จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ .%%%% ```````````````%% .. %% %%'%% .%%%%'%%%%. %% .%%%% %%%%. .%%%% .%%%%'%%%%. %% '' %%%%% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %%%%% %% .%% %%%%: %% .%% %% %% %% %%%%% %%%%: ,, %% %% .% .% %% %% %% %% .% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %%%%' %%%%% %%%%% %% %% %% %%%%% %% %% %%%%' %%%%' %% %% %%,,,,,,,,,,,,,,, Fighter and Weapons Guide version 1.0 Written By Tim Wuyts (PhoenixT) (tim.wuyts@pi.be) ฉ Copyright 2000 จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ The author is also the webmaster of The Cheat Empire: http://home.planetinternet.be/~twuyts Where you can always find the latest cheats & walkthroughs for PC Games. For the LATEST VERSION of this Guide, check his website! จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ ซซซซซซซซซซซxปปปปปปปปปปป <<< TABLE OF CONTENTS >>> ซซซซซซซซซซซxปปปปปปปปปปป 1. INTRODUCTION 2. ALLIANCE FIGHTERS 2.1 Coyote 2.2 Crusader 2.3 Grendel 2.4 Mirage IV 2.5 Naginata 2.6 Patriot 2.7 Phoenix 2.8 Predator 2.9 Reaper 2.10 Shroud 2.11 Tempest 2.12 Wolverine 3. COALITION FIGHTERS 3.1 Azan 3.2 Basilisk 3.3 Haider 3.4 Karak 3.5 Kossac 3.6 Lagg 3.7 Saber 3.8 Salin 3.9 Saracen 4. WEAPONS 4.1 Missiles 4.2 Guns 5. VERSION INFORMATION 6. LEGAL INFORMATION 6.1 Terms of Use 6.2 Webmasters จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ ======================================== 1. INTRODUCTION ======================================== Since I'm a die-hard space simmer, I've played almost everything available on the market which is noteworthy (except for a few of the Star Wars games). Some of you may remember games like Wing Commander & Privateer in the 'old' days. Basically, they were the top-notch which the gaming industry could produce at that time. Excellent storyline, FMV, special effects, ... The Roberts brothers (The spiritual fathers of the WC and Priv. games) finally made a new space sim: Starlancer. So I started playing with much anticipation. The game itself is pretty good, but don't expect to find anything we haven't seen before in other games. Movie sequences are excellent and in-game graphics are als very good (but a bit dark from time to time). Some gamers argued that the lack of some really humongous capital ships spoiled the entire game. I have to disagree - these smaller (but still big) capital ships add a sense of realism to me. It's very unlikely that a simple fighter can take out a huge ship by itself - like in all the other games. There's one downside about this game though: linearity and lack of AI. The missions are pretty straightforward, destroy this, escort that, ... and this is all fired at you in a specific order. If you screw up, you usually have to replay your mission. The lack of AI is troubling though, none of your wingmates seem to contribute anything to the war-effort. From time to time, I was able to finish mission with a 25+ kills and I yet managed to screw up the mission. Getting a 25+ kill ratio is pretty easy, when you kill an enemy fighter every few seconds ... but if you are killing them at such a high rate, what more can you do in order to get an excellent evaluation on a mission debriefing? So, if I can kill this many fighters, what are my squadron members doing in the meantime (nothing I guess)? Oh yeah, one more thing - if you are a veteran flyer, make sure you start the game at hard difficulty. I managed to finish the game in 2 days at medium difficulty, so ... จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ ======================================== 2. ALLIANCE FIGHTERS ======================================== 2.1 Coyote ------------- Type: Alliance Medium Fighter Clearance: 1st Lieutenant Crew: 2 Max. Speed: 300 km/sec (at default Power setting) Afterburner Fuel: 100 secs Decoys: 16 Gun Energy: 100 units Armament: 2 Proton cannons Rear laser cannon Hardpoints: 7 Special: Blind Fire Speed Rating: 6/10 Acceleration: 10/10 Agility Rating: 6/10 Gun Recharge: 5/10 Shield Strength: 5/10 Shield Recharge: 3/10 Armor: 5/10 2.2 Crusader --------------- Type: Alliance Light Fighter Clearance: 2nd Lieutenant Crew: 2 Max. Speed: 260 km/sec (at default Power setting) Afterburner Fuel: 110 secs Decoys: 12 Gun Energy: 150 units Armament: 2 Gattling lasers Hardpoints: 5 Special: Spectral Shields Speed Rating: 5/10 Acceleration: 7/10 Agility Rating: 6/10 Gun Recharge: 8/10 Shield Strength: 4/10 Shield Recharge: 3/10 Armor: 5/10 2.3 Grendel -------------- Type: Alliance Medium Fighter Clearance: 2nd Lieutenant Crew: 3 Max. Speed: 260 km/sec (at default Power setting) Afterburner Fuel: 80 secs Decoys: 18 Gun Energy: 90 units Armament: 2 Gattling Cannons Twin Laser Cannon Rear Pulse Turret Hardpoints: 7 Speed Rating: 5/10 Acceleration: 9/10 Agility Rating: 3/10 Gun Recharge: 9/10 Shield Strength: 6/10 Shield Recharge: 3/10 Armor: 6/10 2.4 Mirage IV ---------------- Type: Alliance Medium Fighter Clearance: Flight Lieutenant Crew: 2 Max. Speed: 320 km/sec (at default Power setting) Afterburner Fuel: 110 secs Decoys: 15 Gun Energy: 220 units Armament: Neutron Particle Gun 2 Messon Blasters Hardpoints: 4 Speed Rating: 7/10 Acceleration: 5/10 Agility Rating: 6/10 Gun Recharge: 9/10 Shield Strength: 5/10 Shield Recharge: 3/10 Armor: 4/10 Comments: Whatever you do, NEVER - and I really mean never - fly with this fighter. The specs seem ok, but it's worthless in dogfights. The central gun (don't ask me the name) is good, but the refire rate is way too slow. The guns mounted on the wings of the fighter are fast firing, but they are placed so far apart and this makes it very hard to hit your target. 2.5 Naginata --------------- Type: Alliance Light Fighter Clearance: 2nd Lieutenant Crew: 2 Max. Speed: 340 km/sec (at default Power setting) Afterburner Fuel: 130 secs Decoys: 15 Gun Energy: 180 units Armament: 2 Pulse cannons Hardpoints: 3 Special: Spectral Shields Speed Rating: 7/10 Acceleration: 3/10 Agility Rating: 8/10 Gun Recharge: 7/10 Shield Strength: 5/10 Shield Recharge: 3/10 Armor: 3/10 2.6 Patriot -------------- Type: Alliance Medium Fighter Clearance: Flight Captain Crew: 2 Max. Speed: 340 km/sec (at default Power setting) Afterburner Fuel: 110 secs Decoys: 18 Gun Energy: 160 units Armament: 2 Tachyon Cannons 2 Proton Cannons Rear Laser Cannon Hardpoints: 5 Special: Blind Fire Speed Rating: 7/10 Acceleration: 10/10 Agility Rating: 4/10 Gun Recharge: 7/10 Shield Strength: 6/10 Shield Recharge: 3/10 Armor: 5/10 Comments: Excellent fighter, don't hesitate to use it once it becomes available. Specs are well balanced alhtough the agility should have been a bit higher to make it 'almost perfect'. 2.7 Phoenix -------------- Type: Alliance Prototype Medium Fighter Clearance: Flight Commander Crew: 2 Max. Speed: 380 km/sec (at default Power setting) Afterburner Fuel: 140 secs Decoys: 16 Gun Energy: 180 units Armament: 2 Gattling lasers 2 Pulse cannons Rear laser turret Hardpoints: 4 Special: Blind fire Reverse thrust Nova cannon Speed Rating: 9/10 Acceleration: 10/10 Agility Rating: 8/10 Gun Recharge: 6/10 Shield Strength: 6/10 Shield Recharge: 3/10 Armor: 4/10 Comments: The bigger brother of the Patriot. With it's improved agility and special features this is one hell of a fighter. I tend to use this one if the Wolverine is too slow in order to complete the level successfully. 