_____ __ ____ __ _ __________ / __(_)__ ___ _/ / / __/__ ____ / /____ ____ __ __ | | / / _/ _/ / _// / _ \/ _ `/ / / _// _ `/ _ \/ __/ _ `(_- 2-3 1-2 -> Out 2-1 -> 3-2 2-2 -> 3-4 2-3 -> 2-1 2-4 -> 3-1 3-1 -> 2-2 3-2 -> 3-3 3-3 -> 2-4 3-4 -> 1-1 After catching him rest and save your game. Drop to the lowest part and open the chest to find a Work Glove. Enter the bottom right door to reach the top and head inside the now unlocked room. Watch the scene and proceed right whenever you have control until you reach the end... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Red Dragon - | | | | HP........ 6800 AP........ 200 Weak........ N/A | | MP........ 300 Gil....... 1000 Immune...... Gravity | | XP........ 3500 Level..... 39 Strong...... N/A | | Drain....... Fire | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Dragon Armlet | | | | Depending on your level of preparation the Red Dragon can be either easy | | or hard. Equip a Fire Ring on someone as well as Elemental paired with | | fire Materia in an armour slot. If you're using Vincent don't use his | | limit break. Start the battle with Big Guard if you have it, then attack | | with Aqualung, Bio to poison him, Odin summon if you have it, otherwise | | Titan. Limit breaks are great, Aeris' limit heals 50% of everyone's max | | HP which can be helpful, Big Guard won't reduce the amount it heals. | | | o----------------------------------------------------------------------------o After the fight pick up the red Bahamut summon Materia in front of you. Head right to the small pyramid floating near the wall. Examine it and watch the scene. Choose to touch the object. When it's over leave the room and save, be sure to equip that Bahamut Materia on someone. Also equip a Aeris with a piece of armour you can purchase anywhere, like the Gold Armlet. Return to the clock and take the only path you can, North. Examine the door and watch the scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Demon's Gate - | | | | HP........ 10,000 AP........ 220 Weak........ N/A | | MP........ 400 Gil....... 4000 Immune...... Gravity, Poison | | XP........ 3800 Level..... 45 Strong...... Earth | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Gigas Armlet | | | | Watch out for this one, it's definitely your hardest battle thus far. | | You party should be primarily in the back row with Big Guard for | | protection. Use the Long Range Materia and hopefully you brought either | | Vincent or Barret with you. If not it's ok. Focus on physical attacks | | the entire battle, especially limit breaks. Have someone cast both Odin | | and Bahamut, you'll also need a dedicated healer for the fight. If you | | can keep her alive Aeris makes a good choice because of her Healing Wind | | limit break. Don't let anyone stay below 600 HP for long otherwise his | | single character targeting attacks are likely to pick you off. Again, | | physical attacks are the way to go. The majority of magic spells won't | | even dent him, good luck. | | | o----------------------------------------------------------------------------o After the fight a number of events occur including a scene where you can move but have no control over what's going on. Witness everything until you once again have control of Cloud. Leave Gongaga Village and get on the Tiny Bronco which is docked to the South. You need to head to Bone Village now which is on the Northern continent. To reach it go through the Western continent via the river and head North when you reach the other side. Dock you plane on the beach at the Southern part of the Northern continent and Bone Village should be right in front of you. o----------------------------------------------------------------------------o | I - xxviii Bone Village (Fw01C) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Lunar Harp......_____ Kjata..........._____ Water Ring......_____ Item Shop: Diamond Bangle.. 3200 Gil Rune Armlet..... 3700 Gil Potion.......... 50 Gil Hi-Potion....... 300 Gil Phoenix Down.... 300 Gil Ether........... 1500 Gil Hyper........... 100 Gil Tranquilizer.... 100 Gil Tent............ 500 Gil When you arrive speak to the person sitting in the doorway. He'll sell you items but also allow you to dig for treasure. You're trying to find the Lunar Harp which will allow you to proceed through the forest without getting lost. Tell him the Lunar Harp is what you're looking for an you'll be able to start searching. By pressing square you can order a worker for 100 Gil and have up to five. Following placing the workers and igniting the bomb the workers will face the direction of the Lunar Harp bu not move from where you placed them, so you have to stand in the line of vision of each one. Basically stand in a position so that all the workers you hired are looking at you. The Lunar Harp is buried just Southwest of the tent on the second level up the ladder, so place the majority of your workers in that area, but spread them around. Once you select where to dig check the chest in the morning and it should containing the Lunar Harp. When choosing "Good treasure" instead of the Lunar Harp you can dig up a Buntline, Megalixir and Mop randomly using the same method. On the second level of the town proceed into the forest to the West. Go down the path to the next forest screen and it will tell you the sleeping forest awoke. In this area don't leave yet. Wait some time and you should see a red spot randomly appearing and disappearing. Chase this spot down and when you catch it, you'll receive the Kjata summon Materia. Proceed North. On this screen go straight up and under the log to find a chest containing Water Ring. Return to the bottom and take the left path up through the log and exit North. Walk the path to the world map. From there your only possible destination is the Forgotten City. o----------------------------------------------------------------------------o | I - xxix Forgotten City / Corral Valley (Fw01D) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Magic Source...._____ Aurora Armlet..._____ Guard Source...._____ Enemy Skill....._____ Comet..........._____ Viper Halberd..._____ Bolt Armlet....._____ HypnoCrown......_____ Megalixir......._____ Magic Plus......_____ Power Source...._____ When you first enter the city you'll come to a 4-way split. Head left. In the next area go into the house and get the chest containing Magic Source as well as saving your game. Leave the house and continue Northeast. Descend the spiral stairs and open the chest to find Aurora Armlet. Return to the 4- way split and head East. At the next fork go right. Grab the Guard Source at the top of the house and take the left path at the fork. At the first branch go up and enter the house. Open the chest to find an Elixir then climb the ladder. Deny the request to take a rest, and pick up the Enemy Skill Materia behind the last bed. Leave the house and re-enter, approach the bed and this time agree to rest. Watch the scene during the night. Head back to the 4-way split and go North. Enter the house at the end, run to the top and pick up the green Comet Materia. Run 360 degrees down and you'll see a faintly glowing blue path leading Southwest. Descend the crystal ramp to the bottom and save your game. Head down and jump from pillar to pillar to reach the central platform. During the next scene speak to Aeris once, then again. Press circle three times and watch the events that follow... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Jenova.LIFE - | | | | HP........ 10,000 AP........ 350 Weak........ Earth | | MP........ 300 Gil....... 1500 Immune...... Gravity, Poison | | XP........ 4000 Level..... 50 Strong...... N/A | | Drain....... Water | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Wizard Bracelet | | | | Jenova.LIFE is another not-possible-to-lose battle similar to Gi Nittak. | | If you remember that Water Ring you just picked up outside of the | | Forgotten City, equip it on someone and every last attack from Jenova | | will heal them, meaning put a weight on the circle button and make | | yourself a sandwich. She'll cast Aqualung in case you missed it or want | | to get it on any of your new Enemy Skill Materia. Quake magic is a quick | | way to deal damage, but watch out if Jenova casts Reflect. | | | o----------------------------------------------------------------------------o Watch the events following the scene and get ready to change discs. On disc 2, follow where Sephiroth went by going Northeast. There's a large spiky thing here, before climbing it to around it to the left and do a U turn to reach a chest on the right side containing Viper Halberd. Now approach the lowest spine sticking out and you'll begin to jump upward. Run in a loop toward the top, go through the little hole and run down the outer shell to reach the cave on the West side. Inside the cave you'll see two large cracks in the wall above you. Step into the second one and climb up. When you reach the top choose left and climb the next one. Jump off to the right at the top but immediately jump back on and choose up. Ascend to reach the treasure chest containing Bolt Armlet. Go down to the previous edge and head right. Climb down at the next crack to find a HypnoCrown in the chest. Go up, the jump off left or right and back on again. At the top get the chest on the right side containing Megalixir. Go left to the next crack and climb it to reach a large ladder. Go all the way down the ladder to the very bottom. Hidden behind a rock here is the purple Magic Plus Materia. Take the ladder all the way to the top and through the door. Pick up the Power Source and leave the cave. Follow the linear path through the snow here to reach a small town to the Northwest. ****************************************************************************** * II Full Walkthrough (Disc 2) (FwBBB) * ****************************************************************************** o----------------------------------------------------------------------------o | II - i Icicle Inn (Fw01E) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Glacier Map....._____ Hero Drink......_____ Vaccine........._____ X-Potion........_____ Turbo Ether....._____ Snowboard......._____ Inn: Rest............ 200 Gil Weapon Shop: Organics........ 12,000 Gil Dragon Claw..... 10,000 Gil Microlaser...... 12,000 Gil Adaman Clip..... 11,000 Gil Hawkeye......... 12,000 Gil Red M-Phone..... 11,000 Gil Mast Ax......... 13,000 Gil Lariat.......... 12,000 Gil Tent............ 500 Gil Hi-Potion....... 300 Gil Go inside the house East of the entrance. Beside the woman in the rocking chair you'll see a conspicuous map on the wall, examine it and take it. Enter the room beside the map and take the Hero Drink and Vaccine. North of this house is the inn, upstairs you'll find an X-Potion hidden below the window. The house just North of the weapon shop on the West side has a Turbo Ether in the basement. Now you need to head to the North end of town and speak to the woman. Tell her you're going anyway and a scene will occur. When you get a transparent menu showing you to dodge the punch, simply press circle, then left and you'll dodge it. If you fail you'll wind up in the basement of the house where the Turbo Ether was. Either way return to the entrance of town and go into the house directly in the middle. Speak to the little boy sitting on the cushion in the back, then examine the Snowboard and you'll obtain it. Go to the North part of town and run past the woman to the East. o----------------------------------------------------------------------------o | II - ii Great Glacier (Fw01F) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Mind Source....._____ Potion.........._____ Safety Bit......_____ Added Cut......._____ Alexander......._____ Here you'll get your first chance to snowboard, this little game can be played as many times as you like by either returning here or going to the Gold Saucer. This run in particular has no rewards so it doesn't matter how well you do. The only thing that matters is which way you go at the two forks, there are four possible destinations. For the sake of this walkthrough take the left path at both forks. After you land head North, at the top you'll see a bag lying on the ground containing a Mind Source. Head East twice to reach a large open area. There's a potion on the ice near the top of the screen, grab it and head Northwest. There is a puzzle here involving little ice islands. When you step on one all the ones around it will invert, meaning if they're suck they will surface and vice versa. There are a number of solutions of course, here is one example: Note: The numbers indicate that you will land on this island twice. The first time you land on it take the path indicated by the number 1, the second time by the number 2. o--o o o o | 1 | o--o2-o o o | o o o o o 2 o--o--o o o | 1 | o--o o o o Inside the cave you'll find an item bag containing Safety Bit. Leave the cave and go back across in this pattern. o o--o o o | o o--o--o o | o o o--o o | o o o--o o | o o o--o o Return to the area of land right on the edge of the water. Head North to the top of the screen then go East. In the next area go East again, followed by Northeast, Northeast and Northeast. You should find yourself in an area with a number of branching paths. Head North, then Northwest. On the second Northwest path near the top along the curved section of wall is the hard to see light blue Added Cut Materia. Keep going Northwest. Here you'll find a large hot spring. Approach the water and choose to touch it when prompted. Head Northwest until you reach a huge world map type area. As you walk the snow will blow your camera in different directions but you can place markers with circle. As you run in the direction you are trying to reach keep placing makers and whenever the snow changes your camera, verify that you are still going in the same direction by seeing how the markers are aligned. If at any point you collapse and end up back at the hut, going South will take you right to this field. On the field your destination is located North from the hotspring field entrance and East of the cabin entrance. You'll come to an open snow field, run East to a thinner path. Head East two more times, then down the hill to find a cave. Inside the cave speak to the person to initiate a battle, despite the music she is just a normal enemy. Be sure to steal a Circlet though. If the fight does not occur it's because you did not touch the hot spring. Following the fight pick up the Alexander Materia. You need to get to the cabin now, either return to the field and head North or run around until you collapse. In the cabin, the person will give you an explanation of mountain climbing. Save your game, then leave the cabin and head North. o----------------------------------------------------------------------------o | II - iii Gaea's Cliff (Fw020) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Ribbon.........._____ Javelin........._____ Elixir.........._____ Fire Armlet....._____ Megalixir......._____ Speed Source...._____ Enhance Sword..._____ Climb up to the first ledge. Each time you see a red flag you can press circle to grab on and climb to the next ledge. Also don't forget to keep your body temperature about 30 by pressing square rapidly. This cannot be done while in mid-climb. Note that if you encounter the large Stilva enemies you can learn the Magic Breath Enemy Skill from them, you can also learn the Bad Breath enemy skill from the Malboros out the outer side of the cliff while climbing from ledge to ledge. To learn this skill without getting killed be sure to equip the two Ribbon accessories you should have found by this point. Same applies to magic breath, but equip armour and accessories that protect/drain fire, ice or lightning. Note that Stilva also has the Trine Enemy Skill. There is only one path leading to the cave above you so keep climbing. When you enter the cave go North into the door, then up the stairs on your left and South again. Go across the bridge to the East. Continue East on the other side, you can actually pass through the wall. Open the chest here to receive a Ribbon. Go back to the East-side of the bridge and head North. Go across the bridge, open the chest to get a Javelin and go into the Northwest door. Cross the bridge and run to the very top. Push the rock down and it will remove the spikes that block your path. Return to that part and head North through down the now open path. Stay on the path until it leads you outside to the cliff ledge. Start climbing, choose to go up when you reach a fork. The next time you come to a fork choose to go right. Keep climbing and you'll soon reach another entrance to the mountain. There is a save point at the Northwest corner of this large room. You can't reach any treasure chests at this point so head to the Northeast corner to find a chest containing an Elixir and a door. Follow the path outside until it leads back in, grab the chest containing Fire Armlet on your right. As you attempt to run under the icicles a battle will trigger. You'll have to fight four of this same battle, each time Beta is the best choice to wipe everything out, Aqualung works well as does Vincent's limit break and the Alexander summon. When asked if you would like to jump down choose no after every battle. When the final icicle falls go left and open the chest to find a Megalixir, despite what it tells you that you found. Run along the edge and when you near the chest on the right side you'll be asked if you wish to jump, choose "Yes." Head back to the save point and open the chest containing Speed Source. Save and proceed through the now-open large door to the North. Open the chest to receive Enhance Sword and follow the path around. Head through the cave and out to the cliff. Start climbing, choose up at the first fork and up at the second as well. Back inside the cave be sure to save you game. Exit Southeast and watch the scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Schizo (Right) - | | | | HP........ 18,000 AP........ 240 Weak........ N/A | | MP........ 350 Gil....... 3000 Immune...... Gravity, Poison | | XP........ 4400 Level..... 43 Strong...... N/A | | Drain....... Fire | | Steal....... Protect Ring | | Drop........ Dragon Fang | | | | - Name: Schizo (Left) - | | | | HP........ 18,000 AP........ 240 Weak........ N/A | | MP........ 350 Gil....... 3000 Immune...... Gravity, Poison | | XP........ 4400 Level..... 43 Strong...... N/A | | Drain....... Ice | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Dragon Fang | | | | If you're looking to guarantee a win in this battle it's simply a matter | | of preparation. Equip one person with a Fire Armlet and Ice Ring, | | another with an Aurora Armlet and a Fire Ring, the last person attach two | | Elemental Materia to Fire and Ice in their armour slot. Now 90% of the | | attacks in this battle will deal either no damage or heal you. The only | | thing you have to watch out for is their 1000 damage party attack when | | they die and their Earth based attacks. Because of their final attack | | you will probably want to kill one before the other so you have time to | | heal between them. Cast Bahamut, Odin, Alexander as well as Aqualung for | | damage. Physical attacks work, spells like Beta and Magic Breath are | | definitely spells to avoid. Also don't forget to steal a Protect Ring | | from Schizo (Right.) | | | o----------------------------------------------------------------------------o Go back and save your game before proceeding. Climb up the side of the mountain on the right side of the door. When you reach the top a scene occurs. o----------------------------------------------------------------------------o | II - iv Whirlwind Maze (Fw021) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Neo Bahamut....._____ Hi-Potion......._____ Ether..........._____ MP Turbo........_____ Poison Ring....._____ Head down the stone slope to the left. Before you reach the bottom take all the Materia off one of your party members, because you'll be forced to use Tifa in a second if you aren't already. At the bottom rearrange your party to include Tifa and continue West. In the next area jump down and head West. Grab the shiny red Neo Bahamut summon Materia. Go a little left then North and save your game. When you try to continue West a scene will trigger. When it ends go West. Here you'll find a large wind barrier, as time passes it'll go from violent to calm. You must pass through it while it's calm. Judging when it's calm and when it's not isn't so hard, what makes this difficult is judging the depth of where the barrier actually is. If you happen to get hit by it you only have to fight a normal enemy. Speak to the two cloaked people to receive a Hi- Potion and Ether then run through it and head North. Stick to the path here and make your way to the top, be sure to get the Kaiser Knuckle from the chest on the second curve. In the next area there's another wind barrier. You now have to wait for the win to calm and also skillfully dodge the wavy wind bursts. The next map there's a scene and then... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Jenova.DEATH - | | | | HP........ 25,000 AP........ 400 Weak........ N/A | | MP........ 800 Gil....... 5000 Immune...... Gravity, Poison | | XP........ 6000 Level..... 55 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Reflect Ring | | | | This will be your final 'not possible to lose' battle so enjoy it. Equip | | a Fire Ring on someone and a Fire Armlet on someone else. Every last one | | of Jenova's attacks are fire based so hold down the circle button and | | wait for the fight to end. For damage, if holding the circle button | | doesn't suit you, Magic Breath works quite well. | | | o----------------------------------------------------------------------------o After the battle watch the scene and pick up the Black Materia. You have to give it to someone, it doesn't matter who as long as they accept it. Barret works fine. Speak to Tifa and you'll be able to continue. Just above you is a yellow object, pick it up to receive the MP Turbo Materia (which is actually a light blue Materia.) To the left of the save point is a chest containing Poison Ring. Save and head North. Same idea as before except slightly harder. Get through the wind barrier and go North, a lengthy scene occurs at the end. You'll have a chance to move at times, but for the sake of avoiding spoilers, I'll simply say it's not hard to figure out what to do. o----------------------------------------------------------------------------o | II - v Junon (Fw022) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o None............ / When you finally get control of Tifa, speak to Barret. As Barret head down and save your game. Go down the stairs and head Southwest, then Southwest again. Watch the scene here. You'll have to fight a couple of normal enemies but it's nothing too hard, in fact you can even run away. Head down and examine the door, then watch the next scene. Run back up and talk to Cait Sith. Leave the room, at the fork go Southeast, then Southwest out the door. If you recruited Yuffie before you'll find her here posing as a reporter, talk to her and she'll join you. Run to the elevator and press the button to go up. Approach the airship for a scene. Now you'll be in control of Tifa, you need to unlock yourself which isn't too hard. Hold X to drag the key toward you with your leg. Now push triangle and X to put the key in your mouth. Push triangle and circle to unlock your left hand, then circle to unlock your right hand. Examine the glowing light on your left to stop the gas. Try the door and watch the scene. Climb down the side of the building until you hit the bottom. Head North and run the length of the cannon. Soon Scarlet appears and you get to play a little minigame, press circle to slap. Whoever wins makes no difference. After the slap war it says to run to the end of the cannon, you can run if you want or you can head in the complete opposite direction. Either way the same scene follows. Enter the ship and go downstairs, across the walkway is the bridge of the ship. Talk to your entire party, especially Red XIII. Talk to Cid and then to the pilot. Now go back and enter the operation room beside the stairs. Talk to the man and form your party as well as saving your game. Go back to the bridge and talk to the pilot, choose "We're going" to gain control of the ship. Now that you've got the Highwind there are a number of things you can do. At this moment the most obvious one is the Wutai sidequest, check out the sidequests section for more info. Your next destination is Mideel, a town on the Southeast-most crescent shaped continent. You'll find it in the middle of a forest patch. o----------------------------------------------------------------------------o | II - vi Mideel (Fw023) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Contain........._____ Curse Ring......_____ Elixir.........._____ Item Shop: Hi-Potion....... 300 Gil Phoenix Down.... 300 Gil Ether........... 1500 Gil Hyper........... 100 Gil Tranquilizer.... 100 Gil Remedy.......... 1000 Gil Tent............ 500 Gil Weapon Shop: Crystal Sword... 18,000 Gil Crystal Glove... 16,000 Gil A.M Cannon...... 18,000 Gil Crystal Comb.... 17,000 Gil Crystal Cross... 18,000 Gil Crystal M-Phone. 18,000 Gil Partisan........ 18,000 Gil Winchester...... 18,000 Gil Crystal Bangle.. 4800 Gil Wizard Bracelet. 12,000 Gil Accessory Shop: Amulet.......... 10,000 Gil Fire Ring....... 8000 Gil Ice Ring........ 8000 Gil Bolt Ring....... 8000 Gil Fairy Ring...... 7000 Gil Jem Ring........ 7500 Gil White Cape...... 5000 Gil Materia Shop: HP Plus......... 8000 Gil MP Plus......... 8000 Gil Transform....... 5000 Gil Gravity......... 8000 Gil Destruct........ 9000 Gil When you enter the shops you'll always notice a person being chased by a Chocobo. Speak to this person each time you see them in a different shop, also speak to the Chocobo and if you have a Mimett Greens it'll react. Choose to scratch behind its ears and you'll receive the Contain Materia. Go into the weapon shop and attempt to open the door at the back. Leave the shop and go across the bridge to the West. Behind the person to the right of the house examine the ground to find a key. Return to the Weapon shop and try using it on that door. When it breaks off choose to tell the man the truth. For being honest you get a Curse Ring. Proceed back to the town entrance and head North towards the other end. As you walk a scene will occur. As Cid go to the operation room and create a party. Return to the bridge and talk to the pilot. Go back into Mideel and inside the house beside the two men who were talking about Cloud to find an Elixir. Now head to North Corel. o----------------------------------------------------------------------------o | II - vii Mt. Corel (Fw024) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Huge Materia...._____ Ultima.........._____ Enter North Corel and leave via the North exit. Cross the large bridge and backtrack all the way to the reactor. You'll fight a quick battle when you arrive. After the battle watch the scene. After the fight when you're on the train, press up and triangle back and forth until you catch up. Each train car has a battle on it that get progressively harder. Go as fast as possible, Enemy Skills like Magic Breath are very helpful here. If you have the time, try to steal the Warrior Bangle from the fourth enemy, the flying robotic winged thing. You can't find this anywhere else. After the fifth fight against the single soldier, you'll have to stop the train. This is very easy if you know what you're doing. Press circle until everyone is done speaking then press either Up and triangle or Down and X at the same time. Wait for some more conversation and press either of those one more time. Despite going a lot faster the train should soon stop. If you did all this within the 10 minute time limit you get the Huge Materia. Walk down into the town for a scene. A little boy will give you the powerful Ultima Materia, you must level this up at least once before you can cast the spell. Getting the Huge Materia is not a required event. If you failed to do it withing the time limit Corel is destroyed and you cannot get that particular Huge Materia under any circumstance. You can still get the Ultima Materia but you have to pay 50,000 Gil for it. In the morning leave the inn and enter the house at the bottom of the ramp to the South. Speak to the woman in the green cap to receive Catastrophe, Barret's level 4 limit break. Exit North Corel and fly to Fort Condor, East of Junon. o----------------------------------------------------------------------------o | II - viii Fort Condor (Fw025) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Phoenix........._____ Huge Materia...._____ Enter Fort Condor and talk to the man waiting there. Agree to help him with his fight against the Shinra. Climb the rope and the ladder to reach the main area then speak with the man at the table. Afterwards go up the ladder to the North and take the stairs. Speak with the man standing on the box, you can get some instructions on how to play. Choose "Enough" and then say you're ready to begin. Here you can play the Fort Condor minigame. There is however a way to bypass all of this, not only do you receive no punishment for doing so, but you also won't waste and money on units and get a great piece of armour for winning. Instead of setting up your units just press X and start the game. Push R1 twice to increase the game speed and tap your fingers until the enemy reaches the base. When they do... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Grand Horn - | | | | HP........ 8000 AP........ 80 Weak........ N/A | | MP........ 300 Gil....... 9600 Immune...... N/A | | XP........ 800 Level..... 37 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Imperial Guard | | | | Notice the pitiful HP for a boss at this point in the game, just use a | | couple of limit breaks and Magic Breath when you get the chance and | | he'll go down. He does have a final attack that he uses before he dies | | but it shouldn't deal much more than 300 damage to your party. | | | o----------------------------------------------------------------------------o After the fight watch the scene. Leave the room and grab the red Phoenix Materia. Head back into Fort Condor and speak to the man at the table again, he'll give you the Huge Materia. Return to Mideel. o----------------------------------------------------------------------------o | II - ix Mideel (Fw026) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o None............ / Head into the clinic and speak to Cloud. Quickly run outside and watch the scene. After the next event... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Ultimate Weapon - | | | | HP........ N/A AP........ N/A Weak........ N/A | | MP........ 400 Gil....... N/A Immune...... Gravity | | XP........ N/A Level..... N/A Strong...... N/A | | Drain....... N/A | | Steal....... Curse Ring | | o--------------- Strategy ------------o Drop........ N/A | | | | Just focus on staying alive this battle. Cast Big Guard and use White | | Wind as often as needed. You can try stealing the Cursed Ring from him | | if you can manage to get it before he runs away. | | | o----------------------------------------------------------------------------o Watch the scene here. What follows is probably the longest event sequence in the game. Wait until you have control of your character again. As Tifa go up and talk to the Northern image of Cloud. When he fishes talking approach Nibelheim and watch the scene. After it ends talk to the image of Cloud to the West. Following this head East and talk to that image of Cloud. Go back North and talk to the Cloud in front of the entrance to Nibelheim and enter. Watch the scene here. After everything finally comes together speak to Cloud in the very centre. Some events will follow. Back on the ship try to leave the operation room to create your party. Listen to what Cait Sith has to say then speak to the pilot and go. Fly your airship and get off at Junon. Enter Junon and ride the elevator up. Go down the main road, there will be a quick scene where Cloud inquires about something being missing... you'll likely notice if you take a look in the background. Continue to the next area. Instead of proceeding to the next section of road, head Southwest. After the little run in with the soldiers go into the door at the end of the road. Fight a normal battle here. o----------------------------------------------------------------------------o | II - x Underwater Reactor (Fw027) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Battle Trumpet.._____ Scimitar........_____ Leviathan Scales_____ Huge Materia...._____ At the bottom you'll encounter yet another group of soldiers. Head Southeast, then Southwest, then Southeast and save your game. Go through the door and ride the elevator down. Proceed North and pass through the underwater tunnel until you reach another elevator. Cross the extremely long walkway and save your game again. Go North and exit East. When you approach the door you'll encounter a couple of Shinra soldiers. At the next gate you'll encounter two more. These are special soldier, try and steal the rare Shinra Alpha armour from them. Go into the door cross the walkway and watch the scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Carry Armor - | | | | HP........ 24,000 AP........ 240 Weak........ Lightning | | MP........ 200 Gil....... 4000 Immune...... Gravity, Poison | | XP........ 2800 Level..... 45 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ God's Hand | | | | - Name: Left Arm - | | | | HP........ 10,000 AP........ 90 Weak........ Lightning | | MP........ 100 Gil....... 0 Immune...... Gravity, Poison | | XP........ 1500 Level..... 45 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | - Name: Right Arm - | | | | HP........ 10,000 AP........ 90 Weak........ Lightning | | MP........ 100 Gil....... 0 Immune...... Gravity, Poison | | XP........ 1500 Level..... 45 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | This is definitely the hardest boss since the Demon's Gate in the | | Temple of the Ancients. First of all Big Guard is a must, and even | | MBarrier + All. You have to lessen the damage done by its Lapis Laser | | which it will cast quite often and deal 1500+ damage to everyone. If | | you're looking for a way to go on a strong offensive, Magic Breath is | | probably the best overall source of damage. Ultima works well too if | | you're actually got it leveled. The boss can randomly grab your | | party members and keep them from fighting so be sure to take out the | | arms quickly, which is why all-hit spells like Magic Breath work so | | well. If you've got Megalixirs piling up in your inventory there's | | no shame in using them, Magic Breath will quickly drain your MP. | | Backup damage includes lightning magic as well as Trine, and of course | | good old limit breaks. | | | o----------------------------------------------------------------------------o After the fight go forward and left to find a chest containing Battle Trumpet. Go now to the big gray submarine. Before going up the stairs grab the two chests for Scimitar and Leviathan Scales. Fight your way now into the sub. Save your game and enter the bridge. Fight or tie them up it doesn't make a difference. Sit in the seat and prepare to pilot the sub. This particular mission is extremely easy. You should be able to do it in about 7-8 seconds. There is a red sub just ahead of where you start. Drive forward by tapping the triangle button until you catch up then let go of the button. Face the direction of the red sub and you should see a square box around it. Begin tapping square to fire torpedoes. Assuming you are locked on and they're hitting the sub will go down in approximately 4-5 volleys of torpedoes. Following the little mission the sub is yours. There are a couple things you should do at this point so you won't have to come back and do them later. Ride your sub on the surface as close as you can to Bone Village, then dive. Head West in the chasm until you reach the end. Look Northeast and you should find a tiny little tunnel, go to the end and you'll find the Key to the Ancients. You'll need this later and now you won't have to come back. The other thing to do is to do is to ride your sub as far Southeast as possible on the surface then dive. You should be around a little grassy patch on the sea floor, look around and the red submarine should stand out quite a lot. Approach it and you'll receive the Huge Materia. Ride your sub to Junon and dock it. Fly your airship to Rocket Town. o----------------------------------------------------------------------------o | II - xi Rocket Town (Fw028) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Huge Materia...._____ Enter Rocket Town and run to the base of the rocket. You'll have to fight a number of normal soldiers when you arrive. Once the fights are over climb the ladder and once again... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Turks:Rude - | | | | HP........ 9000 AP........ 80 Weak........ N/A | | MP........ 240 Gil....... 3000 Immune...... Gravity | | XP........ 3400 Level..... 42 Strong...... N/A | | Drain....... N/A | | Steal....... Ziedrich | | o--------------- Strategy ------------o Drop........ Hi-Potion | | | | This fight is best fought as you would any normal fight with one | | important exception. Cast Aqualung or Magic Breath to remove the | | soldiers then steal from him! The Ziedrich has the most defensive | | power in the game. Besides that focus on Enemy Skills with lots of | | physical attacks since he will use MBarrier. | | | o----------------------------------------------------------------------------o In the rocket there is one more significantly easier fight. Now enter the cockpit and watch the scene. When you once again have control of Cloud go up the ladder on your right. At the top is the Huge Materia but you must enter a specific combination to get it out. You'll get clues from Cid that may or may not eventually lead you to to the right answer, but if you can't figure it out the code is as follows: Circle, Square, X, X Once you input it the Huge Materia is yours. Climb back down and head South past the main door and descend the ladder. As you run past, a scene occurs. Watch the events that follow. Back on your airship speak to the pilot and fly as close as you can to Cosmo Canyon. Land your ship and enter. o----------------------------------------------------------------------------o | II - xii Cosmo Canyon (Fw029) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Bahamut ZERO...._____ Head to the very top of Cosmo Canyon and speak with Bugenhagen. Watch the scene here. Afterward Cloud will ask to leave the Huge Materia behind. Up in Bugenhagen's machine examine the blue Huge Materia at the bottom right. You will receive Bahamut ZERO. To ride the machine back down examine any of the Huge Materia and choose "Go back down." You'll quickly find yourself in the airship. Talk to the pilot and fly your ship into the little canyon behind Bone Village right beside the Forgotten City and go inside. o----------------------------------------------------------------------------o | II - xiii Forgotten City (Fw02A) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o None............ / Take a left at the first fork and follow the path past the house up to the Northeast. Go around the top path to the other side, through one of the cracks and down the stairs to reach the centre platform. You should have picked up the Key to the Ancients when I specified to. If not here it is again in the tabbed paragraph: Ride your sub on the surface as close as you can to Bone Village, then dive. Head West in the chasm until you reach the end. Look Northeast and you should find a tiny little tunnel, go to the end and you'll find the Key to the Ancients. Approach Bugenhagen and watch the scene. When it's over attempt to leave to trigger a cutscene. Once everything is said and done leave the Forgotten City. When you arrive on the world map another event occurs. Fly the airship to Midgar and wait. Weapon will slowly approach, you can use this time to prepare yourself for the coming battle. When weapon reaches the shore get off your ship and walk into it to initiate battle... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Diamond Weapon - | | | | HP........ 30,000 AP........ 3500 Weak........ Lightning | | MP........ 30,000 Gil....... 25,000 Immune...... Gravity, Poison | | XP........ 3400 Level..... 49 Strong...... N/A | | Drain....... N/A | | Steal....... Rising Sun | | o--------------- Strategy ------------o Drop........ N/A | | | | Make sure you equip some armour and accessories that are immune to | | fire before this battle it will make things much easier. Also equip | | the Steal Materia as you can get the unique Rising Sun weapon for | | Yuffie. In the actual fight start by casting the most powerful magic | | you have like Ultima, Bolt3, Magic Breath and of course Bahamut ZERO. | | He'll use two attacks on you, a fire based one you can block and a | | stomping attack you can easily heal afterward. At some point in the | | battle he may switch to an immunity to magic, you'll have to start | | using any limit breaks you've built up here. If a countdown begins | | then it means he is charging his Diamond Flash attack which hits your | | entire party for quite a bit of damage and causes the Silence status. | | | o----------------------------------------------------------------------------o When the battle ends, watch the cutscene. Fly your ship to the crater at the Northern part of the Northern continent. This is your last chance to do the sidequests at Wutai and sunken Gelnika. Fly your airship over top of Midgar to trigger a scene. o----------------------------------------------------------------------------o | II - xiv Midgar (Fw02B) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Elixir.........._____ Megalixir......._____ Aegis Armlet...._____ Starlight Phone._____ Elixir.........._____ Max Ray........._____ Power Source...._____ Guard Source...._____ Mind Source....._____ Magic Source...._____ W-Item.........._____ Master Fist....._____ Pile Bunker....._____ Behemoth Horn..._____ Glow Lance......_____ Mind Source....._____ Speed Source...._____ Phoenix Down...._____ Ether..........._____ HP Shout........_____ Follow Cait Sith to a trap door and a save point. After saving climb down the ladder. At the bottom don't go down the stairs, instead head down the sloping ramp. At the end run across the pipes to the West to find a chest with an Elixir, run in the opposite direction to find a chest with a Megalixir. Return to the ladder you came down on. Descend the large set of stairs, as well as the ladder at the bottom. When you reach the bottom of the ladder head West and then North. Climb the large ladder at the end, you'll find a chest containing Aegis Armlet. Go down the ladder and back South again. Head East and the ground will fall from under you. When you land climb the ladder to the West. Follow the path into the duct at the end. When you come out get the chests on your left and right for a Starlight Phone and Elixir. Climb down the ladder and jump into the duct on your right. When you come out you'll find a large ladder, at the top there's a chest with Max Ray inside. Return down the ladder, down the tube and back up the ladder to where you came out of the first duct. Head up the large set of stairs. Save your game and enter the door. When you come out and try to head North a scene will occur... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Turks:Rude - | | | | HP........ 28,000 AP........ 600 Weak........ N/A | | MP........ 250 Gil....... 5000 Immune...... Gravity | | XP........ 5000 Level..... 51 Strong...... N/A | | Drain....... Fire | | Steal....... Ziedrich | | Drop........ Elixir | | | | - Name: Turks:Reno - | | | | HP........ 25,000 AP........ 450 Weak........ N/A | | MP........ 200 Gil....... 3000 Immune...... Gravity | | XP........ 4500 Level..... 50 Strong...... N/A | | Drain....... Lightning | | Steal....... Touph Ring | | Drop........ N/A | | | | - Name: Turks:Elena - | | | | HP........ 30,000 AP........ 800 Weak........ N/A | | MP........ 100 Gil....... 7000 Immune...... Gravity | | XP........ 6400 Level..... 53 Strong...... N/A | | Drain....... Ice | | Steal....... Minerva Band | | o--------------- Strategy ------------o Drop........ N/A | | | | This is actually an optional fight if you've done the sidequest in | | Wutai, but it's a good idea to fight it anyway. Each Turk drains a | | different kind of elemental attack so things like Magic Breath are | | out of the question. If you've gone to the sunken Gelnika start the | | battle with Hades, if not then use Bio3 on all of them. When they're | | poisoned they'll take almost 1000 damage on a regular basis. Enemy | | Skills like Aqualung work fine, as do summon spells like Alexander, | | Neo Bahamut and Bahamut ZERO. Be sure you have Ribbons equipped to | | protect against confuse. Rude's physical attack is insanely powerful | | so you'll need Barrier or Big Guard just to stay alive. When the | | poison is in effect you can relax your offensive a bit and just focus | | on keeping everyone alive. If possible be sure to steal everything | | have including the Minerva Band, Ziedrich and Touph Ring. | | | o----------------------------------------------------------------------------o Now there's something optional here. If you go South you'll find a number of source items and at the very end the W-Item Materia. It's a long way down and the Materia can actually be found in Bone Village later, but if you insist read the tabbed paragraph. Head South, South, South, South, South, South and get the chest containing Power Source. South, South and get the Guard Source. South, South and get the Mind Source and Magic Source. Go South, pick up the W- Item Materia and save your game. Now head back to where you fought the Turks. Head North. Go right at the fork, follow the path and left at the next fork. Climb the ladder and approach the Shinra Building. Ignore Cait Sith's warning (although this part IS optional.) Enter the building and climb the stairs to the second floor and enter the shop to the Northeast. Now you can open these chests to receive Master Fist and Pile Bunker. Climb the stairs and enter the elevator. On this floor there's a door a bit South that leads West to a set of stairs. You can descend the stairs about 30-40 flights approximately you'll find the Behemoth Horn. Then climb 30-40 back up again. It's not worth it. Anyway enter the elevator on the East side. Your first destination should be 63F. Just North of the elevators is a bag with a Glow Lance in one of the rooms. Now take the stairs to 64F. In the exercise room if you put 250 Gil into the machine at the beginning of the game you'll receive Mind Source and Speed Source for banging on it. The lockers to the North contain the following: Phoenix Down, Ether and HP Shout, Cait Sith's best weapon. (The former two won't be here if you collected them earlier, but the HP Shout can only be collected at this point.) Ride the elevator to the first floor and leave the building. Climb down the ladder back to the tunnels. Return to the first fork above where you fought the Turks and go left. Climb the steel structure and go North to trigger a scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Proud Clod - | | | | HP........ 60,000 AP........ 2500 Weak........ N/A | | MP........ 320 Gil....... 20,000 Immune...... Gravity, Poison | | XP........ 15,000 Level..... 53 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ Ragnarok | | | | - Name: Jamar Armor - | | | | HP........ 20,000 AP........ 1500 Weak........ N/A | | MP........ 300 Gil....... 10,000 Immune...... Gravity, Poison | | XP........ 8000 Level..... 62 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | What you have here is a very weak and slow boss with a ton of HP. The | | best way to start this battle is by Magic Hammer-ing all his MP away. | | Use all targeting spells like summons and Magic Breath until the | | armor is destroyed, then you can pretty much revert to normal attacks. | | Big Guard always helps of course. When he kneels down it means he's | | about to use a powerful cannon attack, but if you used Magic Hammer | | kneel down, get all prepared and then it'll say "Proud Clod's skill | | power is used up." Meanwhile in that time you can get in quite a few | | attacks. Keep on top of healing and you'll be fine. | | | o----------------------------------------------------------------------------o After the fight head North. Grab the two chests containing Mystile and Elixir, then save your game at the save point and change your party around to include Barret. You don't have to set him up or anything just have him in your party. Climb the stairs to the next area. Up the second set of stairs here you'll see a chest, open it to receive Barret's Missing Score (you'll only see this chest if Barret is in your party.) Now you can go back and rearrange your party if you like. When you're ready head as high up the stairs as you can for a scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Hojo - | | | | HP........ 13,000 AP........ N/A Weak........ N/A | | MP........ 250 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 50 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | o------o | o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Hellectic Hojo - | | | | HP........ 26,000 AP........ N/A Weak........ N/A | | MP........ 200 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 55 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | - Name: Left Arm - | | | | HP........ 24,000 AP........ N/A Weak........ N/A | | MP........ 400 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 55 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | - Name: Right Arm - | | | | HP........ 5000 AP........ N/A Weak........ N/A | | MP........ 300 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 55 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | o------o | o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Lifeform-Hojo - | | | | HP........ 30,000 AP........ 2500 Weak........ N/A | | MP........ 100 Gil....... 6000 Immune...... Gravity, Poison | | XP........ 25,000 Level..... 58 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Power Source | | | | Hojo has a total of three forms. You're definitely going to need | | as many Ribbons as possible on people here. His first form will | | summon two normal enemies and use some basic attacks. Magic Breath | | is a great way to wipe him out, or Ultima. Try and avoid summons so | | you can save them for his next form. | | | | Hojo's second form is the most dangerous, he can use a variety of status | | effects like confuse. Fortunately if you've got those Ribbons equipped | | you'll be fine. Cast Big Guard then use your most powerful enemy skills | | and summons like Bahamut ZERO. His limbs can be revived so don't bother | | aiming for them, just focus your attacks and limits on the body. | | | | His third and final form uses more status ailments than any other, even | | his normal attacks will put you to sleep and poison you. You only have | | to fight a single target though so charge your limit attacks and | | use physicals to bring him down. If you got the Double Cut Materia from | | the Sunken Gelnika this is a great time to put it to work. | | | o----------------------------------------------------------------------------o Following the battle a lengthy scene occurs. Afterward it's time to switch to the final disc. ****************************************************************************** * III Full Walkthrough (Disc 3) (FwCCC) * ****************************************************************************** At the beginning of the third disc you can enter the final dungeon if you wish, but there are still tons of things you can do outside. Once you enter the final dungeon though you can leave whenever you wish so if you want to pick up some of the items and Materia down there you can do so. Refer to the sidequests section for all the other stuff, at this point in the game everything is available. o----------------------------------------------------------------------------o | III - i Northern Cave (Fw02C) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Save Crystal...._____ Guard Source...._____ Power Source...._____ HP Absorb......._____ Elixir.........._____ Magic Source...._____ Guard Source...._____ Mind Source....._____ Mind Source....._____ Megalixir......._____ Hero Drink......_____ Power Source...._____ Magic Source...._____ Remedy.........._____ Vaccine........._____ Shield.........._____ W-Magic........._____ Counter........._____ Luck Source....._____ Turbo Ether....._____ Mega All........_____ Speed Source...._____ X-Potion........_____ Vaccine........._____ Magic Counter..._____ Turbo Ether....._____ X-Potion........_____ Remedy.........._____ Elixir.........._____ Mystile........._____ Elixir.........._____ Tetra Elemental._____ Megalixir......._____ Mystile........._____ Guard Source...._____ Mind Source....._____ Elixir.........._____ Megalixir......._____ When you're ready to enter the final dungeon pilot the Highwind to the crater and descend the ladder. Run down the hill and enter the Northern Cave. Note it is still possible to leave the cave whenever you wish, simply go through the large opening right in front of you when you enter and climb the wall beside the exit. Start off by opening the chest and getting the Save Crystal. Follow the side of the cave around in circles on the way down to the bottom. Be sure to get the Guard Source on the way down. In the next section go left and climb up to find a chest containing a Power Source, also grab the HP Absorb Materia on your right. Head down and get the Elixir. Return to the top and take the path down East and get the Mind Source and Guard Source. Before heading to the next section climb up the left side and get the chest containing Magic Source. Proceed South. In this area drop down to your left, then take the huge drop on your right. Open the chest to receive Mind Source then walk over the the ledge on your right but don't drop, instead press circle to jump up to your left. Run left then drop down and enter the cave, inside you'll find a chest containing Megalixir. Leave the cave and drop down to the left. Get the chest containing Hero Drink and enter the cave. Grab the Guard Source, and follow the tunnel just above you to a Power Source. Take the Northwest exit out of the cave and drop down to the right. Enter the cave and follow the path around, when back out again, keep dropping down to reach the next section. You'll find all your party members here, climb down to reach them. Now there are a number of branching paths, this walkthrough will cover all of them but require some backtracking. These are only recommendations you don't need to do them if you choose not to. Send your main party left and everyone else to the right. I recommend using your Save Crystal here but the choice remains yours. At the next fork send everyone up and then proceed Northeast. Start by heading East in this room and follow the path to a chest with Magic Source. Return to where you came into this room and head North until Cloud takes a little trip underwater. Grab the Remedy to the Northwest and proceed to the next area. Grab the chest at the Northwest containing Vaccine. Next go up the hill to the North and pick up the green Shield Materia lying on the ground. You can drop off the ledge just below the Shield Materia to walk underwater to reach a chest containing Imperial Guard. Go back across, get the hero Drink at the Southeastern corner then exit the area to the Northeast. Note that the area you were just in is the best place to gather AP in the game, particularly by the bouncing dots named "Mover." In this area head left. At the very edge where the greenery meets the rocks just above the central glowing thing you will see a purple Materia lying on the ground. This is the W-Magic Materia, a yellow Materia that looks purple for whatever reason. Proceed South into the glowing centre. Examine it to find the Counter Materia. Leave this area via the door to the West, you will be reunited with your party if you go down the stairs, but for now do not do so. Open the chest and get the Luck Source then enter the door right above it. Jump across to the next platform and get the Turbo Ether from the chest. Jump down to the left, now be careful. When you jump to the next platform in front of the waterfall you may notice there is a floating object there. You have to time your circle press as you land to pick it up, if you miss simply jump back and forth until you get it. It is the Mega All Materia and the chest on the other side has a Speed Source. Return to the other side and follow the path Northeast. After it winds around you'll reach a chest containing X-Potion, head North to the next section. It's pretty linear here, on your way to the large platform you'll find a Vaccine, just after the Vaccine along the path where the background is a bright green examine the edge of the path against the bright green background and you'll eventually find a Magic Counter Materia, it's invisible but if you keep pressing circle along the path you'll eventually find it. Continue right to a Turbo Ether. Climb up the large platform. Continue to the next area where you will find two chests containing X-Potion and Remedy. To the East is a chest with an Elixir inside. Finally North you'll end up back where you first split up. Head North to the original area you met your party. If you set your save point here be sure to save after all that. Now take the Northeast path. At the bottom of it all you'll find a chest and item which are Mystile and Elixir. Continue down and get the chest at the bottom containing Speed Source then go South into the small crack to find a hidden chest with a Tetra Elemental, and to the Northeast you'll find a Megalixir. From there it's just a matter of following the path down to the bottom. When you attempt to descend the final steps a scene occurs. Tifa should give you a Mystile. Speak to Barret and he'll give you a Guard Source, Red XIII a Mind Source and Cait Sith an Elixir. Finally Yuffie will give you a Megalixir. Attempt to head South and choose "Let's get going..." Form you party and proceed. Jump from platform to platform, fighting enemies along the way. When you reach the bottom... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Jenova.SYNTHESISA - | | | | HP........ 60,000 AP........ 500 Weak........ N/A | | MP........ 600 Gil....... 0 Immune...... Gvty, Poisn, Eth | | XP........ 60,000 Level..... 61 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | | | - Name: Jenova.SYNTHESISB - | | | | HP........ 10,000 AP........ 500 Weak........ N/A | | MP........ 600 Gil....... 0 Immune...... Gravity | | XP........ 0 Level..... 61 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | - Name: Jenova.SYNTHESISC - | | | | HP........ 8000 AP........ 500 Weak........ N/A | | MP........ 600 Gil....... 0 Immune...... Gravity | | XP........ 0 Level..... 61 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | The difficulty of this battle and all battles following will really vary | | in difficulty depending on how much you accomplished before entering | | the final dungeon. I highly recommend completing at least the Chocobo | | breeding sidequest before coming here. But if not it's still quite | | possible. There are two ways of killing Jenova either normally through | | damage or hurting her a lot and waiting for her countdown to end where | | she will cast Ultima and promptly die leaving you with no XP/AP. To | | damage her stick with Enemy Skills and Bahamut ZERO. If you got a blue | | Chocobo and have Quadra Magic pair it with Bahamut ZERO to likely bring | | her HP to less than 50%. Normal attacks with the character's final | | weapons work great especially if you got Double Cut from the Sunken | | Gelnika. Cast White Wind if her Bio attacks poison you and basically | | do whatever it takes to drain the HP. | | | o----------------------------------------------------------------------------o After the fight you'll find yourself in another area. Watch the scene and then you will have the chance to set up either one, two or three parties. When they are ready select the option to continue. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Bizzaro.Sephiroth A - | | | | HP........ 40,000 AP........ N/A Weak........ N/A | | MP........ 400 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 61 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | | | - Name: Bizzaro.Sephiroth B - | | | | HP........ 2000 AP........ N/A Weak........ N/A | | MP........ 400 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 61 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | - Name: Bizzaro.Sephiroth C - | | | | HP........ 10,000 AP........ N/A Weak........ N/A | | MP........ 400 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 61 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | - Name: Bizzaro.Sephiroth D - | | | | HP........ 6000 AP........ N/A Weak........ N/A | | MP........ 400 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 61 Strong...... N/A | | Drain....... Fire | | Steal....... N/A | | Drop........ N/A | | | | - Name: Bizzaro.Sephiroth E - | | | | HP........ 4000 AP........ N/A Weak........ N/A | | MP........ 400 Gil....... N/A Immune...... Gravity, Poison | | XP........ N/A Level..... 61 Strong...... N/A | | Drain....... Fire | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | This is a very odd boss indeed. If you're fighting with more than one | | party you will have the option of switch each time a specific part dies. | | I see no really need to switch between members unless you leveled | | everyone equally including limit breaks, or if your main party is | | really struggling. Focus on using attacks that will damage all body | | parts at once like Enemy Skills (not magic breath, more like Aqualung) | | or summon spells. Once all the other body parts are dispatched aim | | everything you have at the core before it is able to revive the rest of | | the body parts. Once the core is dead nothing else can be revived, and | | winning the battle is simply a matter of picking things off one at a | | time. | | | o----------------------------------------------------------------------------o Immediately after the fight you are thrust into the final battle. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Safer.Sephiroth - | | | | HP........ 80,000+ AP........ N/A Weak........ N/A | | MP........ 680 Gil....... N/A Immune...... Gvty, Poisn, Eth | | XP........ N/A Level..... 70 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | This is a difficult fight to predict because there are a number of | | variables to be honest not of all which I understand. The give you the | | best general idea, the higher level your characters are the more life he | | will have, he also gets an HP boost if you used Knights of the Round in | | the previous boss fights in the crater. Regardless of how you proceed | | here are some important recommendations. First of all though it is | | always implied, Big Guard is a must. He will cast Wall on himself | | your job that much harder. As for his attacks, be sure to cast White | | Wind immediately after Pale Horse if the character hit isn't wearing a | | Ribbon. If he rises into the air only characters whose attacks are long | | ranged can hurt him. It also means he's planning to use his ultimate | | attack, 'Super Nova' which deals heavy damage to everyone and takes about | | as long to cast as it does to play through the game up to this point. | | When trying to damage him focus on strong attacks with your weapons | | and limits especially after his Wall wears off. If he happens to try | | and destroy your barriers be sure to cast Big Guard immediately after. | | Quadra Magic, W-Magic, W-Summon are all great here. Don't forget to | | heal with Megalixirs all you want since they'll have no use after this | | fight. Also if you did do the Chocobo sidequest, a single cast of | | Knights of the Round may be all that is needed, though not required. | | Everything that has worked effectively up to this point should work | | effectively here. | | | o----------------------------------------------------------------------------o After the fight watch the scene, and a cutscene. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Sephiroth - | | | | HP........ N/A AP........ N/A Weak........ N/A | | MP........ N/A Gil....... N/A Immune...... N/A | | XP........ N/A Level..... N/A Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | There is no strategy. You cannot lose. You will automatically build | | your limit break and have no choice but to use Omnislash, whether you | | select it, or counter with Omnislash or a normal attack. | | | o----------------------------------------------------------------------------o You beat the game. Good job! Enjoy the ending and be sure to keep watching after the credits are over. d--(o_O)--b ****************************************************************************** * IV Sidequests and Minigames (FwDDD) * ****************************************************************************** o----------------------------------------------------------------------------o | IV - i Gold Saucer (Fw02D) | o----------------------------------------------------------------------------o / Station Square / Not a lot to mention here, you can select any one of the seven other destinations as well as look at an interactive map on the wall. / Event Square / Apart from the date this place doesn't really serve a purpose. / Speed Square / The speed square is a fun little rail shooter game you can play for 10 GP. The basic idea is that you aim your crosshairs and shoot targets down as you move, you can either taping circle or hold it. Holding it will cause you're power to decrease and recharge when circle is not being pressed. There are some basic tips to help you get the highest score possible following: Right when you come out of the first enclosure there is a rock you can shoot on the right side of the screen. When you come across a boat you can shoot the red spinning paddle thing on the back, hold circle for maximum points. After all the balloons are done one more will pop up with two large ears, keep shooting and you can destroy it. You'll come across a large UFO that is somewhat hard to destroy but worth 1000 points. My personal method is not to tap circle as fast as I can but moderately fast, so that it still remains at full power. The most important thing to remember is to keep aiming and shooting it while in the background, it continues to take damage. When the ride ends and you are pulling towards the finish, keep shooting the spotlights on the left side of the track. One of them is worth 200 points. The prizes you win are different depending on what disc you are on. You will get nothing but items with no purpose for scores between 3000 and 5000. However for scores above 5000 on disc 2 you receive Aeris' Umbrella and on disc 3 you will get Cid's Flayer. / Round Square / Apart from the date this place doesn't really serve a purpose. / Ghost Square / Contains a shop and an inn, basically the hotel of the Gold Saucer. You can find a Turtle's Paradise flier on the wall next to the shop. / Battle Square / For 10 GP you can participate in the battle arena. The more fights you win the more battle points you will accumulate. Battle points can be redeemed at the machines at the top of the stairs for prizes. Every time you win a fight you will have to deal with a little slot machine reel that will determine what happens to you before the next battle. The majority are bad however some are good, many can be negated by wearing a Ribbon however if your accessories are selected to be disabled, it won't help much. Each session at the arena consists of 8 battles. Once you have accumulated enough points to purchase Cloud's final limit break Omnislash and the W-Summon Materia, and have also defeated Ultimate Weapon and got Cloud's final weapon you can access a special battle. With these three items in your inventory speak with the receptionist and she'll tell you about the special battle. It consists of 8 battles like the others however it is much harder and ends with a fight against the Proud Clod. The first time you win this battle you will be rewarded with the Final Attack Materia. Everything after that is useless (except the very rare Ribbon, which can be acquired easier my morphing Master Tonberry.) / Wonder Square / The Wonder Square is home to quite a few useless little minigames, but they can serve as fun distractions and do yield at least some rewards. The woman here will exchange GP for prizes: Potion.......... 