Biohazard : Code Veronica Full Version Walkthrough Version 2.0 Written By Todd McGillen (akuma19@idt.net) *********************************************************************** 4/10/00 New Additions : Added the last touches for defeating Veronica. Also got the American version, and I will be doing minor updates with minor corrections. (I.E. note names, correct names for objects, etc.) Also another request to have this posted. Now can also be seen at www.firesoft.net and (translated into Italian) at http://space.tin.it/arte/fabelgio/Index.html 2/14/00 New Additions : Almost finished with the game. The FAQ is updating to the final fight. There are people I have to credit for some info that was given to me. I wrote this final part while on a flight to St. Louis. I will credit those people within the next 2 days. 2/7/00 New Additions : Finished Disc 1 as Claire, and started Chris' walkthrough on Disc 2. Also, more request for posting this FAQ. It can now also be found at www.survivalhorror.com and at www.resident-evil.org . 2/3/00 New Additions : Found some items that I missed in the first FAQ. Also found the 7 pictures code (Credit to Cain007 from the Gamefaqs Message Boards). Also, This FAQ has been requested to be posted at vgstrategies.about.com, and cheatcc.com. Enjoy! 2/1/00 Note : I just got this game yesterday (Thanks Arnold at Gamer's Heaven). So far I haven't gone far, mainly what was in the demo disc. I named everything area by area, room by room, with items and enemies listed. I am giving this FAQ to gamefaqs.com exclusively (starting on 2/1/2000). I do go to other boards and I WILL KNOW if someone else uses this. *********************************************************************** Table Of Contents (Disc 1) ------------------------ Prison Area Iron Bridge The Passage Military Training Facility Palace Backyard The Palace Airport Military Training Facility Basement Private Residence Private Residence Roof *********************************************************************** Disc 1 Text Opening Cinema plays in which Claire Redfield is captured by Umbrella. Explosions occur, and an injured Umbrella agent enters the room. *You must use the lighter to see him*, then he unlocks Claire's cell, telling her to escape....... 1. The Palace A. Cell Room Items - Handgun Bullets, Green Herb, Knife Walk into the cell and get the herb, then get the bullets on the chair outside the cell. On the desk is a memo with the line "WKD4496". You can take the knife from the desk (optional, I never found a use for it in the demo). Exit to the Hallway. B. Hallway Items - Ink Ribbon, Handgun Bullets Note - Save Point Take the ink ribbon and bullets. No need to save at this point. Go up the stairs to the Graveyard. C. Graveyard Items - None Enemies - 7 Zombies Walk around the wall into the graveyard. The car in the wall will explode, showing a case. A cinema plays showing Claire being surrounded by zombies. Run around them, then through the gate into the Courtyard. D. Courtyard Items - Handgun Bullets, Handgun Walk towards the corpse on the right. Another cinema plays showing Claire being shot at. We are now introduced to Steve Burnside. Watch behind him for a gate. Get the bullets from the corpse. Exit the gate opposite where you entered into the Prison Courtyard. E. Prison Courtyard Items - Green Herb Walk straight until you reach the end of a platform, then go up the stairs to the end and get the herb. Turn around and enter the door by the stairs, entering the Prisoner Eating Quarters. F. Prisoner Eating Quarters Items - Green Herb, Handgun Bullets, Prison Map Enemies - 3 Zombies Upon entering you are attacked by 3 zombies, kill 'em all. Go up the stairs and around the table for the herb. Combine the 3 herbs you've gotten so far. Get the bullets from the bookcase. Take the map from the wall next to the stove. Enter the room to the right of the entrance door (Sleeping Quarters). G. Sleeping Quarters Items - Note, Handgun Bullets, Dual Uzi's Enemies - 3 Zombies Walk through the quarters, get the note off the 2nd bunk. Get to the end of the hall. When going for the bullets, a zombie will come through the window, showing 2 uzi's hitting the ground. Kill all the zombies and get the guns. GO around the corner, and in the bloody shower get the bullets. Leave to the Eating Quarters. H. Prisoner Eating Quarters (2) Enemies - 1 Zombie 1 zombie to kill, the exit to the Prison Courtyard. I. Prison Courtyard (2) When going down the stairs, a short cinema plays with some growling. Go around the corner and watch a corpse get pulled under the building. Finish circling the building, and enter the solid gate to the Cage Area. J. Cage Area Enemies - 3 Zombies You will see a few zombies in cages. Kill the ones that aren't and enter the Lab Building. K. Lab Building Items - Note, Health Spray, Flame Grenades, Acid Grenades When going through the gate, you must get rid of all metal objects you have (don't forget the lighter). After getting to the other side of the building, go to the table. Get the spray if you wish, and there is a note explaining how to use the 3D Copier. Activate the copier. On the other side of the table are flame and acid grenades (it's pointless to get them now as you'll have to put them in the box before leaving the room). Go through the door to the Computer Room. L. Computer Room Items - Fax, Eagle Medallion Go straight and get the fax, then go to the other side of the room. You'll have another cinema with Steve. Throw the switch on the wall that Steve plays with. Go to the desk, open the drawer, and get the Eagle Medallion. Go back to the 3D Copier, and put the medallion into the left drawer of it. Exit the Lab Building and take the items you left in the box (I chose not to take the knife). Exit to the Cage Area. M. Cage Area (2) Items - Fire Extinguisher, Key Enemies - 5 Zombies Arm the uzi's. Press the green switch next to the cages. The door will open, releasing the zombies. Shoot the barrel to kill most of them. Get the extinguisher from the store room. Go into the left cage and get the key from the guillotine. Note the plaque on the back wall. Go into the Prison Courtyard. N. Prison Courtyard (2) Enemies - 2 Dogs Run around the building, killing the 2 dogs. Go around to the exit area. Use the key on the fenced door, the get rid of it. Exit to the Courtyard. O. Courtyard (2) Enemies - 2 Zombies Kill the zombies, then enter the Graveyard. P. Graveyard (2) Items - TG-01, TG-01 Note Enemies - 4 Zombies Walk around the graves, killing the zombies. Use the extinguisher on the fire, and get the case. Examine it and open it to the TG-01. Read the TG-01 note. Then head back to the Lab Building and the 3D Copier. Q. Lab Building (2) Items - Plastic Medallion Enemies - 3 Zombies Drop all the items except the TG-01 into the box, then go to the 3D Copier. Place the TG-01 on the right side. Watch it get "copied", then take the plastic medallion. After taking the medallion, zombies will enter the hall. You'll have no weapons, so weave your way around them to the exit box. Take everything you dumped except the extinguisher (if you put the knife there, it'll still be there). Exit to the Courtyard. R. Courtyard (3) Enemies - 3 Zombies You can kill or run around the zombies to the gate you originally saw behind Steve. Put the plastic medallion into it, then open the gate. 2. Iron Bridge A. Bridge Items - Handgun Bullets, Green Herb (2) Run across the left catwalk to the end of the bridge. Grab the herbs and combine them. Run back on the bridge to the jeep and get the bullets. Push the metal box over the fire to snuff it out, then climb the boxes to the other side. Climb the stairs to The Passage. 3. The Passage A. Passage Enemies - 4 Zombies At the top, kill the 4 zombies. Enter the door on the right to the Military Training Facility. 4. Military Training Facility A. MTF Courtyard Items - Arrows Enemies - 3 Dogs Kill the dogs, and get the arrows on the metal drums. Enter the door opposite the drums. B. MTF Hallway Items - Red herb Get the red herb if you want to. Go up the stairs immediately to the right. Go to the end of the hall and enter the Lab Prep Room. C. Lab Prep Room Items - Bow Gun, Bow Gun Note Walk around the desk to the bow gun. You will need 1 open slot for it. Turn around and try to open the lab door. It won't so leave the room. Another cinema *note the door in the back*. Leave the room to the MTF Hallway. D. MTF Hallway (2) Go to the End of the hall and through the door to the Locker Room. E. Locker Room Items - Arrows (3) Enemies - 4 Zombies Kill the zombies. There will be 2 open lockers with arrow in them. Take them both. There will be a corpse in the back with another quiver of arrows. Take them then enter the door to the Bath House. F. Bath House Items - Key Enemies - 2 Zombies Kill the 2 zombies then enter the pool. On the right is a wheel. Turn it. Get the key in front of the lion's head. Exit and head back to the MTF Hallway. G. MTF Hallway (3) Enter the door in the middle for the Research Room. H. Research Room Items - MTF Map, Explosive Arrows Enemies - 3 Zombies Kill the zombies (2 in one room, 1 in the other). In the 1st room, press the blue light. This will activate the photocopier, and make a copy of the MTF map, get it. Go into the other room. use the key on the locker and get the explosive arrows. Exit the Military Training Facility and go to The Passage. 5. The Passage (2) Run down the passage then go up the stairs to the Palace Backyard. 6. Palace Backyard A. Palace Backyard Items - Green Herb, Boat Medallion Enemies - 3 Dogs Walk down the entrance and kill the 3 dogs. The boat medallion will be on the left. On the foyer will be the herb. Go to the end of the hall and through the gate to the Boat Dock. B. Boat Dock Items - Arrows, Handgun Bullets, Underground Map When down the stairs, go to the right and get the bullets and map. At the end of the dock are the arrows. Go back to the Palace Backyard and enter the Palace. 7. Palace A. Foyer Quick cinema as you walk down the stairs. Go up the stairs and to the right into the Study. B. Study Items - Ink Ribbon, Note, Handgun Bullets, ID Card, Green Herb Note - Save Point Get the ink ribbon from the desk, and the note from the table. Get the bullets from the bookshelf. In the small hallway in the back, push the small shelf to get the ID Card. View it and remember "NTC0394". There is an herb by the door. Save the game, then put the uzi's, id card, herb, and ink ribbon into the item box. Go back down to the Foyer. C. Foyer (2) Go to the door on the lower left corner for the Bathroom. D. Bathroom Items - Health Spray, Handgun Bullets, Suitcase Enemies - 3 Bats Kill the bats from the stairs. There's a suitcase in the back, get it. There are bullets in the broken stall, and spray on the sink. Exit the bathroom and go back to the Foyer. E. Foyer (3) Items - Handgun Bullets Go to the desk, get the bullets. Then use the computer. Enter "NTC0394". The corner door will unlock. Go into it. F. Palace Hallway Items - Handgun Bullets, Red Herb Enemies - 4 Zombies When entering, the zombies will rush you. Kill 'em all. Get the bullets from the statue. Go to the end of the hall and into the Office. G. Office Items - Handgun Bullets, Ship Steering Wheel Take the bullets from the table. You'll see a blue light on the wall. Press it and see a video of 2 kids. A display case will move. Go behind it and take the ship's wheel. Exit, go through the Hallway, and through the Foyer. Steve will yell for help. Go back to the Office. H. Office (2) Go to the computer screen in the center of the room. you will see Steve trapped in another room with the Golden Guns in his hand. You then have to play a memory game. Choose C and E to rescue him. Steve is freed and runs off with the golden guns. Go back to the Foyer. I. Foyer (4) Upon entering the Foyer (again), we see a cinema, introducing Alfred Ashford, a decendant of Umbrella's founding member. Exit the Foyer and head to the Boat Dock. 8. Palace Backyard (2) A. Boat Dock Go to the podium and use the ship's wheel. Choose yes to turn it. A boat rises from the moat. Go into the boat. B. Boat Items - Fanny Pack In the back of the boat is a fanny pack. Put it on to get 2 more storage spaces. At the front is a power switch. Flip it and the ship will sink, taking you to the Airport. 