------------------------------------------------------------------------- ************************************************************************* BREATH OF FIRE IV (Best RPG for the PlayStation from Capcom!) COMPLETE WALKTHROUGH - VERSION 0.12 HAPPY MATT - happy_matt@msn.com (No ASCII Art, I am afraid...) ------------------------------------------------------------------------- ************************************************************************* NOTES FOR READERS: ************************************************************************* Welcome to my complete walkthrough for Breath of Fire IV. Before reading on, please take a few seconds on the following notes: 1. I DO NOT make money writing this guide and I DO NOT expect anyone to make money out of my guide either. Please do your own work if you want to make money. 2. You can send me email if you have questions about the game or if you wish to contribute to this guide. However, I cannot promise to reply to all emails that are sent to me. I do not make money writing strategy guides for games and I do have a busy real life somewhere else. Please make sure you have read this guide throughoutly before sending me questions. Please quote the name of the game as the subject of your email. 3. I DO NOT work for the website(s) where you can find this guide. Please DO NOT write to me if you are having problems with these sites. 4. The most updated version of this guide is always posted to GameFAQs. 5. I have received offensive emails from some readers. These kinds of behaviour will not be tolerated. In the future, all rude emails will be reported promptly to the webmasters of the appropriate email service providers. 6. This guide is written for the original Japanese version that was released in Japan on 27 April 2000. I have tried my best to translate names to English, but it may still be wrong. In any case, it will be different to the localised version. Please DO NOT send me email about any translation errors unless it is very serious. (When I say serious, it means the ones that affect the plot.) I shall make the final translation when my local version is available. (Please note: I live in the UK, not the USA.) 7. I assume readers have read the manual supplied with the game and is at least familiar with the controls. So, I have not included a section for basic controls in this guide. 8. Finally, this guide contains SPOILER. Please DO NOT read on unless you are prepared. :-) Matt - September 2000 ************************************************************************* REVISION HISTORY: ************************************************************************* Version 0.12 - 04 September 2000 - Updates on various stuffs. - There are still many things that will require attentions, but I simply don't have the time for it. (Blame Final Fantasy IX...) Version 0.11 - 30 June 2000 - More updates on various stuffs. - A "Skill Walkthrough" section is added. Version 0.10 - 27 June 2000 - Updated enemy list, magic list, and other things. - New sections in Appendix E, special enemies, best weapons, etc.. Version 0.09 - 23 June 2000 - Corrected a rather embarrasing mistake in the "Introduction" section. - Completed walkthrough. Version 0.08 - 22 June 2000 - Walkthrough up to, but not include, the final confrontation. - Corrected some information in the "Manillo's Shop" Section. - Completed section on Dragon Gene. - Added information on Fishing Points of individual fishes. - I have completely forgotten to implement a section for the blacksmith. I'll try and do something in the next update. Version 0.07 - 19 June 2000 - Corrected many mistakes... - The "Characters" section is modified, now that I know more about them. - Lore Master, Skill and Fishing Data completed. - Fairy's Colony Section updated. - Combo Section modified and updated. - Continued walking through the final chapter. Version 0.06 - 18 June 2000 - Added lots and lots of new things everywhere. - Nearly completed the lists for lore masters and skills. - Nealry completed the lists for the fishing mini-game. - Completed walkthrough for Chapter Three. Version 0.05 - 10 June 2000 - Continued walkthrough on Chapter Three. - Added many new things in the lists. Version 0.04 - 06 June 2000 - Corrected mistakes here and there (including this sentence!) - Started walking through Chapter Three. - Added new lore masters, dragon genes, summons and other things. - Added a new section on combo, under Appendix B. Version 0.03 - 04 June 2000 - Completed walkthrough on Chapter Two. - Added hints in many appendix sections. Version 0.02 - 31 May 2000 - Added a "Hints" section. - Started walkthrough on Chaper Two. Version 0.01 - 28 May 2000 - Completed walkthrough for Chapter One. Version 0.00 - 24 May 2000 (unpublished) - Document created. - Completed the "Introduction" and the "Background and Characters" sections. Formatting of the lists has also been decided. - Started playing the game, i.e. started walking through the game myself. ------------------------------------------------------------------------- ************************************************************************* CONTENTS: ************************************************************************* - Introduction - Hints - Characters - Walkthrough - Chapter 1 - He Who Awakened - 1.0 - Opening - 1.1 - Ryu and Nina - 1.2 - Awakening of Emperor Fou-lu - 1.3 - Town of Sarai - 1.4 - Valley of Sand Boat - 1.5 - Town of Chinba - 1.6 - Cursed Town - 1.7 - Dragon Eye Dream - 1.8 - Clock Valley - 1.9 - The Mud Dragon - 1.10 - Village of Kyria - 1.11 - Missing Mayor - 1.12 - Secret Route to Senesta - 1.13 - Town of Senesta - 1.14 - Maroku's Errands - 1.15 - Dragon Fou-lou - 1.16 - To the West Continent - 1.17 - Town of Astana - 1.18 - Waterway Bridge - Walkthrough - Chapter 2 - He Who Is Unchanged - 2.1 - Town of Rudia - 2.2 - Town of Shedo - 2.3 - Forest of Pauzzu - 2.4 - Town of Fulan - 2.5 - Golden Plain - 2.6 - Gu's Volcano - 2.7 - Dream Devil Buster - 2.8 - To the Rescue - 2.9 - Tabo's Temple - 2.10 - On the Way to Windia - 2.11 - Windia - 2.12 - Kasuku Forest - 2.13 - Windia Catacombs - 2.14 - Wind Tower - 2.15 - Great Snow Mountain - 2.16 - The Village of Check - 2.17 - Master Mind - 2.18 - Village of Son - 2.19 - Ancient Sorceress - 2.20 - Temple of Arukai - 2.21 - Yogi Volcano - 2.22 - Dragon Summon - 2.23 - Invasion of Check Village - 2.24 - The Kaiser Dragon - Walkthrough - Chapter 3 - Flow - 3.1 - Fou-lou's Escape - 3.2 - Down the Mountain - 3.3 - Going West? - Interlude - 3.4 - Mt Giga and Check Point - 3.5 - Town of Shuku - 3.6 - Sea God Shrine - 3.7 - Ready to Sail? - 3.8 - Mountain Island of Fire - 3.9 - Town of Rip - 3.10 - Pabu Pabu - 3.11 - Sardin Island - 3.12 - Fou-lou's Revenge - 3.13 - Way to the West Continent - 3.14 - Town of Coushia and River Shiyan - 3.15 - Village of Chikua - 3.16 - En Ju Ruin - 3.17 - The Canal - 3.18 - Town of Pauku - 3.19 - Emperor's Tomb - 3.20 - Route to the Imperial Capital - 3.21 - Elina's Fate - Walkthrough - Final Chapter - He Who Changes - 4.1 - To The Imperial Capital - Interlude - 4.2 - The Imperial Capital - 4.3 - The Imperial Palace - 4.4 - Final Confrontation - Appendix A - Equipment and Items - A.1 - Weapon - A.2 - Armour (To be updated) - A.3 - Option - A.4 - Item - A.5 - Manillo's Shop - A.6 - Blacksmith (To be implemented) - Appendix B - Masters, Enemies and Skills - B.1 - Lore Masters - B.2 - Enemies (To be updated) - B.3 - Skills - B.4 - Magic - B.5 - Dragon Genes - B.6 - Combo - Appendix C - Fishing - C.0 - Fishing Basics - C.1 - Rods and Lures - C.2 - Fishing Spots - C.3 - Fish Data - Appendix D - Fairy's Colony - D.0 - Fairy's Colony Basics - D.1 - Shops - D.2 - Metal Trader - D.3 - Explorer - D.4 - Soldier and Insurance House - D.5 - Artist and Musician (To be updated) - D.6 - Inn and Arcade - Appendix E - Miscellaneous - E.1 - "Treasure Exchange" - E.2 - Rei and Teepo's Shop - E.3 - Difficult Fishes - E.4 - Special Enemies - E.5 - Best Equipment - E.6 - Skill "Walkthrough" - Credits - Legal Note ------------------------------------------------------------------------- ************************************************************************* INTRODUCTION: ************************************************************************* Breath of Fire IV is a Japanese styled console RPG developed and published by Capcom of Japan. As the name has suggested, it is the fourth instalment of the popular Breath of Fire series. I have always been a fan of the series - and the hero Ryu and the heroine Nina are always on top of my own "favourite characters list". Breath of Fire IV is a large development, not in terms of memory, but in terms of game-play and many of the new features. The game is developed for the PlayStation. It features a single CD-ROM disc and is compatible with the DUAL SHOCK analogue controller. The fishing mini-game is compatible to a special fishing controller. The game requires 1 block of memory to save. *Note* This guide is written based on the original version of the game. This version was released in Japan on 27 April 2000. Some of the features may change when the game is translated. Also, I have tried my best to translate the names. It may not be totally correct. I put [square brackets] around names I am not too confident with. (I do not speak Japanese, but I can understand much of the scripts based on experience of playing Japanese titles. I also have a Japanese-English dictionary with me most of the time for doing the translations.)* The most updated version of this guide will always be posted to GameFAQs (http://www.gamefaqs.com/). In addition, I'll probably have this guide re-edited for the English version in the future, so you don't have to ask me the same question via email. But it will have to wait until the European version is out. (Yes, that's where I live, so don't ask me anything about the North American release. I do not know when this game will be released there.) I do make mistakes. If you spot any errors in this document, please send me an email. Any POSITIVE suggestions are also welcomed. Full credits will be given to anyone who has contributed to any useful suggestions. Please DO NOT send me advertisements. I NEVER read them. (Note: I made a little mistake earlier by saying that the game was released in April 1999, but obviously it was wrong. The error was spotted by a nice guy from the UK. Thanks to Edward Lee (tsuwaiku@hotmail.com).) Enjoy the game! :-) Matt - September 2000 ------------------------------------------------------------------------- ************************************************************************* HINTS: ************************************************************************* - Money, money, money... The currency unit in the Breath of Fire series is Zenny, or simply Z. - You can get Zenny by attacking town folks using the Personal Action of Ryu, Master or Ursula, but your Game Point will also decrease. - Just like Breath of Fire III, there are random ? spots on the world map. Each of these spots contains an item. You can also fight random enemies on these spots. You can wander around in these locations if you want to build up your characters or when you are short of Z. - The camera angle is annoying, huh? You can use Nina's Personal Action, Jump to get a better scope. Alternatively, if you hold R1 while using the directional button, you will be able to rotate the camera slightly, like you did in Breath of Fire III. - Use the Select button on the world map to get a better scope and to access more shortcuts. Hold down the square button to move the cursor faster. L1 and R1 will take you to the area closest to the cursor. - In the Item menu, you can use the directional button to change to the Weapon, the Armour and the "Option" menus. The same goes to the menu for Special Ability. You can use the directional button to go to swap between the Magic and the Skill menus. - Ryu's Status menu shows the current / maximum HP of all the Dragon Genes you have obtained in the game. The Status menu of the other characters will show the game statistics including the number of encounters, maximum hit combo, maximum damage, fishing points and your current game points. - Each character has the following attributes: HP, AP (Ability Point), CP (Concentration Point), Attack (sword icon, physical attack), Defence (shield icon, physical defence), Speed (boot icon, character speed), and Intelligence (magic wand icon, magic attack). These attributes can be adjusted by different equipments and also by levelling up. Association with a Lore Master will also affect these statistics on level up. Blue arrow stands for positive effect and red arrow stands for negative. - After battle, any dead characters are revived with 1 HP, but his / her maximum HP will drop slightly. This can be cured by staying at an inn (or anywhere with a proper bed). - You can set up camp anywhere on the world map. Don't bother using the inns unless you have died in battle. Use camps to rest instead. - You can use the diary in camps and other places to save, to view / change your characters' skill lists and to talk to your lore masters. - Magic spells are unique to each characters, but you can change skills around. You can modify your skill lists in camps and other save points. A Metal will be consumed for this action. - You learn skills either from enemies or from lore masters. If you see an enemy skill written in blue, it means you can learn the skill from the enemy by defending. Learning skills from lore masters require different conditions. Check with individual lore masters for the particular requirements. The party can only learn a particular skill once. Learnt skills will be written in the party skill pool. You can examine the skill pool in camps and other save points. - The statistics of some enemies are not constant throughout a battle. Some enemies can become more (or less) powerful depending on different conditions. (The amount of EXP will differ depending on the power of the enemy.) Watch out for these monsters. Their powerful forms can be deadly dangerous. - During battle, pressing R1 will bring up two new commands, Change and Escape. (Change means automatic physical attacks.) You can also use the menu button to see the statistics of the enemies. - The colour of the screen before battle has its meaning. A green colour means pre-emptive attack. A blue colour means normal battle. A red colour means you are being ambushed. - The bad statuses in this game are: Poison, Sleep, Confusion, Blindness, Silence, Unable to fight (death) and Egg. - A character loses HP per turn / per step if he / she is Poisoned. Poison will not be cured automatically. Cure it with an item or by casting a [Yakuli]-series spell. - Sleep is cured automatically after 3 turns, after battle, or if the character is attacked. The character cannot do anything when Asleep. - You cannot enter command to a Confused character. Cure him / her by using an item / spell. Confused character is also cured when he / she is attacked or when battle ends. - Blindness causes a drop in hit rate. Silence prevents the use of magic. You can cure these statuses using items / spells. Alternatively, by putting the character in the back row for 3 turns will also cure these statuses. These statuses are cured automatically when the battle ends. - Always try and revive a dead character, or his / her Max HP will drop after battle. - An Egged character will have no defence what-so-ever, but his / her HP and AP will recover fully after 3 turns. - Play the fishing mini-game and the Fairy's Colony mini-game every now and then. Who knows? You may get some goodies out of these games. - I can't think right now. Can you think of more? ------------------------------------------------------------------------- ************************************************************************* CHARACTERS: ************************************************************************* - Ryu - As in the previous titles in the series, the hero of the game always has the name "Ryu" (or Dragon). As in Breath of Fire III, it seems that our hero is having an identity crisis again. It is worse this time - he has completely forgotten his own identity, race and birthplace when Nina found him in a desert area of the Eastern Continent in the beginning of the game. Ryu has an artefact called "Dragon Eye" in his possession. A prophecy says that "He who holds the Dragon Eye will rule the world and destroy it". Who is Ryu and what is he going to do with the "Dragon Eye"? Ryu will begin his journey with Nina to search for the answer. As the hero of the game, Ryu is a pretty good all rounder. He is both a strong fighter and a good magic user. He has high HP as well as an adequate amount of AP, so you can give him whatever skills you like. Ryu has the Fire element and so he will take less damage from Fire-based abilities, but will also take more damage from Water-based abilities. Ryu has a high Learning rate as well, so it is good to use him to learn skills from enemies. Ryu can learn the ability to transform into dragons during battles. As dragons, he will be able to cast special magic using the language of the dragon. Later in the game, he can also summon various dragons to his aid. His Personal Action on field map is "Slash", useful for hunting and for cutting through obstacles. - Fou-lu - Fou-lu is the founder and the first Emperor of the Empire in the Western Continent. His superficial strength allowed him to conquer and unite all of the Western Continent and he found the Empire several generations ago. In a self-proclaimed prophecy, it was told that he will be resurrected from his grave in a few hundred years after his death. Fou-lu is revered as god-like by most citizens in the Empire. At the beginning of the game, he will be awakened from his grave. I don't know about you, but the look of the emperor reminds me of Teepo in Breath of Fire III. Fou-lou is a strong fighter and he has the power of the dragon as well. He belongs to the Water element. - Nina - A Breath of Fire game is incomplete without Nina, the princess of Windia. The people of Windia is a Winged race. This time, Nina has a short pair of wings at her back with white / pink feathers. Windia is one of the many nations in the Eastern Continent. These nations have formed an alliance to fight against the powerful Empire in the Western Continent. One year after the signing of a peace treaty, Nina's elder sister, the princess Elina went missing. She was last seen in a frontier town. To avoid alarming the allies and the enemy, it was decided that Nina should go on a journey alone to search for her sister. She found Ryu instead, while she was travelling through a desert area in the Eastern Continent. Apparently, Ryu was completely at a lost but soon decided that he should travel together with Nina. As in previous titles, Nina is strong in magic. She comes with many recovery magic abilities as well as Wind based offensive spells. Nina has the Wind element and she has a high natural evasive rate. This 4th Nina is so much more useful than the ones in the previous two titles. OK, she is still quite weak on the physical side, but her HP and Def are at least adequate. For once, her physical attacks are not completely hopeless either. Coupled with her strong magic, high speed and high evasive rate, she is actually one of the best characters in the game. Her Personal Action on the field map is "Jump" - for getting a better scope in towns / dungeons. When you put her in the back row, she would use her Will, "Fight", every now and then. Fight heals a smallamount of damage for all party members in the front row. - Cray - Remember Rei in Breath of Fire III? Cray looks just like him, only that Cray is a much tougher warrior. The tiger-man is the chieftain of one of the nations of the Eastern Alliance. Cray was travelling with Nina in her search for her missing sister before they were "attacked" by a mysterious "Dragon" while they were on board a sand ship. He will rejoin the party later when you meet with him again. Cray is a responsible person, but he can also become emotional at time. He has gained some merits during the war between the Empire and the Alliance. Fighting with a large club, Cray is strong in physical abilities. He is the strongest fighter in the game with the best HP, Atk and Def, but his speeed and his magic abilities are on the poor side. Cray belongs to the Earth element. His magic list consists mainly of Earth element and assistance magic. Cray has a high Counter Attack rate as well. His Personal Action on field map is "Push", for pushing away heavy obstacles. - Master - Dressed inside a completely-sealed, robot-looking costume, Master will not take his "armour" off even when he is eating / sleeping. Nobody has seen his true face or have any knowledge about his race. Master joins the party after leading them through the cursed area North of the town of Chinba. Who knows what secret is hidden behind that armour? Master has very special attack styles. Many of his skills look robotic and mechanical. He uses special gloves for fighting. Master is strong in physical abilities. He has high HP, Atk and Def. His AP and Int are on the poor side at first, but they will become much better after an event. Although Master's AP is low, his CP is very high so he will never really run out of AP like the other characters do. Master can deliver very strong physical attacks, but he does tend to miss a lot as well. After an event in a game, his magical abilities will become increasingly strong. Like Ryu, Master also has high Learning rate. His Personal Action is Body Smash, useful for knocking down objects. When you put him in the back row, Master will use his Will, Backup Fire, every now and then to attack one of the enemies. - Scias - Scias is probably a doggie man like Bow in Breath of Fire I and II. Scias is a mercenary soldier hired by the Eastern Alliance during the war. Now that the war has ended, he has lost his purpose and his job. He joins Ryu and Nina because he has nothing better to do but wandering around. Despite his love for alcohol, Scias is actually a reliable character. Scias is a strong fighter and a skilled swordman. He can use many double hit weapons, so he can be very useful in a combo. Scias belongs to the Water element, and he also has a good tendency to counter attack. He has many magic abilities, ranging from recover spells, to water element offensive magic and physical abilities. He also has a special magic that allows him to "analyse" the enemy during battle. - Ursula - Ursula looks like a wolf-human hybrid. She is a captain in the Army of the Western Empire. Ursula was recruited by a general for her skills in magic. She is regarded highly by her fellows even though she does not have noble blood in her. She was sent to the neutral areas in the Eastern Continent in a mission to find dragons. It turned out that she found Ryu. Ursula fights with magical guns. Many of these are all effect weapons. She is strong in both physical and magical attacks. Ursula has the Fire attribute. Her magic list contains many Fire element abilities as well as abilities that inflict bad status. Her Personal Action on field map is Shoot, very good for hunting in the Fairy hunting grounds. ------------------------------------------------------------------------- ************************************************************************* WALKTHROUGH - CHAPTER ONE - HE WHO AWAKENED: ************************************************************************* - 1.0 - Opening - Items : Royal Sword You would begin the game with Nina and Cray riding a sand boat across the desert to the frontier town of Senesta in search of Nina's missing sister, Elina. One morning, the party spotted a "dragon" coming from nowhere in the middle of the desert. They tried their best to out- manoeuvre the dragon, but it was much faster and the party was fored to crash-land the sand boat on the desert. The sand boat was damaged, but repairable. Cray decided that they would need to obtain parts for the sand boat to repair its damage. Cray was, however, afraid that the boat might get stolen by pirates if they left it alone in the middle of the desert, so Nina decided that she would travel to the nearest town on her own while Cray would remain in the crash site to guard their vehicle. Cray would then tell Nina that the nearest town, Sarai, was just South of this site. He would ask Nina to carry the Royal Sword with her, a sword that belonged to the royal family of Windia. Once you are in control of the Nina, exit the area and you will be on the world map. Go South and you will get to a ? site. Enter by using the OK button. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nina's Initial Statistics: Level : 5 HP / AP / CP : 301 / 21 / 3 Atk / Def : 19 / 18 Spd / Int : 22 / 26 Weapon : Barton Armour : Traveller's Clothes Option : [Kachussha] You will also begin with 3 Medicinal Herbs and a Metal in your inventory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ************************************************************************* - 1.1 - Ryu and Nina - Items : Gas Medicine Enemies : Eyeball Gumi, [Kyappu], [Sand Sasori], Mage Gumi When Nina entered the area, she would see a merchant coming out from a large crater. He would run away trying to escape from something invisible. When Nina tried and investigate, she would fall down the crater herself. In front of her, she would see a dragon. Invisible first, it revealed itself to Nina, roared and made a show of its strength before flying off. (These dragons surely had nothing to do...) When the dragon was gone, lying there was a rather naked young man. Being a princess, Nina was probably not accustomed to seeing naked young man lying in the middle of nowhere and she went all red-faced and embarrassed. While the yound man dressed himself using what was left in the merchant's cart, he introduced himself as Ryu. (Nina thought it sounded weird.) She decided that Ryu must have been abondoned by the merchant, but Ryu insisted that he had not got a single clue of his own identity or where he was going. Being a nice lady, Nina decided to take Ryu with her and she would let Ryu use the Royal Sword. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ryu's Initial Statistics: Level : 1 HP / AP / CP : 230 / 6 / 3 Atk / Def : 22 / 14 Spd / Int : 4 / 7 Weapon : Royal Sword Armour : Cotton Clothes Option : -None- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will be back on the world map after this sequence. You can wander back and forth on the world map to open up random ? areas. Each random area contains a treasure, but you will also encounter enemies. It is a good way to train up your character levels in these areas. Beware of [Sand Sasori] and Mage Gumi though, because they are quite strong for your level. Continue your way and you will go into a "cliff" area. You can get a Gas Medicine in this area. Simply make your way through the area and you will get a short sequence. (Note: you will only encounter Eyeball Gumi and [Kyappu] in this area.) Apparently, the cliffs were pretty unstable. Ryu had to jump across some gaps. Nina would ask whether Ryu was afraid of height. She would explain to Ryu that the people in Windia had wings and so they did not have any problem with height. While she was saying that, the rock gave way and she fell. Our nice guy, the hero, Ryu would try and jump down to "rescue" our lovely little princess, but discovered that she was actually hovering down the side of the cliff. He ended up landing badly himself, but was otherwise unhurt. Since it was getting dark, the two decided to get some rest in a nearby cave. Make your way to the cave and you will get another short sequence. The game will then switch to the other side of the world. ************************************************************************* - 1.2 - Awakening of Emperor Fou-lu - Items : Ambrosia Enemies : [Jealous] Boss : [Kamu] The game will take you to the Emperor's Tomb. This is the resting place of the first emperor of the Western Empire. The dead Emperor Fou-lou had awaken. He emerged from his tomb with his guardian. After a short sequence, the horse-dragon-like guardian would agree to guard the emperor's tomb while Fou-lou would go and explore his new world. You will be in control of Fou-lou. Before exiting the area, you can grab an Ambrosia from a chest on the other side of the tomb. Exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fou-lou's Initial Statistics: Level : 27 HP / AP / CP : 3381 / 364 / 27 Atk / Def : 351 / 336 Spd / Int : 213 / 280 Weapon : Emperor's Sword Armour : Emperor's Armour Option : Dragon's Tear ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will be inside a bushy area. Work your way through. You can jump across some places if the game shows an orange arrow. Half way across, you will see two soldiers on duty. Note: If Ryu have learnt some skills, these skills will be in Fou-lou's pool as well. They said that they had seen a dragon. Fou-lou would than show them his power. He morphed into a dragon and attacked the soldiers, leaving only a small crater on the ground. On the other side of the world, Ryu would be awaken from that. He would sense this dragon power being unleashed. Once you are in control, Fou-lou will now be able to use Trans. He can now morph into the Spiritual Dragon. Exit to the world map and enter the next ? area. Continue your way and you will meet up with Yom. Apparently, Yom's mission as an Empire General was not to welcome the awakening of the founder of the Empire. Instead, Yom was sent to put Fou-lou back to his grave. He would then summon a monster to attack. -> Boss: [Kamu] This is the first boss fight of the game, but it is actually quite easy. Simply have Fou-lou use Trans to morph into the Spirtual Dragon. Attack the boss with your Breath weapon and you should be able to kill the boss in a few rounds. Fou-lou would feel very tired after the fight. Perhaps he was in his grave for too long? Yom would try to attack again, but Fou-lou managed to escape. Yom then ordered the archers to fire flaming arrows at the emperor. Once you are back in control, simply work your way through the flaming maze until you reach a suspension bridge where you will get another sequence. Yom would have Fou-lou trapped there. Yom would tell that Fou-lou was of the Water Element, and so they had deliberately used fire to attack and trap him. Yom attacked Fou-lou again and he would fall down from the bridge. Yom then ordered his soldiers to search for the body. ************************************************************************* - 1.3 - Town of Sarai - Items : 40 Z, Power Food, (Treasure Upgrade) Inn : 30 Z W. Shop : [Tonerico Staff], Bandana, Skin Armour, [Hachigane], [Seirei Stone] I. Shop : Medicinal Herb, Poison Clear, Eye Medicine, Gas Medicine, Wooden Rod, Frog-Jr, Straight F. Spot : Riverside 1 The screen will then go back to Ryu and Nina. Make your way up the cliff and exit the area. Back to the world map, continue your way to the South. Sarai is located at the Southwestern side of the continent. If you go into a random ? area before heading to Sarai, you should be able to get into an area with a signpost at the centre. It tells you of a new fishing spot to the Southeast. Once in Sarai, Nina would ask to split up so that both of you could go gather information about sand boat part separately. Once you are back in control, you can explore the town. There is an inn on the right of the entrance. The kids next to the entrance will give you a game tutorial if you talk to them. The Manillo fish merchants in front of the entrance will sell you items and weapons. If you attack town folks using Ryu's Personal Action, Slash, they may occasionally drop you some money. (I think it works only once though.) Go to the other side of the town (where Nina went to). There is a pub there. You can get the first "Treasure" from a frog man on one side if you have the money (158 Z). Talk to the person next to the bar. He would give you information in exchange for good food and good drink. Play the mini-game. The idea of this game is to keep buying the guy food and drink until the central red bar (Satifactory level) is filled - before the top (Full level) and the bottom (Drunk level) bars are full. Just give him food and drink alternatively and you will soon fill up the satisfactory level. He would then tell you to go talk to the information guy in front of the inn. Exit the pub and Nina will rejoin Ryu. Go to the person in front of the inn. Choose the first option to ask for a way to obtain the sand boat part. If you don't have enough money, this guy will not talk to you. Go outside and fight more monsters. If you have enough money, he will ask you to "guess" how much do you think the information will worth. (I do not know the lowest amount, but I managed to pay him only 61 Z.) Once he has the money, he will tell you to go and talk to the people in the pub. Before doing that, you will need to know a password to get to a secret shop behind the pub. He will tell you that a merchant who travels in the area east of the town will know the password. So exit the town and go East. Go back and forth between the town and the fixed ? area until you get to enter a random ? area. The merchant should be there. Talk to him and he will tell you the password. Go back to the pub in town and talk to the bartender. He will let you pass into the area behind. Before doing that, you can search the wardrobe next to the bartender for 40 Z. Enter the secret area and you will get a short sequence with a merchant. The merchant would tell you that during the war, sand boats were considered weapons and therefore it is illegal for them to store parts. They knew of another way to obtain these parts, however. Apparently, parts of broken sand boats had been dumped in a site South of the town. This site was known as the Valley of Sand Boats. The merchant told Nina to go there to collect some of the junks, and he would help to restore them to something useful. If you want to go fishing before moving to the next area, you can buy a wooden rod and some lures from the Manillo fish merchant. Despite the fact that you may lose a lure or two, fishing is actually a good way to build up your Z early in the game. (You probably don't want to increase your levels too much before you begin to associate with the lore masters.) Sell some of your fishes when you have built up a good stock. (See Appendix C for more details on Fishing.) When you are ready, travel South from Sarai to the Valley of Sand Boat. ************************************************************************* - 1.4 - Valley of Sand Boat - Items : Liquid Drop x 8, 200 Z, [Hachigane], Sand Boat Junk Part Enemies : Eyeball Gumi, [Kyappu], [Sand Sasori], Mage Gumi Enter the Valley of Sand Boat. The area is not too big, nor is it difficult. A chest behind a tent contains 8 Liquid Drops. Use the wheel of the broken boat to open up ways below. Turn it to the right to get to the chest that contains 200 Z. Turn it to the left to proceed. Go into another broken boat. Go up the ladder and get to a chest that contains a [Hachigane]. Go back down and examine the cylindrical device to wind down the platform outside. Use the platform to go up. You will reach another entrance. Inside is an old man with a dog. He tells you that you can dig up junks on the other side, but you will have to borrow digging tools from him for 25 Z. These tools break easily and so you will need some help for the correct position. You can borrow his dog as well, but it will cost you another 25 Z. The sand boat junk part is at the centre of the area (where the dog will bark twice). You can dig again if you have the money. If you are lucky, you may get a few goodies out of the area. I managed to get a Metal and a [Tonerico Staff]. When you are done, exit the area. Back on the world map, you should set up camp and save before heading back to Sarai. Go back to the pub in Sarai and you will get a sequence. A captain in the Empire army was beating a merchant in the pub. Seeing this, our lovely princess challenged him, telling him that the war has ended and he should not be there beating up civilians. This captain, Rasso, kindly informed our princess that the war had never ended. It was only a ceasefire. While Nina was trying to press further, the captain saw her wings at her back and knew that she was from Windia. He said a few hasty words and revealed that he knew something about Elina, Nina's missing sister. Perhaps she was captured by the Empire? The captain would then summon a monster to capture Nina... or kill her. -> Boss: [Jo] This is not an easy fight, because you will be fighting with Nina alone, but it is not very tough either. Just keep attacking with physical or magical attacks. You can cast Barrier to reduce magical damage if you want. Heal using Li-life if you are low on HP. This guy uses [Bamu], a first rank fire spell. You can learn the skill from him if you have not already learnt it from Mage Gumi. The boss drops a Metal when you managed to kill him. Rasso was not too happy to see this situation and he would try to capture Nina by himself. Ryu would jump down to save the day, but by doing so he broke the Royal Sword. Together, they escaped town before Rasso could recover himself. The Royal Sword is now the Broken Royal Sword. (It is still usable, but its attack power is much reduced.) On the world map, head East to the T-Junction to the previously ? area. It will become an ! area now. Enter the area and you will get another sequence. Empire soldiers were patrolling everywhere and so the party would not be able to travel directly back to the crash site of the sand boat. What could they do? Luckily, they saw a Sarai merchant going past the area. He informed the party that they could go round the desert to Chinba where they could go through and head back to the crash site. Exit the area for now. You will no longer be able to get back to Sarai. Go North and you will reach Chinba. ************************************************************************* - 1.5 - Town of Chinba - Items : Diamond Bracelet, Universal Medicine x 2 Inn : -Free- Shop : Boy Knife, [Tonerico Staff], Skin Armour, [Hachigane], Medicinal Herb, Antidote, Universal Medicine, Gas Medicine Chinba looks like a strange town. There are too many ravens around. You can explore the town first. The mechanical room by the entrance has a chest the contains a Diamond Bracelet. Go to the inn just above the entrance. You can rest for free. The wardrobe there contains 2 Universal Medicines. The Manillo merchant there will sell you stuffs. You will probably have to upgrade Ryu's weapon here. Talk to the old man at the Southeastern corner of the town and you will get a sequence. Apparently, this town was cursed. Nobody can travel through to the North of the town because the whole area was cursed and dangerously packed with monsters. While you were talking, you would see a team of people coming back into town from the gate to the cursed North. So, there would be a way to go through afterall. Go talk to the folks in the large house in the Northeastern side of town. The guy next to the fireplace will give you two options. Choose the 2nd option twice to stay and talk to him. You will get a sequence where you would tell him your story. But it seemed that he would not allow you to go to the North on your own because it would be too dangerous for you to wander in that area. Exit town and come back. Talk to the same guy again who is now standing in front of his house. You will get another sequence. While you were talking, a strange looking person would come out from the cursed area. This guy was all dressed in armour. Apparently, the armour could protect him from the curse. This was Master. He would agree to take you through the cursed area to the North. He would join the party. You can enter the North Gate once you have Master in your party. So head there you are done. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master's Initial Statistics: Level : 3 HP / AP / CP : 313 / 5 / 5 Atk / Def : 27 / 29 Spd / Int : 0 / 5 Weapon : [Ribetto Knuckle] Armour : [Garuganchua] Option : Red Mantle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ************************************************************************* - 1.6 - Cursed Town - Items : 300 Z, Fire Jade, Skin Waistcoat Enemies : Violent Zombie, Deep Purple, [Buchi Ghost], Skull Fish (Boss) Work your way through the maze through the roofs of the cursed houses. You can get to a chest to the West for 300 Z. Work your way to the North and you will enter a new area with a sequence. Apparently, the lower floor of this area was cursed, and since Master was protected, he could go down with no problem. The puzzles here would be to use the two switches in the area simultaneously to drain away the fog. Master would split the party. Ryu and Nina would go round to the upper switch while Master would handle the lower switch. Use the Select button to switch "party". It is one of these two ways pulley and crate puzzle. Simply have one party standing on one of the crate or else so that you can open up new ways for the other party. (Also, you should bear in mind that you can jump across roofs when you see a little orange arrow on the floor.) You can have Master go down and get a Fire Jade in a chest in the area. Ryu and Nina can also go back to the previous screen to get a Skin Waistcoat. Once you have the puzzles solved, you will get a short sequence where the cursed fog would got drained away. Now you can exit the area and proceed. Continue your way and you will get another sequence where your party would hear a strange cry underneath. Did you see something there? You will get more of these sequences until you get to a bridge. A giant fish monster will be chasing you. It would attack and break the bridge. Both Nina and Master would run off pretty quickly. (You will have to press the OK button continuously to run.) Once Ryu had escaped to relative safety, your party would have to fight this monster. -> Boss: Skull Fish This boss can hit quite hard so you should have Ryu morph into the Aura Dragon. Nina should heal anyone who is low on HP. Here, you can begin to try out combos. I managed to get a few 5-hit combos here before the boss died. It is not a very tough fight if you are careful. You get an Antidote and a Fish's Head when you beat the boss. Exit the area and you will get yet another sequence. Nina would thank Master for showing them the way, but Master would decide to travel with the party. So, Master would join the party officially from this point. Back on the world map, you can now go back to the crash site of the sand boat to meet up with Cray. ************************************************************************* - 1.7 - Dragon Eye Dream - Items : Metal Enemies : Living Armour, [Tsuetsuebae] Enter the crash site and you will get a sequence again. Nina would be in tears when she saw Cray. She would introduce Ryu and Master. The party then set up camp so they could relate their stories. They would then decided to go to sleep... and into a dream. You are inside a strange area inside some castle. You will have Ryu, Nina and Cray in the party. Use the diary to rest and save if you need. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cray's Initial Statistics: Level : 7 HP / AP / CP : 460 / 16 / 1 Atk / Def : 40 / 31 Spd / Int : 5 / 9 Weapon : Log Armour : Skin Clothes Option : [Hachigane] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The area is quite small. Simply make your way to the stairs to go up. On your way is a wardrobe that contains a Metal. You will end up in a throne room of some sort where you will get a sequence. Apparently, this place was where Elina was held. Someone would come in and you would have to hide behind a curtain. When you are back in control, walk behind the curtain and the party would be back in reality. Cray would discuss the dream with Nina in the morning, while Ryu was still asleep. Master would suggest that the dream might have been caused by the magic of Ryu's Dragon Eye. (But why would Master know all these?) ************************************************************************* - 1.8 - Clock Valley - Items : Deep Diver x 1 Lore Master : Ralph Enemies : Balloon Gumi, [Sand Sasori], [Red Kyappu], Bandit In any case, the party decided to continue their way. Back on the world map, a new way would open up west of Chinba. There are new monsters in the random areas here. Make your way West to the Clock Valley. The Lore Master Ralph is here. If you have been playing around with combos, you should be able to learn the first skill from him. A chest in the area contains a Deep Diver. There is not much to do here, so head back to the world map and continue West to the Dam. ************************************************************************* - 1.9 - The Mud Dragon - Items : Short Sword, Vigor Jade x 2, Swallow's Nest x 2 Enemies : Eyeball Gumi, Mage Gumi, Balloon Gumi, [Kyappu], [Red Kyappu] Enter the Dam area, and you will get a sequence. The workman would tell the party that the dam is not in use at the moment as they had spotted a dragon in the area earlier. But in order to cross the river, the dam had to be lowered and so your party would ask for help. The workman would tell you to talk to their chief. Go down and through the tunnel, you would end up in a swampy area. Talk to the guy at the centre and he would agree to help you. You would have to shut the watergates before you could use a lift that would lead you to the other side. Talk to the guy in red shorts to get the key to the watergate control rooms. Go back to the tunnel and enter the mechanical room. Examine the lever to shut one of the gates. You will open up a new area. Go back up and go across. On your way, you can obtain a Short Sword from a chest at an upper platform and 2 Vigor Jade in a chest at a lower area. Enter the second mechanical room. Examine the lever again to get a sequence. This mechanism did not seem to work though. A girl would come in at the right moment. She would tell you the way to get the mechanism started. Another mini-game here. This one is pretty easy, especially if you have an analogue controller. Simply move your direction control anticlockwise until an ! appear above the girl. Press the OK button and the job will be done. You will gain access to the last area. Before you proceed, go up past the watergate mechanism, you will find a chest hidden behind that contains 2 Swallow's Nest. Go down and through the tunnels and you will end up back in the swampy area. Go back to the chief and he would give you the lever for the lift. Guess what, the dragon chose to strike right at this moment. The chief would tell you to escape quicly through the lift before the whole ground is being run over by muddy water. Go to the lift. It did not seem to work the first time. Keep pressing the OK button and you would eventually be on top of the tower. The party could do very little now and so they decided to continue their way. You would be back on the world map. Continue North and you will hit an ! area. You will get a sequence. The Mud Dragon that just attacked the Dam was there. The semi-transparent dragon did not seem too aggressive this time. A mysterious musician was sitting there. He would give you more riddles about dragons. Give him 100 Z and he would sing a song about dragons. He would mentioned something like "when the dragon moves, the world follows". You can do very little in this area. (You will be able to get the Mud Dragon later as a summon beast, so remember this place.) Continue your way to the village of Kyria. ************************************************************************* - 1.10 - Village of Kyria - Items : Fish's Head, 400 Z Enemies : Mimic, [Hachi] Inn : -Free- This is a strange town. There are traps in the town everywhere. (I don't think they are really harmful though.) The second house on the right hand side of the entrance is an inn. You can stay there for free. Behind the first house is a chest. When you open it, you will have to fight 3 Mimics. Go across the bridge. On the left hand side of the mayor's house is a strange creature, [Hachi]. It will attack if you examine it. The girl behind the house will give you game tutorials if you talk to her. You cannot go to the mayor's house normally. Instead, you have to drop into the holes behind the house. One of them will lead to a chest that contains 400 Z. Go up to the other side. Use Cray to push the barrels aside to exit. The second hole will lead you to the Mayor's house. The wardrobe in the house contains a Fish's Head. Now, talk to the parrot next to the door. When you are prompted for options, choose 2nd, then 2nd again, then 3rd, then 4th and then 1st. You will receive a hint to travel to the West Forest. Exit to the world map to travel there. ************************************************************************* - 1.11 - Missing Mayor - Items : Wooden Fruit x ?, Apple x ?, Sharp Branch, Earth Protector, Aura Ring, Medicinal Herb x 4 Enemies : Mushroom Id, [Kyappu], [Red Kyappu], Mage Gumi, Balloon Gumi, Bandit In the area, you can use Master to knock the trees. You will normally get Wooden Fruit, but you can get Apple from the trees as well. Talk to the person at the first screen, and he would tell you about the village mayor who went missing during a hunt. He must still be somewhere inside the forest, so your party would set out to look for him. Go to the second screen. There are many traps in here. Some will lead to treasures chests inside the underground cave. The centre chest at the lower level contains an Aura Ring, and the one on the side contains 4 Medicinal Herbs. There is a chest that drops on your head. It contains a Sharp Branch, a useless piece of weapon. There is also a hidden area behind the tree next to the exit. It contains a chest with an Earth Protector. Make your way through and exit the area. You can jump across the platforms in the next area. There is a Wisdom Seed in a chest as well. Continue and exit the area. You will find the mayor in the next screen. He would be concentrating on his hunting task. Just when you came in, his prey escaped. But before he could blame you for disturbing him, a much bigger version of his prey appeared and it would attack you. Time for a boss fight. -> Boss: [Maman] This giant boar is not that difficult unless you have spent all your AP while wandering through the forest. Have Ryu morph into the Aura Dragon for this fight while the other characters should keep attacking with linkable magic / skills. If you manage to unleash a few combos here, you should have no problem winning the battle. You will be back at Kyria after the fight. The mayor would thank you for saving his life. He would let you use the secret passage leading to Senesta. (Apparently, the secret passage was built during the war to escape the wrath of the Empire arm force.) The screen will then switch to the other side of the world. Fou-lou would wake up in a strange house. Apparently, he was saved by a carpenter who called himself Babadel. Fou-lou tried to get out of bed, but would soon collasped again. Babadel would ask his name and he would be alarmed when he heard Fou-lou... (Babadel was translated as "Banyan" in Breath of Fire III. He was the first master in that game, but will become your last lore master in this one.) ************************************************************************* - 1.12 - Secret Route to Senesta - Items : Water Jade, Gas Medicine, 500 Z Enemies : [Bonapedy], [Dororo], Violent Zombie Back to Ryu et al. Go up the slope next to the mayor's house and you will be inside the secret route to Senesta. As in all the previous dungeons, this one is also quite simple. In the first area, you can get a Water Jade in a chest. Proceed to the next area and you can get a Gas Medicine in another chest. Continue your way and you will get to a limestone cave. There is a chest with 500 Z. Continue again and you will end up at the bottom of a well. Go up the ladder and you will end up in the middle of Senesta. ************************************************************************* - 1.13 - Town of Senesta - Items : Gas Medicine, Floating, 80 Z, Raptor Claw Enemies : [Goki], [Ienezumi], Kan (boss) I. Shop : Medicinal Herb, Antidote, Eye Medicine, [Flower Herb], Universal Medicine, Gas Medicine, Wooden Rod, Floating W. Shop : [Sukuramasakusu], Magic Stick, Iron Bat, Skin Waistcoat, Chain Mail, [Hachigane], Glass Domino, [Seirei Stone] As a frontier town, this place has taken its image from the war. Many of the buildings are damaged and the whole place is surrounded by a very high wall with watch towers here and there. It is quite confusing to move around this town at first, but you will soon get used to it. Ignore the building next to the well first and go to the centre of the town. You can do some shopping here. The Manillo street merchant will sell you items. You only have access to one of the houses in the town centre. Inside is a save point and another fish merchant who will sell you weapons. Now go back to the building next to well. It is an orphanage apparently. Many of them have their parents killed during the war. The old nun in there still remembered the day when princess Elina was here, but she knows very little about where she has gone. When you come out of the orphanage, you will get a short sequence of a young nun chasing a little doggie boy. The nun would be stunned trying to catch him. Apparently, the boy was playing hide-and-seek with her. You will be asked to help the chase, (if that is not obvious). It is not an easy chase, because of the camera angle, but it is not impossible. In my experience, it is best to have Nina leading the party. Use her personal action, Jump to get a better scope. Stay there until you see the running boy. Come down as soon as you see him coming towards you. Run as fast as you can while pressing the OK button continously. Once you caught him, you will be inside the orphanage automatically for a sequence. The older nun would thank you for helping her younger assistance, but she did not have any idea of the location of Elina after she had disappeared. Just then, the doggie boy Chino would come up and he would tell you that he knew something about the missing princess but you would have to catch him and his friends first. More hide-and-seek mini-game... There are 8 kids in the orphanage all together. The first two are inside the orphanage. The third one is hiding near the wall just East of the orphanage. The fourth one is at the entrance of the town. The fifth is hiding in a staircase at the Northwestern part of town. The sixth is at the town centre, near the muted woman. The seventh is upstairs in the only house you can go into at the town centre (where the save point is). But Chino is nowhere to be found. Go back to the orphanage and talk to everyone. You will gather the information that Chino has gone "Underground", an abondoned and cursed area of the town. You will need to talk to the man who guard the entrance of "Underground". He is standing at the Southwest corner of the wall. He won't let you through though, because he thinks it is dangerous. He would also tell you that his mouth is a bit dry. Conveniently, there is a water woman walking around. When she is near, talk to her, and the man will go get water from her. Slip in while he is not looking! Go down two flights of stairs into a corridor. There are two doors in there. The wardrobe in the first room contains a Gas Medicine. Past the corridor and continue down. You will end up in an abondoned shop. There is a Floating in the wardrobe. Exit on the other side and go up a short flight of stairs. A wardrobe there contains 80 Z. Continue and go down two flights of stairs. You will end up in a prison area. Chino is inside the first cell, but you cannot open the door yet. Go upstairs through the other side. One of the cells contains a Raptor Claw and you can drop down to Chino's from the other one. Once you talk to Chino, you will be back in the orphanage automatically. Now that you had won the game, Chino would have to keep his promise. It turned out that he did not know very much, but he saw Elina talking the some merchants and some Empire soldiers before she disappeared. One of those merchants was Maroku, a powerful merchant in town who sells sand boats to the Empire. Well, at least the information was better than nothing. Go to the town centre. One of the houses is guarded by a man called Kan. When you ask to see Maroku, he won't let you through - unless you can beat him in a fight... -> Boss: Kan This guy hits quite hard and he is quite tough. Again, it may be necessary for Ryu to morph to Aura Dragon. Nina should heal when anyone is low on HP. Otherwise, you should try out your combos as much as you like. Kan is not a really difficult boss, and you will be able to drain away his HP eventually. You will get a Special Atk Medicine for winning the fight. A frog guy in nice costume would turn up after the fight, who introduced himself as Maroku. Well, at least you had the right person. It looked like that Elina went aboard an Empire ship and went to the Empire. Very suspicious. Cray would not believe his words, but had to give in when Maroku told the party that they would probably need his help to look for the missing princess. Well, before he would help, however, he would have some errands for you. Firstly, Nina would have to stay behind "to give him company". Then the rest of the party would have to take back some of his goods that were stolen by some robbers. ************************************************************************* - 1.14 - Maroku's Errands - Enemies : [Military Koumori], [Peeking Rat], [Ienezumi], [Goki] Lore Master : Stole F. Spot : Lakeside 1 Talk to the townfolks to gather information. If you are a good observant, you should notice a new guy with a big bag sitting at the town wall. He would tell you that robbers travels in the East of the town. Head outside to the world map and you will see a new location, Ajito, in the East. Wander between Senesta and Ajito to get a ? area. Enter the ? area and you will get a sequence. A suspicious looking man with a big bag was there. Your party would approach him. He seemed quite happy to co-operate until you mentioned the name Maroku. Alarmed, the guy would run away from you. Your party would decide to follow him. You will be in Ajito automatically. Enter the area. When you bump into the man, you will be prompted to play, guess what, another mini-game! The idea here is to catch the man. There are barrels in the area. You can use them to block his escape. Once you set up the blockade, approach the man slowly while pressing the OK button continously. You will get another sequence when you manage to catch him. (Note: if you screw up setting up the blockade, simply exit the area and re-enter. You will be prompted to play the mini-game again.) It looks like that the bag the man is carrying contains his own goods. (I think Maroku has been doing some dishonest business as well...) Anyway, this man would introduce himself as Stole. He is indeed a thief and he will become one of your lore masters if you give him all your money. (The best strategy is to go back to town, spend all your money, before talking to him again. It does not matter if you only give him 1 Z!) Back in Senesta, go talk to Maroku and you will get another sequence. He was less than happy to hear your "failure" and he would set you on another errand. What a complete @$$... Again, Nina would have to stay behind to "entertain" him. Head back to the world map, and you will see a new route to the North. Wander back and forth between the new location and Senesta and you will get a ? area. At the centre of the area is a sign. Examine the sign and exit the area. You will open up another fishing spot. When you are done fishing, go to the new location, Sand Boat Bridge. Talk to the guy at the North and you will have to play a mini-game in the warehouse. The objective of the game is to move, using Cray's personal action, all the new barrels to the southern bay and all the flasks to the northern bay. You will have to destroy the old barrels with Master's personal action as well. Destroy all the old barrels before you solve the puzzle for the new barrels and the flasks. Some old barrels contain two [Goki] enemies, so you will have to be careful. Once the old barrels are destroyed the rest of the puzzles should not be too difficult. (You will get points every time you do the right thing. In addition, you will get extra points if you do well in time.) Once you have completed this mini-game, you will have to do another one. This time, you will have to load cargoes onto the sand boat. There are ten cargo bays all together. Pick up a cargo next to Cray and load it in the light blue bay for maximum points. Once you have finished loading or if time runs out, the mini-game will finish automatically. You will get a sequence regardless of how well you did. Nina would be running towards you and followed closely by Maroku. He would give you an item depending on how well you did in the mini-games. Now that you have done his errands, he would keep his side of the bargain. He would give you the "VIP Room" on board his sand boat... which turned out to be the inside of a crate. It seemed that his plan was to hide you inside a box and had you smuggled into the empire's territories. ************************************************************************* - 1.15 - Dragon Fou-lou - Items : Protein x 2 Enemies : [Topekera], [Kafu] (Boss) The screen will switch to Fou-lou. He seemed well enough to travel this time. When you have the control. You can save the game using the diary next to his bed. Exit the house and you will get a conversation with Babadel. Babadel thought Fou-lou should still be in bed, but Fou-lou would decide to go. Their conversation would drift to the current war. Babadel did not seem too happy to see people dying in this war. When you have control again, you can get two Proteins at the back of the house. (I wonder if you should do that, because Ryu's party may come here later as well.) Exit the area by going down the slopes on the side. Continue your way in the second area and you will soon get a sequence. Yom's party was there to "welcome" Fou-lou again. This time, he would summon an giant owl to attack you. -> Boss: [Kafu] This boss is powerful, but so is Fou-lou's Spiritual Dragon. Have Fou-lou morph into the Spiritual Dragon and attack continuously with his breath weapon. Kafu's HP should be drained away within a few rounds. After the battle, it seemed like Yom was only testing you. He had not under-estimated your power. He had more than one Kafu. Fou-lou would try and escape by turing into a dragon, but Yom would send Kafu behind him. You will witness a pretty cool air battle sequence. It seemed Babadel had been right. Fou-lou should still be in bed. His imperial majesty got hit by a beam weapon of the Kafu and the Spiritual Dragon fell disgracefully from the sky... ************************************************************************* - 1.16 - To the West Continent - Items : Medicinal Herb x 3, Glass Domino, Gas Medicine x 2, Vigor Jade Enemies : Bandit, Gun Head, Living Armour, [Imekafu] (Boss) I. Shop : Medicinal Herb, Vigor Jade, Antidote, Eye Medicine, [Flower Herb], Universal Medicine, Gas Medicine, Fire Jade W. Shop : [Sukuramasakusu], Magic Stick, Iron Bat, Chain Mail, [Grave Kebu], Glass Domino, [Seirei Stone] Back to Ryu et al. It seemed like Maroku's plan had worked out after all, and the party was smuggled into the town of Hashibito. This small town led to the tower called the Great Empire Bridge. The "bridge" was in fact a teleportation device that linked this tower on the East Continent and a similar tower on the West Continent. In Hashibito, there is a merchant who will sell you items and the other one who will sell you weapons. When you are done shopping, head to the teleportation tower. Simply work your way up. (You can use the lifts outside of the tower. You can get 3 Medicinal Herbs in a wardrobe in the 2nd floor and you can get a Glass Domino in a chest in the lift room in the 3rd floor. You can use the lift in the 4th floor to get back down if you want. When you reach the top of the tower, you will get a sequence. The sky turned dark and thundery all in a sudden. You would see the opening of the teleportation device in front of you. Just when you are heading towards the opened gate, a voice would stop you. The Empire captain who gave you the hard time in Sarai was behind you. He was not too pleased to see you using the device that belonged to the Empire. He would summon another monster to attack. -> Boss: [Imekafu] This is a tough boss. It has strong defence against your characters and both its physical and magical attacks hit quite hard. (I think it is weaker when its back is turned.) Have Ryu turns into the Aura Dragona and unleash some combos on it. Master's magic can hit quite hard in here if you are lucky. Make sure you heal your characters if they are low in HP. This boss will fall eventually. (This is the weakness of most bosses in RPG - no matter how tough they are, they can never heal themselves.) The gate would be shutting when you defeated the boss. Rasso, the captain, would not believe that you have managed to defeat his minion. He would not try to stop you, but would murmur to himself that he had just witnessed the power of the dragon. The tower on the Western Continent is exactly the same as the one in the East. You can get downstairs quickly by using the lift in the centre room. On the way down, you can grab two Gas Medicine in the chest of the 3rd floor. You can also get a Vigor Jade in the wardrobe of the 2nd floor. Go down to the 1st floor and you can exit to the world map. You are now in the West Continent. Go West to the nearest town of Astana. ************************************************************************* - 1.17 - Town of Astana - Inn : 30 Z I. Shop : Medicinal Herb, Vigor Jade, Antidote, Eye Medicine, [Flower Herb], Universal Medicine, Gas Medicine W. Shop : [Kyuirasu], [Grave Kebu], Glass Domino, Full Face, Aura Ring, Diamond Bracelet, [Sukarabe], [Seirei Stone] Astana is a town with a definite "Chinese" look, so you can expect all the woman to dress like Chun-li in Capcom's Street Fighter series! There is a large cannon in the middle of the town. According to the folks, it was built during the war. There is an inn and a shop in town, but there is very little else you can do. Talk to everyone and you will receive information about the Waterway Bridge in the West. ************************************************************************* - 1.18 - Waterway Bridge - Items : Special Atk Medicine, 500 Z, Life Fragment, Magic Fragment Enemies : Balloon Gumi, Count Gumi, Bandit, Living Armour, [Tsuetsubae] Back to the world map and you will see a new route towards West. Go to the new location Waterway Bridge. Make your way across the bridge. Go up and you will find a first chest that contains a Special Atk Medicine. Talk to the mechanical guy at the top of the bridge and he will wind up a lift for you. Take the lift to go down. If you want to, you can have Ryu cut the rope of the wooden platform so that you can go back. Jump across and go up. You will find another chest. This one contains 500 Z. Head back and go to the East end of the bridge. You will be prompted to jump into the waterway. You will end up inside the area you have visited during the dream. As before, there is a rest / save point here. The enemies are also the same but the wardrobes will contain new items. The first room at the North now contains a Life Fragment. Go up the stairs. On the way, collect a Magic Fragment in one of the wardrobes. Go up until you are at the room with the curtain. You will get the same sequence. After the sequence. Simply go through behind the curtain and you will get another sequence. This time, you will not wake up from the dream, but you will be discovered. The man would ask you for your intention. Your party would tell her that you were looking for princess Elina. The person would answer that Elina was here before, but she had departed already. Before he said more, a gang of soldiers would appear behind you. The party was trapped and were promptly deported from the Western Continent back to the East. This concludes the first chapter of the game. ------------------------------------------------------------------------- ************************************************************************* WALKTHROUGH - CHAPTER TWO - HE WHO IS UNCHANGED: ************************************************************************* - 2.1 - Town of Rudia - Shop : [Kattsubarukeru], Reed Baton, [Kyuirasu], [Grave Kebu], Full Face, Medicinal Herb, Universal Medicine, Gas Medicine The chapter begins showing Cray inside a room in a tower. Cray was under house-arrest for travelling to the West. The game then switches to Ryu. He was sleeping peacefully inside a room. Nina would come up and call on him. When you are back in control, get a Metal at the corner of the room. There is also a diary for saving the game. Go downstairs and you will find Master and a new character. The new character introduces himself as Scias, a mercenary who was hired by the Alliance. He was set there to set an eye on you. Nina was worry about Cray and so you would have to go to the castle to check it out for yourself. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scias's Initial Statistics: Level : 13 HP / AP / CP : 620 / 31 / 3 Atk / Def : 55 / 56 Spd / Int : 35 / 42 Weapon : [Wakizashi] Armour : Scale Mail Option : [Seirei Stone] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will be in the town of Rudia. There is a shop just next to your house. You can upgrade your weapons there. Go left from your house and you will end up in the Castle Rudia. The soldier would not allow you pass though. A minister would come out and say that Cray would not see anyone today and that you should go back and wait in your house. Nina was quite upset about this. She blamed it all on herself. She would then decided that the party should go to Fulan, Cray's hometown to ask for help. Exit Rudia when you are done. ************************************************************************* - 2.2 - Town of Shedo - Items : (Treasure Upgrade) Inn : 100 Z I. Shop : Medicinal Herb, Antidote, Eye Medicine, [Flower Herb], Wooden Rod, Floating, Frog-Jr, Straight W. Shop : [Kyuirasu], [Grave Kebu], Full Face, Long Boot, Aura Ring, Diamond Bracelet, [Sukarabe], [Seirei Stone] F. Spot : Seaside 1 Well, Nine wants you to travel South, but there is nothing to stop you exploring the map to the North first, right? On the world map outside Rudia, you will get to a T-junction. West is back to Rudia, North is to a town called Shedo, and East / South is where you are supposed to go. However, you should head North first. Wander between the T junction and Shedo before you get a random ? area. There should be a sign post at the centre of this area. Read the sign and exit. You will open up a fishing spot on the seaside. There are a few new fishes here. When you are done fishing, you can wander about these areas as there are new monsters around. Enter the town of Shedo. There is a fish merchant near the entrance. He is a Manillo's Shop. You can trade fishes with him for new equipments, but you may not afford everything at the moment. (See Appendix A.5 for more details.) The inn in this town costs 100 Z, pretty expensive, considered that you can go back to Rudia and rest for free. There is a guy hidden underneath a staircase. Talk to him and you will get an upgrade for your Treasure. There are also shops that will sell you some new equipment and items as well. Upgrade your equipment if you have to. That's about all you can do in this town at the moment. When you are done, go back to where you are supposed to go, South to the Forest of Pauzzu. ************************************************************************* - 2.3 - Forest of Pauzzu - Items : Wooden Fruit x ?, Medicinal Herb x 3, Magic Fragment Enemies : Nut Fighter, [Udo], [Fire Udo], [Chun-San] Again, in the forest, you can try out your luck with Master's Personal Action. Hit the trees to get Wooden Fruits. Some tree will complain when you hit them though. Can the trees really feel the pain, or is it something else? In the first area, there is a chest with 3 Medicinal Herbs. Exit to the second area and you will get a sequence. Nina heard something, but could not decide about its source. Your party would decide to continue their way. Just as you began to walk, Nina would get turned into a tiny size. While she was panicking, your party did not know what had happened to her. They thought she had disappeared and decided that they should investigate. Meanwhile, a bird would come down and have her carried away. Go a little more, and you will get another sequence. It looks like our fairy friends are back - and they were responsible for Nina's misfortune. They thought they were invisible to the party, and so one decided to fly close to them and scare them. But in fact both Master and Ryu could see them. Master would hit one of them with his Personal Action, and our fairy friends would be forced to reveal themselves. Your party would ask them the location of Nina, and they would tell you that she was carried away by some birds and she would probably be in a nest somewhere. They would then fly off and disappear. In the same area, there is a bag that contains a Magic Fragment. Go West to an isolated tree. Have Master hit the tree and you will get another sequence. Tiny Nina was awakened by Master's rough treatement of the tree and she found herself in the middle of a bird's nest. Well, she decided that she could not do much in here and so she would try and escape. Go outside the nest and you will get yet another sequence. It seemed another bird was hunting for food and there was a worm just appeared out of nowhere. The bird probably thought that Nina was hunting for the same "food" as well and so it would attack. -> Boss: [Chun-San] No matter what you do, DO NOT fight the bird. Simply defend, or cast any skills such as Good Night or Rest. The bird's children would call to it, and it would escape after a few turn. If you don't kill it, it will drop you a Bamboo Rod after it escaped. (OK, you get EXP and Z killing it, but you will only get a Wooden Rod.) After the fight, try and go down on one side. Master would go impatient, and he would hit the tree continuously. Nina would become big again, and she would fall right on top of Ryu... in a rather ugly position. After some apology, your party would decide to continue their way to Fulan... with the laugh of the happy fairies at the background. Exit to the world map. Fulan is just to the East. ************************************************************************* - 2.4 - Town of Fulan - Item : Man's Wear Inn : -Free- Shop : [Kattsubarukeru], Reed Baton, Spark Rod, Ranger Suit, Bronze Shield, Medicinal Herb, Fire Jade, Water Jade Enemy : Kan (Boss) Lore Master : Una Fulan is the hometown of the tiger people. Cray is their current chieftain. Next to the entrance is a house with a water wheel. The game tutorial kid is there if you want to know more about combo. East of that house is the inn. It is free. There is a fish merchant there selling you various items as well. Upgrade your equipment if necessary. Go East and up the slope and you will be inside the house of the Elders. You will get a sequence. The village elders were there discussing the situation as if you were not there. But they will decide, at the end, that you should go look for Tabo, Cray's mom, who was also the previous chieftain. She has migrated to the Golden Plain after her retirement. You should go there to look for her if you want to help Cray. Don't go there yet. Go upstairs in the Elder's house. A female warrior is there. Talk to her and she will tell you to talk to her student, Kan who is just outside in the balcony. Talk to Kan and he would challenge you to a fight... later. Go downstairs, leave the house, and try to head back to town and Kan will jump down at you. Time for another fight. -> Boss: Kan He is easier this time as you should have gained a few levels since Senesta. You should win the fight quite comfortably with or without having to use Ryu's Aura Dragon. Kan would run away after the fight to continue his training, because the female warrior Una thought that he was "weak". Talk to Una again and she will become your Lore Master. There is also a passge down the South side of the Elder's house. Go down there to get a Man's Wear. If you exit the world map now, you will see a new route towards east. It is the Golden Plain. But when you go there, you will not be able to go anywhere. It seems the Golden Plain is a large place and you will probably need a better vehicle than your feet. Head back to Fulan. Talk to the boy near the stream. He will lend you a rather strange looking animal called the Omu. The little creature seems to like Master a lot. After some consideration, it was decided that Ryu should ride the Omu to find Tabo. The boy will also give you some information of the location of Tabo's house. ************************************************************************* - 2.5 - Golden Plain - Enemies : Nut Fighter, Nut Archer, Nut Shaman Head back to the Golden Plain and you will get a sequence. You will be inside a camp with Ryu learning how to ride an Omu. After getting thrown off a few times, Ryu will have to travel through the Plain on the Omu alone. This place reminds me