=============================================================================== FAQ/Walkthrough for ZORK: THE UNDISCOVERED UNDERGROUND =============================================================================== GUIDE INFORMATION Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 2nd April, 2006 Version: 1.1 CONTENTS 1. Introduction 2. Walkthrough 3. Item List 4. Point List 5. Map 6. Copyright Information VERSION HISTORY 1.1: 2nd Apr, 2006 (Format update) 1.0: 25th Sep, 2004 (First version) =============================================================================== 1. Introduction =============================================================================== Zork: The Undiscovered Underground is a fun freeware game that is a prequel to Zork Grand Inquisitor. It uses the same format as the first three Zork games: No graphics at all, and a text-based interface where commands must be typed in order to make progress through the game. The plot is simply to explore a recently discovered area of the Underground Empire, and also to escape it after the entrance crumbles behind the character. The difficulty is average and the length of the game is extremely short, but the descriptions are so well written and interesting to read that the game is definitely worth a play. =============================================================================== 2. Walkthrough =============================================================================== The game starts at the new excavation. Northeast. Northeast. South. South to the Mud Forum. "Get tinsel". North. North. East. East. East to backstage. "Open trunk". "Get coin". West. West. West. North. Northwest to the souvenire stand. "Talk to salesman". "Get mask". "Get baby rune". "Get forever gores". "Get multi-implementeers". "Get ZM$100000". North to the changing room. "Get razor gloves". "Get fish mask". "Get glowing suit". The lantern should switch out around this point, so "hit lantern" to turn it back on. Make sure to hit the lantern whenever it switches off in the game. South. Southeast to convention center lobby. "Drop lantern". "Wear gloves". "Wear mask". "Wear suit". North to the convention hall. "Get glasses". South. "Get lantern". South. East. East to the stage. "Get blue lens". "Get red lens". West. West. South. East to the museum of illusion. "Tie tinsel to coin". "Put coin in slot". "Get coin". "Put coin in slot". Remember the number of the rib that Mike mentions. West. West to the museum of adventure. "Pry (the number mentioned by Mike) rib with sword". Southwest to the janitor's closet. "Get aerosol can". Northeast. East. North to the cultural complex. "Drop baby rune". South. "Drop forever gores". South to the mud forum. "Put blue lens in glasses". "Put red lens in glasses". "Wear glasses". "Drop all". "Open cover". "Press button". "Get aerosol can". "Get balloon". "Get flathead". "Get house". "Get lantern". "Get tree". "Get ZM$100000". "Put flathead on circle". "Put tree on square". "Put house on triangle". "Put balloon on pentagon" to open the door in the mud forum. Southeast to the cage. "Drop ZM$100000" and the rat-ants will start to follow. Northwest. North. North. West. Southwest to complete the game. =============================================================================== 3. Item List =============================================================================== AEROSOL CAN Found in the janitor's closet. It is automatically used against the ant after escaping the cave at the end of the game. BABY RUNE Found at the souvenir stand after the salesman has left. It is dropped in the cultural complex. BLUE LENS Found on the stage, the blue lens can only be picked while wearing gloves. It is put in the glasses. BRASS LANTERN Available at the start of the game. It is used to provide light throughout the adventure, but will occasionally turn off. When this happens, just hit the lantern to turn it back on. CHEAPLY-MADE SWORD Available at the start of the game. It is used to provide the rib mentioned by Mick in the museum of adventure. CHEWED-UP SHOES Found in the convention hall. They are not used. FISH-MOUTHED MASK Found in the changing room. It is worn as part of the grue costume. FLATHEAD Found in the mud forum. It is put on the circle. FOREVER GORES Found at the souvenir stand after the salesman has left. They are dropped in the hall of science lobby. GLASSES Found in the convention hall. The blue and red lenses are put in the glasses, and the glasses are then worn to view the 3D scene from the display unit in the mud forum. GLOWING/FUR-COVERED BODY SUIT Found in the changing room. It is worn as part of the grue costume. They are also used to get the blue lens and red lens from the stage. HAT Found in the convention hall. It is not used. HOT-AIR BALLOON Found in the mud forum. It is put on the pentagon. HOUSE Found in the mud forum. It is put on the triangle. MULTI-IMPLEMENTEERS Found at the souvenir stand after the salesman has left. It is dropped in the mud forum. POPCORN Found at the souvenir stand after the salesman has left. It is not used. POSTCARDS Found at the souvenir stand after the salesman has left. They are not used. QUINT-ZORKMID COIN Found in the chest at the backstage area. It is tied to the tinsel. QUINT-ZORKMID COIN, TIED TO TINSEL Made by tying the quint-zorkmid coin to the tinsel. It is used in the slot of the machine in the museum of illusion. It is then picked up and used again on the slot of the machine to make Mick tell the location of the correct rib. RAFT Found in the mud forum. It is not used. RAZOR-LIKE GLOVES Found in the changing room. It is worn as part of the grue costume. They are also used to get the blue lens and red lens from the stage. RED LENS Found on the stage, the red lens can only be picked while wearing gloves. It is put in the glasses. TINSEL Found on the tree in the mud forum. It is tied to the quint-zorkmid coin. TREE Found in the mud forum. It is put on the square. ZM$100000 Found at the souvenir stand after the salesman has left. It is dropped in the cage. =============================================================================== 4. Point List =============================================================================== TOTAL POINTS ACTION 5 5 Get the coin from the trunk in the backstage area. 13 8 Get the mask from the salesman at the souvenir stand. 14 1 Get the baby rune. 15 1 Get the forever gores. 16 1 Get the multi-implementeers. 17 1 Get the ZM$100000. 22 5 Hit the lantern to to turn it back on. 32 10 Enter the convention hall while dressed as a grue. 37 5 Get the glasses from the convention hall. 42 5 Get the blue lens from the stage while wearing the gloves. 50 8 Tie the tinsel to the coin. 60 10 Put the coin in the slot twice in the museum of illusion. 65 5 Pry the correct rib in the museum of adventure. 70 5 Get the aerosol can from the janitor's closet. 75 5 Put the blue lens in the glasses. 85 10 Press the button in the mud forum while the cover is open. 90 5 Open the door in the mud forum. 100 10 Go through the hole in the tunnel made by the rat-ants. =============================================================================== 5. Map =============================================================================== CHANGING ROOM | | SOUVENIR STAND CONVENTION HALL \ | \ | CONVENTION CENTRE LOBBY | | CULTURAL COMPLEX -- THEATRE -- STAGE -- BACKSTAGE / | / | TUNNEL | / | / | NEW EXCAVATION | | | MUSEUM OF ADVENTURE -- HALL OF SCIENCE LOBBY -- MUSEUM OF ILLUSION / | / | JANITOR'S CLOSET MUD FORUM \ \ CAGE =============================================================================== 6. Copyright Information =============================================================================== This document is Copyright 2004-2006 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.