_______ _________ _ _______ _ ( ____ \\__ __/( ( /|( ___ )( \ | ( \/ ) ( | \ ( || ( ) || ( | (__ | | | \ | || (___) || | | __) | | | (\ \) || ___ || | | ( | | | | \ || ( ) || | | ) ___) (___| ) \ || ) ( || (____/\ |/ \_______/|/ )_)|/ \|(_______/ _______ _______ _ _________ _______ _______ ( ____ \( ___ )( ( /|\__ __/( ___ )( ____ \|\ /| | ( \/| ( ) || \ ( | ) ( | ( ) || ( \/( \ / ) | (__ | (___) || \ | | | | | (___) || (_____ \ (_) / | __) | ___ || (\ \) | | | | ___ |(_____ ) \ / | ( | ( ) || | \ | | | | ( ) | ) | ) ( | ) | ) ( || ) \ | | | | ) ( |/\____) | | | |/ |/ \||/ )_) )_( |/ \|\_______) \_/ ___________________________ |\ /|\__ __/\__ __/\__ __/ | ) ( | ) ( ) ( ) ( | | | | | | | | | | ( ( ) ) | | | | | | \ \_/ / | | | | | | \ / ___) (______) (______) (___ \_/ \_______/\_______/\_______/ Welcome to x's Final Fantasy VIII Walkthrough for Playstation! Complete Walkthrough Author: NeoGeo-x neogeo_x_@hotmail.com I. Introduction a. My Thoughts b. Magic c. GF d. Junctioning e. Limit Breaks f. Weapons g. Monsters h. Seed i. Triple Triad II. Seed Training a. Balamb Garden; Infirmary I b. Balamb Garden; Class Room c. Balamb Garden d. Overworld e. Fire Cavern f. Balamb Garden II III. Dollet Ranking Test a. Balamb Garden III b. Balamb City c. Dollet City d. Dollet Communication Tower e. Balamb City II IV. Seed Ranking a. Balamb Garden IV V. Quistis' Request a. Balamb Garden; Ball Room b. Balamb Garden; Training Center c. Balamb Garden; Dorm Room VI. Seed Mission I; Timber a. Balamb Garden V VII. Extra Stuff a. Balamb Garden; Cid's Office b. Balamb Garden; Cafeteria c. Balamb Garden; Hallway d. Overworld II VIII. Seed Mission I; Timber II a. Balamb City III b. Train to Timber IX. Laguna's Dream Sequence a. Eastern Forest b. Deling City; Hotel X. Seed Mission; Timer III a. Timber b. Timber; Resistance Base c. Train Hopping d. Timber; Resistance Base II e. President's Train f. Timber; Resistance Base III g. Timber II h. East Academy Forest XI. Laguna's Dream Sequence II a. Lunatic Pandora XII. Seifer's Fate a. East Academy Forest b. Galbadia Garden XIII. Seed Mission; Assassinate Edea a. Deling City II XIV. Seed Mission; Assassinate Edea II a. Overworld III XV. Seed Mission; Recover Student ID# a. Tomb of the Unknown King XVI. Seed Mission; Assassinate Edea III a. Deling City III b. Deling City; Sewer c. Deling City; Presidential Residence d. Deling City; Sewers II e. Deling City; Presidential Residence II XVII. Laguna Dream Sequence III a. Winhill XVIII. Escape from D-District Prison a. Level 7 b. Squall's Cell c. Level 7 II d. Interrogation Room e. Level 7 II f. Floor 8 XIX. Extra Stuff a. Floor 6 b. Floor 5 c. Floor 4 d. Floor 3 e. Floor 2 f. Floor 1 g. Floor 8 II h. Floor 9 i. Floor 10: j. Floor 11 k. Floor 12 l. Floor 13 XX. Escape from D-District Prison II a. Floor 13 II b. Floor 1 II c. Floor 13 III d. Floor 14 e. Galbadian Desert XXI. Stop the Missiles a. Train Station b. Missile Base c. Missile Base; Blown Cover d. Missile Base; Outside XXII. Save Balamb Garden a. Balamb City IV b. Balamb Garden VI c. Balamb Garden; Infirmary II d. Balamb Garden; Class Room II e. Balamb Garden; Cid's Office II f. Balamb Garden; Basement g. Balamb Garden; Bridge XXIII. Drifting Along a. Balamb Garden; Dorm II b. Balamb Garden; Lower Level c. Balamb Garden; Infirmary III XXIV. Save FH a. FH XXV. Rescue the Garden Festival a. Balamb Garden; Quad b. Balamb Garden; Dorm III c. FH II XXVI. Balamb's Occupation a. Balamb City V XXVII. Trabia Garden Survey a. Trabia Garden XXVIII. Orphanage Flashback a. Edea's House XXIX. Extra Stuff a. Balamb Garden VII i. CC Cards Group b. Deling City IV c. Dollet City II d. Chocobo Forests e. Chocobo World f. Shumi Village g. Shumi Village II h. FH III i. Shumi Village III j. Centra Ruins k. Centra Ruins II l. Winhill II XXX. Defend the Garden a. Balamb Garden; Bridge II b. Balamb Garden; Quad II c. Balamb Garden; Front Gate d. Balamb Garden; Classroom e. Balamb Garden; Bridge III f. Balamb Garden; Classroom II g. Balamb Garden; Outside XXXI. Invade Galbadia Garden a. Galbadia Garden; Outside b. Galbadia Garden; Hallway c. Galbadia Garden; Main Hallway d. Galbadia Garden; Mezzanine e. Galbadia Garden; Auditorium XXXII. Edea's Story a. Balamb Garden; Infirmary IV b. Balamb Garden; Training Center II c. Edea's House d. Balamb Garden; Infirmary V XXXIII. Laguna Dream Sequence IV a. Trabia Canyon b. Edea's House II; Past XXXIV. Search for the White Seeds a. Edea's House IV b. White Seed Ship XXXV. Road to Esthar a. Fisherman's Horizon; Train Tracks b. Old Esthar Train Station c. Overworld IV d. Great Salt Lake e. Esthar City XXXVI. Laguna Dream Sequence V a. Esthar City; Lunatic Pandora b. Esthar City; Odine Laboratory XXXVII. Rinoa's Diagnosis a. Esthar City; Presidential Palace II XXXVIII. Extra Stuff II a. Esthar Continent XXXIX. Space Bound a. Lunar Gate XL. Enter Lunatic Pandora a. Esthar City II b. Lunatic Pandora II XLI. Final Frontier a. Lunar Base b. Escape Pod c. Space XLII. Clearing the Ragnook a. Ragnook XLIII. Return of the Sorceress a. Spacecraft Landing Area XLIV. Return Rinoa a. Sorceress Memorial XLV. Extra Stuff III a. Squall's Lion Heart b. Ultimate Weapons c. Island Closes to Hell d. Cactar Island e. DoomTrain GF f. Queen of Cards Quest g. Deep Sea Research Center h. Cactar Island i. Deep Sea Research Center II j. Alien Encounters k. Obel Lake XLVI. Seifer's Last Stand a. Edea's House V b. Esthar; Presidential Palace II c. Ragnook; Bridge XLVII. Extra Stuff IV a. Ragnook II b. Island Closest to Hell/Heaven XLVIII. Seifer's Last Stand a. Tears Point; Lunatic Pandora XLIX. Rescue Rinoa a. Lunatic Pandora III L. Time Compression Activation a. Commencement Room b. Edea's House VI LI. Time-Compressed Extra Stuff a. Ultemicia's Castle b. Ragnook III LII. Final Battle a. Ultemicia's Castle b. Boss I c. Boss II d. Boss III e. Boss IV f. Boss V g. Boss VI h. Extra Stuff i. Boss VI, II j. Boss VII k. Omega Weapon l. Ultemicia's Chamber m. Final Boss Ultimecia LIII. Game Summary LIV. Extra Stuff V a. Locating Omega Weapon b. Boss i. Omega Weapon LV. Chocobo World Walkthrough a. Introduction b. How do I get a Pocketstation? c. How to Move d. Screens e. Linking f. Weapons g. Fighting h. Levels i. Monsters j. Power Ups k. Items LVI. Weapon Upgrades LVII. Magazine Locations a. Weapons Monthly b. Pet Pals c. Combat King d. Timber Manics e. Occult Fans f. Extra LVIII. Triple Triad Rule Bending LIX. Rare Card Locations =============================Walkthrough============================ I. Introduction a. My Thoughts i. This is my favorite Final Fantasy game so far. The game introduces a new magic system that can seem complicated, but can also be quite simple. ii. The graphics and anime are astounding in this game. The game does take a new turn like FF VII in a real person type of format. There isn't too much fantasy here, but a great storyline. iii. I recommend using this walkthrough as a guide. It is indexed to make easy reference to certain sections. iv. I have explained the GF, Magic Draw, and Junction in the introduction section of the game so you have a full understanding of it. v. I have left the final battle up to you. I am sure after fighting the TON of Boss monsters in the game you have figurged it out. b. Magic i. Draw 1. To gain magic to use the Draw Command. You can draw magic or a GF from the monster. 2. If you have not has the spell yet the name will show as ???? 3. You can only get 100. ii. Refine 1. You can refine magic from items or upgrade magic to new levels. iii. Cast 1. You generally can not cast one spell on all them monsters. You can cast double or triple spells to get most of the enemies 2. Some spells will automatically cast on all monsters like Ultima. c. GF i. GF, short for Guardian Forces, are a sort of pet or animal that you can call upon them in battle. ii. Each GF can learn certain abilities. These abilities are several types. iii. Junction 1. These create spaces for you top junction your magic to certain statuses. 2. Junction to HP and your HP are raised. Same with Strength and Hit %. 3. Status Attacks can also be junctioned. By Junctioning death to your weapon you can cast Death when you hit with your weapon. iv. Abilities 1. These are abilities you are able to use once your GF has learned them. They can range from Refining magic, to healing your party in battle. See GFs for the list of their available abilities as they grow. 2. You start off with 4 abilities a. Draw b. Magic c. GF d. Item 3. You can only have three in your group. 4. Other abilities are created when you get a GF. 5. You start off with 2, but it can go up to 4. You can junction things like a. STR +20% b. Mug c. Ect.. v. HP 1. The GFs have HP like the players. When they are called upon they have to wait for the bar to reach Zero before they are called. In that time any damage you receive will be taken out of the GF's HP. 2. If a monster uses Demi it takes ¼ of YOUR HPs and takes it off of your GF, this can be deadly for a GF. vi. Compatibility 1. If you want your GF's to arrive quicker you must raise the character's compatibility with the GF. The higher the compatibility the faster he will cast the summon spell 2. At100% it takes about 2 seconds to call the GF, 3. How do you raise Compatibility? a. Summoning the GF i. The more you summon him the more compatible you become. b. Using certain Items i. Certain Items will raise the level ii. Example iii. Fin 1. Raises Leviathan vii. Experience & AP 1. Experience a. Your GF's gain levels like you do. When you defeat a monster you gain EXP. The GFs split that EXP with each other. b. 100 HP 2 GF's Equipped i. 50 EXP Each. 2. AP a. To get new abilities and junctions you need AP. b. If you want to get Mug you need 200 AP. c. You must select the ability you want the GF to learn by going into the GF section. viii. Hidden GF's 1. There are several hidden GF. These are not counting the optional. 2. Some GFs will only come to you if you use certain items. 3. These are the GFs and the items you need. a. Phoenix i. Phoenix Pinion ii. Calls fourth Phoenix and restores dead allies. iii. Once used Phoenix will come randomly after all the characters die. b. Moomba i. Most people don't know about him. Moombas are sort of like Moogles. They are all over the game, but most people don't know you can call them fourth! ii. You need a Pocketstation and get an A level item. This may be a Friendship Stone! iii. See Chocobo World Walkthrough. LV. a. c. Chocobo i. Most people know you can call your Chocobo with Gysahl Greens. ii. He is relatively weak until you play the min-game with a Pocketstation. He can be powered up and become stronger then Eden! d. Mog i. He is another hidden character. Again you need the Pocketstation to get him. ii. Once you find him in the Pocketstation game you will receive Mog's Amulet. iii. It will teach a GF MiniMog Ability. iv. This will restore GF's HP! ix. GFs Info 1. There are several GFs that you can choose to find. Some have to be drawn out others need to be fought at certain areas. Here is a list. a. Ifrit i. Fire Cave as part of Seed Exam ii. Special Abilities 1. Ammo Refine 2. Fire Refine 3. Strength Plus b. Shiva i. From Computer Console ii. Special Abilities 1. Ice Refine c. Quezacotl i. From Computer Console ii. Special Abilities 1. Thunder Refine 2. Mid Magic Refine 3. Card/Card Mod d. Siren i. Draw from Elevorette in Com. Tower ii. Special Abilities 1. Move Fine 2. Life Refine e. Diablo i. Magic Lamp from Professor Cid ii. Mug iii. Space Time Refine iv. Enc Half v. Enc None f. Brothers i. Fight in the King's tomb ii. HP + g. Carbuncle i. Draw from Iguion h. Leviathan i. Draw from Norg, without the pod i. Cerberus i. Galbadia Garden main hall j. Pandemona i. Draw from Fujin ii. Strength + k. Alexander i. Draw from Sorceress Edea 1. Galbadia Garden ii. High Level Refine iii. Med Level Up l. Cactar i. Fight Jumbo Cactar m. Tonberry i. Fight 15-20 Tonberry and the defeat Tonberry King. ii. Special Abilities 1. Haggle 2. Familiar 3. Junk Shop n. Bahamut i. Take Ragnook to Sea Research Facility ii. Special Abilities 1. Rare Item 2. Mug o. Eden i. Draw from ultimate Weapon d. Junctioning i. You can junction your magic to your stats to increase strength, magic power, elemental powers and even equipped spells to your weapons. 1. Death on your weapon is the best combo I found! ii. You can have the game junction the magic for you. Just choose auto. iii. The more magic you have the more powerful the staff. 100 of the spell is the maximum. e. Limit Breaks i. Limit Breaks are the special attack that each character has when they are close to death. This is usually very strong and help you kill the enemy faster before you die. ii. Here is a list of what each person needs for Limit Breaks 1. Squall a. Weapons Monthly Magazines i. Upgraded weapons will raise his Limit Break. 2. Rinoa a. Pet Pal Magazines 3. Zell a. Combat King Magazines 4. Selphie a. Always the same 5. Quistis a. Collect certain items 6. Irvine a. Collect special Ammo f. Weapons i. In this game there are no armor or changing weapons. In order to get stronger weapons you must upgrade them. To do this you must collect magazines that have the listing of how to make these weapons. ii. To find out what items you need and how to get them refer to Junk Shop. iii. Squall 1. Squall's & Seifer's Weapons are Gunblades and have their own special attack. 2. Press R1 just when he is about to attack to fire a bullet to inflict extra damage. 3. You need to do the same for their Limit Breaks g. Monsters i. Unlike the previous FF games the monsters are relatively the same throughout the game. There is one catch, as Squall gains levels so do the monsters. h. Seed i. Money 1. Monsters in FF VIII do not give money. There are only two ways to get money. Sell Items and your Seed Ranking Salary. ii. First Ranking 1. Depending on how well you do in the Fire Cavern & Dolett Mission. Attitude and conduct also play a part of the test. iii. Promotions 1. There are several ways to raise your rank. Your rank depends on your performance here are several ways to raise your rank a. Complete Mission in one try b. Take Test, see Test 2. You will get a lower rank if you: a. Use GFs too often b. Are insolent to your boss c. Run from a lot of fights d. Quit missions easily 3. Note that Class A rank will only be for one pay period. You must be extraordinary to keep that rank. iv. Test 1. Tests are the easiest ways to gain rank. For each test you take and complete 100% your rank will be raised one rank. 2. You must be at the Level of the test. If you are level 25 your can not take 26 Test. 3. Answers: a. Test 1 : Y N Y Y Y N N Y N N b. Test 2 : Y N Y Y Y N Y Y N N c. Test 3 : N N Y N Y Y Y N Y N d. Test 4 : N Y Y Y N N Y Y N N e. Test 5 : N N N Y Y N N Y Y Y f. Test 6 : Y N Y Y N N Y Y N Y g. Test 7 : Y Y Y Y Y Y N Y Y N h. Test 8 : N Y N N Y Y N N Y N i. Test 9 : N Y N N N N N N Y Y j. Test 10: Y N N N N N N N Y N k. Test 11: Y Y N Y Y N Y N N Y l. Test 12: N Y N N Y N Y N Y N m. Test 13: Y N N N Y N N N N N n. Test 14: Y Y Y Y N Y Y N Y N o. Test 15: Y Y N N N N N Y N Y p. Test 16: Y N N Y N Y N N Y N q. Test 17: Y N N N Y N N Y N N r. Test 18: Y N N N Y N N N N N s. Test 19: Y N N Y N N N N N Y t. Test 20: Y Y N Y N Y Y Y N N u. Test 21: Y Y Y Y N N Y Y Y N v. Test 22: N N N Y N N N Y Y N w. Test 23: Y N N N N Y Y Y Y Y x. Test 24: Y Y N N Y Y N N N Y y. Test 25: Y N Y Y Y N N Y N N z. Test 26: Y Y N Y N Y N Y N N aa. Test 27: N Y N N N N Y N Y N bb. Test 28: Y N N Y Y Y N Y N N cc. Test 29: N N N Y Y N N N Y N dd. Test 30: N Y N N N N Y N N N v. Ranking Pay 1. Rank 1: 500 Gil 2. Rank 2: 1,000 Gil 3. Rank 3: 1,500 Gil 4. Rank 4: 2,000 Gil 5. Rank 5: 3,000 Gil 6. Rank 6: 4,000 Gil 7. Rank 7: 5,000 Gil 8. Rank 8: 6,000 Gil 9. Rank 9: 7,000 Gil 10. Rank 10: 8,000 Gil 11. Rank 11: 9,000 Gil 12. Rank 12: 10,000 Gil 13. Rank 13: 11,000 Gil 14. Rank 14: 12,000 Gil 15. Rank 15: 12,500 Gil 16. Rank 16: 13,000 Gil 17. Rank 17: 13,500 Gil 18. Rank 18: 14,000 Gil 19. Rank 19: 14,500 Gil 20. Rank 20: 15,000 Gil 21. Rank 21: 15,500 Gil 22. Rank 22: 16,000 Gil 23. Rank 23: 16,500 Gil 24. Rank 24: 17,000 Gil 25. Rank 25: 17,500 Gil 26. Rank 26: 18,000 Gil 27. Rank 27: 18,500 Gil 28. Rank 28: 19,000 Gil 29. Rank 29: 19,500 Gil 30. Rank 30: 20,000 Gil 31. Rank A: 30,000 Gil i. Triple Triad i. This is one of the best and hardest MiniGame of the game. The goal of Triple Triad is like Othello. You must end up with as many of your cards on the table as you can to win. ii. Basic Rules 1. Before I can explain the rules you must understand the cards. 2. Each card has four numbers on each side. a. Example: Place a card on the right edge of the board with 3 on the top of the card, 4 on the left side, and 2 at the bottom. b. Your opponent can change your card's color to his by placing a higher number on one of the sides. c. Watch out that you don't put a High card in out there with a low number on a open side. The opponent flip your card to his and you may not be able to beat it. 3. Don't be afraid to sacrifice a card to block or open a door for yourself. iii. Cards 1. There are several types of cards to play with a. Monster b. Bosses c. GF d. Characters 2. The more valuable cards are hidden all over the world. Most character cards are held by friends or family members of that character. iv. Rule 1. There are several rules to play with. Each town or area has their own. Balamb Garden has the basic rules. Open. 2. Here is a list of the other rules that can be played. a. Random i. The computer chooses the cards for you. ii. This is the worst rule, make sure not to spread it to other areas. b. Open i. Lets you see your opponent's cards c. Sudden Death i. If it is a tie then you continue playing, but some of your cards may be switched with your opponents d. Same i. When a card is placed adjacent to 2 or more cards, and the values on the sides of that particular card facing the rest are equal, the attacking card wins. e. Plus i. When a card is placed adjacent to 2 or more cards, and the values on 2 or more of the sides in contact add up to the same figure, the attacking card wins. f. SAME WALL: The vertical and horizontal sides of the playing field are taken as having a value of 'A'. Same Wall is extremely rare, and occurs in conjunction with the Same and Plus rule. g. COMBO: When a card changes color under the Same, Plus or Same Wall rules, its values now affect the cards with the opposing color. Thus, one can actually set a card, flip the opponent's, and the flipped card will also act against those around it, flipping them as well within a single turn. You can set up multiple chains in this way. h. Some cards such as Ifrit's have an elemental to them (in this case Fire). When placed on a tile with the 'Fire' element symbol on it, the values of the card increase by 1 on all 4 sides. Other than that, if the element symbol on the tile does not correspond to the card's elemental, the values of the card on all 4 sides will decrease by 1 instead. However, the Same, Plus and Same Wall rules ignore the added or decreased (if any) values of a card; keep that in mind the next time you want to activate such rules. v. Secrets 1. Check out my card secrets in the Secret Section. ===========================DiskI================ II. Seed Training a. Balamb Garden; Infirmary i. NOTE: 1. All your actions affect your seed ranking. Do exactly as I say to get the best ranking possible. ii. Squall wakes up in the infirmary. Dr. Kadowaki will ask you how you feel. iii. Ok, I guess. iv. After the accident you will get a visit from a strange woman. After that Quistis comes over and takes you through the hall. After that you go to class. v. Squall 1. He has the Limit Break Renzokuken a. Put the indicator on and hit the trigger each time the screen tells you. R1 is the trigger. b. Balamb Garden; Class Room i. Go to the second floor class room and sit at your computer console in the back of the room. ii. After the class Quistis reminds you that you have not yet taken the Fire Cavern Test yet and you must do this ASAP. iii. Go back to your computer console and turn it on to get your first two GFs. iv. GF I&II 1. Quezacotl a. Thunder b. Has the ability to refine Thunder from magic c. Also has the ability to upgrade low to mid level magic d. Card can turn a monster into a card. You lose any experiance, but still get AP. i. Damaging the monsters first increases the chance. 2. Shiva a. Ice b. Can refine Ice magic from items. v. As you leave you bump into a girl. 1. Are You Okay? vi. When she asks for a tour reply. 