Elite Force II – Walkthrough

by Ulf Norlinger

 




 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Don’t miss the opportunity to refresh your skills in the Training Program.

 

NOTE: The wave functions noted below seem to vary between sessions

 

NOTE2: I didn’t find all the ships and secrets. So if you want to find them, explore a bit yourself.

 

 

 

MISSION 1: End Game <Borg Sphere>

 

 

Objective: Locate and meet up with Chell

 

Walk along the corridor. At the end of the corridor, directly to the right, you have a Borg Distribution Node. Destroy it with your phaser. Turn left, and destroy the Power Coupling. This will make  the green force field go down ahead of you. In the next room, take the lift down. Go forward, and down the corridor. To the left you will see the trapped Chell. But before you release him, turn right and destroy the Plasma Conduit. Crouch into the hole which opens below it and destroy the Borg Distribution Node in the room you will end up in. Go back to Chell, and use your tricorder to modulate The Shield Control Node directly to the right of the yellow force field.

When Chell is released, continue to the other side of the room he was trapped in, and destroy the Plasma Conduit. Move into the hole below it. At the junction, use your tricorder and the Structure Integration Mode to locate a weakening in the wall. Open it with your phaser, and climb up the tubes to get a ship.  Continue along the path and destroy the Power Coupling at the end. This will lower the green force field.

 

 

Objective: Rescue Chang

 

Continue along the corridors until you exit the area. The opening cinematics for the nexta area shows Chang beeing taken by the Borg and moved to an assimilation chamber. In the big room beside you you will see the trapped Voyager. You will also notice that you can’t longer use your I-Modulator weapon. Change quickly to your Compression Rifle, and use the alternate firing mode to elimate the Borgs. Then destroy the Plasma Conduit besides the green force field and move into the hole beneath it. Destroy the Borg Distribution Node and the Power Coupling at the end of the path. Walk through the corridors to the right of the Plasma Conduit. When you arrive at a yellow forcefield you can recharge your weapons and restore your health at the terminals. Use your tricorder to lower the force field.

In the next room, take the lift down. You will see Chang in the assimilation chamber. You have to hurry if you want to see him released. So run quickly into the corridor to the left of the room in which Chang is (You can later use your tricorder to find a weakening in the wall in this corridor, directly to the left of the entrance. Pick a ship and destroy a Borg Distribution Node there), jump over some pipes and use your tricorder to lower the yellow forcefield. In the next room, destroy the Power Coupling. Return quickly to the room Chang is held in, and kill the Borgs on the way. It is possible that the Borgs have adapted to your rifle, so if its modes are not working, change to the phaser and use the alternate mode. TIP: If you have problems finding a mode working on the Borgs, let your collegues eliminate them (You are a coward, or ...?).

 

 

Objective: Destroy the Plasma Conduit to disrupt the green force field

 

To the left of the lift you arrived from, there is a Plasma Conduit, destroy it, and follow the tubes to the end. There, destroy the Power Coupling. Then take the lift back up to Chell.

 

 

Objective: Locate and meet up with Telsia

 

Go to the corridors right of the lift and use the terminals there. Then return to the corridors in front of the lift. You will now leave this area. Take the lift down to the right. Follow the corridors. In the big Borg room, destroy the Borg Distibution Node to the left of the entrance to the next corridor. Follow the corridors until you see Telsia behind a green force field.

 

 

Objective: Rescue Telsia

 

As the next step is time critical, ready your phaser and run quickly through the corridors (hold right), avoid engaging the Borgs. Move through a blue corridor, and destroy the Plasma Conduct in the corridor next to the room where Telsia is. Move quickly through the hole beneath and destroy the Power Coupling at the end of the tubes.

 

 

Objective: Proceed to Main Lift

 

To the left of the exit from the room where Telsia was held, destroy the Power Coupling. Follow the corridors back (hold right). After a while you will end up at a lift. Take this up. Follow the corridors to the Borg room. Directly to the right of the exit from the corridor there are a Borg Distribution Node and a Power Coupling. Take out these. Continue through the corridors until you end up in a big square shaped room. In this room you can find both an energy terminal and a health terminal (on opposite walls). Take out the Power Coupling to the right, and the Borg Distribution Node to the left of the Health terminal, so you can continue through the corridor to the wall left of the Health terminal. Proceed to the Main Lift.

 

 

Objective: Locate and Shut Down Node Disabling I-Mod

 

Go to the exit on the opposite side of the square shaped room. Use the tricorder to lower the force field. In the next corridor, to your left, is an energy terminal, to the right the I-Mod Disabling Node, a Plasma Conduit, and a Borg Distribution node. Take out these last three. You can now use your I-Mod weapon again. Then return to the big room and the exit on the opposite right. Follow the corridor to the next big room, and destroy the Borg Distribution node on the opposite wall. In the corridor to the right is a Health terminal. Continue along the corridor until you exit the area.

 

 

Objective: Locate and Shut Down Dampening Field Generator 1

 

At the end of the first corridor you have a Plasma Conduit on the right. Take it out. Then proceed to the lift on the big room ahead.

You will take it down to the floor beneath. Leave the room and take out the Power Coupling to the right in the next corridor. This will lower the force field to the first dampening field generator. Continue passed the regenerating Borgs and destroy the Borg Distribution node to the left in this corridor. To the left in the next corridor you have an energy terminal, and directly to the right the entrance to the room with the first dampening field generator. Use your tricorder to modulate the tricorder wave. Adjust the wave in the order; Amplitude, Frequency, Offset (6, 8, 4).

 

 

Objective: Locate and Shut Down Dampening Field Generator 2

 

Continue through the corridors (turn right from the dampening field generator room). In the corridor, just before the bridge, you have a Health terminal to the left. Proceed through the corridors until you leave the area. Then follow the corridors to a big room. To the right you have a health terminal and to the left the node for the second dampening field generator. Destroy it. Follow the corridor to the second field generator, directly to the right of the corridor you just exit from. Set the modulator wave (5, 4, 7).

 

 

Objective: Locate and Shut Down Dampening Field Generator 3

 

Go back to the big room and turn to the right corridor. Pass the room with the blue vertical cylinder. Continue to the next corridor and then turn left to reach an energy terminal. Follow this corridor back to a new junction. Turn right, and follow this corridor to the end. There, take out the Power Coupling to allow access to the room with the third dampening field generator. Follow the corridor back until you arrive at the generator room. Set the modulator wave (3, 8, 6).

 

 

Objective: Destroy the Borg Boss

 

A malfunction in the transportation, result in you being transferred to the Borg Central Plexus where you have to meet the Borg Boss. This fight is relatively easily if you use the right tactic. Use your tricoder to modulate the Shield Control Nodes and then quickly destroy the Borg Distibution Nodes (The three columns placed in a triangular pattern). The advanced borg drone will freeze between each destruction of the nodes, and then is easy to hit without him returning your fire. The nodes will self-repair, so you have to do this repeatedly. You can also use the two energy terminals right ahead of you (from where you entered).

 

           

 

STARFLEET ACADEMY

 

 

Objective: Meet the Visitor at the Main Entrance

 

Take the turbo lift down to the ground level (there, turn left), and exit the building to meet Tuvok.

 

 

Objective: Visit the Headmaster’s Office

 

Cross the courtyard and enter the left building. Take the turbolift to Headmaster’s office.