2.8 Predator --------------- Type: Alliance Light Fighter Clearance: 2nd Lieutenant Crew: 2 Max. Speed: 320 km/sec (at default Power setting) Afterburner Fuel: 100 secs Decoys: 10 Gun Energy: 90 units Armament: 2 Proton cannons Rear laser cannon Hardpoints: 6 Special: Blind fire Speed Rating: 7/10 Acceleration: 6/10 Agility Rating: 8/10 Gun Recharge: 6/10 Shield Strength: 3/10 Shield Recharge: 3/10 Armor: 4/10 2.9 Reaper ------------- Type: Alliance Heavy Fighter Clearance: Commander Crew: 3 Max. Speed: 300 km/sec (at default Power setting) Afterburner Fuel: 120 secs Decoys: 24 Gun Energy: 100 units Armament: 2 Gattling lasers 2 Vulcan Battery Rear quad pulse turret Hardpoints: 8 Special: Blind fire Speed Rating: 6/10 Acceleration: 5/10 Agility Rating: 4/10 Gun Recharge: 7/10 Shield Strength: 6/10 Shield Recharge: 3/10 Armor: 5/10 2.10 Shroud -------------- Type: Alliance Prototype Light Fighter Clearance: Sqdr. Commander Crew: 2 Max. Speed: 400 km/sec (at default Power setting) Afterburner Fuel: 150 secs Decoys: 10 Gun Energy: 140 units Armament: 2 Proton cannons Hardpoints: 4 Special: Cloaking Spectral shields Reverse thrust Blind fire Speed Rating: 10/10 Acceleration: 3/10 Agility Rating: 10/10 Gun Recharge: 6/10 Shield Strength: 7/10 Shield Recharge: 3/10 Armor: 3/10 Comments: Excellent fighter. Although it only has very light armor and offensive capabilities, it's speed, agility and the Blind Fire option make it up. If you have trouble taking out torps, try using this baby. Oh yeah, before I forget to mention it - ion cannons can't get a lock if you are cloaked (if this isn't a good tip?!). 2.11 Tempest --------------- Type: Alliance Heavy Fighter Clearance: Captain Crew: 2 Max. Speed: 300 km/sec (at default Power setting) Afterburner Fuel: 100 secs Decoys: 12 Gun Energy: 160 units Armament: 2 Tachyon Cannons 2 Pulse Cannons Rear Pulse Cannons Hardpoints: 8 Special: Spectral shields Speed Rating: 6/10 Acceleration: 10/10 Agility Rating: 4/10 Gun Recharge: 6/10 Shield Strength: 6/10 Shield Recharge: 3/10 Armor: 5/10 2.12 Wolverine ----------------- Type: Alliance Heavy Fighter Clearance: Lt. Commander Crew: 3 Max. Speed: 280 km/sec (at default Power setting) Afterburner Fuel: 120 secs Decoys: 20 Gun Energy: 140 units Armament: 2 Collapser Cannons 2 Laser Cannons 1 Tachyon Cannon Rear Pulse Turret Hardpoints: 8 Special: Reverse thrust Speed Rating: 5/10 Acceleration: 10/10 Agility Rating: 4/10 Gun Recharge: 9/10 Shield Strength: 6/10 Shield Recharge: 3/10 Armor: 7/10 Comments: The heaviest fighter of the fleet. Although it has limited agility and is pretty slow, it has immense offensive capabilities. Any enemy fighter can be taken out in a matter of seconds. Because of it's slow speed, it's worthless when it comes to taking out torps. จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ ======================================== 3. COALITION FIGHTERS ======================================== 3.1 Azan ----------- Type: Coalition Light Fighter Crew: 1 Afterburner Fuel: 100 secs Gun Energy: 100 units Armament: 2 Pulse Cannons 2 Messon Blasters Speed Rating: 6/10 Acceleration: 7/10 Agility Rating: 5/10 Gun Recharge: 10/10 Shield Strength: 6/10 Shield Recharge: 5/10 Armor: 3/10 3.2 Basilisk --------------- Type: Coalition Prototype Medium Fighter Crew: 2 Afterburner Fuel: 60 secs Gun Energy: 100 units Armament: 2 Gattling Lasers 2 Messon Blasters 2 Rear Laser Cannons Speed Rating: 6/10 Acceleration: 5/10 Agility Rating: 10/10 Gun Recharge: 10/10 Shield Strength: 10/10 Shield Recharge: 7/10 Armor: 7/10 3.3 Haidar ------------- Type: Coalition Medium Fighter Crew: 2 Afterburner Fuel: 100 secs