9. Airport A. Airport Go down the stairs. Walk through the hall, and through the door to the Receptionist Room. B. Receptionist Room Items - Ink Ribbon, Handgun Bullets Enemies - 3 Zombies Kill the 3 zombies. Get the bullets from the couch. Walk through the door closest to the aquarium (Dock Door 1). C. Dock Door 1 Enemies - 5 Bats Quickly kill the bats. Go to the blinking monitor and activate it. Use the boat medallion on the podium overlooking the airplane. Go back through the Receptionist Room, and enter Dock Door 2. D. Dock Door 2 Walk across the bridge to the other door and enter the Elevator Room. E. Elevator Room Go onto the elevator in the right corner to go up 1 floor. Go to the monitor and control the arm to pick up the box blocking a corner. Go back downstairs. F. Elevator Room (2) Items - ID Card, Arrows Enemies - 5 Zombies Go to the now unblocked corner. Flip the switch, and a loading bay will come up with the zombies on it. Kill them then go onto the dock. Get the ID Card and arrows off of the boxes. Go back through Dock Door 2, the Receptionist Room, and back through the Airport to the Boat. 10. Backyard Palace (3) A. Boat Dock Resurface the boat and exit it. Spin the wheel to bring the controls back in. Then go back into the Military Training Facility. 11. Military Training Facility (2) A. MTF Courtyard Cinema of a wave of dirt coming at Claire. Immediately run into the MTF Hallway. B. MTF Hallway Go to the end of the hall and use the ID Card in the slot. The sliding door will open. Go through the other door to the MTF Courtyard. C. MTF Courtyard Ashbury will start shooting at you. To stop him just run up the stairs. Go through the unlighted door. D. Hallway Items - Handgun Bullets Not much here except for the bullets. Go through the metal door. E. Lounge Items - Green Herb (2), Ink Ribbon, Hemostatic Bottle Note - Save Point Grab all then items then save. Afterwards put the ink ribbons, hemostatic bottle and herbs into the item box. Exit the hallway and go through the wooden door. F. Hallway (2) When going through the wooden door, a small cinema in which Ashford antagonizes Claire. Go through the door. G. Storage Room Items - Dual Uzi's Enemies - Mini-Tyrant Go to the right and get the uzi's. When walking past the door again, you hear it lock and a mini-tyrant comes out from another door. These guys are easy to kill. Continue down the hall and you'll see another door unlock. Go down the stairs. Go through the door. Another cinema in which another mini-tyrant attacks. In a John Woo/Matrix fashion, Steve jumps through a window to save you. You then trade the uzi's for the golden guns. Ashford then interferes again. 12. MTF Basement A. MTF Basement Enemies - 3 Zombies Here you play as Steve. Kill the 3 zombies. Go through the red door. B. MTF Basement Hall Enemies - 3 Zombies Go down the stairs and kill the zombies by shooting the barrels. Go up the stairs on the opposite side. C. Lagoon Hallway Walk across the other side for another tear-jerking cinema. The cinema will take you up an elevator. D. Corner Hallway Playing as Claire again. Go around the corner and through the door. E. Garage Items - Handgun Bullets Walk towards Steve and the floor collapses. Another cinema shows Steve hesitating to kill an attacking zombie. The zombie turns out to be dear-old dad. Steve ends up shooting the shit outta him. Steve then gives a family history lesson. Go to the right corner, climb the box and get the bullets. Head to the left and through the door. F. Dark Hallway Items - Handgun Bullets Enemies - 2 Zombies Get the bullets to the right, then kill the zombies. Go straight across the hall and into the other room. G. Office Items - Blue Eagle Shield Note - Save Point Get the shield from the right wall. Save if you wish. Exit through the Dark Hallway and into the Garage. H. Garage (2) Go through the large set of doors in front of Steve I. Tank Room Items - Arrows Enemies - 2 Dogs The dogs attack right away. Kill them both. Get the arrows by the barrels. Unlock the door and go into the MTF Courtyard. J. MTF Courtyard Quickly run across and head back to the Palace. 13. Palace (2) A. Foyer Enemies - 4 Zombies Kill the 4 zombies (2 in the Foyer, 2 up the stairs). Go into the Study. B. Study Note - Save Point Place the golden guns into the door to unlock it. Then save your game and go though this door. C. Ashford's Office Items - Handgun Bullets Enemies - Mini-Tyrant Get the bullets off of the table. Then go around the desk to the computer. Activate it, and see a cinema of 2 kids. After that, enter "1971" as the password. The clock will move, showing an entranceway. As soon as you turn, a mini-tyrant will crash through the window. Kill it and enter the Passageway. D. Passageway Walk through to the Wooden Bridge E. Wooden Bridge. Walk through to the stairwell. As you go up it, the camera will zoom to a castle, and you hear a woman laughing. 14. Private Residence A. Private Residence Items - Red herb Enemies - Mini-Tyrant (2) There's a mini-tyrant immediately to your left. Kill him quickly. There's another one by the turn. Keep going around to the stairs, then up them. In the left corner is the herb. Go through the green door. B. 2nd Floor Hallway Enemies - 5 Bats Kill the bats, go through the red door on the left. C. Trophy Room Items - Handgun Bullets, Arrows, Ink Ribbon Enemies - Mini-Tyrant Get the bullets on the left. Turn around to fight the mini-tyrant. Use the lighter in the fireplace (if you still have it at this point, referring to being back in the Lounge). On the mantel are the arrows. In the back corner is the ink ribbon. Exit to the 2nd Floor Hallway. D. 2nd Floor Hallway (2) Items - Health Spray, Handgun Bullets Go up the stairs. Walk around the stairs until you get to the landing. The spray and bullets are on the chairs. Continue on and go through the red door. E. "U"-Hallway Items - Green Herb, Handgun Bullets A cinema of Alfred and (sister) Alexia Ashford. Claire runs around the corner to hide from them. In the corner here is the herb. Walk around to where you came in, and the bullets will be on the table next to the door. Go back by Claire's hiding spot and go through the gray door. F. Alexia's Bedroom Items - Key There's a music box playing. Stop it to reveal a key on Alexia's bed. After getting the key, the bed top will drop down to show a ladder. You can't go up it yet. Go all the way back to the Palace, and into the Foyer. Go to the locked door on the left from the top of the stairs. 15. Palace (3) A. Foyer Go to the 2nd Floor. Head to the left and use the key you just got. B. Game Room Items - Handgun Bullets, Explosive Arrows, Green Herb (2) There are bullets to the left. On the Roulette table are the arrows. On the bar are the 2 herbs. There's also a slot machine that's lit. You can't do anything to it yet. Exit to downstairs, to the back left door. C. Palace Hallway Go straight across to the opposite door and unlock it. You can then discard the key. Enter the room. D. Bar Items - Handgun Bullets, Blue & Gold Eagle Shield, "Hunk" Note Enemies - Mini-Tyrant (2) Kill the mini-tyrants using the explosive arrows (2 shots each). Walk around the room picking up the bullets, shield and "Hunk" note. Grab the 2 Eagle Shields (get 1 from the item box in the study) and go back to the Prison Courtyard. 