1. Sure vii. Stop and talk to the kid by the elevator to get your first set of cards. c. Balamb Garden i. Take her to the first floor via the elevator and you will explain where and what everything is in the garden. ii. You can now take time to check out the rooms and play some cards. iii. Once you are ready head outside and meet Quistis in the exit of the garden. d. Overworld i. Make sure to equip your GFs. Any combination will do just give one to each of your characters 1. Make sure to change the Ability setting for each of the GF to learn new abilities 2. My choices are: a. Card b. Boost c. GF Summon +10% ii. When you get into a fight Draw magic from the monsters until you get 100 Fire, Thunders, and Ice. 1. Fish have the ice. This is the most important for the Fire Cavern. iii. If you get into a fight with T-Rex run! 1. Hold L R1&R2 and R R1&R2 iv. The fire Cavern is to the south of the garden past the woods. e. Fire Cavern i. Save your game outside. ii. You will get another lecture from Quistis. iii. Make sure you junctioned the magic you collected. iv. Talk to the staff and they will ask you what time limit to take. 1. Take the shortest one, you'll have plenty of time. a. To get more seed points you must kill Ifrit closest to 0 as you can get. b. Take your time with Ifrit. Don't get worried if you beat him too soon. v. Follow the cave it is really basic. Stop to collect the Draw Points along the way. vi. When you get to the end you will see a big hole and Ifrit will pop out. vii. Boss/GF 1. Ifrit a. Fire elemental GF. This means use Shiva and ice magic. b. When you use Shiva he will say a little dialog. c. He is generally easy. d. Once you beat him he will join and the clock will stop. e. Exit the cave and head back to the Garden. viii. GF III 1. Ifrit a. Strength + abilities are one of the best b. Can refine Fire magic from item c. Refine Ammo from item. f. Balamb Garden II i. Once you arrive at the Garden you are instructed to change for the Dollet Mission. ii. Go to the dorms and enter your room. Go to the bed and change. iii. Head back to the main hall to prepare for the mission. III. Dollet Ranking Test a. Balamb Garden III i. When you arrive at the directory you will see Xu, Cid, and Quistis. They have a small conversation and Zell will join your party. ii. Zell 1. He has a combo Limit Break. a. When he gets his limit break hit the buttons in combinations to create moves and special attack iii. After you meet Zell you find that Seifer is the team leader. iv. Go to the parking lot and get in the car. Head for the City of Balamb. b. Balamb City i. From here head to the harbor. You can stop off and get some items from the shop if you want. ii. Enter the schooner ship and you will be debriefed. iii. To get a high seed rank be nice to Seifer and follow his orders. iv. After awhile and some conversation you arrive in Dollet. c. Dollet i. How to get a High Seed Rank 1. There are a few things you must know in order to get a good rank. The information will make more sense when you get to the particular area. 2. Do not talk to anybody, but your team members. a. This includes people stuck on the paths 3. Do not head to towards the tower before Seifer. a. When you get to the center of town stay away from the upper left path until Seifer goes over there. 4. Do not jump down the cliff. 5. Fight 75 monsters or enemies on the mission a. Monsters, not battles! b. The best time for this is right when Selphie joins your party. c. The outside of the tower has soldiers and monsters, great EXP and AP. 6. Try to fight X-ATM092 once! 7. When running from X-ATM092 save the dog. a. Talk to him and he will leave. 8. Do not run in any shops to avoid X- ATM092. ii. Save your game at the Save Point and make sure you equip all the members with GFs. 1. If Quistis is still equipped go to Switch and junction exchange. iii. Follow the path ignore the shops and stores. Just go to the center of the town. 1. You will fight some soldiers on the way. iv. Once you get to the center of town Seifer will tell you to look for some soldiers in the area. 1. Do not go to the upper left path. v. Check the right path. After awhile of sitting and talking to the dog Seifer will run up the left path to the Communication Tower. vi. Follow him and you will start to fight monsters on the way. vii. When you reach the tower Seifer will rush into the tower looking for a fight. viii. Selphie will appear looking for Seifer. She has a message for him. ix. Selphie 1. She uses the Nunchakuas her weapon. 2. Her Limit Break is to cast any spell in her inventory without losing it. x. Selphie will join. Change Seifer's GF with to hers. xi. DO NOT JUMP DOWN THE CLIFF. This will take points off of your score. Walk around and agree with Zell. d. Dollet Communication Tower i. Stay in this area and try to keep track of the # of monsters you have killed. You need 75. ii. This gets you mad EXP and AP. Try getting the Thunder Refine, then Mid Magic Refine abilities iii. Once you get enough head into the tower and save your game. iv. Go up the elevator and you will fight your first SubBoss v. SubBoss 1. Biggs & Wedge a. These are regulars to the FF series. b. They are simple to defeat. Use GFs, Weapons or magic. c. After awhile Elevorette will arrive. vi. Boss 1. Elevorette a. Weak: Wind Element b. First thing check her spells by choosing Draw. i. Notice anything odd, Siren! ii. Draw it to collect your first Drawn GF! c. Take some time to get Double if you can. This is a great junction spell. d. Elevorette is a tough boss, just use your GFs and heal when you can. e. If some one dies and you do not have the item command, just go on without them. vii. When you bear her you will get your first Weapons Monthly March edition. This is the base for your weapons upgrade. viii. GF IV 1. Siren a. She is great for her Magic and Life Item Refine. b. Equip her and have her learn Move-Find first. ix. Once Elevorette is dead Selphie finds Seifer and tells him that they are scheduled to leave at 19:00 hours! 30 minutes! x. Take the elevator down, and heal up and members that need it. xi. If you can recharge your GFs. Make sure to save your game. xii. This next part has a section of it's own. xiii. Boss: 1. X-ATM092 a. Weak: Thunder b. See xiv. For Strategy xiv. X-ATM092 Strategy 1. This is one of the hardest parts of the mission. X-ATM092 is a tough metal boss. He is vulnerable to thunder, but he can repair himself. 2. When you run he will follow you and fight you again until you reach the beach! 3. Some people don't know, but you only need to fight him once! Here is how to do it. 4. Once he shuts down run from the battle. Go around the corner and past the cliff. 5. Now on this section you must hold the Triangle Button as you walk. a. By not holding it you will run and stumble allowing X- ATM092 to fight you. 6. Now let go of the Triangle and keep going. 7. Now when you get to the bridge do the following. a. Run down about halfway across the bridge, then turn left and keep going left for a half a second then go right again and keep running. i. Some people think you have to run for a few seconds for X- ATM092 to jump over you again, but this is wrong. It only takes laa second. 8. What you did was send X-ATM092 jumping over you. He plans on stopping you at the pass, but when you turn left he jumps back to stop you again. 9. When you turned right Again he gave up trying to jump over you and chase you again. 10. When you get to the square where the dog is talk to the dog and he will run away. 11. Keep running down the street, do not enter the shops to avoid X-ATM092. 12. When you reach the beach Quistis will save your ass and the mission is complete. 13. Note: a. If you fought X-ATM092 on the bridge and killed him you would have received a 100 point bonus, but it wasn't worth it trust me. e. Balamb City II i. When you arrive at the town Seifer left you hanging and took the last car away. ii. Walk back to Balamb Garden IV. Seed Ranking a. Balamb Garden IV i. Once you enter the group is back at the directory. They praise you for your work. ii. Go right and talk to Seifer. He gets mad at you and walks away. iii. At this point you are called to the Seconds Floor for the Seed Acceptance List. iv. Talk to all of the people several times until a staff member announces the results. 1. The Winners are a. Squall b. Selphie c. Zell d. Nina, not important v. In Cid's Office he will give you some advice and some ranking information. vi. After you leave you will get your results. A good score is 8-9, but you can always take the test to raise your score. 1. I recommend taking the test now and start getting some mega moula. vii. When you get back to the Second Floor you will get a round of applause for your hard work. V. Quistis' Request a. Balamb Garden; Ball Room i. You are now in a Ball Room for the Seed party. ii. When Selphie asks you to be on the Festival Committee say sure. iii. A girl in blue will ask you to dance with her, you don't have a lot of choice. iv. After the dance Quistis will ask you to join her at the balcony. v. After a conversation she will ask you to meet her at the Training Center. b. Balamb Garden; Training Center i. Quistis will teach you more about Junctioning and you will go with her to the secret hiding spot for the students. ii. Go to the back of the center and enter the space next to the save point. iii. After awhile she tries to get you to show some feeling for her, the ones she has for him, but it is no use. iv. You find out the Quistis is going to be fires as an instructor. v. After your talk you exit and as you reach the entrance to the Training Center you find a woman in white and blue in trouble. vi. Boss 1. Granaldo a. Weak: Wind Element b. A flying monster. It's main attack it to pick up it's helper, Raldo, and throw it at you. c. GF and physical attacks can take care of him. 2. Raldo a. The counter part to Granaldo. They attack in physical waves. b. They can easily be defeated. vii. After you help the girl her attendants will take her away. viii. Head back to your Dorm Room. c. Balamb Garden; Dorm Room i. You now have a new private room. Make sure to take the Weapons Monthly April Magazine off the table. ii. Save and sleep. VI. Seed Mission I; Timber a. Balamb Garden V i. Head to the entrance of the Garden and you will see Cid an the attendants. ii. Zell will come riding in on a hover board and loses it to the attendants. iii. After the mission briefing you learn you are heading to Timber. iv. Talk to Cid and get the Magic Lamp. VII. Extra Stuff a. Balamb Garden; Cid's Office i. Exit the garden and save your game ii. Now go back in and head to the 3rd Floor, to Cid's Office. iii. Challenge him to a card game. 1. He holds the Rare Seifer Card. a. It will be a long time before you will have a chance to do play him again, so try to get it now. b. Balamb Garden; Cafeteria i. You should see two of Quistis Groupies! ii. Challenge the one in the back to a card game. 1. He has the Quistis Card! c. Balamb Garden; Hallway i. Go to the main hallway in the Garden and challenge the kid who is running around the halls. 1. He has the MiniMog Card! d. Overworld II i. Save your game and make sure you have some Cure Spells or Curea spells. ii. Change your GF with Item. iii. Use the Cursed Lamp! iv. Boss/GF 1. Diablo a. Try to Junction your magic to Magic. It will allow you to draw more easily. b. He is really hard to beat if you don't know the stradegy c. His Gravija Spell really knocks you out, but does not kill you. it takes about 3/4 of your HP. d. First Don't Summon your GFs they will get killed almost instantly. It takes 3/4 of your HP and puts it to your GF, this could kill it! e. The best way is to have all your character with no GF, but with item commands. f. Keep drawing Demi and casting it on Diablo. g. Heal when needed and when Demi starts to take 100-150 Hp off him start the physical attacks. He should go down. v. GF V 1. Diablo a. Mug is great, but star it now it takes 200AP! b. Next should be EncHalf c. Then EncNone VIII. Seed Mission I; Timber II a. Balamb City III i. Go to the train station and purchase a ticket for Timber. b. Train to Timber i. Once you are inside open the door for Selphie. ii. Take the magazine in the car and listen to Zell's info. iii. All of the sudden you pass out! IX. Laguna's Dream Sequence a. Eastern Forest i. You awake as some one else. Three men, Galbadia Soldiers. ii. Laguna, Kiros, Ward iii. You goal is simple here, just follow the trail to their car. iv. You then will exit to Deling City. b. Deling; Hotel i. Enter the hotel and go to the Piano Bar. 1. When you see the Grey looking response choose it for some funny responses. a. This also allows them to figure what is going on with this dream. ii. Talk to the attendant and take your seat. iii. After a conversation you try to talk to Julia who plays the Piano. iv. You make it as far as the stage and then you turn back. v. After the conversation Julia comes to your table and you talk privately. She invites you to her room. vi. Go to the Front Desk and ask for Julia's Room. vii. You now will go through this scene with Lagua and Julia. After it is done you return to the real world. X. Seed Mission; Timer III a. Timber i. You awake on the train and get off at your stop. ii. As you exit there is a man, Watts, waiting for you. iii. He will ask you a question and respond: 1. But the owls are still around. b. Timber; Resistance Base i. You will be put in a train and your first mission begins. ii. Watts and Zone introduce themselves. 1. Battle Watts for the Angelo Card. This is one of the only times you can get it. iii. After you get the card Watts asks you to get the Princess for him. Squall complies, unhappily iv. You enter the room and Riona on her bed. v. She introduces herself and Angelo her Limit Break Dog. 1. Angelo can learn new tricks from Pet Pals Magazine. vi. You now will be briefed on how to complete the mission. vii. Timber Mission 1. You will be going to get the Galbadian President from his train. 2. The Timber Resistance is planning to unhook the President's train and hook it up to theirs. 3. In the meantime they are hooking up a fake train with a waxed talking model of the President so no one knows. 4. Your goal is to punch in the security codes between the train. a. To enter the codes press the # corresponding to the Shape Pad. 5. The first one has 3 codes and second has 5 codes to decipher a. You have to repel to the bottom and enter the codes. 6. There are two types of Guards on the trains. a. Blue i. Tests for Sound b. Red i. Test for Tempter. 7. While you are entering the codes and find a Blue Soldier coming at you just stay still. 8. If a red one is coming then move up to the top of the train. viii. Talk to Watts when you are ready. c. Train Hopping i. Run across the train and jump over to the Galbadian train. ii. The first two guard's sensors are broken so keep moving to the next area. iii. When you enter the next area you have to watch for the guards. 1. Zell & Selphie will let you know when they are coming. 2. Use R1 to see the guards. iv. Just enter the 3 codes with out fail and go back up. If you did it right then you will make it. 1. If you fail do one more and then go back up and go back down when it is clear. v. In the next area you have to enter 5 codes and Zell & Selphie are busy so you are own your own. vi. Just enter 2 codes and go back up, when they are gone enter two more and go back up again. vii. When they are gone enter the final one and go back up. 1. If you did this in one try you will get a raise in rank! d. Timber; Resistance Base II i. Save your game, go back to Rinoa's Room and get the magazine on her bed. ii. Make one of your characters have the item command. iii. Try to find the Anarchist Monthly in the rooms iv. Talk to Rinoa when you are ready and enter the train. e. President's Train i. Talk to the President and find he is a false President. ii. You now have to fight him. iii. Boss 1. False President a. He is relatively easy. Just keep giving him Physical attacks until he changes. 2. Gerogero a. Give him one Phoenix Down and he is dead. f. Timber; Resistance Base III i. After you defeat the fake President you have to go through a seen with Rinoa. ii. Squall is pissed with the lack of organization of the group. Rinoa, Zone, and Watts sit in a huddle talking about what they should do. iii. Walk over to Rinoa and he requests to see the contract with Seed & Timber. iv. After he reads the contract they talk about the TV station. v. They now find the president will be in Timber's TV Station making an announcement. This is their chance to get Timber's Resistance heard. vi. They head back to Timber. g. Timber II i. You can not leave the town and the inn is full of Soldiers. ii. First thing is to head into the Pet Shop and pick up the Pet Magazines. iii. Now head into Timber Manics Shop. 1. In one of the piles in the first room is a Girl Next Door Porn Mag. Hold onto it. It sells you $12,500, but it is needed later for cards. iv. Now head left down the stairs into the platform. You will hear two Soldiers talking. Fight them and you will find a card. v. Enter the bar and talk to the drunk who is blocking the door. vi. Ask him if this is his card? He will let you keep the card, give you another and get out of the way. vii. Go through the alley and up the stairs. viii. Here you will get in a argument, tell her what's on her mind, but do not go on after that. ix. After that Rinoa runs off and the program starts. x. The President was about to talk when Seifer Appears holding his GunBlade to the President's neck. xi. Quistis calls you to help. xii. You run in and Zell opens his big mouth and let's them know they are from Balamb Garden. xiii. Seifer goes into the next room follow him xiv. When Seifer gets onto the platform Sorceress Edea appears and frees the President and then takes Seifer away. xv. After this happens they go to the Timber Resistance Supporter's house. xvi. Talk to everyone and then you will go down the stairs. Talk to everyone again and you decide to head out. xvii. Watts & Zone have taken care of some tickets for the last train out of Timber. Zone gives up his ticket for Quistis. xviii. Go to the train and get off at East Academy Stop. h. East Academy Forest i. As you enter the forest Rinoa butts heads with Squall again. In the middle of the story Squall, Quistis, and Selphie pass out and enter Laguna's Dream Sequence again. XI. Laguna's Dream Sequence II a. Lunatic Pandora i. This part of the game has what is called the Laguna Effect. The things you do here will affect the game later on when Squall comes here. ii. Make sure to fight a Geesper for his black hole. This will teach Quistis a power Limit Break called Degenerator. iii. You start off running from some Esthar Soldiers. You will fight them right away. iv. Go back into the Lunatic Pandora down the stairs strait behind you. v. In the first section your should find an "Old Key" near the left wall. 1. Laguna Drops it, but no worry, Laguna Effect! vi. In another room along this path you should see a series of metal doors in the ground. vii. The middle one can be triggered to open when some one walks on it. Walk over the latch until Laguna will realize the trick and do it. 1. Say yes! viii. After you leave a soldier will fall through the pit, now you can't go back! ix. In this next room you should see a big circle steel frame. There is another "Old Key" here, Laguna will find it and drop it again. x. Go north and north again. You should now be in a room with two switches. These are explosive charges and can stop some soldiers 1. Choose the far boulder first! 2. Now do the close one. xi. Keep going north until you find yourself on a cliff outside. xii. You now have a fight the sub-sub-bosses here. If you triggered all of the traps you only have to fight one set. xiii. The last one has Soul Crush and will knock Kiros & Ward's HP down to 1 so heal Selphie & Quistis when you wake up. xiv. Laguna pushes Ward & Kiros over the edge and then jumps himself. XII. Seifer's Fate a. East Academy Forest i. You wake up from the Laguna Dream and head out. b. Galbadia Garden i. Head into the Garden and go to the second floor waiting room. ii. Talk to each other for awhile and Quistis learns of Seifer's fate, he was killed. iii. After awhile of talking Squall loses it and leaves. iv. You can walk around the Garden if you want, and see Zell doing pushups for running in the hall. v. When you are ready to leave go to the gates and talk to Quistis. vi. Follow her to the front. The Garden Master will give you your next order. vii. You are to assassinate the Sorceress Edea. viii. Irvine joins your party, he will be the sniper shooter for the mission. ix. Irvine wants to create the party. x. Do not let Irvine take authority of the party it can lower your Seed Rank. Say that's no good and change it around. xi. Exit and head to Dealing City XIII. Seed Mission; Assassinate Edea a. Deling City II i. Go to the train station and get a ticket for Dealing City. ii. Go through the train scene and get off at Dealing City. iii. You can upgrade your weapons 1. See Upgrade Weapons at LI. iv. When you enter you can get a potion from the man on the balcony if Rinoa or Quistis are in your party 1. Sorry Selphie! v. Go to the Caraway Mansion by walking or by bus. vi. Talk to the man in front of the Mansion and you find you must complete a test before you will be allowed entrance to the Mansion. vii. You must go to the Tomb of the Unknown King and get the student ID# and give it to him. 1. It's Random, sorry viii. Buy a locater from him and ask him to escort you out of town. ix. You can get a car and ride into the peninsula to get to the tomb, but it would be better to walk. XIV. Seed Mission; Assassinate Edea II a. Overworld III i. Take the time to get some magic from Thrustaevis. 1. Draw Float from them, take as much as you can. 2. Also take Aero or Tornado from them. It's a great HP junction. ii. When you are ready head into the tomb. XV. Seed Mission; Recover Student ID# a. Tomb of the Unknown King i. This part of the game is actually quite easy once you understand the way things work. ii. As you enter the area you see some students run out yelling "Float"! iii. Save your game and then enter the tomb. iv. Here is a map on how to get through the tomb. 1. If you use the quick exit you will lose a rank! v. In the first room you enter take a look at the sword on the ground. Write down the Id#, it is random for every game. vi. The three sides of the map have alcoves in them each one has an important piece to a puzzle that you should solve. 