SUMMONER (PC VERSION) GAME WALKTHROUGH Version 1.0- April 27 2001 The Beginning Version 1.1- April 29 2001 Updated the Walkthough and Game Keys Version 1.2- May 5 2001 Updated the Walkthrough and Side Quests. Version 1.3- May 11 2001 Updated the Walkthrough and Summons List. Version 1.4- June 2 2001 Completed Walkthrough. Created on April 27, 2001 by Edwin "Shinji" Chow ikarishinji5@hotmail.com ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- TABLE OF CONTENTS: 1 - LEGAL MUMBO JUMBO 2 - GAME KEYS 3 - CHARACTERS 4 - WALKTHROUGH 5 - SIDE QUESTS 6 - AVAILABLE SUMMONS 7 - EQUIPMENT LIST 8 - CREDITS ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 1 - LEGAL MUMBO JUMBO: First and foremost, I would like to get this off my chest. You CANNOT post my walkthrough on any website unless you have my permission. You can't use this walkthrough for commercial use, either. If you do, I'll prosecute you in any way possible. I'll be writing this walkthrough in point form for easy referencing. ENJOY! ^_^ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 2 - CHARACTERS Joseph -- The main character in the game. Born with the power to summon forth beings from another dimension. He is and will always be the Jack- of-all-trades regardless of what. You can built him up in a variet of ways. His most unique power is the ability to summon monsters to assit him in combat. Be cautious though, as Joseph's total HP will go down when a summon is called forth. This greatly shortens his life. Joseph can gain it back when you leave the combat place (ie. from random encounters) or banishing the creatures. But beware, if the Summon dies in battle, Joseph will lose HPs permanently. TIPS: Joseph may be the Jack-of-all-trades, but I used him like a healer most of the time. Equip him with a sword and watch him perform in battle. Joseph can equip very powerful armors as well. He has lots of HP too but that doesn't mean you can hack away and not get seriously wounded yourself. His high HPs are meant for him to Summon. Skills to level up: - Summon (A MUST! Max it out!) - Sword Weapons - Heavy Arms (A MUST!) - Dodge Flece -- Hmmm.... What do we have here? A thief. Hiding, sneaking, lock picking, you name she does it. Being a thief, Flece's speed and recovery rate is slightly higher than the rest. She does not have very many HPs so be cautious. Her attacks are moderate too, so it's best to use her as a support character. She also lacks magic, although she learns Dark spells very late. However she has special skills that can be extremely valuable at times. TIPS: Equip her with a dagger to boost up her dodging speed. Try to max out her Pick Lock and Appraise skills. This way, she will have more uses. At the start you might want to upgrade her hide and sneak skills. Just in case. When in combat, try not to rely on this skill too often as most of the time you'll end up dead before you can even use it. Skills to level up: - Dodge (A MUST! Max it out!) - Appraise (A MUST! Max it out!) - Sneak (Get it to level 7.) - Hide (Get it level 7.) - Sword Weapons (A MUST!) - Heavy Arms (A MUST!) - Pick Lock (A MUST! Max it out!) Rosalind -- Daughter of Yago and skilled with magical powers she is a powerful yet EXTREMELY frail member of the party. Her spells surpasses that of Joseph more than ten-fold. But it's just too bad that she cannot summon. Well here are the bad points about her. She's so pathetically weak that it takes only 2 hits to kill her. Worst still, there's not much range of armours for her to equip. Also, the CPU AI does not seem to control her well and screws up most of the time. However, her Assess skill will come in handy sometime. TIPS: NEVER EVER try hand to hand combat! You'll waste her in a matter of seconds if you do so. Always make sure that you have control over her at all times. i.e You are the one controlling her. This will prevent the CPU AI problems as stated above. Also, you can manage the magic spells yu want to cast. Upgrade her Fire and Healing magic to the max. In my opinion, these are the only magic you are constantly casting. You might want to equip her with a bow for long-ranged combat. Just in case. Skills to level up: - Dodge (A MUST! Max it out!) - Assess - Magic Resist (A MUST! Max it out!) - Fire (A MUST! Max it out!) - Heal (A MUST! Max it out!) Jekhar -- He's a barbarian if you ask me. Once a friend of Joseph, now just a loser working for the King of Lenele. There's only one word to describe him - POWER! Jekhar is an extremely strong warrior. Imagine him as an armoured tank and you'll get the idea. TIPS: Jekhar can use ALL weapons in the game. He does not have much magic so just keep his Sword Weapons and Heavy Arms skill up. He's the type of character that uses his blade to do the talking. Skills to level up: - Sword Weapons (A MUST! Max it out!) - Heavy Arms (A MUST! Max it out!) - Dodge ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 3 - GAME KEYS Left Mouse Button Activate option/Confirm/Select Right Mouse Button Activate Chain Attack'] Q Toggle Quest Menu R Toggle Character Status Menu I Toggle Character Inventory Menu S Toggle Character Skills Menu C Toggle Character Spells Menu M Toggle On/Off Map H Toggle On/Off Solo Mode Space Bar Pausing/Unpausing the game Tab Key Cycle Through available characters Left Arrow Key Rotate camera clockwise Right Arrow Key Rotate camera anti-clockwise Up Arrow key Zoom in Down Arrow Key Zoom out ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 4 - WALKTHROUGH Pt. 1 - Masad under fire. -------------------------- Quests gained: Aesik's Sword Find Yago - Once you gain control of Joseph, feel free to explore the area. Just kill those Orenian soldiers if they get into your way. I highly recommend that you do so as the experience gain will boost your level up and prepare you for the boss fight later. - Upon walking a little further until you come across a man named Aesik (he's crawling on the ground with his hands). He will give you the "Aesik's Sword" quest. - When you head east, you'll find a soldier harassing a villager. Kill the soldier and don't bother talking to the villager. He doesn't seem to be too friendly. - When you're done with exploring and leveling up, head south and then east along the riverbank. Talk to the three villagers there. One of them will give you the "Find Yago" quest. - Once you're ready, feel free to cross the bridge and get ready for a boss fight. **BOSS: Barbarian Fighter** - Your first boss fight is an easy one. If you managed to get your level to 3 and above, there shouldn't be much of a problem. Just do some Chain Attacks and he'll be a goner. - After that, head to the boat and you'll find yourself on the world map. Head for Lenele. Pt. 2 - Lenele, the HUGE city of the Gods! ------------------------------------------ Quests gained: Durgan's Lucky Charm Seeds of Aahur Crazy Iven The Sword of Jarl Cerval's Game Shards of the Ghimaadi The Infestation The Salt Smuggler's The Merchant of Orenia The Beggar's Eyes The Rag Doll The Salamanka's Tongue Tancred's Assassin The Encyclopedia of Heresies Pomporo's Heirloom - Read the title? Well, brace yourselves. Lenele is HUGE! it's made up of many different areas with TONS of NPCs for you to interact with. Not to mention the number of quests you gain here. - Your aim is to get to the Temple Plaza. - You can skip this part of the walkthrough if you do not want to do the side quests available or if you already know the way to the Temple Plaza. Pt 2a. Lenele Outskirts ----------------------- - If you have some gold, you might want to do a little shopping. - Head for the docks. There you'll fnd Durgan who'll give you the "Durgan's Lucky Charm" quest. - Upon walking southwest of the city towards the wall, you'll find Beelon and Crazy Iven. Talk to them and you'll recieve the "The Seeds of Aahur" quest and the "Crazy Iven" quest respectively. - Beside the item shop which is near the exit, you'll find Great Ragneli and he gives you the "Ragneli's Robber's" quest. - Head to the exit and move on to the Lenele Marketplace. Pt 2b. Lenele Marketplace ------------------------- - You might want to do some shopping. (Again.) - Head for the bridge at the southern part of the marketplace and you'll encounter Jekhar. Talk to him. - Cross the bridge and head to the right side of the street. There you'll find Jarl the Smith gives you the "Sword of Jarl" quest. - Head for the main street and turn right. You'll find Mercer the Tailor. Talking to Mercer gives you the "Cerval's Game" quest. - Continuing on, the main street eventually turns left. - You'll find a 'L' shaped street and a bridge to the right. Take the bridge and go to Lenele Old City. Pt 2c. Lenele Old City ----------------------- - This is the most confusing part of Lenele. You might want to refer to the map every now and then. - To your left from where you start is an Item shop. On the northeastern side of the Keep nearby you'll find Varyssa. She gives you the "Shards of the Ghimaadi" quest. - Explore the area around the Keep a little and you'll eventually come across a '[' shaped alley. You'll find Merden there who gives you "The Infestation" quest. - At the end of the street you'll find an Item shop. On the left side of that building you'll see a thief named Pedrog who will give you "The Salt Smugglers" quest. - On the raised part of the Old City you'll find an Item shop near the Keep. There's a street west of the stairs. It leads to Tancred's Haven. Remember this place well as you'll need to come back here when you get Flece later. - In the northern part of the Old City, right next to the middle bridge to the Marketplace is an armorer. - Head northwest and you'll see the burnt down ruins of two houses. In the ruins of the larger house you'll see two men talking. Talk to the one named Aravind and you'll get "The Merchant of Orenia" quest. Just east of the south side of the smaller house is A Beggar With No Eyes. He'll give you "The Beggar's Eyes" quest. A little south of the beggar is a Weeping Butcher. The Weeping Butcher will give you "The Rag Doll" quest. - If you talk to the Apothecary (his store is next to the southern most bridge) after getting "The Beggar's Eyes" quest, he'll give you "The Salamanka's Tongue" quest. Pt 2d. Tancred's Haven ---------------------- - Talk to Mahr upstairs and recieve the "Tancred's Assassin" quest. There's nothing much to do here, so you might as well leave. Pt 2e. The Lenele Crown District -------------------------------- - The Crown District happens to be the gateway to the Lenele Temple Plaza. HURRAY! You've made it! But first, let us explore the area a little. - Go straight and head right. There'll be a street to the right. Not far from that is a 'T' junction. On the left of the junction you'll find Zefnat the Scholar who will give you "The Encyclopedia of Heresies" quest. - Now, turn around and go straight. Continue on and you'll be off the raised section of the Crown District. Once again you have three ways to go. Left leads you to Pomporo who gives you the "Pomporo's Heirloom" quest. Going straight and head south. - Head towards the large open area. The white stone path leads to the Lenele Temple Plaza to the west. Pt 2f. Lenele Temple Plaza -------------------------- - Just go left, cross the bridge and recruit Flece and continue on with the game if you want to. If not head right to get to the Temple of Urath. Pt 2g. Temple of Urath ---------------------- - At the start head left to the second room. To the left of the top staircase, next to the double doors, is the Blue Glass Shard. Head up two more rooms and climb the stairs to find Jerve the Elder. He'll give you the "Elodach the Initiate" quest. - You're now free to explore the area at your own will. Leave and recruit Flece when you're ready. You'll then find yourself in the Lenele Sewers. Pt 2h. Lenele Sewer ------------------- - Head down the entrance tunnel and speak to the Brass Golem on the right. Take note of what it says. - Continue down the the tunnel and you'll run into an intersection. Left is a dead end (remember this place), straight ahead is a Broken Brass Golem (Kill it if you want to.), and right is the path you want to go. - Upon proceeding down the right path, you'll a Baby Bacite. Near it is yet another intersection. You can see a Golem on the left. - Further down the tunnel, you'll see a group of 4 Baby Bacites. Kill them. - Go up the ramp on the left and kill the 2 Golems. Now head for the ramp on the opposite side of the screen. Kill the two Brown Bacite. Proceed left. - Two Green Bacites on are the left, you know the drill. After that, go down the right path from where you entered. Talk to the 2 Brass Golems. Now go behind the Golems and kill the 2 Green Bacites. Head further into the room talk to the 3 Brass Golems standing in front of some lever thingy. Take note of what they say. Get all but the Golem on the left to open their respectitve gates. - Now leave this room and head left. Proceed on until you see 3 Baby Bacites. Kill them and head straight. You'll find the Green Glass Shard there. To the left are 2 Broken Brass Golems. There are two switches on the wall. Push the right one and the gate at the very beginning that I told you to remember, will open up. Proceed to this place now. - Take care of the two Green Bacites that guard the hole in the wall. Go through the hole. Go all the way in, taking care of the Baby, Brown and Shaman Bacites while you're at it. It's best to kill the Shamans first as they can cast lightning. When you reach the Bacite camp, search the tents for a Blinding Buckler and a Rag Doll. Leave this "hell-hole" after this. - Now go through the tunnel that's directly across from the hole in the wall. Kill the 2 Bacites inside. Search the area for a Signet Ring. Now backtrack to the tunnel that was blocked by 2 gates. - Now here comes the tough part. You've to enter Solo Mode. Take control of Flece/Joseph. (I chose Joseph.) Have him run back to the room with the Golems. Talk to the left Golem and have him open Gate A1. - Switch back to Flece again and proceed forward. Kill the Broken Golem move forward. You'll see 3 more Golems there. Speak to the one in the middle and get him to open Gates A1 and B1. Now exit Solo Mode and wait for Flece to regroup. - Talk to the other 2 Golems and have them open their respective gates. The Golem at the back opens a gate behind you. Kill the two Golems there. Now heal up and save your game. Prepare for a tough fight. - Enter Solo Mode again. This time, control Flece. Have her run all the way to the back. Now here's the deal. There are 3 thieves ahead. At this point of the game, it's impossible to take all of them on at the same time. So the main aim is to get Flece to lure them ONE AT A TIME to the place where Joseph is standing and beat them up. It takes a few tries so be patient. - Upon killing all 3 of them, pick up the Chunk of Salt and the Sewer Grate Key. Continue down the tunnel and kill the Broken Golem. Free experience, remember? - At the end of the path, near the Old City exit, is Cerval. Kill him and grab the Silk Garments. Now you have a choice. You can either go back up to Lenele and grab some equipment (There's a boss fight coming up.), or you can proceed on with the game. The choice is yours. Choose wisely. - Head back to where the 3 Golems are standing and proceed to the exit. You'll find yourself in the Palace Aqueduct. SAVE YOUR GAME. A boss fight is about to start. **BOSS: Iron Golem, Broken Brass Golem x2** - After a cut-scene the fight will begin. Just smash the Golems and the fight will end. Try to avoid the 4 blue serpents at all cost. Now before you start the fight, stand and wait for the Iron Golem to "charge" at you. The 2 other Golems will not attack you if you do so. Now hit the Iron Golem with everything you've got and eventually it will fall. Proceed on and kill the other 2 Golems. That's it! You've won! - After the fight head west and pick up the Frozen Club. Now climb up the steps and up to the Lenele Palace. Pt 2i. Lenele Palace --------------------- Quests gained: The Amulet of Prince Yon Find the Ring of Light Find the Ring of Stone Find the Ring of Fire Defeat the Emperor Murod - You basically have to sneak into the palace. You'll need Flece to do so. (She's a thief, remember) - Open the "secret" door straight ahead and proceed up the stairs. - Take door on the left. (You don't have much choice.) Head up to the second floor. - OK. Here's the tough part. Beware of Guards patrolling the hallways. When their backs are turned make your way down the hall (by hiding in the rooms available on the right.) until you come across a guard that is standing still. - Open the door on your left and head up. Now this part is tedious. Just follow my instructions for an easy life. Leave the room and turn left. At the corner of the room, take another left.Turn right when you get to the corner. A cutscene will then be played. - Pick up Yago's key and head south of the room. There's a series of doors on both sides. In one of them, there's a man lamenting the lost of his servant. Speak to him. Now head down to the first floor (or get caught, which ever is easier.) and you'll find that the guard at the right door is gone. Enter the room (The kitchen, actually) he's guarding. Now talk to the woman on the far right side. - Equip EVERYTING she gives you and proceed to the third floor. - Go all the way right and open the door to Yago's room. A cutscene will play and you'll given some quests and your first ring. Yay! - Now before you proceed to Iona, I recommend that you buy a pair of Silk Breeches, and a Quilted Robe for Rosalind who's going to join you next. - Now head out to the World Map and head for Iona at the Northeast. *P.S You might want to go to the Lenele Sewers and boost up your levels a little before proceeding. Remember to equip the Dark Ring to boost the ring's power as well.* Iona Island: ------------ - Nothing much to do here except that you might want to buy something from the shops. - When you're ready, talk to the Lift Golem and proceed up to the Iona Monastery Iona Monastery -------------- Quests gained: Novice Sama Miala of the Iomani Qelah of the Muthavi Tome of Gahnis Tathal the Wanderer Wid the Terrified - When the cutscene ends, go through the gate and talk to Brother Eamon. You'll receive a quest. - Move past the wood chopping kids and go up the stairs. Head right and go up another flight of stairs. Tak to Sister Miala and recieve another quest. - Turn around back to the bottom of the stairs and head right. A tower with doublw doors can be seen. Now climb the stairs and head up the left side of the tower and talk to the guy there. You'll recieve yet another quest. Go back to the double doors and enter them. - Talk to Abbot Laurent and Rosalind will join your party. Head out and talk to Brother Ovaard in the upper courtyard. - Now go through the narrow passageway to a pair of staircases. Go up to the top.Talk to Sister Bilan of Nahul who'll give you the "Tathal the Wanderer" quest. Go through the next narrow corridor and you'll come to an area with three staircases. Head left and talk to Brother Wid, who gives you the "Wid the Terrified" quest, Novice Sama is also wandering around up here. Go go through the set of double doors on the right and you'll be in the minor library. Head down to the Iona Catacombs at the end of the library. Iona Catacombs -------------- - In this first room, have Flece use her Lockpick skill on the coffin in the center of the room. (Level 3 or higher.) Go down and turn right, when you reach the end of the tunnel, turn right yet again. - Kill the bone warriors in your way until you see yet another bone tunnel on the right. 3 tunnels can be seen from here, first take the left bone tunnel activate the sphere at the end. - Go back to the intersection and take the right tunnel. Do the same thing which you did for the left tunnel. Go back and take the middle tunnel this time. - Head all the way in and prepare for a boss fight. **BOSS: Carados, Bone Mage x2** - Just be careful of the two mages. You should let Joseph attack Carados while the others concentrate on the mages. This way, the mages cannot assist Carados. - When you're done, pick up the Ring of Light on the altar and leave the Catacombs. Head to Lenele after this. Deadly Encounter on the World Map --------------------------------- **BOSS: Ghost Rider and his summon allies** - You'll encounter him on the world map. From what I know, there's no way to escape it. - When the cutscene ends, summon the Blackfire Elemental. After that, hit him with everything you've got. (You don't have much of a choice, do you?) - Try to ignore his summoned allies as he is the main target. - Cheap way to kill him: Buy some Inferno/Meteor scrolls (about 7) and use them on him. He will go down for the count in a matter of minutes. City of Lenele -------------- - You'll need to report back to Yago. But first let's get some more quests. - After that, go to the Marketplace. Beside the middle bridge leading to the Crown District is Torva. He'll give you the "Torva's Magic Lute" quest. - Head to the Crown District. In the park with the open theater you'll find Torval. He'll give you "The Lord Chamberlain's Men" quest. - Now head to the palace and talk to Yago. Jekhar will join you. - Now head to the Temple of Urath and speak to the Hierophant. He'll give you the Blade of Tarun. - Now head out to the world map and move southwest. Your aim is to get to the huge, brown "volcano". An enounter will be iniciated. Talk to the people there and hand them the Blade of Tarun. City of the Khosani ------------------- - A cutscene will play. After that, enter the chamber that opens and talk to Ulsadana. After that follow the guard to the entrance of the Labyrinth. Take note of this place. - Now head to the main entrance and head right. Eventually, you reach a temple. Go left around the temple and you'll meet the Keeper of Lore. Talk to him and he'll give you the "The Fate of Rhukha" quest. - Go forward a bit and go up a long flight of stairs. Turn right when you get to the top. Follow this path and go right when you come to a pair of pillars. You'll find Ilaru the Priestess. She will give you the "Secrets of Dakhanim" quest. - After this, head down to the Labyrinth. Labyrinth of the Khosani ------------------------ - You start off with a room with an emblem on the ground. Stepping on the emblem will iniciate a fight with 4 iron golems. Leave this room. - In the next 2 rooms, you'll have to depress certain blocks in the first room in order to open the way. Here's the solution : 2nd room in Labyrinth of the Khosani ------------------------------------ next room r l 1 7 i Depress in this order: 3, 4, 6, 8, 10, 11 e 2 8 g f 3 9 h t t 4 10 w 5 11 w a 6 12 a l l l l entrance - After this two rooms, you are treated to YET another puzzle. Luckily this one's easier. Basically, for every stone tile flipped in the previous room, a stone platform with appear on the next allowing you to cross. Here's the solution: next room r Activate tiles in this order: 1, 6, 3, 4, 5 l 1 2 i e g f 3 4 h t t 5 6 w w a a l l l l entrance - The next part is pretty straight forward. Just proceed on until you find a wooden door. Prepare for a boss fight. **BOSS: Giant Salamanka** - This is a pretty easy battle. Just cast Protect and Bless and give him everything you've got. He's weak against Ice attacks, so have Rosalind cast Ice magics once and a while. Remember to heal if there's a need. -The fight consists of 3 rounds so be prepared. Just remember to pick up the items, it drops. - Once you have defeated it, a gate will open nearby. Head back to the City of the Khosani. - Talk to the Guardian of the Stone Portal to your left. Now head back to Lenele. On the World Map you'll encounter yet another Rider. **BOSS: Phoenix Rider** - I must admit I cannot remember much of this fight (I killed him in a matter of minutes!), except that you just cast Protect, Bless and then give him everything you have got. Sorry if I can't help you in this area. - Now head back to Lenele. Lenele City ----------- - Head to the palace and talk to the Queen. - After that head to Tancred's Haven and talk to Mahri. Follow her instructions to get the Ikaemos Swamp Map. - Leave the city and head southeast to Ikaemos Swamp. Ikaemos Swamp ------------- - Your aim is to navigate around the maze and get to the north of the map, where the palace is. - You're now in a dark hall that's guarded by 3 Green and 1 Shaman Bacite. Down the hall you'll find two rooms, one on each side. Head to the left room to recieve the "The Ghost of Ikaemos" quest. Now head to the right room and search the floor to recieve the Ikaemos Armory Key. - Head back to left room. Exit this room and go left into the next room. There's a door that requires Flece's Lockpick skill. Descend the stairs to enter the Lower Chambers. - Directly across from where you start is a staircase. Run across the hall and up the stairs. In the back of the room is a set of stairs and leads to a room full of Gargoyles and Stone Golems. The Cupric Dagger is guarded by one of the Golems. Once you're done there, go back down to the hall. - Once you're back in the hall, go right. Pick up the Argent Dagger, turn around, and go straight. Go down the flight of stairs and you'll be in a large chamber. Go right. - When you've gone to the right you'll see a ramp that leads down to some water. Walk down the ramp. Head up to the opposite ramp to the next part. - In the ruin to the right of the ramp you can find the Auric Dagger. Head up to the main entrance. - Head up to the large statue and examine it. Prepare for a boss fight. **BOSS: Ikaemos Priest-King** - He's immune to all attacks except blunt ones. So equip Joseph and Jekhar with Hammers and Maces. Summon the Red Minotaur and cast Protect. There shouldn't be much of a problem. - Now leave this stinky place and head back to Lenele. You'll encounter yet another Rider on the way. **BOSS: Serpent Rider** - The only difference between him and the rest of the Riders is that he can cast status effects. So be careful. - Cast Protect and summon your most powerful creature. Beware though, he can Silence your characters. - Give him everything you have got, after you've made the nessesscary in-battle preparations. - After you have killed him, head back to Lenele. Lenele City ----------- Quests gained: The Lord of Logaros Adeslani's Brother - Murod has taken over Lenele! When you enter the city, you'll meet Pedrog. He'll tell you to go to Tancred's Haven. You'll need to sneak in from the sewers. - When you're in the sewers, move forward until you find a 4 way intersection. From there go left and you'll be in Tancred's Haven. - When you reach the haven, talk to Yago and then Tancred. Joseph and Flece must go to the Temple of Urath. Head back into the sewers and use the only path available to you. You'll reach the Marketplace. - Remember your aim: Temple of Urath. Near the entrance to the Outskirts is the Lord of Logaros. He gives you "The Lord of Logaros" quest. Make your way to the Crown District. - In the Crown District, in between the middle two bridge is Adeslani. She'll give you the "Adeslani's Brother" quest. After this, head for the Temple. **BOSS: Tiger Rider** - There's nothing much you can do here but equip Joseph and Flece with the best weapons/armor you can find. - Just give him everything you have got and heal when there's a need. - After you have defeated him, a cutscene will play. Tower of Eleh ------------- - From where you start, go right. Remember this: Try not to get "spotted" by guards. The conseqences are...Well...um..not that good. - Enter the tower. Your aim now is to down the corridor. Remember, you can always hide behind the doors on your left or right. - When you reach the end of the corridor, you'll see a Lift Golem. Go up. - Kill the Samurai who's blocking you. Now go down another corridor. There's a door on the right. In it, is the Slave Foreman. Talk to him. Proceed down the corridor again. - When you reach an Outdoor area, go left, then straight. You'll find a Slave Driver. Kill him and pick up the Slave Pit Key. On head to the small hut on the right side on a riased section. In it you'll find the Tomb Key. Now head to the lower level. - Head through the north corridor and then through the door on the right. - In the next corridor, head left. Unlock the last door on the right and go inside. Talk to Joseph and he'll give you the "Heal Joseph's Hand" quest. Head back to the upper level. - Now head all the way straight and fight your way through. Heal when needed. - Head down the stairs and eventually you'll find a little corridor. Open the door at the end and talk to Yiyin. Give him the Slave Pit Key. Go into the slave pit and talk to Xueli. Xueli will give you a Green Dragon Scale and "The Emperor's Dragon Scales" quest. Also in the slave pit is Chengdai who's part of the "Durgan's Lucky Charm" quest. - Now continue your way down and leave this place. - On the World Map, head to Wolong which is south along the coast. Wolong ------ Quests gained: Find the Ring of Water Find the Ring of Jade Find the Ring of Four Winds Find the Ring of the Forest - The town is infested with enemies so beware. - Head southwest to find Rosalind hiding among some trees. Talk to her. Talk to Sizhe next. You'll now need to find the following items :: an Onyx Carp, a Widow's Knife, a Traitor's Rice Bowl, and a Stick of Charcoal. - Firstly, go south and pick up Anzhi's Box which is at the edge of the woods. - After that head back to the north part of town near the harbor. Go right, past three house. Talk to Minhe and ask for his rice bowl. - From Minhe, go forward and into the town square. Go southwest and find Gulan the Mourner. Ask Gulan for her knife. Left you'll see Zhimin. Remember where he is standing. - Now turn around and head to the stairs that lead to the town square. Go left and talk to Peizhi at the edge of town. Take his Mangosteen back to Zhimin. - Head to the east end of the town and retrieve the charcoal from Anzhi. - Now head back to Sizhe. - The next part is rather difficult. I would advise you NOT to use the invisiblity potion. (You can use it if you really want to.) I would rather you fight your way up to gain some exp. Just cast Bless and Faith. It shouldn't be much of a problem. - Right on top of the structure, you'll find the caverns of Wolong. Caverns of Wolong ----------------- - I'm sorry but I can't provide much help here as I myself do not know this area very well. I do hope that someone can help me in this area. Wolong ------ Quests gained: Defeat General Pijian The Heir of King Bellias The Family Tradition The Statue of Gaodi II Nandi the Gatherer Longyue's Hat - When you exit the carverns, a Jade Solider will approach you. - Your aim now is to make your way back to the harbour. There you'll fight General Pijian. **BOSS: General Pijian** - Another easy battle so long as you have Bless and Faith casted. Make sure you take out the 3 soldiers first before attacking Pijian. - After you have won this battle, you'll be taken to Aoqi. - After that you'll need to find Jekhar in the Northwestern part of the town. - Now leave Wolong and travel east to Lingshan forest. - You might want to go back to Wolong after to have left it as it transforms into an actual town and you can buy equipments and get new quests. Liangshan Forest ---------------- Quests gained: Child of the Spirits - From where you start, kill the 4 Oni females ahead. Proceed to the Orenian camp nearby. From there, find a Wounded Soldier standing in front of a green fog. Take note of what he says. - From the soldier, walk west until you reach a wall. I'm not sure but it's rumored that you can "hug" the wall and avoid the poisonous mist. (In Solo mode, that is.) Well, in case you get hit by the mist, there's nothing else to do but to keep healing and pray hard that you don't die. - Once you past the mist, head northeast and cross the river. - Head south and kill everything that gets in your way. When you get to the demolished village, go across the bridge. - Once you've crossed the bridge, head south along the east riverbank. Prepare for a boss fight. **BOSS: Phoenix Rider and Serpent Rider** - Just cast Bless and Faith before the fight and they'll go down within seconds. - Have Flece cast her most powerful spells while the rest of the gang attack with their weapons. Remember to heal when needed. - After you have killed them, go right from the bridge. Then go north. You'll see a shrine. - Now you'll now have to defend the shrine from the Orenians. - After the attack, get out of the forest, to the World Map. From the World Map head west to the Jade Temple. Jade Temple ----------- Quests gained: Capture the Demon of Light Capture the Demon of Stone Capture the Demon of Fire Capture the Demon of Darkness - Your aim is just to get to the building directly north of the entrance. Beware though, you'll have to fight the last of the Four Riders halfway. **BOSS: Ghost Rider, Tiger Rider** - Cast Protect and Faith. Then hit them with everything you've got. - Beware of the Ghost Rider though, as he can paralyze you. - When you reach the building, go to the right side and pick up the map. - When you're ready, enter the building and prepare to face Murod. **BOSS: Murod/Murod Oni** - The battle is relatively simple so long as you are in control of Rosalind. - Have her cast Faith and Protect. Then switch everyone's command to Melee. Watch your team members chase Murod around the room. (He can teleport.) - Leave the attacking to the AI. It's easier this way. - After you've defeated Murod, he'll turn into Murod Oni. When this happens, hit them with evrything you have got. It shouldn't be much of a problem. - After you've killed Murod, leave the place and look for Qifeng. She'll give you the last 5 main quests. Save your game before you do what she says. City of the Khosani ------------------- - There's nothing much to do here except for talking to Ulsadana. - Leave this place now and proceed to Iona. Iona Monastery -------------- - Fight your way to the Great Library. There you'll see Yago. Talk to him. Then leave this place for Lenele. Lenele ------ - You'll only have control of Jekhar and Rosalind. Make sure that you have Protect and Faith casted at ALL times. - Your aim now is to get to the palace. You'll have to pass through the sewers yet again. - When you've reached the City area, be prepared to fight. It's heavily guarded. But don't despair, this is a great time to boost Rosalind's levels. - When you've reached the palace, you'll have to navigate your way around a little until you find Sornehan and Galienne. **BOSS: Sornehan and Galienne** - Sornehan uses physical attacks while Galienne uses magic ones. - Sornehan is immune to physical attacks while Galienne is the opposite. Due to to this, make sure that you have Faith and Protect cast at all times. - Kill Sornehan first. He's a pain in the neck. Galienne shouldn't be much of a problem once Jekhar joins the fight. - Leave the Palace and you'll automatically be taken to the World Map. Head for the City of the Khosani now. City of the Khosani ------------------- - Talk to Ulsadana standing right in front of you. She'll instruct you to go down to the Labyrinth and capture Pyrul. - Buy some equipment and items if you need. When you're ready head to the Labyrinth. Labyrinth of the Khosani ------------------------ - The Labyrinth is now free of puzzles, so exploring it will be a piece of cake. You'll need to get to the part where you once fought the Fire Salamanka. There you'll find Pyrul. **BOSS: Pyrul** - Other than casting Faith and Protect, there's nothing much you can do here. - Have everyone attack Pyrul while Rosalind casts Ice based spells. - After you have defeated him, head back to the City of the Khosani. Go to the entrance and talk to the Guardian of the Stone Portal. He'll give you the Rings of Light and Stone. It's now time to capture the rest of the demons. Head for the Iona Monastery. Iona Monastery -------------- - Head for the Major Library. There, you'll find Luminar. **BOSS: Luminar** - Luminar only has physical attacks so cast Protect to reduce the damage. - Don't cast Lightning on him as it heals him. - After you have killed him, leave for the World Map and head to the Ikaemos Swamp. Ikaemos Swamp ------------- - A word of warning: The Stone Statues are only weak against blunt attacks. So equip Joesph and Jekhar with blunt weapons. - You'll need to head to the left side of the Palace. There's a hole in the wall that leads to the Palace. Titus awaits you there. **BOSS: Titus** - The first thing you should do is cast Protect and Faith. Titus basically has physical attacks and one "magic spike" attack. (He'll turn purple before executing this move.) He loves to charge at your characters and knock them down. - The solution: Control Rosalind. Have her make sure that Faith and Protect are casted at all times. Equip Joesph and Jekhar with blunt weapons as Titus is weak against them. You might want to summon the Jade Golem to aid you. Oh! And I almost forgot. HEAL! HEAL! HEAL! - After Titus goes down for the count, head back to the City of the Khosani. City of the Khosani ------------------- Quests gained: Fulfill the Summoner's Destiny The Mystery of Luleva Curse of the Crone of Savheo - Upon entering the city, you'll begin talking to the Guardian of the Stone Portal. Speak to Ulsadana next. Return to the Guardian and he'll give you the Ring of Darkness. - Head to Lenele next. Lenele ------ - Save your game and prepare for the final battle which will take place in the Temple of Urath. I'll leave this last battle to you as I do not want to ruin the fun. - After you've beaten the final boss you have a choice to make. You can fulfill your destiny or walk away from it. To fulfill your destiny approach the altar, to run from it leave the Temple. - After making this choice, you've beaten Summoner. Congratuations! ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 5 - SIDE QUESTS 1. Aesik's Sword: Aesik, a villager of Masad, has asked you to give his ancestor's sword to his nephew Earis. The nephew lives somewhere in Lenele. Solution: Earis can be found in the Lenele Marketplace. He's the soldier just to the right of the bridge leading to the southern part of the Marketplace. Reward(s): 100 XP & Bastard Sword 2. Durgan's Lucky Charm: Durgan the sailor needs his lucky charm, an earring from a spirit of the sea of Khadim. He lost it in a game of chance with a gambler named Ivas. Find the earring and bring it to Durgan near the docks of Lenele. Solution: Southwest from the Keep in the Old City you'll find Ivas the Gambler. Ivas will tell you that he sold the earring to Gebbin the Pawnbroker. Head northeast to the Keep to find Gebbin hobbling in circles around the Keep. Gebbin sold the earring to a merchant named Agilo in Lenele Marketplace. Agilo can be found next to a blue booth near the main street. Once again, he doesn't have the earring. He gave it to his mistress Dama. Goodwife Dama can be found in the southern part of the Marketplace near the horse trader. Dama gave the earring to Torras, a jeweler in the Crown District. Torras can be found in the northern part of the Crown District, next to the park. As usual, he doesn't have the earring. In fact, he never got it. The girl Dama sent to Torras with the earring was trampled by a horse. Torras says that he saw a rat run away from her corpse with a "shiny object" in its mouth. He tells you to go see Humbus the Rat Catcher. Humbus is straight across from the south side of stables. Once again, Humbus doesn't have the earring. He gave it to his friend Chengdai who's halfway to Orenia. Chengdai is in the Tower of Eleh. Refer to section 12 for directions. Surprise, surprise, Chengdai doesn't have it either. He gave it to his brother Likai who's in Wolong. Likai only appears when you return to Wolong after it's been liberated. Likai is standing next to the entrance to the town square. You're not gonna believe this, Likai HAS THE RING! Unfortunately, you're going to have to lie to him and say that it's needed to fulfill the prophecy. When you're able to go back to Lenele, give the earring to Durgan. Reward(s): 100 XP (Ivas), 200 XP (Gebbin), 200 XP (Agilo), 300 XP (Dama), 400 XP (Torras), 500 XP (Humbus), 1,000 XP (Chengdai), 4,000 XP (Likai), 100,000 XP (Durgan), Breaching Claymore 3. The Seeds of Aahur: In the harbor district Lenele, Beelon has hired you to bring the Seeds of Aahur to a Khosani merchant named Elarh, who will pay you 2,000 gold for the delivery. Solution: Elarh is in the City of the Khosani. From the entrance, go down the main walkway and you'll see a house on your right. This is where Elarh is. Do not ask for more than 1,000 GP for the seeds. If you do he'll only pay you 500 GP. Reward(s): 1,000 GP, 400 XP 4. Crazy Iven: Near the Lenele docks, you meet Crazy Iven, who speaks only in gibberish. Solution: Iven's gibberish is actually a cryptic message. The phrases "Big delicious" & "Treasure" are clues. To the left of Iven is a platform with a huge fish hanging on it. Examine the fish and you'll receive your reward. Reward(s): Fiery Falchion 5. Ragneli's Robbers: Near the Lenele docks, The Great Ragneli hired you to get rid of a band of robbers that have his caravans. He requires the leader's bow as proof that you have completed the task. Zane can be found in the grasslands near Lenele. Solution: You'll meet Zane in an Encounter in the area surrounding Lenele. When you talk to Zane, tell him you'll leave them alone if he gives you his bow. You could fight them but it's a tough fight. With Zane's Bow in hand, return to Ragneli in the Lenele Outskirts. Reward(s): 500 XP, 10 GP 6. The Sword of Jarl: Lord Korel, a Medevan nobleman, has absconded with a sword he has commissioned from Jarl the Smith. Find Lord Korel and extract from him either the sword or the gold to pay for it. Korel often hunts in the grasslands near Lenele. Solution: Lord Korel can be found on the grasslands (just like Jarl said). You'll find him during an Encounter and he'll be the only enemy there. Korel won't give you the money for the sword. He will however give you the sword, over his dead body. Kick his cheap arse and take the sword back to Jarl. Reward(s): 500 XP, Medevan Hatchet 7. Cerval's Game: A thief named Cerval used counterfeit coins to buy silk garments from Mercer the Tailor. These garments are very expensive, and Mercer will be ruined if he doesn't get them back. Find the thief and return the silk garments to Mercer. Solution: Cerval is in the Lenele Sewers next to the exit to the Old City. Talk to him and tell him you're there to return the stolen goods. Eventually Cerval will grow angry and attack you. Kill the thief and take the Silk Garments back to Mercer in the Marketplace. Reward(s): 500 XP & Silk Breeches 8. Shards of the Ghimaadi: Find three shards from the ancient Sudani cities of glass: red, green, and blue. Bring these shards to Varyssa in the Old City, and she will give you a treasure only the Ghimaadi know how to make. Solution: The Blue Glass Shard can be found in the Temple of Urath. Refer to sub-section 2g for directions. The Green Glass Shard is in the Lenele Sewers. Refer to sub-section 2h for directions. The Red Glass Shard is in the Iona Catacombs. Refer to sub-section 3a for directions. Once you have all 3 pieces, return to Varyssa in the Old City. Reward(s): Shard Sword 9. The Infestation: In the Old City of Lenele, a sewer cleaner named Merden is offering a bounty for Bacites killed in the sewers. Merden will pay you 50 gold for each Bacite slain, but you must give him the Bacite's tail as proof. Solution: There isn't a way to finish this quest, but you cannot claim your reward anymore after you get the Ring of Stone. Reward(s): 50 GP per Bacite Tail. 10. The Salt Smugglers: Smugglers are sneaking salt into Lenele and hiding their supply somewhere in the city. A man named Pedrog is looking for their hiding place. Pedrog wants the location of the hiding place and evidence of their smuggling activities. Solution: The salt smuggler's are the 3 Medevan Thieves you come across in the Lenele Sewers near the exit to the Old City. Once you've grabbed the Chunk of Salt, return to the Old City and talk to Pedrog. Reward(s): 375 XP & 900 GP 11. The Merchant of Orenia: In the Old City of Lenele, a man named Aravind has asked you to find out what happened to his friend Jinyan an Orenian merchant whose house was torched by an angry mob. Solution: Go to the Keep and talk to Gorbus the Guard. He'll tell you that Jinyan is in the prison but can't be released until he gets a release order. There's no way you can get an actual release order so you need to get some forged ones. You now need to go talk to Dagis the Forger. Dagis is in the southeastern part of town on the way to Tancred's Haven. Pay the 25 GP and you'll get the Forged Document. Return to the Keep and give the Document to Gorbus. When Gorbus asks where you got it just give him 20 GP. Return to Aravind and don't tell him that you used forged documents. Reward(s): 100 XP (Gorbus), 75 GP & 150 XP (Aravind) 12. The Beggar's Eyes: In the Old City of Lenele, a blind beggar wants his eyes back. The eyes were stolen by an Apothecary who needs tem to make an elixir. Solution: The Apothecary is at the Item shop next to the southern most exit to the Lenele Marketplace. Unfortunately, the Apothecary will not part with the eyes for free. He will give them to you only if you bring him the tongue of a Fire Salamanka. The Fire Salamanka can be found somewhere west of Lenele, but only during the day. Once you find the Salamanka and take its tongue, return to the Apothecary. Trade for the Bottle With Eyes, and return them to the beggar. Reward(s): 200 XP (Beggar), Blessed Surcoat 13. The Rag Doll: Near a well in the Old City, a butcher laments the loss of his daughter's rag doll. Without the doll, his daughter will become sick and die. The doll fell down a well, and the butcher does not know how to retrieve it. Solution: The Rag Doll can be found in the Lenele Sewers. Refer to sub-section 2h for directions on how to get it. Once you've retrieved the Rag Doll, return to the Weeping Butcher in the Old City. Reward(s): 400 XP, High Quality Knife 14. The Salamanka's Tongue: In the Old City, the Apothecary has agreed to give you the beggar's eyes in exchange for the tongue of a Fire Salamanka that can be found in the hills to the west. Solution: The Fire Salamanka is in an Encounter in the hills west of Lenele. Kill the Salamanka and bring its tongue to the Apothecary. Reward(s): 50 XP & Bottle With Eyes 15. The Encyclopedia of Heresies: In the Crown District, a priest named Zefnat is missing two volumes from his Encyclopedia of Heresies. He gave you 250 gold to purchase Volume 28 from a book dealer named Bibrus. Zefnat will reward you once his encyclopedia is complete. Solution: Bibrus can be found in the southern section of Lenele Marketplace. Ask for the book and when he asks if you were sent by Zefnat say no obviously. Take the book for 200 and bring it to Zefnat. When you give Vol. 28 to Zefnat, he tells you that Vol. 67 is at the Iona Monastery. Vol. 67 can be found in a bookcase in the Minor Library. Reward(s): 300 XP (Bibrus), 500 XP (Zefnat), Garnet, 750 XP (Zefnat) 16. Pomporo's Heirloom: In the Crown District, the merchant Pomporo has hired you to find his ancestor's signet ring, which was stolen from his chambers. He suggests you begin by speaking to his wife Cordelia and the chambermaid. Solution: You don't need to speak to his wife or the chambermaid. His Signet Ring is in the Lenele Sewers. Refer to sub-section 2h for directions. Once you've found the Signet Ring return it to Pomporo in the Crown District. Reward(s): 600 XP, Berserker Sword 17. Elodach the Initiate: Elodach the Initiate has vanished from the Temple of Urath. If you learn anything about his disappearance, tell Jerve the Elder at once. Solution: Next to the building south of the middle bridge to the Crown District in the Marketplace is Madog the Beggar. Give Madog 5 GP and he'll mention that he's seen Elodach. Go back to the Temple of Urath and tell Jerve. The priest gets mad at you for your accusations and sends you away. Return to Madog and give him 10 GP. Go back to Jerve and tell him of the information you've just learned. Jerve tells you that in fact a feather from Urath was just stolen. When you tell him what you've heard about Elodach but he doesn't believe you again. Go back to Madog and you'll learn that Elodach has fled to Iona. Now you have to go to Iona. The Urath Feather can be found in the park to the left of the Great Library. The feather is placed all the way in the back. Return the feather to Jerve. Reward(s): 700 XP, Ring of Talent 18. The Amulet of Prince Yon: A man named Drego has hired Flece to steal an amulet that once belonged to the late Prince Yon. Find the amulet in the royal palace and bring it to Drego in the harbor district. Solution: Yon's amulet is in the locked room on the third floor of Lenele Palace. Take the amulet to Drego, he's in the southeast corner of Lenele Outskirts. Reward(s): 200 XP, 2,000 GP 19. Novice Sama: Brother Eamon is searching for a novice named Sama. She is late for her lesson with the Master of Keys. Find Sama and inform Eamon of her whereabouts. Solution: Sama can be found in the small garden to the left of the Great Library. When you talk to Sama promise to keep her secret and help her. She'll give you Sama's Book and asks you to return it to the Great library. What it basically comes down to now is whether you want XP or GP. If you give the book to Brother Morhan at the Great Library you get XP. If you give it to Brother Eamon you get GP. If you choose to give it to Morhan he'll ask you where you got the book. It doesn't matter what you tell him so do what you want. Reward(s): 200 XP (Morhan) or 200 GP (Eamon) 20. Miala of the Iomani: On Iona, Sister Miala asked you to find her long-lost brother, Amas. As children, Miala and Amas were kidnaped by pirates and separated on their journey. Solution: Amas is a priest in the Temple of Urath. You can find him in the outer circle (the rooms that go around the church, not the room with the stained-glass windows). Talk to Amas and he'll give you the Iomani Necklace to take to Miala. Return to Iona and give her the necklace. Reward(s): 150 XP (Amas), 800 XP (Miala), Garnet 21. Qelah of the Muthavi: Sister Qelah wishes to return to Muthavi, an an island in the Galadian Archipelago. If you happen to meet a Muthavi trader, tell him the daughter of Tirasa waits for him on Iona. Solution: You can find a Muthavi Captain in the Lenele Outskirts. The Captain is on the docks in the eastern part of the Outskirts. Talk to the Captain and he'll set sail for Iona. Return to Iona and talk to Sister Llio. Llio is on the battlements behind the tower where you find Abbot Laurent. Reward(s): 250 XP (Muthavi Captain), 900 XP (Llio), Ring of Proficiency 22. The Tome of Gahnis: On the island of Iona, a monk has given you the Tome of Gahnis. He explains that one day you will meet a man searching for it. He will come to Iona, and you must be the one to give it to him. He will speak its name. Solution: You can end this quest only after you get the Khosani Scrolls. Go to the Iona Monastery. In the ruined garden to the left of the Great Library is a man named Iodir the Heretic. Give him the Tome and you're done. Reward(s): 10,000 XP, Thermal Medallion 23. Tathal the Wanderer: The daughter of an Orenian holy man, Sister Bilan has given you a scroll of her father's teachings. Give the scroll to Tathal the Wanderer, a Medevan vagabond who had been his disciple. Bilan doesn't know where to find him. Solution: Tathal can be found during an Encounter in the desert areas of Orenia. Reward(s): 6,000 XP, Blue Dragon Scale 24. Wid the Terrified: Find the Axe of Ikus for Brother Wid the Terrified, a monk who needs the weapon to confront the phantoms that haunt him. The blade lies hidden in the Catacombs below the Crypt of Kings. Solution: The Axe of Ikus is in the Iona Catacombs. Refer to sub- section 3a for direction. When you've retrieved the axe give it to Brother Wid. Reward(s): 700 XP, Ring of Health 25. Torva's Magic Lute: Attacked by monsters while picking flowers for his amour, Torva the Bard has lost his lute. The monsters made off with the instrument, without which Torva has no hope of wooing Lady Isele. Find the lute and return it to its rightful owner. Solution: I've found Torva's Lute in the hilly area just west of Lenele. The only time you can get it though is at night and in an Encounter in a forest. From where you start at the Encounter, the lute is to your right, next to a Bone Servant. When you've found the lute return it to Torva in the Lenele Marketplace. Reward(s): 500 XP, 125,000 GP 26. The Lord Chamberlain's Men: Torvel, leader of the troupe of actors on Lenele's Crown District, has asked for your help. The Master of Revels banned the company from performing in the Palace, but Torvel thinks you might be able to change his mind. Solution: The Master of Revels is in Lenele Palace. You can find him to the right of the right flight of stairs next to the entrance. He'll tell you that the only way for Torvel's troupe to make up with him would to find 6 Stonefire Lanterns. Krys the Lantern Maker, in the Marketplace, is the only one who can make them. When you talk to Krys, he'll tell you that the only way he can make the lanterns is with Gargoyle blood. Gargoyles can be found in the Ruins of Ikaemos. When you've acquired 6 Gargoyles Blood, return to Lenele and give them to Krys. Krys will make the Stonefire Lanterns for you. Take the lanterns to the Master of Revels now. Go talk to Torvel again and you'll complete the quest. Reward(s): 2,000 XP (Krys), 500 XP (Master of Revels), 2,000 XP (Torvel), 5,000 GP 27. The Fate of Rhukha: The Khosani never learned the fate of their hero, Rhukha, who captured the Demons in the rings of summoning to end the Chaos of Ten Thousand Years. If you learn what happened to Rhukha, tell the Keeper of Lore. Solution: The first part of this quest is in the Caverns of Wolong. There are two things to do in here. The first thing you need to do is find the Khosani Sword. Refer to sub-section 13a for directions. Second thing you need to do is when you reach Balis the Demilich. Go left from him and you'll see two white caves. Go in the one on the left and then take the first left path. This takes you to a pool of water with a Lich named Tiansi standing next to it. Talk to him and you're done in the Caverns. The next part of this quest is in Liangshan Forest. After you've retrieved the Khosani Scrolls from Sornehan, return to the Keeper of Lore. Ask him about the quest of Rhukha. You'll be given the option to tell him what you learned from Tiandi and you'll get 15,000 XP and the Articus Mantellum. Give him the helmet and you'll get another 15,000 XP and the Farslayer Bow. When you give him the sword you'll get 15,000 XP again and a Singed Robe. Reward(s): 2,000 XP (Tiandi), 15,000 XP (Keeper of Lore), Articus Mantellum, 15,000 XP, Farslayer Bow, 15,000 XP (Keeper of Lore), Singed Robe 28. Secrets of Dakhanim: The Khosani Priestess Ilaru desires the secret of Nutengov's potion. The mage belonged to a secret society known as the Dakhanim, Masters of Invisible Script. Any page that contained Nutengov's writing would appear to be blank. Solution: The first step in completing this quest is in Liangshan Forest. Here you can find the Blank Parchment. Refer to section 14 for directions. You can't do anything else for this quest until you get the Ring of Darkness toward the end of the game. At this point Ilaru will appear at the altar again and you can talk to her. She'll tell you that she needs the Mirror of the Dakhanim. Head over to the Iona Monastery now. You can find the Mirror in the first tower on the floor in the corner. Head back to the City of the Khosani and talk to Ilaru. She'll tell you that she needs three things to make the potion: the skull of the Lord of Winter, the heart of Udakar the Bull-Man, and the gallbladder of a Blue Bacite (ewww). These three items can all be found on the World Map. The gallbladder is in an Ice Night Encounter and is guarded by a Blue Bacite next to the exit at the top of the mountain. Udakar's Heart and Huk Kinar's Skull are in seperate Ice Day Encounters in the same spot as the gallbladder. When you've managed to recover all three items go back to Ilaru to complete the quest. Reward(s): 10,000 XP (Ilaru), 25,000 XP (Ilaru), 100,000 XP (Ilaru), Summoner Platemail 29. The Ghost of Ikaemos: The ghost of Munorus, counselor of the Priest- King Apaset, haunts the ruins of Ikaemos. To put his soul at rest, you must find and bring to him the necklace of Queen Vaesura. Solution: Vaesura's Necklace can be found in Ikaemos Swamp. It's on the left side of the huge ruin where you can gain access to the Ikaemos Palace Upper Level. Give the necklace to Munorus to complete the quest. Reward(s): 1,000 XP 30. The Lord of Logaros: Avenge the Lord of Logaros, disgraced by Sir Horum of Roak, a supporter of Prince Sornehan. Sir Horum guard's the Devil's Bridge across the Royal Canal. Solution: Sir Horum can be found next to the middle bridge to the Old City. Slay the knight and tell the Lord of Logaros. Reward(s): 2,000 XP, Logaros Longsword 31. Adeslani's Brother: Help Adeslani find her brother Hargolus. She believes he is hiding at the house of a friend in the Crown District. Adeslani will lead the way, but she needs you help getting past the sentries and patrols. Solution: Just follow Adeslani and wipe out any enemies you encounter. Reward(s): 4,000 XP 32. The Emperor's Dragon Scales: Find the four Dragon Scales of the Emperors of Orenia. In the Tower of Eleh, a slave named Xueli gave you the Green Dragon Scale. The others lie hidden throughout Orenia. Solution: Xueli, who gives you the quest, gives you the Green Dragon Scale. The Red Dragon Scale is located in the Wolong Caverns. Refer to sub-section 13a for location. The Blue Dragon Scale is held by Tathal the Wanderer. You can find Tathal in an Encounter in the desert region of Orenia. The Gray Dragon Scale is in the Liangshan Forest. Refer to section 14 for directions. You can give the dragon scales to a man named Gongji. He's at the Jade Temple after you defeat Murod. Reward(s): Dreadblade 33. The Family Tradition: In Wolong, the widow Fangyin has given you an old coin and a locket. They belonged to her dead sons, and they must be brought to the cemetery in Liangshan, in accordance with the traditions of her family. Solution: Go to Liangshan Forest and head toward the cemetery. Talk to the Oni next to the riverbank and leave the coin and the locket. Return to Wolong and speak to Fagnyin. Reward(s): 4,000 XP (Oni), 7,000 XP (Fangyin), Parrying Dagger 34. The Statue of Gaodi II: In Wolong, a sculptor named Caishi laments that his statue of Gaodi II has been dismembered by General Pijian's soldiers. He has found the torso but is missing the head, arms, and legs. Help Caishi reassemble the statue. Solution: The head is in Wolong. It's next to the cliff on the eastern side of the town. You'll find it next to the southern most lamp. The both legs are in the Caverns of Wolong. You'll have to make your way down to the collapsed buildings to get the right