I HAVE THE PUZZLE ANSWERS! FOR THE A-B-C-D BLOCK ANSWER, CHECK CHAPTER 4.3'S UNDERGROUND RESEARCH AREA SECTION! FOR THE SYMBOL BLOCK ANSWER, CHECK CHAPTER 4.4'S BOSS SECTION! Sanity: Aiken's Artifact FAQ/Walkthrough/Talent List by l / ______ __ l l/ l / \ l l ___ l _______ /____\ _____ l l\ l l l l l l /______\ l l l \ l__l__ l l l l / \ l l . (corygg@iname.com) (Actually, I just cut-and-paste the ASCII art here, if you could call it that, from my Fallout 2 FAQ...) Table of Contents 1. Introduction - OR - 100 K in 4 Days 2. Review 3. Talent List 4. Walkthrough 4.1 Priscilla Divine and the Sun Totem 4.2 Adrian Starr and the Illusion Totem 4.3 Joan Aiken and the Science Totem 4.4 Elijah Krebspawn and the Demonology Totem 4.5 The Bone Priest and the Death Totem 4.6 Golgotham and The Final Battle 5. Cheats 6. Hints and Tips 7. Credits/People I Don't Like (one of the more popular sections) Version List: 1.0 Walkthrough completed through the full game, including the A-B-C-D and Symbol Block Puzzles. Added a few new talent descriptions (from the booster packs) and fixed some typos. Also clarified some puzzles. 0.9 Walkthrough complete up 'till Mission 3. You see, I plan to use the money to buy Persona 2! 0.7 Walkthrough complete up 'till Mission 2. GIMME THAT BOUNTY! 0.5 The first version. Has a Talent list, cheats, and some assorted tips. I hope this wins the FAQ bounty! 1. Introduction Hi again, it's Katman here with another FAQ for a relatively-unknown game! My three former FAQs were for Xenogears, Fallout 2, and Azure Dreams GBC (I had the most fun making the third...), and now I've decided to cash in on the $50 FAQ Bounty for Sanity: Aiken's Artifact. To tell you the truth, I was planning to make an FAQ for this game for a while. It's very linear, which facilitates making one, really. I'm suprised noone has made one yet, but, hey, if they don't want money, who'm I to complain? More for me... 2. Review of Sanity: Aiken's Artifact To tell you the truth, I only got this game because I had just recently gotten my new personal PC, twice as fast as my folks', and I wanted to test it. I thought this might be a little corny, since it had Ice T and all, but it turned out to be a good, not great, gaming experience. Graphics: 8/10 The graphics for Sanity are OK. People don't exactly die realistically (Cain especially, who explodes into a huge polygonal fireball mess). The Talent animations are awesome. Mummy's Revenge and Binary Grid stand out especially, and all the others from Fireball to Shield of Truth look awesome. I had slight bugs with my video card (certain textures were incorrectly colored), so add 1 point if that doesn't happen to you. Sound: 10/10 Heck, the whole game is based on a single song (Sanity, from the album Body Count by Ice T), so you'd expect it'd have good music. The title song is essentialy about how everyone's trying to rob poor Ice blind (that's a quote, BTW...), but it's pretty good. The sound in the game is great too. Just wait till you hear the VA-KWOOOMP...WHAM! of a Demonstrike. The Glyph Devils' giggling is pretty funny, also, and the rest of the sound certainly fits the mood... Though it didn't cost this section a point, Ice T's voice acting is really, REALLY bad. Gameplay: 9/10 The movement and combat are overly reminiscient of Diablo, right down to the click-fests the battles become. It's nescescary in Sanity to dodge enemy attacks, however, as otherwise you'll take far too much damage. However, the excellent control system and interface makes this task possible, if not too easy... You need to learn an amount of strategy in Sanity, as well, as otherwise you'll waste huge amounts of Sanity on useless Talents. Enemies that use a certain Totem on you are immune to that Totem, for instance, and when there's cross-Totemic enemies around you can use "friendly fire" to your advantage. None of the battles are too hard, however all the boss fights have a certain "trick" you need to learn, like a chink in the boss's defensive matrix or such. My only qualm with the gameplay is that it's overly linear, but hey, it beats Saga Frontier's -Open System-... Replay: 5/10 Once you beat Sanity, there's not much else to do with it, except play Multiplayer... That's pretty fun, but I would've enjoyed a co-op mode like Perfect Dark or Diablo. Ah well... Total: 7/10 This game is worth your $40, but not much more than that. It's a great weekend game. Then you can use it to bribe your friends into letting you borrow Diablo II. 3. Talent List Gun (This isn't really a Talent, per se, but...): (Cain pulls out his gun and shoots a yellow light toward an enemy) What could I say about the gun? Ummm... It's not very strong, but it has infinate ammo and doesn't cost any Sanity... Uh... It takes a long time to pull it out, so do it when there's no enemies around... Oh yeah! And later in the game, it's better to go insane than use this crummy pistol. It would've been cool if you could upgrade it... ------------------------------------------------------------------------------------------------ FIRE TOTEM (Creator: Agent Nathaniel Cain): ------------------------------------------------------------------------------------------------ Fireball: (Cain fires a tiny fireball toward the enemy, which explodes on contact and damages nearby enemies) The most girly attack Talent in the game. Puny, weak, childish. It's no wonder it's the first Talent you get. You're forced to use it through the first mission though, as all the enemies are immune to everything else you have other than your gun and Inferno, and Inferno takes too long to come out. Greater Fireball (MULTIPLAYER ONLY!): (A bigger version of Fireball, pretty much) This is one of the Booster Pack talents. It's basically Fireball, only this is FIREBALL!!! Get it? This works like any other Direct Attack Spell (TM), in that you want to shoot it when you're far away, else you'll zap yourself. Wall of Flames: (Cain makes a wall of fire appear, and it remains there for a while) This makes fire appear in a wall formation, just like Diablo. A lot of things in this game were "inspired" by Diablo, huh? It does respectable damage, though. Meteor Shower (MULTIPLAYER ONLY!): (A big ol' rain of fire. Overly similar to the Sun Talent Star Shower, but hurts more) This is pretty cool, and is one of the Booster Pack Talents. Go to www.ragesofsanity.com to pick up either (or both) of the Booster Packs, if you haven't already. They're worth it, trust me. Fists of Fire: (4 fists made of flame fly out of Cain in an X formation) This doesn't do enough damage to be worth the trouble, really. However, it is Sanity-economic, and the range is good. Summon Fire Efreet: (A fire demon appears and flings Fireball Talents at nearby enemies until someone blows it up, uses the Dispel talent from the Truth Totem, or it wears off) This is pretty cool-looking, and does pretty good damage from all those Fireball Talents. It is pretty cheap in Sanity, too - only 75 units. Someone'll likely just Dispel it if it annoys them, though. Inferno: (Cain punches the ground and waves of fire shoot out, harming enemies and breaking objects) This is nescescary for beating Priscilla Divine, so you're stuck with it. It does crummy damage, and it takes Cain too long to punch the ground. Don't bother with it, other than with Ms. Divine. Haste: (Wings appear on Cain's shoes, making him about 1.5 times as fast as before) This is nescescary for a few puzzles, and is useful for getting places quickly. Don't overdo it though, as you'll often find yourself quickly running out of Sanity (it's happened to me lots before...) Supress Fire: (A sphere flies out and explodes. Anyone nearby the explosion can't use Fire Talents anymore, as shown by a symbol over their heads.) This is useless. What damage could anyone really do to you with the weak Fire talents? Useful against people with new Fire talents from booster packs, though. Shield of Fire: (A shield of fire surrounds the target, then disappears, leaving them with an orange circle at their feet) This is really Sanity-cheap, but it's the weakest Shield Talent, and won't absorb more than one hit from most talents, and no more than 2 from anything except the gun (from which it'll take 3) Inferno Glyph: (A sigil appears where you click and turns invisible. The next person that touches that spot is lightly warmed by an Inferno Talent.) Note the "lightly warmed" in the description. Inferno talents don't hurt much. This only costs a mere 5 Sanity, so you could stick these everywhere, though. Not that it'll do much good. Protection from Fire: (A shield appears around you, protecting you from any effects caused by Fire Talents) A scene from someone using Protection from Fire: "Ahh... No more Inferno Glyphs to worry about... Now to cast Haste and run away... OH CRAP! I CAN'T CAST HASTE!" Yeppers, that's exactly what happens... ------------------------------------------------------------------------------------------------ SUN TOTEM (Creator: Priscilla Divine): ------------------------------------------------------------------------------------------------ Star Blast: (A tiny comet flies at the enemy. Pretty much Fireball on really weak steroids) This looks kinda neat. Divine's guards use it, and are immune to it themselves, as is Divine. It works well enough until you get Fan of Blades. Mummy's Revenge: (A HUGE mummy smashes the ground in front of where you click. Looks awesome) This is really cool-looking. Make sure to target a little back from what you want smashed. This is an area-affect spell, but it takes too long for the mummy to smash, so your target has time to run. It doesn't do much damage. Star Shower: (Cain raises his arms to the sky, and TONS of Star Blasts fall from the sky at the targeted area) I said Star Blast in the description, but these only do 5 damage each, meaning altogther, if all the comets hit, someone'll have just lost 30 life. Not worth the cost, though it does look cool and can intimidate people (it's noisy, and freaky to watch if you're getting hit by it, as it looks like you're taking lots of damage). Try to avoid hitting yourself. Sand Pit: (Lots of sand appears in the area where you clicked, and stays there for a LOOONGGG time...) The sand makes you move slower. This is useful for targeting people with Mummy's Revenge or layering a Pit of Venom onto it. Otherwise, doesn't slow you down enough to be useful, though it would be good to target the slow-moving Shield Break Talent. Eyes of Ra: (3 eyes circle around the target, eventually combining into one and shooting a massive laser beam down from the sky) This looks cool, and unless you start moving the moment you see it charge up, you're screwed. It doesn't hurt too much, though. Heal: (You're healed. Plain and simple.) This heals for 50 Health, in exchange for 100 Sanity. Not a good trade, but it's the only healing Talent in the game. Now if only someone would make a Talent that turns Health into Sanity... Supress Sun: (Similar to Supress Fire, only it affects Sun Talents) You can only have one Supressant on at once. This is useful if someone keeps using Heal and you want them to stop. Shield of Sun: (Similar to Shield of Fire, except the shield ring is yellow) This is the second-weakest Shield. It's