1. Left Side a. Once you enter this area you see a huge Minatour beast standing on a alter. b. Talk to him and you find he is not a statue, but a monster! vii. Boss/GF 1. Sacred a. First cast float on him and then your party. i. His attacks are mostly earth ones so this protects you from most of his lethal blows. ii. He also gets energy from the floor so this will stop the flow. b. Just keep casting Aero and summoning your GF's c. Take some Life Spells unless you already have some. d. Summon GFs at will. viii. After you defeat him he will run away. This will trigger the platform to rise. ix. Now go to the north alcove and open the dam. 1. If may seem a little hard to get the lever, just keep trying and you should get it. x. Now go to the west alcove and pull the chain for the water wheel. It should change directions. xi. Now look in the middle of the map see that square, that's your destination, but you must enter the inner square from the south side. xii. A bridge should appear there now. Enter it. 1. There is a save point on the bridge if you have Move-Find from Siren. xiii. Enter the tomb and you'll find Minotaur, but he is not alone. There is another huge Minotaur with him, wait he's a dwarf Minotaur! xiv. Boss 1. Minotaur & Sacred a. Just like before. Cast Float on both of them. b. Cast it on your party also. c. Summon GFs at will. d. Cast Protect because the brunt of their attacks are physical and they can wear you down. xv. Once they are beaten you get the GF Brothers xvi. GF VI 1. Brothers a. HP + xvii. One you defeat them a ghost will rise out of the coffin and give you the Sacred Card. xviii. Exit the tomb and go back to Deling City XVI. Seed Mission; Assassinate Edea III a. Deling City III i. Upgrade your weapons now if you can. 1. See Upgrade Weapons Section ii. Go back to the guard and give him the answer. 1. Don't guess or you will open the door to lose rank! iii. Once you are all set enter the mansion. iv. Save at the entrance. v. Once you are in the mansion you find that the General is Rinoa's father! vi. When he comes in he debriefs you on the mission. vii. Mission 1. You are to split into two teams. 2. The first will take place in front of the palace. 3. At the appropriate time you will climb the side and enter the tower. There is a hatch in the hall that will lead you into the clock tower. 4. In the meantime team two will take place at the gate of the town. 5. When the float is inside the gate the team will drop the gates down on both sides blocking the float in between the gates. 6. Irvine will fire a shot at the Sorceress Edea. 7. If it fails to hit then it will be Squall's job to take out the Queen herself. viii. After the briefing the General will separate you into team. 1. Team I a. Squall b. Irvine 2. Team II a. Quistis b. Selphie c. Zell ix. Make sure to use Junction Exchange to pass all the Magic and GFs to each team. x. Now you will go on a walk around tour of the city to explain how it will take place. xi. After that you go back to the mansion until the parade starts. xii. During the wait Rinoa shows Team II a bracelet made to stop a Sorceress form using magic and decides to put it on Edea. xiii. Just before Team II leaves Quistis has a small argument with Rinoa saying this is no game. xiv. The leave angry at each other. xv. The General will take both teams to their appropriate spots. xvi. Quistis feels guilty about what she said to Rinoa and Team II goes back to the Mansion. xvii. At the same time Rinoa talks to her father and decodes to go out and put the bracelet on Edea. xviii. As she leaves she realizes her father is trying to lock her in the room She gets out just in time. xix. As Quistis enter the room wither her team the door locks and they can't get out. xx. How do you get out 1. Hint: a. What's in the picture that isn't in the statue? 2. Solution: a. Take a goblet and put it in the Statues' hand to open a hidden stairway. b. Deling City; Sewer i. Enter the sewers, then ride the waterwheel on the left of the screen, and keep heading upwards. c. Deling City; Presidential Residence i. Rinoa enters the Presidential Residence from the side. ii. Before you rush over the crates enter the man hole and grab the magazine at the end of the sewer. 1. Rinoa or Squall must get it or it is gone forever! iii. Climb the crates, ladders, and roofs until you enter Edea's Chamber. iv. A short Anime scene goes through with Rinoa getting captured. v. Edea gives her speech and mocks the people calling them stupid. vi. She kills the president and lets the Iguions loose on Rinoa. 1. She is under a spell and stuck there. vii. Squall and Irvine rush over to the same entrance that Rinoa used. 1. Be sure you switches Magic & GFs viii. Follow the same path and you will find Rinoa and the Iguions ix. Boss 1. Iguion a. Draw Carbuncle from the left Iguion. b. Brothers works well on him. c. If they caste Magma Breath on you just Draw Esuna and cast in on yourself. x. GF VII 1. Carbuncle a. Casts reflect on party when called. b. Also can junction Status Effect magic like death to your weapons. xi. Rinoa snaps out of her coma and joins your party. xii. Go to the hall and you should see a hatch on the right side. Open it and enter the clock tower. xiii. Wait is that Seifer on the float!!!!! d. Deling City; Sewers II i. The sewers seem confusing, but they aren't that bad. There are a few thing to remember while going through the are. 1. Drop the ladders along the way by climbing them. They will create a path over the water. ii. Use only waterwheels that spin clockwise to make your way through. iii. Some gates you'll have to open with the X iv. Here is the route I take. 1. Follow the trail until you reach a ladder which you can collapse. 2. You can cross it to reach a Esuna Draw Point, but you'll have to retrace your steps back to the collapsed ladder, so ignore it 3. The party will pass an unusable waterwheel, followed by a rideable one take it and it will carry you over to the other side, to yet another wheel. 4. Jump onto this one. 5. Follow the path south and cross the upcoming 2 waterwheels. 6. Collapse the next ladder you see and you're back where you started from. 7. Head right from where you dropped the ladder to another wheel. 8. Take it and follow the trail and loop around at the end. 9. Save your game and climb up and out. You now will be at the gate! v. There are some things you can get while you are down here. 1. Creeps a. Try to get a Cursed Spike it will teach Quistis a new spell b. Also try to get a Creeps Card. Another spell can be learned if card modded. vi. When Zell tells you hit the switch to drop the gate. e. Deling City; Presidential Residence II i. First junction Switch from the Sewer team to yours. 1. Including Irvine & Rinoa! ii. Irvine has second thoughts about killing Edea and it takes some encouragement. 1. His real reason can be figured out later in the game. iii. Squall will tell him it is just a signal for him to attack Edea. iv. Irvine fire the shot and it goes straight for her head. Edea stops the bullet with magic. v. Squall jumps down and gets into a car. vi. He runs up to the float and has to fight his way to Edea. vii. Boss 1. Seifer a. He isn't too tough, but it is going to be a small challenge. b. He hasn't really studies his GunBlade. He doesn't use it often. c. Just keep giving physical attacks and he will fall shortly. d. Now you must fight Edea. 2. Edea a. Rinoa & Irvine join the fight now. b. She has a lot of spells she uses being a sorceress. c. Cast Shell if you have it. d. She is weak to physical attacks so those work best. e. She stocks Cura and Life spells which can come in handy. viii. Once she is defeated she will use her Limit Break in a anime scene. ix. Ice Blades cut through Squall's shoulder and he and the rest of the teams are taken prisoners. ====================Disk II====================== XVII. Laguna Dream Sequence III a. Winhill i. After the fight in the Lunatic Pandora the group split up. ii. Laguna was saved by Raine and has been living with her and her daughter Ellone. iii. Kiros find Laguna and decides to stay with him for awhile. iv. They have talk for awhile and you get to make some choices. 1. Choose the "Grey" Choice and you learn that you are called the "Fairies" v. Kiros and Laguna go on patrol for the town. vi. Stop near the docks and pick up Dispel from the Draw Point. 1. Go down the path all of the way to the item store. 2. You have $3000 in your inventory to spend, but it and use it in the real world! vii. After the patrol you head back and learn about the feeling Raine has for Laguna. viii. Go back to your room and get some rest. XVIII. Escape from D-District Prison a. Level 7 i. When you get to move freely between the levels and cells you might want to make a few stops along the way! ii. You start out on the 7th floor of the D- District Prison. iii. You are now Zell, talk to Rinoa, Selphie, Quistis. b. Squall's Room i. After that a scene with Squall will appear. His wound is gone and he gets beat up by Seifer. c. Level 7 III i. When it goes back to Zell again you see a guard beating on a Moomba. 1. Moomba a. A secret GF that can be called with a Friendship stone. b. They help those who show courage, defend the weak, and help others. They are MOOMBAS!!! ii. You have to decide whether to help or leave him alone. 1. Help him, it will come back to you later. d. Level 14; Interrogation Room i. You wake up on a sort wall made cross. ii. Seifer is trying to get information from you about the true meaning of Seed. iii. When the you decide to die or lie, say die. 1. You are willing to die in order to keep the secrets of Seed. e. Level 7 II i. You are back again to Zell. ii. Zell realized that he is the only one with a weapon, his hands! f. Floor 8 i. He will break out. Now go up one level. ii. You will have to fight two guards, but you will get your weapons back! iii. Head back down to the 7th Floor. 1. You will get a small scene of people with their weapons, even the Moomba joins in! iv. You now will meet up with some friend of yours. Biggs & Wedge. v. They figure they can pick on you while you don't have any weapons, they were wrong. vi. SubBoss 1. Biggs & Wedge a. Take some time to Draw Haste, and Protect from them. It always comes in handy. b. Just caste a few GFs and they are toast. vii. You now have a few options, run upstairs to save Squall or take some time for extra stuff! XIX. Extra Stuff a. Floor 6 i. Save Point b. Floor 5 i. Cards c. Floor 4 i. None d. Floor 3 i. Pet House e. Floor 2 i. Pet Name Tag & Str Up f. Floor 1 i. Save point & Combat King 001 1. 2 Cells ii. Now go back up g. Floor 8 II i. Items Dealer & Cards h. Floor 9 i. Berserk Draw Point i. Floor 10: i. Save & Card Battle 1. By winning a game of cards he will upgrade your Battle Meter! j. Floor 11 i. Thundaga Draw Point k. Floor 12 i. None l. Floor 13 i. Squall's Location. XX. Escape from D-District Prison II a. Floor 13 II i. Once you get close you will see another scene of Squall. When you arrive you get Squall down from the device. ii. If you were good and refused to surrender, and helped the Moomba you will get a shortcut for one of the floors. iii. If you are really lucky a Moomba will create a shortcut on the way or give you a item. b. Floor 1 II i. The party figures out a way to get out. 1. Zell will control the arm to take the cell to the bottom floor where the exit is. c. Floor 13 III i. Zell must now go down by himself. Run down the stairs, but Zell gets caught! ii. A guard is about to execute Zell, when Squall comes and saves his life. 1. The scene after what I like to call the "Chicken Wuss Scene", but I would have been the same in that situation iii. Rinoa & Irvine will come back and join the group. iv. You have to make a decision on who is coming with you in your party. v. Once you do head to the 14th Floor vi. Irvine's Party will head to the 1st. d. Floor 14 i. Once you make it to the top you can save at the hidden Save Point. ii. Go to the roof and you have a SubBoss to fight. iii. Elite Soldier & Two GIM52A 1. The soldier will cast Haste, Shell, and Protect on both the GIM52A. 2. Just summon your GFs they should take care of them. iv. Go back down one floor and hit the switch in the control room for the other party. v. Now go back to the roof and go across the walkway. vi. About half way through Squall gets stuck as the pathway is closing. vii. When he is climbing across just hold the right button and do not let go. If you are too slow you die! e. Galbadian Desert i. You meet up at the bottom and take the two cars to the Galbadian Desert and stop. ii. You heard about the Missiles aimed at the other Gardens from the assassination attempt on Edea. iii. The ones for Trabia have already been fired already. iv. Selphie is very upset about this. Selphie decides that she is going to go to the Missile Base to keep the missiles from targeting anyone else. v. Squall takes a team to Balamb Garden to warn them of the attack. 1. I prefer Squall's Team to be Rinoa & Irvine, a better chance of EXP. XXI. Stop the Missiles a. Train Station i. Squall's team will go into the train station and hijack a train from a soldier and head to Balamb. b. Missile Base i. Tips 1. If you make it all of the out of the base without getting caught you will gain a rank. 2. If you do get caught and reveal the truth about who you are you will have to fight your way out! 3. Never choose fight your way out. This will cause you to be marked as Seeds, not soldiers. ii. Drive the car directly to the Base and then inside. iii. You change into the Soldier uniforms and enter the base. iv. Go up to the left door and try to open the left door. v. To the right is a red light .Use they key in your uniform to open the door. vi. When you go into the next room you should see a guard. Choose Act causal and WALK by. 1. Press the Triangle button to walk. 2. He will congratulate you on your nice formation! vii. Go through the next room and down the stairs. viii. Save at the save point and go left under the stairs. ix. Get the Draw Point and talk to the Soldiers. 1. They want you to send a message to another Soldier in the Missile Room. x. Go back to the Save Point and enter the door next to it. xi. Talk to the man in the back by the Missiles. xii. Give him the message. 1. What you forgot? 2. They said for him to go on ahead, they are too busy. xiii. He will ask you to reply to them saying he is too busy also. 1. Before you leave get the Full Life Draw Point. xiv. Report back to them and tell him he can't go on either. They will ask you to go! xv. Go to the second floor to the man who commented on your walking. xvi. Talk to him and he will let you in the room. xvii. You can choose, hit a few buttons, but you will end up banging on it anyway. xviii. The power will go out. Whoops! xix. When you exit some soldiers will spot you and ask what did you do? 1. Say "We were on our way to call you!" xx. Follow them inside and punch their lights out. xxi. Go back to the Save Point again and a man will ask you to help them move a missile container because of the power outage. xxii. Line up behind the Container and press the Square button repeatedly to move it into place. xxiii. Once you do this you will be asked to check the targeting system! 1. YEAH! Now we are cooking! xxiv. Go to the console just outside the door. xxv. Your main goal is to shift the Error Ratio to the maximum, 1. You can't do much else like change the Targeting Position. xxvi. Finally upload the data into the computer system. xxvii. Now run a Simulation test and exit. 1. Secret a. Go to the equipment screen and press the Square & Triangle button. b. Now press Down or Up in the D pad. c. Freaky xxviii. Now go to the stairs on the right of the screen to a new area. xxix. Once you enter the place they finally discover that you are not soldiers. xxx. A small fight with the Soldiers, easy, and then you have to set the Auto Destruct. xxxi. Look at all of the panels, until you find what your looking for. xxxii. Set the Destruct time to 10:00. xxxiii. Run back to the Save Point Save and then exit through the door in the main computer room. c. Missile Base; Blown Cover i. If you blew your cover you can still beat this part of the game. ii. Go straight to the Control Room and set the auto-destruct. iii. Try to leave and then Selphie will want to check the Target. iv. The problem is you need a card and password now. v. Talk to a wounded soldier and he will give you his card and password, EDEA. vi. Now do the setting like in xxv. And exit. d. Missile Base; Outside i. As you try to leave you get into a fight with BGH251F2. ii. Boss 1. BGH251F2 a. Like all of the machines they are weak against Thunder. This makes Quezacotl your best friend! b. You only have 10 minutes so use them wisely. c. Have one person summon Quezacotl and the rest use thunder spells. d. Each smoke stack will break until the last two are left. Then it will explode. e. You now have to fight some soldiers and the battle is over. iii. The group is locked inside the base and have no way to escape. The self-destruct is about to go off and there is nothing they can do. 1. If Irvine is in his party he will say that Squall purposely put him on this mission because he never trusted him. 2. He thinks Squall doesn't trust him. 3. Selphie has a few words about that! iv. If you go through the base with out getting caught your Seed Ranking will go up one. v. If you chose 10:00 auto-destruct time it will go up another rank! XXII. Save Balamb Garden a. Balamb City IV i. The scene shifts to Squall at Balamb Garden, but exit and go to Balamb City. ii. Buy any items you want from the city and try to upgrade some weapons. b. Balamb Garden VI i. You arrive at the Garden to find monsters are over running, the Faculty members are hunting Cid, and students are frightened. ii. If you talk to the Faculty at the entrance and say you are with Cid you will have a fight with one of the monsters from the training room. iii. To let everyone know the missiles are coming you must tell Cid, but he is missing. c. Balamb Garden; Infirmary II i. Go to the infirmary first. ii. In the hall you must protect the people from harm. iii. When you try to disperse the fight a Faculty member will sick some monsters on you. iv. After the fight talk to the Dr. Kadowaki, she will tell you only Xu knows where Cid is. v. To make Xu appear on the second floor you must clear all of the halls. vi. This means going to all of the rooms and clear them. vii. Once all of the rooms are cleared Xu will appear on the second floor. 1. In the Training Center you usually get a T-Rex, so make sure you have some sleep magic! 2. The parking lot has a holographic version of Cid! d. Balamb Garden; Class Room II i. Once this is done go to the second floor and you will find Xu near the classroom. ii. Tell her what is going on and head to the 3rd floor where Cid has been hiding all along. e. Balamb Garden; Cid's Office II i. Tell him about the Missiles and he will instruct you to the secret basement. 1. Apparently this used to be some sort of base and there may be a way to protect the garden. f. Balamb Garden; Basement i. Get on the elevator and open the hatch on the floor. ii. Check out the control panels after the lift hangs, then the floor plate in the upper left to escape. iii. The path ahead is pretty much one-way... you'll eventually enter a door to find a mounted wheel. iv. Squall has to turn it within 10 seconds 1. If you fail, most people do, you'll have to get a second person 2. If you fail again three people will finally get it going v. Go back to the previous screen and climb down the newly uncovered ladder. vi. You should come across a huge pillar structure vii. Head left, where Squall has 3 choices as to who'll scout out the place: 1. Say, "I'll go check it out." viii. Climb the ladder and it will fall over crashing into the control room. ix. Hit the green controls panel to the right x. Examine the green light near the railings to open a path downwards. xi. Go down the cave and save, xii. Throw the nearby switch to open the gate in the background. xiii. When you try to go past the bridge two Oilboyles will pop out of the water. xiv. Boss 1. Oilboyles a. They are weak against fire so use Fire spell and summon Ifrit. b. It would help if you Junctioned Fire into your weapons. c. They can blind you so use Esuna when needed xv. Once they are dead you will come into another control room. xvi. Play with the buttons and you will be shot up into the 3rd floor where a new control system has appeared. g. Balamb Garden; Bridge i. This control has made the Garden mobile. It can now go over the land and water. ii. The Garden moves away from the missiles just in time and goes south. iii. Wait It's heading for Balamb City! iv. You turn the Garden just in time with the crude navigation system you have. XXIII. Drifting Along a. Balamb Garden; Dorm II i. You awake in your dorm room. ii. As you step into the main hallway you are asked to speak to Norg, Garden Master, in the lower level. b. Balamb Garden; Lower Level i. Take the elevator down to the floor and you will see Cid get pushed around. ii. The other party members you brought will join you. iii. You will have a conversation with Norg and find that Cid & Edea are Married! iv. You learn more about the assassination attempt the problems that arose while you were gone. v. After awhile you will be branded insolent and a Cid sympathizer. Now will attack you. vi. Boss 1. Norg; Shumi Tribe Member a. Norg has two levels of the fight. i. The first one he is inside his pod and unreachable. ii. The orbs will cast spells on you if they turn red. iii. They will change back to blue if you hit them with weapons. b. The pod can be damaged and this is your goal. c. You must break open the pod to get to Norg. i. Be sure to mug the items from the orbs. 2. The second is when the pod breaks open. a. You can now hit Norg, but he has more powerful attacks. b. Draw Leviathan from his without his pod on! c. The orbs are more powerful, and change quicker d. All of them have good items that can be mugged. 3. See Norg Strategies Below vii. Norg Strategies 1. There are two ways to go through this. 2. Strategy I a. Keep Squall hitting the Pod while the other two party members hit the orbs keeping them blue. b. Make sure the person with Mug gets the item from Norg. c. This works with both levels of the fight d. Slow, but deadly. 3. Strategy II a. Have 2 party members fighting Norg b. The other one member of your party hits both pods back and forth. 4. I think Strategy I works the best. viii. Once Norg is dead he turns into a egg. ix. GF VIII 1. Leviathan a. King of the Ocean b. Has Recover Ability c. Balamb Garden; Infirmary III i. Go back up and visit Cid in the Infirmary, crying. ii. Talk to Cid and he will reveal all the answers to your questions. iii. Head to the Main Lobby and meet up with Xu. iv. Squall decides to check things out when a mysterious ship is sighted approaching Balamb Garden. Head to the 2nd Floor Deck. v. The Seed members on board the ship asks of Squall to locate 1. Ellone she can be found at the Library. vi. When Squall asks about the dreams of Laguna, Ellone can only offer one hint: that was in the past. vii. After you bring Ellone to the Seed Ship you head back to your dorm. viii. The next day, Rinoa arrives to offer some comfort to Squall. 1. If she was in your party. 2. If not just walk to the main lobby. ix. Once you get outside you'll hear Cid trying out the newly fixed intercom. x. All of the sudden Cid starts yelling for you to get up there! xi. Head to the 3rd floor and find that we collided with a junk town xii. Cid tells you to apologize to the Mayor. xiii. Make your way to the 2F Deck. 1. If you didn't get the Seifer Card yet get it now. XXIV. Save FH a. FH i. Exit the Garden via the 2nd floor balcony. ii. Go through the iron structures and take the elevator down. iii. Go down the bridge inside the big blue bridge 1. What does it do? iv. You can stop and see the old Headmaster of Galbadia Garden, Maritime? 1. He has all the LV7 Boss cards! v. Go into the Mayors House and talk with the Mayor. vi. He wants you out of the town ASAP. He does not permit military forces in the town. vii. He will have some people fix the Garden's Bridge so you can be on your way. 1. You can get Quezacotl card from him if you want. viii. As you head back up you find out that Galbadian forces have arrived. ix. Go to the top of the blue shield and then go right. x. Follow the path to the end and you will find the Mayor getting picked on by a soldier. xi. They are looking for Ellone and believe she is here. If they don't give her to them they will burn the place down, if she is not here, then they will burn the place down anyway, so it is a no win situation. xii. After awhile you have the choice to jump in, agree and do it. xiii. Boss 1. Soldiers a. All right the are not bosses so get them out of the way. You will have to fight the Soldiers, but it what comes next. 2. BGH251F2 a. He is run down and a little busted from the last fight and explosion. b. Try mugging it for Adamantium, but don't worry if you don't. c. Just like before use Thunders based magic xiv. Once he is dead it will fall over the edge into the water. Now a little surprise pops out! It's the other team! xv. Selphie had a last minute idea to get into the machine to protect them from the blast. xvi. Talk to Rinoa and say you are happy to see them. xvii. Talk to Grease Monkey at the Repair Shop, then head for the Docks for yet another scene with the Fisherman. xviii. Save your game, and ride the Crane back up. You can go back to Balamb Garden if you so wish. 1. But do the side quest it's worth it. xix. After meeting up with Irvine, go speak with the Master Fisherman he'll ask of Squall to meet him at the Hotel. xx. Return to F.H, but head for the Plaza in front of the Train Station. If you previously conversed with the Cafeteria Lady at Balamb Garden up to the point when she mentions her son, talk to the man in a white shirt and blue trousers here thrice: 1. Isn't he the cafeteria lady's son? xxi. Go to the Repair Shop for a scene with a Galbadian Officer. xxii. Leave the Shop and re-enter, then talk to Grease Monkey for a 'Mega Phoenix'. xxiii. Make your way to the 2nd Floor of F.H. Hotel. xxiv. You'll view a very interesting holographic display involving Dobe and Fisherman's Horizon there. xxv. Choose to accompany the Master Fisherman a bit longer xxvi. Now head for the Docks for a small event, and agree with the Master Fisherman's opinions (1st option) during the course of the scene. Talk to him afterwards and pick the 2nd option for a Megalixir. xxvii. The crew suggest they check on Balamb City to make sure everything tunrned out OK. XXV. Rescue the Garden Festival a. Balamb Garden; Quad i. Go to the Quad and try to cheer Selphie up. ii. After the Cid announces the Squall is now the commander of the Garden. He will be in charge of everything. iii. Cid now disappears until later. iv. The group decides to hold a festival in his honor. v. They will get together and choose the instruments 1. Irish Gig a. Guitar b. Violin c. Flute d. Tap Dance 2. Steady a. Electric Guitar b. Bass Guitar c. Saxophone d. Piano b. Balamb Garden; Dorm i. Rinoa will get Squall to come up and out of the room. ii. Play along and have some fun with it. 1. I don't know is the correct answer. c. FH II i. They will take you outside to the FH and Irvine will recommend a spot where Rinoa & Squall can be alone near the stage. ii. You can watch the group play and at different directions too. ix. Sit down, near the dirty magazine, and let the scene play through. XXVI. Balamb's Occupation a. Balamb City V i. When you reach Balamb you find that it has been taken over by Galbadian Forces. ii. Zell will join your party and try to get in. iii. They will not even let residents enter the town. iv. Zell tells them that they have information on Ellone and they let him in. v. First stop is Balamb Hotel, you find that it was taken over and no one can stay. vi. Head to Zell's house and talk to his mother. vii. Zell will reluctantly let you stay in his room. There is a hidden Save Point here. 1. Put Irvine in your party and some funny stuff happens. 2. You can play Zell's Mother for Zell's card. viii. You have to get to the Captain and there are a series of steps you must take. ix. Go to the following areas: 1. Docks a. Talk to the soldiers at the docks and find that he caught fish and was on his way to cook it. 2. Zell's House a. You found the Captain cooked some fish on Zell's stove and went to go serve it to his men b. The fish smelled funny. 3. Train Station a. You find a bunch of soldiers collapsed holding their stomachs. 4. Docks II a. When you return to the docks talk to the man with the dog and he'll smell him out. 5. Train Station II a. The dog will run into the train and a man comes running out b. He looked familiar. x. Once you return to the hotel you find that Raijin was the Captain, serving under Seifer! xi. Boss 1. Raijin, a. Mug a Srgt+ items from him b. Cast Protect on your team to keep him his physical attacks down. c. Blind works on him also. d. This is a tough fight and may take some time. xii. After the fight you enter the hotel to find Raijin is the Commander. xiii. Boss 1. Raijin & Fujin a. Do not use air attacks on Fujin she will absorb them. b. Draw Pandemona from Fujin right away. c. Cast Shell and Protect on the party to keep the damage minimal d. They both have items to mug. e. Take your time, pick and choose which GFs do the most damage. xiv. After the fight they flee and you get another GF xv. GF IX 1. Pandemona a. Wind based b. Strength + xvi. After Balamb is safe Selphie want to check up on Trabia Garden. XXVII. Trabia Garden Survey a. Trabia Garden i. The garden is on a large continent at the top of the map. ii. Once you are there you have to climb over the fence to get there. iii. You see Selphie talking to her friend. Tell her she's a big help. 1. You can play her for Selphie's Card iv. Take a few steps from the statue and search to get another Weapons Magazine. v. There is also a Aura Draw Point in the Garden. 1. This is one of the best spells. 2. It makes you Limit Break appear faster or immediate! vi. When you reach the basketball court you start to talk to each other and then have some flashback. XXVIII. Orphanage Flashback a. Edea's House i. You will have off and on control of Squall for this. ii. You start to realize that all of you, except Rinoa, lived in the Orphanage with a Lighthouse. iii. Memories come back and you remember a girl you called Big Sis, Ellone! iv. Then there was Matron, and that was Edea! v. And Squall was always fighting this other boy, Seifer. vi. You go though a series of flashback and some talking. vii. You decide to find the Orphanage. viii. When you get on the bridge the Garden Xu knows where the Light House is, it's in the Centra Plains. ix. Before heading out here are a couple of side quests to work on. XXIX. Extra Stuff a. Balamb Garden VII i. CC Cards Group 1. Unavailable a. Disk IV 2. There is a secret organization on the Balamb Garden called the CC Card group. 3. The main goal is to challenge each member from Jack-King. 4. The identities are hidden and you can not even play unless you prove yourself. You must play 15-20 games in the Garden. 5. Some players even have some rare GF cards. 6. The Players are a. Jack i. Man walking near directory b. Club i. Walks out of the halls into the circle from different rooms c. Diamond i. Two Girls standing in front of the Directory d. Spade i. Boy sitting on 2nd Floor next to Elevator e. Joker i. Training Center Lake 1. Randomly there 2. Has Leviathan Card f. Heart i. Xu on the Bridge ii. She has the Carbuncle card. g. King i. You must follow these steps ii. Talk to Nida after defeating Xu iii. Talk to Kadowaki and challenge her to a game. 1. She will tell her that the King is another woman and you will see her soon. iv. Go to your Dorm and ask to be left alone, then take a nap. v. Quistis should appear, if not, then try sleeping again. vi. She has the Gilgamesh Card vii. You can play her again on the bridge. b. Deling City IV i. Unavailable 1. Disk IV ii. There are "Character Cards" in the world for each member of your party and other characters. They are very hard to get and some you only get one shot to find. iii. The first ones you got from Balamb, but there are more iv. Head to Deling City and talk to Rinoa's Father. v. He says he will play with his daughters card if you give him the Ifrit card. vi. Put the card in your list and choose 4 crappy cards. vii. Throw the game and he will say "I accept it gracefully" viii. Play him again and he should start using Rinoa's card. ix. To get Ifrit back go back to FH and play again Galbadia Garden Headmaster for it. c. Dollet City II i. Go to the bar in Dollet and play the owner of the bar. ii. If you beat him he will take you to his "secret" card playing room. iii. Here he will use the Siren Card! iv. There is also an Occult magazine in the stacks. d. Chocobo Forests i. Unavailable 1. Never ii. Chocobo are the birds you ride like horses. iii. They can run on land, forest and over shallow water. iv. There are a total of 6 Forests in the game. Each one has their own individual puzzle. v. The Basics 1. You have two whistles 2. ChocoSonar a. Detects baby Chocobos b. Press the X button, when your bar goes crazy and you hear a different "ping" sound you know that there is one at that spot. Now you use the ChocoZiner 3. ChocoZiner a. This allows you to catch one. You must change you Sonar to Ziner to catch it b. If you use it in an area where there is no baby Chocobo one will drop down and take it away, you'll have to buy a new one. 4. Each forest has a puzzle for you to solve. The ChocoKid can help some, but it'll cost you. 5. Once you find a baby Chocobo you have to work the puzzle so it is the only baby there. Talk to it when it is alone and the mother will come out! 6. Before you rush off with the mother, use the Sonar to find the hidden item. Use the Ziner to get it and you have solved the forest. a. If you leave before you find the item, you have to solve it again! vi. Locations of Forests 1. West of Trabia Garden 2. North-east of Trabia Garden 3. North-west of the Shumi Tribe Village 4. North-east of the Centra Ruins 5. East of Edea's Orphanage 6. South of Kashkabald Desert e. Chocobo World i. There is a MiniGame tat comes with FF VIII called Chocobo World. You need a Pocketstation to play ii. The sad fact is that Pocketstation was never released in North America or any English speaking country. iii. GOOD NEWS! 1. You can get a import Pocketstation from Japan and it will still work, and in English too! iv. See Chocobo World Walkthrough Below. For a Pocketstation see: http://www.dragonwarrior2000.atfreeweb.com/baysoft.htm f. Shumi Village i. Unavailable 1. Disk IV ii. Shumi Village is on the Trabia continent. iii. When you arrive you can get Ultima Magic from the Draw point for $5,0000. iv. When you get off the elevator go to the last house and find a statue of Laguna. The sculptor tells you to see the Elder. v. Talk to the Elder and he will give you more information about Laguna and his connection with the Shumi. vi. He also offers you a gift, but you must work for it. vii. Go to the Artisan's house to the far left. viii. He needs several types of stone to complete the sculpture ix. Here they are and their locations. After each one go back to the sculptor 1. Blue Stone a. Behind the sculpture 2. Wind Stone a. Boulders near inn 3. Life Stone a. Boulder near Elder's with tree roots in it 4. Shadow Stone a. On the upper level near the shadows of the dome 5. Water Stone a. In the sink of a resident's house x. Once you complete that you will get to see the Elder's hand, ohhhh. xi. He then will give you a Phoenix Pinion xii. GF X 1. Phoenix a. When you use Phoenix Pinion your dead party members are revived. b. Once used Phoenix will come back randomly when your whole party is dead. xiii. Exit the town and then come back. g. Shumi Village II i. Unavailable 1. Disk IV ii. Visit to the Workshop and the sculptor says that he needs more manpower to complete the statue. iii. Talk with the Elder, then speak to the Moomba outside his house. iv. Follow him to the Workshop. v. Visit the Elder again, then go back to the Workshop. vi. Talk to the Elder's Attendant inside. He wants the Artisan to help vii. Talk with the Artisan, but he refuses saying he has too much work to do before he becomes a Moomba. h. FH III i. Now go to Fisherman's Horizon's repair shop, near the battle. ii. When you enter the Moomba doll comes jumping out at you. iii. Talk to the man and take the doll back to Shumi. i. Shumi Village III i. Talk to the Elder, then the Artisan in his house. ii. He should agree to help now. iii. Talk with the village head one more time before leaving to receive a Status Guard item. j. Centra Ruins i. Unavailable 1. Never, but should be done at lease at the beginning of Disk 3 ii. There are two more GFs that you can collect. iii. First is Odin 1. He is a special GF that only comes when he feels like it. 2. He will never come during a Boss Battle, well almost. iv. EncNone or EncHalf are highly recommended. Time is of the essence here. v. To get to him you must enter the Centra Ruins and get to him before the clock runs out. You have 20:00 to find him and get him to join. vi. Go through the circle platform and up the stairs. vii. Take the left ladder to the top, and enter the opening. Activate the switch at the top. viii. Climb down , examine the bluish altar, and take the opened right path this time. ix. Follow the spiraling steps until you reach a circular platform. x. There's a short ladder nearby -- climb it, head to the right and pluck out the red jewel from the eye of the statue. xi. Go back down and follow path leading upwards to the right. xii. Climb onto the green dome to reach another statue. xiii. Put the jewel in to obtain a random 5 number password. Write it down on paper. xiv. Take out both red jewels. xv. Go back to the previous statue from viii. xvi. Put both jewels in and enter the password.. xvii. A door should open below. Enter to face Odin. xviii. Boss/GF 1. Odin a. He will not attack you. You have to defeat him before the time expires. b. Just keep attacking him Squall's Limit Break would help. c. You may want some one strong on magic Draw Triple from him. i. If you have time. xix. GF XI 1. Odin a. He will only appear during a regular fight. b. He does not come during a boss fight. c. You can not summon him, he comes when he feels. k. Centra Ruins II i. Unavailable 1. Never ii. Exit, Save and re-enter. iii. Go to the second section. Here you will be constantly fighting Tonberry monsters. iv. The are hard, offer little experience, and almost no AP. v. You have to fight 20 or so of them to get the Tonberry King to appear. vi. Use Diablo on them and Demi. This brings them down to low HP. 1. Keep the Knifes they drop, you can change them into Deaths. vii. Diablo should finish them off at this state. viii. Boss/GF 1. Tonberry King a. Diablo and Demi will not work anymore b. You have to use GFs and Physical attacks. c. Cast Protect on your party and make sure it stays. d. Almost all his attacks are physical. e. He has a lot of HP so be prepared for a long fight. ix. GF XII 1. Tonberry a. He is a summon GF. b. He has some great abilities like Haggle. l. Winhill II i. Unavailable 1. Disk III ii. Return to the village where you had Laguna's Dream Sequence. You can find it south of Dollet. iii. Enter the town and enter the mansion and talk to the man. He talks of ghosts and spirits. He also mentions that his precious vase is missing! iv. This is your chance to collect the pieces and get an item in return. 1. Piece I a. Take Irvine in your party. Enter the mansion, leave and enter it again. Now check the suit of armor and a small Chocobo will pop out leaving a piece of the vase behind. 2. Piece II a. Go to the Flower Shop and talk to the woman there. Say yes to her questions. b. Now check the white flowers near the front of the screen and get Piece II 3. Piece III a. As you go over the road you will see a chicobo running across the street catch it with X and he will drop a piece of vase. i. Do it a couple more time and it will leave a Phoenix Down, but it is really a Phoenix Pinion. 4. Piece IV a. Go back to Raine's bar and talk to the woman upstairs. She will say that she doesn't know Raine or anything about ghosts, but she smells flowers in the rooms sometimes. b. Go to the bar and check the flowers on the table near the exit. Raine's Ghost will appear and turn into a cat. c. Check the cat for the last piece. v. Now head back to the Mansion and give the pieces to the owner and he will give you a Holy Stone. vi. Before you leave go to the dock, just below the town's center where you are now. vii. Go down the stairs to the water and get the Dispel Draw Point. Return here to get it again you need it and it is hard to find! XXX. Defend the Garden a. Balamb Garden; Bridge II i. Return to the bridge when you feel you have done enough side quests, or just accidentally go to the wrong place at the wrong time. ii. You take the Garden to Edea's house, but as you enter the area you see the Galbadia Garden sitting in the woods. 1. It is mobile now, a. Copy cats! iii. There is no way to avoid them, because they already saw you so prepare for battle. iv. Your first job is to give orders to the Garden and the Seeds v. You will be given a variety of options to say. If you say things that are unnecessary then you will get scolded by Nida, if you skip important ones then Dr. Kadowaki will add on the ones you missed. 1. Here is what to say that will not get you in trouble. a. The Garden's course b. Prepare for the attack c. Prepare our defense d. Call my comrades e. Take care of the junior classmen f. No orders/End 2. Feel free to have Nida yell at you if you MUST Save the Hotdogs! vi. When you go down off the bridge you will find you team minus Zell. 1. He is having problems coping with the fact Ma Zinch isn't his mother. b. Balamb Garden; Quad II i. Be Sure to Junction Exchange after every party switches! ii. There are tons of Anime scenes here so enjoy! iii. Head to the Quad where you will find Zell. 1. He asks you for your ring. He won't tell you, but he wants it. iv. Zell will remain on the Quad with his party. Rinoa will be part of that group. 1. She pretends to be a Seed. v. Take your party to the Directory and you will be routed to the Front Gate. vi. Zell will give the Squall's ring to Rinoa and promises to make her a copy. 1. Until then she keeps it on a chain around her neck. vii. Take Zell's party to the edge of the Quad to the left. viii. Rinoa will fall off the edge when the garden gets rammed. ix. Zell rushes off to get help. 1. GIM52As have Missiles for Quistis c. Balamb Garden; Front Gate i. Take Zell's part to the Front Gate to meet up with Squall 1. Take your time, Rinoa's not going anywhere. ii. Squall has to decide what to do. You want to help Rinoa, but fleets are coming in from the Classroom. iii. Choose a party to take with you, anyone but Zell and Rinoa. d. Balamb Garden; Classroom i. Take Squall's party with you to the 2nd Floor Classroom. ii. As you enter you will see another Anime Scene with Seifer leading the attack. iii. When the "Paratroopers" arrive in the classroom you have to fight them. 1. Take the time to Draw Demi from them! 2. But summon Siren to Silence them before they Silence you! iv. Just kill them any way you feel like. v. Talk to the kids and then the Seed. She will take them to a safe place. e. Balamb Garden; Bridge III i. Nida calls you to the Bridge for a quick talk with the Dr. Kadowaki ii. You acess that you can not handle this attack for much longer. iii. You decide that the only way to win this is to get onto their Garden and fight them head on. iv. Nida will ram the Garden into the other Garden allowing them a chance to get over. f. Balamb Garden; Classroom II i. You get off the bridge and find a Seed lost a boy. You follow him into the hallway. ii. Just as you save him a Soldier on a "Air Trooper". iii. MiniGame 1. A Trooper will come out from the exit and slam you into the wall lowering your energy. 