16. Prison (2) A. Prison Courtyard Enemies - 4 Zombies Head to the guillotine area. Kill the 2 zombies there. Place an Eagle Shield in the back wall. The guillotine will drop, a door will open, and 2 more zombies attack. Kill them and enter the room. B. "L"-Hallway Items - Green Herb Enemies - 2 Zombies Shoot the barrel to kill the zombies. Go down the short way to get the herb. Walk through the wooden door. C. Infirmary Items - Handgun Bullets, Health Spray, Note Get the bullets in the corner. The spray is in the cabinets. Head into the office and get the note. Go to the back and exit. You will see the body bag move. D. Morgue Items - Red Herb, Handgun Bullets, Suitcase Enemies - 4 Zombies There are 2 zombies next to the door. Kill them, and get the herb. Kill the other 2 zombies and get the bullets. There's another suitcase in the back corner (open it if you have the lockpick). Exit to the Infirmary. E. Infirmary (2) Items - Glass Eye Enemies - 2 Zombies You'll see 1 zombie eating the other. It'll stop and BOTH will come after you (Note - The zombie in the white coat moves real fast). Kill them and get the eye from the white-coat zombie. Head into the office and put the eye into the mannequin. A passageway will open. Exit to the L-Hallway. F. "L"-Hallway (2) Enemies - 3 Zombies Kill the zombies and go through the door at the end of the long hallway. G. Small Passageway Items - Handgun Bullets, Item Box The bullets are behind the barrel. Climb over the box then push it back away from the door. Enter the door. This takes you into the Computer Room of the Lab Building. You can get the grenades from earlier in the game. Go back to the Infirmary and go down the passageway. H. Underground Prison Hall Items - Green Herb Enemies - 5 Bats The bats attack 1 at a time. 5 easy kills. Walk down the hall and get the herb. Continue and enter the next room. I. Torture Room Items - Arrows, Handgun Bullets Enemies - 3 Zombies Kill the zombies. Get the arrows off the chair. Bullets are on the table. Walk to the other side, down the stairs, and through the door. J. Stone Garden Items - Sword, Piano Music Enemies - 1 Zombie Take the sword from the statue. The door will lock, a statue will rise, and gas will enter the room. On the risen statue is a pipe. Facing toward the bottom of the screen, push the pipe in a counter-clockwise motion until it stops. The gas will stop. The statue that held the sword will turn around. Walk over to it and put the sword into it. Start to walk away. SURPRISE!! A zombie bursts out of the statue (with the sword through his guts). Kill it and look in the statue for the piano music. Go back to the Palace and to the Game Room. 17. The Palace (3) A. Game Room Items - Blue Ant Put the piano music into the piano, and the slot machine will open. Take the Blue Ant. Head back to the Private Residence. 18. Private Residence (2) While going to the Residence, 2 Mini-Tyrants will attack. You can either fight them, or run Around them and go into the house. 2 zombies will immediately attack. 2 more will be upstairs. A. "U"-Hallway Enemies - 4 Zombies You'll hear zombie as soon as you enter the hallway. Kill them and go into Alfred's Bedroom. B. Alfred's Bedroom Place the blue ant into the slot on top of the chest. Head to the MTF Courtyard. 19. Military Training Facility A. MTF Courtyard (3) Go to the upstairs portion of this room. Use the other blue shield in the curved part of the landing. The top will open giving you another ID Card. Go down the stairs, around the other side of the fence, and down the ladder. B. Boiler Room Use the new ID Card here to open the bars. Go down the small hallway, up the stairs, and to the door on the right. C. MTF Basement Items - Grenade Launcher, Grenades This is the room that you played as Steve in. Use the ID Card to open the broken gate. Get the grenade launcher here. In the main room on the shelves are the grenades. Go through the silver door. D. Record Room Items - Handgun Bullets, M93R Note, Acid Grenades Enemies - 3 Zombies Kill the zombies. In the back by the desk are the bullets and M93R note. In the front is a cabinet with the grenades. You can unlock it with the lockpick. Go back to the MTF Basement, and through the door where you got the grenade launcher. E. Electrical Room Items - Arrows Enemies - Mini-Tyrant (2) Kill the mini-tyrants (it takes 2 grenades each to kill). Arrows are in the back corner. Go back to the Boiler Room, through the other door, across the metal bridge to the elevator. Take it to the 2nd Floor. F. Corner Hallway Use the ID Card to open the silver door. You can discard it if you want to. G. Lab Control Room Items - Grenades, Jeep Medallion, Green Herbs (2) Enemies - 2 Zombies Go to the elevated section. Look at the projection screen and learn about a creature called the "Albinoid". Get the grenades from behind the chair. Go to the lower section, and look at the monitor. Take the Jeep Medallion (you can put this in the Dock Door 1 section later). Use the monitor to look into the Lab. Zoom to the skeleton picture and see the number "1126" (Gee, I sense a code). There are 2 herbs next to the desk. As you are leaving, 2 zombies come to life. Kill them and then go through the only door in the room. This takes you to the MTF Courtyard. Go across to the MTF Hallway. H. MTF Hallway Use the ID Card to go into the door on the right. Go up the stairs and into the Lab Prep Room. I. Lab Prep Room Use the code "1126" to enter the Closed Lab. J. Closed Lab Items - Acid Grenades, Skeleton Picture Enemies - 5 Albinoids On the desk are the grenades. Take the picture of the skeleton. As you do this, an albinoid will escape, giving you 30 seconds to get the hell out of there. Too bad 5 of his buddies show up. I used 1 grenade to kill them. Run back to the MTF Courtyard. K. MTF Courtyard (4) Enemies - 2 Zombies Walk across the courtyard to the metal door. Go through it to the garage, then go through the door on the right. Kill the 2 zombies and go into the Office (Save Point here). You will see a painting on the wall, and nothing opposite it. Put the Skeleton Picture on here. The wall will slide down. L. Secret Room Items - Gold Key, Green Herb, Health Spray The spray is in the drawer on the right side. The key is in the model. There's a podium on the left side blocking the herb. Exit and go to the Palace. 