not very good, except in the beginning of the game. Star Shower Glyph: (Similar to Inferno Glyph, except this activates the Star Shower Talent when touched) Glyphs, unlike Supressants, can be mixed and matched, making for good trap combos. Star Shower isn't very painful, though. This is the cheapest Glyph, at 3 Sanity a pop. Put them everywhere if ya want, you won't run out. Sun Protection: (Similar to Fire Protection, only it affects Sun Talents) Once again, with this you won't be able to Heal yourself. Crap. ------------------------------------------------------------------------------------------------ ILLUSION TOTEM (Creator: Adrian Starr): ------------------------------------------------------------------------------------------------ Fan of Blades: (Three pink knives fly at the enemies in a 45-degree arc) This is a strong attack spell, since each blade will do damage if it hits. It's an excellent close-range weapon, since all the blades will do damage. Sawblade (MULTIPLAYER ONLY): (Shoots a cool-looking spinning sawblade at the enemy, which explodes on contact and makes a cool WHIRRR sound as it flies) Just a Direct Attack Spell (TM). It beats Fan of Blades, but is likewise more expensive. It's OK in Multiplayer. Levitate: (Wings appear on Cain's back, allowing him to fly for about ~5 seconds) This is useful in Multiplayer for crossing pits, and in Singleplayer to get useful items and progress the story. It's cheap too, and looks neat. Rain of Swords: (Swords appear hilt-side down high above the target. They then flip over and stab the ground below, releasing energy waves) This takes too long, since the swords have to flip over. It's cool that the swords appear so high up, though, but it's too easy to dodge because of that. Invisibility: (A pink sheet flies over Cain, and he disappears) It's easy to find invisible people; just use Talents with wide areas of affect where you think they might be hiding. You can sneak past guards with this in Singleplayer. Deck of Death: (Cards appear in a circle, then slash inwards, releasing energy waves) This looks awesome, but isn't very strong. It has a good area of effect though, and is cheap. Adrian Starr's showgirls use this on you often, so learn to dodge it (run in a straight line away from the middle of the circle) Wave of Pain (MULTIPLAYER ONLY!): (A pink wave, similar to the Storm Talent Wave of Force, except this does damage) Pretty good, pretty good! Useful for both pushing people off cliffs AND hurting them, this is a must-have Talent in Multiplayer. Go get it at www.ragesofsanity.com. Lesser Shield of Reflect: (Waves appear from Cain's body, reflecting missiles) This sends ANY missile back to its creator, whether it be a Fireball or a Lightning Bolt (though you don't wanna mess around with Lightning Bolts). You have to time this, since the shield doesn't last. This is required for fighting Adrian Starr... Supress Illusion: (Similar to Supress Fire, but affects Illusion Talents) Keeps people from going invisible or Relecting your Talents back at you. Don't Supress yourself by being too close to this Talent's area. Shield of Illusion: (Similar to the Fire shield, but this Shield ring is pink) THis absorbs a goodly amount of damage for a fair price. Hang on to it for dire situations, as it's the first shield that'll absorb a direct hit from a Lightning Bolt Talent. Deck of Death Glyph: (Similar to the Inferno Glyph, only this sets off a Deck of Death on contact) This is cool if you leave a bunch, and is the first truly useful Glyph spell. Drop some near power-ups and Talents in Multiplayer, and in places were enemies often run in Singleplayer. Make sure to always use more than one at once. Illusion Protection: (Similar to the other Protections, but this makes you immune to Illusion) Not one of the better Protections, but good for dodging the Deck of Death spell if you haven't mastered that yet. If I'm not mistaken, this does NOT affect the Lesser Shield of Reflect Talent, since it's not really a Blessing Talent. ------------------------------------------------------------------------------------------------ SCIENCE TOTEM (Creator: Dr. Joan Aiken): ------------------------------------------------------------------------------------------------ Laser Beam: (A single green, glowing laser beam is fired at the foe, doing a whopping 64 damage on contact. Looks pretty sharp) This is neat, since it's overly accurate. It's REALLY fast too, so it's hard to dodge (try staying out of it's user's line of sight). It does lots of damage, but it can only hit one enemy at once, so rapid-fire tactics are worthwile. Just watch your Sanity - Laser Beams are costly) Shield Break: (A slow, wobbly grenade flies at the targeted area. When it hits, it SHATTERS with a cool effect, as do ANY nearby shields) This is one of the game's more useful spells. It'll break ANY shield - from the lowly Shield of Fire to the almightly Shield of Truth - instantly. It flies with a very strange "sidewinder" pattern, and is very slow, so it is easy to dodge, though. Aside from dodging, only the super-cool Dispel spell would save you from one of these grenades. Binary Grid: (THe coolest-looking spell IMO. A grid of lines appears on the targeted ground as a 1 appears over Cain's hands. There is a 1 on each intersection of lines in the grid. The 1s change to a 0s after about a second and the grid SHOOTS up, doing damage to anyone that was standing on it. The 0s then change back to 1s and the grid disappears. Whew, what a mouthful...See it for yourself...) This, while super-ultra-mega cool looking, is easy to dodge by simply running out of the Grid's range. No problem. It doesn't do big damage on a hit anyway, and it's costly. Summon Suicide Droid: (A suicide droid, similar to the ones seen in Joan Aiken's lab and museum, appears at the target area. It then attempts to run into and blow up a nearby enemy, hitting for big damage) This is a cool spell. However, remember that only one of the Summon spells can work at once. Be careful with the droid, as getting hit by it hurts you too. Also, if it touches a wall, it blows up anyway, and apparently these Droids need better brakes. Psi-Supressant: (A grenade flies forward and explodes. Anyone hit by it cannot use ANY Talents at ALL for a short time) OUCH! This HURTS in Multiplayer, since without Talents you'll be doing all of NOTHING, while the person who Supressed you can Shield Break you, hit you with a Lightning Bolt, or do any of a million other nasty things to you. Try your best to avoid this, as not even Dispel can remove its effects. It's slow, luckily, so it's easy to dodge. Clone: (A bunch of clones of Cain run out of him, and they mimic all his moves except for actions taken against other characters until hit by any Talent, the Gun or other weapon, they are Dispelled, or the Talent wears off) Well, as you can see this talent doesn't last very long at all. It's pretty confusing, though a well-placed Star Shower will be the end of this Talent. Supress Science: (Yep, does the same thing as Supress Fire, only to Science Talents) This will keep whoever you hit with it from using Psi-Supressant on you, but the question is - WHY AREN'T YOU USING IT ON THEM?! Once again, don't Supress yourself by being to close to the explosion from this Talent. Shield of Sciece: (Another Shield, this one is green) Pretty expensive, but it's OK as far as Shields go. It's better than the Shield of Illusion. Psi-Suppressant Glyph: (A Glyph that shoots a Psi-Suppressant Talent as whoever touches it) This is a NASTY suprise! This would be great to throw around everywhere, however it is the most expensive glyph. 120 Sanity for each one of these green beauties! Binary Grid Glyph (MULTIPLAYER ONLY!): (Another Glyph that emits a Binary Grid on whoever touches it) This is a Talent from a booster pack, and is about as cool-tooking as the Binary Grid spell itself. It works well against clumps of players. When one steps on the Glyph, they all take damage! Science Protection: (Yup, it protects you against Science. Nice work, Smarty...) This is a useful Talent, since it'll keep those cursed Psi-Suppressants from getting you. Use this often in Multiplayer, especially against players who enjoy using Psi-Supressant Glyphs. ------------------------------------------------------------------------------------------------ DEMONOLOGY TOTEM (Creator: Elijah Krebspawn): ------------------------------------------------------------------------------------------------ Sphere of the Demon: (Fires a red sphere at the target. Basically Fireball with more damage and different graphics) The most balanced direct attack Talent in terms of Sanity and damage done. This'll be your basic attack method in Multiplayer, if you play right. Primordial Ooze: (Cool-looking. A big glob of red goo "slimes" over to the enemy. If it hits, it slows the foe to a crawl and flings tentacles into the air) This is an OK spell. The goo moves fast, and slowing the enemy down can be good for lining up a Shield Break Talent. However, it shouldn't be one of your primary Talents. Demonic Rift: (A HUGE star-shaped fire appears around Cain. The top point of the star aims toward the place where you clicked for the Talent) This looks cool, and can hit many foes at once if they're nearby. Useful for those enemies that like to gang up on you. Does OK damage, too, but is a bit expensive. Summon Glyph Devil: (A little gleefully giggling imp appears. He sticks Demonstrike Glyphs EVERYWHERE he goes, until he's killed, hit with Dispel, or the Talent wears off) Remember, only 1 Summon at once. This is cool, since the little bugger puts those Glyphs EVERYWHERE! It costs less than 100 Sanity, also, so it'll take 5 Demonstrike Glyphs to get the cost up to as much as this (the imp will place plenty more Glyphs than 5!) Demonstrike: (A demon appears. It follows Cain's movements, as he punches the ground. When the demon punches the ground, red energy waves appear) This is better in Glyph form, so use that. If you can't, aim for a group of enemies, and don't go overboard with this as it's expensive. Summon Lesser Winged Demon: (A little hornet-like demon appears. It attacks any nearby enemies) This is an OK spell. It's far too easy to kill the Demon or Dispel it than it is with the Glyph Devil. Summon a Glyph Devil instead. Supress Demonology: (Yup, no more Demonology talents for the target) This is good to guard against other people's Glyph Devils, but not much more than that. Shield of Demonology: (A red Shield ring, this time) This Shield beats the crap out of the Shields before now, in both Damage and Sanity Cost. It's so expensive, in fact, that you should rather use Shield of Truth if you have it. Demonstrike Glyph: (Exactly like what the Glyph Devils stick on all the floors. It uses a Demonstrike Talent on whoever touches it) Glyph Devils'll use these for you. Don't bother using them yourself. If I'm not mistaken, you CAN'T Glyph yourself, so don't worry. Demonology Protection: (Just what it sounds like) This is great, since there's no self-affecting Talents in the Demonology Totem, except Demonic Rift, and that's an attack spell. This also protects you from those annoying Glyphs. ------------------------------------------------------------------------------------------------ DEATH