 

 

Objective: Meet with Telsia in the courtyard

 

 

Take the turbolist to ground level and talk to Telsia in the courtyard. The best answer here is:

“It won’t work. We both need starfleet or we’ll go stir-crazy”

 

 

 

MISSION 2: Reassignment <Starfleet Academy>

 

 

2 years later.

 

 

Objective: Escape Klingon Base (Holodeck mission)

 

Kill the Romulans.

 

 

Objective: Repair the door to the baracks

 

Crouch through the service tubes directly to the right of the lift. You have to avoid the pulsating flames through syncronizing your moves. At the last flame, hold to the left. After you have exit the tubes, wait behind the right wall. You can take out three of the Romulans that way. Then, move quickly to the other side of the room, where you can find an energy panel. In the route box, arrange the circuits as instructed so the door opens. Proceed up the stairs and take out the Romulans exiting the lift. Restore your health at the health panel to the left. Then enter the lift and follow the corridor to the room with the Bat’leth at the center. Pick it up. Take out the remaining Romulans with the Bat’leth if you want.

 

 

 

INFORMATION GATHERING MISSION

 

 

Objective: Visit Deck B Armory

 

Go to the Armory on the same floor. It can be good to first visit the sickbay on the opposite side of the corridor to get full armor (at the Health terminal).

 

 

Objective: Eliminate all opponents to complete the holodeck training

 

After the training, don’t forget to visit the sickbay again to restore your health/armor.

 

 

Objective: Talk with Jurot in the Hazard Operations Locker Room

 

Take the turbolift to Hazard Operations. In the Locker Room you can for fun open Munroe’s Locker using the tricorder (code: 216). Talk with Jurot.

 

 

Objective: Talk with Chell in the Hazard Operations Briefing Room

 

Go to the room next by and talk with Chell.

 

 

Objective: Report to the Bridge

 

Take the turbolift to deck one, Bridge.

 

 

 

MISSION 3: Derelict <USS Dallas>

 

 

Objective: Reroute the power to the cargo bay door

 

Take the stairs up and at the far corner, use your tricorder’s structural integrity mode to expose the weakening in the wall. Use your phaser to break through and pick up the starship and extra shielding (+100). Continue walking on this level until you are above the enclosure. Jump down on the fence below, and then jump off near the corner where the Cargo Door Control Grid panel is located. Use your tricorder to open the routing diagram. First, rotate the piece connected to the red node, away from it. Do the same with the other piece in the vicinity of the red node. Then connect the other pieces so the circuits are complete. When the cargo door is unlocked, jump above the enclosure using the barrels (this is easy as there is no gravity yet), so you land outside the enclosure.

 

 

Objective: Find a way to restore gravity

 

When you try to open the shuttle bay doors, you will get a new objective. But before you move into the jefferies tube, open the rear of the shuttle to get a ship. Then move to the storage room on the other side of the shuttle. On the opposite wall you will find the entrance to the jefferies tube. Use the manual door release to the left and use it until the door is completely open. Then enter into the tube. Follow the tube and turn right at the junction. You will arrive at a lift shaft. Use the Night Vision mode to see the ladder to the left. Climb up the ladder to the next level. From there, jump to the platform on the other side. Use the manual door release to open the door leading to a ladder. Climb down the ladder to reach the artificial gravity controls access panel. Again, use the tricorder to rotate the free pieces away from the red nodes. Then connect the rest of them , so the circuits are complete.

 

 

Objective: Unlock Shuttle Bay Doors

 

Take the ladder up to the next level, and enter the jefferies tube. Continue to the next exit. Jump down on the roof of the crashed lift, and climb up the ladder to next level. Enter the jefferies tube and walk across the bridge above your collegues. Continue to the next exit, and climb down the ladder to the next level. Enter the jefferies tube to receive a ship. Then return to the ladder and climb down to the bottom. There you will find the Shuttle Bay Door Override. Use the same technique as before to connect the free pieces. You will now exit the area.

 

 

Objective: Restore power in engineering

 

Enter the door to Deck 3. Follow the corridors until you arrive at the Lounge. Enter it. At the far end of the Lounge use your phasers to break through the damaged door. Proceed until you arrive at the Service Door. Enter, and climb up the ladder and open the hatch above to get a ship. Then, climb down to the floor at the bottom. Enter the jefferies tube and follow it to the exit. Climb up the new ladder and open the hatch above you to arrive into the ship’s corridors. Use your phasers to break through the door behind the hatch, and get a ship. Continue along the corridors to the Lounge and exit it at the far end. Proceed until you see a glass door and your collegues. Ready your enhanced compression rifle. You will now meet your first enemies. Kill the first one coming at you, and then run quickly to the glass door, turn around, and shoot the rest of them. Open the glass door and use your tricorder on the Main Power Console at the center of the room. Note, that in this circuit diagram the blue and yellow paths must be separate from each other (i.e. the top and bottom lines).

 

 

Objective: Restore power to turbolift

 

Go back through the glass door you entered through, but turn left at the first corridor. Proceed to the turbolift. As the power is off-line you must enter the jefferies tube to the right of the lift (The Service door). Climb down the ladder to the bottom and use the tricorder on the Turbolift Access Panel. Connect the circuits in the same manner as before. Return to the turbolift above. Take the turbolift up to deck one (the Bridge).

 

 

Objective: Retrieve Captain Logs on the Bridge

 

Continue through the corridors. On the way to the bridge you will loose Jack Franklin to the hostile creatures. Enter the Lounge to the right if you need to repower your weapons. Then to the right before the blue force field. Turn right again into the next corridor (You can also turn left for an alternate path to the bridge). Proceed along the corridor until you find the Service door to the left. Enter. Climb down the ladder to the bottom. Crouch into the jefferies tube. At the junction, proceed right ahead. Open the door and climb up to the hatch above. In the Lounge, use your phaser to break through the door to the right. Enter the bridge. Use your phaser on the door on the opposite side of the bridge (you can identify it with your tricorder’s Integrity Structure Mode). Go in and get the ship.

Then return to the bridge and go to the Bridge door to let your collegues in. Watch the cinematics that follows.

 

 

Objective: Rescue Dallas crew

 

Go out through the bridge door and follow the corridor. When you come to a junction, turn right into the next corridor. Open the door, and again to the right. You will now see the blue force field again. Crouch into the hole to the right into a room, and follow the room to the far end. Crouch into the hole to the left. When you exit into the same corridor you came from, use your tricorder on the force field control panel to lower the force fields. Follow the corridor until you arrive at a door. Open it, and proceed to the left. You will now see the door to the Transporter Room. Enter. Use the energy and health terminals to the left, if you need. Then use your tricorder on the Transporter Control Panel.

 

 

Objective: Rescue Chell

 

Hurry back to Chell. Take the same way back as you came from. You will meet numerous hostiles on the way. Decide if you want to fight them or flee from them.

 

 

 

INFORMATION GATHERING MISSION

 

 

Objective: Report to Shuttle Bay

 

Take the turbolift to deck seven, Shuttle Bay. If you want you can pick up the Phase Converter in the Cargo Bay.

 

 

Objective: Use the Tricorder on the Console

 

A malfunction in the plasma flow to the warp nacelles needs your assistence. Enter the shuttle from the rear, take the left door and directly besides the next door you find the Plasma Vent Terminal. Use your tricorder on it to modulate the wave (6,7,6). Notice the count down timer.

