_______ ________ | ___ \ | | | | \ |____ _ _____ ___ ___ __ ____ _ ___ __| _____| | |___/ /| _ \ | | / ___ \/ _ \ | \ | || __ \| || \ | | |___ | ___ \| |_| || || / _\_\/_\ \| \ \| ||| \ | || \ \| | ___| | | \ \ _ /| || | |_ | __ \ \ ||| | | || \ | | | |__/ / | \ \| || \___| |/ \ \ |\ |||__/ | || |\ | |_____ |_______/|_| \_|_| \______| \__\| \___||____/|_||__| \___|________| ======================================================================== ** T h e L e g e n d o f F o r s e n a ** ======================================================================== Brigandine FAQ/Strategy Guide Version 1.12 For Sony Playstation By Scott Ong kangning@mbox5.singnet.com.sg Homepage: http://members.xoom.com/scottong ------------------------------------------------------------------------ <<< Disclaimer >>> - please read this! This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ cannot be altered and can be only distributed freely in its current format. This FAQ is being created and owned by me, Scott Ong, kangning@mbox5.singnet.com.sg. You are free to use to this FAQ on a website as long as the document remains unaltered. Brigandine is copyright of Altus. This FAQ is not meant for profitable purposes. This FAQ is copyright of Scott Ong 1999-2000. <<< Official Reference >>> Altus Official Website: http://www.altus.com ___ / I \___________________________________________________________________ ======================================================================== Introduction ======================================================================== Here is a short introduction to this game.. Brigandine is a Strategy/RPG game, which requires you to deploy your men around the borders of your country. The story take part somewhere in the second month of 215, the Sacred King Calender that Admiral Zemeckis assassinated King Henguist of Almekia under the corruption of Death Knight, Cador and thus proclaimed himself as the emperor and established the Esgares Empire. Now he tends to set his eyes on the neighbouring countries... Now you take the role of becoming one of the Rune Knights and participate in the war for the continent with a mission. Your mission: Bring peace back to Forsena. ____ / II \__________________________________________________________________ ======================================================================== Revision History ======================================================================== Version 1.0 It contains the main document. Version 1.1 I had added some information regarding Bulnoil, special Rune Knights and clear up some minor errors. Version 1.2 I have made all corrections [hopefully], added a new section in the Miscellaneous section. BTW, you can also get more gameshark codes! Version 1.3 I have finally found the way to fight Bulnoil and make some corrections. Version 1.4 Expand the method in getting Ranguinus and Aldis. I had edited my e-mail layout and my site's URL address. I had also added flow chart of classes. Version 1.5 Some more miscellaneous information about battles has been added . I had changed the format of the FAQ. I have added a new section called My Letter Box. For that section, I will post up the most frequently asked questions there and some helpful stuffs that were sent to me by contributors. Version 1.6 I have added more information regarding combat. I have also added some more information regarding combat against Bulnoil. Some more information regarding the Snake of Chaos has been added. Version 1.7 This is probably second final update. I have also included information on the command screen. I have added information on other classes such as the Claimer, King, Prince, Tryant, Super Tryant, Queen, Lord, Warlock, Emperor and Death Knight. I have added ages for most Rune Knights, except for some of the questing Rune Knights. Version 1.8 I have added ages for questing Rune Knights except for Kazan, Shred and Balder. More information regarding controls have been added. The method to meet Bulnoil has been updated. Bits of information regarding Brigandine's combat system have been added. Version 1.9 A minor update... Version 1.10 I have added information regarding Cador and Shred. Version 1.11 I have added few related strategies for Leonia. I have re-edit the disclaimer. More related stuffs on fighting Bulnoil have been added. I have added the upkeep and movement for most units. Most sections have been expanded. I have also completed the walkthrough's sequences Version 1.12 I have added a contributor's strategy for Caerleon. I have also added a few couple levelling up tips [thanks to a reader who have given me an idea on this.]. This will probably be the final update of the FAQ. ------------------------------------------------------------------------ This FAQ can be found at the following address: (along with this latest revisions) ------------------------------------------------------------------------ GameFAQs http://www.gamefaqs.com. Cheat Code Central http://www.cheatcc.com Scott's FAQ Page http://members.xoom.com/scottong ------------------------------------------------------------------------ * Currently, you can only find the latest revisions at GameFAQs. Firstly, I must thank GameFAQs [or CJayC] for teaching the proper way to write the FAQ and this is my first FAQ, so there may be many errors. So inform me if you have any corrections regarding this FAQ. This FAQ is under copyright law and any unauthorized copying or production will lead to severe punishment! ________________________________________________________________________ _____ / III \_________________________________________________________________ ======================================================================== Author's Note ======================================================================== This may be the last FAQ update for my first FAQ. It has a been while since the FAQ has been updated. But surprisingly, I still received e-mails regarding Brigandine even though it has already been released two years ago. My notes for version 1.11: The reason for this update is partly due to a reader's strategy about Leonia. His walkthrough is really useful that I found out that it is much better than the walkthrough that I have written. Leonia can be powerful as long as you made use of the Holy Word. The second reason is some more additional information regarding Iscalio and New Almekia, plus a couple of new important stuff to add. Besides this, I still get questions regarding the Bulnoil fight along with getting Aldis into your party. BTW, I have confirmed the method in getting Schutleis. The only country can get two Rune Knights by winning the first battle would be Norgard. *Norgard - most lv 20 Rune Knights at the end of game!* Norgard is really strong as I was partly stunned by the total number of level 20+ Rune Knights. The Rune Knights are Guinglain, Yvain, Palomides, Roadbull, Zerafin, Dillard, Morholt, Luintail, Brangien, Kirkmond and Vaynard. [This is done without using a gameshark!] *Caerleon - Victory without defeating any countries!* During the past few months, I have finished the game with all rulers. I have finished the game with Caerleon without defeating any of the countries. It is by making use of one country to kill the other country ^_^;). I have forced Zemeckis to be trapped with Iscalio continent and pressured them to kill off Iscalio. Eventually, Esgares will greatly weaken without their leader and Esgares is being annihilated by New Almekia. After that, I have pressured Leonia to one castle and have Norgard to eliminate it. Eventually, I have occupied Senadon and station my best army there where New Almekia defeated Norgard. Hence, I have defeat the game without defeating any countries! BTW, Cai can cast 2 Geno-Thunders in his starting level and I have come up with a deadly strategy for it. Refer to Strategies section for more details. It applies to any Wizards too. Notes for Version 1.12 BTW, this update would probably sum up my gaming experience about Brigandine. I have added strategies for levelling up. BTW, I'm still accepting strategies on Brigandine. [Scott] ________________________________________________________________________ ____ / IV \__________________________________________________________________ ======================================================================== Table of Contents ======================================================================== I Introduction to Brigandine II Revision History III Author's Note IV Table of Contents 1. Controls 2. Basics of playing Brigandine 3. Tips and Strategies 4. List of Quests 5. List of Classes 6. List of Items 7. List of Monsters 8. Ruler's Walkthrough 9. Gameshark Codes 10. Miscellaneous ======================================================================== On with the show! ___ / 1 \___________________________________________________________________ ======================================================================== Controls ======================================================================== Here you will find the list of controls for the game, Brigandine- Legend of Forsena. Note that you can't change the button configuration. ------------------------------------------------------------------------ Name of Button Functions ------------------------------------------------------------------------ D-Pad Moves the cursor on the battlefield or map Cross Select commands on battlefield or map Triangle Cancel commands Circle View the status of monsters, knights and country's income. Square Allows you to do multiple selections. Select Brings up main menu. Brings up the selection menu while in combat. Start Pauses the game. R1 Moves to the castle where the lord currently is located at. ------------------------------------------------------------------------ This is quite straightforward and clear. Isn't it? If you find quests description a bit troublesome and irritating, try to hold down the R1 button along with X button. _____ / 2.0 \_________________________________________________________________ ======================================================================== Basics of playing Brigandine ======================================================================== What makes this game having such a high replay value? In Brigandine, you can complete the game with 6 rulers. [well, one of them is hidden ^_^;]. Plus there is a lot of fun watching the raising of flags of different colours! You can also enjoy animations of monsters evolving. Different rulers have different attack moves and blasting spells. First of all, I will introduce the rulers and some facts about their respective countries. _____ / 2.1 \_________________________________________________________________ ======================================================================== Rulers' Attributes / Countries Breakdown ======================================================================== After selecting the [New Game Option] with X button, you will end up at the selection of the rulers. Below is a short description about the country's background. ------------------------------------------------------------------------ Norgard [Blue] Name of Ruler: Vaynard Knights: 13 Domain: 6 Monsters: 44 Mana: 797 Norgard is actually the country that lies in the northern region of Forsena. Norgard is really a huge country but it is difficult to end. Once you start the game, Vaynard will summon all his Rune Knights and gathered for the meeting, where they planned to rule Forsena once again. ------------------------------------------------------------------------ New Almekia [Red] Name of Ruler: Lance Knights: 12 Domain: 6 Monsters: 31 Mana: 797 New Almekia is formerly known as Padstow. Padstow was formerly ruled by King Coel. Almekia was overthrown through the betrayal of Zemeckis and eventually Gereint, along with Lance, flee to Padstow. King Coel decides to help Lance by lend Lance his army as an aid, thus founding New Almekia Kingdom. ------------------------------------------------------------------------ Caerleon [Green] Name of Ruler: Cai Knights: 8 Domain: 6 Monsters: 23 Mana: 797 The Magic Kingdom lies in the southwestern area of the continent. The ruler was one of greatest and powerful magicians in Forsena. Cai is also nicknamed as "Quiet Wise King of Caerleon". The early alliance with the New Almekia along with the aid from the Knight Master, Dinadan, this country is not that be triffled easily. ------------------------------------------------------------------------ Iscalio [Yellow] Name of Ruler: Dryst Knights: 12 Domain: 6 Monsters: 33 Mana: 797 A country, which is supposed to be fortunate... but due to its ruler. The parilament consists of clowns! Dryst have the dreams of dominating the world and was supported by Camden, Ulster and the girl, who he have saved several years ago, Iria. ------------------------------------------------------------------------ Leonia [Light Green] Name of Ruler: Lyonesse Knights: 11 Domain: 6 Monsters: 26 Mana: 797 A country that is surrounded by natural barriers, where Queen Lyonesse wishes for peace in Forsena. However, the country was involved in war due to the declaration of war from Norgard. ------------------------------------------------------------------------ _____ / 2.2 \_________________________________________________________________ ======================================================================== Meaning of the Organize Phrase ======================================================================== This implies to all rulers [that also includes Esgares]. Firstly, I will explain the meaning of the Organize phrase. During this period, you can move your knights around castles [provided that you have a route] or wait and defend the castle that they are currently at. You can also send your Rune Knights for quests, summoning monsters, place your troops in order or viewing the stats of your knights and monsters. Stats - allows you to view the statistics of the Rune Knights and Monsters. They covers information on the characters. Organize - Allows you to organize the characers and given the Organize screen: Order - change the Order of the Rune Knights and Monsters Class - change between classes for Rune Knights, promoting classes for monsters. Monster must achieve the minimum requirements before they can get promoted. Item - Allow you to use items to raise attributes. Certain items are meant for Rune Knights only. Equip - equip essential equipment for Rune Knights. Note that certain classes can only equip certain equipment. Name - Give your monsters a name. ^_^ Delete - Allows you to eliminate monsters. Move - Allows your characters to move to another castle. This is only applicable if roads are provided. Wait - Cancels the Move/Quest command Quest - Send Rune Knights on quest. There is no limit of the number of Rune Knights that you can send on quests. But rulers can't be on quest. Summon - Allows you to summon monsters. This is only avaliable if Rune Knights are avaliable. ------------------------------------------------------------------------ Stats: This option allows you to view the stats of your leaders or monsters based on the amount of HP, MP and their strength, intelligience, agility and their movement range. Note that you can also view the stats of your opponents too. If you press Circle, the second time, it will bring up the attack list and also includes magic. The third time, applies to characters will give you the character's information sheet, which includes their age and their past. The information sheet also changes as you advance in the game. For example, you will see Loufal's information sheet changes once he has gotten to the Cavalier Class and gotten his father's sword, Mithril Sword. ------------------------------------------------------------------------ Organize: This option allows you to switch places of your monsters and moving monsters from your stocks. Take note of the amount of Rune Power that the Rune knight has or you will not be able to exit this screen, if it has exceeded the Rune Knight's Rune Power. Pressing Circle will view the status of your Rune Knights [even opponent's Rune Knights]. You can also equipped weapons [You can only equipped weapons on Rune Knights. BTW, not all weapons can be equipped on every class. For examplle, you will not see an Archer carrying a sword. i.e. Archers can't equip swords.] or use items. You can also re-name your monsters or delete your monsters. The organize screen also allows you to have various options such as changing classes into other classes. Once monsters have proceed to the teritary classes, they can't be changed back to its original form. The Rune Knights ,on the other hand, can change from one class to another. Refer to the list of classes and monsters for more details and explanation. ------------------------------------------------------------------------ Move: This command allows you to move the Rune Knights (along with the monsters within their Rune Power) from a castle to another castle [This can be done, provided that the castle carries the same coloured flag, and must provide a route]. Note that you can not move monsters that found in the stocks to another castle. You can have a wait command too, by selecting the same castle. To provide more than one Rune Knights in one turn, press Square button to do the multiple selection [You will find the words being highlighted with yellow] and move the cursor to the desired castle and press the X button. ------------------------------------------------------------------------ Wait: This cancels the "MOVE" command. BTW, please note that you can have as many Rune Knights as you want to be stationed in the same castle. BTW, the calender is measured by month, so take note of it. ------------------------------------------------------------------------ Quest: Any Rune Knights who went for quests do not return for while and takes about 3 months at most. You will be unable to assign them to defend the castle and attack the enemies' castles. They are temporarily out of duty and will only return back to the castle, where your ruler currently is situated at [This will be done once they have completed the quest]. Sometimes, your knight may wounded during the process of the questing OR may have attributes gained or new weapons. [More details will be covered under the Quests and Items sections.] Quests also allow you to nab high-level monsters too. All knights can be sent for quests except for Rulers. ========================================================================= Notes about Quests ========================================================================= Once the month is over (i.e. you can completed the Attack phrase), you will see either one of the following pictures: 1) Picture of Woods 2) Picture of a Valley 3) Picture of a Road 4) Picture of a dark cave 5) Picture of a city street 6) Picture of a desert house 7) Picture of an island 8) Picture of a village 9) Picture of a magnificent house - applies to Rain (getting Ranguinus)/ Liguel, Castor and Miguel (The Rand Family) 10) Picture of a sword stabbed on the earth - Halley returns to Leland's grave where she says of a resemble of Cador and Leland. This applies to New Alemekia only. Of course, you will not any animation regarding to do. Instead you will see a short summary regarding the Rune Knight's quest. The quest also described what items that Rune Knight has gained for country, the attributes that the Rune Knights has recieved and whether he is wounded or not. ------------------------------------------------------------------------ As you are done with organizing your country, press the SELECT button and choose "EXCUTE" option and you see the "ATTACK" phrase. You can only attack adjacent castles only and take note of the following tips: _____ / 2.3 \_________________________________________________________________ ======================================================================== Begineer's Tips ======================================================================== Here are some tips, who have just started playing Brigandine. 1. Once you have won the battle and all victorous knights will be occupying the castle. The wounded ones are sent back to main captial of your country. For example, in the case of Norgard, the Rune Knights will be sent to Flogeru. They will be able to battle again after a month. Hence always remember to sent other Rune Knights there to replace them and repulse any enemy's invasions. If the captial is being invaded, the wounded character will be placed at the next castle with the highest income. Sometimes they are being sent back to castle, where the ruler is. 2. Get your country in order, move your most powerful Rune Knights along with to-be-trained Knights such as Loufal and Lance to the castles located at your bounderies. At the beginning of the game, there are a couple of Rune Knights that are approaching the next class, once they reach another level. One good example, is Gallo of Iscalio and Aphelia of New Almekia. 3. Note that if you managed to seal of those castles, there is no need for you to defend the castles located behind as the enemies cannot reach it. Instead, try to control as many castles as possible as it will be easier for you to launch an attack. Target your attacks on the key castles/ "choke points" such as Orkney of the Esgares Empire. For example if you are playing as New Almekia, you only need to defend Calmary and Gorule as it prevents the enemies from attacking the remaining castles of New Almekia. 4. Before attacking your enemies, take note of the status of the enemy's troops as it would be better to know your foe well before attacking them. Note that the enemy's troops will change when you check the castle during the Organize Phrase. Instead check the castle that you would like to attack during the Attack Phrase. BTW, attacking unguarded castles nabs you 200 EXP. [You will definitely get this chance, while playing as New Almekia or Caerleon] 5. Here is an advice. Always go with one best leader such as Dinadan and along with a couple of to-be-trained Rune Knights. Try to gain the EXPERT status and change their classes. As for characters such as Filo of Leonia, change her to Enchantress as she has already accquired EXPERT in cleric. Five levels up will gain a EXPERT in that class. However, there is one special class that you need to take note of and that's the Ninja Class. More details will be covered under the Units Bestiary section. 6. Most leaders [non-magic users] are great blockers [i.e. they have sufficient HP to withstand the damage.] Hence, you can place them in front line-up. The best strategy in Brigandine is by placing all blockers [units with high HP] in the frontline while support units at the back. There is also a second reason, why I would recommend you to place the leaders in the frontline, so that they can gain EXP. Before moving around the cursor, press Circle will brings up the income screen. Domain - the number of domains that you have conquered. Knights - number of Rune Knights for the country. Monsters - number of monsters you have in your country. Mana - "cash" used in Brigandine. Required to summon monsters. Income - the total of the income from all acquired domains. Upkeep - total unkeep costs for maintaining monsters. The most expensive upkeep is the Lucifer, which exceeds its Rune Cost! Upkeep costs reduces the amount of mana you will earn. Mana is being calculated using the following formula: Mana = sum of all conquered castles' income - total upkeep cost. _____ / 2.4 \_________________________________________________________________ ======================================================================== In-battle information ======================================================================== During battles, you can only send out the maximum of three troops of Rune Knights, therefore make sure that your Rune Knights do not have only one monster under their control. Or else, I would recommended that you better retreat. The battle will only end if you have accquired the following conditions: 1. The enemies has retreated. 2. You have succeeded in defeating them by have them used up all their HP and they will retreat. Normally, once you had defeated one of the Rune Knights, there are 70% chance that they will retreat. However if that castle is opponent's last castle, you need to defeat all of them or just the ruler. 3. You have wounded the ruler [they are Vaynard, Lance, Lyoneese, Zemeckis, Cai, Dryst and Bulnoil] and the ENTIRE army will retreat. 4. This applies for defence only. If the enemies to do not attack your party or kill your generals in time. There will be a time limit and they will automatically retreat. This also applies to you too. This happens twice to me, at the battle of Lidney and Dilworth. 5. Turns are not in random. The higher levels the characters, they will have their turn first. If the character level up, the turn sequence will change. So take note. 6. Rants will automatically appear once they engaged in combat. For example you will see Lance and Zemeckis talk to each other before the combat begins. Certain rants takes quite a short time. Questing Knights too, have rants such as Layoneil and Helrato /Cortina and Zemeckis (sounds funny when Cortina at level 1 challenges a Level 27 Zemeckis.). BTW, you get to see rants between Shiraha and Kazan... 7. There is a condition known as Force Retreat. This will occur normally when a castle is being surrounded by enemies' castles. The enemy will be forced to retreat automatically and you have a high chance to getting their monsters to your group. Conditions for Game Over - If your country has been eliminated, all castles being conquered. - Snake of Chaos awakened.. Different time intervals for different level difficulties - Easy mode : 60 years, Calendar: Month 2, 275 - Normal mode : 30 years, Calendar: Month 2, 245 - Hard Mode : 15 years, Calendar: Month 2, 230 Note: all of them are after the attack phrase. For more information regarding the Snake of Chaos, you can found more details under the Miscellaneous If you press SELECT button, you will see the following options appear on the top right hand corner of the battle screen. Condition - tells you about the combat status. Information on how many turns have been accumulated. End - Input "Wait" command for all units/characters. Auto - Computer does the battle for you. Save - Allows you to save the game. Option - Brings up the option screen. _____ / 3.0 \_________________________________________________________________ ======================================================================== Battle Tips and Strategies ======================================================================== Here are some battle tips and strategies for the game. If you have one, just sent me the strategy to _____ / 3.1 \_________________________________________________________________ ------------------------------------------------------------------------ Battle Tips ------------------------------------------------------------------------ 1. As you viewed the status of the knights and monsters, you will find coloured orbs [black, white, red, green, white] and these are called elementals and they are important. These will determine the amount of damage done on your opponents. White units such as Gryhons and Unicorns will do a higher damage on black units such as Ghouls and Hellhounds. There are some monsters that does not have an elemental orb, such as Rocs. The number of these elementals are important. For example, a three red unit such as the Salamander will do massive amount of damage on a two blue unit such as Hydras. However, a monster with a mixture of elementals such as Gigas, a red and black elementals will not do much on the same Hydra. 2. Movement range is also important as it determines the amount of time that you required to set up your formation. Flying monsters such as Rocs, Wyverns and White Dragons has a longer movement range compared to heavy type monsters such as Hydras and Dragons. Move the heavy units first then the light ones [example: Unicorn] and finally, the flying monsters. Don't overlook terrains on the battlefield, this will sometimes affect the movement range. Unicorns will move slowly on mountains or forests [green patches]. Hydras on the other hand can not walk on mountains but moves faster on water. BTW, Hydras and water units can't cross mountains. This may applies to some light units such as Centaurs and Unicorns. Mandrake and Man-Eater moves estonishing fast in forest-type battlefields 3. There are several monsters, which have long-range attacks. One good example is the Centaurs. This can done in further distance up to the maximum of 5 hexes. This attacks can NOT be counterattacked even the unit is normally able to do so. Examples are Hunter shot and Killer Shot. But if you will use the Feather Storm [a 2 hex weapon attack for Holy Griffin] where the unit is just next the enemy's unit. You will encounter it in battle [i.e. there will definitely be a counter-attack.]. Certain long range attacks can't be used after movement. Examples include Feather Storm, Bat Attack and Spine Missile. 4. At higher difficulty levels, especially Medium and Hard, the enemies will remain in place and wait for you to approach them. There is a case, where the computer trying to escape from battle which leads to time over, so it is advisble to have flying monsters such as Rocs. During Hard or Medium difficulty, the enemies will start to counter attack, once your troops are within 4 hex away from their units. 5. At water-based battlefields, it's advisble that you have water- based units such as Hydras and Mermans as they could regenerate their HP due to their Aqua Recovery. If you have a Tiamat, you could understand its dangerous position in such battlefields. Most units such as Dragons and land type units lost their evasion while being positioned on water terrains. So make use of it to your advantage. 6. Do not overlook castles that have water surrounding them as they will allows you to summon marine forces such as Hydras and Mermans. Examples are Humber of Norgard and Lidney of Esgares. BTW, make use of aquatic forces to defend the area. Lizard Men/ Lizard Guards are considered to be one of versatile units as water terrains does not hinders its movement and they have low Rune Cost and you need low Mana to summon one Lizard Man. 7. When surrounded by enemies, use area-based attacks such as Holy Word, Geno-Flame, Geno-Frost to wipe them out. This will greatly weaken most of them within a turn. If you have a Bishop, place it in middle of group, so that an Area Heal will be fully utilized. 8. Target your main attacks on Rune Knights as these will help you to conserve as many HP as possible. If the ruler of the country is there, concentrate on attacking him / her and this will force the ENTIRE army to retreat. Of course, I would concentrate on lower level rune knights than a Level 27 Zemeckis. BTW, Lyonesse and Lance are actually good targets ^_^; But the higher the level of the Rune Knights are, the more EXP points you will gain upon defeating them. 9. Kill off healing parties such as Unicorns or Angels as they will help to regain lost HP and will create more trouble as you will have start all over again, in order, to kill the dying monster or leader. Also, protect your Unicorns from harm as this help to conserve more MP and use it affectively, cast only when the HP is low about 100+. You really need Unicorns /Angels to support growing Giants/Wyverns/Dragons. 10. Cast Fog on low agile and red-elemental creatures such as Dragons as this will causes the monster to miss and aid in conserving HP. Fog is extremely effective against low agile monsters such as Hydras/Dragons/Golems 11. When you are about to be defeated, try this method to gain most EXP. Keep your monsters within the Rune Area of the Rune Knight. Next have them do the attacking first and then select the knight last and choose "RETREAT". Of course, don't choose dying enemies to attack, instead heal them or don't use them. Have Angels/ Pixies to gain EXP by casting spells. 12. Cast Power on the Hydras and don't get shock if they does about 400+ HP damage to a Mage unit. Same applies to Red Dragons/Phoenix/ Salamander for an Enchantress unit. 13. Having a hard time fighting against enemies at HARD difficulty mode? Here is a trick to lure them. Make use of low levels monsters such as Ghouls to force them to fight and the entire troop will move towards you just like in the EASY MODE. It will be better if the "sacrifice" is a flying-type such as Gryhons. 14. Always arrange your units within the Rune Area as the closer the monsters are to the Rune Knight, the harder that they wouldn't be able to capture. This makes Rune Knights such as Janfaddar of Caerleon quite a weak leader. 15. Centaurs have a couple of weak points too. They can't cross mountains and this applies to light units such as Unicorns. On the other hand ground units, such as Dragons and Giants, can cross forests at a faster rate compared to others. Water units can move a lot faster on water terrain, compared to while they are on ground. 16. You will gain the most EXP upon the final-attacks. [the enemy is being killed. Cador at Level 30 can earn you as much as 2893 Exp where I saw my LV 1 Prince Lance to reach LV 5! So always dealt the final blow for levelling up units. 17. Graphics glitch? Well, it seems to me a LV 1 ~3 Ghoul never hits a Wyvern. It is too low for it. BTW, I have seen a Vampire Lord misses two hits in a row when attacking a Lancer. If you stay in a spot for two times and get two criticals. I would recommend to stay there as there is a thing called graphics glitch in Brigandine. Remember to place Battle Animation ON under Options menu or this will not work. 18. Enemies will alway attack an unit whose strength is lower than it/ hers/his. Just make sure that you have at least 2 Unicorns at the back row. Rocs/Mandrakes are a headaches as they could does devastating damage along with status effects. So get at least one Priest/Bishop/Cardinal along with 2 Unicorns. They are essential. 