TOTEM (Creator: Ajandi Namdu): ------------------------------------------------------------------------------------------------ Death's Head: (Fires an exploding skull at a target area) This is the Death-Totem Direct Attack Spell (TM)... You know what it does, and it works like all the other Direct Attack Spells (TM). Imprison: (Three skulls fly at the target. If they hit, they spin around and trap it, holding it where it stands. It can still attack, however) This would be one of the best spells in the game, were it not for the facts that they can still attack you while under the effects of this spell, that it costs a whopping 120 Sanity, and it doesn't last long. As it is, it's only moderately useful. Hands of the Dead: (A horde of purple hands all reach out of the ground and swing at the target in unison) This is similar to Binary Grid in its use. It comes out a bit slower, but does a LOT more damage. The damage isn't tallied until the hands swing, so avoid them if someone is trying to hit you with this. Oh yeah, and don't hit yourself. Summon Zombie: (A Zombie appears and attacks the nearest foe. It doesn't last long, and dies (again) when Dispelled, killed (again), or the Talent wears off) This is really similar to Summon Lesser Winged Demon, except this costs a bit more, is a bit stronger and tougher, and moves a bit slower. They're both not exactly useful, though... Summon Greater Zombie (MULTIPLAYER ONLY!) (A pink zombie appears and fires Death's Head at the enemy, along with casting Shield of Death and Hands of the Dead. Super-cool) This is awesome! Do yourself a favor and get it from www.ragesofsanity.com immediately (it's free!). It's smart, it's strong, and it can protect itself! Whee! Probably the best Summon (except for the two Storm Summons) Pit of Venom: (A pool of icky purple goo appears around the targeted zone and does about 15 damage per second to anything in it) There's not much you can do if someone targets you with this but run, run, run out of there! It's good in Multiplayer, but lacks in Singleplayer, since by the time you get it you've almost beaten the game. Wall of Bone: (A bunch of bone spikes appear and keep EVERYONE, including you, from passing) Yup, even YOU can't get past these. The fact that they do no damage whatsoever limits this Talent's usefulness. It is annoying to "box in" a powerup in Multiplayer with these, but other than that, they last too long to be useful (too long, meaning that since YOU can't even get past...). Suppress Death: (Yup, the requisite Suppression spell) There's really no point to supressing someone's Death powers. Maybe if they kept hitting you with Pit of Venom, you'd have a reason, but other than that... By now you should have Psi-Suppressant, a much better spell, anyway. Shield of Death: (A purple Shield ring) This is a powerful shield, but I mean, COME ON! It's a SHIELD! What's to say about it? I mean, I've been commenting on the Shields 'till now, but I mean, for KAT'S SAKE! Imprison Glyph: (A Glyph that uses Imprison on whatever touches it) This is about as average as the real Imprison spell. Use it if it 'floats your boat', but I personally don't... Death Protection: (Protection against the Death Totem. 'Nuff said) This is like a pair of rubber boots for those Pits of Venom (Fallout 2, anyone? :-), so use it if you have someone that keeps pouring barrels of Venom on you. Otherwise, it's not great. ------------------------------------------------------------------------------------------------ STORM TOTEM (Creator: Abel): ------------------------------------------------------------------------------------------------ Lightning Bolt: (A blue lightning bolt hurled at an enemy. The strongest Direct Attack Spell (TM) in the game) This is super-powerful, so it should always be taken into Multiplayer matches. It's pretty expensive though, at a cost of 54 Sanity each. Electrical Storm: (A globe of blue lightning erupts from Agent Cain's body. Huge area of effect) This does quite a bit of damage, and the area of affect is massive. Don't worry about aiming it; it doesn't matter in the least where you click, it's the same every time. Expensive, like everything else in this Totem. Fists of Lightning: (Similar to Fists of Fire, except they're made of lightning, duh! Lots of damage) LOTS of damage, but it's hard to aim. Get used to how it fires before you actually begin using it in Multiplayer fights. Summon Storm Djinns: (Two spirit Djinns float around Cain for a bit, shooting any enemies nearby for a while with Lightning Bolt Talents. OUCH!) Super-mega-ultra cool! Use it! Always! Who cares how much it costs, it's so cool it doesn't matter! Use it NOW! Those Lightning Bolts HURT and you'll likely kill anyone who messes with you instantly. Summon Lightning Efreet (MULTIPLAYER ONLY!): (A huge lightning Titan appears and starts frying any nearby enemies with Lightning Bolt. Yup, it's REALLY cool) This Booster Pack Talent is awesome! It's strong like the Greater Zombie, quick as the Lesser Winged Demon, and smart as the Fire Efreet! WHEE! Lightning Strike: (A HUGE lightning bolt. Does a huge Area of damage, and is pretty similar to Rain of Swords) As usual, it's LOTS of damage, LOTS of Sanity cost, and you don't want to overuse it except in Multiplayer games. Wave of Force: (A blue wave, going toward the direction you click, though not too far) Abel uses this often. It's better for him than for you, except in Multiplayer, in which it kicks serious arse, since you can shove people right off the arena's ledges. Costs a whopping 30 Sanity. Suppress Storm: (Please...don't tell me you don't know what this does by now...) The best Suppression spell aside from Psi-Suppressant, and that's more of a general-purpose spell. This prevents all those freakin' painful Lightning Bolts, Storm Djinns, and all that crap. Use it when you get a chance. Like all the other Suppressions, it costs 50 Sanity. Shield of Storm: (You know what this does too. A blue Shield ring) This is the second-best Shield Talent. It costs less than the almightly Shield of Truth, and absorbs about as much, so I normally use this instead, especially when I have to see someone Break my Shield of Truth... Electrical Storm Glyph: (You know what Glyphs are too... This one casts Electrical Storm on contact) This is my favorite Glyph, excepting the Psi-Suppressant Glyph. This hurts quite badly. Ouchies. Like the other Glyphs, place it near powerups in Multiplayer. Storm Protection: (Pretty much a rubber suit, heh heh. No damage from Storm Talents) Yup, even Pikachu couldn't shock you with this baby on. Try to KEEP it on around people who enjoy throwing around Lightning Bolts or Summoning Storm Djinns. Tesla Bomb: (A huge sphere of death is lobbed into the air directly above you. When it comes down, anyone nearby is nuked into obvlivion) This is slow. It costs too much. More likely than not, any sap that sees you trying this will clear away from ground zero. However, anyone stupid enough to stand there and take the pain will find themselves taking a whopping 450 points of it! Yeouch! The best way to use this is to Imprison your foe before Bombing them. ------------------------------------------------------------------------------------------------ TRUTH TOTEM (Creators: The Children of Tommorow): ------------------------------------------------------------------------------------------------ Psionic Push: (Looks cool. A huge, ghostly hand shoves anything in front of it away) I GUESS you could call this the Truth Totem's Direct Attack Spell (TM), but I dunno. It does 0 damage, unless you happen to Push someone off a cliff, which you should do often. That's what the cliffs are for! :-) Otherwise, it's a puzzle-only Talent... Dispel: (Any Talents nearby your position go away forever) THE most expensive non-Shield Talent in the game, this makes any Talents, except for Shields, disappear forever when cast. Sure, they could just cast the Talent again, but this is wonderful for getting Storm Djinns of the skin of this Earth. I dunno if it's worth 200 Sanity though. Wave of Repulsion: (A white wave shoves back anyone nearby you) This is really similar to Wave of Force, except it "hits" all around you. It costs twice as much as Wave of Force (60 Sanity), and can be used for the same means: shoving folk off cliffs. Reveal: (A white light hovers above Cain and puts a white conic spotlight on him. Looks pretty cool) This is useless in Multiplayer, unless you readers know something I don't. If you do, tell me, since I don't like secrets. I know you know. TELL ME! NOW! ARGH! It's nescescary for many puzzles in Singleplayer though. Telekinesis: (A white light appears on the target) I dunno why you'd want to use this in Multiplayer, it doesn't do anything to people, like Reveal. Also like Reveal, it's nescescary for many puzzles (do I spell Nescescary right?) Minds Eye: (A white light transfers across Cain's and the target's head) Useless in Multiplayer, great in Singleplayer. It's used to read people's minds, and is kinda fun to play with. Suppress Truth: (DON'T SCREW WITH ME! YOU KNOW WHAT THIS DOES! *Whimper*) Why, exactly, you'd want to Suppress someone's Truth powers exceeds my feeble brain. Maybe you'd do it so they'd only be able to use Lies or something? Now, Suppressing everything BUT Truth would be nice... Shield of Truth: (The game's best Shield Talent. A white Shield Ring. NICE) THIS is pretty much a brick wall between you and the rest of the world. THIS is like the bubble the Pope rides in. THIS is for those of you who don't enjoy taking damage, and want that stopped. NOW. Not exactly cheap, though, at a whopping 240 Sanity per Shield. Wave of Repulsion Glyph: (This is a Glyph with a Wave of Repulsion attached to it) One word: WHY?! This is worse than the actual spell, since you'll push people AWAY from cliffs! Even worse, it costs 30 Sanity! 30! For such a crappy spell! Protection from Truth: (This does just what the name says) Why you'd need Protection from Truth escapes me. ----------------------------------------------------------------------------------------------- 4. Walkthrough ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- 4.1 Priscilla Divine and the Sun Totem ----------------------------------------------------------------------------------------------- After you pick your difficulty level, watch the sweet CG intro (waaittt...the whole game is CG...), then you'll start the first level: DNPC HQ After your first trip to the "Processing Lightmaps" loading screen, you begin the game in DNPC Headquarters. Cain has just woken up from a long sleep, which he had to go through due to a period in which deep-fried a bunch of innocent people. Poor sap. After the scene showing him awaken, go over and get your Badge and Phone from the nearby tables. You'll use them to impress people and get help, respectively. After the Chief calls you on your Phone, head out the door nearby the table where you got your Phone to get to the Dorm Hallway. Here you'll meet Cain's bestest pal in the whole wide world, Agent Strassburg. Whatta good pal. You also get a good introduction to Ice T's lousy voice acting. Head down the hall through the big door, since you can't enter any of the other dorms. You have to use your badge a couple times, the guard will teach you how if you don't know (click on the badge icon, then click on who to use it on) Here, head to the WEST, where the big door you just went through was to your SOUTH. Go through the door on the WEST wall here, and meet Bob, the Training Guy (That's not really his name, but what the heck, that's what I'll call him). Bob tells you to go and get your gun from the armory. Head over there (it's to the EAST if the firing range door you came through is SOUTH), and pick up your new, shiny gun. After being rather rudely told not to kill anyone else with it (well, maybe not that rudely, but EVERYONE should respect you if you're Ice T), you should head back to the firing range. Here you get to use your gun after talking to Bob. Use the cubicle closest to the NORTH wall, if the door is SOUTH. Look toward the EAST wall and push the button on the cubicle. Now shoot the target that pops up a few times until Bob makes a comment on your excellent shooting. Bob tells you that you can now use the Psionic Training Range (Before, Cain and the other Psionics had to get the Chief's permission first). Get your first Psionic Talent, Fireball, after he leaves it for you (isn't the animation for this cool?). In the Range, which is through the door to the WEST if the firing range door is SOUTH, and through the hall, Bob will tell you to hit the switch. Equip your Fireball Talent by pressing the M key, selecting Fireball from the Fire Totem (1st one from the left) and setting it into your Talent Bar. Then tap the key you set it to in the bar. Finally, hit the switch to begin the training. (NOTE: DO NOT USE YOUR TALENTS ON ANYONE THAT ISN'T OBVIOUSLY HOSTILE! ELSE YOU WILL BE INSTANTLY KILLED! TO DETERMINE IF SOMEONE IS HOSTILE, HOLD THE MOUSE OVER THEM AND CHECK THE SIGIL AT THEIR FEET! IF IT IS RED, FIRE AWAY! IF IT IS BLUE, TALK TO THEM! IF IT IS GREEN, TALK TO THEM, THEN FIRE AWAY! THAT IS ALL!) Targets pop up out of the slots on the wall. This is rather easy, but get used to flinging Fireballs around. It works just like Diablo, really. Make sure you don't blow yourself up by clicking too close to yourself. Instead, ciick directly on the targets to have the Fireball detonate on them. If you get low on Sanity (Ammo, pretty much), grab a blue vial (they respawn near the switch) This repeats twice after the first, getting harder (but yet still easy) each time, and afterwards you are told the Chief is ready to see you. The Chief's office is EAST, then SOUTH if the Armory door is SOUTH (it was blocked by a guard before, he would say the Chief wasn't ready to see you had you not trained first, shows you how linear this game is huh?) The Chief will tell you your assignment when you talk to him. You have to go apprehend Priscilla Divine, a phone-line psychic, powerful Psionic, and apparently the leader of the resistance faction "The Eye of Ra". You are slated to leave immediately. The Chief will give you your orders in document form, which you can't read. Go figure. He then tells you to leave right this moment, FOOL! Well, not really. To get to the Helipad, head NORTH if the Chief's Office is SOUTH. You'll see a guarded door, and the guard will let Agent "Coin" past if he has his orders (the Chief needed a new pen). Follow the basic path here until you meet your new Controller, Agent Frost. A Controller, BTW, is someone who helps DNPC Agents in their missions, pretty much... After the quick talk (she's a "liberated woman" isn't she?), head along the path further to get on your helicopter, and finish this stage. TRAILER PARK After more processing of lightmaps, head along the path to see a scene where Cain almost runs over a truck (or was it the other way around?) Head along further (it's a pretty straightforward path) to get into your first fight, with three Hicks. BOSS FIGHT: HICKS Um, is this even a real boss fight, or am I just exaggerating? 1 of them has a shotgun, which he will attempt to, you guessed it, shoot you with! The other 2 have baseball bats, and they will use your head as the baseball. Fire the Fireball Talent into the middle of them to do 16 damage to all 3. After 3 or 4, you'll easily win and possibly get some Health/Sanity Vials, and you'll definately get a scolding from Frost for fighting so early. Move on, move on, along the path. Now, inside the gate, directly to the WEST if the gate is SOUTH is an office, which you should enter. Talk to the guy here if you'd like, but your only real choice to proceed is take out yer gun and point it at him (just having it and being nearby'll do it). He'll break down like a little baby, and tell you that Ms. Divine is in the Psychic Link main building. Well. Guess where we go next? HOWEVER! The entrance is blocked off by a fence! And you can neither jump, nor climb, nor blow it up! We'll have to find some other way. Head along that main path to the NORTH if the gate is to the SOUTH. When you come to a junction (you will, trust me), head to the WEST along the same directional guidelines. Follow the path and fight any more Hicks you see along the way, using the same tactics you did for the other batch. Enemies in this game don't respawn, BTW. When you get to the end of this path, you'll see a house. Knock on the door, and get the owner to go console his dog by threatening to "Put a muzzle on it"... Now head in and get the piece of paper, it's pretty easy to see. Cain will mention that you need to go fax it to Frost, so head on back to the hotel, once again fighting off any Hicks you see. (Note that if you'd like, you can use your gun to shoot the trashcans here...) There's a shed near here that you can blow up by shooting the propane tank near it; do so for the pretty good Fists of Fire Talent. When you get there, go in through the back gate, which is now convieniently open whereas 5 minutes ago it wasn't. CURSE THESE SCRIPTED EVENTS! Go into the door here, and go over and use the fax by examining it. The owner will come in, throw a hissy fit, and also (convieniently) throw his key on the floor. Go fetch, Trigger. As you leave, you'll meet a Hick being chased by Other Hicks. A grave setup, indeed. He was selling Talents, which apparently is a crime. He (convieniently) gives you the Talent he was gonna sell, after a bit of "coaxing" from Cain. It's called Inferno, and while it's crummy in battle, you'll need it later. Hang on to it, and set it to a button since you only have 2 Talents right now. HOWEVER! The Other Hicks want that talent back, so Cain is faced with 2 decisons: 1. Let them kill him and restart the level, or 2. Fry them like the pigs they are. Guess what he picks? After they become smoking craters in the ground and you get whatever powerups you need from them, head over to the house where you got the paper. Turn around here and open up the locked shed nearby. There's a propane tank here, and if you don't know, propane explodes when shot or hit with a Fireball. Do so, and a nearby car will be knocked off its blocks, crash into the gate, and collapse into a hulk of junk nearby. Go through the newly opened gate, once again fighting any Hicks you see. Follow the path (it's basic) until you get to a guy guarding a bridge. Pull out your badge (or gun, if you're feeling nasty, but DON'T SHOOT HIM!) and he'll lower the bridge for you. Head on across to pretty much clear this level. (I forget the actual scene swap, but that's just me, so this might not be it. The stuff here works anyway though) PSYCHIC LINK Well. How to get in, how to get in. There's a guy guarding the door to the Psychic Link Pyramid. He wants the employee password. Luckily, he's rather dim. Go back halfway across the path you used to get to the door, and head WEST through the passage if the door is SOUTH. A girl named Manda will give you the Mind's Eye Talent here, which is used to read people's minds. Go read the guard's mind to get the password: DIVINE. Tell him that and go on in. There, threaten the lady at the desk and she'll go open the door to the NORTH for you. Go through both doors and you'll meet the security here, a pig-person. He's the first Psionic you fight in the game, and uses a Talent called Star Blast, which you'll be acquiring shortly. Use Fireball 3 times for a kill. Head EAST at the junction if the door you just came through is SOUTH. You come to an electrical grid maze. BE CAREFUL HERE, as the blue lasers do about 1200 damage in one hit to you, which is 12 times the amount of life you have. Shortly, that means DON'T TOUCH. If the door you just came through is SOUTH, you are going NORTH. To get there, head EAST, EAST, NORTH, WEST, NORTH, WEST, NORTH, if I'm not mistaken. If I am, just use the paths that open on the side you're closest to first, to ensure you won't get zapped. Make sure to ONLY go through when you're sure you won't get zapped, as 1200 damage is A LOT, and even at the highest health you can get in this game, AND invincibility on, AND a Shield of Truth, you'll still die from this. Now head NORTH again, using the same directional guidance, and into the next door. Follow the path until you come to some switches (there's a guy on the way who's pretty funny, you might want to talk to him.) Push the switches in the order: 2, 1, 4, 3, assuming it's not random. If it is, you're on your own. Just keep trying. When you get it right, the bridge in the middle of the previous room will fall and blow up the electrical generator, turning off the power. Head back the way you came. There's Pigs on the way, so kill them and keep moving. When you get to the room with the Mess Formerly Known as the Power Generator, there'll be a Red Pig. This one casts the Star Shower spell, which does about 25 damage, but is easy to dodge, so kill him quickly. On his death you get the Star Shower Talent, but it doesn't work on the enemies for the rest of the mission, since they're immune to Sun Talents. Keep it keyed just in case. In the Room Formerly Containing An Electric Grid Maze, there'll be 2 Red Pigs and 3 Blue Pigs (the normal kind). Kill the Reds first and then take care of the Blues. Use the generators for cover, and concentrate on one Pig at a time. Stay away from them, too, since Star Blast moves fast and you need to be able to dodge it. Leave the room, then head NORTH, assuming the room you just left is SOUTH. You'll fight a few more Pigs (no Talent this time), after killing them move on. There's a guy working on a grate. Ignore him for now and go in the door to his WEST, the door you just entered by is SOUTH. From here, head WEST again, assuming the door you just used was SOUTH. Talk to the lady here and she'll open up the door to the EAST of that door you used. Go there and badge the lady there (or threaten her, can't remember for the life of me), and she'll open the door. Head up the stairs to the NORTH of the door, then use Mind's Eye on the girl to determine her favorite number. Tell it to her, then go to the door across the hall from the room you just entered. Check the grate, then head back over to the guy in the other room that was working on a similar grate to get his Crowbar, which you can't smack people with, unfortunately. Head back to the other grate and open it to open the door in the middle of the room you were just in. In there, head north and talk to the guy. He'll allow you to use the big computer to recieve a transmission from Frost. Write down the symbols (it's not random, but I can't remember for the life of me). Then, head back to the room with the crowbar guy (who's gone now). To the EAST of the door to the junction (assuming that door is, as usual, SOUTH) is a door that needs a code. After a Phone call from a Mysterious Stranger (TM), input the code into the keypad, and go on in. After all that work, you finally meet Priscilla Divine, who is a fat-arse chick (Cain: "All those cupcakes must be blockin' the oxygen to your brain!") . After a chat, she Summons Pigs to attack you. Kill them (especially the new Grey Pig, which casts Shield of Sun to absorb your Fireballs), and grab the Shield of Sun talent that they leave when they die. Finally, use the telepad that Divine was standing on. BOSS FIGHT: PRISCILLA DIVINE Divine asks Cain to join her cause. After replying that he never, ever would, how EVIL! YOU FOOL! DIE! (Well, that's the basic gist of it), Cain attacks Divine, who once again Summons Pigs. Kill the pigs (2 Red and 2 Blue), then run behind Divine (who, all the while, is attempting to fry you with Star Blast, Star Shower, and Eyes of Ra) and use Inferno to smash the urn that is supplying Divine with an indestructable Shield of Sun. Shoot Divine a few times with Fireball. She'll disappear, opening a gate to the EAST of the teleporter you entered with. Grab the Health and Sanity powerups if you didn't already, and follow the bridge to a place that's oddly similar to where you just were less than a minute ago. After another chat with Divine, kill the Pigs she Summons, then break the urn and fry her with Fireball. She opens up another gate, which you should follow. Yup, this area has *3* more urns and platforms, and she summons Pigs every time you smack her around. Repeat the Pig-frying, urn-smashing action you perfomed in the first 2 areas. On the last hit, Divine is finally killed. She mentions someone named Golgotham as she dies, and leaves you the Eyes of Ra, Star Shower, and Heal Talent Cards, and Health and Sanity Spheres, which give you a 100-unit greater capacity for Health and Sanity. COOL! Afterwards, just walk around a bit. Frost will call, and this Mission will be over. By now, you should have: Talents: Fire: Fireball Inferno Fists of Fire Sun: Star Blast Star Shower Eyes of Ra Heal Shield of Sun Truth: Psionic Push Mind's Eye 200HP Max 200SP Max ----------------------------------------------------------------------------------------------- 4.2 Adrian Starr and the Illusion Totem ----------------------------------------------------------------------------------------------- DNPC HQ When you return to HQ, Cain decides to train with his new talents in the Psionic Traning Range. Follow the scientists' orders, using each talent they tell you. After you use Heal, however, an explosion rocks HQ. Apparently, someone is trying to break into the prison block. Cain decides to go help the Police, but before he can leave the door to the Range locks and Cain is forced to go through Training Simulation #999, which uses automatic guns instead of targets. BOSS FIGHT: TRAINING SIM. #999 Use Eyes of Ra on each one, making sure to set up Shield of Sun first (those bullets HURT!). They will each die after 1 Eyes of Ra, if I'm not mistaken. It's not a hard boss, but make sure not to fall off the side of the training platform, since that's an instant kill. After beating the sim, Cain is let out of the Range. Hurry out of the Range, and go down the stairs, which is to the NORTH-NORTHWEST if the door to the Firing Range is SOUTH. From there, go through the gate to the WEST. There's a cop trapped under a piece of wood. Shoot the wood with your Gun (if you hit the Cop, it's "Processing Lightmaps" again) to get a Keycard. Now head back up the other stairs. Go down the path until you see two Cops. After a scene with the cops and Cain, use the keycard on the nearby slot. After you do that, a convict runs out of the door you just opened with the Haste Talent activated and fries a cop. Then another cop fries him, making him drop the Haste Talent, which you should then grab (Cain: "Oh you KNOW that guy lettered in track...") Go in the door you opened to meet more convicts. They decide that you deserve to die, and fight you. They use the Fireball Talent, along with Haste, but they're easily killed with Star Blast and Eyes of Ra. When they're dead, activate Haste, run over and use the switch in the corner, then HURRY up the nearby stairs and into the room before the gate closes again. Two Cops are guarding a boy. Suddenly, after telling you to watch the boy (whose name is Bobby) for them, Cain's brother, Abel, runs in. He fries a Cop with the game's strongest basic spell, Lightning Bolt, and is about to fry you too! Bobby runs over to a nearby door to try to escape, leaving you to deal with Abel... BOSS FIGHT: ABEL (1) Abel uses the Wave of Force Talent, which does no damage. Just avoid him. When Bobby opens the door, follow him. You're in a long hallway with a bunch of boxes and barrels. Bobby demonstrates how the Psionic Push Talent can move these, then gives you that Talent. Use it to move all the boxes out of the way (easy!), then Bobby will meet you at the end. If the door you just left is SOUTH, the stairway you need to use next is EAST. Cain decides to wait at the helipad for a SWAT helicopter. Suddenly Abel floats in, and the laser fence around the helipad activates! You really can't do anything other that fight Abel... BOSS FIGHT: ABEL (2) Abel uses Wave of Force in an attempt to push you into the (painful) laser fence. Counter this with Psionic Push. Push Abel into the laser fence, then wait until he runs back into the center of the Helipad before laying on the Push again. Don't go Insane if you can help it; if your Sanity goes below 30, it'll rechage by itself to 30. After 5 hits, Abel will be defeated, and SWAT runs in and zaps you both with Psi-Suppressant Grenades. This annoys Abel, and he jumps off the side of the building killing (?) him (of course not...). You get the Shield of Fire Talent here, too. THE GRAND THEATER You're told of your next mission on the way to the Grand Theater: Adrian Starr, a world-renowned magician, has heard about a break-in at Aiken Pharmeceuticals, one of Dr. Aiken's research centers. You are to find and question him. You begin in a corner of the city where the Grand Theater is. Head NORTH from the start, along the sidewalk. Keep walking in a clockwise direction and checking the buildings until you finally find one you can enter. (NOTE: The Thugs here are annoying, treat them as you would the Hicks from Mission 1) This is a shop of sorts; the proprietor is some kind of Jamaican, and the Wall of Bone Talent and a Life Sphere (!) are on sale (Wasn't selling Talents illegal?). The Jamaican won't sell you the Sphere, and wants a relic from the nearby church for the Talent. Leave the store and head around again (I'm sorry about this, but the town is very confusing) until you find a fenced-in area with some boxes and an electrified fence. There's a Reveal Talent on the WEST side of the fence if the non-electrified entrance is SOUTH. Push the the boxes so that one is to one square WEST of the fence, then push the other into it. This'll knock down the WEST side of the fence, allowing you to get the Reveal Talent. Now head NORTH from here, if the sidewalk's direction is NORTH/SOUTH. You'll eventually see the Theater (which is locked) and another sidewalk heading NORTH. Take the sidewalk, and don't fall into the pit surrounding the back door to the Theater (it's an instant kill if you do, and we're doing all this church crap to avoid that). You'll see someone walking around the church. Go into the nearby graveyard and try to enter the chapel. Locked. Curses. Now head SOUTH if your screen is still set to the sidewalk's direction. You'll eventually see an old man who tells you "To get into the church, ya gotta make sure the womenfolk are standin' up, and the men're laid back.". Also, on the way back, talk to the dorky-looking guy who'll tell you to make any magician that shows you a card trick cut the deck 7 times and pick a card from the bottom of the deck to screw up the trick. Why, exactly, this guy thinks about this escapes me. Head across the street from the dorky guy and shoot the yellow car here to blow open a path to the Pit of Sand Talent. Head back to the graveyard, and read the plates in front of the tombstones. Stand behind all the tombstones with MALE names, and zap them with Psionic Push. After you've knocked all the male tombstones over, the chapel will open up, allowing you to get the church key. Take it, then head over to the main church, which the key opens. Now, notice the strange song playing in here. Walk up to the altar, and use the Reveal Talent to see a hidden bell between the 4 "real" bells. The bells go from lowest on the left to highest on the right on the tone scale. Tap the bells to match the way the song plays. Try 15432 if you're tone deaf, with 1 being on the far left. A grave in front of the church opens, revealing the relic the shopkeeper wanted - a skull! Cast Haste, then RUN RUN RUN back and grab it. If you didn't hurry fast enough, go back and play the bells again. When you finaly get it, a group of Hicks attacks; use Star Blast on them. Go back to the shop and give the shopkeeper the relic. Not only do you get the Wall of Bone Talent (it's not very good...), but the Jamaican tells you to go and meet someone in the garage across the park. As you probably noticed, the park is in the middle of town; go through it. There's a large parking lot in the far part of it; go there. Suddenly, a being rises out of the floor! This, apparently, is the Golgotham Divine was talking about. He summons some Pigs when Cain refuses to help bring Golgotham's master to this world. Kill the Pigs with Fireball. Take note of the park's name - Clear Point Park. Now head over to the Garage. If the largest entrance of the parking lot is NORTH, then the Garage, if I'm not mistaken, is SOUTHEAST. There, the mysterious man who Phoned you in the Psychic Link Pyramid will chat with you, then give you the useful Levitate talent, which is what we did all this Church and Golgotham crap for. Grap it, then head back to the store. The shopkeeper is not there now, so cast Levitate, then float over the pit to the WEST if the entrance is NORTH. It's right next to the entrance, so you won't have trouble finding it. This allows you to enter the shop's back door and get the Life Sphere. Now, head back to that pit near the Theater's back door. Levitate over it, then talk to the man behind the counter you see (Man: "How did you get across the pit?" Cain: "I have, uh, unnatural leaping abilities."). The man will offer to show you a card trick, which you should accept. Pick the card at the bottom of the deck. When he asks you how many times to cut the deck, tell him 6 times. Then tell him to cut the deck again. Then tell him to sing the song about magic, because it's funny ("Let's sing a little song about magic/always happy, never tragic/when you think that something's here/I can make it disappear!"). His card trick won't work, and he'll give you a Deck of Cards. Now head inside the main theater, and head WEST if the door you just came through is SOUTH. The view will naturally turn WEST to NORTH if you keep going, and you'll finally meet Adrian Starr. He's, err... Not cooperative, and summons his showgirls to attack you (Lucky stiff...) The Showgirls use the Fan of Blades and Rain of Swords spells, both of which are difficult to dodge. Put up a Shield of Sun before the fight, and cast Star Blast. 4 hits should do it for each one (there's 2 fighting you at the moment). Unfortunately, you DON'T get a Talent for this fight. Head back SOUTH. When you see a junction, head WEST. The Deathtrap exhibit is closed... Now head back to the door with the guy who gave you the cards, and head NORTH. Talk to the janitor; he'll give you his tool to open the door if you show him a card trick. Watch the funny scene that follows (Cain: "Uh, how many times d'you want me to cut the deck? And don't even TRY to say anything over two!"). The trick doesn't work, but you get the tool anyway after a bit of "coaxing" from Cain. Now you can open the door to the Deathtrap Exhibit (on the other side of the junction, BTW, was just a stubborn, useless NPC) DEATHTRAP When you go in, walk NORTH, using the screen position from the start. There's a guy behind a counter. Point your gun at him; he'll call some Showgirls to attack you. Do to them what you did to the other Showgirls. Afterwards, he'll open the door that was locked beforehand, to the NORTH. Inside, there's a big, spinning wheel, knives shooting out of the wall, and targets set up in the corners of the big, square-shaped room. Take care of the targets as you would the targets in the DNPC Psionic Training Range, while taking care to avoid the knives, which are all an instant kill should you touch them. When you hit all the targets, the wheel will stop and the NORTHERN door will open. Use Levitate to float over the pit and enter the next area. Inside, you'll see a man trapped in a cage with tigers. Take note of what he says the white tiger's name is - Kenna. He also said that the key to the cage is in the far door, and that he can help you get backstage to question Starr. You need to go EAST if the door you just came through it south. There, you'll see a key hovering over a spade-shaped hole with knives and confetti flying out of it. Those knives are, of course, an instant kill, so DON'T try to Levitate over to get the key. Some Showgirls appear when you walk in; slay them. You have your own strategy by now. Walk over to the set of card plates in the corner. The Ace will automatically slide into the hole and open a door; go through it. Inside is a nasty box puzzle. The boxes both have the card you want in them; you only need to open one. To open that box, you'll need to use Psionic Push to shove it into the sawblade in the middle of the floor. Push one box up, the other left (or right), then up, then right (or left), then push the other one down, then back through the pathway to get it centered. Then, when the sawblade pops out, Push the box onto it to destroy it, revealing the card. More Showgirls are ready to fight you when you come back out. Take the card back to the plates and place it. It'll open another door; go in it. This room is a figure-8 shape set sideways. There are huge colorful spheres rolling around, and knifes shooting out of the walls. Avoid them both (I can't really help you here, it's all skill pretty much) and grab the card in the middle prong of the 8. Yup, more Showgirls out here too. Take this card back to the plates and set it in. This'll open the last door. Go over there. There's two paths through this room - a wooden, collapsing bridge, and a huge pit. Cast Levitate and float NEAR, but not ON the bridge, pausing occasionaly to recast Levitate. Grab the card at the end, and some platforms will appear to help you Levitate across the pit. Do so, dodging the knives coming out of the walls, and place this last card into its card plate. Still more annoying Showgirls here. The spade hole will be filled with a platform, allowing you to grab the key in it. Save your game now; in the next area timing is crucial. Go back to the cage and use the Key to enter. Fry the tigers (but HURRY! If you don't, they will eat the guy who was trapped in the cage! And don't fry the cage guy either!) The cage guy will now let you backstage and give you the Lesser Shield of Reflect Talent. There's a couple of Showgirls here, one of which uses the Shield of Illusion and Rain of Swords Talents to good effect. Kill her for the Shield of Illusion Talent. Head EAST if the door you just came in is SOUTH. There's Showgirls here, but they won't fight you, luckily. Follow the simple path until you reach the end, where a goon will smack you with a blackjack. BOSS: ADRIAN STARR Turns out, you get forced to play You Die, You Lose! This is apparently America's hottest game show craze since Survivor. You're asked a series of questions. If you mess up, Cain's more cancelled than Big Brother. You play against 2 Hicks. No problem, especially since the questions are the same every game. The other people's questions are funny, but yours are: What is Adrian Starr's prized white tiger's name? Kenna What is the name of the beautiful park in the center of our fair city? Clear Point Park What does DNPC stand for? Department of National Psionic Control How can a human use Psionic Talents without going insane? In-utero injection of Psionic Booster Serum What is the name of the renegade group led by Priscilla Divine? The Eye of Ra What is the name of Dr. Aiken's group of Psionically gifted children? The Children of Tomorrow Afterwards, you fight this Mission's boss - Adrian Starr. He stands in a glass box in the middle of the arena, with moving targets on either side. Shoot the Showgirls he Summons, and destroy the targets to smash his box. He then begins shooting you with Fan of Blades. Use the Lesser Shield of Reflect Talent to bounce them back over and over. 4 hits will do the trick, at least for me. Careful, as he sometimes Reflects them back. Adrian didn't know anything about the break-in, so you need to visit Aiken Pharmeceuticals yourself. Adrian leaves you the Fan of Blades, Rain of Swords, and Deck of Death Talents, plus Health and Sanity Spheres. Go down the stairs when you're done with your grabbing spree. By Now You Should Have: Talents: Fire: Fireball Inferno Fists of Fire Shield of Fire Sun: Star Blast Star Shower Pit of Sand Heal Shield of Sun Illusion: Fan of Blades Rain of Swords Deck of Death Levitate Lesser Shield of Reflect Shield of Illusion Death: Wall of Bone Truth: Psionic Push Reveal Mind's Eye 400HP Max 300SP Max ----------------------------------------------------------------------------------------------- 4.3 Joan Aiken and the Science Totem ----------------------------------------------------------------------------------------------- AIKEN PHARMECEUTICALS You are dropped off at Aiken Pharmeceuticals (no break at DNPC HQ here!). Head NORTH, using the screen position at the start. Golgotham appears again, and after a quick chat Summons 3 Pigs and 2 Showgirls. Run circles around them, and just like in Marathon they'll end up killing each other. Finish off the remainders. Afterwards, go inside the gate you were gonna go in before Golgotham appeared. KEEP YOUR GUN HOLSTERED FROM NOW ON! AND NO TALENTS EITHER! Doing so results in an instant death for you. Head up the stairs (either set) and hurry on inside the museum. There's a tour group here. Take a look around, then talk to the guide. She'll announce that it's time for the tour to start, and one of the tourists will run off to the bathroom. Follow him. Cain'll knock him out, and take his flowery shirt. You wear this for the rest of the game. Live with it. Cain can now go with the tour group. No strategy needed here - just follow them. Remember, NO TALENTS OR GUN HERE! That includes ANY talents, even the Shields and Heal Talents. The only one you're allowed to use is Mind's Eye. When you get to the section with the guards walking down a hallway, sneak down the hall and hide in the niche. Wait until the nearest guard turns his back, then HURRY up the stairs. You'll get to the research center. Your job here is to exchange things between the scientists, eventually resulting in an explosion and one of the scientists moving the guards at the elevator. I think you can figure this out, and I'm too lazy to type it all up (it's not hard at all), but make sure to grab the Shield of Science, Fire Wall, Suppress Fire, and Fire Protection talents (the last three disappear if you use the MPJUICEME cheat). If enough people get confused, I'll write it out, but it's really not too hard. The elevator leads to this mission's next area. UNDERGROUND RESEARCH AREA This place isn't too hard, except for a near-impossible sliding block puzzle. Luckily, I'm here to bust my butt doing all the work for you. Aren't you lucky? Head to the door with the TRAINING MAZE sign above it. Head down the hall, then enter the maze. Your job here is to run over and examine all the switches, thus saving the little child trapped in the other side of the maze. HOWEVER! There's nasty robots patrolling the maze, and they give you your first taste of the offensive side of the Science Totem. They use the Laser Beam Talent, which does a HUGE 64 damage per hit. Do whatever you can to dodge this nasty talent, and put up a Shield of Science beforeheand. There are switches in the upperleft/right, lower left/right, and middle of the maze. Pull them all and go into the area where the child was trapped (one of them also opens a door to a Summon Suicide Droid Talent, but I haven't the foggiest how to get there. Any help?) The child will chat with you, and then you have to get back through the maze again. He'll use Shield of Truth (the game's best shield) on himself, then follow you back through the maze. I've done the calculations, and this kid's AI compares well with that of a chunk of cardboard. Thank heavens for that Shield of Truth, else he'd die in seconds. When/If you get the boy back, he'll let you out of the maze. Apparently Dr. Aiken is a sadic trapper-in-mazes-full-of-Laser-Beam-shooting-robots of little children! NOOO! Cain decides to go question Dr. Aiken. The boy will follow you if you talk to him and tell him to; don't for now. As you leave the maze hall, some more robots will attack. RUN RUN RUN out of the way of those Laser Beams, and RUN RUN RUN away from the red Suicide Droids, which'll blow themselves up in an attempt to take you with them. Make them run into the walls, and they'll blow themselves up. The Laser Beam-shooting robot drops the Laser Beam talent after the fight, but unfortunately, it's next-to-useless here. You'll find a chance to fire it later, though, don't worry. Head back and get the boy, then take him to the room that has a locked door, a nearby button, and the Invisibility Talent inside a locked box. Tell the boy to stand on the button. This'll open the box, but not the door, so leave him here for now. At least he's out of the way. Now head over to the door with the DR. AIKEN sign over it. Pull out your gun before you enter, and Cain will automatically threated the lady there into letting him into Aiken's office. She's not around, but on her desk is a keycard and a piece of paper with a code on it. It's 4995, and it opens the nearby door with the keypad. Go and open that door. Cain will sweet-talk (if you could call anything Cain ever does sweet-talking) the curator into letting him hang around the records room. Read the records on the terminals if you'd like; they're about the game's villains, Cain, and Psionics. Head over to the door that's to the WEST if the door you entered by is SOUTH. This needs the keycard you got at Aiken's lab, so use that, and head on in. Read the info on Administration in the terminal; this tells you the password to the CHILDREN OF TOMMOROW area. Head over there and use that code by pushing the colored buttons in the cubicle. This'll let you into the wing. When you meet the receptionist, tell her you're looking for Manda, and she'll let you in without a fuss. Head in the first door to the EAST if the receptionist is SOUTH. Inside, you'll meet the Children of Tommorow, of which Manda, Bobby, and Anthony are all part of. They are the creators of the Truth Totem as well. After a quick chat (and a quick beating, as the Children shoot you with the no-damage Psionic Push spell for a bit), Manda will show you an etching Cain made as a child, and say that you are the one to stop the evil. Apparently this evil is Golgotham, and to learn more, you'd have to go see Nathan, who's in his room. Nathan's room is to the WEST, up the stairs, further WEST, then SOUTH. On the way, you may see a room with a girl in it that's using the Telekinesis Talent to flip switches; we'll deal with her later. Nathan's room is the one with the dreaded A-B-C-D Block puzzle in it. Yes, this puzzle which has stumped many a gamer for hours can finally now be solved due to my help and the help of an anonymous friend named "Clown"... Er, enough babbling. In this room, Nathan will tell you to solve the puzzle in the middle of the room before he tells you anything. The answer is as follows: Step 1. push A to D and B to C Step 2. stand between A and B and push B and C to the left so they only move one square. Step 3. push A to B Step 4. Push A to B's original spot Step 5. push C back to its original position Step 6. push C to A Step 7. push A to its original spot Step 8. push A to D Step 9: push B to A Step 10. push D so it moves right one space Step 11. push A to its original position Step 12. push D to its original position Step 13. Push D to A Step 14. Push C to D Step 15. Push C to B And there you have it, folks! Don't return your copy of this game just yet, there's an even harder one (if you don't know the trick to it) coming up in the very next mission. (NOTE I found this solution while looking at the ActionExtreme Message Board. It was posted by someone whose username was "Clown" or something of the like. I would appreciate it greatly if "Clown" would send his e-mail adress and real username so I can give him credit!) After Nathan tells you about his friend in the Psionic Detention Area, head over to the girl practicing Telekinesis. She says that mean men took her toy and hid it in a room with "tiles that hurt you, but you can't see which ones!". Go to the room next to hers, and cast Reveal. The tiles that are flashing are 1-hit kills, so DON'T TOUCH THEM! Instead, avoid them and get the Teddy Bear, which you should bring back to the girl. In exchange she gives you the Telekinesis Talent, and allows you to try it out on the lights in her room. Telekinesis, if you don't know, activates or moves switches and buttons from a distance. Now head over to the PSIONIC DETENTION area. Show the guards your badge and they'll let you through, but don't use your gun or it's game over for you. Head down the path (ignoring the big locked door) until you get to the room with the prisoners. One of them is Nathan's friend, Joshua, if I'm not mistaken. and he tells you to go press a nearby button to open the cells; do so. One prisoner fries Joshua with the awesome-looking Demonstrike Talent, and opens a hole in the process. Joshua leaves a keycard for you; grab it. Head through the hole that the guy opened in the wall. You'll see a big room with some robots in it; kill them and push the button inside to lower a bridge that was raised during the prison escape. Cast Haste and hurry across the bridge. There's more annoying robots outside of the PSIONIC DETENTION area, so dismantle them and go to the TEST CHAMBER, where the boy you saved is STILL standing on that button. Use Telekinesis on the switch behind the locked door to open it and claim the kickarse Invisibility Talent, from the Illusion Totem. Now move back to the DR. AIKEN area. Go over to the WESTERNMOST bookcase that's facing SOUTH (assuming, as usual, that the door to the DR. AIKEN area is SOUTH) and examine it to make it move (oh, if you didn't see that coming, you're lucky I printed the A-B-C-D Block solution) and head inside to find a secret passage. Go through, killing robots along the way. Avoid the searchlights to avoid bringing on MORE robots, and when you see an elevator door, use your keycard to open it and head down to the boss area. BOSS: DR. JOAN AIKEN (Betcha weren't expecting that!) Follow the basic path here. When you get to an area with a laser grid being generate by glass tubes, use Fan of Blades to break the tubes. This'll get rid of the grid, but also release a mutant that uses the Binary Grid Talent which you should also kill with Fan of Blades. After the laser grid area, you'll see some guards guarding (what else?) a door. Shoot the nearby canister to start a fire. The guards will leave their post, allowing you to go ahead on in the door. (Heck, I would've thought that casting Invisibility would make you, well, Invisible enough to get past. Darn that video game logic. You'll need that Talent later, though.) After chatting with Dr. Aiken, she sics Priscilla Divine's BRAIN on you! Eww! Use a combination of Lesser Shield of Reflect and Fan of Blades to beat the brain. Dr. Aiken then decides to attack you herself; she uses most all the Science attack Talents. Use Shield of Science for protection, and hammer away with close-range castings of Fan of Blades. She'll go down after about 7 or 8 hits. Afterwards, get the Binary Grid, Shield Break, Clone, and Mummy's Revenge Talents and Health and Sanity Spheres. Finally, follow Frost's directions to leave the building, and don't try to improvise, else you'll instantly die when the guards catch you. You've finished Mission 3! By Now You Should Have: Talents: Fire: Fireball Inferno Fire Wall Fists of Fire Shield of Fire Suppress Fire Protection from Fire Sun: Star Blast Star Shower Eyes of Ra Pit of Sand Mummy's Revenge Heal Shield of Sun Illusion: Fan of Blades Rain of Swords Deck of Death Levitate Lesser Shield of Reflect Shield of Illusion Science: Laser Beam Binary Grid Clone Shield of Science Death: Wall of Bones Truth: Psionic Push Mind's Eye Telekinesis Reveal 500HP Max 400HP Max ----------------------------------------------------------------------------------------------- 4.4 Elijah Krebspawn and the Demonology Totem ----------------------------------------------------------------------------------------------- KREBSPAWN'S HOUSE Cain realizes he must retrieve the artifact from a Prof. Elijah Krebspawn, as it could fall into enemy hands otherwise. Without any rest from his trip to Aiken's, he heads over to the Professor's home to talk him into giving it up. Cain rings the doorbell, but is answered by a rather rude butler. Keep ringing the doorbell, and eventually the butler will allow Cain inside to meet the professor. Wait in the first chamber until the professor gets there (and yes, that is a demon you just saw running down the hallway outside.) and look at the cool paintings. When the professor comes in and tells you to follow him, ignore him and head west. There's a really obvious misplaced book in this library; click on it to open a secret door leading to the crummy Inferno Glyph Talent. The Professor leads you on a tour through his mansion. He tells you about Cain and Abel's origins (they were apparently genetically engineered), about the artifact (Cain: "What is it?" Krebspawn: "You wouldn't believe me if I told you!"), and about Aiken before the Professor gets a phone call. Head WEST if the chamber door you just entered is SOUTH to get to the room of the dreaded Picture Puzzle! Here's the deal: There's pictures of the symbols for the eight Talent Totems (Fire, Sun, Illusion, Science, Demonology, Death, Storm, and Truth), and a tablet in the center of the room. The tablet has a rather cryptic clue: "The illusion is often seen before the storms begin. If a man looks between the storms and the fires, he will first find illusion and then will inevitably discover the truth. After the storm ends, the sun will come out. The sun always emerges immediately after the demons go to sleep. Between the great storms and the glittering sun, one will always find science. But, unfortunately, it will always end in death." The solution is FIRE, ILLUSION, TRUTH, STORM, SCIENCE, DEMONOLOGY, SUN, DEATH. This will open up the box in the middle of the room and allow you to get the mighty Fists of Lightning Talent. This Talent is expenisive, so only use it in dire situations. (NOTE: In the previous room there's a scale with Claw in C Minor - 5422-1245 - written on it. There's also a piano earlier in the mansion which you can play. I tried playing it, but nothing happened. Any help, anyone?) Keep following the professor, listening to him jabber on and on. Eventually he'll lead you onto a (rather obvious) trapdoor, which, after some more jabbering, he drops you into. This wasn't a very exciting level, was it? THE CATACOMBS Cain awakens on top of a giant red pentagram, which apparently he needs to do something with to escape. There are 4 doors to enter, and since it's nigh-impossible to describe the location of each one, I'll just explain what you need to do. -In one of the doors there's a big lava pit with some rocks. Use Levitate to get over the rocks onto a central platform (with a device which needs a key, which you don't have), and then to get over some more rocks onto a pathway. Follow the path, killing any demons you see with Laser Beam, until you get a stone. Take this stone back to the pentagram and Cain will automatically place it on one of the points of the star. -In another, you'll see a lift after a short path with a demon on it. Use a wheel on the lit to go up, then head WEST if the lift is SOUTH, Eventually, you'll get to an area with a guy trapped in a cage. There's 4 levers on a nearby wall; press them in the order 3412. This'll open the cages and release the guy. Head into the back of one of the cages to get another stone (and fight some demons) Head back and place it. -In yet another, there's path across some flaming pipes. Time your moves to dodge them, then follow the path again to get another stone, which you should place. -In the last one, there's a maze with doors that try to close on you. Use Haste to avoid this, and hit the 4 switches in the corners of the maze to open a door at the top, which you should enter for the last stone. Afteer placing these four stones, the guy you saved will alert you to a key he found. Go to him, but as you're taking the key, a demon appears and hits the man with Primordial Ooze, then with Sphere of the Demon (both of which YOU should have from killing the demons down here). The man drops the key upon his death; take it and head back to the room with the device that needed this key, and use it to get the 5th and final stone. Take this back to the pentagram to open a door in the wall, which leads to this level's exit. BOSS: ELIJAH KREBSPAWN Cain finds himself back in the mansion; follow the (short) path to reach a teleporter, which you should use. This leads to the dreaded Lightning-Moon Blocks Puzzle, which is even harder than the A-B-C-D Blocks Puzzle. HOWEVER! I have the solution right here! This one was found by none other than I, the Katman, and it's here to help you through this difficult task! Use Psionic Push to move these blocks, and if you need more Sanity go and grab some from one of the corners. These directions are set with the place where you're supposed to place the Moon Block pointing NORTH. Step 1. Push the WESTERN gray block NORTH, then push the LIGHTNING block NORTH then into the gray block. Step 2. Push the MOON block NORTH as well, then into the LIGHTNING block, then SOUTH. Do the same with the gray block that was nearest to the MOON block. Step 3. Push the third gray block SOUTH to the MOON block, then Push all three NORTH, and Push the MOON block into its final place. Push all three gray blocks off the edge of the platform at the corners. Step 4. Push the LIGHTNING block SOUTH, then push the EASTERNMOST gray block SOUTH. Step 5. Push the LIGHTNING block into the gray block, then push it NORTH. Step 6. Push the WESTERNMOST gray block to the SOUTH, then into the gray block, then NORTH. Step 7. Push the SOUTHERNMOST gray block to the SOUTH, then into the gray block, then NORTH. Finally, Push the gray blocks that you Pushed NORTH to the SOUTH, then Push the Lightning block SOUTH. You're done! Now you get to see that apparently that Aiken's Artifact is a disembodied HEAD, and it TALKS (with a British accent!). After a short (but funny) chat with it, where you learn about the Sanity Devourer, the really big scary thing coming to eat everyone's minds. HOWEVER! Krebspawn appears and makes you do ANOTHER puzzle to take the head and leave. This puzzle is so easy, you don't need a solution. Be thankful it wasn't another block-pushing puzzle! After you finish it, Krebspawn decides to be decietful and evil and generally nasty, so get ready for a fight. Use Fists of Lightning to attack Krebspawn, who teleports over to platforms at the four sides of the room. Hit him before he can Summon any demons to attack you, and make sure to move when you DO hit him, since he'll try to fry you with Demonstrike before teleporting to another platform. If he uses Shield of Demonology, use Shield Break to counter it. After 5 hits or so, Krebspawn will die. Krebspawn leaves you the Summon Lesser Winged Demon, Shield of Demonology, Demonic Rift, and Demonstrike Talents, as well as the usual Sanity and Health Spheres. When you're done grabbing the stuff, it's off to the next mission! You've finished Mission 4! By now you should have: Talents: Fire: Fireball Inferno Fire Wall Fists of Fire Shield of Fire Suppress Fire Protection from Fire Inferno Glyph Sun: Star Blast Star Shower Eyes of Ra Pit of Sand Mummy's Revenge Heal Shield of Sun Illusion: Fan of Blades Rain of Swords Deck of Death Levitate Lesser Shield of Reflect Shield of Illusion Science: Laser Beam Binary Grid Clone Shield of Science Demonology: Sphere of the Demon Demonstrike Primordial Ooze Demonic Rift (creative names in this talent group, eh?) Summon Lesser Winged Demon Shield of Demonology Death: Wall of Bones Storm: Fists of Lightning Truth: Psionic Push Mind's Eye Telekinesis Reveal 600HP Max 500HP Max ----------------------------------------------------------------------------------------------- 4.5 The Bone Priest and the Death Totem ----------------------------------------------------------------------------------------------- As Cain is leaving the mansion with the Head, he is attacked by a bunch of Goons! They work for man known as the Bone Priest, and they knock out Cain and take his Gun, Badge, and Phone, along with the Head and Bobby, whom they had kidnapped. DEAD CITY After Cain wakes up, just follow the simple path. This isn't a very hard stage, really. Follow along the path (fighting off the zombies by using Sphere of the Demon or Fists of Lightning.) until you reach a wounded soldier near a church. He wants you to get his medkit for him. Follow the path to the NORTH if he's SOUTH to eventually find Zombies guarding the medkit. Get it then take it back to the soldier to get a gate key. Go back down the path where the medkit was to get to the gate. Open it up, and keep on following the basic path. You'll see a wierd purple misty thing on the way; this creates more zombies, so use Fists of Lightning to blow it up and any zombies it does get the chance to create. Keep on moving unti you reach a pit, which you should Levitate over. Keep moving and you'll meet a cop, who wants to know the name of the chief of the DNPC. The answer is Chief Royce, so tell him that and he'll let you through the area he was guarding. Talk to all the cops; one of them will give you a key to the glass elevator you probably saw on the way here. Head on back there across the pit and use the key. Up the elevator you go. If the elevator entrance was SOUTH, head WEST here to meet some thugs, which you should fry with Laser Beam. Keep giong along the path they were guarding to get to some rooftops. The zombies here are weak against their own Death's Head Talents if you reflect them with Lesser Shield of Reflect. Levitate across from the roof you start on to get to another one, then go down using the bright yelllow hard-to-miss crates :-) There's a pink zombie down here; fry him with Laser Beam or Sphere of the Demon to get him to drop a Death's Head Talent. Follow the path to a courtyard in which Golgotham appears. He summons no less than 5 enemies to attack you, from each of the enemy Totems you've seen. However, you've not seen any Storm enemies yet, so use Fists of Lightning to kill them all. After killing all the foes, head through the gate that opens. Go and kill the purple misty zombie machine, then go talk to the cops. One of them will recognize Cain and move the car they were using for a roadblock; you can now go to the next level, the Waterfront, through a path a cop is guarding. WATERFRONT Right from the start in this level, you're fighting. After taking about 5 steps to the NORTH using the screen position from the start, a Thug attacks you. Kill him and all his friends to open a gate near the boathouse which you should go through. Continue along the side of the boathouse until you get to a new area. This is where you meet a nastily annoying special zombie. He's annoying due to his (painful) Pit of Venom, (strong) Shield of Death, and (limitless) Summon Zombie Talents, so kill him before doing anything else. He's nice enough to leave you the Shield of Death Talent upon his (second) demise. Go and ring the bell near the door with the sign that says "Ring Buzzer For Assistance". That is indeed your Phone in there, and I take it you want it back. However, all you get in return for doing this is a sarcastic comment from the guy inside the house with the Phone. Do this 3 times, and a Zombie will walk into the electrified fence, humorously causing it to explode (Cain: "D***!"). Go through the now-open gate to get to a circled-in area, where you'll fight ANOTHER special Zombie. The gates will open after you kill him, so head through the new gate. There's a guy being picked on by two Thugs; use Fan of Blades to save him. Now, follow him allllllllllll the way back to the start of the level; he'll give you a Health Sphere. Head back to where the guy was and go to the right to get to a bridge over water. Head EAST at the junction if the end of the bridge is SOUTH. There's a guy whining about a key in his sluice gate. He gives you a code to move the sluice to get the key: 1522. Go back to the bridge. There's a missing section of rail; use Levitate to cross it and land on a rock, then float from rock to rock (avoiding the water, which results in death if you touch it, since Cain's too huge to swim :-) until you get to the sluice controls. Use 1522 to activate three wheels. Use the Left, Right, Middle, Right, Left wheels to make the key rise up out of the sluice. Head back to where the guy was standing and get the key. This opens the door allll the way back where the Zombie blew up the gate, allowing you to get in the same room with the sarcastic guy and your Phone. Get your Phone, and notice the sarcastic guy's alignment. It's GREEN, which means NEUTRAL, meaning feel totally free to fry him with your favorite pyrotechnical display for not giving you the respect you deserve. I reccomend Demonstrike, Katkateers :-) Head back to the junction you used to get to the sluice and head WEST instead. There's a guard guarding (what else?) a gate. Let him see your phone and he'll let you through; he wouldn't otherwise. Go through and kill the special Zombie, then go to the playground. Kill the Zombies here, but use Wall of Bone to save the civilians, because it's the right thing to do. Head further through and save the policemen from the Zombies for a Health restoration bottle (no Sphere, though). Go into the nearby auditorium; you get a call from the Mysterious Guy (TM) again, the one that gave you the Levitate talent that you haven't heard from for TWO WHOLE MISSIONS! Golgotham appears down here, AGAIN, and this time he adds Zombies into the enemy mix, making for no less than 8 enemies to kill. Once again, use Fists of Lightning for an easy fight. Go through the door that opens afterward, then go up the stairs. There's a guard guarding (once again!) a gate; he won't accept your phone for I.D. Convieniently, your Badge is in the nearby alley, guarded by a Pink Zombie; kill him and take it. Show the guard your Badge to get through. The next guards don't need to see your I.D., they say. Resist the urge to fry every guard in sight with Death's Head and instead fry the wooden posts nearby. This'll let you get a Demonstrike Glyph Talent, which is reasonably useful. Move on to meet Strassburgh, whom you also haven't seen since Mission 2. Strassburgh is going after the Bone Priest, as are you, so you join up. Of course, when you get to the bridge it's closed, so (of course) you have to go and lower it. Strassburgh gives you the bridge key. Head back, back, back and go through the alley you might've seen near where you met Strassburgh. Go through the alley, and when you reach the bridge use Telekinesis to move a platform, allowing you to use the bridge key to lower it. Thus, Strassburgh and his men can get through. On the other side of the platform with the bridge device, there's a big pit for you to Levitate over; do so. Follow the path until you reach a locked gate. Watch the scene where Strassburgh dies (and drops the kickarse Ligh