1 GP Ether........... 20 GP X-Potion........ 80 GP Turbo Ether..... 100 GP Gold Ticket..... 300 GP Carob Nut....... 500 GP Gil Plus........ 1000 GP EXP Plus........ 2000 GP At the upper left is the prize machine. For 100 Gil you can try your luck and get an awful prize. It is possible to win up to 100 GP however highly unlikely. At the lower left is an arm wrestling station, challenge your ability to button mash for a measly 2 GP. At the lower right is a basketball game which can be somewhat fun. Hold circle to charge and let go to release the ball. There are four outcomes: Too low - Fail Direct hit - Success Off the backboard - Success Too high - Fail Every ten points you have the chance to double your GP or lose it all. My strategy for this was one I learned years ago from the unofficial strategy guide by Versus Books. Hold circle until the exact second the basketball touches the top of Cloud's hair then release, should be a sure hit every time with practice. This game still doesn't compare to the Chocobo races in terms of GP gain though. In the back room there is a motorcycle game identical to the battle you fought during the escape from Midgar. If you get over 10,000 points you get 10 GP, and also a Speed Source the first time you win. The Snowboard game can be played once you've played it during the main story. A score of over 90 on the first course gets you 20 GP and a Safety Bit, 97 or more on the second gives 100 GP and an All Materia, 96 or more on the third course yields 300 GP and a Crystal Bangle. See if you can get perfect on every course. The submarine minigame can be played after you've played it during the main story. There are five levels each which yield some crappy prize for winning, either Ink, T/S Bomb, Dragon Fang, Dragon Scales or Cauldron. The Mog House minigame is somewhat interesting. You have to guess how many Kupo Nuts will make him fly, but not so much that he will be too heavy. There is no exact number, I say start with four and see how it goes from there. When you complete it you get a reward of 30 GP, however you cannot get that reward again. The VR battle in the centre is a rock paper scissors based fighting game, press the appropriate button to perform an attack. Since you're playing against the computer which is the same computer controlling your opponent, and processing your attack, the AI difficulty simply increases on this scale. Cannot lose -> Fair -> Unfair -> Cheating -> Retarded You will never get to stage R. This is the worst game ever. / Chocobo Square / Once you've purchased stables at the Chocobo Farm and caught your own Chocobos you can race them here. Before brining them here be sure to feed them 20 or 30 of the best greens you can buy which will increase all their stats permanently and allow you to control them much better in the race. Every Chocobo starts at class C. Rank increases occur every three races, when they do the opponents get harder and the prizes get better. When you will you will have the option of taking the prize or GP, at higher ranks you can gather a few hundred GP in a matter of a couple races quite easily. There are four ranks, C, B, A and S. Each rank has a higher chance of a special Chocobo rider appearing in the race. This rider rides a black Chocobo that will be better than you no matter how good you are, you'll have to rely on your ability to race rather than your stats to win. Each of the different kinds of Chocobos will react differently in certain parts. The green Chocobo can run through the space area without slowing down, the blue can run through the water area in the long course. The black and gold can run through both. You should always race manually if possible by pressing select at the beginning of the race. Press square a number of times to bring up your Chocobo's speed, and use X if you need to slow down. Holding circle will use a fast dash but your stamina will drain quickly. There is a trick you can exploit if you wish that makes racing much easier, at any time holding R1 and R2 will charge your stamina bar. The main items you're looking to win here that are unique to the Chocobo races are the Cat's Bell, Chocobracelet, Sneak Attack, Precious Watch and Sprint Shoes. o----------------------------------------------------------------------------o | IV - ii Wutai (Fw02E) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Magic Shuriken.._____ Hairpin........._____ MP Absorb......._____ Swift Bolt......_____ Elixir.........._____ Dragoon Lance..._____ Oritsuru........_____ Steal as Well..._____ HP Absorb......._____ Weapon Shop: Murasame........ 6500 Gil Diamond Knuckle. 5800 Gil Chainsaw........ 6300 Gil Aurora Rod...... 5800 Gil Gold Barette.... 6000 Gil Slash Lance..... 6500 Gil Blue M-Phone.... 5500 Gil Razor Ring...... 6000 Gil Shortbarrel..... 6400 Gil Item Shop: Hi-Potion....... 300 Gil Phoenix Down.... 300 Gil Ether........... 1500 Gil Hyper........... 100 Gil Tranquilizer.... 100 Gil Tent............ 500 Gil Fire Veil....... 800 Gil Swift Bolt...... 800 Gil Choco Feather... 10,000 Gil Enter Wutai and a scene will occur involving Yuffie (or on the way if you're coming with the Tiny Bronco.) Fight the two Shinra soldiers and head inside the town. Navigate your way through and exit the town via the North path. In the second section of Wutai there is a large house on the right, go inside. When you go in, head into the first room you come to. On the West wall examine the tapestry to reveal a hidden hallway. Down at the end you'll find a chest containing Magic Shuriken. Return to the main hallway and proceed Southeast. In the next part of the house go into the first room and examine the Southeast wall to find a hidden hallway. There's a chest at the end containing Hairpin. Enter the room adjacent to this one and keep speaking with the man until he stands up. Make sure Yuffie appears and then leave the house. Return to the Southern section of Wutai and enter the building West of the save point across the bridge. Speak to Rude to trigger a scene. Now leave the building and enter the house just North of the save point. Open the chest to receive MP Absorb Materia (and have it promptly taken too.) Head to the building right beside the town entrance. Examine the fold out screen and Yuffie will escape again. Return to the bar where the Turks were and examine the pot just outside the door. Press circle three times to knock and she'll jump out of the pot. Watch the scene. Follow Yuffie into her basement. Before entering the main room examine the scroll on the wall beside the door. It's the final Turtle's Paradise notice , No. 6. Talk to Yuffie and switch either level. Press the lever again to raise the box up. Make your way to the North section of Wutai. Go up the stairs of the structure on your left, there is a large bell. Examine it and a door will appear. Enter the door and watch the scene. Grab the Swift Bolt and Elixir from the chests. Go up the stairs and fight your way through. When you exit the house speak with the Turks at the path to the Southern section. Go down and save your game. Since you have no Materia, purchasing the Fire Veil and Swift Bolt items from the shop beside the save point will probably help a lot in the next section. When you're ready, head Northwest from the save point. Follow the Turks up the mountain. When you come to the first fork go North, and North again at the second fork. You'll see Rude outside the cave, go inside and get the chest containing Dragoon Lance. If you've completed the underwater reactor examine the fire and you Leviathan Scales will remove it. If not, remember to come back later. Beyond the fire is a chest containing Oritsuru and a 'Steal as Well' Materia laying on the ground at the end of the path. Leave the cave. Head South from the cave entrance and watch the scene... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Rapps - | | | | HP........ 6000 AP........ 33 Weak........ N/A | | MP........ 300 Gil....... 20,000 Immune...... Poison | | XP........ 3200 Level..... 39 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Peace Ring | | | | This fight can be extremely hard because his Aero3 is insanely | | powerful and you really have no way to protect against it. Make sure | | you have lots of X-Potions in your inventory. Start using those attack | | items you bought at the store, and any Materia is going to be helpful | | pretty much. I highly HIGHLY recommend you get everyone to a full | | limit break before the fight, it's really the only way I can imagine to | | deal the amount of damage required. If you came here with the airship | | you're likely going to find it much easier than if you came with the | | Tiny Bronco. | | | o----------------------------------------------------------------------------o After the fight watch the scene. Your choice makes no difference. Once everything is over you'll have your Materia back. Head back into Wutai and go North from the entrance into the small shed-like house. Climb the stairs and get the chest containing HP Absorb. All the shops are now available. One last thing to do is head to the world map just outside of Wutai and get into a battle. The little grass enemies called Razor Weed can use Magic Hammer when manipulated, one of the most useful Enemy Skills you can get. o----------------------------------------------------------------------------o | IV - iii Wutai (Fw02F) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Leviathan......._____ This sidequest can be done at any point in the game. Equip Yuffie with all the best weapons, armour and Materia you have then head to the North section of Wutai. Go into the centre building and you'll be able to fight your way up the next five floors. Your first challenger is Gorky... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Gorkii - | | | | HP........ 3000 AP........ 50 Weak........ Wind | | MP........ 150 Gil....... 0 Immune...... Gravity, Earth | | XP........ 1500 Level..... 30 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ X-Potion | | | | This fight's difficulty really depends on what point of the game you | | challenge this at. If early you may find this boss to be extremely | | difficult mostly due to his normal attack. Use Enemy Skills like Aqualung | | until he casts reflect then stick with normal attacks. Make sure you're | | positioned in the back row. Having a couple of HP Plus Materia here | | can't hurt. Elemental and Choco/Mog on your weapon will double your | | normal attack. | | | o----------------------------------------------------------------------------o Keep in mind that you have to heal manually between battles. The challenger on the next floor is Shake. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Shake - | | | | HP........ 4000 AP........ 50 Weak........ N/A | | MP........ 180 Gil....... 0 Immune...... Gravity | | XP........ 2200 Level..... 32 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Turbo Ether | | | | If you wish to minimize the amount of damage you take in this battle | | equip the Peace Ring to prevent the Fury status. Stick with Aqualung | | for damage, or again your normal attack and limits. Try and stick with | | powerful hits to kill him with the least number of attacks, since Rage | | Bomber is what he'll use every time he gets hit. | | | o----------------------------------------------------------------------------o Head to the next floor to battle Chekov. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Chekov - | | | | HP........ 5000 AP........ 50 Weak........ N/A | | MP........ 210 Gil....... 0 Immune...... Gravity | | XP........ 2900 Level..... 34 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Ice Ring | | | | Very easy boss here, assuming you've learned Magic Hammer from the | | Razor Weed enemies just outside of Wutai you can use it three times on | | him and he'll spend the majority of the battle trying to use magic only | | to have his skill power used up. You can just use physical attacks until | | the battle ends. | | | o----------------------------------------------------------------------------o Move onward to the fourth floor. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Staniv - | | | | HP........ 6000 AP........ 50 Weak........ N/A | | MP........ 240 Gil....... 0 Immune...... Gravity | | XP........ 3600 Level..... 36 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ Elixir | | | | This is a physical based boss so just cast Barrier at the beginning of | | battle. From there stay healed and use Enemy Skills and your most | | powerful magic, including Bio in case you want some extra damage from | | poison. | | | o----------------------------------------------------------------------------o The final battle takes place on the fifth floor... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Godo - | | | | HP........ 10,000 AP........ 60 Weak........ N/A | | MP........ 1000 Gil....... 0 Immune...... N/A | | XP........ 5000 Level..... 41 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ All Creation | | | | Godo has some powerful attacks but just about all of them can be | | protected against. First of all make sure you wear a Bolt Armlet into | | the battle which will make Trine useless. Secondly use any Elemental | | Materia you have with Gravity to keep that from hurting you, finally you | | can kill two birds with one stone by casting Reflect on Godo which will | | keep him from healing himself and in fact heal you in the process. | | Since he has no particular weakness, any way of dishing out damage that | | has worked on the previous bosses should work just as well in this fight. | | | o----------------------------------------------------------------------------o For defeating all the bosses you get the Leviathan Materia as you reward. That's about it for things to do in Wutai. o----------------------------------------------------------------------------o | IV - iv Sunken Gelnika (Fw030) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Heaven's Cloud.._____ Megalixir......._____ Escort Guard...._____ Conformer......._____ Double Cut......_____ Megalixir......._____ Spirit Lance...._____ Outsider........_____ Highwind........_____ Hades..........._____ Ride you sub on the surface of the water to the submarine dock right beside the Gold Saucer desert. Dive down and look Southeast-ish. You should bee a broken ship laying in the corner. Ride your sub up to it to enter. Save your game and open the chest to receive Heaven's Cloud. Enter the room just above the save point. The upper walkway leads to a Megalixir at the top. Go East from the door and open the chest to find an Escort Guard. Downstairs in the upper left corner there's a hidden chest containing Yuffie's best weapon Conformer. At the upper right you'll find the Double Cut Materia. Leave the room and save your game. Head West... o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Turks:Rude - | | | | HP........ 15,000 AP........ 660 Weak........ N/A | | MP........ 230 Gil....... 9000 Immune...... Gravity | | XP........ 10,500 Level..... 42 Strong...... N/A | | Drain....... N/A | | Steal....... Ziedrich | | Drop........ Elixir | | | | - Name: Turks:Reno - | | | | HP........ 20,000 AP........ 660 Weak........ N/A | | MP........ 280 Gil....... 9000 Immune...... Gravity | | XP........ 10,500 Level..... 49 Strong...... N/A | | Drain....... N/A | | Steal....... Touph Ring | | o--------------- Strategy ------------o Drop........ N/A | | | | Before the battle make sure the equip everyone with all the Ribbons you | | have to prevent the confuse status. When the battle starts use your | | most powerful summons like Bahamut ZERO then relax into your best Enemy | | Skills like Magic Breath, Big Guard and Magic Hammer. A combination of | | these three should give you control over the battle quickly. Don't | | forget they carry two ultra rare pieces of equipment, the Ziedrich and | | Touph Ring, be sure to steal it. You don't have to defeat them both at | | once so focus all your single-person limits on Reno if you don't have | | three Ribbons, or Rude if you do. | | | o----------------------------------------------------------------------------o After the fight save your game for a third time and enter the room North of the battle. On the upper walkway open the chests to find Megalixir and Spirit Lance. On the lower floor get the two chests containing Outsider and Highwind, Cid's level 4 limit break. In the chopper's wreckage you'll see a shiny red item, examine it to find the Hades Materia. Now you can leave the sunken Gelnika. A couple quick notes, the room where you fought Rude and Reno is a great place to level up. Also if you attach the Added Effect Materia to the Hades Materia you just picked up and put it in a weapon slot, you'll get an incredible amount on status effects on your normal attack. o----------------------------------------------------------------------------o | IV - v Ancient Forest (Fw031) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Supershot ST...._____ Spring Gun Clip._____ Slash-All......._____ Minerva Band...._____ Apocalypse......_____ Elixir.........._____ The Ancient Forest is located on a mountain just South of Cosmo Canyon. The only way to access it are either a green/black/gold Chocobo, or defeating Ultimate Weapon. Defeating Ultimate Weapon causes an explosion creating a path to the Ancient Forest however if you are looking to access it early in the game a Chocobo is your only option. Note that at any point if you become stuck you can press square to return to the forest entrance, but follow the guide and you should be able to avoid that last resort. Also note that in the treetop area the select button helps to easily mark the exits. Begin by going over the land bridge to find a large man eating flower. In the middle is an item bag however if you get to close to the middle the flower will snap at you dealing damage and spitting you out. It is possible to get the item without going near the middle just move slowly while tapping the circle button until you pick up the item bag containing Supershot ST. Return to the entrance where there are a number of jumping bugs, pick up one of the small flies by pressing circle. Go under the bridge until you reach a little area where the ground is raised and there are three hanging pods. Press circle to drop the fly near the raised ground platform but not on it. Return and bring the other two flies as close as you can. Now take one fly and release it on top of the raised ground, when released it will hop into the first pod. Grab the next as fast as you can and jump onto the first pod, and release the fly into the second. Finally gab the third and send it into the final pod, if you were quick enough you should be able to jump across to the next section. Ignore the frogs and jump across to the right, grab the Spring Gun Clip from the item bag above you before proceeding East. There will be a fly right in front of you here pick it up and head right. When you are prompted to jump, do so. Drop the fly in the pod and leap across to the other side. Pick up the frog and climb the area of raised ground on your right, just above you. Face left and put the frog in the pod. When you jump on it, it may seem like you have nowhere to go however simply wait until the frog jumps out in order to be launched up to the platform on your left. Grab the nest and jump down. Approach the flower on your left and release the nest. The flower will eat it and remain shut giving you access to the yellow Slash-All Materia at its base. Grab the frog and stand on the raised ground releasing it into the left pod this time. Proceed right. Ignore the first fly and go right until you find another fly. Pick it up and return to the beginning. Deposit the fly into the pod and quickly grab the other one. Jump onto the pod, release the fly and spring up to a higher level. Exit the treetops to the Southwest. Grab the item bag containing Minerva Band and return to the section to the East, then back up to the treetops again. Head West then up the tree and East across the top branch. Head South at the other end and climb up the broken branch that forms a V shape at the bottom. Across the springing things is an item bag containing the Typoon Materia. Go back across the springers and down to the tip of the V where the two branches meet the main trunk. If you go right from the split you'll find a path leading down. At the bottom grab a fly and put it into the pod to the Northeast. Jump up to the platform with the nest and bring it down below. Release the nest into the flower to close it permanently. Go past it and use the remaining fly to close the pod and jump across to the left. Grab the fly here and walk into the hollowed out section of the tree and release it. Once it becomes a frog put it in the pod you used to come over here and return to the right. Wait for it to jump out then grab it and finally deposit it into the pod to the Northeast. Allowed it to catapult you onto the right ledge. Continue East to the next screen. In the cave open the chest to receive Apocalypse, this sword gives three times the normal Materia growth rate. Head North, pick up the Elixir, and exit the Ancient Forest. o----------------------------------------------------------------------------o | IV - vi Cosmo Canyon (Fw032) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Elixir.........._____ Guard Source...._____ Full Cure......._____ Limited Moon...._____ Return to Cosmo Canyon after getting the airship. Climb the ladder North of the Cosmo Candle to reach the General Store. There's a door behind the counter than is now unblocked, head through it and follow the path to the back to find and Elixir, Guard Source and the Full Cure Materia. If you're on disc 3 put Red XIII in your party and go up the Bugenhagen's house. A scene will occur when you enter. After the scene you receive Red XIII's best weapon Limited Moon. o----------------------------------------------------------------------------o | IV - vii Nibelheim (Fw033) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Final Heaven...._____ Once you have the airship head to Nibelheim. Tifa must be in your party to do this. Go into Tifa's house and up to her room. Examine the piano and you'll be able to play. Play the following melody: X, Sqr, Tri, L1 and Tri, L1 and Sqr, X, Sqr, Tri, L1 and X, Crc, X, Sqr, X After you do a scene will occur and you'll receive Final Heaven, Tifa's level 4 limit break. o----------------------------------------------------------------------------o | IV - viii Rocket Town (Fw034) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Venus Gospel...._____ Return to Rocket Town and speak to the old man standing in town admiring the rocket (the one who gave you Yoshiyuki if you picked it up on disc 2.) Speak to him three times and he'll give you the Venus Gospel, Cid's ultimate weapon. o----------------------------------------------------------------------------o | IV - ix Waterfall (Fw035) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Death Penalty..._____ Chaos..........._____ Get in your sub and ride it to the docking area near the Gold Saucer desert. Dive under water and there should be an underwater passage right in front of you. When you pass through and surface you'll be in a small area of water beside a waterfall. Dock on the side and walk into the waterfall. Make sure you have Vincent in your party. When you enter, watch the scene. Note that you can also reach this area via any mountain climbing Chocobo. Once the scene is over leave the area and continue with the game, main story or leveling or anything. After a certain amount of time has passed (couple hours is a good estimate, though I'm not exactly sure what the requirements are, return to the waterfall with Vincent and examine the glowing pedestal to receive Death Penalty and Chaos, his final weapon and level 4 limit break. o----------------------------------------------------------------------------o | IV - x Bone Village (Fw036) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Key to Sector 5._____ Return to Bone Village on disc 2. Choose to dig for goo treasure. Now look at the large crashed jet directly East of where the man in the doorway is sitting. You'll see the bullet shaped tip of the plane broken off. Walk directly below it and wedge yourself as close as you can between the tip and the plane itself. If you dig here you'll find the Key to Sector 5 in the chest in the morning. Note - There's a chance the key might be in the little scorched area South of the tent on the second level. o----------------------------------------------------------------------------o | IV - xi Midgar (Fw037) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Premium Heart..._____ Sneak Glove....._____ Once you've dug up the Key to Sector 5 from Bone Village, return to Midgar and walk inside. From here make your way to Wall Market, but don't forget to take a quick peek into the church to see Aeris' ghost. Enter the building in the centre of town with the large "Item" sign out front. Earlier in the game a gun shot at you for examining the terminal, now when you examine it you'll receive Premium Heart, Tifa's best weapon. Head to the weapon shop and speak to the man who sold you the Batteries the first time around. He now has a new item for sale he won't mention, but say it costs 129,000 Gil. The item is the Sneak Glove which raises your steal accuracy, well worth it. o----------------------------------------------------------------------------o | IV - xii Chocobo Sage's House (Fw038) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Enemy Skill....._____ Chocobo Sage's House is almost directly East of Icicle Inn, the snow village on the North continent. It's a small house surrounded by mountains. He sells the rarest greens and nuts in the game so don't forget how to get here. Examine the Chocobo in his house and it will spit out an Enemy Skill Materia. o----------------------------------------------------------------------------o | IV - xiii Ultimate Weapon (Fw039) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Ultima Weapon...._____ When flying the Highwind around on disc 2 or later you will find Ultimate Weapon overing over a small like East of Junon, crash into him to trigger a fight. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Ultimate Weapon - | | | | HP........ 100,000 AP........ N/A Weak........ N/A | | MP........ 400 Gil....... N/A Immune...... Gravity, Water | | XP........ N/A Level..... 60 Strong...... N/A | | Drain....... N/A | | Steal....... Crclt/Rflct Ring | | o--------------- Strategy ------------o Drop........ N/A | | | | Ultimate Weapon can be fought early or late in the game which will make | | his difficulty somewhat variable. There's no real need to defeat him | | too early unless you really want Cloud's final weapon, the Ancient Forest | | can still be accessed via Chocobo. As for the fight itself in | | preparation I recommend either Mystiles as armour and Tetra Elementals | | to negate some of his attacks. You obviously won't have Cloud's final | | weapon now but using two characters who have their final weapons will | | really help, equip the Double Cut and Long Range Materia on one of them. | | Two Enemy Skills that really help in this battle are Magic Hammer and | | Big Guard. Attach Quadra Magic to some powerful green magic spells and | | summons like Bahamut ZERO. Your strongest magic at this point in the | | game will be effective regardless of element. | | | | No matter how strong you are the first time he will run away | | automatically. Be quick and start following him in the Highwind after | | the battle, if you lose him you'll have to search the entire world. | | He'll fly and stop at a random location where you can fight him again, | | his HP total is less each time by how much damage you did in the last | | battle. Once he's almost dead he will fly to Cosmo Canyon where you can | | finally strike the final blow. | | | o----------------------------------------------------------------------------o When Ultimate Weapon dies you receive Cloud's most powerful weapon and he explodes, making a crater that molds the ground into a slope giving you access to the Ancient Forest. Winning this fight also triggers Ruby Weapon's appearance in the desert surrounding the Gold Saucer. o----------------------------------------------------------------------------o | IV - xiv Emerald Weapon (Fw03A) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Guide Book......._____ Underwater......._____ Earth Harp......._____ Master Magic....._____ Master Command..._____ Master Summon...._____ Now you are ready to do battle against the first of the two super bosses. The is however something you must do before the fight. Begin by taking a trip all the way back to the Underwater Reactor at Junon. Location the underwater glass tunnel where you can see the aquatic life in the background. Here you will fight a large enemy called Ghost Ship, which is a large ship with a skeleton on the front who hits you with a paddle. The reason you are in this fight is because you want to use the Morph command to morph this enemy into an item called the Guide Book. Now head to Kalm. Enter the house on the East side and go upstairs. Speak to the man and he will offer you the Underwater Materia in exchange for the Guidebook. With this Materia equipped, Emerald Weapon's timer disappears. Get in your sub and dive down. Emerald Weapon can't be missed and often likes to sneak up when you least expect it. He's a huge, what can only be described as, 'death machine' swimming around underwater. Make contact with him to trigger the fight. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Emerald Weapon - | | | | HP........ 1,000,000 AP........ 50,000 Weak........ N/A | | MP........ 100 Gil....... 50,000 Immune...... N/A | | XP........ 50,000 Level..... 99 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ Earth Harp | | | | - Name: Eye - | | | | HP........ 25,000 AP........ N/A Weak........ N/A | | MP........ 100 Gil....... N/A Immune...... N/A | | XP........ N/A Level..... 50 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | There are countless ways of defeating this boss, this strategy will be | | focused on outlining all the different combinations that work well so | | that you can easily come up with a setup that works for you and leads to | | victory. First of all you're going to need to deal a lot of damage, so | | if you have neither Omnislash nor Knights of the Round, go and get one or | | both of them now. Secondly the Mime Materia you get for having a green | | Chocobo is almost a necessity. If you're using Knights of the Round | | set up a couple of mastered Magic Pluses on everyone, and a Mime Materia | | on everyone. Give the person with Knights of the Round a W-Summon | | and start to cast it. Use Mime with everyone else and six Knights of the | | Round will follow. Continue this strategy healing appropriately. You | | can also implement the same basic idea with Omnislash, however the fight | | will have to be done with only Cloud. Equip Ultima Weapon and get your | | limit meter to max. To do this you will need a number of Mime Materia | | and Counter Materia linked so that you will counter with Omnislash as | | many times as you have them linked. While this is dangerous it is also | | extremely fast. Besides these as your primary sources of damage there | | are numerous other things to consider. First of all you'll probably need | | at least one HP Plus Materia on everyone. Secondly you're going to want | | to have won the special battle at the Gold Saucer at least once so that | | you have the Final Attack Materia. Equip a mastered Final Attack Materia | | to a mastered Phoenix summon. Every time you die you will cast Phoenix | | which revives your entire party. This can happen up to five times. It | | is important to note the following, Emerald Weapon's Aire Tam Storm can | | actually be significantly weakened. It deals damage depending on how | | many Materia your character has equipped, 1111 per Materia to be exact | | meaning having more than eight Materia on one character means instant | | game over without Final Attack. This means stick with as few Materia as | | you need. Whatever you're using for damage, no more than two Magic Plus | | Materia, no more than one HP Plus and maybe a Speed Plus, but use Sprint | | Shoes if you have them. For equipment I recommend all the ultimate | | weapons, along with Mystile for armour and Sprint Shoes for accessories, | | though if you plan on casting Big Guard those can be forfeited for | | something else, perhaps a Touph Ring. One more strategy I wish to | | recommend is the following. Setup your characters as you wish to have | | them setup for the fight. Now on one of your characters have them so | | they only have two Materia equipped and be sure their max HP is 99. (Use | | Mime and Magic/HP Plus perhaps.) Late in the battle Emerald weapon will | | use Aire Tam Storm which will deal 2222 damage to this person, assuming | | they were at full 9999 HP it will leave them with 7777 HP. When a | | character has 7777 HP in this game it puts them into all lucky 7's mode | | which is kind of like a berserk state except no one else can attack but | | this person, who attacks over and over for 7777 damage. This continues | | for quite a long time and will result in a massive chuck of Emerald's | | HP being depleted. With this knowledge you're ready to take on Emerald. | | | o----------------------------------------------------------------------------o After the fight you receive the Earth Harp. Take it to the Kalm Traveler who you got the Underwater Materia from and exchange it for Master Magic, Master Command and Master Summon, which contain every spell, command and summon in a single Materia slot. o----------------------------------------------------------------------------o | IV - xv Ruby Weapon (Fw03B) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Desert Rose......_____ After defeating Ultimate Weapon Ruby Weapon appears in the Gold Saucer desert as a little red dot, you can't miss it. Fly your Highwind into him to trigger the fight. o------o o-------------------------------| Boss |-------------------------------------o | o------o | | | | - Name: Ruby Weapon - | | | | HP........ 1,000,000 AP........ 50,000 Weak........ N/A | | MP........ 100 Gil....... 50,000 Immune...... Gravity | | XP........ 50,000 Level..... 99 Strong...... N/A | | Drain....... Fire | | Steal....... N/A | | Drop........ Desert Rose | | | | - Name: Ruby's Tentacle A - | | | | HP........ 40,000 AP........ N/A Weak........ N/A | | MP........ 1000 Gil....... N/A Immune...... Water, Gravity | | XP........ N/A Level..... 50 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | Drop........ N/A | | | | - Name: Ruby's Tentacle B - | | | | HP........ 40,000 AP........ N/A Weak........ N/A | | MP........ 0 Gil....... N/A Immune...... Water, Gravity | | XP........ N/A Level..... 50 Strong...... N/A | | Drain....... N/A | | Steal....... N/A | | o--------------- Strategy ------------o Drop........ N/A | | | | There's little continuity in the strategies for defeating Emerald and | | Ruby mainly because they act so differently. First of all Ruby Weapon | | must be killed with only one party member. It IS possible to fight him | | with three but at some point he is going to cast Whirlsand which sends | | them directly out of the fight similar to the Midgar Zolom. Enter the | | battle with someone by themself and the other two members dead. Since | | it doesn't matter how much Materia you have equipped here, set yourself | | up as follows. You'll need W-Summon, Knights of the Round, Mime, | | Counter, Final Attack, Revive, Magic Plus, HP Plus, Hades and possibly | | more. I recommend (if you're using Cloud) a setup of Ultima Weapon, | | Mystile and Ribbon. Now you're going to want to Equip the Hades and | | Knights of the Round Materia. Attach an HP absorb to the Knights of | | the Round and a Quadra Magic to Hades. Attach a Final attack and Revive | | Materia (not Phoenix, leave your party dead.) You'll need a few mastered | | Magic Pluses and enough HP Pluses to make sure your max HP is 9999. | | Equip Mime and attach it to Counter. Any slots you have left can be | | dedicated to Magic Plus or Speed Plus. When you enter the fight | | W-Summon Hades and Knights of the Round. The reason you're doing this is | | because Ruby Weapon will counter with Ultima every time it is attacked | | with Knights of the Round, however it won't if it's paralyzed and that's | | exactly what Hades does. In the event he casts it, the Mystile is there | | to hopefully help you dodge it. If you don't the HP Absorb is there to | | heal you. If you're too slow the Revive is there to save you. In other | | words you've got three backup plans to save you from Ultima, with a | | setup like this victory is within arms reach. | | | o----------------------------------------------------------------------------o After the fight you receive the Desert Rose. Take it to the Kalm Traveler who you got the Underwater Materia from and exchange it for a Gold Chocobo, at this point in the game it's disappointing to say the least, but the real reward is in itself, Ruby's defeat. Good job. o----------------------------------------------------------------------------o | IV - xvi Chocobo Breeding (Fw03C) | o----------------------------------------------------------------------------o o------------------------/ Item/Materia Checklist /--------------------------o Quadra Magic....._____ Mime............._____ HP <-> MP........_____ Knights of Round._____ Chocobo breeding is a very useful little sidequest that will eventually net you tons of great items. You're ultimate goal is to achieve a Gold Chocobo and the following guide will help you get one. First of all you'll need to equip the Chocobo Lure Materia. Now head to the Chocobo Farm. Speak to the man in the house and agree to buy all six stables, which will cost you a total of 60,000 Gil so make sure you have it. Head to the Gold Saucer. There are tracks on the East side of the desert. Catch a Chocobo here that appears in a battle with only the little green winged enemies on the ground called Spencer. The Chocobo you catch here is a good Chocobo. Now head to the tracks outside Mideel. Catch a Chocobo that comes into battle with two Spiral enemies, this is a great Chocobo. You need to purchase about 50 Sylkis Greens which can be bought from the Chocobo Sage. Now return to the Chocobo Farm and talk to Chocobo Billy. Ask about moving Chocobos and you'll be able to select one to move. First select your great Chocobo and give it a name ("GrMale" works so you can identify later.) Now leave the farm and save. Go back and move your other Chocobo, if it is another Male then reset and try again until you get a Female. Once you've got the two Chocobos ask Billy about feeding, choose Sylkis Greens and feed each one about 25. Once you've done this head to the Gold Saucer's Chocobo Races. Speak to Ester and race both your Chocobos to S rank or as close as you can get to that. It takes three races to increase rank. Now fly to Bone Village a equip the steal Materia. Get into fights in the field (not forest or beach) until you come across a dinosaur-like enemy called Vlakorados. Steal a Carob Nut from this enemy, do this three times. Your other option for getting these is 500 GP at the Wonder Square in the Gold Saucer. Return to the Chocobo Farm and talk to Chocobo Billy about mating. Select your two Chocobos and give them a Carob Nut. In the morning you'll have a new Chocobo, it should be either a green or blue Chocobo, if not then reset the game and try again. Now feed this Chocobo about 25 Sylkis Greens and race it to S rank. Return to the Chocobo Farm. Now you need to mate the same two Chocobos you mated the first time, with a Carob Nut. You need to get the opposite colour and gender than you first Chocobo. For example if you got a male green Chocobo the first time, you'll need a female blue Chocobo this time. If you don't get what you want reset and try again. If Chocobo Billy says you can't mate them because they just mated, it means you have to fight 10 battles before doing it again. The Midgar Zolem is a quick easy ten battles. Now race your new Chocobo to S rank and return. Get a third Carob Nut and now mate your green and blue Chocobos together using a Carob Nut. If all goes well you'll get a black Chocobo. Head to the Gold Saucer and race it to S rank. Now fly to the set of Chocobo tracks nearby to Icicle Inn on the North continent. Capture a Chocobo that appears in a battle solely with the 'Jumping' rabbit enemies. This is a wonderful Chocobo. You shouldn't have to race it to S rank, but it couldn't hurt. Head to the Northeast most tiny island on your map. There is a small forest here where you will only fight little goblin enemies. Steal a Zeio Nut from them. Return to the farm and save your game. Make sure your wonderful Chocobo is the opposite gender of your black one. Now mate the two. In the morning you should have a brand new gold Chocobo. Now you can get the rewards, talk to Chocobo Billy and ask to ride your Chocobo. Leave the farm and enter the Highwind, your Chocobo will come with you. First proceed to Mideel. At the very Northern tip of the crescent shaped islands is a cave you need your Chocobo to reach. The Chocobos that can access this cave are blue, black and gold. Inside examine the glowing light to receive the Quadra Magic Materia. Second head to Wutai. Around the centre of the island if you head East there is another cave off a tiny peninsula. The Chocobos that can access this cave are green, black and gold. Inside examine the glowing light to receive the Mime Materia. Third head to the entrance to Mt. Corel, West of Costa del Sol. Just a little North, across the river is another cave. This cave can be accessed by either a black or gold Chocobo. Inside examine the glowing light to receive the HP <-> MP Materia. Finally return to the little island where the goblins and Zeio nuts were. You need a gold Chocobo to reach this cave. Head North across the water, with a very slight tilt to the East. The island is near the top of your map but does no appear on your map. If you have trouble finding it you should be able to locate it easily with the Highwind. It is a circular island with large mountains protecting it. On the island is a cave. Inside examine the glowing light to receive Knights of the Round. That's about it for Chocobo breeding. You can take your gold Chocobo to the Chocobo races and start winning the top prizes easily. o----------------------------------------------------------------------------o | IV - xvii Tricks and Glitches (Fw03D) | o----------------------------------------------------------------------------o There are a number of tricks and glitches in Final Fantasy VII, here are the most important ones you can use to your advantage: - Most importantly is the W-Item glitch. If you have W-Item equipped go into a battle. Select any item from your inventory you wish to duplicate (as long as it can be used in battle) then use it on someone. Since you have W-Item you will be able to use another item. Press circle to choose the item but them press X to cancel it before using it on someone. This will put the item back in your inventory but also put an extra copy of the first item you picked in your inventory. Keep pressing circle, X, circle, X etc to get as many of the first item as you want. - When racing Chocobos, hold R1 and R2 at the same time to regain stamina. - When you arrive at the Gold Saucer, just Northeast of the save point there will randomly be a man standing there who sells you GP at 1 / 100 Gil - If you ever find yourself with 7777 HP remaining you will go into a berserk state and attack continuously for 7777 damage for a lengthy amount of time Feel free to submit your own via email, any tips or tricks you think people should know. ****************************************************************************** * V Lists and Inventory (FwEEE) * ****************************************************************************** o----------------------------------------------------------------------------o | V - i Limit Breaks (Fw03E) | o----------------------------------------------------------------------------o Limit breaks are a relatively simple concept in Final Fantasy VII. Basically through the game whenever you receive damage, the little meter beside your name marked 'limit' will fill up. When it reaches the top your normal attack is replaced with the flashing word 'limit.' At this point you can unleash a special super powerful attack on the enemy. What that attack is depends on which character you're using and you're current limit break level. When this is used the meter resets to minimum and the process starts over. Only enemy attacks can fill this gauge, you cannot fill it by attacking your own teammates. Note: The hyper and sadness effects on your characters will lower and raise the rate of gauge increase respectively. Everyone starts with a single level 1 limit break. Generally this is just a single enemy attack but they can vary from single enemy attacks, to all enemy attacks, to multi-hit to healing to transformations. In order to acquire new limits breaks you must meet either of two conditions, those are defeating 80 enemies with a particular character, or using a particular limit