19. When arrange your units, assign the last spot to flying units. Heavy units such as Hydras must be placed in front of all units. Proceed in an orderly manner. If you haven't attack within 10 turns, your units will automatically retreat. If you win a battle, you will get a bonus 200 EXP. BTW, make use of Status screen regarding about the movement range. 20. Here is a quick level-up tip. Just cast Halo on a unit. Next have a Mage/Sorcerer/Druid/Dryst/Zemeckis cast a Power spell. Have that unit kill off an unit and you will be astonished by the EXP gain! 21. For defending against mountain terrains such as Dilworth, make use of Giants and flying monsters due to their mobility in such terrains. Make use of Hydras/Mermans/Lizard Man in water terrains for their mobility. Dragons/Mandrake/Rocs are great blockers for their high HP. When enemy attacks, they normally choose a unit with a higher Attacks to attack a unit, which has lower Attack stats. 22. Place Berserkers/Grapplers/Barbarians/Fighers/Rangers/Monk/ Cavaliers/Samurais in the front row. Most of them can't gain EXP easily unless you have place them in the front row. They need to combat to gain EXP. Of course, be sure to have healing units such as Bishops and Unicorns to heal them. Bagdemagus [Iscalio], Kiloph [Leonia], Luintail [Norgard], Palomides [Norgard], Shast [Caerleon] are great examples. 23. Always place magic-type units, which are weak attackers, in the back row. Good examples includes rulers such as Cai and Lyoneese. Their attacks are quite low but in order to make use full use of their powerful magic, place them in the back row. However, there are some great magic users who are also great attackers. Examples include Valkyries, Avengers, Shogun and Paladin. Rulers such as Lance, Vaynard, Dryst and Zemeckis are also under this class. 24. Try to get at least one Fairy for each army. They are splendid as they has the best support magic, React. This spell allows your units to have 2 acts instead of one. Hence, use this to your advantage. 25. When training low level units, you must have AT LEAST ONE healing units, so that the unit would not died off that easily before it levels up. BTW, make use of Halo spell to gain levels up for high level units. [As you see, secondary classes takes a longer time to level up compared to low level units. Due to this reason, Clerics are still quite valuable as they are only single-digit level unit, which has the Halo spell. 26. The amount of damage done by physical attacks is being affected by the character's ATK and STR stats. The amount of damage done by magic is being affected by INT stats. The ability to dodge from an attack is affected by the unit's AGI. Your characters will get these attributes bonuses by levelling up but it can be further improved if you make use of attributes promoting items such as weapons like Answeller. Quests is the alternate option, but beware of risks. 27. I have found out that Giants or low-level Titans and Gigas, requires to have a backup units to support them. They have pretty crappy hit rate in the lower levels and low defense against attacks from units such as Dragons. Hence, it is always advisible to have Unicorns as the backup units. Until, they have reached level 15+, they could be more independant on their own. 28. Please note that: the higher the level, the unit is, the more EXP you can gain by defeat it. But remember that a level 5 leader [or human troops] upon his/her defeat will give more EXP than a level 5 monster troops. 29. Protect your level 20+ monsters at all costs as they took you so many battles to get to that standard. I would rather protect a third class unit such as a Vampire Lord than a pesky Fighter. 30. To nab monsters effectively from an opponent. Try to get the desired monster out of the Rune Knight's Rune Area. Once they are out of the area, you can nab them 85% of the time... There are two other methods and they are: 1) Use Charm. Charm allows you to control and cause that unit to turn into an opposition unit. Thus most of the time, you will be able to nab the unit. 2) Keep the captured monster at low HP as possible. I have managed to figure out this finally... You need to keep the HP as low as 10%. i.e. if the unit has around 500 HP, you can capture it when it's HP is around 50 HP. But most of the times, you will end up killing the monster, instead of capturing them. _____ / 3.2 \_________________________________________________________________ ------------------------------------------------------------------------ Strategies ------------------------------------------------------------------------ If you have any strategies, feel free to send in yours. I would be very to happy to edit it and listed you in the credits section 1. Straight Line Defence This is apparently is the MOST affective strategy in Brigandine. Place those high-based HP monsters such as Dragons on the frontline knights behind the line. Arrange these monsters in a line and they would be able to aid each other. Have Unicorns as support units for Heal, while have the rest do the attacking. 2. V-Shaped Defense This is meant for defense purposes. Have your troops consists of Dragons or Hydras, arranging them and form a V-shaped and place Unicorns and Knights in the middle. This will enable to set your enemies' in cross-fires with these creatures' breath weapon such as Acid Breath. This method is more affective if the enemy use to send troops attacking from different directions. While defending Salisbury, I always uses an inverted V-shaped defense. 3. Golem Defense Golem may be rather weak due to their crappy hit rate but they are great defenders as they could protect your mages from harm. This strategies works well for those knights with low Rune Power. However, this is rather risky. Golems are great for fighting against Rocs as due to their Golem Attributes. Could easily cured with a heal spell. To make this strategy more effective, place your Rune Knights inside the castle as it heals 100 HP each turn! 4. Rocs and Centaur Defense This strategy is great. Place Rocs in the front row as due to their high HP and their petrifying ability. Place Centaurs behind the Rocs. Have your party consists of a mage, pirest and a scout or archer, place them at the back. Have aleast 2 Unicorns at the back. At the battlefield, concentrate your attacks on the Rune Knights and this should works, but do expect serious injuries. 5. Twin-Genos and a Area-Heal This strategy only works if you have the following: 1. Enchantresses Class 2. Bishop / Cardinal or the Phoneix 3. Mage Class Have high HP units such as Hydras and Dragons in the front row and the Rune Knights behind the line. If you use the Phoenix instead of the Bishop / Cardinal, place them at the back row. As you are surround, rip off your foe with twin-Genos and Heal all injuries will an area-heal. Works well for Leonia. 6. Hand-to-hand combat One strategy which I have discovered while playing Brigandine recently. You can make use of combat hand-to-hand units such as Fighter/Babarian/Ranger to be destructive. Just have they with a couple of Centuars as their units. Have they work with secondary class units/ or magic units such as Priest/Cleric/Mage/Enchantress. Archers are also good. Just try to weaken a strong monster and have Halo spell cast on the Rune Knights and they will level up fast and strong! 7. Modified Warriors Well, it is possible for the leaders to have a few exceptions compared to others. Examples are a Priest whom has the ability to cast Flame, Geno-Flame, Thunder and Power. It works well for characters such as Millia [Caerleon], Filo and Sophia [Leonia], Carlota and Brusom [New Almekia], etc. You need to get at least an EXPERT status in the class. Example: BeauArte - LV 13 Bishop, *** Have him acquired 2 more levels, which will give him five stars or EXPERT in Bishop class. Next you can switch his classes to Mage. Generally Priest and Mage has similar requirements. Next give him 5 level up in Mage class. You will be able to switch to the Cardinal class along with additions of Flame, Power, Geno-Flame and Thunder. Plus the elements does not change! 8. Hit-and-Run For this to work, you need to get a Ninja [must get Shiraha to join you in order to have this unit.] Next have units such as Centaurs, [preferred High Centaurs], Rocs [or Phoenixs] plus a couple of swooping units such as Wyvern. Attack with Centaurs/High Centaurs first to lower the HP of a desired target. Next attack with the swooping units and lastly Rocs. Next sent a Ninja with its Shuriken Attack. 9. Lizards Attack! For this to work, you need to have as many Lizard Man/Lizard Guards as possible. They are good water surfers. If you have Lizard Guards, you can set them up against low level Dragons. Place a couple of Unicorns in the back row to replace the depleted HP. 10. The Great Trio This is one of most deadly attackers. You need to have the following: -------------------------------------------------------------------- Class Elemental Orb -------------------------------------------------------------------- Mage/Sorceror/Druid Red Sorceress/Enchantress/Mystic Blue Lector/Valkyrie/Cardinal White Iscalio --> Camden, Iria [must reach another level], Victoria Caerleon --> Dinadan, Janfaddar, Cierra/Lecarra/Cai New Almekia --> Aphelia [you need to get her to the Lector status]/ Halley, Gilsus/Lance, Carlota Leonia --> Chantail, Filo/Sophia, Paternus Norgard --> Kirkmond, Vaynard/Elaine, Guinglain [must reach Paladin] Esgares --> Cador, Gish, Esmeree. If you have them, you can destroy your enemy with Genos in a flick of a second and while your attacking troops such as Centuars will be able to finish them. 11. Meteor Doom and Area Heal [late in the game...] This strategy is extremely deadly as it can wipe out the entire army of your enemy leaving only a few survivors. To make this work, you need to have the following: 1x Necromancer or 1x Witch [W/N] 1x Satan/Lilith or 1x LV 18 Loki [S/L/L] 1x Bishop/Cardinal or 1x Phoenix [B/C/P] 3x Fairies [F] 2x Unicorns [U] xxx [W/N] [S/L/L] xxx [B/C/P] [U][F][F][F][U] Note: xxx stands for other units. First of all, place the Lilith/Satan/Loki and the Witch/Necromancer in the front row. Meteor Doom also damages own allies which are placed in front of the units Once the enemy gets within the area, time to cast React spells on the Necromancer and Bishops/Phoenix. Have the Necromancer cast Meteor Doom, followed by Geno-Flame. Have the Bishop to cast Area- Heal. And of course, the Lilith/Satan/Loki cast Meteor Doom. Two Meteor Dooms can severely damage the entire army and the remaining attacks can remove any troop. The Unicorns are there to remove Petrification/Poison and restore lost HP. To make things better, give the Necromancer/Witch a Tailsman. 12. Wrath of Magic This strategy only works for Cai of Caerleon. But first of all, you need to get him protected with high HP units. Next you need to have the following monsters: - Of course, you need to have Cai - 1x Fairy / 1x Wizard for the React spell - At least one good blocker [HP exceeds 600 and STR is around 78+] - Tiamat/Salamander/Fafnir/Bahamut for its long breath weapon. Get your army in range and try to hit at least one of the enemy of the opposing army. The 5 hex breath weapon is deadly. Next once it is Cai's turn and the enemy (Rune Knights) are within the range, cast React on Cai. Have him cast Geno Thunder twice and the enemy's HP will be reduced greatly sufficient to kill with a Rune Knight or the great blocker. It works well on Cador and Zemeckis. But for Zemeckis [due to his Tempest Bow and two red-orb], has at least two healing units for Cai's backup [preferred Unicorns or Pegasus.] _____ / 4.0 \_________________________________________________________________ ======================================================================== List of Quests ======================================================================== Note: Rulers cannot go on quests. After a Rune Knight has completed his /her quest and will automatically go to castle where the ruler is. Here is the list of quests, I myself have managed to get so far and their brief explainations. I would greatly appreciate if someone could sent in those quests that are hard to get. For your information, I have added some key phrases. _____ / 4.1 \_________________________________________________________________ ------------------------------------------------------------------------ Normal Quests ------------------------------------------------------------------------ Questing is only method that nabs you items. It also give questing Rune Knights bonus attributes, new allies plus new monsters joining your characters. Of course, not all quests bring good stuffs and sometimes causing the character to be wounded. Quests may take up to a month or so. [of course, the calender in the game ^_^;] ------------------------------------------------------------------------ 1. Flower Girl in Town ------------------------------------------------------------------------ Your character will meet the flower girl on the street and the flower girl will offer her flowers for free and your character will pick either of the following: Name of Flower Affect Status White Lily Raises Intelligience Red Rose Raises Strength Yellow Sunflower Raises Agility ------------------------------------------------------------------------ 2. Old Soothsayer ------------------------------------------------------------------------ Your character will meet the Soothsayer on a deserted road and the Soothsayer and will ask your character to draw a card and will result in attributes gained. Type of Card Affected Status Chariot Increases HP Star Increases Agility Magician Increases MP Strength Increases Strength Hermit Increases Intelligience World Increases Rune Power. ------------------------------------------------------------------------ 3. Mushroom from the Drawf in the forest. ------------------------------------------------------------------------ Your character will meet a Drawf while in the forest and were asked to eat the mushroom, which will either allows your character to understand the languages of the birds, which leads to get a treasure from a hollow tree OR raises your character's attributes. ------------------------------------------------------------------------ 4. Drunken Man in the Bar ------------------------------------------------------------------------ Your character will stop at a bar and meet a drunken man whom will thank your character as a Rune Knight has helped you once, which gives your character nothing [note: "I knew it!"] OR he was rather fed up with Rune Knight and punches at your character, causing your character to fight back and gives your character a weapon or armor. ------------------------------------------------------------------------ 5. Mysterious Fountain in the forest. ------------------------------------------------------------------------ Your character will reach a fountain inside a forest and drinks from fountain and gain attributes or just left due to the huge hideous thing found in the fountain OR your character will meet the Fountain Fairy and cursed your character as your character throws a coin is unholy, resulted wounded for a month OR the Fairy will says "This is beautiful" and kiss your character and gives a good weapon. ------------------------------------------------------------------------ 6. Flying Dragon in Deep Valley. ------------------------------------------------------------------------ Your character will be walking in a valley and meet a flying dragon that is not seen before and hide from it get a weapon or armor OR just ran away from it as the dragon spotted him. The dragon will join you if your questing knight's level is high, about Level 20+. ------------------------------------------------------------------------ 7. Ghost Castle in a City ------------------------------------------------------------------------ Your character is resting at a castle and meet a group of Rune Knights [Ghosts] talking about whom is going to get the weapon and they quarrelled over it and your character laughs, causing them to overhead and try to attack your character but sunlight enters and your character gets the weapon. ------------------------------------------------------------------------ 9. Nabbing a Secondary Monster ------------------------------------------------------------------------ Your character will be greeted by the Mayor of the vilage and your character were asked to tame a secondary monster [promoted one] and will stare at the monster over the night, until one of them give way. Aldis and Dogal has always a high chance getting one, no matter what level they are at presently. Low Rune Power Knights has little chance of getting them. ------------------------------------------------------------------------ 10. Bard Reciting Street Parade ------------------------------------------------------------------------ Your character were walking on a street and heard a Bard singing praises on Rune Knights and shake hands with your character, thus left. When your character is trying to sing but seems forget the lyrics and due to this mysterious song, your character gains more MP. ------------------------------------------------------------------------ 11. Ancient Ruins and the Forgotten Tomb ------------------------------------------------------------------------ Your character will be at an ancient ruins and reads some words and get a item or cannot get out due to a trap and left. OR your character found a tomb and a rare weapon on the tomb take it and leave or lost his/her way due to the weapon and suffered from Malaria and rest for a month. ------------------------------------------------------------------------ 12. The Lake and the unattended boat ------------------------------------------------------------------------ Your character will see an unattended boat coming towards him/her and gets on it and reach a deserted island and meet an old Rune Knight trapped in a tree, whom teaches about Rune Power OR find a huge idol and get the Final Class promoting items such as Rage Lightning. ------------------------------------------------------------------------ 13. Hunting a Rabbit in a Forest. ------------------------------------------------------------------------ As your character is about to kill the rabbit, it's start to talk and would give it's treasure on a condition, not to kill it and your character will search the place and get either a weapon or an armor OR bitten a little viper and wounded for a month. ------------------------------------------------------------------------ 14. At the edge of the Lake ------------------------------------------------------------------------ Your character will meet dancing maidens and was taught on how to walk on water and gained AGI attributes OR invited to a paradise island and stay for a night and gain in MP. ------------------------------------------------------------------------ 15. Kettle found on the ground ------------------------------------------------------------------------ Your character will find a kettle containing honey and attempts to drink results a huge bee chasing him/her, which results in MP gained. ------------------------------------------------------------------------ 16. Flower in foggy Forest ------------------------------------------------------------------------ Your character will find a flower and smells it and become drowsy and fallen asleep. As your character awakes, results in attributes gained OR got robbed and lost his or her way in the forest. ------------------------------------------------------------------------ 17. In Front of a Secret Cave ------------------------------------------------------------------------ Your character will find tracks on the ground, revealing someone is in the cave which results to get a primary monster OR get a weapon from the altar OR got wounded due to fall into a pitfall ["something wet fall onto your character"] ------------------------------------------------------------------------ 18. Waiting for a loved one under a tree. ------------------------------------------------------------------------ Your character will walk to a huge tree for shelter and thus meet a girl whom will mistook your character for her boyfriend and thus give an accessory and left after telling your character to watch the rainbow. Actually, the lady is a ghost! ------------------------------------------------------------------------ 19. Cursed Sandstone ------------------------------------------------------------------------ Your character meet an old man grinding a sandstone in a cabin. Your character tries it and it's cursed. After seven days, the curse is broken and your character received a welcome breeze, results gained in strength or HP [rare] ------------------------------------------------------------------------ 20. The Forbidden Bridge ------------------------------------------------------------------------ Your character was about to cross the bridge and meet an old man telling a sad story [he is actually the guy in his story] and raises your character's intelligience. ------------------------------------------------------------------------ 21. Tower ------------------------------------------------------------------------ Your character ended up at forbidden tower and go up, taking a look and found the Lost Text [which blown off] and gains INT or your character hear rumbling sound from the ground and caught in an explosion and took a month to heal. ------------------------------------------------------------------------ 22. Merchant on the Road ------------------------------------------------------------------------ Your character will meet a merchant and has a short conversation. The merchant gives the accessory as a memento of the time they have met together. ------------------------------------------------------------------------ 23. The "Free Drink" Bottle ------------------------------------------------------------------------ Your character find a bottle that says "Free Drink" and drink it. The drink will causes the body of the character to jump, results gain in AGI or fall over as the drink is a poison and order to rest for a month. ------------------------------------------------------------------------ 24. Reading the Scroll about the Snake of Chaos ------------------------------------------------------------------------ Your character will enter a dark cave and found a scroll in the Underground labyrinth which stats about the Snake of Chaos. The scroll disappears after the character has read it. ------------------------------------------------------------------------ 25. Fastest animal in Forsena ------------------------------------------------------------------------ Your character will meet the eight-legged horse and grab it. The horse will fight over the land of Forsena and your character gains in STR due to the horse's blessing. ------------------------------------------------------------------------ That's all the quests that you will normally get. Proceed onto the Special Quests section. _____ / 4.2 \_________________________________________________________________ ------------------------------------------------------------------------ Special Quests ------------------------------------------------------------------------ Note: reading too much of these sections will leads to spoilers! ------------------------------------------------------------------------ 1. Reunited at the Rand's Residence ------------------------------------------------------------------------ Characters: Liguel (New Almekia), Castor (Esgares), Miguel (Iscalio) The quested character will returned back to their residence [I think it only works at the third month of 215.] and meet up with their family. Generally, this is a small chit-chat. ------------------------------------------------------------------------ 2. Getting Officer Glauze ------------------------------------------------------------------------ Characters: Coel (New Almekia) After you will have reached Month 4 of 215, Coel will say that he should take a visit to Glauze. Next he will be a door and met up with Glauze [whom he have saved earlier]. Glauze will eventually joins New Almekia. ------------------------------------------------------------------------ 3. Getting Eloute ------------------------------------------------------------------------ Characters: Millia (Caerleon) Millia will say that she should take a visit to Eloute. She met Eloute at the village. Next Eloute will joins your country. ------------------------------------------------------------------------ 4. Getting Gush ------------------------------------------------------------------------ Characters: Millia and Eloute (Caerleon) Millia decides to pay a visit to Gush whom lives in deserted area. Next they will persuade Gush to join them. Gush joins eventually. ------------------------------------------------------------------------ 5. Getting Lecarra ------------------------------------------------------------------------ Characters: Millia, Eloute and Gush (Caerleon) Millia decides to take another visit to the city. Of course the guys tends to tag along. BTW, here got some adult stuff.... ------------------------------------------------------------------------ 6. Getting Georg ------------------------------------------------------------------------ Characters: any Rune Knights from Leonia The character will meet up with Georg at the deserted house near Leonia. Georg will joins but still could not get out from his drunken stupor. ------------------------------------------------------------------------ 7. Getting Rierre's Ring ------------------------------------------------------------------------ Characters: Georg (Leonia) Georg will find himself ended up at the forest. He will have an illusion of Rierre. Rierre told off Georg and let him and you will get the Rierre's Ring. ------------------------------------------------------------------------ 8. Attainment of Cavalier ------------------------------------------------------------------------ Characters: Loufal (New Almekia) You must have changed Loufal into a Cavalier and send him for a quest. Next he will ended up at the entrance of his house. His mother was so proud of him and handled his father's sword, Mithril Sword. ------------------------------------------------------------------------ 9. Leland's grave. ------------------------------------------------------------------------ Characters: Halley (New Almekia) You must encounter Cador in combat with Halley in the party. Next wait for a year and Halley will left. If it is done correctly, you see this quest the next year. Halley visit Leland's grave and she was blabbling about the resemblence of Cador and him.. ------------------------------------------------------------------------ 10. Lucia's Past ------------------------------------------------------------------------ Characters: Lucia (Iscalio) This is one of the quests where most people tends to forget. While under the Scout status, sent Lucia for a quest. She will be back at her village where she visits a boy where she is being responsible for that boy's mishap. After you have attained the Archer status, sent her for a quest again and she will received forgiveness from the boy. She will get a whooping upgrade of Strength +5, Agility +5, Intelligence +5 and Rune Power +20! ------------------------------------------------------------------------ Remember that doing Quests, not only allows you to get items/attributes bonuses, it also allows you to get characters. The following section will be illustrating it with details. _____ / 4.2 \_________________________________________________________________ ------------------------------------------------------------------------ Character Quests ------------------------------------------------------------------------ All countries will have a chance in getting these characters except for the Esgares Empire. There is one exception that is Carmine, Level 10 Bishop, Rune Power: 181 will join Esgares after complete Millet's and Mira's Quest. ------------------------------------------------------------------------ 1. Cortina ------------------------------------------------------------------------ Your character meet Cortina in a theater, whom is presently a dancer and receives a scolding from her boss as she is a Rune Knight and decides to join your country. You will get her quite early in the game. *Status* Rune Power: 199, Level 1 Enchantress. Age: 18 ------------------------------------------------------------------------ 2. Hyude ------------------------------------------------------------------------ Your character will lost in a forest. As fog embraces the forest, your character will meet Hyude and has a short chit-chat. Hyude will joins you but he is go for another quest. Same as Cortina, you will get him quite early in the game. *Status* Rune Power: 202, Level 4 Ranger, ***. Age: 22 ------------------------------------------------------------------------ 3. Hyude's Quest: Getting LimLight ------------------------------------------------------------------------ After about 3 months, sent Hyude for a quest. He will be lost in the Fileria Forest and meet an Elf Young Woman and an Elf Young Man. The Elf Young Woman tells Hyude her name [Peryner] and they gradually fall in love. After the second month, Hyude remembers his duty as a Knight and meet Elder. Limlight will thus joins you. *Status* Rune Power: 150, Level 5 Mage, ****. Age: 78 ------------------------------------------------------------------------ 4. Klauques and Cathleen ------------------------------------------------------------------------ Your character will reach a village, where he/she will meet a pirest approaches your character and asked him/her to help to heal the wounded and this lasts a month. On the second month, your character would tell them whether they are interested in becoming Knights. Then Cathleen is injured and your character decides to stay until Cathleen recovers. On the third month, Klauques and Cathleen will joins you. *Status* Klauques, Rune Power: 163, Level 4 Priest, ***. Age: 22 Cathleen, Rune Power: 163, Level 12 Lector, **. Age: 24 Note: Your character must be in a class where he/she has a Heal spell. Examples are Monks, Priests, Bishops, Clerics, Lectors, Mystics, Cavaliers, Paladins, etc. ------------------------------------------------------------------------ 5. Mira and Millet [After the fall of Esgares] ------------------------------------------------------------------------ Your character will meet them on a road and they tell your that they have no intention of fighting your character and wishs to join your country and will meet your ruler and joins in. Once the fall of Esgares, you will be able to get them. *Status* Their status varies depends on the time that you have defeated the Esgares Empire. I have managed to recurit Millet when she has attained the Witch status... ------------------------------------------------------------------------ 6. Mira's and Millet's Quest: Find Nanny ------------------------------------------------------------------------ Send both of them at a time and they will be back at their hometown, the Goache Village and decided to visit their parents' graves. They meet a Bishop [notice the Bishop's attitude towards them] and a woman will scream and a Salamander will attack a village, the twins decided to help, but Mira got injured and Millet was knocked unconscious. At the next month, they recovers and meet Carmine whom has healed Mira's injuries and meet their nanny there and recieve the Pin of Protection. and Carmine will joins you about a year later, no quest needed. *Status* Carmine - Rune Power: 182, Level 10 Bishop, Age: 33 ------------------------------------------------------------------------ 7. Rain [Fall of Esgares] ------------------------------------------------------------------------ This guy will joins your country in about 2 or 4 months later after both Millet and Mira joins your country. Esgares has no chance of getting him. He is Millet's step brother and loves one of the twins. If you send him for quest about a year later and he will meet his father, Ranguinus, who is a former Ex-Esgares Rune Knight. *Status* Rune Power: 149, Level 1 Mage. Age: 21 ------------------------------------------------------------------------ 8. Ranguinus [Fall of Esgares, after getting Rain] ------------------------------------------------------------------------ You can get him by doing the following. You need to see the scene where Rain actually mistaken Mira for Millet. After that scene, Ranguinus will return back home and meet his father. Ranguinus will join your country after that quest. His levels may be promoted depends on the length of time that he serve for the Esgares Empire. - In order for the cutscene to happen, you need to have all Mira, Millet along with Rain in a castle. Otherwise, the sequence will not occur! *Status* His status varies based on the time that you have defeated the Empire. ------------------------------------------------------------------------ 9. Shiraha [Fall of Esgares] ------------------------------------------------------------------------ After the fall of Esgares, your character will meet Shiraha, whom is sitting on the rocks near the stream meditating and he will join your country. Note that another Ninja calls Kazan along with his Bronze Golem and a Dao will join the other country. - Shiraha needs to get to the Ninja Master status otherwise, your Ninjas will not be able to reach the EXPERT status. *Status* His status varies based on the time that you have defeated the Empire ------------------------------------------------------------------------ 10. Balder ------------------------------------------------------------------------ In the town, your character will meet Balder's father whom is a merchant whom thinks Balder is a suitable person for being a Rune Knight [he could reap in more profits] if not he will disowns Balder. Balder did so and then joins your country since they are not longer related! *Status* Rune Power: 185, Level 10 Sorcerer. Age: 26 ------------------------------------------------------------------------ 11. Dogal ------------------------------------------------------------------------ Your character will find a wounded Pixie in a mountain crossroads. On saving the Pixie, your character got hurt by a rock. Next your character will meet Dogal [whom has retired for 30 years] and will join you with his little friends, a Pixie, a HellHound and a Centaur. *Status Rune Power: 268, Level 2 Barbarian, *. Age: 55 ------------------------------------------------------------------------ 12. Layoneil ------------------------------------------------------------------------ Your character will meet him in a forest displaying his swordplay and he will joins your country. His old rival, Helrato will join the other country with two Fenrirs and is an Avenger. *Status* Rune Power: 172, Level 16 Samurai, EXPERT!. Age: 29 ------------------------------------------------------------------------ 13. Aldis ------------------------------------------------------------------------ Your character will arrive at a savage island called the Lake of the Illusion Dragon and meet Aldis whom is playing with her Dragon. She is a member of the Dragon Clan and will join you with the Fafnir, Puro. You must try to keep down the number of Dragons in your country, she does not like dragons being used for battles that much ^_^; Normally, I have met her quite late in the game, and she will joins the second strongest army/weakest army in the game. Plus, you must have two countries being defeated by other countries. The country that stands the most chance of getting her is Leonia. *Status* Rune Power: 301, Level 10 Lector. Age: 18 ------------------------------------------------------------------------ As you have succeeded in defeating a country, two of the Rune Knights will join your counrty and some of them will join the other countries except for main generals. For example, Iscalio: Iria, Dryst, Camden, Ulster. Defeated Countries: Rune Knights ------------------------------------------------------------------------ Defeat Other Country ------------------------------------------------------------------------ Iscalio: Daffy and Victoria Bagdemagus, Teath Caerleon: Janfadar and Bilcock Cierra, Shast Leonia: Langueborg and Chantail Isfras, Raizen, Charlene Norgard: Kirkmond and Dillard Faticia, Zerafin and Ector New Almekia: Loufal and Carlota Batercus, Adilicia Esgares: Fiel and Ivan. Castor, Shred, MelTorefas. For alliance manners, if New Almekia defeat Norgard, you will not get any new leaders if you played as Caerleon. ------------------------------------------------------------------------ Special Notes! ------------------------------------------------------------------------ - Miguel can persuade Liguel to join Iscalio once they met in combat! It have occured to me once while playing New Almekia. *Sob*, There goes my Archer, Liguel... - It seems that better Rune Knights can be gotten if you let enemies to defeat them. But it does not work for most of the cases. For example, Bagdemagus will not join Caerleon as Bagdemagus is not in good terms with Cai. - To get Schutlesis, you must launch the first attack at Esgares. I have also discovered that the highest levels [the sum of the levels of Rune Knights] will have their attack launched first. - To get Luintail, you must win the first combat (Norgard) only. - To get Lance to King status, you must acquired Logres. As that's the place where the commodation of King took place. _____ / 5.0 \_________________________________________________________________ ======================================================================== List of Classes ======================================================================== Before I begin this section, I think there are several important things to take note of and here they are: 1. When a character gains a total of 5 stars for that particular class and they reached the EXPERT! status, which will result all magic and skills permanently remain in them, no matter what class they have changed to. Even before you have change the class before reaching EXPERT!, the stars will remain. This explains why a Priest unit can cast Mage's magic. 