leg. It's in the building on the left side of the bridge. The second leg is deeper in the caverns near Azha. From Azha you'll need to take the first path to the right and then go right again. The leg is right next to the riverbank. The left and right arms are in Liangshan Forest. Refer to section 14 for directions to get those two pieces. When you've given all five pieces to Caishi you get 3,000 XP and an Anti-Magus Torque. Reward(s): 1,000 XP for the head, 2,000 XP for each arm/leg, 3,000 XP, Anti-Magus Torque 35. Nandi the Gatherer: In Wolong, Nandi the Gatherer has offered to make a potion for you that only she can concoct. The only condition is that you must find the ingredients. The first thing Nandi requires are the leaves of a plant called "Sparrow's Egg." Solution: The Sparrow's Egg is in an Orenia-Night Encounter with a bunch of Rokhuls. Give the plant to Nandi and she'll tell you to find a Ghimaadi's Cloak. This is in an Orenia-Day Encounter with a bunch of Oni. After you give this to Nandi she'll tell you to find some Bane's Kiss which is in Liangshan Forest. Refer to section 14 for directions. When you get the Bane's Kiss go back to Wolong and give it to Nandi. Reward(s): Nandi's Potion 36. Longyue's Hat: In Wolong a villager named Longyue has asked that you find his hat in the forest of Liangshan. To help him and his friends escape Pijian's soldiers, Longyue gave his hat to forest spirits. If he fails to retrieve the hat he will die. Solution: Refer to section 14 for the directions to the hat. When you've retrieved the hat go back to Wolong and give it to Longyue. Reward(s): 5,000 XP (Longyue), Well-Honed Katana 37. Pursued by Death: Ahlang is fleeing Death, who appears in the guise of a cat. Ahlang has eluded Death by telling him jokes and riddles, then feeing as the cat laughs at or ponders the tale. Find a fisherman named Ruidi in Wolong and ask him for more material. Solution: This quest can be found in an Orenia-Day Encounter. Go to Wolong and from the entrance head left. Ruidi is at the next dock. He'll tell you to go to Liangshan Forest and ask the Guardian there for some tree bark. Make your way to the forest and ask the guardian for the tree bark. He'll give you two pieces, one for Ahlang and the other for Death. Go back to Wolong now and talk to Ruidi. Leave Wolong and find Ahlang and Death. Reward(s): 1,000 XP (Ruidi), 2,000 XP (Death), 2,000 XP (Ahlang), Spinsplitter 38. Child of the Spirits: A forest Oni named Piaobo has given you a wooden box containing her immortal spirit. To help her reclaim her human form, throw the box into the sacrificial pit of the Wolong Caverns. You must not open the box. Solution: Go to the Wolong Caverns and approach the pit. Talk to the Jade Temple Ghost on the bridge and choose to "throw the box." Leave the Caverns and go down to the town. Behind one of the large buildings in the western part of town, you'll find Piaobo. Talking to her will end the quest. Reward(s): 1,000 XP (Jade Temple Ghost), 5,000 XP (Piaobo), Ring of Control 39. The King of Talas: The King of Talas searches for his crown and scepter. A trickster spirit stole them many years ago. Solution: You can get this quest in an Encounter on the World Map. Once have it and have gotten the Khosani Scrolls, talk to Uligo the Artisan in the City of the Khosani. He can be found on the building to you left from the entrance. Uligo will tell you that the Khosani are responsible for the loss of the king's scepter and crown. Go back to the World Map and find the king again. Tell him what Uligo told you and he'll say that he'll follow your advice. After you captured three of the Demons, go back to the City of the Khosani. The King of Talas is beside the building where Uligo is (you can see him from the entrance). Reward(s): 40,000 XP (Uligo), 5,000 XP (King of Talas), 20,000 XP (King of Talas), Hero's Platemail 40. The Seeds of Aahur, Part 2: According to the Khosani merchant Elarh, the Seeds of Aahur are not growing as Beelon had promised. Find Beelon in the ruins of Lenele and ask him why the seeds won't grow. Solution: Go to Lenele to find Beelon. Once you reach Lenele, go forward from the entrance. You'll see a man named Pyrtin sitting on the ground. He'll tell you that Beelon is dead, but he knows where the Dust of Aahur is. He dropped it in Iona while he was fleeing. Travel to Iona now. The Dust of Aahur can be found in the tower where you met Abbot Laurent. You can find the Dust up the stairs. Return to the City of the Khosani and give the Dust to Elarh. Elarh will give you 50,000 GP, but you agreed on 100,000 GP. Tell him that "We agreed on 10,000" (10,000 is a typo, it's supposed to say 100,000). Reward(s): 16,000 XP (Elarh), 100,000 GP 41. The Ohmedilosi: In Orenia you found an Ohmedilosi, an ancient map of Khosani cities. To complete the artifact, find the carvings of three cities marked on the tablet: Umakil, Dehilos, and Muhul. Solution: The Umakil Carving is in the Lenele Sewers. The Dehilos Carving lies in the Lenele Palace. Refer to section 18 for directions for both of these. The Muhul Carving is in the Ikaemos Swamp. Refer to section 21 for directions. After you get the three pieces return them to Kiva. Reward(s): 60,000 XP (Kiva), Vengeful Katana 42. The Hunting Horn of Vadagar: Find the hunting horn of Vadagar and bring it to Saato the priestess in Saanavarh. In the legends of the Khosani, Urath used the horn to seal the portal to Laharah's infernal realm. Solution: In order to get the horn you're going to have to go back to Lenele Sewers. The Hunting Horn can be found in on of the green tents in the sub-basement there. Return the Hunting Horn to Saato. Reward(s): 10,000 XP (Saato), Nobleman's Platemail 43. Haenul and the Gemstone of Eraekor: A Khosani warrior named Haenul leads a band of renegades in the mountains near Saanavarh. They have stolen the Gemstone of Eraekor. Defeat Haenul and return the gemstone to the Khosani priestess Athodi. Solution: Haenul can be found in an Encounter not far from the City of the Khosani. You'll know you've found the right one 'cause a Khosani Heretic will attack as soon as you get there. Haenul can be found at the far end of the area (he's red). Pick up the gemstone now and return to the City of the Khosani. Give the jewel to Athodi to claim your reward. Reward(s): 30,000 XP (Athodi), Parchment (Tome Page 5), Bone Jerkin 44. The Mystery of Luleva: At the command of a winged messenger, Lady Athana of Sidaeh searches for a child named Luleva. If you find the girl, bring her back to the Khosani stronghold. Solution: Luleva can be found in Lenele. She's all the way by the theater in the Crown District. After her creepy conversation go back to the City of the Khosani and tell Athana. Reward(s): 5,000 XP (Luleva), 15,000 XP (Athana) 45. Curse of the Crone of Savheo: The Crone of Savheo has turned several Khosani warriors into Fire Salamanka. Elioma the Priestess has asked you to find the Crone and persuade her to lift the curse. The Crone lives in the forest. Solution: The first thing you have to do for this quest is find the Crone. She can be found in a Forest Day Encounter. The Crone will ask for the Stone Rose of Ovaka before she will lift the curse. Return to the City of the Khosani and talk to Elioma. She'll tell you about the history of the rose and that she doesn't know where it is (but I do;). Head to the Ikaemos Swamp and go into the Palace. The Stone Rose lies next to the altar with the pool of blood around it. Grab the rose and head back to the City of the Khosani. Talk to Elioma and show her the rose. Leave the city and find the Crone again. Give the rose to the Crone and go back to the City of the Khosani again. Talk to Elioma to complete the quest. Reward(s): 15,000 XP (Elioma), 35,000 XP (Elioma), 35,000 XP (Crone), 65,000 XP (Elioma), Battle Torque 46. Tome of the Nhuvasarim: Although this is never in the Quest Journal it's still a quest. You start this when you pick up the Tome (Nhuvasarim Tome) after you defeat Murod. Flece must have Appraise at 10 in order to complete this (or you can have Appraise at 9 and equip the Thief Gauntlets). The goal is to collect the 8 pages that are ripped out of the tome. Solution: Here's the location of the 8 pages: 1- You get this after beating Sornehan. 2- In the Minor Library when you go to Iona to defeat Luminar. 3- In the Ikaemos Swamp on the right side of the palace. 4- The room with the waterfall in the Lenele Sewers. 5- Given to you after you complete "Hanuel and the Gemstone of Eraekor." 6- In the southwest corner of the park in the Lenele Crown District. 7- Buy from Gesualdo in a Forest-Day Encounter for 500,000 GP. This happens only when you have the first 6 pages. *Note: Doing this will enable the Encounter where you fight Mortankas. This is the only Encouter that will happen until you beat him.* 8- You get the last page after you kill Mortankas. You can kill him by summoning the Jade Golem and casting Jade Beam several times. You can also summon the Dragon of the Four Winds to kill him in one attack. After you have all 8 pages save, and I mean SAVE! The next part is the hardest fight in the whole game and you only get one chance. Find Gesualdo again and he'll ask for the 8 pages, give them to him and proceed on. You'll be taken to a room that looks exactly like the one you fought Murod in. However, Murod isn't the enemy here, it's the Four Riders. You've go to take on all Four at the same time, and they seem to be stronger than ever. The first thing you must do is cast Protect. After that I suggest you go after Serpent. His status attacks make things really difficult. When you've killed him you should go after Tiger, then Phoenix, then Ghost. When you beat them you'll leave the Tome and Gesualdo will gibve you the Laharah Summon. Reward(s): Laharah Summon ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 6 - AVAILABLE SUMMONS Name: Blackfire Elemental Ring: Darkness Ring Power: 0 AP: 10 Chain Attacks: Up- Blindness Stab Down- Leg Swipe Left- Burning Hands Right- Silence Spells: Blind Fire Arrow Dark Wall Name: Spirit of Laharah Ring: Darkness Ring Power: N/A AP: 50 *Note - The only way you can get this is to complete the Tome of the Nhuvasarim quest.