BLAZING DRAGONS FAQ version 1BLAZING DRAGONS FAQ version 1 (This is not a walkthru but is designed to help when you get really, really stuck. Only read the bits you need or you'll spoil all the fun). How do I get out of the castle when I'm supposed to be doing the dishes? Make a dish washer with the Candelabra, Tail warmer and Mop. (See Invention Book). How do I gain the gratitude of the knights? Sir Gasflame - use the Magic Bean in the garden. Sir Blaze - when you say goodbye to the princess, catch her Kiss in the Jar. Use the Kiss on the frog, then take the Frog to the pool and use it on the other frog. Sir Burnalby - use the Pipe cleaner in the termite's nest. Then use the Termites on the mad pipe player. Sir Loungealot - use the Cat on the dog next to the black dragon. What is the Hair Tonic for? Use it on Rapunzel to get the rope the princess will need for her escape. How do I get out of the castle to rescue the princess? Go to the library and get hypnotised by Trivet. When he does it again, use the Mirror on him to reflect the spell. Then use the Trunk on Trivet. How do I stop the hunter from shooting the dodo? Use the Dodo Stamp on the list of endangered species in the library. What should I do in the village? Use the Coal to burn the effigy and then pick up the Mask and the Paddle. Get the job at the juice bar, then give the Crackers to the cricketer. When he goes into the bar, you can get behind the counter to pick up the Prunes. How do I get into Castle Grim? Wrap the Prunes in the Comics and tie the Ribbon round the parcel. A gift for Sir George. What should I do about the Electric Eel? Pick it up with the Salad Tongs. How do I fool the valet? In the town put the Mask into the manure. Use the mask in the bathroom. How do I get the princess out of her prison? Close the castle gate and then use the Launch Code on the soldier. Go back downstairs and throw the Bone for the dog into the cell. He will return with a key. How do I get the soldiers out of the mine? Use the Monarch Quarterly on the canary. How do I get the knights out of the trap? You need 4 paddles to turn the trap into a street cleaner. (See Invention book) Where do I get the 4 paddles? Paddle - in the village. Cricket bat - use the Pickax to get the Wooden Pin from the spindle under the knight trap. Give the Wooden pin to the cricketer and take his Bat. Oar - use the Stilts to cross the water by the lake. Pizza Paddle - get the Feather Duster from the librarian. Ask her for the book you saw in the Chancellor's room, she will go into the store room and you can take the duster. Tickle Guido and take the paddle. How do I get the stilts? Use the Pitchfork in the town to catch the Mole, then use him to undermine the tournament sign. How do I rescue the Lady of the Lake? Use the Electric Eel in the lake. She will close off the water fall to the Cave of Dilemma for you. How do I pass the tests in the Cave of Dilemma? You will need the Clippers, the Whistle, the Mine Powder and the Soap. Dexterity - use the Clippers on the porcupines. Get the Clippers from Rapunzel in exchange for the Hair Tonic. Hand-eye coordination. No item needed. Strength. Use the Whistle. Use the Rust-B-Gone on the trapped ant. He will give you the Whistle. Scary thing - use the Mine Powder, then use the Soap. How do I defeat the Black Dragon at the tournament? Make a Party Popper (see Invention Book). Scare the crows by using the Sheet in the garden. Take the Ear of Corn to the drier by the lake. Dry the corn. Eat the popcorn. Pick some more corn. Look at the drier before you put the corn in, it should be set on "delicate". Dry the corn. Put the dried corn into the metal keg. Use the catapult to fire the keg at the dragon. How do I get out of the dragon's stomach? You need to make it stall and crash. Use a combination of the Clicker and your lever to fool the magician into using the starting cord. Use the Clippers to cut the cord. Location of Inventory Items: Bone - Top of the hill where the black dragon was. Camelhot Map - Given by the lady in the information booth. Candelabra - Niche outside Flicker's bedroom Cat - Pick it up after winning the Cat-a-pult Clicker - In Flicker's bag from the beginning Clippers - Given to you in exchange for the Hair Tonic by Rapunzel. Comics - Picked up after you win the dance contest. Crackers - In the Chancellor's room. Cricket Bat - Given in exchange for the Wooden Pin. Cubic Zirconia - Given to you by Ancient Al after completing the challenges in the Cave of Dilemma. Dodo stamp (and Eagle stamp) - In the Chancellor's room. Ear of Corn - Picked from the Royal Garden after the crows are scared away. Effigy Head - Picked up in the Village after Flicker burns the effigy. Electric Eel - The moat outside Castle Grim. Feather Duster - Stolen from the librarian. Flame's Flying Kiss - Given by the princess before you leave the castle the first time. Flame's Trunk - The princess's room after she is kidnapped. Frog - Psychiatrist's office. Hair Tonic - The princess's room. Hand Mirror - Given to you by Sir Blaze at the tranquil pool. Invention Book - In Flicker's bedroom. Lance the Mole - Trapped by the pitchfork in the town. Launch Code - Pick it up in Mervin's room in Castle Grim. Magic Bean - Pick it up outside the psychiatrist's office. Metal Keg - In the mine once the soldiers have run away. Monarch Quarterly - The king's bedroom. Mop - The kitchen. Oar - In the rubbish tip at the lake. Paddle - Pick it up in the village after the effigy is burnt. Pavlov's Jar - In Flicker's bedroom. Peruvian Coal - Given to you by Sir Gasflame in the garden. Pickax - Pick it up in the mine once the soldiers have run away. Pipe Cleaner - The king's bedroom. Pitchfork - in the dragon target at the bottom of the hill where the black dragon was. Pizza Paddle - acquired from Guido when you make him laugh. Popcorn - the drier when the setting is correct. Prunes - the counter of the Juice Bar. Mine Powder - the floor of the mine. Rapunzel's Hair - acquired when you use the hair tonic on her. Rust-B-Gone - given to you by Sir George's valet. Salad Tongs - the kitchen. Sheet with Holes - the princess's bedroom after she is kidnapped. Soap - given to you by Sir Loungealot. Stilts - acquired from the sign cleaner. Tail Warmer - in Flicker's bedroom. Tartan Ribbon - given to you by Sir Burnalby. Termites - picked up from the termite hill outside the practice ground. Whistle - given to you by the ant when you rescue him. Wooden Pin - removed from the spindle below the knight trap. Ann and Iain Noble 71154.3234@compuserve.com Original file name: Blazing Dragons.rtf This file was converted with TextToHTML - (c) Logic n.v.