break a certain number of times. Which of these you need to fulfill is listed below. For everyone's final limit break with the exception of Cait Sith, an item is required to learn the level 4 limit. You cannot learn this limit break until you have learned every other one manually for that character. each character has 7 limit breaks with the exceptions of Cait Sith and Vincent. The following is a list of all character's limit breaks and what is required to unlock the next one. (Note these are not exact values, each one is give or take a bit from an approximate 90% confidence interval. Note that Cloud's Meteorain may actually take almost 200 kills, all other values are good approximates.) -------------|---------------------|-----------|------------------------------ | | | Level - Num | Name | Character | Upgrade Requirement -------------|---------------------|-----------|------------------------------ 1 - 1 | Braver | Cloud | N/A 1 - 2 | Cross Slash | Cloud | Use 1-1 8 times 2 - 1 | Blade Beam | Cloud | Kill 80 enemies 2 - 2 | Climhazzard | Cloud | Use 2-1 8 times 3 - 1 | Meteorain | Cloud | Kill 80 enemies 3 - 2 | Finishing Touch | Cloud | Use 3-1 8 times 4 - 1 | Omnislash | Cloud | Item Omnislash | | | 1 - 1 | Big Shot | Barret | N/A 1 - 2 | Mind Blow | Barret | Use 1-1 8 times 2 - 1 | Granade Bomb | Barret | Kill 80 enemies 2 - 2 | Hammerblow | Barret | Use 2-1 8 times 3 - 1 | Satellite Beam | Barret | Kill 80 enemies 3 - 2 | Ungermax | Barret | Use 3-1 8 times 4 - 1 | Catastrophe | Barret | Item Catastrophe | | | 1 - 1 | Beat Rush | Tifa | N/A 1 - 2 | Somersault | Tifa | Use 1-1 8 times 2 - 1 | Waterkick | Tifa | Kill 80 enemies 2 - 2 | Meteodrive | Tifa | Use 2-1 8 times 3 - 1 | Dolphin Blow | Tifa | Kill 80 enemies 3 - 2 | Meteor Strike | Tifa | Use 3-1 8 times 4 - 1 | Final Heaven | Tifa | Item Final Heaven | | | 1 - 1 | Healing Wind | Aeris | N/A 1 - 2 | Seal Evil | Aeris | Use 1-1 8 times 2 - 1 | Breath of the Earth | Aeris | Kill 80 enemies 2 - 2 | Fury Brand | Aeris | Use 2-1 8 times 3 - 1 | Planet Protector | Aeris | Kill 80 enemies 3 - 2 | Pulse of Life | Aeris | Use 3-1 8 times 4 - 1 | Great Gospel | Aeris | Item Great Gospel | | | 1 - 1 | Sled Fang | Red XIII | N/A 1 - 2 | Lunatic High | Red XIII | Use 1-1 8 times 2 - 1 | Blood Fang | Red XIII | Kill 80 enemies 2 - 2 | Stardust Ray | Red XIII | Use 2-1 8 times 3 - 1 | Howling Moon | Red XIII | Kill 80 enemies 3 - 2 | Earth Rave | Red XIII | Use 3-1 8 times 4 - 1 | Cosmo Memory | Red XIII | Item Cosmo Memory | | | 1 - 1 | Greased Lightning | Yuffie | N/A 1 - 2 | Clear Tranquil | Yuffie | Use 1-1 8 times 2 - 1 | Landscaper | Yuffie | Kill 80 enemies 2 - 2 | Bloodfest | Yuffie | Use 2-1 8 times 3 - 1 | Gauntlet | Yuffie | Kill 80 enemies 3 - 2 | Doom of the Living | Yuffie | Use 3-1 8 times 4 - 1 | All Creation | Yuffie | Item All Creation | | | 1 - 1 | Dice | Cait Sith | N/A 2 - 1 | Slots | Cait Sith | Kill 80 enemies | | | 1 - 1 | Galian Beast | Vincent | N/A 2 - 1 | Death Gigas | Vincent | Kill 80 enemies 3 - 1 | Hellmasker | Vincent | Kill 80 enemies 4 - 1 | Chaos | Vincent | Item Chaos | | | 1 - 1 | Boost Jump | Cid | N/A 1 - 2 | Dynamite | Cid | Use 1-1 8 times 2 - 1 | Hyper Jump | Cid | Kill 80 enemies 2 - 2 | Dragon | Cid | Use 2-1 80 times 3 - 1 | Dragon Dive | Cid | Kill 80 enemies 3 - 2 | Big Brawl | Cid | Use 3-1 8 times 4 - 1 | Highwind | Cid | Item Highwind | | | -------------|---------------------------------------------------------------- | Limit | Location -------------|---------------------------------------------------------------- Omnislash | Win 32,000 battle point in the Gold Saucer Battle Square and | purchase it from the battle point redeemer | Catastrophe | After the event with the Huge Materia in North Corel, speak to | the woman in the house below the inn to receive it | Final Heaven | Return to Nibelheim late in the game and play a specific melody | on Tifa's piano. The melody can be found in the Nibelheim | section of the sidequests. | Great Gospel | Get the Mithril from the Northeast in the cave from Junon, you | must have fought an odd number of battles with the last two | digits the same. After bring the Mithril to the man in the | house East of Gongaga and open the small safe. | Cosmo Memory | Defeat the Lost Number boss in the safe of the Shinra Mansion. | Refer to that section in the walkthrough for the combination. | All Creation | Defeat all the bosses of the tower climbing sidequest in Wutai | It is dropped from the fight against Godo. | Chaos | In the Waterfall speak to Lucrecia with Vincent in your party. | Return later with him still in your party to find it on the | ground where she was standing. | Highwind | Found in a chest in the back room of the Sunken Gelnika, with | the wrecked helicopter. -------------|---------------------------------------------------------------- o----------------------------------------------------------------------------o | V - ii Final Weapons (Fw03F) | o----------------------------------------------------------------------------o Each character (except Aeris') final weapon holds true to the same property. They all contain 8 doubly linked Materia slots with no Materia growth. Their power is also dependent on certain specifications listed below: ----------------|------------------------------------------------------------- | Weapon | Location ----------------|------------------------------------------------------------- Ultima Weapon | Defeat Ultimate Weapon Missing Score | With Barret in party find on stairs before fighting Hojo Premium Heart | Wall Market item shop, returning to Midgar with Sector 5 Key Princess Guard | Chest in Temple of the Ancients Limited Moon | Visit Bugenhagen with Red XIII in party on disc 3 Conformer | Chest in Sunken Gelnika HP Shout | Located inside locker on 66F of Shinra HQ at end of disc 2 Death Penalty | Return to waterfall after visiting Lucrecia earlier Venus Gospel | Speak to man standing in Rocket Town three times on disc 3 ----------------|------------------------------------------------------------- | Weapon | Increases in power when... ----------------|------------------------------------------------------------- Ultima Weapon | Cloud's HP is closest to his maximum HP Missing Score | More MASTER or high AP Materia are equipped on it Premium Heart | Tifa's limit break gauge increases Princess Guard | Aeris' party members have taken more damage Limited Moon | Red XIII's MP is closest to his maximum MP Conformer | The enemies' level is higher HP Shout | Cait Sith's HP is closest to his maximum HP Death Penalty | The number of enemies Vincent has killed increases Venus Gospel | Cid's MP is closest to his maximum MP ----------------|------------------------------------------------------------- o----------------------------------------------------------------------------o | V - iii Enemy Skills (Fw040) | o----------------------------------------------------------------------------o Through the game you will more than likely find at least one yellow 'Enemy Skill' Materia. When this Materia is equipped your character can learn certain specific skills when the enemy uses them. In order to learn it, your character must be hit by the spell and win the battle. If you run away all Enemy Skills you learned during the battle area lost. Note that certain enemies must be manipulated to learn their skills because they won't cast them on you by their own accord. Cait Sith comes equipped with a Manipulate Materia automatically. The following is a list of each Enemy Skill and where they can be found. Enemies that must be manipulated are denoted with (Manipulate.) ----------------|------------------------------------------------------------- | Enemy Skill | Location ----------------|------------------------------------------------------------- ???? | In the Shinra Mansion, Jersey enemy Angel Whisper | In the Northern Cave, Pollensalta enemy (Manipulate) Aqualung | In the Sunken Gelnika, Serpent enemy Bad Breath | In Gaea's Cliff, Malboro enemy Beta | In the swamp around the Chocobo Farm, Midgar Zolom enemy Big Guard | In the beach around Costa Sol, Beach Plug enemy (Manipulate) Chocobuckle | In Mideel area, use greens on Chocobo then cast L4 suicide Death Force | In the beach area around Wutai, Adamantaimai (Manipulate) Death Sentence | In Corral Valley, Boundfat enemy Dragon Force | In the Northern Cave, Dark Dragon enemy (Manipulate) Flame Thrower | In the Mythril Mine, Ark Dragon enemy Frog Song | In the forests near Gongaga, Touch Me enemy Goblin Punch | In the forest of island far Northeast, Goblin enemy L4 Suicide | In the field around the Chocobo Farm, Mu enemy L5 Death | In the Northern Cave, Parasite enemy Laser | In the Northern Cave, Dark Dragon enemy Magic Breath | In Gaea's Cliff, Stilva enemy Magic Hammer | In the field around Wutai, Razor Weed enemy Matra Magic | In the rocky dirt area around Midgar, Sweeper Custom enemy Pandora's Box | In Northern Cave, Dragon Zombie enemy Roulette | In Northern Cave, Death Dealer enemy Shadow Flare | In Northern Cave, Dragon Zombie enemy Trine | In Gaea's Cliff, Stilva enemy White Wind | In the field around Junon, Zemzelett (Manipulate) ----------------|------------------------------------------------------------- o----------------------------------------------------------------------------o | V - iv Materia Listing (Fw041) | o----------------------------------------------------------------------------o Materia in Final Fantasy VII is the basis for all magic. It can be used equally on any party member and linked with certain other special Materia. The possibilities for combos are endless. Every time you equip a Materia you also acquire the ability to cast a spell that is associated with it (in the case of green and red Materia.) For yellow Materia you get a new command in your battle menu. Light blue Materia can be linked to aid and increase the effects of other Materia, while purple Materia is always in effect and need not ever be used. Materia also level up via 'AP' gained after battles. If you equip the Fire Materia you will gain the ability to equip the Fire spell. Once you have had that Materia equipped long enough it will level up, then you can cast the Fire2 spell whenever you wish, or switch the Materia to another character and have them cast Fire2. Materia is equipped into slots given to you by different weapons and armours. You can equip a maximum of 8 Materia into any given weapon or armour, but most do not have that many slots. Some slots are also linked together, this means you can pair a green, red or sometimes yellow Materia with them in order to get a new effect. If you were to say pair the Fire Materia with an all, the next time you cast it in battle it will hit all the enemies instead of just one. This also applies to healing you as well. Outside of battle if you have an All Materia attached to a restore. you can press R1 when using it in the main menu to target your entire party. Also weapons and armour have the ability to change how Materia grow, there are four possibilities: Nothing, Normal, Double, Triple. Normal is most common but some weapons have none so that any Materia equipped on them can be used, but not leveled up. There are two things in the game that have triple Materia growth, Cloud's Apocalypse and Cid's Scimitar. Be sure to pick them up. Also note that there are many Materia 'combos' in this game and rules that govern them. For example you may think you are a genious for pairing the Added Effect Materia with Poison on your weapon. Well what if you were to pair it with Hades? Did you know that if you have W-Magic and Quarda Magic it multiplies and you can cast a spell eight times? Lets say for example you have a level 1 Lightning Materia. Attach an All Materia to it and when you cast Bolt the spell will hit every enemy. Pretty simple. Now get another level 1 Lightning Materia and attach HP Absorb to it on the same character. Cast Bolt and you will gain HP AND the spell will target every enemy. Get three more Lightning Materia and attack Steal as Well, Added Cut and MP Turbo. Now simply casting Bolt will hit every enemy for Turbo-damage while healing your HP and simultaneously stealing and attacking the enemy. All in one cast. Now you can see the power that can come from these Materia pairings, try a bunch out for yourself. There is so much to do and to experiment with using Materia, far more than could ever be fully cataloged in any guide, so you are encouraged to experiment with all new Materia you get, they can be switch around whenever you wish so you never run the risk of making a permanent mistake. What follows is a comprehensive list of every Materia in the game. ================= o------------- Magic Materia -------------o ================= Barrier Price: 10,000 Gil Element: N/A Barrier 5000 * Strength...-02 M-Barrier 15,000 ** Vitality...-01 Wall 30,000 *** Magic......+02 Reflect 45,000 **** Magic Def..+01 - MASTER ***** MaxHP......-05% MaxMP......+05% Location: Rocket Town (Shop) Comet Price: N/A Element: N/A Comet 12,000 * Strength...-02 Comet2 60,000 ** Vitality...-01 - MASTER *** Magic......+02 - - - Magic Def..+01 - - - MaxHP......-05% MaxMP......+05% Location: House in the North section of Forgotten City (Found) Contain Price: N/A Element: N/A Freeze 5000 * Strength...-04 Break 10,000 ** Vitality...-02 Tornado 15,000 *** Magic......+04 Flare 60,000 **** Magic Def..+02 - MASTER ***** MaxHP......-10% MaxMP......+10% Location: Give Mimett Greens to Chocobo in Mideel, scratch ears (Found) Destruct Price: 9000 Gil Element: N/A Debarrier 6000 * Strength...-02 Despell 10,000 ** Vitality...-01 Death 45,000 *** Magic......+02 - MASTER **** Magic Def..+01 - - - MaxHP......-05% MaxMP......+05% Location: Shinra Mansion (Found), Mideel (Bought) Earth Price: 1500 Gil Element: Earth Quake 6000 * Strength...-01 Quake2 22,000 ** Vitality...-00 Quake3 40,000 *** Magic......+01 - MASTER **** Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Kalm (Bought) Exit Price: 10,000 Gil Element: N/A Exit 10,000 * Strength...-01 Remove 30,000 ** Vitality...-00 - MASTER *** Magic......+01 - - - Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Mideel (Bought) Fire Price: 600 Element: Fire Fire 2000 * Strength...-01 Fire2 18,000 ** Vitality...-00 Fire3 35,000 *** Magic......+01 - MASTER **** Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Almost any town (Bought) Fullcure Price: N/A Element: N/A - 3000 * Strength...-04 Full Cure 100,000 ** Vitality...-02 - MASTER *** Magic......+04 - - - Magic Def..+02 - - - MaxHP......-10% MaxMP......+10% Location: Cosmo Canyon back room of shop (Found) Gravity Price: 8000 Gil Element: Gravity Demi 10,000 * Strength...-01 Demi2 20,000 ** Vitality...-00 Demi3 40,000 *** Magic......+01 - MASTER **** Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Cave of the Gi (Found), Mideel (Bought) Heal Price: 1500 Gil Element: N/A Poisona 12,000 * Strength...-01 Esuna 52,000 ** Vitality...-00 Resist 60,000 *** Magic......+01 - MASTER **** Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Kalm (Bought) Ice Price: 600 Gil Element: Ice Ice 2000 * Strength...-01 Ice2 18,000 ** Vitality...-00 Ice3 35,000 *** Magic......+01 - MASTER **** Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Almost any town (Bought) Lightning Price: 600 Gil Element: Lightning Bolt 2000 * Strength...-01 Bolt2 18,000 ** Vitality...-00 Bolt3 35,000 *** Magic......+01 - MASTER **** Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Almost any town (Bought) Master Magic Price: N/A Element: N/A - - - Strength...-00 - - - Vitality...-00 - - - Magic......+00 - - - Magic Def..+00 - - - MaxHP......-00% MaxMP......+00% Location: Kalm Traveller (Found), Bugenhagen's machine (Found) Mystify Price: 6000 Gil Element: N/A Confu 12,000 * Strength...-01 Berserk 25,000 ** Vitality...-00 - MASTER *** Magic......+01 - - - Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Gongaga (Bought) Poison Price: 1500 Gil Element: Poison Bio 5000 * Strength...-01 Bio2 20,000 ** Vitality...-00 Bio3 38,000 *** Magic......+01 - MASTER **** Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Shinra HQ (Found), Kalm (Bought) Restore Price: 750 Gil Element: N/A Cure 2500 * Strength...-01 Cure2 17,000 ** Vitality...-00 Regen 24,000 *** Magic......+01 Cure3 40,000 **** Magic Def..+00 - MASTER ***** MaxHP......-02% MaxMP......+02% Location: Almost any town (Bought) Revive Price: 3000 Gil Element: N/A Life 45,000 * Strength...-02 Life2 55,000 ** Vitality...-01 - MASTER *** Magic......+02 - - - Magic Def..+01 - - - MaxHP......-05% MaxMP......+05% Location: Costa del Sol (Bought) Seal Price: 3000 Gil Element: N/A Sleep 10,000 * Strength...-01 Silence 20,000 ** Vitality...-00 - MASTER *** Magic......+01 - - - Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Costa del Sol (Bought) Shield Price: N/A Element: N/A - 10,000 Gil * Strength...-04 Shield 100,000 Gil ** Vitality...-02 - MASTER *** Magic......+04 - - - Magic Def..+02 - - - MaxHP......-10% MaxMP......+10% Location: Northern Cave (Found) Time Price: 6000 Gil Element: N/A Haste 8000 * Strength...-02 Slow 20,000 ** Vitality...-01 Stop 42,000 *** Magic......+02 - MASTER **** Magic Def..+01 - - - MaxHP......-05% MaxMP......+05% Location: Rocket Town (Bought) Transform Price: 5000 Gil Element: N/A Mini 8000 Gil * Strength...-01 Toad 24,000 Gil ** Vitality...-00 - MASTER *** Magic......+01 - - - Magic Def..+00 - - - MaxHP......-02% MaxMP......+02% Location: Cosmo Canyon (Bought), Mideel (Bought) Ultima Price: N/A Element: N/A - 200,000 * Strength...-04 Ultima 100,000 ** Vitality...-02 - MASTER *** Magic......+04 - - - Magic Def..+02 - - - MaxHP......-10% MaxMP......+10% Location: North Corel after Huge Materia event (Found) =================== o------------ Support Materia ------------o =================== Added Cut Price: N/A Element: N/A - 200,000 * Strength...N/A - MASTER ** Vitality...N/A - - - Magic......N/A - - - Magic Def..N/A - - - MaxHP......N/A MaxMP......N/A Location: Great Glacier (Found) Added Effect Price: N/A Element: N/A - 100,000 * Strength...N/A - MASTER ** Vitality...N/A - - - Magic......N/A - - - Magic Def..N/A - - - MaxHP......N/A MaxMP......N/A Location: Cave of the Gi (Found) All Price: 20,000 Gil Element: N/A - 1500 * Strength...N/A - 6000 ** Vitality...N/A - 18,000 *** Magic......N/A - 35,000 **** Magic Def..N/A - MASTER ***** MaxHP......N/A MaxMP......N/A Location: Fort Condor (Bought), Cargo Ship (Found) Counter Price: N/A Element: N/A - 40,000 * Strength...N/A - 80,000 ** Vitality...N/A - 120,000 *** Magic......N/A - 200,000 **** Magic Def..N/A - MASTER ***** MaxHP......N/A MaxMP......N/A Location: N/A Elemental Price: N/A Element: N/A - 10,000 * Strength...N/A - 40,000 ** Vitality...N/A - 80,000 *** Magic......N/A - MASTER **** Magic Def..N/A - - - MaxHP......N/A MaxMP......N/A Location: Shinra HQ (Found), Mt. Nibel (Found) Final Attack Price: N/A Element: N/A - 20,000 * Strength...N/A - 40,000 ** Vitality...N/A - 80,000 *** Magic......N/A - 160,000 **** Magic Def..N/A - MASTER ***** MaxHP......N/A MaxMP......N/A Location: Win Gold Saucer special battle (Found) HP Absorb Price: N/A Element: N/A - 100,000 * Strength...N/A - MASTER ** Vitality...N/A - - - Magic......N/A - - - Magic Def..N/A - - - MaxHP......N/A MaxMP......N/A Location: Wutai (Found), Northern Cave (Found) Magic Counter Price: N/A Element: N/A - 40,000 * Strength...N/A - 80,000 ** Vitality...N/A - 160,000 *** Magic......N/A - 300,000 **** Magic Def..N/A - MASTER ***** MaxHP......N/A MaxMP......N/A Location: Win at Gold Saucer Chocobo races (Found) MP Absorb Price: N/A Element: N/A - 100,000 * Strength...N/A - MASTER ** Vitality...N/A - - - Magic......N/A - - - Magic Def..N/A - - - MaxHP......N/A MaxMP......N/A Location: Wutai (Found) MP Turbo Price: N/A Element: N/A - 10,000 * Strength...N/A - 30,000 ** Vitality...N/A - 60,000 *** Magic......N/A - 120,000 **** Magic Def..N/A - MASTER ***** MaxHP......N/A MaxMP......N/A Location: Whirlwind Maze (Found) Quadra Magic Price: N/A Element: N/A - 40,000 * Strength...N/A - 80,000 ** Vitality...N/A - 120,000 *** Magic......N/A - 200,000 **** Magic Def..N/A - MASTER ***** MaxHP......N/A MaxMP......N/A Location: North of Mideel, in cave requires blue Chocobo (Found) Sneak Attack Price: N/A Element: N/A - 20,000 * Strength...N/A - 60,000 ** Vitality...N/A - 100,000 *** Magic......N/A - 150,000 **** Magic Def..N/A - MASTER ***** MaxHP......N/A MaxMP......N/A Location: Win at Gold Saucer Chocobo races (Found) Steal as Well Price: N/A Element: N/A - 200,000 * Strength...N/A - MASTER ** Vitality...N/A - - - Magic......N/A - - - Magic Def..N/A - - - MaxHP......N/A MaxMP......N/A Location: Da-Chao Fire Cave, Wutai (Found) =================== o------------ Command Materia ------------o =================== Deathblow Price: 10,000 Gil Element: N/A Deathblow 40,000 * Luck.......+01 - MASTER ** - - - - - - - - - Location: Gongaga (Found) Double Cut Price: N/A Element: N/A 2x-Cut 100,000 * Dexterity..+02 4x-Cut 150,000 ** - MASTER *** - - - - - - Location: Sunken Gelnika (Found) Enemy Skill Price: N/A Element: N/A Enemy Skill - - N/A - - - - - - - - - - - - Location: Shinra HQ (Found), Junon (Found), Forgotten City (Found) Manipulate Price: 10,000 Gil Element: N/A Manipulate 40,000 * N/A - MASTER ** - - - - - - - - - Location: Equipped on Cait Sith (Found), Fort Condor (Bought) Master Command Price: N/A Element: N/A - - - N/A - - - - - - - - - - - - Location: Kalm Traveller (Found), Bugenhagen's machine (Found) Mime Price: N/A Element: N/A Mime 100,000 * N/A - MASTER ** - - - - - - - - - Location: Cave South of Wutai, green Chocobo required (Found) Morph Price: N/A Element: N/A Morph 100,000 * N/A - MASTER ** - - - - - - - - - Location: Temple of the Ancients (Found) Sense Price: 1000 Gil Element: N/A Sense 40,000 * N/A - MASTER ** - - - - - - - - - Location: Sector 6 (Found), Kalm (Bought) Slash-All Price: N/A Element: N/A Slash-All 130,000 * N/A Flash 150,000 ** - MASTER *** - - - - - - Location: Ancient Forest (Found) Steal Price: 1200 Gil Element: N/A Steal 40,000 * Dexterity..+02 Mug 50,000 ** - MASTER *** - - - - - - Location: Sector 6 Sewer (Found), Kalm (Bought) Throw Price: 10,000 Gil Element: N/A Throw 45,000 * Vitality...+01 Coin 60,000 ** - - *** - - - - - - Location: Equipped on Yuffie (Found), Fort Condor (Bought) W Item Price: N/A Element: N/A W-Item 250,000 * N/A - MASTER ** - - - - - - - - - Location: Midgar Railroad Tunnel (Found) W Magic Price: N/A Element: N/A W-Magic 250,000 * N/A - MASTER ** - - - - - - - - - Location: Nothern Crater (Found) W Summon Price: N/A Element: N/A W-Summon 250,000 * N/A - MASTER ** - - - - - - - - - Location: Win at Gold Saucer Battle Square (Found) ======================= o---------- Independent Materia ----------o ======================= Chocobo Lure Price: N/A Element: N/A - 3000 * Luck.......