2. Your now have to make a decision. a. Look for another Option 3. Now Choose a. Open the Emergency Hatch 4. This will make you both tumble outside and hang onto the Air Trooper Armor in mid air. 5. You now have to fight using your control pad and knock each other off. 6. You are already low on energy and when the red bar goes you fall off. a. X: Punch b. Triangle: Kick c. Square: Block 7. Block Three times and you get an additional option a. O: Death Blow i. This is near deadly! 8. Block three times then use Death Blow and follow up with a punch and a kick. 9. This may not work it all matters in timing. If you have to re-do it just try it again. g. Balamb Garden; Outside i. You will climb up into the machine and take control. 1. Anime, so just sit and watch. ii. You will get Rinoa off the edge and take her to the bottom XXXI. Invade Galbadia Garden a. Galbadia Garden; Outside i. You take time to care for Rinoa and calm her down. ii. She then mentions Squall's Ring and she asks him what it means. 1. His name is Griever. b. Galbadia Garden; Hallway i. Enter the Garden and meet up with your comrades. Take time to choose your party and Junction Exchange. ii. This next part is a little confusing. 1. All of the Seeds and students were taken off the Garden when Seifer & Edea confiscated it. 2. There are a few Seeds here and they hold Card Keys that open doors to new areas. Your main goal for now is to get to the Main Hallway. a. The big circle room from before. iii. Now take the right, and then another right in the next section to reach the stairs. Go up. iv. When you arrive there you'll come across Raijin and Fujin again. 1. They aren't too happy about the new Seifer and leave him to you. v. Go left from there and enter the door on the right to get your Key Card 1 from the Seed. vi. Return to the Save Point you started at and take a left, and enter the left door. vii. Run across the Ice Hockey Rink and exit through the door on the right . viii. This area has an entrance opposite to where Squall is. ix. Enter and get Key Card 2 from the Seed. x. Proceed right to the stairs, and climb it to the top level. Open the door to the roof. xi. Jump down off the ledge onto the basketball court, and head left. xii. Things getting familiar? xiii. Keeping moving down until you reach the Main Hall of Galbadia Garden. c. Galbadia Garden; Main Hallway i. You should see a HUGE lizard like creature in the middle of the hallway. This is a GF. ii. Save your game and walk up to him to fight him. iii. Boss/GF 1. Cerberus a. His main attacks are ga ones. They aren't too devastating alone, but when he casts triple and double on himself then we have problems. b. To keep him from doing this have one person cast Dispel, Squall attack and the other heal when necessary, but otherwise attacking. i. Save Aura for later, but Squall's Limit Break is useful if he gets it. c. Mug a Spd-J Scroll iv. GF XII 1. Cerberus a. He will cast Double and Triple on your party when summoned! v. Now head your way to the south-west exit. vi. Go left in the next area and talk to the last Seed for Card Key 3. vii. Go back to the Main Hallway, and go up the stairs to the second floor. viii. Go left and enter the Elevator for the battle. d. Galbadia Garden; Mezzanine i. Save at the save point. ii. Make sure to have your Draw command on, and Mug on also. iii. Approach Edea, Matron, and she will have a few things to say. iv. Unhappily you have to fight Matron, but you must first get through Seifer. v. Boss 1. Seifer a. He has gotten a lot better with is GunBlade and gets you almost every time. b. First Mug him for a rare item. c. Draw Protect from him and cast it on your party. d. Summon GFs, but I prefer physical attacks. e. The battle takes longer than usual, but not too hard. vi. After you defeat Seifer Matron goes through the floor to the area below. You must follow her. vii. Go back to the 2 Floor, then head right from the stairs. viii. Go around the circle platform and save at the hidden Save Point. e. Galbadia Garden; Auditorium i. Enter the area and you now have to fight Edea. ii. Boss 1. Seifer/Edea a. Seifer will come back to prove himself to Edea that he is worthy. b. First Things first i. Draw Alexander from Edea. c. Take time to Steal from him and Edea, they both have VERY rare items! d. Seifer can be taken down by Diablo and Squall's Limit Break. e. Edea is a bit tougher, she will cast Death on your party so try to Junction Death magic to your defense. f. There is no easy way to win the battle, but just keep at it. g. Meltdown works well, Physical attacks are best. iii. GF XIII 1. Alexander a. The best aspect of this GF is the Med Level up i. You can raise the power of your meds ii. Even create a item that will help summon another GF. b. High Magic Refine iv. Once Edea is defeated Rinoa will show up 1. Unless she is in your party. v. She will start to shuffle to the fallen Seifer and go into a coma. vi. Edea give a speech about what has happened. vii. She has waited for this day to come in happiness and in sadness. viii. She knew someday you would have to defeat the Sorceress in her and now that she is gone, she is Matron again. =====================Disk III==================== XXXII. Edea's Story a. Balamb Garden; Infirmary IV i. Squall is in the infirmary looking at Rinoa in the coma on the bed. There is no medical explanation to why this happened and he can not figure it out. b. Balamb Garden; Training Center II i. There is a Weapons Monthly June magazine in the Training Center. 1. It is hard to see, but it is in a yellow package and string. c. Edea's House i. Edea apologizes for all the trouble, and explains that she was under the control of Ultimecia, a witch from the future. ii. Ultimecia is looking for Ellone and her powers in order to achieve her ultimate goal of ruling the world in all time periods. This would make her like a god. iii. Edea's body was a vessel for her and she could do nothing, but watch her life go by. iv. She warns of the danger of Ultimecia awaking Adel, the original witch, as well. v. Squall is eager to help Rinoa and all this seem inconsequential, but he knows that there is some connection to this. vi. Edea has no idea what has happened or how to cure her. vii. Squall has no interest in continuing the conversation with Edea and Cid. viii. Take some time to play cards with Edea to get Edea's card. 1. This is the best time for it, defiantly do it now. 2. Random rule is based here, so your best bet is to Card Mod most of your low cards and keep your levels 7 and above. ix. If you haven't yet you can get the Seifer card from Cid. d. Balamb Garden; Infirmary V i. Return to the Infirmary and sit with Rinoa. You will then go into another Laguna Sequence. XXXIII. Laguna Dream Sequence IV a. Trabia Canyon i. Ward may join the party or he may not. I am not sure what changes this, it could be who was in your party last, if what you said in the real world, or Timber Manics Magazines. I have talked to a lot of people and this is what most said could affect it., huh? ii. Laguna is trying to make some money and he takes an acting job. iii. Laguna is the star and he has to rescue the Princess. iv. Kiros ends up playing the Dragon, but when the Dragon comes down he looks too big? v. Wait this is a real Dragon! You now have to use, get this, a GunBlade, which Laguna thinks he doesn't know how to use. vi. MiniGame 1. Dragon Fight a. All right the Square Button is Block i. You will pull your sword back and the Dragon can not hurt you. b. Triangle is Attack i. You will take a swipe at the Dragon. c. If you attack the Dragon he will be stunned for a second. d. The best way to fight is to keep block on until after he strikes. e. Then hit the triangle and try to hit him before he strikes again. f. Now quickly put defend back on. vii. If you are successful you get to run down the hill. viii. When you meet with Kiros, and maybe Ward, choose the option to Hold on a Second. ix. Go back and save your game and junction your GFs and magic. x. Now go to the Dragon and get ready for a fight. xi. SubBoss 1. All right he isn't really a SubBoss, but there is a strategy for killing them. 2. Have one person use Diablo and the other(s) Demi. This will slowly lower his HP and Diablo should finish him off. 3. Do not use Fire Attacks it will heal him. 4. His breath attack is deadly. 5. If you are luck Odin might show up and cut him to pieces for you! a. He isn't really a SubBoss that is why he shows up. b. Edea's House II; Past i. Laguna arrives at Edea's Orphanage in the past looking for Ellone, but finally accepts she was taken by Estharians and he must get her back. 1. Listen to the bit about Fairies 2. Also note the conversation Squall and Ellone had while they were cpnnected. a. Raine had a baby and cried for Laguna to be there, she died in child birth! b. She also states she tried to change the past, but it was impossible to do. XXXIV. Search for the White Seeds a. Edea's House III i. Go back to the Edea's House and talk to Edea about Ellone being taken by the White Seeds. ii. She will tell you they like the Centra Ruins, but never stay in one place for long. iii. She gives you a letter to give them to prove that she is Matron again and they can trust you. b. White Seed Ship i. To get to the ship you must go to the islands that look like a hand. ii. There is a small inlet that has a small entrance. There you should see a ship in the water behind a huge boulder. 1. You can not see it from outside the alcove. iii. Just bump the ship and you will automatically board the ship. iv. When you talk to the commander he is less than hospitable. v. He refuses to talk to you and walks away. vi. Follow him to the back of the ship and you will find Watts & Zone! 1. Watts still has the Angelo card if you missed it on the train. vii. Zone flips out on you when he finds out that Rinoa is in a coma. viii. Watts calms him down and things get settled. ix. Follow Zone to the bridge of the ship and talk to him a few times. If you picked up the "Girl Next Door Magazine" in Timber he will notice it. x. You have a few choices, but give it to him for free and he will give you the Shiva card! xi. Go back to the back of the ship and go down below and talk to the Captain again. xii. He will notice the note and he says it is Matron's handwriting. 1. Squall is shocked they call her Matron too. xiii. The Captain tells him that there were attacked by Galbadian Fleet and were about to lose when an Estharian Fleet shows up and saves them. xiv. Just before they left Ellone went to the bow of the ship and yelled something to them, then she jumped onto their ship. xv. He has no idea why or where she went. xvi. Make sure that you got the Cards and magazines here because the ship will leave port after this. XXXV. Road to Esthar a. Fisherman's Horizon; Train Tracks i. Esthar is know for it's high tech inventions, but keeps to itself. It hardly ever contact outsiders and little is known about the area. ii. Nina says that Esthar is out of Balamb Garden's reach, too many mountains. iii. Pilot the Garden to FH. Squall still anguished over his love for Rinoa and her coma he takes her on his back and leaves the Garden. iv. He walks down the tracks with Rinoa on his back. He stops for a break and talks to Rinoa for awhile, with no response. b. Old Esthar Train Station i. When he gets to the old Esthar Train station that is now shut down, when he meets up with Edea and the rest of your party. 1. How did they get ahead of him? ii. They say they are Edea's escorts to Esthar. They want to meet Odine, the great Scientist who is an expert on Magic. iii. Irvine and Selphie report back to the party saying that Esthar is nowhere in sight, all they see is open field. iv. They decide to keep moving. v. You now can place Edea in your party. She is actually quite a good fighter, as well as a nice change to the group. 1. Her Limit Break is the Ice Spears that were used on Squall like in the parade 2. She is only temporary, she will leave after you reach Esthar. vi. Be sure to Junction Exchange your parties! c. Overworld IV i. Just go straight into that wield looking lake type pit. d. Great Salt Lake i. Create your party, put Edea in the party if you want ii. Proceed to the next area going up into the dried lake. iii. When you reach the skeleton have Squall go up the head of the fossil, and follow the path to a cliff. 1. Be sure to get the Meteor & Thundaga Draw Points here iv. Hit X at the edge of the cliff to leap off it, and follow the salty trail north. v. Now take a right in the next screen and save at the Save Point. vi. Now go left tow screens and you have to fight a undead boss. vii. Boss 1. Abadon a. He is a undead monsters so Cure magic is the best magic. Curega will do some major damage to him. b. Life and Phoenix Down won't work on him, sorry. viii. Now stop, make not of who has GFs and magic Junctioned. If Edea is in your party Junction Exchange to some one else. ix. Once he is dead go Northeast and you will see a small flash in the background, wait this is a hologram! x. Climb up and enter the elevator and welcome to Esthar! e. Esthar City i. You are riding the elevator, but you aren't here for long! XXXVI. Laguna Dream Sequence V a. Esthar City; Lunatic Pandora i. You have a choice of who becomes who, just make the three people you have Junctioned GFs to as the party. ii. This is the last time you have to be Laguna, but there are some important items here! iii. Laguna is in some sort of workers Prison with some Moombas 1. This is one of the reason why they say Laguna! Laguna! iv. He is here searching for Ellone. The only thing he knows is that Esthar Soldiers are stealing girls for experiments and Ellone was one of them. He has to find her! v. He complains about the lack of meals to the soldiers; vi. You talk to both Esthar soldiers twice to get some action. vii. They tell Laguna to help with some work upstairs. viii. Alternate your conversations between the Moomba and another man. ix. After the conversation you will trigger a fight with an Esthar soldiers x. Kiros and Ward will arrive now so stop and make sure to you Junctioned your GFs! xi. It is a fight between Geesper and some Soldiers. 1. Geesper can attack with Degenerator so watch out 2. One of the soldiers uses Death Magic so be careful! xii. Once the fight is over enter the right elevator to reach the ground floor. xiii. Eavesdrop on Dr. Odine's conversation with his assistants. 1. It is your choice to stay or leave, but STAY and LISTEN!!!! xiv. Save outside, and Laguna will be informed that Dr. Odine knows Ellone's whereabouts from his assistant 1. His assistant is actually working with the secret group trying to overthrow Adel. xv. Return to the building and pick up the First Issue of Weapons Monthly on the floor near the entrance! 1. ULTIMATE WEAPONS!!!!!!! xvi. Head back to the basements to find Dr. Odine. xvii. He tells you that she is in his lab. xviii. You'll have to combat his cronies before chasing after him. 1. Mug the Laser Cannon from the Elastiod a. You only get to fight Elastiod as Laguna! xix. Get into the car and you will be taken to Odine Laboratory. b. Esthar City; Odine Laboratory i. Defeat the monsters and soldiers that attack you. ii. Check the circular object in the center; it's actually a sit down elevator. iii. Enter the door in front when you reach the 2nd floor. iv. Kill the Estharians and look through the blue glass in the background to see Ellone. v. Examine the control panel to the right, then go back to the lower level. vi. Step through the door to rescue Ellone. vii. Laguna apologizes for coming late. viii. End Dream Sequence; Gone, but not Forgotten XXXVII. Rinoa's Diagnosis a. Esthar City; Presidential Palace i. Board the car to head to the Presidential Palace and meet Odine. ii. He agrees to help, but under condition, that Rinoa be left behind to be kept under observation. iii. You can exit the Palace by heading down and taking a right to reach an elevator pod. 1. You can battle Odine for Wedge's card when he is in lab! XXXVIII. Extra Stuff II a. Esthar Continent i. First if you plan on getting out of the city, rent a car, it is a LONG walk through this and some of the monsters can kill you with one shot if you are not careful. Save your game often. Be sure to get Extra Fuel! ii. This is a quick explanation about Esthar City and the Continent. iii. City 1. Shops a. The city is highly advanced and the shops have many features that are not normal. b. They are automated. c. When you go to the Shopping center you can get old magazines like Weapons Monthly, Pet Pals, Combat King that you might have missed. d. Some of the shops will give you a free gift! e. If you have Tonberry Familiar ability more shops give gifts! iv. Continent 1. Once you visit the palace several other areas are places on your map that you can visit. 2. There are only two that you need to go to a. Tears' Point i. This place is a must go to ASAP. ii. Go to the statue and press the X button when you are right under it to get the Solomon Ring! 1. I'll explain it after you get the Ragnook. b. Lunar Gate i. See next section XXXIX. Space Bound a. Lunar Gate i. When you are done with everything and you have the Solomon Ring head to the Lunar Gate. ii. When you arrive you find that Edea is no longer a Sorceress, her powers were transferred to Rinoa. iii. You find out that Ellone is at the Lunar Base and you must go there to see her. iv. Say I'll do what it takes! v. Rinoa has already been loaded into the pod and you need to pick another member to go with you. vi. And when Zell offers to protect Matron give Zell your confidence. vii. Zell will lead the other party so it is up to you to take care of Rinoa in the base. viii. Decide who is going with you and head into the pod. XL. Enter Lunatic Pandora a. Esthar City II i. Take Zell's party to Esthar City and save your game. ii. Before you actually talk to Odine play cards with him and try to get the Ward card! iii. Go to Odine's Laboratory and learn the Lunatic Pandora has been resurrected from the ocean and it is heading over Esthar! iv. Your goal is now to enter the Lunatic Pandora. The problem is there are only three places in Esthar that you can get a chance to enter. Your goal is to get there before the time runs out. 1. 15:00-12:00 a. Center of Esthar i. You have 5 to 8 minutes to make it there. 2. 10:00~5:00 a. Juncture 'X' marked on the map above. i. It'll take about 10 to 15 minutes for the Pandora to reach there. 3. 3:00~0:00 a. North of the Shopping Mall, where a dead end is marked. i. You have 17 minutes to station yourselves there. v. I will tell how to get to the first one, you have plenty of time to get there! 1. Exit Odine's Laboratory. 2. Move 2 screens right when you reach the highway. You'll pass by 2 signs marked Left Side and Right Side. 3. Head up at the juncture. 4. Climb the stairs to your left. 5. You've reached the city center. The Presidential Palace should be visible in the background. Wait for the Pandora. vi. When it gets there you have to fight a few soldiers before you can get in. b. Lunatic Pandora II i. First thing I want to mention is the Laguna Effect as I mentioned in Section: XI/A/i. ii. By collecting and doing certain things you change the outcome of the Lunatic Pandora now. 1. When you first get there you'll find a Meteor Draw Point. 2. Head up the stairs and take the Blue 02 Elevator. 3. Follow the path, and when it splits, take the left route. 4. Keep going until you reach a Red 03 Elevator. 5. To the bottom-right of the screen should be a couple of stairs. 6. Go down to reach a ladder and head down to find a Confuse Draw Point. 7. Go right into the tunnel to get a Love Love G a. You have to go into the tunnel and then click the X button to find it. 8. From the Confuse Draw Point go left, and you'll eventually see 3 opened doors. a. Power Generator i. Quistis Magic b. Silence Draw Point c. Phoenix Pinion. 9. Now go left to find a Combat King 005 on the ground. iii. Head all the way into the background and then go left and examine a hidden area to the left of the door for an Ultima draw point. iv. Make your way back to the Red 03 Elevator you passed earlier. v. The Red Elevator should take you back to the lobby. vi. Make your way left and board the Green 01 Elevator. vii. You'll find a Holy Draw Point here. There's also a small alcove to the left of the screen examine it to find a Spd-J Scroll. viii. Now head straight for the Green 01 Elevator after climbing the stairs and follow the trail, it only splits once; take the northern path and you will get hit by a machine's enormous power and thrown out of the Lunatic Pandora into the city. XLI. Final Frontier a. Lunar Base i. Squall, Rinoa, and the other party member you chose will be shot through a huge cannon into space and be caught by the space nets. ii. You are placed in a decompression room and gravity is restored. iii. You place Rinoa is a status tube, after warning the attendant his life is in danger if he touches her. iv. Save your game at the save point. v. Once you are outside the Med Lab keep going up until you reach the Control Room. vi. Talk to your extra party member and they will have you look into a view screen. 