Gun Energy: 100 units Armament: Twin Laser Cannon Rear Pulse Cannon Speed Rating: 4/10 Acceleration: 7/10 Agility Rating: 5/10 Gun Recharge: 10/10 Shield Strength: 6/10 Shield Recharge: 5/10 Armor: 7/10 3.4 Karak ------------ Type: Coalition Medium Fighter Crew: 2 Afterburner Fuel: 100 secs Gun Energy: 100 units Armament: 2 Tachyon Cannons 2 Proton Cannons Rear Laser Cannons Speed Rating: 4/10 Acceleration: 7/10 Agility Rating: 5/10 Gun Recharge: 10/10 Shield Strength: 8/10 Shield Recharge: 7/10 Armor: 6/10 3.5 Kossac ------------- Type: Coalition Heavy Fighter Crew: 3 Afterburner Fuel: 60 secs Gun Energy: 100 units Armament: 2 Collapser Cannons 2 Gattling Lasers Rear Facing Twin Lasers Speed Rating: 6/10 Acceleration: 9/10 Agility Rating: 7/10 Gun Recharge: 10/10 Shield Strength: 6/10 Shield Recharge: 8/10 Armor: 10/10 3.6 Lagg ----------- Type: Coalition Medium Fighter Crew: 2 Afterburner Fuel: 100 secs Gun Energy: 100 units Armament: 2 Gattling Lasers 2 Proton Cannons 2 Laser Cannons Twin Rear Lasers Speed Rating: 6/10 Acceleration: 7/10 Agility Rating: 5/10 Gun Recharge: 10/10 Shield Strength: 8/10 Shield Recharge: 8/10 Armor: 6/10 3.7 Saber ------------ Type: Coalition Medium Fighter Crew: 2 Afterburner Fuel: 100 secs Gun Energy: 100 units Armament: 2 Pulse Cannons 2 Messon Blasters Rear Laser Cannon Speed Rating: 6/10 Acceleration: 7/10 Agility Rating: 3/10 Gun Recharge: 10/10 Shield Strength: 8/10 Shield Recharge: 10/10 Armor: 5/10 3.8 Salin ------------ Type: Coalition Light Fighter Afterburner Fuel: 100 secs Gun Energy: 100 units Armament: 2 Pulse Cannons 2 Messon Blasters Rear Laser Cannon Speed Rating: 3/10 Acceleration: 7/10 Agility Rating: 5/10 Gun Recharge: 10/10 Shield Strength: 6/10 Shield Recharge: 7/10 Armor: 4/10 3.9 Saracen -------------- Type: Coalition Medium Fighter Crew: 2 Afterburner Fuel: 100 secs Gun Energy: 100 units Armament: 2 Pulse Cannons 2 Messon Blasters 2 Rear Facing Pulse Cannons Speed Rating: 3/10 Acceleration: 10/10 Agility Rating: 3/10 Gun Recharge: 10/10 Shield Strength: 6/10 Shield Recharge: 7/10 Armor: 6/10 จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ ======================================== 4. WEAPONS ======================================== 4.1 Missiles -------------- ป Screamer (POD) ซ Type: Dumb-Fire (20 per POD) Locking Time: N/A Speed: 8/10 Range: 6/10 Damage: 2/10 Comments: Although they lack punch, they are one of my preferred missile types. They are easy to use (if you have a good aim) and are excellent to finish off a crippled fighter once your lasers are depleted. Since they don't have a lock time (dumb-fire remember) they are an excellent choice if you're going to be confronted with some fast paced dog fights. ป Havok ซ Type: EMP-Shockwave Locking Time: 2 sec. Speed: 7/10 Range: 6/10 Damage: 5/10 Comments: This missiles is rather useless if you are going one-on-one. If you could fire it in a pack of fighters it might be usefull, since you are disabling a bunch of fighters. This means that they can't bother you any longer. However, I found it easier and faster to destroy all enemy units directly. ป Jackhammer ซ Type: Missile lock (explosive) Locking Time: 5 sec. Speed: 5/10 Range: 5/10 Damage: 10/10 Comments: In short: useless - why carry a jackhammer, which has a high locking time, is extremely slow and does have a limited range; if you can carry a pod of 20 screamers?! ป Vagabond ซ Type: Missile Lock (explosive) Locking Time: 3 sec. Speed: 10/10 Range: 10/10 Damage: 8/10 Comments: Excellent missile in respect of speed, range and damage. The fact that it keeps it's lock on cloaked fighters will be appreciated by some. But again, I believe a pod