 

 

 

MISSION 4: Demise <Attrexian Station>

 

You will arrive on Attrexian Station’s shuttle bay. Nearly instantly you will be attacked by a horde of hostile creatures. So directly after the introducing cinematics run diagonally across the area and shot at the weakened door (below the left exhaust vent). Inside you will find a health and an energy terminal. Charge your armor, and load your Federation Assault Rifle. Take your position here. When the hostiles attack, use alternate mode and kill them as fast as you can. Use the terminals as needed during the fight. After you have finished off the attack, use your tricorder on the Exhaust Vent Control Terminal to turn off the flames. Then you can climb up on the boxes in the corner, to the left from where you are, onto the ramp above.

Proceed to the door panel. Open the door and follow the corridors to the dead Attrexian engineer (He could still be alive if you are lucky :). Beside him there are a health and an energy terminal. Use your tricorder on the Mine Cart Control Terminal.

 

 

Objective: Restore power to Mine Cart

 

You have to find the Mine Cart Power Terminal. So take the door directly to the left from where you are. Follow the corridor and turn right at the opening. On the terminal there, use your tricoder to fix the circuits.

 

 

Objective: Activate the Mine Cart

 

Use your tricoder to activate the cart. The cart will crash into the farther wall and make a hole. Pass through it and turn left into the corridor. At the end of the corridor, climb up the ladder. In the room above, recharge your weapons at the energy terminal. Proceed into the next corridor. You will soon arrive into a room with two Attrexians. Talk to them.

 

 

Objective: Help Avak’Stas recover Attrexian weapons

 

As you run through the room you will be attacked by new hostiles. Try to use your phaser, to keep ammunition for the next attack behind the door. When the door is opened, the air lock opens as well. Wait to close the lock after the most of the creatures have flown out into space. Then enter into the room to the right and use your tricorder on the panel to close the air lock. Use the terminals in the same room to restore health and charge your weapons. Follow Avak’Stas and fight off the next attack. It is a good idea to return to the terminals before proceeding to the final fight in the big room. Place yourself at the energy terminal to the right of the weapons door. When the weapons door opens, you can restore health at the terminal inside the room. Avak-Stas will follow you in and fetch the Attrexian weapons. Do the same, and then return to Veng’Pah.

 

 

Objective: Escort Avak’Stas back to Veng’Pah

 

It is very difficult to keep Avak’Stas alive. You must be just ahead of him all the time. Use your alternate mode on the Assault Rifle and mow down the creatures “like a maniak”. Move clock-wise through the room (where most of the hostiles are). When the first room is clear of enemies, it is relatively easy to make it back with Avak’Stas alive.

 

However, if you fail this objective, you do not fail the mission. Return to the weapons room and break through the farther wall with your phaser. This wall is a bit tough to destroy. Jump into the well and play a fun little game. If you complete it you will get five extra starships.

 

Now, return to the Attrexians. And proceed through the door behind them. Turn left in the next corridor and open the door. Take the lift to the top floor. You will now exit the area. Continue along the corridor and take next corridor to the left. Resupply at the terminals beside the dead Attrexian. Take the same corridor back and turn right at the second corridor. Follow this corridor to the end and go through the door to the left. You will now see two Attrexians to the left. Talk with them.

 

 

Objective: Launch Pod

 

One of the aliens is trapped in an escape pod. Your task is to launch the pod from the floor above. Wait until the lift comes down. Take it up, and hurry to the Escape Pod Control Terminal. Press the Use key to initiate the launch. Take the lift back to the Attrexians. They will now offer you some energy for your weapons. Wait until the nearby door opens and resupply at the energy terminal. Also pick up 50 plasma. Return to the corridor you arrived in, and take the door on the other side. Turn left in the next corridor and pick up 100 Idryllium energy.

 

 

Objective: Proceed to the Command Center.

 

Return to the lift, and take it up to where the Launch Pod Control was. Take the door to the right. Follow the corridors, and take the ladder up to the next floor. Resupply at the terminals. Take the door nearby, and then the next door to the left. Follow the corridor to the end, and then take the door to the right. Go through the next door and you will arrive at the Command Center.

 

 

Objective: Defend the Attrexian Officers

 

You have now to defend the commanding Attrexian officers. Use your Assault Rifle’s alternate mode and place yourself in the corner to the right of the Attrexians. Fight off the attacking hordes. When they have stopped attacking, run to the opening at the opposite wall, and kill the main creature.

 

 

Objective: Rescue Attrexian Chief Engineer

 

You will now go on together with a Dallas crew member. Take the door with the green light above. Proceed through the corridors until you arrive in a big room where the chief engineer is trapped in the engineer office to the left (You will see her through a window). Take the stairs up, and then the ladder to the ramp above. Follow the ramp to the pipes. Walk on the pipes until you are ahead of the flaming valve. Jump to it when its not flaming, and then directly above the railing. Proceed to the door. Inside the room behind it, you will find the Engineer Office Manual Override. This circuit is a bit difficult. Let all pieces go free from the red nodes, as usual. However, you must connect through the upper right cross, which is connected to a red node. But this doesn’t matter, as long as the rest of the line is clear from shortcuts. Go back the same way you came from. Go to the engineer in the office.

 

 

Objective: Restore power to weapon generators

 

Follow Vor’chov down the lifts. When you are at the weapon generators’ room, hurry to the opposite right corner where you can resupply at the terminals. A hard fight awaits.

 

 

Objective: Protect Chief Engineer

 

When the first horde of creatures arrive, use as usual the Assault Rifle’ alternate mode. When you have killed the first horde, move quickly to the lift, and take cover behind the right wall. Do’nt worry about Vor’chov now, the creatures will only attack you. Take out them as they arrive, one after another.

 

 

 

 

INFORMATION GATHERING MISSION

 

 

Objective: Report to Sickbay

 

Go to the Sickbay.

 

 

Objective: Research in the Library

 

Take the lift up to deck eleven, the Library. You will meet Telsia just outside the library door. She asks you a question. If you want to keep the good relation with her, the best answer is “I would’nt mind having you help me do some research on the Attrexians.”.

 

When you leave the Library, you will get a new objective. But before you take the lift, continue through the corridor to the unlabeled door at the end. Take the stairs down to the laundry to get a ship.

 

 

Objective: Meet in the Briefing Room

 

Take the lift to Hazard-Ops.

 

 

 

 

MISSION 5: Discovery <Alien Planet>

 

 

Objective: Proceed to lifeforms

 

You will start from the alien shuttle craft. Climb up to the arched stone bridge in front of you. If you walk on it to the other side you will find a ship. Proceed over the other bridge to the camp.

 

 

Objective: Restore Power to Unlock Doors

 

From there, enter the cave. You are now exiting the area. Continue until you arrive at the ancient ruins. Go to the Door Panel and use your tricorder as usual. You will get a new objective. If you now use your tricorder’s Structure Integrity Mode, you will see a weakening in the left wall behind you. Use your phaser to open a hole in the wall, and crouch through it. On the other side you can find steplike ledges on the building to the right leading up to the top of the wall. When you are at the top, carefully follow the ledge to the other side. Jump down to the white mark. Follow the ledge around the corner, then jump down on the annex below, and then the steps to the left of the annex. On the open place, fire at the idryllglicium containers beside the tall column. The explosion will make the column  fall over a nearby wall and make an opening in it. Go through it. Enter the building, and walk through the halls until you come to the resupply terminals. Proceed out to the open place. Ready your Arc Gun, as you will meet your first aliens as soon as you go down the stairs. Go over the open place to the door on the other side. Inside you will find the Auxillary Power Controls. Use your tricorder to modulate the wave (1, 1, 5). After the power is restored, return to the main entrance (outside which your collegues are).