2. Note that you can only choose an one-way path. For example, a Mage can be promoted to a Druid or Sorcerer and you can only choose one of them and can't change back to former class and will not be able to the other class. 3. When you reach higher levels, and the maximum is Level 30 and you can advance to the secondary classes or the final classes, provided that you has attained an EXPERT in the lower classes. The EXP requirement is rather a lot in higher levels. For example, you need about 5000+ EXP to gain a star for Paladin in Level 28! 4. Since that you can go up to Level 30, and each star requires a level and so it's rather a waste to remain in that particular class. For example, if you have reached Level 5, so that you can changed to a Cavalier/Berserker or a Sorcerer/Druid. 5. Rulers such as Cai, Vaynard, Zemeckis and Lyoneese cannot changed to any other classes except Prince Lance and Dryst. 6. Ninjas can't advance to Ninja Master unless Shiraha has did so. [ well you will not see any stars to prove the level.] For the case of Lance, you need to defeat the Esgares Empire and Lance will promote from Prince to King and he will acquire Geno-Flame in addition to his normal attributes. PS: Must accquired Logres. For the case of Dryst, you need to have Dryst reached Level 30 and he will declare himself as Super Tyrant and gain extra spells and boosted abilities. Now for the list of abbreviations used in this FAQ. List of Abbreviations ------------------------------------------------------------------------ Symbol Meaning ------------------------------------------------------------------------ MPC MP Cost hex. Hexagons RunePow. Rune Power needed to control monsters ATK Attack STR Strength INT Intelligence AGI Agility MOV Movement Range Hit Hit rate [A] Area based attacks [C] Critical ------------------------------------------------------------------------ Okay let's begin with the list of spells. _____ / 5.1 \_________________________________________________________________ ======================================================================== List of Spells ======================================================================== This is the section where you can find notes about magic. This section also includes MP Cost, range (hex.) and brief description what the magic does. ** RED MAGIC ** _______________________________________________________________________ Flame: | Throws a fireball at one opponent. Standard magical | | damage. Good against units that have blue elementals | | MPC: 68, 3 hex. | ________________|______________________________________________________| Geno-Flame: | Summons a firestorm and burns enemies. Area-based | | attack. Great for attacking a troop of monsters in | | a single turn. | | MPC: 166, 3 hex. [A] | ________________|______________________________________________________| Thunder: | Calls a thunderbolt from the air. High blasting | | damage against one enemy. | | MPC: 91, 3 hex. | ________________|______________________________________________________| Power: | Increases offensive power of one unit temporarily. | | Great when use on powerful units such as Giants and | | Bahamut. [use on allies only] | | MPC: 62, 4 hex. | ________________|______________________________________________________| Exa-Blast: | Calls forth a thermal explosion. Extreme blasting | | damage against one opponent [about 200 HP damage] | | MPC: 152, 2 hex. | ________________|______________________________________________________| Geno-Thunder: | Summons unlimited thunderbolts. High blasting area- | | based attack. | | MPC: 193, 3 hex range, 2 hex area. | ________________|______________________________________________________| ** BLUE MAGIC ** _______________________________________________________________________ Frost: | Freezes one opponent, blue-elemental damage. Standard| | magicial damage. Good against Dragons. | | MPC: 68, 3 hex. | ________________|______________________________________________________| Geno-Frost: | Freezes surrounding enemies. Area-based attack. Great| | for attacking a troop of monsters in a single turn. | | MPC: 166, 3 hex. [A] | ________________|______________________________________________________| Fall Berg: | Causes damage with a giant Iceberg. Extreme blasting | | damage against one opponent. [about 200 HP damage] | | MPC: 135, 2 hex. | ________________|______________________________________________________| Flight: | Allows an ally to float in mid-air. Use in on heavy | | creatures such as Hydras and Dragons. | | MPC: 90, 3 hex. | ________________|______________________________________________________| Fog: | Cover an opponent in smoke. Use this only low AGI | | creatures such as Golems. | | MPC: 49, 4 hex. | ________________|______________________________________________________| Charm: | Causes enemies to fight each other. Cast this on a | | powerful unit will result in massive damage on your | | foe. | | MPC: 110, 2 hex. | ________________|______________________________________________________| ** BLACK MAGIC ** _______________________________________________________________________ Venom: | Generates poison around one opponent. Standard | | magicial damage, which poisons the enemy. | | MPC: 45, 3 hex. | ________________|______________________________________________________| Curse: | Damages enemies by hex. High blasting magicial | | attack. Use it wisely. | | MPC: 108, 2 hex. | ________________|______________________________________________________| Dimension: | Transport one foe elsewhere on the terrain. Move | | away key Knights such as Bishops and Priests. | | MPC: 83, 4 hex. | ________________|______________________________________________________| Weakness: | Lowers the power of an enemy briefly. Use this on | | Dragons and Hydras. | | MPC: 66, 4 hex. | ________________|______________________________________________________| Meteor Doom: | Causes meteors to fall on those that are within | | range. One of the most deadly spells in Brigandine. | | This affects both allies and enemies. | | MPC: 255, 3 hex. [A-2 hex.] | ________________|______________________________________________________| Necro Rebirth | Blows false life onto a dead monster within the same | | battle. This spell is very effective as it could get | | you a dead monster into your party without any | | Rune Cost. | | MPC: 97, 1 hex. | ________________|______________________________________________________| ** WHITE MAGIC ** _______________________________________________________________________ Heal: | Recovers lost HP. Standard healing magic. This is one| | of the most commonly spells. | | MPC: 65, 3 hex. | ________________|______________________________________________________| Area Heal: | Recovers surrounding allies' lost HP. Area-based | | healing magic. Good for healing a troop at a time. | | MPC: 147, 2 hex. | ________________|______________________________________________________| Cure: | Cures abnormal status. Another useful magic used to | | cure Poison, Paralysis, Petrify and Silent. | | MPC: 54, 4 hex. | ________________|______________________________________________________| Halo: | Raises EXP by half after a single hit on one ally. | | MPC: 88, 4 hex. | ________________|______________________________________________________| Divine Ray: | Sacred Ray that destroys one foe. High blasting | | magic against one opponent. | | MPC: 112, 2 hex. | ________________|______________________________________________________| Holy Word: | Holy Word destroys enemies. Largest area-based attack| | in Brigandine. | | MPC: 183, 4 hex. | ________________|______________________________________________________| ** GREEN MAGIC ** _______________________________________________________________________ Protect: | Raises DEF Power briefly. Use this on high DEF units | | such as Golems. | | MPC: 61, 4 hex. | ________________|______________________________________________________| Accel: | Increases MOV briefly. Use this on units that has | | low MOV, e.g. Hydras. | | MPC: 59, 3 hex. | ________________|______________________________________________________| Paralyze: | Paralyzes one opponent. Once it took effect, assign | | other units to attack the foe as it is unable to | | counterattack. | | MPC: 77, 3 hex. | ________________|______________________________________________________| Silent: | Keeps one opponent from using magic. Use this on | | Mages as Mages use Magic. | | MPC: 50, 4 hex. | ________________|______________________________________________________| React: | Enables one unit to do another act. One of the best | | spells in Brigandine. Can't cast React on the unit | | that casts it. | | MPC: 126, 2 hex. | ________________|______________________________________________________| Solid: | Petrifies one opponent. Applies the same for | | Paralyze. | | MPC: 85, 3 hex. | ________________|______________________________________________________| Now, let's proceed to the female units. _____ / 5.2 \_________________________________________________________________ ======================================================================== Female Units ======================================================================== Before I begin with the list, here is a flow chart to illustrate the list of classes for the females. ------------------------------------------------------------------------ FLOWCHART OF CLASSES ------------------------------------------------------------------------ Scout ================ Archer ===================== Artemis || | || ================= Lancer ===================== Valkyrie || Enchantress =========== Sorceress =================== Witch || | || =============== Mystic ====================== Sage || | Cleric ================ Lector ====================== Saint *Notes* - Once a Scout has reached EXPERT!, she can change to either an Archer or Lancer. If you have select the Archer class, the unit can't change to the Lancer class or the Scout Class. - The Mystic Class is a special class as either an EXPERT Enchantress or EXPERT Cleric can change into this class. But once the unit can change into Mystic, you can't convert it back to the Sorceress/Witch/Lector/ Saint/Enchantress/Cleric Class. The only class that you can get is the Sage Class or the Scout --> Archer/Lancer --> Artemis/Valkyrie tree- line ------------------------------------------------------------------------ FEMALE PRIMARY CLASSES ------------------------------------------------------------------------ The beginning classes of the female units. Most of Rune Knights started with the following classes. You can advance them further through gaining EXP. ------------------------------------------------------------------------ Scout [*] ------------------------------------------------------------------------ Requirements: STR 55 and above Attacks: Short Bow, 2 hex. Twin Shot, 2 hex. [C] Elemental: Nil Class: Scouts The basic attacking class of the femine Rune Knights. Works like the Centaurs except no elements. They become really powerful once they have attained intermediate levels. ------------------------------------------------------------------------ Enchantress [*] ------------------------------------------------------------------------ Requirements: INT 60 and above Attacks: Slash Whip Magic: Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. [A] Fog, MPC: 49, 4 hex. Charm, MPC: 110, 2 hex. Elementals: 1 Blue Class: Enchantresses This unit is quite good for its arsenal of blue magic, which is great against red element monsters. Also, it is extremely weak against red element creatures. Enchantress have the similar requirements as Clerics and it's more offense in nature. Charm is rather a good spell as it allows you to get enemies to your side. ------------------------------------------------------------------------ Cleric [*] ------------------------------------------------------------------------ Requirements: INT 60 and above Attacks: Pilgrim Rod Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Elementals: 1 White Class: Clerics This female unit is only healing unit in the primary class. I would rather place them in the back-court of the troops. They worked like Unicorns. Halo spell is quite good as it could double the EXP gain for the enemy being hit. ------------------------------------------------------------------------ FEMALE SECONDARY CLASSES [Level 10+] ------------------------------------------------------------------------ To get this unit from primary units, just go to Organise menu and select Class sub-menu. You need to gain the requirements stated at the corresponding classes. ------------------------------------------------------------------------ Archer [**] ------------------------------------------------------------------------ Requirements: EXPERT Scout, Level 10+ Attacks: Middle Bow, 3 hex. Triple Shot, 3 hex. [C] Magic: Accel, MPC: 59, 3 hex. Paralyze, MPC: 77, 3 hex. Silent, MPC: 50, 4 hex. Elementals: 1 Green Class: Scouts Archers have carried a green element and it has a longer, shooting range. It has also an range of green magic. It is a better High Centuar along with an range of green magic. Archers are deadly when accompanied by High Centuars/Centuars. ------------------------------------------------------------------------ Lancer [**] ------------------------------------------------------------------------ Requirements: EXPERT Scout, Level 10+ Attacks: Spear Mirage Spear [C] Spear Throw, 2 hex. Unable to use after movement. Magic: Fog, MPC: 49, 4 hex. Class: Lancers Spear Throw can't be used after movement. Lancers are quite good attackers. It has a long range attacks of a Centuar, plus Fog spells which is great against low agility monsters such as Dragons and Golems/ Stone Golems/Bronze Golems. ------------------------------------------------------------------------ Sorceress [**] ------------------------------------------------------------------------ Requirements: EXPERT Enchantress, Level 10+ Attacks: Slash Whip Magic: Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. [A] Fog, MPC: 49, 4 hex. Charm, MPC: 110, 2 hex. Venom, MPC: 45, 3 hex Dimension, MPC: 83, 4 hex. Fall Berg, MPC: 135, 2 hex. Elementals: 1 Blue, 1 Black. Class: Enchantresses Sorceress is a better Enchantress and is combination of a Demon and an Enchantress. Fall Berg is very damaging even against the fiery Salamander. BTW, to defeat Zemeckis/Dryst, you really need this spell. ------------------------------------------------------------------------ Mystic [**] ------------------------------------------------------------------------ Requirements: EXPERT Enchantress, EXPERT Clerics, Level 10+ Attacks: Force Magic: Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. [A] Flight, MPC: 90, 3 hex. Charm, MPC: 110, 2 hex. Fog, MPC: 49, 4 hex. Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Elementals: 1 Blue, 1 White Class: Mystics Notes: This is an odd class, once change into a Mystic, you can no longer changes back to Enchantresses or Clerics Classes except for Scouts Class. The Mystic could only change to the Sage Class. Mystics is a combination of Enchantress and Clerics which provides white and blue element magic. Flight is a good spells when you are battling in mountainous regions such as Dilworth and water battlefields such as Lidney. It is an attack-and-support unit. ------------------------------------------------------------------------ Lector [**] ------------------------------------------------------------------------ Requirements: EXPERT Cleric, Level 10+ Attacks: Pilgrim Rod Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Cure, MPC: 54, 4 hex. Area Heal, MPC: 147, 2 hex. [A] Holy Word, MPC: 183, 4 hex. [A] Elementals: 2 White Class: Clerics Quite a good support unit and it is a better Arch Angel with Area Heal. Lectors have low attacking power. Holy Word is extremely damaging plus a 4 hex. range against all enemies. I myself preferred Lectors over Bishops as they have Holy Word which is a much better spell compared to Divine Ray. ------------------------------------------------------------------------ FEMALE FINAL CLASSES [Level 20+] ------------------------------------------------------------------------ Again, you will see "UP" appearing at the lower corner of the icon representing the unit. Of course, these units requires an intensive amount of EXP. ------------------------------------------------------------------------ Valkyrie [***] ------------------------------------------------------------------------ Requirements: EXPERT Lancer, Level 20 Attacks: Spear Mirage Spear [C] Spear Throw, 3 hex. Unable to use it after movement. Magic: Fog, MPC: 49, 4 hex. Heal, MPC: 65, 3 hex. Holy Word, MPC: 183, 4 hex. [A] Elementals: 2 White, 1 Blue Class: Lancer Valkyrie is really a strong unit with Holy Word and healing magic. But most Valkyries have low MP. This may cause a problems. In fact, Iria is one good example. They are extremely good attackers. The Spear Throw has a good hit rate and you can't execute it after movement. ------------------------------------------------------------------------ Artemis [***] ------------------------------------------------------------------------ Requirements: EXPERT Archer, Level 20+ Attacks: Long Bow, 4 hex. Marvellous Shot, 4 hex. [C] Magic: Accel, MPC: 59, 3 hex. Paralyze, MPC: 77, 3 hex. Silent, MPC: 50, 4 hex. Protect, MPC: 61, 4 hex. Solid, MPC: 77, 3 hex. React, MPC: 126, 2 hex. Elemental: 2 Green Class: Scouts With the entire list of green magic and a whooping 4 hex. attack range, this unit can be the most damaging offensive units of all female attack troops. Extremely dangerous when accompanied by High Centuars. The problem lies in the game is that only Eniede [Esgares] and Brangien [Norgard] has the most chances to reach this class. ------------------------------------------------------------------------ Witch [***] ------------------------------------------------------------------------ Requirements: EXPERT Sorceress, Level 20+ Attacks: Slash Whip Magic: Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. Charm, MPC: 110, 2 hex. Fog, MPC: 49, 4 hex. Fall Berg, MPC: 135, 2 hex. Venom, MPC: 45, 3 hex. Curse, MPC: 108, 2 hex. Meteor Doom, MPC: 255, 3 hex. [2 hex A] Flight, MPC: 90, 3 hex. Elemental: 2 Black, 1 Blue Class: Enchantresses An advanced unit with a list of magic and acquired Meteor Doom. The Witch is the strongest of all Enchantress classes. It has a wide range of blasting magic spells. Meteor Doom also does damage to own units. So be careful when to use it. ------------------------------------------------------------------------ Sage [***] ------------------------------------------------------------------------ Requirements: EXPERT Mystic, Level 20+ Attacks: Force Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Frost, MPC: 68, 3 hex. Geno-Frost, MPC: 166, 3 hex. Fog, MPC: 49, 4 hex. Charm, MPC: 110, 2 hex. Flight, MPC: 90, 3 hex. Area Heal, MPC: 147, 2 hex. Exa-Blast, MPC: 152, 2 hex. Power, MPC: 62, 4 hex. Elementals: 1 White, 1 Blue, 1 Red Class: Mystics A wide range of the three elements: red, blue and white. The Sage class is the best class of the Mystics with powerful magic. Exa-Blast is the best spell after the Geno-Thunder, however it attacks only a single enemy. ------------------------------------------------------------------------ Saint [***] ------------------------------------------------------------------------ Requirements: EXPERT Lector, Level 20+ Attacks: Pilgrim Rod Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Area Heal, MPC: 147, 2 hex. Cure, MPC: 54, 4 hex. Holy Word, MPC: 183, 4 hex. Divine Ray, MPC: 183, 2 hex. Elementals: 3 White Class: Clerics The equivalent of Arch Angels with additons of Area Heal. The Saint is actually a better Lector. The Saint has only gotten an additional spell compared to Lectors and that's Divine Ray. _____ / 5.3 \_________________________________________________________________ ======================================================================== M A L E U N I T S * ======================================================================== FLOW CHART FOR MALE UNITS Priest ================= Bishop ============= Cardinal || | || ================== Monk =============== Guardian || Barbarian ================ Berserker ========== Avenger || | || ================== || | Fighter ================ Cavalier ============ Paladin || | || =============== Samurai ============= Shogun || Mage ================ Sorceress ============ Wizard || | || =============== Druid ================ Necromancer || Ranger =============== Grappler ============= Champion * Ninja is a special class, avalible if you have Shiraha in your country. You must get Level 10 and above. A Ninja can be promoted to a Ninja Master. [This can only be done once you have a Shiraha reaches the Ninja Master status] ------------------------------------------------------------------------ MALE PRIMARY CLASSES ------------------------------------------------------------------------ Here you will find the list of male, primary classes. These units are typically the units that they start from. ------------------------------------------------------------------------ Priest [*] ------------------------------------------------------------------------ Requirements: INT 60 and above Attack: Clergy Mace Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Elemental: 1 White Class: Priests The basic healing unit of male primary troops. Priests have aweful attacking power but it can be considered as an average support class. But the effect will be better when it has acquired the Bishop Class. In short, Priests just work like Unicorns. ------------------------------------------------------------------------ Fighter [*] ------------------------------------------------------------------------ Requirements: STR 60 and above Attacks: Fighter Blade Power Strike [C] Elemental: Nil Class: Fighters I myself don't use Fighters quite often, but they can reached the Cavalier class with Heal magic. Fighters are quite good combat as they seldom misses attack. So let them deal the finishing blow. Fighter blades are great weapons. So use it to your advantage. ------------------------------------------------------------------------ Barbarian [*] ------------------------------------------------------------------------ Requirements: STR 65 and above Attacks: Fury Axe Axe Rush [C] Elemental: Nil Class: Barbarians Barbarians have poweful attacks but they can't heal themselves. But once they reach the Berserker which has a regeneration of HP, this downside can be removed. Barbarians are strong attackers. One key stuff about Barbarians is that they has high attack stats. They are even more deadly once they reached the Berserker class. ------------------------------------------------------------------------ Ranger [*] ------------------------------------------------------------------------ Requirements: STR 55, AGI 60 Attacks: Brave Knuckle Crash Beat [C] Elemental: Nil Class: Rangers Ranger units are quite agile and strong in attacks, plus they seldom misses their attacks. Rangers have long movement range compared to Barbarians. Rangers are great units while battling in mountainous regions or regions where movement is very restraint. Rangers can go into forests for their movement which helps to increase evasion by 15%! ------------------------------------------------------------------------ Mage [*] ------------------------------------------------------------------------ Requirements: INT 60 Attacks: Sorcery Staff Magic: Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Thunder, MPC: 91, 3 hex. Power, MPC: 62, 4 hex. Elemental: 1 Red Class: Mages The only magic attacking class of the male units. Mages have weak attacks and it is better to keep them at the back area of units. Mages needed to be guarded. Power spell can be extremely dangerous when being cast on offensive troops such as Salamanders. ------------------------------------------------------------------------ SECONDARY LEVEL CLASSES [Level 10+ Units] ------------------------------------------------------------------------ Same as the female units, just get the unit to LV 10 and choose "Class" to switch to the secondary class. Secondary units have more attacks and stronger moves. ------------------------------------------------------------------------ Bishop [**] ------------------------------------------------------------------------ Requirements: EXPERT Priest Attacks: Clergy Mace Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Divine Ray, MPC: 112, 2 hex. Elemental: 2 White Class: Priests Bishops, in my opinion, are the second best support units until they have attained the Cardinal status. [Cardinals will take a long time.]. Their Area Heal makes them destructive as it does an area effect healing on the entire area. Bishops are quite good as they have acquired Divine Ray and Halo spell. I would preferred to have Lectors. But Bishops are considered to be great attackers. ------------------------------------------------------------------------ Cavalier [**] ------------------------------------------------------------------------ Requirements: EXPERT Fighter, EXPERT Barbarian Attacks: Knight Sword Cross Cutter [C] Magic: Heal, MPC: 65, 3 hex. Elemental: 1 White Class: Armoured Knights Cavaliers are good attackers but they are quite weak as they can only combat hand-to-hand. But they can be dangerous once they have proceed to the third class, Paladin. Their attacks seldom misses even if their levels are low, hence making them the best units for finishing off dying units. Cavaliers are pretty weak against two orbs black units such as Demons. So keep them off from Demons. ------------------------------------------------------------------------ Sorcerer [**] ------------------------------------------------------------------------ Requirements: EXPERT Mage Attacks: Sorcery Staff Magic: Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. Thunder, MPC: 91, 3 hex. Exa-Blast, MPC: 152, 2 hex. Power, MPC: 62, 4 hex. Frost, MPC: 68, 3 hex. Fog, MPC: 49, 4 hex. Elemental: Blue-Red An advanced version of the Mage, but with additional spells such as Exa-Blast and blue magic. Well, a Sorcerer will works fine against most countries whereas Druid is extremely destructive for Leonia. As most of the Leonia units are white-element based. [You can change the elemental if you want, but the computer normally doesn't] ------------------------------------------------------------------------ Ninja [**] ------------------------------------------------------------------------ Requirements: Shiraha in your country, STR 60, AGI 70 Attacks: Kunai Illusion [C] Shuriken, 2 hex. able to use after movement. Skill: Hit and Away Magic: Weakness, MPC: 66, 4 hex. Accel, MPC: 59, 3 hex. Paralyze, MPC: 77, 3 hex. Elemental: Black, Green Class: Ninjas Ninjas are great units as they are able to use a 2 hex. range attack weapons. Even if he attacks in short range, it can also does a Hit and away tactic. Quite a decent sniper as the male version of Archers. You need to Shiraha to get Ninja Master, otherwise you can't gain any stars! ------------------------------------------------------------------------ Monk [**] ------------------------------------------------------------------------ Requirements: EXPERT Priest Attacks: Debar Knuckle, may cause paralysis Prana Burst [C] Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Elemental: 1 white Class: Rangers Same as Cavaliers except these units have Cure spells. They could use Prana Burst quite often while their HP are low. The basic attack which could cause paralysis is extremely good. But it is quite rare for that to occur. Compared with a Grappler, Monks has lower attacks but at the same time, it is quite a good support unit. ------------------------------------------------------------------------ Druid [**] ------------------------------------------------------------------------ Requirements: EXPERT Mage Attacks: Sorcery Staff Magic: Venom, MPC: 45, 3 hex. Curse, MPC: 108, 2 hex. Weakness, MPC: 66, 4 hex. Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. Thunder, MPC: 91, 3 hex. Power, MPC: 62, 4 hex. Elemental: Red, Black Class: Mages Druid are great units against countries such as Leonia. Camden could nearly eliminate any characters in Leonia. Druids has a mixture of red magic such as the basic mage's spells along with black magic. It is a mixture of Demon and Mage [with an additional of Weakness spell] ------------------------------------------------------------------------ Grappler [**] ------------------------------------------------------------------------ Requirements: EXPERT Ranger Attacks: Brave Knuckle Crash Beat [C] Skills: Critical + 5 % Elemental: Nil Class: Rangers One bad downfall for Grapplers is that it does not have magic. Almost all characters have at least 70 MP which is sufficient for a Heal magic. Grapplers are good units as it could travel across mountains. Grapplers has one advantage over other units is its versatile mobility. It moves rather fast. ------------------------------------------------------------------------ Samurai [**] ------------------------------------------------------------------------ Requirements: EXPERT Barbarian, EXPERT Fighter [higher in DEF] Attacks: Katana Blade Shadow Moon [C] Special: Iai Slash, MPC: 40, 2 hex. Skills: Hit rate +10% Elemental: Nil Class: Samurais Deadly... compared to Cavaliers. It has higher defense, along with Iai Slash which can does a minimum damage of 100 for a LV 10 Samurai. But the weapons are quite rare compared to the Cavaliers. But if an unit can reach this class, choose this one instead of Cavaliers. ------------------------------------------------------------------------ Berserker [**] ------------------------------------------------------------------------ Requirements: EXPERT Barbarian, EXPERT Fighter Attacks: Fury Axe Axe Rush [C] Skill: HP Recovery 5 % Elemental: 1 Black Class: Barbarian Another deadly unit. Berserkers work fine against white units [such as Angels, Unicorns, Priest and Clerics] but they can be a downfall as they only exceed in attacks. But armed with a good hit rate and a HP recovery of 5%, this unit can easily eliminate dying enemies in one blow. ------------------------------------------------------------------------ FINAL CLASS [Level 20+ Units] ------------------------------------------------------------------------ Same applies to the female units, you will see an "UP" found near the character. But remember that it is kinda difficult to have all units to reach LV 20. ------------------------------------------------------------------------ Avenger [***] ------------------------------------------------------------------------ Requirements: EXPERT Berserker Attacks: Knight Sword Genocide [C] Magic: Curse, MPC: 108, 2 hex. Weakness, MPC: 66, 4 hex. Skill: HP Recovery 5 % Elemental: 2 Black Class: Armoured Knights Same as Berserker but gained black magic. Avenger are great units for their strong attacks. [BTW, their attacks are equalvent of a secondary monster unit.] Keep them away from Angels as the Divine Ray can easily kill this unit. ------------------------------------------------------------------------ Paladin [***] ------------------------------------------------------------------------ Requirements: EXPERT Cavalier Attacks: Knight Sword Justice Cutter [C] Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Holy Word, MPC: 183, 4 hex. [A] Elemental: 2 White Class: Armoured Knights Paladin is better-off compared to Avenger. Not only it has healing magic, it also acquires Holy Word and most Paladins could use this once they have reached LV 20. Good support units plus they does similar damage compared to monsters. However, Paladin is extremely hard to obtain. ------------------------------------------------------------------------ Shogun [***] ------------------------------------------------------------------------ Requirements: EXPERT Samurai Attacks: Katana Blade Shadow Moon [C] Special: Iai Slash, MPC: 45, 3 hex. Skills: Hit + 20% Class: Samurais With a skill of Hit +20% and an Iai Slash of 3 hex, this unit is more devastating compared to Paladin or Avenger. [this probably explains why Layoneil is always stronger than Helrato ^_^]. With a cheap MP cost of 45, you can does at least 2 Iai Slashs in one combat at LV 20. Shoguns are rather hard to get as there are too little Samurais... ------------------------------------------------------------------------ Cardinal [***] ------------------------------------------------------------------------ Requirements: EXPERT Bishop Attacks: Clergy Mace Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Divine Ray, MPC: 112, 2 hex. Holy Word, MPC: 183, 4 hex. [A] Flight, MPC: 90, 3 hex. Charm, MPC: 110, 2 hex. Elemental: 2 White, 1 Blue Class: Priests A better Bishop with Divine Ray and Holy Word. Cardinals are extremely difficult to get but they really worth it. Great leaders such as Ulster, BeauArte, Roadbull, Coel and Asmit has really the chance of getting to Cardinal. If you have defeat Esgares early, and you can recruit Soleil which has also a high probability of getting to Cardinal Class. Of course, Soleil will be a better opinion as he has acquired high Rune Power. ------------------------------------------------------------------------ Necromancer [***] ------------------------------------------------------------------------ Requirements: EXPERT Druid Attacks: Sorcery Staff Magic: Venom, MPC: 45, 3 hex. Meteor Doom, MPC: 255, 3 hex. [A]{affect allies] Curse, MPC: 108, 2 hex. Dimension, MPC: 83, 4 hex. Weakness, MPC: 66, 4 hex. Necro Rebirth, MPC: 97, 1 hex. Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Thunder, MPC: 91, 3 hex. Power, MPC: 62, 4 hex. Elemental: 2 Black, 1 Red Class: Mages Nothing much to say as it is dangerous. Necromancer takes time and only a few characters have the chance. It has most deadly black magic, Meteor Doom plus the Necro Rebirth. ------------------------------------------------------------------------ Guardian [***] ------------------------------------------------------------------------ Requirements: EXPERT Monk Attacks: Debar Knuckle, causes Paralysis Ultra Combo [C] Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Elemental: 2 white Class: Rangers Guardian has been a combination of Monk and Bishops. This makes them a better opinion compared to Grappler. But they are quite hard to get as you need to gain a lot of experience. Guardians are great attackers and great support units. ------------------------------------------------------------------------ Champion [***] ------------------------------------------------------------------------ Requirements: EXPERT Grappler Attacks: Brave Knuckle Ultra Combo [C] Skill: Critical Rate + 10% Elemental: Nil Class: Rangers Champion is rather a rare class, but if a skill of Critical rate of 10%, plus its versatile range in movement, Champion are great attackers. Champion can does a lot of damage and will not be effected by elementals. ------------------------------------------------------------------------ Ninja Master [***] ------------------------------------------------------------------------ Requirements: EXPERT Ninja Attacks: Kunai Illusion [C] Shuriken, 3 hex. able use after movement. Skills: Hit and Away Magic: Dimension, MPC: 88, 4 hex. Weakness, MPC: 66, 4 hex. Accel, MPC: 59, 3 hex. Protect, MPC: 61, 4 hex. Paralyze, MPC: 77, 3 hex. Solid, MPC: 85, 3 hex. Silent, MPC: 56, 4 hex. Class: Ninjas Imagine a High Centuar-Ninja-Nightmare combination.. That's made a Ninja Master. It is extremely dangerous as it has acquire Accel spell which makes your troops move in order easily. Ninja Master is a deadly sniper as they can eliminate any leader within a couple of turns along with High Centuars/Archers. I think only Shiraha can reached this class. ------------------------------------------------------------------------ Wizard [***] ------------------------------------------------------------------------ Requirements: EXPERT Sorcerer Attacks: Sorcery Staff Magic: Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Thunder, MPC: 91, 3 hex. Geno-Thunder, MPC: 193, 3 hex. [A, 2 hex.] Geno-Frost, MPC: 166, 3 hex. [A] React, MPC: 126, 2 hex. Exa-Blast, MPC: 152, 2 hex. Power, MPC: 62, 4 hex. Frost, MPC: 68, 3 hex. Fog, MPC: 49, 4 hex. Elementals: Red, Blue, Green Class: Mages Wizard unit is a better unit with an range of magic. The React spell is extremely useful if you want to see the rocking Salamander does its turn again. Plus it's Exa-Blast and Geno-Thunder makes it deadly. Zemeckis is much stronger due to its Archery ability along with the Geno-Thunder. Geno-Thunder is great as it allows you to set your targets. ------------------------------------------------------------------------ _____ / 5.4 \_________________________________________________________________ ------------------------------------------------------------------------ Special Classes ------------------------------------------------------------------------ This classes only applies to certain Rune Knights, or more specific, this applies to the ruler of the kingdom. ------------------------------------------------------------------------ Prince ------------------------------------------------------------------------ Requirements: Only Lance begin with this class. [New Almekia] Attack: Twin Blade Wing Slash [C] Magic: Heal, MPC: 65, 3 hex. Flame, MPC: 68, 3 hex. Elementals: n/a Class: Prince Lance is quite weak and only acquires two magic, Flame and Heal. Give him some training and he will become stronger. His Wing Slash can does a critical amount of damage. ------------------------------------------------------------------------ King ------------------------------------------------------------------------ Requirements: Lance can get to this class, once he acquired Logres upon defeating Esgares. Attack: Twin Blade Wing Slash [C] Magic: Heal, MPC: 65, 3 hex. Flame, MPC: 68, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Elementals: 1 Red Class: Prince The class is rather hard to get. He has acquired Geno-Flame and becomes stronger once he has attained higher levels. You must conquer Logres upon defeating Esgares. ------------------------------------------------------------------------ Warlock ------------------------------------------------------------------------ Requirments: Only Cai of Caerleon begins with this class. Attack: Word of Magic Magic: Heal, MPC: 65, 3 hex. Flame, MPC: 68, 3 hex. Frost, MPC: 68, 3 hex. Thunder, MPC: 91, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Geno-Frost, MPC: 166, 3 hex. [A] Geno-Thunder, MPC: 193, 3 hex. [2 hex. A] Exa-Blast, MPC: 152, 2 hex. Flight, MPC: 90, 3 hex. Silent, MPC: 56, 4 hex. Elementals: 1 Red, 1 Blue, 1 Green Class: Warlock A guy acquired with a huge list of magic. The Warlock is seems like a combination of a Wizard Class and a couple of green magic. Cai is quite weak against Red Dragons/Hydras/Phoenix/Lizard Guard, therefore keep him away from them. [He has an elemental disadvantage against units] ------------------------------------------------------------------------ Emperor ------------------------------------------------------------------------ Requirments: Only Zemeckis of Esgares begins with this class. Attack: Tempest Bow, 3 hex. Lightning Bow, 3 hex. [C] Magic: Power, MPC: 62, 4 hex. Geno-Thunder, MPC: 193, 3 hex. [2 hex. A] Elementals: 2 Red Class: Emperor Zemeckis is really powerful as he has long range attacks, plus a 2 red elemental orb, which makes he compete with Hydras and blue elementals creatures farely. Don't leave Enchantress freely for him to target at.. But the Emperor has also a fear for a particular spell, the Fall Berg. ------------------------------------------------------------------------ Death Knight ------------------------------------------------------------------------ Requirements: Only Cador of Esgares begins with this class Attack: Death Bringer Dolorous Stroke [C] Magic: Curse, MPC: 108, 3 hex. Geno-Flame, MPC: 166, 3 hex. [A] Elementals: 2 Black, Red Class: Death Knight Cador is not a guy to messed up with. The only class that can have an edge over this class is the Valkryie. [strange huh? Halley is also in the Valkryie class..]. Cador's Dolorous Stroke can causes as much as 400 against an Angel unit. [instant dead attack against low levels Angels.]. But units with Holy Word such as Dinadan can also stand a par against it. ------------------------------------------------------------------------ Tryant ------------------------------------------------------------------------ Requirments: Only Dryst of Iscalio starts with this class. Attack: Vandal Scythe Dark Spiral [C] Magic: Curse, MPC: 108, 3 hex. Flame, MPC: 68, 3 hex. Power, MPC: 62, 4 hex. Weakness, MPC: 66, 4 hex. Elementals: 1 Black, 1 Red Class: Tryant. The Tryant is a combination of Mage-Demo with an exception of certain skills. But it can be quite dangerous against white and blue units. Dryst's attack is quite strong but unforunately he does not have area-spells unlike other rulers. ------------------------------------------------------------------------ Super Tryant ------------------------------------------------------------------------ Requirements: Only avaliable when Dryst have acquired Level 30. Attack: Deluxe Scythe Gorgeous Spiral [C] Magic: Meteor Doom, MPC: 255, 3 hex. [2 hex. A] Curse, MPC: 108, 3 hex. Flame, MPC: 68, 3 hex. Power, MPC: 62, 4 hex. Weakness, MPC: 66, 4 hex. Elementals: 1 Black, 1 Red Class: Tryant Super Tryant really takes a long time to acquired. But with Meteor Doom acquired, this monster can does tons of serious damage to all foes. ------------------------------------------------------------------------ Queen ------------------------------------------------------------------------ Requirements: Only Lyonesse of Leonia starts with this class. Attack: Liath-Fail Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Divine Ray, MPC: 112, 2 hex. Holy Word, MPC: 183, 4 hex. [A] Charm, MPC: 110, 2 hex. Protect, MPC: 61, 4 hex. Elementals: 2 White Class: Queen Queen is really a good white elemental class. The Queen has acquired Holy Word, which is pretty damaging against all other classes. The Queen has area-heal which makes a good support unit too. ------------------------------------------------------------------------ Lord ------------------------------------------------------------------------ Requirements: Only Vaynard of Norgard starts with this class Attack: Caladbog Wolf Fang [C] Magic: Frost, MPC: 65, 3 hex. Geno-Frost, MPC: 166, 3 hex. [A] Fog, MPC: 49, 4 hex. Elementals: 1 Blue Class: Lord The Lord class is quite weak and as it will withstand a huge damage while in combating against red element units such as Dragons and Giants. The best is to place this unit far from the combating area against Dragons. Have him to fight against dying Dragons. ------------------------------------------------------------------------ Claimer ------------------------------------------------------------------------ Requirements: Only Bulnoil starts off with this class. Attack: Endless Seeker Magic: Venom, MPC: 45, 3 hex. Meteor Doom, MPC: 255, 3 hex. Curse, MPC: 108, 2 hex. Dimension, MPC: 83, 4 hex. Weakness, MPC: 66, 4 hex. Necro Rebirth, MPC: 97, 1 hex. Geno-Thunder, MPC: 193, 3 hex. [1 hex. A] Exa-Blast, MPC: 152, 2 hex. Fall Berg, MPC: 135, 2 hex. Solid, MPC: 85, 3 hex. Elemental: n/a Class: Claimer A secret class and only Bulnoil started off with this class. He is very dangerous as he has Meteor Doom/Curse [works well against Lucifer], Geno-Thunder/Exa-Blast [works well against Tiamats], Fall Berg [works well against Salamanders, Fafnirs]. I guess it will takes sometime to defeat this unit. Bulnoil is extremely tough.... ------------------------------------------------------------------------ _____ / 6.0 \_________________________________________________________________ ======================================================================== List of Items ======================================================================== This is the list of items, I myself have managed to get after playing the five rulers. Well here is the list: ------------------------------------------------------------------------ Name of Item Effect ------------------------------------------------------------------------ Power Potion STR +3 Wisdom Potion INT +3 Speed Potion AGI +3 Life Potion HP +~18 Magic Potion MP +~18 Rune Potion Rune Power + 10 [Knights only] Rune-A Potion Rune Area + 1 [Knights only] Fruit of Vice Changes Seraph to Lucifer Liquor of Charm Changes Satan to Lilith Rage Lightning Changes Titan to Thor Wisdom Seed Changes Gigas to Loki ------------------------------------------------------------------------ * Notes: - Class Promoting Items does not causes change in the unit's Rune Cost except it only increases the Upkeep Costs and the upgrades on the unit. - Power/Wisdom/Speed/Life/Magic Potions can be used on both Rune Knights and Monsters, whereas Rune and Rune-A Potions can only be used Rune Knights. - Once an item is used, the effect cannot be removed. - To get this items, you need to quest for them. Refer to Quests for more details. _____ / 6.1 \_________________________________________________________________ ======================================================================== Weapon List ======================================================================== There are several things to take note before I begin this section. Firstly, you must finished reading section 5. before reading this section. Now there is a reminder for everyone, that this list is still not complete, so feel free if you managed to get those that is not mentioned in the list. I have reached e-mails that Flame Sword is included in the game, but I have guessed that it is actually called the Flame Edge in the game. For those whom are too lazy to read, here is the summary. ------------------------------------------------------------------------ KEY OF CLASS ------------------------------------------------------------------------ Fighters: Fighter class Barbarians: Barbarian and Berserker classes Mages: Mage, Sorcerer, Druid, Wizard, Necromancer classes Rangers: Ranger, Monk, Grappler, Guardian, Champion classes Priests: Priest, Bishop, Cardinal classes Scouts: Scout, Archer, Artemis classes Enchantresses: Enchantress, Sorceress, Witch classes Clerics: Cleric, Lector, Saint classes Armoured Knights: Cavalier, Paladin, Avenger classes Samurais: Samurai, Shogun classes Ninjas: Ninja, Ninja Master classes Lancers: Lancer, Valkyrie classes Mystics: Mystics, Sage classes Rulers: Lance, Dryst, Vaynard, Cai, Lyoneese, Zemeckis, Cador A R M O U R E D K N I G H T S [Swords] ------------------------------------------------------------------------ Name of Swords Status Elemental ------------------------------------------------------------------------ Laevatein ATK+20, Hit-5 Red Answeller ATK+14 White Mithril Sword MP+20, ATK+10, INT+4 Nil Flame Edge ATK+8 Red Claimh Solais MP+30 White Bastard Sword ATK+6 Nil Gram ATK+18 Nil Tyrhung ATK+14, Hit+5 Black Ice Sword ATK +8 Blue F I G H T E R S [Blades] ------------------------------------------------------------------------ Name of Blades Status Elemental ------------------------------------------------------------------------ Death Master ATK+22, Hit-10 Nil Evil Buster ATK+12, Hit+5 White Claymore ATK+10 Nil Giant Sword ATK-6, Hit-5, DEF+6 Nil Rune Power + 15 S A M U R A I S [Katanas] ------------------------------------------------------------------------ Name of Katanas Status Elemental ------------------------------------------------------------------------ Kokoro ATK+16, Hit+10, RunePow-30 Nil Kaze ATK+10 Black Tora ATK+8 Nil Tsuki ATK+19, HP+5 Blue Kusanagi ATK+5, RunePow.+20 Nil B A R B A R I A N S [Axes] ------------------------------------------------------------------------ Name of Axes Status Elemental ------------------------------------------------------------------------ Balor ATK+18 Black Revolving Axe ATK+14, Hit+8 Nil Flame Axe ATK+10 Red Beheading Axe ATK+8 Black Dwarf Axe ATK+6, Hit+5 Nil L A N C E R S [Spears] ------------------------------------------------------------------------ Name of Spears Status Elemental ------------------------------------------------------------------------ Gae Bolg ATK+18, Hit+10 Nil Goddess Spear ATK+8 White Black Spear ATK+6 Black Ice Javelin ATK+10 Blue Gungnir ATK+24, Hit+5 Nil Brionac ATK+16 Nil Mithril Spear MP+20, ATK+12, INT+2 Nil S C O U T S [Bows] ------------------------------------------------------------------------ Name of Bows Status Elemental ------------------------------------------------------------------------ Crescent Bow ATK+19, INT+2,Hit+8 Nil Heaven Bow ATK15 White Mithril Bow MP+20, ATK+10, INT+4 Nil Flame Bow ATK+8 Red Elven Bow ATK+6, Hit+5 Nil M A G E S [Staves] ------------------------------------------------------------------------ Name of Staves Status Elemental ------------------------------------------------------------------------ Striking Staff ATK+10 Nil Red Staff INT+4 Red Blue Staff INT+4 Blue Ganbantein ATK+8, INT+8 Nil Mithril Staff MP+20, ATK+12, INT+2 Nil C L E R I C S [Rods] ------------------------------------------------------------------------ Name of Rods Status Elemental ------------------------------------------------------------------------ Telesis ATK+18, Hit+5 Nil Mithril Rod MP+20, ATK+6, INT+4 Nil Madonna's Rod INT+4 White Death Rod ATK+12, INT+2 Black P R I E S T S [Maces] ------------------------------------------------------------------------ Name of Maces Status Elemental ------------------------------------------------------------------------ Gravity Mace ATK+12, Nil Judgement Mace ATK+6 White Brave Hammer HP+10, ATK+10 Nil Skull Flail ATK+18 Black Mithril Mace MP+20, ATK+8, INT+4 Nil E N C H A N T R E S S E S [Whips] ------------------------------------------------------------------------ Name of Whips Status Elemental ------------------------------------------------------------------------ Cat O' Nine Tail ATK+12 Nil Snake Tongue ATK+8, Hit+10 Red Torn Whip ATK+6 Nil Love Whip ATK-10, Hit-10, Nil Rune Power +10 R A N G E R S [Knuckles] ------------------------------------------------------------------------ Name of Knuckles Status Elemental ------------------------------------------------------------------------ Blast Knuckle ATK+18 Red Speed Knuckle ATK+9, Hit+10 Nil Rivet Knuckle ATK+6 Nil Ogre Knuckle ATK+13 Black Wind Knuckle ATK+16 Blue N I N J A S [Knives] ------------------------------------------------------------------------ Name of Knives Status Elemental ------------------------------------------------------------------------ Shock Knife ATK+14, Hit+10 Red Painless Knife ATK+8 Nil The Ripper MP-20, ATK+9, INT-10 Black _____ / 6.2 \_________________________________________________________________ ======================================================================== Armor List ======================================================================== Certain classes can only equip certain armor. Here is the list of armor (i.e. accessories, shields, plate mails, robes, helmets, hats, gloves and boots). BTW, below is a summary. Accessories: All Shields: Only Priests, Clerics, Armoured Knights Plate Mail: All except Mages, Rangers, Enchantresses Mystics, Ninjas and Rulers Robes: All except Rulers Helmets: Only Fighters, Barbarians, Armoured Knights, Samurais and Lancers. Hats: All except Rulers Gloves: All except Mages, Enchantress, Mystics and Rulers Boots: All except Rulers A C C E S S O R I E S ------------------------------------------------------------------------ Name of Accessories Status ------------------------------------------------------------------------ Pin of Defense* DEF+8, Lowers damage by magic Talisman Prevent status disorder Wiseman Medal MP+10, INT+2 Ancient Book INT+6 Fire Amulet Red resist Up Sacred Amulet White resist Up Ring of Sorcery MP+30, INT+4 Earring of the Sea DEF+2, Blue resist Up AntiMagic Ring Lowers damage caused by magic Wind Armband AGI+5 Forest Amulet Green resist Up Solomon's Ring Rune Power+30, Rune Area +1 Heal Ring Gain 20 HP every turn Almighty Ring STR+3, INT+3, AGI+3, DEF+3 Soldier's Medal HP+20, STR+2 Rune Armband Rune Power +25 Black Amulet Black resist Up Bell of Comfort Rune Power +15 Pirate's Medal AGI+2 Ice Amulet Blue resist Up Apostle's Horn Rune Area+1 Rierre's Ring* INT+5, DEF+5, Red Resist Up * The Pin of Defense is obtained from the twins, Mira and Millet's quest. * The Rierre's Ring can be only obtained from Georg's Quest [This applies to Leonia ONLY]* S H I E L D S ------------------------------------------------------------------------ Name of Shields Status ------------------------------------------------------------------------ Battle Shield ATK+4, DEF+8 Flame Shield DEF+7, Red Resist Up Ice Shield DEF+7, Blue Resist Up Large Shield DEF+5 Aegis ATK+8 P L A T E M A I L S ------------------------------------------------------------------------ Name of Plate Mails Status Elemental ------------------------------------------------------------------------ Diamond Mail Evade-30, DEF+22, MOV:Down Nil Red resist Down. Ice Mail DEF+10 Blue Volcano Armor DEF+15 Red Holy Armor DEF+12 White Evil Armor DEF+12 Black Heavy Armor DEF+6 Nil R O B E S ------------------------------------------------------------------------ Name of Robes Status ------------------------------------------------------------------------ Light Robe DEF+8, White resist Up Dark Robe DEF+8, Black resist Up Mirage Robe Evade+10, DEF+4 Solar Robe DEF+6, Red resist Up IcyFog Robe DEF+6, Blue resist Up Star Robe Evade+5, DEF+5 H E L M E T S ------------------------------------------------------------------------ Name of Helmets Status ------------------------------------------------------------------------ Rune Helm DEF+4, Rune Area+1 Horned Helm DEF+5 Brute Mask HP+30, ATK+4, INT-8 Aiguil Helm HP+10, DEF+10 H A T S ------------------------------------------------------------------------ Name of Hats Status ------------------------------------------------------------------------ Circlet of Wits INT+6 Cool Hat DEF+3, Blue resist Up Fairy Crown INT+4, DEF+1 Pixie Hat INT+2, DEF+2 G L O V E S ------------------------------------------------------------------------ Name of Gloves Status ------------------------------------------------------------------------ Precise Glove Hit+15, DEF+6 Power Glove ATK+8, DEF+4 Ruby Glove MP+20, DEF+8, Red resist Up B O O T S ------------------------------------------------------------------------ Name of Boots Status ------------------------------------------------------------------------ Fairy Pumps Evade+5, MOV: Up Wing Shoes DEF+2, MOV:Down, Type: High Sky Aqua Shoes MOV Type: Shoal Flipper Boots DEF+3, Type: Water Valient's WIng Type: High Sky Speed Boots MOV: Up _____ / 7.0 \_________________________________________________________________ ======================================================================== The Monster List ======================================================================== This list consist of the elementals, Rune Cost, Mana Cost, requirements and my personal comments. Feel free to send your comments if you have one. For your convience, I have arranged in order of their Rune Cost. I have also added their Upkeep and Movement Range. Before I begin with the explanations on various factors, here are some notes on the evasion and hit rate: Water units get a low-down on evasion rate when it is on land, ranging from 10% ~ 25% All units gets an increase in evasion rate when it is forests but low-down on hit rate besides Mandrake and Man-Eater Water units get a rise on hit rate and evasion when it is placed on water. ------------------------------------------------------------------------ Elemental ------------------------------------------------------------------------ The Elements carries a great importance as it effects the amount of damage that the unit will does to the units with an exposing units. -------------------------------- Colour Symbol -------------------------------- Black Evil White Holy Red Fire Blue Water/Ice Green Earth n/a Neutral Units that carries a black elemental orb will receive more damage from white elemental units and also dealt more damage on white elemental units. Red elemental units are weaker compared to Blue elemental units. Green elemental units does more damage to flying units. ------------------------------------------------------------------------ Attacks ------------------------------------------------------------------------ I have only included the name of the attack. As for describing them, I will not be doing it as it will be unnecessary/ irrelevant. Critcial attacks will be excuted when the units are facing death. Some critical attacks does some additional damage such as poison, charm, petrify and paralyze. ------------------------------------------------------------------------ Rune Cost ------------------------------------------------------------------------ The amount of Rune need to have this unit under the control of the Rune Knight. If the total amount of monsters' Rune Costs being added up, exceeds the Rune Power of that Rune Knight, you need to remove some units. As monsters approaches to secondary classes, you need to have more Rune Power. Notes: - If you have equipped a Rune Knight an accessory/equipment that boosts the Rune Power, you can't disarm the equipment if the Rune Knight's Rune Power does not meet with the required Rune Power without equipment. Sounds confusing huh? Below is an example: Vaynard has a Rune Power of 332. If you have equipped him with a Solomon's Ring, an additional of 30 Rune Power, therefore Vaynard has a total of 362 Rune Power. If he has 4 dragons [75 x 4] and a Roc [60], it will occupy 360 of 362. Now you can't unequipped the accessory, as Vaynard's Rune Power 332 [without the accessory] can't meet up with the required 360. ------------------------------------------------------------------------ Mana ------------------------------------------------------------------------ Mana is the currency used in the game. To get Mana, you can get it from the castles for the next organize phrase. The more castles you have, the faster the amount of income you will have. Hence, go for conquests. Mana allows you to summon monsters. You can summoned monsters from castles provided that there is at least a Rune Knight [it does not matter where it exceeds the total Rune Power for all Rune Knight(s)]. Not all castles can summoned a certain monster. For example, Sendon does not allows you to summon Dragons whereas Flogeru allows you to do so. Refer to castles breakdown under every rulers walkthrough. However, you can't summon secondary-class/ teritary-class monsters. ------------------------------------------------------------------------ Type ------------------------------------------------------------------------ There are typically several types of movement-based monsters. They are: (1) Slithering Type The monster moves by slithering. The movement is quite average. The monster can't cross mountains and moves only 1 hex per turn on water. The monster moves on its best on road. (2) Shoal Type The monsters moves by slithering but moves a lot faster as it was on water. Shoal Type monsters can't cross mountains. (3) Heavy Type Average movement for this type of monster. It is quite slow-moving on water as it moves only 1 hex per turn on water. It moves about 1 hex slower on mountains as compared while it is on land/forests. (4) Horse Type It is extremely fast-moving, especially on land. It moves a maximum of 8 hexes on road. It is quite slow moving on water as it moves only 1 hex per turn on water. It's movement range is reduced when the unit is placed within forests. (5) High Sky Type This type of monster moves as fast as whether it is on land/water/ mountains. It can move a maximum of 7 hexes. (6) Low Sky Type A weak flying type monster seems to have been slowed down mountainous areas. It moves an average of 5 hexes. (7) Water Type This type of monster moves extremely slow on land. It moves at its best at water. (8) Land Type This is an average and normal moving monster, it moves normally on land, but its movement range is reduced greatly when the unit is on water/land/forests (9) Forest Type This type of unit moves slow on land/water and can't cross mountains. However it moves extremely fast on forests and get improvements in hit rate and evasion. ------------------------------------------------------------------------ Movement ------------------------------------------------------------------------ For the movement range, you will see them being written in the below format. A-B A stands for the smallest number of hexes that the unit can move, whereas B stands for the maximum number of hexes that the unit can move. _____ / 7.1 \_________________________________________________________________ ======================================================================== Primary Monster Units Bestiary [Level 1+, *] ======================================================================== Primary units can be obtained from quests and summoning. Sometimes you can get them when someone has joined your country [For example, Dogal] ------------------------------------------------------------------------ Ghoul ------------------------------------------------------------------------ Elemental: 1 Black Attacks: Necro Eater Comments: Cheap and good attacker. Low Rune Cost makes it affective. An ideal monster which can be use to lure enemies. Level very fast. Medium MOV range. Rune Cost: 15 Mana: 60 Movement: 4-6 (Land Type) Upkeep: 6 Tips: As they are cheap and relative easy to get. But the key weakness is strength. You can make use of them to support training Rune Knights as to weaken the enemy. ------------------------------------------------------------------------ G-Scorpion ------------------------------------------------------------------------ Elemental: 1 Red Attacks: Poison Tail, may poisoned the enemy Comments: Low HP is the main weakness. But Poison Tail can be dangerous as it cause poison [removes HP slowly]. This may forced healing parties to waste their MP on Cure. Low MOV range. Rune Cost: 20 Mana: 100 Movement: 3-5 (Slithering Type) Upkeep: 10 Tips: Guard Scorpion's key weakness lies in this extremely low HP. But its Poison tail could poison an enemy unit. Target them on dangress but protect them from harm. Poison Tail is pretty effective against Dragons. Don't place it in front of Hydras as it will be an easy target for the Hydras. ------------------------------------------------------------------------ Jinn ------------------------------------------------------------------------ Elemental: Nil Special: Air Storm, MPC: 40, 2 hex. Comments: Does a fair amount of damage with Air Storm. Basic attack requires MP. Can't counterattack. The enemy can't counter even it is a hand-to-hand combat. Rune Cost: 30 Mana: 120 Movement: 5-5 (Low Sky Type) Upkeep: 12 Tips: You can still use the Air Storm after movement. Great sniper as enemy can't counterattack its Air storm. But Air Storm requires MP, hence move it away once a Silent spell is being cast on it or it is low on MP. ------------------------------------------------------------------------ Pixie ------------------------------------------------------------------------ Elemental: 1 Green Attacks: Stick Tap Leave me be! [C] Magic: Protect, MPC: 61, 4 hex. Silent, MPC: 50, 4 hex. Comments: Good as prevent Mages from using magic by using Silent. Low attacking power make it useless in combat, but a good support team. Rune Cost: 30 Mana: 120 Movement: 5-5 (Low Sky Type) Upkeep: 12 Tips: Pixies' Silent Spell has a low hit rate and it tends to fail especially on high level enemies. Keep on cast Protect [a barrier] which helps to