of the horrible desert journey in Breath of Fire III... Go East first until you see a very large rock. From there, go Northeast. You will soon see a house in the horizon. Go there and you will get a sequence. Cray's mother, Tabo would tell you more about more about the situation. It looked like that Rudia and Fulan had been fight each other before they were engaged in fighting the Empire. Now that the outside threat was gone, the crown prince in Rudia found it just convenient when the captured Cray was sent to them. In any case, they would probably make up an excuse to give Cray a death penalty. Ryu would be alarmed, but Tabo would tell him to go to rest because he must be tired after the long journey through the Plain. (Tabo does not look like a tiger breed, doesn't she? How she has become Cray's mom is beyond me.) In his memory, you would be shown the people in Rudia giving Cray a rather unfair trial. They would also mention something about the Royal Sword of Windia as well. Things were not looking good - especially because the Royal Sword had been broken by you during the incidence with Rasso back in Sarai. When you are awake, go talk to Tabo again. You can know more about the current situation if you choose the first two options. Choose the third option and you will get a sequence. Tabo would tell you that Cray was entrusted with the Royal Sword. Now that you had broken it, he would be charged with a further crime, so the first thing to do would be to forge another Royal Sword to replace the broken one. She would tell you to go to the blacksmith in Gu's Volcano who knows how to forge the blade. The place in somewhere to the South. Exit the area and you will be back on the world map. Head back to the starting point of the Golden Plain and it will become an ! area. the rest of the party would still be there. They would decide to go back to Fulan to ask the Elders for direction to Gu's Volcano. Back to Fulan, talk to the Elder at the centre and he will give you direction to the Gu's Volcano through the Golden Plain. Head to the Golden Plain. Travels East again until you see the large rock. Go South from there. (You should be able to see a volcano in the horizon so you can miss it.) ************************************************************************* - 2.6 - Gu's Volcano - Items : Fire Protector, 600 Z, Vigor Jade, Drill Punch, Metal, Fire Jade Enemies : [Udo], [Fire Udo], Fire Drake Enter the first area inside the volcano. Avoid stepping on the magma because it will decrease your HP. There is a bag in the first area that contains a Fire Protector. Enter the second area, up the ramp to the third area. There are some unstable plates in the centre of the area. To go across, you will have to move this area... by engaging in combats. After each fight, the position of these plates will move allowing you access to outer regions. There are two chests in this area. One contains 600 Z and the other one contains a Vigor Jade. You can also go to a side area in the West. It contains a Drill Punch for Master. Head to the next area. Go down the ladder and across some suspension bridges and you will arrive in the blacksmith's house. You will get a short sequence. The old blacksmith would agree to help, but he did not have the right metal for the blade in the forge. The metal was called Fairy Drop, a rare ingredient that could only be obtained from the fairies. He told you, however, that it would be impossible for you to get the ingredients since human could not see fairies. Master would then told the blacksmith that this was not a problem because he could see them perfectly well and so the party would decide to travel back to Pauzzo Forest to find our fairy friends and asked them to help. Examine the wardrobe in the blacksmith's house and you will get a Metal. Go downstairs, the chest outside contains a Fire Jade. Go East to exit to the world map. ************************************************************************* - 2.7 - Dream Devil Buster - Items : Fairy Drop Enemies : [Somago], [Chigomu], [Kyo], [Udai], [Bokuto], [Monma] (Boss) Head back to the Pauzzo Forest. Go back to the area where you first saw the fairies. You should be able to notice some fairy sparkles in a U-shaped bush. Talk to it and the fairies will reveal themselves. Our friends would agree to get you the Fairy Drop. The only trouble is that their home was being occupied by some Dream Devils. They would only be able to help you obtain a Fairy Drop if you would help them to drive away the Dream Devils. The fairies would then ask you to turn around so that they could transfer you to their world. That would warn you that it would hurt... as they hit you very hard on your heads. You will be inside the Dream World of the Fairy Realm. The Dream Devils are everywhere. (They are the ones with the ...ZZZ... icons.) Talk to each of them to engage in a fight. None of them should be too difficult. Some of these monsters will drop you goodies such as Life Fragments and Magic Fragments. Once you have defeated all the normal Dream Devils, you will get a sequence. A much bigger version of the Dream Devil would appear - and it would accuse you of slaying its minions. Time for another boss fight. -> Boss: [Monma] This guy should be quite easy if you have managed to learn some good skills earlier. A combo of Flame Strike, Double Hit and Super Combo should kill it in a round or two. Don't worry if you have not learnt these skills. This guy does not hit too hard. Just hit it with your physical attacks or any of your best combos and it should be dead very soon. You will receive a Magic Fragment after the fight. The fairies would cheer you after the fight. They would give you the Fairy Drop as promised. You would then be sent back into reality. Once you are back. Exit the forest and go back to the ? area West of the Gu's Volcano. Back to the old blacksmith and he would forge a new Royal Sword for you. Once you had a new sword, Nina would decide to travel back to Rudia to see if they could help Cray. ************************************************************************* - 2.8 - To the Rescue - Items : [Jigen hat] Enemies: [Goki], [Tsuetsuebae], [Rudia Soldier], [Dozing Soldier] Back to Rudia. Head to the castle and you will be denied entrance again. The crown prince who tried Cray was here. He would refuse to hear anything Nina would have to say. Back outside, Nina would decide that they should go and rescue Cray in the middle of the night. You should head back to the house where you began the chapter. When you go upstairs, you will be prompted to wait for the nightfall. Meanwhile, our imperial majesty, Emperor Fou-lou would be lucky again. Remember his fight with Kafu when he fell from the sky. This time, he got rescue by a young and nice looking lady. Back to Ryu et al, it's dark enough outside. Time to rescue Cray from the castle. Go into the castle and you will have to fight the watchman in the North. Here, you have to defeat him in a single round or else you will be sent back outside. You have to hit quite hard to kill the guard in a single round because he is quite tough. When you have killed the guard, go upstairs and fight another guard. Again, you will have to defeat him in a single round. Go into the doorway the watchman was guarding for a chest that contains a [Jigen hat]. Come back out and continue your way upstairs. You will have to fight one more guard before you can enter Cray's chamber. Again, you must kill the guard in a single round or you will be sent all the way back to the entrance. Enter Cray's chamber and you will find him standing alone at the balcony. He would still be thinking about his mission to find Nina's sister. He was surprised when Nina turned up in front of him. Nina would tell Cray to escape with them. At first Cray would not want to go, but he would soon be convinced after Nina mentioned about the death penalty. You would decide to head back to Fulan and see to the matter. Exit the castle and Rudia. Head to Fulan. People in Fulan are more than happy to see their cheiftain return. Go and see the Elders and they will tell you to go and talk to Cray's mom, Tabo again. Go to Tabo's house in the ? area at the Northeastern direction of the Golden Plain. You will get yet another sequence. Tabo had been worried about Cray. Even though Cray was now the chieftain, he was still a kid to mom. Tabo would tell you to go rest yourself for the night before more talk. The next morning, talk to your party and then go talk to Tabo again. You would get another short sequence. Tabo thought that the Empire was really gaining too much ground now that they were actually roaming so freely in the "neutral grounds" that was declared by the peace treaty. What was the Empire up to? Nina would suggest that perhaps it had something to do with the Empire searching for the dragons? Perhaps Ryu should know of something. Remember the sequence with the mud dragon? Nina would then suggest that perhaps they should go and seek out the Wind Dragon in Windia area. Tabo would tell you that in order to reach Windia, you would have to go to the Temple at the Eastern edge of the Golden Plain. She would give you a green jade so that you could gain access to the temple. ************************************************************************* - 2.9 - Tabo's Temple - Items : 500 Z, Silver Spinner x 4, Light Bracelet, (Treasure Upgrade) Enemies : Fire Drake, Nut Fighter, Nut Archer, Nut Shaman, Caterpillar Once you are back on the world map, go back to the Golden Plain and walk towards East. You should be inside Tabo's Temple after you have covered some distance. Go down into the temple and examine the alter. Place the green jade there and a secret way will open in front of you. The next area looks like a maze, but there is actually only one way to go. A chest at the Northwestern corner contains 500 Z. The exit is to the East. You will be inside a room with laser beam blocking your way. You can have Cray push the handles in the room to change the direction of the laser beam. This puzzle is not too difficult to solve. (You cannot become "stuck" in here as far as I know, as the puzzle will not be reset if you exit the chamber.) There are 2 other exits in this room. There is also a chest to the South. Make your way to it to get a Silver Spinner. The exit to the East leads you to a chest containing a Light Bracelet. The exit to the North is where you want to go next. Exit there and go up a long flight of stair and you will end up inside someone else's house. (How convenient...) Talk to the guy and he will upgrade your Treasure. Exit the house to the East and exit the area. You will be back onto the world. A new route will open to the North. It leads to a new area called Amu Swamp. ************************************************************************* - 2.10 - On the Way to Windia - Items : Frog-Jr, Scale Mail, Life Fragment, Health Fruit (?) Enemies : Patrol, Head Cracker, Nut Fighter, Nut Archer, Nut Shaman Lore Master : Fairy Sozumo Enter the Amu Swamp. It is basically an area with narrow bridges across a swampy area. The first area is pretty straight forward as there is really only one way to go. On your way, you can get to a chest with a Frog Jr. Proceed to the second area. The second area is slightly more complicated. For a start, it has two giant snakes that circles around the area when you step on the X area on the bridges. For a good start, the snakes do not bite, they are just an alternative way for mobile bridges. Moves the snakes around by stepping an X area continuously until it gets to the position you want. Then travel along the snakes to get to the next bridge - and so on. There are two chests in this area. The first one contains a Scale Mail and the second one contains a Life Fragment. Best of all, there does not seem to be any random enemies in this area. (The snakes have probably eaten all the random enemies!) Exit to the third screen and exit the area. You will be back on the world map. There is a new route going to the North. In the first T junction, go East first and you will be inside a ? area. There is a house in there. Go inside and there is a man living there. The wardrobe in there contains a Health Fruit. Upstairs you will find a fairy. She is called Sozumo and will become one of your lore masters when you have progressed a little bit in the Fairy Colony mini-game. Nothing you can here do at the moment. So, exit the area and continue North. The next T junction can either lead you back to Shedo or you can continue North. Continue North and you will get an ! area where you will get a sequence at a campsite. Nina and Cray would be discussing about their journey. The event so far had led them to very little clues about where Elina had gone. Nina was not even sure whether she would be welcomed in Windia since she had failed her mission to located Elina. As Cray had been captured in Rudia, things might not be as smooth as they had desired. Just at this moment, a fairy popped out from nowhere. She would ask our hero the Dragon One to help rebuild their colony in the Dream World. They have not a single clue what to do now that you have got rid of the Dream Devils for them. Agree to help and you will be inside the Dream World once again. (See Appendix D for more information on how to play the Fairy Colony mini-game.) When you are done in the Dream World, exit the area and you will be back in the campsite. From this point on, you can re-enter the Dream World simply by talking to the leading Fairy who will be visible when you open up a campsite on the world map. In addition to that, some of your random ? areas on the world map will become fairy hunting grounds. You can help them hunting if you want. When you are done, continue North and you will reach Windia. ************************************************************************* - 2.11 - Windia - Items : Swallow's Nest x 2, Wind Ring, Wisdom Fruit, Frog-lord, (Treasure Upgrade) Inn : 200 Z Shop : Bastard Sword, Air Branch, Mace, [Tsuranekimaru], Scale Mail, Magician's Robe, Cocktail Dress, Long Boot M. Shop : (See Appendix A.5) Lore Master : Momo Windia is the home of Nina, princess of the kingdom of the winged people. If you have Nina as the head of the party, town folks may recognise her when you talk to them. Talk to the Windian town folks if you like. There is an inn at the left hand side of the entrance. It costs 200 Z to rest, ouch! Upstairs at the inn, a guy will sell you new weapons. Upgrade your existing equipment if you have the money. Outside at the centre of the town is a Manillo Merchant Shop. There are many fishing lures on sale here. Next, go to the windmill next to the inn and you will find a familiar face there. Momo from Breath of Fire III will be here and she will become one of your lore masters if you talk to her. Next enter the large house on the right. If you have a Spoon in your inventory (probably from the Maroku if you do well in the mini-games back in Senesta), the guy next to the fireplace will trade 8 Metals with you. The kitchen in that house has a wardrobe that contains 2 Swallow's Nest. Go up the lift to Windia Castle when you have finished exploring the town. Before seeing the king, go up the southern tower first. Follow the way to the northern tower. You will find a chest with a Wind Ring. Next go to the centre chamber. Soldiers will move off upon seeing their princess. The first door to the South leads to a room with a wardrobe that contains a Wisdom Fruit. The next room has a wardrobe containing a [Seirei Stone]. Before talking to the minister outside the northeastern room, go downstairs first and down into the prison. The prisoner there has stolen a Treasure from Windia Castle and he will exchange it with yours. Upgrade your Treasure. Back in the central chamber, go talk to the minister and Nina will burst into his father's bedroom. You will automatically be inside the mini-conference room downstairs. You will get a sequence where the party will relate their story to the king. Nina would tell her father about the Empire's expedition of the dragon and she would mention their plan to investigate on the Wind Dragon. Apparently, the Wind Dragon had been revered by the people in Windia as god-like. The king would then tell you to head to the forest in the East if you wanted more information about the Wind Dragon. An old lady was living there. She was known as the priestess of the Wind. After the sequence, check the wardrobe in the king's bedroom and you will find a Frog-Lord. Back to the world map and you will find a new route. It leads to the a new area in the East. ************************************************************************* - 2.12 - Kasuku Forest - Items : 600 Z, Long Boot, Wind Jade, Magic Fragment, Penshiru x 3, Metal Enemies : Bill Boar, [Hachi], Head Cracker, Nut Shaman F. Spot : Riverside 2 Enter the Kasuku Forest. In the first area, you will find a frog man. Talk to him and he will give you information about a new fishing spot. (If you exit to the world map now, a new fishing spot will open up in the Northeast.) Exit North to the second area. In this area, you can use the logs to get you across the river in the middle. Simply get up a log and roll it by using the direction button. You should be able to get to a chest with a Long Boot and a bag with a Wind Jade. There is another chest with 600 Z on the way to the exit to the Northeast corner. In the third area, there is a chest if you go round the path to the left of the entrance. It contains a Magic Fragment. Exit the area to the North. You will be inside the final area of this forest. There is a house there. Inside the house, you will find an old lady who is the priestess of Wind and you will get another sequence. She would give you information about the Wind Tower. But to enter the tower, you would have to find the key to unlock the door first. The key was known as the Wind's Flute. She would then tell you that this artefact had been stored away in the catacombs underneath Castle Windia. Back to the world map and you should see a new location opening up. It leads to the Wind Tower. Leave it for now, because you need to get the Wind's Flute first to unlock its door. Go back to Windia. ************************************************************************* - 2.13 - Windia Catacombs - Items : [Seirei Stone], Swallow's Nest x 3, [Madowazu no kabuto], Medicinal Herb x 4 Enemies : Violent Zombie, Zombie Doctor, Zombie Mind, Caterpillar, [Goki Gokki] Talk to Nina's father king and he will give you permission to go down to the Windia Underground Catacombs. Head back to outside and go down the tower to the North. The guard there will let you through into the under- ground dungeon. The first area is pretty straight forward. There is only one way to go. You will find a chest in the North end that contains a [Seirei Stone]. Exit to the East. There is a fan in the second area that will suck you back. You can only move when it is blowing in the the other direction. Run as quickly as you can when it is not blowing your way. A chest there contains 3 Swallow's Nests. Exit to the North and you will be inside a mechanical room. Use the moving bars as your bridges across the room. On the way, you should be able to reach a chest that contains a [Madowazu no kabuto]. Exit to the East. There are more fans in this next area. Use the edges of the tunnels to avoid getting blown back. You can get a bag with 4 Medicinal Herbs on the way. Exit to the North and you will reach your destination. Get the Wind's Flute at the altar and backtrack through the dungeon. Meanwhile, you will get a sequence of Scias selling his information about the Wind Tower to the minister in Rudia. It looks like the Rudians are also trying to obtain the power of the dragon. Now that you have the Wind's Flute, you can unlock the secret of the Wind Tower. Go back to the world map and head North. ************************************************************************* - 2.14 - Wind Tower - Items : Homing Bomb, 600 Z, Power Food x 2, [Kenpougi] Enemies : Zombie Doctor, Zombie Mind, [Goki Gokki], Fire Drake, [Nesutto Koumori], [Gorosuki] A, B and C (Boss) The Wind Tower is a tower that floats. It reminds me very much of the original Breath of Fire... Anyway, when you reaches the Tower, your party will use the Wind's Flute automatically. This will take you up to the tower itself. Enter the tower. When you reach a T junction, turn right first. You will soon reach a room with a chest that contains a Homing Glove for Master. Go to the left and follow the stairs up. You will be inside a vertical wind tunnel. Here you can jump higher when the wind blows. The chest here contains 600 Z. Exits to the South and follows the winding stairs outside. Come back into the tower on the other side. You will be back into the vertical wind tunnel again. Do the same in here - jumping when the wind is strong will take you to the higher platforms. You can't get the chest until you exit and go upstairs. When you are upstairs, simply jump down when the wind is not blowing. You will reach the chest that contains 2 Power Foods. Go all the way up afterwards to another chest that contains a [Kenpougi]. Jump up when the wind is strong again and you will find yourself at the top of the Wind Tower. Go outside and you will be in a rather dangerous walkway in the middle of the sky. Head to the flying boat and you will get a sequence. The Rudian minister had followed you to here. It seemed that what he had been looking for was not the Wind Dragon, but Ryu himself. He addressed Ryu as the "Arukai Dragon" and he wanted you to hand Ryu over to him. Well, of course your party would not give up so easily and so you would have to fight his minions. -> Boss: [Gorosuki] A, B and C These guys aren't very difficult. Just hit them with anything you like and they should die pretty quickly. After the fight, you would get another sequence. More of these guys would come out from behind and you would be surrounded. At this moment, Scias would come out and save the day. He would drop his money back to the minister and decided to help you instead. Well, time for more fights. You cannot control Scias here, but he will be fighting on one side. Again, hit the bosses with whatever you like. They should die in a few rounds. This time, the minister would run away. Scias apologized for his betrayal but Nina would tell him to forget about it. He did help the party afterall. Scias would rejoin the party. Go to the flying boat and you would be thrown up to level with the clouds. Many creatures were flying there, but which one was the Wind Dragon? Not to worry, because the Wind Dragon would reveal itself. It would tell you more about dragons. Revered by many as deities, dragons were creatures that brought changes to the world. The power of the dragons to change the world could be for good or for bad. The dragons would only follow the laws of nature. The changes brought by the dragons were actually controlled by the people in the world. They merely acted as catalysts. (Don't you just hate riddles?) Anyway, the Wind Dragon would then tell you to go to the village of Check if you wanted to know more. Conveniently, the flying boat would crash land in the plateau area North of the Village of Check. Back to the world map at last, but unfortunately, you won't be able to go back to the other areas until the next chapter. Check is to the South. You will have to go through the Great Snow Mountain to get to the Village. Head South and enter the area. ************************************************************************* - 2.15 - Great Snow Mountain - Items : Vigor Jade, Lamellar Armour, 500 Z Enemies : Icicle Bird, [Red Kyappu], [Blue Kyappu], [Nesutto Koumori] This place is pretty straight forward. In the first area, go up the slope to the top. Enter the cave and get a Vigor Jade in a chest. Come back out and enter the cave underneath. Go round the cave and back outside. You will be able to get to the second area. In the second area, use Cray to push the snow balls to get them out the way and to put them through gaps so that you can reach the chests. The first chest contains a Lamellar Armour and the second one contains 500 Z. Exit the area and you will be able to get to the Village of Check. ************************************************************************* - 2.16 - The Village of Check - Item : Metal Inn : -Free- Shop : Bastard Sword, Air Branch, Mace, Lamellar Armour, Magician's Robe, Medicinal Herb, Universal Medicine, Gas Medicine All inhabitants in this village look like kids. Anyway, there is an inn next to the entrance of the town. It is free and you can also get a Metal in a bag there. In the North side of town is a shop. Upgrade your weapons if necessary. You are supposed to see the Elder in here. Go to her house to the East of the village. The village elder was an old lady. (I think she was quite blind as well.) As usual in RPG, she would begin to talk in riddles. She would begin to talk about the life force that she could see in other people. She could see the strong life force burning in Ryu, Nina and Cray. Just when your characters were beginning to get confused, she would tell you that you should go and rest. Ryu would wake up just before dawn. Walk outside and you would get a sequence. The Elder would tell you more about life force. Only that she could not see the life force of Master. What sort of secrets lied inside him / her? What was Master? The next morning, after a nice little chat with Nina, you should go to the Northeastern corner of the village and you will get more sequence. (I know, there are lots of sequences in this part of the game - and you are going to get even more.) The elder would tell you that Master was actually a device to seal an ancient power within. This ancient power was probably as old and as powerful as that of the dragon power possessed by Ryu. You would then decide to go inside Master's Mind to unseal the power to see if it would be of any use to you. ************************************************************************* - 2.17 - Master Mind - Items : Water Protector Enemies : [Baku], Mind Bust, [Umadapu] (Boss), [Azeusu] (Boss), [Agieru] (Boss), [Ierubu] (Boss) You will be sucked into the mind of Master. The first area is pretty straight forward. Just jump across the platforms. You can get a Water Protector in the chest there. Exit to the Northeast. In the second area, jump across the platforms to reach a large spinning structure. You can use the white globe on your right to stop the spinning structure at the right place. Jump across when it is right. You should be able to reach the top of the structure. You would find what you would be looking at. There was a lady sealed at an octahedron at the centre. The four pillars surrounding the centre seemed to be the source of the seal. If you talk to the lady, she would ask you to fight the pillars to unseal her. (The face looks familiar, huh?) Examine any one of the pillars and you would have to engage in a boss fight. -> Boss: [Umadapu], [Azeusu], [Agieru], [Ierubu] These pillars are pieces of cakes. I managed to kill them all in two rounds. Just hit them with whatever you like and they would simply die. Once you got rid of the pillars, the seal would be broken. It looked like we have a nice and pretty looking lady sealed inside Master. She could not come out with you yet, because she would need a proper body first. Backtrack and head back to the entrance. You would be back in reality. It seemed like the elder could see everythng that had happened inside of Master. She had prepared a girl to become the host to the unsealed lady already. Master would be opened up and the spirit would travel from the robotic armour into the girl. Guess what was the first thing she asked? She wanted food! Meanwhile the game will show you the latest news from his imperial majesty, Fou-lou. He was still with the pretty farm girl who rescued him. (Correct me if I am wrong in here, because I was pretty tired while playing through this part of the game.) Back to Ryu et al, Master-as-girl would begin to talk about dragon summoning. It looked like that the Empire had been looking for this forbidden art. Fou-lou, the founder of the Empire practiced this art. He claimed to have found this power not for his own purpose, but for the benefit of the world as well. While he would become god, he would protect the world so that people could live in peace. Something happened during one of his summons and his consciousness was splitted into two - and Ryu was one of them! ************************************************************************* - 2.18 - Village of Son - Item : (Earth Ring) Enemy : Papan (Boss) The game would switch to Fou-lou again. You would begin in the house of the farm girl, Mami. Try and walk out the village and you will get a sequence. As usual, Mami would think that you should still be in bed, but Fou-lou thought that he would to travel to the capital soon. All in a sudden, there would be a noise to the left of Fou-lou. It came from the forest there. Cross to the other side of the farmland and enter the forest to investigate. There is an Earth Ring in this area, but I think you should leave it for the main party. Go forward to a clearing and Fou-lou would be attacked by a monster. -> Boss: Papan Papan hits quite hard, so you should have Fou-lou morph into the Spiritual Dragon. Continue using your breath weapon on it and it should shrink into a harmless little animal in a few rounds. Head back to the village. Villagers would surround Fou-lou - in awe. Mami would run into Fou-lou to see if he was OK. She would then ask Fou-lou to go and rest. ************************************************************************* - 2.19 - Ancient Sorceress - Items : Sleep Jade x 2, Man's Wear Enemies : [Baku], Mind Bust Obviously, Ryu was not too happy about his identity as the other half of Fou-lou. What would happen if they confront each other? Nina would cheer him up. Nina believed in Ryu and she would always be the one who supported him. It seemed like that Master-as-girl had been asleep since after she had given that disturbing speech. Somehow you would have to wake her up. Talk to the elder and you would be sucked into Master's Mind again. The areas look different, but still no more challenging. There are two chests in the first area. One of them contains 2 Sleep Jade and the other one contains a Man's Wear. Go to the second area. There is a temple in there and someone is laughing. It seemed like someone was having a good time. The unsealed pretty lady was surrounded by all these golden servants. Fans of the series would probably guessed who this lady REALLY is. Yes, she is Deis, the ancient and most powerful sorceress. She would agree to wake up and help. You would be told to go to the Temple of Arukai. Backtrack and exit back to reality. ************************************************************************* - 2.20 - Temple of Arukai - Items : Swallow's Nest x 2, Dragon Scale x 3, Magic Fragment x 2, Soul Ring Enemies : Bill Blue, Poppin Crawler, [Bafomatto], Bot Head South to the Temple of Arukai. You will get an ! area on your way. It looked like the robotic armour that was Master was still alive. It would come to you, but it would not rejoin the party. It would return to the village of Check. (There are some new enemies in here with some new skills. Wander around to learn them.) Continue your way into Arukai Temple. Enter the temple. There is a chest in the first area, but you will have to go round to get to it. It contains 2 Swallow's Nests. Continue North and your path will be splitted. Both paths leads to the same room. The left path goes to the lower room and the right path goes to the upper gallery - where you can jump across some pillars to a chest containing 3 Dragon Scales, but you won't be able to get to the exit yet. Go to the lower room and examine the plate below the exit. You will get an hourglass. Run back to the upper room and jump across the pillars. (You can reach the East / West exits if you wait for the pillars to drop back into its original positions. The East / West exits lead to a room with two chests. One contains 2 Magic Fragments and the other one contains a Soul Ring.) Exit through the centre exit and continue North. You will reach your destination. Deis-as-girl is already there. She would tell Ryu that he would have to break a seal inside him before he could obtain the power to summon. The game would switch back to Fou-lou. ************************************************************************* - 2.21 - Yogi Volcano - Items : Wisdom Fruit, Pure Vigor Jade x 3, Metal Enemies : Mental, Kain, Bill Bio, Gumi Black, [Iwaokain] (Boss) Fou-lou would wake up in Mami's house again. There is a minor earthquake all in a sudden. Go outside to investigate. When you are at the exit of town, Mami would be there. Talk to her and she would tell you that there was a god living in the volcano. It must be angry now that the volcano was about the erupt. Fou-lou would decide to go and see god himself. Exit town and travel North to Yogi Volcano. At the entrance of the volcano, Fou-lou would break the rock blocking his way. There are some items here, but you may want to leave them for the main party later in the game. So simply travel up the slope and enter the volcano. You will encounter "god" at the deepest part of the dungeon inside the volcano. [Iwaokain] was there. Since Fou-lou believed that the only god would be the dragon within himself, he would have to get rid of all the other gods. -> Boss: [Iwaokain] This guy hits quite hard and it can summon smaller forms of itself to aid him in the fight. Simply have Fou-lou turn into the Spiritual Dragon and use the same breath strategy on it. It should die after several rounds. Go back all the way. Try to exit the area and Fou-lou would be surrounded by the villagers. Mami would run to him to check if he was OK. She would ask him to go back and rest again. ************************************************************************* - 2.22 - Dragon Summon - Summon : Wind Dragon Meanwhile, Deis and Ryu would have succeeded in contacting the dragons from all over the world. But would they help Ryu, who was only half of Emperor Fou-lou? In Son Village, Fou-lou would be back at Mami's home to rest. The next day, when you go outside, the village looked all deserted. A bad sign... It looked like there were soldiers all over the place - and they were here to welcome Fou-lou... back to his grave. Fou-lou decided that he should hide instead of going forward. Go back to Mami's house and you will get a sequence. While the soldiers were searching, Mami would run back into the house and locked the door. Examine the stove and Mami would ask you to escape through it. You would escape, but Mami would be dragged out and captured. Back to the Temple of Arukai. The dragons would finally agree to help Ryu and they would grant him the ability to summon dragons - but you would have to look for them yourself. Ryu would get his first dragon summon magic, Great Heavenly Saint, in here. It is quite powerful and it requires 0 AP, but you can only use it once - until you rest at an inn or at a campsite. Try and leave the area and you will get a sequence in Check Village. ************************************************************************* - 2.23 - Invasion of Check Village - Enemies : [Sou Hei], [Kyuu Hei] Captain Rasso of the Empire was here in the Check Village with his soldiers. The village elder was with Master. All the other villagers had escaped to an abondoned town nearby. The elder would try and escape herself now. She would ask Master to go as well. Go outside and you will see the village elder, surrounded by soldiers. Help her and you will have to fight two empire soldiers. You should be able to take them out in one or two rounds. Master would then put the elder inside itself so that she could be protected, but Rasso would spot it, so you would have to fight again. Three soldiers this time, but they are still pieces of cakes. After the fight, Rasso would tell you that he intended to kill all the escaped villagers. When Master challenged him, Rasso would hit Master, sending it flying toward a wall. When Ryu et al were back in the village, they would find Master and the elder there. All the villagers were gone and Rasso would be after them. The elder would ask you to go to the abondoned town to help the villagers escape, but the shell that was Master would truly be broken this time. ************************************************************************* - 2.24 - The Kaiser Dragon - Items : [Seirei Stone], Wisdom Seed Enemies : [Yaen], Poppin Crawler, Bill Blue, [Aito] (Boss) The next morning, go back to the world map and go North to the ? area. There is only one area here. A chest there contains a [Seirei Stone] and a bag there contains a Wisdom Seed. Exit the area and you will get an automatic campsite sequence. After the little chat, go rest yourself and save your game. You will hear Nina's scream outside the tent. Go outside to see what happened. Captain Ursula of the Empire was demanding your party to hand Ryu over to her. Since you were all surrounded by Ursula's troops, there was very little your party could do but co-operate. But Nina would ask Ursula a favour. She would tell Ursula of Rasso's plan to annihilate the villagers in Check. Nina asked Ursula whether they could just go and check whether the villagers were OK. To that, Ursula would agree - since her mission here was not to kill the innocents but only to find the dragon. Your party would be "escorted" to the Abondoned Town. Rasso was here. It looked like that he had killed everyone in cold blood. Ursula was not too happy and she would go up to challenge him. Seeing Ryu et al, Rasso was more then happy. Ursula would tell him that she had had Ryu found, and they should go back and report. But Rasso would not agree. He did not believe that the dragon could be captured so easily. He would then summon a monster to attack you. -> Boss: [Aito] No matter what you do, you will not be able to harm this boss because of its special shield. Even the dragon summon Great Heavenly Saint can only cause very little damage. Put Ryu at the first position so that he is most vulnerable to attacks. Heal and revive your other characters if they are low on HP or if they fall. When Ryu's HP reaches 0, he will turn into the Kaiser Dragon automatically. (You cannot control the Kaiser.) He will then use his breath weapon to attack continuously. The first round, the breath will break the shield and the second round, the boss should be dead. (The breath sequence of the Kaiser looks very cool. It reminds me of Bahamut ZERO in Final Fantasy VII...) Ryu would go berserk as the Kaiser Dragon. (Remember Breath of Fire III?) As the Kaiser Dragon was killing the boss in his anger, the empire soldiers would run off leaving a very stunned Ursula on the ground. Nina would try her best to calm Ryu down and bring him back. She was afraid, but it was all she could do. This event would conclude the second chapter of the game. ------------------------------------------------------------------------- ************************************************************************* WALKTHROUGH - CHAPTER THREE - FLOW: ************************************************************************* - 3.1 - Fou-lou's Escape - Items : Life Bangel D. Gene : Aquarius Enemies : Kain, Cyclops, Bill Bio, Shadow You will begin the third chapter with Fou-lou in Son Village. He was inquiring a villager about the fate of Mami. The villager would tell him that Mami was captured by the soldiers. He would tell you that the village was full of soldiers and that you should consider your own escape. He would give you a Life Bangel, a very useful option that will recover your HP per step or per battle turn. Equip it, because you will need it in the next dungeon where the monsters are quite tough. The villager would then tell you that the forest behind you would still be free of soldiers and so you should escape through there. Escape through the forest to the world map. Head to the South to an area called Hokana. Examine the stone tablet in there and you will get a sequence. Fou-lou did not seem to be able to open the way into the area, because it required one's life to open the way. Remember the subdued Papan boss? It would come out of nowhere and it would smash itself into the tablet. The way would be opened. Fou-lou was only glad. It looked like as if the creature worshipped him and was willing to sacrifice its life for him. Enter the area. The Cyclops enemies are pretty strong, be warned. On the way, you could pick up a Dragon Crystal. With the crystal, Fou-lou will be able to transform into the Serprent Dragon. (Also note that he can also transform into the most powerful dragon - Tyrant - thanks to Ryu's Kaiser release.) Continue West and back to the world map. Go to the next area called the Soma Forest. Simply continue West and you will get a sequence. Remember that large Magic Cannon in the town of Astana? And the man you met at the end of Chapter 1 (and during your dream)? The man was inside a control room with other soldiers. In the middle of the room sat a woman who was tied up. (You will know who she is later.) Yom was there as well. Using a special radar system, they would manage to locate Fou-lou in Soma Forest. They would use the Magic Cannon on him! When Fou-lou realised what was happening, it was already too late. He was hit by the cannon. Surely, he would die this time. Just when he was giving up hope, a shiny object came down. It seemed that he wouldn't die so easily. ************************************************************************* - 3.2 - Down the Mountain - Items : Rocket Punch, Fish's Head x 3 Enemies : [Yaen], [Doroshi], [Mizu fuusen], [Bafometto] Back to Ryu et al. The party was still in the abondoned village. Ryu had been calmed and put to sleep by Nina. Ursula was still with them, tied up. Nina would suggest that they should help Ryu to forge his identity. After having witnessed the display of the power of the dragon, perhaps Ryu's power could be used to bring good changes to the world? They would decide to go back to Check Village first to get some wisdom from the Elder. Your characters would have Ursula untied, but would promise to keep a watchful eye on her. So off you go, back to Check. Go to the Elder's house, and you will get a short sequence. After hearing your little discussion about Ryu's identity, Ursula would agree to travel with you to the West Continent. When you go outside, talk to Deis-as-girl and she would wake up. Apparently, she had had Master repaired as well. She would go back into Master, leaving the girl's body, and she would agree to help. Master will rejoin with some new spells! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ursula's Initial Statistics: Level : 20 HP / AP / CP : 843 / 52 / 3 Atk / Def : 92 / 97 Spd / Int : 58 / 73 Weapon : Shotgun Armour : Small Breat Plate Option : Combat Boot ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To go anywhere, your party must make their way down the mountains first. So go South to Mt. Raft. Enter the mountain cave. As in many previous areas, this area is pretty straight forward. There is only one way to go. On the way is a Rocket Punch in a chest for Master. In the second area is a raft mini-game. You will have to use the raft to go down the river. You are supposed to get the bags for more points, but I am not sure if you will get a prize for doing well. If your raft hits the side, it will beging to disintegrate. If it completely disintegrate, you will have to start again. Here, you should fail at least once so that you can get to the chest with 3 Fish's Heads. If you are not too greedy with the bags, then you should have no problem going downstream. Exit the area and you will be back to the world map. Go to the nearest city that is Shedo. ************************************************************************* - 3.3 - Going West? - To travel to the western side of the East Continent, you will have to use a sand boat. There is a sand boat in this town, but you will have to ask the owner for permission to use it. Go to the North side of the town through the bridges. There is a frogman inside a house there. Talk to him and you will get a short sequence. The frogman there would not let you use the sand boat unless you bought it from him. Since you wouldn't have the money, your party would have to think about another method. Just when you come out from the house, another sand boat was going through town. Scias and Ursula would take up action... if you couldn't get one with money, you could always do it by force. The next scene was very funny. It turned out that this sand boat actually belonged to Maroku, the frog merchant in Senesta who gave you the hard time. He would be surprised that you had fallen so low since he last saw you. Well, after insulting Cray and Nina to the point that they became invisible, he would agree to help you get the Sand Point. He would give you a token that would allow you to get the sand boat off the other merchant. Now go back to the frog man in the house and the sand boat would be yours. Next stop, Hashibito, the small town where the Great Empire Bridge was located. Examine your sand boat and you will have to play a time trial racing styled mini-game. This is just like any 3D racing game. Simply work your way through the track to the other side. You can use the sand dunes to jump across places, but you will to be careful with them as well. At the end of the track, you will be inside Hashibito. The town seems more deserted than it was the last time you visited it. Here, have Ursula lead the party and do the talk. Talk to the soldiers guarding the teleportation tower of the Great Empire Bridge. They would tell you that the teleportation device was not working at the moment and they would ask their captain Ursual that she would have to find another way if she wanted to go back to the West Continent urgently. There is nothing you can do here, so go back to the sand boat and you will get a short sequence. Ursula was far from happy because of this situation. What could you do to get to the West Continent? At this moment, you would spot a man looking at your sand boat. It turned out that this traveller, who looked exactly like your lore master Stole, was trying to go to the area of Shuku. He would tell you to go there as well. Shuku was a port town and you might just find a ship to take you across the sea. He would also ask you to give him a lift. Agree to help him. Examine your sand boat and choose the first option. You will be inside another time trial racing mini-game. The track is different and it looks more difficult, but you should be able to get through with no problem. Once you got to the other side, the man would thank you for the lift and he would now go his own way. He would thank you and might give you an item depending on how well you did in the time trial. Head outside to the world map and you will be in the Shuku area. Here you will suddenly discover that nearly the whole of East Continent will be opened up. So, before you go any further, you should do some treasure hunting first. ************************************************************************* - Interlude (Various Locations) - Lore Masters : Check Elder, Maroku Summons : Sand Dragon, Grass Dragon, Mud Dragon Enemies : (-Various-), Hetero Angler (Boss) F. Spot : Chanba This section has nothing to do with the story. It is all about the things you should do (or should have done) at this point of the game. Skip to the next section if you simply want to continue. At this point, you should have gotten the lore masters: Ralph, Stole, Una, Fairy Sozumo and Momo. You should probably be able to complete all the requests from Ralph, Stole and Una as well. (See the Lore Master section in Appendix B.1 for more information. If you have trouble getting the number of combo hits required to get Ralph's skills, you should check my Combo section in Appendix B.6 for some useful tips.) The next lore master is the Check Elder, but you will have to have at least two summon dragons before she will join. So now, it is time to hunt for the dragons. First, go back to your sand boat in Shuku. Examine it and choose the option to go back to Shedo. You will get another time trial mini-game. This one is quite tough as the track is quite narrow. But time trial is not what you come here for. If you look at the map, you will see an area that is completely blocked off from the rest of the track. You can actually get there by using the sand dunes to jump across. There is a little oasis there. Drive your sand boat to the oasis and you will be inside a ? area. Go to the centre of the area and you will find the Sand Dragon. Talk to him and choose the first option. You will get the summon skill Great Special Attack. Exit the area and you will be in Shedo automatically. Next, go back to Hashibato and head outside. Go South until you reach the ? area North of the Dam. Remember the Mud Dragon? He is there, in a less impressive form. Talk to him and you will get the summon skill Great Mud Flow. Next go to the ? area Northeast of the Golden Plain on the other side of the continent. (You can use the enlarged world map as a shortcut.) Talk to Cray's mom and she would tell you about the Grass Dragon and the bird of light. Go into the Golden Plain. Again, go East until you see the large rock. You should also be able to see the bird of light as well. It is a shiny little thing. Follows the bird and you will soon get to the Grass Dragon. (This is just like the scene you see in the opening sequence.) You will be inside an area where the Grass Dragon is at the centre. Talk to her and you will get the summon skill Great Recovery. Now go back to Check Village and the Elder will become one of your lore masters. Next target, Maroku in Senesta. (Yes, the same Maroku again!) Maroku requires you to have upgraded your "Treasure" to [Soutou] or better. Remember the little key item you first bought from the frog man in Sarai? You have upgraded it during your adventure, right? If not, you can upgrade it in the following locations (at this stage): - Sarai (get the treasure from the frog man in the bar here), - Senesta (kid in orphanage), - Crushed site of sand boat (where you started your journey!), - Shedo (hidden man between inn and shop), - Tabo's Temple, and - Windia prison. (I have heard that you are supposed to be able to get an upgrade during your raid into the Rudia Castle at night, but I cannot prove it at the moment. It is too far to go back.) Once you have visited all of the above, you should be able get Maroku to join. You should also be able to ask him to teach you at least one skill. If you visit Sarai, the fish merchant near the entrance will now become a Manillo Fish Merchant. You can trade your fishes with him - well, if you have any fish he asks for. Perhaps later. If you visit North Chinba, there will be a man there. Talk to him and he would tell you that there was still some left over from the cursed monster you fought inside the wall. Go in and you will have to fight a new boss. -> Boss: Hetero Angler I don't think it is very difficult. This boss seems to be strong v physical attacks, but you can do good damage to it using magical attacks. Whether you have Ryu turns into one of his dragons or not, you will have this boss defeated quickly. Just beware of some of its status attacks, and some of its all effect magic spells. Have Nina heal if your characters are low on HP. After the fight, the place will become a new fishing spot. At this point, you may want to do some more fishing and play some more on the Fairy's Colony. Back to the main game when you are done. ************************************************************************* - 3.4 - Mt Giga and Check Point - Items (Mount) : 800 Z, Pure Vigor Jade, Wind Magician Wand Items (Check) : Special Atk Medicine D. Gene (Mount) : Agnes Inn (Check) : -Free- Enemies (Mount) : [Yaen], [Sarugashira], Region Enemies (Check) : Patrol Green, Patrol Yellow Go to Mt Giga. In the first area, take the cable car to get to the other side. Once you got to the other side, simply follow the way. You can get to a bag that contains 800 Z. Follow the way down and you should find a nice and shiny crystal hidden behind the rock. Examine it and you will get a new dragon crystal for Ryu. With this gene, you will be able to turn into a Wyvern. Continue on and you will get to another cable car. Take it to the other side. You will find another bag on the way that contains a Pure Vigor Jade. A chest on the side contains a Wind Magician Wand. Exit the area and back to the world map. Continue North and you will reach Check Point. Upon reaching Check Point, you will see the Stole-look-alike traveller in there. Apparently, the way North was being blocked by soldiers. Nobody had been allowed through. Explore the same town first. The inn there is free. There is also a Manillo fish merchant who will trade fishes with you. If you talk to the man with the beard, you will get a sequence. Basically, the soldiers had been given order to block all travellers from going through this place. Ursula thought that perhaps they should wait until the night before making a breakthrough, but Cray thought perhaps he would be able to talk your way through to the other side. When the soldiers at the gate spotted Cray, however, they recognised him as being "the one who escaped from Castle Rudia". It looked like that these soldiers were from there. They would attack and you would have to fight them with Cray alone. After you have won the battle, you would discover a whole squad of soldiers behind the two you defeated. Cray would run away from the gate as quickly as he could. With an apology, Cray came back to report his failure. Since you would not be able to talk your way through, perhaps you have to find another method? Perhaps the trolleys in town might help? Indeed, you could use Cray to push the trolleys (following the directions of their wheels). Firstly, you can push the trolley in front of the inn so that it lines up with the treasure chest in front. Then go up to the roof of the inn and you will be able to jump across to the chest. It contains a Special Atk Medicine. Then line up three of the trolleys behind the inn. Go up the roof again and jump down. This time, the trolleys with bounce you to the other side, just above the gate. You are through to the other side! ************************************************************************* - 3.5 - Town of Shuku - Items : Water Jade, (Treasure Upgrade) Inn : 100 Z Shop : Claymore, Wind Magician Wand, Quarter Staff, Cavalry's Gun, [Burigandain], [Ken pougi], Vigor Jade, Gas Medicine Summon : Tree Dragon Before going into Shuku, enter a random ? area between Check Point and Shuku. Exit to the East. You will find a new ? open up to the East. Enter and you will find the Tree Dragon. You will gain the summon skill Maximum Great Defence by choosing the first option when you talk to the dragon with Ryu. Now go to Shuku. It is a small, but nice port town. First go to the entrance below the Manillo and his kid. Search the wardorbe and get a Water Jade. Go downstairs and you will find a guy who will upgrade your Treasure. Come back out and go round to the other side of the boat, you will be inside a shop where you can upgrade your equipment. Below is an inn and a bar. Talk to the sailors by the bar counter and you will get a short sequence. The sailor would tell you that if you would like to sail, you must get permission from the Sea God first. So, leave Shuku and head to the Shrine of the Sea God just to the East. ************************************************************************* - 3.6 - Sea God Shrine - Items : Suspend x 5, Gas Medicine x 2, Diving Suit Enemies : [Doroshi], [Battokoiru], [Mizu fuusen], [Heikegani], [Un], [A] This area looks confusing, but it is actually as straight forward as any previous dungeons. Go in and the guard there will let you pass for you are here to obtain permission from the Sea God to sail. Go through the first area and pick up the two treasures. The chest contains 5 Suspends and the bag contains 2 Gas Medicine. When you see the entrances into the caves, choose the lower one first. Simply work your way through. At the end of the cave, you will find entrances to another two caves. One leads to a chest with a diving suit and the other leads to an alter where you can obtain a Ripple Stone (key). Go back to near the entrance of the cave. You will find another similar altar. Examine it to put the Ripple Stone there. Now go back outside and go to the upper cave. You will get a sequence automatically. The Sea God would greet Ryu as the Arukai Dragon. It looked like that the Sea God was actually an ancient Sea Dragon. He would tell you more about the old days, when the world was populated with dragons as well as other races. After some talk, he would assure you that you would meet him again. He would disappear leaving you with a Tidal Jade (key). ************************************************************************* - 3.7 - Ready to Sail? - Item : [Nazanwabura] Enemies : Mouse Families and Mouse Leader, Kan (Boss) Now go back to Shuku and talk to the brothers in the bar. Your character would show them your gift from the Sea God and they would know that you had been approved. Just when he was about to set sail, he would notice the girls in your party. Well, it seemed that the sailor Jigu and his brothers were sexists and they did not agree with having women at sea. Just at this moment, Kan would pop out of nowhere. Standing on top of the mast, he would ask to fight you. Without hesistation, Ursula took out her gun and shot him. Kan fell into the sea and disappeared. With this little incidence, the sailor brothers thought that the girls had potentials, but they would have to test them before allowing them to go on board their boat. For the first test, you will have to play a mini-game with Nina. You will have Nina standing at the top of the mast with one of the brothers. The idea of the mini-game is to have the opponent brother pushed down the side of the mast. But you can't just push him, because he is very much stronger. So, you will have to use the cancel button to jump up and step on him on the head. While the brother faces the other side, use the action button to push him. Every time you step on the sailor's head, you will be awarded 50 points. If Nina gets pushed off the edge, you will lose 100 points. This game can be quite tricky because of the rather slow response for the control. The best strategy is to have Nina stand on the edge and wait for the brother to come. Judge your distance well, and you should be able to push him down in one swift motion. When you have won, the brother were still not satisfy. They would have to test the girls for their courages. Both Nina and Ursula would be put to the bottom cabin where they would have to spend their night. It looked like a dark place with monsters. It seemed fine at the beginning but something began to happen. They would be attacked by some mice. After the fight, the two would began to feel uneasy. Indeed, more mice came and they filled the whole cabin... The next morning, you will have the control of Ryu. Go and check how the girls have been doing. Go outside and talk to the brothers. It looked like that they had been doing fine. Only that Captain Ursula was a bit pale. While you thought it was enough for the brothers, they thought it wasn't - because girls couldn't take their trousers off. Nina wouldn't do it, of course. We couldn't have the princess showing too much of her body but Ursula, being a commoner, did not care. She would drop her trousers and surprised everyone. Well, now that you had passed the tests, the brothers would finally agree to allow you to go on board. Talk to Jigu again when you are ready. You will be ready for sail. Just when the boat is making its way, you should spot something trailing behind. A bad sign? When you are in control, you will be in the middle of the sea. Talk to everyone and go into the cabin. Cray is there. You can search the wardrobe for a [Nazanwabura]. Go to the next cabin. There are some beds there where you can rest. A diary is also there if you want to save. The next room leads you down to the bottom, where Nina and Ursula spent their night. Go down their for a short sequence. While Nina was explaining her experience with Ursula, the boat would begin to shake violently. You would decide to go up and ask Jigu what happened. Once you were on deck, you would discovered that the source of the shaking was nobody but Kan again. You will have to fight him again. -> Boss: Kan (Boss) Now that you have been through so much and have learnt so many other skills, Kan should not be too difficult. Just give him some good combo attacks and he should disappear very soon. He would fall to the sea. When Nina asked the brother whether they should help, they would say that if Kan could follow them just like he did, he should have no trouble going back. Afterall, this guy was only training himself. ************************************************************************* - 3.8 - Mountain Island of Fire - Items : Burnt Plug x 3, Fire Ring, 1500 Z, Universal Medicine x 2 Enemies : [Baku], Eyeball Tank, [Ochimusha], Hassle Elder, Saint (Boss) The next morning, when you go onto the deck, you will find Nina up at the mast. If you talk to Jigu, you will get a sequence. Nina had spotted an island at the horizon. When Jigu heard about iit, he would tell you some stories about the island. It was the Mountain Island of Fire, a haunted place. Monsters inhibited there and there were rumours of a god in there as well. Upon hearing this, Nina thought that perhaps they should have a look whether this god was another dragon. So your party would decide to go check up on the island. The brothers had no choice but to have you rowed to the shore. Enter the area. It is dark and it is haunting with monster. Then you will have to play an extremely annoying dungeon. You will see a flame above your head. If the flame is blue, it means OK. Yellow flame means caution and red flame means danger. You are supposed to go to the other side of the hallway. But some of the structure is weak and will not support your weight. You will fall to the room below if you walk on those places. The flame is supposed to warn you about the weak structure, but it does not work very well, in my experience. You will still end up having to fall a few times until you are able to get across. There are two chests in the same room. One contains 3 Burnt Plug and the other contains a Fire Ring. Climb up to the room above to the next area. This area is dark, but it is actually much easier, as there is only one way to go. If you go back outside, you will get to a chest with 1500 Z. The other chest there contains 2 Universal Medicine. When you reach the deepest part of the dungeon, you will see this god. It looks exactly the same as the one Fou-lou fought during the event in the Yogi Volcano in his scenario. Again, you will have to fight it. -> Boss: Saint This fight is not very difficult. If Ryu morph into the Wyvern to give the boss some real damage. The breath of the Wyvern, combo'ed with the skills of the other characters should take this god down pretty quickly. After the fight, you will get a short sequence of Deis and Master. Deis did not seem too happy with these monsters calling themselves gods. With dragons everywhere these days, perhaps the world would really undergo some cataclysm. Backtrack and go back to the boat and continue your way across the sea. Go below deck to rest up. You will be in the town of Rip. ************************************************************************* - 3.9 - Town of Rip - Inn : 50 Z Item Shop : Medicinal Herb, Vigor Jade, Universal Medicine, Gas Medicine, Wooden Rod, Silver Spinner, Twister, Hopper Weapon Shop : [Amapain], Battling Rod, [Gutendaku], Rock Fire Arrow, Full Plate, [Wind Koromo], Long Boot, [Panpusu] Lore Master : Gyoshiru, Crank (Shuku), Rita (Senesta) F. Spot : Lakeside 2 After thanking the sailor brothers, you can explore the town. A frogman called Gyoshiru will offer to teach you his skill if you have obtained 3000 fishing points or above. If you have, you will have a new lore master. The inn costs 50 Z for a room. There is an item shop which will sell the usual stuffs, but you may want to upgrade your weapons in the weapon shop. There is also a Manillo fish merchant in this town. Out to the world map, you will realise that you are in the isles just North of the Western Continent. To the South of Rip is a ? area and to the South of this area is a new fishing spot. So, the only place to go is the ? area. But before proceeding further, you should go back to Shuku first. Talk to the brother sailor underneath the crank. Well his name is also Crank, and he will become one of your lore masters if you have performed a 25-hit combo or better. If you have got Gyoshiru by getting enough fishing points, you should also go back to the orphange of Senesta to get Rita. The mother nun will become another of your lore masters. (Take advantage of the new fishing spot if you are low on fishing points.) Proceed to the ? area when you are done. ************************************************************************* - 3.10 - Pabu Pabu - Items (Forest) : Super Vigor Jade, Metal x 2, [Tokishikkuburo] Item (Village) : Gas Medicine Items (Sea) : Rusty Screw x 3, Man's Wear, Water Jade x 5, Water Protector, Harmonics, Mozu Grass x ? Enemies : Fire Queen, Solid Guard, Magic Guard, Mad Tail Summon : Sea Dragon Fishing Spot : Seaside 2 Proceed through the forest area. At the centre, you will find a furry creature who speaks a strange language. It is hungry, so choose the second option to feed it some fishes. When it is full, it will try to tell you something, but you won't be able to understand. Exit the ? area and you will find a new route on the world map leading to the Pabu Pabu Forest. The forest is in the middle of a swamp. If you are on muddy ground, you won't be able to run. There is a chest in here that contains a Super Vigor Jade. Exit to the West. In the second area, you will find more swamps. Simply make your way through the bridges. There is also a chest in this area. This one contains 2 Metals. Continue and exit to the West. In the third area, you will have to play the rolling logs puzzles again. There is a bag here, in which you can get a [Tokishikkuburo] for Master. Exit West and you will be back on the world map. There is a new route leading you to a new location, the village of Pabu Pabu. When you got to the village, you would get shot by arrows, but the furry creature you fed earlier would come to your rescue. It turned out that this creature was one of the Pabu Pabus, the inhabitants of this village. A human also lived here and so you could talk to the Pabu Pabus through him as a translator. Your characters would reveal your plan to go to the Western Continent. The Pabu Pabu would help, but there was a problem at the moment. One of them (their elder?) was ill and so you would be asked to go search for a cure for him first. Go back to Rip, and talk to all the town folks. You would be able to gather that in order to heal a Pabu Pabu, you would have to obtain some special herb called Mozu Grass from an offshore island to the East of Rip. So, you should go talk to the Jigu, the sailor brothers. (Note: you must talk to the folks in Rip before the location with the Mozu Grass will open up.) You will begin a mini-game. In here, you should go to the area with the purple flag. The red flags are areas that contain other treasures. A blue flag to the Northeast leads to another fishing point. You are supposed to explore the areas before your food runs out. Use the cancel button to have the wind guide your boat. (You will get an indicator of the wind direction and the optimum sailing direction. The bigger the arrow, the stronger the wind.) Use the OK button to have the sailors row, but this method will require a faster rate of food consumption. Finally, use the menu button to explore / to enter flagged areas or other locations. If you run out of food, you will have to start again at the port. Firstly, go Northeast to open up the new fishing area (blue flag). Then, check up on all the red flag areas. You should be able to find treasures in each of these areas. Now go to the purple flag area. You will find the mozu grass. Use Ryu's personal action to get some. (Get some more, because mozu grasses are effectively Universal Medicines.) Don't leave the sea yet, because you can also find the Sea Dragon in a hidden area here. Try searching the shallow region to the Northeast of Rip / the Mountain Island of Fire. The Sea Dragon lives in a hidden area to the North of this shallow region. When you talk to it, you will get the Great Sea Wave summon skill. (This area is hidden. There is no flag for it. It is pretty tricky to find. Keep trying with the search button, and you should be able to get it eventually.) Leave the sea and go back to Pabu Pabu Village. Go back to where the sick villager is. The man will ask you to heal the villager. Simply talk to it and you will give it some of your Mozu Grass. The man would then tell you to spend the night in the village. The next day, when you check on the villager again, it would be jumping around already. As well as thanking you, it would also tell you the way to the Western Continent. Back on the world map, you will get a new route leading further South to another ? area. This is where you should go. ************************************************************************* - 3.11 - Sardin Island - Items : Poison x 2, Moon's Tear, Silver Mail, Grab x 2, Rod DX Enemies : Sleeping Crab, Egg Cracker, Splash, Sand Scratch, Fragrance, Refresher, Mind Lagola, Magic Shield, Solid Shield D. Gene : Gaia F. Spot : Sardin Island This is where you can go from the Northern Isles to the West Continent. When the tide is low, the islands join together, creating a way between the isles and the main continent. When you enter, your Pabu Pabu friend will try and say something. Well, you won't be able to understand, but you will be able to guess that you are at the right place. Your furry friend will depart and go back to its village. Although the area looks like a maze, it is in fact pretty much the same as all the previous dungeons. There is only one way to go. You can find 2 Poisons in a chest in the first area. Exit to the 2nd area. The island terrain looks even more complicated, but again it is actually quite straight forward. There are two chests in the area. One contains a Moon's Tear and the other one contains a Silver Mail. On the island, in a bushy region, you will also find a shiny Dragon Crystal. This is the Gaia Gene. It will enable Ryu (and Fou-lou) to transform into the Behemoth. Continue to the third area and you will get a short sequence where the Sun was beginning to set. Your characters would set up camp automatically. A little surprise awaited you in the morning, as your party discovered that the way into the island has gone. The tide is high again while you were asleep! When you are back in control, exit the area and follow the way through a region with a little stream and to the next area with the beach. Ursula was there. She would confirm to you that the way out had also disappeared. It seems that there was nothing you could have done now but to wait for another low tide. Meanwhile, the game would show you the latest news of our imperial majesty Fou-lou. He had survived the Magic Cannon and he had reached the Imperial Capital. Back to Ryu et al, the party was worried, because they did not know how long it would take for the tide to become low again. They hoped it would OK soon. Deis would assure them that it would be OK soon, as Ryu was destined to go and meet his counter part. The next day, the tide is still high. Try and exit the area, and Nina would join you. Ursula would also follow. (Cray would like to follow as well, but Ursula would stop him. Cray was less than pleased, but decided that he should just stay.) In the next screen, Ursula would begin to worry about the party's food supply. They would probably run out of food if they did not begin to hunt for some. when you are in control, simply continue your way to the area after the first beach area. There are 2 chests in here. One contains 2 Grab and the other contains a Rod DX. Nina thought that perhaps you would find a fishing spot around? Exit to the next screen and indeed you are inside a new fishing spot. Do some fishing here until you get bored. Go back once you have caught some fishes. Nina would be relieved to see the fishes. Head back to the camp. Once you got to the area with the stream, Nina would declare that she would like a wash in the stream. She would invite Ursula to join her. Ryu would be assigned a task to make sure that nobody would come and peek. Well, guess what? Ryu himself wanted to steal a look at the naked ladies... But he failed as Ursula spotted him promptly when he tried. ************************************************************************* - 3.12 - Fou-lou's Revenge - Enemies : Kapo (Boss), Kamyu (Boss), (and various others) Meanwhile, Fou-lou was trying to go into the Imperial Palace. The guards there would try to turn him away. How dare them turn their "god" away from his own palace? Using his power, he sent the guards flying and the door into the palace promptly opened / broken in front of him. He would be inside the restricted region inside the Imperial Palace. When Fou-lou walked forward, a guardian would challenge him. Recognising the emperor, however, the guardian would drop the threat and came down in a respectful bow. Fou-lou would then mention something about an ancient agreement, and he would reveal the plan of his mission. He was to come into the Imperial Palace, and he would destroy the empire and everything that he had established. You will be back in Ryu's camp. You should do more fishing, so head to the fishing point again. You will be in control of Fou-lou again. Go forward and you will get a short sequence. Yom was there again and this would be his final effort to try and kill Fou-lou. You will have to fight two bosses in consecutive battles. Both of these are more powerful versions of previous bosses. -> Boss: Kapo -> Boss: Kamyu Both bosses are quite easy. Simply have Fou-lou transformed into the Serprent for the first fight and to the Behemoth for the second. Kapo should last about 2 rounds using the breath of the Serprent. Kamyu should be able to last longer, about 4 - 5 rounds under the breath of the Behemoth. Yom would be in awe of Fou-lou's power. Perhaps Fou-lou, He Who Changes, was really god? Yom would not let Fou-lou kill him though. He would set fire on himself and died. You could use the save room in this place if you want. When you are done, examine the device behind where Yom burnt himself. You would be teleported to the heart of the Imperial Palace. Try and go forward and you will be challenged by two guards. A very easy battle, these guards are just minor irritations to Fou-lou's dragon power. Go forward again and you will get a sequence of the current emperor. Emperor Sonile was worried. His plan had failed and the divine emperor Fou-lou had invaded into the palace. Yunna would make an appearance. (He was the one you met in the dream, the one who sent you back to the Eastern Continent at the end of the first Chapter.) Together they would discuss their final plan to destroy Fou-lou... When you are back in control of Fou-lou, go forward and you will meet Yunna. He would send 4 of her minions to attack you. Here, simply have Fou-lou change into any of the dragons and use his breath weapon to finish these guards. Yunna would escape after the fight. Inside the throne room, Fou-lou would challenge Sonile. With nothing left, Sonile would try and plant the Divine Metal Sword into the Divine Emperor. But Fou-lou's power was not of human. He used his power to force the sword back out from his body and had Sonile's head cut off in one single motion. While Yunna sneaked in to retrieve the sword, the Divine Emperor, He Who Is Unchanged, his imperial majesty Fou-lou would ascend to and back to his rightful throne. ************************************************************************* - 3.13 - Way to the West Continent - Lore Master : Kan The game will switch back to Ryu and Nina. Despite his efforts, Ryu does not seem to be able to catch anything this time. Something is not right? Nina would try to smooth the situation by talking. She would talk about Cray's relationship with her sister Elina. Apparently, the two were betrothed, and would have married if Elina had come back after her mission in Senesta. Cray would have become Nina's brother-in-law then. But Elina never came back. It was all so sad. Since Ryu failed to catch anything, the two would decide that they should go back to camp. Once there, use the diary to rest and save. The next morning, something had changed, the way back to the North had opened up. Perhaps the way to the South would open up as well. Go and check for yourself. In the beach, you would get a sequence. The tide was low again and the way was once again opened. The rest of the party would join you and you would be back on the world map automatically. Before going anywhere, you should go North from Sardin Island to a ? area. A familiar face, Kan, would be there. He would join you as a lore master this time. (If you were like me, you should be able to