20. The Palace (4) A. Palace Hallway Go to the back and make a right. Use the gold key to enter, discard it if you want to. Go on in. B. Gallery Items - Red Ant Okay, over the last few days I have received (I kid you not) over 60 emails asking how to get past this. Good news is I found the answer in GameFAQS Message Boards (once again, credit to Cain007 for posting this). This room has 7 paintings. These are the names I gave to them for reference (starting from the raised platform, going to the right) : (1) Young Alfred (2) Lady Ashbury (3) Lord Ashbury (4) "Red" Ashbury (5) Grandpa Ashbury And Twins (6) Old Man (7) "Uncle" Ashbury This is the order to push the buttons : 2, 5, 7, 4, 6, 3, 1 The picture of Young Alfred will turn around, showing a picture of Young Alexis. There's a vase here. Take it, view it, and get the red ant. Go back to the Private Residence, and to Alexia's Bedroom. 21. Private Residence (2) A. Wooden Bridge Enemies - 5 Zombies Just kill the zombies and keep going to the Residence. B. Alexia's Bedroom Items - Music Wheel Use the red ant on the chest, and take the wheel. Go to Alfred's Bedroom. C. Alfred's Bedroom Use the music wheel in the chest. Alfred's bed top will drop down showing another ladder. Go up it 22. Private Residence Roof A. Carousel Items - Green Herb, Key You climb the ladder to the carousel. There's a herb in 1 corner. On a chair is a metal dragonfly. Get it, view it, and it will become a key. Put it into the ant picture on the wall. The carousel will Turn around, showing a ladder going to a landing. Go up the ladder. B. Carousel Office Items – Newspaper Article, Handgun Bullets, Ink Ribbon, Green Book, Airplane Medallion To the left on the small stairs is the newspaper article. Between the desk and clock are the bullets. The ink ribbon is on the desk. To the right side of the room is a box. Push is towards the glass case and climb it. On top of the case is the book and medallion. Climb down from the carousel. When leaving Alfred's bedroom, we get another cinema of Claire, Steve and Alexia. C. Secret Door Look at the wig, and we have another cinema. This time it has Alfred/Alexia in it (??….startling revelation here). A self-destruct warning sounds. As you leave, another cinema with Steve. Run to the Airport and Dock Door 1. 23. Airport A. Dock Door 1 Put the final medallion into the console. Press the button, and board the airplane. B. Airplane Items – Platform Lever, Keys Get the platform lever from the floor. Head to the Elevator Room. Go up the elevator, and through the door. Put the lever here, and activate it. The bridge will rise. Run across it and into the door. Walk over to the corpses and take the keys. Go back across the bridge, and down the elevator. Go to the barred door and use the key. Enter the room. C. Locker Room Items – Green Herbs (2), Grenades, Handgun Bullets Enemies – T-079 Note – Save Point There are 2 herbs on the floor. The grenades and bullets are on the crates. Push the 2 crates so that they no longer block the door. Afterwards, stand in front of that door and open it. You then get a 5 minute countdown from Alfred/Alexia, who releases the final boss for this disc (T-079). You have about 4 ½ minutes to get to the airplane. Unfortunately, you start at the MTF. Run to the airplane as fast as you can through the MTF Courtyard and to the Palace. As you exit the Courtyard and are halfway to the Palace, the T-079 shows up. He won't attack you until he's close. It'll take about 8-10 grenades to stop him. Head to the airport. D. Airplane (2) Cinema of Claire & Steve taking off, with Alfred in pursuit. There's an explosion, and Claire goes to check it out. Time to fight again. Before entering the cargo bay, take 2-3 health items, and (I found to be easiest) about 10 grenades with you. Shoot the T-079 until you see a lot of blood on the ground (mainly coming from him). Then press the blue button by the door. This will release a crate, tackling the T-079, and sending him off the plane. After that, a final cinema with Claire, Steve, Alfred, and the Antartic. End Of Disc 1 Disc 2 Table Of Contents (Disc 2) Antartic Transport Terminal Military Training Facility Military Training Facility 1st Floor Basement Military Training Facility 2nd Floor Basement Military Training Facility Basement 1. Antartic Transport Terminal A. Antartic Transport Terminal Go down the ladder to the landing. Go through the first door. Head to the left and go through the door. B. Caged Room Items - Handgun Bullets (2), Ink Ribbon, Green Herb Enemies - 1 Zombie Zombie is in a cage, you can ignore him for now. Bullets and Ink Ribbon are on the desk. The herb is on the floor opposite the desk. Another set of bullets are on the desk opposite the cage. Go back to the A.T.T. and into the door by the stairs. C. Sleeping Quarters Items – Explosive Arrows, Handgun Bullets (2), Health Spray, A.T.T. Map, Ink Ribbon, Note Enemies – 4 Zombies Go towards the back of the room. The arrows are on the desk. There are bullets and spray next to a bed (hidden from view). The 4 zombies attack now. There are more bullets on the other side of the shelf, and a note on the table. The ink ribbon is towards the left bed. Exit the room, go down the stairs. Take the map from the wall. D. Downstairs Hallway Enemies – Poison Moths (at least 3 every time you come to this room) Pass a guy who thinks he's in the movie "Aliens". Head to the left. Kill the moths before going too far, if they spray or bite you, you'll be poisoned. Enter the door to the right. E. Luggage Room Enemies – 3 Zombies The zombies attack right away. Head into the rear left door. F. Spider Den Items – UPS Label, Arrows, Handgun Bullets (2), Green Herb Enemies – 3 Spiders 2 spiders attack almost immediately. The 3rd is under the grating. You can't shoot him, so avoid it's poison as it spits. IN the back corner is a web. On the chest there is a UPS label. Get it. The herb is hidden in the right corner. The arrows are at the landing by the conveyor belt. The bullets are on the metal case. Head through the Luggage Room and go through the other door. G. Luggage Storage Room Items – Key, Plug, AK-47 Enemies – 4 Zombies The zombies are in different areas of this