1. You learn of a thing called a Lunar Cry a. This is when all the monsters on earth fall from the Moon to the Earth. The last one left a crater in the Centra Plains b. This cry is aimed for Esthar, because of the Lunatic Pandora! vii. Talk to Piet and find out where Ellone is. 1. Take the time to challenge Piet to get the Alexander Card. viii. Exit the Control Room. Squall will see a flight of stairs to the left of the screen, climb them and then go through the door too meet Ellone. ix. Before you do anything find Ellone and challenge her to a game of cards. She has the Laguna card and this is the only chance you have to get it from her. 1. You can get it from the Queen of Cards on Disk 4, but it is worth it to get it now! 2. Lunar Base rules are really hard, every rule is used and random can really screw you up! 3. Laguna's Card can be Modded to create Hero Potions a. They make you invincible for a period of time! x. Take Ellone and take her to the Control Room. xi. Not soon after this Rinoa comes back to life, well sort of, she is possessed by Ultimecia and she is too powerful to stop. 1. If you try to touch her she will knock you down. xii. She goes to the Control Room and breaks one of Adel's seals. xiii. Follow her until she reaches the Locker Room. xiv. She will change into a space suit and head out to Adel's Tomb where she will break the final seal and release Adel. xv. Put on a suit by walking into one of the alcoves and follow her path to the decompression room. xvi. You try to follow her, but when you reach the door is closes, it is no use. You actually witness the Lunar Cry and Adel's Tomb is sent to the Earth. xvii. Go back to the Control Room and get into a pod with your party member, Ellone & Piet. b. Escape Pod i. Squall begs Ellone to send him to Rinoa to find out what happened. She say she can only do it for people she has met and she hardly met Rinoa, but she will try. ii. Flashbacks 1. First you see Rinoa and Irvine in a car and Rinoa scratching Irvine until he turns back to D-District Prison to rescue the rest 2. Next it is the conversation of Rinoa & Zell in the Café about Squall's Ring. iii. Squall tells Ellone that this is too far back. 1. Finally you see the scene after defeating Edea in Galbadia Garden. 2. Squall watches as Ultimecia transfers herself from Edea into Rinoa's body 3. She takes Seifer up, and orders him to salvage the Pandora. iv. Squall decides to risk his life to try save Rinoa. 1. The others argue and disagree. v. You go anyway. 1. MiniGame a. You need to aim for Rinoa and head straight on until you are out of fuel. c. Space i. Once you are back together you are ready to die with each other in their arms. ii. Then you see what you could never believe, a space ship! XLII. Clearing the Ragnook a. Ragnook i. You will end up in the air chamber of the ship. You turn on the gravity and save your game. ii. You exit the chamber into the other part of the ship and you see a huge monsters parading across the deck. iii. SubBosses 1. Propagator a. They come in colored pairs of two. b. Each one is in a separate room. c. If you kill one you must kill the second of the same color. d. If you kill one of a different color than the first will be revived by it's color mate. iv. Here are the locations of all the Propagators v. Purple 1. Hangar a. The first one you see. 2. Entrance a. Go through the big door in the Hangar, then go through the door on your left vi. Red: 1. Corridor a. Go through the big door in the Hangar 2. Corridor II a. Upstairs from the Hangar; I think it only appears once you've gone through the door on the Aisle with the elevator. b. Note i. There's a Draw Point with Life here. vii. Green 1. Passenger Hanger a. Go through the door in the back of the Aisle with the elevator 2. Compression Tank a. Head back towards where you entered the Ragnook viii. Black 1. Hangar II a. Go through the small door in the main room of the Hangar 2. Corridor III a. Go through the left-hand door in the Entrance ix. Once all of them are defeated head to the Bridge and talk to mission control. x. They ask you to identify yourself, they lost contact with Ragnook several years agao. 1. They now call Rinoa "Sorceress Rinoa" xi. They ask you to press some stuff and you are on your way. xii. There is a small scene with Squall and Rinoa and their true love blossoming. xiii. Squall finally lets some one in his heart. XLIII. Return of the Sorceress a. Spacecraft Landing Area i. You land the Ragnook and when you exit the Ragnook you are welcomed by Esthar guards, they are ready to take Rinoa to have her power sealed at the Sorceress Memorial. ii. She willingly goes because she believes she could hurt some one. iii. After she leaves Squall is left with the Ragnook. iv. The rest of the party shows up and your Escape Pod party member says it landed in Esthar. v. The rest of the group get on the Ragnook and to Squall's surprise the ship starts to fly! vi. Selphie has figured out how to fly it and they are ready to go! vii. Ragnook 1. You can fly it using the D pad or the Analog Sticks 2. To go to auto pilot go to the large map screen, choose a destination and click it. XLIV. Return Rinoa a. Sorceress Memorial i. You rush in ready to fight to get Rinoa back, and you get in a small scuffle. ii. Then a silent man allows you to pass. iii. You grab Rinoa and tell her she can't do this, there must be another way. iv. Rinoa the Sorceress has a new Limit Break that she can use called Angel Wing 1. Allows her to constantly cast spells in her inventory without losing any spells. 2. You lose control of Rinoa until she dies or the battle ends. XLV. Extra Stuff III a. Squall's Lion Heart i. Unavailable 1. Never ii. This is the final weapon for Squall this will give him the Limit Break Lion Heart! iii. Here is what you need to get it 1. 1st Issue of Weapons Monthly 2. 1 Adamantine a. Get from Adamentoise i. Beaches near Dollet 3. 4 Dragon Fangs a. Blue Dragons i. Island Closet to Hell 4. 12 Pulse Ammo a. They can not be found in the game, but you can refine them from Energy Crystals or Laser Cannons using Ammo Refine. b. Energy Crystals were easier to get for me. i. Go to Esthar City after the Lunar Cry and fight a Elnoyle. 1. The Bahamut Rare Ability is useful here. (see below) ii. You can also use a Lazar Cannon from Belhelmels. b. Ultimate Weapons i. Now would also be a good time to get the other team members their ultimate weapons. ii. The monsters listed DROP these items. You can also steal them from monsters and card mod some of them. You sometimes have a better chance of the item dropped than stolen. iii. Check out my Monster Section for a list of stolen items. iv. Rinoa Heartilly 1. Shooting Star a. 2 Windmill i. Thrustaevis, Abyss Worm, Death Claw b. 1 Regen Ring i. Torama ii. Chimera iii. Turtapod iv. Mesmerize v. Lefty c. 1 Force Armlet i. Ochu ii. Forbidden iii. Edea, 2nd Fight d. 2 Energy Crystal i. Elnoyle ii. Behemoth iii. Red Dragon v. Quistis Trepe 1. Save the Queen a. 2 Marlboro Tenticle i. Marlboro b. 4 Sharp Spike i. Grand Mantis ii. Death Claw c. 4 Energy Crystal i. Elnoyle ii. Behemoth iii. Red Dragon vi. Zell Dincht 1. Ehrgeiz a. 1 Dragon Skin i. Anacondaur ii. Blue Dragon b. 4 Fury Fragment i. Red Dragon ii. Blue Dragon iii. Grendel c. 1 Adamantine i. Adamantine ii. Adamentoise vii. Selphie Tilmitt 1. Strango Vision a. 1 Adamantine i. Adamantine ii. Adamentoise b. 3 Star Fragment i. Iron Giant ii. T-Rexuar iii. Tri-Face iv. Chimer v. HexaDragon vi. Red Dragon c. 2 Cursed Spike i. Creeps ii. Imp iii. Marlboro iv. Forbidden v. Grand Mantis vi. Tri-Face viii. Irvine Kinneas 1. Exeter a. 1 Dino Bone i. T-Rexuar b. 1 Moon Stone i. Elnoyle ii. Imp iii. Torama c. 1 Star Fragment i. T-Rexuar ii. Tri-Face iii. Chimer iv. HexaDragon v. Red Dragon vi. Iron Giants d. 18 Screws i. Geezard ii. Gim47N c. Island Closes to Hell i. This is one of the best places to get EXP. ii. All the monsters are level 100! iii. There are two ways to kill the enemies easily. 1. Equip Death on your Weapons 2. Have Quistis lower her HP enough to use her Degenerator Limit Break! iv. This is also the best place to get things like Marlboro Tentacles. d. Cactar Island i. Unavailable 1. Never ii. This island is a small little island near the Centra Desert. iii. The easiest way to see it is the big cactus that pops up and down. iv. First if you need AP the Cactar give 20 AP, and Squall's GunBlade always hits them. v. If you get the hit the Jumbo Cactar then your in for a GF Fight! vi. Boss/GF 1. Jumbo Cactar a. He is actually simple is you know how to play his game! b. First thing is make sure you have Life Spells and Protect Spells. c. Cast Protect on your party to lower his attacks. d. Attack with water spells and physical attacks. e. Use Leviathan sparingly i. Leviathan is the most powerful GF to use on this boss, but he serves a more important lesson later. f. He will shoot 10,000 needles at you and you will lose 10,000 HP and die. i. That's why you can't use Leviathan often. g. Revive your Character and keep going. h. When you see Cactar is Hesitating DO NOT DO ANYTHING! i. Have the person with the Leviathan GF summon him. This is the only attack that will not send him running. j. He has over 60,000 HP so this will take at least ½ hour. vii. After he is defeated he will shrink to the size of a regular Cactar and join your group. viii. GF XIV 1. Cactar a. When summoned can attack up 10,000 HP when at level 100! e. DoomTrain GF i. Unavailable 1. Never ii. There is a very powerful GF called DoomTrain. iii. You may have read about it in the Occult Magazines. iv. You can only summon him if you have the Solomon Ring. v. You must also collect 6 of certain items 1. 6 Marlboro Tentacles a. Dropped by Marlboro Monster i. Esthar Plain 1. Rare ii. Island Closes to Hell 2. 6 Remedy + a. You must use Alexander's Ability of Med LvlUp. i. They refine from Remedies 3. 6 Steel Pipes. a. The best place is to get them from a Wendigo i. Near Timer's Forests vi. 666 make sense? vii. Once you have these items click on the Solomon Ring to summon DoomTrain. viii. GF XV 1. DoomTrain a. His summon attack not only gets a high damage, but gives the victim almost every status attack there is, it is like BadBreath. f. Queen of Cards Quest i. Unavailable 1. Desk IV ii. This is something that is gong to take time and patience. I recommend reading "Triple Triad Rule Bending" before you complete this quest. iii. The Queen of Cards travels all over the world playing cards. You goal is to follower her. When she arrives at her home town of Dollet you have to lose the card that her father is looking for to her. 1. When you do he will create a new card based on the one you lost. iv. To get her to move from town to town you need to either lose a Level 8 card or higher to her or Win a Level 8 card or higher from her. 1. She has no Level 8 cards so you have to first lose one to her and win it back. a. Be careful, when you play with her you could lose more than one card from her even if you win. Check out the trade rule before you begin! v. Now she will give a hint to where she is going to be every time she wins or loses a card. vi. Card Queen Says... She's Going To... 1. Galbadia a. The Galbadia Hotel in Deling City 2. FH a. Train tracks in Fisherman's Horizon 3. Esthar a. The Presidential Palace in Esthar 4. Trabia a. The Hotel in Shumi Village 5. Centra a. The Hotel in Winhill 6. Dollet a. The Pub in Dollet 7. Balamb a. Balamb Station in Balamb 8. Far Away a. Lunar Gate's Concourse Area i. From Lunar Gate she will go randomly to any location. vii. Chances 1. Present Location Will Move To... 2. Balamb a. Dollet (37.5%), Deling City (62.5%) 3. Deling City a. Balamb (12.5%), Dollet (12.5%), Winhill (12.5%), F.H. (62.5%) 4. Dollet a. Balamb (37.5%), Deling City (62.5%) 5. Shumi Village a. Balamb (25%), Dollet (50%), Lunar Gate (25%) 6. Winhill a. Deling City (37.5%), Dollet (37.5%), F.H. (25%) 7. F.H. a. Dollet (12.5%), Winhill (25%), Esthar (62.5%) 8. Esthar a. Dollet (12.5%), Shumi Village (25%), F.H. (12.5%), Lunar Gate (50%) 9. Lunar Gate a. Random Area (any of the eight; give no clue to destination) viii. Now when you get to Dollet and you lose the card her father will create a new one and it will be placed somewhere around the world. 1. To retrieve the cards she request you have to get them from the boy, her brother, in the artist's shop in Dollet. Once you lose them they will go into his inventory. 2. All other cards must be won back from the Queen. ix. If she asks for once certain card then a new card is created by her father. 1. MiniMog a. Kiros i. Deling City 1. Man in black across from Junk Shop 2. Sacred a. Irvine i. F.H. 1. Flo, wife of F.H.'s Mayor Dobe 3. Alexander a. DoomTrain i. Timber 1. Pub's owner, man behind right counter 4. DoomTrain a. Phoenix i. Esthar; Presidential Palace 1. Presidential Assistant in blue 5. Chicobo Chubby Chicobo a. Balamb Garden i. Student sitting on bench outside Library x. After you have given all the card she requested get the ones you gave up from the boy, and win back any other cards you lost to her. g. Space Pod i. If you didn't get the Alexander card you can still get it from Piet at the crash site. ii. It is southeast of Esther on Abadan Plains. On a large island in front of the holographic city walls. h. Deep Sea Research Center i. Unavailable 1. Disk IV ii. Before you go here make sure you have a lot of Demi. You can refine some from a Tonberry Knife with TS Refine. iii. This is a old abandoned research center in the lower left corner of the map. iv. When you land the Ragnook and have Zell in your party he will explain what this place is. 1. It was a research facility doing testing on GFs. There was a huge accident and the base was closed down. It was thought to be destroyed by a powerful GF they created. v. Go inside the center and you will see a blue light coming from the center generator. vi. What you have to do is walk when the light turns off. Take your time, the light may look like it is going to go off, but then it won't. 1. If you walk with the light going you will have to fight a monster. vii. Once you get to the core of the center you will be asked a series of questions 1. Each time you answer you will have to fight a Ruby Dragon. 2. If you answer wrong you have to fight a Ruby Dragon and the same question will be asked. a. If your level is too high you and he attacks with Breath then it can take 9,999 HP. b. To reverse this is to Junction Fire to your defense. viii. The questions are as follows: 1. So you wish to challenge me... a. It's not our will to fight" 2. Begging me for mercy? a. Never 3. Damned imbeciles. Why do you wish to fight? a. Select the third option, which is hidden below b. Because it is our Destiny ix. At this point you will have to fight Bahamut the GF x. Boss/GF 1. Bahamut a. He is very simple for the "Master" of GFs. b. Just cast Blind on him and his physical attacks are weak. i. They are almost all physical. c. Use your physical attacks on him and he will slowly die. xi. GF XVI 1. Bahamut a. He is the master of the GFs, but not the most powerful one. b. His Rare ability is key for getting the monsters to drop the rare items like Energy Crystals. i. Cactar Island i. Go back to Cactar Island and have Bahamut get the Rare ability and Mug. j. Deep Sea Research Center II i. Unavailable 1. Disk IV ii. Make sure you have Squall's Lion Heart Weapon. This isn't needed, but I HIGHLY RECOMMEND IT! iii. Go back to the center and you can climb down the core into a hidden sub structure. iv. Make sure all your party members all maxed out with Demi! v. Save your game at the save point and you may want to make sure Zell is in your party, but you don't have to have him. vi. Climb down the wires where the core once stood. vii. You find that there are levels of chambers below. To open the chambers you must use steam units on each floor control panel. viii. You currently have 20 units of steam. ix. Now here is the confusing part of this side quest. x. If Zell is in your party he can open one of the chambers with out any steam. xi. With Zell 1. Floor 1 a. 4 Units i. Total Steam 16 2. Floor 2 a. 1 Unit i. Total Steam 15 3. Floor 3 a. 1 Unit i. Total Steam 14 4. Floor 4 a. 1 Unit i. Total Steam 13 5. Floor 5 a. 1 Unit i. Total Steam 12 6. Floor 6 a. Zell opens it without steams xii. Without Zell 1. Floor 1 a. 4 Units i. Total Steam 16 2. Floor 2 a. 2 Units i. Total Steam 14 3. Floor 3 a. Use the monitor on the left under the stairs and spend 4 units to open the Steam Room. b. Inside the Steam Room you can use the Esuna Draw Point and use the station there to recharge 7 Units for a total of 17 Units. c. Use the second station in the main room to spend 1 Unit, and open the door. i. Total Steam 16 4. Floor 4 a. 1 Unit i. Total Steam 15 5. Floor 5 a. 1 Unit i. Total Steam 14 6. Floor 6 a. 4 Units i. Total Steam 10 xiii. Save at the Save Point and head down the stairs. xiv. You will be going down several levels each having a increasing level of monsters. xv. Take your time and save when you can. xvi. When you have to fight really tough like the Iron Giants, who have high physical attacks, use Protect to block their attacks and Demi to lower their HP enough to kill them. xvii. Diablo is also great to have here. xviii. Once you make it to the bottom you will see a bunch of crystals around you. xix. Save your game at the hidden Save Point and recover your GFs and party members. xx. You have to use at least 10 Units to activate the machine. When you do you will see the crystals resonating and then Ultimate Weapons will appear out of the water. xxi. Boss 1. Ultimate Weapon; With Lion Heart Weapon a. He is a hard boss to fight. b. First Draw out Eden out from him c. Then cast Aura on Squall. If his limit break hasn't appeared press Triangle until it does. d. When Renzokuken does appear try to get a Perfect Hit. e. If you are lucky the Loin Heart will appear. i. Lion Heart will just do 9,999 HP worth of damage and kill Ultimate Weapon on the first try! 2. Ultimate Weapon; Without Lion Heart a. Set your part p with only one person to Draw, the rest replace Draw with Item. b. He is a little harder without Lion Heart, but still mortal. c. Draw Eden from him before anything. d. Summon Doom Train first to lower his defenses. e. Now cast Triple/Double on your party i. Summon Cerberus if you can. f. Cast haste, protect, and shell on your party. g. Cast Aura on Squall to use his Renzokuken, it is still powerful. h. Use your Phoenix Pinion if your party starts to fall. i. If you are luck Phoenix will arrive to save you after your whole party falls. xxii. Once you defeat him you get the Eden card and your final collectable GF. xxiii. GF XVII 1. Eden a. This is the most powerful GF in the game that you can summon. b. It can do 9,999 Damage! k. Alien Encounters i. Unavailable 1. Never ii. You may have been walking around a area and found a Flying Saucer there, but it was too far away. iii. You may have heard about them in the Occult Magazines! iv. This is actually a side quest! Your goal is to find all the encounter sites and get a small present! v. Your more likely to find it if you have Diablo's EncNone on. vi. Winhill Bluffs 1. Go to the Winhill and you should see it in the background, stealing a cow? vii. Many Beach, 1. This is south of Timber. Press the menu button to see if you are in the right area. a. This time it is pulling a Moa Head Statue! viii. Kashkabald Desert, 1. This place is located on an island on the east side of the Centra Ruins a. Now a Pyramid is being stolen. ix. Trabia Heath Peninsula Island 1. Go east of Trabia Garden and step onto the beach peninsula. You may have to walk at the base of it to get the encounter. 2. Strange Symbol is being towed away. x. Now that you have seen it in all of it's locations take the Ragnook to the Grandidi Forest's Chocobo Forest. It is a plateau on the edge of the forest. xi. Once here you will get into a fight with the space ship. Destroy it. xii. Note: Make sure at least one person in your party has the items command on and you have at least 5 Elixirs. xiii. Go to Balamb City and get off. Walk around near where the Garden used to be and you will get into a fight. xiv. Boss 1. PuPu a. OK, he's not a boss, but this is a onetime only fight. b. You have a few choices here. c. You can give him the 5 elixirs that he keeps asking for or you can kill him. d. If you give him 5 elixirs he will leave and give you the Level 8 PuPu card. e. If you kill him you get an accelerator. f. Give up the elixirs. l. Obel Lake i. Unavailable 1. Never ii. Just north of Timber is tranquil Obel Lake. There's a small peninsula in the center of the lake where you can find hidden options if you search the edge of the peninsula. iii. The options are "Throw a rock" or "Try humming." Choosing "Try humming" several times, you'll encounter a strange shadowy creature in the water. iv. Speak with the creature and it will ask you to do it a favor by finding its friend, Mr. Monkey. v. The only clues the creature of Obel Lake gives you are: 1. Mr. Monkey may have hopped in train toward Dollet 2. Mr. Monkey enjoys hanging out in forests vi. Head for Dollet and search the forest to the west of the city. vii. During the search, you should eventually encounter Mr. Monkey. viii. After finding Mr. Monkey, return to Obel Lake and speak with the creature of Obel Lake again. It will tell you several cryptic clues: 1. "Take a break at the railroad bridge" 2. "At the beach in Balamb, something special washes ashore at times" 3. "Take some time off at Eldbeak Peninsula" 4. "You'll find something on an island east of Timber, too" 5. "There's also something on top of a mountain with a lake and cavern" 6. "Back in the day, south of here, there used to be a small but beautiful village surrounded by deep forests. Everyone lived a happy life there" 7. "Mr. Monkey had a rock like this I think..." ix. What the creature of Obel Lake is trying to say is that you should visit all of these places to find objects of interest. First, you'll be looking for small rocks in four locations. Here's where you'll find them. 1. Rock #1: "Mr. Monkey had a rock like this I think..." a. You won't get the clue for this one until you've found at least one other rock. Stand at Obel Lake and throw rocks until you get the message reading b. "The Rock kipped many, many, times." This may take many tries as the message appears at random. c. Now head for the forest near Dollet to find Mr. Monkey. d. Throw rocks at Mr. Monkey until he throws a rock back at you with the inscription "U R H A E O." 2. Rock #2: "You'll find something on an island east of Timber, too." a. The small island east of Timber is the one on the north side of the railroad bridge. Known as a part of Mandy Beach. b. Search the ground to find a small rock with the inscription "R E A I D R." 3. Rock #3: "At the beach in Balamb, something special washes ashore at times." 