 

 

Objective: Find Idryll Scouting Party

 

After you have fight off the attacking aliens the port will open and your collegues will join you. Go up the long stairs to the left, and use your tricorder on the Door Panel. Continue up the stairs to the open place. Resupply at the terminals there. Follow the stairs up to the last level. On the left side you have unstabled ground, so first blow out the weakened pieces with yout phaser. You can now jump on the remaining stable pieces, but it is better to use the ledge to the right. If you fall down, you can blow a hole in the wall to the left. When you have blown out the last pieces, a wooden container will raise at the far end. Blow it up with your phaser and pick the ship. Enter the door to the right, and walk until you come to a Door Panel. Use the tricorder and open the door beside you, and let your collegues in. When you are on your way to pass the door you entered through you will find the missing Scouting Party. When you have passed the door, turn right and proceed until you come to another door (right in front of you). Wait to enter the door, until Chell has encrypted the code on the Door Panel. Proceed to a bridge. Activate the bridge through the Bridge Control Panel. You will see three force field tiles in groups slowly moving to the other side. Place yourself at the edge, and when the first force field tile appears in front of you, step out on it and try to keep yourself on the middle tile as the tiles are moving to the other side. Proceed into a room with resupply terminals. Then go down the stairs until you arrive in a room with the Bridge Auxillary Controls. Activate the bridge and you will soon be joined by your group members. Continue through next door, and down the stairs. Resupply at the terminals at the ground level. Go to the door at the far right. Inside it you can find a ship. Walk over the open place to the main entrance. Open the gate at the Door Panel. However, the gate will collapse and you are attacked by the Queen Bug. Strafe from left to right while you are shouting at her. If smaller bugs attack you, run back to the terminals and fight off them from there. Then return to the big bug. When the Bug is defeated, go through the gate to the lift. You are now leaving this area.

 

 

Objective: Destroy Turrets

 

The big hall you will arrive in is defended by turrets, so take out them. You have two resupply terminals on both sides of the right door. Proceed through the door in front of the lift (not the lowered one) and then to the next big hall.

 

 

Objective: Seal Gas Vents

 

However, before you enter, switch the mode on your tricorder to Trace Gas Mode. Monitor where the gas comes from, and seal the vents with your phaser.

 

 

Objective: Deactivate Trip Wires

 

Then continue through the door on the opposite side. You will soon leave the area, and enter into smaller corridors. After a while you come to a long bridge. Before walking any further, set your tricorder to Bio Scan Mode. You have to avoid the damaging trip wires. When you come to the force field, turn it off along with the trip wires through the Security Panel to the right. You will now be separated from the rest of your team.

 

 

Objective: Reunite with your Team Members

 

Proceed to the room ahead, and take out the turret above the containers with aliens (at the right). Behind the big machine in the center you can find a secret area. To the right of the containers you have a weakening in the wall. Blow a hole there and pick up the ship. Now, jump over the containers, and place yourself on one of the moving cylinders. Follow it up to the ledge on the other side. Jump off before it begins moving downwards. Resupply at the terminals and then proceed through the door. Take out the turret in the other corner of the room. Then again place yourself on a moving cylinder. When you are at the top jump off to the left. Jump down on the slanted cylinder, and then onto the ramp. Activate the lifts through the Security Panel on the far end of the ramp. Jump down on the roof on one of the lifs, and follow it up to the third ledge. Jump off, and pick up 150 Idryllium energy. Then take another lift down to the ramp you came from. Climb into the low gate and pick up more Idryllium energy at the end. Return to the panel. From there take out the turret above the door in the left corner. Then jump up on the railing behind the panel, then up to the top cylinder. From there, jump to the ledge leading up to the door (These jumps can be difficult. If you have problems with this, try to move backwards as much as possible on both the railing and the cylinder before the jumps. After each short movement backwards. Save. Then load the last one where you did’nt fell off. Now you can take a better run). Go through the door and then to the Security Panel. This will activate a horizontal lift. Jump onto the roof of one of the lift cages and follow it to the other side of the room. Jump off onto the ramp when it stops. Climb up the ladder. You will now arrive on a similar bridge as the one where you were separated from your team members. Turn on your tricorder’s Bio Scan mode. Follow the bridge and try to avoid the trip wires. At the next forcefield, destroy the hatch on the floor with your phaser. Climb down the ladder and then up the ladder on the other side. Continue through the door. Take out the turret behind the second door. Resupply at the terminals beside the door. Proceed to the Gas Vents Control. Use your tricorder to modulate it. When the cylinders raise from the floor, seal the vents with your phaser. To unlock the door ahead of you, you must run over the bridge to the right. I say run, as this stage is very time critical. It is very difficult to know when to start the run over the flashing forcefield tiles (seemingly at random). But a good method, that worked for me, is to continously quicksave until the tiles cover the whole bridge (this happens, once in a while). Then load the saved game, which was saved just before the bridge was covered, and immediately run to the other side. You may be forced to make a jump at the end to make it. On the ramp on the other side of the bridge you have to take out two turrets. Then use your tricorder on the Security Panel. The bridge will now work and you can also take the door to the right. After you entered the corridor behind the door, you will exit the area. After passing through the next door you are back at the big room with the lift you all arrived in. You will also be reunited with your team members.

 

Proceed through the door where the resupply terminals are. In the next room, look for a moment at the beautiful Idryll painting on the wall, before proceeding up the stairs. After entering the door to the right you are exiting the area. Continue through the corridors and enter into a big room. Resupply at the terminals to the left and right.

 

 

Objective: Destroy the Turrets

 

Go up the stairs to the console above. Place yourself on the circle in the center of the room and take out the turrets from there (arranged in a circular pattern on the roof above you) to protect Chell.

 

 

Objective: Find the missing Idryll Archeologists

 

When he is safe, continue up the stairs and take the door on the other side of the room. In the next room you will find the missing archeologists.

 

 

Objective: Find Idryll son

 

Return to the door you came out from. To the left from there you can find a secret area. Then go down the stairs to the left of the archeologists and take the lift to the room below. Destroy the turrets. Take out the weakened door to the right to find a secret area. Resupply at the terminals at the left door. Then enter into the next corridor. You will arrive at a room with a round platform. Ready you assault rifle as you will meet Basher (a dangerous beast J). If you need, use the energy terminal on the platform. After the alien is defeated take the ladder, to the left of the door to the right. On the fan under the second platform you will find a ship. Return to the first platform and use your tricorder on the Bridge Control. This will lower a bridge. Proceed to the next platform. In the room to the left you will find Krindo.

 

 

 

INFORMATION GATHERING MISSION

 

 

Objective: Talk with Kleeya about the Idryll

 

Before going to Kleeya, talk with Telsia on the Bridge. If you want her to keep her good attitude against you, the best answers to her statements is 1. “Good Point” 2. “You may be right. But will the Captain see it that way?” (Telsia doesn’t like that you will speak to Kleeya J). Take the lift to Hazard crew quarters. Before entering Kleeyas room, take the door before to ensign Thompson to get a ship. Next, visit Kleeya. If you want a future relationship with the beautiful and sensual Kleeya, reply with “Perhaps I can. Come with me to Stellar Cartography.”, otherwise you will go on with your relationship with your kindred soul Telsia.