room. Get the key from the conveyor belt. The plug is in the back corner by the corpse. Go by the green lockers to get the AK-47. Go to the Luggage Room. H. Luggage Room (2) Put the UPS Label on the box that says "BOW" on it. Use the key on the locked door then get rid of it. Walk in, go straight to the end, then enter the door on the left. I. Generator Room Items – Green Herb (4), Handgun Bullets (2) Enemies – 3 Dogs 1 dog will jump you right away. The bullets are on a box to the right (by the pipes). The other 2 dogs stay hidden until you're near them. Under the platform is a switch, press it. Go back to the beginning of this room. 2 herbs are in the back, another 2 are under a pipe. Go to the middle of the room. Flip the switch here to turn on the power. Go back to the Luggage Room. J. Luggage Room (3) Flip the 2 switches in the center of the room to start the conveyor belt. K. Downstairs Hallway (2) Items – Arrows, Green Herb, Ink Ribbon, Note (2), Key Note – Save Point Arrows are on the table. The herb is on the floor. The ink ribbon is on the desk. The note is on the shelf. Push the shelf back to reveal a secret passageway. Open the locker, a rat will jump out and run away. In the locker is another note. Push the switch in the locker to reveal a secret room. Short cinema showing a prisoner. There's a clay octagon in the corner. Get it, view it, and take the key. Go to the Spider Den. L. Spider Den (2) Items – Gasmask Get the gasmask from the window then exit. Head back to the A.T.T., go into the "U" corridor of the terminal. Go to the right side then use the key there. Enter the room. M. Control Room Go to the control panel. Cinema with Steve. Go to the pipe room. N. Pipe Room Items – Pipe Wheel Get the pipe wheel in the middle of the room. Exit and go downstairs to the caged room. O. Caged Room Go into the back, put the pipe wheel into the grinder (use this in the outdoor pipe room). Go to the luggage room, through the middle door to the outdoor pipe room. P. Outdoor Pipe Room Enemies – 5 Zombies The zombies are in the luggage room as you enter it. Use the pipe wheel on the raised platform to shut off the gas. Cinema involving Claire, Steve, and Alfred. Climb into the tractor/grinder and leave. Another cinema of Claire and Steve finding a helicopter pad. Q. Helicopter Pad Items – Health Spray Enemies – Poison Tyrant (Final Boss) The health spray is in the near right corner. As you go to walk down the stairs, the Poison Tyrant show up. To fight him, you need to circle him and fire. Keep out of reach of his tentacles, which can hit you, but they also release poison when they drag across the ground. I fought him using the grenade launcher (I had only 4 grenades) and the AK-47. It took me a few tries but I finally got him. Afterwards is the ending cinema with Claire, Steve, Alfred, and Alexis (yes, she's real this time). You now play as Chris Redfield Opening cinema of Chris climbing a mountain 1. Military Training Facility A. MTF 3rd Floor Basement Items – Green Herb, Arrows, Ink Ribbon Note – Save Point The herb is there as you walk in. Cinema with the Umbrella agent that helped Claire escape. The arrows and ink ribbon are by the desk. Go into the door. B. Canyon Items – Green Herb, Blue Herb, Handgun Bullets, Arrows Enemies – Giant Worm The herbs are across from the door. The worm is ready to rumble. Over by the elevator are the bullets and arrows. After you activate the elevator, you need to run around, avoiding the worm for about 30 seconds while it comes down. Then get aboard it. Note : If you choose to shoot the worm until it dies, it will spit out the Umbrella agent, and you can get the lighter back. Use it on the stone tablet, and get the uzi's. C. MTF Garage Enemies – 3 Zombies Kill the zombies then run into the tank room. D. Tank Room Items – Handgun Bullets Go to the back of the tank, and press the button you saw Alfred hit earlier in the game. The tank will move forward to reveal the elevator. In between the elevator and tank are the bullets. Go down the elevator. 2. MTF 1st Floor Basement A. "U" Hallway Items – Green Herb, Blue Herb, Shotgun Shells, Battery Enemies – 2 Spiders The herbs and shells are in the corner where you entered. The battery is by the door. The 2 spiders will attack. They spit poison and actually grab and bite you. Go into the middle door. B. Office Items – Shotgun Shells, Handgun Bullets, Ink Ribbon, Acid Grenades, Green Herb Note – Save Point The shells, bullets, and ink ribbon are on the desk. The herb is next to the locker. The grenades are in the locker. Exit and go to the MTF 1st Floor. 3. MTF 1st Floor Items – Key, Note Go into the garage, and put the battery into the lift in the back. Go up the lift. Get the key and the note. Go through the door. 4. MTF 2nd Floor A. Lab Cinema of Alexia and Unknown Person (Hint – He's Wesker from RE1). Exit through the door opposite the stairs. Walk across the MTF Courtyard and go through the door. B. MTF Hallway Items – Fanny Pack, Arrows Enemies – 3 Zombies The zombies are on the other side of the wall. In there, the fanny pack is on a desk. The arrows are on the floor. Go back to the lab, and take the elevator down to the 1st Floor Basement. 5. MTF 1st Floor Basement (2) A. Lagoon Hallway Items – Shotgun, Handgun Bullets, Ink Ribbon, Red Herb (2) Enemies – 1 Zombie Go down the stairs. Get the shotgun from the wall (this will cause the stairs to rise up). The bullets and ink ribbon are on the floor next to the door. Jump into the water and go to the other side. A zombie will rise out of the water. The herbs are here. Go up the ladder. This takes you to the "U" Hallway. 6. MTF 2nd Floor Basement A. Cryogenics Lab Items – AK-47 Ammo, Green Herb The herb is in the corner. Go up the stairs. Go to the computer, push the lever to lower Tube #3. The AK-47 ammo is on top of Tube #3. Go through the door. B. Electrical Room Items – Door Knob Enemies – 2 Hunters The knob is on the elevator floor. Cinema of Wesker releasing Robot Seekers and Hunters from RE1. Kill them with the shotgun (3 shots each). Go into the door that had the red light over it. C. Lab Items – Handgun Bullets, Shotgun Shells, Red Herb, Blue Herb, Chemical #1 Enemies – 1 Hunter The bullets and shells are on the table. The herbs are on the desk. Go to the refrigerator, change the temperature to 128 and take the chemical. Cinema of the Hunter coming through the air vent. Shoot him before he touches you. If he does, you're poisoned. Go to the 2nd floor to the hallway outside the lab. 7. MTF 2nd Floor (2) A. MTF 2nd Floor Garage Items – Tank Model, Handgun Bullets Get the tank model on the right. The bullets are in the corner. Go to the 1st floor to the secret room from disc 1. 