4. There are a lot of rocks on the beach just south of Balamb. 5. Keep searching to eventually find the right one. 6. The small rock found here bears the inscription "S T S L R M." 7. Rock #4: "There's also something on top of a mountain with a lake and cavern" 8. On top of a mountain called the Monterosa Plateau, northwest of Timber, search the ground and you'll find a bird warming an egg directly above a small cavern with a waterfall in the side of the plateau. 9. Fight off the birds to find a small rock inscribed with the letters "E A S N P D." x. After obtaining all four rocks, return to Obel Lake and speak with the creature again. xi. The rocks will be properly lined up for you to decipher the message. xii. Read from top to bottom, starting on the right side and working toward the left. xiii. The message is "Mordred Plains has Treasure." xiv. Head for Mordred Plains, which is the large plain north of Esthar, and explore the area while searching the ground. xv. Upon searching, you'll discover four rocks, each with a human face. xvi. Each rock will tell you something different, but you only need to listen to one. 1. The red-faced rock is a liar, so do exactly the opposite of what it says. This will eventually lead you to the treasure. 2. When you search a spot and the red- faced rock says, "The treasure is not here," you know you've found it. 3. Search a second time to discover a Three Stars, which can be used to teach a GF the Expendx3-1 ability. xvii. "Take some item off at Eldbeak Peninsula." 1. Finally, head for Eldbeak Peninsula, which is on the continent north of Balamb. 2. Search the tip of the peninsula to find a stone pillar with the inscription " TRETIMEASUREATMINOFFDEISLE". 3. What does it mean? Well, according to the clue, you should "Take some TIME OFF at Eldbeak Peninsula." a. So eliminate the words TIME and OFF from the message "TREASUREATMINDEISLE" or "Treasure at Minde Isle." b. Minde Island is a small island located south of Esthar. Search the island to find a Luck-J scroll. 4. "Back in the day, south of here, there used to be a small but beautiful village surrounded by deep forests. Everyone lived a happy life there." 5. This is referring to a weird shaped forest east of Edea's House with a sort of round clearing in the middle containing a grassy area. 6. If you land here and go into the grassy part, Squall will mention that there is a lot of rubble around. 7. That is all that you can do regarding this clue. xviii. "Take a break at the railroad bridge" This clue is a hint at the many hidden Draw Points that can be found on railroad bridges. XLVI. Seifer's Last Stand a. Edea's House V i. Rinoa is upset to think that Ultimecia will take over her body. She feels like Squall id the only person in the world that can even begin to understand. ii. Squall helps her realize that there can be a good and kind sorceress, but he is not sure if the rest of the world feels the same. iii. Squall promises Rinoa that he'll defeat Ultimecia for her sake... and in turn makes her promise that she'll never leave his side 1. If this sounds familiar look back at the introduction of a new game. iv. Go into the Orphanage and talk with Edea. v. According to her, there's a special person who can dispel a sorceress' fears, her Knight. vi. Edea advises Rinoa to leave her safety in the hands of such a person, but she knows she's already found her Knight. vii. Take the Ragnook to Esther's Air force Base. b. Esthar' Presidential Palace II i. It'll be populated by monsters as a result of the Lunar Cry so either put on EncNone or prepare to fight. ii. Go to the Presidential Palace and sit on the elevator to go to the President's office. iii. You'll finally meet up with the President of Esthar, Laguna. iv. You get to ask some questions to Laguna and he will answer most of them. 1. Talk about Raine and get a sort of cryptic response. I'll explain it at the "Summary Section" v. When you talk to Laguna about how he got here you will get a great story. vi. Laguna went off to Esthar to rescue Ellone, who was one of the many taken as a possible successor to Adel's rule during her time. vii. However, Adel recognizes Ellone's hidden talents and decides to take her power. viii. She was betrayed by her own lust for power as Laguna tricks her into entering the sealing capsule, which a holographic image of Ellone had been beamed onto. ix. They use the Ragnook to station the sealed up Adel in space, but with the sudden loss of a President, Esthar falls into confusion. x. Under the name of a 'hero', Laguna was elected as the new President. xi. Taking the first option results in an explanation by Doctor Odine. xii. After Odine is done the President will volunteer to continue the briefing aboard the Ragnook. 1. Say Yes if you want to I have another question if you still need info. c. Ragnook; Bridge i. Ultimecia body is based in the future, but for now her mind exists in the present time. ii. Being a sorceress Ultimecia can only possess the sorceress of each era. Since there is usually only one Sorceress in each time there were not many choices. 1. A sorceress has to transfer her powers into some one else when they are close to death. iii. This technique of transferring one's mind between time is only used by Ellone in the present, but apparently in the future, Ultimecia has used a invention created by Doctor Odine. 1. He was able to map Ellone's mind and create a crude invention that some what mimics Ellone's powers. iv. To defeat Ultimecia, the party will have to travel to the future to confront her physical being of Ultimecia. v. Ultimecia wants to cause total time compression, which is the reason why she has come to this time seeking Ellone's powers. vi. To make her task easier, she has to possess the most powerful sorceress of this era, which will be Adel. vii. After rescuing Ellone from the Pandora, Squall will have to find Adel and defeat her, hopefully while she is still in a sleep state. By defeating Adel you will be forcing Ultimecia to possess Rinoa instead. viii. At this moment Ellone will transport both Rinoa and Ultimecia into the past minds of the sorceresses before this time. ix. The only thing that will keep the group alive through this is their memories of each other. They must find a place where they all can be together. x. They choose the Orphanage, but Rinoa is worried because she doesn't have a connection to the Orphanage, but Squall reminds her of the time they just spent there, and he will not stop thinking about her. 1. This will keep her as part of the group. xi. Ultimecia will then initiate time compression, upon which Ellone will immediately cut both of them off from the past. xii. With time compressed now, Squall and his party will go to the future and have the final confrontation with Ultimecia. xiii. Take time to challenge Laguna for the most valuable card in the game, Squall. 1. Why would he have Squall's card? xiv. Talk to Ward & Kiros to get some puzzling clues about Squall. XLVII. Extra Stuff a. Ragnook II i. Take some time to stock up on items. You will not be able to go back into any towns on Disk IV. ii. If haven't caught Tonenberry King yet now is the time. It is always available, but when you can't get into any shops you will need this. iii. Same with Junk Shop, to upgrade any weapons you haven't yet. iv. Complete any Side Quests that has to deal with towns. b. Island Closest to Hell/Heaven i. If you need to gain some levels go to the Island Closest to Heaven and Hell. They are small islands in the North. ii. The monsters there are Level 100 and give some major EXP! XLVIII. Seifer's Last Stand a. Tears Point; Lunatic Pandora i. When you are ready, head for the Lunatic Pandora in Esthar. ii. Selphie will crash the Ragnook into the Lunatic Pandora and this will give you access to the inside. iii. Get off the Ragnook and see some old friends Biggs & Watts. The are sick of fighting in the army and decide to quit., bu- bye! iv. Go to the next room and you meet up with another pair of old friends. v. Boss 1. Raijin/ Fujin a. To start off the battle Summon DoomTrain. This will incapacitate them long enough for you to do some damage. b. Do not hit them with weapons or they will wake up. c. Just summon your GFs or use magic. d. If they do wake up they will start to use support magic on themselves, i. Haste, Aura, and shell. e. Look out for Fujin's Sai. i. It will take you down to 1 HP. f. Just keep attacking and they will eventually become toast. vi. If you haven't done the Laguna Effect collection like in XXV., b., i., do it now. vii. Head back to the Green 01 Elevator. Climbing the stairs and follow the trail, it only splits once; take the northern path. viii. Here is where you were knocked out of the Lunatic Pandora before. ix. This time the machine that did that returns, but for a fight. x. Boss 1. Mobile Type 8 a. This is actually a several part machine Boss. i. Like the old days. b. It has several stages it flicks on and off. Each one time it changes you must change your attack. c. Mobile Weaponry Attack i. Retaliates against all physical attacks aimed at the main body, so use Thundaga spells, Quezacotl, and Eden during this period to damage it. d. Support Weaponry Attack Mode i. Launches Corona, which decreases everyone's HP to one. ii. Have a party member cast Cerberus at the start to put the party in Triple status; so they can heal your party quickly. iii. Megido Flame comes next, so make sure your party is are restored. e. You can use Limit Breaks to knock it out also. Lion Heart could get rid of him quickly. xi. Now would be a good time to save your game. Once you complete this next part there is no turning back! xii. Boss 1. Seifer a. This is the last time you will be fighting Seifer so take as much enjoyment in the fight as you can. b. Odin arrives before you get to attack. Go Odin! c. Seifer pulls out his sword and cuts Odin in half, NO!!!!!!! i. This is probably why he never came in a boss fight. d. Looks like you have to battle this one out! e. He is now a master in the GunBlade and uses it often. f. The first thing you may want to do is Mug him for his rare item. g. Cast Protect on your party to keep the physical attacks down. h. Draw some Aura from him, this is the only chance to draw it. i. You can get Aura from refining some items, that you can get in Esthar. i. When his HP gets low he will use his Blood Fist Attack. j. Cast Meltdown to lower his defense and wail away with GFs, and physical blows. k. When you get to the last few HP something happens? l. Gilgamesh the GF arrives and knocks Seifer down with a final blow. xiii. GF XVII 1. Gilgamesh a. Like Odin, but a few differences. b. He may come in at anytime during a fight. c. He also has some different attacks i. Zantetsuken 1. Slices the enemy up like Odin did. 2. Zantetsuken means Slashing Steel Blade ii. Masamune: 1. A sword swipe to all enemies for heavy damage. iii. Excalibur: 1. A sword swipe to all enemies for a good amount of damage. iv. Excalipoor: 1. A sword swipe to all enemies, but only takes 1 HP. xiv. Seifer looks dead, but you realize he was faking it and he takes Rinoa from the party. ====================Disk IV=================== XLIX. Rescue Rinoa a. Lunatic Pandora III i. Look to the right and you'll notice a structure which leads to the upper regions of the Pandora. Follow it to the next screen. ii. Climb the first ladder, then climb the next ladder for a Break Draw Point. iii. Go back down then turn left to run up the tilting white pole. iv. Take a right when you reach the top, then head into the opening in the next screen. v. There'll be an hidden save point along the way so use it. vi. Now you face Adel. vii. Boss 1. Adel/Rinoa a. Adel has taken Rinoa and connected herself with Rinoa to take her energy. i. This will recharge Adel, and kill Rinoa. Once Rinoa is dead the powers will transfer to Adel. b. First thing to do is cast Regen on Rinoa. Later in the fight Adel will take her HP. c. Adel has been sleeping for a long time and doesn't have much use of her powers so she is pretty weak. d. Do not summon GFs or Squall's Limit Break or you will kill Rinoa. e. Use physical attacks on her until she is dead. L. Time Compression Activation a. Commencement Room i. At this moment Ellone will initiate time compression next you'll find yourselves in the Commencement Room. ii. Save, then go to the save points that appear and head for the door in the background. iii. Squall's party will have to go through Space/Time mix where they have to fight some sorceresses. iv. There is a total of 11. After they are dead you have to fight the final one. v. Boss 1. Sorceress C a. She one strong, ahh, Witch. She has 50,000 HP. b. She will be counting down during the fight. When she reaches 0 she casts Ultima. c. Use GFs like Bahamut and Eden to lower her HP. d. Squall can use Aura and his Limit Break to dispatch her. b. Edea's House VI i. Once she is dead you will wake up on the beach of Edea's House to find Ultimecia Castle. LI. Time-Compressed Extra Stuff a. Ultimecia's Castle i. The Ragnook is still around and full of people from the C.C. Group, provided that you defeated the C.C. Group's King earlier in the game. 1. Go through the second portal outside Ultimecia's Castle and you'll arrive in Centra's Serengetti Plains area just a bit north of the Centra Ruins. 2. Look at your World Map and you'll see a red dot southeast of your position. The red dot signifies the Ragnook. 3. The only other mode of transportation in this world is Chocobo. 4. You must first, head to the northwest and rap your way around the bay to the Chocobo Forest on the northern at tip of the Centra continent. 5. Get a Chocobo and return the way you came. 6. Ride the Chocobo to the southern border until you spot a beach. 7. Ride across the ocean to the continent below, which will take you very, very close to Edea's House. 8. From Edea's House travel to the east along the mountains. 9. Look for a very small path through the middle of the mountain range. 10. On the other side of it you should find the Kashkabald Desert and the Ragnook in the middle. 11. There's a fourth portal near the Ragnook. Entering this portal, a new portal will appear in front of Ultimecia Castle. 12. Now you can travel to this location any time you wish. b. Ragnook i. When you enter the Ragnook you find that the CC Card Group from Balamb Garden is on board! You now can get any cards you missed and have some fun. 1. Each player is in a different section and each section has their own rules for the area! a. Jack: i. Aisle; near Entrance 1. Balamb's rules b. Club i. Aisle; near Air Room 1. Dollet's rules c. Diamond i. Hangar 1. Trabia's rules d. Spade i. Hangar; near save point 1. Esthar's rules e. Heart i. Entrance 1. F.H.'s rules f. King i. Air Room 1. Lunar Base's rules 2. Has New Gilg- mesh Card! g. Joker i. Aisle; near Passenger Deck 1. Centra's rules ii. You can also get the Queen of Cards here also. You have to find here! 1. She is located at one of the southern tips of the Esthar continent, in the Abadan Plains. 2. You can't see her on the Overworld directly so you'll need to actually walk into the specific area see her. 3. Hint a. It is the same field screen where you re-discovered Piet and the crashed escape pod in Disc Three. b. She also holds the 5 cards exclusive to the Card Queen Quest. LII. Final Battle a. Ultimecia's Castle i. When you enter all your eight commands sealed off 1. Item, Magic, G.F, Draw, Command Abilities, Limit Breaks, Resurrection and Save. ii. This will maintain until you exit the castle or you unlock the ability. 1. Top Unlock the Abilities you must defeat the eight bosses of the castle. iii. You also have to work in two parties like in Final Fantasy III. 1. Or VI, depending what you played it on. 2. Squall's Part is Party I 3. The other party is Party II iv. You can just keep switching your Junctions every time you switch parties or just spread your GFs out. v. Also note that if failed to Draw any GFs from the Bosses earlier in the game you can get them here. Just remember to choose Draw as your first Ability to unlock! vi. Throughout the castle you'll find spinning green Switch Spots. Stepping onto them produces 2 options: 1. Switch to the other party. 2. Change party members a. Both parties must be standing at the same Switch Spot. b. Boss I i. Party I: You should start in the Hall. 1. Head north and climb the stairs to face Sphinxaur. ii. Boss 1. Sphinxaur a. You only have the Attack command available here so make sure your party is properly Junctioned in HP and strength. b. Just beat him using attacks and Limit Breaks if needed. iii. You now have the choice to unlock one command. 1. Magic should be your first choice. 2. Add it onto your Abilities now. c. Boss II i. Party I: Head up the stairs. 1. Ignore the door in front of you and make your way right instead. ii. Go through the door in the south-east. iii. In the Eastern Stairway Hall of the castle, run to your right and descend the stairs. iv. You should see a string attached to a bell at the foot of the stairs. v. Proceed through the door in the background, past the green Switch Spot. vi. You should be in the Art Gallery now. vii. First, take a look at each of the 4 paintings on the 1st floor of the Gallery. 1. Ignore the largest painting to the left viii. Climb the steps to the right. View the other 8 paintings on the 2nd Floor ix. It's imperative you examine ALL 12 paintings, but don't bother remembering them, I'll give you the answer. x. Go back to the large painting to the left on the 1st floor that you ignored before 1. Examine it and enter a. Vividarium b. Intervigilium c. Viator' xi. Trauma should come down now. xii. Boss 1. Trauma a. Draw GF; Leviathan i. Cast Meltdown on him and then use physical attacks on him. ii. Tornado works well also. xiii. You can now unlock another ability. xiv. I choose GFs, but you can also use Limit Breaks. d. Boss III i. Head back and go through the door. ii. Further up ahead you'll find a Green Switch Spot and switch to Party II iii. Party II: Go up the stairs and into the door in the north. iv. Step onto the chandelier; it should fall, and you'll wind up in the Grand Hall. v. Examine the hatch in the floor to enter the Wine Cellar. vi. Boss 1. Tri-Point a. Draw GF Siren i. First thing is he will counter with Mega Spark, takes 3,000 HP, when he is hit. ii. Junction Thundaga to defense. iii. Use Diablo if you have GF abilities. iv. He also changes his element so watch out if you hit him with spells. Meltdown works good though. vii. Now unlock your Limit Break ability. You will need this to defeat the future bosses. e. Boss IV i. Go back up to the Grand Hall, and exit through the door in the to reach a Switch Spot in the Courtyard. ii. Switch to Party I. iii. Party I: Go through the door in front of the Switch Spot to reach the Floodgate iv. Go for the door to the left in the basement. It should shut behind you. v. Take the key from the skeleton's hand. vi. Boss 1. Red Giant a. Draw GF Pandemonia i. Start off by casting Meltdown to lower the defensive armor. ii. Now use Demi to cut down his HP like a Iron Giant. iii. Diablo and DoomTrain work good. vii. Release your Save command f. Boss V i. Head back to the Switch Spot near the Floodgate and change your party. ii. Party II: Go for the door in the back and enter the Chapel. iii. Here ignore the playable organ for now. iv. Climb the staircase to the right of the screen. v. When reach a wooden bridge look for the shiny object. vi. Hold the Triangle button and walk to the object, do not run! 1. If you dropped it then follow this section vii. *Party I: Go back into the Floodgate again. viii. Look at the canal to the right of the screen. Here pick up the Armory Key. * ix. If it didn't fall off the bridge then just use it on the door to the right and enter. x. SubBoss 1. Gargantua; Head, Left Hand, Right Hand a. Start off by summoning Siren to "mute" this spells. b. Now summon Alexander. This should kill them. xi. Boss 1. Gargantua a. Draw GF Cerberus i. He will continually give you status effects to slow you down. ii. Renzokuken would be a good attack. iii. Physical attacks forces Counter Twist 1. Takes off 2,000+ HP iv. Summon Eden & Bahamut xii. Unlock your Items command, unless you need to revive your characters. Then choose Resurrection. xiii. Now return to the Switch Spot. g. Boss VI i. Before continuing you must switch most of the Boys to the Party I and the Girls to Party II. ii. Party II: From the Courtyard, head back one screen, move left towards a door, transverse the corridor and step through the door at the end of it to get back to the Hall. iii. Go up the stairs again, but this time head left towards another door to reach the Western Stairway Hall. iv. Go down the stairs to the left, head past the Switch Spot into the door, and keep moving into the background in the next screen. v. Take the left Switch Spot at the Elevator Hall. vi. Party I: Starting from outside the Floodgate, climb the stairs to the left, into the left opening and past the save point. vii. Step onto the elevator and switch over to the other party. viii. Party II: You'll be elevated to the 2nd floor. ix. Proceed left into a Storage Room. x. Check around to find the Floodgate Key. xi. Return back to the elevator and switch. xii. Party I: Head all the way back to the Floodgate. xiii. There should be a switch next to the door on the left. xiv. Have Squall examine it twice to drain the water. xv. Now head for the Courtyard and look for a sparkling object in the fountain. xvi. Pick up the Treasure Vault Key. xvii. Go back into the Grand Hall and step onto the Switch Spot to the right. 