+01 - 10,000 ** - 30,000 *** - MASTER **** - - - Location: Chocobo Farm (Found) Counter Attack Price: N/A Element: N/A - 10,000 * N/A - 20,000 ** - 50,000 *** - 100,000 **** - MASTER ***** Location: Mt. Nibel (Found) Cover Price: 1000 Gil Element: N/A - 2000 * Vitality...+01 - 10,000 ** - 25,000 *** - 40,000 **** - MASTER ***** Location: Aeris' garden at home (Found) Enemy Away Price: N/A Element: N/A - 10,000 * Luck.......+01 - 50,000 ** - MASTER *** - - - - - - Location: Win at Gold Saucer Chocobo races (Found) Enemy Lure Price: N/A Element: N/A - 10,000 * Luck.......-01 - 50,000 ** - MASTER *** - - - - - - Location: Win at Gold Saucer Battle Square (Found) EXP Plus Price: N/A Element: N/A - 60,000 * Luck.......+01 - 150,000 ** - MASTER *** - - - - - - Location: Win at Gold Saucer Wonder Square (Found) Gil Plus Price: N/A Element: N/A - 80,000 * Luck.......+01 - 150,000 ** - MASTER *** - - - - - - Location: Win at Gold Saucer Wonder Square (Found) HP <-> MP Price: N/A Element: N/A - 60,000 * N/A - MASTER ** - - - - - - - - - Location: Cave North of Mt. Corel, black Chocobo required (Found) HP Plus Price: 8000 Gil Element: N/A - 10,000 * N/A - 20,000 ** - 30,000 *** - 50,000 **** - MASTER ***** Location: Cosmo Canyon (Bought), Mideel (Bought) Long Range Price: N/A Element: N/A - 80,000 * N/A - MASTER ** - - - - - - - - - Location: Mythril Mine (Found) Luck Plus Price: N/A Element: N/A - 15,000 * N/A - 30,000 ** - 60,000 *** - 100,000 **** - MASTER ***** Location: Temple of the Ancients (Found) Pre-Emptive Price: N/A Element: N/A - 8000 * Dexterity..+02 - 20,000 ** - 40,000 *** - 80,000 **** - MASTER ***** Location: Win at Gold Saucer Battle Square (Found) Magic Plus Price: N/A Element: N/A - 10,000 * N/A - 20,000 ** - 30,000 *** - 50,000 **** - MASTER ***** Location: Corral Valley (Found) Mega All Price: N/A Element: N/A - 20,000 * N/A - 40,000 ** - 80,000 *** - 160,000 **** - MASTER ***** Location: Northern Cave (Found) MP Plus Price: 8000 Gil Element: N/A - 10,000 * N/A - 20,000 ** - 30,000 *** - 50,000 **** - MASTER ***** Location: Cosmo Canoyon (Bought), Mideel (Bought) Speed Plus Price: N/A Element: N/A - 15,000 * N/A - 30,000 ** - 60,000 *** - 100,000 **** - MASTER ***** Location: Win at Gold Saucer Battle Square (Found) =================== o------------ Summon Materia ------------o =================== Alexander Price: N/A Element: Holy Alexander 25,000 * Strength...-00 - 65,000 ** Vitality...-00 - 100,000 *** Magic......+01 - 150,000 **** Magic Def..+01 - MASTER ***** MaxHP......-05% MaxMP......+05% Location: Great Glacier (Found) Bahamut Price: N/A Element: N/A Bahamut 20,000 * Strength...-00 - 50,000 ** Vitality...-00 - 80,000 *** Magic......+01 - 120,000 **** Magic Def..+01 - MASTER ***** MaxHP......-05% MaxMP......+05% Location: Defeat Red Dragon at Temple of the Ancients (Found) Bahamut ZERO Price: N/A Element: N/A Bahamut ZERO 35,000 * Strength...-00 - 120,000 ** Vitality...-00 - 150,000 *** Magic......+04 - 250,000 **** Magic Def..+04 - MASTER ***** MaxHP......-10% MaxMP......+15% Location: Bugenhagen's machine, blue Huge Materia (Found) Choco/Mog Price: N/A Element: Wind Choco/Mog 2000 * Strength...-00 - 14,000 ** Vitality...-00 - 25,000 *** Magic......+01 - 35,000 **** Magic Def..+00 - MASTER ***** MaxHP......-02% MaxMP......+02% Location: Say 'Wark' to the Chocobo at the Chocobo Farm (Found) Hades Price: N/A Element: N/A Hades 35,000 * Strength...-00 - 120,000 ** Vitality...-00 - 150,000 *** Magic......+04 - 250,000 **** Magic Def..+04 - MASTER ***** MaxHP......-10% MaxMP......+15% Location: Sunken Gelnika (Found) Ifrit Price: N/A Element: Fire Ifrit - * Strength...-00 - - ** Vitality...-00 - - *** Magic......+01 - - **** Magic Def..+00 - MASTER ***** MaxHP......-02% MaxMP......+02% Location: Defeat Jenova on Cargo Ship (Found) Kjata Price: N/A Element: Multi Kjata 22,000 * Strength...-00 - 60,000 ** Vitality...-00 - 90,000 *** Magic......+01 - 140,000 **** Magic Def..+01 - MASTER ***** MaxHP......-05% MaxMP......+05% Location: Sleeping Forest, floating around periodically (Found) Knights of the Round Price: N/A Element: N/A Knights of the Round 50,000 * Strength...-00 - 200,000 ** Vitality...-00 - 300,000 *** Magic......+08 - 500,000 **** Magic Def..+08 - MASTER ***** MaxHP......-10% MaxMP......+20% Location: Unmapped island to the Northeast, gold Chocobo needed (Found) Leviathan Price: N/A Element: Water Leviathan 18,000 * Strength...-00 - 38,000 ** Vitality...-00 - 70,000 *** Magic......+01 - 100,000 **** Magic Def..+01 - MASTER ***** MaxHP......-05% MaxMP......+05% Location: Wutai, after climbing tower and defeating Godo (Found) Master Summon Price: N/A Element: N/A - - - Strength...-00 - - - Vitality...-00 - - - Magic......+00 - - - Magic Def..+00 - - - MaxHP......-00% MaxMP......+00% Location: Kalm Traveller (Found), Bugenhagen's machine (Found) Neo Bahamut Price: N/A Element: N/A Neo Bahamut 30,000 * Strength...-00 - 80,000 ** Vitality...-00 - 140,000 *** Magic......+02 - 200,000 **** Magic Def..+02 - MASTER ***** MaxHP......-10% MaxMP......+10% Location: Whirlwind Maze (Found) Odin Price: N/A Element: N/A Odin 16,000 * Strength...-00 - 32,000 ** Vitality...-00 - 65,000 *** Magic......+01 - 90,000 **** Magic Def..+01 - MASTER ***** MaxHP......-05% MaxMP......+05% Location: Defeat boss in the safe of Shinra Mansion (Found) Pheonix Price: N/A Element: Fire Phoenix 28,000 * Strength...-00 - 70,000 ** Vitality...-00 - 120,000 *** Magic......+02 - 180,000 **** Magic Def..+02 - MASTER ***** MaxHP......-10% MaxMP......+10% Location: Complete Huge Materia event at Fort Condor (Found) Ramuh Price: N/A Element: Lightning Ramuh 10,000 * Strength...-00 - 25,000 ** Vitality...-00 - 50,000 *** Magic......+01 - 70,000 **** Magic Def..+00 - MASTER ***** MaxHP......-02% MaxMP......+02% Location: Chocobo waiting room, after Corel Prison (Found) Shiva Price: N/A Element: Ice Shiva 4000 * Strength...-00 - 15,000 ** Vitality...-00 - 30,000 *** Magic......+01 - 50,000 **** Magic Def..+00 - MASTER ***** MaxHP......-02% MaxMP......+02% Location: Received automatically after Junon event (Found) Titan Price: N/A Element: Earth Titan 15,000 * Strength...-00 - 30,000 ** Vitality...-00 - 60,000 *** Magic......+01 - 80,000 **** Magic Def..+00 - MASTER ***** MaxHP......-02% MaxMP......+02% Location: Destroyed reactor in Gongaga (Found) Typoon Price: N/A Element: Multi Typoon 35,000 * Strength...-00 - 120,000 ** Vitality...-00 - 150,000 *** Magic......+04 - 250,000 **** Magic Def..+04 - MASTER ***** MaxHP......-10% MaxMP......+15% Location: Ancient Forest (Found) o----------------------------------------------------------------------------o | V - v Weapon Listing (Fw042) | o----------------------------------------------------------------------------o ------------------------|------|-----|-----------------|--------|------------ | | | | | Weapon | Atck | Hit | Materia Slots | Growth | Character ------------------------|------|-----|-----------------|--------|------------ 4-Point Shuriken | 23 | 100 | O=O O | x1 | Yuffie Adaman Clip | 60 | 106 | O=O O=O O O | x1 | Red XIII AM Cannon | 77 | 103 | O=O O=O O=O | x1 | Barret Apocalypse | 88 | 110 | O O O | x3 | Cloud Atomic Scissors | 32 | 99 | O=O O O | x1 | Barret Aurora Rod | 51 | 110 | O=O O=O O | x1 | Aeris Battle Trumpet | 95 | 95 | O=O O=O O=O | x0 | Cait Sith Black M-Phone | 31 | 104 | O O O O | x2 | Cait Sith Blue M-Phone | 48 | 100 | O=O O=O O | x1 | Cait Sith Boomerang | 30 | 101 | O=O O O | x1 | Yuffie Buntline | 48 | 124 | O=O O=O | x2 | Vincent Buster Sword | 18 | 96 | O=O | x1 | Cloud Butterfly Edge | 39 | 100 | O=O O=O | x1 | Cloud Cannon Ball | 23 | 98 | O=O O | x1 | Barret Centclip | 58 | 108 | O O O O O O O O | x1 | Red XIII Chainsaw | 52 | 100 | O=O O=O O | x1 | Barret Conformer | 96 | 112 | O=O O=O O=O O=O | x0 | Yuffie Crystal Comb | 76 | 108 | O=O O=O O=O | x1 | Red XIII Crystal Cross | 74 | 110 | O=O O=O O=O | x1 | Yuffie Crystal Glove | 75 | 115 | O=O O=O O=O | x1 | Tifa Crystal M-Phone | 74 | 110 | O=O O=O O=O | x1 | Cait Sith Crystal Sword | 76 | 105 | O=O O=O O=O | x1 | Cloud Death Penalty | 99 | 115 | O=O O=O O=O O=O | x0 | Vincent Diamond Knuckle | 51 | 112 | O=O O=O O | x1 | Tifa Diamond Pin | 33 | 102 | O=O O O | x1 | Red XIII Dragon Claw | 62 | 114 | O=O O=O O O | x1 | Tifa Dragoon Lance | 66 | 100 | O O O O O O O O | x1 | Cid Drill Arm | 37 | 97 | O O O O | x2 | Barret Enemy Launcher | 35 | 100 | O=O O O O | x1 | Barret Enhance Sword | 43 | 107 | O O O O O O O O | x1 | Cloud Fairy Tale | 37 | 103 | O O O O O O O | x1 | Aeris Flayer | 100 | 100 | O O O O O O | x1 | Cid Force Stealer | 36 | 100 | O O O | x2 | Cloud Full Metal Staff | 22 | 100 | O=O O | x1 | Aeris Gatling Gun | 14 | 97 | O | x1 | Barret God's Hand | 86 | 255 | O=O O=O | x1 | Tifa Gold Barette | 50 | 104 | O=O O=O O | x1 | Red XIII Gold M-Phone | 58 | 103 | O=O O=O O=O O=O | x1 | Cait Sith Grand Glove | 31 | 110 | O=O O O | x1 | Tifa Green M-Phone | 41 | 100 | O=O O=O | x1 | Cait Sith Guard Stick | 12 | 99 | O | x1 | Aeris Hairpin | 57 | 120 | | x0 | Red XIII Hardedge | 32 | 98 | O=O O O | x1 | Cloud Hawkeye | 61 | 107 | O=O O=O O O | x1 | Yuffie Heaven's Cloud | 93 | 100 | O O O O O O | x1 | Cloud Heavy Vulcan | 39 | 100 | O=O O=O | x1 | Barret HP Shout | 95 | 101 | O=O O=O O=O O=O | x0 | Cait Sith Javelin | 62 | 104 | O=O O=O O | x2 | Cid Kaiser Knuckle | 44 | 110 | O=O O O O O O O | x1 | Tifa Lariat | 64 | 120 | O=O O=O O O | x1 | Vincent Leather Glove | 13 | 99 | O | x1 | Tifa Limited Moon | 93 | 114 | O=O O=O O=O O=O | x1 | Red XIII Long Barrel Rifle | 66 | 255 | O=O O=O O=O O=O | x1 | Vincent Magic Comb | 37 | 100 | O O O | x2 | Red XIII Magic Shuriken | 68 | 110 | O=O O=O O=O O O | x1 | Yuffie Mast Ax | 64 | 99 | O=O O=O O O | x1 | Cid Max Ray | 97 | 98 | O=O O=O O=O | x1 | Barret Metal Knuckle | 18 | 102 | O=O | x1 | Tifa Microlaser | 63 | 101 | O=O O=O O O | x1 | Barret Missing Score | 98 | 108 | O=O O=O O=O O=O | x0 | Barret Mop | 68 | 118 | | x0 | Cid Motor Drive | 27 | 106 | O O O | x2 | Tifa Murasame | 51 | 100 | O=O O=O O | x1 | Cloud Mythril Claw | 24 | 106 | O=O O | x1 | Tifa Mythril Clip | 24 | 100 | O=O O | x1 | Red XIII Mythril Rod | 16 | 100 | O=O | x1 | Aeris Mythril Saber | 23 | 98 | O=O O | x1 | Cloud Nail Bat | 70 | 100 | | x0 | Cloud Organics | 62 | 103 | O=O O=O O O | x1 | Cloud Oritsuru | 90 | 116 | O=O O=O O O O O | x1 | Yuffie Outsider | 80 | 120 | O=O O=O O O O O | x1 | Vincent Parasol | 58 | 118 | | x0 | Aeris Partisan | 78 | 100 | O=O O=O O=O | x1 | Cid Peacemaker | 38 | 118 | O=O O | x1 | Vincent Pinwheel | 37 | 104 | O=O O=O | x1 | Yuffie Platinum Fist | 30 | 108 | O O O O | x2 | Tifa Plus Barette | 39 | 104 | O O O O | x2 | Red XIII Powersoul | 28 | 106 | O O O O | x1 | Tifa Premium Heart | 99 | 112 | O=O O=O O=O O=O | x0 | Tifa Princess Guard | 52 | 111 | O=O O=O O=O O | x1 | Aeris Prism Staff | 40 | 105 | O=O O=O | x1 | Aeris Quicksilver | 38 | 110 | O=O O O | x1 | Vincent Ragnarok | 97 | 105 | O=O O=O O=O | x1 | Cloud Razor Ring | 49 | 105 | O=O O=O O | x1 | Yuffie Red M-Phone | 60 | 100 | O=O O=O O O | x1 | Cait Sith Rising Sun | 68 | 108 | O=O O=O | x2 | Yuffie Rocket Punch | 62 | 110 | | x0 | Barret Rune Blade | 40 | 108 | O O O O | x2 | Cloud Scimitar | 86 | 102 | O=O | x3 | Cid Seraph Comb | 68 | 110 | O O O O | x1 | Red XIII Shortbarrel | 51 | 118 | O=O O=O O | x1 | Vincent Shotgun | 48 | 112 | O=O O=O | x1 | Vincent Silver Barette | 40 | 110 | O=O O=O | x1 | Red XIII Silver M-Phone | 28 | 106 | O O O O O O O O | x1 | Cait Sith Silver Rifle | 62 | 120 | | x0 | Vincent Slash Lance | 56 | 98 | O=O O=O O | x1 | Cid Sniper CR | 42 | 255 | O=O O=O | x1 | Vincent Solid Bazooka | 61 | 100 | O=O O=O O=O O=O | x1 | Barret Spear | 44 | 97 | O=O O O | x1 | Cid Spring Gun Clip | 87 | 100 | O=O O=O O=O | x1 | Red XIII Starlight Phone | 88 | 102 | O=O O=O O=O O=O | x1 | Cait Sith Striking Staff | 32 | 100 | O=O O O | x1 | Aeris Super Ball | 68 | 120 | | x0 | Yuffie Supershot ST | 97 | 120 | O=O O=O O=O | x1 | Vincent Tiger Fang | 38 | 110 | O=O O=O | x1 | Tifa Trident | 60 | 105 | O O O O O O | x1 | Cid Trumpet Shell | 68 | 118 | | x0 | Cait Sith Twin Viper | 36 | 108 | O O O O | x2 | Yuffie Ultima Weapon | 100 | 100 | O=O O=O O=O O=O | x0 | Cloud Venus Gospel | 97 | 103 | O=O O=O O=O O=O | x0 | Cid Viper Halberd | 58 | 102 | O O O O | x2 | Cid W Machine Gun | 30 | 100 | O O O | x2 | Barret White M-Phone | 35 | 102 | O O O | x2 | Cait Sith Winchester | 73 | 120 | O=O O=O O=O | x1 | Vincent Wind Slash | 30 | 103 | O O O | x2 | Yuffie Wiser Staff | 33 | 100 | O O O O | x2 | Aeris Wizard Staff | 28 | 100 | O O O | x2 | Aeris Work Glove | 68 | 114 | | x0 | Tifa Yellow M-Phone | 36 | 100 | O=O O O | x1 | Cait Sith Yoshiyuki | 56 | 100 | O O | x1 | Cloud ------------------------|------|-----|-----------------|--------|------------ | Weapon | Location ------------------------|---------------------------------------------------- 4-Point Shuriken | Default equip (Found) Adaman Clip | Icicle Inn (Bought) AM Cannon | Mideel (Bought) Apocalypse | Ancient Forest Atomic Scissors | Junon (Bought) Aurora Rod | Wutai (Bought) Battle Trumpet | Underwater Reactor (Found) Black M-Phone | Cave of the Gi (Found) Blue M-Phone | Wutai (Bought) Boomerang | Junon (Bought) Buntline | Dig up in Bone Village (Found) Buster Sword | Default equip (Found) Butterfly Edge | Cosmo Canyon (Bought) Cannon Ball | Kalm (Bought) Centclip | Costa del Sol (Bought) Chainsaw | Wutai (Bought) Conformer | Sunken Gelnika (Found) Crystal Comb | Mideel (Bought) Crystal Cross | Mideel (Bought) Crystal Glove | Mideel (Bought) Crystal M-Phone | Mideel (Bought) Crystal Sword | Mideel (Bought) Death Penalty | Waterfall (Found) Diamond Knuckle | Wutai (Bought) Diamond Pin | Junon (Bought) Dragon Claw | Icicle Inn (Bought) Dragoon Lance | Da-Chao Fire Cave (Found) Drill Arm | Rocket Town (Found) Enemy Launcher | Shinra Mansion (Found) Enhance Sword | Gaea's Cliff (Found) Fairy Tale | Gongaga from Turks boss (Found) Flayer | Win at Gold Saucer Speed Square (Found) Force Stealer | Perform well for Rufus at Junon (Found) Full Metal Staff | Kalm (Bought) Gatling Gun | Default equip (Found) God's Hand | Underwater Reactor from Carry Armor boss (Found) Gold Barette | Wutai (Bought) Gold M-Phone | Costa del Sol (Bought) Grand Glove | Junon (Bought) Green M-Phone | Cosmo Canyon (Bought) Guard Stick | Default equip (Found) Hairpin | Wutai (Found) Hardedge | Junon (Bought) Hawkeye | Icicle Inn (Bought) Heaven's Cloud | Sunken Gelnika (Found) Heavy Vulcan | Cosmo Canyon (Bought) HP Shout | Shinra HQ (Found) Javelin | Gaea's Cliff (Found) Kaiser Knuckle | Whirlwind Maze (Found) Lariat | Icicle Inn (Bought) Leather Glove | Default equip (Found) Limited Moon | Speak to Bugenhagen on disc 3 (Found) Long Barrel Rifle | Costa del Sol (Bought) Magic Comb | Fort Condor battle (Found) Magic Shuriken | Costa del Sol (Bought) Mast Ax | Icicle Inn (Bought) Max Ray | Midgar disc 2 (Found) Metal Knuckle | Wall Market (Bought) Microlaser | Icicle Inn (Bought) Missing Score | Midgar disc 2 (Found) Mop | Dig up in Bone Village (Found) Motor Drive | Costa del Sol (Found) Murasame | Wutai (Bought) Mythril Claw | Kalm (Bought) Mythril Clip | Default equip (Found) Mythril Rod | Wall Market (Bought) Mythril Saber | Kalm (Bought) Nail Bat | Temple of the Ancients (Found) Organics | Icicle Inn (Bought) Oritsuru | Da-Chao Fire Cave (Found) Outsider | Sunken Gelnika (Found) Parasol | Win at Gold Saucer Speed Sqaure disc 2 (Found) Partisan | Mideel (Bought) Peacemaker | Kalm (Found) Pinwheel | Cosmo Canyon Platinum Fist | Nibelheim (Found) Plus Barette | Mt. Nibel (Found) Powersoul | Mt Nibel (Found) Premium Heart | Wall Market, end of game (Found) Princess Guard | Temple of the Ancients (Found) Prism Staff | Cosmo Canyon (Bought) Quicksilver | Default equip (Found) Ragnarok | Midgar from Proud Clod boss (Found) Razor Ring | Wutai (Bought) Red M-Phone | Icicle Inn (Bought) Rising Sun | Diamond Weapon (Steal) Rocket Punch | Temple of the Ancients (Found) Rune Blade | Mt. Nibel (Found) Scimitar | Underwater Reactor (Found) Seraph Comb | Cave of the Gi (Found) Shortbarrel | Wutai (Bought) Shotgun | Rocket Town (Bought) Silver Barette | Cosmo Canyon (Bought) Silver M-Phone | Shinra Mansion (Found) Silver Rifle | Templeof the Ancients (Found) Slash Lance | Wutai (Bought) Sniper CR | Mt. Nibel (Found) Solid Bazooka | Costa del Sol (Bought) Spear | Default equip (Found) Spring Gun Clip | Ancient Forest (Found) Starlight Phone | Midgar disc 2 (Found) Striking Staff | Junon (Bought) Super Ball | Fort Condor, 7th battle (Found) Supershot ST | Ancient Forest (Found) Tiger Fang | Cosmo Canyon (Bought) Trident | Temple of the Ancients (Found) Trumpet Shell | Temple of the Ancients (Found) Twin Viper | Shinra Mansion (Found) Ultima Weapon | From Ultima Weapon boss (Found) Venus Gospel | Speak to man standing in Rocket Town (Found) Viper Halberd | Forgotten City (Found) W Machine Gun | Mt. Corel (Found) White M-Phone | Gongaga (Found) Winchester | Mideel (Bought) Wind Slash | Cargo Ship (Found) Wiser Staff | From Gi Nittak boss (Found) Wizard Staff | Mt. Corel (Found) Work Glove | Temple of the Ancients (Found) Yellow M-Phone | Default equip (Found) Yoshiyuki | Speak to man standing in Rocket Town disc 1 (Found) ------------------------|---------------------------------------------------- o----------------------------------------------------------------------------o | V - vi Armour Listing (Fw043) | o----------------------------------------------------------------------------o ------------------------|------|------|------|------|-----------------|------ | | | | | | Armour | Defs | Def% | MDef | MDf% | Materia Slots | Gwth ------------------------|------|------|------|------|-----------------|------ Aegis Armlet | 55 | 15 | 86 | 50 | O=O O=O | x1 Aurora Armlet | 76 | 8 | 54 | 3 | O=O O=O | x1 Bolt Armlet | 74 | 8 | 55 | 3 | O=O O=O | x1 Bronze Bangle | 8 | 0 | 0 | 0 | | x0 Carbon Bangle | 27 | 3 | 8 | 0 | O=O O | x1 Chocobracelet | 35 | 10 | 38 | 10 | O= O O | x1 Crystal Bangle | 70 | 8 | 45 | 1 | O=O O=O O=O | x1 Diamond Bracelet | 57 | 6 | 37 | 0 | O=O O=O O | x1 Dragon Armlet | 58 | 3 | 0 | 7 | O=O O=O O=O | x1 Edincoat | 50 | 0 | 33 | 0 | O O O O O O O O | x1 Escort Guard | 62 | 5 | 55 | 0 | O=O O=O O=O | x1 Fire Armlet | 72 | 8 | 52 | 3 | O=O O=O | x1 Four Slots | 12 | 0 | 10 | 0 | O O O O | x1 Gigas Armlet | 59 | 0 | 0 | 0 | O=O O=O O | x0 Gold Armlet | 46 | 4 | 22 | 0 | O=O O=O | x1 Imperial Guard | 82 | 0 | 74 | 0 | O=O O=O O=O | x1 Iron Bangle | 10 | 0 | 2 | 0 | O | x1 Minerva Band | 60 | 8 | 57 | 0 | O=O O=O O=O | x1 Mystile | 65 | 50 | 72 | 60 | O=O O=O O=O | x1 Mythril Armlet | 18 | 3 | 6 | 0 | O=O | x1 Platinum Bangle | 20 | 0 | 12 | 0 | O O | x2 Precious Watch | 35 | 10 | 38 | 10 | O=O O=O O=O O=O | x1 Rune Armlet | 43 | 5 | 24 | 0 | O O O O | x2 Shinra Alpha | 77 | 0 | 34 | 0 | O=O O=O O=O | x1 Shinra Beta | 30 | 0 | 0 | 0 | O=O O O | x1 Silver Armlet | 34 | 4 | 14 | 0 | O=O O O | x1 Titan Armlet | 14 | 2 | 4 | 0 | O O | x1 Warrior Bangle | 96 | 0 | 21 | 0 | O=O O=O | x0 Wizard's Bracelet | 6 | 3 | 85 | 3 | O=O O=O O=O O=O | x1 Ziedrich | 100 | 15 | 98 | 18 | | x0 ------------------------|------|------|------|------|-----------------|------ | Armour | Location ------------------------|---------------------------------------------------- Aegis Armlet | Midgar disc 2 (Found) Aurora Armlet | Forgotten City (Found) Bolt Armlet | Corral Valley (Found) Bronze Bangle | Default equip (Found) Carbon Bangle | Kalm (Bought), Moth Slasher (Steal) Chocobracelet | Win at Gold Saucer Chocobo races (Found) Crystal Bangle | Mideel (Bought) Diamond Bracelet | Bone Village (Bought) Dragon Armlet | From Red Dragon boss (Found) Edincoat | From Palmer boss (Found) Escort Guard | Sunken Gelnika (Found) Fire Armlet | Gaea's Cliff (Found) Four Slots | Shinra HQ (Found) Gigas Armlet | From Demon's Gate boss (Found) Gold Armlet | Rocket Town (Bought) Imperial Guard | From Grand Horn boss (Found) Iron Bangle | Sector 7 Slums (Bought) Minerva Band | Elena (Steal) Mystile | Midgar disc 2 (Found) Mythril Armlet | Wall Market (Bought) Platinum Bangle | Costa del Sol (Bought) Precious Watch | Win at Gold Saucer Chocobo races (Found) Rune Armlet | Bone Village (Bought) Shinra Alpha | Underwater MP (Steal) Shinra Beta | Marine (Steal) Silver Armlet | Cosmo Canyon (Bought) Titan Armlet | From Ari Buster boss (Found) Warrior Bangle | Eagle Gun (Steal) Wizard's Bracelet | From Jenova.LIFE boss (Found) Ziedrich | From Turks:RUDE boss (Steal) ------------------------|---------------------------------------------------- o----------------------------------------------------------------------------o | V - vii Accessory Listing (Fw044) | o----------------------------------------------------------------------------o ------------------------|---------------------------------------------------- | Accessory | Location ------------------------|---------------------------------------------------- Amulet | Mideel (Bought) Bolt Ring | Mideel (Bought) Cat's Bell | Win at Gold Saucer Chocobo races (Found) Champion Belt | Win at Gold Saucer Battle Square (Found) Choco Feather | Wutai (Bought) Circlet | Snow (Steal) Earrings | Rocket Town (Bought) Fairy Ring | Cave of the Gi (Found) Fire Ring | Costa del Sol (Found) Fury Ring | Gongaga (Bought) Headband | Gongaga (Bought) Hypno Crown | Corral Valley (Found) Ice Ring | Mideel (Bought) Jem Ring | Mideel (Bought) Peace Ring | From Rapps boss (Found) Power Wrist | From Bottomswell boss (Found) Protect Vest | From Rufus boss (Found) Reflect Ring | From Jenova.DEATH boss (Found) Ribbon | Temple of the Ancients / Gaea's Cliff (Found) Safety Bit | Great Glacier (Found) Silver Glasses | Junon (Bought) Sneak Glove | Wall Market end game (Bought) Star Pendant | Shinra HQ (Found) Talisman | From HO512 boss (Found) Tetra Elemental | Northern Cave (Found) Touph Ring | Turks:RENO (Steal) Water Ring | Forgotten City (Found) White Cape | From Jenova.BIRTH boss (Found) ------------------------|---------------------------------------------------- o----------------------------------------------------------------------------o | V - viii Item Listing (Fw045) | o----------------------------------------------------------------------------o ------------------------|--------|-------|----------------------------------- | | | Item | Cost | Trget | Usage Effect ------------------------|--------|-------|----------------------------------- 1/35 Soldier | N/A | N/A | N/A 8-inch Cannon | N/A | One | Non-elemental damage All Creation | N/A | One | Level 4 limit (Yuffie) Antarctic Wind | N/A | All | Ice damage Antidote | 80 | One | Cure poison Autograph | N/A | N/A | N/A Battery | N/A | N/A | N/A Bird Wing | N/A | All | Wind damage Bolt Plume | N/A | All | Lightning damage Carob Nut | N/A | N/A | Chocobo breeding Catastrophe | N/A | One | Level 4 limit (Barret) Cauldron | N/A | One | Inflict status ailments Chaos | N/A | One | Level 4 limit (Vincent) Combat Diary | N/A | N/A | N/A Cornucopia | 150 | One | Cure mini Cosmo Memory | N/A | One | Level 4 limit (Red XIII) Curiel Greens | 1000 | One | Chocobo