 

If you gave a negative answer here, you will get a new objective.

 

 

Objective: Go to Telsia’s quarters

 

Go to Telsia’s quarter and tell her how beautiful she is. Reply with “Things have been hectic”, on her second statement.

 

 

Objective: Report to the Bridge

 

Take the lift to deck one, Bridge.

 

 

Objective: Meet Korban in the Armory

 

Take the lift to deck eight, Armory.

 

 

Objective: Train with the Grenade Launcher

 

 

 

MISSION 6: Destruction <Enterprise-E>

 

 

Objective: Meet with Korban and give assistance

 

Leave the Transporter room. Continue through the corridor to the right until you arrive at the Cargo Bay door at the right. Enter the Cargo Bay and fight off the Idryllian invaders. Blow out the storage container at the middle on the left wall. Pick up the ship. Climb up the ladder on the other side. Resupply at the terminals on the ramp, next to the ladder. Run to Korban and fight off the last invaders in the Cargo Bay.

 

 

Objective: Meet with Jurot and give assistance

 

Enter the Jefferies tube to the left of the Cargo Bay door. Crouch through the tube and climb down the ladder after the exit. Enter the next Jefferies tube and climb up the ladder at the exit. Enter into the Jefferies tube again, and turn right at the junction. Go through the hole to the right at the far end. Follow the broken pipe and jump down through the next hole to the floor below. Resupply at the terminals at the door. Then proceed along the corridor. Enter the Jefferies tube next to Tuvok. Turn left at the junction. You will now arrive at the Armory. Fight off the Idryllians, then hurry out the door to the left to give Jurot your assistance. Cross the corridor and take the Sick Bay door. Fight off the Idryllians in Sick Bay. Resupply at the terminals, then take the Jefferies tube to the right of Jurot. You will now exit the area.

 

 

Objective: Get to main engineering and give assistance

 

Climb down the ladder and enter the next tube. You will arrive in a small Cargo Bay. Resupply at the terminals next to the door at the left side of the room. Then go through the corridor, and turn left. Turn right at the big door and take the next door to the left. You will now enter Engineering. Prepare for a hard fight.

 

 

Objective: Secure the area of all Idryll Invaders

 

Before you go to Barclay, climb up the stairs to the left. Before going into the Jefferies tube, notice that you have an energy terminal to the left and right of Barclay. They may come in handy later (If you have time to use them). Enter the tube to get a ship next to the ladder. Ready your weapon of choice (I chose the Enh. Compression Rifle’s primary mode). Return to Barclay. When the invaders arrive, move quickly around and kill them as fast as you can. You need time to stabilize the warp-core later (About a centimeter left on the Warp Core Heat bar).

 

 

Objective: Bleed energy from Warp Core

 

Use your tricorder on the Warp Core Energy Panel (The big console where you found Barclay when you entered the room) and connect the circuits.

 

 

Objective: Eject the Warp Core

 

Then you must hurry to the Warp Core Eject Panel (Directly to the left of the left ladder). Enter the eject code using the tricorder (945912).

 

 

Objective: Get to the bridge and give assistance

 

Before you take the lift up to the bridge, it can be a good idea to resupply at the terminals in the small cargo bay you were in earlier.

You will now exit the area. Protect Picard from the Idryll Invaders.

 

 

 

MISSION 6: Remove and Disable <Enterprise-E Hull>

 

 

Ready your Compression Rifle and open the hatch above you, using the Use-key.

 

 

Objective: Clear Hull of Idryll Saboteurs

 

This is a rather difficult objective. Use the direction arrows to quickly locate the three devices. Take out the device directly to your left first. After you have killed the Idrylls outside the forcefield circle make a jump (spacebar) and kill the invader inside the forcefield with your Sniper. If you are lucky you can land inside the circle on the same jump. Then disable the device with your tricorder (The bar shouldn’t have progressed more than a third of its length. Otherwise, retry. Save after each sabotaged device). Take out the rest of the invaders outside the circles with your Sniper from a safe distance, and then the one(s) inside the circles the same way as you did for the first circle.

 

 

Objective: Disable the Command Ship

 

Use the big cannon to shot at the Command Ship. Target the red reticle on the ship. It helps, if you know that the ship first comes from right ahead, then from the left and finally from the right. Don’t bother about the capital ship’s hull integrity. The important thing, is that you shot at the “Bull’s Eye” to disable the ship’s engines and weapon systems.

 

 

 

 

MISSION 7: Search and Rescue <Attrexian Colony>

 

 

Objective: Gain access to colony

 

After you have landed on the landing pod, take the bridge to the big entrance door. Before you are at the door, take the ladder down to the right, and then follow the right coust to find a secret area. Return to the big door. Shot at the weakened clamps. You need to enter the security code, so go back to the landing pod and enter the tower to the right. Use your tricorder on the Security Panel. Also, resupply at the terminals. On the way back a hole opens in the bridge, so you have to jump over it (I jumped from the railing to the right to get height). Enter the storage room ahead.

 

 

Objective: Help Jurot Restore Power to Door

 

Above the containers to the left there is a small hole with grating. Take out the grating and enter the narrow tube. Follow the tube. Before the second turn right, blow a hole in the weakened floor, and follow the tube down to come to a secret area. Return, and pass the second turn right and take out the grating ahead. Jump down on the bridge, and resupply at the terminals. Cross the bridge and walk up the stairs to the left. Go up the ramp at the right and proceed to the Security Panel on your right side. Use your tricorder on it and get a new objective.

 

 

Objective: Locate Attrexian Engineer

 

Continue on the ramp and down the street on your left. To the right you have some containers, and behind them a weakened wall. Blow out the Idryllglicium container to open a hole behind the containers. Go in there and find a secret area. At the far left end of the street you can jump down in a container and find a new secret area. Go through the corridor where you defeated the bat. Turn left and take out the weakened door with you phaser. Visit the trapped Attrexians inside. Then return to the corridor you came from and proceed ahead. You will arrive at a room. At the left corner you will find some containers, and behind them the engineer. Protect him as you go back to the Security Panel (You can take the door to the right). Activate the system together with the engineer who is at the other panel.

 

 

Objective: Help Trapped Attrexians

 

Go back to the trapped Attrexians.

 

 

Objective: Follow Attrexian to Sewer Entrance

 

Follow the Attrexian female to the sewer. Explore the area first to find some energy. Restore your health at the terminal to the right of the Attrexian. As soon as you open the door nextbye, you will be attacked by a dangerous beast (Quadruped). After you have defeated him, fire at the hanging pipes. They will fall down and open a hole to the sewer beneath.

 

 

Objective: Enter Sewers

 

Jump down the hole and onto the fallen pipes. You will now exit the area.

 

 

Objective: Reunite with Team

 

Follow the ramps until you see two terminals. Resupply, and proceed up the stairs. Turn right onto the next set of ramps, and hold to the right until you arrive at a door (opposite to a big fan). When you try to open the door you get a new objective. Enter the tube where the fan is and check the port-folio in the water on the other side (Use your Use-key).