1. This prevents the chandelier above from falling temporarily. h. Extra Stuff IV i. Before you return to the Grand Hall, have Party I go to the Chapel. ii. At the organ, press all 8 keys at the same time. Hold them until the music stops. iii. Now back-track to the Courtyard and take the right path. iv. A new route, previously closed by a steel gate, should've been opened up now. v. Go through the one-way trail. vi. At the end of the Waterway you'll find a Rosetta Stone, plus open up a shortcut to the Floodgate. vii. If the steel gate is still there, try re-playing the organ. i. Boss VI, II i. Party II: From the Elevator Hall, head back a screen to the dark corridor. ii. Look for a partially blocked door to the left. iii. Inside the Treasure Vault will be 4 coffins. iv. You have to open them all for the next boss to arrive. v. MiniGame 1. Coffins a. Start at the leftmost one and close it b. Now close the rightmost coffin c. Close the 2nd to left coffin d. Now open the 2nd to right coffin. vi. Boss 1. Draw GF Alexander a. Start off by summing Brothers and Leviathan. b. Just use physical attacks and Limit Breaks at will. c. Make sure the whole party is ready for Meteor as the Final Attack during the battle. vii. If you broke the seal for Item before now do Resurrection or vice versa. j. Boss VII i. Go back to the Hall and to the door to the north ii. Now go over the chandelier and into the door over at the other end. iii. Boss 1. Krysta a. Draw GF Carbuncle i. Krysta is one of the nasty if the nasty! ii. Squall's Limit Break is a great weapon, but just keep GF him to death. iii. He casts Ultima before he dies so make sure you HP are high. iv. Release any abilities you haven't done yet. I would recommend Command Abilities, but it is up to you. v. Party I: Proceed into the Chapel, and head up the right staircase. Cross the wooden bridge and enter the door to the left. 1. Ignore the ladder to the right it leads to a dead-end. vi. On the 1st floor of the Clock Tower should be a hidden save point vii. Climb up the circling path until you reach the swinging bell. viii. Position yourselves on the edge opposite to the ledge the bell swings to, and press the X button to jump onto the bell. ix. Enter the opening on the ledge to reach the outside balcony of the Clock Tower to fight your final Boss, to unlock your abilities. x. Boss 1. Tiamat a. Draw GF; Eden i. Start off by Summoning DoomTrain to slow him down. Cast Aura on Squall and go with his Limit Break. ii. He has a strong Defense of Magic and Physical Attacks so do your best. iii. Watch out for Dark Flare, it can take 4,000 HPs. Shell lowers that effect. iv. This may take some time, but be patient. xi. After the battle release your final command. xii. Take some time to purchase items and refine them into magic. k. Omega Weapon i. You can take time to do one final Side Quest. Fight the ultimate monster; Omega Weapon. If you do then check out Extra Stuff at the end of the walkthrough. l. Final Boss Ultimecia i. Now head back into the Clock Tower, jump onto the bell ii. Now travel up the remaining path to the top. When the path splits head south. iii. Party I: Run across the hands of the clock face and climb down the ladder and move right to reach the other ladder and go down. iv. The bridge here will take you to Ultimecia's Chamber. v. Save at the Save Point outside, recover all characters. vi. Here is how the battle works here. 1. Your characters are chosen at Random, except for Squall. 2. When one of them dies and remain dead for a period of time they are switched with another character. 3. This means you have two options: a. Spread your GFs over all of the members of your group so they all have strength and magic power. b. Or just make a ultimate part of three. If you do not get these members in your first group, wait till the others die, and hope they are replaced with a ultimate party member. i. I choose option a., but I also beat the game with option b. vii. Change your "Draw" Command with "Item" viii. All right I know you want me to tell you how to kill her, but there really is not secret. I think that if you got this far you know how to defeat her. ix. Here area few tips and hints to help you. 1. Lion Heart is a big help, but it will not kill her instantly like Ultimate Weapon. 2. Recover your members ASAP, if they die try to revive them ASAP. 3. Take you time and wear down her HP. 4. Summon GFs, but the older ones are not that powerful against her. a. Chocobo works great, if you have the Pocketstation and got all three power up items. Congratulations on completing the game. Sit back and watch the anime scene that will finally explain how Edea became a Sorceress. This was a hard game to complete congratulations! LIII. Game Summary a. There were tons of hints and things going on you may not have been able to catch and understand it all so here is a summary of the life of the characters. b. Squall, Zell, Quistis, Selphie, Irvine, Seifer, and Ellone were all orphans in Edea's House. She was called Matron. Ellone was called 'Sis'. c. One day Ellone left and this devastated Squall. d. One day a Sorceress appeared at Edea's House. She was close to death and she was going to transfer her powers. Edea willingly allowed herself to become the vessel so that the children will not be harmed. e. After that Edea shut down the orphanage. f. As time went by they became a student at the gardens. The use of GFs erased the memory from everyone except Irvine who hasn't used a GF until he became part of the group. g. Ellone has a special power that allows the consciousness of a person be sent into the past. They can share the power of each other. h. Squall i. You may have heard the hints about Squall's parents. What the game is clueing you into is that Raine & Laguna have had a relationship while he was in Winhill. The result of their love was the birth of Squall. ii. Raine died during childbirth and Squall was taken in by the orphanage, because Laguna was roaming the world looking for Ellone. LIV. Extra Stuff V a. Locating Omega Weapon i. Party I, This should be your "Ultimate Party", place them at the Switch Spot in the Courtyard. 1. This is right near the chapel. It will allow you to get to Omega Weapon before the time runs out. ii. Party II: Go to the Eastern Stairway Hall of the castle and find the bell. iii. Ring the bell once and then run to the nearby Switch Spot. iv. Part I: Proceed into the Chapel and get ready for Omega Weapon b. Boss i. Omega Weapon 1. Omega Weapon is one of, if not the, hardest bosses in the game. The reward is not that great, unless you have a HUGE ego like me. 2. There are some things that you might want to do to prepare for the battle. a. Card Mod Laguna's Card for Hero Medicine. This will make you invincible for a short time. b. You also may want to Card Mod the Chubby Chocobo to get 100 Lug Lug Gs. c. It might be a good idea to have Recovery ability. 3. Cast Aura on Squall to get Lion Heart. This will take down some of his HP. 4. When you are not protected you can get some major damage. He can fire the Megido Flame which will take 9,998 HP from all the party members. 5. He also has can use his Terra Break that will take off 12,000 from all of the members. 6. The Hero Medicine are a definite must. 7. Cast Aura on Squall first then do the same for the rest. 8. I recommend have your strong party members attack with their Physical attacks and Limit Breaks. While the others work on healing the others. LV. Chocobo World Walkthrough a. Introduction i. If you are one of the rare people in America, or any other English speaking countries, that actually has a Pocketstation for their FFVIII game Playstation then this is for you. ii. I do believe that PC players have this on their program. iii. The way to play is simple. When you get a Chocobo you will be give a Chicobo as well. This is a little Chocobo that will follow you around when you are riding the big Chocobo around the world. iv. After you name your Chocobo place your Pocketstation in the Memory Card Slot and choose Chocobo World. v. How to do save? Well your Pocketstation will never shut off so the game will keep going so you don't need to save. b. How do I a PocketStation? i. As you know you can't get it in any country, but Japan. So you can take a expensive trip for a cheap game, or get it as a import. There are several options open to you. ii. Well you can always go to the Ebay Auctions and get one. They are very poplular there so prepare for a fight. iii. I also have a little secret about them. I know of a place to get them REAL cheap, around $40.00! iv. You can get the info on my site's shopping section. http://www.dragonwarrior2000.atfreeweb.com/baysoft.htm c. How to Move i. Once it is loaded up you can play as long as you want. It should automatically appear. When Boko is in FFVIII the screen will not let you play. ii. The game play is simple, you just walk around in any direction until you reach a black square. 1. Left Button a. Walk Left 2. Right a. Walk Right 3. Up a. Walk North 4. Down a. Walk South d. Screens i. The basic screen is the walking screen. You just see Boko shaking his tail in the direction you choose. ii. To see the map press the Enter Button. iii. The blocks are event squares. You will either get into a fight or into a battle. iv. The next screen is the Status Screen. v. Here you can see what weapon Boko has, see Weapons. vi. You also see your level, HP, and you ID#. vii. The next screen is the treasure screen. This lists the treasures you were give. A-D. viii. Event Wait screen is a choice of weather the game to pause before a action or just go into it with no warning. 1. ALWAYS keep it on wait. e. Linking i. You do have to option to play others with your Pocketstation. The goal here is to get a lower ID#, the lower ID the better the items. ii. Since few people outside of Japan have a Pocketstation it is hard to get better items. f. Weapons i. When you step onto a "Action Square" you have the chance of your friend Moomba to appear. ii. If he does he will offer you a weapon. You can take it or leave the current one you have. iii. If you have 0596 as your weapon you have a 25% chance of a hit worth 0, 5, 9, 6. iv. Always take the stronger weapons. g. Fighting i. When you go onto a "Action Square" one of three things will happen. Cactar giving you a item, Moomba giving a weapon or a fight. ii. To fight you have to get your Timer lower than the monsters. Press the < > buttons back and forth as fast as you can. It will make your timer go faster. iii. If you succeed then you will a small screen with a ball rotating around the holes. When you line up three you go to the next level. h. Levels i. Each level you go through gets harder. Your HP raise after a few and so does the monsters. Even new monsters are added to make it more difficult. ii. As you go through you will see some events happen. These are critical to the game. Here is a list of the events you will have and what level the usually happen on. iii. Level 20 1. Meet Koko a. A Female Chocobo iv. Level 20-25 1. Find MiniMog a. Receive MiniMog Amulet v. Level 50 1. Power Ups a. Receive your 1st Powerup! b. Event Wait Must be ON! vi. Level 75 1. Watch fireworks with Cactar & Moomba vii. Level 100 1. Koko is abducted. a. You must defeat 100 monsters and then defeat the ????. i. Monsters i. Monster A; Creep 1. HP is Map Level/5 +6 2. Levels a. 1-100 ii. Monster B; Vampire Bat 1. HP is Map Level/5 +8 2. Level a. 10-100 iii. Monster C; Blobra 1. HP is Map Level/5 +10 2. Level a. 30-100 iv. Monster D; Wendigo 1. HP is Map Level/5 +16 2. Level a. 70-100 j. Power Ups i. Starting at Level 50 you will get one of three Power Up items. What these do is make your Chocobo stronger when he is summoned by the Gysahl Greens. ii. Power UP I 1. ChocoFlare a. Deadly Fire Attack i. Damage 1. 5000-9000 iii. Power Up II 1. ChocoMeteor a. Damage i. 9999 iv. Power Up III 1. ChocoBuckle a. Damage i. 10,000-20,000 k. Items i. These are the items that you can get. Please note that most people can't even get A because of their ID#. LVI. Weapon Upgrades a. Here I will explain what is needed to upgrade your weapons. I will also provide a list monsters that provide "RARE" items. The basic ones that you collect frequently I am skipping. b. Squall i. Revolver 1. Items a. 6 M-Stone Piece b. 2 Screw ii. Shear Trigger 1. 1 Steel Pipe a. Monsters Drop i. Wendigo 1. Deling Forests ii. Elastiod 1. Lunatic Pandora a. Laguna b. Card i. Elastiod 2. 4 Screws iii. Cutting Trigger 1. 1 Mesmerize Blade a. Monsters Drop i. Mesmerize 1. Trabia 2. Screw iv. Flame Saber 1. 1 Betrayal Sword a. Monsters Drop/Mug i. Forbidden b. Card i. Forbidden 2. 1 Turtle Shell a. Monsters Drop i. Adamentoise 1. Tomb of Unknown King b. Card i. Adamentoise 3. 4 Screw v. Twin Lance 1. 1 Dino Bone a. Monsters Drop/Steal i. T-Rexuar 2. 2 Red Fang a. Monsters Drop i. HexaDragon 1. Island Closest to Hell 3. 12 Screw vi. Punishment 1. 1 Chef's Knife a. Monsters Drop/Mug i. Tonberry 2. 2 Star Fragment a. Monsters Drop/Mug i. Iron Giant 1. Rare 2. Esthar/ Deep Sea R. b. Card i. Iron Giant 3. 1 Turtle Shell a. Monster Drop i. Adamentoise 1. Low Level b. Card i. Adamentoise 4. 8 Screw vii. Lion Heart "Ultimate" 1. 1 Adamantine a. Monster Drop i. Adamantine 1. Dollet Beach Area 2. 4 Dragon Fang a. Monster Drop i. Blue Dragon 1. Low Level ii. Tonenberry 1. Low Level 1- 10 3. 12 Pulse Ammo a. Must be Ammo Refined from Energy Crystal i. Energy Crystal Monster Drop 1. Elnoyle a. Level Up, Rare c. Rinoa Heartilly i. Pinwheel 1. 3 M-Stone Pieces ii. Valkyrie 1. 1 Shear Feather a. Thrustaevis i. Deling Area 2. 1 Magic Stone a. Jelly Eye i. Centra Ruins iii. Rising Sun 1. 1 Saw Blade a. Monster Drop i. Belhelmels b. Card i. Belhelmels 2. 8 Screw iv. Cardinal 1. 1 Cockatrice Pinion a. Monster Drop/Mug i. Cockatrice b. Card i. Cockatrice 2. 1 Mesmerize Blade a. Monster Drop i. Mesmerize b. Card i. Mesmerize 3. 1 Sharp Spike a. Monster Drop/Mug i. Grand Mantis 1. Centra Ruins ii. Death Claw 1. Trabia 2. Galbadia Garden b. Card i. Grand Mantis v. Shooting Star "Ultimate" 1. 2 Windmill a. Monsters Drop/Mug i. Thrustaevis 1. Deling City ii. Abyss Worm 1. Desert b. Card i. Abyss Worm 2. 1 Regen Ring a. Monsters Drop/Mug i. Torama 1. Esthar ii. Chimera 1. Island Closest to Hell 3. 1 Force Armlet a. Monsters Drop i. Edea, 2nd Battle/Mug ii. Ochu 1. Deling Forest b. Purchase i. Esthar Pet Shop 4. 2 Energy Crystal a. Monster Drop i. Elnoyle 1. Esthar City a. RARE b. Card i. Elnoyle 1. 16:1 Energy Crystal d. Zell Dincht i. Metal Knuckle 1. 1 Fish Fin a. Monster Drop/Mug i. Fastiticolan-F 1. Beaches b. Card i. Fastiticolan-F 2. 4 M-Stone Piece ii. Maverick 1. 1 Dragon Fin a. Monster Drop/Mug i. Grendel 1. Timber 2. Island Closest to Hell 2. 1 Spider Web a. Monster Drop/Mug i. Caterchipillar 1. Balamb Forest iii. Gauntlet 1. 1 Dragon Skin 2. 1 Fury Fragment iv. Ehrgeiz "Ultimate" 1. 1 Adamantine a. See Above 2. 4 Dragon Skin a. Monsters Drop/Mug i. Hedge Viper 1. Dollet Plateau 3. 1 Fury Fragment a. Monsters Drop/Mug i. Blue Dragon e. Quistis Trepe i. Chain Whip 1. 2 M-Stone Piece 2. 1 Spider Web ii. Slaying Tail 1. 2 Magic Stone 2. 1 Sharp Spike a. See Above iii. Red Scorpion 1. 2 Ochu Tentacle a. Monsters Drop i. Ochu 1. Deling Forests 2. 2 Dragon Skin iv. Save the Queen "Ultimate" 1. 2 Marlboro Tentacle a. Monsters Drop i. Marlboro 1. Esthar 2. Island Closest to Hell b. Card i. 4:1 Marlboro 2. 4 Sharp Spike a. See Above 3. 4 Energy Crystal a. See Above f. Selphie Tilmett i. Flail 1. 2 M-Stone Piece 2. 1 Bomb Fragment a. Monster Drop/Mug i. Bomb 1. Fire Cavern ii. Morning Star 1. 2 Steel Orb a. Monsters Drop/Mug i. Wendigo ii. See Above 2. 2 Sharp Spike a. See Above iii. Crescent Wish 1. 1 Inferno Fang a. Monsters Drop/Mug i. Ruby Dragon 1. Island Closest to Hell 2. Deep Sea R. 2. 1 Life Ring a. Monsters Drop/Mug i. Torama 1. Esthar b. Card i. Torama 3. 4 Sharp Spike a. See Above iv. Strange Vision "Ultimate" 1. Adamantine a. See Above 2. Star Fragment a. See Above 3. Curse Spike a. Monster Drop i. Creeps 1. Dealing Sewers ii. Tri Face 1. Island Closes to Hell g. Irvine Kinneas i. Valiant 1. 1 Steel Pipe a. See Above 2. 4 Screw ii. Ulysses 1. 1 Steel Pipe a. See Above 2. 1 Bomb Fragment a. See Above 3. 2 Screw iii. Bismarck 1. 2 Steel pipe a. See Above 2. 4 Dynamo Stone a. Monsters Mug i. Blitz 1. Centra 2. Esthar 3. 8 Screw iv. Exeter "Ultimate" 1. 2 Dino Bone a. See Above 2. 1 Moon Stone a. Monsters Drop/Mug i. Elnoyle 1. Esthar City 3. 2 Star Fragment a. See Above 4. 18 Screw LVII. Magazine Locations a. Weapons Monthly i. Weapons Monthly 1st Issue 1. Lunatic Pandora Lab(as Laguna) ii. Weapons Monthly March 1. Elvoret at Dollet Communication Tower iii. Weapons Monthly April 1. Squall's Dorm Room Table a. After Seed Inauguration iv. Weapons Monthly May 1. Deling City Sewers v. Weapons Monthly June 1. BGH251F2 at Galbadian Missile Base vi. Weapons Monthly July 1. Training Center a. After Galbadia Garden battle vii. Weapons Monthly August 1. Trabia Garden entrance b. Pet Pals i. Pet Pals Vol 1 1. Train going to Timber a. Angelo Strike ii. Pet Pals Vol 2 1. Rinoa's Bed on train a. Angelo Recover iii. Pet Pals Vol 3 1. Timber Shop a. Invincible Moon iv. Pet Pals Vol 4 1. Timber Shop a. Angelo Reverse v. Pet Pals Vol 5 1. Timber Shop a. Angelo Search vi. Pet Pals Vol 6 1. Timber Shop a. Wishing Star c. Combat King i. Combat King 001 1. D District Prison on bottom floor a. Dolphin Blow ii. Combat King 002 1. Defeating Fujin and Raijin in Balamb a. Meteor Strike iii. Combat King 003 1. Girl at Balamb Hotel a. Meteor Barret iv. Combat King 004 1. Esthar Soldier a. Different Beat v. Combat King 005 1. Lunatic Pandora (as Squall) a. Final Heaven d. Timber Manics i. Issue I 1. Balamb Hotel-guest room ii. Issue II 1. Balamb Station-next to train iii. Issue III 1. Dollet Hotel-guest room iv. Issue IV 1. Dollet Pub-table v. Issue V 1. Edea's House-inside vi. Issue VI 1. Fisherman's Horizon-grease monkey's house vii. Issue VII 1. Fisherman's Horizon Hotel-guest room viii. Issue VIII 1. Shumi Village-Artisan's house ix. Issue IX 1. Timber Hotel-table x. Issue X 1. Timber Maniacs-floor xi. Issue XI 1. Trabia Garden-graveyard xii. Issue XII 1. White SeeD Ship-floor in bridge e. Occult Fans i. Occult Fan I 1. Balamb Garden Library ii. Occult Fan II 1. Pub manager at Dollet(beat him in cards) iii. Occult Fan III 1. Master Fisherman at Fisherman's Horizon iv. Occult Fan IV 1. Aide at Esthar Presidential Palace f. Extra i. Anarchist Monthly 1. Strategy Room in Forest Owls Train a. A person e-mailed me about this, I have never even heard of this magazine before, but it may be true! ii. Girl Next Door 1. Porn Magazine a. Hidden behind a magazine stack at Timber Maniacs in Timber b. Hey, we are all human. i. Give this to Zone while he is on the White Ship. LVIII. Triple Triad Rule Bending a. While playing Triple Triad you might accidentally spread rules into area that make it harder to play. This guide will help you control your rule spreading. b. First choose a base. I prefer Balamb Garden. This is where you will go to turn the rules back to normal. c. First thing to understand about Rules is that certain rules are always in some areas. Areas that have Random always has Random. You can take it to another town and spread it, but that rule can be erased. d. If you go to a place where Random is a base rule, like the Centra Ruins, you can not lose that rule at all. Go to a place where you want to get a rare card that also has the Random Rule. e. Once you get that card return to the Garden and save your game. Go into the bridge and challenge Nida to a card game. Once you are in the board choose quit. It may take a couple of tries, but you will spread a rule into the area. f. Challenge Nida again and see if the Random rule is still there. If it is reset and repeat. g. If you spread a rule like Plus or Same in a area that normally doesn't have Random, Random will disappear. LIX. Rare Card Locations a. Squall i. Laguna 1. Esthar; Presidential Palace 2. Ragnook b. Rinoa i. General Caraway 1. Deling City a. Must give up Ifrit c. Selphie i. Selphie's Friend 1. Trabia Garden d. Irvine i. Flor, Mayors Wife 1. F.H. e. Quistis i. Balamb; Café 1. Trepe Groupie in back. f. Zell i. Zell's Mom 1. Zell's Home g. Seifer i. Cid 1. Office 2. Edea's House h. Edea i. Edea 1. Edea's House i. Laguna i. Ellone 1. Space Capsule 2. or Queen of Cards, Disk IV j. Kiros* i. Main in Black near Deling City Shops k. Ward i. Dr. Odine 1. Esthar Lab *Queen of Card Side Quest This walkthrough was made by NeoGeo-x on 9/7/00. Any attempt to Plagiarize my work will be dealt with. If you would like to post this walkthrough, or any other walkthrough made by me, must be approved by me at: neogeo_x_@hotmail.com