learn all his skills by now.) When you are done, go South to the village of Coushia. ************************************************************************* - 3.14 - Town of Coushia and River Shiyan - Inn (town) : 100 Z Shop (town) : Phaser Sword, Rune Staff, Bone Spade, Flame Gun, Bullet Prove Vest, Blizzard Mail, Vigor Jade, Gas Medicine Items : 1000 Z, Spike Shoes, Earth Protector, Metal x 2 Enemies : Lizard Man, [Jenerata], Poison Mushroom There is not much you can do in Coushia. Simply talk to the town folks and upgrade your equipment. It costs 100 Z to stay at the inn. When you are done, exit the area and go South the River Shiyan. There are 2 chests in the first area, but you cannot get to them yet. Press the switch to call a floating platform. Ride the platform and power it by press the OK button continuously to go across the river. Continue your way to a second area. A bag here contains 1000 Z and a chest here contains a pair of Spike Shoes. Go round and back to the first area. Use anotheer floating platform to move. You should see logs coming your way. If you drive the platform into the log, you will be able to use the first log to the first chest. It contains an Earth Protector. (You will need to go round the second area again.) Back to this platform, go a bit further, there is another log that will take you to the second chest that contains 2 Metals. (You will have to go round the second area again.) When you are done, go across and exit the area. Back on the world map, you will get a new route leading to the Village of Chikua. ************************************************************************* - 3.15 - Village of Chikua - Items : (Treasure Upgrade) Inn : -free- I. Shop : Suspend, Frog-san, Tail, Vigor Jade, Antidote, Universal Medicine, Gas Medicine W. Shop : Phaser Sword, Rune Staff, Bone Spade, Large Cannon, Silver Mail, Magma Armour, No Cut Google, Poison Guard F. Spot : Lakeside 3 On one side of the entrance is a shop complex. You will find a diary, an item shop, a weapon shop and a Manillo shop there. At the far side of town, a fishing frogman will tell you about a new fishing spot just north of town. Talk to a guy at the left hand side of the entrance. You will get a short sequence. Apparently, this guy knows the way to the Imperial Capital, but he will ask you to do some errands for him before he will help you. There are three tasks all together: 1. Get a treasure from a ruin near Coushia, 2. Get a piece of local handicraft from Coushia and 3. Get some fishes (Mars Squid x 3, Jake x 3 and Titan x 3). I think you only have to do one of the tasks, but not all three. (In my game, I only gave him the fishes and he told me about the Canal to the South. I have not done the first and the second tasks yet.) Once you have completed one of your tasks, talk to him again and he will give you direction to the Canal to the South. Talk to him once more and he should give you a treasure upgrade. Task 3 is quite easy. Simply go to the various locations to do some fishing. (See Appendix C for more information.) Task 2 is also pretty easy. Go back to Coushia and talk to the shopkeeper. He will agree to make you a vase. Exit the village and re-enter, the vase will be ready, but you will have to pay 500 Z. No matter what you do, you should still go to the ruin he mentioned in task 1 (but don't give him the "treasure" you find in this ruin). ************************************************************************* - 3.16 - En Ju Ruin - Items : Gouma Rod, Magic Fragment x 2, Wisdom Seed, Antidote x 3, Metal Enemies : Balloon Bomb, Lizard Man, Eyeball Tank, [Topekera], [Marionetta], [Dekoi] D. Gene : Error Talk to the folks in Coushia and they will tell you about a ruin called the En Ju to the East of the village. Exit to the world map and you will get a new route leading to the ruin. Upon entering the ruin, you will find a room leading to a merchant folk and a staircase leading you upstairs. Talk to the merchant if you want. (He will disappear when you exit the ruin.) Go upstairs. The next room, use Master to break the wall and you can exit to the next area. The camera cannot rotate in here and the area looks quite tricky, but still there is only one way to go. The East exit leads you to a room with 2 chests and 2 gas jars hanged up above your reach, so you should leave them for now. Exit to the North. In the next room, go down and exit to the South. In the next area, jump East first and go round the room to a ladder leading down. You will be inside a even more confusing looking room. If you jump down at different edges, you should be able to get to the chests. One contains a Gouma Rod and the other contains 2 Magic Fragments. If you manage to get to this chest, you should be able to reach the exit to the Southeast as well. Go there and you will find the Error Gene. It allows Ryu to transform into the Henna Dragon. (This dragon may look like a wimp at first, but it should grow to a powerful form when you have more game points.) Go back to the previous room and up the ladder. Go round the room and up the giant branch there. You will be in another room with two exits. The North exit leads to a chest with a Wisdom Seed. The other leads you to the room above the hanging chests. Use Ryu's Personal Action to cut the ropes that are attached to the chests, but don't cut the ones with the gas jars. Now the only thing left to be done in this ruin will be to go back to get these treasure chests. One contains a Metal and the other one contains 3 Antidotes. Exit the ruin. If you have not already done so, go back and talk to the guy in Chikua to obtain information about the Canal. (No matter what you do, don't give him the Error Crystal!) ************************************************************************* - 3.17 - The Canal - Items : Broken Filter x 3, Bullet Prove Vest, Atomic Punch Enemies : Bolt Fighter, Bolt Archer, [Jenerata] Summon : Rock Dragon (? Area SW of Canal) Go to the Canal which is South of the village of Chikua. You will have to do some crate pushing puzzles here, so Cray should be leading the party. (Note: you can only push the crates when they are in deep water.) The first area should be straight forward. You will have to push a few crates to make new ways so that you can go through the area. There is nothing here, so simply make your way to the second area. The second area is not as straight forward. Firstly, you will have to press the button to lift the dam so that you can get across. Before going across, you can pick up the bag for some broken filters. Go to the other side and press the button again to lower the dam. You will reach the draining dam. Before draining off the water. Push the crates on both sides of the dam so that you can get across when you have drained the water. Drain the water by pressing the buttons on either side of the dam. There is a man sitting there. Talk to him a few times and choose different options. Eventually, he will tell you the location to the Quarry Mine where you can find the Rock Dragon. Walk to the other side on the crates, but do not move the dam on the other side. This is the worst part of the puzzle. Simply exit the area to the other side and come back in. You will be able to gain access to the chest that is at the bottom of the canal. It contains an Atomic Punch for Master. Go back to the third area. Go across and back into the second area again for another chest that contains a Bullet Prove Vest. Go back to the third area, up a crate and jump down. You will be back on the world map. You will get two new locations. To your East is the village of Pauku. To the West is a ? area. Go there first and you will find the Rock Dragon. Talk to him and Ryu will get the summon skill Great Singularity. ************************************************************************* - 3.18 - Town of Pauku - Inn : 100 Z Shop : Mythril Armour, Ruby Skin, Vigor Jade, Antidote, Eye Medicine, Flower Herb, Universal Medicine, Gas Medicine Pauku is an agricultural town. You will see many domestic animals around in this place. The town is pretty small. There is a shop on the West side where you can upgrade your equipment. The inn is at the North side. You can rest there for 100 Z. Go into the large tent on the East and you will get a short sequence. The couples there knew about the way to the Imperial Capital, but they would want you to help them with their chickens first. (Why do folks like to abuse their heroes?) Exit the town and back to the world map. You will get a new ? area to the West. Upon entering the area, you will have to play a mini-game. Catch the rooster! Well, you can't really catch it, because you are like a magnet of the same pole to these chickens. The rooster is the coloured one, and you are supposed to chase it into the centre (the fenced region). Any hens you managed to chase into the region will give you a bonus. This game can be quite difficult in the beginning, but once you get the idea, you should have no trouble chasing the birds into their cage. (Well, at least they won't try to escape once they are in...) Once you have caught the rooster, you will win the game and you will be back in the world map automatically. (Try to catch all the hens before catching the rooster for maximum bonus.) Go back to town. If you have caught any hens at all, they will now be in the town. Go and talk to the couples again. (The rooster you caught is now there!) You would get a short sequence. The man would tell you that the quickest route to the Imperial Capital was through the Dan Checkpoint to the East. However, the place was closed to civilians at the moment. At this point, your party would point out that you must get to the Imperial Capital as soon as possible. With this, the man then suggested an alternative, but more dangerous way. You could go through the Emperor's Tomb to the Northeast. It would not be an easy way, because the place would be packed with fierce monsters. Well, that's good enough for the party so you would decide to try this way. Exit town and you should have two new routes. One would lead you to the Dan Checkpoint and the other would lead you to a ? area and the Emperor's Tomb to the Northeast. (If you go back to the chicken ? area, the mini-game will become catch- the-sheeps instead. The idea is the same, but you don't get as much points. Nevertheless, it is one of the best place to accumulate Game Points for Ryu's dragons.) ************************************************************************* - 3.19 - Emperor's Tomb - Items : Super Vigor Jade (in ? area), Wisdom Fruit, Ambrosia, Thunder God Gun, 5000 Z, Domega Bomb Enemies : Clear Eater, [Jaurusu], [Egg Kanpani], Golden Egg, Onku (Boss), Eliminator, [Pochikyasubaru], Berserker, [Chopam Plate], Guardian, Cycle Gumi, [Shai and Tsu] (Boss) D. Gene : Aerial (? area West of Emperor's Tomb) F. Spot : Riverside 3 Before going into the Emperor's Tomb, go to the ? area West of it first. This is where Yom trapped Fou-lou with his flaming arrows. Go to the exit to the West and you will be in a rather open area. On the Southwestern side, you should find a shiny dragon crystal. This one is the Aerial Crystal. It will allow Ryu to transform into the Warrior Dragon. (You should have collected all the dragon crystals by now. With all the crystals, the Kaiser will no longer become berserk.) Before leaving the area, you should be able to find a bag with a Super Vigor Jade as well. Try and exit the area through the South side of the burnt forest region. You will open up a new fishing spot to the South. When you are done fishing, head to the Emperor's Tomb. Upon entering the area, player will find this place pretty familiar. Yes, this is the place where Fou-lou started his journey, only that you will now enter the area in daylight. You can still see the crater created by Fou-lou when he killed the soldiers. Go up the ram to the right of the entrance. You can get to a bag in this area. It contains a Wisdom Fruit. Continue your way and you will reach the exit to the second screen which is the entrance to the tomb. If Fou-lou has not picked up the Ambrosia from the chest behing the exit, you will be able to get it now. Talk to Fou-lou's guardian and it will be confused by Ryu's identity. It will attack you no matter what. -> Boss: Onku This is a tough fight. It is very strong in magic and it has a very harmful breath attack that can do a lot of damage to your party. Have Ryu morph into a high HP dragon and have the party unleash their best combos. Heal any characters that are low on HP. As for many other tough bosses in RPG, its only weakness is that it cannot cure itself, so you will soon wear its HP away. After the fight, you should go back outside to save before going into the tomb, because the inside of the tomb is quite a large area. Go inside the tomb, and down two long flights of stairs. At the end, you should be able to get to a chest that contains a Chain Vigor Jade. There is also a lift there. It will lead you down to the heart of the tomb. There are a few exits in this area, but you can only go through the North exit at the bottom. Go there, pass a dark corridor, you will end up in a large room. You are supposed to line up the blocks so that you can reach the centre and to the chest behind. Stand in front of one of the lights and use the OK and the Cancel buttons to roll the blocks so that they line up. You will pick up the key item [Makatama] at the centre and the chest behind it contains a Thunder God Gun, a new weapon for Ursula. Exit this area and go back to the central room. A new area will now open up. Go up the ramp and go through to the Northwestern exit. Through the dark corridor, you will end up in another puzzle room with a big block. You are supposed to stand on the big block and roll it so that you can get to the centre for another [Makatama]. On the far side is a chest that contains 5000 Z. Beware of the red dot on the block though. If you touch the red dot, it will decrease Ryu's maximum HP (until you rest at an inn.) Go back to the central room and once again a new way will open. Go up the ramp to the Northeastern exit. At the end of the corridor, you will find two rooms. One leads to a chest with a Domega Bomb and the other one leads to a room with some more blocks. Not much of a puzzle here. Simply work your way to the exit at the other side. It will lead you to Fou-lou's resting room. Walk forward, and you will be challenged by Fou-lou's guardian again. This time, you will be attacked by two giant dices. Time for a really tough boss fight. -> Boss: [Shai and Tsu] The left hand guy, Shai is immune to magic attacks and the right hand guy Tsu is immune to physical. Both are as strong and as annoying. Ryu should transform into a dragon and breath on them continuously. Shai has a skill that stops your character's skills from linking into combos. Its attacks are quite strong as well. Tsu is also very harmful as it uses strong and all effect magic spells all the time. Try and keep everyone healthy at all time. Put low HP characters at the back to prevent the boss from killing them. Again, since these bosses cannot heal themselves, they will eventually be killed by your party. After the fight, the guardian will finally be satisfied. It will give you the key item [Onku Stone] that will open the way to the outside. Go back to the central room and you will now be able to use the lift to go to the other area. You will end up in a region called the Mukuto Cliff. (There are some more dungeon in here, but I think you would probably want to go outside and rest first.) Exit to the West and you will be back on the world map. ************************************************************************* - 3.20 - Route to the Imperial Capital - Items (Cliff) : Catfish's Anger x 5, Wisdom Seed x 3, Swallow's Nest x 4, Dragon's Tear Items (?) : Thunder Cracker, 1500 Z, Barrier Ring Items (Hut) : Protein x 2 Enemies (Cliff) : Cycle Gumi, Cyclops, Pale Rider Enemies (?) : Nut Fighter, Nut Archer, Nut Shaman, Bolt Fighter, Bolt Archer, Bolt Shaman Enemies (Random ?) : Golden Fly, [Dimukin], [Ranpukin] Inn (Astana) : 30 Z I. Shop (Astana) : Vigor Jade, Antidote, Eye Medicine, Flower Herb, Universal Medicine, Gas Medicine, Catfish's Anger, Domega Bomb W. Shop (Astana) : Damasca Sword, Damasca Mail, Damasca Helm, Barrier Ring, Light Bracelet, Talisman, [Seirei Stone] Lore Master (Hut) : Babadel Fishing Spot : Seaside 3 Go back into Mukuto Cliff. Go round the side of the cliff into a second area. This area is a narrow corridor. If you turn the camera angle around, you should be able to see some crack on the wall about half way through the corridor. Use Master to break that. In the third area, area, there is a bag that contains 4 Swallow's Nest. The 4th area contains two bags. Simply jump down to get them. One contains 5 Catfish's Anger and the other contains 3 Wisdom Seed. Continue your way and you will eventually reach the deepest part of the dungeon. You will find a chest with a Dragon's Tear. Note: you will encounter the strongest enemy in the game here. It is called the Pale Rider. It has over 40000 HP and it recovers 20000 / turn. It is impossible to fight it yet, as its attack can easily kill a character at full HP. Perhaps later. Back to the world map, the way back to the town of Astana is now opened. (That's where the magic cannon is.) If you go there, you will be able to get to the Manillo Shop, (now that the cannon has moved upwards). In addition, the shops will now sell you new items and equipment. Upgrade them if you wish. You can also approach the Dan Checkpoint from the other side. When you are done wandering around, go South to the ? area. Simply work your way down the slopes in here. There is a chest that contains 1500 Z. There are also two bags. One contains a Thunder Cracker and the other contains a Barrier Ring. There are two exits in this area. One is to the East and one is to the South. If you go through the East exit, you will be back on the world map and a new route will open up to an area called Small Hut on Hill. It is where Babadel lives. Go up there and talk to him. If you have already got all the other lore masters, Babadel will also join as the final lore master. (His skills are pretty difficult to learn though.) Go back to the ? area and exit South. You will get a automatic campsite sequence. The party was unsure of what exactly had happened in the Imperial Capital. What caused the closure of the Dan Checkpoint? And why weren't there anyone there to receive Ursula? But Ursula would assure the party that everything would be fine in the capital and whatever problem it was, things would become clear once they were there. Back on the world map, you will get a new route once again. It leads South to Highway. But before going in, you should wander between the ? area and the Highway area to get a random ? area. It is one of those with a signpost at the centre that gives information about a new fishing spot. Exit to the world map and a new fishing spot should be on the West. (Note: this area contains two plant-type monsters that you can learn skills from. [Dimukin] can teach you Cursed Bomb and [Ranpukin] can teach you [Yapu Life]. Both monsters ask for water... If you give them Liquid Drops, they will thank you and then they will use the skills on the next round. After showing the skill, they will escape on the third round.) ************************************************************************* - 3.21 - Elina's Fate - Inn : 30 Z I. Shop : Vigor Jade, Antidote, Eye Medicine, Flower Herb, Universal Medicine, Gas Medicine, Catfish's Anger, Domega Bomb W. Shop : Damasca Sword, Damasca Mail, Damasca Helm, Barrier Ring, Light Bracelet, Talisman, [Seirei Stone] Items : Liquid Drop x 3, Swallow's Nest x 3, Enemies : Necromancer, Violent Zombie, Zombie Doctor, Zombie Mind, Living Armour, [Tsuetsuebae], Gun Head, Sleeping Crab, Golden Fly, Gun Gun Head, Gideon Armour, [Shiomaneki] Head to Highway and have Ursula lead the party. The soldiers there will have the road blocked. The sergeant there would inform Ursula that her general, a guy named Loon, had gone to Astana. He would tell Ursula that the imperial capital has been invaded and destroyed. It is now unsafe to go there. Loon had gone to Astana to plan for a counter offensive to retake the capital from the invader. Nothing you can do here, so go to Astana. If you have not visited here earlier, then you should visit the shops to upgrade you equipment. There is also a Manillo shop in the corner. When you are ready, go to the East of the town to where the control room of the magic cannon is located. Again, talk to the soldiers with Ursula and they will let you through. Go downstairs. If you go to the north room, you will be inside of the control room of the magic cannon. It looks familiar, doesn't it? There is very little to do in these rooms though, so you should continue to go down. The corridor will eventually lead you up to the other side of the magic cannon. Continue going up and exit to the North. You will be outside of a large building. Go round to the other side of the building to the Northwestern side and you can get to a bag with 3 Liquid Drop. The chest on the roof contains 3 Swallow's Nests. Go in through the front door. Where are you now? Does it look familiar? You are back in the castle you first saw in your dream! Upon entering the place, your party would feel pretty strange and they were right to do so, because they would be promptly attacked by a large group of monsters. These are all undead creatures, so Nina's Kyrie should take care of them all. Now go in and through the North exit behind the curtain. This time, you won't get captured again. You will see dying soldiers / guards there, all of them talking about monsters and destructions. Continue your way and up the lift, you will end up in a strange room. Perhaps it is part of a research facilities? You can use the switches here to move the watergates. There is a bag here with 2 Rotten Meats and a chest with a Ghost Buster. Go round and exit to the South. You will be inside a room with ... a living organ? Go up the organ to where you see a giant blood vessel. Use Ryu's Personal Action to try and slash at the vessel. You will get a short sequence. A projection of Elina would appear. So she was really here! Nina and Cray would both be overjoyed to see Elina again. What was she doing here? Upon seeing the two, Elina would tell them to get the Divine Metal Sword from Yunna. It would be the only artefact that could destroy the giant blood vessel. Go all the way back to Astana town. Talk to the soldiers on the way and you will gather that the mad research Yunna has gone to the Imperial Capital. You will also gather that the fastest way to go to the Imperial Capital will be to go through the Dan Checkpoint... So you should go there and have a look. At Dan Checkpoint, put Ursula in front and talk to the guards. She would challenge them and they would have to open the door. Guess what, Yunna would just be here, talking to someone. Your party challenged him and demanded the Divine Metal Sword from him. He would be surprised to see your party here, especially when he saw Cray and Nina again. How did these Eastern people managed to get here, again? When he refused to hand over the sword, Ryu attacked him and he would drop the sword. Yunna escaped when the party challenged him again. Go back to the castle behind Astana. Upon entering the place, you will find a strange fog surrounding the place. Is it cursed? Just like in Chanba? In any case, you will find that all the enemies in this place would become much stronger. Go back to the organ room where you saw Elina. Equip the Divine Metal Sword on Ryu and use his Personal Action on the giant blood vessel again. You will be able to go up to the top this time. (The giant blood vessel will regrow...) Exit this organ area and you will end up in a more normal-looking room. You will find a chest there with a Poison Guard. Exit East and you will end up in a place with a small hut. Yunna would be there. He would tell Ursula that the general she was looking for had gone to the Imperial Capital. When Cray challenged him about Elina, he would inform you that Elina was inside the hut... He would then disappear once again. Before going into the hut, go round to its back to get to the chest with a Diana's Dress. Now go inside the hut. Only Nina, Ryu and Cray would enter. Elina was in a large bed. Cray and Nina would be very happy to be able to see her finally in real. The party would begin to ask her to leave with them, but she seemed pretty reluctant to go. She would then ask Nina and Ryu if they could excuse them, but she would like to be alone with Cray for a moment. She would then addressed Ryu and asked him to leave th Divine Metal Sword behind. Not really knowing what was going on, Ryu would leave the sword there. Go outside with Nina when you are in control. You will get another sequence. Outside the hut, all your party members were waiting for you. Nina was happy to be able to have Elina back, but she would wonder how Elina knew about Ryu. Inside, Elina would give the answer to Cray. She seemed to know something about him, about He Who Is Unchanged. She would begin to talk in riddles. She would be glad to have met Ryu and she believed that he would the person to change or save the world. Cray would become impatient, and he would Elina to leave with him again. Elina would still be reluctant and she seemed to be hiding something underneath that blanket. Outside, Nina would tell the party that Elina was actually engaged to the Crown Prince of Rudia and it was the appearace of Cray that destroyed the wedding. That was the reason why the Rudian Prince hated Cray so much. Just at this moment, Yunna would appear. He would inform Cray that it would not be possible for Elina to leave, and he would reveal everything. Taking the duvet off of Elina, you would see a very disturbing sight. Elina was attached to the giant organ below, or rather, those organs below belonged to Elina. It was all part of Yunna's experiment. Elina was the Magic Cannon. She was the Cannon's brain. It was necessary to have Elina because of her status. He would begin to explain that the brain of the Magic Cannon would normally die of great pain after its launch. So he came up with the idea of modifying Elina's body into an artificial one. Elina was now a immortal being but she was also cursed into this building. Once again, Yunna would escape when he was challenged. Elina would ask Cray to kill her using the Divine Metal Sword. It was the only way to end her torment. Cray would be reluctant at first, but he would finally agreed to do it. Outside, the party would be surprised to see Cray coming out on his own... This concludes the third chapter. ************************************************************************* WALKTHROUGH - FINAL CHAPTER - HE WHO CHANGES: ************************************************************************* - 4.1 - To The Imperial Capital - Enemies : Cyclops You will be outside the castle building automatically. Go all the way out of Astana and you will get a campsite sequence. Nina felt really sad. Both Master and Ryu would try and reduce her pain. It was difficult for her to accept the fate of her sister. Outside the camp, Cray was feeling the same. For once, Ursula would not be nasty to him... The next morning, head to the Highway area. The blockade is gone. The remaining of the arm force has all gone to the Imperial Capital for a final assault. Go through this area and exit to the other side. You will be back on the world map with the final area opened to you. The Imperial Capital is located to the far Southwest. ************************************************************************* - Interlude - Items (Son) : Earth Ring Items (Volcano) : Metal, Wisdom Fruit, Magma Armour, Pure Vigor Jade x 3 Items (Hokora) : Glacier Fragment Enemies (Son) : Shadow, Bandit Enemies (Volcano) : Kain, Bill Bio, Mandoru Enemies (Hokora) : Kain, Cyclops If you have not touched any of the treasure chests when you were controlling Fou-lou, you should be able to obtain the above items in the areas above. The Earth Ring is in a chest in the forest next to Son. Use Master to unblock the way to it. Outside of Yogi Volcano, you can get three bags. The first one contains a Metal, the second one contains a Wisdom Fruit and the third one contains a Magma Armour. Inside of the Yogi Volcano is a chest with 3 Pure Vigor Jades. The chest in Hokora contains a Glacier Fragment. When you are done getting these treasures, go back to the main game. Head Southwest to the Imperial Capital. ************************************************************************* - 4.2 - The Imperial Capital - Items : Deathblow Flame, Damascas Helm, 2000 Z, Rich Mind Enemies : Shadow, Scavenger, [Ranpukin], Gun Head, Gun Gun Head, [Ata] (Boss) Inn : 30 Z W. Shop : Barbarossa, [Megumi's Wand], Death Parade, Divine Flame Arrow, Diana's Dress, Mist Armour, Hawk Eye, Spatch I. Shop : Vigor Jade, Antidote, Eye Medicine, Flower Herb, Universal Medicine, Gas Medicine, Deathblow Flame, Thunder Cracker Go into the Imperial Capital. This side of town is still doing business, but the morale is rather low. The other side of the town has been destroyed by Fou-lou. The ruin is now haunted by monsters. The general has led a squad of soldiers into the ruin in order to gain access to the Imperial Palace. In the market place, you can find an item shop and a weapon shop. Upgarde your equipment if you have the cash. You can also rest at the inn here. Go in through the gate to the East into the inner city. It is just a ruin now. A few citizens and soldiers are here. You can talk to them if you want. The bag near the entrance contains a Deathblow Flame. Go into the building to the North. Up the ladder to the East, you will find a Damasca Helm in a chest. Exit West and go upstairs, back into the building and round the South exit, you will find a chest with 2000 Z. Go downstairs and continue, you will be back outside. Exit to the East. Continue up. You can find a Rich Mind on the way. At the end of the path, you will see a squad of soldiers being attacked by a horse like creature. It looks like another guardian. When it sees you, it will attack you instead. Time for a boss fight. -> Boss: [Ata] This boss is quite strong considered that this is the first boss in the final chapter. Have Ryu morph into one of the dragons, preferably one that is strong in Attack. The Warrior / Knight Dragon is a good choice as it can deliver a continuously amount of physical damage to the boss. Don't hold back. Use your best attacks on it. (You don't have to backtrack after this boss fight...) This boss has the same weakness as all the others. It cannot heal itself, and so you will soon be able to kill it. After the fight, you will get a sequence. The general Ursula was looking for would be there. He was injured, but it was not life-threatening. Ursula would report to her as a captain. She would inform the general about Ryu. The general would confirm that Ryu was indeed the Arukai Dragon that they had been looking for. So it was mission accomplished for Ursula. The general then went on to explain the situation. So it was their project with the late current emperor to create an artificial god. It turned out to be disastrous. Mortals should never have tried to challenge immortals. Now that the Divine Emperor had awakened, he would soon destroy the world and all the civilisation that they had known. There was still hope though because Ryu here was also one of the He Who Is Unchanged. He was the only one who had the power to save the world now. Ryu did not seem too happy with the idea though, but as usual, Nina came up to him to say that she believed in Ryu. At this point, Master would comment that Nina had ALWAYS been supportive of Ryu. It seems that the relationship between the two was only growing stronger in this crisis. Nina would become embarrassed, and the general would comment that despite between semi-immortal, Ryu had normal feelings after all. Now you would have to go into the Imperial Palace to face the ultimate challenge. While your party departed, Ursula would be left behind. She was worried about the general. The general would ask her to call him as she had always did. She would become emotinal and she called the general "Grandpa". If you talk to Ursula in a campsite later, you will find out that the general adopted her as his grand daughter a long time ago when she was very little. The general found her alone without her parents and being a kind man, the general raised her as his own grand daughter. You will be back on the world map automatically. The Imperial Palace is just to the East of the Imperial Capital. ************************************************************************* - 4.3 - The Imperial Palace - Items : [Iyashi no Ubiwa], [Sukauta], Chain Vigor Jade, Catfish's Anger x 2, Magic Fragment x 5, Earth Protector, Flame Protector, Water Protector, Thunder Cracker, Pure Vigor Jade x 2, Black Dress, Chain Vigor Jade x 5, [Death Ojiya] x 4, [Hayate no fuku], Protein x 2, Power Food x 2, Antimer, Dragon Helm, Deathblow Flame x 3, Metal x 2, Acension, Metal x 3, Shaman Ring, Mist Armour, Dragon Armour, Gas Medicine, Life Fragment x 5, Dragon Blade, Super Vigor Jade x 3, Wisdom Fruit x 3 Enemies : Shadow, [Kagebashiri], [Hoshiyomi], [Mutsuba], [Akui], Karon, [Orochi], [Bashura], Eyeball Gumi, Mage Gumi, Child Gumi, Egg Gumi, Gumi King, Gumi Black, [Geggou], [Toukotsu], [Takuhi], [Gashadokuro], [Mizuchi], Armstrong, [Dragon Nyuto] (Boss) Go into the area from the world map, and you will just outside the Imperial Palace. You can go down and round the bridge to get to the chest that contains a [Iyashi no Ubiwa]. Go inside the castle. You will end up in a rather familiar area. Try to proceed and you will be greeted by one of those horse-like guardians. It will agree to take you into the palace. You will end up in the 5th floor of the Palace, the same place where Yom killed himself. Go into the save room first. You will find a soldier wandering around in there. He would tell you that he had lost a key earlier. It is actually on top of one of the wardrobes in the room. Use Master to knock the key down. Once you have the key, you will begin the real task of going through the final dungeon. The final dungeon in Breath of Fire IV is not extremely large, but it is still a dungeon of respectable size. The enemies here are also quite powerful, so you should make sure that you save in the save room before exploring it. The idea of this dungeon is to get 3 tags, (blue, yellow and red) so that you can unlock doors in various sealed areas. The first tag is the blue one and it is located at the 1st floor. We are at the 5th floor at the moment. So go down the stairs. Note that you will find an elevator hall in the East of all the floors, but you will not be able to use them until you have reached the 1st floor. Outside the save room, you will find a little gate that was previously locked. With the key, you will be able to unlock the gate. Not surprisingly, it leads you downstairs to the 4th floor. Go round the room to the exit in the Northeast. There is a library to the East, but there does not seem to be anything valuable. Continue your way round the floor. There is a flight of stairs going down to the 3rd floor at the West side. Ignore it at the moment and continue your way. Go round to the Southeast and you will find another flight of stairs and an exit to the East. Try the East exit first and you will find another library area. You can find a [Sukauta], a Chain Vigor Jade and 2 Catfish's Angers if you search the cabinets. Go out the other exit and you will find a chest with 5 Magic Fragments. Come back out from the library and use the flight of stairs to go down to the 3rd floor. There are two exits next to the staircase. Take the one to the South first. Go down some steps and and you will be back out to the same hallway. Try the exit to the Northwest and you will find a bag with an Earth Protector. Go back and try the exit to the North at the centre of the hallway. You will be at the centre room of the floor. Go round it and continue North. Go round the floor and you will eventually end up in front of some stairs that will lead you down to the 2nd floor. Take the East exit first and come back out from the exit next to it. You will get to a chest with a Flame Protector in it. Go back. There is a conference room to the East, but there is nothing you can do there. Go back to the first hallway and take the exit to the Northwest. It is another library and you will find a Water Protector, a Thunder Cracker and 2 Pure Vigor Jades in the cabinets. Go down the stairs to the West. You will finally be in the first floor. Go North into a dressing room. You will find a Black Dress in a wardrobe here. Continue your way and you will find a dragon blocking the way. Talk to it and you will have to fight a boss! -> Boss: [Dragon Nyuto] This guy is bad, especially if you have taken some beating earlier from random enemies. It has some pretty strong magic. Most annoyingly, it has an all effect instant death attack and an all effect confusion attack. So, make sure your party has something that protects them from these attacks. Do not hold back on this fight, because you will find a save point nearby after this battle. Have Ryu morph to a dragon and have all the other characters unleash their best combos. If you don't get killed by its all effect instant death magic, you should be able to survive the battle if you keep your character's HP at a reasonable level. When you have beaten the dragon, get the Blue Tag, just behind where the dragon was, at the centre of the chamber. Take the Northeast exit quickly and you will find a welcoming save point. Rest there to heal up. Save your game if you wish. Go into the bed area to the North and you will find a [Hayate no fuku] in a chest. The way to the East from the save room leads downstairs, but the room is sealed at the moment. Go back to the centre room. The East exit leads to the elevators, but before you go there, you should explore this floor. To the South is a chest with 5 Chain Vigor Jades. The Southeast exit leads to a kitchen with a [Death Ojiya]. Take the elevator back to 5th floor. You can now unlock the door next to the save room. In 5th floor, you can find an Antimer in the wardrobe. It is an armour for Master. Go down the ladder to find a Dragon Helm in a chest. Ryu should put it on. Down another flight of stairs to the 3rd floor for a bag with 3 Deathblow Flame. Unlock the door at 3rd floor and go back up to the 5th floor. The next task is to get the Yellow Tag located in B2. Take the elevator down to B1. To the North is a weapon room. Use the switch so that you can have access to either the upper room or the lower