 

 

Objective: Restore Power to Maintenance Systems

 

Proceed through holding to the right. Next to a fan, cross the bridge, and to the right, on the wall ahead of you blow a hole in the weakened wall. Follow the corridor to the sewer, turn right and pick up the extra shielding. If you jump into the water you will also find another brief-case. Go back to the fan, and crouch to the other side. There you will find the Attrexian Systems Panel. This will activate the power systems. Exit through the door, and turn left. Proceed to the door near the first fan (avoid to go near the fan). Go through it and resupply at the terminals. Activate the Door Panel. Go back, follow the right wall until you are below the room with the door panel (You can see it through a grating). Jump into the water at the ladder, walk right ahead, and check the port-folio. Return, climb up the ladder, and proceed along the right wall until you arrive at two terminals. Resupply. Cross the nearby bridge, and follow the right wall to a corridor. Go through it. Go down the stairs to another sewer. Turn immediately to the right and jump in the water. Check another port-folio. Climb up the ladder. Follow the ramp to the stairs. At the stairs jump up to the ramp at the right, and follow the ramp to its end. There you will find a ship. Return to the stairs. Go up the stairs and resupply at the terminals. Proceed until you arrive at your collegues. However, just before you reach them, the bridge will collapse and you will fall into the water. Defeat the beast, and then release the ladder at the terminal. Climb up the ladder and then go on through the nearby door.

 

 

Objective: Rescue Trapped Attrexians

 

Jump into the water ahead of you and check the port-folio. A door will now open elsewhere. Climb up the ladder, and take the door to the right from the door you entered through. Hold left and proceed to the last room with no appearent exit. Fire at the Idryllglicium container at the farther wall. A hole will open in the wall. Continue to the Attrexians. Before you leave them, jump over the water, and look behind the containers. You will find a ship. Return to the Attrexians.

 

 

Objective: Enter the Factory

 

Activate the ladder at the Release Ladder Terminal (at the door). Proceed through the door and climb up the ladder on the other side of the room. Take the corridor to the next door. You will now leave the area. On the open place, go to the dead Attrexian ahead and resupply at the terminals. Cross the ground and enter the door on the other side. Pass through the storage room, and enter the open place. Proceed up to the platform, and resupply at the terminals. Jump down, and take the lifting crane’s magnet up to the ledge to the right. Jump off, when the magnet is about to go back. In the left corner on the ledge you will find a ship. Jump down on the port-folio below, then take the fed ammo. Go over the place to the door on the other side. When you have passed through it, you will exit the area. Enter the Factory, and turn left for resupplying at the terminals. Then take the corridor to the right of the door you came through. Use your tricorder at the Lift Control Panel. You will now be given a new directive.

 

 

Objective: Restore Power to Lift

 

You must now pass through where the horizontal flames are. Take one flame at a time, step off the roll band between each flame, and then step on the band for the next flame. Take the door to the right and resupply if you need. Then take the stairs up to the ramp. Go to the farther Attrexian Systems Panel and activate the lift.

 

 

Objective: Explore the Factory

 

Return to the room where you resupplied. Jump down the new hole in the floor. After you have fight off the attack (preferably from the corner ahead), turn on your night vision and proceed through the darkness. Climb up the ladder on the other side. And when you have passed the door activate the Lift Control (where you were before) which is now functional. Take the lift up. The lift will stop between two floors, so you have to blow out the hatch on the floor. Take the ladder down to the next floor, and open the lift door with the control. Jump down to the lift exit. Proceed through the corridor, and then the ramp to the corner. Open the door (without any light above) and resupply at the terminals. Now, go on to the three big punches. You have to jump over these punches at the right time. Quicksave before each time the first punch raises (Only one time is it correct to make the jumps). Then jump over all three. It is important that you jump before the punch ahead of you is at its top. Resupply at the terminals on the other side, then proceed through the door. Follow the ramps up to the highest. Be prepared to meet a beast. Back off, and use your Assault Rifle’s secondary mode. Proceed to the door on the left side. Climb up the ladder. On the way up you can pick some Idryllian energy on a pipe to the left. Take the door at the top of the ladder. Follow the ramp to the other side and take the door there. Then proceed on the next ramp to the end. There you have two resupply terminals. Turn left and enter the room with the dying Attrexian female (Before you enter, turn on your Gas Trace Mode on the tricorder). Seal the gas vents ahead of you, then go on to the other ramp one the other side of the room. Take first the door to your right, to pick up a ship. Then take the other door. You will meet a dying Attrexian. Before going through the next door, resupply at the terminals on the ramp to the left. You will now exit the area. Go outdoors, next to the landing pod, and take the lift down. Ready your favourite weapon (eg. either the Assault Rifle or Grenade Launcher) and prepare for a hard fight against a beast. After you have defeated him, resupply at the terminals in front of the lift.

 

 

Objective: Investigate Shuttle crash site

Objective: Find Idryll Man

 

Take the other lift down. And then resupply at the terminals. Go to the big door in the other side of the room. After passing it, follow the right wall to the corner to get a ship. Then go back to the door you exit from, and take the door across the open place, and to the left. Go through the next corridor and into next open place. Take to the left and the door with a red light above to get a ship. Proceed back the street and resupply at the terminals to the left. Then go and see the crashed shuttle.

 

 

 

MISSION 8: Payback <Ancient Idryll Planet>

 

 

Objective: Locate Krindo

 

From the crashed shuttle, follow the track to the ammo depot. Continue on the track to the next depot. From there, proceed slowly with your Sniper ready to the bridge ahead. Take the left track and pass the bridge. On the next bridge ahead you have to take out two snipers (on both sides of the hole in the bridge). Avoid to use the Sniper for the enemies transporting in. In the tower to the left of the destroyed bridge ahead, take out the sniper. To the right you have a depot. Visit it. From there you can take out the sniper on the next broken bridge ahead (to the right of the hole). Proceed along the right track, and take out the sniper in the tower on the broken bridge. Walk along the track and eliminate the sniper in the tower behind the depot. From the depot take out the sniper in the tower to the left of the bridge leading to the fortress. Climb up the ruins to the left of the tower to find a secret area. Blow out the Idryllglicium container to find a ship. Return to the bridge (proceed and stop at each arc). Take out the sniper between the two cone like towers on the fortress’ roof (There are four such towers with a sniper between). Walk up the stairs and enter the main entrance. You will now leave the area. Resupply at the terminals.  Turn right when you exit the door and run to the far bridge. From there, take out the sniper behind the containers. Then modulate at the Bridge Control. You have to modulate two times. Return to the other bridge. Before using the Bridge Control, take out the guard with your sniper at the entrance on the other side. Walk over the bridge and take the path to the left. Eliminate the sniper in the tower. Proceed to the right and walk over the bridge leading to two resupply terminals. Continue to the shuttle pod, and pass the shuttle on the right side. Eliminate the sniper in the tower to the left. Go back, and follow the shuttle along the left side. Take out the sniper on the roof to the left of the tower. Then cross the main bridge. Eliminate the sniper to the right of the tower to the left. When you are about at the middle of the bridge, it will collapse, and you will fall into the basin below. Use the two terminals in two corners if you need. You will now encounter three Leviathans in succession. The best approach is to take cover behind one of the columns, and use a hit-and-hide strategy. The best weapon as usual is the Assault Rifle’s secondary mode. When the dragons are defeated go to the big door. You will now

be taken to Krindo. The best answer to his question is:”We don’t leave out hostages”.