of 20 screamers can be put to better use in dogfights. ป IMP ซ Type: Shield Disabling/Destruction Locking Time: 1 sec. Speed: 8/10 Range: 6/10 Damage: 4/10 Comments: Could prove to be usefull against ships with high shield ratings. The short lock time is also an advantage. ป Bandit ซ Type: Missile Lock (explosive) Locking Time: 4 sec. Speed: 8/10 Range: 6/10 Damage: 4/10 Comments: Also pretty useless later on in the missions, since there are some better options out there. Especially the slow locking time is very annoying. ป Raptor (POD) ซ Type: Enemy Recognition (3 per POD) Locking Time: 2 sec. Speed: 8/10 Range: 5/10 Damage: 5/10 Comments: My preferred missile to use in combination with the screamers. It has a fast lock time and does have a devastating punch to light and medium fighters. ป Hawk (POD) ซ Type: Missile Lock (4 per POD) Locking Time: 3 sec. Speed: 7/10 Range: 8/10 Damage: 2/10 Comments: Extremely good range for this type of weapon and it's very agile too. Lacks punch though, so don't expect to take out any fighters at long range. ป Solomon (POD) ซ Type: Fire-and-Forget Locking Time: N/A Speed: 7/10 Range: 5/10 Damage: 3/10 Comments: Classical fire and forget missile. I never use it though, somehow it always seems to "forget" to hit the target. Just call it prejudice. 4.2 Guns ---------- ป Collapser Guns ซ Type: Projectile Damage: High Range: Medium Fire Rate: High Energy Drain: N/A ป Gattling Laser ซ Type: Laser Damage: Medium Range: Medium Fire Rate: High Energy Drain: High ป Gattling Plasma Cannon ซ Type: Projectile Damage: High Range: Medium Fire Rate: High Energy Drain: N/A ป Laser Cannon ซ Type: Laser Damage: Low Range: Short Fire Rate: High Energy Drain: Low ป Messon Blaster ซ Type: Laser Damage: Medium Range: Medium Fire Rate: Medium Energy Drain: Medium ป Neutron Particle Gun ซ Type: Particle Damage: High Range: Medium Fire Rate: Slow Energy Drain: High ป Nova Cannon ซ Type: Beam Damage: High Range: Short Fire Rate: Slow Energy Drain: High ป Proton Cannon ซ Type: Laser Damage: Medium Range: Medium Fire Rate: Low Energy Drain: Medium ป Pulse Cannon ซ Type: Laser Damage: Medium Range: Short Fire Rate: Medium Energy Drain: Low ป Tachyon Cannon ซ Type: Particle Damage: High Range: Long Fire Rate: Low Energy Drain: High ป Vulcan Battery ซ Type: Projectile Damage: High Range: Long Fire Rate: Low Energy Drain: N/A จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ ======================================== 5. VERSION INFORMATION ======================================== Version 1.0 - 31/05/2000 First version จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ ======================================== 6. LEGAL INFORMATION ======================================== This document is ฉ Copyright to Tim "PhoenixT" Wuyts. If you are unsure as to whether or not you may distribute this document, contact the author (tim.wuyts@pi.be). 6.1 Terms of Use ------------------ It may be printed or copied for PERSONAL, PRIVATE use only, and it may NOT be placed on a CD, typed up in a magazine, included in cheat databases or any other medium without the express permission of the author. If any of these rules are broken, you are in direct violation of the international copyright laws. 6.2 Webmasters ---------------- You can put this guide on your website without explicit permission under the following conditions: * The guide is NOT to be altered * No fee is to be charged for viewing this document * Proper credit has to be given There's one exception to this: CNET is NOT ALLOWED to post this FAQ จจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจEOFจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจจ