 | 49 | 45 | 13 | 7 | | 30 | 1,125 | 63 | 39 | 69 | 45 | 14 | 9 | | 40 | 1,440 | 80 | 41 | 89 | 46 | 14 | 9 | | 50 | 1,825 | 97 | 42 | 108 | 46 | 15 | 11 | | 60 | 2,280 | 114 | 43 | 127 | 46 | 16 | 12 | | 70 | 2,805 | 131 | 44 | 147 | 47 | 17 | 13 | | 80 | 3,400 | 148 | 46 | 166 | 47 | 18 | 14 | | 90 | 4,065 | 164 | 47 | 185 | 47 | 19 | 15 | | 100 | 4,800 | 180 | 48 | 203 | 48 | 19 | 16 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Remedy | | | All Other Levels: Remedy | | Items Dropped | Level 1-19: Potion, Phoenix Down, Remedy | | | All Other Levels: Hi-Potion, Phoenix Down, Remedy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Aero | Water | Esuna | None | | 20-29 | Aero | Water | Esuna | None | | 30-100 | Aero | Water | Esuna | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Paratroopers are stronger than your normal, garden variety | | | Galbadian soldiers, but overall they are still nothing to | | | really be terribly fearful of. For one, their statistics | | | are pretty low, when compared to other enemies in the game. | | | In addition, they don't have any special or strong attacks, | | | so just kill them with normal physical attacks and roll out! | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | PUPU | Location: Alcauld Plains | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: N/A | EXP: N/A | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 10 | 3 | 2 | 2 | 2 | 16 | 0 | | 10 | 10 | 11 | 6 | 3 | 6 | 28 | 1 | | 20 | 10 | 18 | 12 | 5 | 12 | 30 | 1 | | 30 | 10 | 26 | 17 | 6 | 17 | 32 | 2 | | 40 | 10 | 33 | 23 | 7 | 23 | 34 | 2 | | 50 | 10 | 40 | 28 | 9 | 28 | 35 | 3 | | 60 | 10 | 47 | 34 | 10 | 34 | 38 | 3 | | 70 | 10 | 54 | 39 | 11 | 39 | 39 | 4 | | 80 | 10 | 61 | 45 | 12 | 45 | 41 | 4 | | 90 | 10 | 67 | 50 | 13 | 50 | 43 | 5 | | 100 | 10 | 73 | 56 | 13 | 56 | 45 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: None | | | All Other Levels: None | | Items Dropped | Level 1-19: None | | | All Other Levels: Accelerator | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Thunder | Cure | None | | 20-29 | Fira | Thundara | Cura | None | | 30-100 | Firaga | Thundaga | Curaga | Life | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Give him five elixirs and he will give you the PuPu card. | | | This is done after defeating the UFO Quest, and you can | | | only get the PuPu card via this method. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | RED BAT | Location: Fire Cavern | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: 8 (+3) | WEAK VS: Wind | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1 | 23 | 2 | 1 | 4 | 6 | 10 | | 10 | 65 | 10 | 6 | 5 | 6 | 7 | 12 | | 20 | 140 | 19 | 12 | 10 | 8 | 9 | 13 | | 30 | 245 | 27 | 17 | 14 | 10 | 10 | 15 | | 40 | 380 | 34 | 23 | 18 | 12 | 11 | 17 | | 50 | 545 | 20 | 28 | 22 | 14 | 12 | 28 | | 60 | 740 | 44 | 34 | 26 | 16 | 14 | 20 | | 70 | 965 | 48 | 39 | 30 | 18 | 15 | 22 | | 80 | 1,220 | 50 | 45 | 33 | 20 | 16 | 23 | | 90 | 1,505 | 51 | 50 | 36 | 22 | 17 | 25 | | 100 | 1,820 | 51 | 56 | 50 | 24 | 19 | 27 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Vampire Fang | | | All Other Levels: Vampire Fang | | Items Dropped | Level 1-19: M-Stone, Vampire Fang | | | All Other Levels: Magic Stone, Vampire Fang, Wizard Stone | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Thunder | Scan | None | None | | 20-29 | Thundara | Scan | Drain | None | | 30-100 | Thundaga | Scan | Drain | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The Red Bat is not a terribly challenging enemy, even on | | | higher levels, as its statistics aren't great and they have | | | no special attacks whatsoever to speak of. Just kill them | | | with physical attacks and move on. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | RIGHTY | Location: Great Salt Lake | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 40 (+10) | WEAK VS: Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,821 | 1 | 1 | 33 | 180 | 2 | 0 | | 10 | 2,100 | 6 | 1 | 52 | 181 | 3 | 1 | | 20 | 2,600 | 11 | 2 | 72 | 182 | 4 | 1 | | 30 | 3,300 | 16 | 3 | 93 | 184 | 5 | 2 | | 40 | 4,200 | 20 | 4 | 113 | 185 | 6 | 2 | | 50 | 5,300 | 25 | 5 | 134 | 187 | 7 | 3 | | 60 | 6,600 | 29 | 6 | 154 | 188 | 8 | 3 | | 70 | 8,100 | 33 | 7 | 174 | 190 | 9 | 4 | | 80 | 9,800 | 37 | 8 | 194 | 191 | 10 | 4 | | 90 | 11,700 | 40 | 9 | 214 | 192 | 11 | 5 | | 100 | 13,800 | 44 | 10 | 234 | 194 | 12 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Magic Stone | | | All Other Levels: Wizard Stone, Rune Armlet | | Items Dropped | Level 1-19: M-Stone, Rune Armlet | | | All Other Levels: Magic Stone, Wizard Stone, Rune Armlet | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Shell | Protect | None | None | | 20-29 | Shell | Protect | None | None | | 30-100 | Shell | Protect | None | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | As you may expect, the Righty is completely different than | | | the Lefty. While the Lefty used magic and was weak against | | | physical attacks, the Righty uses solely physical attacks | | | and is very weak against magic attacks, so get that magic | | | out after drawing some Protect spells to cast on your party | | | members. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SAM08G | Location: Missile Base | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 4 | EXP: 30 (+5) | WEAK VS: Thunder, Poison | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 747 | 9 | 25 | 8 | 15 | 8 | 0 | | 10 | 1,375 | 23 | 27 | 14 | 15 | 9 | 1 | | 20 | 2,500 | 37 | 30 | 20 | 15 | 9 | 1 | | 30 | 4,075 | 51 | 32 | 26 | 16 | 10 | 2 | | 40 | 6,100 | 64 | 35 | 32 | 16 | 10 | 3 | | 50 | 8,575 | 77 | 37 | 37 | 17 | 11 | 4 | | 60 | 11,500 | 89 | 40 | 42 | 17 | 11 | 4 | | 70 | 14,875 | 101 | 42 | 47 | 17 | 12 | 5 | | 80 | 18,700 | 112 | 45 | 52 | 18 | 12 | 6 | | 90 | 22,975 | 123 | 47 | 57 | 18 | 13 | 6 | | 100 | 27,700 | 133 | 50 | 61 | 19 | 13 | 7 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Running Fire | | | All Other Levels: Running Fire | | Items Dropped | Level 1-19: M-Stone, Running Fire, Dragon Fin, Dragon Fang | | | All Other Levels: Dragon Fin, Running Fire, Dragon Fang | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Shell | Protect | None | None | | 20-29 | Shell | Protect | None | None | | 30-100 | Shell | Protect | Reflect | Life | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | The SAM08G is one of the stronger robotic-like machine | | | enemies you will face in the game, but their weakness to | | | lightning will be their ultimate undoing. Cast Lightning | | | magic or use Lightning-based physical attacks to take care | | | of these nuisances. You can rarely get a XATM092 card by | | | carding them, which is a good card to have. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SLAPPER | Location: Galbadia Garden | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 40 (+10) | WEAK VS: N/A | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 44 | 8 | 36 | 7 | 40 | 20 | 20 | | 10 | 240 | 21 | 37 | 20 | 40 | 22 | 21 | | 20 | 590 | 34 | 38 | 33 | 40 | 24 | 22 | | 30 | 1,080 | 47 | 39 | 47 | 40 | 26 | 23 | | 40 | 1,710 | 60 | 40 | 60 | 41 | 28 | 24 | | 50 | 2,480 | 72 | 42 | 73 | 41 | 30 | 25 | | 60 | 3,390 | 85 | 43 | 86 | 41 | 32 | 26 | | 70 | 4,440 | 97 | 44 | 99 | 42 | 34 | 27 | | 80 | 5,630 | 109 | 46 | 112 | 42 | 36 | 29 | | 90 | 6,960 | 121 | 47 | 125 | 42 | 38 | 30 | | 100 | 8,430 | 133 | 48 | 137 | 43 | 40 | 31 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Hi-Potion | | | All Other Levels: Hi-Potion | | Items Dropped | Level 1-19: Hi-Potion | | | All Other Levels: Hi-Potion | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blizzard | None | None | None | | 20-29 | Blizzard | Blizzara | None | None | | 30-100 | Blizzard | Blizzara | Blizzaga | Water | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | LOL, these are by far my favorite enemies in the entire | | | game! They are actually HOCKEY PLAYERS, well skeletons | | | dressed up as hockey players, down to the jersey and stick | | | and everything. How awesome is that? They attack with | | | their hockey sticks and use teamwork to attack you as well. | | | Their statistics aren't good at first, but they have an | | | insanely good growth rate, so be wary of them at higher | | | levels and use GFs for an easier time. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | SNOW LION | Location: Trabia Snowfield | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 8 | EXP: 150 (+20) | WEAK VS: Fire, Earth, Wind | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,063 | 16 | 25 | 1 | 8 | 10 | 0 | | 10 | 10,900 | 31 | 28 | 13 | 9 | 11 | 0 | | 20 | 22,400 | 46 | 31 | 27 | 11 | 13 | 1 | | 30 | 34,500 | 62 | 35 | 40 | 13 | 14 | 1 | | 40 | 47,200 | 77 | 38 | 53 | 14 | 15 | 2 | | 50 | 60,500 | 92 | 41 | 66 | 16 | 16 | 2 | | 60 | 74,400 | 107 | 45 | 79 | 18 | 18 | 3 | | 70 | 88,900 | 122 | 48 | 92 | 19 | 19 | 3 | | 80 | 104,000 | 136 | 51 | 104 | 21 | 20 | 3 | | 90 | 119,700 | 150 | 55 | 116 | 23 | 21 | 4 | | 100 | 136,000 | 164 | 58 | 128 | 24 | 23 | 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Healing Mail | | | All Other Levels: Healing Mail | | Items Dropped | Level 1-19: North Wind, Healing Mail | | | All Other Levels: North Wind, Healing Mail, Silver Mail | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blizzard | Berserk | None | None | | 20-29 | Blizzard | Blizzara | Berserk | None | | 30-100 | Blizzard | Blizzara | Blizzaga | Berserk | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Wow. As you can see, these enemies have very high statistics.| | | And once you start to whittle down its HP, it casts a very | | | powerful Ice Breath attack that causes serious damage to all | | | three of your characters. Stay focused and healed while using| | | Ifrit and other fire-based attacks to eventually melt this | | | beast and send him back to where he belongs! | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | THRUSTAEVIS | Location: Galbadia Plains | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 3 | EXP: 20 (+8) | WEAK VS: Wind | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 310 | 8 | 6 | 1 | 12 | 20 | 20 | | 10 | 450 | 17 | 10 | 4 | 12 | 23 | 21 | | 20 | 700 | 27 | 15 | 7 | 13 | 25 | 22 | | 30 | 1,050 | 36 | 20 | 10 | 13 | 28 | 23 | | 40 | 1,500 | 46 | 26 | 12 | 14 | 31 | 23 | | 50 | 2,050 | 55 | 31 | 15 | 15 | 33 | 24 | | 60 | 2,700 | 64 | 37 | 17 | 15 | 36 | 25 | | 70 | 3,450 | 73 | 42 | 18 | 16 | 39 | 26 | | 80 | 4,300 | 81 | 47 | 20 | 16 | 39 | 27 | | 90 | 5,250 | 89 | 52 | 21 | 17 | 44 | 28 | | 100 | 6,300 | 98 | 58 | 22 | 18 | 47 | 28 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Shear Feather, Windmill | | | All Other Levels: Shear Feather, Windmill | | Items Dropped | Level 1-19: Shear Feather, M-Stone, Windmill | | | All Other Levels: Shear Feather, Windmill | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Blizzard | Scan | Float | None | | 20-29 | Blizzara | Aero | Scan | Float | | 30-100 | Blizzaga | Aero | Tornado | Float | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Their statistics aren't so impressive. These flying enemies | | | are pretty decently powered though, and it takes a few | | | attacks to kill them. They mostly use physical attacks, but | | | they sometimes use wind-based attacks when they're low on | | | hit points. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | TONBERRY | Location: Centra Ruins | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 1 | EXP: N/A | WEAK VS: Nothing | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 15,200 | 19 | 32 | 8 | 37 | 12 | 1 | | 10 | 17,000 | 36 | 47 | 26 | 52 | 15 | 1 | | 20 | 19,000 | 55 | 65 | 46 | 70 | 18 | 1 | | 30 | 21,000 | 73 | 82 | 66 | 87 | 20 | 1 | | 40 | 23,000 | 92 | 100 | 86 | 105 | 22 | 1 | | 50 | 25,000 | 110 | 117 | 105 | 122 | 25 | 1 | | 60 | 27,000 | 128 | 135 | 124 | 140 | 27 | 1 | | 70 | 29,000 | 146 | 152 | 143 | 157 | 30 | 1 | | 80 | 31,000 | 164 | 170 | 162 | 175 | 32 | 1 | | 90 | 33,000 | 181 | 187 | 181 | 192 | 35 | 1 | | 100 | 35,000 | 198 | 205 | 200 | 210 | 37 | 1 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Chef's Knife | | | All Other Levels: Chef's Knife | | Items Dropped | Level 1-19: Chef's Knife | | | All Other Levels: Chef's Knife | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Death | None | None | None | | 20-29 | Death | None | None | None | | 30-100 | Death | None | None | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | These are one of the more interesting and infamous enemies | | | in Final Fantasy lore. They have a load of hit points, and | | | therefore are hard to kill. They walk slowly towards a | | | character and then unleash the Chef's Knife on them, killing | | | them instantly (9999 damage). Use Meltdown and limit breaks | | | for a quick victory before they cause problems for you. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | TORAMA | Location: Lunatic Pandora | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 4 | EXP: 100 (+10) | WEAK VS: Nothing | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 231 | 11 | 39 | 64 | 111 | 10 | 10 | | 10 | 2,450 | 20 | 44 | 80 | 115 | 11 | 13 | | 20 | 5,520 | 30 | 50 | 97 | 121 | 13 | 15 | | 30 | 8,250 | 40 | 56 | 114 | 127 | 14 | 18 | | 40 | 11,600 | 50 | 63 | 131 | 133 | 14 | 18 | | 50 | 15,250 | 60 | 69 | 149 | 139 | 15 | 20 | | 60 | 19,200 | 69 | 75 | 166 | 145 | 18 | 25 | | 70 | 23,450 | 79 | 81 | 183 | 150 | 19 | 28 | | 80 | 28,000 | 89 | 88 | 199 | 156 | 20 | 30 | | 90 | 32,850 | 96 | 94 | 216 | 162 | 21 | 33 | | 100 | 38,000 | 105 | 100 | 233 | 168 | 23 | 35 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Regen Ring | | | All Other Levels: Regen Ring | | Items Dropped | Level 1-19: Wizard Stone, Life Ring, Regen Ring, Moon | | | Stone | | | All Other Levels: North Wind, Healing Mail, Silver Mail | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Death | Demi | Life | None | | 20-29 | Death | Demi | Life | None | | 30-100 | Death | Demi | Life | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | I really hate these guys. They're known as Couerls in the | | | later installments of the series. Their Blaster attack is a | | | real pain, as it kills a character automatically. When they | | | are sitting down, they use powerful magic attacks. So, they | | | have lots of HP, strong magic attacks, and an instant death | | | attack. I wonder why I hate them. ;) Use your strongest | | | available attacks, even GFs if you want to. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | T-REXAUR | Location: Balamb Training Center | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 10 | EXP: 160 (+10) | WEAK VS: Ice | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 10,363 | 17 | 6 | 1 | 35 | 3 | 0 | | 10 | 13,900 | 38 | 7 | 5 | 35 | 4 | 1 | | 20 | 18,400 | 61 | 8 | 8 | 35 | 5 | 1 | | 30 | 23,500 | 83 | 9 | 12 | 36 | 6 | 2 | | 40 | 29,200 | 106 | 11 | 14 | 36 | 7 | 2 | | 50 | 35,500 | 128 | 12 | 17 | 37 | 8 | 3 | | 60 | 42,400 | 151 | 13 | 19 | 37 | 9 | 3 | | 70 | 49,900 | 173 | 14 | 20 | 37 | 10 | 4 | | 80 | 58,000 | 195 | 16 | 21 | 38 | 11 | 4 | | 90 | 66,700 | 217 | 17 | 22 | 38 | 12 | 5 | | 100 | 76,000 | 239 | 18 | 22 | 39 | 13 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Dino Bone | | | All Other Levels: Dino Bone | | Items Dropped | Level 1-19: Dino Bone, M-Stone, Magic Stone | | | All Other Levels: Dino Bone, Dragon Fang, Star Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Fire | Thunder | None | None | | 20-29 | Fira | Thundara | None | None | | 30-100 | Firaga | Thundaga | Quake | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Early on in the game, it's going to be an extreme pain to | | | beat these guys, unless you get some Ice magic from the | | | Balamb overworld, but even then these battles are beyond | | | difficult due to the high statistics that the T-Rexaur | | | possesses. You may be better off just running from one and | | | living to see another day. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | TRI-FACE | Location: Deep Sea Research Center | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 8 | EXP: 130 (+40) | WEAK VS: Holy, Fire | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 6,027 | 16 | 41 | 10 | 20 | 5 | 0 | | 10 | 6,390 | 31 | 45 | 33 | 20 | 8 | 0 | | 20 | 7,040 | 47 | 50 | 59 | 21 | 10 | 1 | | 30 | 7,950 | 62 | 56 | 84 | 21 | 13 | 1 | | 40 | 9,120 | 78 | 61 | 109 | 22 | 15 | 2 | | 50 | 10,550 | 93 | 67 | 134 | 22 | 18 | 2 | | 60 | 12,240 | 108 | 72 | 158 | 23 | 20 | 3 | | 70 | 14,190 | 122 | 77 | 182 | 23 | 23 | 3 | | 80 | 16,400 | 137 | 83 | 206 | 24 | 25 | 4 | | 90 | 18,870 | 151 | 88 | 230 | 25 | 28 | 4 | | 100 | 21,600 | 165 | 94 | 253 | 25 | 30 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Curse Spike | | | All Other Levels: Curse Spike | | Items Dropped | Level 1-19: Poison Powder, Dead Spirit, Curse Spike | | | All Other Levels: Poison Powder, Curse Spike, Star | | | Fragment | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Silence | Blind | None | None | | 20-29 | Silence | Blind | None | None | | 30-100 | Stop | Bio | Pain | Flare | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | They're a fixed encounter in the Deep Sea Research Center and| | | you can very rarely find them in Balamb Garden. Anyways, | | | you should really look into fighting these guys as that's | | | the only way to get Curse Spikes, which you need for weapon | | | remodeling. This powerful three-headed enemies will give you | | | some problems, however, so keep healed. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | TURTAPOD | Location: Lunatic Pandora | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 50 (+10) | WEAK VS: Nothing | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,205 | 9 | 110 | 5 | 8 | 10 | 0 | | 10 | 1,275 | 18 | 112 | 9 | 9 | 11 | 0 | | 20 | 1,400 | 28 | 115 | 12 | 10 | 11 | 1 | | 30 | 1,575 | 37 | 116 | 16 | 11 | 12 | 1 | | 40 | 1,800 | 46 | 120 | 19 | 13 | 13 | 1 | | 50 | 2,075 | 55 | 122 | 23 | 14 | 13 | 1 | | 60 | 2,400 | 63 | 125 | 26 | 15 | 14 | 2 | | 70 | 2,775 | 71 | 127 | 29 | 16 | 14 | 2 | | 80 | 3,200 | 78 | 130 | 31 | 18 | 15 | 2 | | 90 | 3,675 | 86 | 132 | 34 | 19 | 16 | 3 | | 100 | 4,200 | 93 | 135 | 36 | 20 | 16 | 3 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Wizard Stone | | | All Other Levels: Wizard Stone | | Items Dropped | Level 1-19: Wizard Stone, Life Ring | | | All Other Levels: Life Mail, Healing Ring, Regen Ring | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Cure | Esuna | Dispel | None | | 20-29 | Cure | Esuna | Dispel | None | | 30-100 | Cure | Esuna | Dispel | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | Yet another interesting enemy, as it randomly changes its | | | weakness depending on what kind of damage it is suffering. | | | So, rotate between physical and magic attacks, depending on | | | what kind of attacks it is doing at the time. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | VYSAGE | Location: Great Salt Lake | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 6 | EXP: 100 (+15) | WEAK VS: Holy | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 3,031 | 12 | 18 | 14 | 15 | 5 | 0 | | 10 | 3,450 | 23 | 20 | 23 | 20 | 6 | 1 | | 20 | 4,200 | 35 | 22 | 33 | 25 | 7 | 1 | | 30 | 5,250 | 46 | 24 | 43 | 30 | 8 | 2 | | 40 | 6,600 | 57 | 26 | 53 | 35 | 8 | 3 | | 50 | 8,250 | 68 | 28 | 62 | 40 | 9 | 3 | | 60 | 10,200 | 79 | 30 | 72 | 45 | 10 | 4 | | 70 | 12,450 | 89 | 32 | 81 | 50 | 11 | 4 | | 80 | 15,000 | 99 | 34 | 91 | 55 | 12 | 5 | | 90 | 17,850 | 109 | 36 | 100 | 60 | 13 | 6 | | 100 | 21,000 | 119 | 38 | 109 | 65 | 13 | 6 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Lightweight | | | All Other Levels: Lightweight | | Items Dropped | Level 1-19: M-Stone, Lightweight | | | All Other Levels: Magic Stone, Wizard Stone, Lightweight | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Esuna | Haste | None | None | | 20-29 | Esuna | Haste | None | None | | 30-100 | Esuna | Haste | Bio | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | This is the jackass that brings Righty and Lefty along with | | | him, so you have to contend with those enemies as well. This | | | enemy likes to use special attacks when they are around, as | | | well as a lot of support magic. I would focus on Righty and | | | Lefty first before taking care of this clown. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | WENDIGO | Location: Missile Base | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | AP: 2 | EXP: 30 (+5) | WEAK VS: Nothing | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | HP | STR | VIT | MAG | SPR | SPD | EVA | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1 | 1,026 | 7 | 3 | 3 | 4 | 12 | 1 | | 10 | 1,375 | 20 | 7 | 6 | 5 | 15 | 1 | | 20 | 2,000 | 33 | 13 | 9 | 6 | 17 | 2 | | 30 | 2,875 | 46 | 19 | 12 | 7 | 20 | 2 | | 40 | 4,000 | 59 | 25 | 15 | 9 | 22 | 3 | | 50 | 5,375 | 71 | 31 | 17 | 10 | 25 | 3 | | 60 | 7,000 | 83 | 37 | 20 | 11 | 27 | 4 | | 70 | 8,875 | 94 | 43 | 22 | 12 | 30 | 4 | | 80 | 11,000 | 105 | 49 | 25 | 14 | 32 | 4 | | 90 | 13,575 | 115 | 55 | 27 | 15 | 35 | 5 | | 100 | 16,000 | 124 | 62 | 29 | 16 | 37 | 5 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Items Stolen | Level 1-19: Steel Pipe | | | All Other Levels: Steel Pipe, Strength Love | | Items Dropped | Level 1-19: Steel Orb, Steel Pipe | | | All Other Levels: Steel Orb, Steel Pipe, Strength Love, | | | Black Hole | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Draw Magic | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | LV | SLOT 1 | SLOT 2 | SLOT 3 | SLOT 4 | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 1-19 | Berserk | None | None | None | | 20-29 | Berserk | Protect | None | None | | 30-100 | Berserk | Protect | None | None | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | Description | He has excellent attack power, so draw some protect magic | | | from him to cast on yourselves, then follow that up with some| | | magic attacks, as he's weak against magic. Also, he has low | | | speed which comes in handy. | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 6.5 --- Cards --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I don't have the time nor knowledge to whip up a complete guide dedicated to Triple Triad, the great card game found in Final Fantasy 8, but I did manage to get every card in the game at one time or another, so here is a list of every card in the game, their numerical values, their class, where/win you can win them, the element of the card, and what you can get out of it via modding. The cards go in the order that they appear in the game. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 1 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Note: All level 1 cards can be won in card games with card players throughout the world. I will list the alternative way to get the card, if one is available. ------------------------------------------------------------------------------ / GEEZARD / ------------------------------------------------------------------------------ 1 Class: Monster 5 4 Element: None 1 Modding: 1x Geezard = 5x Screws Obtained: Card a Geezard enemy (usually found in Galbadia) ------------------------------------------------------------------------------ / FUNGUAR / ------------------------------------------------------------------------------ 5 Class: Monster 3 1 Element: None 1 Modding: 1x Funguar = 1x M-Stone Piece Obtained: Card a Funguar enemy (usually found in Galbadia) ------------------------------------------------------------------------------ / BITE BUG / ------------------------------------------------------------------------------ 1 Class: Monster 5 3 Element: None 3 Modding: 1x Bite Bug = 1x M-Stone Piece Obtained: Card a Bite Bug enemy (usually found in the Balamb region) ------------------------------------------------------------------------------ / RED BAT / ------------------------------------------------------------------------------ 6 Class: Monster 2 1 Element: None 1 Modding: 1x Red Bat = 1x Vampire Fang Obtained: Card a Red Bat enemy (found in Fire Cavern) ------------------------------------------------------------------------------ / BLOBRA / ------------------------------------------------------------------------------ 2 Class: Monster 5 3 Element: None 1 Modding: 4x Blobra = 1x Rune Armlet Obtained: Card a Blobra enemy (found in Tomb of Unknown King) ------------------------------------------------------------------------------ / GAYLA / ------------------------------------------------------------------------------ 2 Class: Monster 4 1 Element: Thunder 4 Modding: 1x Gayla = 1x Mystery Fluid Obtained: Card a Gayla enemy (usually found in the Trabia region) ------------------------------------------------------------------------------ / GESPER / ------------------------------------------------------------------------------ 1 Class: Monster 4 5 Element: None 4 Modding: 1x Gesper = 1x Black Hole Obtained: Card a Gesper enemy (must be during Laguna's 2nd dream scenario) ------------------------------------------------------------------------------ / FASTITOCALON-F / ------------------------------------------------------------------------------ 3 Class: Monster 1 5 Element: Earth 2 Modding: 5x Fastitocalon-F = 1x Water Crystal Obtained: Card a Fastitocalon-F enemy (usually found in the beach near Balamb Garden/Fire Cavern) ------------------------------------------------------------------------------ / BLOOD SOUL / ------------------------------------------------------------------------------ 2 Class: Monster 1 1 Element: None 6 Modding: 1x Blood