8. MTF 1st Floor (2) A. Secret Room Items – Key, Book Put the tank into the square of the MTF model to reveal a hidden panel. Get the key and book from it. Go to the basement and into the lab. 9. MTF Basement A. Lab As you go up the stairs, a good cinema with Wesker. Shortly after you fight a Mini-Tyrant. Go into the Electrical Room. B. Electrical Room Items – Explosive Arrows Use the key at the elevator. Push the button. Climb over the box, push it back to the 2nd crate, then climb it. Get the explosive arrows here. Climb down and go through the hole in the wall. C. MTF Hallway Items – Shotgun Shells, Arrows, Acid Grenades Enemies – 4 Zombies Go into the middle room. 3 of the zombies will attack you. The shells are on the floor, and the arrows are on the desk. In the 2nd room, the grenades are in the locker. Go through the hole in the wall, then through the door. 1 zombie here to kill, then go down the ladder. D. Boiler Room Enemies – 4 Zombies, 1 Hunter Hit the switch to turn on the fan. 4 zombies are in here. Go up the small stairway, then through the door. Kill the Hunter, then go through the red door. E. Record Room Items – Chemical #2, Gun Modifier Enemies – 2 Hunters Get the chemical off the shelf, then mix the 2 chemicals together. Get the modifier off the desk. Exit. Go to the MTF Courtyard, then to the cargo elevator on the left. 2 Hunters will attack. 10. Airport A. Storage Room Note – Save Point Go through to the next room. B. Elevator Room Items – Shotgun Shells Enemies – 1 Hunter, 3 Zombies Go up the elevator. Go through the door to the controls. Run across the bridge into the next room. There's a puzzle here. You need to get the bottom bottle filled to 10, and you have 2 bottles (3 & 5) to mix it up. Once done, 3 zombies will attack. Behind them are the shells. Go back to the storage room, lowering the bridge on your way. C. Dock Door 2 Enemies – 1 Hunter D. Receptionist Room Items – Ink Ribbon Enemies – 3 Zombies Ink Ribbon is on the box. 3 zombies in the room. 1 has a gas pack on it's back, and the others having glowing red eyes (looks cool when they're moving). E. Dock Door 1 Enemies – 1 Hunter, 2 Poison Hunters Power down the computer. Take the 3 medallions from the console. Head back to the secret room on the 1st floor. 2 Poion Hunters are in the MTF Courtyard. 11. MTF 1st Floor (2) A. Secret Room Items – Green Herb, Shotgun Shells (2) Put the medallions into the slots by the door. Pull the lever to move the model table back, showing a ladder. To the left of the ladder are the herb and shells. Go down the ladder. 12. MTF 1st Floor Basement A. "L" Hallway Items – Green Herb, Grenades Enemies – 2 Spiders The spiders are in the ceiling. The herb and grenades are in the corner. Go down the ladder. 13. MTF 2nd Floor Basement A. "U" Hallway Items – Green Herb (2), Blue Herb, Handgun Bullets, Blue & Gold Shield. Enemies – Albinoid The herbs are in the hallway corner. Go into the next room to see the shield in a pool with the albinoid. Either kill it, or have a few herbs with you, jump in the pool and get the shield. Go back to the MTF 1st Floor Basement. 14. MTF 1st Floor Basement (2) A. "U" Hallway Mix the chemicals and the shield toghether to the the gold key. Use the key in the door. Another cinema with a harrier jet, and Chris goes to the Antartic. 15. Antartic Transport Terminal A. 1st Floor Basement Exit the 1st room to see Claire's plane. There's a tentacle on the ground. Shoot it a few times to make it disappear. Go down the ladder. Go down the stairs to the hallway, then the office. B. Office Items – Puzzle cube, Book, Ink Ribbon Use the gold key in the pillar to open the cabinet. Get the puzzle cube and book. Ink ribbon is on the desk. Head to the "U" Hallway, then into the caged room (watch the spider under the ice). C. Caged Room Items – Pipe Wheel, Suitcase, Shotgun Shells Enemies – 8 Zombies 3 zombies in the caged room. Get the suitcase and shells from the cage. Go into the other door of the "U" Hallway. Get the pips wheel from where Claire put it. About 5 zombise break out of the ice. Get back to the "U" Hallway. D. "U" Hallway Enemies – 1 Hunter Run across the other side of the hallway, climb onto the ice, then up the other broken walkway. Go into the first door. Cinema of a Robot Seeker. A hunter attacks. Go to the end then into the elevator. E. 5th Floor Basement Items – Blue Herb, Green Herb (2) Enemies – 7 Zombies Go across to the frozen hallway. & zombies in here. The herbs are by the doorway. Go into the door on your left. F. Generator Room Items – Blue Herb, Green Herb (2), Handgun Bullets (2), Ink Ribbon, Shotgun Shells Note – Save Point Use the pipe wheel at the green light. Turn the knob to turn on the power. The herbs are in a corner, the bullets are on a table, the shells are on a chair. Exit and go into the right door. G. Water Garden Items – Dragonfly Wing (2), Green Herb Enemies – 1 Poison Hunter The hunter will come right at you. Go around to the carousel for the 1st wing. The other is in the water by the fountain. The herb is next to the door. Go in the door. H. Foyer Items – Knife This looks vaguely familiar ( I dunno…RE1???). If you don't have your knife, go to the 2nd floor and get it in the middle of the floor. Go back downstairs, then behind the stairs. Use the knife, a cinema of Chris and Claire being reunited. Go back to the hallway outside the generator room, and through the other door. I. Gallery Items – Shotgun Shells, Handgun Bullets, Map, Adaptor, Magnum Bullets Shells and bullets are on the table. Push the statue over the cracked square. The statue will fall and you cang et the map. Walk into the little room, and around to the tiger statue. When you take the blue eye, you get the adaptor. When you take the red eye, you get the magnum bullets. Go into the elevator. 