feeding Dazers | N/A | One | Inflict paralysis Deadly Waste | N/A | All | Poison damage Dragon Fang | N/A | All | Lightning damage Dragon Scales | N/A | All | Water damage Dream Powder | N/A | All | Inflict sleep Earth Drum | N/A | All | Earth damage Earth Hammer | N/A | All | Earth damage Echo Screen | 100 | One | Cure silence Elixir | N/A | One | Heal HP/MP 100% Ether | 1500 | One | Heal MP 100 Eye Drop | 50 | One | Cure darkness Final Heaven | N/A | One | Level 4 limit (Tifa) Fire Fang | N/A | All | Fire damage Fire Veil | 800 | All | Fire damage Gambler | N/A | N/A | N/A Ghost Hand | N/A | One | Syphon MP Graviball | N/A | One | Gravity damage Great Gospel | N/A | One | Level 4 limit (Aeris) Grenade | 80 | One | Non-elemental damage Guard Source | N/A | One | Vitality +1 Guide Book | N/A | N/A | Give to Kalm traveller Gysahl Greens | 100 | One | Chocobo feeding Hero Drink | N/A | One | Temporary stat increase Hi-Potion | 300 | One | Heal HP 500 Highwind | N/A | One | Level 4 limit (Cid) Holy Torch | N/A | One | Cure spell ailments Hourglass | N/A | All | Inflict stop Hyper | 100 | One | Cure sadness / inflict hyper Ice Crystal | N/A | All | Ice damage Impaler | N/A | One | Inflict frog Ink | N/A | All | Inflict darkness Kiss of Death | N/A | All | Inflict KO Krakka Greens | 250 | One | Chocobo feeding Lasan Nut | 600 | N/A | Chocobo breeding Light Curtain | N/A | All | Create barrier Loco Weed | N/A | All | Inflict confuse Luchile Nut | 200 | N/A | Chocobo breeding Luck Source | N/A | One | Luck +1 Lunar Curtain | N/A | All | Create Mbarrier Magic Source | N/A | One | Magic +1 Maiden's Kiss | 150 | One | Cure frog Megalixir | N/A | All | Heal HP/MP 100% Masamune Blade | N/A | N/A | N/A Mimett Greens | 1500 | One | Chocobo feeding Mind Source | N/A | One | Magic Defense +1 Molotov | 400 | One | Fire damage M-Tentacles | N/A | All | Poison damage Mute Mask | N/A | All | Inflict silence Omnislash | N/A | One | Level 4 limit (Cloud) Pahsana Greens | 800 | One | Chocobo feeding Pepio Nut | 100 | N/A | Chocobo breeding Phoenix Down | 300 | One | Cure KO Pocket Tissue | N/A | N/A | N/A Porov Nut | 2000 | N/A | Chocobo breeding Potion | 50 | One | Heal HP 100 Power Source | N/A | One | Strength +1 Pram Nut | 1500 | N/A | Chocobo breeding Reagan Greens | 3000 | One | Chocobo feeding Remedy | 1000 | One | Cure status ailments Right Arm | N/A | One | Non-elemental damage Saraha Nut | 400 | N/A | Chocobo breeding Save Crystal | N/A | N/A | Create save point Shrapnel | N/A | One | Non-elemental damage Shrivel | N/A | One | Inflict mini S-Mine | 1000 | One | Non-elemental damage Smoke Bomb | N/A | All | 100% escape Soft | N/A | 150 | Cure petrify Speed Drink | N/A | One | Inflict haste Speed Source | N/A | One | Speed +1 Spider Web | N/A | All | Inflict slow Stardust | N/A | All | Non-elemental damage Super Sweeper | N/A | N/A | N/A Swift Bolt | 800 | All | Lightning damage Sylkis Greens | 5000 | One | Chocobo feeding T/S Bomb | N/A | One | Gravity damage Tantal Greens | 400 | One | Chocobo feeding Tent | 500 | All | Heal HP/MP 100% Tranquilizer | 100 | One | Cure hyper / inflict sadness Turbo Ether | N/A | One | Heal MP 100% Vaccine | N/A | One | Prevents status ailments Vagyrisk Claw | N/A | One | Inflict petrify Vampire Fang | N/A | One | Syphon HP War Gong | N/A | All | Inflict berserk X-Potion | N/A | One | Heal HP 100% Zeio Nut | N/A | N/A | Chocobo breeding ------------------------|--------|-------|----------------------------------- o----------------------------------------------------------------------------o | V - ix Key Item Listing (Fw046) | o----------------------------------------------------------------------------o ------------------------|---------------------------------------------------- | Key Item | Location ------------------------|---------------------------------------------------- A Coupon | Shinra HQ B Coupon | Shinra HQ Basement Key | Shinra Mansion safe Bikini Briefs | Honeybee Inn Black Materia | Temple of the Ancients Blonde Wig | Wall Market gym Brown Wig | Wall Market gym C Coupon | Shinra HQ Cologne | Wall Market bar Cottom Dress | Wall Market clothing shop Deodorant | Wall Market pharmacy Desert Rose | Defeat Ruby Weapon Diamond Tiara | Wall Market Materia shop Digestive | Wall Market pharmacy Earth Harp | Defeat Emerald Weapon First Aid Spray | Wall Market pharmacy Flower Cologne | Wall Market bar Glacier Map | Icicle Inn Glass Tiara | Wall Market Materia shop Gold Ticket | 30,000 Gil at Gold Saucer entrance Huge Materia | Complete Fort Condor event Huge Materia | Complete Mt. Corel event Huge Materia | Retireve from the red sub Huge Materia | Retrieve from the rocket Key to the Ancients | Underwater tunnel below North continent Key to Sector 5 | Dig up in Bone Village Keycard 60 | Shinra HQ Keycard 62 | Shinra HQ Keycard 65 | Shinra HQ Keycard 66 | Shinra HQ Keycard 68 | Shinra HQ Keystone | Gold Saucer Leviathan Scales | Underwater Reactor Lingerie | Honeybee Inn Lunar Harp | Dig up in Bone Village Member's Card | Wall Market man at Southeast corner Midgar Parts | Shinra HQ Midgar Parts | Shinra HQ Midgar Parts | Shinra HQ Midgar Parts | Shinra HQ Midgar Parts | Shinra HQ Mythril | Cave East of Junon Pharmacy Coupon | Wall Market restaurant PHS | After events in Kalm Ruby Tiara | Wall Market Materia shop Satin Dress | Wall Market clothing shop Sexy Cologne | Wall Market bar Silk Dress | Wall Market clothing shop Snowboard | Icicle Inn Wig | Wall Market gym ------------------------|---------------------------------------------------- o----------------------------------------------------------------------------o | V - x Enemy Listing (Fw047) | o----------------------------------------------------------------------------o ------------------------|-----------|------|--------|--------|--------|------- | | | | | | Enemy | HP | MP | XP | AP | Gil | Lvl ------------------------|-----------|------|--------|--------|--------|------- 1st Ray | 18 | 0 | 12 | 1 | 5 | 4 2-Faced | 330 | 80 | 100 | 10 | 156 | 18 8 Eye | 500 | 220 | 1000 | 100 | 720 | 30 Acrophies | 2400 | 220 | 800 | 90 | 1200 | 35 Adamantaimai | 1600 | 240 | 720 | 100 | 2000 | 30 Aero Combatant | 190 | 0 | 40 | 4 | 110 | 11 Air Buster | 1200 | 0 | 180 | 16 | 150 | 15 Allemagne | 8000 | 200 | 1300 | 100 | 1360 | 48 Ancient Dragon | 2400 | 450 | 800 | 80 | 800 | 34 Aps | 1800 | 0 | 240 | 22 | 253 | 18 Ark Dragon | 280 | 124 | 84 | 10 | 180 | 18 Armored Golem | 10,000 | 200 | 2500 | 100 | 2680 | 41 Bad Rap | 9000 | 120 | 1100 | 70 | 2500 | 38 Bagnadrana | 450 | 60 | 110 | 11 | 120 | 16 Bagrisk | 400 | 50 | 240 | 30 | 275 | 19 Bahba Velamyu | 640 | 40 | 285 | 20 | 280 | 23 Bandersnatch | 860 | 100 | 510 | 40 | 600 | 30 Bandit | 360 | 0 | 99 | 10 | 220 | 17 Battery Cap | 640 | 58 | 270 | 32 | 386 | 24 Beachplug | 200 | 100 | 95 | 10 | 155 | 16 Behemoth | 7000 | 400 | 1500 | 100 | 2200 | 45 Bizarre Bug | 975 | 0 | 420 | 40 | 340 | 28 Bizzaro Sephiroth | 40,000 | 400 | N/A | N/A | N/A | 61 Black Bat | 550 | 0 | 270 | 24 | 80 | 25 Bloatfloat | 240 | 0 | 90 | 9 | 125 | 18 Blood Taste | 72 | 0 | 24 | 2 | 32 | 8 Blue Dragon | 8800 | 500 | 1200 | 200 | 100 | 41 Blugu | 120 | 0 | 19 | 2 | 12 | 4 Bomb | 600 | 30 | 150 | 20 | 192 | 18 Bottomswell | 2500 | 100 | 550 | 52 | 1000 | 23 Boundfat | 500 | 80 | 420 | 40 | 250 | 27 Brain Pod | 240 | 46 | 52 | 6 | 95 | 15 Bullmotor | 420 | 96 | 92 | 9 | 140 | 19 Cactuar | 200 | 20 | 1 | 1 | 10,000 | 20 Cactuer | 6000 | 120 | 1000 | 100 | 1000 | 40 Capparwire | 210 | 20 | 60 | 6 | 103 | 15 Captain | 2000 | 90 | 850 | 84 | 1050 | 34 Carry Armor | 24,000 | 200 | 2800 | 240 | 4000 | 45 Castanets | 190 | 0 | 65 | 7 | 113 | 15 Ceasar | 120 | 0 | 23 | 2 | 55 | 8 Chekhov | 5000 | 210 | 2900 | 50 | 0 | 34 Chocobo | Varies | Vary | N/A | N/A | N/A | Vary Christopher | 6000 | 200 | 2000 | 140 | 1400 | 34 Chuse Tank | 36 | 0 | 23 | 2 | 30 | 0 Cokatolis | 420 | 0 | 97 | 10 | 168 | 17 Commander Grand Horn | 2000 | 100 | 200 | 20 | 2400 | 19 Commander Grand Horn | 4000 | 200 | 400 | 40 | 4800 | 25 Commander Grand Horn | 8000 | 300 | 800 | 80 | 9600 | 37 Corneo's Lackey | 42 | 0 | 8 | 0 | 10 | 8 Corvette | 3200 | 260 | 1050 | 60 | 2200 | 36 Crawler | 140 | 48 | 56 | 6 | 65 | 15 Crazy Saw | 3900 | 340 | 800 | 80 | 1300 | 44 Cripshay | 100 | 0 | 26 | 3 | 53 | 8 Cromwell | 3500 | 120 | 800 | 80 | 1500 | 42 Crown Lance | 440 | 70 | 225 | 23 | 400 | 20 Crysales | 1500 | 100 | 800 | 80 | 600 | 37 Cuahl | 1300 | 60 | 720 | 70 | 800 | 33 Dark Dragon | 14,000 | 600 | 5000 | 350 | 2500 | 57 Dark Nation | 140 | 80 | 310 | 42 | 650 | 18 Death Claw | 400 | 120 | 96 | 10 | 168 | 19 Death Dealer | 7000 | 400 | 1800 | 200 | 1200 | 48 Death Machine | 2500 | 150 | 900 | 80 | 1200 | 35 Deenglow | 120 | 72 | 35 | 4 | 70 | 10 Demon's Gate | 10,000 | 400 | 3800 | 220 | 4000 | 45 Desert Sahagin | 580 | 0 | 230 | 21 | 300 | 20 Devil Ride | 240 | 0 | 60 | 6 | 100 | 13 Diablo | 4000 | 200 | 1100 | 70 | 1100 | 41 Diamond Weapon | 30,000 | 3000 | 35,000 | 3500 | 25,000 | 49 Diver Nest | 2800 | 100 | 1340 | 60 | 1250 | 38 Doorbull | 2800 | 160 | 760 | 50 | 680 | 35 Dorky Face | 520 | 80 | 300 | 35 | 202 | 23 Dragon | 3500 | 250 | 900 | 110 | 1400 | 32 Dragon Rider | 3500 | 180 | 1000 | 80 | 690 | 35 Dragon Zombie | 13,000 | 400 | 4000 | 300 | 2800 | 54 Dual Horn | 2500 | 0 | 550 | 45 | 500 | 30 Dyne | 1200 | 20 | 600 | 55 | 750 | 23 Eagle Gun | 17,000 | 50 | 2000 | 90 | 3800 | 46 Edgehead | 900 | 80 | 370 | 36 | 385 | 27 Elfadunk | 220 | 34 | 64 | 7 | 140 | 14 Eligor | 300 | 67 | 36 | 4 | 120 | 12 Emerald Weapon | 1,000,000 | 100 | 50,000 | 50,000 | 50,000 | 99 Epiolnis | 1800 | 90 | 950 | 70 | 1500 | 36 Evilhead | 740 | 45 | 650 | 50 | 400 | 28 Eye | 25,000 | 100 | 0 | 0 | 0 | 50 Flapbeat | 330 | 60 | 140 | 15 | 186 | 18 Flower Prong | 550 | 68 | 240 | 24 | 400 | 19 Formula | 240 | 100 | 65 | 7 | 120 | 16 Foulander | 800 | 100 | 440 | 34 | 460 | 27 Frozen Nail | 1300 | 100 | 520 | 50 | 800 | 28 Gagighandi | 480 | 55 | 173 | 18 | 220 | 19 Gargoyle | 2000 | 200 | 800 | 80 | 2500 | 43 Garuda | 1400 | 200 | 520 | 30 | 520 | 29 Gas Ducter | 3000 | 200 | 900 | 75 | 1100 | 42 Ghirofelgo | 1600 | 0 | 380 | 44 | 300 | 26 Ghost | 130 | 80 | 30 | 3 | 22 | 10 Ghost Ship | 6600 | 100 | 1600 | 60 | 2000 | 44 Gi Nittak | 5500 | 200 | 1400 | 150 | 3000 | 29 Gi Spector | 450 | 88 | 260 | 20 | 150 | 23 Gigas | 3500 | 100 | 840 | 84 | 560 | 40 Gighe | 5500 | 100 | 2000 | 100 | 1400 | 34 Goblin | 2000 | 80 | 20 | 20 | 20 | 40 Godo | 10,000 | 1000 | 5000 | 60 | 40,000 | 41 Golem | 1000 | 0 | 300 | 22 | 500 | 24 Gorkii | 3000 | 150 | 1500 | 50 | 0 | 30 Grand Horn | 460 | 43 | 180 | 15 | 240 | 19 Grangalan | 550 | 60 | 88 | 10 | 220 | 16 Grashtrike | 42 | 0 | 20 | 2 | 20 | 8 Gremlin | 1500 | 100 | 750 | 60 | 750 | 36 Grenade | 2000 | 0 | 900 | 100 | 400 | 32 Grenade Combatant | 130 | 0 | 42 | 4 | 72 | 10 Griffin | 760 | 40 | 260 | 25 | 350 | 21 Grimguard | 880 | 120 | 600 | 45 | 560 | 31 Grosspanzer.Big | 4600 | 200 | 800 | 80 | 2100 | 46 Grosspanzer.Mobile | 10,000 | 300 | 400 | 80 | 1400 | 50 Grosspanzer.Small | 2900 | 160 | 600 | 80 | 700 | 42 Grunt | 40 | 0 | 22 | 2 | 15 | 7 Guard Hound | 42 | 0 | 20 | 2 | 12 | 3 Guard Scorpion | 800 | 0 | 100 | 10 | 100 | 12 Guard System | 2200 | 200 | 1100 | 80 | 1200 | 35 Guardian | 4000 | 340 | 940 | 60 | 500 | 40 Gun Carrier | 3400 | 240 | 860 | 75 | 1600 | 39 Hammer Blaster | 210 | 0 | 43 | 80 | 5 | 12 Hard Attacker | 2500 | 150 | 750 | 58 | 600 | 32 Harpy | 800 | 200 | 148 | 14 | 210 | 18 Head Hunter | 2000 | 100 | 650 | 80 | 1000 | 30 Headbomber | 1600 | 200 | 665 | 69 | 610 | 35 Heavy Tank | 1600 | 25 | 340 | 45 | 1300 | 21 Hedgehog Pie | 40 | 52 | 20 | 3 | 25 | 6 Heg | 400 | 0 | 250 | 20 | 240 | 22 Heli Gunner | 1000 | 0 | 250 | 25 | 200 | 19 Hell House | 450 | 0 | 24 | 2 | 70 | 11 Hell Rider VR2 | 350 | 50 | 72 | 8 | 130 | 18 Hellectic Hojo | 26,000 | 200 | 0 | 0 | 0 | 55 Hippogriff | 3000 | 280 | 800 | 80 | 1500 | 37 Ho-chu | 4300 | 290 | 750 | 70 | 2500 | 39 Hojo | 13,000 | 250 | N/A | N/A | N/A | 50 Hundred Gunner | 1600 | 0 | 250 | 25 | 200 | 18 Hungry | 2000 | 100 | 700 | 60 | 600 | 33 Ice Golem | 4000 | 300 | 1000 | 70 | 1500 | 40 Icicle | 3000 | 300 | 500 | 0 | 0 | 30 Iron Man | 20,000 | 100 | 10,000 | 150 | 600 | 46 Ironite | 2400 | 100 | 900 | 48 | 680 | 30 Jamar Armor | 20,000 | 300 | 8000 | 1500 | 10,000 | 62 Jayjujayme | 640 | 20 | 410 | 35 | 350 | 28 Jemnezmy | 800 | 80 | 510 | 50 | 400 | 24 Jenova.BIRTH | 4000 | 110 | 680 | 64 | 800 | 25 Jenova.DEATH | 25,000 | 800 | 6000 | 400 | 5000 | 55 Jenova.LIFE | 10,000 | 300 | 4000 | 350 | 1500 | 50 Jenova.SYNTHESIS A | 60,000 | 600 | 60,000 | 500 | 0 | 61 Jenova.SYNTHESIS B | 10,000 | 600 | N/A | 500 | 0 | 61 Jenova.SYNTHESIS C | 8000 | 600 | N/A | 500 | 0 | 61 Jersey | 500 | 100 | 320 | 30 | 384 | 25 Joker | 370 | 0 | 150 | 30 | 260 | 18 Jumping | 999 | 0 | 400 | 30 | 50 | 24 Kalm Fang | 160 | 0 | 53 | 5 | 92 | 10 Kelzmelzer | 800 | 0 | 410 | 35 | 400 | 30 Killbin | 3200 | 380 | 1400 | 300 | 2000 | 30 Kimaira Bug | 700 | 25 | 190 | 19 | 278 | 19 King Behemoth | 18,000 | 560 | 2000 | 250 | 950 | 60 Kyuvilduns | 800 | 0 | 340 | 34 | 368 | 24 Land Worm | 1500 | 80 | 400 | 40 | 256 | 22 Laser Cannon | 155 | 0 | 5 | 0 | 0 | 8 Left Arm | 10,000 | 100 | 1500 | 90 | 0 | 0 Lessaloploth | 2000 | 400 | 920 | 65 | 1000 | 34 Levrikon | 200 | 0 | 65 | 7 | 128 | 14 Lifeform-Hojo | 30,000 | 100 | 25,000 | 2500 | 6000 | 58 Lost Number | 7000 | 300 | 2000 | 80 | 2000 | 35 Machine Gun | 155 | 0 | 5 | 0 | 0 | 8 Madouge | 220 | 0 | 70 | 8 | 150 | 16 Magic Pot | 4096 | 128 | 8000 | 1000 | 8500 | 41 Magnade | 1000 | 100 | 980 | 50 | 1200 | 35 Malboro | 4400 | 900 | 1000 | 100 | 100 | 44 Malldancer | 600 | 100 | 500 | 56 | 700 | 32 Mandragora | 120 | 0 | 55 | 6 | 135 | 10 Manhole | 2500 | 110 | 900 | 80 | 3000 | 35 Marine | 300 | 20 | 75 | 8 | 150 | 16 Master Tonberry | 44,444 | 100 | 6000 | 200 | 6800 | 77 Materia Keeper | 8400 | 300 | 3000 | 200 | 2400 | 38 Maximum Kimaira | 4000 | 350 | 1200 | 90 | 3800 | 49 Midgar Zolom | 4000 | 348 | 250 | 25 | 400 | 26 Mighty Grunt | 230 | 0 | 50 | 5 | 98 | 12 Mirage | 570 | 0 | 290 | 22 | 280 | 24 Mono Drive | 28 | 28 | 18 | 3 | 8 | 2 Moth Slasher | 260 | 0 | 46 | 5 | 75 | 13 Motor Ball | 2600 | 120 | 440 | 45 | 350 | 19 Mover | 3000 | 120 | 0 | 800 | 30,000 | 59 MP | 30 | 0 | 16 | 2 | 10 | 2 Mu | 210 | 52 | 54 | 6 | 130 | 12 Mystery Ninja | ??? | ??? | ??? | ??? | ??? | ?? Needle Kiss | 180 | 40 | 75 | 8 | 130 | 17 Nerosuferoth | 150 | 20 | 53 | 5 | 146 | 16 Nibel Wolf | 700 | 0 | 265 | 16 | 260 | 23 Palmer | 6000 | 240 | 1800 | 98 | 5000 | 38 Parasite | 6000 | 300 | 1100 | 100 | 1000 | 51 Pellensalta | 4000 | 220 | 1000 | 100 | 1000 | 41 Poodler | 6000 | 220 | 900 | 70 | 2500 | 42 Proto Machinegun | 100 | 0 | 16 | 2 | 15 | 4 Proud Clod | 60,000 | 320 | 15,000 | 2500 | 20,000 | 53 Prowler | 150 | 0 | 55 | 5 | 160 | 12 Rapps | 6000 | 300 | 3200 | 33 | 20,000 | 39 Razor Weed | 1000 | 145 | 375 | 30 | 350 | 27 Red Dragon | 6800 | 300 | 3500 | 200 | 1000 | 39 Riflsak | 2000 | 500 | 1000 | 70 | 900 | 40 Right Arm | 10,000 | 100 | 1400 | 95 | 0 | 0 Rocket Launch | 50 | 0 | 13 | 3 | 7 | 5 Roulette Cannon | 3000 | 200 | 1200 | 100 | 1600 | 38 Ruby Weapon | 1,000,000 | 100 | 45,000 | 50,000 | 30,000 | 99 Ruby's Tentacle | 40,000 | 1000 | 0 | 0 | 0 | 37 Rufus | 500 | 0 | 310 | 42 | 650 | 21 Safer.Sephiroth | 80,000+ | 680 | N/A | N/A | N/A | 70 Sahagin | 150 | 0 | 30 | 3 | 89 | 10 Sample:H0512 | 1000 | 120 | 300 | 30 | 250 | 19 Sample:HO512-Opt | 300 | 48 | 0 | 2 | 0 | 7 Schizo (Left) | 18,000 | 350 | 4400 | 240 | 3000 | 43 Schizo (Right) | 18,000 | 350 | 4400 | 240 | 3000 | 43 Scissors | 2900 | 88 | 1000 | 90 | 1400 | 33 Scotch | 150 | 0 | 22 | 0 | 60 | 11 Screamer | 800 | 40 | 400 | 33 | 400 | 26 Scrutin Eye | 240 | 60 | 80 | 8 | 120 | 15 Sculpture | 1700 | 100 | 860 | 60 | 640 | 32 Sea Worm | 9000 | 200 | 1300 | 200 | 5000 | 22 Search Crown | 150 | 30 | 80 | 60 | 111 | 16 Senior Grunt | 2600 | 245 | 930 | 90 | 800 | 35 Serpent | 14,000 | 290 | 1400 | 70 | 2500 | 40 Shadow Maker | 2000 | 120 | 500 | 25 | 500 | 42 Shake | 4000 | 180 | 2200 | 50 | 0 | 32 Shred | 900 | 100 | 500 | 40 | 950 | 32 Skeeskee | 540 | 0 | 222 | 22 | 222 | 20 Slalom | 1600 | 30 | 700 | 70 | 1500 | 37 Slaps | 900 | 50 | 370 | 30 | 450 | 29 Smogger | 90 | 0 | 32 | 3 | 60 | 8 Sneaky Step | 600 | 65 | 270 | 24 | 330 | 21 Snow | 4000 | 160 | 500 | 42 | 700 | 32 SOLDIER:1st | 5000 | 400 | 960 | 90 | 2400 | 44 SOLDIER:2nd | 4000 | 340 | 1000 | 85 | 750 | 35 SOLDIER:3rd | 250 | 40 | 54 | 6 | 116 | 35 Sonic Speed | 750 | 50 | 370 | 28 | 330 | 26 Soul Fire | 1300 | 220 | 200 | 20 | 200 | 21 Special Combatant | 60 | 0 | 28 | 3 | 40 | 9 Spencer | 250 | 0 | 110 | 11 | 175 | 17 Spiral | 2800 | 100 | 700 | 70 | 1300 | 39 Staniv | 6000 | 240 | 3600 | 50 | 0 | 36 Stilva | 2000 | 300 | 1000 | 110 | 1100 | 40 Stinger | 2200 | 60 | 290 | 25 | 358 | 25 Submarine Crew | 1500 | 85 | 850 | 80 | 500 | 32 Sweeper | 140 | 0 | 27 | 3 | 30 | 8 Sweeper Custom | 300 | 100 | 63 | 7 | 120 | 15 Sword Dance | 160 | 0 | 39 | 6 | 90 | 11 Tail Vault | 960 | 0 | 440 | 36 | 380 | 28 Thunderbird | 800 | 80 | 385 | 36 | 420 | 28 Tonadu | 1600 | 0 | 600 | 45 | 600 | 30 Tonberry | 15,000 | 250 | 999 | 99 | 999 | 25 Touch Me | 300 | 74 | 170 | 23 | 180 | 18 Toxic Frog | 500 | 100 | 420 | 30 | 260 | 26 Trickplay | 1500 | 100 | 480 | 35 | 800 | 24 Turks:Elena | 30,000 | 100 | 6400 | 800 | 7000 | 53 Turks:Reno | 1000 | 0 | 290 | 22 | 500 | 17 Turks:Reno | 15,000 | 230 | 10,500 | 660 | 9000 | 42 Turks:Reno | 2000 | 80 | 1380 | 130 | 3500 | 22 Turks:Reno | 25,000 | 200 | 4500 | 450 | 3000 | 50 Turks:Rude | 20,000 | 280 | 10,500 | 660 | 9000 | 49 Turks:Rude | 2000 | 135 | 1380 | 130 | 3500 | 23 Turks:Rude | 28,000 | 250 | 5500 | 600 | 5000 | 51 Turks:Rude | 9000 | 240 | 3400 | 80 | 3000 | 42 Twin Brain | 400 | 20 | 340 | 32 | 320 | 25 Ultimate Weapon | 100,000 | 400 | 35,000 | 3500 | 25,000 | 60 Under Lizard | 1400 | 140 | 440 | 45 | 420 | 29 Underwater MP | 1000 | 100 | 820 | 80 | 600 | 34 Unknown | 11,000 | 110 | 1500 | 150 | 5000 | 50 Unknown 2 | 13,000 | 130 | 3000 | 300 | 10,000 | 51 Unknown 3 | 15,000 | 150 | 2000 | 200 | 7500 | 52 Vagrisk | 400 | 50 | 240 | 30 | 275 | 19 Valron | 950 | 80 | 300 | 30 | 300 | 24 Vargrid Police | 140 | 28 | 44 | 7 | 40 | 9 Velcher Task | 900 | 28 | 320 | 47 | 350 | 26 Vice | 68 | 0 | 24 | 3 | 80 | 7 Vlakorados | 33,333 | 300 | 510 | 40 | 460 | 33 Warning Board | 270 | 0 | 38 | 4 | 75 | 12 Whole Eater | 72 | 0 | 24 | 2 | 70 | 9 Wind Wing | 1900 | 350 | 800 | 60 | 500 | 36 Wolfmeister | 10,000 | 200 | 10,000 | 100 | 600 | 43 XCannon | 20,000 | 100 | 2000 | 90 | 3000 | 46 Yin/Yang | 1200 | 220 | 400 | 30 | 400 | 24 Zemzelett | 285 | 36 | 70 | 7 | 165 | 17 Zenene | 250 | 93 | 58 | 6 | 60 | 14 Zolokalter | 950 | 90 | 700 | 60 | 700 | 30 Zuu | 1200 | 0 | 450 | 38 | 430 | 27 ------------------------|-----------|------|--------|--------|--------|------- ****************************************************************************** * Version History * ****************************************************************************** Version 0.10 - (November 5th, 2004) - Initiated the walkthrough Version 0.20 - (November 6th, 2004) - Continued the walkthrough Version 0.30 - (November 7th, 2004) - Continued the walkthrough Version 0.40 - (November 8th, 2004) - Continued the walkthrough Version 0.50 - (November 9th, 2004) - Continued the walkthrough Version 0.60 - (November 10th, 2004) - Continued the walkthrough Version 0.70 - (November 11th, 2004) - Continued the walkthrough Version 0.80 - (November 12th, 2004) - Continued the walkthrough Version 0.90 - (November 13th, 2004) - Continued the walkthrough Version 0.00 - (November 14th, 2004) - Continued the walkthrough Version 0.10 - (November 15th, 2004) - Continued the walkthrough Version 0.20 - (November 16th, 2004) - Continued the walkthrough Version 0.30 - (November 17th, 2004) - Continued the walkthrough Version 0.40 - (November 18th, 2004) - Continued the walkthrough Version 0.50 - (November 19th, 2004) - Continued the walkthrough Version 0.60 - (November 20th, 2004) - Continued the walkthrough Version 0.70 - (November 21st, 2004) - Completed the walkthrough Version 1.00 - (November 22nd, 2004) - Tables completely redone Version 1.01 - (December 2nd, 2004) - Small update Version 1.02 - (February 2nd, 2005) - Small update ****************************************************************************** * Legal (Fw048) * ****************************************************************************** This guide is copyright (c)2005 Alex Eagleson because I wrote it. This guide is primarily written for www.gamefaqs.com, however I am willing to host it on other sites provided you follow these conditions first: 1. Email me with a link to your site to obtain permission 2. You are not from www.cheatcc.com This guide may also be viewed at www.ign.com. I would also like to add an extra note regarding donations, I wish to establish that I do not write game guides for a profit, I do it as a hobby to benefit not only my fellow gamers, but myself as well because I happen to enjoy writing quite a lot. If you wish to support the continued writing process, donations will be construed as appreciative gestures, not as compensation, I do now, and always will continue to write guides free to distribute online for all to enjoy. Donations can be made to StarOceanDC(at) gmail(dot)com via Paypal, if you do choose to donate even a small amount, please send an email to that same address so I can thank you personally. As a final note I would just like to make mention of something, to date since September 2004, I have personally received over 2200 emails all relating to my work and while I have done my best to respond to as many as I can, I would just like to use this space and take the opportunity to say thank you to everyone who has sent me positive feedback or even just general questions relating to my work, even if I do struggle to answer them sometimes. Oftentimes it's too easy to just take these guides as anonymous free help, but there are still those who recognize the blood and sweat that goes into these walkthroughs, and those are the people who make it all worthwhile ^_^ For a list of all my work, please visit the following URL: http://www.gamefaqs.com/features/recognition/45802.html ****************************************************************************** * Credits (Fw049) * ****************************************************************************** If you're looking to check out other great guides for this game, I would recommend those by Apathetic Aardvark (Sine) and Kao Megura on GameFAQs, both are top tier and have all the information you could ever want. Special thanks to CjayC for giving me a kick in the ass and motivating me to delete tons of unnoticed filler, 56k-ers have a reason to smile. Thanks to Mark, Sean and Jeremy back at University of Guelph Thanks to anyone reading this guide. o----------------------------------------------------------------------------o