Soul = 1x Zombie Powder Obtained: Card a Blood Soul enemy (usually found in Galbadia) ------------------------------------------------------------------------------ / CATERCHIPILLAR / ------------------------------------------------------------------------------ 4 Class: Monster 3 2 Element: None 4 Modding: 1x Caterchipillar = 1x Spider Web Obtained: Card a Caterchipillar enemy (found in forests) ------------------------------------------------------------------------------ / COCKATRICE / ------------------------------------------------------------------------------ 2 Class: Monster 6 1 Element: Thunder 2 Modding: 1x Cockatrice = 1x Cockatrice Pinion Obtained: Card a Cockatrice enemy (usually found in forests around Galbadia Garden) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 2 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Level 2 cards can also be won in general card games, so again I will give alternative locations as needed. ------------------------------------------------------------------------------ / GRAT / ------------------------------------------------------------------------------ 7 Class: Monster 1 1 Element: None 3 Modding: 1x Grat = 1x Magic Stone Obtained: Card a Grat enemy (usually found in Training Center) ------------------------------------------------------------------------------ / BUEL / ------------------------------------------------------------------------------ 6 Class: Monster 3 2 Element: None 2 Modding: 1x Buel = 1x Magic Stone Obtained: Card a Buel enemy (found in Fire Cavern) ------------------------------------------------------------------------------ / MESEMERIZE / ------------------------------------------------------------------------------ 5 Class: Monster 4 3 Element: None 3 Modding: 1x Mesmerize = 1x Mesmerize Blade Obtained: Card a Mesmerize enemy (usually found in Trabia overworld) ------------------------------------------------------------------------------ / GLACIAL EYE / ------------------------------------------------------------------------------ 6 Class: Monster 3 1 Element: Ice 4 Modding: 1x Glacial Eye = 1x Arctic Wind Obtained: Card a Glacial Eye enemy (usually found in Balamb snowfield) ------------------------------------------------------------------------------ / BELHELMEL / ------------------------------------------------------------------------------ 3 Class: Monster 3 4 Element: None 5 Modding: 1x Belhelmel = 1x Saw Blade Obtained: Card a Belhelmel enemy (found in Galbadia desert) ------------------------------------------------------------------------------ / THRUSTAEVIS / ------------------------------------------------------------------------------ 5 Class: Monster 5 3 Element: Wind 2 Modding: 1x Thrustaevis = 1x Shear Feather Obtained: Card a Thrustaevis enemy (usually found in Galbadia) ------------------------------------------------------------------------------ / ANACONDAUR / ------------------------------------------------------------------------------ 5 Class: Monster 5 1 Element: Bio 3 Modding: 1x Anacondaur = 1x Venom Fang Obtained: Card an Anacondaur enemy (usually found in forests) ------------------------------------------------------------------------------ / CREEPS / ------------------------------------------------------------------------------ 4 Class: Monster 3 2 Element: None 4 Modding: 1x Caterchipillar = 1x Spider Web Obtained: Card a Caterchipillar enemy (found in forests) ------------------------------------------------------------------------------ / GRENDEL / ------------------------------------------------------------------------------ 4 Class: Monster 2 4 Element: Thunder 5 Modding: 1x Grendel = 1x Dragon Fin Obtained: Card a Grendel enemy (found in Galbadia mountains) ------------------------------------------------------------------------------ / JELLEYE / ------------------------------------------------------------------------------ 3 Class: Monster 7 2 Element: None 1 Modding: 1x Jelleye = 1x Magic Stone Obtained: Card a Jelleye enemy (found in Centra Ruins) ------------------------------------------------------------------------------ / GRAND MANTIS / ------------------------------------------------------------------------------ 5 Class: Monster 3 2 Element: None 5 Modding: 1x Grand Mantis = 1x Sharp Spike Obtained: Card a Grand Mantis (found in Centra Ruins) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 3 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ As usual, you can win these in card games, but I will list alternative locations. ------------------------------------------------------------------------------ / FORBIDDEN / ------------------------------------------------------------------------------ 6 Class: Monster 2 6 Element: None 3 Modding: 1x Forbidden = 1x Betrayal Sword Obtained: Card a Forbidden enemy (found in Galbadia) ------------------------------------------------------------------------------ / ARMADODO / ------------------------------------------------------------------------------ 6 Class: Monster 6 3 Element: Earth 1 Modding: 1x Armadodo = 1x Dino Bone Obtained: Card an Armadodo enemy (found in Tomb of Unknown King) ------------------------------------------------------------------------------ / TRI-FACE / ------------------------------------------------------------------------------ 3 Class: Monster 5 5 Element: Poison 5 Modding: 1x Tri-Face = 1x Curse Spike Obtained: Card a Tri-Face enemy (usually found in the Islands Closest to Heaven and Hell) ------------------------------------------------------------------------------ / FASTITOCALON / ------------------------------------------------------------------------------ 7 Class: Monster 3 5 Element: Earth 1 Modding: 1x Fastitocalon = 1x Water Crystal Obtained: Card a Fastiticalon enemy (found in the Balamb Beach near the Fire Cavern) ------------------------------------------------------------------------------ / SNOW LION / ------------------------------------------------------------------------------ 7 Class: Monster 3 1 Element: Ice 5 Modding: 1x Snow Lion = 1x North Wind Obtained: Card a Snow Lion enemy (usually found in Trabia snowfields) ------------------------------------------------------------------------------ / OCHU / ------------------------------------------------------------------------------ 5 Class: Monster 3 6 Element: None 3 Modding: 1x Ochu = 1x Ochu Tentacle Obtained: Card an Ochu enemy (usually found in Training Center) ------------------------------------------------------------------------------ / SAM08G / ------------------------------------------------------------------------------ 5 Class: Monster 4 6 Element: Fire 2 Modding: 1x SAM08G = 1x Running Fire Obtained: Card a SAM08G enemy (usaully found in Missile Base) ------------------------------------------------------------------------------ / DEATH CLAW / ------------------------------------------------------------------------------ 4 Class: Monster 2 4 Element: Fire 7 Modding: 1x Death Claw = 1x Sharp Spike Obtained: Card a Death Claw enemy (usually found in Galbadia overworld) ------------------------------------------------------------------------------ / CACTUAR / ------------------------------------------------------------------------------ 6 Class: Monster 3 2 Element: None 6 Modding: 1x Cactuar = 1x Cactus Thorn Obtained: Card a Cactuar enemy (found only on Cactuar Island) ------------------------------------------------------------------------------ / TONBERRY / ------------------------------------------------------------------------------ 3 Class: Monster 4 6 Element: None 4 Modding: 1x Tonberry = 1x Chef's Knife Obtained: Card a Tonberry enemy (found in Centra Ruins) ------------------------------------------------------------------------------ / ABYSS WORM / ------------------------------------------------------------------------------ 7 Class: Monster 5 2 Element: Earth 3 Modding: 1x Abyss Worm = 1x Windmill Obtained: Card an Abyss Worm enemy (usually found in Centra Ruins) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 4 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ As usual, you can win these in card games, but I will list alternative locations. ------------------------------------------------------------------------------ / TURTAPOD / ------------------------------------------------------------------------------ 2 Class: Monster 7 3 Element: None 6 Modding: 5x Turtapod = 1x Healing Mail Obtained: Card a Turtapod enemy (found in Tear's Point) ------------------------------------------------------------------------------ / VYSAGE / ------------------------------------------------------------------------------ 6 Class: Monster 5 5 Element: None 4 Modding: 1x Vysage = 1x Wizard Stone Obtained: Card a Vysage enemy (found in Esthar) ------------------------------------------------------------------------------ / T-REXAUR / ------------------------------------------------------------------------------ 4 Class: Monster 7 6 Element: None 2 Modding: 2x T-Rexaur = 1x Dino Bone Obtained: Card a T-Rexaur enemy (found in Training Center in Balamb) ------------------------------------------------------------------------------ / BOMB / ------------------------------------------------------------------------------ 2 Class: Monster 3 7 Element: Fire 6 Modding: 1x Bomb = 1x Bomb Fragment Obtained: Card a Bomb enemy (found in the Fire Cavern) ------------------------------------------------------------------------------ / BLITZ / ------------------------------------------------------------------------------ 1 Class: Monster 7 6 Element: Thunder 4 Modding: 1x Blitz = 1x Dynamo Stone Obtained: Card a Blitz enemy (found in Edea's House) ------------------------------------------------------------------------------ / WENDIGO / ------------------------------------------------------------------------------ 7 Class: Monster 6 3 Element: None 1 Modding: 1x Wendigo = 1x Steel Orb Obtained: Card a Wendigo enemy (usually found in Galbadia Desert) ------------------------------------------------------------------------------ / TORAMA / ------------------------------------------------------------------------------ 7 Class: Monster 4 4 Element: None 4 Modding: 5x Torama = 1x Life Ring Obtained: Card a Torama enemy (usually found in Tear's Point) ------------------------------------------------------------------------------ / IMP / ------------------------------------------------------------------------------ 3 Class: Monster 6 7 Element: None 3 Modding: 1x Imp = 1x Wizard Stone Obtained: Card a Imp enemy (usually found in Esthar) ------------------------------------------------------------------------------ / BLUE DRAGON / ------------------------------------------------------------------------------ 6 Class: Monster 3 7 Element: Poison 2 Modding: 4x Blue Dragon = 1x Fury Fragment Obtained: Card a Blue Dragon enemy (found in Island Closest to Hell) ------------------------------------------------------------------------------ / ADAMANTOISE / ------------------------------------------------------------------------------ 4 Class: Monster 6 5 Element: Earth 4 Modding: 3x Adamantoise = 1x Turtle Shell Obtained: Card an Adamantoise enemy (usually found in Dollet beach) ------------------------------------------------------------------------------ / HEXADRAGON / ------------------------------------------------------------------------------ 7 Class: Monster 3 5 Element: Fire 4 Modding: 3x Hexadragon = 1x Red Fang Obtained: Card a Hexadragon enemy (found in Island Closest to Hell) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 5 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ As usual, you can win these in card games, but I will list alternative locations. ------------------------------------------------------------------------------ / IRON GIANT / ------------------------------------------------------------------------------ 6 Class: Monster 5 5 Element: None 6 Modding: 3x Iron Giant = 1x Star Fragment Obtained: Card an Iron Giant enemy (usually found in Deep Sea Research Center). ------------------------------------------------------------------------------ / BEHEMOTH / ------------------------------------------------------------------------------ 3 Class: Monster 7 6 Element: None 5 Modding: 10x Behemoth = 1x Barrier Obtained: Card a Behemoth enemy (usually found in Deep Sea Research Center). ------------------------------------------------------------------------------ / CHIMERA / ------------------------------------------------------------------------------ 7 Class: Monster 3 6 Element: Water 5 Modding: 10x Chimera = 1x Regen Ring Obtained: Card a Chimera enemy (found in Island Closest to Heaven). ------------------------------------------------------------------------------ / PUPU / ------------------------------------------------------------------------------ 3 Class: Monster 1 A Element: None 2 Modding: 1x PuPu = 1x Hungry Cookpot Obtained: Complete the UFO Side Quest. ------------------------------------------------------------------------------ / ELASTOID / ------------------------------------------------------------------------------ 6 Class: Monster 7 2 Element: None 6 Modding: 1x Elastoid = 1x Steel Pipe Obtained: Card an Elastoid enemy (found in Centra Excavation Site) ------------------------------------------------------------------------------ / GIM47N / ------------------------------------------------------------------------------ 5 Class: Monster 4 5 Element: None 7 Modding: 1x GIM47N = 10x Fast Ammo Obtained: Card a GIM47N enemy (found in Islands Closest to Heaven or Hell) ------------------------------------------------------------------------------ / MALBORO / ------------------------------------------------------------------------------ 7 Class: Monster 2 7 Element: Poison 4 Modding: 4x Malboro = 1x Malboro Tentacle Obtained: Card a Malboro enemy (found in Islands Closest to Heaven or Hell). ------------------------------------------------------------------------------ / RUBY DRAGON / ------------------------------------------------------------------------------ 7 Class: Monster 4 2 Element: Fire 7 Modding: 10x Ruby Dragon = 1x Inferno Fang Obtained: Card a Ruby Dragon (found in Islands Closest to Heaven or Hell). ------------------------------------------------------------------------------ / ELYNOYLE / ------------------------------------------------------------------------------ 5 Class: Monster 6 3 Element: None 7 Modding: 10x Elnoyle = 1x Energy Crystal Obtained: Card a Elnoyle enemy (found in Esthar). ------------------------------------------------------------------------------ / TONBERRY KING / ------------------------------------------------------------------------------ 4 Class: Monster 4 6 Element: None 7 Modding: 1x Tonberry King = 1x Chef's Knife Obtained: Defeat a Tonberry King (found in Centra Ruins). ------------------------------------------------------------------------------ / WEDGE/BIGGS / ------------------------------------------------------------------------------ 6 Class: Monster 7 6 Element: None 2 Modding: 1x Biggs/Wedge = 1x X-Potion Obtained: Won in a mid-level card game. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 6 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ *yawn* As usual, you can win all of these from a mid-level card game. I'm just going to list the enemies you can card, as there's multiple enemies per monster card. ------------------------------------------------------------------------------ / FUJIN/RAIJIN / ------------------------------------------------------------------------------ 2 Class: Boss 4 8 Element: None 8 Modding: 1x Fujin/Raijin = 1x X-Potion Obtained: Iron Giant (Deep Sea Research Center)/Jelleye (Centra Plains) ------------------------------------------------------------------------------ / ELVORET / ------------------------------------------------------------------------------ 7 Class: Boss 4 8 Element: Wind 3 Modding: 1x Elvoret = 10x Death Stone Obtained: Ochu (Island Closest to Heaven) ------------------------------------------------------------------------------ / X-ATM092 / ------------------------------------------------------------------------------ 4 Class: Boss 3 8 Element: None 7 Modding: 2x X-ATMO92 = 1x Turtle Shell Obtained: Red Bat (Fire Cavern) ------------------------------------------------------------------------------ / GRANALDO / ------------------------------------------------------------------------------ 7 Class: Boss 5 2 Element: None 8 Modding: 1x Granaldo = 1x G-Returner Obtained: Blobra/Death Claw (Tomb of Unknown King/Death Plains) ------------------------------------------------------------------------------ / IGUION / ------------------------------------------------------------------------------ 8 Class: Boss 2 2 Element: None 8 Modding: 1x Iguion = 1x Cockatrice Pinion Obtained: Gesper/Tonberry (Centra Ruins/Centra Ruins) ------------------------------------------------------------------------------ / ABADON / ------------------------------------------------------------------------------ 6 Class: Boss 5 8 Element: None 4 Modding: 1x Abadon = 30x Dark Ammo Obtained: Abyss Worm/Blood Soul (Esthar/Windhill) ------------------------------------------------------------------------------ / TRAUMA / ------------------------------------------------------------------------------ 4 Class: Boss 6 8 Element: None 5 Modding: 1x Trauma = 30x Demolition Ammo Obtained: Caterchipillar/Turtapod (Alcauld Plains/Lunatic Pandora) ------------------------------------------------------------------------------ / OILBOYLE / ------------------------------------------------------------------------------ 1 Class: Boss 8 8 Element: None 4 Modding: 1x Oilboyle = 30x Fire Ammo Obtained: Cockatrice/GIM47N (Obel Lake/D-District Prison) ------------------------------------------------------------------------------ / SHUMI TRIBE / ------------------------------------------------------------------------------ 6 Class: Boss 4 5 Element: None 8 Modding: 5x Shumi Tribe = 1x Gambler Spirit Obtained: Gnat/T-Rexaur (Balamb Training Center/Balamb Training Center) ------------------------------------------------------------------------------ / KRYSTA / ------------------------------------------------------------------------------ 7 Class: Boss 1 5 Element: None 8 Modding: 1x Krysta = 10x Holy Stone Obtained: Bomb/Buel (Fire Cavern/Centra Ruins) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 7 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ *yawn* As usual, you can win all of these from a high-level card game. I'm just going to list the enemies you can card, as there's multiple enemies per monster card. ------------------------------------------------------------------------------ / PROPAGATOR / ------------------------------------------------------------------------------ 8 Class: Boss 8 4 Element: None 4 Modding: 1x Propagator = 1x G-Mega-Potion Obtained: Blitz/Mesmerize (Galbadia Garden/Trabia Snowfield) ------------------------------------------------------------------------------ / JUMBO CACTUAR / ------------------------------------------------------------------------------ 8 Class: Boss 4 8 Element: None 4 Modding: 1x Jumbo Cactuar = 1x Cactus Thorn Obtained: Glacial Eye/Wendigo (Esthar City/Missile Base) ------------------------------------------------------------------------------ / TRI-POINT / ------------------------------------------------------------------------------ 8 Class: Boss 8 5 Element: Thunder 2 Modding: 40x Tri-Point = 1x Jet Engine Obtained: Belhelmel/Torama (Monterosa Plateau/Esthar City) ------------------------------------------------------------------------------ / GARGANTUA / ------------------------------------------------------------------------------ 5 Class: Boss 8 6 Element: None 6 Modding: 10x Gargantua = 1x Strength Love Obtained: Imp/Thrustaevis (Lunatic Pandora/Obel Lake) ------------------------------------------------------------------------------ / MOBILE TYPE 8 / ------------------------------------------------------------------------------ 8 Class: Boss 3 6 Element: None 7 Modding: 1x Mobile Type 8 = 10x Shell Stone Obtained: Anacoundar/Blue Dragon (Timber/Trabia Snowfield) ------------------------------------------------------------------------------ / SPHINXARA / ------------------------------------------------------------------------------ 8 Class: Boss 8 3 Element: None 5 Modding: 1x Sphinxara = 1x G-Mega-Potion Obtained: Adamantoise/Creeps (Dollet/Deling City Sewers) ------------------------------------------------------------------------------ / TIAMAT / ------------------------------------------------------------------------------ 8 Class: Boss 4 8 Element: None 5 Modding: 1x Tiamat = 10x Flare Stone Obtained: Grendel/Hexadragon (Deep Sea Research Center/Grandidi Forest) ------------------------------------------------------------------------------ / BGH251F2 / ------------------------------------------------------------------------------ 5 Class: Boss 5 7 Element: None 8 Modding: 1x BGH251F2 = 10x Protect Stone Obtained: Behemoth/Grand Mantis (Esthar Plains/Deling City Sewers) ------------------------------------------------------------------------------ / RED GIANT / ------------------------------------------------------------------------------ 6 Class: Boss 7 8 Element: None 4 Modding: 1x Red Giant = 5x Meteor Stone Obtained: Forbidden (Tomb of the Unknown King) ------------------------------------------------------------------------------ / CATOBLEPAS / ------------------------------------------------------------------------------ 1 Class: Boss 7 8 Element: None 7 Modding: 1x Catoblepas = 1x Rename Card Obtained: Armadodo/Elnoyle (Tomb of the Unknown King/Ultimaceia Castle) ------------------------------------------------------------------------------ / ULTIMA WEAPON / ------------------------------------------------------------------------------ 7 Class: Boss 8 7 Element: None 2 Modding: 1x Ultima Weapon = 1x Ultima Stone Obtained: Elastoid/Tri-Face (Centra Ruins/Balamb Garden) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 8 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Finally! You actually need to find these cards during the game, not just carding enemies, thank God! ------------------------------------------------------------------------------ / CHUBBY CHOCOBO / ------------------------------------------------------------------------------ 4 Class: GF 9 4 Element: None 8 Modding: 1x Chubby Chocobo = 100x LuvLuvG Obtained: Won from student outside library in Balamb Garden. Must lose Chicobo to the Queen first. ------------------------------------------------------------------------------ / ANGELO / ------------------------------------------------------------------------------ 9 Class: GF 3 6 Element: None 7 Modding: 1x Angelo = 100x Elixir Obtained: Won from Watts on the White SeeD ship. ------------------------------------------------------------------------------ / GILGAMESH / ------------------------------------------------------------------------------ 3 Class: GF 6 7 Element: None 9 Modding: 1x Gilgamesh = 10x Holy War Obtained: Won from the King in Squall's dorm room. ------------------------------------------------------------------------------ / MINI MOG / ------------------------------------------------------------------------------ 9 Class: GF 2 3 Element: None 9 Modding: 1x Mini Mog = 100x Pet House Obtained: Won from jogger inside Balamb Garden. ------------------------------------------------------------------------------ / CHICOBO / ------------------------------------------------------------------------------ 9 Class: GF 4 4 Element: None 8 Modding: 1x Chicobo = 100x Gyashl Greens Obtained: Complete all six Chocobo Forest puzzles. ------------------------------------------------------------------------------ / QUEZACOTL / ------------------------------------------------------------------------------ 2 Class: GF 4 9 Element: Thunder 9 Modding: 1x Quezacotl = 100x Dynamo Stone Obtained: Won from Mayor Dobe at Fisherman's Horizon. ------------------------------------------------------------------------------ / SHIVA / ------------------------------------------------------------------------------ 6 Class: GF 9 7 Element: Ice 4 Modding: 1x Shiva = 100x North Wind Obtained: On White SeeD ship, Give Zone the Girl Next Door magazine for free. He will give you the Shiva card for your kindness. ------------------------------------------------------------------------------ / IFRIT / ------------------------------------------------------------------------------ 9 Class: GF 8 6 Element: Fire 2 Modding: 1x Ifrit = 3x Elem Atk Obtained: Won from Ifrit in the Fire Cavern after defeating him in regular battle. ------------------------------------------------------------------------------ / SIREN / ------------------------------------------------------------------------------ 8 Class: GF 2 9 Element: None 6 Modding: 1x Siren = 3x Status Atk Obtained: Won from pub owner in Dollet after beating him twice. ------------------------------------------------------------------------------ / SACRED / ------------------------------------------------------------------------------ 5 Class: GF 9 1 Element: Earth 9 Modding: 1x Sacred = 100x Dino Bone Obtained: Defeat Sacred in the Tomb of the Unknown King. ------------------------------------------------------------------------------ / MINOTAUR / ------------------------------------------------------------------------------ 9 Class: GF 9 5 Element: Earth 2 Modding: 1x Minotaur = 10x Adamantine Obtained: Defeat Minotaur in the Tomb of the Unknown King. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 9 |---------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ As with the level 8 cards, you can only win these via special methods. ------------------------------------------------------------------------------ / CARBUNCLE / ------------------------------------------------------------------------------ 8 Class: GF 4 4 Element: None A Modding: 1x Carbuncle = 3x Glow Curtain Obtained: Won from Xu in the CC Group side quest. ------------------------------------------------------------------------------ / DIABLOS / ------------------------------------------------------------------------------ 5 Class: GF 3 A Element: None 8 Modding: 1x Diablo = 100x Black Hole Obtained: Defeat Diablos in the Magical Lamp. ------------------------------------------------------------------------------ / LEVIATHAN / ------------------------------------------------------------------------------ 7 Class: GF 7 A Element: Water 1 Modding: 1x Leviathan = 3x Doc's Code Obtained: Won from Joker in the CC Group side quest. ------------------------------------------------------------------------------ / ODIN / ------------------------------------------------------------------------------ 8 Class: GF 5 A Element: None 3 Modding: 1x Odin = 100x Dead Spirit Obtained: Defeat Odin in the Centra Ruins. ------------------------------------------------------------------------------ / PANDEMONA / ------------------------------------------------------------------------------ A Class: GF 7 1 Element: Wind 7 Modding: 1x Pandemona = 100x Windmill Obtained: Won from Balamb Hotel owner after Galbadia takes over. ------------------------------------------------------------------------------ / CERBERUS / ------------------------------------------------------------------------------ 7 Class: GF A 4 Element: None 6 Modding: 1x Cerberus = 100x Lightweight Obtained: Defear Cerberus in Galbadia Garden. ------------------------------------------------------------------------------ / ALEXANDER / ------------------------------------------------------------------------------ 9 Class: GF 2 A Element: None 4 Modding: 1x Alexander = 3x Moon Curtain Obtained: Won from Piet in space. ------------------------------------------------------------------------------ / PHOENIX / ------------------------------------------------------------------------------ 7 Class: GF A 2 Element: Fire 7 Modding: 1x Phoenix = 3x Phoenix Spirit Obtained: Won from the Presidential Aide in Esthar during the Card Queen side quest. Must lose Doomtrain to the Queen first. ------------------------------------------------------------------------------ / BAHAMUT / ------------------------------------------------------------------------------ A Class: GF 6 8 Element: None 2 Modding: 1x Bahamut = 100x Megalixir Obtained: Defeat Bahamut in the Deep Sea Research Center. ------------------------------------------------------------------------------ / DOOMTRAIN / ------------------------------------------------------------------------------ 3 Class: GF A 1 Element: None A Modding: 1x Doomtrain = 3x Status Guard Obtained: Won from the pub owner in Dollet during the Card Queen side quest. Must lose Alexander to the Queen first. ------------------------------------------------------------------------------ / EDEN / ------------------------------------------------------------------------------ 4 Class: GF A 4 Element: None 9 Modding: 1x Eden = 3x Monk's Code Obtained: Defeat Ultima Weapon in the Deep Sea Research Center. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |--------------------------------| LEVEL 10 |--------------------------------| -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ These are the best, and as you may imagine, hardest to find, cards in the game. They make EXCELLENT modding cards, as you get a crapload of good items from each one, but you may want to build your collection instead. ------------------------------------------------------------------------------ / WARD / ------------------------------------------------------------------------------ A Class: Player 8 7 Element: None 2 Modding: 1x Ward = 3x Gaea's Ring Obtained: Won from Dr. Odine in Esthar. ------------------------------------------------------------------------------ / KIROS / ------------------------------------------------------------------------------ 6 Class: Player A 7 Element: None 6 Modding: 1x Kiros = 3x Accelerator Obtained: Lose Mini Mog to the Queen, then win from the man in the black outfit in the Deling City shopping mall during the Card Queen side quest. ------------------------------------------------------------------------------ / LAGUNA / ------------------------------------------------------------------------------ 5 Class: Player 9 A Element: None 3 Modding: 1x Laguna = 100x Hero Obtained: Win from Ellone before the Ragnarok. ------------------------------------------------------------------------------ / SELPHIE / ------------------------------------------------------------------------------ A Class: Player 4 8 Element: None 6 Modding: 1x Selphie = 3x Elem Guard Obtained: Win from her friend in Trabia Garden. ------------------------------------------------------------------------------ / QUISTIS / ------------------------------------------------------------------------------ 9 Class: Player 2 6 Element: None A Modding: 1x Quistis = 3x Samantha Soul Obtained: Win from Trepie in Balamb Garden's cafeteria. ------------------------------------------------------------------------------ / IRVINE / ------------------------------------------------------------------------------ 2 Class: Player A 6 Element: None 9 Modding: 1x Irvine = 3x Rocket Engine Obtained: Lose the Sacred to the Queen, then win from Mayor Dobe's wife in Fisherman's Horizon during the Card Queen side quest. ------------------------------------------------------------------------------ / ZELL / ------------------------------------------------------------------------------ 8 Class: Player 6 5 Element: None A Modding: 1x Zell = 3x Hyper Wrist Obtained: Have Zell in your party, then defeat Ma Dinct in Balamb. ------------------------------------------------------------------------------ / RINOA / ------------------------------------------------------------------------------ 4 Class: Player A A Element: None 2 Modding: 1x Rinoa = 3x Magic Armlet Obtained: Lose the Ifrit card to General Caraway in Deling City, then beat him to get Rinoa's card. ------------------------------------------------------------------------------ / EDEA / ------------------------------------------------------------------------------ A Class: Player 3 A Element: None 3 Modding: 1x Edea = 3x Royal Crown Obtained: Won from Edea in Edea's house. ------------------------------------------------------------------------------ / SEIFER / ------------------------------------------------------------------------------ 6 Class: Player 4 9 Element: None A Modding: 1x Seifer = 3x Diamond Armor Obtained: Won from Cid in Balamb Garden. ------------------------------------------------------------------------------ / SQUALL / ------------------------------------------------------------------------------ A Class: Player 9 4 Element: None 6 Modding: 1x Squall = 3x Three Stars Obtained: Won from Laguna on board the Ragnarok. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 7.0 OTHER INFORMATION 7.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- Finally, the end of the guide is near! Just a random section with the usual stuff that only I care about.. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 7.1 --- Credits --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cassey Blankenship - The love of my life, for always listening to me and putting up with me through the good times and hard times. This guide, as well as every other guide I write, is done with love in my heart for only her. She keeps me inspired and motivated and I love her with every beat of my heart. Richard Beast, Ryan Harrison, Dale Kulas, etc. - Being my best GameFAQs buddies and providing me with the needed inspiration, etc. to finish off this guide! Everyone who put up with my constant FAQ Progress updates - Thanks for not telling me to shut up! Brady Games/FF8 board/Other FAQs/instruction manual - Minor tips and notes taken from those sources. Thanks to everyone and everything that helped me complete this massive game ansd guide! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 7.2 --- Revision History --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- v1.01 - November 30, 2005 - 817.1K ---------------------------------- - Not quite done yet, it seems. ;) - Made some corrections and additions to the walkthrough, thanks to Verbophobic Poet on AIM. - More work to be done soon, I want this to be totally complete. v1.00 - May 21, 2005 - 814.7K ------------------------------ - =D =D =D =D - I woke up and was like MAN I gotta do an entire disc 4 today? :( - So, I wrote up the battle basics, then the deep sea center side quest.. - Then I decided WHAT THE HECK and finished the walkthrough entirely :) - It's only 11 AM and this guide is officially DONE. - I AM SO HAPPY RIGHT NOW!!!! YAY!!! v0.08 - May 20, 2005 - 775.3K ------------------------------ - HOLY COW! I almost added 200 freaking KB today! - Following lists done: GF's, GF abilities, items, enemies, cards. Yes, that's EVERY list now finished. - Walkthrough updated through disc 3. This includes all side quests except Deep Sea Research Center, which I'll do tomorrow. - Added in the magic/junction basic section, as well as introduction and conclusion/other information. - All I'll need to do tomorrow: battle basics, disc 4, Deep Sea Research Center. Then the guide will be done. :-D - I am about 4000000000000000000x percent happy with this update. I DID SOME SERIOUS WRITING TODAY! GO ME! v0.07 - May 19, 2005 - 579.7K ------------------------------ - I am super happy about this update! - After taking a few days off, I'm back with style! - Lists updated: GF's, enemies, items, cards. Almost done all of those. - The other tips section was added in. - Walkthrough finished through disc 2, disc 3 updated to Great Salt Lake. - Reorganized the top and added in the notes about the side quests being in the walkthrough, including a nice handy search engine feature so you can easily find the side quest you're looking for. Also included a list of side quests I did not write about, so you can email me if you need any help with those. - Yay! Maybe I'll be done this weekend after all.. v0.06 - May 15, 2005 - 492.2K ------------------------------ - You can always tell when I'm on fire, when 80K in one day is considered a disappointment. - Worked on GFs and items a lot, as those sections will be a bitch to finish. Also worked on cards and enemies. - Got some more of the walkthrough done, up to the invasion of Balamb Garden now. - Tomorrow I hope to finish the card list, get items and GFs done a lot more, and finish disc 2. Total planned K: 560K. Wish me luck! v0.05 - May 14, 2005 - 411.3K ------------------------------ - I am on FIRE now! - Following sections were FINISHED: Story, characters, controls, menu, weapons, and magic. - I also worked on items. Items and enemies are the largest sections still left to do, besides the walkthrough of course. - I decided to add in a cards list, and got THAT done through level 3 too. - I am totally happy with my progress. Tomorrow, I hope to finish the cards list, finish disc 2, and work on items/enemies a lot. Wish me luck! v0.04 - May 13, 2005 - 304.5K ------------------------------ - This is more like it! - Work done on the GF's, characters, items, weapons, and enemies. - I started the magic list as well. - Walkthrough updated through the beginning parts of disc 2, up to the Missile Base. - More to come tomorrow! v0.03 - May 12, 2005 - 235.7K ------------------------------ - Sorry for the late update, I've been busy with life. - Game sharks code list section added, added a few items as well. - I plan to work on the enemies, items, and walkthrough tomorrow. v0.02 - May 5, 2005 - 222.4K ------------------------------- - Not as huge an update as yesterday, but I'm still happy. - Enemies updated through the letter J. - Walkthrough started and completed to the point of going to Timber for the first time. v0.01 - May 4, 2005 - 185.3K ------------------------------- - I am officially a sadist. - Format looks rather cool. - Weapons, characters, enemies, GF's, items, and basics all started. - Enemies updated through H. Wow. - Squall's weapons added. Squall and Rinoa added into characters. - One GF and dozens of items added. - Not bad for a first day, let's see if I can keep it going now. ;) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 7.3 --- My Other Guides --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I have written about 35 complete guides now, give or take a few. I've written for a wide variety of games, mainly RPGs and wrestling games, but lately I am trying to deviate from that. I know this is not a good start, but hey, its an FF game, right? :D You can check out all of my other guides on GameFAQs, which will hopefully include a very sexy Tales of Symphonia guide soon. I can't wait to finish that thing. I am most proud of this guide and Legend of Legaia, but I did guides for a lot of Final Fantasies, as well as some random Castlevania and wrestling games, and both Tales of Destiny games. Check them out! In addition on my quest to write for all the Final Fantasy games, I will try to finish my Aria of Sorrow and NCAA 2004 guides, as well as some random NES games (Predator, NOES, Jeopardy Jr., and Puss and Boots, anyone?) and guides for the other 2 Castlevania games that employ the new style. Oh, and I might do a Wild Arms 3 guide. And I still have to finish my ToS and FF8 guides.. And there's always Final Fantasy 12 and NCAA Football 2006 to look forward to... I plan to write guides for the following 5 games by the end of the summer: - Mega Man 4 - WWF No Mercy - Circus Capers - Tales of Phantasia - Final Fantasy Tactics Wish me luck with that, I'll need it. ;) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 7.4 --- Contact Information --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I appreciate any information you can contribute, especially to game basics, and team ratings. Also, feel free to email any questions that would be good for a FAQ section, as I plan to add one to a future update. Any errors and omissions that you may see can be corrected if you inform me of them. I'll also credit you, if your error or omission is actually correct and worth an update for me to fix. I am somewhat busy, you know. That's about it. If anyone would like me to add anything, you can always email me. AIM: JuanDixonFor3 MSN: mcfa4834@bellsouth.net YIM: nicklacheysnightmare If you contact me on one of the instant messengers, and I do not respond, it probably means I am busy. I am always talking with my girl, and friends, so sometimes I just ignore some instant messages from people I do not know. Be nice, and I will talk to you, just don't come out and ask the question and be all rude if I do not respond in five seconds, otherwise I probably will just block you. I will answer all e-mails about the game, however. You can contact me by emailing me at penguin_faqs@yahoo.com One last note: Only email me about the game at penguin_faqs@yahoo.com, all emails about Final Fantasy 8 sent to my other e-mail addresses will be deleted and/or ignored. Thanks to all those that have emailed me so far, I appreciate it! 1. Check my email backlog. If it's filled up, you may have to wait a while before you get a response. 2. I check my email once in a while. Please wait for a response, because I will respond to all emails. 3. Please read my guide before asking questions, that's why I have a FAQ section. 4. I will only post your question/tip in my guide if it is good, and has not been answered in this guide. Also, I have AIM and Yahoo. My AIM name is JuanDixonFor3, but PLEASE do not harass me with annoying questions or I'll block you. I only wish to chat with people. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- | 8.0 CONCLUSION 8.0 | !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- YAY! The guide is mercifully over! I hope you enjoyed reading it more than I enjoyed writing it! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 8.1 --- Conclusion --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wow, I can't believe I actually finished this guide! One more FF down on the list! Hooray! I am so happy that you chose to read this guide and I really hope it helped you in some way, as I worked VERY hard to finish this guide. I hope you appreciate my hard work! Remember to check out my other guides! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --- 8.2 --- Copyright Information --- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Do not steal my guide, fuckers. Love always, Psycho Penguin -------------------- OVER AND OUT, 2005! --------------------