 

 

Objective: Rendezvous with Krindo and escape the facility

 

Take the lift down. On the way over the bridge you will meet a beast who made a hole in the bridge. After defeating the beast, you must jump over the hole (The easiest place to do that is at the left side). Proceed and turn right at the junction. Behind the next door you can resupply. Then go on on the bridge until you meet a new beast near the dead idrylls (You can, however, avoid him if you jump up to the ledges to the left and continue to the Idrylls). Proceed until a hole suddenly opens in the bridge. Jump down on the tree to the right, and then to the bridge under the bridge you jumped off from. Jump on the tree ahead of you. Walk on it passed the hole, and jump off at the other side. Proceed to the terminals, and then climb up the ladder. Follow the corridors until you exit the area. Soon you will enter a big room. Activate the Lift Panel, and take the lift up. Then turn right into the corridor. Before taking the lift down to the next floor, resupply (You can also take out the beasts down there with your sniper). You will now enter a big room where you can see Krindo at the far side. On either side of the door you have also two resupply terminals. They can come in handy later. A hard fight awaits against a Stalker (Shapeshifter). Run to the Health terminal and place youself in the corner. After Stalker is eliminated, take the lift up together with Krindo. You will now leave the Planet in Krindo’s shuttle.

 

 

 

 

INFORMATION GATHERING MISSION

 

 

Objective: Meet Kleeya or Telsia

 

Choose your path. Take the lift to Hazard Crew quarters (Telsia is in the Crew Lounge and Kleeya in the Guest Quarters). If you want, you can go to Kleeya first and give a negative answer. Then go to the Crew Lounge.

 

 

Objective: Meet Korban in the Armory

 

Take the lift to Armory.

 

 

Objective: Complete training

 

 

Objective: Proceed to Shuttle Bay 1

 

Take the lift to deck seven, Shuttle Bay.

 

 

 

 

MISSION 9: Mercenaries <K7 Starbase>

 

 

Objective: Take Krindo to Bar

 

First, take the big door to the left of the shuttle to get a ship. Then take the Jefferies tube to the right of the shuttle to get another ship. Now, take the door to the left of the Andorians. Follow the short corridor into the next big one. Follow this to the end, and pick up the ship in the big vent to the left. Then return to the right door, and then enter the bar to the left. Talk to the Klingon barkeeper.

 

 

Objective: Find Omag

 

To get the code to the VIP-room you must defeat the Nausicaan bouncer. After you have killed him, enter the door beside a Nausicaan. Proceed to the VIP-room and talk to the Ferengi Omag.

Answers to his statements:

1)    Rule 60. Keep your lies consistent

2)    How do we know you are telling the truth? Rule 181 says “Not even dishonesty can tornish the shine of profit.”

 

 

Objective: Follow Omag

 

Take the door to the left of the barkeeper. Then resupply at the terminals in the next corridor. Proceed through the door next to them. Here is a good time to use your Quantum Burst Rifle. Follow the corridor, turn left, and proceed through the door to the right. Follow the ramp to the resupply terminals. Before going up the ladder, jump up on the container, and then to the ramp where you eliminated the Andorian. Go through the door (red light above) and pick up a ship. Return, and climb the ladder. Take the door at the end. You will now exit the area. Follow the corridor and take the next door to the left. Climb down the stairs, restore you health at the terminal, and jump on the containers in the green fluid to reach the other side. On the left side you have an energy terminal. Go through the door and follow the corridors. Take the door to the left. You will now exit the area. Take the lift down. A hard fight awaits.

 

 

Objective: Defeat the Klingon Boss

 

Use initially your Quantum Burst Rifle against Lurok. Run back and forth on the spoke where the Health and Energy terminals are at its ends (You can find other energy terminals in the area as well) and entice Lurok into this spoke, so you can try to fight the rig with Lurok from its back. If you are quick you can avoid his guns. Every time the green damaging forcefield rotates through the area (one turn), run to the column in the middle and escape the forcefield from there (CW, CCW, and so on). Resupply at the energy terminal on the column when the green forcefield is turned off.

 

 

 

 

INFORMATION GATHERING MISSION

 

 

Objective: Go to the Brig

 

Take the lift to deck eight, the Brig. Give these answers to Omag in the Brig:

1)    What about the rule that says “Only a fool passes up a business opportunity?”

2)    Rule 17. “A contract is a contract is a contract. But only between Ferengi.”

3)    Rule 121. “Everything is for sale. Even friendship.”

4)    “Expand or die.” Rule 95.

5)    Rule 62. “The riskier the road, the greater the profit.”

6)    “Omag. I am charging you with attempted bribery.”

 

 

Objective: Meet Korban in the Armory

 

Proceed to the Armory.

 

 

Objective: Train with Tetryon Gatling Gun

 

 

Objective: Report to the Briefing Room

 

Take the lift to Hazard Operations. Go to the unlabeled door at the end of the corridor. In the storage room there, you can find a ship. Then go to the Briefing room.

 

 

Objective: Report to the sickbay

 

Take the lift to deck eight, Sickbay.

 

 

 

 

MISSION 10: Incognito <Secret Romulan Installation>

 

In the cave you are transported to, go back through the cave as far as possible. Turn on the Integrity Structure Mode on your Romulan tricorder to reveal a weakened ground. Jump up on it, and you can pick up a ship. Return, and take the bridge and further to the cave’s opening. Proceed to the entrance to the Installation. Use your tricorder on the console and then turn on the Bio Scan Mode. Avoid the Bio Scan beams through running through the area zigzaging between the beams. You can now turn off the Bio Scan Mode. Use your tricorder on the console at the next entrance. Go down the stairs to the right, use your tricorder on the door to open a hole at the bottom. Crouch through it to find a secret area. Return, and continue along the open place. Pass the stairs to the left and take the door right ahead. Talk to the Romulan Commander in there. Use your tricorder to get credentials for the door above and beyond the stairs. Go into the Security Station. On the Security Panel you will get the access code for the T sector. Go down the stairs, turn left, and use your received code on the Security Panel at the entrance.

 

 

Objective: Create a diversion in the communications center

 

Proceed on the ramps to the end of the open place (to the right of the stairs). Jump up on the ledge right ahead, using the covered container, to get a ship,. Then climb up the stairs to the Communications Center. Enter through the door. Destroy the three Comm Equipment Generators from the platform. Eliminate the attacking Romulans, then go down the stairs to the ramp junction. Take left and enter through the door (Romulan outpost 90210). You will now exit the area. Resupply at the Health terminal to the right, if you need. You will now meet the Romulan agent again.

 

 

Objective: Gain access to storage area

 

Take the door into the corridor. Turn on your Bio Scan view mode. Avoid the beams ahead. Follow the corridor to the end. Use your tricorder to activate the Security Grid Console to the right. This will turn off the beams. Enter the door to the left and activate the Computer Console in the room. Climb up the ladder, and into the tube. Climb into the next room with the two Romulans. Make a sneak attack from the left stairs and take out them before they hit the Alarm Button. Exit the room and cross the corridor into next room. Use your Bio Scan mode to avoid the beams (Pass them when the first beam is at its highest level, and the second at its lowest). On the Information Console get the code to the Equipment Room. Then go out the door, turn right, then left. If you need to resupply, turn left again (avoid trying to open the doors down there, as this will start the alarm. If you accidently start the alarm you can turn it off at the Alarm Panels), otherwise right. Enter the code at the right panel for the Equipment Room and enter.

 

 

Objective: Download data from the main computer

 

Resupply at the Health terminal. From the right railing just above the stairs, jump down on the pipe below, then onto the little ledge before the grating. Crouch into the tube and turn right. Hold right and pick up the ship where the corridor above ends. Return to where you entered under the above floor, and turn left. Enter the next grating to the left, and turn left again to get a ship. Go back to the last turn, and turn left. Crouch up to the grating, and exit the tubes. Eliminate the two Romulans in the Command Center and activate the Security Grid Panel at the other side of the room. Go to the Information Panel (Where the Romulans were) and get the data you need. Exit through the door and turn left. Take the next door.

 

 

Objective: Follow the Informant to Gonzales

 

If you need to restore health you can visit the terminal to the right. Otherwise meet up with the agent at the lift. You will now exit the area. Take the lift down. Before following the agent, jump up on the ledge to the right to get a ship. In the next room you will find Gonzales.

 

 

Objective: Defeat the Romulan Informant

 

Place yourself in one corner and fire at the Informant from there. When the Romulan shots from the ledge, climb up one of the ladders and place yourself in a corner near the Restore Health terminal (Opposite side to the entrance). Restore health when you need to. Other Romulans will attack you as well. Make hit-and-runs from the corner.

 

 

 

 

INFORMATION GATHERING MISSION

 

 

Objective: Report to Sickbay for Implant Removal

 

First go to the Brig, and the first cell for a secret area. Go to the sickbay.

 

 

Objective: Meet Picard in the Observation Lounge

 

Take the lift to deck one, the Bridge.

 

 

Objective: Meet with Telsia or Kleeya

 

Choose your path (Kleeya is in the Stellar Cartography, and Telsia in the Hazard Crew Quarters).

 

 

 

MISSION 11: End Game 2 <Master Control Facility>

 

 

Objective: Fight to Romulan Controlled Ruins Entrance

 

Ready your Sniper Rifle. At the turn to the right, take out the Romulan in the Guard Tower. Follow the right cliff-face until you arrive at the Health terminal. From just ahead of the terminal, you can see a tower. Use your tricorder’s secondary mode to order Enterprise to bomb it (Press the left button to let Enterprise target the tower). Proceed and take out the two Romulans, to the left, behind the cliffs (in front of the bridge). To the right you have a Romulan Disruptor. If you pick it up, you will meet a difficult beast (You can back off, and kill him, for example, with your Grenade Launcher). Proceed so you can see the bridge ahead of you. Take out the two Romulans on the bridge with your Sniper. Then go under the bridge and resupply at the terminals. Eliminate the Sniper on the top cliff ahead of you. Kill the Romulan in the tower to the left of that cliff and the two in the tower to the right, and a bit behind the first tower. Take out the Sniper on the cliff to the right of the Lava Fall (to the right of the first tower). Then proceed to the second tower and resupply at the terminals. Continue to the lava flow, and jump on the stones to the other side. Hold to the left and proceed along the bridge’s wall (If you cross the open field you have to take out three Romulans on the bridge. When they are killed, a “difficult-to-defeat” monster will enter from the big door. However, you can run for the ammunition on the field). At the door to the right of the bridge, use your tricorder to open the door. Resupply at the terminals on the other side of the door, and turn on the Night Vision Mode. Take a right path inside the cave. (A tip: If you meet a Romulan with a staff, use your Quantum Burst Rifle. He is hard to kill). Follow the path until you arrive at a depot. Proceed on the path and jump on the stone in the lava flow to the next side. Turn left and use your tricorder to locate a weakened stone. Blow it up and pick up the ship. Go back to the junction an proceed forward to two resupply terminals. You will now exit the area. You can turn off the Night Vision Mode. Take out the Romulans in the left and right tower at the bridge ahead, and the two Romulans on the bridge (You can wait with the last Romulan, and follow the open place’s left side to pick up some ammunition transported in. As soon as you have killed the Romulan a hard fight awaits against a flying Commander creature). Use your Quantum Burst Rifle against him and then the secondary mode on the Tetryon Gatling Gun. I preferred to initiate my attacks from the Health terminal to the left of the big entrance.

 

 

Objective: Stop the Renegade Romulan Commander

 

You will take a lift down to an open hall. Resupply at the terminals to the right. Then take the door to the left of the terminals. Jump on the stones in the lava and enter a new hall. Proceed through the opening on the other side, and resupply at the terminals. Go through the door and along the cooridor into next room. Continue over the bridge and enter next room. To the left you have a round grating. Blow it out, and pick up the ship in the small room inside (avoid the flames). Continue to the next room. Jump over to the ledge to the right (where there is a door). Turn around and direct your phaser at the emblem on the bridge. The ledge you are standing on will move down to the lava. Jump to the small platform on the other side and you come to a secret area. Jump back to the ledge and direct your phaser on the emblem on the wall to the left. When the ledge has reached its top, jump back to the bridge. Proceed down to the lowest platform, turn left and jump down on the narrow ramp. Follow it to pick a ship. Then jump down to the ledge beside the door (You can also jump on the stones to go there). In the next room, resupply at the terminals under the stairs. Follow the ramps to the next door. And go through this room, as well. Go over the bridge in the next room, and resupply under the stairs. In the next room, jump up on the ledge at the column to the left. Go round the column and pick up the ship. Then go up the stairs and take the lift down. You will now exit the area. Be prepared to meet a dangerous beast in the corridor. After you have defeated him, resupply at the terminals on both sides in the corridor, then turn left into the cave where you have to fight a shapeshifter. Proceed and jump over the moving stone to the other side. Resupply at the terminals. If you use your tricorder’s Structure Integrity mode, you can see a weakened stone to the left. Destroy it and you get a ship. Continue, and jump over two stones to the other side. If you choose to engage the big beasts there, you have very hard fights ahead. I flew from this fight, and only picked up the ammo there, then ran through the flames on the opposite side. Be prepared to take out the bat above the platform. Resupply at the terminals. Then jump down to the other platform. Activate the first door, you see to the left, at the Door Panel. The door behind, you open with the door panel to the right of the first door. Before proceeding, jump up on the cliff ledge to the left of the first door to pick up a ship. Continue through the short corridor. You will meet a flying Commander. Fight him from the corridor, so you can take cover (i.e. don’t exit the corridor). After the creature is killed, restore your health at the terminal to the right of the corridor. Proceed through the cave and jump over the stone to the entrance. You will now meet the Romulan Commander. But before going through the port, turn right and destroy the weakened wall. Pick up the ship. You will exit the area. Resupply at the terminals. As soon as you cross the stone bridge the final fights begin which are very hard. Behind the farther left terminals you have a secret area (You get a Romulan Disruptor). Defeat the Romulan Commander Suldok. The best way is to ignore the spiders (they will only regenerate if you shot them). Instead, shot through the shutter which opens in front of the Commander. Keep moving around and resupply at the terminals which opens occasionally.

 

 

Objective: Defeat Archeopendra

 

Continue moving around, resupply, and fire at Archeopendra. Use your Romulan Disruptor initially (secondary mode). Have patiens, and you will kill him at last.

 

Congratulations. You have defeated the game!

 

 

Ending Cinematics

 

Depending on your relationship path you have chosen earlier, you will either kiss Telsia or Kleeya in the end J.

 

 

 

NOTE: If you have followed this guide you should have received 50 Golden Starships and unlocked four secret maps.