* Name: Mist Elemental Ring: Light Ring Power: 0 AP: 10 Chain Attacks: Up- Shocking Grasp Down- Prayer Left- Mend Right- Blindness Stab Spells: Light Lightning Name: Wraith Ring: Light Ring Power: 60,000 AP: 30 Chain Attacks: Up- Life Leech Down- Mind Drain Left- Silence Right- Icy Touch Spells: Blind Silence Life Drain Light Lightning Name: Red Minotaur Ring: Fire Ring Power: 0 AP: 15 Chain Attacks: Up- Burning Hands Down- Trip Left- Added Blow Right- Axe Spin Spells: N/A Name: Blood Elemental Ring: Fire Ring Power: 60,000 AP: 30 Chain Attacks: Up- Life Leech Down- Mind Drain Left- Desperation Right- Sacrifice Spells: Fireball Wall of Fire Name: Golem Ring: Stone Ring Power: 0 AP: 15 Chain Attacks: Up- Overpower Down- Earth Shaker Left- Desperation Right- Added Blow Spells: N/A Name: Blade of Urath Ring: Stone Ring Power: 60,000 AP: 25 Chain Attacks: Up- Added Blow Down- Life Leech Left- Desperation Right- Sacrifice Spells: N/A Name: Blue Imp Ring: Water Ring Power: 0 AP: 15 Chain Attacks: Up- Mend Down- Mug Left- Icy Touch Right- Revitalize Spells: Heal Cure Regenerate Vitalize Icicle Freeze Blizzard Ice Coffin Blue Imp Sleep Name: Dragon of Water Ring: Water Ring Power: 60,000 AP: 50 Name: Celestial Samurai Ring: Four Winds Ring Power: 0 AP: 30 Chain Attacks: Up- Added Blow Down- Overpower Left- Bless Right- Revitalize Spells: N/A Name: Dragon of the Four Winds Ring: Four Winds Ring Power: 60,000 AP: 30 Name: Poison Elemental Ring: Forest Ring Power: 0 AP: 20 Chain Attacks: Up- Life Leech Down- Trip Left- Mind Drain Right- Desperation Spells: Poison Name: Dragon of the Forest Ring: Forest Ring Power: 60,000 AP: 30 Name: Jade Golem Ring: Jade Ring Power: 0 AP: 14 Chain Attacks: Up- Added Blow Down- Steelskin Left- Overpower Right- Prayer Spells: Jade Beam Name: Jade Dragon Ring: Jade Ring Power: 60,000 AP: 30 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 7 - EQUIPMENT LIST Here's a list of the available equipment in the game. Remember you'll need to fulfill the requirements of the equipment before you can equip it. Also, the selling price is about 70% of the original price. Jo = Joseph F = Flece R = Rosalind Jk = Jekhar BOOTS: Name Price Def Who Attributes ----------------------------------------------------------------------- Battle Boots 7500 15 Jo Double Attack + 2 Boots of Stleath 50000 10 F Sneak + 2 Dragon Boots 500 7 R Magic Resist + 1 Felinus Feet 20 5 F Heavy Boots 200 7 Jo, Jk, F Hero's Sabaton 50000 15 Jk HP + 15 High Leather Boots 50 5 All Leather Boots 20 3 Jo, F, Jk Magus Boots 10000 10 R Magic Resist + 2 Mellifluous Scoh 20 7 R Magic Resist + 2 Nobleman's Sabaton 25000 15 Jo AP + 10 Reinforced Boots 500 10 Jo, F, Jk Sabaton 1000 13 Jo, Jk Servant's Boots 5 1 F Springsteel Boots 5000 15 Jo, F, Jk Steel Heeled Boots 20 7 F Studded Boots 300 10 Jo, F, Jk Summoner Sabaton 50000 15 Jo AP + 15 Tough Boots 20 7 Jk Warrior's Boots 25000 15 Jk HP + 10 LEG ARMOR: Name Price Def Who Attributes ----------------------------------------------------------------------- Blue Pants 20 6 Jo Chainmail Legs 5000 10 Jo,F,Jk Cloth Pants 20 7 Jk Felinus Pantaloons 5000 3 F Sneak + 1 Hero's Leggings 10000 20 Jk Axe + 1 Leather Breeches 100 8 All Magus Leggings 10000 10 R Magic Resist + 1 Prowler Leggings 10000 5 F Sneak + 2 Silk Breeches 100 3 F, R Studded Leggings 20 5 F Studded Pants 500 10 All Summoner Legs 10000 15 J Summon + 1 GAUNTLETS: Name Price Def Who Attributes ----------------------------------------------------------------------- Bough-Kote 10000 15 Jo, F, Jk Piercing + 1 Chainmail Gaunt 10000 15 Jo, F, Jk Cloth Gloves 100 5 Jo, F, Jk Dragon Gauntlets 5000 15 Jo Ap + 10 Gloves of Pilfer 50000 12 F Pick Lock + 2 Hero's Gauntlets 50000 25 Jk HP + 15 Horseman's Gaunt 25000 25 Jk HP + 5 Iron Gauntlets 5000 10 Jo, F, Jk Leather Armguards 20 9 F Leather Gauntlets 500 9 Jo, F, Jk Leather Gloves 250 7 All Magus Gauntlets 5000 9 R Heal + 1 Mellifluous Mite 500 8 R Midnight Gaunt 25000 10 F Pick Lock + 1 Nobleman's Gaunt 25000 15 Jo Summon + 1 Plate Gauntlets 25000 20 Jo, Jk Reaver Gauntlets 5000 15 Jk Counter + 1 Servant's Gaunt 5 1 F Shadow Gauntlets 10000 8 F Pick Lock + 1 Silk Gloves 50 3 All Magic Resist + 1 Springsteel Gloves 3000 13 Jo, F, Jk Steel Gauntlets 20000 17 Jo, F, Jk Summoner Gaunt 50000 20 Jo Summon + 2 The Black Hand 50000 10 F Backstab + 1 The Drangon's Want 10000 10 R Staff + 2 Thief's Gauntlets 5000 10 F Appraise + 1 Warrior's Gaunt 25000 20 Jk HP + 10 CHEST: Name Price Def Who Attributes ----------------------------------------------------------------------- Adamant Bogu-Dou 50000 40 Jk Arcticus Mantel 100000 35 R Blessed Suncoat 250 16 Jo, F, Jk Magic Resist + 1 Boiled Leather 5000 30 Jo, F, Jk Bone Jerkin 600000 35 R Holy + 2 Bougu-Dou 10000 35 Jo, F, Jk Breastplate 100000 45 Jo, F, Jk Brigandine Chest 50000 40 Jo, Jk Burnt Robe 500000 35 R Fire + 4 Chainmail Tunic 10000 40 Jo, F, Jk Cloth Shirt 20 5 F Draco Robe 500000 40 R Haramaki 10000 35 Jo, F, Jk Hero's Chainmail 50000 40 Jk Ap + 10 Hero's Platemail 800000 65 Jk Horseman's Plate 800000 55 Jk Leather Armor 20 9 Jk Leather Jerkin 500 20 Jo, F, Jk Mellifluous Wrap 600000 45 R Midnight Plate 800000 50 F Sneak + 1 Nobleman's Plate 600000 55 Jo Padded Surcoat 1000 15 Jo, F, Jk Platemail 500000 50 Jo, Jk Quilted Holy Robe 200 6 R Holy + 1 Quilted Robe 20 5 R Robe of Restore 600000 20 R Heal + 2 Servant's Blouse 5 1 F Shadow Haramaki 50000 40 F Hide + 1 Shadow Platemail 600000 40 F Sneak + 1 Singed Robe 100000 30 R Fire + 3 Springsteel Leath 10000 30 F Steelcore Bougu 50000 40 Jo Studded Leather 1000 25 Jo, F, Jk Summoner Chain 300000 40 Jo Summon + 2 Summoner Plate 800000 60 Jo Tunic 20 7 Jo Warrior's Plate 600000 60 Jk SHIELDS: Name Price Def Who Attributes ----------------------------------------------------------------------- Blinding Buckler 100 10 All Blind Charge (10) Buckler 100 10 All Decaying Bulwark 800 14 All Defender Heater 5000 18 All Dodge + 1 Defender Kite 50000 200 All Dodge + 3 Defender Scutum 10000 20 All Dodge + 2 Guardian Heater 5000 18 All Parry + 1 Guardian Kite 50000 200 All Parry + 3 Guardian Scutum 10000 20 All Parry + 2 Heater Shield 1000 18 All Kite Shield 10000 200 All Round Shield 500 15 All Scutum Shield 5000 20 All RINGS: Name Price Attributes ----------------------------------------------------------------------- Anit-Magic 20000 Resist Magic + 5 Archer's 1000 Bow + 1 Berserker 5000 Axe + 1, Blunt + 1 Frigidis 5000 Resist Ice + 5 Haste 20000 Speed + 2 AP + 15 Luminous 500 Illuminates the area around the wearer Onslaught 100000 Counter + 2, Critical Hit + 2, Empower Pyros 5000 Resist Fire + 5 of Aggression 10000 Counter Attack + 1, Critical Hit + 1 of Blessings 2500 Holy + 2 of Control 50000 Push + 2, Kick + 2, Trip + 2 of Dexterity 2500 Dodge + 2 of Electrus 2500 Energy + 2 of Expertise 20000 AP + 25 of Flames 2500 Fire + 1 of Grounding 5000 Resist Energy + 5 of Health 5000 HP + 30 of Ice 2500 Ice + 1 of Invisibility 50000 Invisibility of Mastery 100000 AP + 40 of Might 50000 HP + 30, AP + 10 of Power 300000 AP + 40 of Preservation 50000 Dodge + 1, Parry + 1, HP + 20 of Proficiency 5000 AP + 10 of Protection 2500 Parry + 2 of Puissance 100000 HP + 50, AP + 25 of Recovery 20000 HP + 50 of Repulsion 50000 Parry + 3, Counter Attack + 3 of Shadows 10000 Hide + 1, Sneak + 1 of Skill 100000 Sword + 1, Axe + 1, Blunt + 1, Heavy + 1 of Slaying 5000 Backstab + 3 of Speed 5000 Speed + 2 of Storms 10000 Energy + 4 of Swiftness 20000 Speed + 4 of the Gods 500000 Speed + 5, HP + 40, AP + 20 of the Night 2500 Dark + 2 of Thieves 2500 Pick Lock + 3 of Warding 25000 Dodge +2, Parry + 2 Swordsman's Ring 1000 Sword + 1 Ring of Darkness Dark + 3 Ring of Fire Fire +2, Resist Fire + 3 Ring of Forest Dodge + 1, Parry + 2 Ring of Four Winds AP + 30 Ring of Jade Magic Resist + 3 Ring of Light Energy + 2, Resist Energy + 3 Ring of Stone HP + 40 Ring of Water Ice + 1, Heal + 1, Resist Ice + 3 NECKLACES: Name Price Attributes ----------------------------------------------------------------------- Aeros Medallion 100000 Ice + 3, Energy + 3 Anti-Magic Torque 80000 Magic Resist + 3 Archer's Medallion 10000 Bow + 3 Bacite Medallion 7500 Holy + 1, Fire + 1 Barbarian's Torque 7500 Axe + 2 Battle Torque 300000 Hp + 60, AP + 30 Berserker's Torque 100000 Sword + 3, Heavy + 3 Blessed Necklace 2000 Speed + 1 Collar of Dexterity 7500 Dodge + 1, Parry + 1 Collar of Health 50000 HP + 30 Collar of Precision 10000 Critical + 2, Aimed Attack + 2 Elemental Necklace 2500 Fire + 1, Ice + 1 Farseeing Necklace 7500 Bow + 2 Fighter's Torque 7500 Sword + 2 Hellfire Necklace 100000 Dark + 3, Fire + 3 Medallion of Night 2500 Dark + 1, Energy + 1 Medallion of Power 10000 Push + 4 Medallion of Vigor 80000 HP + 60 Medallion of Anshu 500000 Regenerate Necklace of Defense 7500 Dodge + 1, Parry + 1 Necklace of Stealth 25000 Sneak + 2 Shadow Medallion 100000 Sneak + 3 , Hide + 3 Summoner's Torque 50000 Summon + 3 Swordsman's Torque 10000 Sword + 3 Thermal Medallion 100000 Fire + 3 Thief's Torque 7500 Sneak + 2 Torque of Celerity 7500 Speed + 2 Torque of Bashing 7500 Blunt + 2 Torque of Haste 10000 Speed + 3 Torque of Time 25000 Speed + 2, Double Attack + 2 Warding Necklace 7500 Magic Resistance + 2 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- 8 - CREDITS - GameFAQs <> OF COURSE! - Vgstrategies <> - Zeorhymer. I took the equipment list from your FAQ. Hope you don't mind! - Nathaniel Macher. I took the list of side quests and summons from your FAQ. Hope you don't mind. ----------------------------------------------------------------------------- -----------------------------------------------------------------------------