room. The lower weapon room has a chest with 2 Metal. The wardrobe in the upper room contains an Acension. The West exit is sealed at the moment, so go down to the South and go downstairs to B2. Exit North first. Go down the ladder to a lower path. At the end is a chest with 3 Metals. Go up the ladder and you will be back to B1. Go to the North exit and you will find a Shaman Ring in a chest. Take the South exit and turn the switch so that you can go through. Go down the stairs and you will find the Yellow Tag. Continue to the South end and you will find a chest with a Mist Armour. Go through the exit to unseal the door there. You will reach the centre room of B2. The East room still leads to the elevator, but you won't be able to use it at the moment. The South room contains a Gas Medicine. Go all the way back to the hallway in B1. You will now be able to break the seal to the West. But before going any further, go back to the 1st floor. You will now be able to break the seal to the Southwestern room. It has a chest with the Dragon Armour. Use the save point in first floor to rest and save. Continue your way to the West exit of the first hallway in B1. Go down the stairs and you will end up in B3. Go North, down some steps, round the room and back again to the centre and you will find the Red Tag. The end at the end of the path contains 5 Life Fragements. You can now break the seal to the elevator at the centre. Before heading down in this elevator, go back to the save room in the 1st floor. Take the East exit to go down to the sealed room in B1. It contains a chest with the Dragon Blade. Now take the elevator back to B3. Go down the central elevator to B4. In the South room, you can find a wardrobe containing 3 Wisdom Fruits. The North room is a save room. You will also find a wardrobe with 3 Super Vigor Jade. This is the final save point before the final confrontation, so you should rest and save your game here. Before going any further, make sure you have plenty of healing items, especially AP recovering ones. In addition, the final confrontation can be a rather long fight, so make sure you have time to play on. ************************************************************************* - 4.4 - Final Confrontation - Items : Moon's Tear Enemies : [Akui], Armstrong When you are ready, go West and go down many flights of stairs. You will eventually end up at the heart of the Imperial Palace. There is a chest there with a Moon's Tear. When you are ready to face the wrath of Fou-lou, go into the throne room. You will get a sequence In the throne room, your party would look around the surroundings. All in a sudden, they would get striked by some strong energy bolts. It looked like the source of the energy bolts were from Fou-lou on the throne. When you are back in control of Ryu, you can examine your party members. They will all appear dead to him. Go up the throne and challenge Fou-lou, but when Ryu tried and striked him, he disappeared. Apparently, it was only Fou-lou's illusion. In the mean time, your "dead" party members would recover. It looked like that the energy bolts only had them stunned. Go into the exit behind the throne and you will reach a lift. The lift will take your party to the top of the Imperial Palace. Walk forward and you will see Fou-lou. You will begin another sequence. Ryu would go up alone to challenge Fou-lou, who would be glad to finally meet his counterpart. After some initial chat, Fou-lou would attack and you would have to fight a solo battle with Ryu alone. -> Boss: Fou-lou Well, if you have skills such as Rest or Good Night, then you should use them. Don't bother attacking Fou-lou, because you can never "win" this fight. Simply keep Ryu's HP above 1400 - 1500 points and you will be OK. A few turns later, Fou-lou will unleash a skill called Ever Bolt. It does around 1400 points of damage. The battle ends automatically if Ryu does not die. (Well, of course, the battle will also END automatically if Ryu dies... And you will get the Game Over screen as well.) Note: you can steal a Dragon's Tear from Fou-lou. Nina will run up to heal Ryu while your other party members will come forward. Fou-lou would begin to persuade Ryu that the world should be cleansed. Firstly Fou-lou showed a flashback on his own escape from Yom. Then he showed a flashback on Cray's trial in Rudia, then a flashback on Rasso killing the innocent in the Abondoned Village, then on Elina's fate. Each time you will also be faced with a choice whether to agree to Fou-lou (1st choice: that may be the case...) or disagree (2nd choice: ...I am not so sure.) It does not matter what you choose... yet. Nina disagreed with Fou-lou, of course. She argued that while the world could be a violent place at the moment, it did have many beautiful thing as well. And Nina happened to like the world as it was. With this, Fou-lou would be slightly moved, and he would remember the kindness he experienced when he was in the care of Mami, the girl in Son Village. Now, Ryu would be faced with the ultimate choice and it will affect the ending... Here is what will happen: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you agree with Fou-lou... Ryu would get absorbed by Fou-lou. Nina et al would be alarmed, but it was too late. Fou-lou, with the power of Ryu absorbed, had become the ultimate being and he would have the world destroyed and cleansed. Of course, Nina et al would not let that happen without a fight and so Fou-lou would have to show them his power. He would summon the Infinity Dragon to his aid... -> Boss: Nina et al Yes, you would have control of the Infinity Dragon against "your" humble party. Just look at the stats of the Infinity Dragon and its magic list and you will quickly realise that "your" party won't stand a chance. As if that's not enough, the Infinity Dragon recovers 9999 HP every turn, so you simply cannot be defeated. Use Absolute 1 on "your" party to reduce their HP to one, then finish them off with your breath. (You will notice that all "your" party member will have 9999 HP in this fight.) You should win the battle easily but you will be presented with a sad ending... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you disagree with Fou-lou... Fou-lou would be angry. It seemed that the only way would be to teach you by force. He would summon the Tyrant Dragon to attack. -> Boss: Tyrant Tyrant is strong. You should have known that. As the first final boss, it has over 60000 HP, so be prepared for a long fight. Its element changes every round, from Wind to Water, from Water to Earth and from Earth back to Wind. It will use some strong magic from time to time. It will also use Aura Dispel on your characters, so don't bother with assist magic. It will breath on you every now and then. It may do considerable of damage so make sure your characters are healthy all the time. Its only weakness seems to be the usual one - it cannot heal itself. A good strategy will be to have all your characters attack with their strongest abilities. Fire based magic is good against this boss and so are physical skills such as Super Combo and Shadow Wack. Nina and Scias should concentrate on healing, and you should swap your party members in alternate turns. Inverted Strike works well if your character is low on HP. (Perhaps you can have Nina, Ursula and Master join together as a magic user team, and then you can have Scias, Cray and Ryu together as a physical attack team.) Note: you can steal the Emperor's Armour, the best armour for Ryu, from Tyrant. You think that the fight against Tyrant was tough, then be prepared for more. After defeating the Tyrant, Fou-lou will attack you as the Spiritual Dragon. Oh yes, this is the real final boss! -> Boss: Spiritual The Spiritual Dragon is annoying. It can use Absolute 1 on your party to reduce the HP of all front row characters to 1. Its magic attacks are also stronger and it can use skills that you can only normally do if Ryu is the third character of a combo. All of the Spiritual's attacks can do massive damage, so you should be prepared to heal your characters every so often. The strategy for Tyrant can probably be applied to Spiritual as it is also weak against Fire. You may want to change Ryu into a dragon in this fight. Both the Wyvern and the Warrior are good choices. It is really just up to your own attack style. The Spiritual Dragon also has over 60000 HP, but unfortunately (or fortunately for you), it cannot heal itself, so you will soon to able to kill it. Note: you can steal the Emperor's Sword, one of the best weapons for Ryu, from the Spiritual. After the fight, Ryu would have Fou-lou absorbed. He then had his own destructive power sealed. With this, the dragons in the rest of the world would also disappear. It's time for the party to go home. This is the good ending of the game. After the Japanese ending theme song, press the Start button and you will be prompted to save a Clear Game File. This is just like the previous game. Save and you will be able to play the game again (at the point just before the final boss fight). This concludes my walkthrough of Breath of Fire IV. ------------------------------------------------------------------------- ************************************************************************* APPENDIX A - EQUIPMENT AND ITEMS: ************************************************************************* - A.1 - Weapon - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sword Atk Wgt Cost Remark Chopsticks 2 0 * For eating flies? Broken Royal Sword 4 2 -- Boy Knife 10 1 150 Royal Sword 12 2 -- [Sukuramasakusu] 13 2 1200 + 1 Hit Short Sword 15 3 -- [Wakizashi] 22 3 -- [Engetsu Katana] 28 4 -- [Kattsubarukeru] 30 4 1800 [Tsuranekimaru] 30 3 4500 + 1 Hit, Hit Rate + 3% Flame Sword 35 2 -- + 1 Hit, Flame Grand Katana 36 4 3000 + 1 Hit Broad Sword 38 8 * + 5 Def Rusted Katana 40 4 -- (See note below) Bastard Sword 42 6 3200 Dream Ice Sword 50 8 4200 Water, inlicts Sleep [Rasatsu King Sword] 50 6 * Water, + 1 Hit, (See note below) Claymore 56 8 5200 [Firangi] 58 2 * + 1 Hit Divine Metal Sword 70 15 -- ??? [Amapain] 72 5 7200 1000 Manslaughter 80 4 -- + 1 Hit Phaser Sword 88 1 9600 Evil Sword Ascension 95 6 -- Holy, Critical + 5% Emperor's Sword 96 6 -- + 1 Hit Damasca Sword 104 5 14500 Barbarossa 112 8 18000 Cavalry's Katana 119 10 -- Good v Dragons Dragon Blade 128 8 -- Gumi King Sword 152 4 -- Note: The Rusty Katana will become a 1000 Manslaughter when it has been used to kill 1000 enemies. Note: The power of the [Rasatsu King Sword] is determined by the number of encounters (win) you have fought during the course of the game. The power can be calculated using this formula: Atk = 50 + Encounters / 20. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Staff Atk Wgt Cost Remark Sharp Branch 2 1 -- Barton 5 1 -- [Tonerico Staff] 12 2 230 Int + 5 Death Size 13 2 * May cause instant death Magic Stick 15 2 1200 CP + 3 Reed Baton 28 2 1600 Ruby Sceptre 30 2 * Fire Air Branch 38 1 3600 Wind Wind Magician Wand 54 2 5000 Wind Gouma Rod 56 3 -- Strong in magic Battling Rod 61 2 6200 Rune Staff 72 2 8000 CP + 5, Int + 10 [Megumi's Wand] 84 2 12000 Uroboros 96 2 -- Def v Death ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Glove Atk Wgt Cost Remark [Ribetto Knuckle] 12 1 -- Fork 14 1 -- For eating? Northern Glove 20 1 -- Water Flame Glove 20 1 -- Fire Raptor Claw 24 1 -- Wind Gaia Glove 26 1 -- Earth Drill Punch 32 1 -- Homing Bomb 40 1 -- 100% Hit Rocket Punch 51 1 -- [Tokishikkuburo] 62 1 -- Inflicts Poison Brain Stun 70 1 7700 Inflicts Confusion Ghost Buster 85 1 -- Good v demons Atomic Punch 93 1 -- Final Blow 95 1 * Critical + 20% when enemy HP at 1/4 Mass Driver 104 1 -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Club Atk Wgt Cost Remark [Oshioki Banbu] 8 3 130 Log 13 4 -- Catergory: Earth Iron Bat 25 5 1000 Spark Rod 35 5 2200 Mace 43 6 3300 Flail 45 13 * + 1 Hit Quarter Staff 54 7 5000 [Gutendaku] 65 6 7000 Bone Spade 86 8 9400 Gigantus 96 16 * Stuns enemy Death Parade 115 10 20000 Heaven's Staff 126 12 * Earth [NyanNyanhou] 133 8 * Atk up if enemy is strong Violent Staff 145 8 -- Critical + 5%, Hit Rate - 10% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gun Atk Wgt Cost Remark Shotgun 35 4 -- Attacks all Multi-shot Gun 40 2 -- + 1 Hit Cavalry Gun 42 2 3200 + 1 HIt Rock Fire Arrow 50 4 5000 Fire, Attacks all Flame Gun 60 4 9000 Fire, Attacks all Large Cannon 70 2 6800 Combo Gun 82 6 * + 1 Hit Divine Flame Arrow 102 6 24000 Fire, Attacks all Thunder God Gun 110 2 -- Fly Thunder God Gun 108 6 * Attacks all, Hit + 20%, Critical + 5% ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Key: Atk = Attack, Wgt = Weight, * = Buy from Manillo Shop. Note: As pointed out by Andrew Ho (andoryu@gurlmail.com), some weapons can cast magic for free. I shall update the list to include these weapons when I have time. ************************************************************************* - A.2 - Armour - Armour Def Wgt Cost Remark Cotton Clothes 4 2 -- Traveller's Clothes 5 2 -- Skin Armour 5 2 220 Skin Clothes 8 2 -- Skin Waistcoat 8 2 320 Chain mail 10 4 600 [Grave Kebu] 12 2 730 [Kyuiras] 13 4 840 Ranger Suit 16 3 1500 Strong v Fire Man's Wear 17 3 2000 Iron Breast Plate 17 3 -- Magician's Robe 19 3 2300 Scale Mail 20 5 2100 [Ken pougi] 23 3 2500 [Garuganchua] 25 8 -- Cocktail Dress 25 4 2500 Strike Armour 25 5 5000 Lamellar Armour 26 4 2700 Small Breast Plate 28 4 -- Diving Suit 30 7 -- Strong v Water Antimer 30 5 -- Auto Barrier Tight Mini 32 1 3200 Weak v Magic [Hayate no fuku] 34 0 -- [Burigandain] 35 5 4800 [Shikomi Dosu] 42 1 4900 [Wind Koromo] 44 8 6500 Evade + 5%, Strong v Wind Full Plate 47 8 6000 [Chopam Plate] 50 8 -- Strong v Physical and Magical attacks Wise Person's Gown 50 4 7000 Int + 5 Silver Mail 54 5 6800 Bullet Prove Vest 60 4 7200 Strong v Shots Holy Robe 64 4 * Strong v mental, status and death Mythril Armour 64 5 8000 Blizzard Mail 66 6 9300 S. v Wind / Water, W. v Earth / Fire Magma Armour 66 6 9300 W. v Wind / Water, S. v Earth / Fire Ruby Skin 72 4 9500 Black Dress 77 5 -- Critical + 10% Force Armour 82 7 * Diana's Dress 83 5 13000 Strong v mental, status and death Damasca Mail 88 6 23000 Life Armour 90 9 * Recovers 100 HP / turn Star Light 92 6 * CP + 5 Gideon Suit 93 10 -- Atk + 10 Mist Armour 93 8 40000 Strong v mental, status and death Angel's Breastplate 94 4 -- Holy Dragon Armour 96 8 -- Strong v Breath King's Armour 100 7 -- Emperor's Armour 102 8 -- Key: Def = Defence, Wgt = Weight, * = Buy from Manillo Shop. - To be updated - ************************************************************************* - A.3 - Option - Option Def Wgt Cost Remark [Kachusha] 1 0 -- Bandana 2 1 30 [Hachigane] 3 2 90 Glass Domino 5 2 220 Bronze Shield 7 2 380 Full Face 8 3 450 Long Boot 9 3 550 [Panpusu] 10 0 800 [Onikabuto] 12 3 -- Combat Boot 15 3 -- Spatch 17 0 9000 Damasca Helm 19 4 11000 Dragon Helm 22 4 -- Strong v mental, status and death [Seirei Stone] 0 0 1000 Sacrifice to avoid death Diamond Bracelet 0 0 2500 Increases def v status Soul Ring 0 0 * CP + 50% Spirit Ring 0 0 -- Doubles CP Red Mantle 0 0 -- Counter rate up, Spd - 15 Life Bangel 9 1 -- Recovers HP: 30 / step or 150 / turn Love Bangel 3 1 * Recovers HP: 10 / step or 50 / turn [Jigen hat] 4 1 6000 Hit Rate + 25% [Sukauta] 1 1 8000 Learn Rate + 40% [Tsumayouji] 0 0 20 Critical + 5% Medallion 0 0 888 Atk + 3, Def - 3 Harmonics 0 0 25000 Increases chance of getting a combo Shaman Ring 0 0 40000 Reduces AP consumption by 3/4 Hawk Eye 5 1 6000 Protects from being Ambushed [Madowazu no kabuto] 4 2 3000 Protects from Confusion Poison Guard 0 0 2500 Protects from Poison Dream Crown 3 2 3000 Protects from Sleep No cut Goggle 3 1 3000 Protects from Silence Barrier Ring 0 0 5000 Protects from mental attacks Aura Ring 0 0 500 Protects from mind attacks Flame Protector 0 0 2500 Protects from Fire element Earth Protector 0 0 2500 Protects from Earth element Wind Protector 0 0 2500 Protects from Wind element Water Protector 0 0 2500 Protects from Water element Fire Ring 0 0 -- Absorbs Fire element Wind Ring 0 0 -- Absorbs Wind element [Iyashi no Ubiwa] 0 0 * Back row recovery of status in 1 turn Light Bracelet 0 0 5000 Protects from bad status Dragon's Tear 0 0 * Immunity to bad status [Sukarabe] 0 0 300 Increase def v instant death Talisman 0 0 3000 Protects from Death attacks Astral Guard 0 0 * Stronger v Magic, Weaker v Physical Solid Guard 0 0 * Stronger v Physical, Weaker v Magic Goddess's Tear 0 0 * Enhances effect of recovery magic Merchant Pass 0 0 * Access to all shops in the world Sneak Shoes 2 1 * Encounter down Glass Shoes 3 2 * Encounter up [Idaten no tabi] 3 0 4500 Spd + 20 Triangular Hat 3 2 5000 Int + 10 Wing Boot 4 0 7000 Evade + 20% Spike Shoes 6 3 6000 Atk + 10% Key: Def = Defence, Wgt = Weight, * = Buy from Manillo Shop. ************************************************************************* - A.4 - Item - Item Cost Remark Metal * For skill registration Medicinal Herb 20 Recovers 300 HP / Single Antidote 12 Recovers from Poison / Single Eye Medicine 14 Recovers from Blindness / Single Flower Herb 20 Recovers from Silence / Single Gas Medicine 250 Revives + 1/4 Max HP / Single Ambrosia -- Recovers HP for all dragons Vigor Jade 100 Recovers 800 HP / Single Pure Vigor Jade 500 Recovers 1500 HP / Single Super Vigor Jade -- Recovers full HP / Single Chain Vigor Jade 1000 Recovers 1000 HP / All Mozu Grass -- Recovers from status / Single Universal Medicine 100 Recovers from status / Single Liquid Drop -- Recovers 20 HP, may recovers status / Single Wooden Fruit -- Recovers 50 HP / Single Apple -- Recovers 100 HP / Single Wisdom Seed 800 Recovers 30 AP / Single Wisdom Fruit -- Recovers 150 AP / Single Health Fruit -- (Same effect as "Rest" Skill) Moon's Tear * Recovers full HP and status / All Fire Jade 100 Fire damage / Single Earth Jade 250 Earth damage / Single Wind Jade -- Wind damage / Single Water Jade 100 Water damage / Single Deathblow Flame -- Large Fire damage / Single Vacuum Jade 500 Large Wind damage / Single Catfish's Anger 500 Large Earth damage / Single Glacier Fragment 600 Large Water damage / All Domega Bomb 800 Medium Fire and Wind damage / All Thunder Cracker 1200 Large Wind and Water damage / All Poison 100 Inflicts Poison / Single Sleep Jade 100 Inflicts Sleep / Single Mouth Chalk 100 Inflicts Silence / Single Flash Round 100 Inflicts Blindness / Single [Death Ojiya] 200 Causes Instant Death / Single Store 20 Drains enemy HP Revenge Fruit -- Counter rate up Parry Fruit -- Evade rate up Power Food * + 1 Atk Protein -- + 1 Def Fish's Head * + 1 Int Swallow's Nest * + 1 Spd Life Fragment -- + 10 Max HP Magic Fragment * + 1 Max AP Shadow Mix -- Critical, Hit, Evade, Learn, Counter rates up Element Mix -- Increases Def v all elements Element Mix + -- Increases Def v all elements Rich Mind * Increases EXP and Z after battle Special Atk Medicine -- + 1 Atk (Battle) Dragon Scale -- + 1 Def (Battle) [Win Hachimaki] * + 1 Int (Battle) Protector Fruit -- Increases Physical Def Fire Fruit ** Increases Def v Fire attacks Wind Fruit ** Increases Def v Wind attacks Water Fruit ** Increases Def v Water attacks Earth Fruit ** Increases Def v Earth attacks Mental Fruit ** Increases Def v Mental attacks Status Fruit ** Increases Def v Status attacks Anti-Death Fruit ** Increases Def v Instant Death attacks Holy Fruit ** Increases Effectiveness of Holy Magic Rusty Screw -- Iron bit -- Dirty Diamond -- Burnt Plug -- Glass piece -- Broken Filter -- Bird's Dropping 2 Rotten Meat 2 [Okoge] 4 Key: * = Buy from Manillo Shop. ************************************************************************* - A.5 - Manillo's Shop - Hint: You can trade fishes for new items with the Manillo fish merchant in these shops. Each time you trade with your fishes, you get some trade points. (The amount of trade points you get depends on the current points you have for a particular fish. Say, if your current point for a Whale is 899, then you will get 899 points for each Whale you trade.) Each 100 trade points will be exchanged into 1 Stamp. When you get 20 stamps, you will receive a card. These cards can then be used to exchange for some rarer items. Card items are the same in all shops. Note: the amounts of points in the lists below are maximum points you can get for the trade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shop in Shedo: Trade Items Point Cost (Fishes) Gaia's Claw 750 Ayu x 5 Ruby Sceptre 1000 Yamame x 5 Broad Sword 1400 Rainbow x 2, Yamame x 2, Ayu x 2 Flail 1700 Large Mouth x 3, Blue Gill x 3, Pirani x 6 [Firangi] 3100 Large Mouth x 3, Mars Squid x 3, Big Mouth x 6 Sneak Shoes 2550 Rainbow x 3, Brown x 6 Glass Shoes 2550 Rainbow x 3, Brown x 6 Metal 400 Gumi Fish x 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shop in Windia: Trade Items Point Cost Gold Spinner 500 Ishimupesura x 1, Tobeta x 2 Nazanwabura 500 Ishimupesura x 1, Tobeta x 2 Penshiru 400 Ishimupesura x 2 Suspend 400 Ishimupesura x 2 Frog-San 450 Tobeta x 3 Tail 450 Tobeta x 3 Bamboo Rod 600 Titan x 2 Metal 400 Gumi Float x 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shop in Check Point: Trade Items Point Cost Barrier Ring 2100 Jake x 1, Rainbow x 2, Brown x 4 Light Bracelet 1800 Mars Squid x 2, Blue Gill x 2, Pirani x 4 Talisman 2100 Jake x 1, Rainbow x 2, Brown x 4 Astral Guard 2800 Dorado x 1, Large Mouth x 4, Big Mouth x 6 Solid Guard 2800 Dorado x 1, Large Mouth x 4, Big Mouth x 6 Soul Ring 2260 Station x 1, Jake x 2, Blue Cat x 2 Goddess's Tear 2200 Baramundy x 1, Dorado x 2, Mars Squid x 2 Metal 600 Big Mouth x 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shop in Sarai: Trade Items Point Cost Glacier Fragment 840 Pepeta x 3 Domega Bomb 900 Titan x 3 Thunder Cracker 1050 Octopus x 3 S. Atk Medicine 1050 Katsuo x 1, Octopus x 1, Titan x 1 Dragon Scale 1030 Katsuo x 1, Octopus x 1, Pepeta x 1 [Win Hachimaki] 980 Katsuo x 1, Titan x 1, Pepeta x 1 Moon's Tear 1350 Hound Mariner x 1, Ganchi x 1, Katsuo x 1 Metal 840 Sea Mouth x 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shop in Rip: Trade Items Point Cost Branchina Spinner 700 Brown x 1, Yamame x 1, Ayu x 1 Dancer 700 Large Mouth x 1, Blue Gill x 1, Pirani x 1 Switcher 700 Brown x 1, Yamame x 1, Ayu x 1 Deep Dive 700 Large Mouth x 1, Blue Gill x 1, Pirani x 1 Frog Lord 700 Brown x 1, Yamame x 1, Ayu x 1 Grab 700 Large Mouth x 1, Blue Gill x 1, Pirani x 1 Flying Rod 2300 Jake x 2, Dorado x 2, Mars Squid x 2 Metal 600 Big Mouth x 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shop in Chikua: Trade Items Point Cost Death Size 1600 Gumi Fish x 10, Gumi Float x 10 Chopsticks 1400 Mars Squid x 2, Octopus x 2 Combo Gun 1700 Hound Mariner x 1, Katsuo x 3 Gigantus 2600 Chineck x 2, Titan x 6 Final Blow 2600 Chineck x 2, Titan x 6 Force Armour 2350 Hound Mariner x 1, Ganchi x 1, Pepeta x 5 Holy Robe 2700 Hound Mariner x 1, Ganchi x 1, Octopus x 5 Metal 840 Sea Mouth x 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shop in Astana: Trade Items Point Cost Rich Mind 2250 Angel x 5, Sanbasou x 5 Heaven's Staff 2899 Whale x 1, Baramundy x 1, Dorado x 3 Fly Thunder God Gun 3799 Whale x 1, Station x 2, Baramundy x 2 Life Armour 2839 Whale x 1, Station x 1, Blue Cat x 3 Star Light 5397 Whale x 3, Akeron x 8 [Iyashi no Ubiwa] 1750 Hound Mariner x 1, Ganchi x 1, Chineck x 2 Love Bangel 1750 Hound Mariner x 1, Ganchi x 1, Chineck x 2 Metal 450 Angel x 1, Sanbasou x 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Card Items Cost (Cards) Magic Fragment 3 Power Fruit 3 Swallow's Nest 3 Fish's Head 3 Merchant Pass 25 Dragon's Tear 50 [Nyanyahou] 75 [Rasatsu King Sword] 99 ************************************************************************* - A.6 - Blacksmith - - To be implemented - ------------------------------------------------------------------------- ************************************************************************* APPENDIX B - LORE MASTERS, ENEMIES AND SPECIAL ABILITIES: ************************************************************************* - B.1 - Lore Masters - The (Lore) Master system was introduced in the series in Breath of Fire III. The system in Breath of Fire III was far from perfect though. Many have complained that you will become pretty "stuck" with a master once a character has become his / her student. The Lore Master system in Breath of Fire IV has much improved. It is similar to the Master system in the prequel and yet very different. Upon meeting a new lore master, you will first have to fulfil his / her requirement(s) before he / she will agree to become you teacher. Once that particular requirement is fulfilled, talk to the lore master again, and he / she will be yours. (For example, you have to give all your money to Stole before he will agree to join.) Once you have got the lore master, you can have one or more of your character(s) to become associated with him / her. Once associated, you get two benefits. 1) Each lore master has his / her own "will", a special attack / attribute that may be triggered every now and then when the right condition is met. 2) Association with a lore master will give a character modifiers in statistics when he / she gains a level. This usually consists of both bonuses in some areas and penalties in others. For example, a fighting master will give his / her student bonuses in HP, Atk, Def while putting penalties on AP and Int. You can choose to associate with different lore masters using diaries at camp sites or at other locations. You can, of course, choose to become associate with a particular lore master by talking directly with him / her. Lore masters will also teach you new skills when you have fulfilled some requirements they ask for. No character needs to be associated with the lore master for learning new skills. In this aspect, the system has improved over the previous title - as a character will no longer become "stuck" with a master for so many levels. Once you have fulfilled the particular requirement, go talk to your lore master directly, and you will learn a new skill from him / her. (For example, Una will teach you Super Combo when you have managed to do 3000+ damage with Combos.) The following is a list of all the lore masters: ~~~~~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master : Name of lore master Location : Location of this lore master Condition : How to get this lore master Modifier : Attribute modifiers at level up Will : Special ability when associated Skill : Skill(s) / Learning Condition ~~~~~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Master : Ralph Location : Clock Valley Condition : -Nil- Modifier : AP + 1, Atk - 1, Int + 1 Will : [Sakagane] (Character gets initiative occassionally) Skill : [Tsumuji Wind] / 5-hit combo or better [Stand Up] / 10-hit combo or better Magic Ball / 15-hit combo or better [Homurabashira] / 20-hit combo or better Master : Stole Location : Ajito Condition : Give him all your Z Modifier : Spd + 1 Will : Receive (Increases successful rate of Steal) Skill : Steal / 80+ types of items in stock Chicken Attack / 120+ types of items in stock Master : Una Location : Fulan, Elder's House Condition : Beat Kan in front of her Modifier : HP + 12, AP - 2, Atk + 2, Def + 1, Int - 1 Will : Full Power Skill : Mug / Combo Damage 1500+ Super Combo / Combo Damage 3000+ [Abareru] / Combo Damage 10000+ Master : Fairy Sozumo Location : ? area, East of Golden Plain Condition : At least one house in Fairy's Colony Modifier : HP - 8, AP + 1, Spd + 2 Will : Cry baby (Counter attack?) Skill : Bomb Strike / 8 + fairies in Colony [Minna Genki] / 12+ fairies in Colony Battle Song / 16+ fairies in Colony [Dansumakaburu] / 20 fairies in Colony Master : Momo Location : Windia, Windmill next to the inn Condition : -Nil- Modifier : HP + 8 Will : Relax (Go to sleep when placed at back row) Skill : Spray / After 25 hours of game-play [Grass Bug] / After 30 hours of game-play Oracle / After 40 hours of game-play Egg / After 50 hours of game-play Master : Check Elder Location : Village of Check Condition : Have 2 or more summon dragons Modifier : AP + 2, Atk - 2, Def - 2, Int + 4 Will : [Kansatsu] (Increases Skill Learning rate) Skill : Magic Focus / Defeat 70+ types of enemies Aura Dispel / Defeat 85+ types of enemies Seventh Sense / Defeat 100+ types of enemies Master : Maroku Location : Senesta Condition : Treasure upgraded to [Soutou] or better Modifier : HP + 16, AP + 3, Atk - 1, Def - 1, Spd - 1, Int - 1 Will : [Yokubari] (Increases Z after battle) Skill : [Omaji nai] / [Fudatsuki] Treasure or better Acquire / [Seidabatsuki] Treasure or better Roulette / Treasure of Treasure or better Master : Crank Location : Shuku (after event at sea) Condition : 25-hit combo or better Modifier : HP + 25, AP - 2, Atk + 3, Def + 2, Spd - 2, Int - 2 Will : [Oiuchi] Skill : Mega Horn / 30-hit combo or better Air Strike / 40-hit combo or better [Sengiri] / 50-hit combo or better Terminate / 70-hit combo or better Master : Gyoshiru Location : Rip Condition : Fishing point at 3000+ Modifier : HP - 8, AP + 2 Will : Thrift Item : Water Ring / Fishing point at 4000+ Complex Rod / Fishing point at 6000+ Ultimate Rod / Fishing point at 9500+ Master : Rita Location : Senesta Condition : After Gyoshiru has joined Modifier : AP + 1, Def - 1, Int + 1 Will : Protect (Protects near death allies) Skill : Pray / Ryu's level at 20+ Divine Strike / Ryu's level at 25+ Great Defence / Ryu's level at 30+ Benediction / Ryu's level at 35+ Master : Kan Location : ? area North of Sardin Island Condition : -Nil- Modifier : HP + 20, AP - 4, Atk + 3, Spd + 1, Int - 3 Will : Gut Skill : [Otakebi] / Number of encounters at 300+ Spread Fist / Number of encounters at 500+ [Rikimu] / Number of encounters at 600+ Master : Babadel Location : Small Hut on Hill Condition : When all the other lore masters have joined Modifier : HP - 16, AP - 3, Atk + 1, Def + 1, Spd + 1, Int + 1 Will : [Shingan] (100% hit rate) Skill : [Mineuchi] / Single hit damage at 3000+ Counter / Single hit damage at 5000+ Shadow Wack / Single hit damage at 8000+ Resignation / Single hit damage at 12000+ ************************************************************************* - B.2 - Enemies - The list is arranged in order of appearance. I'll probably have it re-arranged once I have completed the game myself. ~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemy : Name of enemy Win : Amount of EXP, Amount of money, drop item Learn : Name of Skill you can learn from this enemy ~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enemy : Eyeball Gumi Win : 8 EXP, 6 Z, (Liquid Drop), (Medicinal Herb) Learn : [Rest] Enemy : [Kyappu] Win : 7 EXP, 8 Z, (Wooden Fruit), (Medicinal Herb) Learn : [Boke Bokke] Enemy : Mage Gumi Win : 12 EXP, 9 Z, (Medicinal Herb), (Wisdom Seed) Learn : [Bamu] Enemy : [Sand Sasori] Win : 20 EXP, 10 Z, (Eye Medicine), (Vigor Jade) Learn : [Tsuki tsuki] Enemy : [Jealous] Win : 2000 EXP, 350 Z Learn : Enemy : [Kamu] (Boss) Win : 16000 EXP, 0 Z, (Ambrosia) Learn : -Nil- Enemy : [Jo] (Boss) Win : 100 EXP, (Metal) Learn : [Bamu] Enemy : Violent Zombie Win : 17 EXP, 20 Z, (Bandana), (Glass Domino) Learn : [Uso tsuki] Enemy : Deep Purple Win : 18 EXP, 13 Z, (Antidote), (Medicinal Herb) Learn : Poison Strike Enemy : [Buchi Ghost] Win : 20 EXP, 50 Z, (?), (?) Learn : Enemy : Skull Fish (Boss) Win : 429 EXP, 291 Z, (Antidote), (Fish's Head) Learn : Enemy : Living Armour Win : 80 EXP, 55 Z, (Raptor Claw), ([Kyuiras]) Learn : Wild Swing Enemy : [Tsuetsuebae] Win : 45 EXP, 15 Z, (Twist), (Antidote) Learn : Poison Strike Enemy : Bandit Win : 60 EXP, 80 Z, ([Engetsu Katana]), (Medicinal Herb) Learn : Enemy : Balloon Gumi Win : 40 EXP, 16 Z, (Medicinal Herb), (Vigor Jade) Learn : Enemy : [Red Kyappu] Win : 42 EXP, 25 Z, (Skin Waistcoat), (Glass Domino) Learn : Command Enemy : Mimic Win : 100 EXP, 11 Z, (Northern Glove), (?) Learn : Enemy : [Hachi] Win : 120 EXP, 100 Z, (Medicinal Herb) Learn : Ogre Cut, Wild Swing Enemy : Mushroom Id Win : 45 EXP, 25 Z, (Medicinal Herb), (Universal Medicine) Learn : Enemy : [Maman] Win : 1500 EXP, 450 Z, (Apple), (Flame Glove) Learn : Enemy : [Bonapedy] Win : 55 EXP, 35 Z, (Frog-Jr), (Frog-San) Learn : Good Night Enemy : [Dororo] Win : 60 EXP, 50 Z, (Metal), (Silver Spinner) Learn : [Neba neba] Enemy : [Military Koumori] Win : 30 EXP, 20 Z, (Wooden Fruit), (-Nil-) Learn : Enemy : Zombie Mind Win : 65 EXP, 32 Z, (?), (Rotten Meat) Learn : [Uso tsuki] Enemy : [Goki] Win : 70 EXP, 30 Z, (Liquid Drop), (Medicinal Herb) Learn : Enemy : [Ienezumi] Win : 55 EXP, 25 Z, (?), (Fish's Head) Learn : [Kami tsuki] Enemy : Kan - 1st time (Boss) Win : 1000 EXP, (Special Atk Medicine) Learn : Enemy : Kan - 2nd time (Boss) Win : 2000 EXP, (Special Atk Medicine) Learn : Enemy : Kan - 3rd time (Boss) Win : 12000 EXP, (Special Atk Medicine), (Man's Wear) Learn : Enemy : [Peeking Rat] Win : Learn : Enemy : [Topekera] Win : 1300 EXP, 800 Z, (Deathblow Flame), (Flame Gun) Learn : Flame Strike Enemy : [Kafu] (Boss) Win : 22000 EXP, (Flame Protector), (Ambrosia) Learn : Enemy : Gun Head Win : 75 EXP / 50 Z, (Medicinal Herb), (Dragon Scale) Learn : Enemy : [Imekafu] (Boss) Win : 2000 EXP, (Metal), (Northern Glove) Learn : Enemy : Count Gumi Win : 50 EXP, 30 Z, (Apple), (Special Atk Medicine) Learn : Enemy : Nut Fighter Win : 170 EXP, 60 Z, ([Sukuramasakusu]), (Wooden Fruit) Learn : Double Hit Enemy : [Udo] Win : 140 EXP, 65 Z, (Wooden Fruit), (Sharp Branch) Learn : Enemy : [Fire Udo] Win : 280 EXP, 65 Z, (Burnt Wood), (?) Learn : Enemy : [Chun-San] Win : 250 EXP, 100 Z, (Bird's Dropping), (Wooden Rod) Esc : (Bamboo Rod) Learn : Enemy : Nut Archer Win : 180 EXP, 50 Z, (Full Face), (Wooden Fruit) Learn : Enemy : Nut Shaman Win : 200 EXP, 70 Z, (Fire Jade), (Wooden Fruit) Learn : [Bamu] Enemy : Fire Drake Win : 220 EXP, 210 Z, (Engetsu Katana), (?) Learn : [Bamu], Flame Strike Enemy : [Somago] Win : 340 EXP, 40 Z, (?), (?) Learn : Enemy : [Chigomu] Win : 320 EXP, 50 Z, (?), (?) Learn : Enemy : [Kyo] Win : 360 EXP, 30 Z, (Magic Fragment), (?) Learn : Enemy : [Udai] Win : 380 EXP, 20 Z, (Life Fragment), (?) Learn : Enemy : [Bokuto] Win : 300 EXP, 60 Z, (Life Fragment), (?) Learn : Enemy : [Monma] (Boss) Win : 5000 EXP, 1800 Z, (Magic Fragment), (?) Learn : Enemy : Rudia Soldier Win : 500 EXP, 300 Z, (Iron Breast Plate), (Bronze Shield) Learn : Enemy : Sleeping Soldier Win : 200 EXP, 100 Z, (?), (?) Learn : Enemy : Caterpillar Win : 90 EXP, 50 Z, (Wooden Fruit), (Universal Medicine) Learn : [Uso tsuki] Enemy : Patrol Win : 220 EXP, 80 Z, (Iron Breast Plate), (?) Learn : Enemy : Head Cracker Win : 240 EXP, 70 Z, (Wooden Fruit), (Swallow's Nest) Learn : [Brain Scrape] Enemy : Bill Boar Win : 230 EXP / 80 Z, (?), (Special Atk Medicine) Learn : [Haisui Symbol] Enemy : Zombie Doctor Win : 360 EXP, 90 Z, ([Ken Pougi]), (Universal Medicine) Learn : [Uso tsuki] Enemy : [Goki Gokki] Win : 290 EXP, 120 Z, (?), (?) Learn : Enemy : [Nesutto Koumori] Win : 180 EXP, 80 Z, (?), (Life Fragment) Learn : Enemy : [Gorosuki] A, B and C (Boss) Win : 2600 EXP, 500 Z, (Eye Medicine), (Fire Jade), (Sleep Jade) Learn : Enemy : Icicle Bird Win : 320 EXP, 160 Z, (Water Jade), (?) Learn : [Tsurara] Enemy : [Blue Kyappu] Win : 190 EXP, 40 Z, (Bird's Dropping), (Water Jade) Learn : Command Enemy : [Baku] Win : 250 EXP, 105 Z, (-Nil-), (Magic Fragment) Learn : Black Flame Enemy : Mind Bust Win : 300 EXP, 30 Z, (?), (Magic Fragment) Learn : Enemy : [Umadapu] (Boss) Win : 2500 EXP, (Fire Jade), (Flame Protector) Learn : Enemy : [Azeusu] (Boss) Win : 2500 EXP, (Wind Jade), (Wind Protector) Learn : Enemy : [Agieru] (Boss) Win : 2500 EXP, (Water Jade), (Water Protector) Learn : Enemy : [Ierubu] (Boss) Win : 2500 EXP, (Earth Jade), (Earth Protector) Learn : Enemy : Papan (Boss) Win : 10000 EXP, 750 Z, (Apple), (Wisdom Fruit) Learn : Enemy : Bill Blue Win : 280 EXP, 60 Z, (?), (Protein) Learn : Enemy : [Bafomatto] Win : 300 EXP, 350 Z, (?), (?) Learn : Enemy : Poppin Crawler Win : 400 EXP, 90 Z, (Tail), (-Nil-) Learn : Air Raid Enemy : Bot Win : 330 EXP, (Multi-shot Gun), (Metal) Learn : Enemy : Mental Win : 2200 EXP, 600 Z, (?), (Deathblow Flame) Learn : Enemy : Kain Win : 2000 EXP, 800 Z, (Earth Jade), (?) Learn : Enemy : Bill Bio Win : 2800 EXP, 230 Z, (Protein), (-Nil-) Learn : [Abareru] Enemy : Gumi Black Win : 3200 EXP, 550 Z, (Shadow Mix), ([Death Ojiya]) Learn : Black Flame Enemy : [Iwaokain] (Boss) Win : 27500 EXP, 2650 Z, (Wisdom Seed), (Magic Fragment x 2), (Life Fragment x 2), (Wisdom Fruit), (Super Vigor Jade) Learn : Enemy : [Sou Hei] Win : 125 EXP, 30 Z, (Medicinal Herb), (?) Learn : Enemy : [Kyuu Hei] Win : 130 EXP, 30 Z, (Medicinal Herb), (?) Learn : Enemy : [Yaen] Win : 360 EXP, 160 Z, (Antidote), (Poison) Learn : Poison Strike, Rest Enemy : [Aito] (Boss) Win : 3600 EXP, (Flame Sword), (Metal) Learn : Enemy : Cyclops Win : 3500 EXP, 200 Z, (?), (Gigantus) Learn : Ogre Cut, Air Strike Enemy : Shadow Win : 1500 EXP, 400 Z, ([Parry Fruit]), (?) Learn : Terminate, Aim Enemy : [Doroshi] Win : 180 EXP, 65 Z, (Sleep Jade), (Frog Lord) Learn : Good Night Enemy : [Sarugashira] Win : 500 EXP, 280 Z, ([Idaten no tabi]), (Counter Fruit) Learn : Masking, [Abreru] Enemy : Region Win : 500 EXP, 110 Z, (Vigor Jade), (Protein) Learn : Enemy : Patrol Yellow Win : 700 EXP, 100 Z, (Catfish's Anger) Learn : Enemy : Patrol Green Win : 700 EXP, 100 Z, (Vacuum Jade) Learn : Enemy : Hetero Angler (Boss) Win : 12000 EXP, 1300 Z, (Deep Dive), (Fish's Head) Learn : [Uso tsuki], Poison Strike Enemy : [Battokoiru] Win : 310 EXP, 80 Z, (Vigor Jade), (Special Atk Medicine) Learn : Command Enemy : [Mizu fuusen] Win : 380 EXP, 60 Z, (?), (Liquid Drop) Learn : Ice Strike Enemy : [Un] Win : 400 EXP, 200 Z, (Glacier Fragment), (?) Learn : Enemy : [Heikegani] Win : 450 EXP, 160 Z, ([Onikabuto]), (Eye Medicine) Learn : [Tsuki tsuki] Enemy : [A] Win : 330 EXP, 150 Z, (Wind Jade), (Wind Magician Wand) Learn : Enemy : Wood Man Win : ? EXP, 1000 Z, (Wooden Fruit), (Violent Staff) Learn : Enemy : Mouse Families + Mouse Leader Win : 650 EXP, 280 Z, (?), (?) Learn : Enemy : Eyeball Tank Win : 430 EXP, 230 Z, (Wisdom Seed), (Wisdom Fruit) Learn : [Takurema], [Suicide Bomb] Enemy : [Ochimuja] Win : 650 EXP, 280 Z, ([Onikabuto]), (?) Learn : [Takurema], Sword Breaker, Focus Enemy : Hassle Elder Win : ? EXP, ? Z, (?), (?) Learn : Bad Back Enemy : Saint (Boss) Win : 17004 EXP, (Iron bit) x 2, (Rusty Screw) x 2, (Wisdom Fruit) x 1, (Metal) x 2, ([Glass Hahen]), (Light Bracelet) x 1 Learn : Enemy : Fire Queen Win : 800 EXP, 430 Z, (?), ([Bakkura]) Learn : Flame Strike Enemy : Solid Shield Win : 780 EXP, 250 Z, (Protector Fruit), ([Bakkura]) Learn : Counter, [Boke Bokke] Enemy : Magic Shield Win : 600 EXP, 350 Z, (?), ([Bakkura]) Learn : Enemy : Mad Tail Win : 650 EXP, 120 Z, (Metal), (Dirty Diamond) Learn : Grease, [Neba neba] Enemy : Sleeping Crab Win : 750 EXP, ? Z, (?), (?) Learn : Anaesthesia Enemy : Egg Cracker Win : 400 EXP, 200 Z, (Swallow's Nest), (Raptor Claw) Learn : Enemy : Splash Win : 500 EXP, 280 Z, (Iron bit), (Glacier Fragment) Learn : Enemy : Sand Scratch Win : 700 EXP, 450 Z, (Broken Glass), (Gaia Claw) Learn : Sand Strike Enemy : Fragrance Win : 350 EXP, 700 Z, (Sleep Jade), (?) Learn : Enemy : Refresher Win : 700 EXP, 120 Z, (Vigor Jade), (Universal Medicine) Learn : Enemy : Mind Lagola Win : 450 EXP, 300 Z, (Mouth Chalk), (Flower Herb) Learn : Enemy : [Kapo] (Boss) Win : 20000 EXP, (Wisdom Fruit), (Super Vigor Jade) Learn : Enemy : [Kamyu] (Boss) Win : 30000 EXP, (Wisdom Fruit), (Ambrosia) Learn : Enemy : Lizard Man Win : 1000 EXP, 420 Z, ([Bakura]), ([Furangi]) Learn : Double Hit, Wind Strike Enemy : [Jenerata] Win : 700 EXP, 800 Z, (Metal), (?) Learn : Enemy : Poison Mushroom Win : 600 EXP, 230 Z, (Antidote), (Universal Medicine) Learn : Enemy : Balloon Bomb Win : 1100 EXP, 300 Z, (Vigor Jade), (Domega Bomb) Learn : Enemy : [Marionetta] Win : 1000 EXP, 200 Z, (Universal Medicine), (Shadow Mix) Learn : [Anaesthesia], Poison Strike, Masking Enemy : [Dekoi] Win : 880 EXP, 150 Z, (Silence Chalk), (Dancer) Learn : [Tsuki tsuki], [Karaburi] Enemy : Bolt Fighter Win : 850 EXP, 180 Z, (Rusty Screw), (Phaser Sword) Learn : Anaesthesia Enemy : Bolt Archer Win : 850 EXP, 250 Z, (Rusty Screw), (?) Learn : Double Hit, Random Strike Enemy : [Chipekera] Win : 1040 EXP, 800 Z, (-Nil-), (Flame Gun) Learn : Aim Enemy : [Jaurusu] Win : 2000 EXP, 350 Z, (Vigor Jade), (Pure Vigor Jade) Learn : Enemy : Golden Egg Win : 800 EXP, 10000 Z, (Light Bracelet), (?) Learn : Great Defence Enemy : [Egg Kapani] Win : 1100 EXP, 350 Z, (Wisdom Seed), (Protein) Learn : Magic Ball, Double Hit Enemy : Clear Eater Win : 680 EXP, 600 Z, (-Nil-), ([Okoge]) Learn : Enemy : [Onku] (Boss) Win : 30000 EXP, (Moon's Tear), (Love Bangel) Learn : Enemy : Eliminator Win : 1800 EXP, 350 Z, (Metal), (Combo Gun) Learn : Enemy : [Pochikyasubaru] Win : 400 EXP, (Multi Shot Gun), (Metal) Learn : Magic Ball Enemy : Berserker Win : 1000 EXP, 200 Z, (Metal), (Rusty Screw) Learn : Enemy : [Chopam Plate] Win : 4000 EXP, 5000 Z, (Mass Driver), ([Chopam Plate]) Learn : [Homurabashira] Enemy : Guardian Win : 1600 EXP, 450 Z, (Iron Bit), (Combo Gun) Learn : Double Hit, Triple Hit Enemy : Cycle Gumi Win : 1000 EXP, 300 Z, (Element Mix), (Element Mix +) Learn : [Bamu], [Tsurara], [Tsumuji Wind], [Homurabashira] Enemy : Shai and Tsu (Boss) Win : 50000 EXP, (Chain Vigor Jade), (Wisdom Fruit), (Harmonics x 2) Learn : Enemy : Bolt Shaman Win : 900 EXP, 230 Z, (Rusty Screw), (?) Learn : Enemy : [Ranpukin] Win : 1400 EXP, 300 Z, (Health Fruit), (Universal Medicine) Learn : [Yapu Life] Enemy : [Dimukin] Win : 1600 EXP, 300 Z, (Health Fruit), (Universal Medicine) Learn : Cursed Bomb Enemy : Golden Fly Win : 400 EXP, 1200 Z, (?), (Antidote) Learn : Poison Strike, [Kami tsuki] Enemy : Pale Rider Win : 10000 EXP, 10000 Z, (King's Armour), (Evil Sword) Learn : Enemy : Necromancer Win : 2800 EXP, 650 Z, (Death Size), (?) Learn : Enemy : [Shiomaneki] Win : 2200 EXP, 350 Z, ([Death Ojiya]), (?) Learn : Inverted Strike Enemy : Gun Gun Head Win : 1100 EXP, 130 Z, (Anti Death Fruit), (Life Fragment) Learn : [Aiuchi] Enemy : Gideon Armour Win : 1800 EXP, 280 Z, (Brain Stun), (Gideon Suit) Learn : Focus, Wild Swing Enemy : Scavenger Win : 2500 EXP, 220 Z, (Vigor Jade), (Pure Vigor Jade) Learn : Enemy : [Ata] (Boss) Win : 50000 EXP, (Moon's Tear), (Spirit Ring) Learn : Enemy : [Kagebashiri] Win : 2300 EXP, 380 Z, ([Tsumayouji]), (Sneak Shoes) Learn : Enemy : [Hoshiyomi] Win : 2200 EXP, 800 Z, (Wisdom Seed), (?) Learn : Magic Focus Enemy : [Mutsuba] Win : 2000 EXP, 450 Z, (Element Mix +), (?) Learn : Double Hit, Flame Strike, Wind Strike, Ice Strike, Sand Strike Enemy : [Akui] Win : 450 EXP, 20 Z, (Power Fruit), (Protein) Learn : [Neba Neba], [Kami tsuki], Sword Breaker Enemy : Karon Win : 1500 EXP, 800 Z, (?), (?) Learn : Random Strike, Cursed Bomb Enemy : [Orochi] Win : 2500 EXP, 380 Z, (Pure Vigor Jade), (Life Bangel) Learn : Enemy : [Bashura] Win : 7000 EXP, 400 Z, (Cavalry's Katana), (?) Learn : Triple Strike Enemy : Child Gumi Win : 1700 EXP, 300 Z, (Apple), (Sharp Branch) Learn : [Bamu], [Aiuchi] Enemy : Egg Gumi Win : 400 EXP, 250 Z, (Apple), (Chain Vigor Jade) Learn : Enemy : Gumi King Win : 3000 EXP, 1000 Z, (Apple), (Gumi King Sword) Learn : Enemy : [Fuinshi] Win : 3000 EXP, 400 Z, (Angel's Breastplate), (Spirit Ring) Learn : Enemy : [Geggou] Win : 3800 EXP, 20 Z, (Dragon Scale), (Ascension) Learn : Triple Strike, [Sengiri] Enemy : [Toukotsu] Win : 3000 EXP, 380 Z, (Uroboros), (Magic Fragment) Learn : Enemy : [Takuhi] Win : 1200 EXP, 900 Z, (Store), ([Madowazu no kabuto]) Learn : Enemy : [Gashadokuro] Win : 2800 EXP, 250 Z, (Revenge Fruit), (Wisdom Seed) Learn : Enemy : [Mizuchi] Win : 1800 EXP, 150 Z, (Glacier Fragment), (Glass Shoes) Learn : Enemy : Armstrong Win : 4500 EXP, 1000 Z, (?), (?) Learn : Air Strike Enemy : [Dragon Nyuto] (Boss) Win : 60000 EXP, 3000 Z, ([Death Ojiya]), (Moon's Tear) Learn : Black Flame Enemy : Fou-lou (Boss) Win : (Dragon's Tear) Learn : Enemy : Tyrant (Boss) Win : (Emperor's Armour), (Ambrosia) Learn : Aura Dispel Enemy : Spiritual (Boss) Win : (Emperor's Sword) Learn : Aura Dispel - To be updated - ************************************************************************* - B.3 - Skills - There are two Special Abilities in the game: Magic and Skills. Magic is unique to each character while skills are unique to the party. By giving different skills to different characters, you can customise them to fit the particular situation (and to suit your own taste). You can learn different skills from enemies and from lore masters. (See Appendix B.1 for more details on lore masters.) During battles, if you see an enemy use a skill that is written in light blue, it means the skill can be learnt by the party. A skill can be learnt by only one of the party members. Once a skill has been learnt, you cannot learn it again. To learn a skill from an enemy, simply Defend with one of your characters. If the enemy uses the skill on the same round, your defending character will have a finite chance of learning the skill. You can learn a skill from enemies or from Ryu's dragon form. (So you can learn, for example, Flame Strike from Ryu's Aura Dragon.) Learnt skills will be written in the party skill pool. You can check the list in your diary at a camp site or other locations. You can change the skill list for individual characters at the same location, but it will consume an item called Metal. (Metals can be found as treasures in various locations. You can also buy more Metals from various Manillo fish shop and from Fairy's Metal Trader.) Always save before re-writing your skill list, in case you change your mind afterwards. There are 76 skills all together and a character can have 8 skills equipped at any time. The following is a complete list of all the skills, in the same order as the list you get in campsites. ~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill : Name of skill (Category) AP : Amount of AP for using this skill Learn : Condition for learning this skill USage : Use of the skill ~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skill : 1. Wild Swing (Physical) AP : 0 Learn : Living Armour, [Hachi], Gideon Armour Usage : Physical attack, damage at 0 - 2 times Skill : 2. Ogre Cut (Physical) AP : 0 Learn : [Hachi], Cyclops Usage : Strong physical attack or miss Skill : 3. Shadow Wack (Physical) AP : 12 Learn : Babadel (Lore Master) Usage : Critical attack on target Skill : 4. Terminate (Death, Physical) AP : 0 Learn : Crank (Lore Master), Shadow Usage : Kills target, user's Max HP decreases by 10% / Single Skill : 5. Super Combo (Physical) AP : 12 Learn : Una (Lore Master) Usage : Multiple attacks (press correct buttons at given time) / Single Skill : 6. Magic Ball (Physical) AP : 5 Learn : Ralph (Lore Master), [Egg Kapani] Usage : Magical damage depends on enemy Def / Single Skill : 7. Sword Breaker (Down ST, Physical) AP : 2 Learn : [Ochimusha], [Akui] Usage : Physical damage + decreases Atk / Single Skill : 8. Mega Horn (Down ST, Physical) AP : 4 Learn : Crank (Lore Master) Usage : Increases Atk and decreases Def / All Skill : 9. [Abareru] (Physical) AP : 0 Learn : Bill Bio, Una (Lore Master), [Sarugashira] Usage : Damage depends on current HP, reduces 1/4 HP from user / All Skill : 10. [Kami tsuki] (Down ST, Physical) AP : 2 Learn : [Ienezumi], Golden Fly, [Akui] Usage : Physical damage + decreases Def / Single Skill : 11. [Neba neba] (Down ST, Physical) AP : 2 Learn : [Dororo], Mad Tail, [Akui] Usage : Physical damage + decreases Spd / Single Skill : 12. Poison Strike (Status + Physical) AP : 2 Learn : Deep Purple, [Tsuetsuebae], [Yaen], Hetero Angler, [Marionetta], Golden Fly Usage : Physical attack + Poison / Single Skill : 13. Anaesthesia (Status, Physical) AP : 2 Learn : Sleeping Crab, [Marionetta], Bolt Fighter Usage : Physical attack + Sleep / Single Skill : 14. [Uso tsuki] (Status, Physical) AP : 2 Learn : Caterpillar, Hetero Angler Usage : Physical attack + Confusion / Single Skill : 15. [Tsuki tsuki] (Physical + Status) AP : 2 Learn : [Sand Sasori], [Dekoi] Usage : Physical attack + Blindness / Single Skill : 16. Masking (Physical + Status) AP : 2 Learn : [Sarugashira], [Marionetta] Usage : Physical attack + Silence / Single Skill : 17. Air Raid (Status, Physical) AP : 4 Learn : Poppin Crawler Usage : Physical attack + Stun (cancels turn action) / Single Skill : 18. [Karaburi] (Physical) AP : 0 Learn : [Dekoi] Usage : (-useless-) Skill : 19. [Boke Bokke] (Physical) AP : 0 Learn : [Kyappu] Usage : (-useless-) Skill : 20. Bad Back (Physical) AP : 0 Learn : Hassle Elder Usage : (-useless-) Skill : 21. Focus (Up Lv) AP : 0 Learn : [Ochimusha], Gideon Armour Usage : Physical Power Up, up to level 3 / Self Skill : 22. Magic Focus (Up Lv) AP : 0 Learn : Check Elder (Lore Master), [Hoshiyomi] Usage : Magic Power Up, up to level 3 / Self Skill : 23. Great Defence (Up Lv) AP : 3 Learn : Rita (Lore Master), Golden Egg Usage : Avoid damages for current turn / Self Skill : 24. Counter (Up Lv) AP : 1 Learn : Solid Shield, Babadel (Lore Master) Usage : Always counter physical attacks / Self Skill : 25. Pray AP : 0 Learn : Rita (Lore Master) Usage : Increases effect of recovery magic, increases evade rate / All Skill : 26. [Haisui Symbol] (Up Lv) AP : 0 Learn : Bill Boar, [Chipekera] Usage : Adds Def into Atk, Def becomes 0 / Self Skill : 27. Seventh Sense (Up ST) AP : 0 Learn : Check Elder (Lore Master) Usage : Usable every 3 hrs, Atk, Def, Spd, Int increases to Max / Self Skill : 28. Resignation (Up Lv) AP : 0 Learn : Babadel (Lore Master) Usage : User invincible for 3 turns, death after 3rd turn / Self Skill : 29. [Otakebi] (Status) AP : 0 Learn : Kan (Lore Master) Usage : Stuns target / Single Skill : 30. Aura Dispel AP : 8 Learn : Check Elder (Lore Master), Tyrant, Spiritual Usage : Dispels all assitance magic / All enemies and allies Skill : 31. Command AP : 0 Learn : [Red Kyappu], [Blue Kyappu], [Battokoiru] Usage : Manipulate low Int enemies Skill : 32. Rest (Holy) AP : 0 Learn : Eyeball Gumi, [Yaen] Usage : Recovers some HP and AP / Self Skill : 33. Good Night (Holy) AP : 0 Learn : [Bonapedy], [Doroshi] Usage : Sleep + Recovers HP and AP / Self Skill : 34. [Yapu Life] (Holy) AP : 20 Learn : [Ranpukin] Usage : Recovers large amount of HP + recovers from all status / Single Skill : 35. [Takurema] (Holy) AP : 20 Learn : Eyeball Tank, [Ochimusha] Usage : Recovers 20 AP / Single Skill : 36. Benediction (Holy) AP : 45 Learn : Rita (Lore Master) Usage : Revives ally with 1/4 HP / All Skill : 37. Steal (Treasure, Phsyical) AP : 0 Learn : Stole (Lore Master) Usage : Steals item / Single Skill : 38. Mug (Treasure, Physical) AP : 0 Learn : Una (Lore Master) Usage : Steals item + physical attack / Single Skill : 39. Acquire (Treasure, Up Lv) AP : 0 Learn : Maroku (Lore Master) Usage : User gains all EXP after battle / Self Skill : 40. [Omaji nai] (Treasure, Up Lv) AP : 0 Learn : Maroku (Lore Master) Usage : Increases chance of winning an item from enemies Skill : 41. Double Hit (Physical) AP : 3 Learn : Nut Fighter, Lizard Man, Bolt Archer, Guardian, [Egg Kanpani], [Mutsuba] Usage : Two consecutive physical attacks Skill : 42. Random Strike (Physical) AP : 5 Learn : Bolt Archer, Karon Usage : 1 - 3 consecutive physical attacks Skill : 43. Triple Strike (Physical) AP : 8 Learn : Guardian, [Bashura], [Geggou] Usage : Three consecutive physical attacks Skill : 44. Oracle (Physical) AP : 2 Learn : Momo (Lore Master) Usage : Physical attack, good v demons / Single Skill : 45. Spray (Physical) AP : 2 Learn : Momo (Lore Master) Usage : Attacks using Def as power / Single Skill : 46. Grass Bug (Physical) AP : 2 Learn : Momo (Lore Master) Usage : Physical attack, good v plants / Single Skill : 47. Air Strike (Physical) AP : 0 Learn : Crank (Lore Master), Armstrong Usage : Physical damage at 1/4 power, ignores Def / Single Skill : 48. [Sengiri] (Physical) AP : 3 Learn : Crank (Lore Master), [Geggou] Usage : Physical damage at 1/8 power, ignores Def / All Skill : 49. Flame Strike (Physical, Fire) AP : 2 Learn : Fire Drake, Flame Queen, [Topekera], [Mutsuba] Usage : Physical + Fire damage Skill : 50. Wind Strike (Physical, Wind) AP : 2 Learn : Lizard Man, [Mutsuba] Usage : Physical + Wind damage Skill : 51. Ice Strike (Physical, Water) AP : 2 Learn : [Mizu fuusen], [Mutsuba] Usage : Physical + Water damage Skill : 52. Sand Strike (Physical, Sand) AP : 2 Learn : Sand Scratch, [Mutsuba] Usage : Physical + Earth damage Skill : 53. Divine Strike (Physical, Holy) AP : 2 Learn : Rita (Lore Master) Usage : Physical + Holy damage Skill : 54. [Mineuchi] (Physical) AP : 0 Learn : Babadel (Lore Master) Usage : Physical attack, may leave target with 1 HP Skill : 55. [Aiuchi] (Physical) AP : 13 Learn : Gun Gun Head, Child Gumi Usage : Death of user, damage target with user's current HP / Single Skill : 56. Chicken Attack (Phsyical) AP : 2 Learn : Stole (Lore Master) Usage : Damage increased with number of successful escapes Skill : 57. Inverted Strike (Physical) AP : 0 Learn : [Shiomaneki] Usage : Damage increases with decreasing user's current HP Skill : 58. Egg AP : 0 Learn : Momo (Lore Master) Usage : Inflicts Egg Status / Self Skill : 59. Grease (Down Lv) AP : 1 Learn : Mad Tail Usage : Reduces Def v Fire / Single Skill : 60. Cursed Bomb (Death) AP : 13 Learn : [Dimukin], Karon Usage : Halves HP of targets / All Skill : 61. Suicide Bomb (Death) AP : 13 Learn : Eyeball Tank Usage : Death of user, targets HP reduced to 1 / All Skill : 62. [Minna Genki] (Holy) AP : 20 Learn : Fairy Sozumo (Lore Master) Usage : Recovers HP / All Skill : 63. Battle Song (Up ST) AP : 20 Learn : Fairy Sozumo (Lore Master) Usage : Atk Up, requires fairy musicians / All (Front Row) Skill : 64. Bomb Strike (Physical, Fire) AP : 20 Learn : Fairy Sozumo (Lore Master) Usage : Multiple attacks depending on number of fairy soldiers / All Skill : 65. [Dansumakaburu] (Physical) AP : 20 Learn : Fairy Sozumo (Lore Master) Usage : Physical attack, requires at least 6 fairies / All Skill : 66. Black Flame AP : 9 Learn : [Baku], Gumi Black, [Dragon Nyuto] (Boss) Usage : Non-elemental magic attack / Single Skill : 67. Roulette AP : 0 Learn : Maroku (Lore Master) Usage : Special effects on enemies Skill : 68. [Brain Scrape] (Down ST + Physical) AP : 2 Learn : Head Cracker Usage : Physical attack + decreases Int / Single Skill : 69. [Bamu] (Fire) AP : 1 Learn : [Mage Gumi], [Jo], Fire Drake, Nut Shaman, Cycle Gumi, Child Gumi Usage : Fire Magic Rank 1 / Single Skill : 70. [Tsumuji Wind] (Wind) AP : 2 Learn : Ralph (Lore Master), Cycle Gumi Usage : Wind Magic Rank 1 / Single Skill : 71. [Tsurara] (Water) AP : 4 Learn : Icicle Bird, Cycle Gumi Usage : Water Magic Rank 2 / Single Skill : 72. [Stand Up] (Earth) AP : 5 Learn : Ralph (Lore Master) Usage : Earth Magic Rank 2 / Single Skill : 73. Aim (Physical) AP : 1 Learn : [Chipekera], Shadow Usage : Always hit, damage at 50% / Single Skill : 74. Spread Fist (Physical) AP : 6 Learn : Kan (Lore Master) Usage : Damage depends on current HP, hit rate depends on speed / All Skill : 75. [Rikimu] (Status) AP : 0 Learn : Kan (Lore Master) Usage : Inflicts Poison / All enemies and allies Skill : 76. [Homurabashira] (Fire) AP : 8 Learn : Ralph (Lore Master), [Chopam Plate], Cycle Gumi Usage : Fire Magic Rank 3 / Single Note: Thanks to Mark (markryo@altavista.net) for helping with the translations for the skills "Pray" and "Acquire". ************************************************************************* - B.4 - Magic - Magic spells are Special Abilities unique to each character. Characters learn Magic spells at particular levels (or after particular events.) You cannot customise the magic list of individual characters like you do with skills, but since they are both Special Abilities, you can link magic with skills in combos. There is no limit on the number of magic abilities a character can have. ~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Magic : Name of magic (Category) AP : Amount of AP for using this magic Learn : Condition for learning this magic USage : Use of the magic ~~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Ryu - Magic : Trans AP : 0 Learn : After first Fou-lou sequence (Chapter 1) Usage : Unleash secret power (See Next Section: Dragon Gene) Magic : Great Heavenly Saint (Breath) AP : 0 (Can only be used once after rest at an inn) Learn : After sequence in Arukai Temple (Chapter 2) Usage : Summons Wind Dragon, Holy damage to all enemies Magic : Great Mud Flow (Breath) AP : 0 (Can only be used once after rest at an inn) Learn : ? North of Dam (Chapter 3) Usage : Summons Mud Dragon, Water and Earth damage to all enemies Magic : Great Recovery (Breath) AP : 0 (Can only be used once after rest at an inn) Learn : Golden Plain, obtain information from Tabo, go East in Golden Plain up to the giant rock, follows bird of light (Chapter 3) Usage : Summons Grass Dragon, Recovers HP and Status for whole party Magic : Great Special Attack (Breath) AP : 0 (Can only be used once after rest at an inn) Learn : Sand Boat Race mini-game between Shuku and Shedo, use sand dunes to reach blocked oasis in the South (Chapter 3) Usage : Summons Sand Dragon, Wind damage + Confuse to all enemies Magic : Great Maximum Defence (Breath) AP : 0 (Can only be used once after rest at an inn) Learn : Go to a random ? between Check Point and Shuku and exit East, go to the new ? area that opens up (Chapter 3) Usage : Protects front row characters from damages during the turn Magic : Great Sea Wave (Breath) AP : 0 (Can only be used once after rest at an inn) Learn : During Shio Sea expedition, search a shallow region East of Mountain Island of Fire / Northeast of Rip, the dragon is in the North side of the shallow region (Chapter 3) Usage : Summons Sea Dragon, Water and Wind damage + Stun to all enemies Magic : Great Singularity (Breath) AP : 0 (Can only be used once after rest at an inn) Learn : Quarry Mine, ? area Southwest of Canal, talk to person in second area of Canal for information about this ? area (Chapter 3) Usage : Summons Rock Dragon, gravity damage to all enemies (damage depends on target's current HP.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Nina - Magic : [Shija] (Wind) AP : 3 Learn : Initial Ability Usage : Wind Magic Rank 1 / Single Magic : Li-Life (Holy) AP : 5 Learn : Initial Ability Usage : Recovers small amount of HP / Single Magic : [Yakuli] (Holy) AP : 5 Learn : Initial Ability Usage : Cures Poison / Single Magic : Barrier (Up Lv) AP : 4 Learn : Level 8 Usage : Magical damage 50% guard for 3 turns / Single Magic : Up-Life (Holy) AP : 9 Learn : Level 11 Usage : Recovers medium amount of HP / Single Magic : [Sheja] (Wind) AP : 6 Learn : Level 14 Usage : Wind Magic Rank 2 / All Magic : [Libaru] (Holy) AP : 18 Learn : Level 17 Usage : Revives at 1/4 HP / Single Magic : [Yakulifu] (Holy) AP : 6 Learn : Level 20 Usage : Recovers from all bad status / Single Magic : Life-Ral (Holy) AP : 20 Learn : Level 23 Usage : Recovers small amount of HP / All Magic : [Rikou] (Up ST) AP : 2 Learn : Level 26 Usage : Increases Int / Single Magic : [Shejaga] (Wind) AP : 12 Learn : Level 29 Usage : Wind Magic Rank 3 / All Magic : [Kyrie] (Holy) AP : 9 Learn : Level 31 Usage : Instant Death (to Demons) / All Magic : Top Life (Holy) AP : 18 Learn : Level 34 Usage : Recovers large amount of HP / Single Magic : [Libarura] (Holy) AP : 30 Learn : Level 36 Usage : Revives with full HP / Single Magic : Life-Rest (Holy) AP : 50 Learn : Level 39 Usage : Recovers medium amount of HP / All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Master - Magic : [Nerai Sugi] (Physical) AP : 0 Learn : Initial Ability Usage : Strong physical attack or miss / Single Magic : [Rikimi Sugi] (Physical) AP : 0 Learn : Level 7 Usage : Multiple attacks / Single Magic : [Look] AP : 0 Learn : After Master rejoins in Chapter 3 Usage : Magic : [Wasu] (Death) AP : 13 Learn : After Master rejoins in Chapter 3 Usage : Instant Death attack / Single Magic : Gray Gore (Water) AP : 12 Learn : After Master rejoins in Chapter 3 Usage : Water Magic Rank 3 / All Magic : [Gada bureda] (Earth) AP : 12 Learn : Level 23 Usage : Earth Magic Rank 3 / All Magic : [Badoramu] (Fire) AP : 10 Learn : Level 28 Usage : Fire Magic Rank 3 / Single Magic : [Shejaga] (Wind) AP : 12 Learn : Level 35 Usage : Wind Magic Rank 3 / All Magic : [Do Bunba Ra] (Breath) AP : 15 Learn : Level 45 Usage : Strongest Magic, Non-elemental / All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Cray - Magic : [Katekuto] (Up ST) AP : 2 Learn : Initial Ability Usage : Increases Def / Single Magic : Haste (Up ST) AP : 2 Learn : Initial Ability Usage : Increases Spd / Single Magic : [Burei] (Earth) AP : 4 Learn : Level 8 Usage : Earth Magic Rank 1 / All Magic : Dull (Down ST) AP : 1 Learn : Level 11 Usage : Decreases Spd / Single Magic : Store (Down ST) AP : 1 Learn : Level 14 Usage : Decreases Atk / Single Magic : [Bureda] (Earth) AP : 5 Learn : Level 17 Usage : Earth Magic Rank 2 / Single Magic : [Giganto] (Up ST) AP : 3 Learn : Level 21 Usage : Increases Atk / Single Magic : [Mikatekuto] (Up ST) AP : 6 Learn : Level 25 Usage : Increases Def / All Magic : [Gadabureda] (Earth) AP : 12 Learn : Level 30 Usage : Earth Magic Rank 3 / All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Scias - Magic : [Reiga] (Water) AP : 3 Learn : Initial Ability Usage : Water Magic Rank 1 / Single Magic : Sleep (Status) AP : 3 Learn : Initial Ability Usage : Inflicts Sleep / All Magic : Analyse AP : 0 Learn : Initial Ability Usage : Analyse enemy HP and weakness / Single Magic : Cut Light Sword (Physical) AP : 10 Learn : Initial Ability Usage : Strong Physical Attack / Single Magic : Li-Life (Holy) AP : 5 Learn : Initial Ability Usage : Recovers small amount of HP / Single Magic : [Yakuli] (Holy) AP : 3 Learn : Initial Ability Usage : Cures Poison / Single Magic : [Bowan] (Status) AP : 2 Learn : Initial Ability Usage : Inflicts Confusion / Single Magic : [Reigeru] AP : 5 Learn : Level 16 Usage : Water Magic Rank 2 / Single Magic : Up-Life (Holy) AP : 9 Learn : Level 19 Usage : Recovers medium amount of HP / Single Magic : [Libaru] (Holy) AP : 18 Learn : Level 22 Usage : Revives at 1/4 HP / Single Magic : [Yakulifu] (Holy) AP : 6 Learn : Level 25 Usage : Recovers from all bad status / Single Magic : [Gureigoru] (Water) AP : 12 Learn : Level 28 Usage : Water Magic Rank 3 / All Magic : Life-Ral (Holy) AP : 20 Learn : Level 31 Usage : Recovers small amount of HP / All Magic : Cut Life Sword (Death, Physical) AP : 0 Learn : Level 34 Usage : Kills target, user's Max HP decreases by 10% / Single Magic : Top Life (Holy) AP : 18 Learn : Level 37 Usage : Recovers large amount of HP / Single ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Ursula - Magic : [Badamu] (Fire) AP : 3 Learn : Initial Ability Usage : Fire Magic Rank 1 / Single Magic : [Badama] (Fire) AP : 6 Learn : Initial Ability Usage : Fire Magic Rank 2 / All Magic : [Bowan] (Status) AP : 2 Learn : Initial Ability Usage : Inflicts Confusion / Single Magic : [Deiru] (Down ST) AP : 1 Learn : Initial Ability Usage : Decreases Def / Single Magic : [Burei] (Earth) AP : 4 Learn : Initial Ability Usage : Earth Magic Rank 1 / All Magic : [Pepopa] (Status) AP : 3 Learn : Initial Ability Usage : Inflicts Silence / All Magic : [Sheja] (Wind) AP : 6 Learn : Level 21 Usage : Wind Magic Rank 2 / All Magic : [Puka] (Down ST) AP : 1 Learn : Level 24 Usage : Decreases Int / Single Magic : [Rekuta] (Death) AP : 3 Learn : Level 27 Usage : Drains HP / Single Magic : [Marekuta] (Death) AP : 0 Learn : Level 28 Usage : Drains AP / Single Magic : [Badoramu] (Fire) AP : 10 Learn : Level 31 Usage : Fire Magic Rank 3 / Single Magic : [Wasu] (Death) AP : 13 Learn : Level 35 Usage : Instant Death attack / Single ************************************************************************* - B.5 - Dragon Genes - The Dragon Gene system is back, but it is not as customisable as in Breath of Fire III. Both Ryu and Fou-lou have the ability to turn into dragons. You will find "Dragon Crystals" during your adventure around the world. These Dragon Crystals will give you different Dragon Genes. With these different Genes, Ryu / Fou-lou will be able to turn into different types of dragons. Ryu / Fou-lou gains special dragon-language magic after the transformation. These magic spells are different for different dragon genes. The character will still have access to his skill list. He will also gain a boost in all statistics after the transformation. All these advantages require a large amount of AP. First, a good amount of AP will be consumed for the dragon transformation itself. Then, it will require a smaller amount AP for maintainence at the end of each battle turn. Your character will become human again if he runs out of maintainence AP / or if battle ends. (The maintainence AP is at 1/4 of the casting AP. The amount of transformation AP is dependent on the level of the character.) Note: The maximum HP of each dragon is related to the maximum HP of the character. However, each dragon keeps its own current HP. When your character morphs into a dragon, his HP will become the current HP of the particular dragon. These HP can be recovered by resting at an inn, at a camp site or by using special items (such as Ambrosia). Some dragons can be transformed into their true form as well. (This applies to Wyvern, Warrior, Behemoth and Henna.) This occurs the first time you transform into one of these dragons after you have obtained a certain amount of game points (10000, 20000, 35000 and 50000). You can win more Game Points from various Mini-games. Dragons in their true forms are more powerful. They will also gain new magic skills. Names and abilities of the true forms will be marked using * in the list below. (Note: Fou-lou's Serprent dragon will obtain its true form automatically if Ryu's Wyvern has obtained its true form.) Note: One of the best mini-games to accumulate Game Points is the chicken / sheep catching game in the ? area west of Pauku Town. Each time you manage to catch all the sheeps, you get 690 points in total. (It is still hard work to get the Game Points up to 62000 for the best of Henna's Breath, but it is not impossible. At least I have done it.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Aura Max HP : + 50% Trans AP : = Level Location : Ryu - After first Fou-lou scenario (Chapter 1) Magic : Dragon Breath (Breath) AP : 0 Usage : Multiple damage depending on current HP / All Magic : Fire Strike (Physical + Fire) AP : 2 Usage : Physical attack with fire element / Single Magic : Fire (Fire) AP : 1 Usage : Fire Magic Rank 1 / Single Magic : Up-Life (Holy) AP : 9 Usage : Medium HP recovery Magic : Barrier (Up Lv) AP : 4 Usage : Magical damage 50% guard for 3 turns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Spiritual Max HP : + 50% Trans AP : = Level Location : Fou-lou - During first Fou-lou scenerio (Chapter 1) Magic : [E Laser] (Breath) AP : 0 Usage : Multiple damage depending on current HP / All Magic : Ice Strike (Physical + Water) AP : 2 Usage : Physical attack with water element / Single Magic : Wild Swing (Physical) AP : 0 Usage : Physical damage at 0 - 2 times / Single Magic : Ice (Water) AP : 1 Usage : Water Magic Rank 1 / Single Magic : [Wasu] (Death) AP : 13 Usage : Instant death attack / Single ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Kaiser Max HP : + 200% Trans AP : = Level x 2 Location : Ryu - During boss fight in Abandoned Village (Chapter 2) Note: You cannot control the Kaiser until you have obtained the Agnes Gene, the Aerial Gene, the Gaia Gene and the Error Gene. Magic : Kaiser Breath (Breath) AP : 0 Usage : Multiple damage depending on current HP / All Magic : Aura Smash (Holy, Physical) AP : 3 Usage : Strong physical attack, ignores Def / Single Magic : Flaming Fire (Fire) AP : 3 Usage : Fire Magic Rank 3 / Single Magic : Flowing Wind (Wind) AP : 3 Usage : Wind Magic Rank 3 / All Magic : Wave Break Earth (Earth) AP : 3 Usage : Earth Magic Rank 3 / All Magic : [Libarura] (Holy) AP : 30 Usage : Revives at full HP / Single Magic : Aura Dispel AP : 13 Usage : Dispels all Assist magic effects / All enemies and allies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Tyrant Max HP : 9999 Trans AP : = Level x 2 Location : Fou-lou - After Ryu's Kaiser sequence (Chapter 2) Magic : Dark Punish (Breath) AP : 0 Usage : Multiple damage depending on current HP / All Magic : Aura Smash (Holy, Physical) AP : 3 Usage : Strong physical attack, ignores Def / Single Magic : Breaking Icicle (Water) AP : 3 Usage : Water Magic Rank 3 / All Magic : Flowing Wind (Wind) AP : 3 Usage : Wind Magic Rank 3 / All Magic : Wave Break Earth (Earth) AP : 3 Usage : Earth Magic Rank 3 / All Magic : [Wasu] (Death) AP : 13 Usage : Instant death attack / Single Magic : Aura Dispel AP : 13 Usage : Dispels all Assist magic effects / All enemies and allies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Wyvern -> * [Jabzib] * (Fire) Max HP : + 80% -> * + 100% * Trans AP : = Level x 1.5 Location : Ryu - Obtain Agnes Crystal in Mt Giga (Chapter 3) Magic : Giga = Flame (Breath) AP : 0 Usage : Multiple damage depending on current HP / All Magic : Flame Strike (Physical, Fire) AP : 2 Usage : Physical attack with Fire element / Single Magic : Fire (Fire) AP : 1 Usage : Fire Magic Rank 1 / Single Magic : Flame (Fire) AP : 2 Usage : Fire Magic Rank 2 / All Magic : * Flaming Fire (Fire) * AP : 3 Usage : Fire Magic Rank 3 / Single Magic : [Giganto] (Up ST) AP : 3 Usage : Increases Atk / Single Magic : * [Katekuto] (Up ST) * AP : 2 Usage : Increases Def / Single ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Warrior -> * Knight * (Wind) Max HP : + 50% -> * + 80% * Trans AP : = Level x 1.5 Location : Ryu - Obtain Aerial Crystal in burnt forest area of ? location West of Emperor's Tomb (Chapter 3) Magic : Meta = Strike (Breath) AP : 0 Usage : Physical Damage, ignores Def / All Magic : Wind Strike (Physical, Wind) AP : 2 Usage : Physical attack with Wind element / Single Magic : Wind (Wind) AP : 1 Usage : Wind Magic Rank 1 / Single Magic : Directed Wind (Wind) AP : 2 Usage : Wind Magic Rank 2 / All Magic : * Flowing Wind (Wind) * AP : 3 Usage : Wind Magic Rank 3 / All Magic : Air Strike -> * [Sengiri] * (Physical) AP : 0 Usage : Attack with reduced power, ignores Def / Single -> * All * Magic : * Shadow Wack (Physical) * AP : 12 Usage : Critical attack on target / Single ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Serprent -> * [Shabawokku] * (Water) Max HP : + 80% -> + 100% Trans AP : = Level x 1.5 Location : Fou-lou - Obtain Aquarius Crystal in Hokona (Chapter 3) Magic : Hell = Blizzard (Breath) AP : 0 Usage : Multiple damage depending on current HP / All Magic : Ice Strike (Physical, Water) AP : 2 Usage : Physical attack with Water element / Single Magic : Ice (Water) AP : 1 Usage : Water Magic Rank 1 / Single Magic : Icicle (Water) AP : 2 Usage : Water Magic Rank 2 / Single Magic : * Breaking Icicle (Water) * AP : 3 Usage : Water Magic Rank 3 / All Magic : [Kami tsuki] (Down ST, Physical) AP : 2 Usage : Physical damage + decreases Def / Single Magic : * Sword Breaker (Down ST, Physical) * AP : 2 Usage : Physical damage + decreases Atk / Single ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Behemoth -> * Bandersnatch * (Earth) Max HP : + 120% -> * + 250% * Trans AP : = Level x 1.5 Location : Ryu - Obtain Gaia Crystal in Sardin Island (Chapter 3) : Fou-lou - Automatic when Ryu has it Note: Thanks to DarkStorm (raiu@geocities.com) for providing information about the name of the True Behemoth. Apparently, the name is taken from the poem Jabberwocky by Lewis Carroll. Magic : Meteor = Dive (Breath) AP : 0 Usage : Multiple damage depending on current HP / All Magic : Sand Strike (Physical, Earth) AP : 2 Usage : Physical attack with Earth element / Single Magic : Break Earth (Earth) AP : 1 Usage : Earth Magic Rank 1 / All Magic : Ground Break Earth (Earth) AP : 2 Usage : Earth Magic Rank 2 / Single Magic : * Wave Earth Break (Earth) * AP : 3 Usage : Earth Magic Rank 3 / All Magic : Counter (Up Lv) AP : 1 Usage : Always counters physical attacks / Self Magic : * [Abareru] (Physical) * AP : 0 Usage : Damage depends on current HP, reduces 1/4 HP from user / All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Henna -> * Pank * (Status) Max HP : - 50% Trans AP : = Level x 1.2 Location : Ryu - Obtain Error Crystal in En Ju Ruin (Chapter 3) The breath weapon of Henna, Star Drop, has a level. It increases when you have managed to accumulate the following number of Game Points: 10000 pts (Lv1) 30000 pts (Lv2) 38000 pts (Lv3) 48000 pts (Lv4) 54000 pts (Lv5) 62000 pts (Lv6) Magic : Star Drop (Breath) AP : 0 Usage : Non-elemental breath, decreases parameters of targets / All Magic : [Kami tsuki] (Down ST, Physical) AP : 2 Usage : Physical damage + decreases Def / Single Magic : Poison Strike (Status, Physical) AP : 2 Usage : Physical damage + inflicts Poison / Single Magic : Sleep (Status) AP : 3 Usage : Inflicts Sleep / All Magic : [Pepopa] (Status) AP : 3 Usage : Inflicts Silence / All Magic : * Howling (Status) * AP : 0 Usage : Inflicts Confusion / All Magic : * Cursed Bomb (Death) * AP : 3 Usage : Halves HP of targets / All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dragon : Infinity Max HP : 9999 Trans AP : -na- Location : (See Section 4.4) Magic : Dark Punish (Breath) AP : 0 Usage : Multiple damage depending on current HP / All Magic : Absolute 1 AP : 13 Usage : Reduces target HP to 1 / All Magic : Fire (Fire) AP : 1 Usage : Fire Magic Rank 1 / Single Magic : Flame (Fire) AP : 2 Usage : Fire Magic Rank 2 / All Magic : Flaming Fire (Fire) AP : 3 Usage : Fire Magic Rank 3 / Single Magic : Wind (Wind) AP : 1 Usage : Wind Magic Rank 1 / Single Magic : Directed Wind (Wind) AP : 2 Usage : Wind Magic Rank 2 / All Magic : Flowing Wind (Wind) AP : 3 Usage : Wind Magic Rank 3 / All Magic : Ice (Water) AP : 1 Usage : Water Magic Rank 1 / Single Magic : Icicle (Water) AP : 2 Usage : Water Magic Rank 2 / Single Magic : Breaking Icicle (Water) AP : 3 Usage : Water Magic Rank 3 / All Magic : Break Earth (Earth) AP : 1 Usage : Earth Magic Rank 1 / All Magic : Ground Break Earth (Earth) AP : 2 Usage : Earth Magic Rank 2 / Single Magic : Wave Earth Break (Earth) AP : 3 Usage : Earth Magic Rank 3 / All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ************************************************************************* - B.6 - Combo - The Combo system is new to the series. I think it is a very original idea in the RPG world as well. (At least, I have not played another RPG with a similar system before.) Anyway, the system provides a way to link and enhance the actions of two or more characters when they are using special abilities consecutively. When two (or more) of your characters are using their special abilities consecutively, there is always a finite chance that the abilities will link together. It does not matter if these abilities are completely unrelated. (Of course, if you want the skills to be enhanced, you may want to use your special abilities in a specific way.) You will know when your abilities are linked into a combo. When abilities are linked, you will see a special combo meter at the top right hand corner of the battle screen. It tells you the total number of hits, the rank and the category of the current ability and the total amount of damage. Of course, the idea of having a combo is such that your original skills can be enhanced. You can do this in three different ways: 1. Combination Combo - This form of enhancement requires the use of elemental abilities in specific way. In general, you have to follow this particular order: Fire -> Wind -> Water -> Earth -> Fire. For example, if you give the command for the first character to use a Fire elemental skill, and give the command for the second character to use a Wind elemental skill, the results will be as follow: the first character will use the Fire skill normally, but the Wind spell of the second character will become a combination combo. Instead of casting the Wind spell, it will become a skill of the Mega element - a combination of both Fire and Wind. 2. Continuous Combo - This is the most important enhancement in the Combo system. When your characters are using special abilities of the same category consecutively, the second skill will score an extra hit. For example, if the first and the second character are both using physical skills, it will result in the following: the first character will use his / her skill normally. When the second character attacks, the rank of his / her skill will be increased by 1, and the results of each of his / her attacks will score an extra hit. So, if the second attack is an all-effect attack, then each of the target will get an extra hit as a result of the attack. 