reduce damage. Once it is around level 7, its Silent spell can be quite effective at most times. ------------------------------------------------------------------------ Merman ------------------------------------------------------------------------ Elemental: 1 Blue Attacks: Splash Arch Skills: Aqua Recovery 5%, Aqua Attack + 20% Comments: Strictly an aquatic force. Does higher amount of damage in water and recovers HP in water. Moves more faster in water than on land. Rune Cost: 25 Mana: 120 Movement: 3-6 (Water Type) Upkeep: 12 Tips: Even though is an aquatic unit, it's HP, ATK and DEF is still quite reasonable. Use them to defend castles such as Lidney-Jukes. Merman's attack can be raised by 20% while on water which makes them a killer weapon on aquatic battlefields. ------------------------------------------------------------------------ Lizard Man ------------------------------------------------------------------------ Elemental: 1 Blue Attacks: Lefty Axe, high hit and critical rate. Comments: High critical and hit rate makes this monster a valuble one. Good on marine battlefields and land. Rune Cost: 30 Mana: 140 Movement: 4-4 (Shoal Type) Upkeep: 14 Tips: Believe it or not, this unit is key unit to weaken Dragons. It has high hit rate and critical rate and seldoms misses its attacks. It is pretty effective against low AGI monsters and this includes low level Dragons. It has a blue elemental orb, which is the opposing element against the Dragons. You can use this if you don't have Hydras. ------------------------------------------------------------------------ Hellhound ------------------------------------------------------------------------ Elemental: 1 Black Attacks: Hell Fang Special: Hell Fire, MPC: 40, 2 hex. Skill: Hit and Away Comments: Levels up fast. Still can move after attacking. Use in conjuction with Halo spell. Rune Cost: 35 Mana: 140 Movement: 5-7 (Land Type) Upkeep: 18 Tips: Hellhounds are high agile creatures, which makes them deadly against Golems. It's Hell Fire can easily destroy units plus it has the hit and away skill. ------------------------------------------------------------------------ Centaur ------------------------------------------------------------------------ Elemental: 1 Green Attacks: Hunter Shot, 2 hex. useable after movement Comments: Good and decent sniper. Attacking from long range enables opponent to unable to counterattack, but low attacking power. Rune Cost: 35 Mana: 160 Movement: 6-6 (Horse Type) Upkeep: 16 Tips: Centaurs are pretty weak against high level enemies and the attack is quite weak in early stages. Upon reaching level 6 or 7, its Hunter Shot becomes more effective and deadly. But its movement will be slowed down in aquatic and mountainous battlefields. Use its as sniper to lower the HP of target Rune Knights and have Giants/Wyverns/Gryhons/Dragons for the kill. ------------------------------------------------------------------------ Unicorn ------------------------------------------------------------------------ Elemental: 1 White Attacks: Horn Attack Back Kick [C] Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Comments: Cheap and good support for Heal and Cure. Place them in the back row and recovers allies lost HP. Rune Cost: 40 Mana: 220 Movement: 6-6 (Horse Type) Upkeep: 22 Tips: Unicorns has good healing magic and great backup support. It is even better as compared to Angels. It's Cure spell allows you to recover petrified units [due to Rocs] and poisoned units [due to G-Scorpions]. It's Back Kick can move an enemy unit 1 hex away from it. The enemy will not be able to counter-attack after this had happened. ------------------------------------------------------------------------ Mandrake ------------------------------------------------------------------------ Elemental: 1 Green Attacks: Tentacle Snap, may causes Paralysis Comments: High HP for a good blocker, could paralyze opponent with it's Tentacle Snap, but low attacking power. Rune Cost: 35 Mana: 220 Movement: 3-6 (Forest Type) Upkeep: 20 Tips: It's Tentacle Snap is pretty effective against bird-type units such as Gryhons/Rocs and it could paralyze them causing them unable to counter-attack. Mandrakes has high mobility in mountainous regions such as Dilworth. It's hit rate and evasion stats raises by 15% where it is placed in the forest. It moves at 6 hexes while within forests. ------------------------------------------------------------------------ Clay Golem ------------------------------------------------------------------------ Elemental: Nil Attacks: Golem Punch Special: Golem Attributes Comments: High in defense, makes it a great blocker. But low AGI causes it to misses it's attack. Can't petrify, paralyzed, silent or poisoned. Note that when a Fog spell is being cast on it, it will be vulnerable. Rune Cost: 45 Mana: 240 Movement: 3-3 (Heavy Type) Upkeep: 24 Tips: The key weakness of Golem is its low hit rate. Overall, this unit is quite acceptable to be use. It has higher defensive stats compared to its attack which makes it a great defender. However, don't go nuts with it. ------------------------------------------------------------------------ Giant ------------------------------------------------------------------------ Elemental: 1 Red Attacks: Power Fist Comments: Great attacker. Could do a serious damage to Enchantresses with a Power spell cast on it. Pretty weak hit rate. But it works against huge targets such as Dragons. Rune Cost: 60 Mana: 280 Movement: 4-4 (Heavy Type) Upkeep: 28 Tips: Giants is a great defender and attacker. However, levelling up Giants really needs a Unicorn to support it till it becomes level 12+. But it is quite a great unit in moving across mountainous terrains which Golems can't. ------------------------------------------------------------------------ Gryhon ------------------------------------------------------------------------ Elemental: 1 White Attacks: Beak Attack Comments: High MOV range allows it to move fast and catches the escaping general. Decent attacking power but misses quite often against low lying creatures. Rune Cost: 55 Mana: 300 Movement: 6-6 (High Sky Type) Upkeep: 30 Tips: Nothing much too say. But if you want to level Gryhons up easily, look for Hellhounds or Ghouls. ------------------------------------------------------------------------ Wyvern ------------------------------------------------------------------------ Elemental: Nil Attacks: Tail Whip Comments: Use it to snipe up dying creatures, but beware of average hit rate. It has better hit rate compared to Gryhons. Rune Cost: 60 Mana: 320 Movement: 7-7 (High Sky Type) Upkeep: 32 Tips: Wyverns are fast movers. In fact, if you have a Rune Knight that could support 6 monsters. Place Wyverns in the last row. ------------------------------------------------------------------------ Roc ------------------------------------------------------------------------ Elemental: Nil Attacks: Solid Claw, may petrify enemy Special: Cry Bird, MPC: 60, 2 hex. [A] Comments: Best swooping monster. Moves fast and has a high rate of petrifying monsters. Cry Bird causes random paralysis, but it also affect allies. Rune Cost: 70 Mana: 380 Movement: 6-6 (High Sky Type) Upkeep: 38 Tips: Even though it is a great sniper as its Solid Claw could cause petrifaction [enemy turns into stone], but its relative low Strength stats as compared to Wyverns/Dragons makes it weaker as being compared to these units. ------------------------------------------------------------------------ Dragon ------------------------------------------------------------------------ Elemental: 1 Red Attacks: Terrow Jaw Special: Acid Breath, MPC: 40, 3 hex. Comments: Obviously the BEST troop. A solid line of this could does massive amount of damage to enemies. Acid Breath does damage to those in range, but also affect allies that are within the range. There is a high rate of being poisoned. Rune Cost: 75 Mana: 420 Movement: 4-4 (Heavy Type) Upkeep: 42 Tips: Acid Breath can be a devastating weapon. But even though it has a great statistics, it is still quite weak against multiple enemies. Hence, have a healing/backup unit to support it. ------------------------------------------------------------------------ Hydra ------------------------------------------------------------------------ Elemental: 2 Blue Attacks: Freezing Spiral Special: Ice Breath, MPC: 45, 4 hex. Skill: Aqua Recovery 5% Comments: Treat it as the aquatic version of Dragons. it moves slowly on land, but moves much faster on water. The 4 hex. breath weapon could does huge amount on mages with a Power spell being cast on it. Rune Cost: 80 Mana: 460 Movement: 3-6 (Water Type) Upkeep: 46 Tips: Hydras are slow moving units on land. They can move only with 3 hexes in forest areas whereas in water, they could move an astonishing range of six hex. These unit are deadly against the Dragons for its elemental orb has 2:1 ratio over the Dragons. ------------------------------------------------------------------------ Demon ------------------------------------------------------------------------ Elemental: 2 Black Attacks: Evil Spike Magic: Venom, MPC: 45, 3 hex. Curse, MPC: 108, 2 hex. Comments: Average attacking power and high MOV range. High blasting magic. Venom may causes poison and Curse packs a punch. Rune Cost: 85 Mana: 480 Movement: 5-5 (High Sky Type) Upkeep: 48 Tips: Even though its HP is relative low in the early levels, it is still a good attacker. Place in middle row of your units, so that it can still cast Curse, which is deadly against Rune Knights. Once it has reached the Arch Angel status, you can place it in front row but it still requires a backup unit for its HP is still rather low. ------------------------------------------------------------------------ Angel ------------------------------------------------------------------------ Elemental: 1 White Attacks: Cross Strike Magic: Heal, MPC: 65, 3 hex. Divine Ray, MPC: 112, 2 hex. Comments: Good healing party and average attacker. Divine Ray can does a high damage of 130+ HP. But high Rune Costs and Mana makes it tough to choose. Rune Cost: 85 Mana: 500 Movement: 5-5 (High Sky Type) Upkeep: 50 Tips: Angels are like Bishops except it does not have Halo, Cure and Area Heal spells. But it still packs a punch for its Divine Ray. But its high Rune Cost will causes most people to use Unicorns as the preferred backup unit over the Angel. _____ / 7.2 \_________________________________________________________________ ======================================================================== Secondary Monster Units Bestiary [Level 10+, **] ======================================================================== Once a particular monster have reached Level 10, it's time to change to the secondary class [2 stars]. Firstly, choose Organize from the main menu and then choose Class from the sub-menu and you should see an "UP" and select it and you will be given the list, that a monster could change to. Note that you can only choose one. Secondary monsters has higher Rune Costs compared to primary monsters. ------------------------------------------------------------------------ Vampire ------------------------------------------------------------------------ Elemental: 2 Black Attacks: Life Drain Skill: HP Recovery 5% Comments: Vampires are just better Ghouls with HP recovery. Life Drain not only causes damage, but as drains about 5% of damage. Rune Cost: 30 Requirements: Level 10 Ghoul Movement: 4-6 (Land Type) Upkeep: 12 Tip: A better ghoul with Life Drain [when it attacks, it get back some of HP, ~5%.]. Just proceed on with a few more levels and it can become deadly Vampire Lords. ------------------------------------------------------------------------ Death Needle ------------------------------------------------------------------------ Elemental: 2 Red Attacks: Deadly Tail, may causes poison. Comments: Just a better Scorpion and higher attacking power. But unfortunately not much improvement on its HP. Rune Cost: 35 Requirements: Level 10 G-Scorpion. Movement: 4-6 (Slithering Type) Upkeep: 22 Tip: No comments. ------------------------------------------------------------------------ Triton ------------------------------------------------------------------------ Elemental: 2 Blue Attacks: Wave Arch Special: Maelstorm, MPC: 40, 2 hex. [A] Skill: Aqua Recovery 5% Aqua Attack + 20% Comments: Maelstorm can only be used in water. Improved attacking power. However it is still better to used on marine battlefieds such as Lidney. Rune Cost: 40 Requirements: Level 10 Merman Movement: 3-7 (Water Type) Upkeep: 33 Tips: Maelstorm can't be use on land! It is meant for aquatic use. But having two blue elemental orbs, it can be as deadly as an Hydra against Dragons on aquatic battlefields. Maelstorm also damages allies that are within the attack area. Hence, use it appropiately! ------------------------------------------------------------------------ Dao ------------------------------------------------------------------------ Elemental: 1 Black Special: Rotten Storm, MPC: 50, 3 hex. Comments: Improved attacking power and range. It's still can't counterattack. Rune Cost: 45 Requirements: Level 10 Jinn Movement: 6-6 (Low Sky Type) Upkeep: 28 Tips: Same as Jinn. ------------------------------------------------------------------------ Marid ------------------------------------------------------------------------ Elemental: 1 Blue Attacks: Aqua Storm, MPC: 50, 3 hex. Comments: Longer range and higher attacking power. It's still can't counterattack Rune Cost: 45 Requirements: Level 10 Jinn Movement: 6-6 (Low Sky Type) Upkeep: 28 Tip: Same as Jinn. ------------------------------------------------------------------------ Efreeti ------------------------------------------------------------------------ Elementals: 1 Red Special: Fire Storm, MPC: 50, 3 hex. Weak: Longer range and improved attacking power. Still can't counterattack. Rune Cost: 45 Requirements: Level 10 Jinn Movement: 6-6 (Low Sky Type) Upkeep: 28 Tip: Same as Jinn. ------------------------------------------------------------------------ Djinni ------------------------------------------------------------------------ Elemental: 1 White Special: Ray Storm, MPC: 50, 3 hex. Comments: Longer range and improved attacking power. Still can't counterattack. Rune Cost: 45 Requirements: Level 10 Jinn Movement: 6-6 (Low Sky Type) Upkeep: 28 Tip: Same as Jinn. ------------------------------------------------------------------------ Fairy ------------------------------------------------------------------------ Elemental: 2 Green Attacks: Magic Stick Leave me be! [C] Magic: Protect, MPC: 60, 4 hex. Paralyze, MPC: 77, 3 hex. React, MPC: 126, 2 hex. Silent, MPC: 50, 4 hex. Comments: Slight improvement in attacking power. Has accquired more spells. React is useful and Paralyze could give them an edge in combat. Rune Cost: 45 Requirements: Level 10 Pixie Movement: 6-6 (Low Sky Type) Upkeep: 28 Tip: It's Magic Stick can occassionally causes Charm. Upon criticals, its' Leave me be! attack can does high damage as much as 100 compared to its regular 20. Fairies are strong units for its React spell, but it can't be cast on oneself. LV 18 Fairies can cast React for two turns. ------------------------------------------------------------------------ Lizard Guard ------------------------------------------------------------------------ Elemental: 2 Blue Attack: Guard Axe Special: Poison Breath, MPC: 30, 2 hex. Comments: Has very high hit rate, seems almost perfect. Average attacking power and Poison Breath also causes poison. Rune Cost: 45 Requirements: Level 10 Lizard Man. Movement: 5-5 (Shoal Type) Upkeep: 32 Tip: An excellent hit rate. It can be placed as a frontline unit upon reaching level 14. Use Life Potions to upgrade its HP or have backup healing units. ------------------------------------------------------------------------ Fenrir ------------------------------------------------------------------------ Elemental: 2 Black Attacks: Ruin Fang Special: Inferno, MPC: 45, 3 hex. Skills: Hit and Away Comments: Improved breath weapon and high attacking power. Rune Cost: 50 Requirements: Level 10 Hellhound Movement: 5-8 (Land Type) Upkeep: 36 Tips: Fast moving monster and has the highest movement range of 8! Inferno is deadly as it works like the Acid Breath. Inferno can't be used after movement. ------------------------------------------------------------------------ High Centaur ------------------------------------------------------------------------ Elemental: 2 Green Attacks: Killer Shot, 3 hex. Comments: Basically, a better Centaur with improved range and good attacking power. A solid line of these will result in a massive amount of damage to foes. Rune Cost: 50 Requirements: Level 10 Centaur Movement: 7-7 (Horse Type) Upkeep: 32 Tips: You can't finished the game without this. When teamed up with Archers, they are extremely deadly. Upon level 14+, its attacks can average up to 120+! ------------------------------------------------------------------------ Man Eater ------------------------------------------------------------------------ Elemental: 2 Green Attacks: Tentacle Beat, may paralyzed opponent Special: Spine Missile, 3 hex. Comments: A beefed up Mandrake plus a long range attacks. Spine Missile can not be used after movement. Rune Cost: 50 Requirements: Level 10 Mandrake. Movement: 3-7 (Forest Type) Upkeep: 36 Tips: If you defending mountainous-terrain battlefields such as Dilworth, Man Eaters will be a perfect choice. It's Spine Missile has a 3 hex range, but it can't be use after movement. Astonishing high HP compared to other units. ------------------------------------------------------------------------ Pegasus ------------------------------------------------------------------------ Elemental: 2 White Attacks: Diving Horn Back Kick [C] Magic: Heal, MPC: 65, 3 hex. Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Comments: A Unicorn with wings plus the Halo Spell. Back Kick will moves an opponent 1 hex. away. An ideal heal support. Rune Cost: 55 Requirement: Level 10 Unicorn, Level 20 Nightmare Movement: 6-6 (High Sky Type) Upkeep: 38 Tips: Pegasus has a Halo spell and has better movement range compared to Unicorns. It allows it to move freely even on mountainous regions and water terrains. ------------------------------------------------------------------------ Nightmare ------------------------------------------------------------------------ Elemental: 2 Black Attacks: Calamity Horn Back Kick [C] Magic: Dimension, MPC: 83, 4 hex. Weakness, MPC: 66, 4 hex. Comments: A unicorn with no healing spells. Dimension can move away key monsters such as Unicorns and Angels. Average attacking power. Use Weakness on your foe before start attacking. Rune Cost: 55 Requirements: Level 10 Unicorn Movement: 7-7 (Horse Type) Upkeep: 38 Tips: Nightmares can be somewhat useful in defense. It allows you to move away key units such as Dragons so that you can focus on the Rune Knights. But the Dimension spells does not work quite well at most times. ------------------------------------------------------------------------ Stone Golem ------------------------------------------------------------------------ Elemental: Nil Attacks: Stone Punch Stone Throw, 2 hex. Skill: Golem Attributes Comments: Just a better Golem with higher defence and has a long range based weapon, but low hit rate. Rune Cost: 70 Requirements: Level 10 Clay Golem. Movement: 4-4 (Heavy Type) Upkeep: 38 Tips: Same as Golem, but don't use Stone Throw, unless it's on other Golems. ------------------------------------------------------------------------ Titan ------------------------------------------------------------------------ Elemental: 1 White, 1 Red Attacks: Hyper Fist Comments: Just a better Giant with improved attacking power, but it has a low movement range. When a Power spell is cast on these guys, they can do a massive amount of damage. Rune Cost: 75 Requirements: Level 10 Giant Movement: 4-4 (Heavy Type) Upkeep: 48 Tips: Titans are great killers on Sorceress and Witch class. It's Hyper Fist can does an average 140+ even though it is just level 10 on a Sorceress. ------------------------------------------------------------------------ Gigas ------------------------------------------------------------------------ Elemental: 1 Black, 1 Red Attacks: Heavy Fist Comments: Slow movement, but high attacking power. With a Power spell cast on these guys, they can do a massive amount of damage. Rune Cost: 75 Requirements: Level 10 Giant. Movement: 4-4 (Heavy Type) Upkeep: 48 Tips: If you want Meteor Doom, pick this unit and get the Wisdom Seed to convert it into a Loki. But it must reach level 19 [based on which Giants that you have summoned from], so that it has at least 255 MP. ------------------------------------------------------------------------ Couatl ------------------------------------------------------------------------ Elemental: Nil Attacks: Tail Chain Special: Dragon Roar, MPC: 25, 1 hex [A] Comments: A better Wyvern with higher attacking power. Dragon Roar affects both allies and enemies within the range [it reduce 1/6 of total HP] Rune Cost: 80 Requirements: Level 10 Wyvern Movement: 7-7 (High Sky Type) Upkeep: 50 Tips: Dragon Roar is deadly against high HP enemies. Use it wisely. But Couatl seems to have better hit rate than Wyverns. Couatl has the great movement range as its prequisite! ------------------------------------------------------------------------ Holy Griffin ------------------------------------------------------------------------ Elemental: 2 White Attacks: Beak Clash Feather Storm, 2 hex. Comments: A better Gryhon with a long range attack. Feather Storm can not be used after movement. A decent attacker. Rune Cost: 80 Requirements: Level 10 Gryhon. Movement: 6-6 (High Sky Type) Upkeep: 48 Tips: Holy Griffins can killed Berserkers! Holy Griffons have a two white elemental orb. It's Feather Storm can be used within 2 hex or 1 hex, just Man-Eater's Spine Missile, but can't be used after movement. ------------------------------------------------------------------------ Phoenix ------------------------------------------------------------------------ Elemental: 3 Red Attacks: Fire Claw Special: Heal Voice, MPC: 80, 2 hex. Skill: HP Recovery 10% Comments: The toughest secondary class monster. It has a 10% HP recovery plus a decent attacking power. Heal Voice is useful, just like the Area Heal, but beware enemies whom is within the region also gets healed too. Rune Cost: 90 Requirements: Level 10 Roc Movement: 6-6 (High Sky Type) Upkeep: 58 Tips: When attacking a Phoenix, attack in groups as when it's HP is low, it will use its Heal Voice. But it is still deadly as its three red- elemental orbs can allows it to eliminate any blue elemental units. The downside of the Phoenix from the Roc is that it's Fire Claw can't cause petrification. ------------------------------------------------------------------------ Red Dragon ------------------------------------------------------------------------ Elemental: 2 Red Attacks: Burning Jaw Specials: Fire Breath, MPC: 45, 4 hex. Comments: An improved Dragon with longer breath weapon and increased attacking power. A walking powerful machine. Pick this as it can be promoted to rocking Salamander. Rune Cost: 95 Requirements: Level 10 Dragon Movement: 5-5 (Heavy Type) Upkeep: 64 Tips: If most of your Rune Knights are low in Rune Power, I would recommend that you choosen the Red Dragon. It is just as powerful as the White Dragon and it does more damage to a Hydra as being compred to a White Dragon. But it does not fly which makes slow moving on water battlefields. It's Fire Breath is deadly for a 4 hex range. Save it when the entire army is being surrounded. ------------------------------------------------------------------------ White Dragon ------------------------------------------------------------------------ Elemental: 1 White, 1 Red Attacks: Lightning Fang Special: Energy Bolt, MPC: 45, 4 hex. Comments: A flying Dragon with improved movement, attacking power and extended breath weapon. More expensive compared to Red Dragon. 5 Rune Power seems to make it worth it for its flight ability. Flight is pretty important for water battlefields such as Lidney. Rune Cost: 100 Requirements: Level 10 Dragon Movement: 5-5 (High Sky Type) Upkeep: 64 Tips: The White Dragon has only one advantage over the Red Dragon and that's its flight ability. Flight can be important as it allows an unit to escape when it's being surrounded. But for its elemental orb, it is still quite weak, especially against the Tiamats. It's Energy Bolt is deadly against most enemies. ------------------------------------------------------------------------ Arch Demon ------------------------------------------------------------------------ Elemental: 3 Black Attacks: Crime Spike Magic: Venom, MPC: 45, 3 hex. Curse, MPC: 108, 2 hex. Weakness, MPC: 66, 4 hex. Dimension, MPC: 83, 4 hex. Comments: A better Demon with two more spells. High attacking power makes it a better attacker in combat. Rune Cost: 105 Requirements: Level 10 Demon Movement: 6-6 (High Sky Type) Upkeep: 72 Tips: Arch Demon has an average attacking power but it is still deadly as ever. With additonal spells such as Weakness and Dimension to boost, it's still as deadly as ever. It's Dimension spell allows you to teleport enemy unit away from your army, hence you can focus on the Rune Knights. Not forgetting its ability to cast Curse, a very deadly spell. ------------------------------------------------------------------------ Tiamat ------------------------------------------------------------------------ Elemental: 2 Blue, 1 Black Attacks: Ruinous Spiral Special: Death Breath, MPC: 50, 5 hex. Comments: A better Hydra. High HP makes it a tough one on both land and sea battles. Plus it has 5 hex. breath weapon, which is also a killer weapon too. Rune Cost: 110 Requirements: Level 10 Hydra Movement: 3-7 (Water Type) Upkeep: 70 Tips: The final form of Hydras. Extremely high HP and it has the second highest HP unit [the unit with most HP will be the Man-Eater]. The only disadvantage over Dragons is its slow movement. Hence try to move it as fast as possible. ------------------------------------------------------------------------ Arch Angel ------------------------------------------------------------------------ Elemental: 3 White Attacks: Cross Blitz Magic: Heal, MPC: 65, 3 hex. Halo, MPC: 88, 4 hex. Divine Ray, MPC: 112, 2 hex. Holy Word, MPC: 183, 4 hex. Comments: Rather expensive, but more affective as it has more spells such as Holy Word and Halo. Rune Cost: 105 Requirements: Level 10 Angel. Movement: 5-5 (High Sky Type) Upkeep: 74 Tip: Arch Angel has the best white magic, Holy Word. This is the key word for making Leonia into one of the strongest army. But it's Holy Word does not does that much damage as compared to Divine Ray. But it's a pity for it does has a crucial white magic, Cure. This factor can eliminated by equip the Rune Knights with Tailsman. _____ / 7.3 \_________________________________________________________________ ======================================================================== Final Class Monsters [Level 20+] (***) ======================================================================== Please note that the following units are stronger than any of your character-type units [unless you uses gameshark.] These units requires intensive training. Just reach LV 20 or 30 and you will be able to switch to this class. Some of the units required special items such as Wisdom seed, etc. ------------------------------------------------------------------------ Vampire Lord ------------------------------------------------------------------------ Elemental: 3 Black Attacks: Life Drain Special: Bat Attack, MPC: 50, 2 hex. Skill: HP Recovery 10% Magic: Weakness, MPC: 66, 4 hex. Necro Rebirth, MPC: 97, 1 hex. Comments: The easiest to get among all Final Class monsters. 10% HP Recovery make them a tough unit, plus they have Necro Rebirth Rune Cost: 70 Requirements: Level 20 Vampire Movement: 6-6 (Low Sky Type) Upkeep: 42 Tips: This is a reward for Brigandine players, who managed to carry up their Vampire units up to the Vampire Lord status. The Vampire Lords have one of most deadly spells, Necro Rebirth. It has a 2 hex weapon, The Bat Attack, which requires MP. It's Life Drain does damage and brings back HP. It's Necro Rebirth can revive dead monsters in that battle. But you can't use the "revived monsters" for the next battle. ------------------------------------------------------------------------ Poseidon ------------------------------------------------------------------------ Elementak: 3 Blue Attacks: Flood Arch Special: Mael Storm, MPC: 50, 3 hex. [A] Skills: Aqua Recovery 10% Aqua Attack 20% Comments: Not much to say as Tritons are rarely used. Mael Storm can only be used with water! Rune Cost: 55 Requirements: Level 20 Triton Movement: 4-8 Upkeep: 44 Tips: After staying up for a night to upgrading the Triton, I managed to get this unit. This unit looks cool as it is gold in colour. It has a long hex-area based Mael Storm [but it still damages the enemy that is within its range.] ------------------------------------------------------------------------ Bronze Golem ------------------------------------------------------------------------ Elemental: Nil Attacks: Bronze Punch Rock Throw, 3 hex. Skill: Golem Attributes Comments: Basically a better Golem. Longer Rock Throw makes it a better attack, but still has crappy hit rate with the Rock Throw. Rune Cost: 85 Requirements: Level 20 Stone Golem Movement: 4-4 (Heavy Type) Upkeep: 52 Tips: Bronze Golems are deadly when they managed to hit their enemy. It's Rock Throw can does a hefty damage of 200+ on a low defense unit. Magic does not work well on Golem as they have 0 INT. ------------------------------------------------------------------------ Thor ------------------------------------------------------------------------ Elemental: 2 White, 1 red Attacks: Mjolnir Special: Thor Hammer, MPC: 120, 3 hex. Comments: A very powerful attacking warrior with a new outfit. Thor Hammer gives this guy an edge to combat. At the level 13, Thor can already uses two Thor Hammers.. Rune Cost: 95 Requirements: Rage Lightning + Titan Movement: 4-4 (Heavy Type) Upkeep: 66 Tip: Thors are strong! Their Thor Hammer does damage to all including your own party members! But it's Mjolnir can wallop off an enemy... ------------------------------------------------------------------------ Loki ------------------------------------------------------------------------ Elemental: 2 Black, 1 red Attacks: Megaton Magic: Dimension, MPC: 88, 4 hex. Meteor Doom, MPC: 255, 3 hex. [2 hex. A] Comments: Similar to the Titan, but has Meteor Doom. Reach until Level 18 so that Meteor Doom can be used or use Magic Potions. Rune Cost: 95 Requirements: Wisdom Seed + Gigas Movement: 5-5 (Heavy Type) Upkeep: 66 Tips: This is one of most dangerous units that is very damaging. It has the most deadly spell, Meteor Doom. It is not necessary that you need to upgrade it to Lv 18 -Lv 19 in order to use Meteor Doom, as you can make use of Magic Potion to upgrade its MP. ------------------------------------------------------------------------ Salamander ------------------------------------------------------------------------ Elemental: 3 Red Attacks: Burning Fang Special: Grand Flame, MPC: 55, 5 hex. Dragon Roar, MPC: 25, 1 hex. [A] Comments: A very powerful monster. Grand Flame can does damage up to 200+ and can have Enchantresses for breadfast! Rune Cost: 110 Requirements: Level 20 Red Dragon Movement: 5-5 (High Sky Type) Upkeep: 86 Tips: This monster is one of the most deadly units, partly due to its high strength stats. It's Grand Flame is considered to be the most blasting breath weapon. Dragon Roar removes 1/6 of the units' current HP [that's within the attack area and it also includes your own units.] ------------------------------------------------------------------------ Fafnir ------------------------------------------------------------------------ Elemental: 2 White, 1 Red Attacks: Lustral Fang Magic Photon, MPC: 55, 5 hex. Dragon Roar, MPC: 25, 1 hex. Comments: Very powerful and destructive and seems stand at pace with the Tiamats. High destructive attacking power. Rune Cost: 115 Requirements: Level 10 White Dragon. Movement: 5-5 (High Sky Type) Upkeep: 86 Tips: I myself like the Fafnir over the Salmander. It is gold in colour and is very powerful. It's Photon has a 5 hex range, which is similar to the Salmander's Grand Flame. Dragon Roar removes 1/6 of the unit's current HP (that's within the attack area and it also includes your own units] ------------------------------------------------------------------------ Bahamut ------------------------------------------------------------------------ Elemental: Nil Attacks: Final Fang Special: Final Breath, MPC: 55, 5 hex. Dragon Roar, MPC: 25, 1 hex. [A] Comments: Has higher MOV range compared to Salamander. Very destructive when a Power spell is being cast on it. Rune Cost: 115 Requirements: Level 20 Couatl Movement: 6-6 (High Sky Type) Upkeep: 76 Tips: The advantage between Bahamuts and Salmanders/Fafnirs is the speed. They have higher movement range and it allows them to reach enemies that are run away. Since the Bahamut has no elemental orbs, it is considerable to get one, even though it's a bit weaker compared to the Salmanders/ Fafnirs. ------------------------------------------------------------------------ Satan ------------------------------------------------------------------------ Elemental: 3 Black Attacks: Dark Pleasure Death Lip [C] Nasty Needle, 2 hex. Magic: Venom, MPC: 45, 3 hex. Meteor Doom, MPC: 255, 3 hex. [2 hex, A] Curse, MPC: 108, 2 hex. Necro Rebirth, MPC: 97, 1 hex. Dimension, MPC: 83, 4 hex. Weakness, MPC: 66, 4 hex. Comments: It has the whole load of Black Magic. It has also acquired the Meteor Doom, the mostly deadly black magic The only problem is that it practically takes rather a long time for an Arch Angel to advance this far. Nastly Needle can used after movement Rune Cost: 115 Requirements: Level 20 Arch Demon Movement: 6-6 (High Sky Type) Upkeep: 96 Tips: It is very difficult to get this unit. But I found a method to nab easy Satans. Just get another unit to cast Halo [Bishop/Cardinal/Queen/ Lector/Cleric] and have the Demon kill the dying monster. But it will be more appropiate to use this method on training Rune Knights such as Lyoneese and Lance. [Like what I have say earlier on, they are easy prey for levelling up..] ------------------------------------------------------------------------ Seraph ------------------------------------------------------------------------ Elemental: 3 White Attacks: Punish Rise Nemesis [C] Light Feather, 2 hex. Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Holy Word, MPC: 183, 4 hex. Divin Ray, MPC: 112, 2 hex. Comments: A very good healing party. This unit has accquired the a whole load of White Magic, plus a two hex useable attack [after movement] Rune Cost: 120 Requirements: Level 20 Arch Angel Movement: 6-6 (High Sky Type) Upkeep: 98 Tips: On the other hand, Arch Angels are much easier to level up. This is partly due to their magic. As you heal an injured unit, you will get a fair amount of exp. Plus it's Holy Word can hit enemies that is as far as 4 hex away. ------------------------------------------------------------------------ Lilith ------------------------------------------------------------------------ Elemental: 1 White, 1 Black, 1 Blue Attacks: Dark Ecstasy Lilith Kiss [c], may messerises opponent. Chaos Needle, 2 hex. Magic: Heal, MPC: 65, 3 hex. Divine Ray, MPC: 112, 2 hex. Venom, MPC: 54, 3 hex. Meteor Doom, MPC: 255, 3 hex. [2 hex A] Curse, MPC: 108, 2 hex. Dimension, MPC: 83, 4 hex. Weakness, MPC: 68, 4 hex. Necro Rebirth, MPC: 97, 1 hex. Frost, MPC: 68, 3 hex. Charm, MPC: 110, 2 hex. Comments: Wow! This is great. With a whole of magic, this unit can be use as a defensive unit or attacking force. Needed to get Liquor of Charm. Rune Power: 120 Requirements: Satan + Liquor of Charm Movement: 6-6 (High Sky Type) Upkeep: 120 Tips: I managed get one while playing as Iscalio. It is deadly as it can charm units with it's critcial attack. It is much better than Satan as it got Heal, Charm and Frost. ------------------------------------------------------------------------ Lucifer ------------------------------------------------------------------------ Elemental: 1 White, 1 Red, 1 Black Attacks: Fallen Shine Shalom [C] Chaos Feather, 2 hex. Magic: Heal, MPC: 65, 3 hex. Area Heal, MPC: 147, 2 hex. [A] Cure, MPC: 54, 4 hex. Halo, MPC: 88, 4 hex. Divine Ray, MPC: 112, 2 hex. Holy Word, MPC: 183, 4 hex. [A] Meteor Doom, MPC: 255, 3 hex [A-2 hex] Dimension, MPC: 83, 4 hex. Flame, MPC: 68, 3 hex. Power, MPC: 62, 4 hex. Comments: Has Meteor Doom, Holy Word and Area Heal. Great, but it also consume time for an Angel to reach so far. Rune Cost: 125 Requirements: Seraph + Fruit of Vice. Movement: 6-6 (High Sky Type) Upkeep: 122 Tips: The unit has the highest upkeep cost. It is a great unit as it can be an effective backup and attack unit. It also owns the Power and Flame spells which are deadly attacking magic. ------------------------------------------------------------------------ Talos ------------------------------------------------------------------------ Elemental: Nil Attacks: Mega Punch Rock Throw, 4 hex. Comments: This unit is deadly as it does tons of damage to a single foe. The 4 hex Rock Throw may be deadly, but it still has quite a crappy hit rate. Rune Cost: 90 Requirements: Level 30 Bronze Golem Movement: 4-4 (Heavy Type) Upkeep: 66 Tips: It takes me to use this unit for just one battle. In fact, I managed to use for New Almekia against Caerleon for that one last battle, otherwise Snake of Chaos will occur... It's hit rate is much better and it does an astonishing damage of 200+ per hit! You can use this unit early in the game, unless you managed to nab that Bronze Golem from Kazan. ------------------------------------------------------------------------ _____ / 8.0 \_________________________________________________________________ ======================================================================== The Ruler's Walkthrough ======================================================================== These are just the basic guidlines for a ruler. I have also included a list of data about the castles. There is a list of Rune Knights and the Rune Knights breakdown under each walkthrough. In this update (version 1.11), I have added the list of sequences that occured when Rune Knights are being place in the same castle. Some of sequences (which are marked with '*') are not necessary to meet up with the requirements as they just occur in time. Some of the sequences are marked with "......" as I have forgetten about it. _____ / 8.1 \_________________________________________________________________ ======================================================================== Vaynard: Norgard's Walkthrough ======================================================================== This kingdom is situated in the north continent. The ruler, Vaynard begins with several good generals such as Guinglain, Yvain, Palomides and Brangien. This country has a powerful troop of dragons, therefore it is not a good one to mess with. The only problem with this country is that you may have trouble in defend your domain as there are a total of four castles to defend. Country Sequences ------------------------------------------------------------------------ Rune Knights Description ------------------------------------------------------------------------ Vaynard, Guinglain Vaynard is having a short chit-chat with Guinglain that Guinglain will make a better king than him, but Guinglain says it is much more fun to be an advisor as it allows them to control the lords to do what they want... Guinglain, Noie Noie is actually ill and she intends to fight until Vaynard has successfully unify the continent. Vaynard, Noie Noie is standing outside the castle and Vaynard wishes to know more about her past. Vaynard says that he wishes to hear Noie sing once he has unify the continent. Zerafin, Kirkmond Zerafin is drinking at the bar and he is rather upset as Vaynard ignores him... Guinglain, Faticia Faticia is singing and Guinglain comes and interrupted her. Guinglain hands her a letter Faticia thoughts that it is a love letter, but it is actually a document on mana. After reading this, Mana increases by 5. Roadbull and Elaine They were discussing on Vaynard's capability to unify the continent. Roadbull gets attributes bonus and Elaine becomes a better cook! Yvain, Palomides* Palomides seems a bit restless and has not being paying attention to the meetings... Vaynard, Brangien* Brangien is upset as she is not a man [as she can't succeed to the throne of Norgard]. She fights off with Vaynard in a battle. Cling... Clang... ------------------------------------------------------------------------ Okay, here is the character's list in their respective castles at the beginning: ------------------------------------------------------------------------ Name of Castle Name of Leader Occupation ------------------------------------------------------------------------ Flogeru Vaynard Lord Brangien Archer Senadon -- -- Kardiff -- -- Humber Noie Cleric Kirkmond Sorcerer Dillard Grappler Jukes Guinglain Cavalier Yvain Cavalier Palomides Berserker Listinoise Roadbull Bishop Elaine Enchantress Alliryme Zerafin Mage Faticia Lancer Ector Fighter ------------------------------------------------------------------------ ........................................................................ C A S T L E S O F N O R G A R D ........................................................................ Name of Castle: Alliryme Income: 225 Summon List: Jinn, Unicorn, Clay Golem, Dragon Status: Prevent New Almekia's invasions from Gorule. Name of Castle: Kardiff Income: 196 Summon List: Ghoul, Giant, Wyvern. Status: An important castle. In hot soup, if this castle is occupied by an enemy. 5-castle path. Name of Castle: Senadon Income: 234 Summon List: G-Scorpion, Centaur, Unicorn, Roc Status: Another key castle in the northern terrain. 4-castle path. Name of Castle: Flogeru Income: 439 Summon List: G-Scorpion, Jinn, Lizard Man, Hellhound, Giant, Wyvern, Dragon Status: Captial of Norgard. Valuble for northern conquests. Name of Castle: Listinoise Income: 231 Summon List: Ghoul, Hellhound, Roc, Demon Status: Choke point for Norgard, prvent Esgares' invasion through Orkney. Name of Castle: Jukes Income: 216 Summon List: Pixie, Lizard Man, Gryhon, Dragon Status: This castle is separated from Lidney by a bridge. Name of Castle: Humber Income: 207 Summon List: G-Scorpion, Merman, Hellhound, Hydra. Status: This castle prevents invasions from Leonia. ------------------------------------------------------------------------ Firstly, move your Rune Knights/leaders around the castles located at the borders, so that there are at least 3 Rune Knights guard a castle that are located at the borders. Defend your borders well and attack them slowly, about one at the time. At 215, 3rd month, Vaynard will head to Leonia and engage war with Leonia. After your first victory, Luintail will join you. [If you attack Esgares first, you can get Schutlesis to join you] Attack New Almekia until you reach Camelford. Morholt will join you at about 4th month of 215 [provided you have two victories], if you are lucky enough, you will get Schutlesis to join your party. Now Attack Leonia, which is the "weakest" country in the game, keep on attacking just sending your best knights and you will be able to finish Leonia in a year. Station a decent force at Hadrian. Do some quests and hopefully can get more Rune Knights. Attack Lidney with marine force such as Hydras [Lidney has a high income of 300!] and this will greatly weaken Esgares. Attack Orkney to create more trouble. Now concentrate on finishing New Almekia. Take the castle of Camelford and advance to other cities until you reach BaydonHill. Now with enough manpower, advance on your attacks on Esgares. Hopefully that it is greatly weaken by other countries. Dealt the finishing blow and you be able to finish Esgares in a year of so. Now concentrate on quests, getting ex-Esgares Knights to your terrain. Soleil will join you if Schutlesis is on your side. Now advance your attacks on Iscalio and move with same party that have defeat Leonia, if not consider send in more reinforcements and finished off Iscalio. At last, down to the last country, Caerleon. Advance your attacks on Squests with marine force and from Asten, advance towards Hervey and capture Linnuis and Baynock. Caerleon will be greatly weaken as Kail is the lowest income castle in their country. Now dealt the finishing blow and you have succeeded in unify the entire continent. Tips in using Norgard: - Keep on train your Rune Knights, they are just a few levels away from achieving the final class. Examples are Guinglain, Palomides, Yvain and Roadbull. - Defend your border castles well. Try to take down the key castles such as Orkney, Lidney, Damas and Camelford. This will weaken your enemy. For Lidney, send marine troops for easy battles, otherwise you have problem in attacking the enemy. - Leonia are weak against black elemental monsters, hence have Palomides/Luintail, Morholt and Zerafin [switch to Priest class] to attack them. Send other three Rune Knights to support them. - Launch an attack at Esgares first [Orkney or Lidney], so that you can get Schutlesis to join your army and Soleil after you have defeated Esgares. - Have Roadbull to aid one of teams that guarding the border castles [ Jukes and Listinoise]. You really need a Bishop. ........................................................................ R U N E K N I G H T S O F N O R G A R D ........................................................................ Norgard's Rune Knight Analysis Almost all the Rune Knights have high Rune Power, which makes Norgard an easy country to use. Vaynard can get an awesome Rune Power of 400+, once you get to Level 30. Norgard has a great mixture of Rune Knights. But keep your lord from red elemental countries such as Iscalio or Esgares unless you get to Level 22+. ------------------------------------------------------------------------ Vaynard [leader] Level 18 Lord, Rune Power: 332. Age: 21 Equipment: n/a A warrior who wields a halberd. He is known as the "White Wolf". He has the second best Rune Power after Zemeckis in the beginning of the game. His sister, Esmeree is being send to Almekia when Almekia once defeated Norgard. He seems to be on bad terms with all the leaders of other countries. ------------------------------------------------------------------------ Guinglain Level 17 Cavalier, EXPERT, Rune Power: 294. Age 23 Equipment: Answeller A minister who helps Vaynard as a strategy. He is also a good friend of Vaynard. Just gain 3 more levels and he will reach the Paladin class. He is also known as the "Silver Knight". You need to gain an additional level after attaining Paladin so that he can uses Holy Word. ------------------------------------------------------------------------ Brangien Level 10 Archer, Rune Power: 257. Age: 17 Equipment: Heaven Bow. I guessed she's the only Archer that possess the chance to get to the Artemis class. BTW, she is the daughter of King Dormeditt, but she can't be the successor to the throne of Norgard as she is a girl. She seems to be jealous of Vaynard... ------------------------------------------------------------------------ Noie Level 2 Cleric, Rune Power: 201. Age: 18 Equipment: Madonna's Rod. She is said to be a genius in the field of music. Even facing death due to her illness, she still fights for the sake of Vaynard. She has very high Rune Power for low levels. Just need another 4 additonal levels to reach EXPERT in Cleric. ------------------------------------------------------------------------ Kirkmond Level 12 Sorcerer, Rune Power: 191. Age 34. Equipment: n/a He is one of Rune Knights that I have reached level 20. Just 3 stars to reach EXPERT! in Sorcerer. You can get to the Wizard Class easily. ------------------------------------------------------------------------ Dillard Level 10 Grappler, Rune Power: 180. Age: 25 Equipment: n/a Just requires 5 stars to reach EXPERT! in Grappler. Dillard is one of the Rune Knights are being hired by Vaynard after Vaynard have succeeded to the throne. ------------------------------------------------------------------------ Zerafin Level 7 Mage, Rune Power: 175. Age: 35 Equipment: n/a Just requires 3 more levels to reach secondary class [Sorcerer/Druid]. He is very upset as Norgard has lost to Almekia where he witness the death of the late king in the battle at Lidney. ------------------------------------------------------------------------ Faticia Level 10 Lancer, Rune Power: 164. Age: 22 Equipment: n/a One of the key weakness for Faticia is her low Rune Power. Equip her with a Solomon's Ring/Bell of Comfort/ Rune Armband to support her. She is quite a good fighter and it seems to me that she is secretly in love with Guinglain... ------------------------------------------------------------------------ Ector Level 5 Fighter, Rune Power: 161. Age: 16 Equipment: n/a Just a star is required to reach EXPERT! in Fighter Class and 5 levels to secondary classes [Berserker/Cavalier/Samurai]. I would recommend you to send him for quests. ------------------------------------------------------------------------ Roadbull Level 14 Bishop, Rune Power: 247. Age: 49 Equipment: n/a Just a star is required to reach EXPERT! in Bishop. High chance of getting to Cardinal Class. He has a daughter called Elaine, and he has doubts about Vaynard's ability. ------------------------------------------------------------------------ Elaine Level 1 Enchantress. Rune Power: 151. Age: 16 Equipment: n/a Need to gain more experience points! Better off by sending her for quests. But she is rather easy to level up. She is the daughter of Roadbull. ------------------------------------------------------------------------ Yvain Level 13 Cavalier. Rune Power: 231. Age: 22 Equipment: Large Shield Just required 2 stars to reach EXPERT! in Cavalier. At the level of 13, he has a considerable high Rune Power. I managed to get him to the Paladin Class, but it is already quite late in the game. He seems to be the only one who understands Brangien... ------------------------------------------------------------------------ Palomides Level 13 Berserker. Rune Power: 211. Equipment: n/a Just 2 stars to reach EXPERT! In Berserker status. Palomides has one strong point and that is his high HP. He is a good friend of Yvain. ------------------------------------------------------------------------ Morholt Level 16 Druid. Rune Power: 205. Age: 34 Equipment: n/a Requirements to recruit: Win 2 battles. Just 4 levels to reach the Necromancer class. Morholt is a former Almekian Knight and he joins Norgard as he believes Norgard can put an end for the war. He does not join New Almekia as he thinks Lance is not ambitious enough... ------------------------------------------------------------------------ Luintail Level 17 Berserker. Rune Power: 225. Age: 41 Equipment: n/a Requirements to recruit: Win the first battle. Requires an additonal 3 levels to reach the Avenger class. Luintail left Norgard as he formerly believes that Vaynard will not be a good lord, but seeing Norgard won the first battle, he decides to join Norgard. ------------------------------------------------------------------------ _____ / 8.2 \_________________________________________________________________ ======================================================================== Lance: New Almekia Walkthrough ======================================================================== This is probably the best country to start with and you will be going to have an easy time. Lance may be just a Level 1 Prince, but he reach support from several powerful knights such as Gereint, Coel, Meleagant and Halley. Lance may be weak, but in no time, you should be able to see the real power of Lance. He will become King with the addition of his original magic spells plus the Geno-Flame. Lance is really strong once he reach level 20+. Country Sequences ------------------------------------------------------------------------ Rune Knights Description ------------------------------------------------------------------------ Lance, Carlota Lance and Gereint quarrels... Carlota tries to cheer him up. Adilicia, Aphelia It's about sewing a button... Lance, Glauze Glauze is surprised seeing Lance in battle [he thoughts that people from the royal Almekia country are pampered.] He would like to protect his lord from harm. If you bring Glauze for a battle, you will see a battle rant. Meleagant, Brusom Jealousy... ------------------------------------------------------------------------ ** I think there is a few more... Well let's proceed to the list of Rune Knights and the castles they are originally at. ------------------------------------------------------------------------ Name of Castle Name of Leader Occupation ------------------------------------------------------------------------ Calmary Lance Prince Gereint Samurai Coel Bishop Meleagant Avenger Carlota Enchantress Phazard Loufal Fighter Camelford Adilicia Lancer Batercus Grappler Brusom Samurai Gorule Gilsus Sorcerer Aphelia Cleric Liguel Scout BaydonHill -- -- ------------------------------------------------------------------------ ........................................................................ C A S T L E S O F N E W A L M E K I A ........................................................................ Name of Castle: Gorule Income: 209 Summon List: Pixie, Merman, Clay Golem, Wyvern Status: Prevent Norgard invasions through castle Alliyrme Name of Castles: Camelford Income: 289 Summon List: Jinn, Mandrake, Gryhon, Angel Status: A key castle, defend it well as it prevents attacks from the Esgares Empire through castles Eorsia and Orkney. Name of Castle: Calmary Income: 405 Summon List: G-Scorpion, Jinn, Centaur, Unicorn, Clay Golem, Gryhon, Dragon Status: High income and former captial of Padstow. Name of Castle: Phazard Income: 200 Summon List: Ghoul, Merman, Giant, Hydra. Status: A castle that is located at the east of Calmary Name of Castle: BaydonHill Income: 239 Summon List: Ghoul, Merman, Giant, Hydra Status: A castle that leads to Squest of Caerleon. ------------------------------------------------------------------------ Defending this country is extremely easy as you can seal off your terrain with two castles, Camelford and Gorule. Set a decent troop at Camelford so that you can prevent any enemy invasion through Orkney or Eorsia. Start out by attacking Alliyrme and Kardiff. After the first month, Cai on the behalf of Caerleon will form an alliance. Now with sufficient support, launch repetitive attacks on Esgares. Intial assaults on Cador may be tough but do give up. As Coel says that whether he is should pay a visit to Officer Glauze, sent him for quest and this will recruit Glauze to your side. On the 9th month of 215, the lady who had saved both Lance and Gereint, will come and meet Prince Lance. She is searching for Bulnoil, the magician who is responsible for all the chaos caused on the continent. During the first month of 216, Alsace will join Lance. Now start to attack Norgard, take Flogeru, an ideal castle for ruling the north continent. Then about somewhere around this year, Halley will join you. Now dealt the finishing blow on Norgard and this should be no problem. With Halley in your party, attack on Esgares [which is should be greatly weaken by Iscalio, Caerleon and Norgard]. This may take up to the maximum of 3 years. Now you will held the coronation at Logres and Prince Lance will be promoted to King and he will gain Geno-Flame. Now attack on Leonia, just send Meleagant, Gereint and a Mage will do the trick. Attack and dealt the finishing blow. Caerleon should be intensively with war against Iscalio and should be able to finish Iscalio in a year or so. At last, victory is yours. Note: You may need to occupied Logres. NOTE TO THOSE USING NEW ALMEKIA ------------------------------- Under ANY circumstances, do NOT attack CAERLEON. If you did so, you will introduce a strong foe, Cai and ths Knight Master, Dinadan. This will make life tough as you have to guard more castles and so don't ever try to fight Caerleon! Tips in using New Almekia - Lance is pretty weak early in the game, hence sent him along with a couple of good leaders. Protect him at all costs! Place him in the middle, so that you can effectively making use of his healing and Flame spells. Have him deal the finishing blow for a quick level up. - Defend Camelford at all costs. - If you get Loufal to a Cavalier, he can get his father's sword [ Mithril Sword] upon questing. - The three ladies [Carlota, Aphelia and Adilicia] forms a great trio. ........................................................................ R U N E K N I G H T S O F N E W A L M E K I A ........................................................................ Country Rune Knight Analysis: You will start off the game with a couple of good leaders such as Gereint and Meleagant. Lance will become one of strongest Rune Knights once he has acquired level 20+. But most of New Almekia's leaders have low Rune Power and does not deliver the impact that you can have with Norgard. But it is generally one of the most easiest countries for its well-balanced team of Rune Knights. ------------------------------------------------------------------------ Lance Level 1 Prince. Rune Power: 220. Age: 14 Equipment: n/a This guy may have low levels, but once he has gained more levels he will become one of best warriors in Forsena. His Rune Power can reach up to 500 upon reaching Level 30. If you defeat Esgares and acquired Logres, Lance will be prompted to the King [which means he will acquire Geno-Flame] ------------------------------------------------------------------------ Gereint Level 19 Samurai. Rune Power: 284. Age: 31 Equipment: Tora Gereint is the only general that left along with Lance upon escape from Zemeckis' clutches during the day of rebellion. He would even risks his life to save Lance at all cost. Just gain about 1,000+ EXP and Gereint will reach the Shogun Class. But his teacher is none other than Master Esclados. ------------------------------------------------------------------------ Meleagant Level 20 Avenger. Rune Power: 209. Age: 25 Equipment: n/a This guy is tough. He could be your best bet at the beginning of the game. He was the former prince of Padstow and strongly objects Padstow to be involved in war. However as Lance managed to conquered more countries, he gets really jealous and admire Lance at the same time. ------------------------------------------------------------------------ Coel Level 16 Bishop. Rune Power: 254. Age: 62 Equipment: Sacred Amulet Just gain 4 more levels and you will reach the Cardinal Class. He can get Glauze to join New Almekia upon going for quest. Coel is the former king of Padstow and he is very supportive of Lance and thus forming the New Almekia. It's seems to me that the only person that get on bad terms with him is the White Wolf... ------------------------------------------------------------------------ Carlota Level 8 Enchantress. Rune Power: 170. Age: 17 Equipment: Ring of Sorcery Gain 2 more levels and you will reach the secondary class from the basic Enchantress. She is just like a sister to Lance and is always in a good mood. ------------------------------------------------------------------------ Loufal Level 6 Fighter. Rune Power: 165. Age: 23 Equipment: n/a Just gain 4 more levels to the Cavalier Class. He can get the Mithril Sword by questing once he had become a Cavalier. His father is one of greatest cavaliers in Padstow history. ------------------------------------------------------------------------ Adilicia Level 11 Lancer. Rune Power: 230. Age: 25 Equipment: n/a She is also known as the Death Lady. But considering that she is just only a level 11 Lancer and has a walloping Rune Power of 230, this makes her a great fighter. ------------------------------------------------------------------------ Batercus Level 11 Grappler. Rune Power: 176. Age: 30 Equipment: n/a Low Rune Power makes this guy much weaker as being compared to Adilicia. He is known as the "Ogre of Padstow". A great fighter for his high strength statistics. ------------------------------------------------------------------------ Brusom Level 13 Samurai. Rune Power: 158. Age: 40+ Equipment: n/a Just gain 2 more stars to reach EXPERT! in Samurai class. He has horrible Rune Power. He is also known as "Brusom the Gale". He is quite a weak leader and is the assistant of Meleagant. But he can be quite a strong leader if you have gotten him to the Shogun Class. ------------------------------------------------------------------------ Gilsus Level 11 Sorcerer. Rune Power: 189. Age: 24 Equipment: Striking Staff Gain 4 more stars to reach EXPERT! in Sorcerer class. He seems to like any kind of woman, even a tomboy-looking Brangien ^_^; ------------------------------------------------------------------------ Aphelia Level 9 Cleric. Rune Power: 183. Age: 26. Equipment: n/a Just a level from the Lector or Mystic class. She is an EXPERT! in Cleric class. It is better to change her into the Enchantress Class, so that she can be a more effective magic user. ------------------------------------------------------------------------ Liguel Level 2 Scout. Rune Power: 163. Age: 19 Equipment: n/a The only person in New Almekia who has the probability of reaching the Archer class. She can get Miguel upon defeating Iscalio and Castor by defeating Esgares] to join your country. But she can recruited by Miguel upon battles. She is the youngest of the Rand Family. You can know more about her at the beginning of the game, by sending her for a quest. ------------------------------------------------------------------------ Glauze Level 15 Cavalier. Rune Power: 222. Age: 31 Equipment: n/a He is an acceptable fighter who formerly works for Duke Coel. Just 5 more levels from the Paladin status. However, he has a different opinion of the Royal Almekian family but it was Prince Lance who had changed it all... ------------------------------------------------------------------------ Alsace Level 1 Fighter. Rune Power: 150. Age: 15 Equipment: n/a This guy is better off by sending him for quests. He can be said to be the No. 1 fan of Lance and has a dream of becoming king! ------------------------------------------------------------------------ Halley Level 21 Valkyrie. Rune Power: 294. Age: 25 Equipment: Brionac She has high Rune Power and has acquired Holy Word. She will join you after the first year and leaves after serving a year. She is known as the "Shooting Star Halley". She is in search of the magician called Bulnoil who has killed her finance, Leland. ------------------------------------------------------------------------ _____ / 8.3 \_________________________________________________________________ ======================================================================== Cai: Caerleon Walkthrough ======================================================================== This country is probably the second best as Cai is very powerful magician who has accquired all Genos. Under him, includes the cheerful Merriot, Bishop BeauArte and Knight Master Dinadan. This country is the easiest to defend as you can just seal off the entrance with one castle. Country Sequences: ------------------------------------------------------------------------ Rune Knights Description ------------------------------------------------------------------------ Merriot, Cai, BeauArte Merriot is doing Cai's laundry and cares for Dinadan* Cai. Merriot, Cierra, Cai It's about jewellery. Watch out whether Cai will choose the bracelet [Merriot] or earrings [Cierra] Bilcock, Cai (1) Bilcock has created a car but it moves slower than people ^_^; Before that, there is a lot more funnier toys! Bilcock, Cai (2) Bilcock has created another new invention called the Magic Knight. However, the magic knight goes haywire and Bilcock has to destroy it and he gains 1 STR point! Millia, Eloute Millia is painting and express her views on painting and the world. ------------------------------------------------------------------------ I will not be covering any parts regarding the sequences after Esgares have been defeated, otherwise it will spoil your game. Now onto the list of Rune Knights and castles in Caerleon. ------------------------------------------------------------------------ Name of Castle Name of Leader Occupation ------------------------------------------------------------------------ Linnuis Cai Warlock Merriot Scout Dinadan Paladin BeauArte Bishop Kail Janfadar Druid Baynock Cierra Sorceress Hervey Shast Grappler Bilcock Priest Squest -- -- ------------------------------------------------------------------------ ........................................................................ C A S T L E S O F C A E R L E O N ........................................................................ Name of Castle: Squest Income: 211 Summon List: Merman, Lizard Man, Roc, Hydra Status: One of the castles in the four castles path. Leads to BaydonHill of New Almekia. Vital if is fighting against Caerleon. Name of Castle: Kail Income: 176 Summon List: Ghoul, Hellhound, Wyvern Status: Two-castle path leading to Linnuis and Squest. Name of Castle: Linnuis Income: 469 Summon List: Pixie, Jinn, Lizard Man, Centaur, Mandrake, Giant, Dragon. Status: Captial of Caerleon with a high income and in the three castle path. Name of Castle: Baynock Income: 214 Summon List: Unicorn, Gryhon, Wyvern, Dragon Status: The choke point of Caerleon against eastern invasions Name of Castle: Hervery Income: 233 Summon List: G-Scorpion, Centaur, Clay Golem, Angel Status: The castle that allows Caerleon to attack Salisbury and Xanas. Second highest income for Caerleon. ------------------------------------------------------------------------ Okay, now let's get started. Sent some of Rune Knights for quests and stabilize your defense at Hervery. At 215, 3rd Month, Cai and Merriot will head for New Almekia and confirmed the alliance. Millia will join you soon afterwards. As Millia says that she is going to visit an old friend call Eloute, sent her for quest and you will get Eloute to join you. With sufficient manpower, attack Salisbury and Xanas. As Eloute mentions to Millia about a guy named Gush, be sure to sent both of them for a quest, provided you have enough manpower. With Gush on your side, launch attack on Iscalio with Dinadan, BeauArte and Jandafar. From Xanas, keep on attacking down the row. After a year of so, Millia will talk to both Gush and Eloute about visit a friend which will recruit Lecarra by sending all 3 at time. Make sure you have enough manpower to cover all the castles at your border for the time being. You will be able to finish Iscalio and keep on attacking on Leonia and defeat this weak country and take Humber of Norgard. Hopefully that Esgares is great weaken by New Almekia and Norgard and give some aid to New Almekia. Capture key castles such as Kardiff and Senadon which will greatly weaken Norgard. New Almekia should have done a massive amount of damage on Norgard and Esgares. Finished off Vaynard with your troop and allowing New Almekia to defeat Esgares. If there is a need, remember to aid New Almekia and you will beat the game. Tips in using Caerleon - The great trio comprises of Dinadan, Cai and BeauArte. With this party, you are almost unbeatable. Cai has all Genos and includes a couple of green magic such as Protect. - Cierra, Lecarra and Janfaddar could make the second trio team. They can do a lot of damage with magic. - At the beginning, you will experience problems in defending your castles due to the lack of manpower. But as you proceed onto the game, you will get more Rune Knights and it makes conquest much easier. - Get Fairies to support Cai and effectively making use of his Geno-Thunders. ........................................................................ R U N E K N I G H T S O F C A E R L E O N ........................................................................ Country Analysis: If you are a begineer to Brigandine, I would recommend you to play as Caerleon. This country is generally good for begineers as you will have much easier life with magic users than combat units. This country could wipe out any enemy threat when you have a strong one-on-one fighter like Dinadan. The only person who could stop this country will be Zemeckis [with a Power Spell]. ------------------------------------------------------------------------ Cai Level 22 Warlock, Rune Power: 319. Age: 25 Equipment: n/a This guy has acquired all-Genos and is considered to be best magic user [with the exception of Bulnoil]. Very destructive when using magic, but his attacks makes him weaker. He is known as the "Silent Wise King" or addressed as the "Sleeping King of Caerleon" by Merriot ^_^; ------------------------------------------------------------------------ Dindan Level 25 Paladin, Rune Power: 307. Age: 27 Equipment: n/a This guy is the only Knight Master as he has accquired EXPERT in Paladin! He is really powerful for his high attacks and has Holy Word. He is the reason why Caerleon can defeat Cador easily. ------------------------------------------------------------------------ Merriot Level 3 Scout, Rune Power: 221. Age: 16 Equipment: Elven Bow A cheerful lady with high Rune Power. Gain 3 more levels to reach EXPERT! in Scout class. She is the "younger sister"of Cai, but as you proceed onto the game, you will get known more about the actual relationship between the two. If you switch to the Enchantress class, make sure that you get to at least level 9, so that she can cast Geno-Frost. ------------------------------------------------------------------------ BeauArte Level 12 Bishop, Rune Power: 224. Age: 53 Equipment: n/a The late advisor to former king of Caerleon. He has a pretty high Rune Power, which makes him better in combat as compared to other Bishops. ------------------------------------------------------------------------ Cierra Level 15 Sorceress, Rune Power: 180. Age: 30 Equipment: Earring of the Sea She has quite low Rune Power for such a high level, but she is just only five levels from the Witch status. She is in love with Cai... ------------------------------------------------------------------------ Shast Level 11 Grappler, Rune Power: 172. Age: 23 Equipment: n/a He has pretty low Rune Power, but he has a higher ATK statistics compared to other Grapplers. Shast is a good friend of Dinadan. ------------------------------------------------------------------------ Bilcock Level 5 Priest, Rune Power: 180. Age: 21 Equipment: n/a He is just a level from the EXPERT! status in Priest. He has the chance to advance to a Monk or Bishop. He is an inventor more than a Rune Knight, but his inventions seldom work... You can switch him to a Mage once he masters the Priest status. ------------------------------------------------------------------------ Janfadar Level 12 Druid, Rune Power: 198. Age: 41 Equipment: Ancient Book. He has acceptable Rune Power and seems to me that he is the second male magician of Caerleon. Just 3 stars to reach EXPERT! in Druid class. He has a very high chance in getting to the Necromancer class. ------------------------------------------------------------------------ Millia Level 5 Enchantress, Rune Power: 194. Age: 22 Equipment: n/a She is an acceptable warrior with high Rune Power for such a low level. She is just a star from reaching EXPERT! She is a friend of Merriot and is an artist. She can helps you to recruit three more Rune Knights upon questing. ------------------------------------------------------------------------ Eloute Level 9 Fighter. Rune Power: 208. Age: 23 Equipment: n/a He is a nice guy and extremely concern towards Millia. He is just a level from the Cavalier/Berserker/Samurai status. ------------------------------------------------------------------------ Gush Level 11 Monk, Rune Power: 167. Age: 25 Equipment: n/a He is the other guy who is crazy over Millia. He is just four stars from becoming EXPERT! in the Monk status. But his Rune Power really reduces the chances of you using him. ------------------------------------------------------------------------ Lecarra Level 16 Mystic, Rune Power: 217. Age: 27 Equipment: n/a She is just four more levels from reaching the Sage status. The only downside is that you can only get her quite late in the game. And the good stuff is that she is an EXPERT! Mystic. BTW, she can't switch to other classes! ------------------------------------------------------------------------ _____ / 8.4 \_________________________________________________________________ ======================================================================== Dryst: Iscalio Walkthrough ======================================================================== So you have decided to play the Man in Fancy Hat, Dryst. He is a Tryant and a tough cookie along with good warriors such as Iria, Ulster and Camden. This country is easy to defend [can seal off with only two castles], but it is still very difficult to attack. There is another problem, he loves gambling and he is rather stuborn in nature. Let's proceed to the list of castles and Rune Knights. Country Sequences ------------------------------------------------------------------------ Rune Knights Description ------------------------------------------------------------------------ Ulster, Iria, Dryst Ulster finds Iria being covered up with blood and Bagdemagus* she seems wounded. It was found out that Iria has proceed to the Valley of Death for feathers [which are meant for Dryst's hat]. Ulster says that Iria is an important leader, but Dryst says that the blood stains are dead bird's, not Iria's... Victoria, Ulster, Victoria finds that Iria is a bit too strong for a Camden, Dryst* women and describes to the remaining leaders. Later, Dryst comes in and interrupted... Hula, Teath Hula is talking to Teath and Teath was surprised that Hula says that Dryst is a good man. Teath wants to confide his feelings to Hula, but yet he just can't do it.. Victoria, Iria Victoria pays a visit to Iria in her room. Iria is overjoyed when Victoria says that she will cry when Iria is hurt. Yet, surprisingly Iria sheds a drop of tears.. ------------------------------------------------------------------------ *I think the sequences are not yet compeleted, I will be covering them for the next update. ======================================================================== Name of Castle Name of Leader Occupation ======================================================================== Caelsent Dryst Tryant Iria Valkyrie Camden Druid Ulster Bishop Hula Cleric Lothian -- -- Bronceliande -- -- Letishnote Daffy Samurai Xanas Bagdemagus Berserker Gallo Rnager Victoria Sorceress Asten Miguel Cavalier Lucia Scout Teath Fighter ------------------------------------------------------------------------ ........................................................................ C A S T L E S O F I S C A L I O ........................................................................ Name of Castle: Xanas Income: 236 Summon List: Pixie, Mandrake, Clay Golem, Dragon Status: Three castle path. This castle is the choke point for Iscalio. Prevent attacks from Esgares and Caerleon. Name of Castle: Asten Income: 203 Summon List: G-Scorpion, Jinn, Centaur, Giant Status: Another three-castle path. This castle is another choke point and prevent attacks from Leonia and Esgares. Name of Castle: Letishnote Income: 208 Summon List: Jinn, Merman, Unicorn, Giant Status: A two-castle path that leads to Xanas and Caelsent. Name of Castle: Bronceliande Income: 253 Summon List: Pixie, Hellhound, Mandrake, Demon Status: A two-castle path, that leads to Asten and Caelsent. Name of Castle: Caelsent Income: 424 Summon List: Ghoul, Lizard Man, Centaur, Hellhound, Mandrake, Wyvern, Roc. Status: Captial of Iscalio. High income make it worth to defend. It is the core of Iscalio. Name of Castle: Lothian Income: 202 Summon list: Ghoul, Lizard Man, Hellhound, Hydra. Status: A backyard castle, no importance in geographical position. ------------------------------------------------------------------------ Firstly, take a strike at Hadrian at Leonia and attack with 2 parties. Stationed a party for Xanas and Hadrian each. Just send Dryst, Camden and Iria to attack Leonia. Do take the castle of Humber yet as Norgard is a huge country, more tougher with Vaynard and Guinglain. There is one bad thing for Iscalio, that is there is no Knight whom is going to join you freely, just like Millia of Caerleon. You can only obtained new Rune Knights through quests. With sufficient manpower, attempt to take Karnabone, Salisbury and Hervery. Have Camden and Ulster to attack Caerleon. Capturing Hervey will greatly decreases the income of Caerleon and attack Linnuis and Squest and you will be able to finish Caerleon. Now advance your attacks on New Almekia until, you have captured Phazard and invade Toria and Oltroute. Invading Toria will causing Esgares to split up and will make Norgard and New Almekia to invade Esgares. So seize the opportunity and get Aldis on your side. As New Almekia's attention is drawn away, attack Calmary and Camelford and this will weaken New Almekia in addition of Norgard's attacks. With Norgard's attention being drawn to Esgares start attack Humber and take the castle of Jukes and Senadon. Dealt the finishing blow on Esgares and you will have no problem in defeating the other two. PS: Take note of the stupid war between Dryst and his partners after they have defeat all countries. Tips on using Iscalio: - Dryst can become Super Tryant [he will gain new clothing, new attacks and a new spell, Meteor Doom] once he gets to level 30. - Lucia has been upset over an accident and hence send for her quest. Once you have the cut-scene where she meets the boy that she has causes the boy to be crippled. After a year or so, send her for a quest again and she will be relieved that the boy will be able to walk once again. She regains her ability with STR +3, INT +3, AGI +3, Rune Power +30! - Miguel can recruit Castor and Liguel, who are his siblings. He can get Liguel automatically [once they have met in battle]. - You can find more about Iria's past by defeating Esgares and have her met Cador and Halley. She is a failure product.... - Badgemagus requires to get level 22 in order to use Curse spell. There is another method and that's to get Magic Potion via questing. Iria needs another level to use Holy Word. - Dryst is quite weak as compared to other leaders except Prince Lance. He does not have a area-based spell unless he gets to Lv 30. Hence have Ulster and Camden to give him a lending hand. - To recruit Aldis, have one country to defeat two others and Aldis will join you. I have gotten her when Esgares defeat Caerleon and New Almekia.... But most of my units comprises of Rocs or the Phoenix. ........................................................................ R U N E K N I G H T S O F I S C A L I O ........................................................................ Country Analysis: It may be a joke to see clowns working for a country. But this country is not weak either! The country's sequences are funny to watch. You should use this country or Norgard if you want to conquer the entire continent. Iria, Badgemagus and Dryst are great fighters. Ulster and Camden are good magic users. Dryst is almost unstoppable once he has reached the Super Tryant. He can use wipe out most units with the Meteor Doom. ------------------------------------------------------------------------ Bagdemagus Level 16 Berserker. Rune Power: 215. Age: 31 Equipment: Power Glove. Extremely high attacking power and he is just four levels from Avenger status. Bagdemagus is one of key generals in Iscalio. You need to get another additional 2 levels, so that Curse can be used. [Use a Magic Potion to solve this..] ------------------------------------------------------------------------ Gallo Level 9 Ranger. Rune Power: 197. Age: 21 Equipment: n/a He is just a level from the Grappler status. He can get a lot of Rune Power once he gets to Lv 10+. Gallo's face resembles like a clown... ------------------------------------------------------------------------ Victoria Level 11 Sorceress. Rune Power: 144. Age: 27 Equipment: Pixie Hat She has extremely low Rune Power. Just required four stars to EXPERT! in Sorceress. Victoria is rather weak by strong in character. BTW, her attacks seems to be a lot stronger compared to other Sorceress. ------------------------------------------------------------------------ Daffy Level 12 Samurai. Rune Power: 181. Age: 31 Equipment: Horned Helm. He is just 3 stars from an EXPERT! in Samurai class. He is also known as the "Wallet with a hole". This guy just loves money and he is more of a mercenery as a Rune Knight. ------------------------------------------------------------------------ Dryst Level 21 Tryant. Rune Power: 322. Age: 28 Equipment: n/a He has high attacking power and along with 4 average magic. He is deadly when Super Tryant is reached [requires Level 30]. This guy does not care about anything else except for one's expense. However, he is good guy in the eyes of ladies in Iscalio... ------------------------------------------------------------------------ Iria Level 20 Valkyrie. Rune Power: 248. Age: 28 Equipment: Black Spear Just a level from this class and you can use the Holy Word [here is a trick for fast levelling up. Switch her to Enchantress class as it requires less EXP to reach the next level.] She will be your second best bet for Iscalio. Iria is great against Leonia as her weapon carries a black elemental, but her class Valkyrie is a blue-white elemental. ------------------------------------------------------------------------ Camden Level 14 Druid. Rune Power: 235. Age: 34 Equipment: n/a He is just a level from reaching EXPERT! in Druid. He becomes more deadly when he has advanced to the Necromancer class. He seems to believe that everyone is equal. ------------------------------------------------------------------------ Ulster Level 12 Bishop. Rune Power: 228. Age: 32 Equipment: n/a Just 3 stars to reach EXPERT! in Bishop class. He is the only guy, along with Iria, cares for the benefits for Iscalio. He always get headaches for Dryst goes for other plans and he was being accused by someone as a pervert... ------------------------------------------------------------------------ Hula Level 1 Cleric. Rune Power: 178. Age: 15 Equipment: n/a She has high Rune Power for a low class. Level up very fast. Switch her to Enchantress class, so that she can be also a good attacker. She seems to be very obedient towards Dryst and not afraid of Dryst... ------------------------------------------------------------------------ Miguel Level 10 Cavalier. Rune Power: 178. Age: 26 Equipment: n/a He has quite low Rune Power [Hey! Compare him with Hula....] and this guy requires serious upgrading. Required 5 stars to reach EXPERT! in Cavalier. can get Liguel [defeat New Almekia] and Castor [defeat Esgares]. ------------------------------------------------------------------------ Lucia Level 8 Scout. Rune Power: 165. Age: 20 Equipment: n/a She has low Rune Power but she is just 2 levels from reach the Archer/ Lancer. But if you send her for quests [refer to tips for Iscalio for more information], she can get an upgrade of STR +3, INT +3, AGI +3 and Rune Power +20! ------------------------------------------------------------------------ Teath Level 2 Fighter. Rune Power: 153. Age: 16 Equipment: n/a He has acceptable Rune Power and just 4 stars from reaching EXPERT! in the Figher class. He is in love with Hula. ------------------------------------------------------------------------ _____ / 8.5 \_________________________________________________________________ ======================================================================== Lyoneese: Leonia Walkthrough ======================================================================== Now I have reached the fifth ruler, Lyoneese. This country is "hardiest" to use as Queen Lyoneese has only one Level 20 general and that's Paternus. The country may be weak but you can defend it well, but guarding the castles at it's borders [Damas and Hadrian]. There is another point, that is the only one castle that allows you to summon Dragons and that is Glume. [it also applies to Iscalio, which is Xanas] Country Sequences: ------------------------------------------------------------------------ Rune Knights Description ------------------------------------------------------------------------ Paternus, Chantail Paternus is getting worry for Queen Lyonesse as she is the kindest Queen for the Leonia history. Paternus hopes that he could end the war soon, and this applies to Chantail as for the future of Chantail's son. Lyonesse, Langueborg Langueborg says that there is a strategy that can conquered the world! He gets the thick document regarding the strategy. Lyonesse suggest that he should show it to Asmit and Paternus. However.... Baleen, Kiloph Baleen wants Kiloph to go for a walk... Kiloph, Asmit Err.. Galonwand, Baleen Galonwand and Baleen are talking to each other and its about Kiloph. Mushy stuff... Sophia, Filo About Master Solon?? ------------------------------------------------------------------------ Okay, let's proceed to the list and the castles. ------------------------------------------------------------------------ Name of Castle Name of Leaders Occupation ------------------------------------------------------------------------ Tallas Lyonesse Queen Kiloph Barbarian Paternus Cardinal Asmit Bishop Damas: Isfas Monk Charlene Lancer Langueborg Cavalier Whislind Filo Cleric Sophia Cleric Kelilauns -- -- Glume -- -- Hadrian Chantail Mage Raizen Monk ------------------------------------------------------------------------ ........................................................................ C A S T L E S O F L E O N I A ........................................................................ Name of Castle: Damas Income: 201 Summon List: G-Scorpion, Jinn, Centaur, Gryhon Status: Prevent Norgard invasions from the north Name of Castle: Whislind Income: 226 Summon List: Unicorn, Clay Golem, Giant, Roc Status: A castle in three-castle path. Provides route to Tallas and Damas. Name of Castle: Keliluans Income: 195 Summon List: Merman, Lizard Man, Wyvern, Roc Status: A castle in two-castle path. Provides route to Tallas and Damas. Name of Castle: Tallas Income: 391 Summon List: Pixie, Jinn, Centaur, Unicorn, Mandrake, Gryhon, Angel Status: Lowest income gaining capital, but the income is acceptable. Name of Castle: Glume Income: 213 Summon List: Pixie, Lizard Man, Gryhon, Dragon Status: The backbone of Leonia as the only castle that summons Dragon Name of Castle: Hadrian Income: 249 Summon List: Jinn, Unicorn, Clay Golem, Roc Status: Prevent Iscalio invasions from Asten. ------------------------------------------------------------------------ Station all your forces at Damas, Glume and Hadrian. At the fourth month, Lyoneese will meet Vaynard and Leonia will become an enemy with Norgard. At about the next month, Galonwand and Baleen will joins you. This country is rather weak. Get Paternus, Isfas and Sophia or Filo and attack Asten, hopefully that it's defence is loose. As you have occupied Asten, attack down the row and advance to backyard castle with 2 parties, the other with Kiloph, Charlene and Lyonnese, while the rest at Damas. Have your troops comprises of Rocs and Centaurs. This may work on Hard and you should be able to defeat Iscalio for the most in five years time. Station a decent force at Xanas and Asten while the rest go for quest and hopefully you can get Rune Knights and Georg whom is an Ex-Leonia Knight. Continue and concentrate on training Lyoneese and get Hydras in your force [that's Lothian] and send them to Damas. With Hydras in your arsenal, you can defeat Humber [hopefully that Norgard is greatly weaken during that five years]. Attack and take the castle of Jukes and Senadon and you will create confusions for Norgard and it should be heavily wounded by Esgares and New Almekia. Seize the opportunities and dealt the finishing blow. After Norgard had been defeated, continue attack those castle in the south continent. Take Hervey and do not attack Baynock! With sufficient manpower, start to attack New Almekia [about 3 years] and advance until you have reach BaydonHill. Now cover as many Esgares castles as possible and you will be to defeat Esgares. Do more quests and get all the Ex-Esgares Knights to your side and you should have no problem in defeating Caerleon. ........................................................................ R U N E K N I G H T S O F L E O N I A ........................................................................ Country Analysis: To gain victory, you really need to come up with splendid strategies to beat the game using this country. Most of them are generally white units but they can be a killer once they switch to the magic attack units such as Mage. This country is considerable easy to defeat but you will have a hard time to fight your opposition. But Leonia gets the second best benfits from trained Rune Knights next to Norgard. ------------------------------------------------------------------------ Isfras Level 16 Monk. Rune Power: 233. Age: 27 Equipment: n/a Probably your second best bet after Paternus. He is just 4 levels from the Guardian status. He is a monk that focus on his training. He seldoms talks and he loves gardening.. ------------------------------------------------------------------------ Charlene Level 12 Lancer. Rune Power: 226. Age: 28 Equipment: Ice Javelin. Just 3 stars to reach the EXPERT! status. She has pretty high Rune Power and is a great fight even though she is a lady... ------------------------------------------------------------------------ Langueborg Level 10 Cavalier. Rune Power: 138. Age: 21 Equipment: n/a This guy is extremely weak with such a low Rune Power. Plus he is the only Cavalier. Well, this character seems a bit werido as he challenges to the Silent Wise King for a battle... He has invented a strategy called "Lightning"... ------------------------------------------------------------------------ Filo Level 7 Cleric. Rune Power: 193. Age: 18 Equipment: n/a Just 3 levels from reaching the Lector/Mystic class. She is other friend of Sophia. Change her to Enchantress Class, so that she can acquired Geno-Frost. ------------------------------------------------------------------------ Sophia Level 7 Cleric. Rune Power: 174. Age: 18 Equipment: n/a Just 3 levels from reaching the Lector/Mystic class. Change her to the Enchantress Class, so that she can acquired Geno-Frost. She seems to linked a person called "Wiseman Solon"... ------------------------------------------------------------------------ Kiloph: Level 3 Barbarian. Rune Power: 203. Age: 17 Equipment: n/a He is very high Rune Power, even he is just a level 3 Barbarian. Just 3 stars for gaining EXPERT in Barbarian. Deadly when he has attained high levels to other classes. I guess he may be the guy who who has the highest Rune Power for Leonia. ------------------------------------------------------------------------ Lyoneese Level 3 Queen. Rune Power: 262. Age: 17 Equipment: n/a She has second highest Rune Power in Leonia plus she has acquired Holy Word, but has very low HP. She was an ordinary girl who has been selected as the oracle. [Even the White Wolf of Norgard thinks that she is not an easy opponent... "Vaynard says she is an oracle and Leonia will not be an easy country to handle"] ------------------------------------------------------------------------ Paternus Level 20 Cardinal. Rune Power: 273. Age: 42 Equipment: Gravity Mace Obviously the best warrior for Leonia. Cardinals are strong as they have Holy Word and they can use Area Heal. Paternus seems to be a secondary advisor for Lyoneese. ------------------------------------------------------------------------ Asmit Level 13 Bishop. Rune Power: 214. Age: 29 Equipment: Almighty Ring He is just 2 stars from reaching EXPERT in Bishop. He is known as the "Perfect Man". He has been the chief advisor for Leonia. Of course, you may need to use him quite often. ------------------------------------------------------------------------ Chantail Level 6 Mage. Rune Power: 168. Age: 28 Equipment: n/a He is just 4 levels from Sorcerer or Druid class. But his Low Rune Power makes him weaker compared to other magic users. He has been trying to stop the war at all costs. ------------------------------------------------------------------------ Raizen Level 11 Monk. Rune Power: 180. Age: 26 Equipment: Rivet Knuckle Just 4 stars to reach EXPERT! in Monk class. He has considerable high MP which could makes him more better Rune Knight to the Mage series. ------------------------------------------------------------------------ Galonwand Level 2 Barbarian. Rune Power: 157. Age: 20 Equipment: n/a He is just 4 stars from reaching EXPERT! in Barbarian. Of course, he has very high chance of approaching level 10. He is an old friend of Kiloph and Baleen. BTW, he loves someone in the country of the Leonia. ------------------------------------------------------------------------ Baleen Level 1 Archer. Rune Power: 187. Age: 21 Equipment: n/a She is an old friend of Kiloph and she secretly loves Kiloph... She has considerable high Rune Power compared to other early level Rune Knights. ------------------------------------------------------------------------ Georg Level 8 Priest. Rune Power: 177. Age: 30 A former Leonia Knight who has retired due to the death of his wife, Rierre. This causes him in drunken stupor. Gain more two levels to reach Bishop. He can get Rierre's Ring when questing later, which is a special accessory. ------------------------------------------------------------------------ _____ / 8.6 \_________________________________________________________________ ======================================================================== Zemeckis: Esgares Empire Walkthrough ======================================================================== A very special thanks to Zhou Tai An for submitting the code for using Esgares Empire. The Empire is the most powerful country and has four extremely great generals such as Esmeree [Vaynard's older sister], Death Knight Cador, Gish and Esclados [Gereint's Master] To play as Esgares Empire, at the Character Selection screen, press L1 + R2 + Start. This code is taken from Zhou Tai An's FAQ. If it is done correctly, you will heard a ring and the screen quickly changes to screen where you select the difficulty. Thanks to the person, who has submitted the code. I have finished the game with all countries but I will not be writing a walkthrough for Esgares but I give the list of important castles and important information. [since this country is just so easy to use..] ------------------------------------------------------------------------ IMPORTANT CASTLES ------------------------------------------------------------------------ Choke Point No. 1 Lidney: Prevents attacks from Norgard. Choke Point No. 2 Orkney: Prevents attacks from Norgard and New Almekia Choke Point No. 3 Eorsia: Prevents attacks from New Almekia Choke Point No. 4 Salisbury: Prevent attacks from Caerleon and Iscalio Choke Point No. 5 Karnabone: Prevent attacks from Iscalio. IMPORTANT.. For Esgares, you can only recurit members by defeating other countries. You can not do other character quests except for Mira and Millet's quest. Through that quest you can get a Bishop, Carmine to join you. Rain will NOT join you ! Let's proceed to the list. ------------------------------------------------------------------------ Name of Castle Name of Leader Occupation ------------------------------------------------------------------------ Lidney Cador Death Knight MelTorefas Fighter Ivan Druid Fato -- -- Cadbury -- -- Dilworth -- -- Toria Soleil Bishop Karnabone Esclados Shogun Shiraha Ninja Salisbury Paradoll Bishop Roecod Cavalier Fiel Cavalier Oltroute Ranguinus Sorcerer Eorsia Mira Lancer Millet Sorceress Irvin Mage Orkney Gish Wizard Eniede Archer Logres Zemeckis Emperor Esmeree Lector ------------------------------------------------------------------------ ........................................................................ C A S T L E S O F E S G A R E S E M P I R E ........................................................................ Name of Castle: Lidney Income: 301 Summon List: Merman, Lizard Man, Clay Golem, Wyvern, Hydra Status: Highest income amongst all non-captials. Greatly weaken Esgares when conquered. Name of Castle: Orkney Income: 227 Summon List: Pixie, Centaur, Hellhound, Dragon Status: A key castle for defeating Esgares Empire. Five castle path. Prevent attacks from New Almekia and Norgard Name of Castle: Eorsia Income: 202 Summon List: Pixie, Lizard Man, Unicorn, Giant, Wyvern Status: A castle that connects to Orkney and Oltroute Name of Castle: Toria Income: 215 Summon List: Pixie, Mandrake, Unicorn, Dragon Status: One of the best summoning castles. Important geographical site which leads to the 3 castles found in the center of Esgares. Name of Castle: Salisbury Income: 183 Summon List: G-Scorpion, Giant, Wyvern Status: Low income, but great geographical site for defeating Esgares when playing as Caerleon or Iscalio Name of Castle: Karnabone Income: 147 Summon List: Ghoul, Centaur, Hellhound, Clay Golem Status: Connects Salisbury and Toria, fastest route to Toria. Name of Castle: Cadbury Income: 236 Summon List: G-Scorpion, Lizard Man, Dragon, Angel Status: Great and ideal castle, leading a path to Orkney, Logres and Lidney. Name of Castle: Dilworth Income: 181 Summon List: G-Scorpion, Hellhound, Giant, Gryhon Status: 3-castle path leading to Logres, Toria and Orkney. Name of Castle: Fato Income: 221 Summon List: Ghoul, G-Scorpion, Roc, Demon Status: Castle that connects Lidney and Toria Name of Castle: Logres Income: 452 Summon List: G-Scorpion, Jinn, Clay Golem, Giant, Gryhon, Wyvern Dragon. Status: Highest income recieving castle in game. Central position of Esgares. Former captial of Almekia. ------------------------------------------------------------------------ ........................................................................ R U N E K N I G H T S O F E S G A R E S ........................................................................ Country Analysis: This country has to be the most powerful as it is key enemy against other countries in Forsena. ------------------------------------------------------------------------ Zemeckis Level 27 Emperor. Rune Power: 351. Age: 36. Equipment: n/a He has accquired the Geno-Thunder and Power spells. He can easily defeated Vaynard. He has long-range and powerful attacks. He is the general who has started this war and started the rebellion. ------------------------------------------------------------------------ Esmeree Level 17 Lector. Rune Power: 304. Age: 24 Equipment: n/a She is just three more levels to reach the Saint status. She can easily toast Dryst. She is the wife of Zemeckis and older sister of Vaynard. ------------------------------------------------------------------------ Esclados Level 26 Shogun. Rune Power: 218. Age: 51 Equipment: n/a He is just 4 more levels to prefection. He has extremely high attacking power. BTW, he is the teacher of Gereint! He was one of strongest swordsmen on the continent. He is one of the 4 great leaders of the Empire. ------------------------------------------------------------------------ Shiraha Level 14 Ninja. Rune Power: 173. Age: 21 Equipment: Painless Knife He is just 6 more levels from Ninja Master. A star to EXPERT! Ninja. You can get this guy through questing after defeated Esgares. His face is always hidden by his scarf... Shiraha is perhaps the only Ninja that can get to the Ninja Master... ------------------------------------------------------------------------ Soleil Level 11 Bishop. Rune Power: 311. Age: 20 Equipment: n/a He has one of most highest Rune Power as he is known as the "Beast Ruler". Get him to your country if you have Schutlesis [Level 12 Cavalier, Rune Power: 171] on your side when defeat Esgares. He joins the Empire as his mother is being held captive by the Empire. To get Schutlesis, launch an attack on Esgares first and gain victory! ------------------------------------------------------------------------ Paradoll Level 11 Bishop. Rune Power: 182. Age: 27 Equipment: n/a He is just 4 stars to reach EXPERT! in Bishop class. Nothing much to say... ------------------------------------------------------------------------ Roecod Level 11 Cavalier. Rune Power: 177. Age: 27 Equipment: n/a He is just 5 stars to reach EXPERT! in Cavalier class. He is a member of Death Corps. [Hmm...] ------------------------------------------------------------------------ Fiel Level 12 Cavalier. Rune Power: 166. Age: 27 Equipment: n/a He is just 3 stars to EXPERT! in Cavalier class. He will join you if Esgares is defeated by your country. He is the other member of the Death Corps. ------------------------------------------------------------------------ Cador Level 29 Death Knight. Rune Power: 275. Age: ?? Equipment: n/a He is just 1 more level to perfection. He has acquired Geno-Flame and Curse. He is the person who has instigated Zemeckis to betray King Henguist and he works for someone... He carries a huge mean axe. ------------------------------------------------------------------------ Ivan Level 10 Druid. Rune Power: 154. Age: 35 Equipment: n/a He has pretty low Rune Power but only 5 stars from EXPERT! status in Druid class. He is an old friend of Gereint. ------------------------------------------------------------------------ MelTorefas Level 7 Fighter. Rune Power: 152. Age: 19 Equipment: n/a He has low Rune Power but only 3 levels from Cavalier/Samurai/Berserker class. He seems to admire the Death Knight a lot... ------------------------------------------------------------------------ Gish Level 20 Wizard. Rune Power: 232. Age: 26 Equipment: Dark Robe He is the 3rd most powerful magician in Forsena. He is one of four leaders of the Empire. He is one of best magic users in Forsena. ------------------------------------------------------------------------ Eniede Level 11 Archer. Rune Power: 192. Age: 19 Equipment: n/a She requires 4 more stars to EXPERT! in Archer class. She seems to plot to assasinate Zemeckis for revenge... [or join Esgares due to revenge]. She is other archer that can get to the Artemis.. ------------------------------------------------------------------------ Castor Level 8 Fighter. Rune Power: 169. Age: 24 Equipment: n/a Just 2 more levels to Cavalier/Samurai/Berserker clas. He is second oldest of the Rand Family. His elder brother, Miguel works for Iscalio and his younger sister, Liguel works for New Almekia. ------------------------------------------------------------------------ Mira Level 10 Lancer. Rune Power: 223. Age: 17 Equipment: Goddness Spear She is one of the twins. You can get her and Millet to join after the fall of Esgares. ------------------------------------------------------------------------ Millet Level 10 Sorceress. Rune Power: 219. Age: 17 Equipment: n/a The other twin. Rain will joins on her behalf, except for Esgares. Millet is being used often by the Esgares due to her high Rune Power. ------------------------------------------------------------------------ Irvin Level 3 Mage. Rune Power: 162. Age: 16 Equipment: n/a Obviously the weakest Rune Knight in the Empire. Required 3 more stars to reach EXPERT! status. BTW, he is a good friend of Prince Lance... ------------------------------------------------------------------------ Ranguinus Level 16 Sorcerer. Rune Power: 216. Age: 50 Equipment: n/a He is just 4 more levels from the Wizard class. He is the father of Rain. BTW, you can get him by having Rain to quest, refer to Quests section for more details. ------------------------------------------------------------------------ _____ / 9.0 \_________________________________________________________________ ======================================================================== Gameshark codes ======================================================================== The following codes are taken from the Gameshark Official site. Here is the HTML address of the Gameshark Official site. http://www.gameshark.com/ For your information, this requires a Gameshark or Pro Action Replay to work. For your convience, I have reformat the order by arranging them in order of their countries N O R G A R D ================================================ Vaynard 999 HP Vaynard 80076E7803E7 999 MP Vaynard 80076E7A03E7 Super Strength Vaynard 30076E7C00FF Super Intelligence Vaynard 30076E7D00FF Super Agility Vaynard 30076E7E00FF 999 Rune Power Vaynard 80076E8003E7 Brangien 999 HP Brangien 80077C3803E7 999 MP Brangien 80077C3A03E7 Super Strength Brangien 30077C3C00FF Super Intelligence Brangien 30077C3D00FF Super Agility Brangien 30077C3E00FF 999 Rune Power Brangien 80077C4003E7 N E W A L M E K I A ================================================= Lance 999 HP Lance 80075E2803E7 999 MP Lance 80075E2A03E7 Super Strength Lance 30076E2C00FF Super Intelligence Lance 30076E2D00FF Super Agility Lance 30076E2E00FF 999 Rune Power Lance 80075E3003E7 Gereint 999 HP Gereint 80076FB903E7 999 MP Gereint 80076FBA03E7 Super Strength Gereint 30076FBC00FF Super Intelligence Gereint 30076FBD00FF Super Agility Gereint 30076FBE00FF 999 Rune Power Gereint 80076FC003E7 Meleagant 999 HP Meleagant 80076FE003E7 999 MP Meleagant 80076FE203E7 Super Strength Meleagant 30076FE400FF Super Intelligence Meleagant 30076FE500FF Super Agility Meleagant 30076FE600FF 999 Rune Power Meleagant 80076FE803E7 Coel 999 HP Coel 8007714803E7 999 MP Coel 8007714A03E7 Super Strength Coel 3007714C00FF Super Intelligence Coel 3007714D00FF Super Agility Coel 3007714E00FF 999 Rune Power Coel 8007715003E7 Carlota* 999 HP Carlota 8007741803E7 999 MP Carlota 8007741A03E7 Super Strength Carlota 3007741C00FF Super Intelligence Carlota 3007741D00FF Super Agility Carlota 3007741E00FF 999 Rune Power Carlota 8007742003E7 C A E R L E O N ================================================ Cai 999 HP Cai 80076EA003E7 999 MP Cai 80076EA203E7 Super Strength Cai 30076EA400FF Super Intelligence Cai 30076EA500FF Super Agility Cai 30076EA600FF 999 Rune Power Cai 80076EA803E7 Merriot 999 HP Merriot 80076F6803E7 999 MP Merriot 80076F6A03E7 Super Strength Merriot 30076F6C00FF Super Intelligence Merriot 30076F6D00FF Super Agility Merriot 30076F6E00FF 999 Rune Power Merriot 80076F7003E7 Dinadan 999 HP Dinadan 8007705803E7 999 MP Dinadan 8007705A03E7 Super Strength Dinadan 3007705C00FF Super Intelligence Dinadan 3007705D00FF Super Agility Dinadan 3007705E00FF 999 Rune Power Dinadan 8007706003E7 BeauArte 999 HP BeauArte 800777B003E7 999 MP BeauArte 800777B203E7 Super Strength BeauArte 300777B400FF Super Intelligence BeauArte 300777B500FF Super Agility BeauArte 300777B600FF 999 Rune Power BeauArte 800777B803E7 I S C A L I O =============================================== Dryst 999 HP Dryst 80076EF003E7 999 MP Dryst 80076EF203E7 Super Srength Dryst 30076EF400FF Super Intelligence Dryst 30076EF500FF Super Agility Dryst 30076EF600FF 999 Rune Power Dryst 80076EF803E7 Iria 999 HP Iria 80076F9003E7 999 MP Iria 80076F9203E7 Super Strength Iria 30076F9400FF Super Intelligence Iria 30076F9500FF Super Agility Iria 30076F9600FF 999 Rune Power Iria 80076F9803E7 Camden 999 HP Camden 8007780003E7 999 MP Camden 8007780203E7 Super Strength Camden 3007780400FF Super Intelligence Camden 3007780500FF Super Agility Camden 3007780600FF 999 Rune Power Camden 8007780803E7 Ulster 999 HP Ulster 800777D803E7 999 MP Ulster 800777DA03E7 Super Strength Ulster 300777DC00FF Super Intelligence Ulster 300777DD00FF Super Agility Ulster 300777DE00FF 999 Rune Power Ulster 800777E003E7 Hula 999 HP Hula 800776E803E7 999 MP Hula 800776EA03E7 Super Strength Hula 300776EC00FF Super Intelligence Hula 300776ED00FF Super Agility Hula 300776EE00FF 999 Rune Power Hula 800776F003E7 L E O N I A ================================================ Lyoneese 999 HP Lyoneese 80076E5003E7 999 MP Lyoneese 80076E5203E7 Super Strength Lyoneese 30076E5400FF Super Intelligence Lyoneese 30076E5500FF Super Agility Lyoneese 30076E5600FF 999 Rune Power Lyoneese 80076E5803E7 Kiloph 999 HP Kiloph 8007700803E7 999 MP Kiloph 8007700A03E7 Super Strength Kiloph 3007700C00FF Super Intelligence Kilpoh 3007700D00FF Super Agility Kiloph 3007700E00FF 999 Rune Power Kiloph 8007701003E7 Asmit 999 HP Asmit 8007721003E7 999 MP Asmit 8007721203E7 Super Strength Asmit 3007721400FF Super Intelligence Asmit 3007721500FF Super Agility Asmit 3007721600FF 999 Rune Power Asmit 8007721803E7 * When New Almekia is defeated, Carlota will joins you. The code can be used for other countries too ^_^;* U N A U T H O R I Z E D C O D E S ==================================== Here is some of the unauthorized codes, I have found while browsing the Internet. M A X M A N A 800C4AB8E49F 800C4ABA0098 This code is taken from Cheat Code Central [http://www.cheatcc.com/] With this code on, you can enjoy infinite 99999 Mana. Note that you can only hold up to 140 monsters. Give ???? MAX EXP Just subsitute the name of character with ???? Your character will automatically level to Level 30. Vaynard 80076E77FFFF Brangien 80077C37FFFF Lance 80076E27FFFF Gereint 80076FB7FFFF Cai 80076EBEFFFF Coel 80077147FFFF Carlota 80077417FFFF Merriot 80076F67FFFF Dinadan 800776E7FFFF Ulster 800777D7FFFF Hula 800776E7FFFF Character Modifier Certain characters can use this code only. Here is the list and codes Name Modifier Code Vaynard 80076E7400xx Brangien 80077C3400xx Lance 80076E2400xx Gereint 80076FB400xx Coel 8007714400xx Carlota 8007741400xx Merriot 80076F6400xx Dinadan 800776E400xx Ulster 800777D400xx Hula 800776E400xx < NOTES > * Your character will be at Level 0. Once you start to attack and the opponent receives damage, you will gain levels. With MAX EXP, your character will automatically reach Level 30 * For example, if you modified Gereint into an Archer, the weapon he has originally equipped will remain unchanged. Once you disarm the weapon, you can no longer equip it anymore. * You can't changed to any other class, even the graphics did so. * Some characters has originally mastered the class, the magic and skills will remain even if the code is on. * Once you have enabled Max Strength, Max Magic and Max Agility attributes, if the character levelled up and get any bonus, his/ her attack will dropped to miss or cause zero damage. Here is list of codes, replace xx with digits. The list on the left column is the list of character modifier digits while on the right is the monster modifier digits. 01 Barbarian 2C Angel 02 Berserker 2D Arch Angel 03 Samurai 2E Unicorn 04 Shogun 2F Nightmare 05 Cavalier 30 Pegasus 06 Paladin 31 Gryhon 07 Avenger 32 HolyGriff 08 Mage 33 Seraph 09 Sorcerer 34 Lucifer 0A Wizard 35 Demon 0B Druid 36 Arch Demon 0C Necromancer 37 Ghoul 0D Priest 38 Vampire 0E Bishop 39 Hellhound 0F Cardinal 3A Fenrir 10 Monk 3B Satan 11 Guardian 3C Litith 12 Ranger 3D Vampire Lord 13 Grappler 3E Merman 14 Monk 40 Poseidon 16 Ninja Master 41 Lizard Man 17 Scout 42 Lizard Guard 18 Archer 43 Wyvern 19 Artemis 44 Couatl 1A Lancer 45 Pixie 1B Valkyrie 46 Fairy 1C Enchantress 47 Centaur 1D Sorceress 48 High Centaur 1E Witch 49 Mandrake 1F Mystic 4A Man Eater 20 Sage 4B Dragon 21 Cleric 4C Red Dragon 22 Lector 4D Giant 23 Saint 4E Titan 24 Prince 4F Gigas 25 Lord 50 G-Scorpion 26 Queen 51 Death Needle 27 Warlock 52 Salamander 28 Tryant 53 White Dragon 29 Emperor 54 Fafnir 2A Death Knight 55 Bahamut 2B Claimer 56 Hydra 66 King 57 Tiamat 67 Super Tryant 58 Thor 59 Loki 5A Roc 5B Phoenix 5C Clay Golem 5D Stone Golem 5E Bronze Golem 5F Talos 60 Jinn 61 Djinni 62 Efreeti 63 Marid 64 Dao 65 ------------------------------------------------------------------------ PS: I have found out there are a total of 3000+ codes for Brigandine found in a website. There is so many and I won't be bother to write them down. They are found at the following address: http://www.cmgsccc.com ------------------------------------------------------------------------ ______ / 10.0 \________________________________________________________________ ======================================================================== Miscellaneous ======================================================================== These are observed in different difficulty levels. 1. The nations become smarter in their attacks and defense. They will not leave the key castles such as Camelford undefended and will only advance cautinously. 2. During battlefields, the enemies will stay in place and would not rushes forward towards your troops, unless you approach them OR they got attacked. Normally, you need to get as close as 4 hex towards opposition army, before you can start to fight them. 3. The snake of chaos' interval will be changed based on the level difficulty. 4. At hard diffculty mode, you can fight Bulnoil after defeating ALL countries, if you met the below requirements. He is rather tough as he has one of the most deadly spells plus Cador on his side. So be prepared for a tough fight. 5. Esgares will always have their lord along with Soleil [well, for my case, Esgares always use Soleil to defend their last castle due to his High Rune Power.] Proof and Requirements - Bulnoil's class is known as Claimer [Lv 30!] and this is proven by gameshark. How? Refer to the Gameshark codes section for more details. - It is possible if you had defeat Esgares Empire last. [Remember the time where he always attacks the ruler after the fall of Esgares?] - Encounters with Bulnoil: New Almekia - Sequence after Halley decide to left. It is possible to combat him before Halley leaves you. - Upon defeating Esgares last - After the quest sequence, where Halley visits his boyfriend's grave. [this gives you additional sequence/ special ending, BTW, Halley must meet up with Cador in combat] (applies to after defeating Esgares). You may get the chance to see Iria if Halley has encounter Iria during her one-year service. - Upon meeting up with Iria, Halley has stumbled. Halley and Iria must be meet during battle. Norgard - Upon defeating Esgares last. - the attempt to assassinate Vaynard and Brangien at Flogeru cementary. Leonia - Upon defeating Esgares last. - the attempt to assasinate Lyonesse at the hall of Damas. Caerleon - Upon defeating Esgares last - the attempt to kidnap Merriot by Cador. Merriot will stays wounded until you win a country. Iscalio - Upon defeating Esgares last - Iria got "brain-washed" by Bulnoil and attempts to kill Dryst. - Bulnoil reveals Iria regarding her starring past. - Iria has a short conversation with Shooting Star Halley. The name of the place where Bulnoil summons the Snake of Chaos, Ouroboros is known as Dolorousgard, which is found at Logres. Remember the place where Cador has a speech in persauding Zemeckis for corruption? ______ / 10.1 \________________________________________________________________ ------------------------------------------------------------------------ Bulnoil Information ------------------------------------------------------------------------ A man of endless desire. He is the person, who has instigate Zemeckis to betray King Henguist, Lance's father. At the battle of Lidney, he has stopped King Doremiditt, Brangien's father. As you defeat Esgares, he will appear and tries to kill the ruler. It seems to me that Cador will leave Zemeckis if Esgares is down to one castle. Bulnoil will fight you in the final battle, along with Cador on his side, so be prepared for a tough fight.... I myself have battled against Bulnoil when using Norgard and Iscalio. I have defeated the Hard mode with New Almekia, Leonia and Caerleon but there is still no sign of fighting against Bulnoil. Okay, here is the "suggested" possible steps to battle Bulnoil: [it is still not confirmed yet..] 1) You must encountered all the necessary sequences (mentioned above) 2) The Ruler must reach LV 30. [I have check my previous saved game files where I have seen my LV 30 Vaynard and LV 30 Dryst (he has acquired Super Tryant!) and that's the reason while I fought him. 3) You must defeat all countries. 4) You must defeat Esgares last (?). If you defeat Esgares last, you can forget about the sequences mentioned above. ______ / 10.2 \________________________________________________________________ ------------------------------------------------------------------------ Cador Information ------------------------------------------------------------------------ A man who is already dead and was ressurrected by Bulnoil. Cador's actual name is Leland, Halley's boyfriend. Halley has been searching for Bulnoil whom has killed her boyfriend. Towards the end, Halley will take the sword from Leland's grave and finally fight the last battle. Leland regains consicious and instigate Halley to break the mask ....... [applies if Halley meet Cador in combat] ______ / 10.3 \________________________________________________________________ ------------------------------------------------------------------------ Special Rune Knights ------------------------------------------------------------------------ NOTE: The following Rune Knights can't be recruited. ------------------------------------------------------------------------ Shred: Shred was in jail under the Main Castle until it was overtook, When the empire retook the castle he has no choice but to join the Empires army. Level 20 Champion. Equip: Ogre Knuckle. Rune Power: 160. Age: 34. More about Shred: I don't think that you can use him as Esgares. Shred was one of the generals that against the rebellion and was captured by Cador. Upon the fall of Logres [Cador left the country when it is under 3 castles], Shred will be released and hence joins the Empires replacing Cador as one of the top four generals. Shred will join another country when Esgares Empire falls. [This information was sent by Frank Mantis.] ------------------------------------------------------------------------ Helrato: Level 20 Avenger, An one-eyed Avenger whom seeks revenge on Layoneil and has a mean sword. Equip: Tyrhung. Age: 32 Rune Power: 190. Joins another country along with 2 Fenrirs He has a rant sequence when he meets Layoneil in a battle. ------------------------------------------------------------------------ Kazan: Level 15 Ninja. Fellow disciple of Shiraha. Joins another country after Shiraha joins you. Rune Power: 179. Age: 24 Join the other country with a Bronze Golem and a Dao. Equip: AntiMagic Ring. "SPOILERS!" - Why Kazan joins the war! If you have him fight with Shiraha, you will get this rant. Kazan wants to kill Shiraha as he has causes the death of their fellow disciple, Sakura and that's the reason why Shiraha wants to end the war. ------------------------------------------------------------------------ ______ / 10.4 \________________________________________________________________ ------------------------------------------------------------------------ My Letter Box ------------------------------------------------------------------------ A new section delicated to those whom have been sending me mails about the FAQ, thus giving a lot of hints about the game. If you have any hints, strategies, questions, feel free to contact me at: E-Mail: ------------------------------------------------------------------------ STRATEGIES ------------------------------------------------------------------------ All these letters has been heavily edited by me for gramatic errors and spelling errors, however the meaning still remains intact. 1. Useful stuff from Michael Lo (mlo@gpu.srv.ualberta.ca) ________________________________________________________________________ BRIGANDINE TIP I just started playing Brigandine and my choice is Leonia (didn't know that the country was the weakest of all). Starting off was really slow going because I got intimidated by high level Rune Knights and monsters like Dryst and his Bahamut (Iscalio), Vaynard and his White Dragon (Nogard) and Cai along with his pal, Dinadan (Caerleon). Seeing their 18+ levels had me retreating constantly. Levels of the monsters/Rune Knights alone does not matter that much, it was the stats that count. This sounds kinda basic but I found that even a low level monster can outfight a high level knight on the strength of good stats and numbers. LOW AGILITY MONSTERS TIP For Golems, avoid fighting monsters that have 30 or more agility points as they will miss most of the attacks. Halo increases the chance of hitting to 100% though besides the big experience bonus. This applies to other low agility monsters. KIDNAPPING MONSTERS 100% RATE I have discovered a way of kidnapping enemy monsters with a 100% success rate (so far as I've seen). I have managed to kidnapped the Vampire Lord form Esgares with a lowly Rune Knight while battling against Gish. I have also kidnapped an Archangel from Dindan and a Couatl from Roadbull and both times with Paternus. The key is to charm the enemy monster and then defeat it's commanding knight. This is great against enemies with lots of muscle but a little brain like that Vampire Lord (he has a high intelligence stats of 38). This lets weak knights to turn tables over the strong foes and you can get a good monster to boot. Use Fairies as they can mesemerize an opponent when they hit with the magic stick. ________________________________________________________________________ 2. Questions regarding Bulnoil ________________________________________________________________________ Well, in order to prevent too much e-mails flooding I could say that the method to fight Bulnoil is mentioned under Bulnoil's information. The method is still not confirmed yet! ________________________________________________________________________ 3. Easy Victory using Leonia from Minrhael ________________________________________________________________________ I've gotten tired of seeing Leonia ripped in all the FAQs out there as being too hard to win with on the hard setting, so here's how ya do it easily: First off, pretend none of your characters have "Area Heal" spell except in emergency circumstances. The key to winning with Leonia is "Holy Word". At the beginning of the game, send Paternus, Isfas, and Charlene up to take the first city from Norgard (Humber). Then hold. Ignore Norgard for a long time, just keep those three there defending and you can hold off Norgard forever. The rest of the troops should be questing for extra knights, then Iscalio will fall quickly to the holy power of Leonia, from there on out it's just mop-up, as the Esgares Empire has far too many evil troops to stand up to Leonia, and by the time you've gotten to them, New Almekia, Caerleon, and Norgard are way to far behind in power. The key to winning the battles with the other groups is in the formation. Essentially, you want your formation to be a half-circle. Put a phoenix in the middle, and use it's special ability to area heal. In front of the phoenix should be Lyonesse and two other Rune Knights or Archangels that can cast "Holy Word". In front of these three you need 5 creatures; I usually use Gryhons and Holy Griffons, but any high hit point creature will do, although I don't like Golems there. Round out the formation with whatever you want; unicorns/pegasus are a good choice of course, and pixies aren't bad. It takes careful set-up to get this formation in place before your enemy attacks you, but once you get the hang of it, you just have to wait until the creatures are massed all around you, use holy word several times (after the first couple of levels, Lyonesse can use it twice, as can archangels) and everything will be nearly dead. Use divine ray to finish off an enemy knight if you're in danger of not winning. You don't end up killing a lot of enemy monsters this way, but you do take a lot of territory by forcing the enemy to retreat, and they run out of mana so you win by attrition. The key to getting built up is Angels. You need several Archangels, and they're not that hard to get. Just make sure they get the finishing blow on high level enemy leaders; Dryst is a perfect target and provides lots of experience. Using the halo spell also helps, of course. Once they're Archangels, holy word provides all the experience you could want. I can beat the map with Leonia on the hard difficulty setting by the end of the third year every time, and usually faster. Not once since I figured out the formations has a game gone more than 3 years, and I play a lot. There's no luck involved, you just have to think of Leonia as an offensive rather than a defensive spell casting country. Leonia gets a bad rap as being the hardest country to win with, in actuality it is the easiest. I can't beat the map anywhere near as fast with any other country. Any questions or clarifications you want, feel free to write. Minrhael. ________________________________________________________________________ 4. Fast Level Up for Caerleon by T G ________________________________________________________________________ At the begginning, move Cai and Dinadan and another Rune Knight to Baynock, and move the Rune Knights in Hervery to Baynock. Give Cai, Dinadan and another Rune Knight good monsters, then send all your spare Rune Knights on Quests (In Squest to) then let Iscalio take over Hervery, then take it over with Cai, Dinadan and The Rune knight (Killing Iscailios good monsters, so they have level 1 class 1 monsters), then move all the Rune Knights back to Baynock and keep doing that over and over. I did that and got this group: Cai (Warlock): 2 High Centuars, 2 Pegasus's, 1 Lizard Guard, 1 Salamander Dinadan (Paladin): 1 Fanfir, 2 Tiamats Lyonneil (Shogun): 1 Fairy, 1 Bahamut, 1 Stone Golem. And I eventually destroyed Iscalio. ________________________________________________________________________ If you have some valuable tip, e-mail me through the above address. ______ / 10.5 \________________________________________________________________ ======================================================================== Maps ======================================================================== This is my first time, drawing maps using ASCII Art. Hope that it will be easy for you to read. It practically takes months to master. LEGEND ------------------------------------------------ Symbol Meaning ------------------------------------------------ - - Path [Name] Castle [N] Norgard [A] New Almekia [C] Caerleon [I] Iscalio [L] Leonia [E] Esgares ------------------------------------------------------------------------ M A P O F N E W A L M E K I A ------------------------------------------------------------------------ To Alliryme [N] | | | [Gorule] | _ _ _ to Orkney [E] | / | / | / [Camelford] / | \ / | \ / | \_ _ _to Eorsia [E] / | [Calmary] _ [Phazard] | | | [BaydonHill] | | To Squest [C] ------------------------------------------------------------------------ M A P O F C A E R L E O N ------------------------------------------------------------------------ To BaydonHill [C] | To Salisbury [E] | / _ _ _ _[Squest]_ _ _ / / | \ / / | [Baynock]_ [Hervey] To Xanas [I] / | / \ / [Kail]_ _ _ _ [Linnuis]_ _ / \_ _ _ _/ ------------------------------------------------------------------------ M A P O F I S C A L I O ------------------------------------------------------------------------ To Karnabone [E] | To Salisbury [E] | | \ | | \ | To Hadrian [L] | \ | / \ _[ Asten ]_/ To Hervey [C] _ _[ Xanas ]_/ \ \ \ \ \ \ [Bronceliande] [Letishnote] | \ \ \ \ \_ _ [Caelsent] | \ [Lothian] ------------------------------------------------------------------------ M A P O F L E O N I A ------------------------------------------------------------------------ To Humber [N] \ \ _ _ [Damas]_ _ \ \ \ [Kelilauns] \ \ \ \ \ | [Whislind]_ _ _ [Tallas] \ | \ | \ | \ / \ / [Glume] | / / To Asten [I] _ _ _ [Hadrian] ------------------------------------------------------------------------ M A P O F N O R G A R D ------------------------------------------------------------------------ [Flogeru] / \ / \ [Kardiff] _ _ _ [Senadon] / | \ | \ [Alliyrme] _ _ / | \_ / \_ / / \ | \ / / \ | \ / [Listinoise] _ _ \ | \ / | \ | / \ To Gorule [A] | [Jukes] - - -[Humber] / | \ To Orkney [E] | \ To Lidney [E] To Damas [L] ------------------------------------------------------------------------ M A P O F E S G A R E S E M P I R E ------------------------------------------------------------------------ To Listinoise [N] | [Lidney] | / | \ To _[Orkney]_ [Cadbury] | \ Camelford [A]_ / | | \ | \ \_ _ | \ | \_ _ _ [Dilworth]_ \ | \ \ \ \_ _ [ Logres ] [Fato] \ \ | / \ \ | / [Eorsia] \_ _ _ [ Toria ]_ _ / \_ / \_ _ _ _ [Karnabone] \ / / | \_ _ [Oltroute]_ _/ _ / | \_ / | \_ _ _ _ [Salisbury] | _ / |_ \ | / | \ | / \ \ | / | \ / To Hervey [C] To Xanas[I] To Asten [I] ______ / 10.6 \________________________________________________________________ ------------------------------------------------------------------------ M y G a m i n g E x p e r i e n c e ------------------------------------------------------------------------ FACTS: Easiest country to gain victory: New Almekia/Caerleon/Esgares Toughest country to gain victory: Leonia Most Rune Knights*: Norgard Easiest-to-defend country: Caerleon [1 castle] Toughest-to-defend country: Esgares Weakest Rune Power: Shred [160 Rune Power at LV 20] Strongest Rune Power: Dogal [265 Rune Power at LV 2] Highest LV Rune Knight gained: Lyoneil. [via questing] Most Castles beginning: Esgares Hardiest Castle: Lidney, Dilworth, Squest Best Rune Knight upon defeating country: Kirkmond Best Rune Knight (enemy defeat Bagdemagus other country): * does not include Rune Knights gain via quest. Most LV 20 Rune Knights [beginning]- Esgares [Zemeckis, Cador, Gish, Esclados] Iscalio [Dryst, Iria] New Almekia [Meleagant, Halley] Leonia [Paternus] Norgard [None] Most LV 20 Rune Knights [after]- [from my gaming experience.] Esgares [Zemeckis, Cador, Gish, Esclados, Shiraha, Millet, Ranguinus, Esmeree, Soleil, Eniede] (10) New Almekia [Lance, Gereint, Meleagant, Coel, Carlota, Adilica, Glauze, Gilsus, Brusom, Baternus, Halley] (12) Iscalio [Dryst, Iria, Camden, Ulster, Bagedemagus, Victoria, Daffy, Miguel] (9) Norgard [Vaynard, Brangien, Guinglain, Luintail, Morholt, Yvain, Palomides, Zerafin, Roadbull, Kirkmond] (10) Caerleon [Cai, Dinadan, BeauArte, Janfaddar, Shast, Lecarra] (6) Leonia [Lyonesse, Kiloph, Charlene, Isfas, Paternus, Filo, Sophia, Asmit] (8) ------------------------------------------------------------------------ Sending a Question ------------------------------------------------------------------------ This problem has given me much problems from my previous FAQs. I have tried my best to answer when possible. Also don't ask me questions which answers can be found in the FAQ. First of all, read the following before sending an e-mail to Scott: - remember to add in "Brigandine" as your subject in the subject field of the e-mail. I have gotten countless e-mails for FF8 and it will help me if you classified it with the game titles. - Next state your question as clearly as possible. If I find the e-mail quite hard to understand, I really don't know how to help it. - Make sure that words are not in CAPS lock [capital letters], which is quite rude, anywhere it doesn't matter to me. But try to avoid it when necessary. Once I got really in a bad mood that I delete all e-mails that written in CAPS lock.. - If a question is too frequently asked, I will add it to the FAQ under frequently-asked section. - Don't expect me to give answers which can be found in the FAQ. Or it will be useless for me to type it out so concisely. - If you have problems in locating a shop/building, refer to the Maps section to settle out those problems. - BTW, unlike other FAQ writers, I have only one motive and that's to help you guys out there by writting the FAQ as concise as possible. [ in order to give the help that I could]. Well, the FAQ can be proved by judging the amount of e-mails. ------------------------------------------------------------------------ Most Frequently Asked Questions. ------------------------------------------------------------------------ - READ THIS BEFORE SENDING AN E-MAIL. Well, I do accept complaints and comments for my FAQs. I would prefer complaints as it allows me to know what changes can be done for the FAQ. If you have a comments, free to drop an e-mail. [it helps to urge me on!] Q: Can I post the FAQ for your website? A: Sure as long as the following steps are followed: - the disclaimer, including my name and format of the document is not altered. - No changes should not be made to the FAQ. - No HTMLizing of document unless permission granted from the author, as this is same as editing the document. - If you link to GameFAQs, don't link it directly to the FAQ, instead link it to the Brigandine FAQ database at GameFAQs. Q: Where can I get the latest revisions of the FAQ? A: At GameFAQs. If you want your site to be added to the addresses where this FAQ can be gotten, you need to seek permission from me. Q: Can you sent me the FAQ? A: No. Otherwise, I would not have to post it to GameFAQs. Remember that this FAQ is a bit too huge to be posted via e-mail. Remember that you need to get the latest revisions yourself at GameFAQs. (http://www.gamefaqs.com) I know that some guys out there have problems in access to Internet due to personal reasons. But it can't be helped. Anyway, you can always count on a friend to get it for you. I felt quite sorry for WebTV users as they can access a maximum of 170 Kbs. Don't worry, I will try my best to keep this file small. Or I may spilt the FAQ in separate FAQs. Q: What other FAQs that you have written? A: Quite a lot, you can check it out at my Contributor page anyway which is available at GameFAQs. Q: Why you haven't answered my e-mail? A: There perhaps may be a few reasons: - school [I still got tons of assignments/projects/tests] - the answer can be found in the FAQ [if you haven't received the e-mail for two weeks]. I always check my e-mail during weekends/ holidays, unless I am really busy for that week. - Other things may coped up. Note that if you can't contact me, feel free to contact other FAQ writers for the particular game. But I will be free most of the time during school breaks. - I may be busying playing the game to uncover more secrets. ------------------------------------------------------------------------ ______ / 10.7 \________________________________________________________________ ======================================================================== C R E D I T S ======================================================================== Below are the acknowledgements. Without them, this FAQ will not be possible. 1. Thanks to Atlus for making this game. 2. Thanks to GameFAQs for teaching me on how to write a FAQ. Thanks to Jeff "CJayC" Veasey for the addition on the copyright section 3. Thanks to the person who submit the code on playing as Esgares. Thanks to Zhou Tai An for the code. 4. Thanks to Gameshark official site for the codes. 5. Thanks to Cheat Code Central for the MAX Mana Code. 6. Thanks to CodeBoy, Code Master for character modifier codes. Thanks to Gameshark Code Creator Club. 7. Thanks to readers who have been supporting me information about Brigandine. Sending me questions also makes me a better Brigandine player. 8. Thanks to Michael Lo for his valuable strategies and added a missing item, Ice Sword! 9. Thanks to Frank Mantis for his valuable information. 10. Thanks to Minrhael for his valuable walkthrough for Leonia. 11. Thanks to T G for his valuable tip for Caerleon ======================================================================= T h a n k s f o r R e a d i n g Brigandine: Leg andof Forsena Copyright of Scott Ong 1999-2000