16. A.T.T. 6th Floor Basement A. Ant Hive Items – Dragonfly Wing, Green Herb (4), Note, Handgun Bullets Enemies – 2 Zombies Walk down the hall and look at the Giant Ant Hive. Get the wing in front of it. Green Herb next to the right door. Go through the door and get the note. 2 Herbs in front of the painting. Go through the side door, and say "hi" to 2 zombies. Go to the other side of the hive. Another herb by this door. Go in. Bullets are on the desk. B. 6th Floor Lab Items – Note, Blue jewel Get the note by the computer. Go to the back area and to the right. Puzzle time again. The answer is : AA, Crown, Heart, Spade Put the puzzle cube into the cabinets. A cinema of Alfred falling out from a tube. Get his ring. View it and get the blue jewel. Go back up to the 1st Floor Basement. 17. A.T.T. 1st Floor Basement A. Computer Room Items – Key, Blood Bag, Magnum Enemies – 1 Poison Hunter, 3 Zombies Avoid the seekers and go into the door on the right. Press the blue button to raise the crane. Recharge the fire extinguisher here. Go down the elevator. Kill the zombies, get the blood bag off the shelf. Use the extinguisher to put out the fire and get the Magnum. Go back up, and go up the other elevator. Use the pipe wheel here to drain the water. Go down and get the key. The hunter will crash through the glass. Kill him. Go back to Claire, and see a cinema of Chris curing Claire. NOW PLAYING AS CLAIRE 1. A.T.T. 4th Floor Basement A. Office Items – Green Herb, Red herb, Handgun Bullets, Shotgun Shells, Flame Grenades, Acid Grenades The herbs are next to the door. The bullets are on the table. The shells are on the couch. Go to the item box, get the suitcase, open it for more magnum bullets. Go through the next door. Push the shelf to the right, and put the shotgun onto the rack to show Flame and Acid Grenades. Go through the door. B. "L" Hallway Items – Arrows, Grenades Push the 3rd case to get the arrows. On the 2nd set, push the 2nd shelf for the grenades. Go through the door. C. Prison Area Items – Emergency Destruct Card, Arrows (2) Enemies – 1 Zombie Run down the corridor and up the small stairs. Go into the cage for the arrows. You'll see a cannon with a book next to it. Get the book and lower the cannon for the card-in-a-ball. Avoid the smasher when going for the ball. Get the ball. When the smasher is up, Run under it, and put the ball into the circle there. After it smashes and show the card, run under the smasher again and get the card to lock the device in place. Go back to the beginning of the hallway, and enter the door to it's left. D. Knight Hallway Walk to the end, and see Steve tied up where the Poison Tyrant was. Steve gets an acne problem. Turn around and run out the hallway as quick as you can (I recommend having 2 full herbs with you). Then a big cinema of Steve breaking through, and a snake attacking Claire. Steve rescues her, then we have another emmy-award winning sob scene. BACK PLAYING AS CHRIS Scene opens with Wesker trying to join Alexia. Nice CGI scene (closest thing to nudity I've seen in a game, not including hentai). A. Foyer Items – Red Jewel Enemies – Alexia Simple strategy. Avoid Alexia and her blood while shooting her. After a few shots, she will fall. Get the ring, view it for the red jewel. Go to the 1st floor basement. B. 1st Floor Basement Items – Green Jewel Enemies – Giant Spider Go into the "U" Hallway, around to the far side, and into the crane control room. Raise the crane and see the Poison Tyrant. The giant spider then attacks. Kill it and go onto the ice near the tyrant. Get the green jewel there. Go back to the foyer. C. Foyer (2) GO to the top of the stairs to the painting. Put the 3 jewels into it to reveal a secret door. Go into it. D. "Y" Corridor Items – Green herbs (2) Enemies – 4 Zombies The herbs are in the left corridor. The zombies are spread out throughout the hallway. Go into the first door on the right. E. Computer Room Items – Green Herbs (2), Note, Handgun Bullets, Dragonfly Wing The herbs are by the stairs. Go to the left terminal for the note. Go down the elevator. Bullets are between the tubes. Push the blue button to get the 4th wing. Go back up the elevator, then up the small stairs to unlock the door. Go back to the "Y" Corridor and through the 1st door in the left side corridor. F. "Y" Corridor Office Items – health Spray, Key, Ink Ribbon, Shotgun Shells The spray's in the robe. The key and ink ribbon are in the desk. The shells are next to the desk. Go to the foyer, use the key in the double door to unlock it. Go to the Generator Room, and turn off the power. Then go to the tiger statue and get it's eyes. Go back to the "Y" Corridor and into the left corridor. Head into the 2nd door. G. Bedroom Items – Music Wheel In the 1st bedroom, us the blue eye on the music box. Go through the statue door to the other bedroom. Close the player and use the red eye. Get the music wheel. Put the wheel into the 1st bedroom player. A Ladder will drop over the bed. Go up it. H. Meeting Room Items – Handgun Bullets, Green Herb (2), Dragonfly Key, Ink Ribbon The bullets are on the table. The herbs are in a corner. The ink ribbon is on the 1st shelf by opposite the ladder. The Dragonfly Key is in a jar on the table. Mix the key and wings together. Exit, go into the computer room, up the small stairs. Head to the prison area. I. Prison Area (2) Cinema with Claire. Run across then up the large stairs. Use the Dragonfly Key on the 1st door. Go in. J. Command Center Items – Green herb Enemies – 2 Zombies The zombies are in 2 hallways. The herb is in the raised platform's corner. Open the book Claire gave you to get the Destruct Card. Use it in the control panel. When asked for a code, enter "VERONICA" (if you didn't know this, you haven't been paying attention to the game's name). You then get the traditional RE countdown of 5 minutes. Exit, cinema with Claire unlocking the final weapon. Alexia will attack Claire. You MUST shoot Alexia before she touches Claire. Alexia transforms, then you fight. You need to waste time until the weapon is fully charged. Alexia "births" these annoying creatures that attack and poison you. They seem endless. You must keep shooting at Alexia until the BOW Weapon is ready. Once you get it, she will go through a final transformation. Get the weapon then shoot Alexia. All it takes is one shot, but you can't waste time, cause she'll come after you. Then enjoy the ending….and wait for Resident Zero coming for the N64. Credit Cain007 for the 7 pictures code PSX Otaku for the 3rd medallion Ravensong, gouki13, and amitas for the dragonfly key code (I had about 40 responses to this inquiry, they were the first ones to respond to it (it was actually about 5 minutes after the update was posted). My apologies to the others who weren't named on this.