3. Added Effect Combo - This works with skills that have special attributes, usually negative Status or Level Down. The effect will get carried over to the next attack of the combo. For example, if the first character uses Poison Strike, a physical attack with the Poison attribute, then the results of the attack from the second character will have the Poison attribute added. This sounds great at first, but it is usually not very useful because status attacks almost always miss. A real shame that is. Below is a list of some special, useful and interesting combos I have come across so far: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1st character 2nd character 3rd character In : Fire Magic Rank 1 Wind Magic Out: -Same- Mega (All) In : Fire Magic Rank 2 Wind Magic Out: -Same- Do Mega (All) In : Fire Magic Rank 3 Wind Magic Out: -Same- Do Giga (All) In : Fire Magic Wind Magic Nina: physical skill Out: -Same- (Mega) Fire Bird (All) In : Fire Magic Wind Magic Rank 3 Wind Magic (Ryu: Kaiser / Warrior) Out: -Same- (Mega) Terror Break (Terror Break does 4 hits per target.) In : Wind Magic Rank 1 Water Magic Out: -Same- Baru (All) In : Wind Magic Rank 2 Water Magic Out: -Same- Ba Baru (All) In : Wind Magic Rank 3 Water Magic Out: -Same- Baru Hara (All) In : Wind Magic Water Magic Scias: physical skill Out: -Same- (Baru) Dream Ice Sword (All) In : Water Magic Rank 1 Earth Magic Out: -Same- Storm (All) In : Water Magic Rank 2 Earth Magic Out: -Same- Tempest (All) In : Water Magic Rank 3 Earth Magic Out: -Same- Disaster In : Water Magic Earth Magic Cray: physical skill Out: -Same- (Storm) Were Tiger (All) In : Water Magic Rank 3 Earth Magic Rank 3 Earth Magic (Ryu: Kaiser / Behemoth) Out: -Same- (Storm) Catastrophe (Catastrophe does 4 hits per target.) In : Earth Magic Rank 1 Fire Magic Out: -Same- Grave (All) In : Earth Magic Rank 2 Fire Magic Out: -Same- Magna (All) In : Earth Magic Rank 3 Fire Magic Out: -Same- Mecom (All) In : Earth Magic Fire Magic Ursula: physical skill Out: -Same- (Grave) Anti Shot (All) In : Earth Magic Fire Magic Rank 3 Fire Magic (Ryu: Kaiser / Wyvern) Out: -Same- (Grave) Super Nova (All) (Super Nova does 4 hits per target.) In : Good Night Rest (All effect Heal) Out: 2 hits 5 hits 5 hits per target (With 6 members, this one can do a total of 37 hits.) In : Good Night / Rest (All Effect Heal) (All effect Heal) Out: 2 hits 3 hits per target 4 hits per target (With 6 members, this one can do a total of 44 hits.) In : All effect element All effect element Next element Eg : [Sheja] (Wind) [Sheja] (Wind) [Reiga] (Water) Out: 1 hit per target 2 hits per target 2 hits per target (With 6 enemies, this one can do a total of 30 hits + massive damage.) In : All effect Wind All effect Wind Great Special Atk Out: 1 hit per target 2 hits per target ? hits per target (With 6 targets, I have managed a 38-hit combo with this one.) In : Mega Horn Super Combo Double Hit (with an all-effect weapon) In : 2 hits per target 1 - 10 hits? 7 hits per target (With 6 targets, this combo can do around 60 hits.) In : Mega Horn [Sengiri] (or any Double Hit (with an all-effect physical) all-effect weapon) Out: 2 hits per target 3 hits per target 7 hits per target (With 6 targets, this combo can do a maximum of 72 hits!) In : Mega Horn Double Hit (with an Spread Fist (with a all-effect weapon) + 1 Hit weapon) Out: 2 hits per target 5 hits per target 11 hits per target (With 6 targets, this combo can do over 100 hits!) In : Mega Horn Triple Hit (with an Spread Fist (with a all-effect weapon) + 1 Hit weapon) Out: 2 hits per target 7 hits per target 11 hits per target (With 6 targets, this combo can do over 100 hits!) ------------------------------------------------------------------------- ************************************************************************* APPENDIX C - FISHING: ************************************************************************* - C.0 - Fishing Basics - The fishing mini-game has been in the Breath of Fire series since the very first game. It was not much of a mini-game then, but it has got a steady development and revolution since Breath of Fire II. By the time Breath of Fire III was developed for the PlayStation, the mini-game has really grown to a proper sized mini-game that was welcomed by most gamers. As for Breath of Fire IV, the mini-game has again grown to a size that deserves much attention. (If this trend continues, we may see Capcom developing a spin-off stand alone Breath of Fire fishing game yet.) The basics in fishing is still quite similar to Breath of Fire III. Various fishing spots are scattered all over the world. You can find out where they are from information collected from town folks. What usually happen is that when you enter a random ? area at the right place, instead of giving you the normal treasure, the area will have a sign in the middle pointing you to the new fishing spot. Once you have read the sign, go back to the world map and the new fishing spot will open up. The basic Wooden Rod can be bought from various towns but the more advanced rods are found in dungeons or are dropped by bosses. The same goes to lures. The basic ones are usually for sale in towns but the more advanced ones can usually by found in dungeons or they may be dropped by enemies. Once you have the right equipment, head to the fishing spots. Once you enter a fishing spot, you will discover the first major difference in this game. The geography of the fishing spot will now be visible. Hence, you will be fishing by a river when you are at a river fishing spot and you will be fishing on a beach when you at a seaside fishing spot. Not only do you get a graphical enhancement in the area, but you will have more freedom as well. You can now cast your line at different locations - hence you are no longer confined into standing at a single spot (like an idiot) when you are fishing. The basic technique for catching a fish is basically the same. First you need the right lure to catch the right fish. Then you will need to use some good tec skills to lure the fishes to your hook. (This is not essential but is usually helpful.) Once a fish is attached, you will need to balance the tension of the line while you are trying your best to pull the fish towards you. Once you have caught a type of fish once, its data will be recorded in the data book. You will also get points every time you catch a new type of fish or when you break the record for an old one. (You will not get any extra point once you have caught a large enough fish of a particular type. You will know that when you see a crown icon for a particular type of fish.) Your fishing rank increases when you manage to accumulate more fishing points. The maximum fishing point is 9999, when you have "crowned" all fishes. Each fishing spot has its own local fishes. The fishes that you can catch are written on a sign post in the spot, so you will not miss anything. (A name will be writtrn as ?'s until you have caught it once.) Rods have power levels. A higher level rod can cast a line further. Lures are divided into Spinner, Spun, Top, Minor, Frog and Worm. You need the right lure to catch the right fish. Lures also have level. The better the level, the more attractive the lure is to the fishes. ************************************************************************* - C.1 - Rods and Lures - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rod Cost Power First Location Wooden Rod 50 1 Shop in Sarai Bamboo Rod 250 2 Boss in Pauzzu Forest Flying Rod * Max Manillo Shop in Rip Rod DX -- 2 Chest in Sardin Island Complex Rod -- 3 Lore master Gyoshiru, 6000+ fishing pts Ultimate Rod -- Max Lore master Gyoshiru, 9500+ fishing pts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lure Cost Type Lv First Location Silver Spinner 20 Spinner 1 Chest in Tobu's Temple Gold Spinner -- Spinner 2 Windia Manillo Shop Branchina Spinner -- Spinner 3 Manillo Shop in Rip Twist -- Spun 1 Shop in Rip Nazanwabura -- Spun 2 Windia Manillo Shop Dancer -- Spun 3 Rip Manillo Shop Hopper 20 Top 1 Shop in Rip Penshiru -- Top 2 Windia Manillo Shop Switcher -- Top 3 Rip Manillo Shop Floating 20 Minor 1 Shop in Senesta Suspend 80 Minor 2 Windia Manillo Shop Deep Diver -- Minor 3 Chest in Clock Valley Frog-Jr 20 Frog 1 Shop in Sarai Frog-San 80 Frog 2 Windia Manillo Shop Frog-Lord -- Frog 3 King's bedroom, Windia Castle Straight 20 Worm 1 Shop in Sarai Tail 80 Worm 2 Windia Manillo Shop Grab -- Worm 3 Manillo Shop in Rip Spoon 120 -- - Fairy Item Shop (Lv Max Lazy) Noble Frog 800 -- - Shop in Abondoned Town (Cleared Game) ************************************************************************* - C.2 - Fishing Spots - Spot : Riverside Fishing Spot 1 Location : East of Sarai Appear : Read signpost in random ? area Northeast of Sarai Fishes : 1. Gumi Fish, 5. Ayu, 9. Yamame, 10. Rainbow Spot : Lakeside Fishing Spot 1 Location : Northeast of Senesta Appear : Read signpost in random ? area North of Senesta Fishes : 1. Gumi Fish, 2. Pirani, 3. Big Mouth, 4. Blue Gill, 12. Mars Squid Spot : Seaside Fishing Spot 1 Location : North of Rudia Appear : Read signpost in random ? area South of Shedo to the South Fishes : 17. Gumi Float, 18. Tobeta, 19. Ishimupesura, 23. Titan Spot : Riverside Fishing Spot 2 Location : Northeast of Windia Appear : Talk to man in Kasuku Forest Fishes : 1. Gumi Fish, 6. Brown, 9. Yamame, 10. Rainbow, 14. Jake Spot : Lakeside Fishing Spot 2 Location : South of Rip Appear : -Automatic- Fishes : 2. Pirani, 3. Big Mouth, 4. Blue Gill, 7. Large Mouth, 12. Mars Squid, 13. Dorado Spot : Seaside Fishing Spot 2 Location : Northeast of Mountain Island of Fire (in Shio Ocean) Appear : Enter Blue Flag area during Shio Sea expedition Fishes : 17. Gumi Float, 21. Sea Mouth, 22. Pepeta, 24. Octopus, 25. Katsuo, 28. Hound Mariner, 29. Whale Spot : Riverside Fishing Spot 3 Location : South of ? area West of Emperor's Tomb Appear : Exit through the Southern exit in burnt area in ? area West of Emperor's Tomb Fishes : 5. Ayu, 6. Brown, 9. Yamame, 10. Rainbow, 11. Blue Cat, 14. Jake, 16. Station Spot : Lakeside Fishing Spot 3 Location : North of Chikua Appear : Talk to fishing frogman in Chikua Fishes : 1. Gumi Fish, 7. Large Mouth, 8. Angel, 12. Mars Squid, 13. Dorado, 15. Baramundy Spot : Seaside Fishing Spot 3 Location : Southwest of Dan Checkpoint Appear : Read signpost in random area North of Highway Fishes : 18. Tobeta, 21. Sea Mouth, 22. Pepeta, 24. Octopus, 25. Katsuo, 27. Ganchi Spot : Chanba Fishing Spot (River / Cursed Fog) Location : North of Chanba Appear : Defeat Hetero Angler in North Chanba Fishes : 1. Gumi Fish, 11. Blue Cat, 30. Akeron Spot : Sardin Island Fishing Spot (Sea) Location : Sardin Island Appear : -Automatic- Fishes : 19. Ishimupesura, 20. Sanbasou, 23. Titan, 26. Chineck ************************************************************************* - C.3 - Fish Data - ~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fish : Data number and name of fish Lure : Type of lure liked by this fish Data : Max Pts / Avg length / Habitat Use : Selling price / Use of fish ~~~~~~ KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fish : 1. Gumi Fish Lure : -all- Data : 80 points / 22 cm / River, Lake, Ocean Use : 2 Z / Recovers 50 HP (Single) Fish : 2. Pirani Lure : -all- Data : 150 points / 30 cm / Lake Use : 15 Z / Recovers 150 HP (Single) Fish : 3. Big Mouth Lure : Top, Minor, Frog, Worm Data : 200 points / 45 cm / Lake Use : 35 Z / Recovers 500 HP (Single) Fish : 4. Blue Gill Lure : Spinner, Spun, Frog, Worm Data : 250 points / 37 cm / Lake Use : 75 Z / Water element attack (Single) Fish : 5. Ayu Lure : -all- Data : 150 points / 18 cm / River Use : 10 Z / Recovers 5 AP (Single) Fish : 6. Brown Lure : Spinner, Spun, Top, Minor Data : 250 points / 52 cm / River Use : 100 Z / + 1 Def in battle (Single) Fish : 7. Large Mouth Lure : Top, Minor, Frog, Worm Data : 300 points / 52 cm / Lake Use : 125 Z / Recovers 1200 HP (Single) Fish : 8. Angel Lure : -all- Data : 250 points / 22 cm / Lake Use : 175 Z / Revives target at 1/2 HP (Single) Fish : 9. Yamame Lure : -all- Data : 200 points / 30 cm / River Use : 25 Z / Recovers 10 AP (Single) Fish : 10. Rainbow Lure : Spinner, Spun, Top, Minor Data : 350 points / 52 cm / River Use : 150 Z / + 1 Atk in battle (Single) Fish : 11. Blue Cat Lure : Top, Minor, Frog, Worm Data : 380 points / 60 cm / River Use : 300 Z / Medium Earth and Fire Damage (All) Fish : 12. Mars Squid Lure : Spun, Minor, Worm Data : 350 points / 52 cm / Lake Use : 200 Z / Dispels assist magic (All) Fish : 13. Dorado Lure : Top, Minor, Frog, Worm Data : 400 points / 67 cm / Lake Use : 400 Z / Recovers 800 HP (All) Fish : 14. Jake Lure : Top, Minor, Frog, Worm Data : 400 points / 105 cm / River Use : 500 Z / Recovers 30 AP (All) Fish : 15. Baramundy Lure : Frog, Worm Data : 700 points / 150 cm / Lake Use : 700 Z / Full HP + Status Recovery (Single) Fish : 16. Station Lure : Frog, Worm Data : 700 points / 165 cm / River Use : 900 Z / Revives targets at 1/4 HP (All) Fish : 17. Gumi Float Lure : -all- Data : 80 points / 22 cm / Sea Use : 2 Z / Recovers 50 HP (Single) Fish : 18. Tobeta Lure : -all- Data : 150 points / 26 cm / Sea Use : 15 Z / Recovers 10 HP + Recoves status (Single) Fish : 19. Ishimupersura Lure : Spinner, Spun, Frog, Worm Data : 200 points / 37 cm / Sea Use : 40 Z / Cures Poison (Single) Fish : 20. Sanbasou Lure : -all- Data : 200 points / 22 cm / Sea Use : 50 Z / Revives target at 1 HP (Single) Fish : 21. Sea Mouth Lure : -all- Data : 280 points / 52 cm / Sea Use : 15 Z / Recovers 400 HP (Single) Fish : 22. Pepeta Lure : Spinner, Spun, Top, Minor Data : 280 points / 37 cm / Sea Use : 150 Z / Recovers status (Single) Fish : 23. Titan Lure : Top, Minor, Frog, Worm Data : 300 points / 52 cm / Sea Use : 175 Z / Recovers 30 AP (Single) Fish : 24. Octopus Lure : Spun, Minor, Worm Data : 350 points / 60 cm / Sea Use : 200 Z / Inflicts Blindness (All) Fish : 25. Katsuo Lure : Top, Minor, Worm Data : 400 points / 90 cm / Sea Use : 350 Z / Recovers Full HP (Single) Fish : 26. Chineck Lure : Top, Minor, Frog, Worm Data : 400 points / 52 cm / Sea Use : 500 Z / Recovers 100 AP (Single) Fish : 27. Ganchi Lure : Top, Minor, Frog, Worm Data : 450 points / 105 cm / Sea Use : 500 Z / Water and Earth elemental attack (All) Fish : 28. Hound Mariner Lure : Spinner, Spun, Top, Minor Data : 500 points / 142 cm / Sea Use : 750 Z / Recovers 1500 HP (All) Fish : 29. Whale Lure : Spinner, Spun, Top, Minor Data : 999 points / 187 cm / Sea Use : 1000 Z / Full HP + Status Recovery (All) Fish : 30. Akeron Lure : -all- Data : 300 points / 37 cm / Chanba Use : 125 Z / Inflicts Poison (All allies and enemies) ------------------------------------------------------------------------- ************************************************************************* APPENDIX D - FAIRY'S COLONY: ************************************************************************* - D.0 - Fairy's Colony Basics - After an event in Chapter Two, you will be able to enter the Dream World by talking to the fairy outside your tent when you open up a camp site on the world map. Once you are inside the Dream World, you can help our fairy friends build their colony there by assigning different tasks to different fairies. So it is basically a mini town simulation game. The mini-game is basically very similar to the one featured in Breath of Fire III, but there are also new features. When you arrive in the Dream World, you will see a notice board. There are usually multiple messages in the board, so make sure you look at all of them. Then you should talk to the leading fairy. The first option will take you to a menu. The first option in the menu is to set the "Fight" attribute. It is basically a way to set the speed of the game. The options are fast, normal, slow and stop. (The wordings are slightly different, but that's really what they actually meant.) The first big box on the left places the free fairies. You should always try and avoid leaving anyone in here. The second box is for hunting, the third one is for clearing / building. The box on the far right is for developing the culture level. You have three fairies to begin with. The idea is to increase the fairy population as soon as possible - so that you can have them do different tasks later in the game. In order to have the population increase quickly, simply assign all your starting fairies to hunt. The food level should go up to 100 very quickly. Once it reaches 100, you should leave a third of your fairies in this box at any time. Avoid putting low HP fairies as hunters, because they may die in a hunting accident. You can help hunting as well. Enter a random ? area on the world map. Instead of getting a normal encounter area, you may get a special hunting area. You will begin with a fairy - surrounded by various different kinds of animals - crying for you to help. Have Ryu lead the party and use his personal action to hunt the animals. (When you have Ursula, use her Shoot personal skill instead.) An animal becomes a piece of meat once you have done enough damage to it. Pick it up and give it to the fairy. Your help will speed up the food gathering process dramatically. OK, each of our fairy friends has 3 attributes: HP, Int and Sen(se). Fairies with high HP makes good hunters and explorers. Fairies with high Intelligence are good at cultural jobs and Fairies with good Sense is useful for other jobs. Fairies have different personalities as well. These are Normal, Lazy, Serious and Change. Anyway, once you have enough food, you can begin to think about clearing lands for building new houses. Leave a third of your population as hunters, but all the others should be assigned to build. Once you have some land cleared, go down to the housing boxes at the bottom of the menu and you will be able to select where to build new houses (or remove any old ones). The last box is for farming, but I am not totally sure what it is for. (I thought this box was for developing culture level.) It has something to do with the tree in town, where you can put items in. But can you get something back? Once your fairies have built some houses, you can assign jobs to them. You can put fairies into these houses when a job has been assigned. More jobs will be available when your culture level is higher. Jobs available include: Weapon Shop, Item Shop, Inn, Explorer, Soldier, Artist, Musician, Metal Trader, Arcade and Insurance House. ************************************************************************* - D.1 - Shops - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Normal Item Shop Cost Normal Weapon Shop Cost Medicinal Herb 20 [Oshioki Banbu] 130 Antidote 12 Glass Domino 220 Universal Medicine 100 Grand Katana 3000 Gas Medicine 250 Poison Guard 2500 Vigor Jade 100 Dream Crown 3000 Wisdom Seed 800 No cut Goggle 3000 Pure Vigor Jade 500 [Madwazu no kabuto] 3000 Chain Vigor Jade 1000 Brain Stun 7700 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Serious Item Shop Cost Serious Weapon Shop Cost Medicinal Herb 20 [Oshioki Banbu] 130 Antidote 12 Glass Domino 220 Universal Medicine 100 [Idaten no tabi] 4500 Gas Medicine 250 Triangular Hat 5000 Bamboo Rod 250 Wise Person's Gown 7000 Vigor Jade 100 Wing Boot 7000 Wisdom Seed 800 Spike Shoes 6000 Pure Vigor Jade 500 Dream Ice Sword 4200 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lazy Item Shop Cost Lazy Weapon Shop Cost Bird's Dropping 2 Sharp Branch 10 Rotten Meat 2 Tight Mini 3200 [Okoge] 4 Hawk Eye 6000 Sleep Jade 100 [Jigen Hat] 6000 Flash Round 100 [Shikomi Dosu] 4900 Poison 100 Sukauta 8000 Silence Chalk 100 Harmonics 25000 Spoon 120 Shaman Ring 40000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Change Item Shop Cost Change Weapon Shop Cost Fire Jade 100 Man's Wear 2000 Earth Jade 250 [Sukarabe] 300 Vacuum Jade 500 Aura Ring 500 Catfish's Anger 500 Diamond Bracelet 2500 Glacier Fragment 600 Flame Protector 2500 [Domega Bomb] 800 Wind Protector 2500 Thunder Cracker 1200 Water Protector 2500 [Death Ojiya] 200 Earth Protector 2500 ************************************************************************* - D.2 - Metal Trader - You can trade Metal with the Metal Trader. Price of the Metal fluctuates in the market, so you may want to buy in some Metals when the price is low or sell some when the price is high. Obviously, there is a difference between the buying and the selling price, so you will not be able to get an immediate profit. (You can get more Metals by trading with the Manillo fish merchants as well. Trade metals for Gumi Fishes, etc and sell them here when the price is high.) I don't know what she will do if you have a second fairy Metal Trader, but if you put a third fairy in the house, she will run a Metal exchange shop. For 8 Metals each, you can exchange for Fire Fruit, Wind Fruit, Water Fruit, Earth Fruit, Mental Fruit, Status Fruit, Anti Death Fruit and Holy Fruit. ************************************************************************* - D.3 - Explorer - You can have fairy explorers to explore the world for you. If they come back alive, you will get some goodies they bring back. You can assign fairies to go to different areas of the world. Some areas are more difficult than the others. Difficult areas may cause the death of the fairy and it usually takes longer, but the item will usually be better. It is usually best to send a high HP fairy on exploration. Like shops, exploration house can rise in level as well. Here is a list of areas that you can explore: Area Lv Great Desert Area 5 Windia Area 1 Rudia Area 2 Aston Peninsula 2 Jinga Mountain Area 5 Golden Plain 1 Central Plateau 5 Southern Region, West Continent 3 Shuku Area 2 Shio Ocean 4 Northern Isles 4 Penta Peninsula 3 Central Region, West Continent 3 ************************************************************************* - D.4 - Soldier and Insurance House - You need soldiers to perform some special abilities you learnt from the lore master Fairy Sozumo. Otherwise, I don't know very much about there use. Soldiers have levels, and I think they can do more damage if their levels are high. I think Insurance House is for protecting your party when they got wiped out during normal battles, but I have never have such a situation yet, so I do not know what is the exact use of this job. Insurance house has levels as well. The following is extracted from an email from Andrew Ho (andoryu@gurlmail.com): /^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\ For the Fairy insurance house, after you sign a policy with them, wait until it matures. After the policy has mature, you can cancel the policy and get back return money investment and items too. The longer game time you take after the maturity date ended will return you more money. And for each time by completing the signing and cancelling policy cycle, the insurance house will increased in level. /^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\__/^\ Thanks to Andrew Ho for providing this information. ************************************************************************* - D.5 - Artist and Musician - You can ask the fairy artist to show you some artworks and illustrations of the game. In the same way, you can ask the fairy musician to play different tunes of the game. There will be more artworks and more tunes when their levels have increased. Here is a list of the artwork: 1. Ryu 2. Nina 3. Sand Dragon 4. Cray + Fulan folks 5. Mud Dragon 6. Master + Chanba folks 7. Meeting with the Wind Dragon 8. Scias 9. Ryu - design sketch 10. Chun-san (bird boss) 11. Various folks 12. Scias - design sketch 13. Armour design? 14. Dragon? Behemoth? 15. Some folks? 16. Warrior Dragon 17. Fulan folks 18. Manillo 19. Sea Dragon 20. Rim (Deis-as-girl) 21. More Rim (Deis-as-girl) 22. Dragons in humanoid forms 23. Kaiser Drgaon? I'll try to see if I can manage to get a good list of the tunes. If I can, I shall have them listed here. - To be updated - ************************************************************************* - D.6 - Inn and Arcade - You can rest at the fairy inn for free. It is good if you are low on Z. If you have a second fairy at the inn, she will tell you about your game statistics. A third fairy will tell you more about your game data. You can play a music mini-game in the Arcade. You are supposed to follow the tune and tap the buttons at the right moment. You can points if you can follow the rhythm but you will lose points if you get it wrong. I think you can get a Harmonics when you manage to get over 1500 points, but it is too difficult a game for me to play. (I still have not managed to get a single point in this mini-game!) The second fairy in the Arcade can be used to change fairies' names. If you have a third fairy, then you will get even more mini-game. This fairy will play a stone, scissors, paper card game with you. Each game costs 300 Z. Each card you have left at the end will be convert to a point. These points can then be used to exchange for some gifts. ------------------------------------------------------------------------- ************************************************************************* APPENDIX E - MISCELLANEOUS: ************************************************************************* - E.1 - "Treasure" Exchange - To get Maroku to join you as a lore master (and learn any of his skills), you will have to exchange a "treasure" that is kept in your key item inventory. You start by buying (158 Z) the first one from a frogman in the pub in Sarai. During your exploration, various folks in various towns will "upgrade" this treasure for you. The following is a list of the locations of these folks: - Sarai (get the treasure from the frog man in the bar here), - Shedo (hidden man between inn and shop), - Rudia (during night raid into the castle), - Tabo's Temple, - Windia prison (talk to prisoner), - Senesta (kid in orphanage), - Crushed site of sand boat (where you started your journey!), - Shuku (basement of house below the running Manillo kid), - Chikua (the person who sent you to do one of the three errands), and - Son Village (girl near the entrance). The only one you can miss is the one in Rudia. If you miss it, don't worry, because once you have cleared the game, you will find a woman in the Abandoned Village Northwest of Check. She will exchange the final treasure for you. ************************************************************************* - E.2 - Rei and Teepo's Shop - Once you have cleared the game, go back to the Abondoned Village Northwest of Check and you will find a new shop there. Rei and Teepo from Breath of Fire III will sell you items there! The items includes: Strike Armour, Medallion, Noble Frog, [Tsumayouji], Chopsticks and Store. Get some Noble Frogs from here. They are the best fishing lures in the game! If you talk to Teepo, he will give you a Rusted Katana. Equip this sword in battle. After killing 1000 enemies with it, it will upgrade to become a more powerful weapon. ************************************************************************* - E.3 - Difficult Fishes - Dorado: These fishes appear in both Lakeside 2 and Lakeside 3 fishing spots. For some reason, while they are not the best fishes, they can be quite rare at time. It is best to cast the line to a distance. Sinking lures are better than floating ones. (Hence, try the level 3 Worm, or the Noble Frog.) Use Tech 4 to lure them. You can probably distinguish these fishes by their long vitality (red) bars. Whale: The kings of the ocean appear in Seaside Fishing Spot 2 only. You will probably need the flying rod to catch a whale. While casting the line, tap the button continuously to increase the distance. Use a dancer (level 3 Spun) as lure. Wait until the lure is at the bottom before using Tech 4 to move the lure. Whales have extremely long vitality (red) bars, so you will know when you are catching one. Station: These are probably the most difficult fishes to catch. They live in Riverside Fishing Spot 3. Use a level 3 worm or a noble frog as lure. Position Ryu so that he can cast the line near the rock just downstream of the bridge. Use Tech 4 around that area. Eventually, if you are lucky, you will be able to catch a Station. Ganchi: These fishes appear in Seaside Fishing Spot 3. Use a similar method as you do with the whale, but change your lure to a level 3 Worm instead. - To be updated - ************************************************************************* - E.4 - Special Enemies - Gumi King: These guys appear in the central chamber in 1F of the Imperial palace. The reason for fighting them is that they may drop you a Gumi King Sword, the best weapon for Ryu. However, the chance for a Gumi King to drop the sword is about 1 in 250, so you will probably have to work very hard for it - unless you are extremely lucky. These guys tend to escape a lot, but if you steal an Apple from it, it will fight with very strong magic instead. It has 12000 HP. Use physical attacks to kill them, as they have high resistance to magic. Wood Man: These enemies appear in the Abondoned Village Northwest of Check. The reason for fighting them is that they may drop you a Violent Staff, one of the best weapons for Cray. They have a lot of HP, 30000 or 60000 depending on whether they are weak or strong. They always appear in six, and they recover half their HPs each round. They never attack, unless you do a normal attack on them. To fight them, you will need some good equipment first. Make sure your characters are pretty strong. Use abilities such as Seventh Sense, Giganto, etc and items such as Special Atk Medicine and Rainbow (fish) to increase the strength of your characters. (Don't over do it, because these guys escape after a few rounds.) Use Mega Horn to reduce their Def to minimum. Then use skills such as Spread Fist or other skills with an all effect weapon. If your characters are strong enough, you should be able to kill them in a single combo. If not, do more trainings! [Chopam Plate]: These guys appear in the area where you descend a long flight of stairs in the Emperor's Tomb. The reason for fighting these guys is that they will drop both the Mass Driver and the [Chopam Plate], the best weapon and armour for Master. They are invincible in the first two rounds, so you should use your assistance magic or otherwise to boost your character's Atk. It will weaken on the third round. Use your strongest character to attack. A good serious of combos (Shadow Wack, Super Combo, etc.) should terminate this guy in a single round. Pale Rider: This is the strongest enemy in the game. It appears at the bottom of the [Mukuto Cliff] area, North of the Emperor's Tomb. You can steal a King's Armour from it. This guy has 40000 HP and it recovers 20000 of it every round. You will probably need many [Seirei Stones] when you are stealing the King's Armour from this guy. This guy can be defeated but it will definitely requires your characters to be at considerably high levels. Use Seventh Sense, Giganto, Rainbow, etc to raise the Atk of Ryu + two other characters to maximum. Put these characters at the back to avoid getting them killed. When you are ready, Ryu should first transform to a dragon. He should then use [Haisui Symbol] to increases his Atk to 999, if it is not already so. Then he should use Focus. After using Focus, put him at the back row for 2 more rounds until his Focus becomes level 3. Have Ryu uses Super Combo. Each hit should be doing about 4000 - 5000 points of damage. Your other characters should use skills such as Shadow Wack. (Use Cut Light Sword if you are using Scias.) If your character is low in HP, he / she should use Inverted Strike. Any physical skills that do lots of damage will do. If you are strong enough and with a bit of luck, you will be able to defeat this guy. ************************************************************************* - E.5 - Best Equipment - - Ryu - Weapon: Emperor's Sword (Steal from Spiritual) Dragon Blade (Chest in Imperial Palace B1) Gumi King Sword (Gumi King drops it, Imperial Palace 1F) Armour: Dragon Armour (Chest in Imperial Palace 1F) Emperor's Armour (Steal from Tyrant) - Nina - Weapon: Uroboros (Steal from [Toukotsu], Imperial Palace B2) Armour: Star Light (Manillo Fish Merchant in Astana) Angel's Breastplate (Steals from [Fuinshi], Imperial Palace B1) - Master - Weapon: Mass Driver (Steal from [Chopam Plate], Emperor's Tomb) Armour: [Chopam Plate] ([Chopam Plate] drops it, Emperor's Tomb) - Cray - Weapon: Violent Staff (Wood Man drops it, Abondoned Village) [NyanNyanhou] (Manillo Fish Merchant, 75 Cards) Armour: Mist Armour (Shop in Imperial Capital) Gideon Suit (Gideon Armour drops it, Research Facility in Astana) - Scias - Weapon: Cavalry's Katana (Steals from [Bashura], Imperial Palace 2F, B3) [Rasatsu King Sword] (Manillo Fish Merchant, 99 Cards) Armour: Mist Armour (Shop in Imperial Capital) King's Armour (Steals from Pale Rider) - Ursula - Weapon: Thunder God Gun (Chest in Emperor's Tomb) Fly Thunder God Gun (Manillo Fish Merchant in Astana) Armour: Diana's Dress (Chest in Astana Research Facility) Angel's Breastplate (Steals from [Fuinshi], Imperial Palace B1) ************************************************************************* - E.6 - Skill Walkthrough - This section gives a rough idea of the first locations for learning the various Skills during the course of the game. For more information of Lore Masters, please refer to Appendix Section B.1. For more information of the individual Skills, please refer to Appendix Section B.3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Chapter 1 - Skill Learn Location 15. [Tsuki tsuki] [Sand Sasori] Random ? near Sarai 19. [Boke Bokke] [Kyappu] Random ? near Sarai 32. Rest Eyeball Gumi Random ? near Sarai 69. [Bamu] [Mage Gumi] Random ? near Sarai 49. Flame Strike Aura Dragon (Ryu, anywhere!) 1. Wild Swing Living Armour During dream sequence 12. Poison Strike Deep Purple Cursed part of Chinba 31. Command [Red Kyappu] Clock Valley 6. Magic Ball Ralph (Lore Master, Clock Valley) 70. [Tsumuji Wind] Ralph (Lore Master, Clock Valley) 72. [Stand Up] Ralph (Lore Master, Clock Valley) 76. [Homurabashira] Ralph (Lore Master, Clock Valley) 2. Ogre Cut [Hachi] Kyria Village 11. [Neba neba] [Dororo] Secret route to Senesta 33. Good Night [Bonapedy] Secret route to Senesta 10. [Kami tsuki] [Ienezumi] Senesta Underground 37. Steal Stole (Lore Master, Ajito) 56. Chicken Attack Stole (Lore Master, Ajito) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Chapter 2 - Skill Learn Location 41. Double Hit Nut Fighter Forest of Pauzzu 5. Super Combo Una (Lore Master, Fulan Village) 9. [Abareru] Una (Lore Master, Fulan Village) 38. Mug Una (Lore Master, Fulan Village) 14. [Uso tsuki] Caterpillar Tabo's Temple 68. [Brain Scrape] Head Cracker Amu Swamp 62. [Minna Genki] Fairy Sozumo (Lore Master, ? East of Golden Plain) 63. Battle Song Fairy Sozumo (Lore Master, ? East of Golden Plain) 64. Bomb Strike Fairy Sozumo (Lore Master, ? East of Golden Plain) 65. [Dansumakaburu] Fairy Sozumo (Lore Master, ? East of Golden Plain) 44. Oracle Momo (Lore Master, Windia) 45. Spray Momo (Lore Master, Windia) 46. Grass Bug Momo (Lore Master, Windia) 58. Egg Momo (Lore Master, Windia) 26. [Haisui Symbol] Bill Boar Kasuku Forest 71. [Tsurara] Icicle Bird Great Snow Mountain 66. Black Flame [Baku] Master's Mind 17. Air Raid Poppin Crawler Temple of Arukai Note: [Baku] does not have enough AP. Feed them an AP recovery items, or otherwise, so that it will have enough AP to use Black Flame. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Chapter 3 - Skill Learn Location 22. Magic Focus Check Elder (Lore Master, Check Village) 27. Seventh Sense Check Elder (Lore Master, Check Village) 30. Aura Dispel Check Elder (Lore Master, Check Village) 51. Ice Strike [Mizu fuusen] Mt. Raft 39. Acquire Maroku (Lore Master, Senesta) 40. [Omaji nai] Maroku (Lore Master, Senesta) 67. Roulette Maroku (Lore Master, Senesta) 16. Masking [Sarugashira] Mt. Giga 7. Sword Breaker [Ochimusha] Mountain Island of Fire 20. Bad Back Hassle Elder Mountain Island of Fire 21. Focus [Ochimusha] Mountain Island of Fire 35. [Takurema] Eyeball Tank Mountain Island of Fire 61. Suicide Bomb Eyeball Tank Mountain Island of Fire 4. Terminate Crank (Lore Master, Shuku Town) 8. Mega Horn Crank (Lore Master, Shuku Town) 47. Air Strike Crank (Lore Master, Shuku Town) 48. [Sengiri] Crank (Lore Master, Shuku Town) 23. Great Defence Rita (Lore Master, Senesta) 25. Pray Rita (Lore Master, Senesta) 36. Benediction Rita (Lore Master, Senesta) 53. Divine Strike Rita (Lore Master, Senesta) 59. Grease Mad Tail Pabu Pabu Forest 13. Anaesthesia Sleeping Crab Sardin Island 24. Counter Solid Shield Sardin Island 52. Sand Strike Behemoth Dragon (Ryu, anywhere!) 29. [Otakebi] Kan (Lore Master, ? North of Sardin) 74. Spread Fist Kan (Lore Master, ? North of Sardin) 75. [Rikimu] Kan (Lore Master, ? North of Sardin) 50. Wind Strike Lizard Man River Shiyan 18. [Karaburi] [Dekoi] En Ju Ruin 42. Random Strike Bolt Archer Canal 43. Triple Strike Guardian Emperor's Tomb 3. Shadow Wack Babadel (Lore Master, Small Hut on Hill) 28. Resignation Babadel (Lore Master, Small Hut on Hill) 54. [Mineuchi] Babadel (Lore Master, Small Hut on Hill) 73. Aim [Chipekera] Small Hut on Hill 34. [Yapu Life] [Ranpukin] ? area North of Highway 60. Cursed Bomb [Dimukin] ? area North of Highway 55. [Aiuchi] Gun Gun Head Astana Research Facility 57. Inverted Strike [Shiomaneki] Astana Research Facility Note: 1. To learn Ice Strike from [Mizu fuusen], use a Water-based attack on it first. It should then begin to attack with Ice Strike. 2. You will not be able to learn Roulette from Maroku until the Final Chapter or until you have cleared the game. 3. Use a Liquid Drop on [Ranpukin] / [Dimukin] to heal them. The plant monster will thank you and then show you its skill. 4. Gun Gun Head and [Shiomaneki] will not appear until after the event of Divine Metal Sword with Yunna. 5. To learn the last skills from Babadel, try use skills to reduce enemy Def to "Min" and Ryu's Atk to "Max". Now have Ryu transform into Warrior and have him use Shadow Wack for maximum damage. If Ryu's level is high enough, he will be able to do the required amount of damage. ------------------------------------------------------------------------- ************************************************************************* CREDITS: ************************************************************************* - Thanks to Capcom Co., Ltd (http://www.capcom.co.jp/) for developing such a nice game. Hopefully they will keep on the good work for the sequels of this series. I only wish they will set up an European HQ... - Thanks to SCEI (http://www.scei.co.jp/) for producing an evil grey box called PlayStation. - Thanks to GameFAQs for providing a place for this document. - Thanks to DarkStorm (raiu@geocities.com) for providing information about the name of the True Behemoth. - Thansk to Edward Lee (tsuwaiku@hotmail.com) for pointing out the mistake I have made on the release date. - Thanks to Mark (markryo@altavista.net) for helping with the translations of two skills. - Thanks to Andrew Ho (andoryu@gurlmail.com) for various hints. - Thanks to YOU for reading. :-) Matt - September 2000 ------------------------------------------------------------------------- ************************************************************************* LEGAL NOTE: ************************************************************************* This document is intended for personal reference only. This document can be distributed freely so long as I am fully credited and that none of the parts are changed. (DO NOT convert this document into other formats.) DO NOT USE THIS DOCUMENT FOR ANY COMMERCIAL PURPOSE. Please do your own home work if you want to make money. Life is very tough. "PlayStation", and "DUALSHOCK" are trademarks of Sony Computer Entertainment Inc. "Breath of Fire", "Breath of Fire II", "Breath of Fire III" and "Breath of Fire IV" are trademarks of Capcom Co., Ltd. Copyright (c) 2000 Happy Matt. All rights reserved. ------------------------------------------------------------------------- *************************************************************************